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	<id>https://www.bg-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hikiri</id>
	<title>FFXI Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.bg-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hikiri"/>
	<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/ffxi/Special:Contributions/Hikiri"/>
	<updated>2026-08-26T14:47:48Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Hikiri&amp;diff=762391</id>
		<title>User:Hikiri</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Hikiri&amp;diff=762391"/>
		<updated>2026-04-11T05:24:30Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: Replaced content with &amp;quot;Reverted changes - Saving for Personal use&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Hikiri/test|Reverted changes - Saving for Personal use]]&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Hikiri/STP&amp;diff=762390</id>
		<title>User:Hikiri/STP</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Hikiri/STP&amp;diff=762390"/>
		<updated>2026-04-11T05:24:13Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category_talk:Ultimate_Weapons&amp;diff=762368</id>
		<title>Category talk:Ultimate Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category_talk:Ultimate_Weapons&amp;diff=762368"/>
		<updated>2026-04-10T21:55:48Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Made this category page in preparation of the December 2015 update.&amp;lt;br /&amp;gt;&lt;br /&gt;
When they make the REAMEs just intrinsically superior (more fake!skill, all having large Mdmg, large Macc skill and some of the highest... if not THE highest base damage...) It&#039;s just silly to not admit that these are the classic &amp;quot;ultimate weapons&amp;quot; for FFXI.&amp;lt;br /&amp;gt;&lt;br /&gt;
Plus I thought it&#039;d be nice to have most of the information and links to the items for easy referencing all in one place. -- [[User:FaeQueenCory|FaeQueenCory]] ([[User talk:FaeQueenCory|talk]]) 04:28, 25 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think it was a great idea to make this page, looking nice. [[User:Funkworkz|Funkworkz]] ([[User talk:Funkworkz|talk]]) 14:56, 25 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
------------&lt;br /&gt;
&amp;lt;s&amp;gt;As my changes were deemed improper again, I&#039;ve added them to [https://www.bg-wiki.com/ffxi/User:Hikiri/test my personal page] so they can be referenced/reviewed and I&#039;m going to write about why I made the changes I did. The Ultimate Weapons page has the names of each REMA ONE time, under their WEAPONSKILLS section. Nowhere on the page is there any information on the stats of the weapons. It takes four clicks from searching (or using the heading at the top of the wiki) to get to being able to even see what a finished weapon looks like (if you don&#039;t know what each icon stands for, don&#039;t know if a weapon is a relic or a mythic or an empyrean or what, or if you&#039;re on mobile). This is horribly inefficient and convoluted. &lt;br /&gt;
&lt;br /&gt;
To be able to see all REMA for H2H for example, that means a person needs to click over times to have 5 different tabs to be able to see the stats for these weapons. I made the changes I made because 1) I believe that a page about Ultimate WEAPONS should have the weapons present somewhere on it, 2) the previous system of having JUST the icons is unnecessarily difficult for new players (or just players who don&#039;t know what every weapon is under the REMA umbrella OR who are on mobile where &amp;quot;mouseover&amp;quot; is very clunky) to even find a weapon, and 3) the previous tables not only were poorly formatted for smaller screens leading to a large amount of unnecessary horizontal scrolling, they were not properly colored to work with the dark mode that bg-wiki provides.&lt;br /&gt;
&lt;br /&gt;
My changes had reduced the amount of huge tables, had colors that were appropriate for the dark mode to be able to read them, and increased the amount of information available at a glance.&lt;br /&gt;
&lt;br /&gt;
Please tell me what parts of my changes are inappropriate or where I am incorrect so that I can fix the page to provide useful information. Thank you.&amp;lt;/s&amp;gt; I&#039;ll leave that up, but nevermind. Don&#039;t need a response, so don&#039;t worry about it. -- April 10th, 2026 [[User:Hikiri|Hikiri]] ([[User talk:Hikiri|talk]])&lt;br /&gt;
&lt;br /&gt;
The tables are awful to look at in the default viewing mode. Not everyone uses dark mode. I am sure that if you find a reasonable balance between the two and share it with the admins, your edits will stop being reverted. [[User:Hya|Hya]] ([[User talk:Hya|talk]]) 20:30, 10 April 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_Dark_Knight_Guide&amp;diff=762364</id>
		<title>Community Dark Knight Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_Dark_Knight_Guide&amp;diff=762364"/>
		<updated>2026-04-10T21:12:51Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
* One of the original six Advanced Jobs, as well as the direct opposite of Paladin.&lt;br /&gt;
&lt;br /&gt;
* Physical damage dealer (re: DPS).&lt;br /&gt;
&lt;br /&gt;
* Has the highest base physical attack rating and possesses the most physical attack traits of any job in the game.&lt;br /&gt;
&lt;br /&gt;
:* TLDR: Hits &#039;&#039;&#039;really&#039;&#039;&#039; hard.&lt;br /&gt;
:* &#039;&#039;Please don&#039;t be a R15 Calad / R0 Sakpata DRK. . .&#039;&#039; - [[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]])&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
* Dark Knight is primarily a Damage Dealing class, or in more modern MMO vernacular a DPS. Within the scope of FFXI, DRK is a Heavy DD (because of its use of heavy armor and whose primary weapons are two-handed great swords and  scythes).&lt;br /&gt;
* DRK fills additional roles in an auxiliary fashion such as:&lt;br /&gt;
:* An off-tank (with some finagling as a main tank);&lt;br /&gt;
:* A caster through its limited pool of enfeebling magic (which can be further extended using additional effect weaponskills);&lt;br /&gt;
:** As well as &#039;&#039;(but more particularly)&#039;&#039; through its unique line of Dark Magic spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Dark Knight is a complex heavy DD to gear and play. You&#039;ll feel pulled to cast, but not too much. To take damage... but just enough. You&#039;ll debate TP phase vs. Weapon Skill phase damage ratios... and never feel completely satisfied. [DRK can be an] incredibly rewarding job to [deep] dive into and play in a variety of ways.&#039;&#039; -- Celebrindal&lt;br /&gt;
&lt;br /&gt;
==Food &amp;amp; Medicines==&lt;br /&gt;
===Food===&lt;br /&gt;
&#039;&#039;&#039;Accuracy Options:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Sublime Sushi icon.png|link=Sublime Sushi]] &#039;&#039;&#039;[[Sublime Sushi]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; HP+40, MP+20, STR+6, DEX+7, MND-3, CHR+6 &#039;&#039;&#039;Accuracy / Ranged Accuracy+10% (Max. 100)&#039;&#039;&#039;, &amp;quot;Resist Slow&amp;quot; +1.&lt;br /&gt;
** One of the best accuracy-based foods in the game.&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
* [[File:Grape Daifuku icon.png|link=Grape Daifuku]] &#039;&#039;&#039;[[Grape Daifuku]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; HP+20, STR+2, VIT+3, &#039;&#039;&#039;Accuracy / Ranged Accuracy+10% (Max. 80)&#039;&#039;&#039;, &#039;&#039;&#039;Attack / Ranged Attack+10% (Max. 50)&#039;&#039;&#039;, &amp;quot;Magic Attack. Bonus &amp;quot; +3. Mirrored Pet Stats.&lt;br /&gt;
** If Sublime Sushi is the best accuracy-based, Grape Daifuku comes in as a close second. Adding moderate attack in exchange for a small loss of accuracy.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 4,000 gil, 48,000 a stack.&lt;br /&gt;
&lt;br /&gt;
* [[File:Seafood Gratin icon.png|link=Seafood Gratin]] &#039;&#039;&#039;[[Seafood Gratin]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; DEX+7, MND+7, &#039;&#039;&#039;Accuracy / Ranged Accuracy+20% (Max. 70)&#039;&#039;&#039;, Evasion / &#039;&#039;&#039;Magic Evasion+12% (Max. 60)&#039;&#039;&#039;.&lt;br /&gt;
** An honorable mention. A step down in accuracy, however, Seafood Gratin exchanges the further accuracy loss for a significant boost in magic evasion. (Which becomes a much bigger dealer in mid to late-endgame content.)&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack Options:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Red Curry Bun icon.png|link=Red Curry Bun]] &#039;&#039;&#039;[[Red Curry Bun]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;Attack / Ranger Attack+23% (Max. 150)&#039;&#039;&#039;, Demon Killer +4.&lt;br /&gt;
** One of the oldest attack foods in the game. Tried and true (if you have the accuracy to use it of course).&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 7,000 gil, 84,000 a stack.&lt;br /&gt;
&lt;br /&gt;
* [[File:Popo._con_Queso_icon.png|link=Popo. Con Queso]] &#039;&#039;&#039;[[Popo. Con Queso]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; STR+5, MND+5, &#039;&#039;&#039;Attack / Ranged Attack+20% (Max. 130)&#039;&#039;&#039;, Evasion / &#039;&#039;&#039;Magic Evasion+12% (Max. 60)&#039;&#039;&#039;.&lt;br /&gt;
** Honorable mention. Introduced around the same time as the above Seafood Gratin &#039;&#039;(serves as the attack food version)&#039;&#039;. &lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
* [[File:Carbonara icon.png|link=Carbonara]] &#039;&#039;&#039;[[Carbonara]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;HP+14% (Max. 175)&#039;&#039;&#039;, MP+10, STR+4, VIT+2, INT-3, Attack+17% (Max. 65), Evasion / &#039;&#039;&#039;Store TP+6&#039;&#039;&#039;.&lt;br /&gt;
** Honorable mention. Is an &#039;&#039;old school&#039;&#039; food item that definitely sees less use but still deserves a highlight due to the STP+ and the &#039;&#039;&#039;HP+%&#039;&#039;&#039; value (which can be abused for Drain 3 Shenanigans. &#039;&#039;&#039;Will come back to that later&#039;&#039;&#039;).&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 4,000 gil, 48,000 a stack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialty Options:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Marine Stewpot icon.png|link=Marine Stewpot]] &#039;&#039;&#039;[[Marine Stewpot]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;HP+90, Accuracy/R. Accuracy/M. Accuracy +90, &#039;&#039;&#039; Mirrored Pet Stats, -20 each.&lt;br /&gt;
** &#039;&#039;&#039;Group Food&#039;&#039;&#039; &#039;&#039;(~6 Party members within 10 yalms).&#039;&#039;&lt;br /&gt;
** A highly desired food choice--particularly in endgame content and scenarios. &#039;&#039;&#039;Only exists as singles and does not stack.&#039;&#039;&#039; As mentioned in the above description, a Marine Stewpot will work on &#039;&#039;up to an entire party&#039;&#039; as long as each member is within 10 yalms of the person using it.&lt;br /&gt;
** &#039;&#039;&#039;Any party member with an existing food effect on will not receive the effect of the stewpot.&#039;&#039;&#039;&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
* [[File:Riverfin Soup icon.png|link=Riverfin Soup]] &#039;&#039;&#039;[[Riverfin Soup]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;Accuracy / Ranged Accuracy +14% (Max. 90), Attack / Ranged Attack +18% (Cap: 80)&#039;&#039;&#039;, Amorph Killer +5&lt;br /&gt;
** Honorable mention. Slightly stronger version of Daifuku. &#039;&#039;&#039;Only exists as singles and does not stack.&#039;&#039;&#039;&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
* [[File:Gyudon icon.png|link=Gyudon]] &#039;&#039;&#039;[[Gyudon]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;Double Attack&amp;quot;+5%, Weapon skill damage +5%&#039;&#039;&#039;&lt;br /&gt;
** Introduced September &#039;22. Largely speaks for itself. No addtional stats, so make sure you can actually hit something if you&#039;re going to use it.&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
* [[File:Popoto Gratin icon.png|link=Popoto Gratin]] &#039;&#039;&#039;[[Popoto Gratin]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;Double Attack+5%, Store TP+5&#039;&#039;&#039;!!!&lt;br /&gt;
** Honorable mention. Very interesting food with a duration of 5 minutes but stacks to 99. Great for short battles.&lt;br /&gt;
*** NPC purchasable only. Available for purchase during [[The Green Festival]] in Lower Jeuno.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Options&#039;&#039;&#039;&lt;br /&gt;
* [[File:Om. Sandwich icon.png|link=Om. Sandwich]] &#039;&#039;&#039;[[Om. Sandwich]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;HP+11% (Max. 150)&#039;&#039;&#039;, VIT+7, MND+7, &#039;&#039;&#039;Accuracy+11% (Max. 80)&#039;&#039;&#039;, &#039;&#039;&#039;DEF+11% (Max. 120)&#039;&#039;&#039;, &#039;&#039;&#039;Enmity+4&#039;&#039;&#039;.&lt;br /&gt;
** Introduced in [[The Voracious Resurgence]] mission-line. Comparable to [[Miso Ramen]] in HP and Defense; exchanging Magic Evasion and Magic Defense Bonus for  accuracy and &#039;&#039;&#039;enmity+&#039;&#039;&#039;.&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
===Medicines===&lt;br /&gt;
* [[File:Echo Drops icon.png|link=Echo Drops]] &#039;&#039;&#039;[[Echo Drops]]&#039;&#039;&#039;&lt;br /&gt;
** Useful for when silenced and no one else can (or is able to) Silena you. Keep these stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 700 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Remedy icon.png|link=Remedy]] &#039;&#039;&#039;[[Remedy]]&#039;&#039;&#039;&lt;br /&gt;
** Useful for curing most debuffs curable with -na spells (ie: Paralyna). You can receive 12 a month for free from ambuscade. Keep these stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 3,000 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Reraiser icon.png|link=Reraiser]] &#039;&#039;&#039;[[Reraiser]]&#039;&#039;&#039; / [[File:Hi-Reraiser icon.png|link= Hi-Reraiser]] &#039;&#039;&#039;[[Hi-Reraiser]]&#039;&#039;&#039;&lt;br /&gt;
** Nothing wrong with keeping extra sources of Reraise in your pocket. Keep these stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 1,000 and 1,500 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Holy Water icon.png|link=Holy Water]] &#039;&#039;&#039;[[Holy Water]]&#039;&#039;&#039;&lt;br /&gt;
** Extremely useful to have, especially when spell priority or universal cool downs from back=line supports are bottle necked... Keep them stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 1,000 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Panacea icon.png|link=Panacea]] &#039;&#039;&#039;[[Panacea]]&#039;&#039;&#039;&lt;br /&gt;
** Sometimes you are overwhelmed with a number of debuffs (like an [[Impact]]) that need [[Erase]] and this is much faster than waiting on a support to erase them. Keep these stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 20,000 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Vile Elixir icon.png|link=Vile Elixir]] &#039;&#039;&#039;[[Vile Elixir]]&#039;&#039;&#039; / [[File:Vile Elixir +1 icon.png|link=Vile Elixir +1]] &#039;&#039;&#039;[[Vile Elixir +1]]&#039;&#039;&#039;&lt;br /&gt;
** You never know when these might come in handy. Even for other party members... Great for putting in a bazaar for back-line supports when in a pinch as well! A single [[Vile Elixir]] or HQ can save you in those situations. Keep these stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]]; 20,000 Gil for NQ. 40.000 Gil for HQ.&lt;br /&gt;
*** Often cheaper to buy off the Auction House.&lt;br /&gt;
*** A number of NM&#039;s and various content drop these for free as well.&lt;br /&gt;
&lt;br /&gt;
* [[File:Antacid icon.png|link=Antacid]] &#039;&#039;&#039;[[Antacid]]&#039;&#039;&#039;&lt;br /&gt;
** Great for switching food on the fly when the situation calls for it. Keep a few, just in case.&lt;br /&gt;
***Purchased from the [[Curio Moogle]] for 1.000 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:El. Pachira Fruit icon.png|link=El. Pachira Fruit]] &#039;&#039;&#039;[[El. Pachira Fruit]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; 1hp/tick Poison Effect for 2 minutes.&lt;br /&gt;
** Perhaps you aren&#039;t engaged and can&#039;t swap to a particular piece of equipment with a damage over time effect. Poisoning yourself is a good option. Keeps you awake when you know the mobs you are fighting will spam sleep. Keep a few on hand.&lt;br /&gt;
*** Purchased from the [[Ghemi Sinterilo]] for 154 Gil in [[Kazham]].&lt;br /&gt;
&lt;br /&gt;
==Abilities, Traits, Merits, and Job Points==&lt;br /&gt;
===Abilities and Traits===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkslateblue&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;39%&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Attack Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Desperate Blows]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Smite]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Paralyze]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Damage Limit+]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Arcana Killer]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Attack Bonus|Attack Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Smite|Smite II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Paralyze|Resist Paralyze II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Damage Limit+|Damage Limit+ II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Occult Acumen]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Stalwart Soul]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Attack Bonus|Attack Bonus III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Paralyze|Resist Paralyze III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;55&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Smite|Smite III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;55&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Damage Limit+|Damage Limit+ III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;58&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Occult Acumen|Occult Acumen II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Stalwart Soul|Stalwart Soul II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Attack Bonus|Attack Bonus IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Damage Limit+|Damage Limit+ IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;71&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Occult Acumen|Occult Acumen III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Paralyze|Resist Paralyze IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Stalwart Soul|Stalwart Soul III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Muted Soul]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Smite|Smite IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Attack Bonus|Attack Bonus V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Damage Limit+|Damage Limit+ V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;81&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Paralyze|Resist Paralyze V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;83&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Attack Bonus|Attack Bonus VI]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;84&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Occult Acumen|Occult Acumen IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;85&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Critical Attack Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;86&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Arcana Killer|Arcane Killer II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;88&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tactical Parry]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Stalwart Soul|Stalwart Soul IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Attack Bonus|Attack Bonus VII]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Critical Attack Bonus|Critical Attack Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Smite|Smite V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;97&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Occult Acumen|Occult Acumen V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;98&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tactical Parry|Tactical Parry II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;99&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Attack Bonus|Attack Bonus VIII]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;10px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;59%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;20%&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;30%&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;50%&amp;quot; |Noteworthy Equipment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Blood Weapon]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Fallen&#039;s Cuirass icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Fallen&#039;s Cuirass]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Fallen&#039;s Cuirass description.png|link=Fallen&#039;s Cuirass]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Arcane Circle]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Igno. Sollerets icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ignominy Sollerets]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Igno. Sollerets description.png|link=Ignominy Sollerets]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Last Resort]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Fallen&#039;s Sollerets icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Fallen&#039;s Sollerets]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Fallen&#039;s Sollerets description.png|link=Fallen&#039;s Sollerets]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; | [[File:Ankou&#039;s Mantle icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ankou&#039;s Mantle]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ankou&#039;s Mantle description.png|link=Ankou&#039;s Mantle]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Weapon Bash]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Igno. Gauntlets icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ignominy Gauntlets]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Igno. Gauntlets description.png|link=Ignominy Gauntlets]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Souleater]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ignominy Burgeonet icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ignominy Burgeonet]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ignominy Burgeonet description.png|link=Ignominy Burgeonet]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;55&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Consume Mana]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Dark Seal]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Fallen&#039;s Burgeonet icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Fallen&#039;s Burgeonet]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Fallen&#039;s Burgeonet description.png|link=Fallen&#039;s Burgeonet]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Diabolic Eye]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Fall. Fin. Gaunt. icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Fallen&#039;s Finger Gauntlets]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Fall. Fin. Gaunt. description.png|link=Fallen&#039;s Finger Gauntlets]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;78&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Nether Void]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Heath. Flanchard icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Heathen&#039;s Flanchard]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Heath. Flanchard description.png|link=Heathen&#039;s Flanchard]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;87&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Arcane Crest]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Scarlet Delirium]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Soul Enslavement]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkslateblue&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px; text-align: center;&amp;quot; class=&amp;quot;wikitable R-Highlight-Orange mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;5%&amp;quot;|Level&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;50%&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Souleater]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 12 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Since this is already so niche, meriting into this does not really help in DPS.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Arcane Circle]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 10 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| AF feet already boost the duration to 4:30 with a recast of 5:00.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Last Resort]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 10 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;|  You want to reduce the downtime of this ability. 5/5 takes out 50 seconds from the recast. Minimal downtime = Higher DPS.&amp;lt;br &amp;gt;High value investment.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Last Resort]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| +2% Attack, -2% Defense&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| At 5/5 it will increase your attack under Last Resort by ~34.77% (89/256) and reduce your defense by the same amount.&amp;lt;br &amp;gt;High value investment.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Weapon Bash]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 6 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| You are going to hurt your DPS if you merit out of Last Resort Effect/Recast.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px; text-align: center;&amp;quot; class=&amp;quot;wikitable R-Highlight-Orange mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;5%&amp;quot;|Level&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;50%&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Dark Seal]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Enhances the accuracy of your next dark magic spell. Recast: 5min.&amp;lt;br /&amp;gt;Shorten cast time of all dark magic spells by 10% per merit.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &#039;&#039;&#039;Highly desirable.&#039;&#039;&#039; Dark Seal is especially useful for higher end content with [[Nether Void]] as it increases your dark magic accuracy, but does not impact potency.&amp;lt;br /&amp;gt;The augmented relic head will increase the duration of a Dark Sealed spell by 10% per merit level.&amp;lt;br /&amp;gt;This boils down to a longer Drain III HP boost which is why you 5/5 this.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Diabolic Eye]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Reduces maximum HP by 15%, increases accuracy. Recast: 5min.&amp;lt;br /&amp;gt;Increase physical accuracy by 5% per merit.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5 to 1/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| While an increase of +5% to overall accuracy (per merit) is nice, the loss of HP is undesirable and doesn&#039;t work well with current gameplay and mechanics.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Muted Soul]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Reduces enmity while using Souleater (separate from enmity gear/merits).&amp;lt;br /&amp;gt;Reduces enmity by 10(%) per merit.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5 to 1/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The enmity-10 is in fact -10%. Niche use as this affects enmity on &#039;&#039;&#039;all&#039;&#039;&#039; actions while Souleater is active.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Desperate Blows]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Reduces delay for two-handed weapons while under the effect of Last Resort.&amp;lt;br /&amp;gt;Reduces delay by 2% per merit.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5 to 5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &#039;&#039;&#039;Highly desirable.&#039;&#039;&#039; Last Resort offers a baseline 15% [[Job Ability Haste]] (for 2-handed weapons) by itself. Hasso &amp;amp; Haste Samba provide 10% (2-handed) and 5% (Any weapon type) respectively. And the cap for JA Haste is 25%.&amp;lt;br /&amp;gt;Without any additional Job Ability Haste, meriting Desperate Blows Effect 5/5 will place you at the JA Haste cap solely with Last Resort active.&amp;lt;br /&amp;gt;With capped Gear Haste (25%) and JA Haste (25%), you can cap (2-handed) weapon delay with just 30% [[Magic Haste]] (Haste II).&amp;lt;br /&amp;gt;Even though it reads that it reduces delay, Desperate Blows will not lower TP gain.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Job Points===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkslateblue&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
{| style=&amp;quot;background:#ccebfe; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;3&amp;quot;|[[Job Points]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;30%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;50%&amp;quot;|Notes on Effects&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|[[Blood Weapon]] Effect&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases the amount of HP absorbed while under the effects of Blood Weapon.&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases the amount of HP absorbed under Blood Weapon by 2% per point for a total of 40%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|[[Soul Enslavement]] Effect&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases the amount of TP absorbed while under the effects of Soul Enslavement.&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases the amount of TP absorbed under Soul Enslavement by 1% per point for a total of 20%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|[[Arcane Circle]] Effect&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Reduces the amount of damage taken from Arcana while under the effects of Arcane Circle.&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Reduces the amount of damage taken from Arcana while Arcane Circle is active by 1% per point for a total of 10%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|[[Last Resort]] Effect&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases physical attack while under the effects of Last Resort.&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases physical attack during Last Resort by 2 per point for a total of 40 physical attack.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|[[Souleater]] Duration&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases the effect duration of Souleater.&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases the effect duration of Souleater by 1 second per point for a total of 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|[[Weapon Bash]] Effect&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases damage dealt with Weapon Bash.&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases the amount of damage dealt by Weapon Bash by 10 per point for a total of 200 damage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|[[Nether Void]] Effect&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increase the amount absorbed by dark magic spells while under the effects of Nether Void.&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases the amount absorbed by Drain, Aspir, and the Absorb-line by 2% per point for a total of 20% absorbed.&amp;lt;br&amp;gt; Increases the number of beneficial statuses absorbed by Absorb-Attri by 1 per 10 points for a total 2 additional statuses.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|[[Arcane Crest]] Duration&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases effect duration of Arcane Crest.&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases effect duration of Arcane Crest by 1 second per point for a point of 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|[[Scarlet Delirium]] duration&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases the effect duration of Scarlet Delirium.&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases the effect duration of Scarlet Delirium&#039;s second stage by 1 second per point for a total of 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|[[Endark]] effect&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases additional darkness damage and physical attack while under the effects of Endark.&amp;lt;br &amp;gt;&#039;&#039;&#039;Hidden Bonus:&#039;&#039;&#039; Although it is not written in the help text, Endark Effect increases physical accuracy as well.&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases Endark&#039;s en-spell damage, physical attack &amp;amp; physical accuracy by 1 per point for a total of 20 to each category.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
------&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Fighter&#039;s Mask icon.png|link=]] &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
: &#039;&#039;&#039;Blood Knight&#039;&#039;&#039;&lt;br /&gt;
: An uncommon subjob. Still has uses while soloing and/or low-manning content, as well as for [[Scarlet Delirium]] hilarity if used correctly.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: Berserk, Aggressor, Warcry.&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: Defense Bonus II, Double Attack, Max HP Bonus I, Fencer I, &#039;&#039;Double Attack II &amp;amp; Max HP Bonus II (ML5).&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Kasuga Kabuto icon.png|link=]] &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
: The most commonly used subjob for a Dark Knight in a standard party or alliance setting. Mainly due in part to the offensive benefit of Hasso, as well as the defensive benefits of Seigan &amp;amp; Third Eye.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: Warding Circle, Third Eye, Hasso, Meditate, Seigan, Sekkanoki.&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: Zanshin II, Store TP II, &#039;&#039;Store TP III &amp;amp; Zanshin III (ML5).&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Rogue&#039;s Bonnet icon.png|link=]] &#039;&#039;&#039;[[Thief]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:&#039;&#039;&#039;2004 Called...&#039;&#039;&#039;&lt;br /&gt;
: Long defunct subjob for Dark Knight. Just Don&#039;t.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: Sneak Attack, Trick Attack.&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: Treasure Hunter II, &#039;&#039;Triple Attack I (ML30).&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Peltast&#039;s Mezail icon.png|link=]] &#039;&#039;&#039;[[Dragoon]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
: Recent changes such as the addition of [[WS Damage Boost]] trait and Mastery Level increases has made Dragoon a more interesting subjob with some niche utility. Still won&#039;t be used much by Dark Knight, but an honorable mention nonetheless.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: Jump, High Jump, &#039;&#039;Super Jump (ML5).&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: Dragon Killer, Accuracy Bonus I, Conserve TP, WS Damage Boost, &#039;&#039;WS Damage Boost II (ML30).&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Hattori Zukin icon.png|link=]] &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
: Adds a host of spells, abilities, and traits to add to your soloing and/or low-man tool kit. Won&#039;t see as much use, but still worth having for situations where it will be needed.&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: Dual Wield III, Subtle Blow III, Max HP Boost II.&lt;br /&gt;
* &#039;&#039;&#039;Buffing Ninjutsu&#039;&#039;&#039;: Tonko: Ichi/Ni, Utsusemi: Ichi/Ni.&lt;br /&gt;
* &#039;&#039;&#039;Enfeebling Ninjutsu&#039;&#039;&#039;: Kurayami: Ichi/Ni, Hojo: Ichi/Ni, Dokumori: Ichi, Jubaku: Ichi.&lt;br /&gt;
* &#039;&#039;&#039;Elemental Ninjutsu&#039;&#039;&#039;: Katon: Ichi/Ni, Suiton: Ichi/Ni, Raiton: Ichi/Ni, Doton: Ichi/Ni, Huton: Ichi/Ni, Hyoton: Ichi/Ni.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Maculele Tiara icon.png|link=]] &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
: &#039;&#039;&#039; &amp;quot;Dancing Mad&amp;quot; &#039;&#039;&#039;&lt;br /&gt;
: A high-utility subjob which provides Dual Wield and Job Ability Haste in the form of Haste Samba; survivability via Curing Waltz and Healing Waltz; debuffs such as Quickstep and Box Step; Sneak and Invisible via Spectral Jig, and self-Skillchains with Reverse Flourish. More ideal for soloing content which doesn&#039;t allow Trusts or subjects you to frequent debuffs.&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: Dual Wield II, Subtle Blow II, Evasion Bonus II, Accuracy Bonus.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: Sub-menus (see below)--&lt;br /&gt;
** &#039;&#039;&#039;Sambas&#039;&#039;&#039;: Drain Samba I ~ II, Aspir Samba, Haste Samba.&lt;br /&gt;
** &#039;&#039;&#039;Waltzs&#039;&#039;&#039;: Curing Waltz I ~ III, Divine Waltz, Healing Waltz.&lt;br /&gt;
** &#039;&#039;&#039;Steps&#039;&#039;&#039;: Quickstep, Box Step, Stutter Step.&lt;br /&gt;
** &#039;&#039;&#039;Flourishs&#039;&#039;&#039;: Animated Flourish, Desperate Flourish, Violent Flourish, Reverse Flourish, &#039;&#039;Building Flourish (ML5).&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Jigs&#039;&#039;&#039;: &#039;&#039;Chocobo Jig (ML30).&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Atrophy Chapeau icon.png|link=]] &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
: &#039;&#039;&#039;Crimson Knight&#039;&#039;&#039;&lt;br /&gt;
: Another utility-based subjob for soloing and/or low-man purposes. Grants Dark Knight access to Healing Magic, key Enhancing Magic spells, and the extensive pool of low-level Enfeebling Magic spells that Red Mage normally specializes in. &lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: Convert&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: Fast Cast II, Magic Attack Bonus II, Magic Defense Bonus II, &#039;&#039;Fast Cast III (ML30).&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Healing Magic&#039;&#039;&#039;: Cure I ~ IV, Raise I. &lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;:  Barspells (self), Protect III, Shell II, Haste, Regen, Refresh, Phalanx.&lt;br /&gt;
* &#039;&#039;&#039;Enfeebling Magic&#039;&#039;&#039;: Dia II, Diaga, Slow, Paralyze, Silence, Blind&amp;lt;small&amp;gt;1.&amp;lt;/small&amp;gt;, Dispel.&lt;br /&gt;
# Despite having access to most of the dark-aligned Enfeebling Magic spells, Dark Knight since its inception has not had native access to Blind...&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Scholar&#039;s M.board icon.png|link=]] &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
: &#039;&#039;&#039;The Tactician&#039;&#039;&#039;&lt;br /&gt;
: Scholar occupies a similar spot as Red Mage as a subjob for Dark Knight. However, Scholar offers further utility through various magic enhancing Job Abilities.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: Light Arts, Dark Arts, Sublimation. Sub-menus (see below)--&lt;br /&gt;
** &#039;&#039;&#039;Third Strategem use (ML5).&#039;&#039;&#039;&lt;br /&gt;
** Light Arts Stratagems: Penury, Addendum: White, Celery, Accession&lt;br /&gt;
** Dark Arts Stratagems: Parsimony, Alacrity, Addendum: Black, Manifestation, &#039;&#039;Ebullience (ML30).&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: Resist Silence II, Max MP Boost.&lt;br /&gt;
* &#039;&#039;&#039;Healing Magic&#039;&#039;&#039;: Cure I ~ III, Reraise, Status Effect -na&#039;s, &#039;&#039;Cure IV (ML30).&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: Storm Spells, Protect II, Shell II, Regen II, &#039;&#039;Protect III (ML5).&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Enfeebling Magic&#039;&#039;&#039;: Dispel.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Erilaz Galea icon.png|link=]] &#039;&#039;&#039;[[Rune Fencer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
: &#039;&#039;&#039;Rune of Darkness&#039;&#039;&#039;&lt;br /&gt;
: A utility subjob choice in the case of soloing and/or low-manning purposes, aimed specifically for survival against magic damage and status effects. Offers quite a bit in terms of enmity tools when in an off-tank or even main tank scenario.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: Sub-menus (see below)--&lt;br /&gt;
** &#039;&#039;&#039;Rune Enchantment&#039;&#039;&#039;: Ignus, Gellus, Flabra, Tellus, Sulpor, Unda, Lux, Tenebrae.&lt;br /&gt;
** &#039;&#039;&#039;Effusions&#039;&#039;&#039;: Swordplay, Swipe &amp;amp; Lunge.&lt;br /&gt;
** &#039;&#039;&#039;Wards&#039;&#039;&#039;: Vallation, Pflug, &#039;&#039;Valiance (ML5).&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Traits&#039;&#039;&#039;: Max HP Bonus II, Tenacity III, Magic Defense Bonus II, Inquartata II, Auto-Regen, &amp;quot;Magic Defense Bonus III &amp;amp; Accuracy Bonus I (ML5).&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;:  Barspells (self), Protect II, Shell II, Regen II, &#039;&#039;Stoneskin (ML 5).&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Divine Magic&#039;&#039;&#039;: Flash&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Ebers Cap icon.png|link=]] &#039;&#039;&#039;[[White Mage]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
: &#039;&#039;&#039;Gray Knight&#039;&#039;&#039;&lt;br /&gt;
: A niche subjob choice with similar utility to RDM or SCH, but with heightened emphasis on status curing. &lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: Divine Seal&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: Auto-Regen, Magic Defense Bonus II, &#039;&#039;Magic Defense Bonus III (ML5).&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Healing Magic&#039;&#039;&#039;: Cure I ~ IV, Curaga I ~ II, Reraise, Status Effect -na&#039;s, &#039;&#039;Curaga III (ML10)&#039;&#039;, &#039;&#039;Reraise II (ML35).&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;:  Barspells (group), Protect III, Shell II, Regen II, Haste, &#039;&#039;Shell III (ML40).&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Enfeebling Magic&#039;&#039;&#039;: Dia II, Diaga, Slow, Paralyze, Silence.&lt;br /&gt;
* &#039;&#039;&#039;Divine Magic&#039;&#039;&#039;: Flash&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons &amp;amp; Weapon Skills==&lt;br /&gt;
Dark Knight has access to a variety of weapon types and weaponskills.&amp;lt;br &amp;gt;While in most cases a weaponskill&#039;s main purpose is to do as much damage as possible, some can be leveraged and utilized for a wide range of status effects that are useful across various situations.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color:&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Primary Weapons====&lt;br /&gt;
=====Great Sword Options=====&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* [[File:Macbain icon.png|link=]] &#039;&#039;&#039;[[Macbain]]&#039;&#039;&#039;:&lt;br /&gt;
** How to obtain:&lt;br /&gt;
*** Chance coffer reward in Alluvion Skirmish zone [[Rala Waterways (U)]] upon successful objective achievements.&lt;br /&gt;
*** Trade 3 [[Mellidopt Wing]] to [[:Category:Alluvion_Skirmish#Lorissa|Lorissa]] in [[Yorcia Weald]].&lt;br /&gt;
&lt;br /&gt;
* [[File:Kaja Claymore icon.png|link=]] &#039;&#039;&#039;[[Kaja Claymore]] / [[Nandaka]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
*** Upgrades via materials bought from the [[Ambuscade]] NPC, [[Gorpa-Masorpa]].&lt;br /&gt;
*** Cost: 16,250 Hallmarks to upgrade from a base [[Tokko Claymore]] to a Kaja Claymore. 26,250 Hallmarks and one [[:Category:Pulse_Panoplia#Weapons|Pulse Weapon&amp;lt;sup&amp;gt;&#039;&#039;&#039;‡&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]] to fully upgrade to a Nandaka.&lt;br /&gt;
&lt;br /&gt;
* [[File:Raetic Algol icon.png|link=]] &#039;&#039;&#039;[[Raetic Algol]] / [[Raetic Algol +1]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
*** Crafted Only.&lt;br /&gt;
**Requirements:&lt;br /&gt;
***To equip Raetic Algol, the player requires &#039;&#039;&#039;&amp;quot;Superior 3&amp;quot;&#039;&#039;&#039; status: &#039;&#039;&#039;500 Job Points spent/invested.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[File:Zulfiqar icon.png|link=]] &#039;&#039;&#039;[[Zulfiqar]]&#039;&#039;&#039;: &lt;br /&gt;
** How to Obtain:&lt;br /&gt;
*** Chance drop from Gaes Fete NM [[Sarsaok]] in Reisenjima.&lt;br /&gt;
*** Can also be purchased for 800 Domain points from [[Zurim]].&lt;br /&gt;
&lt;br /&gt;
* [[File:Montante icon.png|link=]] &#039;&#039;&#039;[[Montante]] / [[Montante +1]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
*** Chance coffer reward from [[Sarama&#039;s Coffer]] item.&lt;br /&gt;
**** Coffers received from successfuly defeating [[Unity Concord|UNM]] [[Sarama]].&lt;br /&gt;
**See +1 for augments.&lt;br /&gt;
&lt;br /&gt;
* [[File:Takoba icon.png|link=]] &#039;&#039;&#039;[[Takoba]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
*** Chance drop from Gaes Fete NM [[Schah]] in Reisenjima.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Scythe Options=====&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* [[File:Voluspa Scythe icon.png|link=]] &#039;&#039;&#039;[[Voluspa Scythe]]&#039;&#039;&#039;:&lt;br /&gt;
** How to obtain:&lt;br /&gt;
*** Purchase from [[Zurim]] with Domain Invasion Points.&lt;br /&gt;
*** Cost: 80 Points.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* [[File:Cronus icon.png|link=]] &#039;&#039;&#039;[[Cronus]]&#039;&#039;&#039;:&lt;br /&gt;
** How to obtain:&lt;br /&gt;
*** Created by material trade-in to [[Oboro]]. Must have certain criteria met before Oboro will even speak to you, see NPC page for details.&lt;br /&gt;
*** Obtained by trading a [[Cehuetzi Claw]], a [[Ivory Sickle]], a [[Orichalcum Scythe]], and 150 of either [[Pluton|Plutons]], [[Beitetsu]], or [[Riftborn Boulder|Riftborn Boulders]].&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* [[File:Kaja Scythe icon.png|link=]] &#039;&#039;&#039;[[Kaja Scythe]] / [[Drepanum]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
*** Upgrades via materials bought from the [[Ambuscade]] NPC, [[Gorpa-Masorpa]].&lt;br /&gt;
*** Cost: 16,250 Hallmarks to upgrade from a base [[Tokko Scythe]] to a Kaja Scythe. 26,250 Hallmarks and one [[:Category:Pulse_Panoplia#Weapons|Pulse Weapon&amp;lt;sup&amp;gt;&#039;&#039;&#039;‡&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]] to fully upgrade to a Drepanum.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* [[File:Inanna icon.png|link=]] &#039;&#039;&#039;[[Inanna]]&#039;&#039;&#039;:&lt;br /&gt;
** How to obtain:&lt;br /&gt;
*** Chance coffer reward in Alluvion Skirmish zone [[Rala Waterways (U)]] upon successful objective achievements.&lt;br /&gt;
*** Trade 3 [[Mellidopt Wing]] to [[:Category:Alluvion_Skirmish#Lorissa|Lorissa]] in [[Yorcia Weald]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[File:Crepuscular Scythe icon.png|link=]] &#039;&#039;&#039;[[Crepuscular Scythe]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
***Chance drop from [[The Wyrm God]] High Tier Mission Battle.&lt;br /&gt;
***Cost: 30 Merit Points and &amp;lt;ahem&amp;gt; &#039;&#039;&#039;proper&#039;&#039;&#039; access requirement: Complete Abyssea (&amp;quot;Visions of&amp;quot;; &amp;quot;Scars of&amp;quot;; and &amp;quot;Heroes of&amp;quot;) Add-on Scenarios.&lt;br /&gt;
**** Good luck!&lt;br /&gt;
&lt;br /&gt;
* [[File:Agwu&#039;s Scythe icon.png|link=]] &#039;&#039;&#039;[[Agwu&#039;s Scythe]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
*** Purchasable from the [[Pilgrim Moogle]] in Rabao after successfully defeating the Atonement 3 NM [[Ongo]] in Sheol: Gaol battlefield of [[Odyssey]].&lt;br /&gt;
&lt;br /&gt;
* [[File:Dacnomania icon.png|link=]] &#039;&#039;&#039;[[Dacnomania]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
***  Chance drop from Gaes Fete NM [[Warder of Courage]] in Escha - Ru&#039;Aun.&lt;br /&gt;
**** Good luck!&lt;br /&gt;
&lt;br /&gt;
=====Notes on Great Sword versus Scythe=====&lt;br /&gt;
*Have had a series of discussions and conversations around Great Sword and Scythe use. In particular, “Which is best?”, “Which is stronger (strongest)?” So taking a moment to discuss this topic, in an abundance of caution that it has not been explained well in other sections. [[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]])&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;So which is stronger, Great or Scythe?&#039;&#039;&#039;&lt;br /&gt;
**Well… the short answer is: &#039;&#039;&#039;They are equivalent..&#039;&#039;&#039; and it really depends on what you are doing.&lt;br /&gt;
**As one of the oldest sayings in FFXI goes, &#039;&#039;“Shit&#039;s situational.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Let&#039;s do some basic compare and contrast:&#039;&#039;&#039;&lt;br /&gt;
**Scythes typically have higher base damage ratings than Great Swords. &#039;&#039;&#039;But what does that mean…?&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Example:&#039;&#039;&#039; It means melee hits with Scythes are always higher.&lt;br /&gt;
***&#039;&#039;It also means Scythes have a higher damage ceiling than Great Swords. More on that later.&#039;&#039;&lt;br /&gt;
**Great Sword endgame Weaponskills do more raw damage.&lt;br /&gt;
**Scythe Weaponskills have better Skillchain properties. &#039;&#039;&#039;But what does that mean…?&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Example:&#039;&#039;&#039; It means Scythe Weaponskills link together easier to create long(er) Skillchains. Skillchain damage can (in some cases) mirror or overtake the damage your Weaponskill does by itself.&lt;br /&gt;
**Scythe Weaponskills, generally speaking, have more utility use. &#039;&#039;&#039;But what does that mean…?&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Example:&#039;&#039;&#039; Using: [[Guillotine]] to silence; [[Infernal Scythe]] to lower attack; [[Entropy]] to restore MP; [[Catastrophe]] to restore HP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Advanced Notes:&#039;&#039;&#039;&lt;br /&gt;
**As mentioned earlier, Scythe has “a higher damage ceiling” than Great Swords does. This has to do with Physical Damage Limit.&lt;br /&gt;
**As mentioned in the introduction, Dark Knight has the highest job trait tiers of both Physical [[Attack Bonus]] and [[Smite]]. Dark Knight also has the highest tiered trait of Physical [[Damage Limit+]] (Link provided).&lt;br /&gt;
***&#039;&#039;&#039;Put as plainly as possibly:&#039;&#039;&#039;&lt;br /&gt;
****Physical Damage Limit (PDL) is a function of “Physical Differential” (pDIF). PDL+ increases the maximum damage multiplier of pDIF, based on a ratio of Attack versus target Defense (for example, 2:1).&lt;br /&gt;
****Every weapon type has its own ratio maximum. Scythe PDL is 4.0 versus target Defense, where as Great Sword is 3.75 versus target Defense. &#039;&#039;&#039;But what does that mean…?&#039;&#039;&#039;&lt;br /&gt;
*****&#039;&#039;&#039;Example:&#039;&#039;&#039; If an enemy has a Defense rating of 1,000.. the player character’s damage caps off at 4,000 Attack with Scythe; and 3,750 Attack with Great Sword.&lt;br /&gt;
&lt;br /&gt;
====Auxiliary Weapons====&lt;br /&gt;
=====Sword Options=====&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* [[File:Kaja Sword icon.png|link=]] &#039;&#039;&#039;[[Kaja Sword]] / [[Naegling]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
*** Upgrades via materials bought from the [[Ambuscade]] NPC, [[Gorpa-Masorpa]].&lt;br /&gt;
*** Cost: 16,250 Hallmarks to upgrade from a base [[Tokko Sword]] to Kaja Sword. 26,250 Hallmarks and one [[:Category:Pulse_Panoplia#Weapons|Pulse Weapon&amp;lt;sup&amp;gt;&#039;&#039;&#039;‡&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]] to fully upgrade to Naegling.&lt;br /&gt;
&lt;br /&gt;
* [[File:Reikiko icon.png|link=]] &#039;&#039;&#039;[[Reikiko]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
*** Chance drop from Gaes Fete NM [[Kouryu]] in Escha - Ru&#039;Aun.&lt;br /&gt;
&lt;br /&gt;
=====Axe Options=====&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* [[File:Kaja Axe icon.png|link=]] &#039;&#039;&#039;[[Kaja Axe]] / [[Dolichenus]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
*** Upgrades via materials bought from the [[Ambuscade]] NPC, [[Gorpa-Masorpa]].&lt;br /&gt;
*** Cost: 16,250 Hallmarks to upgrade from a base [[Tokko Axe]] to a Kaja Axe. 26,250 Hallmarks and one [[:Category:Pulse_Panoplia#Weapons|Pulse Weapon&amp;lt;sup&amp;gt;&#039;&#039;&#039;‡&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]] to fully upgrade to a Dolichenus.&lt;br /&gt;
&lt;br /&gt;
* [[File:Beryllium Pick icon.png|link=]] &#039;&#039;&#039;[[Beryllium Pick]] / [[Beryllium Pick +1]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
*** Crafted Only.&lt;br /&gt;
***To equip Raetic Beryllium Pick, the player requires &#039;&#039;&#039;&amp;quot;Superior 2&amp;quot;&#039;&#039;&#039; status: &#039;&#039;&#039;100 Job Points spent/invested.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Great Axe Options=====&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* [[File:Kaja Chopper icon.png|link=]] &#039;&#039;&#039;[[Kaja Chopper]] / [[Lycurgos]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
*** Upgrades via materials bought from the [[Ambuscade]] NPC, [[Gorpa-Masorpa]].&lt;br /&gt;
*** Cost: 16,250 Hallmarks to upgrade from a base [[Tokko Chopper]] to a Kaja Chopper. 26,250 Hallmarks and one [[:Category:Pulse_Panoplia#Weapons|Pulse Weapon&amp;lt;sup&amp;gt;&#039;&#039;&#039;‡&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]] to fully upgrade to a Lycurgos.&lt;br /&gt;
&lt;br /&gt;
* [[File:Hepatizon Axe icon.png|link=]] &#039;&#039;&#039;[[Hepatizon Axe]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
*** Crafted Only.&lt;br /&gt;
**Requirements:&lt;br /&gt;
***To equip Hepatizon Axe, the player requires &#039;&#039;&#039;&amp;quot;Superior 2&amp;quot;&#039;&#039;&#039; status: &#039;&#039;&#039;100 Job Points spent/invested.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Club Option=====&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* [[File:Loxotic Mace icon.png|link=]] &#039;&#039;&#039;[[Loxotic Mace]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
*** Chance coffer reward from [[G. Grenade&#039;s Coffer]] item.&lt;br /&gt;
**** Coffers received from successfully defeating [[Unity Concord|UNM]] [[Grand Grenade]].&lt;br /&gt;
** See +1 for augments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ultimate Weapons===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color:&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Great Swords====&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* [[File:Ragnarok (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Ragnarok (Level 119 III)]]&#039;&#039;&#039;: [[Relic Weapon|Relic Great Sword]]&lt;br /&gt;
** Weapon Skill: [[Scourge]]&lt;br /&gt;
&lt;br /&gt;
* [[File:Caladbolg (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Caladbolg (Level 119 III)]]&#039;&#039;&#039;: [[Empyrean Weapon|Empyrean Great Sword]]&lt;br /&gt;
** Weapon Skill: [[Torcleaver]]&lt;br /&gt;
&lt;br /&gt;
* [[File: Helheim (Level 119) icon.png|link=]] &#039;&#039;&#039;[[Helheim]]&#039;&#039;&#039;: [[Prime Weapons|Prime Great Sword]]&lt;br /&gt;
** Weapon Skill: [[Fimbulvetr]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Scythes====&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
*[[File:Apocalypse (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Apocalypse (Level 119 III)]]&#039;&#039;&#039;: [[Relic Weapon|Relic Scythe]]&lt;br /&gt;
** Weapon Skill: [[Catastrophe]]&lt;br /&gt;
&lt;br /&gt;
* [[File:Liberator (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Liberator (Level 119 III)]]&#039;&#039;&#039;: [[Mythic Weapon|Mythic Scythe]]&lt;br /&gt;
** Weapon Skill: [[Insurgency]]&lt;br /&gt;
&lt;br /&gt;
* [[File:Redemption (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Redemption (Level 119 III)]]&#039;&#039;&#039;: [[Empyrean Weapon|Empyrean Scythe]]&lt;br /&gt;
** Weapon Skill: [[Quietus]]&lt;br /&gt;
&lt;br /&gt;
* [[File:Anguta icon.png|link=]] &#039;&#039;&#039;[[Anguta]]&#039;&#039;&#039;: [[Aeonic Weapon|Aeonic Scythe]]&lt;br /&gt;
** Weapon Skill: [[Entropy]]&lt;br /&gt;
&lt;br /&gt;
* [[File:Father Time icon.png|link=]] &#039;&#039;&#039;[[Father Time]]&#039;&#039;&#039;: [[Su5|Divergence Su5 Scythe]]&lt;br /&gt;
** Weapon Skill: N/A&lt;br /&gt;
&lt;br /&gt;
* [[File:Foenaria (Level 119) icon.png|link=]] &#039;&#039;&#039;[[Foenaria (Level 119)]]&#039;&#039;&#039;: [[Prime Weapons|Prime Scythe]]&lt;br /&gt;
** Weapon Skill: [[Origin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon Skills===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color:&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Great Sword====&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;[[Shockwave]]&#039;&#039;&#039;: Learned at 150 Great Sword Skill&lt;br /&gt;
:* One of the earliest utility-based weapon skills you can learn.&lt;br /&gt;
:* Functionally a short-ranged Sleepga centered around the player. Use it for larger pulls to make it easier for cures and tanking.&lt;br /&gt;
:* A full Accuracy &amp;amp; Magic Accuracy set such as Flamma +2 from [[Ambuscade Rewards|Ambuscade]] will land this on most fodder mobs.&lt;br /&gt;
:* Because of Shockwave&#039;s AoE (Area of Effect) nature, it can be [ab]used to whittle mobs down around the player with little consequence.&lt;br /&gt;
:* You can use a full set of [[Fallen%27s_Armor_Set|Relic Reforge +2 or +3]] to increase it&#039;s physical damage and still maintain a high level of Accuracy &amp;amp; Magic Accuracy.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Ground Strike]]&#039;&#039;&#039;: Learnable at *250 Great Sword Skill &#039;&#039;&#039;minimum&#039;&#039;&#039; via the Weapon Skill Quest [[Inheritance]].&lt;br /&gt;
:** Accessible when equipped with [[File:Kaja Claymore icon.png|link=]][[Kaja Claymore]] &amp;amp; [[File:Nandaka icon.png|link=]][[Nandaka]] from Ambuscade.&lt;br /&gt;
:* 75 cap Torcleaver.&lt;br /&gt;
:* Great for opening, connecting, and/or closing skillchains with both Fragmentation and Distortion skillchain properties.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Herculean Slash]]&#039;&#039;&#039;: Learned at 290 Great Sword Skill.&lt;br /&gt;
:*  Low damage Ice-base Weapon skill.&lt;br /&gt;
:* Offers utility in its ability to paralyze mobs that you use it on. The paralysis may not be very potent but still worth keeping in mind.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Scourge]]&#039;&#039;&#039;: Accessible when equipped with [[File:Ragnarok icon.png|link=]][[Ragnarok]].&lt;br /&gt;
:*Relic Weapon Skill&lt;br /&gt;
:* One of Great Sword&#039;s two Light skillchain property weapon skills and the &#039;&#039;&#039;only&#039;&#039;&#039; Fusion skillchain property weapon skill.&lt;br /&gt;
:* Alternative Great Sword Accuracy Swaps have made using [[Ragnarok (Level 119 III)|Ragnarok]] even more niche for this reason.&lt;br /&gt;
:* Scourge is a great skillchain linker for Great Swords on Dark Knight and provides an alternative for multi-step Fusion &amp;amp; Fragmentation into Light skillchains.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Resolution]]&#039;&#039;&#039;: Learnable at 357 Great Sword Skill &#039;&#039;&#039;minimum&#039;&#039;&#039;. Requires Merit Points to unlock. Pleas see [[File:Merit Point-Icon.png|link=Merit#Weapon_Skill_Merit_Points]]&lt;br /&gt;
:* Dark Knights &#039;&#039;second best Great Sword weapon skill.&#039;&#039;&lt;br /&gt;
:* Seeing as Resolution is a TP replicating weapon skill, the key is focusing on multi-hit proc&#039;s for spike damage. If a swing misses in the weapon skill, &#039;&#039;&#039;you will notice.&#039;&#039;&#039;&lt;br /&gt;
:* Resolution also offers utility in its Fragmentation property when fighting mobs that absorb skillchain damage (ie: Light skillchains from Torcleaver spam, or when you don&#039;t want to skillchain with the current &amp;quot;Meta&amp;quot; weapon skills like Savage Blade).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Torcleaver]]&#039;&#039;&#039;: Accessible when equipped with [[File:Caladbolg icon.png|link=]][[Caladbolg]]. Learnable after completing [[Kupofried&#039;s Great Sword Moogle Magic]].&lt;br /&gt;
:* Empyrean Weapon Skill&lt;br /&gt;
:* By far Dark Knights &#039;&#039;strongest Great Sword weapon skill.&#039;&#039; Boasting an 80% Vitality modifier, you would want to stack as much [[Vitality|VIT]] and [[Weapon Skill Damage|WSDMG]] as you can.&lt;br /&gt;
:* Also scales &#039;&#039;&#039;extremely&#039;&#039;&#039; well with TP overflow, so the higher the TP you use this weapon skill at, the more damage you get out of it.&lt;br /&gt;
:* Pair this up with [[Caladbolg (Level 119 III)|Caladbolg]] and watch your overall damage soar. Even when solo, spamming light skillchains will do insane damage to mobs that aren&#039;t light based.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Fimbulvetr]]&#039;&#039;&#039;: Accessible when equipped with [[File:Helheim (Level 119) icon.png|link=]][[Helheim]].&lt;br /&gt;
:*Prime Weapon Skill&lt;br /&gt;
:* On par with Torcleaver.&lt;br /&gt;
:* Stat modifiers and TP scaling are extremely competitive, but added bonus of having a 3-step skillchain into Darkness to boot.&lt;br /&gt;
:* Tethered to [[Helheim (Level 119 III)]] or [[Helheim (Level 119 II)|(Level 119 II)]]; Can only be used within [[Sortie]] with the [[Helheim (Level 119)]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Scythe====&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;[[Shadow of Death]]&#039;&#039;&#039;: Learned at 70 Scythe Skill.&lt;br /&gt;
:* Dark-base Elemental weapon skill which scales with TP.&lt;br /&gt;
:* Offers niche utility as an Elemental weapon skill. As such, Shadow of Death will never miss outside of special circumstances such as a magic shield.&lt;br /&gt;
:* Great for times where [double] Darkness weather can be [ab]used and / or for when Perfect Dodge or Invincible is active. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Guillotine]]&#039;&#039;&#039;: Learned at 200 Scythe Skill.&lt;br /&gt;
:* Bread &amp;amp; butter Scythe weapon skill for Dark Knights of a certain age (75 Cap Era).&lt;br /&gt;
:* While lacking in the damage department, Guillotine serves two great purposes:&lt;br /&gt;
:** Skillchain connector for a four-step Light skillchain with Scythe.&lt;br /&gt;
:** As well as having a moderately high chance of landing Silence on most everything short of mobs with Resist Silence job trait.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Cross Reaper]]&#039;&#039;&#039;: Learned at 225 Scythe Skill.&lt;br /&gt;
:* Dark Knight&#039;s &#039;&#039;strongest &#039;&#039;&#039;Scythe&#039;&#039;&#039; weapon skill&#039;&#039; by far.&lt;br /&gt;
:* Much like Torcleaver, Cross Reaper scales well with TP &amp;amp; is a necessary component in a standard three to five-step double Darkness skillchain.&lt;br /&gt;
:* While Cross Reaper may not be tied to an Ultimate weapon, it pairs very nicely with Anguta for ridiculous levels of damage.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Spiral Hell]]&#039;&#039;&#039;: Learnable at 240 Scythe Skill minimum via the Weapon Skill Quest [[Souls in Shadow]].&lt;br /&gt;
:** Accessible when equipped with [[File:Kaja Scythe icon.png|link=]][[Kaja Scythe]] &amp;amp; [[File:Drepanum icon.png|link=]][[Drepanum]] from Ambuscade.&lt;br /&gt;
:* 75 cap Cross Reaper. Has fallen out of prominence due to positive adjustments to Cross Reaper and both weapon skills having the same skillchain property of Distortion.&lt;br /&gt;
:* &#039;&#039;Mentioning for historical reference moreso than for actual use.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Infernal Scythe]]&#039;&#039;&#039;: 300 Scythe Skill.&lt;br /&gt;
:* A 99 cap updated version of Shadow of Death.&lt;br /&gt;
:* In order to differentiate the two weapon skills, Internal Scythe &#039;&#039;&#039;does not&#039;&#039;&#039; scale with fTP, &#039;&#039;but also&#039;&#039; &#039;&#039;&#039;has no dINT modifier&#039;&#039;&#039; &#039;&#039;(Difference between player Intelligence and Mob Intelligence).&#039;&#039;&lt;br /&gt;
:* Infernal Scythe also serves a utility purpose in lowering mob attack by 25% for a minimum of 3 minutes, similar to [[Weapon Break]].&lt;br /&gt;
:* Damage from Infernal Scythe won&#039;t be nearly as high as other weapon skills but definitely deserves an honorable mention.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Catastrophe]]&#039;&#039;&#039;: Accessible when equipped with [[File:Apocalypse icon.png|link=]][[Apocalypse]].&lt;br /&gt;
:* Relic Weapon Skill&lt;br /&gt;
:* Relic-based weapon skill and Dark Knight&#039;s bread &amp;amp; butter entry point to soloing.&lt;br /&gt;
:** One of the two relic weapon skills Dark Knight has access to (the other being the greatsword skill Scourge).&lt;br /&gt;
:* Catastrophe has a static fTP value.&lt;br /&gt;
:** &#039;&#039;&#039;However&#039;&#039;&#039;, the drain effect itself scales with TP (~70% of damage dealt).&lt;br /&gt;
:* With a fully upgraded (Afterglowed) item level 119 Apocalypse, Catastrophe&#039;s attached Aftermath effect offers +10% Job Ability Haste, easing off dependence to job abilities such as Last Resort, Hasso, or Haste Samba for capping melee delay.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Insurgency]]&#039;&#039;&#039;: Accessible when equipped with [[File:Liberator icon.png|link=]][[Liberator]]. Learnable after completing [[Unlocking a Myth (Dark Knight)]].&lt;br /&gt;
:*Mythic Weapon Skill&lt;br /&gt;
:* Dark Knights second best&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; &#039;&#039;Scythe&#039;&#039; weapon skill.&lt;br /&gt;
:* Primarily a damage weapon skill, Insurgency is unique in that it utilizes both multi-hit as well as front-loaded damage.&lt;br /&gt;
:* Similar to Scourge, Insurgency is the only Fusion option in the Scythe category.&lt;br /&gt;
# &#039;&#039;&#039;Requires&#039;&#039;&#039; fully upgraded [[Liberator (Level 119 III)]] in order to reach fully realized damage potential.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Quietus]]&#039;&#039;&#039;:  Accessible when equipped with [[File:Redemption icon.png|link=]][[Redemption]].. Learnable after completing [[Kupofried&#039;s Scythe Moogle Magic]].&lt;br /&gt;
:* Empyrean Weapon Skill&lt;br /&gt;
:** Dark Knight&#039;s other Empyrean weapon-based weapon skill.&lt;br /&gt;
:* Quietus has a static fTP value, but bears special mention for the fact that its special feature is &amp;quot;Ignore&#039;s Enemy Defense&amp;quot; starting at 10% (1,000 TP) up to 50% Defense Ignored (3,000 TP) which shines in lower buffed scenarios.&lt;br /&gt;
:* Quietus is the second Scythe weapon skill with a native Darkness skillchain property (with a sub-property of Gravitation), making it another excellent closer for a multi-step Darkness skillchain.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Entropy]]&#039;&#039;&#039;: Learnable at 357 Scythe Skill &#039;&#039;&#039;minimum&#039;&#039;&#039;. Requires Merit Points to unlock. Pleas see [[File:Merit Point-Icon.png|link=Merit#Weapon_Skill_Merit_Points]].&lt;br /&gt;
:** Accessible when equipped with [[File:Anguta icon.png|link=]][[Anguta]].&lt;br /&gt;
:* Originally, a Merit Point weapon skill, Entropy was updated as an Aeonic weapon-based weapon skill.&lt;br /&gt;
:* Entropy&#039;s fTP value does not climb that high (starting at 0.75 to a maximum of 2.0).&lt;br /&gt;
:** However, Entropy is an fTP replicating weapon skill which means all swings hit at the same functional value. Which helps to close the gap in damage.&lt;br /&gt;
:* Entropy serves a significant utility purpose for Dark Knight in replenishing the player&#039;s MP pool by 15~20% of damage dealt.&lt;br /&gt;
:* When equipped with an [[File:Anguta icon.png|link=]]Anguta, Entropy gains a native Darkness skillchain property and unlocks the Aftermath effect of Level 4 &#039;&#039;Ultimate&#039;&#039; skillchains, Umbra &amp;amp; Radiance.&lt;br /&gt;
:** &#039;&#039;Skillchain damage gains a noticeable increase as well.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Origin]]&#039;&#039;&#039;: Accessible when equipped with [[File:Foenaria (Level 119) icon.png|link=]][[Foenaria]].&lt;br /&gt;
:*Prime Weapon Skill&lt;br /&gt;
:* On par with if not straight surpassing Cross Reaper. Added bonus that it restores HP &amp;amp; MP.&lt;br /&gt;
:* TP scaling is very generous!&lt;br /&gt;
:* Offers a simply 3-step Light skillchain option.&lt;br /&gt;
:* Tethered to [[Foenaria (Level 119 III)]] or [[Foenaria (Level 119 II)|(Level 119 II)]]; Can only be used within [[Sortie]] with [[Foenaria (Level 119)]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sword====&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;[[Savage Blade]]&#039;&#039;&#039;: Learnable at  240 Sword Skill &#039;&#039;&#039;minimum&#039;&#039;&#039; via the Weapon Skill Quest [[Old Wounds]].&lt;br /&gt;
:** Accessible when mainhand is equipped with [[File:Kaja Sword icon.png|link=]][[Kaja Sword]] &amp;amp; [[File:Naegling icon.png|link=]][[Naegling]] from Ambuscade.&lt;br /&gt;
:* Scales well with fTP and TP overflow.&lt;br /&gt;
:** Does not synchronize well with Dark Knight&#039;s current playstyle.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Requiescat]]&#039;&#039;&#039;: Learnable at 357 Sword Skill &#039;&#039;&#039;minimum&#039;&#039;&#039;. Requires Merit Points to unlock. Please see [[File:Merit Point-Icon.png|link=Merit#Weapon_Skill_Merit_Points]].&lt;br /&gt;
:* Requiescat was originally a Merit-based Weapon Skill which primarily served as a utility weapon skill for serving out Non-Elemental damage.&lt;br /&gt;
:* Skill ability reads as &amp;quot;Attack power varies with TP&amp;quot;.&lt;br /&gt;
:** As such won&#039;t see much use outside of situations such as breaking through a specialty damage shield.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Sanguine Blade]]&#039;&#039;&#039;: Learned at 300 Sword Skill.&lt;br /&gt;
:* Honorable mention. Castrophe without the Apocalypse.&lt;br /&gt;
:* Falls under Magic Weapon Skills, so will never miss, but... has a dINT stat attached.&lt;br /&gt;
:* Heavily influenced by MAB as well as Darkness affinity accessories.&lt;br /&gt;
:* Retains a static fTP value but the drain effect scales with TP (50% to 160%).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Axe====&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;[[Mistral Axe]]&#039;&#039;&#039;: Accessible with a [[File:Beryllium Pick icon.png|link=]][[Beryllium Pick]] &amp;amp; [[File:Beryllium Pick +1 icon.png|link=]][[Beryllium Pick +1]].&lt;br /&gt;
:* A single-hit &amp;quot;ranged&amp;quot; weapon skill &#039;&#039;(usuable up to 15 yalms away)&#039;&#039;.&lt;br /&gt;
:* Scales extremely well with TP and offers the Fusion skillchain property.&lt;br /&gt;
:* Only downside is Mistral Axe lacks a second weapon skill modifier and relies heavily on its 50% STR modifier.&lt;br /&gt;
:** Perhaps this was done for balance purposes.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Decimation]]&#039;&#039;&#039;: Learnable at 240 Axe Skill &#039;&#039;&#039;minimum&#039;&#039;&#039; via the Weapon Skill Quest [[Axe the Competition]]. Accessible with [[File:Kaja Axe icon.png|link=]][[Kaja Axe]] / [[File:Dolichenus icon.png|link=]][[Dolichenus]] from ambuscade.&lt;br /&gt;
:* Mulit-hit weapon skill. Damage does not scale with TP.&lt;br /&gt;
:** However, Decimation is TP replicating and offers the Fusion skillchain property as well. Making it a highly effective weapon skill with minimal gear investment.&lt;br /&gt;
:* Highly recommended for new and returning players just starting out without REMA weapons.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Ruinator]]&#039;&#039;&#039;: Learnable at 357 Axe Skill &#039;&#039;&#039;minimum&#039;&#039;&#039;. Requires Merit Points to unlock. Please see [[File:Merit Point-Icon.png|link=Merit#Weapon_Skill_Merit_Points]].&lt;br /&gt;
:* Essentially a Merit Point-based variation on Decimation.&lt;br /&gt;
:* In order to differentiate the two weapon skills, Ruinator Was given a 10% attack bonus and the Distortion skillchain property.&lt;br /&gt;
:* Ruinator primarily serves more as a skillchain connector than a source of damage.&lt;br /&gt;
:* Still worth keeping a point in if you can swing it. (No pun intended)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[Great Axe]]====&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;[[Armor Break]]&#039;&#039;&#039;: Learnable at 100 Great Axe Skill.&lt;br /&gt;
:* Learned at an even lower skill level than even Shockwave.&lt;br /&gt;
:** Armor Break is the earliest and one of the most effective utility weapon skills a Dark Knight can use.&lt;br /&gt;
:* Armor Break focuses on lowering the mob&#039;s defense, offering a Defense Down effect of -25% defense ranging from &#039;&#039;&#039;3 to 9 minutes&#039;&#039;&#039; based on the TP value used at.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Full Break]]&#039;&#039;&#039;: Accessible when equipped with [[File:Hepatizon Axe +1 icon.png|link=]][[Hepatizon Axe +1]] &amp;amp; [[File:Hepatizon Axe icon.png|link=]][[Hepatizon Axe]].&lt;br /&gt;
:* Full Break is a combination of all the Great Axe weapon skills, but each effect is a lower potency than their individual-based weapon skills&lt;br /&gt;
:** Lowers mob attack and defense by 12.5% and lowers evasion and accuracy by 20 points.&lt;br /&gt;
:*Same as Armor Break above, the duration is based on TP value used at, at a minimum of 3 minutes.&lt;br /&gt;
:** Individual effects can each be resisted independent of one another.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Fell Cleave]]&#039;&#039;&#039;: Learnable at 300 Great Axe Skill.&lt;br /&gt;
:* Excellent crowd control/cleaving  weapon skill that deals damage based on [[Weapon Skill Damage|WSDMG]] gear as well as your [[Strength|STR]].&lt;br /&gt;
:* Damage does not scale with TP...&lt;br /&gt;
:** However, Fell Cleave&#039;s Area of Effect expands with higher TP values.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Upheaval]]&#039;&#039;&#039;: Learnable at 357 Great Axe Skill &#039;&#039;&#039;minimum&#039;&#039;&#039;. Please see [[File:Merit Point-Icon.png|link=Merit#Weapon_Skill_Merit_Points]].&lt;br /&gt;
:* Strongest &#039;&#039;Great Axe&#039;&#039; weapon skill Dark Knight has access to. Period.&lt;br /&gt;
:* Merit Point based weapon skill; eerily similar to Insurgency (except for a high weapon skill modifier).&lt;br /&gt;
:** Utilizes both multi-hit as well as front-loaded damage and is yet another option for the Fusion skillchain property.&lt;br /&gt;
:* Is well worth keeping around, especially if you were to make a [[Lycurgos]].&lt;br /&gt;
:** &#039;&#039;But that&#039;s a point to explore later on.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Club====&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;[[Judgment]]&#039;&#039;&#039;: Learnable at 200 Club Skill.&lt;br /&gt;
:* The club equivalent of Savage Blade.&lt;br /&gt;
:* Scales extremely well with TP.&lt;br /&gt;
:* Great for situations where slashing damage may not be feasible or blunt damage is far more exploitable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
===Job Specific Equipment===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color:&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Artifact Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Ignominy Armor Set&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Ig. Burgeonet +3&lt;br /&gt;
|Item= Ig. Burgeonet +3&lt;br /&gt;
|Augment= N/A&lt;br /&gt;
|Upgrade= Maybe&lt;br /&gt;
|Notes= Largely a casting swap in piece used for the Absorb Duration.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Ignominy Cuirass +3&lt;br /&gt;
|Item= Ignominy Cuirass +3&lt;br /&gt;
|Augment= N/A&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= Prior to Nyame, is one of the strongest Weapon Skill Damage bodies you can have.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Ig. Gauntlets +3&lt;br /&gt;
|Item= Ig. Gauntlets +3&lt;br /&gt;
|Augment= N/A&lt;br /&gt;
|Upgrade= Maybe&lt;br /&gt;
|Notes= Swap piece for Weapon Bash. The Bash augmentation adds a Chainbound effect to the enemy, making skillchaining simpler.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Ig. Flanchard +3&lt;br /&gt;
|Item= Ig. Flanchard +3&lt;br /&gt;
|Augment= N/A&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= Significant amount of Double Attack.&amp;lt;br &amp;gt;&#039;&#039;&#039;High priority piece.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Ig. Sollerets +3&lt;br /&gt;
|Item= Ig. Sollerets +3&lt;br /&gt;
|Augment= N/A&lt;br /&gt;
|Upgrade= No&lt;br /&gt;
|Notes= Swap in piece for extending the duration of Arcane Circle.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Relic Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Fallen&#039;s Armor Set&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Fall. Burgeonet +3&lt;br /&gt;
|Item= Fall. Burgeonet +3&lt;br /&gt;
|Augment= Enhances &amp;quot;Dark Seal&amp;quot; effect&lt;br /&gt;
|Upgrade= Yes!&lt;br /&gt;
|Notes= Major Drain 3 as well as Absorb- swap when Dark Seal is being used. &amp;lt;br&amp;gt;&#039;&#039;&#039;High priority piece.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Fall. Cuirass +3&lt;br /&gt;
|Item= Fall. Cuirass +3&lt;br /&gt;
|Augment= Enhances &amp;quot;Blood Weapon&amp;quot; effect&lt;br /&gt;
|Upgrade= Maybe.&lt;br /&gt;
|Notes= Significant Magic Attack Bonus stat.&amp;lt;br &amp;gt;Prior to Nyame, useful for Magic Weapon Skills.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Fall. Fin. Gaunt. +3&lt;br /&gt;
|Item= Fall. Fin. Gaunt. +3&lt;br /&gt;
|Augment= Enhances &amp;quot;Diabolic Eye&amp;quot; effect&lt;br /&gt;
|Upgrade= Yes!&lt;br /&gt;
|Notes= Significant amounts of Magic Attack Bonus, Dark Magic Skill and Drain/Aspir potency.&amp;lt;br &amp;gt;Major Drain 3 swap.&amp;lt;br &amp;gt;Prior to Nyame, useful for Magic Weapon Skills.&amp;lt;br &amp;gt; &#039;&#039;&#039;High priority piece.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Fall. Flanchard +3&lt;br /&gt;
|Item= Fall. Flanchard +3&lt;br /&gt;
|Augment= Enhances &amp;quot;Muted Soul&amp;quot; effect&lt;br /&gt;
|Upgrade= Yes!&lt;br /&gt;
|Notes= Prior to Nyame, one of the strongest Weapon Skill Damage pieces.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Fall. Sollerets +3&lt;br /&gt;
|Item= Fall. Sollerets +3&lt;br /&gt;
|Augment= Enhances &amp;quot;Desperate Blows&amp;quot; effect&lt;br /&gt;
|Upgrade= No.&lt;br /&gt;
|Notes= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Divergence Weapon&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Father Time&lt;br /&gt;
|Item= Father Time&lt;br /&gt;
|Augment= Multiple.&lt;br /&gt;
|Upgrade= Yes.&lt;br /&gt;
|Notes= Shown previously in the weapon section, this Divergence-based Scythe is quite useful when augmented and used appropriately. Has three augment paths which turn it into either a mini-Empyrean, a mini-Mythic, or the strongest Drain/Aspir option in the weapon slot available.&amp;lt;br &amp;gt;The HQ1 variant, [[Fallen&#039;s Scythe]], is also a decent alternative.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Divergence Neck Accessory&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Abyssal Beads +2&lt;br /&gt;
|Item= Abyssal Beads +2&lt;br /&gt;
|Augment= STR+25, STP+7, PDL+10%&lt;br /&gt;
|Upgrade= Yes!&lt;br /&gt;
|Notes= Divergence-based neck slot. As can be gleaned, offers significant melee stats that play to DRK&#039;s strengths.&amp;lt;br &amp;gt;Don&#039;t settle for less than the HQ1 variant, [[Abyssal Beads +1]].&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Empyrean Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Heathen&#039;s Armor Set&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Heath. Bur. +3&lt;br /&gt;
|Item= Heath. Bur. +3&lt;br /&gt;
|Augment= N/A&lt;br /&gt;
|Upgrade= Maybe.&lt;br /&gt;
|Notes= Selective Weapon Skill swap piece.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Heath. Cuirass +3&lt;br /&gt;
|Item= Heath. Cuirass +3&lt;br /&gt;
|Augment= N/A &lt;br /&gt;
|Upgrade= Yes!&lt;br /&gt;
|Notes= Massive Dread Spikes swap.&amp;lt;br &amp;gt;&#039;&#039;&#039;High priority piece.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Heath. Gauntlets +3&lt;br /&gt;
|Item= Heath. Gauntlets +3&lt;br /&gt;
|Augment= N/A&lt;br /&gt;
|Upgrade= Maybe.&lt;br /&gt;
|Notes= Valuable Asborb-TP swap. YMMV as to how often that would be useful.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Heath. Flanchard +3&lt;br /&gt;
|Item= Heath. Flanchard +3&lt;br /&gt;
|Augment= N/A&lt;br /&gt;
|Upgrade= Yes!&lt;br /&gt;
|Notes= The other half to successful Dark Seal / Nethervoid ~&amp;gt; Drain 3 casts.&amp;lt;br &amp;gt;&#039;&#039;&#039;High Priority piece.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Heath. Sollerets +3&lt;br /&gt;
|Item= Heath. Sollerets +3&lt;br /&gt;
|Augment= N/A&lt;br /&gt;
|Upgrade= Maybe.&lt;br /&gt;
|Notes= Buche swap for Occult Acumen shenanigans.&amp;lt;br &amp;gt;Priot to Nyame, one of the stronger Magic Weapon Skill pieces available.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Empyrean Armor Accessories&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Heath. Earring +2&lt;br /&gt;
|Item= Heath. Earring +2&lt;br /&gt;
|Augment= Acc/MAcc+16~20, WSD +4%~5%, STR/INT +7~15&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= One of the strongest Weapon Skill earrings currently available. Period.&amp;lt;br &amp;gt;HQ1 is a bare minimum for swapping into any builds.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Equipment Sets===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:black&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Disclaimer: The sets posted herein are a bridge gap for new &amp;amp; returning players. This isn&#039;t a true end-to-end High-End sets guide. If you are already geared at or past the sets posted herein, please feel free to check out the High-End Sets Theorycafting thread on FFXIAH under the DRk forum.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sets herein will not be cover &amp;quot;Attack Cap&amp;quot; scanrios.&#039;&#039;&#039; --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]])&lt;br /&gt;
====TP Sets====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:black&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;All sets herein should be regarded as benchmark targets to gauge gear progression.&#039;&#039;&#039;&lt;br /&gt;
=====Starting Out=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Starter Set&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Duplus Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo =  Fire Bomblet&lt;br /&gt;
|Head = Gorney Morion +1&lt;br /&gt;
|Body = Gorney Haubert +1&lt;br /&gt;
|Hands = Gorney Moufles +1&lt;br /&gt;
|Legs = Gor. Brayettes +1&lt;br /&gt;
|Feet = Gor. Sollerets +1&lt;br /&gt;
|Neck =  Chivalrous Chain&lt;br /&gt;
|Waist = Cetl Belt&lt;br /&gt;
|Ear1 = Ghillie Earring &lt;br /&gt;
|Ear2 = Ghillie Earring  &lt;br /&gt;
|Ring1 = Rajas Ring&lt;br /&gt;
|Ring2 = Enlivened Ring&lt;br /&gt;
|Back = Cuchulain&#039;s Mantle&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= Yes&lt;br /&gt;
|Equipment Set Notes=This is the absolute bare minimum you should strive for to do beginning content with absolute strangers like lower difficulty Ambuscade, Domain Invasion, Geas Fete NM&#039;s, HTB&#039;s, low to mid-level Unity NM&#039;s, and more.&lt;br /&gt;
&lt;br /&gt;
As soon as you can raise enough Bayld, make your way to the Peacekeepers&#039; Coalition in Eastern Adoulin where Vesca is to buy the Gorney Armor Set +1. You can convert previously gained Copper Vouchers to gain at least 12,100 Bayld in order to buy the full set.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Alt. Starter Set&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main =  &lt;br /&gt;
|Sub = Duplus Grip &lt;br /&gt;
|Range =  &lt;br /&gt;
|Ammo =  Fire Bomblet&lt;br /&gt;
|Head = Hervor Galea&lt;br /&gt;
|Body = Hervor Haubert&lt;br /&gt;
|Hands = Hervor Mouffles&lt;br /&gt;
|Legs = Hervor Brayettes&lt;br /&gt;
|Feet = Hervor Sollerets&lt;br /&gt;
|Neck =  Chivalrous Chain&lt;br /&gt;
|Waist = Cetl Belt&lt;br /&gt;
|Ear1 = Ghillie Earring &lt;br /&gt;
|Ear2 = Ghillie Earring &lt;br /&gt;
|Ring1 = Rajas Ring&lt;br /&gt;
|Ring2 = Enlivened Ring&lt;br /&gt;
|Back = Cuchulain&#039;s Mantle&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= Yes&lt;br /&gt;
|Equipment Set Notes=The Hervor Set is an easy to obtain second baseline of gear. It&#039;s not impressive, but you can basically earn up to 2 pieces a day by just showing up and beating on stuff in Domain Invasion.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Stepping into an Ambuscade=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= SpAmbu. NQ&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Duplus Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Fire Bomblet&lt;br /&gt;
|Head = Flamma Zucchetto&lt;br /&gt;
|Neck = Abyssal Beads&lt;br /&gt;
|NeckAug= STR+15, STP+5, PDL+6%&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Ghillie Earring &lt;br /&gt;
|Body = Flamma Korazin&lt;br /&gt;
|Hands = Sulevia&#039;s Gauntlets&lt;br /&gt;
|Ring1 = Rajas Ring&lt;br /&gt;
|Ring2 = Flamma Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, DA+10&lt;br /&gt;
|Waist= Ioskeha Belt&lt;br /&gt;
|Legs = Sulevia&#039;s Cuisses&lt;br /&gt;
|Feet = Flamma Gambieras&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=Ah, the beginnings of your [[Ambuscade]] journey.&lt;br /&gt;
&lt;br /&gt;
Hopefully.. with other people! Upgrading your &amp;quot;Ambu&amp;quot; gear should be one of your biggest priorities after establishing a baseline 119 set from above. So work on pieces from both the Flamma and Sulevia sets as you go along!&lt;br /&gt;
&lt;br /&gt;
The Flamma Head and Feet are pretty great, as well as the Sulevia hands, legs, and feet. You&#039;ll have uses for pieces from both sets for &#039;&#039;&#039;quite a while.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At this point, you can start doing more content with others with reasonable expectations.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= SpAmbu. +1&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Duplus Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Fire Bomblet&lt;br /&gt;
|Head = Flam. Zucchetto +1&lt;br /&gt;
|Neck = Abyssal Beads&lt;br /&gt;
|NeckAug= STR+15, STP+5, PDL+6%&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Ghillie Earring &lt;br /&gt;
|Body = Flamma Korazin +1&lt;br /&gt;
|Hands = Sulev. Gauntlets +1&lt;br /&gt;
|Ring1 = Rajas Ring&lt;br /&gt;
|Ring2 = Flamma Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, DA+10, PDT-10%&lt;br /&gt;
|Waist= Ioskeha Belt&lt;br /&gt;
|Legs = Sulevi. Cuisses +1&lt;br /&gt;
|Feet = Flam. Gambieras +1&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= SpAmbu. +2&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Duplus Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Fire Bomblet&lt;br /&gt;
|Head = Flam. Zucchetto +2&lt;br /&gt;
|Neck = Abyssal Beads&lt;br /&gt;
|NeckAug= STR+15, STP+5, PDL+6%&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Ghillie Earring &lt;br /&gt;
|Body = Flamma Korazin +2&lt;br /&gt;
|Hands = Sulev. Gauntlets +2&lt;br /&gt;
|Ring1 = Rajas Ring&lt;br /&gt;
|Ring2 = Flamma Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10, PDT-10% &lt;br /&gt;
|Waist= Ioskeha Belt&lt;br /&gt;
|Legs = Sulev. Cuisses +2&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Escha Ru&#039;Aun &amp;amp; Reisenjima=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Geas Fete Set 1&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Kaja Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Seething Bomblet&lt;br /&gt;
|Head = Flam. Zucchetto +2&lt;br /&gt;
|Neck = Abyssal Beads&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP+&lt;br /&gt;
|Hands = Sulev. Gauntlets +2&lt;br /&gt;
|Ring1 = Flamma Ring&lt;br /&gt;
|Ring2 = Petrov Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10&lt;br /&gt;
|Waist= Ioskeha Belt&lt;br /&gt;
|Legs = Odyssean Cuisses&lt;br /&gt;
|LegsAug = STR+, Acc/Att+, DA or STP+&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Geas Fete Set 2&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Kaja Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Seeth. Bomblet +1&lt;br /&gt;
|Head = Flam. Zucchetto +2&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug= STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP+&lt;br /&gt;
|Hands = Sulev. Gauntlets +2&lt;br /&gt;
|Ring1 = Hetairoi Ring&lt;br /&gt;
|Ring2 = Petrov Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10&lt;br /&gt;
|Waist= Ioskeha Belt&lt;br /&gt;
|Legs = Odyssean Cuisses&lt;br /&gt;
|LegsAug = STR+, Acc/Att+, DA or STP+&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Alt. Geas Fete Set (Store TP)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Kaja Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Aurgelmir Orb&lt;br /&gt;
|Head = Flam. Zucchetto +2&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug= STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Dedition Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP+&lt;br /&gt;
|Hands = Acro Gauntlets&lt;br /&gt;
|Ring1 = Chirich Ring&lt;br /&gt;
|Ring2 = Petrov Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10&lt;br /&gt;
|Waist= Ioskeha Belt +1&lt;br /&gt;
|Legs = Odyssean Cuisses&lt;br /&gt;
|LegsAug = STR+, Acc/Att+, DA or STP+&lt;br /&gt;
|Feet = Valorous Greaves&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Alt. Geas Fete Set (Accuracy)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Seeth. Bomblet +1&lt;br /&gt;
|Head = Flam. Zucchetto +2&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Emicho Haubert +1&lt;br /&gt;
|BodyAug= HP+65, DEX+12, Acc+20&lt;br /&gt;
|Hands = Emi. Gauntlets +1&lt;br /&gt;
|HandsAug= HP+65, DEX+12, Acc+20&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10&lt;br /&gt;
|Waist= Ioskeha Belt +1&lt;br /&gt;
|Legs = Flamma Dirs +2&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* For the neck slot, [[Subtlety Spec.]] has higher accuracy in exchange for STP.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Omen &amp;amp; Dynamis Divergence=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Omen Set 1&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Aurgelmir Orb&lt;br /&gt;
|Head = Flam. Zucchetto +2&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Dedition Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, STP+&lt;br /&gt;
|Hands = Sulev. Gauntlets +2&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Petrov Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10, PDT-10% &lt;br /&gt;
|Waist= Ioskeha Belt +1&lt;br /&gt;
|Legs = Ig. Flanchard +2&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Omen Set 2&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Aurgelmir Orb&lt;br /&gt;
|Head = Flam. Zucchetto +2&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Dedition Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, STP+&lt;br /&gt;
|Hands = Sulev. Gauntlets +2&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Petrov Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10, PDT-10% &lt;br /&gt;
|Waist= Ioskeha Belt +1&lt;br /&gt;
|Legs = Ig. Flanchard +3&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Odyssey &amp;amp; Sortie=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Odyssey Set 1 (Rank 0)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|Head = Flam. Zucchetto +2&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Sakpata&#039;s Plate&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Petrov Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10, PDT-10% &lt;br /&gt;
|Waist= Ioskeha Belt +1&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Odyssey Set 2 (Rank 20)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|AmmoAug = Att+15, STR+5&lt;br /&gt;
|Head = Sakpata&#039;s Helm&lt;br /&gt;
|HeadAug = Att+20, &amp;quot;Double Attack&amp;quot; DMG+10%, Acc/MAcc+5&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Dedition Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP+&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = Att+20, STP+5, Acc/MAcc+5&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Moonbeam Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10, PDT-10% &lt;br /&gt;
|Waist= Ioskeha Belt +1&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|LegsAug = Att+20, Skillchain DMG+10%, Acc/MAcc+5&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Odyssey Set 3 (Rank 30)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|AmmoAug = Att+15, STR+10, DEX+10&lt;br /&gt;
|Head = Sakpata&#039;s Helm&lt;br /&gt;
|HeadAug = Att+30, &amp;quot;Double Attack&amp;quot; DMG+15%, Acc/MAcc+15, Cure Pot. Received+5%&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Heath. Earring +2&lt;br /&gt;
|Ear2Aug = Acc/MAcc +16~20, WSD +4~5%, STR/INT +7~15&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP+&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = Att+30, STP+8, Acc/MAcc+15, VIT+5&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Moonlight Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10, PDT-10% &lt;br /&gt;
|Waist= Ioskeha Belt +1&lt;br /&gt;
|Legs = Ig. Flanchard +3&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Alt. Odyssey Set 3 (Rank 30)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|AmmoAug = Att+15, STR+10, DEX+10&lt;br /&gt;
|Head = Flam. Zucchetto +2&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Heath. Earring +2&lt;br /&gt;
|Ear2Aug = Acc/MAcc +16~20, WSD +4~5%, STR/INT +7~15&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP+&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = Att+30, STP+8, Acc/MAcc+15, VIT+5&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Moonlight Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10, PDT-10% &lt;br /&gt;
|Waist = Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Ig. Flanchard +3&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====DT &amp;amp; TP Hybrid Builds====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:black&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;*&#039;&#039;&#039;A few notes on DT Sets and the advancement of TP Hybrid builds:&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
:*There is no true &amp;quot;Best in Slot&amp;quot; (BiS) DT or Hybrid TP build.&lt;br /&gt;
:*Going back as far as the introduction of Ambuscade on up to Odyssey, Dark Knight (as well as many jobs) has seen a proliferation in DT-% (and to a lesser extent PDT-%) gear that also doubles as excellent TP options.&lt;br /&gt;
:*Your Mileage May Vary... depending on what you have access to and what you have the patience to attain.&lt;br /&gt;
:**&#039;&#039;&#039;So once again, use these sets as benchmarks to gauge where you stand as well as decide how &amp;amp; where you can improve your own gear builds/sets.&#039;&#039;&#039;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Basic DT-% Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = SPAmbu. I&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum&lt;br /&gt;
|Head = Sulevia&#039;s Mask&lt;br /&gt;
|Neck = Twilight Torque&lt;br /&gt;
|Ear1 = Ethereal Earring&lt;br /&gt;
|Ear2 = Upsurge Earring&lt;br /&gt;
|Body = Sulevia&#039;s Plate.&lt;br /&gt;
|Hands = Sulevia&#039;s Gauntlets&lt;br /&gt;
|Ring1 = Sulevia&#039;s Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, DA+10, DT-5%&lt;br /&gt;
|Waist= Flume Belt&lt;br /&gt;
|Legs = Sulevia&#039;s Cuisses&lt;br /&gt;
|Feet = Sulevia&#039;s Leggings&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Basic DT-% Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = SPAmbu. II&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum&lt;br /&gt;
|Head = Sulevia&#039;s Mask +2&lt;br /&gt;
|Neck = Twilight Torque&lt;br /&gt;
|Ear1 = Ethereal Earring&lt;br /&gt;
|Ear2 = Upsurge Earring&lt;br /&gt;
|Body = Sulevia&#039;s Plate. +2&lt;br /&gt;
|Hands = Sulev. Gauntlets +2&lt;br /&gt;
|Ring1 = Sulevia&#039;s Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, DA+10, PDT-10%&lt;br /&gt;
|Waist= Flume Belt&lt;br /&gt;
|Legs = Sulev. Cuisses +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Advanced DT-% Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = HTB Based&lt;br /&gt;
|Main =&lt;br /&gt;
|Sub =&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum&lt;br /&gt;
|Head = Hjarrandi Helm&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Odnowa Earring&lt;br /&gt;
|Body = Hjarrandi Breast.&lt;br /&gt;
|Hands = Sulev. Gauntlets +2&lt;br /&gt;
|Ring1 = Moonbeam Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10, PDT-10%&lt;br /&gt;
|Waist= Tempus Fugit&lt;br /&gt;
|Legs = Sulev. Cuisses +2&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Advanced DT-% Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Odyssey Based&lt;br /&gt;
|Main =&lt;br /&gt;
|Sub =&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|Head = Sakpata&#039;s Helm&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug = STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Odnowa Earring +1&lt;br /&gt;
|Body = Sakpata&#039;s Plate&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|Ring1 = Moonbeam Ring&lt;br /&gt;
|Ring2 = Moonbeam Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|Feet = Sakpata&#039;s Leggings&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Utility, Situational &amp;amp; Misc Sets====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
*Situational awareness goes a long way...&lt;br /&gt;
*&#039;&#039;&#039;Sets herein may or may not see as much use but are nice to have around when the circumstances come up.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Spell: Impact Set&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Crep. Earring&lt;br /&gt;
|Ear2 = Digni. Earring&lt;br /&gt;
|Body = Crepuscular Cloak&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/MDMG+20, STP+10, PDT-10%, MAcc+10&lt;br /&gt;
|Waist= Oneiros Rope&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Friendly reminder that Impact can be utilized for Occult Acumen shenanigans as well.&lt;br /&gt;
*Twilight cloak can still be used if that&#039;s all you want to use it for but Crepuscular is practically necessary if you want to land it for full (or close to full) duration.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Great Sword Weapon Skills====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:black&amp;quot;&amp;gt;&lt;br /&gt;
* As stated in the introduction at the top, Dark Knight &amp;quot;has the highest base physical attack rating and possesses the most physical attack [and physical damage limit] traits of any job in the game.&amp;quot;&lt;br /&gt;
** This leads to murky circumstancess in which the job&#039;s greatest strength makes for uncertainty.&lt;br /&gt;
*** ie. &amp;quot;Am I Attack Capped or Attack uncapped?&amp;quot;&lt;br /&gt;
** &#039;&#039;&#039;The sets herein are not adjusted for Attack Capped Scenarios.&#039;&#039;&#039;&lt;br /&gt;
=====Torcleaver=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Torcleaver Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = VIT, Acc/Att+, WSD+&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug = STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +2&lt;br /&gt;
|Hands = Odyssean Gauntlets&lt;br /&gt;
|HandsAug = VIT+, Acc/Att+, WSD+&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = VIT+20, Acc/Att+20, WSD+10%, VIT+10, PDT-10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Torcleaver Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = VIT+, Acc/Att+, WSD+&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Odyssean Gauntlets&lt;br /&gt;
|HandsAug = VIT+, Acc/Att+, WSD+&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = VIT+20, Acc/Att+20, WSD+10%, VIT+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Torcleaver Set III&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = VIT+20, Acc/Att+20, WSD+10%, VIT+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Resolution=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Resolution Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Aurgelmir Orb&lt;br /&gt;
|Head = Flam. Zucchetto +2 &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP&lt;br /&gt;
|Hands = Valorous Mitts&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, DA&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring &lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, DA+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Ig. Flanchard +2&lt;br /&gt;
|Feet =  Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Resolution Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Aurgelmir Orb +1&lt;br /&gt;
|Head = Flam. Zucchetto +2 &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP&lt;br /&gt;
|Hands = Valorous Mitts&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, DA&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring &lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, DA+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Ig. Flanchard +3&lt;br /&gt;
|Feet =  Flam. Gambieras +2  &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Resolution Set III&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|AmmoAug = Att+15, STR+5&lt;br /&gt;
|Head = Flam. Zucchetto +2 &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug = TP Bonus +250&lt;br /&gt;
|Ear2 = Balder Earring&lt;br /&gt;
|Body = Sakpata&#039;s Plate&lt;br /&gt;
|BodyAug = Att+20, Resist All+10, Acc/MAcc+5&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = Att+20, STP+5, Acc/MAcc+5&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, DA+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|LegsAug = Att+20, Skillchain DMG+10%, Acc/MAcc+5&lt;br /&gt;
|Feet =  Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Scourge=====&lt;br /&gt;
[https://www.ffxiah.com/forum/topic/50426/high-end-sets-advicesuggestionsideaslua See FFXIAH.com]&lt;br /&gt;
&lt;br /&gt;
=====Ground Strike=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Ground Strike Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug = STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Sulevia&#039;s Plate. +2&lt;br /&gt;
|Hands = Odyssean Gauntlets&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Karieyh Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Ground Strike Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Ishvara Earring&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Odyssean Gauntlets&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Ground Strike Set III&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Ishvara Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B: Att+25, WSD+10%, DA+3%&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|LegsAug = Att+20, Skillchain DMG+10%, Acc/MAcc+5&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Shockwave=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Shockwave Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Fall. Burgeonet +2&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +2&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +2&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Karieyh Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Shockwave Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Fall. Burgeonet +3&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Shockwave Set III&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B: Att+25, WSD+10%, DA+3%&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Att+25, WSD+9%, DA+3%&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Herculean Slash=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Herculean Slash Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = Acc/Att+, WSD+&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 = Hecate&#039;s Earring&lt;br /&gt;
|Body = Fall. Cuirass +2&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +2&lt;br /&gt;
|Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
|Ring2 = Karieyh Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = VIT+20, Acc/Att+20, WSD+10%, VIT+10, PDT-10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Herculean Slash Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = Acc/Att+, WSD+&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 = Hecate&#039;s Earring&lt;br /&gt;
|Body = Fall. Cuirass +3&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +3&lt;br /&gt;
|Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = VIT+20, Acc/Att+20, WSD+10%, VIT+10, PDT-10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Herculean Slash Set III&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 = Hecate&#039;s Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B: Att+25, WSD+10%, DA+3%&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = MAcc+10, INT/MND/CHR+10&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = VIT+20, Acc/Att+20, WSD+10%, VIT+10, PDT-10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Att+25, WSD+9%, DA+3%&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scythe Weapon Skills====&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
* As stated in the introduction at the top, Dark Knight &amp;quot;has the highest base physical attack rating and possesses the most physical attack [and physical damage limit] traits of any job in the game.&amp;quot;&lt;br /&gt;
** This leads to murky circumstancess in which the job&#039;s greatest strength makes for uncertainty.&lt;br /&gt;
*** ie. &amp;quot;Am I Attack Capped or Attack uncapped?&amp;quot;&lt;br /&gt;
** &#039;&#039;&#039;The sets herein are not adjusted for Attack Capped Scenarios.&#039;&#039;&#039;&lt;br /&gt;
=====Cross Reaper=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Cross Reaper Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Ratri Sallet&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug = STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +2&lt;br /&gt;
|Hands = Ratri Gadlings&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Ratri gear is easily accessible (with 500 JP invested).&lt;br /&gt;
**Reisenjima augmented gear is still a fine alternative that can be utilized for other purposess down the road.&lt;br /&gt;
*Ratri set is worth keeping around for Dread Spikes Shenanigans, but I would advise upgrading from it quickly.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Cross Reaper Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Anguta&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Ratri Sallet +1&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Rat. Gadlings +1&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Cross Reaper Set III&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Anguta&lt;br /&gt;
|MainAug = Base DMG+17, Entropy DMG+10%, Acc/MAcc+30&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Insurgency=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Insurgency Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Hjarrandi Helm&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug = STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +2&lt;br /&gt;
|Hands = Argosy Mufflers&lt;br /&gt;
|HandsAug = Path D: STR+15, DA+2%, Haste+2% &lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Karieyh Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Ratri Cuisses&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*In this particular case, Ratri Legs are in here for the STP it gives to Multi-hit Scythe weapon skills like Insurgency &amp;amp; Guillotine. I&#039;ve found I fall short of a 4~5 hit without them personally.&lt;br /&gt;
*Hit builds become less of a concern when using a Liberator in sets II through IV.&lt;br /&gt;
**If you don&#039;t have a Liberator; are using Insurgency without one; or don&#039;t plan on making one in the future, my personal suggestion is keep the Ratri Cuisses/+1 around in case.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Insurgency Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Liberator (Level 119 III)&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Hjarrandi Helm&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Argosy Mufflers +1&lt;br /&gt;
|HandsAug = Path D: STR+20, DA+3%, Haste+3%&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Ratri Cuisses +1&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Insurgency Set III&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Liberator (Level 119 III)&lt;br /&gt;
|MainAug = Base DMG+34, Insurgency DMG+15%, Acc/MAcc+30&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug = TP Bonus +250&lt;br /&gt;
|Ear2 = Balder Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B: Att+25, WSD+10%, DA+4%&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = Att+20, STP+5, Acc/MAcc+5&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Kentarch Belt +1&lt;br /&gt;
|WaistAug = STR/DEX+10&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|LegAug = Att+25, Skillchain DMG+13%, Acc/MAcc+10&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Quietus=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Quietus Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Ratri Sallet&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug = STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +2&lt;br /&gt;
|Hands = Ratri Gadlings&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Quietus Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Redemption (Level 119 III)&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Crepuscular Pebble&lt;br /&gt;
|Head = Ratri Sallet +1&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Rat. Gadlings +1&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Quietus Set III&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Redemption (Level 119 III)&lt;br /&gt;
|MainAug = Base DMG+13, Quietus DMG+10%, STR/DEX/INT/MND+15&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Crepuscular Pebble&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Body = Sakpata&#039;s Plate&lt;br /&gt;
|BodyAug = Att+20, Resist All+10, Acc/MAcc+5&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = Att+20, STP+5, Acc/MAcc+5&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|LegsAug = Att+20, Skillchain DMG+10%, Acc/MAcc+5&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Catastrophe=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Catastrophe Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Ratri Sallet&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug = STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Ishvara Earring&lt;br /&gt;
|Body = Ignominy Cuirass +2&lt;br /&gt;
|Hands = Ratri Gadlings&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Catastrophe Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Apocalypse (Level 119 III)&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Ratri Sallet +1&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Lugra Earring +1&lt;br /&gt;
|Ear2Aug = DEF+20, STR/DEX/VIT/INT+8&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Rat. Gadlings +1&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Catastrophe Set III&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Apocalypse (Level 119 III)&lt;br /&gt;
|MainAug = Base DMG+21, Catastrophe DMG+20%, &amp;quot;Drain&amp;quot; potency+10%&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Crepuscular Pebble&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Heath. Earring +2&lt;br /&gt;
|Ear2Aug = Acc/MAcc+16~20, WSD+4~5%, STR/INT+7~15&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B: Att+25, WSD+10%, DA+3%&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegAug = Path B: Att+25, WSD+9%, DA+3%&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Entropy=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Entropy Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Seeth. Bomblet +1&lt;br /&gt;
|Head = Hjarrandi Helm&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug = STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP&lt;br /&gt;
|Hands = Valorous Mitts&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, DA&lt;br /&gt;
|Ring1 = Flamma Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, Acc/Att+20, DA+10%, INT+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Entropy Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Anguta&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Seeth. Bomblet +1&lt;br /&gt;
|Head = Hjarrandi Helm&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP&lt;br /&gt;
|Hands = Valorous Mitts&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, DA&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, Acc/Att+20, DA+10%, INT+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Entropy Set III&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Anguta&lt;br /&gt;
|MainAug = Base DMG+17, Entropy DMG+10%, Acc/MAcc+30&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|AmmoAug = Att+15, STR+5&lt;br /&gt;
|Head = Hjarrandi Helm&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Lugra Earring +1&lt;br /&gt;
|EarAug = STR/DEX/VIT/INT+8&lt;br /&gt;
|Ear2 = Balder Earring&lt;br /&gt;
|Body = Sakpata&#039;s Plate&lt;br /&gt;
|BodyAug = Att+20, Resist All+10, Acc/MAcc+5&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = Att+20, STP+5, Acc/MAcc+5&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, INT+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Ratri Cuisses +1&lt;br /&gt;
|Feet = Sakpata&#039;s Leggings&lt;br /&gt;
|FeetAug = Att+20, Subtle Blow+10, Acc/MAcc+5&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* This is another case in which I lean towards using Ratri Leggings for the STP value they add.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Guillotine=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Guillotine Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Seeth. Bomblet +1&lt;br /&gt;
|Head = Hjarrandi Helm&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug = STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP&lt;br /&gt;
|Hands = Valorous Mitts&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, DA&lt;br /&gt;
|Ring1 = Flamma Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, DA+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Guillotine Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Seeth. Bomblet +1&lt;br /&gt;
|Head = Hjarrandi Helm&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP&lt;br /&gt;
|Hands = Valorous Mitts&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, DA&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, DA+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Guillotine Set III&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main =&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|AmmoAug = Att+15, STR+5&lt;br /&gt;
|Head = Hjarrandi Helm&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Balder Earring&lt;br /&gt;
|Body = Sakpata&#039;s Plate&lt;br /&gt;
|BodyAug = Att+20, Resist All+10, Acc/MAcc+5&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = Att+20, STP+5, Acc/MAcc+5&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Ratri Cuisses +1&lt;br /&gt;
|Feet = Sakpata&#039;s Leggings&lt;br /&gt;
|FeetAug = Att+20, Subtle Blow+10, Acc/MAcc+5&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Again, this is a case in which I lean on the Ratri Leggings.&lt;br /&gt;
**The prevalence of DT- gear makes this largely a non-issue.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Shadow of Death=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Shadow of Death Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Fall. Cuirass +2&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +2&lt;br /&gt;
|Ring1 = Archon Ring&lt;br /&gt;
|Ring2 = Karieyh Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/Mdmg+20, WSD+10%, INT+10, PDT-10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Shadow of Death Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Anguta&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Fall. Cuirass +3&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +3&lt;br /&gt;
|Ring1 = Archon Ring&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/Mdmg+20, WSD+10%, INT+10, PDT-10%&lt;br /&gt;
|Waist= Skrymir Cord&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Shadow of Death Set III&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Anguta&lt;br /&gt;
|MainAug = Base DMG+17, Entropy DMG+10%, Acc/MAcc+30&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B: Att+25, WSD+10%, DA+3%&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Ring1 = Archon Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/Mdmg+20, WSD+10%, INT+10, PDT-10%&lt;br /&gt;
|Waist= Skrymir Cord +1&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Att+25, WSD+9%, DA+3%&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Infernal Scythe=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Infernal Scythe Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 = Hecate&#039;s Earring&lt;br /&gt;
|Body = Fall. Cuirass +2&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +2&lt;br /&gt;
|Ring1 = Archon Ring&lt;br /&gt;
|Ring2 = Karieyh Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/Mdmg+20, WSD+10%, INT+10, PDT-10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Ratri Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Infernal Scythe Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Fallen&#039;s Scythe&lt;br /&gt;
|MainAug = &amp;quot;Drain&amp;quot; potency+20%, WSD+10%&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Fall. Cuirass +3&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +3&lt;br /&gt;
|Ring1 = Archon Ring&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/Mdmg+20, WSD+10%, INT+10, PDT-10%&lt;br /&gt;
|Waist= Skrymir Cord&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Infernal Scythe Set III&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Father Time&lt;br /&gt;
|MainAug = Base DMG+15, &amp;quot;Drain&amp;quot; potency+25%, WSD+15%&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Baetyl Pendant&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 = Heath. Earring +2&lt;br /&gt;
|Ear2Aug = Acc/MAcc+16~20, WSD+4~5%, STR/INT+7~15&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B: Att+25, WSD+10%, DA+3%&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Ring1 = Archon Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/Mdmg+20, WSD+10%, INT+10, PDT-10%&lt;br /&gt;
|Waist= Skrymir Cord +1&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Att+25, WSD+9%, DA+3%&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Origin=====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Origin Set&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Foenaria (Level 119 III)&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug = TP Bonus+250&lt;br /&gt;
|Ear2 = Heath. Earring +2&lt;br /&gt;
|Ear2Aug = Acc/MAcc+16~20, WSD+4~5%, STR/INT+7~15&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B: Att+25, WSD+10%, DA+3%&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegAug = Path B: Att+25, WSD+9%, DA+3%&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes= This will likely be the only Origin set I&#039;ll be posting.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Sword Weapon Skill Sets====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
=====Savage Blade=====&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Savage Blade I&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug = STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +2&lt;br /&gt;
|Hands = Odyssean Gauntlets&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Savage Blade II&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Crepuscular Pebble&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Odyssean Gauntlets&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Savage Blade III&lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Crepuscular Pebble&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = Att+20, STP+5, Acc/MAcc+5&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|LegsAug = Att+20, Skillchain DMG+10%, Acc/MAcc+5&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Requiescat=====&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Requiescat I&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Aurgelmir Orb&lt;br /&gt;
|Head = Hjarrandi Helm&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug = STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP&lt;br /&gt;
|Hands = Valorous Mitts&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, DA&lt;br /&gt;
|Ring1 = Flamma Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, DA+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Requiescat II&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Aurgelmir Orb +1&lt;br /&gt;
|Head = Hjarrandi Helm&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP&lt;br /&gt;
|Hands = Valorous Mitts&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, DA&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, DA+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Requiescat III&lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Crepuscular Pebble &lt;br /&gt;
|AmmoAug = Att+15, STR+5&lt;br /&gt;
|Head = Hjarrandi Helm&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 = Balder Earring&lt;br /&gt;
|Body = Sakpata&#039;s Plate&lt;br /&gt;
|BodyAug = Att+20, Resist All+10, Acc/MAcc+5&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = Att+20, STP+5, Acc/MAcc+5&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|LegsAug = Att+20, Skillchain DMG+10%, Acc/MAcc+5&lt;br /&gt;
|Feet = Sakpata&#039;s Leggings&lt;br /&gt;
|FeetAug = Att+20, Subtle Blow+10, Acc/MAcc+5&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Sanguine Blade=====&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Sanguine Blade I&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 = Hecate&#039;s Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Fall. Cuirass +2&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +2&lt;br /&gt;
|Ring1 = Archon Ring&lt;br /&gt;
|Ring2 = Karieyh Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/Mdmg+20, WSD+10%, INT+10, PDT-10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Sanguine Blade II&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Fall. Cuirass +3&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +3&lt;br /&gt;
|Ring1 = Archon Ring&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/Mdmg+20, WSD+10%, INT+10, PDT-10%&lt;br /&gt;
|Waist= Skrymir Cord&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Sanguine Blade III&lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Baetyl Pendant&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B: Att+25, WSD+10%, DA+3%&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Ring1 = Archon Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/Mdmg+20, WSD+10%, INT+10, PDT-10%&lt;br /&gt;
|Waist= Skrymir Cord +1&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Att+25, WSD+9%, DA+3%&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Axe Weapon Skills====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
=====Decimation=====&lt;br /&gt;
*&amp;lt;big&amp;gt;A couple of notes on Decimation&amp;lt;/big&amp;gt;&lt;br /&gt;
**The sets for Decimation can effectively be copy/pasted from Resolution.&lt;br /&gt;
**Decimation sets are identical to Ruinator and to save time and space &#039;&#039;&#039;this subsection will be used for both Decimation &amp;amp; Ruinator.&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Decimation I&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Dolichenus&lt;br /&gt;
|Sub = Kaja Axe&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Aurgelmir Orb&lt;br /&gt;
|Head = Flam. Zucchetto +2 &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP&lt;br /&gt;
|Hands = Valorous Mitts&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, DA&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring &lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, DA+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Ig. Flanchard +2&lt;br /&gt;
|Feet =  Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Decimation II&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Dolichenus&lt;br /&gt;
|Sub = Zantetsuken&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Aurgelmir Orb +1&lt;br /&gt;
|Head = Flam. Zucchetto +2 &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP&lt;br /&gt;
|Hands = Valorous Mitts&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, DA&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring &lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, DA+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Ig. Flanchard +3&lt;br /&gt;
|Feet =  Flam. Gambieras +2  &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Decimation III&lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Dolichenus&lt;br /&gt;
|Sub = Sangarius +1&lt;br /&gt;
|SubAug = DMG+35, Acc/MAcc+30, QA+3%&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|AmmoAug = Att+15, STR+5&lt;br /&gt;
|Head = Flam. Zucchetto +2 &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Lugra Earring +1&lt;br /&gt;
|Ear1Aug = DEF+20, STR/DEX/VIT/INT+8&lt;br /&gt;
|Ear2 = Balder Earring&lt;br /&gt;
|Body = Sakpata&#039;s Plate&lt;br /&gt;
|BodyAug = Att+20, Resist All+10, Acc/MAcc+5&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = Att+20, STP+5, Acc/MAcc+5&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, DA+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|LegsAug = Att+20, Skillchain DMG+10%, Acc/MAcc+5&lt;br /&gt;
|Feet =  Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Mistral Axe=====&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Mistral Axe I&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Beryllium Pick&lt;br /&gt;
|Sub = Blurred Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug = STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +2&lt;br /&gt;
|Hands = Odyssean Gauntlets&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist=  Grunfeld Rope&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Mistral Axe II&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Beryllium Pick +1&lt;br /&gt;
|Sub = Blurred Shield +1 &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Odyssean Gauntlets&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist=  Sailfi Belt&lt;br /&gt;
|WaistAug = SR+15, DA+5%&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Mistral Axe III&lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Beryllium Pick +1&lt;br /&gt;
|Sub = Blurred Shield +1 &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Crepuscular Pebble&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist=  Sailfi Belt&lt;br /&gt;
|WaistAug = SR+15, DA+5%&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Great Axe Weapon Skills====&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
=====Upheaval=====&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Upheaval I&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Lycurgos&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = VIT+, Acc/Att+, WSD+&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug = STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +2&lt;br /&gt;
|Hands = Odyssean Gauntlets&lt;br /&gt;
|HandsAug = VIT+, Acc/Att+, WSD+&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Karieyh Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = VIT+20, Acc/Att+20, WSD+10%, VIT+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Upheaval II&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Lycurgos&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = VIT+, Acc/Att+, WSD+&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Odyssean Gauntlets&lt;br /&gt;
|HandsAug = VIT+, Acc/Att+, WSD+&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = VIT+20, Acc/Att+20, WSD+10%, VIT+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Upheaval III&lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Lycurgos&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = Att+20, STP+5, Acc/MAcc+5&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = VIT+20, Acc/Att+20, WSD+10%, VIT+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Armor Break=====&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Armor Break I&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Lycurgos&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Fall. Burgeonet +2&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +2&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +2&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Karieyh Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Armor Break II&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Lycurgos&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Fall. Burgeonet +3&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Armor Break III&lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Lycurgos&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B: Att+25, WSD+10%, DA+3%&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Att+25, WSD+9%, DA+3%&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Club Weapon Skill====&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
=====Judgment=====&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Judgment I&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Loxotic Mace +1&lt;br /&gt;
|MainAug = DMG+33, Acc/MAcc+40, WSD+10%&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug = STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +2&lt;br /&gt;
|Hands = Odyssean Gauntlets&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Judgment II&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Loxotic Mace +1&lt;br /&gt;
|MainAug = DMG+33, Acc/MAcc+40, WSD+10%&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Crepuscular Pebble&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Odyssean Gauntlets&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Judgment III&lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Loxotic Mace +1&lt;br /&gt;
|MainAug = DMG+33, Acc/MAcc+40, WSD+10%&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Crepuscular Pebble&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = Att+20, STP+5, Acc/MAcc+5&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|LegsAug = Att+20, Skillchain DMG+10%, Acc/MAcc+5&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Magic Casting Sets====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:black&amp;quot;&amp;gt;&lt;br /&gt;
=====Fast Cast=====&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Fast Cast&lt;br /&gt;
|CaptionBottom = FC+%&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Carmine Mask&lt;br /&gt;
|HeadAug = Acc+15, MAcc+10, FC+3%&lt;br /&gt;
|Neck = Voltsurge Torque &lt;br /&gt;
|Ear1 = Etiolation Earring&lt;br /&gt;
|Ear2 = Loquac. Earring  &lt;br /&gt;
|Body = Fall. Cuirass +2&lt;br /&gt;
|Hands = Leyline Gloves &lt;br /&gt;
|HandsAug = FC+3%&lt;br /&gt;
|Ring1 = Prolix Ring&lt;br /&gt;
|Ring2 = Kishar Ring &lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = FC+10%&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Eschite Cuisses&lt;br /&gt;
|LegsAug = MAB+25, Cons. MP+6, FC+5%&lt;br /&gt;
|Feet = Carmine Greaves&lt;br /&gt;
|FeetAug = HP/MP+60, PDT-3%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Fast Cast&lt;br /&gt;
|CaptionBottom = FC+78%&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Carmine Mask +1&lt;br /&gt;
|HeadAug = Acc+20, MAcc+12, FC+4%&lt;br /&gt;
|Neck = Voltsurge Torque &lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Loquac. Earring  &lt;br /&gt;
|Body = Fall. Cuirass +3&lt;br /&gt;
|Hands = Leyline Gloves &lt;br /&gt;
|HandsAug = FC+3%&lt;br /&gt;
|Ring1 = Prolix Ring&lt;br /&gt;
|Ring2 = Kishar Ring &lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = FC+10%&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Eschite Cuisses&lt;br /&gt;
|LegsAug = MAB+25, Cons. MP+6, FC+5%&lt;br /&gt;
|Feet = Carmine Greaves +1&lt;br /&gt;
|FeetAug = HP/MP+80, PDT-4%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Fast Cast&lt;br /&gt;
|CaptionBottom = FC+78%&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Carmine Mask +1&lt;br /&gt;
|HeadAug = Acc+20, MAcc+12, FC+4%&lt;br /&gt;
|Neck = Orunmila&#039;s Torque &lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Loquac. Earring  &lt;br /&gt;
|Body = Fall. Cuirass +3&lt;br /&gt;
|Hands = Leyline Gloves &lt;br /&gt;
|HandsAug = FC+3%&lt;br /&gt;
|Ring1 = Kishar Ring  &lt;br /&gt;
|Ring2 = Rahab Ring &lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = FC+10%&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Odyssean Cuisses&lt;br /&gt;
|LegsAug = FC+6%&lt;br /&gt;
|Feet = Odyssean Greaves&lt;br /&gt;
|FeetAug = FC+6%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Endark=====&lt;br /&gt;
*Endark serves two purposes:&lt;br /&gt;
# Additional moderate darkness-based enspell damage which decays with each melee swing.&lt;br /&gt;
# Increases physical attack based on Dark Magic Skill when cast. Attack buff decays as well with each melee swing.&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Endark Set 1&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Igno. Burgeonet +1&lt;br /&gt;
|Neck = Aesir Torque&lt;br /&gt;
|Ear1 = Dark Earring&lt;br /&gt;
|Ear2 = Mani Earring&lt;br /&gt;
|Body = Carm. Scale Mail&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +1&lt;br /&gt;
|Ring1 = Stikini Ring&lt;br /&gt;
|Ring2 = Evanescence Ring&lt;br /&gt;
|Back = Niht Mantle&lt;br /&gt;
|BackAug = Dark Magic Skill +10&lt;br /&gt;
|Waist= Casso Sash&lt;br /&gt;
|Legs = Eschite Cuisses&lt;br /&gt;
|LegsAug = MAB+25, Cons. MP+6, FC+5%&lt;br /&gt;
|Feet = Odyssean Greaves&lt;br /&gt;
|FeetAug = FC+6%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Endark Set 2&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Ig. Burgeonet +2&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Abyssal Earring&lt;br /&gt;
|Ear2 = Mani Earring&lt;br /&gt;
|Body = Carm. Scale Mail&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +2&lt;br /&gt;
|Ring1 = Stikini Ring&lt;br /&gt;
|Ring2 = Evanescence Ring&lt;br /&gt;
|Back = Niht Mantle&lt;br /&gt;
|BackAug = Dark Magic Skill +10&lt;br /&gt;
|Waist= Casso Sash&lt;br /&gt;
|Legs = Heath. Flanchard +2&lt;br /&gt;
|Feet = Ratri Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Endark Set 3&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Ig. Burgeonet +3&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Abyssal Earring&lt;br /&gt;
|Ear2 = Mani Earring&lt;br /&gt;
|Body = Carm. Sc. Mail +1&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Evanescence Ring&lt;br /&gt;
|Back = Niht Mantle&lt;br /&gt;
|BackAug = Dark Magic Skill +10&lt;br /&gt;
|Waist= Casso Sash&lt;br /&gt;
|Legs = Heath. Flanchard +3&lt;br /&gt;
|Feet = Rat. Sollerets +1&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Stun=====&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Stun Set 1&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Carmine Mask&lt;br /&gt;
|HeadAug = Acc+15, MAcc+10, FC+3%&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Gwati Earring&lt;br /&gt;
|Body = Carm. Scale Mail&lt;br /&gt;
|Hands = Leyline Gloves&lt;br /&gt;
|HandsAug = Acc+15, MAcc+15, MAB+15, FC+3%&lt;br /&gt;
|Ring1 = Stikini Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/MDMG+20, FC+10%, PDT-10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Eschite Cuisses&lt;br /&gt;
|LegsAug = MAB+25, Cons. MP+6, FC+5%&lt;br /&gt;
|Feet = Odyssean Greaves&lt;br /&gt;
|FeetAug = FC+6%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Stun Set 2&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Fall. Burgeonet +2&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Fall. Cuirass +2&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +2&lt;br /&gt;
|Ring1 = Stikini Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/MDMG+20, FC+10%, PDT-10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Eschite Cuisses&lt;br /&gt;
|LegsAug = MAB+25, Cons. MP+6, FC+5%&lt;br /&gt;
|Feet = Ratri Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Stun Set 3&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Fall. Burgeonet +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Fall. Cuirass +3&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/MDMG+20, FC+10%, PDT-10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Rat. Sollerets +1&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Drain=====&lt;br /&gt;
*Please note that Drain II &amp;amp; III grant a bonus HP buff to the player exceeding the player&#039;s normal HP.&lt;br /&gt;
**The native cap for Drain II/III is 9,999 HP.&lt;br /&gt;
***The 9,999 HP cap can be exceeded by food with the &#039;&#039;HP+%&#039;&#039; stat.&lt;br /&gt;
*Drain is ineffective against undead.&lt;br /&gt;
*Note on Drain II and III set:&lt;br /&gt;
**This set assumes you are casting Drain II or III under [[Dark Seal]] &amp;amp; [[Nether Void]] to take advantage of the Fallen Burgeonet&#039;s Dark Seal augment for enhanced Dark Magic spell effect duration.&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Drain (I) Set 1&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Nehalennia Earring&lt;br /&gt;
|Ear2 = Hirudinea Earring&lt;br /&gt;
|Body = Carm. Sc. Mail +1&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +2&lt;br /&gt;
|Ring1 = Evanescence Ring&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Niht Mantle&lt;br /&gt;
|BackAug = Dark Magic Skill +10&lt;br /&gt;
|Waist= Austerity Belt +1&lt;br /&gt;
|Legs = Eschite Cuisses&lt;br /&gt;
|LegsAug = MAB+25, Cons. MP+6, FC+5%&lt;br /&gt;
|Feet = Odyssean Greaves&lt;br /&gt;
|FeetAug = MAcc+30, FC+6%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Drain (I) Set 2&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Nehalennia Earring&lt;br /&gt;
|Ear2 = Hirudinea Earring&lt;br /&gt;
|Body = Carm. Sc. Mail +1&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +3&lt;br /&gt;
|Ring1 = Evanescence Ring&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Niht Mantle&lt;br /&gt;
|BackAug = Dark Magic Skill +10&lt;br /&gt;
|Waist= Austerity Belt +1&lt;br /&gt;
|Legs = Eschite Cuisses&lt;br /&gt;
|LegsAug = MAB+25, Cons. MP+6, FC+5%&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Drain II and III&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Fall. Burgeonet +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Nehalennia Earring&lt;br /&gt;
|Ear2 = Hirudinea Earring&lt;br /&gt;
|Body = Carm. Sc. Mail +1&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +3&lt;br /&gt;
|Ring1 = Evanescence Ring&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Niht Mantle&lt;br /&gt;
|BackAug = Dark Magic Skill +10&lt;br /&gt;
|Waist= Austerity Belt +1&lt;br /&gt;
|Legs = Heath. Flanchard +3&lt;br /&gt;
|Feet = Rat. Sollerets +1&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Absorb Sets=====&lt;br /&gt;
*Work in Progress.&lt;br /&gt;
&lt;br /&gt;
=====Dread Spikes=====&lt;br /&gt;
*For anyone unfamiliar with or fortunate enough to not have faced an enemy with Dread Spikes, it is a spell that envelops the caster in darkness-based spikes that drains HP back from the enemy whenever they hit you in a melee round.&lt;br /&gt;
**Dread Spikes has a cap of 50% of the &#039;&#039;&#039;player&#039;s maximum HP upon cast.&#039;&#039;&#039;&lt;br /&gt;
***The HP cap can be increased by Job Points Gift and additional equipment. &#039;&#039;&#039;Exceeding 100% of maximum HP.&#039;&#039;&#039;&lt;br /&gt;
*Ineffective against undead.&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Dread Spikes I&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Charitoni Sling&lt;br /&gt;
|Head = Ratri Sallet &lt;br /&gt;
|Neck = Dualism Collar +1&lt;br /&gt;
|Ear1 = Tuisto Earring&lt;br /&gt;
|Ear2 = Upsurge Earring&lt;br /&gt;
|Body = Heathen&#039;s Cuirass&lt;br /&gt;
|Hands = Ratri Gadlings&lt;br /&gt;
|Ring1 = Moonbeam Ring&lt;br /&gt;
|Ring2 = Meridian Ring&lt;br /&gt;
|Back = Aenoth. Mantle +1&lt;br /&gt;
|Waist= Oneiros Belt&lt;br /&gt;
|Legs = Ratri Cuisses&lt;br /&gt;
|Feet = Ratri Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Dread Spikes II&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Egoist&#039;s Tathlum&lt;br /&gt;
|Head = Ratri Sallet +1&lt;br /&gt;
|Neck = Unmoving Collar +1&lt;br /&gt;
|NeckAug = DEF+30, HP+200&lt;br /&gt;
|Ear1 = Tuisto Earring&lt;br /&gt;
|Ear2 = Odnowa Earring +1&lt;br /&gt;
|Ear2Aug = DEF+30, DT-3%&lt;br /&gt;
|Body = Heath. Cuirass +2&lt;br /&gt;
|Hands = Rat. Gadlings +1&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Gelatinous Ring +1&lt;br /&gt;
|Ring2Aug = VIT+15, HP+100&lt;br /&gt;
|Back = Moonlight Cape&lt;br /&gt;
|Waist= Gold Mog. Belt&lt;br /&gt;
|Legs = Ratri Cuisses +1&lt;br /&gt;
|Feet = Rat. Sollerets +1&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Dread Spikes III&lt;br /&gt;
|CaptionBottom = +3,507 HP&lt;br /&gt;
|Main = Crepuscular Scythe&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Happy Egg&lt;br /&gt;
|Head = Ratri Sallet +1&lt;br /&gt;
|Neck = Unmoving Collar +1&lt;br /&gt;
|NeckAug = DEF+30, HP+200&lt;br /&gt;
|Ear1 = Tuisto Earring&lt;br /&gt;
|Ear2 = Odnowa Earring +1&lt;br /&gt;
|Ear2Aug = DEF+30, DT-3%&lt;br /&gt;
|Body = Heath. Cuirass +3&lt;br /&gt;
|Hands = Rat. Gadlings +1&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Gelatinous Ring +1&lt;br /&gt;
|Ring2Aug = VIT+15, HP+100&lt;br /&gt;
|Back = Moonlight Cape&lt;br /&gt;
|Waist= Plat. Mog. Belt&lt;br /&gt;
|Legs = Ratri Cuisses +1&lt;br /&gt;
|Feet = Rat. Sollerets +1&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;br /&gt;
&lt;br /&gt;
=====Enfeebling Magic=====&lt;br /&gt;
*Though not used often in group content, Dark Knight does infact have access to Enfeebling Magic. Dark Knight has access to the majority of darkness aligned Enfeebling spells (with a glaring exception to Blind). When properly geared for it, a DRK can easily toss an additional sleep, break, or Bind to help in a pinch.&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling Set 1&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Carmine Mask&lt;br /&gt;
|HeadAug = Acc+15, MAcc+10, FC+3%&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Vor Earring&lt;br /&gt;
|Body = Ignominy Cuirass +2&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +2&lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring2 = Stikini Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/MDMG+20, FC+10%, PDT-10%, MAcc+10&lt;br /&gt;
|Waist= Casso Sash&lt;br /&gt;
|Legs = Eschite Cuisses&lt;br /&gt;
|Feet = Ig. Sollerets +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling Set 2&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Carmine Mask +1&lt;br /&gt;
|HeadAug = Acc+20, MAcc+12, FC+4%&lt;br /&gt;
|Neck = Henic Torque &lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Vor Earring&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +3&lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/MDMG+20, FC+10%, PDT-10%, MAcc+10&lt;br /&gt;
|Waist= Casso Sash&lt;br /&gt;
|Legs = Eschite Cuisses&lt;br /&gt;
|Feet = Ig. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling Set 3&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Carmine Mask +1&lt;br /&gt;
|HeadAug = Acc+20, MAcc+12, FC+4%&lt;br /&gt;
|Neck = Incanter&#039;s Torque &lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Digni. Earring  &lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|Ring1 = Kishar Ring  &lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/MDMG+20, FC+10%, PDT-10%, MAcc+10&lt;br /&gt;
|Waist= Casso Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_Dark_Knight_Guide&amp;diff=762363</id>
		<title>Community Dark Knight Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_Dark_Knight_Guide&amp;diff=762363"/>
		<updated>2026-04-10T21:12:03Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: Undo revision 761575 by Hikiri (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
* One of the original six Advanced Jobs, as well as the direct opposite of Paladin.&lt;br /&gt;
&lt;br /&gt;
* Physical damage dealer (re: DPS).&lt;br /&gt;
&lt;br /&gt;
* Has the highest base physical attack rating and possesses the most physical attack traits of any job in the game.&lt;br /&gt;
&lt;br /&gt;
:* TLDR: Hits &#039;&#039;&#039;really&#039;&#039;&#039; hard.&lt;br /&gt;
:* &#039;&#039;Please don&#039;t be a R15 Calad / R0 Sakpata DRK. . .&#039;&#039; - [[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]])&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
* Dark Knight is primarily a Damage Dealing class, or in more modern MMO vernacular a DPS. Within the scope of FFXI, DRK is a Heavy DD (because of its use of heavy armor and whose primary weapons are two-handed great swords and  scythes).&lt;br /&gt;
* DRK fills additional roles in an auxiliary fashion such as:&lt;br /&gt;
:* An off-tank (with some finagling as a main tank);&lt;br /&gt;
:* A caster through its limited pool of enfeebling magic (which can be further extended using additional effect weaponskills);&lt;br /&gt;
:** As well as &#039;&#039;(but more particularly)&#039;&#039; through its unique line of Dark Magic spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Dark Knight is a complex heavy DD to gear and play. You&#039;ll feel pulled to cast, but not too much. To take damage... but just enough. You&#039;ll debate TP phase vs. Weapon Skill phase damage ratios... and never feel completely satisfied. [DRK can be an] incredibly rewarding job to [deep] dive into and play in a variety of ways.&#039;&#039; -- Celebrindal&lt;br /&gt;
&lt;br /&gt;
==Food &amp;amp; Medicines==&lt;br /&gt;
===Food===&lt;br /&gt;
&#039;&#039;&#039;Accuracy Options:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Sublime Sushi icon.png|link=Sublime Sushi]] &#039;&#039;&#039;[[Sublime Sushi]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; HP+40, MP+20, STR+6, DEX+7, MND-3, CHR+6 &#039;&#039;&#039;Accuracy / Ranged Accuracy+10% (Max. 100)&#039;&#039;&#039;, &amp;quot;Resist Slow&amp;quot; +1.&lt;br /&gt;
** One of the best accuracy-based foods in the game.&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
* [[File:Grape Daifuku icon.png|link=Grape Daifuku]] &#039;&#039;&#039;[[Grape Daifuku]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; HP+20, STR+2, VIT+3, &#039;&#039;&#039;Accuracy / Ranged Accuracy+10% (Max. 80)&#039;&#039;&#039;, &#039;&#039;&#039;Attack / Ranged Attack+10% (Max. 50)&#039;&#039;&#039;, &amp;quot;Magic Attack. Bonus &amp;quot; +3. Mirrored Pet Stats.&lt;br /&gt;
** If Sublime Sushi is the best accuracy-based, Grape Daifuku comes in as a close second. Adding moderate attack in exchange for a small loss of accuracy.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 4,000 gil, 48,000 a stack.&lt;br /&gt;
&lt;br /&gt;
* [[File:Seafood Gratin icon.png|link=Seafood Gratin]] &#039;&#039;&#039;[[Seafood Gratin]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; DEX+7, MND+7, &#039;&#039;&#039;Accuracy / Ranged Accuracy+20% (Max. 70)&#039;&#039;&#039;, Evasion / &#039;&#039;&#039;Magic Evasion+12% (Max. 60)&#039;&#039;&#039;.&lt;br /&gt;
** An honorable mention. A step down in accuracy, however, Seafood Gratin exchanges the further accuracy loss for a significant boost in magic evasion. (Which becomes a much bigger dealer in mid to late-endgame content.)&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack Options:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Red Curry Bun icon.png|link=Red Curry Bun]] &#039;&#039;&#039;[[Red Curry Bun]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;Attack / Ranger Attack+23% (Max. 150)&#039;&#039;&#039;, Demon Killer +4.&lt;br /&gt;
** One of the oldest attack foods in the game. Tried and true (if you have the accuracy to use it of course).&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 7,000 gil, 84,000 a stack.&lt;br /&gt;
&lt;br /&gt;
* [[File:Popo._con_Queso_icon.png|link=Popo. Con Queso]] &#039;&#039;&#039;[[Popo. Con Queso]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; STR+5, MND+5, &#039;&#039;&#039;Attack / Ranged Attack+20% (Max. 130)&#039;&#039;&#039;, Evasion / &#039;&#039;&#039;Magic Evasion+12% (Max. 60)&#039;&#039;&#039;.&lt;br /&gt;
** Honorable mention. Introduced around the same time as the above Seafood Gratin &#039;&#039;(serves as the attack food version)&#039;&#039;. &lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
* [[File:Carbonara icon.png|link=Carbonara]] &#039;&#039;&#039;[[Carbonara]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;HP+14% (Max. 175)&#039;&#039;&#039;, MP+10, STR+4, VIT+2, INT-3, Attack+17% (Max. 65), Evasion / &#039;&#039;&#039;Store TP+6&#039;&#039;&#039;.&lt;br /&gt;
** Honorable mention. Is an &#039;&#039;old school&#039;&#039; food item that definitely sees less use but still deserves a highlight due to the STP+ and the &#039;&#039;&#039;HP+%&#039;&#039;&#039; value (which can be abused for Drain 3 Shenanigans. &#039;&#039;&#039;Will come back to that later&#039;&#039;&#039;).&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 4,000 gil, 48,000 a stack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialty Options:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Marine Stewpot icon.png|link=Marine Stewpot]] &#039;&#039;&#039;[[Marine Stewpot]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;HP+90, Accuracy/R. Accuracy/M. Accuracy +90, &#039;&#039;&#039; Mirrored Pet Stats, -20 each.&lt;br /&gt;
** &#039;&#039;&#039;Group Food&#039;&#039;&#039; &#039;&#039;(~6 Party members within 10 yalms).&#039;&#039;&lt;br /&gt;
** A highly desired food choice--particularly in endgame content and scenarios. &#039;&#039;&#039;Only exists as singles and does not stack.&#039;&#039;&#039; As mentioned in the above description, a Marine Stewpot will work on &#039;&#039;up to an entire party&#039;&#039; as long as each member is within 10 yalms of the person using it.&lt;br /&gt;
** &#039;&#039;&#039;Any party member with an existing food effect on will not receive the effect of the stewpot.&#039;&#039;&#039;&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
* [[File:Riverfin Soup icon.png|link=Riverfin Soup]] &#039;&#039;&#039;[[Riverfin Soup]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;Accuracy / Ranged Accuracy +14% (Max. 90), Attack / Ranged Attack +18% (Cap: 80)&#039;&#039;&#039;, Amorph Killer +5&lt;br /&gt;
** Honorable mention. Slightly stronger version of Daifuku. &#039;&#039;&#039;Only exists as singles and does not stack.&#039;&#039;&#039;&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
* [[File:Gyudon icon.png|link=Gyudon]] &#039;&#039;&#039;[[Gyudon]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;Double Attack&amp;quot;+5%, Weapon skill damage +5%&#039;&#039;&#039;&lt;br /&gt;
** Introduced September &#039;22. Largely speaks for itself. No addtional stats, so make sure you can actually hit something if you&#039;re going to use it.&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
* [[File:Popoto Gratin icon.png|link=Popoto Gratin]] &#039;&#039;&#039;[[Popoto Gratin]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;Double Attack+5%, Store TP+5&#039;&#039;&#039;!!!&lt;br /&gt;
** Honorable mention. Very interesting food with a duration of 5 minutes but stacks to 99. Great for short battles.&lt;br /&gt;
*** NPC purchasable only. Available for purchase during [[The Green Festival]] in Lower Jeuno.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Options&#039;&#039;&#039;&lt;br /&gt;
* [[File:Om. Sandwich icon.png|link=Om. Sandwich]] &#039;&#039;&#039;[[Om. Sandwich]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;HP+11% (Max. 150)&#039;&#039;&#039;, VIT+7, MND+7, &#039;&#039;&#039;Accuracy+11% (Max. 80)&#039;&#039;&#039;, &#039;&#039;&#039;DEF+11% (Max. 120)&#039;&#039;&#039;, &#039;&#039;&#039;Enmity+4&#039;&#039;&#039;.&lt;br /&gt;
** Introduced in [[The Voracious Resurgence]] mission-line. Comparable to [[Miso Ramen]] in HP and Defense; exchanging Magic Evasion and Magic Defense Bonus for  accuracy and &#039;&#039;&#039;enmity+&#039;&#039;&#039;.&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
===Medicines===&lt;br /&gt;
* [[File:Echo Drops icon.png|link=Echo Drops]] &#039;&#039;&#039;[[Echo Drops]]&#039;&#039;&#039;&lt;br /&gt;
** Useful for when silenced and no one else can (or is able to) Silena you. Keep these stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 700 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Remedy icon.png|link=Remedy]] &#039;&#039;&#039;[[Remedy]]&#039;&#039;&#039;&lt;br /&gt;
** Useful for curing most debuffs curable with -na spells (ie: Paralyna). You can receive 12 a month for free from ambuscade. Keep these stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 3,000 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Reraiser icon.png|link=Reraiser]] &#039;&#039;&#039;[[Reraiser]]&#039;&#039;&#039; / [[File:Hi-Reraiser icon.png|link= Hi-Reraiser]] &#039;&#039;&#039;[[Hi-Reraiser]]&#039;&#039;&#039;&lt;br /&gt;
** Nothing wrong with keeping extra sources of Reraise in your pocket. Keep these stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 1,000 and 1,500 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Holy Water icon.png|link=Holy Water]] &#039;&#039;&#039;[[Holy Water]]&#039;&#039;&#039;&lt;br /&gt;
** Extremely useful to have, especially when spell priority or universal cool downs from back=line supports are bottle necked... Keep them stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 1,000 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Panacea icon.png|link=Panacea]] &#039;&#039;&#039;[[Panacea]]&#039;&#039;&#039;&lt;br /&gt;
** Sometimes you are overwhelmed with a number of debuffs (like an [[Impact]]) that need [[Erase]] and this is much faster than waiting on a support to erase them. Keep these stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 20,000 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Vile Elixir icon.png|link=Vile Elixir]] &#039;&#039;&#039;[[Vile Elixir]]&#039;&#039;&#039; / [[File:Vile Elixir +1 icon.png|link=Vile Elixir +1]] &#039;&#039;&#039;[[Vile Elixir +1]]&#039;&#039;&#039;&lt;br /&gt;
** You never know when these might come in handy. Even for other party members... Great for putting in a bazaar for back-line supports when in a pinch as well! A single [[Vile Elixir]] or HQ can save you in those situations. Keep these stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]]; 20,000 Gil for NQ. 40.000 Gil for HQ.&lt;br /&gt;
*** Often cheaper to buy off the Auction House.&lt;br /&gt;
*** A number of NM&#039;s and various content drop these for free as well.&lt;br /&gt;
&lt;br /&gt;
* [[File:Antacid icon.png|link=Antacid]] &#039;&#039;&#039;[[Antacid]]&#039;&#039;&#039;&lt;br /&gt;
** Great for switching food on the fly when the situation calls for it. Keep a few, just in case.&lt;br /&gt;
***Purchased from the [[Curio Moogle]] for 1.000 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:El. Pachira Fruit icon.png|link=El. Pachira Fruit]] &#039;&#039;&#039;[[El. Pachira Fruit]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; 1hp/tick Poison Effect for 2 minutes.&lt;br /&gt;
** Perhaps you aren&#039;t engaged and can&#039;t swap to a particular piece of equipment with a damage over time effect. Poisoning yourself is a good option. Keeps you awake when you know the mobs you are fighting will spam sleep. Keep a few on hand.&lt;br /&gt;
*** Purchased from the [[Ghemi Sinterilo]] for 154 Gil in [[Kazham]].&lt;br /&gt;
&lt;br /&gt;
==Abilities, Traits, Merits, and Job Points==&lt;br /&gt;
===Abilities and Traits===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkslateblue&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;39%&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Attack Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Desperate Blows]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Smite]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Paralyze]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Damage Limit+]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Arcana Killer]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Attack Bonus|Attack Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Smite|Smite II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Paralyze|Resist Paralyze II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Damage Limit+|Damage Limit+ II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Occult Acumen]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Stalwart Soul]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Attack Bonus|Attack Bonus III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Paralyze|Resist Paralyze III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;55&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Smite|Smite III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;55&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Damage Limit+|Damage Limit+ III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;58&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Occult Acumen|Occult Acumen II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Stalwart Soul|Stalwart Soul II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Attack Bonus|Attack Bonus IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Damage Limit+|Damage Limit+ IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;71&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Occult Acumen|Occult Acumen III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Paralyze|Resist Paralyze IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Stalwart Soul|Stalwart Soul III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Muted Soul]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Smite|Smite IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Attack Bonus|Attack Bonus V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Damage Limit+|Damage Limit+ V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;81&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Paralyze|Resist Paralyze V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;83&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Attack Bonus|Attack Bonus VI]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;84&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Occult Acumen|Occult Acumen IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;85&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Critical Attack Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;86&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Arcana Killer|Arcane Killer II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;88&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tactical Parry]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Stalwart Soul|Stalwart Soul IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Attack Bonus|Attack Bonus VII]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Critical Attack Bonus|Critical Attack Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Smite|Smite V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;97&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Occult Acumen|Occult Acumen V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;98&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tactical Parry|Tactical Parry II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;99&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Attack Bonus|Attack Bonus VIII]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;10px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;59%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;20%&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;30%&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;50%&amp;quot; |Noteworthy Equipment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Blood Weapon]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Fallen&#039;s Cuirass icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Fallen&#039;s Cuirass]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Fallen&#039;s Cuirass description.png|link=Fallen&#039;s Cuirass]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Arcane Circle]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Igno. Sollerets icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ignominy Sollerets]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Igno. Sollerets description.png|link=Ignominy Sollerets]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Last Resort]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Fallen&#039;s Sollerets icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Fallen&#039;s Sollerets]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Fallen&#039;s Sollerets description.png|link=Fallen&#039;s Sollerets]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; | [[File:Ankou&#039;s Mantle icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ankou&#039;s Mantle]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ankou&#039;s Mantle description.png|link=Ankou&#039;s Mantle]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Weapon Bash]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Igno. Gauntlets icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ignominy Gauntlets]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Igno. Gauntlets description.png|link=Ignominy Gauntlets]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Souleater]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ignominy Burgeonet icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ignominy Burgeonet]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ignominy Burgeonet description.png|link=Ignominy Burgeonet]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;55&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Consume Mana]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Dark Seal]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Fallen&#039;s Burgeonet icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Fallen&#039;s Burgeonet]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Fallen&#039;s Burgeonet description.png|link=Fallen&#039;s Burgeonet]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Diabolic Eye]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Fall. Fin. Gaunt. icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Fallen&#039;s Finger Gauntlets]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Fall. Fin. Gaunt. description.png|link=Fallen&#039;s Finger Gauntlets]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;78&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Nether Void]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Heath. Flanchard icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Heathen&#039;s Flanchard]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Heath. Flanchard description.png|link=Heathen&#039;s Flanchard]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;87&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Arcane Crest]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Scarlet Delirium]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Soul Enslavement]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkslateblue&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px; text-align: center;&amp;quot; class=&amp;quot;wikitable R-Highlight-Orange mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;5%&amp;quot;|Level&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;50%&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Souleater]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 12 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Since this is already so niche, meriting into this does not really help in DPS.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Arcane Circle]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 10 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| AF feet already boost the duration to 4:30 with a recast of 5:00.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Last Resort]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 10 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;|  You want to reduce the downtime of this ability. 5/5 takes out 50 seconds from the recast. Minimal downtime = Higher DPS.&amp;lt;br &amp;gt;High value investment.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Last Resort]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| +2% Attack, -2% Defense&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| At 5/5 it will increase your attack under Last Resort by ~34.77% (89/256) and reduce your defense by the same amount.&amp;lt;br &amp;gt;High value investment.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Weapon Bash]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 6 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| You are going to hurt your DPS if you merit out of Last Resort Effect/Recast.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px; text-align: center;&amp;quot; class=&amp;quot;wikitable R-Highlight-Orange mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;5%&amp;quot;|Level&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;50%&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Dark Seal]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Enhances the accuracy of your next dark magic spell. Recast: 5min.&amp;lt;br /&amp;gt;Shorten cast time of all dark magic spells by 10% per merit.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &#039;&#039;&#039;Highly desirable.&#039;&#039;&#039; Dark Seal is especially useful for higher end content with [[Nether Void]] as it increases your dark magic accuracy, but does not impact potency.&amp;lt;br /&amp;gt;The augmented relic head will increase the duration of a Dark Sealed spell by 10% per merit level.&amp;lt;br /&amp;gt;This boils down to a longer Drain III HP boost which is why you 5/5 this.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Diabolic Eye]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Reduces maximum HP by 15%, increases accuracy. Recast: 5min.&amp;lt;br /&amp;gt;Increase physical accuracy by 5% per merit.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5 to 1/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| While an increase of +5% to overall accuracy (per merit) is nice, the loss of HP is undesirable and doesn&#039;t work well with current gameplay and mechanics.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Muted Soul]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Reduces enmity while using Souleater (separate from enmity gear/merits).&amp;lt;br /&amp;gt;Reduces enmity by 10(%) per merit.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5 to 1/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The enmity-10 is in fact -10%. Niche use as this affects enmity on &#039;&#039;&#039;all&#039;&#039;&#039; actions while Souleater is active.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Desperate Blows]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Reduces delay for two-handed weapons while under the effect of Last Resort.&amp;lt;br /&amp;gt;Reduces delay by 2% per merit.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5 to 5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &#039;&#039;&#039;Highly desirable.&#039;&#039;&#039; Last Resort offers a baseline 15% [[Job Ability Haste]] (for 2-handed weapons) by itself. Hasso &amp;amp; Haste Samba provide 10% (2-handed) and 5% (Any weapon type) respectively. And the cap for JA Haste is 25%.&amp;lt;br /&amp;gt;Without any additional Job Ability Haste, meriting Desperate Blows Effect 5/5 will place you at the JA Haste cap solely with Last Resort active.&amp;lt;br /&amp;gt;With capped Gear Haste (25%) and JA Haste (25%), you can cap (2-handed) weapon delay with just 30% [[Magic Haste]] (Haste II).&amp;lt;br /&amp;gt;Even though it reads that it reduces delay, Desperate Blows will not lower TP gain.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Job Points===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkslateblue&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
{| style=&amp;quot;background:#ccebfe; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;3&amp;quot;|[[Job Points]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;30%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;50%&amp;quot;|Notes on Effects&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|[[Blood Weapon]] Effect&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases the amount of HP absorbed while under the effects of Blood Weapon.&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases the amount of HP absorbed under Blood Weapon by 2% per point for a total of 40%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|[[Soul Enslavement]] Effect&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases the amount of TP absorbed while under the effects of Soul Enslavement.&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases the amount of TP absorbed under Soul Enslavement by 1% per point for a total of 20%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|[[Arcane Circle]] Effect&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Reduces the amount of damage taken from Arcana while under the effects of Arcane Circle.&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Reduces the amount of damage taken from Arcana while Arcane Circle is active by 1% per point for a total of 10%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|[[Last Resort]] Effect&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases physical attack while under the effects of Last Resort.&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases physical attack during Last Resort by 2 per point for a total of 40 physical attack.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|[[Souleater]] Duration&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases the effect duration of Souleater.&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases the effect duration of Souleater by 1 second per point for a total of 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|[[Weapon Bash]] Effect&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases damage dealt with Weapon Bash.&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases the amount of damage dealt by Weapon Bash by 10 per point for a total of 200 damage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|[[Nether Void]] Effect&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increase the amount absorbed by dark magic spells while under the effects of Nether Void.&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases the amount absorbed by Drain, Aspir, and the Absorb-line by 2% per point for a total of 20% absorbed.&amp;lt;br&amp;gt; Increases the number of beneficial statuses absorbed by Absorb-Attri by 1 per 10 points for a total 2 additional statuses.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|[[Arcane Crest]] Duration&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases effect duration of Arcane Crest.&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases effect duration of Arcane Crest by 1 second per point for a point of 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|[[Scarlet Delirium]] duration&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases the effect duration of Scarlet Delirium.&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases the effect duration of Scarlet Delirium&#039;s second stage by 1 second per point for a total of 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|[[Endark]] effect&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases additional darkness damage and physical attack while under the effects of Endark.&amp;lt;br &amp;gt;&#039;&#039;&#039;Hidden Bonus:&#039;&#039;&#039; Although it is not written in the help text, Endark Effect increases physical accuracy as well.&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases Endark&#039;s en-spell damage, physical attack &amp;amp; physical accuracy by 1 per point for a total of 20 to each category.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
------&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Fighter&#039;s Mask icon.png|link=]] &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
: &#039;&#039;&#039;Blood Knight&#039;&#039;&#039;&lt;br /&gt;
: An uncommon subjob. Still has uses while soloing and/or low-manning content, as well as for [[Scarlet Delirium]] hilarity if used correctly.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: Berserk, Aggressor, Warcry.&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: Defense Bonus II, Double Attack, Max HP Bonus I, Fencer I, &#039;&#039;Double Attack II &amp;amp; Max HP Bonus II (ML5).&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Kasuga Kabuto icon.png|link=]] &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
: The most commonly used subjob for a Dark Knight in a standard party or alliance setting. Mainly due in part to the offensive benefit of Hasso, as well as the defensive benefits of Seigan &amp;amp; Third Eye.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: Warding Circle, Third Eye, Hasso, Meditate, Seigan, Sekkanoki.&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: Zanshin II, Store TP II, &#039;&#039;Store TP III &amp;amp; Zanshin III (ML5).&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Rogue&#039;s Bonnet icon.png|link=]] &#039;&#039;&#039;[[Thief]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:&#039;&#039;&#039;2004 Called...&#039;&#039;&#039;&lt;br /&gt;
: Long defunct subjob for Dark Knight. Just Don&#039;t.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: Sneak Attack, Trick Attack.&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: Treasure Hunter II, &#039;&#039;Triple Attack I (ML30).&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Peltast&#039;s Mezail icon.png|link=]] &#039;&#039;&#039;[[Dragoon]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
: Recent changes such as the addition of [[WS Damage Boost]] trait and Mastery Level increases has made Dragoon a more interesting subjob with some niche utility. Still won&#039;t be used much by Dark Knight, but an honorable mention nonetheless.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: Jump, High Jump, &#039;&#039;Super Jump (ML5).&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: Dragon Killer, Accuracy Bonus I, Conserve TP, WS Damage Boost, &#039;&#039;WS Damage Boost II (ML30).&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Hattori Zukin icon.png|link=]] &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
: Adds a host of spells, abilities, and traits to add to your soloing and/or low-man tool kit. Won&#039;t see as much use, but still worth having for situations where it will be needed.&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: Dual Wield III, Subtle Blow III, Max HP Boost II.&lt;br /&gt;
* &#039;&#039;&#039;Buffing Ninjutsu&#039;&#039;&#039;: Tonko: Ichi/Ni, Utsusemi: Ichi/Ni.&lt;br /&gt;
* &#039;&#039;&#039;Enfeebling Ninjutsu&#039;&#039;&#039;: Kurayami: Ichi/Ni, Hojo: Ichi/Ni, Dokumori: Ichi, Jubaku: Ichi.&lt;br /&gt;
* &#039;&#039;&#039;Elemental Ninjutsu&#039;&#039;&#039;: Katon: Ichi/Ni, Suiton: Ichi/Ni, Raiton: Ichi/Ni, Doton: Ichi/Ni, Huton: Ichi/Ni, Hyoton: Ichi/Ni.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Maculele Tiara icon.png|link=]] &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
: &#039;&#039;&#039; &amp;quot;Dancing Mad&amp;quot; &#039;&#039;&#039;&lt;br /&gt;
: A high-utility subjob which provides Dual Wield and Job Ability Haste in the form of Haste Samba; survivability via Curing Waltz and Healing Waltz; debuffs such as Quickstep and Box Step; Sneak and Invisible via Spectral Jig, and self-Skillchains with Reverse Flourish. More ideal for soloing content which doesn&#039;t allow Trusts or subjects you to frequent debuffs.&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: Dual Wield II, Subtle Blow II, Evasion Bonus II, Accuracy Bonus.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: Sub-menus (see below)--&lt;br /&gt;
** &#039;&#039;&#039;Sambas&#039;&#039;&#039;: Drain Samba I ~ II, Aspir Samba, Haste Samba.&lt;br /&gt;
** &#039;&#039;&#039;Waltzs&#039;&#039;&#039;: Curing Waltz I ~ III, Divine Waltz, Healing Waltz.&lt;br /&gt;
** &#039;&#039;&#039;Steps&#039;&#039;&#039;: Quickstep, Box Step, Stutter Step.&lt;br /&gt;
** &#039;&#039;&#039;Flourishs&#039;&#039;&#039;: Animated Flourish, Desperate Flourish, Violent Flourish, Reverse Flourish, &#039;&#039;Building Flourish (ML5).&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Jigs&#039;&#039;&#039;: &#039;&#039;Chocobo Jig (ML30).&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Atrophy Chapeau icon.png|link=]] &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
: &#039;&#039;&#039;Crimson Knight&#039;&#039;&#039;&lt;br /&gt;
: Another utility-based subjob for soloing and/or low-man purposes. Grants Dark Knight access to Healing Magic, key Enhancing Magic spells, and the extensive pool of low-level Enfeebling Magic spells that Red Mage normally specializes in. &lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: Convert&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: Fast Cast II, Magic Attack Bonus II, Magic Defense Bonus II, &#039;&#039;Fast Cast III (ML30).&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Healing Magic&#039;&#039;&#039;: Cure I ~ IV, Raise I. &lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;:  Barspells (self), Protect III, Shell II, Haste, Regen, Refresh, Phalanx.&lt;br /&gt;
* &#039;&#039;&#039;Enfeebling Magic&#039;&#039;&#039;: Dia II, Diaga, Slow, Paralyze, Silence, Blind&amp;lt;small&amp;gt;1.&amp;lt;/small&amp;gt;, Dispel.&lt;br /&gt;
# Despite having access to most of the dark-aligned Enfeebling Magic spells, Dark Knight since its inception has not had native access to Blind...&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Scholar&#039;s M.board icon.png|link=]] &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
: &#039;&#039;&#039;The Tactician&#039;&#039;&#039;&lt;br /&gt;
: Scholar occupies a similar spot as Red Mage as a subjob for Dark Knight. However, Scholar offers further utility through various magic enhancing Job Abilities.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: Light Arts, Dark Arts, Sublimation. Sub-menus (see below)--&lt;br /&gt;
** &#039;&#039;&#039;Third Strategem use (ML5).&#039;&#039;&#039;&lt;br /&gt;
** Light Arts Stratagems: Penury, Addendum: White, Celery, Accession&lt;br /&gt;
** Dark Arts Stratagems: Parsimony, Alacrity, Addendum: Black, Manifestation, &#039;&#039;Ebullience (ML30).&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: Resist Silence II, Max MP Boost.&lt;br /&gt;
* &#039;&#039;&#039;Healing Magic&#039;&#039;&#039;: Cure I ~ III, Reraise, Status Effect -na&#039;s, &#039;&#039;Cure IV (ML30).&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: Storm Spells, Protect II, Shell II, Regen II, &#039;&#039;Protect III (ML5).&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Enfeebling Magic&#039;&#039;&#039;: Dispel.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Erilaz Galea icon.png|link=]] &#039;&#039;&#039;[[Rune Fencer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
: &#039;&#039;&#039;Rune of Darkness&#039;&#039;&#039;&lt;br /&gt;
: A utility subjob choice in the case of soloing and/or low-manning purposes, aimed specifically for survival against magic damage and status effects. Offers quite a bit in terms of enmity tools when in an off-tank or even main tank scenario.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: Sub-menus (see below)--&lt;br /&gt;
** &#039;&#039;&#039;Rune Enchantment&#039;&#039;&#039;: Ignus, Gellus, Flabra, Tellus, Sulpor, Unda, Lux, Tenebrae.&lt;br /&gt;
** &#039;&#039;&#039;Effusions&#039;&#039;&#039;: Swordplay, Swipe &amp;amp; Lunge.&lt;br /&gt;
** &#039;&#039;&#039;Wards&#039;&#039;&#039;: Vallation, Pflug, &#039;&#039;Valiance (ML5).&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Traits&#039;&#039;&#039;: Max HP Bonus II, Tenacity III, Magic Defense Bonus II, Inquartata II, Auto-Regen, &amp;quot;Magic Defense Bonus III &amp;amp; Accuracy Bonus I (ML5).&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;:  Barspells (self), Protect II, Shell II, Regen II, &#039;&#039;Stoneskin (ML 5).&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Divine Magic&#039;&#039;&#039;: Flash&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Ebers Cap icon.png|link=]] &#039;&#039;&#039;[[White Mage]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
: &#039;&#039;&#039;Gray Knight&#039;&#039;&#039;&lt;br /&gt;
: A niche subjob choice with similar utility to RDM or SCH, but with heightened emphasis on status curing. &lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: Divine Seal&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: Auto-Regen, Magic Defense Bonus II, &#039;&#039;Magic Defense Bonus III (ML5).&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Healing Magic&#039;&#039;&#039;: Cure I ~ IV, Curaga I ~ II, Reraise, Status Effect -na&#039;s, &#039;&#039;Curaga III (ML10)&#039;&#039;, &#039;&#039;Reraise II (ML35).&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;:  Barspells (group), Protect III, Shell II, Regen II, Haste, &#039;&#039;Shell III (ML40).&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Enfeebling Magic&#039;&#039;&#039;: Dia II, Diaga, Slow, Paralyze, Silence.&lt;br /&gt;
* &#039;&#039;&#039;Divine Magic&#039;&#039;&#039;: Flash&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons &amp;amp; Weapon Skills==&lt;br /&gt;
Dark Knight has access to a variety of weapon types and weaponskills.&amp;lt;br &amp;gt;While in most cases a weaponskill&#039;s main purpose is to do as much damage as possible, some can be leveraged and utilized for a wide range of status effects that are useful across various situations.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color:&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Primary Weapons====&lt;br /&gt;
=====Great Sword Options=====&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* [[File:Macbain icon.png|link=]] &#039;&#039;&#039;[[Macbain]]&#039;&#039;&#039;:&lt;br /&gt;
** How to obtain:&lt;br /&gt;
*** Chance coffer reward in Alluvion Skirmish zone [[Rala Waterways (U)]] upon successful objective achievements.&lt;br /&gt;
*** Trade 3 [[Mellidopt Wing]] to [[:Category:Alluvion_Skirmish#Lorissa|Lorissa]] in [[Yorcia Weald]].&lt;br /&gt;
&lt;br /&gt;
* [[File:Kaja Claymore icon.png|link=]] &#039;&#039;&#039;[[Kaja Claymore]] / [[Nandaka]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
*** Upgrades via materials bought from the [[Ambuscade]] NPC, [[Gorpa-Masorpa]].&lt;br /&gt;
*** Cost: 16,250 Hallmarks to upgrade from a base [[Tokko Claymore]] to a Kaja Claymore. 26,250 Hallmarks and one [[:Category:Pulse_Panoplia#Weapons|Pulse Weapon&amp;lt;sup&amp;gt;&#039;&#039;&#039;‡&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]] to fully upgrade to a Nandaka.&lt;br /&gt;
&lt;br /&gt;
* [[File:Raetic Algol icon.png|link=]] &#039;&#039;&#039;[[Raetic Algol]] / [[Raetic Algol +1]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
*** Crafted Only.&lt;br /&gt;
**Requirements:&lt;br /&gt;
***To equip Raetic Algol, the player requires &#039;&#039;&#039;&amp;quot;Superior 3&amp;quot;&#039;&#039;&#039; status: &#039;&#039;&#039;500 Job Points spent/invested.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[File:Zulfiqar icon.png|link=]] &#039;&#039;&#039;[[Zulfiqar]]&#039;&#039;&#039;: &lt;br /&gt;
** How to Obtain:&lt;br /&gt;
*** Chance drop from Gaes Fete NM [[Sarsaok]] in Reisenjima.&lt;br /&gt;
*** Can also be purchased for 800 Domain points from [[Zurim]].&lt;br /&gt;
&lt;br /&gt;
* [[File:Montante icon.png|link=]] &#039;&#039;&#039;[[Montante]] / [[Montante +1]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
*** Chance coffer reward from [[Sarama&#039;s Coffer]] item.&lt;br /&gt;
**** Coffers received from successfuly defeating [[Unity Concord|UNM]] [[Sarama]].&lt;br /&gt;
**See +1 for augments.&lt;br /&gt;
&lt;br /&gt;
* [[File:Takoba icon.png|link=]] &#039;&#039;&#039;[[Takoba]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
*** Chance drop from Gaes Fete NM [[Schah]] in Reisenjima.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Scythe Options=====&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* [[File:Voluspa Scythe icon.png|link=]] &#039;&#039;&#039;[[Voluspa Scythe]]&#039;&#039;&#039;:&lt;br /&gt;
** How to obtain:&lt;br /&gt;
*** Purchase from [[Zurim]] with Domain Invasion Points.&lt;br /&gt;
*** Cost: 80 Points.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* [[File:Cronus icon.png|link=]] &#039;&#039;&#039;[[Cronus]]&#039;&#039;&#039;:&lt;br /&gt;
** How to obtain:&lt;br /&gt;
*** Created by material trade-in to [[Oboro]]. Must have certain criteria met before Oboro will even speak to you, see NPC page for details.&lt;br /&gt;
*** Obtained by trading a [[Cehuetzi Claw]], a [[Ivory Sickle]], a [[Orichalcum Scythe]], and 150 of either [[Pluton|Plutons]], [[Beitetsu]], or [[Riftborn Boulder|Riftborn Boulders]].&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* [[File:Kaja Scythe icon.png|link=]] &#039;&#039;&#039;[[Kaja Scythe]] / [[Drepanum]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
*** Upgrades via materials bought from the [[Ambuscade]] NPC, [[Gorpa-Masorpa]].&lt;br /&gt;
*** Cost: 16,250 Hallmarks to upgrade from a base [[Tokko Scythe]] to a Kaja Scythe. 26,250 Hallmarks and one [[:Category:Pulse_Panoplia#Weapons|Pulse Weapon&amp;lt;sup&amp;gt;&#039;&#039;&#039;‡&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]] to fully upgrade to a Drepanum.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* [[File:Inanna icon.png|link=]] &#039;&#039;&#039;[[Inanna]]&#039;&#039;&#039;:&lt;br /&gt;
** How to obtain:&lt;br /&gt;
*** Chance coffer reward in Alluvion Skirmish zone [[Rala Waterways (U)]] upon successful objective achievements.&lt;br /&gt;
*** Trade 3 [[Mellidopt Wing]] to [[:Category:Alluvion_Skirmish#Lorissa|Lorissa]] in [[Yorcia Weald]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[File:Crepuscular Scythe icon.png|link=]] &#039;&#039;&#039;[[Crepuscular Scythe]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
***Chance drop from [[The Wyrm God]] High Tier Mission Battle.&lt;br /&gt;
***Cost: 30 Merit Points and &amp;lt;ahem&amp;gt; &#039;&#039;&#039;proper&#039;&#039;&#039; access requirement: Complete Abyssea (&amp;quot;Visions of&amp;quot;; &amp;quot;Scars of&amp;quot;; and &amp;quot;Heroes of&amp;quot;) Add-on Scenarios.&lt;br /&gt;
**** Good luck!&lt;br /&gt;
&lt;br /&gt;
* [[File:Agwu&#039;s Scythe icon.png|link=]] &#039;&#039;&#039;[[Agwu&#039;s Scythe]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
*** Purchasable from the [[Pilgrim Moogle]] in Rabao after successfully defeating the Atonement 3 NM [[Ongo]] in Sheol: Gaol battlefield of [[Odyssey]].&lt;br /&gt;
&lt;br /&gt;
* [[File:Dacnomania icon.png|link=]] &#039;&#039;&#039;[[Dacnomania]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
***  Chance drop from Gaes Fete NM [[Warder of Courage]] in Escha - Ru&#039;Aun.&lt;br /&gt;
**** Good luck!&lt;br /&gt;
&lt;br /&gt;
=====Notes on Great Sword versus Scythe=====&lt;br /&gt;
*Have had a series of discussions and conversations around Great Sword and Scythe use. In particular, “Which is best?”, “Which is stronger (strongest)?” So taking a moment to discuss this topic, in an abundance of caution that it has not been explained well in other sections. [[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]])&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;So which is stronger, Great or Scythe?&#039;&#039;&#039;&lt;br /&gt;
**Well… the short answer is: &#039;&#039;&#039;They are equivalent..&#039;&#039;&#039; and it really depends on what you are doing.&lt;br /&gt;
**As one of the oldest sayings in FFXI goes, &#039;&#039;“Shit&#039;s situational.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Let&#039;s do some basic compare and contrast:&#039;&#039;&#039;&lt;br /&gt;
**Scythes typically have higher base damage ratings than Great Swords. &#039;&#039;&#039;But what does that mean…?&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Example:&#039;&#039;&#039; It means melee hits with Scythes are always higher.&lt;br /&gt;
***&#039;&#039;It also means Scythes have a higher damage ceiling than Great Swords. More on that later.&#039;&#039;&lt;br /&gt;
**Great Sword endgame Weaponskills do more raw damage.&lt;br /&gt;
**Scythe Weaponskills have better Skillchain properties. &#039;&#039;&#039;But what does that mean…?&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Example:&#039;&#039;&#039; It means Scythe Weaponskills link together easier to create long(er) Skillchains. Skillchain damage can (in some cases) mirror or overtake the damage your Weaponskill does by itself.&lt;br /&gt;
**Scythe Weaponskills, generally speaking, have more utility use. &#039;&#039;&#039;But what does that mean…?&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Example:&#039;&#039;&#039; Using: [[Guillotine]] to silence; [[Infernal Scythe]] to lower attack; [[Entropy]] to restore MP; [[Catastrophe]] to restore HP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Advanced Notes:&#039;&#039;&#039;&lt;br /&gt;
**As mentioned earlier, Scythe has “a higher damage ceiling” than Great Swords does. This has to do with Physical Damage Limit.&lt;br /&gt;
**As mentioned in the introduction, Dark Knight has the highest job trait tiers of both Physical [[Attack Bonus]] and [[Smite]]. Dark Knight also has the highest tiered trait of Physical [[Damage Limit+]] (Link provided).&lt;br /&gt;
***&#039;&#039;&#039;Put as plainly as possibly:&#039;&#039;&#039;&lt;br /&gt;
****Physical Damage Limit (PDL) is a function of “Physical Differential” (pDIF). PDL+ increases the maximum damage multiplier of pDIF, based on a ratio of Attack versus target Defense (for example, 2:1).&lt;br /&gt;
****Every weapon type has its own ratio maximum. Scythe PDL is 4.0 versus target Defense, where as Great Sword is 3.75 versus target Defense. &#039;&#039;&#039;But what does that mean…?&#039;&#039;&#039;&lt;br /&gt;
*****&#039;&#039;&#039;Example:&#039;&#039;&#039; If an enemy has a Defense rating of 1,000.. the player character’s damage caps off at 4,000 Attack with Scythe; and 3,750 Attack with Great Sword.&lt;br /&gt;
&lt;br /&gt;
====Auxiliary Weapons====&lt;br /&gt;
=====Sword Options=====&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* [[File:Kaja Sword icon.png|link=]] &#039;&#039;&#039;[[Kaja Sword]] / [[Naegling]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
*** Upgrades via materials bought from the [[Ambuscade]] NPC, [[Gorpa-Masorpa]].&lt;br /&gt;
*** Cost: 16,250 Hallmarks to upgrade from a base [[Tokko Sword]] to Kaja Sword. 26,250 Hallmarks and one [[:Category:Pulse_Panoplia#Weapons|Pulse Weapon&amp;lt;sup&amp;gt;&#039;&#039;&#039;‡&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]] to fully upgrade to Naegling.&lt;br /&gt;
&lt;br /&gt;
* [[File:Reikiko icon.png|link=]] &#039;&#039;&#039;[[Reikiko]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
*** Chance drop from Gaes Fete NM [[Kouryu]] in Escha - Ru&#039;Aun.&lt;br /&gt;
&lt;br /&gt;
=====Axe Options=====&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* [[File:Kaja Axe icon.png|link=]] &#039;&#039;&#039;[[Kaja Axe]] / [[Dolichenus]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
*** Upgrades via materials bought from the [[Ambuscade]] NPC, [[Gorpa-Masorpa]].&lt;br /&gt;
*** Cost: 16,250 Hallmarks to upgrade from a base [[Tokko Axe]] to a Kaja Axe. 26,250 Hallmarks and one [[:Category:Pulse_Panoplia#Weapons|Pulse Weapon&amp;lt;sup&amp;gt;&#039;&#039;&#039;‡&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]] to fully upgrade to a Dolichenus.&lt;br /&gt;
&lt;br /&gt;
* [[File:Beryllium Pick icon.png|link=]] &#039;&#039;&#039;[[Beryllium Pick]] / [[Beryllium Pick +1]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
*** Crafted Only.&lt;br /&gt;
***To equip Raetic Beryllium Pick, the player requires &#039;&#039;&#039;&amp;quot;Superior 2&amp;quot;&#039;&#039;&#039; status: &#039;&#039;&#039;100 Job Points spent/invested.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Great Axe Options=====&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* [[File:Kaja Chopper icon.png|link=]] &#039;&#039;&#039;[[Kaja Chopper]] / [[Lycurgos]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
*** Upgrades via materials bought from the [[Ambuscade]] NPC, [[Gorpa-Masorpa]].&lt;br /&gt;
*** Cost: 16,250 Hallmarks to upgrade from a base [[Tokko Chopper]] to a Kaja Chopper. 26,250 Hallmarks and one [[:Category:Pulse_Panoplia#Weapons|Pulse Weapon&amp;lt;sup&amp;gt;&#039;&#039;&#039;‡&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]] to fully upgrade to a Lycurgos.&lt;br /&gt;
&lt;br /&gt;
* [[File:Hepatizon Axe icon.png|link=]] &#039;&#039;&#039;[[Hepatizon Axe]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
*** Crafted Only.&lt;br /&gt;
**Requirements:&lt;br /&gt;
***To equip Hepatizon Axe, the player requires &#039;&#039;&#039;&amp;quot;Superior 2&amp;quot;&#039;&#039;&#039; status: &#039;&#039;&#039;100 Job Points spent/invested.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Club Option=====&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* [[File:Loxotic Mace icon.png|link=]] &#039;&#039;&#039;[[Loxotic Mace]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
*** Chance coffer reward from [[G. Grenade&#039;s Coffer]] item.&lt;br /&gt;
**** Coffers received from successfully defeating [[Unity Concord|UNM]] [[Grand Grenade]].&lt;br /&gt;
** See +1 for augments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ultimate Weapons===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color:&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Great Swords====&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* [[File:Ragnarok (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Ragnarok (Level 119 III)]]&#039;&#039;&#039;: [[Relic Weapon|Relic Great Sword]]&lt;br /&gt;
** Weapon Skill: [[Scourge]]&lt;br /&gt;
&lt;br /&gt;
* [[File:Caladbolg (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Caladbolg (Level 119 III)]]&#039;&#039;&#039;: [[Empyrean Weapon|Empyrean Great Sword]]&lt;br /&gt;
** Weapon Skill: [[Torcleaver]]&lt;br /&gt;
&lt;br /&gt;
* [[File: Helheim (Level 119) icon.png|link=]] &#039;&#039;&#039;[[Helheim]]&#039;&#039;&#039;: [[Prime Weapons|Prime Great Sword]]&lt;br /&gt;
** Weapon Skill: [[Fimbulvetr]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Scythes====&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
*[[File:Apocalypse (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Apocalypse (Level 119 III)]]&#039;&#039;&#039;: [[Relic Weapon|Relic Scythe]]&lt;br /&gt;
** Weapon Skill: [[Catastrophe]]&lt;br /&gt;
&lt;br /&gt;
* [[File:Liberator (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Liberator (Level 119 III)]]&#039;&#039;&#039;: [[Mythic Weapon|Mythic Scythe]]&lt;br /&gt;
** Weapon Skill: [[Insurgency]]&lt;br /&gt;
&lt;br /&gt;
* [[File:Redemption (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Redemption (Level 119 III)]]&#039;&#039;&#039;: [[Empyrean Weapon|Empyrean Scythe]]&lt;br /&gt;
** Weapon Skill: [[Quietus]]&lt;br /&gt;
&lt;br /&gt;
* [[File:Anguta icon.png|link=]] &#039;&#039;&#039;[[Anguta]]&#039;&#039;&#039;: [[Aeonic Weapon|Aeonic Scythe]]&lt;br /&gt;
** Weapon Skill: [[Entropy]]&lt;br /&gt;
&lt;br /&gt;
* [[File:Father Time icon.png|link=]] &#039;&#039;&#039;[[Father Time]]&#039;&#039;&#039;: [[Su5|Divergence Su5 Scythe]]&lt;br /&gt;
** Weapon Skill: N/A&lt;br /&gt;
&lt;br /&gt;
* [[File:Foenaria (Level 119) icon.png|link=]] &#039;&#039;&#039;[[Foenaria (Level 119)]]&#039;&#039;&#039;: [[Prime Weapons|Prime Scythe]]&lt;br /&gt;
** Weapon Skill: [[Origin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon Skills===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color:&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Great Sword====&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;[[Shockwave]]&#039;&#039;&#039;: Learned at 150 Great Sword Skill&lt;br /&gt;
:* One of the earliest utility-based weapon skills you can learn.&lt;br /&gt;
:* Functionally a short-ranged Sleepga centered around the player. Use it for larger pulls to make it easier for cures and tanking.&lt;br /&gt;
:* A full Accuracy &amp;amp; Magic Accuracy set such as Flamma +2 from [[Ambuscade Rewards|Ambuscade]] will land this on most fodder mobs.&lt;br /&gt;
:* Because of Shockwave&#039;s AoE (Area of Effect) nature, it can be [ab]used to whittle mobs down around the player with little consequence.&lt;br /&gt;
:* You can use a full set of [[Fallen%27s_Armor_Set|Relic Reforge +2 or +3]] to increase it&#039;s physical damage and still maintain a high level of Accuracy &amp;amp; Magic Accuracy.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Ground Strike]]&#039;&#039;&#039;: Learnable at *250 Great Sword Skill &#039;&#039;&#039;minimum&#039;&#039;&#039; via the Weapon Skill Quest [[Inheritance]].&lt;br /&gt;
:** Accessible when equipped with [[File:Kaja Claymore icon.png|link=]][[Kaja Claymore]] &amp;amp; [[File:Nandaka icon.png|link=]][[Nandaka]] from Ambuscade.&lt;br /&gt;
:* 75 cap Torcleaver.&lt;br /&gt;
:* Great for opening, connecting, and/or closing skillchains with both Fragmentation and Distortion skillchain properties.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Herculean Slash]]&#039;&#039;&#039;: Learned at 290 Great Sword Skill.&lt;br /&gt;
:*  Low damage Ice-base Weapon skill.&lt;br /&gt;
:* Offers utility in its ability to paralyze mobs that you use it on. The paralysis may not be very potent but still worth keeping in mind.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Scourge]]&#039;&#039;&#039;: Accessible when equipped with [[File:Ragnarok icon.png|link=]][[Ragnarok]].&lt;br /&gt;
:*Relic Weapon Skill&lt;br /&gt;
:* One of Great Sword&#039;s two Light skillchain property weapon skills and the &#039;&#039;&#039;only&#039;&#039;&#039; Fusion skillchain property weapon skill.&lt;br /&gt;
:* Alternative Great Sword Accuracy Swaps have made using [[Ragnarok (Level 119 III)|Ragnarok]] even more niche for this reason.&lt;br /&gt;
:* Scourge is a great skillchain linker for Great Swords on Dark Knight and provides an alternative for multi-step Fusion &amp;amp; Fragmentation into Light skillchains.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Resolution]]&#039;&#039;&#039;: Learnable at 357 Great Sword Skill &#039;&#039;&#039;minimum&#039;&#039;&#039;. Requires Merit Points to unlock. Pleas see [[File:Merit Point-Icon.png|link=Merit#Weapon_Skill_Merit_Points]]&lt;br /&gt;
:* Dark Knights &#039;&#039;second best Great Sword weapon skill.&#039;&#039;&lt;br /&gt;
:* Seeing as Resolution is a TP replicating weapon skill, the key is focusing on multi-hit proc&#039;s for spike damage. If a swing misses in the weapon skill, &#039;&#039;&#039;you will notice.&#039;&#039;&#039;&lt;br /&gt;
:* Resolution also offers utility in its Fragmentation property when fighting mobs that absorb skillchain damage (ie: Light skillchains from Torcleaver spam, or when you don&#039;t want to skillchain with the current &amp;quot;Meta&amp;quot; weapon skills like Savage Blade).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Torcleaver]]&#039;&#039;&#039;: Accessible when equipped with [[File:Caladbolg icon.png|link=]][[Caladbolg]]. Learnable after completing [[Kupofried&#039;s Great Sword Moogle Magic]].&lt;br /&gt;
:* Empyrean Weapon Skill&lt;br /&gt;
:* By far Dark Knights &#039;&#039;strongest Great Sword weapon skill.&#039;&#039; Boasting an 80% Vitality modifier, you would want to stack as much [[Vitality|VIT]] and [[Weapon Skill Damage|WSDMG]] as you can.&lt;br /&gt;
:* Also scales &#039;&#039;&#039;extremely&#039;&#039;&#039; well with TP overflow, so the higher the TP you use this weapon skill at, the more damage you get out of it.&lt;br /&gt;
:* Pair this up with [[Caladbolg (Level 119 III)|Caladbolg]] and watch your overall damage soar. Even when solo, spamming light skillchains will do insane damage to mobs that aren&#039;t light based.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Fimbulvetr]]&#039;&#039;&#039;: Accessible when equipped with [[File:Helheim (Level 119) icon.png|link=]][[Helheim]].&lt;br /&gt;
:*Prime Weapon Skill&lt;br /&gt;
:* On par with Torcleaver.&lt;br /&gt;
:* Stat modifiers and TP scaling are extremely competitive, but added bonus of having a 3-step skillchain into Darkness to boot.&lt;br /&gt;
:* Tethered to [[Helheim (Level 119 III)]] or [[Helheim (Level 119 II)|(Level 119 II)]]; Can only be used within [[Sortie]] with the [[Helheim (Level 119)]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Scythe====&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;[[Shadow of Death]]&#039;&#039;&#039;: Learned at 70 Scythe Skill.&lt;br /&gt;
:* Dark-base Elemental weapon skill which scales with TP.&lt;br /&gt;
:* Offers niche utility as an Elemental weapon skill. As such, Shadow of Death will never miss outside of special circumstances such as a magic shield.&lt;br /&gt;
:* Great for times where [double] Darkness weather can be [ab]used and / or for when Perfect Dodge or Invincible is active. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Guillotine]]&#039;&#039;&#039;: Learned at 200 Scythe Skill.&lt;br /&gt;
:* Bread &amp;amp; butter Scythe weapon skill for Dark Knights of a certain age (75 Cap Era).&lt;br /&gt;
:* While lacking in the damage department, Guillotine serves two great purposes:&lt;br /&gt;
:** Skillchain connector for a four-step Light skillchain with Scythe.&lt;br /&gt;
:** As well as having a moderately high chance of landing Silence on most everything short of mobs with Resist Silence job trait.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Cross Reaper]]&#039;&#039;&#039;: Learned at 225 Scythe Skill.&lt;br /&gt;
:* Dark Knight&#039;s &#039;&#039;strongest &#039;&#039;&#039;Scythe&#039;&#039;&#039; weapon skill&#039;&#039; by far.&lt;br /&gt;
:* Much like Torcleaver, Cross Reaper scales well with TP &amp;amp; is a necessary component in a standard three to five-step double Darkness skillchain.&lt;br /&gt;
:* While Cross Reaper may not be tied to an Ultimate weapon, it pairs very nicely with Anguta for ridiculous levels of damage.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Spiral Hell]]&#039;&#039;&#039;: Learnable at 240 Scythe Skill minimum via the Weapon Skill Quest [[Souls in Shadow]].&lt;br /&gt;
:** Accessible when equipped with [[File:Kaja Scythe icon.png|link=]][[Kaja Scythe]] &amp;amp; [[File:Drepanum icon.png|link=]][[Drepanum]] from Ambuscade.&lt;br /&gt;
:* 75 cap Cross Reaper. Has fallen out of prominence due to positive adjustments to Cross Reaper and both weapon skills having the same skillchain property of Distortion.&lt;br /&gt;
:* &#039;&#039;Mentioning for historical reference moreso than for actual use.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Infernal Scythe]]&#039;&#039;&#039;: 300 Scythe Skill.&lt;br /&gt;
:* A 99 cap updated version of Shadow of Death.&lt;br /&gt;
:* In order to differentiate the two weapon skills, Internal Scythe &#039;&#039;&#039;does not&#039;&#039;&#039; scale with fTP, &#039;&#039;but also&#039;&#039; &#039;&#039;&#039;has no dINT modifier&#039;&#039;&#039; &#039;&#039;(Difference between player Intelligence and Mob Intelligence).&#039;&#039;&lt;br /&gt;
:* Infernal Scythe also serves a utility purpose in lowering mob attack by 25% for a minimum of 3 minutes, similar to [[Weapon Break]].&lt;br /&gt;
:* Damage from Infernal Scythe won&#039;t be nearly as high as other weapon skills but definitely deserves an honorable mention.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Catastrophe]]&#039;&#039;&#039;: Accessible when equipped with [[File:Apocalypse icon.png|link=]][[Apocalypse]].&lt;br /&gt;
:* Relic Weapon Skill&lt;br /&gt;
:* Relic-based weapon skill and Dark Knight&#039;s bread &amp;amp; butter entry point to soloing.&lt;br /&gt;
:** One of the two relic weapon skills Dark Knight has access to (the other being the greatsword skill Scourge).&lt;br /&gt;
:* Catastrophe has a static fTP value.&lt;br /&gt;
:** &#039;&#039;&#039;However&#039;&#039;&#039;, the drain effect itself scales with TP (~70% of damage dealt).&lt;br /&gt;
:* With a fully upgraded (Afterglowed) item level 119 Apocalypse, Catastrophe&#039;s attached Aftermath effect offers +10% Job Ability Haste, easing off dependence to job abilities such as Last Resort, Hasso, or Haste Samba for capping melee delay.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Insurgency]]&#039;&#039;&#039;: Accessible when equipped with [[File:Liberator icon.png|link=]][[Liberator]]. Learnable after completing [[Unlocking a Myth (Dark Knight)]].&lt;br /&gt;
:*Mythic Weapon Skill&lt;br /&gt;
:* Dark Knights second best&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; &#039;&#039;Scythe&#039;&#039; weapon skill.&lt;br /&gt;
:* Primarily a damage weapon skill, Insurgency is unique in that it utilizes both multi-hit as well as front-loaded damage.&lt;br /&gt;
:* Similar to Scourge, Insurgency is the only Fusion option in the Scythe category.&lt;br /&gt;
# &#039;&#039;&#039;Requires&#039;&#039;&#039; fully upgraded [[Liberator (Level 119 III)]] in order to reach fully realized damage potential.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Quietus]]&#039;&#039;&#039;:  Accessible when equipped with [[File:Redemption icon.png|link=]][[Redemption]].. Learnable after completing [[Kupofried&#039;s Scythe Moogle Magic]].&lt;br /&gt;
:* Empyrean Weapon Skill&lt;br /&gt;
:** Dark Knight&#039;s other Empyrean weapon-based weapon skill.&lt;br /&gt;
:* Quietus has a static fTP value, but bears special mention for the fact that its special feature is &amp;quot;Ignore&#039;s Enemy Defense&amp;quot; starting at 10% (1,000 TP) up to 50% Defense Ignored (3,000 TP) which shines in lower buffed scenarios.&lt;br /&gt;
:* Quietus is the second Scythe weapon skill with a native Darkness skillchain property (with a sub-property of Gravitation), making it another excellent closer for a multi-step Darkness skillchain.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Entropy]]&#039;&#039;&#039;: Learnable at 357 Scythe Skill &#039;&#039;&#039;minimum&#039;&#039;&#039;. Requires Merit Points to unlock. Pleas see [[File:Merit Point-Icon.png|link=Merit#Weapon_Skill_Merit_Points]].&lt;br /&gt;
:** Accessible when equipped with [[File:Anguta icon.png|link=]][[Anguta]].&lt;br /&gt;
:* Originally, a Merit Point weapon skill, Entropy was updated as an Aeonic weapon-based weapon skill.&lt;br /&gt;
:* Entropy&#039;s fTP value does not climb that high (starting at 0.75 to a maximum of 2.0).&lt;br /&gt;
:** However, Entropy is an fTP replicating weapon skill which means all swings hit at the same functional value. Which helps to close the gap in damage.&lt;br /&gt;
:* Entropy serves a significant utility purpose for Dark Knight in replenishing the player&#039;s MP pool by 15~20% of damage dealt.&lt;br /&gt;
:* When equipped with an [[File:Anguta icon.png|link=]]Anguta, Entropy gains a native Darkness skillchain property and unlocks the Aftermath effect of Level 4 &#039;&#039;Ultimate&#039;&#039; skillchains, Umbra &amp;amp; Radiance.&lt;br /&gt;
:** &#039;&#039;Skillchain damage gains a noticeable increase as well.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Origin]]&#039;&#039;&#039;: Accessible when equipped with [[File:Foenaria (Level 119) icon.png|link=]][[Foenaria]].&lt;br /&gt;
:*Prime Weapon Skill&lt;br /&gt;
:* On par with if not straight surpassing Cross Reaper. Added bonus that it restores HP &amp;amp; MP.&lt;br /&gt;
:* TP scaling is very generous!&lt;br /&gt;
:* Offers a simply 3-step Light skillchain option.&lt;br /&gt;
:* Tethered to [[Foenaria (Level 119 III)]] or [[Foenaria (Level 119 II)|(Level 119 II)]]; Can only be used within [[Sortie]] with [[Foenaria (Level 119)]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sword====&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;[[Savage Blade]]&#039;&#039;&#039;: Learnable at  240 Sword Skill &#039;&#039;&#039;minimum&#039;&#039;&#039; via the Weapon Skill Quest [[Old Wounds]].&lt;br /&gt;
:** Accessible when mainhand is equipped with [[File:Kaja Sword icon.png|link=]][[Kaja Sword]] &amp;amp; [[File:Naegling icon.png|link=]][[Naegling]] from Ambuscade.&lt;br /&gt;
:* Scales well with fTP and TP overflow.&lt;br /&gt;
:** Does not synchronize well with Dark Knight&#039;s current playstyle.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Requiescat]]&#039;&#039;&#039;: Learnable at 357 Sword Skill &#039;&#039;&#039;minimum&#039;&#039;&#039;. Requires Merit Points to unlock. Please see [[File:Merit Point-Icon.png|link=Merit#Weapon_Skill_Merit_Points]].&lt;br /&gt;
:* Requiescat was originally a Merit-based Weapon Skill which primarily served as a utility weapon skill for serving out Non-Elemental damage.&lt;br /&gt;
:* Skill ability reads as &amp;quot;Attack power varies with TP&amp;quot;.&lt;br /&gt;
:** As such won&#039;t see much use outside of situations such as breaking through a specialty damage shield.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Sanguine Blade]]&#039;&#039;&#039;: Learned at 300 Sword Skill.&lt;br /&gt;
:* Honorable mention. Castrophe without the Apocalypse.&lt;br /&gt;
:* Falls under Magic Weapon Skills, so will never miss, but... has a dINT stat attached.&lt;br /&gt;
:* Heavily influenced by MAB as well as Darkness affinity accessories.&lt;br /&gt;
:* Retains a static fTP value but the drain effect scales with TP (50% to 160%).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Axe====&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;[[Mistral Axe]]&#039;&#039;&#039;: Accessible with a [[File:Beryllium Pick icon.png|link=]][[Beryllium Pick]] &amp;amp; [[File:Beryllium Pick +1 icon.png|link=]][[Beryllium Pick +1]].&lt;br /&gt;
:* A single-hit &amp;quot;ranged&amp;quot; weapon skill &#039;&#039;(usuable up to 15 yalms away)&#039;&#039;.&lt;br /&gt;
:* Scales extremely well with TP and offers the Fusion skillchain property.&lt;br /&gt;
:* Only downside is Mistral Axe lacks a second weapon skill modifier and relies heavily on its 50% STR modifier.&lt;br /&gt;
:** Perhaps this was done for balance purposes.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Decimation]]&#039;&#039;&#039;: Learnable at 240 Axe Skill &#039;&#039;&#039;minimum&#039;&#039;&#039; via the Weapon Skill Quest [[Axe the Competition]]. Accessible with [[File:Kaja Axe icon.png|link=]][[Kaja Axe]] / [[File:Dolichenus icon.png|link=]][[Dolichenus]] from ambuscade.&lt;br /&gt;
:* Mulit-hit weapon skill. Damage does not scale with TP.&lt;br /&gt;
:** However, Decimation is TP replicating and offers the Fusion skillchain property as well. Making it a highly effective weapon skill with minimal gear investment.&lt;br /&gt;
:* Highly recommended for new and returning players just starting out without REMA weapons.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Ruinator]]&#039;&#039;&#039;: Learnable at 357 Axe Skill &#039;&#039;&#039;minimum&#039;&#039;&#039;. Requires Merit Points to unlock. Please see [[File:Merit Point-Icon.png|link=Merit#Weapon_Skill_Merit_Points]].&lt;br /&gt;
:* Essentially a Merit Point-based variation on Decimation.&lt;br /&gt;
:* In order to differentiate the two weapon skills, Ruinator Was given a 10% attack bonus and the Distortion skillchain property.&lt;br /&gt;
:* Ruinator primarily serves more as a skillchain connector than a source of damage.&lt;br /&gt;
:* Still worth keeping a point in if you can swing it. (No pun intended)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[Great Axe]]====&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;[[Armor Break]]&#039;&#039;&#039;: Learnable at 100 Great Axe Skill.&lt;br /&gt;
:* Learned at an even lower skill level than even Shockwave.&lt;br /&gt;
:** Armor Break is the earliest and one of the most effective utility weapon skills a Dark Knight can use.&lt;br /&gt;
:* Armor Break focuses on lowering the mob&#039;s defense, offering a Defense Down effect of -25% defense ranging from &#039;&#039;&#039;3 to 9 minutes&#039;&#039;&#039; based on the TP value used at.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Full Break]]&#039;&#039;&#039;: Accessible when equipped with [[File:Hepatizon Axe +1 icon.png|link=]][[Hepatizon Axe +1]] &amp;amp; [[File:Hepatizon Axe icon.png|link=]][[Hepatizon Axe]].&lt;br /&gt;
:* Full Break is a combination of all the Great Axe weapon skills, but each effect is a lower potency than their individual-based weapon skills&lt;br /&gt;
:** Lowers mob attack and defense by 12.5% and lowers evasion and accuracy by 20 points.&lt;br /&gt;
:*Same as Armor Break above, the duration is based on TP value used at, at a minimum of 3 minutes.&lt;br /&gt;
:** Individual effects can each be resisted independent of one another.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Fell Cleave]]&#039;&#039;&#039;: Learnable at 300 Great Axe Skill.&lt;br /&gt;
:* Excellent crowd control/cleaving  weapon skill that deals damage based on [[Weapon Skill Damage|WSDMG]] gear as well as your [[Strength|STR]].&lt;br /&gt;
:* Damage does not scale with TP...&lt;br /&gt;
:** However, Fell Cleave&#039;s Area of Effect expands with higher TP values.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Upheaval]]&#039;&#039;&#039;: Learnable at 357 Great Axe Skill &#039;&#039;&#039;minimum&#039;&#039;&#039;. Please see [[File:Merit Point-Icon.png|link=Merit#Weapon_Skill_Merit_Points]].&lt;br /&gt;
:* Strongest &#039;&#039;Great Axe&#039;&#039; weapon skill Dark Knight has access to. Period.&lt;br /&gt;
:* Merit Point based weapon skill; eerily similar to Insurgency (except for a high weapon skill modifier).&lt;br /&gt;
:** Utilizes both multi-hit as well as front-loaded damage and is yet another option for the Fusion skillchain property.&lt;br /&gt;
:* Is well worth keeping around, especially if you were to make a [[Lycurgos]].&lt;br /&gt;
:** &#039;&#039;But that&#039;s a point to explore later on.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Club====&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;[[Judgment]]&#039;&#039;&#039;: Learnable at 200 Club Skill.&lt;br /&gt;
:* The club equivalent of Savage Blade.&lt;br /&gt;
:* Scales extremely well with TP.&lt;br /&gt;
:* Great for situations where slashing damage may not be feasible or blunt damage is far more exploitable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
===Job Specific Equipment===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color:&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Artifact Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Ignominy Armor Set&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Ig. Burgeonet +4&lt;br /&gt;
|Item= Ig. Burgeonet +4&lt;br /&gt;
|Augment= N/A&lt;br /&gt;
|Upgrade= Maybe&lt;br /&gt;
|Notes= Largely a casting swap in piece used for the Absorb Duration.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Ig. Cuirass +4&lt;br /&gt;
|Item= Ig. Cuirass +4&lt;br /&gt;
|Augment= N/A&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= &#039;&#039;&#039;Comparable to R25 Nyame.&#039;&#039;&#039; One of the strongest Weapon Skill Damage bodies you can have.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Ig. Fin. Gaunt. +4&lt;br /&gt;
|Item= Ig. Fin. Gaunt. +4&lt;br /&gt;
|Augment= N/A&lt;br /&gt;
|Upgrade= Maybe&lt;br /&gt;
|Notes= Swap piece for Weapon Bash. The Bash augmentation adds a Chainbound effect to the enemy, making skillchaining simpler.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Ig. Flanchard +4&lt;br /&gt;
|Item= Ig. Flanchard +4&lt;br /&gt;
|Augment= N/A&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= Significant amount of Double Attack.&amp;lt;br &amp;gt;&#039;&#039;&#039;High priority piece.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Ig. Sollerets +4&lt;br /&gt;
|Item= Ig. Sollerets +4&lt;br /&gt;
|Augment= N/A&lt;br /&gt;
|Upgrade= No&lt;br /&gt;
|Notes= Swap in piece for extending the duration of Arcane Circle.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;At +4, the artifact set will be used in your maximum [[magic accuracy]] sets.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Relic Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Fallen&#039;s Armor Set&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Fall. Burgeonet +4&lt;br /&gt;
|Item= Fall. Burgeonet +4&lt;br /&gt;
|Augment= Enhances &amp;quot;Dark Seal&amp;quot; effect&lt;br /&gt;
|Upgrade= Yes!&lt;br /&gt;
|Notes= Major Drain 3 as well as Absorb- swap when Dark Seal is being used. &amp;lt;br&amp;gt;&#039;&#039;&#039;High priority piece.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Fall. Cuirass +4&lt;br /&gt;
|Item= Fall. Cuirass +4&lt;br /&gt;
|Augment= Enhances &amp;quot;Blood Weapon&amp;quot; effect&lt;br /&gt;
|Upgrade= Maybe.&lt;br /&gt;
|Notes= Significant Magic Attack Bonus stat.&amp;lt;br &amp;gt;Prior to Nyame, useful for Magic Weapon Skills.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Fall. Fin. Gaunt. +4&lt;br /&gt;
|Item= Fall. Fin. Gaunt. +4&lt;br /&gt;
|Augment= Enhances &amp;quot;Diabolic Eye&amp;quot; effect&lt;br /&gt;
|Upgrade= Yes!&lt;br /&gt;
|Notes= Significant amounts of Magic Attack Bonus, Dark Magic Skill and Drain/Aspir potency.&amp;lt;br &amp;gt;Major Drain 3 swap.&amp;lt;br &amp;gt;Prior to Nyame, useful for Magic Weapon Skills.&amp;lt;br &amp;gt; &#039;&#039;&#039;High priority piece.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Fall. Flanchard +4&lt;br /&gt;
|Item= Fall. Flanchard +4&lt;br /&gt;
|Augment= Enhances &amp;quot;Muted Soul&amp;quot; effect&lt;br /&gt;
|Upgrade= Yes!&lt;br /&gt;
|Notes= Prior to Nyame, one of the strongest Weapon Skill Damage pieces.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Fallen&#039;s So. +4&lt;br /&gt;
|Item= Fallen&#039;s So. +4&lt;br /&gt;
|Augment= Enhances &amp;quot;Desperate Blows&amp;quot; effect&lt;br /&gt;
|Upgrade= No.&lt;br /&gt;
|Notes= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Divergence Weapon&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Father Time&lt;br /&gt;
|Item= Father Time&lt;br /&gt;
|Augment= Multiple.&lt;br /&gt;
|Upgrade= Yes.&lt;br /&gt;
|Notes= Shown previously in the weapon section, this Divergence-based Scythe is quite useful when augmented and used appropriately. Has three augment paths which turn it into either a mini-Empyrean, a mini-Mythic, or the strongest Drain/Aspir option in the weapon slot available.&amp;lt;br &amp;gt;The HQ1 variant, [[Fallen&#039;s Scythe]], is also a decent alternative.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Divergence Neck Accessory&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Abyssal Beads +2&lt;br /&gt;
|Item= Abyssal Beads +2&lt;br /&gt;
|Augment= STR+25, STP+7, PDL+10%&lt;br /&gt;
|Upgrade= Yes!&lt;br /&gt;
|Notes= Divergence-based neck slot. As can be gleaned, offers significant melee stats that play to DRK&#039;s strengths.&amp;lt;br &amp;gt;Don&#039;t settle for less than the HQ1 variant, [[Abyssal Beads +1]].&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Empyrean Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Heathen&#039;s Armor Set&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Heath. Bur. +3&lt;br /&gt;
|Item= Heath. Bur. +3&lt;br /&gt;
|Augment= N/A&lt;br /&gt;
|Upgrade= Maybe.&lt;br /&gt;
|Notes= Selective Weapon Skill swap piece.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Heath. Cuirass +3&lt;br /&gt;
|Item= Heath. Cuirass +3&lt;br /&gt;
|Augment= N/A &lt;br /&gt;
|Upgrade= Yes!&lt;br /&gt;
|Notes= Massive Dread Spikes swap.&amp;lt;br &amp;gt;&#039;&#039;&#039;High priority piece.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Heath. Gauntlets +3&lt;br /&gt;
|Item= Heath. Gauntlets +3&lt;br /&gt;
|Augment= N/A&lt;br /&gt;
|Upgrade= Maybe.&lt;br /&gt;
|Notes= Valuable Asborb-TP swap. YMMV as to how often that would be useful.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Heath. Flanchard +3&lt;br /&gt;
|Item= Heath. Flanchard +3&lt;br /&gt;
|Augment= N/A&lt;br /&gt;
|Upgrade= Yes!&lt;br /&gt;
|Notes= The other half to successful Dark Seal / Nethervoid ~&amp;gt; Drain 3 casts.&amp;lt;br &amp;gt;&#039;&#039;&#039;High Priority piece.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Heath. Sollerets +3&lt;br /&gt;
|Item= Heath. Sollerets +3&lt;br /&gt;
|Augment= N/A&lt;br /&gt;
|Upgrade= Maybe.&lt;br /&gt;
|Notes= Buche swap for Occult Acumen shenanigans.&amp;lt;br &amp;gt;Priot to Nyame, one of the stronger Magic Weapon Skill pieces available.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Empyrean Armor Accessories&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Heath. Earring +2&lt;br /&gt;
|Item= Heath. Earring +2&lt;br /&gt;
|Augment= Acc/MAcc+16~20, WSD +4%~5%, STR/INT +7~15&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= One of the strongest Weapon Skill earrings currently available. Period.&amp;lt;br &amp;gt;HQ1 is a bare minimum for swapping into any builds.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Equipment Sets===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:black&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Disclaimer: The sets posted herein are a bridge gap for new &amp;amp; returning players. This isn&#039;t a true end-to-end High-End sets guide. If you are already geared at or past the sets posted herein, please feel free to check out the High-End Sets Theorycafting thread on FFXIAH under the DRk forum.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sets herein will not be cover &amp;quot;Attack Cap&amp;quot; scanrios.&#039;&#039;&#039; --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]])&lt;br /&gt;
====TP Sets====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:black&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;All sets herein should be regarded as benchmark targets to gauge gear progression.&#039;&#039;&#039;&lt;br /&gt;
=====Starting Out=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Starter Set&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Duplus Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo =  Fire Bomblet&lt;br /&gt;
|Head = Gorney Morion +1&lt;br /&gt;
|Body = Gorney Haubert +1&lt;br /&gt;
|Hands = Gorney Moufles +1&lt;br /&gt;
|Legs = Gor. Brayettes +1&lt;br /&gt;
|Feet = Gor. Sollerets +1&lt;br /&gt;
|Neck =  Chivalrous Chain&lt;br /&gt;
|Waist = Cetl Belt&lt;br /&gt;
|Ear1 = Ghillie Earring &lt;br /&gt;
|Ear2 = Ghillie Earring  &lt;br /&gt;
|Ring1 = Rajas Ring&lt;br /&gt;
|Ring2 = Enlivened Ring&lt;br /&gt;
|Back = Cuchulain&#039;s Mantle&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= Yes&lt;br /&gt;
|Equipment Set Notes=This is the absolute bare minimum you should strive for to do beginning content with absolute strangers like lower difficulty Ambuscade, Domain Invasion, Geas Fete NM&#039;s, HTB&#039;s, low to mid-level Unity NM&#039;s, and more.&lt;br /&gt;
&lt;br /&gt;
As soon as you can raise enough Bayld, make your way to the Peacekeepers&#039; Coalition in Eastern Adoulin where Vesca is to buy the Gorney Armor Set +1. You can convert previously gained Copper Vouchers to gain at least 12,100 Bayld in order to buy the full set.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Alt. Starter Set&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main =  &lt;br /&gt;
|Sub = Duplus Grip &lt;br /&gt;
|Range =  &lt;br /&gt;
|Ammo =  Fire Bomblet&lt;br /&gt;
|Head = Hervor Galea&lt;br /&gt;
|Body = Hervor Haubert&lt;br /&gt;
|Hands = Hervor Mouffles&lt;br /&gt;
|Legs = Hervor Brayettes&lt;br /&gt;
|Feet = Hervor Sollerets&lt;br /&gt;
|Neck =  Chivalrous Chain&lt;br /&gt;
|Waist = Cetl Belt&lt;br /&gt;
|Ear1 = Ghillie Earring &lt;br /&gt;
|Ear2 = Ghillie Earring &lt;br /&gt;
|Ring1 = Rajas Ring&lt;br /&gt;
|Ring2 = Enlivened Ring&lt;br /&gt;
|Back = Cuchulain&#039;s Mantle&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= Yes&lt;br /&gt;
|Equipment Set Notes=The Hervor Set is an easy to obtain second baseline of gear. It&#039;s not impressive, but you can basically earn up to 2 pieces a day by just showing up and beating on stuff in Domain Invasion.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Stepping into an Ambuscade=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= SpAmbu. NQ&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Duplus Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Fire Bomblet&lt;br /&gt;
|Head = Flamma Zucchetto&lt;br /&gt;
|Neck = Abyssal Beads&lt;br /&gt;
|NeckAug= STR+15, STP+5, PDL+6%&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Ghillie Earring &lt;br /&gt;
|Body = Flamma Korazin&lt;br /&gt;
|Hands = Sulevia&#039;s Gauntlets&lt;br /&gt;
|Ring1 = Rajas Ring&lt;br /&gt;
|Ring2 = Flamma Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, DA+10&lt;br /&gt;
|Waist= Ioskeha Belt&lt;br /&gt;
|Legs = Sulevia&#039;s Cuisses&lt;br /&gt;
|Feet = Flamma Gambieras&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=Ah, the beginnings of your [[Ambuscade]] journey.&lt;br /&gt;
&lt;br /&gt;
Hopefully.. with other people! Upgrading your &amp;quot;Ambu&amp;quot; gear should be one of your biggest priorities after establishing a baseline 119 set from above. So work on pieces from both the Flamma and Sulevia sets as you go along!&lt;br /&gt;
&lt;br /&gt;
The Flamma Head and Feet are pretty great, as well as the Sulevia hands, legs, and feet. You&#039;ll have uses for pieces from both sets for &#039;&#039;&#039;quite a while.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At this point, you can start doing more content with others with reasonable expectations.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= SpAmbu. +1&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Duplus Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Fire Bomblet&lt;br /&gt;
|Head = Flam. Zucchetto +1&lt;br /&gt;
|Neck = Abyssal Beads&lt;br /&gt;
|NeckAug= STR+15, STP+5, PDL+6%&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Ghillie Earring &lt;br /&gt;
|Body = Flamma Korazin +1&lt;br /&gt;
|Hands = Sulev. Gauntlets +1&lt;br /&gt;
|Ring1 = Rajas Ring&lt;br /&gt;
|Ring2 = Flamma Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, DA+10, PDT-10%&lt;br /&gt;
|Waist= Ioskeha Belt&lt;br /&gt;
|Legs = Sulevi. Cuisses +1&lt;br /&gt;
|Feet = Flam. Gambieras +1&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= SpAmbu. +2&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Duplus Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Fire Bomblet&lt;br /&gt;
|Head = Flam. Zucchetto +2&lt;br /&gt;
|Neck = Abyssal Beads&lt;br /&gt;
|NeckAug= STR+15, STP+5, PDL+6%&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Ghillie Earring &lt;br /&gt;
|Body = Flamma Korazin +2&lt;br /&gt;
|Hands = Sulev. Gauntlets +2&lt;br /&gt;
|Ring1 = Rajas Ring&lt;br /&gt;
|Ring2 = Flamma Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10, PDT-10% &lt;br /&gt;
|Waist= Ioskeha Belt&lt;br /&gt;
|Legs = Sulev. Cuisses +2&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Escha Ru&#039;Aun &amp;amp; Reisenjima=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Geas Fete Set 1&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Kaja Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Seething Bomblet&lt;br /&gt;
|Head = Flam. Zucchetto +2&lt;br /&gt;
|Neck = Abyssal Beads&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP+&lt;br /&gt;
|Hands = Sulev. Gauntlets +2&lt;br /&gt;
|Ring1 = Flamma Ring&lt;br /&gt;
|Ring2 = Petrov Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10&lt;br /&gt;
|Waist= Ioskeha Belt&lt;br /&gt;
|Legs = Odyssean Cuisses&lt;br /&gt;
|LegsAug = STR+, Acc/Att+, DA or STP+&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Geas Fete Set 2&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Kaja Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Seeth. Bomblet +1&lt;br /&gt;
|Head = Flam. Zucchetto +2&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug= STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP+&lt;br /&gt;
|Hands = Sulev. Gauntlets +2&lt;br /&gt;
|Ring1 = Hetairoi Ring&lt;br /&gt;
|Ring2 = Petrov Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10&lt;br /&gt;
|Waist= Ioskeha Belt&lt;br /&gt;
|Legs = Odyssean Cuisses&lt;br /&gt;
|LegsAug = STR+, Acc/Att+, DA or STP+&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Alt. Geas Fete Set (Store TP)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Kaja Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Aurgelmir Orb&lt;br /&gt;
|Head = Flam. Zucchetto +2&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug= STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Dedition Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP+&lt;br /&gt;
|Hands = Acro Gauntlets&lt;br /&gt;
|Ring1 = Chirich Ring&lt;br /&gt;
|Ring2 = Petrov Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10&lt;br /&gt;
|Waist= Ioskeha Belt +1&lt;br /&gt;
|Legs = Odyssean Cuisses&lt;br /&gt;
|LegsAug = STR+, Acc/Att+, DA or STP+&lt;br /&gt;
|Feet = Valorous Greaves&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Alt. Geas Fete Set (Accuracy)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Seeth. Bomblet +1&lt;br /&gt;
|Head = Flam. Zucchetto +2&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Emicho Haubert +1&lt;br /&gt;
|BodyAug= HP+65, DEX+12, Acc+20&lt;br /&gt;
|Hands = Emi. Gauntlets +1&lt;br /&gt;
|HandsAug= HP+65, DEX+12, Acc+20&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10&lt;br /&gt;
|Waist= Ioskeha Belt +1&lt;br /&gt;
|Legs = Flamma Dirs +2&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* For the neck slot, [[Subtlety Spec.]] has higher accuracy in exchange for STP.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Omen &amp;amp; Dynamis Divergence=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Omen Set 1&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Aurgelmir Orb&lt;br /&gt;
|Head = Flam. Zucchetto +2&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Dedition Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, STP+&lt;br /&gt;
|Hands = Sulev. Gauntlets +2&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Petrov Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10, PDT-10% &lt;br /&gt;
|Waist= Ioskeha Belt +1&lt;br /&gt;
|Legs = Ig. Flanchard +2&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Omen Set 2&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Aurgelmir Orb&lt;br /&gt;
|Head = Flam. Zucchetto +2&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Dedition Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, STP+&lt;br /&gt;
|Hands = Sulev. Gauntlets +2&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Petrov Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10, PDT-10% &lt;br /&gt;
|Waist= Ioskeha Belt +1&lt;br /&gt;
|Legs = Ig. Flanchard +3&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Odyssey &amp;amp; Sortie=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Odyssey Set 1 (Rank 0)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|Head = Flam. Zucchetto +2&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Sakpata&#039;s Plate&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Petrov Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10, PDT-10% &lt;br /&gt;
|Waist= Ioskeha Belt +1&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Odyssey Set 2 (Rank 20)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|AmmoAug = Att+15, STR+5&lt;br /&gt;
|Head = Sakpata&#039;s Helm&lt;br /&gt;
|HeadAug = Att+20, &amp;quot;Double Attack&amp;quot; DMG+10%, Acc/MAcc+5&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Dedition Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP+&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = Att+20, STP+5, Acc/MAcc+5&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Moonbeam Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10, PDT-10% &lt;br /&gt;
|Waist= Ioskeha Belt +1&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|LegsAug = Att+20, Skillchain DMG+10%, Acc/MAcc+5&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Odyssey Set 3 (Rank 30)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|AmmoAug = Att+15, STR+10, DEX+10&lt;br /&gt;
|Head = Sakpata&#039;s Helm&lt;br /&gt;
|HeadAug = Att+30, &amp;quot;Double Attack&amp;quot; DMG+15%, Acc/MAcc+15, Cure Pot. Received+5%&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Heath. Earring +2&lt;br /&gt;
|Ear2Aug = Acc/MAcc +16~20, WSD +4~5%, STR/INT +7~15&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP+&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = Att+30, STP+8, Acc/MAcc+15, VIT+5&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Moonlight Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10, PDT-10% &lt;br /&gt;
|Waist= Ioskeha Belt +1&lt;br /&gt;
|Legs = Ig. Flanchard +3&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Alt. Odyssey Set 3 (Rank 30)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|AmmoAug = Att+15, STR+10, DEX+10&lt;br /&gt;
|Head = Flam. Zucchetto +2&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Heath. Earring +2&lt;br /&gt;
|Ear2Aug = Acc/MAcc +16~20, WSD +4~5%, STR/INT +7~15&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP+&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = Att+30, STP+8, Acc/MAcc+15, VIT+5&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Moonlight Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10, PDT-10% &lt;br /&gt;
|Waist = Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Ig. Flanchard +3&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====DT &amp;amp; TP Hybrid Builds====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:black&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;*&#039;&#039;&#039;A few notes on DT Sets and the advancement of TP Hybrid builds:&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
:*There is no true &amp;quot;Best in Slot&amp;quot; (BiS) DT or Hybrid TP build.&lt;br /&gt;
:*Going back as far as the introduction of Ambuscade on up to Odyssey, Dark Knight (as well as many jobs) has seen a proliferation in DT-% (and to a lesser extent PDT-%) gear that also doubles as excellent TP options.&lt;br /&gt;
:*Your Mileage May Vary... depending on what you have access to and what you have the patience to attain.&lt;br /&gt;
:**&#039;&#039;&#039;So once again, use these sets as benchmarks to gauge where you stand as well as decide how &amp;amp; where you can improve your own gear builds/sets.&#039;&#039;&#039;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Basic DT-% Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = SPAmbu. I&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum&lt;br /&gt;
|Head = Sulevia&#039;s Mask&lt;br /&gt;
|Neck = Twilight Torque&lt;br /&gt;
|Ear1 = Ethereal Earring&lt;br /&gt;
|Ear2 = Upsurge Earring&lt;br /&gt;
|Body = Sulevia&#039;s Plate.&lt;br /&gt;
|Hands = Sulevia&#039;s Gauntlets&lt;br /&gt;
|Ring1 = Sulevia&#039;s Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, DA+10, DT-5%&lt;br /&gt;
|Waist= Flume Belt&lt;br /&gt;
|Legs = Sulevia&#039;s Cuisses&lt;br /&gt;
|Feet = Sulevia&#039;s Leggings&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Basic DT-% Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = SPAmbu. II&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum&lt;br /&gt;
|Head = Sulevia&#039;s Mask +2&lt;br /&gt;
|Neck = Twilight Torque&lt;br /&gt;
|Ear1 = Ethereal Earring&lt;br /&gt;
|Ear2 = Upsurge Earring&lt;br /&gt;
|Body = Sulevia&#039;s Plate. +2&lt;br /&gt;
|Hands = Sulev. Gauntlets +2&lt;br /&gt;
|Ring1 = Sulevia&#039;s Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, DA+10, PDT-10%&lt;br /&gt;
|Waist= Flume Belt&lt;br /&gt;
|Legs = Sulev. Cuisses +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Advanced DT-% Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = HTB Based&lt;br /&gt;
|Main =&lt;br /&gt;
|Sub =&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum&lt;br /&gt;
|Head = Hjarrandi Helm&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Odnowa Earring&lt;br /&gt;
|Body = Hjarrandi Breast.&lt;br /&gt;
|Hands = Sulev. Gauntlets +2&lt;br /&gt;
|Ring1 = Moonbeam Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10, PDT-10%&lt;br /&gt;
|Waist= Tempus Fugit&lt;br /&gt;
|Legs = Sulev. Cuisses +2&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Advanced DT-% Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Odyssey Based&lt;br /&gt;
|Main =&lt;br /&gt;
|Sub =&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|Head = Sakpata&#039;s Helm&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug = STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Odnowa Earring +1&lt;br /&gt;
|Body = Sakpata&#039;s Plate&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|Ring1 = Moonbeam Ring&lt;br /&gt;
|Ring2 = Moonbeam Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|Feet = Sakpata&#039;s Leggings&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Utility, Situational &amp;amp; Misc Sets====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
*Situational awareness goes a long way...&lt;br /&gt;
*&#039;&#039;&#039;Sets herein may or may not see as much use but are nice to have around when the circumstances come up.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Spell: Impact Set&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Crep. Earring&lt;br /&gt;
|Ear2 = Digni. Earring&lt;br /&gt;
|Body = Crepuscular Cloak&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/MDMG+20, STP+10, PDT-10%, MAcc+10&lt;br /&gt;
|Waist= Oneiros Rope&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Friendly reminder that Impact can be utilized for Occult Acumen shenanigans as well.&lt;br /&gt;
*Twilight cloak can still be used if that&#039;s all you want to use it for but Crepuscular is practically necessary if you want to land it for full (or close to full) duration.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Great Sword Weapon Skills====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:black&amp;quot;&amp;gt;&lt;br /&gt;
* As stated in the introduction at the top, Dark Knight &amp;quot;has the highest base physical attack rating and possesses the most physical attack [and physical damage limit] traits of any job in the game.&amp;quot;&lt;br /&gt;
** This leads to murky circumstancess in which the job&#039;s greatest strength makes for uncertainty.&lt;br /&gt;
*** ie. &amp;quot;Am I Attack Capped or Attack uncapped?&amp;quot;&lt;br /&gt;
** &#039;&#039;&#039;The sets herein are not adjusted for Attack Capped Scenarios.&#039;&#039;&#039;&lt;br /&gt;
=====Torcleaver=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Torcleaver Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = VIT, Acc/Att+, WSD+&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug = STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +2&lt;br /&gt;
|Hands = Odyssean Gauntlets&lt;br /&gt;
|HandsAug = VIT+, Acc/Att+, WSD+&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = VIT+20, Acc/Att+20, WSD+10%, VIT+10, PDT-10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Torcleaver Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = VIT+, Acc/Att+, WSD+&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Odyssean Gauntlets&lt;br /&gt;
|HandsAug = VIT+, Acc/Att+, WSD+&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = VIT+20, Acc/Att+20, WSD+10%, VIT+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Torcleaver Set III&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = VIT+20, Acc/Att+20, WSD+10%, VIT+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Resolution=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Resolution Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Aurgelmir Orb&lt;br /&gt;
|Head = Flam. Zucchetto +2 &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP&lt;br /&gt;
|Hands = Valorous Mitts&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, DA&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring &lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, DA+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Ig. Flanchard +2&lt;br /&gt;
|Feet =  Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Resolution Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Aurgelmir Orb +1&lt;br /&gt;
|Head = Flam. Zucchetto +2 &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP&lt;br /&gt;
|Hands = Valorous Mitts&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, DA&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring &lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, DA+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Ig. Flanchard +3&lt;br /&gt;
|Feet =  Flam. Gambieras +2  &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Resolution Set III&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|AmmoAug = Att+15, STR+5&lt;br /&gt;
|Head = Flam. Zucchetto +2 &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug = TP Bonus +250&lt;br /&gt;
|Ear2 = Balder Earring&lt;br /&gt;
|Body = Sakpata&#039;s Plate&lt;br /&gt;
|BodyAug = Att+20, Resist All+10, Acc/MAcc+5&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = Att+20, STP+5, Acc/MAcc+5&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, DA+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|LegsAug = Att+20, Skillchain DMG+10%, Acc/MAcc+5&lt;br /&gt;
|Feet =  Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Scourge=====&lt;br /&gt;
[https://www.ffxiah.com/forum/topic/50426/high-end-sets-advicesuggestionsideaslua See FFXIAH.com]&lt;br /&gt;
&lt;br /&gt;
=====Ground Strike=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Ground Strike Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug = STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Sulevia&#039;s Plate. +2&lt;br /&gt;
|Hands = Odyssean Gauntlets&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Karieyh Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Ground Strike Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Ishvara Earring&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Odyssean Gauntlets&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Ground Strike Set III&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Ishvara Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B: Att+25, WSD+10%, DA+3%&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|LegsAug = Att+20, Skillchain DMG+10%, Acc/MAcc+5&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Shockwave=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Shockwave Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Fall. Burgeonet +2&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +2&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +2&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Karieyh Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Shockwave Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Fall. Burgeonet +3&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Shockwave Set III&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B: Att+25, WSD+10%, DA+3%&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Att+25, WSD+9%, DA+3%&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Herculean Slash=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Herculean Slash Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = Acc/Att+, WSD+&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 = Hecate&#039;s Earring&lt;br /&gt;
|Body = Fall. Cuirass +2&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +2&lt;br /&gt;
|Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
|Ring2 = Karieyh Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = VIT+20, Acc/Att+20, WSD+10%, VIT+10, PDT-10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Herculean Slash Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = Acc/Att+, WSD+&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 = Hecate&#039;s Earring&lt;br /&gt;
|Body = Fall. Cuirass +3&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +3&lt;br /&gt;
|Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = VIT+20, Acc/Att+20, WSD+10%, VIT+10, PDT-10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Herculean Slash Set III&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 = Hecate&#039;s Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B: Att+25, WSD+10%, DA+3%&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = MAcc+10, INT/MND/CHR+10&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = VIT+20, Acc/Att+20, WSD+10%, VIT+10, PDT-10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Att+25, WSD+9%, DA+3%&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scythe Weapon Skills====&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
* As stated in the introduction at the top, Dark Knight &amp;quot;has the highest base physical attack rating and possesses the most physical attack [and physical damage limit] traits of any job in the game.&amp;quot;&lt;br /&gt;
** This leads to murky circumstancess in which the job&#039;s greatest strength makes for uncertainty.&lt;br /&gt;
*** ie. &amp;quot;Am I Attack Capped or Attack uncapped?&amp;quot;&lt;br /&gt;
** &#039;&#039;&#039;The sets herein are not adjusted for Attack Capped Scenarios.&#039;&#039;&#039;&lt;br /&gt;
=====Cross Reaper=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Cross Reaper Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Ratri Sallet&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug = STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +2&lt;br /&gt;
|Hands = Ratri Gadlings&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Ratri gear is easily accessible (with 500 JP invested).&lt;br /&gt;
**Reisenjima augmented gear is still a fine alternative that can be utilized for other purposess down the road.&lt;br /&gt;
*Ratri set is worth keeping around for Dread Spikes Shenanigans, but I would advise upgrading from it quickly.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Cross Reaper Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Anguta&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Ratri Sallet +1&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Rat. Gadlings +1&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Cross Reaper Set III&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Anguta&lt;br /&gt;
|MainAug = Base DMG+17, Entropy DMG+10%, Acc/MAcc+30&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Insurgency=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Insurgency Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Hjarrandi Helm&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug = STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +2&lt;br /&gt;
|Hands = Argosy Mufflers&lt;br /&gt;
|HandsAug = Path D: STR+15, DA+2%, Haste+2% &lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Karieyh Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Ratri Cuisses&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*In this particular case, Ratri Legs are in here for the STP it gives to Multi-hit Scythe weapon skills like Insurgency &amp;amp; Guillotine. I&#039;ve found I fall short of a 4~5 hit without them personally.&lt;br /&gt;
*Hit builds become less of a concern when using a Liberator in sets II through IV.&lt;br /&gt;
**If you don&#039;t have a Liberator; are using Insurgency without one; or don&#039;t plan on making one in the future, my personal suggestion is keep the Ratri Cuisses/+1 around in case.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Insurgency Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Liberator (Level 119 III)&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Hjarrandi Helm&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Argosy Mufflers +1&lt;br /&gt;
|HandsAug = Path D: STR+20, DA+3%, Haste+3%&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Ratri Cuisses +1&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Insurgency Set III&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Liberator (Level 119 III)&lt;br /&gt;
|MainAug = Base DMG+34, Insurgency DMG+15%, Acc/MAcc+30&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug = TP Bonus +250&lt;br /&gt;
|Ear2 = Balder Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B: Att+25, WSD+10%, DA+4%&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = Att+20, STP+5, Acc/MAcc+5&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Kentarch Belt +1&lt;br /&gt;
|WaistAug = STR/DEX+10&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|LegAug = Att+25, Skillchain DMG+13%, Acc/MAcc+10&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Quietus=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Quietus Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Ratri Sallet&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug = STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +2&lt;br /&gt;
|Hands = Ratri Gadlings&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Quietus Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Redemption (Level 119 III)&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Crepuscular Pebble&lt;br /&gt;
|Head = Ratri Sallet +1&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Rat. Gadlings +1&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Quietus Set III&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Redemption (Level 119 III)&lt;br /&gt;
|MainAug = Base DMG+13, Quietus DMG+10%, STR/DEX/INT/MND+15&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Crepuscular Pebble&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Body = Sakpata&#039;s Plate&lt;br /&gt;
|BodyAug = Att+20, Resist All+10, Acc/MAcc+5&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = Att+20, STP+5, Acc/MAcc+5&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|LegsAug = Att+20, Skillchain DMG+10%, Acc/MAcc+5&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Catastrophe=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Catastrophe Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Ratri Sallet&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug = STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Ishvara Earring&lt;br /&gt;
|Body = Ignominy Cuirass +2&lt;br /&gt;
|Hands = Ratri Gadlings&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Catastrophe Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Apocalypse (Level 119 III)&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Ratri Sallet +1&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Lugra Earring +1&lt;br /&gt;
|Ear2Aug = DEF+20, STR/DEX/VIT/INT+8&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Rat. Gadlings +1&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Catastrophe Set III&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Apocalypse (Level 119 III)&lt;br /&gt;
|MainAug = Base DMG+21, Catastrophe DMG+20%, &amp;quot;Drain&amp;quot; potency+10%&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Crepuscular Pebble&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Heath. Earring +2&lt;br /&gt;
|Ear2Aug = Acc/MAcc+16~20, WSD+4~5%, STR/INT+7~15&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B: Att+25, WSD+10%, DA+3%&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegAug = Path B: Att+25, WSD+9%, DA+3%&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Entropy=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Entropy Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Seeth. Bomblet +1&lt;br /&gt;
|Head = Hjarrandi Helm&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug = STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP&lt;br /&gt;
|Hands = Valorous Mitts&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, DA&lt;br /&gt;
|Ring1 = Flamma Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, Acc/Att+20, DA+10%, INT+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Entropy Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Anguta&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Seeth. Bomblet +1&lt;br /&gt;
|Head = Hjarrandi Helm&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP&lt;br /&gt;
|Hands = Valorous Mitts&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, DA&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, Acc/Att+20, DA+10%, INT+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Entropy Set III&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Anguta&lt;br /&gt;
|MainAug = Base DMG+17, Entropy DMG+10%, Acc/MAcc+30&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|AmmoAug = Att+15, STR+5&lt;br /&gt;
|Head = Hjarrandi Helm&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Lugra Earring +1&lt;br /&gt;
|EarAug = STR/DEX/VIT/INT+8&lt;br /&gt;
|Ear2 = Balder Earring&lt;br /&gt;
|Body = Sakpata&#039;s Plate&lt;br /&gt;
|BodyAug = Att+20, Resist All+10, Acc/MAcc+5&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = Att+20, STP+5, Acc/MAcc+5&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, INT+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Ratri Cuisses +1&lt;br /&gt;
|Feet = Sakpata&#039;s Leggings&lt;br /&gt;
|FeetAug = Att+20, Subtle Blow+10, Acc/MAcc+5&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* This is another case in which I lean towards using Ratri Leggings for the STP value they add.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Guillotine=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Guillotine Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Seeth. Bomblet +1&lt;br /&gt;
|Head = Hjarrandi Helm&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug = STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP&lt;br /&gt;
|Hands = Valorous Mitts&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, DA&lt;br /&gt;
|Ring1 = Flamma Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, DA+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Guillotine Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Seeth. Bomblet +1&lt;br /&gt;
|Head = Hjarrandi Helm&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP&lt;br /&gt;
|Hands = Valorous Mitts&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, DA&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, DA+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Guillotine Set III&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main =&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|AmmoAug = Att+15, STR+5&lt;br /&gt;
|Head = Hjarrandi Helm&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Balder Earring&lt;br /&gt;
|Body = Sakpata&#039;s Plate&lt;br /&gt;
|BodyAug = Att+20, Resist All+10, Acc/MAcc+5&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = Att+20, STP+5, Acc/MAcc+5&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Ratri Cuisses +1&lt;br /&gt;
|Feet = Sakpata&#039;s Leggings&lt;br /&gt;
|FeetAug = Att+20, Subtle Blow+10, Acc/MAcc+5&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Again, this is a case in which I lean on the Ratri Leggings.&lt;br /&gt;
**The prevalence of DT- gear makes this largely a non-issue.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Shadow of Death=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Shadow of Death Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Fall. Cuirass +2&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +2&lt;br /&gt;
|Ring1 = Archon Ring&lt;br /&gt;
|Ring2 = Karieyh Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/Mdmg+20, WSD+10%, INT+10, PDT-10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Shadow of Death Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Anguta&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Fall. Cuirass +3&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +3&lt;br /&gt;
|Ring1 = Archon Ring&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/Mdmg+20, WSD+10%, INT+10, PDT-10%&lt;br /&gt;
|Waist= Skrymir Cord&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Shadow of Death Set III&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Anguta&lt;br /&gt;
|MainAug = Base DMG+17, Entropy DMG+10%, Acc/MAcc+30&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B: Att+25, WSD+10%, DA+3%&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Ring1 = Archon Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/Mdmg+20, WSD+10%, INT+10, PDT-10%&lt;br /&gt;
|Waist= Skrymir Cord +1&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Att+25, WSD+9%, DA+3%&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Infernal Scythe=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Infernal Scythe Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 = Hecate&#039;s Earring&lt;br /&gt;
|Body = Fall. Cuirass +2&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +2&lt;br /&gt;
|Ring1 = Archon Ring&lt;br /&gt;
|Ring2 = Karieyh Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/Mdmg+20, WSD+10%, INT+10, PDT-10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Ratri Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Infernal Scythe Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Fallen&#039;s Scythe&lt;br /&gt;
|MainAug = &amp;quot;Drain&amp;quot; potency+20%, WSD+10%&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Fall. Cuirass +3&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +3&lt;br /&gt;
|Ring1 = Archon Ring&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/Mdmg+20, WSD+10%, INT+10, PDT-10%&lt;br /&gt;
|Waist= Skrymir Cord&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Infernal Scythe Set III&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Father Time&lt;br /&gt;
|MainAug = Base DMG+15, &amp;quot;Drain&amp;quot; potency+25%, WSD+15%&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Baetyl Pendant&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 = Heath. Earring +2&lt;br /&gt;
|Ear2Aug = Acc/MAcc+16~20, WSD+4~5%, STR/INT+7~15&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B: Att+25, WSD+10%, DA+3%&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Ring1 = Archon Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/Mdmg+20, WSD+10%, INT+10, PDT-10%&lt;br /&gt;
|Waist= Skrymir Cord +1&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Att+25, WSD+9%, DA+3%&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Origin=====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Origin Set&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Foenaria (Level 119 III)&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug = TP Bonus+250&lt;br /&gt;
|Ear2 = Heath. Earring +2&lt;br /&gt;
|Ear2Aug = Acc/MAcc+16~20, WSD+4~5%, STR/INT+7~15&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B: Att+25, WSD+10%, DA+3%&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegAug = Path B: Att+25, WSD+9%, DA+3%&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes= This will likely be the only Origin set I&#039;ll be posting.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Sword Weapon Skill Sets====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
=====Savage Blade=====&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Savage Blade I&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug = STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +2&lt;br /&gt;
|Hands = Odyssean Gauntlets&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Savage Blade II&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Crepuscular Pebble&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Odyssean Gauntlets&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Savage Blade III&lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Crepuscular Pebble&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = Att+20, STP+5, Acc/MAcc+5&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|LegsAug = Att+20, Skillchain DMG+10%, Acc/MAcc+5&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Requiescat=====&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Requiescat I&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Aurgelmir Orb&lt;br /&gt;
|Head = Hjarrandi Helm&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug = STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP&lt;br /&gt;
|Hands = Valorous Mitts&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, DA&lt;br /&gt;
|Ring1 = Flamma Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, DA+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Requiescat II&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Aurgelmir Orb +1&lt;br /&gt;
|Head = Hjarrandi Helm&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP&lt;br /&gt;
|Hands = Valorous Mitts&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, DA&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, DA+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Requiescat III&lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Crepuscular Pebble &lt;br /&gt;
|AmmoAug = Att+15, STR+5&lt;br /&gt;
|Head = Hjarrandi Helm&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 = Balder Earring&lt;br /&gt;
|Body = Sakpata&#039;s Plate&lt;br /&gt;
|BodyAug = Att+20, Resist All+10, Acc/MAcc+5&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = Att+20, STP+5, Acc/MAcc+5&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|LegsAug = Att+20, Skillchain DMG+10%, Acc/MAcc+5&lt;br /&gt;
|Feet = Sakpata&#039;s Leggings&lt;br /&gt;
|FeetAug = Att+20, Subtle Blow+10, Acc/MAcc+5&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Sanguine Blade=====&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Sanguine Blade I&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 = Hecate&#039;s Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Fall. Cuirass +2&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +2&lt;br /&gt;
|Ring1 = Archon Ring&lt;br /&gt;
|Ring2 = Karieyh Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/Mdmg+20, WSD+10%, INT+10, PDT-10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Sanguine Blade II&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Fall. Cuirass +3&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +3&lt;br /&gt;
|Ring1 = Archon Ring&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/Mdmg+20, WSD+10%, INT+10, PDT-10%&lt;br /&gt;
|Waist= Skrymir Cord&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Sanguine Blade III&lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Baetyl Pendant&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B: Att+25, WSD+10%, DA+3%&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Ring1 = Archon Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/Mdmg+20, WSD+10%, INT+10, PDT-10%&lt;br /&gt;
|Waist= Skrymir Cord +1&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Att+25, WSD+9%, DA+3%&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Axe Weapon Skills====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
=====Decimation=====&lt;br /&gt;
*&amp;lt;big&amp;gt;A couple of notes on Decimation&amp;lt;/big&amp;gt;&lt;br /&gt;
**The sets for Decimation can effectively be copy/pasted from Resolution.&lt;br /&gt;
**Decimation sets are identical to Ruinator and to save time and space &#039;&#039;&#039;this subsection will be used for both Decimation &amp;amp; Ruinator.&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Decimation I&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Dolichenus&lt;br /&gt;
|Sub = Kaja Axe&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Aurgelmir Orb&lt;br /&gt;
|Head = Flam. Zucchetto +2 &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP&lt;br /&gt;
|Hands = Valorous Mitts&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, DA&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring &lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, DA+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Ig. Flanchard +2&lt;br /&gt;
|Feet =  Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Decimation II&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Dolichenus&lt;br /&gt;
|Sub = Zantetsuken&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Aurgelmir Orb +1&lt;br /&gt;
|Head = Flam. Zucchetto +2 &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP&lt;br /&gt;
|Hands = Valorous Mitts&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, DA&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring &lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, DA+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Ig. Flanchard +3&lt;br /&gt;
|Feet =  Flam. Gambieras +2  &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Decimation III&lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Dolichenus&lt;br /&gt;
|Sub = Sangarius +1&lt;br /&gt;
|SubAug = DMG+35, Acc/MAcc+30, QA+3%&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|AmmoAug = Att+15, STR+5&lt;br /&gt;
|Head = Flam. Zucchetto +2 &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Lugra Earring +1&lt;br /&gt;
|Ear1Aug = DEF+20, STR/DEX/VIT/INT+8&lt;br /&gt;
|Ear2 = Balder Earring&lt;br /&gt;
|Body = Sakpata&#039;s Plate&lt;br /&gt;
|BodyAug = Att+20, Resist All+10, Acc/MAcc+5&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = Att+20, STP+5, Acc/MAcc+5&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, DA+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|LegsAug = Att+20, Skillchain DMG+10%, Acc/MAcc+5&lt;br /&gt;
|Feet =  Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Mistral Axe=====&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Mistral Axe I&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Beryllium Pick&lt;br /&gt;
|Sub = Blurred Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug = STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +2&lt;br /&gt;
|Hands = Odyssean Gauntlets&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist=  Grunfeld Rope&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Mistral Axe II&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Beryllium Pick +1&lt;br /&gt;
|Sub = Blurred Shield +1 &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Odyssean Gauntlets&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist=  Sailfi Belt&lt;br /&gt;
|WaistAug = SR+15, DA+5%&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Mistral Axe III&lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Beryllium Pick +1&lt;br /&gt;
|Sub = Blurred Shield +1 &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Crepuscular Pebble&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist=  Sailfi Belt&lt;br /&gt;
|WaistAug = SR+15, DA+5%&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Great Axe Weapon Skills====&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
=====Upheaval=====&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Upheaval I&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Lycurgos&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = VIT+, Acc/Att+, WSD+&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug = STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +2&lt;br /&gt;
|Hands = Odyssean Gauntlets&lt;br /&gt;
|HandsAug = VIT+, Acc/Att+, WSD+&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Karieyh Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = VIT+20, Acc/Att+20, WSD+10%, VIT+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Upheaval II&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Lycurgos&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = VIT+, Acc/Att+, WSD+&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Odyssean Gauntlets&lt;br /&gt;
|HandsAug = VIT+, Acc/Att+, WSD+&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = VIT+20, Acc/Att+20, WSD+10%, VIT+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Upheaval III&lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Lycurgos&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = Att+20, STP+5, Acc/MAcc+5&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = VIT+20, Acc/Att+20, WSD+10%, VIT+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Armor Break=====&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Armor Break I&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Lycurgos&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Fall. Burgeonet +2&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +2&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +2&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Karieyh Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Armor Break II&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Lycurgos&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Fall. Burgeonet +3&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Armor Break III&lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Lycurgos&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B: Att+25, WSD+10%, DA+3%&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Att+25, WSD+9%, DA+3%&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Club Weapon Skill====&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
=====Judgment=====&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Judgment I&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Loxotic Mace +1&lt;br /&gt;
|MainAug = DMG+33, Acc/MAcc+40, WSD+10%&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug = STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +2&lt;br /&gt;
|Hands = Odyssean Gauntlets&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Judgment II&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Loxotic Mace +1&lt;br /&gt;
|MainAug = DMG+33, Acc/MAcc+40, WSD+10%&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Crepuscular Pebble&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Odyssean Gauntlets&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Judgment III&lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Loxotic Mace +1&lt;br /&gt;
|MainAug = DMG+33, Acc/MAcc+40, WSD+10%&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Crepuscular Pebble&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = Att+20, STP+5, Acc/MAcc+5&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|LegsAug = Att+20, Skillchain DMG+10%, Acc/MAcc+5&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Magic Casting Sets====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:black&amp;quot;&amp;gt;&lt;br /&gt;
=====Fast Cast=====&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Fast Cast&lt;br /&gt;
|CaptionBottom = FC+%&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Carmine Mask&lt;br /&gt;
|HeadAug = Acc+15, MAcc+10, FC+3%&lt;br /&gt;
|Neck = Voltsurge Torque &lt;br /&gt;
|Ear1 = Etiolation Earring&lt;br /&gt;
|Ear2 = Loquac. Earring  &lt;br /&gt;
|Body = Fall. Cuirass +2&lt;br /&gt;
|Hands = Leyline Gloves &lt;br /&gt;
|HandsAug = FC+3%&lt;br /&gt;
|Ring1 = Prolix Ring&lt;br /&gt;
|Ring2 = Kishar Ring &lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = FC+10%&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Eschite Cuisses&lt;br /&gt;
|LegsAug = MAB+25, Cons. MP+6, FC+5%&lt;br /&gt;
|Feet = Carmine Greaves&lt;br /&gt;
|FeetAug = HP/MP+60, PDT-3%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Fast Cast&lt;br /&gt;
|CaptionBottom = FC+78%&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Carmine Mask +1&lt;br /&gt;
|HeadAug = Acc+20, MAcc+12, FC+4%&lt;br /&gt;
|Neck = Voltsurge Torque &lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Loquac. Earring  &lt;br /&gt;
|Body = Fall. Cuirass +3&lt;br /&gt;
|Hands = Leyline Gloves &lt;br /&gt;
|HandsAug = FC+3%&lt;br /&gt;
|Ring1 = Prolix Ring&lt;br /&gt;
|Ring2 = Kishar Ring &lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = FC+10%&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Eschite Cuisses&lt;br /&gt;
|LegsAug = MAB+25, Cons. MP+6, FC+5%&lt;br /&gt;
|Feet = Carmine Greaves +1&lt;br /&gt;
|FeetAug = HP/MP+80, PDT-4%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Fast Cast&lt;br /&gt;
|CaptionBottom = FC+78%&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Carmine Mask +1&lt;br /&gt;
|HeadAug = Acc+20, MAcc+12, FC+4%&lt;br /&gt;
|Neck = Orunmila&#039;s Torque &lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Loquac. Earring  &lt;br /&gt;
|Body = Fall. Cuirass +3&lt;br /&gt;
|Hands = Leyline Gloves &lt;br /&gt;
|HandsAug = FC+3%&lt;br /&gt;
|Ring1 = Kishar Ring  &lt;br /&gt;
|Ring2 = Rahab Ring &lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = FC+10%&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Odyssean Cuisses&lt;br /&gt;
|LegsAug = FC+6%&lt;br /&gt;
|Feet = Odyssean Greaves&lt;br /&gt;
|FeetAug = FC+6%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Endark=====&lt;br /&gt;
*Endark serves two purposes:&lt;br /&gt;
# Additional moderate darkness-based enspell damage which decays with each melee swing.&lt;br /&gt;
# Increases physical attack based on Dark Magic Skill when cast. Attack buff decays as well with each melee swing.&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Endark Set 1&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Igno. Burgeonet +1&lt;br /&gt;
|Neck = Aesir Torque&lt;br /&gt;
|Ear1 = Dark Earring&lt;br /&gt;
|Ear2 = Mani Earring&lt;br /&gt;
|Body = Carm. Scale Mail&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +1&lt;br /&gt;
|Ring1 = Stikini Ring&lt;br /&gt;
|Ring2 = Evanescence Ring&lt;br /&gt;
|Back = Niht Mantle&lt;br /&gt;
|BackAug = Dark Magic Skill +10&lt;br /&gt;
|Waist= Casso Sash&lt;br /&gt;
|Legs = Eschite Cuisses&lt;br /&gt;
|LegsAug = MAB+25, Cons. MP+6, FC+5%&lt;br /&gt;
|Feet = Odyssean Greaves&lt;br /&gt;
|FeetAug = FC+6%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Endark Set 2&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Ig. Burgeonet +2&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Abyssal Earring&lt;br /&gt;
|Ear2 = Mani Earring&lt;br /&gt;
|Body = Carm. Scale Mail&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +2&lt;br /&gt;
|Ring1 = Stikini Ring&lt;br /&gt;
|Ring2 = Evanescence Ring&lt;br /&gt;
|Back = Niht Mantle&lt;br /&gt;
|BackAug = Dark Magic Skill +10&lt;br /&gt;
|Waist= Casso Sash&lt;br /&gt;
|Legs = Heath. Flanchard +2&lt;br /&gt;
|Feet = Ratri Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Endark Set 3&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Ig. Burgeonet +3&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Abyssal Earring&lt;br /&gt;
|Ear2 = Mani Earring&lt;br /&gt;
|Body = Carm. Sc. Mail +1&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Evanescence Ring&lt;br /&gt;
|Back = Niht Mantle&lt;br /&gt;
|BackAug = Dark Magic Skill +10&lt;br /&gt;
|Waist= Casso Sash&lt;br /&gt;
|Legs = Heath. Flanchard +3&lt;br /&gt;
|Feet = Rat. Sollerets +1&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Stun=====&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Stun Set 1&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Carmine Mask&lt;br /&gt;
|HeadAug = Acc+15, MAcc+10, FC+3%&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Gwati Earring&lt;br /&gt;
|Body = Carm. Scale Mail&lt;br /&gt;
|Hands = Leyline Gloves&lt;br /&gt;
|HandsAug = Acc+15, MAcc+15, MAB+15, FC+3%&lt;br /&gt;
|Ring1 = Stikini Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/MDMG+20, FC+10%, PDT-10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Eschite Cuisses&lt;br /&gt;
|LegsAug = MAB+25, Cons. MP+6, FC+5%&lt;br /&gt;
|Feet = Odyssean Greaves&lt;br /&gt;
|FeetAug = FC+6%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Stun Set 2&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Fall. Burgeonet +2&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Fall. Cuirass +2&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +2&lt;br /&gt;
|Ring1 = Stikini Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/MDMG+20, FC+10%, PDT-10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Eschite Cuisses&lt;br /&gt;
|LegsAug = MAB+25, Cons. MP+6, FC+5%&lt;br /&gt;
|Feet = Ratri Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Stun Set 3&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Fall. Burgeonet +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Fall. Cuirass +3&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/MDMG+20, FC+10%, PDT-10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Rat. Sollerets +1&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Drain=====&lt;br /&gt;
*Please note that Drain II &amp;amp; III grant a bonus HP buff to the player exceeding the player&#039;s normal HP.&lt;br /&gt;
**The native cap for Drain II/III is 9,999 HP.&lt;br /&gt;
***The 9,999 HP cap can be exceeded by food with the &#039;&#039;HP+%&#039;&#039; stat.&lt;br /&gt;
*Drain is ineffective against undead.&lt;br /&gt;
*Note on Drain II and III set:&lt;br /&gt;
**This set assumes you are casting Drain II or III under [[Dark Seal]] &amp;amp; [[Nether Void]] to take advantage of the Fallen Burgeonet&#039;s Dark Seal augment for enhanced Dark Magic spell effect duration.&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Drain (I) Set 1&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Nehalennia Earring&lt;br /&gt;
|Ear2 = Hirudinea Earring&lt;br /&gt;
|Body = Carm. Sc. Mail +1&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +2&lt;br /&gt;
|Ring1 = Evanescence Ring&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Niht Mantle&lt;br /&gt;
|BackAug = Dark Magic Skill +10&lt;br /&gt;
|Waist= Austerity Belt +1&lt;br /&gt;
|Legs = Eschite Cuisses&lt;br /&gt;
|LegsAug = MAB+25, Cons. MP+6, FC+5%&lt;br /&gt;
|Feet = Odyssean Greaves&lt;br /&gt;
|FeetAug = MAcc+30, FC+6%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Drain (I) Set 2&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Nehalennia Earring&lt;br /&gt;
|Ear2 = Hirudinea Earring&lt;br /&gt;
|Body = Carm. Sc. Mail +1&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +3&lt;br /&gt;
|Ring1 = Evanescence Ring&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Niht Mantle&lt;br /&gt;
|BackAug = Dark Magic Skill +10&lt;br /&gt;
|Waist= Austerity Belt +1&lt;br /&gt;
|Legs = Eschite Cuisses&lt;br /&gt;
|LegsAug = MAB+25, Cons. MP+6, FC+5%&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Drain II and III&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Fall. Burgeonet +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Nehalennia Earring&lt;br /&gt;
|Ear2 = Hirudinea Earring&lt;br /&gt;
|Body = Carm. Sc. Mail +1&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +3&lt;br /&gt;
|Ring1 = Evanescence Ring&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Niht Mantle&lt;br /&gt;
|BackAug = Dark Magic Skill +10&lt;br /&gt;
|Waist= Austerity Belt +1&lt;br /&gt;
|Legs = Heath. Flanchard +3&lt;br /&gt;
|Feet = Rat. Sollerets +1&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Absorb Sets=====&lt;br /&gt;
*Work in Progress.&lt;br /&gt;
&lt;br /&gt;
=====Dread Spikes=====&lt;br /&gt;
*For anyone unfamiliar with or fortunate enough to not have faced an enemy with Dread Spikes, it is a spell that envelops the caster in darkness-based spikes that drains HP back from the enemy whenever they hit you in a melee round.&lt;br /&gt;
**Dread Spikes has a cap of 50% of the &#039;&#039;&#039;player&#039;s maximum HP upon cast.&#039;&#039;&#039;&lt;br /&gt;
***The HP cap can be increased by Job Points Gift and additional equipment. &#039;&#039;&#039;Exceeding 100% of maximum HP.&#039;&#039;&#039;&lt;br /&gt;
*Ineffective against undead.&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Dread Spikes I&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Charitoni Sling&lt;br /&gt;
|Head = Ratri Sallet &lt;br /&gt;
|Neck = Dualism Collar +1&lt;br /&gt;
|Ear1 = Tuisto Earring&lt;br /&gt;
|Ear2 = Upsurge Earring&lt;br /&gt;
|Body = Heathen&#039;s Cuirass&lt;br /&gt;
|Hands = Ratri Gadlings&lt;br /&gt;
|Ring1 = Moonbeam Ring&lt;br /&gt;
|Ring2 = Meridian Ring&lt;br /&gt;
|Back = Aenoth. Mantle +1&lt;br /&gt;
|Waist= Oneiros Belt&lt;br /&gt;
|Legs = Ratri Cuisses&lt;br /&gt;
|Feet = Ratri Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Dread Spikes II&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Egoist&#039;s Tathlum&lt;br /&gt;
|Head = Ratri Sallet +1&lt;br /&gt;
|Neck = Unmoving Collar +1&lt;br /&gt;
|NeckAug = DEF+30, HP+200&lt;br /&gt;
|Ear1 = Tuisto Earring&lt;br /&gt;
|Ear2 = Odnowa Earring +1&lt;br /&gt;
|Ear2Aug = DEF+30, DT-3%&lt;br /&gt;
|Body = Heath. Cuirass +2&lt;br /&gt;
|Hands = Rat. Gadlings +1&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Gelatinous Ring +1&lt;br /&gt;
|Ring2Aug = VIT+15, HP+100&lt;br /&gt;
|Back = Moonlight Cape&lt;br /&gt;
|Waist= Gold Mog. Belt&lt;br /&gt;
|Legs = Ratri Cuisses +1&lt;br /&gt;
|Feet = Rat. Sollerets +1&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Dread Spikes III&lt;br /&gt;
|CaptionBottom = +3,507 HP&lt;br /&gt;
|Main = Crepuscular Scythe&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Happy Egg&lt;br /&gt;
|Head = Ratri Sallet +1&lt;br /&gt;
|Neck = Unmoving Collar +1&lt;br /&gt;
|NeckAug = DEF+30, HP+200&lt;br /&gt;
|Ear1 = Tuisto Earring&lt;br /&gt;
|Ear2 = Odnowa Earring +1&lt;br /&gt;
|Ear2Aug = DEF+30, DT-3%&lt;br /&gt;
|Body = Heath. Cuirass +3&lt;br /&gt;
|Hands = Rat. Gadlings +1&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Gelatinous Ring +1&lt;br /&gt;
|Ring2Aug = VIT+15, HP+100&lt;br /&gt;
|Back = Moonlight Cape&lt;br /&gt;
|Waist= Plat. Mog. Belt&lt;br /&gt;
|Legs = Ratri Cuisses +1&lt;br /&gt;
|Feet = Rat. Sollerets +1&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;br /&gt;
&lt;br /&gt;
=====Enfeebling Magic=====&lt;br /&gt;
*Though not used often in group content, Dark Knight does infact have access to Enfeebling Magic. Dark Knight has access to the majority of darkness aligned Enfeebling spells (with a glaring exception to Blind). When properly geared for it, a DRK can easily toss an additional sleep, break, or Bind to help in a pinch.&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling Set 1&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Carmine Mask&lt;br /&gt;
|HeadAug = Acc+15, MAcc+10, FC+3%&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Vor Earring&lt;br /&gt;
|Body = Ignominy Cuirass +2&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +2&lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring2 = Stikini Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/MDMG+20, FC+10%, PDT-10%, MAcc+10&lt;br /&gt;
|Waist= Casso Sash&lt;br /&gt;
|Legs = Eschite Cuisses&lt;br /&gt;
|Feet = Ig. Sollerets +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling Set 2&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Carmine Mask +1&lt;br /&gt;
|HeadAug = Acc+20, MAcc+12, FC+4%&lt;br /&gt;
|Neck = Henic Torque &lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Vor Earring&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +3&lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/MDMG+20, FC+10%, PDT-10%, MAcc+10&lt;br /&gt;
|Waist= Casso Sash&lt;br /&gt;
|Legs = Eschite Cuisses&lt;br /&gt;
|Feet = Ig. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling Set 3&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Carmine Mask +1&lt;br /&gt;
|HeadAug = Acc+20, MAcc+12, FC+4%&lt;br /&gt;
|Neck = Incanter&#039;s Torque &lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Digni. Earring  &lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|Ring1 = Kishar Ring  &lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/MDMG+20, FC+10%, PDT-10%, MAcc+10&lt;br /&gt;
|Waist= Casso Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_Dark_Knight_Guide&amp;diff=762362</id>
		<title>Community Dark Knight Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_Dark_Knight_Guide&amp;diff=762362"/>
		<updated>2026-04-10T21:11:48Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: Undo revision 761576 by Hikiri (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
* One of the original six Advanced Jobs, as well as the direct opposite of Paladin.&lt;br /&gt;
&lt;br /&gt;
* Physical damage dealer (re: DPS).&lt;br /&gt;
&lt;br /&gt;
* Has the highest base physical attack rating and possesses the most physical attack traits of any job in the game.&lt;br /&gt;
&lt;br /&gt;
:* TLDR: Hits &#039;&#039;&#039;really&#039;&#039;&#039; hard.&lt;br /&gt;
:* &#039;&#039;Please don&#039;t be a R15 Calad / R0 Sakpata DRK. . .&#039;&#039; - [[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]])&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
* Dark Knight is primarily a Damage Dealing class, or in more modern MMO vernacular a DPS. Within the scope of FFXI, DRK is a Heavy DD (because of its use of heavy armor and whose primary weapons are two-handed great swords and  scythes).&lt;br /&gt;
* DRK fills additional roles in an auxiliary fashion such as:&lt;br /&gt;
:* An off-tank (with some finagling as a main tank);&lt;br /&gt;
:* A caster through its limited pool of enfeebling magic (which can be further extended using additional effect weaponskills);&lt;br /&gt;
:** As well as &#039;&#039;(but more particularly)&#039;&#039; through its unique line of Dark Magic spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Dark Knight is a complex heavy DD to gear and play. You&#039;ll feel pulled to cast, but not too much. To take damage... but just enough. You&#039;ll debate TP phase vs. Weapon Skill phase damage ratios... and never feel completely satisfied. [DRK can be an] incredibly rewarding job to [deep] dive into and play in a variety of ways.&#039;&#039; -- Celebrindal&lt;br /&gt;
&lt;br /&gt;
==Food &amp;amp; Medicines==&lt;br /&gt;
===Food===&lt;br /&gt;
&#039;&#039;&#039;Accuracy Options:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Sublime Sushi icon.png|link=Sublime Sushi]] &#039;&#039;&#039;[[Sublime Sushi]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; HP+40, MP+20, STR+6, DEX+7, MND-3, CHR+6 &#039;&#039;&#039;Accuracy / Ranged Accuracy+10% (Max. 100)&#039;&#039;&#039;, &amp;quot;Resist Slow&amp;quot; +1.&lt;br /&gt;
** One of the best accuracy-based foods in the game.&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
* [[File:Grape Daifuku icon.png|link=Grape Daifuku]] &#039;&#039;&#039;[[Grape Daifuku]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; HP+20, STR+2, VIT+3, &#039;&#039;&#039;Accuracy / Ranged Accuracy+10% (Max. 80)&#039;&#039;&#039;, &#039;&#039;&#039;Attack / Ranged Attack+10% (Max. 50)&#039;&#039;&#039;, &amp;quot;Magic Attack. Bonus &amp;quot; +3. Mirrored Pet Stats.&lt;br /&gt;
** If Sublime Sushi is the best accuracy-based, Grape Daifuku comes in as a close second. Adding moderate attack in exchange for a small loss of accuracy.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 4,000 gil, 48,000 a stack.&lt;br /&gt;
&lt;br /&gt;
* [[File:Seafood Gratin icon.png|link=Seafood Gratin]] &#039;&#039;&#039;[[Seafood Gratin]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; DEX+7, MND+7, &#039;&#039;&#039;Accuracy / Ranged Accuracy+20% (Max. 70)&#039;&#039;&#039;, Evasion / &#039;&#039;&#039;Magic Evasion+12% (Max. 60)&#039;&#039;&#039;.&lt;br /&gt;
** An honorable mention. A step down in accuracy, however, Seafood Gratin exchanges the further accuracy loss for a significant boost in magic evasion. (Which becomes a much bigger dealer in mid to late-endgame content.)&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack Options:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Red Curry Bun icon.png|link=Red Curry Bun]] &#039;&#039;&#039;[[Red Curry Bun]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;Attack / Ranger Attack+23% (Max. 150)&#039;&#039;&#039;, Demon Killer +4.&lt;br /&gt;
** One of the oldest attack foods in the game. Tried and true (if you have the accuracy to use it of course).&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 7,000 gil, 84,000 a stack.&lt;br /&gt;
&lt;br /&gt;
* [[File:Popo._con_Queso_icon.png|link=Popo. Con Queso]] &#039;&#039;&#039;[[Popo. Con Queso]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; STR+5, MND+5, &#039;&#039;&#039;Attack / Ranged Attack+20% (Max. 130)&#039;&#039;&#039;, Evasion / &#039;&#039;&#039;Magic Evasion+12% (Max. 60)&#039;&#039;&#039;.&lt;br /&gt;
** Honorable mention. Introduced around the same time as the above Seafood Gratin &#039;&#039;(serves as the attack food version)&#039;&#039;. &lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
* [[File:Carbonara icon.png|link=Carbonara]] &#039;&#039;&#039;[[Carbonara]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;HP+14% (Max. 175)&#039;&#039;&#039;, MP+10, STR+4, VIT+2, INT-3, Attack+17% (Max. 65), Evasion / &#039;&#039;&#039;Store TP+6&#039;&#039;&#039;.&lt;br /&gt;
** Honorable mention. Is an &#039;&#039;old school&#039;&#039; food item that definitely sees less use but still deserves a highlight due to the STP+ and the &#039;&#039;&#039;HP+%&#039;&#039;&#039; value (which can be abused for Drain 3 Shenanigans. &#039;&#039;&#039;Will come back to that later&#039;&#039;&#039;).&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 4,000 gil, 48,000 a stack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialty Options:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Marine Stewpot icon.png|link=Marine Stewpot]] &#039;&#039;&#039;[[Marine Stewpot]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;HP+90, Accuracy/R. Accuracy/M. Accuracy +90, &#039;&#039;&#039; Mirrored Pet Stats, -20 each.&lt;br /&gt;
** &#039;&#039;&#039;Group Food&#039;&#039;&#039; &#039;&#039;(~6 Party members within 10 yalms).&#039;&#039;&lt;br /&gt;
** A highly desired food choice--particularly in endgame content and scenarios. &#039;&#039;&#039;Only exists as singles and does not stack.&#039;&#039;&#039; As mentioned in the above description, a Marine Stewpot will work on &#039;&#039;up to an entire party&#039;&#039; as long as each member is within 10 yalms of the person using it.&lt;br /&gt;
** &#039;&#039;&#039;Any party member with an existing food effect on will not receive the effect of the stewpot.&#039;&#039;&#039;&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
* [[File:Riverfin Soup icon.png|link=Riverfin Soup]] &#039;&#039;&#039;[[Riverfin Soup]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;Accuracy / Ranged Accuracy +14% (Max. 90), Attack / Ranged Attack +18% (Cap: 80)&#039;&#039;&#039;, Amorph Killer +5&lt;br /&gt;
** Honorable mention. Slightly stronger version of Daifuku. &#039;&#039;&#039;Only exists as singles and does not stack.&#039;&#039;&#039;&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
* [[File:Gyudon icon.png|link=Gyudon]] &#039;&#039;&#039;[[Gyudon]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;Double Attack&amp;quot;+5%, Weapon skill damage +5%&#039;&#039;&#039;&lt;br /&gt;
** Introduced September &#039;22. Largely speaks for itself. No addtional stats, so make sure you can actually hit something if you&#039;re going to use it.&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
* [[File:Popoto Gratin icon.png|link=Popoto Gratin]] &#039;&#039;&#039;[[Popoto Gratin]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;Double Attack+5%, Store TP+5&#039;&#039;&#039;!!!&lt;br /&gt;
** Honorable mention. Very interesting food with a duration of 5 minutes but stacks to 99. Great for short battles.&lt;br /&gt;
*** NPC purchasable only. Available for purchase during [[The Green Festival]] in Lower Jeuno.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Options&#039;&#039;&#039;&lt;br /&gt;
* [[File:Om. Sandwich icon.png|link=Om. Sandwich]] &#039;&#039;&#039;[[Om. Sandwich]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;HP+11% (Max. 150)&#039;&#039;&#039;, VIT+7, MND+7, &#039;&#039;&#039;Accuracy+11% (Max. 80)&#039;&#039;&#039;, &#039;&#039;&#039;DEF+11% (Max. 120)&#039;&#039;&#039;, &#039;&#039;&#039;Enmity+4&#039;&#039;&#039;.&lt;br /&gt;
** Introduced in [[The Voracious Resurgence]] mission-line. Comparable to [[Miso Ramen]] in HP and Defense; exchanging Magic Evasion and Magic Defense Bonus for  accuracy and &#039;&#039;&#039;enmity+&#039;&#039;&#039;.&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
===Medicines===&lt;br /&gt;
* [[File:Echo Drops icon.png|link=Echo Drops]] &#039;&#039;&#039;[[Echo Drops]]&#039;&#039;&#039;&lt;br /&gt;
** Useful for when silenced and no one else can (or is able to) Silena you. Keep these stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 700 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Remedy icon.png|link=Remedy]] &#039;&#039;&#039;[[Remedy]]&#039;&#039;&#039;&lt;br /&gt;
** Useful for curing most debuffs curable with -na spells (ie: Paralyna). You can receive 12 a month for free from ambuscade. Keep these stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 3,000 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Reraiser icon.png|link=Reraiser]] &#039;&#039;&#039;[[Reraiser]]&#039;&#039;&#039; / [[File:Hi-Reraiser icon.png|link= Hi-Reraiser]] &#039;&#039;&#039;[[Hi-Reraiser]]&#039;&#039;&#039;&lt;br /&gt;
** Nothing wrong with keeping extra sources of Reraise in your pocket. Keep these stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 1,000 and 1,500 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Holy Water icon.png|link=Holy Water]] &#039;&#039;&#039;[[Holy Water]]&#039;&#039;&#039;&lt;br /&gt;
** Extremely useful to have, especially when spell priority or universal cool downs from back=line supports are bottle necked... Keep them stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 1,000 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Panacea icon.png|link=Panacea]] &#039;&#039;&#039;[[Panacea]]&#039;&#039;&#039;&lt;br /&gt;
** Sometimes you are overwhelmed with a number of debuffs (like an [[Impact]]) that need [[Erase]] and this is much faster than waiting on a support to erase them. Keep these stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 20,000 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Vile Elixir icon.png|link=Vile Elixir]] &#039;&#039;&#039;[[Vile Elixir]]&#039;&#039;&#039; / [[File:Vile Elixir +1 icon.png|link=Vile Elixir +1]] &#039;&#039;&#039;[[Vile Elixir +1]]&#039;&#039;&#039;&lt;br /&gt;
** You never know when these might come in handy. Even for other party members... Great for putting in a bazaar for back-line supports when in a pinch as well! A single [[Vile Elixir]] or HQ can save you in those situations. Keep these stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]]; 20,000 Gil for NQ. 40.000 Gil for HQ.&lt;br /&gt;
*** Often cheaper to buy off the Auction House.&lt;br /&gt;
*** A number of NM&#039;s and various content drop these for free as well.&lt;br /&gt;
&lt;br /&gt;
* [[File:Antacid icon.png|link=Antacid]] &#039;&#039;&#039;[[Antacid]]&#039;&#039;&#039;&lt;br /&gt;
** Great for switching food on the fly when the situation calls for it. Keep a few, just in case.&lt;br /&gt;
***Purchased from the [[Curio Moogle]] for 1.000 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:El. Pachira Fruit icon.png|link=El. Pachira Fruit]] &#039;&#039;&#039;[[El. Pachira Fruit]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; 1hp/tick Poison Effect for 2 minutes.&lt;br /&gt;
** Perhaps you aren&#039;t engaged and can&#039;t swap to a particular piece of equipment with a damage over time effect. Poisoning yourself is a good option. Keeps you awake when you know the mobs you are fighting will spam sleep. Keep a few on hand.&lt;br /&gt;
*** Purchased from the [[Ghemi Sinterilo]] for 154 Gil in [[Kazham]].&lt;br /&gt;
&lt;br /&gt;
==Abilities, Traits, Merits, and Job Points==&lt;br /&gt;
===Abilities and Traits===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkslateblue&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;39%&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Attack Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Desperate Blows]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Smite]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Paralyze]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Damage Limit+]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Arcana Killer]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Attack Bonus|Attack Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Smite|Smite II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Paralyze|Resist Paralyze II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Damage Limit+|Damage Limit+ II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Occult Acumen]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Stalwart Soul]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Attack Bonus|Attack Bonus III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Paralyze|Resist Paralyze III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;55&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Smite|Smite III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;55&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Damage Limit+|Damage Limit+ III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;58&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Occult Acumen|Occult Acumen II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Stalwart Soul|Stalwart Soul II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Attack Bonus|Attack Bonus IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Damage Limit+|Damage Limit+ IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;71&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Occult Acumen|Occult Acumen III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Paralyze|Resist Paralyze IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Stalwart Soul|Stalwart Soul III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Muted Soul]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Smite|Smite IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Attack Bonus|Attack Bonus V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Damage Limit+|Damage Limit+ V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;81&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Paralyze|Resist Paralyze V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;83&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Attack Bonus|Attack Bonus VI]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;84&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Occult Acumen|Occult Acumen IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;85&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Critical Attack Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;86&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Arcana Killer|Arcane Killer II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;88&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tactical Parry]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Stalwart Soul|Stalwart Soul IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Attack Bonus|Attack Bonus VII]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Critical Attack Bonus|Critical Attack Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Smite|Smite V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;97&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Occult Acumen|Occult Acumen V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;98&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tactical Parry|Tactical Parry II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;99&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Attack Bonus|Attack Bonus VIII]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;10px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;59%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;20%&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;30%&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;50%&amp;quot; |Noteworthy Equipment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Blood Weapon]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Fallen&#039;s Cuirass icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Fallen&#039;s Cuirass]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Fallen&#039;s Cuirass description.png|link=Fallen&#039;s Cuirass]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Arcane Circle]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Igno. Sollerets icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ignominy Sollerets]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Igno. Sollerets description.png|link=Ignominy Sollerets]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Last Resort]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Fallen&#039;s Sollerets icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Fallen&#039;s Sollerets]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Fallen&#039;s Sollerets description.png|link=Fallen&#039;s Sollerets]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; | [[File:Ankou&#039;s Mantle icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ankou&#039;s Mantle]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ankou&#039;s Mantle description.png|link=Ankou&#039;s Mantle]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Weapon Bash]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Igno. Gauntlets icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ignominy Gauntlets]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Igno. Gauntlets description.png|link=Ignominy Gauntlets]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Souleater]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Ignominy Burgeonet icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Ignominy Burgeonet]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Ignominy Burgeonet description.png|link=Ignominy Burgeonet]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;55&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Consume Mana]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Dark Seal]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Fallen&#039;s Burgeonet icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Fallen&#039;s Burgeonet]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Fallen&#039;s Burgeonet description.png|link=Fallen&#039;s Burgeonet]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Diabolic Eye]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Fall. Fin. Gaunt. icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Fallen&#039;s Finger Gauntlets]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Fall. Fin. Gaunt. description.png|link=Fallen&#039;s Finger Gauntlets]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;78&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Nether Void]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Heath. Flanchard icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Heathen&#039;s Flanchard]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Heath. Flanchard description.png|link=Heathen&#039;s Flanchard]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;87&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Arcane Crest]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Scarlet Delirium]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Soul Enslavement]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkslateblue&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px; text-align: center;&amp;quot; class=&amp;quot;wikitable R-Highlight-Orange mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;5%&amp;quot;|Level&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;50%&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Souleater]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 12 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Since this is already so niche, meriting into this does not really help in DPS.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Arcane Circle]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 10 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| AF feet already boost the duration to 4:30 with a recast of 5:00.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Last Resort]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 10 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;|  You want to reduce the downtime of this ability. 5/5 takes out 50 seconds from the recast. Minimal downtime = Higher DPS.&amp;lt;br &amp;gt;High value investment.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Last Resort]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| +2% Attack, -2% Defense&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| At 5/5 it will increase your attack under Last Resort by ~34.77% (89/256) and reduce your defense by the same amount.&amp;lt;br &amp;gt;High value investment.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Weapon Bash]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 6 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| You are going to hurt your DPS if you merit out of Last Resort Effect/Recast.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px; text-align: center;&amp;quot; class=&amp;quot;wikitable R-Highlight-Orange mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;5%&amp;quot;|Level&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;50%&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Dark Seal]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Enhances the accuracy of your next dark magic spell. Recast: 5min.&amp;lt;br /&amp;gt;Shorten cast time of all dark magic spells by 10% per merit.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &#039;&#039;&#039;Highly desirable.&#039;&#039;&#039; Dark Seal is especially useful for higher end content with [[Nether Void]] as it increases your dark magic accuracy, but does not impact potency.&amp;lt;br /&amp;gt;The augmented relic head will increase the duration of a Dark Sealed spell by 10% per merit level.&amp;lt;br /&amp;gt;This boils down to a longer Drain III HP boost which is why you 5/5 this.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Diabolic Eye]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Reduces maximum HP by 15%, increases accuracy. Recast: 5min.&amp;lt;br /&amp;gt;Increase physical accuracy by 5% per merit.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5 to 1/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| While an increase of +5% to overall accuracy (per merit) is nice, the loss of HP is undesirable and doesn&#039;t work well with current gameplay and mechanics.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Muted Soul]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Reduces enmity while using Souleater (separate from enmity gear/merits).&amp;lt;br /&amp;gt;Reduces enmity by 10(%) per merit.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5 to 1/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| The enmity-10 is in fact -10%. Niche use as this affects enmity on &#039;&#039;&#039;all&#039;&#039;&#039; actions while Souleater is active.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Desperate Blows]] Effect&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Reduces delay for two-handed weapons while under the effect of Last Resort.&amp;lt;br /&amp;gt;Reduces delay by 2% per merit.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5 to 5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &#039;&#039;&#039;Highly desirable.&#039;&#039;&#039; Last Resort offers a baseline 15% [[Job Ability Haste]] (for 2-handed weapons) by itself. Hasso &amp;amp; Haste Samba provide 10% (2-handed) and 5% (Any weapon type) respectively. And the cap for JA Haste is 25%.&amp;lt;br /&amp;gt;Without any additional Job Ability Haste, meriting Desperate Blows Effect 5/5 will place you at the JA Haste cap solely with Last Resort active.&amp;lt;br /&amp;gt;With capped Gear Haste (25%) and JA Haste (25%), you can cap (2-handed) weapon delay with just 30% [[Magic Haste]] (Haste II).&amp;lt;br /&amp;gt;Even though it reads that it reduces delay, Desperate Blows will not lower TP gain.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Job Points===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkslateblue&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
{| style=&amp;quot;background:#ccebfe; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;3&amp;quot;|[[Job Points]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;30%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;50%&amp;quot;|Notes on Effects&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|[[Blood Weapon]] Effect&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases the amount of HP absorbed while under the effects of Blood Weapon.&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases the amount of HP absorbed under Blood Weapon by 2% per point for a total of 40%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|[[Soul Enslavement]] Effect&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases the amount of TP absorbed while under the effects of Soul Enslavement.&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases the amount of TP absorbed under Soul Enslavement by 1% per point for a total of 20%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|[[Arcane Circle]] Effect&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Reduces the amount of damage taken from Arcana while under the effects of Arcane Circle.&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Reduces the amount of damage taken from Arcana while Arcane Circle is active by 1% per point for a total of 10%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|[[Last Resort]] Effect&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases physical attack while under the effects of Last Resort.&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases physical attack during Last Resort by 2 per point for a total of 40 physical attack.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|[[Souleater]] Duration&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases the effect duration of Souleater.&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases the effect duration of Souleater by 1 second per point for a total of 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|[[Weapon Bash]] Effect&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases damage dealt with Weapon Bash.&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases the amount of damage dealt by Weapon Bash by 10 per point for a total of 200 damage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|[[Nether Void]] Effect&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increase the amount absorbed by dark magic spells while under the effects of Nether Void.&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases the amount absorbed by Drain, Aspir, and the Absorb-line by 2% per point for a total of 20% absorbed.&amp;lt;br&amp;gt; Increases the number of beneficial statuses absorbed by Absorb-Attri by 1 per 10 points for a total 2 additional statuses.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|[[Arcane Crest]] Duration&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases effect duration of Arcane Crest.&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases effect duration of Arcane Crest by 1 second per point for a point of 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|[[Scarlet Delirium]] duration&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases the effect duration of Scarlet Delirium.&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases the effect duration of Scarlet Delirium&#039;s second stage by 1 second per point for a total of 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|[[Endark]] effect&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases additional darkness damage and physical attack while under the effects of Endark.&amp;lt;br &amp;gt;&#039;&#039;&#039;Hidden Bonus:&#039;&#039;&#039; Although it is not written in the help text, Endark Effect increases physical accuracy as well.&lt;br /&gt;
|style=&amp;quot;background:#eef8fe; border-color: #59c1ff;&amp;quot;|Increases Endark&#039;s en-spell damage, physical attack &amp;amp; physical accuracy by 1 per point for a total of 20 to each category.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
------&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Fighter&#039;s Mask icon.png|link=]] &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
: &#039;&#039;&#039;Blood Knight&#039;&#039;&#039;&lt;br /&gt;
: An uncommon subjob. Still has uses while soloing and/or low-manning content, as well as for [[Scarlet Delirium]] hilarity if used correctly.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: Berserk, Aggressor, Warcry.&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: Defense Bonus II, Double Attack, Max HP Bonus I, Fencer I, &#039;&#039;Double Attack II &amp;amp; Max HP Bonus II (ML5).&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Kasuga Kabuto icon.png|link=]] &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
: The most commonly used subjob for a Dark Knight in a standard party or alliance setting. Mainly due in part to the offensive benefit of Hasso, as well as the defensive benefits of Seigan &amp;amp; Third Eye.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: Warding Circle, Third Eye, Hasso, Meditate, Seigan, Sekkanoki.&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: Zanshin II, Store TP II, &#039;&#039;Store TP III &amp;amp; Zanshin III (ML5).&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Rogue&#039;s Bonnet icon.png|link=]] &#039;&#039;&#039;[[Thief]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:&#039;&#039;&#039;2004 Called...&#039;&#039;&#039;&lt;br /&gt;
: Long defunct subjob for Dark Knight. Just Don&#039;t.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: Sneak Attack, Trick Attack.&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: Treasure Hunter II, &#039;&#039;Triple Attack I (ML30).&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Peltast&#039;s Mezail icon.png|link=]] &#039;&#039;&#039;[[Dragoon]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
: Recent changes such as the addition of [[WS Damage Boost]] trait and Mastery Level increases has made Dragoon a more interesting subjob with some niche utility. Still won&#039;t be used much by Dark Knight, but an honorable mention nonetheless.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: Jump, High Jump, &#039;&#039;Super Jump (ML5).&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: Dragon Killer, Accuracy Bonus I, Conserve TP, WS Damage Boost, &#039;&#039;WS Damage Boost II (ML30).&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Hattori Zukin icon.png|link=]] &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
: Adds a host of spells, abilities, and traits to add to your soloing and/or low-man tool kit. Won&#039;t see as much use, but still worth having for situations where it will be needed.&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: Dual Wield III, Subtle Blow III, Max HP Boost II.&lt;br /&gt;
* &#039;&#039;&#039;Buffing Ninjutsu&#039;&#039;&#039;: Tonko: Ichi/Ni, Utsusemi: Ichi/Ni.&lt;br /&gt;
* &#039;&#039;&#039;Enfeebling Ninjutsu&#039;&#039;&#039;: Kurayami: Ichi/Ni, Hojo: Ichi/Ni, Dokumori: Ichi, Jubaku: Ichi.&lt;br /&gt;
* &#039;&#039;&#039;Elemental Ninjutsu&#039;&#039;&#039;: Katon: Ichi/Ni, Suiton: Ichi/Ni, Raiton: Ichi/Ni, Doton: Ichi/Ni, Huton: Ichi/Ni, Hyoton: Ichi/Ni.&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Maculele Tiara icon.png|link=]] &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
: &#039;&#039;&#039; &amp;quot;Dancing Mad&amp;quot; &#039;&#039;&#039;&lt;br /&gt;
: A high-utility subjob which provides Dual Wield and Job Ability Haste in the form of Haste Samba; survivability via Curing Waltz and Healing Waltz; debuffs such as Quickstep and Box Step; Sneak and Invisible via Spectral Jig, and self-Skillchains with Reverse Flourish. More ideal for soloing content which doesn&#039;t allow Trusts or subjects you to frequent debuffs.&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: Dual Wield II, Subtle Blow II, Evasion Bonus II, Accuracy Bonus.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: Sub-menus (see below)--&lt;br /&gt;
** &#039;&#039;&#039;Sambas&#039;&#039;&#039;: Drain Samba I ~ II, Aspir Samba, Haste Samba.&lt;br /&gt;
** &#039;&#039;&#039;Waltzs&#039;&#039;&#039;: Curing Waltz I ~ III, Divine Waltz, Healing Waltz.&lt;br /&gt;
** &#039;&#039;&#039;Steps&#039;&#039;&#039;: Quickstep, Box Step, Stutter Step.&lt;br /&gt;
** &#039;&#039;&#039;Flourishs&#039;&#039;&#039;: Animated Flourish, Desperate Flourish, Violent Flourish, Reverse Flourish, &#039;&#039;Building Flourish (ML5).&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Jigs&#039;&#039;&#039;: &#039;&#039;Chocobo Jig (ML30).&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Atrophy Chapeau icon.png|link=]] &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
: &#039;&#039;&#039;Crimson Knight&#039;&#039;&#039;&lt;br /&gt;
: Another utility-based subjob for soloing and/or low-man purposes. Grants Dark Knight access to Healing Magic, key Enhancing Magic spells, and the extensive pool of low-level Enfeebling Magic spells that Red Mage normally specializes in. &lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: Convert&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: Fast Cast II, Magic Attack Bonus II, Magic Defense Bonus II, &#039;&#039;Fast Cast III (ML30).&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Healing Magic&#039;&#039;&#039;: Cure I ~ IV, Raise I. &lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;:  Barspells (self), Protect III, Shell II, Haste, Regen, Refresh, Phalanx.&lt;br /&gt;
* &#039;&#039;&#039;Enfeebling Magic&#039;&#039;&#039;: Dia II, Diaga, Slow, Paralyze, Silence, Blind&amp;lt;small&amp;gt;1.&amp;lt;/small&amp;gt;, Dispel.&lt;br /&gt;
# Despite having access to most of the dark-aligned Enfeebling Magic spells, Dark Knight since its inception has not had native access to Blind...&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Scholar&#039;s M.board icon.png|link=]] &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
: &#039;&#039;&#039;The Tactician&#039;&#039;&#039;&lt;br /&gt;
: Scholar occupies a similar spot as Red Mage as a subjob for Dark Knight. However, Scholar offers further utility through various magic enhancing Job Abilities.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: Light Arts, Dark Arts, Sublimation. Sub-menus (see below)--&lt;br /&gt;
** &#039;&#039;&#039;Third Strategem use (ML5).&#039;&#039;&#039;&lt;br /&gt;
** Light Arts Stratagems: Penury, Addendum: White, Celery, Accession&lt;br /&gt;
** Dark Arts Stratagems: Parsimony, Alacrity, Addendum: Black, Manifestation, &#039;&#039;Ebullience (ML30).&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: Resist Silence II, Max MP Boost.&lt;br /&gt;
* &#039;&#039;&#039;Healing Magic&#039;&#039;&#039;: Cure I ~ III, Reraise, Status Effect -na&#039;s, &#039;&#039;Cure IV (ML30).&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: Storm Spells, Protect II, Shell II, Regen II, &#039;&#039;Protect III (ML5).&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Enfeebling Magic&#039;&#039;&#039;: Dispel.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Erilaz Galea icon.png|link=]] &#039;&#039;&#039;[[Rune Fencer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
: &#039;&#039;&#039;Rune of Darkness&#039;&#039;&#039;&lt;br /&gt;
: A utility subjob choice in the case of soloing and/or low-manning purposes, aimed specifically for survival against magic damage and status effects. Offers quite a bit in terms of enmity tools when in an off-tank or even main tank scenario.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: Sub-menus (see below)--&lt;br /&gt;
** &#039;&#039;&#039;Rune Enchantment&#039;&#039;&#039;: Ignus, Gellus, Flabra, Tellus, Sulpor, Unda, Lux, Tenebrae.&lt;br /&gt;
** &#039;&#039;&#039;Effusions&#039;&#039;&#039;: Swordplay, Swipe &amp;amp; Lunge.&lt;br /&gt;
** &#039;&#039;&#039;Wards&#039;&#039;&#039;: Vallation, Pflug, &#039;&#039;Valiance (ML5).&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Traits&#039;&#039;&#039;: Max HP Bonus II, Tenacity III, Magic Defense Bonus II, Inquartata II, Auto-Regen, &amp;quot;Magic Defense Bonus III &amp;amp; Accuracy Bonus I (ML5).&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;:  Barspells (self), Protect II, Shell II, Regen II, &#039;&#039;Stoneskin (ML 5).&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Divine Magic&#039;&#039;&#039;: Flash&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Ebers Cap icon.png|link=]] &#039;&#039;&#039;[[White Mage]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
: &#039;&#039;&#039;Gray Knight&#039;&#039;&#039;&lt;br /&gt;
: A niche subjob choice with similar utility to RDM or SCH, but with heightened emphasis on status curing. &lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: Divine Seal&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: Auto-Regen, Magic Defense Bonus II, &#039;&#039;Magic Defense Bonus III (ML5).&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Healing Magic&#039;&#039;&#039;: Cure I ~ IV, Curaga I ~ II, Reraise, Status Effect -na&#039;s, &#039;&#039;Curaga III (ML10)&#039;&#039;, &#039;&#039;Reraise II (ML35).&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;:  Barspells (group), Protect III, Shell II, Regen II, Haste, &#039;&#039;Shell III (ML40).&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Enfeebling Magic&#039;&#039;&#039;: Dia II, Diaga, Slow, Paralyze, Silence.&lt;br /&gt;
* &#039;&#039;&#039;Divine Magic&#039;&#039;&#039;: Flash&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons &amp;amp; Weapon Skills==&lt;br /&gt;
Dark Knight has access to a variety of weapon types and weaponskills.&amp;lt;br &amp;gt;While in most cases a weaponskill&#039;s main purpose is to do as much damage as possible, some can be leveraged and utilized for a wide range of status effects that are useful across various situations.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color:&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Primary Weapons====&lt;br /&gt;
=====Great Sword Options=====&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* [[File:Macbain icon.png|link=]] &#039;&#039;&#039;[[Macbain]]&#039;&#039;&#039;:&lt;br /&gt;
** How to obtain:&lt;br /&gt;
*** Chance coffer reward in Alluvion Skirmish zone [[Rala Waterways (U)]] upon successful objective achievements.&lt;br /&gt;
*** Trade 3 [[Mellidopt Wing]] to [[:Category:Alluvion_Skirmish#Lorissa|Lorissa]] in [[Yorcia Weald]].&lt;br /&gt;
&lt;br /&gt;
* [[File:Kaja Claymore icon.png|link=]] &#039;&#039;&#039;[[Kaja Claymore]] / [[Nandaka]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
*** Upgrades via materials bought from the [[Ambuscade]] NPC, [[Gorpa-Masorpa]].&lt;br /&gt;
*** Cost: 16,250 Hallmarks to upgrade from a base [[Tokko Claymore]] to a Kaja Claymore. 26,250 Hallmarks and one [[:Category:Pulse_Panoplia#Weapons|Pulse Weapon&amp;lt;sup&amp;gt;&#039;&#039;&#039;‡&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]] to fully upgrade to a Nandaka.&lt;br /&gt;
&lt;br /&gt;
* [[File:Raetic Algol icon.png|link=]] &#039;&#039;&#039;[[Raetic Algol]] / [[Raetic Algol +1]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
*** Crafted Only.&lt;br /&gt;
**Requirements:&lt;br /&gt;
***To equip Raetic Algol, the player requires &#039;&#039;&#039;&amp;quot;Superior 3&amp;quot;&#039;&#039;&#039; status: &#039;&#039;&#039;500 Job Points spent/invested.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[File:Zulfiqar icon.png|link=]] &#039;&#039;&#039;[[Zulfiqar]]&#039;&#039;&#039;: &lt;br /&gt;
** How to Obtain:&lt;br /&gt;
*** Chance drop from Gaes Fete NM [[Sarsaok]] in Reisenjima.&lt;br /&gt;
*** Can also be purchased for 800 Domain points from [[Zurim]].&lt;br /&gt;
&lt;br /&gt;
* [[File:Montante icon.png|link=]] &#039;&#039;&#039;[[Montante]] / [[Montante +1]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
*** Chance coffer reward from [[Sarama&#039;s Coffer]] item.&lt;br /&gt;
**** Coffers received from successfuly defeating [[Unity Concord|UNM]] [[Sarama]].&lt;br /&gt;
**See +1 for augments.&lt;br /&gt;
&lt;br /&gt;
* [[File:Takoba icon.png|link=]] &#039;&#039;&#039;[[Takoba]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
*** Chance drop from Gaes Fete NM [[Schah]] in Reisenjima.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Scythe Options=====&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* [[File:Voluspa Scythe icon.png|link=]] &#039;&#039;&#039;[[Voluspa Scythe]]&#039;&#039;&#039;:&lt;br /&gt;
** How to obtain:&lt;br /&gt;
*** Purchase from [[Zurim]] with Domain Invasion Points.&lt;br /&gt;
*** Cost: 80 Points.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* [[File:Cronus icon.png|link=]] &#039;&#039;&#039;[[Cronus]]&#039;&#039;&#039;:&lt;br /&gt;
** How to obtain:&lt;br /&gt;
*** Created by material trade-in to [[Oboro]]. Must have certain criteria met before Oboro will even speak to you, see NPC page for details.&lt;br /&gt;
*** Obtained by trading a [[Cehuetzi Claw]], a [[Ivory Sickle]], a [[Orichalcum Scythe]], and 150 of either [[Pluton|Plutons]], [[Beitetsu]], or [[Riftborn Boulder|Riftborn Boulders]].&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* [[File:Kaja Scythe icon.png|link=]] &#039;&#039;&#039;[[Kaja Scythe]] / [[Drepanum]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
*** Upgrades via materials bought from the [[Ambuscade]] NPC, [[Gorpa-Masorpa]].&lt;br /&gt;
*** Cost: 16,250 Hallmarks to upgrade from a base [[Tokko Scythe]] to a Kaja Scythe. 26,250 Hallmarks and one [[:Category:Pulse_Panoplia#Weapons|Pulse Weapon&amp;lt;sup&amp;gt;&#039;&#039;&#039;‡&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]] to fully upgrade to a Drepanum.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* [[File:Inanna icon.png|link=]] &#039;&#039;&#039;[[Inanna]]&#039;&#039;&#039;:&lt;br /&gt;
** How to obtain:&lt;br /&gt;
*** Chance coffer reward in Alluvion Skirmish zone [[Rala Waterways (U)]] upon successful objective achievements.&lt;br /&gt;
*** Trade 3 [[Mellidopt Wing]] to [[:Category:Alluvion_Skirmish#Lorissa|Lorissa]] in [[Yorcia Weald]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[File:Crepuscular Scythe icon.png|link=]] &#039;&#039;&#039;[[Crepuscular Scythe]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
***Chance drop from [[The Wyrm God]] High Tier Mission Battle.&lt;br /&gt;
***Cost: 30 Merit Points and &amp;lt;ahem&amp;gt; &#039;&#039;&#039;proper&#039;&#039;&#039; access requirement: Complete Abyssea (&amp;quot;Visions of&amp;quot;; &amp;quot;Scars of&amp;quot;; and &amp;quot;Heroes of&amp;quot;) Add-on Scenarios.&lt;br /&gt;
**** Good luck!&lt;br /&gt;
&lt;br /&gt;
* [[File:Agwu&#039;s Scythe icon.png|link=]] &#039;&#039;&#039;[[Agwu&#039;s Scythe]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
*** Purchasable from the [[Pilgrim Moogle]] in Rabao after successfully defeating the Atonement 3 NM [[Ongo]] in Sheol: Gaol battlefield of [[Odyssey]].&lt;br /&gt;
&lt;br /&gt;
* [[File:Dacnomania icon.png|link=]] &#039;&#039;&#039;[[Dacnomania]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
***  Chance drop from Gaes Fete NM [[Warder of Courage]] in Escha - Ru&#039;Aun.&lt;br /&gt;
**** Good luck!&lt;br /&gt;
&lt;br /&gt;
=====Notes on Great Sword versus Scythe=====&lt;br /&gt;
*Have had a series of discussions and conversations around Great Sword and Scythe use. In particular, “Which is best?”, “Which is stronger (strongest)?” So taking a moment to discuss this topic, in an abundance of caution that it has not been explained well in other sections. [[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]])&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;So which is stronger, Great or Scythe?&#039;&#039;&#039;&lt;br /&gt;
**Well… the short answer is: &#039;&#039;&#039;They are equivalent..&#039;&#039;&#039; and it really depends on what you are doing.&lt;br /&gt;
**As one of the oldest sayings in FFXI goes, &#039;&#039;“Shit&#039;s situational.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Let&#039;s do some basic compare and contrast:&#039;&#039;&#039;&lt;br /&gt;
**Scythes typically have higher base damage ratings than Great Swords. &#039;&#039;&#039;But what does that mean…?&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Example:&#039;&#039;&#039; It means melee hits with Scythes are always higher.&lt;br /&gt;
***&#039;&#039;It also means Scythes have a higher damage ceiling than Great Swords. More on that later.&#039;&#039;&lt;br /&gt;
**Great Sword endgame Weaponskills do more raw damage.&lt;br /&gt;
**Scythe Weaponskills have better Skillchain properties. &#039;&#039;&#039;But what does that mean…?&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Example:&#039;&#039;&#039; It means Scythe Weaponskills link together easier to create long(er) Skillchains. Skillchain damage can (in some cases) mirror or overtake the damage your Weaponskill does by itself.&lt;br /&gt;
**Scythe Weaponskills, generally speaking, have more utility use. &#039;&#039;&#039;But what does that mean…?&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Example:&#039;&#039;&#039; Using: [[Guillotine]] to silence; [[Infernal Scythe]] to lower attack; [[Entropy]] to restore MP; [[Catastrophe]] to restore HP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Advanced Notes:&#039;&#039;&#039;&lt;br /&gt;
**As mentioned earlier, Scythe has “a higher damage ceiling” than Great Swords does. This has to do with Physical Damage Limit.&lt;br /&gt;
**As mentioned in the introduction, Dark Knight has the highest job trait tiers of both Physical [[Attack Bonus]] and [[Smite]]. Dark Knight also has the highest tiered trait of Physical [[Damage Limit+]] (Link provided).&lt;br /&gt;
***&#039;&#039;&#039;Put as plainly as possibly:&#039;&#039;&#039;&lt;br /&gt;
****Physical Damage Limit (PDL) is a function of “Physical Differential” (pDIF). PDL+ increases the maximum damage multiplier of pDIF, based on a ratio of Attack versus target Defense (for example, 2:1).&lt;br /&gt;
****Every weapon type has its own ratio maximum. Scythe PDL is 4.0 versus target Defense, where as Great Sword is 3.75 versus target Defense. &#039;&#039;&#039;But what does that mean…?&#039;&#039;&#039;&lt;br /&gt;
*****&#039;&#039;&#039;Example:&#039;&#039;&#039; If an enemy has a Defense rating of 1,000.. the player character’s damage caps off at 4,000 Attack with Scythe; and 3,750 Attack with Great Sword.&lt;br /&gt;
&lt;br /&gt;
====Auxiliary Weapons====&lt;br /&gt;
=====Sword Options=====&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* [[File:Kaja Sword icon.png|link=]] &#039;&#039;&#039;[[Kaja Sword]] / [[Naegling]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
*** Upgrades via materials bought from the [[Ambuscade]] NPC, [[Gorpa-Masorpa]].&lt;br /&gt;
*** Cost: 16,250 Hallmarks to upgrade from a base [[Tokko Sword]] to Kaja Sword. 26,250 Hallmarks and one [[:Category:Pulse_Panoplia#Weapons|Pulse Weapon&amp;lt;sup&amp;gt;&#039;&#039;&#039;‡&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]] to fully upgrade to Naegling.&lt;br /&gt;
&lt;br /&gt;
* [[File:Reikiko icon.png|link=]] &#039;&#039;&#039;[[Reikiko]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
*** Chance drop from Gaes Fete NM [[Kouryu]] in Escha - Ru&#039;Aun.&lt;br /&gt;
&lt;br /&gt;
=====Axe Options=====&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* [[File:Kaja Axe icon.png|link=]] &#039;&#039;&#039;[[Kaja Axe]] / [[Dolichenus]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
*** Upgrades via materials bought from the [[Ambuscade]] NPC, [[Gorpa-Masorpa]].&lt;br /&gt;
*** Cost: 16,250 Hallmarks to upgrade from a base [[Tokko Axe]] to a Kaja Axe. 26,250 Hallmarks and one [[:Category:Pulse_Panoplia#Weapons|Pulse Weapon&amp;lt;sup&amp;gt;&#039;&#039;&#039;‡&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]] to fully upgrade to a Dolichenus.&lt;br /&gt;
&lt;br /&gt;
* [[File:Beryllium Pick icon.png|link=]] &#039;&#039;&#039;[[Beryllium Pick]] / [[Beryllium Pick +1]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
*** Crafted Only.&lt;br /&gt;
***To equip Raetic Beryllium Pick, the player requires &#039;&#039;&#039;&amp;quot;Superior 2&amp;quot;&#039;&#039;&#039; status: &#039;&#039;&#039;100 Job Points spent/invested.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Great Axe Options=====&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* [[File:Kaja Chopper icon.png|link=]] &#039;&#039;&#039;[[Kaja Chopper]] / [[Lycurgos]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
*** Upgrades via materials bought from the [[Ambuscade]] NPC, [[Gorpa-Masorpa]].&lt;br /&gt;
*** Cost: 16,250 Hallmarks to upgrade from a base [[Tokko Chopper]] to a Kaja Chopper. 26,250 Hallmarks and one [[:Category:Pulse_Panoplia#Weapons|Pulse Weapon&amp;lt;sup&amp;gt;&#039;&#039;&#039;‡&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]] to fully upgrade to a Lycurgos.&lt;br /&gt;
&lt;br /&gt;
* [[File:Hepatizon Axe icon.png|link=]] &#039;&#039;&#039;[[Hepatizon Axe]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
*** Crafted Only.&lt;br /&gt;
**Requirements:&lt;br /&gt;
***To equip Hepatizon Axe, the player requires &#039;&#039;&#039;&amp;quot;Superior 2&amp;quot;&#039;&#039;&#039; status: &#039;&#039;&#039;100 Job Points spent/invested.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Club Option=====&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* [[File:Loxotic Mace icon.png|link=]] &#039;&#039;&#039;[[Loxotic Mace]]&#039;&#039;&#039;:&lt;br /&gt;
** How to Obtain:&lt;br /&gt;
*** Chance coffer reward from [[G. Grenade&#039;s Coffer]] item.&lt;br /&gt;
**** Coffers received from successfully defeating [[Unity Concord|UNM]] [[Grand Grenade]].&lt;br /&gt;
** See +1 for augments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ultimate Weapons===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color:&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Great Swords====&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* [[File:Ragnarok (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Ragnarok (Level 119 III)]]&#039;&#039;&#039;: [[Relic Weapon|Relic Great Sword]]&lt;br /&gt;
** Weapon Skill: [[Scourge]]&lt;br /&gt;
&lt;br /&gt;
* [[File:Caladbolg (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Caladbolg (Level 119 III)]]&#039;&#039;&#039;: [[Empyrean Weapon|Empyrean Great Sword]]&lt;br /&gt;
** Weapon Skill: [[Torcleaver]]&lt;br /&gt;
&lt;br /&gt;
* [[File: Helheim (Level 119) icon.png|link=]] &#039;&#039;&#039;[[Helheim]]&#039;&#039;&#039;: [[Prime Weapons|Prime Great Sword]]&lt;br /&gt;
** Weapon Skill: [[Fimbulvetr]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Scythes====&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
*[[File:Apocalypse (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Apocalypse (Level 119 III)]]&#039;&#039;&#039;: [[Relic Weapon|Relic Scythe]]&lt;br /&gt;
** Weapon Skill: [[Catastrophe]]&lt;br /&gt;
&lt;br /&gt;
* [[File:Liberator (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Liberator (Level 119 III)]]&#039;&#039;&#039;: [[Mythic Weapon|Mythic Scythe]]&lt;br /&gt;
** Weapon Skill: [[Insurgency]]&lt;br /&gt;
&lt;br /&gt;
* [[File:Redemption (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Redemption (Level 119 III)]]&#039;&#039;&#039;: [[Empyrean Weapon|Empyrean Scythe]]&lt;br /&gt;
** Weapon Skill: [[Quietus]]&lt;br /&gt;
&lt;br /&gt;
* [[File:Anguta icon.png|link=]] &#039;&#039;&#039;[[Anguta]]&#039;&#039;&#039;: [[Aeonic Weapon|Aeonic Scythe]]&lt;br /&gt;
** Weapon Skill: [[Entropy]]&lt;br /&gt;
&lt;br /&gt;
* [[File:Father Time icon.png|link=]] &#039;&#039;&#039;[[Father Time]]&#039;&#039;&#039;: [[Su5|Divergence Su5 Scythe]]&lt;br /&gt;
** Weapon Skill: N/A&lt;br /&gt;
&lt;br /&gt;
* [[File:Foenaria (Level 119) icon.png|link=]] &#039;&#039;&#039;[[Foenaria (Level 119)]]&#039;&#039;&#039;: [[Prime Weapons|Prime Scythe]]&lt;br /&gt;
** Weapon Skill: [[Origin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon Skills===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color:&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Great Sword====&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;[[Shockwave]]&#039;&#039;&#039;: Learned at 150 Great Sword Skill&lt;br /&gt;
:* One of the earliest utility-based weapon skills you can learn.&lt;br /&gt;
:* Functionally a short-ranged Sleepga centered around the player. Use it for larger pulls to make it easier for cures and tanking.&lt;br /&gt;
:* A full Accuracy &amp;amp; Magic Accuracy set such as Flamma +2 from [[Ambuscade Rewards|Ambuscade]] will land this on most fodder mobs.&lt;br /&gt;
:* Because of Shockwave&#039;s AoE (Area of Effect) nature, it can be [ab]used to whittle mobs down around the player with little consequence.&lt;br /&gt;
:* You can use a full set of [[Fallen%27s_Armor_Set|Relic Reforge +2 or +3]] to increase it&#039;s physical damage and still maintain a high level of Accuracy &amp;amp; Magic Accuracy.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Ground Strike]]&#039;&#039;&#039;: Learnable at *250 Great Sword Skill &#039;&#039;&#039;minimum&#039;&#039;&#039; via the Weapon Skill Quest [[Inheritance]].&lt;br /&gt;
:** Accessible when equipped with [[File:Kaja Claymore icon.png|link=]][[Kaja Claymore]] &amp;amp; [[File:Nandaka icon.png|link=]][[Nandaka]] from Ambuscade.&lt;br /&gt;
:* 75 cap Torcleaver.&lt;br /&gt;
:* Great for opening, connecting, and/or closing skillchains with both Fragmentation and Distortion skillchain properties.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Herculean Slash]]&#039;&#039;&#039;: Learned at 290 Great Sword Skill.&lt;br /&gt;
:*  Low damage Ice-base Weapon skill.&lt;br /&gt;
:* Offers utility in its ability to paralyze mobs that you use it on. The paralysis may not be very potent but still worth keeping in mind.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Scourge]]&#039;&#039;&#039;: Accessible when equipped with [[File:Ragnarok icon.png|link=]][[Ragnarok]].&lt;br /&gt;
:*Relic Weapon Skill&lt;br /&gt;
:* One of Great Sword&#039;s two Light skillchain property weapon skills and the &#039;&#039;&#039;only&#039;&#039;&#039; Fusion skillchain property weapon skill.&lt;br /&gt;
:* Alternative Great Sword Accuracy Swaps have made using [[Ragnarok (Level 119 III)|Ragnarok]] even more niche for this reason.&lt;br /&gt;
:* Scourge is a great skillchain linker for Great Swords on Dark Knight and provides an alternative for multi-step Fusion &amp;amp; Fragmentation into Light skillchains.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Resolution]]&#039;&#039;&#039;: Learnable at 357 Great Sword Skill &#039;&#039;&#039;minimum&#039;&#039;&#039;. Requires Merit Points to unlock. Pleas see [[File:Merit Point-Icon.png|link=Merit#Weapon_Skill_Merit_Points]]&lt;br /&gt;
:* Dark Knights &#039;&#039;second best Great Sword weapon skill.&#039;&#039;&lt;br /&gt;
:* Seeing as Resolution is a TP replicating weapon skill, the key is focusing on multi-hit proc&#039;s for spike damage. If a swing misses in the weapon skill, &#039;&#039;&#039;you will notice.&#039;&#039;&#039;&lt;br /&gt;
:* Resolution also offers utility in its Fragmentation property when fighting mobs that absorb skillchain damage (ie: Light skillchains from Torcleaver spam, or when you don&#039;t want to skillchain with the current &amp;quot;Meta&amp;quot; weapon skills like Savage Blade).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Torcleaver]]&#039;&#039;&#039;: Accessible when equipped with [[File:Caladbolg icon.png|link=]][[Caladbolg]]. Learnable after completing [[Kupofried&#039;s Great Sword Moogle Magic]].&lt;br /&gt;
:* Empyrean Weapon Skill&lt;br /&gt;
:* By far Dark Knights &#039;&#039;strongest Great Sword weapon skill.&#039;&#039; Boasting an 80% Vitality modifier, you would want to stack as much [[Vitality|VIT]] and [[Weapon Skill Damage|WSDMG]] as you can.&lt;br /&gt;
:* Also scales &#039;&#039;&#039;extremely&#039;&#039;&#039; well with TP overflow, so the higher the TP you use this weapon skill at, the more damage you get out of it.&lt;br /&gt;
:* Pair this up with [[Caladbolg (Level 119 III)|Caladbolg]] and watch your overall damage soar. Even when solo, spamming light skillchains will do insane damage to mobs that aren&#039;t light based.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Fimbulvetr]]&#039;&#039;&#039;: Accessible when equipped with [[File:Helheim (Level 119) icon.png|link=]][[Helheim]].&lt;br /&gt;
:*Prime Weapon Skill&lt;br /&gt;
:* On par with Torcleaver.&lt;br /&gt;
:* Stat modifiers and TP scaling are extremely competitive, but added bonus of having a 3-step skillchain into Darkness to boot.&lt;br /&gt;
:* Tethered to [[Helheim (Level 119 III)]] or [[Helheim (Level 119 II)|(Level 119 II)]]; Can only be used within [[Sortie]] with the [[Helheim (Level 119)]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Scythe====&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;[[Shadow of Death]]&#039;&#039;&#039;: Learned at 70 Scythe Skill.&lt;br /&gt;
:* Dark-base Elemental weapon skill which scales with TP.&lt;br /&gt;
:* Offers niche utility as an Elemental weapon skill. As such, Shadow of Death will never miss outside of special circumstances such as a magic shield.&lt;br /&gt;
:* Great for times where [double] Darkness weather can be [ab]used and / or for when Perfect Dodge or Invincible is active. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Guillotine]]&#039;&#039;&#039;: Learned at 200 Scythe Skill.&lt;br /&gt;
:* Bread &amp;amp; butter Scythe weapon skill for Dark Knights of a certain age (75 Cap Era).&lt;br /&gt;
:* While lacking in the damage department, Guillotine serves two great purposes:&lt;br /&gt;
:** Skillchain connector for a four-step Light skillchain with Scythe.&lt;br /&gt;
:** As well as having a moderately high chance of landing Silence on most everything short of mobs with Resist Silence job trait.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Cross Reaper]]&#039;&#039;&#039;: Learned at 225 Scythe Skill.&lt;br /&gt;
:* Dark Knight&#039;s &#039;&#039;strongest &#039;&#039;&#039;Scythe&#039;&#039;&#039; weapon skill&#039;&#039; by far.&lt;br /&gt;
:* Much like Torcleaver, Cross Reaper scales well with TP &amp;amp; is a necessary component in a standard three to five-step double Darkness skillchain.&lt;br /&gt;
:* While Cross Reaper may not be tied to an Ultimate weapon, it pairs very nicely with Anguta for ridiculous levels of damage.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Spiral Hell]]&#039;&#039;&#039;: Learnable at 240 Scythe Skill minimum via the Weapon Skill Quest [[Souls in Shadow]].&lt;br /&gt;
:** Accessible when equipped with [[File:Kaja Scythe icon.png|link=]][[Kaja Scythe]] &amp;amp; [[File:Drepanum icon.png|link=]][[Drepanum]] from Ambuscade.&lt;br /&gt;
:* 75 cap Cross Reaper. Has fallen out of prominence due to positive adjustments to Cross Reaper and both weapon skills having the same skillchain property of Distortion.&lt;br /&gt;
:* &#039;&#039;Mentioning for historical reference moreso than for actual use.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Infernal Scythe]]&#039;&#039;&#039;: 300 Scythe Skill.&lt;br /&gt;
:* A 99 cap updated version of Shadow of Death.&lt;br /&gt;
:* In order to differentiate the two weapon skills, Internal Scythe &#039;&#039;&#039;does not&#039;&#039;&#039; scale with fTP, &#039;&#039;but also&#039;&#039; &#039;&#039;&#039;has no dINT modifier&#039;&#039;&#039; &#039;&#039;(Difference between player Intelligence and Mob Intelligence).&#039;&#039;&lt;br /&gt;
:* Infernal Scythe also serves a utility purpose in lowering mob attack by 25% for a minimum of 3 minutes, similar to [[Weapon Break]].&lt;br /&gt;
:* Damage from Infernal Scythe won&#039;t be nearly as high as other weapon skills but definitely deserves an honorable mention.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Catastrophe]]&#039;&#039;&#039;: Accessible when equipped with [[File:Apocalypse icon.png|link=]][[Apocalypse]].&lt;br /&gt;
:* Relic Weapon Skill&lt;br /&gt;
:* Relic-based weapon skill and Dark Knight&#039;s bread &amp;amp; butter entry point to soloing.&lt;br /&gt;
:** One of the two relic weapon skills Dark Knight has access to (the other being the greatsword skill Scourge).&lt;br /&gt;
:* Catastrophe has a static fTP value.&lt;br /&gt;
:** &#039;&#039;&#039;However&#039;&#039;&#039;, the drain effect itself scales with TP (~70% of damage dealt).&lt;br /&gt;
:* With a fully upgraded (Afterglowed) item level 119 Apocalypse, Catastrophe&#039;s attached Aftermath effect offers +10% Job Ability Haste, easing off dependence to job abilities such as Last Resort, Hasso, or Haste Samba for capping melee delay.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Insurgency]]&#039;&#039;&#039;: Accessible when equipped with [[File:Liberator icon.png|link=]][[Liberator]]. Learnable after completing [[Unlocking a Myth (Dark Knight)]].&lt;br /&gt;
:*Mythic Weapon Skill&lt;br /&gt;
:* Dark Knights second best&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; &#039;&#039;Scythe&#039;&#039; weapon skill.&lt;br /&gt;
:* Primarily a damage weapon skill, Insurgency is unique in that it utilizes both multi-hit as well as front-loaded damage.&lt;br /&gt;
:* Similar to Scourge, Insurgency is the only Fusion option in the Scythe category.&lt;br /&gt;
# &#039;&#039;&#039;Requires&#039;&#039;&#039; fully upgraded [[Liberator (Level 119 III)]] in order to reach fully realized damage potential.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Quietus]]&#039;&#039;&#039;:  Accessible when equipped with [[File:Redemption icon.png|link=]][[Redemption]].. Learnable after completing [[Kupofried&#039;s Scythe Moogle Magic]].&lt;br /&gt;
:* Empyrean Weapon Skill&lt;br /&gt;
:** Dark Knight&#039;s other Empyrean weapon-based weapon skill.&lt;br /&gt;
:* Quietus has a static fTP value, but bears special mention for the fact that its special feature is &amp;quot;Ignore&#039;s Enemy Defense&amp;quot; starting at 10% (1,000 TP) up to 50% Defense Ignored (3,000 TP) which shines in lower buffed scenarios.&lt;br /&gt;
:* Quietus is the second Scythe weapon skill with a native Darkness skillchain property (with a sub-property of Gravitation), making it another excellent closer for a multi-step Darkness skillchain.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Entropy]]&#039;&#039;&#039;: Learnable at 357 Scythe Skill &#039;&#039;&#039;minimum&#039;&#039;&#039;. Requires Merit Points to unlock. Pleas see [[File:Merit Point-Icon.png|link=Merit#Weapon_Skill_Merit_Points]].&lt;br /&gt;
:** Accessible when equipped with [[File:Anguta icon.png|link=]][[Anguta]].&lt;br /&gt;
:* Originally, a Merit Point weapon skill, Entropy was updated as an Aeonic weapon-based weapon skill.&lt;br /&gt;
:* Entropy&#039;s fTP value does not climb that high (starting at 0.75 to a maximum of 2.0).&lt;br /&gt;
:** However, Entropy is an fTP replicating weapon skill which means all swings hit at the same functional value. Which helps to close the gap in damage.&lt;br /&gt;
:* Entropy serves a significant utility purpose for Dark Knight in replenishing the player&#039;s MP pool by 15~20% of damage dealt.&lt;br /&gt;
:* When equipped with an [[File:Anguta icon.png|link=]]Anguta, Entropy gains a native Darkness skillchain property and unlocks the Aftermath effect of Level 4 &#039;&#039;Ultimate&#039;&#039; skillchains, Umbra &amp;amp; Radiance.&lt;br /&gt;
:** &#039;&#039;Skillchain damage gains a noticeable increase as well.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Origin]]&#039;&#039;&#039;: Accessible when equipped with [[File:Foenaria (Level 119) icon.png|link=]][[Foenaria]].&lt;br /&gt;
:*Prime Weapon Skill&lt;br /&gt;
:* On par with if not straight surpassing Cross Reaper. Added bonus that it restores HP &amp;amp; MP.&lt;br /&gt;
:* TP scaling is very generous!&lt;br /&gt;
:* Offers a simply 3-step Light skillchain option.&lt;br /&gt;
:* Tethered to [[Foenaria (Level 119 III)]] or [[Foenaria (Level 119 II)|(Level 119 II)]]; Can only be used within [[Sortie]] with [[Foenaria (Level 119)]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sword====&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;[[Savage Blade]]&#039;&#039;&#039;: Learnable at  240 Sword Skill &#039;&#039;&#039;minimum&#039;&#039;&#039; via the Weapon Skill Quest [[Old Wounds]].&lt;br /&gt;
:** Accessible when mainhand is equipped with [[File:Kaja Sword icon.png|link=]][[Kaja Sword]] &amp;amp; [[File:Naegling icon.png|link=]][[Naegling]] from Ambuscade.&lt;br /&gt;
:* Scales well with fTP and TP overflow.&lt;br /&gt;
:** Does not synchronize well with Dark Knight&#039;s current playstyle.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Requiescat]]&#039;&#039;&#039;: Learnable at 357 Sword Skill &#039;&#039;&#039;minimum&#039;&#039;&#039;. Requires Merit Points to unlock. Please see [[File:Merit Point-Icon.png|link=Merit#Weapon_Skill_Merit_Points]].&lt;br /&gt;
:* Requiescat was originally a Merit-based Weapon Skill which primarily served as a utility weapon skill for serving out Non-Elemental damage.&lt;br /&gt;
:* Skill ability reads as &amp;quot;Attack power varies with TP&amp;quot;.&lt;br /&gt;
:** As such won&#039;t see much use outside of situations such as breaking through a specialty damage shield.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Sanguine Blade]]&#039;&#039;&#039;: Learned at 300 Sword Skill.&lt;br /&gt;
:* Honorable mention. Castrophe without the Apocalypse.&lt;br /&gt;
:* Falls under Magic Weapon Skills, so will never miss, but... has a dINT stat attached.&lt;br /&gt;
:* Heavily influenced by MAB as well as Darkness affinity accessories.&lt;br /&gt;
:* Retains a static fTP value but the drain effect scales with TP (50% to 160%).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Axe====&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;[[Mistral Axe]]&#039;&#039;&#039;: Accessible with a [[File:Beryllium Pick icon.png|link=]][[Beryllium Pick]] &amp;amp; [[File:Beryllium Pick +1 icon.png|link=]][[Beryllium Pick +1]].&lt;br /&gt;
:* A single-hit &amp;quot;ranged&amp;quot; weapon skill &#039;&#039;(usuable up to 15 yalms away)&#039;&#039;.&lt;br /&gt;
:* Scales extremely well with TP and offers the Fusion skillchain property.&lt;br /&gt;
:* Only downside is Mistral Axe lacks a second weapon skill modifier and relies heavily on its 50% STR modifier.&lt;br /&gt;
:** Perhaps this was done for balance purposes.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Decimation]]&#039;&#039;&#039;: Learnable at 240 Axe Skill &#039;&#039;&#039;minimum&#039;&#039;&#039; via the Weapon Skill Quest [[Axe the Competition]]. Accessible with [[File:Kaja Axe icon.png|link=]][[Kaja Axe]] / [[File:Dolichenus icon.png|link=]][[Dolichenus]] from ambuscade.&lt;br /&gt;
:* Mulit-hit weapon skill. Damage does not scale with TP.&lt;br /&gt;
:** However, Decimation is TP replicating and offers the Fusion skillchain property as well. Making it a highly effective weapon skill with minimal gear investment.&lt;br /&gt;
:* Highly recommended for new and returning players just starting out without REMA weapons.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Ruinator]]&#039;&#039;&#039;: Learnable at 357 Axe Skill &#039;&#039;&#039;minimum&#039;&#039;&#039;. Requires Merit Points to unlock. Please see [[File:Merit Point-Icon.png|link=Merit#Weapon_Skill_Merit_Points]].&lt;br /&gt;
:* Essentially a Merit Point-based variation on Decimation.&lt;br /&gt;
:* In order to differentiate the two weapon skills, Ruinator Was given a 10% attack bonus and the Distortion skillchain property.&lt;br /&gt;
:* Ruinator primarily serves more as a skillchain connector than a source of damage.&lt;br /&gt;
:* Still worth keeping a point in if you can swing it. (No pun intended)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[Great Axe]]====&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;[[Armor Break]]&#039;&#039;&#039;: Learnable at 100 Great Axe Skill.&lt;br /&gt;
:* Learned at an even lower skill level than even Shockwave.&lt;br /&gt;
:** Armor Break is the earliest and one of the most effective utility weapon skills a Dark Knight can use.&lt;br /&gt;
:* Armor Break focuses on lowering the mob&#039;s defense, offering a Defense Down effect of -25% defense ranging from &#039;&#039;&#039;3 to 9 minutes&#039;&#039;&#039; based on the TP value used at.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Full Break]]&#039;&#039;&#039;: Accessible when equipped with [[File:Hepatizon Axe +1 icon.png|link=]][[Hepatizon Axe +1]] &amp;amp; [[File:Hepatizon Axe icon.png|link=]][[Hepatizon Axe]].&lt;br /&gt;
:* Full Break is a combination of all the Great Axe weapon skills, but each effect is a lower potency than their individual-based weapon skills&lt;br /&gt;
:** Lowers mob attack and defense by 12.5% and lowers evasion and accuracy by 20 points.&lt;br /&gt;
:*Same as Armor Break above, the duration is based on TP value used at, at a minimum of 3 minutes.&lt;br /&gt;
:** Individual effects can each be resisted independent of one another.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Fell Cleave]]&#039;&#039;&#039;: Learnable at 300 Great Axe Skill.&lt;br /&gt;
:* Excellent crowd control/cleaving  weapon skill that deals damage based on [[Weapon Skill Damage|WSDMG]] gear as well as your [[Strength|STR]].&lt;br /&gt;
:* Damage does not scale with TP...&lt;br /&gt;
:** However, Fell Cleave&#039;s Area of Effect expands with higher TP values.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Upheaval]]&#039;&#039;&#039;: Learnable at 357 Great Axe Skill &#039;&#039;&#039;minimum&#039;&#039;&#039;. Please see [[File:Merit Point-Icon.png|link=Merit#Weapon_Skill_Merit_Points]].&lt;br /&gt;
:* Strongest &#039;&#039;Great Axe&#039;&#039; weapon skill Dark Knight has access to. Period.&lt;br /&gt;
:* Merit Point based weapon skill; eerily similar to Insurgency (except for a high weapon skill modifier).&lt;br /&gt;
:** Utilizes both multi-hit as well as front-loaded damage and is yet another option for the Fusion skillchain property.&lt;br /&gt;
:* Is well worth keeping around, especially if you were to make a [[Lycurgos]].&lt;br /&gt;
:** &#039;&#039;But that&#039;s a point to explore later on.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Club====&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;[[Judgment]]&#039;&#039;&#039;: Learnable at 200 Club Skill.&lt;br /&gt;
:* The club equivalent of Savage Blade.&lt;br /&gt;
:* Scales extremely well with TP.&lt;br /&gt;
:* Great for situations where slashing damage may not be feasible or blunt damage is far more exploitable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
===Job Specific Equipment===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color:&amp;quot;black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Artifact Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Ignominy Armor Set&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Ig. Burgeonet +4&lt;br /&gt;
|Item= Ig. Burgeonet +4&lt;br /&gt;
|Augment= N/A&lt;br /&gt;
|Upgrade= Maybe&lt;br /&gt;
|Notes= Largely a casting swap in piece used for the Absorb Duration.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Ig. Cuirass +4&lt;br /&gt;
|Item= Ig. Cuirass +4&lt;br /&gt;
|Augment= N/A&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= &#039;&#039;&#039;Comparable to R25 Nyame.&#039;&#039;&#039; One of the strongest Weapon Skill Damage bodies you can have.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Ig. Fin. Gaunt. +4&lt;br /&gt;
|Item= Ig. Fin. Gaunt. +4&lt;br /&gt;
|Augment= N/A&lt;br /&gt;
|Upgrade= Maybe&lt;br /&gt;
|Notes= Swap piece for Weapon Bash. The Bash augmentation adds a Chainbound effect to the enemy, making skillchaining simpler.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Ig. Flanchard +4&lt;br /&gt;
|Item= Ig. Flanchard +4&lt;br /&gt;
|Augment= N/A&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= Significant amount of Double Attack.&amp;lt;br &amp;gt;&#039;&#039;&#039;High priority piece.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Ig. Sollerets +4&lt;br /&gt;
|Item= Ig. Sollerets +4&lt;br /&gt;
|Augment= N/A&lt;br /&gt;
|Upgrade= No&lt;br /&gt;
|Notes= Swap in piece for extending the duration of Arcane Circle.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;At +4, the artifact set will be used in your maximum [[magic accuracy]] sets.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Relic Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Fallen&#039;s Armor Set&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Fall. Burgeonet +4&lt;br /&gt;
|Item= Fall. Burgeonet +4&lt;br /&gt;
|Augment= Enhances &amp;quot;Dark Seal&amp;quot; effect&lt;br /&gt;
|Upgrade= Yes!&lt;br /&gt;
|Notes= Major Drain 3 as well as Absorb- swap when Dark Seal is being used. &amp;lt;br&amp;gt;&#039;&#039;&#039;High priority piece.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Fall. Cuirass +4&lt;br /&gt;
|Item= Fall. Cuirass +4&lt;br /&gt;
|Augment= Enhances &amp;quot;Blood Weapon&amp;quot; effect&lt;br /&gt;
|Upgrade= Maybe.&lt;br /&gt;
|Notes= Significant Magic Attack Bonus stat.&amp;lt;br &amp;gt;Prior to Nyame, useful for Magic Weapon Skills.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Fall. Fin. Gaunt. +4&lt;br /&gt;
|Item= Fall. Fin. Gaunt. +4&lt;br /&gt;
|Augment= Enhances &amp;quot;Diabolic Eye&amp;quot; effect&lt;br /&gt;
|Upgrade= Yes!&lt;br /&gt;
|Notes= Significant amounts of Magic Attack Bonus, Dark Magic Skill and Drain/Aspir potency.&amp;lt;br &amp;gt;Major Drain 3 swap.&amp;lt;br &amp;gt;Prior to Nyame, useful for Magic Weapon Skills.&amp;lt;br &amp;gt; &#039;&#039;&#039;High priority piece.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Fall. Flanchard +4&lt;br /&gt;
|Item= Fall. Flanchard +4&lt;br /&gt;
|Augment= Enhances &amp;quot;Muted Soul&amp;quot; effect&lt;br /&gt;
|Upgrade= Yes!&lt;br /&gt;
|Notes= &#039;&#039;&#039;Comparable to (but slightly weaker than) R30 Nyame.&#039;&#039;&#039; &amp;lt;br&amp;gt;One of the strongest Weapon Skill Damage pieces.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Fallen&#039;s So. +4&lt;br /&gt;
|Item= Fallen&#039;s So. +4&lt;br /&gt;
|Augment= Enhances &amp;quot;Desperate Blows&amp;quot; effect&lt;br /&gt;
|Upgrade= No.&lt;br /&gt;
|Notes= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Divergence Weapon&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Father Time&lt;br /&gt;
|Item= Father Time&lt;br /&gt;
|Augment= Multiple.&lt;br /&gt;
|Upgrade= Yes.&lt;br /&gt;
|Notes= Shown previously in the weapon section, this Divergence-based Scythe is quite useful when augmented and used appropriately. Has three augment paths which turn it into either a mini-Empyrean, a mini-Mythic, or the strongest Drain/Aspir option in the weapon slot available.&amp;lt;br &amp;gt;The HQ1 variant, [[Fallen&#039;s Scythe]], is also a decent alternative.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Divergence Neck Accessory&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Abyssal Beads +2&lt;br /&gt;
|Item= Abyssal Beads +2&lt;br /&gt;
|Augment= STR+25, STP+7, PDL+10%&lt;br /&gt;
|Upgrade= Yes!&lt;br /&gt;
|Notes= Divergence-based neck slot. As can be gleaned, offers significant melee stats that play to DRK&#039;s strengths.&amp;lt;br &amp;gt;Don&#039;t settle for less than the HQ1 variant, [[Abyssal Beads +1]].&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Empyrean Armor====&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Heathen&#039;s Armor Set&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Heath. Bur. +3&lt;br /&gt;
|Item= Heath. Bur. +3&lt;br /&gt;
|Augment= N/A&lt;br /&gt;
|Upgrade= Maybe.&lt;br /&gt;
|Notes= Selective Weapon Skill swap piece.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Heath. Cuirass +3&lt;br /&gt;
|Item= Heath. Cuirass +3&lt;br /&gt;
|Augment= N/A &lt;br /&gt;
|Upgrade= Yes!&lt;br /&gt;
|Notes= Massive Dread Spikes swap.&amp;lt;br &amp;gt;&#039;&#039;&#039;High priority piece.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Heath. Gauntlets +3&lt;br /&gt;
|Item= Heath. Gauntlets +3&lt;br /&gt;
|Augment= N/A&lt;br /&gt;
|Upgrade= Maybe.&lt;br /&gt;
|Notes= Valuable Asborb-TP swap. YMMV as to how often that would be useful.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Heath. Flanchard +3&lt;br /&gt;
|Item= Heath. Flanchard +3&lt;br /&gt;
|Augment= N/A&lt;br /&gt;
|Upgrade= Yes!&lt;br /&gt;
|Notes= The other half to successful Dark Seal / Nethervoid ~&amp;gt; Drain 3 casts.&amp;lt;br &amp;gt;&#039;&#039;&#039;High Priority piece.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Heath. Sollerets +3&lt;br /&gt;
|Item= Heath. Sollerets +3&lt;br /&gt;
|Augment= N/A&lt;br /&gt;
|Upgrade= Maybe.&lt;br /&gt;
|Notes= Buche swap for Occult Acumen shenanigans.&amp;lt;br &amp;gt;Priot to Nyame, one of the stronger Magic Weapon Skill pieces available.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Empyrean Armor Accessories&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Heath. Earring +2&lt;br /&gt;
|Item= Heath. Earring +2&lt;br /&gt;
|Augment= Acc/MAcc+16~20, WSD +4%~5%, STR/INT +7~15&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= One of the strongest Weapon Skill earrings currently available. Period.&amp;lt;br &amp;gt;HQ1 is a bare minimum for swapping into any builds.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Equipment Sets===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:black&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Disclaimer: The sets posted herein are a bridge gap for new &amp;amp; returning players. This isn&#039;t a true end-to-end High-End sets guide. If you are already geared at or past the sets posted herein, please feel free to check out the High-End Sets Theorycafting thread on FFXIAH under the DRk forum.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sets herein will not be cover &amp;quot;Attack Cap&amp;quot; scanrios.&#039;&#039;&#039; --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]])&lt;br /&gt;
====TP Sets====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:black&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;All sets herein should be regarded as benchmark targets to gauge gear progression.&#039;&#039;&#039;&lt;br /&gt;
=====Starting Out=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Starter Set&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Duplus Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo =  Fire Bomblet&lt;br /&gt;
|Head = Gorney Morion +1&lt;br /&gt;
|Body = Gorney Haubert +1&lt;br /&gt;
|Hands = Gorney Moufles +1&lt;br /&gt;
|Legs = Gor. Brayettes +1&lt;br /&gt;
|Feet = Gor. Sollerets +1&lt;br /&gt;
|Neck =  Chivalrous Chain&lt;br /&gt;
|Waist = Cetl Belt&lt;br /&gt;
|Ear1 = Ghillie Earring &lt;br /&gt;
|Ear2 = Ghillie Earring  &lt;br /&gt;
|Ring1 = Rajas Ring&lt;br /&gt;
|Ring2 = Enlivened Ring&lt;br /&gt;
|Back = Cuchulain&#039;s Mantle&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= Yes&lt;br /&gt;
|Equipment Set Notes=This is the absolute bare minimum you should strive for to do beginning content with absolute strangers like lower difficulty Ambuscade, Domain Invasion, Geas Fete NM&#039;s, HTB&#039;s, low to mid-level Unity NM&#039;s, and more.&lt;br /&gt;
&lt;br /&gt;
As soon as you can raise enough Bayld, make your way to the Peacekeepers&#039; Coalition in Eastern Adoulin where Vesca is to buy the Gorney Armor Set +1. You can convert previously gained Copper Vouchers to gain at least 12,100 Bayld in order to buy the full set.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Alt. Starter Set&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main =  &lt;br /&gt;
|Sub = Duplus Grip &lt;br /&gt;
|Range =  &lt;br /&gt;
|Ammo =  Fire Bomblet&lt;br /&gt;
|Head = Hervor Galea&lt;br /&gt;
|Body = Hervor Haubert&lt;br /&gt;
|Hands = Hervor Mouffles&lt;br /&gt;
|Legs = Hervor Brayettes&lt;br /&gt;
|Feet = Hervor Sollerets&lt;br /&gt;
|Neck =  Chivalrous Chain&lt;br /&gt;
|Waist = Cetl Belt&lt;br /&gt;
|Ear1 = Ghillie Earring &lt;br /&gt;
|Ear2 = Ghillie Earring &lt;br /&gt;
|Ring1 = Rajas Ring&lt;br /&gt;
|Ring2 = Enlivened Ring&lt;br /&gt;
|Back = Cuchulain&#039;s Mantle&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= Yes&lt;br /&gt;
|Equipment Set Notes=The Hervor Set is an easy to obtain second baseline of gear. It&#039;s not impressive, but you can basically earn up to 2 pieces a day by just showing up and beating on stuff in Domain Invasion.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Stepping into an Ambuscade=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= SpAmbu. NQ&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Duplus Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Fire Bomblet&lt;br /&gt;
|Head = Flamma Zucchetto&lt;br /&gt;
|Neck = Abyssal Beads&lt;br /&gt;
|NeckAug= STR+15, STP+5, PDL+6%&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Ghillie Earring &lt;br /&gt;
|Body = Flamma Korazin&lt;br /&gt;
|Hands = Sulevia&#039;s Gauntlets&lt;br /&gt;
|Ring1 = Rajas Ring&lt;br /&gt;
|Ring2 = Flamma Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, DA+10&lt;br /&gt;
|Waist= Ioskeha Belt&lt;br /&gt;
|Legs = Sulevia&#039;s Cuisses&lt;br /&gt;
|Feet = Flamma Gambieras&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=Ah, the beginnings of your [[Ambuscade]] journey.&lt;br /&gt;
&lt;br /&gt;
Hopefully.. with other people! Upgrading your &amp;quot;Ambu&amp;quot; gear should be one of your biggest priorities after establishing a baseline 119 set from above. So work on pieces from both the Flamma and Sulevia sets as you go along!&lt;br /&gt;
&lt;br /&gt;
The Flamma Head and Feet are pretty great, as well as the Sulevia hands, legs, and feet. You&#039;ll have uses for pieces from both sets for &#039;&#039;&#039;quite a while.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At this point, you can start doing more content with others with reasonable expectations.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= SpAmbu. +1&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Duplus Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Fire Bomblet&lt;br /&gt;
|Head = Flam. Zucchetto +1&lt;br /&gt;
|Neck = Abyssal Beads&lt;br /&gt;
|NeckAug= STR+15, STP+5, PDL+6%&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Ghillie Earring &lt;br /&gt;
|Body = Flamma Korazin +1&lt;br /&gt;
|Hands = Sulev. Gauntlets +1&lt;br /&gt;
|Ring1 = Rajas Ring&lt;br /&gt;
|Ring2 = Flamma Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, DA+10, PDT-10%&lt;br /&gt;
|Waist= Ioskeha Belt&lt;br /&gt;
|Legs = Sulevi. Cuisses +1&lt;br /&gt;
|Feet = Flam. Gambieras +1&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= SpAmbu. +2&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Duplus Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Fire Bomblet&lt;br /&gt;
|Head = Flam. Zucchetto +2&lt;br /&gt;
|Neck = Abyssal Beads&lt;br /&gt;
|NeckAug= STR+15, STP+5, PDL+6%&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Ghillie Earring &lt;br /&gt;
|Body = Flamma Korazin +2&lt;br /&gt;
|Hands = Sulev. Gauntlets +2&lt;br /&gt;
|Ring1 = Rajas Ring&lt;br /&gt;
|Ring2 = Flamma Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10, PDT-10% &lt;br /&gt;
|Waist= Ioskeha Belt&lt;br /&gt;
|Legs = Sulev. Cuisses +2&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Escha Ru&#039;Aun &amp;amp; Reisenjima=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Geas Fete Set 1&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Kaja Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Seething Bomblet&lt;br /&gt;
|Head = Flam. Zucchetto +2&lt;br /&gt;
|Neck = Abyssal Beads&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP+&lt;br /&gt;
|Hands = Sulev. Gauntlets +2&lt;br /&gt;
|Ring1 = Flamma Ring&lt;br /&gt;
|Ring2 = Petrov Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10&lt;br /&gt;
|Waist= Ioskeha Belt&lt;br /&gt;
|Legs = Odyssean Cuisses&lt;br /&gt;
|LegsAug = STR+, Acc/Att+, DA or STP+&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Geas Fete Set 2&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Kaja Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Seeth. Bomblet +1&lt;br /&gt;
|Head = Flam. Zucchetto +2&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug= STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP+&lt;br /&gt;
|Hands = Sulev. Gauntlets +2&lt;br /&gt;
|Ring1 = Hetairoi Ring&lt;br /&gt;
|Ring2 = Petrov Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10&lt;br /&gt;
|Waist= Ioskeha Belt&lt;br /&gt;
|Legs = Odyssean Cuisses&lt;br /&gt;
|LegsAug = STR+, Acc/Att+, DA or STP+&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Alt. Geas Fete Set (Store TP)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Kaja Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Aurgelmir Orb&lt;br /&gt;
|Head = Flam. Zucchetto +2&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug= STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Dedition Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP+&lt;br /&gt;
|Hands = Acro Gauntlets&lt;br /&gt;
|Ring1 = Chirich Ring&lt;br /&gt;
|Ring2 = Petrov Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10&lt;br /&gt;
|Waist= Ioskeha Belt +1&lt;br /&gt;
|Legs = Odyssean Cuisses&lt;br /&gt;
|LegsAug = STR+, Acc/Att+, DA or STP+&lt;br /&gt;
|Feet = Valorous Greaves&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Alt. Geas Fete Set (Accuracy)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Seeth. Bomblet +1&lt;br /&gt;
|Head = Flam. Zucchetto +2&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Emicho Haubert +1&lt;br /&gt;
|BodyAug= HP+65, DEX+12, Acc+20&lt;br /&gt;
|Hands = Emi. Gauntlets +1&lt;br /&gt;
|HandsAug= HP+65, DEX+12, Acc+20&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10&lt;br /&gt;
|Waist= Ioskeha Belt +1&lt;br /&gt;
|Legs = Flamma Dirs +2&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* For the neck slot, [[Subtlety Spec.]] has higher accuracy in exchange for STP.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Omen &amp;amp; Dynamis Divergence=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Omen Set 1&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Aurgelmir Orb&lt;br /&gt;
|Head = Flam. Zucchetto +2&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Dedition Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, STP+&lt;br /&gt;
|Hands = Sulev. Gauntlets +2&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Petrov Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10, PDT-10% &lt;br /&gt;
|Waist= Ioskeha Belt +1&lt;br /&gt;
|Legs = Ig. Flanchard +2&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Omen Set 2&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Aurgelmir Orb&lt;br /&gt;
|Head = Flam. Zucchetto +2&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Dedition Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, STP+&lt;br /&gt;
|Hands = Sulev. Gauntlets +2&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Petrov Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10, PDT-10% &lt;br /&gt;
|Waist= Ioskeha Belt +1&lt;br /&gt;
|Legs = Ig. Flanchard +3&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Odyssey &amp;amp; Sortie=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Odyssey Set 1 (Rank 0)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|Head = Flam. Zucchetto +2&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Sakpata&#039;s Plate&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Petrov Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10, PDT-10% &lt;br /&gt;
|Waist= Ioskeha Belt +1&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Odyssey Set 2 (Rank 20)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|AmmoAug = Att+15, STR+5&lt;br /&gt;
|Head = Sakpata&#039;s Helm&lt;br /&gt;
|HeadAug = Att+20, &amp;quot;Double Attack&amp;quot; DMG+10%, Acc/MAcc+5&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Dedition Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP+&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = Att+20, STP+5, Acc/MAcc+5&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Moonbeam Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10, PDT-10% &lt;br /&gt;
|Waist= Ioskeha Belt +1&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|LegsAug = Att+20, Skillchain DMG+10%, Acc/MAcc+5&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Odyssey Set 3 (Rank 30)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|AmmoAug = Att+15, STR+10, DEX+10&lt;br /&gt;
|Head = Sakpata&#039;s Helm&lt;br /&gt;
|HeadAug = Att+30, &amp;quot;Double Attack&amp;quot; DMG+15%, Acc/MAcc+15, Cure Pot. Received+5%&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Heath. Earring +2&lt;br /&gt;
|Ear2Aug = Acc/MAcc +16~20, WSD +4~5%, STR/INT +7~15&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP+&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = Att+30, STP+8, Acc/MAcc+15, VIT+5&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Moonlight Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10, PDT-10% &lt;br /&gt;
|Waist= Ioskeha Belt +1&lt;br /&gt;
|Legs = Ig. Flanchard +3&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Alt. Odyssey Set 3 (Rank 30)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|AmmoAug = Att+15, STR+10, DEX+10&lt;br /&gt;
|Head = Flam. Zucchetto +2&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Heath. Earring +2&lt;br /&gt;
|Ear2Aug = Acc/MAcc +16~20, WSD +4~5%, STR/INT +7~15&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP+&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = Att+30, STP+8, Acc/MAcc+15, VIT+5&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Moonlight Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10, PDT-10% &lt;br /&gt;
|Waist = Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Ig. Flanchard +3&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====DT &amp;amp; TP Hybrid Builds====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:black&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;*&#039;&#039;&#039;A few notes on DT Sets and the advancement of TP Hybrid builds:&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
:*There is no true &amp;quot;Best in Slot&amp;quot; (BiS) DT or Hybrid TP build.&lt;br /&gt;
:*Going back as far as the introduction of Ambuscade on up to Odyssey, Dark Knight (as well as many jobs) has seen a proliferation in DT-% (and to a lesser extent PDT-%) gear that also doubles as excellent TP options.&lt;br /&gt;
:*Your Mileage May Vary... depending on what you have access to and what you have the patience to attain.&lt;br /&gt;
:**&#039;&#039;&#039;So once again, use these sets as benchmarks to gauge where you stand as well as decide how &amp;amp; where you can improve your own gear builds/sets.&#039;&#039;&#039;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Basic DT-% Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = SPAmbu. I&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum&lt;br /&gt;
|Head = Sulevia&#039;s Mask&lt;br /&gt;
|Neck = Twilight Torque&lt;br /&gt;
|Ear1 = Ethereal Earring&lt;br /&gt;
|Ear2 = Upsurge Earring&lt;br /&gt;
|Body = Sulevia&#039;s Plate.&lt;br /&gt;
|Hands = Sulevia&#039;s Gauntlets&lt;br /&gt;
|Ring1 = Sulevia&#039;s Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, DA+10, DT-5%&lt;br /&gt;
|Waist= Flume Belt&lt;br /&gt;
|Legs = Sulevia&#039;s Cuisses&lt;br /&gt;
|Feet = Sulevia&#039;s Leggings&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Basic DT-% Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = SPAmbu. II&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum&lt;br /&gt;
|Head = Sulevia&#039;s Mask +2&lt;br /&gt;
|Neck = Twilight Torque&lt;br /&gt;
|Ear1 = Ethereal Earring&lt;br /&gt;
|Ear2 = Upsurge Earring&lt;br /&gt;
|Body = Sulevia&#039;s Plate. +2&lt;br /&gt;
|Hands = Sulev. Gauntlets +2&lt;br /&gt;
|Ring1 = Sulevia&#039;s Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, DA+10, PDT-10%&lt;br /&gt;
|Waist= Flume Belt&lt;br /&gt;
|Legs = Sulev. Cuisses +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Advanced DT-% Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = HTB Based&lt;br /&gt;
|Main =&lt;br /&gt;
|Sub =&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum&lt;br /&gt;
|Head = Hjarrandi Helm&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Odnowa Earring&lt;br /&gt;
|Body = Hjarrandi Breast.&lt;br /&gt;
|Hands = Sulev. Gauntlets +2&lt;br /&gt;
|Ring1 = Moonbeam Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10, PDT-10%&lt;br /&gt;
|Waist= Tempus Fugit&lt;br /&gt;
|Legs = Sulev. Cuisses +2&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Advanced DT-% Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Odyssey Based&lt;br /&gt;
|Main =&lt;br /&gt;
|Sub =&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|Head = Sakpata&#039;s Helm&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug = STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Odnowa Earring +1&lt;br /&gt;
|Body = Sakpata&#039;s Plate&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|Ring1 = Moonbeam Ring&lt;br /&gt;
|Ring2 = Moonbeam Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug= DEX+20, Acc/Att+20, Acc+10, DA+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|Feet = Sakpata&#039;s Leggings&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Utility, Situational &amp;amp; Misc Sets====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
*Situational awareness goes a long way...&lt;br /&gt;
*&#039;&#039;&#039;Sets herein may or may not see as much use but are nice to have around when the circumstances come up.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Spell: Impact Set&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Crep. Earring&lt;br /&gt;
|Ear2 = Digni. Earring&lt;br /&gt;
|Body = Crepuscular Cloak&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/MDMG+20, STP+10, PDT-10%, MAcc+10&lt;br /&gt;
|Waist= Oneiros Rope&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Friendly reminder that Impact can be utilized for Occult Acumen shenanigans as well.&lt;br /&gt;
*Twilight cloak can still be used if that&#039;s all you want to use it for but Crepuscular is practically necessary if you want to land it for full (or close to full) duration.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Great Sword Weapon Skills====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:black&amp;quot;&amp;gt;&lt;br /&gt;
* As stated in the introduction at the top, Dark Knight &amp;quot;has the highest base physical attack rating and possesses the most physical attack [and physical damage limit] traits of any job in the game.&amp;quot;&lt;br /&gt;
** This leads to murky circumstancess in which the job&#039;s greatest strength makes for uncertainty.&lt;br /&gt;
*** ie. &amp;quot;Am I Attack Capped or Attack uncapped?&amp;quot;&lt;br /&gt;
** &#039;&#039;&#039;The sets herein are not adjusted for Attack Capped Scenarios.&#039;&#039;&#039;&lt;br /&gt;
=====Torcleaver=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Torcleaver Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = VIT, Acc/Att+, WSD+&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug = STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +2&lt;br /&gt;
|Hands = Odyssean Gauntlets&lt;br /&gt;
|HandsAug = VIT+, Acc/Att+, WSD+&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = VIT+20, Acc/Att+20, WSD+10%, VIT+10, PDT-10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Torcleaver Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = VIT+, Acc/Att+, WSD+&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Odyssean Gauntlets&lt;br /&gt;
|HandsAug = VIT+, Acc/Att+, WSD+&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = VIT+20, Acc/Att+20, WSD+10%, VIT+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Torcleaver Set III&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = VIT+20, Acc/Att+20, WSD+10%, VIT+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Resolution=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Resolution Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Aurgelmir Orb&lt;br /&gt;
|Head = Flam. Zucchetto +2 &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP&lt;br /&gt;
|Hands = Valorous Mitts&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, DA&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring &lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, DA+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Ig. Flanchard +2&lt;br /&gt;
|Feet =  Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Resolution Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Aurgelmir Orb +1&lt;br /&gt;
|Head = Flam. Zucchetto +2 &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP&lt;br /&gt;
|Hands = Valorous Mitts&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, DA&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring &lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, DA+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Ig. Flanchard +3&lt;br /&gt;
|Feet =  Flam. Gambieras +2  &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Resolution Set III&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|AmmoAug = Att+15, STR+5&lt;br /&gt;
|Head = Flam. Zucchetto +2 &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug = TP Bonus +250&lt;br /&gt;
|Ear2 = Balder Earring&lt;br /&gt;
|Body = Sakpata&#039;s Plate&lt;br /&gt;
|BodyAug = Att+20, Resist All+10, Acc/MAcc+5&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = Att+20, STP+5, Acc/MAcc+5&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, DA+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|LegsAug = Att+20, Skillchain DMG+10%, Acc/MAcc+5&lt;br /&gt;
|Feet =  Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Scourge=====&lt;br /&gt;
[https://www.ffxiah.com/forum/topic/50426/high-end-sets-advicesuggestionsideaslua See FFXIAH.com]&lt;br /&gt;
&lt;br /&gt;
=====Ground Strike=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Ground Strike Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug = STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Sulevia&#039;s Plate. +2&lt;br /&gt;
|Hands = Odyssean Gauntlets&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Karieyh Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Ground Strike Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Ishvara Earring&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Odyssean Gauntlets&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Ground Strike Set III&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Ishvara Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B: Att+25, WSD+10%, DA+3%&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|LegsAug = Att+20, Skillchain DMG+10%, Acc/MAcc+5&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Shockwave=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Shockwave Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Fall. Burgeonet +2&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +2&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +2&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Karieyh Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Shockwave Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Fall. Burgeonet +3&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Shockwave Set III&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B: Att+25, WSD+10%, DA+3%&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Att+25, WSD+9%, DA+3%&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Herculean Slash=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Herculean Slash Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = Acc/Att+, WSD+&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 = Hecate&#039;s Earring&lt;br /&gt;
|Body = Fall. Cuirass +2&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +2&lt;br /&gt;
|Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
|Ring2 = Karieyh Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = VIT+20, Acc/Att+20, WSD+10%, VIT+10, PDT-10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Herculean Slash Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = Acc/Att+, WSD+&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 = Hecate&#039;s Earring&lt;br /&gt;
|Body = Fall. Cuirass +3&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +3&lt;br /&gt;
|Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = VIT+20, Acc/Att+20, WSD+10%, VIT+10, PDT-10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Herculean Slash Set III&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 = Hecate&#039;s Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B: Att+25, WSD+10%, DA+3%&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = MAcc+10, INT/MND/CHR+10&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = VIT+20, Acc/Att+20, WSD+10%, VIT+10, PDT-10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Att+25, WSD+9%, DA+3%&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scythe Weapon Skills====&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
* As stated in the introduction at the top, Dark Knight &amp;quot;has the highest base physical attack rating and possesses the most physical attack [and physical damage limit] traits of any job in the game.&amp;quot;&lt;br /&gt;
** This leads to murky circumstancess in which the job&#039;s greatest strength makes for uncertainty.&lt;br /&gt;
*** ie. &amp;quot;Am I Attack Capped or Attack uncapped?&amp;quot;&lt;br /&gt;
** &#039;&#039;&#039;The sets herein are not adjusted for Attack Capped Scenarios.&#039;&#039;&#039;&lt;br /&gt;
=====Cross Reaper=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Cross Reaper Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Ratri Sallet&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug = STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +2&lt;br /&gt;
|Hands = Ratri Gadlings&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Ratri gear is easily accessible (with 500 JP invested).&lt;br /&gt;
**Reisenjima augmented gear is still a fine alternative that can be utilized for other purposess down the road.&lt;br /&gt;
*Ratri set is worth keeping around for Dread Spikes Shenanigans, but I would advise upgrading from it quickly.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Cross Reaper Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Anguta&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Ratri Sallet +1&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Rat. Gadlings +1&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Cross Reaper Set III&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Anguta&lt;br /&gt;
|MainAug = Base DMG+17, Entropy DMG+10%, Acc/MAcc+30&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Insurgency=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Insurgency Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Hjarrandi Helm&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug = STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +2&lt;br /&gt;
|Hands = Argosy Mufflers&lt;br /&gt;
|HandsAug = Path D: STR+15, DA+2%, Haste+2% &lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Karieyh Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Ratri Cuisses&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*In this particular case, Ratri Legs are in here for the STP it gives to Multi-hit Scythe weapon skills like Insurgency &amp;amp; Guillotine. I&#039;ve found I fall short of a 4~5 hit without them personally.&lt;br /&gt;
*Hit builds become less of a concern when using a Liberator in sets II through IV.&lt;br /&gt;
**If you don&#039;t have a Liberator; are using Insurgency without one; or don&#039;t plan on making one in the future, my personal suggestion is keep the Ratri Cuisses/+1 around in case.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Insurgency Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Liberator (Level 119 III)&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Hjarrandi Helm&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Argosy Mufflers +1&lt;br /&gt;
|HandsAug = Path D: STR+20, DA+3%, Haste+3%&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Ratri Cuisses +1&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Insurgency Set III&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Liberator (Level 119 III)&lt;br /&gt;
|MainAug = Base DMG+34, Insurgency DMG+15%, Acc/MAcc+30&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug = TP Bonus +250&lt;br /&gt;
|Ear2 = Balder Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B: Att+25, WSD+10%, DA+4%&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = Att+20, STP+5, Acc/MAcc+5&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Kentarch Belt +1&lt;br /&gt;
|WaistAug = STR/DEX+10&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|LegAug = Att+25, Skillchain DMG+13%, Acc/MAcc+10&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Quietus=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Quietus Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Ratri Sallet&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug = STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +2&lt;br /&gt;
|Hands = Ratri Gadlings&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Quietus Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Redemption (Level 119 III)&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Crepuscular Pebble&lt;br /&gt;
|Head = Ratri Sallet +1&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Rat. Gadlings +1&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Quietus Set III&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Redemption (Level 119 III)&lt;br /&gt;
|MainAug = Base DMG+13, Quietus DMG+10%, STR/DEX/INT/MND+15&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Crepuscular Pebble&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Body = Sakpata&#039;s Plate&lt;br /&gt;
|BodyAug = Att+20, Resist All+10, Acc/MAcc+5&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = Att+20, STP+5, Acc/MAcc+5&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|LegsAug = Att+20, Skillchain DMG+10%, Acc/MAcc+5&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Catastrophe=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Catastrophe Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Ratri Sallet&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug = STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Ishvara Earring&lt;br /&gt;
|Body = Ignominy Cuirass +2&lt;br /&gt;
|Hands = Ratri Gadlings&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Catastrophe Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Apocalypse (Level 119 III)&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Ratri Sallet +1&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Lugra Earring +1&lt;br /&gt;
|Ear2Aug = DEF+20, STR/DEX/VIT/INT+8&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Rat. Gadlings +1&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Catastrophe Set III&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Apocalypse (Level 119 III)&lt;br /&gt;
|MainAug = Base DMG+21, Catastrophe DMG+20%, &amp;quot;Drain&amp;quot; potency+10%&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Crepuscular Pebble&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Heath. Earring +2&lt;br /&gt;
|Ear2Aug = Acc/MAcc+16~20, WSD+4~5%, STR/INT+7~15&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B: Att+25, WSD+10%, DA+3%&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegAug = Path B: Att+25, WSD+9%, DA+3%&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Entropy=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Entropy Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Seeth. Bomblet +1&lt;br /&gt;
|Head = Hjarrandi Helm&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug = STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP&lt;br /&gt;
|Hands = Valorous Mitts&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, DA&lt;br /&gt;
|Ring1 = Flamma Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, Acc/Att+20, DA+10%, INT+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Entropy Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Anguta&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Seeth. Bomblet +1&lt;br /&gt;
|Head = Hjarrandi Helm&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP&lt;br /&gt;
|Hands = Valorous Mitts&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, DA&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, Acc/Att+20, DA+10%, INT+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Entropy Set III&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Anguta&lt;br /&gt;
|MainAug = Base DMG+17, Entropy DMG+10%, Acc/MAcc+30&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|AmmoAug = Att+15, STR+5&lt;br /&gt;
|Head = Hjarrandi Helm&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Lugra Earring +1&lt;br /&gt;
|EarAug = STR/DEX/VIT/INT+8&lt;br /&gt;
|Ear2 = Balder Earring&lt;br /&gt;
|Body = Sakpata&#039;s Plate&lt;br /&gt;
|BodyAug = Att+20, Resist All+10, Acc/MAcc+5&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = Att+20, STP+5, Acc/MAcc+5&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, INT+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Ratri Cuisses +1&lt;br /&gt;
|Feet = Sakpata&#039;s Leggings&lt;br /&gt;
|FeetAug = Att+20, Subtle Blow+10, Acc/MAcc+5&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* This is another case in which I lean towards using Ratri Leggings for the STP value they add.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Guillotine=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Guillotine Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Seeth. Bomblet +1&lt;br /&gt;
|Head = Hjarrandi Helm&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug = STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP&lt;br /&gt;
|Hands = Valorous Mitts&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, DA&lt;br /&gt;
|Ring1 = Flamma Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, DA+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Guillotine Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Seeth. Bomblet +1&lt;br /&gt;
|Head = Hjarrandi Helm&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP&lt;br /&gt;
|Hands = Valorous Mitts&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, DA&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, DA+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Guillotine Set III&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main =&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|AmmoAug = Att+15, STR+5&lt;br /&gt;
|Head = Hjarrandi Helm&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Balder Earring&lt;br /&gt;
|Body = Sakpata&#039;s Plate&lt;br /&gt;
|BodyAug = Att+20, Resist All+10, Acc/MAcc+5&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = Att+20, STP+5, Acc/MAcc+5&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Ratri Cuisses +1&lt;br /&gt;
|Feet = Sakpata&#039;s Leggings&lt;br /&gt;
|FeetAug = Att+20, Subtle Blow+10, Acc/MAcc+5&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Again, this is a case in which I lean on the Ratri Leggings.&lt;br /&gt;
**The prevalence of DT- gear makes this largely a non-issue.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Shadow of Death=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Shadow of Death Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Fall. Cuirass +2&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +2&lt;br /&gt;
|Ring1 = Archon Ring&lt;br /&gt;
|Ring2 = Karieyh Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/Mdmg+20, WSD+10%, INT+10, PDT-10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Shadow of Death Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Anguta&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Fall. Cuirass +3&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +3&lt;br /&gt;
|Ring1 = Archon Ring&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/Mdmg+20, WSD+10%, INT+10, PDT-10%&lt;br /&gt;
|Waist= Skrymir Cord&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Shadow of Death Set III&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Anguta&lt;br /&gt;
|MainAug = Base DMG+17, Entropy DMG+10%, Acc/MAcc+30&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B: Att+25, WSD+10%, DA+3%&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Ring1 = Archon Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/Mdmg+20, WSD+10%, INT+10, PDT-10%&lt;br /&gt;
|Waist= Skrymir Cord +1&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Att+25, WSD+9%, DA+3%&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Infernal Scythe=====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Infernal Scythe Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 = Hecate&#039;s Earring&lt;br /&gt;
|Body = Fall. Cuirass +2&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +2&lt;br /&gt;
|Ring1 = Archon Ring&lt;br /&gt;
|Ring2 = Karieyh Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/Mdmg+20, WSD+10%, INT+10, PDT-10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Ratri Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Infernal Scythe Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Fallen&#039;s Scythe&lt;br /&gt;
|MainAug = &amp;quot;Drain&amp;quot; potency+20%, WSD+10%&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Fall. Cuirass +3&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +3&lt;br /&gt;
|Ring1 = Archon Ring&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/Mdmg+20, WSD+10%, INT+10, PDT-10%&lt;br /&gt;
|Waist= Skrymir Cord&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Infernal Scythe Set III&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Father Time&lt;br /&gt;
|MainAug = Base DMG+15, &amp;quot;Drain&amp;quot; potency+25%, WSD+15%&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Baetyl Pendant&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 = Heath. Earring +2&lt;br /&gt;
|Ear2Aug = Acc/MAcc+16~20, WSD+4~5%, STR/INT+7~15&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B: Att+25, WSD+10%, DA+3%&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Ring1 = Archon Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/Mdmg+20, WSD+10%, INT+10, PDT-10%&lt;br /&gt;
|Waist= Skrymir Cord +1&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Att+25, WSD+9%, DA+3%&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= yes&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Origin=====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Origin Set&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Foenaria (Level 119 III)&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug = TP Bonus+250&lt;br /&gt;
|Ear2 = Heath. Earring +2&lt;br /&gt;
|Ear2Aug = Acc/MAcc+16~20, WSD+4~5%, STR/INT+7~15&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B: Att+25, WSD+10%, DA+3%&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegAug = Path B: Att+25, WSD+9%, DA+3%&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes= This will likely be the only Origin set I&#039;ll be posting.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Sword Weapon Skill Sets====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
=====Savage Blade=====&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Savage Blade I&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug = STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +2&lt;br /&gt;
|Hands = Odyssean Gauntlets&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Savage Blade II&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Crepuscular Pebble&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Odyssean Gauntlets&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Savage Blade III&lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Crepuscular Pebble&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = Att+20, STP+5, Acc/MAcc+5&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|LegsAug = Att+20, Skillchain DMG+10%, Acc/MAcc+5&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Requiescat=====&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Requiescat I&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Aurgelmir Orb&lt;br /&gt;
|Head = Hjarrandi Helm&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug = STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP&lt;br /&gt;
|Hands = Valorous Mitts&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, DA&lt;br /&gt;
|Ring1 = Flamma Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, DA+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Requiescat II&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Aurgelmir Orb +1&lt;br /&gt;
|Head = Hjarrandi Helm&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP&lt;br /&gt;
|Hands = Valorous Mitts&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, DA&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, DA+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Requiescat III&lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Crepuscular Pebble &lt;br /&gt;
|AmmoAug = Att+15, STR+5&lt;br /&gt;
|Head = Hjarrandi Helm&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear2 = Balder Earring&lt;br /&gt;
|Body = Sakpata&#039;s Plate&lt;br /&gt;
|BodyAug = Att+20, Resist All+10, Acc/MAcc+5&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = Att+20, STP+5, Acc/MAcc+5&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|LegsAug = Att+20, Skillchain DMG+10%, Acc/MAcc+5&lt;br /&gt;
|Feet = Sakpata&#039;s Leggings&lt;br /&gt;
|FeetAug = Att+20, Subtle Blow+10, Acc/MAcc+5&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Sanguine Blade=====&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Sanguine Blade I&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 = Hecate&#039;s Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Fall. Cuirass +2&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +2&lt;br /&gt;
|Ring1 = Archon Ring&lt;br /&gt;
|Ring2 = Karieyh Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/Mdmg+20, WSD+10%, INT+10, PDT-10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Sanguine Blade II&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Fall. Cuirass +3&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +3&lt;br /&gt;
|Ring1 = Archon Ring&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/Mdmg+20, WSD+10%, INT+10, PDT-10%&lt;br /&gt;
|Waist= Skrymir Cord&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Sanguine Blade III&lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Naegling&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Baetyl Pendant&lt;br /&gt;
|Ear1 = Friomisi Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B: Att+25, WSD+10%, DA+3%&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Ring1 = Archon Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/Mdmg+20, WSD+10%, INT+10, PDT-10%&lt;br /&gt;
|Waist= Skrymir Cord +1&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Att+25, WSD+9%, DA+3%&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Axe Weapon Skills====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
=====Decimation=====&lt;br /&gt;
*&amp;lt;big&amp;gt;A couple of notes on Decimation&amp;lt;/big&amp;gt;&lt;br /&gt;
**The sets for Decimation can effectively be copy/pasted from Resolution.&lt;br /&gt;
**Decimation sets are identical to Ruinator and to save time and space &#039;&#039;&#039;this subsection will be used for both Decimation &amp;amp; Ruinator.&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Decimation I&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Dolichenus&lt;br /&gt;
|Sub = Kaja Axe&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Aurgelmir Orb&lt;br /&gt;
|Head = Flam. Zucchetto +2 &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP&lt;br /&gt;
|Hands = Valorous Mitts&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, DA&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring &lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, DA+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Ig. Flanchard +2&lt;br /&gt;
|Feet =  Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Decimation II&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Dolichenus&lt;br /&gt;
|Sub = Zantetsuken&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Aurgelmir Orb +1&lt;br /&gt;
|Head = Flam. Zucchetto +2 &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body = Valorous Mail&lt;br /&gt;
|BodyAug = STR+, Acc/Att+, DA or STP&lt;br /&gt;
|Hands = Valorous Mitts&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, DA&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring &lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, DA+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Ig. Flanchard +3&lt;br /&gt;
|Feet =  Flam. Gambieras +2  &lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Decimation III&lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Dolichenus&lt;br /&gt;
|Sub = Sangarius +1&lt;br /&gt;
|SubAug = DMG+35, Acc/MAcc+30, QA+3%&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Coiste Bodhar&lt;br /&gt;
|AmmoAug = Att+15, STR+5&lt;br /&gt;
|Head = Flam. Zucchetto +2 &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Lugra Earring +1&lt;br /&gt;
|Ear1Aug = DEF+20, STR/DEX/VIT/INT+8&lt;br /&gt;
|Ear2 = Balder Earring&lt;br /&gt;
|Body = Sakpata&#039;s Plate&lt;br /&gt;
|BodyAug = Att+20, Resist All+10, Acc/MAcc+5&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = Att+20, STP+5, Acc/MAcc+5&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, DA+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|LegsAug = Att+20, Skillchain DMG+10%, Acc/MAcc+5&lt;br /&gt;
|Feet =  Flam. Gambieras +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Mistral Axe=====&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Mistral Axe I&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Beryllium Pick&lt;br /&gt;
|Sub = Blurred Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug = STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +2&lt;br /&gt;
|Hands = Odyssean Gauntlets&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist=  Grunfeld Rope&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Mistral Axe II&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Beryllium Pick +1&lt;br /&gt;
|Sub = Blurred Shield +1 &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Odyssean Gauntlets&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist=  Sailfi Belt&lt;br /&gt;
|WaistAug = SR+15, DA+5%&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Mistral Axe III&lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Beryllium Pick +1&lt;br /&gt;
|Sub = Blurred Shield +1 &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Crepuscular Pebble&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist=  Sailfi Belt&lt;br /&gt;
|WaistAug = SR+15, DA+5%&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Great Axe Weapon Skills====&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
=====Upheaval=====&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Upheaval I&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Lycurgos&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = VIT+, Acc/Att+, WSD+&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug = STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +2&lt;br /&gt;
|Hands = Odyssean Gauntlets&lt;br /&gt;
|HandsAug = VIT+, Acc/Att+, WSD+&lt;br /&gt;
|Ring1 = Niqmaddu Ring&lt;br /&gt;
|Ring2 = Karieyh Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = VIT+20, Acc/Att+20, WSD+10%, VIT+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Upheaval II&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Lycurgos&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = VIT+, Acc/Att+, WSD+&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Odyssean Gauntlets&lt;br /&gt;
|HandsAug = VIT+, Acc/Att+, WSD+&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = VIT+20, Acc/Att+20, WSD+10%, VIT+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Upheaval III&lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Lycurgos&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = Att+20, STP+5, Acc/MAcc+5&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = VIT+20, Acc/Att+20, WSD+10%, VIT+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Armor Break=====&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Armor Break I&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Lycurgos&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Fall. Burgeonet +2&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +2&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +2&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Karieyh Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Armor Break II&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Lycurgos&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Fall. Burgeonet +3&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Armor Break III&lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Lycurgos&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = Path B: Att+25, WSD+10%, DA+3%&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Att+25, WSD+9%, DA+3%&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Club Weapon Skill====&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
=====Judgment=====&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Judgment I&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Loxotic Mace +1&lt;br /&gt;
|MainAug = DMG+33, Acc/MAcc+40, WSD+10%&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Knobkierrie&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Neck = Abyssal Beads +1&lt;br /&gt;
|NeckAug = STR+20, STP+6, PDL+8%&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +2&lt;br /&gt;
|Hands = Odyssean Gauntlets&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Fall. Flanchard +2&lt;br /&gt;
|Feet = Sulev. Leggings +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Judgment II&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Loxotic Mace +1&lt;br /&gt;
|MainAug = DMG+33, Acc/MAcc+40, WSD+10%&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Crepuscular Pebble&lt;br /&gt;
|Head = Odyssean Helm&lt;br /&gt;
|HeadAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Odyssean Gauntlets&lt;br /&gt;
|HandsAug = STR+, Acc/Att+, WSD+&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Fall. Flanchard +3&lt;br /&gt;
|Feet = Heath. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Judgment III&lt;br /&gt;
|CaptionBottom = Odyssey R20&lt;br /&gt;
|Main = Loxotic Mace +1&lt;br /&gt;
|MainAug = DMG+33, Acc/MAcc+40, WSD+10%&lt;br /&gt;
|Sub = Blurred Shield +1&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Crepuscular Pebble&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|Neck = Abyssal Beads +2&lt;br /&gt;
|NeckAug = STR+25, STP+7, PDL+10%&lt;br /&gt;
|Ear1 = Thrud Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP Bonus +250&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Sakpata&#039;s Gauntlets&lt;br /&gt;
|HandsAug = Att+20, STP+5, Acc/MAcc+5&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Niqmaddu Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = STR+20, Acc/Att+20, WSD+10%, STR+10, PDT-10%&lt;br /&gt;
|Waist= Sailfi Belt +1&lt;br /&gt;
|WaistAug = STR+15, DA+5%&lt;br /&gt;
|Legs = Sakpata&#039;s Cuisses&lt;br /&gt;
|LegsAug = Att+20, Skillchain DMG+10%, Acc/MAcc+5&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Path B: Att+25, WSD+8%, DA+2%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Magic Casting Sets====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:black&amp;quot;&amp;gt;&lt;br /&gt;
=====Fast Cast=====&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Fast Cast&lt;br /&gt;
|CaptionBottom = FC+%&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Carmine Mask&lt;br /&gt;
|HeadAug = Acc+15, MAcc+10, FC+3%&lt;br /&gt;
|Neck = Voltsurge Torque &lt;br /&gt;
|Ear1 = Etiolation Earring&lt;br /&gt;
|Ear2 = Loquac. Earring  &lt;br /&gt;
|Body = Fall. Cuirass +2&lt;br /&gt;
|Hands = Leyline Gloves &lt;br /&gt;
|HandsAug = FC+3%&lt;br /&gt;
|Ring1 = Prolix Ring&lt;br /&gt;
|Ring2 = Kishar Ring &lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = FC+10%&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Eschite Cuisses&lt;br /&gt;
|LegsAug = MAB+25, Cons. MP+6, FC+5%&lt;br /&gt;
|Feet = Carmine Greaves&lt;br /&gt;
|FeetAug = HP/MP+60, PDT-3%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Fast Cast&lt;br /&gt;
|CaptionBottom = FC+78%&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Carmine Mask +1&lt;br /&gt;
|HeadAug = Acc+20, MAcc+12, FC+4%&lt;br /&gt;
|Neck = Voltsurge Torque &lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Loquac. Earring  &lt;br /&gt;
|Body = Fall. Cuirass +3&lt;br /&gt;
|Hands = Leyline Gloves &lt;br /&gt;
|HandsAug = FC+3%&lt;br /&gt;
|Ring1 = Prolix Ring&lt;br /&gt;
|Ring2 = Kishar Ring &lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = FC+10%&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Eschite Cuisses&lt;br /&gt;
|LegsAug = MAB+25, Cons. MP+6, FC+5%&lt;br /&gt;
|Feet = Carmine Greaves +1&lt;br /&gt;
|FeetAug = HP/MP+80, PDT-4%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Fast Cast&lt;br /&gt;
|CaptionBottom = FC+78%&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Carmine Mask +1&lt;br /&gt;
|HeadAug = Acc+20, MAcc+12, FC+4%&lt;br /&gt;
|Neck = Orunmila&#039;s Torque &lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Loquac. Earring  &lt;br /&gt;
|Body = Fall. Cuirass +3&lt;br /&gt;
|Hands = Leyline Gloves &lt;br /&gt;
|HandsAug = FC+3%&lt;br /&gt;
|Ring1 = Kishar Ring  &lt;br /&gt;
|Ring2 = Rahab Ring &lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = FC+10%&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Odyssean Cuisses&lt;br /&gt;
|LegsAug = FC+6%&lt;br /&gt;
|Feet = Odyssean Greaves&lt;br /&gt;
|FeetAug = FC+6%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Endark=====&lt;br /&gt;
*Endark serves two purposes:&lt;br /&gt;
# Additional moderate darkness-based enspell damage which decays with each melee swing.&lt;br /&gt;
# Increases physical attack based on Dark Magic Skill when cast. Attack buff decays as well with each melee swing.&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Endark Set 1&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Igno. Burgeonet +1&lt;br /&gt;
|Neck = Aesir Torque&lt;br /&gt;
|Ear1 = Dark Earring&lt;br /&gt;
|Ear2 = Mani Earring&lt;br /&gt;
|Body = Carm. Scale Mail&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +1&lt;br /&gt;
|Ring1 = Stikini Ring&lt;br /&gt;
|Ring2 = Evanescence Ring&lt;br /&gt;
|Back = Niht Mantle&lt;br /&gt;
|BackAug = Dark Magic Skill +10&lt;br /&gt;
|Waist= Casso Sash&lt;br /&gt;
|Legs = Eschite Cuisses&lt;br /&gt;
|LegsAug = MAB+25, Cons. MP+6, FC+5%&lt;br /&gt;
|Feet = Odyssean Greaves&lt;br /&gt;
|FeetAug = FC+6%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Endark Set 2&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Ig. Burgeonet +2&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Abyssal Earring&lt;br /&gt;
|Ear2 = Mani Earring&lt;br /&gt;
|Body = Carm. Scale Mail&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +2&lt;br /&gt;
|Ring1 = Stikini Ring&lt;br /&gt;
|Ring2 = Evanescence Ring&lt;br /&gt;
|Back = Niht Mantle&lt;br /&gt;
|BackAug = Dark Magic Skill +10&lt;br /&gt;
|Waist= Casso Sash&lt;br /&gt;
|Legs = Heath. Flanchard +2&lt;br /&gt;
|Feet = Ratri Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Endark Set 3&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Ig. Burgeonet +3&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Abyssal Earring&lt;br /&gt;
|Ear2 = Mani Earring&lt;br /&gt;
|Body = Carm. Sc. Mail +1&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Evanescence Ring&lt;br /&gt;
|Back = Niht Mantle&lt;br /&gt;
|BackAug = Dark Magic Skill +10&lt;br /&gt;
|Waist= Casso Sash&lt;br /&gt;
|Legs = Heath. Flanchard +3&lt;br /&gt;
|Feet = Rat. Sollerets +1&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Stun=====&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Stun Set 1&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Carmine Mask&lt;br /&gt;
|HeadAug = Acc+15, MAcc+10, FC+3%&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Gwati Earring&lt;br /&gt;
|Body = Carm. Scale Mail&lt;br /&gt;
|Hands = Leyline Gloves&lt;br /&gt;
|HandsAug = Acc+15, MAcc+15, MAB+15, FC+3%&lt;br /&gt;
|Ring1 = Stikini Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/MDMG+20, FC+10%, PDT-10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Eschite Cuisses&lt;br /&gt;
|LegsAug = MAB+25, Cons. MP+6, FC+5%&lt;br /&gt;
|Feet = Odyssean Greaves&lt;br /&gt;
|FeetAug = FC+6%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Stun Set 2&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Fall. Burgeonet +2&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Fall. Cuirass +2&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +2&lt;br /&gt;
|Ring1 = Stikini Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/MDMG+20, FC+10%, PDT-10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Eschite Cuisses&lt;br /&gt;
|LegsAug = MAB+25, Cons. MP+6, FC+5%&lt;br /&gt;
|Feet = Ratri Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Stun Set 3&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Fall. Burgeonet +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Fall. Cuirass +3&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/MDMG+20, FC+10%, PDT-10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Rat. Sollerets +1&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Drain=====&lt;br /&gt;
*Please note that Drain II &amp;amp; III grant a bonus HP buff to the player exceeding the player&#039;s normal HP.&lt;br /&gt;
**The native cap for Drain II/III is 9,999 HP.&lt;br /&gt;
***The 9,999 HP cap can be exceeded by food with the &#039;&#039;HP+%&#039;&#039; stat.&lt;br /&gt;
*Drain is ineffective against undead.&lt;br /&gt;
*Note on Drain II and III set:&lt;br /&gt;
**This set assumes you are casting Drain II or III under [[Dark Seal]] &amp;amp; [[Nether Void]] to take advantage of the Fallen Burgeonet&#039;s Dark Seal augment for enhanced Dark Magic spell effect duration.&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Drain (I) Set 1&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Nehalennia Earring&lt;br /&gt;
|Ear2 = Hirudinea Earring&lt;br /&gt;
|Body = Carm. Sc. Mail +1&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +2&lt;br /&gt;
|Ring1 = Evanescence Ring&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Niht Mantle&lt;br /&gt;
|BackAug = Dark Magic Skill +10&lt;br /&gt;
|Waist= Austerity Belt +1&lt;br /&gt;
|Legs = Eschite Cuisses&lt;br /&gt;
|LegsAug = MAB+25, Cons. MP+6, FC+5%&lt;br /&gt;
|Feet = Odyssean Greaves&lt;br /&gt;
|FeetAug = MAcc+30, FC+6%&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Drain (I) Set 2&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Nehalennia Earring&lt;br /&gt;
|Ear2 = Hirudinea Earring&lt;br /&gt;
|Body = Carm. Sc. Mail +1&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +3&lt;br /&gt;
|Ring1 = Evanescence Ring&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Niht Mantle&lt;br /&gt;
|BackAug = Dark Magic Skill +10&lt;br /&gt;
|Waist= Austerity Belt +1&lt;br /&gt;
|Legs = Eschite Cuisses&lt;br /&gt;
|LegsAug = MAB+25, Cons. MP+6, FC+5%&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Drain II and III&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Fall. Burgeonet +3&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Nehalennia Earring&lt;br /&gt;
|Ear2 = Hirudinea Earring&lt;br /&gt;
|Body = Carm. Sc. Mail +1&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +3&lt;br /&gt;
|Ring1 = Evanescence Ring&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Niht Mantle&lt;br /&gt;
|BackAug = Dark Magic Skill +10&lt;br /&gt;
|Waist= Austerity Belt +1&lt;br /&gt;
|Legs = Heath. Flanchard +3&lt;br /&gt;
|Feet = Rat. Sollerets +1&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Absorb Sets=====&lt;br /&gt;
*Work in Progress.&lt;br /&gt;
&lt;br /&gt;
=====Dread Spikes=====&lt;br /&gt;
*For anyone unfamiliar with or fortunate enough to not have faced an enemy with Dread Spikes, it is a spell that envelops the caster in darkness-based spikes that drains HP back from the enemy whenever they hit you in a melee round.&lt;br /&gt;
**Dread Spikes has a cap of 50% of the &#039;&#039;&#039;player&#039;s maximum HP upon cast.&#039;&#039;&#039;&lt;br /&gt;
***The HP cap can be increased by Job Points Gift and additional equipment. &#039;&#039;&#039;Exceeding 100% of maximum HP.&#039;&#039;&#039;&lt;br /&gt;
*Ineffective against undead.&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Dread Spikes I&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Charitoni Sling&lt;br /&gt;
|Head = Ratri Sallet &lt;br /&gt;
|Neck = Dualism Collar +1&lt;br /&gt;
|Ear1 = Tuisto Earring&lt;br /&gt;
|Ear2 = Upsurge Earring&lt;br /&gt;
|Body = Heathen&#039;s Cuirass&lt;br /&gt;
|Hands = Ratri Gadlings&lt;br /&gt;
|Ring1 = Moonbeam Ring&lt;br /&gt;
|Ring2 = Meridian Ring&lt;br /&gt;
|Back = Aenoth. Mantle +1&lt;br /&gt;
|Waist= Oneiros Belt&lt;br /&gt;
|Legs = Ratri Cuisses&lt;br /&gt;
|Feet = Ratri Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Dread Spikes II&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Egoist&#039;s Tathlum&lt;br /&gt;
|Head = Ratri Sallet +1&lt;br /&gt;
|Neck = Unmoving Collar +1&lt;br /&gt;
|NeckAug = DEF+30, HP+200&lt;br /&gt;
|Ear1 = Tuisto Earring&lt;br /&gt;
|Ear2 = Odnowa Earring +1&lt;br /&gt;
|Ear2Aug = DEF+30, DT-3%&lt;br /&gt;
|Body = Heath. Cuirass +2&lt;br /&gt;
|Hands = Rat. Gadlings +1&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Gelatinous Ring +1&lt;br /&gt;
|Ring2Aug = VIT+15, HP+100&lt;br /&gt;
|Back = Moonlight Cape&lt;br /&gt;
|Waist= Gold Mog. Belt&lt;br /&gt;
|Legs = Ratri Cuisses +1&lt;br /&gt;
|Feet = Rat. Sollerets +1&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Dread Spikes III&lt;br /&gt;
|CaptionBottom = +3,507 HP&lt;br /&gt;
|Main = Crepuscular Scythe&lt;br /&gt;
|Sub = Utu Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Happy Egg&lt;br /&gt;
|Head = Ratri Sallet +1&lt;br /&gt;
|Neck = Unmoving Collar +1&lt;br /&gt;
|NeckAug = DEF+30, HP+200&lt;br /&gt;
|Ear1 = Tuisto Earring&lt;br /&gt;
|Ear2 = Odnowa Earring +1&lt;br /&gt;
|Ear2Aug = DEF+30, DT-3%&lt;br /&gt;
|Body = Heath. Cuirass +3&lt;br /&gt;
|Hands = Rat. Gadlings +1&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Gelatinous Ring +1&lt;br /&gt;
|Ring2Aug = VIT+15, HP+100&lt;br /&gt;
|Back = Moonlight Cape&lt;br /&gt;
|Waist= Plat. Mog. Belt&lt;br /&gt;
|Legs = Ratri Cuisses +1&lt;br /&gt;
|Feet = Rat. Sollerets +1&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;br /&gt;
&lt;br /&gt;
=====Enfeebling Magic=====&lt;br /&gt;
*Though not used often in group content, Dark Knight does infact have access to Enfeebling Magic. Dark Knight has access to the majority of darkness aligned Enfeebling spells (with a glaring exception to Blind). When properly geared for it, a DRK can easily toss an additional sleep, break, or Bind to help in a pinch.&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width:1800px&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling Set 1&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Carmine Mask&lt;br /&gt;
|HeadAug = Acc+15, MAcc+10, FC+3%&lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Vor Earring&lt;br /&gt;
|Body = Ignominy Cuirass +2&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +2&lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring2 = Stikini Ring&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/MDMG+20, FC+10%, PDT-10%, MAcc+10&lt;br /&gt;
|Waist= Casso Sash&lt;br /&gt;
|Legs = Eschite Cuisses&lt;br /&gt;
|Feet = Ig. Sollerets +2&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling Set 2&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Carmine Mask +1&lt;br /&gt;
|HeadAug = Acc+20, MAcc+12, FC+4%&lt;br /&gt;
|Neck = Henic Torque &lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Vor Earring&lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Fall. Fin. Gaunt. +3&lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/MDMG+20, FC+10%, PDT-10%, MAcc+10&lt;br /&gt;
|Waist= Casso Sash&lt;br /&gt;
|Legs = Eschite Cuisses&lt;br /&gt;
|Feet = Ig. Sollerets +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enfeebling Set 3&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Carmine Mask +1&lt;br /&gt;
|HeadAug = Acc+20, MAcc+12, FC+4%&lt;br /&gt;
|Neck = Incanter&#039;s Torque &lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Digni. Earring  &lt;br /&gt;
|Body = Ignominy Cuirass +3&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|Ring1 = Kishar Ring  &lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Ankou&#039;s Mantle&lt;br /&gt;
|BackAug = INT+20, MAcc/MDMG+20, FC+10%, PDT-10%, MAcc+10&lt;br /&gt;
|Waist= Casso Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_Red_Mage_Guide&amp;diff=762361</id>
		<title>Community Red Mage Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_Red_Mage_Guide&amp;diff=762361"/>
		<updated>2026-04-10T21:10:57Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: Undo revision 761685 by Hikiri (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}  &lt;br /&gt;
&lt;br /&gt;
==Latest Updates==&lt;br /&gt;
*Began updating +4 Reforged Artifact and Relic Armor, as well as +3 Empyrean Armor in this guide, in order to help modernize it. Apologies if the formatting is less than stellar. -Abbeycat&lt;br /&gt;
* Filled out Empy gear set and recommendations. A lot of these recommendations were pulled from the Red Mage guide on ffxiah.com. Please refer to the following link for the guide notes: https://www.ffxiah.com/forum/topic/55398/anything-you-can-do-i-can-do-better-rdm-guide/ --[[User:Rockzilla|Rockzilla]] ([[User talk:Rockzilla|talk]]) 15 October 2023 (EST)&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
&amp;lt;Write about the job here&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Roles ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;(B) The Big 3 and Minor 4 Debuffs:&#039;&#039;&#039; While it is debatable if as a Red Mage you need to be casting buffs first or second this is determined by two things. How many other Red Mages are there and where are you in the Party/Alliance. Debuffs fall into two sets, the Big 3 (Dia, Frazzle, and Distract) and the Minor 4 (Slow, Paralyze, Blind, Addle). Everything else is situational as the spell may be resisted or the monster is immune to it.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;(B.1) The Big 3: Dia, Frazzle, Distract:&#039;&#039;&#039; Your big three Debuffs are here. While Trash Mobs die fast enough that you won’t land all debuffs on all of them, bosses are a special breed and need special attention from Red Mages.&lt;br /&gt;
:::&#039;&#039;(B.1.a) Dia:&#039;&#039; A Red Mages big debuff, Dia III drops a target’s DEF by ~20% (208/1024) and stacks with Angon (DRG), Box Step (DNC), and Indi/Geo-Frailty (GEO). When coupled with a COR’s Light shot, Dia III become Dia IV increasing the Defense Down by 2.73 (28/1024) for a total of ~23% (236/1024). This is priority 1 for Red Mage on bosses.&lt;br /&gt;
:::&#039;&#039;(B.1.b) Frazzle:&#039;&#039; Frazzle II needs to be casted in Max Magic Accuracy Gear to avoid being resisted. Frazzle is an “All-or-Nothing” effect meaning it either lands or is fully resisted. The spell caps at 350 Enfeebling Magic Skill for a potency of 40 Magic Evasion which an additional 10 Magic Evasion when the Red Mage has 50 (or more) MND than the target.&lt;br /&gt;
:::Frazzle III is to be casted in a Maximum Potency set, which is a combination if MND and Enfeebling Magic Potency + gear. This is also an “All-or-Nothing” spell. Frazzle III will inflict a -120 Magic Evasion debuff when skill is capped at 625. It also benefits from the MND Bonus of an additional 10 Magic Evasion for a total of 130. Should it land, then the timer is reset and upgrades Frazzle II to Frazzle III. If it misses, the mob still has Frazzle II on it.&lt;br /&gt;
:::&#039;&#039;(B.1.c) Distract:&#039;&#039; Where Frazzle is Magic Evasion Down, Distract is Evasion Down. The values are the same as Frazzle to include the MND bonus and the same gear sets used to cast Frazzle II and Frazzle III should be used to cast Distract II and Distract III.&lt;br /&gt;
::&#039;&#039;&#039;(B.2) The Minor 4:&#039;&#039;&#039; Slow, Blind, Paralyze, Addle: The staple of being a Red Mage back in the 75-days, these four spells contribute significantly beyond compare. Slow, Blind, and Paralyze serve to slow the monster’s ability to attack and land hits while Slow, Paralyze, and Addle hinder a monster’s ability to cast spells.&lt;br /&gt;
&lt;br /&gt;
== Abilities and Traits ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable R-Highlight-WikiBlue mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;30%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;30%&amp;quot;|Notes&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Value&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10, 30, 50, 70, 81&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Petrify]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| Gives a Chance to Completely Resist the Petrifiy status effect&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10%, 15%, 20%, 25%, 30%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;15, 35, 55, 76, 89, 150jp, 500jp, 1125jp, 2000jp&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Fast Cast]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| Reduced Spell Casting times, and Recasting times by 1/2 the ammount. Caps at 80%&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10%, 15%, 20%, 25%, 30%, 32%, 34%, 36%, 38%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20, 40, 86&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Attack Bonus]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| Improves power of magic spells.&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20, 24, 28&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;25, 45, 96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| Improves defense against magic spells.&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10, 12, 14&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tranquil Heart]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| Reduces enmity gain when casting healing magic.&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;1~25 (skill based)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;31, 53, 75, 91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| Raises amount of MP recovered while resting.&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;3, 6, 9, 12 &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Damage Limit+]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| Grants a bonus to maximum physical damage. (increases PDIF)&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;0.1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;85, 95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Burst Bonus]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| Improves magic burst damage. Does not Count towards Cap&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;5%, 7%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;87, 97&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Shield Mastery]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| Grants bonus TP when blocking an attack with a shield. Also prevents spell interruption.&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10TP, 20TP&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot;  class=&amp;quot;wikitable R-Highlight-WikiBlue mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;3&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a; width: 10%;&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a; width: 15%;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a; width: 75%;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Chainspell]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Reduces Casting and recasting time of spells to 0 for 60 Seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Convert]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Swaps Current HP and MP Values. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Composure]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Triples Enhancing Magic Duration Cast on Self. Triples Enspell Damage. Increases Physical Accuracy. increases Recast times by 25% &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;83&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Saboteur]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Increases potency of Enfeebling Magic by 100% on normal monsters, and 25% on Notorious Monsters for 60 seconds. Only impacts the base of the spell - not the dStat value. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Spontaneity]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Make the next spell you cast, or target party member casts, instant with no recast time.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Stymie]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Forces next enfeebling spell to always land, unless the target has perfect immunity against the status effect. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 1&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Convert]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 20 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Not a useful Merit category in any regard. Disregard these. &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Fire Magic Accuracy&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the accuracy of Fire spells by 3.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Bolsters the accuracy of Addle. &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Ice Magic Accuracy&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the accuracy of Ice spells by 3.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Bolsters the accuracy of Distract, Paralyze &amp;amp; Bind. Most valuable Group 1. &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Wind Magic Accuracy&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the accuracy of Wind spells by 3.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Bolsters the accuracy of Gravity &amp;amp; Silence. &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Earth Magic Accuracy&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the accuracy of Earth spells by 3.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Bolsters the accuracy of Slow.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Lightning Magic Accuracy&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the accuracy of Lightning spells by 3.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Dont take these. &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Water Magic Accuracy&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the accuracy of Water spells by 3.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the accuracy of Poison. &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Standard Selections&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;3&amp;quot;| 5/5 Ice Magic accuracy, 5/5 Wind Magic Accuracy&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Enfeebling Magic|Enfeebling Magic Duration]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase enfeebling magic duration by 6 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Relic Reforged grants +3 Per merit. &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0~5/5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Magic Accuracy]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase magic accuracy by 5.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Relic Reforged Grants an additional +3 per merit. &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0~5/5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Enhancing Magic|Enhancing Magic Duration]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase enhancing magic duration by 6 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Relic Reforged grants an additional +3 per merit. useful if you are running haste rotations in alliance content. &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0~5/5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Immunobreak|Immunobreak Chance]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase chance of Immunobreak occurrence by 3 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Relic Reforged Increases the Rate by 1% Per merit. Take this if you are struggling to land enfeebles. &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0~5/5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Enspell|En-spell Damage]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase damage of Enspell effect by 3, and Enspell II effect by 6.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Not worth investing points into&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Accuracy]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase accuracy by 5.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Not worth investing points into&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Standard Selections&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;3&amp;quot;| 5/5 Magic accuracy, 5/5 Immunobreak Chance&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Job Points &amp;amp; Gifts ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;3&amp;quot;|Job Points&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Job Point Category &lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Effect&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Total Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Chainspell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases elemental magic damage while under the effects of Chainspell&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Stymie]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the effect duration of enfeebling magic spells while under the effects of Stymie.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Convert]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Reduces the amount of HP consumed when using Convert.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| -20%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Magic Accuracy]] Bonus&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magical accuracy.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Composure]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases physical accuracy while under the effects of Composure.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Magic Atk. Bonus]]&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Enhances Magic Atk. Bonus.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Saboteur]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases enfeebling magic accuracy while under the effects of Saboteur.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Enfeebling Magic]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases enfeebling magic effect duration.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Quick Magic]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Reduces MP consumption while under the effects of Quick Magic.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Enhancing Magic]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases enhancing magic effect duration.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20s&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;|Gifts&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Gift Category&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Enspell Damage&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Enspell Damage&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|23&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|70&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Attack Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Attack&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|28&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Defense Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Defense&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|28&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Evasion Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Evasion&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|52&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Physical Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increase Physical and Ranged Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Enfeebling Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Enfeebling Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Enhancing Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Enhancing Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Fast Cast Effect&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Decreases casting and recasting time&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|8%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Capacity Point Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Capacity Points Earned&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|320%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;| Milestone Gifts&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 1 (50)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 2 (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spells (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Fire V]], [[Blizzard V]], [[Aero V]], [[Stone V]], [[Thunder V]], [[Water V]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 3 (500)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spells (550)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Addle II]], [[Distract III]], [[Frazzle III]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 4 (1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spell(1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Refresh III]], [[Temper II]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 5 (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|★Master! (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Reduces the recast of [[Chainspell]] and [[Stymie]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Support Jobs ==&lt;br /&gt;
RDM is arguably the most Support job Reliant job in the entire game. RDM has the ability to maximize support jobs like none other due to the sheer flexibility of the job. Most jobs will only ever need two to three support jobs on hand to play optimally, but Red Mage can legitimately utilize nearly every single support job in the game in various situations. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Future Master levels Notes&#039;&#039;&#039;: Anything Regarding future Master Levels should be considered purely opinion, as many of these changes have not happened, and may be implemented counter to our current understanding of the games mechanics (E.G. Spells being removed from SJ) &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Casting Support Jobs ===&lt;br /&gt;
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|width=&amp;quot;100%&amp;quot;| [[File:Arbatel Bonnet icon.png|link=]] &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Scholar is hands down the best caster support job for Red Mage. It offers RDM extreme flexibility with its enhancing magic, and the ability to access nearly all status removal spells. It also helps bolster Redmages Lacking magic skills up to B Rank for Dark, Divine, healing, and Elemental Magic. Storm Spells help maximize their Elemental and Healing magic, and AOE control spells are invaluable. &lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Light Arts]], [[Dark Arts]], [[Sublimation]]&lt;br /&gt;
** [[Light Arts]] - Increases your current Skill level for Enfeebling, healing, enhancing and Divine to B. reduces Mana costs, casting and recasting time for White magic. Increases mana costs, casting and recasting time for black magic. &lt;br /&gt;
*** Stratagems: [[Penury]], [[Celerity]], [[Accession]], [[Rapture]] (MLv: 30)&lt;br /&gt;
** [[Dark Arts]] - Increases your current skill level for Enfeebling, Elemental, and Dark Magic to B. reduces Mana costs, casting and recasting time for Black Magic. Increases mana costs, casting and recasting time for White Magic. &lt;br /&gt;
*** Stratagems: [[Parsimony]], [[Alacrity]], [[Manifestation]], [[Ebullience]] (MLv: 30)&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Silence]] II, [[Max MP Boost]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Storm|Storm Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: [[Helix|Helix Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Healing Magic&#039;&#039;&#039;: [[Reraise]], [[Erase]], [[Blindna]], [[Cursna]], [[Paralyna]], [[Poisona]], [[Silena]], [[Viruna]], [[Stona]](MLv.5)&lt;br /&gt;
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&lt;br /&gt;
* &#039;&#039;&#039;Future Master Levels&#039;&#039;&#039;: Things to keep in mind as master levels progress.&lt;br /&gt;
** &#039;&#039;&#039;MLv:50&#039;&#039;&#039;:[[Regen III]]&lt;br /&gt;
|}&lt;br /&gt;
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|width=&amp;quot;100%&amp;quot;|[[File:Wizard&#039;s Petasos icon.png|link=]] &#039;&#039;&#039;[[Black Mage]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Black Mage is one of the weaker sub jobs available to Red Mage. It features a few useful tools such as [[Sleepga]],[[Stun]] and [[Elemental Seal]], but is largely not used in most situations. &lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Elemental Seal]]&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Conserve MP]], [[Elemental Celerity]](MLv.:5)&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: All -aga tier Spells, Nearly all -aga II tier spells, [[Elemental Debuff|Elemental Debuff Magic]] &lt;br /&gt;
* &#039;&#039;&#039;Enfeebling Magic&#039;&#039;&#039;: [[Sleepga]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Warp]],[[Warp II]], [[Escape]], [[Retrace]] (MLv: 30)&lt;br /&gt;
* &#039;&#039;&#039;Dark Magic&#039;&#039;&#039;: [[Drain]], [[Aspir]], [[Tractor]], [[Stun]]&lt;br /&gt;
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&lt;br /&gt;
* &#039;&#039;&#039;Future Master Levels&#039;&#039;&#039;: Things to keep in mind as master levels progress.&lt;br /&gt;
** &#039;&#039;&#039;MLv:35&#039;&#039;&#039;:[[Sleepga II]], [[Burst]]&lt;br /&gt;
** &#039;&#039;&#039;MLv:40&#039;&#039;&#039;:[[Blizzaga II]]&lt;br /&gt;
** &#039;&#039;&#039;MLv:45&#039;&#039;&#039;:[[Flood]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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|width=&amp;quot;100%&amp;quot;|[[File:Ebers Cap icon.png|link=]] &#039;&#039;&#039;[[White Mage]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
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:Whitemage Is one of Red Mage&#039;s WORST support job selections, until master level 10 is achieved. After Master level 10, you gain access to Curaga III, which fixes any Healing focused Redmages Spell kit, and allows them to cope with frequent incoming AOE Damage. &lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Divine Seal]]&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Auto-Regen]], [[Magic Defense Bonus|Magic Defense Bonus II]]&lt;br /&gt;
* &#039;&#039;&#039;Healing Magic&#039;&#039;&#039;: [[Reraise]], [[Erase]], [[Blindna]], [[Cursna]], [[Paralyna]], [[Poisona]], [[Silena]], [[Stona]], [[Viruna]]&lt;br /&gt;
* &#039;&#039;&#039;Divine Magic&#039;&#039;&#039;: [[Holy]], [[Repose]] (MLv.20)&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Teleport|Teleport &amp;amp; Recall Magic]], [[Auspice]] (MLv:30)&lt;br /&gt;
** Notes: while rdm has access to perfect gear for holy bursting, it still fails to compete with other elemental bursting options. &lt;br /&gt;
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* &#039;&#039;&#039;Future Master Levels&#039;&#039;&#039;: Things to keep in mind as master levels progress.&lt;br /&gt;
** &#039;&#039;&#039;MLv:35&#039;&#039;&#039;:[[Raise II]],[[Reraise II]]&lt;br /&gt;
|}&lt;br /&gt;
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|width=&amp;quot;100%&amp;quot;|[[File:Mavi Kavuk icon.png|link=]] &#039;&#039;&#039;[[Blue Mage]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
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:Blue Mage is one of the Unsung Support Jobs of Red Mage. It offers them a wide range of flexibility, from having good AOE Enmity spells, to having Access to increasingly unique buffs/debuffs as master levels progress. Red Mage is blessed with enough magic accuracy to reliably land debuffs from blue mage on most Apex tier monsters. &lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Burst Affinity]], [[Chain Affinity]]&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Blue Mage Job Traits]]&lt;br /&gt;
* &#039;&#039;&#039;Blue Magic&#039;&#039;&#039;:[[Blue Magic]]&lt;br /&gt;
** Note: Offensive Elemental blue magic can still be used to Great effect- see damage examples. &lt;br /&gt;
** [[File:IceBreak.png|thumb frameless]]&lt;br /&gt;
** [[File:CursedSphere.png|thumb frameless]]&lt;br /&gt;
** &amp;lt;small&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: These damage values were utilizing GEO &amp;amp; Corsair Buffs, Unbuffed expect to see 20-40k depending on gear.&amp;lt;/small&amp;gt;&lt;br /&gt;
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* &#039;&#039;&#039;Future Master Levels&#039;&#039;&#039;: Blue mage gains such a diverse selection of traits and spell effects that time will tell on how viable this Sub Job will become.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tanking Support Jobs ===&lt;br /&gt;
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|width=&amp;quot;100%&amp;quot;| [[File:Futhark Bandeau icon.png|link=]] &#039;&#039;&#039;[[Rune Fencer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Rune Fencer Pre-Master levels is a rather Lackluster support job. It really only brings enhanced elemental resilience, and increased parry rates as its features. With Master levels, it has gotten slightly more powerful. At Master Level 45 RUN becomes a VERY potent tanking Support Job for Red Mage due to access to [[Foil]], allowing RDM To functionally &amp;quot;Aoe Tank&amp;quot; using Diaga, and repeatedly casting foil using a SIRD + Enmity Set.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Rune|Runes]], [[Vallation]], [[Swordplay]], [[Swipe]], [[Lunge]], [[Pflug]], [[Valiance]] (MLv:5) &lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Tenacity]], [[Auto Regen]], [[Inquartara]], [[Tactical Parry]], [[Accuracy Bonus]] (MLv:10)&lt;br /&gt;
* &#039;&#039;&#039;Divine Magic&#039;&#039;&#039;: [[Flash]] &lt;br /&gt;
* &#039;&#039;&#039;Spells&#039;&#039;&#039;: [[Foil]] (Mlv:45)&lt;br /&gt;
|}&lt;br /&gt;
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|width=&amp;quot;100%&amp;quot;| [[File:Gallant_Coronet_icon.png|link=]] &#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Paladin is a fairly potent Tanking support job option for Red Mage. Red Mage makes a Disturbingly adequate Main tank when subbing Paladin with the proper gear selection - Even more so when paired with proper support buffs to shore up their Defense Score. &lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Holy Circle]], [[Shield Bash]], [[Sentinel]], [[Cover]]&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Undead Killer]], [[Defense Bonus]], [[Resist Sleep]], [[Auto Refresh]]&lt;br /&gt;
* &#039;&#039;&#039;Divine Magic&#039;&#039;&#039;: [[Flash]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== DD Support Jobs ===&lt;br /&gt;
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|width=&amp;quot;100%&amp;quot;|[[File:Ninja_Hatsuburi_icon.png|link=]] &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Ninja is the Gold Standard for Red Mage support jobs, mostly due to Dual Wield III. RDM also has the casting speed to keep Utsusemi more than relevant as a defensive option.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Stealth]], [[Resist Bind]], [[Dual Wield]], [[Subtle Blow]], [[Max HP Boost]]&lt;br /&gt;
* &#039;&#039;&#039;Ninjutsu&#039;&#039;&#039;: [[Utsusemi]]&lt;br /&gt;
|}&lt;br /&gt;
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|width=&amp;quot;100%&amp;quot;| [[File:Dancer%27s_Tiara_icon.png|link=]] &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Very strong subjob, but suffers from Sambas Not working with en-spells, and offers one less tier of Dual Wield than Ninja. Other advantages are access to [[Box Step]] (defense down), [[Quickstep]] (evasion down), and [[Healing Waltz]] (remove debuffs on self and others). Unfortunately all dancer abilities consume TP to use, reducing your WS frequency, or just being inaccessible if you&#039;re not meleeing, and it is highly debatable if the additional toolset is worth losing that tier of Dual Wield, not to mention adding a number of actions to a job that is already pretty busy in general.&lt;br /&gt;
At MLv.30, Chocobo Jig is a pretty nice QoL.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:[[Sambas]], [[Steps]], [[Jigs]], [[Flourishes|Flourishes I]], [[Flourishes|Flourishes II]], [[Waltzes]], [[Contradance]](MLv.30), [[Chocobo Jig]](MLv.30)&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Evasion Bonus]], [[Resist Slow]], [[Dual Wield]], [[Accuracy Bonus]], [[Skillchain Bonus]] (tier II at MLv.45)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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|width=&amp;quot;100%&amp;quot;| [[File:Chaos_Burgeonet_icon.png|link=]] &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
: A viable support job, mostly for its access to stun. &lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Arcane Circle]], [[Last Resort]], [[Weapon Bash]], [[Souleater]], [[Consume Mana]]&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Attack Bonus]], [[Desperate Blows]], [[Smite]], [[Resist Paralyze]], [[Arcana Killer]], [[Occult Acumen]] (tier II at Mlv.45), [[Stalwart Soul]]&lt;br /&gt;
* &#039;&#039;&#039;Dark Magic&#039;&#039;&#039;: [[Absorb|Absorb Magic]], [[Stun]]&lt;br /&gt;
|}&lt;br /&gt;
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|width=&amp;quot;100%&amp;quot;| [[File:Fighter%27s_Mask_icon.png|link=]] &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
: A solid support job to be used with Fencer builds. &lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Provoke]], [[Berserk]], [[Defender]], [[Warcry]], [[Aggressor]]&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Defense Bonus]], [[Resist Virus]], [[Double Attack]], [[Smite]], [[Fencer]] (tier II at Mlv.45)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
:Red Mage is easily one of the most gear intensive class in the entire game. In order to maximize this job to it&#039;s full potential expect to utilize between 150 and 250 pieces of gear from various content. Red Mages needs to come prepared to fill in multiple roles from Debuffer, Healer, Enhancer, Nuker/Burster, and Melee. In some content, Red Mages can find themselves serving as an Evasion-Style Tank with their gear and subjobs. Its greatest weapon is its versatility meaning  the more you are prepared to do, the better you can contribute in group content.  &lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
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&lt;br /&gt;
==== Ultimate Weapons ====&lt;br /&gt;
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Prime Weapons:&lt;br /&gt;
*The Prime Dagger, [[Mpu Gandring (Level 119 III)]].&lt;br /&gt;
*The Prime Sword, [[Caliburnus (Level 119 III)]].&lt;br /&gt;
Relic Weapons:&lt;br /&gt;
*The Relic Dagger, [[Mandau (Level 119 III)]].&lt;br /&gt;
*The Relic Sword, [[Excalibur]].&lt;br /&gt;
Empyrean Weapons:&lt;br /&gt;
*The Empyrean Sword, [[Almace (Level 119 III)]].&lt;br /&gt;
Mythic Weapons:&lt;br /&gt;
*The Mythic Sword, [[Murgleis (Level 119 III)]].&lt;br /&gt;
Aeonic Weapons:&lt;br /&gt;
*The Aeonic Sword, [[Sequence]].&lt;br /&gt;
&lt;br /&gt;
==== Swords and Daggers ====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
Ambuscade Weapons:&lt;br /&gt;
*[[Naegling]], the new best sword in the game, is recommended to get first.&lt;br /&gt;
*[[Tauret]] dagger is also very good for those who can equip it.&lt;br /&gt;
Odyssey Weapons:&lt;br /&gt;
*[[Sakpata&#039;s Sword]] which is purchasable after defeating [[Kalunga]].&lt;br /&gt;
*[[Gleti&#039;s Knife]] which is purchasable after defeating [[Ngai]].&lt;br /&gt;
&lt;br /&gt;
==== Staves and Clubs ====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
Ambuscade Weapons:&lt;br /&gt;
*[[Maxentius]], the Ambuscade Club, is good to have if you don&#039;t have a decent club weapon.&lt;br /&gt;
*[[Xoanon]], the Ambuscade Staff&lt;br /&gt;
BCNM Weapons:&lt;br /&gt;
*[[Daybreak]], the club which drops from the fight [[Maiden of the Dusk II]].&lt;br /&gt;
Odyssey Weapons:&lt;br /&gt;
*[[Bunzi&#039;s Rod]], which can be purchased and RP&#039;d after defeating [[Mboze]].&lt;br /&gt;
*[[Mpaca&#039;s Staff]], which can be purchased and RP&#039;d after defeating [[Arebati]].&lt;br /&gt;
&lt;br /&gt;
=== Job Specific Equipment ===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
==== [[Atrophy_Armor_Set|Atrophy Attire]] ====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
:Atrophy Armor is the upgraded artifact armor set for Red Mages. It features an extremely Spread out selection of improvements to redmage, and has no general focus. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mandatory +4&#039;&#039;&#039;: [[Atrophy Gloves +4]], [[Atrophy Tabard +4]], [[Atrophy Tights +4]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Optional +4&#039;&#039;&#039;: [[Atrophy Boots +4]], [[Atrophy Chapeau +4]]&lt;br /&gt;
 &lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; All upgrade items assume maximum upgrade amounts needed. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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!style=&amp;quot;background:#0966A7; color: white&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Item&lt;br /&gt;
!style=&amp;quot;background:#0966A7; color: white&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Base Item&lt;br /&gt;
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!style=&amp;quot;background:#0966A7; color: white&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Result&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;100%&amp;quot; BGCOLOR=&amp;quot;#FF8000&amp;quot; height=1px|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #efeeee; border-color: #dddddd;&amp;quot; rowspan=&amp;quot;4&amp;quot;| [[File:Atro. Chapeau +4 description.png|link=Atrophy Chapeau +4]]&lt;br /&gt;
|style=&amp;quot;background: #efeeee; border-color: #dddddd; vertical-align:center; text-align:Left; border-color: #000000; &amp;quot;| &lt;br /&gt;
[[File:Warlock&#039;s Chapeau icon.png|link=Warlock&#039;s Chapeau]] [[Warlock&#039;s Chapeau]]&lt;br /&gt;
|style=&amp;quot;background: #efeeee; border-color: #dddddd; vertical-align:center; text-align:Left&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.1 icon.png|link=Rem&#039;s Tale Ch.1|18px]] [[Rem&#039;s Tale Ch.1]] x10 &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Scarlet Linen icon.png|link=Scarlet Linen|18px]] [[Scarlet Linen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Phoenix Feather icon.png|link=Phoenix Feather|18px]] [[Phoenix Feather]]&lt;br /&gt;
|style=&amp;quot;background: #efeeee; border-color: #dddddd; vertical-align:center; text-align:Left&amp;quot;|[[File:Atrophy Chapeau icon.png|link=Atrophy Chapeau]] [[Atrophy Chapeau|Atrophy Chapeau]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background: #efeeee; border-color: #dddddd; vertical-align:center; text-align:Left&amp;quot;|&lt;br /&gt;
[[File:Atrophy Chapeau icon.png|link=Atrophy Chapeau]] [[Atrophy Chapeau]]&lt;br /&gt;
|style=&amp;quot;background: #efeeee; border-color: #dddddd; vertical-align:center; text-align:Left;&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.6 icon.png|link=Rem&#039;s Tale Ch.6|18px]] [[Rem&#039;s Tale Ch.6]] x8&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Siren&#039;s Hair icon.png|link=Siren&#039;s Hair|18px]] [[Siren&#039;s Hair]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Maliya. Coral Orb icon.png|link=Maliya. Coral Orb|18px]] [[Maliya. Coral Orb|Maliyakaleya Orb]]&lt;br /&gt;
|style=&amp;quot;background: #efeeee; border-color: #dddddd; vertical-align:center; text-align:Left;&amp;quot;|&lt;br /&gt;
[[File:Atro. Chapeau +1 icon.png|link=Atro. Chapeau +1]] [[Atro. Chapeau +1|Atrophy Chapeau +1]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background: #efeeee; border-color: #dddddd; vertical-align:center; text-align:Left;&amp;quot;|&lt;br /&gt;
[[File:Atro. Chapeau +1 icon.png|link=Atro. Chapeau +1]] [[Atro. Chapeau +1|Atrophy Chapeau +1]]&lt;br /&gt;
|style=&amp;quot;background: #efeeee; border-color: #dddddd; vertical-align:center; text-align:Left;&amp;quot;|&lt;br /&gt;
[[File:P. RDM Card icon.png|link=P. RDM Card|18px]] [[P. RDM Card|Paragon Red Mage Card]] x8&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cyan Coral icon.png|link=Cyan Coral|18px]] [[Cyan Coral]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Arthro&#039;s Shell icon.png|link=Arthro&#039;s_Shell|18px]] [[Arthro&#039;s Shell]]&lt;br /&gt;
|style=&amp;quot;background: #efeeee; border-color: #dddddd; vertical-align:center; text-align:Left;&amp;quot;|[[File:Atro. Chapeau +2 icon.png|link=Atro. Chapeau +2]] [[Atro. Chapeau +2|Atrophy Chapeau +2]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background: #efeeee; border-color: #dddddd; vertical-align:center; text-align:Left;&amp;quot;|&lt;br /&gt;
[[File:Atro. Chapeau +2 icon.png|link=Atro. Chapeau +2]] [[Atro. Chapeau +2|Atrophy Chapeau +2]]&lt;br /&gt;
|style=&amp;quot;background: #efeeee; border-color: #dddddd; vertical-align:center; text-align:Left;&amp;quot;|&lt;br /&gt;
[[File:P. RDM Card icon.png|link=P. RDM Card|18px]] [[P. RDM Card|Paragon Red Mage Card]] x40&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Kei&#039;s Scale icon.png|link=Kei&#039;s Scale|18px]] [[Kei&#039;s Scale]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Khoma Cloth icon.png|link=Khoma_Cloth|18px]] [[Khoma Cloth]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:S. Faulpie Leather icon.png|link=S. Faulpie Leather|18px]] [[S. Faulpie Leather]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cyan Orb icon.png|link=Cyan Orb|18px]] [[Cyan Orb]] x2&lt;br /&gt;
|style=&amp;quot;background: #efeeee; border-color: #dddddd; vertical-align:center; text-align:Left;&amp;quot;|[[File:Atrophy Chapeau +3 icon.png|link=Atrophy Chapeau +3]] [[Atrophy Chapeau +3]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background: #efeeee; border-color: #dddddd; vertical-align:center; text-align:Left;&amp;quot;|&lt;br /&gt;
[[File:Atro. Chapeau +3 icon.png|link=Atro. Chapeau +3]] [[Atro. Chapeau +3|Atrophy Chapeau +3]]&lt;br /&gt;
|style=&amp;quot;background: #efeeee; border-color: #dddddd; vertical-align:center; text-align:Left;&amp;quot;|&lt;br /&gt;
*[[Apollyon Units|Apollyon Units]] x20,000&lt;br /&gt;
|style=&amp;quot;background: #efeeee; border-color: #dddddd; vertical-align:center; text-align:Left;&amp;quot;|[[File:Atro. Chapeau +4 icon.png|link=Atro. Chapeau +4 icon]] [[Atrophy Chapeau +4]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background: #efeeee; border-color: #dddddd; text-align: left&amp;quot; colspan=&amp;quot;4&amp;quot;| &#039;&#039;&#039;NOTE:&#039;&#039;&#039; Almost Exclusively used for Fast cast. While this is the strongest Fast cast piece in the game, other pieces come close. Can be used for a Nuke Accuracy Piece. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background: #efeeee; border-color: #dddddd;&amp;quot; rowspan=&amp;quot;4&amp;quot;| [[File:Atrophy Tabard +4 description.png|link=Atrophy Tabard +4]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;| &lt;br /&gt;
[[File:Warlock&#039;s Tabard icon.png|link=Warlock&#039;s Tabard]] [[Warlock&#039;s Tabard]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.2 icon.png|link=Rem&#039;s Tale Ch.2|18px]] [[Rem&#039;s Tale Ch.2]] x10 &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Scarlet Linen icon.png|link=Scarlet Linen|18px]] [[Scarlet Linen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Malboro Fiber icon.png|link=Malboro Fiber|18px]] [[Malboro Fiber]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|[[File:Atrophy Tabard icon.png|link=Atrophy Tabard]] [[Atrophy Tabard|Atrophy Tabard]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Atrophy Tabard icon.png|link=Atrophy Tabard]] [[Atrophy Tabard]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.7 icon.png|link=Rem&#039;s Tale Ch.7|18px]] [[Rem&#039;s Tale Ch.7]] x8&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Siren&#039;s Hair icon.png|link=Siren&#039;s Hair|18px]] [[Siren&#039;s Hair]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hepatizon Ingot icon.png|link=Hepatizon Ingot|18px]] [[Hepatizon Ingot]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Atrophy Tabard +1 icon.png|link=Atrophy Tabard +1]] [[Atrophy Tabard +1|Atrophy Tabard +1]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Atrophy Tabard +1 icon.png|link=Atrophy Tabard +1]] [[Atrophy Tabard +1|Atrophy Tabard +1]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:P. RDM Card icon.png|link=P. RDM Card|18px]] [[P. RDM Card|Paragon Red Mage Card]] x10&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cyan Coral icon.png|link=Cyan Coral|18px]] [[Cyan Coral]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Joyous&#039;s Moss icon.png|link=Joyous&#039;s Moss|18px]] [[Joyous&#039;s Moss]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|[[File:Atrophy Tabard +2 icon.png|link=Atrophy Tabard +2]] [[Atrophy Tabard +2|Atrophy Tabard +2]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Atrophy Tabard +2 icon.png|link=Atrophy Tabard +2]] [[Atrophy Tabard +2|Atrophy Tabard +2]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:P. RDM Card icon.png|link=P. RDM Card|18px]] [[P. RDM Card|Paragon Red Mage Card]] x50&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Kei&#039;s Scale icon.png|link=Kei&#039;s Scale|18px]] [[Kei&#039;s Scale]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Niobium Ingot icon.png|link=Niobium Ingot|18px]] [[Niobium Ingot]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cypress Lumber icon.png|link=Cypress Lumber|18px]] [[Cypress Lumber]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cyan Orb icon.png|link=Cyan Orb|18px]] [[Cyan Orb]] x3&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|[[File:Atrophy Tabard +3 icon.png|link=Atrophy Tabard +3]] [[Atrophy Tabard +3]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Atrophy Tabard +3 icon.png|link=Atrophy Tabard +3]] [[Atrophy Tabard +3|Atrophy Tabard +3]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
*[[Apollyon Units]] x30,000&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|[[File:Atrophy Tabard +4 icon.png|link=Atrophy Tabard +4 icon.png]] [[Atrophy Tabard +4]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;text-align: left; background: #efeeee; border-color: #dddddd;&amp;quot; colspan=&amp;quot;4&amp;quot;| &#039;&#039;&#039;NOTE:&#039;&#039;&#039; Used for Refresh Potency +2, and Maximum Accuracy for Pure Accuracy Enfeebling magic.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background: #efeeee; border-color: #dddddd;&amp;quot; rowspan=&amp;quot;4&amp;quot;| [[File:Atro. Gloves +4 description.png.png|link=Atrophy Gloves +4]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;| &lt;br /&gt;
[[File:Warlock&#039;s Gloves icon.png|link=Warlock&#039;s Gloves]] [[Warlock&#039;s Gloves]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.3 icon.png|link=Rem&#039;s Tale Ch.3|18px]] [[Rem&#039;s Tale Ch.3]] x10 &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Scarlet Linen icon.png|link=Scarlet Linen|18px]] [[Scarlet Linen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Beetle Blood icon.png|link=Beetle Blood|18px]] [[Beetle Blood]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|[[File:Atrophy Gloves icon.png|link=Atrophy Gloves]] [[Atrophy Gloves|Atrophy Gloves]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Atrophy Gloves icon.png|link=Atrophy Gloves]] [[Atrophy Gloves]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.8 icon.png|link=Rem&#039;s Tale Ch.8|18px]] [[Rem&#039;s Tale Ch.8]] x8&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Siren&#039;s Hair icon.png|link=Siren&#039;s Hair|18px]] [[Siren&#039;s Hair]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Beryllium Ingot icon.png|link=Beryllium Ingot|18px]] [[Beryllium Ingot]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Atrophy Gloves +1 icon.png|link=Atrophy Gloves +1]] [[Atrophy Gloves +1|Atrophy Gloves +1]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Atrophy Gloves +1 icon.png|link=Atrophy Gloves +1]] [[Atrophy Gloves +1|Atrophy Gloves +1]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:P. RDM Card icon.png|link=P. RDM Card|18px]] [[P. RDM Card|Paragon Red Mage Card]] x7&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cyan Coral icon.png|link=Cyan Coral|18px]] [[Cyan Coral]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Imperator&#039;s Wing icon.png|link=Imperator&#039;s Wing|18px]] [[Imperator&#039;s Wing]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|[[File:Atrophy Gloves +2 icon.png|link=Atrophy Gloves +2]] [[Atrophy Gloves +2|Atrophy Gloves +2]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Atrophy Gloves +2 icon.png|link=Atrophy Gloves +2]] [[Atrophy Gloves +2|Atrophy Gloves +2]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:P. RDM Card icon.png|link=P. RDM Card|18px]] [[P. RDM Card|Paragon Red Mage Card]] x35&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Kei&#039;s Scale icon.png|link=Kei&#039;s Scale|18px]] [[Kei&#039;s Scale]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Faulpie Leather icon.png|link=Faulpie Leather|18px]] [[Faulpie Leather]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cypress Log icon.png|link=Cypress Log|18px]] [[Cypress Log]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cyan Orb icon.png|link=Cyan Orb|18px]] [[Cyan Orb]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|[[File:Atrophy Gloves +3 icon.png|link=Atrophy Gloves +3]] [[Atrophy Gloves +3]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Atrophy Gloves +3 icon.png|link=Atrophy Gloves +3]] [[Atrophy Gloves +3|Atrophy Gloves +3]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
*[[Apollyon Units]] x15,000&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|[[File:Atro. Gloves +4 icon.png|link=Atro. Gloves +4 icon]] [[Atrophy Gloves +4]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;text-align: left; background: #efeeee; border-color: #dddddd;&amp;quot; colspan=&amp;quot;4&amp;quot;| &#039;&#039;&#039;NOTE:&#039;&#039;&#039; Hands Down the most important Piece of the Atrophy Attire set. Make this before anything else.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background: #efeeee; border-color: #dddddd;&amp;quot; rowspan=&amp;quot;4&amp;quot;| [[File:Atro. Tights +4 description.png|link=Atrophy Tights +4]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;| &lt;br /&gt;
[[File:Warlock&#039;s Tights icon.png|link=Warlock&#039;s Tights]] [[Warlock&#039;s Tights]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.4 icon.png|link=Rem&#039;s Tale Ch.4|18px]] [[Rem&#039;s Tale Ch.4]] x10 &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Scarlet Linen icon.png|link=Scarlet Linen|18px]] [[Scarlet Linen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Damascene Cloth icon.png|link=Damascene Cloth|18px]] [[Damascene Cloth]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|[[File:Atrophy Tights icon.png|link=Atrophy Tights]] [[Atrophy Tights|Atrophy Tights]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Atrophy Tights icon.png|link=Atrophy Tights]] [[Atrophy Tights]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.9 icon.png|link=Rem&#039;s Tale Ch.9|18px]] [[Rem&#039;s Tale Ch.9]] x8&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Siren&#039;s Hair icon.png|link=Siren&#039;s Hair|18px]] [[Siren&#039;s Hair]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Exalted Lumber icon.png|link=Exalted Lumber|18px]] [[Exalted Lumber]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Atrophy Tights +1 icon.png|link=Atrophy Tights +1]] [[Atrophy Tights +1|Atrophy Tights +1]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Atrophy Tights +1 icon.png|link=Atrophy Tights +1]] [[Atrophy Tights +1|Atrophy Tights +1]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:P. RDM Card icon.png|link=P. RDM Card|18px]] [[P. RDM Card|Paragon Red Mage Card]] x9&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cyan Coral icon.png|link=Cyan Coral|18px]] [[Cyan Coral]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Warblade&#039;s Hide icon.png|link=Warblade Beak&#039;s Hide|18px]] [[Warblade Beak&#039;s Hide]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|[[File:Atrophy Tights +2 icon.png|link=Atrophy Tights +2]] [[Atrophy Tights +2|Atrophy Tights +2]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Atrophy Tights +2 icon.png|link=Atrophy Tights +2]] [[Atrophy Tights +2|Atrophy Tights +2]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:P. RDM Card icon.png|link=P. RDM Card|18px]] [[P. RDM Card|Paragon Red Mage Card]] x45&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Kei&#039;s Scale icon.png|link=Kei&#039;s Scale|18px]] [[Kei&#039;s Scale]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ruthenium Ingot icon.png|link=Ruthenium Ingot|18px]] [[Ruthenium Ingot]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cypress Lumber icon.png|link=Cypress Lumber|18px]] [[Cypress Lumber]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cyan Orb icon.png|link=Cyan Orb|18px]] [[Cyan Orb]] x2&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|[[File:Atrophy Tights +3 icon.png|link=Atrophy Tights +3]] [[Atrophy Tights +3]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Atrophy Tights +3 icon.png|link=Atrophy Tights +3]] [[Atrophy Tights +4|Atrophy Tights +4]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
*[[Apollyon Units]] x25,000&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|[[File:Atro. Tights +4 icon.png|link=Atrophy Tights +4]] [[Atrophy Tights +4]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;text-align: left; background: #efeeee; border-color: #dddddd;&amp;quot; colspan=&amp;quot;4&amp;quot;| &#039;&#039;&#039;NOTE:&#039;&#039;&#039; Useful for Enhancing Magic Skill. Kaykaus gear is considered better for healing.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background: #efeeee; border-color: #dddddd;&amp;quot; rowspan=&amp;quot;4&amp;quot;| [[File:Atro. Boots +4 description.png|link=Atro. Boots +4]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;| &lt;br /&gt;
[[File:Warlock&#039;s Boots icon.png|link=Warlock&#039;s Boots]] [[Warlock&#039;s Boots]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.5 icon.png|link=Rem&#039;s Tale Ch.5|18px]] [[Rem&#039;s Tale Ch.5]] x10 &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Scarlet Linen icon.png|link=Scarlet Linen|18px]] [[Scarlet Linen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Oxblood icon.png|link=Oxblood|18px]] [[Oxblood]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|[[File:Atrophy Boots icon.png|link=Atrophy Boots]] [[Atrophy Boots|Atrophy Boots]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Atrophy Boots icon.png|link=Atrophy Boots]] [[Atrophy Boots]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.10 icon.png|link=Rem&#039;s Tale Ch.10|18px]] [[Rem&#039;s Tale Ch.10]] x8&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Siren&#039;s Hair icon.png|link=Siren&#039;s Hair|18px]] [[Siren&#039;s Hair]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Sif&#039;s Macrame icon.png|link=Sif&#039;s Macrame|18px]] [[Sif&#039;s Macrame]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Atrophy Boots +1 icon.png|link=Atrophy Boots +1]] [[Atrophy Boots +1|Atrophy Boots +1]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Atrophy Boots +1 icon.png|link=Atrophy Boots +1]] [[Atrophy Boots +1|Atrophy Boots +1]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:P. RDM Card icon.png|link=P. RDM Card|18px]] [[P. RDM Card|Paragon Red Mage Card]] x7&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cyan Coral icon.png|link=Cyan Coral|18px]] [[Cyan Coral]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Abyssdiver Feather icon.png|link=Abyssdiver&#039;s Feather|18px]] [[Abyssdiver&#039;s Feather]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|[[File:Atro. Boots +2 icon.png|link=Atro. Boots +2]] [[Atro. Boots +2|Atrophy Boots +2]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Atro. Boots +2 icon.png|link=Atro. Boots +2]] [[Atro. Boots +2|Atrophy Boots +2]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:P. RDM Card icon.png|link=P. RDM Card|18px]] [[P. RDM Card|Paragon Red Mage Card]] x30&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Kei&#039;s Scale icon.png|link=Kei&#039;s Scale|18px]] [[Kei&#039;s Scale]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Azure Cermet icon.png|link=Azure Cermet|18px]] [[Azure Cermet]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Khoma Thread icon.png|link=Khoma Thread|18px]] [[Khoma Thread]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cyan Orb icon.png|link=Cyan Orb|18px]] [[Cyan Orb]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|[[File:Atro. Boots +3 icon.png|link=Atro. Boots +3]] [[Atro. Boots +3|Atrophy Boots +3]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Atro. Boots +3 icon.png|link=Atro. Boots +3]] [[Atro. Boots +3|Atrophy Boots +3]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
*[[Apollyon Units]] x10,000&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|[[File:Atro. Boots +4 icon.png|link=Atro. Boots +4]] [[Atro. Boots +4|Atrophy Boots +4]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;text-align: left; background: #efeeee; border-color: #dddddd;&amp;quot; colspan=&amp;quot;4&amp;quot;| &#039;&#039;&#039;NOTE:&#039;&#039;&#039; Really only useful if you are planning to be a Tank, and need to maximize block rates &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Vitiation_Armor_Set|Vitiation Attire]] ====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
:Vitiation Armor is the upgraded Relic Armor Set for Red Mages.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mandatory +4&#039;&#039;&#039;: [[Viti. Chapeau +4]],[[Viti. Tabard +4]],[[Vitiation Boots +4]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Optional +4&#039;&#039;&#039;: [[Viti. Gloves +4]]&lt;br /&gt;
 &lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; All upgrade items assume maximum upgrade amounts needed. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;min-width: 1080; max-width: 1800; width: 100%;text-align: center; margin: 0&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#4b4d4f; border-color: #fc8b4d; color: white&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Item&lt;br /&gt;
!style=&amp;quot;background:#4b4d4f; border-color: #fc8b4d; color: white&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Base Item&lt;br /&gt;
!style=&amp;quot;background:#4b4d4f; border-color: #fc8b4d; color: white&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;25%&amp;quot;|Upgrade Materials&lt;br /&gt;
!style=&amp;quot;background:#4b4d4f; border-color: #fc8b4d; color: white&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Result&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;100%&amp;quot; BGCOLOR=&amp;quot;#b12fb1&amp;quot; height=1px|&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background: #efeeee; border-color: #dddddd&amp;quot; rowspan=&amp;quot;4&amp;quot;| [[File:Viti. Chapeau +4 description.png|link=Viti. Chapeau +4]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;| &lt;br /&gt;
[[File:Duelist&#039;s Chapeau icon.png|link=Duelist&#039;s Chapeau]] [[Duelist&#039;s Chapeau]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.1 icon.png|link=Rem&#039;s Tale Ch.1|18px]] [[Rem&#039;s Tale Ch.1]] x10 &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Griffon Hide icon.png|link=Griffon Hide|18px]] [[Griffon Hide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M. Silverpiece icon.png|link=Montiont Silverpiece|18px]] [[Montiont Silverpiece]] x2&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Phoenix Feather icon.png|link=Phoenix Feather|18px]] [[Phoenix Feather]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|[[File:Vitiation Chapeau icon.png|link=Vitiation Chapeau]] [[Vitiation Chapeau|Vitiation Chapeau]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Vitiation Chapeau icon.png|link=Vitiation Chapeau]] [[Vitiation Chapeau]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.6 icon.png|link=Rem&#039;s Tale Ch.6|18px]] [[Rem&#039;s Tale Ch.6]] x8&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Pil&#039;s Tuille icon.png|link=Pil&#039;s Tuille|18px]] [[Pil&#039;s Tuille]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Gabbrath Horn icon.png|link=Gabbrath Horn|18px]] [[Gabbrath Horn]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Viti. Chapeau +1 icon.png|link=Viti. Chapeau +1]] [[Viti. Chapeau +1|Vitiation Chapeau +1]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Viti. Chapeau +1 icon.png|link=Viti. Chapeau +1]] [[Viti. Chapeau +1|Vitiation Chapeau +1]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Headshard- RDM icon.png|link=Headshard: RDM|18px]] [[Headshard: RDM]] x2&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cyan Coral icon.png|link=Cyan Coral|18px]] [[Cyan Coral]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Gabbrath Horn icon.png|link=Gabbrath Horn|18px]] [[Gabbrath Horn]] x3&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|[[File:Viti. Chapeau +2 icon.png|link=Viti. Chapeau +2]] [[Viti. Chapeau +2|Vitiation Chapeau +2]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Viti. Chapeau +2 icon.png|link=Viti. Chapeau +2]] [[Viti. Chapeau +2|Vitiation Chapeau +2]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Headshard- RDM icon.png|link=Headshard: RDM|18px]] [[Headshard: RDM]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Voidhead- RDM icon.png|link=Voidhead: RDM|18px]] [[Voidhead: RDM]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Defiant Scarf icon.png|link=Defiant Scarf|18px]] [[Defiant Scarf]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|[[File:Viti. Chapeau +3 icon.png|link=Viti. Chapeau +3]] [[Vitiation Chapeau +3]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Viti. Chapeau +3 icon.png|link=Viti. Chapeau +3]] [[Viti. Chapeau +3|Vitiation Chapeau +3]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
*[[Temenos Units]] x20,000&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|[[File:Viti. Chapeau +4 icon.png|link=Viti. Chapeau +4]] [[Vitiation Chapeau +4]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;text-align: left; background: #efeeee; border-color: #dddddd&amp;quot; colspan=&amp;quot;4&amp;quot;| &#039;&#039;&#039;NOTE:&#039;&#039;&#039; Used in Weapon Skill Damage sets, Enfeebling sets, and Refresh sets.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background: #efeeee; border-color: #dddddd&amp;quot; rowspan=&amp;quot;4&amp;quot;| [[File:Viti. Tabard +4 description.png|link=Viti. Tabard +4]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;| &lt;br /&gt;
[[File:Duelist&#039;s Tabard icon.png|link=Duelist&#039;s Tabard]] [[Duelist&#039;s Tabard]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.2 icon.png|link=Rem&#039;s Tale Ch.2|18px]] [[Rem&#039;s Tale Ch.2]] x10 &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Griffon Hide icon.png|link=Griffon Hide|18px]] [[Griffon Hide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M. Silverpiece icon.png|link=Montiont Silverpiece|18px]] [[Montiont Silverpiece]] x2&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Malboro Fiber icon.png|link=Malboro Fiber|18px]] [[Malboro Fiber]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|[[File:Vitiation Tabard icon.png|link=Vitiation Tabard]] [[Vitiation Tabard|Vitiation Tabard]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Vitiation Tabard icon.png|link=Vitiation Tabard]] [[Vitiation Tabard]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.7 icon.png|link=Rem&#039;s Tale Ch.7|18px]] [[Rem&#039;s Tale Ch.7]] x8&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Pil&#039;s Tuille icon.png|link=Pil&#039;s Tuille|18px]] [[Pil&#039;s Tuille]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Yggdreant Bole icon.png|link=Yggdreant Bole|18px]] [[Yggdreant Bole]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Viti. Tabard +1 icon.png|link=Vitiation Tabard +1]] [[Vitiation Tabard +1|Vitiation Tabard +1]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Viti. Tabard +1 icon.png|link=Vitiation Tabard +1]] [[Vitiation Tabard +1|Vitiation Tabard +1]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Torsoshard- RDM icon.png|link=Torsoshard: RDM|18px]] [[Torsoshard: RDM]] x2&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cyan Coral icon.png|link=Cyan Coral|18px]] [[Cyan Coral]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Yggdreant Bole icon.png|link=Yggdreant Bole|18px]] [[Yggdreant Bole]] x3&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|[[File:Viti. Tabard +2 icon.png|link=Vitiation Tabard +2]] [[Vitiation Tabard +2|Vitiation Tabard +2]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Viti. Tabard +2 icon.png|link=Vitiation Tabard +2]] [[Vitiation Tabard +2|Vitiation Tabard +2]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Torsoshard- RDM icon.png|link=Torsoshard: RDM|18px]] [[Torsoshard: RDM]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Voidtorso- RDM icon.png|link=VoidTorso: RDM|18px]] [[Voidtorso: RDM]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hades&#039; Claw icon.png|link=Hades&#039; Claw|18px]] [[Hades&#039; Claw]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|[[File:Viti. Tabard +3 icon.png|link=Vitiation Tabard +3]] [[Vitiation Tabard +3]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Viti. Tabard +3 icon.png|link=Vitiation Tabard +3]] [[Vitiation Tabard +3|Vitiation Tabard +3]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
*[[Temenos Units]] x30,000&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|[[File:Viti. Tabard +4 icon.png|link=Vitiation Tabard +4]] [[Vitiation Tabard +4]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;text-align: left; background: #efeeee; border-color: #dddddd&amp;quot; colspan=&amp;quot;4&amp;quot;| &#039;&#039;&#039;NOTE:&#039;&#039;&#039; Useful for both Enhancing Magic Skill-based and Enhancing Magic Duration-based buffing sets.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background: #efeeee; border-color: #dddddd&amp;quot; rowspan=&amp;quot;4&amp;quot;| [[File:Viti. Gloves +4 description.png|link=Vitiation Gloves +4]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;| &lt;br /&gt;
[[File:Duelist&#039;s Gloves icon.png|link=Duelist&#039;s Gloves]] [[Duelist&#039;s Gloves]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.3 icon.png|link=Rem&#039;s Tale Ch.3|18px]] [[Rem&#039;s Tale Ch.3]] x10 &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Griffon Hide icon.png|link=Griffon Hide|18px]] [[Griffon Hide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M. Silverpiece icon.png|link=Montiont Silverpiece|18px]] [[Montiont Silverpiece]] x2&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Beetle Blood icon.png|link=Beetle Blood|18px]] [[Beetle Blood]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|[[File:Vitiation Gloves icon.png|link=Vitiation Gloves]] [[Vitiation Gloves|Vitiation Gloves]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Vitiation Gloves icon.png|link=Vitiation Gloves]] [[Vitiation Gloves]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.8 icon.png|link=Rem&#039;s Tale Ch.8|18px]] [[Rem&#039;s Tale Ch.8]] x8&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Pil&#039;s Tuille icon.png|link=Pil&#039;s Tuille|18px]] [[Pil&#039;s Tuille]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Bztavian Stinger icon.png|link=Bztavian Stinger|18px]] [[Bztavian Stinger]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Viti. Gloves +1 icon.png|link=Vitiation Gloves +1]] [[Vitiation Gloves +1|Vitiation Gloves +1]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Viti. Gloves +1 icon.png|link=Vitiation Gloves +1]] [[Vitiation Gloves +1|Vitiation Gloves +1]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Handshard- RDM icon.png|link=Handshard: RDM|18px]] [[Handshard: RDM]] x2&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cyan Coral icon.png|link=Cyan Coral|18px]] [[Cyan Coral]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Bztavian Stinger icon.png|link=Bztavian Stinger|18px]] [[Bztavian Stinger]] x3&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|[[File:Viti. Gloves +2 icon.png|link=Vitiation Gloves +2]] [[Vitiation Gloves +2|Vitiation Gloves +2]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Viti. Gloves +2 icon.png|link=Vitiation Gloves +2]] [[Vitiation Gloves +2|Vitiation Gloves +2]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Handshard- RDM icon.png|link=Handshard: RDM|18px]] [[Handshard: RDM]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Voidhand- RDM icon.png|link=Voidhand: RDM|18px]] [[Voidhand: RDM]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Macuil Plating icon.png|link=Macuil Plating|18px]] [[Macuil Plating]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|[[File:Viti. Gloves +3 icon.png|link=Vitiation Gloves +3]] [[Vitiation Gloves +3]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Viti. Gloves +3 icon.png|link=Vitiation Gloves +3]] [[Vitiation Gloves +3|Vitiation Gloves +3]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
*[[Temenos Units]] x15,000&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|[[File:Viti. Gloves +4 icon.png|link=Viti. Gloves +4]] [[Vitiation Gloves +4]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;text-align: left; background: #efeeee; border-color: #dddddd&amp;quot; colspan=&amp;quot;4&amp;quot;| &#039;&#039;&#039;NOTE:&#039;&#039;&#039; Use of this piece depends on how much you use Gain- spells. New players should prioritize other pieces&#039; upgrades first.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background: #efeeee; border-color: #dddddd&amp;quot; rowspan=&amp;quot;4&amp;quot;| [[File:Viti. Tights +4 description.png|link=Vitiation Tights +4]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;| &lt;br /&gt;
[[File:Duelist&#039;s Tights icon.png|link=Duelist&#039;s Tights]] [[Duelist&#039;s Tights]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.4 icon.png|link=Rem&#039;s Tale Ch.4|18px]] [[Rem&#039;s Tale Ch.4]] x10 &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Griffon Hide icon.png|link=Griffon Hide|18px]] [[Griffon Hide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M. Silverpiece icon.png|link=Montiont Silverpiece|18px]] [[Montiont Silverpiece]] x2&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Damascene Cloth icon.png|link=Damascene Cloth|18px]] [[Damascene Cloth]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|[[File:Vitiation Tights icon.png|link=Vitiation Tights]] [[Vitiation Tights|Vitiation Tights]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Vitiation Tights icon.png|link=Vitiation Tights]] [[Vitiation Tights]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.9 icon.png|link=Rem&#039;s Tale Ch.9|18px]] [[Rem&#039;s Tale Ch.9]] x8&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Pil&#039;s Tuille icon.png|link=Pil&#039;s Tuille|18px]] [[Pil&#039;s Tuille]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Waktza Rostrum icon.png|link=Waktza Rostrum|18px]] [[Waktza Rostrum]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Viti. Tights +1 icon.png|link=Vitiation Tights +1]] [[Vitiation Tights +1|Vitiation Tights +1]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Viti. Tights +1 icon.png|link=Vitiation Tights +1]] [[Vitiation Tights +1|Vitiation Tights +1]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Legshard- RDM icon.png|link=Legshard: RDM|18px]] [[Legshard: RDM]] x2&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cyan Coral icon.png|link=Cyan Coral|18px]] [[Cyan Coral]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Waktza Rostrum icon.png|link=Waktza Rostrum|18px]] [[Waktza Rostrum]] x3&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|[[File:Viti. Tights +2 icon.png|link=Vitiation Tights +2]] [[Vitiation Tights +2|Vitiation Tights +2]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Viti. Tights +2 icon.png|link=Vitiation Tights +2]] [[Vitiation Tights +2|Vitiation Tights +2]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Legshard- RDM icon.png|link=Legshard: RDM|18px]] [[Legshard: RDM]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Voidleg- RDM icon.png|link=Voidleg: RDM|18px]] [[Voidleg: RDM]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Tartarian Soul icon.png|link=Tartarian Soul|18px]] [[Tartarian Soul]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|[[File:Viti. Tights +3 icon.png|link=Vitiation Tights +3]] [[Vitiation Tights +3]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Viti. Tights +3 icon.png|link=Vitiation Tights +3]] [[Vitiation Tights +3|Vitiation Tights +3]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
*[[Apollyon Units]] x25,000&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|[[File:Viti. Tights +4 icon.png|link=Viti. Tights +4]] [[Vitiation Tights +4]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;text-align: left; background: #efeeee; border-color: #dddddd&amp;quot; colspan=&amp;quot;4&amp;quot;| &#039;&#039;&#039;NOTE:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background: #efeeee; border-color: #dddddd&amp;quot; rowspan=&amp;quot;4&amp;quot;| [[File:Viti. Boots +4 description.png|link=Viti. Boots +4]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;| &lt;br /&gt;
[[File:Duelist&#039;s Boots icon.png|link=Duelist&#039;s Boots]] [[Duelist&#039;s Boots]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.5 icon.png|link=Rem&#039;s Tale Ch.5|18px]] [[Rem&#039;s Tale Ch.5]] x10 &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Griffon Hide icon.png|link=Griffon Hide|18px]] [[Griffon Hide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M. Silverpiece icon.png|link=Montiont Silverpiece|18px]] [[Montiont Silverpiece]] x2&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Oxblood icon.png|link=Oxblood|18px]] [[Oxblood]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|[[File:Vitiation Boots icon.png|link=Vitiation Boots]] [[Vitiation Boots|Vitiation Boots]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Vitiation Boots icon.png|link=Vitiation Boots]] [[Vitiation Boots]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.10 icon.png|link=Rem&#039;s Tale Ch.10|18px]] [[Rem&#039;s Tale Ch.10]] x8&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Pil&#039;s Tuille icon.png|link=Pil&#039;s Tuille|18px]] [[Pil&#039;s Tuille]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Rockfin Tooth icon.png|link=Rockfin Tooth|18px]] [[Rockfin Tooth]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Vitiation Boots +1 icon.png|link=Vitiation Boots +1]] [[Vitiation Boots +1|Vitiation Boots +1]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Vitiation Boots +1 icon.png|link=Vitiation Boots +1]] [[Vitiation Boots +1|Vitiation Boots +1]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Footshard- RDM icon.png|link=Footshard: RDM|18px]] [[Footshard: RDM]] x2&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cyan Coral icon.png|link=Cyan Coral|18px]] [[Cyan Coral]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Rockfin Tooth icon.png|link=Rockfin Tooth|18px]] [[Rockfin Tooth]] x3&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|[[File:Vitiation Boots +2 icon.png|link=Vitiation Boots +2]] [[Vitiation Boots +2|Vitiation Boots +2]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Vitiation Boots +2 icon.png|link=Vitiation Boots +2]] [[Vitiation Boots +2|Vitiation Boots +2]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Footshard- RDM icon.png|link=Footshard: RDM|18px]] [[Footshard: RDM]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Voidfoot- RDM icon.png|link=Voidfoot: RDM|18px]] [[Voidfoot: RDM]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Plovid Flesh icon.png|link=Plovid Flesh|18px]] [[Plovid Flesh]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|[[File:Vitiation Boots +3 icon.png|link=Vitiation Boots +3]] [[Vitiation Boots +3|Vitiation Boots +3]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Vitiation Boots +3 icon.png|link=Vitiation Boots +3]] [[Vitiation Boots +3|Vitiation Boots +3]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[*Temenos Units]] x10,000&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|[[File:Viti. Boots +4 icon.png|link=Viti. Boots +4]] [[Vitiation Boots +4|Vitiation Boots +4]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;text-align: left; background: #efeeee; border-color: #dddddd&amp;quot; colspan=&amp;quot;4&amp;quot;| &#039;&#039;&#039;NOTE:&#039;&#039;&#039; Mandatory piece for every Enfeebling Magic set due to both Enfeebling Skill and Enfeebling Magic Effect.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[Lethargy_Armor_Set|Lethargy Attire]]====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
:Lethargy Armor is the upgraded Empyrean Armor Set for Red Mages. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mandatory +3&#039;&#039;&#039;: [[Leth. Chappel +3]],[[Lethargy Sayon +3]],[[Leth. Ganth. +3]],[[Leth. Fuseau +3]],[[Lethargy Houseaux +3]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Optional +3&#039;&#039;&#039;: &lt;br /&gt;
 &lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; All upgrade items assume maximum upgrade amounts needed. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;min-width: 1080; max-width: 1800; width: 100%;text-align: center; margin: 0&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#5E3C43; border-color: #DDDDDD; color: white&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Item&lt;br /&gt;
!style=&amp;quot;background:#5E3C43; border-color: #DDDDDD; color: white&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Base Item&lt;br /&gt;
!style=&amp;quot;background:#5E3C43; border-color: #DDDDDD; color: white&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;25%&amp;quot;|Upgrade Materials&lt;br /&gt;
!style=&amp;quot;background:#5E3C43; border-color: #DDDDDD; color: white&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Result&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;100%&amp;quot; BGCOLOR=&amp;quot;#860111&amp;quot; height=1px|&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#efeeee; border-color: #DDDDDD;&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:Leth. Chappel +3 description.png|link=Lethargy Chappel +3]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;| &lt;br /&gt;
[[File:Estq. Chappel +1 icon.png|link=Estoqueur&#039;s Chappel +1]] [[Estoqueur&#039;s Chappel +1]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.1 icon.png|link=Rem&#039;s Tale Ch.1|18px]] [[Rem&#039;s Tale Ch.1]] x10 &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cirein. Lantern icon.png|link=Cirein-croin&#039;s Lantern|18px]] [[Cirein-croin&#039;s Lantern]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Phoenix Feather icon.png|link=Phoenix Feather|18px]] [[Phoenix Feather]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|[[File:Lethargy Chappel icon.png|link=Lethargy Chappel]] [[Lethargy Chappel|Lethargy Chappel]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|&lt;br /&gt;
[[File:Lethargy Chappel icon.png|link=Lethargy Chappel]] [[Lethargy Chappel]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.6 icon.png|link=Rem&#039;s Tale Ch.6|18px]] [[Rem&#039;s Tale Ch.6]] x8&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Etched Memory icon.png|link=Etched Memory|18px]] [[Etched Memory]] x15&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Defiant Sweat icon.png|link=Defiant Sweat|18px]] [[Defiant Sweat]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|&lt;br /&gt;
[[File:Leth. Chappel +1 icon.png|link=Leth. Chappel +1]] [[Leth. Chappel +1|Lethargy Chappel +1]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;text-align: left; background:#efeeee; border-color: #DDDDDD;&amp;quot; colspan=&amp;quot;4&amp;quot;| &#039;&#039;&#039;NOTE:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background:#efeeee; border-color: #DDDDDD;&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:Lethargy Sayon +3 description.png|link=Lethargy Sayon +3]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;| &lt;br /&gt;
[[File:Estq. Sayon +1 icon.png|link=Estoqueur&#039;s Sayon +1]] [[Estoqueur&#039;s Sayon +1]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.2 icon.png|link=Rem&#039;s Tale Ch.2|18px]] [[Rem&#039;s Tale Ch.2]] x10 &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cirein. Lantern icon.png|link=Cirein-croin&#039;s Lantern|18px]] [[Cirein-croin&#039;s Lantern]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Malboro Fiber icon.png|link=Malboro Fiber|18px]] [[Malboro Fiber]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|[[File:Lethargy Sayon icon.png|link=Lethargy Sayon]] [[Lethargy Sayon|Lethargy Sayon]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|&lt;br /&gt;
[[File:Lethargy Sayon icon.png|link=Lethargy Sayon]] [[Lethargy Sayon]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.7 icon.png|link=Rem&#039;s Tale Ch.7|18px]] [[Rem&#039;s Tale Ch.7]] x8&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Etched Memory icon.png|link=Etched Memory|18px]] [[Etched Memory]] x25&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Dark Matter icon.png|link=Dark Matter|18px]] [[Dark Matter]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|&lt;br /&gt;
[[File:Lethargy Sayon +1 icon.png|link=Lethargy Sayon +1]] [[Lethargy Sayon +1|Lethargy Sayon +1]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;text-align: left; background:#efeeee; border-color: #DDDDDD;&amp;quot; colspan=&amp;quot;4&amp;quot;| &#039;&#039;&#039;NOTE:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background:#efeeee; border-color: #DDDDDD;&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:Leth. Ganth. +3 description.png|link=Leth. Ganth. +3]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;| &lt;br /&gt;
[[File:Estq. Ganthrt. +1 icon.png|link=Estoqueur&#039;s Gantherots +1]] [[Estoqueur&#039;s Gantherots +1]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.3 icon.png|link=Rem&#039;s Tale Ch.3|18px]] [[Rem&#039;s Tale Ch.3]] x10 &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cirein. Lantern icon.png|link=Cirein-croin&#039;s Lantern|18px]] [[Cirein-croin&#039;s Lantern]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Beetle Blood icon.png|link=Beetle Blood|18px]] [[Beetle Blood]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|[[File:Leth. Gantherots icon.png|link=Lethargy Gantherots]] [[Lethargy Gantherots|Lethargy Gantherots]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|&lt;br /&gt;
[[File:Leth. Gantherots icon.png|link=Lethargy Gantherots]] [[Lethargy Gantherots]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.8 icon.png|link=Rem&#039;s Tale Ch.8|18px]] [[Rem&#039;s Tale Ch.8]] x8&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Etched Memory icon.png|link=Etched Memory|18px]] [[Etched Memory]] x15&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Macuil Horn icon.png|link=Macuil Horn|18px]] [[Macuil Horn]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|&lt;br /&gt;
[[File:Leth. Gantherots +1 icon.png|link=Lethargy Gantherots +1]] [[Lethargy Gantherots +1|Lethargy Gantherots +1]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;text-align: left; background:#efeeee; border-color: #DDDDDD;&amp;quot; colspan=&amp;quot;4&amp;quot;| &#039;&#039;&#039;NOTE:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background:#efeeee; border-color: #DDDDDD;&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:Leth. Fuseau +3 description.png|link=Lethargy Fuseau +3]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;| &lt;br /&gt;
[[File:Estqr. Fuseau +1 icon.png|link=Estoqueur&#039;s Fuseau +1]] [[Estoqueur&#039;s Fuseau +1]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.4 icon.png|link=Rem&#039;s Tale Ch.4|18px]] [[Rem&#039;s Tale Ch.4]] x10 &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cirein. Lantern icon.png|link=Cirein-croin&#039;s Lantern|18px]] [[Cirein-croin&#039;s Lantern]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Damascene Cloth icon.png|link=Damascene Cloth|18px]] [[Damascene Cloth]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|[[File:Leth. Fuseau icon.png|link=Lethargy Fuseau]] [[Lethargy Fuseau|Lethargy Fuseau]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|&lt;br /&gt;
[[File:Leth. Fuseau icon.png|link=Lethargy Fuseau]] [[Lethargy Fuseau]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.9 icon.png|link=Rem&#039;s Tale Ch.9|18px]] [[Rem&#039;s Tale Ch.9]] x8&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Etched Memory icon.png|link=Etched Memory|18px]] [[Etched Memory]] x20&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Tartarian Chain icon.png|link=Tartarian Chain|18px]] [[Tartarian Chain]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|&lt;br /&gt;
[[File:Leth. Fuseau +1 icon.png|link=Lethargy Fuseau +1]] [[Lethargy Fuseau +1|Lethargy Fuseau +1]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;text-align: left; background:#efeeee; border-color: #DDDDDD;&amp;quot; colspan=&amp;quot;4&amp;quot;| &#039;&#039;&#039;NOTE:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background:#efeeee; border-color: #DDDDDD;&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:Leth. Houseaux +3 description.png|link=Leth. Houseaux +3]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;| &lt;br /&gt;
[[File:Estq. Houseaux +1 icon.png|link=Estoqueur&#039;s Houseaux +1]] [[Estoqueur&#039;s Houseaux +1]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.5 icon.png|link=Rem&#039;s Tale Ch.5|18px]] [[Rem&#039;s Tale Ch.5]] x10 &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cirein. Lantern icon.png|link=Cirein-croin&#039;s Lantern|18px]] [[Cirein-croin&#039;s Lantern]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Oxblood icon.png|link=Oxblood|18px]] [[Oxblood]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|[[File:Leth. Houseaux icon.png|link=Lethargy Houseaux]] [[Lethargy Houseaux|Lethargy Houseaux]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|&lt;br /&gt;
[[File:Leth. Houseaux icon.png|link=Lethargy Houseaux]] [[Lethargy Houseaux]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.10 icon.png|link=Rem&#039;s Tale Ch.10|18px]] [[Rem&#039;s Tale Ch.10]] x8&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Etched Memory icon.png|link=Etched Memory|18px]] [[Etched Memory]] x15&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Plovid Effluvium icon.png|link=Plovid Effluvium|18px]] [[Plovid Effluvium]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|&lt;br /&gt;
[[File:Leth. Houseaux +1 icon.png|link=Lethargy Houseaux +1]] [[Lethargy Houseaux +1|Lethargy Houseaux +1]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;text-align: left; background:#efeeee; border-color: #DDDDDD;&amp;quot; colspan=&amp;quot;4&amp;quot;| &#039;&#039;&#039;NOTE:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Noteworthy Gear Sets ===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
====[[Malignance_Attire_Set|Malignance Attire]]====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Malignance Armor is commonly used in TP and DT sets for Red Mages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center;flex: 1 0 20em; margin: 0&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; &lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Item&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Common Sets&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot; rowspan=&amp;quot;1&amp;quot;| [[File:Malignance Chapeau description.png|link=Malignance Chapeau]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#fde1d2; border-color: #fc8b4d;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot; rowspan=&amp;quot;1&amp;quot;| [[File:Malignance Tabard description.png|link=Malignance Tabard]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#fde1d2; border-color: #fc8b4d;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot; rowspan=&amp;quot;1&amp;quot;| [[File:Malignance Gloves description.png|link=Malignance Gloves]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#fde1d2; border-color: #fc8b4d;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot; rowspan=&amp;quot;1&amp;quot;| [[File:Malignance Tights description.png|link=Malignance Tights]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#fde1d2; border-color: #fc8b4d;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot; rowspan=&amp;quot;1&amp;quot;| [[File:Malignance Boots description.png|link=Malignance Boots]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#fde1d2; border-color: #fc8b4d;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Amalric Attire Set +1|Amalric Attire]]====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Amalric Attire is commonly used in Magic Accuracy, Magic Damage, and Magic Bursts sets for Red Mages. The set is created by trading [[Alphollon C Meriard]] either Vexed (NQ) or Jinxed (HQ) items and Venerian Abjuration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center;flex: 1 0 20em; margin: 0&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; &lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Item&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Common Sets&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot; rowspan=&amp;quot;1&amp;quot;| [[File:Amalric Coif +1 description.png|link=Amalric Coif +1]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#fde1d2; border-color: #fc8b4d;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot; rowspan=&amp;quot;1&amp;quot;| [[File:Amalric Doublet +1 description.png|link=Amalric Doublet +1]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#fde1d2; border-color: #fc8b4d;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot; rowspan=&amp;quot;1&amp;quot;| [[File:Amalric Gages +1 description.png|link=Amalric Gages +1]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#fde1d2; border-color: #fc8b4d;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot; rowspan=&amp;quot;1&amp;quot;| [[File:Amalric Slops +1 description.png|link=Amalric Slops +1]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#fde1d2; border-color: #fc8b4d;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot; rowspan=&amp;quot;1&amp;quot;| [[File:Amalric Nails +1 description.png|link=Amalric Nails +1]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#fde1d2; border-color: #fc8b4d;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gear Sets ==&lt;br /&gt;
=== Enfeebling Magic Sets ===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039; This is a &#039;&#039;&#039;guide&#039;&#039;&#039;. There are many different methods to building [[Enfeebling Magic]] equipment sets. Please use the discussion page if you feel a set is using sub optimal gear. Please also feel free to spot-check my math on enfeebling performance levels&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;&#039;Duration Formula&#039;&#039;&#039;: &#039;&#039;((Spell base × Saboteur) + (6s × RDM Group 2 Merit Point Level) + (3s × RDM Relic Head Group 2 Merit Point Level Augment) + RDM Enfeebling Job Points + RDM Stymie Job Points + Gear that list Seconds) × (Augments Composure Bonus) × (Duration listed on Gear) × (Duration Augments on Gear)&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Potency Formula&#039;&#039;&#039;: &#039;&#039;floor(floor((Base Potency × Saboteur) + {dStat Modifier}) × (Enfeebling Magic Effect+ Gear))&#039;&#039;&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: All spell potencies assume Max dMND or dINT, Mastered Redmage, and MLv.30&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: While the [[Murgleis_(Level_119_III)|Murgleis III]] is considered to be the &amp;quot;best&amp;quot; magic accuracy option, the contemplator performs at such a close level to the murgleis, that no amount of insanity can justify investing in this weapon solely for a MACC Set. (108 Macc &amp;amp; 12 int/MND VS 80 MACC, 20 Enf Skill +32 MND and +22 INT. the Magic Skill  and Higher Mind/INT options come to less than a fraction of a percent difference in performance.) As such its been removed from all ACC sets as to not confuse anyone into thinking this weapon is the end all be all.&amp;lt;/small&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Skill Based Enfeebling Magic ====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
:These spells adjust their potency based on your total enfeebling magic skill. due to the accuracy bonus from skill, it is far better to prioritize skill over accuracy. Newer Redmages not as geared yet, can use these gear sets as a guide, and simply use Lower quality variants of this gear until gaining the higher quality variants. There are better options than lower quality variants for sure, but its best to not waste time getting those unless you really need to. RDM Very comfortably follows the +0&amp;gt;+1&amp;gt;+2&amp;gt;+3&amp;gt;+4 path on gear due to their JSE Reliance.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: all Expected values are based on 2100 JP + Full Merits + MLv. 30 Skill&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: Always override Hand equipment on enfeebles with the [[Lethargy Gantherots +1]] under the effects of saboteur&amp;lt;/small&amp;gt; &lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align: left; flex: 1 0 20em; margin: 0;&amp;quot; cellspacing=&amp;quot;5&amp;quot;; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|valign=top colspan=&amp;quot;3&amp;quot;; style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 100%&amp;quot;|&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Skill Based Spells&#039;&#039;&#039;: [[Frazzle III]], [[Distract III]], [[Poison]], [[Poison II]]&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top rowspan=&amp;quot;2&amp;quot;; style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Skill Potency Hybrid&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Contemplator +1&lt;br /&gt;
|MainAug = Type:A/Rank:15&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Regal Gem&lt;br /&gt;
|Head = Viti. Chapeau +4&lt;br /&gt;
|Neck = Dls. Torque +2&lt;br /&gt;
|Ear1 = Vor Earring&lt;br /&gt;
|Ear2 = Snotra Earring&lt;br /&gt;
|Body = Atrophy Tabard +4&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|HandsAug = Type:A/Rank:15&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Sucellos&#039;s Cape&lt;br /&gt;
|BackAug = MND +20, Magic Accuracy +30, Fast Cast +10, PDT -10%&lt;br /&gt;
|Waist = Obstin. Sash&lt;br /&gt;
|Legs = Psycloth Lappas&lt;br /&gt;
|LegsAug = Type:B/Rank:15&lt;br /&gt;
|Feet = Vitiation Boots +4&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Frazzle III]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Lowers target&#039;s magic evasion&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Dark-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Cannot immunobreak. Casting Frazzle II in full magic accuracy, can help this spell land at full power&lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: [[Frazzle]], [[Frazzle II]]&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: floor(floor((Floor(6/21) x (Enfeebling Skill - 205)) × Saboteur) + {Floor(dMND/5)}) × (Enfeebling Magic Effect+ Gear))&lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: 50 dMND, 625 Skill&lt;br /&gt;
** &#039;&#039;&#039;Expected Value/Saboteur&#039;&#039;&#039;: Normal: [200/407], Boss: [200/268]&amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Distract III]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Lowers target&#039;s Evasion &lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Ice-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Cannot Immunobreak. One of the most potent evasion down effects in the game.&lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: [[Distract]], [[Distract II]], Most Evasion Boost/Bonus Effects. &lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: floor(floor((Floor(6/21) x (Enfeebling Skill - 190)) × Saboteur) + {Floor(dMND/5)}) × (Enfeebling Magic Effect+ Gear))&lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: 50 dMND, 610 Skill&lt;br /&gt;
** &#039;&#039;&#039;Expected Value/Saboteur&#039;&#039;&#039;: Normal: [200/407], Boss: [200/268]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Poisons an enemy and gradually reduces its HP. &lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Water-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Has no dStat. Potency vastly outperforms skill due to its miniscule Skill cap. &lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: None&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: floor(floor(((Skill-225)/5 × Saboteur) + {dStat Modifier}) × (Enfeebling Magic Effect+ Gear))&lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: 500 Skill&lt;br /&gt;
** &#039;&#039;&#039;Expected Value/Saboteur&#039;&#039;&#039;: Normal: [100/194], Boss: [100/131]&amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Poison II]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Poisons an enemy and gradually reduces its HP.&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Water-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Has no dStat. Potency outperforms skill for now. May change in the future if higher skill becomes available in potency slots. &lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: Poison, Poisonga, Cannot Overwrite itself or higher poison values. &lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: floor(floor((((Floor(82+(180/783) x (Skill-500)) × Saboteur) + {dStat Modifier}) × (Enfeebling Magic Effect+ Gear))&lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: No Known Cap; Damage formula has multiple skill based tiers, potentially a new tier at some point beyond 500 skill. &lt;br /&gt;
** &#039;&#039;&#039;Expected Value/Saboteur&#039;&#039;&#039;: Normal: [184/374], Boss: [184/247]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Magic Accuracy Based Enfeebling Magic ====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
:These are spells that have a primary focus on Magic Accuracy, to assist in ensuring they land. these are generally crowd controll spells, that can be life or death to land them on the first cast in many cases. these generally do not have a dStat, or have an inconsequential dStat. In some cases Duration is better, in others potency might be a factor, and in one accuracy is the only thing that matters.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: Always override Hand equipment on enfeebles with the [[Lethargy Gantherots +1]] under the effects of saboteur&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align: left; flex: 1 0 20em; margin: 0;&amp;quot; cellspacing=&amp;quot;5&amp;quot;; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|valign=top colspan=&amp;quot;3&amp;quot;; style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 100%&amp;quot;|&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Magic Accuracy &amp;amp; Duration Spells&#039;&#039;&#039;: [[Sleep]], [[Sleep II]], [[Bind]], [[Break]], [[Silence]] &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top rowspan=&amp;quot;3&amp;quot;; style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MAcc. &amp;amp; Duration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Contemplator +1&lt;br /&gt;
|MainAug = Type:A/Rank:15&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = Ullr&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Viti. Chapeau +4&lt;br /&gt;
|Neck = Dls. Torque +2&lt;br /&gt;
|NeckAug = Type:A/Rank:25&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Snotra Earring &lt;br /&gt;
|Body = Lethargy Sayon +3&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Sucellos&#039;s Cape&lt;br /&gt;
|BackAug = INT +20, Magic Accuracy +30, Fast cast +10, PDT -10%&lt;br /&gt;
|Waist = Luminary Sash&lt;br /&gt;
|Legs = Psycloth Lappas&lt;br /&gt;
|LegsAug = Type:B/Rank:15&lt;br /&gt;
|Feet = Vitiation Boots +4&lt;br /&gt;
|FeetAug = Adds Immunobreak chance.&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Sleep]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Puts the target to sleep.&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Dark-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Can immunobreak. Has full and half resist states. Duration is especially valuable. Disregard potency. Broken by damage &amp;amp; DOT. Does not work on undead.&lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: None&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: 60s Base. See Duration Formula &lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: None&lt;br /&gt;
** &#039;&#039;&#039;Expected Value/Saboteur&#039;&#039;&#039;: Normal: [145/266], Boss: [145/185]&amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Sleep II]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Puts the target to sleep. &lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Dark-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Can Immunobreak. Has full and half resist states. Duration is especially valuable. Disregard potency. Broken by damage &amp;amp; DOT. Does not work on undead.&lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: [[Sleep]], [[Sleepga]], [[Lullaby|Tier 1 Lullabys]] &lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: 90s Base. See Duration Formula &lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: None&lt;br /&gt;
** &#039;&#039;&#039;Expected Value/Saboteur&#039;&#039;&#039;: Normal: [199/382], Boss: [199/259]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Break]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Petrifies target to prevent them from acting.&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Earth-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Duration is especially Valuable. Disregard Potency. is not broken by Active Damage over time Effects. broken by damage. Works on Undead.&lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: None&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: 30s Base. See Duration Formula &lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: None&lt;br /&gt;
** &#039;&#039;&#039;Expected Value/Saboteur&#039;&#039;&#039;: Normal: [90/151], Boss: [90/110]&amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Bind]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Binds an enemy in place, immobilizing it.&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Ice-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Duration is especially Valuable. Disregard Potency. is not broken by Active Damage over time Effects. broken by damage. Works on Undead.&lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: None&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: Unknown. appears to have either a random base, or resist state applied at times.  &lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: Unknown.&lt;br /&gt;
** &#039;&#039;&#039;Expected Value/Saboteur&#039;&#039;&#039;: 30~500s. My longest bind on record was in the ball park of 4 minutes. &lt;br /&gt;
|-&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Silence]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Silences an enemy, preventing Spell Casting.&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Wind-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: This spell can be used with either Duration, or Accuracy set ups depending on the encounter. Utilize Chironic Hose +1 Immunobreak if attempting to silence a difficult target&lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: None&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: 120s Base. See Duration Formula &lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: None&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align: left; flex: 1 0 20em; margin: 0;&amp;quot; cellspacing=&amp;quot;5&amp;quot;; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|valign=top colspan=&amp;quot;3&amp;quot;; style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 100%&amp;quot;|&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Magic Accuracy &amp;amp; Potency hybrid Spells&#039;&#039;&#039;: [[Gravity]], [[Gravity II]]&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MAcc + Pot. Hybrid&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Contemplator +1&lt;br /&gt;
|MainAug = Type:A/Rank:15&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Regal Gem&lt;br /&gt;
|Head = Viti. Chapeau +4&lt;br /&gt;
|Neck = Dls. Torque +2&lt;br /&gt;
|Ear1 = Vor Earring&lt;br /&gt;
|Ear2 = Snotra Earring&lt;br /&gt;
|Body = Lethargy Sayon +3&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|HandsAug = Type:A/Rank:15&lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Sucellos&#039;s Cape&lt;br /&gt;
|BackAug = MND +20, Magic Accuracy +30, Fast Cast +10, PDT -10%&lt;br /&gt;
|Waist = Obstin. Sash&lt;br /&gt;
|Legs = Psycloth Lappas&lt;br /&gt;
|LegsAug = Type:B/Rank:15&lt;br /&gt;
|Feet = Vitiation Boots +4&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: Utilize the Magic Accuracy &amp;amp; Duration Set if Accuracy/duration is a more pressing concern. &amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Gravity]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Weighs target down reducing movement speed.&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Wind-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Has no dStat. Only saboteur and potency effects the movement speed reduction. &lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: None&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: floor(floor((26% × Saboteur) + {dStat Modifier}) × (Enfeebling Magic Effect+ Gear)) &lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: None&lt;br /&gt;
** &#039;&#039;&#039;Expected Value/Saboteur&#039;&#039;&#039;: Normal: [40%/84%], Boss: [40%/54%]&amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Gravity II]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Weighs target down reducing movement speed.&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Wind-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Has no dStat. Only saboteur and potency effects the movement speed reduction. Using all available Potency &amp;amp; Saboteur you &#039;&#039;&#039;can reduce non-notorious monsters movement below 0%&#039;&#039;&#039; resulting in an unbreakable pseudo bind effect lasting several minutes. &lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: [[Gravity]]&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: floor(floor((26% × Saboteur) + {dStat Modifier}) × (Enfeebling Magic Effect+ Gear)&lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: None&lt;br /&gt;
** &#039;&#039;&#039;Expected Value/Saboteur&#039;&#039;&#039;: Normal: [49%/104%], Boss: [49%/67%]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align: left; flex: 1 0 20em; margin: 0;&amp;quot; cellspacing=&amp;quot;5&amp;quot;; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|valign=top colspan=&amp;quot;3&amp;quot;; style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 100%&amp;quot;|&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pure Magic Accuracy Spells&#039;&#039;&#039;: [[Frazzle II]], [[Dispel]]&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MAcc. &amp;amp; Duration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Contemplator +1&lt;br /&gt;
|MainAug = Type:A/Rank:15&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = Ullr&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Viti. Chapeau +4&lt;br /&gt;
|Neck = Dls. Torque +2&lt;br /&gt;
|NeckAug = Type:A/Rank:25&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Snotra Earring &lt;br /&gt;
|Body = Atrophy Tabard +4&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|HandsAug = Type:A/Rank15&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Sucellos&#039;s Cape&lt;br /&gt;
|BackAug = INT +20, Magic Accuracy +30, Fast cast +10, PDT -10%&lt;br /&gt;
|Waist = Luminary Sash&lt;br /&gt;
|Legs = Psycloth Lappas&lt;br /&gt;
|LegsAug = Type:B/Rank:15&lt;br /&gt;
|Feet = Vitiation Boots +4&lt;br /&gt;
|FeetAug = Adds Immunobreak chance.&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Frazzle II]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Reduces Targets Magic evasion&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Dark-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Use this spell to help land full power frazzle. casting this in Full acc gear allows it to land much easier than Frazzle III. &lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: [[Frazzle]]&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: floor(floor((((skill-150)/5) × Saboteur) + {dStat Modifier/4}) × (Enfeebling Magic Effect+ Gear)) &lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: 350 Skill, 50 dMND&lt;br /&gt;
** &#039;&#039;&#039;Expected Value/Saboteur&#039;&#039;&#039;: Normal: [-65/-123], Boss: [-65/-84]&amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Dispel]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Removes Enhancing effects from Target.&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Dark-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Invaluable. Utilize with Any level of [[Dls. Torque +2]] to remove two effects at once.  &lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: None&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: None&lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: None&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== MND Based Enfeebling Magic ====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
:These are spells that have a dMND function applied to the spells potency, that compares your Mind at the time of casting, to your targets Mind at the time of casting. Spells like [[Shock]] or [[Impact]] can help boost their potency. most spells have an individal spell cap to dMND. Unlike most other spells that have lower tiers, Mind modified spells generally do not have any noteworthy benefits or advantages to casting a lower version of the spell (E.G. sleep &amp;gt;SleepII). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align: left; flex: 1 0 20em; margin: 0;&amp;quot; cellspacing=&amp;quot;5&amp;quot;; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|valign=top colspan=&amp;quot;3&amp;quot;; style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 100%&amp;quot;|&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mind Scaling Spells&#039;&#039;&#039;: [[Paralyze]], [[Paralyze II]], [[Addle]], [[Addle II]], [[Slow]], [[Slow II]] &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top rowspan=&amp;quot;2&amp;quot;; style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Full Mind+ Potency&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Contemplator +1&lt;br /&gt;
|MainAug = Type:A/Rank:15&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Regal Gem&lt;br /&gt;
|Head = Viti. Chapeau +4&lt;br /&gt;
|Neck = Dls. Torque +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Snotra Earring&lt;br /&gt;
|Body = Lethargy Sayon +3&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|HandsAug = Type:A/Rank:15&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug= Type:A/Rank:15&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Sucellos&#039;s Cape&lt;br /&gt;
|BackAug = MND +30, Magic Accuracy +20, Fast Cast +10, PDT -10%&lt;br /&gt;
|Waist = Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug= +10-15 MND, +30~40 Magic Accuracy&lt;br /&gt;
|Feet = Vitiation Boots +4&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Slow II]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Reduces enemies Attack speeds&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Earth-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Can immunobreak. dMND. Roughly 12.5% Slow At base (only this is multiplied by saboteur term). &lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: [[Slow]]&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: ((12.5 x Saboteur) + ((75 + dMND) x 0.15) X Potency)/100&lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: -75 dMND, +75 dMND. &lt;br /&gt;
** &#039;&#039;&#039;Expected Value/Saboteur&#039;&#039;&#039;: Normal: [54%/75%], Boss: [54%/61%]&amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Paralyze II]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Occasionally interrupt enemy attacks and spellcasting. &lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Ice-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Can immunobreak. Has a base activation rate of 10% (only this is multiplied by saboteur term), Stacks with indi/geo paralyze for nearly 100% paralyze in optimal settings. &lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: [[Paralyze]]&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: ((10 x Saboteur) + ((40 + dMND) x 0.25) X Potency)/100&lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: -40 MND, +40 MND&lt;br /&gt;
** &#039;&#039;&#039;Expected Value/Saboteur&#039;&#039;&#039;: Normal: [59%/76%], Boss: [59%/65%]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top colspan=&amp;quot;2&amp;quot;; style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Addle II]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Decreases an enemy&#039;s magic accuracy and increases its spellcasting time.&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Fire-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Can immunobreak. Reduces Magic accuracy, which effectively translates to magic evasion for yourself and others. Also applies a 25-40% increased spell casting/recasting time penalty. &lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: [[Addle]]&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: ((50 x Saboteur) + (dMND/5)) X Potency)&lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: -100 MND, +100 MND&lt;br /&gt;
** &#039;&#039;&#039;Expected Value/Saboteur&#039;&#039;&#039;: Normal: [107/194], Boss: [107/136]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== INT Based Enfeebling Magic ====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
:These are spells that have a dINT function applied to the spells potency, that compares your intelligence at the time of casting, to your targets intelligence at the time of casting. Spells like [[Burn]] or [[Impact]] can help boost their potency. most spells have an individal spell cap to dINT&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align: left; flex: 1 0 20em; margin: 0;&amp;quot; cellspacing=&amp;quot;5&amp;quot;; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|valign=top colspan=&amp;quot;2&amp;quot;; style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 100%&amp;quot;|&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Intelligence Scaling Spells&#039;&#039;&#039;: [[Blind]], [[Blind II]] &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Full INT+ Potency&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Marin Staff +1&lt;br /&gt;
|MainAug = Type:A/Rank:15&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Regal Gem&lt;br /&gt;
|Head = Viti. Chapeau +4&lt;br /&gt;
|Neck = Dls. Torque +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Snotra Earring&lt;br /&gt;
|Body = Lethargy Sayon +3&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug= Type:A/Rank:15&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Sucellos&#039;s Cape&lt;br /&gt;
|BackAug = INT +30, Magic Accuracy +20, Fast Cast +10, PDT -10%&lt;br /&gt;
|Waist = Acuity Belt +1&lt;br /&gt;
|WaistAug = Type:A/Rank:15&lt;br /&gt;
|Legs = Psycloth Lappas&lt;br /&gt;
|LegsAug = Type:A/Rank:15&lt;br /&gt;
|Feet = Vitiation Boots +4&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Blind II]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Reduces enemies Attack Accuracy&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Dark-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Can immunobreak. dINT.&lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: [[Blind]]&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: No known modern formula dated after the merit change. Previous stat caps were +/- 120dINT with no impact from skill. the dINT likely has not changed, however our access to potency gear has substantially changed. My current estimates for blind II place it at 300~310 Accuracy down on a normal target, and 195~200 on a boss target. Please take this as the anecdote that it is. As this is dealing with monster accuracy, its exceedingly difficult to manually test to a precise value. &lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: -120 dINT, +120 dDINT. &lt;br /&gt;
** &#039;&#039;&#039;Expected Value/Saboteur&#039;&#039;&#039;: Normal: [142/300~310], Boss: [142/195~200]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Non-Scaling Enfeebling Magic ====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:These Spells need No Accuracy, skill, and have no dStat Modifier, and generally cannot be resisted. This makes duration boosts the most valuable stat to apply to them. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align: left; flex: 1 0 20em; margin: 0;&amp;quot; cellspacing=&amp;quot;5&amp;quot;; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|valign=top colspan=&amp;quot;2&amp;quot;; style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 100%&amp;quot;|&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Non-Scaling Spells&#039;&#039;&#039;: [[Inundation]] &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Full Duration &amp;amp; TH&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Per. Lucky Egg&lt;br /&gt;
|Head = Volte Cap&lt;br /&gt;
|Neck = Dls. Torque +2&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = Snotra Earring&lt;br /&gt;
|Body = Volte Jupon&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = &lt;br /&gt;
|Waist = Obstin. Sash&lt;br /&gt;
|Legs = Volte Hose&lt;br /&gt;
|Feet = Volte Boots&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: You only Need +4 Treasure Hunter in total, or even None at all. Can also select Dark matter Augment TH. Set is just to emphasize bringing +4 TH for this spell. &amp;lt;br&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: [[Wh. Rarab Cap +1]] is an easy access non-ilevel TH Piece if you can snag one&amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Inundation]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Increases Skillchain damage taken when multiple players perform skillchains using different weapon types.&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Light-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Skillchain damage taken increases by 20% each time multiple players perform a skillchain for each unique weapon type that has participated in the skillchain. E.G. Empyreal Arrow -&amp;gt; Another Player&#039;s Gravitation WS -&amp;gt; Savage Blade = +44% Skillchain damage, which makes the Naegling + Ullr combo particularly potent for RDM.&lt;br /&gt;
*** Cannot be resisted at all. &lt;br /&gt;
*** Duration over ten minutes if applied under Saboteur with full duration gear.&lt;br /&gt;
*** Potency does not scale from gear, level, or stats.&lt;br /&gt;
*** Commonly used to apply treasure hunter. Can also use conserve MP if you want, but no big deal. &lt;br /&gt;
*** Can easily push a 4 Step Double Light to the 999,999 Damage cap on most targets if you have 5 unique weapons participating.&lt;br /&gt;
*** Common 4 Step SC for [[Kei]] for example is [[Empyreal Arrow]] (RDM) -&amp;gt; [[Leaden Salute]] (COR) -&amp;gt; [[Mordant Rime]] (BRD) -&amp;gt; [[Knights of Round]] (RDM) -&amp;gt; [[Ukko&#039;s Fury]] (WAR).  After KOTR, Inundation&#039;s damage multiplier is 1.72, then Ukko&#039;s Fury will create a Double Light skillchain which has a 2.0 skillchain level multiplier and 2.07 Inundation multiplier.&lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: [[Inundation]]&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: 1.2^(Number of unique weapon types used in skillchains while Inundated - 1)&lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: 12.8x Damage: using all 15 weapon types, including &amp;quot;pet&amp;quot; type. &lt;br /&gt;
** &#039;&#039;&#039;Expected Value/Saboteur&#039;&#039;&#039;: Only duration is adjusted by saboteur. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enhancing Magic Sets ===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Understanding the difference between which buffs are skill or time based is crucial. [[Attack Speed#Method of Affliction|Haste]] and [[Snapshot|Flurry]], Refresh, [[:Category:Regen Spell|Regen]], and [[:Category:Protect Spell|Protect]] and [[:Category:Shell Spell|Shell]] are all duration based. The rest are skill based capping at various levels between 350 to 500 skill with Temper and the [[:Category:Enspell|Enspells]] being uncapped. When factoring additional duration on a piece of gear, pieces with &amp;quot;Additional Duration&amp;quot; and those which are augmented to have &amp;quot;Additional Duration&amp;quot; considered different in the formula and are multiplicative. Two pieces with a 25% increase natively are added together to form a 50% increase, while a piece with a 25% increase and one augmented with a 25% increase will earn you a 56% increase. An example is the [[Ghostfyre Cape]] compared to a [[Sucellos&#039;s Cape]], a fully augmented Ghostfyre Cape will give you more duration than the Sucellos Cape.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Enhancing Duration Formula&#039;&#039;&#039;: &#039;&#039;&amp;lt;span style=&amp;quot;background:#d2e1f0;&amp;quot;&amp;gt;(Base Duration + (6s × RDM Group 2 Merit Point Level) + (3s × RDM Relic Hands Group 2 Merit Point Level Augment) + RDM Job Points + Gear that list Seconds)&amp;lt;/span&amp;gt; × &amp;lt;span style=&amp;quot;background:#f4f5ea;&amp;quot;&amp;gt;(Augments Composure Bonus)&amp;lt;/span&amp;gt; × &amp;lt;span style=&amp;quot;background:#ffc7d2;&amp;quot;&amp;gt;(Duration listed on Gear + Naturalist&#039;s Roll)&amp;lt;/span&amp;gt; × &amp;lt;span style=&amp;quot;background:#dee5ea;&amp;quot;&amp;gt;(Duration Augments on Gear)&amp;lt;/span&amp;gt; × &amp;lt;span style=&amp;quot;background:#dad9ff;&amp;quot;&amp;gt;(Rune Fencer Gifts)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: Consider using Conserve MP pieces for Protect V, Shell V, or Reraise. In most situation, maximizing duration, maintaining 30 to 50% PDT, and minimizing &amp;quot;HP Dip&amp;quot;  are more important than saving some MP on casting costs.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Skill Based Enhancing Sets ====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:These Spells need No Enhancing magic, Duration, or stats to maximize their values. These skills may scale with skill, but are capped naturally by job master. They do however scale with spell specific gear to push them beyond their normal boundaries. Spells may move out of this category as time progresses if SE ever adjusts their formulas to allow for greater skill impact, as most of these spells cap as if they were still using level 75 cap. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align: left; flex: 1 0 20em; margin: 0;&amp;quot; cellspacing=&amp;quot;5&amp;quot;; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|valign=top colspan=&amp;quot;2&amp;quot;; style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 100%&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Skill Based Enhancing Sets&#039;&#039;&#039;: [[Aquaveil]], [[Stoneskin]]&lt;br /&gt;
|-&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Aquaveil SIRD&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Grioavolr&lt;br /&gt;
|MainAugs = +10% Spell Interruption Rate&lt;br /&gt;
|Sub = Magic Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Amalric Coif +1&lt;br /&gt;
|Neck = Dls. Torque +2&lt;br /&gt;
|Ear1 = Halasz Earring&lt;br /&gt;
|Ear2 = Magnetic Earring&lt;br /&gt;
|Body = Ros. Jaseran +1&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Sucellos&#039;s Cape&lt;br /&gt;
|BackAug = &amp;quot;-10% PDT&amp;quot;&lt;br /&gt;
|Waist = Emphatikos Rope&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|Feet = Amalric Nails +1&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 67%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Aquaveil]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Prevents Spell interruption from taking damage while active.&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Water-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Caps at 2 Interrupts from Skill, at 355 Skill. RDM Will natively cap skill on this spell with no skill gear or merits. With gear, this can be expanded to 8 total interruptions. &lt;br /&gt;
*** Duration gear is unnecessary for this spell. The spell naturally hits 30 minute duration under composure. Additional duration is needless.&lt;br /&gt;
*** Conserve MP gear is unnessary for this spell. Even at a perfect MP Conservation rate - it only saves 6 MP which is less than a single refresh tic. &lt;br /&gt;
*** Using Full SIRD on this set is the recommended tactic, as it will allow you to cast up to Eight spells without being interrupted, which can let you cast other spells under heavy fire, without having to rely on SIRD to get them off. (E.G. AOE Pulling and casting a cure spell, or a blue magic spell for enmity)&lt;br /&gt;
*** Recommended set has 28 PDT on it, but if you are taking heavy fire- recommend using the [[Loricate Torque +1]], and [[Nyame Flanchard]] to bolster this to 42%. 1 interrupt is a nice trade for less damage taken while casting&lt;br /&gt;
*** If using 5/5 SIRD Merits, [[Freke ring]] Can be exchanged for [[Gelatinous Ring +1]] to bring you to 49% PDT and substantially higher HP&lt;br /&gt;
** &#039;&#039;&#039;Duration&#039;&#039;&#039;: 10 Minutes&lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: [[Aquaveil]]&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: 2 + Interruption Gear&lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Stoneskin Potency &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Sakpata&#039;s Sword&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Atrophy Chapeau +3&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Earthcry Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Viti. Tabard +3&lt;br /&gt;
|Hands = Stone Mufflers&lt;br /&gt;
|Ring1 = Gelatinous Ring +1&lt;br /&gt;
|Ring1Aug = Path:A/Rank15&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Sucellos&#039;s Cape&lt;br /&gt;
|BackAug = +80 HP, +20 Eva/M.Eva, -10% PDT, +10% Fast Cast&lt;br /&gt;
|Waist = Siegel Sash&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: Only the stoneskin pieces are mandatory. The remaining Pieces are to minimize &amp;quot;Hp Dip&amp;quot; during swaps, and minimize Recasting Time.&amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 67%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Stoneskin]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Absorbs a certain amount of damage from physical and magical attacks.&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Earth-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: prevents any debuffs, spell interuption, and being awakened from damage taken while active and unbroken by the hit (being hit for 0). Coupled with Phalanx, stoneskin can withstand incredible amounts of attacks. &lt;br /&gt;
*** Scales with Skill and Mind. Redmage will naturally cap both the skill and mind factors naturally by level 99. &lt;br /&gt;
*** Caps at 475 with gear&lt;br /&gt;
** &#039;&#039;&#039;Duration&#039;&#039;&#039;: 5 Minutes&lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: [[Stoneskin]]&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: Enhancing Magic Skill + 3×MND - 190&lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: 350 HP Base &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Enhancing Duration Sets ====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:These Spells get the most out of prioritizing Enhaning magic duration. they generally do not scale with skill, or redmage needs little to no skill to cap them. Spells may move out of this category as time progresses if SE ever adjusts their formulas to allow for greater skill impact, as most of these spells cap as if they were still using level 75 cap values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align: left; flex: 1 0 20em; margin: 0;&amp;quot; cellspacing=&amp;quot;5&amp;quot;; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|valign=top colspan=&amp;quot;3&amp;quot;; style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 100%&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Enhancing Duration Sets&#039;&#039;&#039;: [[Barspell]], [[Blink]], [[Haste]], [[Haste II]], [[Flurry]], [[Flurry II]]&lt;br /&gt;
|-&lt;br /&gt;
|valign=top rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Duration (Self)&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Colada&lt;br /&gt;
|MainAug = Enhancing Duration +4%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = +10% Enhancing Magic Duration&lt;br /&gt;
|Neck = Dls. Torque +2&lt;br /&gt;
|NeckAug= Path:A/Rank25&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = Lethargy Earring +2&lt;br /&gt;
|Body = Viti. Tabard +4&lt;br /&gt;
|Hands = Atrophy Gloves +4&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back =  Sucellos&#039;s Cape&lt;br /&gt;
|BackAug = 30 MND, 20 Macc/20Mdmg, -5% Damage Taken&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = +10% Enhancing Magic Duration&lt;br /&gt;
|Feet = Leth. Houseaux +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Augments&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Colada: +4% Enhancing Magic Duration&#039;&#039;&lt;br /&gt;
* &#039;&#039;Telchine Armor Set: +25 Magic Evasion, +5% Fast Cast, +10% Enhancing Duration&#039;&#039;&lt;br /&gt;
* &#039;&#039;Sucellos&#039;s Cape: +30 Mind, +20 Magic Accuracy/+20 Magic Damage, -5% Damage Taken. Even unaugmented it gives 20% Enhancing Magic Duration.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=top colspan=&amp;quot;2&amp;quot; style=&amp;quot;borer-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 66%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Barspell]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: &#039;&#039;Bar-Element&#039;&#039;: increases magic evasion against Specified element. &#039;&#039;Bar-Status&#039;&#039;: Increases Magic evasion against specified status. &lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Earth-Icon.png|link=]][[File:Wind-Icon.png|link=]][[File:Ice-Icon.png|link=]][[File:Fire-Icon.png|link=]][[File:Water-Icon.png|link=]][[File:Thunder-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Scales with Skill. Redmage does not naturally naturally cap its potency at ML30 - At least +14 Enhancing magic in gear is required to cap. Pre master levels 44 Enhancing magic skill in gear is needed to cap. &lt;br /&gt;
** &#039;&#039;&#039;Duration&#039;&#039;&#039;: 8 Minutes&lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: [[Barspell]]&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: &lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: 500 Enhancing Magic Skill&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Protect V]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Enhances target&#039;s defense.&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Light-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Increases target&#039;s defense by 220. &lt;br /&gt;
** &#039;&#039;&#039;Duration&#039;&#039;&#039;: 30 Minutes&lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: [[Protect V]]&lt;br /&gt;
** &#039;&#039;&#039;Known Value&#039;&#039;&#039;: None&lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: None&amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Shell V]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Enhances target&#039;s magic defense.&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Light-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Increases target&#039;s MDT by 29%. &lt;br /&gt;
** &#039;&#039;&#039;Duration&#039;&#039;&#039;: 30 Minutes&lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: [[Shell V]]&lt;br /&gt;
** &#039;&#039;&#039;Known Value&#039;&#039;&#039;: None&lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: None&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Duration (Others)&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Colada&lt;br /&gt;
|MainAug = Enhancing Duration +4%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Leth. Chappel +3&lt;br /&gt;
|Neck = Dls. Torque +2&lt;br /&gt;
|NeckAug= Path:A/Rank25&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = Lethargy Earring +2&lt;br /&gt;
|Body = Lethargy Sayon +3&lt;br /&gt;
|Hands = Atrophy Gloves +4&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Sucellos&#039;s Cape&lt;br /&gt;
|BackAug = +30 MND, +20 Macc/+20 Mdmg, -5% Damage Taken&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Legs = Leth. Fuseau +3&lt;br /&gt;
|Feet = Leth. Houseaux +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Haste II]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Increases target&#039;s attack speed and reduces Recast times.&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Wind-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Grants 30% Magic Haste &lt;br /&gt;
** &#039;&#039;&#039;Duration&#039;&#039;&#039;: 3 Minutes&lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: [[Haste]], [[Haste II]], [[Flurry]], [[Flurry II]]&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: None&lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: None&amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Flurry II]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Increases target&#039;s ranged attack speed.&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Wind-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Grants 30% Snapshot &lt;br /&gt;
** &#039;&#039;&#039;Duration&#039;&#039;&#039;: 3 Minutes&lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: [[Haste]], [[Haste II]], [[Flurry]], [[Flurry II]]&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: None&lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: None&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Blink]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Creates shadow images that each absorb a single attack directed at you.&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Wind-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Does not scale with anything - however the recommended set is the most effective set to utilize. &lt;br /&gt;
*** No gear increases maximum number of blinks &lt;br /&gt;
*** Unknown Chance to fail to negate an attack&lt;br /&gt;
** &#039;&#039;&#039;Duration&#039;&#039;&#039;: 5 Minutes&lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: [[Blink]]&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: None&lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: 2 Negated attacks&amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[:Category:Spikes Spell|Spike Spells]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Grants magical spikes which deal damage and additional effects based on spell.&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Fire-Icon.png|link=]][[File:Ice-Icon.png|link=]][[File:Thunder-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Damage scales with INT, not skill.&lt;br /&gt;
*** Damage is effected by Magic Attack Bonus/Magic Defense Ratio&lt;br /&gt;
** &#039;&#039;&#039;Duration&#039;&#039;&#039;: 3 Minutes&lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: [[:Category:Spikes Spell|Spike Spells]]&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: Blaze: floor((INT+50)/12), Ice/Shock: floor((INT+50)/20)&lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: Blaze: 25 Damage, Ice/Shock: 15 Damage&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elemental Magic Sets ===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;The Cycle of Nuking:&#039;&#039;&#039; Red Mages who leveled up during the era before Treasures of Aht Urhgan will remember the long wait for parties. Often looked down upon as a poor healer, crappy damage dealer, and bringing nothing unique to parties, Red Mages often followed Black Mages and Summoners to their solo camps. Though they are not the expert Magic Damage Dealer that a Black Mages, Geomancers, or Scholars are they have many tools at your disposal. The cycle of Sleep-Gravity-Nuke and Repeat were a staple and remain with us to this day. With spells such as Gain-INT, Geocolure spells, rolls, and songs, a Red Mage can produce high nuking and magic burst damage in events such as Vagary and Omen.&lt;br /&gt;
&lt;br /&gt;
=== Healing Magic Sets ===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Misc Magic Sets ===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Idle Sets ===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enspell Sets ===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;The Spellsword in you:&#039;&#039;&#039; As one of the last aspect of being a Red Mage, this is an overlooked one. A fully buffed Red Mage focused in Enspell Damage can contribute some solid damage in certain situations. Fully buffing your Enchancing Magic Skill as well as gear will contribute to the damage seen. Enspell is additional damage every hit and while Enspell II has higher damage, it only lands per attack round. When Enspell is coupled with Temper (Double Attack) or Temper II (Triple Attack), you will see a significant amount of magic damage. Just don’t forget that in group content, this isn’t your primary focus.&lt;br /&gt;
&lt;br /&gt;
===TP Sets===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Crocea Mors &lt;br /&gt;
|MainAug = Type:C/Rank:25&lt;br /&gt;
|Sub = Daybreak&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Aurgelmir Orb +1&lt;br /&gt;
|Head = Malignance Chapeau&lt;br /&gt;
|Neck = Anu Torque&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Dedition Earring&lt;br /&gt;
|Body = Malignance Tabard&lt;br /&gt;
|Hands = Aya. Manopolas +2&lt;br /&gt;
|Ring1 = Hetairoi Ring&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Sucellos&#039;s Cape&lt;br /&gt;
|BackAug = DEX+20, Acc+30/Atk+20, Dual Wield +10&lt;br /&gt;
|Waist = Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Malignance Tights&lt;br /&gt;
|Feet = Malignance Boots&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enspell damage only&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aern Dagger &lt;br /&gt;
|Sub = Qutrub Knife&lt;br /&gt;
|Range = Ullr&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Malignance Chapeau&lt;br /&gt;
|Neck = Dls. Torque +2&lt;br /&gt;
|NeckAug = Type:A/Rank:25&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Malignance Tabard&lt;br /&gt;
|Hands = Aya. Manopolas +2&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Sucellos&#039;s Cape&lt;br /&gt;
|BackAug = DEX+20, Acc+30/Atk+20, Dual Wield +10&lt;br /&gt;
|Waist = Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Malignance Tights&lt;br /&gt;
|Feet = Malignance Boots&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Melee Sets ===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Weapon Skill Sets ===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Items with the description &amp;lt;elemental&amp;gt;-magic attack bonus+X works differently from normal magic attack bonus items. They act as multipliers at the very end, meaning &amp;quot;Pixie hairpin +1&amp;quot; does not add magic attack bonus +28, but rather multiply the total WS damage by 1.28.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Seraph Blade &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Crocea Mors &lt;br /&gt;
|MainAug = Type:C/Rank:25&lt;br /&gt;
|Sub = Daybreak&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = C. Palug Crown&lt;br /&gt;
|Neck = Baetyl Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Amalric Doublet +1&lt;br /&gt;
|BodyAug = Type:D/Rank:15&lt;br /&gt;
|Hands = Jhakri Cuffs +2&lt;br /&gt;
|Ring1 = Weather. Ring +1&lt;br /&gt;
|Ring2 = Freke Ring&lt;br /&gt;
|Back = Sucellos&#039;s Cape&lt;br /&gt;
|BackAug = MND+30, Mag.Acc+20/Mag.Dmg+20, Weaponskill DMG +10%&lt;br /&gt;
|Waist = Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Amalric Slops +1&lt;br /&gt;
|LegsAug = Type:D/Rank:15&lt;br /&gt;
|Feet = Amalric Nails +1&lt;br /&gt;
|FeetAug = Type:A/Rank:15&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Sanguine Blade &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Crocea Mors &lt;br /&gt;
|MainAug = Type:C/Rank:25&lt;br /&gt;
|Sub = Daybreak&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Baetyl Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Amalric Doublet +1&lt;br /&gt;
|BodyAug = Type:D/Rank:15&lt;br /&gt;
|Hands = Jhakri Cuffs +2&lt;br /&gt;
|Ring1 = Archon Ring&lt;br /&gt;
|Ring2 = Freke Ring&lt;br /&gt;
|Back = Sucellos&#039;s Cape&lt;br /&gt;
|BackAug = MND+30, Mag.Acc+20/Mag.Dmg+20, Weaponskill DMG +10%&lt;br /&gt;
|Waist = Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Amalric Slops +1&lt;br /&gt;
|LegsAug = Type:D/Rank:15&lt;br /&gt;
|Feet = Amalric Nails +1&lt;br /&gt;
|FeetAug = Type:A/Rank:15&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_Red_Mage_Guide&amp;diff=762360</id>
		<title>Community Red Mage Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_Red_Mage_Guide&amp;diff=762360"/>
		<updated>2026-04-10T21:10:46Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: Undo revision 761686 by Hikiri (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}  &lt;br /&gt;
&lt;br /&gt;
==Latest Updates==&lt;br /&gt;
*Began updating +4 Reforged Artifact and Relic Armor, as well as +3 Empyrean Armor in this guide, in order to help modernize it. Apologies if the formatting is less than stellar. -Abbeycat&lt;br /&gt;
* Filled out Empy gear set and recommendations. A lot of these recommendations were pulled from the Red Mage guide on ffxiah.com. Please refer to the following link for the guide notes: https://www.ffxiah.com/forum/topic/55398/anything-you-can-do-i-can-do-better-rdm-guide/ --[[User:Rockzilla|Rockzilla]] ([[User talk:Rockzilla|talk]]) 15 October 2023 (EST)&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
&amp;lt;Write about the job here&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Roles ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;(B) The Big 3 and Minor 4 Debuffs:&#039;&#039;&#039; While it is debatable if as a Red Mage you need to be casting buffs first or second this is determined by two things. How many other Red Mages are there and where are you in the Party/Alliance. Debuffs fall into two sets, the Big 3 (Dia, Frazzle, and Distract) and the Minor 4 (Slow, Paralyze, Blind, Addle). Everything else is situational as the spell may be resisted or the monster is immune to it.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;(B.1) The Big 3: Dia, Frazzle, Distract:&#039;&#039;&#039; Your big three Debuffs are here. While Trash Mobs die fast enough that you won’t land all debuffs on all of them, bosses are a special breed and need special attention from Red Mages.&lt;br /&gt;
:::&#039;&#039;(B.1.a) Dia:&#039;&#039; A Red Mages big debuff, Dia III drops a target’s DEF by ~20% (208/1024) and stacks with Angon (DRG), Box Step (DNC), and Indi/Geo-Frailty (GEO). When coupled with a COR’s Light shot, Dia III become Dia IV increasing the Defense Down by 2.73 (28/1024) for a total of ~23% (236/1024). This is priority 1 for Red Mage on bosses.&lt;br /&gt;
:::&#039;&#039;(B.1.b) Frazzle:&#039;&#039; Frazzle II needs to be casted in Max Magic Accuracy Gear to avoid being resisted. Frazzle is an “All-or-Nothing” effect meaning it either lands or is fully resisted. The spell caps at 350 Enfeebling Magic Skill for a potency of 40 Magic Evasion which an additional 10 Magic Evasion when the Red Mage has 50 (or more) MND than the target.&lt;br /&gt;
:::Frazzle III is to be casted in a Maximum Potency set, which is a combination if MND and Enfeebling Magic Potency + gear. This is also an “All-or-Nothing” spell. Frazzle III will inflict a -120 Magic Evasion debuff when skill is capped at 625. It also benefits from the MND Bonus of an additional 10 Magic Evasion for a total of 130. Should it land, then the timer is reset and upgrades Frazzle II to Frazzle III. If it misses, the mob still has Frazzle II on it.&lt;br /&gt;
:::&#039;&#039;(B.1.c) Distract:&#039;&#039; Where Frazzle is Magic Evasion Down, Distract is Evasion Down. The values are the same as Frazzle to include the MND bonus and the same gear sets used to cast Frazzle II and Frazzle III should be used to cast Distract II and Distract III.&lt;br /&gt;
::&#039;&#039;&#039;(B.2) The Minor 4:&#039;&#039;&#039; Slow, Blind, Paralyze, Addle: The staple of being a Red Mage back in the 75-days, these four spells contribute significantly beyond compare. Slow, Blind, and Paralyze serve to slow the monster’s ability to attack and land hits while Slow, Paralyze, and Addle hinder a monster’s ability to cast spells.&lt;br /&gt;
&lt;br /&gt;
== Abilities and Traits ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable R-Highlight-WikiBlue mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;30%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;30%&amp;quot;|Notes&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Value&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10, 30, 50, 70, 81&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Petrify]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| Gives a Chance to Completely Resist the Petrifiy status effect&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10%, 15%, 20%, 25%, 30%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;15, 35, 55, 76, 89, 150jp, 500jp, 1125jp, 2000jp&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Fast Cast]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| Reduced Spell Casting times, and Recasting times by 1/2 the ammount. Caps at 80%&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10%, 15%, 20%, 25%, 30%, 32%, 34%, 36%, 38%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20, 40, 86&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Attack Bonus]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| Improves power of magic spells.&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20, 24, 28&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;25, 45, 96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Defense Bonus]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| Improves defense against magic spells.&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10, 12, 14&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tranquil Heart]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| Reduces enmity gain when casting healing magic.&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;1~25 (skill based)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;31, 53, 75, 91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| Raises amount of MP recovered while resting.&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;3, 6, 9, 12 &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Damage Limit+]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| Grants a bonus to maximum physical damage. (increases PDIF)&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;0.1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;85, 95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Burst Bonus]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| Improves magic burst damage. Does not Count towards Cap&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;5%, 7%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;87, 97&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Shield Mastery]]&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| Grants bonus TP when blocking an attack with a shield. Also prevents spell interruption.&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10TP, 20TP&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot;  class=&amp;quot;wikitable R-Highlight-WikiBlue mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;3&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a; width: 10%;&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a; width: 15%;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a; width: 75%;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Chainspell]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Reduces Casting and recasting time of spells to 0 for 60 Seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Convert]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Swaps Current HP and MP Values. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Composure]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Triples Enhancing Magic Duration Cast on Self. Triples Enspell Damage. Increases Physical Accuracy. increases Recast times by 25% &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;83&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Saboteur]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Increases potency of Enfeebling Magic by 100% on normal monsters, and 25% on Notorious Monsters for 60 seconds. Only impacts the base of the spell - not the dStat value. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Spontaneity]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Make the next spell you cast, or target party member casts, instant with no recast time.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Stymie]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Forces next enfeebling spell to always land, unless the target has perfect immunity against the status effect. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 1&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Convert]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 20 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Not a useful Merit category in any regard. Disregard these. &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Fire Magic Accuracy&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the accuracy of Fire spells by 3.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Bolsters the accuracy of Addle. &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Ice Magic Accuracy&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the accuracy of Ice spells by 3.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Bolsters the accuracy of Distract, Paralyze &amp;amp; Bind. Most valuable Group 1. &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Wind Magic Accuracy&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the accuracy of Wind spells by 3.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Bolsters the accuracy of Gravity &amp;amp; Silence. &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Earth Magic Accuracy&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the accuracy of Earth spells by 3.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Bolsters the accuracy of Slow.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Lightning Magic Accuracy&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the accuracy of Lightning spells by 3.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Dont take these. &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Water Magic Accuracy&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the accuracy of Water spells by 3.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the accuracy of Poison. &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Standard Selections&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;3&amp;quot;| 5/5 Ice Magic accuracy, 5/5 Wind Magic Accuracy&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Notes&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Investment&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Enfeebling Magic|Enfeebling Magic Duration]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase enfeebling magic duration by 6 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Relic Reforged grants +3 Per merit. &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0~5/5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Magic Accuracy]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase magic accuracy by 5.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Relic Reforged Grants an additional +3 per merit. &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0~5/5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Enhancing Magic|Enhancing Magic Duration]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase enhancing magic duration by 6 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Relic Reforged grants an additional +3 per merit. useful if you are running haste rotations in alliance content. &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0~5/5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Immunobreak|Immunobreak Chance]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase chance of Immunobreak occurrence by 3 percent.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Relic Reforged Increases the Rate by 1% Per merit. Take this if you are struggling to land enfeebles. &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0~5/5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Enspell|En-spell Damage]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase damage of Enspell effect by 3, and Enspell II effect by 6.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Not worth investing points into&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Accuracy]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase accuracy by 5.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Not worth investing points into&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Standard Selections&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;3&amp;quot;| 5/5 Magic accuracy, 5/5 Immunobreak Chance&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Job Points &amp;amp; Gifts ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;3&amp;quot;|Job Points&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Job Point Category &lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Effect&lt;br /&gt;
!style=&amp;quot;background:#49e6d6; border-color: #37ada1;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Total Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Chainspell]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases elemental magic damage while under the effects of Chainspell&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Stymie]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases the effect duration of enfeebling magic spells while under the effects of Stymie.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Convert]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Reduces the amount of HP consumed when using Convert.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| -20%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Magic Accuracy]] Bonus&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases magical accuracy.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Composure]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases physical accuracy while under the effects of Composure.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Magic Atk. Bonus]]&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Enhances Magic Atk. Bonus.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Saboteur]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases enfeebling magic accuracy while under the effects of Saboteur.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Enfeebling Magic]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases enfeebling magic effect duration.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20s&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Quick Magic]] Effect&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Reduces MP consumption while under the effects of Quick Magic.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 40%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| [[Enhancing Magic]] Duration&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| Increases enhancing magic effect duration.&lt;br /&gt;
|style=&amp;quot;background:#4ff7e6; border-color: #37ada1;&amp;quot;| 20s&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;|Gifts&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Gift Category&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;65%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;15%&amp;quot;|Value&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Enspell Damage&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Enspell Damage&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|23&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|70&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Attack Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Attack&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|28&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Defense Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Defense&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|28&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Magic Evasion Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Magic Evasion&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|52&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Physical Accuracy Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increase Physical and Ranged Accuracy&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|22&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Enfeebling Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Enfeebling Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Enhancing Magic Skill Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Enhancing Magic Skill&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|36&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Fast Cast Effect&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Decreases casting and recasting time&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|8%&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Capacity Point Bonus&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Increased Capacity Points Earned&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|320%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e084fa; border-color: #a763ba;&amp;quot; colspan=&amp;quot;3&amp;quot;| Milestone Gifts&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 1 (50)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 2 (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spells (100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Fire V]], [[Blizzard V]], [[Aero V]], [[Stone V]], [[Thunder V]], [[Water V]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 3 (500)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spells (550)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Addle II]], [[Distract III]], [[Frazzle III]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 4 (1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|New Spell(1200)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Refresh III]], [[Temper II]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|Superior 5 (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Enables the player to equip items marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot;|★Master! (2100)&lt;br /&gt;
|style=&amp;quot;background:#f3c7ff; border-color: #a763ba;&amp;quot; colspan=&amp;quot;2&amp;quot;|Reduces the recast of [[Chainspell]] and [[Stymie]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Support Jobs ==&lt;br /&gt;
RDM is arguably the most Support job Reliant job in the entire game. RDM has the ability to maximize support jobs like none other due to the sheer flexibility of the job. Most jobs will only ever need two to three support jobs on hand to play optimally, but Red Mage can legitimately utilize nearly every single support job in the game in various situations. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Future Master levels Notes&#039;&#039;&#039;: Anything Regarding future Master Levels should be considered purely opinion, as many of these changes have not happened, and may be implemented counter to our current understanding of the games mechanics (E.G. Spells being removed from SJ) &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Casting Support Jobs ===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Arbatel Bonnet icon.png|link=]] &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Scholar is hands down the best caster support job for Red Mage. It offers RDM extreme flexibility with its enhancing magic, and the ability to access nearly all status removal spells. It also helps bolster Redmages Lacking magic skills up to B Rank for Dark, Divine, healing, and Elemental Magic. Storm Spells help maximize their Elemental and Healing magic, and AOE control spells are invaluable. &lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Light Arts]], [[Dark Arts]], [[Sublimation]]&lt;br /&gt;
** [[Light Arts]] - Increases your current Skill level for Enfeebling, healing, enhancing and Divine to B. reduces Mana costs, casting and recasting time for White magic. Increases mana costs, casting and recasting time for black magic. &lt;br /&gt;
*** Stratagems: [[Penury]], [[Celerity]], [[Accession]], [[Rapture]] (MLv: 30)&lt;br /&gt;
** [[Dark Arts]] - Increases your current skill level for Enfeebling, Elemental, and Dark Magic to B. reduces Mana costs, casting and recasting time for Black Magic. Increases mana costs, casting and recasting time for White Magic. &lt;br /&gt;
*** Stratagems: [[Parsimony]], [[Alacrity]], [[Manifestation]], [[Ebullience]] (MLv: 30)&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Resist Silence]] II, [[Max MP Boost]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Storm|Storm Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: [[Helix|Helix Spells]]&lt;br /&gt;
* &#039;&#039;&#039;Healing Magic&#039;&#039;&#039;: [[Reraise]], [[Erase]], [[Blindna]], [[Cursna]], [[Paralyna]], [[Poisona]], [[Silena]], [[Viruna]], [[Stona]](MLv.5)&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Future Master Levels&#039;&#039;&#039;: Things to keep in mind as master levels progress.&lt;br /&gt;
** &#039;&#039;&#039;MLv:50&#039;&#039;&#039;:[[Regen III]]&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Wizard&#039;s Petasos icon.png|link=]] &#039;&#039;&#039;[[Black Mage]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Black Mage is one of the weaker sub jobs available to Red Mage. It features a few useful tools such as [[Sleepga]],[[Stun]] and [[Elemental Seal]], but is largely not used in most situations. &lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Elemental Seal]]&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Conserve MP]], [[Elemental Celerity]](MLv.:5)&lt;br /&gt;
* &#039;&#039;&#039;Elemental Magic&#039;&#039;&#039;: All -aga tier Spells, Nearly all -aga II tier spells, [[Elemental Debuff|Elemental Debuff Magic]] &lt;br /&gt;
* &#039;&#039;&#039;Enfeebling Magic&#039;&#039;&#039;: [[Sleepga]]&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Warp]],[[Warp II]], [[Escape]], [[Retrace]] (MLv: 30)&lt;br /&gt;
* &#039;&#039;&#039;Dark Magic&#039;&#039;&#039;: [[Drain]], [[Aspir]], [[Tractor]], [[Stun]]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Future Master Levels&#039;&#039;&#039;: Things to keep in mind as master levels progress.&lt;br /&gt;
** &#039;&#039;&#039;MLv:35&#039;&#039;&#039;:[[Sleepga II]], [[Burst]]&lt;br /&gt;
** &#039;&#039;&#039;MLv:40&#039;&#039;&#039;:[[Blizzaga II]]&lt;br /&gt;
** &#039;&#039;&#039;MLv:45&#039;&#039;&#039;:[[Flood]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Ebers Cap icon.png|link=]] &#039;&#039;&#039;[[White Mage]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Whitemage Is one of Red Mage&#039;s WORST support job selections, until master level 10 is achieved. After Master level 10, you gain access to Curaga III, which fixes any Healing focused Redmages Spell kit, and allows them to cope with frequent incoming AOE Damage. &lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Divine Seal]]&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Auto-Regen]], [[Magic Defense Bonus|Magic Defense Bonus II]]&lt;br /&gt;
* &#039;&#039;&#039;Healing Magic&#039;&#039;&#039;: [[Reraise]], [[Erase]], [[Blindna]], [[Cursna]], [[Paralyna]], [[Poisona]], [[Silena]], [[Stona]], [[Viruna]]&lt;br /&gt;
* &#039;&#039;&#039;Divine Magic&#039;&#039;&#039;: [[Holy]], [[Repose]] (MLv.20)&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: [[Teleport|Teleport &amp;amp; Recall Magic]], [[Auspice]] (MLv:30)&lt;br /&gt;
** Notes: while rdm has access to perfect gear for holy bursting, it still fails to compete with other elemental bursting options. &lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Future Master Levels&#039;&#039;&#039;: Things to keep in mind as master levels progress.&lt;br /&gt;
** &#039;&#039;&#039;MLv:35&#039;&#039;&#039;:[[Raise II]],[[Reraise II]]&lt;br /&gt;
|}&lt;br /&gt;
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|width=&amp;quot;100%&amp;quot;|[[File:Mavi Kavuk icon.png|link=]] &#039;&#039;&#039;[[Blue Mage]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Blue Mage is one of the Unsung Support Jobs of Red Mage. It offers them a wide range of flexibility, from having good AOE Enmity spells, to having Access to increasingly unique buffs/debuffs as master levels progress. Red Mage is blessed with enough magic accuracy to reliably land debuffs from blue mage on most Apex tier monsters. &lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Burst Affinity]], [[Chain Affinity]]&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Blue Mage Job Traits]]&lt;br /&gt;
* &#039;&#039;&#039;Blue Magic&#039;&#039;&#039;:[[Blue Magic]]&lt;br /&gt;
** Note: Offensive Elemental blue magic can still be used to Great effect- see damage examples. &lt;br /&gt;
** [[File:IceBreak.png|thumb frameless]]&lt;br /&gt;
** [[File:CursedSphere.png|thumb frameless]]&lt;br /&gt;
** &amp;lt;small&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: These damage values were utilizing GEO &amp;amp; Corsair Buffs, Unbuffed expect to see 20-40k depending on gear.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Future Master Levels&#039;&#039;&#039;: Blue mage gains such a diverse selection of traits and spell effects that time will tell on how viable this Sub Job will become.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tanking Support Jobs ===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Futhark Bandeau icon.png|link=]] &#039;&#039;&#039;[[Rune Fencer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Rune Fencer Pre-Master levels is a rather Lackluster support job. It really only brings enhanced elemental resilience, and increased parry rates as its features. With Master levels, it has gotten slightly more powerful. At Master Level 45 RUN becomes a VERY potent tanking Support Job for Red Mage due to access to [[Foil]], allowing RDM To functionally &amp;quot;Aoe Tank&amp;quot; using Diaga, and repeatedly casting foil using a SIRD + Enmity Set.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Rune|Runes]], [[Vallation]], [[Swordplay]], [[Swipe]], [[Lunge]], [[Pflug]], [[Valiance]] (MLv:5) &lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Tenacity]], [[Auto Regen]], [[Inquartara]], [[Tactical Parry]], [[Accuracy Bonus]] (MLv:10)&lt;br /&gt;
* &#039;&#039;&#039;Divine Magic&#039;&#039;&#039;: [[Flash]] &lt;br /&gt;
* &#039;&#039;&#039;Spells&#039;&#039;&#039;: [[Foil]] (Mlv:45)&lt;br /&gt;
|}&lt;br /&gt;
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|width=&amp;quot;100%&amp;quot;| [[File:Gallant_Coronet_icon.png|link=]] &#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Paladin is a fairly potent Tanking support job option for Red Mage. Red Mage makes a Disturbingly adequate Main tank when subbing Paladin with the proper gear selection - Even more so when paired with proper support buffs to shore up their Defense Score. &lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Holy Circle]], [[Shield Bash]], [[Sentinel]], [[Cover]]&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Undead Killer]], [[Defense Bonus]], [[Resist Sleep]], [[Auto Refresh]]&lt;br /&gt;
* &#039;&#039;&#039;Divine Magic&#039;&#039;&#039;: [[Flash]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== DD Support Jobs ===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;|[[File:Ninja_Hatsuburi_icon.png|link=]] &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Ninja is the Gold Standard for Red Mage support jobs, mostly due to Dual Wield III. RDM also has the casting speed to keep Utsusemi more than relevant as a defensive option.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Stealth]], [[Resist Bind]], [[Dual Wield]], [[Subtle Blow]], [[Max HP Boost]]&lt;br /&gt;
* &#039;&#039;&#039;Ninjutsu&#039;&#039;&#039;: [[Utsusemi]]&lt;br /&gt;
|}&lt;br /&gt;
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|width=&amp;quot;100%&amp;quot;| [[File:Dancer%27s_Tiara_icon.png|link=]] &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
:Very strong subjob, but suffers from Sambas Not working with en-spells, and offers one less tier of Dual Wield than Ninja. Other advantages are access to [[Box Step]] (defense down), [[Quickstep]] (evasion down), and [[Healing Waltz]] (remove debuffs on self and others). Unfortunately all dancer abilities consume TP to use, reducing your WS frequency, or just being inaccessible if you&#039;re not meleeing, and it is highly debatable if the additional toolset is worth losing that tier of Dual Wield, not to mention adding a number of actions to a job that is already pretty busy in general.&lt;br /&gt;
At MLv.30, Chocobo Jig is a pretty nice QoL.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:[[Sambas]], [[Steps]], [[Jigs]], [[Flourishes|Flourishes I]], [[Flourishes|Flourishes II]], [[Waltzes]], [[Contradance]](MLv.30), [[Chocobo Jig]](MLv.30)&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Evasion Bonus]], [[Resist Slow]], [[Dual Wield]], [[Accuracy Bonus]], [[Skillchain Bonus]] (tier II at MLv.45)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Chaos_Burgeonet_icon.png|link=]] &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
: A viable support job, mostly for its access to stun. &lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Arcane Circle]], [[Last Resort]], [[Weapon Bash]], [[Souleater]], [[Consume Mana]]&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Attack Bonus]], [[Desperate Blows]], [[Smite]], [[Resist Paralyze]], [[Arcana Killer]], [[Occult Acumen]] (tier II at Mlv.45), [[Stalwart Soul]]&lt;br /&gt;
* &#039;&#039;&#039;Dark Magic&#039;&#039;&#039;: [[Absorb|Absorb Magic]], [[Stun]]&lt;br /&gt;
|}&lt;br /&gt;
{|style=&amp;quot; text-align: Left; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&lt;br /&gt;
|width=&amp;quot;100%&amp;quot;| [[File:Fighter%27s_Mask_icon.png|link=]] &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
: A solid support job to be used with Fencer builds. &lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: [[Provoke]], [[Berserk]], [[Defender]], [[Warcry]], [[Aggressor]]&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: [[Defense Bonus]], [[Resist Virus]], [[Double Attack]], [[Smite]], [[Fencer]] (tier II at Mlv.45)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
:Red Mage is easily one of the most gear intensive class in the entire game. In order to maximize this job to it&#039;s full potential expect to utilize between 150 and 250 pieces of gear from various content. Red Mages needs to come prepared to fill in multiple roles from Debuffer, Healer, Enhancer, Nuker/Burster, and Melee. In some content, Red Mages can find themselves serving as an Evasion-Style Tank with their gear and subjobs. Its greatest weapon is its versatility meaning  the more you are prepared to do, the better you can contribute in group content.  &lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ultimate Weapons ====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
Prime Weapons:&lt;br /&gt;
*The Prime Dagger, [[Mpu Gandring (Level 119 III)]].&lt;br /&gt;
*The Prime Sword, [[Caliburnus (Level 119 III)]].&lt;br /&gt;
Relic Weapons:&lt;br /&gt;
*The Relic Dagger, [[Mandau (Level 119 III)]].&lt;br /&gt;
*The Relic Sword, [[Excalibur]].&lt;br /&gt;
Empyrean Weapons:&lt;br /&gt;
*The Empyrean Sword, [[Almace (Level 119 III)]].&lt;br /&gt;
Mythic Weapons:&lt;br /&gt;
*The Mythic Sword, [[Murgleis (Level 119 III)]].&lt;br /&gt;
Aeonic Weapons:&lt;br /&gt;
*The Aeonic Sword, [[Sequence]].&lt;br /&gt;
&lt;br /&gt;
==== Swords and Daggers ====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
Ambuscade Weapons:&lt;br /&gt;
*[[Naegling]], the new best sword in the game, is recommended to get first.&lt;br /&gt;
*[[Tauret]] dagger is also very good for those who can equip it.&lt;br /&gt;
Odyssey Weapons:&lt;br /&gt;
*[[Sakpata&#039;s Sword]] which is purchasable after defeating [[Kalunga]].&lt;br /&gt;
*[[Gleti&#039;s Knife]] which is purchasable after defeating [[Ngai]].&lt;br /&gt;
&lt;br /&gt;
==== Staves and Clubs ====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
Ambuscade Weapons:&lt;br /&gt;
*[[Maxentius]], the Ambuscade Club, is good to have if you don&#039;t have a decent club weapon.&lt;br /&gt;
*[[Xoanon]], the Ambuscade Staff&lt;br /&gt;
BCNM Weapons:&lt;br /&gt;
*[[Daybreak]], the club which drops from the fight [[Maiden of the Dusk II]].&lt;br /&gt;
Odyssey Weapons:&lt;br /&gt;
*[[Bunzi&#039;s Rod]], which can be purchased and RP&#039;d after defeating [[Mboze]].&lt;br /&gt;
*[[Mpaca&#039;s Staff]], which can be purchased and RP&#039;d after defeating [[Arebati]].&lt;br /&gt;
&lt;br /&gt;
=== Job Specific Equipment ===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
==== [[Atrophy_Armor_Set|Atrophy Attire]] ====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
:Atrophy Armor is the upgraded artifact armor set for Red Mages. It features an extremely Spread out selection of improvements to redmage, and has no general focus. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mandatory +4&#039;&#039;&#039;: [[Atrophy Gloves +4]], [[Atrophy Tabard +4]], [[Atrophy Tights +4]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Optional +4&#039;&#039;&#039;: [[Atrophy Boots +4]], [[Atrophy Chapeau +4]]&lt;br /&gt;
 &lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; All upgrade items assume maximum upgrade amounts needed. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;min-width: 1080; max-width: 1800; width: 100%; text-align: center; margin: 0&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#0966A7; color: white&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Item&lt;br /&gt;
!style=&amp;quot;background:#0966A7; color: white&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Base Item&lt;br /&gt;
!style=&amp;quot;background:#0966A7; color: white&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;25%&amp;quot;|Upgrade Materials&lt;br /&gt;
!style=&amp;quot;background:#0966A7; color: white&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Result&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;100%&amp;quot; BGCOLOR=&amp;quot;#FF8000&amp;quot; height=1px|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #efeeee; border-color: #dddddd;&amp;quot; rowspan=&amp;quot;5&amp;quot;| [[File:Atro. Chapeau +4 description.png|link=Atrophy Chapeau +4]]&lt;br /&gt;
|style=&amp;quot;background: #efeeee; border-color: #dddddd; vertical-align:center; text-align:Left; border-color: #000000; &amp;quot;| &lt;br /&gt;
[[File:Warlock&#039;s Chapeau icon.png|link=Warlock&#039;s Chapeau]] [[Warlock&#039;s Chapeau]]&lt;br /&gt;
|style=&amp;quot;background: #efeeee; border-color: #dddddd; vertical-align:center; text-align:Left&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.1 icon.png|link=Rem&#039;s Tale Ch.1|18px]] [[Rem&#039;s Tale Ch.1]] x10 &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Scarlet Linen icon.png|link=Scarlet Linen|18px]] [[Scarlet Linen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Phoenix Feather icon.png|link=Phoenix Feather|18px]] [[Phoenix Feather]]&lt;br /&gt;
|style=&amp;quot;background: #efeeee; border-color: #dddddd; vertical-align:center; text-align:Left&amp;quot;|[[File:Atrophy Chapeau icon.png|link=Atrophy Chapeau]] [[Atrophy Chapeau|Atrophy Chapeau]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background: #efeeee; border-color: #dddddd; vertical-align:center; text-align:Left&amp;quot;|&lt;br /&gt;
[[File:Atrophy Chapeau icon.png|link=Atrophy Chapeau]] [[Atrophy Chapeau]]&lt;br /&gt;
|style=&amp;quot;background: #efeeee; border-color: #dddddd; vertical-align:center; text-align:Left;&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.6 icon.png|link=Rem&#039;s Tale Ch.6|18px]] [[Rem&#039;s Tale Ch.6]] x8&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Siren&#039;s Hair icon.png|link=Siren&#039;s Hair|18px]] [[Siren&#039;s Hair]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Maliya. Coral Orb icon.png|link=Maliya. Coral Orb|18px]] [[Maliya. Coral Orb|Maliyakaleya Orb]]&lt;br /&gt;
|style=&amp;quot;background: #efeeee; border-color: #dddddd; vertical-align:center; text-align:Left;&amp;quot;|&lt;br /&gt;
[[File:Atro. Chapeau +1 icon.png|link=Atro. Chapeau +1]] [[Atro. Chapeau +1|Atrophy Chapeau +1]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background: #efeeee; border-color: #dddddd; vertical-align:center; text-align:Left;&amp;quot;|&lt;br /&gt;
[[File:Atro. Chapeau +1 icon.png|link=Atro. Chapeau +1]] [[Atro. Chapeau +1|Atrophy Chapeau +1]]&lt;br /&gt;
|style=&amp;quot;background: #efeeee; border-color: #dddddd; vertical-align:center; text-align:Left;&amp;quot;|&lt;br /&gt;
[[File:P. RDM Card icon.png|link=P. RDM Card|18px]] [[P. RDM Card|Paragon Red Mage Card]] x8&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cyan Coral icon.png|link=Cyan Coral|18px]] [[Cyan Coral]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Arthro&#039;s Shell icon.png|link=Arthro&#039;s_Shell|18px]] [[Arthro&#039;s Shell]]&lt;br /&gt;
|style=&amp;quot;background: #efeeee; border-color: #dddddd; vertical-align:center; text-align:Left;&amp;quot;|[[File:Atro. Chapeau +2 icon.png|link=Atro. Chapeau +2]] [[Atro. Chapeau +2|Atrophy Chapeau +2]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background: #efeeee; border-color: #dddddd; vertical-align:center; text-align:Left;&amp;quot;|&lt;br /&gt;
[[File:Atro. Chapeau +2 icon.png|link=Atro. Chapeau +2]] [[Atro. Chapeau +2|Atrophy Chapeau +2]]&lt;br /&gt;
|style=&amp;quot;background: #efeeee; border-color: #dddddd; vertical-align:center; text-align:Left;&amp;quot;|&lt;br /&gt;
[[File:P. RDM Card icon.png|link=P. RDM Card|18px]] [[P. RDM Card|Paragon Red Mage Card]] x40&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Kei&#039;s Scale icon.png|link=Kei&#039;s Scale|18px]] [[Kei&#039;s Scale]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Khoma Cloth icon.png|link=Khoma_Cloth|18px]] [[Khoma Cloth]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:S. Faulpie Leather icon.png|link=S. Faulpie Leather|18px]] [[S. Faulpie Leather]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cyan Orb icon.png|link=Cyan Orb|18px]] [[Cyan Orb]] x2&lt;br /&gt;
|style=&amp;quot;background: #efeeee; border-color: #dddddd; vertical-align:center; text-align:Left;&amp;quot;|[[File:Atrophy Chapeau +3 icon.png|link=Atrophy Chapeau +3]] [[Atrophy Chapeau +3]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background: #efeeee; border-color: #dddddd; vertical-align:center; text-align:Left;&amp;quot;|&lt;br /&gt;
[[File:Atrophy Chapeau +3 icon.png|link=Atrophy Chapeau +3]] [[Atrophy Chapeau +3|Atrophy Chapeau +3]]&lt;br /&gt;
|style=&amp;quot;background: #efeeee; border-color: #dddddd; vertical-align:center; text-align:Left;&amp;quot;|&lt;br /&gt;
*Apollyon Units x20,000&lt;br /&gt;
|style=&amp;quot;background: #efeeee; border-color: #dddddd; vertical-align:center; text-align:Left;&amp;quot;|[[File:Atro. Chapeau +4 icon.png|link=Atro. Chapeau +4 icon]] [[Atrophy Chapeau +4]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;background: #efeeee; border-color: #dddddd; text-align: left&amp;quot; colspan=&amp;quot;4&amp;quot;| &#039;&#039;&#039;NOTE:&#039;&#039;&#039; Almost Exclusively used for Fast cast. While this is the strongest Fast cast piece in the game, other pieces come close. Can be used for a Nuke Accuracy Piece. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background: #efeeee; border-color: #dddddd;&amp;quot; rowspan=&amp;quot;5&amp;quot;| [[File:Atrophy Tabard +4 description.png|link=Atrophy Tabard +4]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;| &lt;br /&gt;
[[File:Warlock&#039;s Tabard icon.png|link=Warlock&#039;s Tabard]] [[Warlock&#039;s Tabard]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.2 icon.png|link=Rem&#039;s Tale Ch.2|18px]] [[Rem&#039;s Tale Ch.2]] x10 &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Scarlet Linen icon.png|link=Scarlet Linen|18px]] [[Scarlet Linen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Malboro Fiber icon.png|link=Malboro Fiber|18px]] [[Malboro Fiber]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|[[File:Atrophy Tabard icon.png|link=Atrophy Tabard]] [[Atrophy Tabard|Atrophy Tabard]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Atrophy Tabard icon.png|link=Atrophy Tabard]] [[Atrophy Tabard]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.7 icon.png|link=Rem&#039;s Tale Ch.7|18px]] [[Rem&#039;s Tale Ch.7]] x8&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Siren&#039;s Hair icon.png|link=Siren&#039;s Hair|18px]] [[Siren&#039;s Hair]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hepatizon Ingot icon.png|link=Hepatizon Ingot|18px]] [[Hepatizon Ingot]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Atrophy Tabard +1 icon.png|link=Atrophy Tabard +1]] [[Atrophy Tabard +1|Atrophy Tabard +1]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Atrophy Tabard +1 icon.png|link=Atrophy Tabard +1]] [[Atrophy Tabard +1|Atrophy Tabard +1]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:P. RDM Card icon.png|link=P. RDM Card|18px]] [[P. RDM Card|Paragon Red Mage Card]] x10&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cyan Coral icon.png|link=Cyan Coral|18px]] [[Cyan Coral]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Joyous&#039;s Moss icon.png|link=Joyous&#039;s Moss|18px]] [[Joyous&#039;s Moss]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|[[File:Atrophy Tabard +2 icon.png|link=Atrophy Tabard +2]] [[Atrophy Tabard +2|Atrophy Tabard +2]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Atrophy Tabard +2 icon.png|link=Atrophy Tabard +2]] [[Atrophy Tabard +2|Atrophy Tabard +2]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:P. RDM Card icon.png|link=P. RDM Card|18px]] [[P. RDM Card|Paragon Red Mage Card]] x50&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Kei&#039;s Scale icon.png|link=Kei&#039;s Scale|18px]] [[Kei&#039;s Scale]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Niobium Ingot icon.png|link=Niobium Ingot|18px]] [[Niobium Ingot]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cypress Lumber icon.png|link=Cypress Lumber|18px]] [[Cypress Lumber]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cyan Orb icon.png|link=Cyan Orb|18px]] [[Cyan Orb]] x3&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|[[File:Atrophy Tabard +3 icon.png|link=Atrophy Tabard +3]] [[Atrophy Tabard +3]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Atrophy Tabard +3 icon.png|link=Atrophy Tabard +3]] [[Atrophy Tabard +3|Atrophy Tabard +3]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
*Apollyon Units x30,000&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|[[File:Atrophy Tabard +4 icon.png|link=Atrophy Tabard +4 icon.png]] [[Atrophy Tabard +4]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;text-align: left; background: #efeeee; border-color: #dddddd;&amp;quot; colspan=&amp;quot;4&amp;quot;| &#039;&#039;&#039;NOTE:&#039;&#039;&#039; Used for Refresh Potency +2, and Maximum Accuracy for Pure Accuracy Enfeebling magic.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background: #efeeee; border-color: #dddddd;&amp;quot; rowspan=&amp;quot;5&amp;quot;| [[File:Atro. Gloves +4 description.png|link=Atrophy Gloves +4]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;| &lt;br /&gt;
[[File:Warlock&#039;s Gloves icon.png|link=Warlock&#039;s Gloves]] [[Warlock&#039;s Gloves]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.3 icon.png|link=Rem&#039;s Tale Ch.3|18px]] [[Rem&#039;s Tale Ch.3]] x10 &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Scarlet Linen icon.png|link=Scarlet Linen|18px]] [[Scarlet Linen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Beetle Blood icon.png|link=Beetle Blood|18px]] [[Beetle Blood]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|[[File:Atrophy Gloves icon.png|link=Atrophy Gloves]] [[Atrophy Gloves|Atrophy Gloves]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Atrophy Gloves icon.png|link=Atrophy Gloves]] [[Atrophy Gloves]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.8 icon.png|link=Rem&#039;s Tale Ch.8|18px]] [[Rem&#039;s Tale Ch.8]] x8&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Siren&#039;s Hair icon.png|link=Siren&#039;s Hair|18px]] [[Siren&#039;s Hair]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Beryllium Ingot icon.png|link=Beryllium Ingot|18px]] [[Beryllium Ingot]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Atrophy Gloves +1 icon.png|link=Atrophy Gloves +1]] [[Atrophy Gloves +1|Atrophy Gloves +1]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Atrophy Gloves +1 icon.png|link=Atrophy Gloves +1]] [[Atrophy Gloves +1|Atrophy Gloves +1]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:P. RDM Card icon.png|link=P. RDM Card|18px]] [[P. RDM Card|Paragon Red Mage Card]] x7&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cyan Coral icon.png|link=Cyan Coral|18px]] [[Cyan Coral]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Imperator&#039;s Wing icon.png|link=Imperator&#039;s Wing|18px]] [[Imperator&#039;s Wing]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|[[File:Atrophy Gloves +2 icon.png|link=Atrophy Gloves +2]] [[Atrophy Gloves +2|Atrophy Gloves +2]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Atrophy Gloves +2 icon.png|link=Atrophy Gloves +2]] [[Atrophy Gloves +2|Atrophy Gloves +2]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:P. RDM Card icon.png|link=P. RDM Card|18px]] [[P. RDM Card|Paragon Red Mage Card]] x35&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Kei&#039;s Scale icon.png|link=Kei&#039;s Scale|18px]] [[Kei&#039;s Scale]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Faulpie Leather icon.png|link=Faulpie Leather|18px]] [[Faulpie Leather]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cypress Log icon.png|link=Cypress Log|18px]] [[Cypress Log]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cyan Orb icon.png|link=Cyan Orb|18px]] [[Cyan Orb]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|[[File:Atrophy Gloves +3 icon.png|link=Atrophy Gloves +3]] [[Atrophy Gloves +3]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Atrophy Gloves +3 icon.png|link=Atrophy Gloves +3]] [[Atrophy Gloves +3|Atrophy Gloves +3]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
*Apollyon Units x15,000&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|[[File:Atro. Gloves +4 icon.png|link=Atro. Gloves +4 icon]] [[Atrophy Gloves +4]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;text-align: left; background: #efeeee; border-color: #dddddd;&amp;quot; colspan=&amp;quot;4&amp;quot;| &#039;&#039;&#039;NOTE:&#039;&#039;&#039; Hands Down the most important Piece of the Atrophy Attire set. Make this before anything else.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background: #efeeee; border-color: #dddddd;&amp;quot; rowspan=&amp;quot;5&amp;quot;| [[File:Atro. Tights +4 description.png|link=Atrophy Tights +4]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;| &lt;br /&gt;
[[File:Warlock&#039;s Tights icon.png|link=Warlock&#039;s Tights]] [[Warlock&#039;s Tights]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.4 icon.png|link=Rem&#039;s Tale Ch.4|18px]] [[Rem&#039;s Tale Ch.4]] x10 &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Scarlet Linen icon.png|link=Scarlet Linen|18px]] [[Scarlet Linen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Damascene Cloth icon.png|link=Damascene Cloth|18px]] [[Damascene Cloth]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|[[File:Atrophy Tights icon.png|link=Atrophy Tights]] [[Atrophy Tights|Atrophy Tights]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Atrophy Tights icon.png|link=Atrophy Tights]] [[Atrophy Tights]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.9 icon.png|link=Rem&#039;s Tale Ch.9|18px]] [[Rem&#039;s Tale Ch.9]] x8&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Siren&#039;s Hair icon.png|link=Siren&#039;s Hair|18px]] [[Siren&#039;s Hair]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Exalted Lumber icon.png|link=Exalted Lumber|18px]] [[Exalted Lumber]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Atrophy Tights +1 icon.png|link=Atrophy Tights +1]] [[Atrophy Tights +1|Atrophy Tights +1]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Atrophy Tights +1 icon.png|link=Atrophy Tights +1]] [[Atrophy Tights +1|Atrophy Tights +1]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:P. RDM Card icon.png|link=P. RDM Card|18px]] [[P. RDM Card|Paragon Red Mage Card]] x9&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cyan Coral icon.png|link=Cyan Coral|18px]] [[Cyan Coral]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Warblade&#039;s Hide icon.png|link=Warblade Beak&#039;s Hide|18px]] [[Warblade Beak&#039;s Hide]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|[[File:Atrophy Tights +2 icon.png|link=Atrophy Tights +2]] [[Atrophy Tights +2|Atrophy Tights +2]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Atrophy Tights +2 icon.png|link=Atrophy Tights +2]] [[Atrophy Tights +2|Atrophy Tights +2]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:P. RDM Card icon.png|link=P. RDM Card|18px]] [[P. RDM Card|Paragon Red Mage Card]] x45&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Kei&#039;s Scale icon.png|link=Kei&#039;s Scale|18px]] [[Kei&#039;s Scale]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ruthenium Ingot icon.png|link=Ruthenium Ingot|18px]] [[Ruthenium Ingot]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cypress Lumber icon.png|link=Cypress Lumber|18px]] [[Cypress Lumber]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cyan Orb icon.png|link=Cyan Orb|18px]] [[Cyan Orb]] x2&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|[[File:Atrophy Tights +3 icon.png|link=Atrophy Tights +3]] [[Atrophy Tights +3]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Atrophy Tights +3 icon.png|link=Atrophy Tights +3]] [[Atrophy Tights +4|Atrophy Tights +4]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
*Apollyon Units x25,000&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|[[File:Atro. Tights +4 icon.png|link=Atrophy Tights +4]] [[Atrophy Tights +4]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;text-align: left; background: #efeeee; border-color: #dddddd;&amp;quot; colspan=&amp;quot;4&amp;quot;| &#039;&#039;&#039;NOTE:&#039;&#039;&#039; Useful for Enhancing Magic Skill. Kaykaus gear is considered better for healing.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background: #efeeee; border-color: #dddddd;&amp;quot; rowspan=&amp;quot;5&amp;quot;| [[File:Atro. Boots +4 description.png|link=Atro. Boots +4]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;| &lt;br /&gt;
[[File:Warlock&#039;s Boots icon.png|link=Warlock&#039;s Boots]] [[Warlock&#039;s Boots]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.5 icon.png|link=Rem&#039;s Tale Ch.5|18px]] [[Rem&#039;s Tale Ch.5]] x10 &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Scarlet Linen icon.png|link=Scarlet Linen|18px]] [[Scarlet Linen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Oxblood icon.png|link=Oxblood|18px]] [[Oxblood]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|[[File:Atrophy Boots icon.png|link=Atrophy Boots]] [[Atrophy Boots|Atrophy Boots]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Atrophy Boots icon.png|link=Atrophy Boots]] [[Atrophy Boots]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.10 icon.png|link=Rem&#039;s Tale Ch.10|18px]] [[Rem&#039;s Tale Ch.10]] x8&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Siren&#039;s Hair icon.png|link=Siren&#039;s Hair|18px]] [[Siren&#039;s Hair]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Sif&#039;s Macrame icon.png|link=Sif&#039;s Macrame|18px]] [[Sif&#039;s Macrame]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Atrophy Boots +1 icon.png|link=Atrophy Boots +1]] [[Atrophy Boots +1|Atrophy Boots +1]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Atrophy Boots +1 icon.png|link=Atrophy Boots +1]] [[Atrophy Boots +1|Atrophy Boots +1]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:P. RDM Card icon.png|link=P. RDM Card|18px]] [[P. RDM Card|Paragon Red Mage Card]] x7&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cyan Coral icon.png|link=Cyan Coral|18px]] [[Cyan Coral]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Abyssdiver Feather icon.png|link=Abyssdiver&#039;s Feather|18px]] [[Abyssdiver&#039;s Feather]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|[[File:Atro. Boots +2 icon.png|link=Atro. Boots +2]] [[Atro. Boots +2|Atrophy Boots +2]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Atro. Boots +2 icon.png|link=Atro. Boots +2]] [[Atro. Boots +2|Atrophy Boots +2]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:P. RDM Card icon.png|link=P. RDM Card|18px]] [[P. RDM Card|Paragon Red Mage Card]] x30&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Kei&#039;s Scale icon.png|link=Kei&#039;s Scale|18px]] [[Kei&#039;s Scale]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Azure Cermet icon.png|link=Azure Cermet|18px]] [[Azure Cermet]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Khoma Thread icon.png|link=Khoma Thread|18px]] [[Khoma Thread]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cyan Orb icon.png|link=Cyan Orb|18px]] [[Cyan Orb]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|[[File:Atro. Boots +3 icon.png|link=Atro. Boots +3]] [[Atro. Boots +3|Atrophy Boots +3]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
[[File:Atro. Boots +3 icon.png|link=Atro. Boots +3]] [[Atro. Boots +3|Atrophy Boots +3]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|&lt;br /&gt;
*Apollyon Units x10,000&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd;&amp;quot;|[[File:Atro. Boots +4 icon.png|link=Atro. Boots +4]] [[Atro. Boots +4|Atrophy Boots +4]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;text-align: left; background: #efeeee; border-color: #dddddd;&amp;quot; colspan=&amp;quot;4&amp;quot;| &#039;&#039;&#039;NOTE:&#039;&#039;&#039; Really only useful if you are planning to be a Tank, and need to maximize block rates &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Vitiation_Armor_Set|Vitiation Attire]] ====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
:Vitiation Armor is the upgraded Relic Armor Set for Red Mages.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mandatory +4&#039;&#039;&#039;: [[Viti. Chapeau +4]],[[Viti. Tabard +4]],[[Vitiation Boots +4]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Optional +4&#039;&#039;&#039;: [[Viti. Gloves +4]]&lt;br /&gt;
 &lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; All upgrade items assume maximum upgrade amounts needed. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;min-width: 1080; max-width: 1800; width: 100%;text-align: center; margin: 0&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#4b4d4f; border-color: #fc8b4d; color: white&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Item&lt;br /&gt;
!style=&amp;quot;background:#4b4d4f; border-color: #fc8b4d; color: white&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Base Item&lt;br /&gt;
!style=&amp;quot;background:#4b4d4f; border-color: #fc8b4d; color: white&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;25%&amp;quot;|Upgrade Materials&lt;br /&gt;
!style=&amp;quot;background:#4b4d4f; border-color: #fc8b4d; color: white&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Result&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;100%&amp;quot; BGCOLOR=&amp;quot;#b12fb1&amp;quot; height=1px|&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background: #efeeee; border-color: #dddddd&amp;quot; rowspan=&amp;quot;4&amp;quot;| [[File:Viti. Chapeau +4 description.png|link=Viti. Chapeau +4]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;| &lt;br /&gt;
[[File:Duelist&#039;s Chapeau icon.png|link=Duelist&#039;s Chapeau]] [[Duelist&#039;s Chapeau]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.1 icon.png|link=Rem&#039;s Tale Ch.1|18px]] [[Rem&#039;s Tale Ch.1]] x10 &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Griffon Hide icon.png|link=Griffon Hide|18px]] [[Griffon Hide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M. Silverpiece icon.png|link=Montiont Silverpiece|18px]] [[Montiont Silverpiece]] x2&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Phoenix Feather icon.png|link=Phoenix Feather|18px]] [[Phoenix Feather]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|[[File:Vitiation Chapeau icon.png|link=Vitiation Chapeau]] [[Vitiation Chapeau|Vitiation Chapeau]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Vitiation Chapeau icon.png|link=Vitiation Chapeau]] [[Vitiation Chapeau]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.6 icon.png|link=Rem&#039;s Tale Ch.6|18px]] [[Rem&#039;s Tale Ch.6]] x8&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Pil&#039;s Tuille icon.png|link=Pil&#039;s Tuille|18px]] [[Pil&#039;s Tuille]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Gabbrath Horn icon.png|link=Gabbrath Horn|18px]] [[Gabbrath Horn]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Viti. Chapeau +1 icon.png|link=Viti. Chapeau +1]] [[Viti. Chapeau +1|Vitiation Chapeau +1]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Viti. Chapeau +1 icon.png|link=Viti. Chapeau +1]] [[Viti. Chapeau +1|Vitiation Chapeau +1]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Headshard- RDM icon.png|link=Headshard: RDM|18px]] [[Headshard: RDM]] x2&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cyan Coral icon.png|link=Cyan Coral|18px]] [[Cyan Coral]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Gabbrath Horn icon.png|link=Gabbrath Horn|18px]] [[Gabbrath Horn]] x3&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|[[File:Viti. Chapeau +2 icon.png|link=Viti. Chapeau +2]] [[Viti. Chapeau +2|Vitiation Chapeau +2]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Viti. Chapeau +2 icon.png|link=Viti. Chapeau +2]] [[Viti. Chapeau +2|Vitiation Chapeau +2]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Headshard- RDM icon.png|link=Headshard: RDM|18px]] [[Headshard: RDM]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Voidhead- RDM icon.png|link=Voidhead: RDM|18px]] [[Voidhead: RDM]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Defiant Scarf icon.png|link=Defiant Scarf|18px]] [[Defiant Scarf]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|[[File:Viti. Chapeau +3 icon.png|link=Viti. Chapeau +3]] [[Vitiation Chapeau +3]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Viti. Chapeau +3 icon.png|link=Viti. Chapeau +3]] [[Viti. Chapeau +3|Vitiation Chapeau +3]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
*[[Temenos Units]] x20,000&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|[[File:Viti. Chapeau +4 icon.png|link=Viti. Chapeau +4]] [[Vitiation Chapeau +4]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;text-align: left; background: #efeeee; border-color: #dddddd&amp;quot; colspan=&amp;quot;4&amp;quot;| &#039;&#039;&#039;NOTE:&#039;&#039;&#039; Used in Weapon Skill Damage sets, Enfeebling sets, and Refresh sets.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background: #efeeee; border-color: #dddddd&amp;quot; rowspan=&amp;quot;4&amp;quot;| [[File:Viti. Tabard +4 description.png|link=Viti. Tabard +4]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;| &lt;br /&gt;
[[File:Duelist&#039;s Tabard icon.png|link=Duelist&#039;s Tabard]] [[Duelist&#039;s Tabard]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.2 icon.png|link=Rem&#039;s Tale Ch.2|18px]] [[Rem&#039;s Tale Ch.2]] x10 &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Griffon Hide icon.png|link=Griffon Hide|18px]] [[Griffon Hide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M. Silverpiece icon.png|link=Montiont Silverpiece|18px]] [[Montiont Silverpiece]] x2&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Malboro Fiber icon.png|link=Malboro Fiber|18px]] [[Malboro Fiber]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|[[File:Vitiation Tabard icon.png|link=Vitiation Tabard]] [[Vitiation Tabard|Vitiation Tabard]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Vitiation Tabard icon.png|link=Vitiation Tabard]] [[Vitiation Tabard]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.7 icon.png|link=Rem&#039;s Tale Ch.7|18px]] [[Rem&#039;s Tale Ch.7]] x8&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Pil&#039;s Tuille icon.png|link=Pil&#039;s Tuille|18px]] [[Pil&#039;s Tuille]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Yggdreant Bole icon.png|link=Yggdreant Bole|18px]] [[Yggdreant Bole]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Viti. Tabard +1 icon.png|link=Vitiation Tabard +1]] [[Vitiation Tabard +1|Vitiation Tabard +1]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Viti. Tabard +1 icon.png|link=Vitiation Tabard +1]] [[Vitiation Tabard +1|Vitiation Tabard +1]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Torsoshard- RDM icon.png|link=Torsoshard: RDM|18px]] [[Torsoshard: RDM]] x2&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cyan Coral icon.png|link=Cyan Coral|18px]] [[Cyan Coral]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Yggdreant Bole icon.png|link=Yggdreant Bole|18px]] [[Yggdreant Bole]] x3&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|[[File:Viti. Tabard +2 icon.png|link=Vitiation Tabard +2]] [[Vitiation Tabard +2|Vitiation Tabard +2]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Viti. Tabard +2 icon.png|link=Vitiation Tabard +2]] [[Vitiation Tabard +2|Vitiation Tabard +2]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Torsoshard- RDM icon.png|link=Torsoshard: RDM|18px]] [[Torsoshard: RDM]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Voidtorso- RDM icon.png|link=VoidTorso: RDM|18px]] [[Voidtorso: RDM]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hades&#039; Claw icon.png|link=Hades&#039; Claw|18px]] [[Hades&#039; Claw]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|[[File:Viti. Tabard +3 icon.png|link=Vitiation Tabard +3]] [[Vitiation Tabard +3]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Viti. Tabard +3 icon.png|link=Vitiation Tabard +3]] [[Vitiation Tabard +3|Vitiation Tabard +3]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
*[[Temenos Units]] x30,000&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|[[File:Viti. Tabard +4 icon.png|link=Vitiation Tabard +4]] [[Vitiation Tabard +4]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;text-align: left; background: #efeeee; border-color: #dddddd&amp;quot; colspan=&amp;quot;4&amp;quot;| &#039;&#039;&#039;NOTE:&#039;&#039;&#039; Useful for both Enhancing Magic Skill-based and Enhancing Magic Duration-based buffing sets.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background: #efeeee; border-color: #dddddd&amp;quot; rowspan=&amp;quot;4&amp;quot;| [[File:Viti. Gloves +4 description.png|link=Vitiation Gloves +4]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;| &lt;br /&gt;
[[File:Duelist&#039;s Gloves icon.png|link=Duelist&#039;s Gloves]] [[Duelist&#039;s Gloves]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.3 icon.png|link=Rem&#039;s Tale Ch.3|18px]] [[Rem&#039;s Tale Ch.3]] x10 &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Griffon Hide icon.png|link=Griffon Hide|18px]] [[Griffon Hide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M. Silverpiece icon.png|link=Montiont Silverpiece|18px]] [[Montiont Silverpiece]] x2&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Beetle Blood icon.png|link=Beetle Blood|18px]] [[Beetle Blood]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|[[File:Vitiation Gloves icon.png|link=Vitiation Gloves]] [[Vitiation Gloves|Vitiation Gloves]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Vitiation Gloves icon.png|link=Vitiation Gloves]] [[Vitiation Gloves]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.8 icon.png|link=Rem&#039;s Tale Ch.8|18px]] [[Rem&#039;s Tale Ch.8]] x8&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Pil&#039;s Tuille icon.png|link=Pil&#039;s Tuille|18px]] [[Pil&#039;s Tuille]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Bztavian Stinger icon.png|link=Bztavian Stinger|18px]] [[Bztavian Stinger]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Viti. Gloves +1 icon.png|link=Vitiation Gloves +1]] [[Vitiation Gloves +1|Vitiation Gloves +1]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Viti. Gloves +1 icon.png|link=Vitiation Gloves +1]] [[Vitiation Gloves +1|Vitiation Gloves +1]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Handshard- RDM icon.png|link=Handshard: RDM|18px]] [[Handshard: RDM]] x2&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cyan Coral icon.png|link=Cyan Coral|18px]] [[Cyan Coral]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Bztavian Stinger icon.png|link=Bztavian Stinger|18px]] [[Bztavian Stinger]] x3&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|[[File:Viti. Gloves +2 icon.png|link=Vitiation Gloves +2]] [[Vitiation Gloves +2|Vitiation Gloves +2]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Viti. Gloves +2 icon.png|link=Vitiation Gloves +2]] [[Vitiation Gloves +2|Vitiation Gloves +2]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Handshard- RDM icon.png|link=Handshard: RDM|18px]] [[Handshard: RDM]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Voidhand- RDM icon.png|link=Voidhand: RDM|18px]] [[Voidhand: RDM]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Macuil Plating icon.png|link=Macuil Plating|18px]] [[Macuil Plating]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|[[File:Viti. Gloves +3 icon.png|link=Vitiation Gloves +3]] [[Vitiation Gloves +3]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Viti. Gloves +3 icon.png|link=Vitiation Gloves +3]] [[Vitiation Gloves +3|Vitiation Gloves +3]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
*[[Temenos Units]] x15,000&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|[[File:Viti. Gloves +4 icon.png|link=Viti. Gloves +4]] [[Vitiation Gloves +4]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;text-align: left; background: #efeeee; border-color: #dddddd&amp;quot; colspan=&amp;quot;4&amp;quot;| &#039;&#039;&#039;NOTE:&#039;&#039;&#039; Use of this piece depends on how much you use Gain- spells. New players should prioritize other pieces&#039; upgrades first.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background: #efeeee; border-color: #dddddd&amp;quot; rowspan=&amp;quot;4&amp;quot;| [[File:Viti. Tights +4 description.png|link=Vitiation Tights +4]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;| &lt;br /&gt;
[[File:Duelist&#039;s Tights icon.png|link=Duelist&#039;s Tights]] [[Duelist&#039;s Tights]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.4 icon.png|link=Rem&#039;s Tale Ch.4|18px]] [[Rem&#039;s Tale Ch.4]] x10 &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Griffon Hide icon.png|link=Griffon Hide|18px]] [[Griffon Hide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M. Silverpiece icon.png|link=Montiont Silverpiece|18px]] [[Montiont Silverpiece]] x2&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Damascene Cloth icon.png|link=Damascene Cloth|18px]] [[Damascene Cloth]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|[[File:Vitiation Tights icon.png|link=Vitiation Tights]] [[Vitiation Tights|Vitiation Tights]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Vitiation Tights icon.png|link=Vitiation Tights]] [[Vitiation Tights]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.9 icon.png|link=Rem&#039;s Tale Ch.9|18px]] [[Rem&#039;s Tale Ch.9]] x8&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Pil&#039;s Tuille icon.png|link=Pil&#039;s Tuille|18px]] [[Pil&#039;s Tuille]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Waktza Rostrum icon.png|link=Waktza Rostrum|18px]] [[Waktza Rostrum]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Viti. Tights +1 icon.png|link=Vitiation Tights +1]] [[Vitiation Tights +1|Vitiation Tights +1]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Viti. Tights +1 icon.png|link=Vitiation Tights +1]] [[Vitiation Tights +1|Vitiation Tights +1]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Legshard- RDM icon.png|link=Legshard: RDM|18px]] [[Legshard: RDM]] x2&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cyan Coral icon.png|link=Cyan Coral|18px]] [[Cyan Coral]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Waktza Rostrum icon.png|link=Waktza Rostrum|18px]] [[Waktza Rostrum]] x3&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|[[File:Viti. Tights +2 icon.png|link=Vitiation Tights +2]] [[Vitiation Tights +2|Vitiation Tights +2]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Viti. Tights +2 icon.png|link=Vitiation Tights +2]] [[Vitiation Tights +2|Vitiation Tights +2]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Legshard- RDM icon.png|link=Legshard: RDM|18px]] [[Legshard: RDM]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Voidleg- RDM icon.png|link=Voidleg: RDM|18px]] [[Voidleg: RDM]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Tartarian Soul icon.png|link=Tartarian Soul|18px]] [[Tartarian Soul]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|[[File:Viti. Tights +3 icon.png|link=Vitiation Tights +3]] [[Vitiation Tights +3]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Viti. Tights +3 icon.png|link=Vitiation Tights +3]] [[Vitiation Tights +3|Vitiation Tights +3]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
*[[Apollyon Units]] x25,000&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|[[File:Viti. Tights +4 icon.png|link=Viti. Tights +4]] [[Vitiation Tights +4]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;text-align: left; background: #efeeee; border-color: #dddddd&amp;quot; colspan=&amp;quot;4&amp;quot;| &#039;&#039;&#039;NOTE:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background: #efeeee; border-color: #dddddd&amp;quot; rowspan=&amp;quot;4&amp;quot;| [[File:Viti. Boots +4 description.png|link=Viti. Boots +4]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;| &lt;br /&gt;
[[File:Duelist&#039;s Boots icon.png|link=Duelist&#039;s Boots]] [[Duelist&#039;s Boots]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.5 icon.png|link=Rem&#039;s Tale Ch.5|18px]] [[Rem&#039;s Tale Ch.5]] x10 &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Griffon Hide icon.png|link=Griffon Hide|18px]] [[Griffon Hide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M. Silverpiece icon.png|link=Montiont Silverpiece|18px]] [[Montiont Silverpiece]] x2&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Oxblood icon.png|link=Oxblood|18px]] [[Oxblood]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|[[File:Vitiation Boots icon.png|link=Vitiation Boots]] [[Vitiation Boots|Vitiation Boots]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Vitiation Boots icon.png|link=Vitiation Boots]] [[Vitiation Boots]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.10 icon.png|link=Rem&#039;s Tale Ch.10|18px]] [[Rem&#039;s Tale Ch.10]] x8&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Pil&#039;s Tuille icon.png|link=Pil&#039;s Tuille|18px]] [[Pil&#039;s Tuille]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Rockfin Tooth icon.png|link=Rockfin Tooth|18px]] [[Rockfin Tooth]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Vitiation Boots +1 icon.png|link=Vitiation Boots +1]] [[Vitiation Boots +1|Vitiation Boots +1]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Vitiation Boots +1 icon.png|link=Vitiation Boots +1]] [[Vitiation Boots +1|Vitiation Boots +1]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Footshard- RDM icon.png|link=Footshard: RDM|18px]] [[Footshard: RDM]] x2&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cyan Coral icon.png|link=Cyan Coral|18px]] [[Cyan Coral]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Rockfin Tooth icon.png|link=Rockfin Tooth|18px]] [[Rockfin Tooth]] x3&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|[[File:Vitiation Boots +2 icon.png|link=Vitiation Boots +2]] [[Vitiation Boots +2|Vitiation Boots +2]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Vitiation Boots +2 icon.png|link=Vitiation Boots +2]] [[Vitiation Boots +2|Vitiation Boots +2]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Footshard- RDM icon.png|link=Footshard: RDM|18px]] [[Footshard: RDM]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Voidfoot- RDM icon.png|link=Voidfoot: RDM|18px]] [[Voidfoot: RDM]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Plovid Flesh icon.png|link=Plovid Flesh|18px]] [[Plovid Flesh]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|[[File:Vitiation Boots +3 icon.png|link=Vitiation Boots +3]] [[Vitiation Boots +3|Vitiation Boots +3]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[File:Vitiation Boots +3 icon.png|link=Vitiation Boots +3]] [[Vitiation Boots +3|Vitiation Boots +3]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|&lt;br /&gt;
[[*Temenos Units]] x10,000&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background: #efeeee; border-color: #dddddd&amp;quot;|[[File:Viti. Boots +4 icon.png|link=Viti. Boots +4]] [[Vitiation Boots +4|Vitiation Boots +4]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;text-align: left; background: #efeeee; border-color: #dddddd&amp;quot; colspan=&amp;quot;4&amp;quot;| &#039;&#039;&#039;NOTE:&#039;&#039;&#039; Mandatory piece for every Enfeebling Magic set due to both Enfeebling Skill and Enfeebling Magic Effect.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[Lethargy_Armor_Set|Lethargy Attire]]====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
:Lethargy Armor is the upgraded Empyrean Armor Set for Red Mages. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mandatory +3&#039;&#039;&#039;: [[Leth. Chappel +3]],[[Lethargy Sayon +3]],[[Leth. Ganth. +3]],[[Leth. Fuseau +3]],[[Lethargy Houseaux +3]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Optional +3&#039;&#039;&#039;: &lt;br /&gt;
 &lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; All upgrade items assume maximum upgrade amounts needed. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;min-width: 1080; max-width: 1800; width: 100%;text-align: center; margin: 0&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#5E3C43; border-color: #DDDDDD; color: white&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Item&lt;br /&gt;
!style=&amp;quot;background:#5E3C43; border-color: #DDDDDD; color: white&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Base Item&lt;br /&gt;
!style=&amp;quot;background:#5E3C43; border-color: #DDDDDD; color: white&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;25%&amp;quot;|Upgrade Materials&lt;br /&gt;
!style=&amp;quot;background:#5E3C43; border-color: #DDDDDD; color: white&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Result&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;100%&amp;quot; BGCOLOR=&amp;quot;#860111&amp;quot; height=1px|&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#efeeee; border-color: #DDDDDD;&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:Leth. Chappel +3 description.png|link=Lethargy Chappel +3]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;| &lt;br /&gt;
[[File:Estq. Chappel +1 icon.png|link=Estoqueur&#039;s Chappel +1]] [[Estoqueur&#039;s Chappel +1]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.1 icon.png|link=Rem&#039;s Tale Ch.1|18px]] [[Rem&#039;s Tale Ch.1]] x10 &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cirein. Lantern icon.png|link=Cirein-croin&#039;s Lantern|18px]] [[Cirein-croin&#039;s Lantern]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Phoenix Feather icon.png|link=Phoenix Feather|18px]] [[Phoenix Feather]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|[[File:Lethargy Chappel icon.png|link=Lethargy Chappel]] [[Lethargy Chappel|Lethargy Chappel]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|&lt;br /&gt;
[[File:Lethargy Chappel icon.png|link=Lethargy Chappel]] [[Lethargy Chappel]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.6 icon.png|link=Rem&#039;s Tale Ch.6|18px]] [[Rem&#039;s Tale Ch.6]] x8&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Etched Memory icon.png|link=Etched Memory|18px]] [[Etched Memory]] x15&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Defiant Sweat icon.png|link=Defiant Sweat|18px]] [[Defiant Sweat]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|&lt;br /&gt;
[[File:Leth. Chappel +1 icon.png|link=Leth. Chappel +1]] [[Leth. Chappel +1|Lethargy Chappel +1]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;text-align: left; background:#efeeee; border-color: #DDDDDD;&amp;quot; colspan=&amp;quot;4&amp;quot;| &#039;&#039;&#039;NOTE:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background:#efeeee; border-color: #DDDDDD;&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:Lethargy Sayon +3 description.png|link=Lethargy Sayon +3]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;| &lt;br /&gt;
[[File:Estq. Sayon +1 icon.png|link=Estoqueur&#039;s Sayon +1]] [[Estoqueur&#039;s Sayon +1]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.2 icon.png|link=Rem&#039;s Tale Ch.2|18px]] [[Rem&#039;s Tale Ch.2]] x10 &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cirein. Lantern icon.png|link=Cirein-croin&#039;s Lantern|18px]] [[Cirein-croin&#039;s Lantern]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Malboro Fiber icon.png|link=Malboro Fiber|18px]] [[Malboro Fiber]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|[[File:Lethargy Sayon icon.png|link=Lethargy Sayon]] [[Lethargy Sayon|Lethargy Sayon]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|&lt;br /&gt;
[[File:Lethargy Sayon icon.png|link=Lethargy Sayon]] [[Lethargy Sayon]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.7 icon.png|link=Rem&#039;s Tale Ch.7|18px]] [[Rem&#039;s Tale Ch.7]] x8&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Etched Memory icon.png|link=Etched Memory|18px]] [[Etched Memory]] x25&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Dark Matter icon.png|link=Dark Matter|18px]] [[Dark Matter]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|&lt;br /&gt;
[[File:Lethargy Sayon +1 icon.png|link=Lethargy Sayon +1]] [[Lethargy Sayon +1|Lethargy Sayon +1]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;text-align: left; background:#efeeee; border-color: #DDDDDD;&amp;quot; colspan=&amp;quot;4&amp;quot;| &#039;&#039;&#039;NOTE:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background:#efeeee; border-color: #DDDDDD;&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:Leth. Ganth. +3 description.png|link=Leth. Ganth. +3]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;| &lt;br /&gt;
[[File:Estq. Ganthrt. +1 icon.png|link=Estoqueur&#039;s Gantherots +1]] [[Estoqueur&#039;s Gantherots +1]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.3 icon.png|link=Rem&#039;s Tale Ch.3|18px]] [[Rem&#039;s Tale Ch.3]] x10 &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cirein. Lantern icon.png|link=Cirein-croin&#039;s Lantern|18px]] [[Cirein-croin&#039;s Lantern]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Beetle Blood icon.png|link=Beetle Blood|18px]] [[Beetle Blood]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|[[File:Leth. Gantherots icon.png|link=Lethargy Gantherots]] [[Lethargy Gantherots|Lethargy Gantherots]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|&lt;br /&gt;
[[File:Leth. Gantherots icon.png|link=Lethargy Gantherots]] [[Lethargy Gantherots]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.8 icon.png|link=Rem&#039;s Tale Ch.8|18px]] [[Rem&#039;s Tale Ch.8]] x8&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Etched Memory icon.png|link=Etched Memory|18px]] [[Etched Memory]] x15&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Macuil Horn icon.png|link=Macuil Horn|18px]] [[Macuil Horn]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|&lt;br /&gt;
[[File:Leth. Gantherots +1 icon.png|link=Lethargy Gantherots +1]] [[Lethargy Gantherots +1|Lethargy Gantherots +1]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;text-align: left; background:#efeeee; border-color: #DDDDDD;&amp;quot; colspan=&amp;quot;4&amp;quot;| &#039;&#039;&#039;NOTE:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background:#efeeee; border-color: #DDDDDD;&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:Leth. Fuseau +3 description.png|link=Lethargy Fuseau +3]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;| &lt;br /&gt;
[[File:Estqr. Fuseau +1 icon.png|link=Estoqueur&#039;s Fuseau +1]] [[Estoqueur&#039;s Fuseau +1]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.4 icon.png|link=Rem&#039;s Tale Ch.4|18px]] [[Rem&#039;s Tale Ch.4]] x10 &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cirein. Lantern icon.png|link=Cirein-croin&#039;s Lantern|18px]] [[Cirein-croin&#039;s Lantern]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Damascene Cloth icon.png|link=Damascene Cloth|18px]] [[Damascene Cloth]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|[[File:Leth. Fuseau icon.png|link=Lethargy Fuseau]] [[Lethargy Fuseau|Lethargy Fuseau]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|&lt;br /&gt;
[[File:Leth. Fuseau icon.png|link=Lethargy Fuseau]] [[Lethargy Fuseau]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.9 icon.png|link=Rem&#039;s Tale Ch.9|18px]] [[Rem&#039;s Tale Ch.9]] x8&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Etched Memory icon.png|link=Etched Memory|18px]] [[Etched Memory]] x20&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Tartarian Chain icon.png|link=Tartarian Chain|18px]] [[Tartarian Chain]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|&lt;br /&gt;
[[File:Leth. Fuseau +1 icon.png|link=Lethargy Fuseau +1]] [[Lethargy Fuseau +1|Lethargy Fuseau +1]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;text-align: left; background:#efeeee; border-color: #DDDDDD;&amp;quot; colspan=&amp;quot;4&amp;quot;| &#039;&#039;&#039;NOTE:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background:#efeeee; border-color: #DDDDDD;&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[File:Leth. Houseaux +3 description.png|link=Leth. Houseaux +3]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;| &lt;br /&gt;
[[File:Estq. Houseaux +1 icon.png|link=Estoqueur&#039;s Houseaux +1]] [[Estoqueur&#039;s Houseaux +1]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.5 icon.png|link=Rem&#039;s Tale Ch.5|18px]] [[Rem&#039;s Tale Ch.5]] x10 &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cirein. Lantern icon.png|link=Cirein-croin&#039;s Lantern|18px]] [[Cirein-croin&#039;s Lantern]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Oxblood icon.png|link=Oxblood|18px]] [[Oxblood]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|[[File:Leth. Houseaux icon.png|link=Lethargy Houseaux]] [[Lethargy Houseaux|Lethargy Houseaux]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|&lt;br /&gt;
[[File:Leth. Houseaux icon.png|link=Lethargy Houseaux]] [[Lethargy Houseaux]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|&lt;br /&gt;
[[File:Rem&#039;s Tale Ch.10 icon.png|link=Rem&#039;s Tale Ch.10|18px]] [[Rem&#039;s Tale Ch.10]] x8&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Etched Memory icon.png|link=Etched Memory|18px]] [[Etched Memory]] x15&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Plovid Effluvium icon.png|link=Plovid Effluvium|18px]] [[Plovid Effluvium]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#efeeee; border-color: #DDDDDD;&amp;quot;|&lt;br /&gt;
[[File:Leth. Houseaux +1 icon.png|link=Lethargy Houseaux +1]] [[Lethargy Houseaux +1|Lethargy Houseaux +1]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;text-align: left; background:#efeeee; border-color: #DDDDDD;&amp;quot; colspan=&amp;quot;4&amp;quot;| &#039;&#039;&#039;NOTE:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Noteworthy Gear Sets ===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
====[[Malignance_Attire_Set|Malignance Attire]]====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Malignance Armor is commonly used in TP and DT sets for Red Mages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center;flex: 1 0 20em; margin: 0&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; &lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Item&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Common Sets&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot; rowspan=&amp;quot;1&amp;quot;| [[File:Malignance Chapeau description.png|link=Malignance Chapeau]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#fde1d2; border-color: #fc8b4d;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot; rowspan=&amp;quot;1&amp;quot;| [[File:Malignance Tabard description.png|link=Malignance Tabard]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#fde1d2; border-color: #fc8b4d;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot; rowspan=&amp;quot;1&amp;quot;| [[File:Malignance Gloves description.png|link=Malignance Gloves]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#fde1d2; border-color: #fc8b4d;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot; rowspan=&amp;quot;1&amp;quot;| [[File:Malignance Tights description.png|link=Malignance Tights]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#fde1d2; border-color: #fc8b4d;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot; rowspan=&amp;quot;1&amp;quot;| [[File:Malignance Boots description.png|link=Malignance Boots]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#fde1d2; border-color: #fc8b4d;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Amalric Attire Set +1|Amalric Attire]]====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Amalric Attire is commonly used in Magic Accuracy, Magic Damage, and Magic Bursts sets for Red Mages. The set is created by trading [[Alphollon C Meriard]] either Vexed (NQ) or Jinxed (HQ) items and Venerian Abjuration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center;flex: 1 0 20em; margin: 0&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; &lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Item&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;45%&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot;|Common Sets&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot; rowspan=&amp;quot;1&amp;quot;| [[File:Amalric Coif +1 description.png|link=Amalric Coif +1]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#fde1d2; border-color: #fc8b4d;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot; rowspan=&amp;quot;1&amp;quot;| [[File:Amalric Doublet +1 description.png|link=Amalric Doublet +1]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#fde1d2; border-color: #fc8b4d;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot; rowspan=&amp;quot;1&amp;quot;| [[File:Amalric Gages +1 description.png|link=Amalric Gages +1]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#fde1d2; border-color: #fc8b4d;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot; rowspan=&amp;quot;1&amp;quot;| [[File:Amalric Slops +1 description.png|link=Amalric Slops +1]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#fde1d2; border-color: #fc8b4d;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot; rowspan=&amp;quot;1&amp;quot;| [[File:Amalric Nails +1 description.png|link=Amalric Nails +1]]&lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align:center; text-align:Left; background:#fde1d2; border-color: #fc8b4d;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gear Sets ==&lt;br /&gt;
=== Enfeebling Magic Sets ===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039; This is a &#039;&#039;&#039;guide&#039;&#039;&#039;. There are many different methods to building [[Enfeebling Magic]] equipment sets. Please use the discussion page if you feel a set is using sub optimal gear. Please also feel free to spot-check my math on enfeebling performance levels&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;&#039;Duration Formula&#039;&#039;&#039;: &#039;&#039;((Spell base × Saboteur) + (6s × RDM Group 2 Merit Point Level) + (3s × RDM Relic Head Group 2 Merit Point Level Augment) + RDM Enfeebling Job Points + RDM Stymie Job Points + Gear that list Seconds) × (Augments Composure Bonus) × (Duration listed on Gear) × (Duration Augments on Gear)&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Potency Formula&#039;&#039;&#039;: &#039;&#039;floor(floor((Base Potency × Saboteur) + {dStat Modifier}) × (Enfeebling Magic Effect+ Gear))&#039;&#039;&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: All spell potencies assume Max dMND or dINT, Mastered Redmage, and MLv.30&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: While the [[Murgleis_(Level_119_III)|Murgleis III]] is considered to be the &amp;quot;best&amp;quot; magic accuracy option, the contemplator performs at such a close level to the murgleis, that no amount of insanity can justify investing in this weapon solely for a MACC Set. (108 Macc &amp;amp; 12 int/MND VS 80 MACC, 20 Enf Skill +32 MND and +22 INT. the Magic Skill  and Higher Mind/INT options come to less than a fraction of a percent difference in performance.) As such its been removed from all ACC sets as to not confuse anyone into thinking this weapon is the end all be all.&amp;lt;/small&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Skill Based Enfeebling Magic ====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
:These spells adjust their potency based on your total enfeebling magic skill. due to the accuracy bonus from skill, it is far better to prioritize skill over accuracy. Newer Redmages not as geared yet, can use these gear sets as a guide, and simply use Lower quality variants of this gear until gaining the higher quality variants. There are better options than lower quality variants for sure, but its best to not waste time getting those unless you really need to. RDM Very comfortably follows the +0&amp;gt;+1&amp;gt;+2&amp;gt;+3&amp;gt;+4 path on gear due to their JSE Reliance.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: all Expected values are based on 2100 JP + Full Merits + MLv. 30 Skill&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: Always override Hand equipment on enfeebles with the [[Lethargy Gantherots +1]] under the effects of saboteur&amp;lt;/small&amp;gt; &lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align: left; flex: 1 0 20em; margin: 0;&amp;quot; cellspacing=&amp;quot;5&amp;quot;; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|valign=top colspan=&amp;quot;3&amp;quot;; style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 100%&amp;quot;|&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Skill Based Spells&#039;&#039;&#039;: [[Frazzle III]], [[Distract III]], [[Poison]], [[Poison II]]&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top rowspan=&amp;quot;2&amp;quot;; style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Skill Potency Hybrid&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Contemplator +1&lt;br /&gt;
|MainAug = Type:A/Rank:15&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Regal Gem&lt;br /&gt;
|Head = Viti. Chapeau +4&lt;br /&gt;
|Neck = Dls. Torque +2&lt;br /&gt;
|Ear1 = Vor Earring&lt;br /&gt;
|Ear2 = Snotra Earring&lt;br /&gt;
|Body = Atrophy Tabard +4&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|HandsAug = Type:A/Rank:15&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Sucellos&#039;s Cape&lt;br /&gt;
|BackAug = MND +20, Magic Accuracy +30, Fast Cast +10, PDT -10%&lt;br /&gt;
|Waist = Obstin. Sash&lt;br /&gt;
|Legs = Psycloth Lappas&lt;br /&gt;
|LegsAug = Type:B/Rank:15&lt;br /&gt;
|Feet = Vitiation Boots +4&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Frazzle III]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Lowers target&#039;s magic evasion&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Dark-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Cannot immunobreak. Casting Frazzle II in full magic accuracy, can help this spell land at full power&lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: [[Frazzle]], [[Frazzle II]]&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: floor(floor((Floor(6/21) x (Enfeebling Skill - 205)) × Saboteur) + {Floor(dMND/5)}) × (Enfeebling Magic Effect+ Gear))&lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: 50 dMND, 625 Skill&lt;br /&gt;
** &#039;&#039;&#039;Expected Value/Saboteur&#039;&#039;&#039;: Normal: [200/407], Boss: [200/268]&amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Distract III]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Lowers target&#039;s Evasion &lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Ice-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Cannot Immunobreak. One of the most potent evasion down effects in the game.&lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: [[Distract]], [[Distract II]], Most Evasion Boost/Bonus Effects. &lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: floor(floor((Floor(6/21) x (Enfeebling Skill - 190)) × Saboteur) + {Floor(dMND/5)}) × (Enfeebling Magic Effect+ Gear))&lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: 50 dMND, 610 Skill&lt;br /&gt;
** &#039;&#039;&#039;Expected Value/Saboteur&#039;&#039;&#039;: Normal: [200/407], Boss: [200/268]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Poisons an enemy and gradually reduces its HP. &lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Water-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Has no dStat. Potency vastly outperforms skill due to its miniscule Skill cap. &lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: None&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: floor(floor(((Skill-225)/5 × Saboteur) + {dStat Modifier}) × (Enfeebling Magic Effect+ Gear))&lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: 500 Skill&lt;br /&gt;
** &#039;&#039;&#039;Expected Value/Saboteur&#039;&#039;&#039;: Normal: [100/194], Boss: [100/131]&amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Poison II]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Poisons an enemy and gradually reduces its HP.&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Water-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Has no dStat. Potency outperforms skill for now. May change in the future if higher skill becomes available in potency slots. &lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: Poison, Poisonga, Cannot Overwrite itself or higher poison values. &lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: floor(floor((((Floor(82+(180/783) x (Skill-500)) × Saboteur) + {dStat Modifier}) × (Enfeebling Magic Effect+ Gear))&lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: No Known Cap; Damage formula has multiple skill based tiers, potentially a new tier at some point beyond 500 skill. &lt;br /&gt;
** &#039;&#039;&#039;Expected Value/Saboteur&#039;&#039;&#039;: Normal: [184/374], Boss: [184/247]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Magic Accuracy Based Enfeebling Magic ====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
:These are spells that have a primary focus on Magic Accuracy, to assist in ensuring they land. these are generally crowd controll spells, that can be life or death to land them on the first cast in many cases. these generally do not have a dStat, or have an inconsequential dStat. In some cases Duration is better, in others potency might be a factor, and in one accuracy is the only thing that matters.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: Always override Hand equipment on enfeebles with the [[Lethargy Gantherots +1]] under the effects of saboteur&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align: left; flex: 1 0 20em; margin: 0;&amp;quot; cellspacing=&amp;quot;5&amp;quot;; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|valign=top colspan=&amp;quot;3&amp;quot;; style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 100%&amp;quot;|&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Magic Accuracy &amp;amp; Duration Spells&#039;&#039;&#039;: [[Sleep]], [[Sleep II]], [[Bind]], [[Break]], [[Silence]] &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top rowspan=&amp;quot;3&amp;quot;; style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MAcc. &amp;amp; Duration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Contemplator +1&lt;br /&gt;
|MainAug = Type:A/Rank:15&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = Ullr&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Viti. Chapeau +4&lt;br /&gt;
|Neck = Dls. Torque +2&lt;br /&gt;
|NeckAug = Type:A/Rank:25&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Snotra Earring &lt;br /&gt;
|Body = Lethargy Sayon +3&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Sucellos&#039;s Cape&lt;br /&gt;
|BackAug = INT +20, Magic Accuracy +30, Fast cast +10, PDT -10%&lt;br /&gt;
|Waist = Luminary Sash&lt;br /&gt;
|Legs = Psycloth Lappas&lt;br /&gt;
|LegsAug = Type:B/Rank:15&lt;br /&gt;
|Feet = Vitiation Boots +4&lt;br /&gt;
|FeetAug = Adds Immunobreak chance.&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Sleep]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Puts the target to sleep.&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Dark-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Can immunobreak. Has full and half resist states. Duration is especially valuable. Disregard potency. Broken by damage &amp;amp; DOT. Does not work on undead.&lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: None&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: 60s Base. See Duration Formula &lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: None&lt;br /&gt;
** &#039;&#039;&#039;Expected Value/Saboteur&#039;&#039;&#039;: Normal: [145/266], Boss: [145/185]&amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Sleep II]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Puts the target to sleep. &lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Dark-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Can Immunobreak. Has full and half resist states. Duration is especially valuable. Disregard potency. Broken by damage &amp;amp; DOT. Does not work on undead.&lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: [[Sleep]], [[Sleepga]], [[Lullaby|Tier 1 Lullabys]] &lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: 90s Base. See Duration Formula &lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: None&lt;br /&gt;
** &#039;&#039;&#039;Expected Value/Saboteur&#039;&#039;&#039;: Normal: [199/382], Boss: [199/259]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Break]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Petrifies target to prevent them from acting.&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Earth-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Duration is especially Valuable. Disregard Potency. is not broken by Active Damage over time Effects. broken by damage. Works on Undead.&lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: None&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: 30s Base. See Duration Formula &lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: None&lt;br /&gt;
** &#039;&#039;&#039;Expected Value/Saboteur&#039;&#039;&#039;: Normal: [90/151], Boss: [90/110]&amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Bind]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Binds an enemy in place, immobilizing it.&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Ice-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Duration is especially Valuable. Disregard Potency. is not broken by Active Damage over time Effects. broken by damage. Works on Undead.&lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: None&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: Unknown. appears to have either a random base, or resist state applied at times.  &lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: Unknown.&lt;br /&gt;
** &#039;&#039;&#039;Expected Value/Saboteur&#039;&#039;&#039;: 30~500s. My longest bind on record was in the ball park of 4 minutes. &lt;br /&gt;
|-&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Silence]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Silences an enemy, preventing Spell Casting.&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Wind-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: This spell can be used with either Duration, or Accuracy set ups depending on the encounter. Utilize Chironic Hose +1 Immunobreak if attempting to silence a difficult target&lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: None&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: 120s Base. See Duration Formula &lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: None&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align: left; flex: 1 0 20em; margin: 0;&amp;quot; cellspacing=&amp;quot;5&amp;quot;; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|valign=top colspan=&amp;quot;3&amp;quot;; style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 100%&amp;quot;|&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Magic Accuracy &amp;amp; Potency hybrid Spells&#039;&#039;&#039;: [[Gravity]], [[Gravity II]]&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MAcc + Pot. Hybrid&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Contemplator +1&lt;br /&gt;
|MainAug = Type:A/Rank:15&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Regal Gem&lt;br /&gt;
|Head = Viti. Chapeau +4&lt;br /&gt;
|Neck = Dls. Torque +2&lt;br /&gt;
|Ear1 = Vor Earring&lt;br /&gt;
|Ear2 = Snotra Earring&lt;br /&gt;
|Body = Lethargy Sayon +3&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|HandsAug = Type:A/Rank:15&lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Sucellos&#039;s Cape&lt;br /&gt;
|BackAug = MND +20, Magic Accuracy +30, Fast Cast +10, PDT -10%&lt;br /&gt;
|Waist = Obstin. Sash&lt;br /&gt;
|Legs = Psycloth Lappas&lt;br /&gt;
|LegsAug = Type:B/Rank:15&lt;br /&gt;
|Feet = Vitiation Boots +4&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: Utilize the Magic Accuracy &amp;amp; Duration Set if Accuracy/duration is a more pressing concern. &amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Gravity]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Weighs target down reducing movement speed.&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Wind-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Has no dStat. Only saboteur and potency effects the movement speed reduction. &lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: None&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: floor(floor((26% × Saboteur) + {dStat Modifier}) × (Enfeebling Magic Effect+ Gear)) &lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: None&lt;br /&gt;
** &#039;&#039;&#039;Expected Value/Saboteur&#039;&#039;&#039;: Normal: [40%/84%], Boss: [40%/54%]&amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Gravity II]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Weighs target down reducing movement speed.&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Wind-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Has no dStat. Only saboteur and potency effects the movement speed reduction. Using all available Potency &amp;amp; Saboteur you &#039;&#039;&#039;can reduce non-notorious monsters movement below 0%&#039;&#039;&#039; resulting in an unbreakable pseudo bind effect lasting several minutes. &lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: [[Gravity]]&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: floor(floor((26% × Saboteur) + {dStat Modifier}) × (Enfeebling Magic Effect+ Gear)&lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: None&lt;br /&gt;
** &#039;&#039;&#039;Expected Value/Saboteur&#039;&#039;&#039;: Normal: [49%/104%], Boss: [49%/67%]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align: left; flex: 1 0 20em; margin: 0;&amp;quot; cellspacing=&amp;quot;5&amp;quot;; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|valign=top colspan=&amp;quot;3&amp;quot;; style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 100%&amp;quot;|&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pure Magic Accuracy Spells&#039;&#039;&#039;: [[Frazzle II]], [[Dispel]]&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MAcc. &amp;amp; Duration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Contemplator +1&lt;br /&gt;
|MainAug = Type:A/Rank:15&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = Ullr&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Viti. Chapeau +4&lt;br /&gt;
|Neck = Dls. Torque +2&lt;br /&gt;
|NeckAug = Type:A/Rank:25&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Snotra Earring &lt;br /&gt;
|Body = Atrophy Tabard +4&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|HandsAug = Type:A/Rank15&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Sucellos&#039;s Cape&lt;br /&gt;
|BackAug = INT +20, Magic Accuracy +30, Fast cast +10, PDT -10%&lt;br /&gt;
|Waist = Luminary Sash&lt;br /&gt;
|Legs = Psycloth Lappas&lt;br /&gt;
|LegsAug = Type:B/Rank:15&lt;br /&gt;
|Feet = Vitiation Boots +4&lt;br /&gt;
|FeetAug = Adds Immunobreak chance.&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Frazzle II]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Reduces Targets Magic evasion&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Dark-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Use this spell to help land full power frazzle. casting this in Full acc gear allows it to land much easier than Frazzle III. &lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: [[Frazzle]]&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: floor(floor((((skill-150)/5) × Saboteur) + {dStat Modifier/4}) × (Enfeebling Magic Effect+ Gear)) &lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: 350 Skill, 50 dMND&lt;br /&gt;
** &#039;&#039;&#039;Expected Value/Saboteur&#039;&#039;&#039;: Normal: [-65/-123], Boss: [-65/-84]&amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Dispel]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Removes Enhancing effects from Target.&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Dark-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Invaluable. Utilize with Any level of [[Dls. Torque +2]] to remove two effects at once.  &lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: None&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: None&lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: None&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== MND Based Enfeebling Magic ====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
:These are spells that have a dMND function applied to the spells potency, that compares your Mind at the time of casting, to your targets Mind at the time of casting. Spells like [[Shock]] or [[Impact]] can help boost their potency. most spells have an individal spell cap to dMND. Unlike most other spells that have lower tiers, Mind modified spells generally do not have any noteworthy benefits or advantages to casting a lower version of the spell (E.G. sleep &amp;gt;SleepII). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align: left; flex: 1 0 20em; margin: 0;&amp;quot; cellspacing=&amp;quot;5&amp;quot;; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|valign=top colspan=&amp;quot;3&amp;quot;; style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 100%&amp;quot;|&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mind Scaling Spells&#039;&#039;&#039;: [[Paralyze]], [[Paralyze II]], [[Addle]], [[Addle II]], [[Slow]], [[Slow II]] &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top rowspan=&amp;quot;2&amp;quot;; style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Full Mind+ Potency&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Contemplator +1&lt;br /&gt;
|MainAug = Type:A/Rank:15&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Regal Gem&lt;br /&gt;
|Head = Viti. Chapeau +4&lt;br /&gt;
|Neck = Dls. Torque +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Snotra Earring&lt;br /&gt;
|Body = Lethargy Sayon +3&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|HandsAug = Type:A/Rank:15&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug= Type:A/Rank:15&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Sucellos&#039;s Cape&lt;br /&gt;
|BackAug = MND +30, Magic Accuracy +20, Fast Cast +10, PDT -10%&lt;br /&gt;
|Waist = Obstin. Sash&lt;br /&gt;
|Legs = Chironic Hose&lt;br /&gt;
|LegsAug= +10-15 MND, +30~40 Magic Accuracy&lt;br /&gt;
|Feet = Vitiation Boots +4&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Slow II]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Reduces enemies Attack speeds&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Earth-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Can immunobreak. dMND. Roughly 12.5% Slow At base (only this is multiplied by saboteur term). &lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: [[Slow]]&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: ((12.5 x Saboteur) + ((75 + dMND) x 0.15) X Potency)/100&lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: -75 dMND, +75 dMND. &lt;br /&gt;
** &#039;&#039;&#039;Expected Value/Saboteur&#039;&#039;&#039;: Normal: [54%/75%], Boss: [54%/61%]&amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Paralyze II]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Occasionally interrupt enemy attacks and spellcasting. &lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Ice-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Can immunobreak. Has a base activation rate of 10% (only this is multiplied by saboteur term), Stacks with indi/geo paralyze for nearly 100% paralyze in optimal settings. &lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: [[Paralyze]]&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: ((10 x Saboteur) + ((40 + dMND) x 0.25) X Potency)/100&lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: -40 MND, +40 MND&lt;br /&gt;
** &#039;&#039;&#039;Expected Value/Saboteur&#039;&#039;&#039;: Normal: [59%/76%], Boss: [59%/65%]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top colspan=&amp;quot;2&amp;quot;; style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Addle II]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Decreases an enemy&#039;s magic accuracy and increases its spellcasting time.&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Fire-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Can immunobreak. Reduces Magic accuracy, which effectively translates to magic evasion for yourself and others. Also applies a 25-40% increased spell casting/recasting time penalty. &lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: [[Addle]]&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: ((50 x Saboteur) + (dMND/5)) X Potency)&lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: -100 MND, +100 MND&lt;br /&gt;
** &#039;&#039;&#039;Expected Value/Saboteur&#039;&#039;&#039;: Normal: [107/194], Boss: [107/136]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== INT Based Enfeebling Magic ====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
:These are spells that have a dINT function applied to the spells potency, that compares your intelligence at the time of casting, to your targets intelligence at the time of casting. Spells like [[Burn]] or [[Impact]] can help boost their potency. most spells have an individal spell cap to dINT&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align: left; flex: 1 0 20em; margin: 0;&amp;quot; cellspacing=&amp;quot;5&amp;quot;; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|valign=top colspan=&amp;quot;2&amp;quot;; style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 100%&amp;quot;|&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Intelligence Scaling Spells&#039;&#039;&#039;: [[Blind]], [[Blind II]] &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Full INT+ Potency&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Marin Staff +1&lt;br /&gt;
|MainAug = Type:A/Rank:15&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Regal Gem&lt;br /&gt;
|Head = Viti. Chapeau +4&lt;br /&gt;
|Neck = Dls. Torque +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Snotra Earring&lt;br /&gt;
|Body = Lethargy Sayon +3&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug= Type:A/Rank:15&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = Sucellos&#039;s Cape&lt;br /&gt;
|BackAug = INT +30, Magic Accuracy +20, Fast Cast +10, PDT -10%&lt;br /&gt;
|Waist = Acuity Belt +1&lt;br /&gt;
|WaistAug = Type:A/Rank:15&lt;br /&gt;
|Legs = Psycloth Lappas&lt;br /&gt;
|LegsAug = Type:A/Rank:15&lt;br /&gt;
|Feet = Vitiation Boots +4&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Blind II]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Reduces enemies Attack Accuracy&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Dark-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Can immunobreak. dINT.&lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: [[Blind]]&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: No known modern formula dated after the merit change. Previous stat caps were +/- 120dINT with no impact from skill. the dINT likely has not changed, however our access to potency gear has substantially changed. My current estimates for blind II place it at 300~310 Accuracy down on a normal target, and 195~200 on a boss target. Please take this as the anecdote that it is. As this is dealing with monster accuracy, its exceedingly difficult to manually test to a precise value. &lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: -120 dINT, +120 dDINT. &lt;br /&gt;
** &#039;&#039;&#039;Expected Value/Saboteur&#039;&#039;&#039;: Normal: [142/300~310], Boss: [142/195~200]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Non-Scaling Enfeebling Magic ====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:These Spells need No Accuracy, skill, and have no dStat Modifier, and generally cannot be resisted. This makes duration boosts the most valuable stat to apply to them. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align: left; flex: 1 0 20em; margin: 0;&amp;quot; cellspacing=&amp;quot;5&amp;quot;; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|valign=top colspan=&amp;quot;2&amp;quot;; style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 100%&amp;quot;|&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Non-Scaling Spells&#039;&#039;&#039;: [[Inundation]] &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Full Duration &amp;amp; TH&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Per. Lucky Egg&lt;br /&gt;
|Head = Volte Cap&lt;br /&gt;
|Neck = Dls. Torque +2&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = Snotra Earring&lt;br /&gt;
|Body = Volte Jupon&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Back = &lt;br /&gt;
|Waist = Obstin. Sash&lt;br /&gt;
|Legs = Volte Hose&lt;br /&gt;
|Feet = Volte Boots&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: You only Need +4 Treasure Hunter in total, or even None at all. Can also select Dark matter Augment TH. Set is just to emphasize bringing +4 TH for this spell. &amp;lt;br&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: [[Wh. Rarab Cap +1]] is an easy access non-ilevel TH Piece if you can snag one&amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Inundation]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Increases Skillchain damage taken when multiple players perform skillchains using different weapon types.&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Light-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Skillchain damage taken increases by 20% each time multiple players perform a skillchain for each unique weapon type that has participated in the skillchain. E.G. Empyreal Arrow -&amp;gt; Another Player&#039;s Gravitation WS -&amp;gt; Savage Blade = +44% Skillchain damage, which makes the Naegling + Ullr combo particularly potent for RDM.&lt;br /&gt;
*** Cannot be resisted at all. &lt;br /&gt;
*** Duration over ten minutes if applied under Saboteur with full duration gear.&lt;br /&gt;
*** Potency does not scale from gear, level, or stats.&lt;br /&gt;
*** Commonly used to apply treasure hunter. Can also use conserve MP if you want, but no big deal. &lt;br /&gt;
*** Can easily push a 4 Step Double Light to the 999,999 Damage cap on most targets if you have 5 unique weapons participating.&lt;br /&gt;
*** Common 4 Step SC for [[Kei]] for example is [[Empyreal Arrow]] (RDM) -&amp;gt; [[Leaden Salute]] (COR) -&amp;gt; [[Mordant Rime]] (BRD) -&amp;gt; [[Knights of Round]] (RDM) -&amp;gt; [[Ukko&#039;s Fury]] (WAR).  After KOTR, Inundation&#039;s damage multiplier is 1.72, then Ukko&#039;s Fury will create a Double Light skillchain which has a 2.0 skillchain level multiplier and 2.07 Inundation multiplier.&lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: [[Inundation]]&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: 1.2^(Number of unique weapon types used in skillchains while Inundated - 1)&lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: 12.8x Damage: using all 15 weapon types, including &amp;quot;pet&amp;quot; type. &lt;br /&gt;
** &#039;&#039;&#039;Expected Value/Saboteur&#039;&#039;&#039;: Only duration is adjusted by saboteur. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enhancing Magic Sets ===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Understanding the difference between which buffs are skill or time based is crucial. [[Attack Speed#Method of Affliction|Haste]] and [[Snapshot|Flurry]], Refresh, [[:Category:Regen Spell|Regen]], and [[:Category:Protect Spell|Protect]] and [[:Category:Shell Spell|Shell]] are all duration based. The rest are skill based capping at various levels between 350 to 500 skill with Temper and the [[:Category:Enspell|Enspells]] being uncapped. When factoring additional duration on a piece of gear, pieces with &amp;quot;Additional Duration&amp;quot; and those which are augmented to have &amp;quot;Additional Duration&amp;quot; considered different in the formula and are multiplicative. Two pieces with a 25% increase natively are added together to form a 50% increase, while a piece with a 25% increase and one augmented with a 25% increase will earn you a 56% increase. An example is the [[Ghostfyre Cape]] compared to a [[Sucellos&#039;s Cape]], a fully augmented Ghostfyre Cape will give you more duration than the Sucellos Cape.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Enhancing Duration Formula&#039;&#039;&#039;: &#039;&#039;&amp;lt;span style=&amp;quot;background:#d2e1f0;&amp;quot;&amp;gt;(Base Duration + (6s × RDM Group 2 Merit Point Level) + (3s × RDM Relic Hands Group 2 Merit Point Level Augment) + RDM Job Points + Gear that list Seconds)&amp;lt;/span&amp;gt; × &amp;lt;span style=&amp;quot;background:#f4f5ea;&amp;quot;&amp;gt;(Augments Composure Bonus)&amp;lt;/span&amp;gt; × &amp;lt;span style=&amp;quot;background:#ffc7d2;&amp;quot;&amp;gt;(Duration listed on Gear + Naturalist&#039;s Roll)&amp;lt;/span&amp;gt; × &amp;lt;span style=&amp;quot;background:#dee5ea;&amp;quot;&amp;gt;(Duration Augments on Gear)&amp;lt;/span&amp;gt; × &amp;lt;span style=&amp;quot;background:#dad9ff;&amp;quot;&amp;gt;(Rune Fencer Gifts)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: Consider using Conserve MP pieces for Protect V, Shell V, or Reraise. In most situation, maximizing duration, maintaining 30 to 50% PDT, and minimizing &amp;quot;HP Dip&amp;quot;  are more important than saving some MP on casting costs.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Skill Based Enhancing Sets ====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:These Spells need No Enhancing magic, Duration, or stats to maximize their values. These skills may scale with skill, but are capped naturally by job master. They do however scale with spell specific gear to push them beyond their normal boundaries. Spells may move out of this category as time progresses if SE ever adjusts their formulas to allow for greater skill impact, as most of these spells cap as if they were still using level 75 cap. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align: left; flex: 1 0 20em; margin: 0;&amp;quot; cellspacing=&amp;quot;5&amp;quot;; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|valign=top colspan=&amp;quot;2&amp;quot;; style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 100%&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Skill Based Enhancing Sets&#039;&#039;&#039;: [[Aquaveil]], [[Stoneskin]]&lt;br /&gt;
|-&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Aquaveil SIRD&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Grioavolr&lt;br /&gt;
|MainAugs = +10% Spell Interruption Rate&lt;br /&gt;
|Sub = Magic Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Amalric Coif +1&lt;br /&gt;
|Neck = Dls. Torque +2&lt;br /&gt;
|Ear1 = Halasz Earring&lt;br /&gt;
|Ear2 = Magnetic Earring&lt;br /&gt;
|Body = Ros. Jaseran +1&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Sucellos&#039;s Cape&lt;br /&gt;
|BackAug = &amp;quot;-10% PDT&amp;quot;&lt;br /&gt;
|Waist = Emphatikos Rope&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|Feet = Amalric Nails +1&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 67%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Aquaveil]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Prevents Spell interruption from taking damage while active.&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Water-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Caps at 2 Interrupts from Skill, at 355 Skill. RDM Will natively cap skill on this spell with no skill gear or merits. With gear, this can be expanded to 8 total interruptions. &lt;br /&gt;
*** Duration gear is unnecessary for this spell. The spell naturally hits 30 minute duration under composure. Additional duration is needless.&lt;br /&gt;
*** Conserve MP gear is unnessary for this spell. Even at a perfect MP Conservation rate - it only saves 6 MP which is less than a single refresh tic. &lt;br /&gt;
*** Using Full SIRD on this set is the recommended tactic, as it will allow you to cast up to Eight spells without being interrupted, which can let you cast other spells under heavy fire, without having to rely on SIRD to get them off. (E.G. AOE Pulling and casting a cure spell, or a blue magic spell for enmity)&lt;br /&gt;
*** Recommended set has 28 PDT on it, but if you are taking heavy fire- recommend using the [[Loricate Torque +1]], and [[Nyame Flanchard]] to bolster this to 42%. 1 interrupt is a nice trade for less damage taken while casting&lt;br /&gt;
*** If using 5/5 SIRD Merits, [[Freke ring]] Can be exchanged for [[Gelatinous Ring +1]] to bring you to 49% PDT and substantially higher HP&lt;br /&gt;
** &#039;&#039;&#039;Duration&#039;&#039;&#039;: 10 Minutes&lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: [[Aquaveil]]&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: 2 + Interruption Gear&lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Stoneskin Potency &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Sakpata&#039;s Sword&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Atrophy Chapeau +3&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Earthcry Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Viti. Tabard +3&lt;br /&gt;
|Hands = Stone Mufflers&lt;br /&gt;
|Ring1 = Gelatinous Ring +1&lt;br /&gt;
|Ring1Aug = Path:A/Rank15&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Sucellos&#039;s Cape&lt;br /&gt;
|BackAug = +80 HP, +20 Eva/M.Eva, -10% PDT, +10% Fast Cast&lt;br /&gt;
|Waist = Siegel Sash&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: Only the stoneskin pieces are mandatory. The remaining Pieces are to minimize &amp;quot;Hp Dip&amp;quot; during swaps, and minimize Recasting Time.&amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 67%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Stoneskin]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Absorbs a certain amount of damage from physical and magical attacks.&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Earth-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: prevents any debuffs, spell interuption, and being awakened from damage taken while active and unbroken by the hit (being hit for 0). Coupled with Phalanx, stoneskin can withstand incredible amounts of attacks. &lt;br /&gt;
*** Scales with Skill and Mind. Redmage will naturally cap both the skill and mind factors naturally by level 99. &lt;br /&gt;
*** Caps at 475 with gear&lt;br /&gt;
** &#039;&#039;&#039;Duration&#039;&#039;&#039;: 5 Minutes&lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: [[Stoneskin]]&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: Enhancing Magic Skill + 3×MND - 190&lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: 350 HP Base &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Enhancing Duration Sets ====&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:These Spells get the most out of prioritizing Enhaning magic duration. they generally do not scale with skill, or redmage needs little to no skill to cap them. Spells may move out of this category as time progresses if SE ever adjusts their formulas to allow for greater skill impact, as most of these spells cap as if they were still using level 75 cap values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align: left; flex: 1 0 20em; margin: 0;&amp;quot; cellspacing=&amp;quot;5&amp;quot;; class=&amp;quot;wikitable  mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|valign=top colspan=&amp;quot;3&amp;quot;; style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 100%&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Enhancing Duration Sets&#039;&#039;&#039;: [[Barspell]], [[Blink]], [[Haste]], [[Haste II]], [[Flurry]], [[Flurry II]]&lt;br /&gt;
|-&lt;br /&gt;
|valign=top rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Duration (Self)&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Colada&lt;br /&gt;
|MainAug = Enhancing Duration +4%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = +10% Enhancing Magic Duration&lt;br /&gt;
|Neck = Dls. Torque +2&lt;br /&gt;
|NeckAug= Path:A/Rank25&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = Lethargy Earring +2&lt;br /&gt;
|Body = Viti. Tabard +4&lt;br /&gt;
|Hands = Atrophy Gloves +4&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back =  Sucellos&#039;s Cape&lt;br /&gt;
|BackAug = 30 MND, 20 Macc/20Mdmg, -5% Damage Taken&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = +10% Enhancing Magic Duration&lt;br /&gt;
|Feet = Leth. Houseaux +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Augments&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Colada: +4% Enhancing Magic Duration&#039;&#039;&lt;br /&gt;
* &#039;&#039;Telchine Armor Set: +25 Magic Evasion, +5% Fast Cast, +10% Enhancing Duration&#039;&#039;&lt;br /&gt;
* &#039;&#039;Sucellos&#039;s Cape: +30 Mind, +20 Magic Accuracy/+20 Magic Damage, -5% Damage Taken. Even unaugmented it gives 20% Enhancing Magic Duration.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=top colspan=&amp;quot;2&amp;quot; style=&amp;quot;borer-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 66%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Barspell]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: &#039;&#039;Bar-Element&#039;&#039;: increases magic evasion against Specified element. &#039;&#039;Bar-Status&#039;&#039;: Increases Magic evasion against specified status. &lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Earth-Icon.png|link=]][[File:Wind-Icon.png|link=]][[File:Ice-Icon.png|link=]][[File:Fire-Icon.png|link=]][[File:Water-Icon.png|link=]][[File:Thunder-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Scales with Skill. Redmage does not naturally naturally cap its potency at ML30 - At least +14 Enhancing magic in gear is required to cap. Pre master levels 44 Enhancing magic skill in gear is needed to cap. &lt;br /&gt;
** &#039;&#039;&#039;Duration&#039;&#039;&#039;: 8 Minutes&lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: [[Barspell]]&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: &lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: 500 Enhancing Magic Skill&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Protect V]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Enhances target&#039;s defense.&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Light-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Increases target&#039;s defense by 220. &lt;br /&gt;
** &#039;&#039;&#039;Duration&#039;&#039;&#039;: 30 Minutes&lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: [[Protect V]]&lt;br /&gt;
** &#039;&#039;&#039;Known Value&#039;&#039;&#039;: None&lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: None&amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Shell V]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Enhances target&#039;s magic defense.&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Light-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Increases target&#039;s MDT by 29%. &lt;br /&gt;
** &#039;&#039;&#039;Duration&#039;&#039;&#039;: 30 Minutes&lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: [[Shell V]]&lt;br /&gt;
** &#039;&#039;&#039;Known Value&#039;&#039;&#039;: None&lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: None&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Duration (Others)&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Colada&lt;br /&gt;
|MainAug = Enhancing Duration +4%&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Leth. Chappel +3&lt;br /&gt;
|Neck = Dls. Torque +2&lt;br /&gt;
|NeckAug= Path:A/Rank25&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = Lethargy Earring +2&lt;br /&gt;
|Body = Lethargy Sayon +3&lt;br /&gt;
|Hands = Atrophy Gloves +4&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Sucellos&#039;s Cape&lt;br /&gt;
|BackAug = +30 MND, +20 Macc/+20 Mdmg, -5% Damage Taken&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Legs = Leth. Fuseau +3&lt;br /&gt;
|Feet = Leth. Houseaux +3&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background =&lt;br /&gt;
}}&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Haste II]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Increases target&#039;s attack speed and reduces Recast times.&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Wind-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Grants 30% Magic Haste &lt;br /&gt;
** &#039;&#039;&#039;Duration&#039;&#039;&#039;: 3 Minutes&lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: [[Haste]], [[Haste II]], [[Flurry]], [[Flurry II]]&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: None&lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: None&amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Flurry II]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Increases target&#039;s ranged attack speed.&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Wind-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Grants 30% Snapshot &lt;br /&gt;
** &#039;&#039;&#039;Duration&#039;&#039;&#039;: 3 Minutes&lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: [[Haste]], [[Haste II]], [[Flurry]], [[Flurry II]]&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: None&lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: None&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[Blink]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Creates shadow images that each absorb a single attack directed at you.&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Wind-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Does not scale with anything - however the recommended set is the most effective set to utilize. &lt;br /&gt;
*** No gear increases maximum number of blinks &lt;br /&gt;
*** Unknown Chance to fail to negate an attack&lt;br /&gt;
** &#039;&#039;&#039;Duration&#039;&#039;&#039;: 5 Minutes&lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: [[Blink]]&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: None&lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: 2 Negated attacks&amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkred; padding: 5px; width: 33%&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;[[:Category:Spikes Spell|Spike Spells]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Description&#039;&#039;&#039;: Grants magical spikes which deal damage and additional effects based on spell.&lt;br /&gt;
** &#039;&#039;&#039;Element&#039;&#039;&#039;: [[File:Fire-Icon.png|link=]][[File:Ice-Icon.png|link=]][[File:Thunder-Icon.png|link=]]&lt;br /&gt;
** &#039;&#039;&#039;Notes&#039;&#039;&#039;: Damage scales with INT, not skill.&lt;br /&gt;
*** Damage is effected by Magic Attack Bonus/Magic Defense Ratio&lt;br /&gt;
** &#039;&#039;&#039;Duration&#039;&#039;&#039;: 3 Minutes&lt;br /&gt;
** &#039;&#039;&#039;Overwrites&#039;&#039;&#039;: [[:Category:Spikes Spell|Spike Spells]]&lt;br /&gt;
** &#039;&#039;&#039;Known Formula&#039;&#039;&#039;: Blaze: floor((INT+50)/12), Ice/Shock: floor((INT+50)/20)&lt;br /&gt;
** &#039;&#039;&#039;Known Caps&#039;&#039;&#039;: Blaze: 25 Damage, Ice/Shock: 15 Damage&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elemental Magic Sets ===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;The Cycle of Nuking:&#039;&#039;&#039; Red Mages who leveled up during the era before Treasures of Aht Urhgan will remember the long wait for parties. Often looked down upon as a poor healer, crappy damage dealer, and bringing nothing unique to parties, Red Mages often followed Black Mages and Summoners to their solo camps. Though they are not the expert Magic Damage Dealer that a Black Mages, Geomancers, or Scholars are they have many tools at your disposal. The cycle of Sleep-Gravity-Nuke and Repeat were a staple and remain with us to this day. With spells such as Gain-INT, Geocolure spells, rolls, and songs, a Red Mage can produce high nuking and magic burst damage in events such as Vagary and Omen.&lt;br /&gt;
&lt;br /&gt;
=== Healing Magic Sets ===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Misc Magic Sets ===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Idle Sets ===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enspell Sets ===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;The Spellsword in you:&#039;&#039;&#039; As one of the last aspect of being a Red Mage, this is an overlooked one. A fully buffed Red Mage focused in Enspell Damage can contribute some solid damage in certain situations. Fully buffing your Enchancing Magic Skill as well as gear will contribute to the damage seen. Enspell is additional damage every hit and while Enspell II has higher damage, it only lands per attack round. When Enspell is coupled with Temper (Double Attack) or Temper II (Triple Attack), you will see a significant amount of magic damage. Just don’t forget that in group content, this isn’t your primary focus.&lt;br /&gt;
&lt;br /&gt;
===TP Sets===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Crocea Mors &lt;br /&gt;
|MainAug = Type:C/Rank:25&lt;br /&gt;
|Sub = Daybreak&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Aurgelmir Orb +1&lt;br /&gt;
|Head = Malignance Chapeau&lt;br /&gt;
|Neck = Anu Torque&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Dedition Earring&lt;br /&gt;
|Body = Malignance Tabard&lt;br /&gt;
|Hands = Aya. Manopolas +2&lt;br /&gt;
|Ring1 = Hetairoi Ring&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Sucellos&#039;s Cape&lt;br /&gt;
|BackAug = DEX+20, Acc+30/Atk+20, Dual Wield +10&lt;br /&gt;
|Waist = Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Malignance Tights&lt;br /&gt;
|Feet = Malignance Boots&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enspell damage only&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aern Dagger &lt;br /&gt;
|Sub = Qutrub Knife&lt;br /&gt;
|Range = Ullr&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Malignance Chapeau&lt;br /&gt;
|Neck = Dls. Torque +2&lt;br /&gt;
|NeckAug = Type:A/Rank:25&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Malignance Tabard&lt;br /&gt;
|Hands = Aya. Manopolas +2&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Sucellos&#039;s Cape&lt;br /&gt;
|BackAug = DEX+20, Acc+30/Atk+20, Dual Wield +10&lt;br /&gt;
|Waist = Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Malignance Tights&lt;br /&gt;
|Feet = Malignance Boots&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Melee Sets ===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Weapon Skill Sets ===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Items with the description &amp;lt;elemental&amp;gt;-magic attack bonus+X works differently from normal magic attack bonus items. They act as multipliers at the very end, meaning &amp;quot;Pixie hairpin +1&amp;quot; does not add magic attack bonus +28, but rather multiply the total WS damage by 1.28.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Seraph Blade &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Crocea Mors &lt;br /&gt;
|MainAug = Type:C/Rank:25&lt;br /&gt;
|Sub = Daybreak&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = C. Palug Crown&lt;br /&gt;
|Neck = Baetyl Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Amalric Doublet +1&lt;br /&gt;
|BodyAug = Type:D/Rank:15&lt;br /&gt;
|Hands = Jhakri Cuffs +2&lt;br /&gt;
|Ring1 = Weather. Ring +1&lt;br /&gt;
|Ring2 = Freke Ring&lt;br /&gt;
|Back = Sucellos&#039;s Cape&lt;br /&gt;
|BackAug = MND+30, Mag.Acc+20/Mag.Dmg+20, Weaponskill DMG +10%&lt;br /&gt;
|Waist = Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Amalric Slops +1&lt;br /&gt;
|LegsAug = Type:D/Rank:15&lt;br /&gt;
|Feet = Amalric Nails +1&lt;br /&gt;
|FeetAug = Type:A/Rank:15&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: darkred&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Sanguine Blade &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Crocea Mors &lt;br /&gt;
|MainAug = Type:C/Rank:25&lt;br /&gt;
|Sub = Daybreak&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Baetyl Pendant&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Amalric Doublet +1&lt;br /&gt;
|BodyAug = Type:D/Rank:15&lt;br /&gt;
|Hands = Jhakri Cuffs +2&lt;br /&gt;
|Ring1 = Archon Ring&lt;br /&gt;
|Ring2 = Freke Ring&lt;br /&gt;
|Back = Sucellos&#039;s Cape&lt;br /&gt;
|BackAug = MND+30, Mag.Acc+20/Mag.Dmg+20, Weaponskill DMG +10%&lt;br /&gt;
|Waist = Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Amalric Slops +1&lt;br /&gt;
|LegsAug = Type:D/Rank:15&lt;br /&gt;
|Feet = Amalric Nails +1&lt;br /&gt;
|FeetAug = Type:A/Rank:15&lt;br /&gt;
|List = Y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Peach_Power&amp;diff=762359</id>
		<title>Peach Power</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Peach_Power&amp;diff=762359"/>
		<updated>2026-04-10T21:10:21Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: Undo revision 762061 by Hikiri (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BCNMv2&lt;br /&gt;
|Image=Image:The_Ashu_Talif_header.jpg   &amp;lt;!--Use the zone Image if there is none, click the one on the zone page to see it. Include &amp;quot;File&amp;quot; or &amp;quot;Image:&amp;quot; in this field. Default: none--&amp;gt;&lt;br /&gt;
|Size=   &amp;lt;!--Size in px. Default: full size--&amp;gt;&lt;br /&gt;
|Type=BCNM   &amp;lt;!--BCNM, KSNM, SKCNM, Walk of Echoes, etc--&amp;gt;&lt;br /&gt;
|Zone=The Ashu Talif&lt;br /&gt;
|Zone2=  &amp;lt;!-- For additional zones a BCNM may be in--&amp;gt;&lt;br /&gt;
|Zone3=  &amp;lt;!-- For additional zones a BCNM may be in--&amp;gt;&lt;br /&gt;
|Zone4=  &amp;lt;!-- For additional zones a BCNM may be in--&amp;gt;&lt;br /&gt;
|Zone5=  &amp;lt;!-- For additional zones a BCNM may be in--&amp;gt;&lt;br /&gt;
|EntryItemImage=   &amp;lt;!--just the name and icon after it, check item page and click the icon for the name if that doesnt work --&amp;gt;&lt;br /&gt;
|EntryItem=Impish Box&lt;br /&gt;
|EntryCurrencyImage=&lt;br /&gt;
|EntryCurrencyAmmount=&lt;br /&gt;
|EntryCurrencyType=&lt;br /&gt;
|Level=None &amp;lt;!--Use None if there is no cap, not 99--&amp;gt;&lt;br /&gt;
|Time=30 &lt;br /&gt;
|Members=3-6&lt;br /&gt;
|Title=  &amp;lt;!--Leave Blank if there isn&#039;t one, won&#039;t appear --&amp;gt;&lt;br /&gt;
|PrimaryDrops=   &amp;lt;!--Main drops go here --&amp;gt;&lt;br /&gt;
|DropsA=   &amp;lt;!--Other drops start here --&amp;gt;&lt;br /&gt;
|DropsB= &lt;br /&gt;
|DropsC=&lt;br /&gt;
|PrimaryPersonal=[[Guimauve Meat]] &lt;br /&gt;
|PersonalA=&lt;br /&gt;
|PersonalB= &lt;br /&gt;
|PersonalC=&lt;br /&gt;
|PrimaryEvent=    &amp;lt;!--If items drop from a special event. State the event in bold before the drops --&amp;gt;&lt;br /&gt;
|EventA=&lt;br /&gt;
|EventB= &lt;br /&gt;
|EventC=&lt;br /&gt;
}}&lt;br /&gt;
==Enemies==&lt;br /&gt;
{{BCNMv2 Enemies Table&lt;br /&gt;
|Insert BCNMv2 Enemies Row Template =&lt;br /&gt;
{{BCNMv2 Enemies Row&lt;br /&gt;
|Name=Flan Princess&lt;br /&gt;
|Qty=3-6&lt;br /&gt;
|Type=Flan&lt;br /&gt;
|Job=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Amount spawned is equal to party size&lt;br /&gt;
*Susceptible to most debuffs&lt;br /&gt;
*Worth 10JP or 10000EP on kill&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Use the [[Survival Guide]] in [[Caedarva Mire]], mount up, and head south to G-8 then zone in and run to the Cutter at H-8.&lt;br /&gt;
** The [[Ephramadian Shade]]s will aggro, but can be avoided and are only around level 70.&lt;br /&gt;
&lt;br /&gt;
* One entry per earth day for everyone in party who participated in the fight. (lockout resets at JP midnight)&lt;br /&gt;
** Losing the battle will also lockout for the day.&lt;br /&gt;
** You can clear once and then enter again after JP midnight right after each other, no zoning needed.&lt;br /&gt;
** You are not locked out until you use the Impish Box. You can enter, warp out (there is no exit target/item), and re-enter immediately if needed.&lt;br /&gt;
&lt;br /&gt;
* [[Guimauve Meat]] personal drops occur at the time of each [[Flan Princess]] defeat. It is unknown if [[Treasure Hunter]] impacts drop rate. {{Verification}}&lt;br /&gt;
** Each [[Flan Princess]] grants 10 [[Job Points]] to each member upon defeat, or 10,000 [[Exemplar Points]] to mastered characters.&lt;br /&gt;
&lt;br /&gt;
* Upon entering, no enemies are present. When a player uses an [[Impish Box]], a number of [[Flan Princess]]es spawn equal to the number of players in the battlefield.&lt;br /&gt;
**They seem to randomly choose who to aggro at start.&lt;br /&gt;
&lt;br /&gt;
All Flans repeatedly use &amp;quot;Dissatisfaction&amp;quot; which steals one buff from a single target.&lt;br /&gt;
&lt;br /&gt;
Flans are highly resistant to physical damage and highly susceptible to magic damage.&lt;br /&gt;
&lt;br /&gt;
When any Flan is defeated, and additionally under unknown conditions {{verification}}, all Flans will use a SP dust cloud effect and a random player will be afflicted with [[Animated]] for up to 45 seconds. This player will be forced to attack the enemy and will take no other action until the effect wears off. It seems that this effect can be resisted {{verification}}. When the effect wears off, the player&#039;s TP will be reset to 0.&lt;br /&gt;
&lt;br /&gt;
All Flans are susceptible to crowd control effects such as [[Sleep]] and [[Break]], but have high resist ranks and which require multiple Immunobreaks.&lt;br /&gt;
&lt;br /&gt;
Secondary targets take -99% AoE damage.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
*When farming the Impish Box from the Locus Imp at Caedarva Mire UNM warp 135 use Feint before Steal to help up your chances. Also can only get one box per imp needs to be HP ≤ 20% and have horn on hip.&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[Talk:{{PAGENAME}}|Testimonials]]&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=762358</id>
		<title>Ambuscade Archive</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=762358"/>
		<updated>2026-04-10T21:08:24Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: Undo revision 762083 by Hikiri (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ambuscade Battle3.jpg&lt;br /&gt;
|Image Size=400&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page holds all the information for individual Ambuscades.[[Category:Ambuscade]]&amp;lt;br /&amp;gt;There is a history table providing a catalogue of past Ambuscade battles.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please provide information on the various Ambuscade fights here in the appropriate section.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fights listed for the future are anticipated fights based on the current 2-year-cycle.&#039;&#039;&#039;&lt;br /&gt;
{{Ambuscade History Table&lt;br /&gt;
|Volume 1=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=[[#Orc|Orc]]&lt;br /&gt;
|May=[[#Quadav|Quadav]]&lt;br /&gt;
|June=[[#Yagudo|Yagudo]]&lt;br /&gt;
|July=[[#Goblin|Goblin]]&lt;br /&gt;
|August=[[#Gigas|Gigas]]&lt;br /&gt;
|September=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|October=[[#Poroggo|Poroggo]]&lt;br /&gt;
|November=[[#Troll|Troll]]&lt;br /&gt;
|December=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=[[#Lamiae|Lamiae]]&lt;br /&gt;
|February=[[#Velkk|Velkk]]&lt;br /&gt;
|March=[[#Fomor|Fomor]]&lt;br /&gt;
|April=[[#Gigas|Gigas]]&lt;br /&gt;
|May=[[#Antica|Antica]]&lt;br /&gt;
|June=[[#Tonberry|Tonberry]]&lt;br /&gt;
|July=[[#Fomor|Fomor]]&lt;br /&gt;
|August=[[#Sahagin|Sahagin]]&lt;br /&gt;
|September=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|October=[[#Qutrub|Qutrub]]&lt;br /&gt;
|November=[[#Poroggo|Poroggo]]&lt;br /&gt;
|December=[[#Meeble|Meeble]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|February=[[#Dullahan|Dullahan]]&lt;br /&gt;
|March=[[#Moogle|Moogle]]&lt;br /&gt;
|April=[[#Orc|Orc]]&lt;br /&gt;
|May=[[#Goblin|Goblin]]&lt;br /&gt;
|June=[[#Antica|Antica]]&lt;br /&gt;
|July=[[#Yagudo|Yagudo]]&lt;br /&gt;
|August=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
|September=[[#Lamiae|Lamiae]]&lt;br /&gt;
|October=[[#Velkk|Velkk]]&lt;br /&gt;
|November=[[#Troll|Troll]]&lt;br /&gt;
|December=[[#Qutrub|Qutrub]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=[[#Quadav|Quadav]]&lt;br /&gt;
|February=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|March=[[#Tonberry|Tonberry]]&lt;br /&gt;
|April=[[#Meeble|Meeble]]&lt;br /&gt;
|May=[[#Dullahan|Dullahan]]&lt;br /&gt;
|June=[[#Gigas|Gigas]]&lt;br /&gt;
|July=[[#Sahagin|Sahagin]]&lt;br /&gt;
|August=[[#Poroggo|Poroggo]]&lt;br /&gt;
|September=[[#Fomor|Fomor]]&lt;br /&gt;
|October=[[#Moogle|Moogle]]&lt;br /&gt;
|November=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|December=[[#Goblin|Goblin]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=[[#Antica|Antica]]&lt;br /&gt;
|February=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
|March=[[#Velkk|Velkk]]&lt;br /&gt;
|April=[[#Orc|Orc]]&lt;br /&gt;
|May=[[#Orc|Orc]]&lt;br /&gt;
|June=[[#Dullahan|Dullahan]]&lt;br /&gt;
|July=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|August=[[#Mage Mamool Ja|Mage Mamool Ja]]&lt;br /&gt;
|September=[[#Quadav|Quadav]]&lt;br /&gt;
|October=[[#Troll|Troll]]&lt;br /&gt;
|November=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|December=[[#Qutrub|Qutrub]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=[[#Lamiae|Lamiae]]&lt;br /&gt;
|February=[[#Iron Giant|Iron Giants]]&lt;br /&gt;
|March=[[#Tonberry|Tonberry]]&lt;br /&gt;
|April=[[#Meeble|Meebles]]&lt;br /&gt;
|May=[[#Mage Mamool Ja|Mage Mamool Ja]]&lt;br /&gt;
|June=[[#Gigas|Gigas]]&lt;br /&gt;
|July=[[#Sahagin|Sahagin]]&lt;br /&gt;
|August=[[#Fomor Summoner|Fomor Summoner]]&lt;br /&gt;
|September=[[#Poroggo|Poroggo]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Iron Giant|Iron Giants]]&lt;br /&gt;
|December=[[#Moogle|Moogles]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=[[#Goblin|Goblins]]&lt;br /&gt;
|February=[[#Corse|Corse]]&lt;br /&gt;
|March=[[#Antica|Antica]]&lt;br /&gt;
|April=[[#Quadav|Quadav]]&lt;br /&gt;
|May=[[#Mage Mamool Ja|Mage Mamool Ja]]&lt;br /&gt;
|June=[[#Qutrub|Qutrub]]&lt;br /&gt;
|July=[[#Goblin|Goblin]]&lt;br /&gt;
|August=[[#Fomor Summoner|Fomor Summoner]]&lt;br /&gt;
|September=[[#Dullahan|Dullahan]]&lt;br /&gt;
|October=[[#Lamiae|Lamiae]]&lt;br /&gt;
|November=[[#Iron Giant|Iron Giant]]&lt;br /&gt;
|December=[[#Meeble|Meeble]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=[[#Moogle|Moogle]]&lt;br /&gt;
|February=[[#Corse|Corse]]&lt;br /&gt;
|March=[[#Sahagin|Sahagin]]&lt;br /&gt;
|April=[[#Goblin|Goblin]]&lt;br /&gt;
|May=[[#Orc|Orc]]&lt;br /&gt;
|June=[[#Quadav|Quadav]]&lt;br /&gt;
|July=[[#Yagudo|Yagudo]]&lt;br /&gt;
|August=[[#Gigas|Gigas]]&lt;br /&gt;
|September=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|October=[[#Troll|Troll]]&lt;br /&gt;
|November=[[#Poroggo|Poroggo]]&lt;br /&gt;
|December=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=[[#Lamiae|Lamiae]]&lt;br /&gt;
|February=[[#Fomor|Fomor]]&lt;br /&gt;
|March=[[#Velkk|Velkk]]&lt;br /&gt;
|April=[[#Antica|Antica]]&lt;br /&gt;
|May=[[#Tonberry|Tonberry]]&lt;br /&gt;
|June=[[#Sahagin|Sahagin]]&lt;br /&gt;
|July=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|August=[[#Meeble|Meeble]]&lt;br /&gt;
|September=[[#Qutrub|Qutrub]]&lt;br /&gt;
|October=[[#Dullahan|Dullahan]]&lt;br /&gt;
|November=[[#Moogle|Moogle]]&lt;br /&gt;
|December=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2025&lt;br /&gt;
|January=[[#Iron Giant|Iron Giant]]&lt;br /&gt;
|February=[[#Fomor Summoner|Fomor Summoner]]&lt;br /&gt;
|March=[[#Corse|Corse]]&lt;br /&gt;
|April=[[#Goblin|Goblin]]&lt;br /&gt;
|May=[[#Orc|Orc]]&lt;br /&gt;
|June=[[#Quadav|Quadav]]&lt;br /&gt;
|July=[[#Yagudo|Yagudo]]&lt;br /&gt;
|August=[[#Gigas|Gigas]]&lt;br /&gt;
|September=[[#Mamool Ja|Mamool]]&lt;br /&gt;
|October=[[#Troll|Troll]]&lt;br /&gt;
|November=[[#Poroggo|Poroggo]]&lt;br /&gt;
|December=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2026&lt;br /&gt;
|January=[[#Lamiae|Lamiae]]&lt;br /&gt;
|February=[[#Fomor|Fomor]]&lt;br /&gt;
|March=[[#Velkk|Velkk]]&lt;br /&gt;
|April=&#039;&#039;&#039;[[#Antica|Antican]]&#039;&#039;&#039;&lt;br /&gt;
|May=[[#Tonberry|Tonberry]]&lt;br /&gt;
|June=[[#Sahagin|Sahagin]]&lt;br /&gt;
|July=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|August=[[#Meeble|Meeble]]&lt;br /&gt;
|September=[[#Qutrub|Qutrub]]&lt;br /&gt;
|October=[[#Dullahan|Dullahan]]&lt;br /&gt;
|November=[[#Moogle|Moogle]]&lt;br /&gt;
|December=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
}}&lt;br /&gt;
|Volume 2=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=[[#Dragon|Dragon]]&lt;br /&gt;
|May=[[#Taurus|Taurus]]&lt;br /&gt;
|June=[[#Antlion|Antlion]]&lt;br /&gt;
|July=[[#Greater Bird|Greater Bird]]&lt;br /&gt;
|August=[[#Acrolith|Acrolith]]&lt;br /&gt;
|September=[[#Gnole|Gnole]]&lt;br /&gt;
|October=[[#Orobon|Orobon]]&lt;br /&gt;
|November=[[#Belladonna|Belladonna]]&lt;br /&gt;
|December=[[#Course|Course]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=[[#Flan|Flan]]&lt;br /&gt;
|February=[[#Adamantoise|Adamantoise]]&lt;br /&gt;
|March=[[#Pixie|Pixie]]&lt;br /&gt;
|April=[[#Beasts|Beast]]&lt;br /&gt;
|May=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|June=[[#Slug|Slug]]&lt;br /&gt;
|July=[[#Treant|Treant]]&lt;br /&gt;
|August=[[#Morbol|Morbol]]&lt;br /&gt;
|September=[[#Wyrm|Wyrm]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Dvergr|Dvergr]]&lt;br /&gt;
|December=[[#Harpeia|Harpeia]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=[[#Fenrir|Fenrir]]&lt;br /&gt;
|February=[[#Snoll|Snoll]]&lt;br /&gt;
|March=[[#Wivre|Wivre]]&lt;br /&gt;
|April=[[#Treant|Treant]]&lt;br /&gt;
|May=[[#Imp|Imp]]&lt;br /&gt;
|June=[[#Wyvern|Wyvern]]&lt;br /&gt;
|July=[[#Craklaw|Craklaw]]&lt;br /&gt;
|August=[[#Mannequin|Mannequin]]&lt;br /&gt;
|September=[[#Scorpion|Scorpion]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Morbol|Morbol]]&lt;br /&gt;
|December=[[#Iron Giant|Iron Giant]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=[[#Raaz|Raaz]]&lt;br /&gt;
|February=[[#Hecteyes|Hecteyes]]&lt;br /&gt;
|March=[[#Hippogryph|Hippogryph]]&lt;br /&gt;
|April=[[#Bugard|Bugard]]&lt;br /&gt;
|May=[[#Gallu|Gallu]]&lt;br /&gt;
|June=[[#Magic Pot|Magic Pot]]&lt;br /&gt;
|July=[[#Hydra|Hydra]]&lt;br /&gt;
|August=[[#Citrullus|Citrullus]]&lt;br /&gt;
|September=[[#Mantid|Mantid]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Sea Monk|Sea Monk]]&lt;br /&gt;
|December=[[#Porxie|Porxie]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=[[#Slime|Slime]]&lt;br /&gt;
|February=[[#Coeurl|Coeurl]]&lt;br /&gt;
|March=[[#Harpeia|Harpeia]]&lt;br /&gt;
|April=[[#Treant|Treant]]&lt;br /&gt;
|May=[[#Treant|Treant]]&lt;br /&gt;
|June=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|July=[[#Spider|Spider]]&lt;br /&gt;
|August=[[#Rafflesia|Rafflesia]]&lt;br /&gt;
|September=[[#Matamata|Matamata]]&lt;br /&gt;
|October=[[#Undead|Undead]]&lt;br /&gt;
|November=[[#Bomb|Bomb]]&lt;br /&gt;
|December=[[#Heartwing|Heartwing]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=[[#Buffalo|Buffalo]]&lt;br /&gt;
|February=[[#Demon|Demons]]&lt;br /&gt;
|March=[[#Leech|Leeches]]&lt;br /&gt;
|April=[[#Dragon|Shadow Dragon]]&lt;br /&gt;
|May=[[#Fly|Fly]]&lt;br /&gt;
|June=[[#Aquan|Aquans]]&lt;br /&gt;
|July=[[#Funguar|Funguar]]&lt;br /&gt;
|August=[[#Citrullus|Citrullus]]&lt;br /&gt;
|September=[[#Cockatrice|Cockatrice]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Lizard|Lizards]]&lt;br /&gt;
|December=[[#Arcana|Arcana]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=[[#Tiger|Tiger]]&lt;br /&gt;
|February=[[#Taurus|Taurus]]&lt;br /&gt;
|March=[[#Treant|Treant]]&lt;br /&gt;
|April=[[#Beasts|Beasts]]&lt;br /&gt;
|May=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|June=[[#Doll|Doll]]&lt;br /&gt;
|July=[[#Antlion|Antlion]]&lt;br /&gt;
|August=[[#Morbol|Morbol]]&lt;br /&gt;
|September=[[#Hydra|Hydra]]&lt;br /&gt;
|October=[[#Fomor|Fomors]]&lt;br /&gt;
|November=[[#Mantid|Mantid]]&lt;br /&gt;
|December=[[#Harpeia|Harpeia]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=[[#Flan|Flan]]&lt;br /&gt;
|February=[[#Demon|Demon]]&lt;br /&gt;
|March=[[#Porxie|Porxie]]&lt;br /&gt;
|April=[[#Dragon|Dragon]]&lt;br /&gt;
|May=[[#Fly|Fly]]&lt;br /&gt;
|June=[[#Uragnite|Uragnite]]&lt;br /&gt;
|July=[[#Funguar|Funguar]]&lt;br /&gt;
|August=[[#Arcana|Arcana]]&lt;br /&gt;
|September=[[#Vermin|Vermin]]&lt;br /&gt;
|October=[[#Dvergr|Dvergr]]&lt;br /&gt;
|November=[[#Heartwing|Heartwing]]&lt;br /&gt;
|December=[[#Flan|Flan]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=[[#Doll|Doll]]&lt;br /&gt;
|February=[[#Taurus|Taurus]]&lt;br /&gt;
|March=[[#Treant|Treant]]&lt;br /&gt;
|April=[[#Beasts|Beast]]&lt;br /&gt;
|May=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|June=[[#Hecteyes|Hecteyes]]&lt;br /&gt;
|July=[[#Lizard|Lizards]]&lt;br /&gt;
|August=[[#Morbol|Morbol]]&lt;br /&gt;
|September=[[#Hydra|Hydra]]&lt;br /&gt;
|October=[[#Fomor|Fomors]]&lt;br /&gt;
|November=[[#Mantid|Mantid]]&lt;br /&gt;
|December=[[#Harpeia|Harpeia]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2025&lt;br /&gt;
|January=[[#Citrullus|Citrullus]]&lt;br /&gt;
|February=&lt;br /&gt;
|March=&lt;br /&gt;
|April=&lt;br /&gt;
|May=&lt;br /&gt;
|June=&lt;br /&gt;
|July=[[#Funguar|Fungar]]&lt;br /&gt;
|August=[[#Evil Weapon|Evil Weapon]]&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=[[#Flan|Flan]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2026&lt;br /&gt;
|January=[[#Arcana|Arcana]]&lt;br /&gt;
|February=[[#Taurus|Taurus]]&lt;br /&gt;
|March=[[#Treant|Treant]]&lt;br /&gt;
|April=&#039;&#039;&#039;[[#Beasts|Beasts]]&#039;&#039;&#039;&lt;br /&gt;
|May=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|June=[[#Hecteyes|Hecteyes]]&lt;br /&gt;
|July=[[#Lizard|Lizards]]&lt;br /&gt;
|August=[[#Morbol|Morbol]]&lt;br /&gt;
|September=[[#Hydra|Hydra]]&lt;br /&gt;
|October=[[#Fomor|Fomors]]&lt;br /&gt;
|November=[[#Mantid|Mantid]]&lt;br /&gt;
|December=[[#Harpeia|Harpeia]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Volume 1 Archives==&lt;br /&gt;
&lt;br /&gt;
===Antica===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antica}}}|Antica|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Antica&lt;br /&gt;
|Boss=[[Bozzetto Consul]]&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x3)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;: Has ~1,400,000 HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 10,000 Needles. Has ~140,000 HP&lt;br /&gt;
|D Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x2)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 4,000 Needles.&lt;br /&gt;
|N Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 2,000 Needles.&lt;br /&gt;
|E Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 1,000 Needles.&lt;br /&gt;
|VE Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 100 Needles.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; needs to be defeated in order to win. It and a &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; are present initially upon entry.&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.&lt;br /&gt;
:*Adds &#039;&#039;must&#039;&#039; be defeated in order to win, even if done so after the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; is.&lt;br /&gt;
:*Adds are likely called at certain HP percentages with a max wait between summoning of a minute. If the Consul&#039;s HP is rapidly dropping it will chain summon adds. {{verification}}.&lt;br /&gt;
:*Defeating the summoned adds will significantly increase the attack of the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; with each one defeated.&lt;br /&gt;
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.&lt;br /&gt;
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)&lt;br /&gt;
:*Adds are immune to sleep.&lt;br /&gt;
*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:*While the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is out of range, the &#039;&#039;&#039;Bozetto Consul&#039;&#039;&#039; will take less damage.&lt;br /&gt;
::*[[Tomahawk]] will help to decrease this effect.&lt;br /&gt;
:*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; itself is weak, but takes -99% AoE damage.&lt;br /&gt;
::*Using [[Konzen-ittai]] will cause the following WS to miss.&lt;br /&gt;
:*Adds will not be summoned after the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is defeated. The message &#039;&#039;&amp;quot;The call goes unheeded!&amp;quot;&#039;&#039; will be displayed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Antica use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Jamming Wave&#039;&#039;&#039;: {{magical}} {{wind}} (AoE) Damage and Silence.	&lt;br /&gt;
:*&#039;&#039;&#039;Magnetite Cloud&#039;&#039;&#039;: {{breath}} {{earth}} (Conal) Damage and Gravity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sandstorm&#039;&#039;&#039;: {{magical}} {{dark}} (AoE) Inflicts Blind.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shield&#039;&#039;&#039;; {{buff}} Gains Defense Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Trap&#039;&#039;&#039;: {{earth}} (AoE) Damage, Petrification, and resets Enmity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Veil&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Shoulder Slam&#039;&#039;&#039;: {{physical}} Damage and Knockback.	&lt;br /&gt;
:*&#039;&#039;&#039;Spikeball&#039;&#039;&#039;: {{physical}} Damage and Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
*Takes double damage while summoning adds.&lt;br /&gt;
*Resists {{dark}} and {{earth}}.&lt;br /&gt;
*Immune to Bind and Gravity.&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Sand Rush&#039;&#039;&#039; - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].&lt;br /&gt;
::*This move was previously known as &#039;&#039;&#039;Sodstorm&#039;&#039;&#039; when first introduced in May 2017.&lt;br /&gt;
:*&#039;&#039;&#039;Fettering Tackle&#039;&#039;&#039;: {{physical}} High Damage and Knock Back.&lt;br /&gt;
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active. &lt;br /&gt;
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel&#039;s Scherzo]] are recommended. &lt;br /&gt;
:*&#039;&#039;&#039;Thornball&#039;&#039;&#039;: {{physical}} Damage, Paralysis, and Poison.&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shroud&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Consul&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;:&lt;br /&gt;
*Weakest to {{ice}} and {{dark}} elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalwart&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Hunter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Eagle Eye Shot]]&#039;&#039;&#039;.&lt;br /&gt;
:*Uses this 1-Hour soon after damaging a Hunter.&lt;br /&gt;
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Magister&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalker&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Perfect Dodge]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Valiant&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2&lt;br /&gt;
* COR provides Wizard&#039;s and Warlock&#039;s rolls.&lt;br /&gt;
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).&lt;br /&gt;
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.&lt;br /&gt;
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance. &lt;br /&gt;
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.&lt;br /&gt;
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells. &lt;br /&gt;
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH&#039;s stratagems are down.&lt;br /&gt;
* SCH/WHM should help tank stay un-enfeebled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. Save the THF (&#039;&#039;&#039;Stalker&#039;&#039;&#039;) and PLD (&#039;&#039;&#039;Valiant&#039;&#039;&#039;) for last. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely. A tank to hold the adds becomes preferable here. Even &#039;&#039;&#039;Valaineral&#039;&#039;&#039; trust can hold the adds long enough for a solid DD or two to skillchain down the &#039;&#039;&#039;Consul&#039;&#039;&#039;, then move to the adds. Just have party leader swap to them for a moment so he gains hate on them all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Quicksand Caves]] [[UNM]] warp.&lt;br /&gt;
* [[Proto-Waypoint]] warp to [[Quicksand Caves]].&lt;br /&gt;
* [[Voidwatch]] warp to [[Quicksand Caves]], enter and run down the ramp.&lt;br /&gt;
* [[Western Altepa Desert]] [[UNM]] warp. Go down the ramp into the ruins and follow the caves. Enemies there occasionally spawn high enough.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Corse===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Corse}}}|Corse|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Corse&lt;br /&gt;
|Boss=[[Bozzetto Pishogue]]&lt;br /&gt;
|Boss Job=BLM/DRK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No adds. No [[Doom]]. Casts [[:Category:Elemental_Magic|elemental -ga III spells]], [[Ice Spikes]].&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Can use [[Blood Weapon]] and [[Souleater]] in conjunction. Will hit for 20k+ when both are active.&lt;br /&gt;
:*As of the Feb. 2023 Update changes, Will now remove all debuffs from Bozzetto Pishogue (Boss) and Bozzetto Warder (adds).&lt;br /&gt;
:*It will only use the two abilities in conjunction when adds are alive while using the SP ability.&lt;br /&gt;
:*(On Normal) Summons 4x Bozzetto Warder Adds at 90% HP and a second wave at 35% HP. &lt;br /&gt;
:*(On Normal) Bozzetto Warders appear to boost the damage of the [[Blood Weapon]]/[[Souleater]] combo to 20k-50k per auto.&lt;br /&gt;
:** If the Warders are dead then [[Blood Weapon]]/[[Souleater]] does normal damage.&lt;br /&gt;
:** &#039;&#039;Unconfirmed&#039;&#039; There may be a distance mechanic between the [[Bozzetto Pishogue]] and the Warders when it comes to the use of [[Blood Weapon]]/[[Souleater]]&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Final Retribution&#039;&#039;&#039;: Deals physical damage + [[Stun]].&lt;br /&gt;
:*&#039;&#039;&#039;Envoutement&#039;&#039;&#039;: Deals {{Dark}} damage + [[Curse]].&lt;br /&gt;
:*&#039;&#039;&#039;Memento Mori&#039;&#039;&#039;: Gains [[Magic Attack Bonus]].&lt;br /&gt;
:*&#039;&#039;&#039;Quelling Seal&#039;&#039;&#039;: AoE [[Silence]].&lt;br /&gt;
:*&#039;&#039;&#039;Hecatomb Macabre&#039;&#039;&#039; : AoE [[Charm]] (15 seconds) and [[Doom]] (20 Seconds). &lt;br /&gt;
:**If multiple targets (players or pets) are in range, it will miss one of them.&lt;br /&gt;
:**The Doom effect is not present on the Very Easy difficulty&lt;br /&gt;
:*&#039;&#039;&#039;Gambol Macabre&#039;&#039;&#039; : Single target [[Charm]] (29 seconds) and [[Doom]] (30 seconds).  If you are very quick you can get one cursna off in the window.&lt;br /&gt;
:**As of the Feb. 2023 Update changes, Will no longer use this move if all Bozzetto Warder are defeated but will use it if main target is further than 10 yalms and will land regardless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Not Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039;, {{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;, {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;, {{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;, {{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;, {{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*{{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Chaos, and Monks rolls. DDs wont need to worry about SB beyond TPing in SB II thanks to Monks.&lt;br /&gt;
*{{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;: March, Minuet, Minuet, Madrigal. {{color|wind|Wind Threnody}} the Corse.&lt;br /&gt;
*{{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;: A good Club, and magic accuracy recast set. Set {{color|wind|Feather Tickle}} and {{color|wind|Reaving Wind.}} Advisable to also set Battery Charge and Retinal Glare.&lt;br /&gt;
*{{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;: {{color|wind|Silence}} the Corse. Auspice, Barblind, Dia, and keep Banish effect active.&lt;br /&gt;
*{{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;: Cap block rate with a shield that isn&#039;t Ochain, provide Holy Circle.&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
*1) MNK engages the mob, and gets it down to 90%. Adds then spawn. BLU uses [[Feather Tickle]] and [[Reaving Wind]].&lt;br /&gt;
**Do not skillchain past this point as it will heal the mob. So victory smite between the [[Savage Blade]] and [[Black Halo]]s.&lt;br /&gt;
*2) Party should all defeat one single Bozetto Warder. This seems to prevent the usage of [[Blood Weapon]]/[[Souleater]] going off and massacring the party. We had an issue with this regularly, and it completely stopped happening from then on.&lt;br /&gt;
**PLD should get AoE hate on the Warders with Banishga and then a JA or something of the sort. Despite being ambuscade, enmity is a bit odd with these after initially spawning and they will run around beating people without some intervention.&lt;br /&gt;
*3) Party then TPs on the Warders and WSes the Pishogue.&lt;br /&gt;
**BLU should [[Black Halo]] as well, but use Feather or Reaving if it is up before WSing.&lt;br /&gt;
*4) When the second round of adds spawns around 35%, defeat one just to be safe, and then continue until the fight ends.&lt;br /&gt;
&lt;br /&gt;
*[[Wind Threnody]] will likely affect the success rate of Reaving Feathers. Magic accuracy food isn&#039;t required at all when it is on for a well geared BLU, but you will resist regularly without either active.&lt;br /&gt;
**This is with Maxentius and Thibron as a ML 30+ BLU. So that should put you in the ballpark for how to anchor your magic accuracy requirements. If you need to, [[Sakpata&#039;s Sword]] is a solid choice to offhand to solve any issues.&lt;br /&gt;
&lt;br /&gt;
The fight should take around 5.5 to 9 or so minutes (including buffing) depending on the group.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;&#039;&#039;&#039;Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: &#039;&#039;&#039;MNK&#039;&#039;&#039;{{Icon|MNK}}, &#039;&#039;&#039;BLU&#039;&#039;&#039;{{Icon|BLU}}, &#039;&#039;&#039;GEO&#039;&#039;&#039;{{Icon|GEO}}, &#039;&#039;&#039;BRD&#039;&#039;&#039;{{Icon|BRD}}, &#039;&#039;&#039;SCH&#039;&#039;&#039;,{{Icon|SCH}} &#039;&#039;&#039;SMN&#039;&#039;&#039;{{Icon|SMN}}&lt;br /&gt;
*&#039;&#039;&#039;MNK&#039;&#039;&#039; 4 Step SC&#039;s, Be prepared to turn to wait for BLU and SMN to pull down the TP of the Corse. Try to not It push under 38%-/+ so Bloody Weapon is not active at the time of the pops of the second set of Skeletons. Once both sets of skeletons are done it is just managing the TP with the team to victory. &lt;br /&gt;
*&#039;&#039;&#039;Blu&#039;&#039;&#039; Reaving Wind, Feather Tickle Top priority, Carcharian Verve, Help kill the skeletons when popped&lt;br /&gt;
*&#039;&#039;&#039;GEO&#039;&#039;&#039; Attack, Frailty, Help heal, and any other debuff you can land helps. &lt;br /&gt;
*&#039;&#039;&#039;BRD&#039;&#039;&#039; Minuet/Attack/ACC songs Ballads on Mages, Help Heal, and any other debuff you can land help. You can also Magic Finale the ice spikes. &lt;br /&gt;
*&#039;&#039;&#039;SCH&#039;&#039;&#039; Pro/Shell, Regen V, Refresh, Phlanax, Adloquium, Stoneskin Reapply whenever needed, Removed Blinds and stat down effects and Heal &lt;br /&gt;
*&#039;&#039;&#039;SMN&#039;&#039;&#039; Apogee: Ecliptic Howl, Ecliptic Growl, Then Hastaga II, Crystal Blessing. Once engaged Mewing Lullaby in conjunction with Blu&#039;s TP down spells, Can use Shock Squall to stun all the skeletons after the initial pop and support with Whispering Wind as the skeletons go down reset yourself up for Mewing Lullaby. &lt;br /&gt;
&lt;br /&gt;
:*When the skeletons pop they have what seems to be a very strong enmity lock on specific party members, so be away you may have to be vigilant with healing on mages until they are eliminated. It isn&#039;t hard to manage but you can have bad luck SC/MB on anyone and it lights out. As long as it wasn&#039;t during a Bloody Weapon you should be able to recover and still win. &lt;br /&gt;
&lt;br /&gt;
:*About 18~22 min In and out.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
Same as VD just quicker&lt;br /&gt;
:15~17 Min in an out&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Same as D just quicker&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Both AOE and single target charms can be avoided by running out of range as they are cast. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo: Prepare for AoE nukes and either bring a trust healer that outranges the AoE silence ([[BGWiki:Trusts#Yoran-Oran (UC)|Yoran-Oran]], [[BGWiki:Trusts#Apururu|Apururu]]), or uses AoE healing job abilities ([[BGWiki:Trusts#Ingrid II|Ingrid II]], [[BGWiki:Trusts#Iroha II|Iroha II]], [[BGWiki:Trusts#Arciela|Arciela]], [[BGWiki:Trusts#Lilisette |Lilisette I/II]], [[BGWiki:Trusts#Selh&#039;teus|Selh&#039;teus]]). Once its HP is below 80% it may start using Hecatomb Macabre which is avoidable. Once you&#039;re charmed it will despawn your Trusts, then you have powerful buffs for 3 minutes to try to defeat it.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]] to the south of the HP.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dullahan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dullahan}}}|Dullahan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Dullahan&lt;br /&gt;
|Boss=[[Bozzetto  Retributionist]]&lt;br /&gt;
|Boss Job=PLD/DRK&lt;br /&gt;
|VD Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|N Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|E Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Enhanced Shield Block rate from the front, but not 100%.&lt;br /&gt;
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]&lt;br /&gt;
:*Retaliates against magic with [[Absorb-TP]].&lt;br /&gt;
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required to dispel.&lt;br /&gt;
&#039;&#039;&#039;Boss States&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Normal&#039;&#039;&#039;: Boss can be damaged normally with no cause for alarm. The Boss starts in this State and returns to it after using a TP move associated to the Other States. &lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Assumedly Charges &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039; or &#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Boiling Over&#039;&#039;&#039;: Gains an aura that grants players a regain effect. Any damage taken by the boss after this move will increase the damage of &#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;, &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039; or &#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: Boss gains a weak Dread Spikes effect. You have about 5~15 seconds to deal enough damage to Force him to switch modes before he uses &#039;&#039;&#039;Eisenschneider&#039;&#039;&#039;&lt;br /&gt;
:* When the Boss uses &#039;&#039;&#039;Charging Up&#039;&#039;&#039; It will change its state and the chat log will be accompanied by one of the following Messages:&lt;br /&gt;
::* The Boss begins &#039;&#039;&#039;charging up&#039;&#039;&#039;. (Entering Charging State)&lt;br /&gt;
::* The Boss&#039;s rage is beginning to &#039;&#039;&#039;boil over&#039;&#039;&#039;. (Entering Boiling Over State)&lt;br /&gt;
::* The Boss begins to emit a noxious &#039;&#039;&#039;miasma&#039;&#039;&#039;. (Entering Miasma State)&lt;br /&gt;
::* The Boss&#039;s &#039;&#039;&#039;miasma&#039;&#039;&#039; dissipates but is rage is beginning to &#039;&#039;&#039;boil over&#039;&#039;&#039;. (Boiling Over State)&lt;br /&gt;
:::* It&#039;s worth noting that if you throw 1 too many Weapon Skills to drop the Miasma state you may overcharge the Boiling Over State.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Initiates a State Change from &#039;&#039;&#039;Normal&#039;&#039;&#039; to &#039;&#039;&#039;Charging Up&#039;&#039;&#039;, &#039;&#039;&#039;Boiling Over&#039;&#039;&#039; or &#039;&#039;&#039;Miasma&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;: 20&#039; AoE Drain . Damage may vary depending on damage received during the &amp;quot;Charging Up State&amp;quot;.&lt;br /&gt;
::*This is a similar mechanic to [[Glassy Thinker]]&#039;s &amp;quot;Pain Sync&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;: Dispels (possible Abosrbs?) 1 Buff (20&#039; AoE), Damage may vary depending on damage received during the &amp;quot;Charging Up State&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;: 20&#039; AoE damage; amount of damage based on damage received after &amp;quot;Boiling Over state&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Eisenschneider&#039;&#039;&#039; :30&#039; K.O Ability. Requires Boss to be in &amp;quot;Miasma state&amp;quot;&lt;br /&gt;
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.&lt;br /&gt;
::*Players may use /heal in order to convert this move to damage instead.&lt;br /&gt;
:*&#039;&#039;&#039;Infernal Bulwark&#039;&#039;&#039;: Stoneskin (can be dispelled)&lt;br /&gt;
:*&#039;&#039;&#039;Noahionto&#039;&#039;&#039; : Inflicts significant AoE {{dark}} dark damage based off of the damage the enemy has received. Used at low HP % (&amp;lt;5% HP on Normal)&lt;br /&gt;
:*&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039;: Casts AoE Dread Spikes at low HP.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Charger&#039;&#039;&#039;:&lt;br /&gt;
*Absorbs damage while readying TP moves.&lt;br /&gt;
:*Absorbing damage will increase the power of the Charger&#039;s &#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;: 20&#039; Conal {{magical}} {{light}} damage.&lt;br /&gt;
:*&#039;&#039;&#039;Grace of Hera&#039;&#039;&#039;: Restores HP and removes status ailments; can be forced by using about 4 or more debuffs&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)&lt;br /&gt;
:* Tank MUST pull to zone-in spot!&lt;br /&gt;
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger&#039;s TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves&lt;br /&gt;
:* During boss phase, DD should stop all WS damage if they see the &amp;quot;charging&amp;quot; message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into &#039;&#039;&#039;Atramentous Libations.&#039;&#039;&#039; Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.&lt;br /&gt;
:* Upon seeing the &amp;quot;boiling&amp;quot; message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move (&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.&lt;br /&gt;
:* If the &amp;quot;miasma&amp;quot; message appears, everyone should dump TP / use SC&#039;s to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into &amp;quot;boiling&amp;quot; phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the &amp;quot;miasma&amp;quot; message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.&lt;br /&gt;
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.&lt;br /&gt;
:* As the boss gets lower in HP, it will often start &amp;quot;charging&amp;quot; and immediately switch to &amp;quot;boiling&amp;quot; rather frequently. Watch those trigger-happy WS fingers! It will also cast &#039;&#039;&#039;Death Spikes&#039;&#039;&#039; on a very regular basis, so make sure DDs turn and dispel/finale the spikes.&lt;br /&gt;
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Tank (not required), 2 DDs, 1 BRD/WHM&lt;br /&gt;
:* Buff DPS with Haste Songs and any additional Attack songs you can get&lt;br /&gt;
:* Buff tank with Haste Songs and Ballad&lt;br /&gt;
:* Buff BRD with either your highest Ballad or multiple Ballads if possible&lt;br /&gt;
:* Your Bard and Tank should be able to heal the group assuming you don&#039;t get floored from Weapon Skilling at the wrong time&lt;br /&gt;
:* Doesn&#039;t really matter where the boss is fought though the starting corner is as good a place as any. &lt;br /&gt;
:* Focus the Horse first. If he readies a TP move wait till he throws out his next Auto-Attack before resuming damage. If you want you can save your TP for right after he uses a TP move and throws his 1st Auto. That is a pretty safe window.&lt;br /&gt;
:* When fighting the Dullahan you&#039;ll want to have the tank face them towards a wall to minimize knock back. The tank needs ballad to avoid running out of MP. The Boss&#039; Aspir spells will drain out the MP otherwise.&lt;br /&gt;
:* DPS can ideally setup a skillchain and goto town until a Charging Up is used.&lt;br /&gt;
::* Once he charges up turn around. &lt;br /&gt;
:::* If its Miasma continue Damage and have each DPS (1 at a Time) use a Weaponskill to force him to switch to Boil Over&lt;br /&gt;
:::* If its anything else back off to 20&#039; and have the tank just Auto-Attack the boss till it uses its TP move&lt;br /&gt;
:* BRD/WHM should be healing from as far back as possible (Max Heal distance to target is 21.5&#039;)&lt;br /&gt;
:* Notes: If you don&#039;t have a tank then during Charge Ups that are not miasma the BRD/WHM can just spam Dia while the DPS have their back turned.&lt;br /&gt;
:* Notes: The Benefit of this 3/4-man strat is you have room for a few extra jobs to pad things out. Bring a Healer or another Buffer. I&#039;d caution against stacking too many DPS as there is more mishaps that can go wrong with more DPS. That being said technically if all DPS are paying attention the fight should go quicker.&lt;br /&gt;
:* Notes: You can scale this up to Difficult if you are wiping the floor with the moves or scale it down to Easy if your having trouble. Mechanics don&#039;t change just the mobs stats do.&lt;br /&gt;
:* Strategy is from the 2024-10-12 iteration of this fight.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Teleport (K-9) -&amp;gt; Dullahan Axegrinder (L-10)&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Cirdas Caverns (J-8) -&amp;gt; Imposing Dullahan (H-7)&lt;br /&gt;
* Ceizak #1 -&amp;gt; Sih Gates (G-11) [Rock Teleport] -&amp;gt; Unrelenting Dullahan (I-7)&lt;br /&gt;
* Morimar #5 -&amp;gt; Moh Gates (H-5) -&amp;gt; Somatophylax Dullahan (I-8)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Bozzetto Deathsinger&lt;br /&gt;
|Boss Job=RDM&lt;br /&gt;
|VD Mobs=8 Random [[Fomor]]i:&amp;lt;br /&amp;gt;Aegis&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Amanomurakumo&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Annihilator&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Apocalypse&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bravura&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Claustrum&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Excalibur&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Gjallarhorn&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Gungnir&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;, Guttler&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Kikoku&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Mandau&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Mjollnir&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Ragnarok&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Spharai&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Yoichinoyumi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=The Fomori are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.&lt;br /&gt;
|D Mobs=6 Random Fomori&lt;br /&gt;
|D Notes=The Fomori are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.&lt;br /&gt;
|N Mobs=4 Random Fomori&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=3 Random Fomori&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=2 Random Fomori&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses very low HP.&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
*Susceptible to most other enfeebles including Stun.&lt;br /&gt;
*Cast Aspir, Curaga, Death, Drain.&lt;br /&gt;
*Uses [[Chainspell]] at 75%.&lt;br /&gt;
*Spams [[Death]] during chainspell if players have not defeated all Fomori. &lt;br /&gt;
**If all formors are defeated then the Deathsinger will not chainspell death.&lt;br /&gt;
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomori. Landing addle will make stunning curaga easier if desired.&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Fomori are susceptible to sleep and stun.&lt;br /&gt;
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].&lt;br /&gt;
::*The Fomori will resist this at Very Difficult, and require a [[BRD]] to sleep instead.&lt;br /&gt;
:*Once awoken the Fomori gain drastic sleep resistance. (The sleep resistance is gained after &#039;&#039;&#039;one application of sleep&#039;&#039;&#039;, regardless of waking up. You cannot apply a higher level to extend the sleeping time, e.g. Lullaby -&amp;gt; Sleepga -&amp;gt; Sleepga II)&lt;br /&gt;
::*This is removed upon a complete wipe.&lt;br /&gt;
*All Fomori may parry/shield block, recommended to fight from behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
&#039;&#039;&#039;Amanomurakumo&#039;&#039;&#039;&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Meikyo Shisui]]&lt;br /&gt;
&#039;&#039;&#039;Annihilator&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Bravura&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Mighty Strikes]]&lt;br /&gt;
&#039;&#039;&#039;Claustrum&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Manafont]]&lt;br /&gt;
&#039;&#039;&#039;Excalibur&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur&#039;s current HP.&lt;br /&gt;
**This may do thousands of damage depending on the difficulty chosen and easily KO players.&lt;br /&gt;
**This may be mitigated via abilities such as [[Sentinel&#039;s Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.&lt;br /&gt;
&#039;&#039;&#039;Gjallarhorn&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Soul Voice]]&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Call Wyvern]]&lt;br /&gt;
*Will gain a [[Shock Spikes]] aftermath.&lt;br /&gt;
&#039;&#039;&#039;Guttler&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Familiar]]&lt;br /&gt;
**This will charm the player who has hate.&lt;br /&gt;
&#039;&#039;&#039;Kikoku&amp;lt;sup&amp;gt;&#039;&#039;&#039;(NIN)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Mijin Gakure]]&lt;br /&gt;
&#039;&#039;&#039;Mandau&#039;&#039;&#039;&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Perfect Dodge]]&lt;br /&gt;
&#039;&#039;&#039;Mjollnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Benediction]]&lt;br /&gt;
&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Spharai&#039;&#039;&#039;&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Hundred Fists]]&lt;br /&gt;
&#039;&#039;&#039;Yoichinoyumi&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.&lt;br /&gt;
*After the mobs wake up from the first sleep they will no longer be susceptible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD or RUN, DD, DD, GEO, BRD, WHM&#039;&#039;&#039;&lt;br /&gt;
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.&lt;br /&gt;
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.&lt;br /&gt;
*If your group struggles at this then consider doing Difficult instead of Very.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
Any experience yielding undead.&lt;br /&gt;
*[[Escha - Zi&#039;Tah]] portal #4, [[Eschan Corse]] and [[Eschan Sorcerer]] to the north.&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]], south of the homepoint.&lt;br /&gt;
*[[Caedarva Mire]] [[Survival Guide]] either:&lt;br /&gt;
**West for Qutrubs and Draugars.&lt;br /&gt;
**East to zone into [[Arrapago Reef]], [[Jnun]] around the ship.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor Summoner===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|FomorSmn}}}|FomorSmn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=[[Bozzetto  Doppleganger]]&lt;br /&gt;
|Boss Job=SMN&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&#039;&#039;&#039;[[Cataclysm]]&#039;&#039;&#039;: AoE Moderate/Low Darkness Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Shattersoul]]&#039;&#039;&#039;: Single Target Moderate Damage with Magic Defense Down&lt;br /&gt;
*&#039;&#039;&#039;[[Garland of Bliss]]&#039;&#039;&#039;: Single Target Moderate Damage with Defense Down&lt;br /&gt;
|Notes=&lt;br /&gt;
Avatar&#039;s and their moves:&lt;br /&gt;
*&#039;&#039;&#039;[[Shiva]]&#039;&#039;&#039; : [[Sleepga]] (use Poison Pots or El. Pachira Fruit) NOTE: Remove poison before Odin is summoned, [[Heavenly Strike]]&lt;br /&gt;
*&#039;&#039;&#039;[[Garuda]]&#039;&#039;&#039; : [[Whispering Wind]] (AoE Heal, used rarely), [[Predator Claws]] (Dangerous Single Target Damage), [[Wind Blade]]&lt;br /&gt;
*&#039;&#039;&#039;[[Titan]]&#039;&#039;&#039; : [[Earthen Ward]] (AoE Stoneskin), [[Mountain Buster]], [[Geocrush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Ifrit]]&#039;&#039;&#039; : [[Meteor Strike]], [[Flaming Crush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Leviathan]]&#039;&#039;&#039; : [[Spring Water]] (AoE Heal, uses frequently), [[Grand Fall]], [[Tidal Roar]] (AoE Attack Down, Spams)&lt;br /&gt;
*&#039;&#039;&#039;[[Carbuncle]]&#039;&#039;&#039; : [[Healing Ruby II]], Carbuncle has very low HP&lt;br /&gt;
*&#039;&#039;&#039;[[Fenrir]]&#039;&#039;&#039; : [[Impact (Blood Pact)]] (all stats down, moderate damage), [[Lunar Roar]] (AoE dispel 2 buff removal), [[Heavenward Howl]] (gives him En-Drain)&lt;br /&gt;
*&#039;&#039;&#039;[[Alexander]]&#039;&#039;&#039; : [[Perfect Defense]]&lt;br /&gt;
*&#039;&#039;&#039;[[Odin]]&#039;&#039;&#039; : [[Zantetsuken]]&lt;br /&gt;
&lt;br /&gt;
*Shock Spikes can be dispelled via the following: &lt;br /&gt;
** Shield Bash with PLD&#039;s Relic +2/+3 Gauntlets&lt;br /&gt;
** BLU Spell Osmosis &lt;br /&gt;
** THF Aura Steal&lt;br /&gt;
** THF Larceny &lt;br /&gt;
** BST Jug Pets [[Attentive Ibuki]] or [[Swooping Zhivago]]&#039;s [[Molting Plumage]]&lt;br /&gt;
** COR [[Runeist&#039;s Roll]] is good at mitigating the effects of Stun from the Shock Spikes as is [[Barthundra]] / [[Barthunder]]&lt;br /&gt;
** PUP Automaton using [[Regulator]]. This does not work with [[Disruptor]].&lt;br /&gt;
*Stunga resets Hate&lt;br /&gt;
*Thunterspark is single target&lt;br /&gt;
*Skillchains of a matching element will heal the Avatars i.e. Ramuh is healed by Impactation, Fragmentation, Light and Radiance skillchains.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
PLD (with Reforged Relic +2/3), BRD/BLM, SCH (or WHM), COR x3.&lt;br /&gt;
The name of the game is [[Quick Draw|Earth Shot]] and [[Savage Blade]]. Rolls are [[Warlock&#039;s Roll|Warlock]], [[Wizard&#039;s Roll|Wizard&#039;s]], [[Fighter&#039;s Roll|Fighter&#039;s]], [[Chaos Roll|Chaos]], [[Samurai Roll|Samurai]] and [[Tactician&#039;s Roll|Tactician&#039;s]]. Scholar should throw in Regain, Barthunder and [[Sandstorm]]. When ready, Paladin goes in and [[Shield Bash]]es [[Ramuh]] to knock off Shock Spikes. Unload into Ramuh with blades and earth shot as he becomes more deadly and TP move happy as his health decreases. Once he&#039;s fallen, the Doppleganger will appear with a free avatar in one of the four corners. One Corsair should [[Random Deal]] at this moment, while the Bard needs to run up and [[Elemental Seal]] [[Lullaby]] to remove him from the picture temporarily. The avatar should be dealt with immediately, then a coordinated set of Earth Shots vs. the Doppleganger should put him down ending the fight. If you don&#039;t move fast enough from the first Earth Shot to their demise, they will Astral Flow and pull out either [[Odin]] or [[Alexander]], the former will one-shot anyone not healing, the second extends the fight possibly allowing more avatars to appear and making victory impossible.&lt;br /&gt;
&lt;br /&gt;
If [[Shiva]] shows up at any time, reset the fight.&lt;br /&gt;
&lt;br /&gt;
Alternatively, bring a BLU with Absolute Terror.  Have them use it on the Summoner right before you wake him up.  Assuming your DPS are decently geared he&#039;ll die before he can do anything at all.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
DPS (Ambu +2 gear is fine, Pulse or better weapon preferred), Yoran-Oran, BLU (For Osmosis)&amp;lt;br&amp;gt;&lt;br /&gt;
The fight starts off vs [[Bozzetto Ramuh]] who casts [[Lightning Armor]] (Shock Spikes) on himself. This is fairly potent. Make sure you have decent Magic Evasion or a way to dispel these or your gonna have a long fight ahead of you. BLU Osmosis seemed to work. Remove the spikes and goto Town on [[Bozzetto Ramuh]]. At some point he&#039;ll SP (which I&#039;m assuming is akin to [[Astral Conduit]] he will spam [[Volt Strike]] which stuns for a bit. He may Sprinkle in some [[Stunga]]s or a [[Thunderspark]]&#039;s. The latter of those is only single Target so only 1 person will end up getting paralyzed. &lt;br /&gt;
&lt;br /&gt;
After you dealt with [[Bozzetto Ramuh]] the [[Bozzetto  Doppleganger]] Summoner will spawn and summon up 3 avatars over time. If you have enough DPS you can kill each one one at a time. If not you may end up with Wrangling 2-3 mobs at a time. Upon Summoning the last Avatar the [[Bozzetto  Doppleganger]] will join the fight as well.&lt;br /&gt;
&lt;br /&gt;
With it&#039;s 3 WS&#039;s he will form some Skillchains which can drop a DPS or healer into Low HP fairly quickly. At some point he will summon [[Alexander]] or [[Odin]] after he [[Astral Flow]]s. [[Alexander]] Will lengthen the fight with [[Perfect Defense]] where the [[Bozzetto  Doppleganger]] will take reduced damage (most hits are reduced down to 1-2 damage some WS&#039;s hit for 100). [[Odin]] will use [[Zantetsuken]] which you can /heal through if you disengauge. There are accounts of being able to outrun its range though I have not tried this as resting is far easier. After the&lt;br /&gt;
[[Bozzetto  Doppleganger]] and all summoned Avatars are dead the fight ends.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Soloable with Trusts and Ambuscade NQ gear. Avoid Trust BLMs or ones that favor Light-based skillchains which may heal the avatars.&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to harder difficulties.&lt;br /&gt;
[[Bozzetto  Doppleganger]] Summoned 1 elemental avatar, and immediately joined the fight. Summoned [[Alexander]] later in the fight.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Very Easy Strat= &lt;br /&gt;
Soloable with Trusts and Ambuscade NQ gear. Avoid Trust BLMs or ones that favor Light-based skillchains which may heal the avatars.&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to harder difficulties.&lt;br /&gt;
[[Bozzetto  Doppleganger]] immediately joined the fight, and shortly after summoned only 1 avatar [[Alexander]]&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gigas}}}|Gigas|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Gigas&lt;br /&gt;
|Boss=Bozzetto Enceladus&lt;br /&gt;
|Boss Job=SAM&lt;br /&gt;
|VD Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Trainer&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=~1400 accuracy for melees to cap&lt;br /&gt;
|D Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=It appears that SE forgot to give these guys {{Water}} resist. go nuts with [[Blade: Teki]]&lt;br /&gt;
*Preforms TP moves in order to create a multistep darkness skillchain on the target.&lt;br /&gt;
*Uses the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Daunting Hurl&#039;&#039;&#039; - (1P) {{physical}} ranged damage and {{color|earth|petrification}}. Absorbed by 1 shadow.&lt;br /&gt;
:*&#039;&#039;&#039;Glacial Bellow&#039;&#039;&#039; - (Conal) {{magical}} {{ice}} damage, weapon removal, {{color|fire|encumbrance}}, and {{color|thunder|stun}}.&lt;br /&gt;
::*Given the usage of [[Barfira]] for Muzzling Wallop, players will tend to resist the weapon removal and encumbrance. &lt;br /&gt;
:*&#039;&#039;&#039;Mercurial Strike&#039;&#039;&#039; - (AoE) {{magical}} deals a random amount of fixed damage.&lt;br /&gt;
::*This move is not affected by -DT.&lt;br /&gt;
::*This move is capable of hitting 99,999 damage to the primary target. &lt;br /&gt;
:::*Mercurial Strike &#039;&#039;&#039;can and will&#039;&#039;&#039; hit for capped damage if performed during a skillchain window (Magic Bursted). If you can stop or mitigate the Bozzetto Enceloados from creating/closing a skillchain, Mercurial Strike will not Magic Burst, therefore hitting for &amp;quot;normal&amp;quot; damage.&lt;br /&gt;
:*&#039;&#039;&#039;Muzzling Wallop&#039;&#039;&#039; - (AoE) {{magical}} {{fire}} damage, knockback, reduces MP by ~x5s the damage dealt, and inflicts silence for a few seconds.&lt;br /&gt;
::*This may be mitigated by reducing the damage via [[Stoneskin]], [[Diffusion]]ed [[Magic Barrier]], [[Barfire]], and [[Valiance]]d [[Unda]] runes.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=20&lt;br /&gt;
|Wind=20&lt;br /&gt;
|Thunder=20&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=20&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=70&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Gigas use their corresponding {{icon|SP}} 1-hour abilities and possess [[Regain]].&lt;br /&gt;
:*The &#039;&#039;&#039;Bozzetto Trainer&#039;&#039;&#039; has no pet and instead uses Charm as it&#039;s {{icon|SP}} 1-hour ability.&lt;br /&gt;
*All Gigas have half the usual amount of magic defense bonus, encouraging skillchain and magic burst strategies.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Gigas&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
*Due to their given [[SDT]] values, they are immune to dark based sleep, and guaranteed to resist light based sleep as well as bind or gravity.&lt;br /&gt;
** Tested Lullaby resistance on Boss NM NiTRO + tropical crepe + 5/5 merit troubadour. marcato+ light threnody II was resisted, foe lullaby II was resisted. Ghorn99+empy2/AF+2/3, moonbow+1, fully augmented acuity belt+1, etc. [[User:Javelinx|Javelinx]] ([[User talk:Javelinx|talk]]) 21:09, 13 August 2025 (UTC)&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;DDing RUN, DDing COR, BRD, GEO, WHM, and any DD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Buffs: Barfira, {{color|water|Unda}} Vallianced, March, Fire Carol, Madrigal, Chaos/Sam roll, Frailty, Fury, and entrust w/e. Could use wilt to grant the RUN more offensive gearing flexibility.&lt;br /&gt;
&lt;br /&gt;
Pull to the corner, take out the Enceladus as quickly as possible. Then the Fistfighter → Fistfighter → Marshal → Swiftshooter → Trainer.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Burst Strats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RUN tank, Healer (SCH or WHM), DPS1 and DPS2, BLM, Buffer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Standard: Protect, Shell, Regen 5 (if Healer is SCH), Barfira&lt;br /&gt;
&lt;br /&gt;
DPS 1 and DPS 2 focus on Distortion and Darkness Chains (maybe reverberation)&lt;br /&gt;
&lt;br /&gt;
Have the BLM and maybe Buffer (GEO) bursting Water on the magic bursts. These guys have no Water Resist. BLM was hitting for 70k on water 6 with an &#039;&#039;&#039;[[Ea_Attire_Set|Ea NQ Bursting]]&#039;&#039;&#039; set.&lt;br /&gt;
&lt;br /&gt;
Notes: Using a NIN as one of your DPS is huge but not required. They have access to Blade: Teki a Hybrid Water WS. It should work wonders here. Try to work that into a skillchain if you have a NIN in the group.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Valdeaunia Front → [[Xarcabard (S)]] HP #1&lt;br /&gt;
*Qufim → [[Upper Delkfutt&#039;s Tower]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Goblin}}}|Goblin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Goblin&lt;br /&gt;
|Boss=Bozzetto Don&lt;br /&gt;
|Boss Job=RDM/BLM&lt;br /&gt;
|VD Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bozzetto Incanter &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039;:&amp;lt;br /&amp;gt;~560,000 HP&amp;lt;br /&amp;gt;1332 Evasion&amp;lt;br /&amp;gt;214 Magic Defense&lt;br /&gt;
|D Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Chainspell]]&#039;&#039;&#039; and spams [[Ancient Magic]] tier 1s.&lt;br /&gt;
:*The use of shadows, [[One for All]], etc will completely remove the threat from this.&lt;br /&gt;
*Casts [[Ice Spikes]] and [[Enblizzard]].&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Don&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=40&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=30&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*The Don, Ravager, and Deathbringer gain auras when within 20&#039; of each other, which power them up considerably.&lt;br /&gt;
:*Strategies generally have players separate the Goblins in some way to reduce or eliminate the threat of auras.&lt;br /&gt;
:*The Incanter which appears during &amp;quot;Very Difficult&amp;quot; does not gain any aura.&lt;br /&gt;
&lt;br /&gt;
*All goblins except the &#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039; are immune to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Goblins Use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Goblin Rush&#039;&#039;&#039;: Single Target {{physical}} 3-Hit Damage and knockback.&lt;br /&gt;
:*&#039;&#039;&#039;Frypan&#039;&#039;&#039;: AoE 10&#039; {{physical}} Damage and stun effect.&lt;br /&gt;
:*&#039;&#039;&#039;Bomb Toss&#039;&#039;&#039;: AoE 10&#039; {{magical}} {{fire}} Damage to players in range.&lt;br /&gt;
:*&#039;&#039;&#039;Paralysis Shower&#039;&#039;&#039;: Conal {{magical}} {{ice}} Potent paralysis to players.&lt;br /&gt;
:*Barblizzard and Barparalyze are recommended due to the potency of this.&lt;br /&gt;
:*&#039;&#039;&#039;Smokebomb&#039;&#039;&#039;: Conal {{magical}} {{dark}} Inflicts a potent Blind. -100+ Accuracy.&lt;br /&gt;
:*&#039;&#039;&#039;Crispy Candle&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furious Bozzetto Bomber&#039;&#039;&#039;&lt;br /&gt;
*Appears at set intervals depending on the difficulty chosen:&lt;br /&gt;
:*Very Difficult: Every 20 seconds&lt;br /&gt;
:*Difficult: Every 30 seconds&lt;br /&gt;
:*Normal and below: Every 50 seconds&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;: {{magical}} 6,000 Damage split between the number of targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use either of the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Blasting Bomb&#039;&#039;&#039;: Deals 1,500 damage per each person in range.&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;&lt;br /&gt;
::*Disappears after use of either TP move.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Furious &amp;amp; Baby Bombers have a separate job priority-based hate list.&lt;br /&gt;
**This still needs full verification but they target in order:&lt;br /&gt;
***WHM&lt;br /&gt;
***RDM or SCH&lt;br /&gt;
***BRD or GEO&lt;br /&gt;
***PLD or RUN&lt;br /&gt;
***COR&lt;br /&gt;
***Every other DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Ravager&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
:*Take care as [[Goblin Rush]] coupled with Mighty Strikes will severely damage or simply K.O. players without shadows, depending on Difficulty, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Deathbringer&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;.&lt;br /&gt;
*Casts [[Dread Spikes]] and Absorb spells.&lt;br /&gt;
:*Unlike the typical Dread Spikes which seem to immediately K.O. a player after an attack round, these are much less threatening and will not inflict serious damage.&lt;br /&gt;
*Is equipped with the equivalent of a [[Kraken Club]] which delivers weak, but frequent attacks.&lt;br /&gt;
:*Possess an en-effect on each melee hit that will change between absorbing HP or TP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
*Uniquely uses &#039;&#039;&#039;Goblin Dice&#039;&#039;&#039; which has the typical effects found in [[Dynamis]] and elsewhere in the game including AoE plague, Sleep, Silence and Slow, {{physical}} or {{magical}} Damage, and even a Benediction effect.&lt;br /&gt;
*Susceptible to sleep.&lt;br /&gt;
*Casts Elemental AoE T3s.&lt;br /&gt;
*Has a percentage chance to remove all status ailments from itself when the &#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039; reaches certain HP thresholds. [[File:Goblin Ambuscade Chart.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*This Ambuscade has undergone an number of adjustments as of the July 22, 2022 version update. See [https://forum.square-enix.com/ffxi/threads/59693?p=645442&amp;amp;viewfull=1#post645443 the official posting] for more details&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
DD, DD, {{Icon|PUP|small}} PUP, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barpara, Barblizzard, Regen IVga, and standard buffs otherwise. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Chaos and Samurai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: March X2, Minuet, Madrigal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039;: Sub WAR and use a standard Valoredge frame setup with strobe and flashbulb, optic fibers, repair kit, and other standard flare. The puppet is not in any danger ever. Master wears no pet oriented gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PUP sends the automaton after the Ravager (WAR) to hold it and start the fight. They then immediately provoke the Deathbringer (DRK) and separate it to remove the aura. I favored using a few counter pieces such as Mpaca body, Bathy Choker R15, and Cryptic earring over a offense oriented DT set. As the Deathbringer rapidly attacks with low damage club and you can counter them up as a PUP. The PUP shouldn&#039;t be in any danger of dying with Regen on as the Deathbringer has weak attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
The PUP should then solo multistep SC. I&#039;m partial to String Pummel to Howling Fist to double Victory Smite for lights.&lt;br /&gt;
&lt;br /&gt;
The rest of the party goes after the Don. Then the Incanter, which doesn&#039;t need to be slept as it just wakes up. Then the Ravager. Unless there are some unlucky stuns or paralyze procs then the PUP should be able to finish or nearly finish their Deathbringer.&lt;br /&gt;
&lt;br /&gt;
The WHM should stand out of range of AoE range of and to die from the Baby Bomber once or twice as the Don rapidly eats the floor. Keep reraise on and get back up.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Simple month. Rinse and repeat.&lt;br /&gt;
-----&lt;br /&gt;
Lionheart RUN x2, COR/WAR, GEO/WHM, BRD/WHM, WHM or g&lt;br /&gt;
&lt;br /&gt;
Buffs: March x2, madrigal x2, Chaos/Sam. Fury/frailty on RUN 1, entrust frailty on RUN 2.&lt;br /&gt;
&lt;br /&gt;
1) RUN 1 goes in and pull Don to starting corner, RUN 2 pulls Ravager to far left corner. COR provoke pulls Deathbringer to far right corner. BRD sleeps Incanter. WHM or RDM cast reraise, silence Don then position themselves in the middle of battle field, away from the other members. Geo entrust frailty on RUN 2 after everyone position themselves.&lt;br /&gt;
&lt;br /&gt;
2) RUN 1 and RUN 2 use battuta and zerg Don and Ravager. COR holds Deathbringer, WS with Savage Blade and cures himself with sangine blade. BRD move between the battlefield and cast stona, paralyna and blindna on RUN 2 and COR. GEO baby sits RUN 1 with cures, blindna and paralyna.&lt;br /&gt;
&lt;br /&gt;
3) If bomb kills WHM or RDM, they must get up immediately and cast Reraise or Goddess&#039;s Hymnus on them again.&lt;br /&gt;
&lt;br /&gt;
4) After Don and Ravager is dead, RUNs kill Deathbringer next and Incanter last. &lt;br /&gt;
&lt;br /&gt;
Note: Clear time with setup above is about 4.5 min to 5 depending on buffs and support. RUN 2 can be replaced with a PLD, RUN 1 can be replaced with another DD using entrust Wilt, COR can be replaced with any DD with hate tool and PDT- set.&lt;br /&gt;
-----&lt;br /&gt;
DD, DD, {{Icon|RDM|small}} RDM, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039;: Haste II, Phalanx II, standard RDM stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Cards Chaos Roll / Samurai Roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: Honor or Victory March / Minuet V / Minuet IV / Madrigal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barparalyzra / Barblizzara / Boost-Str / Regen IV-ga / Auspice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
The Warrior and Dark Knight Goblins can be bound without aggroing the Don and Incanter. To do this, stand at maximum casting distance (typically hugging the wall) when casting Bind. As Red Mage, be certain you are using [[Spontaneity]] and [[Saboteur]] with Bind. Once one is successfully bound, move around the front without aggroing the Goblins to Bind the other. The group may then pull the Don and Incanter to the entrance.&lt;br /&gt;
&lt;br /&gt;
Bard can Lullaby the Incanter while the rest of the group murders the Don. Dispel from [[Finale]] or [[Dark Shot]] is a must to remove the Don&#039;s [[Ice Spikes]]. [[Silence]] on the Don can help reduce its threat during SP. With proper DPS output, a group can kill the Don before the Furious Bozzetto Bomber spawns. The White Mage should still stand away from the group in case you are not fast enough. &lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, move on to the Incanter. If your Red Mage has properly controlled the Warrior and Dark Knights, they should still be bound. Incanter will melt. You can then choose either of the two remaining Goblins to gang up on. Once the third is dead, finish off the last one. &lt;br /&gt;
&lt;br /&gt;
If your Red Mage fails to Bind the first Goblin without aggroing everything, all is not lost. Do not panic. Bring the Goblins to whichever is Bound so the Red Mage can Bind the second one with its brother. You can then continue the strategy above without any issues. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
TANK X2, BRD/WHM, WHM/BLM, DD X2&lt;br /&gt;
&lt;br /&gt;
So long as the goblins are separated (removes aura), the tanks will hardly take damage when using -DT gear. Some Regen on the tanks before starting will but is not necessary (bring along Remedies, though). Each tank pulls the ravager and deathbringer to the wall near their respective spawning positions. The DDs should target the Don and provoke. WHM should ES Silence (although silence can land after ~3 attempts without ES). You may choose to not engage until the Don&#039;s spikes have been Finale&#039;d but a good WHM (with helping BRD) should be able to keep paralyze off until the spikes are removed. This month seems to favor heavy-armor DDs but any well-geared pair of DDs should be able to take out the Don before silence wears off. WHM, BRD, and two DDs should form a square around the Don to prevent conal damage from hitting everyone. As soon as a bomber is spawned, WHM should be ready to Curaga IV (or higher). Solace, -DT gear, and SS all help.&lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, the party should then take down each add (fights should be very straightforward hereon out).&lt;br /&gt;
&lt;br /&gt;
Tanks do not have to be PLD or RUN; in fact any DD with /RDM sub and phalanx on should be able to hold the two side goblins. &lt;br /&gt;
-----&lt;br /&gt;
Solo Red Mage Strategy for Difficult:&lt;br /&gt;
&lt;br /&gt;
As of the April 2023 version of this fight, it is completely soloable (with trusts) by Red Mage. &lt;br /&gt;
&lt;br /&gt;
Job: Red Mage / Ninja. This was done at Master Level 24. &lt;br /&gt;
&lt;br /&gt;
Weapons: Naegling / Thibron&lt;br /&gt;
&lt;br /&gt;
Trusts: Joachim, Ulmia, Monberaux (I did not pay him), Selh&#039;teus, Qultada&lt;br /&gt;
&lt;br /&gt;
Buffs: Haste 2, Phalanx, En-Whatever-Day-It-Is, Aquaveil, Temper 2, Refresh 3, Barblizzard, Barparalyze, Stoneskin, Blink, Gain-STR, Protect/Shell V. I did not buff any of the trusts. Ate Grape Daifuku. &lt;br /&gt;
&lt;br /&gt;
After buffing, Spontaneity and Saboteur. Bind the rightmost Goblin from max distance. You should not aggro the others. If you do, it&#039;s fine, simply Bind the other Goblin and pull the Don away. Silence immediately, then Distract 3 and Dia 3. Press Savage Blade every time you have 1000+ TP. Position yourself within all of your trusts to soak the split damage from the Furious Bomber. Ideally Selh&#039;teus will Rejuvenation, but you may need to help spot heal. You have 30 seconds between bombs to deal damage. The third bomb will be the Baby Bomber, just run away from it. Repeat the process, re-positioning after each Baby Bomber as needed. If Bind wears off the other Goblins, stop to re-apply. Once the Don is dead, pull whichever Goblin has the shorter remaining Bind duration and Dia 3, Distract 3, and kill it. Repeat with the final Goblin. &lt;br /&gt;
&lt;br /&gt;
This strategy requires that you be very well-geared. TP set consisted of Malignance and R30 Bunzi pieces. Savage Blade set consisted of R25 Nyame and Empyrean +3.&lt;br /&gt;
-----&lt;br /&gt;
Solo RDM/NIN strategy for all difficulties:&lt;br /&gt;
&lt;br /&gt;
You will need some &amp;quot;Enfeebling magic effect+&amp;quot; equipment for this strategy. This was tested to work with as little as +13% ([[Duelist&#039;s Torque +1]], [[Uk&#039;uxkaj Boots]]) on VE.&lt;br /&gt;
&lt;br /&gt;
1. Buff and summon trusts, taking care to use trusts who will stay in range (to avoid death from the Furious Bomber). For example, consider using [[Mihli Aliapoh]]/[[Kupipi]] instead of [[Cipher: Ygnas|Ygnas]]/[[Apururu (UC)]] as your healer.&lt;br /&gt;
&lt;br /&gt;
2. Walk along the right wall until you reach casting range of the Bozetto Deathbringer. Activate [[Saboteur]].&lt;br /&gt;
&lt;br /&gt;
3. [[Silence]] the Bozetto Deathbringer, then aggro the goblins. Bring the goblins back to the wall.&lt;br /&gt;
&lt;br /&gt;
4. Activate [[Spontaneity]]. Cast [[Gravity II]] on both the Bozetto Deathbringer and Bozetto Ravager.&lt;br /&gt;
&lt;br /&gt;
5. Begin making your way to the opposite corner of the arena by hugging the left/back walls, bringing the Don (and Incanter on VD) with you to the corner.&lt;br /&gt;
&lt;br /&gt;
6. Once you&#039;ve reached the corner, Silence the Don (and Incanter on VD), then begin killing. If you were quick, you might still have Saboteur up to extend the Silence durations.&lt;br /&gt;
&lt;br /&gt;
By applying a heavy Gravity to the adds and running sufficiently far away, they will eventually (in 30-40 seconds) completely deaggro and return to their starting locations. Silencing the Deathbringer is required because he will not deaggro if he can still cast on you, regardless of whether he&#039;s out of casting range. This may also work with [[Bind]], but due to Bind&#039;s highly unreliable duration, Gravity is preferred.&lt;br /&gt;
&lt;br /&gt;
Once the Don and Incanter are dealt with, you can pick off the Deathbringer/Ravager individually at your leisure.&lt;br /&gt;
&lt;br /&gt;
Video of VD RDM/NIN solo by Lute (Japanese w/ commentary; auto-generated subtitles work okay): https://www.youtube.com/watch?v=EB7vktWIq0s&lt;br /&gt;
-----&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Newton Movalpolos]] Home Point #1: Moblins all over the place.&lt;br /&gt;
*[[Cape Teriggan]] Home Point #1, mount and hug the right wall. Proceed through the tunnel until you reach various goblins in the open.&lt;br /&gt;
:*The survival guide is also an option.&lt;br /&gt;
*[[Bibiki Bay]] Unity warp.&lt;br /&gt;
*[[Gustav Tunnel]] Unity warp puts you right by the crabs and goblins.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Giant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Iron Giant}}}|Iron Giant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Iron Giant&lt;br /&gt;
|Boss=Frostnought &amp;amp; Blazenought&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*&amp;lt;s&amp;gt;Keep HP of both mobs at similar percentages to avoid typical Iron Giant TP moves. Instead, they will spam Cyclone Turbine (aoe dispel + damage).&amp;lt;/s&amp;gt; This was an old strategy that is no longer as reliable as of the Nov 2022 Patch that limits physical and magical damage to 33% for both Giants when both are active. Creating a 15% HP difference between both Giants will deactivate one. Upon deactivation all damage dealt is reduced to 0 and is given a regen effect.&lt;br /&gt;
*When Blazenought is deactivated, Frostnought takes 300% physical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*When Frostnought is deactivated, Blazenought takes 300% magical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*&#039;&#039;&#039;The giants use the following TP moves:&#039;&#039;&#039;&lt;br /&gt;
**When both giants are active:&lt;br /&gt;
***Cyclone Turbine: Area of effect damage, dispel&#039;s 3 buffs, &amp;lt;20 range&lt;br /&gt;
**Blazenought only&lt;br /&gt;
***Big Seismic Impact: AoE Slow, Terrorize, high damage, hate reset&lt;br /&gt;
***Fire Arm Cannon: AoE fire damage, Max HP/Max MP down&lt;br /&gt;
***Eradicator: AoE damage, weakness, &amp;lt;20 range&lt;br /&gt;
**Frostnought only&lt;br /&gt;
***Ice Incinerator: Conal fire damage, burn&lt;br /&gt;
***Scapula Beam: AoE damage, all stats down&lt;br /&gt;
***Ballistic Double Kick: Conal damage, hate reset, Encumbrance&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;: Ranged Setup: RUN, COR, COR, BRD, WHM, GEO.&lt;br /&gt;
&lt;br /&gt;
Two shooty boys, one doing Last Stand on Frostnought and the other doing Leaden Salute on Blazenought. (Which is weird because the attempt prior, the magic and physical resists of both were reversed?)&lt;br /&gt;
&lt;br /&gt;
Keeping them similar HP negated ALL of the mechanics. The two only spammed Cyclone Turbine the entire time. No Eradicator. No chat messages. No two-hours. No blizzaga. No invulnerable. No regens. Nothing.&lt;br /&gt;
&lt;br /&gt;
Cyclone Turbine over and over. Despite the RUN being buffless the entire time, it was pretty non-threatening.&lt;br /&gt;
&lt;br /&gt;
The problem? It took 15 minutes and our COR&#039;s are geared to the teeth with full REMA buffs from the BRD and GEO.&lt;br /&gt;
&lt;br /&gt;
If the intended method of doing this is keep them close in HP, then that leads to unending Dispel spam, then melee is absolutely not an option. Even in full m.eva gear, it would be a matter of seconds before you lose every buff you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Fei&#039;Yin]] Home Point #2: Weapons right in front of Crystal&lt;br /&gt;
*[[Upper Delkfutt&#039;s Tower]] Home Point #1: Lots of pots if you drop down a floor&lt;br /&gt;
*[[Ifrit&#039;s Cauldron]] Home Point #1: Bombs in front of Crystal&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lamiae===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lamiae}}}|Lamiae|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Lamiae&lt;br /&gt;
|Boss=Bozzetto Freyja&lt;br /&gt;
|Boss Job=RNG&lt;br /&gt;
|VD Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=Gains aura after breaking enmity for ~4 seconds.&lt;br /&gt;
|D Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Weak to {{piercing}} piercing damage.&lt;br /&gt;
*At lower HP, a Lamia will gain a regain effect.&lt;br /&gt;
*If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.&lt;br /&gt;
*Every 25% HP lost on the Freyja will cause all enemies to simultaneously use [[Eagle Eye Shot]].&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.&lt;br /&gt;
:*This causes the Freyja to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Pinning Shot&#039;&#039;&#039;: AoE {{physical}} damage and Bind.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Draw In&#039;&#039;&#039;: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja. This draws all players in.&lt;br /&gt;
*&#039;&#039;&#039;Petrifactive Dance&#039;&#039;&#039;: AoE {{magical}} Terror and hate reset if directly facing Freyja.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Petrifactive Dance&#039;&#039;&#039; is now &#039;&#039;&#039;Stone Dance&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Freyja.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039; is now &#039;&#039;&#039;Imparing Disregard&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Skathi&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{blunt}} blunt damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Calcifying Deluge&#039;&#039;&#039;: Conal {{physical}} damage and Petrification.&lt;br /&gt;
*&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;: AoE 15&#039; {{physical}} Damage, Petrification, and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Blight Dance&#039;&#039;&#039;: AoE {{magical}} {{earth}} Petrification and 300/tic poison if directly facing Skathi.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Blight Dance&#039;&#039;&#039; is now &#039;&#039;&#039;Boulder Dance&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing the Skathi.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039; is now &#039;&#039;&#039;Imparing Disregard&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam  &#039;&#039;&#039;Boulder Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal - Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.&lt;br /&gt;
:*This causes Skathi to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*The Bozzetto Skathi will repetitively use &#039;&#039;&#039;Boulder Dance&#039;&#039;&#039; regardless of the Freyja being defeated or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Frigg&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{slashing}} slashing damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{light}} Gaze charm and Burn if directly facing Frigg.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039; is now &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
*&#039;&#039;&#039;Chastening Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} Amnesia and Mute if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Frigg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam  &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Has an additional effect &amp;quot;Petrification&amp;quot; on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.&lt;br /&gt;
*The Bozzetto Frigg will repetitively use &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039; whether Freyja has been defeated or not.&lt;br /&gt;
:*Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.&lt;br /&gt;
:*This causes Frigg to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
:::*Beware that this will also work on pets, so if you&#039;re using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Tested last night with this setup, 6 minute clears&lt;br /&gt;
Setup: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
COR: SAM / Chaos&lt;br /&gt;
BRD: Honor March / Archer Prelude / Minuet x2&lt;br /&gt;
WHM: Barstonra / Barpetra&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. &lt;br /&gt;
&lt;br /&gt;
PLD turns away on: Stone Dance, Petrifaction, Boulder Dance, and Raqs Baladi Dance.&lt;br /&gt;
Kill order: Freyja &amp;gt; Skathi &amp;gt; Frigg&lt;br /&gt;
Dia II followed up with light shot x2 &lt;br /&gt;
Just before Freyja goes down PLD uses Fealty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alternate Setup&#039;&#039;&#039;: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP&lt;br /&gt;
&lt;br /&gt;
Samurai / Chaos rolls, and Tactician / Hunter if using second COR. Honor March, Minuet x2, Archer&#039;s Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.&lt;br /&gt;
&lt;br /&gt;
PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imparing Disregard), this should be a very easy battle.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Assault]]s (Ilrusi Atoll):&lt;br /&gt;
:*[[Deserter]]&lt;br /&gt;
:*[[Azure Experiments]]&lt;br /&gt;
*[[Survival Guide]] - Arrapago Is. - [[Caedarva Mire]], zone back into [[Arrapago Reef]], and follow the path to the boat with Lamiae on it.&lt;br /&gt;
*Arrapago Staging Point - Scattered around the area.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mage Mamool Ja}}}|Mage Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Sextuple Razool Ja]]&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&amp;lt;[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x3 &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=Can sleep with [[Lullaby]] or Sleep. &lt;br /&gt;
|Boss Notes=Can sleep with [[Lullaby]] or Sleep. Each one will cast just one element and they will absorb damage from that same element. Need to deal with Manafont+Chainspell if you don&#039;t silence them, or Mijin Gakure if you do silence them. May be possible to silence them right after they start Manafont to avoid both the damage during Manafont and Mijin Gakure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
|Very Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
Setup: PLD/RUN DDx2 BRD/COR RDM WHM&lt;br /&gt;
:* Tank, DD, and RDM should sub NIN&lt;br /&gt;
:* Tank should run in and establish aggro then drag all 6 Mamool to a wall&lt;br /&gt;
:* Designate one DD as the target selector and have the other DD /assist&lt;br /&gt;
:* RDM should keep up addle 2 on current target as it removes their ability to instantly cast spells&lt;br /&gt;
:* When the current target uses manafont (as early as 80%), RDM silences immediately&lt;br /&gt;
:** After silence, Mamool will focus enmity on RDM and use [[Hurl Anathema]], applying [[Mute]], [[Slow]], [[Paralyze]], and [[Virus]]. Keep shadows up to avoid TP attacks. Gravity 2 may alleviate this issue.&lt;br /&gt;
:* WHM should keep up the appropriate barspell for the target being fought and reapply shell if dispelled by TP move Ward Breach&lt;br /&gt;
:**Order of Mamool Ja&#039;s elements is: (Back Row): Water, Wind, Earth. (Front Row): Fire, Ice, Thunder.&lt;br /&gt;
:* In Very Difficult only, when a Sextuple Razool Ja is killed, other Sextuple Razool Jas under the effect of Sleep will awaken 33% of the time.&lt;br /&gt;
:* If a target is killed with no staff, the remaining Mamool Ja will gain a stacking physical damage up buff indicated by the text &#039;The warrior&#039;s prowess flows through you.&#039;. &lt;br /&gt;
:*If a target is killed while still holding its staff (or roughly 1s after using Hurl Anathema), the remaining Mamool Ja will gain a stacking magical damage up indicated by the text &#039;The sage&#039;s prowess flows through you.&#039;&lt;br /&gt;
:* Tank, DD, and RDM must keep shadows up to avoid TP attacks after staff is thrown as many of the attacks are potentially lethal after 3-4 staffless targets are killed. &lt;br /&gt;
&lt;br /&gt;
::Note1: Each target can absorb a specific element. i.e., do not create a light skill chain on the fire, lightning, and wind Mamool&lt;br /&gt;
::Note2: Recommended to silence first 4 Mamool and leave the other 2 unsilenced to reduce risk of death from TP attacks. Paralyze and addle 2 make the spell casters relatively harmless.&lt;br /&gt;
::Note3: Silencing a Mamool Ja before it has used [[Manafont]] can cause it to use [[Mijin Gakure]] for high damage.&lt;br /&gt;
::Note4: RDM alternatively should sub SCH to [[Manifestation]] + [[Sleep II]], and use Blink to avoid [[Hurl Anathema]]&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Solo NIN with trusts of WHMx2, AATT, BRD, RDM. AATT can keep them slept for a small while at least. Then just skillchain to death avoiding element they absorb while keeping shadows up. Mijin Gakure will cause issues if they decide to use so I tried to get a good skillchain off when a mob is low on health.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Bhaflau Thickets]] Home Point #1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mamool Ja}}}|Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Bozzetto Autarch]]&lt;br /&gt;
|Boss Job=NIN&lt;br /&gt;
|VD Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= 3-4 SC procs to remove aura&lt;br /&gt;
|D Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= 2 SC procs to remove aura&lt;br /&gt;
|N Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= 1 SC proc to remove aura&lt;br /&gt;
|E Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes= 1 SC proc to remove aura&lt;br /&gt;
|VE Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes= 1 SC proc to remove aura&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*High defense and evasion.&lt;br /&gt;
*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.&lt;br /&gt;
*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San).&lt;br /&gt;
*If the player with hate runs out of range the Autarch will draw them in.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Decussate&#039;&#039;&#039;: AoE TP move (absorbed by 2 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)&lt;br /&gt;
:*&#039;&#039;&#039;Tyranic Blare&#039;&#039;&#039;: Conal TP move (absorbs up to 5 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Hemotoxin Wheel&#039;&#039;&#039;: Single Target ranged multi-hit TP move, deals heavy damage.&lt;br /&gt;
::*Autarch&#039;s counter move to magic, used on the player casting magic against it.&lt;br /&gt;
:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc.&lt;br /&gt;
::*Can Charm&lt;br /&gt;
:*&#039;&#039;&#039;[[Mijin Gakure]]&#039;&#039;&#039;: AoE {{magical}} which is capable of doing upwards of 99,999 damage to players.&lt;br /&gt;
::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton)&lt;br /&gt;
:::*The wheel is performed at 75% → 50% → 25% → 15/10%&lt;br /&gt;
:::*The Autarch will not skip a cycle if it&#039;s HP drops off below another tier and then DPS stops. Each hp % will be carried out.&lt;br /&gt;
::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch.&lt;br /&gt;
:::*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|light sc}} [[Light]] &#039;&#039;&#039;and/or&#039;&#039;&#039; {{icon|dark sc}} [[Dark]] skillchains.&lt;br /&gt;
:::*Each HP% interval of Autarch&#039;s elemental Ninjutsu Wheel phase requires &#039;&#039;&#039;progressively higher&#039;&#039;&#039; Light and/or Darkness Skillchains.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
*Each Mamool has an &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; which may be removed by either critical hits or the correct form of skillchain damage.&lt;br /&gt;
**Critical hits are an easier, but less reliable way to remove auras.&lt;br /&gt;
***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]].&lt;br /&gt;
**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.&lt;br /&gt;
**Auras will return after a certain time if the monster is not defeated.&lt;br /&gt;
**Enemies will use their TP moves as a counter to being targeted with magic.&lt;br /&gt;
::*Includes all magic. White Magic, Black Magic, Songs, Ninjutsu, Blue Magic &amp;amp; Geomancy (Geo- spells).&lt;br /&gt;
::*Will not counter while their aura is down. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Lancer&#039;&#039;&#039; (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.&lt;br /&gt;
**Uses Assault in response to magic. {{magical}} {{fire}} damage. Additional effect: silence and amnesia for 2 minutes.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|distortion sc}} [[Distortion]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Protector&#039;&#039;&#039; (PLD) - Immune to sleep and uses [[Invincible]]. &lt;br /&gt;
**TP Moves: &lt;br /&gt;
***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia.&lt;br /&gt;
***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Moraingist&#039;&#039;&#039; (MNK/BRD) - Uses [[Hundred Fists]].&lt;br /&gt;
**Hydroshot will reset hate.&lt;br /&gt;
**Uses Fatal Flood in response to magic: {{magical}} {{water}} damage. Additional effect: 200/tic poison + pushback.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Erudite&#039;&#039;&#039; (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]]. &lt;br /&gt;
**Favors [[Shock Spikes]]. &lt;br /&gt;
**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic. &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fusion sc}} [[Fusion]] skillchain.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO&#039;&#039;&#039;&lt;br /&gt;
** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.&lt;br /&gt;
** RR items are very helpful and a must only for BRD (use /WHM).&lt;br /&gt;
** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.&lt;br /&gt;
** Kill order should be PLD &amp;gt; DRG &amp;gt; MNK (fish) &amp;gt; BLM &amp;gt; Boss&lt;br /&gt;
** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague&lt;br /&gt;
** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.&lt;br /&gt;
** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).&lt;br /&gt;
*** If gear is too high level to remove auras without killing the mob, use 1 dmg weapons and do not weaponskill. You can proc to remove the aura with critical hits (even if they do 0 damage) and then swap weapons to kill when the aura is down.&lt;br /&gt;
** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.&lt;br /&gt;
** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura as soon as he begins casting elemental wheel spells. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations= [[Bhaflau Thickets]] Homepoint&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meeble===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Meeble}}}|Meeble|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Meeble&lt;br /&gt;
|Boss=[[Bozzetto Breadwinner]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No Housemaker; no Urchins&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Summons 1-4 &#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; throughout the fight.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto  Urchins&#039;&#039;&#039; roam the arena invisible, any Warble move summons them to appear and fight.&lt;br /&gt;
:*Urchins may be slept with Lullaby, but wake up every time the &#039;&#039;&#039;Breadwinner&#039;&#039;&#039; uses a Warble move.&lt;br /&gt;
:*Urchins will use Hundred Fists and Souleater.&lt;br /&gt;
:*Urchins are strong, but have low HP. &lt;br /&gt;
::*A good couple of weapon skills or a skillchain should be enough to take one out.&lt;br /&gt;
&lt;br /&gt;
*If {{color|wind|silenced}}, the Breadwinner&#039;s range on any &#039;&#039;&#039;Warble&#039;&#039;&#039; will be reduced, thus calling in less, if any Urchins at all.&lt;br /&gt;
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following moves&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;{{icon|SP}} Hundred Fists&#039;&#039;&#039;: Used once at 50% health. Lasts 45 seconds.&lt;br /&gt;
:*&#039;&#039;&#039;Gale Spikes&#039;&#039;&#039;: Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.&lt;br /&gt;
*&#039;&#039;&#039;Thrashing Assault&#039;&#039;&#039;: {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Drill Claw&#039;&#039;&#039;: {{physical}} Damage, Max HP Down (-75%), and Max TP Down.&lt;br /&gt;
*&#039;&#039;&#039;Fire Meeble Warble&#039;&#039;&#039;: AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Meeble Warble&#039;&#039;&#039;: AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Aero Meeble Warble&#039;&#039;&#039;: AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Stone Meeble Warble&#039;&#039;&#039;: AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Thunder Meeble Warble&#039;&#039;&#039;: AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Water Meeble Warble&#039;&#039;&#039;: AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).&lt;br /&gt;
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*At some point in the battle, &#039;&#039;&#039;Bozetto Housemaker&#039;&#039;&#039; will run out from it&#039;s corner/edge, TP move the party, and run back (usually well below 50% on &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;)&lt;br /&gt;
:*Uses &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;, which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans). &lt;br /&gt;
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).&lt;br /&gt;
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed.  {{Verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Housemaker&#039;&#039;&#039; will always target whoever has the most &amp;quot;hate&amp;quot; from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; may be slept, but will wake up every time any &#039;&#039;Warble&#039;&#039; is used by the &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;. &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2&lt;br /&gt;
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.&lt;br /&gt;
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.&lt;br /&gt;
*RUN tanks and DDs, save battuta for the fisting. &lt;br /&gt;
:*If your RUN is not putting out damage then you should likely do D instead of VD.&lt;br /&gt;
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.&lt;br /&gt;
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.&lt;br /&gt;
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.&lt;br /&gt;
*If not switching bar spells depending on monster ability keep barstonra up to block petrify from landing.&lt;br /&gt;
** Esuna or more conveniently Yagrush the debuffs off.&lt;br /&gt;
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it&#039;s TP move is 1k per player in range.&lt;br /&gt;
**The target can&#039;t outrange it, but you can prevent it from hitting anyone else.&lt;br /&gt;
*Fight with well geared players should take ~4-6 minutes.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2&lt;br /&gt;
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle&lt;br /&gt;
** Once the battle begins, BRD&#039;s duty switches to Barspell duty. &lt;br /&gt;
** When Housekeeper comes, BRD runs away from the group.&lt;br /&gt;
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw&lt;br /&gt;
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.&lt;br /&gt;
* Fight near the starting location; everyone should be in range of barspells.&lt;br /&gt;
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.&lt;br /&gt;
* If Urchins pop, kill them fast; BRD should obviously sleep them. &lt;br /&gt;
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Moogle===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Moogle}}}|Moogle|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Moogle&lt;br /&gt;
|Boss=[[Bozzetto Voyager Moogle]]&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Invite Over&#039;&#039;&#039;: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs&lt;br /&gt;
:*&#039;&#039;&#039;Washtub&#039;&#039;&#039;: AoE damage and stun&lt;br /&gt;
:*&#039;&#039;&#039;Mogsplosion&#039;&#039;&#039;: AoE damage with knockback&lt;br /&gt;
:*&#039;&#039;&#039;Contaminated Concoction&#039;&#039;&#039;: Disease&lt;br /&gt;
:*&#039;&#039;&#039;Somnic Shell&#039;&#039;&#039;: short-timed AoE sleep&lt;br /&gt;
:*&#039;&#039;&#039;Crystaline Flare&#039;&#039;&#039;: AoE light-based damage with flash and stun effects&lt;br /&gt;
:*&#039;&#039;&#039;Bill Toss&#039;&#039;&#039;: conal gaze terror&lt;br /&gt;
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); &amp;lt;div id=&amp;quot;copywrite&amp;quot;&amp;gt;This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].&amp;lt;/div&amp;gt;  usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Steward&#039;&#039;&#039;: &lt;br /&gt;
:*has extremely potent Dia and elemental(?) DoT&lt;br /&gt;
:*Does not move&lt;br /&gt;
:*Will despawn over time (approx 1 minute)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle&#039;&#039;&#039;:&lt;br /&gt;
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult&lt;br /&gt;
:*Provides an aura that will counter-act the Voyager Moogle&#039;s aura but also gives amnesia; aura only activated when boss uses SP&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;SMN x3, GEO, THF/PLD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strategy: &lt;br /&gt;
*RDM gives Protect &amp;amp; Shell to the THF.&lt;br /&gt;
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.&lt;br /&gt;
*SMN&#039;s have Ramuh&#039;s out and ready.&lt;br /&gt;
*THF will run in, Perfect Dodge, Flash &amp;amp; Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.&lt;br /&gt;
*RDM will Stymie Silence &amp;amp; Dia 3 then cast cures as needed.&lt;br /&gt;
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it&#039;s not guaranteed.&lt;br /&gt;
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it&#039;s Benediction. If it&#039;s Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN&#039;s are stacked and can kill it before the aura becomes active and tick&#039;s twice. If the second 1-hour is Benediction, it&#039;s a wipe.&lt;br /&gt;
&lt;br /&gt;
Alternate Strategy (not luck-based):&lt;br /&gt;
* &#039;&#039;&#039;PLD, BRD/WHM, COR X2, RNG (or COR), WHM&#039;&#039;&#039;&lt;br /&gt;
* Rolls: Hunter&#039;s and Monk&#039;s (for Subtle Blow), Samurai&#039;s and Chaos&lt;br /&gt;
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)&lt;br /&gt;
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn&#039;s aura.&lt;br /&gt;
* Boss uses SP at  85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber&#039;s Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.&lt;br /&gt;
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.&lt;br /&gt;
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.&lt;br /&gt;
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
*For D+ the regen moogles will roam around and not stay stationary.&lt;br /&gt;
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.&lt;br /&gt;
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.&lt;br /&gt;
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.&lt;br /&gt;
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.&lt;br /&gt;
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.&lt;br /&gt;
*The stewards will randomly spawn around the boss while you are DPSing.&lt;br /&gt;
:*Just move a bit away from them when that happens.&lt;br /&gt;
*Silence during 2-hour phase helps.  D and VD can easily be melee burned.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Solo-able on &#039;&#039;&#039;BLU/WAR&#039;&#039;&#039; using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).&lt;br /&gt;
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence&lt;br /&gt;
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation&lt;br /&gt;
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)&lt;br /&gt;
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss&#039; aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss&#039; aura. On Normal, there should only be 4 (?) uses of SP.&lt;br /&gt;
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.&lt;br /&gt;
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.&lt;br /&gt;
:*Other NPCs that might work well: Selh&#039;teus and Arciela as they both provide AoE healing; Selh&#039;teus also replenishes MP&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo-able on almost any job. &#039;&#039;&#039;Do not kill the Moogles that appear at the start.&#039;&#039;&#039; Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
Can be obtained from any experience yielding monster.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Orc===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orc}}}|Orc|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Orc&lt;br /&gt;
|Boss=[[Bozzetto Crusader]]  &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;, Bozzetto Tamer &amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Bozzetto Reaver &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Monsters will take double damage during their {{icon|One Hour}} one hour abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Bozzetto Crusader&#039;&#039;&#039;:&lt;br /&gt;
:*Can use &#039;&#039;&#039;Invincible&#039;&#039;&#039; multiple times, likely at key HP thresholds. Appears to be 75/50/25 for Very Difficult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Manic Dance&#039;&#039;&#039;: {{magical}} {{light}} Single target Charm. May be resisted.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Chaos&#039;&#039;&#039;: {{magical}} {{light}} damage + knockback + Amnesia. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Disaray&#039;&#039;&#039;: Used under 25%, {{magical}} {{light}} damage + stun. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Orcish Counterstance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Warlock&#039;&#039;&#039;: &lt;br /&gt;
:*&#039;&#039;&#039;Chainspell&#039;&#039;&#039;&lt;br /&gt;
:*Can also cast Death; likes to cast Sleepga I/II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Pugilist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Hundred Fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Reaver&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Blood Weapon&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Break, Dread Spikes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Tamer&#039;&#039;&#039;:&lt;br /&gt;
:*Can use Fanatic Dance, an AOE charm move if its Hecteyes pet is killed.  Will not use it if its pet is kept alive until the Tamer dies.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto&#039;s Hecteyes&#039;&#039;&#039;&lt;br /&gt;
:**Can cast Paralyga, Silencega, Slowga.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Duelist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Elemental Sforzo&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Shock Spikes.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
2023 Edition: MNK WHM BLU GEO BRD RUN&lt;br /&gt;
&lt;br /&gt;
Geo-Malaise / Indi-Acumen, Honor March / Minuet x3, Light Carol I/II RUN, Diffusion Mighty Guard.&lt;br /&gt;
&lt;br /&gt;
Pull everything to the start. Silence the Warlock and the Reaver to prevent Death, Sleepga, and Break. The Hecteyes pet uses annoying AoE debuffs, but will die in one AoE from the BLU. MNK focuses on the Crusader, using Formless Strikes when Invincible goes up. Be sure to WS from behind if the Crusader starts to glow in order to prevent Charm. BLU and GEO AoE everything else down. Entomb, Spectral Floe, Anvil Lightning, and Horde Lullaby to constantly lock down the Orcs. Geist Wall / Dispelga to remove buffs if desired. When only a couple mobs remain, single-target nukes from the BLU will do work. &amp;lt;4min clears if properly performed by a well-geared group.&lt;br /&gt;
&lt;br /&gt;
Big note, the Tamer can use a charm move (Fanatic Dance) if the pet is killed.  May want to be careful to kill the Tamer, then kill the pet.&lt;br /&gt;
&lt;br /&gt;
Setup: TANK, BRD, HEALER, DDx3 (or 1 DD replaced by GEO or COR)&lt;br /&gt;
&lt;br /&gt;
Strategy: Usual buffs at the start, with Light Carol and Light Carol II for the tank. On the pull, BRD should Night/Troub Horde Lullaby II the adds. Have the tank pull the the corner where everyone warps in. It is fine to keep the adds slept in the center (so the boss has less of a chance of buffing the adds). One DD has the sole job of attacking the boss from the back, and using a physical weaponskill every time the boss raises his aura. This aura is the start of the charm cycle (2 rounds of Veil of Chaos followed by Manic Dance). To prevent charm, simply remove the aura to reset the boss. The other DD(s) should focus on the adds. It is best to take out the Warlock first (please note that it can and will cast Death). An Elemental Seal&#039;ed Silence should be more than enough to stop the Warlock from casting death. If possible, try to use a skillchain during the add&#039;s SP moves as they seem to take extra damage during their SP duration. The Reaver should be handled with care since it can cast Dread Spikes. The BRD should focus on debuffing the adds while waiting on sleep timers. Once the adds wake up and beeline for the tank debuffing can become a major pain because something like spikes buffs might be buried several layers deep. BRD should try to keep double march songs (Tenuto) full time to help with Finale recast timers. After all the adds are killed, go for the boss. The boss appears to use Invincible at fixed HP levels (75/50,25?) -- it is possible to still remove his aura even when weaponskilling for 0 damage; save TP and plan accordingly. (Avoid killing the boss before the adds; otherwise the adds will gain a large damage reduction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: For soloing, the VE strategy can be used but the fight will be very long. For PT setups, see the VD setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
For BLU, this is very straightforward. AAEV, Cornelia, Arciela 1, Koru-Moru, and Apururu make a solid team of trusts. When soloing, however, it is best to kill the boss first. Sleep the adds with Dream Flower during the pull.  Avoid using Aggressor, Warcry, and Berserk when attacking the boss so that AAEV can maintain hate (and never be charmed). Use Sudden Lunge when the boss uses Invincible. Once the boss is dead, the threat of charm is over. Attack the Warlock next and use Sudden Lunge during its SP or during spells. After the Warlock is dead, the only thing to worry about is the Pugilist using 100-fists. Simply Sudden Lunge to stun, disengage and sleep with Dream Flower. Your NPCs will auto-regen/refresh during this downtime. After about 30 seconds have passed, finish the Pugilist off for the win.&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Jugner Forest (S)]] Survival Guide.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poroggo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Poroggo}}}|Poroggo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Poroggo &lt;br /&gt;
|Boss=Bozzetto Necronura&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Casts Firaga, Waterga IV , and -ja as well [[Kaustra]]&amp;lt;br /&amp;gt;Gains access to Death under certain conditions.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Casts Fire and Water V and -ga III as well as [[Impact]] and [[Kaustra]]&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Casts Fire and Water V and -ga III as well as [[Impact]]&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= Casts Fire and Water IV / V  as well as [[Impact]]&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts Fire and Water III / IV&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to {{color|wind|Gravity}}, {{color|thunder|Stun}}, and [[Geomancer]] [[Luopan]]s.&lt;br /&gt;
*Casts {{color|fire|Fire}} and {{color|water|Water}} spells based on the tier of the fight, and uses [[Chainspell]].&lt;br /&gt;
*Summons 5 Frog adds after the use of &#039;&#039;&#039;Providence&#039;&#039;&#039;, each one with an en-effect on their melee such as slow or paralyze.&lt;br /&gt;
**These adds must be defeated even after the boss is defeated.&lt;br /&gt;
**These adds may be slept, stunned, bound, and weighed down.&lt;br /&gt;
&lt;br /&gt;
*Seems to only begin casting [[Kaustra]] or [[Impact]] at under ~50%. Is able to use these spells multiple times.&lt;br /&gt;
&lt;br /&gt;
*Accuracy requirements are low, even on VD. DDs with 1250 acc are pretty much capped.&lt;br /&gt;
&lt;br /&gt;
*Gains access to death on VD under unknown conditions.&lt;br /&gt;
:*Using [[Larceny]] to steal [[Chainspell]] has reported in seeing Death cast afterwards. {{Information Needed}}&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Necronura&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=5&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=70&lt;br /&gt;
|Water=5&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&#039;&#039;&#039;TP Moves&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frog Cheer&#039;&#039;&#039; - Gains an AoE Defense Boost and Regain {{verification}}. This defense boost overwrites, and prevents [[Defense Down]] effects such as [[Angon]].&lt;br /&gt;
*&#039;&#039;&#039;Frog Song&#039;&#039;&#039; - Inflicts AoE gravity on players instead of charm&lt;br /&gt;
*&#039;&#039;&#039;Magic Hammer&#039;&#039;&#039; - Single target {{light}}, inflicts magic damage and magic defense down effect.&lt;br /&gt;
*&#039;&#039;&#039;Providence&#039;&#039;&#039; - Recovers a HP and summons adds, not HP dependent so it may not be used if you are lucky. Will wake up sleeping adds within 30&#039; if reused. Possibly removes debuffs as well. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Quenching Hammer&#039;&#039;&#039; - AoE (~30&#039;) Damage, Full Dispel, and Aspir. Damage is increased based on number of buffs on targets including [[Runefencer|Runes]] and [[Geomancer]] spells.&amp;lt;br /&amp;gt;Excludes food, [[Maneuver]]s, and [[SP Abilities]].&lt;br /&gt;
**This move is only used if either [[RUN]], [[PLD]], [[DRK]], or [[BLU]] are in the party or the player has [[:Category:Song|BRD songs]], [[:Category:Phantom Roll|COR rolls]], or [[:Category:Geomancy|geomancy bubbles]] on.&lt;br /&gt;
*&#039;&#039;&#039;Water Bomb&#039;&#039;&#039; - AoE {{water}} magic damage, inflicts attack and magic attack down.&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; x4 &#039;&#039;&#039;PUP, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RDM does dia and distract, PUP tanks. Wait for a spell to go off, then [[Astral Conduit]] with [[Ramuh]] and kill it. One minute clears, go reset 1Hs in Abyssea or [[MMM]] and feel good that you beat FFXI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039; x2 &#039;&#039;&#039;COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, [[Overdrive]], and stand in a corner until victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN, MNK or SAM, GEO, COR, BRD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up the melee to cap Haste and TP gain. RDM silences and SMN spams Mewing Lullaby. Melee self-skillchains Light.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MNK, BLU, Healer, BRD, GEO, COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, MNK solos fight in subtle blow set, Blu Spams TP reduction, healer heals&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039;x5, &#039;&#039;&#039;RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*With some fast DDing you can take the frog down quickly. Chainspell will hurt though.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] #2&lt;br /&gt;
*[[Foret de Hennetiel]] Frontier Station warp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qiqirn===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qiqirn}}}|Qiqirn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qiqirn&lt;br /&gt;
|Boss=[[Bozzetto Pilferer]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|VD Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|D Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|D Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|N Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All enemies must be defeated in order to be victorious.&lt;br /&gt;
*All mobs are immune to [[Break]], highly resistant to [[Stun]] and [[Gravity]], and have high magic defense.&lt;br /&gt;
**[[Gravity]] will land with [[Stymie]].&lt;br /&gt;
*Bozzetto Scoundrels are susceptible to [[Sleep]] and [[Bind]], but immune to [[Lullaby]].&lt;br /&gt;
**Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.&lt;br /&gt;
*If any [[Songs]], Rolls, buff [[Geomancy]] bubbles, or [[Avatar&#039;s Favor]] is on the party then the &#039;&#039;Bozzetto Pilferer&#039;&#039; and &#039;&#039;Scoundrels&#039;&#039; will use &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:* Debuff Geomancy bubbles do not trigger &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039; Essence Steal&#039;&#039;&#039; is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.&lt;br /&gt;
::* If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.&lt;br /&gt;
::* Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.&lt;br /&gt;
:::*Was hit rate floored in VE @ 1283 accuracy once it&#039;s level was capped.&lt;br /&gt;
::* [[Stoneskin]] does not prevent this from occurring.  Getting hit for 0 still triggers this.&lt;br /&gt;
::* Absorbing melee swings with shadows &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; prevent this from occurring.&lt;br /&gt;
::* This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [https://www.youtube.com/watch?v=Cqb7FpkoXiY])&lt;br /&gt;
* The Bozetto Pilferer will drop a {{color|fire|Mine}} every 60 seconds which explodes after ~10 seconds if not defeated.&lt;br /&gt;
:* All sleeping Scoundrel&#039;s will proc blue [[File:Blue.png|16px|link=]] and wake up when the mine explodes unless you defeat the mine when it spawns.&lt;br /&gt;
::* When a mine explodes [[enmity|hate]] resets on all monsters. This will cause the adds to go after random players after waking up from sleep.&lt;br /&gt;
::*The mine&#039;s name tag may not display, or be untargetable, depending on camera angle and/or distance from it.&lt;br /&gt;
::*If the Pilferer is defeated while a mine is out then it will despawn without going off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kibosh&#039;&#039;&#039; from the Bozetto Pilferer will inflict high {{physical}} damage.&lt;br /&gt;
:* &#039;&#039;&#039;Kibosh&#039;&#039;&#039; is absorbed by shadows.&lt;br /&gt;
*Other moves used include:&lt;br /&gt;
**&#039;&#039;&#039;Cutpurse&#039;&#039;&#039; - Encumbers one random piece of equipment.&lt;br /&gt;
**&#039;&#039;&#039;Faze&#039;&#039;&#039; - gaze terror (~10 seconds).&lt;br /&gt;
**&#039;&#039;&#039;Sandspray&#039;&#039;&#039; - Conal blind, -100 accuracy {{verification}}.&lt;br /&gt;
**&#039;&#039;&#039;Dead Eye&#039;&#039;&#039; - Conal defense and magic defense down.&lt;br /&gt;
**Also uses &#039;&#039;&#039;HP Theft&#039;&#039;&#039;, &#039;&#039;&#039;MP Theft&#039;&#039;&#039;, and &#039;&#039;&#039;TP Theft&#039;&#039;&#039;, which causes whomever is hit by it to lose half of their max HP, MP, or TP.&lt;br /&gt;
**&#039;&#039;&#039;Steal Attribute&#039;&#039;&#039; - Inflicts a single massive random stat down on the target which will leave them at -100.&lt;br /&gt;
**&#039;&#039;&#039;Steal Ability&#039;&#039;&#039; - Resets one ability at random. &lt;br /&gt;
**&#039;&#039;&#039;Steal Support&#039;&#039;&#039; - After leveling up, will remove all rolls and songs from target. &lt;br /&gt;
*Scoundrels will randomly use [[Perfect Dodge]] and like to spam &#039;&#039;&#039;Faze&#039;&#039;&#039; while running around. Mages should have their backs turned.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
:DD,DD,DD,RDM/SCH,BLU,WHM&lt;br /&gt;
*BLU Diffusion + Mighty Guard just before engaging (for party haste).&lt;br /&gt;
*RDM uses [[Saboteur]] + [[Manifestation]] + [[Sleep II]] and casts on the leader to open the fight. Dia + Distract kill targets. &lt;br /&gt;
*DDs go to town on the Pilferer.&lt;br /&gt;
*DDs should defeat any bombs before they go off.&lt;br /&gt;
*RDM or WHM can pull/wake subsequent targets with dia and bring them over to the DDs.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
:Tank, RDM/blm, WHM, BLU x2, DD x1&lt;br /&gt;
::-or-&lt;br /&gt;
:RDM, WHM, BLU x2, DDx2&lt;br /&gt;
*BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.&lt;br /&gt;
*RDM uses [[Saboteur]] and [[sleepga]]s to aggro. &lt;br /&gt;
*DDs go to town on the Pilferer and the RDM debuffs.&lt;br /&gt;
**DDs should defeat any bombs before they go off.&lt;br /&gt;
*Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.&lt;br /&gt;
*Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
:Agustus Trust, Apururu(U) Trust, WHM, DDx3&lt;br /&gt;
*Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.&lt;br /&gt;
*Switch target to bomb whenever possible.&lt;br /&gt;
*Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.&lt;br /&gt;
*Multi-step skillchains are key (e.g. we used CDC &amp;gt; Evisc. &amp;gt; Rudra )&lt;br /&gt;
*This setup works, though there are likely better setups.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Lebros Cavern]], Private 2nd Class [[Assault]]: &amp;quot;[[Excavation Duty]]&amp;quot; &lt;br /&gt;
*[[Lebros Cavern]], Chief Sergeant [[Assault]] &amp;quot;[[Egg Conservation]]&amp;quot;&lt;br /&gt;
*[[Caedarva Mire]] HP #1 outside [[Nashmau]] has Qiqirns during the Daytime 4:00-20:00.&lt;br /&gt;
*[[Alzadaal Undersea Ruins]] (15 minute respawn timer)&lt;br /&gt;
*[[Aydeewa Subterrane]], scattered through zone, try the [[Voidwatch]] and [[UNM]] warps.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quadav===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Quadav}}}|Quadav|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Quadav&lt;br /&gt;
|Boss=Bozzetto High Vicar &lt;br /&gt;
|Boss Job=WHM/WAR&lt;br /&gt;
|VD Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immediately begins the battle with &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; which will grant the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; an {{color|ice|aura}}.&lt;br /&gt;
&lt;br /&gt;
Will use the following [[:Category:Quadav#Abilities|&#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*&#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039;: {{buff}} Grants a damage taken reduction -98%, attack increase, and removes status ailments and gains shell aura.&lt;br /&gt;
:*Disappears during each TP move or spell cast and reappears after one is completed.&lt;br /&gt;
::*During this window, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will take +200% damage.&lt;br /&gt;
*&#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;: 30&#039; AoE {{magical}} draw-in, damage, &#039;&#039;&#039;curse&#039;&#039;&#039; (-75% HP/MP), and {{color|fire|plague}} (-50 TP/-500 MP /[[tic]]) &lt;br /&gt;
:*Used once after the defeat of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
:*Players may run out of range of this ability and leave one player with hate in range to trigger it.&lt;br /&gt;
:*The curse affect will always land on players in range. Not even [[Asylum]] prevents this.&lt;br /&gt;
*&#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;: AoE {{magical}} {{earth}} damage, {{color|earth|petrify}}, and hate reset.&lt;br /&gt;
:*This move is used exclusively after the use of &#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;.&lt;br /&gt;
:*The petrify effect lasts for ~45 seconds and is only able to be resisted via abilities such as [[Asylum]], [[Perfect Defense]], and [[Divine Caress]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Evasion and Defense of the additional Bozzetto Quadav are considerably low.&lt;br /&gt;
*Adds are immune to &#039;&#039;&#039;sle&#039;&#039;&#039;{{color|light|ep}} and {{color|earth|petrify}}.&lt;br /&gt;
*All adds use their corresponding {{icon|SP}} 1-hour abilities&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Berserker&#039;&#039;&#039; possesses [[counter]] with an enhanced activation rate.&lt;br /&gt;
*After the appearance of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will begin casting Cure on them when the &#039;&#039;&#039;Elementalist&#039;&#039;&#039; is low on HP.&lt;br /&gt;
:*Players may use this as a method of defeating the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; without having to deal with the AoE petrify spam from &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039; if they so choose. Every time the &#039;&#039;&#039;High Vicar&#039;&#039;&#039; casts Cure, his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; buff will drop for a moment, making him a much softer target.&lt;br /&gt;
*On higher difficulties, after the second benediction, the effect of &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; changes to having a single weakness out of Slashing/Piercing/Blunt/Magic, selected randomly on each use. Using the correct damage type that targets this weakness will deal extreme damage with even weaker hits, commonly hitting 99,999 damage.&lt;br /&gt;
**The additional Quadavs that spawn will also use this ability and have their own weakness.&lt;br /&gt;
**Defeating the additional Quadavs &#039;&#039;&#039;after&#039;&#039;&#039; the second &#039;&#039;&#039;Benediction&#039;&#039;&#039; will &#039;&#039;&#039;not&#039;&#039;&#039; trigger the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; to use &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;, allowing players to safely defeat the boss.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Generally the same as Very Easy, but with an additional phase.&lt;br /&gt;
*First Phase:&lt;br /&gt;
**Pull the boss and defeat the adds as usual, the boss&#039;s &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; will drop.&lt;br /&gt;
**DPS the boss down until the first benediction.&lt;br /&gt;
*Second Phase:&lt;br /&gt;
**Silence the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; and take it down to half health or so, and use the casting windows to deal damage to the boss.&lt;br /&gt;
**Eventually the boss will &#039;&#039;&#039;Benediction&#039;&#039;&#039; again and the final two adds will spawn.&lt;br /&gt;
*Third Phase:&lt;br /&gt;
**Silence the adds and pull them over, search for their damage type weaknesses and defeat them.&lt;br /&gt;
**The &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; can now be safely taken down.&lt;br /&gt;
**Finally finish off the boss.&lt;br /&gt;
*Other notes:&lt;br /&gt;
**They don&#039;t hit particularly hard, any tank should generally be able to hold them relatively easily, and may even be optional.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, who will spawn two adds.&lt;br /&gt;
* Build TP on the &#039;&#039;&#039;Bozetto Berserker&#039;&#039;&#039;, who should die pretty swiftly.&lt;br /&gt;
* Dump the TP on the &#039;&#039;&#039;Bozetto Devout&#039;&#039;&#039; in an attempt to skip his Invincible.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039; and beat on him until he uses Benediction and summons the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
* Carefully melee the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; down to 25-50% HP and then cast Silence on him if available.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, apply debuffs, and wait for it to cast Cure on the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;. When it does, it will drop his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; momentarily. Dump your WS damage on him during this moment and repeat until he is dead.&lt;br /&gt;
* Finish off the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Daily KI can be received quickly near [[Palborough Mines]] [[Home Point]].&lt;br /&gt;
* EXP-yielding KIs can be received easily in [[Pashhow Marshlands (S)]]. There are numerous eligible [[Quadav]]s near the [[Survival Guide]], which is likely to be the most busy location to obtain them.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qutrub===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qutrub}}}|Qutrub|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qutrub&lt;br /&gt;
|Boss=Bozzetto Bigwig&lt;br /&gt;
|Boss Job=THF/NIN&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x3&amp;lt;br /&amp;gt;&lt;br /&gt;
|VD Notes=Gains access to &#039;&#039;&#039;Spin the Tables&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Susceptible to [[Sudden Lunge]].&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|D Notes=Susceptible to [[Sudden Lunge]]&#039;&#039;&#039;.&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM) x1&amp;lt;/sup&amp;gt;, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
will use the [[:Category:Qutrub#Abilities|following &#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*100~80%&lt;br /&gt;
**&#039;&#039;&#039;Animating Wail&#039;&#039;&#039;, &#039;&#039;&#039;Mangle&#039;&#039;&#039;, &#039;&#039;&#039;Leaping Cleave&#039;&#039;&#039;&lt;br /&gt;
*80~60%&lt;br /&gt;
**The Bigwig&#039;s weapon will break, &#039;&#039;&#039;summons adds&#039;&#039;&#039;, and uses &#039;&#039;&#039;Hex Palm&#039;&#039;&#039; as well as &#039;&#039;&#039;Spinal Cleave&#039;&#039;&#039;.&lt;br /&gt;
*60~30%&lt;br /&gt;
**The Bigwig equips it&#039;s secondary weapon. Gains en-death while adds are out wand will use &#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; as well as &#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; - AoE shadow removal.&lt;br /&gt;
***&#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039; - Conal damage, stun, and a dispel (removes 5 shadows). Dispels a buff for every hit not blocked by shadows (e.g. no shadows = 5 buffs dispelled).&lt;br /&gt;
*50%&lt;br /&gt;
**Uses [[Perfect Dodge]]&lt;br /&gt;
*30~0%&lt;br /&gt;
**Weapon breaks again, &#039;&#039;&#039;resummons any defeated adds&#039;&#039;&#039;, and casts [[Utsusemi: San]] frequently. Loses the en-death effect while adds are out and will use &#039;&#039;&#039;Phantom Whorl&#039;&#039;&#039; as well as &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;.&lt;br /&gt;
***The Bigwig may be {{color|wind|silenced}} to stop the Utsusemi spam, but this will require an immunobreak to land.&lt;br /&gt;
***&#039;&#039;&#039;Genku Bakken / Phantom Whorl&#039;&#039;&#039; - Very high {{physical}} damage single hit attack, absorbed by shadows. Has a short range (~&#039;10)&lt;br /&gt;
****This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with [[Indi-Wilt]] and Damage Taken equipment the move will still do ~3-6k damage.&lt;br /&gt;
*****You may also run out of range of this move.&lt;br /&gt;
***&#039;&#039;&#039;Spin the Tables / Turn the Tables&#039;&#039;&#039; - drain based on the current player&#039;s HP; Spin the Tables is 15&#039; AoE drain. This move can not drain more HP than the player has, and returns more HP than is drained.&lt;br /&gt;
****Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used. However, with the June 2022 update, any player with less than 10% of their health will die instantly.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Adds are immune to sleep.&lt;br /&gt;
*Adds will use their respective 1-hour special abilities and standard [[:Category:Qutrub#Abilities|Qutrub]] TP moves.&lt;br /&gt;
:*The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and [[Ice Spikes]].&lt;br /&gt;
::*The Astrologers are susceptible to {{color|wind|silence}}.&lt;br /&gt;
:*When the Bigwig is at 30% or lower the adds will gain access to a move named &#039;&#039;&#039;Triple Reversal&#039;&#039;&#039;.&lt;br /&gt;
::*&#039;&#039;&#039;Triple Reversal&#039;&#039;&#039; - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.&lt;br /&gt;
:::*Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.&lt;br /&gt;
:*The rate of activation on the Bigwig&#039;s endeath effect increases the more players continue to damage the Bigwig.&lt;br /&gt;
:*The effect is removed once the adds have been defeated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Kiting Tip&#039;&#039;&#039;: Run closer to the walls and corners rather than the pillars to avoid Triple Reversal while kiting.&lt;br /&gt;
:*Running closer to the pillars causes mobs to path worse and split more; increasing the chances of a cross route into a K.O from Reversal.&lt;br /&gt;
:*The mobs will still break their pathing here and there, but unless you are way too far ahead they will regroup as you go without splitting up at a pillar and crossing over your route.&lt;br /&gt;
::*The kite path essentially is an isosceles triangle, you want to almost run into the corners and gauge/adjust your distance to the mobs at each corner if needed. This should reduce group wipes by a lot.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
This month has 3 different strategies.&lt;br /&gt;
&lt;br /&gt;
1) Mewing strategy: This is the most reliable strategy, with reasonable clear speed. &lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN. &lt;br /&gt;
&lt;br /&gt;
DD pulls NM to the corner and the PLD or RUN kites adds around the pillar when they spawn. BRD does March, Mad, Mad, Min and keeps elegy on Bigwig. &lt;br /&gt;
&lt;br /&gt;
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.&lt;br /&gt;
&lt;br /&gt;
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.&lt;br /&gt;
&lt;br /&gt;
At 30% when NM spams &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.&lt;br /&gt;
&lt;br /&gt;
2) Kiting strategy: This strategy is potentially faster than mewing strategy, with more flexibility on dps job types, but they are a little bit less reliable because Triple Reversal has a chance to look tank if party doesn&#039;t kill fast.&lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NINx2, BRD/NIN, COR/NIN, RDM or healer&lt;br /&gt;
&lt;br /&gt;
This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.&lt;br /&gt;
&lt;br /&gt;
3) Kill adds strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
BRD/RDM, RDM/NIN, DD/NIN (x3), PLD&lt;br /&gt;
* Can use similar strategy for Very Difficult. However, reversing the roles also works -- i.e. rather than having the PLD kite the adds, the PLD tanks the adds and someone else with /NIN kites the NM. We found that killing the adds makes the fight much safer (but prolongs the whole fight; limit points and capacity points make for a decent consolation prize, though).&lt;br /&gt;
* BRD should double March and Madrigal until the adds pop. Switch to double March and Hymnus for the pops. Make sure to silence (easy to land) the Astrologer. PLD should try to grab hate on all the adds. At this point, someone (RDM) should kite the main NM.  A simple weapon skill should be enough (or self-light using CDC if you need even more damage) to get the NM&#039;s attention. Elegy, Slow II, and Paralyze II should make the kiting process super easy (esp. with /NIN sub). BRD can then switch to double March and Minuet to kill the adds once the NM is away. The adds can be easily dispatched with double-light skillchains or better (we had BLU, SAM, WAR, and used four-step skillchains). With the NM being kited, the BRD can easily main heal (not much healing needed for /NIN).&lt;br /&gt;
* When the second set of adds pop, use double March and Hymnus for safety until the NM is separated from the adds. Then switch to double March and Madrigal (or Minuet). If BRD can play more than 3 songs, even better. Same strategy as above. Use Troubador/Nightingale to speed this part up and get back to the NM.&lt;br /&gt;
&#039;&#039;&#039;Normal Half Kiting Strat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PLD/WAR, PUP/NIN, DD/NIN, BRD/NIN COR/NIN, WHM&lt;br /&gt;
&lt;br /&gt;
* Strategy: Start with Boss then kill all adds (BLM then both DRK) while Pet tank Boss, then zerg Boss till its dead while pld kite adds near 30% hp.&lt;br /&gt;
&lt;br /&gt;
* Pet was full DD set (VE head/SS body), Strobe must be equiped, PUP should use Light, Fire and Wind Maneuver. BRD used double March and double Minuet, but can use Acc song too if needed. COR used SAM and WAR rolls.&lt;br /&gt;
&lt;br /&gt;
* Have Pet or BRD pull boss with elegy to the corner where we started. All engage on Boss except PLD and WHM, PLD wait for adds in the middle, they usually came when we dropped Boss to around ~76% HP.&lt;br /&gt;
&lt;br /&gt;
* Once Adds are up , DDs swap to them, the person who still have hate from Boss must wait till the pet get hate back and let it solo tank, PUP should swap to pet enmity set (especially before Strobe) until the pet have enough enmity from Boss. Pet doesn&#039;t need a Tank set, as long as you can keep a Light maneuver on it for Auto-repair kit.&lt;br /&gt;
&lt;br /&gt;
* Kill order for adds: BLM then DRK(x2), WHM should silence BLM to make it easier, BRD dispel Ice spikes if needed. Once all dead swap back to Boss, except the PLD who stand back in middle. At 50% Boss will use Perfect Dodge and around 30% HP he will pop adds again, PLD must grab all of them and kite around the 3 pillars using his enmity abilities. DDs ignore adds and zerg the Boss, it shouldn&#039;t take long with a few Skillchains. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The idea of this strategy was to supress the Boss&#039; En-death from killing any DD/NIN and not making a Ninja mandatory in every runs. Also the PLD doesn&#039;t have to kite the adds and risk of dying in the process, only at the end before the last 30% HP but they never lived enough to cause troubles. Worked like a charm with little to no risk and each run took around 8~10 mins. Now go enjoy your wins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
NIN or DD/NIN (x3), BRD, SMN, Apururu(U)&lt;br /&gt;
* Very safe strategy&lt;br /&gt;
* March x2 + Hymnus to help with Utsusemi recast; Hymnus is just in case the main NM sneaks in a move during recast of shadows so we don&#039;t have to deal with raising mid-fight or MP issues. If you can cast more than 3 songs, have at it.&lt;br /&gt;
* When adds pop, whichever DD has hate kites NM while the others focus on Astrologer. The SMN then focuses on the Tormentor.&lt;br /&gt;
* When adds are dead, group back up on the NM.&lt;br /&gt;
* SMN can probably be replaced by 4th DD who would kite Tormentor until the Astrologer is down. SMN can optionally do spike damage on NM during kiting phase so that the DD kiting the NM can rejoin in taking down the adds.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Survival Guide]] → [[Caedarva Mire]]&lt;br /&gt;
:*May be tricky to get to the survival guide. Use the [[Dvucca Isle Staging Point]] and exit to [[Caedarva Mire]]. Run to [[Arrapago Reef]] entrance at (H-8). Use this map [[File:Arrapago ReefPathway Caedarva Mire SurvivalGuide.PNG|30px]]. Make sure to kill some [[Lamiae]] along the way to get a [[Lamian Fang Key]] needed to pass through the gates at (F-8)&lt;br /&gt;
 &lt;br /&gt;
* Dvucca Isle Staging Point&lt;br /&gt;
&lt;br /&gt;
* Chief Sergeant Assault: [[Operation: Snake Eyes]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sahagin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sahagin}}}|Sahagin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Sahagin&lt;br /&gt;
|Boss=Bozzetto Songstress&lt;br /&gt;
|Boss Job=BRD&lt;br /&gt;
|VD Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2, Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Chirurgeon&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=Defeat 8 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of ~15+% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Songstress is capable of using [[Maiden&#039;s Virelai]] on this difficulty.&lt;br /&gt;
|D Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2,&amp;lt;br /&amp;gt;Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=Defeat 6 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 5% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;Bio aura is ~70/tic&lt;br /&gt;
|N Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=Defeat 5 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 3% a tic while {{color|wind|silence}} is off.&lt;br /&gt;
|E Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=Defeat 4 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|VE Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=Defeat 3 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Only sings [[Mambo]]s until using Soul Voice.&lt;br /&gt;
:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)&lt;br /&gt;
*Stands in the middle of the arena with a bio aura, taking no damage, and does not move.&lt;br /&gt;
:*Defeating other Sahagins will progressively remove HP from the Sonsgstress.&lt;br /&gt;
:*Silencing will remove the bio aura and regen effect from the mobs.&lt;br /&gt;
:*The Songstress possesses a high regain effect and will use &#039;&#039;&#039;Cleansing Bubbles&#039;&#039;&#039; to remove all debuffs from itself and any nearby mobs (~20&#039;) as well as waking them.&lt;br /&gt;
:*Progressively enfeebling the Songstress will grant different messages:&lt;br /&gt;
::*The boss&#039;s throat is parched - 1 total debuff&lt;br /&gt;
::*The boss&#039;s begins to sing off key - 2 total debuffs&lt;br /&gt;
::*The boss&#039;s voice begins to crack -3 total debuffs&lt;br /&gt;
::*The boss&#039;s can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land.&lt;br /&gt;
*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Fighting adds away from the &#039;&#039;&#039;Bozzetto Songstress&#039;&#039;&#039; reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.&lt;br /&gt;
*All foes besides the Bozetto Songstress are susceptible to sleep of either element.&lt;br /&gt;
*Each foe will use their respective 1 hour abilities.&lt;br /&gt;
:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress.&lt;br /&gt;
*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill.&lt;br /&gt;
**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}.&lt;br /&gt;
**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura.&lt;br /&gt;
*The Songstress will resummon defeated Sahagins shortly after their death.&lt;br /&gt;
&lt;br /&gt;
*Monsters will use standard [[Sahagin]] TP moves. &lt;br /&gt;
:*Including &#039;&#039;&#039;Hydro Shot&#039;&#039;&#039; which resets hate on the target and &#039;&#039;&#039;Spinning Fin&#039;&#039;&#039; (AoE) which inflicts stun for up to 15 seconds.&lt;br /&gt;
::*Spinning Fin may be evaded with two shadows.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Wavefist&#039;&#039;&#039;s have a high rate of counter and will use &#039;&#039;&#039;Suckerpunch&#039;&#039;&#039; which inflicts high damage to one player and resets hate on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Chirurgeon&#039;&#039;&#039; is a manta with an avoidance down aura, and is immune to sleep.&lt;br /&gt;
:*Uses &#039;&#039;&#039;Inject Ink&#039;&#039;&#039; which is a conal knockback with super gravity.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;WAR/SAM (Chango), WAR/DRG (Naegling), COR (DD, not leech), BRD (DD, not leech), GEO/WHM, RDM/SCH&#039;&#039;&#039;&lt;br /&gt;
*This composition and strategy assumes that everyone in the group is well-geared and very familiar with their roles. This instance&#039;s VD is relatively more challenging than many other months.&lt;br /&gt;
*Due to the strong Regen present, burst damage from Skillchains is integral to success&lt;br /&gt;
*Outside use of buffs such as Barthunder/Barparalyze/&#039;&#039;&#039;Regen V&#039;&#039;&#039;/Protect V/Shell V will reduce buff time in instance. Regen V in particular is extremely important to overcome the constant damage auras&lt;br /&gt;
*Upheaval &amp;gt; Savage Blade (WAR) &amp;gt; Upheaval for Light &amp;gt; Radiance, with BRD, COR, and RDM using Savage Blade at the end of the Skillchain&lt;br /&gt;
**Kraken &amp;gt; WHM &amp;gt; MNKx2 &amp;gt; DRGx2 &amp;gt; Wyverns &amp;gt; Songstress&lt;br /&gt;
*COR Crooked Cards Samurai Roll &amp;gt; Dancer&#039;s Roll&lt;br /&gt;
**Light Shot Dia IIIs, Savage Blade at the end of the Skillchain, Random Deal to reset Warcrys/other JA&lt;br /&gt;
*GEO Blaze of Glory / Ecliptic Attrition Geo-Frailty &amp;gt; Indi-Wilt &amp;gt; Entrust Indi-Regen&lt;br /&gt;
**Main heal Curaga III, babysit Luopan&lt;br /&gt;
*BRD Marcato &amp;gt; Honor March / Lightning Carol II / Valor Minuet V / Blade Madrigal&lt;br /&gt;
**Apply Horde Lullaby after Manifestation Break, reapply Lullaby if mobs wake up from Benediction or other means, Savage Blade at the end of the Skillchain&lt;br /&gt;
*RDM Haste 2, Distract III / Dia III / Paralyze II / Slow II &lt;br /&gt;
**Open with Manifestation Break, Dispelga several times to wipe songs, begin debuffs on mobs in kill order. Wait until Songstress is a few songs into its cycle, roughly around Threnody, then apply Silence&lt;br /&gt;
***Silencing Songstress will cause adds to begin leveling up. If Skillchains and burst damage is being performed correctly, no more than a few level ups should occur before each mob dies.&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&#039;&#039;&#039;DDx2, COR (DD, not leech), BRD, GEO, WHM&#039;&#039;&#039;&lt;br /&gt;
*This is likely the fastest way to farm if you have no seals left.&lt;br /&gt;
*Bard sings lightning carol x2 and march X2.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; silence the Songstress. &lt;br /&gt;
:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.&lt;br /&gt;
*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.&lt;br /&gt;
:*A DDing RUN excels in this strategy for DPS with hate control.&lt;br /&gt;
*Fight on top of the Songstress and start with the WHM mob.&lt;br /&gt;
:*Resleep the mobs after [[Benediction]] wakes them all.&lt;br /&gt;
*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.&lt;br /&gt;
:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;THF Solo&#039;&#039;&#039;&lt;br /&gt;
*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.&lt;br /&gt;
*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.&lt;br /&gt;
*When both are defeated, attack the BRD, easy win.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soulflayer===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Soulflayer}}}|Soulflayer|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Demons&lt;br /&gt;
|Boss=Master Manipulator&lt;br /&gt;
|Boss Job=BLU&lt;br /&gt;
|VD Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x8&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x7&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Is a [[:Category:Soulflayer|Soulflayer]].&lt;br /&gt;
*Casts [[Mighty Guard]] at the start of the fight.&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*{{piercing}} &#039;&#039;&#039;[[Benthic Typhoon]]&#039;&#039;&#039; - Conal damage, physical and magical defense down.&lt;br /&gt;
*{{slashing}} &#039;&#039;&#039;[[Paralyzing Triad]]&#039;&#039;&#039; - Threefold attack and paraylsis.&lt;br /&gt;
*{{icon|wind|blu}} &#039;&#039;&#039;[[Subduction]]&#039;&#039;&#039; - AoE {{wind}} damage and -76% movement speed gravity.&lt;br /&gt;
*{{icon|light|blu}} &#039;&#039;&#039;[[Rail Cannon]]&#039;&#039;&#039; - Conal {{light}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Blistering Roar]]&#039;&#039;&#039; - AoE Terror.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Crashing Thunder]]&#039;&#039;&#039; - AoE {{thunder}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Dream Flower]]&#039;&#039;&#039; - AoE {{dark}} Sleep.&lt;br /&gt;
*{{icon|wind|blu}}&#039;&#039;&#039; [[Droning Whirlwind]]&#039;&#039;&#039; - AoE Dispels 7 enhancements.&lt;br /&gt;
*{{icon|earth|blu}} &#039;&#039;&#039;[[Embalming Earth]]&#039;&#039;&#039; - AoE {{earth}} damage and 25% slow.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Mind Blast]]&#039;&#039;&#039; - {{thunder}} lightning damage and potent paralysis.&lt;br /&gt;
*{{icon|water|blu}} &#039;&#039;&#039;[[Nectarous Deluge]]&#039;&#039;&#039; - AoE {{water}} damage and dispel.&lt;br /&gt;
*{{icon|ice|blu}} &#039;&#039;&#039;[[Polar Roar]]&#039;&#039;&#039; - AoE {{ice}} damage and bind.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; - {{buff}} Gains a visible shield with TP absorbing spikes, and silence aura, and a potent phalanx-esque effect while active.&lt;br /&gt;
:*Subsequent use while a shield is active will grant a second shield.&lt;br /&gt;
::*1-Shield active: Immune to {{physical}} physical damage, but not to critical hits or melee weaponskills.&lt;br /&gt;
::*2-Shields active:  In addition to the previous effects, a complete damage immunity to a random weapon type ({{slashing}}, {{piercing}}, or {{blunt}}/{{H2H}} {{verification}}) is gained.&lt;br /&gt;
:*The shield does not resist blood pacts, ranged attacks, or pet special moves which may break it with sufficient damage.&lt;br /&gt;
::*The shield may also be broken similar to [[Caturae]]&#039;s with a random melee damage type. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Immortal Mind&#039;&#039;&#039; - {{buff}} Gains Magic Attack Bonus and Magic Defense Bonus.	&lt;br /&gt;
*&#039;&#039;&#039;Immortal Anathema&#039;&#039;&#039; - {{magical}} {{dark}} Inflicts Curse.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Blast&#039;&#039;&#039; - {{magical}} Conal {{thunder}} damage and potent Paralysis.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Purge&#039;&#039;&#039; - {{magical}} Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Reprobation&#039;&#039;&#039; - {{magical}} (AoE) Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Tribulation&#039;&#039;&#039; - {{magical}} (AoE 10&#039;) {{verification}} Inflicts Blind and Bio.&lt;br /&gt;
:*The Bio effect will vary depending on the difficulty {{verification}} (up to -1,000 HP/[[tic]] on VD). The DoT potency may also be linked to &#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; being active {{Information Needed}}.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Imp&#039;&#039;&#039;:&lt;br /&gt;
*Casts -ja elemental spells.&lt;br /&gt;
*Imps grant a damage immunity effect to the boss, and must all be defeated to remove it.&lt;br /&gt;
*Imps possess a -99% damage taken from AoE abilities. The move will hit the primary target for full damage, and the rest will take -99%.&lt;br /&gt;
Use the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Buggle Call&#039;&#039;&#039; - {{magical}} (AoE) Bio and Haste effect. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Dark Recital&#039;&#039;&#039; - {{magical}}  (AoE) {{dark}} Damage, full dispel, and paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Grating Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and amnesia.&lt;br /&gt;
*&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and silence.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Setup: RUN/PLD (or PLD/BLU), COR, COR (or RNG), SMN, GEO, BRD/WHM.&lt;br /&gt;
&lt;br /&gt;
Buffs: &lt;br /&gt;
*GEO: Fury/Frailty entrust wilt on tank.&lt;br /&gt;
&lt;br /&gt;
*COR: Chaos/Sam/Rogues/Allies roll, flurry if one of the mage /RDM.&lt;br /&gt;
&lt;br /&gt;
*SMN: Crystal Blessing, Ecliptic Growl,&lt;br /&gt;
&lt;br /&gt;
*BRD: On ranged DD - Honor march, prelude x2. On tank - March x2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
*Tank runs in and pull everything to the corner, use all the aoe hate ability that hits every member.&lt;br /&gt;
&lt;br /&gt;
*COR, RNG and SMN take down imps one by one. Using ranged WS and volte strike.&lt;br /&gt;
&lt;br /&gt;
*CORs rotate Random deal to reset triple shot if necessary.&lt;br /&gt;
&lt;br /&gt;
*SMN, BRD and GEO main heal the tank and cast erase/-na.&lt;br /&gt;
&lt;br /&gt;
*SMN could rotate Mewing Lullaby in for AoE TP reset, which makes tank and healer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
*Once all the imps are dead, DDs take down the Master with ranged WS.&lt;br /&gt;
&lt;br /&gt;
*For the sake of efficiency, SMN could hold BP and only use volte strike if shields are up, so the party doesn&#039;t have to wait for BP recast when shields are up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Caedarva Mire]] Home Point #1&lt;br /&gt;
*[[Xarcabard (S)]] Home Point #1&lt;br /&gt;
*[[Castle Zvahl Keep (S)]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tonberry===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tonberry}}}|Tonberry|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Tonberry&lt;br /&gt;
|Boss=[[Bozzetto Monarch]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Slicer&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Upon defeat of the &#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;, a &#039;&#039;&#039;[[Bozzetto Monarch]]&#039;&#039;&#039; will spawn.&lt;br /&gt;
:*The Monarch&#039;s is a THF, but will receive a &#039;&#039;random&#039;&#039; job&#039;s 1-Hour per fight: {{icon|WAR}} &#039;&#039;WAR&#039;&#039;, {{icon|MNK}} &#039;&#039;MNK&#039;&#039;, {{icon|THF}} &#039;&#039;THF&#039;&#039;, or {{icon|DRK}} &#039;&#039;DRK&#039;&#039;.&lt;br /&gt;
::*The corresponding {{icon|SP}} 1-Hour ability will be assigned to the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
*Possesses -50% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039;: {{light}} {{magical}} Single target Gravity, Bind, and TP reset.&lt;br /&gt;
*&#039;&#039;&#039;Vertical Slash&#039;&#039;&#039;: {{physical}} 1-hit damage and accuracy down.&lt;br /&gt;
*&#039;&#039;&#039;Lateral Reap&#039;&#039;&#039;:  {{physical}} 1-hit damage and -75% defense down.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath&#039;&#039;&#039;: {{dark}} {{magical}} Single target damage equal to your [[Tonberry Hate]] x20.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Revenge&#039;&#039;&#039;: 25&#039;+ (AoE) {{dark}} {{magical}} Damage is equal to your [[Tonberry Hate]] x100.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Virulence&#039;&#039;&#039;:{{dark}} {{magical}} Deals 99,999 damage regardless of [[Tonberry Hate]]. {{Information Needed}}&lt;br /&gt;
:*It is somewhat unclear what exactly triggers this move, but it seems that if one player is hit with a Distortion skillchain and then loses hate causing the Bozzetto Shade to go after another target then Virulence becomes a potential follow up.&lt;br /&gt;
*&#039;&#039;&#039;Sigh&#039;&#039;&#039;: {{buff}} Grants ~+400 evasion.&lt;br /&gt;
*&#039;&#039;&#039;Slash Vitals&#039;&#039;&#039;: {{physical}} Single target critical damage and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Words of Bane&#039;&#039;&#039;: {{magical}} {{dark}} Single target -50% HP/MP Curse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039; is always proceeded by either &#039;&#039;&#039;Vertical Slash&#039;&#039;&#039; or &#039;&#039;&#039;Lateral Reap&#039;&#039;&#039; creating a {{icon|distortion sc}} &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
:*Immediately after this, a &#039;&#039;&#039;Bozzetto Shade&#039;&#039;&#039; appears and will attempt to perform a sneak attack on the target and close a {{icon|dark sc}} &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
::*Players must turn to avoid taking severe damage from behind when this occurs.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath, Revenge, and Virulence&#039;&#039;&#039; are &#039;&#039;not&#039;&#039; affected by [[Earthen Armor]], [[Sentinel&#039;s Scherzo]], or [[Migawari: Ichi]].&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Astral Flow]] multiple times, dealing either {{water}} {{color|water|water}} or  {{ice}} {{color|ice|ice}} damage.&lt;br /&gt;
*Possesses -25% potency against Geomancy debuffs.&lt;br /&gt;
*Possesses a potent [[Regen]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Defiler&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Slicer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Chaser&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Perfect Dodge]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Tonberry|Tonberries]] have high {{Light}} Light Resistance, so [[Image:Light-BRD-Icon.gif]][[Magic Finale]] will be resisted whereas dark based removal spells will not.&lt;br /&gt;
:*E.g. [[Image:Dark-BLM-Icon.gif|link=]] [[Dispel]], [[Image:Dark-COR-Icon.gif|link=]] [[Quick Draw|Dark Shot]], and [[Image:Dark-BLU-Icon.gif|link=]] [[Geist Wall]].&lt;br /&gt;
&lt;br /&gt;
*Players will need to reset their &#039;&#039;&#039;[[Tonberry Hate]]&#039;&#039;&#039; after a max of 2 or 3 fights via the quest [[Everyone&#039;s Grudge]] if they do not Call for Help.&lt;br /&gt;
:*Using &#039;&#039;Call for help&#039;&#039; on all of the Tonberries will avoid building [[Tonberry Hate]] in Ambuscade. You will not lose Hallmarks or Gallantry.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Suggested kill order is SMN&amp;gt;BLM&amp;gt;NIN&amp;gt;THF&amp;amp;THF&amp;gt;Monarch. &lt;br /&gt;
* The Rascal (SMN) can use multiple [[Astral Flow]], so it is best to take it out as quickly as possible before it can do more than one.  &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&#039;&#039;&#039;Melee Strat VD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RUN, WHM, GEO/RDM, Savage BRD/NIN, Savage COR/NIN, DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre Fight Setup&#039;&#039;&#039; &lt;br /&gt;
* WHM - Barblizzard, Barsleep&lt;br /&gt;
* RUN - 3X Sulpor runes (Use valiance RIGHT before you start/pull to give water resistance to entire party)&lt;br /&gt;
* GEO - Fury/Frailty (I use entrust STR, but anything to help boost your dmg here would work depending on your group, precision or torpor would also be a possibility)&lt;br /&gt;
* COR - Chaos/Sam&lt;br /&gt;
* BRD - Marcato HM, Mad X2, Minuet (Doing madrigal X2 as the boss at the end has high evasion even if you are dispelling his evasion boost when he puts it on)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight Strategy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Part I&#039;&#039;&#039;&lt;br /&gt;
This fight is essentially won or lost in the first couple minutes, and comes down to killing the first mob (SMN Tonberry called Bozzetto Rascal) who is present when you first enter. Your goal is to try and kill the Rascal SMN as quickly as possible. While fighting the Rascal several things occur, the first of which are his astral flows.  For this strategy you let the astral flows hit you (which should be survivable) as long as you have barblizzard from the WHM, sulpor / valiance from the RUN, and finally your RUN&#039;s One for All (OFA) up.  I wait about 15 seconds AFTER pulling the Rascal before the RUN does OFA in order to increase the amount of time it&#039;s available to help reduce astral flow damage (In other words, when used too soon it&#039;s wasted as the Rascal doesn&#039;t use astral flow until about 20-30 seconds into the fight).  &lt;br /&gt;
&lt;br /&gt;
Also, while fighting the Rascal several adds will spawn followed shortly after by the boss. In order to deal with these spawns and allow the Run to perform a quick AoE hate grab (Geist Wall or whatever), I would highly suggest having &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; grouped together within ~5 yalms. Most of the newly spawned mobs will run right into your camp (if everyone is grouped together) allowing the RUN to cast an AoE hate spell on them quickly.&amp;lt;br /&amp;gt;For the Bozzetto Defiler (BLM) you will need to flash or blank gaze to grab hate as he will initially remain at casting distance.  &lt;br /&gt;
&lt;br /&gt;
With all this in mind, everything comes down to quickly killing the SMN (Bozzetto Rascal) as quickly as you can.  Get Dia II on it and use anything else that will help you kill it before your Sulpor/Valiance and One For All buffs wear off.  After you have successfully defeated the SMN then this is a relatively easy fight.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part II&#039;&#039;&#039;&lt;br /&gt;
After the SMN, proceed with the following kill order. Make sure to have your GEO cast Dia II, Distract, and Dispel on all of these mobs.  Magic Finale will not work, as Tonberries have high Light resistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1:&#039;&#039;&#039; Engage and deal damage to the first Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2:&#039;&#039;&#039; Engage and deal damage to the second Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3:&#039;&#039;&#039; Engage and kill the Bozzetto Defiler (BLM)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4:&#039;&#039;&#039; Engage and kill the first Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5:&#039;&#039;&#039; Engage and kill the second Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6:&#039;&#039;&#039; Engage and kill the Bozzetto Slicer (NIN).  Have your Whm put [[Sacrosanctity]] up.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part III&#039;&#039;&#039;&lt;br /&gt;
Now it&#039;s time for the Boss, the Bozzetto Monarch. You will want your GEO to swap their spells to Geo-Frailty / Indi-Precision / [[Entrust]] Torpor.&amp;lt;br /&amp;gt;The Monarch can and most likely will use a +400 evasion boost move named &amp;quot;Sigh&amp;quot;. You will want your GEO to dispel this, along with keeping Dia II &amp;amp; Distract up throughout the fight.&amp;lt;br /&amp;gt;The boss is a cake walk except for a couple things.  The first thing to watch out for is the ethereal (translucent) mob that spawns anytime the Bozzetto Monarch uses &#039;&#039;Vertical Slash&#039;&#039; or &#039;&#039;Lateral Reap&#039;&#039;. Whenever this ethereal Tonberry is summoned, he will try to Sneak Attack and close a Darkness skillchain on whoever currently has the highest hate level on the Boss which will likely one-shot players. To combat this, all you need to do is have the Tank (or whoever has hate) turn and face the ethereal mob any time they spawn.&amp;lt;br /&amp;gt;This can get tricky with your damage dealers when the Bozzetto Monarch uses the hate reset move called Slash Vitals. If the monarch uses this hate reset move on the tank it will result in the monarch changing his focus to the DD with the highest hate resulting in the necessity for this DD to turn and face the ethereal mob if/when it spawns. Usually the tank can get hate back relatively quickly all things depending, but make sure if a DD has hate they are prepared to turn when the ethereal mob spawns.&lt;br /&gt;
&lt;br /&gt;
Lastly, you will need to reset and keep your Tonberry hate as low as possible, due to a couple of the Bozzetto Monarch&#039;s moves doing x20 and x100 whatever your current [[Tonberry Hate]] is at.  You CAN call for help on every mob in this ambuscade and still receive ALL the Hallmark and Gallantry rewards for this fight.  By calling for help on all the mobs you will build less tonberry hate which also results in fewer deaths from moves that multiply damage based on Tonberry Hate. I had to reset my hate every few fights as you still build up hate from killing the mobs for the KI.   &lt;br /&gt;
&lt;br /&gt;
Strategy by &#039;&#039;&#039;Tayana&#039;&#039;&#039; (Asura)&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Troll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Troll}}}|Troll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Troll&lt;br /&gt;
|Boss=[[Bozzetto Bruiser]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2,  Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Possesses Draw-In&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Hundred Fists]]&lt;br /&gt;
*&#039;&#039;&#039;Diamondhide&#039;&#039;&#039;: {{buff}} (AoE) Gains a potent Stoneskin.&lt;br /&gt;
*&#039;&#039;&#039;Overthrow&#039;&#039;&#039;: {{physical}} (Conal) Damage (based on enemy&#039;s remaining HP) and Knockback.&lt;br /&gt;
*&#039;&#039;&#039;Haymaker&#039;&#039;&#039;: {{physical}} (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
*&#039;&#039;&#039;Head Snatch&#039;&#039;&#039;: {{physical}} Critical damage (-90% HP) and resets enmity. Ignores shadows.&lt;br /&gt;
*&#039;&#039;&#039;Incessant Fists&#039;&#039;&#039;: {{physical}} 5-hit damage. Absorbed by five shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039;: {{physical}} Damage, Petrification, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves only while aura is active:&lt;br /&gt;
*&#039;&#039;&#039;Pleiades Ray&#039;&#039;&#039;: {{magical}} (AoE 10&#039;) Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;: {{buff}} (AoE) Gains an undispellable magic absorption shield and regen effect.&lt;br /&gt;
&lt;br /&gt;
Also uses the following move while the aura is active on Very Difficult:&lt;br /&gt;
*&#039;&#039;&#039;Head Seize&#039;&#039;&#039;: {{physical}} Enhanced version of Head Snatch. Reduces target HP to 1% and resets enmity. Ignores defense, stoneskin, etc.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*~15 seconds after aggroing the monsters, each will gain an {{color|light|aura}}. &lt;br /&gt;
:*The aura will reduce damage taken and provide regen to the trolls.&lt;br /&gt;
::*The potency of this will increase based on the difficulty of the fight. &lt;br /&gt;
*Removing the aura from both of the trolls will remove the aura from the Bruiser:&lt;br /&gt;
:*The Bozzetto Justiciar&#039;s aura is removed via performing magical weapon skills.&lt;br /&gt;
:*The Bozzetto Sharpshooter&#039;s aura is removed via performing physical weaponskills.&lt;br /&gt;
*Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it&#039;s aura removed.&lt;br /&gt;
*The aura will return in ~30 seconds.&lt;br /&gt;
:*Once the &#039;&#039;&#039;Bozzetto Bruiser&#039;&#039;&#039; has been defeated the auras will cease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Invincible]]&lt;br /&gt;
&lt;br /&gt;
Uses the following Spells:&lt;br /&gt;
*[[Banish II]]&lt;br /&gt;
*[[Protect IV]]&lt;br /&gt;
*[[Shell IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Eagle Eye Shot]]&lt;br /&gt;
*&#039;&#039;&#039;Quicklime&#039;&#039;&#039;: {{magical}} {{fire}} Damage and [[Amnesia]].&lt;br /&gt;
&lt;br /&gt;
Very Difficult Only:&lt;br /&gt;
*&#039;&#039;&#039;Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*{{color|wind|Silencing}} the Zahhak will prevent the use of &amp;quot;song&amp;quot; TP moves.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Body Slam&#039;&#039;&#039;: {{physical}} AoE (15&#039;) Damage.&lt;br /&gt;
*&#039;&#039;&#039;Petro Eyes&#039;&#039;&#039;: {{magical}} {{earth}} Conal gaze, inflicts petrification.&lt;br /&gt;
*&#039;&#039;&#039;Nullsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled. &lt;br /&gt;
*&#039;&#039;&#039;Voidsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Troll Fugitives]] Superior Private (Rank 3) Assault.&lt;br /&gt;
*[[Survival Guide]] (Mamool Ja Savagelands) to [[Wajaom Woodlands]] at (C-8).&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Velkk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Velkk}}}|Velkk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Velkk&lt;br /&gt;
|Boss=[[Bozzetto Regent]]&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Auto attacks have an en-bind effect.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Coming Through&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Croctastrophe&#039;&#039;&#039;: 30&#039; Powerful AoE {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Galumph&#039;&#039;&#039;: 15&#039; AoE {{magical}} {{earth}} damage, stun, and attack down&lt;br /&gt;
*&#039;&#039;&#039;Nobless Oblige&#039;&#039;&#039;: {{buff}} All foes will level up and restores 15% HP to the Regent. &lt;br /&gt;
:*This move is caused by either of the following events:&lt;br /&gt;
::*Defeating a Bozzetto Servitor.&lt;br /&gt;
:::*Will level up for each Servitor defeated.&lt;br /&gt;
::*Dealing 25,000+ damage in a single attack or skillchain to the &#039;&#039;&#039;Bozzetto Regent&#039;&#039;&#039;. &lt;br /&gt;
:::*After the defeat of a Bozzetto Servitor the threshold increases to 40,000+ damage.&lt;br /&gt;
*&#039;&#039;&#039;Merciless Mauling&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sovereign&#039;s Edict&#039;&#039;&#039;: {{buff}} Gains a Magic Shield for 15 seconds. Also resets enmity for all &#039;&#039;&#039;Bozzetto Servitors&#039;&#039;&#039; and activates their {{icon|sp}} 1-Hours.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Ambush&#039;&#039;&#039;: Single target {{physical}} 4-hit damage and dispel foreach hit. Absorbed by 4 shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Protect IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shell IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Flash]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Banish II]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Cure IV]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All monsters possess a shield block mechanic that will reduce damage dealt from the front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Bozzetto Servitors&#039;&#039;&#039;:&lt;br /&gt;
*Susceptible to debuffs such as Sleep, Slow, Paralyze, Silence, Bind, Gravity, etc.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Death Spin&#039;&#039;&#039;: AoE {{physical}} damage, knockback and defense down (-25%).&lt;br /&gt;
*&#039;&#039;&#039;Glutinous Dart&#039;&#039;&#039;: Single Target {{physical}} damage and bind. Absorbed by 1 shadow.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Pygmachia&#039;&#039;&#039;: Single Target 4-hit {{physical}} damage and dispel.&lt;br /&gt;
:*Each hit may land a dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jungle Hoodoo&#039;&#039;&#039;: AoE {{magical}} damage, bind, and slow. Removes Shadows.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*-ja tier spells&lt;br /&gt;
*Death&lt;br /&gt;
:*Keep in mind you may silence the BLM.&lt;br /&gt;
&lt;br /&gt;
The BLM has a permanent Magic Wall, reducing most if not all magic damage to 0.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
RUN COR COR BRD RDM WHM&lt;br /&gt;
&lt;br /&gt;
*{{icon|thunder|brd}} [[Honor March]] {{icon|fire|brd}} [[Valor Minuet V]] {{icon|fire|brd}} [[Valor Minuet IV]] {{icon|earth|brd}} [[Scherzo]]&lt;br /&gt;
&lt;br /&gt;
*[[Chaos Roll]] [[Samurai Roll]] [[Fighter&#039;s Roll]] [[Gallant&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
*RUN pulls all Velkk to the starting corner. RDM uses Saboteur and binds Bozzetto Regent, sleeps the PLD Servitor and DRK Bozzetto Servitor and silences BLM Bozzeto Servitor. At this point, it&#039;s recommend that the party stack together in the corner. This will prevent problems from adds running off to a distant WHM during hate resets. As such, all mages should idle in a DT set. Ninja subjob is recommended for melee players to prevent AoE dispels, amnesia, and damage.&lt;br /&gt;
*CORs and RDM start by burning down the BLM Bozzetto Servitor.&lt;br /&gt;
*RDM should be careful to dispel any buffs from each target, apply [[Distract III]], [[Dia III]] and [[Addle II]], and resleep any Bozzetto Servitors that wake.&lt;br /&gt;
*Once the BLM Bozzetto Servitor is defeated, the party should attack the Bozzetto Regent with [[Savage Blade]].&lt;br /&gt;
**Care needs to be taken to not exceed the 40k damage threshold due to excessive TP overflow or skillchain damage.&lt;br /&gt;
**If the Bozzetto Regent is allowed to level up several times, a wipe becomes very likely.&lt;br /&gt;
*Once the Bozzetto Regent is eliminated, the remaining adds can be taken out without much trouble.&lt;br /&gt;
&lt;br /&gt;
*Note: This strategy will work with most other DD Jobs in place one of the CORs, but care should be taken to use Weapon Skills that will not create a skillchain that exceeds the 40k damage limit.  PLD can also easily tank this battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] Bivouac #1 or #2.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Yagudo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Yagudo}}}|Yagudo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Yagudo&lt;br /&gt;
|Boss=Bozzetto Conjurer&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Shinobi &amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Yagudo use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Conjurer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} .&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Kamaitachi&#039;&#039;&#039;: Enhanced Sweep move that has incredibly wide range and very high damage. Coupled with Howl, can easily do 2500 damage.&lt;br /&gt;
:*&#039;&#039;&#039;Howl&#039;&#039;&#039;: Warcry&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Conjurer&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=5&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=5&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=50&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Mob&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TANK BRD/WHM HEALER DDX2 COR or GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buff with usual CP party buffs. Tank pulls and BRD uses Nightingale + Troubadour to sleep the adds and boss. With NiTro still up, buff DDs with Honor March, Madrigal, and Minuet. Fourth song, if available, is situational. For adds, a second March or Minuet is fine so long as BRD is on point with Finale during boss phase. For avatar and boss, Scherzo is preferred.&lt;br /&gt;
*Kill order should be {{Icon|BLM}} &#039;&#039;&#039;BLM&#039;&#039;&#039; (Stormbringer) &amp;gt; {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039; (Lyricist) &amp;gt; {{Icon|SAM}} &#039;&#039;&#039;SAM&#039;&#039;&#039; (Swordsman) &amp;gt; {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039; (Brawler) &amp;gt; {{Icon|NIN}} &#039;&#039;&#039;NIN&#039;&#039;&#039; (Shinobi) &amp;gt; &#039;&#039;&#039;Garuda&#039;&#039;&#039; &amp;gt; {{Icon|SMN}} &#039;&#039;&#039;Boss&#039;&#039;&#039; (Conjurer).&lt;br /&gt;
:*Always kill Garuda first before attacking the boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once target changes to Garuda, make sure to use Baraera. BRD should double check that Protect, Shell, and Baraera should be on the DDs until healer can reapply stronger versions.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has the ability to dispel buffs, but it appears that songs are always intact.&amp;lt;br /&amp;gt;&lt;br /&gt;
Howl MUST be removed or the party could potentially wipe (if Scherzo is not available) to Kamaitachi.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has a tendency to summon Garuda right around 1-2%. Impatient DDs who try to finish off the boss rather than kill Garuda will likely wipe to the spikes that the Conjurer gains while Garuda is out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD RUN, BRD, WHM, DD, COR, GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs:Fury/Frailty entrust wilt. Chaos/SAM roll, march x2, madrigal x2. &lt;br /&gt;
&lt;br /&gt;
1) RUN pulls everything to the corner and brd sleep them all. &lt;br /&gt;
&lt;br /&gt;
2) WHM silence Stormbringer. &lt;br /&gt;
&lt;br /&gt;
3) DD and COR kill Stormbringer, DD RUN solo DD swordsman. Brd and geo  dispel spam on anything thats being engaged. &lt;br /&gt;
&lt;br /&gt;
4) After Stormbringer and swordsman dead, DD, RUN and COR engage Brawler, Shinobi and Lyricist. &lt;br /&gt;
&lt;br /&gt;
5) Before DDs engage Shinobi WHM could use Sacrosanctity and RUN could use One for All to prevent Mijin Gakure from Shinobi one shot everyone. &lt;br /&gt;
&lt;br /&gt;
6) After all the adds are dead, kill Garuda then Conjurer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
The setup above takes less than 3.5 min to clear from start to finish, including buff time. Actual engage time is about 2 min +/- 10 sec. Because the fight is so short,  it is ok to use entrust wilt from start. &lt;br /&gt;
&lt;br /&gt;
For groups without the firepower to clear before entrust wilt wears, it is better to save entrust on conjurer. Conjurer tp moves can be very deadly without wilt. &lt;br /&gt;
&lt;br /&gt;
Brd and geo must spam dispel for brd songs and Howl. &lt;br /&gt;
&lt;br /&gt;
From our experience, Sacrosanctity works well for Mijin Gakure, thus WHM recommended. &lt;br /&gt;
&lt;br /&gt;
Scherzo is not necessary as long as wilt is up, howl dispelled and Sacrosanctity used for Shinobi. &lt;br /&gt;
&lt;br /&gt;
Our RUN engaged different mob from other DDs just to save engage time, thats it. It is alright to have all 3 DD engage the same add, or have each DD solo their own add with multi step SC. As long as backline can handle the cures/dispels and Sacrosanctity used before Shinobi, adds kill order doesn&#039;t matter that much.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6 Box: SAM GEO BRD WHM COR PLD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs: Indi-Attunement, Entrust Indi-Vex, Geo-Frailty, Sam Roll + Runeist Roll, Honor + Victory March + Scherzo + Ballads on support/tank, Replace Ballads with DD songs (either madrigal or minuets or etudes depending on gear/job), Baraera.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLD pulls back to starting corner, BRD sleeps with NT, I had to use Horde Lullaby on the main group, then Foe Lullaby on the BLM who stands too far out. Kill order for me was MNK SAM BRD BLM NIN. Dispel adds as you fight them. BLM can be silenced but doesn&#039;t really matter, they die in 3-4 WS anyway.&lt;br /&gt;
&lt;br /&gt;
After killing all adds, kill Garuda before touching boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boss has potent spikes effect if Garuda is up. Once Garuda is dead, zerg the boss until he re-summons Garuda. He will then proceed to Astral Flow multiple times, but with attunement/vex/runeist roll and baraera. &lt;br /&gt;
*This seems to do less than 100 dmg on VD, and with scherzo there as a backup in case it randomly doesn&#039;t resist.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as it re-summons Garuda, switch to and kill Garuda. Switch back to the boss, finish zerging and it&#039;s an easy win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Meriphataud Mountains (S)]] [[Survival Guide]] warp.&lt;br /&gt;
* [[Recall-Meriph]] [[Teleport Spell]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volume 2 Archives==&lt;br /&gt;
&lt;br /&gt;
===Acrolith===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Acrolith}}}|Acrolith|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Quirinus&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=Overpowering Acrolith, Studious Acrolith &amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Only this mob needs to be defeated.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Adamantoise===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Adamantoise}}}|Adamantoise|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Adamantoise&lt;br /&gt;
|Boss= Bozzetto Adamantoise&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Starts with [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]]&lt;br /&gt;
*Tucks into shell every 25% and starts to regen (High regen rate)&lt;br /&gt;
**Does not take &#039;&#039;&#039;ANY&#039;&#039;&#039; damage when tucked in shell.&lt;br /&gt;
***Have tested phys and magic, but not quickdraw etc.&lt;br /&gt;
**Spawns an additional mob:&lt;br /&gt;
***Lizard (75%)&lt;br /&gt;
***Eft (50% Uses Geist Wall &amp;amp; dispels buffs) - High Evasion&lt;br /&gt;
***Raptor (25%)&lt;br /&gt;
* Comes back out of its shell when the additional monster dies&lt;br /&gt;
** Has [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]] again&lt;br /&gt;
*Has a gravity aura&lt;br /&gt;
*Uses other [Category:Adamantoise] moves.&lt;br /&gt;
**Tortise Stomp gives a significant defense down.&lt;br /&gt;
**Hard to erase with gravity aura&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antlion===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antlion}}}|Antlion|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Antlion&lt;br /&gt;
|Boss=[[Februus]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=[[Antlion Whelp]], [[Antlion Whelp]], [[Buzzing Fly]] x 3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
* Spawns 3 mixed groups of adds&lt;br /&gt;
* &#039;&#039;&#039;Februus&#039;&#039;&#039; Abilities: [[Panzerfaust]], [[Blitzstrahl]], [[Panzershreck]], [[Berserk]], [[Typhoon]], [[Kartstrahl]]&lt;br /&gt;
* &#039;&#039;&#039;Whelp&#039;&#039;&#039; Abilities: [[Mysterious Light]], [[Mind Drain]]&lt;br /&gt;
* &#039;&#039;&#039;Buzzing Fly&#039;&#039;&#039; Abilities: [[Stunbolt]]&lt;br /&gt;
|D Mobs=[[Antlion Whelp]]&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Antlion Whelp]] x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat= Possible for Ambu+2 geared DD solo players to go straight for Februus without worrying about adds in a normal trust set up. For light DD a tank like AA:EV is a decent option reduce risk of death from high damage TP moves. The two whelps can be slept. Beware of their TP move usage which could kill support trusts with ease. Try to avoid Venom Spray (conal) from hitting support trusts.&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[The Boyahda Tree]] HP #1, [[Mount Zhayolm]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcana===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Arcana}}}|Arcana|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Ironclad Reoriginator&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Eradicator&#039;&#039;&#039;: AoE damage, 5 second Weakness, and knockback.&lt;br /&gt;
*&#039;&#039;&#039;Scapula Beam&#039;&#039;&#039;: AoE damage and all stats down for around 20 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Incinerator&#039;&#039;&#039;: Front conal fire-element damage.&lt;br /&gt;
*&#039;&#039;&#039;Seismic Impact&#039;&#039;&#039;: AoE damage and Terror.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
None observed.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= Appears to use three different modes, switching between each with a 1hr dust cloud and a &amp;quot;Mode Change&amp;quot; text. Observed modes:&lt;br /&gt;
*Eradicator mode: Will spam Scapula Beam to give all stats down, and Eradicator to cause Weakness. Appears to have Regain during this mode to some degree.&lt;br /&gt;
*Incinerator mode: Gains a potent Blaze Spikes effect.&lt;br /&gt;
*Seismic Impact mode: Gains a very strong Stoneskin effect.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Avatar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Avatar}}}|Avatar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family= Avatar&lt;br /&gt;
|Boss= Bozzetto Fenrir &amp;amp; Bozzetto Carbuncle&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*[[Fenrir]] absorbs &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage (includes en-effect and skillchains) and is weak against {{color|light|Light}} {{light}} elemental damage.&lt;br /&gt;
* [[Carbuncle]] absorbs {{color|light|Light}} {{light}} elemental damage (includes en-effect and skillchains) and is weak against &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage.&lt;br /&gt;
* Both Avatars have access to the full range of their special moves, including their Astral Flow abilities. (Searing Light seems to average 800+ dmg to everyone in range on normal difficulty.)&lt;br /&gt;
** Fenrir and Carbuncle use their [[Astral Flow]] abilities multiple times throughout the battle with usage becoming more frequent as their health declines.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Beasts===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beasts}}}|Beasts|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beast&lt;br /&gt;
|Boss= Symbiotic Beasts&lt;br /&gt;
|VD Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Marid Dhalmel Tiger Coeurl Rabbit&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Marid Dhalmel Tiger Coeurl&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Marid Dhalmel Coeurl&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs.  Mobs can be pulled one at a time and away from the group in order from left &amp;gt; right, smallest to largest to avoid this mechanic.{{Verification}} &lt;br /&gt;
** The mobs will have to be pulled with ranged/magical/DoT damage, as Provoke/Flash will not cause them to move and just claim the mob. They have to take damage before they will begin to move.&lt;br /&gt;
* Mobs will take damage and use abilities in line with their respective creature type.  At 1% health, the engaged mob will continue to stay alive until it uses the TP move &#039;&#039;&#039;Succession&#039;&#039;&#039;.  The exact outcome of the use of this ability is undocumented.{{Verification}} &lt;br /&gt;
* Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob. {{Verification}} &lt;br /&gt;
* Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle.  The final mob should be the Marid. {{Verification}} &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Ashen Tiger]]s and [[Cicatricose Raaz]] near the [[Kamihr Drifts]] [[Home Point]].&lt;br /&gt;
* [[Moss Eater]]s in [[The Boyahda Tree]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Belladonna===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Belladonna}}}|Belladonna|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss=Bohun Upas&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Gains slow aura after using &#039;&#039;&#039;Umbral Pull&#039;&#039;&#039; (a 20 yalm slow draw in)&lt;br /&gt;
**Remove aura with strong/double light (needs confirmation)&lt;br /&gt;
*Doesn&#039;t have Charm or Beautiful Death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bomb}}}|Bomb|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bomb&lt;br /&gt;
|Boss=Bozzetto Bomb&amp;lt;br&amp;gt;Bozzetto Snoll&amp;lt;br&amp;gt;Bozzetto Cluster&amp;lt;br&amp;gt;Bozzetto Djinn&amp;lt;br&amp;gt;Bozetto Cluster&amp;lt;br&amp;gt;(sometimes Bozzetto Golden Bomb)&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=Only a single enemy is present at a time.&amp;lt;br&amp;gt;The order is always Bomb -&amp;gt; Snoll -&amp;gt; Cluster -&amp;gt; Djinn -&amp;gt; Cluster.&amp;lt;br&amp;gt;The last Cluster has significantly higher HP than the previous Cluster.&amp;lt;br&amp;gt;A Golden Bomb may spawn after each enemy is killed, thus you may encounter multiple Golden Bombs in a single run.&amp;lt;br&amp;gt;Each Golden Bomb increases the reward by 100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Arcana]] (Dolls, Pots) in [[Ru&#039;Aun Gardens]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buffalo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Buffalo}}}|Buffalo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Buffalo&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bugard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bugard}}}|Bugard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bugard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Citrullus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Citrullus}}}|Citrullus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mandragora&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs= Vengeful CitrullusX1, Tiny LycopodiumX4&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= Vengeful CitrullusX1, Tiny LycopodiumX3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Vengeful CitrullusX1, Tiny LycopodiumX3&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Vengeful CitrullusX1, Tiny LycopodiumX2&lt;br /&gt;
|VE Notes=Tiny Lycopodiums must be taken out before damage can be dealt to the Vengeful Citrullus. When adds are absent very potent Blind Aura is active. There will be a text in the log that calls on the player(s) to /clap and /point. &lt;br /&gt;
/point-Removes Vengeful Citrullus&#039;s Blind Aura temporarily&lt;br /&gt;
/clap-Temporarily inflicts Paralyze on Vengeful Citrullus&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
* Macro that does /point &amp;lt;wait1&amp;gt; and /clap &amp;lt;wait 1&amp;gt; over and over helps.&lt;br /&gt;
* Never saw the Paralyze Aura on Difficult or lower, so only Blind Aura to contend with which is countered with /point. The aforementioned macro addresses that mechanic.&lt;br /&gt;
* Lycopodiums always take 1 melee damage every time you hit, so don&#039;t waste your WS on them. Did not test magic to see if it did more.&lt;br /&gt;
* Be aware that around 10% Fatal Scream can put doom on your party.  Doom clears automatically when you kill the Citrullus, so no worries of dying at the end or in Mhaura after the win.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
* Completed on a fresh account with minimal meta trusts.&lt;br /&gt;
* Valaineral, Ulmia, Joachim, Koru-Moru, and Yoran-Oran (UC) worked fine.&lt;br /&gt;
* NQ Flamma gear on a WAR using Savage Blade spam was sufficient.&lt;br /&gt;
* Took roughly ~6-8 minutes depending on Petal Pirouette frequency.&lt;br /&gt;
* 95% accuracy on Difficult @ 990, so pretty low requirements and perfect for a new person soloing to get Hallmarks.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Coeurl===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Coeurl}}}|Coeurl|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beasts&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Course===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Course}}}|Course|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Enigmatic Hypnotist&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*When it uses &#039;&#039;&#039;Horrifying Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Lunatic Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be terrorized for 1 minute &amp;amp; hate is lost.&lt;br /&gt;
*When it uses &#039;&#039;&#039;Torpid Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Slumbering Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be put to sleep.&lt;br /&gt;
*Uses Silence Seal (AoE Silence), Envoutment (Main Target Curse), Final Retribution (AoE Stun), &amp;amp; Memento Mori.&lt;br /&gt;
*Casts Ice spikes Tier III Stonega &amp;amp; Blizzaga, has strong Aspir.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Craklaw===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Craklaw}}}|Craklaw|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Craklaw&lt;br /&gt;
|Boss=Carcinus&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
Areas to find Aquans&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carcinus&#039;&#039;&#039;:&lt;br /&gt;
*Uses standard Craklaw Abilities&lt;br /&gt;
:*&#039;&#039;&#039;Riptide Eupnea&#039;&#039;&#039; - AOE damage&lt;br /&gt;
:*&#039;&#039;&#039;Rending Deluge&#039;&#039;&#039; - AOE damage, [[Dispel]]&lt;br /&gt;
:*&#039;&#039;&#039;Sundering Snip&#039;&#039;&#039; - Large AoE damage, [[Defense Down]], [[Magic Defense Down]]&lt;br /&gt;
:*&#039;&#039;&#039;Viscid Spindrift&#039;&#039;&#039; - Damage, [[Attack Down]], [[Magic Attack Down]], [[Gravity]]&lt;br /&gt;
:*&#039;&#039;&#039;Impenetrable Carapace&#039;&#039;&#039; - Magic Defense Bonus&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN with trusts: Amchuchu, Apururu [U], Iroha II, Qultada, Shanototto II &lt;br /&gt;
Took all of 6 minutes post buffs. Amchuchu was a better tank for this than AA EV. Killing Calappa Calappa restores MP (not sure if all or a %age, but it returned 333 to Iroha, 268 to Amchuchu, and 425 to Apururu, so that was a plus)&lt;br /&gt;
&lt;br /&gt;
Fairly easy fight, went much better with Amchuchu and Valiance. I could probably swap out Qultada, but I get lazy with the Dispels, so someone has to do it...&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN wit AA EV, Apururu [U], Iroha II, Qultada, Shantotto II&lt;br /&gt;
&lt;br /&gt;
Has a few AOE moves - only one that did a lot of damage (700-800 to trusts was Sundering Snip, the others did about 100-200 damage to trusts) Two times during the fight it spawned a Calappa Calappa, a crab, which went down with 1 WS (12k Savage Blade on one and a 5k on the other, chat log never said I defeated it, just said &amp;quot;Calappa Callapa falls to the ground&amp;quot; there was no DOT on it, and I never disengaged the Boss - so I&#039;m not entirely sure what made it go away.)&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dragon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragon}}}|Dragon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dragon&lt;br /&gt;
|Boss=[[Sombra Dragon]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Begins the fight by using Thornsong and a breath move.&lt;br /&gt;
**Will change the type of breath it uses after every use of Thornsong&lt;br /&gt;
**Has extremely high magic damage resistances.&lt;br /&gt;
**Resistance to element of magic damage changes depending on the type of breath it last used.&lt;br /&gt;
***eg: Poison Breath results in a heightened weakness to {{Information Needed}}, Heat Breath results in heightened weakness to {{Information Needed}}, and so forth according to the [[Elemental Wheel]].&lt;br /&gt;
* Uses Voidsong at ~20% to remove all buffs &lt;br /&gt;
**Resets hate.&lt;br /&gt;
*Petro Eyes also resets hate.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Demon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Demon}}}|Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=Hunky&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= Obtaining Key Item= Castle Zvahl Keep HP 1&amp;lt;br /&amp;gt;&lt;br /&gt;
All enemies must be defeated.&amp;lt;br /&amp;gt;&lt;br /&gt;
The battle is centered on team vs. team combat. With multiple foes each playing a specific role, the key to victory lies in deciding which one to defeat first. You might find things a bit easier if you bring a lot of area of effect attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Hunky&#039;&#039;&#039; ([[:Category:Demon|Kindred]]) - Highest HP. Physical Damage Dealer&lt;br /&gt;
**Condemnation (Cone AoE {{Physical-Icon}} Damage + [[Stun]])&lt;br /&gt;
**Quadrastrike (High {{Physical-Icon}} Damage)&lt;br /&gt;
*&#039;&#039;&#039;Clunky&#039;&#039;&#039; ([[:Category:Ahriman|Ahriman]]) - Magic Damage Dealer.&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Casts [[Ancient Magic]]&lt;br /&gt;
**Binding Wave (AoE [[Bind]])&lt;br /&gt;
**Hypnosis ([[Sleep]])&lt;br /&gt;
**Eyes On Me (AoE {{Magical-Icon}} Damage)&lt;br /&gt;
**Magic Barrier (Temporary Magic Immunity)&lt;br /&gt;
*&#039;&#039;&#039;Funky&#039;&#039;&#039; ([[:Category:Imp|Imp]]) - Enfeebling&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Dark Recital (AoE damage, fully [[Dispel]], [[Paralyze]])&lt;br /&gt;
**Abrasive Tantara (AoE [[Amnesia]])&lt;br /&gt;
**Deafening Tantara (AoE [[Silence]])&lt;br /&gt;
**Bugle Call (Spawn a Gargoyle)&lt;br /&gt;
*Gargoyles: Effectively a [[Fetter]]. Has enfeebling aura. Remains in stationary form and does not attack.&lt;br /&gt;
**All damage received is reduced to 1 damage.&lt;br /&gt;
**Total of 20 HP &amp;lt;sup&amp;gt;Difficult&amp;lt;/sup&amp;gt;&lt;br /&gt;
**Nauseating Gargoyle - [[Disease]] aura&lt;br /&gt;
**Dampening Gargoyle - [[Magic Accuracy Down]] aura&lt;br /&gt;
**Misdirecting Gargoyle - [[Accuracy Down]] aura&lt;br /&gt;
*&#039;&#039;&#039;Spunky&#039;&#039;&#039; &amp;lt;sup&amp;gt;On D and VD only.&amp;lt;/sup&amp;gt; ([[:Category:Taurus|Taurus]]) - Tank. &lt;br /&gt;
**High rate of [[Counter]] (~25%)&lt;br /&gt;
**Frightful Roar (AoE [[Defense Down]])&lt;br /&gt;
**Triclip ({{Physical-Icon}} Damage)&lt;br /&gt;
**Unblest Armor ([[Shell]])&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Doll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Doll}}}|Doll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Archytas&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=* Archytas takes reduced damage from all sources until the other two are killed.&lt;br /&gt;
** Once they&#039;re dead, Archytas takes normal damage from {{piercing}} piercing and {{magical}} magic damage.&lt;br /&gt;
Uses typical Doll TP abilities.&lt;br /&gt;
|Notes=&lt;br /&gt;
* Overseeing Eye is very evasive and takes single digit damage from all sources, but has low HP.&lt;br /&gt;
* Sturdy Decanter is resistant to all damage types except {{blunt}} blunt damage.&lt;br /&gt;
Both use typical TP abilities for their families.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dvergr===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dvergr}}}|Dvergr|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dvergr&lt;br /&gt;
|Boss=Ronove&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=4 Tomes&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=3 Tomes&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=2 Tomes&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=1 Tome&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Trait: Absorbs {{light}} Light and {{dark}} Dark damage.&lt;br /&gt;
** &#039;&#039;&#039;Ars Espiritus&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* Trait: Reduced Physical Damage Taken {{verification}}. (VD:-85%?).&lt;br /&gt;
** The &#039;&#039;&#039;Immovable Object&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Arms&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Bilgestorm&#039;&#039;&#039; {{physical}} Deals physical damage + [[Defense Down]] + [[Attack Down]] + [[Accuracy Down]].&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Letters&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* Spell: &#039;&#039;&#039;Silencega&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Libram Quietus&#039;&#039;&#039; tome enables this spell. Spell is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Cackle&#039;&#039;&#039; {{magical}} Inflicts [[Magic Attack Down]] + [[Magic Defense Down]] + [[Magic Accuracy Down]]. &lt;br /&gt;
** &#039;&#039;&#039;Memoirs of a Madman&#039;&#039;&#039; tome {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Memoirs of a Madman takes 1 damage from attacks and spells, but this tome can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Thundris Shriek&#039;&#039;&#039; {{physical}} Deals physical damage + [[Terror]].&lt;br /&gt;
** &#039;&#039;&#039;Healthy Living&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Healthy Living can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Speedreading Primer&#039;&#039;&#039; enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Speedreading Primer takes 1 damage from attacks and spells, but this tome can be instantly defeated by dealing a critical hit.&lt;br /&gt;
&lt;br /&gt;
*At low HP, can cause players and trusts to become [[Intimidate]]d.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only Ronove must be defeated to win.&lt;br /&gt;
*Tomes are spawned as soon as the battle commences.&lt;br /&gt;
**Each tome affects a specific trait on Ronove and the Tomes. {{information Needed}}&lt;br /&gt;
**The number of tomes active changes based on the chosen difficulty.&lt;br /&gt;
**Defeating a tome will cause it to be replaced with another tome.&lt;br /&gt;
**The tomes do not attack.&lt;br /&gt;
**Tomes are susceptible to sleepga.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=[[:Category:Demons|Demons]] (Demons, Dire Gargouille, Ruly Imp), [[Xarcabard (S)]] Homepoint&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Elemental}}}|Elemental|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Elementals&lt;br /&gt;
|Boss=Turgmam&lt;br /&gt;
|VD Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses an undispelable [[Blaze Spikes]] effect.&lt;br /&gt;
*Uses all [[:Category:Great Sword|Great Sword]] weapon skills and may self-skillchain.&lt;br /&gt;
*Casts AoE {{fire}} {{color|fire|fire magic}}.&lt;br /&gt;
*Summons multiple Blazzing Effigy fire elementals.&lt;br /&gt;
:*These effigies do not posses a physical damage resistance like typical elementals.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of elementals.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Evil Weapon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Evil Weapon}}}|Evil Weapon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Evil Weapons&lt;br /&gt;
|Boss=Dastardly Banneret&lt;br /&gt;
|VD Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses all Smite of Rage and Whirl of Rage, single target and aoe moves respectively.&lt;br /&gt;
*Does not appear to cast magic.&lt;br /&gt;
*Summons multiple Iniquitous weapons (Animated Weapons).&lt;br /&gt;
*These Iniquitous weapons do not seem to possess special attacks and may only auto-attack.&lt;br /&gt;
*After 3 waves of Animated Weapons are killed, a the Boss will summon a Bozzetto Golden Bomb, which gives 100 bonus hallmarks upon death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat= Easily soloable with trusts on probably every job. Can ignore adds if you want, or go for the bonus hallmarks. Golden bomb self-destruct hit for 1 dmg, 0 dmg to trusts. Decently geared BRD was able to land elegy and slow, but paralyze was resisted (not fully)&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of Arcana&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Flan}}}|Flan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Flan&lt;br /&gt;
|Boss= Goes&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Has three different auras:&lt;br /&gt;
**Slow, Evasion Down &amp;amp; Defense Down&lt;br /&gt;
**Evasion Down, Defense Down &amp;amp; Magic Defense Down&lt;br /&gt;
**Regen, Refresh &amp;amp; Regain (His nukes hit hard during this phase but he is very weak to physical attacks)&lt;br /&gt;
*Refer to [[Asida]]&lt;br /&gt;
*Has Spikey Head &amp;amp; Smooth Head Mode.{{Information Needed}}&lt;br /&gt;
&lt;br /&gt;
*The trigger for the Golden Bombs to appear seems to be Magic/Skillchain damage after 50%, observed up to thee in one run. {{verification}}&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Foret de Hennetiel]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fly===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fly}}}|Fly|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Fly&lt;br /&gt;
|Boss=Gwas-y-neidr&lt;br /&gt;
|Boss Job=WAR/WAR&lt;br /&gt;
|VD Mobs=Summons Putrescent Fly&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Summons Putrescent Fly&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Summons Putrescent Fly&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Summons Putrescent Fly&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Summons Putrescent Fly&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Abilities: Can use all [[:Category:Fly]] TP moves.&lt;br /&gt;
**&#039;&#039;&#039;Cursed Sphere&#039;&#039;&#039; AoE {{dark}} Dark damage&lt;br /&gt;
**&#039;&#039;&#039;Venom&#039;&#039;&#039; Conal Poison.&lt;br /&gt;
**&#039;&#039;&#039;Somersault&#039;&#039;&#039; Single Target Physical Damage&lt;br /&gt;
**&#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; Applies a random status effect.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Boss spawns Putrescent Fly x1, Putrescent Fly x2, Putrescent Fly x3 at certain intervals.&lt;br /&gt;
**For each add that is alive, Boss takes increased damage and deals increased damage.&lt;br /&gt;
**Adds have low HP, and can be defeated quickly with AoE attacks.&lt;br /&gt;
*Leaving adds alive makes the fight go quicker, but risks heavier incoming damage and additional debuffs from multiple &#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; going off simultaneously.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 1&#039;&#039;&#039;: Perform X number of skillchains while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 2&#039;&#039;&#039;: Perform X number of magic bursts while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[:Category:Vermin]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Funguar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Funguar}}}|Funguar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Funguar&lt;br /&gt;
|Boss=Yartsa Gunbu&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
Matsui-P&#039;s hint on the [https://forum.square-enix.com/ffxi/threads/58282 forums] reads:&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 2px solid grey; margin: 1em 0 1em 1em; padding: .5em;&amp;quot;&amp;gt;Normal features a battle against mushrooms. When fighting them, it’s best to remember that darkness is best banished using light&amp;lt;br&amp;gt;so how you handle the dark elemental present will be key. After all, mushrooms grow best where it’s dark...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This relates to the fight. When the fight first starts, only Yartsa Gunbu will be there. After a timed amount, a dark elemental will spawn.  The dark elemental allows smaller funguars called Skullcaps to spawn.  Both the dark elemental and skull caps start with random hate.  It is easy to have a trust party overwhelmed with adds.  If the dark elemental is not defeated within enough time a second elemental will spawn, causing even more adds. All funguars will use their respective familial abilities.&lt;br /&gt;
&lt;br /&gt;
When a dark elemental is defeated, a light elemental will spawn and take no actions against you or Yartsa Gunbu. At this time, the boss becomes very weak to light elemental damage.&lt;br /&gt;
&lt;br /&gt;
It is possible to brute force defeat Yartsa, however it is not recommended unless properly geared.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
BST + Trusts&lt;br /&gt;
Mainly running ambuscade gear with no gear swap using Scissorleg Xerin, with trusts Rahal/Zeid II/Shantotto II/Koru-moru/Kupipi. iLVL 119&lt;br /&gt;
Start the fight engaging Yartsa Gunbu.  When the dark elemental spawns, kill it quickly.  Your jug pet&#039;s TP moves will kill adds in sufficient time. Once the dark elemental is defeated, switch back to Yartsa Gunbu. I had to repeat the process twice before being able to burn the boss down for the last push.  Adds will kill your trusts in no time, so watch out and use AoE from your pet if you can.&lt;br /&gt;
&lt;br /&gt;
It is possible to intimidate Yartsa Gunbu, making killer instinct even better than just damage and damage reduction. Just remember for the bonus of Killer Instinct, you must use a vermin-class jug pet.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallu===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gallu}}}|Gallu|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gallu&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Gnole===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gnole}}}|Gnole|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gnole&lt;br /&gt;
|Boss=Lycaon&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has extremely high HP.&lt;br /&gt;
*Will periodically and seemingly randomly swap stances.&lt;br /&gt;
**Standing: takes regular damage&lt;br /&gt;
**On all 4s: takes reduced damage&lt;br /&gt;
*Dark elemental damage of any sort it will heal it.&lt;br /&gt;
**This includes Darkness and Umbra [[Skillchain]]s&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Greater Bird===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Greater Bird}}}|Greater Bird|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Greater Bird&lt;br /&gt;
|Boss=Chorister&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Spawns adds at 66% and 33%. On Very Difficult mode, adds will spawn at 75%, 50% and 25% instead.&lt;br /&gt;
**Adds must be defeated as &#039;&#039;&#039;Chorister&#039;&#039;&#039; gains an extremely large damage taken term while they are alive. (Roughly -99% DT.)&lt;br /&gt;
|Notes=&lt;br /&gt;
**All adds have a damage type weakness, all other damage types deal minimal damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Apkallu|Apkallu]] x2&lt;br /&gt;
**Weak to Magic damage.&lt;br /&gt;
*Sandbag Cockatrice - [[:Category:Cockatrice|Cockatrice]]&lt;br /&gt;
**Weak to Blunt damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Colibri|Colibri]] x2&lt;br /&gt;
**Weak to Slashing damage.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Harpeia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Harpeia}}}|Harpeia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Harpeia&lt;br /&gt;
|Boss=Ibong Adarna&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Heartwing===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Heartwing}}}|Heartwing|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Heartwing&lt;br /&gt;
|Boss=[[Possessed Heartwing]]&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=[[Possessed Heartwing]]&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Possessed Heartwing]]&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Ru&#039;Aun Gardens]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hecteyes===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hecteyes}}}|Hecteyes|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Boss=All-Watcher&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Ferrogazer, Terragazer, Naturagazer, Ignisgazer, Aquagazer&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves: [[Death Ray]], Petro Gaze, Hex Eyes. Standard [[Hecteyes]] moves.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells: [[Fire IV]], [[Firaga II]]&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=Boss takes reduced damage until adds are dead. Focus adds, then kill boss. Adds cast tier III single target magic (e.g. [[Water III]]) but are otherwise harmless.&lt;br /&gt;
* Ferrogazer dies to a single critical hit while Terragazer has high physical damage resistance. Terragazer is weak to [[Image:Wind-Icon.gif|Element: Wind]].&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Den of Rancor]] HP #1 Worms&lt;br /&gt;
&lt;br /&gt;
[[Bostaunieux Oubliette]] Survival Guide Warp Leeches.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hippogryph===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hippogryph}}}|Hippogryph|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hippogryph&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hydra===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hydra}}}|Hydra|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hydra&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Alluttu&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Alluttu&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Alluttu&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Alluttu&lt;br /&gt;
|E Notes=Used: Nerve Gas, Pyric Blast, Polar Blast, Barofield&lt;br /&gt;
|VE Mobs=Alluttu&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Bhaflau Thickets]] Puks &amp;amp; Wyvrns &lt;br /&gt;
* [[Riverne - Site B01]] Drakes (Through North Displacement)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Leech===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Leech}}}|Leech|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Leech&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Locations:&#039;&#039;&#039;&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lizard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lizard}}}|Lizard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Lizard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=3x Swarming Lizard, 3x Swarming Eft&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Pot===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Magic Pot}}}|Magic Pot|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Magic Pot&lt;br /&gt;
|Boss=Rigid Porcelain&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Matamata===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Matamata}}}|Matamata|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Matamata&lt;br /&gt;
|Boss=Chelone&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=One mob only. Does normal matamata moves including bite that ignores shadows, frontal AoE bite, and AoE spin move. In addition, he does the following:&lt;br /&gt;
&lt;br /&gt;
Scalding breath: frontal breath move&lt;br /&gt;
&lt;br /&gt;
Tail Thwack: AoE, up to 20&#039; range&lt;br /&gt;
&lt;br /&gt;
Embalming Earth: AoE damage, takes all shadows. Up to 30&#039; range. Erases all debuffs.&lt;br /&gt;
&lt;br /&gt;
Debilitating Spout: Conal damage, hate reset, full dispel&lt;br /&gt;
&lt;br /&gt;
Cranial Thrust: Conal damage, ignores shadows&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat= PUPx2 plus anything else. Two DD automatons with auto-repair IV and armor plate IV. Stand out of range and let the automatons do everything; firex2 and lightx1 maneuvers.&lt;br /&gt;
&lt;br /&gt;
Alternative is two tanks in melee range and everyone else out of AoE range. Two tanks is due to hate reset of debilitating spout.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations= Lizards next to the Outpost in [[Cape Teriggan]]. Easily reachable via [[Survival Guide]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mantid===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mantid}}}|Mantid|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mantid&lt;br /&gt;
|Boss=Thillloab&lt;br /&gt;
|Boss Job={{Information Needed}}&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
will use the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Phlegm Expulsion&#039;&#039;&#039;: Deals damage and applies Virus. Circular AOE&lt;br /&gt;
:*&#039;&#039;&#039;Mantodean Reprisal&#039;&#039;&#039;: Deals damage and fully dispels target. Conal.&lt;br /&gt;
Seems to get a defense reduction as its HP is reduced {{Verification}}&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Ceizak Battlegrounds]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Morbol===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbol}}}|Morbol|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Morbol&lt;br /&gt;
|Boss=Popular Penelope&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=It&#039;s a [[Morbol]], it hates you and everyone you love. If you listen closely you can hear a [[Taru]] [[Paladin]] asking for [[Haste]] from somewhere between it&#039;s teeth. Ohh yeah and all [[Morbol]] abilities.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbols===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbols}}}|Morbols|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoids&lt;br /&gt;
|Boss=Bozzetto Jody&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
* Bozzetto Jody takes substantially reduced damage until Julika and Vivian are defeated.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Ternary Flourish&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Box Step&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Shining Breath&#039;&#039;&#039;: Julika, Vivian&lt;br /&gt;
*&#039;&#039;&#039;Bad Breath&#039;&#039;&#039;: Jody (Only seemed to use once both others were dead)&lt;br /&gt;
*&#039;&#039;&#039;Vampiric Root&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;Victory March&#039;&#039;&#039;: Julika&lt;br /&gt;
*&#039;&#039;&#039;Valor Minuet V&#039;&#039;&#039;: Julika&lt;br /&gt;
|Notes= August 2024 version has the following bonus Hallmark mechanic.&lt;br /&gt;
Performing the following actions will spawn Balloons from each NM. Each Balloons grants 100 Hallmarks upon defeat.&lt;br /&gt;
* Bozzetto Julika - Silence.&lt;br /&gt;
* Bozzetto Jody - Stun a TP move.&lt;br /&gt;
* Bozzetto Vivian - Lose a food buff to the ability Vampiric Root.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Orobon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orobon}}}|Orobon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Mnyiri&lt;br /&gt;
|Boss Job=DRK?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has MP, but casts no spells.&lt;br /&gt;
*Has very high rate of TP gain.&lt;br /&gt;
*Has large -DT.&lt;br /&gt;
**Breaking the lanterns will remove the DT.&lt;br /&gt;
**{{verification}}Stunning &#039;&#039;&#039;Hypnic Lamp&#039;&#039;&#039; or &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; will break the lanterns.&lt;br /&gt;
*Unique TP move: &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; - AoE [[charm]] + [[crab]] costume&lt;br /&gt;
**Ignores Vex/Attunement and other Meva buffs.&lt;br /&gt;
**Used only when lanterns are up.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Pteraketos===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Pteraketos}}}|Pteraketos|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Pteraketos&lt;br /&gt;
|Boss= Natsilane&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= Moves seen May 2024: Deep Sea Dirge, Caudal Capacitor, Depth Charge, Blowhole Blast, Echolocation, Baleen Gurge, Waterspout, Angry Seas&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 819,000 HP.&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Can spawn a Bozzetto Golden Bomb which immediately explodes for trivial damage and increases hallmark rewards by 100 on VD.&lt;br /&gt;
&amp;lt;!--May 2024--&amp;gt;&lt;br /&gt;
* Physical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Waterspout&#039;&#039;&#039;, Natsilane gains an [[Addle]]/[[Drown]]/[[Plague]] aura.&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Physical}} physical damage.&lt;br /&gt;
** Will use {{water}} water-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Angry Seas&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with water. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* Magical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Caudal Capacitor&#039;&#039;&#039;, Natsilane gains an undispellable [[Shock Spikes]].&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Magical}} magical damage.&lt;br /&gt;
** Will use {{thunder}} thunder-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Blowhole Blast&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with electricity. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* &#039;&#039;&#039;Baleen Gurge&#039;&#039;&#039; is an AoE draw-in that will drain moderate HP from all affected.&lt;br /&gt;
* &#039;&#039;&#039;Echolocation&#039;&#039;&#039; is a frontal AoE cone that inflicts [[Silence]].&lt;br /&gt;
* Only thing that changes is HP/DMG&lt;br /&gt;
* Weak to Ice and Darkness.&lt;br /&gt;
* Has MP and is susceptible to Aspir.&lt;br /&gt;
* Natsilane&#039;s abilities are modified versions of Pteraketos abilities, with most of the status effects removed or changed.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #2&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raaz===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Raaz}}}|Raaz|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Raaz&lt;br /&gt;
|Boss=Khalkotaurus&lt;br /&gt;
|Boss Job=WAR or MNK most likely&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
Sweeping Gouge&lt;br /&gt;
Zealous Snort&lt;br /&gt;
Terrifying Snap&lt;br /&gt;
Thump&lt;br /&gt;
Punt&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=Seemed to follow a pattern of casting Zealous Snort on himself for Haste, followed by Sweeping Gouge, Terrifying Snap (10 second-ish stun), Thump (minor knockback), Punt (large knockback).  After Punt, hate seemed to reset for primary aggro target, and go to next highest.  It bounced off my August trust and myself the entire time.  One of his abilities appeared to be a frontal AOE since other trusts were getting hurt by something.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=Decent amount of HP.  CDC&#039;s were doing 15-20k with the same in Light skillchains, and he went down pretty slowly.  Was probably an 8-10 minute fight in BLU/WAR just meleeing and CDCing him down with trusts.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rafflesia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rafflesia}}}|Rafflesia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss= Elecampane &lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs= Boss - Elecampane. Adds - Rhizome, Stolon, Bract, Rosette, Anther, Cotyladen&lt;br /&gt;
|VD Notes= Killing adds will level up boss but also remove boss buffs. Rhizome is a defense boost, Anther is physical damage immunity, Stolon is magic defense boost. Unsure of others. Credit to NextGames [https://youtu.be/AZxzxS6wM0A] for info.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= Only Elecampane has to be defeated to win but defeating adds will remove some boss buffs.&lt;br /&gt;
|Very Difficult Strat= DD strategey. NIN with trusts. Used tank, BRD, WHM, RDM, COR trusts. Run in and engage Elecampane so trust tank gets enmity, then switch to killing Rhizome, Anther and Stolon to get rid of defense boosts and increase skillchain damage; leaving the other 3 adds alone. Switch back to Elecampane and kill for clear. I&#039;m sure the same strat can be used with any DD job.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sea Monk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sea Monk}}}|Sea Monk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Sea Monk&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slime===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Slime}}}|Slime|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Slime&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snoll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Snoll}}}|Snoll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Snoll&lt;br /&gt;
|Boss= Khione&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spider===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Spider}}}|Spider|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Spider&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs= Aurantia x 1&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Aurantia x 1&lt;br /&gt;
|D Notes= normal spider moves (sickle slash, AoE slow, etc.). Can cast dispel, bind, silence and some -ga II spells. Can switch between resistant to magic and skillchain damage to resistant to physical damage. Seems like every 10% health or so.&lt;br /&gt;
|N Mobs= Aurantia x 1&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs= Aurantia x 1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs= Aurantia x 1&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies= Pretty basic spider fight. On Difficult, I went NIN with all support trusts (BRDx2, RDM, WHMx2) and just self-skillchained it to death. Trust and NIN enfeebles (blind, slow, paralyze) seemed to stick ok.&lt;br /&gt;
&lt;br /&gt;
Was able to tank easily with MNK/WAR and SAM/WAR on difficult as well.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taurus===&lt;br /&gt;
There are two different Taurus encounters in Vol 2: [[Taurus]]+[[Ahriman]]+[[Imp]] and [[Taurus]]+[[Demon]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus}}}|Taurus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Atabex]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Back Swish&#039;&#039;&#039; - AoE Damage and Knockback&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack&lt;br /&gt;
*&#039;&#039;&#039;[[Jukihu]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Airy Shield&#039;&#039;&#039; - Gains a temporary immunity to ranged attacks &lt;br /&gt;
**&#039;&#039;&#039;Eyes On Me&#039;&#039;&#039; - Single-target Dark Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Juracan]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Bugle Call&#039;&#039;&#039; - Inflicts AoE [[Bio]] and gives the Imp substantial [[Haste]]. &lt;br /&gt;
**&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - Inflicts [[Silence]] and AoE damage. &lt;br /&gt;
|Notes=&lt;br /&gt;
*[[Jukihu]] spawns based on [[Atabex]]&#039;s HP. While active, has an [[Attack Down]] and [[Magic Attack Down]] aura.&lt;br /&gt;
**When [[Jukihu]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Juracan]] spawns based on [[Atabex]]&#039;s HP. While active, has a [[Defense Down]] and [[Magic Defense Down]] aura.&lt;br /&gt;
** When [[Juracan]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Jukihu]] and [[Juracan]] will periodically be restored to 50% HP.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus-Demon}}}|Taurus-Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Anaximander]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Frightful Roar&#039;&#039;&#039; - AoE attack, Defense down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack, substantial increase in power if [[Anaximenes]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Mortal Ray&#039;&#039;&#039; - Single-target gaze attack, inficts [[Doom]] (target can turn to avoid)&lt;br /&gt;
|Notes=&lt;br /&gt;
*Defeating either will result in the other using an 1-hour animation, resulting in a large increase in power: Physical for [[Anaximander]], Magical for [[Anaximenes]].&lt;br /&gt;
*[[Anaximenes]]&lt;br /&gt;
**&#039;&#039;&#039;Hecatomb Wave&#039;&#039;&#039; - Cone attack magical (wind) damage + [[Blind]], substantial increase in power if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; - Single-target [[Drain]], also much more powerful if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039; - HP [[Drain]] spikes, also much more powerful if [[Anaximander]] is dead. Rapid physical attacks ([[Hundred Fists]], highly-buffed dual-wielder, et. al.) against [[Anaximenes]] with Dread Spikes up (after [[Anaximander]] is dead) can cause a near-instant K.O. to an unprotected attacker.&lt;br /&gt;
**&#039;&#039;&#039;Condemnation&#039;&#039;&#039; - Physical cone attack + Stun&lt;br /&gt;
**&#039;&#039;&#039;Quadrastrike&#039;&#039;&#039; - Physical 4-hit single-target attack&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Treant}}}|Treant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Treant&lt;br /&gt;
|Boss=Splendid Sakura&lt;br /&gt;
|VD Mobs=Antagonizing Aspen, Languishing Larch, Hibernating Hickory&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Antagonizing Aspen, Languishing Larch, Hibernating Hickory&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid Sakura&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Plague aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Pinecone Bomb&#039;&#039;&#039;: {{physical}} {{dark}} Area of effect Sleep and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Drill Branch&#039;&#039;&#039;: {{physical}} {{dark}} Frontal cone Blind and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Pollenstorm&#039;&#039;&#039;: Area of effect Paralyze and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Chelate&#039;&#039;&#039;: Removes food effects, potentially has a detrimental effect on the boss (affecting the Plague aura or its damage taken).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonizing Aspen&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Muddle aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languishing Larch&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Amnesia aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hibernating Hickory&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Silence aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
Fight starts with just Splendid Sakura, but she will spawn in Languishing Larch and Hibernating Hickory on top of herself individually at specific HP thresholds (66%, 50%, 20%, maybe more). If damage is high, multiple will appear at the same time. On Difficult and Very Difficult, it spawns Antagonizing Aspen at the final HP threshold.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to defeat the adds quickly, with priority going to the ones that affect your job more. Languishing Larch will spawn in on top of the boss once sufficient damage is dealt, immediately inflicting Amnesia to everyone nearby, making ignoring it difficult in favor of just killing the boss quickly. Healer trusts such as Apururu will generally stay out of range of Pinecone Bomb and wake people up, but Splendid Sakura uses it very frequently and will sometimes sleep the healer based on positioning, which can lead to a bad situation. If Hibernating Hickory is up, it will prevent your trusts from healing at all unless it is moved away or dealt with quickly, generally making it a higher priority to kill unless you aren&#039;t using trusts.&lt;br /&gt;
&lt;br /&gt;
The only real differences on higher difficulties noticed were the double add spawn at low HP (which could potentially be attributed to burst damage just knocking it down two HP thresholds) and perhaps more frequent use of Pollenstorm. Beyond that, the stats of the enemies are just higher.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tigers===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tiger}}}|Tiger|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Tiger&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tulfaire===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tulfaire}}}|Tulfaire|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Birds&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Undead}}}|Undead|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Lancer Jack&lt;br /&gt;
|Boss Job=DRK&lt;br /&gt;
|VD Mobs=Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Susceptible to {{color|wind|silence}}.&lt;br /&gt;
*Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.&lt;br /&gt;
:*There is no specific HP threshold for these but a range:&lt;br /&gt;
::*The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.&lt;br /&gt;
*Possesses a -50% Damage Taken trait.&lt;br /&gt;
:*[[Banish Spells]] will decrease this DT trait. &lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Trick or Treat&#039;&#039;&#039;: {{magical}} Silence, terror, amnesia, and buff absorption.&lt;br /&gt;
*&#039;&#039;&#039;[[Double Thrust]]&#039;&#039;&#039; 2-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Raiden Thrust]]&#039;&#039;&#039; {{magical}} {{thunder}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Penta Thrust]]&#039;&#039;&#039;: 5-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Leg Sweep]]&#039;&#039;&#039;: 1-hit {{physical}} damage and stun.&lt;br /&gt;
:*All of these moves are single target.&lt;br /&gt;
:*Each has their native skillchain attributes, are able to skillchain with each other.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-Attri]]&#039;&#039;&#039;: {{dark}} Absorbs a buff from the target.&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-TP]]&#039;&#039;&#039;: {{dark}} Absorbs TP from the target.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Spooky Monsters&#039;&#039;&#039;:&lt;br /&gt;
*All Spooky monsters are susceptible to {{light}} light based sleeps, but not {{dark}} dark based ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Skeleton&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Hell Slash&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Hound&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Dirty Claw&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Ghost&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Terror Touch&#039;&#039;&#039;: 1-hit {{physical}} damage and attack down.&lt;br /&gt;
*&#039;&#039;&#039;Dark Sphere&#039;&#039;&#039;: {{magical}} {{dark}} damage and blind.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
This was ridiculously easy. &lt;br /&gt;
&lt;br /&gt;
* NQ Sulevia PLD, roll-only COR, decently geared PUP (1200 JP) with Ohtas and Taeon (-DMG, MEVA, +Regen) with Valor/Valor Automaton, Kupipi (no Apururu this week b/c I apparently haven&#039;t done any Unity stuff, oops), Qultada, Koru Moru&lt;br /&gt;
&lt;br /&gt;
* At the start it was Culler Jack and 2x Spooky Wheezers. I sent the Automaton after the Culler Jack and had the PLD take down the 2 Spooky Wheezers. Then sent everyone after Culler and it popped more Spooky Wheezers around 50% and again at 25%. I think that I could have just focused on Culler Jack and ignored the Wheezers because the didn&#039;t affect my ability to kill the Culler. &lt;br /&gt;
&lt;br /&gt;
* VD Solo (2024 version) PUP/RDM, Trusts are Valaineral (He uses AOE to gain Enmity from all mobs) Amchuchu, King of Hearts, Cherrukiki, Sylvie. Cast Stoneskin, Blink, Phalanx, Regen and burn down the 4 adds before killing Lancer Jack. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Fei&#039;Yin]] HP 1, [[Wekufe]] to the south of the HP&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Uragnite===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Uragnite}}}|Uragnite|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Kauri&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 110k HP&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= 85k HP&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Suctorial Tentacle&#039;&#039;&#039;: {{magical}} Damage and [[Muddle]].&lt;br /&gt;
*&#039;&#039;&#039;Painful Whip&#039;&#039;&#039;: {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Gas Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Venom Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Palsynyxis&#039;&#039;&#039;: {{physical}} damage and [[Paralyze]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;This month&#039;s Normal Ambuscade features an uragnite. The uragnite’s damage taken will be reduced to 1 while it’s in its shell, so it might help to bring jobs and alter egos that can deal multiple hits in quick succession. Additionally, there is a way to deal extra damage even while it’s sheltered if you meet certain conditions, so be on the lookout for that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bonus Damage mechanic&#039;&#039;&#039;&lt;br /&gt;
** Kauri gains increased resistance to physical and magical damage based on the damage type it is taking.&lt;br /&gt;
** When physical/magical damage taken is balanced, it will do an {{icon|sp}} animation, players will have a large amount of HP/MP restored, and its damage reduction will be reduced.&lt;br /&gt;
** If damage taken weighs more heavily toward one type, it will use &#039;&#039;&#039;Venom Shell&#039;&#039;&#039; when going into its shell.&lt;br /&gt;
&lt;br /&gt;
* When it goes into its shell, all damage is reduced to 1. It will pop out after a certain amount of damage is dealt (~30).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
NIN tanking is preferable: Uragnites attack slowly and deal critical damage with &#039;&#039;&#039;Painful Whip&#039;&#039;&#039; which can one-shot trusts.&lt;br /&gt;
* Melee hits with Enspell damage make it easy to compare physical and magical resistance.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[:Category:Aquans|Aquans]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vermin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Vermin}}}|Vermin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Vermin&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.&lt;br /&gt;
&lt;br /&gt;
Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wivre===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wivre}}}|Wivre|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wivre&lt;br /&gt;
|Boss= Scithiraptor&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Wyrm===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyrm}}}|Wyrm|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyrm&lt;br /&gt;
|Boss=Gudjewg&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wyvern===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyvern}}}|Wyvern|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyvern&lt;br /&gt;
|Boss= Kulshedra&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*Seems to gain an elemental breath related to skillchain damage it takes.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Cockatrice===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Cockatrice}}}|Cockatrice|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Cockatrice&lt;br /&gt;
|Boss=Sowl Devourer&lt;br /&gt;
|VD Mobs=Sowl Devourer&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Sowl Devourer&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Sowl Devourer&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Sowl Devourer&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Sowl Devourer&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
*If the current target has any buffs besides food, the Cockatrice will be able to use a TP move that absorbs those buffs. Players could load a tank up with garbage buffs of no consequence (Bar spells opposite of the SC being used, etc.) to trigger it to continually use this move. It is recommended to have one character/trust try to tank the Cockatrice so that other characters may be buffed and fight it.&lt;br /&gt;
*The Cockatrice appears to take heavier damage the more buffs he absorbs. It&#039;s possibly the number of times he&#039;s absorbed a buff and not the unique number of buffs on him - needs verification. He will start taking very heavy skillchain damage, which can be used to more quickly reduce his massive HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=762357</id>
		<title>Ambuscade Archive</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=762357"/>
		<updated>2026-04-10T21:07:37Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: Undo revision 762086 by Hikiri (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ambuscade Battle3.jpg&lt;br /&gt;
|Image Size=400&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page holds all the information for individual Ambuscades.[[Category:Ambuscade]]&amp;lt;br /&amp;gt;There is a history table providing a catalogue of past Ambuscade battles.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please provide information on the various Ambuscade fights here in the appropriate section.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fights listed for the future are anticipated fights based on the current 2-year-cycle.&#039;&#039;&#039;&lt;br /&gt;
{{Ambuscade History Table&lt;br /&gt;
|Volume 1=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=[[#Orc|Orc]]&lt;br /&gt;
|May=[[#Quadav|Quadav]]&lt;br /&gt;
|June=[[#Yagudo|Yagudo]]&lt;br /&gt;
|July=[[#Goblin|Goblin]]&lt;br /&gt;
|August=[[#Gigas|Gigas]]&lt;br /&gt;
|September=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|October=[[#Poroggo|Poroggo]]&lt;br /&gt;
|November=[[#Troll|Troll]]&lt;br /&gt;
|December=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=[[#Lamiae|Lamiae]]&lt;br /&gt;
|February=[[#Velkk|Velkk]]&lt;br /&gt;
|March=[[#Fomor|Fomor]]&lt;br /&gt;
|April=[[#Gigas|Gigas]]&lt;br /&gt;
|May=[[#Antica|Antica]]&lt;br /&gt;
|June=[[#Tonberry|Tonberry]]&lt;br /&gt;
|July=[[#Fomor|Fomor]]&lt;br /&gt;
|August=[[#Sahagin|Sahagin]]&lt;br /&gt;
|September=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|October=[[#Qutrub|Qutrub]]&lt;br /&gt;
|November=[[#Poroggo|Poroggo]]&lt;br /&gt;
|December=[[#Meeble|Meeble]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|February=[[#Dullahan|Dullahan]]&lt;br /&gt;
|March=[[#Moogle|Moogle]]&lt;br /&gt;
|April=[[#Orc|Orc]]&lt;br /&gt;
|May=[[#Goblin|Goblin]]&lt;br /&gt;
|June=[[#Antica|Antica]]&lt;br /&gt;
|July=[[#Yagudo|Yagudo]]&lt;br /&gt;
|August=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
|September=[[#Lamiae|Lamiae]]&lt;br /&gt;
|October=[[#Velkk|Velkk]]&lt;br /&gt;
|November=[[#Troll|Troll]]&lt;br /&gt;
|December=[[#Qutrub|Qutrub]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=[[#Quadav|Quadav]]&lt;br /&gt;
|February=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|March=[[#Tonberry|Tonberry]]&lt;br /&gt;
|April=[[#Meeble|Meeble]]&lt;br /&gt;
|May=[[#Dullahan|Dullahan]]&lt;br /&gt;
|June=[[#Gigas|Gigas]]&lt;br /&gt;
|July=[[#Sahagin|Sahagin]]&lt;br /&gt;
|August=[[#Poroggo|Poroggo]]&lt;br /&gt;
|September=[[#Fomor|Fomor]]&lt;br /&gt;
|October=[[#Moogle|Moogle]]&lt;br /&gt;
|November=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|December=[[#Goblin|Goblin]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=[[#Antica|Antica]]&lt;br /&gt;
|February=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
|March=[[#Velkk|Velkk]]&lt;br /&gt;
|April=[[#Orc|Orc]]&lt;br /&gt;
|May=[[#Orc|Orc]]&lt;br /&gt;
|June=[[#Dullahan|Dullahan]]&lt;br /&gt;
|July=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|August=[[#Mage Mamool Ja|Mage Mamool Ja]]&lt;br /&gt;
|September=[[#Quadav|Quadav]]&lt;br /&gt;
|October=[[#Troll|Troll]]&lt;br /&gt;
|November=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|December=[[#Qutrub|Qutrub]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=[[#Lamiae|Lamiae]]&lt;br /&gt;
|February=[[#Iron Giant|Iron Giants]]&lt;br /&gt;
|March=[[#Tonberry|Tonberry]]&lt;br /&gt;
|April=[[#Meeble|Meebles]]&lt;br /&gt;
|May=[[#Mage Mamool Ja|Mage Mamool Ja]]&lt;br /&gt;
|June=[[#Gigas|Gigas]]&lt;br /&gt;
|July=[[#Sahagin|Sahagin]]&lt;br /&gt;
|August=[[#Fomor Summoner|Fomor Summoner]]&lt;br /&gt;
|September=[[#Poroggo|Poroggo]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Iron Giant|Iron Giants]]&lt;br /&gt;
|December=[[#Moogle|Moogles]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=[[#Goblin|Goblins]]&lt;br /&gt;
|February=[[#Corse|Corse]]&lt;br /&gt;
|March=[[#Antica|Antica]]&lt;br /&gt;
|April=[[#Quadav|Quadav]]&lt;br /&gt;
|May=[[#Mage Mamool Ja|Mage Mamool Ja]]&lt;br /&gt;
|June=[[#Qutrub|Qutrub]]&lt;br /&gt;
|July=[[#Goblin|Goblin]]&lt;br /&gt;
|August=[[#Fomor Summoner|Fomor Summoner]]&lt;br /&gt;
|September=[[#Dullahan|Dullahan]]&lt;br /&gt;
|October=[[#Lamiae|Lamiae]]&lt;br /&gt;
|November=[[#Iron Giant|Iron Giant]]&lt;br /&gt;
|December=[[#Meeble|Meeble]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=[[#Moogle|Moogle]]&lt;br /&gt;
|February=[[#Corse|Corse]]&lt;br /&gt;
|March=[[#Sahagin|Sahagin]]&lt;br /&gt;
|April=[[#Goblin|Goblin]]&lt;br /&gt;
|May=[[#Orc|Orc]]&lt;br /&gt;
|June=[[#Quadav|Quadav]]&lt;br /&gt;
|July=[[#Yagudo|Yagudo]]&lt;br /&gt;
|August=[[#Gigas|Gigas]]&lt;br /&gt;
|September=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|October=[[#Troll|Troll]]&lt;br /&gt;
|November=[[#Poroggo|Poroggo]]&lt;br /&gt;
|December=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=[[#Lamiae|Lamiae]]&lt;br /&gt;
|February=[[#Fomor|Fomor]]&lt;br /&gt;
|March=[[#Velkk|Velkk]]&lt;br /&gt;
|April=[[#Antica|Antica]]&lt;br /&gt;
|May=[[#Tonberry|Tonberry]]&lt;br /&gt;
|June=[[#Sahagin|Sahagin]]&lt;br /&gt;
|July=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|August=[[#Meeble|Meeble]]&lt;br /&gt;
|September=[[#Qutrub|Qutrub]]&lt;br /&gt;
|October=[[#Dullahan|Dullahan]]&lt;br /&gt;
|November=[[#Moogle|Moogle]]&lt;br /&gt;
|December=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2025&lt;br /&gt;
|January=[[#Iron Giant|Iron Giant]]&lt;br /&gt;
|February=[[#Fomor Summoner|Fomor Summoner]]&lt;br /&gt;
|March=[[#Corse|Corse]]&lt;br /&gt;
|April=[[#Goblin|Goblin]]&lt;br /&gt;
|May=[[#Orc|Orc]]&lt;br /&gt;
|June=[[#Quadav|Quadav]]&lt;br /&gt;
|July=[[#Yagudo|Yagudo]]&lt;br /&gt;
|August=[[#Gigas|Gigas]]&lt;br /&gt;
|September=[[#Mamool Ja|Mamool]]&lt;br /&gt;
|October=[[#Troll|Troll]]&lt;br /&gt;
|November=[[#Poroggo|Poroggo]]&lt;br /&gt;
|December=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2026&lt;br /&gt;
|January=[[#Lamiae|Lamiae]]&lt;br /&gt;
|February=[[#Fomor|Fomor]]&lt;br /&gt;
|March=[[#Velkk|Velkk]]&lt;br /&gt;
|April=[[#Antica|Antican]]&lt;br /&gt;
|May=[[#Tonberry|Tonberry]]&lt;br /&gt;
|June=[[#Sahagin|Sahagin]]&lt;br /&gt;
|July=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|August=[[#Meeble|Meeble]]&lt;br /&gt;
|September=[[#Qutrub|Qutrub]]&lt;br /&gt;
|October=[[#Dullahan|Dullahan]]&lt;br /&gt;
|November=[[#Moogle|Moogle]]&lt;br /&gt;
|December=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
}}&lt;br /&gt;
|Volume 2=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=[[#Dragon|Dragon]]&lt;br /&gt;
|May=[[#Taurus|Taurus]]&lt;br /&gt;
|June=[[#Antlion|Antlion]]&lt;br /&gt;
|July=[[#Greater Bird|Greater Bird]]&lt;br /&gt;
|August=[[#Acrolith|Acrolith]]&lt;br /&gt;
|September=[[#Gnole|Gnole]]&lt;br /&gt;
|October=[[#Orobon|Orobon]]&lt;br /&gt;
|November=[[#Belladonna|Belladonna]]&lt;br /&gt;
|December=[[#Course|Course]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=[[#Flan|Flan]]&lt;br /&gt;
|February=[[#Adamantoise|Adamantoise]]&lt;br /&gt;
|March=[[#Pixie|Pixie]]&lt;br /&gt;
|April=[[#Beasts|Beast]]&lt;br /&gt;
|May=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|June=[[#Slug|Slug]]&lt;br /&gt;
|July=[[#Treant|Treant]]&lt;br /&gt;
|August=[[#Morbol|Morbol]]&lt;br /&gt;
|September=[[#Wyrm|Wyrm]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Dvergr|Dvergr]]&lt;br /&gt;
|December=[[#Harpeia|Harpeia]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=[[#Fenrir|Fenrir]]&lt;br /&gt;
|February=[[#Snoll|Snoll]]&lt;br /&gt;
|March=[[#Wivre|Wivre]]&lt;br /&gt;
|April=[[#Treant|Treant]]&lt;br /&gt;
|May=[[#Imp|Imp]]&lt;br /&gt;
|June=[[#Wyvern|Wyvern]]&lt;br /&gt;
|July=[[#Craklaw|Craklaw]]&lt;br /&gt;
|August=[[#Mannequin|Mannequin]]&lt;br /&gt;
|September=[[#Scorpion|Scorpion]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Morbol|Morbol]]&lt;br /&gt;
|December=[[#Iron Giant|Iron Giant]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=[[#Raaz|Raaz]]&lt;br /&gt;
|February=[[#Hecteyes|Hecteyes]]&lt;br /&gt;
|March=[[#Hippogryph|Hippogryph]]&lt;br /&gt;
|April=[[#Bugard|Bugard]]&lt;br /&gt;
|May=[[#Gallu|Gallu]]&lt;br /&gt;
|June=[[#Magic Pot|Magic Pot]]&lt;br /&gt;
|July=[[#Hydra|Hydra]]&lt;br /&gt;
|August=[[#Citrullus|Citrullus]]&lt;br /&gt;
|September=[[#Mantid|Mantid]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Sea Monk|Sea Monk]]&lt;br /&gt;
|December=[[#Porxie|Porxie]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=[[#Slime|Slime]]&lt;br /&gt;
|February=[[#Coeurl|Coeurl]]&lt;br /&gt;
|March=[[#Harpeia|Harpeia]]&lt;br /&gt;
|April=[[#Treant|Treant]]&lt;br /&gt;
|May=[[#Treant|Treant]]&lt;br /&gt;
|June=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|July=[[#Spider|Spider]]&lt;br /&gt;
|August=[[#Rafflesia|Rafflesia]]&lt;br /&gt;
|September=[[#Matamata|Matamata]]&lt;br /&gt;
|October=[[#Undead|Undead]]&lt;br /&gt;
|November=[[#Bomb|Bomb]]&lt;br /&gt;
|December=[[#Heartwing|Heartwing]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=[[#Buffalo|Buffalo]]&lt;br /&gt;
|February=[[#Demon|Demons]]&lt;br /&gt;
|March=[[#Leech|Leeches]]&lt;br /&gt;
|April=[[#Dragon|Shadow Dragon]]&lt;br /&gt;
|May=[[#Fly|Fly]]&lt;br /&gt;
|June=[[#Aquan|Aquans]]&lt;br /&gt;
|July=[[#Funguar|Funguar]]&lt;br /&gt;
|August=[[#Citrullus|Citrullus]]&lt;br /&gt;
|September=[[#Cockatrice|Cockatrice]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Lizard|Lizards]]&lt;br /&gt;
|December=[[#Arcana|Arcana]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=[[#Tiger|Tiger]]&lt;br /&gt;
|February=[[#Taurus|Taurus]]&lt;br /&gt;
|March=[[#Treant|Treant]]&lt;br /&gt;
|April=[[#Beasts|Beasts]]&lt;br /&gt;
|May=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|June=[[#Doll|Doll]]&lt;br /&gt;
|July=[[#Antlion|Antlion]]&lt;br /&gt;
|August=[[#Morbol|Morbol]]&lt;br /&gt;
|September=[[#Hydra|Hydra]]&lt;br /&gt;
|October=[[#Fomor|Fomors]]&lt;br /&gt;
|November=[[#Mantid|Mantid]]&lt;br /&gt;
|December=[[#Harpeia|Harpeia]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=[[#Flan|Flan]]&lt;br /&gt;
|February=[[#Demon|Demon]]&lt;br /&gt;
|March=[[#Porxie|Porxie]]&lt;br /&gt;
|April=[[#Dragon|Dragon]]&lt;br /&gt;
|May=[[#Fly|Fly]]&lt;br /&gt;
|June=[[#Uragnite|Uragnite]]&lt;br /&gt;
|July=[[#Funguar|Funguar]]&lt;br /&gt;
|August=[[#Arcana|Arcana]]&lt;br /&gt;
|September=[[#Vermin|Vermin]]&lt;br /&gt;
|October=[[#Dvergr|Dvergr]]&lt;br /&gt;
|November=[[#Heartwing|Heartwing]]&lt;br /&gt;
|December=[[#Flan|Flan]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=[[#Doll|Doll]]&lt;br /&gt;
|February=[[#Taurus|Taurus]]&lt;br /&gt;
|March=[[#Treant|Treant]]&lt;br /&gt;
|April=[[#Beasts|Beast]]&lt;br /&gt;
|May=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|June=[[#Hecteyes|Hecteyes]]&lt;br /&gt;
|July=[[#Lizard|Lizards]]&lt;br /&gt;
|August=[[#Morbol|Morbol]]&lt;br /&gt;
|September=[[#Hydra|Hydra]]&lt;br /&gt;
|October=[[#Fomor|Fomors]]&lt;br /&gt;
|November=[[#Mantid|Mantid]]&lt;br /&gt;
|December=[[#Harpeia|Harpeia]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2025&lt;br /&gt;
|January=[[#Citrullus|Citrullus]]&lt;br /&gt;
|February=&lt;br /&gt;
|March=&lt;br /&gt;
|April=&lt;br /&gt;
|May=&lt;br /&gt;
|June=&lt;br /&gt;
|July=[[#Funguar|Fungar]]&lt;br /&gt;
|August=[[#Evil Weapon|Evil Weapon]]&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=[[#Flan|Flan]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2026&lt;br /&gt;
|January=[[#Arcana|Arcana]]&lt;br /&gt;
|February=[[#Taurus|Taurus]]&lt;br /&gt;
|March=[[#Treant|Treant]]&lt;br /&gt;
|April=[[#Beasts|Beasts]]&lt;br /&gt;
|May=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|June=[[#Hecteyes|Hecteyes]]&lt;br /&gt;
|July=[[#Lizard|Lizards]]&lt;br /&gt;
|August=[[#Morbol|Morbol]]&lt;br /&gt;
|September=[[#Hydra|Hydra]]&lt;br /&gt;
|October=[[#Fomor|Fomors]]&lt;br /&gt;
|November=[[#Mantid|Mantid]]&lt;br /&gt;
|December=[[#Harpeia|Harpeia]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Volume 1 Archives==&lt;br /&gt;
&lt;br /&gt;
===Antica===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antica}}}|Antica|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Antica&lt;br /&gt;
|Boss=[[Bozzetto Consul]]&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x3)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;: Has ~1,400,000 HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 10,000 Needles. Has ~140,000 HP&lt;br /&gt;
|D Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x2)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 4,000 Needles.&lt;br /&gt;
|N Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 2,000 Needles.&lt;br /&gt;
|E Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 1,000 Needles.&lt;br /&gt;
|VE Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 100 Needles.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; needs to be defeated in order to win. It and a &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; are present initially upon entry.&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.&lt;br /&gt;
:*Adds &#039;&#039;must&#039;&#039; be defeated in order to win, even if done so after the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; is.&lt;br /&gt;
:*Adds are likely called at certain HP percentages with a max wait between summoning of a minute. If the Consul&#039;s HP is rapidly dropping it will chain summon adds. {{verification}}.&lt;br /&gt;
:*Defeating the summoned adds will significantly increase the attack of the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; with each one defeated.&lt;br /&gt;
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.&lt;br /&gt;
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)&lt;br /&gt;
:*Adds are immune to sleep.&lt;br /&gt;
*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:*While the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is out of range, the &#039;&#039;&#039;Bozetto Consul&#039;&#039;&#039; will take less damage.&lt;br /&gt;
::*[[Tomahawk]] will help to decrease this effect.&lt;br /&gt;
:*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; itself is weak, but takes -99% AoE damage.&lt;br /&gt;
::*Using [[Konzen-ittai]] will cause the following WS to miss.&lt;br /&gt;
:*Adds will not be summoned after the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is defeated. The message &#039;&#039;&amp;quot;The call goes unheeded!&amp;quot;&#039;&#039; will be displayed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Antica use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Jamming Wave&#039;&#039;&#039;: {{magical}} {{wind}} (AoE) Damage and Silence.	&lt;br /&gt;
:*&#039;&#039;&#039;Magnetite Cloud&#039;&#039;&#039;: {{breath}} {{earth}} (Conal) Damage and Gravity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sandstorm&#039;&#039;&#039;: {{magical}} {{dark}} (AoE) Inflicts Blind.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shield&#039;&#039;&#039;; {{buff}} Gains Defense Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Trap&#039;&#039;&#039;: {{earth}} (AoE) Damage, Petrification, and resets Enmity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Veil&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Shoulder Slam&#039;&#039;&#039;: {{physical}} Damage and Knockback.	&lt;br /&gt;
:*&#039;&#039;&#039;Spikeball&#039;&#039;&#039;: {{physical}} Damage and Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
*Takes double damage while summoning adds.&lt;br /&gt;
*Resists {{dark}} and {{earth}}.&lt;br /&gt;
*Immune to Bind and Gravity.&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Sand Rush&#039;&#039;&#039; - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].&lt;br /&gt;
::*This move was previously known as &#039;&#039;&#039;Sodstorm&#039;&#039;&#039; when first introduced in May 2017.&lt;br /&gt;
:*&#039;&#039;&#039;Fettering Tackle&#039;&#039;&#039;: {{physical}} High Damage and Knock Back.&lt;br /&gt;
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active. &lt;br /&gt;
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel&#039;s Scherzo]] are recommended. &lt;br /&gt;
:*&#039;&#039;&#039;Thornball&#039;&#039;&#039;: {{physical}} Damage, Paralysis, and Poison.&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shroud&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Consul&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;:&lt;br /&gt;
*Weakest to {{ice}} and {{dark}} elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalwart&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Hunter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Eagle Eye Shot]]&#039;&#039;&#039;.&lt;br /&gt;
:*Uses this 1-Hour soon after damaging a Hunter.&lt;br /&gt;
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Magister&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalker&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Perfect Dodge]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Valiant&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2&lt;br /&gt;
* COR provides Wizard&#039;s and Warlock&#039;s rolls.&lt;br /&gt;
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).&lt;br /&gt;
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.&lt;br /&gt;
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance. &lt;br /&gt;
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.&lt;br /&gt;
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells. &lt;br /&gt;
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH&#039;s stratagems are down.&lt;br /&gt;
* SCH/WHM should help tank stay un-enfeebled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. Save the THF (&#039;&#039;&#039;Stalker&#039;&#039;&#039;) and PLD (&#039;&#039;&#039;Valiant&#039;&#039;&#039;) for last. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely. A tank to hold the adds becomes preferable here. Even &#039;&#039;&#039;Valaineral&#039;&#039;&#039; trust can hold the adds long enough for a solid DD or two to skillchain down the &#039;&#039;&#039;Consul&#039;&#039;&#039;, then move to the adds. Just have party leader swap to them for a moment so he gains hate on them all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Quicksand Caves]] [[UNM]] warp.&lt;br /&gt;
* [[Proto-Waypoint]] warp to [[Quicksand Caves]].&lt;br /&gt;
* [[Voidwatch]] warp to [[Quicksand Caves]], enter and run down the ramp.&lt;br /&gt;
* [[Western Altepa Desert]] [[UNM]] warp. Go down the ramp into the ruins and follow the caves. Enemies there occasionally spawn high enough.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Corse===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Corse}}}|Corse|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Corse&lt;br /&gt;
|Boss=[[Bozzetto Pishogue]]&lt;br /&gt;
|Boss Job=BLM/DRK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No adds. No [[Doom]]. Casts [[:Category:Elemental_Magic|elemental -ga III spells]], [[Ice Spikes]].&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Can use [[Blood Weapon]] and [[Souleater]] in conjunction. Will hit for 20k+ when both are active.&lt;br /&gt;
:*As of the Feb. 2023 Update changes, Will now remove all debuffs from Bozzetto Pishogue (Boss) and Bozzetto Warder (adds).&lt;br /&gt;
:*It will only use the two abilities in conjunction when adds are alive while using the SP ability.&lt;br /&gt;
:*(On Normal) Summons 4x Bozzetto Warder Adds at 90% HP and a second wave at 35% HP. &lt;br /&gt;
:*(On Normal) Bozzetto Warders appear to boost the damage of the [[Blood Weapon]]/[[Souleater]] combo to 20k-50k per auto.&lt;br /&gt;
:** If the Warders are dead then [[Blood Weapon]]/[[Souleater]] does normal damage.&lt;br /&gt;
:** &#039;&#039;Unconfirmed&#039;&#039; There may be a distance mechanic between the [[Bozzetto Pishogue]] and the Warders when it comes to the use of [[Blood Weapon]]/[[Souleater]]&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Final Retribution&#039;&#039;&#039;: Deals physical damage + [[Stun]].&lt;br /&gt;
:*&#039;&#039;&#039;Envoutement&#039;&#039;&#039;: Deals {{Dark}} damage + [[Curse]].&lt;br /&gt;
:*&#039;&#039;&#039;Memento Mori&#039;&#039;&#039;: Gains [[Magic Attack Bonus]].&lt;br /&gt;
:*&#039;&#039;&#039;Quelling Seal&#039;&#039;&#039;: AoE [[Silence]].&lt;br /&gt;
:*&#039;&#039;&#039;Hecatomb Macabre&#039;&#039;&#039; : AoE [[Charm]] (15 seconds) and [[Doom]] (20 Seconds). &lt;br /&gt;
:**If multiple targets (players or pets) are in range, it will miss one of them.&lt;br /&gt;
:**The Doom effect is not present on the Very Easy difficulty&lt;br /&gt;
:*&#039;&#039;&#039;Gambol Macabre&#039;&#039;&#039; : Single target [[Charm]] (29 seconds) and [[Doom]] (30 seconds).  If you are very quick you can get one cursna off in the window.&lt;br /&gt;
:**As of the Feb. 2023 Update changes, Will no longer use this move if all Bozzetto Warder are defeated but will use it if main target is further than 10 yalms and will land regardless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Not Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039;, {{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;, {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;, {{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;, {{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;, {{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*{{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Chaos, and Monks rolls. DDs wont need to worry about SB beyond TPing in SB II thanks to Monks.&lt;br /&gt;
*{{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;: March, Minuet, Minuet, Madrigal. {{color|wind|Wind Threnody}} the Corse.&lt;br /&gt;
*{{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;: A good Club, and magic accuracy recast set. Set {{color|wind|Feather Tickle}} and {{color|wind|Reaving Wind.}} Advisable to also set Battery Charge and Retinal Glare.&lt;br /&gt;
*{{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;: {{color|wind|Silence}} the Corse. Auspice, Barblind, Dia, and keep Banish effect active.&lt;br /&gt;
*{{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;: Cap block rate with a shield that isn&#039;t Ochain, provide Holy Circle.&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
*1) MNK engages the mob, and gets it down to 90%. Adds then spawn. BLU uses [[Feather Tickle]] and [[Reaving Wind]].&lt;br /&gt;
**Do not skillchain past this point as it will heal the mob. So victory smite between the [[Savage Blade]] and [[Black Halo]]s.&lt;br /&gt;
*2) Party should all defeat one single Bozetto Warder. This seems to prevent the usage of [[Blood Weapon]]/[[Souleater]] going off and massacring the party. We had an issue with this regularly, and it completely stopped happening from then on.&lt;br /&gt;
**PLD should get AoE hate on the Warders with Banishga and then a JA or something of the sort. Despite being ambuscade, enmity is a bit odd with these after initially spawning and they will run around beating people without some intervention.&lt;br /&gt;
*3) Party then TPs on the Warders and WSes the Pishogue.&lt;br /&gt;
**BLU should [[Black Halo]] as well, but use Feather or Reaving if it is up before WSing.&lt;br /&gt;
*4) When the second round of adds spawns around 35%, defeat one just to be safe, and then continue until the fight ends.&lt;br /&gt;
&lt;br /&gt;
*[[Wind Threnody]] will likely affect the success rate of Reaving Feathers. Magic accuracy food isn&#039;t required at all when it is on for a well geared BLU, but you will resist regularly without either active.&lt;br /&gt;
**This is with Maxentius and Thibron as a ML 30+ BLU. So that should put you in the ballpark for how to anchor your magic accuracy requirements. If you need to, [[Sakpata&#039;s Sword]] is a solid choice to offhand to solve any issues.&lt;br /&gt;
&lt;br /&gt;
The fight should take around 5.5 to 9 or so minutes (including buffing) depending on the group.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;&#039;&#039;&#039;Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: &#039;&#039;&#039;MNK&#039;&#039;&#039;{{Icon|MNK}}, &#039;&#039;&#039;BLU&#039;&#039;&#039;{{Icon|BLU}}, &#039;&#039;&#039;GEO&#039;&#039;&#039;{{Icon|GEO}}, &#039;&#039;&#039;BRD&#039;&#039;&#039;{{Icon|BRD}}, &#039;&#039;&#039;SCH&#039;&#039;&#039;,{{Icon|SCH}} &#039;&#039;&#039;SMN&#039;&#039;&#039;{{Icon|SMN}}&lt;br /&gt;
*&#039;&#039;&#039;MNK&#039;&#039;&#039; 4 Step SC&#039;s, Be prepared to turn to wait for BLU and SMN to pull down the TP of the Corse. Try to not It push under 38%-/+ so Bloody Weapon is not active at the time of the pops of the second set of Skeletons. Once both sets of skeletons are done it is just managing the TP with the team to victory. &lt;br /&gt;
*&#039;&#039;&#039;Blu&#039;&#039;&#039; Reaving Wind, Feather Tickle Top priority, Carcharian Verve, Help kill the skeletons when popped&lt;br /&gt;
*&#039;&#039;&#039;GEO&#039;&#039;&#039; Attack, Frailty, Help heal, and any other debuff you can land helps. &lt;br /&gt;
*&#039;&#039;&#039;BRD&#039;&#039;&#039; Minuet/Attack/ACC songs Ballads on Mages, Help Heal, and any other debuff you can land help. You can also Magic Finale the ice spikes. &lt;br /&gt;
*&#039;&#039;&#039;SCH&#039;&#039;&#039; Pro/Shell, Regen V, Refresh, Phlanax, Adloquium, Stoneskin Reapply whenever needed, Removed Blinds and stat down effects and Heal &lt;br /&gt;
*&#039;&#039;&#039;SMN&#039;&#039;&#039; Apogee: Ecliptic Howl, Ecliptic Growl, Then Hastaga II, Crystal Blessing. Once engaged Mewing Lullaby in conjunction with Blu&#039;s TP down spells, Can use Shock Squall to stun all the skeletons after the initial pop and support with Whispering Wind as the skeletons go down reset yourself up for Mewing Lullaby. &lt;br /&gt;
&lt;br /&gt;
:*When the skeletons pop they have what seems to be a very strong enmity lock on specific party members, so be away you may have to be vigilant with healing on mages until they are eliminated. It isn&#039;t hard to manage but you can have bad luck SC/MB on anyone and it lights out. As long as it wasn&#039;t during a Bloody Weapon you should be able to recover and still win. &lt;br /&gt;
&lt;br /&gt;
:*About 18~22 min In and out.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
Same as VD just quicker&lt;br /&gt;
:15~17 Min in an out&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Same as D just quicker&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Both AOE and single target charms can be avoided by running out of range as they are cast. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo: Prepare for AoE nukes and either bring a trust healer that outranges the AoE silence ([[BGWiki:Trusts#Yoran-Oran (UC)|Yoran-Oran]], [[BGWiki:Trusts#Apururu|Apururu]]), or uses AoE healing job abilities ([[BGWiki:Trusts#Ingrid II|Ingrid II]], [[BGWiki:Trusts#Iroha II|Iroha II]], [[BGWiki:Trusts#Arciela|Arciela]], [[BGWiki:Trusts#Lilisette |Lilisette I/II]], [[BGWiki:Trusts#Selh&#039;teus|Selh&#039;teus]]). Once its HP is below 80% it may start using Hecatomb Macabre which is avoidable. Once you&#039;re charmed it will despawn your Trusts, then you have powerful buffs for 3 minutes to try to defeat it.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]] to the south of the HP.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dullahan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dullahan}}}|Dullahan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Dullahan&lt;br /&gt;
|Boss=[[Bozzetto  Retributionist]]&lt;br /&gt;
|Boss Job=PLD/DRK&lt;br /&gt;
|VD Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|N Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|E Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Enhanced Shield Block rate from the front, but not 100%.&lt;br /&gt;
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]&lt;br /&gt;
:*Retaliates against magic with [[Absorb-TP]].&lt;br /&gt;
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required to dispel.&lt;br /&gt;
&#039;&#039;&#039;Boss States&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Normal&#039;&#039;&#039;: Boss can be damaged normally with no cause for alarm. The Boss starts in this State and returns to it after using a TP move associated to the Other States. &lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Assumedly Charges &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039; or &#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Boiling Over&#039;&#039;&#039;: Gains an aura that grants players a regain effect. Any damage taken by the boss after this move will increase the damage of &#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;, &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039; or &#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: Boss gains a weak Dread Spikes effect. You have about 5~15 seconds to deal enough damage to Force him to switch modes before he uses &#039;&#039;&#039;Eisenschneider&#039;&#039;&#039;&lt;br /&gt;
:* When the Boss uses &#039;&#039;&#039;Charging Up&#039;&#039;&#039; It will change its state and the chat log will be accompanied by one of the following Messages:&lt;br /&gt;
::* The Boss begins &#039;&#039;&#039;charging up&#039;&#039;&#039;. (Entering Charging State)&lt;br /&gt;
::* The Boss&#039;s rage is beginning to &#039;&#039;&#039;boil over&#039;&#039;&#039;. (Entering Boiling Over State)&lt;br /&gt;
::* The Boss begins to emit a noxious &#039;&#039;&#039;miasma&#039;&#039;&#039;. (Entering Miasma State)&lt;br /&gt;
::* The Boss&#039;s &#039;&#039;&#039;miasma&#039;&#039;&#039; dissipates but is rage is beginning to &#039;&#039;&#039;boil over&#039;&#039;&#039;. (Boiling Over State)&lt;br /&gt;
:::* It&#039;s worth noting that if you throw 1 too many Weapon Skills to drop the Miasma state you may overcharge the Boiling Over State.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Initiates a State Change from &#039;&#039;&#039;Normal&#039;&#039;&#039; to &#039;&#039;&#039;Charging Up&#039;&#039;&#039;, &#039;&#039;&#039;Boiling Over&#039;&#039;&#039; or &#039;&#039;&#039;Miasma&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;: 20&#039; AoE Drain . Damage may vary depending on damage received during the &amp;quot;Charging Up State&amp;quot;.&lt;br /&gt;
::*This is a similar mechanic to [[Glassy Thinker]]&#039;s &amp;quot;Pain Sync&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;: Dispels (possible Abosrbs?) 1 Buff (20&#039; AoE), Damage may vary depending on damage received during the &amp;quot;Charging Up State&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;: 20&#039; AoE damage; amount of damage based on damage received after &amp;quot;Boiling Over state&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Eisenschneider&#039;&#039;&#039; :30&#039; K.O Ability. Requires Boss to be in &amp;quot;Miasma state&amp;quot;&lt;br /&gt;
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.&lt;br /&gt;
::*Players may use /heal in order to convert this move to damage instead.&lt;br /&gt;
:*&#039;&#039;&#039;Infernal Bulwark&#039;&#039;&#039;: Stoneskin (can be dispelled)&lt;br /&gt;
:*&#039;&#039;&#039;Noahionto&#039;&#039;&#039; : Inflicts significant AoE {{dark}} dark damage based off of the damage the enemy has received. Used at low HP % (&amp;lt;5% HP on Normal)&lt;br /&gt;
:*&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039;: Casts AoE Dread Spikes at low HP.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Charger&#039;&#039;&#039;:&lt;br /&gt;
*Absorbs damage while readying TP moves.&lt;br /&gt;
:*Absorbing damage will increase the power of the Charger&#039;s &#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;: 20&#039; Conal {{magical}} {{light}} damage.&lt;br /&gt;
:*&#039;&#039;&#039;Grace of Hera&#039;&#039;&#039;: Restores HP and removes status ailments; can be forced by using about 4 or more debuffs&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)&lt;br /&gt;
:* Tank MUST pull to zone-in spot!&lt;br /&gt;
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger&#039;s TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves&lt;br /&gt;
:* During boss phase, DD should stop all WS damage if they see the &amp;quot;charging&amp;quot; message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into &#039;&#039;&#039;Atramentous Libations.&#039;&#039;&#039; Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.&lt;br /&gt;
:* Upon seeing the &amp;quot;boiling&amp;quot; message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move (&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.&lt;br /&gt;
:* If the &amp;quot;miasma&amp;quot; message appears, everyone should dump TP / use SC&#039;s to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into &amp;quot;boiling&amp;quot; phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the &amp;quot;miasma&amp;quot; message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.&lt;br /&gt;
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.&lt;br /&gt;
:* As the boss gets lower in HP, it will often start &amp;quot;charging&amp;quot; and immediately switch to &amp;quot;boiling&amp;quot; rather frequently. Watch those trigger-happy WS fingers! It will also cast &#039;&#039;&#039;Death Spikes&#039;&#039;&#039; on a very regular basis, so make sure DDs turn and dispel/finale the spikes.&lt;br /&gt;
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Tank (not required), 2 DDs, 1 BRD/WHM&lt;br /&gt;
:* Buff DPS with Haste Songs and any additional Attack songs you can get&lt;br /&gt;
:* Buff tank with Haste Songs and Ballad&lt;br /&gt;
:* Buff BRD with either your highest Ballad or multiple Ballads if possible&lt;br /&gt;
:* Your Bard and Tank should be able to heal the group assuming you don&#039;t get floored from Weapon Skilling at the wrong time&lt;br /&gt;
:* Doesn&#039;t really matter where the boss is fought though the starting corner is as good a place as any. &lt;br /&gt;
:* Focus the Horse first. If he readies a TP move wait till he throws out his next Auto-Attack before resuming damage. If you want you can save your TP for right after he uses a TP move and throws his 1st Auto. That is a pretty safe window.&lt;br /&gt;
:* When fighting the Dullahan you&#039;ll want to have the tank face them towards a wall to minimize knock back. The tank needs ballad to avoid running out of MP. The Boss&#039; Aspir spells will drain out the MP otherwise.&lt;br /&gt;
:* DPS can ideally setup a skillchain and goto town until a Charging Up is used.&lt;br /&gt;
::* Once he charges up turn around. &lt;br /&gt;
:::* If its Miasma continue Damage and have each DPS (1 at a Time) use a Weaponskill to force him to switch to Boil Over&lt;br /&gt;
:::* If its anything else back off to 20&#039; and have the tank just Auto-Attack the boss till it uses its TP move&lt;br /&gt;
:* BRD/WHM should be healing from as far back as possible (Max Heal distance to target is 21.5&#039;)&lt;br /&gt;
:* Notes: If you don&#039;t have a tank then during Charge Ups that are not miasma the BRD/WHM can just spam Dia while the DPS have their back turned.&lt;br /&gt;
:* Notes: The Benefit of this 3/4-man strat is you have room for a few extra jobs to pad things out. Bring a Healer or another Buffer. I&#039;d caution against stacking too many DPS as there is more mishaps that can go wrong with more DPS. That being said technically if all DPS are paying attention the fight should go quicker.&lt;br /&gt;
:* Notes: You can scale this up to Difficult if you are wiping the floor with the moves or scale it down to Easy if your having trouble. Mechanics don&#039;t change just the mobs stats do.&lt;br /&gt;
:* Strategy is from the 2024-10-12 iteration of this fight.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Teleport (K-9) -&amp;gt; Dullahan Axegrinder (L-10)&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Cirdas Caverns (J-8) -&amp;gt; Imposing Dullahan (H-7)&lt;br /&gt;
* Ceizak #1 -&amp;gt; Sih Gates (G-11) [Rock Teleport] -&amp;gt; Unrelenting Dullahan (I-7)&lt;br /&gt;
* Morimar #5 -&amp;gt; Moh Gates (H-5) -&amp;gt; Somatophylax Dullahan (I-8)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Bozzetto Deathsinger&lt;br /&gt;
|Boss Job=RDM&lt;br /&gt;
|VD Mobs=8 Random [[Fomor]]i:&amp;lt;br /&amp;gt;Aegis&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Amanomurakumo&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Annihilator&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Apocalypse&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bravura&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Claustrum&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Excalibur&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Gjallarhorn&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Gungnir&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;, Guttler&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Kikoku&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Mandau&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Mjollnir&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Ragnarok&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Spharai&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Yoichinoyumi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=The Fomori are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.&lt;br /&gt;
|D Mobs=6 Random Fomori&lt;br /&gt;
|D Notes=The Fomori are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.&lt;br /&gt;
|N Mobs=4 Random Fomori&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=3 Random Fomori&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=2 Random Fomori&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses very low HP.&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
*Susceptible to most other enfeebles including Stun.&lt;br /&gt;
*Cast Aspir, Curaga, Death, Drain.&lt;br /&gt;
*Uses [[Chainspell]] at 75%.&lt;br /&gt;
*Spams [[Death]] during chainspell if players have not defeated all Fomori. &lt;br /&gt;
**If all formors are defeated then the Deathsinger will not chainspell death.&lt;br /&gt;
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomori. Landing addle will make stunning curaga easier if desired.&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Fomori are susceptible to sleep and stun.&lt;br /&gt;
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].&lt;br /&gt;
::*The Fomori will resist this at Very Difficult, and require a [[BRD]] to sleep instead.&lt;br /&gt;
:*Once awoken the Fomori gain drastic sleep resistance. (The sleep resistance is gained after &#039;&#039;&#039;one application of sleep&#039;&#039;&#039;, regardless of waking up. You cannot apply a higher level to extend the sleeping time, e.g. Lullaby -&amp;gt; Sleepga -&amp;gt; Sleepga II)&lt;br /&gt;
::*This is removed upon a complete wipe.&lt;br /&gt;
*All Fomori may parry/shield block, recommended to fight from behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
&#039;&#039;&#039;Amanomurakumo&#039;&#039;&#039;&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Meikyo Shisui]]&lt;br /&gt;
&#039;&#039;&#039;Annihilator&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Bravura&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Mighty Strikes]]&lt;br /&gt;
&#039;&#039;&#039;Claustrum&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Manafont]]&lt;br /&gt;
&#039;&#039;&#039;Excalibur&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur&#039;s current HP.&lt;br /&gt;
**This may do thousands of damage depending on the difficulty chosen and easily KO players.&lt;br /&gt;
**This may be mitigated via abilities such as [[Sentinel&#039;s Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.&lt;br /&gt;
&#039;&#039;&#039;Gjallarhorn&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Soul Voice]]&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Call Wyvern]]&lt;br /&gt;
*Will gain a [[Shock Spikes]] aftermath.&lt;br /&gt;
&#039;&#039;&#039;Guttler&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Familiar]]&lt;br /&gt;
**This will charm the player who has hate.&lt;br /&gt;
&#039;&#039;&#039;Kikoku&amp;lt;sup&amp;gt;&#039;&#039;&#039;(NIN)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Mijin Gakure]]&lt;br /&gt;
&#039;&#039;&#039;Mandau&#039;&#039;&#039;&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Perfect Dodge]]&lt;br /&gt;
&#039;&#039;&#039;Mjollnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Benediction]]&lt;br /&gt;
&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Spharai&#039;&#039;&#039;&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Hundred Fists]]&lt;br /&gt;
&#039;&#039;&#039;Yoichinoyumi&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.&lt;br /&gt;
*After the mobs wake up from the first sleep they will no longer be susceptible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD or RUN, DD, DD, GEO, BRD, WHM&#039;&#039;&#039;&lt;br /&gt;
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.&lt;br /&gt;
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.&lt;br /&gt;
*If your group struggles at this then consider doing Difficult instead of Very.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
Any experience yielding undead.&lt;br /&gt;
*[[Escha - Zi&#039;Tah]] portal #4, [[Eschan Corse]] and [[Eschan Sorcerer]] to the north.&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]], south of the homepoint.&lt;br /&gt;
*[[Caedarva Mire]] [[Survival Guide]] either:&lt;br /&gt;
**West for Qutrubs and Draugars.&lt;br /&gt;
**East to zone into [[Arrapago Reef]], [[Jnun]] around the ship.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor Summoner===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|FomorSmn}}}|FomorSmn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=[[Bozzetto  Doppleganger]]&lt;br /&gt;
|Boss Job=SMN&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&#039;&#039;&#039;[[Cataclysm]]&#039;&#039;&#039;: AoE Moderate/Low Darkness Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Shattersoul]]&#039;&#039;&#039;: Single Target Moderate Damage with Magic Defense Down&lt;br /&gt;
*&#039;&#039;&#039;[[Garland of Bliss]]&#039;&#039;&#039;: Single Target Moderate Damage with Defense Down&lt;br /&gt;
|Notes=&lt;br /&gt;
Avatar&#039;s and their moves:&lt;br /&gt;
*&#039;&#039;&#039;[[Shiva]]&#039;&#039;&#039; : [[Sleepga]] (use Poison Pots or El. Pachira Fruit) NOTE: Remove poison before Odin is summoned, [[Heavenly Strike]]&lt;br /&gt;
*&#039;&#039;&#039;[[Garuda]]&#039;&#039;&#039; : [[Whispering Wind]] (AoE Heal, used rarely), [[Predator Claws]] (Dangerous Single Target Damage), [[Wind Blade]]&lt;br /&gt;
*&#039;&#039;&#039;[[Titan]]&#039;&#039;&#039; : [[Earthen Ward]] (AoE Stoneskin), [[Mountain Buster]], [[Geocrush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Ifrit]]&#039;&#039;&#039; : [[Meteor Strike]], [[Flaming Crush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Leviathan]]&#039;&#039;&#039; : [[Spring Water]] (AoE Heal, uses frequently), [[Grand Fall]], [[Tidal Roar]] (AoE Attack Down, Spams)&lt;br /&gt;
*&#039;&#039;&#039;[[Carbuncle]]&#039;&#039;&#039; : [[Healing Ruby II]], Carbuncle has very low HP&lt;br /&gt;
*&#039;&#039;&#039;[[Fenrir]]&#039;&#039;&#039; : [[Impact (Blood Pact)]] (all stats down, moderate damage), [[Lunar Roar]] (AoE dispel 2 buff removal), [[Heavenward Howl]] (gives him En-Drain)&lt;br /&gt;
*&#039;&#039;&#039;[[Alexander]]&#039;&#039;&#039; : [[Perfect Defense]]&lt;br /&gt;
*&#039;&#039;&#039;[[Odin]]&#039;&#039;&#039; : [[Zantetsuken]]&lt;br /&gt;
&lt;br /&gt;
*Shock Spikes can be dispelled via the following: &lt;br /&gt;
** Shield Bash with PLD&#039;s Relic +2/+3 Gauntlets&lt;br /&gt;
** BLU Spell Osmosis &lt;br /&gt;
** THF Aura Steal&lt;br /&gt;
** THF Larceny &lt;br /&gt;
** BST Jug Pets [[Attentive Ibuki]] or [[Swooping Zhivago]]&#039;s [[Molting Plumage]]&lt;br /&gt;
** COR [[Runeist&#039;s Roll]] is good at mitigating the effects of Stun from the Shock Spikes as is [[Barthundra]] / [[Barthunder]]&lt;br /&gt;
** PUP Automaton using [[Regulator]]. This does not work with [[Disruptor]].&lt;br /&gt;
*Stunga resets Hate&lt;br /&gt;
*Thunterspark is single target&lt;br /&gt;
*Skillchains of a matching element will heal the Avatars i.e. Ramuh is healed by Impactation, Fragmentation, Light and Radiance skillchains.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
PLD (with Reforged Relic +2/3), BRD/BLM, SCH (or WHM), COR x3.&lt;br /&gt;
The name of the game is [[Quick Draw|Earth Shot]] and [[Savage Blade]]. Rolls are [[Warlock&#039;s Roll|Warlock]], [[Wizard&#039;s Roll|Wizard&#039;s]], [[Fighter&#039;s Roll|Fighter&#039;s]], [[Chaos Roll|Chaos]], [[Samurai Roll|Samurai]] and [[Tactician&#039;s Roll|Tactician&#039;s]]. Scholar should throw in Regain, Barthunder and [[Sandstorm]]. When ready, Paladin goes in and [[Shield Bash]]es [[Ramuh]] to knock off Shock Spikes. Unload into Ramuh with blades and earth shot as he becomes more deadly and TP move happy as his health decreases. Once he&#039;s fallen, the Doppleganger will appear with a free avatar in one of the four corners. One Corsair should [[Random Deal]] at this moment, while the Bard needs to run up and [[Elemental Seal]] [[Lullaby]] to remove him from the picture temporarily. The avatar should be dealt with immediately, then a coordinated set of Earth Shots vs. the Doppleganger should put him down ending the fight. If you don&#039;t move fast enough from the first Earth Shot to their demise, they will Astral Flow and pull out either [[Odin]] or [[Alexander]], the former will one-shot anyone not healing, the second extends the fight possibly allowing more avatars to appear and making victory impossible.&lt;br /&gt;
&lt;br /&gt;
If [[Shiva]] shows up at any time, reset the fight.&lt;br /&gt;
&lt;br /&gt;
Alternatively, bring a BLU with Absolute Terror.  Have them use it on the Summoner right before you wake him up.  Assuming your DPS are decently geared he&#039;ll die before he can do anything at all.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
DPS (Ambu +2 gear is fine, Pulse or better weapon preferred), Yoran-Oran, BLU (For Osmosis)&amp;lt;br&amp;gt;&lt;br /&gt;
The fight starts off vs [[Bozzetto Ramuh]] who casts [[Lightning Armor]] (Shock Spikes) on himself. This is fairly potent. Make sure you have decent Magic Evasion or a way to dispel these or your gonna have a long fight ahead of you. BLU Osmosis seemed to work. Remove the spikes and goto Town on [[Bozzetto Ramuh]]. At some point he&#039;ll SP (which I&#039;m assuming is akin to [[Astral Conduit]] he will spam [[Volt Strike]] which stuns for a bit. He may Sprinkle in some [[Stunga]]s or a [[Thunderspark]]&#039;s. The latter of those is only single Target so only 1 person will end up getting paralyzed. &lt;br /&gt;
&lt;br /&gt;
After you dealt with [[Bozzetto Ramuh]] the [[Bozzetto  Doppleganger]] Summoner will spawn and summon up 3 avatars over time. If you have enough DPS you can kill each one one at a time. If not you may end up with Wrangling 2-3 mobs at a time. Upon Summoning the last Avatar the [[Bozzetto  Doppleganger]] will join the fight as well.&lt;br /&gt;
&lt;br /&gt;
With it&#039;s 3 WS&#039;s he will form some Skillchains which can drop a DPS or healer into Low HP fairly quickly. At some point he will summon [[Alexander]] or [[Odin]] after he [[Astral Flow]]s. [[Alexander]] Will lengthen the fight with [[Perfect Defense]] where the [[Bozzetto  Doppleganger]] will take reduced damage (most hits are reduced down to 1-2 damage some WS&#039;s hit for 100). [[Odin]] will use [[Zantetsuken]] which you can /heal through if you disengauge. There are accounts of being able to outrun its range though I have not tried this as resting is far easier. After the&lt;br /&gt;
[[Bozzetto  Doppleganger]] and all summoned Avatars are dead the fight ends.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Soloable with Trusts and Ambuscade NQ gear. Avoid Trust BLMs or ones that favor Light-based skillchains which may heal the avatars.&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to harder difficulties.&lt;br /&gt;
[[Bozzetto  Doppleganger]] Summoned 1 elemental avatar, and immediately joined the fight. Summoned [[Alexander]] later in the fight.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Very Easy Strat= &lt;br /&gt;
Soloable with Trusts and Ambuscade NQ gear. Avoid Trust BLMs or ones that favor Light-based skillchains which may heal the avatars.&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to harder difficulties.&lt;br /&gt;
[[Bozzetto  Doppleganger]] immediately joined the fight, and shortly after summoned only 1 avatar [[Alexander]]&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gigas}}}|Gigas|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Gigas&lt;br /&gt;
|Boss=Bozzetto Enceladus&lt;br /&gt;
|Boss Job=SAM&lt;br /&gt;
|VD Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Trainer&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=~1400 accuracy for melees to cap&lt;br /&gt;
|D Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=It appears that SE forgot to give these guys {{Water}} resist. go nuts with [[Blade: Teki]]&lt;br /&gt;
*Preforms TP moves in order to create a multistep darkness skillchain on the target.&lt;br /&gt;
*Uses the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Daunting Hurl&#039;&#039;&#039; - (1P) {{physical}} ranged damage and {{color|earth|petrification}}. Absorbed by 1 shadow.&lt;br /&gt;
:*&#039;&#039;&#039;Glacial Bellow&#039;&#039;&#039; - (Conal) {{magical}} {{ice}} damage, weapon removal, {{color|fire|encumbrance}}, and {{color|thunder|stun}}.&lt;br /&gt;
::*Given the usage of [[Barfira]] for Muzzling Wallop, players will tend to resist the weapon removal and encumbrance. &lt;br /&gt;
:*&#039;&#039;&#039;Mercurial Strike&#039;&#039;&#039; - (AoE) {{magical}} deals a random amount of fixed damage.&lt;br /&gt;
::*This move is not affected by -DT.&lt;br /&gt;
::*This move is capable of hitting 99,999 damage to the primary target. &lt;br /&gt;
:::*Mercurial Strike &#039;&#039;&#039;can and will&#039;&#039;&#039; hit for capped damage if performed during a skillchain window (Magic Bursted). If you can stop or mitigate the Bozzetto Enceloados from creating/closing a skillchain, Mercurial Strike will not Magic Burst, therefore hitting for &amp;quot;normal&amp;quot; damage.&lt;br /&gt;
:*&#039;&#039;&#039;Muzzling Wallop&#039;&#039;&#039; - (AoE) {{magical}} {{fire}} damage, knockback, reduces MP by ~x5s the damage dealt, and inflicts silence for a few seconds.&lt;br /&gt;
::*This may be mitigated by reducing the damage via [[Stoneskin]], [[Diffusion]]ed [[Magic Barrier]], [[Barfire]], and [[Valiance]]d [[Unda]] runes.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=20&lt;br /&gt;
|Wind=20&lt;br /&gt;
|Thunder=20&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=20&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=70&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Gigas use their corresponding {{icon|SP}} 1-hour abilities and possess [[Regain]].&lt;br /&gt;
:*The &#039;&#039;&#039;Bozzetto Trainer&#039;&#039;&#039; has no pet and instead uses Charm as it&#039;s {{icon|SP}} 1-hour ability.&lt;br /&gt;
*All Gigas have half the usual amount of magic defense bonus, encouraging skillchain and magic burst strategies.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Gigas&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
*Due to their given [[SDT]] values, they are immune to dark based sleep, and guaranteed to resist light based sleep as well as bind or gravity.&lt;br /&gt;
** Tested Lullaby resistance on Boss NM NiTRO + tropical crepe + 5/5 merit troubadour. marcato+ light threnody II was resisted, foe lullaby II was resisted. Ghorn99+empy2/AF+2/3, moonbow+1, fully augmented acuity belt+1, etc. [[User:Javelinx|Javelinx]] ([[User talk:Javelinx|talk]]) 21:09, 13 August 2025 (UTC)&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;DDing RUN, DDing COR, BRD, GEO, WHM, and any DD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Buffs: Barfira, {{color|water|Unda}} Vallianced, March, Fire Carol, Madrigal, Chaos/Sam roll, Frailty, Fury, and entrust w/e. Could use wilt to grant the RUN more offensive gearing flexibility.&lt;br /&gt;
&lt;br /&gt;
Pull to the corner, take out the Enceladus as quickly as possible. Then the Fistfighter → Fistfighter → Marshal → Swiftshooter → Trainer.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Burst Strats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RUN tank, Healer (SCH or WHM), DPS1 and DPS2, BLM, Buffer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Standard: Protect, Shell, Regen 5 (if Healer is SCH), Barfira&lt;br /&gt;
&lt;br /&gt;
DPS 1 and DPS 2 focus on Distortion and Darkness Chains (maybe reverberation)&lt;br /&gt;
&lt;br /&gt;
Have the BLM and maybe Buffer (GEO) bursting Water on the magic bursts. These guys have no Water Resist. BLM was hitting for 70k on water 6 with an &#039;&#039;&#039;[[Ea_Attire_Set|Ea NQ Bursting]]&#039;&#039;&#039; set.&lt;br /&gt;
&lt;br /&gt;
Notes: Using a NIN as one of your DPS is huge but not required. They have access to Blade: Teki a Hybrid Water WS. It should work wonders here. Try to work that into a skillchain if you have a NIN in the group.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Valdeaunia Front → [[Xarcabard (S)]] HP #1&lt;br /&gt;
*Qufim → [[Upper Delkfutt&#039;s Tower]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Goblin}}}|Goblin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Goblin&lt;br /&gt;
|Boss=Bozzetto Don&lt;br /&gt;
|Boss Job=RDM/BLM&lt;br /&gt;
|VD Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bozzetto Incanter &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039;:&amp;lt;br /&amp;gt;~560,000 HP&amp;lt;br /&amp;gt;1332 Evasion&amp;lt;br /&amp;gt;214 Magic Defense&lt;br /&gt;
|D Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Chainspell]]&#039;&#039;&#039; and spams [[Ancient Magic]] tier 1s.&lt;br /&gt;
:*The use of shadows, [[One for All]], etc will completely remove the threat from this.&lt;br /&gt;
*Casts [[Ice Spikes]] and [[Enblizzard]].&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Don&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=40&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=30&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*The Don, Ravager, and Deathbringer gain auras when within 20&#039; of each other, which power them up considerably.&lt;br /&gt;
:*Strategies generally have players separate the Goblins in some way to reduce or eliminate the threat of auras.&lt;br /&gt;
:*The Incanter which appears during &amp;quot;Very Difficult&amp;quot; does not gain any aura.&lt;br /&gt;
&lt;br /&gt;
*All goblins except the &#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039; are immune to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Goblins Use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Goblin Rush&#039;&#039;&#039;: Single Target {{physical}} 3-Hit Damage and knockback.&lt;br /&gt;
:*&#039;&#039;&#039;Frypan&#039;&#039;&#039;: AoE 10&#039; {{physical}} Damage and stun effect.&lt;br /&gt;
:*&#039;&#039;&#039;Bomb Toss&#039;&#039;&#039;: AoE 10&#039; {{magical}} {{fire}} Damage to players in range.&lt;br /&gt;
:*&#039;&#039;&#039;Paralysis Shower&#039;&#039;&#039;: Conal {{magical}} {{ice}} Potent paralysis to players.&lt;br /&gt;
:*Barblizzard and Barparalyze are recommended due to the potency of this.&lt;br /&gt;
:*&#039;&#039;&#039;Smokebomb&#039;&#039;&#039;: Conal {{magical}} {{dark}} Inflicts a potent Blind. -100+ Accuracy.&lt;br /&gt;
:*&#039;&#039;&#039;Crispy Candle&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furious Bozzetto Bomber&#039;&#039;&#039;&lt;br /&gt;
*Appears at set intervals depending on the difficulty chosen:&lt;br /&gt;
:*Very Difficult: Every 20 seconds&lt;br /&gt;
:*Difficult: Every 30 seconds&lt;br /&gt;
:*Normal and below: Every 50 seconds&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;: {{magical}} 6,000 Damage split between the number of targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use either of the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Blasting Bomb&#039;&#039;&#039;: Deals 1,500 damage per each person in range.&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;&lt;br /&gt;
::*Disappears after use of either TP move.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Furious &amp;amp; Baby Bombers have a separate job priority-based hate list.&lt;br /&gt;
**This still needs full verification but they target in order:&lt;br /&gt;
***WHM&lt;br /&gt;
***RDM or SCH&lt;br /&gt;
***BRD or GEO&lt;br /&gt;
***PLD or RUN&lt;br /&gt;
***COR&lt;br /&gt;
***Every other DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Ravager&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
:*Take care as [[Goblin Rush]] coupled with Mighty Strikes will severely damage or simply K.O. players without shadows, depending on Difficulty, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Deathbringer&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;.&lt;br /&gt;
*Casts [[Dread Spikes]] and Absorb spells.&lt;br /&gt;
:*Unlike the typical Dread Spikes which seem to immediately K.O. a player after an attack round, these are much less threatening and will not inflict serious damage.&lt;br /&gt;
*Is equipped with the equivalent of a [[Kraken Club]] which delivers weak, but frequent attacks.&lt;br /&gt;
:*Possess an en-effect on each melee hit that will change between absorbing HP or TP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
*Uniquely uses &#039;&#039;&#039;Goblin Dice&#039;&#039;&#039; which has the typical effects found in [[Dynamis]] and elsewhere in the game including AoE plague, Sleep, Silence and Slow, {{physical}} or {{magical}} Damage, and even a Benediction effect.&lt;br /&gt;
*Susceptible to sleep.&lt;br /&gt;
*Casts Elemental AoE T3s.&lt;br /&gt;
*Has a percentage chance to remove all status ailments from itself when the &#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039; reaches certain HP thresholds. [[File:Goblin Ambuscade Chart.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*This Ambuscade has undergone an number of adjustments as of the July 22, 2022 version update. See [https://forum.square-enix.com/ffxi/threads/59693?p=645442&amp;amp;viewfull=1#post645443 the official posting] for more details&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
DD, DD, {{Icon|PUP|small}} PUP, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barpara, Barblizzard, Regen IVga, and standard buffs otherwise. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Chaos and Samurai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: March X2, Minuet, Madrigal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039;: Sub WAR and use a standard Valoredge frame setup with strobe and flashbulb, optic fibers, repair kit, and other standard flare. The puppet is not in any danger ever. Master wears no pet oriented gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PUP sends the automaton after the Ravager (WAR) to hold it and start the fight. They then immediately provoke the Deathbringer (DRK) and separate it to remove the aura. I favored using a few counter pieces such as Mpaca body, Bathy Choker R15, and Cryptic earring over a offense oriented DT set. As the Deathbringer rapidly attacks with low damage club and you can counter them up as a PUP. The PUP shouldn&#039;t be in any danger of dying with Regen on as the Deathbringer has weak attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
The PUP should then solo multistep SC. I&#039;m partial to String Pummel to Howling Fist to double Victory Smite for lights.&lt;br /&gt;
&lt;br /&gt;
The rest of the party goes after the Don. Then the Incanter, which doesn&#039;t need to be slept as it just wakes up. Then the Ravager. Unless there are some unlucky stuns or paralyze procs then the PUP should be able to finish or nearly finish their Deathbringer.&lt;br /&gt;
&lt;br /&gt;
The WHM should stand out of range of AoE range of and to die from the Baby Bomber once or twice as the Don rapidly eats the floor. Keep reraise on and get back up.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Simple month. Rinse and repeat.&lt;br /&gt;
-----&lt;br /&gt;
Lionheart RUN x2, COR/WAR, GEO/WHM, BRD/WHM, WHM or g&lt;br /&gt;
&lt;br /&gt;
Buffs: March x2, madrigal x2, Chaos/Sam. Fury/frailty on RUN 1, entrust frailty on RUN 2.&lt;br /&gt;
&lt;br /&gt;
1) RUN 1 goes in and pull Don to starting corner, RUN 2 pulls Ravager to far left corner. COR provoke pulls Deathbringer to far right corner. BRD sleeps Incanter. WHM or RDM cast reraise, silence Don then position themselves in the middle of battle field, away from the other members. Geo entrust frailty on RUN 2 after everyone position themselves.&lt;br /&gt;
&lt;br /&gt;
2) RUN 1 and RUN 2 use battuta and zerg Don and Ravager. COR holds Deathbringer, WS with Savage Blade and cures himself with sangine blade. BRD move between the battlefield and cast stona, paralyna and blindna on RUN 2 and COR. GEO baby sits RUN 1 with cures, blindna and paralyna.&lt;br /&gt;
&lt;br /&gt;
3) If bomb kills WHM or RDM, they must get up immediately and cast Reraise or Goddess&#039;s Hymnus on them again.&lt;br /&gt;
&lt;br /&gt;
4) After Don and Ravager is dead, RUNs kill Deathbringer next and Incanter last. &lt;br /&gt;
&lt;br /&gt;
Note: Clear time with setup above is about 4.5 min to 5 depending on buffs and support. RUN 2 can be replaced with a PLD, RUN 1 can be replaced with another DD using entrust Wilt, COR can be replaced with any DD with hate tool and PDT- set.&lt;br /&gt;
-----&lt;br /&gt;
DD, DD, {{Icon|RDM|small}} RDM, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039;: Haste II, Phalanx II, standard RDM stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Cards Chaos Roll / Samurai Roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: Honor or Victory March / Minuet V / Minuet IV / Madrigal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barparalyzra / Barblizzara / Boost-Str / Regen IV-ga / Auspice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
The Warrior and Dark Knight Goblins can be bound without aggroing the Don and Incanter. To do this, stand at maximum casting distance (typically hugging the wall) when casting Bind. As Red Mage, be certain you are using [[Spontaneity]] and [[Saboteur]] with Bind. Once one is successfully bound, move around the front without aggroing the Goblins to Bind the other. The group may then pull the Don and Incanter to the entrance.&lt;br /&gt;
&lt;br /&gt;
Bard can Lullaby the Incanter while the rest of the group murders the Don. Dispel from [[Finale]] or [[Dark Shot]] is a must to remove the Don&#039;s [[Ice Spikes]]. [[Silence]] on the Don can help reduce its threat during SP. With proper DPS output, a group can kill the Don before the Furious Bozzetto Bomber spawns. The White Mage should still stand away from the group in case you are not fast enough. &lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, move on to the Incanter. If your Red Mage has properly controlled the Warrior and Dark Knights, they should still be bound. Incanter will melt. You can then choose either of the two remaining Goblins to gang up on. Once the third is dead, finish off the last one. &lt;br /&gt;
&lt;br /&gt;
If your Red Mage fails to Bind the first Goblin without aggroing everything, all is not lost. Do not panic. Bring the Goblins to whichever is Bound so the Red Mage can Bind the second one with its brother. You can then continue the strategy above without any issues. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
TANK X2, BRD/WHM, WHM/BLM, DD X2&lt;br /&gt;
&lt;br /&gt;
So long as the goblins are separated (removes aura), the tanks will hardly take damage when using -DT gear. Some Regen on the tanks before starting will but is not necessary (bring along Remedies, though). Each tank pulls the ravager and deathbringer to the wall near their respective spawning positions. The DDs should target the Don and provoke. WHM should ES Silence (although silence can land after ~3 attempts without ES). You may choose to not engage until the Don&#039;s spikes have been Finale&#039;d but a good WHM (with helping BRD) should be able to keep paralyze off until the spikes are removed. This month seems to favor heavy-armor DDs but any well-geared pair of DDs should be able to take out the Don before silence wears off. WHM, BRD, and two DDs should form a square around the Don to prevent conal damage from hitting everyone. As soon as a bomber is spawned, WHM should be ready to Curaga IV (or higher). Solace, -DT gear, and SS all help.&lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, the party should then take down each add (fights should be very straightforward hereon out).&lt;br /&gt;
&lt;br /&gt;
Tanks do not have to be PLD or RUN; in fact any DD with /RDM sub and phalanx on should be able to hold the two side goblins. &lt;br /&gt;
-----&lt;br /&gt;
Solo Red Mage Strategy for Difficult:&lt;br /&gt;
&lt;br /&gt;
As of the April 2023 version of this fight, it is completely soloable (with trusts) by Red Mage. &lt;br /&gt;
&lt;br /&gt;
Job: Red Mage / Ninja. This was done at Master Level 24. &lt;br /&gt;
&lt;br /&gt;
Weapons: Naegling / Thibron&lt;br /&gt;
&lt;br /&gt;
Trusts: Joachim, Ulmia, Monberaux (I did not pay him), Selh&#039;teus, Qultada&lt;br /&gt;
&lt;br /&gt;
Buffs: Haste 2, Phalanx, En-Whatever-Day-It-Is, Aquaveil, Temper 2, Refresh 3, Barblizzard, Barparalyze, Stoneskin, Blink, Gain-STR, Protect/Shell V. I did not buff any of the trusts. Ate Grape Daifuku. &lt;br /&gt;
&lt;br /&gt;
After buffing, Spontaneity and Saboteur. Bind the rightmost Goblin from max distance. You should not aggro the others. If you do, it&#039;s fine, simply Bind the other Goblin and pull the Don away. Silence immediately, then Distract 3 and Dia 3. Press Savage Blade every time you have 1000+ TP. Position yourself within all of your trusts to soak the split damage from the Furious Bomber. Ideally Selh&#039;teus will Rejuvenation, but you may need to help spot heal. You have 30 seconds between bombs to deal damage. The third bomb will be the Baby Bomber, just run away from it. Repeat the process, re-positioning after each Baby Bomber as needed. If Bind wears off the other Goblins, stop to re-apply. Once the Don is dead, pull whichever Goblin has the shorter remaining Bind duration and Dia 3, Distract 3, and kill it. Repeat with the final Goblin. &lt;br /&gt;
&lt;br /&gt;
This strategy requires that you be very well-geared. TP set consisted of Malignance and R30 Bunzi pieces. Savage Blade set consisted of R25 Nyame and Empyrean +3.&lt;br /&gt;
-----&lt;br /&gt;
Solo RDM/NIN strategy for all difficulties:&lt;br /&gt;
&lt;br /&gt;
You will need some &amp;quot;Enfeebling magic effect+&amp;quot; equipment for this strategy. This was tested to work with as little as +13% ([[Duelist&#039;s Torque +1]], [[Uk&#039;uxkaj Boots]]) on VE.&lt;br /&gt;
&lt;br /&gt;
1. Buff and summon trusts, taking care to use trusts who will stay in range (to avoid death from the Furious Bomber). For example, consider using [[Mihli Aliapoh]]/[[Kupipi]] instead of [[Cipher: Ygnas|Ygnas]]/[[Apururu (UC)]] as your healer.&lt;br /&gt;
&lt;br /&gt;
2. Walk along the right wall until you reach casting range of the Bozetto Deathbringer. Activate [[Saboteur]].&lt;br /&gt;
&lt;br /&gt;
3. [[Silence]] the Bozetto Deathbringer, then aggro the goblins. Bring the goblins back to the wall.&lt;br /&gt;
&lt;br /&gt;
4. Activate [[Spontaneity]]. Cast [[Gravity II]] on both the Bozetto Deathbringer and Bozetto Ravager.&lt;br /&gt;
&lt;br /&gt;
5. Begin making your way to the opposite corner of the arena by hugging the left/back walls, bringing the Don (and Incanter on VD) with you to the corner.&lt;br /&gt;
&lt;br /&gt;
6. Once you&#039;ve reached the corner, Silence the Don (and Incanter on VD), then begin killing. If you were quick, you might still have Saboteur up to extend the Silence durations.&lt;br /&gt;
&lt;br /&gt;
By applying a heavy Gravity to the adds and running sufficiently far away, they will eventually (in 30-40 seconds) completely deaggro and return to their starting locations. Silencing the Deathbringer is required because he will not deaggro if he can still cast on you, regardless of whether he&#039;s out of casting range. This may also work with [[Bind]], but due to Bind&#039;s highly unreliable duration, Gravity is preferred.&lt;br /&gt;
&lt;br /&gt;
Once the Don and Incanter are dealt with, you can pick off the Deathbringer/Ravager individually at your leisure.&lt;br /&gt;
&lt;br /&gt;
Video of VD RDM/NIN solo by Lute (Japanese w/ commentary; auto-generated subtitles work okay): https://www.youtube.com/watch?v=EB7vktWIq0s&lt;br /&gt;
-----&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Newton Movalpolos]] Home Point #1: Moblins all over the place.&lt;br /&gt;
*[[Cape Teriggan]] Home Point #1, mount and hug the right wall. Proceed through the tunnel until you reach various goblins in the open.&lt;br /&gt;
:*The survival guide is also an option.&lt;br /&gt;
*[[Bibiki Bay]] Unity warp.&lt;br /&gt;
*[[Gustav Tunnel]] Unity warp puts you right by the crabs and goblins.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Giant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Iron Giant}}}|Iron Giant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Iron Giant&lt;br /&gt;
|Boss=Frostnought &amp;amp; Blazenought&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*&amp;lt;s&amp;gt;Keep HP of both mobs at similar percentages to avoid typical Iron Giant TP moves. Instead, they will spam Cyclone Turbine (aoe dispel + damage).&amp;lt;/s&amp;gt; This was an old strategy that is no longer as reliable as of the Nov 2022 Patch that limits physical and magical damage to 33% for both Giants when both are active. Creating a 15% HP difference between both Giants will deactivate one. Upon deactivation all damage dealt is reduced to 0 and is given a regen effect.&lt;br /&gt;
*When Blazenought is deactivated, Frostnought takes 300% physical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*When Frostnought is deactivated, Blazenought takes 300% magical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*&#039;&#039;&#039;The giants use the following TP moves:&#039;&#039;&#039;&lt;br /&gt;
**When both giants are active:&lt;br /&gt;
***Cyclone Turbine: Area of effect damage, dispel&#039;s 3 buffs, &amp;lt;20 range&lt;br /&gt;
**Blazenought only&lt;br /&gt;
***Big Seismic Impact: AoE Slow, Terrorize, high damage, hate reset&lt;br /&gt;
***Fire Arm Cannon: AoE fire damage, Max HP/Max MP down&lt;br /&gt;
***Eradicator: AoE damage, weakness, &amp;lt;20 range&lt;br /&gt;
**Frostnought only&lt;br /&gt;
***Ice Incinerator: Conal fire damage, burn&lt;br /&gt;
***Scapula Beam: AoE damage, all stats down&lt;br /&gt;
***Ballistic Double Kick: Conal damage, hate reset, Encumbrance&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;: Ranged Setup: RUN, COR, COR, BRD, WHM, GEO.&lt;br /&gt;
&lt;br /&gt;
Two shooty boys, one doing Last Stand on Frostnought and the other doing Leaden Salute on Blazenought. (Which is weird because the attempt prior, the magic and physical resists of both were reversed?)&lt;br /&gt;
&lt;br /&gt;
Keeping them similar HP negated ALL of the mechanics. The two only spammed Cyclone Turbine the entire time. No Eradicator. No chat messages. No two-hours. No blizzaga. No invulnerable. No regens. Nothing.&lt;br /&gt;
&lt;br /&gt;
Cyclone Turbine over and over. Despite the RUN being buffless the entire time, it was pretty non-threatening.&lt;br /&gt;
&lt;br /&gt;
The problem? It took 15 minutes and our COR&#039;s are geared to the teeth with full REMA buffs from the BRD and GEO.&lt;br /&gt;
&lt;br /&gt;
If the intended method of doing this is keep them close in HP, then that leads to unending Dispel spam, then melee is absolutely not an option. Even in full m.eva gear, it would be a matter of seconds before you lose every buff you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Fei&#039;Yin]] Home Point #2: Weapons right in front of Crystal&lt;br /&gt;
*[[Upper Delkfutt&#039;s Tower]] Home Point #1: Lots of pots if you drop down a floor&lt;br /&gt;
*[[Ifrit&#039;s Cauldron]] Home Point #1: Bombs in front of Crystal&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lamiae===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lamiae}}}|Lamiae|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Lamiae&lt;br /&gt;
|Boss=Bozzetto Freyja&lt;br /&gt;
|Boss Job=RNG&lt;br /&gt;
|VD Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=Gains aura after breaking enmity for ~4 seconds.&lt;br /&gt;
|D Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Weak to {{piercing}} piercing damage.&lt;br /&gt;
*At lower HP, a Lamia will gain a regain effect.&lt;br /&gt;
*If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.&lt;br /&gt;
*Every 25% HP lost on the Freyja will cause all enemies to simultaneously use [[Eagle Eye Shot]].&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.&lt;br /&gt;
:*This causes the Freyja to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Pinning Shot&#039;&#039;&#039;: AoE {{physical}} damage and Bind.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Draw In&#039;&#039;&#039;: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja. This draws all players in.&lt;br /&gt;
*&#039;&#039;&#039;Petrifactive Dance&#039;&#039;&#039;: AoE {{magical}} Terror and hate reset if directly facing Freyja.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Petrifactive Dance&#039;&#039;&#039; is now &#039;&#039;&#039;Stone Dance&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Freyja.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039; is now &#039;&#039;&#039;Imparing Disregard&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Skathi&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{blunt}} blunt damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Calcifying Deluge&#039;&#039;&#039;: Conal {{physical}} damage and Petrification.&lt;br /&gt;
*&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;: AoE 15&#039; {{physical}} Damage, Petrification, and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Blight Dance&#039;&#039;&#039;: AoE {{magical}} {{earth}} Petrification and 300/tic poison if directly facing Skathi.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Blight Dance&#039;&#039;&#039; is now &#039;&#039;&#039;Boulder Dance&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing the Skathi.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039; is now &#039;&#039;&#039;Imparing Disregard&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam  &#039;&#039;&#039;Boulder Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal - Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.&lt;br /&gt;
:*This causes Skathi to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*The Bozzetto Skathi will repetitively use &#039;&#039;&#039;Boulder Dance&#039;&#039;&#039; regardless of the Freyja being defeated or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Frigg&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{slashing}} slashing damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{light}} Gaze charm and Burn if directly facing Frigg.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039; is now &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
*&#039;&#039;&#039;Chastening Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} Amnesia and Mute if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Frigg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam  &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Has an additional effect &amp;quot;Petrification&amp;quot; on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.&lt;br /&gt;
*The Bozzetto Frigg will repetitively use &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039; whether Freyja has been defeated or not.&lt;br /&gt;
:*Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.&lt;br /&gt;
:*This causes Frigg to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
:::*Beware that this will also work on pets, so if you&#039;re using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Tested last night with this setup, 6 minute clears&lt;br /&gt;
Setup: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
COR: SAM / Chaos&lt;br /&gt;
BRD: Honor March / Archer Prelude / Minuet x2&lt;br /&gt;
WHM: Barstonra / Barpetra&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. &lt;br /&gt;
&lt;br /&gt;
PLD turns away on: Stone Dance, Petrifaction, Boulder Dance, and Raqs Baladi Dance.&lt;br /&gt;
Kill order: Freyja &amp;gt; Skathi &amp;gt; Frigg&lt;br /&gt;
Dia II followed up with light shot x2 &lt;br /&gt;
Just before Freyja goes down PLD uses Fealty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alternate Setup&#039;&#039;&#039;: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP&lt;br /&gt;
&lt;br /&gt;
Samurai / Chaos rolls, and Tactician / Hunter if using second COR. Honor March, Minuet x2, Archer&#039;s Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.&lt;br /&gt;
&lt;br /&gt;
PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imparing Disregard), this should be a very easy battle.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Assault]]s (Ilrusi Atoll):&lt;br /&gt;
:*[[Deserter]]&lt;br /&gt;
:*[[Azure Experiments]]&lt;br /&gt;
*[[Survival Guide]] - Arrapago Is. - [[Caedarva Mire]], zone back into [[Arrapago Reef]], and follow the path to the boat with Lamiae on it.&lt;br /&gt;
*Arrapago Staging Point - Scattered around the area.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mage Mamool Ja}}}|Mage Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Sextuple Razool Ja]]&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&amp;lt;[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x3 &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=Can sleep with [[Lullaby]] or Sleep. &lt;br /&gt;
|Boss Notes=Can sleep with [[Lullaby]] or Sleep. Each one will cast just one element and they will absorb damage from that same element. Need to deal with Manafont+Chainspell if you don&#039;t silence them, or Mijin Gakure if you do silence them. May be possible to silence them right after they start Manafont to avoid both the damage during Manafont and Mijin Gakure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
|Very Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
Setup: PLD/RUN DDx2 BRD/COR RDM WHM&lt;br /&gt;
:* Tank, DD, and RDM should sub NIN&lt;br /&gt;
:* Tank should run in and establish aggro then drag all 6 Mamool to a wall&lt;br /&gt;
:* Designate one DD as the target selector and have the other DD /assist&lt;br /&gt;
:* RDM should keep up addle 2 on current target as it removes their ability to instantly cast spells&lt;br /&gt;
:* When the current target uses manafont (as early as 80%), RDM silences immediately&lt;br /&gt;
:** After silence, Mamool will focus enmity on RDM and use [[Hurl Anathema]], applying [[Mute]], [[Slow]], [[Paralyze]], and [[Virus]]. Keep shadows up to avoid TP attacks. Gravity 2 may alleviate this issue.&lt;br /&gt;
:* WHM should keep up the appropriate barspell for the target being fought and reapply shell if dispelled by TP move Ward Breach&lt;br /&gt;
:**Order of Mamool Ja&#039;s elements is: (Back Row): Water, Wind, Earth. (Front Row): Fire, Ice, Thunder.&lt;br /&gt;
:* In Very Difficult only, when a Sextuple Razool Ja is killed, other Sextuple Razool Jas under the effect of Sleep will awaken 33% of the time.&lt;br /&gt;
:* If a target is killed with no staff, the remaining Mamool Ja will gain a stacking physical damage up buff indicated by the text &#039;The warrior&#039;s prowess flows through you.&#039;. &lt;br /&gt;
:*If a target is killed while still holding its staff (or roughly 1s after using Hurl Anathema), the remaining Mamool Ja will gain a stacking magical damage up indicated by the text &#039;The sage&#039;s prowess flows through you.&#039;&lt;br /&gt;
:* Tank, DD, and RDM must keep shadows up to avoid TP attacks after staff is thrown as many of the attacks are potentially lethal after 3-4 staffless targets are killed. &lt;br /&gt;
&lt;br /&gt;
::Note1: Each target can absorb a specific element. i.e., do not create a light skill chain on the fire, lightning, and wind Mamool&lt;br /&gt;
::Note2: Recommended to silence first 4 Mamool and leave the other 2 unsilenced to reduce risk of death from TP attacks. Paralyze and addle 2 make the spell casters relatively harmless.&lt;br /&gt;
::Note3: Silencing a Mamool Ja before it has used [[Manafont]] can cause it to use [[Mijin Gakure]] for high damage.&lt;br /&gt;
::Note4: RDM alternatively should sub SCH to [[Manifestation]] + [[Sleep II]], and use Blink to avoid [[Hurl Anathema]]&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Solo NIN with trusts of WHMx2, AATT, BRD, RDM. AATT can keep them slept for a small while at least. Then just skillchain to death avoiding element they absorb while keeping shadows up. Mijin Gakure will cause issues if they decide to use so I tried to get a good skillchain off when a mob is low on health.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Bhaflau Thickets]] Home Point #1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mamool Ja}}}|Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Bozzetto Autarch]]&lt;br /&gt;
|Boss Job=NIN&lt;br /&gt;
|VD Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= 3-4 SC procs to remove aura&lt;br /&gt;
|D Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= 2 SC procs to remove aura&lt;br /&gt;
|N Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= 1 SC proc to remove aura&lt;br /&gt;
|E Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes= 1 SC proc to remove aura&lt;br /&gt;
|VE Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes= 1 SC proc to remove aura&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*High defense and evasion.&lt;br /&gt;
*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.&lt;br /&gt;
*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San).&lt;br /&gt;
*If the player with hate runs out of range the Autarch will draw them in.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Decussate&#039;&#039;&#039;: AoE TP move (absorbed by 2 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)&lt;br /&gt;
:*&#039;&#039;&#039;Tyranic Blare&#039;&#039;&#039;: Conal TP move (absorbs up to 5 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Hemotoxin Wheel&#039;&#039;&#039;: Single Target ranged multi-hit TP move, deals heavy damage.&lt;br /&gt;
::*Autarch&#039;s counter move to magic, used on the player casting magic against it.&lt;br /&gt;
:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc.&lt;br /&gt;
::*Can Charm&lt;br /&gt;
:*&#039;&#039;&#039;[[Mijin Gakure]]&#039;&#039;&#039;: AoE {{magical}} which is capable of doing upwards of 99,999 damage to players.&lt;br /&gt;
::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton)&lt;br /&gt;
:::*The wheel is performed at 75% → 50% → 25% → 15/10%&lt;br /&gt;
:::*The Autarch will not skip a cycle if it&#039;s HP drops off below another tier and then DPS stops. Each hp % will be carried out.&lt;br /&gt;
::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch.&lt;br /&gt;
:::*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|light sc}} [[Light]] &#039;&#039;&#039;and/or&#039;&#039;&#039; {{icon|dark sc}} [[Dark]] skillchains.&lt;br /&gt;
:::*Each HP% interval of Autarch&#039;s elemental Ninjutsu Wheel phase requires &#039;&#039;&#039;progressively higher&#039;&#039;&#039; Light and/or Darkness Skillchains.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
*Each Mamool has an &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; which may be removed by either critical hits or the correct form of skillchain damage.&lt;br /&gt;
**Critical hits are an easier, but less reliable way to remove auras.&lt;br /&gt;
***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]].&lt;br /&gt;
**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.&lt;br /&gt;
**Auras will return after a certain time if the monster is not defeated.&lt;br /&gt;
**Enemies will use their TP moves as a counter to being targeted with magic.&lt;br /&gt;
::*Includes all magic. White Magic, Black Magic, Songs, Ninjutsu, Blue Magic &amp;amp; Geomancy (Geo- spells).&lt;br /&gt;
::*Will not counter while their aura is down. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Lancer&#039;&#039;&#039; (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.&lt;br /&gt;
**Uses Assault in response to magic. {{magical}} {{fire}} damage. Additional effect: silence and amnesia for 2 minutes.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|distortion sc}} [[Distortion]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Protector&#039;&#039;&#039; (PLD) - Immune to sleep and uses [[Invincible]]. &lt;br /&gt;
**TP Moves: &lt;br /&gt;
***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia.&lt;br /&gt;
***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Moraingist&#039;&#039;&#039; (MNK/BRD) - Uses [[Hundred Fists]].&lt;br /&gt;
**Hydroshot will reset hate.&lt;br /&gt;
**Uses Fatal Flood in response to magic: {{magical}} {{water}} damage. Additional effect: 200/tic poison + pushback.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Erudite&#039;&#039;&#039; (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]]. &lt;br /&gt;
**Favors [[Shock Spikes]]. &lt;br /&gt;
**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic. &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fusion sc}} [[Fusion]] skillchain.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO&#039;&#039;&#039;&lt;br /&gt;
** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.&lt;br /&gt;
** RR items are very helpful and a must only for BRD (use /WHM).&lt;br /&gt;
** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.&lt;br /&gt;
** Kill order should be PLD &amp;gt; DRG &amp;gt; MNK (fish) &amp;gt; BLM &amp;gt; Boss&lt;br /&gt;
** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague&lt;br /&gt;
** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.&lt;br /&gt;
** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).&lt;br /&gt;
*** If gear is too high level to remove auras without killing the mob, use 1 dmg weapons and do not weaponskill. You can proc to remove the aura with critical hits (even if they do 0 damage) and then swap weapons to kill when the aura is down.&lt;br /&gt;
** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.&lt;br /&gt;
** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura as soon as he begins casting elemental wheel spells. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations= [[Bhaflau Thickets]] Homepoint&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meeble===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Meeble}}}|Meeble|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Meeble&lt;br /&gt;
|Boss=[[Bozzetto Breadwinner]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No Housemaker; no Urchins&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Summons 1-4 &#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; throughout the fight.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto  Urchins&#039;&#039;&#039; roam the arena invisible, any Warble move summons them to appear and fight.&lt;br /&gt;
:*Urchins may be slept with Lullaby, but wake up every time the &#039;&#039;&#039;Breadwinner&#039;&#039;&#039; uses a Warble move.&lt;br /&gt;
:*Urchins will use Hundred Fists and Souleater.&lt;br /&gt;
:*Urchins are strong, but have low HP. &lt;br /&gt;
::*A good couple of weapon skills or a skillchain should be enough to take one out.&lt;br /&gt;
&lt;br /&gt;
*If {{color|wind|silenced}}, the Breadwinner&#039;s range on any &#039;&#039;&#039;Warble&#039;&#039;&#039; will be reduced, thus calling in less, if any Urchins at all.&lt;br /&gt;
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following moves&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;{{icon|SP}} Hundred Fists&#039;&#039;&#039;: Used once at 50% health. Lasts 45 seconds.&lt;br /&gt;
:*&#039;&#039;&#039;Gale Spikes&#039;&#039;&#039;: Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.&lt;br /&gt;
*&#039;&#039;&#039;Thrashing Assault&#039;&#039;&#039;: {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Drill Claw&#039;&#039;&#039;: {{physical}} Damage, Max HP Down (-75%), and Max TP Down.&lt;br /&gt;
*&#039;&#039;&#039;Fire Meeble Warble&#039;&#039;&#039;: AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Meeble Warble&#039;&#039;&#039;: AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Aero Meeble Warble&#039;&#039;&#039;: AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Stone Meeble Warble&#039;&#039;&#039;: AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Thunder Meeble Warble&#039;&#039;&#039;: AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Water Meeble Warble&#039;&#039;&#039;: AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).&lt;br /&gt;
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*At some point in the battle, &#039;&#039;&#039;Bozetto Housemaker&#039;&#039;&#039; will run out from it&#039;s corner/edge, TP move the party, and run back (usually well below 50% on &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;)&lt;br /&gt;
:*Uses &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;, which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans). &lt;br /&gt;
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).&lt;br /&gt;
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed.  {{Verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Housemaker&#039;&#039;&#039; will always target whoever has the most &amp;quot;hate&amp;quot; from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; may be slept, but will wake up every time any &#039;&#039;Warble&#039;&#039; is used by the &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;. &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2&lt;br /&gt;
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.&lt;br /&gt;
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.&lt;br /&gt;
*RUN tanks and DDs, save battuta for the fisting. &lt;br /&gt;
:*If your RUN is not putting out damage then you should likely do D instead of VD.&lt;br /&gt;
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.&lt;br /&gt;
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.&lt;br /&gt;
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.&lt;br /&gt;
*If not switching bar spells depending on monster ability keep barstonra up to block petrify from landing.&lt;br /&gt;
** Esuna or more conveniently Yagrush the debuffs off.&lt;br /&gt;
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it&#039;s TP move is 1k per player in range.&lt;br /&gt;
**The target can&#039;t outrange it, but you can prevent it from hitting anyone else.&lt;br /&gt;
*Fight with well geared players should take ~4-6 minutes.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2&lt;br /&gt;
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle&lt;br /&gt;
** Once the battle begins, BRD&#039;s duty switches to Barspell duty. &lt;br /&gt;
** When Housekeeper comes, BRD runs away from the group.&lt;br /&gt;
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw&lt;br /&gt;
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.&lt;br /&gt;
* Fight near the starting location; everyone should be in range of barspells.&lt;br /&gt;
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.&lt;br /&gt;
* If Urchins pop, kill them fast; BRD should obviously sleep them. &lt;br /&gt;
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Moogle===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Moogle}}}|Moogle|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Moogle&lt;br /&gt;
|Boss=[[Bozzetto Voyager Moogle]]&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Invite Over&#039;&#039;&#039;: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs&lt;br /&gt;
:*&#039;&#039;&#039;Washtub&#039;&#039;&#039;: AoE damage and stun&lt;br /&gt;
:*&#039;&#039;&#039;Mogsplosion&#039;&#039;&#039;: AoE damage with knockback&lt;br /&gt;
:*&#039;&#039;&#039;Contaminated Concoction&#039;&#039;&#039;: Disease&lt;br /&gt;
:*&#039;&#039;&#039;Somnic Shell&#039;&#039;&#039;: short-timed AoE sleep&lt;br /&gt;
:*&#039;&#039;&#039;Crystaline Flare&#039;&#039;&#039;: AoE light-based damage with flash and stun effects&lt;br /&gt;
:*&#039;&#039;&#039;Bill Toss&#039;&#039;&#039;: conal gaze terror&lt;br /&gt;
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); &amp;lt;div id=&amp;quot;copywrite&amp;quot;&amp;gt;This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].&amp;lt;/div&amp;gt;  usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Steward&#039;&#039;&#039;: &lt;br /&gt;
:*has extremely potent Dia and elemental(?) DoT&lt;br /&gt;
:*Does not move&lt;br /&gt;
:*Will despawn over time (approx 1 minute)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle&#039;&#039;&#039;:&lt;br /&gt;
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult&lt;br /&gt;
:*Provides an aura that will counter-act the Voyager Moogle&#039;s aura but also gives amnesia; aura only activated when boss uses SP&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;SMN x3, GEO, THF/PLD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strategy: &lt;br /&gt;
*RDM gives Protect &amp;amp; Shell to the THF.&lt;br /&gt;
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.&lt;br /&gt;
*SMN&#039;s have Ramuh&#039;s out and ready.&lt;br /&gt;
*THF will run in, Perfect Dodge, Flash &amp;amp; Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.&lt;br /&gt;
*RDM will Stymie Silence &amp;amp; Dia 3 then cast cures as needed.&lt;br /&gt;
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it&#039;s not guaranteed.&lt;br /&gt;
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it&#039;s Benediction. If it&#039;s Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN&#039;s are stacked and can kill it before the aura becomes active and tick&#039;s twice. If the second 1-hour is Benediction, it&#039;s a wipe.&lt;br /&gt;
&lt;br /&gt;
Alternate Strategy (not luck-based):&lt;br /&gt;
* &#039;&#039;&#039;PLD, BRD/WHM, COR X2, RNG (or COR), WHM&#039;&#039;&#039;&lt;br /&gt;
* Rolls: Hunter&#039;s and Monk&#039;s (for Subtle Blow), Samurai&#039;s and Chaos&lt;br /&gt;
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)&lt;br /&gt;
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn&#039;s aura.&lt;br /&gt;
* Boss uses SP at  85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber&#039;s Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.&lt;br /&gt;
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.&lt;br /&gt;
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.&lt;br /&gt;
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
*For D+ the regen moogles will roam around and not stay stationary.&lt;br /&gt;
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.&lt;br /&gt;
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.&lt;br /&gt;
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.&lt;br /&gt;
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.&lt;br /&gt;
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.&lt;br /&gt;
*The stewards will randomly spawn around the boss while you are DPSing.&lt;br /&gt;
:*Just move a bit away from them when that happens.&lt;br /&gt;
*Silence during 2-hour phase helps.  D and VD can easily be melee burned.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Solo-able on &#039;&#039;&#039;BLU/WAR&#039;&#039;&#039; using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).&lt;br /&gt;
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence&lt;br /&gt;
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation&lt;br /&gt;
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)&lt;br /&gt;
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss&#039; aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss&#039; aura. On Normal, there should only be 4 (?) uses of SP.&lt;br /&gt;
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.&lt;br /&gt;
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.&lt;br /&gt;
:*Other NPCs that might work well: Selh&#039;teus and Arciela as they both provide AoE healing; Selh&#039;teus also replenishes MP&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo-able on almost any job. &#039;&#039;&#039;Do not kill the Moogles that appear at the start.&#039;&#039;&#039; Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
Can be obtained from any experience yielding monster.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Orc===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orc}}}|Orc|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Orc&lt;br /&gt;
|Boss=[[Bozzetto Crusader]]  &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;, Bozzetto Tamer &amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Bozzetto Reaver &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Monsters will take double damage during their {{icon|One Hour}} one hour abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Bozzetto Crusader&#039;&#039;&#039;:&lt;br /&gt;
:*Can use &#039;&#039;&#039;Invincible&#039;&#039;&#039; multiple times, likely at key HP thresholds. Appears to be 75/50/25 for Very Difficult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Manic Dance&#039;&#039;&#039;: {{magical}} {{light}} Single target Charm. May be resisted.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Chaos&#039;&#039;&#039;: {{magical}} {{light}} damage + knockback + Amnesia. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Disaray&#039;&#039;&#039;: Used under 25%, {{magical}} {{light}} damage + stun. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Orcish Counterstance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Warlock&#039;&#039;&#039;: &lt;br /&gt;
:*&#039;&#039;&#039;Chainspell&#039;&#039;&#039;&lt;br /&gt;
:*Can also cast Death; likes to cast Sleepga I/II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Pugilist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Hundred Fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Reaver&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Blood Weapon&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Break, Dread Spikes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Tamer&#039;&#039;&#039;:&lt;br /&gt;
:*Can use Fanatic Dance, an AOE charm move if its Hecteyes pet is killed.  Will not use it if its pet is kept alive until the Tamer dies.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto&#039;s Hecteyes&#039;&#039;&#039;&lt;br /&gt;
:**Can cast Paralyga, Silencega, Slowga.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Duelist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Elemental Sforzo&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Shock Spikes.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
2023 Edition: MNK WHM BLU GEO BRD RUN&lt;br /&gt;
&lt;br /&gt;
Geo-Malaise / Indi-Acumen, Honor March / Minuet x3, Light Carol I/II RUN, Diffusion Mighty Guard.&lt;br /&gt;
&lt;br /&gt;
Pull everything to the start. Silence the Warlock and the Reaver to prevent Death, Sleepga, and Break. The Hecteyes pet uses annoying AoE debuffs, but will die in one AoE from the BLU. MNK focuses on the Crusader, using Formless Strikes when Invincible goes up. Be sure to WS from behind if the Crusader starts to glow in order to prevent Charm. BLU and GEO AoE everything else down. Entomb, Spectral Floe, Anvil Lightning, and Horde Lullaby to constantly lock down the Orcs. Geist Wall / Dispelga to remove buffs if desired. When only a couple mobs remain, single-target nukes from the BLU will do work. &amp;lt;4min clears if properly performed by a well-geared group.&lt;br /&gt;
&lt;br /&gt;
Big note, the Tamer can use a charm move (Fanatic Dance) if the pet is killed.  May want to be careful to kill the Tamer, then kill the pet.&lt;br /&gt;
&lt;br /&gt;
Setup: TANK, BRD, HEALER, DDx3 (or 1 DD replaced by GEO or COR)&lt;br /&gt;
&lt;br /&gt;
Strategy: Usual buffs at the start, with Light Carol and Light Carol II for the tank. On the pull, BRD should Night/Troub Horde Lullaby II the adds. Have the tank pull the the corner where everyone warps in. It is fine to keep the adds slept in the center (so the boss has less of a chance of buffing the adds). One DD has the sole job of attacking the boss from the back, and using a physical weaponskill every time the boss raises his aura. This aura is the start of the charm cycle (2 rounds of Veil of Chaos followed by Manic Dance). To prevent charm, simply remove the aura to reset the boss. The other DD(s) should focus on the adds. It is best to take out the Warlock first (please note that it can and will cast Death). An Elemental Seal&#039;ed Silence should be more than enough to stop the Warlock from casting death. If possible, try to use a skillchain during the add&#039;s SP moves as they seem to take extra damage during their SP duration. The Reaver should be handled with care since it can cast Dread Spikes. The BRD should focus on debuffing the adds while waiting on sleep timers. Once the adds wake up and beeline for the tank debuffing can become a major pain because something like spikes buffs might be buried several layers deep. BRD should try to keep double march songs (Tenuto) full time to help with Finale recast timers. After all the adds are killed, go for the boss. The boss appears to use Invincible at fixed HP levels (75/50,25?) -- it is possible to still remove his aura even when weaponskilling for 0 damage; save TP and plan accordingly. (Avoid killing the boss before the adds; otherwise the adds will gain a large damage reduction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: For soloing, the VE strategy can be used but the fight will be very long. For PT setups, see the VD setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
For BLU, this is very straightforward. AAEV, Cornelia, Arciela 1, Koru-Moru, and Apururu make a solid team of trusts. When soloing, however, it is best to kill the boss first. Sleep the adds with Dream Flower during the pull.  Avoid using Aggressor, Warcry, and Berserk when attacking the boss so that AAEV can maintain hate (and never be charmed). Use Sudden Lunge when the boss uses Invincible. Once the boss is dead, the threat of charm is over. Attack the Warlock next and use Sudden Lunge during its SP or during spells. After the Warlock is dead, the only thing to worry about is the Pugilist using 100-fists. Simply Sudden Lunge to stun, disengage and sleep with Dream Flower. Your NPCs will auto-regen/refresh during this downtime. After about 30 seconds have passed, finish the Pugilist off for the win.&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Jugner Forest (S)]] Survival Guide.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poroggo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Poroggo}}}|Poroggo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Poroggo &lt;br /&gt;
|Boss=Bozzetto Necronura&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Casts Firaga, Waterga IV , and -ja as well [[Kaustra]]&amp;lt;br /&amp;gt;Gains access to Death under certain conditions.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Casts Fire and Water V and -ga III as well as [[Impact]] and [[Kaustra]]&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Casts Fire and Water V and -ga III as well as [[Impact]]&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= Casts Fire and Water IV / V  as well as [[Impact]]&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts Fire and Water III / IV&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to {{color|wind|Gravity}}, {{color|thunder|Stun}}, and [[Geomancer]] [[Luopan]]s.&lt;br /&gt;
*Casts {{color|fire|Fire}} and {{color|water|Water}} spells based on the tier of the fight, and uses [[Chainspell]].&lt;br /&gt;
*Summons 5 Frog adds after the use of &#039;&#039;&#039;Providence&#039;&#039;&#039;, each one with an en-effect on their melee such as slow or paralyze.&lt;br /&gt;
**These adds must be defeated even after the boss is defeated.&lt;br /&gt;
**These adds may be slept, stunned, bound, and weighed down.&lt;br /&gt;
&lt;br /&gt;
*Seems to only begin casting [[Kaustra]] or [[Impact]] at under ~50%. Is able to use these spells multiple times.&lt;br /&gt;
&lt;br /&gt;
*Accuracy requirements are low, even on VD. DDs with 1250 acc are pretty much capped.&lt;br /&gt;
&lt;br /&gt;
*Gains access to death on VD under unknown conditions.&lt;br /&gt;
:*Using [[Larceny]] to steal [[Chainspell]] has reported in seeing Death cast afterwards. {{Information Needed}}&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Necronura&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=5&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=70&lt;br /&gt;
|Water=5&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&#039;&#039;&#039;TP Moves&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frog Cheer&#039;&#039;&#039; - Gains an AoE Defense Boost and Regain {{verification}}. This defense boost overwrites, and prevents [[Defense Down]] effects such as [[Angon]].&lt;br /&gt;
*&#039;&#039;&#039;Frog Song&#039;&#039;&#039; - Inflicts AoE gravity on players instead of charm&lt;br /&gt;
*&#039;&#039;&#039;Magic Hammer&#039;&#039;&#039; - Single target {{light}}, inflicts magic damage and magic defense down effect.&lt;br /&gt;
*&#039;&#039;&#039;Providence&#039;&#039;&#039; - Recovers a HP and summons adds, not HP dependent so it may not be used if you are lucky. Will wake up sleeping adds within 30&#039; if reused. Possibly removes debuffs as well. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Quenching Hammer&#039;&#039;&#039; - AoE (~30&#039;) Damage, Full Dispel, and Aspir. Damage is increased based on number of buffs on targets including [[Runefencer|Runes]] and [[Geomancer]] spells.&amp;lt;br /&amp;gt;Excludes food, [[Maneuver]]s, and [[SP Abilities]].&lt;br /&gt;
**This move is only used if either [[RUN]], [[PLD]], [[DRK]], or [[BLU]] are in the party or the player has [[:Category:Song|BRD songs]], [[:Category:Phantom Roll|COR rolls]], or [[:Category:Geomancy|geomancy bubbles]] on.&lt;br /&gt;
*&#039;&#039;&#039;Water Bomb&#039;&#039;&#039; - AoE {{water}} magic damage, inflicts attack and magic attack down.&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; x4 &#039;&#039;&#039;PUP, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RDM does dia and distract, PUP tanks. Wait for a spell to go off, then [[Astral Conduit]] with [[Ramuh]] and kill it. One minute clears, go reset 1Hs in Abyssea or [[MMM]] and feel good that you beat FFXI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039; x2 &#039;&#039;&#039;COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, [[Overdrive]], and stand in a corner until victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN, MNK or SAM, GEO, COR, BRD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up the melee to cap Haste and TP gain. RDM silences and SMN spams Mewing Lullaby. Melee self-skillchains Light.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MNK, BLU, Healer, BRD, GEO, COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, MNK solos fight in subtle blow set, Blu Spams TP reduction, healer heals&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039;x5, &#039;&#039;&#039;RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*With some fast DDing you can take the frog down quickly. Chainspell will hurt though.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] #2&lt;br /&gt;
*[[Foret de Hennetiel]] Frontier Station warp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qiqirn===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qiqirn}}}|Qiqirn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qiqirn&lt;br /&gt;
|Boss=[[Bozzetto Pilferer]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|VD Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|D Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|D Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|N Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All enemies must be defeated in order to be victorious.&lt;br /&gt;
*All mobs are immune to [[Break]], highly resistant to [[Stun]] and [[Gravity]], and have high magic defense.&lt;br /&gt;
**[[Gravity]] will land with [[Stymie]].&lt;br /&gt;
*Bozzetto Scoundrels are susceptible to [[Sleep]] and [[Bind]], but immune to [[Lullaby]].&lt;br /&gt;
**Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.&lt;br /&gt;
*If any [[Songs]], Rolls, buff [[Geomancy]] bubbles, or [[Avatar&#039;s Favor]] is on the party then the &#039;&#039;Bozzetto Pilferer&#039;&#039; and &#039;&#039;Scoundrels&#039;&#039; will use &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:* Debuff Geomancy bubbles do not trigger &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039; Essence Steal&#039;&#039;&#039; is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.&lt;br /&gt;
::* If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.&lt;br /&gt;
::* Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.&lt;br /&gt;
:::*Was hit rate floored in VE @ 1283 accuracy once it&#039;s level was capped.&lt;br /&gt;
::* [[Stoneskin]] does not prevent this from occurring.  Getting hit for 0 still triggers this.&lt;br /&gt;
::* Absorbing melee swings with shadows &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; prevent this from occurring.&lt;br /&gt;
::* This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [https://www.youtube.com/watch?v=Cqb7FpkoXiY])&lt;br /&gt;
* The Bozetto Pilferer will drop a {{color|fire|Mine}} every 60 seconds which explodes after ~10 seconds if not defeated.&lt;br /&gt;
:* All sleeping Scoundrel&#039;s will proc blue [[File:Blue.png|16px|link=]] and wake up when the mine explodes unless you defeat the mine when it spawns.&lt;br /&gt;
::* When a mine explodes [[enmity|hate]] resets on all monsters. This will cause the adds to go after random players after waking up from sleep.&lt;br /&gt;
::*The mine&#039;s name tag may not display, or be untargetable, depending on camera angle and/or distance from it.&lt;br /&gt;
::*If the Pilferer is defeated while a mine is out then it will despawn without going off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kibosh&#039;&#039;&#039; from the Bozetto Pilferer will inflict high {{physical}} damage.&lt;br /&gt;
:* &#039;&#039;&#039;Kibosh&#039;&#039;&#039; is absorbed by shadows.&lt;br /&gt;
*Other moves used include:&lt;br /&gt;
**&#039;&#039;&#039;Cutpurse&#039;&#039;&#039; - Encumbers one random piece of equipment.&lt;br /&gt;
**&#039;&#039;&#039;Faze&#039;&#039;&#039; - gaze terror (~10 seconds).&lt;br /&gt;
**&#039;&#039;&#039;Sandspray&#039;&#039;&#039; - Conal blind, -100 accuracy {{verification}}.&lt;br /&gt;
**&#039;&#039;&#039;Dead Eye&#039;&#039;&#039; - Conal defense and magic defense down.&lt;br /&gt;
**Also uses &#039;&#039;&#039;HP Theft&#039;&#039;&#039;, &#039;&#039;&#039;MP Theft&#039;&#039;&#039;, and &#039;&#039;&#039;TP Theft&#039;&#039;&#039;, which causes whomever is hit by it to lose half of their max HP, MP, or TP.&lt;br /&gt;
**&#039;&#039;&#039;Steal Attribute&#039;&#039;&#039; - Inflicts a single massive random stat down on the target which will leave them at -100.&lt;br /&gt;
**&#039;&#039;&#039;Steal Ability&#039;&#039;&#039; - Resets one ability at random. &lt;br /&gt;
**&#039;&#039;&#039;Steal Support&#039;&#039;&#039; - After leveling up, will remove all rolls and songs from target. &lt;br /&gt;
*Scoundrels will randomly use [[Perfect Dodge]] and like to spam &#039;&#039;&#039;Faze&#039;&#039;&#039; while running around. Mages should have their backs turned.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
:DD,DD,DD,RDM/SCH,BLU,WHM&lt;br /&gt;
*BLU Diffusion + Mighty Guard just before engaging (for party haste).&lt;br /&gt;
*RDM uses [[Saboteur]] + [[Manifestation]] + [[Sleep II]] and casts on the leader to open the fight. Dia + Distract kill targets. &lt;br /&gt;
*DDs go to town on the Pilferer.&lt;br /&gt;
*DDs should defeat any bombs before they go off.&lt;br /&gt;
*RDM or WHM can pull/wake subsequent targets with dia and bring them over to the DDs.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
:Tank, RDM/blm, WHM, BLU x2, DD x1&lt;br /&gt;
::-or-&lt;br /&gt;
:RDM, WHM, BLU x2, DDx2&lt;br /&gt;
*BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.&lt;br /&gt;
*RDM uses [[Saboteur]] and [[sleepga]]s to aggro. &lt;br /&gt;
*DDs go to town on the Pilferer and the RDM debuffs.&lt;br /&gt;
**DDs should defeat any bombs before they go off.&lt;br /&gt;
*Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.&lt;br /&gt;
*Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
:Agustus Trust, Apururu(U) Trust, WHM, DDx3&lt;br /&gt;
*Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.&lt;br /&gt;
*Switch target to bomb whenever possible.&lt;br /&gt;
*Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.&lt;br /&gt;
*Multi-step skillchains are key (e.g. we used CDC &amp;gt; Evisc. &amp;gt; Rudra )&lt;br /&gt;
*This setup works, though there are likely better setups.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Lebros Cavern]], Private 2nd Class [[Assault]]: &amp;quot;[[Excavation Duty]]&amp;quot; &lt;br /&gt;
*[[Lebros Cavern]], Chief Sergeant [[Assault]] &amp;quot;[[Egg Conservation]]&amp;quot;&lt;br /&gt;
*[[Caedarva Mire]] HP #1 outside [[Nashmau]] has Qiqirns during the Daytime 4:00-20:00.&lt;br /&gt;
*[[Alzadaal Undersea Ruins]] (15 minute respawn timer)&lt;br /&gt;
*[[Aydeewa Subterrane]], scattered through zone, try the [[Voidwatch]] and [[UNM]] warps.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quadav===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Quadav}}}|Quadav|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Quadav&lt;br /&gt;
|Boss=Bozzetto High Vicar &lt;br /&gt;
|Boss Job=WHM/WAR&lt;br /&gt;
|VD Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immediately begins the battle with &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; which will grant the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; an {{color|ice|aura}}.&lt;br /&gt;
&lt;br /&gt;
Will use the following [[:Category:Quadav#Abilities|&#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*&#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039;: {{buff}} Grants a damage taken reduction -98%, attack increase, and removes status ailments and gains shell aura.&lt;br /&gt;
:*Disappears during each TP move or spell cast and reappears after one is completed.&lt;br /&gt;
::*During this window, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will take +200% damage.&lt;br /&gt;
*&#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;: 30&#039; AoE {{magical}} draw-in, damage, &#039;&#039;&#039;curse&#039;&#039;&#039; (-75% HP/MP), and {{color|fire|plague}} (-50 TP/-500 MP /[[tic]]) &lt;br /&gt;
:*Used once after the defeat of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
:*Players may run out of range of this ability and leave one player with hate in range to trigger it.&lt;br /&gt;
:*The curse affect will always land on players in range. Not even [[Asylum]] prevents this.&lt;br /&gt;
*&#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;: AoE {{magical}} {{earth}} damage, {{color|earth|petrify}}, and hate reset.&lt;br /&gt;
:*This move is used exclusively after the use of &#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;.&lt;br /&gt;
:*The petrify effect lasts for ~45 seconds and is only able to be resisted via abilities such as [[Asylum]], [[Perfect Defense]], and [[Divine Caress]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Evasion and Defense of the additional Bozzetto Quadav are considerably low.&lt;br /&gt;
*Adds are immune to &#039;&#039;&#039;sle&#039;&#039;&#039;{{color|light|ep}} and {{color|earth|petrify}}.&lt;br /&gt;
*All adds use their corresponding {{icon|SP}} 1-hour abilities&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Berserker&#039;&#039;&#039; possesses [[counter]] with an enhanced activation rate.&lt;br /&gt;
*After the appearance of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will begin casting Cure on them when the &#039;&#039;&#039;Elementalist&#039;&#039;&#039; is low on HP.&lt;br /&gt;
:*Players may use this as a method of defeating the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; without having to deal with the AoE petrify spam from &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039; if they so choose. Every time the &#039;&#039;&#039;High Vicar&#039;&#039;&#039; casts Cure, his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; buff will drop for a moment, making him a much softer target.&lt;br /&gt;
*On higher difficulties, after the second benediction, the effect of &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; changes to having a single weakness out of Slashing/Piercing/Blunt/Magic, selected randomly on each use. Using the correct damage type that targets this weakness will deal extreme damage with even weaker hits, commonly hitting 99,999 damage.&lt;br /&gt;
**The additional Quadavs that spawn will also use this ability and have their own weakness.&lt;br /&gt;
**Defeating the additional Quadavs &#039;&#039;&#039;after&#039;&#039;&#039; the second &#039;&#039;&#039;Benediction&#039;&#039;&#039; will &#039;&#039;&#039;not&#039;&#039;&#039; trigger the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; to use &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;, allowing players to safely defeat the boss.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Generally the same as Very Easy, but with an additional phase.&lt;br /&gt;
*First Phase:&lt;br /&gt;
**Pull the boss and defeat the adds as usual, the boss&#039;s &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; will drop.&lt;br /&gt;
**DPS the boss down until the first benediction.&lt;br /&gt;
*Second Phase:&lt;br /&gt;
**Silence the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; and take it down to half health or so, and use the casting windows to deal damage to the boss.&lt;br /&gt;
**Eventually the boss will &#039;&#039;&#039;Benediction&#039;&#039;&#039; again and the final two adds will spawn.&lt;br /&gt;
*Third Phase:&lt;br /&gt;
**Silence the adds and pull them over, search for their damage type weaknesses and defeat them.&lt;br /&gt;
**The &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; can now be safely taken down.&lt;br /&gt;
**Finally finish off the boss.&lt;br /&gt;
*Other notes:&lt;br /&gt;
**They don&#039;t hit particularly hard, any tank should generally be able to hold them relatively easily, and may even be optional.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, who will spawn two adds.&lt;br /&gt;
* Build TP on the &#039;&#039;&#039;Bozetto Berserker&#039;&#039;&#039;, who should die pretty swiftly.&lt;br /&gt;
* Dump the TP on the &#039;&#039;&#039;Bozetto Devout&#039;&#039;&#039; in an attempt to skip his Invincible.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039; and beat on him until he uses Benediction and summons the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
* Carefully melee the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; down to 25-50% HP and then cast Silence on him if available.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, apply debuffs, and wait for it to cast Cure on the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;. When it does, it will drop his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; momentarily. Dump your WS damage on him during this moment and repeat until he is dead.&lt;br /&gt;
* Finish off the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Daily KI can be received quickly near [[Palborough Mines]] [[Home Point]].&lt;br /&gt;
* EXP-yielding KIs can be received easily in [[Pashhow Marshlands (S)]]. There are numerous eligible [[Quadav]]s near the [[Survival Guide]], which is likely to be the most busy location to obtain them.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qutrub===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qutrub}}}|Qutrub|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qutrub&lt;br /&gt;
|Boss=Bozzetto Bigwig&lt;br /&gt;
|Boss Job=THF/NIN&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x3&amp;lt;br /&amp;gt;&lt;br /&gt;
|VD Notes=Gains access to &#039;&#039;&#039;Spin the Tables&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Susceptible to [[Sudden Lunge]].&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|D Notes=Susceptible to [[Sudden Lunge]]&#039;&#039;&#039;.&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM) x1&amp;lt;/sup&amp;gt;, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
will use the [[:Category:Qutrub#Abilities|following &#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*100~80%&lt;br /&gt;
**&#039;&#039;&#039;Animating Wail&#039;&#039;&#039;, &#039;&#039;&#039;Mangle&#039;&#039;&#039;, &#039;&#039;&#039;Leaping Cleave&#039;&#039;&#039;&lt;br /&gt;
*80~60%&lt;br /&gt;
**The Bigwig&#039;s weapon will break, &#039;&#039;&#039;summons adds&#039;&#039;&#039;, and uses &#039;&#039;&#039;Hex Palm&#039;&#039;&#039; as well as &#039;&#039;&#039;Spinal Cleave&#039;&#039;&#039;.&lt;br /&gt;
*60~30%&lt;br /&gt;
**The Bigwig equips it&#039;s secondary weapon. Gains en-death while adds are out wand will use &#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; as well as &#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; - AoE shadow removal.&lt;br /&gt;
***&#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039; - Conal damage, stun, and a dispel (removes 5 shadows). Dispels a buff for every hit not blocked by shadows (e.g. no shadows = 5 buffs dispelled).&lt;br /&gt;
*50%&lt;br /&gt;
**Uses [[Perfect Dodge]]&lt;br /&gt;
*30~0%&lt;br /&gt;
**Weapon breaks again, &#039;&#039;&#039;resummons any defeated adds&#039;&#039;&#039;, and casts [[Utsusemi: San]] frequently. Loses the en-death effect while adds are out and will use &#039;&#039;&#039;Phantom Whorl&#039;&#039;&#039; as well as &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;.&lt;br /&gt;
***The Bigwig may be {{color|wind|silenced}} to stop the Utsusemi spam, but this will require an immunobreak to land.&lt;br /&gt;
***&#039;&#039;&#039;Genku Bakken / Phantom Whorl&#039;&#039;&#039; - Very high {{physical}} damage single hit attack, absorbed by shadows. Has a short range (~&#039;10)&lt;br /&gt;
****This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with [[Indi-Wilt]] and Damage Taken equipment the move will still do ~3-6k damage.&lt;br /&gt;
*****You may also run out of range of this move.&lt;br /&gt;
***&#039;&#039;&#039;Spin the Tables / Turn the Tables&#039;&#039;&#039; - drain based on the current player&#039;s HP; Spin the Tables is 15&#039; AoE drain. This move can not drain more HP than the player has, and returns more HP than is drained.&lt;br /&gt;
****Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used. However, with the June 2022 update, any player with less than 10% of their health will die instantly.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Adds are immune to sleep.&lt;br /&gt;
*Adds will use their respective 1-hour special abilities and standard [[:Category:Qutrub#Abilities|Qutrub]] TP moves.&lt;br /&gt;
:*The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and [[Ice Spikes]].&lt;br /&gt;
::*The Astrologers are susceptible to {{color|wind|silence}}.&lt;br /&gt;
:*When the Bigwig is at 30% or lower the adds will gain access to a move named &#039;&#039;&#039;Triple Reversal&#039;&#039;&#039;.&lt;br /&gt;
::*&#039;&#039;&#039;Triple Reversal&#039;&#039;&#039; - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.&lt;br /&gt;
:::*Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.&lt;br /&gt;
:*The rate of activation on the Bigwig&#039;s endeath effect increases the more players continue to damage the Bigwig.&lt;br /&gt;
:*The effect is removed once the adds have been defeated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Kiting Tip&#039;&#039;&#039;: Run closer to the walls and corners rather than the pillars to avoid Triple Reversal while kiting.&lt;br /&gt;
:*Running closer to the pillars causes mobs to path worse and split more; increasing the chances of a cross route into a K.O from Reversal.&lt;br /&gt;
:*The mobs will still break their pathing here and there, but unless you are way too far ahead they will regroup as you go without splitting up at a pillar and crossing over your route.&lt;br /&gt;
::*The kite path essentially is an isosceles triangle, you want to almost run into the corners and gauge/adjust your distance to the mobs at each corner if needed. This should reduce group wipes by a lot.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
This month has 3 different strategies.&lt;br /&gt;
&lt;br /&gt;
1) Mewing strategy: This is the most reliable strategy, with reasonable clear speed. &lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN. &lt;br /&gt;
&lt;br /&gt;
DD pulls NM to the corner and the PLD or RUN kites adds around the pillar when they spawn. BRD does March, Mad, Mad, Min and keeps elegy on Bigwig. &lt;br /&gt;
&lt;br /&gt;
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.&lt;br /&gt;
&lt;br /&gt;
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.&lt;br /&gt;
&lt;br /&gt;
At 30% when NM spams &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.&lt;br /&gt;
&lt;br /&gt;
2) Kiting strategy: This strategy is potentially faster than mewing strategy, with more flexibility on dps job types, but they are a little bit less reliable because Triple Reversal has a chance to look tank if party doesn&#039;t kill fast.&lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NINx2, BRD/NIN, COR/NIN, RDM or healer&lt;br /&gt;
&lt;br /&gt;
This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.&lt;br /&gt;
&lt;br /&gt;
3) Kill adds strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
BRD/RDM, RDM/NIN, DD/NIN (x3), PLD&lt;br /&gt;
* Can use similar strategy for Very Difficult. However, reversing the roles also works -- i.e. rather than having the PLD kite the adds, the PLD tanks the adds and someone else with /NIN kites the NM. We found that killing the adds makes the fight much safer (but prolongs the whole fight; limit points and capacity points make for a decent consolation prize, though).&lt;br /&gt;
* BRD should double March and Madrigal until the adds pop. Switch to double March and Hymnus for the pops. Make sure to silence (easy to land) the Astrologer. PLD should try to grab hate on all the adds. At this point, someone (RDM) should kite the main NM.  A simple weapon skill should be enough (or self-light using CDC if you need even more damage) to get the NM&#039;s attention. Elegy, Slow II, and Paralyze II should make the kiting process super easy (esp. with /NIN sub). BRD can then switch to double March and Minuet to kill the adds once the NM is away. The adds can be easily dispatched with double-light skillchains or better (we had BLU, SAM, WAR, and used four-step skillchains). With the NM being kited, the BRD can easily main heal (not much healing needed for /NIN).&lt;br /&gt;
* When the second set of adds pop, use double March and Hymnus for safety until the NM is separated from the adds. Then switch to double March and Madrigal (or Minuet). If BRD can play more than 3 songs, even better. Same strategy as above. Use Troubador/Nightingale to speed this part up and get back to the NM.&lt;br /&gt;
&#039;&#039;&#039;Normal Half Kiting Strat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PLD/WAR, PUP/NIN, DD/NIN, BRD/NIN COR/NIN, WHM&lt;br /&gt;
&lt;br /&gt;
* Strategy: Start with Boss then kill all adds (BLM then both DRK) while Pet tank Boss, then zerg Boss till its dead while pld kite adds near 30% hp.&lt;br /&gt;
&lt;br /&gt;
* Pet was full DD set (VE head/SS body), Strobe must be equiped, PUP should use Light, Fire and Wind Maneuver. BRD used double March and double Minuet, but can use Acc song too if needed. COR used SAM and WAR rolls.&lt;br /&gt;
&lt;br /&gt;
* Have Pet or BRD pull boss with elegy to the corner where we started. All engage on Boss except PLD and WHM, PLD wait for adds in the middle, they usually came when we dropped Boss to around ~76% HP.&lt;br /&gt;
&lt;br /&gt;
* Once Adds are up , DDs swap to them, the person who still have hate from Boss must wait till the pet get hate back and let it solo tank, PUP should swap to pet enmity set (especially before Strobe) until the pet have enough enmity from Boss. Pet doesn&#039;t need a Tank set, as long as you can keep a Light maneuver on it for Auto-repair kit.&lt;br /&gt;
&lt;br /&gt;
* Kill order for adds: BLM then DRK(x2), WHM should silence BLM to make it easier, BRD dispel Ice spikes if needed. Once all dead swap back to Boss, except the PLD who stand back in middle. At 50% Boss will use Perfect Dodge and around 30% HP he will pop adds again, PLD must grab all of them and kite around the 3 pillars using his enmity abilities. DDs ignore adds and zerg the Boss, it shouldn&#039;t take long with a few Skillchains. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The idea of this strategy was to supress the Boss&#039; En-death from killing any DD/NIN and not making a Ninja mandatory in every runs. Also the PLD doesn&#039;t have to kite the adds and risk of dying in the process, only at the end before the last 30% HP but they never lived enough to cause troubles. Worked like a charm with little to no risk and each run took around 8~10 mins. Now go enjoy your wins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
NIN or DD/NIN (x3), BRD, SMN, Apururu(U)&lt;br /&gt;
* Very safe strategy&lt;br /&gt;
* March x2 + Hymnus to help with Utsusemi recast; Hymnus is just in case the main NM sneaks in a move during recast of shadows so we don&#039;t have to deal with raising mid-fight or MP issues. If you can cast more than 3 songs, have at it.&lt;br /&gt;
* When adds pop, whichever DD has hate kites NM while the others focus on Astrologer. The SMN then focuses on the Tormentor.&lt;br /&gt;
* When adds are dead, group back up on the NM.&lt;br /&gt;
* SMN can probably be replaced by 4th DD who would kite Tormentor until the Astrologer is down. SMN can optionally do spike damage on NM during kiting phase so that the DD kiting the NM can rejoin in taking down the adds.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Survival Guide]] → [[Caedarva Mire]]&lt;br /&gt;
:*May be tricky to get to the survival guide. Use the [[Dvucca Isle Staging Point]] and exit to [[Caedarva Mire]]. Run to [[Arrapago Reef]] entrance at (H-8). Use this map [[File:Arrapago ReefPathway Caedarva Mire SurvivalGuide.PNG|30px]]. Make sure to kill some [[Lamiae]] along the way to get a [[Lamian Fang Key]] needed to pass through the gates at (F-8)&lt;br /&gt;
 &lt;br /&gt;
* Dvucca Isle Staging Point&lt;br /&gt;
&lt;br /&gt;
* Chief Sergeant Assault: [[Operation: Snake Eyes]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sahagin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sahagin}}}|Sahagin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Sahagin&lt;br /&gt;
|Boss=Bozzetto Songstress&lt;br /&gt;
|Boss Job=BRD&lt;br /&gt;
|VD Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2, Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Chirurgeon&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=Defeat 8 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of ~15+% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Songstress is capable of using [[Maiden&#039;s Virelai]] on this difficulty.&lt;br /&gt;
|D Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2,&amp;lt;br /&amp;gt;Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=Defeat 6 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 5% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;Bio aura is ~70/tic&lt;br /&gt;
|N Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=Defeat 5 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 3% a tic while {{color|wind|silence}} is off.&lt;br /&gt;
|E Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=Defeat 4 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|VE Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=Defeat 3 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Only sings [[Mambo]]s until using Soul Voice.&lt;br /&gt;
:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)&lt;br /&gt;
*Stands in the middle of the arena with a bio aura, taking no damage, and does not move.&lt;br /&gt;
:*Defeating other Sahagins will progressively remove HP from the Sonsgstress.&lt;br /&gt;
:*Silencing will remove the bio aura and regen effect from the mobs.&lt;br /&gt;
:*The Songstress possesses a high regain effect and will use &#039;&#039;&#039;Cleansing Bubbles&#039;&#039;&#039; to remove all debuffs from itself and any nearby mobs (~20&#039;) as well as waking them.&lt;br /&gt;
:*Progressively enfeebling the Songstress will grant different messages:&lt;br /&gt;
::*The boss&#039;s throat is parched - 1 total debuff&lt;br /&gt;
::*The boss&#039;s begins to sing off key - 2 total debuffs&lt;br /&gt;
::*The boss&#039;s voice begins to crack -3 total debuffs&lt;br /&gt;
::*The boss&#039;s can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land.&lt;br /&gt;
*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Fighting adds away from the &#039;&#039;&#039;Bozzetto Songstress&#039;&#039;&#039; reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.&lt;br /&gt;
*All foes besides the Bozetto Songstress are susceptible to sleep of either element.&lt;br /&gt;
*Each foe will use their respective 1 hour abilities.&lt;br /&gt;
:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress.&lt;br /&gt;
*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill.&lt;br /&gt;
**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}.&lt;br /&gt;
**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura.&lt;br /&gt;
*The Songstress will resummon defeated Sahagins shortly after their death.&lt;br /&gt;
&lt;br /&gt;
*Monsters will use standard [[Sahagin]] TP moves. &lt;br /&gt;
:*Including &#039;&#039;&#039;Hydro Shot&#039;&#039;&#039; which resets hate on the target and &#039;&#039;&#039;Spinning Fin&#039;&#039;&#039; (AoE) which inflicts stun for up to 15 seconds.&lt;br /&gt;
::*Spinning Fin may be evaded with two shadows.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Wavefist&#039;&#039;&#039;s have a high rate of counter and will use &#039;&#039;&#039;Suckerpunch&#039;&#039;&#039; which inflicts high damage to one player and resets hate on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Chirurgeon&#039;&#039;&#039; is a manta with an avoidance down aura, and is immune to sleep.&lt;br /&gt;
:*Uses &#039;&#039;&#039;Inject Ink&#039;&#039;&#039; which is a conal knockback with super gravity.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;WAR/SAM (Chango), WAR/DRG (Naegling), COR (DD, not leech), BRD (DD, not leech), GEO/WHM, RDM/SCH&#039;&#039;&#039;&lt;br /&gt;
*This composition and strategy assumes that everyone in the group is well-geared and very familiar with their roles. This instance&#039;s VD is relatively more challenging than many other months.&lt;br /&gt;
*Due to the strong Regen present, burst damage from Skillchains is integral to success&lt;br /&gt;
*Outside use of buffs such as Barthunder/Barparalyze/&#039;&#039;&#039;Regen V&#039;&#039;&#039;/Protect V/Shell V will reduce buff time in instance. Regen V in particular is extremely important to overcome the constant damage auras&lt;br /&gt;
*Upheaval &amp;gt; Savage Blade (WAR) &amp;gt; Upheaval for Light &amp;gt; Radiance, with BRD, COR, and RDM using Savage Blade at the end of the Skillchain&lt;br /&gt;
**Kraken &amp;gt; WHM &amp;gt; MNKx2 &amp;gt; DRGx2 &amp;gt; Wyverns &amp;gt; Songstress&lt;br /&gt;
*COR Crooked Cards Samurai Roll &amp;gt; Dancer&#039;s Roll&lt;br /&gt;
**Light Shot Dia IIIs, Savage Blade at the end of the Skillchain, Random Deal to reset Warcrys/other JA&lt;br /&gt;
*GEO Blaze of Glory / Ecliptic Attrition Geo-Frailty &amp;gt; Indi-Wilt &amp;gt; Entrust Indi-Regen&lt;br /&gt;
**Main heal Curaga III, babysit Luopan&lt;br /&gt;
*BRD Marcato &amp;gt; Honor March / Lightning Carol II / Valor Minuet V / Blade Madrigal&lt;br /&gt;
**Apply Horde Lullaby after Manifestation Break, reapply Lullaby if mobs wake up from Benediction or other means, Savage Blade at the end of the Skillchain&lt;br /&gt;
*RDM Haste 2, Distract III / Dia III / Paralyze II / Slow II &lt;br /&gt;
**Open with Manifestation Break, Dispelga several times to wipe songs, begin debuffs on mobs in kill order. Wait until Songstress is a few songs into its cycle, roughly around Threnody, then apply Silence&lt;br /&gt;
***Silencing Songstress will cause adds to begin leveling up. If Skillchains and burst damage is being performed correctly, no more than a few level ups should occur before each mob dies.&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&#039;&#039;&#039;DDx2, COR (DD, not leech), BRD, GEO, WHM&#039;&#039;&#039;&lt;br /&gt;
*This is likely the fastest way to farm if you have no seals left.&lt;br /&gt;
*Bard sings lightning carol x2 and march X2.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; silence the Songstress. &lt;br /&gt;
:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.&lt;br /&gt;
*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.&lt;br /&gt;
:*A DDing RUN excels in this strategy for DPS with hate control.&lt;br /&gt;
*Fight on top of the Songstress and start with the WHM mob.&lt;br /&gt;
:*Resleep the mobs after [[Benediction]] wakes them all.&lt;br /&gt;
*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.&lt;br /&gt;
:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;THF Solo&#039;&#039;&#039;&lt;br /&gt;
*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.&lt;br /&gt;
*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.&lt;br /&gt;
*When both are defeated, attack the BRD, easy win.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soulflayer===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Soulflayer}}}|Soulflayer|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Demons&lt;br /&gt;
|Boss=Master Manipulator&lt;br /&gt;
|Boss Job=BLU&lt;br /&gt;
|VD Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x8&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x7&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Is a [[:Category:Soulflayer|Soulflayer]].&lt;br /&gt;
*Casts [[Mighty Guard]] at the start of the fight.&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*{{piercing}} &#039;&#039;&#039;[[Benthic Typhoon]]&#039;&#039;&#039; - Conal damage, physical and magical defense down.&lt;br /&gt;
*{{slashing}} &#039;&#039;&#039;[[Paralyzing Triad]]&#039;&#039;&#039; - Threefold attack and paraylsis.&lt;br /&gt;
*{{icon|wind|blu}} &#039;&#039;&#039;[[Subduction]]&#039;&#039;&#039; - AoE {{wind}} damage and -76% movement speed gravity.&lt;br /&gt;
*{{icon|light|blu}} &#039;&#039;&#039;[[Rail Cannon]]&#039;&#039;&#039; - Conal {{light}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Blistering Roar]]&#039;&#039;&#039; - AoE Terror.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Crashing Thunder]]&#039;&#039;&#039; - AoE {{thunder}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Dream Flower]]&#039;&#039;&#039; - AoE {{dark}} Sleep.&lt;br /&gt;
*{{icon|wind|blu}}&#039;&#039;&#039; [[Droning Whirlwind]]&#039;&#039;&#039; - AoE Dispels 7 enhancements.&lt;br /&gt;
*{{icon|earth|blu}} &#039;&#039;&#039;[[Embalming Earth]]&#039;&#039;&#039; - AoE {{earth}} damage and 25% slow.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Mind Blast]]&#039;&#039;&#039; - {{thunder}} lightning damage and potent paralysis.&lt;br /&gt;
*{{icon|water|blu}} &#039;&#039;&#039;[[Nectarous Deluge]]&#039;&#039;&#039; - AoE {{water}} damage and dispel.&lt;br /&gt;
*{{icon|ice|blu}} &#039;&#039;&#039;[[Polar Roar]]&#039;&#039;&#039; - AoE {{ice}} damage and bind.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; - {{buff}} Gains a visible shield with TP absorbing spikes, and silence aura, and a potent phalanx-esque effect while active.&lt;br /&gt;
:*Subsequent use while a shield is active will grant a second shield.&lt;br /&gt;
::*1-Shield active: Immune to {{physical}} physical damage, but not to critical hits or melee weaponskills.&lt;br /&gt;
::*2-Shields active:  In addition to the previous effects, a complete damage immunity to a random weapon type ({{slashing}}, {{piercing}}, or {{blunt}}/{{H2H}} {{verification}}) is gained.&lt;br /&gt;
:*The shield does not resist blood pacts, ranged attacks, or pet special moves which may break it with sufficient damage.&lt;br /&gt;
::*The shield may also be broken similar to [[Caturae]]&#039;s with a random melee damage type. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Immortal Mind&#039;&#039;&#039; - {{buff}} Gains Magic Attack Bonus and Magic Defense Bonus.	&lt;br /&gt;
*&#039;&#039;&#039;Immortal Anathema&#039;&#039;&#039; - {{magical}} {{dark}} Inflicts Curse.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Blast&#039;&#039;&#039; - {{magical}} Conal {{thunder}} damage and potent Paralysis.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Purge&#039;&#039;&#039; - {{magical}} Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Reprobation&#039;&#039;&#039; - {{magical}} (AoE) Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Tribulation&#039;&#039;&#039; - {{magical}} (AoE 10&#039;) {{verification}} Inflicts Blind and Bio.&lt;br /&gt;
:*The Bio effect will vary depending on the difficulty {{verification}} (up to -1,000 HP/[[tic]] on VD). The DoT potency may also be linked to &#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; being active {{Information Needed}}.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Imp&#039;&#039;&#039;:&lt;br /&gt;
*Casts -ja elemental spells.&lt;br /&gt;
*Imps grant a damage immunity effect to the boss, and must all be defeated to remove it.&lt;br /&gt;
*Imps possess a -99% damage taken from AoE abilities. The move will hit the primary target for full damage, and the rest will take -99%.&lt;br /&gt;
Use the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Buggle Call&#039;&#039;&#039; - {{magical}} (AoE) Bio and Haste effect. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Dark Recital&#039;&#039;&#039; - {{magical}}  (AoE) {{dark}} Damage, full dispel, and paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Grating Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and amnesia.&lt;br /&gt;
*&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and silence.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Setup: RUN/PLD (or PLD/BLU), COR, COR (or RNG), SMN, GEO, BRD/WHM.&lt;br /&gt;
&lt;br /&gt;
Buffs: &lt;br /&gt;
*GEO: Fury/Frailty entrust wilt on tank.&lt;br /&gt;
&lt;br /&gt;
*COR: Chaos/Sam/Rogues/Allies roll, flurry if one of the mage /RDM.&lt;br /&gt;
&lt;br /&gt;
*SMN: Crystal Blessing, Ecliptic Growl,&lt;br /&gt;
&lt;br /&gt;
*BRD: On ranged DD - Honor march, prelude x2. On tank - March x2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
*Tank runs in and pull everything to the corner, use all the aoe hate ability that hits every member.&lt;br /&gt;
&lt;br /&gt;
*COR, RNG and SMN take down imps one by one. Using ranged WS and volte strike.&lt;br /&gt;
&lt;br /&gt;
*CORs rotate Random deal to reset triple shot if necessary.&lt;br /&gt;
&lt;br /&gt;
*SMN, BRD and GEO main heal the tank and cast erase/-na.&lt;br /&gt;
&lt;br /&gt;
*SMN could rotate Mewing Lullaby in for AoE TP reset, which makes tank and healer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
*Once all the imps are dead, DDs take down the Master with ranged WS.&lt;br /&gt;
&lt;br /&gt;
*For the sake of efficiency, SMN could hold BP and only use volte strike if shields are up, so the party doesn&#039;t have to wait for BP recast when shields are up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Caedarva Mire]] Home Point #1&lt;br /&gt;
*[[Xarcabard (S)]] Home Point #1&lt;br /&gt;
*[[Castle Zvahl Keep (S)]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tonberry===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tonberry}}}|Tonberry|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Tonberry&lt;br /&gt;
|Boss=[[Bozzetto Monarch]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Slicer&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Upon defeat of the &#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;, a &#039;&#039;&#039;[[Bozzetto Monarch]]&#039;&#039;&#039; will spawn.&lt;br /&gt;
:*The Monarch&#039;s is a THF, but will receive a &#039;&#039;random&#039;&#039; job&#039;s 1-Hour per fight: {{icon|WAR}} &#039;&#039;WAR&#039;&#039;, {{icon|MNK}} &#039;&#039;MNK&#039;&#039;, {{icon|THF}} &#039;&#039;THF&#039;&#039;, or {{icon|DRK}} &#039;&#039;DRK&#039;&#039;.&lt;br /&gt;
::*The corresponding {{icon|SP}} 1-Hour ability will be assigned to the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
*Possesses -50% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039;: {{light}} {{magical}} Single target Gravity, Bind, and TP reset.&lt;br /&gt;
*&#039;&#039;&#039;Vertical Slash&#039;&#039;&#039;: {{physical}} 1-hit damage and accuracy down.&lt;br /&gt;
*&#039;&#039;&#039;Lateral Reap&#039;&#039;&#039;:  {{physical}} 1-hit damage and -75% defense down.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath&#039;&#039;&#039;: {{dark}} {{magical}} Single target damage equal to your [[Tonberry Hate]] x20.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Revenge&#039;&#039;&#039;: 25&#039;+ (AoE) {{dark}} {{magical}} Damage is equal to your [[Tonberry Hate]] x100.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Virulence&#039;&#039;&#039;:{{dark}} {{magical}} Deals 99,999 damage regardless of [[Tonberry Hate]]. {{Information Needed}}&lt;br /&gt;
:*It is somewhat unclear what exactly triggers this move, but it seems that if one player is hit with a Distortion skillchain and then loses hate causing the Bozzetto Shade to go after another target then Virulence becomes a potential follow up.&lt;br /&gt;
*&#039;&#039;&#039;Sigh&#039;&#039;&#039;: {{buff}} Grants ~+400 evasion.&lt;br /&gt;
*&#039;&#039;&#039;Slash Vitals&#039;&#039;&#039;: {{physical}} Single target critical damage and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Words of Bane&#039;&#039;&#039;: {{magical}} {{dark}} Single target -50% HP/MP Curse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039; is always proceeded by either &#039;&#039;&#039;Vertical Slash&#039;&#039;&#039; or &#039;&#039;&#039;Lateral Reap&#039;&#039;&#039; creating a {{icon|distortion sc}} &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
:*Immediately after this, a &#039;&#039;&#039;Bozzetto Shade&#039;&#039;&#039; appears and will attempt to perform a sneak attack on the target and close a {{icon|dark sc}} &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
::*Players must turn to avoid taking severe damage from behind when this occurs.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath, Revenge, and Virulence&#039;&#039;&#039; are &#039;&#039;not&#039;&#039; affected by [[Earthen Armor]], [[Sentinel&#039;s Scherzo]], or [[Migawari: Ichi]].&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Astral Flow]] multiple times, dealing either {{water}} {{color|water|water}} or  {{ice}} {{color|ice|ice}} damage.&lt;br /&gt;
*Possesses -25% potency against Geomancy debuffs.&lt;br /&gt;
*Possesses a potent [[Regen]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Defiler&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Slicer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Chaser&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Perfect Dodge]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Tonberry|Tonberries]] have high {{Light}} Light Resistance, so [[Image:Light-BRD-Icon.gif]][[Magic Finale]] will be resisted whereas dark based removal spells will not.&lt;br /&gt;
:*E.g. [[Image:Dark-BLM-Icon.gif|link=]] [[Dispel]], [[Image:Dark-COR-Icon.gif|link=]] [[Quick Draw|Dark Shot]], and [[Image:Dark-BLU-Icon.gif|link=]] [[Geist Wall]].&lt;br /&gt;
&lt;br /&gt;
*Players will need to reset their &#039;&#039;&#039;[[Tonberry Hate]]&#039;&#039;&#039; after a max of 2 or 3 fights via the quest [[Everyone&#039;s Grudge]] if they do not Call for Help.&lt;br /&gt;
:*Using &#039;&#039;Call for help&#039;&#039; on all of the Tonberries will avoid building [[Tonberry Hate]] in Ambuscade. You will not lose Hallmarks or Gallantry.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Suggested kill order is SMN&amp;gt;BLM&amp;gt;NIN&amp;gt;THF&amp;amp;THF&amp;gt;Monarch. &lt;br /&gt;
* The Rascal (SMN) can use multiple [[Astral Flow]], so it is best to take it out as quickly as possible before it can do more than one.  &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&#039;&#039;&#039;Melee Strat VD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RUN, WHM, GEO/RDM, Savage BRD/NIN, Savage COR/NIN, DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre Fight Setup&#039;&#039;&#039; &lt;br /&gt;
* WHM - Barblizzard, Barsleep&lt;br /&gt;
* RUN - 3X Sulpor runes (Use valiance RIGHT before you start/pull to give water resistance to entire party)&lt;br /&gt;
* GEO - Fury/Frailty (I use entrust STR, but anything to help boost your dmg here would work depending on your group, precision or torpor would also be a possibility)&lt;br /&gt;
* COR - Chaos/Sam&lt;br /&gt;
* BRD - Marcato HM, Mad X2, Minuet (Doing madrigal X2 as the boss at the end has high evasion even if you are dispelling his evasion boost when he puts it on)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight Strategy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Part I&#039;&#039;&#039;&lt;br /&gt;
This fight is essentially won or lost in the first couple minutes, and comes down to killing the first mob (SMN Tonberry called Bozzetto Rascal) who is present when you first enter. Your goal is to try and kill the Rascal SMN as quickly as possible. While fighting the Rascal several things occur, the first of which are his astral flows.  For this strategy you let the astral flows hit you (which should be survivable) as long as you have barblizzard from the WHM, sulpor / valiance from the RUN, and finally your RUN&#039;s One for All (OFA) up.  I wait about 15 seconds AFTER pulling the Rascal before the RUN does OFA in order to increase the amount of time it&#039;s available to help reduce astral flow damage (In other words, when used too soon it&#039;s wasted as the Rascal doesn&#039;t use astral flow until about 20-30 seconds into the fight).  &lt;br /&gt;
&lt;br /&gt;
Also, while fighting the Rascal several adds will spawn followed shortly after by the boss. In order to deal with these spawns and allow the Run to perform a quick AoE hate grab (Geist Wall or whatever), I would highly suggest having &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; grouped together within ~5 yalms. Most of the newly spawned mobs will run right into your camp (if everyone is grouped together) allowing the RUN to cast an AoE hate spell on them quickly.&amp;lt;br /&amp;gt;For the Bozzetto Defiler (BLM) you will need to flash or blank gaze to grab hate as he will initially remain at casting distance.  &lt;br /&gt;
&lt;br /&gt;
With all this in mind, everything comes down to quickly killing the SMN (Bozzetto Rascal) as quickly as you can.  Get Dia II on it and use anything else that will help you kill it before your Sulpor/Valiance and One For All buffs wear off.  After you have successfully defeated the SMN then this is a relatively easy fight.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part II&#039;&#039;&#039;&lt;br /&gt;
After the SMN, proceed with the following kill order. Make sure to have your GEO cast Dia II, Distract, and Dispel on all of these mobs.  Magic Finale will not work, as Tonberries have high Light resistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1:&#039;&#039;&#039; Engage and deal damage to the first Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2:&#039;&#039;&#039; Engage and deal damage to the second Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3:&#039;&#039;&#039; Engage and kill the Bozzetto Defiler (BLM)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4:&#039;&#039;&#039; Engage and kill the first Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5:&#039;&#039;&#039; Engage and kill the second Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6:&#039;&#039;&#039; Engage and kill the Bozzetto Slicer (NIN).  Have your Whm put [[Sacrosanctity]] up.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part III&#039;&#039;&#039;&lt;br /&gt;
Now it&#039;s time for the Boss, the Bozzetto Monarch. You will want your GEO to swap their spells to Geo-Frailty / Indi-Precision / [[Entrust]] Torpor.&amp;lt;br /&amp;gt;The Monarch can and most likely will use a +400 evasion boost move named &amp;quot;Sigh&amp;quot;. You will want your GEO to dispel this, along with keeping Dia II &amp;amp; Distract up throughout the fight.&amp;lt;br /&amp;gt;The boss is a cake walk except for a couple things.  The first thing to watch out for is the ethereal (translucent) mob that spawns anytime the Bozzetto Monarch uses &#039;&#039;Vertical Slash&#039;&#039; or &#039;&#039;Lateral Reap&#039;&#039;. Whenever this ethereal Tonberry is summoned, he will try to Sneak Attack and close a Darkness skillchain on whoever currently has the highest hate level on the Boss which will likely one-shot players. To combat this, all you need to do is have the Tank (or whoever has hate) turn and face the ethereal mob any time they spawn.&amp;lt;br /&amp;gt;This can get tricky with your damage dealers when the Bozzetto Monarch uses the hate reset move called Slash Vitals. If the monarch uses this hate reset move on the tank it will result in the monarch changing his focus to the DD with the highest hate resulting in the necessity for this DD to turn and face the ethereal mob if/when it spawns. Usually the tank can get hate back relatively quickly all things depending, but make sure if a DD has hate they are prepared to turn when the ethereal mob spawns.&lt;br /&gt;
&lt;br /&gt;
Lastly, you will need to reset and keep your Tonberry hate as low as possible, due to a couple of the Bozzetto Monarch&#039;s moves doing x20 and x100 whatever your current [[Tonberry Hate]] is at.  You CAN call for help on every mob in this ambuscade and still receive ALL the Hallmark and Gallantry rewards for this fight.  By calling for help on all the mobs you will build less tonberry hate which also results in fewer deaths from moves that multiply damage based on Tonberry Hate. I had to reset my hate every few fights as you still build up hate from killing the mobs for the KI.   &lt;br /&gt;
&lt;br /&gt;
Strategy by &#039;&#039;&#039;Tayana&#039;&#039;&#039; (Asura)&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Troll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Troll}}}|Troll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Troll&lt;br /&gt;
|Boss=[[Bozzetto Bruiser]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2,  Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Possesses Draw-In&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Hundred Fists]]&lt;br /&gt;
*&#039;&#039;&#039;Diamondhide&#039;&#039;&#039;: {{buff}} (AoE) Gains a potent Stoneskin.&lt;br /&gt;
*&#039;&#039;&#039;Overthrow&#039;&#039;&#039;: {{physical}} (Conal) Damage (based on enemy&#039;s remaining HP) and Knockback.&lt;br /&gt;
*&#039;&#039;&#039;Haymaker&#039;&#039;&#039;: {{physical}} (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
*&#039;&#039;&#039;Head Snatch&#039;&#039;&#039;: {{physical}} Critical damage (-90% HP) and resets enmity. Ignores shadows.&lt;br /&gt;
*&#039;&#039;&#039;Incessant Fists&#039;&#039;&#039;: {{physical}} 5-hit damage. Absorbed by five shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039;: {{physical}} Damage, Petrification, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves only while aura is active:&lt;br /&gt;
*&#039;&#039;&#039;Pleiades Ray&#039;&#039;&#039;: {{magical}} (AoE 10&#039;) Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;: {{buff}} (AoE) Gains an undispellable magic absorption shield and regen effect.&lt;br /&gt;
&lt;br /&gt;
Also uses the following move while the aura is active on Very Difficult:&lt;br /&gt;
*&#039;&#039;&#039;Head Seize&#039;&#039;&#039;: {{physical}} Enhanced version of Head Snatch. Reduces target HP to 1% and resets enmity. Ignores defense, stoneskin, etc.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*~15 seconds after aggroing the monsters, each will gain an {{color|light|aura}}. &lt;br /&gt;
:*The aura will reduce damage taken and provide regen to the trolls.&lt;br /&gt;
::*The potency of this will increase based on the difficulty of the fight. &lt;br /&gt;
*Removing the aura from both of the trolls will remove the aura from the Bruiser:&lt;br /&gt;
:*The Bozzetto Justiciar&#039;s aura is removed via performing magical weapon skills.&lt;br /&gt;
:*The Bozzetto Sharpshooter&#039;s aura is removed via performing physical weaponskills.&lt;br /&gt;
*Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it&#039;s aura removed.&lt;br /&gt;
*The aura will return in ~30 seconds.&lt;br /&gt;
:*Once the &#039;&#039;&#039;Bozzetto Bruiser&#039;&#039;&#039; has been defeated the auras will cease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Invincible]]&lt;br /&gt;
&lt;br /&gt;
Uses the following Spells:&lt;br /&gt;
*[[Banish II]]&lt;br /&gt;
*[[Protect IV]]&lt;br /&gt;
*[[Shell IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Eagle Eye Shot]]&lt;br /&gt;
*&#039;&#039;&#039;Quicklime&#039;&#039;&#039;: {{magical}} {{fire}} Damage and [[Amnesia]].&lt;br /&gt;
&lt;br /&gt;
Very Difficult Only:&lt;br /&gt;
*&#039;&#039;&#039;Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*{{color|wind|Silencing}} the Zahhak will prevent the use of &amp;quot;song&amp;quot; TP moves.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Body Slam&#039;&#039;&#039;: {{physical}} AoE (15&#039;) Damage.&lt;br /&gt;
*&#039;&#039;&#039;Petro Eyes&#039;&#039;&#039;: {{magical}} {{earth}} Conal gaze, inflicts petrification.&lt;br /&gt;
*&#039;&#039;&#039;Nullsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled. &lt;br /&gt;
*&#039;&#039;&#039;Voidsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Troll Fugitives]] Superior Private (Rank 3) Assault.&lt;br /&gt;
*[[Survival Guide]] (Mamool Ja Savagelands) to [[Wajaom Woodlands]] at (C-8).&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Velkk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Velkk}}}|Velkk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Velkk&lt;br /&gt;
|Boss=[[Bozzetto Regent]]&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Auto attacks have an en-bind effect.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Coming Through&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Croctastrophe&#039;&#039;&#039;: 30&#039; Powerful AoE {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Galumph&#039;&#039;&#039;: 15&#039; AoE {{magical}} {{earth}} damage, stun, and attack down&lt;br /&gt;
*&#039;&#039;&#039;Nobless Oblige&#039;&#039;&#039;: {{buff}} All foes will level up and restores 15% HP to the Regent. &lt;br /&gt;
:*This move is caused by either of the following events:&lt;br /&gt;
::*Defeating a Bozzetto Servitor.&lt;br /&gt;
:::*Will level up for each Servitor defeated.&lt;br /&gt;
::*Dealing 25,000+ damage in a single attack or skillchain to the &#039;&#039;&#039;Bozzetto Regent&#039;&#039;&#039;. &lt;br /&gt;
:::*After the defeat of a Bozzetto Servitor the threshold increases to 40,000+ damage.&lt;br /&gt;
*&#039;&#039;&#039;Merciless Mauling&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sovereign&#039;s Edict&#039;&#039;&#039;: {{buff}} Gains a Magic Shield for 15 seconds. Also resets enmity for all &#039;&#039;&#039;Bozzetto Servitors&#039;&#039;&#039; and activates their {{icon|sp}} 1-Hours.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Ambush&#039;&#039;&#039;: Single target {{physical}} 4-hit damage and dispel foreach hit. Absorbed by 4 shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Protect IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shell IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Flash]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Banish II]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Cure IV]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All monsters possess a shield block mechanic that will reduce damage dealt from the front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Bozzetto Servitors&#039;&#039;&#039;:&lt;br /&gt;
*Susceptible to debuffs such as Sleep, Slow, Paralyze, Silence, Bind, Gravity, etc.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Death Spin&#039;&#039;&#039;: AoE {{physical}} damage, knockback and defense down (-25%).&lt;br /&gt;
*&#039;&#039;&#039;Glutinous Dart&#039;&#039;&#039;: Single Target {{physical}} damage and bind. Absorbed by 1 shadow.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Pygmachia&#039;&#039;&#039;: Single Target 4-hit {{physical}} damage and dispel.&lt;br /&gt;
:*Each hit may land a dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jungle Hoodoo&#039;&#039;&#039;: AoE {{magical}} damage, bind, and slow. Removes Shadows.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*-ja tier spells&lt;br /&gt;
*Death&lt;br /&gt;
:*Keep in mind you may silence the BLM.&lt;br /&gt;
&lt;br /&gt;
The BLM has a permanent Magic Wall, reducing most if not all magic damage to 0.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
RUN COR COR BRD RDM WHM&lt;br /&gt;
&lt;br /&gt;
*{{icon|thunder|brd}} [[Honor March]] {{icon|fire|brd}} [[Valor Minuet V]] {{icon|fire|brd}} [[Valor Minuet IV]] {{icon|earth|brd}} [[Scherzo]]&lt;br /&gt;
&lt;br /&gt;
*[[Chaos Roll]] [[Samurai Roll]] [[Fighter&#039;s Roll]] [[Gallant&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
*RUN pulls all Velkk to the starting corner. RDM uses Saboteur and binds Bozzetto Regent, sleeps the PLD Servitor and DRK Bozzetto Servitor and silences BLM Bozzeto Servitor. At this point, it&#039;s recommend that the party stack together in the corner. This will prevent problems from adds running off to a distant WHM during hate resets. As such, all mages should idle in a DT set. Ninja subjob is recommended for melee players to prevent AoE dispels, amnesia, and damage.&lt;br /&gt;
*CORs and RDM start by burning down the BLM Bozzetto Servitor.&lt;br /&gt;
*RDM should be careful to dispel any buffs from each target, apply [[Distract III]], [[Dia III]] and [[Addle II]], and resleep any Bozzetto Servitors that wake.&lt;br /&gt;
*Once the BLM Bozzetto Servitor is defeated, the party should attack the Bozzetto Regent with [[Savage Blade]].&lt;br /&gt;
**Care needs to be taken to not exceed the 40k damage threshold due to excessive TP overflow or skillchain damage.&lt;br /&gt;
**If the Bozzetto Regent is allowed to level up several times, a wipe becomes very likely.&lt;br /&gt;
*Once the Bozzetto Regent is eliminated, the remaining adds can be taken out without much trouble.&lt;br /&gt;
&lt;br /&gt;
*Note: This strategy will work with most other DD Jobs in place one of the CORs, but care should be taken to use Weapon Skills that will not create a skillchain that exceeds the 40k damage limit.  PLD can also easily tank this battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] Bivouac #1 or #2.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Yagudo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Yagudo}}}|Yagudo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Yagudo&lt;br /&gt;
|Boss=Bozzetto Conjurer&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Shinobi &amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Yagudo use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Conjurer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} .&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Kamaitachi&#039;&#039;&#039;: Enhanced Sweep move that has incredibly wide range and very high damage. Coupled with Howl, can easily do 2500 damage.&lt;br /&gt;
:*&#039;&#039;&#039;Howl&#039;&#039;&#039;: Warcry&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Conjurer&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=5&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=5&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=50&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Mob&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TANK BRD/WHM HEALER DDX2 COR or GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buff with usual CP party buffs. Tank pulls and BRD uses Nightingale + Troubadour to sleep the adds and boss. With NiTro still up, buff DDs with Honor March, Madrigal, and Minuet. Fourth song, if available, is situational. For adds, a second March or Minuet is fine so long as BRD is on point with Finale during boss phase. For avatar and boss, Scherzo is preferred.&lt;br /&gt;
*Kill order should be {{Icon|BLM}} &#039;&#039;&#039;BLM&#039;&#039;&#039; (Stormbringer) &amp;gt; {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039; (Lyricist) &amp;gt; {{Icon|SAM}} &#039;&#039;&#039;SAM&#039;&#039;&#039; (Swordsman) &amp;gt; {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039; (Brawler) &amp;gt; {{Icon|NIN}} &#039;&#039;&#039;NIN&#039;&#039;&#039; (Shinobi) &amp;gt; &#039;&#039;&#039;Garuda&#039;&#039;&#039; &amp;gt; {{Icon|SMN}} &#039;&#039;&#039;Boss&#039;&#039;&#039; (Conjurer).&lt;br /&gt;
:*Always kill Garuda first before attacking the boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once target changes to Garuda, make sure to use Baraera. BRD should double check that Protect, Shell, and Baraera should be on the DDs until healer can reapply stronger versions.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has the ability to dispel buffs, but it appears that songs are always intact.&amp;lt;br /&amp;gt;&lt;br /&gt;
Howl MUST be removed or the party could potentially wipe (if Scherzo is not available) to Kamaitachi.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has a tendency to summon Garuda right around 1-2%. Impatient DDs who try to finish off the boss rather than kill Garuda will likely wipe to the spikes that the Conjurer gains while Garuda is out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD RUN, BRD, WHM, DD, COR, GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs:Fury/Frailty entrust wilt. Chaos/SAM roll, march x2, madrigal x2. &lt;br /&gt;
&lt;br /&gt;
1) RUN pulls everything to the corner and brd sleep them all. &lt;br /&gt;
&lt;br /&gt;
2) WHM silence Stormbringer. &lt;br /&gt;
&lt;br /&gt;
3) DD and COR kill Stormbringer, DD RUN solo DD swordsman. Brd and geo  dispel spam on anything thats being engaged. &lt;br /&gt;
&lt;br /&gt;
4) After Stormbringer and swordsman dead, DD, RUN and COR engage Brawler, Shinobi and Lyricist. &lt;br /&gt;
&lt;br /&gt;
5) Before DDs engage Shinobi WHM could use Sacrosanctity and RUN could use One for All to prevent Mijin Gakure from Shinobi one shot everyone. &lt;br /&gt;
&lt;br /&gt;
6) After all the adds are dead, kill Garuda then Conjurer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
The setup above takes less than 3.5 min to clear from start to finish, including buff time. Actual engage time is about 2 min +/- 10 sec. Because the fight is so short,  it is ok to use entrust wilt from start. &lt;br /&gt;
&lt;br /&gt;
For groups without the firepower to clear before entrust wilt wears, it is better to save entrust on conjurer. Conjurer tp moves can be very deadly without wilt. &lt;br /&gt;
&lt;br /&gt;
Brd and geo must spam dispel for brd songs and Howl. &lt;br /&gt;
&lt;br /&gt;
From our experience, Sacrosanctity works well for Mijin Gakure, thus WHM recommended. &lt;br /&gt;
&lt;br /&gt;
Scherzo is not necessary as long as wilt is up, howl dispelled and Sacrosanctity used for Shinobi. &lt;br /&gt;
&lt;br /&gt;
Our RUN engaged different mob from other DDs just to save engage time, thats it. It is alright to have all 3 DD engage the same add, or have each DD solo their own add with multi step SC. As long as backline can handle the cures/dispels and Sacrosanctity used before Shinobi, adds kill order doesn&#039;t matter that much.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6 Box: SAM GEO BRD WHM COR PLD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs: Indi-Attunement, Entrust Indi-Vex, Geo-Frailty, Sam Roll + Runeist Roll, Honor + Victory March + Scherzo + Ballads on support/tank, Replace Ballads with DD songs (either madrigal or minuets or etudes depending on gear/job), Baraera.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLD pulls back to starting corner, BRD sleeps with NT, I had to use Horde Lullaby on the main group, then Foe Lullaby on the BLM who stands too far out. Kill order for me was MNK SAM BRD BLM NIN. Dispel adds as you fight them. BLM can be silenced but doesn&#039;t really matter, they die in 3-4 WS anyway.&lt;br /&gt;
&lt;br /&gt;
After killing all adds, kill Garuda before touching boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boss has potent spikes effect if Garuda is up. Once Garuda is dead, zerg the boss until he re-summons Garuda. He will then proceed to Astral Flow multiple times, but with attunement/vex/runeist roll and baraera. &lt;br /&gt;
*This seems to do less than 100 dmg on VD, and with scherzo there as a backup in case it randomly doesn&#039;t resist.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as it re-summons Garuda, switch to and kill Garuda. Switch back to the boss, finish zerging and it&#039;s an easy win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Meriphataud Mountains (S)]] [[Survival Guide]] warp.&lt;br /&gt;
* [[Recall-Meriph]] [[Teleport Spell]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volume 2 Archives==&lt;br /&gt;
&lt;br /&gt;
===Acrolith===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Acrolith}}}|Acrolith|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Quirinus&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=Overpowering Acrolith, Studious Acrolith &amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Only this mob needs to be defeated.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Adamantoise===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Adamantoise}}}|Adamantoise|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Adamantoise&lt;br /&gt;
|Boss= Bozzetto Adamantoise&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Starts with [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]]&lt;br /&gt;
*Tucks into shell every 25% and starts to regen (High regen rate)&lt;br /&gt;
**Does not take &#039;&#039;&#039;ANY&#039;&#039;&#039; damage when tucked in shell.&lt;br /&gt;
***Have tested phys and magic, but not quickdraw etc.&lt;br /&gt;
**Spawns an additional mob:&lt;br /&gt;
***Lizard (75%)&lt;br /&gt;
***Eft (50% Uses Geist Wall &amp;amp; dispels buffs) - High Evasion&lt;br /&gt;
***Raptor (25%)&lt;br /&gt;
* Comes back out of its shell when the additional monster dies&lt;br /&gt;
** Has [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]] again&lt;br /&gt;
*Has a gravity aura&lt;br /&gt;
*Uses other [Category:Adamantoise] moves.&lt;br /&gt;
**Tortise Stomp gives a significant defense down.&lt;br /&gt;
**Hard to erase with gravity aura&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antlion===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antlion}}}|Antlion|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Antlion&lt;br /&gt;
|Boss=[[Februus]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=[[Antlion Whelp]], [[Antlion Whelp]], [[Buzzing Fly]] x 3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
* Spawns 3 mixed groups of adds&lt;br /&gt;
* &#039;&#039;&#039;Februus&#039;&#039;&#039; Abilities: [[Panzerfaust]], [[Blitzstrahl]], [[Panzershreck]], [[Berserk]], [[Typhoon]], [[Kartstrahl]]&lt;br /&gt;
* &#039;&#039;&#039;Whelp&#039;&#039;&#039; Abilities: [[Mysterious Light]], [[Mind Drain]]&lt;br /&gt;
* &#039;&#039;&#039;Buzzing Fly&#039;&#039;&#039; Abilities: [[Stunbolt]]&lt;br /&gt;
|D Mobs=[[Antlion Whelp]]&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Antlion Whelp]] x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat= Possible for Ambu+2 geared DD solo players to go straight for Februus without worrying about adds in a normal trust set up. For light DD a tank like AA:EV is a decent option reduce risk of death from high damage TP moves. The two whelps can be slept. Beware of their TP move usage which could kill support trusts with ease. Try to avoid Venom Spray (conal) from hitting support trusts.&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[The Boyahda Tree]] HP #1, [[Mount Zhayolm]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcana===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Arcana}}}|Arcana|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Ironclad Reoriginator&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Eradicator&#039;&#039;&#039;: AoE damage, 5 second Weakness, and knockback.&lt;br /&gt;
*&#039;&#039;&#039;Scapula Beam&#039;&#039;&#039;: AoE damage and all stats down for around 20 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Incinerator&#039;&#039;&#039;: Front conal fire-element damage.&lt;br /&gt;
*&#039;&#039;&#039;Seismic Impact&#039;&#039;&#039;: AoE damage and Terror.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
None observed.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= Appears to use three different modes, switching between each with a 1hr dust cloud and a &amp;quot;Mode Change&amp;quot; text. Observed modes:&lt;br /&gt;
*Eradicator mode: Will spam Scapula Beam to give all stats down, and Eradicator to cause Weakness. Appears to have Regain during this mode to some degree.&lt;br /&gt;
*Incinerator mode: Gains a potent Blaze Spikes effect.&lt;br /&gt;
*Seismic Impact mode: Gains a very strong Stoneskin effect.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Avatar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Avatar}}}|Avatar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family= Avatar&lt;br /&gt;
|Boss= Bozzetto Fenrir &amp;amp; Bozzetto Carbuncle&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*[[Fenrir]] absorbs &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage (includes en-effect and skillchains) and is weak against {{color|light|Light}} {{light}} elemental damage.&lt;br /&gt;
* [[Carbuncle]] absorbs {{color|light|Light}} {{light}} elemental damage (includes en-effect and skillchains) and is weak against &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage.&lt;br /&gt;
* Both Avatars have access to the full range of their special moves, including their Astral Flow abilities. (Searing Light seems to average 800+ dmg to everyone in range on normal difficulty.)&lt;br /&gt;
** Fenrir and Carbuncle use their [[Astral Flow]] abilities multiple times throughout the battle with usage becoming more frequent as their health declines.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Beasts===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beasts}}}|Beasts|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beast&lt;br /&gt;
|Boss= Symbiotic Beasts&lt;br /&gt;
|VD Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Marid Dhalmel Tiger Coeurl Rabbit&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Marid Dhalmel Tiger Coeurl&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Marid Dhalmel Coeurl&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs.  Mobs can be pulled one at a time and away from the group in order from left &amp;gt; right, smallest to largest to avoid this mechanic.{{Verification}} &lt;br /&gt;
** The mobs will have to be pulled with ranged/magical/DoT damage, as Provoke/Flash will not cause them to move and just claim the mob. They have to take damage before they will begin to move.&lt;br /&gt;
* Mobs will take damage and use abilities in line with their respective creature type.  At 1% health, the engaged mob will continue to stay alive until it uses the TP move &#039;&#039;&#039;Succession&#039;&#039;&#039;.  The exact outcome of the use of this ability is undocumented.{{Verification}} &lt;br /&gt;
* Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob. {{Verification}} &lt;br /&gt;
* Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle.  The final mob should be the Marid. {{Verification}} &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Ashen Tiger]]s and [[Cicatricose Raaz]] near the [[Kamihr Drifts]] [[Home Point]].&lt;br /&gt;
* [[Moss Eater]]s in [[The Boyahda Tree]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Belladonna===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Belladonna}}}|Belladonna|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss=Bohun Upas&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Gains slow aura after using &#039;&#039;&#039;Umbral Pull&#039;&#039;&#039; (a 20 yalm slow draw in)&lt;br /&gt;
**Remove aura with strong/double light (needs confirmation)&lt;br /&gt;
*Doesn&#039;t have Charm or Beautiful Death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bomb}}}|Bomb|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bomb&lt;br /&gt;
|Boss=Bozzetto Bomb&amp;lt;br&amp;gt;Bozzetto Snoll&amp;lt;br&amp;gt;Bozzetto Cluster&amp;lt;br&amp;gt;Bozzetto Djinn&amp;lt;br&amp;gt;Bozetto Cluster&amp;lt;br&amp;gt;(sometimes Bozzetto Golden Bomb)&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=Only a single enemy is present at a time.&amp;lt;br&amp;gt;The order is always Bomb -&amp;gt; Snoll -&amp;gt; Cluster -&amp;gt; Djinn -&amp;gt; Cluster.&amp;lt;br&amp;gt;The last Cluster has significantly higher HP than the previous Cluster.&amp;lt;br&amp;gt;A Golden Bomb may spawn after each enemy is killed, thus you may encounter multiple Golden Bombs in a single run.&amp;lt;br&amp;gt;Each Golden Bomb increases the reward by 100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Arcana]] (Dolls, Pots) in [[Ru&#039;Aun Gardens]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buffalo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Buffalo}}}|Buffalo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Buffalo&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bugard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bugard}}}|Bugard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bugard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Citrullus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Citrullus}}}|Citrullus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mandragora&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs= Vengeful CitrullusX1, Tiny LycopodiumX4&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= Vengeful CitrullusX1, Tiny LycopodiumX3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Vengeful CitrullusX1, Tiny LycopodiumX3&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Vengeful CitrullusX1, Tiny LycopodiumX2&lt;br /&gt;
|VE Notes=Tiny Lycopodiums must be taken out before damage can be dealt to the Vengeful Citrullus. When adds are absent very potent Blind Aura is active. There will be a text in the log that calls on the player(s) to /clap and /point. &lt;br /&gt;
/point-Removes Vengeful Citrullus&#039;s Blind Aura temporarily&lt;br /&gt;
/clap-Temporarily inflicts Paralyze on Vengeful Citrullus&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
* Macro that does /point &amp;lt;wait1&amp;gt; and /clap &amp;lt;wait 1&amp;gt; over and over helps.&lt;br /&gt;
* Never saw the Paralyze Aura on Difficult or lower, so only Blind Aura to contend with which is countered with /point. The aforementioned macro addresses that mechanic.&lt;br /&gt;
* Lycopodiums always take 1 melee damage every time you hit, so don&#039;t waste your WS on them. Did not test magic to see if it did more.&lt;br /&gt;
* Be aware that around 10% Fatal Scream can put doom on your party.  Doom clears automatically when you kill the Citrullus, so no worries of dying at the end or in Mhaura after the win.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
* Completed on a fresh account with minimal meta trusts.&lt;br /&gt;
* Valaineral, Ulmia, Joachim, Koru-Moru, and Yoran-Oran (UC) worked fine.&lt;br /&gt;
* NQ Flamma gear on a WAR using Savage Blade spam was sufficient.&lt;br /&gt;
* Took roughly ~6-8 minutes depending on Petal Pirouette frequency.&lt;br /&gt;
* 95% accuracy on Difficult @ 990, so pretty low requirements and perfect for a new person soloing to get Hallmarks.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Coeurl===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Coeurl}}}|Coeurl|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beasts&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Course===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Course}}}|Course|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Enigmatic Hypnotist&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*When it uses &#039;&#039;&#039;Horrifying Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Lunatic Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be terrorized for 1 minute &amp;amp; hate is lost.&lt;br /&gt;
*When it uses &#039;&#039;&#039;Torpid Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Slumbering Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be put to sleep.&lt;br /&gt;
*Uses Silence Seal (AoE Silence), Envoutment (Main Target Curse), Final Retribution (AoE Stun), &amp;amp; Memento Mori.&lt;br /&gt;
*Casts Ice spikes Tier III Stonega &amp;amp; Blizzaga, has strong Aspir.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Craklaw===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Craklaw}}}|Craklaw|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Craklaw&lt;br /&gt;
|Boss=Carcinus&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
Areas to find Aquans&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carcinus&#039;&#039;&#039;:&lt;br /&gt;
*Uses standard Craklaw Abilities&lt;br /&gt;
:*&#039;&#039;&#039;Riptide Eupnea&#039;&#039;&#039; - AOE damage&lt;br /&gt;
:*&#039;&#039;&#039;Rending Deluge&#039;&#039;&#039; - AOE damage, [[Dispel]]&lt;br /&gt;
:*&#039;&#039;&#039;Sundering Snip&#039;&#039;&#039; - Large AoE damage, [[Defense Down]], [[Magic Defense Down]]&lt;br /&gt;
:*&#039;&#039;&#039;Viscid Spindrift&#039;&#039;&#039; - Damage, [[Attack Down]], [[Magic Attack Down]], [[Gravity]]&lt;br /&gt;
:*&#039;&#039;&#039;Impenetrable Carapace&#039;&#039;&#039; - Magic Defense Bonus&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN with trusts: Amchuchu, Apururu [U], Iroha II, Qultada, Shanototto II &lt;br /&gt;
Took all of 6 minutes post buffs. Amchuchu was a better tank for this than AA EV. Killing Calappa Calappa restores MP (not sure if all or a %age, but it returned 333 to Iroha, 268 to Amchuchu, and 425 to Apururu, so that was a plus)&lt;br /&gt;
&lt;br /&gt;
Fairly easy fight, went much better with Amchuchu and Valiance. I could probably swap out Qultada, but I get lazy with the Dispels, so someone has to do it...&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN wit AA EV, Apururu [U], Iroha II, Qultada, Shantotto II&lt;br /&gt;
&lt;br /&gt;
Has a few AOE moves - only one that did a lot of damage (700-800 to trusts was Sundering Snip, the others did about 100-200 damage to trusts) Two times during the fight it spawned a Calappa Calappa, a crab, which went down with 1 WS (12k Savage Blade on one and a 5k on the other, chat log never said I defeated it, just said &amp;quot;Calappa Callapa falls to the ground&amp;quot; there was no DOT on it, and I never disengaged the Boss - so I&#039;m not entirely sure what made it go away.)&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dragon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragon}}}|Dragon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dragon&lt;br /&gt;
|Boss=[[Sombra Dragon]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Begins the fight by using Thornsong and a breath move.&lt;br /&gt;
**Will change the type of breath it uses after every use of Thornsong&lt;br /&gt;
**Has extremely high magic damage resistances.&lt;br /&gt;
**Resistance to element of magic damage changes depending on the type of breath it last used.&lt;br /&gt;
***eg: Poison Breath results in a heightened weakness to {{Information Needed}}, Heat Breath results in heightened weakness to {{Information Needed}}, and so forth according to the [[Elemental Wheel]].&lt;br /&gt;
* Uses Voidsong at ~20% to remove all buffs &lt;br /&gt;
**Resets hate.&lt;br /&gt;
*Petro Eyes also resets hate.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Demon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Demon}}}|Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=Hunky&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= Obtaining Key Item= Castle Zvahl Keep HP 1&amp;lt;br /&amp;gt;&lt;br /&gt;
All enemies must be defeated.&amp;lt;br /&amp;gt;&lt;br /&gt;
The battle is centered on team vs. team combat. With multiple foes each playing a specific role, the key to victory lies in deciding which one to defeat first. You might find things a bit easier if you bring a lot of area of effect attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Hunky&#039;&#039;&#039; ([[:Category:Demon|Kindred]]) - Highest HP. Physical Damage Dealer&lt;br /&gt;
**Condemnation (Cone AoE {{Physical-Icon}} Damage + [[Stun]])&lt;br /&gt;
**Quadrastrike (High {{Physical-Icon}} Damage)&lt;br /&gt;
*&#039;&#039;&#039;Clunky&#039;&#039;&#039; ([[:Category:Ahriman|Ahriman]]) - Magic Damage Dealer.&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Casts [[Ancient Magic]]&lt;br /&gt;
**Binding Wave (AoE [[Bind]])&lt;br /&gt;
**Hypnosis ([[Sleep]])&lt;br /&gt;
**Eyes On Me (AoE {{Magical-Icon}} Damage)&lt;br /&gt;
**Magic Barrier (Temporary Magic Immunity)&lt;br /&gt;
*&#039;&#039;&#039;Funky&#039;&#039;&#039; ([[:Category:Imp|Imp]]) - Enfeebling&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Dark Recital (AoE damage, fully [[Dispel]], [[Paralyze]])&lt;br /&gt;
**Abrasive Tantara (AoE [[Amnesia]])&lt;br /&gt;
**Deafening Tantara (AoE [[Silence]])&lt;br /&gt;
**Bugle Call (Spawn a Gargoyle)&lt;br /&gt;
*Gargoyles: Effectively a [[Fetter]]. Has enfeebling aura. Remains in stationary form and does not attack.&lt;br /&gt;
**All damage received is reduced to 1 damage.&lt;br /&gt;
**Total of 20 HP &amp;lt;sup&amp;gt;Difficult&amp;lt;/sup&amp;gt;&lt;br /&gt;
**Nauseating Gargoyle - [[Disease]] aura&lt;br /&gt;
**Dampening Gargoyle - [[Magic Accuracy Down]] aura&lt;br /&gt;
**Misdirecting Gargoyle - [[Accuracy Down]] aura&lt;br /&gt;
*&#039;&#039;&#039;Spunky&#039;&#039;&#039; &amp;lt;sup&amp;gt;On D and VD only.&amp;lt;/sup&amp;gt; ([[:Category:Taurus|Taurus]]) - Tank. &lt;br /&gt;
**High rate of [[Counter]] (~25%)&lt;br /&gt;
**Frightful Roar (AoE [[Defense Down]])&lt;br /&gt;
**Triclip ({{Physical-Icon}} Damage)&lt;br /&gt;
**Unblest Armor ([[Shell]])&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Doll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Doll}}}|Doll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Archytas&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=* Archytas takes reduced damage from all sources until the other two are killed.&lt;br /&gt;
** Once they&#039;re dead, Archytas takes normal damage from {{piercing}} piercing and {{magical}} magic damage.&lt;br /&gt;
Uses typical Doll TP abilities.&lt;br /&gt;
|Notes=&lt;br /&gt;
* Overseeing Eye is very evasive and takes single digit damage from all sources, but has low HP.&lt;br /&gt;
* Sturdy Decanter is resistant to all damage types except {{blunt}} blunt damage.&lt;br /&gt;
Both use typical TP abilities for their families.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dvergr===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dvergr}}}|Dvergr|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dvergr&lt;br /&gt;
|Boss=Ronove&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=4 Tomes&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=3 Tomes&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=2 Tomes&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=1 Tome&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Trait: Absorbs {{light}} Light and {{dark}} Dark damage.&lt;br /&gt;
** &#039;&#039;&#039;Ars Espiritus&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* Trait: Reduced Physical Damage Taken {{verification}}. (VD:-85%?).&lt;br /&gt;
** The &#039;&#039;&#039;Immovable Object&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Arms&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Bilgestorm&#039;&#039;&#039; {{physical}} Deals physical damage + [[Defense Down]] + [[Attack Down]] + [[Accuracy Down]].&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Letters&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* Spell: &#039;&#039;&#039;Silencega&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Libram Quietus&#039;&#039;&#039; tome enables this spell. Spell is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Cackle&#039;&#039;&#039; {{magical}} Inflicts [[Magic Attack Down]] + [[Magic Defense Down]] + [[Magic Accuracy Down]]. &lt;br /&gt;
** &#039;&#039;&#039;Memoirs of a Madman&#039;&#039;&#039; tome {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Memoirs of a Madman takes 1 damage from attacks and spells, but this tome can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Thundris Shriek&#039;&#039;&#039; {{physical}} Deals physical damage + [[Terror]].&lt;br /&gt;
** &#039;&#039;&#039;Healthy Living&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Healthy Living can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Speedreading Primer&#039;&#039;&#039; enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Speedreading Primer takes 1 damage from attacks and spells, but this tome can be instantly defeated by dealing a critical hit.&lt;br /&gt;
&lt;br /&gt;
*At low HP, can cause players and trusts to become [[Intimidate]]d.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only Ronove must be defeated to win.&lt;br /&gt;
*Tomes are spawned as soon as the battle commences.&lt;br /&gt;
**Each tome affects a specific trait on Ronove and the Tomes. {{information Needed}}&lt;br /&gt;
**The number of tomes active changes based on the chosen difficulty.&lt;br /&gt;
**Defeating a tome will cause it to be replaced with another tome.&lt;br /&gt;
**The tomes do not attack.&lt;br /&gt;
**Tomes are susceptible to sleepga.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=[[:Category:Demons|Demons]] (Demons, Dire Gargouille, Ruly Imp), [[Xarcabard (S)]] Homepoint&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Elemental}}}|Elemental|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Elementals&lt;br /&gt;
|Boss=Turgmam&lt;br /&gt;
|VD Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses an undispelable [[Blaze Spikes]] effect.&lt;br /&gt;
*Uses all [[:Category:Great Sword|Great Sword]] weapon skills and may self-skillchain.&lt;br /&gt;
*Casts AoE {{fire}} {{color|fire|fire magic}}.&lt;br /&gt;
*Summons multiple Blazzing Effigy fire elementals.&lt;br /&gt;
:*These effigies do not posses a physical damage resistance like typical elementals.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of elementals.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Evil Weapon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Evil Weapon}}}|Evil Weapon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Evil Weapons&lt;br /&gt;
|Boss=Dastardly Banneret&lt;br /&gt;
|VD Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses all Smite of Rage and Whirl of Rage, single target and aoe moves respectively.&lt;br /&gt;
*Does not appear to cast magic.&lt;br /&gt;
*Summons multiple Iniquitous weapons (Animated Weapons).&lt;br /&gt;
*These Iniquitous weapons do not seem to possess special attacks and may only auto-attack.&lt;br /&gt;
*After 3 waves of Animated Weapons are killed, a the Boss will summon a Bozzetto Golden Bomb, which gives 100 bonus hallmarks upon death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat= Easily soloable with trusts on probably every job. Can ignore adds if you want, or go for the bonus hallmarks. Golden bomb self-destruct hit for 1 dmg, 0 dmg to trusts. Decently geared BRD was able to land elegy and slow, but paralyze was resisted (not fully)&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of Arcana&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Flan}}}|Flan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Flan&lt;br /&gt;
|Boss= Goes&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Has three different auras:&lt;br /&gt;
**Slow, Evasion Down &amp;amp; Defense Down&lt;br /&gt;
**Evasion Down, Defense Down &amp;amp; Magic Defense Down&lt;br /&gt;
**Regen, Refresh &amp;amp; Regain (His nukes hit hard during this phase but he is very weak to physical attacks)&lt;br /&gt;
*Refer to [[Asida]]&lt;br /&gt;
*Has Spikey Head &amp;amp; Smooth Head Mode.{{Information Needed}}&lt;br /&gt;
&lt;br /&gt;
*The trigger for the Golden Bombs to appear seems to be Magic/Skillchain damage after 50%, observed up to thee in one run. {{verification}}&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Foret de Hennetiel]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fly===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fly}}}|Fly|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Fly&lt;br /&gt;
|Boss=Gwas-y-neidr&lt;br /&gt;
|Boss Job=WAR/WAR&lt;br /&gt;
|VD Mobs=Summons Putrescent Fly&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Summons Putrescent Fly&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Summons Putrescent Fly&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Summons Putrescent Fly&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Summons Putrescent Fly&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Abilities: Can use all [[:Category:Fly]] TP moves.&lt;br /&gt;
**&#039;&#039;&#039;Cursed Sphere&#039;&#039;&#039; AoE {{dark}} Dark damage&lt;br /&gt;
**&#039;&#039;&#039;Venom&#039;&#039;&#039; Conal Poison.&lt;br /&gt;
**&#039;&#039;&#039;Somersault&#039;&#039;&#039; Single Target Physical Damage&lt;br /&gt;
**&#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; Applies a random status effect.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Boss spawns Putrescent Fly x1, Putrescent Fly x2, Putrescent Fly x3 at certain intervals.&lt;br /&gt;
**For each add that is alive, Boss takes increased damage and deals increased damage.&lt;br /&gt;
**Adds have low HP, and can be defeated quickly with AoE attacks.&lt;br /&gt;
*Leaving adds alive makes the fight go quicker, but risks heavier incoming damage and additional debuffs from multiple &#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; going off simultaneously.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 1&#039;&#039;&#039;: Perform X number of skillchains while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 2&#039;&#039;&#039;: Perform X number of magic bursts while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[:Category:Vermin]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Funguar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Funguar}}}|Funguar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Funguar&lt;br /&gt;
|Boss=Yartsa Gunbu&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
Matsui-P&#039;s hint on the [https://forum.square-enix.com/ffxi/threads/58282 forums] reads:&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 2px solid grey; margin: 1em 0 1em 1em; padding: .5em;&amp;quot;&amp;gt;Normal features a battle against mushrooms. When fighting them, it’s best to remember that darkness is best banished using light&amp;lt;br&amp;gt;so how you handle the dark elemental present will be key. After all, mushrooms grow best where it’s dark...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This relates to the fight. When the fight first starts, only Yartsa Gunbu will be there. After a timed amount, a dark elemental will spawn.  The dark elemental allows smaller funguars called Skullcaps to spawn.  Both the dark elemental and skull caps start with random hate.  It is easy to have a trust party overwhelmed with adds.  If the dark elemental is not defeated within enough time a second elemental will spawn, causing even more adds. All funguars will use their respective familial abilities.&lt;br /&gt;
&lt;br /&gt;
When a dark elemental is defeated, a light elemental will spawn and take no actions against you or Yartsa Gunbu. At this time, the boss becomes very weak to light elemental damage.&lt;br /&gt;
&lt;br /&gt;
It is possible to brute force defeat Yartsa, however it is not recommended unless properly geared.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
BST + Trusts&lt;br /&gt;
Mainly running ambuscade gear with no gear swap using Scissorleg Xerin, with trusts Rahal/Zeid II/Shantotto II/Koru-moru/Kupipi. iLVL 119&lt;br /&gt;
Start the fight engaging Yartsa Gunbu.  When the dark elemental spawns, kill it quickly.  Your jug pet&#039;s TP moves will kill adds in sufficient time. Once the dark elemental is defeated, switch back to Yartsa Gunbu. I had to repeat the process twice before being able to burn the boss down for the last push.  Adds will kill your trusts in no time, so watch out and use AoE from your pet if you can.&lt;br /&gt;
&lt;br /&gt;
It is possible to intimidate Yartsa Gunbu, making killer instinct even better than just damage and damage reduction. Just remember for the bonus of Killer Instinct, you must use a vermin-class jug pet.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallu===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gallu}}}|Gallu|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gallu&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Gnole===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gnole}}}|Gnole|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gnole&lt;br /&gt;
|Boss=Lycaon&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has extremely high HP.&lt;br /&gt;
*Will periodically and seemingly randomly swap stances.&lt;br /&gt;
**Standing: takes regular damage&lt;br /&gt;
**On all 4s: takes reduced damage&lt;br /&gt;
*Dark elemental damage of any sort it will heal it.&lt;br /&gt;
**This includes Darkness and Umbra [[Skillchain]]s&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Greater Bird===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Greater Bird}}}|Greater Bird|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Greater Bird&lt;br /&gt;
|Boss=Chorister&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Spawns adds at 66% and 33%. On Very Difficult mode, adds will spawn at 75%, 50% and 25% instead.&lt;br /&gt;
**Adds must be defeated as &#039;&#039;&#039;Chorister&#039;&#039;&#039; gains an extremely large damage taken term while they are alive. (Roughly -99% DT.)&lt;br /&gt;
|Notes=&lt;br /&gt;
**All adds have a damage type weakness, all other damage types deal minimal damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Apkallu|Apkallu]] x2&lt;br /&gt;
**Weak to Magic damage.&lt;br /&gt;
*Sandbag Cockatrice - [[:Category:Cockatrice|Cockatrice]]&lt;br /&gt;
**Weak to Blunt damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Colibri|Colibri]] x2&lt;br /&gt;
**Weak to Slashing damage.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Harpeia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Harpeia}}}|Harpeia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Harpeia&lt;br /&gt;
|Boss=Ibong Adarna&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Heartwing===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Heartwing}}}|Heartwing|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Heartwing&lt;br /&gt;
|Boss=[[Possessed Heartwing]]&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=[[Possessed Heartwing]]&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Possessed Heartwing]]&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Ru&#039;Aun Gardens]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hecteyes===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hecteyes}}}|Hecteyes|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Boss=All-Watcher&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Ferrogazer, Terragazer, Naturagazer, Ignisgazer, Aquagazer&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves: [[Death Ray]], Petro Gaze, Hex Eyes. Standard [[Hecteyes]] moves.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells: [[Fire IV]], [[Firaga II]]&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=Boss takes reduced damage until adds are dead. Focus adds, then kill boss. Adds cast tier III single target magic (e.g. [[Water III]]) but are otherwise harmless.&lt;br /&gt;
* Ferrogazer dies to a single critical hit while Terragazer has high physical damage resistance. Terragazer is weak to [[Image:Wind-Icon.gif|Element: Wind]].&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Den of Rancor]] HP #1 Worms&lt;br /&gt;
&lt;br /&gt;
[[Bostaunieux Oubliette]] Survival Guide Warp Leeches.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hippogryph===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hippogryph}}}|Hippogryph|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hippogryph&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hydra===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hydra}}}|Hydra|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hydra&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Alluttu&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Alluttu&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Alluttu&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Alluttu&lt;br /&gt;
|E Notes=Used: Nerve Gas, Pyric Blast, Polar Blast, Barofield&lt;br /&gt;
|VE Mobs=Alluttu&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Bhaflau Thickets]] Puks &amp;amp; Wyvrns &lt;br /&gt;
* [[Riverne - Site B01]] Drakes (Through North Displacement)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Leech===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Leech}}}|Leech|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Leech&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Locations:&#039;&#039;&#039;&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lizard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lizard}}}|Lizard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Lizard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=3x Swarming Lizard, 3x Swarming Eft&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Pot===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Magic Pot}}}|Magic Pot|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Magic Pot&lt;br /&gt;
|Boss=Rigid Porcelain&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Matamata===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Matamata}}}|Matamata|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Matamata&lt;br /&gt;
|Boss=Chelone&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=One mob only. Does normal matamata moves including bite that ignores shadows, frontal AoE bite, and AoE spin move. In addition, he does the following:&lt;br /&gt;
&lt;br /&gt;
Scalding breath: frontal breath move&lt;br /&gt;
&lt;br /&gt;
Tail Thwack: AoE, up to 20&#039; range&lt;br /&gt;
&lt;br /&gt;
Embalming Earth: AoE damage, takes all shadows. Up to 30&#039; range. Erases all debuffs.&lt;br /&gt;
&lt;br /&gt;
Debilitating Spout: Conal damage, hate reset, full dispel&lt;br /&gt;
&lt;br /&gt;
Cranial Thrust: Conal damage, ignores shadows&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat= PUPx2 plus anything else. Two DD automatons with auto-repair IV and armor plate IV. Stand out of range and let the automatons do everything; firex2 and lightx1 maneuvers.&lt;br /&gt;
&lt;br /&gt;
Alternative is two tanks in melee range and everyone else out of AoE range. Two tanks is due to hate reset of debilitating spout.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations= Lizards next to the Outpost in [[Cape Teriggan]]. Easily reachable via [[Survival Guide]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mantid===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mantid}}}|Mantid|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mantid&lt;br /&gt;
|Boss=Thillloab&lt;br /&gt;
|Boss Job={{Information Needed}}&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
will use the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Phlegm Expulsion&#039;&#039;&#039;: Deals damage and applies Virus. Circular AOE&lt;br /&gt;
:*&#039;&#039;&#039;Mantodean Reprisal&#039;&#039;&#039;: Deals damage and fully dispels target. Conal.&lt;br /&gt;
Seems to get a defense reduction as its HP is reduced {{Verification}}&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Ceizak Battlegrounds]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Morbol===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbol}}}|Morbol|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Morbol&lt;br /&gt;
|Boss=Popular Penelope&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=It&#039;s a [[Morbol]], it hates you and everyone you love. If you listen closely you can hear a [[Taru]] [[Paladin]] asking for [[Haste]] from somewhere between it&#039;s teeth. Ohh yeah and all [[Morbol]] abilities.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbols===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbols}}}|Morbols|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoids&lt;br /&gt;
|Boss=Bozzetto Jody&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
* Bozzetto Jody takes substantially reduced damage until Julika and Vivian are defeated.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Ternary Flourish&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Box Step&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Shining Breath&#039;&#039;&#039;: Julika, Vivian&lt;br /&gt;
*&#039;&#039;&#039;Bad Breath&#039;&#039;&#039;: Jody (Only seemed to use once both others were dead)&lt;br /&gt;
*&#039;&#039;&#039;Vampiric Root&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;Victory March&#039;&#039;&#039;: Julika&lt;br /&gt;
*&#039;&#039;&#039;Valor Minuet V&#039;&#039;&#039;: Julika&lt;br /&gt;
|Notes= August 2024 version has the following bonus Hallmark mechanic.&lt;br /&gt;
Performing the following actions will spawn Balloons from each NM. Each Balloons grants 100 Hallmarks upon defeat.&lt;br /&gt;
* Bozzetto Julika - Silence.&lt;br /&gt;
* Bozzetto Jody - Stun a TP move.&lt;br /&gt;
* Bozzetto Vivian - Lose a food buff to the ability Vampiric Root.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Orobon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orobon}}}|Orobon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Mnyiri&lt;br /&gt;
|Boss Job=DRK?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has MP, but casts no spells.&lt;br /&gt;
*Has very high rate of TP gain.&lt;br /&gt;
*Has large -DT.&lt;br /&gt;
**Breaking the lanterns will remove the DT.&lt;br /&gt;
**{{verification}}Stunning &#039;&#039;&#039;Hypnic Lamp&#039;&#039;&#039; or &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; will break the lanterns.&lt;br /&gt;
*Unique TP move: &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; - AoE [[charm]] + [[crab]] costume&lt;br /&gt;
**Ignores Vex/Attunement and other Meva buffs.&lt;br /&gt;
**Used only when lanterns are up.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Pteraketos===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Pteraketos}}}|Pteraketos|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Pteraketos&lt;br /&gt;
|Boss= Natsilane&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= Moves seen May 2024: Deep Sea Dirge, Caudal Capacitor, Depth Charge, Blowhole Blast, Echolocation, Baleen Gurge, Waterspout, Angry Seas&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 819,000 HP.&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Can spawn a Bozzetto Golden Bomb which immediately explodes for trivial damage and increases hallmark rewards by 100 on VD.&lt;br /&gt;
&amp;lt;!--May 2024--&amp;gt;&lt;br /&gt;
* Physical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Waterspout&#039;&#039;&#039;, Natsilane gains an [[Addle]]/[[Drown]]/[[Plague]] aura.&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Physical}} physical damage.&lt;br /&gt;
** Will use {{water}} water-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Angry Seas&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with water. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* Magical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Caudal Capacitor&#039;&#039;&#039;, Natsilane gains an undispellable [[Shock Spikes]].&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Magical}} magical damage.&lt;br /&gt;
** Will use {{thunder}} thunder-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Blowhole Blast&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with electricity. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* &#039;&#039;&#039;Baleen Gurge&#039;&#039;&#039; is an AoE draw-in that will drain moderate HP from all affected.&lt;br /&gt;
* &#039;&#039;&#039;Echolocation&#039;&#039;&#039; is a frontal AoE cone that inflicts [[Silence]].&lt;br /&gt;
* Only thing that changes is HP/DMG&lt;br /&gt;
* Weak to Ice and Darkness.&lt;br /&gt;
* Has MP and is susceptible to Aspir.&lt;br /&gt;
* Natsilane&#039;s abilities are modified versions of Pteraketos abilities, with most of the status effects removed or changed.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #2&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raaz===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Raaz}}}|Raaz|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Raaz&lt;br /&gt;
|Boss=Khalkotaurus&lt;br /&gt;
|Boss Job=WAR or MNK most likely&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
Sweeping Gouge&lt;br /&gt;
Zealous Snort&lt;br /&gt;
Terrifying Snap&lt;br /&gt;
Thump&lt;br /&gt;
Punt&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=Seemed to follow a pattern of casting Zealous Snort on himself for Haste, followed by Sweeping Gouge, Terrifying Snap (10 second-ish stun), Thump (minor knockback), Punt (large knockback).  After Punt, hate seemed to reset for primary aggro target, and go to next highest.  It bounced off my August trust and myself the entire time.  One of his abilities appeared to be a frontal AOE since other trusts were getting hurt by something.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=Decent amount of HP.  CDC&#039;s were doing 15-20k with the same in Light skillchains, and he went down pretty slowly.  Was probably an 8-10 minute fight in BLU/WAR just meleeing and CDCing him down with trusts.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rafflesia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rafflesia}}}|Rafflesia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss= Elecampane &lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs= Boss - Elecampane. Adds - Rhizome, Stolon, Bract, Rosette, Anther, Cotyladen&lt;br /&gt;
|VD Notes= Killing adds will level up boss but also remove boss buffs. Rhizome is a defense boost, Anther is physical damage immunity, Stolon is magic defense boost. Unsure of others. Credit to NextGames [https://youtu.be/AZxzxS6wM0A] for info.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= Only Elecampane has to be defeated to win but defeating adds will remove some boss buffs.&lt;br /&gt;
|Very Difficult Strat= DD strategey. NIN with trusts. Used tank, BRD, WHM, RDM, COR trusts. Run in and engage Elecampane so trust tank gets enmity, then switch to killing Rhizome, Anther and Stolon to get rid of defense boosts and increase skillchain damage; leaving the other 3 adds alone. Switch back to Elecampane and kill for clear. I&#039;m sure the same strat can be used with any DD job.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sea Monk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sea Monk}}}|Sea Monk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Sea Monk&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slime===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Slime}}}|Slime|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Slime&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snoll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Snoll}}}|Snoll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Snoll&lt;br /&gt;
|Boss= Khione&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spider===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Spider}}}|Spider|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Spider&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs= Aurantia x 1&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Aurantia x 1&lt;br /&gt;
|D Notes= normal spider moves (sickle slash, AoE slow, etc.). Can cast dispel, bind, silence and some -ga II spells. Can switch between resistant to magic and skillchain damage to resistant to physical damage. Seems like every 10% health or so.&lt;br /&gt;
|N Mobs= Aurantia x 1&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs= Aurantia x 1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs= Aurantia x 1&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies= Pretty basic spider fight. On Difficult, I went NIN with all support trusts (BRDx2, RDM, WHMx2) and just self-skillchained it to death. Trust and NIN enfeebles (blind, slow, paralyze) seemed to stick ok.&lt;br /&gt;
&lt;br /&gt;
Was able to tank easily with MNK/WAR and SAM/WAR on difficult as well.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taurus===&lt;br /&gt;
There are two different Taurus encounters in Vol 2: [[Taurus]]+[[Ahriman]]+[[Imp]] and [[Taurus]]+[[Demon]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus}}}|Taurus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Atabex]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Back Swish&#039;&#039;&#039; - AoE Damage and Knockback&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack&lt;br /&gt;
*&#039;&#039;&#039;[[Jukihu]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Airy Shield&#039;&#039;&#039; - Gains a temporary immunity to ranged attacks &lt;br /&gt;
**&#039;&#039;&#039;Eyes On Me&#039;&#039;&#039; - Single-target Dark Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Juracan]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Bugle Call&#039;&#039;&#039; - Inflicts AoE [[Bio]] and gives the Imp substantial [[Haste]]. &lt;br /&gt;
**&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - Inflicts [[Silence]] and AoE damage. &lt;br /&gt;
|Notes=&lt;br /&gt;
*[[Jukihu]] spawns based on [[Atabex]]&#039;s HP. While active, has an [[Attack Down]] and [[Magic Attack Down]] aura.&lt;br /&gt;
**When [[Jukihu]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Juracan]] spawns based on [[Atabex]]&#039;s HP. While active, has a [[Defense Down]] and [[Magic Defense Down]] aura.&lt;br /&gt;
** When [[Juracan]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Jukihu]] and [[Juracan]] will periodically be restored to 50% HP.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus-Demon}}}|Taurus-Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Anaximander]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Frightful Roar&#039;&#039;&#039; - AoE attack, Defense down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack, substantial increase in power if [[Anaximenes]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Mortal Ray&#039;&#039;&#039; - Single-target gaze attack, inficts [[Doom]] (target can turn to avoid)&lt;br /&gt;
|Notes=&lt;br /&gt;
*Defeating either will result in the other using an 1-hour animation, resulting in a large increase in power: Physical for [[Anaximander]], Magical for [[Anaximenes]].&lt;br /&gt;
*[[Anaximenes]]&lt;br /&gt;
**&#039;&#039;&#039;Hecatomb Wave&#039;&#039;&#039; - Cone attack magical (wind) damage + [[Blind]], substantial increase in power if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; - Single-target [[Drain]], also much more powerful if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039; - HP [[Drain]] spikes, also much more powerful if [[Anaximander]] is dead. Rapid physical attacks ([[Hundred Fists]], highly-buffed dual-wielder, et. al.) against [[Anaximenes]] with Dread Spikes up (after [[Anaximander]] is dead) can cause a near-instant K.O. to an unprotected attacker.&lt;br /&gt;
**&#039;&#039;&#039;Condemnation&#039;&#039;&#039; - Physical cone attack + Stun&lt;br /&gt;
**&#039;&#039;&#039;Quadrastrike&#039;&#039;&#039; - Physical 4-hit single-target attack&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Treant}}}|Treant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Treant&lt;br /&gt;
|Boss=Splendid Sakura&lt;br /&gt;
|VD Mobs=Antagonizing Aspen, Languishing Larch, Hibernating Hickory&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Antagonizing Aspen, Languishing Larch, Hibernating Hickory&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid Sakura&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Plague aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Pinecone Bomb&#039;&#039;&#039;: {{physical}} {{dark}} Area of effect Sleep and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Drill Branch&#039;&#039;&#039;: {{physical}} {{dark}} Frontal cone Blind and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Pollenstorm&#039;&#039;&#039;: Area of effect Paralyze and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Chelate&#039;&#039;&#039;: Removes food effects, potentially has a detrimental effect on the boss (affecting the Plague aura or its damage taken).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonizing Aspen&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Muddle aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languishing Larch&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Amnesia aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hibernating Hickory&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Silence aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
Fight starts with just Splendid Sakura, but she will spawn in Languishing Larch and Hibernating Hickory on top of herself individually at specific HP thresholds (66%, 50%, 20%, maybe more). If damage is high, multiple will appear at the same time. On Difficult and Very Difficult, it spawns Antagonizing Aspen at the final HP threshold.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to defeat the adds quickly, with priority going to the ones that affect your job more. Languishing Larch will spawn in on top of the boss once sufficient damage is dealt, immediately inflicting Amnesia to everyone nearby, making ignoring it difficult in favor of just killing the boss quickly. Healer trusts such as Apururu will generally stay out of range of Pinecone Bomb and wake people up, but Splendid Sakura uses it very frequently and will sometimes sleep the healer based on positioning, which can lead to a bad situation. If Hibernating Hickory is up, it will prevent your trusts from healing at all unless it is moved away or dealt with quickly, generally making it a higher priority to kill unless you aren&#039;t using trusts.&lt;br /&gt;
&lt;br /&gt;
The only real differences on higher difficulties noticed were the double add spawn at low HP (which could potentially be attributed to burst damage just knocking it down two HP thresholds) and perhaps more frequent use of Pollenstorm. Beyond that, the stats of the enemies are just higher.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tigers===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tiger}}}|Tiger|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Tiger&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tulfaire===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tulfaire}}}|Tulfaire|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Birds&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Undead}}}|Undead|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Lancer Jack&lt;br /&gt;
|Boss Job=DRK&lt;br /&gt;
|VD Mobs=Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Susceptible to {{color|wind|silence}}.&lt;br /&gt;
*Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.&lt;br /&gt;
:*There is no specific HP threshold for these but a range:&lt;br /&gt;
::*The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.&lt;br /&gt;
*Possesses a -50% Damage Taken trait.&lt;br /&gt;
:*[[Banish Spells]] will decrease this DT trait. &lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Trick or Treat&#039;&#039;&#039;: {{magical}} Silence, terror, amnesia, and buff absorption.&lt;br /&gt;
*&#039;&#039;&#039;[[Double Thrust]]&#039;&#039;&#039; 2-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Raiden Thrust]]&#039;&#039;&#039; {{magical}} {{thunder}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Penta Thrust]]&#039;&#039;&#039;: 5-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Leg Sweep]]&#039;&#039;&#039;: 1-hit {{physical}} damage and stun.&lt;br /&gt;
:*All of these moves are single target.&lt;br /&gt;
:*Each has their native skillchain attributes, are able to skillchain with each other.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-Attri]]&#039;&#039;&#039;: {{dark}} Absorbs a buff from the target.&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-TP]]&#039;&#039;&#039;: {{dark}} Absorbs TP from the target.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Spooky Monsters&#039;&#039;&#039;:&lt;br /&gt;
*All Spooky monsters are susceptible to {{light}} light based sleeps, but not {{dark}} dark based ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Skeleton&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Hell Slash&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Hound&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Dirty Claw&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Ghost&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Terror Touch&#039;&#039;&#039;: 1-hit {{physical}} damage and attack down.&lt;br /&gt;
*&#039;&#039;&#039;Dark Sphere&#039;&#039;&#039;: {{magical}} {{dark}} damage and blind.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
This was ridiculously easy. &lt;br /&gt;
&lt;br /&gt;
* NQ Sulevia PLD, roll-only COR, decently geared PUP (1200 JP) with Ohtas and Taeon (-DMG, MEVA, +Regen) with Valor/Valor Automaton, Kupipi (no Apururu this week b/c I apparently haven&#039;t done any Unity stuff, oops), Qultada, Koru Moru&lt;br /&gt;
&lt;br /&gt;
* At the start it was Culler Jack and 2x Spooky Wheezers. I sent the Automaton after the Culler Jack and had the PLD take down the 2 Spooky Wheezers. Then sent everyone after Culler and it popped more Spooky Wheezers around 50% and again at 25%. I think that I could have just focused on Culler Jack and ignored the Wheezers because the didn&#039;t affect my ability to kill the Culler. &lt;br /&gt;
&lt;br /&gt;
* VD Solo (2024 version) PUP/RDM, Trusts are Valaineral (He uses AOE to gain Enmity from all mobs) Amchuchu, King of Hearts, Cherrukiki, Sylvie. Cast Stoneskin, Blink, Phalanx, Regen and burn down the 4 adds before killing Lancer Jack. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Fei&#039;Yin]] HP 1, [[Wekufe]] to the south of the HP&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Uragnite===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Uragnite}}}|Uragnite|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Kauri&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 110k HP&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= 85k HP&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Suctorial Tentacle&#039;&#039;&#039;: {{magical}} Damage and [[Muddle]].&lt;br /&gt;
*&#039;&#039;&#039;Painful Whip&#039;&#039;&#039;: {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Gas Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Venom Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Palsynyxis&#039;&#039;&#039;: {{physical}} damage and [[Paralyze]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;This month&#039;s Normal Ambuscade features an uragnite. The uragnite’s damage taken will be reduced to 1 while it’s in its shell, so it might help to bring jobs and alter egos that can deal multiple hits in quick succession. Additionally, there is a way to deal extra damage even while it’s sheltered if you meet certain conditions, so be on the lookout for that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bonus Damage mechanic&#039;&#039;&#039;&lt;br /&gt;
** Kauri gains increased resistance to physical and magical damage based on the damage type it is taking.&lt;br /&gt;
** When physical/magical damage taken is balanced, it will do an {{icon|sp}} animation, players will have a large amount of HP/MP restored, and its damage reduction will be reduced.&lt;br /&gt;
** If damage taken weighs more heavily toward one type, it will use &#039;&#039;&#039;Venom Shell&#039;&#039;&#039; when going into its shell.&lt;br /&gt;
&lt;br /&gt;
* When it goes into its shell, all damage is reduced to 1. It will pop out after a certain amount of damage is dealt (~30).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
NIN tanking is preferable: Uragnites attack slowly and deal critical damage with &#039;&#039;&#039;Painful Whip&#039;&#039;&#039; which can one-shot trusts.&lt;br /&gt;
* Melee hits with Enspell damage make it easy to compare physical and magical resistance.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[:Category:Aquans|Aquans]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vermin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Vermin}}}|Vermin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Vermin&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.&lt;br /&gt;
&lt;br /&gt;
Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wivre===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wivre}}}|Wivre|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wivre&lt;br /&gt;
|Boss= Scithiraptor&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Wyrm===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyrm}}}|Wyrm|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyrm&lt;br /&gt;
|Boss=Gudjewg&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wyvern===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyvern}}}|Wyvern|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyvern&lt;br /&gt;
|Boss= Kulshedra&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*Seems to gain an elemental breath related to skillchain damage it takes.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Cockatrice===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Cockatrice}}}|Cockatrice|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Cockatrice&lt;br /&gt;
|Boss=Sowl Devourer&lt;br /&gt;
|VD Mobs=Sowl Devourer&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Sowl Devourer&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Sowl Devourer&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Sowl Devourer&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Sowl Devourer&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
*If the current target has any buffs besides food, the Cockatrice will be able to use a TP move that absorbs those buffs. Players could load a tank up with garbage buffs of no consequence (Bar spells opposite of the SC being used, etc.) to trigger it to continually use this move. It is recommended to have one character/trust try to tank the Cockatrice so that other characters may be buffed and fight it.&lt;br /&gt;
*The Cockatrice appears to take heavier damage the more buffs he absorbs. It&#039;s possibly the number of times he&#039;s absorbed a buff and not the unique number of buffs on him - needs verification. He will start taking very heavy skillchain damage, which can be used to more quickly reduce his massive HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=762356</id>
		<title>Ambuscade Archive</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=762356"/>
		<updated>2026-04-10T21:06:25Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: Undo revision 762069 by Hikiri (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ambuscade Battle3.jpg&lt;br /&gt;
|Image Size=400&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page holds all the information for individual Ambuscades.[[Category:Ambuscade]]&amp;lt;br /&amp;gt;There is a history table providing a catalogue of past Ambuscade battles.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please provide information on the various Ambuscade fights here in the appropriate section.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fights listed for the future are anticipated fights based on the current 2-year-cycle.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;history-table-shrink&amp;quot; style=&amp;quot;font-size: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ambuscade History Table&lt;br /&gt;
|Volume 1=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=[[#Orc|Orc]]&lt;br /&gt;
|May=[[#Quadav|Quadav]]&lt;br /&gt;
|June=[[#Yagudo|Yagudo]]&lt;br /&gt;
|July=[[#Goblin|Goblin]]&lt;br /&gt;
|August=[[#Gigas|Gigas]]&lt;br /&gt;
|September=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|October=[[#Poroggo|Poroggo]]&lt;br /&gt;
|November=[[#Troll|Troll]]&lt;br /&gt;
|December=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=[[#Lamiae|Lamiae]]&lt;br /&gt;
|February=[[#Velkk|Velkk]]&lt;br /&gt;
|March=[[#Fomor|Fomor]]&lt;br /&gt;
|April=[[#Gigas|Gigas]]&lt;br /&gt;
|May=[[#Antica|Antica]]&lt;br /&gt;
|June=[[#Tonberry|Tonberry]]&lt;br /&gt;
|July=[[#Fomor|Fomor]]&lt;br /&gt;
|August=[[#Sahagin|Sahagin]]&lt;br /&gt;
|September=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|October=[[#Qutrub|Qutrub]]&lt;br /&gt;
|November=[[#Poroggo|Poroggo]]&lt;br /&gt;
|December=[[#Meeble|Meeble]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|February=[[#Dullahan|Dullahan]]&lt;br /&gt;
|March=[[#Moogle|Moogle]]&lt;br /&gt;
|April=[[#Orc|Orc]]&lt;br /&gt;
|May=[[#Goblin|Goblin]]&lt;br /&gt;
|June=[[#Antica|Antica]]&lt;br /&gt;
|July=[[#Yagudo|Yagudo]]&lt;br /&gt;
|August=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
|September=[[#Lamiae|Lamiae]]&lt;br /&gt;
|October=[[#Velkk|Velkk]]&lt;br /&gt;
|November=[[#Troll|Troll]]&lt;br /&gt;
|December=[[#Qutrub|Qutrub]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=[[#Quadav|Quadav]]&lt;br /&gt;
|February=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|March=[[#Tonberry|Tonberry]]&lt;br /&gt;
|April=[[#Meeble|Meeble]]&lt;br /&gt;
|May=[[#Dullahan|Dullahan]]&lt;br /&gt;
|June=[[#Gigas|Gigas]]&lt;br /&gt;
|July=[[#Sahagin|Sahagin]]&lt;br /&gt;
|August=[[#Poroggo|Poroggo]]&lt;br /&gt;
|September=[[#Fomor|Fomor]]&lt;br /&gt;
|October=[[#Moogle|Moogle]]&lt;br /&gt;
|November=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|December=[[#Goblin|Goblin]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=[[#Antica|Antica]]&lt;br /&gt;
|February=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
|March=[[#Velkk|Velkk]]&lt;br /&gt;
|April=[[#Orc|Orc]]&lt;br /&gt;
|May=[[#Orc|Orc]]&lt;br /&gt;
|June=[[#Dullahan|Dullahan]]&lt;br /&gt;
|July=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|August=[[#Mage Mamool Ja|Mage Mamool Ja]]&lt;br /&gt;
|September=[[#Quadav|Quadav]]&lt;br /&gt;
|October=[[#Troll|Troll]]&lt;br /&gt;
|November=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|December=[[#Qutrub|Qutrub]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=[[#Lamiae|Lamiae]]&lt;br /&gt;
|February=[[#Iron Giant|Iron Giants]]&lt;br /&gt;
|March=[[#Tonberry|Tonberry]]&lt;br /&gt;
|April=[[#Meeble|Meebles]]&lt;br /&gt;
|May=[[#Mage Mamool Ja|Mage Mamool Ja]]&lt;br /&gt;
|June=[[#Gigas|Gigas]]&lt;br /&gt;
|July=[[#Sahagin|Sahagin]]&lt;br /&gt;
|August=[[#Fomor Summoner|Fomor Summoner]]&lt;br /&gt;
|September=[[#Poroggo|Poroggo]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Iron Giant|Iron Giants]]&lt;br /&gt;
|December=[[#Moogle|Moogles]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=[[#Goblin|Goblins]]&lt;br /&gt;
|February=[[#Corse|Corse]]&lt;br /&gt;
|March=[[#Antica|Antica]]&lt;br /&gt;
|April=[[#Quadav|Quadav]]&lt;br /&gt;
|May=[[#Mage Mamool Ja|Mage Mamool Ja]]&lt;br /&gt;
|June=[[#Qutrub|Qutrub]]&lt;br /&gt;
|July=[[#Goblin|Goblin]]&lt;br /&gt;
|August=[[#Fomor Summoner|Fomor Summoner]]&lt;br /&gt;
|September=[[#Dullahan|Dullahan]]&lt;br /&gt;
|October=[[#Lamiae|Lamiae]]&lt;br /&gt;
|November=[[#Iron Giant|Iron Giant]]&lt;br /&gt;
|December=[[#Meeble|Meeble]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=[[#Moogle|Moogle]]&lt;br /&gt;
|February=[[#Corse|Corse]]&lt;br /&gt;
|March=[[#Sahagin|Sahagin]]&lt;br /&gt;
|April=[[#Goblin|Goblin]]&lt;br /&gt;
|May=[[#Orc|Orc]]&lt;br /&gt;
|June=[[#Quadav|Quadav]]&lt;br /&gt;
|July=[[#Yagudo|Yagudo]]&lt;br /&gt;
|August=[[#Gigas|Gigas]]&lt;br /&gt;
|September=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|October=[[#Troll|Troll]]&lt;br /&gt;
|November=[[#Poroggo|Poroggo]]&lt;br /&gt;
|December=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=[[#Lamiae|Lamiae]]&lt;br /&gt;
|February=[[#Fomor|Fomor]]&lt;br /&gt;
|March=[[#Velkk|Velkk]]&lt;br /&gt;
|April=[[#Antica|Antica]]&lt;br /&gt;
|May=[[#Tonberry|Tonberry]]&lt;br /&gt;
|June=[[#Sahagin|Sahagin]]&lt;br /&gt;
|July=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|August=[[#Meeble|Meeble]]&lt;br /&gt;
|September=[[#Qutrub|Qutrub]]&lt;br /&gt;
|October=[[#Dullahan|Dullahan]]&lt;br /&gt;
|November=[[#Moogle|Moogle]]&lt;br /&gt;
|December=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2025&lt;br /&gt;
|January=[[#Iron Giant|Iron Giant]]&lt;br /&gt;
|February=[[#Fomor Summoner|Fomor Summoner]]&lt;br /&gt;
|March=[[#Corse|Corse]]&lt;br /&gt;
|April=[[#Goblin|Goblin]]&lt;br /&gt;
|May=[[#Orc|Orc]]&lt;br /&gt;
|June=[[#Quadav|Quadav]]&lt;br /&gt;
|July=[[#Yagudo|Yagudo]]&lt;br /&gt;
|August=[[#Gigas|Gigas]]&lt;br /&gt;
|September=[[#Mamool Ja|Mamool]]&lt;br /&gt;
|October=[[#Troll|Troll]]&lt;br /&gt;
|November=[[#Poroggo|Poroggo]]&lt;br /&gt;
|December=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2026&lt;br /&gt;
|January=[[#Lamiae|Lamiae]]&lt;br /&gt;
|February=[[#Fomor|Fomor]]&lt;br /&gt;
|March=[[#Velkk|Velkk]]&lt;br /&gt;
|April=[[#Antica|Antican]]&lt;br /&gt;
|May=[[#Tonberry|Tonberry]]&lt;br /&gt;
|June=[[#Sahagin|Sahagin]]&lt;br /&gt;
|July=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|August=[[#Meeble|Meeble]]&lt;br /&gt;
|September=[[#Qutrub|Qutrub]]&lt;br /&gt;
|October=[[#Dullahan|Dullahan]]&lt;br /&gt;
|November=[[#Moogle|Moogle]]&lt;br /&gt;
|December=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
}}&lt;br /&gt;
|Volume 2=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=[[#Dragon|Dragon]]&lt;br /&gt;
|May=[[#Taurus|Taurus]]&lt;br /&gt;
|June=[[#Antlion|Antlion]]&lt;br /&gt;
|July=[[#Greater Bird|Greater Bird]]&lt;br /&gt;
|August=[[#Acrolith|Acrolith]]&lt;br /&gt;
|September=[[#Gnole|Gnole]]&lt;br /&gt;
|October=[[#Orobon|Orobon]]&lt;br /&gt;
|November=[[#Belladonna|Belladonna]]&lt;br /&gt;
|December=[[#Course|Course]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=[[#Flan|Flan]]&lt;br /&gt;
|February=[[#Adamantoise|Adamantoise]]&lt;br /&gt;
|March=[[#Pixie|Pixie]]&lt;br /&gt;
|April=[[#Beasts|Beast]]&lt;br /&gt;
|May=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|June=[[#Slug|Slug]]&lt;br /&gt;
|July=[[#Treant|Treant]]&lt;br /&gt;
|August=[[#Morbol|Morbol]]&lt;br /&gt;
|September=[[#Wyrm|Wyrm]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Dvergr|Dvergr]]&lt;br /&gt;
|December=[[#Harpeia|Harpeia]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=[[#Fenrir|Fenrir]]&lt;br /&gt;
|February=[[#Snoll|Snoll]]&lt;br /&gt;
|March=[[#Wivre|Wivre]]&lt;br /&gt;
|April=[[#Treant|Treant]]&lt;br /&gt;
|May=[[#Imp|Imp]]&lt;br /&gt;
|June=[[#Wyvern|Wyvern]]&lt;br /&gt;
|July=[[#Craklaw|Craklaw]]&lt;br /&gt;
|August=[[#Mannequin|Mannequin]]&lt;br /&gt;
|September=[[#Scorpion|Scorpion]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Morbol|Morbol]]&lt;br /&gt;
|December=[[#Iron Giant|Iron Giant]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=[[#Raaz|Raaz]]&lt;br /&gt;
|February=[[#Hecteyes|Hecteyes]]&lt;br /&gt;
|March=[[#Hippogryph|Hippogryph]]&lt;br /&gt;
|April=[[#Bugard|Bugard]]&lt;br /&gt;
|May=[[#Gallu|Gallu]]&lt;br /&gt;
|June=[[#Magic Pot|Magic Pot]]&lt;br /&gt;
|July=[[#Hydra|Hydra]]&lt;br /&gt;
|August=[[#Citrullus|Citrullus]]&lt;br /&gt;
|September=[[#Mantid|Mantid]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Sea Monk|Sea Monk]]&lt;br /&gt;
|December=[[#Porxie|Porxie]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=[[#Slime|Slime]]&lt;br /&gt;
|February=[[#Coeurl|Coeurl]]&lt;br /&gt;
|March=[[#Harpeia|Harpeia]]&lt;br /&gt;
|April=[[#Treant|Treant]]&lt;br /&gt;
|May=[[#Treant|Treant]]&lt;br /&gt;
|June=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|July=[[#Spider|Spider]]&lt;br /&gt;
|August=[[#Rafflesia|Rafflesia]]&lt;br /&gt;
|September=[[#Matamata|Matamata]]&lt;br /&gt;
|October=[[#Undead|Undead]]&lt;br /&gt;
|November=[[#Bomb|Bomb]]&lt;br /&gt;
|December=[[#Heartwing|Heartwing]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=[[#Buffalo|Buffalo]]&lt;br /&gt;
|February=[[#Demon|Demons]]&lt;br /&gt;
|March=[[#Leech|Leeches]]&lt;br /&gt;
|April=[[#Dragon|Shadow Dragon]]&lt;br /&gt;
|May=[[#Fly|Fly]]&lt;br /&gt;
|June=[[#Aquan|Aquans]]&lt;br /&gt;
|July=[[#Funguar|Funguar]]&lt;br /&gt;
|August=[[#Citrullus|Citrullus]]&lt;br /&gt;
|September=[[#Cockatrice|Cockatrice]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Lizard|Lizards]]&lt;br /&gt;
|December=[[#Arcana|Arcana]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=[[#Tiger|Tiger]]&lt;br /&gt;
|February=[[#Taurus|Taurus]]&lt;br /&gt;
|March=[[#Treant|Treant]]&lt;br /&gt;
|April=[[#Beasts|Beasts]]&lt;br /&gt;
|May=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|June=[[#Doll|Doll]]&lt;br /&gt;
|July=[[#Antlion|Antlion]]&lt;br /&gt;
|August=[[#Morbol|Morbol]]&lt;br /&gt;
|September=[[#Hydra|Hydra]]&lt;br /&gt;
|October=[[#Fomor|Fomors]]&lt;br /&gt;
|November=[[#Mantid|Mantid]]&lt;br /&gt;
|December=[[#Harpeia|Harpeia]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=[[#Flan|Flan]]&lt;br /&gt;
|February=[[#Demon|Demon]]&lt;br /&gt;
|March=[[#Porxie|Porxie]]&lt;br /&gt;
|April=[[#Dragon|Dragon]]&lt;br /&gt;
|May=[[#Fly|Fly]]&lt;br /&gt;
|June=[[#Uragnite|Uragnite]]&lt;br /&gt;
|July=[[#Funguar|Funguar]]&lt;br /&gt;
|August=[[#Arcana|Arcana]]&lt;br /&gt;
|September=[[#Vermin|Vermin]]&lt;br /&gt;
|October=[[#Dvergr|Dvergr]]&lt;br /&gt;
|November=[[#Heartwing|Heartwing]]&lt;br /&gt;
|December=[[#Flan|Flan]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=[[#Doll|Doll]]&lt;br /&gt;
|February=[[#Taurus|Taurus]]&lt;br /&gt;
|March=[[#Treant|Treant]]&lt;br /&gt;
|April=[[#Beasts|Beast]]&lt;br /&gt;
|May=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|June=[[#Hecteyes|Hecteyes]]&lt;br /&gt;
|July=[[#Lizard|Lizards]]&lt;br /&gt;
|August=[[#Morbol|Morbol]]&lt;br /&gt;
|September=[[#Hydra|Hydra]]&lt;br /&gt;
|October=[[#Fomor|Fomors]]&lt;br /&gt;
|November=[[#Mantid|Mantid]]&lt;br /&gt;
|December=[[#Harpeia|Harpeia]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2025&lt;br /&gt;
|January=[[#Citrullus|Citrullus]]&lt;br /&gt;
|February=&lt;br /&gt;
|March=&lt;br /&gt;
|April=&lt;br /&gt;
|May=&lt;br /&gt;
|June=&lt;br /&gt;
|July=[[#Funguar|Fungar]]&lt;br /&gt;
|August=[[#Evil Weapon|Evil Weapon]]&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=[[#Flan|Flan]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2026&lt;br /&gt;
|January=[[#Arcana|Arcana]]&lt;br /&gt;
|February=[[#Taurus|Taurus]]&lt;br /&gt;
|March=[[#Treant|Treant]]&lt;br /&gt;
|April=[[#Beasts|Beasts]]&lt;br /&gt;
|May=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|June=[[#Hecteyes|Hecteyes]]&lt;br /&gt;
|July=[[#Lizard|Lizards]]&lt;br /&gt;
|August=[[#Morbol|Morbol]]&lt;br /&gt;
|September=[[#Hydra|Hydra]]&lt;br /&gt;
|October=[[#Fomor|Fomors]]&lt;br /&gt;
|November=[[#Mantid|Mantid]]&lt;br /&gt;
|December=[[#Harpeia|Harpeia]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Volume 1 Archives==&lt;br /&gt;
&lt;br /&gt;
===Antica===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antica}}}|Antica|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Antica&lt;br /&gt;
|Boss=[[Bozzetto Consul]]&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x3)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;: Has ~1,400,000 HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 10,000 Needles. Has ~140,000 HP&lt;br /&gt;
|D Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x2)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 4,000 Needles.&lt;br /&gt;
|N Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 2,000 Needles.&lt;br /&gt;
|E Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 1,000 Needles.&lt;br /&gt;
|VE Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 100 Needles.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; needs to be defeated in order to win. It and a &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; are present initially upon entry.&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.&lt;br /&gt;
:*Adds &#039;&#039;must&#039;&#039; be defeated in order to win, even if done so after the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; is.&lt;br /&gt;
:*Adds are likely called at certain HP percentages with a max wait between summoning of a minute. If the Consul&#039;s HP is rapidly dropping it will chain summon adds. {{verification}}.&lt;br /&gt;
:*Defeating the summoned adds will significantly increase the attack of the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; with each one defeated.&lt;br /&gt;
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.&lt;br /&gt;
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)&lt;br /&gt;
:*Adds are immune to sleep.&lt;br /&gt;
*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:*While the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is out of range, the &#039;&#039;&#039;Bozetto Consul&#039;&#039;&#039; will take less damage.&lt;br /&gt;
::*[[Tomahawk]] will help to decrease this effect.&lt;br /&gt;
:*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; itself is weak, but takes -99% AoE damage.&lt;br /&gt;
::*Using [[Konzen-ittai]] will cause the following WS to miss.&lt;br /&gt;
:*Adds will not be summoned after the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is defeated. The message &#039;&#039;&amp;quot;The call goes unheeded!&amp;quot;&#039;&#039; will be displayed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Antica use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Jamming Wave&#039;&#039;&#039;: {{magical}} {{wind}} (AoE) Damage and Silence.	&lt;br /&gt;
:*&#039;&#039;&#039;Magnetite Cloud&#039;&#039;&#039;: {{breath}} {{earth}} (Conal) Damage and Gravity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sandstorm&#039;&#039;&#039;: {{magical}} {{dark}} (AoE) Inflicts Blind.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shield&#039;&#039;&#039;; {{buff}} Gains Defense Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Trap&#039;&#039;&#039;: {{earth}} (AoE) Damage, Petrification, and resets Enmity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Veil&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Shoulder Slam&#039;&#039;&#039;: {{physical}} Damage and Knockback.	&lt;br /&gt;
:*&#039;&#039;&#039;Spikeball&#039;&#039;&#039;: {{physical}} Damage and Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
*Takes double damage while summoning adds.&lt;br /&gt;
*Resists {{dark}} and {{earth}}.&lt;br /&gt;
*Immune to Bind and Gravity.&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Sand Rush&#039;&#039;&#039; - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].&lt;br /&gt;
::*This move was previously known as &#039;&#039;&#039;Sodstorm&#039;&#039;&#039; when first introduced in May 2017.&lt;br /&gt;
:*&#039;&#039;&#039;Fettering Tackle&#039;&#039;&#039;: {{physical}} High Damage and Knock Back.&lt;br /&gt;
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active. &lt;br /&gt;
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel&#039;s Scherzo]] are recommended. &lt;br /&gt;
:*&#039;&#039;&#039;Thornball&#039;&#039;&#039;: {{physical}} Damage, Paralysis, and Poison.&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shroud&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Consul&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;:&lt;br /&gt;
*Weakest to {{ice}} and {{dark}} elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalwart&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Hunter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Eagle Eye Shot]]&#039;&#039;&#039;.&lt;br /&gt;
:*Uses this 1-Hour soon after damaging a Hunter.&lt;br /&gt;
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Magister&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalker&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Perfect Dodge]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Valiant&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2&lt;br /&gt;
* COR provides Wizard&#039;s and Warlock&#039;s rolls.&lt;br /&gt;
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).&lt;br /&gt;
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.&lt;br /&gt;
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance. &lt;br /&gt;
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.&lt;br /&gt;
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells. &lt;br /&gt;
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH&#039;s stratagems are down.&lt;br /&gt;
* SCH/WHM should help tank stay un-enfeebled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. Save the THF (&#039;&#039;&#039;Stalker&#039;&#039;&#039;) and PLD (&#039;&#039;&#039;Valiant&#039;&#039;&#039;) for last. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely. A tank to hold the adds becomes preferable here. Even &#039;&#039;&#039;Valaineral&#039;&#039;&#039; trust can hold the adds long enough for a solid DD or two to skillchain down the &#039;&#039;&#039;Consul&#039;&#039;&#039;, then move to the adds. Just have party leader swap to them for a moment so he gains hate on them all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Quicksand Caves]] [[UNM]] warp.&lt;br /&gt;
* [[Proto-Waypoint]] warp to [[Quicksand Caves]].&lt;br /&gt;
* [[Voidwatch]] warp to [[Quicksand Caves]], enter and run down the ramp.&lt;br /&gt;
* [[Western Altepa Desert]] [[UNM]] warp. Go down the ramp into the ruins and follow the caves. Enemies there occasionally spawn high enough.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Corse===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Corse}}}|Corse|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Corse&lt;br /&gt;
|Boss=[[Bozzetto Pishogue]]&lt;br /&gt;
|Boss Job=BLM/DRK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No adds. No [[Doom]]. Casts [[:Category:Elemental_Magic|elemental -ga III spells]], [[Ice Spikes]].&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Can use [[Blood Weapon]] and [[Souleater]] in conjunction. Will hit for 20k+ when both are active.&lt;br /&gt;
:*As of the Feb. 2023 Update changes, Will now remove all debuffs from Bozzetto Pishogue (Boss) and Bozzetto Warder (adds).&lt;br /&gt;
:*It will only use the two abilities in conjunction when adds are alive while using the SP ability.&lt;br /&gt;
:*(On Normal) Summons 4x Bozzetto Warder Adds at 90% HP and a second wave at 35% HP. &lt;br /&gt;
:*(On Normal) Bozzetto Warders appear to boost the damage of the [[Blood Weapon]]/[[Souleater]] combo to 20k-50k per auto.&lt;br /&gt;
:** If the Warders are dead then [[Blood Weapon]]/[[Souleater]] does normal damage.&lt;br /&gt;
:** &#039;&#039;Unconfirmed&#039;&#039; There may be a distance mechanic between the [[Bozzetto Pishogue]] and the Warders when it comes to the use of [[Blood Weapon]]/[[Souleater]]&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Final Retribution&#039;&#039;&#039;: Deals physical damage + [[Stun]].&lt;br /&gt;
:*&#039;&#039;&#039;Envoutement&#039;&#039;&#039;: Deals {{Dark}} damage + [[Curse]].&lt;br /&gt;
:*&#039;&#039;&#039;Memento Mori&#039;&#039;&#039;: Gains [[Magic Attack Bonus]].&lt;br /&gt;
:*&#039;&#039;&#039;Quelling Seal&#039;&#039;&#039;: AoE [[Silence]].&lt;br /&gt;
:*&#039;&#039;&#039;Hecatomb Macabre&#039;&#039;&#039; : AoE [[Charm]] (15 seconds) and [[Doom]] (20 Seconds). &lt;br /&gt;
:**If multiple targets (players or pets) are in range, it will miss one of them.&lt;br /&gt;
:**The Doom effect is not present on the Very Easy difficulty&lt;br /&gt;
:*&#039;&#039;&#039;Gambol Macabre&#039;&#039;&#039; : Single target [[Charm]] (29 seconds) and [[Doom]] (30 seconds).  If you are very quick you can get one cursna off in the window.&lt;br /&gt;
:**As of the Feb. 2023 Update changes, Will no longer use this move if all Bozzetto Warder are defeated but will use it if main target is further than 10 yalms and will land regardless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Not Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039;, {{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;, {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;, {{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;, {{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;, {{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*{{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Chaos, and Monks rolls. DDs wont need to worry about SB beyond TPing in SB II thanks to Monks.&lt;br /&gt;
*{{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;: March, Minuet, Minuet, Madrigal. {{color|wind|Wind Threnody}} the Corse.&lt;br /&gt;
*{{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;: A good Club, and magic accuracy recast set. Set {{color|wind|Feather Tickle}} and {{color|wind|Reaving Wind.}} Advisable to also set Battery Charge and Retinal Glare.&lt;br /&gt;
*{{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;: {{color|wind|Silence}} the Corse. Auspice, Barblind, Dia, and keep Banish effect active.&lt;br /&gt;
*{{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;: Cap block rate with a shield that isn&#039;t Ochain, provide Holy Circle.&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
*1) MNK engages the mob, and gets it down to 90%. Adds then spawn. BLU uses [[Feather Tickle]] and [[Reaving Wind]].&lt;br /&gt;
**Do not skillchain past this point as it will heal the mob. So victory smite between the [[Savage Blade]] and [[Black Halo]]s.&lt;br /&gt;
*2) Party should all defeat one single Bozetto Warder. This seems to prevent the usage of [[Blood Weapon]]/[[Souleater]] going off and massacring the party. We had an issue with this regularly, and it completely stopped happening from then on.&lt;br /&gt;
**PLD should get AoE hate on the Warders with Banishga and then a JA or something of the sort. Despite being ambuscade, enmity is a bit odd with these after initially spawning and they will run around beating people without some intervention.&lt;br /&gt;
*3) Party then TPs on the Warders and WSes the Pishogue.&lt;br /&gt;
**BLU should [[Black Halo]] as well, but use Feather or Reaving if it is up before WSing.&lt;br /&gt;
*4) When the second round of adds spawns around 35%, defeat one just to be safe, and then continue until the fight ends.&lt;br /&gt;
&lt;br /&gt;
*[[Wind Threnody]] will likely affect the success rate of Reaving Feathers. Magic accuracy food isn&#039;t required at all when it is on for a well geared BLU, but you will resist regularly without either active.&lt;br /&gt;
**This is with Maxentius and Thibron as a ML 30+ BLU. So that should put you in the ballpark for how to anchor your magic accuracy requirements. If you need to, [[Sakpata&#039;s Sword]] is a solid choice to offhand to solve any issues.&lt;br /&gt;
&lt;br /&gt;
The fight should take around 5.5 to 9 or so minutes (including buffing) depending on the group.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;&#039;&#039;&#039;Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: &#039;&#039;&#039;MNK&#039;&#039;&#039;{{Icon|MNK}}, &#039;&#039;&#039;BLU&#039;&#039;&#039;{{Icon|BLU}}, &#039;&#039;&#039;GEO&#039;&#039;&#039;{{Icon|GEO}}, &#039;&#039;&#039;BRD&#039;&#039;&#039;{{Icon|BRD}}, &#039;&#039;&#039;SCH&#039;&#039;&#039;,{{Icon|SCH}} &#039;&#039;&#039;SMN&#039;&#039;&#039;{{Icon|SMN}}&lt;br /&gt;
*&#039;&#039;&#039;MNK&#039;&#039;&#039; 4 Step SC&#039;s, Be prepared to turn to wait for BLU and SMN to pull down the TP of the Corse. Try to not It push under 38%-/+ so Bloody Weapon is not active at the time of the pops of the second set of Skeletons. Once both sets of skeletons are done it is just managing the TP with the team to victory. &lt;br /&gt;
*&#039;&#039;&#039;Blu&#039;&#039;&#039; Reaving Wind, Feather Tickle Top priority, Carcharian Verve, Help kill the skeletons when popped&lt;br /&gt;
*&#039;&#039;&#039;GEO&#039;&#039;&#039; Attack, Frailty, Help heal, and any other debuff you can land helps. &lt;br /&gt;
*&#039;&#039;&#039;BRD&#039;&#039;&#039; Minuet/Attack/ACC songs Ballads on Mages, Help Heal, and any other debuff you can land help. You can also Magic Finale the ice spikes. &lt;br /&gt;
*&#039;&#039;&#039;SCH&#039;&#039;&#039; Pro/Shell, Regen V, Refresh, Phlanax, Adloquium, Stoneskin Reapply whenever needed, Removed Blinds and stat down effects and Heal &lt;br /&gt;
*&#039;&#039;&#039;SMN&#039;&#039;&#039; Apogee: Ecliptic Howl, Ecliptic Growl, Then Hastaga II, Crystal Blessing. Once engaged Mewing Lullaby in conjunction with Blu&#039;s TP down spells, Can use Shock Squall to stun all the skeletons after the initial pop and support with Whispering Wind as the skeletons go down reset yourself up for Mewing Lullaby. &lt;br /&gt;
&lt;br /&gt;
:*When the skeletons pop they have what seems to be a very strong enmity lock on specific party members, so be away you may have to be vigilant with healing on mages until they are eliminated. It isn&#039;t hard to manage but you can have bad luck SC/MB on anyone and it lights out. As long as it wasn&#039;t during a Bloody Weapon you should be able to recover and still win. &lt;br /&gt;
&lt;br /&gt;
:*About 18~22 min In and out.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
Same as VD just quicker&lt;br /&gt;
:15~17 Min in an out&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Same as D just quicker&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Both AOE and single target charms can be avoided by running out of range as they are cast. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo: Prepare for AoE nukes and either bring a trust healer that outranges the AoE silence ([[BGWiki:Trusts#Yoran-Oran (UC)|Yoran-Oran]], [[BGWiki:Trusts#Apururu|Apururu]]), or uses AoE healing job abilities ([[BGWiki:Trusts#Ingrid II|Ingrid II]], [[BGWiki:Trusts#Iroha II|Iroha II]], [[BGWiki:Trusts#Arciela|Arciela]], [[BGWiki:Trusts#Lilisette |Lilisette I/II]], [[BGWiki:Trusts#Selh&#039;teus|Selh&#039;teus]]). Once its HP is below 80% it may start using Hecatomb Macabre which is avoidable. Once you&#039;re charmed it will despawn your Trusts, then you have powerful buffs for 3 minutes to try to defeat it.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]] to the south of the HP.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dullahan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dullahan}}}|Dullahan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Dullahan&lt;br /&gt;
|Boss=[[Bozzetto  Retributionist]]&lt;br /&gt;
|Boss Job=PLD/DRK&lt;br /&gt;
|VD Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|N Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|E Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Enhanced Shield Block rate from the front, but not 100%.&lt;br /&gt;
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]&lt;br /&gt;
:*Retaliates against magic with [[Absorb-TP]].&lt;br /&gt;
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required to dispel.&lt;br /&gt;
&#039;&#039;&#039;Boss States&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Normal&#039;&#039;&#039;: Boss can be damaged normally with no cause for alarm. The Boss starts in this State and returns to it after using a TP move associated to the Other States. &lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Assumedly Charges &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039; or &#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Boiling Over&#039;&#039;&#039;: Gains an aura that grants players a regain effect. Any damage taken by the boss after this move will increase the damage of &#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;, &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039; or &#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: Boss gains a weak Dread Spikes effect. You have about 5~15 seconds to deal enough damage to Force him to switch modes before he uses &#039;&#039;&#039;Eisenschneider&#039;&#039;&#039;&lt;br /&gt;
:* When the Boss uses &#039;&#039;&#039;Charging Up&#039;&#039;&#039; It will change its state and the chat log will be accompanied by one of the following Messages:&lt;br /&gt;
::* The Boss begins &#039;&#039;&#039;charging up&#039;&#039;&#039;. (Entering Charging State)&lt;br /&gt;
::* The Boss&#039;s rage is beginning to &#039;&#039;&#039;boil over&#039;&#039;&#039;. (Entering Boiling Over State)&lt;br /&gt;
::* The Boss begins to emit a noxious &#039;&#039;&#039;miasma&#039;&#039;&#039;. (Entering Miasma State)&lt;br /&gt;
::* The Boss&#039;s &#039;&#039;&#039;miasma&#039;&#039;&#039; dissipates but is rage is beginning to &#039;&#039;&#039;boil over&#039;&#039;&#039;. (Boiling Over State)&lt;br /&gt;
:::* It&#039;s worth noting that if you throw 1 too many Weapon Skills to drop the Miasma state you may overcharge the Boiling Over State.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Initiates a State Change from &#039;&#039;&#039;Normal&#039;&#039;&#039; to &#039;&#039;&#039;Charging Up&#039;&#039;&#039;, &#039;&#039;&#039;Boiling Over&#039;&#039;&#039; or &#039;&#039;&#039;Miasma&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;: 20&#039; AoE Drain . Damage may vary depending on damage received during the &amp;quot;Charging Up State&amp;quot;.&lt;br /&gt;
::*This is a similar mechanic to [[Glassy Thinker]]&#039;s &amp;quot;Pain Sync&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;: Dispels (possible Abosrbs?) 1 Buff (20&#039; AoE), Damage may vary depending on damage received during the &amp;quot;Charging Up State&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;: 20&#039; AoE damage; amount of damage based on damage received after &amp;quot;Boiling Over state&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Eisenschneider&#039;&#039;&#039; :30&#039; K.O Ability. Requires Boss to be in &amp;quot;Miasma state&amp;quot;&lt;br /&gt;
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.&lt;br /&gt;
::*Players may use /heal in order to convert this move to damage instead.&lt;br /&gt;
:*&#039;&#039;&#039;Infernal Bulwark&#039;&#039;&#039;: Stoneskin (can be dispelled)&lt;br /&gt;
:*&#039;&#039;&#039;Noahionto&#039;&#039;&#039; : Inflicts significant AoE {{dark}} dark damage based off of the damage the enemy has received. Used at low HP % (&amp;lt;5% HP on Normal)&lt;br /&gt;
:*&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039;: Casts AoE Dread Spikes at low HP.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Charger&#039;&#039;&#039;:&lt;br /&gt;
*Absorbs damage while readying TP moves.&lt;br /&gt;
:*Absorbing damage will increase the power of the Charger&#039;s &#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;: 20&#039; Conal {{magical}} {{light}} damage.&lt;br /&gt;
:*&#039;&#039;&#039;Grace of Hera&#039;&#039;&#039;: Restores HP and removes status ailments; can be forced by using about 4 or more debuffs&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)&lt;br /&gt;
:* Tank MUST pull to zone-in spot!&lt;br /&gt;
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger&#039;s TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves&lt;br /&gt;
:* During boss phase, DD should stop all WS damage if they see the &amp;quot;charging&amp;quot; message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into &#039;&#039;&#039;Atramentous Libations.&#039;&#039;&#039; Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.&lt;br /&gt;
:* Upon seeing the &amp;quot;boiling&amp;quot; message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move (&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.&lt;br /&gt;
:* If the &amp;quot;miasma&amp;quot; message appears, everyone should dump TP / use SC&#039;s to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into &amp;quot;boiling&amp;quot; phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the &amp;quot;miasma&amp;quot; message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.&lt;br /&gt;
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.&lt;br /&gt;
:* As the boss gets lower in HP, it will often start &amp;quot;charging&amp;quot; and immediately switch to &amp;quot;boiling&amp;quot; rather frequently. Watch those trigger-happy WS fingers! It will also cast &#039;&#039;&#039;Death Spikes&#039;&#039;&#039; on a very regular basis, so make sure DDs turn and dispel/finale the spikes.&lt;br /&gt;
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Tank (not required), 2 DDs, 1 BRD/WHM&lt;br /&gt;
:* Buff DPS with Haste Songs and any additional Attack songs you can get&lt;br /&gt;
:* Buff tank with Haste Songs and Ballad&lt;br /&gt;
:* Buff BRD with either your highest Ballad or multiple Ballads if possible&lt;br /&gt;
:* Your Bard and Tank should be able to heal the group assuming you don&#039;t get floored from Weapon Skilling at the wrong time&lt;br /&gt;
:* Doesn&#039;t really matter where the boss is fought though the starting corner is as good a place as any. &lt;br /&gt;
:* Focus the Horse first. If he readies a TP move wait till he throws out his next Auto-Attack before resuming damage. If you want you can save your TP for right after he uses a TP move and throws his 1st Auto. That is a pretty safe window.&lt;br /&gt;
:* When fighting the Dullahan you&#039;ll want to have the tank face them towards a wall to minimize knock back. The tank needs ballad to avoid running out of MP. The Boss&#039; Aspir spells will drain out the MP otherwise.&lt;br /&gt;
:* DPS can ideally setup a skillchain and goto town until a Charging Up is used.&lt;br /&gt;
::* Once he charges up turn around. &lt;br /&gt;
:::* If its Miasma continue Damage and have each DPS (1 at a Time) use a Weaponskill to force him to switch to Boil Over&lt;br /&gt;
:::* If its anything else back off to 20&#039; and have the tank just Auto-Attack the boss till it uses its TP move&lt;br /&gt;
:* BRD/WHM should be healing from as far back as possible (Max Heal distance to target is 21.5&#039;)&lt;br /&gt;
:* Notes: If you don&#039;t have a tank then during Charge Ups that are not miasma the BRD/WHM can just spam Dia while the DPS have their back turned.&lt;br /&gt;
:* Notes: The Benefit of this 3/4-man strat is you have room for a few extra jobs to pad things out. Bring a Healer or another Buffer. I&#039;d caution against stacking too many DPS as there is more mishaps that can go wrong with more DPS. That being said technically if all DPS are paying attention the fight should go quicker.&lt;br /&gt;
:* Notes: You can scale this up to Difficult if you are wiping the floor with the moves or scale it down to Easy if your having trouble. Mechanics don&#039;t change just the mobs stats do.&lt;br /&gt;
:* Strategy is from the 2024-10-12 iteration of this fight.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Teleport (K-9) -&amp;gt; Dullahan Axegrinder (L-10)&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Cirdas Caverns (J-8) -&amp;gt; Imposing Dullahan (H-7)&lt;br /&gt;
* Ceizak #1 -&amp;gt; Sih Gates (G-11) [Rock Teleport] -&amp;gt; Unrelenting Dullahan (I-7)&lt;br /&gt;
* Morimar #5 -&amp;gt; Moh Gates (H-5) -&amp;gt; Somatophylax Dullahan (I-8)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Bozzetto Deathsinger&lt;br /&gt;
|Boss Job=RDM&lt;br /&gt;
|VD Mobs=8 Random [[Fomor]]i:&amp;lt;br /&amp;gt;Aegis&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Amanomurakumo&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Annihilator&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Apocalypse&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bravura&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Claustrum&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Excalibur&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Gjallarhorn&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Gungnir&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;, Guttler&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Kikoku&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Mandau&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Mjollnir&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Ragnarok&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Spharai&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Yoichinoyumi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=The Fomori are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.&lt;br /&gt;
|D Mobs=6 Random Fomori&lt;br /&gt;
|D Notes=The Fomori are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.&lt;br /&gt;
|N Mobs=4 Random Fomori&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=3 Random Fomori&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=2 Random Fomori&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses very low HP.&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
*Susceptible to most other enfeebles including Stun.&lt;br /&gt;
*Cast Aspir, Curaga, Death, Drain.&lt;br /&gt;
*Uses [[Chainspell]] at 75%.&lt;br /&gt;
*Spams [[Death]] during chainspell if players have not defeated all Fomori. &lt;br /&gt;
**If all formors are defeated then the Deathsinger will not chainspell death.&lt;br /&gt;
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomori. Landing addle will make stunning curaga easier if desired.&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Fomori are susceptible to sleep and stun.&lt;br /&gt;
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].&lt;br /&gt;
::*The Fomori will resist this at Very Difficult, and require a [[BRD]] to sleep instead.&lt;br /&gt;
:*Once awoken the Fomori gain drastic sleep resistance. (The sleep resistance is gained after &#039;&#039;&#039;one application of sleep&#039;&#039;&#039;, regardless of waking up. You cannot apply a higher level to extend the sleeping time, e.g. Lullaby -&amp;gt; Sleepga -&amp;gt; Sleepga II)&lt;br /&gt;
::*This is removed upon a complete wipe.&lt;br /&gt;
*All Fomori may parry/shield block, recommended to fight from behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
&#039;&#039;&#039;Amanomurakumo&#039;&#039;&#039;&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Meikyo Shisui]]&lt;br /&gt;
&#039;&#039;&#039;Annihilator&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Bravura&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Mighty Strikes]]&lt;br /&gt;
&#039;&#039;&#039;Claustrum&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Manafont]]&lt;br /&gt;
&#039;&#039;&#039;Excalibur&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur&#039;s current HP.&lt;br /&gt;
**This may do thousands of damage depending on the difficulty chosen and easily KO players.&lt;br /&gt;
**This may be mitigated via abilities such as [[Sentinel&#039;s Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.&lt;br /&gt;
&#039;&#039;&#039;Gjallarhorn&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Soul Voice]]&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Call Wyvern]]&lt;br /&gt;
*Will gain a [[Shock Spikes]] aftermath.&lt;br /&gt;
&#039;&#039;&#039;Guttler&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Familiar]]&lt;br /&gt;
**This will charm the player who has hate.&lt;br /&gt;
&#039;&#039;&#039;Kikoku&amp;lt;sup&amp;gt;&#039;&#039;&#039;(NIN)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Mijin Gakure]]&lt;br /&gt;
&#039;&#039;&#039;Mandau&#039;&#039;&#039;&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Perfect Dodge]]&lt;br /&gt;
&#039;&#039;&#039;Mjollnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Benediction]]&lt;br /&gt;
&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Spharai&#039;&#039;&#039;&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Hundred Fists]]&lt;br /&gt;
&#039;&#039;&#039;Yoichinoyumi&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.&lt;br /&gt;
*After the mobs wake up from the first sleep they will no longer be susceptible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD or RUN, DD, DD, GEO, BRD, WHM&#039;&#039;&#039;&lt;br /&gt;
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.&lt;br /&gt;
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.&lt;br /&gt;
*If your group struggles at this then consider doing Difficult instead of Very.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
Any experience yielding undead.&lt;br /&gt;
*[[Escha - Zi&#039;Tah]] portal #4, [[Eschan Corse]] and [[Eschan Sorcerer]] to the north.&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]], south of the homepoint.&lt;br /&gt;
*[[Caedarva Mire]] [[Survival Guide]] either:&lt;br /&gt;
**West for Qutrubs and Draugars.&lt;br /&gt;
**East to zone into [[Arrapago Reef]], [[Jnun]] around the ship.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor Summoner===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|FomorSmn}}}|FomorSmn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=[[Bozzetto  Doppleganger]]&lt;br /&gt;
|Boss Job=SMN&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&#039;&#039;&#039;[[Cataclysm]]&#039;&#039;&#039;: AoE Moderate/Low Darkness Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Shattersoul]]&#039;&#039;&#039;: Single Target Moderate Damage with Magic Defense Down&lt;br /&gt;
*&#039;&#039;&#039;[[Garland of Bliss]]&#039;&#039;&#039;: Single Target Moderate Damage with Defense Down&lt;br /&gt;
|Notes=&lt;br /&gt;
Avatar&#039;s and their moves:&lt;br /&gt;
*&#039;&#039;&#039;[[Shiva]]&#039;&#039;&#039; : [[Sleepga]] (use Poison Pots or El. Pachira Fruit) NOTE: Remove poison before Odin is summoned, [[Heavenly Strike]]&lt;br /&gt;
*&#039;&#039;&#039;[[Garuda]]&#039;&#039;&#039; : [[Whispering Wind]] (AoE Heal, used rarely), [[Predator Claws]] (Dangerous Single Target Damage), [[Wind Blade]]&lt;br /&gt;
*&#039;&#039;&#039;[[Titan]]&#039;&#039;&#039; : [[Earthen Ward]] (AoE Stoneskin), [[Mountain Buster]], [[Geocrush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Ifrit]]&#039;&#039;&#039; : [[Meteor Strike]], [[Flaming Crush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Leviathan]]&#039;&#039;&#039; : [[Spring Water]] (AoE Heal, uses frequently), [[Grand Fall]], [[Tidal Roar]] (AoE Attack Down, Spams)&lt;br /&gt;
*&#039;&#039;&#039;[[Carbuncle]]&#039;&#039;&#039; : [[Healing Ruby II]], Carbuncle has very low HP&lt;br /&gt;
*&#039;&#039;&#039;[[Fenrir]]&#039;&#039;&#039; : [[Impact (Blood Pact)]] (all stats down, moderate damage), [[Lunar Roar]] (AoE dispel 2 buff removal), [[Heavenward Howl]] (gives him En-Drain)&lt;br /&gt;
*&#039;&#039;&#039;[[Alexander]]&#039;&#039;&#039; : [[Perfect Defense]]&lt;br /&gt;
*&#039;&#039;&#039;[[Odin]]&#039;&#039;&#039; : [[Zantetsuken]]&lt;br /&gt;
&lt;br /&gt;
*Shock Spikes can be dispelled via the following: &lt;br /&gt;
** Shield Bash with PLD&#039;s Relic +2/+3 Gauntlets&lt;br /&gt;
** BLU Spell Osmosis &lt;br /&gt;
** THF Aura Steal&lt;br /&gt;
** THF Larceny &lt;br /&gt;
** BST Jug Pets [[Attentive Ibuki]] or [[Swooping Zhivago]]&#039;s [[Molting Plumage]]&lt;br /&gt;
** COR [[Runeist&#039;s Roll]] is good at mitigating the effects of Stun from the Shock Spikes as is [[Barthundra]] / [[Barthunder]]&lt;br /&gt;
** PUP Automaton using [[Regulator]]. This does not work with [[Disruptor]].&lt;br /&gt;
*Stunga resets Hate&lt;br /&gt;
*Thunterspark is single target&lt;br /&gt;
*Skillchains of a matching element will heal the Avatars i.e. Ramuh is healed by Impactation, Fragmentation, Light and Radiance skillchains.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
PLD (with Reforged Relic +2/3), BRD/BLM, SCH (or WHM), COR x3.&lt;br /&gt;
The name of the game is [[Quick Draw|Earth Shot]] and [[Savage Blade]]. Rolls are [[Warlock&#039;s Roll|Warlock]], [[Wizard&#039;s Roll|Wizard&#039;s]], [[Fighter&#039;s Roll|Fighter&#039;s]], [[Chaos Roll|Chaos]], [[Samurai Roll|Samurai]] and [[Tactician&#039;s Roll|Tactician&#039;s]]. Scholar should throw in Regain, Barthunder and [[Sandstorm]]. When ready, Paladin goes in and [[Shield Bash]]es [[Ramuh]] to knock off Shock Spikes. Unload into Ramuh with blades and earth shot as he becomes more deadly and TP move happy as his health decreases. Once he&#039;s fallen, the Doppleganger will appear with a free avatar in one of the four corners. One Corsair should [[Random Deal]] at this moment, while the Bard needs to run up and [[Elemental Seal]] [[Lullaby]] to remove him from the picture temporarily. The avatar should be dealt with immediately, then a coordinated set of Earth Shots vs. the Doppleganger should put him down ending the fight. If you don&#039;t move fast enough from the first Earth Shot to their demise, they will Astral Flow and pull out either [[Odin]] or [[Alexander]], the former will one-shot anyone not healing, the second extends the fight possibly allowing more avatars to appear and making victory impossible.&lt;br /&gt;
&lt;br /&gt;
If [[Shiva]] shows up at any time, reset the fight.&lt;br /&gt;
&lt;br /&gt;
Alternatively, bring a BLU with Absolute Terror.  Have them use it on the Summoner right before you wake him up.  Assuming your DPS are decently geared he&#039;ll die before he can do anything at all.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
DPS (Ambu +2 gear is fine, Pulse or better weapon preferred), Yoran-Oran, BLU (For Osmosis)&amp;lt;br&amp;gt;&lt;br /&gt;
The fight starts off vs [[Bozzetto Ramuh]] who casts [[Lightning Armor]] (Shock Spikes) on himself. This is fairly potent. Make sure you have decent Magic Evasion or a way to dispel these or your gonna have a long fight ahead of you. BLU Osmosis seemed to work. Remove the spikes and goto Town on [[Bozzetto Ramuh]]. At some point he&#039;ll SP (which I&#039;m assuming is akin to [[Astral Conduit]] he will spam [[Volt Strike]] which stuns for a bit. He may Sprinkle in some [[Stunga]]s or a [[Thunderspark]]&#039;s. The latter of those is only single Target so only 1 person will end up getting paralyzed. &lt;br /&gt;
&lt;br /&gt;
After you dealt with [[Bozzetto Ramuh]] the [[Bozzetto  Doppleganger]] Summoner will spawn and summon up 3 avatars over time. If you have enough DPS you can kill each one one at a time. If not you may end up with Wrangling 2-3 mobs at a time. Upon Summoning the last Avatar the [[Bozzetto  Doppleganger]] will join the fight as well.&lt;br /&gt;
&lt;br /&gt;
With it&#039;s 3 WS&#039;s he will form some Skillchains which can drop a DPS or healer into Low HP fairly quickly. At some point he will summon [[Alexander]] or [[Odin]] after he [[Astral Flow]]s. [[Alexander]] Will lengthen the fight with [[Perfect Defense]] where the [[Bozzetto  Doppleganger]] will take reduced damage (most hits are reduced down to 1-2 damage some WS&#039;s hit for 100). [[Odin]] will use [[Zantetsuken]] which you can /heal through if you disengauge. There are accounts of being able to outrun its range though I have not tried this as resting is far easier. After the&lt;br /&gt;
[[Bozzetto  Doppleganger]] and all summoned Avatars are dead the fight ends.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Soloable with Trusts and Ambuscade NQ gear. Avoid Trust BLMs or ones that favor Light-based skillchains which may heal the avatars.&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to harder difficulties.&lt;br /&gt;
[[Bozzetto  Doppleganger]] Summoned 1 elemental avatar, and immediately joined the fight. Summoned [[Alexander]] later in the fight.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Very Easy Strat= &lt;br /&gt;
Soloable with Trusts and Ambuscade NQ gear. Avoid Trust BLMs or ones that favor Light-based skillchains which may heal the avatars.&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to harder difficulties.&lt;br /&gt;
[[Bozzetto  Doppleganger]] immediately joined the fight, and shortly after summoned only 1 avatar [[Alexander]]&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gigas}}}|Gigas|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Gigas&lt;br /&gt;
|Boss=Bozzetto Enceladus&lt;br /&gt;
|Boss Job=SAM&lt;br /&gt;
|VD Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Trainer&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=~1400 accuracy for melees to cap&lt;br /&gt;
|D Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=It appears that SE forgot to give these guys {{Water}} resist. go nuts with [[Blade: Teki]]&lt;br /&gt;
*Preforms TP moves in order to create a multistep darkness skillchain on the target.&lt;br /&gt;
*Uses the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Daunting Hurl&#039;&#039;&#039; - (1P) {{physical}} ranged damage and {{color|earth|petrification}}. Absorbed by 1 shadow.&lt;br /&gt;
:*&#039;&#039;&#039;Glacial Bellow&#039;&#039;&#039; - (Conal) {{magical}} {{ice}} damage, weapon removal, {{color|fire|encumbrance}}, and {{color|thunder|stun}}.&lt;br /&gt;
::*Given the usage of [[Barfira]] for Muzzling Wallop, players will tend to resist the weapon removal and encumbrance. &lt;br /&gt;
:*&#039;&#039;&#039;Mercurial Strike&#039;&#039;&#039; - (AoE) {{magical}} deals a random amount of fixed damage.&lt;br /&gt;
::*This move is not affected by -DT.&lt;br /&gt;
::*This move is capable of hitting 99,999 damage to the primary target. &lt;br /&gt;
:::*Mercurial Strike &#039;&#039;&#039;can and will&#039;&#039;&#039; hit for capped damage if performed during a skillchain window (Magic Bursted). If you can stop or mitigate the Bozzetto Enceloados from creating/closing a skillchain, Mercurial Strike will not Magic Burst, therefore hitting for &amp;quot;normal&amp;quot; damage.&lt;br /&gt;
:*&#039;&#039;&#039;Muzzling Wallop&#039;&#039;&#039; - (AoE) {{magical}} {{fire}} damage, knockback, reduces MP by ~x5s the damage dealt, and inflicts silence for a few seconds.&lt;br /&gt;
::*This may be mitigated by reducing the damage via [[Stoneskin]], [[Diffusion]]ed [[Magic Barrier]], [[Barfire]], and [[Valiance]]d [[Unda]] runes.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=20&lt;br /&gt;
|Wind=20&lt;br /&gt;
|Thunder=20&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=20&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=70&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Gigas use their corresponding {{icon|SP}} 1-hour abilities and possess [[Regain]].&lt;br /&gt;
:*The &#039;&#039;&#039;Bozzetto Trainer&#039;&#039;&#039; has no pet and instead uses Charm as it&#039;s {{icon|SP}} 1-hour ability.&lt;br /&gt;
*All Gigas have half the usual amount of magic defense bonus, encouraging skillchain and magic burst strategies.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Gigas&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
*Due to their given [[SDT]] values, they are immune to dark based sleep, and guaranteed to resist light based sleep as well as bind or gravity.&lt;br /&gt;
** Tested Lullaby resistance on Boss NM NiTRO + tropical crepe + 5/5 merit troubadour. marcato+ light threnody II was resisted, foe lullaby II was resisted. Ghorn99+empy2/AF+2/3, moonbow+1, fully augmented acuity belt+1, etc. [[User:Javelinx|Javelinx]] ([[User talk:Javelinx|talk]]) 21:09, 13 August 2025 (UTC)&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;DDing RUN, DDing COR, BRD, GEO, WHM, and any DD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Buffs: Barfira, {{color|water|Unda}} Vallianced, March, Fire Carol, Madrigal, Chaos/Sam roll, Frailty, Fury, and entrust w/e. Could use wilt to grant the RUN more offensive gearing flexibility.&lt;br /&gt;
&lt;br /&gt;
Pull to the corner, take out the Enceladus as quickly as possible. Then the Fistfighter → Fistfighter → Marshal → Swiftshooter → Trainer.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Burst Strats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RUN tank, Healer (SCH or WHM), DPS1 and DPS2, BLM, Buffer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Standard: Protect, Shell, Regen 5 (if Healer is SCH), Barfira&lt;br /&gt;
&lt;br /&gt;
DPS 1 and DPS 2 focus on Distortion and Darkness Chains (maybe reverberation)&lt;br /&gt;
&lt;br /&gt;
Have the BLM and maybe Buffer (GEO) bursting Water on the magic bursts. These guys have no Water Resist. BLM was hitting for 70k on water 6 with an &#039;&#039;&#039;[[Ea_Attire_Set|Ea NQ Bursting]]&#039;&#039;&#039; set.&lt;br /&gt;
&lt;br /&gt;
Notes: Using a NIN as one of your DPS is huge but not required. They have access to Blade: Teki a Hybrid Water WS. It should work wonders here. Try to work that into a skillchain if you have a NIN in the group.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Valdeaunia Front → [[Xarcabard (S)]] HP #1&lt;br /&gt;
*Qufim → [[Upper Delkfutt&#039;s Tower]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Goblin}}}|Goblin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Goblin&lt;br /&gt;
|Boss=Bozzetto Don&lt;br /&gt;
|Boss Job=RDM/BLM&lt;br /&gt;
|VD Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bozzetto Incanter &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039;:&amp;lt;br /&amp;gt;~560,000 HP&amp;lt;br /&amp;gt;1332 Evasion&amp;lt;br /&amp;gt;214 Magic Defense&lt;br /&gt;
|D Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Chainspell]]&#039;&#039;&#039; and spams [[Ancient Magic]] tier 1s.&lt;br /&gt;
:*The use of shadows, [[One for All]], etc will completely remove the threat from this.&lt;br /&gt;
*Casts [[Ice Spikes]] and [[Enblizzard]].&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Don&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=40&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=30&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*The Don, Ravager, and Deathbringer gain auras when within 20&#039; of each other, which power them up considerably.&lt;br /&gt;
:*Strategies generally have players separate the Goblins in some way to reduce or eliminate the threat of auras.&lt;br /&gt;
:*The Incanter which appears during &amp;quot;Very Difficult&amp;quot; does not gain any aura.&lt;br /&gt;
&lt;br /&gt;
*All goblins except the &#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039; are immune to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Goblins Use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Goblin Rush&#039;&#039;&#039;: Single Target {{physical}} 3-Hit Damage and knockback.&lt;br /&gt;
:*&#039;&#039;&#039;Frypan&#039;&#039;&#039;: AoE 10&#039; {{physical}} Damage and stun effect.&lt;br /&gt;
:*&#039;&#039;&#039;Bomb Toss&#039;&#039;&#039;: AoE 10&#039; {{magical}} {{fire}} Damage to players in range.&lt;br /&gt;
:*&#039;&#039;&#039;Paralysis Shower&#039;&#039;&#039;: Conal {{magical}} {{ice}} Potent paralysis to players.&lt;br /&gt;
:*Barblizzard and Barparalyze are recommended due to the potency of this.&lt;br /&gt;
:*&#039;&#039;&#039;Smokebomb&#039;&#039;&#039;: Conal {{magical}} {{dark}} Inflicts a potent Blind. -100+ Accuracy.&lt;br /&gt;
:*&#039;&#039;&#039;Crispy Candle&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furious Bozzetto Bomber&#039;&#039;&#039;&lt;br /&gt;
*Appears at set intervals depending on the difficulty chosen:&lt;br /&gt;
:*Very Difficult: Every 20 seconds&lt;br /&gt;
:*Difficult: Every 30 seconds&lt;br /&gt;
:*Normal and below: Every 50 seconds&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;: {{magical}} 6,000 Damage split between the number of targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use either of the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Blasting Bomb&#039;&#039;&#039;: Deals 1,500 damage per each person in range.&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;&lt;br /&gt;
::*Disappears after use of either TP move.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Furious &amp;amp; Baby Bombers have a separate job priority-based hate list.&lt;br /&gt;
**This still needs full verification but they target in order:&lt;br /&gt;
***WHM&lt;br /&gt;
***RDM or SCH&lt;br /&gt;
***BRD or GEO&lt;br /&gt;
***PLD or RUN&lt;br /&gt;
***COR&lt;br /&gt;
***Every other DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Ravager&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
:*Take care as [[Goblin Rush]] coupled with Mighty Strikes will severely damage or simply K.O. players without shadows, depending on Difficulty, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Deathbringer&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;.&lt;br /&gt;
*Casts [[Dread Spikes]] and Absorb spells.&lt;br /&gt;
:*Unlike the typical Dread Spikes which seem to immediately K.O. a player after an attack round, these are much less threatening and will not inflict serious damage.&lt;br /&gt;
*Is equipped with the equivalent of a [[Kraken Club]] which delivers weak, but frequent attacks.&lt;br /&gt;
:*Possess an en-effect on each melee hit that will change between absorbing HP or TP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
*Uniquely uses &#039;&#039;&#039;Goblin Dice&#039;&#039;&#039; which has the typical effects found in [[Dynamis]] and elsewhere in the game including AoE plague, Sleep, Silence and Slow, {{physical}} or {{magical}} Damage, and even a Benediction effect.&lt;br /&gt;
*Susceptible to sleep.&lt;br /&gt;
*Casts Elemental AoE T3s.&lt;br /&gt;
*Has a percentage chance to remove all status ailments from itself when the &#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039; reaches certain HP thresholds. [[File:Goblin Ambuscade Chart.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*This Ambuscade has undergone an number of adjustments as of the July 22, 2022 version update. See [https://forum.square-enix.com/ffxi/threads/59693?p=645442&amp;amp;viewfull=1#post645443 the official posting] for more details&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
DD, DD, {{Icon|PUP|small}} PUP, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barpara, Barblizzard, Regen IVga, and standard buffs otherwise. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Chaos and Samurai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: March X2, Minuet, Madrigal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039;: Sub WAR and use a standard Valoredge frame setup with strobe and flashbulb, optic fibers, repair kit, and other standard flare. The puppet is not in any danger ever. Master wears no pet oriented gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PUP sends the automaton after the Ravager (WAR) to hold it and start the fight. They then immediately provoke the Deathbringer (DRK) and separate it to remove the aura. I favored using a few counter pieces such as Mpaca body, Bathy Choker R15, and Cryptic earring over a offense oriented DT set. As the Deathbringer rapidly attacks with low damage club and you can counter them up as a PUP. The PUP shouldn&#039;t be in any danger of dying with Regen on as the Deathbringer has weak attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
The PUP should then solo multistep SC. I&#039;m partial to String Pummel to Howling Fist to double Victory Smite for lights.&lt;br /&gt;
&lt;br /&gt;
The rest of the party goes after the Don. Then the Incanter, which doesn&#039;t need to be slept as it just wakes up. Then the Ravager. Unless there are some unlucky stuns or paralyze procs then the PUP should be able to finish or nearly finish their Deathbringer.&lt;br /&gt;
&lt;br /&gt;
The WHM should stand out of range of AoE range of and to die from the Baby Bomber once or twice as the Don rapidly eats the floor. Keep reraise on and get back up.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Simple month. Rinse and repeat.&lt;br /&gt;
-----&lt;br /&gt;
Lionheart RUN x2, COR/WAR, GEO/WHM, BRD/WHM, WHM or g&lt;br /&gt;
&lt;br /&gt;
Buffs: March x2, madrigal x2, Chaos/Sam. Fury/frailty on RUN 1, entrust frailty on RUN 2.&lt;br /&gt;
&lt;br /&gt;
1) RUN 1 goes in and pull Don to starting corner, RUN 2 pulls Ravager to far left corner. COR provoke pulls Deathbringer to far right corner. BRD sleeps Incanter. WHM or RDM cast reraise, silence Don then position themselves in the middle of battle field, away from the other members. Geo entrust frailty on RUN 2 after everyone position themselves.&lt;br /&gt;
&lt;br /&gt;
2) RUN 1 and RUN 2 use battuta and zerg Don and Ravager. COR holds Deathbringer, WS with Savage Blade and cures himself with sangine blade. BRD move between the battlefield and cast stona, paralyna and blindna on RUN 2 and COR. GEO baby sits RUN 1 with cures, blindna and paralyna.&lt;br /&gt;
&lt;br /&gt;
3) If bomb kills WHM or RDM, they must get up immediately and cast Reraise or Goddess&#039;s Hymnus on them again.&lt;br /&gt;
&lt;br /&gt;
4) After Don and Ravager is dead, RUNs kill Deathbringer next and Incanter last. &lt;br /&gt;
&lt;br /&gt;
Note: Clear time with setup above is about 4.5 min to 5 depending on buffs and support. RUN 2 can be replaced with a PLD, RUN 1 can be replaced with another DD using entrust Wilt, COR can be replaced with any DD with hate tool and PDT- set.&lt;br /&gt;
-----&lt;br /&gt;
DD, DD, {{Icon|RDM|small}} RDM, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039;: Haste II, Phalanx II, standard RDM stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Cards Chaos Roll / Samurai Roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: Honor or Victory March / Minuet V / Minuet IV / Madrigal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barparalyzra / Barblizzara / Boost-Str / Regen IV-ga / Auspice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
The Warrior and Dark Knight Goblins can be bound without aggroing the Don and Incanter. To do this, stand at maximum casting distance (typically hugging the wall) when casting Bind. As Red Mage, be certain you are using [[Spontaneity]] and [[Saboteur]] with Bind. Once one is successfully bound, move around the front without aggroing the Goblins to Bind the other. The group may then pull the Don and Incanter to the entrance.&lt;br /&gt;
&lt;br /&gt;
Bard can Lullaby the Incanter while the rest of the group murders the Don. Dispel from [[Finale]] or [[Dark Shot]] is a must to remove the Don&#039;s [[Ice Spikes]]. [[Silence]] on the Don can help reduce its threat during SP. With proper DPS output, a group can kill the Don before the Furious Bozzetto Bomber spawns. The White Mage should still stand away from the group in case you are not fast enough. &lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, move on to the Incanter. If your Red Mage has properly controlled the Warrior and Dark Knights, they should still be bound. Incanter will melt. You can then choose either of the two remaining Goblins to gang up on. Once the third is dead, finish off the last one. &lt;br /&gt;
&lt;br /&gt;
If your Red Mage fails to Bind the first Goblin without aggroing everything, all is not lost. Do not panic. Bring the Goblins to whichever is Bound so the Red Mage can Bind the second one with its brother. You can then continue the strategy above without any issues. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
TANK X2, BRD/WHM, WHM/BLM, DD X2&lt;br /&gt;
&lt;br /&gt;
So long as the goblins are separated (removes aura), the tanks will hardly take damage when using -DT gear. Some Regen on the tanks before starting will but is not necessary (bring along Remedies, though). Each tank pulls the ravager and deathbringer to the wall near their respective spawning positions. The DDs should target the Don and provoke. WHM should ES Silence (although silence can land after ~3 attempts without ES). You may choose to not engage until the Don&#039;s spikes have been Finale&#039;d but a good WHM (with helping BRD) should be able to keep paralyze off until the spikes are removed. This month seems to favor heavy-armor DDs but any well-geared pair of DDs should be able to take out the Don before silence wears off. WHM, BRD, and two DDs should form a square around the Don to prevent conal damage from hitting everyone. As soon as a bomber is spawned, WHM should be ready to Curaga IV (or higher). Solace, -DT gear, and SS all help.&lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, the party should then take down each add (fights should be very straightforward hereon out).&lt;br /&gt;
&lt;br /&gt;
Tanks do not have to be PLD or RUN; in fact any DD with /RDM sub and phalanx on should be able to hold the two side goblins. &lt;br /&gt;
-----&lt;br /&gt;
Solo Red Mage Strategy for Difficult:&lt;br /&gt;
&lt;br /&gt;
As of the April 2023 version of this fight, it is completely soloable (with trusts) by Red Mage. &lt;br /&gt;
&lt;br /&gt;
Job: Red Mage / Ninja. This was done at Master Level 24. &lt;br /&gt;
&lt;br /&gt;
Weapons: Naegling / Thibron&lt;br /&gt;
&lt;br /&gt;
Trusts: Joachim, Ulmia, Monberaux (I did not pay him), Selh&#039;teus, Qultada&lt;br /&gt;
&lt;br /&gt;
Buffs: Haste 2, Phalanx, En-Whatever-Day-It-Is, Aquaveil, Temper 2, Refresh 3, Barblizzard, Barparalyze, Stoneskin, Blink, Gain-STR, Protect/Shell V. I did not buff any of the trusts. Ate Grape Daifuku. &lt;br /&gt;
&lt;br /&gt;
After buffing, Spontaneity and Saboteur. Bind the rightmost Goblin from max distance. You should not aggro the others. If you do, it&#039;s fine, simply Bind the other Goblin and pull the Don away. Silence immediately, then Distract 3 and Dia 3. Press Savage Blade every time you have 1000+ TP. Position yourself within all of your trusts to soak the split damage from the Furious Bomber. Ideally Selh&#039;teus will Rejuvenation, but you may need to help spot heal. You have 30 seconds between bombs to deal damage. The third bomb will be the Baby Bomber, just run away from it. Repeat the process, re-positioning after each Baby Bomber as needed. If Bind wears off the other Goblins, stop to re-apply. Once the Don is dead, pull whichever Goblin has the shorter remaining Bind duration and Dia 3, Distract 3, and kill it. Repeat with the final Goblin. &lt;br /&gt;
&lt;br /&gt;
This strategy requires that you be very well-geared. TP set consisted of Malignance and R30 Bunzi pieces. Savage Blade set consisted of R25 Nyame and Empyrean +3.&lt;br /&gt;
-----&lt;br /&gt;
Solo RDM/NIN strategy for all difficulties:&lt;br /&gt;
&lt;br /&gt;
You will need some &amp;quot;Enfeebling magic effect+&amp;quot; equipment for this strategy. This was tested to work with as little as +13% ([[Duelist&#039;s Torque +1]], [[Uk&#039;uxkaj Boots]]) on VE.&lt;br /&gt;
&lt;br /&gt;
1. Buff and summon trusts, taking care to use trusts who will stay in range (to avoid death from the Furious Bomber). For example, consider using [[Mihli Aliapoh]]/[[Kupipi]] instead of [[Cipher: Ygnas|Ygnas]]/[[Apururu (UC)]] as your healer.&lt;br /&gt;
&lt;br /&gt;
2. Walk along the right wall until you reach casting range of the Bozetto Deathbringer. Activate [[Saboteur]].&lt;br /&gt;
&lt;br /&gt;
3. [[Silence]] the Bozetto Deathbringer, then aggro the goblins. Bring the goblins back to the wall.&lt;br /&gt;
&lt;br /&gt;
4. Activate [[Spontaneity]]. Cast [[Gravity II]] on both the Bozetto Deathbringer and Bozetto Ravager.&lt;br /&gt;
&lt;br /&gt;
5. Begin making your way to the opposite corner of the arena by hugging the left/back walls, bringing the Don (and Incanter on VD) with you to the corner.&lt;br /&gt;
&lt;br /&gt;
6. Once you&#039;ve reached the corner, Silence the Don (and Incanter on VD), then begin killing. If you were quick, you might still have Saboteur up to extend the Silence durations.&lt;br /&gt;
&lt;br /&gt;
By applying a heavy Gravity to the adds and running sufficiently far away, they will eventually (in 30-40 seconds) completely deaggro and return to their starting locations. Silencing the Deathbringer is required because he will not deaggro if he can still cast on you, regardless of whether he&#039;s out of casting range. This may also work with [[Bind]], but due to Bind&#039;s highly unreliable duration, Gravity is preferred.&lt;br /&gt;
&lt;br /&gt;
Once the Don and Incanter are dealt with, you can pick off the Deathbringer/Ravager individually at your leisure.&lt;br /&gt;
&lt;br /&gt;
Video of VD RDM/NIN solo by Lute (Japanese w/ commentary; auto-generated subtitles work okay): https://www.youtube.com/watch?v=EB7vktWIq0s&lt;br /&gt;
-----&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Newton Movalpolos]] Home Point #1: Moblins all over the place.&lt;br /&gt;
*[[Cape Teriggan]] Home Point #1, mount and hug the right wall. Proceed through the tunnel until you reach various goblins in the open.&lt;br /&gt;
:*The survival guide is also an option.&lt;br /&gt;
*[[Bibiki Bay]] Unity warp.&lt;br /&gt;
*[[Gustav Tunnel]] Unity warp puts you right by the crabs and goblins.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Giant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Iron Giant}}}|Iron Giant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Iron Giant&lt;br /&gt;
|Boss=Frostnought &amp;amp; Blazenought&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*&amp;lt;s&amp;gt;Keep HP of both mobs at similar percentages to avoid typical Iron Giant TP moves. Instead, they will spam Cyclone Turbine (aoe dispel + damage).&amp;lt;/s&amp;gt; This was an old strategy that is no longer as reliable as of the Nov 2022 Patch that limits physical and magical damage to 33% for both Giants when both are active. Creating a 15% HP difference between both Giants will deactivate one. Upon deactivation all damage dealt is reduced to 0 and is given a regen effect.&lt;br /&gt;
*When Blazenought is deactivated, Frostnought takes 300% physical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*When Frostnought is deactivated, Blazenought takes 300% magical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*&#039;&#039;&#039;The giants use the following TP moves:&#039;&#039;&#039;&lt;br /&gt;
**When both giants are active:&lt;br /&gt;
***Cyclone Turbine: Area of effect damage, dispel&#039;s 3 buffs, &amp;lt;20 range&lt;br /&gt;
**Blazenought only&lt;br /&gt;
***Big Seismic Impact: AoE Slow, Terrorize, high damage, hate reset&lt;br /&gt;
***Fire Arm Cannon: AoE fire damage, Max HP/Max MP down&lt;br /&gt;
***Eradicator: AoE damage, weakness, &amp;lt;20 range&lt;br /&gt;
**Frostnought only&lt;br /&gt;
***Ice Incinerator: Conal fire damage, burn&lt;br /&gt;
***Scapula Beam: AoE damage, all stats down&lt;br /&gt;
***Ballistic Double Kick: Conal damage, hate reset, Encumbrance&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;: Ranged Setup: RUN, COR, COR, BRD, WHM, GEO.&lt;br /&gt;
&lt;br /&gt;
Two shooty boys, one doing Last Stand on Frostnought and the other doing Leaden Salute on Blazenought. (Which is weird because the attempt prior, the magic and physical resists of both were reversed?)&lt;br /&gt;
&lt;br /&gt;
Keeping them similar HP negated ALL of the mechanics. The two only spammed Cyclone Turbine the entire time. No Eradicator. No chat messages. No two-hours. No blizzaga. No invulnerable. No regens. Nothing.&lt;br /&gt;
&lt;br /&gt;
Cyclone Turbine over and over. Despite the RUN being buffless the entire time, it was pretty non-threatening.&lt;br /&gt;
&lt;br /&gt;
The problem? It took 15 minutes and our COR&#039;s are geared to the teeth with full REMA buffs from the BRD and GEO.&lt;br /&gt;
&lt;br /&gt;
If the intended method of doing this is keep them close in HP, then that leads to unending Dispel spam, then melee is absolutely not an option. Even in full m.eva gear, it would be a matter of seconds before you lose every buff you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Fei&#039;Yin]] Home Point #2: Weapons right in front of Crystal&lt;br /&gt;
*[[Upper Delkfutt&#039;s Tower]] Home Point #1: Lots of pots if you drop down a floor&lt;br /&gt;
*[[Ifrit&#039;s Cauldron]] Home Point #1: Bombs in front of Crystal&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lamiae===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lamiae}}}|Lamiae|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Lamiae&lt;br /&gt;
|Boss=Bozzetto Freyja&lt;br /&gt;
|Boss Job=RNG&lt;br /&gt;
|VD Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=Gains aura after breaking enmity for ~4 seconds.&lt;br /&gt;
|D Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Weak to {{piercing}} piercing damage.&lt;br /&gt;
*At lower HP, a Lamia will gain a regain effect.&lt;br /&gt;
*If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.&lt;br /&gt;
*Every 25% HP lost on the Freyja will cause all enemies to simultaneously use [[Eagle Eye Shot]].&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.&lt;br /&gt;
:*This causes the Freyja to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Pinning Shot&#039;&#039;&#039;: AoE {{physical}} damage and Bind.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Draw In&#039;&#039;&#039;: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja. This draws all players in.&lt;br /&gt;
*&#039;&#039;&#039;Petrifactive Dance&#039;&#039;&#039;: AoE {{magical}} Terror and hate reset if directly facing Freyja.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Petrifactive Dance&#039;&#039;&#039; is now &#039;&#039;&#039;Stone Dance&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Freyja.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039; is now &#039;&#039;&#039;Imparing Disregard&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Skathi&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{blunt}} blunt damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Calcifying Deluge&#039;&#039;&#039;: Conal {{physical}} damage and Petrification.&lt;br /&gt;
*&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;: AoE 15&#039; {{physical}} Damage, Petrification, and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Blight Dance&#039;&#039;&#039;: AoE {{magical}} {{earth}} Petrification and 300/tic poison if directly facing Skathi.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Blight Dance&#039;&#039;&#039; is now &#039;&#039;&#039;Boulder Dance&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing the Skathi.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039; is now &#039;&#039;&#039;Imparing Disregard&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam  &#039;&#039;&#039;Boulder Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal - Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.&lt;br /&gt;
:*This causes Skathi to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*The Bozzetto Skathi will repetitively use &#039;&#039;&#039;Boulder Dance&#039;&#039;&#039; regardless of the Freyja being defeated or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Frigg&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{slashing}} slashing damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{light}} Gaze charm and Burn if directly facing Frigg.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039; is now &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
*&#039;&#039;&#039;Chastening Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} Amnesia and Mute if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Frigg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam  &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Has an additional effect &amp;quot;Petrification&amp;quot; on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.&lt;br /&gt;
*The Bozzetto Frigg will repetitively use &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039; whether Freyja has been defeated or not.&lt;br /&gt;
:*Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.&lt;br /&gt;
:*This causes Frigg to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
:::*Beware that this will also work on pets, so if you&#039;re using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Tested last night with this setup, 6 minute clears&lt;br /&gt;
Setup: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
COR: SAM / Chaos&lt;br /&gt;
BRD: Honor March / Archer Prelude / Minuet x2&lt;br /&gt;
WHM: Barstonra / Barpetra&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. &lt;br /&gt;
&lt;br /&gt;
PLD turns away on: Stone Dance, Petrifaction, Boulder Dance, and Raqs Baladi Dance.&lt;br /&gt;
Kill order: Freyja &amp;gt; Skathi &amp;gt; Frigg&lt;br /&gt;
Dia II followed up with light shot x2 &lt;br /&gt;
Just before Freyja goes down PLD uses Fealty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alternate Setup&#039;&#039;&#039;: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP&lt;br /&gt;
&lt;br /&gt;
Samurai / Chaos rolls, and Tactician / Hunter if using second COR. Honor March, Minuet x2, Archer&#039;s Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.&lt;br /&gt;
&lt;br /&gt;
PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imparing Disregard), this should be a very easy battle.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Assault]]s (Ilrusi Atoll):&lt;br /&gt;
:*[[Deserter]]&lt;br /&gt;
:*[[Azure Experiments]]&lt;br /&gt;
*[[Survival Guide]] - Arrapago Is. - [[Caedarva Mire]], zone back into [[Arrapago Reef]], and follow the path to the boat with Lamiae on it.&lt;br /&gt;
*Arrapago Staging Point - Scattered around the area.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mage Mamool Ja}}}|Mage Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Sextuple Razool Ja]]&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&amp;lt;[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x3 &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=Can sleep with [[Lullaby]] or Sleep. &lt;br /&gt;
|Boss Notes=Can sleep with [[Lullaby]] or Sleep. Each one will cast just one element and they will absorb damage from that same element. Need to deal with Manafont+Chainspell if you don&#039;t silence them, or Mijin Gakure if you do silence them. May be possible to silence them right after they start Manafont to avoid both the damage during Manafont and Mijin Gakure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
|Very Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
Setup: PLD/RUN DDx2 BRD/COR RDM WHM&lt;br /&gt;
:* Tank, DD, and RDM should sub NIN&lt;br /&gt;
:* Tank should run in and establish aggro then drag all 6 Mamool to a wall&lt;br /&gt;
:* Designate one DD as the target selector and have the other DD /assist&lt;br /&gt;
:* RDM should keep up addle 2 on current target as it removes their ability to instantly cast spells&lt;br /&gt;
:* When the current target uses manafont (as early as 80%), RDM silences immediately&lt;br /&gt;
:** After silence, Mamool will focus enmity on RDM and use [[Hurl Anathema]], applying [[Mute]], [[Slow]], [[Paralyze]], and [[Virus]]. Keep shadows up to avoid TP attacks. Gravity 2 may alleviate this issue.&lt;br /&gt;
:* WHM should keep up the appropriate barspell for the target being fought and reapply shell if dispelled by TP move Ward Breach&lt;br /&gt;
:**Order of Mamool Ja&#039;s elements is: (Back Row): Water, Wind, Earth. (Front Row): Fire, Ice, Thunder.&lt;br /&gt;
:* In Very Difficult only, when a Sextuple Razool Ja is killed, other Sextuple Razool Jas under the effect of Sleep will awaken 33% of the time.&lt;br /&gt;
:* If a target is killed with no staff, the remaining Mamool Ja will gain a stacking physical damage up buff indicated by the text &#039;The warrior&#039;s prowess flows through you.&#039;. &lt;br /&gt;
:*If a target is killed while still holding its staff (or roughly 1s after using Hurl Anathema), the remaining Mamool Ja will gain a stacking magical damage up indicated by the text &#039;The sage&#039;s prowess flows through you.&#039;&lt;br /&gt;
:* Tank, DD, and RDM must keep shadows up to avoid TP attacks after staff is thrown as many of the attacks are potentially lethal after 3-4 staffless targets are killed. &lt;br /&gt;
&lt;br /&gt;
::Note1: Each target can absorb a specific element. i.e., do not create a light skill chain on the fire, lightning, and wind Mamool&lt;br /&gt;
::Note2: Recommended to silence first 4 Mamool and leave the other 2 unsilenced to reduce risk of death from TP attacks. Paralyze and addle 2 make the spell casters relatively harmless.&lt;br /&gt;
::Note3: Silencing a Mamool Ja before it has used [[Manafont]] can cause it to use [[Mijin Gakure]] for high damage.&lt;br /&gt;
::Note4: RDM alternatively should sub SCH to [[Manifestation]] + [[Sleep II]], and use Blink to avoid [[Hurl Anathema]]&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Solo NIN with trusts of WHMx2, AATT, BRD, RDM. AATT can keep them slept for a small while at least. Then just skillchain to death avoiding element they absorb while keeping shadows up. Mijin Gakure will cause issues if they decide to use so I tried to get a good skillchain off when a mob is low on health.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Bhaflau Thickets]] Home Point #1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mamool Ja}}}|Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Bozzetto Autarch]]&lt;br /&gt;
|Boss Job=NIN&lt;br /&gt;
|VD Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= 3-4 SC procs to remove aura&lt;br /&gt;
|D Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= 2 SC procs to remove aura&lt;br /&gt;
|N Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= 1 SC proc to remove aura&lt;br /&gt;
|E Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes= 1 SC proc to remove aura&lt;br /&gt;
|VE Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes= 1 SC proc to remove aura&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*High defense and evasion.&lt;br /&gt;
*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.&lt;br /&gt;
*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San).&lt;br /&gt;
*If the player with hate runs out of range the Autarch will draw them in.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Decussate&#039;&#039;&#039;: AoE TP move (absorbed by 2 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)&lt;br /&gt;
:*&#039;&#039;&#039;Tyranic Blare&#039;&#039;&#039;: Conal TP move (absorbs up to 5 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Hemotoxin Wheel&#039;&#039;&#039;: Single Target ranged multi-hit TP move, deals heavy damage.&lt;br /&gt;
::*Autarch&#039;s counter move to magic, used on the player casting magic against it.&lt;br /&gt;
:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc.&lt;br /&gt;
::*Can Charm&lt;br /&gt;
:*&#039;&#039;&#039;[[Mijin Gakure]]&#039;&#039;&#039;: AoE {{magical}} which is capable of doing upwards of 99,999 damage to players.&lt;br /&gt;
::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton)&lt;br /&gt;
:::*The wheel is performed at 75% → 50% → 25% → 15/10%&lt;br /&gt;
:::*The Autarch will not skip a cycle if it&#039;s HP drops off below another tier and then DPS stops. Each hp % will be carried out.&lt;br /&gt;
::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch.&lt;br /&gt;
:::*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|light sc}} [[Light]] &#039;&#039;&#039;and/or&#039;&#039;&#039; {{icon|dark sc}} [[Dark]] skillchains.&lt;br /&gt;
:::*Each HP% interval of Autarch&#039;s elemental Ninjutsu Wheel phase requires &#039;&#039;&#039;progressively higher&#039;&#039;&#039; Light and/or Darkness Skillchains.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
*Each Mamool has an &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; which may be removed by either critical hits or the correct form of skillchain damage.&lt;br /&gt;
**Critical hits are an easier, but less reliable way to remove auras.&lt;br /&gt;
***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]].&lt;br /&gt;
**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.&lt;br /&gt;
**Auras will return after a certain time if the monster is not defeated.&lt;br /&gt;
**Enemies will use their TP moves as a counter to being targeted with magic.&lt;br /&gt;
::*Includes all magic. White Magic, Black Magic, Songs, Ninjutsu, Blue Magic &amp;amp; Geomancy (Geo- spells).&lt;br /&gt;
::*Will not counter while their aura is down. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Lancer&#039;&#039;&#039; (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.&lt;br /&gt;
**Uses Assault in response to magic. {{magical}} {{fire}} damage. Additional effect: silence and amnesia for 2 minutes.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|distortion sc}} [[Distortion]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Protector&#039;&#039;&#039; (PLD) - Immune to sleep and uses [[Invincible]]. &lt;br /&gt;
**TP Moves: &lt;br /&gt;
***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia.&lt;br /&gt;
***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Moraingist&#039;&#039;&#039; (MNK/BRD) - Uses [[Hundred Fists]].&lt;br /&gt;
**Hydroshot will reset hate.&lt;br /&gt;
**Uses Fatal Flood in response to magic: {{magical}} {{water}} damage. Additional effect: 200/tic poison + pushback.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Erudite&#039;&#039;&#039; (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]]. &lt;br /&gt;
**Favors [[Shock Spikes]]. &lt;br /&gt;
**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic. &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fusion sc}} [[Fusion]] skillchain.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO&#039;&#039;&#039;&lt;br /&gt;
** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.&lt;br /&gt;
** RR items are very helpful and a must only for BRD (use /WHM).&lt;br /&gt;
** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.&lt;br /&gt;
** Kill order should be PLD &amp;gt; DRG &amp;gt; MNK (fish) &amp;gt; BLM &amp;gt; Boss&lt;br /&gt;
** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague&lt;br /&gt;
** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.&lt;br /&gt;
** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).&lt;br /&gt;
*** If gear is too high level to remove auras without killing the mob, use 1 dmg weapons and do not weaponskill. You can proc to remove the aura with critical hits (even if they do 0 damage) and then swap weapons to kill when the aura is down.&lt;br /&gt;
** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.&lt;br /&gt;
** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura as soon as he begins casting elemental wheel spells. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations= [[Bhaflau Thickets]] Homepoint&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meeble===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Meeble}}}|Meeble|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Meeble&lt;br /&gt;
|Boss=[[Bozzetto Breadwinner]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No Housemaker; no Urchins&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Summons 1-4 &#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; throughout the fight.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto  Urchins&#039;&#039;&#039; roam the arena invisible, any Warble move summons them to appear and fight.&lt;br /&gt;
:*Urchins may be slept with Lullaby, but wake up every time the &#039;&#039;&#039;Breadwinner&#039;&#039;&#039; uses a Warble move.&lt;br /&gt;
:*Urchins will use Hundred Fists and Souleater.&lt;br /&gt;
:*Urchins are strong, but have low HP. &lt;br /&gt;
::*A good couple of weapon skills or a skillchain should be enough to take one out.&lt;br /&gt;
&lt;br /&gt;
*If {{color|wind|silenced}}, the Breadwinner&#039;s range on any &#039;&#039;&#039;Warble&#039;&#039;&#039; will be reduced, thus calling in less, if any Urchins at all.&lt;br /&gt;
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following moves&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;{{icon|SP}} Hundred Fists&#039;&#039;&#039;: Used once at 50% health. Lasts 45 seconds.&lt;br /&gt;
:*&#039;&#039;&#039;Gale Spikes&#039;&#039;&#039;: Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.&lt;br /&gt;
*&#039;&#039;&#039;Thrashing Assault&#039;&#039;&#039;: {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Drill Claw&#039;&#039;&#039;: {{physical}} Damage, Max HP Down (-75%), and Max TP Down.&lt;br /&gt;
*&#039;&#039;&#039;Fire Meeble Warble&#039;&#039;&#039;: AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Meeble Warble&#039;&#039;&#039;: AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Aero Meeble Warble&#039;&#039;&#039;: AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Stone Meeble Warble&#039;&#039;&#039;: AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Thunder Meeble Warble&#039;&#039;&#039;: AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Water Meeble Warble&#039;&#039;&#039;: AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).&lt;br /&gt;
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*At some point in the battle, &#039;&#039;&#039;Bozetto Housemaker&#039;&#039;&#039; will run out from it&#039;s corner/edge, TP move the party, and run back (usually well below 50% on &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;)&lt;br /&gt;
:*Uses &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;, which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans). &lt;br /&gt;
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).&lt;br /&gt;
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed.  {{Verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Housemaker&#039;&#039;&#039; will always target whoever has the most &amp;quot;hate&amp;quot; from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; may be slept, but will wake up every time any &#039;&#039;Warble&#039;&#039; is used by the &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;. &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2&lt;br /&gt;
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.&lt;br /&gt;
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.&lt;br /&gt;
*RUN tanks and DDs, save battuta for the fisting. &lt;br /&gt;
:*If your RUN is not putting out damage then you should likely do D instead of VD.&lt;br /&gt;
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.&lt;br /&gt;
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.&lt;br /&gt;
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.&lt;br /&gt;
*If not switching bar spells depending on monster ability keep barstonra up to block petrify from landing.&lt;br /&gt;
** Esuna or more conveniently Yagrush the debuffs off.&lt;br /&gt;
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it&#039;s TP move is 1k per player in range.&lt;br /&gt;
**The target can&#039;t outrange it, but you can prevent it from hitting anyone else.&lt;br /&gt;
*Fight with well geared players should take ~4-6 minutes.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2&lt;br /&gt;
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle&lt;br /&gt;
** Once the battle begins, BRD&#039;s duty switches to Barspell duty. &lt;br /&gt;
** When Housekeeper comes, BRD runs away from the group.&lt;br /&gt;
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw&lt;br /&gt;
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.&lt;br /&gt;
* Fight near the starting location; everyone should be in range of barspells.&lt;br /&gt;
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.&lt;br /&gt;
* If Urchins pop, kill them fast; BRD should obviously sleep them. &lt;br /&gt;
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Moogle===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Moogle}}}|Moogle|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Moogle&lt;br /&gt;
|Boss=[[Bozzetto Voyager Moogle]]&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Invite Over&#039;&#039;&#039;: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs&lt;br /&gt;
:*&#039;&#039;&#039;Washtub&#039;&#039;&#039;: AoE damage and stun&lt;br /&gt;
:*&#039;&#039;&#039;Mogsplosion&#039;&#039;&#039;: AoE damage with knockback&lt;br /&gt;
:*&#039;&#039;&#039;Contaminated Concoction&#039;&#039;&#039;: Disease&lt;br /&gt;
:*&#039;&#039;&#039;Somnic Shell&#039;&#039;&#039;: short-timed AoE sleep&lt;br /&gt;
:*&#039;&#039;&#039;Crystaline Flare&#039;&#039;&#039;: AoE light-based damage with flash and stun effects&lt;br /&gt;
:*&#039;&#039;&#039;Bill Toss&#039;&#039;&#039;: conal gaze terror&lt;br /&gt;
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); &amp;lt;div id=&amp;quot;copywrite&amp;quot;&amp;gt;This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].&amp;lt;/div&amp;gt;  usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Steward&#039;&#039;&#039;: &lt;br /&gt;
:*has extremely potent Dia and elemental(?) DoT&lt;br /&gt;
:*Does not move&lt;br /&gt;
:*Will despawn over time (approx 1 minute)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle&#039;&#039;&#039;:&lt;br /&gt;
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult&lt;br /&gt;
:*Provides an aura that will counter-act the Voyager Moogle&#039;s aura but also gives amnesia; aura only activated when boss uses SP&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;SMN x3, GEO, THF/PLD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strategy: &lt;br /&gt;
*RDM gives Protect &amp;amp; Shell to the THF.&lt;br /&gt;
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.&lt;br /&gt;
*SMN&#039;s have Ramuh&#039;s out and ready.&lt;br /&gt;
*THF will run in, Perfect Dodge, Flash &amp;amp; Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.&lt;br /&gt;
*RDM will Stymie Silence &amp;amp; Dia 3 then cast cures as needed.&lt;br /&gt;
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it&#039;s not guaranteed.&lt;br /&gt;
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it&#039;s Benediction. If it&#039;s Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN&#039;s are stacked and can kill it before the aura becomes active and tick&#039;s twice. If the second 1-hour is Benediction, it&#039;s a wipe.&lt;br /&gt;
&lt;br /&gt;
Alternate Strategy (not luck-based):&lt;br /&gt;
* &#039;&#039;&#039;PLD, BRD/WHM, COR X2, RNG (or COR), WHM&#039;&#039;&#039;&lt;br /&gt;
* Rolls: Hunter&#039;s and Monk&#039;s (for Subtle Blow), Samurai&#039;s and Chaos&lt;br /&gt;
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)&lt;br /&gt;
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn&#039;s aura.&lt;br /&gt;
* Boss uses SP at  85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber&#039;s Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.&lt;br /&gt;
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.&lt;br /&gt;
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.&lt;br /&gt;
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
*For D+ the regen moogles will roam around and not stay stationary.&lt;br /&gt;
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.&lt;br /&gt;
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.&lt;br /&gt;
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.&lt;br /&gt;
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.&lt;br /&gt;
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.&lt;br /&gt;
*The stewards will randomly spawn around the boss while you are DPSing.&lt;br /&gt;
:*Just move a bit away from them when that happens.&lt;br /&gt;
*Silence during 2-hour phase helps.  D and VD can easily be melee burned.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Solo-able on &#039;&#039;&#039;BLU/WAR&#039;&#039;&#039; using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).&lt;br /&gt;
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence&lt;br /&gt;
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation&lt;br /&gt;
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)&lt;br /&gt;
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss&#039; aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss&#039; aura. On Normal, there should only be 4 (?) uses of SP.&lt;br /&gt;
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.&lt;br /&gt;
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.&lt;br /&gt;
:*Other NPCs that might work well: Selh&#039;teus and Arciela as they both provide AoE healing; Selh&#039;teus also replenishes MP&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo-able on almost any job. &#039;&#039;&#039;Do not kill the Moogles that appear at the start.&#039;&#039;&#039; Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
Can be obtained from any experience yielding monster.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Orc===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orc}}}|Orc|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Orc&lt;br /&gt;
|Boss=[[Bozzetto Crusader]]  &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;, Bozzetto Tamer &amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Bozzetto Reaver &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Monsters will take double damage during their {{icon|One Hour}} one hour abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Bozzetto Crusader&#039;&#039;&#039;:&lt;br /&gt;
:*Can use &#039;&#039;&#039;Invincible&#039;&#039;&#039; multiple times, likely at key HP thresholds. Appears to be 75/50/25 for Very Difficult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Manic Dance&#039;&#039;&#039;: {{magical}} {{light}} Single target Charm. May be resisted.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Chaos&#039;&#039;&#039;: {{magical}} {{light}} damage + knockback + Amnesia. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Disaray&#039;&#039;&#039;: Used under 25%, {{magical}} {{light}} damage + stun. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Orcish Counterstance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Warlock&#039;&#039;&#039;: &lt;br /&gt;
:*&#039;&#039;&#039;Chainspell&#039;&#039;&#039;&lt;br /&gt;
:*Can also cast Death; likes to cast Sleepga I/II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Pugilist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Hundred Fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Reaver&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Blood Weapon&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Break, Dread Spikes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Tamer&#039;&#039;&#039;:&lt;br /&gt;
:*Can use Fanatic Dance, an AOE charm move if its Hecteyes pet is killed.  Will not use it if its pet is kept alive until the Tamer dies.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto&#039;s Hecteyes&#039;&#039;&#039;&lt;br /&gt;
:**Can cast Paralyga, Silencega, Slowga.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Duelist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Elemental Sforzo&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Shock Spikes.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
2023 Edition: MNK WHM BLU GEO BRD RUN&lt;br /&gt;
&lt;br /&gt;
Geo-Malaise / Indi-Acumen, Honor March / Minuet x3, Light Carol I/II RUN, Diffusion Mighty Guard.&lt;br /&gt;
&lt;br /&gt;
Pull everything to the start. Silence the Warlock and the Reaver to prevent Death, Sleepga, and Break. The Hecteyes pet uses annoying AoE debuffs, but will die in one AoE from the BLU. MNK focuses on the Crusader, using Formless Strikes when Invincible goes up. Be sure to WS from behind if the Crusader starts to glow in order to prevent Charm. BLU and GEO AoE everything else down. Entomb, Spectral Floe, Anvil Lightning, and Horde Lullaby to constantly lock down the Orcs. Geist Wall / Dispelga to remove buffs if desired. When only a couple mobs remain, single-target nukes from the BLU will do work. &amp;lt;4min clears if properly performed by a well-geared group.&lt;br /&gt;
&lt;br /&gt;
Big note, the Tamer can use a charm move (Fanatic Dance) if the pet is killed.  May want to be careful to kill the Tamer, then kill the pet.&lt;br /&gt;
&lt;br /&gt;
Setup: TANK, BRD, HEALER, DDx3 (or 1 DD replaced by GEO or COR)&lt;br /&gt;
&lt;br /&gt;
Strategy: Usual buffs at the start, with Light Carol and Light Carol II for the tank. On the pull, BRD should Night/Troub Horde Lullaby II the adds. Have the tank pull the the corner where everyone warps in. It is fine to keep the adds slept in the center (so the boss has less of a chance of buffing the adds). One DD has the sole job of attacking the boss from the back, and using a physical weaponskill every time the boss raises his aura. This aura is the start of the charm cycle (2 rounds of Veil of Chaos followed by Manic Dance). To prevent charm, simply remove the aura to reset the boss. The other DD(s) should focus on the adds. It is best to take out the Warlock first (please note that it can and will cast Death). An Elemental Seal&#039;ed Silence should be more than enough to stop the Warlock from casting death. If possible, try to use a skillchain during the add&#039;s SP moves as they seem to take extra damage during their SP duration. The Reaver should be handled with care since it can cast Dread Spikes. The BRD should focus on debuffing the adds while waiting on sleep timers. Once the adds wake up and beeline for the tank debuffing can become a major pain because something like spikes buffs might be buried several layers deep. BRD should try to keep double march songs (Tenuto) full time to help with Finale recast timers. After all the adds are killed, go for the boss. The boss appears to use Invincible at fixed HP levels (75/50,25?) -- it is possible to still remove his aura even when weaponskilling for 0 damage; save TP and plan accordingly. (Avoid killing the boss before the adds; otherwise the adds will gain a large damage reduction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: For soloing, the VE strategy can be used but the fight will be very long. For PT setups, see the VD setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
For BLU, this is very straightforward. AAEV, Cornelia, Arciela 1, Koru-Moru, and Apururu make a solid team of trusts. When soloing, however, it is best to kill the boss first. Sleep the adds with Dream Flower during the pull.  Avoid using Aggressor, Warcry, and Berserk when attacking the boss so that AAEV can maintain hate (and never be charmed). Use Sudden Lunge when the boss uses Invincible. Once the boss is dead, the threat of charm is over. Attack the Warlock next and use Sudden Lunge during its SP or during spells. After the Warlock is dead, the only thing to worry about is the Pugilist using 100-fists. Simply Sudden Lunge to stun, disengage and sleep with Dream Flower. Your NPCs will auto-regen/refresh during this downtime. After about 30 seconds have passed, finish the Pugilist off for the win.&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Jugner Forest (S)]] Survival Guide.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poroggo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Poroggo}}}|Poroggo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Poroggo &lt;br /&gt;
|Boss=Bozzetto Necronura&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Casts Firaga, Waterga IV , and -ja as well [[Kaustra]]&amp;lt;br /&amp;gt;Gains access to Death under certain conditions.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Casts Fire and Water V and -ga III as well as [[Impact]] and [[Kaustra]]&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Casts Fire and Water V and -ga III as well as [[Impact]]&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= Casts Fire and Water IV / V  as well as [[Impact]]&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts Fire and Water III / IV&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to {{color|wind|Gravity}}, {{color|thunder|Stun}}, and [[Geomancer]] [[Luopan]]s.&lt;br /&gt;
*Casts {{color|fire|Fire}} and {{color|water|Water}} spells based on the tier of the fight, and uses [[Chainspell]].&lt;br /&gt;
*Summons 5 Frog adds after the use of &#039;&#039;&#039;Providence&#039;&#039;&#039;, each one with an en-effect on their melee such as slow or paralyze.&lt;br /&gt;
**These adds must be defeated even after the boss is defeated.&lt;br /&gt;
**These adds may be slept, stunned, bound, and weighed down.&lt;br /&gt;
&lt;br /&gt;
*Seems to only begin casting [[Kaustra]] or [[Impact]] at under ~50%. Is able to use these spells multiple times.&lt;br /&gt;
&lt;br /&gt;
*Accuracy requirements are low, even on VD. DDs with 1250 acc are pretty much capped.&lt;br /&gt;
&lt;br /&gt;
*Gains access to death on VD under unknown conditions.&lt;br /&gt;
:*Using [[Larceny]] to steal [[Chainspell]] has reported in seeing Death cast afterwards. {{Information Needed}}&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Necronura&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=5&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=70&lt;br /&gt;
|Water=5&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&#039;&#039;&#039;TP Moves&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frog Cheer&#039;&#039;&#039; - Gains an AoE Defense Boost and Regain {{verification}}. This defense boost overwrites, and prevents [[Defense Down]] effects such as [[Angon]].&lt;br /&gt;
*&#039;&#039;&#039;Frog Song&#039;&#039;&#039; - Inflicts AoE gravity on players instead of charm&lt;br /&gt;
*&#039;&#039;&#039;Magic Hammer&#039;&#039;&#039; - Single target {{light}}, inflicts magic damage and magic defense down effect.&lt;br /&gt;
*&#039;&#039;&#039;Providence&#039;&#039;&#039; - Recovers a HP and summons adds, not HP dependent so it may not be used if you are lucky. Will wake up sleeping adds within 30&#039; if reused. Possibly removes debuffs as well. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Quenching Hammer&#039;&#039;&#039; - AoE (~30&#039;) Damage, Full Dispel, and Aspir. Damage is increased based on number of buffs on targets including [[Runefencer|Runes]] and [[Geomancer]] spells.&amp;lt;br /&amp;gt;Excludes food, [[Maneuver]]s, and [[SP Abilities]].&lt;br /&gt;
**This move is only used if either [[RUN]], [[PLD]], [[DRK]], or [[BLU]] are in the party or the player has [[:Category:Song|BRD songs]], [[:Category:Phantom Roll|COR rolls]], or [[:Category:Geomancy|geomancy bubbles]] on.&lt;br /&gt;
*&#039;&#039;&#039;Water Bomb&#039;&#039;&#039; - AoE {{water}} magic damage, inflicts attack and magic attack down.&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; x4 &#039;&#039;&#039;PUP, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RDM does dia and distract, PUP tanks. Wait for a spell to go off, then [[Astral Conduit]] with [[Ramuh]] and kill it. One minute clears, go reset 1Hs in Abyssea or [[MMM]] and feel good that you beat FFXI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039; x2 &#039;&#039;&#039;COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, [[Overdrive]], and stand in a corner until victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN, MNK or SAM, GEO, COR, BRD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up the melee to cap Haste and TP gain. RDM silences and SMN spams Mewing Lullaby. Melee self-skillchains Light.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MNK, BLU, Healer, BRD, GEO, COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, MNK solos fight in subtle blow set, Blu Spams TP reduction, healer heals&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039;x5, &#039;&#039;&#039;RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*With some fast DDing you can take the frog down quickly. Chainspell will hurt though.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] #2&lt;br /&gt;
*[[Foret de Hennetiel]] Frontier Station warp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qiqirn===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qiqirn}}}|Qiqirn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qiqirn&lt;br /&gt;
|Boss=[[Bozzetto Pilferer]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|VD Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|D Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|D Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|N Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All enemies must be defeated in order to be victorious.&lt;br /&gt;
*All mobs are immune to [[Break]], highly resistant to [[Stun]] and [[Gravity]], and have high magic defense.&lt;br /&gt;
**[[Gravity]] will land with [[Stymie]].&lt;br /&gt;
*Bozzetto Scoundrels are susceptible to [[Sleep]] and [[Bind]], but immune to [[Lullaby]].&lt;br /&gt;
**Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.&lt;br /&gt;
*If any [[Songs]], Rolls, buff [[Geomancy]] bubbles, or [[Avatar&#039;s Favor]] is on the party then the &#039;&#039;Bozzetto Pilferer&#039;&#039; and &#039;&#039;Scoundrels&#039;&#039; will use &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:* Debuff Geomancy bubbles do not trigger &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039; Essence Steal&#039;&#039;&#039; is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.&lt;br /&gt;
::* If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.&lt;br /&gt;
::* Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.&lt;br /&gt;
:::*Was hit rate floored in VE @ 1283 accuracy once it&#039;s level was capped.&lt;br /&gt;
::* [[Stoneskin]] does not prevent this from occurring.  Getting hit for 0 still triggers this.&lt;br /&gt;
::* Absorbing melee swings with shadows &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; prevent this from occurring.&lt;br /&gt;
::* This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [https://www.youtube.com/watch?v=Cqb7FpkoXiY])&lt;br /&gt;
* The Bozetto Pilferer will drop a {{color|fire|Mine}} every 60 seconds which explodes after ~10 seconds if not defeated.&lt;br /&gt;
:* All sleeping Scoundrel&#039;s will proc blue [[File:Blue.png|16px|link=]] and wake up when the mine explodes unless you defeat the mine when it spawns.&lt;br /&gt;
::* When a mine explodes [[enmity|hate]] resets on all monsters. This will cause the adds to go after random players after waking up from sleep.&lt;br /&gt;
::*The mine&#039;s name tag may not display, or be untargetable, depending on camera angle and/or distance from it.&lt;br /&gt;
::*If the Pilferer is defeated while a mine is out then it will despawn without going off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kibosh&#039;&#039;&#039; from the Bozetto Pilferer will inflict high {{physical}} damage.&lt;br /&gt;
:* &#039;&#039;&#039;Kibosh&#039;&#039;&#039; is absorbed by shadows.&lt;br /&gt;
*Other moves used include:&lt;br /&gt;
**&#039;&#039;&#039;Cutpurse&#039;&#039;&#039; - Encumbers one random piece of equipment.&lt;br /&gt;
**&#039;&#039;&#039;Faze&#039;&#039;&#039; - gaze terror (~10 seconds).&lt;br /&gt;
**&#039;&#039;&#039;Sandspray&#039;&#039;&#039; - Conal blind, -100 accuracy {{verification}}.&lt;br /&gt;
**&#039;&#039;&#039;Dead Eye&#039;&#039;&#039; - Conal defense and magic defense down.&lt;br /&gt;
**Also uses &#039;&#039;&#039;HP Theft&#039;&#039;&#039;, &#039;&#039;&#039;MP Theft&#039;&#039;&#039;, and &#039;&#039;&#039;TP Theft&#039;&#039;&#039;, which causes whomever is hit by it to lose half of their max HP, MP, or TP.&lt;br /&gt;
**&#039;&#039;&#039;Steal Attribute&#039;&#039;&#039; - Inflicts a single massive random stat down on the target which will leave them at -100.&lt;br /&gt;
**&#039;&#039;&#039;Steal Ability&#039;&#039;&#039; - Resets one ability at random. &lt;br /&gt;
**&#039;&#039;&#039;Steal Support&#039;&#039;&#039; - After leveling up, will remove all rolls and songs from target. &lt;br /&gt;
*Scoundrels will randomly use [[Perfect Dodge]] and like to spam &#039;&#039;&#039;Faze&#039;&#039;&#039; while running around. Mages should have their backs turned.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
:DD,DD,DD,RDM/SCH,BLU,WHM&lt;br /&gt;
*BLU Diffusion + Mighty Guard just before engaging (for party haste).&lt;br /&gt;
*RDM uses [[Saboteur]] + [[Manifestation]] + [[Sleep II]] and casts on the leader to open the fight. Dia + Distract kill targets. &lt;br /&gt;
*DDs go to town on the Pilferer.&lt;br /&gt;
*DDs should defeat any bombs before they go off.&lt;br /&gt;
*RDM or WHM can pull/wake subsequent targets with dia and bring them over to the DDs.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
:Tank, RDM/blm, WHM, BLU x2, DD x1&lt;br /&gt;
::-or-&lt;br /&gt;
:RDM, WHM, BLU x2, DDx2&lt;br /&gt;
*BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.&lt;br /&gt;
*RDM uses [[Saboteur]] and [[sleepga]]s to aggro. &lt;br /&gt;
*DDs go to town on the Pilferer and the RDM debuffs.&lt;br /&gt;
**DDs should defeat any bombs before they go off.&lt;br /&gt;
*Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.&lt;br /&gt;
*Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
:Agustus Trust, Apururu(U) Trust, WHM, DDx3&lt;br /&gt;
*Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.&lt;br /&gt;
*Switch target to bomb whenever possible.&lt;br /&gt;
*Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.&lt;br /&gt;
*Multi-step skillchains are key (e.g. we used CDC &amp;gt; Evisc. &amp;gt; Rudra )&lt;br /&gt;
*This setup works, though there are likely better setups.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Lebros Cavern]], Private 2nd Class [[Assault]]: &amp;quot;[[Excavation Duty]]&amp;quot; &lt;br /&gt;
*[[Lebros Cavern]], Chief Sergeant [[Assault]] &amp;quot;[[Egg Conservation]]&amp;quot;&lt;br /&gt;
*[[Caedarva Mire]] HP #1 outside [[Nashmau]] has Qiqirns during the Daytime 4:00-20:00.&lt;br /&gt;
*[[Alzadaal Undersea Ruins]] (15 minute respawn timer)&lt;br /&gt;
*[[Aydeewa Subterrane]], scattered through zone, try the [[Voidwatch]] and [[UNM]] warps.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quadav===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Quadav}}}|Quadav|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Quadav&lt;br /&gt;
|Boss=Bozzetto High Vicar &lt;br /&gt;
|Boss Job=WHM/WAR&lt;br /&gt;
|VD Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immediately begins the battle with &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; which will grant the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; an {{color|ice|aura}}.&lt;br /&gt;
&lt;br /&gt;
Will use the following [[:Category:Quadav#Abilities|&#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*&#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039;: {{buff}} Grants a damage taken reduction -98%, attack increase, and removes status ailments and gains shell aura.&lt;br /&gt;
:*Disappears during each TP move or spell cast and reappears after one is completed.&lt;br /&gt;
::*During this window, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will take +200% damage.&lt;br /&gt;
*&#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;: 30&#039; AoE {{magical}} draw-in, damage, &#039;&#039;&#039;curse&#039;&#039;&#039; (-75% HP/MP), and {{color|fire|plague}} (-50 TP/-500 MP /[[tic]]) &lt;br /&gt;
:*Used once after the defeat of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
:*Players may run out of range of this ability and leave one player with hate in range to trigger it.&lt;br /&gt;
:*The curse affect will always land on players in range. Not even [[Asylum]] prevents this.&lt;br /&gt;
*&#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;: AoE {{magical}} {{earth}} damage, {{color|earth|petrify}}, and hate reset.&lt;br /&gt;
:*This move is used exclusively after the use of &#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;.&lt;br /&gt;
:*The petrify effect lasts for ~45 seconds and is only able to be resisted via abilities such as [[Asylum]], [[Perfect Defense]], and [[Divine Caress]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Evasion and Defense of the additional Bozzetto Quadav are considerably low.&lt;br /&gt;
*Adds are immune to &#039;&#039;&#039;sle&#039;&#039;&#039;{{color|light|ep}} and {{color|earth|petrify}}.&lt;br /&gt;
*All adds use their corresponding {{icon|SP}} 1-hour abilities&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Berserker&#039;&#039;&#039; possesses [[counter]] with an enhanced activation rate.&lt;br /&gt;
*After the appearance of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will begin casting Cure on them when the &#039;&#039;&#039;Elementalist&#039;&#039;&#039; is low on HP.&lt;br /&gt;
:*Players may use this as a method of defeating the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; without having to deal with the AoE petrify spam from &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039; if they so choose. Every time the &#039;&#039;&#039;High Vicar&#039;&#039;&#039; casts Cure, his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; buff will drop for a moment, making him a much softer target.&lt;br /&gt;
*On higher difficulties, after the second benediction, the effect of &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; changes to having a single weakness out of Slashing/Piercing/Blunt/Magic, selected randomly on each use. Using the correct damage type that targets this weakness will deal extreme damage with even weaker hits, commonly hitting 99,999 damage.&lt;br /&gt;
**The additional Quadavs that spawn will also use this ability and have their own weakness.&lt;br /&gt;
**Defeating the additional Quadavs &#039;&#039;&#039;after&#039;&#039;&#039; the second &#039;&#039;&#039;Benediction&#039;&#039;&#039; will &#039;&#039;&#039;not&#039;&#039;&#039; trigger the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; to use &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;, allowing players to safely defeat the boss.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Generally the same as Very Easy, but with an additional phase.&lt;br /&gt;
*First Phase:&lt;br /&gt;
**Pull the boss and defeat the adds as usual, the boss&#039;s &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; will drop.&lt;br /&gt;
**DPS the boss down until the first benediction.&lt;br /&gt;
*Second Phase:&lt;br /&gt;
**Silence the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; and take it down to half health or so, and use the casting windows to deal damage to the boss.&lt;br /&gt;
**Eventually the boss will &#039;&#039;&#039;Benediction&#039;&#039;&#039; again and the final two adds will spawn.&lt;br /&gt;
*Third Phase:&lt;br /&gt;
**Silence the adds and pull them over, search for their damage type weaknesses and defeat them.&lt;br /&gt;
**The &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; can now be safely taken down.&lt;br /&gt;
**Finally finish off the boss.&lt;br /&gt;
*Other notes:&lt;br /&gt;
**They don&#039;t hit particularly hard, any tank should generally be able to hold them relatively easily, and may even be optional.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, who will spawn two adds.&lt;br /&gt;
* Build TP on the &#039;&#039;&#039;Bozetto Berserker&#039;&#039;&#039;, who should die pretty swiftly.&lt;br /&gt;
* Dump the TP on the &#039;&#039;&#039;Bozetto Devout&#039;&#039;&#039; in an attempt to skip his Invincible.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039; and beat on him until he uses Benediction and summons the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
* Carefully melee the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; down to 25-50% HP and then cast Silence on him if available.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, apply debuffs, and wait for it to cast Cure on the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;. When it does, it will drop his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; momentarily. Dump your WS damage on him during this moment and repeat until he is dead.&lt;br /&gt;
* Finish off the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Daily KI can be received quickly near [[Palborough Mines]] [[Home Point]].&lt;br /&gt;
* EXP-yielding KIs can be received easily in [[Pashhow Marshlands (S)]]. There are numerous eligible [[Quadav]]s near the [[Survival Guide]], which is likely to be the most busy location to obtain them.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qutrub===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qutrub}}}|Qutrub|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qutrub&lt;br /&gt;
|Boss=Bozzetto Bigwig&lt;br /&gt;
|Boss Job=THF/NIN&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x3&amp;lt;br /&amp;gt;&lt;br /&gt;
|VD Notes=Gains access to &#039;&#039;&#039;Spin the Tables&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Susceptible to [[Sudden Lunge]].&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|D Notes=Susceptible to [[Sudden Lunge]]&#039;&#039;&#039;.&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM) x1&amp;lt;/sup&amp;gt;, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
will use the [[:Category:Qutrub#Abilities|following &#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*100~80%&lt;br /&gt;
**&#039;&#039;&#039;Animating Wail&#039;&#039;&#039;, &#039;&#039;&#039;Mangle&#039;&#039;&#039;, &#039;&#039;&#039;Leaping Cleave&#039;&#039;&#039;&lt;br /&gt;
*80~60%&lt;br /&gt;
**The Bigwig&#039;s weapon will break, &#039;&#039;&#039;summons adds&#039;&#039;&#039;, and uses &#039;&#039;&#039;Hex Palm&#039;&#039;&#039; as well as &#039;&#039;&#039;Spinal Cleave&#039;&#039;&#039;.&lt;br /&gt;
*60~30%&lt;br /&gt;
**The Bigwig equips it&#039;s secondary weapon. Gains en-death while adds are out wand will use &#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; as well as &#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; - AoE shadow removal.&lt;br /&gt;
***&#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039; - Conal damage, stun, and a dispel (removes 5 shadows). Dispels a buff for every hit not blocked by shadows (e.g. no shadows = 5 buffs dispelled).&lt;br /&gt;
*50%&lt;br /&gt;
**Uses [[Perfect Dodge]]&lt;br /&gt;
*30~0%&lt;br /&gt;
**Weapon breaks again, &#039;&#039;&#039;resummons any defeated adds&#039;&#039;&#039;, and casts [[Utsusemi: San]] frequently. Loses the en-death effect while adds are out and will use &#039;&#039;&#039;Phantom Whorl&#039;&#039;&#039; as well as &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;.&lt;br /&gt;
***The Bigwig may be {{color|wind|silenced}} to stop the Utsusemi spam, but this will require an immunobreak to land.&lt;br /&gt;
***&#039;&#039;&#039;Genku Bakken / Phantom Whorl&#039;&#039;&#039; - Very high {{physical}} damage single hit attack, absorbed by shadows. Has a short range (~&#039;10)&lt;br /&gt;
****This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with [[Indi-Wilt]] and Damage Taken equipment the move will still do ~3-6k damage.&lt;br /&gt;
*****You may also run out of range of this move.&lt;br /&gt;
***&#039;&#039;&#039;Spin the Tables / Turn the Tables&#039;&#039;&#039; - drain based on the current player&#039;s HP; Spin the Tables is 15&#039; AoE drain. This move can not drain more HP than the player has, and returns more HP than is drained.&lt;br /&gt;
****Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used. However, with the June 2022 update, any player with less than 10% of their health will die instantly.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Adds are immune to sleep.&lt;br /&gt;
*Adds will use their respective 1-hour special abilities and standard [[:Category:Qutrub#Abilities|Qutrub]] TP moves.&lt;br /&gt;
:*The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and [[Ice Spikes]].&lt;br /&gt;
::*The Astrologers are susceptible to {{color|wind|silence}}.&lt;br /&gt;
:*When the Bigwig is at 30% or lower the adds will gain access to a move named &#039;&#039;&#039;Triple Reversal&#039;&#039;&#039;.&lt;br /&gt;
::*&#039;&#039;&#039;Triple Reversal&#039;&#039;&#039; - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.&lt;br /&gt;
:::*Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.&lt;br /&gt;
:*The rate of activation on the Bigwig&#039;s endeath effect increases the more players continue to damage the Bigwig.&lt;br /&gt;
:*The effect is removed once the adds have been defeated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Kiting Tip&#039;&#039;&#039;: Run closer to the walls and corners rather than the pillars to avoid Triple Reversal while kiting.&lt;br /&gt;
:*Running closer to the pillars causes mobs to path worse and split more; increasing the chances of a cross route into a K.O from Reversal.&lt;br /&gt;
:*The mobs will still break their pathing here and there, but unless you are way too far ahead they will regroup as you go without splitting up at a pillar and crossing over your route.&lt;br /&gt;
::*The kite path essentially is an isosceles triangle, you want to almost run into the corners and gauge/adjust your distance to the mobs at each corner if needed. This should reduce group wipes by a lot.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
This month has 3 different strategies.&lt;br /&gt;
&lt;br /&gt;
1) Mewing strategy: This is the most reliable strategy, with reasonable clear speed. &lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN. &lt;br /&gt;
&lt;br /&gt;
DD pulls NM to the corner and the PLD or RUN kites adds around the pillar when they spawn. BRD does March, Mad, Mad, Min and keeps elegy on Bigwig. &lt;br /&gt;
&lt;br /&gt;
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.&lt;br /&gt;
&lt;br /&gt;
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.&lt;br /&gt;
&lt;br /&gt;
At 30% when NM spams &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.&lt;br /&gt;
&lt;br /&gt;
2) Kiting strategy: This strategy is potentially faster than mewing strategy, with more flexibility on dps job types, but they are a little bit less reliable because Triple Reversal has a chance to look tank if party doesn&#039;t kill fast.&lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NINx2, BRD/NIN, COR/NIN, RDM or healer&lt;br /&gt;
&lt;br /&gt;
This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.&lt;br /&gt;
&lt;br /&gt;
3) Kill adds strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
BRD/RDM, RDM/NIN, DD/NIN (x3), PLD&lt;br /&gt;
* Can use similar strategy for Very Difficult. However, reversing the roles also works -- i.e. rather than having the PLD kite the adds, the PLD tanks the adds and someone else with /NIN kites the NM. We found that killing the adds makes the fight much safer (but prolongs the whole fight; limit points and capacity points make for a decent consolation prize, though).&lt;br /&gt;
* BRD should double March and Madrigal until the adds pop. Switch to double March and Hymnus for the pops. Make sure to silence (easy to land) the Astrologer. PLD should try to grab hate on all the adds. At this point, someone (RDM) should kite the main NM.  A simple weapon skill should be enough (or self-light using CDC if you need even more damage) to get the NM&#039;s attention. Elegy, Slow II, and Paralyze II should make the kiting process super easy (esp. with /NIN sub). BRD can then switch to double March and Minuet to kill the adds once the NM is away. The adds can be easily dispatched with double-light skillchains or better (we had BLU, SAM, WAR, and used four-step skillchains). With the NM being kited, the BRD can easily main heal (not much healing needed for /NIN).&lt;br /&gt;
* When the second set of adds pop, use double March and Hymnus for safety until the NM is separated from the adds. Then switch to double March and Madrigal (or Minuet). If BRD can play more than 3 songs, even better. Same strategy as above. Use Troubador/Nightingale to speed this part up and get back to the NM.&lt;br /&gt;
&#039;&#039;&#039;Normal Half Kiting Strat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PLD/WAR, PUP/NIN, DD/NIN, BRD/NIN COR/NIN, WHM&lt;br /&gt;
&lt;br /&gt;
* Strategy: Start with Boss then kill all adds (BLM then both DRK) while Pet tank Boss, then zerg Boss till its dead while pld kite adds near 30% hp.&lt;br /&gt;
&lt;br /&gt;
* Pet was full DD set (VE head/SS body), Strobe must be equiped, PUP should use Light, Fire and Wind Maneuver. BRD used double March and double Minuet, but can use Acc song too if needed. COR used SAM and WAR rolls.&lt;br /&gt;
&lt;br /&gt;
* Have Pet or BRD pull boss with elegy to the corner where we started. All engage on Boss except PLD and WHM, PLD wait for adds in the middle, they usually came when we dropped Boss to around ~76% HP.&lt;br /&gt;
&lt;br /&gt;
* Once Adds are up , DDs swap to them, the person who still have hate from Boss must wait till the pet get hate back and let it solo tank, PUP should swap to pet enmity set (especially before Strobe) until the pet have enough enmity from Boss. Pet doesn&#039;t need a Tank set, as long as you can keep a Light maneuver on it for Auto-repair kit.&lt;br /&gt;
&lt;br /&gt;
* Kill order for adds: BLM then DRK(x2), WHM should silence BLM to make it easier, BRD dispel Ice spikes if needed. Once all dead swap back to Boss, except the PLD who stand back in middle. At 50% Boss will use Perfect Dodge and around 30% HP he will pop adds again, PLD must grab all of them and kite around the 3 pillars using his enmity abilities. DDs ignore adds and zerg the Boss, it shouldn&#039;t take long with a few Skillchains. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The idea of this strategy was to supress the Boss&#039; En-death from killing any DD/NIN and not making a Ninja mandatory in every runs. Also the PLD doesn&#039;t have to kite the adds and risk of dying in the process, only at the end before the last 30% HP but they never lived enough to cause troubles. Worked like a charm with little to no risk and each run took around 8~10 mins. Now go enjoy your wins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
NIN or DD/NIN (x3), BRD, SMN, Apururu(U)&lt;br /&gt;
* Very safe strategy&lt;br /&gt;
* March x2 + Hymnus to help with Utsusemi recast; Hymnus is just in case the main NM sneaks in a move during recast of shadows so we don&#039;t have to deal with raising mid-fight or MP issues. If you can cast more than 3 songs, have at it.&lt;br /&gt;
* When adds pop, whichever DD has hate kites NM while the others focus on Astrologer. The SMN then focuses on the Tormentor.&lt;br /&gt;
* When adds are dead, group back up on the NM.&lt;br /&gt;
* SMN can probably be replaced by 4th DD who would kite Tormentor until the Astrologer is down. SMN can optionally do spike damage on NM during kiting phase so that the DD kiting the NM can rejoin in taking down the adds.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Survival Guide]] → [[Caedarva Mire]]&lt;br /&gt;
:*May be tricky to get to the survival guide. Use the [[Dvucca Isle Staging Point]] and exit to [[Caedarva Mire]]. Run to [[Arrapago Reef]] entrance at (H-8). Use this map [[File:Arrapago ReefPathway Caedarva Mire SurvivalGuide.PNG|30px]]. Make sure to kill some [[Lamiae]] along the way to get a [[Lamian Fang Key]] needed to pass through the gates at (F-8)&lt;br /&gt;
 &lt;br /&gt;
* Dvucca Isle Staging Point&lt;br /&gt;
&lt;br /&gt;
* Chief Sergeant Assault: [[Operation: Snake Eyes]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sahagin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sahagin}}}|Sahagin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Sahagin&lt;br /&gt;
|Boss=Bozzetto Songstress&lt;br /&gt;
|Boss Job=BRD&lt;br /&gt;
|VD Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2, Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Chirurgeon&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=Defeat 8 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of ~15+% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Songstress is capable of using [[Maiden&#039;s Virelai]] on this difficulty.&lt;br /&gt;
|D Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2,&amp;lt;br /&amp;gt;Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=Defeat 6 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 5% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;Bio aura is ~70/tic&lt;br /&gt;
|N Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=Defeat 5 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 3% a tic while {{color|wind|silence}} is off.&lt;br /&gt;
|E Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=Defeat 4 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|VE Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=Defeat 3 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Only sings [[Mambo]]s until using Soul Voice.&lt;br /&gt;
:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)&lt;br /&gt;
*Stands in the middle of the arena with a bio aura, taking no damage, and does not move.&lt;br /&gt;
:*Defeating other Sahagins will progressively remove HP from the Sonsgstress.&lt;br /&gt;
:*Silencing will remove the bio aura and regen effect from the mobs.&lt;br /&gt;
:*The Songstress possesses a high regain effect and will use &#039;&#039;&#039;Cleansing Bubbles&#039;&#039;&#039; to remove all debuffs from itself and any nearby mobs (~20&#039;) as well as waking them.&lt;br /&gt;
:*Progressively enfeebling the Songstress will grant different messages:&lt;br /&gt;
::*The boss&#039;s throat is parched - 1 total debuff&lt;br /&gt;
::*The boss&#039;s begins to sing off key - 2 total debuffs&lt;br /&gt;
::*The boss&#039;s voice begins to crack -3 total debuffs&lt;br /&gt;
::*The boss&#039;s can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land.&lt;br /&gt;
*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Fighting adds away from the &#039;&#039;&#039;Bozzetto Songstress&#039;&#039;&#039; reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.&lt;br /&gt;
*All foes besides the Bozetto Songstress are susceptible to sleep of either element.&lt;br /&gt;
*Each foe will use their respective 1 hour abilities.&lt;br /&gt;
:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress.&lt;br /&gt;
*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill.&lt;br /&gt;
**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}.&lt;br /&gt;
**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura.&lt;br /&gt;
*The Songstress will resummon defeated Sahagins shortly after their death.&lt;br /&gt;
&lt;br /&gt;
*Monsters will use standard [[Sahagin]] TP moves. &lt;br /&gt;
:*Including &#039;&#039;&#039;Hydro Shot&#039;&#039;&#039; which resets hate on the target and &#039;&#039;&#039;Spinning Fin&#039;&#039;&#039; (AoE) which inflicts stun for up to 15 seconds.&lt;br /&gt;
::*Spinning Fin may be evaded with two shadows.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Wavefist&#039;&#039;&#039;s have a high rate of counter and will use &#039;&#039;&#039;Suckerpunch&#039;&#039;&#039; which inflicts high damage to one player and resets hate on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Chirurgeon&#039;&#039;&#039; is a manta with an avoidance down aura, and is immune to sleep.&lt;br /&gt;
:*Uses &#039;&#039;&#039;Inject Ink&#039;&#039;&#039; which is a conal knockback with super gravity.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;WAR/SAM (Chango), WAR/DRG (Naegling), COR (DD, not leech), BRD (DD, not leech), GEO/WHM, RDM/SCH&#039;&#039;&#039;&lt;br /&gt;
*This composition and strategy assumes that everyone in the group is well-geared and very familiar with their roles. This instance&#039;s VD is relatively more challenging than many other months.&lt;br /&gt;
*Due to the strong Regen present, burst damage from Skillchains is integral to success&lt;br /&gt;
*Outside use of buffs such as Barthunder/Barparalyze/&#039;&#039;&#039;Regen V&#039;&#039;&#039;/Protect V/Shell V will reduce buff time in instance. Regen V in particular is extremely important to overcome the constant damage auras&lt;br /&gt;
*Upheaval &amp;gt; Savage Blade (WAR) &amp;gt; Upheaval for Light &amp;gt; Radiance, with BRD, COR, and RDM using Savage Blade at the end of the Skillchain&lt;br /&gt;
**Kraken &amp;gt; WHM &amp;gt; MNKx2 &amp;gt; DRGx2 &amp;gt; Wyverns &amp;gt; Songstress&lt;br /&gt;
*COR Crooked Cards Samurai Roll &amp;gt; Dancer&#039;s Roll&lt;br /&gt;
**Light Shot Dia IIIs, Savage Blade at the end of the Skillchain, Random Deal to reset Warcrys/other JA&lt;br /&gt;
*GEO Blaze of Glory / Ecliptic Attrition Geo-Frailty &amp;gt; Indi-Wilt &amp;gt; Entrust Indi-Regen&lt;br /&gt;
**Main heal Curaga III, babysit Luopan&lt;br /&gt;
*BRD Marcato &amp;gt; Honor March / Lightning Carol II / Valor Minuet V / Blade Madrigal&lt;br /&gt;
**Apply Horde Lullaby after Manifestation Break, reapply Lullaby if mobs wake up from Benediction or other means, Savage Blade at the end of the Skillchain&lt;br /&gt;
*RDM Haste 2, Distract III / Dia III / Paralyze II / Slow II &lt;br /&gt;
**Open with Manifestation Break, Dispelga several times to wipe songs, begin debuffs on mobs in kill order. Wait until Songstress is a few songs into its cycle, roughly around Threnody, then apply Silence&lt;br /&gt;
***Silencing Songstress will cause adds to begin leveling up. If Skillchains and burst damage is being performed correctly, no more than a few level ups should occur before each mob dies.&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&#039;&#039;&#039;DDx2, COR (DD, not leech), BRD, GEO, WHM&#039;&#039;&#039;&lt;br /&gt;
*This is likely the fastest way to farm if you have no seals left.&lt;br /&gt;
*Bard sings lightning carol x2 and march X2.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; silence the Songstress. &lt;br /&gt;
:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.&lt;br /&gt;
*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.&lt;br /&gt;
:*A DDing RUN excels in this strategy for DPS with hate control.&lt;br /&gt;
*Fight on top of the Songstress and start with the WHM mob.&lt;br /&gt;
:*Resleep the mobs after [[Benediction]] wakes them all.&lt;br /&gt;
*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.&lt;br /&gt;
:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;THF Solo&#039;&#039;&#039;&lt;br /&gt;
*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.&lt;br /&gt;
*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.&lt;br /&gt;
*When both are defeated, attack the BRD, easy win.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soulflayer===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Soulflayer}}}|Soulflayer|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Demons&lt;br /&gt;
|Boss=Master Manipulator&lt;br /&gt;
|Boss Job=BLU&lt;br /&gt;
|VD Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x8&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x7&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Is a [[:Category:Soulflayer|Soulflayer]].&lt;br /&gt;
*Casts [[Mighty Guard]] at the start of the fight.&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*{{piercing}} &#039;&#039;&#039;[[Benthic Typhoon]]&#039;&#039;&#039; - Conal damage, physical and magical defense down.&lt;br /&gt;
*{{slashing}} &#039;&#039;&#039;[[Paralyzing Triad]]&#039;&#039;&#039; - Threefold attack and paraylsis.&lt;br /&gt;
*{{icon|wind|blu}} &#039;&#039;&#039;[[Subduction]]&#039;&#039;&#039; - AoE {{wind}} damage and -76% movement speed gravity.&lt;br /&gt;
*{{icon|light|blu}} &#039;&#039;&#039;[[Rail Cannon]]&#039;&#039;&#039; - Conal {{light}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Blistering Roar]]&#039;&#039;&#039; - AoE Terror.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Crashing Thunder]]&#039;&#039;&#039; - AoE {{thunder}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Dream Flower]]&#039;&#039;&#039; - AoE {{dark}} Sleep.&lt;br /&gt;
*{{icon|wind|blu}}&#039;&#039;&#039; [[Droning Whirlwind]]&#039;&#039;&#039; - AoE Dispels 7 enhancements.&lt;br /&gt;
*{{icon|earth|blu}} &#039;&#039;&#039;[[Embalming Earth]]&#039;&#039;&#039; - AoE {{earth}} damage and 25% slow.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Mind Blast]]&#039;&#039;&#039; - {{thunder}} lightning damage and potent paralysis.&lt;br /&gt;
*{{icon|water|blu}} &#039;&#039;&#039;[[Nectarous Deluge]]&#039;&#039;&#039; - AoE {{water}} damage and dispel.&lt;br /&gt;
*{{icon|ice|blu}} &#039;&#039;&#039;[[Polar Roar]]&#039;&#039;&#039; - AoE {{ice}} damage and bind.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; - {{buff}} Gains a visible shield with TP absorbing spikes, and silence aura, and a potent phalanx-esque effect while active.&lt;br /&gt;
:*Subsequent use while a shield is active will grant a second shield.&lt;br /&gt;
::*1-Shield active: Immune to {{physical}} physical damage, but not to critical hits or melee weaponskills.&lt;br /&gt;
::*2-Shields active:  In addition to the previous effects, a complete damage immunity to a random weapon type ({{slashing}}, {{piercing}}, or {{blunt}}/{{H2H}} {{verification}}) is gained.&lt;br /&gt;
:*The shield does not resist blood pacts, ranged attacks, or pet special moves which may break it with sufficient damage.&lt;br /&gt;
::*The shield may also be broken similar to [[Caturae]]&#039;s with a random melee damage type. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Immortal Mind&#039;&#039;&#039; - {{buff}} Gains Magic Attack Bonus and Magic Defense Bonus.	&lt;br /&gt;
*&#039;&#039;&#039;Immortal Anathema&#039;&#039;&#039; - {{magical}} {{dark}} Inflicts Curse.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Blast&#039;&#039;&#039; - {{magical}} Conal {{thunder}} damage and potent Paralysis.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Purge&#039;&#039;&#039; - {{magical}} Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Reprobation&#039;&#039;&#039; - {{magical}} (AoE) Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Tribulation&#039;&#039;&#039; - {{magical}} (AoE 10&#039;) {{verification}} Inflicts Blind and Bio.&lt;br /&gt;
:*The Bio effect will vary depending on the difficulty {{verification}} (up to -1,000 HP/[[tic]] on VD). The DoT potency may also be linked to &#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; being active {{Information Needed}}.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Imp&#039;&#039;&#039;:&lt;br /&gt;
*Casts -ja elemental spells.&lt;br /&gt;
*Imps grant a damage immunity effect to the boss, and must all be defeated to remove it.&lt;br /&gt;
*Imps possess a -99% damage taken from AoE abilities. The move will hit the primary target for full damage, and the rest will take -99%.&lt;br /&gt;
Use the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Buggle Call&#039;&#039;&#039; - {{magical}} (AoE) Bio and Haste effect. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Dark Recital&#039;&#039;&#039; - {{magical}}  (AoE) {{dark}} Damage, full dispel, and paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Grating Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and amnesia.&lt;br /&gt;
*&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and silence.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Setup: RUN/PLD (or PLD/BLU), COR, COR (or RNG), SMN, GEO, BRD/WHM.&lt;br /&gt;
&lt;br /&gt;
Buffs: &lt;br /&gt;
*GEO: Fury/Frailty entrust wilt on tank.&lt;br /&gt;
&lt;br /&gt;
*COR: Chaos/Sam/Rogues/Allies roll, flurry if one of the mage /RDM.&lt;br /&gt;
&lt;br /&gt;
*SMN: Crystal Blessing, Ecliptic Growl,&lt;br /&gt;
&lt;br /&gt;
*BRD: On ranged DD - Honor march, prelude x2. On tank - March x2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
*Tank runs in and pull everything to the corner, use all the aoe hate ability that hits every member.&lt;br /&gt;
&lt;br /&gt;
*COR, RNG and SMN take down imps one by one. Using ranged WS and volte strike.&lt;br /&gt;
&lt;br /&gt;
*CORs rotate Random deal to reset triple shot if necessary.&lt;br /&gt;
&lt;br /&gt;
*SMN, BRD and GEO main heal the tank and cast erase/-na.&lt;br /&gt;
&lt;br /&gt;
*SMN could rotate Mewing Lullaby in for AoE TP reset, which makes tank and healer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
*Once all the imps are dead, DDs take down the Master with ranged WS.&lt;br /&gt;
&lt;br /&gt;
*For the sake of efficiency, SMN could hold BP and only use volte strike if shields are up, so the party doesn&#039;t have to wait for BP recast when shields are up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Caedarva Mire]] Home Point #1&lt;br /&gt;
*[[Xarcabard (S)]] Home Point #1&lt;br /&gt;
*[[Castle Zvahl Keep (S)]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tonberry===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tonberry}}}|Tonberry|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Tonberry&lt;br /&gt;
|Boss=[[Bozzetto Monarch]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Slicer&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Upon defeat of the &#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;, a &#039;&#039;&#039;[[Bozzetto Monarch]]&#039;&#039;&#039; will spawn.&lt;br /&gt;
:*The Monarch&#039;s is a THF, but will receive a &#039;&#039;random&#039;&#039; job&#039;s 1-Hour per fight: {{icon|WAR}} &#039;&#039;WAR&#039;&#039;, {{icon|MNK}} &#039;&#039;MNK&#039;&#039;, {{icon|THF}} &#039;&#039;THF&#039;&#039;, or {{icon|DRK}} &#039;&#039;DRK&#039;&#039;.&lt;br /&gt;
::*The corresponding {{icon|SP}} 1-Hour ability will be assigned to the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
*Possesses -50% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039;: {{light}} {{magical}} Single target Gravity, Bind, and TP reset.&lt;br /&gt;
*&#039;&#039;&#039;Vertical Slash&#039;&#039;&#039;: {{physical}} 1-hit damage and accuracy down.&lt;br /&gt;
*&#039;&#039;&#039;Lateral Reap&#039;&#039;&#039;:  {{physical}} 1-hit damage and -75% defense down.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath&#039;&#039;&#039;: {{dark}} {{magical}} Single target damage equal to your [[Tonberry Hate]] x20.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Revenge&#039;&#039;&#039;: 25&#039;+ (AoE) {{dark}} {{magical}} Damage is equal to your [[Tonberry Hate]] x100.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Virulence&#039;&#039;&#039;:{{dark}} {{magical}} Deals 99,999 damage regardless of [[Tonberry Hate]]. {{Information Needed}}&lt;br /&gt;
:*It is somewhat unclear what exactly triggers this move, but it seems that if one player is hit with a Distortion skillchain and then loses hate causing the Bozzetto Shade to go after another target then Virulence becomes a potential follow up.&lt;br /&gt;
*&#039;&#039;&#039;Sigh&#039;&#039;&#039;: {{buff}} Grants ~+400 evasion.&lt;br /&gt;
*&#039;&#039;&#039;Slash Vitals&#039;&#039;&#039;: {{physical}} Single target critical damage and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Words of Bane&#039;&#039;&#039;: {{magical}} {{dark}} Single target -50% HP/MP Curse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039; is always proceeded by either &#039;&#039;&#039;Vertical Slash&#039;&#039;&#039; or &#039;&#039;&#039;Lateral Reap&#039;&#039;&#039; creating a {{icon|distortion sc}} &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
:*Immediately after this, a &#039;&#039;&#039;Bozzetto Shade&#039;&#039;&#039; appears and will attempt to perform a sneak attack on the target and close a {{icon|dark sc}} &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
::*Players must turn to avoid taking severe damage from behind when this occurs.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath, Revenge, and Virulence&#039;&#039;&#039; are &#039;&#039;not&#039;&#039; affected by [[Earthen Armor]], [[Sentinel&#039;s Scherzo]], or [[Migawari: Ichi]].&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Astral Flow]] multiple times, dealing either {{water}} {{color|water|water}} or  {{ice}} {{color|ice|ice}} damage.&lt;br /&gt;
*Possesses -25% potency against Geomancy debuffs.&lt;br /&gt;
*Possesses a potent [[Regen]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Defiler&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Slicer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Chaser&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Perfect Dodge]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Tonberry|Tonberries]] have high {{Light}} Light Resistance, so [[Image:Light-BRD-Icon.gif]][[Magic Finale]] will be resisted whereas dark based removal spells will not.&lt;br /&gt;
:*E.g. [[Image:Dark-BLM-Icon.gif|link=]] [[Dispel]], [[Image:Dark-COR-Icon.gif|link=]] [[Quick Draw|Dark Shot]], and [[Image:Dark-BLU-Icon.gif|link=]] [[Geist Wall]].&lt;br /&gt;
&lt;br /&gt;
*Players will need to reset their &#039;&#039;&#039;[[Tonberry Hate]]&#039;&#039;&#039; after a max of 2 or 3 fights via the quest [[Everyone&#039;s Grudge]] if they do not Call for Help.&lt;br /&gt;
:*Using &#039;&#039;Call for help&#039;&#039; on all of the Tonberries will avoid building [[Tonberry Hate]] in Ambuscade. You will not lose Hallmarks or Gallantry.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Suggested kill order is SMN&amp;gt;BLM&amp;gt;NIN&amp;gt;THF&amp;amp;THF&amp;gt;Monarch. &lt;br /&gt;
* The Rascal (SMN) can use multiple [[Astral Flow]], so it is best to take it out as quickly as possible before it can do more than one.  &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&#039;&#039;&#039;Melee Strat VD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RUN, WHM, GEO/RDM, Savage BRD/NIN, Savage COR/NIN, DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre Fight Setup&#039;&#039;&#039; &lt;br /&gt;
* WHM - Barblizzard, Barsleep&lt;br /&gt;
* RUN - 3X Sulpor runes (Use valiance RIGHT before you start/pull to give water resistance to entire party)&lt;br /&gt;
* GEO - Fury/Frailty (I use entrust STR, but anything to help boost your dmg here would work depending on your group, precision or torpor would also be a possibility)&lt;br /&gt;
* COR - Chaos/Sam&lt;br /&gt;
* BRD - Marcato HM, Mad X2, Minuet (Doing madrigal X2 as the boss at the end has high evasion even if you are dispelling his evasion boost when he puts it on)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight Strategy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Part I&#039;&#039;&#039;&lt;br /&gt;
This fight is essentially won or lost in the first couple minutes, and comes down to killing the first mob (SMN Tonberry called Bozzetto Rascal) who is present when you first enter. Your goal is to try and kill the Rascal SMN as quickly as possible. While fighting the Rascal several things occur, the first of which are his astral flows.  For this strategy you let the astral flows hit you (which should be survivable) as long as you have barblizzard from the WHM, sulpor / valiance from the RUN, and finally your RUN&#039;s One for All (OFA) up.  I wait about 15 seconds AFTER pulling the Rascal before the RUN does OFA in order to increase the amount of time it&#039;s available to help reduce astral flow damage (In other words, when used too soon it&#039;s wasted as the Rascal doesn&#039;t use astral flow until about 20-30 seconds into the fight).  &lt;br /&gt;
&lt;br /&gt;
Also, while fighting the Rascal several adds will spawn followed shortly after by the boss. In order to deal with these spawns and allow the Run to perform a quick AoE hate grab (Geist Wall or whatever), I would highly suggest having &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; grouped together within ~5 yalms. Most of the newly spawned mobs will run right into your camp (if everyone is grouped together) allowing the RUN to cast an AoE hate spell on them quickly.&amp;lt;br /&amp;gt;For the Bozzetto Defiler (BLM) you will need to flash or blank gaze to grab hate as he will initially remain at casting distance.  &lt;br /&gt;
&lt;br /&gt;
With all this in mind, everything comes down to quickly killing the SMN (Bozzetto Rascal) as quickly as you can.  Get Dia II on it and use anything else that will help you kill it before your Sulpor/Valiance and One For All buffs wear off.  After you have successfully defeated the SMN then this is a relatively easy fight.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part II&#039;&#039;&#039;&lt;br /&gt;
After the SMN, proceed with the following kill order. Make sure to have your GEO cast Dia II, Distract, and Dispel on all of these mobs.  Magic Finale will not work, as Tonberries have high Light resistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1:&#039;&#039;&#039; Engage and deal damage to the first Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2:&#039;&#039;&#039; Engage and deal damage to the second Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3:&#039;&#039;&#039; Engage and kill the Bozzetto Defiler (BLM)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4:&#039;&#039;&#039; Engage and kill the first Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5:&#039;&#039;&#039; Engage and kill the second Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6:&#039;&#039;&#039; Engage and kill the Bozzetto Slicer (NIN).  Have your Whm put [[Sacrosanctity]] up.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part III&#039;&#039;&#039;&lt;br /&gt;
Now it&#039;s time for the Boss, the Bozzetto Monarch. You will want your GEO to swap their spells to Geo-Frailty / Indi-Precision / [[Entrust]] Torpor.&amp;lt;br /&amp;gt;The Monarch can and most likely will use a +400 evasion boost move named &amp;quot;Sigh&amp;quot;. You will want your GEO to dispel this, along with keeping Dia II &amp;amp; Distract up throughout the fight.&amp;lt;br /&amp;gt;The boss is a cake walk except for a couple things.  The first thing to watch out for is the ethereal (translucent) mob that spawns anytime the Bozzetto Monarch uses &#039;&#039;Vertical Slash&#039;&#039; or &#039;&#039;Lateral Reap&#039;&#039;. Whenever this ethereal Tonberry is summoned, he will try to Sneak Attack and close a Darkness skillchain on whoever currently has the highest hate level on the Boss which will likely one-shot players. To combat this, all you need to do is have the Tank (or whoever has hate) turn and face the ethereal mob any time they spawn.&amp;lt;br /&amp;gt;This can get tricky with your damage dealers when the Bozzetto Monarch uses the hate reset move called Slash Vitals. If the monarch uses this hate reset move on the tank it will result in the monarch changing his focus to the DD with the highest hate resulting in the necessity for this DD to turn and face the ethereal mob if/when it spawns. Usually the tank can get hate back relatively quickly all things depending, but make sure if a DD has hate they are prepared to turn when the ethereal mob spawns.&lt;br /&gt;
&lt;br /&gt;
Lastly, you will need to reset and keep your Tonberry hate as low as possible, due to a couple of the Bozzetto Monarch&#039;s moves doing x20 and x100 whatever your current [[Tonberry Hate]] is at.  You CAN call for help on every mob in this ambuscade and still receive ALL the Hallmark and Gallantry rewards for this fight.  By calling for help on all the mobs you will build less tonberry hate which also results in fewer deaths from moves that multiply damage based on Tonberry Hate. I had to reset my hate every few fights as you still build up hate from killing the mobs for the KI.   &lt;br /&gt;
&lt;br /&gt;
Strategy by &#039;&#039;&#039;Tayana&#039;&#039;&#039; (Asura)&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Troll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Troll}}}|Troll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Troll&lt;br /&gt;
|Boss=[[Bozzetto Bruiser]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2,  Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Possesses Draw-In&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Hundred Fists]]&lt;br /&gt;
*&#039;&#039;&#039;Diamondhide&#039;&#039;&#039;: {{buff}} (AoE) Gains a potent Stoneskin.&lt;br /&gt;
*&#039;&#039;&#039;Overthrow&#039;&#039;&#039;: {{physical}} (Conal) Damage (based on enemy&#039;s remaining HP) and Knockback.&lt;br /&gt;
*&#039;&#039;&#039;Haymaker&#039;&#039;&#039;: {{physical}} (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
*&#039;&#039;&#039;Head Snatch&#039;&#039;&#039;: {{physical}} Critical damage (-90% HP) and resets enmity. Ignores shadows.&lt;br /&gt;
*&#039;&#039;&#039;Incessant Fists&#039;&#039;&#039;: {{physical}} 5-hit damage. Absorbed by five shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039;: {{physical}} Damage, Petrification, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves only while aura is active:&lt;br /&gt;
*&#039;&#039;&#039;Pleiades Ray&#039;&#039;&#039;: {{magical}} (AoE 10&#039;) Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;: {{buff}} (AoE) Gains an undispellable magic absorption shield and regen effect.&lt;br /&gt;
&lt;br /&gt;
Also uses the following move while the aura is active on Very Difficult:&lt;br /&gt;
*&#039;&#039;&#039;Head Seize&#039;&#039;&#039;: {{physical}} Enhanced version of Head Snatch. Reduces target HP to 1% and resets enmity. Ignores defense, stoneskin, etc.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*~15 seconds after aggroing the monsters, each will gain an {{color|light|aura}}. &lt;br /&gt;
:*The aura will reduce damage taken and provide regen to the trolls.&lt;br /&gt;
::*The potency of this will increase based on the difficulty of the fight. &lt;br /&gt;
*Removing the aura from both of the trolls will remove the aura from the Bruiser:&lt;br /&gt;
:*The Bozzetto Justiciar&#039;s aura is removed via performing magical weapon skills.&lt;br /&gt;
:*The Bozzetto Sharpshooter&#039;s aura is removed via performing physical weaponskills.&lt;br /&gt;
*Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it&#039;s aura removed.&lt;br /&gt;
*The aura will return in ~30 seconds.&lt;br /&gt;
:*Once the &#039;&#039;&#039;Bozzetto Bruiser&#039;&#039;&#039; has been defeated the auras will cease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Invincible]]&lt;br /&gt;
&lt;br /&gt;
Uses the following Spells:&lt;br /&gt;
*[[Banish II]]&lt;br /&gt;
*[[Protect IV]]&lt;br /&gt;
*[[Shell IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Eagle Eye Shot]]&lt;br /&gt;
*&#039;&#039;&#039;Quicklime&#039;&#039;&#039;: {{magical}} {{fire}} Damage and [[Amnesia]].&lt;br /&gt;
&lt;br /&gt;
Very Difficult Only:&lt;br /&gt;
*&#039;&#039;&#039;Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*{{color|wind|Silencing}} the Zahhak will prevent the use of &amp;quot;song&amp;quot; TP moves.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Body Slam&#039;&#039;&#039;: {{physical}} AoE (15&#039;) Damage.&lt;br /&gt;
*&#039;&#039;&#039;Petro Eyes&#039;&#039;&#039;: {{magical}} {{earth}} Conal gaze, inflicts petrification.&lt;br /&gt;
*&#039;&#039;&#039;Nullsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled. &lt;br /&gt;
*&#039;&#039;&#039;Voidsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Troll Fugitives]] Superior Private (Rank 3) Assault.&lt;br /&gt;
*[[Survival Guide]] (Mamool Ja Savagelands) to [[Wajaom Woodlands]] at (C-8).&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Velkk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Velkk}}}|Velkk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Velkk&lt;br /&gt;
|Boss=[[Bozzetto Regent]]&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Auto attacks have an en-bind effect.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Coming Through&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Croctastrophe&#039;&#039;&#039;: 30&#039; Powerful AoE {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Galumph&#039;&#039;&#039;: 15&#039; AoE {{magical}} {{earth}} damage, stun, and attack down&lt;br /&gt;
*&#039;&#039;&#039;Nobless Oblige&#039;&#039;&#039;: {{buff}} All foes will level up and restores 15% HP to the Regent. &lt;br /&gt;
:*This move is caused by either of the following events:&lt;br /&gt;
::*Defeating a Bozzetto Servitor.&lt;br /&gt;
:::*Will level up for each Servitor defeated.&lt;br /&gt;
::*Dealing 25,000+ damage in a single attack or skillchain to the &#039;&#039;&#039;Bozzetto Regent&#039;&#039;&#039;. &lt;br /&gt;
:::*After the defeat of a Bozzetto Servitor the threshold increases to 40,000+ damage.&lt;br /&gt;
*&#039;&#039;&#039;Merciless Mauling&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sovereign&#039;s Edict&#039;&#039;&#039;: {{buff}} Gains a Magic Shield for 15 seconds. Also resets enmity for all &#039;&#039;&#039;Bozzetto Servitors&#039;&#039;&#039; and activates their {{icon|sp}} 1-Hours.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Ambush&#039;&#039;&#039;: Single target {{physical}} 4-hit damage and dispel foreach hit. Absorbed by 4 shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Protect IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shell IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Flash]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Banish II]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Cure IV]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All monsters possess a shield block mechanic that will reduce damage dealt from the front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Bozzetto Servitors&#039;&#039;&#039;:&lt;br /&gt;
*Susceptible to debuffs such as Sleep, Slow, Paralyze, Silence, Bind, Gravity, etc.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Death Spin&#039;&#039;&#039;: AoE {{physical}} damage, knockback and defense down (-25%).&lt;br /&gt;
*&#039;&#039;&#039;Glutinous Dart&#039;&#039;&#039;: Single Target {{physical}} damage and bind. Absorbed by 1 shadow.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Pygmachia&#039;&#039;&#039;: Single Target 4-hit {{physical}} damage and dispel.&lt;br /&gt;
:*Each hit may land a dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jungle Hoodoo&#039;&#039;&#039;: AoE {{magical}} damage, bind, and slow. Removes Shadows.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*-ja tier spells&lt;br /&gt;
*Death&lt;br /&gt;
:*Keep in mind you may silence the BLM.&lt;br /&gt;
&lt;br /&gt;
The BLM has a permanent Magic Wall, reducing most if not all magic damage to 0.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
RUN COR COR BRD RDM WHM&lt;br /&gt;
&lt;br /&gt;
*{{icon|thunder|brd}} [[Honor March]] {{icon|fire|brd}} [[Valor Minuet V]] {{icon|fire|brd}} [[Valor Minuet IV]] {{icon|earth|brd}} [[Scherzo]]&lt;br /&gt;
&lt;br /&gt;
*[[Chaos Roll]] [[Samurai Roll]] [[Fighter&#039;s Roll]] [[Gallant&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
*RUN pulls all Velkk to the starting corner. RDM uses Saboteur and binds Bozzetto Regent, sleeps the PLD Servitor and DRK Bozzetto Servitor and silences BLM Bozzeto Servitor. At this point, it&#039;s recommend that the party stack together in the corner. This will prevent problems from adds running off to a distant WHM during hate resets. As such, all mages should idle in a DT set. Ninja subjob is recommended for melee players to prevent AoE dispels, amnesia, and damage.&lt;br /&gt;
*CORs and RDM start by burning down the BLM Bozzetto Servitor.&lt;br /&gt;
*RDM should be careful to dispel any buffs from each target, apply [[Distract III]], [[Dia III]] and [[Addle II]], and resleep any Bozzetto Servitors that wake.&lt;br /&gt;
*Once the BLM Bozzetto Servitor is defeated, the party should attack the Bozzetto Regent with [[Savage Blade]].&lt;br /&gt;
**Care needs to be taken to not exceed the 40k damage threshold due to excessive TP overflow or skillchain damage.&lt;br /&gt;
**If the Bozzetto Regent is allowed to level up several times, a wipe becomes very likely.&lt;br /&gt;
*Once the Bozzetto Regent is eliminated, the remaining adds can be taken out without much trouble.&lt;br /&gt;
&lt;br /&gt;
*Note: This strategy will work with most other DD Jobs in place one of the CORs, but care should be taken to use Weapon Skills that will not create a skillchain that exceeds the 40k damage limit.  PLD can also easily tank this battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] Bivouac #1 or #2.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Yagudo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Yagudo}}}|Yagudo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Yagudo&lt;br /&gt;
|Boss=Bozzetto Conjurer&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Shinobi &amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Yagudo use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Conjurer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} .&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Kamaitachi&#039;&#039;&#039;: Enhanced Sweep move that has incredibly wide range and very high damage. Coupled with Howl, can easily do 2500 damage.&lt;br /&gt;
:*&#039;&#039;&#039;Howl&#039;&#039;&#039;: Warcry&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Conjurer&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=5&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=5&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=50&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Mob&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TANK BRD/WHM HEALER DDX2 COR or GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buff with usual CP party buffs. Tank pulls and BRD uses Nightingale + Troubadour to sleep the adds and boss. With NiTro still up, buff DDs with Honor March, Madrigal, and Minuet. Fourth song, if available, is situational. For adds, a second March or Minuet is fine so long as BRD is on point with Finale during boss phase. For avatar and boss, Scherzo is preferred.&lt;br /&gt;
*Kill order should be {{Icon|BLM}} &#039;&#039;&#039;BLM&#039;&#039;&#039; (Stormbringer) &amp;gt; {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039; (Lyricist) &amp;gt; {{Icon|SAM}} &#039;&#039;&#039;SAM&#039;&#039;&#039; (Swordsman) &amp;gt; {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039; (Brawler) &amp;gt; {{Icon|NIN}} &#039;&#039;&#039;NIN&#039;&#039;&#039; (Shinobi) &amp;gt; &#039;&#039;&#039;Garuda&#039;&#039;&#039; &amp;gt; {{Icon|SMN}} &#039;&#039;&#039;Boss&#039;&#039;&#039; (Conjurer).&lt;br /&gt;
:*Always kill Garuda first before attacking the boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once target changes to Garuda, make sure to use Baraera. BRD should double check that Protect, Shell, and Baraera should be on the DDs until healer can reapply stronger versions.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has the ability to dispel buffs, but it appears that songs are always intact.&amp;lt;br /&amp;gt;&lt;br /&gt;
Howl MUST be removed or the party could potentially wipe (if Scherzo is not available) to Kamaitachi.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has a tendency to summon Garuda right around 1-2%. Impatient DDs who try to finish off the boss rather than kill Garuda will likely wipe to the spikes that the Conjurer gains while Garuda is out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD RUN, BRD, WHM, DD, COR, GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs:Fury/Frailty entrust wilt. Chaos/SAM roll, march x2, madrigal x2. &lt;br /&gt;
&lt;br /&gt;
1) RUN pulls everything to the corner and brd sleep them all. &lt;br /&gt;
&lt;br /&gt;
2) WHM silence Stormbringer. &lt;br /&gt;
&lt;br /&gt;
3) DD and COR kill Stormbringer, DD RUN solo DD swordsman. Brd and geo  dispel spam on anything thats being engaged. &lt;br /&gt;
&lt;br /&gt;
4) After Stormbringer and swordsman dead, DD, RUN and COR engage Brawler, Shinobi and Lyricist. &lt;br /&gt;
&lt;br /&gt;
5) Before DDs engage Shinobi WHM could use Sacrosanctity and RUN could use One for All to prevent Mijin Gakure from Shinobi one shot everyone. &lt;br /&gt;
&lt;br /&gt;
6) After all the adds are dead, kill Garuda then Conjurer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
The setup above takes less than 3.5 min to clear from start to finish, including buff time. Actual engage time is about 2 min +/- 10 sec. Because the fight is so short,  it is ok to use entrust wilt from start. &lt;br /&gt;
&lt;br /&gt;
For groups without the firepower to clear before entrust wilt wears, it is better to save entrust on conjurer. Conjurer tp moves can be very deadly without wilt. &lt;br /&gt;
&lt;br /&gt;
Brd and geo must spam dispel for brd songs and Howl. &lt;br /&gt;
&lt;br /&gt;
From our experience, Sacrosanctity works well for Mijin Gakure, thus WHM recommended. &lt;br /&gt;
&lt;br /&gt;
Scherzo is not necessary as long as wilt is up, howl dispelled and Sacrosanctity used for Shinobi. &lt;br /&gt;
&lt;br /&gt;
Our RUN engaged different mob from other DDs just to save engage time, thats it. It is alright to have all 3 DD engage the same add, or have each DD solo their own add with multi step SC. As long as backline can handle the cures/dispels and Sacrosanctity used before Shinobi, adds kill order doesn&#039;t matter that much.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6 Box: SAM GEO BRD WHM COR PLD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs: Indi-Attunement, Entrust Indi-Vex, Geo-Frailty, Sam Roll + Runeist Roll, Honor + Victory March + Scherzo + Ballads on support/tank, Replace Ballads with DD songs (either madrigal or minuets or etudes depending on gear/job), Baraera.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLD pulls back to starting corner, BRD sleeps with NT, I had to use Horde Lullaby on the main group, then Foe Lullaby on the BLM who stands too far out. Kill order for me was MNK SAM BRD BLM NIN. Dispel adds as you fight them. BLM can be silenced but doesn&#039;t really matter, they die in 3-4 WS anyway.&lt;br /&gt;
&lt;br /&gt;
After killing all adds, kill Garuda before touching boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boss has potent spikes effect if Garuda is up. Once Garuda is dead, zerg the boss until he re-summons Garuda. He will then proceed to Astral Flow multiple times, but with attunement/vex/runeist roll and baraera. &lt;br /&gt;
*This seems to do less than 100 dmg on VD, and with scherzo there as a backup in case it randomly doesn&#039;t resist.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as it re-summons Garuda, switch to and kill Garuda. Switch back to the boss, finish zerging and it&#039;s an easy win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Meriphataud Mountains (S)]] [[Survival Guide]] warp.&lt;br /&gt;
* [[Recall-Meriph]] [[Teleport Spell]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volume 2 Archives==&lt;br /&gt;
&lt;br /&gt;
===Acrolith===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Acrolith}}}|Acrolith|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Quirinus&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=Overpowering Acrolith, Studious Acrolith &amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Only this mob needs to be defeated.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Adamantoise===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Adamantoise}}}|Adamantoise|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Adamantoise&lt;br /&gt;
|Boss= Bozzetto Adamantoise&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Starts with [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]]&lt;br /&gt;
*Tucks into shell every 25% and starts to regen (High regen rate)&lt;br /&gt;
**Does not take &#039;&#039;&#039;ANY&#039;&#039;&#039; damage when tucked in shell.&lt;br /&gt;
***Have tested phys and magic, but not quickdraw etc.&lt;br /&gt;
**Spawns an additional mob:&lt;br /&gt;
***Lizard (75%)&lt;br /&gt;
***Eft (50% Uses Geist Wall &amp;amp; dispels buffs) - High Evasion&lt;br /&gt;
***Raptor (25%)&lt;br /&gt;
* Comes back out of its shell when the additional monster dies&lt;br /&gt;
** Has [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]] again&lt;br /&gt;
*Has a gravity aura&lt;br /&gt;
*Uses other [Category:Adamantoise] moves.&lt;br /&gt;
**Tortise Stomp gives a significant defense down.&lt;br /&gt;
**Hard to erase with gravity aura&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antlion===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antlion}}}|Antlion|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Antlion&lt;br /&gt;
|Boss=[[Februus]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=[[Antlion Whelp]], [[Antlion Whelp]], [[Buzzing Fly]] x 3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
* Spawns 3 mixed groups of adds&lt;br /&gt;
* &#039;&#039;&#039;Februus&#039;&#039;&#039; Abilities: [[Panzerfaust]], [[Blitzstrahl]], [[Panzershreck]], [[Berserk]], [[Typhoon]], [[Kartstrahl]]&lt;br /&gt;
* &#039;&#039;&#039;Whelp&#039;&#039;&#039; Abilities: [[Mysterious Light]], [[Mind Drain]]&lt;br /&gt;
* &#039;&#039;&#039;Buzzing Fly&#039;&#039;&#039; Abilities: [[Stunbolt]]&lt;br /&gt;
|D Mobs=[[Antlion Whelp]]&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Antlion Whelp]] x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat= Possible for Ambu+2 geared DD solo players to go straight for Februus without worrying about adds in a normal trust set up. For light DD a tank like AA:EV is a decent option reduce risk of death from high damage TP moves. The two whelps can be slept. Beware of their TP move usage which could kill support trusts with ease. Try to avoid Venom Spray (conal) from hitting support trusts.&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[The Boyahda Tree]] HP #1, [[Mount Zhayolm]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcana===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Arcana}}}|Arcana|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Ironclad Reoriginator&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Eradicator&#039;&#039;&#039;: AoE damage, 5 second Weakness, and knockback.&lt;br /&gt;
*&#039;&#039;&#039;Scapula Beam&#039;&#039;&#039;: AoE damage and all stats down for around 20 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Incinerator&#039;&#039;&#039;: Front conal fire-element damage.&lt;br /&gt;
*&#039;&#039;&#039;Seismic Impact&#039;&#039;&#039;: AoE damage and Terror.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
None observed.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= Appears to use three different modes, switching between each with a 1hr dust cloud and a &amp;quot;Mode Change&amp;quot; text. Observed modes:&lt;br /&gt;
*Eradicator mode: Will spam Scapula Beam to give all stats down, and Eradicator to cause Weakness. Appears to have Regain during this mode to some degree.&lt;br /&gt;
*Incinerator mode: Gains a potent Blaze Spikes effect.&lt;br /&gt;
*Seismic Impact mode: Gains a very strong Stoneskin effect.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Avatar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Avatar}}}|Avatar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family= Avatar&lt;br /&gt;
|Boss= Bozzetto Fenrir &amp;amp; Bozzetto Carbuncle&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*[[Fenrir]] absorbs &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage (includes en-effect and skillchains) and is weak against {{color|light|Light}} {{light}} elemental damage.&lt;br /&gt;
* [[Carbuncle]] absorbs {{color|light|Light}} {{light}} elemental damage (includes en-effect and skillchains) and is weak against &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage.&lt;br /&gt;
* Both Avatars have access to the full range of their special moves, including their Astral Flow abilities. (Searing Light seems to average 800+ dmg to everyone in range on normal difficulty.)&lt;br /&gt;
** Fenrir and Carbuncle use their [[Astral Flow]] abilities multiple times throughout the battle with usage becoming more frequent as their health declines.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Beasts===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beasts}}}|Beasts|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beast&lt;br /&gt;
|Boss= Symbiotic Beasts&lt;br /&gt;
|VD Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Marid Dhalmel Tiger Coeurl Rabbit&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Marid Dhalmel Tiger Coeurl&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Marid Dhalmel Coeurl&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs.  Mobs can be pulled one at a time and away from the group in order from left &amp;gt; right, smallest to largest to avoid this mechanic.{{Verification}} &lt;br /&gt;
** The mobs will have to be pulled with ranged/magical/DoT damage, as Provoke/Flash will not cause them to move and just claim the mob. They have to take damage before they will begin to move.&lt;br /&gt;
* Mobs will take damage and use abilities in line with their respective creature type.  At 1% health, the engaged mob will continue to stay alive until it uses the TP move &#039;&#039;&#039;Succession&#039;&#039;&#039;.  The exact outcome of the use of this ability is undocumented.{{Verification}} &lt;br /&gt;
* Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob. {{Verification}} &lt;br /&gt;
* Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle.  The final mob should be the Marid. {{Verification}} &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Ashen Tiger]]s and [[Cicatricose Raaz]] near the [[Kamihr Drifts]] [[Home Point]].&lt;br /&gt;
* [[Moss Eater]]s in [[The Boyahda Tree]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Belladonna===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Belladonna}}}|Belladonna|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss=Bohun Upas&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Gains slow aura after using &#039;&#039;&#039;Umbral Pull&#039;&#039;&#039; (a 20 yalm slow draw in)&lt;br /&gt;
**Remove aura with strong/double light (needs confirmation)&lt;br /&gt;
*Doesn&#039;t have Charm or Beautiful Death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bomb}}}|Bomb|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bomb&lt;br /&gt;
|Boss=Bozzetto Bomb&amp;lt;br&amp;gt;Bozzetto Snoll&amp;lt;br&amp;gt;Bozzetto Cluster&amp;lt;br&amp;gt;Bozzetto Djinn&amp;lt;br&amp;gt;Bozetto Cluster&amp;lt;br&amp;gt;(sometimes Bozzetto Golden Bomb)&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=Only a single enemy is present at a time.&amp;lt;br&amp;gt;The order is always Bomb -&amp;gt; Snoll -&amp;gt; Cluster -&amp;gt; Djinn -&amp;gt; Cluster.&amp;lt;br&amp;gt;The last Cluster has significantly higher HP than the previous Cluster.&amp;lt;br&amp;gt;A Golden Bomb may spawn after each enemy is killed, thus you may encounter multiple Golden Bombs in a single run.&amp;lt;br&amp;gt;Each Golden Bomb increases the reward by 100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Arcana]] (Dolls, Pots) in [[Ru&#039;Aun Gardens]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buffalo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Buffalo}}}|Buffalo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Buffalo&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bugard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bugard}}}|Bugard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bugard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Citrullus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Citrullus}}}|Citrullus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mandragora&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs= Vengeful CitrullusX1, Tiny LycopodiumX4&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= Vengeful CitrullusX1, Tiny LycopodiumX3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Vengeful CitrullusX1, Tiny LycopodiumX3&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Vengeful CitrullusX1, Tiny LycopodiumX2&lt;br /&gt;
|VE Notes=Tiny Lycopodiums must be taken out before damage can be dealt to the Vengeful Citrullus. When adds are absent very potent Blind Aura is active. There will be a text in the log that calls on the player(s) to /clap and /point. &lt;br /&gt;
/point-Removes Vengeful Citrullus&#039;s Blind Aura temporarily&lt;br /&gt;
/clap-Temporarily inflicts Paralyze on Vengeful Citrullus&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
* Macro that does /point &amp;lt;wait1&amp;gt; and /clap &amp;lt;wait 1&amp;gt; over and over helps.&lt;br /&gt;
* Never saw the Paralyze Aura on Difficult or lower, so only Blind Aura to contend with which is countered with /point. The aforementioned macro addresses that mechanic.&lt;br /&gt;
* Lycopodiums always take 1 melee damage every time you hit, so don&#039;t waste your WS on them. Did not test magic to see if it did more.&lt;br /&gt;
* Be aware that around 10% Fatal Scream can put doom on your party.  Doom clears automatically when you kill the Citrullus, so no worries of dying at the end or in Mhaura after the win.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
* Completed on a fresh account with minimal meta trusts.&lt;br /&gt;
* Valaineral, Ulmia, Joachim, Koru-Moru, and Yoran-Oran (UC) worked fine.&lt;br /&gt;
* NQ Flamma gear on a WAR using Savage Blade spam was sufficient.&lt;br /&gt;
* Took roughly ~6-8 minutes depending on Petal Pirouette frequency.&lt;br /&gt;
* 95% accuracy on Difficult @ 990, so pretty low requirements and perfect for a new person soloing to get Hallmarks.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Coeurl===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Coeurl}}}|Coeurl|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beasts&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Course===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Course}}}|Course|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Enigmatic Hypnotist&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*When it uses &#039;&#039;&#039;Horrifying Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Lunatic Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be terrorized for 1 minute &amp;amp; hate is lost.&lt;br /&gt;
*When it uses &#039;&#039;&#039;Torpid Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Slumbering Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be put to sleep.&lt;br /&gt;
*Uses Silence Seal (AoE Silence), Envoutment (Main Target Curse), Final Retribution (AoE Stun), &amp;amp; Memento Mori.&lt;br /&gt;
*Casts Ice spikes Tier III Stonega &amp;amp; Blizzaga, has strong Aspir.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Craklaw===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Craklaw}}}|Craklaw|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Craklaw&lt;br /&gt;
|Boss=Carcinus&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
Areas to find Aquans&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carcinus&#039;&#039;&#039;:&lt;br /&gt;
*Uses standard Craklaw Abilities&lt;br /&gt;
:*&#039;&#039;&#039;Riptide Eupnea&#039;&#039;&#039; - AOE damage&lt;br /&gt;
:*&#039;&#039;&#039;Rending Deluge&#039;&#039;&#039; - AOE damage, [[Dispel]]&lt;br /&gt;
:*&#039;&#039;&#039;Sundering Snip&#039;&#039;&#039; - Large AoE damage, [[Defense Down]], [[Magic Defense Down]]&lt;br /&gt;
:*&#039;&#039;&#039;Viscid Spindrift&#039;&#039;&#039; - Damage, [[Attack Down]], [[Magic Attack Down]], [[Gravity]]&lt;br /&gt;
:*&#039;&#039;&#039;Impenetrable Carapace&#039;&#039;&#039; - Magic Defense Bonus&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN with trusts: Amchuchu, Apururu [U], Iroha II, Qultada, Shanototto II &lt;br /&gt;
Took all of 6 minutes post buffs. Amchuchu was a better tank for this than AA EV. Killing Calappa Calappa restores MP (not sure if all or a %age, but it returned 333 to Iroha, 268 to Amchuchu, and 425 to Apururu, so that was a plus)&lt;br /&gt;
&lt;br /&gt;
Fairly easy fight, went much better with Amchuchu and Valiance. I could probably swap out Qultada, but I get lazy with the Dispels, so someone has to do it...&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN wit AA EV, Apururu [U], Iroha II, Qultada, Shantotto II&lt;br /&gt;
&lt;br /&gt;
Has a few AOE moves - only one that did a lot of damage (700-800 to trusts was Sundering Snip, the others did about 100-200 damage to trusts) Two times during the fight it spawned a Calappa Calappa, a crab, which went down with 1 WS (12k Savage Blade on one and a 5k on the other, chat log never said I defeated it, just said &amp;quot;Calappa Callapa falls to the ground&amp;quot; there was no DOT on it, and I never disengaged the Boss - so I&#039;m not entirely sure what made it go away.)&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dragon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragon}}}|Dragon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dragon&lt;br /&gt;
|Boss=[[Sombra Dragon]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Begins the fight by using Thornsong and a breath move.&lt;br /&gt;
**Will change the type of breath it uses after every use of Thornsong&lt;br /&gt;
**Has extremely high magic damage resistances.&lt;br /&gt;
**Resistance to element of magic damage changes depending on the type of breath it last used.&lt;br /&gt;
***eg: Poison Breath results in a heightened weakness to {{Information Needed}}, Heat Breath results in heightened weakness to {{Information Needed}}, and so forth according to the [[Elemental Wheel]].&lt;br /&gt;
* Uses Voidsong at ~20% to remove all buffs &lt;br /&gt;
**Resets hate.&lt;br /&gt;
*Petro Eyes also resets hate.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Demon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Demon}}}|Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=Hunky&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= Obtaining Key Item= Castle Zvahl Keep HP 1&amp;lt;br /&amp;gt;&lt;br /&gt;
All enemies must be defeated.&amp;lt;br /&amp;gt;&lt;br /&gt;
The battle is centered on team vs. team combat. With multiple foes each playing a specific role, the key to victory lies in deciding which one to defeat first. You might find things a bit easier if you bring a lot of area of effect attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Hunky&#039;&#039;&#039; ([[:Category:Demon|Kindred]]) - Highest HP. Physical Damage Dealer&lt;br /&gt;
**Condemnation (Cone AoE {{Physical-Icon}} Damage + [[Stun]])&lt;br /&gt;
**Quadrastrike (High {{Physical-Icon}} Damage)&lt;br /&gt;
*&#039;&#039;&#039;Clunky&#039;&#039;&#039; ([[:Category:Ahriman|Ahriman]]) - Magic Damage Dealer.&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Casts [[Ancient Magic]]&lt;br /&gt;
**Binding Wave (AoE [[Bind]])&lt;br /&gt;
**Hypnosis ([[Sleep]])&lt;br /&gt;
**Eyes On Me (AoE {{Magical-Icon}} Damage)&lt;br /&gt;
**Magic Barrier (Temporary Magic Immunity)&lt;br /&gt;
*&#039;&#039;&#039;Funky&#039;&#039;&#039; ([[:Category:Imp|Imp]]) - Enfeebling&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Dark Recital (AoE damage, fully [[Dispel]], [[Paralyze]])&lt;br /&gt;
**Abrasive Tantara (AoE [[Amnesia]])&lt;br /&gt;
**Deafening Tantara (AoE [[Silence]])&lt;br /&gt;
**Bugle Call (Spawn a Gargoyle)&lt;br /&gt;
*Gargoyles: Effectively a [[Fetter]]. Has enfeebling aura. Remains in stationary form and does not attack.&lt;br /&gt;
**All damage received is reduced to 1 damage.&lt;br /&gt;
**Total of 20 HP &amp;lt;sup&amp;gt;Difficult&amp;lt;/sup&amp;gt;&lt;br /&gt;
**Nauseating Gargoyle - [[Disease]] aura&lt;br /&gt;
**Dampening Gargoyle - [[Magic Accuracy Down]] aura&lt;br /&gt;
**Misdirecting Gargoyle - [[Accuracy Down]] aura&lt;br /&gt;
*&#039;&#039;&#039;Spunky&#039;&#039;&#039; &amp;lt;sup&amp;gt;On D and VD only.&amp;lt;/sup&amp;gt; ([[:Category:Taurus|Taurus]]) - Tank. &lt;br /&gt;
**High rate of [[Counter]] (~25%)&lt;br /&gt;
**Frightful Roar (AoE [[Defense Down]])&lt;br /&gt;
**Triclip ({{Physical-Icon}} Damage)&lt;br /&gt;
**Unblest Armor ([[Shell]])&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Doll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Doll}}}|Doll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Archytas&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=* Archytas takes reduced damage from all sources until the other two are killed.&lt;br /&gt;
** Once they&#039;re dead, Archytas takes normal damage from {{piercing}} piercing and {{magical}} magic damage.&lt;br /&gt;
Uses typical Doll TP abilities.&lt;br /&gt;
|Notes=&lt;br /&gt;
* Overseeing Eye is very evasive and takes single digit damage from all sources, but has low HP.&lt;br /&gt;
* Sturdy Decanter is resistant to all damage types except {{blunt}} blunt damage.&lt;br /&gt;
Both use typical TP abilities for their families.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dvergr===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dvergr}}}|Dvergr|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dvergr&lt;br /&gt;
|Boss=Ronove&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=4 Tomes&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=3 Tomes&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=2 Tomes&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=1 Tome&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Trait: Absorbs {{light}} Light and {{dark}} Dark damage.&lt;br /&gt;
** &#039;&#039;&#039;Ars Espiritus&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* Trait: Reduced Physical Damage Taken {{verification}}. (VD:-85%?).&lt;br /&gt;
** The &#039;&#039;&#039;Immovable Object&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Arms&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Bilgestorm&#039;&#039;&#039; {{physical}} Deals physical damage + [[Defense Down]] + [[Attack Down]] + [[Accuracy Down]].&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Letters&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* Spell: &#039;&#039;&#039;Silencega&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Libram Quietus&#039;&#039;&#039; tome enables this spell. Spell is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Cackle&#039;&#039;&#039; {{magical}} Inflicts [[Magic Attack Down]] + [[Magic Defense Down]] + [[Magic Accuracy Down]]. &lt;br /&gt;
** &#039;&#039;&#039;Memoirs of a Madman&#039;&#039;&#039; tome {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Memoirs of a Madman takes 1 damage from attacks and spells, but this tome can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Thundris Shriek&#039;&#039;&#039; {{physical}} Deals physical damage + [[Terror]].&lt;br /&gt;
** &#039;&#039;&#039;Healthy Living&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Healthy Living can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Speedreading Primer&#039;&#039;&#039; enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Speedreading Primer takes 1 damage from attacks and spells, but this tome can be instantly defeated by dealing a critical hit.&lt;br /&gt;
&lt;br /&gt;
*At low HP, can cause players and trusts to become [[Intimidate]]d.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only Ronove must be defeated to win.&lt;br /&gt;
*Tomes are spawned as soon as the battle commences.&lt;br /&gt;
**Each tome affects a specific trait on Ronove and the Tomes. {{information Needed}}&lt;br /&gt;
**The number of tomes active changes based on the chosen difficulty.&lt;br /&gt;
**Defeating a tome will cause it to be replaced with another tome.&lt;br /&gt;
**The tomes do not attack.&lt;br /&gt;
**Tomes are susceptible to sleepga.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=[[:Category:Demons|Demons]] (Demons, Dire Gargouille, Ruly Imp), [[Xarcabard (S)]] Homepoint&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Elemental}}}|Elemental|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Elementals&lt;br /&gt;
|Boss=Turgmam&lt;br /&gt;
|VD Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses an undispelable [[Blaze Spikes]] effect.&lt;br /&gt;
*Uses all [[:Category:Great Sword|Great Sword]] weapon skills and may self-skillchain.&lt;br /&gt;
*Casts AoE {{fire}} {{color|fire|fire magic}}.&lt;br /&gt;
*Summons multiple Blazzing Effigy fire elementals.&lt;br /&gt;
:*These effigies do not posses a physical damage resistance like typical elementals.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of elementals.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Evil Weapon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Evil Weapon}}}|Evil Weapon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Evil Weapons&lt;br /&gt;
|Boss=Dastardly Banneret&lt;br /&gt;
|VD Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses all Smite of Rage and Whirl of Rage, single target and aoe moves respectively.&lt;br /&gt;
*Does not appear to cast magic.&lt;br /&gt;
*Summons multiple Iniquitous weapons (Animated Weapons).&lt;br /&gt;
*These Iniquitous weapons do not seem to possess special attacks and may only auto-attack.&lt;br /&gt;
*After 3 waves of Animated Weapons are killed, a the Boss will summon a Bozzetto Golden Bomb, which gives 100 bonus hallmarks upon death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat= Easily soloable with trusts on probably every job. Can ignore adds if you want, or go for the bonus hallmarks. Golden bomb self-destruct hit for 1 dmg, 0 dmg to trusts. Decently geared BRD was able to land elegy and slow, but paralyze was resisted (not fully)&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of Arcana&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Flan}}}|Flan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Flan&lt;br /&gt;
|Boss= Goes&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Has three different auras:&lt;br /&gt;
**Slow, Evasion Down &amp;amp; Defense Down&lt;br /&gt;
**Evasion Down, Defense Down &amp;amp; Magic Defense Down&lt;br /&gt;
**Regen, Refresh &amp;amp; Regain (His nukes hit hard during this phase but he is very weak to physical attacks)&lt;br /&gt;
*Refer to [[Asida]]&lt;br /&gt;
*Has Spikey Head &amp;amp; Smooth Head Mode.{{Information Needed}}&lt;br /&gt;
&lt;br /&gt;
*The trigger for the Golden Bombs to appear seems to be Magic/Skillchain damage after 50%, observed up to thee in one run. {{verification}}&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Foret de Hennetiel]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fly===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fly}}}|Fly|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Fly&lt;br /&gt;
|Boss=Gwas-y-neidr&lt;br /&gt;
|Boss Job=WAR/WAR&lt;br /&gt;
|VD Mobs=Summons Putrescent Fly&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Summons Putrescent Fly&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Summons Putrescent Fly&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Summons Putrescent Fly&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Summons Putrescent Fly&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Abilities: Can use all [[:Category:Fly]] TP moves.&lt;br /&gt;
**&#039;&#039;&#039;Cursed Sphere&#039;&#039;&#039; AoE {{dark}} Dark damage&lt;br /&gt;
**&#039;&#039;&#039;Venom&#039;&#039;&#039; Conal Poison.&lt;br /&gt;
**&#039;&#039;&#039;Somersault&#039;&#039;&#039; Single Target Physical Damage&lt;br /&gt;
**&#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; Applies a random status effect.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Boss spawns Putrescent Fly x1, Putrescent Fly x2, Putrescent Fly x3 at certain intervals.&lt;br /&gt;
**For each add that is alive, Boss takes increased damage and deals increased damage.&lt;br /&gt;
**Adds have low HP, and can be defeated quickly with AoE attacks.&lt;br /&gt;
*Leaving adds alive makes the fight go quicker, but risks heavier incoming damage and additional debuffs from multiple &#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; going off simultaneously.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 1&#039;&#039;&#039;: Perform X number of skillchains while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 2&#039;&#039;&#039;: Perform X number of magic bursts while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[:Category:Vermin]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Funguar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Funguar}}}|Funguar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Funguar&lt;br /&gt;
|Boss=Yartsa Gunbu&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
Matsui-P&#039;s hint on the [https://forum.square-enix.com/ffxi/threads/58282 forums] reads:&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 2px solid grey; margin: 1em 0 1em 1em; padding: .5em;&amp;quot;&amp;gt;Normal features a battle against mushrooms. When fighting them, it’s best to remember that darkness is best banished using light&amp;lt;br&amp;gt;so how you handle the dark elemental present will be key. After all, mushrooms grow best where it’s dark...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This relates to the fight. When the fight first starts, only Yartsa Gunbu will be there. After a timed amount, a dark elemental will spawn.  The dark elemental allows smaller funguars called Skullcaps to spawn.  Both the dark elemental and skull caps start with random hate.  It is easy to have a trust party overwhelmed with adds.  If the dark elemental is not defeated within enough time a second elemental will spawn, causing even more adds. All funguars will use their respective familial abilities.&lt;br /&gt;
&lt;br /&gt;
When a dark elemental is defeated, a light elemental will spawn and take no actions against you or Yartsa Gunbu. At this time, the boss becomes very weak to light elemental damage.&lt;br /&gt;
&lt;br /&gt;
It is possible to brute force defeat Yartsa, however it is not recommended unless properly geared.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
BST + Trusts&lt;br /&gt;
Mainly running ambuscade gear with no gear swap using Scissorleg Xerin, with trusts Rahal/Zeid II/Shantotto II/Koru-moru/Kupipi. iLVL 119&lt;br /&gt;
Start the fight engaging Yartsa Gunbu.  When the dark elemental spawns, kill it quickly.  Your jug pet&#039;s TP moves will kill adds in sufficient time. Once the dark elemental is defeated, switch back to Yartsa Gunbu. I had to repeat the process twice before being able to burn the boss down for the last push.  Adds will kill your trusts in no time, so watch out and use AoE from your pet if you can.&lt;br /&gt;
&lt;br /&gt;
It is possible to intimidate Yartsa Gunbu, making killer instinct even better than just damage and damage reduction. Just remember for the bonus of Killer Instinct, you must use a vermin-class jug pet.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallu===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gallu}}}|Gallu|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gallu&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Gnole===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gnole}}}|Gnole|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gnole&lt;br /&gt;
|Boss=Lycaon&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has extremely high HP.&lt;br /&gt;
*Will periodically and seemingly randomly swap stances.&lt;br /&gt;
**Standing: takes regular damage&lt;br /&gt;
**On all 4s: takes reduced damage&lt;br /&gt;
*Dark elemental damage of any sort it will heal it.&lt;br /&gt;
**This includes Darkness and Umbra [[Skillchain]]s&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Greater Bird===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Greater Bird}}}|Greater Bird|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Greater Bird&lt;br /&gt;
|Boss=Chorister&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Spawns adds at 66% and 33%. On Very Difficult mode, adds will spawn at 75%, 50% and 25% instead.&lt;br /&gt;
**Adds must be defeated as &#039;&#039;&#039;Chorister&#039;&#039;&#039; gains an extremely large damage taken term while they are alive. (Roughly -99% DT.)&lt;br /&gt;
|Notes=&lt;br /&gt;
**All adds have a damage type weakness, all other damage types deal minimal damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Apkallu|Apkallu]] x2&lt;br /&gt;
**Weak to Magic damage.&lt;br /&gt;
*Sandbag Cockatrice - [[:Category:Cockatrice|Cockatrice]]&lt;br /&gt;
**Weak to Blunt damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Colibri|Colibri]] x2&lt;br /&gt;
**Weak to Slashing damage.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Harpeia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Harpeia}}}|Harpeia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Harpeia&lt;br /&gt;
|Boss=Ibong Adarna&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Heartwing===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Heartwing}}}|Heartwing|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Heartwing&lt;br /&gt;
|Boss=[[Possessed Heartwing]]&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=[[Possessed Heartwing]]&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Possessed Heartwing]]&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Ru&#039;Aun Gardens]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hecteyes===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hecteyes}}}|Hecteyes|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Boss=All-Watcher&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Ferrogazer, Terragazer, Naturagazer, Ignisgazer, Aquagazer&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves: [[Death Ray]], Petro Gaze, Hex Eyes. Standard [[Hecteyes]] moves.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells: [[Fire IV]], [[Firaga II]]&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=Boss takes reduced damage until adds are dead. Focus adds, then kill boss. Adds cast tier III single target magic (e.g. [[Water III]]) but are otherwise harmless.&lt;br /&gt;
* Ferrogazer dies to a single critical hit while Terragazer has high physical damage resistance. Terragazer is weak to [[Image:Wind-Icon.gif|Element: Wind]].&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Den of Rancor]] HP #1 Worms&lt;br /&gt;
&lt;br /&gt;
[[Bostaunieux Oubliette]] Survival Guide Warp Leeches.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hippogryph===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hippogryph}}}|Hippogryph|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hippogryph&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hydra===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hydra}}}|Hydra|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hydra&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Alluttu&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Alluttu&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Alluttu&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Alluttu&lt;br /&gt;
|E Notes=Used: Nerve Gas, Pyric Blast, Polar Blast, Barofield&lt;br /&gt;
|VE Mobs=Alluttu&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Bhaflau Thickets]] Puks &amp;amp; Wyvrns &lt;br /&gt;
* [[Riverne - Site B01]] Drakes (Through North Displacement)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Leech===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Leech}}}|Leech|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Leech&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Locations:&#039;&#039;&#039;&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lizard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lizard}}}|Lizard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Lizard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=3x Swarming Lizard, 3x Swarming Eft&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Pot===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Magic Pot}}}|Magic Pot|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Magic Pot&lt;br /&gt;
|Boss=Rigid Porcelain&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Matamata===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Matamata}}}|Matamata|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Matamata&lt;br /&gt;
|Boss=Chelone&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=One mob only. Does normal matamata moves including bite that ignores shadows, frontal AoE bite, and AoE spin move. In addition, he does the following:&lt;br /&gt;
&lt;br /&gt;
Scalding breath: frontal breath move&lt;br /&gt;
&lt;br /&gt;
Tail Thwack: AoE, up to 20&#039; range&lt;br /&gt;
&lt;br /&gt;
Embalming Earth: AoE damage, takes all shadows. Up to 30&#039; range. Erases all debuffs.&lt;br /&gt;
&lt;br /&gt;
Debilitating Spout: Conal damage, hate reset, full dispel&lt;br /&gt;
&lt;br /&gt;
Cranial Thrust: Conal damage, ignores shadows&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat= PUPx2 plus anything else. Two DD automatons with auto-repair IV and armor plate IV. Stand out of range and let the automatons do everything; firex2 and lightx1 maneuvers.&lt;br /&gt;
&lt;br /&gt;
Alternative is two tanks in melee range and everyone else out of AoE range. Two tanks is due to hate reset of debilitating spout.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations= Lizards next to the Outpost in [[Cape Teriggan]]. Easily reachable via [[Survival Guide]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mantid===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mantid}}}|Mantid|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mantid&lt;br /&gt;
|Boss=Thillloab&lt;br /&gt;
|Boss Job={{Information Needed}}&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
will use the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Phlegm Expulsion&#039;&#039;&#039;: Deals damage and applies Virus. Circular AOE&lt;br /&gt;
:*&#039;&#039;&#039;Mantodean Reprisal&#039;&#039;&#039;: Deals damage and fully dispels target. Conal.&lt;br /&gt;
Seems to get a defense reduction as its HP is reduced {{Verification}}&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Ceizak Battlegrounds]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Morbol===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbol}}}|Morbol|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Morbol&lt;br /&gt;
|Boss=Popular Penelope&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=It&#039;s a [[Morbol]], it hates you and everyone you love. If you listen closely you can hear a [[Taru]] [[Paladin]] asking for [[Haste]] from somewhere between it&#039;s teeth. Ohh yeah and all [[Morbol]] abilities.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbols===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbols}}}|Morbols|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoids&lt;br /&gt;
|Boss=Bozzetto Jody&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
* Bozzetto Jody takes substantially reduced damage until Julika and Vivian are defeated.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Ternary Flourish&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Box Step&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Shining Breath&#039;&#039;&#039;: Julika, Vivian&lt;br /&gt;
*&#039;&#039;&#039;Bad Breath&#039;&#039;&#039;: Jody (Only seemed to use once both others were dead)&lt;br /&gt;
*&#039;&#039;&#039;Vampiric Root&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;Victory March&#039;&#039;&#039;: Julika&lt;br /&gt;
*&#039;&#039;&#039;Valor Minuet V&#039;&#039;&#039;: Julika&lt;br /&gt;
|Notes= August 2024 version has the following bonus Hallmark mechanic.&lt;br /&gt;
Performing the following actions will spawn Balloons from each NM. Each Balloons grants 100 Hallmarks upon defeat.&lt;br /&gt;
* Bozzetto Julika - Silence.&lt;br /&gt;
* Bozzetto Jody - Stun a TP move.&lt;br /&gt;
* Bozzetto Vivian - Lose a food buff to the ability Vampiric Root.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Orobon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orobon}}}|Orobon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Mnyiri&lt;br /&gt;
|Boss Job=DRK?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has MP, but casts no spells.&lt;br /&gt;
*Has very high rate of TP gain.&lt;br /&gt;
*Has large -DT.&lt;br /&gt;
**Breaking the lanterns will remove the DT.&lt;br /&gt;
**{{verification}}Stunning &#039;&#039;&#039;Hypnic Lamp&#039;&#039;&#039; or &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; will break the lanterns.&lt;br /&gt;
*Unique TP move: &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; - AoE [[charm]] + [[crab]] costume&lt;br /&gt;
**Ignores Vex/Attunement and other Meva buffs.&lt;br /&gt;
**Used only when lanterns are up.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Pteraketos===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Pteraketos}}}|Pteraketos|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Pteraketos&lt;br /&gt;
|Boss= Natsilane&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= Moves seen May 2024: Deep Sea Dirge, Caudal Capacitor, Depth Charge, Blowhole Blast, Echolocation, Baleen Gurge, Waterspout, Angry Seas&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 819,000 HP.&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Can spawn a Bozzetto Golden Bomb which immediately explodes for trivial damage and increases hallmark rewards by 100 on VD.&lt;br /&gt;
&amp;lt;!--May 2024--&amp;gt;&lt;br /&gt;
* Physical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Waterspout&#039;&#039;&#039;, Natsilane gains an [[Addle]]/[[Drown]]/[[Plague]] aura.&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Physical}} physical damage.&lt;br /&gt;
** Will use {{water}} water-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Angry Seas&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with water. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* Magical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Caudal Capacitor&#039;&#039;&#039;, Natsilane gains an undispellable [[Shock Spikes]].&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Magical}} magical damage.&lt;br /&gt;
** Will use {{thunder}} thunder-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Blowhole Blast&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with electricity. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* &#039;&#039;&#039;Baleen Gurge&#039;&#039;&#039; is an AoE draw-in that will drain moderate HP from all affected.&lt;br /&gt;
* &#039;&#039;&#039;Echolocation&#039;&#039;&#039; is a frontal AoE cone that inflicts [[Silence]].&lt;br /&gt;
* Only thing that changes is HP/DMG&lt;br /&gt;
* Weak to Ice and Darkness.&lt;br /&gt;
* Has MP and is susceptible to Aspir.&lt;br /&gt;
* Natsilane&#039;s abilities are modified versions of Pteraketos abilities, with most of the status effects removed or changed.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #2&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raaz===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Raaz}}}|Raaz|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Raaz&lt;br /&gt;
|Boss=Khalkotaurus&lt;br /&gt;
|Boss Job=WAR or MNK most likely&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
Sweeping Gouge&lt;br /&gt;
Zealous Snort&lt;br /&gt;
Terrifying Snap&lt;br /&gt;
Thump&lt;br /&gt;
Punt&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=Seemed to follow a pattern of casting Zealous Snort on himself for Haste, followed by Sweeping Gouge, Terrifying Snap (10 second-ish stun), Thump (minor knockback), Punt (large knockback).  After Punt, hate seemed to reset for primary aggro target, and go to next highest.  It bounced off my August trust and myself the entire time.  One of his abilities appeared to be a frontal AOE since other trusts were getting hurt by something.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=Decent amount of HP.  CDC&#039;s were doing 15-20k with the same in Light skillchains, and he went down pretty slowly.  Was probably an 8-10 minute fight in BLU/WAR just meleeing and CDCing him down with trusts.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rafflesia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rafflesia}}}|Rafflesia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss= Elecampane &lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs= Boss - Elecampane. Adds - Rhizome, Stolon, Bract, Rosette, Anther, Cotyladen&lt;br /&gt;
|VD Notes= Killing adds will level up boss but also remove boss buffs. Rhizome is a defense boost, Anther is physical damage immunity, Stolon is magic defense boost. Unsure of others. Credit to NextGames [https://youtu.be/AZxzxS6wM0A] for info.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= Only Elecampane has to be defeated to win but defeating adds will remove some boss buffs.&lt;br /&gt;
|Very Difficult Strat= DD strategey. NIN with trusts. Used tank, BRD, WHM, RDM, COR trusts. Run in and engage Elecampane so trust tank gets enmity, then switch to killing Rhizome, Anther and Stolon to get rid of defense boosts and increase skillchain damage; leaving the other 3 adds alone. Switch back to Elecampane and kill for clear. I&#039;m sure the same strat can be used with any DD job.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sea Monk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sea Monk}}}|Sea Monk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Sea Monk&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slime===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Slime}}}|Slime|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Slime&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snoll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Snoll}}}|Snoll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Snoll&lt;br /&gt;
|Boss= Khione&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spider===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Spider}}}|Spider|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Spider&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs= Aurantia x 1&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Aurantia x 1&lt;br /&gt;
|D Notes= normal spider moves (sickle slash, AoE slow, etc.). Can cast dispel, bind, silence and some -ga II spells. Can switch between resistant to magic and skillchain damage to resistant to physical damage. Seems like every 10% health or so.&lt;br /&gt;
|N Mobs= Aurantia x 1&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs= Aurantia x 1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs= Aurantia x 1&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies= Pretty basic spider fight. On Difficult, I went NIN with all support trusts (BRDx2, RDM, WHMx2) and just self-skillchained it to death. Trust and NIN enfeebles (blind, slow, paralyze) seemed to stick ok.&lt;br /&gt;
&lt;br /&gt;
Was able to tank easily with MNK/WAR and SAM/WAR on difficult as well.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taurus===&lt;br /&gt;
There are two different Taurus encounters in Vol 2: [[Taurus]]+[[Ahriman]]+[[Imp]] and [[Taurus]]+[[Demon]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus}}}|Taurus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Atabex]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Back Swish&#039;&#039;&#039; - AoE Damage and Knockback&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack&lt;br /&gt;
*&#039;&#039;&#039;[[Jukihu]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Airy Shield&#039;&#039;&#039; - Gains a temporary immunity to ranged attacks &lt;br /&gt;
**&#039;&#039;&#039;Eyes On Me&#039;&#039;&#039; - Single-target Dark Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Juracan]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Bugle Call&#039;&#039;&#039; - Inflicts AoE [[Bio]] and gives the Imp substantial [[Haste]]. &lt;br /&gt;
**&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - Inflicts [[Silence]] and AoE damage. &lt;br /&gt;
|Notes=&lt;br /&gt;
*[[Jukihu]] spawns based on [[Atabex]]&#039;s HP. While active, has an [[Attack Down]] and [[Magic Attack Down]] aura.&lt;br /&gt;
**When [[Jukihu]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Juracan]] spawns based on [[Atabex]]&#039;s HP. While active, has a [[Defense Down]] and [[Magic Defense Down]] aura.&lt;br /&gt;
** When [[Juracan]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Jukihu]] and [[Juracan]] will periodically be restored to 50% HP.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus-Demon}}}|Taurus-Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Anaximander]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Frightful Roar&#039;&#039;&#039; - AoE attack, Defense down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack, substantial increase in power if [[Anaximenes]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Mortal Ray&#039;&#039;&#039; - Single-target gaze attack, inficts [[Doom]] (target can turn to avoid)&lt;br /&gt;
|Notes=&lt;br /&gt;
*Defeating either will result in the other using an 1-hour animation, resulting in a large increase in power: Physical for [[Anaximander]], Magical for [[Anaximenes]].&lt;br /&gt;
*[[Anaximenes]]&lt;br /&gt;
**&#039;&#039;&#039;Hecatomb Wave&#039;&#039;&#039; - Cone attack magical (wind) damage + [[Blind]], substantial increase in power if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; - Single-target [[Drain]], also much more powerful if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039; - HP [[Drain]] spikes, also much more powerful if [[Anaximander]] is dead. Rapid physical attacks ([[Hundred Fists]], highly-buffed dual-wielder, et. al.) against [[Anaximenes]] with Dread Spikes up (after [[Anaximander]] is dead) can cause a near-instant K.O. to an unprotected attacker.&lt;br /&gt;
**&#039;&#039;&#039;Condemnation&#039;&#039;&#039; - Physical cone attack + Stun&lt;br /&gt;
**&#039;&#039;&#039;Quadrastrike&#039;&#039;&#039; - Physical 4-hit single-target attack&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Treant}}}|Treant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Treant&lt;br /&gt;
|Boss=Splendid Sakura&lt;br /&gt;
|VD Mobs=Antagonizing Aspen, Languishing Larch, Hibernating Hickory&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Antagonizing Aspen, Languishing Larch, Hibernating Hickory&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid Sakura&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Plague aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Pinecone Bomb&#039;&#039;&#039;: {{physical}} {{dark}} Area of effect Sleep and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Drill Branch&#039;&#039;&#039;: {{physical}} {{dark}} Frontal cone Blind and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Pollenstorm&#039;&#039;&#039;: Area of effect Paralyze and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Chelate&#039;&#039;&#039;: Removes food effects, potentially has a detrimental effect on the boss (affecting the Plague aura or its damage taken).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonizing Aspen&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Muddle aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languishing Larch&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Amnesia aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hibernating Hickory&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Silence aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
Fight starts with just Splendid Sakura, but she will spawn in Languishing Larch and Hibernating Hickory on top of herself individually at specific HP thresholds (66%, 50%, 20%, maybe more). If damage is high, multiple will appear at the same time. On Difficult and Very Difficult, it spawns Antagonizing Aspen at the final HP threshold.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to defeat the adds quickly, with priority going to the ones that affect your job more. Languishing Larch will spawn in on top of the boss once sufficient damage is dealt, immediately inflicting Amnesia to everyone nearby, making ignoring it difficult in favor of just killing the boss quickly. Healer trusts such as Apururu will generally stay out of range of Pinecone Bomb and wake people up, but Splendid Sakura uses it very frequently and will sometimes sleep the healer based on positioning, which can lead to a bad situation. If Hibernating Hickory is up, it will prevent your trusts from healing at all unless it is moved away or dealt with quickly, generally making it a higher priority to kill unless you aren&#039;t using trusts.&lt;br /&gt;
&lt;br /&gt;
The only real differences on higher difficulties noticed were the double add spawn at low HP (which could potentially be attributed to burst damage just knocking it down two HP thresholds) and perhaps more frequent use of Pollenstorm. Beyond that, the stats of the enemies are just higher.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tigers===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tiger}}}|Tiger|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Tiger&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tulfaire===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tulfaire}}}|Tulfaire|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Birds&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Undead}}}|Undead|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Lancer Jack&lt;br /&gt;
|Boss Job=DRK&lt;br /&gt;
|VD Mobs=Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Susceptible to {{color|wind|silence}}.&lt;br /&gt;
*Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.&lt;br /&gt;
:*There is no specific HP threshold for these but a range:&lt;br /&gt;
::*The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.&lt;br /&gt;
*Possesses a -50% Damage Taken trait.&lt;br /&gt;
:*[[Banish Spells]] will decrease this DT trait. &lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Trick or Treat&#039;&#039;&#039;: {{magical}} Silence, terror, amnesia, and buff absorption.&lt;br /&gt;
*&#039;&#039;&#039;[[Double Thrust]]&#039;&#039;&#039; 2-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Raiden Thrust]]&#039;&#039;&#039; {{magical}} {{thunder}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Penta Thrust]]&#039;&#039;&#039;: 5-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Leg Sweep]]&#039;&#039;&#039;: 1-hit {{physical}} damage and stun.&lt;br /&gt;
:*All of these moves are single target.&lt;br /&gt;
:*Each has their native skillchain attributes, are able to skillchain with each other.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-Attri]]&#039;&#039;&#039;: {{dark}} Absorbs a buff from the target.&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-TP]]&#039;&#039;&#039;: {{dark}} Absorbs TP from the target.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Spooky Monsters&#039;&#039;&#039;:&lt;br /&gt;
*All Spooky monsters are susceptible to {{light}} light based sleeps, but not {{dark}} dark based ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Skeleton&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Hell Slash&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Hound&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Dirty Claw&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Ghost&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Terror Touch&#039;&#039;&#039;: 1-hit {{physical}} damage and attack down.&lt;br /&gt;
*&#039;&#039;&#039;Dark Sphere&#039;&#039;&#039;: {{magical}} {{dark}} damage and blind.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
This was ridiculously easy. &lt;br /&gt;
&lt;br /&gt;
* NQ Sulevia PLD, roll-only COR, decently geared PUP (1200 JP) with Ohtas and Taeon (-DMG, MEVA, +Regen) with Valor/Valor Automaton, Kupipi (no Apururu this week b/c I apparently haven&#039;t done any Unity stuff, oops), Qultada, Koru Moru&lt;br /&gt;
&lt;br /&gt;
* At the start it was Culler Jack and 2x Spooky Wheezers. I sent the Automaton after the Culler Jack and had the PLD take down the 2 Spooky Wheezers. Then sent everyone after Culler and it popped more Spooky Wheezers around 50% and again at 25%. I think that I could have just focused on Culler Jack and ignored the Wheezers because the didn&#039;t affect my ability to kill the Culler. &lt;br /&gt;
&lt;br /&gt;
* VD Solo (2024 version) PUP/RDM, Trusts are Valaineral (He uses AOE to gain Enmity from all mobs) Amchuchu, King of Hearts, Cherrukiki, Sylvie. Cast Stoneskin, Blink, Phalanx, Regen and burn down the 4 adds before killing Lancer Jack. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Fei&#039;Yin]] HP 1, [[Wekufe]] to the south of the HP&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Uragnite===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Uragnite}}}|Uragnite|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Kauri&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 110k HP&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= 85k HP&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Suctorial Tentacle&#039;&#039;&#039;: {{magical}} Damage and [[Muddle]].&lt;br /&gt;
*&#039;&#039;&#039;Painful Whip&#039;&#039;&#039;: {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Gas Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Venom Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Palsynyxis&#039;&#039;&#039;: {{physical}} damage and [[Paralyze]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;This month&#039;s Normal Ambuscade features an uragnite. The uragnite’s damage taken will be reduced to 1 while it’s in its shell, so it might help to bring jobs and alter egos that can deal multiple hits in quick succession. Additionally, there is a way to deal extra damage even while it’s sheltered if you meet certain conditions, so be on the lookout for that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bonus Damage mechanic&#039;&#039;&#039;&lt;br /&gt;
** Kauri gains increased resistance to physical and magical damage based on the damage type it is taking.&lt;br /&gt;
** When physical/magical damage taken is balanced, it will do an {{icon|sp}} animation, players will have a large amount of HP/MP restored, and its damage reduction will be reduced.&lt;br /&gt;
** If damage taken weighs more heavily toward one type, it will use &#039;&#039;&#039;Venom Shell&#039;&#039;&#039; when going into its shell.&lt;br /&gt;
&lt;br /&gt;
* When it goes into its shell, all damage is reduced to 1. It will pop out after a certain amount of damage is dealt (~30).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
NIN tanking is preferable: Uragnites attack slowly and deal critical damage with &#039;&#039;&#039;Painful Whip&#039;&#039;&#039; which can one-shot trusts.&lt;br /&gt;
* Melee hits with Enspell damage make it easy to compare physical and magical resistance.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[:Category:Aquans|Aquans]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vermin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Vermin}}}|Vermin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Vermin&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.&lt;br /&gt;
&lt;br /&gt;
Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wivre===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wivre}}}|Wivre|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wivre&lt;br /&gt;
|Boss= Scithiraptor&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Wyrm===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyrm}}}|Wyrm|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyrm&lt;br /&gt;
|Boss=Gudjewg&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wyvern===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyvern}}}|Wyvern|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyvern&lt;br /&gt;
|Boss= Kulshedra&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*Seems to gain an elemental breath related to skillchain damage it takes.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Cockatrice===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Cockatrice}}}|Cockatrice|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Cockatrice&lt;br /&gt;
|Boss=Sowl Devourer&lt;br /&gt;
|VD Mobs=Sowl Devourer&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Sowl Devourer&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Sowl Devourer&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Sowl Devourer&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Sowl Devourer&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
*If the current target has any buffs besides food, the Cockatrice will be able to use a TP move that absorbs those buffs. Players could load a tank up with garbage buffs of no consequence (Bar spells opposite of the SC being used, etc.) to trigger it to continually use this move. It is recommended to have one character/trust try to tank the Cockatrice so that other characters may be buffed and fight it.&lt;br /&gt;
*The Cockatrice appears to take heavier damage the more buffs he absorbs. It&#039;s possibly the number of times he&#039;s absorbed a buff and not the unique number of buffs on him - needs verification. He will start taking very heavy skillchain damage, which can be used to more quickly reduce his massive HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=762355</id>
		<title>Ambuscade Archive</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=762355"/>
		<updated>2026-04-10T21:06:16Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: Undo revision 762082 by Hikiri (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ambuscade Battle3.jpg&lt;br /&gt;
|Image Size=400&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page holds all the information for individual Ambuscades.[[Category:Ambuscade]]&amp;lt;br /&amp;gt;There is a history table providing a catalogue of past Ambuscade battles.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please provide information on the various Ambuscade fights here in the appropriate section.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fights listed for the future are anticipated fights based on the current 2-year-cycle.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;history-table-shrink&amp;quot; style=&amp;quot;font-size: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ambuscade History Table&lt;br /&gt;
|Volume 1=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=[[#Orc|Orc]]&lt;br /&gt;
|May=[[#Quadav|Quadav]]&lt;br /&gt;
|June=[[#Yagudo|Yagudo]]&lt;br /&gt;
|July=[[#Goblin|Goblin]]&lt;br /&gt;
|August=[[#Gigas|Gigas]]&lt;br /&gt;
|September=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|October=[[#Poroggo|Poroggo]]&lt;br /&gt;
|November=[[#Troll|Troll]]&lt;br /&gt;
|December=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=[[#Lamiae|Lamiae]]&lt;br /&gt;
|February=[[#Velkk|Velkk]]&lt;br /&gt;
|March=[[#Fomor|Fomor]]&lt;br /&gt;
|April=[[#Gigas|Gigas]]&lt;br /&gt;
|May=[[#Antica|Antica]]&lt;br /&gt;
|June=[[#Tonberry|Tonberry]]&lt;br /&gt;
|July=[[#Fomor|Fomor]]&lt;br /&gt;
|August=[[#Sahagin|Sahagin]]&lt;br /&gt;
|September=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|October=[[#Qutrub|Qutrub]]&lt;br /&gt;
|November=[[#Poroggo|Poroggo]]&lt;br /&gt;
|December=[[#Meeble|Meeble]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|February=[[#Dullahan|Dullahan]]&lt;br /&gt;
|March=[[#Moogle|Moogle]]&lt;br /&gt;
|April=[[#Orc|Orc]]&lt;br /&gt;
|May=[[#Goblin|Goblin]]&lt;br /&gt;
|June=[[#Antica|Antica]]&lt;br /&gt;
|July=[[#Yagudo|Yagudo]]&lt;br /&gt;
|August=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
|September=[[#Lamiae|Lamiae]]&lt;br /&gt;
|October=[[#Velkk|Velkk]]&lt;br /&gt;
|November=[[#Troll|Troll]]&lt;br /&gt;
|December=[[#Qutrub|Qutrub]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=[[#Quadav|Quadav]]&lt;br /&gt;
|February=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|March=[[#Tonberry|Tonberry]]&lt;br /&gt;
|April=[[#Meeble|Meeble]]&lt;br /&gt;
|May=[[#Dullahan|Dullahan]]&lt;br /&gt;
|June=[[#Gigas|Gigas]]&lt;br /&gt;
|July=[[#Sahagin|Sahagin]]&lt;br /&gt;
|August=[[#Poroggo|Poroggo]]&lt;br /&gt;
|September=[[#Fomor|Fomor]]&lt;br /&gt;
|October=[[#Moogle|Moogle]]&lt;br /&gt;
|November=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|December=[[#Goblin|Goblin]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=[[#Antica|Antica]]&lt;br /&gt;
|February=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
|March=[[#Velkk|Velkk]]&lt;br /&gt;
|April=[[#Orc|Orc]]&lt;br /&gt;
|May=[[#Orc|Orc]]&lt;br /&gt;
|June=[[#Dullahan|Dullahan]]&lt;br /&gt;
|July=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|August=[[#Mage Mamool Ja|Mage Mamool Ja]]&lt;br /&gt;
|September=[[#Quadav|Quadav]]&lt;br /&gt;
|October=[[#Troll|Troll]]&lt;br /&gt;
|November=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|December=[[#Qutrub|Qutrub]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=[[#Lamiae|Lamiae]]&lt;br /&gt;
|February=[[#Iron Giant|Iron Giants]]&lt;br /&gt;
|March=[[#Tonberry|Tonberry]]&lt;br /&gt;
|April=[[#Meeble|Meebles]]&lt;br /&gt;
|May=[[#Mage Mamool Ja|Mage Mamool Ja]]&lt;br /&gt;
|June=[[#Gigas|Gigas]]&lt;br /&gt;
|July=[[#Sahagin|Sahagin]]&lt;br /&gt;
|August=[[#Fomor Summoner|Fomor Summoner]]&lt;br /&gt;
|September=[[#Poroggo|Poroggo]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Iron Giant|Iron Giants]]&lt;br /&gt;
|December=[[#Moogle|Moogles]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=[[#Goblin|Goblins]]&lt;br /&gt;
|February=[[#Corse|Corse]]&lt;br /&gt;
|March=[[#Antica|Antica]]&lt;br /&gt;
|April=[[#Quadav|Quadav]]&lt;br /&gt;
|May=[[#Mage Mamool Ja|Mage Mamool Ja]]&lt;br /&gt;
|June=[[#Qutrub|Qutrub]]&lt;br /&gt;
|July=[[#Goblin|Goblin]]&lt;br /&gt;
|August=[[#Fomor Summoner|Fomor Summoner]]&lt;br /&gt;
|September=[[#Dullahan|Dullahan]]&lt;br /&gt;
|October=[[#Lamiae|Lamiae]]&lt;br /&gt;
|November=[[#Iron Giant|Iron Giant]]&lt;br /&gt;
|December=[[#Meeble|Meeble]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=[[#Moogle|Moogle]]&lt;br /&gt;
|February=[[#Corse|Corse]]&lt;br /&gt;
|March=[[#Sahagin|Sahagin]]&lt;br /&gt;
|April=[[#Goblin|Goblin]]&lt;br /&gt;
|May=[[#Orc|Orc]]&lt;br /&gt;
|June=[[#Quadav|Quadav]]&lt;br /&gt;
|July=[[#Yagudo|Yagudo]]&lt;br /&gt;
|August=[[#Gigas|Gigas]]&lt;br /&gt;
|September=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|October=[[#Troll|Troll]]&lt;br /&gt;
|November=[[#Poroggo|Poroggo]]&lt;br /&gt;
|December=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=[[#Lamiae|Lamiae]]&lt;br /&gt;
|February=[[#Fomor|Fomor]]&lt;br /&gt;
|March=[[#Velkk|Velkk]]&lt;br /&gt;
|April=[[#Antica|Antica]]&lt;br /&gt;
|May=[[#Tonberry|Tonberry]]&lt;br /&gt;
|June=[[#Sahagin|Sahagin]]&lt;br /&gt;
|July=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|August=[[#Meeble|Meeble]]&lt;br /&gt;
|September=[[#Qutrub|Qutrub]]&lt;br /&gt;
|October=[[#Dullahan|Dullahan]]&lt;br /&gt;
|November=[[#Moogle|Moogle]]&lt;br /&gt;
|December=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2025&lt;br /&gt;
|January=[[#Iron Giant|Iron Giant]]&lt;br /&gt;
|February=[[#Fomor Summoner|Fomor Summoner]]&lt;br /&gt;
|March=[[#Corse|Corse]]&lt;br /&gt;
|April=[[#Goblin|Goblin]]&lt;br /&gt;
|May=[[#Orc|Orc]]&lt;br /&gt;
|June=[[#Quadav|Quadav]]&lt;br /&gt;
|July=[[#Yagudo|Yagudo]]&lt;br /&gt;
|August=[[#Gigas|Gigas]]&lt;br /&gt;
|September=[[#Mamool Ja|Mamool]]&lt;br /&gt;
|October=[[#Troll|Troll]]&lt;br /&gt;
|November=[[#Poroggo|Poroggo]]&lt;br /&gt;
|December=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2026&lt;br /&gt;
|January=[[#Lamiae|Lamiae]]&lt;br /&gt;
|February=[[#Fomor|Fomor]]&lt;br /&gt;
|March=[[#Velkk|Velkk]]&lt;br /&gt;
|April=&#039;&#039;&#039;[[#Antica|Antican]]&#039;&#039;&#039;&lt;br /&gt;
|May=[[#Tonberry|Tonberry]]&lt;br /&gt;
|June=[[#Sahagin|Sahagin]]&lt;br /&gt;
|July=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|August=[[#Meeble|Meeble]]&lt;br /&gt;
|September=[[#Qutrub|Qutrub]]&lt;br /&gt;
|October=[[#Dullahan|Dullahan]]&lt;br /&gt;
|November=[[#Moogle|Moogle]]&lt;br /&gt;
|December=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
}}&lt;br /&gt;
|Volume 2=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=[[#Dragon|Dragon]]&lt;br /&gt;
|May=[[#Taurus|Taurus]]&lt;br /&gt;
|June=[[#Antlion|Antlion]]&lt;br /&gt;
|July=[[#Greater Bird|Greater Bird]]&lt;br /&gt;
|August=[[#Acrolith|Acrolith]]&lt;br /&gt;
|September=[[#Gnole|Gnole]]&lt;br /&gt;
|October=[[#Orobon|Orobon]]&lt;br /&gt;
|November=[[#Belladonna|Belladonna]]&lt;br /&gt;
|December=[[#Course|Course]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=[[#Flan|Flan]]&lt;br /&gt;
|February=[[#Adamantoise|Adamantoise]]&lt;br /&gt;
|March=[[#Pixie|Pixie]]&lt;br /&gt;
|April=[[#Beasts|Beast]]&lt;br /&gt;
|May=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|June=[[#Slug|Slug]]&lt;br /&gt;
|July=[[#Treant|Treant]]&lt;br /&gt;
|August=[[#Morbol|Morbol]]&lt;br /&gt;
|September=[[#Wyrm|Wyrm]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Dvergr|Dvergr]]&lt;br /&gt;
|December=[[#Harpeia|Harpeia]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=[[#Fenrir|Fenrir]]&lt;br /&gt;
|February=[[#Snoll|Snoll]]&lt;br /&gt;
|March=[[#Wivre|Wivre]]&lt;br /&gt;
|April=[[#Treant|Treant]]&lt;br /&gt;
|May=[[#Imp|Imp]]&lt;br /&gt;
|June=[[#Wyvern|Wyvern]]&lt;br /&gt;
|July=[[#Craklaw|Craklaw]]&lt;br /&gt;
|August=[[#Mannequin|Mannequin]]&lt;br /&gt;
|September=[[#Scorpion|Scorpion]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Morbol|Morbol]]&lt;br /&gt;
|December=[[#Iron Giant|Iron Giant]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=[[#Raaz|Raaz]]&lt;br /&gt;
|February=[[#Hecteyes|Hecteyes]]&lt;br /&gt;
|March=[[#Hippogryph|Hippogryph]]&lt;br /&gt;
|April=[[#Bugard|Bugard]]&lt;br /&gt;
|May=[[#Gallu|Gallu]]&lt;br /&gt;
|June=[[#Magic Pot|Magic Pot]]&lt;br /&gt;
|July=[[#Hydra|Hydra]]&lt;br /&gt;
|August=[[#Citrullus|Citrullus]]&lt;br /&gt;
|September=[[#Mantid|Mantid]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Sea Monk|Sea Monk]]&lt;br /&gt;
|December=[[#Porxie|Porxie]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=[[#Slime|Slime]]&lt;br /&gt;
|February=[[#Coeurl|Coeurl]]&lt;br /&gt;
|March=[[#Harpeia|Harpeia]]&lt;br /&gt;
|April=[[#Treant|Treant]]&lt;br /&gt;
|May=[[#Treant|Treant]]&lt;br /&gt;
|June=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|July=[[#Spider|Spider]]&lt;br /&gt;
|August=[[#Rafflesia|Rafflesia]]&lt;br /&gt;
|September=[[#Matamata|Matamata]]&lt;br /&gt;
|October=[[#Undead|Undead]]&lt;br /&gt;
|November=[[#Bomb|Bomb]]&lt;br /&gt;
|December=[[#Heartwing|Heartwing]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=[[#Buffalo|Buffalo]]&lt;br /&gt;
|February=[[#Demon|Demons]]&lt;br /&gt;
|March=[[#Leech|Leeches]]&lt;br /&gt;
|April=[[#Dragon|Shadow Dragon]]&lt;br /&gt;
|May=[[#Fly|Fly]]&lt;br /&gt;
|June=[[#Aquan|Aquans]]&lt;br /&gt;
|July=[[#Funguar|Funguar]]&lt;br /&gt;
|August=[[#Citrullus|Citrullus]]&lt;br /&gt;
|September=[[#Cockatrice|Cockatrice]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Lizard|Lizards]]&lt;br /&gt;
|December=[[#Arcana|Arcana]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=[[#Tiger|Tiger]]&lt;br /&gt;
|February=[[#Taurus|Taurus]]&lt;br /&gt;
|March=[[#Treant|Treant]]&lt;br /&gt;
|April=[[#Beasts|Beasts]]&lt;br /&gt;
|May=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|June=[[#Doll|Doll]]&lt;br /&gt;
|July=[[#Antlion|Antlion]]&lt;br /&gt;
|August=[[#Morbol|Morbol]]&lt;br /&gt;
|September=[[#Hydra|Hydra]]&lt;br /&gt;
|October=[[#Fomor|Fomors]]&lt;br /&gt;
|November=[[#Mantid|Mantid]]&lt;br /&gt;
|December=[[#Harpeia|Harpeia]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=[[#Flan|Flan]]&lt;br /&gt;
|February=[[#Demon|Demon]]&lt;br /&gt;
|March=[[#Porxie|Porxie]]&lt;br /&gt;
|April=[[#Dragon|Dragon]]&lt;br /&gt;
|May=[[#Fly|Fly]]&lt;br /&gt;
|June=[[#Uragnite|Uragnite]]&lt;br /&gt;
|July=[[#Funguar|Funguar]]&lt;br /&gt;
|August=[[#Arcana|Arcana]]&lt;br /&gt;
|September=[[#Vermin|Vermin]]&lt;br /&gt;
|October=[[#Dvergr|Dvergr]]&lt;br /&gt;
|November=[[#Heartwing|Heartwing]]&lt;br /&gt;
|December=[[#Flan|Flan]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=[[#Doll|Doll]]&lt;br /&gt;
|February=[[#Taurus|Taurus]]&lt;br /&gt;
|March=[[#Treant|Treant]]&lt;br /&gt;
|April=[[#Beasts|Beast]]&lt;br /&gt;
|May=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|June=[[#Hecteyes|Hecteyes]]&lt;br /&gt;
|July=[[#Lizard|Lizards]]&lt;br /&gt;
|August=[[#Morbol|Morbol]]&lt;br /&gt;
|September=[[#Hydra|Hydra]]&lt;br /&gt;
|October=[[#Fomor|Fomors]]&lt;br /&gt;
|November=[[#Mantid|Mantid]]&lt;br /&gt;
|December=[[#Harpeia|Harpeia]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2025&lt;br /&gt;
|January=[[#Citrullus|Citrullus]]&lt;br /&gt;
|February=&lt;br /&gt;
|March=&lt;br /&gt;
|April=&lt;br /&gt;
|May=&lt;br /&gt;
|June=&lt;br /&gt;
|July=[[#Funguar|Fungar]]&lt;br /&gt;
|August=[[#Evil Weapon|Evil Weapon]]&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=[[#Flan|Flan]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2026&lt;br /&gt;
|January=[[#Arcana|Arcana]]&lt;br /&gt;
|February=[[#Taurus|Taurus]]&lt;br /&gt;
|March=[[#Treant|Treant]]&lt;br /&gt;
|April=&#039;&#039;&#039;[[#Beasts|Beasts]]&#039;&#039;&#039;&lt;br /&gt;
|May=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|June=[[#Hecteyes|Hecteyes]]&lt;br /&gt;
|July=[[#Lizard|Lizards]]&lt;br /&gt;
|August=[[#Morbol|Morbol]]&lt;br /&gt;
|September=[[#Hydra|Hydra]]&lt;br /&gt;
|October=[[#Fomor|Fomors]]&lt;br /&gt;
|November=[[#Mantid|Mantid]]&lt;br /&gt;
|December=[[#Harpeia|Harpeia]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Volume 1 Archives==&lt;br /&gt;
&lt;br /&gt;
===Antica===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antica}}}|Antica|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Antica&lt;br /&gt;
|Boss=[[Bozzetto Consul]]&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x3)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;: Has ~1,400,000 HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 10,000 Needles. Has ~140,000 HP&lt;br /&gt;
|D Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x2)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 4,000 Needles.&lt;br /&gt;
|N Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 2,000 Needles.&lt;br /&gt;
|E Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 1,000 Needles.&lt;br /&gt;
|VE Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 100 Needles.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; needs to be defeated in order to win. It and a &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; are present initially upon entry.&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.&lt;br /&gt;
:*Adds &#039;&#039;must&#039;&#039; be defeated in order to win, even if done so after the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; is.&lt;br /&gt;
:*Adds are likely called at certain HP percentages with a max wait between summoning of a minute. If the Consul&#039;s HP is rapidly dropping it will chain summon adds. {{verification}}.&lt;br /&gt;
:*Defeating the summoned adds will significantly increase the attack of the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; with each one defeated.&lt;br /&gt;
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.&lt;br /&gt;
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)&lt;br /&gt;
:*Adds are immune to sleep.&lt;br /&gt;
*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:*While the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is out of range, the &#039;&#039;&#039;Bozetto Consul&#039;&#039;&#039; will take less damage.&lt;br /&gt;
::*[[Tomahawk]] will help to decrease this effect.&lt;br /&gt;
:*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; itself is weak, but takes -99% AoE damage.&lt;br /&gt;
::*Using [[Konzen-ittai]] will cause the following WS to miss.&lt;br /&gt;
:*Adds will not be summoned after the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is defeated. The message &#039;&#039;&amp;quot;The call goes unheeded!&amp;quot;&#039;&#039; will be displayed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Antica use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Jamming Wave&#039;&#039;&#039;: {{magical}} {{wind}} (AoE) Damage and Silence.	&lt;br /&gt;
:*&#039;&#039;&#039;Magnetite Cloud&#039;&#039;&#039;: {{breath}} {{earth}} (Conal) Damage and Gravity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sandstorm&#039;&#039;&#039;: {{magical}} {{dark}} (AoE) Inflicts Blind.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shield&#039;&#039;&#039;; {{buff}} Gains Defense Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Trap&#039;&#039;&#039;: {{earth}} (AoE) Damage, Petrification, and resets Enmity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Veil&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Shoulder Slam&#039;&#039;&#039;: {{physical}} Damage and Knockback.	&lt;br /&gt;
:*&#039;&#039;&#039;Spikeball&#039;&#039;&#039;: {{physical}} Damage and Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
*Takes double damage while summoning adds.&lt;br /&gt;
*Resists {{dark}} and {{earth}}.&lt;br /&gt;
*Immune to Bind and Gravity.&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Sand Rush&#039;&#039;&#039; - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].&lt;br /&gt;
::*This move was previously known as &#039;&#039;&#039;Sodstorm&#039;&#039;&#039; when first introduced in May 2017.&lt;br /&gt;
:*&#039;&#039;&#039;Fettering Tackle&#039;&#039;&#039;: {{physical}} High Damage and Knock Back.&lt;br /&gt;
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active. &lt;br /&gt;
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel&#039;s Scherzo]] are recommended. &lt;br /&gt;
:*&#039;&#039;&#039;Thornball&#039;&#039;&#039;: {{physical}} Damage, Paralysis, and Poison.&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shroud&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Consul&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;:&lt;br /&gt;
*Weakest to {{ice}} and {{dark}} elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalwart&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Hunter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Eagle Eye Shot]]&#039;&#039;&#039;.&lt;br /&gt;
:*Uses this 1-Hour soon after damaging a Hunter.&lt;br /&gt;
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Magister&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalker&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Perfect Dodge]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Valiant&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2&lt;br /&gt;
* COR provides Wizard&#039;s and Warlock&#039;s rolls.&lt;br /&gt;
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).&lt;br /&gt;
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.&lt;br /&gt;
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance. &lt;br /&gt;
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.&lt;br /&gt;
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells. &lt;br /&gt;
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH&#039;s stratagems are down.&lt;br /&gt;
* SCH/WHM should help tank stay un-enfeebled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. Save the THF (&#039;&#039;&#039;Stalker&#039;&#039;&#039;) and PLD (&#039;&#039;&#039;Valiant&#039;&#039;&#039;) for last. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely. A tank to hold the adds becomes preferable here. Even &#039;&#039;&#039;Valaineral&#039;&#039;&#039; trust can hold the adds long enough for a solid DD or two to skillchain down the &#039;&#039;&#039;Consul&#039;&#039;&#039;, then move to the adds. Just have party leader swap to them for a moment so he gains hate on them all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Quicksand Caves]] [[UNM]] warp.&lt;br /&gt;
* [[Proto-Waypoint]] warp to [[Quicksand Caves]].&lt;br /&gt;
* [[Voidwatch]] warp to [[Quicksand Caves]], enter and run down the ramp.&lt;br /&gt;
* [[Western Altepa Desert]] [[UNM]] warp. Go down the ramp into the ruins and follow the caves. Enemies there occasionally spawn high enough.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Corse===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Corse}}}|Corse|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Corse&lt;br /&gt;
|Boss=[[Bozzetto Pishogue]]&lt;br /&gt;
|Boss Job=BLM/DRK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No adds. No [[Doom]]. Casts [[:Category:Elemental_Magic|elemental -ga III spells]], [[Ice Spikes]].&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Can use [[Blood Weapon]] and [[Souleater]] in conjunction. Will hit for 20k+ when both are active.&lt;br /&gt;
:*As of the Feb. 2023 Update changes, Will now remove all debuffs from Bozzetto Pishogue (Boss) and Bozzetto Warder (adds).&lt;br /&gt;
:*It will only use the two abilities in conjunction when adds are alive while using the SP ability.&lt;br /&gt;
:*(On Normal) Summons 4x Bozzetto Warder Adds at 90% HP and a second wave at 35% HP. &lt;br /&gt;
:*(On Normal) Bozzetto Warders appear to boost the damage of the [[Blood Weapon]]/[[Souleater]] combo to 20k-50k per auto.&lt;br /&gt;
:** If the Warders are dead then [[Blood Weapon]]/[[Souleater]] does normal damage.&lt;br /&gt;
:** &#039;&#039;Unconfirmed&#039;&#039; There may be a distance mechanic between the [[Bozzetto Pishogue]] and the Warders when it comes to the use of [[Blood Weapon]]/[[Souleater]]&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Final Retribution&#039;&#039;&#039;: Deals physical damage + [[Stun]].&lt;br /&gt;
:*&#039;&#039;&#039;Envoutement&#039;&#039;&#039;: Deals {{Dark}} damage + [[Curse]].&lt;br /&gt;
:*&#039;&#039;&#039;Memento Mori&#039;&#039;&#039;: Gains [[Magic Attack Bonus]].&lt;br /&gt;
:*&#039;&#039;&#039;Quelling Seal&#039;&#039;&#039;: AoE [[Silence]].&lt;br /&gt;
:*&#039;&#039;&#039;Hecatomb Macabre&#039;&#039;&#039; : AoE [[Charm]] (15 seconds) and [[Doom]] (20 Seconds). &lt;br /&gt;
:**If multiple targets (players or pets) are in range, it will miss one of them.&lt;br /&gt;
:**The Doom effect is not present on the Very Easy difficulty&lt;br /&gt;
:*&#039;&#039;&#039;Gambol Macabre&#039;&#039;&#039; : Single target [[Charm]] (29 seconds) and [[Doom]] (30 seconds).  If you are very quick you can get one cursna off in the window.&lt;br /&gt;
:**As of the Feb. 2023 Update changes, Will no longer use this move if all Bozzetto Warder are defeated but will use it if main target is further than 10 yalms and will land regardless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Not Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039;, {{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;, {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;, {{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;, {{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;, {{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*{{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Chaos, and Monks rolls. DDs wont need to worry about SB beyond TPing in SB II thanks to Monks.&lt;br /&gt;
*{{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;: March, Minuet, Minuet, Madrigal. {{color|wind|Wind Threnody}} the Corse.&lt;br /&gt;
*{{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;: A good Club, and magic accuracy recast set. Set {{color|wind|Feather Tickle}} and {{color|wind|Reaving Wind.}} Advisable to also set Battery Charge and Retinal Glare.&lt;br /&gt;
*{{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;: {{color|wind|Silence}} the Corse. Auspice, Barblind, Dia, and keep Banish effect active.&lt;br /&gt;
*{{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;: Cap block rate with a shield that isn&#039;t Ochain, provide Holy Circle.&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
*1) MNK engages the mob, and gets it down to 90%. Adds then spawn. BLU uses [[Feather Tickle]] and [[Reaving Wind]].&lt;br /&gt;
**Do not skillchain past this point as it will heal the mob. So victory smite between the [[Savage Blade]] and [[Black Halo]]s.&lt;br /&gt;
*2) Party should all defeat one single Bozetto Warder. This seems to prevent the usage of [[Blood Weapon]]/[[Souleater]] going off and massacring the party. We had an issue with this regularly, and it completely stopped happening from then on.&lt;br /&gt;
**PLD should get AoE hate on the Warders with Banishga and then a JA or something of the sort. Despite being ambuscade, enmity is a bit odd with these after initially spawning and they will run around beating people without some intervention.&lt;br /&gt;
*3) Party then TPs on the Warders and WSes the Pishogue.&lt;br /&gt;
**BLU should [[Black Halo]] as well, but use Feather or Reaving if it is up before WSing.&lt;br /&gt;
*4) When the second round of adds spawns around 35%, defeat one just to be safe, and then continue until the fight ends.&lt;br /&gt;
&lt;br /&gt;
*[[Wind Threnody]] will likely affect the success rate of Reaving Feathers. Magic accuracy food isn&#039;t required at all when it is on for a well geared BLU, but you will resist regularly without either active.&lt;br /&gt;
**This is with Maxentius and Thibron as a ML 30+ BLU. So that should put you in the ballpark for how to anchor your magic accuracy requirements. If you need to, [[Sakpata&#039;s Sword]] is a solid choice to offhand to solve any issues.&lt;br /&gt;
&lt;br /&gt;
The fight should take around 5.5 to 9 or so minutes (including buffing) depending on the group.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;&#039;&#039;&#039;Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: &#039;&#039;&#039;MNK&#039;&#039;&#039;{{Icon|MNK}}, &#039;&#039;&#039;BLU&#039;&#039;&#039;{{Icon|BLU}}, &#039;&#039;&#039;GEO&#039;&#039;&#039;{{Icon|GEO}}, &#039;&#039;&#039;BRD&#039;&#039;&#039;{{Icon|BRD}}, &#039;&#039;&#039;SCH&#039;&#039;&#039;,{{Icon|SCH}} &#039;&#039;&#039;SMN&#039;&#039;&#039;{{Icon|SMN}}&lt;br /&gt;
*&#039;&#039;&#039;MNK&#039;&#039;&#039; 4 Step SC&#039;s, Be prepared to turn to wait for BLU and SMN to pull down the TP of the Corse. Try to not It push under 38%-/+ so Bloody Weapon is not active at the time of the pops of the second set of Skeletons. Once both sets of skeletons are done it is just managing the TP with the team to victory. &lt;br /&gt;
*&#039;&#039;&#039;Blu&#039;&#039;&#039; Reaving Wind, Feather Tickle Top priority, Carcharian Verve, Help kill the skeletons when popped&lt;br /&gt;
*&#039;&#039;&#039;GEO&#039;&#039;&#039; Attack, Frailty, Help heal, and any other debuff you can land helps. &lt;br /&gt;
*&#039;&#039;&#039;BRD&#039;&#039;&#039; Minuet/Attack/ACC songs Ballads on Mages, Help Heal, and any other debuff you can land help. You can also Magic Finale the ice spikes. &lt;br /&gt;
*&#039;&#039;&#039;SCH&#039;&#039;&#039; Pro/Shell, Regen V, Refresh, Phlanax, Adloquium, Stoneskin Reapply whenever needed, Removed Blinds and stat down effects and Heal &lt;br /&gt;
*&#039;&#039;&#039;SMN&#039;&#039;&#039; Apogee: Ecliptic Howl, Ecliptic Growl, Then Hastaga II, Crystal Blessing. Once engaged Mewing Lullaby in conjunction with Blu&#039;s TP down spells, Can use Shock Squall to stun all the skeletons after the initial pop and support with Whispering Wind as the skeletons go down reset yourself up for Mewing Lullaby. &lt;br /&gt;
&lt;br /&gt;
:*When the skeletons pop they have what seems to be a very strong enmity lock on specific party members, so be away you may have to be vigilant with healing on mages until they are eliminated. It isn&#039;t hard to manage but you can have bad luck SC/MB on anyone and it lights out. As long as it wasn&#039;t during a Bloody Weapon you should be able to recover and still win. &lt;br /&gt;
&lt;br /&gt;
:*About 18~22 min In and out.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
Same as VD just quicker&lt;br /&gt;
:15~17 Min in an out&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Same as D just quicker&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Both AOE and single target charms can be avoided by running out of range as they are cast. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo: Prepare for AoE nukes and either bring a trust healer that outranges the AoE silence ([[BGWiki:Trusts#Yoran-Oran (UC)|Yoran-Oran]], [[BGWiki:Trusts#Apururu|Apururu]]), or uses AoE healing job abilities ([[BGWiki:Trusts#Ingrid II|Ingrid II]], [[BGWiki:Trusts#Iroha II|Iroha II]], [[BGWiki:Trusts#Arciela|Arciela]], [[BGWiki:Trusts#Lilisette |Lilisette I/II]], [[BGWiki:Trusts#Selh&#039;teus|Selh&#039;teus]]). Once its HP is below 80% it may start using Hecatomb Macabre which is avoidable. Once you&#039;re charmed it will despawn your Trusts, then you have powerful buffs for 3 minutes to try to defeat it.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]] to the south of the HP.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dullahan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dullahan}}}|Dullahan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Dullahan&lt;br /&gt;
|Boss=[[Bozzetto  Retributionist]]&lt;br /&gt;
|Boss Job=PLD/DRK&lt;br /&gt;
|VD Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|N Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|E Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Enhanced Shield Block rate from the front, but not 100%.&lt;br /&gt;
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]&lt;br /&gt;
:*Retaliates against magic with [[Absorb-TP]].&lt;br /&gt;
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required to dispel.&lt;br /&gt;
&#039;&#039;&#039;Boss States&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Normal&#039;&#039;&#039;: Boss can be damaged normally with no cause for alarm. The Boss starts in this State and returns to it after using a TP move associated to the Other States. &lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Assumedly Charges &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039; or &#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Boiling Over&#039;&#039;&#039;: Gains an aura that grants players a regain effect. Any damage taken by the boss after this move will increase the damage of &#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;, &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039; or &#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: Boss gains a weak Dread Spikes effect. You have about 5~15 seconds to deal enough damage to Force him to switch modes before he uses &#039;&#039;&#039;Eisenschneider&#039;&#039;&#039;&lt;br /&gt;
:* When the Boss uses &#039;&#039;&#039;Charging Up&#039;&#039;&#039; It will change its state and the chat log will be accompanied by one of the following Messages:&lt;br /&gt;
::* The Boss begins &#039;&#039;&#039;charging up&#039;&#039;&#039;. (Entering Charging State)&lt;br /&gt;
::* The Boss&#039;s rage is beginning to &#039;&#039;&#039;boil over&#039;&#039;&#039;. (Entering Boiling Over State)&lt;br /&gt;
::* The Boss begins to emit a noxious &#039;&#039;&#039;miasma&#039;&#039;&#039;. (Entering Miasma State)&lt;br /&gt;
::* The Boss&#039;s &#039;&#039;&#039;miasma&#039;&#039;&#039; dissipates but is rage is beginning to &#039;&#039;&#039;boil over&#039;&#039;&#039;. (Boiling Over State)&lt;br /&gt;
:::* It&#039;s worth noting that if you throw 1 too many Weapon Skills to drop the Miasma state you may overcharge the Boiling Over State.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Initiates a State Change from &#039;&#039;&#039;Normal&#039;&#039;&#039; to &#039;&#039;&#039;Charging Up&#039;&#039;&#039;, &#039;&#039;&#039;Boiling Over&#039;&#039;&#039; or &#039;&#039;&#039;Miasma&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;: 20&#039; AoE Drain . Damage may vary depending on damage received during the &amp;quot;Charging Up State&amp;quot;.&lt;br /&gt;
::*This is a similar mechanic to [[Glassy Thinker]]&#039;s &amp;quot;Pain Sync&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;: Dispels (possible Abosrbs?) 1 Buff (20&#039; AoE), Damage may vary depending on damage received during the &amp;quot;Charging Up State&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;: 20&#039; AoE damage; amount of damage based on damage received after &amp;quot;Boiling Over state&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Eisenschneider&#039;&#039;&#039; :30&#039; K.O Ability. Requires Boss to be in &amp;quot;Miasma state&amp;quot;&lt;br /&gt;
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.&lt;br /&gt;
::*Players may use /heal in order to convert this move to damage instead.&lt;br /&gt;
:*&#039;&#039;&#039;Infernal Bulwark&#039;&#039;&#039;: Stoneskin (can be dispelled)&lt;br /&gt;
:*&#039;&#039;&#039;Noahionto&#039;&#039;&#039; : Inflicts significant AoE {{dark}} dark damage based off of the damage the enemy has received. Used at low HP % (&amp;lt;5% HP on Normal)&lt;br /&gt;
:*&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039;: Casts AoE Dread Spikes at low HP.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Charger&#039;&#039;&#039;:&lt;br /&gt;
*Absorbs damage while readying TP moves.&lt;br /&gt;
:*Absorbing damage will increase the power of the Charger&#039;s &#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;: 20&#039; Conal {{magical}} {{light}} damage.&lt;br /&gt;
:*&#039;&#039;&#039;Grace of Hera&#039;&#039;&#039;: Restores HP and removes status ailments; can be forced by using about 4 or more debuffs&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)&lt;br /&gt;
:* Tank MUST pull to zone-in spot!&lt;br /&gt;
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger&#039;s TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves&lt;br /&gt;
:* During boss phase, DD should stop all WS damage if they see the &amp;quot;charging&amp;quot; message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into &#039;&#039;&#039;Atramentous Libations.&#039;&#039;&#039; Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.&lt;br /&gt;
:* Upon seeing the &amp;quot;boiling&amp;quot; message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move (&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.&lt;br /&gt;
:* If the &amp;quot;miasma&amp;quot; message appears, everyone should dump TP / use SC&#039;s to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into &amp;quot;boiling&amp;quot; phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the &amp;quot;miasma&amp;quot; message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.&lt;br /&gt;
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.&lt;br /&gt;
:* As the boss gets lower in HP, it will often start &amp;quot;charging&amp;quot; and immediately switch to &amp;quot;boiling&amp;quot; rather frequently. Watch those trigger-happy WS fingers! It will also cast &#039;&#039;&#039;Death Spikes&#039;&#039;&#039; on a very regular basis, so make sure DDs turn and dispel/finale the spikes.&lt;br /&gt;
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Tank (not required), 2 DDs, 1 BRD/WHM&lt;br /&gt;
:* Buff DPS with Haste Songs and any additional Attack songs you can get&lt;br /&gt;
:* Buff tank with Haste Songs and Ballad&lt;br /&gt;
:* Buff BRD with either your highest Ballad or multiple Ballads if possible&lt;br /&gt;
:* Your Bard and Tank should be able to heal the group assuming you don&#039;t get floored from Weapon Skilling at the wrong time&lt;br /&gt;
:* Doesn&#039;t really matter where the boss is fought though the starting corner is as good a place as any. &lt;br /&gt;
:* Focus the Horse first. If he readies a TP move wait till he throws out his next Auto-Attack before resuming damage. If you want you can save your TP for right after he uses a TP move and throws his 1st Auto. That is a pretty safe window.&lt;br /&gt;
:* When fighting the Dullahan you&#039;ll want to have the tank face them towards a wall to minimize knock back. The tank needs ballad to avoid running out of MP. The Boss&#039; Aspir spells will drain out the MP otherwise.&lt;br /&gt;
:* DPS can ideally setup a skillchain and goto town until a Charging Up is used.&lt;br /&gt;
::* Once he charges up turn around. &lt;br /&gt;
:::* If its Miasma continue Damage and have each DPS (1 at a Time) use a Weaponskill to force him to switch to Boil Over&lt;br /&gt;
:::* If its anything else back off to 20&#039; and have the tank just Auto-Attack the boss till it uses its TP move&lt;br /&gt;
:* BRD/WHM should be healing from as far back as possible (Max Heal distance to target is 21.5&#039;)&lt;br /&gt;
:* Notes: If you don&#039;t have a tank then during Charge Ups that are not miasma the BRD/WHM can just spam Dia while the DPS have their back turned.&lt;br /&gt;
:* Notes: The Benefit of this 3/4-man strat is you have room for a few extra jobs to pad things out. Bring a Healer or another Buffer. I&#039;d caution against stacking too many DPS as there is more mishaps that can go wrong with more DPS. That being said technically if all DPS are paying attention the fight should go quicker.&lt;br /&gt;
:* Notes: You can scale this up to Difficult if you are wiping the floor with the moves or scale it down to Easy if your having trouble. Mechanics don&#039;t change just the mobs stats do.&lt;br /&gt;
:* Strategy is from the 2024-10-12 iteration of this fight.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Teleport (K-9) -&amp;gt; Dullahan Axegrinder (L-10)&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Cirdas Caverns (J-8) -&amp;gt; Imposing Dullahan (H-7)&lt;br /&gt;
* Ceizak #1 -&amp;gt; Sih Gates (G-11) [Rock Teleport] -&amp;gt; Unrelenting Dullahan (I-7)&lt;br /&gt;
* Morimar #5 -&amp;gt; Moh Gates (H-5) -&amp;gt; Somatophylax Dullahan (I-8)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Bozzetto Deathsinger&lt;br /&gt;
|Boss Job=RDM&lt;br /&gt;
|VD Mobs=8 Random [[Fomor]]i:&amp;lt;br /&amp;gt;Aegis&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Amanomurakumo&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Annihilator&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Apocalypse&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bravura&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Claustrum&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Excalibur&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Gjallarhorn&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Gungnir&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;, Guttler&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Kikoku&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Mandau&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Mjollnir&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Ragnarok&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Spharai&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Yoichinoyumi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=The Fomori are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.&lt;br /&gt;
|D Mobs=6 Random Fomori&lt;br /&gt;
|D Notes=The Fomori are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.&lt;br /&gt;
|N Mobs=4 Random Fomori&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=3 Random Fomori&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=2 Random Fomori&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses very low HP.&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
*Susceptible to most other enfeebles including Stun.&lt;br /&gt;
*Cast Aspir, Curaga, Death, Drain.&lt;br /&gt;
*Uses [[Chainspell]] at 75%.&lt;br /&gt;
*Spams [[Death]] during chainspell if players have not defeated all Fomori. &lt;br /&gt;
**If all formors are defeated then the Deathsinger will not chainspell death.&lt;br /&gt;
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomori. Landing addle will make stunning curaga easier if desired.&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Fomori are susceptible to sleep and stun.&lt;br /&gt;
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].&lt;br /&gt;
::*The Fomori will resist this at Very Difficult, and require a [[BRD]] to sleep instead.&lt;br /&gt;
:*Once awoken the Fomori gain drastic sleep resistance. (The sleep resistance is gained after &#039;&#039;&#039;one application of sleep&#039;&#039;&#039;, regardless of waking up. You cannot apply a higher level to extend the sleeping time, e.g. Lullaby -&amp;gt; Sleepga -&amp;gt; Sleepga II)&lt;br /&gt;
::*This is removed upon a complete wipe.&lt;br /&gt;
*All Fomori may parry/shield block, recommended to fight from behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
&#039;&#039;&#039;Amanomurakumo&#039;&#039;&#039;&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Meikyo Shisui]]&lt;br /&gt;
&#039;&#039;&#039;Annihilator&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Bravura&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Mighty Strikes]]&lt;br /&gt;
&#039;&#039;&#039;Claustrum&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Manafont]]&lt;br /&gt;
&#039;&#039;&#039;Excalibur&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur&#039;s current HP.&lt;br /&gt;
**This may do thousands of damage depending on the difficulty chosen and easily KO players.&lt;br /&gt;
**This may be mitigated via abilities such as [[Sentinel&#039;s Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.&lt;br /&gt;
&#039;&#039;&#039;Gjallarhorn&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Soul Voice]]&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Call Wyvern]]&lt;br /&gt;
*Will gain a [[Shock Spikes]] aftermath.&lt;br /&gt;
&#039;&#039;&#039;Guttler&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Familiar]]&lt;br /&gt;
**This will charm the player who has hate.&lt;br /&gt;
&#039;&#039;&#039;Kikoku&amp;lt;sup&amp;gt;&#039;&#039;&#039;(NIN)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Mijin Gakure]]&lt;br /&gt;
&#039;&#039;&#039;Mandau&#039;&#039;&#039;&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Perfect Dodge]]&lt;br /&gt;
&#039;&#039;&#039;Mjollnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Benediction]]&lt;br /&gt;
&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Spharai&#039;&#039;&#039;&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Hundred Fists]]&lt;br /&gt;
&#039;&#039;&#039;Yoichinoyumi&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.&lt;br /&gt;
*After the mobs wake up from the first sleep they will no longer be susceptible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD or RUN, DD, DD, GEO, BRD, WHM&#039;&#039;&#039;&lt;br /&gt;
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.&lt;br /&gt;
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.&lt;br /&gt;
*If your group struggles at this then consider doing Difficult instead of Very.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
Any experience yielding undead.&lt;br /&gt;
*[[Escha - Zi&#039;Tah]] portal #4, [[Eschan Corse]] and [[Eschan Sorcerer]] to the north.&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]], south of the homepoint.&lt;br /&gt;
*[[Caedarva Mire]] [[Survival Guide]] either:&lt;br /&gt;
**West for Qutrubs and Draugars.&lt;br /&gt;
**East to zone into [[Arrapago Reef]], [[Jnun]] around the ship.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor Summoner===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|FomorSmn}}}|FomorSmn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=[[Bozzetto  Doppleganger]]&lt;br /&gt;
|Boss Job=SMN&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&#039;&#039;&#039;[[Cataclysm]]&#039;&#039;&#039;: AoE Moderate/Low Darkness Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Shattersoul]]&#039;&#039;&#039;: Single Target Moderate Damage with Magic Defense Down&lt;br /&gt;
*&#039;&#039;&#039;[[Garland of Bliss]]&#039;&#039;&#039;: Single Target Moderate Damage with Defense Down&lt;br /&gt;
|Notes=&lt;br /&gt;
Avatar&#039;s and their moves:&lt;br /&gt;
*&#039;&#039;&#039;[[Shiva]]&#039;&#039;&#039; : [[Sleepga]] (use Poison Pots or El. Pachira Fruit) NOTE: Remove poison before Odin is summoned, [[Heavenly Strike]]&lt;br /&gt;
*&#039;&#039;&#039;[[Garuda]]&#039;&#039;&#039; : [[Whispering Wind]] (AoE Heal, used rarely), [[Predator Claws]] (Dangerous Single Target Damage), [[Wind Blade]]&lt;br /&gt;
*&#039;&#039;&#039;[[Titan]]&#039;&#039;&#039; : [[Earthen Ward]] (AoE Stoneskin), [[Mountain Buster]], [[Geocrush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Ifrit]]&#039;&#039;&#039; : [[Meteor Strike]], [[Flaming Crush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Leviathan]]&#039;&#039;&#039; : [[Spring Water]] (AoE Heal, uses frequently), [[Grand Fall]], [[Tidal Roar]] (AoE Attack Down, Spams)&lt;br /&gt;
*&#039;&#039;&#039;[[Carbuncle]]&#039;&#039;&#039; : [[Healing Ruby II]], Carbuncle has very low HP&lt;br /&gt;
*&#039;&#039;&#039;[[Fenrir]]&#039;&#039;&#039; : [[Impact (Blood Pact)]] (all stats down, moderate damage), [[Lunar Roar]] (AoE dispel 2 buff removal), [[Heavenward Howl]] (gives him En-Drain)&lt;br /&gt;
*&#039;&#039;&#039;[[Alexander]]&#039;&#039;&#039; : [[Perfect Defense]]&lt;br /&gt;
*&#039;&#039;&#039;[[Odin]]&#039;&#039;&#039; : [[Zantetsuken]]&lt;br /&gt;
&lt;br /&gt;
*Shock Spikes can be dispelled via the following: &lt;br /&gt;
** Shield Bash with PLD&#039;s Relic +2/+3 Gauntlets&lt;br /&gt;
** BLU Spell Osmosis &lt;br /&gt;
** THF Aura Steal&lt;br /&gt;
** THF Larceny &lt;br /&gt;
** BST Jug Pets [[Attentive Ibuki]] or [[Swooping Zhivago]]&#039;s [[Molting Plumage]]&lt;br /&gt;
** COR [[Runeist&#039;s Roll]] is good at mitigating the effects of Stun from the Shock Spikes as is [[Barthundra]] / [[Barthunder]]&lt;br /&gt;
** PUP Automaton using [[Regulator]]. This does not work with [[Disruptor]].&lt;br /&gt;
*Stunga resets Hate&lt;br /&gt;
*Thunterspark is single target&lt;br /&gt;
*Skillchains of a matching element will heal the Avatars i.e. Ramuh is healed by Impactation, Fragmentation, Light and Radiance skillchains.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
PLD (with Reforged Relic +2/3), BRD/BLM, SCH (or WHM), COR x3.&lt;br /&gt;
The name of the game is [[Quick Draw|Earth Shot]] and [[Savage Blade]]. Rolls are [[Warlock&#039;s Roll|Warlock]], [[Wizard&#039;s Roll|Wizard&#039;s]], [[Fighter&#039;s Roll|Fighter&#039;s]], [[Chaos Roll|Chaos]], [[Samurai Roll|Samurai]] and [[Tactician&#039;s Roll|Tactician&#039;s]]. Scholar should throw in Regain, Barthunder and [[Sandstorm]]. When ready, Paladin goes in and [[Shield Bash]]es [[Ramuh]] to knock off Shock Spikes. Unload into Ramuh with blades and earth shot as he becomes more deadly and TP move happy as his health decreases. Once he&#039;s fallen, the Doppleganger will appear with a free avatar in one of the four corners. One Corsair should [[Random Deal]] at this moment, while the Bard needs to run up and [[Elemental Seal]] [[Lullaby]] to remove him from the picture temporarily. The avatar should be dealt with immediately, then a coordinated set of Earth Shots vs. the Doppleganger should put him down ending the fight. If you don&#039;t move fast enough from the first Earth Shot to their demise, they will Astral Flow and pull out either [[Odin]] or [[Alexander]], the former will one-shot anyone not healing, the second extends the fight possibly allowing more avatars to appear and making victory impossible.&lt;br /&gt;
&lt;br /&gt;
If [[Shiva]] shows up at any time, reset the fight.&lt;br /&gt;
&lt;br /&gt;
Alternatively, bring a BLU with Absolute Terror.  Have them use it on the Summoner right before you wake him up.  Assuming your DPS are decently geared he&#039;ll die before he can do anything at all.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
DPS (Ambu +2 gear is fine, Pulse or better weapon preferred), Yoran-Oran, BLU (For Osmosis)&amp;lt;br&amp;gt;&lt;br /&gt;
The fight starts off vs [[Bozzetto Ramuh]] who casts [[Lightning Armor]] (Shock Spikes) on himself. This is fairly potent. Make sure you have decent Magic Evasion or a way to dispel these or your gonna have a long fight ahead of you. BLU Osmosis seemed to work. Remove the spikes and goto Town on [[Bozzetto Ramuh]]. At some point he&#039;ll SP (which I&#039;m assuming is akin to [[Astral Conduit]] he will spam [[Volt Strike]] which stuns for a bit. He may Sprinkle in some [[Stunga]]s or a [[Thunderspark]]&#039;s. The latter of those is only single Target so only 1 person will end up getting paralyzed. &lt;br /&gt;
&lt;br /&gt;
After you dealt with [[Bozzetto Ramuh]] the [[Bozzetto  Doppleganger]] Summoner will spawn and summon up 3 avatars over time. If you have enough DPS you can kill each one one at a time. If not you may end up with Wrangling 2-3 mobs at a time. Upon Summoning the last Avatar the [[Bozzetto  Doppleganger]] will join the fight as well.&lt;br /&gt;
&lt;br /&gt;
With it&#039;s 3 WS&#039;s he will form some Skillchains which can drop a DPS or healer into Low HP fairly quickly. At some point he will summon [[Alexander]] or [[Odin]] after he [[Astral Flow]]s. [[Alexander]] Will lengthen the fight with [[Perfect Defense]] where the [[Bozzetto  Doppleganger]] will take reduced damage (most hits are reduced down to 1-2 damage some WS&#039;s hit for 100). [[Odin]] will use [[Zantetsuken]] which you can /heal through if you disengauge. There are accounts of being able to outrun its range though I have not tried this as resting is far easier. After the&lt;br /&gt;
[[Bozzetto  Doppleganger]] and all summoned Avatars are dead the fight ends.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Soloable with Trusts and Ambuscade NQ gear. Avoid Trust BLMs or ones that favor Light-based skillchains which may heal the avatars.&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to harder difficulties.&lt;br /&gt;
[[Bozzetto  Doppleganger]] Summoned 1 elemental avatar, and immediately joined the fight. Summoned [[Alexander]] later in the fight.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Very Easy Strat= &lt;br /&gt;
Soloable with Trusts and Ambuscade NQ gear. Avoid Trust BLMs or ones that favor Light-based skillchains which may heal the avatars.&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to harder difficulties.&lt;br /&gt;
[[Bozzetto  Doppleganger]] immediately joined the fight, and shortly after summoned only 1 avatar [[Alexander]]&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gigas}}}|Gigas|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Gigas&lt;br /&gt;
|Boss=Bozzetto Enceladus&lt;br /&gt;
|Boss Job=SAM&lt;br /&gt;
|VD Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Trainer&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=~1400 accuracy for melees to cap&lt;br /&gt;
|D Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=It appears that SE forgot to give these guys {{Water}} resist. go nuts with [[Blade: Teki]]&lt;br /&gt;
*Preforms TP moves in order to create a multistep darkness skillchain on the target.&lt;br /&gt;
*Uses the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Daunting Hurl&#039;&#039;&#039; - (1P) {{physical}} ranged damage and {{color|earth|petrification}}. Absorbed by 1 shadow.&lt;br /&gt;
:*&#039;&#039;&#039;Glacial Bellow&#039;&#039;&#039; - (Conal) {{magical}} {{ice}} damage, weapon removal, {{color|fire|encumbrance}}, and {{color|thunder|stun}}.&lt;br /&gt;
::*Given the usage of [[Barfira]] for Muzzling Wallop, players will tend to resist the weapon removal and encumbrance. &lt;br /&gt;
:*&#039;&#039;&#039;Mercurial Strike&#039;&#039;&#039; - (AoE) {{magical}} deals a random amount of fixed damage.&lt;br /&gt;
::*This move is not affected by -DT.&lt;br /&gt;
::*This move is capable of hitting 99,999 damage to the primary target. &lt;br /&gt;
:::*Mercurial Strike &#039;&#039;&#039;can and will&#039;&#039;&#039; hit for capped damage if performed during a skillchain window (Magic Bursted). If you can stop or mitigate the Bozzetto Enceloados from creating/closing a skillchain, Mercurial Strike will not Magic Burst, therefore hitting for &amp;quot;normal&amp;quot; damage.&lt;br /&gt;
:*&#039;&#039;&#039;Muzzling Wallop&#039;&#039;&#039; - (AoE) {{magical}} {{fire}} damage, knockback, reduces MP by ~x5s the damage dealt, and inflicts silence for a few seconds.&lt;br /&gt;
::*This may be mitigated by reducing the damage via [[Stoneskin]], [[Diffusion]]ed [[Magic Barrier]], [[Barfire]], and [[Valiance]]d [[Unda]] runes.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=20&lt;br /&gt;
|Wind=20&lt;br /&gt;
|Thunder=20&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=20&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=70&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Gigas use their corresponding {{icon|SP}} 1-hour abilities and possess [[Regain]].&lt;br /&gt;
:*The &#039;&#039;&#039;Bozzetto Trainer&#039;&#039;&#039; has no pet and instead uses Charm as it&#039;s {{icon|SP}} 1-hour ability.&lt;br /&gt;
*All Gigas have half the usual amount of magic defense bonus, encouraging skillchain and magic burst strategies.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Gigas&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
*Due to their given [[SDT]] values, they are immune to dark based sleep, and guaranteed to resist light based sleep as well as bind or gravity.&lt;br /&gt;
** Tested Lullaby resistance on Boss NM NiTRO + tropical crepe + 5/5 merit troubadour. marcato+ light threnody II was resisted, foe lullaby II was resisted. Ghorn99+empy2/AF+2/3, moonbow+1, fully augmented acuity belt+1, etc. [[User:Javelinx|Javelinx]] ([[User talk:Javelinx|talk]]) 21:09, 13 August 2025 (UTC)&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;DDing RUN, DDing COR, BRD, GEO, WHM, and any DD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Buffs: Barfira, {{color|water|Unda}} Vallianced, March, Fire Carol, Madrigal, Chaos/Sam roll, Frailty, Fury, and entrust w/e. Could use wilt to grant the RUN more offensive gearing flexibility.&lt;br /&gt;
&lt;br /&gt;
Pull to the corner, take out the Enceladus as quickly as possible. Then the Fistfighter → Fistfighter → Marshal → Swiftshooter → Trainer.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Burst Strats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RUN tank, Healer (SCH or WHM), DPS1 and DPS2, BLM, Buffer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Standard: Protect, Shell, Regen 5 (if Healer is SCH), Barfira&lt;br /&gt;
&lt;br /&gt;
DPS 1 and DPS 2 focus on Distortion and Darkness Chains (maybe reverberation)&lt;br /&gt;
&lt;br /&gt;
Have the BLM and maybe Buffer (GEO) bursting Water on the magic bursts. These guys have no Water Resist. BLM was hitting for 70k on water 6 with an &#039;&#039;&#039;[[Ea_Attire_Set|Ea NQ Bursting]]&#039;&#039;&#039; set.&lt;br /&gt;
&lt;br /&gt;
Notes: Using a NIN as one of your DPS is huge but not required. They have access to Blade: Teki a Hybrid Water WS. It should work wonders here. Try to work that into a skillchain if you have a NIN in the group.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Valdeaunia Front → [[Xarcabard (S)]] HP #1&lt;br /&gt;
*Qufim → [[Upper Delkfutt&#039;s Tower]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Goblin}}}|Goblin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Goblin&lt;br /&gt;
|Boss=Bozzetto Don&lt;br /&gt;
|Boss Job=RDM/BLM&lt;br /&gt;
|VD Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bozzetto Incanter &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039;:&amp;lt;br /&amp;gt;~560,000 HP&amp;lt;br /&amp;gt;1332 Evasion&amp;lt;br /&amp;gt;214 Magic Defense&lt;br /&gt;
|D Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Chainspell]]&#039;&#039;&#039; and spams [[Ancient Magic]] tier 1s.&lt;br /&gt;
:*The use of shadows, [[One for All]], etc will completely remove the threat from this.&lt;br /&gt;
*Casts [[Ice Spikes]] and [[Enblizzard]].&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Don&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=40&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=30&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*The Don, Ravager, and Deathbringer gain auras when within 20&#039; of each other, which power them up considerably.&lt;br /&gt;
:*Strategies generally have players separate the Goblins in some way to reduce or eliminate the threat of auras.&lt;br /&gt;
:*The Incanter which appears during &amp;quot;Very Difficult&amp;quot; does not gain any aura.&lt;br /&gt;
&lt;br /&gt;
*All goblins except the &#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039; are immune to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Goblins Use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Goblin Rush&#039;&#039;&#039;: Single Target {{physical}} 3-Hit Damage and knockback.&lt;br /&gt;
:*&#039;&#039;&#039;Frypan&#039;&#039;&#039;: AoE 10&#039; {{physical}} Damage and stun effect.&lt;br /&gt;
:*&#039;&#039;&#039;Bomb Toss&#039;&#039;&#039;: AoE 10&#039; {{magical}} {{fire}} Damage to players in range.&lt;br /&gt;
:*&#039;&#039;&#039;Paralysis Shower&#039;&#039;&#039;: Conal {{magical}} {{ice}} Potent paralysis to players.&lt;br /&gt;
:*Barblizzard and Barparalyze are recommended due to the potency of this.&lt;br /&gt;
:*&#039;&#039;&#039;Smokebomb&#039;&#039;&#039;: Conal {{magical}} {{dark}} Inflicts a potent Blind. -100+ Accuracy.&lt;br /&gt;
:*&#039;&#039;&#039;Crispy Candle&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furious Bozzetto Bomber&#039;&#039;&#039;&lt;br /&gt;
*Appears at set intervals depending on the difficulty chosen:&lt;br /&gt;
:*Very Difficult: Every 20 seconds&lt;br /&gt;
:*Difficult: Every 30 seconds&lt;br /&gt;
:*Normal and below: Every 50 seconds&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;: {{magical}} 6,000 Damage split between the number of targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use either of the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Blasting Bomb&#039;&#039;&#039;: Deals 1,500 damage per each person in range.&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;&lt;br /&gt;
::*Disappears after use of either TP move.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Furious &amp;amp; Baby Bombers have a separate job priority-based hate list.&lt;br /&gt;
**This still needs full verification but they target in order:&lt;br /&gt;
***WHM&lt;br /&gt;
***RDM or SCH&lt;br /&gt;
***BRD or GEO&lt;br /&gt;
***PLD or RUN&lt;br /&gt;
***COR&lt;br /&gt;
***Every other DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Ravager&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
:*Take care as [[Goblin Rush]] coupled with Mighty Strikes will severely damage or simply K.O. players without shadows, depending on Difficulty, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Deathbringer&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;.&lt;br /&gt;
*Casts [[Dread Spikes]] and Absorb spells.&lt;br /&gt;
:*Unlike the typical Dread Spikes which seem to immediately K.O. a player after an attack round, these are much less threatening and will not inflict serious damage.&lt;br /&gt;
*Is equipped with the equivalent of a [[Kraken Club]] which delivers weak, but frequent attacks.&lt;br /&gt;
:*Possess an en-effect on each melee hit that will change between absorbing HP or TP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
*Uniquely uses &#039;&#039;&#039;Goblin Dice&#039;&#039;&#039; which has the typical effects found in [[Dynamis]] and elsewhere in the game including AoE plague, Sleep, Silence and Slow, {{physical}} or {{magical}} Damage, and even a Benediction effect.&lt;br /&gt;
*Susceptible to sleep.&lt;br /&gt;
*Casts Elemental AoE T3s.&lt;br /&gt;
*Has a percentage chance to remove all status ailments from itself when the &#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039; reaches certain HP thresholds. [[File:Goblin Ambuscade Chart.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*This Ambuscade has undergone an number of adjustments as of the July 22, 2022 version update. See [https://forum.square-enix.com/ffxi/threads/59693?p=645442&amp;amp;viewfull=1#post645443 the official posting] for more details&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
DD, DD, {{Icon|PUP|small}} PUP, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barpara, Barblizzard, Regen IVga, and standard buffs otherwise. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Chaos and Samurai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: March X2, Minuet, Madrigal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039;: Sub WAR and use a standard Valoredge frame setup with strobe and flashbulb, optic fibers, repair kit, and other standard flare. The puppet is not in any danger ever. Master wears no pet oriented gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PUP sends the automaton after the Ravager (WAR) to hold it and start the fight. They then immediately provoke the Deathbringer (DRK) and separate it to remove the aura. I favored using a few counter pieces such as Mpaca body, Bathy Choker R15, and Cryptic earring over a offense oriented DT set. As the Deathbringer rapidly attacks with low damage club and you can counter them up as a PUP. The PUP shouldn&#039;t be in any danger of dying with Regen on as the Deathbringer has weak attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
The PUP should then solo multistep SC. I&#039;m partial to String Pummel to Howling Fist to double Victory Smite for lights.&lt;br /&gt;
&lt;br /&gt;
The rest of the party goes after the Don. Then the Incanter, which doesn&#039;t need to be slept as it just wakes up. Then the Ravager. Unless there are some unlucky stuns or paralyze procs then the PUP should be able to finish or nearly finish their Deathbringer.&lt;br /&gt;
&lt;br /&gt;
The WHM should stand out of range of AoE range of and to die from the Baby Bomber once or twice as the Don rapidly eats the floor. Keep reraise on and get back up.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Simple month. Rinse and repeat.&lt;br /&gt;
-----&lt;br /&gt;
Lionheart RUN x2, COR/WAR, GEO/WHM, BRD/WHM, WHM or g&lt;br /&gt;
&lt;br /&gt;
Buffs: March x2, madrigal x2, Chaos/Sam. Fury/frailty on RUN 1, entrust frailty on RUN 2.&lt;br /&gt;
&lt;br /&gt;
1) RUN 1 goes in and pull Don to starting corner, RUN 2 pulls Ravager to far left corner. COR provoke pulls Deathbringer to far right corner. BRD sleeps Incanter. WHM or RDM cast reraise, silence Don then position themselves in the middle of battle field, away from the other members. Geo entrust frailty on RUN 2 after everyone position themselves.&lt;br /&gt;
&lt;br /&gt;
2) RUN 1 and RUN 2 use battuta and zerg Don and Ravager. COR holds Deathbringer, WS with Savage Blade and cures himself with sangine blade. BRD move between the battlefield and cast stona, paralyna and blindna on RUN 2 and COR. GEO baby sits RUN 1 with cures, blindna and paralyna.&lt;br /&gt;
&lt;br /&gt;
3) If bomb kills WHM or RDM, they must get up immediately and cast Reraise or Goddess&#039;s Hymnus on them again.&lt;br /&gt;
&lt;br /&gt;
4) After Don and Ravager is dead, RUNs kill Deathbringer next and Incanter last. &lt;br /&gt;
&lt;br /&gt;
Note: Clear time with setup above is about 4.5 min to 5 depending on buffs and support. RUN 2 can be replaced with a PLD, RUN 1 can be replaced with another DD using entrust Wilt, COR can be replaced with any DD with hate tool and PDT- set.&lt;br /&gt;
-----&lt;br /&gt;
DD, DD, {{Icon|RDM|small}} RDM, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039;: Haste II, Phalanx II, standard RDM stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Cards Chaos Roll / Samurai Roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: Honor or Victory March / Minuet V / Minuet IV / Madrigal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barparalyzra / Barblizzara / Boost-Str / Regen IV-ga / Auspice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
The Warrior and Dark Knight Goblins can be bound without aggroing the Don and Incanter. To do this, stand at maximum casting distance (typically hugging the wall) when casting Bind. As Red Mage, be certain you are using [[Spontaneity]] and [[Saboteur]] with Bind. Once one is successfully bound, move around the front without aggroing the Goblins to Bind the other. The group may then pull the Don and Incanter to the entrance.&lt;br /&gt;
&lt;br /&gt;
Bard can Lullaby the Incanter while the rest of the group murders the Don. Dispel from [[Finale]] or [[Dark Shot]] is a must to remove the Don&#039;s [[Ice Spikes]]. [[Silence]] on the Don can help reduce its threat during SP. With proper DPS output, a group can kill the Don before the Furious Bozzetto Bomber spawns. The White Mage should still stand away from the group in case you are not fast enough. &lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, move on to the Incanter. If your Red Mage has properly controlled the Warrior and Dark Knights, they should still be bound. Incanter will melt. You can then choose either of the two remaining Goblins to gang up on. Once the third is dead, finish off the last one. &lt;br /&gt;
&lt;br /&gt;
If your Red Mage fails to Bind the first Goblin without aggroing everything, all is not lost. Do not panic. Bring the Goblins to whichever is Bound so the Red Mage can Bind the second one with its brother. You can then continue the strategy above without any issues. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
TANK X2, BRD/WHM, WHM/BLM, DD X2&lt;br /&gt;
&lt;br /&gt;
So long as the goblins are separated (removes aura), the tanks will hardly take damage when using -DT gear. Some Regen on the tanks before starting will but is not necessary (bring along Remedies, though). Each tank pulls the ravager and deathbringer to the wall near their respective spawning positions. The DDs should target the Don and provoke. WHM should ES Silence (although silence can land after ~3 attempts without ES). You may choose to not engage until the Don&#039;s spikes have been Finale&#039;d but a good WHM (with helping BRD) should be able to keep paralyze off until the spikes are removed. This month seems to favor heavy-armor DDs but any well-geared pair of DDs should be able to take out the Don before silence wears off. WHM, BRD, and two DDs should form a square around the Don to prevent conal damage from hitting everyone. As soon as a bomber is spawned, WHM should be ready to Curaga IV (or higher). Solace, -DT gear, and SS all help.&lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, the party should then take down each add (fights should be very straightforward hereon out).&lt;br /&gt;
&lt;br /&gt;
Tanks do not have to be PLD or RUN; in fact any DD with /RDM sub and phalanx on should be able to hold the two side goblins. &lt;br /&gt;
-----&lt;br /&gt;
Solo Red Mage Strategy for Difficult:&lt;br /&gt;
&lt;br /&gt;
As of the April 2023 version of this fight, it is completely soloable (with trusts) by Red Mage. &lt;br /&gt;
&lt;br /&gt;
Job: Red Mage / Ninja. This was done at Master Level 24. &lt;br /&gt;
&lt;br /&gt;
Weapons: Naegling / Thibron&lt;br /&gt;
&lt;br /&gt;
Trusts: Joachim, Ulmia, Monberaux (I did not pay him), Selh&#039;teus, Qultada&lt;br /&gt;
&lt;br /&gt;
Buffs: Haste 2, Phalanx, En-Whatever-Day-It-Is, Aquaveil, Temper 2, Refresh 3, Barblizzard, Barparalyze, Stoneskin, Blink, Gain-STR, Protect/Shell V. I did not buff any of the trusts. Ate Grape Daifuku. &lt;br /&gt;
&lt;br /&gt;
After buffing, Spontaneity and Saboteur. Bind the rightmost Goblin from max distance. You should not aggro the others. If you do, it&#039;s fine, simply Bind the other Goblin and pull the Don away. Silence immediately, then Distract 3 and Dia 3. Press Savage Blade every time you have 1000+ TP. Position yourself within all of your trusts to soak the split damage from the Furious Bomber. Ideally Selh&#039;teus will Rejuvenation, but you may need to help spot heal. You have 30 seconds between bombs to deal damage. The third bomb will be the Baby Bomber, just run away from it. Repeat the process, re-positioning after each Baby Bomber as needed. If Bind wears off the other Goblins, stop to re-apply. Once the Don is dead, pull whichever Goblin has the shorter remaining Bind duration and Dia 3, Distract 3, and kill it. Repeat with the final Goblin. &lt;br /&gt;
&lt;br /&gt;
This strategy requires that you be very well-geared. TP set consisted of Malignance and R30 Bunzi pieces. Savage Blade set consisted of R25 Nyame and Empyrean +3.&lt;br /&gt;
-----&lt;br /&gt;
Solo RDM/NIN strategy for all difficulties:&lt;br /&gt;
&lt;br /&gt;
You will need some &amp;quot;Enfeebling magic effect+&amp;quot; equipment for this strategy. This was tested to work with as little as +13% ([[Duelist&#039;s Torque +1]], [[Uk&#039;uxkaj Boots]]) on VE.&lt;br /&gt;
&lt;br /&gt;
1. Buff and summon trusts, taking care to use trusts who will stay in range (to avoid death from the Furious Bomber). For example, consider using [[Mihli Aliapoh]]/[[Kupipi]] instead of [[Cipher: Ygnas|Ygnas]]/[[Apururu (UC)]] as your healer.&lt;br /&gt;
&lt;br /&gt;
2. Walk along the right wall until you reach casting range of the Bozetto Deathbringer. Activate [[Saboteur]].&lt;br /&gt;
&lt;br /&gt;
3. [[Silence]] the Bozetto Deathbringer, then aggro the goblins. Bring the goblins back to the wall.&lt;br /&gt;
&lt;br /&gt;
4. Activate [[Spontaneity]]. Cast [[Gravity II]] on both the Bozetto Deathbringer and Bozetto Ravager.&lt;br /&gt;
&lt;br /&gt;
5. Begin making your way to the opposite corner of the arena by hugging the left/back walls, bringing the Don (and Incanter on VD) with you to the corner.&lt;br /&gt;
&lt;br /&gt;
6. Once you&#039;ve reached the corner, Silence the Don (and Incanter on VD), then begin killing. If you were quick, you might still have Saboteur up to extend the Silence durations.&lt;br /&gt;
&lt;br /&gt;
By applying a heavy Gravity to the adds and running sufficiently far away, they will eventually (in 30-40 seconds) completely deaggro and return to their starting locations. Silencing the Deathbringer is required because he will not deaggro if he can still cast on you, regardless of whether he&#039;s out of casting range. This may also work with [[Bind]], but due to Bind&#039;s highly unreliable duration, Gravity is preferred.&lt;br /&gt;
&lt;br /&gt;
Once the Don and Incanter are dealt with, you can pick off the Deathbringer/Ravager individually at your leisure.&lt;br /&gt;
&lt;br /&gt;
Video of VD RDM/NIN solo by Lute (Japanese w/ commentary; auto-generated subtitles work okay): https://www.youtube.com/watch?v=EB7vktWIq0s&lt;br /&gt;
-----&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Newton Movalpolos]] Home Point #1: Moblins all over the place.&lt;br /&gt;
*[[Cape Teriggan]] Home Point #1, mount and hug the right wall. Proceed through the tunnel until you reach various goblins in the open.&lt;br /&gt;
:*The survival guide is also an option.&lt;br /&gt;
*[[Bibiki Bay]] Unity warp.&lt;br /&gt;
*[[Gustav Tunnel]] Unity warp puts you right by the crabs and goblins.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Giant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Iron Giant}}}|Iron Giant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Iron Giant&lt;br /&gt;
|Boss=Frostnought &amp;amp; Blazenought&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*&amp;lt;s&amp;gt;Keep HP of both mobs at similar percentages to avoid typical Iron Giant TP moves. Instead, they will spam Cyclone Turbine (aoe dispel + damage).&amp;lt;/s&amp;gt; This was an old strategy that is no longer as reliable as of the Nov 2022 Patch that limits physical and magical damage to 33% for both Giants when both are active. Creating a 15% HP difference between both Giants will deactivate one. Upon deactivation all damage dealt is reduced to 0 and is given a regen effect.&lt;br /&gt;
*When Blazenought is deactivated, Frostnought takes 300% physical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*When Frostnought is deactivated, Blazenought takes 300% magical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*&#039;&#039;&#039;The giants use the following TP moves:&#039;&#039;&#039;&lt;br /&gt;
**When both giants are active:&lt;br /&gt;
***Cyclone Turbine: Area of effect damage, dispel&#039;s 3 buffs, &amp;lt;20 range&lt;br /&gt;
**Blazenought only&lt;br /&gt;
***Big Seismic Impact: AoE Slow, Terrorize, high damage, hate reset&lt;br /&gt;
***Fire Arm Cannon: AoE fire damage, Max HP/Max MP down&lt;br /&gt;
***Eradicator: AoE damage, weakness, &amp;lt;20 range&lt;br /&gt;
**Frostnought only&lt;br /&gt;
***Ice Incinerator: Conal fire damage, burn&lt;br /&gt;
***Scapula Beam: AoE damage, all stats down&lt;br /&gt;
***Ballistic Double Kick: Conal damage, hate reset, Encumbrance&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;: Ranged Setup: RUN, COR, COR, BRD, WHM, GEO.&lt;br /&gt;
&lt;br /&gt;
Two shooty boys, one doing Last Stand on Frostnought and the other doing Leaden Salute on Blazenought. (Which is weird because the attempt prior, the magic and physical resists of both were reversed?)&lt;br /&gt;
&lt;br /&gt;
Keeping them similar HP negated ALL of the mechanics. The two only spammed Cyclone Turbine the entire time. No Eradicator. No chat messages. No two-hours. No blizzaga. No invulnerable. No regens. Nothing.&lt;br /&gt;
&lt;br /&gt;
Cyclone Turbine over and over. Despite the RUN being buffless the entire time, it was pretty non-threatening.&lt;br /&gt;
&lt;br /&gt;
The problem? It took 15 minutes and our COR&#039;s are geared to the teeth with full REMA buffs from the BRD and GEO.&lt;br /&gt;
&lt;br /&gt;
If the intended method of doing this is keep them close in HP, then that leads to unending Dispel spam, then melee is absolutely not an option. Even in full m.eva gear, it would be a matter of seconds before you lose every buff you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Fei&#039;Yin]] Home Point #2: Weapons right in front of Crystal&lt;br /&gt;
*[[Upper Delkfutt&#039;s Tower]] Home Point #1: Lots of pots if you drop down a floor&lt;br /&gt;
*[[Ifrit&#039;s Cauldron]] Home Point #1: Bombs in front of Crystal&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lamiae===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lamiae}}}|Lamiae|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Lamiae&lt;br /&gt;
|Boss=Bozzetto Freyja&lt;br /&gt;
|Boss Job=RNG&lt;br /&gt;
|VD Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=Gains aura after breaking enmity for ~4 seconds.&lt;br /&gt;
|D Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Weak to {{piercing}} piercing damage.&lt;br /&gt;
*At lower HP, a Lamia will gain a regain effect.&lt;br /&gt;
*If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.&lt;br /&gt;
*Every 25% HP lost on the Freyja will cause all enemies to simultaneously use [[Eagle Eye Shot]].&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.&lt;br /&gt;
:*This causes the Freyja to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Pinning Shot&#039;&#039;&#039;: AoE {{physical}} damage and Bind.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Draw In&#039;&#039;&#039;: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja. This draws all players in.&lt;br /&gt;
*&#039;&#039;&#039;Petrifactive Dance&#039;&#039;&#039;: AoE {{magical}} Terror and hate reset if directly facing Freyja.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Petrifactive Dance&#039;&#039;&#039; is now &#039;&#039;&#039;Stone Dance&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Freyja.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039; is now &#039;&#039;&#039;Imparing Disregard&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Skathi&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{blunt}} blunt damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Calcifying Deluge&#039;&#039;&#039;: Conal {{physical}} damage and Petrification.&lt;br /&gt;
*&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;: AoE 15&#039; {{physical}} Damage, Petrification, and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Blight Dance&#039;&#039;&#039;: AoE {{magical}} {{earth}} Petrification and 300/tic poison if directly facing Skathi.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Blight Dance&#039;&#039;&#039; is now &#039;&#039;&#039;Boulder Dance&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing the Skathi.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039; is now &#039;&#039;&#039;Imparing Disregard&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam  &#039;&#039;&#039;Boulder Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal - Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.&lt;br /&gt;
:*This causes Skathi to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*The Bozzetto Skathi will repetitively use &#039;&#039;&#039;Boulder Dance&#039;&#039;&#039; regardless of the Freyja being defeated or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Frigg&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{slashing}} slashing damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{light}} Gaze charm and Burn if directly facing Frigg.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039; is now &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
*&#039;&#039;&#039;Chastening Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} Amnesia and Mute if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Frigg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam  &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Has an additional effect &amp;quot;Petrification&amp;quot; on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.&lt;br /&gt;
*The Bozzetto Frigg will repetitively use &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039; whether Freyja has been defeated or not.&lt;br /&gt;
:*Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.&lt;br /&gt;
:*This causes Frigg to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
:::*Beware that this will also work on pets, so if you&#039;re using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Tested last night with this setup, 6 minute clears&lt;br /&gt;
Setup: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
COR: SAM / Chaos&lt;br /&gt;
BRD: Honor March / Archer Prelude / Minuet x2&lt;br /&gt;
WHM: Barstonra / Barpetra&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. &lt;br /&gt;
&lt;br /&gt;
PLD turns away on: Stone Dance, Petrifaction, Boulder Dance, and Raqs Baladi Dance.&lt;br /&gt;
Kill order: Freyja &amp;gt; Skathi &amp;gt; Frigg&lt;br /&gt;
Dia II followed up with light shot x2 &lt;br /&gt;
Just before Freyja goes down PLD uses Fealty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alternate Setup&#039;&#039;&#039;: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP&lt;br /&gt;
&lt;br /&gt;
Samurai / Chaos rolls, and Tactician / Hunter if using second COR. Honor March, Minuet x2, Archer&#039;s Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.&lt;br /&gt;
&lt;br /&gt;
PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imparing Disregard), this should be a very easy battle.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Assault]]s (Ilrusi Atoll):&lt;br /&gt;
:*[[Deserter]]&lt;br /&gt;
:*[[Azure Experiments]]&lt;br /&gt;
*[[Survival Guide]] - Arrapago Is. - [[Caedarva Mire]], zone back into [[Arrapago Reef]], and follow the path to the boat with Lamiae on it.&lt;br /&gt;
*Arrapago Staging Point - Scattered around the area.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mage Mamool Ja}}}|Mage Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Sextuple Razool Ja]]&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&amp;lt;[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x3 &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=Can sleep with [[Lullaby]] or Sleep. &lt;br /&gt;
|Boss Notes=Can sleep with [[Lullaby]] or Sleep. Each one will cast just one element and they will absorb damage from that same element. Need to deal with Manafont+Chainspell if you don&#039;t silence them, or Mijin Gakure if you do silence them. May be possible to silence them right after they start Manafont to avoid both the damage during Manafont and Mijin Gakure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
|Very Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
Setup: PLD/RUN DDx2 BRD/COR RDM WHM&lt;br /&gt;
:* Tank, DD, and RDM should sub NIN&lt;br /&gt;
:* Tank should run in and establish aggro then drag all 6 Mamool to a wall&lt;br /&gt;
:* Designate one DD as the target selector and have the other DD /assist&lt;br /&gt;
:* RDM should keep up addle 2 on current target as it removes their ability to instantly cast spells&lt;br /&gt;
:* When the current target uses manafont (as early as 80%), RDM silences immediately&lt;br /&gt;
:** After silence, Mamool will focus enmity on RDM and use [[Hurl Anathema]], applying [[Mute]], [[Slow]], [[Paralyze]], and [[Virus]]. Keep shadows up to avoid TP attacks. Gravity 2 may alleviate this issue.&lt;br /&gt;
:* WHM should keep up the appropriate barspell for the target being fought and reapply shell if dispelled by TP move Ward Breach&lt;br /&gt;
:**Order of Mamool Ja&#039;s elements is: (Back Row): Water, Wind, Earth. (Front Row): Fire, Ice, Thunder.&lt;br /&gt;
:* In Very Difficult only, when a Sextuple Razool Ja is killed, other Sextuple Razool Jas under the effect of Sleep will awaken 33% of the time.&lt;br /&gt;
:* If a target is killed with no staff, the remaining Mamool Ja will gain a stacking physical damage up buff indicated by the text &#039;The warrior&#039;s prowess flows through you.&#039;. &lt;br /&gt;
:*If a target is killed while still holding its staff (or roughly 1s after using Hurl Anathema), the remaining Mamool Ja will gain a stacking magical damage up indicated by the text &#039;The sage&#039;s prowess flows through you.&#039;&lt;br /&gt;
:* Tank, DD, and RDM must keep shadows up to avoid TP attacks after staff is thrown as many of the attacks are potentially lethal after 3-4 staffless targets are killed. &lt;br /&gt;
&lt;br /&gt;
::Note1: Each target can absorb a specific element. i.e., do not create a light skill chain on the fire, lightning, and wind Mamool&lt;br /&gt;
::Note2: Recommended to silence first 4 Mamool and leave the other 2 unsilenced to reduce risk of death from TP attacks. Paralyze and addle 2 make the spell casters relatively harmless.&lt;br /&gt;
::Note3: Silencing a Mamool Ja before it has used [[Manafont]] can cause it to use [[Mijin Gakure]] for high damage.&lt;br /&gt;
::Note4: RDM alternatively should sub SCH to [[Manifestation]] + [[Sleep II]], and use Blink to avoid [[Hurl Anathema]]&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Solo NIN with trusts of WHMx2, AATT, BRD, RDM. AATT can keep them slept for a small while at least. Then just skillchain to death avoiding element they absorb while keeping shadows up. Mijin Gakure will cause issues if they decide to use so I tried to get a good skillchain off when a mob is low on health.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Bhaflau Thickets]] Home Point #1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mamool Ja}}}|Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Bozzetto Autarch]]&lt;br /&gt;
|Boss Job=NIN&lt;br /&gt;
|VD Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= 3-4 SC procs to remove aura&lt;br /&gt;
|D Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= 2 SC procs to remove aura&lt;br /&gt;
|N Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= 1 SC proc to remove aura&lt;br /&gt;
|E Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes= 1 SC proc to remove aura&lt;br /&gt;
|VE Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes= 1 SC proc to remove aura&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*High defense and evasion.&lt;br /&gt;
*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.&lt;br /&gt;
*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San).&lt;br /&gt;
*If the player with hate runs out of range the Autarch will draw them in.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Decussate&#039;&#039;&#039;: AoE TP move (absorbed by 2 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)&lt;br /&gt;
:*&#039;&#039;&#039;Tyranic Blare&#039;&#039;&#039;: Conal TP move (absorbs up to 5 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Hemotoxin Wheel&#039;&#039;&#039;: Single Target ranged multi-hit TP move, deals heavy damage.&lt;br /&gt;
::*Autarch&#039;s counter move to magic, used on the player casting magic against it.&lt;br /&gt;
:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc.&lt;br /&gt;
::*Can Charm&lt;br /&gt;
:*&#039;&#039;&#039;[[Mijin Gakure]]&#039;&#039;&#039;: AoE {{magical}} which is capable of doing upwards of 99,999 damage to players.&lt;br /&gt;
::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton)&lt;br /&gt;
:::*The wheel is performed at 75% → 50% → 25% → 15/10%&lt;br /&gt;
:::*The Autarch will not skip a cycle if it&#039;s HP drops off below another tier and then DPS stops. Each hp % will be carried out.&lt;br /&gt;
::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch.&lt;br /&gt;
:::*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|light sc}} [[Light]] &#039;&#039;&#039;and/or&#039;&#039;&#039; {{icon|dark sc}} [[Dark]] skillchains.&lt;br /&gt;
:::*Each HP% interval of Autarch&#039;s elemental Ninjutsu Wheel phase requires &#039;&#039;&#039;progressively higher&#039;&#039;&#039; Light and/or Darkness Skillchains.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
*Each Mamool has an &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; which may be removed by either critical hits or the correct form of skillchain damage.&lt;br /&gt;
**Critical hits are an easier, but less reliable way to remove auras.&lt;br /&gt;
***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]].&lt;br /&gt;
**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.&lt;br /&gt;
**Auras will return after a certain time if the monster is not defeated.&lt;br /&gt;
**Enemies will use their TP moves as a counter to being targeted with magic.&lt;br /&gt;
::*Includes all magic. White Magic, Black Magic, Songs, Ninjutsu, Blue Magic &amp;amp; Geomancy (Geo- spells).&lt;br /&gt;
::*Will not counter while their aura is down. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Lancer&#039;&#039;&#039; (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.&lt;br /&gt;
**Uses Assault in response to magic. {{magical}} {{fire}} damage. Additional effect: silence and amnesia for 2 minutes.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|distortion sc}} [[Distortion]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Protector&#039;&#039;&#039; (PLD) - Immune to sleep and uses [[Invincible]]. &lt;br /&gt;
**TP Moves: &lt;br /&gt;
***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia.&lt;br /&gt;
***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Moraingist&#039;&#039;&#039; (MNK/BRD) - Uses [[Hundred Fists]].&lt;br /&gt;
**Hydroshot will reset hate.&lt;br /&gt;
**Uses Fatal Flood in response to magic: {{magical}} {{water}} damage. Additional effect: 200/tic poison + pushback.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Erudite&#039;&#039;&#039; (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]]. &lt;br /&gt;
**Favors [[Shock Spikes]]. &lt;br /&gt;
**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic. &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fusion sc}} [[Fusion]] skillchain.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO&#039;&#039;&#039;&lt;br /&gt;
** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.&lt;br /&gt;
** RR items are very helpful and a must only for BRD (use /WHM).&lt;br /&gt;
** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.&lt;br /&gt;
** Kill order should be PLD &amp;gt; DRG &amp;gt; MNK (fish) &amp;gt; BLM &amp;gt; Boss&lt;br /&gt;
** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague&lt;br /&gt;
** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.&lt;br /&gt;
** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).&lt;br /&gt;
*** If gear is too high level to remove auras without killing the mob, use 1 dmg weapons and do not weaponskill. You can proc to remove the aura with critical hits (even if they do 0 damage) and then swap weapons to kill when the aura is down.&lt;br /&gt;
** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.&lt;br /&gt;
** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura as soon as he begins casting elemental wheel spells. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations= [[Bhaflau Thickets]] Homepoint&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meeble===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Meeble}}}|Meeble|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Meeble&lt;br /&gt;
|Boss=[[Bozzetto Breadwinner]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No Housemaker; no Urchins&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Summons 1-4 &#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; throughout the fight.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto  Urchins&#039;&#039;&#039; roam the arena invisible, any Warble move summons them to appear and fight.&lt;br /&gt;
:*Urchins may be slept with Lullaby, but wake up every time the &#039;&#039;&#039;Breadwinner&#039;&#039;&#039; uses a Warble move.&lt;br /&gt;
:*Urchins will use Hundred Fists and Souleater.&lt;br /&gt;
:*Urchins are strong, but have low HP. &lt;br /&gt;
::*A good couple of weapon skills or a skillchain should be enough to take one out.&lt;br /&gt;
&lt;br /&gt;
*If {{color|wind|silenced}}, the Breadwinner&#039;s range on any &#039;&#039;&#039;Warble&#039;&#039;&#039; will be reduced, thus calling in less, if any Urchins at all.&lt;br /&gt;
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following moves&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;{{icon|SP}} Hundred Fists&#039;&#039;&#039;: Used once at 50% health. Lasts 45 seconds.&lt;br /&gt;
:*&#039;&#039;&#039;Gale Spikes&#039;&#039;&#039;: Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.&lt;br /&gt;
*&#039;&#039;&#039;Thrashing Assault&#039;&#039;&#039;: {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Drill Claw&#039;&#039;&#039;: {{physical}} Damage, Max HP Down (-75%), and Max TP Down.&lt;br /&gt;
*&#039;&#039;&#039;Fire Meeble Warble&#039;&#039;&#039;: AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Meeble Warble&#039;&#039;&#039;: AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Aero Meeble Warble&#039;&#039;&#039;: AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Stone Meeble Warble&#039;&#039;&#039;: AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Thunder Meeble Warble&#039;&#039;&#039;: AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Water Meeble Warble&#039;&#039;&#039;: AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).&lt;br /&gt;
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*At some point in the battle, &#039;&#039;&#039;Bozetto Housemaker&#039;&#039;&#039; will run out from it&#039;s corner/edge, TP move the party, and run back (usually well below 50% on &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;)&lt;br /&gt;
:*Uses &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;, which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans). &lt;br /&gt;
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).&lt;br /&gt;
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed.  {{Verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Housemaker&#039;&#039;&#039; will always target whoever has the most &amp;quot;hate&amp;quot; from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; may be slept, but will wake up every time any &#039;&#039;Warble&#039;&#039; is used by the &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;. &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2&lt;br /&gt;
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.&lt;br /&gt;
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.&lt;br /&gt;
*RUN tanks and DDs, save battuta for the fisting. &lt;br /&gt;
:*If your RUN is not putting out damage then you should likely do D instead of VD.&lt;br /&gt;
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.&lt;br /&gt;
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.&lt;br /&gt;
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.&lt;br /&gt;
*If not switching bar spells depending on monster ability keep barstonra up to block petrify from landing.&lt;br /&gt;
** Esuna or more conveniently Yagrush the debuffs off.&lt;br /&gt;
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it&#039;s TP move is 1k per player in range.&lt;br /&gt;
**The target can&#039;t outrange it, but you can prevent it from hitting anyone else.&lt;br /&gt;
*Fight with well geared players should take ~4-6 minutes.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2&lt;br /&gt;
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle&lt;br /&gt;
** Once the battle begins, BRD&#039;s duty switches to Barspell duty. &lt;br /&gt;
** When Housekeeper comes, BRD runs away from the group.&lt;br /&gt;
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw&lt;br /&gt;
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.&lt;br /&gt;
* Fight near the starting location; everyone should be in range of barspells.&lt;br /&gt;
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.&lt;br /&gt;
* If Urchins pop, kill them fast; BRD should obviously sleep them. &lt;br /&gt;
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Moogle===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Moogle}}}|Moogle|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Moogle&lt;br /&gt;
|Boss=[[Bozzetto Voyager Moogle]]&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Invite Over&#039;&#039;&#039;: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs&lt;br /&gt;
:*&#039;&#039;&#039;Washtub&#039;&#039;&#039;: AoE damage and stun&lt;br /&gt;
:*&#039;&#039;&#039;Mogsplosion&#039;&#039;&#039;: AoE damage with knockback&lt;br /&gt;
:*&#039;&#039;&#039;Contaminated Concoction&#039;&#039;&#039;: Disease&lt;br /&gt;
:*&#039;&#039;&#039;Somnic Shell&#039;&#039;&#039;: short-timed AoE sleep&lt;br /&gt;
:*&#039;&#039;&#039;Crystaline Flare&#039;&#039;&#039;: AoE light-based damage with flash and stun effects&lt;br /&gt;
:*&#039;&#039;&#039;Bill Toss&#039;&#039;&#039;: conal gaze terror&lt;br /&gt;
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); &amp;lt;div id=&amp;quot;copywrite&amp;quot;&amp;gt;This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].&amp;lt;/div&amp;gt;  usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Steward&#039;&#039;&#039;: &lt;br /&gt;
:*has extremely potent Dia and elemental(?) DoT&lt;br /&gt;
:*Does not move&lt;br /&gt;
:*Will despawn over time (approx 1 minute)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle&#039;&#039;&#039;:&lt;br /&gt;
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult&lt;br /&gt;
:*Provides an aura that will counter-act the Voyager Moogle&#039;s aura but also gives amnesia; aura only activated when boss uses SP&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;SMN x3, GEO, THF/PLD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strategy: &lt;br /&gt;
*RDM gives Protect &amp;amp; Shell to the THF.&lt;br /&gt;
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.&lt;br /&gt;
*SMN&#039;s have Ramuh&#039;s out and ready.&lt;br /&gt;
*THF will run in, Perfect Dodge, Flash &amp;amp; Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.&lt;br /&gt;
*RDM will Stymie Silence &amp;amp; Dia 3 then cast cures as needed.&lt;br /&gt;
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it&#039;s not guaranteed.&lt;br /&gt;
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it&#039;s Benediction. If it&#039;s Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN&#039;s are stacked and can kill it before the aura becomes active and tick&#039;s twice. If the second 1-hour is Benediction, it&#039;s a wipe.&lt;br /&gt;
&lt;br /&gt;
Alternate Strategy (not luck-based):&lt;br /&gt;
* &#039;&#039;&#039;PLD, BRD/WHM, COR X2, RNG (or COR), WHM&#039;&#039;&#039;&lt;br /&gt;
* Rolls: Hunter&#039;s and Monk&#039;s (for Subtle Blow), Samurai&#039;s and Chaos&lt;br /&gt;
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)&lt;br /&gt;
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn&#039;s aura.&lt;br /&gt;
* Boss uses SP at  85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber&#039;s Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.&lt;br /&gt;
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.&lt;br /&gt;
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.&lt;br /&gt;
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
*For D+ the regen moogles will roam around and not stay stationary.&lt;br /&gt;
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.&lt;br /&gt;
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.&lt;br /&gt;
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.&lt;br /&gt;
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.&lt;br /&gt;
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.&lt;br /&gt;
*The stewards will randomly spawn around the boss while you are DPSing.&lt;br /&gt;
:*Just move a bit away from them when that happens.&lt;br /&gt;
*Silence during 2-hour phase helps.  D and VD can easily be melee burned.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Solo-able on &#039;&#039;&#039;BLU/WAR&#039;&#039;&#039; using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).&lt;br /&gt;
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence&lt;br /&gt;
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation&lt;br /&gt;
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)&lt;br /&gt;
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss&#039; aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss&#039; aura. On Normal, there should only be 4 (?) uses of SP.&lt;br /&gt;
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.&lt;br /&gt;
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.&lt;br /&gt;
:*Other NPCs that might work well: Selh&#039;teus and Arciela as they both provide AoE healing; Selh&#039;teus also replenishes MP&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo-able on almost any job. &#039;&#039;&#039;Do not kill the Moogles that appear at the start.&#039;&#039;&#039; Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
Can be obtained from any experience yielding monster.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Orc===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orc}}}|Orc|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Orc&lt;br /&gt;
|Boss=[[Bozzetto Crusader]]  &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;, Bozzetto Tamer &amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Bozzetto Reaver &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Monsters will take double damage during their {{icon|One Hour}} one hour abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Bozzetto Crusader&#039;&#039;&#039;:&lt;br /&gt;
:*Can use &#039;&#039;&#039;Invincible&#039;&#039;&#039; multiple times, likely at key HP thresholds. Appears to be 75/50/25 for Very Difficult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Manic Dance&#039;&#039;&#039;: {{magical}} {{light}} Single target Charm. May be resisted.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Chaos&#039;&#039;&#039;: {{magical}} {{light}} damage + knockback + Amnesia. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Disaray&#039;&#039;&#039;: Used under 25%, {{magical}} {{light}} damage + stun. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Orcish Counterstance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Warlock&#039;&#039;&#039;: &lt;br /&gt;
:*&#039;&#039;&#039;Chainspell&#039;&#039;&#039;&lt;br /&gt;
:*Can also cast Death; likes to cast Sleepga I/II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Pugilist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Hundred Fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Reaver&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Blood Weapon&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Break, Dread Spikes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Tamer&#039;&#039;&#039;:&lt;br /&gt;
:*Can use Fanatic Dance, an AOE charm move if its Hecteyes pet is killed.  Will not use it if its pet is kept alive until the Tamer dies.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto&#039;s Hecteyes&#039;&#039;&#039;&lt;br /&gt;
:**Can cast Paralyga, Silencega, Slowga.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Duelist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Elemental Sforzo&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Shock Spikes.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
2023 Edition: MNK WHM BLU GEO BRD RUN&lt;br /&gt;
&lt;br /&gt;
Geo-Malaise / Indi-Acumen, Honor March / Minuet x3, Light Carol I/II RUN, Diffusion Mighty Guard.&lt;br /&gt;
&lt;br /&gt;
Pull everything to the start. Silence the Warlock and the Reaver to prevent Death, Sleepga, and Break. The Hecteyes pet uses annoying AoE debuffs, but will die in one AoE from the BLU. MNK focuses on the Crusader, using Formless Strikes when Invincible goes up. Be sure to WS from behind if the Crusader starts to glow in order to prevent Charm. BLU and GEO AoE everything else down. Entomb, Spectral Floe, Anvil Lightning, and Horde Lullaby to constantly lock down the Orcs. Geist Wall / Dispelga to remove buffs if desired. When only a couple mobs remain, single-target nukes from the BLU will do work. &amp;lt;4min clears if properly performed by a well-geared group.&lt;br /&gt;
&lt;br /&gt;
Big note, the Tamer can use a charm move (Fanatic Dance) if the pet is killed.  May want to be careful to kill the Tamer, then kill the pet.&lt;br /&gt;
&lt;br /&gt;
Setup: TANK, BRD, HEALER, DDx3 (or 1 DD replaced by GEO or COR)&lt;br /&gt;
&lt;br /&gt;
Strategy: Usual buffs at the start, with Light Carol and Light Carol II for the tank. On the pull, BRD should Night/Troub Horde Lullaby II the adds. Have the tank pull the the corner where everyone warps in. It is fine to keep the adds slept in the center (so the boss has less of a chance of buffing the adds). One DD has the sole job of attacking the boss from the back, and using a physical weaponskill every time the boss raises his aura. This aura is the start of the charm cycle (2 rounds of Veil of Chaos followed by Manic Dance). To prevent charm, simply remove the aura to reset the boss. The other DD(s) should focus on the adds. It is best to take out the Warlock first (please note that it can and will cast Death). An Elemental Seal&#039;ed Silence should be more than enough to stop the Warlock from casting death. If possible, try to use a skillchain during the add&#039;s SP moves as they seem to take extra damage during their SP duration. The Reaver should be handled with care since it can cast Dread Spikes. The BRD should focus on debuffing the adds while waiting on sleep timers. Once the adds wake up and beeline for the tank debuffing can become a major pain because something like spikes buffs might be buried several layers deep. BRD should try to keep double march songs (Tenuto) full time to help with Finale recast timers. After all the adds are killed, go for the boss. The boss appears to use Invincible at fixed HP levels (75/50,25?) -- it is possible to still remove his aura even when weaponskilling for 0 damage; save TP and plan accordingly. (Avoid killing the boss before the adds; otherwise the adds will gain a large damage reduction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: For soloing, the VE strategy can be used but the fight will be very long. For PT setups, see the VD setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
For BLU, this is very straightforward. AAEV, Cornelia, Arciela 1, Koru-Moru, and Apururu make a solid team of trusts. When soloing, however, it is best to kill the boss first. Sleep the adds with Dream Flower during the pull.  Avoid using Aggressor, Warcry, and Berserk when attacking the boss so that AAEV can maintain hate (and never be charmed). Use Sudden Lunge when the boss uses Invincible. Once the boss is dead, the threat of charm is over. Attack the Warlock next and use Sudden Lunge during its SP or during spells. After the Warlock is dead, the only thing to worry about is the Pugilist using 100-fists. Simply Sudden Lunge to stun, disengage and sleep with Dream Flower. Your NPCs will auto-regen/refresh during this downtime. After about 30 seconds have passed, finish the Pugilist off for the win.&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Jugner Forest (S)]] Survival Guide.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poroggo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Poroggo}}}|Poroggo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Poroggo &lt;br /&gt;
|Boss=Bozzetto Necronura&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Casts Firaga, Waterga IV , and -ja as well [[Kaustra]]&amp;lt;br /&amp;gt;Gains access to Death under certain conditions.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Casts Fire and Water V and -ga III as well as [[Impact]] and [[Kaustra]]&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Casts Fire and Water V and -ga III as well as [[Impact]]&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= Casts Fire and Water IV / V  as well as [[Impact]]&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts Fire and Water III / IV&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to {{color|wind|Gravity}}, {{color|thunder|Stun}}, and [[Geomancer]] [[Luopan]]s.&lt;br /&gt;
*Casts {{color|fire|Fire}} and {{color|water|Water}} spells based on the tier of the fight, and uses [[Chainspell]].&lt;br /&gt;
*Summons 5 Frog adds after the use of &#039;&#039;&#039;Providence&#039;&#039;&#039;, each one with an en-effect on their melee such as slow or paralyze.&lt;br /&gt;
**These adds must be defeated even after the boss is defeated.&lt;br /&gt;
**These adds may be slept, stunned, bound, and weighed down.&lt;br /&gt;
&lt;br /&gt;
*Seems to only begin casting [[Kaustra]] or [[Impact]] at under ~50%. Is able to use these spells multiple times.&lt;br /&gt;
&lt;br /&gt;
*Accuracy requirements are low, even on VD. DDs with 1250 acc are pretty much capped.&lt;br /&gt;
&lt;br /&gt;
*Gains access to death on VD under unknown conditions.&lt;br /&gt;
:*Using [[Larceny]] to steal [[Chainspell]] has reported in seeing Death cast afterwards. {{Information Needed}}&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Necronura&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=5&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=70&lt;br /&gt;
|Water=5&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&#039;&#039;&#039;TP Moves&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frog Cheer&#039;&#039;&#039; - Gains an AoE Defense Boost and Regain {{verification}}. This defense boost overwrites, and prevents [[Defense Down]] effects such as [[Angon]].&lt;br /&gt;
*&#039;&#039;&#039;Frog Song&#039;&#039;&#039; - Inflicts AoE gravity on players instead of charm&lt;br /&gt;
*&#039;&#039;&#039;Magic Hammer&#039;&#039;&#039; - Single target {{light}}, inflicts magic damage and magic defense down effect.&lt;br /&gt;
*&#039;&#039;&#039;Providence&#039;&#039;&#039; - Recovers a HP and summons adds, not HP dependent so it may not be used if you are lucky. Will wake up sleeping adds within 30&#039; if reused. Possibly removes debuffs as well. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Quenching Hammer&#039;&#039;&#039; - AoE (~30&#039;) Damage, Full Dispel, and Aspir. Damage is increased based on number of buffs on targets including [[Runefencer|Runes]] and [[Geomancer]] spells.&amp;lt;br /&amp;gt;Excludes food, [[Maneuver]]s, and [[SP Abilities]].&lt;br /&gt;
**This move is only used if either [[RUN]], [[PLD]], [[DRK]], or [[BLU]] are in the party or the player has [[:Category:Song|BRD songs]], [[:Category:Phantom Roll|COR rolls]], or [[:Category:Geomancy|geomancy bubbles]] on.&lt;br /&gt;
*&#039;&#039;&#039;Water Bomb&#039;&#039;&#039; - AoE {{water}} magic damage, inflicts attack and magic attack down.&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; x4 &#039;&#039;&#039;PUP, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RDM does dia and distract, PUP tanks. Wait for a spell to go off, then [[Astral Conduit]] with [[Ramuh]] and kill it. One minute clears, go reset 1Hs in Abyssea or [[MMM]] and feel good that you beat FFXI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039; x2 &#039;&#039;&#039;COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, [[Overdrive]], and stand in a corner until victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN, MNK or SAM, GEO, COR, BRD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up the melee to cap Haste and TP gain. RDM silences and SMN spams Mewing Lullaby. Melee self-skillchains Light.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MNK, BLU, Healer, BRD, GEO, COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, MNK solos fight in subtle blow set, Blu Spams TP reduction, healer heals&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039;x5, &#039;&#039;&#039;RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*With some fast DDing you can take the frog down quickly. Chainspell will hurt though.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] #2&lt;br /&gt;
*[[Foret de Hennetiel]] Frontier Station warp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qiqirn===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qiqirn}}}|Qiqirn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qiqirn&lt;br /&gt;
|Boss=[[Bozzetto Pilferer]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|VD Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|D Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|D Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|N Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All enemies must be defeated in order to be victorious.&lt;br /&gt;
*All mobs are immune to [[Break]], highly resistant to [[Stun]] and [[Gravity]], and have high magic defense.&lt;br /&gt;
**[[Gravity]] will land with [[Stymie]].&lt;br /&gt;
*Bozzetto Scoundrels are susceptible to [[Sleep]] and [[Bind]], but immune to [[Lullaby]].&lt;br /&gt;
**Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.&lt;br /&gt;
*If any [[Songs]], Rolls, buff [[Geomancy]] bubbles, or [[Avatar&#039;s Favor]] is on the party then the &#039;&#039;Bozzetto Pilferer&#039;&#039; and &#039;&#039;Scoundrels&#039;&#039; will use &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:* Debuff Geomancy bubbles do not trigger &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039; Essence Steal&#039;&#039;&#039; is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.&lt;br /&gt;
::* If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.&lt;br /&gt;
::* Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.&lt;br /&gt;
:::*Was hit rate floored in VE @ 1283 accuracy once it&#039;s level was capped.&lt;br /&gt;
::* [[Stoneskin]] does not prevent this from occurring.  Getting hit for 0 still triggers this.&lt;br /&gt;
::* Absorbing melee swings with shadows &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; prevent this from occurring.&lt;br /&gt;
::* This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [https://www.youtube.com/watch?v=Cqb7FpkoXiY])&lt;br /&gt;
* The Bozetto Pilferer will drop a {{color|fire|Mine}} every 60 seconds which explodes after ~10 seconds if not defeated.&lt;br /&gt;
:* All sleeping Scoundrel&#039;s will proc blue [[File:Blue.png|16px|link=]] and wake up when the mine explodes unless you defeat the mine when it spawns.&lt;br /&gt;
::* When a mine explodes [[enmity|hate]] resets on all monsters. This will cause the adds to go after random players after waking up from sleep.&lt;br /&gt;
::*The mine&#039;s name tag may not display, or be untargetable, depending on camera angle and/or distance from it.&lt;br /&gt;
::*If the Pilferer is defeated while a mine is out then it will despawn without going off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kibosh&#039;&#039;&#039; from the Bozetto Pilferer will inflict high {{physical}} damage.&lt;br /&gt;
:* &#039;&#039;&#039;Kibosh&#039;&#039;&#039; is absorbed by shadows.&lt;br /&gt;
*Other moves used include:&lt;br /&gt;
**&#039;&#039;&#039;Cutpurse&#039;&#039;&#039; - Encumbers one random piece of equipment.&lt;br /&gt;
**&#039;&#039;&#039;Faze&#039;&#039;&#039; - gaze terror (~10 seconds).&lt;br /&gt;
**&#039;&#039;&#039;Sandspray&#039;&#039;&#039; - Conal blind, -100 accuracy {{verification}}.&lt;br /&gt;
**&#039;&#039;&#039;Dead Eye&#039;&#039;&#039; - Conal defense and magic defense down.&lt;br /&gt;
**Also uses &#039;&#039;&#039;HP Theft&#039;&#039;&#039;, &#039;&#039;&#039;MP Theft&#039;&#039;&#039;, and &#039;&#039;&#039;TP Theft&#039;&#039;&#039;, which causes whomever is hit by it to lose half of their max HP, MP, or TP.&lt;br /&gt;
**&#039;&#039;&#039;Steal Attribute&#039;&#039;&#039; - Inflicts a single massive random stat down on the target which will leave them at -100.&lt;br /&gt;
**&#039;&#039;&#039;Steal Ability&#039;&#039;&#039; - Resets one ability at random. &lt;br /&gt;
**&#039;&#039;&#039;Steal Support&#039;&#039;&#039; - After leveling up, will remove all rolls and songs from target. &lt;br /&gt;
*Scoundrels will randomly use [[Perfect Dodge]] and like to spam &#039;&#039;&#039;Faze&#039;&#039;&#039; while running around. Mages should have their backs turned.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
:DD,DD,DD,RDM/SCH,BLU,WHM&lt;br /&gt;
*BLU Diffusion + Mighty Guard just before engaging (for party haste).&lt;br /&gt;
*RDM uses [[Saboteur]] + [[Manifestation]] + [[Sleep II]] and casts on the leader to open the fight. Dia + Distract kill targets. &lt;br /&gt;
*DDs go to town on the Pilferer.&lt;br /&gt;
*DDs should defeat any bombs before they go off.&lt;br /&gt;
*RDM or WHM can pull/wake subsequent targets with dia and bring them over to the DDs.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
:Tank, RDM/blm, WHM, BLU x2, DD x1&lt;br /&gt;
::-or-&lt;br /&gt;
:RDM, WHM, BLU x2, DDx2&lt;br /&gt;
*BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.&lt;br /&gt;
*RDM uses [[Saboteur]] and [[sleepga]]s to aggro. &lt;br /&gt;
*DDs go to town on the Pilferer and the RDM debuffs.&lt;br /&gt;
**DDs should defeat any bombs before they go off.&lt;br /&gt;
*Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.&lt;br /&gt;
*Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
:Agustus Trust, Apururu(U) Trust, WHM, DDx3&lt;br /&gt;
*Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.&lt;br /&gt;
*Switch target to bomb whenever possible.&lt;br /&gt;
*Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.&lt;br /&gt;
*Multi-step skillchains are key (e.g. we used CDC &amp;gt; Evisc. &amp;gt; Rudra )&lt;br /&gt;
*This setup works, though there are likely better setups.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Lebros Cavern]], Private 2nd Class [[Assault]]: &amp;quot;[[Excavation Duty]]&amp;quot; &lt;br /&gt;
*[[Lebros Cavern]], Chief Sergeant [[Assault]] &amp;quot;[[Egg Conservation]]&amp;quot;&lt;br /&gt;
*[[Caedarva Mire]] HP #1 outside [[Nashmau]] has Qiqirns during the Daytime 4:00-20:00.&lt;br /&gt;
*[[Alzadaal Undersea Ruins]] (15 minute respawn timer)&lt;br /&gt;
*[[Aydeewa Subterrane]], scattered through zone, try the [[Voidwatch]] and [[UNM]] warps.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quadav===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Quadav}}}|Quadav|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Quadav&lt;br /&gt;
|Boss=Bozzetto High Vicar &lt;br /&gt;
|Boss Job=WHM/WAR&lt;br /&gt;
|VD Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immediately begins the battle with &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; which will grant the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; an {{color|ice|aura}}.&lt;br /&gt;
&lt;br /&gt;
Will use the following [[:Category:Quadav#Abilities|&#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*&#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039;: {{buff}} Grants a damage taken reduction -98%, attack increase, and removes status ailments and gains shell aura.&lt;br /&gt;
:*Disappears during each TP move or spell cast and reappears after one is completed.&lt;br /&gt;
::*During this window, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will take +200% damage.&lt;br /&gt;
*&#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;: 30&#039; AoE {{magical}} draw-in, damage, &#039;&#039;&#039;curse&#039;&#039;&#039; (-75% HP/MP), and {{color|fire|plague}} (-50 TP/-500 MP /[[tic]]) &lt;br /&gt;
:*Used once after the defeat of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
:*Players may run out of range of this ability and leave one player with hate in range to trigger it.&lt;br /&gt;
:*The curse affect will always land on players in range. Not even [[Asylum]] prevents this.&lt;br /&gt;
*&#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;: AoE {{magical}} {{earth}} damage, {{color|earth|petrify}}, and hate reset.&lt;br /&gt;
:*This move is used exclusively after the use of &#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;.&lt;br /&gt;
:*The petrify effect lasts for ~45 seconds and is only able to be resisted via abilities such as [[Asylum]], [[Perfect Defense]], and [[Divine Caress]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Evasion and Defense of the additional Bozzetto Quadav are considerably low.&lt;br /&gt;
*Adds are immune to &#039;&#039;&#039;sle&#039;&#039;&#039;{{color|light|ep}} and {{color|earth|petrify}}.&lt;br /&gt;
*All adds use their corresponding {{icon|SP}} 1-hour abilities&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Berserker&#039;&#039;&#039; possesses [[counter]] with an enhanced activation rate.&lt;br /&gt;
*After the appearance of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will begin casting Cure on them when the &#039;&#039;&#039;Elementalist&#039;&#039;&#039; is low on HP.&lt;br /&gt;
:*Players may use this as a method of defeating the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; without having to deal with the AoE petrify spam from &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039; if they so choose. Every time the &#039;&#039;&#039;High Vicar&#039;&#039;&#039; casts Cure, his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; buff will drop for a moment, making him a much softer target.&lt;br /&gt;
*On higher difficulties, after the second benediction, the effect of &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; changes to having a single weakness out of Slashing/Piercing/Blunt/Magic, selected randomly on each use. Using the correct damage type that targets this weakness will deal extreme damage with even weaker hits, commonly hitting 99,999 damage.&lt;br /&gt;
**The additional Quadavs that spawn will also use this ability and have their own weakness.&lt;br /&gt;
**Defeating the additional Quadavs &#039;&#039;&#039;after&#039;&#039;&#039; the second &#039;&#039;&#039;Benediction&#039;&#039;&#039; will &#039;&#039;&#039;not&#039;&#039;&#039; trigger the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; to use &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;, allowing players to safely defeat the boss.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Generally the same as Very Easy, but with an additional phase.&lt;br /&gt;
*First Phase:&lt;br /&gt;
**Pull the boss and defeat the adds as usual, the boss&#039;s &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; will drop.&lt;br /&gt;
**DPS the boss down until the first benediction.&lt;br /&gt;
*Second Phase:&lt;br /&gt;
**Silence the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; and take it down to half health or so, and use the casting windows to deal damage to the boss.&lt;br /&gt;
**Eventually the boss will &#039;&#039;&#039;Benediction&#039;&#039;&#039; again and the final two adds will spawn.&lt;br /&gt;
*Third Phase:&lt;br /&gt;
**Silence the adds and pull them over, search for their damage type weaknesses and defeat them.&lt;br /&gt;
**The &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; can now be safely taken down.&lt;br /&gt;
**Finally finish off the boss.&lt;br /&gt;
*Other notes:&lt;br /&gt;
**They don&#039;t hit particularly hard, any tank should generally be able to hold them relatively easily, and may even be optional.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, who will spawn two adds.&lt;br /&gt;
* Build TP on the &#039;&#039;&#039;Bozetto Berserker&#039;&#039;&#039;, who should die pretty swiftly.&lt;br /&gt;
* Dump the TP on the &#039;&#039;&#039;Bozetto Devout&#039;&#039;&#039; in an attempt to skip his Invincible.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039; and beat on him until he uses Benediction and summons the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
* Carefully melee the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; down to 25-50% HP and then cast Silence on him if available.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, apply debuffs, and wait for it to cast Cure on the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;. When it does, it will drop his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; momentarily. Dump your WS damage on him during this moment and repeat until he is dead.&lt;br /&gt;
* Finish off the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Daily KI can be received quickly near [[Palborough Mines]] [[Home Point]].&lt;br /&gt;
* EXP-yielding KIs can be received easily in [[Pashhow Marshlands (S)]]. There are numerous eligible [[Quadav]]s near the [[Survival Guide]], which is likely to be the most busy location to obtain them.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qutrub===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qutrub}}}|Qutrub|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qutrub&lt;br /&gt;
|Boss=Bozzetto Bigwig&lt;br /&gt;
|Boss Job=THF/NIN&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x3&amp;lt;br /&amp;gt;&lt;br /&gt;
|VD Notes=Gains access to &#039;&#039;&#039;Spin the Tables&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Susceptible to [[Sudden Lunge]].&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|D Notes=Susceptible to [[Sudden Lunge]]&#039;&#039;&#039;.&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM) x1&amp;lt;/sup&amp;gt;, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
will use the [[:Category:Qutrub#Abilities|following &#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*100~80%&lt;br /&gt;
**&#039;&#039;&#039;Animating Wail&#039;&#039;&#039;, &#039;&#039;&#039;Mangle&#039;&#039;&#039;, &#039;&#039;&#039;Leaping Cleave&#039;&#039;&#039;&lt;br /&gt;
*80~60%&lt;br /&gt;
**The Bigwig&#039;s weapon will break, &#039;&#039;&#039;summons adds&#039;&#039;&#039;, and uses &#039;&#039;&#039;Hex Palm&#039;&#039;&#039; as well as &#039;&#039;&#039;Spinal Cleave&#039;&#039;&#039;.&lt;br /&gt;
*60~30%&lt;br /&gt;
**The Bigwig equips it&#039;s secondary weapon. Gains en-death while adds are out wand will use &#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; as well as &#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; - AoE shadow removal.&lt;br /&gt;
***&#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039; - Conal damage, stun, and a dispel (removes 5 shadows). Dispels a buff for every hit not blocked by shadows (e.g. no shadows = 5 buffs dispelled).&lt;br /&gt;
*50%&lt;br /&gt;
**Uses [[Perfect Dodge]]&lt;br /&gt;
*30~0%&lt;br /&gt;
**Weapon breaks again, &#039;&#039;&#039;resummons any defeated adds&#039;&#039;&#039;, and casts [[Utsusemi: San]] frequently. Loses the en-death effect while adds are out and will use &#039;&#039;&#039;Phantom Whorl&#039;&#039;&#039; as well as &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;.&lt;br /&gt;
***The Bigwig may be {{color|wind|silenced}} to stop the Utsusemi spam, but this will require an immunobreak to land.&lt;br /&gt;
***&#039;&#039;&#039;Genku Bakken / Phantom Whorl&#039;&#039;&#039; - Very high {{physical}} damage single hit attack, absorbed by shadows. Has a short range (~&#039;10)&lt;br /&gt;
****This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with [[Indi-Wilt]] and Damage Taken equipment the move will still do ~3-6k damage.&lt;br /&gt;
*****You may also run out of range of this move.&lt;br /&gt;
***&#039;&#039;&#039;Spin the Tables / Turn the Tables&#039;&#039;&#039; - drain based on the current player&#039;s HP; Spin the Tables is 15&#039; AoE drain. This move can not drain more HP than the player has, and returns more HP than is drained.&lt;br /&gt;
****Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used. However, with the June 2022 update, any player with less than 10% of their health will die instantly.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Adds are immune to sleep.&lt;br /&gt;
*Adds will use their respective 1-hour special abilities and standard [[:Category:Qutrub#Abilities|Qutrub]] TP moves.&lt;br /&gt;
:*The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and [[Ice Spikes]].&lt;br /&gt;
::*The Astrologers are susceptible to {{color|wind|silence}}.&lt;br /&gt;
:*When the Bigwig is at 30% or lower the adds will gain access to a move named &#039;&#039;&#039;Triple Reversal&#039;&#039;&#039;.&lt;br /&gt;
::*&#039;&#039;&#039;Triple Reversal&#039;&#039;&#039; - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.&lt;br /&gt;
:::*Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.&lt;br /&gt;
:*The rate of activation on the Bigwig&#039;s endeath effect increases the more players continue to damage the Bigwig.&lt;br /&gt;
:*The effect is removed once the adds have been defeated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Kiting Tip&#039;&#039;&#039;: Run closer to the walls and corners rather than the pillars to avoid Triple Reversal while kiting.&lt;br /&gt;
:*Running closer to the pillars causes mobs to path worse and split more; increasing the chances of a cross route into a K.O from Reversal.&lt;br /&gt;
:*The mobs will still break their pathing here and there, but unless you are way too far ahead they will regroup as you go without splitting up at a pillar and crossing over your route.&lt;br /&gt;
::*The kite path essentially is an isosceles triangle, you want to almost run into the corners and gauge/adjust your distance to the mobs at each corner if needed. This should reduce group wipes by a lot.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
This month has 3 different strategies.&lt;br /&gt;
&lt;br /&gt;
1) Mewing strategy: This is the most reliable strategy, with reasonable clear speed. &lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN. &lt;br /&gt;
&lt;br /&gt;
DD pulls NM to the corner and the PLD or RUN kites adds around the pillar when they spawn. BRD does March, Mad, Mad, Min and keeps elegy on Bigwig. &lt;br /&gt;
&lt;br /&gt;
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.&lt;br /&gt;
&lt;br /&gt;
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.&lt;br /&gt;
&lt;br /&gt;
At 30% when NM spams &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.&lt;br /&gt;
&lt;br /&gt;
2) Kiting strategy: This strategy is potentially faster than mewing strategy, with more flexibility on dps job types, but they are a little bit less reliable because Triple Reversal has a chance to look tank if party doesn&#039;t kill fast.&lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NINx2, BRD/NIN, COR/NIN, RDM or healer&lt;br /&gt;
&lt;br /&gt;
This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.&lt;br /&gt;
&lt;br /&gt;
3) Kill adds strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
BRD/RDM, RDM/NIN, DD/NIN (x3), PLD&lt;br /&gt;
* Can use similar strategy for Very Difficult. However, reversing the roles also works -- i.e. rather than having the PLD kite the adds, the PLD tanks the adds and someone else with /NIN kites the NM. We found that killing the adds makes the fight much safer (but prolongs the whole fight; limit points and capacity points make for a decent consolation prize, though).&lt;br /&gt;
* BRD should double March and Madrigal until the adds pop. Switch to double March and Hymnus for the pops. Make sure to silence (easy to land) the Astrologer. PLD should try to grab hate on all the adds. At this point, someone (RDM) should kite the main NM.  A simple weapon skill should be enough (or self-light using CDC if you need even more damage) to get the NM&#039;s attention. Elegy, Slow II, and Paralyze II should make the kiting process super easy (esp. with /NIN sub). BRD can then switch to double March and Minuet to kill the adds once the NM is away. The adds can be easily dispatched with double-light skillchains or better (we had BLU, SAM, WAR, and used four-step skillchains). With the NM being kited, the BRD can easily main heal (not much healing needed for /NIN).&lt;br /&gt;
* When the second set of adds pop, use double March and Hymnus for safety until the NM is separated from the adds. Then switch to double March and Madrigal (or Minuet). If BRD can play more than 3 songs, even better. Same strategy as above. Use Troubador/Nightingale to speed this part up and get back to the NM.&lt;br /&gt;
&#039;&#039;&#039;Normal Half Kiting Strat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PLD/WAR, PUP/NIN, DD/NIN, BRD/NIN COR/NIN, WHM&lt;br /&gt;
&lt;br /&gt;
* Strategy: Start with Boss then kill all adds (BLM then both DRK) while Pet tank Boss, then zerg Boss till its dead while pld kite adds near 30% hp.&lt;br /&gt;
&lt;br /&gt;
* Pet was full DD set (VE head/SS body), Strobe must be equiped, PUP should use Light, Fire and Wind Maneuver. BRD used double March and double Minuet, but can use Acc song too if needed. COR used SAM and WAR rolls.&lt;br /&gt;
&lt;br /&gt;
* Have Pet or BRD pull boss with elegy to the corner where we started. All engage on Boss except PLD and WHM, PLD wait for adds in the middle, they usually came when we dropped Boss to around ~76% HP.&lt;br /&gt;
&lt;br /&gt;
* Once Adds are up , DDs swap to them, the person who still have hate from Boss must wait till the pet get hate back and let it solo tank, PUP should swap to pet enmity set (especially before Strobe) until the pet have enough enmity from Boss. Pet doesn&#039;t need a Tank set, as long as you can keep a Light maneuver on it for Auto-repair kit.&lt;br /&gt;
&lt;br /&gt;
* Kill order for adds: BLM then DRK(x2), WHM should silence BLM to make it easier, BRD dispel Ice spikes if needed. Once all dead swap back to Boss, except the PLD who stand back in middle. At 50% Boss will use Perfect Dodge and around 30% HP he will pop adds again, PLD must grab all of them and kite around the 3 pillars using his enmity abilities. DDs ignore adds and zerg the Boss, it shouldn&#039;t take long with a few Skillchains. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The idea of this strategy was to supress the Boss&#039; En-death from killing any DD/NIN and not making a Ninja mandatory in every runs. Also the PLD doesn&#039;t have to kite the adds and risk of dying in the process, only at the end before the last 30% HP but they never lived enough to cause troubles. Worked like a charm with little to no risk and each run took around 8~10 mins. Now go enjoy your wins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
NIN or DD/NIN (x3), BRD, SMN, Apururu(U)&lt;br /&gt;
* Very safe strategy&lt;br /&gt;
* March x2 + Hymnus to help with Utsusemi recast; Hymnus is just in case the main NM sneaks in a move during recast of shadows so we don&#039;t have to deal with raising mid-fight or MP issues. If you can cast more than 3 songs, have at it.&lt;br /&gt;
* When adds pop, whichever DD has hate kites NM while the others focus on Astrologer. The SMN then focuses on the Tormentor.&lt;br /&gt;
* When adds are dead, group back up on the NM.&lt;br /&gt;
* SMN can probably be replaced by 4th DD who would kite Tormentor until the Astrologer is down. SMN can optionally do spike damage on NM during kiting phase so that the DD kiting the NM can rejoin in taking down the adds.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Survival Guide]] → [[Caedarva Mire]]&lt;br /&gt;
:*May be tricky to get to the survival guide. Use the [[Dvucca Isle Staging Point]] and exit to [[Caedarva Mire]]. Run to [[Arrapago Reef]] entrance at (H-8). Use this map [[File:Arrapago ReefPathway Caedarva Mire SurvivalGuide.PNG|30px]]. Make sure to kill some [[Lamiae]] along the way to get a [[Lamian Fang Key]] needed to pass through the gates at (F-8)&lt;br /&gt;
 &lt;br /&gt;
* Dvucca Isle Staging Point&lt;br /&gt;
&lt;br /&gt;
* Chief Sergeant Assault: [[Operation: Snake Eyes]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sahagin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sahagin}}}|Sahagin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Sahagin&lt;br /&gt;
|Boss=Bozzetto Songstress&lt;br /&gt;
|Boss Job=BRD&lt;br /&gt;
|VD Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2, Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Chirurgeon&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=Defeat 8 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of ~15+% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Songstress is capable of using [[Maiden&#039;s Virelai]] on this difficulty.&lt;br /&gt;
|D Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2,&amp;lt;br /&amp;gt;Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=Defeat 6 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 5% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;Bio aura is ~70/tic&lt;br /&gt;
|N Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=Defeat 5 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 3% a tic while {{color|wind|silence}} is off.&lt;br /&gt;
|E Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=Defeat 4 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|VE Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=Defeat 3 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Only sings [[Mambo]]s until using Soul Voice.&lt;br /&gt;
:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)&lt;br /&gt;
*Stands in the middle of the arena with a bio aura, taking no damage, and does not move.&lt;br /&gt;
:*Defeating other Sahagins will progressively remove HP from the Sonsgstress.&lt;br /&gt;
:*Silencing will remove the bio aura and regen effect from the mobs.&lt;br /&gt;
:*The Songstress possesses a high regain effect and will use &#039;&#039;&#039;Cleansing Bubbles&#039;&#039;&#039; to remove all debuffs from itself and any nearby mobs (~20&#039;) as well as waking them.&lt;br /&gt;
:*Progressively enfeebling the Songstress will grant different messages:&lt;br /&gt;
::*The boss&#039;s throat is parched - 1 total debuff&lt;br /&gt;
::*The boss&#039;s begins to sing off key - 2 total debuffs&lt;br /&gt;
::*The boss&#039;s voice begins to crack -3 total debuffs&lt;br /&gt;
::*The boss&#039;s can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land.&lt;br /&gt;
*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Fighting adds away from the &#039;&#039;&#039;Bozzetto Songstress&#039;&#039;&#039; reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.&lt;br /&gt;
*All foes besides the Bozetto Songstress are susceptible to sleep of either element.&lt;br /&gt;
*Each foe will use their respective 1 hour abilities.&lt;br /&gt;
:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress.&lt;br /&gt;
*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill.&lt;br /&gt;
**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}.&lt;br /&gt;
**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura.&lt;br /&gt;
*The Songstress will resummon defeated Sahagins shortly after their death.&lt;br /&gt;
&lt;br /&gt;
*Monsters will use standard [[Sahagin]] TP moves. &lt;br /&gt;
:*Including &#039;&#039;&#039;Hydro Shot&#039;&#039;&#039; which resets hate on the target and &#039;&#039;&#039;Spinning Fin&#039;&#039;&#039; (AoE) which inflicts stun for up to 15 seconds.&lt;br /&gt;
::*Spinning Fin may be evaded with two shadows.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Wavefist&#039;&#039;&#039;s have a high rate of counter and will use &#039;&#039;&#039;Suckerpunch&#039;&#039;&#039; which inflicts high damage to one player and resets hate on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Chirurgeon&#039;&#039;&#039; is a manta with an avoidance down aura, and is immune to sleep.&lt;br /&gt;
:*Uses &#039;&#039;&#039;Inject Ink&#039;&#039;&#039; which is a conal knockback with super gravity.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;WAR/SAM (Chango), WAR/DRG (Naegling), COR (DD, not leech), BRD (DD, not leech), GEO/WHM, RDM/SCH&#039;&#039;&#039;&lt;br /&gt;
*This composition and strategy assumes that everyone in the group is well-geared and very familiar with their roles. This instance&#039;s VD is relatively more challenging than many other months.&lt;br /&gt;
*Due to the strong Regen present, burst damage from Skillchains is integral to success&lt;br /&gt;
*Outside use of buffs such as Barthunder/Barparalyze/&#039;&#039;&#039;Regen V&#039;&#039;&#039;/Protect V/Shell V will reduce buff time in instance. Regen V in particular is extremely important to overcome the constant damage auras&lt;br /&gt;
*Upheaval &amp;gt; Savage Blade (WAR) &amp;gt; Upheaval for Light &amp;gt; Radiance, with BRD, COR, and RDM using Savage Blade at the end of the Skillchain&lt;br /&gt;
**Kraken &amp;gt; WHM &amp;gt; MNKx2 &amp;gt; DRGx2 &amp;gt; Wyverns &amp;gt; Songstress&lt;br /&gt;
*COR Crooked Cards Samurai Roll &amp;gt; Dancer&#039;s Roll&lt;br /&gt;
**Light Shot Dia IIIs, Savage Blade at the end of the Skillchain, Random Deal to reset Warcrys/other JA&lt;br /&gt;
*GEO Blaze of Glory / Ecliptic Attrition Geo-Frailty &amp;gt; Indi-Wilt &amp;gt; Entrust Indi-Regen&lt;br /&gt;
**Main heal Curaga III, babysit Luopan&lt;br /&gt;
*BRD Marcato &amp;gt; Honor March / Lightning Carol II / Valor Minuet V / Blade Madrigal&lt;br /&gt;
**Apply Horde Lullaby after Manifestation Break, reapply Lullaby if mobs wake up from Benediction or other means, Savage Blade at the end of the Skillchain&lt;br /&gt;
*RDM Haste 2, Distract III / Dia III / Paralyze II / Slow II &lt;br /&gt;
**Open with Manifestation Break, Dispelga several times to wipe songs, begin debuffs on mobs in kill order. Wait until Songstress is a few songs into its cycle, roughly around Threnody, then apply Silence&lt;br /&gt;
***Silencing Songstress will cause adds to begin leveling up. If Skillchains and burst damage is being performed correctly, no more than a few level ups should occur before each mob dies.&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&#039;&#039;&#039;DDx2, COR (DD, not leech), BRD, GEO, WHM&#039;&#039;&#039;&lt;br /&gt;
*This is likely the fastest way to farm if you have no seals left.&lt;br /&gt;
*Bard sings lightning carol x2 and march X2.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; silence the Songstress. &lt;br /&gt;
:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.&lt;br /&gt;
*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.&lt;br /&gt;
:*A DDing RUN excels in this strategy for DPS with hate control.&lt;br /&gt;
*Fight on top of the Songstress and start with the WHM mob.&lt;br /&gt;
:*Resleep the mobs after [[Benediction]] wakes them all.&lt;br /&gt;
*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.&lt;br /&gt;
:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;THF Solo&#039;&#039;&#039;&lt;br /&gt;
*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.&lt;br /&gt;
*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.&lt;br /&gt;
*When both are defeated, attack the BRD, easy win.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soulflayer===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Soulflayer}}}|Soulflayer|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Demons&lt;br /&gt;
|Boss=Master Manipulator&lt;br /&gt;
|Boss Job=BLU&lt;br /&gt;
|VD Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x8&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x7&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Is a [[:Category:Soulflayer|Soulflayer]].&lt;br /&gt;
*Casts [[Mighty Guard]] at the start of the fight.&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*{{piercing}} &#039;&#039;&#039;[[Benthic Typhoon]]&#039;&#039;&#039; - Conal damage, physical and magical defense down.&lt;br /&gt;
*{{slashing}} &#039;&#039;&#039;[[Paralyzing Triad]]&#039;&#039;&#039; - Threefold attack and paraylsis.&lt;br /&gt;
*{{icon|wind|blu}} &#039;&#039;&#039;[[Subduction]]&#039;&#039;&#039; - AoE {{wind}} damage and -76% movement speed gravity.&lt;br /&gt;
*{{icon|light|blu}} &#039;&#039;&#039;[[Rail Cannon]]&#039;&#039;&#039; - Conal {{light}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Blistering Roar]]&#039;&#039;&#039; - AoE Terror.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Crashing Thunder]]&#039;&#039;&#039; - AoE {{thunder}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Dream Flower]]&#039;&#039;&#039; - AoE {{dark}} Sleep.&lt;br /&gt;
*{{icon|wind|blu}}&#039;&#039;&#039; [[Droning Whirlwind]]&#039;&#039;&#039; - AoE Dispels 7 enhancements.&lt;br /&gt;
*{{icon|earth|blu}} &#039;&#039;&#039;[[Embalming Earth]]&#039;&#039;&#039; - AoE {{earth}} damage and 25% slow.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Mind Blast]]&#039;&#039;&#039; - {{thunder}} lightning damage and potent paralysis.&lt;br /&gt;
*{{icon|water|blu}} &#039;&#039;&#039;[[Nectarous Deluge]]&#039;&#039;&#039; - AoE {{water}} damage and dispel.&lt;br /&gt;
*{{icon|ice|blu}} &#039;&#039;&#039;[[Polar Roar]]&#039;&#039;&#039; - AoE {{ice}} damage and bind.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; - {{buff}} Gains a visible shield with TP absorbing spikes, and silence aura, and a potent phalanx-esque effect while active.&lt;br /&gt;
:*Subsequent use while a shield is active will grant a second shield.&lt;br /&gt;
::*1-Shield active: Immune to {{physical}} physical damage, but not to critical hits or melee weaponskills.&lt;br /&gt;
::*2-Shields active:  In addition to the previous effects, a complete damage immunity to a random weapon type ({{slashing}}, {{piercing}}, or {{blunt}}/{{H2H}} {{verification}}) is gained.&lt;br /&gt;
:*The shield does not resist blood pacts, ranged attacks, or pet special moves which may break it with sufficient damage.&lt;br /&gt;
::*The shield may also be broken similar to [[Caturae]]&#039;s with a random melee damage type. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Immortal Mind&#039;&#039;&#039; - {{buff}} Gains Magic Attack Bonus and Magic Defense Bonus.	&lt;br /&gt;
*&#039;&#039;&#039;Immortal Anathema&#039;&#039;&#039; - {{magical}} {{dark}} Inflicts Curse.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Blast&#039;&#039;&#039; - {{magical}} Conal {{thunder}} damage and potent Paralysis.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Purge&#039;&#039;&#039; - {{magical}} Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Reprobation&#039;&#039;&#039; - {{magical}} (AoE) Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Tribulation&#039;&#039;&#039; - {{magical}} (AoE 10&#039;) {{verification}} Inflicts Blind and Bio.&lt;br /&gt;
:*The Bio effect will vary depending on the difficulty {{verification}} (up to -1,000 HP/[[tic]] on VD). The DoT potency may also be linked to &#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; being active {{Information Needed}}.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Imp&#039;&#039;&#039;:&lt;br /&gt;
*Casts -ja elemental spells.&lt;br /&gt;
*Imps grant a damage immunity effect to the boss, and must all be defeated to remove it.&lt;br /&gt;
*Imps possess a -99% damage taken from AoE abilities. The move will hit the primary target for full damage, and the rest will take -99%.&lt;br /&gt;
Use the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Buggle Call&#039;&#039;&#039; - {{magical}} (AoE) Bio and Haste effect. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Dark Recital&#039;&#039;&#039; - {{magical}}  (AoE) {{dark}} Damage, full dispel, and paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Grating Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and amnesia.&lt;br /&gt;
*&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and silence.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Setup: RUN/PLD (or PLD/BLU), COR, COR (or RNG), SMN, GEO, BRD/WHM.&lt;br /&gt;
&lt;br /&gt;
Buffs: &lt;br /&gt;
*GEO: Fury/Frailty entrust wilt on tank.&lt;br /&gt;
&lt;br /&gt;
*COR: Chaos/Sam/Rogues/Allies roll, flurry if one of the mage /RDM.&lt;br /&gt;
&lt;br /&gt;
*SMN: Crystal Blessing, Ecliptic Growl,&lt;br /&gt;
&lt;br /&gt;
*BRD: On ranged DD - Honor march, prelude x2. On tank - March x2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
*Tank runs in and pull everything to the corner, use all the aoe hate ability that hits every member.&lt;br /&gt;
&lt;br /&gt;
*COR, RNG and SMN take down imps one by one. Using ranged WS and volte strike.&lt;br /&gt;
&lt;br /&gt;
*CORs rotate Random deal to reset triple shot if necessary.&lt;br /&gt;
&lt;br /&gt;
*SMN, BRD and GEO main heal the tank and cast erase/-na.&lt;br /&gt;
&lt;br /&gt;
*SMN could rotate Mewing Lullaby in for AoE TP reset, which makes tank and healer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
*Once all the imps are dead, DDs take down the Master with ranged WS.&lt;br /&gt;
&lt;br /&gt;
*For the sake of efficiency, SMN could hold BP and only use volte strike if shields are up, so the party doesn&#039;t have to wait for BP recast when shields are up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Caedarva Mire]] Home Point #1&lt;br /&gt;
*[[Xarcabard (S)]] Home Point #1&lt;br /&gt;
*[[Castle Zvahl Keep (S)]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tonberry===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tonberry}}}|Tonberry|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Tonberry&lt;br /&gt;
|Boss=[[Bozzetto Monarch]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Slicer&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Upon defeat of the &#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;, a &#039;&#039;&#039;[[Bozzetto Monarch]]&#039;&#039;&#039; will spawn.&lt;br /&gt;
:*The Monarch&#039;s is a THF, but will receive a &#039;&#039;random&#039;&#039; job&#039;s 1-Hour per fight: {{icon|WAR}} &#039;&#039;WAR&#039;&#039;, {{icon|MNK}} &#039;&#039;MNK&#039;&#039;, {{icon|THF}} &#039;&#039;THF&#039;&#039;, or {{icon|DRK}} &#039;&#039;DRK&#039;&#039;.&lt;br /&gt;
::*The corresponding {{icon|SP}} 1-Hour ability will be assigned to the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
*Possesses -50% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039;: {{light}} {{magical}} Single target Gravity, Bind, and TP reset.&lt;br /&gt;
*&#039;&#039;&#039;Vertical Slash&#039;&#039;&#039;: {{physical}} 1-hit damage and accuracy down.&lt;br /&gt;
*&#039;&#039;&#039;Lateral Reap&#039;&#039;&#039;:  {{physical}} 1-hit damage and -75% defense down.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath&#039;&#039;&#039;: {{dark}} {{magical}} Single target damage equal to your [[Tonberry Hate]] x20.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Revenge&#039;&#039;&#039;: 25&#039;+ (AoE) {{dark}} {{magical}} Damage is equal to your [[Tonberry Hate]] x100.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Virulence&#039;&#039;&#039;:{{dark}} {{magical}} Deals 99,999 damage regardless of [[Tonberry Hate]]. {{Information Needed}}&lt;br /&gt;
:*It is somewhat unclear what exactly triggers this move, but it seems that if one player is hit with a Distortion skillchain and then loses hate causing the Bozzetto Shade to go after another target then Virulence becomes a potential follow up.&lt;br /&gt;
*&#039;&#039;&#039;Sigh&#039;&#039;&#039;: {{buff}} Grants ~+400 evasion.&lt;br /&gt;
*&#039;&#039;&#039;Slash Vitals&#039;&#039;&#039;: {{physical}} Single target critical damage and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Words of Bane&#039;&#039;&#039;: {{magical}} {{dark}} Single target -50% HP/MP Curse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039; is always proceeded by either &#039;&#039;&#039;Vertical Slash&#039;&#039;&#039; or &#039;&#039;&#039;Lateral Reap&#039;&#039;&#039; creating a {{icon|distortion sc}} &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
:*Immediately after this, a &#039;&#039;&#039;Bozzetto Shade&#039;&#039;&#039; appears and will attempt to perform a sneak attack on the target and close a {{icon|dark sc}} &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
::*Players must turn to avoid taking severe damage from behind when this occurs.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath, Revenge, and Virulence&#039;&#039;&#039; are &#039;&#039;not&#039;&#039; affected by [[Earthen Armor]], [[Sentinel&#039;s Scherzo]], or [[Migawari: Ichi]].&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Astral Flow]] multiple times, dealing either {{water}} {{color|water|water}} or  {{ice}} {{color|ice|ice}} damage.&lt;br /&gt;
*Possesses -25% potency against Geomancy debuffs.&lt;br /&gt;
*Possesses a potent [[Regen]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Defiler&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Slicer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Chaser&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Perfect Dodge]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Tonberry|Tonberries]] have high {{Light}} Light Resistance, so [[Image:Light-BRD-Icon.gif]][[Magic Finale]] will be resisted whereas dark based removal spells will not.&lt;br /&gt;
:*E.g. [[Image:Dark-BLM-Icon.gif|link=]] [[Dispel]], [[Image:Dark-COR-Icon.gif|link=]] [[Quick Draw|Dark Shot]], and [[Image:Dark-BLU-Icon.gif|link=]] [[Geist Wall]].&lt;br /&gt;
&lt;br /&gt;
*Players will need to reset their &#039;&#039;&#039;[[Tonberry Hate]]&#039;&#039;&#039; after a max of 2 or 3 fights via the quest [[Everyone&#039;s Grudge]] if they do not Call for Help.&lt;br /&gt;
:*Using &#039;&#039;Call for help&#039;&#039; on all of the Tonberries will avoid building [[Tonberry Hate]] in Ambuscade. You will not lose Hallmarks or Gallantry.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Suggested kill order is SMN&amp;gt;BLM&amp;gt;NIN&amp;gt;THF&amp;amp;THF&amp;gt;Monarch. &lt;br /&gt;
* The Rascal (SMN) can use multiple [[Astral Flow]], so it is best to take it out as quickly as possible before it can do more than one.  &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&#039;&#039;&#039;Melee Strat VD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RUN, WHM, GEO/RDM, Savage BRD/NIN, Savage COR/NIN, DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre Fight Setup&#039;&#039;&#039; &lt;br /&gt;
* WHM - Barblizzard, Barsleep&lt;br /&gt;
* RUN - 3X Sulpor runes (Use valiance RIGHT before you start/pull to give water resistance to entire party)&lt;br /&gt;
* GEO - Fury/Frailty (I use entrust STR, but anything to help boost your dmg here would work depending on your group, precision or torpor would also be a possibility)&lt;br /&gt;
* COR - Chaos/Sam&lt;br /&gt;
* BRD - Marcato HM, Mad X2, Minuet (Doing madrigal X2 as the boss at the end has high evasion even if you are dispelling his evasion boost when he puts it on)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight Strategy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Part I&#039;&#039;&#039;&lt;br /&gt;
This fight is essentially won or lost in the first couple minutes, and comes down to killing the first mob (SMN Tonberry called Bozzetto Rascal) who is present when you first enter. Your goal is to try and kill the Rascal SMN as quickly as possible. While fighting the Rascal several things occur, the first of which are his astral flows.  For this strategy you let the astral flows hit you (which should be survivable) as long as you have barblizzard from the WHM, sulpor / valiance from the RUN, and finally your RUN&#039;s One for All (OFA) up.  I wait about 15 seconds AFTER pulling the Rascal before the RUN does OFA in order to increase the amount of time it&#039;s available to help reduce astral flow damage (In other words, when used too soon it&#039;s wasted as the Rascal doesn&#039;t use astral flow until about 20-30 seconds into the fight).  &lt;br /&gt;
&lt;br /&gt;
Also, while fighting the Rascal several adds will spawn followed shortly after by the boss. In order to deal with these spawns and allow the Run to perform a quick AoE hate grab (Geist Wall or whatever), I would highly suggest having &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; grouped together within ~5 yalms. Most of the newly spawned mobs will run right into your camp (if everyone is grouped together) allowing the RUN to cast an AoE hate spell on them quickly.&amp;lt;br /&amp;gt;For the Bozzetto Defiler (BLM) you will need to flash or blank gaze to grab hate as he will initially remain at casting distance.  &lt;br /&gt;
&lt;br /&gt;
With all this in mind, everything comes down to quickly killing the SMN (Bozzetto Rascal) as quickly as you can.  Get Dia II on it and use anything else that will help you kill it before your Sulpor/Valiance and One For All buffs wear off.  After you have successfully defeated the SMN then this is a relatively easy fight.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part II&#039;&#039;&#039;&lt;br /&gt;
After the SMN, proceed with the following kill order. Make sure to have your GEO cast Dia II, Distract, and Dispel on all of these mobs.  Magic Finale will not work, as Tonberries have high Light resistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1:&#039;&#039;&#039; Engage and deal damage to the first Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2:&#039;&#039;&#039; Engage and deal damage to the second Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3:&#039;&#039;&#039; Engage and kill the Bozzetto Defiler (BLM)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4:&#039;&#039;&#039; Engage and kill the first Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5:&#039;&#039;&#039; Engage and kill the second Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6:&#039;&#039;&#039; Engage and kill the Bozzetto Slicer (NIN).  Have your Whm put [[Sacrosanctity]] up.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part III&#039;&#039;&#039;&lt;br /&gt;
Now it&#039;s time for the Boss, the Bozzetto Monarch. You will want your GEO to swap their spells to Geo-Frailty / Indi-Precision / [[Entrust]] Torpor.&amp;lt;br /&amp;gt;The Monarch can and most likely will use a +400 evasion boost move named &amp;quot;Sigh&amp;quot;. You will want your GEO to dispel this, along with keeping Dia II &amp;amp; Distract up throughout the fight.&amp;lt;br /&amp;gt;The boss is a cake walk except for a couple things.  The first thing to watch out for is the ethereal (translucent) mob that spawns anytime the Bozzetto Monarch uses &#039;&#039;Vertical Slash&#039;&#039; or &#039;&#039;Lateral Reap&#039;&#039;. Whenever this ethereal Tonberry is summoned, he will try to Sneak Attack and close a Darkness skillchain on whoever currently has the highest hate level on the Boss which will likely one-shot players. To combat this, all you need to do is have the Tank (or whoever has hate) turn and face the ethereal mob any time they spawn.&amp;lt;br /&amp;gt;This can get tricky with your damage dealers when the Bozzetto Monarch uses the hate reset move called Slash Vitals. If the monarch uses this hate reset move on the tank it will result in the monarch changing his focus to the DD with the highest hate resulting in the necessity for this DD to turn and face the ethereal mob if/when it spawns. Usually the tank can get hate back relatively quickly all things depending, but make sure if a DD has hate they are prepared to turn when the ethereal mob spawns.&lt;br /&gt;
&lt;br /&gt;
Lastly, you will need to reset and keep your Tonberry hate as low as possible, due to a couple of the Bozzetto Monarch&#039;s moves doing x20 and x100 whatever your current [[Tonberry Hate]] is at.  You CAN call for help on every mob in this ambuscade and still receive ALL the Hallmark and Gallantry rewards for this fight.  By calling for help on all the mobs you will build less tonberry hate which also results in fewer deaths from moves that multiply damage based on Tonberry Hate. I had to reset my hate every few fights as you still build up hate from killing the mobs for the KI.   &lt;br /&gt;
&lt;br /&gt;
Strategy by &#039;&#039;&#039;Tayana&#039;&#039;&#039; (Asura)&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Troll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Troll}}}|Troll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Troll&lt;br /&gt;
|Boss=[[Bozzetto Bruiser]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2,  Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Possesses Draw-In&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Hundred Fists]]&lt;br /&gt;
*&#039;&#039;&#039;Diamondhide&#039;&#039;&#039;: {{buff}} (AoE) Gains a potent Stoneskin.&lt;br /&gt;
*&#039;&#039;&#039;Overthrow&#039;&#039;&#039;: {{physical}} (Conal) Damage (based on enemy&#039;s remaining HP) and Knockback.&lt;br /&gt;
*&#039;&#039;&#039;Haymaker&#039;&#039;&#039;: {{physical}} (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
*&#039;&#039;&#039;Head Snatch&#039;&#039;&#039;: {{physical}} Critical damage (-90% HP) and resets enmity. Ignores shadows.&lt;br /&gt;
*&#039;&#039;&#039;Incessant Fists&#039;&#039;&#039;: {{physical}} 5-hit damage. Absorbed by five shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039;: {{physical}} Damage, Petrification, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves only while aura is active:&lt;br /&gt;
*&#039;&#039;&#039;Pleiades Ray&#039;&#039;&#039;: {{magical}} (AoE 10&#039;) Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;: {{buff}} (AoE) Gains an undispellable magic absorption shield and regen effect.&lt;br /&gt;
&lt;br /&gt;
Also uses the following move while the aura is active on Very Difficult:&lt;br /&gt;
*&#039;&#039;&#039;Head Seize&#039;&#039;&#039;: {{physical}} Enhanced version of Head Snatch. Reduces target HP to 1% and resets enmity. Ignores defense, stoneskin, etc.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*~15 seconds after aggroing the monsters, each will gain an {{color|light|aura}}. &lt;br /&gt;
:*The aura will reduce damage taken and provide regen to the trolls.&lt;br /&gt;
::*The potency of this will increase based on the difficulty of the fight. &lt;br /&gt;
*Removing the aura from both of the trolls will remove the aura from the Bruiser:&lt;br /&gt;
:*The Bozzetto Justiciar&#039;s aura is removed via performing magical weapon skills.&lt;br /&gt;
:*The Bozzetto Sharpshooter&#039;s aura is removed via performing physical weaponskills.&lt;br /&gt;
*Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it&#039;s aura removed.&lt;br /&gt;
*The aura will return in ~30 seconds.&lt;br /&gt;
:*Once the &#039;&#039;&#039;Bozzetto Bruiser&#039;&#039;&#039; has been defeated the auras will cease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Invincible]]&lt;br /&gt;
&lt;br /&gt;
Uses the following Spells:&lt;br /&gt;
*[[Banish II]]&lt;br /&gt;
*[[Protect IV]]&lt;br /&gt;
*[[Shell IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Eagle Eye Shot]]&lt;br /&gt;
*&#039;&#039;&#039;Quicklime&#039;&#039;&#039;: {{magical}} {{fire}} Damage and [[Amnesia]].&lt;br /&gt;
&lt;br /&gt;
Very Difficult Only:&lt;br /&gt;
*&#039;&#039;&#039;Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*{{color|wind|Silencing}} the Zahhak will prevent the use of &amp;quot;song&amp;quot; TP moves.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Body Slam&#039;&#039;&#039;: {{physical}} AoE (15&#039;) Damage.&lt;br /&gt;
*&#039;&#039;&#039;Petro Eyes&#039;&#039;&#039;: {{magical}} {{earth}} Conal gaze, inflicts petrification.&lt;br /&gt;
*&#039;&#039;&#039;Nullsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled. &lt;br /&gt;
*&#039;&#039;&#039;Voidsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Troll Fugitives]] Superior Private (Rank 3) Assault.&lt;br /&gt;
*[[Survival Guide]] (Mamool Ja Savagelands) to [[Wajaom Woodlands]] at (C-8).&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Velkk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Velkk}}}|Velkk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Velkk&lt;br /&gt;
|Boss=[[Bozzetto Regent]]&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Auto attacks have an en-bind effect.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Coming Through&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Croctastrophe&#039;&#039;&#039;: 30&#039; Powerful AoE {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Galumph&#039;&#039;&#039;: 15&#039; AoE {{magical}} {{earth}} damage, stun, and attack down&lt;br /&gt;
*&#039;&#039;&#039;Nobless Oblige&#039;&#039;&#039;: {{buff}} All foes will level up and restores 15% HP to the Regent. &lt;br /&gt;
:*This move is caused by either of the following events:&lt;br /&gt;
::*Defeating a Bozzetto Servitor.&lt;br /&gt;
:::*Will level up for each Servitor defeated.&lt;br /&gt;
::*Dealing 25,000+ damage in a single attack or skillchain to the &#039;&#039;&#039;Bozzetto Regent&#039;&#039;&#039;. &lt;br /&gt;
:::*After the defeat of a Bozzetto Servitor the threshold increases to 40,000+ damage.&lt;br /&gt;
*&#039;&#039;&#039;Merciless Mauling&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sovereign&#039;s Edict&#039;&#039;&#039;: {{buff}} Gains a Magic Shield for 15 seconds. Also resets enmity for all &#039;&#039;&#039;Bozzetto Servitors&#039;&#039;&#039; and activates their {{icon|sp}} 1-Hours.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Ambush&#039;&#039;&#039;: Single target {{physical}} 4-hit damage and dispel foreach hit. Absorbed by 4 shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Protect IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shell IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Flash]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Banish II]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Cure IV]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All monsters possess a shield block mechanic that will reduce damage dealt from the front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Bozzetto Servitors&#039;&#039;&#039;:&lt;br /&gt;
*Susceptible to debuffs such as Sleep, Slow, Paralyze, Silence, Bind, Gravity, etc.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Death Spin&#039;&#039;&#039;: AoE {{physical}} damage, knockback and defense down (-25%).&lt;br /&gt;
*&#039;&#039;&#039;Glutinous Dart&#039;&#039;&#039;: Single Target {{physical}} damage and bind. Absorbed by 1 shadow.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Pygmachia&#039;&#039;&#039;: Single Target 4-hit {{physical}} damage and dispel.&lt;br /&gt;
:*Each hit may land a dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jungle Hoodoo&#039;&#039;&#039;: AoE {{magical}} damage, bind, and slow. Removes Shadows.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*-ja tier spells&lt;br /&gt;
*Death&lt;br /&gt;
:*Keep in mind you may silence the BLM.&lt;br /&gt;
&lt;br /&gt;
The BLM has a permanent Magic Wall, reducing most if not all magic damage to 0.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
RUN COR COR BRD RDM WHM&lt;br /&gt;
&lt;br /&gt;
*{{icon|thunder|brd}} [[Honor March]] {{icon|fire|brd}} [[Valor Minuet V]] {{icon|fire|brd}} [[Valor Minuet IV]] {{icon|earth|brd}} [[Scherzo]]&lt;br /&gt;
&lt;br /&gt;
*[[Chaos Roll]] [[Samurai Roll]] [[Fighter&#039;s Roll]] [[Gallant&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
*RUN pulls all Velkk to the starting corner. RDM uses Saboteur and binds Bozzetto Regent, sleeps the PLD Servitor and DRK Bozzetto Servitor and silences BLM Bozzeto Servitor. At this point, it&#039;s recommend that the party stack together in the corner. This will prevent problems from adds running off to a distant WHM during hate resets. As such, all mages should idle in a DT set. Ninja subjob is recommended for melee players to prevent AoE dispels, amnesia, and damage.&lt;br /&gt;
*CORs and RDM start by burning down the BLM Bozzetto Servitor.&lt;br /&gt;
*RDM should be careful to dispel any buffs from each target, apply [[Distract III]], [[Dia III]] and [[Addle II]], and resleep any Bozzetto Servitors that wake.&lt;br /&gt;
*Once the BLM Bozzetto Servitor is defeated, the party should attack the Bozzetto Regent with [[Savage Blade]].&lt;br /&gt;
**Care needs to be taken to not exceed the 40k damage threshold due to excessive TP overflow or skillchain damage.&lt;br /&gt;
**If the Bozzetto Regent is allowed to level up several times, a wipe becomes very likely.&lt;br /&gt;
*Once the Bozzetto Regent is eliminated, the remaining adds can be taken out without much trouble.&lt;br /&gt;
&lt;br /&gt;
*Note: This strategy will work with most other DD Jobs in place one of the CORs, but care should be taken to use Weapon Skills that will not create a skillchain that exceeds the 40k damage limit.  PLD can also easily tank this battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] Bivouac #1 or #2.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Yagudo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Yagudo}}}|Yagudo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Yagudo&lt;br /&gt;
|Boss=Bozzetto Conjurer&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Shinobi &amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Yagudo use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Conjurer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} .&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Kamaitachi&#039;&#039;&#039;: Enhanced Sweep move that has incredibly wide range and very high damage. Coupled with Howl, can easily do 2500 damage.&lt;br /&gt;
:*&#039;&#039;&#039;Howl&#039;&#039;&#039;: Warcry&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Conjurer&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=5&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=5&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=50&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Mob&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TANK BRD/WHM HEALER DDX2 COR or GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buff with usual CP party buffs. Tank pulls and BRD uses Nightingale + Troubadour to sleep the adds and boss. With NiTro still up, buff DDs with Honor March, Madrigal, and Minuet. Fourth song, if available, is situational. For adds, a second March or Minuet is fine so long as BRD is on point with Finale during boss phase. For avatar and boss, Scherzo is preferred.&lt;br /&gt;
*Kill order should be {{Icon|BLM}} &#039;&#039;&#039;BLM&#039;&#039;&#039; (Stormbringer) &amp;gt; {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039; (Lyricist) &amp;gt; {{Icon|SAM}} &#039;&#039;&#039;SAM&#039;&#039;&#039; (Swordsman) &amp;gt; {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039; (Brawler) &amp;gt; {{Icon|NIN}} &#039;&#039;&#039;NIN&#039;&#039;&#039; (Shinobi) &amp;gt; &#039;&#039;&#039;Garuda&#039;&#039;&#039; &amp;gt; {{Icon|SMN}} &#039;&#039;&#039;Boss&#039;&#039;&#039; (Conjurer).&lt;br /&gt;
:*Always kill Garuda first before attacking the boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once target changes to Garuda, make sure to use Baraera. BRD should double check that Protect, Shell, and Baraera should be on the DDs until healer can reapply stronger versions.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has the ability to dispel buffs, but it appears that songs are always intact.&amp;lt;br /&amp;gt;&lt;br /&gt;
Howl MUST be removed or the party could potentially wipe (if Scherzo is not available) to Kamaitachi.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has a tendency to summon Garuda right around 1-2%. Impatient DDs who try to finish off the boss rather than kill Garuda will likely wipe to the spikes that the Conjurer gains while Garuda is out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD RUN, BRD, WHM, DD, COR, GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs:Fury/Frailty entrust wilt. Chaos/SAM roll, march x2, madrigal x2. &lt;br /&gt;
&lt;br /&gt;
1) RUN pulls everything to the corner and brd sleep them all. &lt;br /&gt;
&lt;br /&gt;
2) WHM silence Stormbringer. &lt;br /&gt;
&lt;br /&gt;
3) DD and COR kill Stormbringer, DD RUN solo DD swordsman. Brd and geo  dispel spam on anything thats being engaged. &lt;br /&gt;
&lt;br /&gt;
4) After Stormbringer and swordsman dead, DD, RUN and COR engage Brawler, Shinobi and Lyricist. &lt;br /&gt;
&lt;br /&gt;
5) Before DDs engage Shinobi WHM could use Sacrosanctity and RUN could use One for All to prevent Mijin Gakure from Shinobi one shot everyone. &lt;br /&gt;
&lt;br /&gt;
6) After all the adds are dead, kill Garuda then Conjurer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
The setup above takes less than 3.5 min to clear from start to finish, including buff time. Actual engage time is about 2 min +/- 10 sec. Because the fight is so short,  it is ok to use entrust wilt from start. &lt;br /&gt;
&lt;br /&gt;
For groups without the firepower to clear before entrust wilt wears, it is better to save entrust on conjurer. Conjurer tp moves can be very deadly without wilt. &lt;br /&gt;
&lt;br /&gt;
Brd and geo must spam dispel for brd songs and Howl. &lt;br /&gt;
&lt;br /&gt;
From our experience, Sacrosanctity works well for Mijin Gakure, thus WHM recommended. &lt;br /&gt;
&lt;br /&gt;
Scherzo is not necessary as long as wilt is up, howl dispelled and Sacrosanctity used for Shinobi. &lt;br /&gt;
&lt;br /&gt;
Our RUN engaged different mob from other DDs just to save engage time, thats it. It is alright to have all 3 DD engage the same add, or have each DD solo their own add with multi step SC. As long as backline can handle the cures/dispels and Sacrosanctity used before Shinobi, adds kill order doesn&#039;t matter that much.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6 Box: SAM GEO BRD WHM COR PLD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs: Indi-Attunement, Entrust Indi-Vex, Geo-Frailty, Sam Roll + Runeist Roll, Honor + Victory March + Scherzo + Ballads on support/tank, Replace Ballads with DD songs (either madrigal or minuets or etudes depending on gear/job), Baraera.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLD pulls back to starting corner, BRD sleeps with NT, I had to use Horde Lullaby on the main group, then Foe Lullaby on the BLM who stands too far out. Kill order for me was MNK SAM BRD BLM NIN. Dispel adds as you fight them. BLM can be silenced but doesn&#039;t really matter, they die in 3-4 WS anyway.&lt;br /&gt;
&lt;br /&gt;
After killing all adds, kill Garuda before touching boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boss has potent spikes effect if Garuda is up. Once Garuda is dead, zerg the boss until he re-summons Garuda. He will then proceed to Astral Flow multiple times, but with attunement/vex/runeist roll and baraera. &lt;br /&gt;
*This seems to do less than 100 dmg on VD, and with scherzo there as a backup in case it randomly doesn&#039;t resist.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as it re-summons Garuda, switch to and kill Garuda. Switch back to the boss, finish zerging and it&#039;s an easy win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Meriphataud Mountains (S)]] [[Survival Guide]] warp.&lt;br /&gt;
* [[Recall-Meriph]] [[Teleport Spell]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volume 2 Archives==&lt;br /&gt;
&lt;br /&gt;
===Acrolith===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Acrolith}}}|Acrolith|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Quirinus&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=Overpowering Acrolith, Studious Acrolith &amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Only this mob needs to be defeated.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Adamantoise===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Adamantoise}}}|Adamantoise|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Adamantoise&lt;br /&gt;
|Boss= Bozzetto Adamantoise&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Starts with [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]]&lt;br /&gt;
*Tucks into shell every 25% and starts to regen (High regen rate)&lt;br /&gt;
**Does not take &#039;&#039;&#039;ANY&#039;&#039;&#039; damage when tucked in shell.&lt;br /&gt;
***Have tested phys and magic, but not quickdraw etc.&lt;br /&gt;
**Spawns an additional mob:&lt;br /&gt;
***Lizard (75%)&lt;br /&gt;
***Eft (50% Uses Geist Wall &amp;amp; dispels buffs) - High Evasion&lt;br /&gt;
***Raptor (25%)&lt;br /&gt;
* Comes back out of its shell when the additional monster dies&lt;br /&gt;
** Has [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]] again&lt;br /&gt;
*Has a gravity aura&lt;br /&gt;
*Uses other [Category:Adamantoise] moves.&lt;br /&gt;
**Tortise Stomp gives a significant defense down.&lt;br /&gt;
**Hard to erase with gravity aura&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antlion===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antlion}}}|Antlion|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Antlion&lt;br /&gt;
|Boss=[[Februus]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=[[Antlion Whelp]], [[Antlion Whelp]], [[Buzzing Fly]] x 3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
* Spawns 3 mixed groups of adds&lt;br /&gt;
* &#039;&#039;&#039;Februus&#039;&#039;&#039; Abilities: [[Panzerfaust]], [[Blitzstrahl]], [[Panzershreck]], [[Berserk]], [[Typhoon]], [[Kartstrahl]]&lt;br /&gt;
* &#039;&#039;&#039;Whelp&#039;&#039;&#039; Abilities: [[Mysterious Light]], [[Mind Drain]]&lt;br /&gt;
* &#039;&#039;&#039;Buzzing Fly&#039;&#039;&#039; Abilities: [[Stunbolt]]&lt;br /&gt;
|D Mobs=[[Antlion Whelp]]&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Antlion Whelp]] x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat= Possible for Ambu+2 geared DD solo players to go straight for Februus without worrying about adds in a normal trust set up. For light DD a tank like AA:EV is a decent option reduce risk of death from high damage TP moves. The two whelps can be slept. Beware of their TP move usage which could kill support trusts with ease. Try to avoid Venom Spray (conal) from hitting support trusts.&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[The Boyahda Tree]] HP #1, [[Mount Zhayolm]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcana===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Arcana}}}|Arcana|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Ironclad Reoriginator&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Eradicator&#039;&#039;&#039;: AoE damage, 5 second Weakness, and knockback.&lt;br /&gt;
*&#039;&#039;&#039;Scapula Beam&#039;&#039;&#039;: AoE damage and all stats down for around 20 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Incinerator&#039;&#039;&#039;: Front conal fire-element damage.&lt;br /&gt;
*&#039;&#039;&#039;Seismic Impact&#039;&#039;&#039;: AoE damage and Terror.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
None observed.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= Appears to use three different modes, switching between each with a 1hr dust cloud and a &amp;quot;Mode Change&amp;quot; text. Observed modes:&lt;br /&gt;
*Eradicator mode: Will spam Scapula Beam to give all stats down, and Eradicator to cause Weakness. Appears to have Regain during this mode to some degree.&lt;br /&gt;
*Incinerator mode: Gains a potent Blaze Spikes effect.&lt;br /&gt;
*Seismic Impact mode: Gains a very strong Stoneskin effect.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Avatar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Avatar}}}|Avatar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family= Avatar&lt;br /&gt;
|Boss= Bozzetto Fenrir &amp;amp; Bozzetto Carbuncle&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*[[Fenrir]] absorbs &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage (includes en-effect and skillchains) and is weak against {{color|light|Light}} {{light}} elemental damage.&lt;br /&gt;
* [[Carbuncle]] absorbs {{color|light|Light}} {{light}} elemental damage (includes en-effect and skillchains) and is weak against &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage.&lt;br /&gt;
* Both Avatars have access to the full range of their special moves, including their Astral Flow abilities. (Searing Light seems to average 800+ dmg to everyone in range on normal difficulty.)&lt;br /&gt;
** Fenrir and Carbuncle use their [[Astral Flow]] abilities multiple times throughout the battle with usage becoming more frequent as their health declines.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Beasts===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beasts}}}|Beasts|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beast&lt;br /&gt;
|Boss= Symbiotic Beasts&lt;br /&gt;
|VD Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Marid Dhalmel Tiger Coeurl Rabbit&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Marid Dhalmel Tiger Coeurl&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Marid Dhalmel Coeurl&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs.  Mobs can be pulled one at a time and away from the group in order from left &amp;gt; right, smallest to largest to avoid this mechanic.{{Verification}} &lt;br /&gt;
** The mobs will have to be pulled with ranged/magical/DoT damage, as Provoke/Flash will not cause them to move and just claim the mob. They have to take damage before they will begin to move.&lt;br /&gt;
* Mobs will take damage and use abilities in line with their respective creature type.  At 1% health, the engaged mob will continue to stay alive until it uses the TP move &#039;&#039;&#039;Succession&#039;&#039;&#039;.  The exact outcome of the use of this ability is undocumented.{{Verification}} &lt;br /&gt;
* Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob. {{Verification}} &lt;br /&gt;
* Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle.  The final mob should be the Marid. {{Verification}} &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Ashen Tiger]]s and [[Cicatricose Raaz]] near the [[Kamihr Drifts]] [[Home Point]].&lt;br /&gt;
* [[Moss Eater]]s in [[The Boyahda Tree]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Belladonna===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Belladonna}}}|Belladonna|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss=Bohun Upas&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Gains slow aura after using &#039;&#039;&#039;Umbral Pull&#039;&#039;&#039; (a 20 yalm slow draw in)&lt;br /&gt;
**Remove aura with strong/double light (needs confirmation)&lt;br /&gt;
*Doesn&#039;t have Charm or Beautiful Death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bomb}}}|Bomb|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bomb&lt;br /&gt;
|Boss=Bozzetto Bomb&amp;lt;br&amp;gt;Bozzetto Snoll&amp;lt;br&amp;gt;Bozzetto Cluster&amp;lt;br&amp;gt;Bozzetto Djinn&amp;lt;br&amp;gt;Bozetto Cluster&amp;lt;br&amp;gt;(sometimes Bozzetto Golden Bomb)&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=Only a single enemy is present at a time.&amp;lt;br&amp;gt;The order is always Bomb -&amp;gt; Snoll -&amp;gt; Cluster -&amp;gt; Djinn -&amp;gt; Cluster.&amp;lt;br&amp;gt;The last Cluster has significantly higher HP than the previous Cluster.&amp;lt;br&amp;gt;A Golden Bomb may spawn after each enemy is killed, thus you may encounter multiple Golden Bombs in a single run.&amp;lt;br&amp;gt;Each Golden Bomb increases the reward by 100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Arcana]] (Dolls, Pots) in [[Ru&#039;Aun Gardens]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buffalo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Buffalo}}}|Buffalo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Buffalo&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bugard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bugard}}}|Bugard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bugard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Citrullus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Citrullus}}}|Citrullus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mandragora&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs= Vengeful CitrullusX1, Tiny LycopodiumX4&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= Vengeful CitrullusX1, Tiny LycopodiumX3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Vengeful CitrullusX1, Tiny LycopodiumX3&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Vengeful CitrullusX1, Tiny LycopodiumX2&lt;br /&gt;
|VE Notes=Tiny Lycopodiums must be taken out before damage can be dealt to the Vengeful Citrullus. When adds are absent very potent Blind Aura is active. There will be a text in the log that calls on the player(s) to /clap and /point. &lt;br /&gt;
/point-Removes Vengeful Citrullus&#039;s Blind Aura temporarily&lt;br /&gt;
/clap-Temporarily inflicts Paralyze on Vengeful Citrullus&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
* Macro that does /point &amp;lt;wait1&amp;gt; and /clap &amp;lt;wait 1&amp;gt; over and over helps.&lt;br /&gt;
* Never saw the Paralyze Aura on Difficult or lower, so only Blind Aura to contend with which is countered with /point. The aforementioned macro addresses that mechanic.&lt;br /&gt;
* Lycopodiums always take 1 melee damage every time you hit, so don&#039;t waste your WS on them. Did not test magic to see if it did more.&lt;br /&gt;
* Be aware that around 10% Fatal Scream can put doom on your party.  Doom clears automatically when you kill the Citrullus, so no worries of dying at the end or in Mhaura after the win.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
* Completed on a fresh account with minimal meta trusts.&lt;br /&gt;
* Valaineral, Ulmia, Joachim, Koru-Moru, and Yoran-Oran (UC) worked fine.&lt;br /&gt;
* NQ Flamma gear on a WAR using Savage Blade spam was sufficient.&lt;br /&gt;
* Took roughly ~6-8 minutes depending on Petal Pirouette frequency.&lt;br /&gt;
* 95% accuracy on Difficult @ 990, so pretty low requirements and perfect for a new person soloing to get Hallmarks.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Coeurl===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Coeurl}}}|Coeurl|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beasts&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Course===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Course}}}|Course|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Enigmatic Hypnotist&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*When it uses &#039;&#039;&#039;Horrifying Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Lunatic Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be terrorized for 1 minute &amp;amp; hate is lost.&lt;br /&gt;
*When it uses &#039;&#039;&#039;Torpid Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Slumbering Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be put to sleep.&lt;br /&gt;
*Uses Silence Seal (AoE Silence), Envoutment (Main Target Curse), Final Retribution (AoE Stun), &amp;amp; Memento Mori.&lt;br /&gt;
*Casts Ice spikes Tier III Stonega &amp;amp; Blizzaga, has strong Aspir.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Craklaw===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Craklaw}}}|Craklaw|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Craklaw&lt;br /&gt;
|Boss=Carcinus&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
Areas to find Aquans&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carcinus&#039;&#039;&#039;:&lt;br /&gt;
*Uses standard Craklaw Abilities&lt;br /&gt;
:*&#039;&#039;&#039;Riptide Eupnea&#039;&#039;&#039; - AOE damage&lt;br /&gt;
:*&#039;&#039;&#039;Rending Deluge&#039;&#039;&#039; - AOE damage, [[Dispel]]&lt;br /&gt;
:*&#039;&#039;&#039;Sundering Snip&#039;&#039;&#039; - Large AoE damage, [[Defense Down]], [[Magic Defense Down]]&lt;br /&gt;
:*&#039;&#039;&#039;Viscid Spindrift&#039;&#039;&#039; - Damage, [[Attack Down]], [[Magic Attack Down]], [[Gravity]]&lt;br /&gt;
:*&#039;&#039;&#039;Impenetrable Carapace&#039;&#039;&#039; - Magic Defense Bonus&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN with trusts: Amchuchu, Apururu [U], Iroha II, Qultada, Shanototto II &lt;br /&gt;
Took all of 6 minutes post buffs. Amchuchu was a better tank for this than AA EV. Killing Calappa Calappa restores MP (not sure if all or a %age, but it returned 333 to Iroha, 268 to Amchuchu, and 425 to Apururu, so that was a plus)&lt;br /&gt;
&lt;br /&gt;
Fairly easy fight, went much better with Amchuchu and Valiance. I could probably swap out Qultada, but I get lazy with the Dispels, so someone has to do it...&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN wit AA EV, Apururu [U], Iroha II, Qultada, Shantotto II&lt;br /&gt;
&lt;br /&gt;
Has a few AOE moves - only one that did a lot of damage (700-800 to trusts was Sundering Snip, the others did about 100-200 damage to trusts) Two times during the fight it spawned a Calappa Calappa, a crab, which went down with 1 WS (12k Savage Blade on one and a 5k on the other, chat log never said I defeated it, just said &amp;quot;Calappa Callapa falls to the ground&amp;quot; there was no DOT on it, and I never disengaged the Boss - so I&#039;m not entirely sure what made it go away.)&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dragon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragon}}}|Dragon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dragon&lt;br /&gt;
|Boss=[[Sombra Dragon]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Begins the fight by using Thornsong and a breath move.&lt;br /&gt;
**Will change the type of breath it uses after every use of Thornsong&lt;br /&gt;
**Has extremely high magic damage resistances.&lt;br /&gt;
**Resistance to element of magic damage changes depending on the type of breath it last used.&lt;br /&gt;
***eg: Poison Breath results in a heightened weakness to {{Information Needed}}, Heat Breath results in heightened weakness to {{Information Needed}}, and so forth according to the [[Elemental Wheel]].&lt;br /&gt;
* Uses Voidsong at ~20% to remove all buffs &lt;br /&gt;
**Resets hate.&lt;br /&gt;
*Petro Eyes also resets hate.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Demon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Demon}}}|Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=Hunky&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= Obtaining Key Item= Castle Zvahl Keep HP 1&amp;lt;br /&amp;gt;&lt;br /&gt;
All enemies must be defeated.&amp;lt;br /&amp;gt;&lt;br /&gt;
The battle is centered on team vs. team combat. With multiple foes each playing a specific role, the key to victory lies in deciding which one to defeat first. You might find things a bit easier if you bring a lot of area of effect attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Hunky&#039;&#039;&#039; ([[:Category:Demon|Kindred]]) - Highest HP. Physical Damage Dealer&lt;br /&gt;
**Condemnation (Cone AoE {{Physical-Icon}} Damage + [[Stun]])&lt;br /&gt;
**Quadrastrike (High {{Physical-Icon}} Damage)&lt;br /&gt;
*&#039;&#039;&#039;Clunky&#039;&#039;&#039; ([[:Category:Ahriman|Ahriman]]) - Magic Damage Dealer.&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Casts [[Ancient Magic]]&lt;br /&gt;
**Binding Wave (AoE [[Bind]])&lt;br /&gt;
**Hypnosis ([[Sleep]])&lt;br /&gt;
**Eyes On Me (AoE {{Magical-Icon}} Damage)&lt;br /&gt;
**Magic Barrier (Temporary Magic Immunity)&lt;br /&gt;
*&#039;&#039;&#039;Funky&#039;&#039;&#039; ([[:Category:Imp|Imp]]) - Enfeebling&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Dark Recital (AoE damage, fully [[Dispel]], [[Paralyze]])&lt;br /&gt;
**Abrasive Tantara (AoE [[Amnesia]])&lt;br /&gt;
**Deafening Tantara (AoE [[Silence]])&lt;br /&gt;
**Bugle Call (Spawn a Gargoyle)&lt;br /&gt;
*Gargoyles: Effectively a [[Fetter]]. Has enfeebling aura. Remains in stationary form and does not attack.&lt;br /&gt;
**All damage received is reduced to 1 damage.&lt;br /&gt;
**Total of 20 HP &amp;lt;sup&amp;gt;Difficult&amp;lt;/sup&amp;gt;&lt;br /&gt;
**Nauseating Gargoyle - [[Disease]] aura&lt;br /&gt;
**Dampening Gargoyle - [[Magic Accuracy Down]] aura&lt;br /&gt;
**Misdirecting Gargoyle - [[Accuracy Down]] aura&lt;br /&gt;
*&#039;&#039;&#039;Spunky&#039;&#039;&#039; &amp;lt;sup&amp;gt;On D and VD only.&amp;lt;/sup&amp;gt; ([[:Category:Taurus|Taurus]]) - Tank. &lt;br /&gt;
**High rate of [[Counter]] (~25%)&lt;br /&gt;
**Frightful Roar (AoE [[Defense Down]])&lt;br /&gt;
**Triclip ({{Physical-Icon}} Damage)&lt;br /&gt;
**Unblest Armor ([[Shell]])&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Doll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Doll}}}|Doll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Archytas&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=* Archytas takes reduced damage from all sources until the other two are killed.&lt;br /&gt;
** Once they&#039;re dead, Archytas takes normal damage from {{piercing}} piercing and {{magical}} magic damage.&lt;br /&gt;
Uses typical Doll TP abilities.&lt;br /&gt;
|Notes=&lt;br /&gt;
* Overseeing Eye is very evasive and takes single digit damage from all sources, but has low HP.&lt;br /&gt;
* Sturdy Decanter is resistant to all damage types except {{blunt}} blunt damage.&lt;br /&gt;
Both use typical TP abilities for their families.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dvergr===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dvergr}}}|Dvergr|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dvergr&lt;br /&gt;
|Boss=Ronove&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=4 Tomes&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=3 Tomes&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=2 Tomes&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=1 Tome&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Trait: Absorbs {{light}} Light and {{dark}} Dark damage.&lt;br /&gt;
** &#039;&#039;&#039;Ars Espiritus&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* Trait: Reduced Physical Damage Taken {{verification}}. (VD:-85%?).&lt;br /&gt;
** The &#039;&#039;&#039;Immovable Object&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Arms&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Bilgestorm&#039;&#039;&#039; {{physical}} Deals physical damage + [[Defense Down]] + [[Attack Down]] + [[Accuracy Down]].&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Letters&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* Spell: &#039;&#039;&#039;Silencega&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Libram Quietus&#039;&#039;&#039; tome enables this spell. Spell is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Cackle&#039;&#039;&#039; {{magical}} Inflicts [[Magic Attack Down]] + [[Magic Defense Down]] + [[Magic Accuracy Down]]. &lt;br /&gt;
** &#039;&#039;&#039;Memoirs of a Madman&#039;&#039;&#039; tome {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Memoirs of a Madman takes 1 damage from attacks and spells, but this tome can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Thundris Shriek&#039;&#039;&#039; {{physical}} Deals physical damage + [[Terror]].&lt;br /&gt;
** &#039;&#039;&#039;Healthy Living&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Healthy Living can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Speedreading Primer&#039;&#039;&#039; enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Speedreading Primer takes 1 damage from attacks and spells, but this tome can be instantly defeated by dealing a critical hit.&lt;br /&gt;
&lt;br /&gt;
*At low HP, can cause players and trusts to become [[Intimidate]]d.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only Ronove must be defeated to win.&lt;br /&gt;
*Tomes are spawned as soon as the battle commences.&lt;br /&gt;
**Each tome affects a specific trait on Ronove and the Tomes. {{information Needed}}&lt;br /&gt;
**The number of tomes active changes based on the chosen difficulty.&lt;br /&gt;
**Defeating a tome will cause it to be replaced with another tome.&lt;br /&gt;
**The tomes do not attack.&lt;br /&gt;
**Tomes are susceptible to sleepga.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=[[:Category:Demons|Demons]] (Demons, Dire Gargouille, Ruly Imp), [[Xarcabard (S)]] Homepoint&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Elemental}}}|Elemental|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Elementals&lt;br /&gt;
|Boss=Turgmam&lt;br /&gt;
|VD Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses an undispelable [[Blaze Spikes]] effect.&lt;br /&gt;
*Uses all [[:Category:Great Sword|Great Sword]] weapon skills and may self-skillchain.&lt;br /&gt;
*Casts AoE {{fire}} {{color|fire|fire magic}}.&lt;br /&gt;
*Summons multiple Blazzing Effigy fire elementals.&lt;br /&gt;
:*These effigies do not posses a physical damage resistance like typical elementals.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of elementals.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Evil Weapon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Evil Weapon}}}|Evil Weapon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Evil Weapons&lt;br /&gt;
|Boss=Dastardly Banneret&lt;br /&gt;
|VD Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses all Smite of Rage and Whirl of Rage, single target and aoe moves respectively.&lt;br /&gt;
*Does not appear to cast magic.&lt;br /&gt;
*Summons multiple Iniquitous weapons (Animated Weapons).&lt;br /&gt;
*These Iniquitous weapons do not seem to possess special attacks and may only auto-attack.&lt;br /&gt;
*After 3 waves of Animated Weapons are killed, a the Boss will summon a Bozzetto Golden Bomb, which gives 100 bonus hallmarks upon death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat= Easily soloable with trusts on probably every job. Can ignore adds if you want, or go for the bonus hallmarks. Golden bomb self-destruct hit for 1 dmg, 0 dmg to trusts. Decently geared BRD was able to land elegy and slow, but paralyze was resisted (not fully)&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of Arcana&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Flan}}}|Flan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Flan&lt;br /&gt;
|Boss= Goes&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Has three different auras:&lt;br /&gt;
**Slow, Evasion Down &amp;amp; Defense Down&lt;br /&gt;
**Evasion Down, Defense Down &amp;amp; Magic Defense Down&lt;br /&gt;
**Regen, Refresh &amp;amp; Regain (His nukes hit hard during this phase but he is very weak to physical attacks)&lt;br /&gt;
*Refer to [[Asida]]&lt;br /&gt;
*Has Spikey Head &amp;amp; Smooth Head Mode.{{Information Needed}}&lt;br /&gt;
&lt;br /&gt;
*The trigger for the Golden Bombs to appear seems to be Magic/Skillchain damage after 50%, observed up to thee in one run. {{verification}}&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Foret de Hennetiel]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fly===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fly}}}|Fly|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Fly&lt;br /&gt;
|Boss=Gwas-y-neidr&lt;br /&gt;
|Boss Job=WAR/WAR&lt;br /&gt;
|VD Mobs=Summons Putrescent Fly&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Summons Putrescent Fly&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Summons Putrescent Fly&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Summons Putrescent Fly&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Summons Putrescent Fly&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Abilities: Can use all [[:Category:Fly]] TP moves.&lt;br /&gt;
**&#039;&#039;&#039;Cursed Sphere&#039;&#039;&#039; AoE {{dark}} Dark damage&lt;br /&gt;
**&#039;&#039;&#039;Venom&#039;&#039;&#039; Conal Poison.&lt;br /&gt;
**&#039;&#039;&#039;Somersault&#039;&#039;&#039; Single Target Physical Damage&lt;br /&gt;
**&#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; Applies a random status effect.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Boss spawns Putrescent Fly x1, Putrescent Fly x2, Putrescent Fly x3 at certain intervals.&lt;br /&gt;
**For each add that is alive, Boss takes increased damage and deals increased damage.&lt;br /&gt;
**Adds have low HP, and can be defeated quickly with AoE attacks.&lt;br /&gt;
*Leaving adds alive makes the fight go quicker, but risks heavier incoming damage and additional debuffs from multiple &#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; going off simultaneously.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 1&#039;&#039;&#039;: Perform X number of skillchains while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 2&#039;&#039;&#039;: Perform X number of magic bursts while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[:Category:Vermin]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Funguar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Funguar}}}|Funguar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Funguar&lt;br /&gt;
|Boss=Yartsa Gunbu&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
Matsui-P&#039;s hint on the [https://forum.square-enix.com/ffxi/threads/58282 forums] reads:&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 2px solid grey; margin: 1em 0 1em 1em; padding: .5em;&amp;quot;&amp;gt;Normal features a battle against mushrooms. When fighting them, it’s best to remember that darkness is best banished using light&amp;lt;br&amp;gt;so how you handle the dark elemental present will be key. After all, mushrooms grow best where it’s dark...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This relates to the fight. When the fight first starts, only Yartsa Gunbu will be there. After a timed amount, a dark elemental will spawn.  The dark elemental allows smaller funguars called Skullcaps to spawn.  Both the dark elemental and skull caps start with random hate.  It is easy to have a trust party overwhelmed with adds.  If the dark elemental is not defeated within enough time a second elemental will spawn, causing even more adds. All funguars will use their respective familial abilities.&lt;br /&gt;
&lt;br /&gt;
When a dark elemental is defeated, a light elemental will spawn and take no actions against you or Yartsa Gunbu. At this time, the boss becomes very weak to light elemental damage.&lt;br /&gt;
&lt;br /&gt;
It is possible to brute force defeat Yartsa, however it is not recommended unless properly geared.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
BST + Trusts&lt;br /&gt;
Mainly running ambuscade gear with no gear swap using Scissorleg Xerin, with trusts Rahal/Zeid II/Shantotto II/Koru-moru/Kupipi. iLVL 119&lt;br /&gt;
Start the fight engaging Yartsa Gunbu.  When the dark elemental spawns, kill it quickly.  Your jug pet&#039;s TP moves will kill adds in sufficient time. Once the dark elemental is defeated, switch back to Yartsa Gunbu. I had to repeat the process twice before being able to burn the boss down for the last push.  Adds will kill your trusts in no time, so watch out and use AoE from your pet if you can.&lt;br /&gt;
&lt;br /&gt;
It is possible to intimidate Yartsa Gunbu, making killer instinct even better than just damage and damage reduction. Just remember for the bonus of Killer Instinct, you must use a vermin-class jug pet.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallu===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gallu}}}|Gallu|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gallu&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Gnole===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gnole}}}|Gnole|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gnole&lt;br /&gt;
|Boss=Lycaon&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has extremely high HP.&lt;br /&gt;
*Will periodically and seemingly randomly swap stances.&lt;br /&gt;
**Standing: takes regular damage&lt;br /&gt;
**On all 4s: takes reduced damage&lt;br /&gt;
*Dark elemental damage of any sort it will heal it.&lt;br /&gt;
**This includes Darkness and Umbra [[Skillchain]]s&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Greater Bird===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Greater Bird}}}|Greater Bird|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Greater Bird&lt;br /&gt;
|Boss=Chorister&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Spawns adds at 66% and 33%. On Very Difficult mode, adds will spawn at 75%, 50% and 25% instead.&lt;br /&gt;
**Adds must be defeated as &#039;&#039;&#039;Chorister&#039;&#039;&#039; gains an extremely large damage taken term while they are alive. (Roughly -99% DT.)&lt;br /&gt;
|Notes=&lt;br /&gt;
**All adds have a damage type weakness, all other damage types deal minimal damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Apkallu|Apkallu]] x2&lt;br /&gt;
**Weak to Magic damage.&lt;br /&gt;
*Sandbag Cockatrice - [[:Category:Cockatrice|Cockatrice]]&lt;br /&gt;
**Weak to Blunt damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Colibri|Colibri]] x2&lt;br /&gt;
**Weak to Slashing damage.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Harpeia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Harpeia}}}|Harpeia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Harpeia&lt;br /&gt;
|Boss=Ibong Adarna&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Heartwing===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Heartwing}}}|Heartwing|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Heartwing&lt;br /&gt;
|Boss=[[Possessed Heartwing]]&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=[[Possessed Heartwing]]&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Possessed Heartwing]]&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Ru&#039;Aun Gardens]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hecteyes===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hecteyes}}}|Hecteyes|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Boss=All-Watcher&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Ferrogazer, Terragazer, Naturagazer, Ignisgazer, Aquagazer&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves: [[Death Ray]], Petro Gaze, Hex Eyes. Standard [[Hecteyes]] moves.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells: [[Fire IV]], [[Firaga II]]&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=Boss takes reduced damage until adds are dead. Focus adds, then kill boss. Adds cast tier III single target magic (e.g. [[Water III]]) but are otherwise harmless.&lt;br /&gt;
* Ferrogazer dies to a single critical hit while Terragazer has high physical damage resistance. Terragazer is weak to [[Image:Wind-Icon.gif|Element: Wind]].&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Den of Rancor]] HP #1 Worms&lt;br /&gt;
&lt;br /&gt;
[[Bostaunieux Oubliette]] Survival Guide Warp Leeches.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hippogryph===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hippogryph}}}|Hippogryph|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hippogryph&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hydra===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hydra}}}|Hydra|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hydra&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Alluttu&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Alluttu&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Alluttu&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Alluttu&lt;br /&gt;
|E Notes=Used: Nerve Gas, Pyric Blast, Polar Blast, Barofield&lt;br /&gt;
|VE Mobs=Alluttu&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Bhaflau Thickets]] Puks &amp;amp; Wyvrns &lt;br /&gt;
* [[Riverne - Site B01]] Drakes (Through North Displacement)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Leech===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Leech}}}|Leech|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Leech&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Locations:&#039;&#039;&#039;&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lizard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lizard}}}|Lizard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Lizard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=3x Swarming Lizard, 3x Swarming Eft&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Pot===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Magic Pot}}}|Magic Pot|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Magic Pot&lt;br /&gt;
|Boss=Rigid Porcelain&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Matamata===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Matamata}}}|Matamata|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Matamata&lt;br /&gt;
|Boss=Chelone&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=One mob only. Does normal matamata moves including bite that ignores shadows, frontal AoE bite, and AoE spin move. In addition, he does the following:&lt;br /&gt;
&lt;br /&gt;
Scalding breath: frontal breath move&lt;br /&gt;
&lt;br /&gt;
Tail Thwack: AoE, up to 20&#039; range&lt;br /&gt;
&lt;br /&gt;
Embalming Earth: AoE damage, takes all shadows. Up to 30&#039; range. Erases all debuffs.&lt;br /&gt;
&lt;br /&gt;
Debilitating Spout: Conal damage, hate reset, full dispel&lt;br /&gt;
&lt;br /&gt;
Cranial Thrust: Conal damage, ignores shadows&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat= PUPx2 plus anything else. Two DD automatons with auto-repair IV and armor plate IV. Stand out of range and let the automatons do everything; firex2 and lightx1 maneuvers.&lt;br /&gt;
&lt;br /&gt;
Alternative is two tanks in melee range and everyone else out of AoE range. Two tanks is due to hate reset of debilitating spout.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations= Lizards next to the Outpost in [[Cape Teriggan]]. Easily reachable via [[Survival Guide]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mantid===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mantid}}}|Mantid|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mantid&lt;br /&gt;
|Boss=Thillloab&lt;br /&gt;
|Boss Job={{Information Needed}}&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
will use the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Phlegm Expulsion&#039;&#039;&#039;: Deals damage and applies Virus. Circular AOE&lt;br /&gt;
:*&#039;&#039;&#039;Mantodean Reprisal&#039;&#039;&#039;: Deals damage and fully dispels target. Conal.&lt;br /&gt;
Seems to get a defense reduction as its HP is reduced {{Verification}}&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Ceizak Battlegrounds]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Morbol===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbol}}}|Morbol|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Morbol&lt;br /&gt;
|Boss=Popular Penelope&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=It&#039;s a [[Morbol]], it hates you and everyone you love. If you listen closely you can hear a [[Taru]] [[Paladin]] asking for [[Haste]] from somewhere between it&#039;s teeth. Ohh yeah and all [[Morbol]] abilities.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbols===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbols}}}|Morbols|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoids&lt;br /&gt;
|Boss=Bozzetto Jody&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
* Bozzetto Jody takes substantially reduced damage until Julika and Vivian are defeated.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Ternary Flourish&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Box Step&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Shining Breath&#039;&#039;&#039;: Julika, Vivian&lt;br /&gt;
*&#039;&#039;&#039;Bad Breath&#039;&#039;&#039;: Jody (Only seemed to use once both others were dead)&lt;br /&gt;
*&#039;&#039;&#039;Vampiric Root&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;Victory March&#039;&#039;&#039;: Julika&lt;br /&gt;
*&#039;&#039;&#039;Valor Minuet V&#039;&#039;&#039;: Julika&lt;br /&gt;
|Notes= August 2024 version has the following bonus Hallmark mechanic.&lt;br /&gt;
Performing the following actions will spawn Balloons from each NM. Each Balloons grants 100 Hallmarks upon defeat.&lt;br /&gt;
* Bozzetto Julika - Silence.&lt;br /&gt;
* Bozzetto Jody - Stun a TP move.&lt;br /&gt;
* Bozzetto Vivian - Lose a food buff to the ability Vampiric Root.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Orobon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orobon}}}|Orobon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Mnyiri&lt;br /&gt;
|Boss Job=DRK?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has MP, but casts no spells.&lt;br /&gt;
*Has very high rate of TP gain.&lt;br /&gt;
*Has large -DT.&lt;br /&gt;
**Breaking the lanterns will remove the DT.&lt;br /&gt;
**{{verification}}Stunning &#039;&#039;&#039;Hypnic Lamp&#039;&#039;&#039; or &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; will break the lanterns.&lt;br /&gt;
*Unique TP move: &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; - AoE [[charm]] + [[crab]] costume&lt;br /&gt;
**Ignores Vex/Attunement and other Meva buffs.&lt;br /&gt;
**Used only when lanterns are up.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Pteraketos===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Pteraketos}}}|Pteraketos|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Pteraketos&lt;br /&gt;
|Boss= Natsilane&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= Moves seen May 2024: Deep Sea Dirge, Caudal Capacitor, Depth Charge, Blowhole Blast, Echolocation, Baleen Gurge, Waterspout, Angry Seas&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 819,000 HP.&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Can spawn a Bozzetto Golden Bomb which immediately explodes for trivial damage and increases hallmark rewards by 100 on VD.&lt;br /&gt;
&amp;lt;!--May 2024--&amp;gt;&lt;br /&gt;
* Physical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Waterspout&#039;&#039;&#039;, Natsilane gains an [[Addle]]/[[Drown]]/[[Plague]] aura.&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Physical}} physical damage.&lt;br /&gt;
** Will use {{water}} water-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Angry Seas&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with water. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* Magical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Caudal Capacitor&#039;&#039;&#039;, Natsilane gains an undispellable [[Shock Spikes]].&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Magical}} magical damage.&lt;br /&gt;
** Will use {{thunder}} thunder-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Blowhole Blast&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with electricity. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* &#039;&#039;&#039;Baleen Gurge&#039;&#039;&#039; is an AoE draw-in that will drain moderate HP from all affected.&lt;br /&gt;
* &#039;&#039;&#039;Echolocation&#039;&#039;&#039; is a frontal AoE cone that inflicts [[Silence]].&lt;br /&gt;
* Only thing that changes is HP/DMG&lt;br /&gt;
* Weak to Ice and Darkness.&lt;br /&gt;
* Has MP and is susceptible to Aspir.&lt;br /&gt;
* Natsilane&#039;s abilities are modified versions of Pteraketos abilities, with most of the status effects removed or changed.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #2&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raaz===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Raaz}}}|Raaz|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Raaz&lt;br /&gt;
|Boss=Khalkotaurus&lt;br /&gt;
|Boss Job=WAR or MNK most likely&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
Sweeping Gouge&lt;br /&gt;
Zealous Snort&lt;br /&gt;
Terrifying Snap&lt;br /&gt;
Thump&lt;br /&gt;
Punt&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=Seemed to follow a pattern of casting Zealous Snort on himself for Haste, followed by Sweeping Gouge, Terrifying Snap (10 second-ish stun), Thump (minor knockback), Punt (large knockback).  After Punt, hate seemed to reset for primary aggro target, and go to next highest.  It bounced off my August trust and myself the entire time.  One of his abilities appeared to be a frontal AOE since other trusts were getting hurt by something.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=Decent amount of HP.  CDC&#039;s were doing 15-20k with the same in Light skillchains, and he went down pretty slowly.  Was probably an 8-10 minute fight in BLU/WAR just meleeing and CDCing him down with trusts.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rafflesia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rafflesia}}}|Rafflesia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss= Elecampane &lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs= Boss - Elecampane. Adds - Rhizome, Stolon, Bract, Rosette, Anther, Cotyladen&lt;br /&gt;
|VD Notes= Killing adds will level up boss but also remove boss buffs. Rhizome is a defense boost, Anther is physical damage immunity, Stolon is magic defense boost. Unsure of others. Credit to NextGames [https://youtu.be/AZxzxS6wM0A] for info.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= Only Elecampane has to be defeated to win but defeating adds will remove some boss buffs.&lt;br /&gt;
|Very Difficult Strat= DD strategey. NIN with trusts. Used tank, BRD, WHM, RDM, COR trusts. Run in and engage Elecampane so trust tank gets enmity, then switch to killing Rhizome, Anther and Stolon to get rid of defense boosts and increase skillchain damage; leaving the other 3 adds alone. Switch back to Elecampane and kill for clear. I&#039;m sure the same strat can be used with any DD job.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sea Monk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sea Monk}}}|Sea Monk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Sea Monk&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slime===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Slime}}}|Slime|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Slime&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snoll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Snoll}}}|Snoll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Snoll&lt;br /&gt;
|Boss= Khione&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spider===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Spider}}}|Spider|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Spider&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs= Aurantia x 1&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Aurantia x 1&lt;br /&gt;
|D Notes= normal spider moves (sickle slash, AoE slow, etc.). Can cast dispel, bind, silence and some -ga II spells. Can switch between resistant to magic and skillchain damage to resistant to physical damage. Seems like every 10% health or so.&lt;br /&gt;
|N Mobs= Aurantia x 1&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs= Aurantia x 1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs= Aurantia x 1&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies= Pretty basic spider fight. On Difficult, I went NIN with all support trusts (BRDx2, RDM, WHMx2) and just self-skillchained it to death. Trust and NIN enfeebles (blind, slow, paralyze) seemed to stick ok.&lt;br /&gt;
&lt;br /&gt;
Was able to tank easily with MNK/WAR and SAM/WAR on difficult as well.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taurus===&lt;br /&gt;
There are two different Taurus encounters in Vol 2: [[Taurus]]+[[Ahriman]]+[[Imp]] and [[Taurus]]+[[Demon]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus}}}|Taurus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Atabex]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Back Swish&#039;&#039;&#039; - AoE Damage and Knockback&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack&lt;br /&gt;
*&#039;&#039;&#039;[[Jukihu]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Airy Shield&#039;&#039;&#039; - Gains a temporary immunity to ranged attacks &lt;br /&gt;
**&#039;&#039;&#039;Eyes On Me&#039;&#039;&#039; - Single-target Dark Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Juracan]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Bugle Call&#039;&#039;&#039; - Inflicts AoE [[Bio]] and gives the Imp substantial [[Haste]]. &lt;br /&gt;
**&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - Inflicts [[Silence]] and AoE damage. &lt;br /&gt;
|Notes=&lt;br /&gt;
*[[Jukihu]] spawns based on [[Atabex]]&#039;s HP. While active, has an [[Attack Down]] and [[Magic Attack Down]] aura.&lt;br /&gt;
**When [[Jukihu]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Juracan]] spawns based on [[Atabex]]&#039;s HP. While active, has a [[Defense Down]] and [[Magic Defense Down]] aura.&lt;br /&gt;
** When [[Juracan]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Jukihu]] and [[Juracan]] will periodically be restored to 50% HP.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus-Demon}}}|Taurus-Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Anaximander]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Frightful Roar&#039;&#039;&#039; - AoE attack, Defense down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack, substantial increase in power if [[Anaximenes]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Mortal Ray&#039;&#039;&#039; - Single-target gaze attack, inficts [[Doom]] (target can turn to avoid)&lt;br /&gt;
|Notes=&lt;br /&gt;
*Defeating either will result in the other using an 1-hour animation, resulting in a large increase in power: Physical for [[Anaximander]], Magical for [[Anaximenes]].&lt;br /&gt;
*[[Anaximenes]]&lt;br /&gt;
**&#039;&#039;&#039;Hecatomb Wave&#039;&#039;&#039; - Cone attack magical (wind) damage + [[Blind]], substantial increase in power if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; - Single-target [[Drain]], also much more powerful if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039; - HP [[Drain]] spikes, also much more powerful if [[Anaximander]] is dead. Rapid physical attacks ([[Hundred Fists]], highly-buffed dual-wielder, et. al.) against [[Anaximenes]] with Dread Spikes up (after [[Anaximander]] is dead) can cause a near-instant K.O. to an unprotected attacker.&lt;br /&gt;
**&#039;&#039;&#039;Condemnation&#039;&#039;&#039; - Physical cone attack + Stun&lt;br /&gt;
**&#039;&#039;&#039;Quadrastrike&#039;&#039;&#039; - Physical 4-hit single-target attack&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Treant}}}|Treant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Treant&lt;br /&gt;
|Boss=Splendid Sakura&lt;br /&gt;
|VD Mobs=Antagonizing Aspen, Languishing Larch, Hibernating Hickory&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Antagonizing Aspen, Languishing Larch, Hibernating Hickory&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid Sakura&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Plague aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Pinecone Bomb&#039;&#039;&#039;: {{physical}} {{dark}} Area of effect Sleep and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Drill Branch&#039;&#039;&#039;: {{physical}} {{dark}} Frontal cone Blind and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Pollenstorm&#039;&#039;&#039;: Area of effect Paralyze and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Chelate&#039;&#039;&#039;: Removes food effects, potentially has a detrimental effect on the boss (affecting the Plague aura or its damage taken).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonizing Aspen&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Muddle aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languishing Larch&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Amnesia aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hibernating Hickory&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Silence aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
Fight starts with just Splendid Sakura, but she will spawn in Languishing Larch and Hibernating Hickory on top of herself individually at specific HP thresholds (66%, 50%, 20%, maybe more). If damage is high, multiple will appear at the same time. On Difficult and Very Difficult, it spawns Antagonizing Aspen at the final HP threshold.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to defeat the adds quickly, with priority going to the ones that affect your job more. Languishing Larch will spawn in on top of the boss once sufficient damage is dealt, immediately inflicting Amnesia to everyone nearby, making ignoring it difficult in favor of just killing the boss quickly. Healer trusts such as Apururu will generally stay out of range of Pinecone Bomb and wake people up, but Splendid Sakura uses it very frequently and will sometimes sleep the healer based on positioning, which can lead to a bad situation. If Hibernating Hickory is up, it will prevent your trusts from healing at all unless it is moved away or dealt with quickly, generally making it a higher priority to kill unless you aren&#039;t using trusts.&lt;br /&gt;
&lt;br /&gt;
The only real differences on higher difficulties noticed were the double add spawn at low HP (which could potentially be attributed to burst damage just knocking it down two HP thresholds) and perhaps more frequent use of Pollenstorm. Beyond that, the stats of the enemies are just higher.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tigers===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tiger}}}|Tiger|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Tiger&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tulfaire===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tulfaire}}}|Tulfaire|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Birds&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Undead}}}|Undead|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Lancer Jack&lt;br /&gt;
|Boss Job=DRK&lt;br /&gt;
|VD Mobs=Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Susceptible to {{color|wind|silence}}.&lt;br /&gt;
*Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.&lt;br /&gt;
:*There is no specific HP threshold for these but a range:&lt;br /&gt;
::*The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.&lt;br /&gt;
*Possesses a -50% Damage Taken trait.&lt;br /&gt;
:*[[Banish Spells]] will decrease this DT trait. &lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Trick or Treat&#039;&#039;&#039;: {{magical}} Silence, terror, amnesia, and buff absorption.&lt;br /&gt;
*&#039;&#039;&#039;[[Double Thrust]]&#039;&#039;&#039; 2-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Raiden Thrust]]&#039;&#039;&#039; {{magical}} {{thunder}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Penta Thrust]]&#039;&#039;&#039;: 5-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Leg Sweep]]&#039;&#039;&#039;: 1-hit {{physical}} damage and stun.&lt;br /&gt;
:*All of these moves are single target.&lt;br /&gt;
:*Each has their native skillchain attributes, are able to skillchain with each other.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-Attri]]&#039;&#039;&#039;: {{dark}} Absorbs a buff from the target.&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-TP]]&#039;&#039;&#039;: {{dark}} Absorbs TP from the target.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Spooky Monsters&#039;&#039;&#039;:&lt;br /&gt;
*All Spooky monsters are susceptible to {{light}} light based sleeps, but not {{dark}} dark based ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Skeleton&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Hell Slash&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Hound&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Dirty Claw&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Ghost&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Terror Touch&#039;&#039;&#039;: 1-hit {{physical}} damage and attack down.&lt;br /&gt;
*&#039;&#039;&#039;Dark Sphere&#039;&#039;&#039;: {{magical}} {{dark}} damage and blind.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
This was ridiculously easy. &lt;br /&gt;
&lt;br /&gt;
* NQ Sulevia PLD, roll-only COR, decently geared PUP (1200 JP) with Ohtas and Taeon (-DMG, MEVA, +Regen) with Valor/Valor Automaton, Kupipi (no Apururu this week b/c I apparently haven&#039;t done any Unity stuff, oops), Qultada, Koru Moru&lt;br /&gt;
&lt;br /&gt;
* At the start it was Culler Jack and 2x Spooky Wheezers. I sent the Automaton after the Culler Jack and had the PLD take down the 2 Spooky Wheezers. Then sent everyone after Culler and it popped more Spooky Wheezers around 50% and again at 25%. I think that I could have just focused on Culler Jack and ignored the Wheezers because the didn&#039;t affect my ability to kill the Culler. &lt;br /&gt;
&lt;br /&gt;
* VD Solo (2024 version) PUP/RDM, Trusts are Valaineral (He uses AOE to gain Enmity from all mobs) Amchuchu, King of Hearts, Cherrukiki, Sylvie. Cast Stoneskin, Blink, Phalanx, Regen and burn down the 4 adds before killing Lancer Jack. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Fei&#039;Yin]] HP 1, [[Wekufe]] to the south of the HP&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Uragnite===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Uragnite}}}|Uragnite|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Kauri&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 110k HP&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= 85k HP&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Suctorial Tentacle&#039;&#039;&#039;: {{magical}} Damage and [[Muddle]].&lt;br /&gt;
*&#039;&#039;&#039;Painful Whip&#039;&#039;&#039;: {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Gas Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Venom Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Palsynyxis&#039;&#039;&#039;: {{physical}} damage and [[Paralyze]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;This month&#039;s Normal Ambuscade features an uragnite. The uragnite’s damage taken will be reduced to 1 while it’s in its shell, so it might help to bring jobs and alter egos that can deal multiple hits in quick succession. Additionally, there is a way to deal extra damage even while it’s sheltered if you meet certain conditions, so be on the lookout for that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bonus Damage mechanic&#039;&#039;&#039;&lt;br /&gt;
** Kauri gains increased resistance to physical and magical damage based on the damage type it is taking.&lt;br /&gt;
** When physical/magical damage taken is balanced, it will do an {{icon|sp}} animation, players will have a large amount of HP/MP restored, and its damage reduction will be reduced.&lt;br /&gt;
** If damage taken weighs more heavily toward one type, it will use &#039;&#039;&#039;Venom Shell&#039;&#039;&#039; when going into its shell.&lt;br /&gt;
&lt;br /&gt;
* When it goes into its shell, all damage is reduced to 1. It will pop out after a certain amount of damage is dealt (~30).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
NIN tanking is preferable: Uragnites attack slowly and deal critical damage with &#039;&#039;&#039;Painful Whip&#039;&#039;&#039; which can one-shot trusts.&lt;br /&gt;
* Melee hits with Enspell damage make it easy to compare physical and magical resistance.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[:Category:Aquans|Aquans]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vermin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Vermin}}}|Vermin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Vermin&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.&lt;br /&gt;
&lt;br /&gt;
Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wivre===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wivre}}}|Wivre|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wivre&lt;br /&gt;
|Boss= Scithiraptor&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Wyrm===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyrm}}}|Wyrm|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyrm&lt;br /&gt;
|Boss=Gudjewg&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wyvern===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyvern}}}|Wyvern|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyvern&lt;br /&gt;
|Boss= Kulshedra&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*Seems to gain an elemental breath related to skillchain damage it takes.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Cockatrice===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Cockatrice}}}|Cockatrice|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Cockatrice&lt;br /&gt;
|Boss=Sowl Devourer&lt;br /&gt;
|VD Mobs=Sowl Devourer&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Sowl Devourer&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Sowl Devourer&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Sowl Devourer&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Sowl Devourer&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
*If the current target has any buffs besides food, the Cockatrice will be able to use a TP move that absorbs those buffs. Players could load a tank up with garbage buffs of no consequence (Bar spells opposite of the SC being used, etc.) to trigger it to continually use this move. It is recommended to have one character/trust try to tank the Cockatrice so that other characters may be buffed and fight it.&lt;br /&gt;
*The Cockatrice appears to take heavier damage the more buffs he absorbs. It&#039;s possibly the number of times he&#039;s absorbed a buff and not the unique number of buffs on him - needs verification. He will start taking very heavy skillchain damage, which can be used to more quickly reduce his massive HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=762354</id>
		<title>Ambuscade Archive</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=762354"/>
		<updated>2026-04-10T21:04:47Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: Undo revision 762084 by Hikiri (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ambuscade Battle3.jpg&lt;br /&gt;
|Image Size=400&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page holds all the information for individual Ambuscades.[[Category:Ambuscade]]&amp;lt;br /&amp;gt;There is a history table providing a catalogue of past Ambuscade battles.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{{!}} style=&amp;quot;border-collapse: collapse; border: 1px solid #3c6a95; margin: 10px 0; width: 100%; max-width: 800px;&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #4696cf; color: #FFFFFF; border: 1px solid #3c6a95; text-align: center;&amp;quot; {{!}} CURRENT AMBUSCADE ({{CURRENTMONTHNAME}} {{CURRENTYEAR}})&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;background-color: #3c6a95; color: #FFFFFF; border: 1px solid #3c6a95; width: 50%; text-align: center;&amp;quot; {{!}} VOLUME ONE&lt;br /&gt;
! style=&amp;quot;background-color: #3c6a95; color: #FFFFFF; border: 1px solid #3c6a95; width: 50%; text-align: center;&amp;quot; {{!}} VOLUME TWO&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center; border: 1px solid #3c6a95;&amp;quot; {{!}} {{#switch: {{CURRENTMONTHNAME}}&lt;br /&gt;
  | January = &#039;&#039;&#039;[[#Lamiae|Lamiae]]&#039;&#039;&#039;&lt;br /&gt;
  | February = &#039;&#039;&#039;[[#Fomor|Fomor]]&#039;&#039;&#039;&lt;br /&gt;
  | March = &#039;&#039;&#039;[[#Velkk|Velkk]]&#039;&#039;&#039;&lt;br /&gt;
  | April = &#039;&#039;&#039;[[#Antica|Antican]]&#039;&#039;&#039;&lt;br /&gt;
  | May = &#039;&#039;&#039;[[#Tonberry|Tonberry]]&#039;&#039;&#039;&lt;br /&gt;
  | June = &#039;&#039;&#039;[[#Sahagin|Sahagin]]&#039;&#039;&#039;&lt;br /&gt;
  | July = &#039;&#039;&#039;[[#Qiqirn|Qiqirn]]&#039;&#039;&#039;&lt;br /&gt;
  | August = &#039;&#039;&#039;[[#Meeble|Meeble]]&#039;&#039;&#039;&lt;br /&gt;
  | September = &#039;&#039;&#039;[[#Qutrub|Qutrub]]&#039;&#039;&#039;&lt;br /&gt;
  | October = &#039;&#039;&#039;[[#Dullahan|Dullahan]]&#039;&#039;&#039;&lt;br /&gt;
  | November = &#039;&#039;&#039;[[#Moogle|Moogle]]&#039;&#039;&#039;&lt;br /&gt;
  | December = &#039;&#039;&#039;[[#Mamool Ja|Mamool Ja]]&#039;&#039;&#039;&lt;br /&gt;
  | #default = Update Schedule&lt;br /&gt;
  }}&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center; border: 1px solid #3c6a95;&amp;quot; {{!}} {{#switch: {{CURRENTMONTHNAME}}&lt;br /&gt;
  | January = &#039;&#039;&#039;[[#Arcana|Arcana]]&#039;&#039;&#039;&lt;br /&gt;
  | February = &#039;&#039;&#039;[[#Taurus|Taurus]]&#039;&#039;&#039;&lt;br /&gt;
  | March = &#039;&#039;&#039;[[#Treant|Treant]]&#039;&#039;&#039;&lt;br /&gt;
  | April = &#039;&#039;&#039;[[#Beasts|Beasts]]&#039;&#039;&#039;&lt;br /&gt;
  | May = &#039;&#039;&#039;[[#Pteraketos|Pteraketos]]&#039;&#039;&#039;&lt;br /&gt;
  | June = &#039;&#039;&#039;[[#Hecteyes|Hecteyes]]&#039;&#039;&#039;&lt;br /&gt;
  | July = &#039;&#039;&#039;[[#Lizard|Lizards]]&#039;&#039;&#039;&lt;br /&gt;
  | August = &#039;&#039;&#039;[[#Morbol|Morbol]]&#039;&#039;&#039;&lt;br /&gt;
  | September = &#039;&#039;&#039;[[#Hydra|Hydra]]&#039;&#039;&#039;&lt;br /&gt;
  | October = &#039;&#039;&#039;[[#Fomor|Fomors]]&#039;&#039;&#039;&lt;br /&gt;
  | November = &#039;&#039;&#039;[[#Mantid|Mantid]]&#039;&#039;&#039;&lt;br /&gt;
  | December = &#039;&#039;&#039;[[#Harpeia|Harpeia]]&#039;&#039;&#039;&lt;br /&gt;
  | #default = Update Schedule&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}}&lt;br /&gt;
Please provide information on the various Ambuscade fights here in the appropriate section.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fights listed for the future are anticipated fights based on the current 2-year-cycle.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;history-table-shrink&amp;quot; style=&amp;quot;font-size: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ambuscade History Table&lt;br /&gt;
|Volume 1=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=[[#Orc|Orc]]&lt;br /&gt;
|May=[[#Quadav|Quadav]]&lt;br /&gt;
|June=[[#Yagudo|Yagudo]]&lt;br /&gt;
|July=[[#Goblin|Goblin]]&lt;br /&gt;
|August=[[#Gigas|Gigas]]&lt;br /&gt;
|September=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|October=[[#Poroggo|Poroggo]]&lt;br /&gt;
|November=[[#Troll|Troll]]&lt;br /&gt;
|December=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=[[#Lamiae|Lamiae]]&lt;br /&gt;
|February=[[#Velkk|Velkk]]&lt;br /&gt;
|March=[[#Fomor|Fomor]]&lt;br /&gt;
|April=[[#Gigas|Gigas]]&lt;br /&gt;
|May=[[#Antica|Antica]]&lt;br /&gt;
|June=[[#Tonberry|Tonberry]]&lt;br /&gt;
|July=[[#Fomor|Fomor]]&lt;br /&gt;
|August=[[#Sahagin|Sahagin]]&lt;br /&gt;
|September=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|October=[[#Qutrub|Qutrub]]&lt;br /&gt;
|November=[[#Poroggo|Poroggo]]&lt;br /&gt;
|December=[[#Meeble|Meeble]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|February=[[#Dullahan|Dullahan]]&lt;br /&gt;
|March=[[#Moogle|Moogle]]&lt;br /&gt;
|April=[[#Orc|Orc]]&lt;br /&gt;
|May=[[#Goblin|Goblin]]&lt;br /&gt;
|June=[[#Antica|Antica]]&lt;br /&gt;
|July=[[#Yagudo|Yagudo]]&lt;br /&gt;
|August=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
|September=[[#Lamiae|Lamiae]]&lt;br /&gt;
|October=[[#Velkk|Velkk]]&lt;br /&gt;
|November=[[#Troll|Troll]]&lt;br /&gt;
|December=[[#Qutrub|Qutrub]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=[[#Quadav|Quadav]]&lt;br /&gt;
|February=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|March=[[#Tonberry|Tonberry]]&lt;br /&gt;
|April=[[#Meeble|Meeble]]&lt;br /&gt;
|May=[[#Dullahan|Dullahan]]&lt;br /&gt;
|June=[[#Gigas|Gigas]]&lt;br /&gt;
|July=[[#Sahagin|Sahagin]]&lt;br /&gt;
|August=[[#Poroggo|Poroggo]]&lt;br /&gt;
|September=[[#Fomor|Fomor]]&lt;br /&gt;
|October=[[#Moogle|Moogle]]&lt;br /&gt;
|November=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|December=[[#Goblin|Goblin]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=[[#Antica|Antica]]&lt;br /&gt;
|February=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
|March=[[#Velkk|Velkk]]&lt;br /&gt;
|April=[[#Orc|Orc]]&lt;br /&gt;
|May=[[#Orc|Orc]]&lt;br /&gt;
|June=[[#Dullahan|Dullahan]]&lt;br /&gt;
|July=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|August=[[#Mage Mamool Ja|Mage Mamool Ja]]&lt;br /&gt;
|September=[[#Quadav|Quadav]]&lt;br /&gt;
|October=[[#Troll|Troll]]&lt;br /&gt;
|November=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|December=[[#Qutrub|Qutrub]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=[[#Lamiae|Lamiae]]&lt;br /&gt;
|February=[[#Iron Giant|Iron Giants]]&lt;br /&gt;
|March=[[#Tonberry|Tonberry]]&lt;br /&gt;
|April=[[#Meeble|Meebles]]&lt;br /&gt;
|May=[[#Mage Mamool Ja|Mage Mamool Ja]]&lt;br /&gt;
|June=[[#Gigas|Gigas]]&lt;br /&gt;
|July=[[#Sahagin|Sahagin]]&lt;br /&gt;
|August=[[#Fomor Summoner|Fomor Summoner]]&lt;br /&gt;
|September=[[#Poroggo|Poroggo]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Iron Giant|Iron Giants]]&lt;br /&gt;
|December=[[#Moogle|Moogles]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=[[#Goblin|Goblins]]&lt;br /&gt;
|February=[[#Corse|Corse]]&lt;br /&gt;
|March=[[#Antica|Antica]]&lt;br /&gt;
|April=[[#Quadav|Quadav]]&lt;br /&gt;
|May=[[#Mage Mamool Ja|Mage Mamool Ja]]&lt;br /&gt;
|June=[[#Qutrub|Qutrub]]&lt;br /&gt;
|July=[[#Goblin|Goblin]]&lt;br /&gt;
|August=[[#Fomor Summoner|Fomor Summoner]]&lt;br /&gt;
|September=[[#Dullahan|Dullahan]]&lt;br /&gt;
|October=[[#Lamiae|Lamiae]]&lt;br /&gt;
|November=[[#Iron Giant|Iron Giant]]&lt;br /&gt;
|December=[[#Meeble|Meeble]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=[[#Moogle|Moogle]]&lt;br /&gt;
|February=[[#Corse|Corse]]&lt;br /&gt;
|March=[[#Sahagin|Sahagin]]&lt;br /&gt;
|April=[[#Goblin|Goblin]]&lt;br /&gt;
|May=[[#Orc|Orc]]&lt;br /&gt;
|June=[[#Quadav|Quadav]]&lt;br /&gt;
|July=[[#Yagudo|Yagudo]]&lt;br /&gt;
|August=[[#Gigas|Gigas]]&lt;br /&gt;
|September=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|October=[[#Troll|Troll]]&lt;br /&gt;
|November=[[#Poroggo|Poroggo]]&lt;br /&gt;
|December=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=[[#Lamiae|Lamiae]]&lt;br /&gt;
|February=[[#Fomor|Fomor]]&lt;br /&gt;
|March=[[#Velkk|Velkk]]&lt;br /&gt;
|April=[[#Antica|Antica]]&lt;br /&gt;
|May=[[#Tonberry|Tonberry]]&lt;br /&gt;
|June=[[#Sahagin|Sahagin]]&lt;br /&gt;
|July=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|August=[[#Meeble|Meeble]]&lt;br /&gt;
|September=[[#Qutrub|Qutrub]]&lt;br /&gt;
|October=[[#Dullahan|Dullahan]]&lt;br /&gt;
|November=[[#Moogle|Moogle]]&lt;br /&gt;
|December=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2025&lt;br /&gt;
|January=[[#Iron Giant|Iron Giant]]&lt;br /&gt;
|February=[[#Fomor Summoner|Fomor Summoner]]&lt;br /&gt;
|March=[[#Corse|Corse]]&lt;br /&gt;
|April=[[#Goblin|Goblin]]&lt;br /&gt;
|May=[[#Orc|Orc]]&lt;br /&gt;
|June=[[#Quadav|Quadav]]&lt;br /&gt;
|July=[[#Yagudo|Yagudo]]&lt;br /&gt;
|August=[[#Gigas|Gigas]]&lt;br /&gt;
|September=[[#Mamool Ja|Mamool]]&lt;br /&gt;
|October=[[#Troll|Troll]]&lt;br /&gt;
|November=[[#Poroggo|Poroggo]]&lt;br /&gt;
|December=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2026&lt;br /&gt;
|January=[[#Lamiae|Lamiae]]&lt;br /&gt;
|February=[[#Fomor|Fomor]]&lt;br /&gt;
|March=[[#Velkk|Velkk]]&lt;br /&gt;
|April=&#039;&#039;&#039;[[#Antica|Antican]]&#039;&#039;&#039;&lt;br /&gt;
|May=[[#Tonberry|Tonberry]]&lt;br /&gt;
|June=[[#Sahagin|Sahagin]]&lt;br /&gt;
|July=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|August=[[#Meeble|Meeble]]&lt;br /&gt;
|September=[[#Qutrub|Qutrub]]&lt;br /&gt;
|October=[[#Dullahan|Dullahan]]&lt;br /&gt;
|November=[[#Moogle|Moogle]]&lt;br /&gt;
|December=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
}}&lt;br /&gt;
|Volume 2=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=[[#Dragon|Dragon]]&lt;br /&gt;
|May=[[#Taurus|Taurus]]&lt;br /&gt;
|June=[[#Antlion|Antlion]]&lt;br /&gt;
|July=[[#Greater Bird|Greater Bird]]&lt;br /&gt;
|August=[[#Acrolith|Acrolith]]&lt;br /&gt;
|September=[[#Gnole|Gnole]]&lt;br /&gt;
|October=[[#Orobon|Orobon]]&lt;br /&gt;
|November=[[#Belladonna|Belladonna]]&lt;br /&gt;
|December=[[#Course|Course]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=[[#Flan|Flan]]&lt;br /&gt;
|February=[[#Adamantoise|Adamantoise]]&lt;br /&gt;
|March=[[#Pixie|Pixie]]&lt;br /&gt;
|April=[[#Beasts|Beast]]&lt;br /&gt;
|May=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|June=[[#Slug|Slug]]&lt;br /&gt;
|July=[[#Treant|Treant]]&lt;br /&gt;
|August=[[#Morbol|Morbol]]&lt;br /&gt;
|September=[[#Wyrm|Wyrm]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Dvergr|Dvergr]]&lt;br /&gt;
|December=[[#Harpeia|Harpeia]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=[[#Fenrir|Fenrir]]&lt;br /&gt;
|February=[[#Snoll|Snoll]]&lt;br /&gt;
|March=[[#Wivre|Wivre]]&lt;br /&gt;
|April=[[#Treant|Treant]]&lt;br /&gt;
|May=[[#Imp|Imp]]&lt;br /&gt;
|June=[[#Wyvern|Wyvern]]&lt;br /&gt;
|July=[[#Craklaw|Craklaw]]&lt;br /&gt;
|August=[[#Mannequin|Mannequin]]&lt;br /&gt;
|September=[[#Scorpion|Scorpion]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Morbol|Morbol]]&lt;br /&gt;
|December=[[#Iron Giant|Iron Giant]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=[[#Raaz|Raaz]]&lt;br /&gt;
|February=[[#Hecteyes|Hecteyes]]&lt;br /&gt;
|March=[[#Hippogryph|Hippogryph]]&lt;br /&gt;
|April=[[#Bugard|Bugard]]&lt;br /&gt;
|May=[[#Gallu|Gallu]]&lt;br /&gt;
|June=[[#Magic Pot|Magic Pot]]&lt;br /&gt;
|July=[[#Hydra|Hydra]]&lt;br /&gt;
|August=[[#Citrullus|Citrullus]]&lt;br /&gt;
|September=[[#Mantid|Mantid]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Sea Monk|Sea Monk]]&lt;br /&gt;
|December=[[#Porxie|Porxie]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=[[#Slime|Slime]]&lt;br /&gt;
|February=[[#Coeurl|Coeurl]]&lt;br /&gt;
|March=[[#Harpeia|Harpeia]]&lt;br /&gt;
|April=[[#Treant|Treant]]&lt;br /&gt;
|May=[[#Treant|Treant]]&lt;br /&gt;
|June=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|July=[[#Spider|Spider]]&lt;br /&gt;
|August=[[#Rafflesia|Rafflesia]]&lt;br /&gt;
|September=[[#Matamata|Matamata]]&lt;br /&gt;
|October=[[#Undead|Undead]]&lt;br /&gt;
|November=[[#Bomb|Bomb]]&lt;br /&gt;
|December=[[#Heartwing|Heartwing]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=[[#Buffalo|Buffalo]]&lt;br /&gt;
|February=[[#Demon|Demons]]&lt;br /&gt;
|March=[[#Leech|Leeches]]&lt;br /&gt;
|April=[[#Dragon|Shadow Dragon]]&lt;br /&gt;
|May=[[#Fly|Fly]]&lt;br /&gt;
|June=[[#Aquan|Aquans]]&lt;br /&gt;
|July=[[#Funguar|Funguar]]&lt;br /&gt;
|August=[[#Citrullus|Citrullus]]&lt;br /&gt;
|September=[[#Cockatrice|Cockatrice]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Lizard|Lizards]]&lt;br /&gt;
|December=[[#Arcana|Arcana]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=[[#Tiger|Tiger]]&lt;br /&gt;
|February=[[#Taurus|Taurus]]&lt;br /&gt;
|March=[[#Treant|Treant]]&lt;br /&gt;
|April=[[#Beasts|Beasts]]&lt;br /&gt;
|May=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|June=[[#Doll|Doll]]&lt;br /&gt;
|July=[[#Antlion|Antlion]]&lt;br /&gt;
|August=[[#Morbol|Morbol]]&lt;br /&gt;
|September=[[#Hydra|Hydra]]&lt;br /&gt;
|October=[[#Fomor|Fomors]]&lt;br /&gt;
|November=[[#Mantid|Mantid]]&lt;br /&gt;
|December=[[#Harpeia|Harpeia]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=[[#Flan|Flan]]&lt;br /&gt;
|February=[[#Demon|Demon]]&lt;br /&gt;
|March=[[#Porxie|Porxie]]&lt;br /&gt;
|April=[[#Dragon|Dragon]]&lt;br /&gt;
|May=[[#Fly|Fly]]&lt;br /&gt;
|June=[[#Uragnite|Uragnite]]&lt;br /&gt;
|July=[[#Funguar|Funguar]]&lt;br /&gt;
|August=[[#Arcana|Arcana]]&lt;br /&gt;
|September=[[#Vermin|Vermin]]&lt;br /&gt;
|October=[[#Dvergr|Dvergr]]&lt;br /&gt;
|November=[[#Heartwing|Heartwing]]&lt;br /&gt;
|December=[[#Flan|Flan]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=[[#Doll|Doll]]&lt;br /&gt;
|February=[[#Taurus|Taurus]]&lt;br /&gt;
|March=[[#Treant|Treant]]&lt;br /&gt;
|April=[[#Beasts|Beast]]&lt;br /&gt;
|May=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|June=[[#Hecteyes|Hecteyes]]&lt;br /&gt;
|July=[[#Lizard|Lizards]]&lt;br /&gt;
|August=[[#Morbol|Morbol]]&lt;br /&gt;
|September=[[#Hydra|Hydra]]&lt;br /&gt;
|October=[[#Fomor|Fomors]]&lt;br /&gt;
|November=[[#Mantid|Mantid]]&lt;br /&gt;
|December=[[#Harpeia|Harpeia]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2025&lt;br /&gt;
|January=[[#Citrullus|Citrullus]]&lt;br /&gt;
|February=&lt;br /&gt;
|March=&lt;br /&gt;
|April=&lt;br /&gt;
|May=&lt;br /&gt;
|June=&lt;br /&gt;
|July=[[#Funguar|Fungar]]&lt;br /&gt;
|August=[[#Evil Weapon|Evil Weapon]]&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=[[#Flan|Flan]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2026&lt;br /&gt;
|January=[[#Arcana|Arcana]]&lt;br /&gt;
|February=[[#Taurus|Taurus]]&lt;br /&gt;
|March=[[#Treant|Treant]]&lt;br /&gt;
|April=&#039;&#039;&#039;[[#Beasts|Beasts]]&#039;&#039;&#039;&lt;br /&gt;
|May=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|June=[[#Hecteyes|Hecteyes]]&lt;br /&gt;
|July=[[#Lizard|Lizards]]&lt;br /&gt;
|August=[[#Morbol|Morbol]]&lt;br /&gt;
|September=[[#Hydra|Hydra]]&lt;br /&gt;
|October=[[#Fomor|Fomors]]&lt;br /&gt;
|November=[[#Mantid|Mantid]]&lt;br /&gt;
|December=[[#Harpeia|Harpeia]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Volume 1 Archives==&lt;br /&gt;
&lt;br /&gt;
===Antica===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antica}}}|Antica|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Antica&lt;br /&gt;
|Boss=[[Bozzetto Consul]]&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x3)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;: Has ~1,400,000 HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 10,000 Needles. Has ~140,000 HP&lt;br /&gt;
|D Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x2)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 4,000 Needles.&lt;br /&gt;
|N Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 2,000 Needles.&lt;br /&gt;
|E Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 1,000 Needles.&lt;br /&gt;
|VE Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 100 Needles.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; needs to be defeated in order to win. It and a &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; are present initially upon entry.&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.&lt;br /&gt;
:*Adds &#039;&#039;must&#039;&#039; be defeated in order to win, even if done so after the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; is.&lt;br /&gt;
:*Adds are likely called at certain HP percentages with a max wait between summoning of a minute. If the Consul&#039;s HP is rapidly dropping it will chain summon adds. {{verification}}.&lt;br /&gt;
:*Defeating the summoned adds will significantly increase the attack of the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; with each one defeated.&lt;br /&gt;
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.&lt;br /&gt;
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)&lt;br /&gt;
:*Adds are immune to sleep.&lt;br /&gt;
*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:*While the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is out of range, the &#039;&#039;&#039;Bozetto Consul&#039;&#039;&#039; will take less damage.&lt;br /&gt;
::*[[Tomahawk]] will help to decrease this effect.&lt;br /&gt;
:*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; itself is weak, but takes -99% AoE damage.&lt;br /&gt;
::*Using [[Konzen-ittai]] will cause the following WS to miss.&lt;br /&gt;
:*Adds will not be summoned after the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is defeated. The message &#039;&#039;&amp;quot;The call goes unheeded!&amp;quot;&#039;&#039; will be displayed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Antica use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Jamming Wave&#039;&#039;&#039;: {{magical}} {{wind}} (AoE) Damage and Silence.	&lt;br /&gt;
:*&#039;&#039;&#039;Magnetite Cloud&#039;&#039;&#039;: {{breath}} {{earth}} (Conal) Damage and Gravity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sandstorm&#039;&#039;&#039;: {{magical}} {{dark}} (AoE) Inflicts Blind.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shield&#039;&#039;&#039;; {{buff}} Gains Defense Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Trap&#039;&#039;&#039;: {{earth}} (AoE) Damage, Petrification, and resets Enmity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Veil&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Shoulder Slam&#039;&#039;&#039;: {{physical}} Damage and Knockback.	&lt;br /&gt;
:*&#039;&#039;&#039;Spikeball&#039;&#039;&#039;: {{physical}} Damage and Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
*Takes double damage while summoning adds.&lt;br /&gt;
*Resists {{dark}} and {{earth}}.&lt;br /&gt;
*Immune to Bind and Gravity.&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Sand Rush&#039;&#039;&#039; - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].&lt;br /&gt;
::*This move was previously known as &#039;&#039;&#039;Sodstorm&#039;&#039;&#039; when first introduced in May 2017.&lt;br /&gt;
:*&#039;&#039;&#039;Fettering Tackle&#039;&#039;&#039;: {{physical}} High Damage and Knock Back.&lt;br /&gt;
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active. &lt;br /&gt;
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel&#039;s Scherzo]] are recommended. &lt;br /&gt;
:*&#039;&#039;&#039;Thornball&#039;&#039;&#039;: {{physical}} Damage, Paralysis, and Poison.&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shroud&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Consul&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;:&lt;br /&gt;
*Weakest to {{ice}} and {{dark}} elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalwart&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Hunter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Eagle Eye Shot]]&#039;&#039;&#039;.&lt;br /&gt;
:*Uses this 1-Hour soon after damaging a Hunter.&lt;br /&gt;
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Magister&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalker&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Perfect Dodge]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Valiant&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2&lt;br /&gt;
* COR provides Wizard&#039;s and Warlock&#039;s rolls.&lt;br /&gt;
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).&lt;br /&gt;
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.&lt;br /&gt;
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance. &lt;br /&gt;
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.&lt;br /&gt;
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells. &lt;br /&gt;
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH&#039;s stratagems are down.&lt;br /&gt;
* SCH/WHM should help tank stay un-enfeebled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. Save the THF (&#039;&#039;&#039;Stalker&#039;&#039;&#039;) and PLD (&#039;&#039;&#039;Valiant&#039;&#039;&#039;) for last. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely. A tank to hold the adds becomes preferable here. Even &#039;&#039;&#039;Valaineral&#039;&#039;&#039; trust can hold the adds long enough for a solid DD or two to skillchain down the &#039;&#039;&#039;Consul&#039;&#039;&#039;, then move to the adds. Just have party leader swap to them for a moment so he gains hate on them all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Quicksand Caves]] [[UNM]] warp.&lt;br /&gt;
* [[Proto-Waypoint]] warp to [[Quicksand Caves]].&lt;br /&gt;
* [[Voidwatch]] warp to [[Quicksand Caves]], enter and run down the ramp.&lt;br /&gt;
* [[Western Altepa Desert]] [[UNM]] warp. Go down the ramp into the ruins and follow the caves. Enemies there occasionally spawn high enough.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Corse===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Corse}}}|Corse|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Corse&lt;br /&gt;
|Boss=[[Bozzetto Pishogue]]&lt;br /&gt;
|Boss Job=BLM/DRK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No adds. No [[Doom]]. Casts [[:Category:Elemental_Magic|elemental -ga III spells]], [[Ice Spikes]].&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Can use [[Blood Weapon]] and [[Souleater]] in conjunction. Will hit for 20k+ when both are active.&lt;br /&gt;
:*As of the Feb. 2023 Update changes, Will now remove all debuffs from Bozzetto Pishogue (Boss) and Bozzetto Warder (adds).&lt;br /&gt;
:*It will only use the two abilities in conjunction when adds are alive while using the SP ability.&lt;br /&gt;
:*(On Normal) Summons 4x Bozzetto Warder Adds at 90% HP and a second wave at 35% HP. &lt;br /&gt;
:*(On Normal) Bozzetto Warders appear to boost the damage of the [[Blood Weapon]]/[[Souleater]] combo to 20k-50k per auto.&lt;br /&gt;
:** If the Warders are dead then [[Blood Weapon]]/[[Souleater]] does normal damage.&lt;br /&gt;
:** &#039;&#039;Unconfirmed&#039;&#039; There may be a distance mechanic between the [[Bozzetto Pishogue]] and the Warders when it comes to the use of [[Blood Weapon]]/[[Souleater]]&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Final Retribution&#039;&#039;&#039;: Deals physical damage + [[Stun]].&lt;br /&gt;
:*&#039;&#039;&#039;Envoutement&#039;&#039;&#039;: Deals {{Dark}} damage + [[Curse]].&lt;br /&gt;
:*&#039;&#039;&#039;Memento Mori&#039;&#039;&#039;: Gains [[Magic Attack Bonus]].&lt;br /&gt;
:*&#039;&#039;&#039;Quelling Seal&#039;&#039;&#039;: AoE [[Silence]].&lt;br /&gt;
:*&#039;&#039;&#039;Hecatomb Macabre&#039;&#039;&#039; : AoE [[Charm]] (15 seconds) and [[Doom]] (20 Seconds). &lt;br /&gt;
:**If multiple targets (players or pets) are in range, it will miss one of them.&lt;br /&gt;
:**The Doom effect is not present on the Very Easy difficulty&lt;br /&gt;
:*&#039;&#039;&#039;Gambol Macabre&#039;&#039;&#039; : Single target [[Charm]] (29 seconds) and [[Doom]] (30 seconds).  If you are very quick you can get one cursna off in the window.&lt;br /&gt;
:**As of the Feb. 2023 Update changes, Will no longer use this move if all Bozzetto Warder are defeated but will use it if main target is further than 10 yalms and will land regardless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Not Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039;, {{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;, {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;, {{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;, {{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;, {{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*{{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Chaos, and Monks rolls. DDs wont need to worry about SB beyond TPing in SB II thanks to Monks.&lt;br /&gt;
*{{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;: March, Minuet, Minuet, Madrigal. {{color|wind|Wind Threnody}} the Corse.&lt;br /&gt;
*{{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;: A good Club, and magic accuracy recast set. Set {{color|wind|Feather Tickle}} and {{color|wind|Reaving Wind.}} Advisable to also set Battery Charge and Retinal Glare.&lt;br /&gt;
*{{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;: {{color|wind|Silence}} the Corse. Auspice, Barblind, Dia, and keep Banish effect active.&lt;br /&gt;
*{{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;: Cap block rate with a shield that isn&#039;t Ochain, provide Holy Circle.&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
*1) MNK engages the mob, and gets it down to 90%. Adds then spawn. BLU uses [[Feather Tickle]] and [[Reaving Wind]].&lt;br /&gt;
**Do not skillchain past this point as it will heal the mob. So victory smite between the [[Savage Blade]] and [[Black Halo]]s.&lt;br /&gt;
*2) Party should all defeat one single Bozetto Warder. This seems to prevent the usage of [[Blood Weapon]]/[[Souleater]] going off and massacring the party. We had an issue with this regularly, and it completely stopped happening from then on.&lt;br /&gt;
**PLD should get AoE hate on the Warders with Banishga and then a JA or something of the sort. Despite being ambuscade, enmity is a bit odd with these after initially spawning and they will run around beating people without some intervention.&lt;br /&gt;
*3) Party then TPs on the Warders and WSes the Pishogue.&lt;br /&gt;
**BLU should [[Black Halo]] as well, but use Feather or Reaving if it is up before WSing.&lt;br /&gt;
*4) When the second round of adds spawns around 35%, defeat one just to be safe, and then continue until the fight ends.&lt;br /&gt;
&lt;br /&gt;
*[[Wind Threnody]] will likely affect the success rate of Reaving Feathers. Magic accuracy food isn&#039;t required at all when it is on for a well geared BLU, but you will resist regularly without either active.&lt;br /&gt;
**This is with Maxentius and Thibron as a ML 30+ BLU. So that should put you in the ballpark for how to anchor your magic accuracy requirements. If you need to, [[Sakpata&#039;s Sword]] is a solid choice to offhand to solve any issues.&lt;br /&gt;
&lt;br /&gt;
The fight should take around 5.5 to 9 or so minutes (including buffing) depending on the group.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;&#039;&#039;&#039;Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: &#039;&#039;&#039;MNK&#039;&#039;&#039;{{Icon|MNK}}, &#039;&#039;&#039;BLU&#039;&#039;&#039;{{Icon|BLU}}, &#039;&#039;&#039;GEO&#039;&#039;&#039;{{Icon|GEO}}, &#039;&#039;&#039;BRD&#039;&#039;&#039;{{Icon|BRD}}, &#039;&#039;&#039;SCH&#039;&#039;&#039;,{{Icon|SCH}} &#039;&#039;&#039;SMN&#039;&#039;&#039;{{Icon|SMN}}&lt;br /&gt;
*&#039;&#039;&#039;MNK&#039;&#039;&#039; 4 Step SC&#039;s, Be prepared to turn to wait for BLU and SMN to pull down the TP of the Corse. Try to not It push under 38%-/+ so Bloody Weapon is not active at the time of the pops of the second set of Skeletons. Once both sets of skeletons are done it is just managing the TP with the team to victory. &lt;br /&gt;
*&#039;&#039;&#039;Blu&#039;&#039;&#039; Reaving Wind, Feather Tickle Top priority, Carcharian Verve, Help kill the skeletons when popped&lt;br /&gt;
*&#039;&#039;&#039;GEO&#039;&#039;&#039; Attack, Frailty, Help heal, and any other debuff you can land helps. &lt;br /&gt;
*&#039;&#039;&#039;BRD&#039;&#039;&#039; Minuet/Attack/ACC songs Ballads on Mages, Help Heal, and any other debuff you can land help. You can also Magic Finale the ice spikes. &lt;br /&gt;
*&#039;&#039;&#039;SCH&#039;&#039;&#039; Pro/Shell, Regen V, Refresh, Phlanax, Adloquium, Stoneskin Reapply whenever needed, Removed Blinds and stat down effects and Heal &lt;br /&gt;
*&#039;&#039;&#039;SMN&#039;&#039;&#039; Apogee: Ecliptic Howl, Ecliptic Growl, Then Hastaga II, Crystal Blessing. Once engaged Mewing Lullaby in conjunction with Blu&#039;s TP down spells, Can use Shock Squall to stun all the skeletons after the initial pop and support with Whispering Wind as the skeletons go down reset yourself up for Mewing Lullaby. &lt;br /&gt;
&lt;br /&gt;
:*When the skeletons pop they have what seems to be a very strong enmity lock on specific party members, so be away you may have to be vigilant with healing on mages until they are eliminated. It isn&#039;t hard to manage but you can have bad luck SC/MB on anyone and it lights out. As long as it wasn&#039;t during a Bloody Weapon you should be able to recover and still win. &lt;br /&gt;
&lt;br /&gt;
:*About 18~22 min In and out.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
Same as VD just quicker&lt;br /&gt;
:15~17 Min in an out&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Same as D just quicker&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Both AOE and single target charms can be avoided by running out of range as they are cast. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo: Prepare for AoE nukes and either bring a trust healer that outranges the AoE silence ([[BGWiki:Trusts#Yoran-Oran (UC)|Yoran-Oran]], [[BGWiki:Trusts#Apururu|Apururu]]), or uses AoE healing job abilities ([[BGWiki:Trusts#Ingrid II|Ingrid II]], [[BGWiki:Trusts#Iroha II|Iroha II]], [[BGWiki:Trusts#Arciela|Arciela]], [[BGWiki:Trusts#Lilisette |Lilisette I/II]], [[BGWiki:Trusts#Selh&#039;teus|Selh&#039;teus]]). Once its HP is below 80% it may start using Hecatomb Macabre which is avoidable. Once you&#039;re charmed it will despawn your Trusts, then you have powerful buffs for 3 minutes to try to defeat it.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]] to the south of the HP.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dullahan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dullahan}}}|Dullahan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Dullahan&lt;br /&gt;
|Boss=[[Bozzetto  Retributionist]]&lt;br /&gt;
|Boss Job=PLD/DRK&lt;br /&gt;
|VD Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|N Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|E Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Enhanced Shield Block rate from the front, but not 100%.&lt;br /&gt;
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]&lt;br /&gt;
:*Retaliates against magic with [[Absorb-TP]].&lt;br /&gt;
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required to dispel.&lt;br /&gt;
&#039;&#039;&#039;Boss States&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Normal&#039;&#039;&#039;: Boss can be damaged normally with no cause for alarm. The Boss starts in this State and returns to it after using a TP move associated to the Other States. &lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Assumedly Charges &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039; or &#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Boiling Over&#039;&#039;&#039;: Gains an aura that grants players a regain effect. Any damage taken by the boss after this move will increase the damage of &#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;, &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039; or &#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: Boss gains a weak Dread Spikes effect. You have about 5~15 seconds to deal enough damage to Force him to switch modes before he uses &#039;&#039;&#039;Eisenschneider&#039;&#039;&#039;&lt;br /&gt;
:* When the Boss uses &#039;&#039;&#039;Charging Up&#039;&#039;&#039; It will change its state and the chat log will be accompanied by one of the following Messages:&lt;br /&gt;
::* The Boss begins &#039;&#039;&#039;charging up&#039;&#039;&#039;. (Entering Charging State)&lt;br /&gt;
::* The Boss&#039;s rage is beginning to &#039;&#039;&#039;boil over&#039;&#039;&#039;. (Entering Boiling Over State)&lt;br /&gt;
::* The Boss begins to emit a noxious &#039;&#039;&#039;miasma&#039;&#039;&#039;. (Entering Miasma State)&lt;br /&gt;
::* The Boss&#039;s &#039;&#039;&#039;miasma&#039;&#039;&#039; dissipates but is rage is beginning to &#039;&#039;&#039;boil over&#039;&#039;&#039;. (Boiling Over State)&lt;br /&gt;
:::* It&#039;s worth noting that if you throw 1 too many Weapon Skills to drop the Miasma state you may overcharge the Boiling Over State.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Initiates a State Change from &#039;&#039;&#039;Normal&#039;&#039;&#039; to &#039;&#039;&#039;Charging Up&#039;&#039;&#039;, &#039;&#039;&#039;Boiling Over&#039;&#039;&#039; or &#039;&#039;&#039;Miasma&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;: 20&#039; AoE Drain . Damage may vary depending on damage received during the &amp;quot;Charging Up State&amp;quot;.&lt;br /&gt;
::*This is a similar mechanic to [[Glassy Thinker]]&#039;s &amp;quot;Pain Sync&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;: Dispels (possible Abosrbs?) 1 Buff (20&#039; AoE), Damage may vary depending on damage received during the &amp;quot;Charging Up State&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;: 20&#039; AoE damage; amount of damage based on damage received after &amp;quot;Boiling Over state&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Eisenschneider&#039;&#039;&#039; :30&#039; K.O Ability. Requires Boss to be in &amp;quot;Miasma state&amp;quot;&lt;br /&gt;
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.&lt;br /&gt;
::*Players may use /heal in order to convert this move to damage instead.&lt;br /&gt;
:*&#039;&#039;&#039;Infernal Bulwark&#039;&#039;&#039;: Stoneskin (can be dispelled)&lt;br /&gt;
:*&#039;&#039;&#039;Noahionto&#039;&#039;&#039; : Inflicts significant AoE {{dark}} dark damage based off of the damage the enemy has received. Used at low HP % (&amp;lt;5% HP on Normal)&lt;br /&gt;
:*&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039;: Casts AoE Dread Spikes at low HP.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Charger&#039;&#039;&#039;:&lt;br /&gt;
*Absorbs damage while readying TP moves.&lt;br /&gt;
:*Absorbing damage will increase the power of the Charger&#039;s &#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;: 20&#039; Conal {{magical}} {{light}} damage.&lt;br /&gt;
:*&#039;&#039;&#039;Grace of Hera&#039;&#039;&#039;: Restores HP and removes status ailments; can be forced by using about 4 or more debuffs&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)&lt;br /&gt;
:* Tank MUST pull to zone-in spot!&lt;br /&gt;
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger&#039;s TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves&lt;br /&gt;
:* During boss phase, DD should stop all WS damage if they see the &amp;quot;charging&amp;quot; message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into &#039;&#039;&#039;Atramentous Libations.&#039;&#039;&#039; Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.&lt;br /&gt;
:* Upon seeing the &amp;quot;boiling&amp;quot; message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move (&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.&lt;br /&gt;
:* If the &amp;quot;miasma&amp;quot; message appears, everyone should dump TP / use SC&#039;s to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into &amp;quot;boiling&amp;quot; phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the &amp;quot;miasma&amp;quot; message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.&lt;br /&gt;
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.&lt;br /&gt;
:* As the boss gets lower in HP, it will often start &amp;quot;charging&amp;quot; and immediately switch to &amp;quot;boiling&amp;quot; rather frequently. Watch those trigger-happy WS fingers! It will also cast &#039;&#039;&#039;Death Spikes&#039;&#039;&#039; on a very regular basis, so make sure DDs turn and dispel/finale the spikes.&lt;br /&gt;
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Tank (not required), 2 DDs, 1 BRD/WHM&lt;br /&gt;
:* Buff DPS with Haste Songs and any additional Attack songs you can get&lt;br /&gt;
:* Buff tank with Haste Songs and Ballad&lt;br /&gt;
:* Buff BRD with either your highest Ballad or multiple Ballads if possible&lt;br /&gt;
:* Your Bard and Tank should be able to heal the group assuming you don&#039;t get floored from Weapon Skilling at the wrong time&lt;br /&gt;
:* Doesn&#039;t really matter where the boss is fought though the starting corner is as good a place as any. &lt;br /&gt;
:* Focus the Horse first. If he readies a TP move wait till he throws out his next Auto-Attack before resuming damage. If you want you can save your TP for right after he uses a TP move and throws his 1st Auto. That is a pretty safe window.&lt;br /&gt;
:* When fighting the Dullahan you&#039;ll want to have the tank face them towards a wall to minimize knock back. The tank needs ballad to avoid running out of MP. The Boss&#039; Aspir spells will drain out the MP otherwise.&lt;br /&gt;
:* DPS can ideally setup a skillchain and goto town until a Charging Up is used.&lt;br /&gt;
::* Once he charges up turn around. &lt;br /&gt;
:::* If its Miasma continue Damage and have each DPS (1 at a Time) use a Weaponskill to force him to switch to Boil Over&lt;br /&gt;
:::* If its anything else back off to 20&#039; and have the tank just Auto-Attack the boss till it uses its TP move&lt;br /&gt;
:* BRD/WHM should be healing from as far back as possible (Max Heal distance to target is 21.5&#039;)&lt;br /&gt;
:* Notes: If you don&#039;t have a tank then during Charge Ups that are not miasma the BRD/WHM can just spam Dia while the DPS have their back turned.&lt;br /&gt;
:* Notes: The Benefit of this 3/4-man strat is you have room for a few extra jobs to pad things out. Bring a Healer or another Buffer. I&#039;d caution against stacking too many DPS as there is more mishaps that can go wrong with more DPS. That being said technically if all DPS are paying attention the fight should go quicker.&lt;br /&gt;
:* Notes: You can scale this up to Difficult if you are wiping the floor with the moves or scale it down to Easy if your having trouble. Mechanics don&#039;t change just the mobs stats do.&lt;br /&gt;
:* Strategy is from the 2024-10-12 iteration of this fight.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Teleport (K-9) -&amp;gt; Dullahan Axegrinder (L-10)&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Cirdas Caverns (J-8) -&amp;gt; Imposing Dullahan (H-7)&lt;br /&gt;
* Ceizak #1 -&amp;gt; Sih Gates (G-11) [Rock Teleport] -&amp;gt; Unrelenting Dullahan (I-7)&lt;br /&gt;
* Morimar #5 -&amp;gt; Moh Gates (H-5) -&amp;gt; Somatophylax Dullahan (I-8)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Bozzetto Deathsinger&lt;br /&gt;
|Boss Job=RDM&lt;br /&gt;
|VD Mobs=8 Random [[Fomor]]i:&amp;lt;br /&amp;gt;Aegis&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Amanomurakumo&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Annihilator&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Apocalypse&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bravura&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Claustrum&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Excalibur&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Gjallarhorn&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Gungnir&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;, Guttler&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Kikoku&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Mandau&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Mjollnir&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Ragnarok&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Spharai&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Yoichinoyumi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=The Fomori are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.&lt;br /&gt;
|D Mobs=6 Random Fomori&lt;br /&gt;
|D Notes=The Fomori are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.&lt;br /&gt;
|N Mobs=4 Random Fomori&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=3 Random Fomori&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=2 Random Fomori&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses very low HP.&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
*Susceptible to most other enfeebles including Stun.&lt;br /&gt;
*Cast Aspir, Curaga, Death, Drain.&lt;br /&gt;
*Uses [[Chainspell]] at 75%.&lt;br /&gt;
*Spams [[Death]] during chainspell if players have not defeated all Fomori. &lt;br /&gt;
**If all formors are defeated then the Deathsinger will not chainspell death.&lt;br /&gt;
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomori. Landing addle will make stunning curaga easier if desired.&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Fomori are susceptible to sleep and stun.&lt;br /&gt;
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].&lt;br /&gt;
::*The Fomori will resist this at Very Difficult, and require a [[BRD]] to sleep instead.&lt;br /&gt;
:*Once awoken the Fomori gain drastic sleep resistance. (The sleep resistance is gained after &#039;&#039;&#039;one application of sleep&#039;&#039;&#039;, regardless of waking up. You cannot apply a higher level to extend the sleeping time, e.g. Lullaby -&amp;gt; Sleepga -&amp;gt; Sleepga II)&lt;br /&gt;
::*This is removed upon a complete wipe.&lt;br /&gt;
*All Fomori may parry/shield block, recommended to fight from behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
&#039;&#039;&#039;Amanomurakumo&#039;&#039;&#039;&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Meikyo Shisui]]&lt;br /&gt;
&#039;&#039;&#039;Annihilator&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Bravura&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Mighty Strikes]]&lt;br /&gt;
&#039;&#039;&#039;Claustrum&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Manafont]]&lt;br /&gt;
&#039;&#039;&#039;Excalibur&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur&#039;s current HP.&lt;br /&gt;
**This may do thousands of damage depending on the difficulty chosen and easily KO players.&lt;br /&gt;
**This may be mitigated via abilities such as [[Sentinel&#039;s Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.&lt;br /&gt;
&#039;&#039;&#039;Gjallarhorn&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Soul Voice]]&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Call Wyvern]]&lt;br /&gt;
*Will gain a [[Shock Spikes]] aftermath.&lt;br /&gt;
&#039;&#039;&#039;Guttler&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Familiar]]&lt;br /&gt;
**This will charm the player who has hate.&lt;br /&gt;
&#039;&#039;&#039;Kikoku&amp;lt;sup&amp;gt;&#039;&#039;&#039;(NIN)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Mijin Gakure]]&lt;br /&gt;
&#039;&#039;&#039;Mandau&#039;&#039;&#039;&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Perfect Dodge]]&lt;br /&gt;
&#039;&#039;&#039;Mjollnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Benediction]]&lt;br /&gt;
&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Spharai&#039;&#039;&#039;&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Hundred Fists]]&lt;br /&gt;
&#039;&#039;&#039;Yoichinoyumi&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.&lt;br /&gt;
*After the mobs wake up from the first sleep they will no longer be susceptible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD or RUN, DD, DD, GEO, BRD, WHM&#039;&#039;&#039;&lt;br /&gt;
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.&lt;br /&gt;
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.&lt;br /&gt;
*If your group struggles at this then consider doing Difficult instead of Very.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
Any experience yielding undead.&lt;br /&gt;
*[[Escha - Zi&#039;Tah]] portal #4, [[Eschan Corse]] and [[Eschan Sorcerer]] to the north.&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]], south of the homepoint.&lt;br /&gt;
*[[Caedarva Mire]] [[Survival Guide]] either:&lt;br /&gt;
**West for Qutrubs and Draugars.&lt;br /&gt;
**East to zone into [[Arrapago Reef]], [[Jnun]] around the ship.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor Summoner===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|FomorSmn}}}|FomorSmn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=[[Bozzetto  Doppleganger]]&lt;br /&gt;
|Boss Job=SMN&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&#039;&#039;&#039;[[Cataclysm]]&#039;&#039;&#039;: AoE Moderate/Low Darkness Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Shattersoul]]&#039;&#039;&#039;: Single Target Moderate Damage with Magic Defense Down&lt;br /&gt;
*&#039;&#039;&#039;[[Garland of Bliss]]&#039;&#039;&#039;: Single Target Moderate Damage with Defense Down&lt;br /&gt;
|Notes=&lt;br /&gt;
Avatar&#039;s and their moves:&lt;br /&gt;
*&#039;&#039;&#039;[[Shiva]]&#039;&#039;&#039; : [[Sleepga]] (use Poison Pots or El. Pachira Fruit) NOTE: Remove poison before Odin is summoned, [[Heavenly Strike]]&lt;br /&gt;
*&#039;&#039;&#039;[[Garuda]]&#039;&#039;&#039; : [[Whispering Wind]] (AoE Heal, used rarely), [[Predator Claws]] (Dangerous Single Target Damage), [[Wind Blade]]&lt;br /&gt;
*&#039;&#039;&#039;[[Titan]]&#039;&#039;&#039; : [[Earthen Ward]] (AoE Stoneskin), [[Mountain Buster]], [[Geocrush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Ifrit]]&#039;&#039;&#039; : [[Meteor Strike]], [[Flaming Crush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Leviathan]]&#039;&#039;&#039; : [[Spring Water]] (AoE Heal, uses frequently), [[Grand Fall]], [[Tidal Roar]] (AoE Attack Down, Spams)&lt;br /&gt;
*&#039;&#039;&#039;[[Carbuncle]]&#039;&#039;&#039; : [[Healing Ruby II]], Carbuncle has very low HP&lt;br /&gt;
*&#039;&#039;&#039;[[Fenrir]]&#039;&#039;&#039; : [[Impact (Blood Pact)]] (all stats down, moderate damage), [[Lunar Roar]] (AoE dispel 2 buff removal), [[Heavenward Howl]] (gives him En-Drain)&lt;br /&gt;
*&#039;&#039;&#039;[[Alexander]]&#039;&#039;&#039; : [[Perfect Defense]]&lt;br /&gt;
*&#039;&#039;&#039;[[Odin]]&#039;&#039;&#039; : [[Zantetsuken]]&lt;br /&gt;
&lt;br /&gt;
*Shock Spikes can be dispelled via the following: &lt;br /&gt;
** Shield Bash with PLD&#039;s Relic +2/+3 Gauntlets&lt;br /&gt;
** BLU Spell Osmosis &lt;br /&gt;
** THF Aura Steal&lt;br /&gt;
** THF Larceny &lt;br /&gt;
** BST Jug Pets [[Attentive Ibuki]] or [[Swooping Zhivago]]&#039;s [[Molting Plumage]]&lt;br /&gt;
** COR [[Runeist&#039;s Roll]] is good at mitigating the effects of Stun from the Shock Spikes as is [[Barthundra]] / [[Barthunder]]&lt;br /&gt;
** PUP Automaton using [[Regulator]]. This does not work with [[Disruptor]].&lt;br /&gt;
*Stunga resets Hate&lt;br /&gt;
*Thunterspark is single target&lt;br /&gt;
*Skillchains of a matching element will heal the Avatars i.e. Ramuh is healed by Impactation, Fragmentation, Light and Radiance skillchains.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
PLD (with Reforged Relic +2/3), BRD/BLM, SCH (or WHM), COR x3.&lt;br /&gt;
The name of the game is [[Quick Draw|Earth Shot]] and [[Savage Blade]]. Rolls are [[Warlock&#039;s Roll|Warlock]], [[Wizard&#039;s Roll|Wizard&#039;s]], [[Fighter&#039;s Roll|Fighter&#039;s]], [[Chaos Roll|Chaos]], [[Samurai Roll|Samurai]] and [[Tactician&#039;s Roll|Tactician&#039;s]]. Scholar should throw in Regain, Barthunder and [[Sandstorm]]. When ready, Paladin goes in and [[Shield Bash]]es [[Ramuh]] to knock off Shock Spikes. Unload into Ramuh with blades and earth shot as he becomes more deadly and TP move happy as his health decreases. Once he&#039;s fallen, the Doppleganger will appear with a free avatar in one of the four corners. One Corsair should [[Random Deal]] at this moment, while the Bard needs to run up and [[Elemental Seal]] [[Lullaby]] to remove him from the picture temporarily. The avatar should be dealt with immediately, then a coordinated set of Earth Shots vs. the Doppleganger should put him down ending the fight. If you don&#039;t move fast enough from the first Earth Shot to their demise, they will Astral Flow and pull out either [[Odin]] or [[Alexander]], the former will one-shot anyone not healing, the second extends the fight possibly allowing more avatars to appear and making victory impossible.&lt;br /&gt;
&lt;br /&gt;
If [[Shiva]] shows up at any time, reset the fight.&lt;br /&gt;
&lt;br /&gt;
Alternatively, bring a BLU with Absolute Terror.  Have them use it on the Summoner right before you wake him up.  Assuming your DPS are decently geared he&#039;ll die before he can do anything at all.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
DPS (Ambu +2 gear is fine, Pulse or better weapon preferred), Yoran-Oran, BLU (For Osmosis)&amp;lt;br&amp;gt;&lt;br /&gt;
The fight starts off vs [[Bozzetto Ramuh]] who casts [[Lightning Armor]] (Shock Spikes) on himself. This is fairly potent. Make sure you have decent Magic Evasion or a way to dispel these or your gonna have a long fight ahead of you. BLU Osmosis seemed to work. Remove the spikes and goto Town on [[Bozzetto Ramuh]]. At some point he&#039;ll SP (which I&#039;m assuming is akin to [[Astral Conduit]] he will spam [[Volt Strike]] which stuns for a bit. He may Sprinkle in some [[Stunga]]s or a [[Thunderspark]]&#039;s. The latter of those is only single Target so only 1 person will end up getting paralyzed. &lt;br /&gt;
&lt;br /&gt;
After you dealt with [[Bozzetto Ramuh]] the [[Bozzetto  Doppleganger]] Summoner will spawn and summon up 3 avatars over time. If you have enough DPS you can kill each one one at a time. If not you may end up with Wrangling 2-3 mobs at a time. Upon Summoning the last Avatar the [[Bozzetto  Doppleganger]] will join the fight as well.&lt;br /&gt;
&lt;br /&gt;
With it&#039;s 3 WS&#039;s he will form some Skillchains which can drop a DPS or healer into Low HP fairly quickly. At some point he will summon [[Alexander]] or [[Odin]] after he [[Astral Flow]]s. [[Alexander]] Will lengthen the fight with [[Perfect Defense]] where the [[Bozzetto  Doppleganger]] will take reduced damage (most hits are reduced down to 1-2 damage some WS&#039;s hit for 100). [[Odin]] will use [[Zantetsuken]] which you can /heal through if you disengauge. There are accounts of being able to outrun its range though I have not tried this as resting is far easier. After the&lt;br /&gt;
[[Bozzetto  Doppleganger]] and all summoned Avatars are dead the fight ends.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Soloable with Trusts and Ambuscade NQ gear. Avoid Trust BLMs or ones that favor Light-based skillchains which may heal the avatars.&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to harder difficulties.&lt;br /&gt;
[[Bozzetto  Doppleganger]] Summoned 1 elemental avatar, and immediately joined the fight. Summoned [[Alexander]] later in the fight.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Very Easy Strat= &lt;br /&gt;
Soloable with Trusts and Ambuscade NQ gear. Avoid Trust BLMs or ones that favor Light-based skillchains which may heal the avatars.&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to harder difficulties.&lt;br /&gt;
[[Bozzetto  Doppleganger]] immediately joined the fight, and shortly after summoned only 1 avatar [[Alexander]]&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gigas}}}|Gigas|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Gigas&lt;br /&gt;
|Boss=Bozzetto Enceladus&lt;br /&gt;
|Boss Job=SAM&lt;br /&gt;
|VD Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Trainer&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=~1400 accuracy for melees to cap&lt;br /&gt;
|D Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=It appears that SE forgot to give these guys {{Water}} resist. go nuts with [[Blade: Teki]]&lt;br /&gt;
*Preforms TP moves in order to create a multistep darkness skillchain on the target.&lt;br /&gt;
*Uses the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Daunting Hurl&#039;&#039;&#039; - (1P) {{physical}} ranged damage and {{color|earth|petrification}}. Absorbed by 1 shadow.&lt;br /&gt;
:*&#039;&#039;&#039;Glacial Bellow&#039;&#039;&#039; - (Conal) {{magical}} {{ice}} damage, weapon removal, {{color|fire|encumbrance}}, and {{color|thunder|stun}}.&lt;br /&gt;
::*Given the usage of [[Barfira]] for Muzzling Wallop, players will tend to resist the weapon removal and encumbrance. &lt;br /&gt;
:*&#039;&#039;&#039;Mercurial Strike&#039;&#039;&#039; - (AoE) {{magical}} deals a random amount of fixed damage.&lt;br /&gt;
::*This move is not affected by -DT.&lt;br /&gt;
::*This move is capable of hitting 99,999 damage to the primary target. &lt;br /&gt;
:::*Mercurial Strike &#039;&#039;&#039;can and will&#039;&#039;&#039; hit for capped damage if performed during a skillchain window (Magic Bursted). If you can stop or mitigate the Bozzetto Enceloados from creating/closing a skillchain, Mercurial Strike will not Magic Burst, therefore hitting for &amp;quot;normal&amp;quot; damage.&lt;br /&gt;
:*&#039;&#039;&#039;Muzzling Wallop&#039;&#039;&#039; - (AoE) {{magical}} {{fire}} damage, knockback, reduces MP by ~x5s the damage dealt, and inflicts silence for a few seconds.&lt;br /&gt;
::*This may be mitigated by reducing the damage via [[Stoneskin]], [[Diffusion]]ed [[Magic Barrier]], [[Barfire]], and [[Valiance]]d [[Unda]] runes.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=20&lt;br /&gt;
|Wind=20&lt;br /&gt;
|Thunder=20&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=20&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=70&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Gigas use their corresponding {{icon|SP}} 1-hour abilities and possess [[Regain]].&lt;br /&gt;
:*The &#039;&#039;&#039;Bozzetto Trainer&#039;&#039;&#039; has no pet and instead uses Charm as it&#039;s {{icon|SP}} 1-hour ability.&lt;br /&gt;
*All Gigas have half the usual amount of magic defense bonus, encouraging skillchain and magic burst strategies.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Gigas&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
*Due to their given [[SDT]] values, they are immune to dark based sleep, and guaranteed to resist light based sleep as well as bind or gravity.&lt;br /&gt;
** Tested Lullaby resistance on Boss NM NiTRO + tropical crepe + 5/5 merit troubadour. marcato+ light threnody II was resisted, foe lullaby II was resisted. Ghorn99+empy2/AF+2/3, moonbow+1, fully augmented acuity belt+1, etc. [[User:Javelinx|Javelinx]] ([[User talk:Javelinx|talk]]) 21:09, 13 August 2025 (UTC)&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;DDing RUN, DDing COR, BRD, GEO, WHM, and any DD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Buffs: Barfira, {{color|water|Unda}} Vallianced, March, Fire Carol, Madrigal, Chaos/Sam roll, Frailty, Fury, and entrust w/e. Could use wilt to grant the RUN more offensive gearing flexibility.&lt;br /&gt;
&lt;br /&gt;
Pull to the corner, take out the Enceladus as quickly as possible. Then the Fistfighter → Fistfighter → Marshal → Swiftshooter → Trainer.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Burst Strats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RUN tank, Healer (SCH or WHM), DPS1 and DPS2, BLM, Buffer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Standard: Protect, Shell, Regen 5 (if Healer is SCH), Barfira&lt;br /&gt;
&lt;br /&gt;
DPS 1 and DPS 2 focus on Distortion and Darkness Chains (maybe reverberation)&lt;br /&gt;
&lt;br /&gt;
Have the BLM and maybe Buffer (GEO) bursting Water on the magic bursts. These guys have no Water Resist. BLM was hitting for 70k on water 6 with an &#039;&#039;&#039;[[Ea_Attire_Set|Ea NQ Bursting]]&#039;&#039;&#039; set.&lt;br /&gt;
&lt;br /&gt;
Notes: Using a NIN as one of your DPS is huge but not required. They have access to Blade: Teki a Hybrid Water WS. It should work wonders here. Try to work that into a skillchain if you have a NIN in the group.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Valdeaunia Front → [[Xarcabard (S)]] HP #1&lt;br /&gt;
*Qufim → [[Upper Delkfutt&#039;s Tower]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Goblin}}}|Goblin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Goblin&lt;br /&gt;
|Boss=Bozzetto Don&lt;br /&gt;
|Boss Job=RDM/BLM&lt;br /&gt;
|VD Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bozzetto Incanter &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039;:&amp;lt;br /&amp;gt;~560,000 HP&amp;lt;br /&amp;gt;1332 Evasion&amp;lt;br /&amp;gt;214 Magic Defense&lt;br /&gt;
|D Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Chainspell]]&#039;&#039;&#039; and spams [[Ancient Magic]] tier 1s.&lt;br /&gt;
:*The use of shadows, [[One for All]], etc will completely remove the threat from this.&lt;br /&gt;
*Casts [[Ice Spikes]] and [[Enblizzard]].&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Don&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=40&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=30&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*The Don, Ravager, and Deathbringer gain auras when within 20&#039; of each other, which power them up considerably.&lt;br /&gt;
:*Strategies generally have players separate the Goblins in some way to reduce or eliminate the threat of auras.&lt;br /&gt;
:*The Incanter which appears during &amp;quot;Very Difficult&amp;quot; does not gain any aura.&lt;br /&gt;
&lt;br /&gt;
*All goblins except the &#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039; are immune to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Goblins Use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Goblin Rush&#039;&#039;&#039;: Single Target {{physical}} 3-Hit Damage and knockback.&lt;br /&gt;
:*&#039;&#039;&#039;Frypan&#039;&#039;&#039;: AoE 10&#039; {{physical}} Damage and stun effect.&lt;br /&gt;
:*&#039;&#039;&#039;Bomb Toss&#039;&#039;&#039;: AoE 10&#039; {{magical}} {{fire}} Damage to players in range.&lt;br /&gt;
:*&#039;&#039;&#039;Paralysis Shower&#039;&#039;&#039;: Conal {{magical}} {{ice}} Potent paralysis to players.&lt;br /&gt;
:*Barblizzard and Barparalyze are recommended due to the potency of this.&lt;br /&gt;
:*&#039;&#039;&#039;Smokebomb&#039;&#039;&#039;: Conal {{magical}} {{dark}} Inflicts a potent Blind. -100+ Accuracy.&lt;br /&gt;
:*&#039;&#039;&#039;Crispy Candle&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furious Bozzetto Bomber&#039;&#039;&#039;&lt;br /&gt;
*Appears at set intervals depending on the difficulty chosen:&lt;br /&gt;
:*Very Difficult: Every 20 seconds&lt;br /&gt;
:*Difficult: Every 30 seconds&lt;br /&gt;
:*Normal and below: Every 50 seconds&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;: {{magical}} 6,000 Damage split between the number of targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use either of the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Blasting Bomb&#039;&#039;&#039;: Deals 1,500 damage per each person in range.&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;&lt;br /&gt;
::*Disappears after use of either TP move.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Furious &amp;amp; Baby Bombers have a separate job priority-based hate list.&lt;br /&gt;
**This still needs full verification but they target in order:&lt;br /&gt;
***WHM&lt;br /&gt;
***RDM or SCH&lt;br /&gt;
***BRD or GEO&lt;br /&gt;
***PLD or RUN&lt;br /&gt;
***COR&lt;br /&gt;
***Every other DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Ravager&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
:*Take care as [[Goblin Rush]] coupled with Mighty Strikes will severely damage or simply K.O. players without shadows, depending on Difficulty, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Deathbringer&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;.&lt;br /&gt;
*Casts [[Dread Spikes]] and Absorb spells.&lt;br /&gt;
:*Unlike the typical Dread Spikes which seem to immediately K.O. a player after an attack round, these are much less threatening and will not inflict serious damage.&lt;br /&gt;
*Is equipped with the equivalent of a [[Kraken Club]] which delivers weak, but frequent attacks.&lt;br /&gt;
:*Possess an en-effect on each melee hit that will change between absorbing HP or TP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
*Uniquely uses &#039;&#039;&#039;Goblin Dice&#039;&#039;&#039; which has the typical effects found in [[Dynamis]] and elsewhere in the game including AoE plague, Sleep, Silence and Slow, {{physical}} or {{magical}} Damage, and even a Benediction effect.&lt;br /&gt;
*Susceptible to sleep.&lt;br /&gt;
*Casts Elemental AoE T3s.&lt;br /&gt;
*Has a percentage chance to remove all status ailments from itself when the &#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039; reaches certain HP thresholds. [[File:Goblin Ambuscade Chart.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*This Ambuscade has undergone an number of adjustments as of the July 22, 2022 version update. See [https://forum.square-enix.com/ffxi/threads/59693?p=645442&amp;amp;viewfull=1#post645443 the official posting] for more details&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
DD, DD, {{Icon|PUP|small}} PUP, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barpara, Barblizzard, Regen IVga, and standard buffs otherwise. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Chaos and Samurai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: March X2, Minuet, Madrigal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039;: Sub WAR and use a standard Valoredge frame setup with strobe and flashbulb, optic fibers, repair kit, and other standard flare. The puppet is not in any danger ever. Master wears no pet oriented gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PUP sends the automaton after the Ravager (WAR) to hold it and start the fight. They then immediately provoke the Deathbringer (DRK) and separate it to remove the aura. I favored using a few counter pieces such as Mpaca body, Bathy Choker R15, and Cryptic earring over a offense oriented DT set. As the Deathbringer rapidly attacks with low damage club and you can counter them up as a PUP. The PUP shouldn&#039;t be in any danger of dying with Regen on as the Deathbringer has weak attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
The PUP should then solo multistep SC. I&#039;m partial to String Pummel to Howling Fist to double Victory Smite for lights.&lt;br /&gt;
&lt;br /&gt;
The rest of the party goes after the Don. Then the Incanter, which doesn&#039;t need to be slept as it just wakes up. Then the Ravager. Unless there are some unlucky stuns or paralyze procs then the PUP should be able to finish or nearly finish their Deathbringer.&lt;br /&gt;
&lt;br /&gt;
The WHM should stand out of range of AoE range of and to die from the Baby Bomber once or twice as the Don rapidly eats the floor. Keep reraise on and get back up.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Simple month. Rinse and repeat.&lt;br /&gt;
-----&lt;br /&gt;
Lionheart RUN x2, COR/WAR, GEO/WHM, BRD/WHM, WHM or g&lt;br /&gt;
&lt;br /&gt;
Buffs: March x2, madrigal x2, Chaos/Sam. Fury/frailty on RUN 1, entrust frailty on RUN 2.&lt;br /&gt;
&lt;br /&gt;
1) RUN 1 goes in and pull Don to starting corner, RUN 2 pulls Ravager to far left corner. COR provoke pulls Deathbringer to far right corner. BRD sleeps Incanter. WHM or RDM cast reraise, silence Don then position themselves in the middle of battle field, away from the other members. Geo entrust frailty on RUN 2 after everyone position themselves.&lt;br /&gt;
&lt;br /&gt;
2) RUN 1 and RUN 2 use battuta and zerg Don and Ravager. COR holds Deathbringer, WS with Savage Blade and cures himself with sangine blade. BRD move between the battlefield and cast stona, paralyna and blindna on RUN 2 and COR. GEO baby sits RUN 1 with cures, blindna and paralyna.&lt;br /&gt;
&lt;br /&gt;
3) If bomb kills WHM or RDM, they must get up immediately and cast Reraise or Goddess&#039;s Hymnus on them again.&lt;br /&gt;
&lt;br /&gt;
4) After Don and Ravager is dead, RUNs kill Deathbringer next and Incanter last. &lt;br /&gt;
&lt;br /&gt;
Note: Clear time with setup above is about 4.5 min to 5 depending on buffs and support. RUN 2 can be replaced with a PLD, RUN 1 can be replaced with another DD using entrust Wilt, COR can be replaced with any DD with hate tool and PDT- set.&lt;br /&gt;
-----&lt;br /&gt;
DD, DD, {{Icon|RDM|small}} RDM, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039;: Haste II, Phalanx II, standard RDM stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Cards Chaos Roll / Samurai Roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: Honor or Victory March / Minuet V / Minuet IV / Madrigal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barparalyzra / Barblizzara / Boost-Str / Regen IV-ga / Auspice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
The Warrior and Dark Knight Goblins can be bound without aggroing the Don and Incanter. To do this, stand at maximum casting distance (typically hugging the wall) when casting Bind. As Red Mage, be certain you are using [[Spontaneity]] and [[Saboteur]] with Bind. Once one is successfully bound, move around the front without aggroing the Goblins to Bind the other. The group may then pull the Don and Incanter to the entrance.&lt;br /&gt;
&lt;br /&gt;
Bard can Lullaby the Incanter while the rest of the group murders the Don. Dispel from [[Finale]] or [[Dark Shot]] is a must to remove the Don&#039;s [[Ice Spikes]]. [[Silence]] on the Don can help reduce its threat during SP. With proper DPS output, a group can kill the Don before the Furious Bozzetto Bomber spawns. The White Mage should still stand away from the group in case you are not fast enough. &lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, move on to the Incanter. If your Red Mage has properly controlled the Warrior and Dark Knights, they should still be bound. Incanter will melt. You can then choose either of the two remaining Goblins to gang up on. Once the third is dead, finish off the last one. &lt;br /&gt;
&lt;br /&gt;
If your Red Mage fails to Bind the first Goblin without aggroing everything, all is not lost. Do not panic. Bring the Goblins to whichever is Bound so the Red Mage can Bind the second one with its brother. You can then continue the strategy above without any issues. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
TANK X2, BRD/WHM, WHM/BLM, DD X2&lt;br /&gt;
&lt;br /&gt;
So long as the goblins are separated (removes aura), the tanks will hardly take damage when using -DT gear. Some Regen on the tanks before starting will but is not necessary (bring along Remedies, though). Each tank pulls the ravager and deathbringer to the wall near their respective spawning positions. The DDs should target the Don and provoke. WHM should ES Silence (although silence can land after ~3 attempts without ES). You may choose to not engage until the Don&#039;s spikes have been Finale&#039;d but a good WHM (with helping BRD) should be able to keep paralyze off until the spikes are removed. This month seems to favor heavy-armor DDs but any well-geared pair of DDs should be able to take out the Don before silence wears off. WHM, BRD, and two DDs should form a square around the Don to prevent conal damage from hitting everyone. As soon as a bomber is spawned, WHM should be ready to Curaga IV (or higher). Solace, -DT gear, and SS all help.&lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, the party should then take down each add (fights should be very straightforward hereon out).&lt;br /&gt;
&lt;br /&gt;
Tanks do not have to be PLD or RUN; in fact any DD with /RDM sub and phalanx on should be able to hold the two side goblins. &lt;br /&gt;
-----&lt;br /&gt;
Solo Red Mage Strategy for Difficult:&lt;br /&gt;
&lt;br /&gt;
As of the April 2023 version of this fight, it is completely soloable (with trusts) by Red Mage. &lt;br /&gt;
&lt;br /&gt;
Job: Red Mage / Ninja. This was done at Master Level 24. &lt;br /&gt;
&lt;br /&gt;
Weapons: Naegling / Thibron&lt;br /&gt;
&lt;br /&gt;
Trusts: Joachim, Ulmia, Monberaux (I did not pay him), Selh&#039;teus, Qultada&lt;br /&gt;
&lt;br /&gt;
Buffs: Haste 2, Phalanx, En-Whatever-Day-It-Is, Aquaveil, Temper 2, Refresh 3, Barblizzard, Barparalyze, Stoneskin, Blink, Gain-STR, Protect/Shell V. I did not buff any of the trusts. Ate Grape Daifuku. &lt;br /&gt;
&lt;br /&gt;
After buffing, Spontaneity and Saboteur. Bind the rightmost Goblin from max distance. You should not aggro the others. If you do, it&#039;s fine, simply Bind the other Goblin and pull the Don away. Silence immediately, then Distract 3 and Dia 3. Press Savage Blade every time you have 1000+ TP. Position yourself within all of your trusts to soak the split damage from the Furious Bomber. Ideally Selh&#039;teus will Rejuvenation, but you may need to help spot heal. You have 30 seconds between bombs to deal damage. The third bomb will be the Baby Bomber, just run away from it. Repeat the process, re-positioning after each Baby Bomber as needed. If Bind wears off the other Goblins, stop to re-apply. Once the Don is dead, pull whichever Goblin has the shorter remaining Bind duration and Dia 3, Distract 3, and kill it. Repeat with the final Goblin. &lt;br /&gt;
&lt;br /&gt;
This strategy requires that you be very well-geared. TP set consisted of Malignance and R30 Bunzi pieces. Savage Blade set consisted of R25 Nyame and Empyrean +3.&lt;br /&gt;
-----&lt;br /&gt;
Solo RDM/NIN strategy for all difficulties:&lt;br /&gt;
&lt;br /&gt;
You will need some &amp;quot;Enfeebling magic effect+&amp;quot; equipment for this strategy. This was tested to work with as little as +13% ([[Duelist&#039;s Torque +1]], [[Uk&#039;uxkaj Boots]]) on VE.&lt;br /&gt;
&lt;br /&gt;
1. Buff and summon trusts, taking care to use trusts who will stay in range (to avoid death from the Furious Bomber). For example, consider using [[Mihli Aliapoh]]/[[Kupipi]] instead of [[Cipher: Ygnas|Ygnas]]/[[Apururu (UC)]] as your healer.&lt;br /&gt;
&lt;br /&gt;
2. Walk along the right wall until you reach casting range of the Bozetto Deathbringer. Activate [[Saboteur]].&lt;br /&gt;
&lt;br /&gt;
3. [[Silence]] the Bozetto Deathbringer, then aggro the goblins. Bring the goblins back to the wall.&lt;br /&gt;
&lt;br /&gt;
4. Activate [[Spontaneity]]. Cast [[Gravity II]] on both the Bozetto Deathbringer and Bozetto Ravager.&lt;br /&gt;
&lt;br /&gt;
5. Begin making your way to the opposite corner of the arena by hugging the left/back walls, bringing the Don (and Incanter on VD) with you to the corner.&lt;br /&gt;
&lt;br /&gt;
6. Once you&#039;ve reached the corner, Silence the Don (and Incanter on VD), then begin killing. If you were quick, you might still have Saboteur up to extend the Silence durations.&lt;br /&gt;
&lt;br /&gt;
By applying a heavy Gravity to the adds and running sufficiently far away, they will eventually (in 30-40 seconds) completely deaggro and return to their starting locations. Silencing the Deathbringer is required because he will not deaggro if he can still cast on you, regardless of whether he&#039;s out of casting range. This may also work with [[Bind]], but due to Bind&#039;s highly unreliable duration, Gravity is preferred.&lt;br /&gt;
&lt;br /&gt;
Once the Don and Incanter are dealt with, you can pick off the Deathbringer/Ravager individually at your leisure.&lt;br /&gt;
&lt;br /&gt;
Video of VD RDM/NIN solo by Lute (Japanese w/ commentary; auto-generated subtitles work okay): https://www.youtube.com/watch?v=EB7vktWIq0s&lt;br /&gt;
-----&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Newton Movalpolos]] Home Point #1: Moblins all over the place.&lt;br /&gt;
*[[Cape Teriggan]] Home Point #1, mount and hug the right wall. Proceed through the tunnel until you reach various goblins in the open.&lt;br /&gt;
:*The survival guide is also an option.&lt;br /&gt;
*[[Bibiki Bay]] Unity warp.&lt;br /&gt;
*[[Gustav Tunnel]] Unity warp puts you right by the crabs and goblins.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Giant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Iron Giant}}}|Iron Giant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Iron Giant&lt;br /&gt;
|Boss=Frostnought &amp;amp; Blazenought&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*&amp;lt;s&amp;gt;Keep HP of both mobs at similar percentages to avoid typical Iron Giant TP moves. Instead, they will spam Cyclone Turbine (aoe dispel + damage).&amp;lt;/s&amp;gt; This was an old strategy that is no longer as reliable as of the Nov 2022 Patch that limits physical and magical damage to 33% for both Giants when both are active. Creating a 15% HP difference between both Giants will deactivate one. Upon deactivation all damage dealt is reduced to 0 and is given a regen effect.&lt;br /&gt;
*When Blazenought is deactivated, Frostnought takes 300% physical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*When Frostnought is deactivated, Blazenought takes 300% magical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*&#039;&#039;&#039;The giants use the following TP moves:&#039;&#039;&#039;&lt;br /&gt;
**When both giants are active:&lt;br /&gt;
***Cyclone Turbine: Area of effect damage, dispel&#039;s 3 buffs, &amp;lt;20 range&lt;br /&gt;
**Blazenought only&lt;br /&gt;
***Big Seismic Impact: AoE Slow, Terrorize, high damage, hate reset&lt;br /&gt;
***Fire Arm Cannon: AoE fire damage, Max HP/Max MP down&lt;br /&gt;
***Eradicator: AoE damage, weakness, &amp;lt;20 range&lt;br /&gt;
**Frostnought only&lt;br /&gt;
***Ice Incinerator: Conal fire damage, burn&lt;br /&gt;
***Scapula Beam: AoE damage, all stats down&lt;br /&gt;
***Ballistic Double Kick: Conal damage, hate reset, Encumbrance&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;: Ranged Setup: RUN, COR, COR, BRD, WHM, GEO.&lt;br /&gt;
&lt;br /&gt;
Two shooty boys, one doing Last Stand on Frostnought and the other doing Leaden Salute on Blazenought. (Which is weird because the attempt prior, the magic and physical resists of both were reversed?)&lt;br /&gt;
&lt;br /&gt;
Keeping them similar HP negated ALL of the mechanics. The two only spammed Cyclone Turbine the entire time. No Eradicator. No chat messages. No two-hours. No blizzaga. No invulnerable. No regens. Nothing.&lt;br /&gt;
&lt;br /&gt;
Cyclone Turbine over and over. Despite the RUN being buffless the entire time, it was pretty non-threatening.&lt;br /&gt;
&lt;br /&gt;
The problem? It took 15 minutes and our COR&#039;s are geared to the teeth with full REMA buffs from the BRD and GEO.&lt;br /&gt;
&lt;br /&gt;
If the intended method of doing this is keep them close in HP, then that leads to unending Dispel spam, then melee is absolutely not an option. Even in full m.eva gear, it would be a matter of seconds before you lose every buff you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Fei&#039;Yin]] Home Point #2: Weapons right in front of Crystal&lt;br /&gt;
*[[Upper Delkfutt&#039;s Tower]] Home Point #1: Lots of pots if you drop down a floor&lt;br /&gt;
*[[Ifrit&#039;s Cauldron]] Home Point #1: Bombs in front of Crystal&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lamiae===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lamiae}}}|Lamiae|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Lamiae&lt;br /&gt;
|Boss=Bozzetto Freyja&lt;br /&gt;
|Boss Job=RNG&lt;br /&gt;
|VD Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=Gains aura after breaking enmity for ~4 seconds.&lt;br /&gt;
|D Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Weak to {{piercing}} piercing damage.&lt;br /&gt;
*At lower HP, a Lamia will gain a regain effect.&lt;br /&gt;
*If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.&lt;br /&gt;
*Every 25% HP lost on the Freyja will cause all enemies to simultaneously use [[Eagle Eye Shot]].&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.&lt;br /&gt;
:*This causes the Freyja to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Pinning Shot&#039;&#039;&#039;: AoE {{physical}} damage and Bind.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Draw In&#039;&#039;&#039;: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja. This draws all players in.&lt;br /&gt;
*&#039;&#039;&#039;Petrifactive Dance&#039;&#039;&#039;: AoE {{magical}} Terror and hate reset if directly facing Freyja.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Petrifactive Dance&#039;&#039;&#039; is now &#039;&#039;&#039;Stone Dance&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Freyja.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039; is now &#039;&#039;&#039;Imparing Disregard&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Skathi&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{blunt}} blunt damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Calcifying Deluge&#039;&#039;&#039;: Conal {{physical}} damage and Petrification.&lt;br /&gt;
*&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;: AoE 15&#039; {{physical}} Damage, Petrification, and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Blight Dance&#039;&#039;&#039;: AoE {{magical}} {{earth}} Petrification and 300/tic poison if directly facing Skathi.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Blight Dance&#039;&#039;&#039; is now &#039;&#039;&#039;Boulder Dance&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing the Skathi.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039; is now &#039;&#039;&#039;Imparing Disregard&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam  &#039;&#039;&#039;Boulder Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal - Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.&lt;br /&gt;
:*This causes Skathi to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*The Bozzetto Skathi will repetitively use &#039;&#039;&#039;Boulder Dance&#039;&#039;&#039; regardless of the Freyja being defeated or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Frigg&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{slashing}} slashing damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{light}} Gaze charm and Burn if directly facing Frigg.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039; is now &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
*&#039;&#039;&#039;Chastening Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} Amnesia and Mute if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Frigg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam  &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Has an additional effect &amp;quot;Petrification&amp;quot; on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.&lt;br /&gt;
*The Bozzetto Frigg will repetitively use &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039; whether Freyja has been defeated or not.&lt;br /&gt;
:*Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.&lt;br /&gt;
:*This causes Frigg to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
:::*Beware that this will also work on pets, so if you&#039;re using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Tested last night with this setup, 6 minute clears&lt;br /&gt;
Setup: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
COR: SAM / Chaos&lt;br /&gt;
BRD: Honor March / Archer Prelude / Minuet x2&lt;br /&gt;
WHM: Barstonra / Barpetra&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. &lt;br /&gt;
&lt;br /&gt;
PLD turns away on: Stone Dance, Petrifaction, Boulder Dance, and Raqs Baladi Dance.&lt;br /&gt;
Kill order: Freyja &amp;gt; Skathi &amp;gt; Frigg&lt;br /&gt;
Dia II followed up with light shot x2 &lt;br /&gt;
Just before Freyja goes down PLD uses Fealty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alternate Setup&#039;&#039;&#039;: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP&lt;br /&gt;
&lt;br /&gt;
Samurai / Chaos rolls, and Tactician / Hunter if using second COR. Honor March, Minuet x2, Archer&#039;s Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.&lt;br /&gt;
&lt;br /&gt;
PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imparing Disregard), this should be a very easy battle.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Assault]]s (Ilrusi Atoll):&lt;br /&gt;
:*[[Deserter]]&lt;br /&gt;
:*[[Azure Experiments]]&lt;br /&gt;
*[[Survival Guide]] - Arrapago Is. - [[Caedarva Mire]], zone back into [[Arrapago Reef]], and follow the path to the boat with Lamiae on it.&lt;br /&gt;
*Arrapago Staging Point - Scattered around the area.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mage Mamool Ja}}}|Mage Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Sextuple Razool Ja]]&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&amp;lt;[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x3 &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=Can sleep with [[Lullaby]] or Sleep. &lt;br /&gt;
|Boss Notes=Can sleep with [[Lullaby]] or Sleep. Each one will cast just one element and they will absorb damage from that same element. Need to deal with Manafont+Chainspell if you don&#039;t silence them, or Mijin Gakure if you do silence them. May be possible to silence them right after they start Manafont to avoid both the damage during Manafont and Mijin Gakure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
|Very Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
Setup: PLD/RUN DDx2 BRD/COR RDM WHM&lt;br /&gt;
:* Tank, DD, and RDM should sub NIN&lt;br /&gt;
:* Tank should run in and establish aggro then drag all 6 Mamool to a wall&lt;br /&gt;
:* Designate one DD as the target selector and have the other DD /assist&lt;br /&gt;
:* RDM should keep up addle 2 on current target as it removes their ability to instantly cast spells&lt;br /&gt;
:* When the current target uses manafont (as early as 80%), RDM silences immediately&lt;br /&gt;
:** After silence, Mamool will focus enmity on RDM and use [[Hurl Anathema]], applying [[Mute]], [[Slow]], [[Paralyze]], and [[Virus]]. Keep shadows up to avoid TP attacks. Gravity 2 may alleviate this issue.&lt;br /&gt;
:* WHM should keep up the appropriate barspell for the target being fought and reapply shell if dispelled by TP move Ward Breach&lt;br /&gt;
:**Order of Mamool Ja&#039;s elements is: (Back Row): Water, Wind, Earth. (Front Row): Fire, Ice, Thunder.&lt;br /&gt;
:* In Very Difficult only, when a Sextuple Razool Ja is killed, other Sextuple Razool Jas under the effect of Sleep will awaken 33% of the time.&lt;br /&gt;
:* If a target is killed with no staff, the remaining Mamool Ja will gain a stacking physical damage up buff indicated by the text &#039;The warrior&#039;s prowess flows through you.&#039;. &lt;br /&gt;
:*If a target is killed while still holding its staff (or roughly 1s after using Hurl Anathema), the remaining Mamool Ja will gain a stacking magical damage up indicated by the text &#039;The sage&#039;s prowess flows through you.&#039;&lt;br /&gt;
:* Tank, DD, and RDM must keep shadows up to avoid TP attacks after staff is thrown as many of the attacks are potentially lethal after 3-4 staffless targets are killed. &lt;br /&gt;
&lt;br /&gt;
::Note1: Each target can absorb a specific element. i.e., do not create a light skill chain on the fire, lightning, and wind Mamool&lt;br /&gt;
::Note2: Recommended to silence first 4 Mamool and leave the other 2 unsilenced to reduce risk of death from TP attacks. Paralyze and addle 2 make the spell casters relatively harmless.&lt;br /&gt;
::Note3: Silencing a Mamool Ja before it has used [[Manafont]] can cause it to use [[Mijin Gakure]] for high damage.&lt;br /&gt;
::Note4: RDM alternatively should sub SCH to [[Manifestation]] + [[Sleep II]], and use Blink to avoid [[Hurl Anathema]]&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Solo NIN with trusts of WHMx2, AATT, BRD, RDM. AATT can keep them slept for a small while at least. Then just skillchain to death avoiding element they absorb while keeping shadows up. Mijin Gakure will cause issues if they decide to use so I tried to get a good skillchain off when a mob is low on health.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Bhaflau Thickets]] Home Point #1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mamool Ja}}}|Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Bozzetto Autarch]]&lt;br /&gt;
|Boss Job=NIN&lt;br /&gt;
|VD Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= 3-4 SC procs to remove aura&lt;br /&gt;
|D Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= 2 SC procs to remove aura&lt;br /&gt;
|N Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= 1 SC proc to remove aura&lt;br /&gt;
|E Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes= 1 SC proc to remove aura&lt;br /&gt;
|VE Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes= 1 SC proc to remove aura&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*High defense and evasion.&lt;br /&gt;
*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.&lt;br /&gt;
*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San).&lt;br /&gt;
*If the player with hate runs out of range the Autarch will draw them in.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Decussate&#039;&#039;&#039;: AoE TP move (absorbed by 2 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)&lt;br /&gt;
:*&#039;&#039;&#039;Tyranic Blare&#039;&#039;&#039;: Conal TP move (absorbs up to 5 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Hemotoxin Wheel&#039;&#039;&#039;: Single Target ranged multi-hit TP move, deals heavy damage.&lt;br /&gt;
::*Autarch&#039;s counter move to magic, used on the player casting magic against it.&lt;br /&gt;
:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc.&lt;br /&gt;
::*Can Charm&lt;br /&gt;
:*&#039;&#039;&#039;[[Mijin Gakure]]&#039;&#039;&#039;: AoE {{magical}} which is capable of doing upwards of 99,999 damage to players.&lt;br /&gt;
::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton)&lt;br /&gt;
:::*The wheel is performed at 75% → 50% → 25% → 15/10%&lt;br /&gt;
:::*The Autarch will not skip a cycle if it&#039;s HP drops off below another tier and then DPS stops. Each hp % will be carried out.&lt;br /&gt;
::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch.&lt;br /&gt;
:::*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|light sc}} [[Light]] &#039;&#039;&#039;and/or&#039;&#039;&#039; {{icon|dark sc}} [[Dark]] skillchains.&lt;br /&gt;
:::*Each HP% interval of Autarch&#039;s elemental Ninjutsu Wheel phase requires &#039;&#039;&#039;progressively higher&#039;&#039;&#039; Light and/or Darkness Skillchains.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
*Each Mamool has an &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; which may be removed by either critical hits or the correct form of skillchain damage.&lt;br /&gt;
**Critical hits are an easier, but less reliable way to remove auras.&lt;br /&gt;
***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]].&lt;br /&gt;
**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.&lt;br /&gt;
**Auras will return after a certain time if the monster is not defeated.&lt;br /&gt;
**Enemies will use their TP moves as a counter to being targeted with magic.&lt;br /&gt;
::*Includes all magic. White Magic, Black Magic, Songs, Ninjutsu, Blue Magic &amp;amp; Geomancy (Geo- spells).&lt;br /&gt;
::*Will not counter while their aura is down. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Lancer&#039;&#039;&#039; (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.&lt;br /&gt;
**Uses Assault in response to magic. {{magical}} {{fire}} damage. Additional effect: silence and amnesia for 2 minutes.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|distortion sc}} [[Distortion]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Protector&#039;&#039;&#039; (PLD) - Immune to sleep and uses [[Invincible]]. &lt;br /&gt;
**TP Moves: &lt;br /&gt;
***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia.&lt;br /&gt;
***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Moraingist&#039;&#039;&#039; (MNK/BRD) - Uses [[Hundred Fists]].&lt;br /&gt;
**Hydroshot will reset hate.&lt;br /&gt;
**Uses Fatal Flood in response to magic: {{magical}} {{water}} damage. Additional effect: 200/tic poison + pushback.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Erudite&#039;&#039;&#039; (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]]. &lt;br /&gt;
**Favors [[Shock Spikes]]. &lt;br /&gt;
**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic. &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fusion sc}} [[Fusion]] skillchain.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO&#039;&#039;&#039;&lt;br /&gt;
** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.&lt;br /&gt;
** RR items are very helpful and a must only for BRD (use /WHM).&lt;br /&gt;
** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.&lt;br /&gt;
** Kill order should be PLD &amp;gt; DRG &amp;gt; MNK (fish) &amp;gt; BLM &amp;gt; Boss&lt;br /&gt;
** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague&lt;br /&gt;
** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.&lt;br /&gt;
** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).&lt;br /&gt;
*** If gear is too high level to remove auras without killing the mob, use 1 dmg weapons and do not weaponskill. You can proc to remove the aura with critical hits (even if they do 0 damage) and then swap weapons to kill when the aura is down.&lt;br /&gt;
** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.&lt;br /&gt;
** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura as soon as he begins casting elemental wheel spells. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations= [[Bhaflau Thickets]] Homepoint&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meeble===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Meeble}}}|Meeble|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Meeble&lt;br /&gt;
|Boss=[[Bozzetto Breadwinner]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No Housemaker; no Urchins&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Summons 1-4 &#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; throughout the fight.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto  Urchins&#039;&#039;&#039; roam the arena invisible, any Warble move summons them to appear and fight.&lt;br /&gt;
:*Urchins may be slept with Lullaby, but wake up every time the &#039;&#039;&#039;Breadwinner&#039;&#039;&#039; uses a Warble move.&lt;br /&gt;
:*Urchins will use Hundred Fists and Souleater.&lt;br /&gt;
:*Urchins are strong, but have low HP. &lt;br /&gt;
::*A good couple of weapon skills or a skillchain should be enough to take one out.&lt;br /&gt;
&lt;br /&gt;
*If {{color|wind|silenced}}, the Breadwinner&#039;s range on any &#039;&#039;&#039;Warble&#039;&#039;&#039; will be reduced, thus calling in less, if any Urchins at all.&lt;br /&gt;
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following moves&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;{{icon|SP}} Hundred Fists&#039;&#039;&#039;: Used once at 50% health. Lasts 45 seconds.&lt;br /&gt;
:*&#039;&#039;&#039;Gale Spikes&#039;&#039;&#039;: Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.&lt;br /&gt;
*&#039;&#039;&#039;Thrashing Assault&#039;&#039;&#039;: {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Drill Claw&#039;&#039;&#039;: {{physical}} Damage, Max HP Down (-75%), and Max TP Down.&lt;br /&gt;
*&#039;&#039;&#039;Fire Meeble Warble&#039;&#039;&#039;: AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Meeble Warble&#039;&#039;&#039;: AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Aero Meeble Warble&#039;&#039;&#039;: AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Stone Meeble Warble&#039;&#039;&#039;: AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Thunder Meeble Warble&#039;&#039;&#039;: AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Water Meeble Warble&#039;&#039;&#039;: AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).&lt;br /&gt;
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*At some point in the battle, &#039;&#039;&#039;Bozetto Housemaker&#039;&#039;&#039; will run out from it&#039;s corner/edge, TP move the party, and run back (usually well below 50% on &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;)&lt;br /&gt;
:*Uses &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;, which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans). &lt;br /&gt;
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).&lt;br /&gt;
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed.  {{Verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Housemaker&#039;&#039;&#039; will always target whoever has the most &amp;quot;hate&amp;quot; from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; may be slept, but will wake up every time any &#039;&#039;Warble&#039;&#039; is used by the &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;. &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2&lt;br /&gt;
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.&lt;br /&gt;
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.&lt;br /&gt;
*RUN tanks and DDs, save battuta for the fisting. &lt;br /&gt;
:*If your RUN is not putting out damage then you should likely do D instead of VD.&lt;br /&gt;
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.&lt;br /&gt;
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.&lt;br /&gt;
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.&lt;br /&gt;
*If not switching bar spells depending on monster ability keep barstonra up to block petrify from landing.&lt;br /&gt;
** Esuna or more conveniently Yagrush the debuffs off.&lt;br /&gt;
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it&#039;s TP move is 1k per player in range.&lt;br /&gt;
**The target can&#039;t outrange it, but you can prevent it from hitting anyone else.&lt;br /&gt;
*Fight with well geared players should take ~4-6 minutes.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2&lt;br /&gt;
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle&lt;br /&gt;
** Once the battle begins, BRD&#039;s duty switches to Barspell duty. &lt;br /&gt;
** When Housekeeper comes, BRD runs away from the group.&lt;br /&gt;
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw&lt;br /&gt;
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.&lt;br /&gt;
* Fight near the starting location; everyone should be in range of barspells.&lt;br /&gt;
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.&lt;br /&gt;
* If Urchins pop, kill them fast; BRD should obviously sleep them. &lt;br /&gt;
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Moogle===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Moogle}}}|Moogle|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Moogle&lt;br /&gt;
|Boss=[[Bozzetto Voyager Moogle]]&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Invite Over&#039;&#039;&#039;: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs&lt;br /&gt;
:*&#039;&#039;&#039;Washtub&#039;&#039;&#039;: AoE damage and stun&lt;br /&gt;
:*&#039;&#039;&#039;Mogsplosion&#039;&#039;&#039;: AoE damage with knockback&lt;br /&gt;
:*&#039;&#039;&#039;Contaminated Concoction&#039;&#039;&#039;: Disease&lt;br /&gt;
:*&#039;&#039;&#039;Somnic Shell&#039;&#039;&#039;: short-timed AoE sleep&lt;br /&gt;
:*&#039;&#039;&#039;Crystaline Flare&#039;&#039;&#039;: AoE light-based damage with flash and stun effects&lt;br /&gt;
:*&#039;&#039;&#039;Bill Toss&#039;&#039;&#039;: conal gaze terror&lt;br /&gt;
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); &amp;lt;div id=&amp;quot;copywrite&amp;quot;&amp;gt;This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].&amp;lt;/div&amp;gt;  usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Steward&#039;&#039;&#039;: &lt;br /&gt;
:*has extremely potent Dia and elemental(?) DoT&lt;br /&gt;
:*Does not move&lt;br /&gt;
:*Will despawn over time (approx 1 minute)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle&#039;&#039;&#039;:&lt;br /&gt;
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult&lt;br /&gt;
:*Provides an aura that will counter-act the Voyager Moogle&#039;s aura but also gives amnesia; aura only activated when boss uses SP&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;SMN x3, GEO, THF/PLD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strategy: &lt;br /&gt;
*RDM gives Protect &amp;amp; Shell to the THF.&lt;br /&gt;
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.&lt;br /&gt;
*SMN&#039;s have Ramuh&#039;s out and ready.&lt;br /&gt;
*THF will run in, Perfect Dodge, Flash &amp;amp; Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.&lt;br /&gt;
*RDM will Stymie Silence &amp;amp; Dia 3 then cast cures as needed.&lt;br /&gt;
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it&#039;s not guaranteed.&lt;br /&gt;
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it&#039;s Benediction. If it&#039;s Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN&#039;s are stacked and can kill it before the aura becomes active and tick&#039;s twice. If the second 1-hour is Benediction, it&#039;s a wipe.&lt;br /&gt;
&lt;br /&gt;
Alternate Strategy (not luck-based):&lt;br /&gt;
* &#039;&#039;&#039;PLD, BRD/WHM, COR X2, RNG (or COR), WHM&#039;&#039;&#039;&lt;br /&gt;
* Rolls: Hunter&#039;s and Monk&#039;s (for Subtle Blow), Samurai&#039;s and Chaos&lt;br /&gt;
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)&lt;br /&gt;
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn&#039;s aura.&lt;br /&gt;
* Boss uses SP at  85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber&#039;s Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.&lt;br /&gt;
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.&lt;br /&gt;
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.&lt;br /&gt;
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
*For D+ the regen moogles will roam around and not stay stationary.&lt;br /&gt;
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.&lt;br /&gt;
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.&lt;br /&gt;
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.&lt;br /&gt;
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.&lt;br /&gt;
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.&lt;br /&gt;
*The stewards will randomly spawn around the boss while you are DPSing.&lt;br /&gt;
:*Just move a bit away from them when that happens.&lt;br /&gt;
*Silence during 2-hour phase helps.  D and VD can easily be melee burned.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Solo-able on &#039;&#039;&#039;BLU/WAR&#039;&#039;&#039; using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).&lt;br /&gt;
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence&lt;br /&gt;
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation&lt;br /&gt;
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)&lt;br /&gt;
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss&#039; aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss&#039; aura. On Normal, there should only be 4 (?) uses of SP.&lt;br /&gt;
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.&lt;br /&gt;
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.&lt;br /&gt;
:*Other NPCs that might work well: Selh&#039;teus and Arciela as they both provide AoE healing; Selh&#039;teus also replenishes MP&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo-able on almost any job. &#039;&#039;&#039;Do not kill the Moogles that appear at the start.&#039;&#039;&#039; Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
Can be obtained from any experience yielding monster.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Orc===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orc}}}|Orc|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Orc&lt;br /&gt;
|Boss=[[Bozzetto Crusader]]  &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;, Bozzetto Tamer &amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Bozzetto Reaver &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Monsters will take double damage during their {{icon|One Hour}} one hour abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Bozzetto Crusader&#039;&#039;&#039;:&lt;br /&gt;
:*Can use &#039;&#039;&#039;Invincible&#039;&#039;&#039; multiple times, likely at key HP thresholds. Appears to be 75/50/25 for Very Difficult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Manic Dance&#039;&#039;&#039;: {{magical}} {{light}} Single target Charm. May be resisted.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Chaos&#039;&#039;&#039;: {{magical}} {{light}} damage + knockback + Amnesia. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Disaray&#039;&#039;&#039;: Used under 25%, {{magical}} {{light}} damage + stun. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Orcish Counterstance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Warlock&#039;&#039;&#039;: &lt;br /&gt;
:*&#039;&#039;&#039;Chainspell&#039;&#039;&#039;&lt;br /&gt;
:*Can also cast Death; likes to cast Sleepga I/II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Pugilist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Hundred Fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Reaver&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Blood Weapon&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Break, Dread Spikes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Tamer&#039;&#039;&#039;:&lt;br /&gt;
:*Can use Fanatic Dance, an AOE charm move if its Hecteyes pet is killed.  Will not use it if its pet is kept alive until the Tamer dies.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto&#039;s Hecteyes&#039;&#039;&#039;&lt;br /&gt;
:**Can cast Paralyga, Silencega, Slowga.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Duelist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Elemental Sforzo&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Shock Spikes.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
2023 Edition: MNK WHM BLU GEO BRD RUN&lt;br /&gt;
&lt;br /&gt;
Geo-Malaise / Indi-Acumen, Honor March / Minuet x3, Light Carol I/II RUN, Diffusion Mighty Guard.&lt;br /&gt;
&lt;br /&gt;
Pull everything to the start. Silence the Warlock and the Reaver to prevent Death, Sleepga, and Break. The Hecteyes pet uses annoying AoE debuffs, but will die in one AoE from the BLU. MNK focuses on the Crusader, using Formless Strikes when Invincible goes up. Be sure to WS from behind if the Crusader starts to glow in order to prevent Charm. BLU and GEO AoE everything else down. Entomb, Spectral Floe, Anvil Lightning, and Horde Lullaby to constantly lock down the Orcs. Geist Wall / Dispelga to remove buffs if desired. When only a couple mobs remain, single-target nukes from the BLU will do work. &amp;lt;4min clears if properly performed by a well-geared group.&lt;br /&gt;
&lt;br /&gt;
Big note, the Tamer can use a charm move (Fanatic Dance) if the pet is killed.  May want to be careful to kill the Tamer, then kill the pet.&lt;br /&gt;
&lt;br /&gt;
Setup: TANK, BRD, HEALER, DDx3 (or 1 DD replaced by GEO or COR)&lt;br /&gt;
&lt;br /&gt;
Strategy: Usual buffs at the start, with Light Carol and Light Carol II for the tank. On the pull, BRD should Night/Troub Horde Lullaby II the adds. Have the tank pull the the corner where everyone warps in. It is fine to keep the adds slept in the center (so the boss has less of a chance of buffing the adds). One DD has the sole job of attacking the boss from the back, and using a physical weaponskill every time the boss raises his aura. This aura is the start of the charm cycle (2 rounds of Veil of Chaos followed by Manic Dance). To prevent charm, simply remove the aura to reset the boss. The other DD(s) should focus on the adds. It is best to take out the Warlock first (please note that it can and will cast Death). An Elemental Seal&#039;ed Silence should be more than enough to stop the Warlock from casting death. If possible, try to use a skillchain during the add&#039;s SP moves as they seem to take extra damage during their SP duration. The Reaver should be handled with care since it can cast Dread Spikes. The BRD should focus on debuffing the adds while waiting on sleep timers. Once the adds wake up and beeline for the tank debuffing can become a major pain because something like spikes buffs might be buried several layers deep. BRD should try to keep double march songs (Tenuto) full time to help with Finale recast timers. After all the adds are killed, go for the boss. The boss appears to use Invincible at fixed HP levels (75/50,25?) -- it is possible to still remove his aura even when weaponskilling for 0 damage; save TP and plan accordingly. (Avoid killing the boss before the adds; otherwise the adds will gain a large damage reduction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: For soloing, the VE strategy can be used but the fight will be very long. For PT setups, see the VD setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
For BLU, this is very straightforward. AAEV, Cornelia, Arciela 1, Koru-Moru, and Apururu make a solid team of trusts. When soloing, however, it is best to kill the boss first. Sleep the adds with Dream Flower during the pull.  Avoid using Aggressor, Warcry, and Berserk when attacking the boss so that AAEV can maintain hate (and never be charmed). Use Sudden Lunge when the boss uses Invincible. Once the boss is dead, the threat of charm is over. Attack the Warlock next and use Sudden Lunge during its SP or during spells. After the Warlock is dead, the only thing to worry about is the Pugilist using 100-fists. Simply Sudden Lunge to stun, disengage and sleep with Dream Flower. Your NPCs will auto-regen/refresh during this downtime. After about 30 seconds have passed, finish the Pugilist off for the win.&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Jugner Forest (S)]] Survival Guide.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poroggo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Poroggo}}}|Poroggo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Poroggo &lt;br /&gt;
|Boss=Bozzetto Necronura&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Casts Firaga, Waterga IV , and -ja as well [[Kaustra]]&amp;lt;br /&amp;gt;Gains access to Death under certain conditions.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Casts Fire and Water V and -ga III as well as [[Impact]] and [[Kaustra]]&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Casts Fire and Water V and -ga III as well as [[Impact]]&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= Casts Fire and Water IV / V  as well as [[Impact]]&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts Fire and Water III / IV&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to {{color|wind|Gravity}}, {{color|thunder|Stun}}, and [[Geomancer]] [[Luopan]]s.&lt;br /&gt;
*Casts {{color|fire|Fire}} and {{color|water|Water}} spells based on the tier of the fight, and uses [[Chainspell]].&lt;br /&gt;
*Summons 5 Frog adds after the use of &#039;&#039;&#039;Providence&#039;&#039;&#039;, each one with an en-effect on their melee such as slow or paralyze.&lt;br /&gt;
**These adds must be defeated even after the boss is defeated.&lt;br /&gt;
**These adds may be slept, stunned, bound, and weighed down.&lt;br /&gt;
&lt;br /&gt;
*Seems to only begin casting [[Kaustra]] or [[Impact]] at under ~50%. Is able to use these spells multiple times.&lt;br /&gt;
&lt;br /&gt;
*Accuracy requirements are low, even on VD. DDs with 1250 acc are pretty much capped.&lt;br /&gt;
&lt;br /&gt;
*Gains access to death on VD under unknown conditions.&lt;br /&gt;
:*Using [[Larceny]] to steal [[Chainspell]] has reported in seeing Death cast afterwards. {{Information Needed}}&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Necronura&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=5&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=70&lt;br /&gt;
|Water=5&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&#039;&#039;&#039;TP Moves&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frog Cheer&#039;&#039;&#039; - Gains an AoE Defense Boost and Regain {{verification}}. This defense boost overwrites, and prevents [[Defense Down]] effects such as [[Angon]].&lt;br /&gt;
*&#039;&#039;&#039;Frog Song&#039;&#039;&#039; - Inflicts AoE gravity on players instead of charm&lt;br /&gt;
*&#039;&#039;&#039;Magic Hammer&#039;&#039;&#039; - Single target {{light}}, inflicts magic damage and magic defense down effect.&lt;br /&gt;
*&#039;&#039;&#039;Providence&#039;&#039;&#039; - Recovers a HP and summons adds, not HP dependent so it may not be used if you are lucky. Will wake up sleeping adds within 30&#039; if reused. Possibly removes debuffs as well. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Quenching Hammer&#039;&#039;&#039; - AoE (~30&#039;) Damage, Full Dispel, and Aspir. Damage is increased based on number of buffs on targets including [[Runefencer|Runes]] and [[Geomancer]] spells.&amp;lt;br /&amp;gt;Excludes food, [[Maneuver]]s, and [[SP Abilities]].&lt;br /&gt;
**This move is only used if either [[RUN]], [[PLD]], [[DRK]], or [[BLU]] are in the party or the player has [[:Category:Song|BRD songs]], [[:Category:Phantom Roll|COR rolls]], or [[:Category:Geomancy|geomancy bubbles]] on.&lt;br /&gt;
*&#039;&#039;&#039;Water Bomb&#039;&#039;&#039; - AoE {{water}} magic damage, inflicts attack and magic attack down.&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; x4 &#039;&#039;&#039;PUP, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RDM does dia and distract, PUP tanks. Wait for a spell to go off, then [[Astral Conduit]] with [[Ramuh]] and kill it. One minute clears, go reset 1Hs in Abyssea or [[MMM]] and feel good that you beat FFXI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039; x2 &#039;&#039;&#039;COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, [[Overdrive]], and stand in a corner until victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN, MNK or SAM, GEO, COR, BRD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up the melee to cap Haste and TP gain. RDM silences and SMN spams Mewing Lullaby. Melee self-skillchains Light.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MNK, BLU, Healer, BRD, GEO, COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, MNK solos fight in subtle blow set, Blu Spams TP reduction, healer heals&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039;x5, &#039;&#039;&#039;RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*With some fast DDing you can take the frog down quickly. Chainspell will hurt though.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] #2&lt;br /&gt;
*[[Foret de Hennetiel]] Frontier Station warp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qiqirn===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qiqirn}}}|Qiqirn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qiqirn&lt;br /&gt;
|Boss=[[Bozzetto Pilferer]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|VD Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|D Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|D Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|N Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All enemies must be defeated in order to be victorious.&lt;br /&gt;
*All mobs are immune to [[Break]], highly resistant to [[Stun]] and [[Gravity]], and have high magic defense.&lt;br /&gt;
**[[Gravity]] will land with [[Stymie]].&lt;br /&gt;
*Bozzetto Scoundrels are susceptible to [[Sleep]] and [[Bind]], but immune to [[Lullaby]].&lt;br /&gt;
**Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.&lt;br /&gt;
*If any [[Songs]], Rolls, buff [[Geomancy]] bubbles, or [[Avatar&#039;s Favor]] is on the party then the &#039;&#039;Bozzetto Pilferer&#039;&#039; and &#039;&#039;Scoundrels&#039;&#039; will use &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:* Debuff Geomancy bubbles do not trigger &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039; Essence Steal&#039;&#039;&#039; is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.&lt;br /&gt;
::* If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.&lt;br /&gt;
::* Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.&lt;br /&gt;
:::*Was hit rate floored in VE @ 1283 accuracy once it&#039;s level was capped.&lt;br /&gt;
::* [[Stoneskin]] does not prevent this from occurring.  Getting hit for 0 still triggers this.&lt;br /&gt;
::* Absorbing melee swings with shadows &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; prevent this from occurring.&lt;br /&gt;
::* This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [https://www.youtube.com/watch?v=Cqb7FpkoXiY])&lt;br /&gt;
* The Bozetto Pilferer will drop a {{color|fire|Mine}} every 60 seconds which explodes after ~10 seconds if not defeated.&lt;br /&gt;
:* All sleeping Scoundrel&#039;s will proc blue [[File:Blue.png|16px|link=]] and wake up when the mine explodes unless you defeat the mine when it spawns.&lt;br /&gt;
::* When a mine explodes [[enmity|hate]] resets on all monsters. This will cause the adds to go after random players after waking up from sleep.&lt;br /&gt;
::*The mine&#039;s name tag may not display, or be untargetable, depending on camera angle and/or distance from it.&lt;br /&gt;
::*If the Pilferer is defeated while a mine is out then it will despawn without going off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kibosh&#039;&#039;&#039; from the Bozetto Pilferer will inflict high {{physical}} damage.&lt;br /&gt;
:* &#039;&#039;&#039;Kibosh&#039;&#039;&#039; is absorbed by shadows.&lt;br /&gt;
*Other moves used include:&lt;br /&gt;
**&#039;&#039;&#039;Cutpurse&#039;&#039;&#039; - Encumbers one random piece of equipment.&lt;br /&gt;
**&#039;&#039;&#039;Faze&#039;&#039;&#039; - gaze terror (~10 seconds).&lt;br /&gt;
**&#039;&#039;&#039;Sandspray&#039;&#039;&#039; - Conal blind, -100 accuracy {{verification}}.&lt;br /&gt;
**&#039;&#039;&#039;Dead Eye&#039;&#039;&#039; - Conal defense and magic defense down.&lt;br /&gt;
**Also uses &#039;&#039;&#039;HP Theft&#039;&#039;&#039;, &#039;&#039;&#039;MP Theft&#039;&#039;&#039;, and &#039;&#039;&#039;TP Theft&#039;&#039;&#039;, which causes whomever is hit by it to lose half of their max HP, MP, or TP.&lt;br /&gt;
**&#039;&#039;&#039;Steal Attribute&#039;&#039;&#039; - Inflicts a single massive random stat down on the target which will leave them at -100.&lt;br /&gt;
**&#039;&#039;&#039;Steal Ability&#039;&#039;&#039; - Resets one ability at random. &lt;br /&gt;
**&#039;&#039;&#039;Steal Support&#039;&#039;&#039; - After leveling up, will remove all rolls and songs from target. &lt;br /&gt;
*Scoundrels will randomly use [[Perfect Dodge]] and like to spam &#039;&#039;&#039;Faze&#039;&#039;&#039; while running around. Mages should have their backs turned.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
:DD,DD,DD,RDM/SCH,BLU,WHM&lt;br /&gt;
*BLU Diffusion + Mighty Guard just before engaging (for party haste).&lt;br /&gt;
*RDM uses [[Saboteur]] + [[Manifestation]] + [[Sleep II]] and casts on the leader to open the fight. Dia + Distract kill targets. &lt;br /&gt;
*DDs go to town on the Pilferer.&lt;br /&gt;
*DDs should defeat any bombs before they go off.&lt;br /&gt;
*RDM or WHM can pull/wake subsequent targets with dia and bring them over to the DDs.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
:Tank, RDM/blm, WHM, BLU x2, DD x1&lt;br /&gt;
::-or-&lt;br /&gt;
:RDM, WHM, BLU x2, DDx2&lt;br /&gt;
*BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.&lt;br /&gt;
*RDM uses [[Saboteur]] and [[sleepga]]s to aggro. &lt;br /&gt;
*DDs go to town on the Pilferer and the RDM debuffs.&lt;br /&gt;
**DDs should defeat any bombs before they go off.&lt;br /&gt;
*Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.&lt;br /&gt;
*Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
:Agustus Trust, Apururu(U) Trust, WHM, DDx3&lt;br /&gt;
*Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.&lt;br /&gt;
*Switch target to bomb whenever possible.&lt;br /&gt;
*Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.&lt;br /&gt;
*Multi-step skillchains are key (e.g. we used CDC &amp;gt; Evisc. &amp;gt; Rudra )&lt;br /&gt;
*This setup works, though there are likely better setups.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Lebros Cavern]], Private 2nd Class [[Assault]]: &amp;quot;[[Excavation Duty]]&amp;quot; &lt;br /&gt;
*[[Lebros Cavern]], Chief Sergeant [[Assault]] &amp;quot;[[Egg Conservation]]&amp;quot;&lt;br /&gt;
*[[Caedarva Mire]] HP #1 outside [[Nashmau]] has Qiqirns during the Daytime 4:00-20:00.&lt;br /&gt;
*[[Alzadaal Undersea Ruins]] (15 minute respawn timer)&lt;br /&gt;
*[[Aydeewa Subterrane]], scattered through zone, try the [[Voidwatch]] and [[UNM]] warps.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quadav===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Quadav}}}|Quadav|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Quadav&lt;br /&gt;
|Boss=Bozzetto High Vicar &lt;br /&gt;
|Boss Job=WHM/WAR&lt;br /&gt;
|VD Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immediately begins the battle with &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; which will grant the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; an {{color|ice|aura}}.&lt;br /&gt;
&lt;br /&gt;
Will use the following [[:Category:Quadav#Abilities|&#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*&#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039;: {{buff}} Grants a damage taken reduction -98%, attack increase, and removes status ailments and gains shell aura.&lt;br /&gt;
:*Disappears during each TP move or spell cast and reappears after one is completed.&lt;br /&gt;
::*During this window, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will take +200% damage.&lt;br /&gt;
*&#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;: 30&#039; AoE {{magical}} draw-in, damage, &#039;&#039;&#039;curse&#039;&#039;&#039; (-75% HP/MP), and {{color|fire|plague}} (-50 TP/-500 MP /[[tic]]) &lt;br /&gt;
:*Used once after the defeat of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
:*Players may run out of range of this ability and leave one player with hate in range to trigger it.&lt;br /&gt;
:*The curse affect will always land on players in range. Not even [[Asylum]] prevents this.&lt;br /&gt;
*&#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;: AoE {{magical}} {{earth}} damage, {{color|earth|petrify}}, and hate reset.&lt;br /&gt;
:*This move is used exclusively after the use of &#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;.&lt;br /&gt;
:*The petrify effect lasts for ~45 seconds and is only able to be resisted via abilities such as [[Asylum]], [[Perfect Defense]], and [[Divine Caress]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Evasion and Defense of the additional Bozzetto Quadav are considerably low.&lt;br /&gt;
*Adds are immune to &#039;&#039;&#039;sle&#039;&#039;&#039;{{color|light|ep}} and {{color|earth|petrify}}.&lt;br /&gt;
*All adds use their corresponding {{icon|SP}} 1-hour abilities&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Berserker&#039;&#039;&#039; possesses [[counter]] with an enhanced activation rate.&lt;br /&gt;
*After the appearance of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will begin casting Cure on them when the &#039;&#039;&#039;Elementalist&#039;&#039;&#039; is low on HP.&lt;br /&gt;
:*Players may use this as a method of defeating the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; without having to deal with the AoE petrify spam from &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039; if they so choose. Every time the &#039;&#039;&#039;High Vicar&#039;&#039;&#039; casts Cure, his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; buff will drop for a moment, making him a much softer target.&lt;br /&gt;
*On higher difficulties, after the second benediction, the effect of &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; changes to having a single weakness out of Slashing/Piercing/Blunt/Magic, selected randomly on each use. Using the correct damage type that targets this weakness will deal extreme damage with even weaker hits, commonly hitting 99,999 damage.&lt;br /&gt;
**The additional Quadavs that spawn will also use this ability and have their own weakness.&lt;br /&gt;
**Defeating the additional Quadavs &#039;&#039;&#039;after&#039;&#039;&#039; the second &#039;&#039;&#039;Benediction&#039;&#039;&#039; will &#039;&#039;&#039;not&#039;&#039;&#039; trigger the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; to use &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;, allowing players to safely defeat the boss.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Generally the same as Very Easy, but with an additional phase.&lt;br /&gt;
*First Phase:&lt;br /&gt;
**Pull the boss and defeat the adds as usual, the boss&#039;s &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; will drop.&lt;br /&gt;
**DPS the boss down until the first benediction.&lt;br /&gt;
*Second Phase:&lt;br /&gt;
**Silence the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; and take it down to half health or so, and use the casting windows to deal damage to the boss.&lt;br /&gt;
**Eventually the boss will &#039;&#039;&#039;Benediction&#039;&#039;&#039; again and the final two adds will spawn.&lt;br /&gt;
*Third Phase:&lt;br /&gt;
**Silence the adds and pull them over, search for their damage type weaknesses and defeat them.&lt;br /&gt;
**The &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; can now be safely taken down.&lt;br /&gt;
**Finally finish off the boss.&lt;br /&gt;
*Other notes:&lt;br /&gt;
**They don&#039;t hit particularly hard, any tank should generally be able to hold them relatively easily, and may even be optional.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, who will spawn two adds.&lt;br /&gt;
* Build TP on the &#039;&#039;&#039;Bozetto Berserker&#039;&#039;&#039;, who should die pretty swiftly.&lt;br /&gt;
* Dump the TP on the &#039;&#039;&#039;Bozetto Devout&#039;&#039;&#039; in an attempt to skip his Invincible.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039; and beat on him until he uses Benediction and summons the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
* Carefully melee the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; down to 25-50% HP and then cast Silence on him if available.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, apply debuffs, and wait for it to cast Cure on the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;. When it does, it will drop his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; momentarily. Dump your WS damage on him during this moment and repeat until he is dead.&lt;br /&gt;
* Finish off the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Daily KI can be received quickly near [[Palborough Mines]] [[Home Point]].&lt;br /&gt;
* EXP-yielding KIs can be received easily in [[Pashhow Marshlands (S)]]. There are numerous eligible [[Quadav]]s near the [[Survival Guide]], which is likely to be the most busy location to obtain them.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qutrub===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qutrub}}}|Qutrub|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qutrub&lt;br /&gt;
|Boss=Bozzetto Bigwig&lt;br /&gt;
|Boss Job=THF/NIN&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x3&amp;lt;br /&amp;gt;&lt;br /&gt;
|VD Notes=Gains access to &#039;&#039;&#039;Spin the Tables&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Susceptible to [[Sudden Lunge]].&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|D Notes=Susceptible to [[Sudden Lunge]]&#039;&#039;&#039;.&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM) x1&amp;lt;/sup&amp;gt;, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
will use the [[:Category:Qutrub#Abilities|following &#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*100~80%&lt;br /&gt;
**&#039;&#039;&#039;Animating Wail&#039;&#039;&#039;, &#039;&#039;&#039;Mangle&#039;&#039;&#039;, &#039;&#039;&#039;Leaping Cleave&#039;&#039;&#039;&lt;br /&gt;
*80~60%&lt;br /&gt;
**The Bigwig&#039;s weapon will break, &#039;&#039;&#039;summons adds&#039;&#039;&#039;, and uses &#039;&#039;&#039;Hex Palm&#039;&#039;&#039; as well as &#039;&#039;&#039;Spinal Cleave&#039;&#039;&#039;.&lt;br /&gt;
*60~30%&lt;br /&gt;
**The Bigwig equips it&#039;s secondary weapon. Gains en-death while adds are out wand will use &#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; as well as &#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; - AoE shadow removal.&lt;br /&gt;
***&#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039; - Conal damage, stun, and a dispel (removes 5 shadows). Dispels a buff for every hit not blocked by shadows (e.g. no shadows = 5 buffs dispelled).&lt;br /&gt;
*50%&lt;br /&gt;
**Uses [[Perfect Dodge]]&lt;br /&gt;
*30~0%&lt;br /&gt;
**Weapon breaks again, &#039;&#039;&#039;resummons any defeated adds&#039;&#039;&#039;, and casts [[Utsusemi: San]] frequently. Loses the en-death effect while adds are out and will use &#039;&#039;&#039;Phantom Whorl&#039;&#039;&#039; as well as &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;.&lt;br /&gt;
***The Bigwig may be {{color|wind|silenced}} to stop the Utsusemi spam, but this will require an immunobreak to land.&lt;br /&gt;
***&#039;&#039;&#039;Genku Bakken / Phantom Whorl&#039;&#039;&#039; - Very high {{physical}} damage single hit attack, absorbed by shadows. Has a short range (~&#039;10)&lt;br /&gt;
****This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with [[Indi-Wilt]] and Damage Taken equipment the move will still do ~3-6k damage.&lt;br /&gt;
*****You may also run out of range of this move.&lt;br /&gt;
***&#039;&#039;&#039;Spin the Tables / Turn the Tables&#039;&#039;&#039; - drain based on the current player&#039;s HP; Spin the Tables is 15&#039; AoE drain. This move can not drain more HP than the player has, and returns more HP than is drained.&lt;br /&gt;
****Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used. However, with the June 2022 update, any player with less than 10% of their health will die instantly.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Adds are immune to sleep.&lt;br /&gt;
*Adds will use their respective 1-hour special abilities and standard [[:Category:Qutrub#Abilities|Qutrub]] TP moves.&lt;br /&gt;
:*The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and [[Ice Spikes]].&lt;br /&gt;
::*The Astrologers are susceptible to {{color|wind|silence}}.&lt;br /&gt;
:*When the Bigwig is at 30% or lower the adds will gain access to a move named &#039;&#039;&#039;Triple Reversal&#039;&#039;&#039;.&lt;br /&gt;
::*&#039;&#039;&#039;Triple Reversal&#039;&#039;&#039; - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.&lt;br /&gt;
:::*Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.&lt;br /&gt;
:*The rate of activation on the Bigwig&#039;s endeath effect increases the more players continue to damage the Bigwig.&lt;br /&gt;
:*The effect is removed once the adds have been defeated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Kiting Tip&#039;&#039;&#039;: Run closer to the walls and corners rather than the pillars to avoid Triple Reversal while kiting.&lt;br /&gt;
:*Running closer to the pillars causes mobs to path worse and split more; increasing the chances of a cross route into a K.O from Reversal.&lt;br /&gt;
:*The mobs will still break their pathing here and there, but unless you are way too far ahead they will regroup as you go without splitting up at a pillar and crossing over your route.&lt;br /&gt;
::*The kite path essentially is an isosceles triangle, you want to almost run into the corners and gauge/adjust your distance to the mobs at each corner if needed. This should reduce group wipes by a lot.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
This month has 3 different strategies.&lt;br /&gt;
&lt;br /&gt;
1) Mewing strategy: This is the most reliable strategy, with reasonable clear speed. &lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN. &lt;br /&gt;
&lt;br /&gt;
DD pulls NM to the corner and the PLD or RUN kites adds around the pillar when they spawn. BRD does March, Mad, Mad, Min and keeps elegy on Bigwig. &lt;br /&gt;
&lt;br /&gt;
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.&lt;br /&gt;
&lt;br /&gt;
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.&lt;br /&gt;
&lt;br /&gt;
At 30% when NM spams &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.&lt;br /&gt;
&lt;br /&gt;
2) Kiting strategy: This strategy is potentially faster than mewing strategy, with more flexibility on dps job types, but they are a little bit less reliable because Triple Reversal has a chance to look tank if party doesn&#039;t kill fast.&lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NINx2, BRD/NIN, COR/NIN, RDM or healer&lt;br /&gt;
&lt;br /&gt;
This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.&lt;br /&gt;
&lt;br /&gt;
3) Kill adds strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
BRD/RDM, RDM/NIN, DD/NIN (x3), PLD&lt;br /&gt;
* Can use similar strategy for Very Difficult. However, reversing the roles also works -- i.e. rather than having the PLD kite the adds, the PLD tanks the adds and someone else with /NIN kites the NM. We found that killing the adds makes the fight much safer (but prolongs the whole fight; limit points and capacity points make for a decent consolation prize, though).&lt;br /&gt;
* BRD should double March and Madrigal until the adds pop. Switch to double March and Hymnus for the pops. Make sure to silence (easy to land) the Astrologer. PLD should try to grab hate on all the adds. At this point, someone (RDM) should kite the main NM.  A simple weapon skill should be enough (or self-light using CDC if you need even more damage) to get the NM&#039;s attention. Elegy, Slow II, and Paralyze II should make the kiting process super easy (esp. with /NIN sub). BRD can then switch to double March and Minuet to kill the adds once the NM is away. The adds can be easily dispatched with double-light skillchains or better (we had BLU, SAM, WAR, and used four-step skillchains). With the NM being kited, the BRD can easily main heal (not much healing needed for /NIN).&lt;br /&gt;
* When the second set of adds pop, use double March and Hymnus for safety until the NM is separated from the adds. Then switch to double March and Madrigal (or Minuet). If BRD can play more than 3 songs, even better. Same strategy as above. Use Troubador/Nightingale to speed this part up and get back to the NM.&lt;br /&gt;
&#039;&#039;&#039;Normal Half Kiting Strat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PLD/WAR, PUP/NIN, DD/NIN, BRD/NIN COR/NIN, WHM&lt;br /&gt;
&lt;br /&gt;
* Strategy: Start with Boss then kill all adds (BLM then both DRK) while Pet tank Boss, then zerg Boss till its dead while pld kite adds near 30% hp.&lt;br /&gt;
&lt;br /&gt;
* Pet was full DD set (VE head/SS body), Strobe must be equiped, PUP should use Light, Fire and Wind Maneuver. BRD used double March and double Minuet, but can use Acc song too if needed. COR used SAM and WAR rolls.&lt;br /&gt;
&lt;br /&gt;
* Have Pet or BRD pull boss with elegy to the corner where we started. All engage on Boss except PLD and WHM, PLD wait for adds in the middle, they usually came when we dropped Boss to around ~76% HP.&lt;br /&gt;
&lt;br /&gt;
* Once Adds are up , DDs swap to them, the person who still have hate from Boss must wait till the pet get hate back and let it solo tank, PUP should swap to pet enmity set (especially before Strobe) until the pet have enough enmity from Boss. Pet doesn&#039;t need a Tank set, as long as you can keep a Light maneuver on it for Auto-repair kit.&lt;br /&gt;
&lt;br /&gt;
* Kill order for adds: BLM then DRK(x2), WHM should silence BLM to make it easier, BRD dispel Ice spikes if needed. Once all dead swap back to Boss, except the PLD who stand back in middle. At 50% Boss will use Perfect Dodge and around 30% HP he will pop adds again, PLD must grab all of them and kite around the 3 pillars using his enmity abilities. DDs ignore adds and zerg the Boss, it shouldn&#039;t take long with a few Skillchains. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The idea of this strategy was to supress the Boss&#039; En-death from killing any DD/NIN and not making a Ninja mandatory in every runs. Also the PLD doesn&#039;t have to kite the adds and risk of dying in the process, only at the end before the last 30% HP but they never lived enough to cause troubles. Worked like a charm with little to no risk and each run took around 8~10 mins. Now go enjoy your wins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
NIN or DD/NIN (x3), BRD, SMN, Apururu(U)&lt;br /&gt;
* Very safe strategy&lt;br /&gt;
* March x2 + Hymnus to help with Utsusemi recast; Hymnus is just in case the main NM sneaks in a move during recast of shadows so we don&#039;t have to deal with raising mid-fight or MP issues. If you can cast more than 3 songs, have at it.&lt;br /&gt;
* When adds pop, whichever DD has hate kites NM while the others focus on Astrologer. The SMN then focuses on the Tormentor.&lt;br /&gt;
* When adds are dead, group back up on the NM.&lt;br /&gt;
* SMN can probably be replaced by 4th DD who would kite Tormentor until the Astrologer is down. SMN can optionally do spike damage on NM during kiting phase so that the DD kiting the NM can rejoin in taking down the adds.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Survival Guide]] → [[Caedarva Mire]]&lt;br /&gt;
:*May be tricky to get to the survival guide. Use the [[Dvucca Isle Staging Point]] and exit to [[Caedarva Mire]]. Run to [[Arrapago Reef]] entrance at (H-8). Use this map [[File:Arrapago ReefPathway Caedarva Mire SurvivalGuide.PNG|30px]]. Make sure to kill some [[Lamiae]] along the way to get a [[Lamian Fang Key]] needed to pass through the gates at (F-8)&lt;br /&gt;
 &lt;br /&gt;
* Dvucca Isle Staging Point&lt;br /&gt;
&lt;br /&gt;
* Chief Sergeant Assault: [[Operation: Snake Eyes]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sahagin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sahagin}}}|Sahagin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Sahagin&lt;br /&gt;
|Boss=Bozzetto Songstress&lt;br /&gt;
|Boss Job=BRD&lt;br /&gt;
|VD Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2, Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Chirurgeon&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=Defeat 8 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of ~15+% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Songstress is capable of using [[Maiden&#039;s Virelai]] on this difficulty.&lt;br /&gt;
|D Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2,&amp;lt;br /&amp;gt;Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=Defeat 6 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 5% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;Bio aura is ~70/tic&lt;br /&gt;
|N Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=Defeat 5 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 3% a tic while {{color|wind|silence}} is off.&lt;br /&gt;
|E Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=Defeat 4 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|VE Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=Defeat 3 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Only sings [[Mambo]]s until using Soul Voice.&lt;br /&gt;
:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)&lt;br /&gt;
*Stands in the middle of the arena with a bio aura, taking no damage, and does not move.&lt;br /&gt;
:*Defeating other Sahagins will progressively remove HP from the Sonsgstress.&lt;br /&gt;
:*Silencing will remove the bio aura and regen effect from the mobs.&lt;br /&gt;
:*The Songstress possesses a high regain effect and will use &#039;&#039;&#039;Cleansing Bubbles&#039;&#039;&#039; to remove all debuffs from itself and any nearby mobs (~20&#039;) as well as waking them.&lt;br /&gt;
:*Progressively enfeebling the Songstress will grant different messages:&lt;br /&gt;
::*The boss&#039;s throat is parched - 1 total debuff&lt;br /&gt;
::*The boss&#039;s begins to sing off key - 2 total debuffs&lt;br /&gt;
::*The boss&#039;s voice begins to crack -3 total debuffs&lt;br /&gt;
::*The boss&#039;s can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land.&lt;br /&gt;
*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Fighting adds away from the &#039;&#039;&#039;Bozzetto Songstress&#039;&#039;&#039; reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.&lt;br /&gt;
*All foes besides the Bozetto Songstress are susceptible to sleep of either element.&lt;br /&gt;
*Each foe will use their respective 1 hour abilities.&lt;br /&gt;
:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress.&lt;br /&gt;
*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill.&lt;br /&gt;
**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}.&lt;br /&gt;
**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura.&lt;br /&gt;
*The Songstress will resummon defeated Sahagins shortly after their death.&lt;br /&gt;
&lt;br /&gt;
*Monsters will use standard [[Sahagin]] TP moves. &lt;br /&gt;
:*Including &#039;&#039;&#039;Hydro Shot&#039;&#039;&#039; which resets hate on the target and &#039;&#039;&#039;Spinning Fin&#039;&#039;&#039; (AoE) which inflicts stun for up to 15 seconds.&lt;br /&gt;
::*Spinning Fin may be evaded with two shadows.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Wavefist&#039;&#039;&#039;s have a high rate of counter and will use &#039;&#039;&#039;Suckerpunch&#039;&#039;&#039; which inflicts high damage to one player and resets hate on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Chirurgeon&#039;&#039;&#039; is a manta with an avoidance down aura, and is immune to sleep.&lt;br /&gt;
:*Uses &#039;&#039;&#039;Inject Ink&#039;&#039;&#039; which is a conal knockback with super gravity.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;WAR/SAM (Chango), WAR/DRG (Naegling), COR (DD, not leech), BRD (DD, not leech), GEO/WHM, RDM/SCH&#039;&#039;&#039;&lt;br /&gt;
*This composition and strategy assumes that everyone in the group is well-geared and very familiar with their roles. This instance&#039;s VD is relatively more challenging than many other months.&lt;br /&gt;
*Due to the strong Regen present, burst damage from Skillchains is integral to success&lt;br /&gt;
*Outside use of buffs such as Barthunder/Barparalyze/&#039;&#039;&#039;Regen V&#039;&#039;&#039;/Protect V/Shell V will reduce buff time in instance. Regen V in particular is extremely important to overcome the constant damage auras&lt;br /&gt;
*Upheaval &amp;gt; Savage Blade (WAR) &amp;gt; Upheaval for Light &amp;gt; Radiance, with BRD, COR, and RDM using Savage Blade at the end of the Skillchain&lt;br /&gt;
**Kraken &amp;gt; WHM &amp;gt; MNKx2 &amp;gt; DRGx2 &amp;gt; Wyverns &amp;gt; Songstress&lt;br /&gt;
*COR Crooked Cards Samurai Roll &amp;gt; Dancer&#039;s Roll&lt;br /&gt;
**Light Shot Dia IIIs, Savage Blade at the end of the Skillchain, Random Deal to reset Warcrys/other JA&lt;br /&gt;
*GEO Blaze of Glory / Ecliptic Attrition Geo-Frailty &amp;gt; Indi-Wilt &amp;gt; Entrust Indi-Regen&lt;br /&gt;
**Main heal Curaga III, babysit Luopan&lt;br /&gt;
*BRD Marcato &amp;gt; Honor March / Lightning Carol II / Valor Minuet V / Blade Madrigal&lt;br /&gt;
**Apply Horde Lullaby after Manifestation Break, reapply Lullaby if mobs wake up from Benediction or other means, Savage Blade at the end of the Skillchain&lt;br /&gt;
*RDM Haste 2, Distract III / Dia III / Paralyze II / Slow II &lt;br /&gt;
**Open with Manifestation Break, Dispelga several times to wipe songs, begin debuffs on mobs in kill order. Wait until Songstress is a few songs into its cycle, roughly around Threnody, then apply Silence&lt;br /&gt;
***Silencing Songstress will cause adds to begin leveling up. If Skillchains and burst damage is being performed correctly, no more than a few level ups should occur before each mob dies.&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&#039;&#039;&#039;DDx2, COR (DD, not leech), BRD, GEO, WHM&#039;&#039;&#039;&lt;br /&gt;
*This is likely the fastest way to farm if you have no seals left.&lt;br /&gt;
*Bard sings lightning carol x2 and march X2.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; silence the Songstress. &lt;br /&gt;
:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.&lt;br /&gt;
*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.&lt;br /&gt;
:*A DDing RUN excels in this strategy for DPS with hate control.&lt;br /&gt;
*Fight on top of the Songstress and start with the WHM mob.&lt;br /&gt;
:*Resleep the mobs after [[Benediction]] wakes them all.&lt;br /&gt;
*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.&lt;br /&gt;
:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;THF Solo&#039;&#039;&#039;&lt;br /&gt;
*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.&lt;br /&gt;
*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.&lt;br /&gt;
*When both are defeated, attack the BRD, easy win.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soulflayer===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Soulflayer}}}|Soulflayer|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Demons&lt;br /&gt;
|Boss=Master Manipulator&lt;br /&gt;
|Boss Job=BLU&lt;br /&gt;
|VD Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x8&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x7&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Is a [[:Category:Soulflayer|Soulflayer]].&lt;br /&gt;
*Casts [[Mighty Guard]] at the start of the fight.&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*{{piercing}} &#039;&#039;&#039;[[Benthic Typhoon]]&#039;&#039;&#039; - Conal damage, physical and magical defense down.&lt;br /&gt;
*{{slashing}} &#039;&#039;&#039;[[Paralyzing Triad]]&#039;&#039;&#039; - Threefold attack and paraylsis.&lt;br /&gt;
*{{icon|wind|blu}} &#039;&#039;&#039;[[Subduction]]&#039;&#039;&#039; - AoE {{wind}} damage and -76% movement speed gravity.&lt;br /&gt;
*{{icon|light|blu}} &#039;&#039;&#039;[[Rail Cannon]]&#039;&#039;&#039; - Conal {{light}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Blistering Roar]]&#039;&#039;&#039; - AoE Terror.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Crashing Thunder]]&#039;&#039;&#039; - AoE {{thunder}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Dream Flower]]&#039;&#039;&#039; - AoE {{dark}} Sleep.&lt;br /&gt;
*{{icon|wind|blu}}&#039;&#039;&#039; [[Droning Whirlwind]]&#039;&#039;&#039; - AoE Dispels 7 enhancements.&lt;br /&gt;
*{{icon|earth|blu}} &#039;&#039;&#039;[[Embalming Earth]]&#039;&#039;&#039; - AoE {{earth}} damage and 25% slow.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Mind Blast]]&#039;&#039;&#039; - {{thunder}} lightning damage and potent paralysis.&lt;br /&gt;
*{{icon|water|blu}} &#039;&#039;&#039;[[Nectarous Deluge]]&#039;&#039;&#039; - AoE {{water}} damage and dispel.&lt;br /&gt;
*{{icon|ice|blu}} &#039;&#039;&#039;[[Polar Roar]]&#039;&#039;&#039; - AoE {{ice}} damage and bind.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; - {{buff}} Gains a visible shield with TP absorbing spikes, and silence aura, and a potent phalanx-esque effect while active.&lt;br /&gt;
:*Subsequent use while a shield is active will grant a second shield.&lt;br /&gt;
::*1-Shield active: Immune to {{physical}} physical damage, but not to critical hits or melee weaponskills.&lt;br /&gt;
::*2-Shields active:  In addition to the previous effects, a complete damage immunity to a random weapon type ({{slashing}}, {{piercing}}, or {{blunt}}/{{H2H}} {{verification}}) is gained.&lt;br /&gt;
:*The shield does not resist blood pacts, ranged attacks, or pet special moves which may break it with sufficient damage.&lt;br /&gt;
::*The shield may also be broken similar to [[Caturae]]&#039;s with a random melee damage type. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Immortal Mind&#039;&#039;&#039; - {{buff}} Gains Magic Attack Bonus and Magic Defense Bonus.	&lt;br /&gt;
*&#039;&#039;&#039;Immortal Anathema&#039;&#039;&#039; - {{magical}} {{dark}} Inflicts Curse.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Blast&#039;&#039;&#039; - {{magical}} Conal {{thunder}} damage and potent Paralysis.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Purge&#039;&#039;&#039; - {{magical}} Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Reprobation&#039;&#039;&#039; - {{magical}} (AoE) Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Tribulation&#039;&#039;&#039; - {{magical}} (AoE 10&#039;) {{verification}} Inflicts Blind and Bio.&lt;br /&gt;
:*The Bio effect will vary depending on the difficulty {{verification}} (up to -1,000 HP/[[tic]] on VD). The DoT potency may also be linked to &#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; being active {{Information Needed}}.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Imp&#039;&#039;&#039;:&lt;br /&gt;
*Casts -ja elemental spells.&lt;br /&gt;
*Imps grant a damage immunity effect to the boss, and must all be defeated to remove it.&lt;br /&gt;
*Imps possess a -99% damage taken from AoE abilities. The move will hit the primary target for full damage, and the rest will take -99%.&lt;br /&gt;
Use the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Buggle Call&#039;&#039;&#039; - {{magical}} (AoE) Bio and Haste effect. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Dark Recital&#039;&#039;&#039; - {{magical}}  (AoE) {{dark}} Damage, full dispel, and paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Grating Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and amnesia.&lt;br /&gt;
*&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and silence.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Setup: RUN/PLD (or PLD/BLU), COR, COR (or RNG), SMN, GEO, BRD/WHM.&lt;br /&gt;
&lt;br /&gt;
Buffs: &lt;br /&gt;
*GEO: Fury/Frailty entrust wilt on tank.&lt;br /&gt;
&lt;br /&gt;
*COR: Chaos/Sam/Rogues/Allies roll, flurry if one of the mage /RDM.&lt;br /&gt;
&lt;br /&gt;
*SMN: Crystal Blessing, Ecliptic Growl,&lt;br /&gt;
&lt;br /&gt;
*BRD: On ranged DD - Honor march, prelude x2. On tank - March x2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
*Tank runs in and pull everything to the corner, use all the aoe hate ability that hits every member.&lt;br /&gt;
&lt;br /&gt;
*COR, RNG and SMN take down imps one by one. Using ranged WS and volte strike.&lt;br /&gt;
&lt;br /&gt;
*CORs rotate Random deal to reset triple shot if necessary.&lt;br /&gt;
&lt;br /&gt;
*SMN, BRD and GEO main heal the tank and cast erase/-na.&lt;br /&gt;
&lt;br /&gt;
*SMN could rotate Mewing Lullaby in for AoE TP reset, which makes tank and healer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
*Once all the imps are dead, DDs take down the Master with ranged WS.&lt;br /&gt;
&lt;br /&gt;
*For the sake of efficiency, SMN could hold BP and only use volte strike if shields are up, so the party doesn&#039;t have to wait for BP recast when shields are up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Caedarva Mire]] Home Point #1&lt;br /&gt;
*[[Xarcabard (S)]] Home Point #1&lt;br /&gt;
*[[Castle Zvahl Keep (S)]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tonberry===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tonberry}}}|Tonberry|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Tonberry&lt;br /&gt;
|Boss=[[Bozzetto Monarch]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Slicer&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Upon defeat of the &#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;, a &#039;&#039;&#039;[[Bozzetto Monarch]]&#039;&#039;&#039; will spawn.&lt;br /&gt;
:*The Monarch&#039;s is a THF, but will receive a &#039;&#039;random&#039;&#039; job&#039;s 1-Hour per fight: {{icon|WAR}} &#039;&#039;WAR&#039;&#039;, {{icon|MNK}} &#039;&#039;MNK&#039;&#039;, {{icon|THF}} &#039;&#039;THF&#039;&#039;, or {{icon|DRK}} &#039;&#039;DRK&#039;&#039;.&lt;br /&gt;
::*The corresponding {{icon|SP}} 1-Hour ability will be assigned to the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
*Possesses -50% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039;: {{light}} {{magical}} Single target Gravity, Bind, and TP reset.&lt;br /&gt;
*&#039;&#039;&#039;Vertical Slash&#039;&#039;&#039;: {{physical}} 1-hit damage and accuracy down.&lt;br /&gt;
*&#039;&#039;&#039;Lateral Reap&#039;&#039;&#039;:  {{physical}} 1-hit damage and -75% defense down.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath&#039;&#039;&#039;: {{dark}} {{magical}} Single target damage equal to your [[Tonberry Hate]] x20.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Revenge&#039;&#039;&#039;: 25&#039;+ (AoE) {{dark}} {{magical}} Damage is equal to your [[Tonberry Hate]] x100.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Virulence&#039;&#039;&#039;:{{dark}} {{magical}} Deals 99,999 damage regardless of [[Tonberry Hate]]. {{Information Needed}}&lt;br /&gt;
:*It is somewhat unclear what exactly triggers this move, but it seems that if one player is hit with a Distortion skillchain and then loses hate causing the Bozzetto Shade to go after another target then Virulence becomes a potential follow up.&lt;br /&gt;
*&#039;&#039;&#039;Sigh&#039;&#039;&#039;: {{buff}} Grants ~+400 evasion.&lt;br /&gt;
*&#039;&#039;&#039;Slash Vitals&#039;&#039;&#039;: {{physical}} Single target critical damage and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Words of Bane&#039;&#039;&#039;: {{magical}} {{dark}} Single target -50% HP/MP Curse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039; is always proceeded by either &#039;&#039;&#039;Vertical Slash&#039;&#039;&#039; or &#039;&#039;&#039;Lateral Reap&#039;&#039;&#039; creating a {{icon|distortion sc}} &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
:*Immediately after this, a &#039;&#039;&#039;Bozzetto Shade&#039;&#039;&#039; appears and will attempt to perform a sneak attack on the target and close a {{icon|dark sc}} &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
::*Players must turn to avoid taking severe damage from behind when this occurs.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath, Revenge, and Virulence&#039;&#039;&#039; are &#039;&#039;not&#039;&#039; affected by [[Earthen Armor]], [[Sentinel&#039;s Scherzo]], or [[Migawari: Ichi]].&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Astral Flow]] multiple times, dealing either {{water}} {{color|water|water}} or  {{ice}} {{color|ice|ice}} damage.&lt;br /&gt;
*Possesses -25% potency against Geomancy debuffs.&lt;br /&gt;
*Possesses a potent [[Regen]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Defiler&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Slicer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Chaser&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Perfect Dodge]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Tonberry|Tonberries]] have high {{Light}} Light Resistance, so [[Image:Light-BRD-Icon.gif]][[Magic Finale]] will be resisted whereas dark based removal spells will not.&lt;br /&gt;
:*E.g. [[Image:Dark-BLM-Icon.gif|link=]] [[Dispel]], [[Image:Dark-COR-Icon.gif|link=]] [[Quick Draw|Dark Shot]], and [[Image:Dark-BLU-Icon.gif|link=]] [[Geist Wall]].&lt;br /&gt;
&lt;br /&gt;
*Players will need to reset their &#039;&#039;&#039;[[Tonberry Hate]]&#039;&#039;&#039; after a max of 2 or 3 fights via the quest [[Everyone&#039;s Grudge]] if they do not Call for Help.&lt;br /&gt;
:*Using &#039;&#039;Call for help&#039;&#039; on all of the Tonberries will avoid building [[Tonberry Hate]] in Ambuscade. You will not lose Hallmarks or Gallantry.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Suggested kill order is SMN&amp;gt;BLM&amp;gt;NIN&amp;gt;THF&amp;amp;THF&amp;gt;Monarch. &lt;br /&gt;
* The Rascal (SMN) can use multiple [[Astral Flow]], so it is best to take it out as quickly as possible before it can do more than one.  &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&#039;&#039;&#039;Melee Strat VD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RUN, WHM, GEO/RDM, Savage BRD/NIN, Savage COR/NIN, DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre Fight Setup&#039;&#039;&#039; &lt;br /&gt;
* WHM - Barblizzard, Barsleep&lt;br /&gt;
* RUN - 3X Sulpor runes (Use valiance RIGHT before you start/pull to give water resistance to entire party)&lt;br /&gt;
* GEO - Fury/Frailty (I use entrust STR, but anything to help boost your dmg here would work depending on your group, precision or torpor would also be a possibility)&lt;br /&gt;
* COR - Chaos/Sam&lt;br /&gt;
* BRD - Marcato HM, Mad X2, Minuet (Doing madrigal X2 as the boss at the end has high evasion even if you are dispelling his evasion boost when he puts it on)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight Strategy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Part I&#039;&#039;&#039;&lt;br /&gt;
This fight is essentially won or lost in the first couple minutes, and comes down to killing the first mob (SMN Tonberry called Bozzetto Rascal) who is present when you first enter. Your goal is to try and kill the Rascal SMN as quickly as possible. While fighting the Rascal several things occur, the first of which are his astral flows.  For this strategy you let the astral flows hit you (which should be survivable) as long as you have barblizzard from the WHM, sulpor / valiance from the RUN, and finally your RUN&#039;s One for All (OFA) up.  I wait about 15 seconds AFTER pulling the Rascal before the RUN does OFA in order to increase the amount of time it&#039;s available to help reduce astral flow damage (In other words, when used too soon it&#039;s wasted as the Rascal doesn&#039;t use astral flow until about 20-30 seconds into the fight).  &lt;br /&gt;
&lt;br /&gt;
Also, while fighting the Rascal several adds will spawn followed shortly after by the boss. In order to deal with these spawns and allow the Run to perform a quick AoE hate grab (Geist Wall or whatever), I would highly suggest having &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; grouped together within ~5 yalms. Most of the newly spawned mobs will run right into your camp (if everyone is grouped together) allowing the RUN to cast an AoE hate spell on them quickly.&amp;lt;br /&amp;gt;For the Bozzetto Defiler (BLM) you will need to flash or blank gaze to grab hate as he will initially remain at casting distance.  &lt;br /&gt;
&lt;br /&gt;
With all this in mind, everything comes down to quickly killing the SMN (Bozzetto Rascal) as quickly as you can.  Get Dia II on it and use anything else that will help you kill it before your Sulpor/Valiance and One For All buffs wear off.  After you have successfully defeated the SMN then this is a relatively easy fight.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part II&#039;&#039;&#039;&lt;br /&gt;
After the SMN, proceed with the following kill order. Make sure to have your GEO cast Dia II, Distract, and Dispel on all of these mobs.  Magic Finale will not work, as Tonberries have high Light resistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1:&#039;&#039;&#039; Engage and deal damage to the first Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2:&#039;&#039;&#039; Engage and deal damage to the second Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3:&#039;&#039;&#039; Engage and kill the Bozzetto Defiler (BLM)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4:&#039;&#039;&#039; Engage and kill the first Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5:&#039;&#039;&#039; Engage and kill the second Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6:&#039;&#039;&#039; Engage and kill the Bozzetto Slicer (NIN).  Have your Whm put [[Sacrosanctity]] up.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part III&#039;&#039;&#039;&lt;br /&gt;
Now it&#039;s time for the Boss, the Bozzetto Monarch. You will want your GEO to swap their spells to Geo-Frailty / Indi-Precision / [[Entrust]] Torpor.&amp;lt;br /&amp;gt;The Monarch can and most likely will use a +400 evasion boost move named &amp;quot;Sigh&amp;quot;. You will want your GEO to dispel this, along with keeping Dia II &amp;amp; Distract up throughout the fight.&amp;lt;br /&amp;gt;The boss is a cake walk except for a couple things.  The first thing to watch out for is the ethereal (translucent) mob that spawns anytime the Bozzetto Monarch uses &#039;&#039;Vertical Slash&#039;&#039; or &#039;&#039;Lateral Reap&#039;&#039;. Whenever this ethereal Tonberry is summoned, he will try to Sneak Attack and close a Darkness skillchain on whoever currently has the highest hate level on the Boss which will likely one-shot players. To combat this, all you need to do is have the Tank (or whoever has hate) turn and face the ethereal mob any time they spawn.&amp;lt;br /&amp;gt;This can get tricky with your damage dealers when the Bozzetto Monarch uses the hate reset move called Slash Vitals. If the monarch uses this hate reset move on the tank it will result in the monarch changing his focus to the DD with the highest hate resulting in the necessity for this DD to turn and face the ethereal mob if/when it spawns. Usually the tank can get hate back relatively quickly all things depending, but make sure if a DD has hate they are prepared to turn when the ethereal mob spawns.&lt;br /&gt;
&lt;br /&gt;
Lastly, you will need to reset and keep your Tonberry hate as low as possible, due to a couple of the Bozzetto Monarch&#039;s moves doing x20 and x100 whatever your current [[Tonberry Hate]] is at.  You CAN call for help on every mob in this ambuscade and still receive ALL the Hallmark and Gallantry rewards for this fight.  By calling for help on all the mobs you will build less tonberry hate which also results in fewer deaths from moves that multiply damage based on Tonberry Hate. I had to reset my hate every few fights as you still build up hate from killing the mobs for the KI.   &lt;br /&gt;
&lt;br /&gt;
Strategy by &#039;&#039;&#039;Tayana&#039;&#039;&#039; (Asura)&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Troll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Troll}}}|Troll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Troll&lt;br /&gt;
|Boss=[[Bozzetto Bruiser]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2,  Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Possesses Draw-In&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Hundred Fists]]&lt;br /&gt;
*&#039;&#039;&#039;Diamondhide&#039;&#039;&#039;: {{buff}} (AoE) Gains a potent Stoneskin.&lt;br /&gt;
*&#039;&#039;&#039;Overthrow&#039;&#039;&#039;: {{physical}} (Conal) Damage (based on enemy&#039;s remaining HP) and Knockback.&lt;br /&gt;
*&#039;&#039;&#039;Haymaker&#039;&#039;&#039;: {{physical}} (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
*&#039;&#039;&#039;Head Snatch&#039;&#039;&#039;: {{physical}} Critical damage (-90% HP) and resets enmity. Ignores shadows.&lt;br /&gt;
*&#039;&#039;&#039;Incessant Fists&#039;&#039;&#039;: {{physical}} 5-hit damage. Absorbed by five shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039;: {{physical}} Damage, Petrification, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves only while aura is active:&lt;br /&gt;
*&#039;&#039;&#039;Pleiades Ray&#039;&#039;&#039;: {{magical}} (AoE 10&#039;) Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;: {{buff}} (AoE) Gains an undispellable magic absorption shield and regen effect.&lt;br /&gt;
&lt;br /&gt;
Also uses the following move while the aura is active on Very Difficult:&lt;br /&gt;
*&#039;&#039;&#039;Head Seize&#039;&#039;&#039;: {{physical}} Enhanced version of Head Snatch. Reduces target HP to 1% and resets enmity. Ignores defense, stoneskin, etc.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*~15 seconds after aggroing the monsters, each will gain an {{color|light|aura}}. &lt;br /&gt;
:*The aura will reduce damage taken and provide regen to the trolls.&lt;br /&gt;
::*The potency of this will increase based on the difficulty of the fight. &lt;br /&gt;
*Removing the aura from both of the trolls will remove the aura from the Bruiser:&lt;br /&gt;
:*The Bozzetto Justiciar&#039;s aura is removed via performing magical weapon skills.&lt;br /&gt;
:*The Bozzetto Sharpshooter&#039;s aura is removed via performing physical weaponskills.&lt;br /&gt;
*Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it&#039;s aura removed.&lt;br /&gt;
*The aura will return in ~30 seconds.&lt;br /&gt;
:*Once the &#039;&#039;&#039;Bozzetto Bruiser&#039;&#039;&#039; has been defeated the auras will cease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Invincible]]&lt;br /&gt;
&lt;br /&gt;
Uses the following Spells:&lt;br /&gt;
*[[Banish II]]&lt;br /&gt;
*[[Protect IV]]&lt;br /&gt;
*[[Shell IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Eagle Eye Shot]]&lt;br /&gt;
*&#039;&#039;&#039;Quicklime&#039;&#039;&#039;: {{magical}} {{fire}} Damage and [[Amnesia]].&lt;br /&gt;
&lt;br /&gt;
Very Difficult Only:&lt;br /&gt;
*&#039;&#039;&#039;Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*{{color|wind|Silencing}} the Zahhak will prevent the use of &amp;quot;song&amp;quot; TP moves.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Body Slam&#039;&#039;&#039;: {{physical}} AoE (15&#039;) Damage.&lt;br /&gt;
*&#039;&#039;&#039;Petro Eyes&#039;&#039;&#039;: {{magical}} {{earth}} Conal gaze, inflicts petrification.&lt;br /&gt;
*&#039;&#039;&#039;Nullsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled. &lt;br /&gt;
*&#039;&#039;&#039;Voidsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Troll Fugitives]] Superior Private (Rank 3) Assault.&lt;br /&gt;
*[[Survival Guide]] (Mamool Ja Savagelands) to [[Wajaom Woodlands]] at (C-8).&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Velkk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Velkk}}}|Velkk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Velkk&lt;br /&gt;
|Boss=[[Bozzetto Regent]]&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Auto attacks have an en-bind effect.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Coming Through&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Croctastrophe&#039;&#039;&#039;: 30&#039; Powerful AoE {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Galumph&#039;&#039;&#039;: 15&#039; AoE {{magical}} {{earth}} damage, stun, and attack down&lt;br /&gt;
*&#039;&#039;&#039;Nobless Oblige&#039;&#039;&#039;: {{buff}} All foes will level up and restores 15% HP to the Regent. &lt;br /&gt;
:*This move is caused by either of the following events:&lt;br /&gt;
::*Defeating a Bozzetto Servitor.&lt;br /&gt;
:::*Will level up for each Servitor defeated.&lt;br /&gt;
::*Dealing 25,000+ damage in a single attack or skillchain to the &#039;&#039;&#039;Bozzetto Regent&#039;&#039;&#039;. &lt;br /&gt;
:::*After the defeat of a Bozzetto Servitor the threshold increases to 40,000+ damage.&lt;br /&gt;
*&#039;&#039;&#039;Merciless Mauling&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sovereign&#039;s Edict&#039;&#039;&#039;: {{buff}} Gains a Magic Shield for 15 seconds. Also resets enmity for all &#039;&#039;&#039;Bozzetto Servitors&#039;&#039;&#039; and activates their {{icon|sp}} 1-Hours.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Ambush&#039;&#039;&#039;: Single target {{physical}} 4-hit damage and dispel foreach hit. Absorbed by 4 shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Protect IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shell IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Flash]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Banish II]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Cure IV]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All monsters possess a shield block mechanic that will reduce damage dealt from the front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Bozzetto Servitors&#039;&#039;&#039;:&lt;br /&gt;
*Susceptible to debuffs such as Sleep, Slow, Paralyze, Silence, Bind, Gravity, etc.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Death Spin&#039;&#039;&#039;: AoE {{physical}} damage, knockback and defense down (-25%).&lt;br /&gt;
*&#039;&#039;&#039;Glutinous Dart&#039;&#039;&#039;: Single Target {{physical}} damage and bind. Absorbed by 1 shadow.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Pygmachia&#039;&#039;&#039;: Single Target 4-hit {{physical}} damage and dispel.&lt;br /&gt;
:*Each hit may land a dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jungle Hoodoo&#039;&#039;&#039;: AoE {{magical}} damage, bind, and slow. Removes Shadows.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*-ja tier spells&lt;br /&gt;
*Death&lt;br /&gt;
:*Keep in mind you may silence the BLM.&lt;br /&gt;
&lt;br /&gt;
The BLM has a permanent Magic Wall, reducing most if not all magic damage to 0.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
RUN COR COR BRD RDM WHM&lt;br /&gt;
&lt;br /&gt;
*{{icon|thunder|brd}} [[Honor March]] {{icon|fire|brd}} [[Valor Minuet V]] {{icon|fire|brd}} [[Valor Minuet IV]] {{icon|earth|brd}} [[Scherzo]]&lt;br /&gt;
&lt;br /&gt;
*[[Chaos Roll]] [[Samurai Roll]] [[Fighter&#039;s Roll]] [[Gallant&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
*RUN pulls all Velkk to the starting corner. RDM uses Saboteur and binds Bozzetto Regent, sleeps the PLD Servitor and DRK Bozzetto Servitor and silences BLM Bozzeto Servitor. At this point, it&#039;s recommend that the party stack together in the corner. This will prevent problems from adds running off to a distant WHM during hate resets. As such, all mages should idle in a DT set. Ninja subjob is recommended for melee players to prevent AoE dispels, amnesia, and damage.&lt;br /&gt;
*CORs and RDM start by burning down the BLM Bozzetto Servitor.&lt;br /&gt;
*RDM should be careful to dispel any buffs from each target, apply [[Distract III]], [[Dia III]] and [[Addle II]], and resleep any Bozzetto Servitors that wake.&lt;br /&gt;
*Once the BLM Bozzetto Servitor is defeated, the party should attack the Bozzetto Regent with [[Savage Blade]].&lt;br /&gt;
**Care needs to be taken to not exceed the 40k damage threshold due to excessive TP overflow or skillchain damage.&lt;br /&gt;
**If the Bozzetto Regent is allowed to level up several times, a wipe becomes very likely.&lt;br /&gt;
*Once the Bozzetto Regent is eliminated, the remaining adds can be taken out without much trouble.&lt;br /&gt;
&lt;br /&gt;
*Note: This strategy will work with most other DD Jobs in place one of the CORs, but care should be taken to use Weapon Skills that will not create a skillchain that exceeds the 40k damage limit.  PLD can also easily tank this battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] Bivouac #1 or #2.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Yagudo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Yagudo}}}|Yagudo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Yagudo&lt;br /&gt;
|Boss=Bozzetto Conjurer&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Shinobi &amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Yagudo use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Conjurer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} .&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Kamaitachi&#039;&#039;&#039;: Enhanced Sweep move that has incredibly wide range and very high damage. Coupled with Howl, can easily do 2500 damage.&lt;br /&gt;
:*&#039;&#039;&#039;Howl&#039;&#039;&#039;: Warcry&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Conjurer&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=5&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=5&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=50&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Mob&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TANK BRD/WHM HEALER DDX2 COR or GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buff with usual CP party buffs. Tank pulls and BRD uses Nightingale + Troubadour to sleep the adds and boss. With NiTro still up, buff DDs with Honor March, Madrigal, and Minuet. Fourth song, if available, is situational. For adds, a second March or Minuet is fine so long as BRD is on point with Finale during boss phase. For avatar and boss, Scherzo is preferred.&lt;br /&gt;
*Kill order should be {{Icon|BLM}} &#039;&#039;&#039;BLM&#039;&#039;&#039; (Stormbringer) &amp;gt; {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039; (Lyricist) &amp;gt; {{Icon|SAM}} &#039;&#039;&#039;SAM&#039;&#039;&#039; (Swordsman) &amp;gt; {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039; (Brawler) &amp;gt; {{Icon|NIN}} &#039;&#039;&#039;NIN&#039;&#039;&#039; (Shinobi) &amp;gt; &#039;&#039;&#039;Garuda&#039;&#039;&#039; &amp;gt; {{Icon|SMN}} &#039;&#039;&#039;Boss&#039;&#039;&#039; (Conjurer).&lt;br /&gt;
:*Always kill Garuda first before attacking the boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once target changes to Garuda, make sure to use Baraera. BRD should double check that Protect, Shell, and Baraera should be on the DDs until healer can reapply stronger versions.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has the ability to dispel buffs, but it appears that songs are always intact.&amp;lt;br /&amp;gt;&lt;br /&gt;
Howl MUST be removed or the party could potentially wipe (if Scherzo is not available) to Kamaitachi.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has a tendency to summon Garuda right around 1-2%. Impatient DDs who try to finish off the boss rather than kill Garuda will likely wipe to the spikes that the Conjurer gains while Garuda is out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD RUN, BRD, WHM, DD, COR, GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs:Fury/Frailty entrust wilt. Chaos/SAM roll, march x2, madrigal x2. &lt;br /&gt;
&lt;br /&gt;
1) RUN pulls everything to the corner and brd sleep them all. &lt;br /&gt;
&lt;br /&gt;
2) WHM silence Stormbringer. &lt;br /&gt;
&lt;br /&gt;
3) DD and COR kill Stormbringer, DD RUN solo DD swordsman. Brd and geo  dispel spam on anything thats being engaged. &lt;br /&gt;
&lt;br /&gt;
4) After Stormbringer and swordsman dead, DD, RUN and COR engage Brawler, Shinobi and Lyricist. &lt;br /&gt;
&lt;br /&gt;
5) Before DDs engage Shinobi WHM could use Sacrosanctity and RUN could use One for All to prevent Mijin Gakure from Shinobi one shot everyone. &lt;br /&gt;
&lt;br /&gt;
6) After all the adds are dead, kill Garuda then Conjurer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
The setup above takes less than 3.5 min to clear from start to finish, including buff time. Actual engage time is about 2 min +/- 10 sec. Because the fight is so short,  it is ok to use entrust wilt from start. &lt;br /&gt;
&lt;br /&gt;
For groups without the firepower to clear before entrust wilt wears, it is better to save entrust on conjurer. Conjurer tp moves can be very deadly without wilt. &lt;br /&gt;
&lt;br /&gt;
Brd and geo must spam dispel for brd songs and Howl. &lt;br /&gt;
&lt;br /&gt;
From our experience, Sacrosanctity works well for Mijin Gakure, thus WHM recommended. &lt;br /&gt;
&lt;br /&gt;
Scherzo is not necessary as long as wilt is up, howl dispelled and Sacrosanctity used for Shinobi. &lt;br /&gt;
&lt;br /&gt;
Our RUN engaged different mob from other DDs just to save engage time, thats it. It is alright to have all 3 DD engage the same add, or have each DD solo their own add with multi step SC. As long as backline can handle the cures/dispels and Sacrosanctity used before Shinobi, adds kill order doesn&#039;t matter that much.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6 Box: SAM GEO BRD WHM COR PLD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs: Indi-Attunement, Entrust Indi-Vex, Geo-Frailty, Sam Roll + Runeist Roll, Honor + Victory March + Scherzo + Ballads on support/tank, Replace Ballads with DD songs (either madrigal or minuets or etudes depending on gear/job), Baraera.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLD pulls back to starting corner, BRD sleeps with NT, I had to use Horde Lullaby on the main group, then Foe Lullaby on the BLM who stands too far out. Kill order for me was MNK SAM BRD BLM NIN. Dispel adds as you fight them. BLM can be silenced but doesn&#039;t really matter, they die in 3-4 WS anyway.&lt;br /&gt;
&lt;br /&gt;
After killing all adds, kill Garuda before touching boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boss has potent spikes effect if Garuda is up. Once Garuda is dead, zerg the boss until he re-summons Garuda. He will then proceed to Astral Flow multiple times, but with attunement/vex/runeist roll and baraera. &lt;br /&gt;
*This seems to do less than 100 dmg on VD, and with scherzo there as a backup in case it randomly doesn&#039;t resist.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as it re-summons Garuda, switch to and kill Garuda. Switch back to the boss, finish zerging and it&#039;s an easy win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Meriphataud Mountains (S)]] [[Survival Guide]] warp.&lt;br /&gt;
* [[Recall-Meriph]] [[Teleport Spell]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volume 2 Archives==&lt;br /&gt;
&lt;br /&gt;
===Acrolith===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Acrolith}}}|Acrolith|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Quirinus&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=Overpowering Acrolith, Studious Acrolith &amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Only this mob needs to be defeated.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Adamantoise===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Adamantoise}}}|Adamantoise|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Adamantoise&lt;br /&gt;
|Boss= Bozzetto Adamantoise&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Starts with [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]]&lt;br /&gt;
*Tucks into shell every 25% and starts to regen (High regen rate)&lt;br /&gt;
**Does not take &#039;&#039;&#039;ANY&#039;&#039;&#039; damage when tucked in shell.&lt;br /&gt;
***Have tested phys and magic, but not quickdraw etc.&lt;br /&gt;
**Spawns an additional mob:&lt;br /&gt;
***Lizard (75%)&lt;br /&gt;
***Eft (50% Uses Geist Wall &amp;amp; dispels buffs) - High Evasion&lt;br /&gt;
***Raptor (25%)&lt;br /&gt;
* Comes back out of its shell when the additional monster dies&lt;br /&gt;
** Has [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]] again&lt;br /&gt;
*Has a gravity aura&lt;br /&gt;
*Uses other [Category:Adamantoise] moves.&lt;br /&gt;
**Tortise Stomp gives a significant defense down.&lt;br /&gt;
**Hard to erase with gravity aura&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antlion===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antlion}}}|Antlion|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Antlion&lt;br /&gt;
|Boss=[[Februus]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=[[Antlion Whelp]], [[Antlion Whelp]], [[Buzzing Fly]] x 3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
* Spawns 3 mixed groups of adds&lt;br /&gt;
* &#039;&#039;&#039;Februus&#039;&#039;&#039; Abilities: [[Panzerfaust]], [[Blitzstrahl]], [[Panzershreck]], [[Berserk]], [[Typhoon]], [[Kartstrahl]]&lt;br /&gt;
* &#039;&#039;&#039;Whelp&#039;&#039;&#039; Abilities: [[Mysterious Light]], [[Mind Drain]]&lt;br /&gt;
* &#039;&#039;&#039;Buzzing Fly&#039;&#039;&#039; Abilities: [[Stunbolt]]&lt;br /&gt;
|D Mobs=[[Antlion Whelp]]&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Antlion Whelp]] x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat= Possible for Ambu+2 geared DD solo players to go straight for Februus without worrying about adds in a normal trust set up. For light DD a tank like AA:EV is a decent option reduce risk of death from high damage TP moves. The two whelps can be slept. Beware of their TP move usage which could kill support trusts with ease. Try to avoid Venom Spray (conal) from hitting support trusts.&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[The Boyahda Tree]] HP #1, [[Mount Zhayolm]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcana===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Arcana}}}|Arcana|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Ironclad Reoriginator&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Eradicator&#039;&#039;&#039;: AoE damage, 5 second Weakness, and knockback.&lt;br /&gt;
*&#039;&#039;&#039;Scapula Beam&#039;&#039;&#039;: AoE damage and all stats down for around 20 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Incinerator&#039;&#039;&#039;: Front conal fire-element damage.&lt;br /&gt;
*&#039;&#039;&#039;Seismic Impact&#039;&#039;&#039;: AoE damage and Terror.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
None observed.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= Appears to use three different modes, switching between each with a 1hr dust cloud and a &amp;quot;Mode Change&amp;quot; text. Observed modes:&lt;br /&gt;
*Eradicator mode: Will spam Scapula Beam to give all stats down, and Eradicator to cause Weakness. Appears to have Regain during this mode to some degree.&lt;br /&gt;
*Incinerator mode: Gains a potent Blaze Spikes effect.&lt;br /&gt;
*Seismic Impact mode: Gains a very strong Stoneskin effect.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Avatar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Avatar}}}|Avatar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family= Avatar&lt;br /&gt;
|Boss= Bozzetto Fenrir &amp;amp; Bozzetto Carbuncle&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*[[Fenrir]] absorbs &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage (includes en-effect and skillchains) and is weak against {{color|light|Light}} {{light}} elemental damage.&lt;br /&gt;
* [[Carbuncle]] absorbs {{color|light|Light}} {{light}} elemental damage (includes en-effect and skillchains) and is weak against &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage.&lt;br /&gt;
* Both Avatars have access to the full range of their special moves, including their Astral Flow abilities. (Searing Light seems to average 800+ dmg to everyone in range on normal difficulty.)&lt;br /&gt;
** Fenrir and Carbuncle use their [[Astral Flow]] abilities multiple times throughout the battle with usage becoming more frequent as their health declines.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Beasts===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beasts}}}|Beasts|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beast&lt;br /&gt;
|Boss= Symbiotic Beasts&lt;br /&gt;
|VD Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Marid Dhalmel Tiger Coeurl Rabbit&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Marid Dhalmel Tiger Coeurl&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Marid Dhalmel Coeurl&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs.  Mobs can be pulled one at a time and away from the group in order from left &amp;gt; right, smallest to largest to avoid this mechanic.{{Verification}} &lt;br /&gt;
** The mobs will have to be pulled with ranged/magical/DoT damage, as Provoke/Flash will not cause them to move and just claim the mob. They have to take damage before they will begin to move.&lt;br /&gt;
* Mobs will take damage and use abilities in line with their respective creature type.  At 1% health, the engaged mob will continue to stay alive until it uses the TP move &#039;&#039;&#039;Succession&#039;&#039;&#039;.  The exact outcome of the use of this ability is undocumented.{{Verification}} &lt;br /&gt;
* Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob. {{Verification}} &lt;br /&gt;
* Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle.  The final mob should be the Marid. {{Verification}} &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Ashen Tiger]]s and [[Cicatricose Raaz]] near the [[Kamihr Drifts]] [[Home Point]].&lt;br /&gt;
* [[Moss Eater]]s in [[The Boyahda Tree]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Belladonna===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Belladonna}}}|Belladonna|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss=Bohun Upas&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Gains slow aura after using &#039;&#039;&#039;Umbral Pull&#039;&#039;&#039; (a 20 yalm slow draw in)&lt;br /&gt;
**Remove aura with strong/double light (needs confirmation)&lt;br /&gt;
*Doesn&#039;t have Charm or Beautiful Death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bomb}}}|Bomb|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bomb&lt;br /&gt;
|Boss=Bozzetto Bomb&amp;lt;br&amp;gt;Bozzetto Snoll&amp;lt;br&amp;gt;Bozzetto Cluster&amp;lt;br&amp;gt;Bozzetto Djinn&amp;lt;br&amp;gt;Bozetto Cluster&amp;lt;br&amp;gt;(sometimes Bozzetto Golden Bomb)&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=Only a single enemy is present at a time.&amp;lt;br&amp;gt;The order is always Bomb -&amp;gt; Snoll -&amp;gt; Cluster -&amp;gt; Djinn -&amp;gt; Cluster.&amp;lt;br&amp;gt;The last Cluster has significantly higher HP than the previous Cluster.&amp;lt;br&amp;gt;A Golden Bomb may spawn after each enemy is killed, thus you may encounter multiple Golden Bombs in a single run.&amp;lt;br&amp;gt;Each Golden Bomb increases the reward by 100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Arcana]] (Dolls, Pots) in [[Ru&#039;Aun Gardens]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buffalo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Buffalo}}}|Buffalo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Buffalo&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bugard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bugard}}}|Bugard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bugard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Citrullus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Citrullus}}}|Citrullus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mandragora&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs= Vengeful CitrullusX1, Tiny LycopodiumX4&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= Vengeful CitrullusX1, Tiny LycopodiumX3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Vengeful CitrullusX1, Tiny LycopodiumX3&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Vengeful CitrullusX1, Tiny LycopodiumX2&lt;br /&gt;
|VE Notes=Tiny Lycopodiums must be taken out before damage can be dealt to the Vengeful Citrullus. When adds are absent very potent Blind Aura is active. There will be a text in the log that calls on the player(s) to /clap and /point. &lt;br /&gt;
/point-Removes Vengeful Citrullus&#039;s Blind Aura temporarily&lt;br /&gt;
/clap-Temporarily inflicts Paralyze on Vengeful Citrullus&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
* Macro that does /point &amp;lt;wait1&amp;gt; and /clap &amp;lt;wait 1&amp;gt; over and over helps.&lt;br /&gt;
* Never saw the Paralyze Aura on Difficult or lower, so only Blind Aura to contend with which is countered with /point. The aforementioned macro addresses that mechanic.&lt;br /&gt;
* Lycopodiums always take 1 melee damage every time you hit, so don&#039;t waste your WS on them. Did not test magic to see if it did more.&lt;br /&gt;
* Be aware that around 10% Fatal Scream can put doom on your party.  Doom clears automatically when you kill the Citrullus, so no worries of dying at the end or in Mhaura after the win.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
* Completed on a fresh account with minimal meta trusts.&lt;br /&gt;
* Valaineral, Ulmia, Joachim, Koru-Moru, and Yoran-Oran (UC) worked fine.&lt;br /&gt;
* NQ Flamma gear on a WAR using Savage Blade spam was sufficient.&lt;br /&gt;
* Took roughly ~6-8 minutes depending on Petal Pirouette frequency.&lt;br /&gt;
* 95% accuracy on Difficult @ 990, so pretty low requirements and perfect for a new person soloing to get Hallmarks.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Coeurl===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Coeurl}}}|Coeurl|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beasts&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Course===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Course}}}|Course|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Enigmatic Hypnotist&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*When it uses &#039;&#039;&#039;Horrifying Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Lunatic Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be terrorized for 1 minute &amp;amp; hate is lost.&lt;br /&gt;
*When it uses &#039;&#039;&#039;Torpid Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Slumbering Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be put to sleep.&lt;br /&gt;
*Uses Silence Seal (AoE Silence), Envoutment (Main Target Curse), Final Retribution (AoE Stun), &amp;amp; Memento Mori.&lt;br /&gt;
*Casts Ice spikes Tier III Stonega &amp;amp; Blizzaga, has strong Aspir.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Craklaw===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Craklaw}}}|Craklaw|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Craklaw&lt;br /&gt;
|Boss=Carcinus&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
Areas to find Aquans&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carcinus&#039;&#039;&#039;:&lt;br /&gt;
*Uses standard Craklaw Abilities&lt;br /&gt;
:*&#039;&#039;&#039;Riptide Eupnea&#039;&#039;&#039; - AOE damage&lt;br /&gt;
:*&#039;&#039;&#039;Rending Deluge&#039;&#039;&#039; - AOE damage, [[Dispel]]&lt;br /&gt;
:*&#039;&#039;&#039;Sundering Snip&#039;&#039;&#039; - Large AoE damage, [[Defense Down]], [[Magic Defense Down]]&lt;br /&gt;
:*&#039;&#039;&#039;Viscid Spindrift&#039;&#039;&#039; - Damage, [[Attack Down]], [[Magic Attack Down]], [[Gravity]]&lt;br /&gt;
:*&#039;&#039;&#039;Impenetrable Carapace&#039;&#039;&#039; - Magic Defense Bonus&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN with trusts: Amchuchu, Apururu [U], Iroha II, Qultada, Shanototto II &lt;br /&gt;
Took all of 6 minutes post buffs. Amchuchu was a better tank for this than AA EV. Killing Calappa Calappa restores MP (not sure if all or a %age, but it returned 333 to Iroha, 268 to Amchuchu, and 425 to Apururu, so that was a plus)&lt;br /&gt;
&lt;br /&gt;
Fairly easy fight, went much better with Amchuchu and Valiance. I could probably swap out Qultada, but I get lazy with the Dispels, so someone has to do it...&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN wit AA EV, Apururu [U], Iroha II, Qultada, Shantotto II&lt;br /&gt;
&lt;br /&gt;
Has a few AOE moves - only one that did a lot of damage (700-800 to trusts was Sundering Snip, the others did about 100-200 damage to trusts) Two times during the fight it spawned a Calappa Calappa, a crab, which went down with 1 WS (12k Savage Blade on one and a 5k on the other, chat log never said I defeated it, just said &amp;quot;Calappa Callapa falls to the ground&amp;quot; there was no DOT on it, and I never disengaged the Boss - so I&#039;m not entirely sure what made it go away.)&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dragon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragon}}}|Dragon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dragon&lt;br /&gt;
|Boss=[[Sombra Dragon]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Begins the fight by using Thornsong and a breath move.&lt;br /&gt;
**Will change the type of breath it uses after every use of Thornsong&lt;br /&gt;
**Has extremely high magic damage resistances.&lt;br /&gt;
**Resistance to element of magic damage changes depending on the type of breath it last used.&lt;br /&gt;
***eg: Poison Breath results in a heightened weakness to {{Information Needed}}, Heat Breath results in heightened weakness to {{Information Needed}}, and so forth according to the [[Elemental Wheel]].&lt;br /&gt;
* Uses Voidsong at ~20% to remove all buffs &lt;br /&gt;
**Resets hate.&lt;br /&gt;
*Petro Eyes also resets hate.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Demon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Demon}}}|Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=Hunky&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= Obtaining Key Item= Castle Zvahl Keep HP 1&amp;lt;br /&amp;gt;&lt;br /&gt;
All enemies must be defeated.&amp;lt;br /&amp;gt;&lt;br /&gt;
The battle is centered on team vs. team combat. With multiple foes each playing a specific role, the key to victory lies in deciding which one to defeat first. You might find things a bit easier if you bring a lot of area of effect attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Hunky&#039;&#039;&#039; ([[:Category:Demon|Kindred]]) - Highest HP. Physical Damage Dealer&lt;br /&gt;
**Condemnation (Cone AoE {{Physical-Icon}} Damage + [[Stun]])&lt;br /&gt;
**Quadrastrike (High {{Physical-Icon}} Damage)&lt;br /&gt;
*&#039;&#039;&#039;Clunky&#039;&#039;&#039; ([[:Category:Ahriman|Ahriman]]) - Magic Damage Dealer.&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Casts [[Ancient Magic]]&lt;br /&gt;
**Binding Wave (AoE [[Bind]])&lt;br /&gt;
**Hypnosis ([[Sleep]])&lt;br /&gt;
**Eyes On Me (AoE {{Magical-Icon}} Damage)&lt;br /&gt;
**Magic Barrier (Temporary Magic Immunity)&lt;br /&gt;
*&#039;&#039;&#039;Funky&#039;&#039;&#039; ([[:Category:Imp|Imp]]) - Enfeebling&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Dark Recital (AoE damage, fully [[Dispel]], [[Paralyze]])&lt;br /&gt;
**Abrasive Tantara (AoE [[Amnesia]])&lt;br /&gt;
**Deafening Tantara (AoE [[Silence]])&lt;br /&gt;
**Bugle Call (Spawn a Gargoyle)&lt;br /&gt;
*Gargoyles: Effectively a [[Fetter]]. Has enfeebling aura. Remains in stationary form and does not attack.&lt;br /&gt;
**All damage received is reduced to 1 damage.&lt;br /&gt;
**Total of 20 HP &amp;lt;sup&amp;gt;Difficult&amp;lt;/sup&amp;gt;&lt;br /&gt;
**Nauseating Gargoyle - [[Disease]] aura&lt;br /&gt;
**Dampening Gargoyle - [[Magic Accuracy Down]] aura&lt;br /&gt;
**Misdirecting Gargoyle - [[Accuracy Down]] aura&lt;br /&gt;
*&#039;&#039;&#039;Spunky&#039;&#039;&#039; &amp;lt;sup&amp;gt;On D and VD only.&amp;lt;/sup&amp;gt; ([[:Category:Taurus|Taurus]]) - Tank. &lt;br /&gt;
**High rate of [[Counter]] (~25%)&lt;br /&gt;
**Frightful Roar (AoE [[Defense Down]])&lt;br /&gt;
**Triclip ({{Physical-Icon}} Damage)&lt;br /&gt;
**Unblest Armor ([[Shell]])&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Doll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Doll}}}|Doll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Archytas&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=* Archytas takes reduced damage from all sources until the other two are killed.&lt;br /&gt;
** Once they&#039;re dead, Archytas takes normal damage from {{piercing}} piercing and {{magical}} magic damage.&lt;br /&gt;
Uses typical Doll TP abilities.&lt;br /&gt;
|Notes=&lt;br /&gt;
* Overseeing Eye is very evasive and takes single digit damage from all sources, but has low HP.&lt;br /&gt;
* Sturdy Decanter is resistant to all damage types except {{blunt}} blunt damage.&lt;br /&gt;
Both use typical TP abilities for their families.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dvergr===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dvergr}}}|Dvergr|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dvergr&lt;br /&gt;
|Boss=Ronove&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=4 Tomes&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=3 Tomes&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=2 Tomes&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=1 Tome&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Trait: Absorbs {{light}} Light and {{dark}} Dark damage.&lt;br /&gt;
** &#039;&#039;&#039;Ars Espiritus&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* Trait: Reduced Physical Damage Taken {{verification}}. (VD:-85%?).&lt;br /&gt;
** The &#039;&#039;&#039;Immovable Object&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Arms&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Bilgestorm&#039;&#039;&#039; {{physical}} Deals physical damage + [[Defense Down]] + [[Attack Down]] + [[Accuracy Down]].&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Letters&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* Spell: &#039;&#039;&#039;Silencega&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Libram Quietus&#039;&#039;&#039; tome enables this spell. Spell is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Cackle&#039;&#039;&#039; {{magical}} Inflicts [[Magic Attack Down]] + [[Magic Defense Down]] + [[Magic Accuracy Down]]. &lt;br /&gt;
** &#039;&#039;&#039;Memoirs of a Madman&#039;&#039;&#039; tome {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Memoirs of a Madman takes 1 damage from attacks and spells, but this tome can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Thundris Shriek&#039;&#039;&#039; {{physical}} Deals physical damage + [[Terror]].&lt;br /&gt;
** &#039;&#039;&#039;Healthy Living&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Healthy Living can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Speedreading Primer&#039;&#039;&#039; enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Speedreading Primer takes 1 damage from attacks and spells, but this tome can be instantly defeated by dealing a critical hit.&lt;br /&gt;
&lt;br /&gt;
*At low HP, can cause players and trusts to become [[Intimidate]]d.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only Ronove must be defeated to win.&lt;br /&gt;
*Tomes are spawned as soon as the battle commences.&lt;br /&gt;
**Each tome affects a specific trait on Ronove and the Tomes. {{information Needed}}&lt;br /&gt;
**The number of tomes active changes based on the chosen difficulty.&lt;br /&gt;
**Defeating a tome will cause it to be replaced with another tome.&lt;br /&gt;
**The tomes do not attack.&lt;br /&gt;
**Tomes are susceptible to sleepga.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=[[:Category:Demons|Demons]] (Demons, Dire Gargouille, Ruly Imp), [[Xarcabard (S)]] Homepoint&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Elemental}}}|Elemental|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Elementals&lt;br /&gt;
|Boss=Turgmam&lt;br /&gt;
|VD Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses an undispelable [[Blaze Spikes]] effect.&lt;br /&gt;
*Uses all [[:Category:Great Sword|Great Sword]] weapon skills and may self-skillchain.&lt;br /&gt;
*Casts AoE {{fire}} {{color|fire|fire magic}}.&lt;br /&gt;
*Summons multiple Blazzing Effigy fire elementals.&lt;br /&gt;
:*These effigies do not posses a physical damage resistance like typical elementals.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of elementals.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Evil Weapon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Evil Weapon}}}|Evil Weapon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Evil Weapons&lt;br /&gt;
|Boss=Dastardly Banneret&lt;br /&gt;
|VD Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses all Smite of Rage and Whirl of Rage, single target and aoe moves respectively.&lt;br /&gt;
*Does not appear to cast magic.&lt;br /&gt;
*Summons multiple Iniquitous weapons (Animated Weapons).&lt;br /&gt;
*These Iniquitous weapons do not seem to possess special attacks and may only auto-attack.&lt;br /&gt;
*After 3 waves of Animated Weapons are killed, a the Boss will summon a Bozzetto Golden Bomb, which gives 100 bonus hallmarks upon death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat= Easily soloable with trusts on probably every job. Can ignore adds if you want, or go for the bonus hallmarks. Golden bomb self-destruct hit for 1 dmg, 0 dmg to trusts. Decently geared BRD was able to land elegy and slow, but paralyze was resisted (not fully)&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of Arcana&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Flan}}}|Flan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Flan&lt;br /&gt;
|Boss= Goes&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Has three different auras:&lt;br /&gt;
**Slow, Evasion Down &amp;amp; Defense Down&lt;br /&gt;
**Evasion Down, Defense Down &amp;amp; Magic Defense Down&lt;br /&gt;
**Regen, Refresh &amp;amp; Regain (His nukes hit hard during this phase but he is very weak to physical attacks)&lt;br /&gt;
*Refer to [[Asida]]&lt;br /&gt;
*Has Spikey Head &amp;amp; Smooth Head Mode.{{Information Needed}}&lt;br /&gt;
&lt;br /&gt;
*The trigger for the Golden Bombs to appear seems to be Magic/Skillchain damage after 50%, observed up to thee in one run. {{verification}}&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Foret de Hennetiel]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fly===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fly}}}|Fly|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Fly&lt;br /&gt;
|Boss=Gwas-y-neidr&lt;br /&gt;
|Boss Job=WAR/WAR&lt;br /&gt;
|VD Mobs=Summons Putrescent Fly&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Summons Putrescent Fly&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Summons Putrescent Fly&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Summons Putrescent Fly&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Summons Putrescent Fly&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Abilities: Can use all [[:Category:Fly]] TP moves.&lt;br /&gt;
**&#039;&#039;&#039;Cursed Sphere&#039;&#039;&#039; AoE {{dark}} Dark damage&lt;br /&gt;
**&#039;&#039;&#039;Venom&#039;&#039;&#039; Conal Poison.&lt;br /&gt;
**&#039;&#039;&#039;Somersault&#039;&#039;&#039; Single Target Physical Damage&lt;br /&gt;
**&#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; Applies a random status effect.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Boss spawns Putrescent Fly x1, Putrescent Fly x2, Putrescent Fly x3 at certain intervals.&lt;br /&gt;
**For each add that is alive, Boss takes increased damage and deals increased damage.&lt;br /&gt;
**Adds have low HP, and can be defeated quickly with AoE attacks.&lt;br /&gt;
*Leaving adds alive makes the fight go quicker, but risks heavier incoming damage and additional debuffs from multiple &#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; going off simultaneously.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 1&#039;&#039;&#039;: Perform X number of skillchains while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 2&#039;&#039;&#039;: Perform X number of magic bursts while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[:Category:Vermin]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Funguar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Funguar}}}|Funguar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Funguar&lt;br /&gt;
|Boss=Yartsa Gunbu&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
Matsui-P&#039;s hint on the [https://forum.square-enix.com/ffxi/threads/58282 forums] reads:&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 2px solid grey; margin: 1em 0 1em 1em; padding: .5em;&amp;quot;&amp;gt;Normal features a battle against mushrooms. When fighting them, it’s best to remember that darkness is best banished using light&amp;lt;br&amp;gt;so how you handle the dark elemental present will be key. After all, mushrooms grow best where it’s dark...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This relates to the fight. When the fight first starts, only Yartsa Gunbu will be there. After a timed amount, a dark elemental will spawn.  The dark elemental allows smaller funguars called Skullcaps to spawn.  Both the dark elemental and skull caps start with random hate.  It is easy to have a trust party overwhelmed with adds.  If the dark elemental is not defeated within enough time a second elemental will spawn, causing even more adds. All funguars will use their respective familial abilities.&lt;br /&gt;
&lt;br /&gt;
When a dark elemental is defeated, a light elemental will spawn and take no actions against you or Yartsa Gunbu. At this time, the boss becomes very weak to light elemental damage.&lt;br /&gt;
&lt;br /&gt;
It is possible to brute force defeat Yartsa, however it is not recommended unless properly geared.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
BST + Trusts&lt;br /&gt;
Mainly running ambuscade gear with no gear swap using Scissorleg Xerin, with trusts Rahal/Zeid II/Shantotto II/Koru-moru/Kupipi. iLVL 119&lt;br /&gt;
Start the fight engaging Yartsa Gunbu.  When the dark elemental spawns, kill it quickly.  Your jug pet&#039;s TP moves will kill adds in sufficient time. Once the dark elemental is defeated, switch back to Yartsa Gunbu. I had to repeat the process twice before being able to burn the boss down for the last push.  Adds will kill your trusts in no time, so watch out and use AoE from your pet if you can.&lt;br /&gt;
&lt;br /&gt;
It is possible to intimidate Yartsa Gunbu, making killer instinct even better than just damage and damage reduction. Just remember for the bonus of Killer Instinct, you must use a vermin-class jug pet.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallu===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gallu}}}|Gallu|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gallu&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Gnole===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gnole}}}|Gnole|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gnole&lt;br /&gt;
|Boss=Lycaon&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has extremely high HP.&lt;br /&gt;
*Will periodically and seemingly randomly swap stances.&lt;br /&gt;
**Standing: takes regular damage&lt;br /&gt;
**On all 4s: takes reduced damage&lt;br /&gt;
*Dark elemental damage of any sort it will heal it.&lt;br /&gt;
**This includes Darkness and Umbra [[Skillchain]]s&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Greater Bird===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Greater Bird}}}|Greater Bird|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Greater Bird&lt;br /&gt;
|Boss=Chorister&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Spawns adds at 66% and 33%. On Very Difficult mode, adds will spawn at 75%, 50% and 25% instead.&lt;br /&gt;
**Adds must be defeated as &#039;&#039;&#039;Chorister&#039;&#039;&#039; gains an extremely large damage taken term while they are alive. (Roughly -99% DT.)&lt;br /&gt;
|Notes=&lt;br /&gt;
**All adds have a damage type weakness, all other damage types deal minimal damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Apkallu|Apkallu]] x2&lt;br /&gt;
**Weak to Magic damage.&lt;br /&gt;
*Sandbag Cockatrice - [[:Category:Cockatrice|Cockatrice]]&lt;br /&gt;
**Weak to Blunt damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Colibri|Colibri]] x2&lt;br /&gt;
**Weak to Slashing damage.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Harpeia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Harpeia}}}|Harpeia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Harpeia&lt;br /&gt;
|Boss=Ibong Adarna&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Heartwing===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Heartwing}}}|Heartwing|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Heartwing&lt;br /&gt;
|Boss=[[Possessed Heartwing]]&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=[[Possessed Heartwing]]&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Possessed Heartwing]]&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Ru&#039;Aun Gardens]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hecteyes===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hecteyes}}}|Hecteyes|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Boss=All-Watcher&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Ferrogazer, Terragazer, Naturagazer, Ignisgazer, Aquagazer&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves: [[Death Ray]], Petro Gaze, Hex Eyes. Standard [[Hecteyes]] moves.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells: [[Fire IV]], [[Firaga II]]&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=Boss takes reduced damage until adds are dead. Focus adds, then kill boss. Adds cast tier III single target magic (e.g. [[Water III]]) but are otherwise harmless.&lt;br /&gt;
* Ferrogazer dies to a single critical hit while Terragazer has high physical damage resistance. Terragazer is weak to [[Image:Wind-Icon.gif|Element: Wind]].&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Den of Rancor]] HP #1 Worms&lt;br /&gt;
&lt;br /&gt;
[[Bostaunieux Oubliette]] Survival Guide Warp Leeches.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hippogryph===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hippogryph}}}|Hippogryph|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hippogryph&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hydra===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hydra}}}|Hydra|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hydra&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Alluttu&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Alluttu&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Alluttu&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Alluttu&lt;br /&gt;
|E Notes=Used: Nerve Gas, Pyric Blast, Polar Blast, Barofield&lt;br /&gt;
|VE Mobs=Alluttu&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Bhaflau Thickets]] Puks &amp;amp; Wyvrns &lt;br /&gt;
* [[Riverne - Site B01]] Drakes (Through North Displacement)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Leech===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Leech}}}|Leech|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Leech&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Locations:&#039;&#039;&#039;&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lizard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lizard}}}|Lizard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Lizard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=3x Swarming Lizard, 3x Swarming Eft&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Pot===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Magic Pot}}}|Magic Pot|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Magic Pot&lt;br /&gt;
|Boss=Rigid Porcelain&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Matamata===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Matamata}}}|Matamata|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Matamata&lt;br /&gt;
|Boss=Chelone&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=One mob only. Does normal matamata moves including bite that ignores shadows, frontal AoE bite, and AoE spin move. In addition, he does the following:&lt;br /&gt;
&lt;br /&gt;
Scalding breath: frontal breath move&lt;br /&gt;
&lt;br /&gt;
Tail Thwack: AoE, up to 20&#039; range&lt;br /&gt;
&lt;br /&gt;
Embalming Earth: AoE damage, takes all shadows. Up to 30&#039; range. Erases all debuffs.&lt;br /&gt;
&lt;br /&gt;
Debilitating Spout: Conal damage, hate reset, full dispel&lt;br /&gt;
&lt;br /&gt;
Cranial Thrust: Conal damage, ignores shadows&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat= PUPx2 plus anything else. Two DD automatons with auto-repair IV and armor plate IV. Stand out of range and let the automatons do everything; firex2 and lightx1 maneuvers.&lt;br /&gt;
&lt;br /&gt;
Alternative is two tanks in melee range and everyone else out of AoE range. Two tanks is due to hate reset of debilitating spout.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations= Lizards next to the Outpost in [[Cape Teriggan]]. Easily reachable via [[Survival Guide]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mantid===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mantid}}}|Mantid|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mantid&lt;br /&gt;
|Boss=Thillloab&lt;br /&gt;
|Boss Job={{Information Needed}}&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
will use the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Phlegm Expulsion&#039;&#039;&#039;: Deals damage and applies Virus. Circular AOE&lt;br /&gt;
:*&#039;&#039;&#039;Mantodean Reprisal&#039;&#039;&#039;: Deals damage and fully dispels target. Conal.&lt;br /&gt;
Seems to get a defense reduction as its HP is reduced {{Verification}}&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Ceizak Battlegrounds]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Morbol===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbol}}}|Morbol|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Morbol&lt;br /&gt;
|Boss=Popular Penelope&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=It&#039;s a [[Morbol]], it hates you and everyone you love. If you listen closely you can hear a [[Taru]] [[Paladin]] asking for [[Haste]] from somewhere between it&#039;s teeth. Ohh yeah and all [[Morbol]] abilities.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbols===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbols}}}|Morbols|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoids&lt;br /&gt;
|Boss=Bozzetto Jody&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
* Bozzetto Jody takes substantially reduced damage until Julika and Vivian are defeated.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Ternary Flourish&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Box Step&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Shining Breath&#039;&#039;&#039;: Julika, Vivian&lt;br /&gt;
*&#039;&#039;&#039;Bad Breath&#039;&#039;&#039;: Jody (Only seemed to use once both others were dead)&lt;br /&gt;
*&#039;&#039;&#039;Vampiric Root&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;Victory March&#039;&#039;&#039;: Julika&lt;br /&gt;
*&#039;&#039;&#039;Valor Minuet V&#039;&#039;&#039;: Julika&lt;br /&gt;
|Notes= August 2024 version has the following bonus Hallmark mechanic.&lt;br /&gt;
Performing the following actions will spawn Balloons from each NM. Each Balloons grants 100 Hallmarks upon defeat.&lt;br /&gt;
* Bozzetto Julika - Silence.&lt;br /&gt;
* Bozzetto Jody - Stun a TP move.&lt;br /&gt;
* Bozzetto Vivian - Lose a food buff to the ability Vampiric Root.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Orobon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orobon}}}|Orobon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Mnyiri&lt;br /&gt;
|Boss Job=DRK?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has MP, but casts no spells.&lt;br /&gt;
*Has very high rate of TP gain.&lt;br /&gt;
*Has large -DT.&lt;br /&gt;
**Breaking the lanterns will remove the DT.&lt;br /&gt;
**{{verification}}Stunning &#039;&#039;&#039;Hypnic Lamp&#039;&#039;&#039; or &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; will break the lanterns.&lt;br /&gt;
*Unique TP move: &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; - AoE [[charm]] + [[crab]] costume&lt;br /&gt;
**Ignores Vex/Attunement and other Meva buffs.&lt;br /&gt;
**Used only when lanterns are up.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Pteraketos===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Pteraketos}}}|Pteraketos|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Pteraketos&lt;br /&gt;
|Boss= Natsilane&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= Moves seen May 2024: Deep Sea Dirge, Caudal Capacitor, Depth Charge, Blowhole Blast, Echolocation, Baleen Gurge, Waterspout, Angry Seas&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 819,000 HP.&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Can spawn a Bozzetto Golden Bomb which immediately explodes for trivial damage and increases hallmark rewards by 100 on VD.&lt;br /&gt;
&amp;lt;!--May 2024--&amp;gt;&lt;br /&gt;
* Physical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Waterspout&#039;&#039;&#039;, Natsilane gains an [[Addle]]/[[Drown]]/[[Plague]] aura.&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Physical}} physical damage.&lt;br /&gt;
** Will use {{water}} water-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Angry Seas&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with water. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* Magical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Caudal Capacitor&#039;&#039;&#039;, Natsilane gains an undispellable [[Shock Spikes]].&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Magical}} magical damage.&lt;br /&gt;
** Will use {{thunder}} thunder-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Blowhole Blast&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with electricity. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* &#039;&#039;&#039;Baleen Gurge&#039;&#039;&#039; is an AoE draw-in that will drain moderate HP from all affected.&lt;br /&gt;
* &#039;&#039;&#039;Echolocation&#039;&#039;&#039; is a frontal AoE cone that inflicts [[Silence]].&lt;br /&gt;
* Only thing that changes is HP/DMG&lt;br /&gt;
* Weak to Ice and Darkness.&lt;br /&gt;
* Has MP and is susceptible to Aspir.&lt;br /&gt;
* Natsilane&#039;s abilities are modified versions of Pteraketos abilities, with most of the status effects removed or changed.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #2&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raaz===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Raaz}}}|Raaz|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Raaz&lt;br /&gt;
|Boss=Khalkotaurus&lt;br /&gt;
|Boss Job=WAR or MNK most likely&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
Sweeping Gouge&lt;br /&gt;
Zealous Snort&lt;br /&gt;
Terrifying Snap&lt;br /&gt;
Thump&lt;br /&gt;
Punt&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=Seemed to follow a pattern of casting Zealous Snort on himself for Haste, followed by Sweeping Gouge, Terrifying Snap (10 second-ish stun), Thump (minor knockback), Punt (large knockback).  After Punt, hate seemed to reset for primary aggro target, and go to next highest.  It bounced off my August trust and myself the entire time.  One of his abilities appeared to be a frontal AOE since other trusts were getting hurt by something.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=Decent amount of HP.  CDC&#039;s were doing 15-20k with the same in Light skillchains, and he went down pretty slowly.  Was probably an 8-10 minute fight in BLU/WAR just meleeing and CDCing him down with trusts.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rafflesia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rafflesia}}}|Rafflesia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss= Elecampane &lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs= Boss - Elecampane. Adds - Rhizome, Stolon, Bract, Rosette, Anther, Cotyladen&lt;br /&gt;
|VD Notes= Killing adds will level up boss but also remove boss buffs. Rhizome is a defense boost, Anther is physical damage immunity, Stolon is magic defense boost. Unsure of others. Credit to NextGames [https://youtu.be/AZxzxS6wM0A] for info.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= Only Elecampane has to be defeated to win but defeating adds will remove some boss buffs.&lt;br /&gt;
|Very Difficult Strat= DD strategey. NIN with trusts. Used tank, BRD, WHM, RDM, COR trusts. Run in and engage Elecampane so trust tank gets enmity, then switch to killing Rhizome, Anther and Stolon to get rid of defense boosts and increase skillchain damage; leaving the other 3 adds alone. Switch back to Elecampane and kill for clear. I&#039;m sure the same strat can be used with any DD job.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sea Monk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sea Monk}}}|Sea Monk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Sea Monk&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slime===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Slime}}}|Slime|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Slime&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snoll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Snoll}}}|Snoll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Snoll&lt;br /&gt;
|Boss= Khione&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spider===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Spider}}}|Spider|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Spider&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs= Aurantia x 1&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Aurantia x 1&lt;br /&gt;
|D Notes= normal spider moves (sickle slash, AoE slow, etc.). Can cast dispel, bind, silence and some -ga II spells. Can switch between resistant to magic and skillchain damage to resistant to physical damage. Seems like every 10% health or so.&lt;br /&gt;
|N Mobs= Aurantia x 1&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs= Aurantia x 1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs= Aurantia x 1&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies= Pretty basic spider fight. On Difficult, I went NIN with all support trusts (BRDx2, RDM, WHMx2) and just self-skillchained it to death. Trust and NIN enfeebles (blind, slow, paralyze) seemed to stick ok.&lt;br /&gt;
&lt;br /&gt;
Was able to tank easily with MNK/WAR and SAM/WAR on difficult as well.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taurus===&lt;br /&gt;
There are two different Taurus encounters in Vol 2: [[Taurus]]+[[Ahriman]]+[[Imp]] and [[Taurus]]+[[Demon]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus}}}|Taurus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Atabex]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Back Swish&#039;&#039;&#039; - AoE Damage and Knockback&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack&lt;br /&gt;
*&#039;&#039;&#039;[[Jukihu]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Airy Shield&#039;&#039;&#039; - Gains a temporary immunity to ranged attacks &lt;br /&gt;
**&#039;&#039;&#039;Eyes On Me&#039;&#039;&#039; - Single-target Dark Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Juracan]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Bugle Call&#039;&#039;&#039; - Inflicts AoE [[Bio]] and gives the Imp substantial [[Haste]]. &lt;br /&gt;
**&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - Inflicts [[Silence]] and AoE damage. &lt;br /&gt;
|Notes=&lt;br /&gt;
*[[Jukihu]] spawns based on [[Atabex]]&#039;s HP. While active, has an [[Attack Down]] and [[Magic Attack Down]] aura.&lt;br /&gt;
**When [[Jukihu]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Juracan]] spawns based on [[Atabex]]&#039;s HP. While active, has a [[Defense Down]] and [[Magic Defense Down]] aura.&lt;br /&gt;
** When [[Juracan]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Jukihu]] and [[Juracan]] will periodically be restored to 50% HP.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus-Demon}}}|Taurus-Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Anaximander]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Frightful Roar&#039;&#039;&#039; - AoE attack, Defense down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack, substantial increase in power if [[Anaximenes]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Mortal Ray&#039;&#039;&#039; - Single-target gaze attack, inficts [[Doom]] (target can turn to avoid)&lt;br /&gt;
|Notes=&lt;br /&gt;
*Defeating either will result in the other using an 1-hour animation, resulting in a large increase in power: Physical for [[Anaximander]], Magical for [[Anaximenes]].&lt;br /&gt;
*[[Anaximenes]]&lt;br /&gt;
**&#039;&#039;&#039;Hecatomb Wave&#039;&#039;&#039; - Cone attack magical (wind) damage + [[Blind]], substantial increase in power if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; - Single-target [[Drain]], also much more powerful if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039; - HP [[Drain]] spikes, also much more powerful if [[Anaximander]] is dead. Rapid physical attacks ([[Hundred Fists]], highly-buffed dual-wielder, et. al.) against [[Anaximenes]] with Dread Spikes up (after [[Anaximander]] is dead) can cause a near-instant K.O. to an unprotected attacker.&lt;br /&gt;
**&#039;&#039;&#039;Condemnation&#039;&#039;&#039; - Physical cone attack + Stun&lt;br /&gt;
**&#039;&#039;&#039;Quadrastrike&#039;&#039;&#039; - Physical 4-hit single-target attack&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Treant}}}|Treant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Treant&lt;br /&gt;
|Boss=Splendid Sakura&lt;br /&gt;
|VD Mobs=Antagonizing Aspen, Languishing Larch, Hibernating Hickory&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Antagonizing Aspen, Languishing Larch, Hibernating Hickory&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid Sakura&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Plague aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Pinecone Bomb&#039;&#039;&#039;: {{physical}} {{dark}} Area of effect Sleep and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Drill Branch&#039;&#039;&#039;: {{physical}} {{dark}} Frontal cone Blind and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Pollenstorm&#039;&#039;&#039;: Area of effect Paralyze and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Chelate&#039;&#039;&#039;: Removes food effects, potentially has a detrimental effect on the boss (affecting the Plague aura or its damage taken).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonizing Aspen&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Muddle aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languishing Larch&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Amnesia aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hibernating Hickory&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Silence aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
Fight starts with just Splendid Sakura, but she will spawn in Languishing Larch and Hibernating Hickory on top of herself individually at specific HP thresholds (66%, 50%, 20%, maybe more). If damage is high, multiple will appear at the same time. On Difficult and Very Difficult, it spawns Antagonizing Aspen at the final HP threshold.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to defeat the adds quickly, with priority going to the ones that affect your job more. Languishing Larch will spawn in on top of the boss once sufficient damage is dealt, immediately inflicting Amnesia to everyone nearby, making ignoring it difficult in favor of just killing the boss quickly. Healer trusts such as Apururu will generally stay out of range of Pinecone Bomb and wake people up, but Splendid Sakura uses it very frequently and will sometimes sleep the healer based on positioning, which can lead to a bad situation. If Hibernating Hickory is up, it will prevent your trusts from healing at all unless it is moved away or dealt with quickly, generally making it a higher priority to kill unless you aren&#039;t using trusts.&lt;br /&gt;
&lt;br /&gt;
The only real differences on higher difficulties noticed were the double add spawn at low HP (which could potentially be attributed to burst damage just knocking it down two HP thresholds) and perhaps more frequent use of Pollenstorm. Beyond that, the stats of the enemies are just higher.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tigers===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tiger}}}|Tiger|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Tiger&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tulfaire===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tulfaire}}}|Tulfaire|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Birds&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Undead}}}|Undead|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Lancer Jack&lt;br /&gt;
|Boss Job=DRK&lt;br /&gt;
|VD Mobs=Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Susceptible to {{color|wind|silence}}.&lt;br /&gt;
*Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.&lt;br /&gt;
:*There is no specific HP threshold for these but a range:&lt;br /&gt;
::*The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.&lt;br /&gt;
*Possesses a -50% Damage Taken trait.&lt;br /&gt;
:*[[Banish Spells]] will decrease this DT trait. &lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Trick or Treat&#039;&#039;&#039;: {{magical}} Silence, terror, amnesia, and buff absorption.&lt;br /&gt;
*&#039;&#039;&#039;[[Double Thrust]]&#039;&#039;&#039; 2-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Raiden Thrust]]&#039;&#039;&#039; {{magical}} {{thunder}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Penta Thrust]]&#039;&#039;&#039;: 5-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Leg Sweep]]&#039;&#039;&#039;: 1-hit {{physical}} damage and stun.&lt;br /&gt;
:*All of these moves are single target.&lt;br /&gt;
:*Each has their native skillchain attributes, are able to skillchain with each other.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-Attri]]&#039;&#039;&#039;: {{dark}} Absorbs a buff from the target.&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-TP]]&#039;&#039;&#039;: {{dark}} Absorbs TP from the target.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Spooky Monsters&#039;&#039;&#039;:&lt;br /&gt;
*All Spooky monsters are susceptible to {{light}} light based sleeps, but not {{dark}} dark based ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Skeleton&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Hell Slash&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Hound&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Dirty Claw&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Ghost&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Terror Touch&#039;&#039;&#039;: 1-hit {{physical}} damage and attack down.&lt;br /&gt;
*&#039;&#039;&#039;Dark Sphere&#039;&#039;&#039;: {{magical}} {{dark}} damage and blind.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
This was ridiculously easy. &lt;br /&gt;
&lt;br /&gt;
* NQ Sulevia PLD, roll-only COR, decently geared PUP (1200 JP) with Ohtas and Taeon (-DMG, MEVA, +Regen) with Valor/Valor Automaton, Kupipi (no Apururu this week b/c I apparently haven&#039;t done any Unity stuff, oops), Qultada, Koru Moru&lt;br /&gt;
&lt;br /&gt;
* At the start it was Culler Jack and 2x Spooky Wheezers. I sent the Automaton after the Culler Jack and had the PLD take down the 2 Spooky Wheezers. Then sent everyone after Culler and it popped more Spooky Wheezers around 50% and again at 25%. I think that I could have just focused on Culler Jack and ignored the Wheezers because the didn&#039;t affect my ability to kill the Culler. &lt;br /&gt;
&lt;br /&gt;
* VD Solo (2024 version) PUP/RDM, Trusts are Valaineral (He uses AOE to gain Enmity from all mobs) Amchuchu, King of Hearts, Cherrukiki, Sylvie. Cast Stoneskin, Blink, Phalanx, Regen and burn down the 4 adds before killing Lancer Jack. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Fei&#039;Yin]] HP 1, [[Wekufe]] to the south of the HP&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Uragnite===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Uragnite}}}|Uragnite|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Kauri&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 110k HP&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= 85k HP&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Suctorial Tentacle&#039;&#039;&#039;: {{magical}} Damage and [[Muddle]].&lt;br /&gt;
*&#039;&#039;&#039;Painful Whip&#039;&#039;&#039;: {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Gas Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Venom Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Palsynyxis&#039;&#039;&#039;: {{physical}} damage and [[Paralyze]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;This month&#039;s Normal Ambuscade features an uragnite. The uragnite’s damage taken will be reduced to 1 while it’s in its shell, so it might help to bring jobs and alter egos that can deal multiple hits in quick succession. Additionally, there is a way to deal extra damage even while it’s sheltered if you meet certain conditions, so be on the lookout for that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bonus Damage mechanic&#039;&#039;&#039;&lt;br /&gt;
** Kauri gains increased resistance to physical and magical damage based on the damage type it is taking.&lt;br /&gt;
** When physical/magical damage taken is balanced, it will do an {{icon|sp}} animation, players will have a large amount of HP/MP restored, and its damage reduction will be reduced.&lt;br /&gt;
** If damage taken weighs more heavily toward one type, it will use &#039;&#039;&#039;Venom Shell&#039;&#039;&#039; when going into its shell.&lt;br /&gt;
&lt;br /&gt;
* When it goes into its shell, all damage is reduced to 1. It will pop out after a certain amount of damage is dealt (~30).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
NIN tanking is preferable: Uragnites attack slowly and deal critical damage with &#039;&#039;&#039;Painful Whip&#039;&#039;&#039; which can one-shot trusts.&lt;br /&gt;
* Melee hits with Enspell damage make it easy to compare physical and magical resistance.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[:Category:Aquans|Aquans]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vermin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Vermin}}}|Vermin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Vermin&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.&lt;br /&gt;
&lt;br /&gt;
Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wivre===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wivre}}}|Wivre|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wivre&lt;br /&gt;
|Boss= Scithiraptor&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Wyrm===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyrm}}}|Wyrm|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyrm&lt;br /&gt;
|Boss=Gudjewg&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wyvern===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyvern}}}|Wyvern|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyvern&lt;br /&gt;
|Boss= Kulshedra&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*Seems to gain an elemental breath related to skillchain damage it takes.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Cockatrice===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Cockatrice}}}|Cockatrice|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Cockatrice&lt;br /&gt;
|Boss=Sowl Devourer&lt;br /&gt;
|VD Mobs=Sowl Devourer&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Sowl Devourer&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Sowl Devourer&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Sowl Devourer&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Sowl Devourer&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
*If the current target has any buffs besides food, the Cockatrice will be able to use a TP move that absorbs those buffs. Players could load a tank up with garbage buffs of no consequence (Bar spells opposite of the SC being used, etc.) to trigger it to continually use this move. It is recommended to have one character/trust try to tank the Cockatrice so that other characters may be buffed and fight it.&lt;br /&gt;
*The Cockatrice appears to take heavier damage the more buffs he absorbs. It&#039;s possibly the number of times he&#039;s absorbed a buff and not the unique number of buffs on him - needs verification. He will start taking very heavy skillchain damage, which can be used to more quickly reduce his massive HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=762353</id>
		<title>Ambuscade Archive</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=762353"/>
		<updated>2026-04-10T21:03:16Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: Undo revision 762083 by Hikiri (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ambuscade Battle3.jpg&lt;br /&gt;
|Image Size=400&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page holds all the information for individual Ambuscades.[[Category:Ambuscade]]&amp;lt;br /&amp;gt;There is a history table providing a catalogue of past Ambuscade battles.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{{!}} style=&amp;quot;border-collapse: collapse; border: 1px solid #3c6a95; margin: 10px 0; width: 100%; max-width: 800px; table-layout: fixed; clear: both;&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #4696cf; color: #FFFFFF; border: 1px solid #3c6a95; text-align: center;&amp;quot; {{!}} CURRENT AMBUSCADE ({{CURRENTMONTHNAME}} {{CURRENTYEAR}})&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;background-color: #3c6a95; color: #FFFFFF; border: 1px solid #3c6a95; width: 50%; text-align: center;&amp;quot; {{!}} VOLUME ONE&lt;br /&gt;
! style=&amp;quot;background-color: #3c6a95; color: #FFFFFF; border: 1px solid #3c6a95; width: 50%; text-align: center;&amp;quot; {{!}} VOLUME TWO&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center; border: 1px solid #3c6a95;&amp;quot; {{!}} {{#switch: {{CURRENTMONTHNAME}}&lt;br /&gt;
  | January = &#039;&#039;&#039;[[#Lamiae|Lamiae]]&#039;&#039;&#039;&lt;br /&gt;
  | February = &#039;&#039;&#039;[[#Fomor|Fomor]]&#039;&#039;&#039;&lt;br /&gt;
  | March = &#039;&#039;&#039;[[#Velkk|Velkk]]&#039;&#039;&#039;&lt;br /&gt;
  | April = &#039;&#039;&#039;[[#Antica|Antican]]&#039;&#039;&#039;&lt;br /&gt;
  | May = &#039;&#039;&#039;[[#Tonberry|Tonberry]]&#039;&#039;&#039;&lt;br /&gt;
  | June = &#039;&#039;&#039;[[#Sahagin|Sahagin]]&#039;&#039;&#039;&lt;br /&gt;
  | July = &#039;&#039;&#039;[[#Qiqirn|Qiqirn]]&#039;&#039;&#039;&lt;br /&gt;
  | August = &#039;&#039;&#039;[[#Meeble|Meeble]]&#039;&#039;&#039;&lt;br /&gt;
  | September = &#039;&#039;&#039;[[#Qutrub|Qutrub]]&#039;&#039;&#039;&lt;br /&gt;
  | October = &#039;&#039;&#039;[[#Dullahan|Dullahan]]&#039;&#039;&#039;&lt;br /&gt;
  | November = &#039;&#039;&#039;[[#Moogle|Moogle]]&#039;&#039;&#039;&lt;br /&gt;
  | December = &#039;&#039;&#039;[[#Mamool Ja|Mamool Ja]]&#039;&#039;&#039;&lt;br /&gt;
  | #default = Update Schedule&lt;br /&gt;
  }}&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center; border: 1px solid #3c6a95;&amp;quot; {{!}} {{#switch: {{CURRENTMONTHNAME}}&lt;br /&gt;
  | January = &#039;&#039;&#039;[[#Arcana|Arcana]]&#039;&#039;&#039;&lt;br /&gt;
  | February = &#039;&#039;&#039;[[#Taurus|Taurus]]&#039;&#039;&#039;&lt;br /&gt;
  | March = &#039;&#039;&#039;[[#Treant|Treant]]&#039;&#039;&#039;&lt;br /&gt;
  | April = &#039;&#039;&#039;[[#Beasts|Beasts]]&#039;&#039;&#039;&lt;br /&gt;
  | May = &#039;&#039;&#039;[[#Pteraketos|Pteraketos]]&#039;&#039;&#039;&lt;br /&gt;
  | June = &#039;&#039;&#039;[[#Hecteyes|Hecteyes]]&#039;&#039;&#039;&lt;br /&gt;
  | July = &#039;&#039;&#039;[[#Lizard|Lizards]]&#039;&#039;&#039;&lt;br /&gt;
  | August = &#039;&#039;&#039;[[#Morbol|Morbol]]&#039;&#039;&#039;&lt;br /&gt;
  | September = &#039;&#039;&#039;[[#Hydra|Hydra]]&#039;&#039;&#039;&lt;br /&gt;
  | October = &#039;&#039;&#039;[[#Fomor|Fomors]]&#039;&#039;&#039;&lt;br /&gt;
  | November = &#039;&#039;&#039;[[#Mantid|Mantid]]&#039;&#039;&#039;&lt;br /&gt;
  | December = &#039;&#039;&#039;[[#Harpeia|Harpeia]]&#039;&#039;&#039;&lt;br /&gt;
  | #default = Update Schedule&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}}&lt;br /&gt;
Please provide information on the various Ambuscade fights here in the appropriate section.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fights listed for the future are anticipated fights based on the current 2-year-cycle.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;history-table-shrink&amp;quot; style=&amp;quot;font-size: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ambuscade History Table&lt;br /&gt;
|Volume 1=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=[[#Orc|Orc]]&lt;br /&gt;
|May=[[#Quadav|Quadav]]&lt;br /&gt;
|June=[[#Yagudo|Yagudo]]&lt;br /&gt;
|July=[[#Goblin|Goblin]]&lt;br /&gt;
|August=[[#Gigas|Gigas]]&lt;br /&gt;
|September=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|October=[[#Poroggo|Poroggo]]&lt;br /&gt;
|November=[[#Troll|Troll]]&lt;br /&gt;
|December=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=[[#Lamiae|Lamiae]]&lt;br /&gt;
|February=[[#Velkk|Velkk]]&lt;br /&gt;
|March=[[#Fomor|Fomor]]&lt;br /&gt;
|April=[[#Gigas|Gigas]]&lt;br /&gt;
|May=[[#Antica|Antica]]&lt;br /&gt;
|June=[[#Tonberry|Tonberry]]&lt;br /&gt;
|July=[[#Fomor|Fomor]]&lt;br /&gt;
|August=[[#Sahagin|Sahagin]]&lt;br /&gt;
|September=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|October=[[#Qutrub|Qutrub]]&lt;br /&gt;
|November=[[#Poroggo|Poroggo]]&lt;br /&gt;
|December=[[#Meeble|Meeble]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|February=[[#Dullahan|Dullahan]]&lt;br /&gt;
|March=[[#Moogle|Moogle]]&lt;br /&gt;
|April=[[#Orc|Orc]]&lt;br /&gt;
|May=[[#Goblin|Goblin]]&lt;br /&gt;
|June=[[#Antica|Antica]]&lt;br /&gt;
|July=[[#Yagudo|Yagudo]]&lt;br /&gt;
|August=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
|September=[[#Lamiae|Lamiae]]&lt;br /&gt;
|October=[[#Velkk|Velkk]]&lt;br /&gt;
|November=[[#Troll|Troll]]&lt;br /&gt;
|December=[[#Qutrub|Qutrub]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=[[#Quadav|Quadav]]&lt;br /&gt;
|February=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|March=[[#Tonberry|Tonberry]]&lt;br /&gt;
|April=[[#Meeble|Meeble]]&lt;br /&gt;
|May=[[#Dullahan|Dullahan]]&lt;br /&gt;
|June=[[#Gigas|Gigas]]&lt;br /&gt;
|July=[[#Sahagin|Sahagin]]&lt;br /&gt;
|August=[[#Poroggo|Poroggo]]&lt;br /&gt;
|September=[[#Fomor|Fomor]]&lt;br /&gt;
|October=[[#Moogle|Moogle]]&lt;br /&gt;
|November=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|December=[[#Goblin|Goblin]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=[[#Antica|Antica]]&lt;br /&gt;
|February=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
|March=[[#Velkk|Velkk]]&lt;br /&gt;
|April=[[#Orc|Orc]]&lt;br /&gt;
|May=[[#Orc|Orc]]&lt;br /&gt;
|June=[[#Dullahan|Dullahan]]&lt;br /&gt;
|July=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|August=[[#Mage Mamool Ja|Mage Mamool Ja]]&lt;br /&gt;
|September=[[#Quadav|Quadav]]&lt;br /&gt;
|October=[[#Troll|Troll]]&lt;br /&gt;
|November=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|December=[[#Qutrub|Qutrub]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=[[#Lamiae|Lamiae]]&lt;br /&gt;
|February=[[#Iron Giant|Iron Giants]]&lt;br /&gt;
|March=[[#Tonberry|Tonberry]]&lt;br /&gt;
|April=[[#Meeble|Meebles]]&lt;br /&gt;
|May=[[#Mage Mamool Ja|Mage Mamool Ja]]&lt;br /&gt;
|June=[[#Gigas|Gigas]]&lt;br /&gt;
|July=[[#Sahagin|Sahagin]]&lt;br /&gt;
|August=[[#Fomor Summoner|Fomor Summoner]]&lt;br /&gt;
|September=[[#Poroggo|Poroggo]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Iron Giant|Iron Giants]]&lt;br /&gt;
|December=[[#Moogle|Moogles]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=[[#Goblin|Goblins]]&lt;br /&gt;
|February=[[#Corse|Corse]]&lt;br /&gt;
|March=[[#Antica|Antica]]&lt;br /&gt;
|April=[[#Quadav|Quadav]]&lt;br /&gt;
|May=[[#Mage Mamool Ja|Mage Mamool Ja]]&lt;br /&gt;
|June=[[#Qutrub|Qutrub]]&lt;br /&gt;
|July=[[#Goblin|Goblin]]&lt;br /&gt;
|August=[[#Fomor Summoner|Fomor Summoner]]&lt;br /&gt;
|September=[[#Dullahan|Dullahan]]&lt;br /&gt;
|October=[[#Lamiae|Lamiae]]&lt;br /&gt;
|November=[[#Iron Giant|Iron Giant]]&lt;br /&gt;
|December=[[#Meeble|Meeble]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=[[#Moogle|Moogle]]&lt;br /&gt;
|February=[[#Corse|Corse]]&lt;br /&gt;
|March=[[#Sahagin|Sahagin]]&lt;br /&gt;
|April=[[#Goblin|Goblin]]&lt;br /&gt;
|May=[[#Orc|Orc]]&lt;br /&gt;
|June=[[#Quadav|Quadav]]&lt;br /&gt;
|July=[[#Yagudo|Yagudo]]&lt;br /&gt;
|August=[[#Gigas|Gigas]]&lt;br /&gt;
|September=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|October=[[#Troll|Troll]]&lt;br /&gt;
|November=[[#Poroggo|Poroggo]]&lt;br /&gt;
|December=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=[[#Lamiae|Lamiae]]&lt;br /&gt;
|February=[[#Fomor|Fomor]]&lt;br /&gt;
|March=[[#Velkk|Velkk]]&lt;br /&gt;
|April=[[#Antica|Antica]]&lt;br /&gt;
|May=[[#Tonberry|Tonberry]]&lt;br /&gt;
|June=[[#Sahagin|Sahagin]]&lt;br /&gt;
|July=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|August=[[#Meeble|Meeble]]&lt;br /&gt;
|September=[[#Qutrub|Qutrub]]&lt;br /&gt;
|October=[[#Dullahan|Dullahan]]&lt;br /&gt;
|November=[[#Moogle|Moogle]]&lt;br /&gt;
|December=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2025&lt;br /&gt;
|January=[[#Iron Giant|Iron Giant]]&lt;br /&gt;
|February=[[#Fomor Summoner|Fomor Summoner]]&lt;br /&gt;
|March=[[#Corse|Corse]]&lt;br /&gt;
|April=[[#Goblin|Goblin]]&lt;br /&gt;
|May=[[#Orc|Orc]]&lt;br /&gt;
|June=[[#Quadav|Quadav]]&lt;br /&gt;
|July=[[#Yagudo|Yagudo]]&lt;br /&gt;
|August=[[#Gigas|Gigas]]&lt;br /&gt;
|September=[[#Mamool Ja|Mamool]]&lt;br /&gt;
|October=[[#Troll|Troll]]&lt;br /&gt;
|November=[[#Poroggo|Poroggo]]&lt;br /&gt;
|December=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2026&lt;br /&gt;
|January=[[#Lamiae|Lamiae]]&lt;br /&gt;
|February=[[#Fomor|Fomor]]&lt;br /&gt;
|March=[[#Velkk|Velkk]]&lt;br /&gt;
|April=&#039;&#039;&#039;[[#Antica|Antican]]&#039;&#039;&#039;&lt;br /&gt;
|May=[[#Tonberry|Tonberry]]&lt;br /&gt;
|June=[[#Sahagin|Sahagin]]&lt;br /&gt;
|July=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|August=[[#Meeble|Meeble]]&lt;br /&gt;
|September=[[#Qutrub|Qutrub]]&lt;br /&gt;
|October=[[#Dullahan|Dullahan]]&lt;br /&gt;
|November=[[#Moogle|Moogle]]&lt;br /&gt;
|December=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
}}&lt;br /&gt;
|Volume 2=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=[[#Dragon|Dragon]]&lt;br /&gt;
|May=[[#Taurus|Taurus]]&lt;br /&gt;
|June=[[#Antlion|Antlion]]&lt;br /&gt;
|July=[[#Greater Bird|Greater Bird]]&lt;br /&gt;
|August=[[#Acrolith|Acrolith]]&lt;br /&gt;
|September=[[#Gnole|Gnole]]&lt;br /&gt;
|October=[[#Orobon|Orobon]]&lt;br /&gt;
|November=[[#Belladonna|Belladonna]]&lt;br /&gt;
|December=[[#Course|Course]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=[[#Flan|Flan]]&lt;br /&gt;
|February=[[#Adamantoise|Adamantoise]]&lt;br /&gt;
|March=[[#Pixie|Pixie]]&lt;br /&gt;
|April=[[#Beasts|Beast]]&lt;br /&gt;
|May=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|June=[[#Slug|Slug]]&lt;br /&gt;
|July=[[#Treant|Treant]]&lt;br /&gt;
|August=[[#Morbol|Morbol]]&lt;br /&gt;
|September=[[#Wyrm|Wyrm]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Dvergr|Dvergr]]&lt;br /&gt;
|December=[[#Harpeia|Harpeia]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=[[#Fenrir|Fenrir]]&lt;br /&gt;
|February=[[#Snoll|Snoll]]&lt;br /&gt;
|March=[[#Wivre|Wivre]]&lt;br /&gt;
|April=[[#Treant|Treant]]&lt;br /&gt;
|May=[[#Imp|Imp]]&lt;br /&gt;
|June=[[#Wyvern|Wyvern]]&lt;br /&gt;
|July=[[#Craklaw|Craklaw]]&lt;br /&gt;
|August=[[#Mannequin|Mannequin]]&lt;br /&gt;
|September=[[#Scorpion|Scorpion]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Morbol|Morbol]]&lt;br /&gt;
|December=[[#Iron Giant|Iron Giant]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=[[#Raaz|Raaz]]&lt;br /&gt;
|February=[[#Hecteyes|Hecteyes]]&lt;br /&gt;
|March=[[#Hippogryph|Hippogryph]]&lt;br /&gt;
|April=[[#Bugard|Bugard]]&lt;br /&gt;
|May=[[#Gallu|Gallu]]&lt;br /&gt;
|June=[[#Magic Pot|Magic Pot]]&lt;br /&gt;
|July=[[#Hydra|Hydra]]&lt;br /&gt;
|August=[[#Citrullus|Citrullus]]&lt;br /&gt;
|September=[[#Mantid|Mantid]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Sea Monk|Sea Monk]]&lt;br /&gt;
|December=[[#Porxie|Porxie]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=[[#Slime|Slime]]&lt;br /&gt;
|February=[[#Coeurl|Coeurl]]&lt;br /&gt;
|March=[[#Harpeia|Harpeia]]&lt;br /&gt;
|April=[[#Treant|Treant]]&lt;br /&gt;
|May=[[#Treant|Treant]]&lt;br /&gt;
|June=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|July=[[#Spider|Spider]]&lt;br /&gt;
|August=[[#Rafflesia|Rafflesia]]&lt;br /&gt;
|September=[[#Matamata|Matamata]]&lt;br /&gt;
|October=[[#Undead|Undead]]&lt;br /&gt;
|November=[[#Bomb|Bomb]]&lt;br /&gt;
|December=[[#Heartwing|Heartwing]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=[[#Buffalo|Buffalo]]&lt;br /&gt;
|February=[[#Demon|Demons]]&lt;br /&gt;
|March=[[#Leech|Leeches]]&lt;br /&gt;
|April=[[#Dragon|Shadow Dragon]]&lt;br /&gt;
|May=[[#Fly|Fly]]&lt;br /&gt;
|June=[[#Aquan|Aquans]]&lt;br /&gt;
|July=[[#Funguar|Funguar]]&lt;br /&gt;
|August=[[#Citrullus|Citrullus]]&lt;br /&gt;
|September=[[#Cockatrice|Cockatrice]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Lizard|Lizards]]&lt;br /&gt;
|December=[[#Arcana|Arcana]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=[[#Tiger|Tiger]]&lt;br /&gt;
|February=[[#Taurus|Taurus]]&lt;br /&gt;
|March=[[#Treant|Treant]]&lt;br /&gt;
|April=[[#Beasts|Beasts]]&lt;br /&gt;
|May=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|June=[[#Doll|Doll]]&lt;br /&gt;
|July=[[#Antlion|Antlion]]&lt;br /&gt;
|August=[[#Morbol|Morbol]]&lt;br /&gt;
|September=[[#Hydra|Hydra]]&lt;br /&gt;
|October=[[#Fomor|Fomors]]&lt;br /&gt;
|November=[[#Mantid|Mantid]]&lt;br /&gt;
|December=[[#Harpeia|Harpeia]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=[[#Flan|Flan]]&lt;br /&gt;
|February=[[#Demon|Demon]]&lt;br /&gt;
|March=[[#Porxie|Porxie]]&lt;br /&gt;
|April=[[#Dragon|Dragon]]&lt;br /&gt;
|May=[[#Fly|Fly]]&lt;br /&gt;
|June=[[#Uragnite|Uragnite]]&lt;br /&gt;
|July=[[#Funguar|Funguar]]&lt;br /&gt;
|August=[[#Arcana|Arcana]]&lt;br /&gt;
|September=[[#Vermin|Vermin]]&lt;br /&gt;
|October=[[#Dvergr|Dvergr]]&lt;br /&gt;
|November=[[#Heartwing|Heartwing]]&lt;br /&gt;
|December=[[#Flan|Flan]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=[[#Doll|Doll]]&lt;br /&gt;
|February=[[#Taurus|Taurus]]&lt;br /&gt;
|March=[[#Treant|Treant]]&lt;br /&gt;
|April=[[#Beasts|Beast]]&lt;br /&gt;
|May=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|June=[[#Hecteyes|Hecteyes]]&lt;br /&gt;
|July=[[#Lizard|Lizards]]&lt;br /&gt;
|August=[[#Morbol|Morbol]]&lt;br /&gt;
|September=[[#Hydra|Hydra]]&lt;br /&gt;
|October=[[#Fomor|Fomors]]&lt;br /&gt;
|November=[[#Mantid|Mantid]]&lt;br /&gt;
|December=[[#Harpeia|Harpeia]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2025&lt;br /&gt;
|January=[[#Citrullus|Citrullus]]&lt;br /&gt;
|February=&lt;br /&gt;
|March=&lt;br /&gt;
|April=&lt;br /&gt;
|May=&lt;br /&gt;
|June=&lt;br /&gt;
|July=[[#Funguar|Fungar]]&lt;br /&gt;
|August=[[#Evil Weapon|Evil Weapon]]&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=[[#Flan|Flan]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2026&lt;br /&gt;
|January=[[#Arcana|Arcana]]&lt;br /&gt;
|February=[[#Taurus|Taurus]]&lt;br /&gt;
|March=[[#Treant|Treant]]&lt;br /&gt;
|April=&#039;&#039;&#039;[[#Beasts|Beasts]]&#039;&#039;&#039;&lt;br /&gt;
|May=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|June=[[#Hecteyes|Hecteyes]]&lt;br /&gt;
|July=[[#Lizard|Lizards]]&lt;br /&gt;
|August=[[#Morbol|Morbol]]&lt;br /&gt;
|September=[[#Hydra|Hydra]]&lt;br /&gt;
|October=[[#Fomor|Fomors]]&lt;br /&gt;
|November=[[#Mantid|Mantid]]&lt;br /&gt;
|December=[[#Harpeia|Harpeia]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Volume 1 Archives==&lt;br /&gt;
&lt;br /&gt;
===Antica===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antica}}}|Antica|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Antica&lt;br /&gt;
|Boss=[[Bozzetto Consul]]&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x3)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;: Has ~1,400,000 HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 10,000 Needles. Has ~140,000 HP&lt;br /&gt;
|D Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x2)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 4,000 Needles.&lt;br /&gt;
|N Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 2,000 Needles.&lt;br /&gt;
|E Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 1,000 Needles.&lt;br /&gt;
|VE Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 100 Needles.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; needs to be defeated in order to win. It and a &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; are present initially upon entry.&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.&lt;br /&gt;
:*Adds &#039;&#039;must&#039;&#039; be defeated in order to win, even if done so after the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; is.&lt;br /&gt;
:*Adds are likely called at certain HP percentages with a max wait between summoning of a minute. If the Consul&#039;s HP is rapidly dropping it will chain summon adds. {{verification}}.&lt;br /&gt;
:*Defeating the summoned adds will significantly increase the attack of the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; with each one defeated.&lt;br /&gt;
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.&lt;br /&gt;
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)&lt;br /&gt;
:*Adds are immune to sleep.&lt;br /&gt;
*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:*While the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is out of range, the &#039;&#039;&#039;Bozetto Consul&#039;&#039;&#039; will take less damage.&lt;br /&gt;
::*[[Tomahawk]] will help to decrease this effect.&lt;br /&gt;
:*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; itself is weak, but takes -99% AoE damage.&lt;br /&gt;
::*Using [[Konzen-ittai]] will cause the following WS to miss.&lt;br /&gt;
:*Adds will not be summoned after the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is defeated. The message &#039;&#039;&amp;quot;The call goes unheeded!&amp;quot;&#039;&#039; will be displayed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Antica use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Jamming Wave&#039;&#039;&#039;: {{magical}} {{wind}} (AoE) Damage and Silence.	&lt;br /&gt;
:*&#039;&#039;&#039;Magnetite Cloud&#039;&#039;&#039;: {{breath}} {{earth}} (Conal) Damage and Gravity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sandstorm&#039;&#039;&#039;: {{magical}} {{dark}} (AoE) Inflicts Blind.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shield&#039;&#039;&#039;; {{buff}} Gains Defense Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Trap&#039;&#039;&#039;: {{earth}} (AoE) Damage, Petrification, and resets Enmity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Veil&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Shoulder Slam&#039;&#039;&#039;: {{physical}} Damage and Knockback.	&lt;br /&gt;
:*&#039;&#039;&#039;Spikeball&#039;&#039;&#039;: {{physical}} Damage and Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
*Takes double damage while summoning adds.&lt;br /&gt;
*Resists {{dark}} and {{earth}}.&lt;br /&gt;
*Immune to Bind and Gravity.&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Sand Rush&#039;&#039;&#039; - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].&lt;br /&gt;
::*This move was previously known as &#039;&#039;&#039;Sodstorm&#039;&#039;&#039; when first introduced in May 2017.&lt;br /&gt;
:*&#039;&#039;&#039;Fettering Tackle&#039;&#039;&#039;: {{physical}} High Damage and Knock Back.&lt;br /&gt;
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active. &lt;br /&gt;
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel&#039;s Scherzo]] are recommended. &lt;br /&gt;
:*&#039;&#039;&#039;Thornball&#039;&#039;&#039;: {{physical}} Damage, Paralysis, and Poison.&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shroud&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Consul&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;:&lt;br /&gt;
*Weakest to {{ice}} and {{dark}} elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalwart&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Hunter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Eagle Eye Shot]]&#039;&#039;&#039;.&lt;br /&gt;
:*Uses this 1-Hour soon after damaging a Hunter.&lt;br /&gt;
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Magister&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalker&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Perfect Dodge]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Valiant&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2&lt;br /&gt;
* COR provides Wizard&#039;s and Warlock&#039;s rolls.&lt;br /&gt;
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).&lt;br /&gt;
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.&lt;br /&gt;
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance. &lt;br /&gt;
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.&lt;br /&gt;
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells. &lt;br /&gt;
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH&#039;s stratagems are down.&lt;br /&gt;
* SCH/WHM should help tank stay un-enfeebled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. Save the THF (&#039;&#039;&#039;Stalker&#039;&#039;&#039;) and PLD (&#039;&#039;&#039;Valiant&#039;&#039;&#039;) for last. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely. A tank to hold the adds becomes preferable here. Even &#039;&#039;&#039;Valaineral&#039;&#039;&#039; trust can hold the adds long enough for a solid DD or two to skillchain down the &#039;&#039;&#039;Consul&#039;&#039;&#039;, then move to the adds. Just have party leader swap to them for a moment so he gains hate on them all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Quicksand Caves]] [[UNM]] warp.&lt;br /&gt;
* [[Proto-Waypoint]] warp to [[Quicksand Caves]].&lt;br /&gt;
* [[Voidwatch]] warp to [[Quicksand Caves]], enter and run down the ramp.&lt;br /&gt;
* [[Western Altepa Desert]] [[UNM]] warp. Go down the ramp into the ruins and follow the caves. Enemies there occasionally spawn high enough.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Corse===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Corse}}}|Corse|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Corse&lt;br /&gt;
|Boss=[[Bozzetto Pishogue]]&lt;br /&gt;
|Boss Job=BLM/DRK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No adds. No [[Doom]]. Casts [[:Category:Elemental_Magic|elemental -ga III spells]], [[Ice Spikes]].&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Can use [[Blood Weapon]] and [[Souleater]] in conjunction. Will hit for 20k+ when both are active.&lt;br /&gt;
:*As of the Feb. 2023 Update changes, Will now remove all debuffs from Bozzetto Pishogue (Boss) and Bozzetto Warder (adds).&lt;br /&gt;
:*It will only use the two abilities in conjunction when adds are alive while using the SP ability.&lt;br /&gt;
:*(On Normal) Summons 4x Bozzetto Warder Adds at 90% HP and a second wave at 35% HP. &lt;br /&gt;
:*(On Normal) Bozzetto Warders appear to boost the damage of the [[Blood Weapon]]/[[Souleater]] combo to 20k-50k per auto.&lt;br /&gt;
:** If the Warders are dead then [[Blood Weapon]]/[[Souleater]] does normal damage.&lt;br /&gt;
:** &#039;&#039;Unconfirmed&#039;&#039; There may be a distance mechanic between the [[Bozzetto Pishogue]] and the Warders when it comes to the use of [[Blood Weapon]]/[[Souleater]]&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Final Retribution&#039;&#039;&#039;: Deals physical damage + [[Stun]].&lt;br /&gt;
:*&#039;&#039;&#039;Envoutement&#039;&#039;&#039;: Deals {{Dark}} damage + [[Curse]].&lt;br /&gt;
:*&#039;&#039;&#039;Memento Mori&#039;&#039;&#039;: Gains [[Magic Attack Bonus]].&lt;br /&gt;
:*&#039;&#039;&#039;Quelling Seal&#039;&#039;&#039;: AoE [[Silence]].&lt;br /&gt;
:*&#039;&#039;&#039;Hecatomb Macabre&#039;&#039;&#039; : AoE [[Charm]] (15 seconds) and [[Doom]] (20 Seconds). &lt;br /&gt;
:**If multiple targets (players or pets) are in range, it will miss one of them.&lt;br /&gt;
:**The Doom effect is not present on the Very Easy difficulty&lt;br /&gt;
:*&#039;&#039;&#039;Gambol Macabre&#039;&#039;&#039; : Single target [[Charm]] (29 seconds) and [[Doom]] (30 seconds).  If you are very quick you can get one cursna off in the window.&lt;br /&gt;
:**As of the Feb. 2023 Update changes, Will no longer use this move if all Bozzetto Warder are defeated but will use it if main target is further than 10 yalms and will land regardless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Not Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039;, {{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;, {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;, {{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;, {{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;, {{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*{{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Chaos, and Monks rolls. DDs wont need to worry about SB beyond TPing in SB II thanks to Monks.&lt;br /&gt;
*{{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;: March, Minuet, Minuet, Madrigal. {{color|wind|Wind Threnody}} the Corse.&lt;br /&gt;
*{{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;: A good Club, and magic accuracy recast set. Set {{color|wind|Feather Tickle}} and {{color|wind|Reaving Wind.}} Advisable to also set Battery Charge and Retinal Glare.&lt;br /&gt;
*{{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;: {{color|wind|Silence}} the Corse. Auspice, Barblind, Dia, and keep Banish effect active.&lt;br /&gt;
*{{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;: Cap block rate with a shield that isn&#039;t Ochain, provide Holy Circle.&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
*1) MNK engages the mob, and gets it down to 90%. Adds then spawn. BLU uses [[Feather Tickle]] and [[Reaving Wind]].&lt;br /&gt;
**Do not skillchain past this point as it will heal the mob. So victory smite between the [[Savage Blade]] and [[Black Halo]]s.&lt;br /&gt;
*2) Party should all defeat one single Bozetto Warder. This seems to prevent the usage of [[Blood Weapon]]/[[Souleater]] going off and massacring the party. We had an issue with this regularly, and it completely stopped happening from then on.&lt;br /&gt;
**PLD should get AoE hate on the Warders with Banishga and then a JA or something of the sort. Despite being ambuscade, enmity is a bit odd with these after initially spawning and they will run around beating people without some intervention.&lt;br /&gt;
*3) Party then TPs on the Warders and WSes the Pishogue.&lt;br /&gt;
**BLU should [[Black Halo]] as well, but use Feather or Reaving if it is up before WSing.&lt;br /&gt;
*4) When the second round of adds spawns around 35%, defeat one just to be safe, and then continue until the fight ends.&lt;br /&gt;
&lt;br /&gt;
*[[Wind Threnody]] will likely affect the success rate of Reaving Feathers. Magic accuracy food isn&#039;t required at all when it is on for a well geared BLU, but you will resist regularly without either active.&lt;br /&gt;
**This is with Maxentius and Thibron as a ML 30+ BLU. So that should put you in the ballpark for how to anchor your magic accuracy requirements. If you need to, [[Sakpata&#039;s Sword]] is a solid choice to offhand to solve any issues.&lt;br /&gt;
&lt;br /&gt;
The fight should take around 5.5 to 9 or so minutes (including buffing) depending on the group.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;&#039;&#039;&#039;Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: &#039;&#039;&#039;MNK&#039;&#039;&#039;{{Icon|MNK}}, &#039;&#039;&#039;BLU&#039;&#039;&#039;{{Icon|BLU}}, &#039;&#039;&#039;GEO&#039;&#039;&#039;{{Icon|GEO}}, &#039;&#039;&#039;BRD&#039;&#039;&#039;{{Icon|BRD}}, &#039;&#039;&#039;SCH&#039;&#039;&#039;,{{Icon|SCH}} &#039;&#039;&#039;SMN&#039;&#039;&#039;{{Icon|SMN}}&lt;br /&gt;
*&#039;&#039;&#039;MNK&#039;&#039;&#039; 4 Step SC&#039;s, Be prepared to turn to wait for BLU and SMN to pull down the TP of the Corse. Try to not It push under 38%-/+ so Bloody Weapon is not active at the time of the pops of the second set of Skeletons. Once both sets of skeletons are done it is just managing the TP with the team to victory. &lt;br /&gt;
*&#039;&#039;&#039;Blu&#039;&#039;&#039; Reaving Wind, Feather Tickle Top priority, Carcharian Verve, Help kill the skeletons when popped&lt;br /&gt;
*&#039;&#039;&#039;GEO&#039;&#039;&#039; Attack, Frailty, Help heal, and any other debuff you can land helps. &lt;br /&gt;
*&#039;&#039;&#039;BRD&#039;&#039;&#039; Minuet/Attack/ACC songs Ballads on Mages, Help Heal, and any other debuff you can land help. You can also Magic Finale the ice spikes. &lt;br /&gt;
*&#039;&#039;&#039;SCH&#039;&#039;&#039; Pro/Shell, Regen V, Refresh, Phlanax, Adloquium, Stoneskin Reapply whenever needed, Removed Blinds and stat down effects and Heal &lt;br /&gt;
*&#039;&#039;&#039;SMN&#039;&#039;&#039; Apogee: Ecliptic Howl, Ecliptic Growl, Then Hastaga II, Crystal Blessing. Once engaged Mewing Lullaby in conjunction with Blu&#039;s TP down spells, Can use Shock Squall to stun all the skeletons after the initial pop and support with Whispering Wind as the skeletons go down reset yourself up for Mewing Lullaby. &lt;br /&gt;
&lt;br /&gt;
:*When the skeletons pop they have what seems to be a very strong enmity lock on specific party members, so be away you may have to be vigilant with healing on mages until they are eliminated. It isn&#039;t hard to manage but you can have bad luck SC/MB on anyone and it lights out. As long as it wasn&#039;t during a Bloody Weapon you should be able to recover and still win. &lt;br /&gt;
&lt;br /&gt;
:*About 18~22 min In and out.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
Same as VD just quicker&lt;br /&gt;
:15~17 Min in an out&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Same as D just quicker&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Both AOE and single target charms can be avoided by running out of range as they are cast. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo: Prepare for AoE nukes and either bring a trust healer that outranges the AoE silence ([[BGWiki:Trusts#Yoran-Oran (UC)|Yoran-Oran]], [[BGWiki:Trusts#Apururu|Apururu]]), or uses AoE healing job abilities ([[BGWiki:Trusts#Ingrid II|Ingrid II]], [[BGWiki:Trusts#Iroha II|Iroha II]], [[BGWiki:Trusts#Arciela|Arciela]], [[BGWiki:Trusts#Lilisette |Lilisette I/II]], [[BGWiki:Trusts#Selh&#039;teus|Selh&#039;teus]]). Once its HP is below 80% it may start using Hecatomb Macabre which is avoidable. Once you&#039;re charmed it will despawn your Trusts, then you have powerful buffs for 3 minutes to try to defeat it.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]] to the south of the HP.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dullahan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dullahan}}}|Dullahan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Dullahan&lt;br /&gt;
|Boss=[[Bozzetto  Retributionist]]&lt;br /&gt;
|Boss Job=PLD/DRK&lt;br /&gt;
|VD Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|N Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|E Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Enhanced Shield Block rate from the front, but not 100%.&lt;br /&gt;
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]&lt;br /&gt;
:*Retaliates against magic with [[Absorb-TP]].&lt;br /&gt;
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required to dispel.&lt;br /&gt;
&#039;&#039;&#039;Boss States&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Normal&#039;&#039;&#039;: Boss can be damaged normally with no cause for alarm. The Boss starts in this State and returns to it after using a TP move associated to the Other States. &lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Assumedly Charges &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039; or &#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Boiling Over&#039;&#039;&#039;: Gains an aura that grants players a regain effect. Any damage taken by the boss after this move will increase the damage of &#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;, &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039; or &#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: Boss gains a weak Dread Spikes effect. You have about 5~15 seconds to deal enough damage to Force him to switch modes before he uses &#039;&#039;&#039;Eisenschneider&#039;&#039;&#039;&lt;br /&gt;
:* When the Boss uses &#039;&#039;&#039;Charging Up&#039;&#039;&#039; It will change its state and the chat log will be accompanied by one of the following Messages:&lt;br /&gt;
::* The Boss begins &#039;&#039;&#039;charging up&#039;&#039;&#039;. (Entering Charging State)&lt;br /&gt;
::* The Boss&#039;s rage is beginning to &#039;&#039;&#039;boil over&#039;&#039;&#039;. (Entering Boiling Over State)&lt;br /&gt;
::* The Boss begins to emit a noxious &#039;&#039;&#039;miasma&#039;&#039;&#039;. (Entering Miasma State)&lt;br /&gt;
::* The Boss&#039;s &#039;&#039;&#039;miasma&#039;&#039;&#039; dissipates but is rage is beginning to &#039;&#039;&#039;boil over&#039;&#039;&#039;. (Boiling Over State)&lt;br /&gt;
:::* It&#039;s worth noting that if you throw 1 too many Weapon Skills to drop the Miasma state you may overcharge the Boiling Over State.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Initiates a State Change from &#039;&#039;&#039;Normal&#039;&#039;&#039; to &#039;&#039;&#039;Charging Up&#039;&#039;&#039;, &#039;&#039;&#039;Boiling Over&#039;&#039;&#039; or &#039;&#039;&#039;Miasma&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;: 20&#039; AoE Drain . Damage may vary depending on damage received during the &amp;quot;Charging Up State&amp;quot;.&lt;br /&gt;
::*This is a similar mechanic to [[Glassy Thinker]]&#039;s &amp;quot;Pain Sync&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;: Dispels (possible Abosrbs?) 1 Buff (20&#039; AoE), Damage may vary depending on damage received during the &amp;quot;Charging Up State&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;: 20&#039; AoE damage; amount of damage based on damage received after &amp;quot;Boiling Over state&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Eisenschneider&#039;&#039;&#039; :30&#039; K.O Ability. Requires Boss to be in &amp;quot;Miasma state&amp;quot;&lt;br /&gt;
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.&lt;br /&gt;
::*Players may use /heal in order to convert this move to damage instead.&lt;br /&gt;
:*&#039;&#039;&#039;Infernal Bulwark&#039;&#039;&#039;: Stoneskin (can be dispelled)&lt;br /&gt;
:*&#039;&#039;&#039;Noahionto&#039;&#039;&#039; : Inflicts significant AoE {{dark}} dark damage based off of the damage the enemy has received. Used at low HP % (&amp;lt;5% HP on Normal)&lt;br /&gt;
:*&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039;: Casts AoE Dread Spikes at low HP.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Charger&#039;&#039;&#039;:&lt;br /&gt;
*Absorbs damage while readying TP moves.&lt;br /&gt;
:*Absorbing damage will increase the power of the Charger&#039;s &#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;: 20&#039; Conal {{magical}} {{light}} damage.&lt;br /&gt;
:*&#039;&#039;&#039;Grace of Hera&#039;&#039;&#039;: Restores HP and removes status ailments; can be forced by using about 4 or more debuffs&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)&lt;br /&gt;
:* Tank MUST pull to zone-in spot!&lt;br /&gt;
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger&#039;s TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves&lt;br /&gt;
:* During boss phase, DD should stop all WS damage if they see the &amp;quot;charging&amp;quot; message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into &#039;&#039;&#039;Atramentous Libations.&#039;&#039;&#039; Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.&lt;br /&gt;
:* Upon seeing the &amp;quot;boiling&amp;quot; message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move (&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.&lt;br /&gt;
:* If the &amp;quot;miasma&amp;quot; message appears, everyone should dump TP / use SC&#039;s to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into &amp;quot;boiling&amp;quot; phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the &amp;quot;miasma&amp;quot; message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.&lt;br /&gt;
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.&lt;br /&gt;
:* As the boss gets lower in HP, it will often start &amp;quot;charging&amp;quot; and immediately switch to &amp;quot;boiling&amp;quot; rather frequently. Watch those trigger-happy WS fingers! It will also cast &#039;&#039;&#039;Death Spikes&#039;&#039;&#039; on a very regular basis, so make sure DDs turn and dispel/finale the spikes.&lt;br /&gt;
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Tank (not required), 2 DDs, 1 BRD/WHM&lt;br /&gt;
:* Buff DPS with Haste Songs and any additional Attack songs you can get&lt;br /&gt;
:* Buff tank with Haste Songs and Ballad&lt;br /&gt;
:* Buff BRD with either your highest Ballad or multiple Ballads if possible&lt;br /&gt;
:* Your Bard and Tank should be able to heal the group assuming you don&#039;t get floored from Weapon Skilling at the wrong time&lt;br /&gt;
:* Doesn&#039;t really matter where the boss is fought though the starting corner is as good a place as any. &lt;br /&gt;
:* Focus the Horse first. If he readies a TP move wait till he throws out his next Auto-Attack before resuming damage. If you want you can save your TP for right after he uses a TP move and throws his 1st Auto. That is a pretty safe window.&lt;br /&gt;
:* When fighting the Dullahan you&#039;ll want to have the tank face them towards a wall to minimize knock back. The tank needs ballad to avoid running out of MP. The Boss&#039; Aspir spells will drain out the MP otherwise.&lt;br /&gt;
:* DPS can ideally setup a skillchain and goto town until a Charging Up is used.&lt;br /&gt;
::* Once he charges up turn around. &lt;br /&gt;
:::* If its Miasma continue Damage and have each DPS (1 at a Time) use a Weaponskill to force him to switch to Boil Over&lt;br /&gt;
:::* If its anything else back off to 20&#039; and have the tank just Auto-Attack the boss till it uses its TP move&lt;br /&gt;
:* BRD/WHM should be healing from as far back as possible (Max Heal distance to target is 21.5&#039;)&lt;br /&gt;
:* Notes: If you don&#039;t have a tank then during Charge Ups that are not miasma the BRD/WHM can just spam Dia while the DPS have their back turned.&lt;br /&gt;
:* Notes: The Benefit of this 3/4-man strat is you have room for a few extra jobs to pad things out. Bring a Healer or another Buffer. I&#039;d caution against stacking too many DPS as there is more mishaps that can go wrong with more DPS. That being said technically if all DPS are paying attention the fight should go quicker.&lt;br /&gt;
:* Notes: You can scale this up to Difficult if you are wiping the floor with the moves or scale it down to Easy if your having trouble. Mechanics don&#039;t change just the mobs stats do.&lt;br /&gt;
:* Strategy is from the 2024-10-12 iteration of this fight.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Teleport (K-9) -&amp;gt; Dullahan Axegrinder (L-10)&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Cirdas Caverns (J-8) -&amp;gt; Imposing Dullahan (H-7)&lt;br /&gt;
* Ceizak #1 -&amp;gt; Sih Gates (G-11) [Rock Teleport] -&amp;gt; Unrelenting Dullahan (I-7)&lt;br /&gt;
* Morimar #5 -&amp;gt; Moh Gates (H-5) -&amp;gt; Somatophylax Dullahan (I-8)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Bozzetto Deathsinger&lt;br /&gt;
|Boss Job=RDM&lt;br /&gt;
|VD Mobs=8 Random [[Fomor]]i:&amp;lt;br /&amp;gt;Aegis&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Amanomurakumo&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Annihilator&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Apocalypse&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bravura&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Claustrum&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Excalibur&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Gjallarhorn&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Gungnir&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;, Guttler&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Kikoku&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Mandau&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Mjollnir&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Ragnarok&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Spharai&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Yoichinoyumi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=The Fomori are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.&lt;br /&gt;
|D Mobs=6 Random Fomori&lt;br /&gt;
|D Notes=The Fomori are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.&lt;br /&gt;
|N Mobs=4 Random Fomori&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=3 Random Fomori&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=2 Random Fomori&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses very low HP.&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
*Susceptible to most other enfeebles including Stun.&lt;br /&gt;
*Cast Aspir, Curaga, Death, Drain.&lt;br /&gt;
*Uses [[Chainspell]] at 75%.&lt;br /&gt;
*Spams [[Death]] during chainspell if players have not defeated all Fomori. &lt;br /&gt;
**If all formors are defeated then the Deathsinger will not chainspell death.&lt;br /&gt;
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomori. Landing addle will make stunning curaga easier if desired.&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Fomori are susceptible to sleep and stun.&lt;br /&gt;
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].&lt;br /&gt;
::*The Fomori will resist this at Very Difficult, and require a [[BRD]] to sleep instead.&lt;br /&gt;
:*Once awoken the Fomori gain drastic sleep resistance. (The sleep resistance is gained after &#039;&#039;&#039;one application of sleep&#039;&#039;&#039;, regardless of waking up. You cannot apply a higher level to extend the sleeping time, e.g. Lullaby -&amp;gt; Sleepga -&amp;gt; Sleepga II)&lt;br /&gt;
::*This is removed upon a complete wipe.&lt;br /&gt;
*All Fomori may parry/shield block, recommended to fight from behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
&#039;&#039;&#039;Amanomurakumo&#039;&#039;&#039;&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Meikyo Shisui]]&lt;br /&gt;
&#039;&#039;&#039;Annihilator&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Bravura&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Mighty Strikes]]&lt;br /&gt;
&#039;&#039;&#039;Claustrum&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Manafont]]&lt;br /&gt;
&#039;&#039;&#039;Excalibur&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur&#039;s current HP.&lt;br /&gt;
**This may do thousands of damage depending on the difficulty chosen and easily KO players.&lt;br /&gt;
**This may be mitigated via abilities such as [[Sentinel&#039;s Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.&lt;br /&gt;
&#039;&#039;&#039;Gjallarhorn&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Soul Voice]]&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Call Wyvern]]&lt;br /&gt;
*Will gain a [[Shock Spikes]] aftermath.&lt;br /&gt;
&#039;&#039;&#039;Guttler&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Familiar]]&lt;br /&gt;
**This will charm the player who has hate.&lt;br /&gt;
&#039;&#039;&#039;Kikoku&amp;lt;sup&amp;gt;&#039;&#039;&#039;(NIN)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Mijin Gakure]]&lt;br /&gt;
&#039;&#039;&#039;Mandau&#039;&#039;&#039;&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Perfect Dodge]]&lt;br /&gt;
&#039;&#039;&#039;Mjollnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Benediction]]&lt;br /&gt;
&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Spharai&#039;&#039;&#039;&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Hundred Fists]]&lt;br /&gt;
&#039;&#039;&#039;Yoichinoyumi&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.&lt;br /&gt;
*After the mobs wake up from the first sleep they will no longer be susceptible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD or RUN, DD, DD, GEO, BRD, WHM&#039;&#039;&#039;&lt;br /&gt;
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.&lt;br /&gt;
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.&lt;br /&gt;
*If your group struggles at this then consider doing Difficult instead of Very.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
Any experience yielding undead.&lt;br /&gt;
*[[Escha - Zi&#039;Tah]] portal #4, [[Eschan Corse]] and [[Eschan Sorcerer]] to the north.&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]], south of the homepoint.&lt;br /&gt;
*[[Caedarva Mire]] [[Survival Guide]] either:&lt;br /&gt;
**West for Qutrubs and Draugars.&lt;br /&gt;
**East to zone into [[Arrapago Reef]], [[Jnun]] around the ship.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor Summoner===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|FomorSmn}}}|FomorSmn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=[[Bozzetto  Doppleganger]]&lt;br /&gt;
|Boss Job=SMN&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&#039;&#039;&#039;[[Cataclysm]]&#039;&#039;&#039;: AoE Moderate/Low Darkness Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Shattersoul]]&#039;&#039;&#039;: Single Target Moderate Damage with Magic Defense Down&lt;br /&gt;
*&#039;&#039;&#039;[[Garland of Bliss]]&#039;&#039;&#039;: Single Target Moderate Damage with Defense Down&lt;br /&gt;
|Notes=&lt;br /&gt;
Avatar&#039;s and their moves:&lt;br /&gt;
*&#039;&#039;&#039;[[Shiva]]&#039;&#039;&#039; : [[Sleepga]] (use Poison Pots or El. Pachira Fruit) NOTE: Remove poison before Odin is summoned, [[Heavenly Strike]]&lt;br /&gt;
*&#039;&#039;&#039;[[Garuda]]&#039;&#039;&#039; : [[Whispering Wind]] (AoE Heal, used rarely), [[Predator Claws]] (Dangerous Single Target Damage), [[Wind Blade]]&lt;br /&gt;
*&#039;&#039;&#039;[[Titan]]&#039;&#039;&#039; : [[Earthen Ward]] (AoE Stoneskin), [[Mountain Buster]], [[Geocrush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Ifrit]]&#039;&#039;&#039; : [[Meteor Strike]], [[Flaming Crush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Leviathan]]&#039;&#039;&#039; : [[Spring Water]] (AoE Heal, uses frequently), [[Grand Fall]], [[Tidal Roar]] (AoE Attack Down, Spams)&lt;br /&gt;
*&#039;&#039;&#039;[[Carbuncle]]&#039;&#039;&#039; : [[Healing Ruby II]], Carbuncle has very low HP&lt;br /&gt;
*&#039;&#039;&#039;[[Fenrir]]&#039;&#039;&#039; : [[Impact (Blood Pact)]] (all stats down, moderate damage), [[Lunar Roar]] (AoE dispel 2 buff removal), [[Heavenward Howl]] (gives him En-Drain)&lt;br /&gt;
*&#039;&#039;&#039;[[Alexander]]&#039;&#039;&#039; : [[Perfect Defense]]&lt;br /&gt;
*&#039;&#039;&#039;[[Odin]]&#039;&#039;&#039; : [[Zantetsuken]]&lt;br /&gt;
&lt;br /&gt;
*Shock Spikes can be dispelled via the following: &lt;br /&gt;
** Shield Bash with PLD&#039;s Relic +2/+3 Gauntlets&lt;br /&gt;
** BLU Spell Osmosis &lt;br /&gt;
** THF Aura Steal&lt;br /&gt;
** THF Larceny &lt;br /&gt;
** BST Jug Pets [[Attentive Ibuki]] or [[Swooping Zhivago]]&#039;s [[Molting Plumage]]&lt;br /&gt;
** COR [[Runeist&#039;s Roll]] is good at mitigating the effects of Stun from the Shock Spikes as is [[Barthundra]] / [[Barthunder]]&lt;br /&gt;
** PUP Automaton using [[Regulator]]. This does not work with [[Disruptor]].&lt;br /&gt;
*Stunga resets Hate&lt;br /&gt;
*Thunterspark is single target&lt;br /&gt;
*Skillchains of a matching element will heal the Avatars i.e. Ramuh is healed by Impactation, Fragmentation, Light and Radiance skillchains.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
PLD (with Reforged Relic +2/3), BRD/BLM, SCH (or WHM), COR x3.&lt;br /&gt;
The name of the game is [[Quick Draw|Earth Shot]] and [[Savage Blade]]. Rolls are [[Warlock&#039;s Roll|Warlock]], [[Wizard&#039;s Roll|Wizard&#039;s]], [[Fighter&#039;s Roll|Fighter&#039;s]], [[Chaos Roll|Chaos]], [[Samurai Roll|Samurai]] and [[Tactician&#039;s Roll|Tactician&#039;s]]. Scholar should throw in Regain, Barthunder and [[Sandstorm]]. When ready, Paladin goes in and [[Shield Bash]]es [[Ramuh]] to knock off Shock Spikes. Unload into Ramuh with blades and earth shot as he becomes more deadly and TP move happy as his health decreases. Once he&#039;s fallen, the Doppleganger will appear with a free avatar in one of the four corners. One Corsair should [[Random Deal]] at this moment, while the Bard needs to run up and [[Elemental Seal]] [[Lullaby]] to remove him from the picture temporarily. The avatar should be dealt with immediately, then a coordinated set of Earth Shots vs. the Doppleganger should put him down ending the fight. If you don&#039;t move fast enough from the first Earth Shot to their demise, they will Astral Flow and pull out either [[Odin]] or [[Alexander]], the former will one-shot anyone not healing, the second extends the fight possibly allowing more avatars to appear and making victory impossible.&lt;br /&gt;
&lt;br /&gt;
If [[Shiva]] shows up at any time, reset the fight.&lt;br /&gt;
&lt;br /&gt;
Alternatively, bring a BLU with Absolute Terror.  Have them use it on the Summoner right before you wake him up.  Assuming your DPS are decently geared he&#039;ll die before he can do anything at all.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
DPS (Ambu +2 gear is fine, Pulse or better weapon preferred), Yoran-Oran, BLU (For Osmosis)&amp;lt;br&amp;gt;&lt;br /&gt;
The fight starts off vs [[Bozzetto Ramuh]] who casts [[Lightning Armor]] (Shock Spikes) on himself. This is fairly potent. Make sure you have decent Magic Evasion or a way to dispel these or your gonna have a long fight ahead of you. BLU Osmosis seemed to work. Remove the spikes and goto Town on [[Bozzetto Ramuh]]. At some point he&#039;ll SP (which I&#039;m assuming is akin to [[Astral Conduit]] he will spam [[Volt Strike]] which stuns for a bit. He may Sprinkle in some [[Stunga]]s or a [[Thunderspark]]&#039;s. The latter of those is only single Target so only 1 person will end up getting paralyzed. &lt;br /&gt;
&lt;br /&gt;
After you dealt with [[Bozzetto Ramuh]] the [[Bozzetto  Doppleganger]] Summoner will spawn and summon up 3 avatars over time. If you have enough DPS you can kill each one one at a time. If not you may end up with Wrangling 2-3 mobs at a time. Upon Summoning the last Avatar the [[Bozzetto  Doppleganger]] will join the fight as well.&lt;br /&gt;
&lt;br /&gt;
With it&#039;s 3 WS&#039;s he will form some Skillchains which can drop a DPS or healer into Low HP fairly quickly. At some point he will summon [[Alexander]] or [[Odin]] after he [[Astral Flow]]s. [[Alexander]] Will lengthen the fight with [[Perfect Defense]] where the [[Bozzetto  Doppleganger]] will take reduced damage (most hits are reduced down to 1-2 damage some WS&#039;s hit for 100). [[Odin]] will use [[Zantetsuken]] which you can /heal through if you disengauge. There are accounts of being able to outrun its range though I have not tried this as resting is far easier. After the&lt;br /&gt;
[[Bozzetto  Doppleganger]] and all summoned Avatars are dead the fight ends.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Soloable with Trusts and Ambuscade NQ gear. Avoid Trust BLMs or ones that favor Light-based skillchains which may heal the avatars.&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to harder difficulties.&lt;br /&gt;
[[Bozzetto  Doppleganger]] Summoned 1 elemental avatar, and immediately joined the fight. Summoned [[Alexander]] later in the fight.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Very Easy Strat= &lt;br /&gt;
Soloable with Trusts and Ambuscade NQ gear. Avoid Trust BLMs or ones that favor Light-based skillchains which may heal the avatars.&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to harder difficulties.&lt;br /&gt;
[[Bozzetto  Doppleganger]] immediately joined the fight, and shortly after summoned only 1 avatar [[Alexander]]&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gigas}}}|Gigas|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Gigas&lt;br /&gt;
|Boss=Bozzetto Enceladus&lt;br /&gt;
|Boss Job=SAM&lt;br /&gt;
|VD Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Trainer&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=~1400 accuracy for melees to cap&lt;br /&gt;
|D Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=It appears that SE forgot to give these guys {{Water}} resist. go nuts with [[Blade: Teki]]&lt;br /&gt;
*Preforms TP moves in order to create a multistep darkness skillchain on the target.&lt;br /&gt;
*Uses the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Daunting Hurl&#039;&#039;&#039; - (1P) {{physical}} ranged damage and {{color|earth|petrification}}. Absorbed by 1 shadow.&lt;br /&gt;
:*&#039;&#039;&#039;Glacial Bellow&#039;&#039;&#039; - (Conal) {{magical}} {{ice}} damage, weapon removal, {{color|fire|encumbrance}}, and {{color|thunder|stun}}.&lt;br /&gt;
::*Given the usage of [[Barfira]] for Muzzling Wallop, players will tend to resist the weapon removal and encumbrance. &lt;br /&gt;
:*&#039;&#039;&#039;Mercurial Strike&#039;&#039;&#039; - (AoE) {{magical}} deals a random amount of fixed damage.&lt;br /&gt;
::*This move is not affected by -DT.&lt;br /&gt;
::*This move is capable of hitting 99,999 damage to the primary target. &lt;br /&gt;
:::*Mercurial Strike &#039;&#039;&#039;can and will&#039;&#039;&#039; hit for capped damage if performed during a skillchain window (Magic Bursted). If you can stop or mitigate the Bozzetto Enceloados from creating/closing a skillchain, Mercurial Strike will not Magic Burst, therefore hitting for &amp;quot;normal&amp;quot; damage.&lt;br /&gt;
:*&#039;&#039;&#039;Muzzling Wallop&#039;&#039;&#039; - (AoE) {{magical}} {{fire}} damage, knockback, reduces MP by ~x5s the damage dealt, and inflicts silence for a few seconds.&lt;br /&gt;
::*This may be mitigated by reducing the damage via [[Stoneskin]], [[Diffusion]]ed [[Magic Barrier]], [[Barfire]], and [[Valiance]]d [[Unda]] runes.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=20&lt;br /&gt;
|Wind=20&lt;br /&gt;
|Thunder=20&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=20&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=70&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Gigas use their corresponding {{icon|SP}} 1-hour abilities and possess [[Regain]].&lt;br /&gt;
:*The &#039;&#039;&#039;Bozzetto Trainer&#039;&#039;&#039; has no pet and instead uses Charm as it&#039;s {{icon|SP}} 1-hour ability.&lt;br /&gt;
*All Gigas have half the usual amount of magic defense bonus, encouraging skillchain and magic burst strategies.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Gigas&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
*Due to their given [[SDT]] values, they are immune to dark based sleep, and guaranteed to resist light based sleep as well as bind or gravity.&lt;br /&gt;
** Tested Lullaby resistance on Boss NM NiTRO + tropical crepe + 5/5 merit troubadour. marcato+ light threnody II was resisted, foe lullaby II was resisted. Ghorn99+empy2/AF+2/3, moonbow+1, fully augmented acuity belt+1, etc. [[User:Javelinx|Javelinx]] ([[User talk:Javelinx|talk]]) 21:09, 13 August 2025 (UTC)&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;DDing RUN, DDing COR, BRD, GEO, WHM, and any DD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Buffs: Barfira, {{color|water|Unda}} Vallianced, March, Fire Carol, Madrigal, Chaos/Sam roll, Frailty, Fury, and entrust w/e. Could use wilt to grant the RUN more offensive gearing flexibility.&lt;br /&gt;
&lt;br /&gt;
Pull to the corner, take out the Enceladus as quickly as possible. Then the Fistfighter → Fistfighter → Marshal → Swiftshooter → Trainer.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Burst Strats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RUN tank, Healer (SCH or WHM), DPS1 and DPS2, BLM, Buffer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Standard: Protect, Shell, Regen 5 (if Healer is SCH), Barfira&lt;br /&gt;
&lt;br /&gt;
DPS 1 and DPS 2 focus on Distortion and Darkness Chains (maybe reverberation)&lt;br /&gt;
&lt;br /&gt;
Have the BLM and maybe Buffer (GEO) bursting Water on the magic bursts. These guys have no Water Resist. BLM was hitting for 70k on water 6 with an &#039;&#039;&#039;[[Ea_Attire_Set|Ea NQ Bursting]]&#039;&#039;&#039; set.&lt;br /&gt;
&lt;br /&gt;
Notes: Using a NIN as one of your DPS is huge but not required. They have access to Blade: Teki a Hybrid Water WS. It should work wonders here. Try to work that into a skillchain if you have a NIN in the group.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Valdeaunia Front → [[Xarcabard (S)]] HP #1&lt;br /&gt;
*Qufim → [[Upper Delkfutt&#039;s Tower]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Goblin}}}|Goblin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Goblin&lt;br /&gt;
|Boss=Bozzetto Don&lt;br /&gt;
|Boss Job=RDM/BLM&lt;br /&gt;
|VD Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bozzetto Incanter &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039;:&amp;lt;br /&amp;gt;~560,000 HP&amp;lt;br /&amp;gt;1332 Evasion&amp;lt;br /&amp;gt;214 Magic Defense&lt;br /&gt;
|D Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Chainspell]]&#039;&#039;&#039; and spams [[Ancient Magic]] tier 1s.&lt;br /&gt;
:*The use of shadows, [[One for All]], etc will completely remove the threat from this.&lt;br /&gt;
*Casts [[Ice Spikes]] and [[Enblizzard]].&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Don&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=40&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=30&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*The Don, Ravager, and Deathbringer gain auras when within 20&#039; of each other, which power them up considerably.&lt;br /&gt;
:*Strategies generally have players separate the Goblins in some way to reduce or eliminate the threat of auras.&lt;br /&gt;
:*The Incanter which appears during &amp;quot;Very Difficult&amp;quot; does not gain any aura.&lt;br /&gt;
&lt;br /&gt;
*All goblins except the &#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039; are immune to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Goblins Use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Goblin Rush&#039;&#039;&#039;: Single Target {{physical}} 3-Hit Damage and knockback.&lt;br /&gt;
:*&#039;&#039;&#039;Frypan&#039;&#039;&#039;: AoE 10&#039; {{physical}} Damage and stun effect.&lt;br /&gt;
:*&#039;&#039;&#039;Bomb Toss&#039;&#039;&#039;: AoE 10&#039; {{magical}} {{fire}} Damage to players in range.&lt;br /&gt;
:*&#039;&#039;&#039;Paralysis Shower&#039;&#039;&#039;: Conal {{magical}} {{ice}} Potent paralysis to players.&lt;br /&gt;
:*Barblizzard and Barparalyze are recommended due to the potency of this.&lt;br /&gt;
:*&#039;&#039;&#039;Smokebomb&#039;&#039;&#039;: Conal {{magical}} {{dark}} Inflicts a potent Blind. -100+ Accuracy.&lt;br /&gt;
:*&#039;&#039;&#039;Crispy Candle&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furious Bozzetto Bomber&#039;&#039;&#039;&lt;br /&gt;
*Appears at set intervals depending on the difficulty chosen:&lt;br /&gt;
:*Very Difficult: Every 20 seconds&lt;br /&gt;
:*Difficult: Every 30 seconds&lt;br /&gt;
:*Normal and below: Every 50 seconds&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;: {{magical}} 6,000 Damage split between the number of targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use either of the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Blasting Bomb&#039;&#039;&#039;: Deals 1,500 damage per each person in range.&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;&lt;br /&gt;
::*Disappears after use of either TP move.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Furious &amp;amp; Baby Bombers have a separate job priority-based hate list.&lt;br /&gt;
**This still needs full verification but they target in order:&lt;br /&gt;
***WHM&lt;br /&gt;
***RDM or SCH&lt;br /&gt;
***BRD or GEO&lt;br /&gt;
***PLD or RUN&lt;br /&gt;
***COR&lt;br /&gt;
***Every other DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Ravager&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
:*Take care as [[Goblin Rush]] coupled with Mighty Strikes will severely damage or simply K.O. players without shadows, depending on Difficulty, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Deathbringer&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;.&lt;br /&gt;
*Casts [[Dread Spikes]] and Absorb spells.&lt;br /&gt;
:*Unlike the typical Dread Spikes which seem to immediately K.O. a player after an attack round, these are much less threatening and will not inflict serious damage.&lt;br /&gt;
*Is equipped with the equivalent of a [[Kraken Club]] which delivers weak, but frequent attacks.&lt;br /&gt;
:*Possess an en-effect on each melee hit that will change between absorbing HP or TP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
*Uniquely uses &#039;&#039;&#039;Goblin Dice&#039;&#039;&#039; which has the typical effects found in [[Dynamis]] and elsewhere in the game including AoE plague, Sleep, Silence and Slow, {{physical}} or {{magical}} Damage, and even a Benediction effect.&lt;br /&gt;
*Susceptible to sleep.&lt;br /&gt;
*Casts Elemental AoE T3s.&lt;br /&gt;
*Has a percentage chance to remove all status ailments from itself when the &#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039; reaches certain HP thresholds. [[File:Goblin Ambuscade Chart.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*This Ambuscade has undergone an number of adjustments as of the July 22, 2022 version update. See [https://forum.square-enix.com/ffxi/threads/59693?p=645442&amp;amp;viewfull=1#post645443 the official posting] for more details&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
DD, DD, {{Icon|PUP|small}} PUP, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barpara, Barblizzard, Regen IVga, and standard buffs otherwise. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Chaos and Samurai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: March X2, Minuet, Madrigal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039;: Sub WAR and use a standard Valoredge frame setup with strobe and flashbulb, optic fibers, repair kit, and other standard flare. The puppet is not in any danger ever. Master wears no pet oriented gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PUP sends the automaton after the Ravager (WAR) to hold it and start the fight. They then immediately provoke the Deathbringer (DRK) and separate it to remove the aura. I favored using a few counter pieces such as Mpaca body, Bathy Choker R15, and Cryptic earring over a offense oriented DT set. As the Deathbringer rapidly attacks with low damage club and you can counter them up as a PUP. The PUP shouldn&#039;t be in any danger of dying with Regen on as the Deathbringer has weak attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
The PUP should then solo multistep SC. I&#039;m partial to String Pummel to Howling Fist to double Victory Smite for lights.&lt;br /&gt;
&lt;br /&gt;
The rest of the party goes after the Don. Then the Incanter, which doesn&#039;t need to be slept as it just wakes up. Then the Ravager. Unless there are some unlucky stuns or paralyze procs then the PUP should be able to finish or nearly finish their Deathbringer.&lt;br /&gt;
&lt;br /&gt;
The WHM should stand out of range of AoE range of and to die from the Baby Bomber once or twice as the Don rapidly eats the floor. Keep reraise on and get back up.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Simple month. Rinse and repeat.&lt;br /&gt;
-----&lt;br /&gt;
Lionheart RUN x2, COR/WAR, GEO/WHM, BRD/WHM, WHM or g&lt;br /&gt;
&lt;br /&gt;
Buffs: March x2, madrigal x2, Chaos/Sam. Fury/frailty on RUN 1, entrust frailty on RUN 2.&lt;br /&gt;
&lt;br /&gt;
1) RUN 1 goes in and pull Don to starting corner, RUN 2 pulls Ravager to far left corner. COR provoke pulls Deathbringer to far right corner. BRD sleeps Incanter. WHM or RDM cast reraise, silence Don then position themselves in the middle of battle field, away from the other members. Geo entrust frailty on RUN 2 after everyone position themselves.&lt;br /&gt;
&lt;br /&gt;
2) RUN 1 and RUN 2 use battuta and zerg Don and Ravager. COR holds Deathbringer, WS with Savage Blade and cures himself with sangine blade. BRD move between the battlefield and cast stona, paralyna and blindna on RUN 2 and COR. GEO baby sits RUN 1 with cures, blindna and paralyna.&lt;br /&gt;
&lt;br /&gt;
3) If bomb kills WHM or RDM, they must get up immediately and cast Reraise or Goddess&#039;s Hymnus on them again.&lt;br /&gt;
&lt;br /&gt;
4) After Don and Ravager is dead, RUNs kill Deathbringer next and Incanter last. &lt;br /&gt;
&lt;br /&gt;
Note: Clear time with setup above is about 4.5 min to 5 depending on buffs and support. RUN 2 can be replaced with a PLD, RUN 1 can be replaced with another DD using entrust Wilt, COR can be replaced with any DD with hate tool and PDT- set.&lt;br /&gt;
-----&lt;br /&gt;
DD, DD, {{Icon|RDM|small}} RDM, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039;: Haste II, Phalanx II, standard RDM stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Cards Chaos Roll / Samurai Roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: Honor or Victory March / Minuet V / Minuet IV / Madrigal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barparalyzra / Barblizzara / Boost-Str / Regen IV-ga / Auspice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
The Warrior and Dark Knight Goblins can be bound without aggroing the Don and Incanter. To do this, stand at maximum casting distance (typically hugging the wall) when casting Bind. As Red Mage, be certain you are using [[Spontaneity]] and [[Saboteur]] with Bind. Once one is successfully bound, move around the front without aggroing the Goblins to Bind the other. The group may then pull the Don and Incanter to the entrance.&lt;br /&gt;
&lt;br /&gt;
Bard can Lullaby the Incanter while the rest of the group murders the Don. Dispel from [[Finale]] or [[Dark Shot]] is a must to remove the Don&#039;s [[Ice Spikes]]. [[Silence]] on the Don can help reduce its threat during SP. With proper DPS output, a group can kill the Don before the Furious Bozzetto Bomber spawns. The White Mage should still stand away from the group in case you are not fast enough. &lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, move on to the Incanter. If your Red Mage has properly controlled the Warrior and Dark Knights, they should still be bound. Incanter will melt. You can then choose either of the two remaining Goblins to gang up on. Once the third is dead, finish off the last one. &lt;br /&gt;
&lt;br /&gt;
If your Red Mage fails to Bind the first Goblin without aggroing everything, all is not lost. Do not panic. Bring the Goblins to whichever is Bound so the Red Mage can Bind the second one with its brother. You can then continue the strategy above without any issues. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
TANK X2, BRD/WHM, WHM/BLM, DD X2&lt;br /&gt;
&lt;br /&gt;
So long as the goblins are separated (removes aura), the tanks will hardly take damage when using -DT gear. Some Regen on the tanks before starting will but is not necessary (bring along Remedies, though). Each tank pulls the ravager and deathbringer to the wall near their respective spawning positions. The DDs should target the Don and provoke. WHM should ES Silence (although silence can land after ~3 attempts without ES). You may choose to not engage until the Don&#039;s spikes have been Finale&#039;d but a good WHM (with helping BRD) should be able to keep paralyze off until the spikes are removed. This month seems to favor heavy-armor DDs but any well-geared pair of DDs should be able to take out the Don before silence wears off. WHM, BRD, and two DDs should form a square around the Don to prevent conal damage from hitting everyone. As soon as a bomber is spawned, WHM should be ready to Curaga IV (or higher). Solace, -DT gear, and SS all help.&lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, the party should then take down each add (fights should be very straightforward hereon out).&lt;br /&gt;
&lt;br /&gt;
Tanks do not have to be PLD or RUN; in fact any DD with /RDM sub and phalanx on should be able to hold the two side goblins. &lt;br /&gt;
-----&lt;br /&gt;
Solo Red Mage Strategy for Difficult:&lt;br /&gt;
&lt;br /&gt;
As of the April 2023 version of this fight, it is completely soloable (with trusts) by Red Mage. &lt;br /&gt;
&lt;br /&gt;
Job: Red Mage / Ninja. This was done at Master Level 24. &lt;br /&gt;
&lt;br /&gt;
Weapons: Naegling / Thibron&lt;br /&gt;
&lt;br /&gt;
Trusts: Joachim, Ulmia, Monberaux (I did not pay him), Selh&#039;teus, Qultada&lt;br /&gt;
&lt;br /&gt;
Buffs: Haste 2, Phalanx, En-Whatever-Day-It-Is, Aquaveil, Temper 2, Refresh 3, Barblizzard, Barparalyze, Stoneskin, Blink, Gain-STR, Protect/Shell V. I did not buff any of the trusts. Ate Grape Daifuku. &lt;br /&gt;
&lt;br /&gt;
After buffing, Spontaneity and Saboteur. Bind the rightmost Goblin from max distance. You should not aggro the others. If you do, it&#039;s fine, simply Bind the other Goblin and pull the Don away. Silence immediately, then Distract 3 and Dia 3. Press Savage Blade every time you have 1000+ TP. Position yourself within all of your trusts to soak the split damage from the Furious Bomber. Ideally Selh&#039;teus will Rejuvenation, but you may need to help spot heal. You have 30 seconds between bombs to deal damage. The third bomb will be the Baby Bomber, just run away from it. Repeat the process, re-positioning after each Baby Bomber as needed. If Bind wears off the other Goblins, stop to re-apply. Once the Don is dead, pull whichever Goblin has the shorter remaining Bind duration and Dia 3, Distract 3, and kill it. Repeat with the final Goblin. &lt;br /&gt;
&lt;br /&gt;
This strategy requires that you be very well-geared. TP set consisted of Malignance and R30 Bunzi pieces. Savage Blade set consisted of R25 Nyame and Empyrean +3.&lt;br /&gt;
-----&lt;br /&gt;
Solo RDM/NIN strategy for all difficulties:&lt;br /&gt;
&lt;br /&gt;
You will need some &amp;quot;Enfeebling magic effect+&amp;quot; equipment for this strategy. This was tested to work with as little as +13% ([[Duelist&#039;s Torque +1]], [[Uk&#039;uxkaj Boots]]) on VE.&lt;br /&gt;
&lt;br /&gt;
1. Buff and summon trusts, taking care to use trusts who will stay in range (to avoid death from the Furious Bomber). For example, consider using [[Mihli Aliapoh]]/[[Kupipi]] instead of [[Cipher: Ygnas|Ygnas]]/[[Apururu (UC)]] as your healer.&lt;br /&gt;
&lt;br /&gt;
2. Walk along the right wall until you reach casting range of the Bozetto Deathbringer. Activate [[Saboteur]].&lt;br /&gt;
&lt;br /&gt;
3. [[Silence]] the Bozetto Deathbringer, then aggro the goblins. Bring the goblins back to the wall.&lt;br /&gt;
&lt;br /&gt;
4. Activate [[Spontaneity]]. Cast [[Gravity II]] on both the Bozetto Deathbringer and Bozetto Ravager.&lt;br /&gt;
&lt;br /&gt;
5. Begin making your way to the opposite corner of the arena by hugging the left/back walls, bringing the Don (and Incanter on VD) with you to the corner.&lt;br /&gt;
&lt;br /&gt;
6. Once you&#039;ve reached the corner, Silence the Don (and Incanter on VD), then begin killing. If you were quick, you might still have Saboteur up to extend the Silence durations.&lt;br /&gt;
&lt;br /&gt;
By applying a heavy Gravity to the adds and running sufficiently far away, they will eventually (in 30-40 seconds) completely deaggro and return to their starting locations. Silencing the Deathbringer is required because he will not deaggro if he can still cast on you, regardless of whether he&#039;s out of casting range. This may also work with [[Bind]], but due to Bind&#039;s highly unreliable duration, Gravity is preferred.&lt;br /&gt;
&lt;br /&gt;
Once the Don and Incanter are dealt with, you can pick off the Deathbringer/Ravager individually at your leisure.&lt;br /&gt;
&lt;br /&gt;
Video of VD RDM/NIN solo by Lute (Japanese w/ commentary; auto-generated subtitles work okay): https://www.youtube.com/watch?v=EB7vktWIq0s&lt;br /&gt;
-----&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Newton Movalpolos]] Home Point #1: Moblins all over the place.&lt;br /&gt;
*[[Cape Teriggan]] Home Point #1, mount and hug the right wall. Proceed through the tunnel until you reach various goblins in the open.&lt;br /&gt;
:*The survival guide is also an option.&lt;br /&gt;
*[[Bibiki Bay]] Unity warp.&lt;br /&gt;
*[[Gustav Tunnel]] Unity warp puts you right by the crabs and goblins.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Giant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Iron Giant}}}|Iron Giant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Iron Giant&lt;br /&gt;
|Boss=Frostnought &amp;amp; Blazenought&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*&amp;lt;s&amp;gt;Keep HP of both mobs at similar percentages to avoid typical Iron Giant TP moves. Instead, they will spam Cyclone Turbine (aoe dispel + damage).&amp;lt;/s&amp;gt; This was an old strategy that is no longer as reliable as of the Nov 2022 Patch that limits physical and magical damage to 33% for both Giants when both are active. Creating a 15% HP difference between both Giants will deactivate one. Upon deactivation all damage dealt is reduced to 0 and is given a regen effect.&lt;br /&gt;
*When Blazenought is deactivated, Frostnought takes 300% physical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*When Frostnought is deactivated, Blazenought takes 300% magical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*&#039;&#039;&#039;The giants use the following TP moves:&#039;&#039;&#039;&lt;br /&gt;
**When both giants are active:&lt;br /&gt;
***Cyclone Turbine: Area of effect damage, dispel&#039;s 3 buffs, &amp;lt;20 range&lt;br /&gt;
**Blazenought only&lt;br /&gt;
***Big Seismic Impact: AoE Slow, Terrorize, high damage, hate reset&lt;br /&gt;
***Fire Arm Cannon: AoE fire damage, Max HP/Max MP down&lt;br /&gt;
***Eradicator: AoE damage, weakness, &amp;lt;20 range&lt;br /&gt;
**Frostnought only&lt;br /&gt;
***Ice Incinerator: Conal fire damage, burn&lt;br /&gt;
***Scapula Beam: AoE damage, all stats down&lt;br /&gt;
***Ballistic Double Kick: Conal damage, hate reset, Encumbrance&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;: Ranged Setup: RUN, COR, COR, BRD, WHM, GEO.&lt;br /&gt;
&lt;br /&gt;
Two shooty boys, one doing Last Stand on Frostnought and the other doing Leaden Salute on Blazenought. (Which is weird because the attempt prior, the magic and physical resists of both were reversed?)&lt;br /&gt;
&lt;br /&gt;
Keeping them similar HP negated ALL of the mechanics. The two only spammed Cyclone Turbine the entire time. No Eradicator. No chat messages. No two-hours. No blizzaga. No invulnerable. No regens. Nothing.&lt;br /&gt;
&lt;br /&gt;
Cyclone Turbine over and over. Despite the RUN being buffless the entire time, it was pretty non-threatening.&lt;br /&gt;
&lt;br /&gt;
The problem? It took 15 minutes and our COR&#039;s are geared to the teeth with full REMA buffs from the BRD and GEO.&lt;br /&gt;
&lt;br /&gt;
If the intended method of doing this is keep them close in HP, then that leads to unending Dispel spam, then melee is absolutely not an option. Even in full m.eva gear, it would be a matter of seconds before you lose every buff you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Fei&#039;Yin]] Home Point #2: Weapons right in front of Crystal&lt;br /&gt;
*[[Upper Delkfutt&#039;s Tower]] Home Point #1: Lots of pots if you drop down a floor&lt;br /&gt;
*[[Ifrit&#039;s Cauldron]] Home Point #1: Bombs in front of Crystal&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lamiae===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lamiae}}}|Lamiae|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Lamiae&lt;br /&gt;
|Boss=Bozzetto Freyja&lt;br /&gt;
|Boss Job=RNG&lt;br /&gt;
|VD Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=Gains aura after breaking enmity for ~4 seconds.&lt;br /&gt;
|D Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Weak to {{piercing}} piercing damage.&lt;br /&gt;
*At lower HP, a Lamia will gain a regain effect.&lt;br /&gt;
*If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.&lt;br /&gt;
*Every 25% HP lost on the Freyja will cause all enemies to simultaneously use [[Eagle Eye Shot]].&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.&lt;br /&gt;
:*This causes the Freyja to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Pinning Shot&#039;&#039;&#039;: AoE {{physical}} damage and Bind.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Draw In&#039;&#039;&#039;: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja. This draws all players in.&lt;br /&gt;
*&#039;&#039;&#039;Petrifactive Dance&#039;&#039;&#039;: AoE {{magical}} Terror and hate reset if directly facing Freyja.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Petrifactive Dance&#039;&#039;&#039; is now &#039;&#039;&#039;Stone Dance&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Freyja.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039; is now &#039;&#039;&#039;Imparing Disregard&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Skathi&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{blunt}} blunt damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Calcifying Deluge&#039;&#039;&#039;: Conal {{physical}} damage and Petrification.&lt;br /&gt;
*&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;: AoE 15&#039; {{physical}} Damage, Petrification, and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Blight Dance&#039;&#039;&#039;: AoE {{magical}} {{earth}} Petrification and 300/tic poison if directly facing Skathi.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Blight Dance&#039;&#039;&#039; is now &#039;&#039;&#039;Boulder Dance&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing the Skathi.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039; is now &#039;&#039;&#039;Imparing Disregard&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam  &#039;&#039;&#039;Boulder Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal - Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.&lt;br /&gt;
:*This causes Skathi to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*The Bozzetto Skathi will repetitively use &#039;&#039;&#039;Boulder Dance&#039;&#039;&#039; regardless of the Freyja being defeated or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Frigg&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{slashing}} slashing damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{light}} Gaze charm and Burn if directly facing Frigg.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039; is now &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
*&#039;&#039;&#039;Chastening Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} Amnesia and Mute if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Frigg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam  &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Has an additional effect &amp;quot;Petrification&amp;quot; on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.&lt;br /&gt;
*The Bozzetto Frigg will repetitively use &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039; whether Freyja has been defeated or not.&lt;br /&gt;
:*Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.&lt;br /&gt;
:*This causes Frigg to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
:::*Beware that this will also work on pets, so if you&#039;re using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Tested last night with this setup, 6 minute clears&lt;br /&gt;
Setup: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
COR: SAM / Chaos&lt;br /&gt;
BRD: Honor March / Archer Prelude / Minuet x2&lt;br /&gt;
WHM: Barstonra / Barpetra&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. &lt;br /&gt;
&lt;br /&gt;
PLD turns away on: Stone Dance, Petrifaction, Boulder Dance, and Raqs Baladi Dance.&lt;br /&gt;
Kill order: Freyja &amp;gt; Skathi &amp;gt; Frigg&lt;br /&gt;
Dia II followed up with light shot x2 &lt;br /&gt;
Just before Freyja goes down PLD uses Fealty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alternate Setup&#039;&#039;&#039;: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP&lt;br /&gt;
&lt;br /&gt;
Samurai / Chaos rolls, and Tactician / Hunter if using second COR. Honor March, Minuet x2, Archer&#039;s Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.&lt;br /&gt;
&lt;br /&gt;
PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imparing Disregard), this should be a very easy battle.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Assault]]s (Ilrusi Atoll):&lt;br /&gt;
:*[[Deserter]]&lt;br /&gt;
:*[[Azure Experiments]]&lt;br /&gt;
*[[Survival Guide]] - Arrapago Is. - [[Caedarva Mire]], zone back into [[Arrapago Reef]], and follow the path to the boat with Lamiae on it.&lt;br /&gt;
*Arrapago Staging Point - Scattered around the area.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mage Mamool Ja}}}|Mage Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Sextuple Razool Ja]]&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&amp;lt;[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x3 &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=Can sleep with [[Lullaby]] or Sleep. &lt;br /&gt;
|Boss Notes=Can sleep with [[Lullaby]] or Sleep. Each one will cast just one element and they will absorb damage from that same element. Need to deal with Manafont+Chainspell if you don&#039;t silence them, or Mijin Gakure if you do silence them. May be possible to silence them right after they start Manafont to avoid both the damage during Manafont and Mijin Gakure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
|Very Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
Setup: PLD/RUN DDx2 BRD/COR RDM WHM&lt;br /&gt;
:* Tank, DD, and RDM should sub NIN&lt;br /&gt;
:* Tank should run in and establish aggro then drag all 6 Mamool to a wall&lt;br /&gt;
:* Designate one DD as the target selector and have the other DD /assist&lt;br /&gt;
:* RDM should keep up addle 2 on current target as it removes their ability to instantly cast spells&lt;br /&gt;
:* When the current target uses manafont (as early as 80%), RDM silences immediately&lt;br /&gt;
:** After silence, Mamool will focus enmity on RDM and use [[Hurl Anathema]], applying [[Mute]], [[Slow]], [[Paralyze]], and [[Virus]]. Keep shadows up to avoid TP attacks. Gravity 2 may alleviate this issue.&lt;br /&gt;
:* WHM should keep up the appropriate barspell for the target being fought and reapply shell if dispelled by TP move Ward Breach&lt;br /&gt;
:**Order of Mamool Ja&#039;s elements is: (Back Row): Water, Wind, Earth. (Front Row): Fire, Ice, Thunder.&lt;br /&gt;
:* In Very Difficult only, when a Sextuple Razool Ja is killed, other Sextuple Razool Jas under the effect of Sleep will awaken 33% of the time.&lt;br /&gt;
:* If a target is killed with no staff, the remaining Mamool Ja will gain a stacking physical damage up buff indicated by the text &#039;The warrior&#039;s prowess flows through you.&#039;. &lt;br /&gt;
:*If a target is killed while still holding its staff (or roughly 1s after using Hurl Anathema), the remaining Mamool Ja will gain a stacking magical damage up indicated by the text &#039;The sage&#039;s prowess flows through you.&#039;&lt;br /&gt;
:* Tank, DD, and RDM must keep shadows up to avoid TP attacks after staff is thrown as many of the attacks are potentially lethal after 3-4 staffless targets are killed. &lt;br /&gt;
&lt;br /&gt;
::Note1: Each target can absorb a specific element. i.e., do not create a light skill chain on the fire, lightning, and wind Mamool&lt;br /&gt;
::Note2: Recommended to silence first 4 Mamool and leave the other 2 unsilenced to reduce risk of death from TP attacks. Paralyze and addle 2 make the spell casters relatively harmless.&lt;br /&gt;
::Note3: Silencing a Mamool Ja before it has used [[Manafont]] can cause it to use [[Mijin Gakure]] for high damage.&lt;br /&gt;
::Note4: RDM alternatively should sub SCH to [[Manifestation]] + [[Sleep II]], and use Blink to avoid [[Hurl Anathema]]&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Solo NIN with trusts of WHMx2, AATT, BRD, RDM. AATT can keep them slept for a small while at least. Then just skillchain to death avoiding element they absorb while keeping shadows up. Mijin Gakure will cause issues if they decide to use so I tried to get a good skillchain off when a mob is low on health.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Bhaflau Thickets]] Home Point #1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mamool Ja}}}|Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Bozzetto Autarch]]&lt;br /&gt;
|Boss Job=NIN&lt;br /&gt;
|VD Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= 3-4 SC procs to remove aura&lt;br /&gt;
|D Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= 2 SC procs to remove aura&lt;br /&gt;
|N Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= 1 SC proc to remove aura&lt;br /&gt;
|E Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes= 1 SC proc to remove aura&lt;br /&gt;
|VE Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes= 1 SC proc to remove aura&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*High defense and evasion.&lt;br /&gt;
*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.&lt;br /&gt;
*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San).&lt;br /&gt;
*If the player with hate runs out of range the Autarch will draw them in.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Decussate&#039;&#039;&#039;: AoE TP move (absorbed by 2 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)&lt;br /&gt;
:*&#039;&#039;&#039;Tyranic Blare&#039;&#039;&#039;: Conal TP move (absorbs up to 5 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Hemotoxin Wheel&#039;&#039;&#039;: Single Target ranged multi-hit TP move, deals heavy damage.&lt;br /&gt;
::*Autarch&#039;s counter move to magic, used on the player casting magic against it.&lt;br /&gt;
:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc.&lt;br /&gt;
::*Can Charm&lt;br /&gt;
:*&#039;&#039;&#039;[[Mijin Gakure]]&#039;&#039;&#039;: AoE {{magical}} which is capable of doing upwards of 99,999 damage to players.&lt;br /&gt;
::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton)&lt;br /&gt;
:::*The wheel is performed at 75% → 50% → 25% → 15/10%&lt;br /&gt;
:::*The Autarch will not skip a cycle if it&#039;s HP drops off below another tier and then DPS stops. Each hp % will be carried out.&lt;br /&gt;
::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch.&lt;br /&gt;
:::*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|light sc}} [[Light]] &#039;&#039;&#039;and/or&#039;&#039;&#039; {{icon|dark sc}} [[Dark]] skillchains.&lt;br /&gt;
:::*Each HP% interval of Autarch&#039;s elemental Ninjutsu Wheel phase requires &#039;&#039;&#039;progressively higher&#039;&#039;&#039; Light and/or Darkness Skillchains.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
*Each Mamool has an &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; which may be removed by either critical hits or the correct form of skillchain damage.&lt;br /&gt;
**Critical hits are an easier, but less reliable way to remove auras.&lt;br /&gt;
***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]].&lt;br /&gt;
**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.&lt;br /&gt;
**Auras will return after a certain time if the monster is not defeated.&lt;br /&gt;
**Enemies will use their TP moves as a counter to being targeted with magic.&lt;br /&gt;
::*Includes all magic. White Magic, Black Magic, Songs, Ninjutsu, Blue Magic &amp;amp; Geomancy (Geo- spells).&lt;br /&gt;
::*Will not counter while their aura is down. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Lancer&#039;&#039;&#039; (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.&lt;br /&gt;
**Uses Assault in response to magic. {{magical}} {{fire}} damage. Additional effect: silence and amnesia for 2 minutes.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|distortion sc}} [[Distortion]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Protector&#039;&#039;&#039; (PLD) - Immune to sleep and uses [[Invincible]]. &lt;br /&gt;
**TP Moves: &lt;br /&gt;
***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia.&lt;br /&gt;
***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Moraingist&#039;&#039;&#039; (MNK/BRD) - Uses [[Hundred Fists]].&lt;br /&gt;
**Hydroshot will reset hate.&lt;br /&gt;
**Uses Fatal Flood in response to magic: {{magical}} {{water}} damage. Additional effect: 200/tic poison + pushback.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Erudite&#039;&#039;&#039; (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]]. &lt;br /&gt;
**Favors [[Shock Spikes]]. &lt;br /&gt;
**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic. &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fusion sc}} [[Fusion]] skillchain.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO&#039;&#039;&#039;&lt;br /&gt;
** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.&lt;br /&gt;
** RR items are very helpful and a must only for BRD (use /WHM).&lt;br /&gt;
** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.&lt;br /&gt;
** Kill order should be PLD &amp;gt; DRG &amp;gt; MNK (fish) &amp;gt; BLM &amp;gt; Boss&lt;br /&gt;
** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague&lt;br /&gt;
** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.&lt;br /&gt;
** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).&lt;br /&gt;
*** If gear is too high level to remove auras without killing the mob, use 1 dmg weapons and do not weaponskill. You can proc to remove the aura with critical hits (even if they do 0 damage) and then swap weapons to kill when the aura is down.&lt;br /&gt;
** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.&lt;br /&gt;
** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura as soon as he begins casting elemental wheel spells. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations= [[Bhaflau Thickets]] Homepoint&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meeble===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Meeble}}}|Meeble|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Meeble&lt;br /&gt;
|Boss=[[Bozzetto Breadwinner]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No Housemaker; no Urchins&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Summons 1-4 &#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; throughout the fight.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto  Urchins&#039;&#039;&#039; roam the arena invisible, any Warble move summons them to appear and fight.&lt;br /&gt;
:*Urchins may be slept with Lullaby, but wake up every time the &#039;&#039;&#039;Breadwinner&#039;&#039;&#039; uses a Warble move.&lt;br /&gt;
:*Urchins will use Hundred Fists and Souleater.&lt;br /&gt;
:*Urchins are strong, but have low HP. &lt;br /&gt;
::*A good couple of weapon skills or a skillchain should be enough to take one out.&lt;br /&gt;
&lt;br /&gt;
*If {{color|wind|silenced}}, the Breadwinner&#039;s range on any &#039;&#039;&#039;Warble&#039;&#039;&#039; will be reduced, thus calling in less, if any Urchins at all.&lt;br /&gt;
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following moves&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;{{icon|SP}} Hundred Fists&#039;&#039;&#039;: Used once at 50% health. Lasts 45 seconds.&lt;br /&gt;
:*&#039;&#039;&#039;Gale Spikes&#039;&#039;&#039;: Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.&lt;br /&gt;
*&#039;&#039;&#039;Thrashing Assault&#039;&#039;&#039;: {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Drill Claw&#039;&#039;&#039;: {{physical}} Damage, Max HP Down (-75%), and Max TP Down.&lt;br /&gt;
*&#039;&#039;&#039;Fire Meeble Warble&#039;&#039;&#039;: AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Meeble Warble&#039;&#039;&#039;: AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Aero Meeble Warble&#039;&#039;&#039;: AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Stone Meeble Warble&#039;&#039;&#039;: AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Thunder Meeble Warble&#039;&#039;&#039;: AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Water Meeble Warble&#039;&#039;&#039;: AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).&lt;br /&gt;
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*At some point in the battle, &#039;&#039;&#039;Bozetto Housemaker&#039;&#039;&#039; will run out from it&#039;s corner/edge, TP move the party, and run back (usually well below 50% on &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;)&lt;br /&gt;
:*Uses &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;, which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans). &lt;br /&gt;
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).&lt;br /&gt;
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed.  {{Verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Housemaker&#039;&#039;&#039; will always target whoever has the most &amp;quot;hate&amp;quot; from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; may be slept, but will wake up every time any &#039;&#039;Warble&#039;&#039; is used by the &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;. &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2&lt;br /&gt;
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.&lt;br /&gt;
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.&lt;br /&gt;
*RUN tanks and DDs, save battuta for the fisting. &lt;br /&gt;
:*If your RUN is not putting out damage then you should likely do D instead of VD.&lt;br /&gt;
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.&lt;br /&gt;
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.&lt;br /&gt;
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.&lt;br /&gt;
*If not switching bar spells depending on monster ability keep barstonra up to block petrify from landing.&lt;br /&gt;
** Esuna or more conveniently Yagrush the debuffs off.&lt;br /&gt;
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it&#039;s TP move is 1k per player in range.&lt;br /&gt;
**The target can&#039;t outrange it, but you can prevent it from hitting anyone else.&lt;br /&gt;
*Fight with well geared players should take ~4-6 minutes.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2&lt;br /&gt;
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle&lt;br /&gt;
** Once the battle begins, BRD&#039;s duty switches to Barspell duty. &lt;br /&gt;
** When Housekeeper comes, BRD runs away from the group.&lt;br /&gt;
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw&lt;br /&gt;
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.&lt;br /&gt;
* Fight near the starting location; everyone should be in range of barspells.&lt;br /&gt;
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.&lt;br /&gt;
* If Urchins pop, kill them fast; BRD should obviously sleep them. &lt;br /&gt;
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Moogle===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Moogle}}}|Moogle|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Moogle&lt;br /&gt;
|Boss=[[Bozzetto Voyager Moogle]]&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Invite Over&#039;&#039;&#039;: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs&lt;br /&gt;
:*&#039;&#039;&#039;Washtub&#039;&#039;&#039;: AoE damage and stun&lt;br /&gt;
:*&#039;&#039;&#039;Mogsplosion&#039;&#039;&#039;: AoE damage with knockback&lt;br /&gt;
:*&#039;&#039;&#039;Contaminated Concoction&#039;&#039;&#039;: Disease&lt;br /&gt;
:*&#039;&#039;&#039;Somnic Shell&#039;&#039;&#039;: short-timed AoE sleep&lt;br /&gt;
:*&#039;&#039;&#039;Crystaline Flare&#039;&#039;&#039;: AoE light-based damage with flash and stun effects&lt;br /&gt;
:*&#039;&#039;&#039;Bill Toss&#039;&#039;&#039;: conal gaze terror&lt;br /&gt;
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); &amp;lt;div id=&amp;quot;copywrite&amp;quot;&amp;gt;This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].&amp;lt;/div&amp;gt;  usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Steward&#039;&#039;&#039;: &lt;br /&gt;
:*has extremely potent Dia and elemental(?) DoT&lt;br /&gt;
:*Does not move&lt;br /&gt;
:*Will despawn over time (approx 1 minute)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle&#039;&#039;&#039;:&lt;br /&gt;
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult&lt;br /&gt;
:*Provides an aura that will counter-act the Voyager Moogle&#039;s aura but also gives amnesia; aura only activated when boss uses SP&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;SMN x3, GEO, THF/PLD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strategy: &lt;br /&gt;
*RDM gives Protect &amp;amp; Shell to the THF.&lt;br /&gt;
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.&lt;br /&gt;
*SMN&#039;s have Ramuh&#039;s out and ready.&lt;br /&gt;
*THF will run in, Perfect Dodge, Flash &amp;amp; Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.&lt;br /&gt;
*RDM will Stymie Silence &amp;amp; Dia 3 then cast cures as needed.&lt;br /&gt;
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it&#039;s not guaranteed.&lt;br /&gt;
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it&#039;s Benediction. If it&#039;s Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN&#039;s are stacked and can kill it before the aura becomes active and tick&#039;s twice. If the second 1-hour is Benediction, it&#039;s a wipe.&lt;br /&gt;
&lt;br /&gt;
Alternate Strategy (not luck-based):&lt;br /&gt;
* &#039;&#039;&#039;PLD, BRD/WHM, COR X2, RNG (or COR), WHM&#039;&#039;&#039;&lt;br /&gt;
* Rolls: Hunter&#039;s and Monk&#039;s (for Subtle Blow), Samurai&#039;s and Chaos&lt;br /&gt;
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)&lt;br /&gt;
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn&#039;s aura.&lt;br /&gt;
* Boss uses SP at  85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber&#039;s Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.&lt;br /&gt;
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.&lt;br /&gt;
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.&lt;br /&gt;
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
*For D+ the regen moogles will roam around and not stay stationary.&lt;br /&gt;
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.&lt;br /&gt;
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.&lt;br /&gt;
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.&lt;br /&gt;
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.&lt;br /&gt;
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.&lt;br /&gt;
*The stewards will randomly spawn around the boss while you are DPSing.&lt;br /&gt;
:*Just move a bit away from them when that happens.&lt;br /&gt;
*Silence during 2-hour phase helps.  D and VD can easily be melee burned.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Solo-able on &#039;&#039;&#039;BLU/WAR&#039;&#039;&#039; using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).&lt;br /&gt;
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence&lt;br /&gt;
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation&lt;br /&gt;
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)&lt;br /&gt;
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss&#039; aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss&#039; aura. On Normal, there should only be 4 (?) uses of SP.&lt;br /&gt;
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.&lt;br /&gt;
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.&lt;br /&gt;
:*Other NPCs that might work well: Selh&#039;teus and Arciela as they both provide AoE healing; Selh&#039;teus also replenishes MP&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo-able on almost any job. &#039;&#039;&#039;Do not kill the Moogles that appear at the start.&#039;&#039;&#039; Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
Can be obtained from any experience yielding monster.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Orc===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orc}}}|Orc|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Orc&lt;br /&gt;
|Boss=[[Bozzetto Crusader]]  &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;, Bozzetto Tamer &amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Bozzetto Reaver &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Monsters will take double damage during their {{icon|One Hour}} one hour abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Bozzetto Crusader&#039;&#039;&#039;:&lt;br /&gt;
:*Can use &#039;&#039;&#039;Invincible&#039;&#039;&#039; multiple times, likely at key HP thresholds. Appears to be 75/50/25 for Very Difficult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Manic Dance&#039;&#039;&#039;: {{magical}} {{light}} Single target Charm. May be resisted.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Chaos&#039;&#039;&#039;: {{magical}} {{light}} damage + knockback + Amnesia. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Disaray&#039;&#039;&#039;: Used under 25%, {{magical}} {{light}} damage + stun. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Orcish Counterstance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Warlock&#039;&#039;&#039;: &lt;br /&gt;
:*&#039;&#039;&#039;Chainspell&#039;&#039;&#039;&lt;br /&gt;
:*Can also cast Death; likes to cast Sleepga I/II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Pugilist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Hundred Fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Reaver&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Blood Weapon&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Break, Dread Spikes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Tamer&#039;&#039;&#039;:&lt;br /&gt;
:*Can use Fanatic Dance, an AOE charm move if its Hecteyes pet is killed.  Will not use it if its pet is kept alive until the Tamer dies.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto&#039;s Hecteyes&#039;&#039;&#039;&lt;br /&gt;
:**Can cast Paralyga, Silencega, Slowga.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Duelist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Elemental Sforzo&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Shock Spikes.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
2023 Edition: MNK WHM BLU GEO BRD RUN&lt;br /&gt;
&lt;br /&gt;
Geo-Malaise / Indi-Acumen, Honor March / Minuet x3, Light Carol I/II RUN, Diffusion Mighty Guard.&lt;br /&gt;
&lt;br /&gt;
Pull everything to the start. Silence the Warlock and the Reaver to prevent Death, Sleepga, and Break. The Hecteyes pet uses annoying AoE debuffs, but will die in one AoE from the BLU. MNK focuses on the Crusader, using Formless Strikes when Invincible goes up. Be sure to WS from behind if the Crusader starts to glow in order to prevent Charm. BLU and GEO AoE everything else down. Entomb, Spectral Floe, Anvil Lightning, and Horde Lullaby to constantly lock down the Orcs. Geist Wall / Dispelga to remove buffs if desired. When only a couple mobs remain, single-target nukes from the BLU will do work. &amp;lt;4min clears if properly performed by a well-geared group.&lt;br /&gt;
&lt;br /&gt;
Big note, the Tamer can use a charm move (Fanatic Dance) if the pet is killed.  May want to be careful to kill the Tamer, then kill the pet.&lt;br /&gt;
&lt;br /&gt;
Setup: TANK, BRD, HEALER, DDx3 (or 1 DD replaced by GEO or COR)&lt;br /&gt;
&lt;br /&gt;
Strategy: Usual buffs at the start, with Light Carol and Light Carol II for the tank. On the pull, BRD should Night/Troub Horde Lullaby II the adds. Have the tank pull the the corner where everyone warps in. It is fine to keep the adds slept in the center (so the boss has less of a chance of buffing the adds). One DD has the sole job of attacking the boss from the back, and using a physical weaponskill every time the boss raises his aura. This aura is the start of the charm cycle (2 rounds of Veil of Chaos followed by Manic Dance). To prevent charm, simply remove the aura to reset the boss. The other DD(s) should focus on the adds. It is best to take out the Warlock first (please note that it can and will cast Death). An Elemental Seal&#039;ed Silence should be more than enough to stop the Warlock from casting death. If possible, try to use a skillchain during the add&#039;s SP moves as they seem to take extra damage during their SP duration. The Reaver should be handled with care since it can cast Dread Spikes. The BRD should focus on debuffing the adds while waiting on sleep timers. Once the adds wake up and beeline for the tank debuffing can become a major pain because something like spikes buffs might be buried several layers deep. BRD should try to keep double march songs (Tenuto) full time to help with Finale recast timers. After all the adds are killed, go for the boss. The boss appears to use Invincible at fixed HP levels (75/50,25?) -- it is possible to still remove his aura even when weaponskilling for 0 damage; save TP and plan accordingly. (Avoid killing the boss before the adds; otherwise the adds will gain a large damage reduction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: For soloing, the VE strategy can be used but the fight will be very long. For PT setups, see the VD setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
For BLU, this is very straightforward. AAEV, Cornelia, Arciela 1, Koru-Moru, and Apururu make a solid team of trusts. When soloing, however, it is best to kill the boss first. Sleep the adds with Dream Flower during the pull.  Avoid using Aggressor, Warcry, and Berserk when attacking the boss so that AAEV can maintain hate (and never be charmed). Use Sudden Lunge when the boss uses Invincible. Once the boss is dead, the threat of charm is over. Attack the Warlock next and use Sudden Lunge during its SP or during spells. After the Warlock is dead, the only thing to worry about is the Pugilist using 100-fists. Simply Sudden Lunge to stun, disengage and sleep with Dream Flower. Your NPCs will auto-regen/refresh during this downtime. After about 30 seconds have passed, finish the Pugilist off for the win.&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Jugner Forest (S)]] Survival Guide.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poroggo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Poroggo}}}|Poroggo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Poroggo &lt;br /&gt;
|Boss=Bozzetto Necronura&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Casts Firaga, Waterga IV , and -ja as well [[Kaustra]]&amp;lt;br /&amp;gt;Gains access to Death under certain conditions.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Casts Fire and Water V and -ga III as well as [[Impact]] and [[Kaustra]]&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Casts Fire and Water V and -ga III as well as [[Impact]]&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= Casts Fire and Water IV / V  as well as [[Impact]]&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts Fire and Water III / IV&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to {{color|wind|Gravity}}, {{color|thunder|Stun}}, and [[Geomancer]] [[Luopan]]s.&lt;br /&gt;
*Casts {{color|fire|Fire}} and {{color|water|Water}} spells based on the tier of the fight, and uses [[Chainspell]].&lt;br /&gt;
*Summons 5 Frog adds after the use of &#039;&#039;&#039;Providence&#039;&#039;&#039;, each one with an en-effect on their melee such as slow or paralyze.&lt;br /&gt;
**These adds must be defeated even after the boss is defeated.&lt;br /&gt;
**These adds may be slept, stunned, bound, and weighed down.&lt;br /&gt;
&lt;br /&gt;
*Seems to only begin casting [[Kaustra]] or [[Impact]] at under ~50%. Is able to use these spells multiple times.&lt;br /&gt;
&lt;br /&gt;
*Accuracy requirements are low, even on VD. DDs with 1250 acc are pretty much capped.&lt;br /&gt;
&lt;br /&gt;
*Gains access to death on VD under unknown conditions.&lt;br /&gt;
:*Using [[Larceny]] to steal [[Chainspell]] has reported in seeing Death cast afterwards. {{Information Needed}}&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Necronura&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=5&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=70&lt;br /&gt;
|Water=5&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&#039;&#039;&#039;TP Moves&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frog Cheer&#039;&#039;&#039; - Gains an AoE Defense Boost and Regain {{verification}}. This defense boost overwrites, and prevents [[Defense Down]] effects such as [[Angon]].&lt;br /&gt;
*&#039;&#039;&#039;Frog Song&#039;&#039;&#039; - Inflicts AoE gravity on players instead of charm&lt;br /&gt;
*&#039;&#039;&#039;Magic Hammer&#039;&#039;&#039; - Single target {{light}}, inflicts magic damage and magic defense down effect.&lt;br /&gt;
*&#039;&#039;&#039;Providence&#039;&#039;&#039; - Recovers a HP and summons adds, not HP dependent so it may not be used if you are lucky. Will wake up sleeping adds within 30&#039; if reused. Possibly removes debuffs as well. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Quenching Hammer&#039;&#039;&#039; - AoE (~30&#039;) Damage, Full Dispel, and Aspir. Damage is increased based on number of buffs on targets including [[Runefencer|Runes]] and [[Geomancer]] spells.&amp;lt;br /&amp;gt;Excludes food, [[Maneuver]]s, and [[SP Abilities]].&lt;br /&gt;
**This move is only used if either [[RUN]], [[PLD]], [[DRK]], or [[BLU]] are in the party or the player has [[:Category:Song|BRD songs]], [[:Category:Phantom Roll|COR rolls]], or [[:Category:Geomancy|geomancy bubbles]] on.&lt;br /&gt;
*&#039;&#039;&#039;Water Bomb&#039;&#039;&#039; - AoE {{water}} magic damage, inflicts attack and magic attack down.&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; x4 &#039;&#039;&#039;PUP, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RDM does dia and distract, PUP tanks. Wait for a spell to go off, then [[Astral Conduit]] with [[Ramuh]] and kill it. One minute clears, go reset 1Hs in Abyssea or [[MMM]] and feel good that you beat FFXI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039; x2 &#039;&#039;&#039;COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, [[Overdrive]], and stand in a corner until victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN, MNK or SAM, GEO, COR, BRD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up the melee to cap Haste and TP gain. RDM silences and SMN spams Mewing Lullaby. Melee self-skillchains Light.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MNK, BLU, Healer, BRD, GEO, COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, MNK solos fight in subtle blow set, Blu Spams TP reduction, healer heals&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039;x5, &#039;&#039;&#039;RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*With some fast DDing you can take the frog down quickly. Chainspell will hurt though.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] #2&lt;br /&gt;
*[[Foret de Hennetiel]] Frontier Station warp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qiqirn===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qiqirn}}}|Qiqirn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qiqirn&lt;br /&gt;
|Boss=[[Bozzetto Pilferer]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|VD Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|D Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|D Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|N Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All enemies must be defeated in order to be victorious.&lt;br /&gt;
*All mobs are immune to [[Break]], highly resistant to [[Stun]] and [[Gravity]], and have high magic defense.&lt;br /&gt;
**[[Gravity]] will land with [[Stymie]].&lt;br /&gt;
*Bozzetto Scoundrels are susceptible to [[Sleep]] and [[Bind]], but immune to [[Lullaby]].&lt;br /&gt;
**Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.&lt;br /&gt;
*If any [[Songs]], Rolls, buff [[Geomancy]] bubbles, or [[Avatar&#039;s Favor]] is on the party then the &#039;&#039;Bozzetto Pilferer&#039;&#039; and &#039;&#039;Scoundrels&#039;&#039; will use &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:* Debuff Geomancy bubbles do not trigger &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039; Essence Steal&#039;&#039;&#039; is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.&lt;br /&gt;
::* If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.&lt;br /&gt;
::* Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.&lt;br /&gt;
:::*Was hit rate floored in VE @ 1283 accuracy once it&#039;s level was capped.&lt;br /&gt;
::* [[Stoneskin]] does not prevent this from occurring.  Getting hit for 0 still triggers this.&lt;br /&gt;
::* Absorbing melee swings with shadows &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; prevent this from occurring.&lt;br /&gt;
::* This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [https://www.youtube.com/watch?v=Cqb7FpkoXiY])&lt;br /&gt;
* The Bozetto Pilferer will drop a {{color|fire|Mine}} every 60 seconds which explodes after ~10 seconds if not defeated.&lt;br /&gt;
:* All sleeping Scoundrel&#039;s will proc blue [[File:Blue.png|16px|link=]] and wake up when the mine explodes unless you defeat the mine when it spawns.&lt;br /&gt;
::* When a mine explodes [[enmity|hate]] resets on all monsters. This will cause the adds to go after random players after waking up from sleep.&lt;br /&gt;
::*The mine&#039;s name tag may not display, or be untargetable, depending on camera angle and/or distance from it.&lt;br /&gt;
::*If the Pilferer is defeated while a mine is out then it will despawn without going off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kibosh&#039;&#039;&#039; from the Bozetto Pilferer will inflict high {{physical}} damage.&lt;br /&gt;
:* &#039;&#039;&#039;Kibosh&#039;&#039;&#039; is absorbed by shadows.&lt;br /&gt;
*Other moves used include:&lt;br /&gt;
**&#039;&#039;&#039;Cutpurse&#039;&#039;&#039; - Encumbers one random piece of equipment.&lt;br /&gt;
**&#039;&#039;&#039;Faze&#039;&#039;&#039; - gaze terror (~10 seconds).&lt;br /&gt;
**&#039;&#039;&#039;Sandspray&#039;&#039;&#039; - Conal blind, -100 accuracy {{verification}}.&lt;br /&gt;
**&#039;&#039;&#039;Dead Eye&#039;&#039;&#039; - Conal defense and magic defense down.&lt;br /&gt;
**Also uses &#039;&#039;&#039;HP Theft&#039;&#039;&#039;, &#039;&#039;&#039;MP Theft&#039;&#039;&#039;, and &#039;&#039;&#039;TP Theft&#039;&#039;&#039;, which causes whomever is hit by it to lose half of their max HP, MP, or TP.&lt;br /&gt;
**&#039;&#039;&#039;Steal Attribute&#039;&#039;&#039; - Inflicts a single massive random stat down on the target which will leave them at -100.&lt;br /&gt;
**&#039;&#039;&#039;Steal Ability&#039;&#039;&#039; - Resets one ability at random. &lt;br /&gt;
**&#039;&#039;&#039;Steal Support&#039;&#039;&#039; - After leveling up, will remove all rolls and songs from target. &lt;br /&gt;
*Scoundrels will randomly use [[Perfect Dodge]] and like to spam &#039;&#039;&#039;Faze&#039;&#039;&#039; while running around. Mages should have their backs turned.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
:DD,DD,DD,RDM/SCH,BLU,WHM&lt;br /&gt;
*BLU Diffusion + Mighty Guard just before engaging (for party haste).&lt;br /&gt;
*RDM uses [[Saboteur]] + [[Manifestation]] + [[Sleep II]] and casts on the leader to open the fight. Dia + Distract kill targets. &lt;br /&gt;
*DDs go to town on the Pilferer.&lt;br /&gt;
*DDs should defeat any bombs before they go off.&lt;br /&gt;
*RDM or WHM can pull/wake subsequent targets with dia and bring them over to the DDs.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
:Tank, RDM/blm, WHM, BLU x2, DD x1&lt;br /&gt;
::-or-&lt;br /&gt;
:RDM, WHM, BLU x2, DDx2&lt;br /&gt;
*BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.&lt;br /&gt;
*RDM uses [[Saboteur]] and [[sleepga]]s to aggro. &lt;br /&gt;
*DDs go to town on the Pilferer and the RDM debuffs.&lt;br /&gt;
**DDs should defeat any bombs before they go off.&lt;br /&gt;
*Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.&lt;br /&gt;
*Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
:Agustus Trust, Apururu(U) Trust, WHM, DDx3&lt;br /&gt;
*Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.&lt;br /&gt;
*Switch target to bomb whenever possible.&lt;br /&gt;
*Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.&lt;br /&gt;
*Multi-step skillchains are key (e.g. we used CDC &amp;gt; Evisc. &amp;gt; Rudra )&lt;br /&gt;
*This setup works, though there are likely better setups.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Lebros Cavern]], Private 2nd Class [[Assault]]: &amp;quot;[[Excavation Duty]]&amp;quot; &lt;br /&gt;
*[[Lebros Cavern]], Chief Sergeant [[Assault]] &amp;quot;[[Egg Conservation]]&amp;quot;&lt;br /&gt;
*[[Caedarva Mire]] HP #1 outside [[Nashmau]] has Qiqirns during the Daytime 4:00-20:00.&lt;br /&gt;
*[[Alzadaal Undersea Ruins]] (15 minute respawn timer)&lt;br /&gt;
*[[Aydeewa Subterrane]], scattered through zone, try the [[Voidwatch]] and [[UNM]] warps.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quadav===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Quadav}}}|Quadav|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Quadav&lt;br /&gt;
|Boss=Bozzetto High Vicar &lt;br /&gt;
|Boss Job=WHM/WAR&lt;br /&gt;
|VD Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immediately begins the battle with &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; which will grant the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; an {{color|ice|aura}}.&lt;br /&gt;
&lt;br /&gt;
Will use the following [[:Category:Quadav#Abilities|&#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*&#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039;: {{buff}} Grants a damage taken reduction -98%, attack increase, and removes status ailments and gains shell aura.&lt;br /&gt;
:*Disappears during each TP move or spell cast and reappears after one is completed.&lt;br /&gt;
::*During this window, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will take +200% damage.&lt;br /&gt;
*&#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;: 30&#039; AoE {{magical}} draw-in, damage, &#039;&#039;&#039;curse&#039;&#039;&#039; (-75% HP/MP), and {{color|fire|plague}} (-50 TP/-500 MP /[[tic]]) &lt;br /&gt;
:*Used once after the defeat of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
:*Players may run out of range of this ability and leave one player with hate in range to trigger it.&lt;br /&gt;
:*The curse affect will always land on players in range. Not even [[Asylum]] prevents this.&lt;br /&gt;
*&#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;: AoE {{magical}} {{earth}} damage, {{color|earth|petrify}}, and hate reset.&lt;br /&gt;
:*This move is used exclusively after the use of &#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;.&lt;br /&gt;
:*The petrify effect lasts for ~45 seconds and is only able to be resisted via abilities such as [[Asylum]], [[Perfect Defense]], and [[Divine Caress]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Evasion and Defense of the additional Bozzetto Quadav are considerably low.&lt;br /&gt;
*Adds are immune to &#039;&#039;&#039;sle&#039;&#039;&#039;{{color|light|ep}} and {{color|earth|petrify}}.&lt;br /&gt;
*All adds use their corresponding {{icon|SP}} 1-hour abilities&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Berserker&#039;&#039;&#039; possesses [[counter]] with an enhanced activation rate.&lt;br /&gt;
*After the appearance of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will begin casting Cure on them when the &#039;&#039;&#039;Elementalist&#039;&#039;&#039; is low on HP.&lt;br /&gt;
:*Players may use this as a method of defeating the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; without having to deal with the AoE petrify spam from &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039; if they so choose. Every time the &#039;&#039;&#039;High Vicar&#039;&#039;&#039; casts Cure, his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; buff will drop for a moment, making him a much softer target.&lt;br /&gt;
*On higher difficulties, after the second benediction, the effect of &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; changes to having a single weakness out of Slashing/Piercing/Blunt/Magic, selected randomly on each use. Using the correct damage type that targets this weakness will deal extreme damage with even weaker hits, commonly hitting 99,999 damage.&lt;br /&gt;
**The additional Quadavs that spawn will also use this ability and have their own weakness.&lt;br /&gt;
**Defeating the additional Quadavs &#039;&#039;&#039;after&#039;&#039;&#039; the second &#039;&#039;&#039;Benediction&#039;&#039;&#039; will &#039;&#039;&#039;not&#039;&#039;&#039; trigger the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; to use &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;, allowing players to safely defeat the boss.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Generally the same as Very Easy, but with an additional phase.&lt;br /&gt;
*First Phase:&lt;br /&gt;
**Pull the boss and defeat the adds as usual, the boss&#039;s &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; will drop.&lt;br /&gt;
**DPS the boss down until the first benediction.&lt;br /&gt;
*Second Phase:&lt;br /&gt;
**Silence the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; and take it down to half health or so, and use the casting windows to deal damage to the boss.&lt;br /&gt;
**Eventually the boss will &#039;&#039;&#039;Benediction&#039;&#039;&#039; again and the final two adds will spawn.&lt;br /&gt;
*Third Phase:&lt;br /&gt;
**Silence the adds and pull them over, search for their damage type weaknesses and defeat them.&lt;br /&gt;
**The &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; can now be safely taken down.&lt;br /&gt;
**Finally finish off the boss.&lt;br /&gt;
*Other notes:&lt;br /&gt;
**They don&#039;t hit particularly hard, any tank should generally be able to hold them relatively easily, and may even be optional.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, who will spawn two adds.&lt;br /&gt;
* Build TP on the &#039;&#039;&#039;Bozetto Berserker&#039;&#039;&#039;, who should die pretty swiftly.&lt;br /&gt;
* Dump the TP on the &#039;&#039;&#039;Bozetto Devout&#039;&#039;&#039; in an attempt to skip his Invincible.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039; and beat on him until he uses Benediction and summons the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
* Carefully melee the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; down to 25-50% HP and then cast Silence on him if available.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, apply debuffs, and wait for it to cast Cure on the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;. When it does, it will drop his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; momentarily. Dump your WS damage on him during this moment and repeat until he is dead.&lt;br /&gt;
* Finish off the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Daily KI can be received quickly near [[Palborough Mines]] [[Home Point]].&lt;br /&gt;
* EXP-yielding KIs can be received easily in [[Pashhow Marshlands (S)]]. There are numerous eligible [[Quadav]]s near the [[Survival Guide]], which is likely to be the most busy location to obtain them.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qutrub===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qutrub}}}|Qutrub|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qutrub&lt;br /&gt;
|Boss=Bozzetto Bigwig&lt;br /&gt;
|Boss Job=THF/NIN&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x3&amp;lt;br /&amp;gt;&lt;br /&gt;
|VD Notes=Gains access to &#039;&#039;&#039;Spin the Tables&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Susceptible to [[Sudden Lunge]].&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|D Notes=Susceptible to [[Sudden Lunge]]&#039;&#039;&#039;.&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM) x1&amp;lt;/sup&amp;gt;, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
will use the [[:Category:Qutrub#Abilities|following &#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*100~80%&lt;br /&gt;
**&#039;&#039;&#039;Animating Wail&#039;&#039;&#039;, &#039;&#039;&#039;Mangle&#039;&#039;&#039;, &#039;&#039;&#039;Leaping Cleave&#039;&#039;&#039;&lt;br /&gt;
*80~60%&lt;br /&gt;
**The Bigwig&#039;s weapon will break, &#039;&#039;&#039;summons adds&#039;&#039;&#039;, and uses &#039;&#039;&#039;Hex Palm&#039;&#039;&#039; as well as &#039;&#039;&#039;Spinal Cleave&#039;&#039;&#039;.&lt;br /&gt;
*60~30%&lt;br /&gt;
**The Bigwig equips it&#039;s secondary weapon. Gains en-death while adds are out wand will use &#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; as well as &#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; - AoE shadow removal.&lt;br /&gt;
***&#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039; - Conal damage, stun, and a dispel (removes 5 shadows). Dispels a buff for every hit not blocked by shadows (e.g. no shadows = 5 buffs dispelled).&lt;br /&gt;
*50%&lt;br /&gt;
**Uses [[Perfect Dodge]]&lt;br /&gt;
*30~0%&lt;br /&gt;
**Weapon breaks again, &#039;&#039;&#039;resummons any defeated adds&#039;&#039;&#039;, and casts [[Utsusemi: San]] frequently. Loses the en-death effect while adds are out and will use &#039;&#039;&#039;Phantom Whorl&#039;&#039;&#039; as well as &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;.&lt;br /&gt;
***The Bigwig may be {{color|wind|silenced}} to stop the Utsusemi spam, but this will require an immunobreak to land.&lt;br /&gt;
***&#039;&#039;&#039;Genku Bakken / Phantom Whorl&#039;&#039;&#039; - Very high {{physical}} damage single hit attack, absorbed by shadows. Has a short range (~&#039;10)&lt;br /&gt;
****This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with [[Indi-Wilt]] and Damage Taken equipment the move will still do ~3-6k damage.&lt;br /&gt;
*****You may also run out of range of this move.&lt;br /&gt;
***&#039;&#039;&#039;Spin the Tables / Turn the Tables&#039;&#039;&#039; - drain based on the current player&#039;s HP; Spin the Tables is 15&#039; AoE drain. This move can not drain more HP than the player has, and returns more HP than is drained.&lt;br /&gt;
****Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used. However, with the June 2022 update, any player with less than 10% of their health will die instantly.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Adds are immune to sleep.&lt;br /&gt;
*Adds will use their respective 1-hour special abilities and standard [[:Category:Qutrub#Abilities|Qutrub]] TP moves.&lt;br /&gt;
:*The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and [[Ice Spikes]].&lt;br /&gt;
::*The Astrologers are susceptible to {{color|wind|silence}}.&lt;br /&gt;
:*When the Bigwig is at 30% or lower the adds will gain access to a move named &#039;&#039;&#039;Triple Reversal&#039;&#039;&#039;.&lt;br /&gt;
::*&#039;&#039;&#039;Triple Reversal&#039;&#039;&#039; - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.&lt;br /&gt;
:::*Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.&lt;br /&gt;
:*The rate of activation on the Bigwig&#039;s endeath effect increases the more players continue to damage the Bigwig.&lt;br /&gt;
:*The effect is removed once the adds have been defeated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Kiting Tip&#039;&#039;&#039;: Run closer to the walls and corners rather than the pillars to avoid Triple Reversal while kiting.&lt;br /&gt;
:*Running closer to the pillars causes mobs to path worse and split more; increasing the chances of a cross route into a K.O from Reversal.&lt;br /&gt;
:*The mobs will still break their pathing here and there, but unless you are way too far ahead they will regroup as you go without splitting up at a pillar and crossing over your route.&lt;br /&gt;
::*The kite path essentially is an isosceles triangle, you want to almost run into the corners and gauge/adjust your distance to the mobs at each corner if needed. This should reduce group wipes by a lot.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
This month has 3 different strategies.&lt;br /&gt;
&lt;br /&gt;
1) Mewing strategy: This is the most reliable strategy, with reasonable clear speed. &lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN. &lt;br /&gt;
&lt;br /&gt;
DD pulls NM to the corner and the PLD or RUN kites adds around the pillar when they spawn. BRD does March, Mad, Mad, Min and keeps elegy on Bigwig. &lt;br /&gt;
&lt;br /&gt;
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.&lt;br /&gt;
&lt;br /&gt;
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.&lt;br /&gt;
&lt;br /&gt;
At 30% when NM spams &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.&lt;br /&gt;
&lt;br /&gt;
2) Kiting strategy: This strategy is potentially faster than mewing strategy, with more flexibility on dps job types, but they are a little bit less reliable because Triple Reversal has a chance to look tank if party doesn&#039;t kill fast.&lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NINx2, BRD/NIN, COR/NIN, RDM or healer&lt;br /&gt;
&lt;br /&gt;
This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.&lt;br /&gt;
&lt;br /&gt;
3) Kill adds strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
BRD/RDM, RDM/NIN, DD/NIN (x3), PLD&lt;br /&gt;
* Can use similar strategy for Very Difficult. However, reversing the roles also works -- i.e. rather than having the PLD kite the adds, the PLD tanks the adds and someone else with /NIN kites the NM. We found that killing the adds makes the fight much safer (but prolongs the whole fight; limit points and capacity points make for a decent consolation prize, though).&lt;br /&gt;
* BRD should double March and Madrigal until the adds pop. Switch to double March and Hymnus for the pops. Make sure to silence (easy to land) the Astrologer. PLD should try to grab hate on all the adds. At this point, someone (RDM) should kite the main NM.  A simple weapon skill should be enough (or self-light using CDC if you need even more damage) to get the NM&#039;s attention. Elegy, Slow II, and Paralyze II should make the kiting process super easy (esp. with /NIN sub). BRD can then switch to double March and Minuet to kill the adds once the NM is away. The adds can be easily dispatched with double-light skillchains or better (we had BLU, SAM, WAR, and used four-step skillchains). With the NM being kited, the BRD can easily main heal (not much healing needed for /NIN).&lt;br /&gt;
* When the second set of adds pop, use double March and Hymnus for safety until the NM is separated from the adds. Then switch to double March and Madrigal (or Minuet). If BRD can play more than 3 songs, even better. Same strategy as above. Use Troubador/Nightingale to speed this part up and get back to the NM.&lt;br /&gt;
&#039;&#039;&#039;Normal Half Kiting Strat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PLD/WAR, PUP/NIN, DD/NIN, BRD/NIN COR/NIN, WHM&lt;br /&gt;
&lt;br /&gt;
* Strategy: Start with Boss then kill all adds (BLM then both DRK) while Pet tank Boss, then zerg Boss till its dead while pld kite adds near 30% hp.&lt;br /&gt;
&lt;br /&gt;
* Pet was full DD set (VE head/SS body), Strobe must be equiped, PUP should use Light, Fire and Wind Maneuver. BRD used double March and double Minuet, but can use Acc song too if needed. COR used SAM and WAR rolls.&lt;br /&gt;
&lt;br /&gt;
* Have Pet or BRD pull boss with elegy to the corner where we started. All engage on Boss except PLD and WHM, PLD wait for adds in the middle, they usually came when we dropped Boss to around ~76% HP.&lt;br /&gt;
&lt;br /&gt;
* Once Adds are up , DDs swap to them, the person who still have hate from Boss must wait till the pet get hate back and let it solo tank, PUP should swap to pet enmity set (especially before Strobe) until the pet have enough enmity from Boss. Pet doesn&#039;t need a Tank set, as long as you can keep a Light maneuver on it for Auto-repair kit.&lt;br /&gt;
&lt;br /&gt;
* Kill order for adds: BLM then DRK(x2), WHM should silence BLM to make it easier, BRD dispel Ice spikes if needed. Once all dead swap back to Boss, except the PLD who stand back in middle. At 50% Boss will use Perfect Dodge and around 30% HP he will pop adds again, PLD must grab all of them and kite around the 3 pillars using his enmity abilities. DDs ignore adds and zerg the Boss, it shouldn&#039;t take long with a few Skillchains. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The idea of this strategy was to supress the Boss&#039; En-death from killing any DD/NIN and not making a Ninja mandatory in every runs. Also the PLD doesn&#039;t have to kite the adds and risk of dying in the process, only at the end before the last 30% HP but they never lived enough to cause troubles. Worked like a charm with little to no risk and each run took around 8~10 mins. Now go enjoy your wins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
NIN or DD/NIN (x3), BRD, SMN, Apururu(U)&lt;br /&gt;
* Very safe strategy&lt;br /&gt;
* March x2 + Hymnus to help with Utsusemi recast; Hymnus is just in case the main NM sneaks in a move during recast of shadows so we don&#039;t have to deal with raising mid-fight or MP issues. If you can cast more than 3 songs, have at it.&lt;br /&gt;
* When adds pop, whichever DD has hate kites NM while the others focus on Astrologer. The SMN then focuses on the Tormentor.&lt;br /&gt;
* When adds are dead, group back up on the NM.&lt;br /&gt;
* SMN can probably be replaced by 4th DD who would kite Tormentor until the Astrologer is down. SMN can optionally do spike damage on NM during kiting phase so that the DD kiting the NM can rejoin in taking down the adds.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Survival Guide]] → [[Caedarva Mire]]&lt;br /&gt;
:*May be tricky to get to the survival guide. Use the [[Dvucca Isle Staging Point]] and exit to [[Caedarva Mire]]. Run to [[Arrapago Reef]] entrance at (H-8). Use this map [[File:Arrapago ReefPathway Caedarva Mire SurvivalGuide.PNG|30px]]. Make sure to kill some [[Lamiae]] along the way to get a [[Lamian Fang Key]] needed to pass through the gates at (F-8)&lt;br /&gt;
 &lt;br /&gt;
* Dvucca Isle Staging Point&lt;br /&gt;
&lt;br /&gt;
* Chief Sergeant Assault: [[Operation: Snake Eyes]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sahagin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sahagin}}}|Sahagin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Sahagin&lt;br /&gt;
|Boss=Bozzetto Songstress&lt;br /&gt;
|Boss Job=BRD&lt;br /&gt;
|VD Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2, Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Chirurgeon&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=Defeat 8 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of ~15+% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Songstress is capable of using [[Maiden&#039;s Virelai]] on this difficulty.&lt;br /&gt;
|D Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2,&amp;lt;br /&amp;gt;Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=Defeat 6 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 5% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;Bio aura is ~70/tic&lt;br /&gt;
|N Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=Defeat 5 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 3% a tic while {{color|wind|silence}} is off.&lt;br /&gt;
|E Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=Defeat 4 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|VE Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=Defeat 3 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Only sings [[Mambo]]s until using Soul Voice.&lt;br /&gt;
:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)&lt;br /&gt;
*Stands in the middle of the arena with a bio aura, taking no damage, and does not move.&lt;br /&gt;
:*Defeating other Sahagins will progressively remove HP from the Sonsgstress.&lt;br /&gt;
:*Silencing will remove the bio aura and regen effect from the mobs.&lt;br /&gt;
:*The Songstress possesses a high regain effect and will use &#039;&#039;&#039;Cleansing Bubbles&#039;&#039;&#039; to remove all debuffs from itself and any nearby mobs (~20&#039;) as well as waking them.&lt;br /&gt;
:*Progressively enfeebling the Songstress will grant different messages:&lt;br /&gt;
::*The boss&#039;s throat is parched - 1 total debuff&lt;br /&gt;
::*The boss&#039;s begins to sing off key - 2 total debuffs&lt;br /&gt;
::*The boss&#039;s voice begins to crack -3 total debuffs&lt;br /&gt;
::*The boss&#039;s can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land.&lt;br /&gt;
*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Fighting adds away from the &#039;&#039;&#039;Bozzetto Songstress&#039;&#039;&#039; reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.&lt;br /&gt;
*All foes besides the Bozetto Songstress are susceptible to sleep of either element.&lt;br /&gt;
*Each foe will use their respective 1 hour abilities.&lt;br /&gt;
:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress.&lt;br /&gt;
*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill.&lt;br /&gt;
**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}.&lt;br /&gt;
**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura.&lt;br /&gt;
*The Songstress will resummon defeated Sahagins shortly after their death.&lt;br /&gt;
&lt;br /&gt;
*Monsters will use standard [[Sahagin]] TP moves. &lt;br /&gt;
:*Including &#039;&#039;&#039;Hydro Shot&#039;&#039;&#039; which resets hate on the target and &#039;&#039;&#039;Spinning Fin&#039;&#039;&#039; (AoE) which inflicts stun for up to 15 seconds.&lt;br /&gt;
::*Spinning Fin may be evaded with two shadows.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Wavefist&#039;&#039;&#039;s have a high rate of counter and will use &#039;&#039;&#039;Suckerpunch&#039;&#039;&#039; which inflicts high damage to one player and resets hate on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Chirurgeon&#039;&#039;&#039; is a manta with an avoidance down aura, and is immune to sleep.&lt;br /&gt;
:*Uses &#039;&#039;&#039;Inject Ink&#039;&#039;&#039; which is a conal knockback with super gravity.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;WAR/SAM (Chango), WAR/DRG (Naegling), COR (DD, not leech), BRD (DD, not leech), GEO/WHM, RDM/SCH&#039;&#039;&#039;&lt;br /&gt;
*This composition and strategy assumes that everyone in the group is well-geared and very familiar with their roles. This instance&#039;s VD is relatively more challenging than many other months.&lt;br /&gt;
*Due to the strong Regen present, burst damage from Skillchains is integral to success&lt;br /&gt;
*Outside use of buffs such as Barthunder/Barparalyze/&#039;&#039;&#039;Regen V&#039;&#039;&#039;/Protect V/Shell V will reduce buff time in instance. Regen V in particular is extremely important to overcome the constant damage auras&lt;br /&gt;
*Upheaval &amp;gt; Savage Blade (WAR) &amp;gt; Upheaval for Light &amp;gt; Radiance, with BRD, COR, and RDM using Savage Blade at the end of the Skillchain&lt;br /&gt;
**Kraken &amp;gt; WHM &amp;gt; MNKx2 &amp;gt; DRGx2 &amp;gt; Wyverns &amp;gt; Songstress&lt;br /&gt;
*COR Crooked Cards Samurai Roll &amp;gt; Dancer&#039;s Roll&lt;br /&gt;
**Light Shot Dia IIIs, Savage Blade at the end of the Skillchain, Random Deal to reset Warcrys/other JA&lt;br /&gt;
*GEO Blaze of Glory / Ecliptic Attrition Geo-Frailty &amp;gt; Indi-Wilt &amp;gt; Entrust Indi-Regen&lt;br /&gt;
**Main heal Curaga III, babysit Luopan&lt;br /&gt;
*BRD Marcato &amp;gt; Honor March / Lightning Carol II / Valor Minuet V / Blade Madrigal&lt;br /&gt;
**Apply Horde Lullaby after Manifestation Break, reapply Lullaby if mobs wake up from Benediction or other means, Savage Blade at the end of the Skillchain&lt;br /&gt;
*RDM Haste 2, Distract III / Dia III / Paralyze II / Slow II &lt;br /&gt;
**Open with Manifestation Break, Dispelga several times to wipe songs, begin debuffs on mobs in kill order. Wait until Songstress is a few songs into its cycle, roughly around Threnody, then apply Silence&lt;br /&gt;
***Silencing Songstress will cause adds to begin leveling up. If Skillchains and burst damage is being performed correctly, no more than a few level ups should occur before each mob dies.&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&#039;&#039;&#039;DDx2, COR (DD, not leech), BRD, GEO, WHM&#039;&#039;&#039;&lt;br /&gt;
*This is likely the fastest way to farm if you have no seals left.&lt;br /&gt;
*Bard sings lightning carol x2 and march X2.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; silence the Songstress. &lt;br /&gt;
:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.&lt;br /&gt;
*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.&lt;br /&gt;
:*A DDing RUN excels in this strategy for DPS with hate control.&lt;br /&gt;
*Fight on top of the Songstress and start with the WHM mob.&lt;br /&gt;
:*Resleep the mobs after [[Benediction]] wakes them all.&lt;br /&gt;
*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.&lt;br /&gt;
:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;THF Solo&#039;&#039;&#039;&lt;br /&gt;
*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.&lt;br /&gt;
*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.&lt;br /&gt;
*When both are defeated, attack the BRD, easy win.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soulflayer===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Soulflayer}}}|Soulflayer|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Demons&lt;br /&gt;
|Boss=Master Manipulator&lt;br /&gt;
|Boss Job=BLU&lt;br /&gt;
|VD Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x8&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x7&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Is a [[:Category:Soulflayer|Soulflayer]].&lt;br /&gt;
*Casts [[Mighty Guard]] at the start of the fight.&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*{{piercing}} &#039;&#039;&#039;[[Benthic Typhoon]]&#039;&#039;&#039; - Conal damage, physical and magical defense down.&lt;br /&gt;
*{{slashing}} &#039;&#039;&#039;[[Paralyzing Triad]]&#039;&#039;&#039; - Threefold attack and paraylsis.&lt;br /&gt;
*{{icon|wind|blu}} &#039;&#039;&#039;[[Subduction]]&#039;&#039;&#039; - AoE {{wind}} damage and -76% movement speed gravity.&lt;br /&gt;
*{{icon|light|blu}} &#039;&#039;&#039;[[Rail Cannon]]&#039;&#039;&#039; - Conal {{light}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Blistering Roar]]&#039;&#039;&#039; - AoE Terror.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Crashing Thunder]]&#039;&#039;&#039; - AoE {{thunder}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Dream Flower]]&#039;&#039;&#039; - AoE {{dark}} Sleep.&lt;br /&gt;
*{{icon|wind|blu}}&#039;&#039;&#039; [[Droning Whirlwind]]&#039;&#039;&#039; - AoE Dispels 7 enhancements.&lt;br /&gt;
*{{icon|earth|blu}} &#039;&#039;&#039;[[Embalming Earth]]&#039;&#039;&#039; - AoE {{earth}} damage and 25% slow.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Mind Blast]]&#039;&#039;&#039; - {{thunder}} lightning damage and potent paralysis.&lt;br /&gt;
*{{icon|water|blu}} &#039;&#039;&#039;[[Nectarous Deluge]]&#039;&#039;&#039; - AoE {{water}} damage and dispel.&lt;br /&gt;
*{{icon|ice|blu}} &#039;&#039;&#039;[[Polar Roar]]&#039;&#039;&#039; - AoE {{ice}} damage and bind.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; - {{buff}} Gains a visible shield with TP absorbing spikes, and silence aura, and a potent phalanx-esque effect while active.&lt;br /&gt;
:*Subsequent use while a shield is active will grant a second shield.&lt;br /&gt;
::*1-Shield active: Immune to {{physical}} physical damage, but not to critical hits or melee weaponskills.&lt;br /&gt;
::*2-Shields active:  In addition to the previous effects, a complete damage immunity to a random weapon type ({{slashing}}, {{piercing}}, or {{blunt}}/{{H2H}} {{verification}}) is gained.&lt;br /&gt;
:*The shield does not resist blood pacts, ranged attacks, or pet special moves which may break it with sufficient damage.&lt;br /&gt;
::*The shield may also be broken similar to [[Caturae]]&#039;s with a random melee damage type. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Immortal Mind&#039;&#039;&#039; - {{buff}} Gains Magic Attack Bonus and Magic Defense Bonus.	&lt;br /&gt;
*&#039;&#039;&#039;Immortal Anathema&#039;&#039;&#039; - {{magical}} {{dark}} Inflicts Curse.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Blast&#039;&#039;&#039; - {{magical}} Conal {{thunder}} damage and potent Paralysis.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Purge&#039;&#039;&#039; - {{magical}} Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Reprobation&#039;&#039;&#039; - {{magical}} (AoE) Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Tribulation&#039;&#039;&#039; - {{magical}} (AoE 10&#039;) {{verification}} Inflicts Blind and Bio.&lt;br /&gt;
:*The Bio effect will vary depending on the difficulty {{verification}} (up to -1,000 HP/[[tic]] on VD). The DoT potency may also be linked to &#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; being active {{Information Needed}}.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Imp&#039;&#039;&#039;:&lt;br /&gt;
*Casts -ja elemental spells.&lt;br /&gt;
*Imps grant a damage immunity effect to the boss, and must all be defeated to remove it.&lt;br /&gt;
*Imps possess a -99% damage taken from AoE abilities. The move will hit the primary target for full damage, and the rest will take -99%.&lt;br /&gt;
Use the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Buggle Call&#039;&#039;&#039; - {{magical}} (AoE) Bio and Haste effect. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Dark Recital&#039;&#039;&#039; - {{magical}}  (AoE) {{dark}} Damage, full dispel, and paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Grating Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and amnesia.&lt;br /&gt;
*&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and silence.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Setup: RUN/PLD (or PLD/BLU), COR, COR (or RNG), SMN, GEO, BRD/WHM.&lt;br /&gt;
&lt;br /&gt;
Buffs: &lt;br /&gt;
*GEO: Fury/Frailty entrust wilt on tank.&lt;br /&gt;
&lt;br /&gt;
*COR: Chaos/Sam/Rogues/Allies roll, flurry if one of the mage /RDM.&lt;br /&gt;
&lt;br /&gt;
*SMN: Crystal Blessing, Ecliptic Growl,&lt;br /&gt;
&lt;br /&gt;
*BRD: On ranged DD - Honor march, prelude x2. On tank - March x2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
*Tank runs in and pull everything to the corner, use all the aoe hate ability that hits every member.&lt;br /&gt;
&lt;br /&gt;
*COR, RNG and SMN take down imps one by one. Using ranged WS and volte strike.&lt;br /&gt;
&lt;br /&gt;
*CORs rotate Random deal to reset triple shot if necessary.&lt;br /&gt;
&lt;br /&gt;
*SMN, BRD and GEO main heal the tank and cast erase/-na.&lt;br /&gt;
&lt;br /&gt;
*SMN could rotate Mewing Lullaby in for AoE TP reset, which makes tank and healer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
*Once all the imps are dead, DDs take down the Master with ranged WS.&lt;br /&gt;
&lt;br /&gt;
*For the sake of efficiency, SMN could hold BP and only use volte strike if shields are up, so the party doesn&#039;t have to wait for BP recast when shields are up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Caedarva Mire]] Home Point #1&lt;br /&gt;
*[[Xarcabard (S)]] Home Point #1&lt;br /&gt;
*[[Castle Zvahl Keep (S)]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tonberry===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tonberry}}}|Tonberry|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Tonberry&lt;br /&gt;
|Boss=[[Bozzetto Monarch]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Slicer&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Upon defeat of the &#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;, a &#039;&#039;&#039;[[Bozzetto Monarch]]&#039;&#039;&#039; will spawn.&lt;br /&gt;
:*The Monarch&#039;s is a THF, but will receive a &#039;&#039;random&#039;&#039; job&#039;s 1-Hour per fight: {{icon|WAR}} &#039;&#039;WAR&#039;&#039;, {{icon|MNK}} &#039;&#039;MNK&#039;&#039;, {{icon|THF}} &#039;&#039;THF&#039;&#039;, or {{icon|DRK}} &#039;&#039;DRK&#039;&#039;.&lt;br /&gt;
::*The corresponding {{icon|SP}} 1-Hour ability will be assigned to the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
*Possesses -50% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039;: {{light}} {{magical}} Single target Gravity, Bind, and TP reset.&lt;br /&gt;
*&#039;&#039;&#039;Vertical Slash&#039;&#039;&#039;: {{physical}} 1-hit damage and accuracy down.&lt;br /&gt;
*&#039;&#039;&#039;Lateral Reap&#039;&#039;&#039;:  {{physical}} 1-hit damage and -75% defense down.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath&#039;&#039;&#039;: {{dark}} {{magical}} Single target damage equal to your [[Tonberry Hate]] x20.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Revenge&#039;&#039;&#039;: 25&#039;+ (AoE) {{dark}} {{magical}} Damage is equal to your [[Tonberry Hate]] x100.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Virulence&#039;&#039;&#039;:{{dark}} {{magical}} Deals 99,999 damage regardless of [[Tonberry Hate]]. {{Information Needed}}&lt;br /&gt;
:*It is somewhat unclear what exactly triggers this move, but it seems that if one player is hit with a Distortion skillchain and then loses hate causing the Bozzetto Shade to go after another target then Virulence becomes a potential follow up.&lt;br /&gt;
*&#039;&#039;&#039;Sigh&#039;&#039;&#039;: {{buff}} Grants ~+400 evasion.&lt;br /&gt;
*&#039;&#039;&#039;Slash Vitals&#039;&#039;&#039;: {{physical}} Single target critical damage and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Words of Bane&#039;&#039;&#039;: {{magical}} {{dark}} Single target -50% HP/MP Curse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039; is always proceeded by either &#039;&#039;&#039;Vertical Slash&#039;&#039;&#039; or &#039;&#039;&#039;Lateral Reap&#039;&#039;&#039; creating a {{icon|distortion sc}} &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
:*Immediately after this, a &#039;&#039;&#039;Bozzetto Shade&#039;&#039;&#039; appears and will attempt to perform a sneak attack on the target and close a {{icon|dark sc}} &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
::*Players must turn to avoid taking severe damage from behind when this occurs.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath, Revenge, and Virulence&#039;&#039;&#039; are &#039;&#039;not&#039;&#039; affected by [[Earthen Armor]], [[Sentinel&#039;s Scherzo]], or [[Migawari: Ichi]].&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Astral Flow]] multiple times, dealing either {{water}} {{color|water|water}} or  {{ice}} {{color|ice|ice}} damage.&lt;br /&gt;
*Possesses -25% potency against Geomancy debuffs.&lt;br /&gt;
*Possesses a potent [[Regen]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Defiler&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Slicer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Chaser&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Perfect Dodge]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Tonberry|Tonberries]] have high {{Light}} Light Resistance, so [[Image:Light-BRD-Icon.gif]][[Magic Finale]] will be resisted whereas dark based removal spells will not.&lt;br /&gt;
:*E.g. [[Image:Dark-BLM-Icon.gif|link=]] [[Dispel]], [[Image:Dark-COR-Icon.gif|link=]] [[Quick Draw|Dark Shot]], and [[Image:Dark-BLU-Icon.gif|link=]] [[Geist Wall]].&lt;br /&gt;
&lt;br /&gt;
*Players will need to reset their &#039;&#039;&#039;[[Tonberry Hate]]&#039;&#039;&#039; after a max of 2 or 3 fights via the quest [[Everyone&#039;s Grudge]] if they do not Call for Help.&lt;br /&gt;
:*Using &#039;&#039;Call for help&#039;&#039; on all of the Tonberries will avoid building [[Tonberry Hate]] in Ambuscade. You will not lose Hallmarks or Gallantry.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Suggested kill order is SMN&amp;gt;BLM&amp;gt;NIN&amp;gt;THF&amp;amp;THF&amp;gt;Monarch. &lt;br /&gt;
* The Rascal (SMN) can use multiple [[Astral Flow]], so it is best to take it out as quickly as possible before it can do more than one.  &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&#039;&#039;&#039;Melee Strat VD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RUN, WHM, GEO/RDM, Savage BRD/NIN, Savage COR/NIN, DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre Fight Setup&#039;&#039;&#039; &lt;br /&gt;
* WHM - Barblizzard, Barsleep&lt;br /&gt;
* RUN - 3X Sulpor runes (Use valiance RIGHT before you start/pull to give water resistance to entire party)&lt;br /&gt;
* GEO - Fury/Frailty (I use entrust STR, but anything to help boost your dmg here would work depending on your group, precision or torpor would also be a possibility)&lt;br /&gt;
* COR - Chaos/Sam&lt;br /&gt;
* BRD - Marcato HM, Mad X2, Minuet (Doing madrigal X2 as the boss at the end has high evasion even if you are dispelling his evasion boost when he puts it on)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight Strategy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Part I&#039;&#039;&#039;&lt;br /&gt;
This fight is essentially won or lost in the first couple minutes, and comes down to killing the first mob (SMN Tonberry called Bozzetto Rascal) who is present when you first enter. Your goal is to try and kill the Rascal SMN as quickly as possible. While fighting the Rascal several things occur, the first of which are his astral flows.  For this strategy you let the astral flows hit you (which should be survivable) as long as you have barblizzard from the WHM, sulpor / valiance from the RUN, and finally your RUN&#039;s One for All (OFA) up.  I wait about 15 seconds AFTER pulling the Rascal before the RUN does OFA in order to increase the amount of time it&#039;s available to help reduce astral flow damage (In other words, when used too soon it&#039;s wasted as the Rascal doesn&#039;t use astral flow until about 20-30 seconds into the fight).  &lt;br /&gt;
&lt;br /&gt;
Also, while fighting the Rascal several adds will spawn followed shortly after by the boss. In order to deal with these spawns and allow the Run to perform a quick AoE hate grab (Geist Wall or whatever), I would highly suggest having &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; grouped together within ~5 yalms. Most of the newly spawned mobs will run right into your camp (if everyone is grouped together) allowing the RUN to cast an AoE hate spell on them quickly.&amp;lt;br /&amp;gt;For the Bozzetto Defiler (BLM) you will need to flash or blank gaze to grab hate as he will initially remain at casting distance.  &lt;br /&gt;
&lt;br /&gt;
With all this in mind, everything comes down to quickly killing the SMN (Bozzetto Rascal) as quickly as you can.  Get Dia II on it and use anything else that will help you kill it before your Sulpor/Valiance and One For All buffs wear off.  After you have successfully defeated the SMN then this is a relatively easy fight.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part II&#039;&#039;&#039;&lt;br /&gt;
After the SMN, proceed with the following kill order. Make sure to have your GEO cast Dia II, Distract, and Dispel on all of these mobs.  Magic Finale will not work, as Tonberries have high Light resistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1:&#039;&#039;&#039; Engage and deal damage to the first Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2:&#039;&#039;&#039; Engage and deal damage to the second Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3:&#039;&#039;&#039; Engage and kill the Bozzetto Defiler (BLM)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4:&#039;&#039;&#039; Engage and kill the first Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5:&#039;&#039;&#039; Engage and kill the second Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6:&#039;&#039;&#039; Engage and kill the Bozzetto Slicer (NIN).  Have your Whm put [[Sacrosanctity]] up.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part III&#039;&#039;&#039;&lt;br /&gt;
Now it&#039;s time for the Boss, the Bozzetto Monarch. You will want your GEO to swap their spells to Geo-Frailty / Indi-Precision / [[Entrust]] Torpor.&amp;lt;br /&amp;gt;The Monarch can and most likely will use a +400 evasion boost move named &amp;quot;Sigh&amp;quot;. You will want your GEO to dispel this, along with keeping Dia II &amp;amp; Distract up throughout the fight.&amp;lt;br /&amp;gt;The boss is a cake walk except for a couple things.  The first thing to watch out for is the ethereal (translucent) mob that spawns anytime the Bozzetto Monarch uses &#039;&#039;Vertical Slash&#039;&#039; or &#039;&#039;Lateral Reap&#039;&#039;. Whenever this ethereal Tonberry is summoned, he will try to Sneak Attack and close a Darkness skillchain on whoever currently has the highest hate level on the Boss which will likely one-shot players. To combat this, all you need to do is have the Tank (or whoever has hate) turn and face the ethereal mob any time they spawn.&amp;lt;br /&amp;gt;This can get tricky with your damage dealers when the Bozzetto Monarch uses the hate reset move called Slash Vitals. If the monarch uses this hate reset move on the tank it will result in the monarch changing his focus to the DD with the highest hate resulting in the necessity for this DD to turn and face the ethereal mob if/when it spawns. Usually the tank can get hate back relatively quickly all things depending, but make sure if a DD has hate they are prepared to turn when the ethereal mob spawns.&lt;br /&gt;
&lt;br /&gt;
Lastly, you will need to reset and keep your Tonberry hate as low as possible, due to a couple of the Bozzetto Monarch&#039;s moves doing x20 and x100 whatever your current [[Tonberry Hate]] is at.  You CAN call for help on every mob in this ambuscade and still receive ALL the Hallmark and Gallantry rewards for this fight.  By calling for help on all the mobs you will build less tonberry hate which also results in fewer deaths from moves that multiply damage based on Tonberry Hate. I had to reset my hate every few fights as you still build up hate from killing the mobs for the KI.   &lt;br /&gt;
&lt;br /&gt;
Strategy by &#039;&#039;&#039;Tayana&#039;&#039;&#039; (Asura)&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Troll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Troll}}}|Troll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Troll&lt;br /&gt;
|Boss=[[Bozzetto Bruiser]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2,  Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Possesses Draw-In&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Hundred Fists]]&lt;br /&gt;
*&#039;&#039;&#039;Diamondhide&#039;&#039;&#039;: {{buff}} (AoE) Gains a potent Stoneskin.&lt;br /&gt;
*&#039;&#039;&#039;Overthrow&#039;&#039;&#039;: {{physical}} (Conal) Damage (based on enemy&#039;s remaining HP) and Knockback.&lt;br /&gt;
*&#039;&#039;&#039;Haymaker&#039;&#039;&#039;: {{physical}} (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
*&#039;&#039;&#039;Head Snatch&#039;&#039;&#039;: {{physical}} Critical damage (-90% HP) and resets enmity. Ignores shadows.&lt;br /&gt;
*&#039;&#039;&#039;Incessant Fists&#039;&#039;&#039;: {{physical}} 5-hit damage. Absorbed by five shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039;: {{physical}} Damage, Petrification, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves only while aura is active:&lt;br /&gt;
*&#039;&#039;&#039;Pleiades Ray&#039;&#039;&#039;: {{magical}} (AoE 10&#039;) Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;: {{buff}} (AoE) Gains an undispellable magic absorption shield and regen effect.&lt;br /&gt;
&lt;br /&gt;
Also uses the following move while the aura is active on Very Difficult:&lt;br /&gt;
*&#039;&#039;&#039;Head Seize&#039;&#039;&#039;: {{physical}} Enhanced version of Head Snatch. Reduces target HP to 1% and resets enmity. Ignores defense, stoneskin, etc.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*~15 seconds after aggroing the monsters, each will gain an {{color|light|aura}}. &lt;br /&gt;
:*The aura will reduce damage taken and provide regen to the trolls.&lt;br /&gt;
::*The potency of this will increase based on the difficulty of the fight. &lt;br /&gt;
*Removing the aura from both of the trolls will remove the aura from the Bruiser:&lt;br /&gt;
:*The Bozzetto Justiciar&#039;s aura is removed via performing magical weapon skills.&lt;br /&gt;
:*The Bozzetto Sharpshooter&#039;s aura is removed via performing physical weaponskills.&lt;br /&gt;
*Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it&#039;s aura removed.&lt;br /&gt;
*The aura will return in ~30 seconds.&lt;br /&gt;
:*Once the &#039;&#039;&#039;Bozzetto Bruiser&#039;&#039;&#039; has been defeated the auras will cease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Invincible]]&lt;br /&gt;
&lt;br /&gt;
Uses the following Spells:&lt;br /&gt;
*[[Banish II]]&lt;br /&gt;
*[[Protect IV]]&lt;br /&gt;
*[[Shell IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Eagle Eye Shot]]&lt;br /&gt;
*&#039;&#039;&#039;Quicklime&#039;&#039;&#039;: {{magical}} {{fire}} Damage and [[Amnesia]].&lt;br /&gt;
&lt;br /&gt;
Very Difficult Only:&lt;br /&gt;
*&#039;&#039;&#039;Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*{{color|wind|Silencing}} the Zahhak will prevent the use of &amp;quot;song&amp;quot; TP moves.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Body Slam&#039;&#039;&#039;: {{physical}} AoE (15&#039;) Damage.&lt;br /&gt;
*&#039;&#039;&#039;Petro Eyes&#039;&#039;&#039;: {{magical}} {{earth}} Conal gaze, inflicts petrification.&lt;br /&gt;
*&#039;&#039;&#039;Nullsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled. &lt;br /&gt;
*&#039;&#039;&#039;Voidsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Troll Fugitives]] Superior Private (Rank 3) Assault.&lt;br /&gt;
*[[Survival Guide]] (Mamool Ja Savagelands) to [[Wajaom Woodlands]] at (C-8).&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Velkk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Velkk}}}|Velkk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Velkk&lt;br /&gt;
|Boss=[[Bozzetto Regent]]&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Auto attacks have an en-bind effect.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Coming Through&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Croctastrophe&#039;&#039;&#039;: 30&#039; Powerful AoE {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Galumph&#039;&#039;&#039;: 15&#039; AoE {{magical}} {{earth}} damage, stun, and attack down&lt;br /&gt;
*&#039;&#039;&#039;Nobless Oblige&#039;&#039;&#039;: {{buff}} All foes will level up and restores 15% HP to the Regent. &lt;br /&gt;
:*This move is caused by either of the following events:&lt;br /&gt;
::*Defeating a Bozzetto Servitor.&lt;br /&gt;
:::*Will level up for each Servitor defeated.&lt;br /&gt;
::*Dealing 25,000+ damage in a single attack or skillchain to the &#039;&#039;&#039;Bozzetto Regent&#039;&#039;&#039;. &lt;br /&gt;
:::*After the defeat of a Bozzetto Servitor the threshold increases to 40,000+ damage.&lt;br /&gt;
*&#039;&#039;&#039;Merciless Mauling&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sovereign&#039;s Edict&#039;&#039;&#039;: {{buff}} Gains a Magic Shield for 15 seconds. Also resets enmity for all &#039;&#039;&#039;Bozzetto Servitors&#039;&#039;&#039; and activates their {{icon|sp}} 1-Hours.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Ambush&#039;&#039;&#039;: Single target {{physical}} 4-hit damage and dispel foreach hit. Absorbed by 4 shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Protect IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shell IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Flash]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Banish II]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Cure IV]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All monsters possess a shield block mechanic that will reduce damage dealt from the front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Bozzetto Servitors&#039;&#039;&#039;:&lt;br /&gt;
*Susceptible to debuffs such as Sleep, Slow, Paralyze, Silence, Bind, Gravity, etc.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Death Spin&#039;&#039;&#039;: AoE {{physical}} damage, knockback and defense down (-25%).&lt;br /&gt;
*&#039;&#039;&#039;Glutinous Dart&#039;&#039;&#039;: Single Target {{physical}} damage and bind. Absorbed by 1 shadow.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Pygmachia&#039;&#039;&#039;: Single Target 4-hit {{physical}} damage and dispel.&lt;br /&gt;
:*Each hit may land a dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jungle Hoodoo&#039;&#039;&#039;: AoE {{magical}} damage, bind, and slow. Removes Shadows.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*-ja tier spells&lt;br /&gt;
*Death&lt;br /&gt;
:*Keep in mind you may silence the BLM.&lt;br /&gt;
&lt;br /&gt;
The BLM has a permanent Magic Wall, reducing most if not all magic damage to 0.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
RUN COR COR BRD RDM WHM&lt;br /&gt;
&lt;br /&gt;
*{{icon|thunder|brd}} [[Honor March]] {{icon|fire|brd}} [[Valor Minuet V]] {{icon|fire|brd}} [[Valor Minuet IV]] {{icon|earth|brd}} [[Scherzo]]&lt;br /&gt;
&lt;br /&gt;
*[[Chaos Roll]] [[Samurai Roll]] [[Fighter&#039;s Roll]] [[Gallant&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
*RUN pulls all Velkk to the starting corner. RDM uses Saboteur and binds Bozzetto Regent, sleeps the PLD Servitor and DRK Bozzetto Servitor and silences BLM Bozzeto Servitor. At this point, it&#039;s recommend that the party stack together in the corner. This will prevent problems from adds running off to a distant WHM during hate resets. As such, all mages should idle in a DT set. Ninja subjob is recommended for melee players to prevent AoE dispels, amnesia, and damage.&lt;br /&gt;
*CORs and RDM start by burning down the BLM Bozzetto Servitor.&lt;br /&gt;
*RDM should be careful to dispel any buffs from each target, apply [[Distract III]], [[Dia III]] and [[Addle II]], and resleep any Bozzetto Servitors that wake.&lt;br /&gt;
*Once the BLM Bozzetto Servitor is defeated, the party should attack the Bozzetto Regent with [[Savage Blade]].&lt;br /&gt;
**Care needs to be taken to not exceed the 40k damage threshold due to excessive TP overflow or skillchain damage.&lt;br /&gt;
**If the Bozzetto Regent is allowed to level up several times, a wipe becomes very likely.&lt;br /&gt;
*Once the Bozzetto Regent is eliminated, the remaining adds can be taken out without much trouble.&lt;br /&gt;
&lt;br /&gt;
*Note: This strategy will work with most other DD Jobs in place one of the CORs, but care should be taken to use Weapon Skills that will not create a skillchain that exceeds the 40k damage limit.  PLD can also easily tank this battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] Bivouac #1 or #2.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Yagudo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Yagudo}}}|Yagudo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Yagudo&lt;br /&gt;
|Boss=Bozzetto Conjurer&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Shinobi &amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Yagudo use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Conjurer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} .&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Kamaitachi&#039;&#039;&#039;: Enhanced Sweep move that has incredibly wide range and very high damage. Coupled with Howl, can easily do 2500 damage.&lt;br /&gt;
:*&#039;&#039;&#039;Howl&#039;&#039;&#039;: Warcry&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Conjurer&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=5&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=5&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=50&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Mob&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TANK BRD/WHM HEALER DDX2 COR or GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buff with usual CP party buffs. Tank pulls and BRD uses Nightingale + Troubadour to sleep the adds and boss. With NiTro still up, buff DDs with Honor March, Madrigal, and Minuet. Fourth song, if available, is situational. For adds, a second March or Minuet is fine so long as BRD is on point with Finale during boss phase. For avatar and boss, Scherzo is preferred.&lt;br /&gt;
*Kill order should be {{Icon|BLM}} &#039;&#039;&#039;BLM&#039;&#039;&#039; (Stormbringer) &amp;gt; {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039; (Lyricist) &amp;gt; {{Icon|SAM}} &#039;&#039;&#039;SAM&#039;&#039;&#039; (Swordsman) &amp;gt; {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039; (Brawler) &amp;gt; {{Icon|NIN}} &#039;&#039;&#039;NIN&#039;&#039;&#039; (Shinobi) &amp;gt; &#039;&#039;&#039;Garuda&#039;&#039;&#039; &amp;gt; {{Icon|SMN}} &#039;&#039;&#039;Boss&#039;&#039;&#039; (Conjurer).&lt;br /&gt;
:*Always kill Garuda first before attacking the boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once target changes to Garuda, make sure to use Baraera. BRD should double check that Protect, Shell, and Baraera should be on the DDs until healer can reapply stronger versions.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has the ability to dispel buffs, but it appears that songs are always intact.&amp;lt;br /&amp;gt;&lt;br /&gt;
Howl MUST be removed or the party could potentially wipe (if Scherzo is not available) to Kamaitachi.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has a tendency to summon Garuda right around 1-2%. Impatient DDs who try to finish off the boss rather than kill Garuda will likely wipe to the spikes that the Conjurer gains while Garuda is out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD RUN, BRD, WHM, DD, COR, GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs:Fury/Frailty entrust wilt. Chaos/SAM roll, march x2, madrigal x2. &lt;br /&gt;
&lt;br /&gt;
1) RUN pulls everything to the corner and brd sleep them all. &lt;br /&gt;
&lt;br /&gt;
2) WHM silence Stormbringer. &lt;br /&gt;
&lt;br /&gt;
3) DD and COR kill Stormbringer, DD RUN solo DD swordsman. Brd and geo  dispel spam on anything thats being engaged. &lt;br /&gt;
&lt;br /&gt;
4) After Stormbringer and swordsman dead, DD, RUN and COR engage Brawler, Shinobi and Lyricist. &lt;br /&gt;
&lt;br /&gt;
5) Before DDs engage Shinobi WHM could use Sacrosanctity and RUN could use One for All to prevent Mijin Gakure from Shinobi one shot everyone. &lt;br /&gt;
&lt;br /&gt;
6) After all the adds are dead, kill Garuda then Conjurer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
The setup above takes less than 3.5 min to clear from start to finish, including buff time. Actual engage time is about 2 min +/- 10 sec. Because the fight is so short,  it is ok to use entrust wilt from start. &lt;br /&gt;
&lt;br /&gt;
For groups without the firepower to clear before entrust wilt wears, it is better to save entrust on conjurer. Conjurer tp moves can be very deadly without wilt. &lt;br /&gt;
&lt;br /&gt;
Brd and geo must spam dispel for brd songs and Howl. &lt;br /&gt;
&lt;br /&gt;
From our experience, Sacrosanctity works well for Mijin Gakure, thus WHM recommended. &lt;br /&gt;
&lt;br /&gt;
Scherzo is not necessary as long as wilt is up, howl dispelled and Sacrosanctity used for Shinobi. &lt;br /&gt;
&lt;br /&gt;
Our RUN engaged different mob from other DDs just to save engage time, thats it. It is alright to have all 3 DD engage the same add, or have each DD solo their own add with multi step SC. As long as backline can handle the cures/dispels and Sacrosanctity used before Shinobi, adds kill order doesn&#039;t matter that much.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6 Box: SAM GEO BRD WHM COR PLD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs: Indi-Attunement, Entrust Indi-Vex, Geo-Frailty, Sam Roll + Runeist Roll, Honor + Victory March + Scherzo + Ballads on support/tank, Replace Ballads with DD songs (either madrigal or minuets or etudes depending on gear/job), Baraera.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLD pulls back to starting corner, BRD sleeps with NT, I had to use Horde Lullaby on the main group, then Foe Lullaby on the BLM who stands too far out. Kill order for me was MNK SAM BRD BLM NIN. Dispel adds as you fight them. BLM can be silenced but doesn&#039;t really matter, they die in 3-4 WS anyway.&lt;br /&gt;
&lt;br /&gt;
After killing all adds, kill Garuda before touching boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boss has potent spikes effect if Garuda is up. Once Garuda is dead, zerg the boss until he re-summons Garuda. He will then proceed to Astral Flow multiple times, but with attunement/vex/runeist roll and baraera. &lt;br /&gt;
*This seems to do less than 100 dmg on VD, and with scherzo there as a backup in case it randomly doesn&#039;t resist.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as it re-summons Garuda, switch to and kill Garuda. Switch back to the boss, finish zerging and it&#039;s an easy win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Meriphataud Mountains (S)]] [[Survival Guide]] warp.&lt;br /&gt;
* [[Recall-Meriph]] [[Teleport Spell]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volume 2 Archives==&lt;br /&gt;
&lt;br /&gt;
===Acrolith===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Acrolith}}}|Acrolith|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Quirinus&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=Overpowering Acrolith, Studious Acrolith &amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Only this mob needs to be defeated.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Adamantoise===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Adamantoise}}}|Adamantoise|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Adamantoise&lt;br /&gt;
|Boss= Bozzetto Adamantoise&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Starts with [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]]&lt;br /&gt;
*Tucks into shell every 25% and starts to regen (High regen rate)&lt;br /&gt;
**Does not take &#039;&#039;&#039;ANY&#039;&#039;&#039; damage when tucked in shell.&lt;br /&gt;
***Have tested phys and magic, but not quickdraw etc.&lt;br /&gt;
**Spawns an additional mob:&lt;br /&gt;
***Lizard (75%)&lt;br /&gt;
***Eft (50% Uses Geist Wall &amp;amp; dispels buffs) - High Evasion&lt;br /&gt;
***Raptor (25%)&lt;br /&gt;
* Comes back out of its shell when the additional monster dies&lt;br /&gt;
** Has [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]] again&lt;br /&gt;
*Has a gravity aura&lt;br /&gt;
*Uses other [Category:Adamantoise] moves.&lt;br /&gt;
**Tortise Stomp gives a significant defense down.&lt;br /&gt;
**Hard to erase with gravity aura&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antlion===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antlion}}}|Antlion|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Antlion&lt;br /&gt;
|Boss=[[Februus]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=[[Antlion Whelp]], [[Antlion Whelp]], [[Buzzing Fly]] x 3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
* Spawns 3 mixed groups of adds&lt;br /&gt;
* &#039;&#039;&#039;Februus&#039;&#039;&#039; Abilities: [[Panzerfaust]], [[Blitzstrahl]], [[Panzershreck]], [[Berserk]], [[Typhoon]], [[Kartstrahl]]&lt;br /&gt;
* &#039;&#039;&#039;Whelp&#039;&#039;&#039; Abilities: [[Mysterious Light]], [[Mind Drain]]&lt;br /&gt;
* &#039;&#039;&#039;Buzzing Fly&#039;&#039;&#039; Abilities: [[Stunbolt]]&lt;br /&gt;
|D Mobs=[[Antlion Whelp]]&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Antlion Whelp]] x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat= Possible for Ambu+2 geared DD solo players to go straight for Februus without worrying about adds in a normal trust set up. For light DD a tank like AA:EV is a decent option reduce risk of death from high damage TP moves. The two whelps can be slept. Beware of their TP move usage which could kill support trusts with ease. Try to avoid Venom Spray (conal) from hitting support trusts.&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[The Boyahda Tree]] HP #1, [[Mount Zhayolm]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcana===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Arcana}}}|Arcana|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Ironclad Reoriginator&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Eradicator&#039;&#039;&#039;: AoE damage, 5 second Weakness, and knockback.&lt;br /&gt;
*&#039;&#039;&#039;Scapula Beam&#039;&#039;&#039;: AoE damage and all stats down for around 20 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Incinerator&#039;&#039;&#039;: Front conal fire-element damage.&lt;br /&gt;
*&#039;&#039;&#039;Seismic Impact&#039;&#039;&#039;: AoE damage and Terror.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
None observed.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= Appears to use three different modes, switching between each with a 1hr dust cloud and a &amp;quot;Mode Change&amp;quot; text. Observed modes:&lt;br /&gt;
*Eradicator mode: Will spam Scapula Beam to give all stats down, and Eradicator to cause Weakness. Appears to have Regain during this mode to some degree.&lt;br /&gt;
*Incinerator mode: Gains a potent Blaze Spikes effect.&lt;br /&gt;
*Seismic Impact mode: Gains a very strong Stoneskin effect.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Avatar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Avatar}}}|Avatar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family= Avatar&lt;br /&gt;
|Boss= Bozzetto Fenrir &amp;amp; Bozzetto Carbuncle&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*[[Fenrir]] absorbs &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage (includes en-effect and skillchains) and is weak against {{color|light|Light}} {{light}} elemental damage.&lt;br /&gt;
* [[Carbuncle]] absorbs {{color|light|Light}} {{light}} elemental damage (includes en-effect and skillchains) and is weak against &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage.&lt;br /&gt;
* Both Avatars have access to the full range of their special moves, including their Astral Flow abilities. (Searing Light seems to average 800+ dmg to everyone in range on normal difficulty.)&lt;br /&gt;
** Fenrir and Carbuncle use their [[Astral Flow]] abilities multiple times throughout the battle with usage becoming more frequent as their health declines.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Beasts===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beasts}}}|Beasts|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beast&lt;br /&gt;
|Boss= Symbiotic Beasts&lt;br /&gt;
|VD Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Marid Dhalmel Tiger Coeurl Rabbit&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Marid Dhalmel Tiger Coeurl&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Marid Dhalmel Coeurl&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs.  Mobs can be pulled one at a time and away from the group in order from left &amp;gt; right, smallest to largest to avoid this mechanic.{{Verification}} &lt;br /&gt;
** The mobs will have to be pulled with ranged/magical/DoT damage, as Provoke/Flash will not cause them to move and just claim the mob. They have to take damage before they will begin to move.&lt;br /&gt;
* Mobs will take damage and use abilities in line with their respective creature type.  At 1% health, the engaged mob will continue to stay alive until it uses the TP move &#039;&#039;&#039;Succession&#039;&#039;&#039;.  The exact outcome of the use of this ability is undocumented.{{Verification}} &lt;br /&gt;
* Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob. {{Verification}} &lt;br /&gt;
* Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle.  The final mob should be the Marid. {{Verification}} &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Ashen Tiger]]s and [[Cicatricose Raaz]] near the [[Kamihr Drifts]] [[Home Point]].&lt;br /&gt;
* [[Moss Eater]]s in [[The Boyahda Tree]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Belladonna===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Belladonna}}}|Belladonna|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss=Bohun Upas&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Gains slow aura after using &#039;&#039;&#039;Umbral Pull&#039;&#039;&#039; (a 20 yalm slow draw in)&lt;br /&gt;
**Remove aura with strong/double light (needs confirmation)&lt;br /&gt;
*Doesn&#039;t have Charm or Beautiful Death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bomb}}}|Bomb|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bomb&lt;br /&gt;
|Boss=Bozzetto Bomb&amp;lt;br&amp;gt;Bozzetto Snoll&amp;lt;br&amp;gt;Bozzetto Cluster&amp;lt;br&amp;gt;Bozzetto Djinn&amp;lt;br&amp;gt;Bozetto Cluster&amp;lt;br&amp;gt;(sometimes Bozzetto Golden Bomb)&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=Only a single enemy is present at a time.&amp;lt;br&amp;gt;The order is always Bomb -&amp;gt; Snoll -&amp;gt; Cluster -&amp;gt; Djinn -&amp;gt; Cluster.&amp;lt;br&amp;gt;The last Cluster has significantly higher HP than the previous Cluster.&amp;lt;br&amp;gt;A Golden Bomb may spawn after each enemy is killed, thus you may encounter multiple Golden Bombs in a single run.&amp;lt;br&amp;gt;Each Golden Bomb increases the reward by 100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Arcana]] (Dolls, Pots) in [[Ru&#039;Aun Gardens]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buffalo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Buffalo}}}|Buffalo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Buffalo&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bugard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bugard}}}|Bugard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bugard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Citrullus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Citrullus}}}|Citrullus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mandragora&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs= Vengeful CitrullusX1, Tiny LycopodiumX4&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= Vengeful CitrullusX1, Tiny LycopodiumX3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Vengeful CitrullusX1, Tiny LycopodiumX3&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Vengeful CitrullusX1, Tiny LycopodiumX2&lt;br /&gt;
|VE Notes=Tiny Lycopodiums must be taken out before damage can be dealt to the Vengeful Citrullus. When adds are absent very potent Blind Aura is active. There will be a text in the log that calls on the player(s) to /clap and /point. &lt;br /&gt;
/point-Removes Vengeful Citrullus&#039;s Blind Aura temporarily&lt;br /&gt;
/clap-Temporarily inflicts Paralyze on Vengeful Citrullus&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
* Macro that does /point &amp;lt;wait1&amp;gt; and /clap &amp;lt;wait 1&amp;gt; over and over helps.&lt;br /&gt;
* Never saw the Paralyze Aura on Difficult or lower, so only Blind Aura to contend with which is countered with /point. The aforementioned macro addresses that mechanic.&lt;br /&gt;
* Lycopodiums always take 1 melee damage every time you hit, so don&#039;t waste your WS on them. Did not test magic to see if it did more.&lt;br /&gt;
* Be aware that around 10% Fatal Scream can put doom on your party.  Doom clears automatically when you kill the Citrullus, so no worries of dying at the end or in Mhaura after the win.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
* Completed on a fresh account with minimal meta trusts.&lt;br /&gt;
* Valaineral, Ulmia, Joachim, Koru-Moru, and Yoran-Oran (UC) worked fine.&lt;br /&gt;
* NQ Flamma gear on a WAR using Savage Blade spam was sufficient.&lt;br /&gt;
* Took roughly ~6-8 minutes depending on Petal Pirouette frequency.&lt;br /&gt;
* 95% accuracy on Difficult @ 990, so pretty low requirements and perfect for a new person soloing to get Hallmarks.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Coeurl===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Coeurl}}}|Coeurl|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beasts&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Course===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Course}}}|Course|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Enigmatic Hypnotist&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*When it uses &#039;&#039;&#039;Horrifying Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Lunatic Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be terrorized for 1 minute &amp;amp; hate is lost.&lt;br /&gt;
*When it uses &#039;&#039;&#039;Torpid Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Slumbering Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be put to sleep.&lt;br /&gt;
*Uses Silence Seal (AoE Silence), Envoutment (Main Target Curse), Final Retribution (AoE Stun), &amp;amp; Memento Mori.&lt;br /&gt;
*Casts Ice spikes Tier III Stonega &amp;amp; Blizzaga, has strong Aspir.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Craklaw===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Craklaw}}}|Craklaw|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Craklaw&lt;br /&gt;
|Boss=Carcinus&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
Areas to find Aquans&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carcinus&#039;&#039;&#039;:&lt;br /&gt;
*Uses standard Craklaw Abilities&lt;br /&gt;
:*&#039;&#039;&#039;Riptide Eupnea&#039;&#039;&#039; - AOE damage&lt;br /&gt;
:*&#039;&#039;&#039;Rending Deluge&#039;&#039;&#039; - AOE damage, [[Dispel]]&lt;br /&gt;
:*&#039;&#039;&#039;Sundering Snip&#039;&#039;&#039; - Large AoE damage, [[Defense Down]], [[Magic Defense Down]]&lt;br /&gt;
:*&#039;&#039;&#039;Viscid Spindrift&#039;&#039;&#039; - Damage, [[Attack Down]], [[Magic Attack Down]], [[Gravity]]&lt;br /&gt;
:*&#039;&#039;&#039;Impenetrable Carapace&#039;&#039;&#039; - Magic Defense Bonus&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN with trusts: Amchuchu, Apururu [U], Iroha II, Qultada, Shanototto II &lt;br /&gt;
Took all of 6 minutes post buffs. Amchuchu was a better tank for this than AA EV. Killing Calappa Calappa restores MP (not sure if all or a %age, but it returned 333 to Iroha, 268 to Amchuchu, and 425 to Apururu, so that was a plus)&lt;br /&gt;
&lt;br /&gt;
Fairly easy fight, went much better with Amchuchu and Valiance. I could probably swap out Qultada, but I get lazy with the Dispels, so someone has to do it...&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN wit AA EV, Apururu [U], Iroha II, Qultada, Shantotto II&lt;br /&gt;
&lt;br /&gt;
Has a few AOE moves - only one that did a lot of damage (700-800 to trusts was Sundering Snip, the others did about 100-200 damage to trusts) Two times during the fight it spawned a Calappa Calappa, a crab, which went down with 1 WS (12k Savage Blade on one and a 5k on the other, chat log never said I defeated it, just said &amp;quot;Calappa Callapa falls to the ground&amp;quot; there was no DOT on it, and I never disengaged the Boss - so I&#039;m not entirely sure what made it go away.)&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dragon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragon}}}|Dragon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dragon&lt;br /&gt;
|Boss=[[Sombra Dragon]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Begins the fight by using Thornsong and a breath move.&lt;br /&gt;
**Will change the type of breath it uses after every use of Thornsong&lt;br /&gt;
**Has extremely high magic damage resistances.&lt;br /&gt;
**Resistance to element of magic damage changes depending on the type of breath it last used.&lt;br /&gt;
***eg: Poison Breath results in a heightened weakness to {{Information Needed}}, Heat Breath results in heightened weakness to {{Information Needed}}, and so forth according to the [[Elemental Wheel]].&lt;br /&gt;
* Uses Voidsong at ~20% to remove all buffs &lt;br /&gt;
**Resets hate.&lt;br /&gt;
*Petro Eyes also resets hate.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Demon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Demon}}}|Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=Hunky&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= Obtaining Key Item= Castle Zvahl Keep HP 1&amp;lt;br /&amp;gt;&lt;br /&gt;
All enemies must be defeated.&amp;lt;br /&amp;gt;&lt;br /&gt;
The battle is centered on team vs. team combat. With multiple foes each playing a specific role, the key to victory lies in deciding which one to defeat first. You might find things a bit easier if you bring a lot of area of effect attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Hunky&#039;&#039;&#039; ([[:Category:Demon|Kindred]]) - Highest HP. Physical Damage Dealer&lt;br /&gt;
**Condemnation (Cone AoE {{Physical-Icon}} Damage + [[Stun]])&lt;br /&gt;
**Quadrastrike (High {{Physical-Icon}} Damage)&lt;br /&gt;
*&#039;&#039;&#039;Clunky&#039;&#039;&#039; ([[:Category:Ahriman|Ahriman]]) - Magic Damage Dealer.&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Casts [[Ancient Magic]]&lt;br /&gt;
**Binding Wave (AoE [[Bind]])&lt;br /&gt;
**Hypnosis ([[Sleep]])&lt;br /&gt;
**Eyes On Me (AoE {{Magical-Icon}} Damage)&lt;br /&gt;
**Magic Barrier (Temporary Magic Immunity)&lt;br /&gt;
*&#039;&#039;&#039;Funky&#039;&#039;&#039; ([[:Category:Imp|Imp]]) - Enfeebling&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Dark Recital (AoE damage, fully [[Dispel]], [[Paralyze]])&lt;br /&gt;
**Abrasive Tantara (AoE [[Amnesia]])&lt;br /&gt;
**Deafening Tantara (AoE [[Silence]])&lt;br /&gt;
**Bugle Call (Spawn a Gargoyle)&lt;br /&gt;
*Gargoyles: Effectively a [[Fetter]]. Has enfeebling aura. Remains in stationary form and does not attack.&lt;br /&gt;
**All damage received is reduced to 1 damage.&lt;br /&gt;
**Total of 20 HP &amp;lt;sup&amp;gt;Difficult&amp;lt;/sup&amp;gt;&lt;br /&gt;
**Nauseating Gargoyle - [[Disease]] aura&lt;br /&gt;
**Dampening Gargoyle - [[Magic Accuracy Down]] aura&lt;br /&gt;
**Misdirecting Gargoyle - [[Accuracy Down]] aura&lt;br /&gt;
*&#039;&#039;&#039;Spunky&#039;&#039;&#039; &amp;lt;sup&amp;gt;On D and VD only.&amp;lt;/sup&amp;gt; ([[:Category:Taurus|Taurus]]) - Tank. &lt;br /&gt;
**High rate of [[Counter]] (~25%)&lt;br /&gt;
**Frightful Roar (AoE [[Defense Down]])&lt;br /&gt;
**Triclip ({{Physical-Icon}} Damage)&lt;br /&gt;
**Unblest Armor ([[Shell]])&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Doll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Doll}}}|Doll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Archytas&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=* Archytas takes reduced damage from all sources until the other two are killed.&lt;br /&gt;
** Once they&#039;re dead, Archytas takes normal damage from {{piercing}} piercing and {{magical}} magic damage.&lt;br /&gt;
Uses typical Doll TP abilities.&lt;br /&gt;
|Notes=&lt;br /&gt;
* Overseeing Eye is very evasive and takes single digit damage from all sources, but has low HP.&lt;br /&gt;
* Sturdy Decanter is resistant to all damage types except {{blunt}} blunt damage.&lt;br /&gt;
Both use typical TP abilities for their families.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dvergr===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dvergr}}}|Dvergr|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dvergr&lt;br /&gt;
|Boss=Ronove&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=4 Tomes&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=3 Tomes&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=2 Tomes&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=1 Tome&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Trait: Absorbs {{light}} Light and {{dark}} Dark damage.&lt;br /&gt;
** &#039;&#039;&#039;Ars Espiritus&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* Trait: Reduced Physical Damage Taken {{verification}}. (VD:-85%?).&lt;br /&gt;
** The &#039;&#039;&#039;Immovable Object&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Arms&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Bilgestorm&#039;&#039;&#039; {{physical}} Deals physical damage + [[Defense Down]] + [[Attack Down]] + [[Accuracy Down]].&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Letters&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* Spell: &#039;&#039;&#039;Silencega&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Libram Quietus&#039;&#039;&#039; tome enables this spell. Spell is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Cackle&#039;&#039;&#039; {{magical}} Inflicts [[Magic Attack Down]] + [[Magic Defense Down]] + [[Magic Accuracy Down]]. &lt;br /&gt;
** &#039;&#039;&#039;Memoirs of a Madman&#039;&#039;&#039; tome {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Memoirs of a Madman takes 1 damage from attacks and spells, but this tome can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Thundris Shriek&#039;&#039;&#039; {{physical}} Deals physical damage + [[Terror]].&lt;br /&gt;
** &#039;&#039;&#039;Healthy Living&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Healthy Living can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Speedreading Primer&#039;&#039;&#039; enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Speedreading Primer takes 1 damage from attacks and spells, but this tome can be instantly defeated by dealing a critical hit.&lt;br /&gt;
&lt;br /&gt;
*At low HP, can cause players and trusts to become [[Intimidate]]d.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only Ronove must be defeated to win.&lt;br /&gt;
*Tomes are spawned as soon as the battle commences.&lt;br /&gt;
**Each tome affects a specific trait on Ronove and the Tomes. {{information Needed}}&lt;br /&gt;
**The number of tomes active changes based on the chosen difficulty.&lt;br /&gt;
**Defeating a tome will cause it to be replaced with another tome.&lt;br /&gt;
**The tomes do not attack.&lt;br /&gt;
**Tomes are susceptible to sleepga.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=[[:Category:Demons|Demons]] (Demons, Dire Gargouille, Ruly Imp), [[Xarcabard (S)]] Homepoint&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Elemental}}}|Elemental|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Elementals&lt;br /&gt;
|Boss=Turgmam&lt;br /&gt;
|VD Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses an undispelable [[Blaze Spikes]] effect.&lt;br /&gt;
*Uses all [[:Category:Great Sword|Great Sword]] weapon skills and may self-skillchain.&lt;br /&gt;
*Casts AoE {{fire}} {{color|fire|fire magic}}.&lt;br /&gt;
*Summons multiple Blazzing Effigy fire elementals.&lt;br /&gt;
:*These effigies do not posses a physical damage resistance like typical elementals.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of elementals.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Evil Weapon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Evil Weapon}}}|Evil Weapon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Evil Weapons&lt;br /&gt;
|Boss=Dastardly Banneret&lt;br /&gt;
|VD Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses all Smite of Rage and Whirl of Rage, single target and aoe moves respectively.&lt;br /&gt;
*Does not appear to cast magic.&lt;br /&gt;
*Summons multiple Iniquitous weapons (Animated Weapons).&lt;br /&gt;
*These Iniquitous weapons do not seem to possess special attacks and may only auto-attack.&lt;br /&gt;
*After 3 waves of Animated Weapons are killed, a the Boss will summon a Bozzetto Golden Bomb, which gives 100 bonus hallmarks upon death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat= Easily soloable with trusts on probably every job. Can ignore adds if you want, or go for the bonus hallmarks. Golden bomb self-destruct hit for 1 dmg, 0 dmg to trusts. Decently geared BRD was able to land elegy and slow, but paralyze was resisted (not fully)&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of Arcana&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Flan}}}|Flan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Flan&lt;br /&gt;
|Boss= Goes&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Has three different auras:&lt;br /&gt;
**Slow, Evasion Down &amp;amp; Defense Down&lt;br /&gt;
**Evasion Down, Defense Down &amp;amp; Magic Defense Down&lt;br /&gt;
**Regen, Refresh &amp;amp; Regain (His nukes hit hard during this phase but he is very weak to physical attacks)&lt;br /&gt;
*Refer to [[Asida]]&lt;br /&gt;
*Has Spikey Head &amp;amp; Smooth Head Mode.{{Information Needed}}&lt;br /&gt;
&lt;br /&gt;
*The trigger for the Golden Bombs to appear seems to be Magic/Skillchain damage after 50%, observed up to thee in one run. {{verification}}&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Foret de Hennetiel]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fly===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fly}}}|Fly|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Fly&lt;br /&gt;
|Boss=Gwas-y-neidr&lt;br /&gt;
|Boss Job=WAR/WAR&lt;br /&gt;
|VD Mobs=Summons Putrescent Fly&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Summons Putrescent Fly&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Summons Putrescent Fly&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Summons Putrescent Fly&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Summons Putrescent Fly&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Abilities: Can use all [[:Category:Fly]] TP moves.&lt;br /&gt;
**&#039;&#039;&#039;Cursed Sphere&#039;&#039;&#039; AoE {{dark}} Dark damage&lt;br /&gt;
**&#039;&#039;&#039;Venom&#039;&#039;&#039; Conal Poison.&lt;br /&gt;
**&#039;&#039;&#039;Somersault&#039;&#039;&#039; Single Target Physical Damage&lt;br /&gt;
**&#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; Applies a random status effect.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Boss spawns Putrescent Fly x1, Putrescent Fly x2, Putrescent Fly x3 at certain intervals.&lt;br /&gt;
**For each add that is alive, Boss takes increased damage and deals increased damage.&lt;br /&gt;
**Adds have low HP, and can be defeated quickly with AoE attacks.&lt;br /&gt;
*Leaving adds alive makes the fight go quicker, but risks heavier incoming damage and additional debuffs from multiple &#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; going off simultaneously.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 1&#039;&#039;&#039;: Perform X number of skillchains while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 2&#039;&#039;&#039;: Perform X number of magic bursts while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[:Category:Vermin]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Funguar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Funguar}}}|Funguar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Funguar&lt;br /&gt;
|Boss=Yartsa Gunbu&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
Matsui-P&#039;s hint on the [https://forum.square-enix.com/ffxi/threads/58282 forums] reads:&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 2px solid grey; margin: 1em 0 1em 1em; padding: .5em;&amp;quot;&amp;gt;Normal features a battle against mushrooms. When fighting them, it’s best to remember that darkness is best banished using light&amp;lt;br&amp;gt;so how you handle the dark elemental present will be key. After all, mushrooms grow best where it’s dark...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This relates to the fight. When the fight first starts, only Yartsa Gunbu will be there. After a timed amount, a dark elemental will spawn.  The dark elemental allows smaller funguars called Skullcaps to spawn.  Both the dark elemental and skull caps start with random hate.  It is easy to have a trust party overwhelmed with adds.  If the dark elemental is not defeated within enough time a second elemental will spawn, causing even more adds. All funguars will use their respective familial abilities.&lt;br /&gt;
&lt;br /&gt;
When a dark elemental is defeated, a light elemental will spawn and take no actions against you or Yartsa Gunbu. At this time, the boss becomes very weak to light elemental damage.&lt;br /&gt;
&lt;br /&gt;
It is possible to brute force defeat Yartsa, however it is not recommended unless properly geared.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
BST + Trusts&lt;br /&gt;
Mainly running ambuscade gear with no gear swap using Scissorleg Xerin, with trusts Rahal/Zeid II/Shantotto II/Koru-moru/Kupipi. iLVL 119&lt;br /&gt;
Start the fight engaging Yartsa Gunbu.  When the dark elemental spawns, kill it quickly.  Your jug pet&#039;s TP moves will kill adds in sufficient time. Once the dark elemental is defeated, switch back to Yartsa Gunbu. I had to repeat the process twice before being able to burn the boss down for the last push.  Adds will kill your trusts in no time, so watch out and use AoE from your pet if you can.&lt;br /&gt;
&lt;br /&gt;
It is possible to intimidate Yartsa Gunbu, making killer instinct even better than just damage and damage reduction. Just remember for the bonus of Killer Instinct, you must use a vermin-class jug pet.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallu===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gallu}}}|Gallu|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gallu&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Gnole===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gnole}}}|Gnole|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gnole&lt;br /&gt;
|Boss=Lycaon&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has extremely high HP.&lt;br /&gt;
*Will periodically and seemingly randomly swap stances.&lt;br /&gt;
**Standing: takes regular damage&lt;br /&gt;
**On all 4s: takes reduced damage&lt;br /&gt;
*Dark elemental damage of any sort it will heal it.&lt;br /&gt;
**This includes Darkness and Umbra [[Skillchain]]s&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Greater Bird===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Greater Bird}}}|Greater Bird|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Greater Bird&lt;br /&gt;
|Boss=Chorister&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Spawns adds at 66% and 33%. On Very Difficult mode, adds will spawn at 75%, 50% and 25% instead.&lt;br /&gt;
**Adds must be defeated as &#039;&#039;&#039;Chorister&#039;&#039;&#039; gains an extremely large damage taken term while they are alive. (Roughly -99% DT.)&lt;br /&gt;
|Notes=&lt;br /&gt;
**All adds have a damage type weakness, all other damage types deal minimal damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Apkallu|Apkallu]] x2&lt;br /&gt;
**Weak to Magic damage.&lt;br /&gt;
*Sandbag Cockatrice - [[:Category:Cockatrice|Cockatrice]]&lt;br /&gt;
**Weak to Blunt damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Colibri|Colibri]] x2&lt;br /&gt;
**Weak to Slashing damage.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Harpeia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Harpeia}}}|Harpeia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Harpeia&lt;br /&gt;
|Boss=Ibong Adarna&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Heartwing===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Heartwing}}}|Heartwing|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Heartwing&lt;br /&gt;
|Boss=[[Possessed Heartwing]]&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=[[Possessed Heartwing]]&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Possessed Heartwing]]&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Ru&#039;Aun Gardens]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hecteyes===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hecteyes}}}|Hecteyes|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Boss=All-Watcher&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Ferrogazer, Terragazer, Naturagazer, Ignisgazer, Aquagazer&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves: [[Death Ray]], Petro Gaze, Hex Eyes. Standard [[Hecteyes]] moves.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells: [[Fire IV]], [[Firaga II]]&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=Boss takes reduced damage until adds are dead. Focus adds, then kill boss. Adds cast tier III single target magic (e.g. [[Water III]]) but are otherwise harmless.&lt;br /&gt;
* Ferrogazer dies to a single critical hit while Terragazer has high physical damage resistance. Terragazer is weak to [[Image:Wind-Icon.gif|Element: Wind]].&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Den of Rancor]] HP #1 Worms&lt;br /&gt;
&lt;br /&gt;
[[Bostaunieux Oubliette]] Survival Guide Warp Leeches.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hippogryph===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hippogryph}}}|Hippogryph|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hippogryph&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hydra===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hydra}}}|Hydra|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hydra&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Alluttu&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Alluttu&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Alluttu&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Alluttu&lt;br /&gt;
|E Notes=Used: Nerve Gas, Pyric Blast, Polar Blast, Barofield&lt;br /&gt;
|VE Mobs=Alluttu&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Bhaflau Thickets]] Puks &amp;amp; Wyvrns &lt;br /&gt;
* [[Riverne - Site B01]] Drakes (Through North Displacement)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Leech===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Leech}}}|Leech|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Leech&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Locations:&#039;&#039;&#039;&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lizard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lizard}}}|Lizard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Lizard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=3x Swarming Lizard, 3x Swarming Eft&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Pot===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Magic Pot}}}|Magic Pot|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Magic Pot&lt;br /&gt;
|Boss=Rigid Porcelain&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Matamata===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Matamata}}}|Matamata|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Matamata&lt;br /&gt;
|Boss=Chelone&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=One mob only. Does normal matamata moves including bite that ignores shadows, frontal AoE bite, and AoE spin move. In addition, he does the following:&lt;br /&gt;
&lt;br /&gt;
Scalding breath: frontal breath move&lt;br /&gt;
&lt;br /&gt;
Tail Thwack: AoE, up to 20&#039; range&lt;br /&gt;
&lt;br /&gt;
Embalming Earth: AoE damage, takes all shadows. Up to 30&#039; range. Erases all debuffs.&lt;br /&gt;
&lt;br /&gt;
Debilitating Spout: Conal damage, hate reset, full dispel&lt;br /&gt;
&lt;br /&gt;
Cranial Thrust: Conal damage, ignores shadows&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat= PUPx2 plus anything else. Two DD automatons with auto-repair IV and armor plate IV. Stand out of range and let the automatons do everything; firex2 and lightx1 maneuvers.&lt;br /&gt;
&lt;br /&gt;
Alternative is two tanks in melee range and everyone else out of AoE range. Two tanks is due to hate reset of debilitating spout.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations= Lizards next to the Outpost in [[Cape Teriggan]]. Easily reachable via [[Survival Guide]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mantid===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mantid}}}|Mantid|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mantid&lt;br /&gt;
|Boss=Thillloab&lt;br /&gt;
|Boss Job={{Information Needed}}&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
will use the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Phlegm Expulsion&#039;&#039;&#039;: Deals damage and applies Virus. Circular AOE&lt;br /&gt;
:*&#039;&#039;&#039;Mantodean Reprisal&#039;&#039;&#039;: Deals damage and fully dispels target. Conal.&lt;br /&gt;
Seems to get a defense reduction as its HP is reduced {{Verification}}&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Ceizak Battlegrounds]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Morbol===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbol}}}|Morbol|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Morbol&lt;br /&gt;
|Boss=Popular Penelope&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=It&#039;s a [[Morbol]], it hates you and everyone you love. If you listen closely you can hear a [[Taru]] [[Paladin]] asking for [[Haste]] from somewhere between it&#039;s teeth. Ohh yeah and all [[Morbol]] abilities.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbols===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbols}}}|Morbols|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoids&lt;br /&gt;
|Boss=Bozzetto Jody&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
* Bozzetto Jody takes substantially reduced damage until Julika and Vivian are defeated.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Ternary Flourish&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Box Step&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Shining Breath&#039;&#039;&#039;: Julika, Vivian&lt;br /&gt;
*&#039;&#039;&#039;Bad Breath&#039;&#039;&#039;: Jody (Only seemed to use once both others were dead)&lt;br /&gt;
*&#039;&#039;&#039;Vampiric Root&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;Victory March&#039;&#039;&#039;: Julika&lt;br /&gt;
*&#039;&#039;&#039;Valor Minuet V&#039;&#039;&#039;: Julika&lt;br /&gt;
|Notes= August 2024 version has the following bonus Hallmark mechanic.&lt;br /&gt;
Performing the following actions will spawn Balloons from each NM. Each Balloons grants 100 Hallmarks upon defeat.&lt;br /&gt;
* Bozzetto Julika - Silence.&lt;br /&gt;
* Bozzetto Jody - Stun a TP move.&lt;br /&gt;
* Bozzetto Vivian - Lose a food buff to the ability Vampiric Root.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Orobon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orobon}}}|Orobon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Mnyiri&lt;br /&gt;
|Boss Job=DRK?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has MP, but casts no spells.&lt;br /&gt;
*Has very high rate of TP gain.&lt;br /&gt;
*Has large -DT.&lt;br /&gt;
**Breaking the lanterns will remove the DT.&lt;br /&gt;
**{{verification}}Stunning &#039;&#039;&#039;Hypnic Lamp&#039;&#039;&#039; or &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; will break the lanterns.&lt;br /&gt;
*Unique TP move: &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; - AoE [[charm]] + [[crab]] costume&lt;br /&gt;
**Ignores Vex/Attunement and other Meva buffs.&lt;br /&gt;
**Used only when lanterns are up.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Pteraketos===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Pteraketos}}}|Pteraketos|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Pteraketos&lt;br /&gt;
|Boss= Natsilane&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= Moves seen May 2024: Deep Sea Dirge, Caudal Capacitor, Depth Charge, Blowhole Blast, Echolocation, Baleen Gurge, Waterspout, Angry Seas&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 819,000 HP.&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Can spawn a Bozzetto Golden Bomb which immediately explodes for trivial damage and increases hallmark rewards by 100 on VD.&lt;br /&gt;
&amp;lt;!--May 2024--&amp;gt;&lt;br /&gt;
* Physical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Waterspout&#039;&#039;&#039;, Natsilane gains an [[Addle]]/[[Drown]]/[[Plague]] aura.&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Physical}} physical damage.&lt;br /&gt;
** Will use {{water}} water-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Angry Seas&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with water. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* Magical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Caudal Capacitor&#039;&#039;&#039;, Natsilane gains an undispellable [[Shock Spikes]].&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Magical}} magical damage.&lt;br /&gt;
** Will use {{thunder}} thunder-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Blowhole Blast&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with electricity. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* &#039;&#039;&#039;Baleen Gurge&#039;&#039;&#039; is an AoE draw-in that will drain moderate HP from all affected.&lt;br /&gt;
* &#039;&#039;&#039;Echolocation&#039;&#039;&#039; is a frontal AoE cone that inflicts [[Silence]].&lt;br /&gt;
* Only thing that changes is HP/DMG&lt;br /&gt;
* Weak to Ice and Darkness.&lt;br /&gt;
* Has MP and is susceptible to Aspir.&lt;br /&gt;
* Natsilane&#039;s abilities are modified versions of Pteraketos abilities, with most of the status effects removed or changed.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #2&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raaz===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Raaz}}}|Raaz|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Raaz&lt;br /&gt;
|Boss=Khalkotaurus&lt;br /&gt;
|Boss Job=WAR or MNK most likely&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
Sweeping Gouge&lt;br /&gt;
Zealous Snort&lt;br /&gt;
Terrifying Snap&lt;br /&gt;
Thump&lt;br /&gt;
Punt&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=Seemed to follow a pattern of casting Zealous Snort on himself for Haste, followed by Sweeping Gouge, Terrifying Snap (10 second-ish stun), Thump (minor knockback), Punt (large knockback).  After Punt, hate seemed to reset for primary aggro target, and go to next highest.  It bounced off my August trust and myself the entire time.  One of his abilities appeared to be a frontal AOE since other trusts were getting hurt by something.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=Decent amount of HP.  CDC&#039;s were doing 15-20k with the same in Light skillchains, and he went down pretty slowly.  Was probably an 8-10 minute fight in BLU/WAR just meleeing and CDCing him down with trusts.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rafflesia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rafflesia}}}|Rafflesia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss= Elecampane &lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs= Boss - Elecampane. Adds - Rhizome, Stolon, Bract, Rosette, Anther, Cotyladen&lt;br /&gt;
|VD Notes= Killing adds will level up boss but also remove boss buffs. Rhizome is a defense boost, Anther is physical damage immunity, Stolon is magic defense boost. Unsure of others. Credit to NextGames [https://youtu.be/AZxzxS6wM0A] for info.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= Only Elecampane has to be defeated to win but defeating adds will remove some boss buffs.&lt;br /&gt;
|Very Difficult Strat= DD strategey. NIN with trusts. Used tank, BRD, WHM, RDM, COR trusts. Run in and engage Elecampane so trust tank gets enmity, then switch to killing Rhizome, Anther and Stolon to get rid of defense boosts and increase skillchain damage; leaving the other 3 adds alone. Switch back to Elecampane and kill for clear. I&#039;m sure the same strat can be used with any DD job.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sea Monk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sea Monk}}}|Sea Monk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Sea Monk&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slime===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Slime}}}|Slime|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Slime&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snoll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Snoll}}}|Snoll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Snoll&lt;br /&gt;
|Boss= Khione&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spider===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Spider}}}|Spider|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Spider&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs= Aurantia x 1&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Aurantia x 1&lt;br /&gt;
|D Notes= normal spider moves (sickle slash, AoE slow, etc.). Can cast dispel, bind, silence and some -ga II spells. Can switch between resistant to magic and skillchain damage to resistant to physical damage. Seems like every 10% health or so.&lt;br /&gt;
|N Mobs= Aurantia x 1&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs= Aurantia x 1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs= Aurantia x 1&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies= Pretty basic spider fight. On Difficult, I went NIN with all support trusts (BRDx2, RDM, WHMx2) and just self-skillchained it to death. Trust and NIN enfeebles (blind, slow, paralyze) seemed to stick ok.&lt;br /&gt;
&lt;br /&gt;
Was able to tank easily with MNK/WAR and SAM/WAR on difficult as well.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taurus===&lt;br /&gt;
There are two different Taurus encounters in Vol 2: [[Taurus]]+[[Ahriman]]+[[Imp]] and [[Taurus]]+[[Demon]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus}}}|Taurus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Atabex]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Back Swish&#039;&#039;&#039; - AoE Damage and Knockback&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack&lt;br /&gt;
*&#039;&#039;&#039;[[Jukihu]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Airy Shield&#039;&#039;&#039; - Gains a temporary immunity to ranged attacks &lt;br /&gt;
**&#039;&#039;&#039;Eyes On Me&#039;&#039;&#039; - Single-target Dark Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Juracan]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Bugle Call&#039;&#039;&#039; - Inflicts AoE [[Bio]] and gives the Imp substantial [[Haste]]. &lt;br /&gt;
**&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - Inflicts [[Silence]] and AoE damage. &lt;br /&gt;
|Notes=&lt;br /&gt;
*[[Jukihu]] spawns based on [[Atabex]]&#039;s HP. While active, has an [[Attack Down]] and [[Magic Attack Down]] aura.&lt;br /&gt;
**When [[Jukihu]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Juracan]] spawns based on [[Atabex]]&#039;s HP. While active, has a [[Defense Down]] and [[Magic Defense Down]] aura.&lt;br /&gt;
** When [[Juracan]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Jukihu]] and [[Juracan]] will periodically be restored to 50% HP.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus-Demon}}}|Taurus-Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Anaximander]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Frightful Roar&#039;&#039;&#039; - AoE attack, Defense down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack, substantial increase in power if [[Anaximenes]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Mortal Ray&#039;&#039;&#039; - Single-target gaze attack, inficts [[Doom]] (target can turn to avoid)&lt;br /&gt;
|Notes=&lt;br /&gt;
*Defeating either will result in the other using an 1-hour animation, resulting in a large increase in power: Physical for [[Anaximander]], Magical for [[Anaximenes]].&lt;br /&gt;
*[[Anaximenes]]&lt;br /&gt;
**&#039;&#039;&#039;Hecatomb Wave&#039;&#039;&#039; - Cone attack magical (wind) damage + [[Blind]], substantial increase in power if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; - Single-target [[Drain]], also much more powerful if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039; - HP [[Drain]] spikes, also much more powerful if [[Anaximander]] is dead. Rapid physical attacks ([[Hundred Fists]], highly-buffed dual-wielder, et. al.) against [[Anaximenes]] with Dread Spikes up (after [[Anaximander]] is dead) can cause a near-instant K.O. to an unprotected attacker.&lt;br /&gt;
**&#039;&#039;&#039;Condemnation&#039;&#039;&#039; - Physical cone attack + Stun&lt;br /&gt;
**&#039;&#039;&#039;Quadrastrike&#039;&#039;&#039; - Physical 4-hit single-target attack&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Treant}}}|Treant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Treant&lt;br /&gt;
|Boss=Splendid Sakura&lt;br /&gt;
|VD Mobs=Antagonizing Aspen, Languishing Larch, Hibernating Hickory&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Antagonizing Aspen, Languishing Larch, Hibernating Hickory&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid Sakura&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Plague aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Pinecone Bomb&#039;&#039;&#039;: {{physical}} {{dark}} Area of effect Sleep and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Drill Branch&#039;&#039;&#039;: {{physical}} {{dark}} Frontal cone Blind and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Pollenstorm&#039;&#039;&#039;: Area of effect Paralyze and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Chelate&#039;&#039;&#039;: Removes food effects, potentially has a detrimental effect on the boss (affecting the Plague aura or its damage taken).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonizing Aspen&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Muddle aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languishing Larch&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Amnesia aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hibernating Hickory&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Silence aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
Fight starts with just Splendid Sakura, but she will spawn in Languishing Larch and Hibernating Hickory on top of herself individually at specific HP thresholds (66%, 50%, 20%, maybe more). If damage is high, multiple will appear at the same time. On Difficult and Very Difficult, it spawns Antagonizing Aspen at the final HP threshold.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to defeat the adds quickly, with priority going to the ones that affect your job more. Languishing Larch will spawn in on top of the boss once sufficient damage is dealt, immediately inflicting Amnesia to everyone nearby, making ignoring it difficult in favor of just killing the boss quickly. Healer trusts such as Apururu will generally stay out of range of Pinecone Bomb and wake people up, but Splendid Sakura uses it very frequently and will sometimes sleep the healer based on positioning, which can lead to a bad situation. If Hibernating Hickory is up, it will prevent your trusts from healing at all unless it is moved away or dealt with quickly, generally making it a higher priority to kill unless you aren&#039;t using trusts.&lt;br /&gt;
&lt;br /&gt;
The only real differences on higher difficulties noticed were the double add spawn at low HP (which could potentially be attributed to burst damage just knocking it down two HP thresholds) and perhaps more frequent use of Pollenstorm. Beyond that, the stats of the enemies are just higher.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tigers===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tiger}}}|Tiger|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Tiger&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tulfaire===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tulfaire}}}|Tulfaire|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Birds&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Undead}}}|Undead|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Lancer Jack&lt;br /&gt;
|Boss Job=DRK&lt;br /&gt;
|VD Mobs=Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Susceptible to {{color|wind|silence}}.&lt;br /&gt;
*Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.&lt;br /&gt;
:*There is no specific HP threshold for these but a range:&lt;br /&gt;
::*The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.&lt;br /&gt;
*Possesses a -50% Damage Taken trait.&lt;br /&gt;
:*[[Banish Spells]] will decrease this DT trait. &lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Trick or Treat&#039;&#039;&#039;: {{magical}} Silence, terror, amnesia, and buff absorption.&lt;br /&gt;
*&#039;&#039;&#039;[[Double Thrust]]&#039;&#039;&#039; 2-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Raiden Thrust]]&#039;&#039;&#039; {{magical}} {{thunder}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Penta Thrust]]&#039;&#039;&#039;: 5-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Leg Sweep]]&#039;&#039;&#039;: 1-hit {{physical}} damage and stun.&lt;br /&gt;
:*All of these moves are single target.&lt;br /&gt;
:*Each has their native skillchain attributes, are able to skillchain with each other.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-Attri]]&#039;&#039;&#039;: {{dark}} Absorbs a buff from the target.&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-TP]]&#039;&#039;&#039;: {{dark}} Absorbs TP from the target.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Spooky Monsters&#039;&#039;&#039;:&lt;br /&gt;
*All Spooky monsters are susceptible to {{light}} light based sleeps, but not {{dark}} dark based ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Skeleton&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Hell Slash&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Hound&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Dirty Claw&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Ghost&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Terror Touch&#039;&#039;&#039;: 1-hit {{physical}} damage and attack down.&lt;br /&gt;
*&#039;&#039;&#039;Dark Sphere&#039;&#039;&#039;: {{magical}} {{dark}} damage and blind.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
This was ridiculously easy. &lt;br /&gt;
&lt;br /&gt;
* NQ Sulevia PLD, roll-only COR, decently geared PUP (1200 JP) with Ohtas and Taeon (-DMG, MEVA, +Regen) with Valor/Valor Automaton, Kupipi (no Apururu this week b/c I apparently haven&#039;t done any Unity stuff, oops), Qultada, Koru Moru&lt;br /&gt;
&lt;br /&gt;
* At the start it was Culler Jack and 2x Spooky Wheezers. I sent the Automaton after the Culler Jack and had the PLD take down the 2 Spooky Wheezers. Then sent everyone after Culler and it popped more Spooky Wheezers around 50% and again at 25%. I think that I could have just focused on Culler Jack and ignored the Wheezers because the didn&#039;t affect my ability to kill the Culler. &lt;br /&gt;
&lt;br /&gt;
* VD Solo (2024 version) PUP/RDM, Trusts are Valaineral (He uses AOE to gain Enmity from all mobs) Amchuchu, King of Hearts, Cherrukiki, Sylvie. Cast Stoneskin, Blink, Phalanx, Regen and burn down the 4 adds before killing Lancer Jack. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Fei&#039;Yin]] HP 1, [[Wekufe]] to the south of the HP&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Uragnite===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Uragnite}}}|Uragnite|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Kauri&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 110k HP&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= 85k HP&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Suctorial Tentacle&#039;&#039;&#039;: {{magical}} Damage and [[Muddle]].&lt;br /&gt;
*&#039;&#039;&#039;Painful Whip&#039;&#039;&#039;: {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Gas Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Venom Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Palsynyxis&#039;&#039;&#039;: {{physical}} damage and [[Paralyze]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;This month&#039;s Normal Ambuscade features an uragnite. The uragnite’s damage taken will be reduced to 1 while it’s in its shell, so it might help to bring jobs and alter egos that can deal multiple hits in quick succession. Additionally, there is a way to deal extra damage even while it’s sheltered if you meet certain conditions, so be on the lookout for that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bonus Damage mechanic&#039;&#039;&#039;&lt;br /&gt;
** Kauri gains increased resistance to physical and magical damage based on the damage type it is taking.&lt;br /&gt;
** When physical/magical damage taken is balanced, it will do an {{icon|sp}} animation, players will have a large amount of HP/MP restored, and its damage reduction will be reduced.&lt;br /&gt;
** If damage taken weighs more heavily toward one type, it will use &#039;&#039;&#039;Venom Shell&#039;&#039;&#039; when going into its shell.&lt;br /&gt;
&lt;br /&gt;
* When it goes into its shell, all damage is reduced to 1. It will pop out after a certain amount of damage is dealt (~30).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
NIN tanking is preferable: Uragnites attack slowly and deal critical damage with &#039;&#039;&#039;Painful Whip&#039;&#039;&#039; which can one-shot trusts.&lt;br /&gt;
* Melee hits with Enspell damage make it easy to compare physical and magical resistance.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[:Category:Aquans|Aquans]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vermin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Vermin}}}|Vermin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Vermin&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.&lt;br /&gt;
&lt;br /&gt;
Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wivre===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wivre}}}|Wivre|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wivre&lt;br /&gt;
|Boss= Scithiraptor&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Wyrm===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyrm}}}|Wyrm|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyrm&lt;br /&gt;
|Boss=Gudjewg&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wyvern===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyvern}}}|Wyvern|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyvern&lt;br /&gt;
|Boss= Kulshedra&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*Seems to gain an elemental breath related to skillchain damage it takes.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Cockatrice===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Cockatrice}}}|Cockatrice|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Cockatrice&lt;br /&gt;
|Boss=Sowl Devourer&lt;br /&gt;
|VD Mobs=Sowl Devourer&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Sowl Devourer&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Sowl Devourer&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Sowl Devourer&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Sowl Devourer&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
*If the current target has any buffs besides food, the Cockatrice will be able to use a TP move that absorbs those buffs. Players could load a tank up with garbage buffs of no consequence (Bar spells opposite of the SC being used, etc.) to trigger it to continually use this move. It is recommended to have one character/trust try to tank the Cockatrice so that other characters may be buffed and fight it.&lt;br /&gt;
*The Cockatrice appears to take heavier damage the more buffs he absorbs. It&#039;s possibly the number of times he&#039;s absorbed a buff and not the unique number of buffs on him - needs verification. He will start taking very heavy skillchain damage, which can be used to more quickly reduce his massive HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=762352</id>
		<title>Ambuscade Archive</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=762352"/>
		<updated>2026-04-10T21:02:45Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: Undo revision 762085 by Hikiri (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ambuscade Battle3.jpg&lt;br /&gt;
|Image Size=400&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page holds all the information for individual Ambuscades.[[Category:Ambuscade]]&amp;lt;br /&amp;gt;There is a history table providing a catalogue of past Ambuscade battles.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{{!}} style=&amp;quot;border-collapse: collapse; border: 1px solid #3c6a95; margin: 10px 0; width: 100%; max-width: 800px; table-layout: fixed; clear: both;&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #4696cf; color: #FFFFFF; border: 1px solid #3c6a95; text-align: center;&amp;quot; {{!}} CURRENT AMBUSCADE ({{CURRENTMONTHNAME}} {{CURRENTYEAR}})&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;background-color: #3c6a95; color: #FFFFFF; border: 1px solid #3c6a95; width: 50%; text-align: center;&amp;quot; {{!}} VOLUME ONE&lt;br /&gt;
! style=&amp;quot;background-color: #3c6a95; color: #FFFFFF; border: 1px solid #3c6a95; width: 50%; text-align: center;&amp;quot; {{!}} VOLUME TWO&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center; border: 1px solid #3c6a95;&amp;quot; {{!}} {{#switch: {{CURRENTMONTHNAME}}&lt;br /&gt;
  | January = &#039;&#039;&#039;[[#Lamiae|Lamiae]]&#039;&#039;&#039;&lt;br /&gt;
  | February = &#039;&#039;&#039;[[#Fomor|Fomor]]&#039;&#039;&#039;&lt;br /&gt;
  | March = &#039;&#039;&#039;[[#Velkk|Velkk]]&#039;&#039;&#039;&lt;br /&gt;
  | April = &#039;&#039;&#039;[[#Antica|Antican]]&#039;&#039;&#039;&lt;br /&gt;
  | May = &#039;&#039;&#039;[[#Tonberry|Tonberry]]&#039;&#039;&#039;&lt;br /&gt;
  | June = &#039;&#039;&#039;[[#Sahagin|Sahagin]]&#039;&#039;&#039;&lt;br /&gt;
  | July = &#039;&#039;&#039;[[#Qiqirn|Qiqirn]]&#039;&#039;&#039;&lt;br /&gt;
  | August = &#039;&#039;&#039;[[#Meeble|Meeble]]&#039;&#039;&#039;&lt;br /&gt;
  | September = &#039;&#039;&#039;[[#Qutrub|Qutrub]]&#039;&#039;&#039;&lt;br /&gt;
  | October = &#039;&#039;&#039;[[#Dullahan|Dullahan]]&#039;&#039;&#039;&lt;br /&gt;
  | November = &#039;&#039;&#039;[[#Moogle|Moogle]]&#039;&#039;&#039;&lt;br /&gt;
  | December = &#039;&#039;&#039;[[#Mamool Ja|Mamool Ja]]&#039;&#039;&#039;&lt;br /&gt;
  | #default = Update Schedule&lt;br /&gt;
  }}&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center; border: 1px solid #3c6a95;&amp;quot; {{!}} {{#switch: {{CURRENTMONTHNAME}}&lt;br /&gt;
  | January = &#039;&#039;&#039;[[#Arcana|Arcana]]&#039;&#039;&#039;&lt;br /&gt;
  | February = &#039;&#039;&#039;[[#Taurus|Taurus]]&#039;&#039;&#039;&lt;br /&gt;
  | March = &#039;&#039;&#039;[[#Treant|Treant]]&#039;&#039;&#039;&lt;br /&gt;
  | April = &#039;&#039;&#039;[[#Beasts|Beasts]]&#039;&#039;&#039;&lt;br /&gt;
  | May = &#039;&#039;&#039;[[#Pteraketos|Pteraketos]]&#039;&#039;&#039;&lt;br /&gt;
  | June = &#039;&#039;&#039;[[#Hecteyes|Hecteyes]]&#039;&#039;&#039;&lt;br /&gt;
  | July = &#039;&#039;&#039;[[#Lizard|Lizards]]&#039;&#039;&#039;&lt;br /&gt;
  | August = &#039;&#039;&#039;[[#Morbol|Morbol]]&#039;&#039;&#039;&lt;br /&gt;
  | September = &#039;&#039;&#039;[[#Hydra|Hydra]]&#039;&#039;&#039;&lt;br /&gt;
  | October = &#039;&#039;&#039;[[#Fomor|Fomors]]&#039;&#039;&#039;&lt;br /&gt;
  | November = &#039;&#039;&#039;[[#Mantid|Mantid]]&#039;&#039;&#039;&lt;br /&gt;
  | December = &#039;&#039;&#039;[[#Harpeia|Harpeia]]&#039;&#039;&#039;&lt;br /&gt;
  | #default = Update Schedule&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}}&lt;br /&gt;
Please provide information on the various Ambuscade fights here in the appropriate section.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fights listed for the future are anticipated fights based on the current 2-year-cycle.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;history-table-shrink&amp;quot; style=&amp;quot;font-size: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ambuscade History Table&lt;br /&gt;
|Volume 1=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=[[#Orc|Orc]]&lt;br /&gt;
|May=[[#Quadav|Quadav]]&lt;br /&gt;
|June=[[#Yagudo|Yagudo]]&lt;br /&gt;
|July=[[#Goblin|Goblin]]&lt;br /&gt;
|August=[[#Gigas|Gigas]]&lt;br /&gt;
|September=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|October=[[#Poroggo|Poroggo]]&lt;br /&gt;
|November=[[#Troll|Troll]]&lt;br /&gt;
|December=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=[[#Lamiae|Lamiae]]&lt;br /&gt;
|February=[[#Velkk|Velkk]]&lt;br /&gt;
|March=[[#Fomor|Fomor]]&lt;br /&gt;
|April=[[#Gigas|Gigas]]&lt;br /&gt;
|May=[[#Antica|Antica]]&lt;br /&gt;
|June=[[#Tonberry|Tonberry]]&lt;br /&gt;
|July=[[#Fomor|Fomor]]&lt;br /&gt;
|August=[[#Sahagin|Sahagin]]&lt;br /&gt;
|September=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|October=[[#Qutrub|Qutrub]]&lt;br /&gt;
|November=[[#Poroggo|Poroggo]]&lt;br /&gt;
|December=[[#Meeble|Meeble]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|February=[[#Dullahan|Dullahan]]&lt;br /&gt;
|March=[[#Moogle|Moogle]]&lt;br /&gt;
|April=[[#Orc|Orc]]&lt;br /&gt;
|May=[[#Goblin|Goblin]]&lt;br /&gt;
|June=[[#Antica|Antica]]&lt;br /&gt;
|July=[[#Yagudo|Yagudo]]&lt;br /&gt;
|August=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
|September=[[#Lamiae|Lamiae]]&lt;br /&gt;
|October=[[#Velkk|Velkk]]&lt;br /&gt;
|November=[[#Troll|Troll]]&lt;br /&gt;
|December=[[#Qutrub|Qutrub]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=[[#Quadav|Quadav]]&lt;br /&gt;
|February=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|March=[[#Tonberry|Tonberry]]&lt;br /&gt;
|April=[[#Meeble|Meeble]]&lt;br /&gt;
|May=[[#Dullahan|Dullahan]]&lt;br /&gt;
|June=[[#Gigas|Gigas]]&lt;br /&gt;
|July=[[#Sahagin|Sahagin]]&lt;br /&gt;
|August=[[#Poroggo|Poroggo]]&lt;br /&gt;
|September=[[#Fomor|Fomor]]&lt;br /&gt;
|October=[[#Moogle|Moogle]]&lt;br /&gt;
|November=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|December=[[#Goblin|Goblin]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=[[#Antica|Antica]]&lt;br /&gt;
|February=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
|March=[[#Velkk|Velkk]]&lt;br /&gt;
|April=[[#Orc|Orc]]&lt;br /&gt;
|May=[[#Orc|Orc]]&lt;br /&gt;
|June=[[#Dullahan|Dullahan]]&lt;br /&gt;
|July=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|August=[[#Mage Mamool Ja|Mage Mamool Ja]]&lt;br /&gt;
|September=[[#Quadav|Quadav]]&lt;br /&gt;
|October=[[#Troll|Troll]]&lt;br /&gt;
|November=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|December=[[#Qutrub|Qutrub]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=[[#Lamiae|Lamiae]]&lt;br /&gt;
|February=[[#Iron Giant|Iron Giants]]&lt;br /&gt;
|March=[[#Tonberry|Tonberry]]&lt;br /&gt;
|April=[[#Meeble|Meebles]]&lt;br /&gt;
|May=[[#Mage Mamool Ja|Mage Mamool Ja]]&lt;br /&gt;
|June=[[#Gigas|Gigas]]&lt;br /&gt;
|July=[[#Sahagin|Sahagin]]&lt;br /&gt;
|August=[[#Fomor Summoner|Fomor Summoner]]&lt;br /&gt;
|September=[[#Poroggo|Poroggo]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Iron Giant|Iron Giants]]&lt;br /&gt;
|December=[[#Moogle|Moogles]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=[[#Goblin|Goblins]]&lt;br /&gt;
|February=[[#Corse|Corse]]&lt;br /&gt;
|March=[[#Antica|Antica]]&lt;br /&gt;
|April=[[#Quadav|Quadav]]&lt;br /&gt;
|May=[[#Mage Mamool Ja|Mage Mamool Ja]]&lt;br /&gt;
|June=[[#Qutrub|Qutrub]]&lt;br /&gt;
|July=[[#Goblin|Goblin]]&lt;br /&gt;
|August=[[#Fomor Summoner|Fomor Summoner]]&lt;br /&gt;
|September=[[#Dullahan|Dullahan]]&lt;br /&gt;
|October=[[#Lamiae|Lamiae]]&lt;br /&gt;
|November=[[#Iron Giant|Iron Giant]]&lt;br /&gt;
|December=[[#Meeble|Meeble]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=[[#Moogle|Moogle]]&lt;br /&gt;
|February=[[#Corse|Corse]]&lt;br /&gt;
|March=[[#Sahagin|Sahagin]]&lt;br /&gt;
|April=[[#Goblin|Goblin]]&lt;br /&gt;
|May=[[#Orc|Orc]]&lt;br /&gt;
|June=[[#Quadav|Quadav]]&lt;br /&gt;
|July=[[#Yagudo|Yagudo]]&lt;br /&gt;
|August=[[#Gigas|Gigas]]&lt;br /&gt;
|September=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|October=[[#Troll|Troll]]&lt;br /&gt;
|November=[[#Poroggo|Poroggo]]&lt;br /&gt;
|December=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=[[#Lamiae|Lamiae]]&lt;br /&gt;
|February=[[#Fomor|Fomor]]&lt;br /&gt;
|March=[[#Velkk|Velkk]]&lt;br /&gt;
|April=[[#Antica|Antica]]&lt;br /&gt;
|May=[[#Tonberry|Tonberry]]&lt;br /&gt;
|June=[[#Sahagin|Sahagin]]&lt;br /&gt;
|July=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|August=[[#Meeble|Meeble]]&lt;br /&gt;
|September=[[#Qutrub|Qutrub]]&lt;br /&gt;
|October=[[#Dullahan|Dullahan]]&lt;br /&gt;
|November=[[#Moogle|Moogle]]&lt;br /&gt;
|December=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2025&lt;br /&gt;
|January=[[#Iron Giant|Iron Giant]]&lt;br /&gt;
|February=[[#Fomor Summoner|Fomor Summoner]]&lt;br /&gt;
|March=[[#Corse|Corse]]&lt;br /&gt;
|April=[[#Goblin|Goblin]]&lt;br /&gt;
|May=[[#Orc|Orc]]&lt;br /&gt;
|June=[[#Quadav|Quadav]]&lt;br /&gt;
|July=[[#Yagudo|Yagudo]]&lt;br /&gt;
|August=[[#Gigas|Gigas]]&lt;br /&gt;
|September=[[#Mamool Ja|Mamool]]&lt;br /&gt;
|October=[[#Troll|Troll]]&lt;br /&gt;
|November=[[#Poroggo|Poroggo]]&lt;br /&gt;
|December=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2026&lt;br /&gt;
|January=[[#Lamiae|Lamiae]]&lt;br /&gt;
|February=[[#Fomor|Fomor]]&lt;br /&gt;
|March=[[#Velkk|Velkk]]&lt;br /&gt;
|April=[[#Antica|Antican]]&lt;br /&gt;
|May=[[#Tonberry|Tonberry]]&lt;br /&gt;
|June=[[#Sahagin|Sahagin]]&lt;br /&gt;
|July=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|August=[[#Meeble|Meeble]]&lt;br /&gt;
|September=[[#Qutrub|Qutrub]]&lt;br /&gt;
|October=[[#Dullahan|Dullahan]]&lt;br /&gt;
|November=[[#Moogle|Moogle]]&lt;br /&gt;
|December=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
}}&lt;br /&gt;
|Volume 2=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=[[#Dragon|Dragon]]&lt;br /&gt;
|May=[[#Taurus|Taurus]]&lt;br /&gt;
|June=[[#Antlion|Antlion]]&lt;br /&gt;
|July=[[#Greater Bird|Greater Bird]]&lt;br /&gt;
|August=[[#Acrolith|Acrolith]]&lt;br /&gt;
|September=[[#Gnole|Gnole]]&lt;br /&gt;
|October=[[#Orobon|Orobon]]&lt;br /&gt;
|November=[[#Belladonna|Belladonna]]&lt;br /&gt;
|December=[[#Course|Course]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=[[#Flan|Flan]]&lt;br /&gt;
|February=[[#Adamantoise|Adamantoise]]&lt;br /&gt;
|March=[[#Pixie|Pixie]]&lt;br /&gt;
|April=[[#Beasts|Beast]]&lt;br /&gt;
|May=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|June=[[#Slug|Slug]]&lt;br /&gt;
|July=[[#Treant|Treant]]&lt;br /&gt;
|August=[[#Morbol|Morbol]]&lt;br /&gt;
|September=[[#Wyrm|Wyrm]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Dvergr|Dvergr]]&lt;br /&gt;
|December=[[#Harpeia|Harpeia]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=[[#Fenrir|Fenrir]]&lt;br /&gt;
|February=[[#Snoll|Snoll]]&lt;br /&gt;
|March=[[#Wivre|Wivre]]&lt;br /&gt;
|April=[[#Treant|Treant]]&lt;br /&gt;
|May=[[#Imp|Imp]]&lt;br /&gt;
|June=[[#Wyvern|Wyvern]]&lt;br /&gt;
|July=[[#Craklaw|Craklaw]]&lt;br /&gt;
|August=[[#Mannequin|Mannequin]]&lt;br /&gt;
|September=[[#Scorpion|Scorpion]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Morbol|Morbol]]&lt;br /&gt;
|December=[[#Iron Giant|Iron Giant]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=[[#Raaz|Raaz]]&lt;br /&gt;
|February=[[#Hecteyes|Hecteyes]]&lt;br /&gt;
|March=[[#Hippogryph|Hippogryph]]&lt;br /&gt;
|April=[[#Bugard|Bugard]]&lt;br /&gt;
|May=[[#Gallu|Gallu]]&lt;br /&gt;
|June=[[#Magic Pot|Magic Pot]]&lt;br /&gt;
|July=[[#Hydra|Hydra]]&lt;br /&gt;
|August=[[#Citrullus|Citrullus]]&lt;br /&gt;
|September=[[#Mantid|Mantid]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Sea Monk|Sea Monk]]&lt;br /&gt;
|December=[[#Porxie|Porxie]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=[[#Slime|Slime]]&lt;br /&gt;
|February=[[#Coeurl|Coeurl]]&lt;br /&gt;
|March=[[#Harpeia|Harpeia]]&lt;br /&gt;
|April=[[#Treant|Treant]]&lt;br /&gt;
|May=[[#Treant|Treant]]&lt;br /&gt;
|June=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|July=[[#Spider|Spider]]&lt;br /&gt;
|August=[[#Rafflesia|Rafflesia]]&lt;br /&gt;
|September=[[#Matamata|Matamata]]&lt;br /&gt;
|October=[[#Undead|Undead]]&lt;br /&gt;
|November=[[#Bomb|Bomb]]&lt;br /&gt;
|December=[[#Heartwing|Heartwing]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=[[#Buffalo|Buffalo]]&lt;br /&gt;
|February=[[#Demon|Demons]]&lt;br /&gt;
|March=[[#Leech|Leeches]]&lt;br /&gt;
|April=[[#Dragon|Shadow Dragon]]&lt;br /&gt;
|May=[[#Fly|Fly]]&lt;br /&gt;
|June=[[#Aquan|Aquans]]&lt;br /&gt;
|July=[[#Funguar|Funguar]]&lt;br /&gt;
|August=[[#Citrullus|Citrullus]]&lt;br /&gt;
|September=[[#Cockatrice|Cockatrice]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Lizard|Lizards]]&lt;br /&gt;
|December=[[#Arcana|Arcana]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=[[#Tiger|Tiger]]&lt;br /&gt;
|February=[[#Taurus|Taurus]]&lt;br /&gt;
|March=[[#Treant|Treant]]&lt;br /&gt;
|April=[[#Beasts|Beasts]]&lt;br /&gt;
|May=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|June=[[#Doll|Doll]]&lt;br /&gt;
|July=[[#Antlion|Antlion]]&lt;br /&gt;
|August=[[#Morbol|Morbol]]&lt;br /&gt;
|September=[[#Hydra|Hydra]]&lt;br /&gt;
|October=[[#Fomor|Fomors]]&lt;br /&gt;
|November=[[#Mantid|Mantid]]&lt;br /&gt;
|December=[[#Harpeia|Harpeia]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=[[#Flan|Flan]]&lt;br /&gt;
|February=[[#Demon|Demon]]&lt;br /&gt;
|March=[[#Porxie|Porxie]]&lt;br /&gt;
|April=[[#Dragon|Dragon]]&lt;br /&gt;
|May=[[#Fly|Fly]]&lt;br /&gt;
|June=[[#Uragnite|Uragnite]]&lt;br /&gt;
|July=[[#Funguar|Funguar]]&lt;br /&gt;
|August=[[#Arcana|Arcana]]&lt;br /&gt;
|September=[[#Vermin|Vermin]]&lt;br /&gt;
|October=[[#Dvergr|Dvergr]]&lt;br /&gt;
|November=[[#Heartwing|Heartwing]]&lt;br /&gt;
|December=[[#Flan|Flan]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=[[#Doll|Doll]]&lt;br /&gt;
|February=[[#Taurus|Taurus]]&lt;br /&gt;
|March=[[#Treant|Treant]]&lt;br /&gt;
|April=[[#Beasts|Beast]]&lt;br /&gt;
|May=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|June=[[#Hecteyes|Hecteyes]]&lt;br /&gt;
|July=[[#Lizard|Lizards]]&lt;br /&gt;
|August=[[#Morbol|Morbol]]&lt;br /&gt;
|September=[[#Hydra|Hydra]]&lt;br /&gt;
|October=[[#Fomor|Fomors]]&lt;br /&gt;
|November=[[#Mantid|Mantid]]&lt;br /&gt;
|December=[[#Harpeia|Harpeia]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2025&lt;br /&gt;
|January=[[#Citrullus|Citrullus]]&lt;br /&gt;
|February=&lt;br /&gt;
|March=&lt;br /&gt;
|April=&lt;br /&gt;
|May=&lt;br /&gt;
|June=&lt;br /&gt;
|July=[[#Funguar|Fungar]]&lt;br /&gt;
|August=[[#Evil Weapon|Evil Weapon]]&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=[[#Flan|Flan]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2026&lt;br /&gt;
|January=[[#Arcana|Arcana]]&lt;br /&gt;
|February=[[#Taurus|Taurus]]&lt;br /&gt;
|March=[[#Treant|Treant]]&lt;br /&gt;
|April=[[#Beasts|Beasts]]&lt;br /&gt;
|May=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|June=[[#Hecteyes|Hecteyes]]&lt;br /&gt;
|July=[[#Lizard|Lizards]]&lt;br /&gt;
|August=[[#Morbol|Morbol]]&lt;br /&gt;
|September=[[#Hydra|Hydra]]&lt;br /&gt;
|October=[[#Fomor|Fomors]]&lt;br /&gt;
|November=[[#Mantid|Mantid]]&lt;br /&gt;
|December=[[#Harpeia|Harpeia]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Volume 1 Archives==&lt;br /&gt;
&lt;br /&gt;
===Antica===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antica}}}|Antica|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Antica&lt;br /&gt;
|Boss=[[Bozzetto Consul]]&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x3)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;: Has ~1,400,000 HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 10,000 Needles. Has ~140,000 HP&lt;br /&gt;
|D Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x2)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 4,000 Needles.&lt;br /&gt;
|N Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 2,000 Needles.&lt;br /&gt;
|E Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 1,000 Needles.&lt;br /&gt;
|VE Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 100 Needles.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; needs to be defeated in order to win. It and a &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; are present initially upon entry.&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.&lt;br /&gt;
:*Adds &#039;&#039;must&#039;&#039; be defeated in order to win, even if done so after the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; is.&lt;br /&gt;
:*Adds are likely called at certain HP percentages with a max wait between summoning of a minute. If the Consul&#039;s HP is rapidly dropping it will chain summon adds. {{verification}}.&lt;br /&gt;
:*Defeating the summoned adds will significantly increase the attack of the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; with each one defeated.&lt;br /&gt;
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.&lt;br /&gt;
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)&lt;br /&gt;
:*Adds are immune to sleep.&lt;br /&gt;
*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:*While the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is out of range, the &#039;&#039;&#039;Bozetto Consul&#039;&#039;&#039; will take less damage.&lt;br /&gt;
::*[[Tomahawk]] will help to decrease this effect.&lt;br /&gt;
:*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; itself is weak, but takes -99% AoE damage.&lt;br /&gt;
::*Using [[Konzen-ittai]] will cause the following WS to miss.&lt;br /&gt;
:*Adds will not be summoned after the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is defeated. The message &#039;&#039;&amp;quot;The call goes unheeded!&amp;quot;&#039;&#039; will be displayed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Antica use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Jamming Wave&#039;&#039;&#039;: {{magical}} {{wind}} (AoE) Damage and Silence.	&lt;br /&gt;
:*&#039;&#039;&#039;Magnetite Cloud&#039;&#039;&#039;: {{breath}} {{earth}} (Conal) Damage and Gravity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sandstorm&#039;&#039;&#039;: {{magical}} {{dark}} (AoE) Inflicts Blind.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shield&#039;&#039;&#039;; {{buff}} Gains Defense Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Trap&#039;&#039;&#039;: {{earth}} (AoE) Damage, Petrification, and resets Enmity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Veil&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Shoulder Slam&#039;&#039;&#039;: {{physical}} Damage and Knockback.	&lt;br /&gt;
:*&#039;&#039;&#039;Spikeball&#039;&#039;&#039;: {{physical}} Damage and Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
*Takes double damage while summoning adds.&lt;br /&gt;
*Resists {{dark}} and {{earth}}.&lt;br /&gt;
*Immune to Bind and Gravity.&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Sand Rush&#039;&#039;&#039; - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].&lt;br /&gt;
::*This move was previously known as &#039;&#039;&#039;Sodstorm&#039;&#039;&#039; when first introduced in May 2017.&lt;br /&gt;
:*&#039;&#039;&#039;Fettering Tackle&#039;&#039;&#039;: {{physical}} High Damage and Knock Back.&lt;br /&gt;
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active. &lt;br /&gt;
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel&#039;s Scherzo]] are recommended. &lt;br /&gt;
:*&#039;&#039;&#039;Thornball&#039;&#039;&#039;: {{physical}} Damage, Paralysis, and Poison.&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shroud&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Consul&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;:&lt;br /&gt;
*Weakest to {{ice}} and {{dark}} elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalwart&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Hunter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Eagle Eye Shot]]&#039;&#039;&#039;.&lt;br /&gt;
:*Uses this 1-Hour soon after damaging a Hunter.&lt;br /&gt;
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Magister&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalker&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Perfect Dodge]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Valiant&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2&lt;br /&gt;
* COR provides Wizard&#039;s and Warlock&#039;s rolls.&lt;br /&gt;
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).&lt;br /&gt;
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.&lt;br /&gt;
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance. &lt;br /&gt;
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.&lt;br /&gt;
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells. &lt;br /&gt;
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH&#039;s stratagems are down.&lt;br /&gt;
* SCH/WHM should help tank stay un-enfeebled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. Save the THF (&#039;&#039;&#039;Stalker&#039;&#039;&#039;) and PLD (&#039;&#039;&#039;Valiant&#039;&#039;&#039;) for last. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely. A tank to hold the adds becomes preferable here. Even &#039;&#039;&#039;Valaineral&#039;&#039;&#039; trust can hold the adds long enough for a solid DD or two to skillchain down the &#039;&#039;&#039;Consul&#039;&#039;&#039;, then move to the adds. Just have party leader swap to them for a moment so he gains hate on them all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Quicksand Caves]] [[UNM]] warp.&lt;br /&gt;
* [[Proto-Waypoint]] warp to [[Quicksand Caves]].&lt;br /&gt;
* [[Voidwatch]] warp to [[Quicksand Caves]], enter and run down the ramp.&lt;br /&gt;
* [[Western Altepa Desert]] [[UNM]] warp. Go down the ramp into the ruins and follow the caves. Enemies there occasionally spawn high enough.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Corse===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Corse}}}|Corse|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Corse&lt;br /&gt;
|Boss=[[Bozzetto Pishogue]]&lt;br /&gt;
|Boss Job=BLM/DRK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No adds. No [[Doom]]. Casts [[:Category:Elemental_Magic|elemental -ga III spells]], [[Ice Spikes]].&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Can use [[Blood Weapon]] and [[Souleater]] in conjunction. Will hit for 20k+ when both are active.&lt;br /&gt;
:*As of the Feb. 2023 Update changes, Will now remove all debuffs from Bozzetto Pishogue (Boss) and Bozzetto Warder (adds).&lt;br /&gt;
:*It will only use the two abilities in conjunction when adds are alive while using the SP ability.&lt;br /&gt;
:*(On Normal) Summons 4x Bozzetto Warder Adds at 90% HP and a second wave at 35% HP. &lt;br /&gt;
:*(On Normal) Bozzetto Warders appear to boost the damage of the [[Blood Weapon]]/[[Souleater]] combo to 20k-50k per auto.&lt;br /&gt;
:** If the Warders are dead then [[Blood Weapon]]/[[Souleater]] does normal damage.&lt;br /&gt;
:** &#039;&#039;Unconfirmed&#039;&#039; There may be a distance mechanic between the [[Bozzetto Pishogue]] and the Warders when it comes to the use of [[Blood Weapon]]/[[Souleater]]&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Final Retribution&#039;&#039;&#039;: Deals physical damage + [[Stun]].&lt;br /&gt;
:*&#039;&#039;&#039;Envoutement&#039;&#039;&#039;: Deals {{Dark}} damage + [[Curse]].&lt;br /&gt;
:*&#039;&#039;&#039;Memento Mori&#039;&#039;&#039;: Gains [[Magic Attack Bonus]].&lt;br /&gt;
:*&#039;&#039;&#039;Quelling Seal&#039;&#039;&#039;: AoE [[Silence]].&lt;br /&gt;
:*&#039;&#039;&#039;Hecatomb Macabre&#039;&#039;&#039; : AoE [[Charm]] (15 seconds) and [[Doom]] (20 Seconds). &lt;br /&gt;
:**If multiple targets (players or pets) are in range, it will miss one of them.&lt;br /&gt;
:**The Doom effect is not present on the Very Easy difficulty&lt;br /&gt;
:*&#039;&#039;&#039;Gambol Macabre&#039;&#039;&#039; : Single target [[Charm]] (29 seconds) and [[Doom]] (30 seconds).  If you are very quick you can get one cursna off in the window.&lt;br /&gt;
:**As of the Feb. 2023 Update changes, Will no longer use this move if all Bozzetto Warder are defeated but will use it if main target is further than 10 yalms and will land regardless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Not Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039;, {{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;, {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;, {{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;, {{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;, {{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*{{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Chaos, and Monks rolls. DDs wont need to worry about SB beyond TPing in SB II thanks to Monks.&lt;br /&gt;
*{{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;: March, Minuet, Minuet, Madrigal. {{color|wind|Wind Threnody}} the Corse.&lt;br /&gt;
*{{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;: A good Club, and magic accuracy recast set. Set {{color|wind|Feather Tickle}} and {{color|wind|Reaving Wind.}} Advisable to also set Battery Charge and Retinal Glare.&lt;br /&gt;
*{{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;: {{color|wind|Silence}} the Corse. Auspice, Barblind, Dia, and keep Banish effect active.&lt;br /&gt;
*{{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;: Cap block rate with a shield that isn&#039;t Ochain, provide Holy Circle.&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
*1) MNK engages the mob, and gets it down to 90%. Adds then spawn. BLU uses [[Feather Tickle]] and [[Reaving Wind]].&lt;br /&gt;
**Do not skillchain past this point as it will heal the mob. So victory smite between the [[Savage Blade]] and [[Black Halo]]s.&lt;br /&gt;
*2) Party should all defeat one single Bozetto Warder. This seems to prevent the usage of [[Blood Weapon]]/[[Souleater]] going off and massacring the party. We had an issue with this regularly, and it completely stopped happening from then on.&lt;br /&gt;
**PLD should get AoE hate on the Warders with Banishga and then a JA or something of the sort. Despite being ambuscade, enmity is a bit odd with these after initially spawning and they will run around beating people without some intervention.&lt;br /&gt;
*3) Party then TPs on the Warders and WSes the Pishogue.&lt;br /&gt;
**BLU should [[Black Halo]] as well, but use Feather or Reaving if it is up before WSing.&lt;br /&gt;
*4) When the second round of adds spawns around 35%, defeat one just to be safe, and then continue until the fight ends.&lt;br /&gt;
&lt;br /&gt;
*[[Wind Threnody]] will likely affect the success rate of Reaving Feathers. Magic accuracy food isn&#039;t required at all when it is on for a well geared BLU, but you will resist regularly without either active.&lt;br /&gt;
**This is with Maxentius and Thibron as a ML 30+ BLU. So that should put you in the ballpark for how to anchor your magic accuracy requirements. If you need to, [[Sakpata&#039;s Sword]] is a solid choice to offhand to solve any issues.&lt;br /&gt;
&lt;br /&gt;
The fight should take around 5.5 to 9 or so minutes (including buffing) depending on the group.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;&#039;&#039;&#039;Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: &#039;&#039;&#039;MNK&#039;&#039;&#039;{{Icon|MNK}}, &#039;&#039;&#039;BLU&#039;&#039;&#039;{{Icon|BLU}}, &#039;&#039;&#039;GEO&#039;&#039;&#039;{{Icon|GEO}}, &#039;&#039;&#039;BRD&#039;&#039;&#039;{{Icon|BRD}}, &#039;&#039;&#039;SCH&#039;&#039;&#039;,{{Icon|SCH}} &#039;&#039;&#039;SMN&#039;&#039;&#039;{{Icon|SMN}}&lt;br /&gt;
*&#039;&#039;&#039;MNK&#039;&#039;&#039; 4 Step SC&#039;s, Be prepared to turn to wait for BLU and SMN to pull down the TP of the Corse. Try to not It push under 38%-/+ so Bloody Weapon is not active at the time of the pops of the second set of Skeletons. Once both sets of skeletons are done it is just managing the TP with the team to victory. &lt;br /&gt;
*&#039;&#039;&#039;Blu&#039;&#039;&#039; Reaving Wind, Feather Tickle Top priority, Carcharian Verve, Help kill the skeletons when popped&lt;br /&gt;
*&#039;&#039;&#039;GEO&#039;&#039;&#039; Attack, Frailty, Help heal, and any other debuff you can land helps. &lt;br /&gt;
*&#039;&#039;&#039;BRD&#039;&#039;&#039; Minuet/Attack/ACC songs Ballads on Mages, Help Heal, and any other debuff you can land help. You can also Magic Finale the ice spikes. &lt;br /&gt;
*&#039;&#039;&#039;SCH&#039;&#039;&#039; Pro/Shell, Regen V, Refresh, Phlanax, Adloquium, Stoneskin Reapply whenever needed, Removed Blinds and stat down effects and Heal &lt;br /&gt;
*&#039;&#039;&#039;SMN&#039;&#039;&#039; Apogee: Ecliptic Howl, Ecliptic Growl, Then Hastaga II, Crystal Blessing. Once engaged Mewing Lullaby in conjunction with Blu&#039;s TP down spells, Can use Shock Squall to stun all the skeletons after the initial pop and support with Whispering Wind as the skeletons go down reset yourself up for Mewing Lullaby. &lt;br /&gt;
&lt;br /&gt;
:*When the skeletons pop they have what seems to be a very strong enmity lock on specific party members, so be away you may have to be vigilant with healing on mages until they are eliminated. It isn&#039;t hard to manage but you can have bad luck SC/MB on anyone and it lights out. As long as it wasn&#039;t during a Bloody Weapon you should be able to recover and still win. &lt;br /&gt;
&lt;br /&gt;
:*About 18~22 min In and out.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
Same as VD just quicker&lt;br /&gt;
:15~17 Min in an out&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Same as D just quicker&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Both AOE and single target charms can be avoided by running out of range as they are cast. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo: Prepare for AoE nukes and either bring a trust healer that outranges the AoE silence ([[BGWiki:Trusts#Yoran-Oran (UC)|Yoran-Oran]], [[BGWiki:Trusts#Apururu|Apururu]]), or uses AoE healing job abilities ([[BGWiki:Trusts#Ingrid II|Ingrid II]], [[BGWiki:Trusts#Iroha II|Iroha II]], [[BGWiki:Trusts#Arciela|Arciela]], [[BGWiki:Trusts#Lilisette |Lilisette I/II]], [[BGWiki:Trusts#Selh&#039;teus|Selh&#039;teus]]). Once its HP is below 80% it may start using Hecatomb Macabre which is avoidable. Once you&#039;re charmed it will despawn your Trusts, then you have powerful buffs for 3 minutes to try to defeat it.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]] to the south of the HP.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dullahan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dullahan}}}|Dullahan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Dullahan&lt;br /&gt;
|Boss=[[Bozzetto  Retributionist]]&lt;br /&gt;
|Boss Job=PLD/DRK&lt;br /&gt;
|VD Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|N Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|E Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Enhanced Shield Block rate from the front, but not 100%.&lt;br /&gt;
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]&lt;br /&gt;
:*Retaliates against magic with [[Absorb-TP]].&lt;br /&gt;
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required to dispel.&lt;br /&gt;
&#039;&#039;&#039;Boss States&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Normal&#039;&#039;&#039;: Boss can be damaged normally with no cause for alarm. The Boss starts in this State and returns to it after using a TP move associated to the Other States. &lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Assumedly Charges &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039; or &#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Boiling Over&#039;&#039;&#039;: Gains an aura that grants players a regain effect. Any damage taken by the boss after this move will increase the damage of &#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;, &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039; or &#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: Boss gains a weak Dread Spikes effect. You have about 5~15 seconds to deal enough damage to Force him to switch modes before he uses &#039;&#039;&#039;Eisenschneider&#039;&#039;&#039;&lt;br /&gt;
:* When the Boss uses &#039;&#039;&#039;Charging Up&#039;&#039;&#039; It will change its state and the chat log will be accompanied by one of the following Messages:&lt;br /&gt;
::* The Boss begins &#039;&#039;&#039;charging up&#039;&#039;&#039;. (Entering Charging State)&lt;br /&gt;
::* The Boss&#039;s rage is beginning to &#039;&#039;&#039;boil over&#039;&#039;&#039;. (Entering Boiling Over State)&lt;br /&gt;
::* The Boss begins to emit a noxious &#039;&#039;&#039;miasma&#039;&#039;&#039;. (Entering Miasma State)&lt;br /&gt;
::* The Boss&#039;s &#039;&#039;&#039;miasma&#039;&#039;&#039; dissipates but is rage is beginning to &#039;&#039;&#039;boil over&#039;&#039;&#039;. (Boiling Over State)&lt;br /&gt;
:::* It&#039;s worth noting that if you throw 1 too many Weapon Skills to drop the Miasma state you may overcharge the Boiling Over State.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Initiates a State Change from &#039;&#039;&#039;Normal&#039;&#039;&#039; to &#039;&#039;&#039;Charging Up&#039;&#039;&#039;, &#039;&#039;&#039;Boiling Over&#039;&#039;&#039; or &#039;&#039;&#039;Miasma&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;: 20&#039; AoE Drain . Damage may vary depending on damage received during the &amp;quot;Charging Up State&amp;quot;.&lt;br /&gt;
::*This is a similar mechanic to [[Glassy Thinker]]&#039;s &amp;quot;Pain Sync&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;: Dispels (possible Abosrbs?) 1 Buff (20&#039; AoE), Damage may vary depending on damage received during the &amp;quot;Charging Up State&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;: 20&#039; AoE damage; amount of damage based on damage received after &amp;quot;Boiling Over state&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Eisenschneider&#039;&#039;&#039; :30&#039; K.O Ability. Requires Boss to be in &amp;quot;Miasma state&amp;quot;&lt;br /&gt;
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.&lt;br /&gt;
::*Players may use /heal in order to convert this move to damage instead.&lt;br /&gt;
:*&#039;&#039;&#039;Infernal Bulwark&#039;&#039;&#039;: Stoneskin (can be dispelled)&lt;br /&gt;
:*&#039;&#039;&#039;Noahionto&#039;&#039;&#039; : Inflicts significant AoE {{dark}} dark damage based off of the damage the enemy has received. Used at low HP % (&amp;lt;5% HP on Normal)&lt;br /&gt;
:*&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039;: Casts AoE Dread Spikes at low HP.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Charger&#039;&#039;&#039;:&lt;br /&gt;
*Absorbs damage while readying TP moves.&lt;br /&gt;
:*Absorbing damage will increase the power of the Charger&#039;s &#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;: 20&#039; Conal {{magical}} {{light}} damage.&lt;br /&gt;
:*&#039;&#039;&#039;Grace of Hera&#039;&#039;&#039;: Restores HP and removes status ailments; can be forced by using about 4 or more debuffs&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)&lt;br /&gt;
:* Tank MUST pull to zone-in spot!&lt;br /&gt;
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger&#039;s TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves&lt;br /&gt;
:* During boss phase, DD should stop all WS damage if they see the &amp;quot;charging&amp;quot; message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into &#039;&#039;&#039;Atramentous Libations.&#039;&#039;&#039; Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.&lt;br /&gt;
:* Upon seeing the &amp;quot;boiling&amp;quot; message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move (&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.&lt;br /&gt;
:* If the &amp;quot;miasma&amp;quot; message appears, everyone should dump TP / use SC&#039;s to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into &amp;quot;boiling&amp;quot; phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the &amp;quot;miasma&amp;quot; message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.&lt;br /&gt;
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.&lt;br /&gt;
:* As the boss gets lower in HP, it will often start &amp;quot;charging&amp;quot; and immediately switch to &amp;quot;boiling&amp;quot; rather frequently. Watch those trigger-happy WS fingers! It will also cast &#039;&#039;&#039;Death Spikes&#039;&#039;&#039; on a very regular basis, so make sure DDs turn and dispel/finale the spikes.&lt;br /&gt;
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Tank (not required), 2 DDs, 1 BRD/WHM&lt;br /&gt;
:* Buff DPS with Haste Songs and any additional Attack songs you can get&lt;br /&gt;
:* Buff tank with Haste Songs and Ballad&lt;br /&gt;
:* Buff BRD with either your highest Ballad or multiple Ballads if possible&lt;br /&gt;
:* Your Bard and Tank should be able to heal the group assuming you don&#039;t get floored from Weapon Skilling at the wrong time&lt;br /&gt;
:* Doesn&#039;t really matter where the boss is fought though the starting corner is as good a place as any. &lt;br /&gt;
:* Focus the Horse first. If he readies a TP move wait till he throws out his next Auto-Attack before resuming damage. If you want you can save your TP for right after he uses a TP move and throws his 1st Auto. That is a pretty safe window.&lt;br /&gt;
:* When fighting the Dullahan you&#039;ll want to have the tank face them towards a wall to minimize knock back. The tank needs ballad to avoid running out of MP. The Boss&#039; Aspir spells will drain out the MP otherwise.&lt;br /&gt;
:* DPS can ideally setup a skillchain and goto town until a Charging Up is used.&lt;br /&gt;
::* Once he charges up turn around. &lt;br /&gt;
:::* If its Miasma continue Damage and have each DPS (1 at a Time) use a Weaponskill to force him to switch to Boil Over&lt;br /&gt;
:::* If its anything else back off to 20&#039; and have the tank just Auto-Attack the boss till it uses its TP move&lt;br /&gt;
:* BRD/WHM should be healing from as far back as possible (Max Heal distance to target is 21.5&#039;)&lt;br /&gt;
:* Notes: If you don&#039;t have a tank then during Charge Ups that are not miasma the BRD/WHM can just spam Dia while the DPS have their back turned.&lt;br /&gt;
:* Notes: The Benefit of this 3/4-man strat is you have room for a few extra jobs to pad things out. Bring a Healer or another Buffer. I&#039;d caution against stacking too many DPS as there is more mishaps that can go wrong with more DPS. That being said technically if all DPS are paying attention the fight should go quicker.&lt;br /&gt;
:* Notes: You can scale this up to Difficult if you are wiping the floor with the moves or scale it down to Easy if your having trouble. Mechanics don&#039;t change just the mobs stats do.&lt;br /&gt;
:* Strategy is from the 2024-10-12 iteration of this fight.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Teleport (K-9) -&amp;gt; Dullahan Axegrinder (L-10)&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Cirdas Caverns (J-8) -&amp;gt; Imposing Dullahan (H-7)&lt;br /&gt;
* Ceizak #1 -&amp;gt; Sih Gates (G-11) [Rock Teleport] -&amp;gt; Unrelenting Dullahan (I-7)&lt;br /&gt;
* Morimar #5 -&amp;gt; Moh Gates (H-5) -&amp;gt; Somatophylax Dullahan (I-8)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Bozzetto Deathsinger&lt;br /&gt;
|Boss Job=RDM&lt;br /&gt;
|VD Mobs=8 Random [[Fomor]]i:&amp;lt;br /&amp;gt;Aegis&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Amanomurakumo&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Annihilator&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Apocalypse&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bravura&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Claustrum&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Excalibur&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Gjallarhorn&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Gungnir&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;, Guttler&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Kikoku&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Mandau&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Mjollnir&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Ragnarok&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Spharai&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Yoichinoyumi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=The Fomori are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.&lt;br /&gt;
|D Mobs=6 Random Fomori&lt;br /&gt;
|D Notes=The Fomori are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.&lt;br /&gt;
|N Mobs=4 Random Fomori&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=3 Random Fomori&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=2 Random Fomori&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses very low HP.&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
*Susceptible to most other enfeebles including Stun.&lt;br /&gt;
*Cast Aspir, Curaga, Death, Drain.&lt;br /&gt;
*Uses [[Chainspell]] at 75%.&lt;br /&gt;
*Spams [[Death]] during chainspell if players have not defeated all Fomori. &lt;br /&gt;
**If all formors are defeated then the Deathsinger will not chainspell death.&lt;br /&gt;
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomori. Landing addle will make stunning curaga easier if desired.&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Fomori are susceptible to sleep and stun.&lt;br /&gt;
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].&lt;br /&gt;
::*The Fomori will resist this at Very Difficult, and require a [[BRD]] to sleep instead.&lt;br /&gt;
:*Once awoken the Fomori gain drastic sleep resistance. (The sleep resistance is gained after &#039;&#039;&#039;one application of sleep&#039;&#039;&#039;, regardless of waking up. You cannot apply a higher level to extend the sleeping time, e.g. Lullaby -&amp;gt; Sleepga -&amp;gt; Sleepga II)&lt;br /&gt;
::*This is removed upon a complete wipe.&lt;br /&gt;
*All Fomori may parry/shield block, recommended to fight from behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
&#039;&#039;&#039;Amanomurakumo&#039;&#039;&#039;&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Meikyo Shisui]]&lt;br /&gt;
&#039;&#039;&#039;Annihilator&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Bravura&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Mighty Strikes]]&lt;br /&gt;
&#039;&#039;&#039;Claustrum&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Manafont]]&lt;br /&gt;
&#039;&#039;&#039;Excalibur&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur&#039;s current HP.&lt;br /&gt;
**This may do thousands of damage depending on the difficulty chosen and easily KO players.&lt;br /&gt;
**This may be mitigated via abilities such as [[Sentinel&#039;s Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.&lt;br /&gt;
&#039;&#039;&#039;Gjallarhorn&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Soul Voice]]&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Call Wyvern]]&lt;br /&gt;
*Will gain a [[Shock Spikes]] aftermath.&lt;br /&gt;
&#039;&#039;&#039;Guttler&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Familiar]]&lt;br /&gt;
**This will charm the player who has hate.&lt;br /&gt;
&#039;&#039;&#039;Kikoku&amp;lt;sup&amp;gt;&#039;&#039;&#039;(NIN)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Mijin Gakure]]&lt;br /&gt;
&#039;&#039;&#039;Mandau&#039;&#039;&#039;&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Perfect Dodge]]&lt;br /&gt;
&#039;&#039;&#039;Mjollnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Benediction]]&lt;br /&gt;
&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Spharai&#039;&#039;&#039;&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Hundred Fists]]&lt;br /&gt;
&#039;&#039;&#039;Yoichinoyumi&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.&lt;br /&gt;
*After the mobs wake up from the first sleep they will no longer be susceptible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD or RUN, DD, DD, GEO, BRD, WHM&#039;&#039;&#039;&lt;br /&gt;
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.&lt;br /&gt;
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.&lt;br /&gt;
*If your group struggles at this then consider doing Difficult instead of Very.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
Any experience yielding undead.&lt;br /&gt;
*[[Escha - Zi&#039;Tah]] portal #4, [[Eschan Corse]] and [[Eschan Sorcerer]] to the north.&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]], south of the homepoint.&lt;br /&gt;
*[[Caedarva Mire]] [[Survival Guide]] either:&lt;br /&gt;
**West for Qutrubs and Draugars.&lt;br /&gt;
**East to zone into [[Arrapago Reef]], [[Jnun]] around the ship.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor Summoner===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|FomorSmn}}}|FomorSmn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=[[Bozzetto  Doppleganger]]&lt;br /&gt;
|Boss Job=SMN&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&#039;&#039;&#039;[[Cataclysm]]&#039;&#039;&#039;: AoE Moderate/Low Darkness Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Shattersoul]]&#039;&#039;&#039;: Single Target Moderate Damage with Magic Defense Down&lt;br /&gt;
*&#039;&#039;&#039;[[Garland of Bliss]]&#039;&#039;&#039;: Single Target Moderate Damage with Defense Down&lt;br /&gt;
|Notes=&lt;br /&gt;
Avatar&#039;s and their moves:&lt;br /&gt;
*&#039;&#039;&#039;[[Shiva]]&#039;&#039;&#039; : [[Sleepga]] (use Poison Pots or El. Pachira Fruit) NOTE: Remove poison before Odin is summoned, [[Heavenly Strike]]&lt;br /&gt;
*&#039;&#039;&#039;[[Garuda]]&#039;&#039;&#039; : [[Whispering Wind]] (AoE Heal, used rarely), [[Predator Claws]] (Dangerous Single Target Damage), [[Wind Blade]]&lt;br /&gt;
*&#039;&#039;&#039;[[Titan]]&#039;&#039;&#039; : [[Earthen Ward]] (AoE Stoneskin), [[Mountain Buster]], [[Geocrush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Ifrit]]&#039;&#039;&#039; : [[Meteor Strike]], [[Flaming Crush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Leviathan]]&#039;&#039;&#039; : [[Spring Water]] (AoE Heal, uses frequently), [[Grand Fall]], [[Tidal Roar]] (AoE Attack Down, Spams)&lt;br /&gt;
*&#039;&#039;&#039;[[Carbuncle]]&#039;&#039;&#039; : [[Healing Ruby II]], Carbuncle has very low HP&lt;br /&gt;
*&#039;&#039;&#039;[[Fenrir]]&#039;&#039;&#039; : [[Impact (Blood Pact)]] (all stats down, moderate damage), [[Lunar Roar]] (AoE dispel 2 buff removal), [[Heavenward Howl]] (gives him En-Drain)&lt;br /&gt;
*&#039;&#039;&#039;[[Alexander]]&#039;&#039;&#039; : [[Perfect Defense]]&lt;br /&gt;
*&#039;&#039;&#039;[[Odin]]&#039;&#039;&#039; : [[Zantetsuken]]&lt;br /&gt;
&lt;br /&gt;
*Shock Spikes can be dispelled via the following: &lt;br /&gt;
** Shield Bash with PLD&#039;s Relic +2/+3 Gauntlets&lt;br /&gt;
** BLU Spell Osmosis &lt;br /&gt;
** THF Aura Steal&lt;br /&gt;
** THF Larceny &lt;br /&gt;
** BST Jug Pets [[Attentive Ibuki]] or [[Swooping Zhivago]]&#039;s [[Molting Plumage]]&lt;br /&gt;
** COR [[Runeist&#039;s Roll]] is good at mitigating the effects of Stun from the Shock Spikes as is [[Barthundra]] / [[Barthunder]]&lt;br /&gt;
** PUP Automaton using [[Regulator]]. This does not work with [[Disruptor]].&lt;br /&gt;
*Stunga resets Hate&lt;br /&gt;
*Thunterspark is single target&lt;br /&gt;
*Skillchains of a matching element will heal the Avatars i.e. Ramuh is healed by Impactation, Fragmentation, Light and Radiance skillchains.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
PLD (with Reforged Relic +2/3), BRD/BLM, SCH (or WHM), COR x3.&lt;br /&gt;
The name of the game is [[Quick Draw|Earth Shot]] and [[Savage Blade]]. Rolls are [[Warlock&#039;s Roll|Warlock]], [[Wizard&#039;s Roll|Wizard&#039;s]], [[Fighter&#039;s Roll|Fighter&#039;s]], [[Chaos Roll|Chaos]], [[Samurai Roll|Samurai]] and [[Tactician&#039;s Roll|Tactician&#039;s]]. Scholar should throw in Regain, Barthunder and [[Sandstorm]]. When ready, Paladin goes in and [[Shield Bash]]es [[Ramuh]] to knock off Shock Spikes. Unload into Ramuh with blades and earth shot as he becomes more deadly and TP move happy as his health decreases. Once he&#039;s fallen, the Doppleganger will appear with a free avatar in one of the four corners. One Corsair should [[Random Deal]] at this moment, while the Bard needs to run up and [[Elemental Seal]] [[Lullaby]] to remove him from the picture temporarily. The avatar should be dealt with immediately, then a coordinated set of Earth Shots vs. the Doppleganger should put him down ending the fight. If you don&#039;t move fast enough from the first Earth Shot to their demise, they will Astral Flow and pull out either [[Odin]] or [[Alexander]], the former will one-shot anyone not healing, the second extends the fight possibly allowing more avatars to appear and making victory impossible.&lt;br /&gt;
&lt;br /&gt;
If [[Shiva]] shows up at any time, reset the fight.&lt;br /&gt;
&lt;br /&gt;
Alternatively, bring a BLU with Absolute Terror.  Have them use it on the Summoner right before you wake him up.  Assuming your DPS are decently geared he&#039;ll die before he can do anything at all.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
DPS (Ambu +2 gear is fine, Pulse or better weapon preferred), Yoran-Oran, BLU (For Osmosis)&amp;lt;br&amp;gt;&lt;br /&gt;
The fight starts off vs [[Bozzetto Ramuh]] who casts [[Lightning Armor]] (Shock Spikes) on himself. This is fairly potent. Make sure you have decent Magic Evasion or a way to dispel these or your gonna have a long fight ahead of you. BLU Osmosis seemed to work. Remove the spikes and goto Town on [[Bozzetto Ramuh]]. At some point he&#039;ll SP (which I&#039;m assuming is akin to [[Astral Conduit]] he will spam [[Volt Strike]] which stuns for a bit. He may Sprinkle in some [[Stunga]]s or a [[Thunderspark]]&#039;s. The latter of those is only single Target so only 1 person will end up getting paralyzed. &lt;br /&gt;
&lt;br /&gt;
After you dealt with [[Bozzetto Ramuh]] the [[Bozzetto  Doppleganger]] Summoner will spawn and summon up 3 avatars over time. If you have enough DPS you can kill each one one at a time. If not you may end up with Wrangling 2-3 mobs at a time. Upon Summoning the last Avatar the [[Bozzetto  Doppleganger]] will join the fight as well.&lt;br /&gt;
&lt;br /&gt;
With it&#039;s 3 WS&#039;s he will form some Skillchains which can drop a DPS or healer into Low HP fairly quickly. At some point he will summon [[Alexander]] or [[Odin]] after he [[Astral Flow]]s. [[Alexander]] Will lengthen the fight with [[Perfect Defense]] where the [[Bozzetto  Doppleganger]] will take reduced damage (most hits are reduced down to 1-2 damage some WS&#039;s hit for 100). [[Odin]] will use [[Zantetsuken]] which you can /heal through if you disengauge. There are accounts of being able to outrun its range though I have not tried this as resting is far easier. After the&lt;br /&gt;
[[Bozzetto  Doppleganger]] and all summoned Avatars are dead the fight ends.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Soloable with Trusts and Ambuscade NQ gear. Avoid Trust BLMs or ones that favor Light-based skillchains which may heal the avatars.&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to harder difficulties.&lt;br /&gt;
[[Bozzetto  Doppleganger]] Summoned 1 elemental avatar, and immediately joined the fight. Summoned [[Alexander]] later in the fight.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Very Easy Strat= &lt;br /&gt;
Soloable with Trusts and Ambuscade NQ gear. Avoid Trust BLMs or ones that favor Light-based skillchains which may heal the avatars.&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to harder difficulties.&lt;br /&gt;
[[Bozzetto  Doppleganger]] immediately joined the fight, and shortly after summoned only 1 avatar [[Alexander]]&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gigas}}}|Gigas|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Gigas&lt;br /&gt;
|Boss=Bozzetto Enceladus&lt;br /&gt;
|Boss Job=SAM&lt;br /&gt;
|VD Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Trainer&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=~1400 accuracy for melees to cap&lt;br /&gt;
|D Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=It appears that SE forgot to give these guys {{Water}} resist. go nuts with [[Blade: Teki]]&lt;br /&gt;
*Preforms TP moves in order to create a multistep darkness skillchain on the target.&lt;br /&gt;
*Uses the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Daunting Hurl&#039;&#039;&#039; - (1P) {{physical}} ranged damage and {{color|earth|petrification}}. Absorbed by 1 shadow.&lt;br /&gt;
:*&#039;&#039;&#039;Glacial Bellow&#039;&#039;&#039; - (Conal) {{magical}} {{ice}} damage, weapon removal, {{color|fire|encumbrance}}, and {{color|thunder|stun}}.&lt;br /&gt;
::*Given the usage of [[Barfira]] for Muzzling Wallop, players will tend to resist the weapon removal and encumbrance. &lt;br /&gt;
:*&#039;&#039;&#039;Mercurial Strike&#039;&#039;&#039; - (AoE) {{magical}} deals a random amount of fixed damage.&lt;br /&gt;
::*This move is not affected by -DT.&lt;br /&gt;
::*This move is capable of hitting 99,999 damage to the primary target. &lt;br /&gt;
:::*Mercurial Strike &#039;&#039;&#039;can and will&#039;&#039;&#039; hit for capped damage if performed during a skillchain window (Magic Bursted). If you can stop or mitigate the Bozzetto Enceloados from creating/closing a skillchain, Mercurial Strike will not Magic Burst, therefore hitting for &amp;quot;normal&amp;quot; damage.&lt;br /&gt;
:*&#039;&#039;&#039;Muzzling Wallop&#039;&#039;&#039; - (AoE) {{magical}} {{fire}} damage, knockback, reduces MP by ~x5s the damage dealt, and inflicts silence for a few seconds.&lt;br /&gt;
::*This may be mitigated by reducing the damage via [[Stoneskin]], [[Diffusion]]ed [[Magic Barrier]], [[Barfire]], and [[Valiance]]d [[Unda]] runes.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=20&lt;br /&gt;
|Wind=20&lt;br /&gt;
|Thunder=20&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=20&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=70&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Gigas use their corresponding {{icon|SP}} 1-hour abilities and possess [[Regain]].&lt;br /&gt;
:*The &#039;&#039;&#039;Bozzetto Trainer&#039;&#039;&#039; has no pet and instead uses Charm as it&#039;s {{icon|SP}} 1-hour ability.&lt;br /&gt;
*All Gigas have half the usual amount of magic defense bonus, encouraging skillchain and magic burst strategies.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Gigas&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
*Due to their given [[SDT]] values, they are immune to dark based sleep, and guaranteed to resist light based sleep as well as bind or gravity.&lt;br /&gt;
** Tested Lullaby resistance on Boss NM NiTRO + tropical crepe + 5/5 merit troubadour. marcato+ light threnody II was resisted, foe lullaby II was resisted. Ghorn99+empy2/AF+2/3, moonbow+1, fully augmented acuity belt+1, etc. [[User:Javelinx|Javelinx]] ([[User talk:Javelinx|talk]]) 21:09, 13 August 2025 (UTC)&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;DDing RUN, DDing COR, BRD, GEO, WHM, and any DD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Buffs: Barfira, {{color|water|Unda}} Vallianced, March, Fire Carol, Madrigal, Chaos/Sam roll, Frailty, Fury, and entrust w/e. Could use wilt to grant the RUN more offensive gearing flexibility.&lt;br /&gt;
&lt;br /&gt;
Pull to the corner, take out the Enceladus as quickly as possible. Then the Fistfighter → Fistfighter → Marshal → Swiftshooter → Trainer.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Burst Strats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RUN tank, Healer (SCH or WHM), DPS1 and DPS2, BLM, Buffer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Standard: Protect, Shell, Regen 5 (if Healer is SCH), Barfira&lt;br /&gt;
&lt;br /&gt;
DPS 1 and DPS 2 focus on Distortion and Darkness Chains (maybe reverberation)&lt;br /&gt;
&lt;br /&gt;
Have the BLM and maybe Buffer (GEO) bursting Water on the magic bursts. These guys have no Water Resist. BLM was hitting for 70k on water 6 with an &#039;&#039;&#039;[[Ea_Attire_Set|Ea NQ Bursting]]&#039;&#039;&#039; set.&lt;br /&gt;
&lt;br /&gt;
Notes: Using a NIN as one of your DPS is huge but not required. They have access to Blade: Teki a Hybrid Water WS. It should work wonders here. Try to work that into a skillchain if you have a NIN in the group.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Valdeaunia Front → [[Xarcabard (S)]] HP #1&lt;br /&gt;
*Qufim → [[Upper Delkfutt&#039;s Tower]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Goblin}}}|Goblin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Goblin&lt;br /&gt;
|Boss=Bozzetto Don&lt;br /&gt;
|Boss Job=RDM/BLM&lt;br /&gt;
|VD Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bozzetto Incanter &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039;:&amp;lt;br /&amp;gt;~560,000 HP&amp;lt;br /&amp;gt;1332 Evasion&amp;lt;br /&amp;gt;214 Magic Defense&lt;br /&gt;
|D Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Chainspell]]&#039;&#039;&#039; and spams [[Ancient Magic]] tier 1s.&lt;br /&gt;
:*The use of shadows, [[One for All]], etc will completely remove the threat from this.&lt;br /&gt;
*Casts [[Ice Spikes]] and [[Enblizzard]].&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Don&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=40&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=30&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*The Don, Ravager, and Deathbringer gain auras when within 20&#039; of each other, which power them up considerably.&lt;br /&gt;
:*Strategies generally have players separate the Goblins in some way to reduce or eliminate the threat of auras.&lt;br /&gt;
:*The Incanter which appears during &amp;quot;Very Difficult&amp;quot; does not gain any aura.&lt;br /&gt;
&lt;br /&gt;
*All goblins except the &#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039; are immune to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Goblins Use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Goblin Rush&#039;&#039;&#039;: Single Target {{physical}} 3-Hit Damage and knockback.&lt;br /&gt;
:*&#039;&#039;&#039;Frypan&#039;&#039;&#039;: AoE 10&#039; {{physical}} Damage and stun effect.&lt;br /&gt;
:*&#039;&#039;&#039;Bomb Toss&#039;&#039;&#039;: AoE 10&#039; {{magical}} {{fire}} Damage to players in range.&lt;br /&gt;
:*&#039;&#039;&#039;Paralysis Shower&#039;&#039;&#039;: Conal {{magical}} {{ice}} Potent paralysis to players.&lt;br /&gt;
:*Barblizzard and Barparalyze are recommended due to the potency of this.&lt;br /&gt;
:*&#039;&#039;&#039;Smokebomb&#039;&#039;&#039;: Conal {{magical}} {{dark}} Inflicts a potent Blind. -100+ Accuracy.&lt;br /&gt;
:*&#039;&#039;&#039;Crispy Candle&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furious Bozzetto Bomber&#039;&#039;&#039;&lt;br /&gt;
*Appears at set intervals depending on the difficulty chosen:&lt;br /&gt;
:*Very Difficult: Every 20 seconds&lt;br /&gt;
:*Difficult: Every 30 seconds&lt;br /&gt;
:*Normal and below: Every 50 seconds&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;: {{magical}} 6,000 Damage split between the number of targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use either of the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Blasting Bomb&#039;&#039;&#039;: Deals 1,500 damage per each person in range.&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;&lt;br /&gt;
::*Disappears after use of either TP move.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Furious &amp;amp; Baby Bombers have a separate job priority-based hate list.&lt;br /&gt;
**This still needs full verification but they target in order:&lt;br /&gt;
***WHM&lt;br /&gt;
***RDM or SCH&lt;br /&gt;
***BRD or GEO&lt;br /&gt;
***PLD or RUN&lt;br /&gt;
***COR&lt;br /&gt;
***Every other DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Ravager&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
:*Take care as [[Goblin Rush]] coupled with Mighty Strikes will severely damage or simply K.O. players without shadows, depending on Difficulty, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Deathbringer&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;.&lt;br /&gt;
*Casts [[Dread Spikes]] and Absorb spells.&lt;br /&gt;
:*Unlike the typical Dread Spikes which seem to immediately K.O. a player after an attack round, these are much less threatening and will not inflict serious damage.&lt;br /&gt;
*Is equipped with the equivalent of a [[Kraken Club]] which delivers weak, but frequent attacks.&lt;br /&gt;
:*Possess an en-effect on each melee hit that will change between absorbing HP or TP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
*Uniquely uses &#039;&#039;&#039;Goblin Dice&#039;&#039;&#039; which has the typical effects found in [[Dynamis]] and elsewhere in the game including AoE plague, Sleep, Silence and Slow, {{physical}} or {{magical}} Damage, and even a Benediction effect.&lt;br /&gt;
*Susceptible to sleep.&lt;br /&gt;
*Casts Elemental AoE T3s.&lt;br /&gt;
*Has a percentage chance to remove all status ailments from itself when the &#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039; reaches certain HP thresholds. [[File:Goblin Ambuscade Chart.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*This Ambuscade has undergone an number of adjustments as of the July 22, 2022 version update. See [https://forum.square-enix.com/ffxi/threads/59693?p=645442&amp;amp;viewfull=1#post645443 the official posting] for more details&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
DD, DD, {{Icon|PUP|small}} PUP, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barpara, Barblizzard, Regen IVga, and standard buffs otherwise. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Chaos and Samurai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: March X2, Minuet, Madrigal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039;: Sub WAR and use a standard Valoredge frame setup with strobe and flashbulb, optic fibers, repair kit, and other standard flare. The puppet is not in any danger ever. Master wears no pet oriented gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PUP sends the automaton after the Ravager (WAR) to hold it and start the fight. They then immediately provoke the Deathbringer (DRK) and separate it to remove the aura. I favored using a few counter pieces such as Mpaca body, Bathy Choker R15, and Cryptic earring over a offense oriented DT set. As the Deathbringer rapidly attacks with low damage club and you can counter them up as a PUP. The PUP shouldn&#039;t be in any danger of dying with Regen on as the Deathbringer has weak attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
The PUP should then solo multistep SC. I&#039;m partial to String Pummel to Howling Fist to double Victory Smite for lights.&lt;br /&gt;
&lt;br /&gt;
The rest of the party goes after the Don. Then the Incanter, which doesn&#039;t need to be slept as it just wakes up. Then the Ravager. Unless there are some unlucky stuns or paralyze procs then the PUP should be able to finish or nearly finish their Deathbringer.&lt;br /&gt;
&lt;br /&gt;
The WHM should stand out of range of AoE range of and to die from the Baby Bomber once or twice as the Don rapidly eats the floor. Keep reraise on and get back up.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Simple month. Rinse and repeat.&lt;br /&gt;
-----&lt;br /&gt;
Lionheart RUN x2, COR/WAR, GEO/WHM, BRD/WHM, WHM or g&lt;br /&gt;
&lt;br /&gt;
Buffs: March x2, madrigal x2, Chaos/Sam. Fury/frailty on RUN 1, entrust frailty on RUN 2.&lt;br /&gt;
&lt;br /&gt;
1) RUN 1 goes in and pull Don to starting corner, RUN 2 pulls Ravager to far left corner. COR provoke pulls Deathbringer to far right corner. BRD sleeps Incanter. WHM or RDM cast reraise, silence Don then position themselves in the middle of battle field, away from the other members. Geo entrust frailty on RUN 2 after everyone position themselves.&lt;br /&gt;
&lt;br /&gt;
2) RUN 1 and RUN 2 use battuta and zerg Don and Ravager. COR holds Deathbringer, WS with Savage Blade and cures himself with sangine blade. BRD move between the battlefield and cast stona, paralyna and blindna on RUN 2 and COR. GEO baby sits RUN 1 with cures, blindna and paralyna.&lt;br /&gt;
&lt;br /&gt;
3) If bomb kills WHM or RDM, they must get up immediately and cast Reraise or Goddess&#039;s Hymnus on them again.&lt;br /&gt;
&lt;br /&gt;
4) After Don and Ravager is dead, RUNs kill Deathbringer next and Incanter last. &lt;br /&gt;
&lt;br /&gt;
Note: Clear time with setup above is about 4.5 min to 5 depending on buffs and support. RUN 2 can be replaced with a PLD, RUN 1 can be replaced with another DD using entrust Wilt, COR can be replaced with any DD with hate tool and PDT- set.&lt;br /&gt;
-----&lt;br /&gt;
DD, DD, {{Icon|RDM|small}} RDM, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039;: Haste II, Phalanx II, standard RDM stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Cards Chaos Roll / Samurai Roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: Honor or Victory March / Minuet V / Minuet IV / Madrigal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barparalyzra / Barblizzara / Boost-Str / Regen IV-ga / Auspice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
The Warrior and Dark Knight Goblins can be bound without aggroing the Don and Incanter. To do this, stand at maximum casting distance (typically hugging the wall) when casting Bind. As Red Mage, be certain you are using [[Spontaneity]] and [[Saboteur]] with Bind. Once one is successfully bound, move around the front without aggroing the Goblins to Bind the other. The group may then pull the Don and Incanter to the entrance.&lt;br /&gt;
&lt;br /&gt;
Bard can Lullaby the Incanter while the rest of the group murders the Don. Dispel from [[Finale]] or [[Dark Shot]] is a must to remove the Don&#039;s [[Ice Spikes]]. [[Silence]] on the Don can help reduce its threat during SP. With proper DPS output, a group can kill the Don before the Furious Bozzetto Bomber spawns. The White Mage should still stand away from the group in case you are not fast enough. &lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, move on to the Incanter. If your Red Mage has properly controlled the Warrior and Dark Knights, they should still be bound. Incanter will melt. You can then choose either of the two remaining Goblins to gang up on. Once the third is dead, finish off the last one. &lt;br /&gt;
&lt;br /&gt;
If your Red Mage fails to Bind the first Goblin without aggroing everything, all is not lost. Do not panic. Bring the Goblins to whichever is Bound so the Red Mage can Bind the second one with its brother. You can then continue the strategy above without any issues. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
TANK X2, BRD/WHM, WHM/BLM, DD X2&lt;br /&gt;
&lt;br /&gt;
So long as the goblins are separated (removes aura), the tanks will hardly take damage when using -DT gear. Some Regen on the tanks before starting will but is not necessary (bring along Remedies, though). Each tank pulls the ravager and deathbringer to the wall near their respective spawning positions. The DDs should target the Don and provoke. WHM should ES Silence (although silence can land after ~3 attempts without ES). You may choose to not engage until the Don&#039;s spikes have been Finale&#039;d but a good WHM (with helping BRD) should be able to keep paralyze off until the spikes are removed. This month seems to favor heavy-armor DDs but any well-geared pair of DDs should be able to take out the Don before silence wears off. WHM, BRD, and two DDs should form a square around the Don to prevent conal damage from hitting everyone. As soon as a bomber is spawned, WHM should be ready to Curaga IV (or higher). Solace, -DT gear, and SS all help.&lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, the party should then take down each add (fights should be very straightforward hereon out).&lt;br /&gt;
&lt;br /&gt;
Tanks do not have to be PLD or RUN; in fact any DD with /RDM sub and phalanx on should be able to hold the two side goblins. &lt;br /&gt;
-----&lt;br /&gt;
Solo Red Mage Strategy for Difficult:&lt;br /&gt;
&lt;br /&gt;
As of the April 2023 version of this fight, it is completely soloable (with trusts) by Red Mage. &lt;br /&gt;
&lt;br /&gt;
Job: Red Mage / Ninja. This was done at Master Level 24. &lt;br /&gt;
&lt;br /&gt;
Weapons: Naegling / Thibron&lt;br /&gt;
&lt;br /&gt;
Trusts: Joachim, Ulmia, Monberaux (I did not pay him), Selh&#039;teus, Qultada&lt;br /&gt;
&lt;br /&gt;
Buffs: Haste 2, Phalanx, En-Whatever-Day-It-Is, Aquaveil, Temper 2, Refresh 3, Barblizzard, Barparalyze, Stoneskin, Blink, Gain-STR, Protect/Shell V. I did not buff any of the trusts. Ate Grape Daifuku. &lt;br /&gt;
&lt;br /&gt;
After buffing, Spontaneity and Saboteur. Bind the rightmost Goblin from max distance. You should not aggro the others. If you do, it&#039;s fine, simply Bind the other Goblin and pull the Don away. Silence immediately, then Distract 3 and Dia 3. Press Savage Blade every time you have 1000+ TP. Position yourself within all of your trusts to soak the split damage from the Furious Bomber. Ideally Selh&#039;teus will Rejuvenation, but you may need to help spot heal. You have 30 seconds between bombs to deal damage. The third bomb will be the Baby Bomber, just run away from it. Repeat the process, re-positioning after each Baby Bomber as needed. If Bind wears off the other Goblins, stop to re-apply. Once the Don is dead, pull whichever Goblin has the shorter remaining Bind duration and Dia 3, Distract 3, and kill it. Repeat with the final Goblin. &lt;br /&gt;
&lt;br /&gt;
This strategy requires that you be very well-geared. TP set consisted of Malignance and R30 Bunzi pieces. Savage Blade set consisted of R25 Nyame and Empyrean +3.&lt;br /&gt;
-----&lt;br /&gt;
Solo RDM/NIN strategy for all difficulties:&lt;br /&gt;
&lt;br /&gt;
You will need some &amp;quot;Enfeebling magic effect+&amp;quot; equipment for this strategy. This was tested to work with as little as +13% ([[Duelist&#039;s Torque +1]], [[Uk&#039;uxkaj Boots]]) on VE.&lt;br /&gt;
&lt;br /&gt;
1. Buff and summon trusts, taking care to use trusts who will stay in range (to avoid death from the Furious Bomber). For example, consider using [[Mihli Aliapoh]]/[[Kupipi]] instead of [[Cipher: Ygnas|Ygnas]]/[[Apururu (UC)]] as your healer.&lt;br /&gt;
&lt;br /&gt;
2. Walk along the right wall until you reach casting range of the Bozetto Deathbringer. Activate [[Saboteur]].&lt;br /&gt;
&lt;br /&gt;
3. [[Silence]] the Bozetto Deathbringer, then aggro the goblins. Bring the goblins back to the wall.&lt;br /&gt;
&lt;br /&gt;
4. Activate [[Spontaneity]]. Cast [[Gravity II]] on both the Bozetto Deathbringer and Bozetto Ravager.&lt;br /&gt;
&lt;br /&gt;
5. Begin making your way to the opposite corner of the arena by hugging the left/back walls, bringing the Don (and Incanter on VD) with you to the corner.&lt;br /&gt;
&lt;br /&gt;
6. Once you&#039;ve reached the corner, Silence the Don (and Incanter on VD), then begin killing. If you were quick, you might still have Saboteur up to extend the Silence durations.&lt;br /&gt;
&lt;br /&gt;
By applying a heavy Gravity to the adds and running sufficiently far away, they will eventually (in 30-40 seconds) completely deaggro and return to their starting locations. Silencing the Deathbringer is required because he will not deaggro if he can still cast on you, regardless of whether he&#039;s out of casting range. This may also work with [[Bind]], but due to Bind&#039;s highly unreliable duration, Gravity is preferred.&lt;br /&gt;
&lt;br /&gt;
Once the Don and Incanter are dealt with, you can pick off the Deathbringer/Ravager individually at your leisure.&lt;br /&gt;
&lt;br /&gt;
Video of VD RDM/NIN solo by Lute (Japanese w/ commentary; auto-generated subtitles work okay): https://www.youtube.com/watch?v=EB7vktWIq0s&lt;br /&gt;
-----&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Newton Movalpolos]] Home Point #1: Moblins all over the place.&lt;br /&gt;
*[[Cape Teriggan]] Home Point #1, mount and hug the right wall. Proceed through the tunnel until you reach various goblins in the open.&lt;br /&gt;
:*The survival guide is also an option.&lt;br /&gt;
*[[Bibiki Bay]] Unity warp.&lt;br /&gt;
*[[Gustav Tunnel]] Unity warp puts you right by the crabs and goblins.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Giant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Iron Giant}}}|Iron Giant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Iron Giant&lt;br /&gt;
|Boss=Frostnought &amp;amp; Blazenought&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*&amp;lt;s&amp;gt;Keep HP of both mobs at similar percentages to avoid typical Iron Giant TP moves. Instead, they will spam Cyclone Turbine (aoe dispel + damage).&amp;lt;/s&amp;gt; This was an old strategy that is no longer as reliable as of the Nov 2022 Patch that limits physical and magical damage to 33% for both Giants when both are active. Creating a 15% HP difference between both Giants will deactivate one. Upon deactivation all damage dealt is reduced to 0 and is given a regen effect.&lt;br /&gt;
*When Blazenought is deactivated, Frostnought takes 300% physical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*When Frostnought is deactivated, Blazenought takes 300% magical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*&#039;&#039;&#039;The giants use the following TP moves:&#039;&#039;&#039;&lt;br /&gt;
**When both giants are active:&lt;br /&gt;
***Cyclone Turbine: Area of effect damage, dispel&#039;s 3 buffs, &amp;lt;20 range&lt;br /&gt;
**Blazenought only&lt;br /&gt;
***Big Seismic Impact: AoE Slow, Terrorize, high damage, hate reset&lt;br /&gt;
***Fire Arm Cannon: AoE fire damage, Max HP/Max MP down&lt;br /&gt;
***Eradicator: AoE damage, weakness, &amp;lt;20 range&lt;br /&gt;
**Frostnought only&lt;br /&gt;
***Ice Incinerator: Conal fire damage, burn&lt;br /&gt;
***Scapula Beam: AoE damage, all stats down&lt;br /&gt;
***Ballistic Double Kick: Conal damage, hate reset, Encumbrance&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;: Ranged Setup: RUN, COR, COR, BRD, WHM, GEO.&lt;br /&gt;
&lt;br /&gt;
Two shooty boys, one doing Last Stand on Frostnought and the other doing Leaden Salute on Blazenought. (Which is weird because the attempt prior, the magic and physical resists of both were reversed?)&lt;br /&gt;
&lt;br /&gt;
Keeping them similar HP negated ALL of the mechanics. The two only spammed Cyclone Turbine the entire time. No Eradicator. No chat messages. No two-hours. No blizzaga. No invulnerable. No regens. Nothing.&lt;br /&gt;
&lt;br /&gt;
Cyclone Turbine over and over. Despite the RUN being buffless the entire time, it was pretty non-threatening.&lt;br /&gt;
&lt;br /&gt;
The problem? It took 15 minutes and our COR&#039;s are geared to the teeth with full REMA buffs from the BRD and GEO.&lt;br /&gt;
&lt;br /&gt;
If the intended method of doing this is keep them close in HP, then that leads to unending Dispel spam, then melee is absolutely not an option. Even in full m.eva gear, it would be a matter of seconds before you lose every buff you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Fei&#039;Yin]] Home Point #2: Weapons right in front of Crystal&lt;br /&gt;
*[[Upper Delkfutt&#039;s Tower]] Home Point #1: Lots of pots if you drop down a floor&lt;br /&gt;
*[[Ifrit&#039;s Cauldron]] Home Point #1: Bombs in front of Crystal&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lamiae===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lamiae}}}|Lamiae|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Lamiae&lt;br /&gt;
|Boss=Bozzetto Freyja&lt;br /&gt;
|Boss Job=RNG&lt;br /&gt;
|VD Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=Gains aura after breaking enmity for ~4 seconds.&lt;br /&gt;
|D Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Weak to {{piercing}} piercing damage.&lt;br /&gt;
*At lower HP, a Lamia will gain a regain effect.&lt;br /&gt;
*If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.&lt;br /&gt;
*Every 25% HP lost on the Freyja will cause all enemies to simultaneously use [[Eagle Eye Shot]].&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.&lt;br /&gt;
:*This causes the Freyja to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Pinning Shot&#039;&#039;&#039;: AoE {{physical}} damage and Bind.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Draw In&#039;&#039;&#039;: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja. This draws all players in.&lt;br /&gt;
*&#039;&#039;&#039;Petrifactive Dance&#039;&#039;&#039;: AoE {{magical}} Terror and hate reset if directly facing Freyja.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Petrifactive Dance&#039;&#039;&#039; is now &#039;&#039;&#039;Stone Dance&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Freyja.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039; is now &#039;&#039;&#039;Imparing Disregard&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Skathi&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{blunt}} blunt damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Calcifying Deluge&#039;&#039;&#039;: Conal {{physical}} damage and Petrification.&lt;br /&gt;
*&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;: AoE 15&#039; {{physical}} Damage, Petrification, and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Blight Dance&#039;&#039;&#039;: AoE {{magical}} {{earth}} Petrification and 300/tic poison if directly facing Skathi.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Blight Dance&#039;&#039;&#039; is now &#039;&#039;&#039;Boulder Dance&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing the Skathi.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039; is now &#039;&#039;&#039;Imparing Disregard&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam  &#039;&#039;&#039;Boulder Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal - Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.&lt;br /&gt;
:*This causes Skathi to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*The Bozzetto Skathi will repetitively use &#039;&#039;&#039;Boulder Dance&#039;&#039;&#039; regardless of the Freyja being defeated or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Frigg&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{slashing}} slashing damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{light}} Gaze charm and Burn if directly facing Frigg.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039; is now &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
*&#039;&#039;&#039;Chastening Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} Amnesia and Mute if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Frigg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam  &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Has an additional effect &amp;quot;Petrification&amp;quot; on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.&lt;br /&gt;
*The Bozzetto Frigg will repetitively use &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039; whether Freyja has been defeated or not.&lt;br /&gt;
:*Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.&lt;br /&gt;
:*This causes Frigg to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
:::*Beware that this will also work on pets, so if you&#039;re using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Tested last night with this setup, 6 minute clears&lt;br /&gt;
Setup: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
COR: SAM / Chaos&lt;br /&gt;
BRD: Honor March / Archer Prelude / Minuet x2&lt;br /&gt;
WHM: Barstonra / Barpetra&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. &lt;br /&gt;
&lt;br /&gt;
PLD turns away on: Stone Dance, Petrifaction, Boulder Dance, and Raqs Baladi Dance.&lt;br /&gt;
Kill order: Freyja &amp;gt; Skathi &amp;gt; Frigg&lt;br /&gt;
Dia II followed up with light shot x2 &lt;br /&gt;
Just before Freyja goes down PLD uses Fealty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alternate Setup&#039;&#039;&#039;: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP&lt;br /&gt;
&lt;br /&gt;
Samurai / Chaos rolls, and Tactician / Hunter if using second COR. Honor March, Minuet x2, Archer&#039;s Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.&lt;br /&gt;
&lt;br /&gt;
PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imparing Disregard), this should be a very easy battle.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Assault]]s (Ilrusi Atoll):&lt;br /&gt;
:*[[Deserter]]&lt;br /&gt;
:*[[Azure Experiments]]&lt;br /&gt;
*[[Survival Guide]] - Arrapago Is. - [[Caedarva Mire]], zone back into [[Arrapago Reef]], and follow the path to the boat with Lamiae on it.&lt;br /&gt;
*Arrapago Staging Point - Scattered around the area.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mage Mamool Ja}}}|Mage Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Sextuple Razool Ja]]&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&amp;lt;[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x3 &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=Can sleep with [[Lullaby]] or Sleep. &lt;br /&gt;
|Boss Notes=Can sleep with [[Lullaby]] or Sleep. Each one will cast just one element and they will absorb damage from that same element. Need to deal with Manafont+Chainspell if you don&#039;t silence them, or Mijin Gakure if you do silence them. May be possible to silence them right after they start Manafont to avoid both the damage during Manafont and Mijin Gakure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
|Very Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
Setup: PLD/RUN DDx2 BRD/COR RDM WHM&lt;br /&gt;
:* Tank, DD, and RDM should sub NIN&lt;br /&gt;
:* Tank should run in and establish aggro then drag all 6 Mamool to a wall&lt;br /&gt;
:* Designate one DD as the target selector and have the other DD /assist&lt;br /&gt;
:* RDM should keep up addle 2 on current target as it removes their ability to instantly cast spells&lt;br /&gt;
:* When the current target uses manafont (as early as 80%), RDM silences immediately&lt;br /&gt;
:** After silence, Mamool will focus enmity on RDM and use [[Hurl Anathema]], applying [[Mute]], [[Slow]], [[Paralyze]], and [[Virus]]. Keep shadows up to avoid TP attacks. Gravity 2 may alleviate this issue.&lt;br /&gt;
:* WHM should keep up the appropriate barspell for the target being fought and reapply shell if dispelled by TP move Ward Breach&lt;br /&gt;
:**Order of Mamool Ja&#039;s elements is: (Back Row): Water, Wind, Earth. (Front Row): Fire, Ice, Thunder.&lt;br /&gt;
:* In Very Difficult only, when a Sextuple Razool Ja is killed, other Sextuple Razool Jas under the effect of Sleep will awaken 33% of the time.&lt;br /&gt;
:* If a target is killed with no staff, the remaining Mamool Ja will gain a stacking physical damage up buff indicated by the text &#039;The warrior&#039;s prowess flows through you.&#039;. &lt;br /&gt;
:*If a target is killed while still holding its staff (or roughly 1s after using Hurl Anathema), the remaining Mamool Ja will gain a stacking magical damage up indicated by the text &#039;The sage&#039;s prowess flows through you.&#039;&lt;br /&gt;
:* Tank, DD, and RDM must keep shadows up to avoid TP attacks after staff is thrown as many of the attacks are potentially lethal after 3-4 staffless targets are killed. &lt;br /&gt;
&lt;br /&gt;
::Note1: Each target can absorb a specific element. i.e., do not create a light skill chain on the fire, lightning, and wind Mamool&lt;br /&gt;
::Note2: Recommended to silence first 4 Mamool and leave the other 2 unsilenced to reduce risk of death from TP attacks. Paralyze and addle 2 make the spell casters relatively harmless.&lt;br /&gt;
::Note3: Silencing a Mamool Ja before it has used [[Manafont]] can cause it to use [[Mijin Gakure]] for high damage.&lt;br /&gt;
::Note4: RDM alternatively should sub SCH to [[Manifestation]] + [[Sleep II]], and use Blink to avoid [[Hurl Anathema]]&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Solo NIN with trusts of WHMx2, AATT, BRD, RDM. AATT can keep them slept for a small while at least. Then just skillchain to death avoiding element they absorb while keeping shadows up. Mijin Gakure will cause issues if they decide to use so I tried to get a good skillchain off when a mob is low on health.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Bhaflau Thickets]] Home Point #1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mamool Ja}}}|Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Bozzetto Autarch]]&lt;br /&gt;
|Boss Job=NIN&lt;br /&gt;
|VD Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= 3-4 SC procs to remove aura&lt;br /&gt;
|D Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= 2 SC procs to remove aura&lt;br /&gt;
|N Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= 1 SC proc to remove aura&lt;br /&gt;
|E Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes= 1 SC proc to remove aura&lt;br /&gt;
|VE Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes= 1 SC proc to remove aura&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*High defense and evasion.&lt;br /&gt;
*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.&lt;br /&gt;
*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San).&lt;br /&gt;
*If the player with hate runs out of range the Autarch will draw them in.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Decussate&#039;&#039;&#039;: AoE TP move (absorbed by 2 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)&lt;br /&gt;
:*&#039;&#039;&#039;Tyranic Blare&#039;&#039;&#039;: Conal TP move (absorbs up to 5 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Hemotoxin Wheel&#039;&#039;&#039;: Single Target ranged multi-hit TP move, deals heavy damage.&lt;br /&gt;
::*Autarch&#039;s counter move to magic, used on the player casting magic against it.&lt;br /&gt;
:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc.&lt;br /&gt;
::*Can Charm&lt;br /&gt;
:*&#039;&#039;&#039;[[Mijin Gakure]]&#039;&#039;&#039;: AoE {{magical}} which is capable of doing upwards of 99,999 damage to players.&lt;br /&gt;
::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton)&lt;br /&gt;
:::*The wheel is performed at 75% → 50% → 25% → 15/10%&lt;br /&gt;
:::*The Autarch will not skip a cycle if it&#039;s HP drops off below another tier and then DPS stops. Each hp % will be carried out.&lt;br /&gt;
::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch.&lt;br /&gt;
:::*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|light sc}} [[Light]] &#039;&#039;&#039;and/or&#039;&#039;&#039; {{icon|dark sc}} [[Dark]] skillchains.&lt;br /&gt;
:::*Each HP% interval of Autarch&#039;s elemental Ninjutsu Wheel phase requires &#039;&#039;&#039;progressively higher&#039;&#039;&#039; Light and/or Darkness Skillchains.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
*Each Mamool has an &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; which may be removed by either critical hits or the correct form of skillchain damage.&lt;br /&gt;
**Critical hits are an easier, but less reliable way to remove auras.&lt;br /&gt;
***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]].&lt;br /&gt;
**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.&lt;br /&gt;
**Auras will return after a certain time if the monster is not defeated.&lt;br /&gt;
**Enemies will use their TP moves as a counter to being targeted with magic.&lt;br /&gt;
::*Includes all magic. White Magic, Black Magic, Songs, Ninjutsu, Blue Magic &amp;amp; Geomancy (Geo- spells).&lt;br /&gt;
::*Will not counter while their aura is down. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Lancer&#039;&#039;&#039; (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.&lt;br /&gt;
**Uses Assault in response to magic. {{magical}} {{fire}} damage. Additional effect: silence and amnesia for 2 minutes.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|distortion sc}} [[Distortion]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Protector&#039;&#039;&#039; (PLD) - Immune to sleep and uses [[Invincible]]. &lt;br /&gt;
**TP Moves: &lt;br /&gt;
***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia.&lt;br /&gt;
***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Moraingist&#039;&#039;&#039; (MNK/BRD) - Uses [[Hundred Fists]].&lt;br /&gt;
**Hydroshot will reset hate.&lt;br /&gt;
**Uses Fatal Flood in response to magic: {{magical}} {{water}} damage. Additional effect: 200/tic poison + pushback.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Erudite&#039;&#039;&#039; (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]]. &lt;br /&gt;
**Favors [[Shock Spikes]]. &lt;br /&gt;
**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic. &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fusion sc}} [[Fusion]] skillchain.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO&#039;&#039;&#039;&lt;br /&gt;
** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.&lt;br /&gt;
** RR items are very helpful and a must only for BRD (use /WHM).&lt;br /&gt;
** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.&lt;br /&gt;
** Kill order should be PLD &amp;gt; DRG &amp;gt; MNK (fish) &amp;gt; BLM &amp;gt; Boss&lt;br /&gt;
** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague&lt;br /&gt;
** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.&lt;br /&gt;
** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).&lt;br /&gt;
*** If gear is too high level to remove auras without killing the mob, use 1 dmg weapons and do not weaponskill. You can proc to remove the aura with critical hits (even if they do 0 damage) and then swap weapons to kill when the aura is down.&lt;br /&gt;
** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.&lt;br /&gt;
** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura as soon as he begins casting elemental wheel spells. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations= [[Bhaflau Thickets]] Homepoint&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meeble===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Meeble}}}|Meeble|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Meeble&lt;br /&gt;
|Boss=[[Bozzetto Breadwinner]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No Housemaker; no Urchins&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Summons 1-4 &#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; throughout the fight.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto  Urchins&#039;&#039;&#039; roam the arena invisible, any Warble move summons them to appear and fight.&lt;br /&gt;
:*Urchins may be slept with Lullaby, but wake up every time the &#039;&#039;&#039;Breadwinner&#039;&#039;&#039; uses a Warble move.&lt;br /&gt;
:*Urchins will use Hundred Fists and Souleater.&lt;br /&gt;
:*Urchins are strong, but have low HP. &lt;br /&gt;
::*A good couple of weapon skills or a skillchain should be enough to take one out.&lt;br /&gt;
&lt;br /&gt;
*If {{color|wind|silenced}}, the Breadwinner&#039;s range on any &#039;&#039;&#039;Warble&#039;&#039;&#039; will be reduced, thus calling in less, if any Urchins at all.&lt;br /&gt;
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following moves&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;{{icon|SP}} Hundred Fists&#039;&#039;&#039;: Used once at 50% health. Lasts 45 seconds.&lt;br /&gt;
:*&#039;&#039;&#039;Gale Spikes&#039;&#039;&#039;: Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.&lt;br /&gt;
*&#039;&#039;&#039;Thrashing Assault&#039;&#039;&#039;: {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Drill Claw&#039;&#039;&#039;: {{physical}} Damage, Max HP Down (-75%), and Max TP Down.&lt;br /&gt;
*&#039;&#039;&#039;Fire Meeble Warble&#039;&#039;&#039;: AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Meeble Warble&#039;&#039;&#039;: AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Aero Meeble Warble&#039;&#039;&#039;: AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Stone Meeble Warble&#039;&#039;&#039;: AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Thunder Meeble Warble&#039;&#039;&#039;: AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Water Meeble Warble&#039;&#039;&#039;: AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).&lt;br /&gt;
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*At some point in the battle, &#039;&#039;&#039;Bozetto Housemaker&#039;&#039;&#039; will run out from it&#039;s corner/edge, TP move the party, and run back (usually well below 50% on &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;)&lt;br /&gt;
:*Uses &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;, which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans). &lt;br /&gt;
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).&lt;br /&gt;
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed.  {{Verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Housemaker&#039;&#039;&#039; will always target whoever has the most &amp;quot;hate&amp;quot; from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; may be slept, but will wake up every time any &#039;&#039;Warble&#039;&#039; is used by the &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;. &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2&lt;br /&gt;
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.&lt;br /&gt;
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.&lt;br /&gt;
*RUN tanks and DDs, save battuta for the fisting. &lt;br /&gt;
:*If your RUN is not putting out damage then you should likely do D instead of VD.&lt;br /&gt;
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.&lt;br /&gt;
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.&lt;br /&gt;
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.&lt;br /&gt;
*If not switching bar spells depending on monster ability keep barstonra up to block petrify from landing.&lt;br /&gt;
** Esuna or more conveniently Yagrush the debuffs off.&lt;br /&gt;
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it&#039;s TP move is 1k per player in range.&lt;br /&gt;
**The target can&#039;t outrange it, but you can prevent it from hitting anyone else.&lt;br /&gt;
*Fight with well geared players should take ~4-6 minutes.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2&lt;br /&gt;
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle&lt;br /&gt;
** Once the battle begins, BRD&#039;s duty switches to Barspell duty. &lt;br /&gt;
** When Housekeeper comes, BRD runs away from the group.&lt;br /&gt;
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw&lt;br /&gt;
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.&lt;br /&gt;
* Fight near the starting location; everyone should be in range of barspells.&lt;br /&gt;
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.&lt;br /&gt;
* If Urchins pop, kill them fast; BRD should obviously sleep them. &lt;br /&gt;
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Moogle===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Moogle}}}|Moogle|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Moogle&lt;br /&gt;
|Boss=[[Bozzetto Voyager Moogle]]&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Invite Over&#039;&#039;&#039;: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs&lt;br /&gt;
:*&#039;&#039;&#039;Washtub&#039;&#039;&#039;: AoE damage and stun&lt;br /&gt;
:*&#039;&#039;&#039;Mogsplosion&#039;&#039;&#039;: AoE damage with knockback&lt;br /&gt;
:*&#039;&#039;&#039;Contaminated Concoction&#039;&#039;&#039;: Disease&lt;br /&gt;
:*&#039;&#039;&#039;Somnic Shell&#039;&#039;&#039;: short-timed AoE sleep&lt;br /&gt;
:*&#039;&#039;&#039;Crystaline Flare&#039;&#039;&#039;: AoE light-based damage with flash and stun effects&lt;br /&gt;
:*&#039;&#039;&#039;Bill Toss&#039;&#039;&#039;: conal gaze terror&lt;br /&gt;
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); &amp;lt;div id=&amp;quot;copywrite&amp;quot;&amp;gt;This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].&amp;lt;/div&amp;gt;  usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Steward&#039;&#039;&#039;: &lt;br /&gt;
:*has extremely potent Dia and elemental(?) DoT&lt;br /&gt;
:*Does not move&lt;br /&gt;
:*Will despawn over time (approx 1 minute)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle&#039;&#039;&#039;:&lt;br /&gt;
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult&lt;br /&gt;
:*Provides an aura that will counter-act the Voyager Moogle&#039;s aura but also gives amnesia; aura only activated when boss uses SP&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;SMN x3, GEO, THF/PLD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strategy: &lt;br /&gt;
*RDM gives Protect &amp;amp; Shell to the THF.&lt;br /&gt;
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.&lt;br /&gt;
*SMN&#039;s have Ramuh&#039;s out and ready.&lt;br /&gt;
*THF will run in, Perfect Dodge, Flash &amp;amp; Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.&lt;br /&gt;
*RDM will Stymie Silence &amp;amp; Dia 3 then cast cures as needed.&lt;br /&gt;
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it&#039;s not guaranteed.&lt;br /&gt;
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it&#039;s Benediction. If it&#039;s Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN&#039;s are stacked and can kill it before the aura becomes active and tick&#039;s twice. If the second 1-hour is Benediction, it&#039;s a wipe.&lt;br /&gt;
&lt;br /&gt;
Alternate Strategy (not luck-based):&lt;br /&gt;
* &#039;&#039;&#039;PLD, BRD/WHM, COR X2, RNG (or COR), WHM&#039;&#039;&#039;&lt;br /&gt;
* Rolls: Hunter&#039;s and Monk&#039;s (for Subtle Blow), Samurai&#039;s and Chaos&lt;br /&gt;
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)&lt;br /&gt;
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn&#039;s aura.&lt;br /&gt;
* Boss uses SP at  85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber&#039;s Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.&lt;br /&gt;
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.&lt;br /&gt;
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.&lt;br /&gt;
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
*For D+ the regen moogles will roam around and not stay stationary.&lt;br /&gt;
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.&lt;br /&gt;
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.&lt;br /&gt;
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.&lt;br /&gt;
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.&lt;br /&gt;
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.&lt;br /&gt;
*The stewards will randomly spawn around the boss while you are DPSing.&lt;br /&gt;
:*Just move a bit away from them when that happens.&lt;br /&gt;
*Silence during 2-hour phase helps.  D and VD can easily be melee burned.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Solo-able on &#039;&#039;&#039;BLU/WAR&#039;&#039;&#039; using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).&lt;br /&gt;
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence&lt;br /&gt;
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation&lt;br /&gt;
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)&lt;br /&gt;
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss&#039; aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss&#039; aura. On Normal, there should only be 4 (?) uses of SP.&lt;br /&gt;
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.&lt;br /&gt;
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.&lt;br /&gt;
:*Other NPCs that might work well: Selh&#039;teus and Arciela as they both provide AoE healing; Selh&#039;teus also replenishes MP&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo-able on almost any job. &#039;&#039;&#039;Do not kill the Moogles that appear at the start.&#039;&#039;&#039; Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
Can be obtained from any experience yielding monster.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Orc===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orc}}}|Orc|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Orc&lt;br /&gt;
|Boss=[[Bozzetto Crusader]]  &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;, Bozzetto Tamer &amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Bozzetto Reaver &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Monsters will take double damage during their {{icon|One Hour}} one hour abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Bozzetto Crusader&#039;&#039;&#039;:&lt;br /&gt;
:*Can use &#039;&#039;&#039;Invincible&#039;&#039;&#039; multiple times, likely at key HP thresholds. Appears to be 75/50/25 for Very Difficult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Manic Dance&#039;&#039;&#039;: {{magical}} {{light}} Single target Charm. May be resisted.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Chaos&#039;&#039;&#039;: {{magical}} {{light}} damage + knockback + Amnesia. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Disaray&#039;&#039;&#039;: Used under 25%, {{magical}} {{light}} damage + stun. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Orcish Counterstance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Warlock&#039;&#039;&#039;: &lt;br /&gt;
:*&#039;&#039;&#039;Chainspell&#039;&#039;&#039;&lt;br /&gt;
:*Can also cast Death; likes to cast Sleepga I/II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Pugilist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Hundred Fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Reaver&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Blood Weapon&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Break, Dread Spikes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Tamer&#039;&#039;&#039;:&lt;br /&gt;
:*Can use Fanatic Dance, an AOE charm move if its Hecteyes pet is killed.  Will not use it if its pet is kept alive until the Tamer dies.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto&#039;s Hecteyes&#039;&#039;&#039;&lt;br /&gt;
:**Can cast Paralyga, Silencega, Slowga.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Duelist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Elemental Sforzo&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Shock Spikes.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
2023 Edition: MNK WHM BLU GEO BRD RUN&lt;br /&gt;
&lt;br /&gt;
Geo-Malaise / Indi-Acumen, Honor March / Minuet x3, Light Carol I/II RUN, Diffusion Mighty Guard.&lt;br /&gt;
&lt;br /&gt;
Pull everything to the start. Silence the Warlock and the Reaver to prevent Death, Sleepga, and Break. The Hecteyes pet uses annoying AoE debuffs, but will die in one AoE from the BLU. MNK focuses on the Crusader, using Formless Strikes when Invincible goes up. Be sure to WS from behind if the Crusader starts to glow in order to prevent Charm. BLU and GEO AoE everything else down. Entomb, Spectral Floe, Anvil Lightning, and Horde Lullaby to constantly lock down the Orcs. Geist Wall / Dispelga to remove buffs if desired. When only a couple mobs remain, single-target nukes from the BLU will do work. &amp;lt;4min clears if properly performed by a well-geared group.&lt;br /&gt;
&lt;br /&gt;
Big note, the Tamer can use a charm move (Fanatic Dance) if the pet is killed.  May want to be careful to kill the Tamer, then kill the pet.&lt;br /&gt;
&lt;br /&gt;
Setup: TANK, BRD, HEALER, DDx3 (or 1 DD replaced by GEO or COR)&lt;br /&gt;
&lt;br /&gt;
Strategy: Usual buffs at the start, with Light Carol and Light Carol II for the tank. On the pull, BRD should Night/Troub Horde Lullaby II the adds. Have the tank pull the the corner where everyone warps in. It is fine to keep the adds slept in the center (so the boss has less of a chance of buffing the adds). One DD has the sole job of attacking the boss from the back, and using a physical weaponskill every time the boss raises his aura. This aura is the start of the charm cycle (2 rounds of Veil of Chaos followed by Manic Dance). To prevent charm, simply remove the aura to reset the boss. The other DD(s) should focus on the adds. It is best to take out the Warlock first (please note that it can and will cast Death). An Elemental Seal&#039;ed Silence should be more than enough to stop the Warlock from casting death. If possible, try to use a skillchain during the add&#039;s SP moves as they seem to take extra damage during their SP duration. The Reaver should be handled with care since it can cast Dread Spikes. The BRD should focus on debuffing the adds while waiting on sleep timers. Once the adds wake up and beeline for the tank debuffing can become a major pain because something like spikes buffs might be buried several layers deep. BRD should try to keep double march songs (Tenuto) full time to help with Finale recast timers. After all the adds are killed, go for the boss. The boss appears to use Invincible at fixed HP levels (75/50,25?) -- it is possible to still remove his aura even when weaponskilling for 0 damage; save TP and plan accordingly. (Avoid killing the boss before the adds; otherwise the adds will gain a large damage reduction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: For soloing, the VE strategy can be used but the fight will be very long. For PT setups, see the VD setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
For BLU, this is very straightforward. AAEV, Cornelia, Arciela 1, Koru-Moru, and Apururu make a solid team of trusts. When soloing, however, it is best to kill the boss first. Sleep the adds with Dream Flower during the pull.  Avoid using Aggressor, Warcry, and Berserk when attacking the boss so that AAEV can maintain hate (and never be charmed). Use Sudden Lunge when the boss uses Invincible. Once the boss is dead, the threat of charm is over. Attack the Warlock next and use Sudden Lunge during its SP or during spells. After the Warlock is dead, the only thing to worry about is the Pugilist using 100-fists. Simply Sudden Lunge to stun, disengage and sleep with Dream Flower. Your NPCs will auto-regen/refresh during this downtime. After about 30 seconds have passed, finish the Pugilist off for the win.&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Jugner Forest (S)]] Survival Guide.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poroggo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Poroggo}}}|Poroggo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Poroggo &lt;br /&gt;
|Boss=Bozzetto Necronura&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Casts Firaga, Waterga IV , and -ja as well [[Kaustra]]&amp;lt;br /&amp;gt;Gains access to Death under certain conditions.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Casts Fire and Water V and -ga III as well as [[Impact]] and [[Kaustra]]&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Casts Fire and Water V and -ga III as well as [[Impact]]&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= Casts Fire and Water IV / V  as well as [[Impact]]&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts Fire and Water III / IV&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to {{color|wind|Gravity}}, {{color|thunder|Stun}}, and [[Geomancer]] [[Luopan]]s.&lt;br /&gt;
*Casts {{color|fire|Fire}} and {{color|water|Water}} spells based on the tier of the fight, and uses [[Chainspell]].&lt;br /&gt;
*Summons 5 Frog adds after the use of &#039;&#039;&#039;Providence&#039;&#039;&#039;, each one with an en-effect on their melee such as slow or paralyze.&lt;br /&gt;
**These adds must be defeated even after the boss is defeated.&lt;br /&gt;
**These adds may be slept, stunned, bound, and weighed down.&lt;br /&gt;
&lt;br /&gt;
*Seems to only begin casting [[Kaustra]] or [[Impact]] at under ~50%. Is able to use these spells multiple times.&lt;br /&gt;
&lt;br /&gt;
*Accuracy requirements are low, even on VD. DDs with 1250 acc are pretty much capped.&lt;br /&gt;
&lt;br /&gt;
*Gains access to death on VD under unknown conditions.&lt;br /&gt;
:*Using [[Larceny]] to steal [[Chainspell]] has reported in seeing Death cast afterwards. {{Information Needed}}&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Necronura&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=5&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=70&lt;br /&gt;
|Water=5&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&#039;&#039;&#039;TP Moves&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frog Cheer&#039;&#039;&#039; - Gains an AoE Defense Boost and Regain {{verification}}. This defense boost overwrites, and prevents [[Defense Down]] effects such as [[Angon]].&lt;br /&gt;
*&#039;&#039;&#039;Frog Song&#039;&#039;&#039; - Inflicts AoE gravity on players instead of charm&lt;br /&gt;
*&#039;&#039;&#039;Magic Hammer&#039;&#039;&#039; - Single target {{light}}, inflicts magic damage and magic defense down effect.&lt;br /&gt;
*&#039;&#039;&#039;Providence&#039;&#039;&#039; - Recovers a HP and summons adds, not HP dependent so it may not be used if you are lucky. Will wake up sleeping adds within 30&#039; if reused. Possibly removes debuffs as well. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Quenching Hammer&#039;&#039;&#039; - AoE (~30&#039;) Damage, Full Dispel, and Aspir. Damage is increased based on number of buffs on targets including [[Runefencer|Runes]] and [[Geomancer]] spells.&amp;lt;br /&amp;gt;Excludes food, [[Maneuver]]s, and [[SP Abilities]].&lt;br /&gt;
**This move is only used if either [[RUN]], [[PLD]], [[DRK]], or [[BLU]] are in the party or the player has [[:Category:Song|BRD songs]], [[:Category:Phantom Roll|COR rolls]], or [[:Category:Geomancy|geomancy bubbles]] on.&lt;br /&gt;
*&#039;&#039;&#039;Water Bomb&#039;&#039;&#039; - AoE {{water}} magic damage, inflicts attack and magic attack down.&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; x4 &#039;&#039;&#039;PUP, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RDM does dia and distract, PUP tanks. Wait for a spell to go off, then [[Astral Conduit]] with [[Ramuh]] and kill it. One minute clears, go reset 1Hs in Abyssea or [[MMM]] and feel good that you beat FFXI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039; x2 &#039;&#039;&#039;COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, [[Overdrive]], and stand in a corner until victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN, MNK or SAM, GEO, COR, BRD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up the melee to cap Haste and TP gain. RDM silences and SMN spams Mewing Lullaby. Melee self-skillchains Light.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MNK, BLU, Healer, BRD, GEO, COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, MNK solos fight in subtle blow set, Blu Spams TP reduction, healer heals&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039;x5, &#039;&#039;&#039;RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*With some fast DDing you can take the frog down quickly. Chainspell will hurt though.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] #2&lt;br /&gt;
*[[Foret de Hennetiel]] Frontier Station warp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qiqirn===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qiqirn}}}|Qiqirn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qiqirn&lt;br /&gt;
|Boss=[[Bozzetto Pilferer]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|VD Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|D Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|D Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|N Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All enemies must be defeated in order to be victorious.&lt;br /&gt;
*All mobs are immune to [[Break]], highly resistant to [[Stun]] and [[Gravity]], and have high magic defense.&lt;br /&gt;
**[[Gravity]] will land with [[Stymie]].&lt;br /&gt;
*Bozzetto Scoundrels are susceptible to [[Sleep]] and [[Bind]], but immune to [[Lullaby]].&lt;br /&gt;
**Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.&lt;br /&gt;
*If any [[Songs]], Rolls, buff [[Geomancy]] bubbles, or [[Avatar&#039;s Favor]] is on the party then the &#039;&#039;Bozzetto Pilferer&#039;&#039; and &#039;&#039;Scoundrels&#039;&#039; will use &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:* Debuff Geomancy bubbles do not trigger &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039; Essence Steal&#039;&#039;&#039; is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.&lt;br /&gt;
::* If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.&lt;br /&gt;
::* Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.&lt;br /&gt;
:::*Was hit rate floored in VE @ 1283 accuracy once it&#039;s level was capped.&lt;br /&gt;
::* [[Stoneskin]] does not prevent this from occurring.  Getting hit for 0 still triggers this.&lt;br /&gt;
::* Absorbing melee swings with shadows &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; prevent this from occurring.&lt;br /&gt;
::* This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [https://www.youtube.com/watch?v=Cqb7FpkoXiY])&lt;br /&gt;
* The Bozetto Pilferer will drop a {{color|fire|Mine}} every 60 seconds which explodes after ~10 seconds if not defeated.&lt;br /&gt;
:* All sleeping Scoundrel&#039;s will proc blue [[File:Blue.png|16px|link=]] and wake up when the mine explodes unless you defeat the mine when it spawns.&lt;br /&gt;
::* When a mine explodes [[enmity|hate]] resets on all monsters. This will cause the adds to go after random players after waking up from sleep.&lt;br /&gt;
::*The mine&#039;s name tag may not display, or be untargetable, depending on camera angle and/or distance from it.&lt;br /&gt;
::*If the Pilferer is defeated while a mine is out then it will despawn without going off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kibosh&#039;&#039;&#039; from the Bozetto Pilferer will inflict high {{physical}} damage.&lt;br /&gt;
:* &#039;&#039;&#039;Kibosh&#039;&#039;&#039; is absorbed by shadows.&lt;br /&gt;
*Other moves used include:&lt;br /&gt;
**&#039;&#039;&#039;Cutpurse&#039;&#039;&#039; - Encumbers one random piece of equipment.&lt;br /&gt;
**&#039;&#039;&#039;Faze&#039;&#039;&#039; - gaze terror (~10 seconds).&lt;br /&gt;
**&#039;&#039;&#039;Sandspray&#039;&#039;&#039; - Conal blind, -100 accuracy {{verification}}.&lt;br /&gt;
**&#039;&#039;&#039;Dead Eye&#039;&#039;&#039; - Conal defense and magic defense down.&lt;br /&gt;
**Also uses &#039;&#039;&#039;HP Theft&#039;&#039;&#039;, &#039;&#039;&#039;MP Theft&#039;&#039;&#039;, and &#039;&#039;&#039;TP Theft&#039;&#039;&#039;, which causes whomever is hit by it to lose half of their max HP, MP, or TP.&lt;br /&gt;
**&#039;&#039;&#039;Steal Attribute&#039;&#039;&#039; - Inflicts a single massive random stat down on the target which will leave them at -100.&lt;br /&gt;
**&#039;&#039;&#039;Steal Ability&#039;&#039;&#039; - Resets one ability at random. &lt;br /&gt;
**&#039;&#039;&#039;Steal Support&#039;&#039;&#039; - After leveling up, will remove all rolls and songs from target. &lt;br /&gt;
*Scoundrels will randomly use [[Perfect Dodge]] and like to spam &#039;&#039;&#039;Faze&#039;&#039;&#039; while running around. Mages should have their backs turned.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
:DD,DD,DD,RDM/SCH,BLU,WHM&lt;br /&gt;
*BLU Diffusion + Mighty Guard just before engaging (for party haste).&lt;br /&gt;
*RDM uses [[Saboteur]] + [[Manifestation]] + [[Sleep II]] and casts on the leader to open the fight. Dia + Distract kill targets. &lt;br /&gt;
*DDs go to town on the Pilferer.&lt;br /&gt;
*DDs should defeat any bombs before they go off.&lt;br /&gt;
*RDM or WHM can pull/wake subsequent targets with dia and bring them over to the DDs.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
:Tank, RDM/blm, WHM, BLU x2, DD x1&lt;br /&gt;
::-or-&lt;br /&gt;
:RDM, WHM, BLU x2, DDx2&lt;br /&gt;
*BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.&lt;br /&gt;
*RDM uses [[Saboteur]] and [[sleepga]]s to aggro. &lt;br /&gt;
*DDs go to town on the Pilferer and the RDM debuffs.&lt;br /&gt;
**DDs should defeat any bombs before they go off.&lt;br /&gt;
*Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.&lt;br /&gt;
*Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
:Agustus Trust, Apururu(U) Trust, WHM, DDx3&lt;br /&gt;
*Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.&lt;br /&gt;
*Switch target to bomb whenever possible.&lt;br /&gt;
*Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.&lt;br /&gt;
*Multi-step skillchains are key (e.g. we used CDC &amp;gt; Evisc. &amp;gt; Rudra )&lt;br /&gt;
*This setup works, though there are likely better setups.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Lebros Cavern]], Private 2nd Class [[Assault]]: &amp;quot;[[Excavation Duty]]&amp;quot; &lt;br /&gt;
*[[Lebros Cavern]], Chief Sergeant [[Assault]] &amp;quot;[[Egg Conservation]]&amp;quot;&lt;br /&gt;
*[[Caedarva Mire]] HP #1 outside [[Nashmau]] has Qiqirns during the Daytime 4:00-20:00.&lt;br /&gt;
*[[Alzadaal Undersea Ruins]] (15 minute respawn timer)&lt;br /&gt;
*[[Aydeewa Subterrane]], scattered through zone, try the [[Voidwatch]] and [[UNM]] warps.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quadav===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Quadav}}}|Quadav|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Quadav&lt;br /&gt;
|Boss=Bozzetto High Vicar &lt;br /&gt;
|Boss Job=WHM/WAR&lt;br /&gt;
|VD Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immediately begins the battle with &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; which will grant the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; an {{color|ice|aura}}.&lt;br /&gt;
&lt;br /&gt;
Will use the following [[:Category:Quadav#Abilities|&#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*&#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039;: {{buff}} Grants a damage taken reduction -98%, attack increase, and removes status ailments and gains shell aura.&lt;br /&gt;
:*Disappears during each TP move or spell cast and reappears after one is completed.&lt;br /&gt;
::*During this window, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will take +200% damage.&lt;br /&gt;
*&#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;: 30&#039; AoE {{magical}} draw-in, damage, &#039;&#039;&#039;curse&#039;&#039;&#039; (-75% HP/MP), and {{color|fire|plague}} (-50 TP/-500 MP /[[tic]]) &lt;br /&gt;
:*Used once after the defeat of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
:*Players may run out of range of this ability and leave one player with hate in range to trigger it.&lt;br /&gt;
:*The curse affect will always land on players in range. Not even [[Asylum]] prevents this.&lt;br /&gt;
*&#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;: AoE {{magical}} {{earth}} damage, {{color|earth|petrify}}, and hate reset.&lt;br /&gt;
:*This move is used exclusively after the use of &#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;.&lt;br /&gt;
:*The petrify effect lasts for ~45 seconds and is only able to be resisted via abilities such as [[Asylum]], [[Perfect Defense]], and [[Divine Caress]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Evasion and Defense of the additional Bozzetto Quadav are considerably low.&lt;br /&gt;
*Adds are immune to &#039;&#039;&#039;sle&#039;&#039;&#039;{{color|light|ep}} and {{color|earth|petrify}}.&lt;br /&gt;
*All adds use their corresponding {{icon|SP}} 1-hour abilities&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Berserker&#039;&#039;&#039; possesses [[counter]] with an enhanced activation rate.&lt;br /&gt;
*After the appearance of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will begin casting Cure on them when the &#039;&#039;&#039;Elementalist&#039;&#039;&#039; is low on HP.&lt;br /&gt;
:*Players may use this as a method of defeating the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; without having to deal with the AoE petrify spam from &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039; if they so choose. Every time the &#039;&#039;&#039;High Vicar&#039;&#039;&#039; casts Cure, his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; buff will drop for a moment, making him a much softer target.&lt;br /&gt;
*On higher difficulties, after the second benediction, the effect of &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; changes to having a single weakness out of Slashing/Piercing/Blunt/Magic, selected randomly on each use. Using the correct damage type that targets this weakness will deal extreme damage with even weaker hits, commonly hitting 99,999 damage.&lt;br /&gt;
**The additional Quadavs that spawn will also use this ability and have their own weakness.&lt;br /&gt;
**Defeating the additional Quadavs &#039;&#039;&#039;after&#039;&#039;&#039; the second &#039;&#039;&#039;Benediction&#039;&#039;&#039; will &#039;&#039;&#039;not&#039;&#039;&#039; trigger the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; to use &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;, allowing players to safely defeat the boss.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Generally the same as Very Easy, but with an additional phase.&lt;br /&gt;
*First Phase:&lt;br /&gt;
**Pull the boss and defeat the adds as usual, the boss&#039;s &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; will drop.&lt;br /&gt;
**DPS the boss down until the first benediction.&lt;br /&gt;
*Second Phase:&lt;br /&gt;
**Silence the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; and take it down to half health or so, and use the casting windows to deal damage to the boss.&lt;br /&gt;
**Eventually the boss will &#039;&#039;&#039;Benediction&#039;&#039;&#039; again and the final two adds will spawn.&lt;br /&gt;
*Third Phase:&lt;br /&gt;
**Silence the adds and pull them over, search for their damage type weaknesses and defeat them.&lt;br /&gt;
**The &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; can now be safely taken down.&lt;br /&gt;
**Finally finish off the boss.&lt;br /&gt;
*Other notes:&lt;br /&gt;
**They don&#039;t hit particularly hard, any tank should generally be able to hold them relatively easily, and may even be optional.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, who will spawn two adds.&lt;br /&gt;
* Build TP on the &#039;&#039;&#039;Bozetto Berserker&#039;&#039;&#039;, who should die pretty swiftly.&lt;br /&gt;
* Dump the TP on the &#039;&#039;&#039;Bozetto Devout&#039;&#039;&#039; in an attempt to skip his Invincible.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039; and beat on him until he uses Benediction and summons the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
* Carefully melee the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; down to 25-50% HP and then cast Silence on him if available.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, apply debuffs, and wait for it to cast Cure on the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;. When it does, it will drop his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; momentarily. Dump your WS damage on him during this moment and repeat until he is dead.&lt;br /&gt;
* Finish off the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Daily KI can be received quickly near [[Palborough Mines]] [[Home Point]].&lt;br /&gt;
* EXP-yielding KIs can be received easily in [[Pashhow Marshlands (S)]]. There are numerous eligible [[Quadav]]s near the [[Survival Guide]], which is likely to be the most busy location to obtain them.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qutrub===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qutrub}}}|Qutrub|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qutrub&lt;br /&gt;
|Boss=Bozzetto Bigwig&lt;br /&gt;
|Boss Job=THF/NIN&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x3&amp;lt;br /&amp;gt;&lt;br /&gt;
|VD Notes=Gains access to &#039;&#039;&#039;Spin the Tables&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Susceptible to [[Sudden Lunge]].&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|D Notes=Susceptible to [[Sudden Lunge]]&#039;&#039;&#039;.&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM) x1&amp;lt;/sup&amp;gt;, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
will use the [[:Category:Qutrub#Abilities|following &#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*100~80%&lt;br /&gt;
**&#039;&#039;&#039;Animating Wail&#039;&#039;&#039;, &#039;&#039;&#039;Mangle&#039;&#039;&#039;, &#039;&#039;&#039;Leaping Cleave&#039;&#039;&#039;&lt;br /&gt;
*80~60%&lt;br /&gt;
**The Bigwig&#039;s weapon will break, &#039;&#039;&#039;summons adds&#039;&#039;&#039;, and uses &#039;&#039;&#039;Hex Palm&#039;&#039;&#039; as well as &#039;&#039;&#039;Spinal Cleave&#039;&#039;&#039;.&lt;br /&gt;
*60~30%&lt;br /&gt;
**The Bigwig equips it&#039;s secondary weapon. Gains en-death while adds are out wand will use &#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; as well as &#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; - AoE shadow removal.&lt;br /&gt;
***&#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039; - Conal damage, stun, and a dispel (removes 5 shadows). Dispels a buff for every hit not blocked by shadows (e.g. no shadows = 5 buffs dispelled).&lt;br /&gt;
*50%&lt;br /&gt;
**Uses [[Perfect Dodge]]&lt;br /&gt;
*30~0%&lt;br /&gt;
**Weapon breaks again, &#039;&#039;&#039;resummons any defeated adds&#039;&#039;&#039;, and casts [[Utsusemi: San]] frequently. Loses the en-death effect while adds are out and will use &#039;&#039;&#039;Phantom Whorl&#039;&#039;&#039; as well as &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;.&lt;br /&gt;
***The Bigwig may be {{color|wind|silenced}} to stop the Utsusemi spam, but this will require an immunobreak to land.&lt;br /&gt;
***&#039;&#039;&#039;Genku Bakken / Phantom Whorl&#039;&#039;&#039; - Very high {{physical}} damage single hit attack, absorbed by shadows. Has a short range (~&#039;10)&lt;br /&gt;
****This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with [[Indi-Wilt]] and Damage Taken equipment the move will still do ~3-6k damage.&lt;br /&gt;
*****You may also run out of range of this move.&lt;br /&gt;
***&#039;&#039;&#039;Spin the Tables / Turn the Tables&#039;&#039;&#039; - drain based on the current player&#039;s HP; Spin the Tables is 15&#039; AoE drain. This move can not drain more HP than the player has, and returns more HP than is drained.&lt;br /&gt;
****Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used. However, with the June 2022 update, any player with less than 10% of their health will die instantly.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Adds are immune to sleep.&lt;br /&gt;
*Adds will use their respective 1-hour special abilities and standard [[:Category:Qutrub#Abilities|Qutrub]] TP moves.&lt;br /&gt;
:*The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and [[Ice Spikes]].&lt;br /&gt;
::*The Astrologers are susceptible to {{color|wind|silence}}.&lt;br /&gt;
:*When the Bigwig is at 30% or lower the adds will gain access to a move named &#039;&#039;&#039;Triple Reversal&#039;&#039;&#039;.&lt;br /&gt;
::*&#039;&#039;&#039;Triple Reversal&#039;&#039;&#039; - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.&lt;br /&gt;
:::*Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.&lt;br /&gt;
:*The rate of activation on the Bigwig&#039;s endeath effect increases the more players continue to damage the Bigwig.&lt;br /&gt;
:*The effect is removed once the adds have been defeated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Kiting Tip&#039;&#039;&#039;: Run closer to the walls and corners rather than the pillars to avoid Triple Reversal while kiting.&lt;br /&gt;
:*Running closer to the pillars causes mobs to path worse and split more; increasing the chances of a cross route into a K.O from Reversal.&lt;br /&gt;
:*The mobs will still break their pathing here and there, but unless you are way too far ahead they will regroup as you go without splitting up at a pillar and crossing over your route.&lt;br /&gt;
::*The kite path essentially is an isosceles triangle, you want to almost run into the corners and gauge/adjust your distance to the mobs at each corner if needed. This should reduce group wipes by a lot.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
This month has 3 different strategies.&lt;br /&gt;
&lt;br /&gt;
1) Mewing strategy: This is the most reliable strategy, with reasonable clear speed. &lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN. &lt;br /&gt;
&lt;br /&gt;
DD pulls NM to the corner and the PLD or RUN kites adds around the pillar when they spawn. BRD does March, Mad, Mad, Min and keeps elegy on Bigwig. &lt;br /&gt;
&lt;br /&gt;
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.&lt;br /&gt;
&lt;br /&gt;
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.&lt;br /&gt;
&lt;br /&gt;
At 30% when NM spams &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.&lt;br /&gt;
&lt;br /&gt;
2) Kiting strategy: This strategy is potentially faster than mewing strategy, with more flexibility on dps job types, but they are a little bit less reliable because Triple Reversal has a chance to look tank if party doesn&#039;t kill fast.&lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NINx2, BRD/NIN, COR/NIN, RDM or healer&lt;br /&gt;
&lt;br /&gt;
This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.&lt;br /&gt;
&lt;br /&gt;
3) Kill adds strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
BRD/RDM, RDM/NIN, DD/NIN (x3), PLD&lt;br /&gt;
* Can use similar strategy for Very Difficult. However, reversing the roles also works -- i.e. rather than having the PLD kite the adds, the PLD tanks the adds and someone else with /NIN kites the NM. We found that killing the adds makes the fight much safer (but prolongs the whole fight; limit points and capacity points make for a decent consolation prize, though).&lt;br /&gt;
* BRD should double March and Madrigal until the adds pop. Switch to double March and Hymnus for the pops. Make sure to silence (easy to land) the Astrologer. PLD should try to grab hate on all the adds. At this point, someone (RDM) should kite the main NM.  A simple weapon skill should be enough (or self-light using CDC if you need even more damage) to get the NM&#039;s attention. Elegy, Slow II, and Paralyze II should make the kiting process super easy (esp. with /NIN sub). BRD can then switch to double March and Minuet to kill the adds once the NM is away. The adds can be easily dispatched with double-light skillchains or better (we had BLU, SAM, WAR, and used four-step skillchains). With the NM being kited, the BRD can easily main heal (not much healing needed for /NIN).&lt;br /&gt;
* When the second set of adds pop, use double March and Hymnus for safety until the NM is separated from the adds. Then switch to double March and Madrigal (or Minuet). If BRD can play more than 3 songs, even better. Same strategy as above. Use Troubador/Nightingale to speed this part up and get back to the NM.&lt;br /&gt;
&#039;&#039;&#039;Normal Half Kiting Strat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PLD/WAR, PUP/NIN, DD/NIN, BRD/NIN COR/NIN, WHM&lt;br /&gt;
&lt;br /&gt;
* Strategy: Start with Boss then kill all adds (BLM then both DRK) while Pet tank Boss, then zerg Boss till its dead while pld kite adds near 30% hp.&lt;br /&gt;
&lt;br /&gt;
* Pet was full DD set (VE head/SS body), Strobe must be equiped, PUP should use Light, Fire and Wind Maneuver. BRD used double March and double Minuet, but can use Acc song too if needed. COR used SAM and WAR rolls.&lt;br /&gt;
&lt;br /&gt;
* Have Pet or BRD pull boss with elegy to the corner where we started. All engage on Boss except PLD and WHM, PLD wait for adds in the middle, they usually came when we dropped Boss to around ~76% HP.&lt;br /&gt;
&lt;br /&gt;
* Once Adds are up , DDs swap to them, the person who still have hate from Boss must wait till the pet get hate back and let it solo tank, PUP should swap to pet enmity set (especially before Strobe) until the pet have enough enmity from Boss. Pet doesn&#039;t need a Tank set, as long as you can keep a Light maneuver on it for Auto-repair kit.&lt;br /&gt;
&lt;br /&gt;
* Kill order for adds: BLM then DRK(x2), WHM should silence BLM to make it easier, BRD dispel Ice spikes if needed. Once all dead swap back to Boss, except the PLD who stand back in middle. At 50% Boss will use Perfect Dodge and around 30% HP he will pop adds again, PLD must grab all of them and kite around the 3 pillars using his enmity abilities. DDs ignore adds and zerg the Boss, it shouldn&#039;t take long with a few Skillchains. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The idea of this strategy was to supress the Boss&#039; En-death from killing any DD/NIN and not making a Ninja mandatory in every runs. Also the PLD doesn&#039;t have to kite the adds and risk of dying in the process, only at the end before the last 30% HP but they never lived enough to cause troubles. Worked like a charm with little to no risk and each run took around 8~10 mins. Now go enjoy your wins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
NIN or DD/NIN (x3), BRD, SMN, Apururu(U)&lt;br /&gt;
* Very safe strategy&lt;br /&gt;
* March x2 + Hymnus to help with Utsusemi recast; Hymnus is just in case the main NM sneaks in a move during recast of shadows so we don&#039;t have to deal with raising mid-fight or MP issues. If you can cast more than 3 songs, have at it.&lt;br /&gt;
* When adds pop, whichever DD has hate kites NM while the others focus on Astrologer. The SMN then focuses on the Tormentor.&lt;br /&gt;
* When adds are dead, group back up on the NM.&lt;br /&gt;
* SMN can probably be replaced by 4th DD who would kite Tormentor until the Astrologer is down. SMN can optionally do spike damage on NM during kiting phase so that the DD kiting the NM can rejoin in taking down the adds.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Survival Guide]] → [[Caedarva Mire]]&lt;br /&gt;
:*May be tricky to get to the survival guide. Use the [[Dvucca Isle Staging Point]] and exit to [[Caedarva Mire]]. Run to [[Arrapago Reef]] entrance at (H-8). Use this map [[File:Arrapago ReefPathway Caedarva Mire SurvivalGuide.PNG|30px]]. Make sure to kill some [[Lamiae]] along the way to get a [[Lamian Fang Key]] needed to pass through the gates at (F-8)&lt;br /&gt;
 &lt;br /&gt;
* Dvucca Isle Staging Point&lt;br /&gt;
&lt;br /&gt;
* Chief Sergeant Assault: [[Operation: Snake Eyes]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sahagin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sahagin}}}|Sahagin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Sahagin&lt;br /&gt;
|Boss=Bozzetto Songstress&lt;br /&gt;
|Boss Job=BRD&lt;br /&gt;
|VD Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2, Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Chirurgeon&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=Defeat 8 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of ~15+% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Songstress is capable of using [[Maiden&#039;s Virelai]] on this difficulty.&lt;br /&gt;
|D Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2,&amp;lt;br /&amp;gt;Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=Defeat 6 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 5% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;Bio aura is ~70/tic&lt;br /&gt;
|N Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=Defeat 5 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 3% a tic while {{color|wind|silence}} is off.&lt;br /&gt;
|E Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=Defeat 4 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|VE Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=Defeat 3 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Only sings [[Mambo]]s until using Soul Voice.&lt;br /&gt;
:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)&lt;br /&gt;
*Stands in the middle of the arena with a bio aura, taking no damage, and does not move.&lt;br /&gt;
:*Defeating other Sahagins will progressively remove HP from the Sonsgstress.&lt;br /&gt;
:*Silencing will remove the bio aura and regen effect from the mobs.&lt;br /&gt;
:*The Songstress possesses a high regain effect and will use &#039;&#039;&#039;Cleansing Bubbles&#039;&#039;&#039; to remove all debuffs from itself and any nearby mobs (~20&#039;) as well as waking them.&lt;br /&gt;
:*Progressively enfeebling the Songstress will grant different messages:&lt;br /&gt;
::*The boss&#039;s throat is parched - 1 total debuff&lt;br /&gt;
::*The boss&#039;s begins to sing off key - 2 total debuffs&lt;br /&gt;
::*The boss&#039;s voice begins to crack -3 total debuffs&lt;br /&gt;
::*The boss&#039;s can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land.&lt;br /&gt;
*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Fighting adds away from the &#039;&#039;&#039;Bozzetto Songstress&#039;&#039;&#039; reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.&lt;br /&gt;
*All foes besides the Bozetto Songstress are susceptible to sleep of either element.&lt;br /&gt;
*Each foe will use their respective 1 hour abilities.&lt;br /&gt;
:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress.&lt;br /&gt;
*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill.&lt;br /&gt;
**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}.&lt;br /&gt;
**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura.&lt;br /&gt;
*The Songstress will resummon defeated Sahagins shortly after their death.&lt;br /&gt;
&lt;br /&gt;
*Monsters will use standard [[Sahagin]] TP moves. &lt;br /&gt;
:*Including &#039;&#039;&#039;Hydro Shot&#039;&#039;&#039; which resets hate on the target and &#039;&#039;&#039;Spinning Fin&#039;&#039;&#039; (AoE) which inflicts stun for up to 15 seconds.&lt;br /&gt;
::*Spinning Fin may be evaded with two shadows.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Wavefist&#039;&#039;&#039;s have a high rate of counter and will use &#039;&#039;&#039;Suckerpunch&#039;&#039;&#039; which inflicts high damage to one player and resets hate on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Chirurgeon&#039;&#039;&#039; is a manta with an avoidance down aura, and is immune to sleep.&lt;br /&gt;
:*Uses &#039;&#039;&#039;Inject Ink&#039;&#039;&#039; which is a conal knockback with super gravity.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;WAR/SAM (Chango), WAR/DRG (Naegling), COR (DD, not leech), BRD (DD, not leech), GEO/WHM, RDM/SCH&#039;&#039;&#039;&lt;br /&gt;
*This composition and strategy assumes that everyone in the group is well-geared and very familiar with their roles. This instance&#039;s VD is relatively more challenging than many other months.&lt;br /&gt;
*Due to the strong Regen present, burst damage from Skillchains is integral to success&lt;br /&gt;
*Outside use of buffs such as Barthunder/Barparalyze/&#039;&#039;&#039;Regen V&#039;&#039;&#039;/Protect V/Shell V will reduce buff time in instance. Regen V in particular is extremely important to overcome the constant damage auras&lt;br /&gt;
*Upheaval &amp;gt; Savage Blade (WAR) &amp;gt; Upheaval for Light &amp;gt; Radiance, with BRD, COR, and RDM using Savage Blade at the end of the Skillchain&lt;br /&gt;
**Kraken &amp;gt; WHM &amp;gt; MNKx2 &amp;gt; DRGx2 &amp;gt; Wyverns &amp;gt; Songstress&lt;br /&gt;
*COR Crooked Cards Samurai Roll &amp;gt; Dancer&#039;s Roll&lt;br /&gt;
**Light Shot Dia IIIs, Savage Blade at the end of the Skillchain, Random Deal to reset Warcrys/other JA&lt;br /&gt;
*GEO Blaze of Glory / Ecliptic Attrition Geo-Frailty &amp;gt; Indi-Wilt &amp;gt; Entrust Indi-Regen&lt;br /&gt;
**Main heal Curaga III, babysit Luopan&lt;br /&gt;
*BRD Marcato &amp;gt; Honor March / Lightning Carol II / Valor Minuet V / Blade Madrigal&lt;br /&gt;
**Apply Horde Lullaby after Manifestation Break, reapply Lullaby if mobs wake up from Benediction or other means, Savage Blade at the end of the Skillchain&lt;br /&gt;
*RDM Haste 2, Distract III / Dia III / Paralyze II / Slow II &lt;br /&gt;
**Open with Manifestation Break, Dispelga several times to wipe songs, begin debuffs on mobs in kill order. Wait until Songstress is a few songs into its cycle, roughly around Threnody, then apply Silence&lt;br /&gt;
***Silencing Songstress will cause adds to begin leveling up. If Skillchains and burst damage is being performed correctly, no more than a few level ups should occur before each mob dies.&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&#039;&#039;&#039;DDx2, COR (DD, not leech), BRD, GEO, WHM&#039;&#039;&#039;&lt;br /&gt;
*This is likely the fastest way to farm if you have no seals left.&lt;br /&gt;
*Bard sings lightning carol x2 and march X2.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; silence the Songstress. &lt;br /&gt;
:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.&lt;br /&gt;
*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.&lt;br /&gt;
:*A DDing RUN excels in this strategy for DPS with hate control.&lt;br /&gt;
*Fight on top of the Songstress and start with the WHM mob.&lt;br /&gt;
:*Resleep the mobs after [[Benediction]] wakes them all.&lt;br /&gt;
*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.&lt;br /&gt;
:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;THF Solo&#039;&#039;&#039;&lt;br /&gt;
*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.&lt;br /&gt;
*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.&lt;br /&gt;
*When both are defeated, attack the BRD, easy win.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soulflayer===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Soulflayer}}}|Soulflayer|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Demons&lt;br /&gt;
|Boss=Master Manipulator&lt;br /&gt;
|Boss Job=BLU&lt;br /&gt;
|VD Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x8&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x7&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Is a [[:Category:Soulflayer|Soulflayer]].&lt;br /&gt;
*Casts [[Mighty Guard]] at the start of the fight.&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*{{piercing}} &#039;&#039;&#039;[[Benthic Typhoon]]&#039;&#039;&#039; - Conal damage, physical and magical defense down.&lt;br /&gt;
*{{slashing}} &#039;&#039;&#039;[[Paralyzing Triad]]&#039;&#039;&#039; - Threefold attack and paraylsis.&lt;br /&gt;
*{{icon|wind|blu}} &#039;&#039;&#039;[[Subduction]]&#039;&#039;&#039; - AoE {{wind}} damage and -76% movement speed gravity.&lt;br /&gt;
*{{icon|light|blu}} &#039;&#039;&#039;[[Rail Cannon]]&#039;&#039;&#039; - Conal {{light}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Blistering Roar]]&#039;&#039;&#039; - AoE Terror.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Crashing Thunder]]&#039;&#039;&#039; - AoE {{thunder}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Dream Flower]]&#039;&#039;&#039; - AoE {{dark}} Sleep.&lt;br /&gt;
*{{icon|wind|blu}}&#039;&#039;&#039; [[Droning Whirlwind]]&#039;&#039;&#039; - AoE Dispels 7 enhancements.&lt;br /&gt;
*{{icon|earth|blu}} &#039;&#039;&#039;[[Embalming Earth]]&#039;&#039;&#039; - AoE {{earth}} damage and 25% slow.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Mind Blast]]&#039;&#039;&#039; - {{thunder}} lightning damage and potent paralysis.&lt;br /&gt;
*{{icon|water|blu}} &#039;&#039;&#039;[[Nectarous Deluge]]&#039;&#039;&#039; - AoE {{water}} damage and dispel.&lt;br /&gt;
*{{icon|ice|blu}} &#039;&#039;&#039;[[Polar Roar]]&#039;&#039;&#039; - AoE {{ice}} damage and bind.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; - {{buff}} Gains a visible shield with TP absorbing spikes, and silence aura, and a potent phalanx-esque effect while active.&lt;br /&gt;
:*Subsequent use while a shield is active will grant a second shield.&lt;br /&gt;
::*1-Shield active: Immune to {{physical}} physical damage, but not to critical hits or melee weaponskills.&lt;br /&gt;
::*2-Shields active:  In addition to the previous effects, a complete damage immunity to a random weapon type ({{slashing}}, {{piercing}}, or {{blunt}}/{{H2H}} {{verification}}) is gained.&lt;br /&gt;
:*The shield does not resist blood pacts, ranged attacks, or pet special moves which may break it with sufficient damage.&lt;br /&gt;
::*The shield may also be broken similar to [[Caturae]]&#039;s with a random melee damage type. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Immortal Mind&#039;&#039;&#039; - {{buff}} Gains Magic Attack Bonus and Magic Defense Bonus.	&lt;br /&gt;
*&#039;&#039;&#039;Immortal Anathema&#039;&#039;&#039; - {{magical}} {{dark}} Inflicts Curse.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Blast&#039;&#039;&#039; - {{magical}} Conal {{thunder}} damage and potent Paralysis.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Purge&#039;&#039;&#039; - {{magical}} Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Reprobation&#039;&#039;&#039; - {{magical}} (AoE) Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Tribulation&#039;&#039;&#039; - {{magical}} (AoE 10&#039;) {{verification}} Inflicts Blind and Bio.&lt;br /&gt;
:*The Bio effect will vary depending on the difficulty {{verification}} (up to -1,000 HP/[[tic]] on VD). The DoT potency may also be linked to &#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; being active {{Information Needed}}.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Imp&#039;&#039;&#039;:&lt;br /&gt;
*Casts -ja elemental spells.&lt;br /&gt;
*Imps grant a damage immunity effect to the boss, and must all be defeated to remove it.&lt;br /&gt;
*Imps possess a -99% damage taken from AoE abilities. The move will hit the primary target for full damage, and the rest will take -99%.&lt;br /&gt;
Use the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Buggle Call&#039;&#039;&#039; - {{magical}} (AoE) Bio and Haste effect. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Dark Recital&#039;&#039;&#039; - {{magical}}  (AoE) {{dark}} Damage, full dispel, and paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Grating Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and amnesia.&lt;br /&gt;
*&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and silence.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Setup: RUN/PLD (or PLD/BLU), COR, COR (or RNG), SMN, GEO, BRD/WHM.&lt;br /&gt;
&lt;br /&gt;
Buffs: &lt;br /&gt;
*GEO: Fury/Frailty entrust wilt on tank.&lt;br /&gt;
&lt;br /&gt;
*COR: Chaos/Sam/Rogues/Allies roll, flurry if one of the mage /RDM.&lt;br /&gt;
&lt;br /&gt;
*SMN: Crystal Blessing, Ecliptic Growl,&lt;br /&gt;
&lt;br /&gt;
*BRD: On ranged DD - Honor march, prelude x2. On tank - March x2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
*Tank runs in and pull everything to the corner, use all the aoe hate ability that hits every member.&lt;br /&gt;
&lt;br /&gt;
*COR, RNG and SMN take down imps one by one. Using ranged WS and volte strike.&lt;br /&gt;
&lt;br /&gt;
*CORs rotate Random deal to reset triple shot if necessary.&lt;br /&gt;
&lt;br /&gt;
*SMN, BRD and GEO main heal the tank and cast erase/-na.&lt;br /&gt;
&lt;br /&gt;
*SMN could rotate Mewing Lullaby in for AoE TP reset, which makes tank and healer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
*Once all the imps are dead, DDs take down the Master with ranged WS.&lt;br /&gt;
&lt;br /&gt;
*For the sake of efficiency, SMN could hold BP and only use volte strike if shields are up, so the party doesn&#039;t have to wait for BP recast when shields are up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Caedarva Mire]] Home Point #1&lt;br /&gt;
*[[Xarcabard (S)]] Home Point #1&lt;br /&gt;
*[[Castle Zvahl Keep (S)]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tonberry===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tonberry}}}|Tonberry|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Tonberry&lt;br /&gt;
|Boss=[[Bozzetto Monarch]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Slicer&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Upon defeat of the &#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;, a &#039;&#039;&#039;[[Bozzetto Monarch]]&#039;&#039;&#039; will spawn.&lt;br /&gt;
:*The Monarch&#039;s is a THF, but will receive a &#039;&#039;random&#039;&#039; job&#039;s 1-Hour per fight: {{icon|WAR}} &#039;&#039;WAR&#039;&#039;, {{icon|MNK}} &#039;&#039;MNK&#039;&#039;, {{icon|THF}} &#039;&#039;THF&#039;&#039;, or {{icon|DRK}} &#039;&#039;DRK&#039;&#039;.&lt;br /&gt;
::*The corresponding {{icon|SP}} 1-Hour ability will be assigned to the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
*Possesses -50% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039;: {{light}} {{magical}} Single target Gravity, Bind, and TP reset.&lt;br /&gt;
*&#039;&#039;&#039;Vertical Slash&#039;&#039;&#039;: {{physical}} 1-hit damage and accuracy down.&lt;br /&gt;
*&#039;&#039;&#039;Lateral Reap&#039;&#039;&#039;:  {{physical}} 1-hit damage and -75% defense down.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath&#039;&#039;&#039;: {{dark}} {{magical}} Single target damage equal to your [[Tonberry Hate]] x20.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Revenge&#039;&#039;&#039;: 25&#039;+ (AoE) {{dark}} {{magical}} Damage is equal to your [[Tonberry Hate]] x100.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Virulence&#039;&#039;&#039;:{{dark}} {{magical}} Deals 99,999 damage regardless of [[Tonberry Hate]]. {{Information Needed}}&lt;br /&gt;
:*It is somewhat unclear what exactly triggers this move, but it seems that if one player is hit with a Distortion skillchain and then loses hate causing the Bozzetto Shade to go after another target then Virulence becomes a potential follow up.&lt;br /&gt;
*&#039;&#039;&#039;Sigh&#039;&#039;&#039;: {{buff}} Grants ~+400 evasion.&lt;br /&gt;
*&#039;&#039;&#039;Slash Vitals&#039;&#039;&#039;: {{physical}} Single target critical damage and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Words of Bane&#039;&#039;&#039;: {{magical}} {{dark}} Single target -50% HP/MP Curse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039; is always proceeded by either &#039;&#039;&#039;Vertical Slash&#039;&#039;&#039; or &#039;&#039;&#039;Lateral Reap&#039;&#039;&#039; creating a {{icon|distortion sc}} &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
:*Immediately after this, a &#039;&#039;&#039;Bozzetto Shade&#039;&#039;&#039; appears and will attempt to perform a sneak attack on the target and close a {{icon|dark sc}} &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
::*Players must turn to avoid taking severe damage from behind when this occurs.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath, Revenge, and Virulence&#039;&#039;&#039; are &#039;&#039;not&#039;&#039; affected by [[Earthen Armor]], [[Sentinel&#039;s Scherzo]], or [[Migawari: Ichi]].&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Astral Flow]] multiple times, dealing either {{water}} {{color|water|water}} or  {{ice}} {{color|ice|ice}} damage.&lt;br /&gt;
*Possesses -25% potency against Geomancy debuffs.&lt;br /&gt;
*Possesses a potent [[Regen]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Defiler&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Slicer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Chaser&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Perfect Dodge]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Tonberry|Tonberries]] have high {{Light}} Light Resistance, so [[Image:Light-BRD-Icon.gif]][[Magic Finale]] will be resisted whereas dark based removal spells will not.&lt;br /&gt;
:*E.g. [[Image:Dark-BLM-Icon.gif|link=]] [[Dispel]], [[Image:Dark-COR-Icon.gif|link=]] [[Quick Draw|Dark Shot]], and [[Image:Dark-BLU-Icon.gif|link=]] [[Geist Wall]].&lt;br /&gt;
&lt;br /&gt;
*Players will need to reset their &#039;&#039;&#039;[[Tonberry Hate]]&#039;&#039;&#039; after a max of 2 or 3 fights via the quest [[Everyone&#039;s Grudge]] if they do not Call for Help.&lt;br /&gt;
:*Using &#039;&#039;Call for help&#039;&#039; on all of the Tonberries will avoid building [[Tonberry Hate]] in Ambuscade. You will not lose Hallmarks or Gallantry.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Suggested kill order is SMN&amp;gt;BLM&amp;gt;NIN&amp;gt;THF&amp;amp;THF&amp;gt;Monarch. &lt;br /&gt;
* The Rascal (SMN) can use multiple [[Astral Flow]], so it is best to take it out as quickly as possible before it can do more than one.  &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&#039;&#039;&#039;Melee Strat VD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RUN, WHM, GEO/RDM, Savage BRD/NIN, Savage COR/NIN, DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre Fight Setup&#039;&#039;&#039; &lt;br /&gt;
* WHM - Barblizzard, Barsleep&lt;br /&gt;
* RUN - 3X Sulpor runes (Use valiance RIGHT before you start/pull to give water resistance to entire party)&lt;br /&gt;
* GEO - Fury/Frailty (I use entrust STR, but anything to help boost your dmg here would work depending on your group, precision or torpor would also be a possibility)&lt;br /&gt;
* COR - Chaos/Sam&lt;br /&gt;
* BRD - Marcato HM, Mad X2, Minuet (Doing madrigal X2 as the boss at the end has high evasion even if you are dispelling his evasion boost when he puts it on)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight Strategy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Part I&#039;&#039;&#039;&lt;br /&gt;
This fight is essentially won or lost in the first couple minutes, and comes down to killing the first mob (SMN Tonberry called Bozzetto Rascal) who is present when you first enter. Your goal is to try and kill the Rascal SMN as quickly as possible. While fighting the Rascal several things occur, the first of which are his astral flows.  For this strategy you let the astral flows hit you (which should be survivable) as long as you have barblizzard from the WHM, sulpor / valiance from the RUN, and finally your RUN&#039;s One for All (OFA) up.  I wait about 15 seconds AFTER pulling the Rascal before the RUN does OFA in order to increase the amount of time it&#039;s available to help reduce astral flow damage (In other words, when used too soon it&#039;s wasted as the Rascal doesn&#039;t use astral flow until about 20-30 seconds into the fight).  &lt;br /&gt;
&lt;br /&gt;
Also, while fighting the Rascal several adds will spawn followed shortly after by the boss. In order to deal with these spawns and allow the Run to perform a quick AoE hate grab (Geist Wall or whatever), I would highly suggest having &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; grouped together within ~5 yalms. Most of the newly spawned mobs will run right into your camp (if everyone is grouped together) allowing the RUN to cast an AoE hate spell on them quickly.&amp;lt;br /&amp;gt;For the Bozzetto Defiler (BLM) you will need to flash or blank gaze to grab hate as he will initially remain at casting distance.  &lt;br /&gt;
&lt;br /&gt;
With all this in mind, everything comes down to quickly killing the SMN (Bozzetto Rascal) as quickly as you can.  Get Dia II on it and use anything else that will help you kill it before your Sulpor/Valiance and One For All buffs wear off.  After you have successfully defeated the SMN then this is a relatively easy fight.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part II&#039;&#039;&#039;&lt;br /&gt;
After the SMN, proceed with the following kill order. Make sure to have your GEO cast Dia II, Distract, and Dispel on all of these mobs.  Magic Finale will not work, as Tonberries have high Light resistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1:&#039;&#039;&#039; Engage and deal damage to the first Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2:&#039;&#039;&#039; Engage and deal damage to the second Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3:&#039;&#039;&#039; Engage and kill the Bozzetto Defiler (BLM)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4:&#039;&#039;&#039; Engage and kill the first Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5:&#039;&#039;&#039; Engage and kill the second Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6:&#039;&#039;&#039; Engage and kill the Bozzetto Slicer (NIN).  Have your Whm put [[Sacrosanctity]] up.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part III&#039;&#039;&#039;&lt;br /&gt;
Now it&#039;s time for the Boss, the Bozzetto Monarch. You will want your GEO to swap their spells to Geo-Frailty / Indi-Precision / [[Entrust]] Torpor.&amp;lt;br /&amp;gt;The Monarch can and most likely will use a +400 evasion boost move named &amp;quot;Sigh&amp;quot;. You will want your GEO to dispel this, along with keeping Dia II &amp;amp; Distract up throughout the fight.&amp;lt;br /&amp;gt;The boss is a cake walk except for a couple things.  The first thing to watch out for is the ethereal (translucent) mob that spawns anytime the Bozzetto Monarch uses &#039;&#039;Vertical Slash&#039;&#039; or &#039;&#039;Lateral Reap&#039;&#039;. Whenever this ethereal Tonberry is summoned, he will try to Sneak Attack and close a Darkness skillchain on whoever currently has the highest hate level on the Boss which will likely one-shot players. To combat this, all you need to do is have the Tank (or whoever has hate) turn and face the ethereal mob any time they spawn.&amp;lt;br /&amp;gt;This can get tricky with your damage dealers when the Bozzetto Monarch uses the hate reset move called Slash Vitals. If the monarch uses this hate reset move on the tank it will result in the monarch changing his focus to the DD with the highest hate resulting in the necessity for this DD to turn and face the ethereal mob if/when it spawns. Usually the tank can get hate back relatively quickly all things depending, but make sure if a DD has hate they are prepared to turn when the ethereal mob spawns.&lt;br /&gt;
&lt;br /&gt;
Lastly, you will need to reset and keep your Tonberry hate as low as possible, due to a couple of the Bozzetto Monarch&#039;s moves doing x20 and x100 whatever your current [[Tonberry Hate]] is at.  You CAN call for help on every mob in this ambuscade and still receive ALL the Hallmark and Gallantry rewards for this fight.  By calling for help on all the mobs you will build less tonberry hate which also results in fewer deaths from moves that multiply damage based on Tonberry Hate. I had to reset my hate every few fights as you still build up hate from killing the mobs for the KI.   &lt;br /&gt;
&lt;br /&gt;
Strategy by &#039;&#039;&#039;Tayana&#039;&#039;&#039; (Asura)&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Troll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Troll}}}|Troll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Troll&lt;br /&gt;
|Boss=[[Bozzetto Bruiser]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2,  Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Possesses Draw-In&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Hundred Fists]]&lt;br /&gt;
*&#039;&#039;&#039;Diamondhide&#039;&#039;&#039;: {{buff}} (AoE) Gains a potent Stoneskin.&lt;br /&gt;
*&#039;&#039;&#039;Overthrow&#039;&#039;&#039;: {{physical}} (Conal) Damage (based on enemy&#039;s remaining HP) and Knockback.&lt;br /&gt;
*&#039;&#039;&#039;Haymaker&#039;&#039;&#039;: {{physical}} (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
*&#039;&#039;&#039;Head Snatch&#039;&#039;&#039;: {{physical}} Critical damage (-90% HP) and resets enmity. Ignores shadows.&lt;br /&gt;
*&#039;&#039;&#039;Incessant Fists&#039;&#039;&#039;: {{physical}} 5-hit damage. Absorbed by five shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039;: {{physical}} Damage, Petrification, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves only while aura is active:&lt;br /&gt;
*&#039;&#039;&#039;Pleiades Ray&#039;&#039;&#039;: {{magical}} (AoE 10&#039;) Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;: {{buff}} (AoE) Gains an undispellable magic absorption shield and regen effect.&lt;br /&gt;
&lt;br /&gt;
Also uses the following move while the aura is active on Very Difficult:&lt;br /&gt;
*&#039;&#039;&#039;Head Seize&#039;&#039;&#039;: {{physical}} Enhanced version of Head Snatch. Reduces target HP to 1% and resets enmity. Ignores defense, stoneskin, etc.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*~15 seconds after aggroing the monsters, each will gain an {{color|light|aura}}. &lt;br /&gt;
:*The aura will reduce damage taken and provide regen to the trolls.&lt;br /&gt;
::*The potency of this will increase based on the difficulty of the fight. &lt;br /&gt;
*Removing the aura from both of the trolls will remove the aura from the Bruiser:&lt;br /&gt;
:*The Bozzetto Justiciar&#039;s aura is removed via performing magical weapon skills.&lt;br /&gt;
:*The Bozzetto Sharpshooter&#039;s aura is removed via performing physical weaponskills.&lt;br /&gt;
*Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it&#039;s aura removed.&lt;br /&gt;
*The aura will return in ~30 seconds.&lt;br /&gt;
:*Once the &#039;&#039;&#039;Bozzetto Bruiser&#039;&#039;&#039; has been defeated the auras will cease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Invincible]]&lt;br /&gt;
&lt;br /&gt;
Uses the following Spells:&lt;br /&gt;
*[[Banish II]]&lt;br /&gt;
*[[Protect IV]]&lt;br /&gt;
*[[Shell IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Eagle Eye Shot]]&lt;br /&gt;
*&#039;&#039;&#039;Quicklime&#039;&#039;&#039;: {{magical}} {{fire}} Damage and [[Amnesia]].&lt;br /&gt;
&lt;br /&gt;
Very Difficult Only:&lt;br /&gt;
*&#039;&#039;&#039;Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*{{color|wind|Silencing}} the Zahhak will prevent the use of &amp;quot;song&amp;quot; TP moves.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Body Slam&#039;&#039;&#039;: {{physical}} AoE (15&#039;) Damage.&lt;br /&gt;
*&#039;&#039;&#039;Petro Eyes&#039;&#039;&#039;: {{magical}} {{earth}} Conal gaze, inflicts petrification.&lt;br /&gt;
*&#039;&#039;&#039;Nullsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled. &lt;br /&gt;
*&#039;&#039;&#039;Voidsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Troll Fugitives]] Superior Private (Rank 3) Assault.&lt;br /&gt;
*[[Survival Guide]] (Mamool Ja Savagelands) to [[Wajaom Woodlands]] at (C-8).&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Velkk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Velkk}}}|Velkk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Velkk&lt;br /&gt;
|Boss=[[Bozzetto Regent]]&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Auto attacks have an en-bind effect.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Coming Through&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Croctastrophe&#039;&#039;&#039;: 30&#039; Powerful AoE {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Galumph&#039;&#039;&#039;: 15&#039; AoE {{magical}} {{earth}} damage, stun, and attack down&lt;br /&gt;
*&#039;&#039;&#039;Nobless Oblige&#039;&#039;&#039;: {{buff}} All foes will level up and restores 15% HP to the Regent. &lt;br /&gt;
:*This move is caused by either of the following events:&lt;br /&gt;
::*Defeating a Bozzetto Servitor.&lt;br /&gt;
:::*Will level up for each Servitor defeated.&lt;br /&gt;
::*Dealing 25,000+ damage in a single attack or skillchain to the &#039;&#039;&#039;Bozzetto Regent&#039;&#039;&#039;. &lt;br /&gt;
:::*After the defeat of a Bozzetto Servitor the threshold increases to 40,000+ damage.&lt;br /&gt;
*&#039;&#039;&#039;Merciless Mauling&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sovereign&#039;s Edict&#039;&#039;&#039;: {{buff}} Gains a Magic Shield for 15 seconds. Also resets enmity for all &#039;&#039;&#039;Bozzetto Servitors&#039;&#039;&#039; and activates their {{icon|sp}} 1-Hours.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Ambush&#039;&#039;&#039;: Single target {{physical}} 4-hit damage and dispel foreach hit. Absorbed by 4 shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Protect IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shell IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Flash]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Banish II]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Cure IV]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All monsters possess a shield block mechanic that will reduce damage dealt from the front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Bozzetto Servitors&#039;&#039;&#039;:&lt;br /&gt;
*Susceptible to debuffs such as Sleep, Slow, Paralyze, Silence, Bind, Gravity, etc.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Death Spin&#039;&#039;&#039;: AoE {{physical}} damage, knockback and defense down (-25%).&lt;br /&gt;
*&#039;&#039;&#039;Glutinous Dart&#039;&#039;&#039;: Single Target {{physical}} damage and bind. Absorbed by 1 shadow.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Pygmachia&#039;&#039;&#039;: Single Target 4-hit {{physical}} damage and dispel.&lt;br /&gt;
:*Each hit may land a dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jungle Hoodoo&#039;&#039;&#039;: AoE {{magical}} damage, bind, and slow. Removes Shadows.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*-ja tier spells&lt;br /&gt;
*Death&lt;br /&gt;
:*Keep in mind you may silence the BLM.&lt;br /&gt;
&lt;br /&gt;
The BLM has a permanent Magic Wall, reducing most if not all magic damage to 0.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
RUN COR COR BRD RDM WHM&lt;br /&gt;
&lt;br /&gt;
*{{icon|thunder|brd}} [[Honor March]] {{icon|fire|brd}} [[Valor Minuet V]] {{icon|fire|brd}} [[Valor Minuet IV]] {{icon|earth|brd}} [[Scherzo]]&lt;br /&gt;
&lt;br /&gt;
*[[Chaos Roll]] [[Samurai Roll]] [[Fighter&#039;s Roll]] [[Gallant&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
*RUN pulls all Velkk to the starting corner. RDM uses Saboteur and binds Bozzetto Regent, sleeps the PLD Servitor and DRK Bozzetto Servitor and silences BLM Bozzeto Servitor. At this point, it&#039;s recommend that the party stack together in the corner. This will prevent problems from adds running off to a distant WHM during hate resets. As such, all mages should idle in a DT set. Ninja subjob is recommended for melee players to prevent AoE dispels, amnesia, and damage.&lt;br /&gt;
*CORs and RDM start by burning down the BLM Bozzetto Servitor.&lt;br /&gt;
*RDM should be careful to dispel any buffs from each target, apply [[Distract III]], [[Dia III]] and [[Addle II]], and resleep any Bozzetto Servitors that wake.&lt;br /&gt;
*Once the BLM Bozzetto Servitor is defeated, the party should attack the Bozzetto Regent with [[Savage Blade]].&lt;br /&gt;
**Care needs to be taken to not exceed the 40k damage threshold due to excessive TP overflow or skillchain damage.&lt;br /&gt;
**If the Bozzetto Regent is allowed to level up several times, a wipe becomes very likely.&lt;br /&gt;
*Once the Bozzetto Regent is eliminated, the remaining adds can be taken out without much trouble.&lt;br /&gt;
&lt;br /&gt;
*Note: This strategy will work with most other DD Jobs in place one of the CORs, but care should be taken to use Weapon Skills that will not create a skillchain that exceeds the 40k damage limit.  PLD can also easily tank this battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] Bivouac #1 or #2.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Yagudo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Yagudo}}}|Yagudo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Yagudo&lt;br /&gt;
|Boss=Bozzetto Conjurer&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Shinobi &amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Yagudo use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Conjurer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} .&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Kamaitachi&#039;&#039;&#039;: Enhanced Sweep move that has incredibly wide range and very high damage. Coupled with Howl, can easily do 2500 damage.&lt;br /&gt;
:*&#039;&#039;&#039;Howl&#039;&#039;&#039;: Warcry&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Conjurer&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=5&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=5&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=50&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Mob&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TANK BRD/WHM HEALER DDX2 COR or GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buff with usual CP party buffs. Tank pulls and BRD uses Nightingale + Troubadour to sleep the adds and boss. With NiTro still up, buff DDs with Honor March, Madrigal, and Minuet. Fourth song, if available, is situational. For adds, a second March or Minuet is fine so long as BRD is on point with Finale during boss phase. For avatar and boss, Scherzo is preferred.&lt;br /&gt;
*Kill order should be {{Icon|BLM}} &#039;&#039;&#039;BLM&#039;&#039;&#039; (Stormbringer) &amp;gt; {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039; (Lyricist) &amp;gt; {{Icon|SAM}} &#039;&#039;&#039;SAM&#039;&#039;&#039; (Swordsman) &amp;gt; {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039; (Brawler) &amp;gt; {{Icon|NIN}} &#039;&#039;&#039;NIN&#039;&#039;&#039; (Shinobi) &amp;gt; &#039;&#039;&#039;Garuda&#039;&#039;&#039; &amp;gt; {{Icon|SMN}} &#039;&#039;&#039;Boss&#039;&#039;&#039; (Conjurer).&lt;br /&gt;
:*Always kill Garuda first before attacking the boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once target changes to Garuda, make sure to use Baraera. BRD should double check that Protect, Shell, and Baraera should be on the DDs until healer can reapply stronger versions.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has the ability to dispel buffs, but it appears that songs are always intact.&amp;lt;br /&amp;gt;&lt;br /&gt;
Howl MUST be removed or the party could potentially wipe (if Scherzo is not available) to Kamaitachi.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has a tendency to summon Garuda right around 1-2%. Impatient DDs who try to finish off the boss rather than kill Garuda will likely wipe to the spikes that the Conjurer gains while Garuda is out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD RUN, BRD, WHM, DD, COR, GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs:Fury/Frailty entrust wilt. Chaos/SAM roll, march x2, madrigal x2. &lt;br /&gt;
&lt;br /&gt;
1) RUN pulls everything to the corner and brd sleep them all. &lt;br /&gt;
&lt;br /&gt;
2) WHM silence Stormbringer. &lt;br /&gt;
&lt;br /&gt;
3) DD and COR kill Stormbringer, DD RUN solo DD swordsman. Brd and geo  dispel spam on anything thats being engaged. &lt;br /&gt;
&lt;br /&gt;
4) After Stormbringer and swordsman dead, DD, RUN and COR engage Brawler, Shinobi and Lyricist. &lt;br /&gt;
&lt;br /&gt;
5) Before DDs engage Shinobi WHM could use Sacrosanctity and RUN could use One for All to prevent Mijin Gakure from Shinobi one shot everyone. &lt;br /&gt;
&lt;br /&gt;
6) After all the adds are dead, kill Garuda then Conjurer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
The setup above takes less than 3.5 min to clear from start to finish, including buff time. Actual engage time is about 2 min +/- 10 sec. Because the fight is so short,  it is ok to use entrust wilt from start. &lt;br /&gt;
&lt;br /&gt;
For groups without the firepower to clear before entrust wilt wears, it is better to save entrust on conjurer. Conjurer tp moves can be very deadly without wilt. &lt;br /&gt;
&lt;br /&gt;
Brd and geo must spam dispel for brd songs and Howl. &lt;br /&gt;
&lt;br /&gt;
From our experience, Sacrosanctity works well for Mijin Gakure, thus WHM recommended. &lt;br /&gt;
&lt;br /&gt;
Scherzo is not necessary as long as wilt is up, howl dispelled and Sacrosanctity used for Shinobi. &lt;br /&gt;
&lt;br /&gt;
Our RUN engaged different mob from other DDs just to save engage time, thats it. It is alright to have all 3 DD engage the same add, or have each DD solo their own add with multi step SC. As long as backline can handle the cures/dispels and Sacrosanctity used before Shinobi, adds kill order doesn&#039;t matter that much.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6 Box: SAM GEO BRD WHM COR PLD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs: Indi-Attunement, Entrust Indi-Vex, Geo-Frailty, Sam Roll + Runeist Roll, Honor + Victory March + Scherzo + Ballads on support/tank, Replace Ballads with DD songs (either madrigal or minuets or etudes depending on gear/job), Baraera.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLD pulls back to starting corner, BRD sleeps with NT, I had to use Horde Lullaby on the main group, then Foe Lullaby on the BLM who stands too far out. Kill order for me was MNK SAM BRD BLM NIN. Dispel adds as you fight them. BLM can be silenced but doesn&#039;t really matter, they die in 3-4 WS anyway.&lt;br /&gt;
&lt;br /&gt;
After killing all adds, kill Garuda before touching boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boss has potent spikes effect if Garuda is up. Once Garuda is dead, zerg the boss until he re-summons Garuda. He will then proceed to Astral Flow multiple times, but with attunement/vex/runeist roll and baraera. &lt;br /&gt;
*This seems to do less than 100 dmg on VD, and with scherzo there as a backup in case it randomly doesn&#039;t resist.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as it re-summons Garuda, switch to and kill Garuda. Switch back to the boss, finish zerging and it&#039;s an easy win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Meriphataud Mountains (S)]] [[Survival Guide]] warp.&lt;br /&gt;
* [[Recall-Meriph]] [[Teleport Spell]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volume 2 Archives==&lt;br /&gt;
&lt;br /&gt;
===Acrolith===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Acrolith}}}|Acrolith|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Quirinus&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=Overpowering Acrolith, Studious Acrolith &amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Only this mob needs to be defeated.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Adamantoise===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Adamantoise}}}|Adamantoise|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Adamantoise&lt;br /&gt;
|Boss= Bozzetto Adamantoise&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Starts with [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]]&lt;br /&gt;
*Tucks into shell every 25% and starts to regen (High regen rate)&lt;br /&gt;
**Does not take &#039;&#039;&#039;ANY&#039;&#039;&#039; damage when tucked in shell.&lt;br /&gt;
***Have tested phys and magic, but not quickdraw etc.&lt;br /&gt;
**Spawns an additional mob:&lt;br /&gt;
***Lizard (75%)&lt;br /&gt;
***Eft (50% Uses Geist Wall &amp;amp; dispels buffs) - High Evasion&lt;br /&gt;
***Raptor (25%)&lt;br /&gt;
* Comes back out of its shell when the additional monster dies&lt;br /&gt;
** Has [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]] again&lt;br /&gt;
*Has a gravity aura&lt;br /&gt;
*Uses other [Category:Adamantoise] moves.&lt;br /&gt;
**Tortise Stomp gives a significant defense down.&lt;br /&gt;
**Hard to erase with gravity aura&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antlion===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antlion}}}|Antlion|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Antlion&lt;br /&gt;
|Boss=[[Februus]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=[[Antlion Whelp]], [[Antlion Whelp]], [[Buzzing Fly]] x 3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
* Spawns 3 mixed groups of adds&lt;br /&gt;
* &#039;&#039;&#039;Februus&#039;&#039;&#039; Abilities: [[Panzerfaust]], [[Blitzstrahl]], [[Panzershreck]], [[Berserk]], [[Typhoon]], [[Kartstrahl]]&lt;br /&gt;
* &#039;&#039;&#039;Whelp&#039;&#039;&#039; Abilities: [[Mysterious Light]], [[Mind Drain]]&lt;br /&gt;
* &#039;&#039;&#039;Buzzing Fly&#039;&#039;&#039; Abilities: [[Stunbolt]]&lt;br /&gt;
|D Mobs=[[Antlion Whelp]]&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Antlion Whelp]] x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat= Possible for Ambu+2 geared DD solo players to go straight for Februus without worrying about adds in a normal trust set up. For light DD a tank like AA:EV is a decent option reduce risk of death from high damage TP moves. The two whelps can be slept. Beware of their TP move usage which could kill support trusts with ease. Try to avoid Venom Spray (conal) from hitting support trusts.&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[The Boyahda Tree]] HP #1, [[Mount Zhayolm]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcana===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Arcana}}}|Arcana|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Ironclad Reoriginator&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Eradicator&#039;&#039;&#039;: AoE damage, 5 second Weakness, and knockback.&lt;br /&gt;
*&#039;&#039;&#039;Scapula Beam&#039;&#039;&#039;: AoE damage and all stats down for around 20 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Incinerator&#039;&#039;&#039;: Front conal fire-element damage.&lt;br /&gt;
*&#039;&#039;&#039;Seismic Impact&#039;&#039;&#039;: AoE damage and Terror.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
None observed.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= Appears to use three different modes, switching between each with a 1hr dust cloud and a &amp;quot;Mode Change&amp;quot; text. Observed modes:&lt;br /&gt;
*Eradicator mode: Will spam Scapula Beam to give all stats down, and Eradicator to cause Weakness. Appears to have Regain during this mode to some degree.&lt;br /&gt;
*Incinerator mode: Gains a potent Blaze Spikes effect.&lt;br /&gt;
*Seismic Impact mode: Gains a very strong Stoneskin effect.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Avatar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Avatar}}}|Avatar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family= Avatar&lt;br /&gt;
|Boss= Bozzetto Fenrir &amp;amp; Bozzetto Carbuncle&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*[[Fenrir]] absorbs &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage (includes en-effect and skillchains) and is weak against {{color|light|Light}} {{light}} elemental damage.&lt;br /&gt;
* [[Carbuncle]] absorbs {{color|light|Light}} {{light}} elemental damage (includes en-effect and skillchains) and is weak against &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage.&lt;br /&gt;
* Both Avatars have access to the full range of their special moves, including their Astral Flow abilities. (Searing Light seems to average 800+ dmg to everyone in range on normal difficulty.)&lt;br /&gt;
** Fenrir and Carbuncle use their [[Astral Flow]] abilities multiple times throughout the battle with usage becoming more frequent as their health declines.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Beasts===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beasts}}}|Beasts|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beast&lt;br /&gt;
|Boss= Symbiotic Beasts&lt;br /&gt;
|VD Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Marid Dhalmel Tiger Coeurl Rabbit&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Marid Dhalmel Tiger Coeurl&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Marid Dhalmel Coeurl&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs.  Mobs can be pulled one at a time and away from the group in order from left &amp;gt; right, smallest to largest to avoid this mechanic.{{Verification}} &lt;br /&gt;
** The mobs will have to be pulled with ranged/magical/DoT damage, as Provoke/Flash will not cause them to move and just claim the mob. They have to take damage before they will begin to move.&lt;br /&gt;
* Mobs will take damage and use abilities in line with their respective creature type.  At 1% health, the engaged mob will continue to stay alive until it uses the TP move &#039;&#039;&#039;Succession&#039;&#039;&#039;.  The exact outcome of the use of this ability is undocumented.{{Verification}} &lt;br /&gt;
* Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob. {{Verification}} &lt;br /&gt;
* Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle.  The final mob should be the Marid. {{Verification}} &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Ashen Tiger]]s and [[Cicatricose Raaz]] near the [[Kamihr Drifts]] [[Home Point]].&lt;br /&gt;
* [[Moss Eater]]s in [[The Boyahda Tree]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Belladonna===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Belladonna}}}|Belladonna|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss=Bohun Upas&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Gains slow aura after using &#039;&#039;&#039;Umbral Pull&#039;&#039;&#039; (a 20 yalm slow draw in)&lt;br /&gt;
**Remove aura with strong/double light (needs confirmation)&lt;br /&gt;
*Doesn&#039;t have Charm or Beautiful Death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bomb}}}|Bomb|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bomb&lt;br /&gt;
|Boss=Bozzetto Bomb&amp;lt;br&amp;gt;Bozzetto Snoll&amp;lt;br&amp;gt;Bozzetto Cluster&amp;lt;br&amp;gt;Bozzetto Djinn&amp;lt;br&amp;gt;Bozetto Cluster&amp;lt;br&amp;gt;(sometimes Bozzetto Golden Bomb)&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=Only a single enemy is present at a time.&amp;lt;br&amp;gt;The order is always Bomb -&amp;gt; Snoll -&amp;gt; Cluster -&amp;gt; Djinn -&amp;gt; Cluster.&amp;lt;br&amp;gt;The last Cluster has significantly higher HP than the previous Cluster.&amp;lt;br&amp;gt;A Golden Bomb may spawn after each enemy is killed, thus you may encounter multiple Golden Bombs in a single run.&amp;lt;br&amp;gt;Each Golden Bomb increases the reward by 100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Arcana]] (Dolls, Pots) in [[Ru&#039;Aun Gardens]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buffalo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Buffalo}}}|Buffalo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Buffalo&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bugard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bugard}}}|Bugard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bugard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Citrullus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Citrullus}}}|Citrullus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mandragora&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs= Vengeful CitrullusX1, Tiny LycopodiumX4&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= Vengeful CitrullusX1, Tiny LycopodiumX3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Vengeful CitrullusX1, Tiny LycopodiumX3&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Vengeful CitrullusX1, Tiny LycopodiumX2&lt;br /&gt;
|VE Notes=Tiny Lycopodiums must be taken out before damage can be dealt to the Vengeful Citrullus. When adds are absent very potent Blind Aura is active. There will be a text in the log that calls on the player(s) to /clap and /point. &lt;br /&gt;
/point-Removes Vengeful Citrullus&#039;s Blind Aura temporarily&lt;br /&gt;
/clap-Temporarily inflicts Paralyze on Vengeful Citrullus&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
* Macro that does /point &amp;lt;wait1&amp;gt; and /clap &amp;lt;wait 1&amp;gt; over and over helps.&lt;br /&gt;
* Never saw the Paralyze Aura on Difficult or lower, so only Blind Aura to contend with which is countered with /point. The aforementioned macro addresses that mechanic.&lt;br /&gt;
* Lycopodiums always take 1 melee damage every time you hit, so don&#039;t waste your WS on them. Did not test magic to see if it did more.&lt;br /&gt;
* Be aware that around 10% Fatal Scream can put doom on your party.  Doom clears automatically when you kill the Citrullus, so no worries of dying at the end or in Mhaura after the win.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
* Completed on a fresh account with minimal meta trusts.&lt;br /&gt;
* Valaineral, Ulmia, Joachim, Koru-Moru, and Yoran-Oran (UC) worked fine.&lt;br /&gt;
* NQ Flamma gear on a WAR using Savage Blade spam was sufficient.&lt;br /&gt;
* Took roughly ~6-8 minutes depending on Petal Pirouette frequency.&lt;br /&gt;
* 95% accuracy on Difficult @ 990, so pretty low requirements and perfect for a new person soloing to get Hallmarks.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Coeurl===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Coeurl}}}|Coeurl|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beasts&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Course===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Course}}}|Course|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Enigmatic Hypnotist&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*When it uses &#039;&#039;&#039;Horrifying Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Lunatic Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be terrorized for 1 minute &amp;amp; hate is lost.&lt;br /&gt;
*When it uses &#039;&#039;&#039;Torpid Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Slumbering Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be put to sleep.&lt;br /&gt;
*Uses Silence Seal (AoE Silence), Envoutment (Main Target Curse), Final Retribution (AoE Stun), &amp;amp; Memento Mori.&lt;br /&gt;
*Casts Ice spikes Tier III Stonega &amp;amp; Blizzaga, has strong Aspir.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Craklaw===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Craklaw}}}|Craklaw|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Craklaw&lt;br /&gt;
|Boss=Carcinus&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
Areas to find Aquans&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carcinus&#039;&#039;&#039;:&lt;br /&gt;
*Uses standard Craklaw Abilities&lt;br /&gt;
:*&#039;&#039;&#039;Riptide Eupnea&#039;&#039;&#039; - AOE damage&lt;br /&gt;
:*&#039;&#039;&#039;Rending Deluge&#039;&#039;&#039; - AOE damage, [[Dispel]]&lt;br /&gt;
:*&#039;&#039;&#039;Sundering Snip&#039;&#039;&#039; - Large AoE damage, [[Defense Down]], [[Magic Defense Down]]&lt;br /&gt;
:*&#039;&#039;&#039;Viscid Spindrift&#039;&#039;&#039; - Damage, [[Attack Down]], [[Magic Attack Down]], [[Gravity]]&lt;br /&gt;
:*&#039;&#039;&#039;Impenetrable Carapace&#039;&#039;&#039; - Magic Defense Bonus&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN with trusts: Amchuchu, Apururu [U], Iroha II, Qultada, Shanototto II &lt;br /&gt;
Took all of 6 minutes post buffs. Amchuchu was a better tank for this than AA EV. Killing Calappa Calappa restores MP (not sure if all or a %age, but it returned 333 to Iroha, 268 to Amchuchu, and 425 to Apururu, so that was a plus)&lt;br /&gt;
&lt;br /&gt;
Fairly easy fight, went much better with Amchuchu and Valiance. I could probably swap out Qultada, but I get lazy with the Dispels, so someone has to do it...&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN wit AA EV, Apururu [U], Iroha II, Qultada, Shantotto II&lt;br /&gt;
&lt;br /&gt;
Has a few AOE moves - only one that did a lot of damage (700-800 to trusts was Sundering Snip, the others did about 100-200 damage to trusts) Two times during the fight it spawned a Calappa Calappa, a crab, which went down with 1 WS (12k Savage Blade on one and a 5k on the other, chat log never said I defeated it, just said &amp;quot;Calappa Callapa falls to the ground&amp;quot; there was no DOT on it, and I never disengaged the Boss - so I&#039;m not entirely sure what made it go away.)&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dragon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragon}}}|Dragon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dragon&lt;br /&gt;
|Boss=[[Sombra Dragon]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Begins the fight by using Thornsong and a breath move.&lt;br /&gt;
**Will change the type of breath it uses after every use of Thornsong&lt;br /&gt;
**Has extremely high magic damage resistances.&lt;br /&gt;
**Resistance to element of magic damage changes depending on the type of breath it last used.&lt;br /&gt;
***eg: Poison Breath results in a heightened weakness to {{Information Needed}}, Heat Breath results in heightened weakness to {{Information Needed}}, and so forth according to the [[Elemental Wheel]].&lt;br /&gt;
* Uses Voidsong at ~20% to remove all buffs &lt;br /&gt;
**Resets hate.&lt;br /&gt;
*Petro Eyes also resets hate.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Demon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Demon}}}|Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=Hunky&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= Obtaining Key Item= Castle Zvahl Keep HP 1&amp;lt;br /&amp;gt;&lt;br /&gt;
All enemies must be defeated.&amp;lt;br /&amp;gt;&lt;br /&gt;
The battle is centered on team vs. team combat. With multiple foes each playing a specific role, the key to victory lies in deciding which one to defeat first. You might find things a bit easier if you bring a lot of area of effect attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Hunky&#039;&#039;&#039; ([[:Category:Demon|Kindred]]) - Highest HP. Physical Damage Dealer&lt;br /&gt;
**Condemnation (Cone AoE {{Physical-Icon}} Damage + [[Stun]])&lt;br /&gt;
**Quadrastrike (High {{Physical-Icon}} Damage)&lt;br /&gt;
*&#039;&#039;&#039;Clunky&#039;&#039;&#039; ([[:Category:Ahriman|Ahriman]]) - Magic Damage Dealer.&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Casts [[Ancient Magic]]&lt;br /&gt;
**Binding Wave (AoE [[Bind]])&lt;br /&gt;
**Hypnosis ([[Sleep]])&lt;br /&gt;
**Eyes On Me (AoE {{Magical-Icon}} Damage)&lt;br /&gt;
**Magic Barrier (Temporary Magic Immunity)&lt;br /&gt;
*&#039;&#039;&#039;Funky&#039;&#039;&#039; ([[:Category:Imp|Imp]]) - Enfeebling&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Dark Recital (AoE damage, fully [[Dispel]], [[Paralyze]])&lt;br /&gt;
**Abrasive Tantara (AoE [[Amnesia]])&lt;br /&gt;
**Deafening Tantara (AoE [[Silence]])&lt;br /&gt;
**Bugle Call (Spawn a Gargoyle)&lt;br /&gt;
*Gargoyles: Effectively a [[Fetter]]. Has enfeebling aura. Remains in stationary form and does not attack.&lt;br /&gt;
**All damage received is reduced to 1 damage.&lt;br /&gt;
**Total of 20 HP &amp;lt;sup&amp;gt;Difficult&amp;lt;/sup&amp;gt;&lt;br /&gt;
**Nauseating Gargoyle - [[Disease]] aura&lt;br /&gt;
**Dampening Gargoyle - [[Magic Accuracy Down]] aura&lt;br /&gt;
**Misdirecting Gargoyle - [[Accuracy Down]] aura&lt;br /&gt;
*&#039;&#039;&#039;Spunky&#039;&#039;&#039; &amp;lt;sup&amp;gt;On D and VD only.&amp;lt;/sup&amp;gt; ([[:Category:Taurus|Taurus]]) - Tank. &lt;br /&gt;
**High rate of [[Counter]] (~25%)&lt;br /&gt;
**Frightful Roar (AoE [[Defense Down]])&lt;br /&gt;
**Triclip ({{Physical-Icon}} Damage)&lt;br /&gt;
**Unblest Armor ([[Shell]])&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Doll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Doll}}}|Doll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Archytas&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=* Archytas takes reduced damage from all sources until the other two are killed.&lt;br /&gt;
** Once they&#039;re dead, Archytas takes normal damage from {{piercing}} piercing and {{magical}} magic damage.&lt;br /&gt;
Uses typical Doll TP abilities.&lt;br /&gt;
|Notes=&lt;br /&gt;
* Overseeing Eye is very evasive and takes single digit damage from all sources, but has low HP.&lt;br /&gt;
* Sturdy Decanter is resistant to all damage types except {{blunt}} blunt damage.&lt;br /&gt;
Both use typical TP abilities for their families.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dvergr===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dvergr}}}|Dvergr|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dvergr&lt;br /&gt;
|Boss=Ronove&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=4 Tomes&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=3 Tomes&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=2 Tomes&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=1 Tome&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Trait: Absorbs {{light}} Light and {{dark}} Dark damage.&lt;br /&gt;
** &#039;&#039;&#039;Ars Espiritus&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* Trait: Reduced Physical Damage Taken {{verification}}. (VD:-85%?).&lt;br /&gt;
** The &#039;&#039;&#039;Immovable Object&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Arms&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Bilgestorm&#039;&#039;&#039; {{physical}} Deals physical damage + [[Defense Down]] + [[Attack Down]] + [[Accuracy Down]].&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Letters&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* Spell: &#039;&#039;&#039;Silencega&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Libram Quietus&#039;&#039;&#039; tome enables this spell. Spell is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Cackle&#039;&#039;&#039; {{magical}} Inflicts [[Magic Attack Down]] + [[Magic Defense Down]] + [[Magic Accuracy Down]]. &lt;br /&gt;
** &#039;&#039;&#039;Memoirs of a Madman&#039;&#039;&#039; tome {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Memoirs of a Madman takes 1 damage from attacks and spells, but this tome can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Thundris Shriek&#039;&#039;&#039; {{physical}} Deals physical damage + [[Terror]].&lt;br /&gt;
** &#039;&#039;&#039;Healthy Living&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Healthy Living can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Speedreading Primer&#039;&#039;&#039; enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Speedreading Primer takes 1 damage from attacks and spells, but this tome can be instantly defeated by dealing a critical hit.&lt;br /&gt;
&lt;br /&gt;
*At low HP, can cause players and trusts to become [[Intimidate]]d.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only Ronove must be defeated to win.&lt;br /&gt;
*Tomes are spawned as soon as the battle commences.&lt;br /&gt;
**Each tome affects a specific trait on Ronove and the Tomes. {{information Needed}}&lt;br /&gt;
**The number of tomes active changes based on the chosen difficulty.&lt;br /&gt;
**Defeating a tome will cause it to be replaced with another tome.&lt;br /&gt;
**The tomes do not attack.&lt;br /&gt;
**Tomes are susceptible to sleepga.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=[[:Category:Demons|Demons]] (Demons, Dire Gargouille, Ruly Imp), [[Xarcabard (S)]] Homepoint&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Elemental}}}|Elemental|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Elementals&lt;br /&gt;
|Boss=Turgmam&lt;br /&gt;
|VD Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses an undispelable [[Blaze Spikes]] effect.&lt;br /&gt;
*Uses all [[:Category:Great Sword|Great Sword]] weapon skills and may self-skillchain.&lt;br /&gt;
*Casts AoE {{fire}} {{color|fire|fire magic}}.&lt;br /&gt;
*Summons multiple Blazzing Effigy fire elementals.&lt;br /&gt;
:*These effigies do not posses a physical damage resistance like typical elementals.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of elementals.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Evil Weapon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Evil Weapon}}}|Evil Weapon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Evil Weapons&lt;br /&gt;
|Boss=Dastardly Banneret&lt;br /&gt;
|VD Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses all Smite of Rage and Whirl of Rage, single target and aoe moves respectively.&lt;br /&gt;
*Does not appear to cast magic.&lt;br /&gt;
*Summons multiple Iniquitous weapons (Animated Weapons).&lt;br /&gt;
*These Iniquitous weapons do not seem to possess special attacks and may only auto-attack.&lt;br /&gt;
*After 3 waves of Animated Weapons are killed, a the Boss will summon a Bozzetto Golden Bomb, which gives 100 bonus hallmarks upon death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat= Easily soloable with trusts on probably every job. Can ignore adds if you want, or go for the bonus hallmarks. Golden bomb self-destruct hit for 1 dmg, 0 dmg to trusts. Decently geared BRD was able to land elegy and slow, but paralyze was resisted (not fully)&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of Arcana&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Flan}}}|Flan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Flan&lt;br /&gt;
|Boss= Goes&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Has three different auras:&lt;br /&gt;
**Slow, Evasion Down &amp;amp; Defense Down&lt;br /&gt;
**Evasion Down, Defense Down &amp;amp; Magic Defense Down&lt;br /&gt;
**Regen, Refresh &amp;amp; Regain (His nukes hit hard during this phase but he is very weak to physical attacks)&lt;br /&gt;
*Refer to [[Asida]]&lt;br /&gt;
*Has Spikey Head &amp;amp; Smooth Head Mode.{{Information Needed}}&lt;br /&gt;
&lt;br /&gt;
*The trigger for the Golden Bombs to appear seems to be Magic/Skillchain damage after 50%, observed up to thee in one run. {{verification}}&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Foret de Hennetiel]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fly===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fly}}}|Fly|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Fly&lt;br /&gt;
|Boss=Gwas-y-neidr&lt;br /&gt;
|Boss Job=WAR/WAR&lt;br /&gt;
|VD Mobs=Summons Putrescent Fly&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Summons Putrescent Fly&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Summons Putrescent Fly&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Summons Putrescent Fly&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Summons Putrescent Fly&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Abilities: Can use all [[:Category:Fly]] TP moves.&lt;br /&gt;
**&#039;&#039;&#039;Cursed Sphere&#039;&#039;&#039; AoE {{dark}} Dark damage&lt;br /&gt;
**&#039;&#039;&#039;Venom&#039;&#039;&#039; Conal Poison.&lt;br /&gt;
**&#039;&#039;&#039;Somersault&#039;&#039;&#039; Single Target Physical Damage&lt;br /&gt;
**&#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; Applies a random status effect.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Boss spawns Putrescent Fly x1, Putrescent Fly x2, Putrescent Fly x3 at certain intervals.&lt;br /&gt;
**For each add that is alive, Boss takes increased damage and deals increased damage.&lt;br /&gt;
**Adds have low HP, and can be defeated quickly with AoE attacks.&lt;br /&gt;
*Leaving adds alive makes the fight go quicker, but risks heavier incoming damage and additional debuffs from multiple &#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; going off simultaneously.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 1&#039;&#039;&#039;: Perform X number of skillchains while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 2&#039;&#039;&#039;: Perform X number of magic bursts while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[:Category:Vermin]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Funguar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Funguar}}}|Funguar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Funguar&lt;br /&gt;
|Boss=Yartsa Gunbu&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
Matsui-P&#039;s hint on the [https://forum.square-enix.com/ffxi/threads/58282 forums] reads:&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 2px solid grey; margin: 1em 0 1em 1em; padding: .5em;&amp;quot;&amp;gt;Normal features a battle against mushrooms. When fighting them, it’s best to remember that darkness is best banished using light&amp;lt;br&amp;gt;so how you handle the dark elemental present will be key. After all, mushrooms grow best where it’s dark...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This relates to the fight. When the fight first starts, only Yartsa Gunbu will be there. After a timed amount, a dark elemental will spawn.  The dark elemental allows smaller funguars called Skullcaps to spawn.  Both the dark elemental and skull caps start with random hate.  It is easy to have a trust party overwhelmed with adds.  If the dark elemental is not defeated within enough time a second elemental will spawn, causing even more adds. All funguars will use their respective familial abilities.&lt;br /&gt;
&lt;br /&gt;
When a dark elemental is defeated, a light elemental will spawn and take no actions against you or Yartsa Gunbu. At this time, the boss becomes very weak to light elemental damage.&lt;br /&gt;
&lt;br /&gt;
It is possible to brute force defeat Yartsa, however it is not recommended unless properly geared.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
BST + Trusts&lt;br /&gt;
Mainly running ambuscade gear with no gear swap using Scissorleg Xerin, with trusts Rahal/Zeid II/Shantotto II/Koru-moru/Kupipi. iLVL 119&lt;br /&gt;
Start the fight engaging Yartsa Gunbu.  When the dark elemental spawns, kill it quickly.  Your jug pet&#039;s TP moves will kill adds in sufficient time. Once the dark elemental is defeated, switch back to Yartsa Gunbu. I had to repeat the process twice before being able to burn the boss down for the last push.  Adds will kill your trusts in no time, so watch out and use AoE from your pet if you can.&lt;br /&gt;
&lt;br /&gt;
It is possible to intimidate Yartsa Gunbu, making killer instinct even better than just damage and damage reduction. Just remember for the bonus of Killer Instinct, you must use a vermin-class jug pet.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallu===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gallu}}}|Gallu|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gallu&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Gnole===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gnole}}}|Gnole|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gnole&lt;br /&gt;
|Boss=Lycaon&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has extremely high HP.&lt;br /&gt;
*Will periodically and seemingly randomly swap stances.&lt;br /&gt;
**Standing: takes regular damage&lt;br /&gt;
**On all 4s: takes reduced damage&lt;br /&gt;
*Dark elemental damage of any sort it will heal it.&lt;br /&gt;
**This includes Darkness and Umbra [[Skillchain]]s&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Greater Bird===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Greater Bird}}}|Greater Bird|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Greater Bird&lt;br /&gt;
|Boss=Chorister&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Spawns adds at 66% and 33%. On Very Difficult mode, adds will spawn at 75%, 50% and 25% instead.&lt;br /&gt;
**Adds must be defeated as &#039;&#039;&#039;Chorister&#039;&#039;&#039; gains an extremely large damage taken term while they are alive. (Roughly -99% DT.)&lt;br /&gt;
|Notes=&lt;br /&gt;
**All adds have a damage type weakness, all other damage types deal minimal damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Apkallu|Apkallu]] x2&lt;br /&gt;
**Weak to Magic damage.&lt;br /&gt;
*Sandbag Cockatrice - [[:Category:Cockatrice|Cockatrice]]&lt;br /&gt;
**Weak to Blunt damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Colibri|Colibri]] x2&lt;br /&gt;
**Weak to Slashing damage.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Harpeia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Harpeia}}}|Harpeia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Harpeia&lt;br /&gt;
|Boss=Ibong Adarna&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Heartwing===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Heartwing}}}|Heartwing|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Heartwing&lt;br /&gt;
|Boss=[[Possessed Heartwing]]&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=[[Possessed Heartwing]]&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Possessed Heartwing]]&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Ru&#039;Aun Gardens]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hecteyes===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hecteyes}}}|Hecteyes|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Boss=All-Watcher&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Ferrogazer, Terragazer, Naturagazer, Ignisgazer, Aquagazer&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves: [[Death Ray]], Petro Gaze, Hex Eyes. Standard [[Hecteyes]] moves.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells: [[Fire IV]], [[Firaga II]]&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=Boss takes reduced damage until adds are dead. Focus adds, then kill boss. Adds cast tier III single target magic (e.g. [[Water III]]) but are otherwise harmless.&lt;br /&gt;
* Ferrogazer dies to a single critical hit while Terragazer has high physical damage resistance. Terragazer is weak to [[Image:Wind-Icon.gif|Element: Wind]].&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Den of Rancor]] HP #1 Worms&lt;br /&gt;
&lt;br /&gt;
[[Bostaunieux Oubliette]] Survival Guide Warp Leeches.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hippogryph===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hippogryph}}}|Hippogryph|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hippogryph&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hydra===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hydra}}}|Hydra|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hydra&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Alluttu&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Alluttu&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Alluttu&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Alluttu&lt;br /&gt;
|E Notes=Used: Nerve Gas, Pyric Blast, Polar Blast, Barofield&lt;br /&gt;
|VE Mobs=Alluttu&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Bhaflau Thickets]] Puks &amp;amp; Wyvrns &lt;br /&gt;
* [[Riverne - Site B01]] Drakes (Through North Displacement)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Leech===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Leech}}}|Leech|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Leech&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Locations:&#039;&#039;&#039;&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lizard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lizard}}}|Lizard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Lizard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=3x Swarming Lizard, 3x Swarming Eft&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Pot===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Magic Pot}}}|Magic Pot|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Magic Pot&lt;br /&gt;
|Boss=Rigid Porcelain&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Matamata===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Matamata}}}|Matamata|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Matamata&lt;br /&gt;
|Boss=Chelone&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=One mob only. Does normal matamata moves including bite that ignores shadows, frontal AoE bite, and AoE spin move. In addition, he does the following:&lt;br /&gt;
&lt;br /&gt;
Scalding breath: frontal breath move&lt;br /&gt;
&lt;br /&gt;
Tail Thwack: AoE, up to 20&#039; range&lt;br /&gt;
&lt;br /&gt;
Embalming Earth: AoE damage, takes all shadows. Up to 30&#039; range. Erases all debuffs.&lt;br /&gt;
&lt;br /&gt;
Debilitating Spout: Conal damage, hate reset, full dispel&lt;br /&gt;
&lt;br /&gt;
Cranial Thrust: Conal damage, ignores shadows&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat= PUPx2 plus anything else. Two DD automatons with auto-repair IV and armor plate IV. Stand out of range and let the automatons do everything; firex2 and lightx1 maneuvers.&lt;br /&gt;
&lt;br /&gt;
Alternative is two tanks in melee range and everyone else out of AoE range. Two tanks is due to hate reset of debilitating spout.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations= Lizards next to the Outpost in [[Cape Teriggan]]. Easily reachable via [[Survival Guide]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mantid===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mantid}}}|Mantid|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mantid&lt;br /&gt;
|Boss=Thillloab&lt;br /&gt;
|Boss Job={{Information Needed}}&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
will use the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Phlegm Expulsion&#039;&#039;&#039;: Deals damage and applies Virus. Circular AOE&lt;br /&gt;
:*&#039;&#039;&#039;Mantodean Reprisal&#039;&#039;&#039;: Deals damage and fully dispels target. Conal.&lt;br /&gt;
Seems to get a defense reduction as its HP is reduced {{Verification}}&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Ceizak Battlegrounds]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Morbol===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbol}}}|Morbol|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Morbol&lt;br /&gt;
|Boss=Popular Penelope&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=It&#039;s a [[Morbol]], it hates you and everyone you love. If you listen closely you can hear a [[Taru]] [[Paladin]] asking for [[Haste]] from somewhere between it&#039;s teeth. Ohh yeah and all [[Morbol]] abilities.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbols===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbols}}}|Morbols|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoids&lt;br /&gt;
|Boss=Bozzetto Jody&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
* Bozzetto Jody takes substantially reduced damage until Julika and Vivian are defeated.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Ternary Flourish&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Box Step&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Shining Breath&#039;&#039;&#039;: Julika, Vivian&lt;br /&gt;
*&#039;&#039;&#039;Bad Breath&#039;&#039;&#039;: Jody (Only seemed to use once both others were dead)&lt;br /&gt;
*&#039;&#039;&#039;Vampiric Root&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;Victory March&#039;&#039;&#039;: Julika&lt;br /&gt;
*&#039;&#039;&#039;Valor Minuet V&#039;&#039;&#039;: Julika&lt;br /&gt;
|Notes= August 2024 version has the following bonus Hallmark mechanic.&lt;br /&gt;
Performing the following actions will spawn Balloons from each NM. Each Balloons grants 100 Hallmarks upon defeat.&lt;br /&gt;
* Bozzetto Julika - Silence.&lt;br /&gt;
* Bozzetto Jody - Stun a TP move.&lt;br /&gt;
* Bozzetto Vivian - Lose a food buff to the ability Vampiric Root.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Orobon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orobon}}}|Orobon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Mnyiri&lt;br /&gt;
|Boss Job=DRK?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has MP, but casts no spells.&lt;br /&gt;
*Has very high rate of TP gain.&lt;br /&gt;
*Has large -DT.&lt;br /&gt;
**Breaking the lanterns will remove the DT.&lt;br /&gt;
**{{verification}}Stunning &#039;&#039;&#039;Hypnic Lamp&#039;&#039;&#039; or &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; will break the lanterns.&lt;br /&gt;
*Unique TP move: &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; - AoE [[charm]] + [[crab]] costume&lt;br /&gt;
**Ignores Vex/Attunement and other Meva buffs.&lt;br /&gt;
**Used only when lanterns are up.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Pteraketos===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Pteraketos}}}|Pteraketos|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Pteraketos&lt;br /&gt;
|Boss= Natsilane&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= Moves seen May 2024: Deep Sea Dirge, Caudal Capacitor, Depth Charge, Blowhole Blast, Echolocation, Baleen Gurge, Waterspout, Angry Seas&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 819,000 HP.&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Can spawn a Bozzetto Golden Bomb which immediately explodes for trivial damage and increases hallmark rewards by 100 on VD.&lt;br /&gt;
&amp;lt;!--May 2024--&amp;gt;&lt;br /&gt;
* Physical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Waterspout&#039;&#039;&#039;, Natsilane gains an [[Addle]]/[[Drown]]/[[Plague]] aura.&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Physical}} physical damage.&lt;br /&gt;
** Will use {{water}} water-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Angry Seas&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with water. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* Magical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Caudal Capacitor&#039;&#039;&#039;, Natsilane gains an undispellable [[Shock Spikes]].&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Magical}} magical damage.&lt;br /&gt;
** Will use {{thunder}} thunder-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Blowhole Blast&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with electricity. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* &#039;&#039;&#039;Baleen Gurge&#039;&#039;&#039; is an AoE draw-in that will drain moderate HP from all affected.&lt;br /&gt;
* &#039;&#039;&#039;Echolocation&#039;&#039;&#039; is a frontal AoE cone that inflicts [[Silence]].&lt;br /&gt;
* Only thing that changes is HP/DMG&lt;br /&gt;
* Weak to Ice and Darkness.&lt;br /&gt;
* Has MP and is susceptible to Aspir.&lt;br /&gt;
* Natsilane&#039;s abilities are modified versions of Pteraketos abilities, with most of the status effects removed or changed.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #2&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raaz===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Raaz}}}|Raaz|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Raaz&lt;br /&gt;
|Boss=Khalkotaurus&lt;br /&gt;
|Boss Job=WAR or MNK most likely&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
Sweeping Gouge&lt;br /&gt;
Zealous Snort&lt;br /&gt;
Terrifying Snap&lt;br /&gt;
Thump&lt;br /&gt;
Punt&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=Seemed to follow a pattern of casting Zealous Snort on himself for Haste, followed by Sweeping Gouge, Terrifying Snap (10 second-ish stun), Thump (minor knockback), Punt (large knockback).  After Punt, hate seemed to reset for primary aggro target, and go to next highest.  It bounced off my August trust and myself the entire time.  One of his abilities appeared to be a frontal AOE since other trusts were getting hurt by something.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=Decent amount of HP.  CDC&#039;s were doing 15-20k with the same in Light skillchains, and he went down pretty slowly.  Was probably an 8-10 minute fight in BLU/WAR just meleeing and CDCing him down with trusts.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rafflesia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rafflesia}}}|Rafflesia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss= Elecampane &lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs= Boss - Elecampane. Adds - Rhizome, Stolon, Bract, Rosette, Anther, Cotyladen&lt;br /&gt;
|VD Notes= Killing adds will level up boss but also remove boss buffs. Rhizome is a defense boost, Anther is physical damage immunity, Stolon is magic defense boost. Unsure of others. Credit to NextGames [https://youtu.be/AZxzxS6wM0A] for info.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= Only Elecampane has to be defeated to win but defeating adds will remove some boss buffs.&lt;br /&gt;
|Very Difficult Strat= DD strategey. NIN with trusts. Used tank, BRD, WHM, RDM, COR trusts. Run in and engage Elecampane so trust tank gets enmity, then switch to killing Rhizome, Anther and Stolon to get rid of defense boosts and increase skillchain damage; leaving the other 3 adds alone. Switch back to Elecampane and kill for clear. I&#039;m sure the same strat can be used with any DD job.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sea Monk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sea Monk}}}|Sea Monk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Sea Monk&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slime===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Slime}}}|Slime|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Slime&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snoll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Snoll}}}|Snoll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Snoll&lt;br /&gt;
|Boss= Khione&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spider===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Spider}}}|Spider|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Spider&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs= Aurantia x 1&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Aurantia x 1&lt;br /&gt;
|D Notes= normal spider moves (sickle slash, AoE slow, etc.). Can cast dispel, bind, silence and some -ga II spells. Can switch between resistant to magic and skillchain damage to resistant to physical damage. Seems like every 10% health or so.&lt;br /&gt;
|N Mobs= Aurantia x 1&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs= Aurantia x 1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs= Aurantia x 1&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies= Pretty basic spider fight. On Difficult, I went NIN with all support trusts (BRDx2, RDM, WHMx2) and just self-skillchained it to death. Trust and NIN enfeebles (blind, slow, paralyze) seemed to stick ok.&lt;br /&gt;
&lt;br /&gt;
Was able to tank easily with MNK/WAR and SAM/WAR on difficult as well.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taurus===&lt;br /&gt;
There are two different Taurus encounters in Vol 2: [[Taurus]]+[[Ahriman]]+[[Imp]] and [[Taurus]]+[[Demon]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus}}}|Taurus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Atabex]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Back Swish&#039;&#039;&#039; - AoE Damage and Knockback&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack&lt;br /&gt;
*&#039;&#039;&#039;[[Jukihu]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Airy Shield&#039;&#039;&#039; - Gains a temporary immunity to ranged attacks &lt;br /&gt;
**&#039;&#039;&#039;Eyes On Me&#039;&#039;&#039; - Single-target Dark Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Juracan]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Bugle Call&#039;&#039;&#039; - Inflicts AoE [[Bio]] and gives the Imp substantial [[Haste]]. &lt;br /&gt;
**&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - Inflicts [[Silence]] and AoE damage. &lt;br /&gt;
|Notes=&lt;br /&gt;
*[[Jukihu]] spawns based on [[Atabex]]&#039;s HP. While active, has an [[Attack Down]] and [[Magic Attack Down]] aura.&lt;br /&gt;
**When [[Jukihu]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Juracan]] spawns based on [[Atabex]]&#039;s HP. While active, has a [[Defense Down]] and [[Magic Defense Down]] aura.&lt;br /&gt;
** When [[Juracan]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Jukihu]] and [[Juracan]] will periodically be restored to 50% HP.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus-Demon}}}|Taurus-Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Anaximander]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Frightful Roar&#039;&#039;&#039; - AoE attack, Defense down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack, substantial increase in power if [[Anaximenes]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Mortal Ray&#039;&#039;&#039; - Single-target gaze attack, inficts [[Doom]] (target can turn to avoid)&lt;br /&gt;
|Notes=&lt;br /&gt;
*Defeating either will result in the other using an 1-hour animation, resulting in a large increase in power: Physical for [[Anaximander]], Magical for [[Anaximenes]].&lt;br /&gt;
*[[Anaximenes]]&lt;br /&gt;
**&#039;&#039;&#039;Hecatomb Wave&#039;&#039;&#039; - Cone attack magical (wind) damage + [[Blind]], substantial increase in power if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; - Single-target [[Drain]], also much more powerful if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039; - HP [[Drain]] spikes, also much more powerful if [[Anaximander]] is dead. Rapid physical attacks ([[Hundred Fists]], highly-buffed dual-wielder, et. al.) against [[Anaximenes]] with Dread Spikes up (after [[Anaximander]] is dead) can cause a near-instant K.O. to an unprotected attacker.&lt;br /&gt;
**&#039;&#039;&#039;Condemnation&#039;&#039;&#039; - Physical cone attack + Stun&lt;br /&gt;
**&#039;&#039;&#039;Quadrastrike&#039;&#039;&#039; - Physical 4-hit single-target attack&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Treant}}}|Treant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Treant&lt;br /&gt;
|Boss=Splendid Sakura&lt;br /&gt;
|VD Mobs=Antagonizing Aspen, Languishing Larch, Hibernating Hickory&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Antagonizing Aspen, Languishing Larch, Hibernating Hickory&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid Sakura&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Plague aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Pinecone Bomb&#039;&#039;&#039;: {{physical}} {{dark}} Area of effect Sleep and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Drill Branch&#039;&#039;&#039;: {{physical}} {{dark}} Frontal cone Blind and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Pollenstorm&#039;&#039;&#039;: Area of effect Paralyze and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Chelate&#039;&#039;&#039;: Removes food effects, potentially has a detrimental effect on the boss (affecting the Plague aura or its damage taken).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonizing Aspen&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Muddle aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languishing Larch&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Amnesia aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hibernating Hickory&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Silence aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
Fight starts with just Splendid Sakura, but she will spawn in Languishing Larch and Hibernating Hickory on top of herself individually at specific HP thresholds (66%, 50%, 20%, maybe more). If damage is high, multiple will appear at the same time. On Difficult and Very Difficult, it spawns Antagonizing Aspen at the final HP threshold.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to defeat the adds quickly, with priority going to the ones that affect your job more. Languishing Larch will spawn in on top of the boss once sufficient damage is dealt, immediately inflicting Amnesia to everyone nearby, making ignoring it difficult in favor of just killing the boss quickly. Healer trusts such as Apururu will generally stay out of range of Pinecone Bomb and wake people up, but Splendid Sakura uses it very frequently and will sometimes sleep the healer based on positioning, which can lead to a bad situation. If Hibernating Hickory is up, it will prevent your trusts from healing at all unless it is moved away or dealt with quickly, generally making it a higher priority to kill unless you aren&#039;t using trusts.&lt;br /&gt;
&lt;br /&gt;
The only real differences on higher difficulties noticed were the double add spawn at low HP (which could potentially be attributed to burst damage just knocking it down two HP thresholds) and perhaps more frequent use of Pollenstorm. Beyond that, the stats of the enemies are just higher.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tigers===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tiger}}}|Tiger|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Tiger&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tulfaire===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tulfaire}}}|Tulfaire|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Birds&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Undead}}}|Undead|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Lancer Jack&lt;br /&gt;
|Boss Job=DRK&lt;br /&gt;
|VD Mobs=Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Susceptible to {{color|wind|silence}}.&lt;br /&gt;
*Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.&lt;br /&gt;
:*There is no specific HP threshold for these but a range:&lt;br /&gt;
::*The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.&lt;br /&gt;
*Possesses a -50% Damage Taken trait.&lt;br /&gt;
:*[[Banish Spells]] will decrease this DT trait. &lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Trick or Treat&#039;&#039;&#039;: {{magical}} Silence, terror, amnesia, and buff absorption.&lt;br /&gt;
*&#039;&#039;&#039;[[Double Thrust]]&#039;&#039;&#039; 2-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Raiden Thrust]]&#039;&#039;&#039; {{magical}} {{thunder}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Penta Thrust]]&#039;&#039;&#039;: 5-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Leg Sweep]]&#039;&#039;&#039;: 1-hit {{physical}} damage and stun.&lt;br /&gt;
:*All of these moves are single target.&lt;br /&gt;
:*Each has their native skillchain attributes, are able to skillchain with each other.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-Attri]]&#039;&#039;&#039;: {{dark}} Absorbs a buff from the target.&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-TP]]&#039;&#039;&#039;: {{dark}} Absorbs TP from the target.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Spooky Monsters&#039;&#039;&#039;:&lt;br /&gt;
*All Spooky monsters are susceptible to {{light}} light based sleeps, but not {{dark}} dark based ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Skeleton&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Hell Slash&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Hound&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Dirty Claw&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Ghost&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Terror Touch&#039;&#039;&#039;: 1-hit {{physical}} damage and attack down.&lt;br /&gt;
*&#039;&#039;&#039;Dark Sphere&#039;&#039;&#039;: {{magical}} {{dark}} damage and blind.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
This was ridiculously easy. &lt;br /&gt;
&lt;br /&gt;
* NQ Sulevia PLD, roll-only COR, decently geared PUP (1200 JP) with Ohtas and Taeon (-DMG, MEVA, +Regen) with Valor/Valor Automaton, Kupipi (no Apururu this week b/c I apparently haven&#039;t done any Unity stuff, oops), Qultada, Koru Moru&lt;br /&gt;
&lt;br /&gt;
* At the start it was Culler Jack and 2x Spooky Wheezers. I sent the Automaton after the Culler Jack and had the PLD take down the 2 Spooky Wheezers. Then sent everyone after Culler and it popped more Spooky Wheezers around 50% and again at 25%. I think that I could have just focused on Culler Jack and ignored the Wheezers because the didn&#039;t affect my ability to kill the Culler. &lt;br /&gt;
&lt;br /&gt;
* VD Solo (2024 version) PUP/RDM, Trusts are Valaineral (He uses AOE to gain Enmity from all mobs) Amchuchu, King of Hearts, Cherrukiki, Sylvie. Cast Stoneskin, Blink, Phalanx, Regen and burn down the 4 adds before killing Lancer Jack. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Fei&#039;Yin]] HP 1, [[Wekufe]] to the south of the HP&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Uragnite===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Uragnite}}}|Uragnite|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Kauri&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 110k HP&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= 85k HP&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Suctorial Tentacle&#039;&#039;&#039;: {{magical}} Damage and [[Muddle]].&lt;br /&gt;
*&#039;&#039;&#039;Painful Whip&#039;&#039;&#039;: {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Gas Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Venom Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Palsynyxis&#039;&#039;&#039;: {{physical}} damage and [[Paralyze]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;This month&#039;s Normal Ambuscade features an uragnite. The uragnite’s damage taken will be reduced to 1 while it’s in its shell, so it might help to bring jobs and alter egos that can deal multiple hits in quick succession. Additionally, there is a way to deal extra damage even while it’s sheltered if you meet certain conditions, so be on the lookout for that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bonus Damage mechanic&#039;&#039;&#039;&lt;br /&gt;
** Kauri gains increased resistance to physical and magical damage based on the damage type it is taking.&lt;br /&gt;
** When physical/magical damage taken is balanced, it will do an {{icon|sp}} animation, players will have a large amount of HP/MP restored, and its damage reduction will be reduced.&lt;br /&gt;
** If damage taken weighs more heavily toward one type, it will use &#039;&#039;&#039;Venom Shell&#039;&#039;&#039; when going into its shell.&lt;br /&gt;
&lt;br /&gt;
* When it goes into its shell, all damage is reduced to 1. It will pop out after a certain amount of damage is dealt (~30).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
NIN tanking is preferable: Uragnites attack slowly and deal critical damage with &#039;&#039;&#039;Painful Whip&#039;&#039;&#039; which can one-shot trusts.&lt;br /&gt;
* Melee hits with Enspell damage make it easy to compare physical and magical resistance.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[:Category:Aquans|Aquans]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vermin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Vermin}}}|Vermin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Vermin&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.&lt;br /&gt;
&lt;br /&gt;
Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wivre===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wivre}}}|Wivre|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wivre&lt;br /&gt;
|Boss= Scithiraptor&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Wyrm===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyrm}}}|Wyrm|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyrm&lt;br /&gt;
|Boss=Gudjewg&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wyvern===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyvern}}}|Wyvern|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyvern&lt;br /&gt;
|Boss= Kulshedra&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*Seems to gain an elemental breath related to skillchain damage it takes.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Cockatrice===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Cockatrice}}}|Cockatrice|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Cockatrice&lt;br /&gt;
|Boss=Sowl Devourer&lt;br /&gt;
|VD Mobs=Sowl Devourer&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Sowl Devourer&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Sowl Devourer&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Sowl Devourer&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Sowl Devourer&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
*If the current target has any buffs besides food, the Cockatrice will be able to use a TP move that absorbs those buffs. Players could load a tank up with garbage buffs of no consequence (Bar spells opposite of the SC being used, etc.) to trigger it to continually use this move. It is recommended to have one character/trust try to tank the Cockatrice so that other characters may be buffed and fight it.&lt;br /&gt;
*The Cockatrice appears to take heavier damage the more buffs he absorbs. It&#039;s possibly the number of times he&#039;s absorbed a buff and not the unique number of buffs on him - needs verification. He will start taking very heavy skillchain damage, which can be used to more quickly reduce his massive HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=762351</id>
		<title>Ambuscade Archive</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=762351"/>
		<updated>2026-04-10T21:02:36Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: Undo revision 762087 by Hikiri (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ambuscade Battle3.jpg&lt;br /&gt;
|Image Size=300&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page holds all the information for individual Ambuscades.[[Category:Ambuscade]]&amp;lt;br /&amp;gt;There is a history table providing a catalogue of past Ambuscade battles.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{{!}} style=&amp;quot;border-collapse: collapse; border: 1px solid #3c6a95; margin: 10px 0; width: 100%; max-width: 800px; box-sizing: border-box; clear: both; word-wrap: break-word;&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #4696cf; color: #FFFFFF; border: 1px solid #3c6a95; text-align: center;&amp;quot; {{!}} CURRENT AMBUSCADE ({{CURRENTMONTHNAME}} {{CURRENTYEAR}})&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;background-color: #3c6a95; color: #FFFFFF; border: 1px solid #3c6a95; width: 50%; text-align: center;&amp;quot; {{!}} VOLUME ONE&lt;br /&gt;
! style=&amp;quot;background-color: #3c6a95; color: #FFFFFF; border: 1px solid #3c6a95; width: 50%; text-align: center;&amp;quot; {{!}} VOLUME TWO&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center; border: 1px solid #3c6a95;&amp;quot; {{!}} {{#switch: {{CURRENTMONTHNAME}}&lt;br /&gt;
  | January = &#039;&#039;&#039;[[#Lamiae|Lamiae]]&#039;&#039;&#039;&lt;br /&gt;
  | February = &#039;&#039;&#039;[[#Fomor|Fomor]]&#039;&#039;&#039;&lt;br /&gt;
  | March = &#039;&#039;&#039;[[#Velkk|Velkk]]&#039;&#039;&#039;&lt;br /&gt;
  | April = &#039;&#039;&#039;[[#Antica|Antican]]&#039;&#039;&#039;&lt;br /&gt;
  | May = &#039;&#039;&#039;[[#Tonberry|Tonberry]]&#039;&#039;&#039;&lt;br /&gt;
  | June = &#039;&#039;&#039;[[#Sahagin|Sahagin]]&#039;&#039;&#039;&lt;br /&gt;
  | July = &#039;&#039;&#039;[[#Qiqirn|Qiqirn]]&#039;&#039;&#039;&lt;br /&gt;
  | August = &#039;&#039;&#039;[[#Meeble|Meeble]]&#039;&#039;&#039;&lt;br /&gt;
  | September = &#039;&#039;&#039;[[#Qutrub|Qutrub]]&#039;&#039;&#039;&lt;br /&gt;
  | October = &#039;&#039;&#039;[[#Dullahan|Dullahan]]&#039;&#039;&#039;&lt;br /&gt;
  | November = &#039;&#039;&#039;[[#Moogle|Moogle]]&#039;&#039;&#039;&lt;br /&gt;
  | December = &#039;&#039;&#039;[[#Mamool Ja|Mamool Ja]]&#039;&#039;&#039;&lt;br /&gt;
  | #default = Update Schedule&lt;br /&gt;
  }}&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center; border: 1px solid #3c6a95;&amp;quot; {{!}} {{#switch: {{CURRENTMONTHNAME}}&lt;br /&gt;
  | January = &#039;&#039;&#039;[[#Arcana|Arcana]]&#039;&#039;&#039;&lt;br /&gt;
  | February = &#039;&#039;&#039;[[#Taurus|Taurus]]&#039;&#039;&#039;&lt;br /&gt;
  | March = &#039;&#039;&#039;[[#Treant|Treant]]&#039;&#039;&#039;&lt;br /&gt;
  | April = &#039;&#039;&#039;[[#Beasts|Beasts]]&#039;&#039;&#039;&lt;br /&gt;
  | May = &#039;&#039;&#039;[[#Pteraketos|Pteraketos]]&#039;&#039;&#039;&lt;br /&gt;
  | June = &#039;&#039;&#039;[[#Hecteyes|Hecteyes]]&#039;&#039;&#039;&lt;br /&gt;
  | July = &#039;&#039;&#039;[[#Lizard|Lizards]]&#039;&#039;&#039;&lt;br /&gt;
  | August = &#039;&#039;&#039;[[#Morbol|Morbol]]&#039;&#039;&#039;&lt;br /&gt;
  | September = &#039;&#039;&#039;[[#Hydra|Hydra]]&#039;&#039;&#039;&lt;br /&gt;
  | October = &#039;&#039;&#039;[[#Fomor|Fomors]]&#039;&#039;&#039;&lt;br /&gt;
  | November = &#039;&#039;&#039;[[#Mantid|Mantid]]&#039;&#039;&#039;&lt;br /&gt;
  | December = &#039;&#039;&#039;[[#Harpeia|Harpeia]]&#039;&#039;&#039;&lt;br /&gt;
  | #default = Update Schedule&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}}&lt;br /&gt;
Please provide information on the various Ambuscade fights here in the appropriate section.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fights listed for the future are anticipated fights based on the current 2-year-cycle.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;history-table-shrink&amp;quot; style=&amp;quot;font-size: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ambuscade History Table&lt;br /&gt;
|Volume 1=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=[[#Orc|Orc]]&lt;br /&gt;
|May=[[#Quadav|Quadav]]&lt;br /&gt;
|June=[[#Yagudo|Yagudo]]&lt;br /&gt;
|July=[[#Goblin|Goblin]]&lt;br /&gt;
|August=[[#Gigas|Gigas]]&lt;br /&gt;
|September=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|October=[[#Poroggo|Poroggo]]&lt;br /&gt;
|November=[[#Troll|Troll]]&lt;br /&gt;
|December=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=[[#Lamiae|Lamiae]]&lt;br /&gt;
|February=[[#Velkk|Velkk]]&lt;br /&gt;
|March=[[#Fomor|Fomor]]&lt;br /&gt;
|April=[[#Gigas|Gigas]]&lt;br /&gt;
|May=[[#Antica|Antica]]&lt;br /&gt;
|June=[[#Tonberry|Tonberry]]&lt;br /&gt;
|July=[[#Fomor|Fomor]]&lt;br /&gt;
|August=[[#Sahagin|Sahagin]]&lt;br /&gt;
|September=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|October=[[#Qutrub|Qutrub]]&lt;br /&gt;
|November=[[#Poroggo|Poroggo]]&lt;br /&gt;
|December=[[#Meeble|Meeble]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|February=[[#Dullahan|Dullahan]]&lt;br /&gt;
|March=[[#Moogle|Moogle]]&lt;br /&gt;
|April=[[#Orc|Orc]]&lt;br /&gt;
|May=[[#Goblin|Goblin]]&lt;br /&gt;
|June=[[#Antica|Antica]]&lt;br /&gt;
|July=[[#Yagudo|Yagudo]]&lt;br /&gt;
|August=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
|September=[[#Lamiae|Lamiae]]&lt;br /&gt;
|October=[[#Velkk|Velkk]]&lt;br /&gt;
|November=[[#Troll|Troll]]&lt;br /&gt;
|December=[[#Qutrub|Qutrub]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=[[#Quadav|Quadav]]&lt;br /&gt;
|February=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|March=[[#Tonberry|Tonberry]]&lt;br /&gt;
|April=[[#Meeble|Meeble]]&lt;br /&gt;
|May=[[#Dullahan|Dullahan]]&lt;br /&gt;
|June=[[#Gigas|Gigas]]&lt;br /&gt;
|July=[[#Sahagin|Sahagin]]&lt;br /&gt;
|August=[[#Poroggo|Poroggo]]&lt;br /&gt;
|September=[[#Fomor|Fomor]]&lt;br /&gt;
|October=[[#Moogle|Moogle]]&lt;br /&gt;
|November=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|December=[[#Goblin|Goblin]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=[[#Antica|Antica]]&lt;br /&gt;
|February=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
|March=[[#Velkk|Velkk]]&lt;br /&gt;
|April=[[#Orc|Orc]]&lt;br /&gt;
|May=[[#Orc|Orc]]&lt;br /&gt;
|June=[[#Dullahan|Dullahan]]&lt;br /&gt;
|July=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|August=[[#Mage Mamool Ja|Mage Mamool Ja]]&lt;br /&gt;
|September=[[#Quadav|Quadav]]&lt;br /&gt;
|October=[[#Troll|Troll]]&lt;br /&gt;
|November=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|December=[[#Qutrub|Qutrub]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=[[#Lamiae|Lamiae]]&lt;br /&gt;
|February=[[#Iron Giant|Iron Giants]]&lt;br /&gt;
|March=[[#Tonberry|Tonberry]]&lt;br /&gt;
|April=[[#Meeble|Meebles]]&lt;br /&gt;
|May=[[#Mage Mamool Ja|Mage Mamool Ja]]&lt;br /&gt;
|June=[[#Gigas|Gigas]]&lt;br /&gt;
|July=[[#Sahagin|Sahagin]]&lt;br /&gt;
|August=[[#Fomor Summoner|Fomor Summoner]]&lt;br /&gt;
|September=[[#Poroggo|Poroggo]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Iron Giant|Iron Giants]]&lt;br /&gt;
|December=[[#Moogle|Moogles]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=[[#Goblin|Goblins]]&lt;br /&gt;
|February=[[#Corse|Corse]]&lt;br /&gt;
|March=[[#Antica|Antica]]&lt;br /&gt;
|April=[[#Quadav|Quadav]]&lt;br /&gt;
|May=[[#Mage Mamool Ja|Mage Mamool Ja]]&lt;br /&gt;
|June=[[#Qutrub|Qutrub]]&lt;br /&gt;
|July=[[#Goblin|Goblin]]&lt;br /&gt;
|August=[[#Fomor Summoner|Fomor Summoner]]&lt;br /&gt;
|September=[[#Dullahan|Dullahan]]&lt;br /&gt;
|October=[[#Lamiae|Lamiae]]&lt;br /&gt;
|November=[[#Iron Giant|Iron Giant]]&lt;br /&gt;
|December=[[#Meeble|Meeble]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=[[#Moogle|Moogle]]&lt;br /&gt;
|February=[[#Corse|Corse]]&lt;br /&gt;
|March=[[#Sahagin|Sahagin]]&lt;br /&gt;
|April=[[#Goblin|Goblin]]&lt;br /&gt;
|May=[[#Orc|Orc]]&lt;br /&gt;
|June=[[#Quadav|Quadav]]&lt;br /&gt;
|July=[[#Yagudo|Yagudo]]&lt;br /&gt;
|August=[[#Gigas|Gigas]]&lt;br /&gt;
|September=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|October=[[#Troll|Troll]]&lt;br /&gt;
|November=[[#Poroggo|Poroggo]]&lt;br /&gt;
|December=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=[[#Lamiae|Lamiae]]&lt;br /&gt;
|February=[[#Fomor|Fomor]]&lt;br /&gt;
|March=[[#Velkk|Velkk]]&lt;br /&gt;
|April=[[#Antica|Antica]]&lt;br /&gt;
|May=[[#Tonberry|Tonberry]]&lt;br /&gt;
|June=[[#Sahagin|Sahagin]]&lt;br /&gt;
|July=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|August=[[#Meeble|Meeble]]&lt;br /&gt;
|September=[[#Qutrub|Qutrub]]&lt;br /&gt;
|October=[[#Dullahan|Dullahan]]&lt;br /&gt;
|November=[[#Moogle|Moogle]]&lt;br /&gt;
|December=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2025&lt;br /&gt;
|January=[[#Iron Giant|Iron Giant]]&lt;br /&gt;
|February=[[#Fomor Summoner|Fomor Summoner]]&lt;br /&gt;
|March=[[#Corse|Corse]]&lt;br /&gt;
|April=[[#Goblin|Goblin]]&lt;br /&gt;
|May=[[#Orc|Orc]]&lt;br /&gt;
|June=[[#Quadav|Quadav]]&lt;br /&gt;
|July=[[#Yagudo|Yagudo]]&lt;br /&gt;
|August=[[#Gigas|Gigas]]&lt;br /&gt;
|September=[[#Mamool Ja|Mamool]]&lt;br /&gt;
|October=[[#Troll|Troll]]&lt;br /&gt;
|November=[[#Poroggo|Poroggo]]&lt;br /&gt;
|December=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2026&lt;br /&gt;
|January=[[#Lamiae|Lamiae]]&lt;br /&gt;
|February=[[#Fomor|Fomor]]&lt;br /&gt;
|March=[[#Velkk|Velkk]]&lt;br /&gt;
|April=[[#Antica|Antican]]&lt;br /&gt;
|May=[[#Tonberry|Tonberry]]&lt;br /&gt;
|June=[[#Sahagin|Sahagin]]&lt;br /&gt;
|July=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|August=[[#Meeble|Meeble]]&lt;br /&gt;
|September=[[#Qutrub|Qutrub]]&lt;br /&gt;
|October=[[#Dullahan|Dullahan]]&lt;br /&gt;
|November=[[#Moogle|Moogle]]&lt;br /&gt;
|December=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
}}&lt;br /&gt;
|Volume 2=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=[[#Dragon|Dragon]]&lt;br /&gt;
|May=[[#Taurus|Taurus]]&lt;br /&gt;
|June=[[#Antlion|Antlion]]&lt;br /&gt;
|July=[[#Greater Bird|Greater Bird]]&lt;br /&gt;
|August=[[#Acrolith|Acrolith]]&lt;br /&gt;
|September=[[#Gnole|Gnole]]&lt;br /&gt;
|October=[[#Orobon|Orobon]]&lt;br /&gt;
|November=[[#Belladonna|Belladonna]]&lt;br /&gt;
|December=[[#Course|Course]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=[[#Flan|Flan]]&lt;br /&gt;
|February=[[#Adamantoise|Adamantoise]]&lt;br /&gt;
|March=[[#Pixie|Pixie]]&lt;br /&gt;
|April=[[#Beasts|Beast]]&lt;br /&gt;
|May=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|June=[[#Slug|Slug]]&lt;br /&gt;
|July=[[#Treant|Treant]]&lt;br /&gt;
|August=[[#Morbol|Morbol]]&lt;br /&gt;
|September=[[#Wyrm|Wyrm]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Dvergr|Dvergr]]&lt;br /&gt;
|December=[[#Harpeia|Harpeia]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=[[#Fenrir|Fenrir]]&lt;br /&gt;
|February=[[#Snoll|Snoll]]&lt;br /&gt;
|March=[[#Wivre|Wivre]]&lt;br /&gt;
|April=[[#Treant|Treant]]&lt;br /&gt;
|May=[[#Imp|Imp]]&lt;br /&gt;
|June=[[#Wyvern|Wyvern]]&lt;br /&gt;
|July=[[#Craklaw|Craklaw]]&lt;br /&gt;
|August=[[#Mannequin|Mannequin]]&lt;br /&gt;
|September=[[#Scorpion|Scorpion]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Morbol|Morbol]]&lt;br /&gt;
|December=[[#Iron Giant|Iron Giant]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=[[#Raaz|Raaz]]&lt;br /&gt;
|February=[[#Hecteyes|Hecteyes]]&lt;br /&gt;
|March=[[#Hippogryph|Hippogryph]]&lt;br /&gt;
|April=[[#Bugard|Bugard]]&lt;br /&gt;
|May=[[#Gallu|Gallu]]&lt;br /&gt;
|June=[[#Magic Pot|Magic Pot]]&lt;br /&gt;
|July=[[#Hydra|Hydra]]&lt;br /&gt;
|August=[[#Citrullus|Citrullus]]&lt;br /&gt;
|September=[[#Mantid|Mantid]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Sea Monk|Sea Monk]]&lt;br /&gt;
|December=[[#Porxie|Porxie]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=[[#Slime|Slime]]&lt;br /&gt;
|February=[[#Coeurl|Coeurl]]&lt;br /&gt;
|March=[[#Harpeia|Harpeia]]&lt;br /&gt;
|April=[[#Treant|Treant]]&lt;br /&gt;
|May=[[#Treant|Treant]]&lt;br /&gt;
|June=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|July=[[#Spider|Spider]]&lt;br /&gt;
|August=[[#Rafflesia|Rafflesia]]&lt;br /&gt;
|September=[[#Matamata|Matamata]]&lt;br /&gt;
|October=[[#Undead|Undead]]&lt;br /&gt;
|November=[[#Bomb|Bomb]]&lt;br /&gt;
|December=[[#Heartwing|Heartwing]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=[[#Buffalo|Buffalo]]&lt;br /&gt;
|February=[[#Demon|Demons]]&lt;br /&gt;
|March=[[#Leech|Leeches]]&lt;br /&gt;
|April=[[#Dragon|Shadow Dragon]]&lt;br /&gt;
|May=[[#Fly|Fly]]&lt;br /&gt;
|June=[[#Aquan|Aquans]]&lt;br /&gt;
|July=[[#Funguar|Funguar]]&lt;br /&gt;
|August=[[#Citrullus|Citrullus]]&lt;br /&gt;
|September=[[#Cockatrice|Cockatrice]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Lizard|Lizards]]&lt;br /&gt;
|December=[[#Arcana|Arcana]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=[[#Tiger|Tiger]]&lt;br /&gt;
|February=[[#Taurus|Taurus]]&lt;br /&gt;
|March=[[#Treant|Treant]]&lt;br /&gt;
|April=[[#Beasts|Beasts]]&lt;br /&gt;
|May=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|June=[[#Doll|Doll]]&lt;br /&gt;
|July=[[#Antlion|Antlion]]&lt;br /&gt;
|August=[[#Morbol|Morbol]]&lt;br /&gt;
|September=[[#Hydra|Hydra]]&lt;br /&gt;
|October=[[#Fomor|Fomors]]&lt;br /&gt;
|November=[[#Mantid|Mantid]]&lt;br /&gt;
|December=[[#Harpeia|Harpeia]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=[[#Flan|Flan]]&lt;br /&gt;
|February=[[#Demon|Demon]]&lt;br /&gt;
|March=[[#Porxie|Porxie]]&lt;br /&gt;
|April=[[#Dragon|Dragon]]&lt;br /&gt;
|May=[[#Fly|Fly]]&lt;br /&gt;
|June=[[#Uragnite|Uragnite]]&lt;br /&gt;
|July=[[#Funguar|Funguar]]&lt;br /&gt;
|August=[[#Arcana|Arcana]]&lt;br /&gt;
|September=[[#Vermin|Vermin]]&lt;br /&gt;
|October=[[#Dvergr|Dvergr]]&lt;br /&gt;
|November=[[#Heartwing|Heartwing]]&lt;br /&gt;
|December=[[#Flan|Flan]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=[[#Doll|Doll]]&lt;br /&gt;
|February=[[#Taurus|Taurus]]&lt;br /&gt;
|March=[[#Treant|Treant]]&lt;br /&gt;
|April=[[#Beasts|Beast]]&lt;br /&gt;
|May=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|June=[[#Hecteyes|Hecteyes]]&lt;br /&gt;
|July=[[#Lizard|Lizards]]&lt;br /&gt;
|August=[[#Morbol|Morbol]]&lt;br /&gt;
|September=[[#Hydra|Hydra]]&lt;br /&gt;
|October=[[#Fomor|Fomors]]&lt;br /&gt;
|November=[[#Mantid|Mantid]]&lt;br /&gt;
|December=[[#Harpeia|Harpeia]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2025&lt;br /&gt;
|January=[[#Citrullus|Citrullus]]&lt;br /&gt;
|February=&lt;br /&gt;
|March=&lt;br /&gt;
|April=&lt;br /&gt;
|May=&lt;br /&gt;
|June=&lt;br /&gt;
|July=[[#Funguar|Fungar]]&lt;br /&gt;
|August=[[#Evil Weapon|Evil Weapon]]&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=[[#Flan|Flan]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2026&lt;br /&gt;
|January=[[#Arcana|Arcana]]&lt;br /&gt;
|February=[[#Taurus|Taurus]]&lt;br /&gt;
|March=[[#Treant|Treant]]&lt;br /&gt;
|April=[[#Beasts|Beasts]]&lt;br /&gt;
|May=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|June=[[#Hecteyes|Hecteyes]]&lt;br /&gt;
|July=[[#Lizard|Lizards]]&lt;br /&gt;
|August=[[#Morbol|Morbol]]&lt;br /&gt;
|September=[[#Hydra|Hydra]]&lt;br /&gt;
|October=[[#Fomor|Fomors]]&lt;br /&gt;
|November=[[#Mantid|Mantid]]&lt;br /&gt;
|December=[[#Harpeia|Harpeia]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Volume 1 Archives==&lt;br /&gt;
&lt;br /&gt;
===Antica===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antica}}}|Antica|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Antica&lt;br /&gt;
|Boss=[[Bozzetto Consul]]&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x3)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;: Has ~1,400,000 HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 10,000 Needles. Has ~140,000 HP&lt;br /&gt;
|D Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x2)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 4,000 Needles.&lt;br /&gt;
|N Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 2,000 Needles.&lt;br /&gt;
|E Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 1,000 Needles.&lt;br /&gt;
|VE Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 100 Needles.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; needs to be defeated in order to win. It and a &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; are present initially upon entry.&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.&lt;br /&gt;
:*Adds &#039;&#039;must&#039;&#039; be defeated in order to win, even if done so after the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; is.&lt;br /&gt;
:*Adds are likely called at certain HP percentages with a max wait between summoning of a minute. If the Consul&#039;s HP is rapidly dropping it will chain summon adds. {{verification}}.&lt;br /&gt;
:*Defeating the summoned adds will significantly increase the attack of the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; with each one defeated.&lt;br /&gt;
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.&lt;br /&gt;
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)&lt;br /&gt;
:*Adds are immune to sleep.&lt;br /&gt;
*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:*While the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is out of range, the &#039;&#039;&#039;Bozetto Consul&#039;&#039;&#039; will take less damage.&lt;br /&gt;
::*[[Tomahawk]] will help to decrease this effect.&lt;br /&gt;
:*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; itself is weak, but takes -99% AoE damage.&lt;br /&gt;
::*Using [[Konzen-ittai]] will cause the following WS to miss.&lt;br /&gt;
:*Adds will not be summoned after the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is defeated. The message &#039;&#039;&amp;quot;The call goes unheeded!&amp;quot;&#039;&#039; will be displayed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Antica use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Jamming Wave&#039;&#039;&#039;: {{magical}} {{wind}} (AoE) Damage and Silence.	&lt;br /&gt;
:*&#039;&#039;&#039;Magnetite Cloud&#039;&#039;&#039;: {{breath}} {{earth}} (Conal) Damage and Gravity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sandstorm&#039;&#039;&#039;: {{magical}} {{dark}} (AoE) Inflicts Blind.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shield&#039;&#039;&#039;; {{buff}} Gains Defense Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Trap&#039;&#039;&#039;: {{earth}} (AoE) Damage, Petrification, and resets Enmity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Veil&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Shoulder Slam&#039;&#039;&#039;: {{physical}} Damage and Knockback.	&lt;br /&gt;
:*&#039;&#039;&#039;Spikeball&#039;&#039;&#039;: {{physical}} Damage and Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
*Takes double damage while summoning adds.&lt;br /&gt;
*Resists {{dark}} and {{earth}}.&lt;br /&gt;
*Immune to Bind and Gravity.&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Sand Rush&#039;&#039;&#039; - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].&lt;br /&gt;
::*This move was previously known as &#039;&#039;&#039;Sodstorm&#039;&#039;&#039; when first introduced in May 2017.&lt;br /&gt;
:*&#039;&#039;&#039;Fettering Tackle&#039;&#039;&#039;: {{physical}} High Damage and Knock Back.&lt;br /&gt;
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active. &lt;br /&gt;
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel&#039;s Scherzo]] are recommended. &lt;br /&gt;
:*&#039;&#039;&#039;Thornball&#039;&#039;&#039;: {{physical}} Damage, Paralysis, and Poison.&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shroud&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Consul&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;:&lt;br /&gt;
*Weakest to {{ice}} and {{dark}} elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalwart&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Hunter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Eagle Eye Shot]]&#039;&#039;&#039;.&lt;br /&gt;
:*Uses this 1-Hour soon after damaging a Hunter.&lt;br /&gt;
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Magister&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalker&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Perfect Dodge]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Valiant&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2&lt;br /&gt;
* COR provides Wizard&#039;s and Warlock&#039;s rolls.&lt;br /&gt;
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).&lt;br /&gt;
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.&lt;br /&gt;
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance. &lt;br /&gt;
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.&lt;br /&gt;
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells. &lt;br /&gt;
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH&#039;s stratagems are down.&lt;br /&gt;
* SCH/WHM should help tank stay un-enfeebled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. Save the THF (&#039;&#039;&#039;Stalker&#039;&#039;&#039;) and PLD (&#039;&#039;&#039;Valiant&#039;&#039;&#039;) for last. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely. A tank to hold the adds becomes preferable here. Even &#039;&#039;&#039;Valaineral&#039;&#039;&#039; trust can hold the adds long enough for a solid DD or two to skillchain down the &#039;&#039;&#039;Consul&#039;&#039;&#039;, then move to the adds. Just have party leader swap to them for a moment so he gains hate on them all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Quicksand Caves]] [[UNM]] warp.&lt;br /&gt;
* [[Proto-Waypoint]] warp to [[Quicksand Caves]].&lt;br /&gt;
* [[Voidwatch]] warp to [[Quicksand Caves]], enter and run down the ramp.&lt;br /&gt;
* [[Western Altepa Desert]] [[UNM]] warp. Go down the ramp into the ruins and follow the caves. Enemies there occasionally spawn high enough.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Corse===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Corse}}}|Corse|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Corse&lt;br /&gt;
|Boss=[[Bozzetto Pishogue]]&lt;br /&gt;
|Boss Job=BLM/DRK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No adds. No [[Doom]]. Casts [[:Category:Elemental_Magic|elemental -ga III spells]], [[Ice Spikes]].&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Can use [[Blood Weapon]] and [[Souleater]] in conjunction. Will hit for 20k+ when both are active.&lt;br /&gt;
:*As of the Feb. 2023 Update changes, Will now remove all debuffs from Bozzetto Pishogue (Boss) and Bozzetto Warder (adds).&lt;br /&gt;
:*It will only use the two abilities in conjunction when adds are alive while using the SP ability.&lt;br /&gt;
:*(On Normal) Summons 4x Bozzetto Warder Adds at 90% HP and a second wave at 35% HP. &lt;br /&gt;
:*(On Normal) Bozzetto Warders appear to boost the damage of the [[Blood Weapon]]/[[Souleater]] combo to 20k-50k per auto.&lt;br /&gt;
:** If the Warders are dead then [[Blood Weapon]]/[[Souleater]] does normal damage.&lt;br /&gt;
:** &#039;&#039;Unconfirmed&#039;&#039; There may be a distance mechanic between the [[Bozzetto Pishogue]] and the Warders when it comes to the use of [[Blood Weapon]]/[[Souleater]]&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Final Retribution&#039;&#039;&#039;: Deals physical damage + [[Stun]].&lt;br /&gt;
:*&#039;&#039;&#039;Envoutement&#039;&#039;&#039;: Deals {{Dark}} damage + [[Curse]].&lt;br /&gt;
:*&#039;&#039;&#039;Memento Mori&#039;&#039;&#039;: Gains [[Magic Attack Bonus]].&lt;br /&gt;
:*&#039;&#039;&#039;Quelling Seal&#039;&#039;&#039;: AoE [[Silence]].&lt;br /&gt;
:*&#039;&#039;&#039;Hecatomb Macabre&#039;&#039;&#039; : AoE [[Charm]] (15 seconds) and [[Doom]] (20 Seconds). &lt;br /&gt;
:**If multiple targets (players or pets) are in range, it will miss one of them.&lt;br /&gt;
:**The Doom effect is not present on the Very Easy difficulty&lt;br /&gt;
:*&#039;&#039;&#039;Gambol Macabre&#039;&#039;&#039; : Single target [[Charm]] (29 seconds) and [[Doom]] (30 seconds).  If you are very quick you can get one cursna off in the window.&lt;br /&gt;
:**As of the Feb. 2023 Update changes, Will no longer use this move if all Bozzetto Warder are defeated but will use it if main target is further than 10 yalms and will land regardless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Not Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039;, {{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;, {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;, {{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;, {{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;, {{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*{{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Chaos, and Monks rolls. DDs wont need to worry about SB beyond TPing in SB II thanks to Monks.&lt;br /&gt;
*{{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;: March, Minuet, Minuet, Madrigal. {{color|wind|Wind Threnody}} the Corse.&lt;br /&gt;
*{{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;: A good Club, and magic accuracy recast set. Set {{color|wind|Feather Tickle}} and {{color|wind|Reaving Wind.}} Advisable to also set Battery Charge and Retinal Glare.&lt;br /&gt;
*{{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;: {{color|wind|Silence}} the Corse. Auspice, Barblind, Dia, and keep Banish effect active.&lt;br /&gt;
*{{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;: Cap block rate with a shield that isn&#039;t Ochain, provide Holy Circle.&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
*1) MNK engages the mob, and gets it down to 90%. Adds then spawn. BLU uses [[Feather Tickle]] and [[Reaving Wind]].&lt;br /&gt;
**Do not skillchain past this point as it will heal the mob. So victory smite between the [[Savage Blade]] and [[Black Halo]]s.&lt;br /&gt;
*2) Party should all defeat one single Bozetto Warder. This seems to prevent the usage of [[Blood Weapon]]/[[Souleater]] going off and massacring the party. We had an issue with this regularly, and it completely stopped happening from then on.&lt;br /&gt;
**PLD should get AoE hate on the Warders with Banishga and then a JA or something of the sort. Despite being ambuscade, enmity is a bit odd with these after initially spawning and they will run around beating people without some intervention.&lt;br /&gt;
*3) Party then TPs on the Warders and WSes the Pishogue.&lt;br /&gt;
**BLU should [[Black Halo]] as well, but use Feather or Reaving if it is up before WSing.&lt;br /&gt;
*4) When the second round of adds spawns around 35%, defeat one just to be safe, and then continue until the fight ends.&lt;br /&gt;
&lt;br /&gt;
*[[Wind Threnody]] will likely affect the success rate of Reaving Feathers. Magic accuracy food isn&#039;t required at all when it is on for a well geared BLU, but you will resist regularly without either active.&lt;br /&gt;
**This is with Maxentius and Thibron as a ML 30+ BLU. So that should put you in the ballpark for how to anchor your magic accuracy requirements. If you need to, [[Sakpata&#039;s Sword]] is a solid choice to offhand to solve any issues.&lt;br /&gt;
&lt;br /&gt;
The fight should take around 5.5 to 9 or so minutes (including buffing) depending on the group.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;&#039;&#039;&#039;Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: &#039;&#039;&#039;MNK&#039;&#039;&#039;{{Icon|MNK}}, &#039;&#039;&#039;BLU&#039;&#039;&#039;{{Icon|BLU}}, &#039;&#039;&#039;GEO&#039;&#039;&#039;{{Icon|GEO}}, &#039;&#039;&#039;BRD&#039;&#039;&#039;{{Icon|BRD}}, &#039;&#039;&#039;SCH&#039;&#039;&#039;,{{Icon|SCH}} &#039;&#039;&#039;SMN&#039;&#039;&#039;{{Icon|SMN}}&lt;br /&gt;
*&#039;&#039;&#039;MNK&#039;&#039;&#039; 4 Step SC&#039;s, Be prepared to turn to wait for BLU and SMN to pull down the TP of the Corse. Try to not It push under 38%-/+ so Bloody Weapon is not active at the time of the pops of the second set of Skeletons. Once both sets of skeletons are done it is just managing the TP with the team to victory. &lt;br /&gt;
*&#039;&#039;&#039;Blu&#039;&#039;&#039; Reaving Wind, Feather Tickle Top priority, Carcharian Verve, Help kill the skeletons when popped&lt;br /&gt;
*&#039;&#039;&#039;GEO&#039;&#039;&#039; Attack, Frailty, Help heal, and any other debuff you can land helps. &lt;br /&gt;
*&#039;&#039;&#039;BRD&#039;&#039;&#039; Minuet/Attack/ACC songs Ballads on Mages, Help Heal, and any other debuff you can land help. You can also Magic Finale the ice spikes. &lt;br /&gt;
*&#039;&#039;&#039;SCH&#039;&#039;&#039; Pro/Shell, Regen V, Refresh, Phlanax, Adloquium, Stoneskin Reapply whenever needed, Removed Blinds and stat down effects and Heal &lt;br /&gt;
*&#039;&#039;&#039;SMN&#039;&#039;&#039; Apogee: Ecliptic Howl, Ecliptic Growl, Then Hastaga II, Crystal Blessing. Once engaged Mewing Lullaby in conjunction with Blu&#039;s TP down spells, Can use Shock Squall to stun all the skeletons after the initial pop and support with Whispering Wind as the skeletons go down reset yourself up for Mewing Lullaby. &lt;br /&gt;
&lt;br /&gt;
:*When the skeletons pop they have what seems to be a very strong enmity lock on specific party members, so be away you may have to be vigilant with healing on mages until they are eliminated. It isn&#039;t hard to manage but you can have bad luck SC/MB on anyone and it lights out. As long as it wasn&#039;t during a Bloody Weapon you should be able to recover and still win. &lt;br /&gt;
&lt;br /&gt;
:*About 18~22 min In and out.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
Same as VD just quicker&lt;br /&gt;
:15~17 Min in an out&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Same as D just quicker&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Both AOE and single target charms can be avoided by running out of range as they are cast. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo: Prepare for AoE nukes and either bring a trust healer that outranges the AoE silence ([[BGWiki:Trusts#Yoran-Oran (UC)|Yoran-Oran]], [[BGWiki:Trusts#Apururu|Apururu]]), or uses AoE healing job abilities ([[BGWiki:Trusts#Ingrid II|Ingrid II]], [[BGWiki:Trusts#Iroha II|Iroha II]], [[BGWiki:Trusts#Arciela|Arciela]], [[BGWiki:Trusts#Lilisette |Lilisette I/II]], [[BGWiki:Trusts#Selh&#039;teus|Selh&#039;teus]]). Once its HP is below 80% it may start using Hecatomb Macabre which is avoidable. Once you&#039;re charmed it will despawn your Trusts, then you have powerful buffs for 3 minutes to try to defeat it.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]] to the south of the HP.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dullahan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dullahan}}}|Dullahan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Dullahan&lt;br /&gt;
|Boss=[[Bozzetto  Retributionist]]&lt;br /&gt;
|Boss Job=PLD/DRK&lt;br /&gt;
|VD Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|N Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|E Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Enhanced Shield Block rate from the front, but not 100%.&lt;br /&gt;
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]&lt;br /&gt;
:*Retaliates against magic with [[Absorb-TP]].&lt;br /&gt;
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required to dispel.&lt;br /&gt;
&#039;&#039;&#039;Boss States&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Normal&#039;&#039;&#039;: Boss can be damaged normally with no cause for alarm. The Boss starts in this State and returns to it after using a TP move associated to the Other States. &lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Assumedly Charges &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039; or &#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Boiling Over&#039;&#039;&#039;: Gains an aura that grants players a regain effect. Any damage taken by the boss after this move will increase the damage of &#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;, &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039; or &#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: Boss gains a weak Dread Spikes effect. You have about 5~15 seconds to deal enough damage to Force him to switch modes before he uses &#039;&#039;&#039;Eisenschneider&#039;&#039;&#039;&lt;br /&gt;
:* When the Boss uses &#039;&#039;&#039;Charging Up&#039;&#039;&#039; It will change its state and the chat log will be accompanied by one of the following Messages:&lt;br /&gt;
::* The Boss begins &#039;&#039;&#039;charging up&#039;&#039;&#039;. (Entering Charging State)&lt;br /&gt;
::* The Boss&#039;s rage is beginning to &#039;&#039;&#039;boil over&#039;&#039;&#039;. (Entering Boiling Over State)&lt;br /&gt;
::* The Boss begins to emit a noxious &#039;&#039;&#039;miasma&#039;&#039;&#039;. (Entering Miasma State)&lt;br /&gt;
::* The Boss&#039;s &#039;&#039;&#039;miasma&#039;&#039;&#039; dissipates but is rage is beginning to &#039;&#039;&#039;boil over&#039;&#039;&#039;. (Boiling Over State)&lt;br /&gt;
:::* It&#039;s worth noting that if you throw 1 too many Weapon Skills to drop the Miasma state you may overcharge the Boiling Over State.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Initiates a State Change from &#039;&#039;&#039;Normal&#039;&#039;&#039; to &#039;&#039;&#039;Charging Up&#039;&#039;&#039;, &#039;&#039;&#039;Boiling Over&#039;&#039;&#039; or &#039;&#039;&#039;Miasma&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;: 20&#039; AoE Drain . Damage may vary depending on damage received during the &amp;quot;Charging Up State&amp;quot;.&lt;br /&gt;
::*This is a similar mechanic to [[Glassy Thinker]]&#039;s &amp;quot;Pain Sync&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;: Dispels (possible Abosrbs?) 1 Buff (20&#039; AoE), Damage may vary depending on damage received during the &amp;quot;Charging Up State&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;: 20&#039; AoE damage; amount of damage based on damage received after &amp;quot;Boiling Over state&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Eisenschneider&#039;&#039;&#039; :30&#039; K.O Ability. Requires Boss to be in &amp;quot;Miasma state&amp;quot;&lt;br /&gt;
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.&lt;br /&gt;
::*Players may use /heal in order to convert this move to damage instead.&lt;br /&gt;
:*&#039;&#039;&#039;Infernal Bulwark&#039;&#039;&#039;: Stoneskin (can be dispelled)&lt;br /&gt;
:*&#039;&#039;&#039;Noahionto&#039;&#039;&#039; : Inflicts significant AoE {{dark}} dark damage based off of the damage the enemy has received. Used at low HP % (&amp;lt;5% HP on Normal)&lt;br /&gt;
:*&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039;: Casts AoE Dread Spikes at low HP.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Charger&#039;&#039;&#039;:&lt;br /&gt;
*Absorbs damage while readying TP moves.&lt;br /&gt;
:*Absorbing damage will increase the power of the Charger&#039;s &#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;: 20&#039; Conal {{magical}} {{light}} damage.&lt;br /&gt;
:*&#039;&#039;&#039;Grace of Hera&#039;&#039;&#039;: Restores HP and removes status ailments; can be forced by using about 4 or more debuffs&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)&lt;br /&gt;
:* Tank MUST pull to zone-in spot!&lt;br /&gt;
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger&#039;s TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves&lt;br /&gt;
:* During boss phase, DD should stop all WS damage if they see the &amp;quot;charging&amp;quot; message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into &#039;&#039;&#039;Atramentous Libations.&#039;&#039;&#039; Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.&lt;br /&gt;
:* Upon seeing the &amp;quot;boiling&amp;quot; message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move (&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.&lt;br /&gt;
:* If the &amp;quot;miasma&amp;quot; message appears, everyone should dump TP / use SC&#039;s to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into &amp;quot;boiling&amp;quot; phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the &amp;quot;miasma&amp;quot; message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.&lt;br /&gt;
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.&lt;br /&gt;
:* As the boss gets lower in HP, it will often start &amp;quot;charging&amp;quot; and immediately switch to &amp;quot;boiling&amp;quot; rather frequently. Watch those trigger-happy WS fingers! It will also cast &#039;&#039;&#039;Death Spikes&#039;&#039;&#039; on a very regular basis, so make sure DDs turn and dispel/finale the spikes.&lt;br /&gt;
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Tank (not required), 2 DDs, 1 BRD/WHM&lt;br /&gt;
:* Buff DPS with Haste Songs and any additional Attack songs you can get&lt;br /&gt;
:* Buff tank with Haste Songs and Ballad&lt;br /&gt;
:* Buff BRD with either your highest Ballad or multiple Ballads if possible&lt;br /&gt;
:* Your Bard and Tank should be able to heal the group assuming you don&#039;t get floored from Weapon Skilling at the wrong time&lt;br /&gt;
:* Doesn&#039;t really matter where the boss is fought though the starting corner is as good a place as any. &lt;br /&gt;
:* Focus the Horse first. If he readies a TP move wait till he throws out his next Auto-Attack before resuming damage. If you want you can save your TP for right after he uses a TP move and throws his 1st Auto. That is a pretty safe window.&lt;br /&gt;
:* When fighting the Dullahan you&#039;ll want to have the tank face them towards a wall to minimize knock back. The tank needs ballad to avoid running out of MP. The Boss&#039; Aspir spells will drain out the MP otherwise.&lt;br /&gt;
:* DPS can ideally setup a skillchain and goto town until a Charging Up is used.&lt;br /&gt;
::* Once he charges up turn around. &lt;br /&gt;
:::* If its Miasma continue Damage and have each DPS (1 at a Time) use a Weaponskill to force him to switch to Boil Over&lt;br /&gt;
:::* If its anything else back off to 20&#039; and have the tank just Auto-Attack the boss till it uses its TP move&lt;br /&gt;
:* BRD/WHM should be healing from as far back as possible (Max Heal distance to target is 21.5&#039;)&lt;br /&gt;
:* Notes: If you don&#039;t have a tank then during Charge Ups that are not miasma the BRD/WHM can just spam Dia while the DPS have their back turned.&lt;br /&gt;
:* Notes: The Benefit of this 3/4-man strat is you have room for a few extra jobs to pad things out. Bring a Healer or another Buffer. I&#039;d caution against stacking too many DPS as there is more mishaps that can go wrong with more DPS. That being said technically if all DPS are paying attention the fight should go quicker.&lt;br /&gt;
:* Notes: You can scale this up to Difficult if you are wiping the floor with the moves or scale it down to Easy if your having trouble. Mechanics don&#039;t change just the mobs stats do.&lt;br /&gt;
:* Strategy is from the 2024-10-12 iteration of this fight.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Teleport (K-9) -&amp;gt; Dullahan Axegrinder (L-10)&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Cirdas Caverns (J-8) -&amp;gt; Imposing Dullahan (H-7)&lt;br /&gt;
* Ceizak #1 -&amp;gt; Sih Gates (G-11) [Rock Teleport] -&amp;gt; Unrelenting Dullahan (I-7)&lt;br /&gt;
* Morimar #5 -&amp;gt; Moh Gates (H-5) -&amp;gt; Somatophylax Dullahan (I-8)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Bozzetto Deathsinger&lt;br /&gt;
|Boss Job=RDM&lt;br /&gt;
|VD Mobs=8 Random [[Fomor]]i:&amp;lt;br /&amp;gt;Aegis&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Amanomurakumo&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Annihilator&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Apocalypse&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bravura&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Claustrum&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Excalibur&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Gjallarhorn&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Gungnir&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;, Guttler&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Kikoku&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Mandau&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Mjollnir&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Ragnarok&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Spharai&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Yoichinoyumi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=The Fomori are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.&lt;br /&gt;
|D Mobs=6 Random Fomori&lt;br /&gt;
|D Notes=The Fomori are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.&lt;br /&gt;
|N Mobs=4 Random Fomori&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=3 Random Fomori&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=2 Random Fomori&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses very low HP.&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
*Susceptible to most other enfeebles including Stun.&lt;br /&gt;
*Cast Aspir, Curaga, Death, Drain.&lt;br /&gt;
*Uses [[Chainspell]] at 75%.&lt;br /&gt;
*Spams [[Death]] during chainspell if players have not defeated all Fomori. &lt;br /&gt;
**If all formors are defeated then the Deathsinger will not chainspell death.&lt;br /&gt;
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomori. Landing addle will make stunning curaga easier if desired.&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Fomori are susceptible to sleep and stun.&lt;br /&gt;
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].&lt;br /&gt;
::*The Fomori will resist this at Very Difficult, and require a [[BRD]] to sleep instead.&lt;br /&gt;
:*Once awoken the Fomori gain drastic sleep resistance. (The sleep resistance is gained after &#039;&#039;&#039;one application of sleep&#039;&#039;&#039;, regardless of waking up. You cannot apply a higher level to extend the sleeping time, e.g. Lullaby -&amp;gt; Sleepga -&amp;gt; Sleepga II)&lt;br /&gt;
::*This is removed upon a complete wipe.&lt;br /&gt;
*All Fomori may parry/shield block, recommended to fight from behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
&#039;&#039;&#039;Amanomurakumo&#039;&#039;&#039;&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Meikyo Shisui]]&lt;br /&gt;
&#039;&#039;&#039;Annihilator&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Bravura&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Mighty Strikes]]&lt;br /&gt;
&#039;&#039;&#039;Claustrum&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Manafont]]&lt;br /&gt;
&#039;&#039;&#039;Excalibur&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur&#039;s current HP.&lt;br /&gt;
**This may do thousands of damage depending on the difficulty chosen and easily KO players.&lt;br /&gt;
**This may be mitigated via abilities such as [[Sentinel&#039;s Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.&lt;br /&gt;
&#039;&#039;&#039;Gjallarhorn&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Soul Voice]]&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Call Wyvern]]&lt;br /&gt;
*Will gain a [[Shock Spikes]] aftermath.&lt;br /&gt;
&#039;&#039;&#039;Guttler&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Familiar]]&lt;br /&gt;
**This will charm the player who has hate.&lt;br /&gt;
&#039;&#039;&#039;Kikoku&amp;lt;sup&amp;gt;&#039;&#039;&#039;(NIN)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Mijin Gakure]]&lt;br /&gt;
&#039;&#039;&#039;Mandau&#039;&#039;&#039;&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Perfect Dodge]]&lt;br /&gt;
&#039;&#039;&#039;Mjollnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Benediction]]&lt;br /&gt;
&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Spharai&#039;&#039;&#039;&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Hundred Fists]]&lt;br /&gt;
&#039;&#039;&#039;Yoichinoyumi&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.&lt;br /&gt;
*After the mobs wake up from the first sleep they will no longer be susceptible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD or RUN, DD, DD, GEO, BRD, WHM&#039;&#039;&#039;&lt;br /&gt;
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.&lt;br /&gt;
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.&lt;br /&gt;
*If your group struggles at this then consider doing Difficult instead of Very.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
Any experience yielding undead.&lt;br /&gt;
*[[Escha - Zi&#039;Tah]] portal #4, [[Eschan Corse]] and [[Eschan Sorcerer]] to the north.&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]], south of the homepoint.&lt;br /&gt;
*[[Caedarva Mire]] [[Survival Guide]] either:&lt;br /&gt;
**West for Qutrubs and Draugars.&lt;br /&gt;
**East to zone into [[Arrapago Reef]], [[Jnun]] around the ship.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor Summoner===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|FomorSmn}}}|FomorSmn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=[[Bozzetto  Doppleganger]]&lt;br /&gt;
|Boss Job=SMN&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&#039;&#039;&#039;[[Cataclysm]]&#039;&#039;&#039;: AoE Moderate/Low Darkness Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Shattersoul]]&#039;&#039;&#039;: Single Target Moderate Damage with Magic Defense Down&lt;br /&gt;
*&#039;&#039;&#039;[[Garland of Bliss]]&#039;&#039;&#039;: Single Target Moderate Damage with Defense Down&lt;br /&gt;
|Notes=&lt;br /&gt;
Avatar&#039;s and their moves:&lt;br /&gt;
*&#039;&#039;&#039;[[Shiva]]&#039;&#039;&#039; : [[Sleepga]] (use Poison Pots or El. Pachira Fruit) NOTE: Remove poison before Odin is summoned, [[Heavenly Strike]]&lt;br /&gt;
*&#039;&#039;&#039;[[Garuda]]&#039;&#039;&#039; : [[Whispering Wind]] (AoE Heal, used rarely), [[Predator Claws]] (Dangerous Single Target Damage), [[Wind Blade]]&lt;br /&gt;
*&#039;&#039;&#039;[[Titan]]&#039;&#039;&#039; : [[Earthen Ward]] (AoE Stoneskin), [[Mountain Buster]], [[Geocrush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Ifrit]]&#039;&#039;&#039; : [[Meteor Strike]], [[Flaming Crush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Leviathan]]&#039;&#039;&#039; : [[Spring Water]] (AoE Heal, uses frequently), [[Grand Fall]], [[Tidal Roar]] (AoE Attack Down, Spams)&lt;br /&gt;
*&#039;&#039;&#039;[[Carbuncle]]&#039;&#039;&#039; : [[Healing Ruby II]], Carbuncle has very low HP&lt;br /&gt;
*&#039;&#039;&#039;[[Fenrir]]&#039;&#039;&#039; : [[Impact (Blood Pact)]] (all stats down, moderate damage), [[Lunar Roar]] (AoE dispel 2 buff removal), [[Heavenward Howl]] (gives him En-Drain)&lt;br /&gt;
*&#039;&#039;&#039;[[Alexander]]&#039;&#039;&#039; : [[Perfect Defense]]&lt;br /&gt;
*&#039;&#039;&#039;[[Odin]]&#039;&#039;&#039; : [[Zantetsuken]]&lt;br /&gt;
&lt;br /&gt;
*Shock Spikes can be dispelled via the following: &lt;br /&gt;
** Shield Bash with PLD&#039;s Relic +2/+3 Gauntlets&lt;br /&gt;
** BLU Spell Osmosis &lt;br /&gt;
** THF Aura Steal&lt;br /&gt;
** THF Larceny &lt;br /&gt;
** BST Jug Pets [[Attentive Ibuki]] or [[Swooping Zhivago]]&#039;s [[Molting Plumage]]&lt;br /&gt;
** COR [[Runeist&#039;s Roll]] is good at mitigating the effects of Stun from the Shock Spikes as is [[Barthundra]] / [[Barthunder]]&lt;br /&gt;
** PUP Automaton using [[Regulator]]. This does not work with [[Disruptor]].&lt;br /&gt;
*Stunga resets Hate&lt;br /&gt;
*Thunterspark is single target&lt;br /&gt;
*Skillchains of a matching element will heal the Avatars i.e. Ramuh is healed by Impactation, Fragmentation, Light and Radiance skillchains.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
PLD (with Reforged Relic +2/3), BRD/BLM, SCH (or WHM), COR x3.&lt;br /&gt;
The name of the game is [[Quick Draw|Earth Shot]] and [[Savage Blade]]. Rolls are [[Warlock&#039;s Roll|Warlock]], [[Wizard&#039;s Roll|Wizard&#039;s]], [[Fighter&#039;s Roll|Fighter&#039;s]], [[Chaos Roll|Chaos]], [[Samurai Roll|Samurai]] and [[Tactician&#039;s Roll|Tactician&#039;s]]. Scholar should throw in Regain, Barthunder and [[Sandstorm]]. When ready, Paladin goes in and [[Shield Bash]]es [[Ramuh]] to knock off Shock Spikes. Unload into Ramuh with blades and earth shot as he becomes more deadly and TP move happy as his health decreases. Once he&#039;s fallen, the Doppleganger will appear with a free avatar in one of the four corners. One Corsair should [[Random Deal]] at this moment, while the Bard needs to run up and [[Elemental Seal]] [[Lullaby]] to remove him from the picture temporarily. The avatar should be dealt with immediately, then a coordinated set of Earth Shots vs. the Doppleganger should put him down ending the fight. If you don&#039;t move fast enough from the first Earth Shot to their demise, they will Astral Flow and pull out either [[Odin]] or [[Alexander]], the former will one-shot anyone not healing, the second extends the fight possibly allowing more avatars to appear and making victory impossible.&lt;br /&gt;
&lt;br /&gt;
If [[Shiva]] shows up at any time, reset the fight.&lt;br /&gt;
&lt;br /&gt;
Alternatively, bring a BLU with Absolute Terror.  Have them use it on the Summoner right before you wake him up.  Assuming your DPS are decently geared he&#039;ll die before he can do anything at all.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
DPS (Ambu +2 gear is fine, Pulse or better weapon preferred), Yoran-Oran, BLU (For Osmosis)&amp;lt;br&amp;gt;&lt;br /&gt;
The fight starts off vs [[Bozzetto Ramuh]] who casts [[Lightning Armor]] (Shock Spikes) on himself. This is fairly potent. Make sure you have decent Magic Evasion or a way to dispel these or your gonna have a long fight ahead of you. BLU Osmosis seemed to work. Remove the spikes and goto Town on [[Bozzetto Ramuh]]. At some point he&#039;ll SP (which I&#039;m assuming is akin to [[Astral Conduit]] he will spam [[Volt Strike]] which stuns for a bit. He may Sprinkle in some [[Stunga]]s or a [[Thunderspark]]&#039;s. The latter of those is only single Target so only 1 person will end up getting paralyzed. &lt;br /&gt;
&lt;br /&gt;
After you dealt with [[Bozzetto Ramuh]] the [[Bozzetto  Doppleganger]] Summoner will spawn and summon up 3 avatars over time. If you have enough DPS you can kill each one one at a time. If not you may end up with Wrangling 2-3 mobs at a time. Upon Summoning the last Avatar the [[Bozzetto  Doppleganger]] will join the fight as well.&lt;br /&gt;
&lt;br /&gt;
With it&#039;s 3 WS&#039;s he will form some Skillchains which can drop a DPS or healer into Low HP fairly quickly. At some point he will summon [[Alexander]] or [[Odin]] after he [[Astral Flow]]s. [[Alexander]] Will lengthen the fight with [[Perfect Defense]] where the [[Bozzetto  Doppleganger]] will take reduced damage (most hits are reduced down to 1-2 damage some WS&#039;s hit for 100). [[Odin]] will use [[Zantetsuken]] which you can /heal through if you disengauge. There are accounts of being able to outrun its range though I have not tried this as resting is far easier. After the&lt;br /&gt;
[[Bozzetto  Doppleganger]] and all summoned Avatars are dead the fight ends.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Soloable with Trusts and Ambuscade NQ gear. Avoid Trust BLMs or ones that favor Light-based skillchains which may heal the avatars.&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to harder difficulties.&lt;br /&gt;
[[Bozzetto  Doppleganger]] Summoned 1 elemental avatar, and immediately joined the fight. Summoned [[Alexander]] later in the fight.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Very Easy Strat= &lt;br /&gt;
Soloable with Trusts and Ambuscade NQ gear. Avoid Trust BLMs or ones that favor Light-based skillchains which may heal the avatars.&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to harder difficulties.&lt;br /&gt;
[[Bozzetto  Doppleganger]] immediately joined the fight, and shortly after summoned only 1 avatar [[Alexander]]&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gigas}}}|Gigas|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Gigas&lt;br /&gt;
|Boss=Bozzetto Enceladus&lt;br /&gt;
|Boss Job=SAM&lt;br /&gt;
|VD Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Trainer&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=~1400 accuracy for melees to cap&lt;br /&gt;
|D Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=It appears that SE forgot to give these guys {{Water}} resist. go nuts with [[Blade: Teki]]&lt;br /&gt;
*Preforms TP moves in order to create a multistep darkness skillchain on the target.&lt;br /&gt;
*Uses the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Daunting Hurl&#039;&#039;&#039; - (1P) {{physical}} ranged damage and {{color|earth|petrification}}. Absorbed by 1 shadow.&lt;br /&gt;
:*&#039;&#039;&#039;Glacial Bellow&#039;&#039;&#039; - (Conal) {{magical}} {{ice}} damage, weapon removal, {{color|fire|encumbrance}}, and {{color|thunder|stun}}.&lt;br /&gt;
::*Given the usage of [[Barfira]] for Muzzling Wallop, players will tend to resist the weapon removal and encumbrance. &lt;br /&gt;
:*&#039;&#039;&#039;Mercurial Strike&#039;&#039;&#039; - (AoE) {{magical}} deals a random amount of fixed damage.&lt;br /&gt;
::*This move is not affected by -DT.&lt;br /&gt;
::*This move is capable of hitting 99,999 damage to the primary target. &lt;br /&gt;
:::*Mercurial Strike &#039;&#039;&#039;can and will&#039;&#039;&#039; hit for capped damage if performed during a skillchain window (Magic Bursted). If you can stop or mitigate the Bozzetto Enceloados from creating/closing a skillchain, Mercurial Strike will not Magic Burst, therefore hitting for &amp;quot;normal&amp;quot; damage.&lt;br /&gt;
:*&#039;&#039;&#039;Muzzling Wallop&#039;&#039;&#039; - (AoE) {{magical}} {{fire}} damage, knockback, reduces MP by ~x5s the damage dealt, and inflicts silence for a few seconds.&lt;br /&gt;
::*This may be mitigated by reducing the damage via [[Stoneskin]], [[Diffusion]]ed [[Magic Barrier]], [[Barfire]], and [[Valiance]]d [[Unda]] runes.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=20&lt;br /&gt;
|Wind=20&lt;br /&gt;
|Thunder=20&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=20&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=70&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Gigas use their corresponding {{icon|SP}} 1-hour abilities and possess [[Regain]].&lt;br /&gt;
:*The &#039;&#039;&#039;Bozzetto Trainer&#039;&#039;&#039; has no pet and instead uses Charm as it&#039;s {{icon|SP}} 1-hour ability.&lt;br /&gt;
*All Gigas have half the usual amount of magic defense bonus, encouraging skillchain and magic burst strategies.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Gigas&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
*Due to their given [[SDT]] values, they are immune to dark based sleep, and guaranteed to resist light based sleep as well as bind or gravity.&lt;br /&gt;
** Tested Lullaby resistance on Boss NM NiTRO + tropical crepe + 5/5 merit troubadour. marcato+ light threnody II was resisted, foe lullaby II was resisted. Ghorn99+empy2/AF+2/3, moonbow+1, fully augmented acuity belt+1, etc. [[User:Javelinx|Javelinx]] ([[User talk:Javelinx|talk]]) 21:09, 13 August 2025 (UTC)&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;DDing RUN, DDing COR, BRD, GEO, WHM, and any DD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Buffs: Barfira, {{color|water|Unda}} Vallianced, March, Fire Carol, Madrigal, Chaos/Sam roll, Frailty, Fury, and entrust w/e. Could use wilt to grant the RUN more offensive gearing flexibility.&lt;br /&gt;
&lt;br /&gt;
Pull to the corner, take out the Enceladus as quickly as possible. Then the Fistfighter → Fistfighter → Marshal → Swiftshooter → Trainer.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Burst Strats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RUN tank, Healer (SCH or WHM), DPS1 and DPS2, BLM, Buffer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Standard: Protect, Shell, Regen 5 (if Healer is SCH), Barfira&lt;br /&gt;
&lt;br /&gt;
DPS 1 and DPS 2 focus on Distortion and Darkness Chains (maybe reverberation)&lt;br /&gt;
&lt;br /&gt;
Have the BLM and maybe Buffer (GEO) bursting Water on the magic bursts. These guys have no Water Resist. BLM was hitting for 70k on water 6 with an &#039;&#039;&#039;[[Ea_Attire_Set|Ea NQ Bursting]]&#039;&#039;&#039; set.&lt;br /&gt;
&lt;br /&gt;
Notes: Using a NIN as one of your DPS is huge but not required. They have access to Blade: Teki a Hybrid Water WS. It should work wonders here. Try to work that into a skillchain if you have a NIN in the group.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Valdeaunia Front → [[Xarcabard (S)]] HP #1&lt;br /&gt;
*Qufim → [[Upper Delkfutt&#039;s Tower]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Goblin}}}|Goblin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Goblin&lt;br /&gt;
|Boss=Bozzetto Don&lt;br /&gt;
|Boss Job=RDM/BLM&lt;br /&gt;
|VD Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bozzetto Incanter &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039;:&amp;lt;br /&amp;gt;~560,000 HP&amp;lt;br /&amp;gt;1332 Evasion&amp;lt;br /&amp;gt;214 Magic Defense&lt;br /&gt;
|D Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Chainspell]]&#039;&#039;&#039; and spams [[Ancient Magic]] tier 1s.&lt;br /&gt;
:*The use of shadows, [[One for All]], etc will completely remove the threat from this.&lt;br /&gt;
*Casts [[Ice Spikes]] and [[Enblizzard]].&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Don&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=40&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=30&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*The Don, Ravager, and Deathbringer gain auras when within 20&#039; of each other, which power them up considerably.&lt;br /&gt;
:*Strategies generally have players separate the Goblins in some way to reduce or eliminate the threat of auras.&lt;br /&gt;
:*The Incanter which appears during &amp;quot;Very Difficult&amp;quot; does not gain any aura.&lt;br /&gt;
&lt;br /&gt;
*All goblins except the &#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039; are immune to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Goblins Use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Goblin Rush&#039;&#039;&#039;: Single Target {{physical}} 3-Hit Damage and knockback.&lt;br /&gt;
:*&#039;&#039;&#039;Frypan&#039;&#039;&#039;: AoE 10&#039; {{physical}} Damage and stun effect.&lt;br /&gt;
:*&#039;&#039;&#039;Bomb Toss&#039;&#039;&#039;: AoE 10&#039; {{magical}} {{fire}} Damage to players in range.&lt;br /&gt;
:*&#039;&#039;&#039;Paralysis Shower&#039;&#039;&#039;: Conal {{magical}} {{ice}} Potent paralysis to players.&lt;br /&gt;
:*Barblizzard and Barparalyze are recommended due to the potency of this.&lt;br /&gt;
:*&#039;&#039;&#039;Smokebomb&#039;&#039;&#039;: Conal {{magical}} {{dark}} Inflicts a potent Blind. -100+ Accuracy.&lt;br /&gt;
:*&#039;&#039;&#039;Crispy Candle&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furious Bozzetto Bomber&#039;&#039;&#039;&lt;br /&gt;
*Appears at set intervals depending on the difficulty chosen:&lt;br /&gt;
:*Very Difficult: Every 20 seconds&lt;br /&gt;
:*Difficult: Every 30 seconds&lt;br /&gt;
:*Normal and below: Every 50 seconds&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;: {{magical}} 6,000 Damage split between the number of targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use either of the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Blasting Bomb&#039;&#039;&#039;: Deals 1,500 damage per each person in range.&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;&lt;br /&gt;
::*Disappears after use of either TP move.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Furious &amp;amp; Baby Bombers have a separate job priority-based hate list.&lt;br /&gt;
**This still needs full verification but they target in order:&lt;br /&gt;
***WHM&lt;br /&gt;
***RDM or SCH&lt;br /&gt;
***BRD or GEO&lt;br /&gt;
***PLD or RUN&lt;br /&gt;
***COR&lt;br /&gt;
***Every other DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Ravager&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
:*Take care as [[Goblin Rush]] coupled with Mighty Strikes will severely damage or simply K.O. players without shadows, depending on Difficulty, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Deathbringer&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;.&lt;br /&gt;
*Casts [[Dread Spikes]] and Absorb spells.&lt;br /&gt;
:*Unlike the typical Dread Spikes which seem to immediately K.O. a player after an attack round, these are much less threatening and will not inflict serious damage.&lt;br /&gt;
*Is equipped with the equivalent of a [[Kraken Club]] which delivers weak, but frequent attacks.&lt;br /&gt;
:*Possess an en-effect on each melee hit that will change between absorbing HP or TP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
*Uniquely uses &#039;&#039;&#039;Goblin Dice&#039;&#039;&#039; which has the typical effects found in [[Dynamis]] and elsewhere in the game including AoE plague, Sleep, Silence and Slow, {{physical}} or {{magical}} Damage, and even a Benediction effect.&lt;br /&gt;
*Susceptible to sleep.&lt;br /&gt;
*Casts Elemental AoE T3s.&lt;br /&gt;
*Has a percentage chance to remove all status ailments from itself when the &#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039; reaches certain HP thresholds. [[File:Goblin Ambuscade Chart.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*This Ambuscade has undergone an number of adjustments as of the July 22, 2022 version update. See [https://forum.square-enix.com/ffxi/threads/59693?p=645442&amp;amp;viewfull=1#post645443 the official posting] for more details&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
DD, DD, {{Icon|PUP|small}} PUP, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barpara, Barblizzard, Regen IVga, and standard buffs otherwise. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Chaos and Samurai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: March X2, Minuet, Madrigal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039;: Sub WAR and use a standard Valoredge frame setup with strobe and flashbulb, optic fibers, repair kit, and other standard flare. The puppet is not in any danger ever. Master wears no pet oriented gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PUP sends the automaton after the Ravager (WAR) to hold it and start the fight. They then immediately provoke the Deathbringer (DRK) and separate it to remove the aura. I favored using a few counter pieces such as Mpaca body, Bathy Choker R15, and Cryptic earring over a offense oriented DT set. As the Deathbringer rapidly attacks with low damage club and you can counter them up as a PUP. The PUP shouldn&#039;t be in any danger of dying with Regen on as the Deathbringer has weak attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
The PUP should then solo multistep SC. I&#039;m partial to String Pummel to Howling Fist to double Victory Smite for lights.&lt;br /&gt;
&lt;br /&gt;
The rest of the party goes after the Don. Then the Incanter, which doesn&#039;t need to be slept as it just wakes up. Then the Ravager. Unless there are some unlucky stuns or paralyze procs then the PUP should be able to finish or nearly finish their Deathbringer.&lt;br /&gt;
&lt;br /&gt;
The WHM should stand out of range of AoE range of and to die from the Baby Bomber once or twice as the Don rapidly eats the floor. Keep reraise on and get back up.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Simple month. Rinse and repeat.&lt;br /&gt;
-----&lt;br /&gt;
Lionheart RUN x2, COR/WAR, GEO/WHM, BRD/WHM, WHM or g&lt;br /&gt;
&lt;br /&gt;
Buffs: March x2, madrigal x2, Chaos/Sam. Fury/frailty on RUN 1, entrust frailty on RUN 2.&lt;br /&gt;
&lt;br /&gt;
1) RUN 1 goes in and pull Don to starting corner, RUN 2 pulls Ravager to far left corner. COR provoke pulls Deathbringer to far right corner. BRD sleeps Incanter. WHM or RDM cast reraise, silence Don then position themselves in the middle of battle field, away from the other members. Geo entrust frailty on RUN 2 after everyone position themselves.&lt;br /&gt;
&lt;br /&gt;
2) RUN 1 and RUN 2 use battuta and zerg Don and Ravager. COR holds Deathbringer, WS with Savage Blade and cures himself with sangine blade. BRD move between the battlefield and cast stona, paralyna and blindna on RUN 2 and COR. GEO baby sits RUN 1 with cures, blindna and paralyna.&lt;br /&gt;
&lt;br /&gt;
3) If bomb kills WHM or RDM, they must get up immediately and cast Reraise or Goddess&#039;s Hymnus on them again.&lt;br /&gt;
&lt;br /&gt;
4) After Don and Ravager is dead, RUNs kill Deathbringer next and Incanter last. &lt;br /&gt;
&lt;br /&gt;
Note: Clear time with setup above is about 4.5 min to 5 depending on buffs and support. RUN 2 can be replaced with a PLD, RUN 1 can be replaced with another DD using entrust Wilt, COR can be replaced with any DD with hate tool and PDT- set.&lt;br /&gt;
-----&lt;br /&gt;
DD, DD, {{Icon|RDM|small}} RDM, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039;: Haste II, Phalanx II, standard RDM stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Cards Chaos Roll / Samurai Roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: Honor or Victory March / Minuet V / Minuet IV / Madrigal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barparalyzra / Barblizzara / Boost-Str / Regen IV-ga / Auspice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
The Warrior and Dark Knight Goblins can be bound without aggroing the Don and Incanter. To do this, stand at maximum casting distance (typically hugging the wall) when casting Bind. As Red Mage, be certain you are using [[Spontaneity]] and [[Saboteur]] with Bind. Once one is successfully bound, move around the front without aggroing the Goblins to Bind the other. The group may then pull the Don and Incanter to the entrance.&lt;br /&gt;
&lt;br /&gt;
Bard can Lullaby the Incanter while the rest of the group murders the Don. Dispel from [[Finale]] or [[Dark Shot]] is a must to remove the Don&#039;s [[Ice Spikes]]. [[Silence]] on the Don can help reduce its threat during SP. With proper DPS output, a group can kill the Don before the Furious Bozzetto Bomber spawns. The White Mage should still stand away from the group in case you are not fast enough. &lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, move on to the Incanter. If your Red Mage has properly controlled the Warrior and Dark Knights, they should still be bound. Incanter will melt. You can then choose either of the two remaining Goblins to gang up on. Once the third is dead, finish off the last one. &lt;br /&gt;
&lt;br /&gt;
If your Red Mage fails to Bind the first Goblin without aggroing everything, all is not lost. Do not panic. Bring the Goblins to whichever is Bound so the Red Mage can Bind the second one with its brother. You can then continue the strategy above without any issues. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
TANK X2, BRD/WHM, WHM/BLM, DD X2&lt;br /&gt;
&lt;br /&gt;
So long as the goblins are separated (removes aura), the tanks will hardly take damage when using -DT gear. Some Regen on the tanks before starting will but is not necessary (bring along Remedies, though). Each tank pulls the ravager and deathbringer to the wall near their respective spawning positions. The DDs should target the Don and provoke. WHM should ES Silence (although silence can land after ~3 attempts without ES). You may choose to not engage until the Don&#039;s spikes have been Finale&#039;d but a good WHM (with helping BRD) should be able to keep paralyze off until the spikes are removed. This month seems to favor heavy-armor DDs but any well-geared pair of DDs should be able to take out the Don before silence wears off. WHM, BRD, and two DDs should form a square around the Don to prevent conal damage from hitting everyone. As soon as a bomber is spawned, WHM should be ready to Curaga IV (or higher). Solace, -DT gear, and SS all help.&lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, the party should then take down each add (fights should be very straightforward hereon out).&lt;br /&gt;
&lt;br /&gt;
Tanks do not have to be PLD or RUN; in fact any DD with /RDM sub and phalanx on should be able to hold the two side goblins. &lt;br /&gt;
-----&lt;br /&gt;
Solo Red Mage Strategy for Difficult:&lt;br /&gt;
&lt;br /&gt;
As of the April 2023 version of this fight, it is completely soloable (with trusts) by Red Mage. &lt;br /&gt;
&lt;br /&gt;
Job: Red Mage / Ninja. This was done at Master Level 24. &lt;br /&gt;
&lt;br /&gt;
Weapons: Naegling / Thibron&lt;br /&gt;
&lt;br /&gt;
Trusts: Joachim, Ulmia, Monberaux (I did not pay him), Selh&#039;teus, Qultada&lt;br /&gt;
&lt;br /&gt;
Buffs: Haste 2, Phalanx, En-Whatever-Day-It-Is, Aquaveil, Temper 2, Refresh 3, Barblizzard, Barparalyze, Stoneskin, Blink, Gain-STR, Protect/Shell V. I did not buff any of the trusts. Ate Grape Daifuku. &lt;br /&gt;
&lt;br /&gt;
After buffing, Spontaneity and Saboteur. Bind the rightmost Goblin from max distance. You should not aggro the others. If you do, it&#039;s fine, simply Bind the other Goblin and pull the Don away. Silence immediately, then Distract 3 and Dia 3. Press Savage Blade every time you have 1000+ TP. Position yourself within all of your trusts to soak the split damage from the Furious Bomber. Ideally Selh&#039;teus will Rejuvenation, but you may need to help spot heal. You have 30 seconds between bombs to deal damage. The third bomb will be the Baby Bomber, just run away from it. Repeat the process, re-positioning after each Baby Bomber as needed. If Bind wears off the other Goblins, stop to re-apply. Once the Don is dead, pull whichever Goblin has the shorter remaining Bind duration and Dia 3, Distract 3, and kill it. Repeat with the final Goblin. &lt;br /&gt;
&lt;br /&gt;
This strategy requires that you be very well-geared. TP set consisted of Malignance and R30 Bunzi pieces. Savage Blade set consisted of R25 Nyame and Empyrean +3.&lt;br /&gt;
-----&lt;br /&gt;
Solo RDM/NIN strategy for all difficulties:&lt;br /&gt;
&lt;br /&gt;
You will need some &amp;quot;Enfeebling magic effect+&amp;quot; equipment for this strategy. This was tested to work with as little as +13% ([[Duelist&#039;s Torque +1]], [[Uk&#039;uxkaj Boots]]) on VE.&lt;br /&gt;
&lt;br /&gt;
1. Buff and summon trusts, taking care to use trusts who will stay in range (to avoid death from the Furious Bomber). For example, consider using [[Mihli Aliapoh]]/[[Kupipi]] instead of [[Cipher: Ygnas|Ygnas]]/[[Apururu (UC)]] as your healer.&lt;br /&gt;
&lt;br /&gt;
2. Walk along the right wall until you reach casting range of the Bozetto Deathbringer. Activate [[Saboteur]].&lt;br /&gt;
&lt;br /&gt;
3. [[Silence]] the Bozetto Deathbringer, then aggro the goblins. Bring the goblins back to the wall.&lt;br /&gt;
&lt;br /&gt;
4. Activate [[Spontaneity]]. Cast [[Gravity II]] on both the Bozetto Deathbringer and Bozetto Ravager.&lt;br /&gt;
&lt;br /&gt;
5. Begin making your way to the opposite corner of the arena by hugging the left/back walls, bringing the Don (and Incanter on VD) with you to the corner.&lt;br /&gt;
&lt;br /&gt;
6. Once you&#039;ve reached the corner, Silence the Don (and Incanter on VD), then begin killing. If you were quick, you might still have Saboteur up to extend the Silence durations.&lt;br /&gt;
&lt;br /&gt;
By applying a heavy Gravity to the adds and running sufficiently far away, they will eventually (in 30-40 seconds) completely deaggro and return to their starting locations. Silencing the Deathbringer is required because he will not deaggro if he can still cast on you, regardless of whether he&#039;s out of casting range. This may also work with [[Bind]], but due to Bind&#039;s highly unreliable duration, Gravity is preferred.&lt;br /&gt;
&lt;br /&gt;
Once the Don and Incanter are dealt with, you can pick off the Deathbringer/Ravager individually at your leisure.&lt;br /&gt;
&lt;br /&gt;
Video of VD RDM/NIN solo by Lute (Japanese w/ commentary; auto-generated subtitles work okay): https://www.youtube.com/watch?v=EB7vktWIq0s&lt;br /&gt;
-----&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Newton Movalpolos]] Home Point #1: Moblins all over the place.&lt;br /&gt;
*[[Cape Teriggan]] Home Point #1, mount and hug the right wall. Proceed through the tunnel until you reach various goblins in the open.&lt;br /&gt;
:*The survival guide is also an option.&lt;br /&gt;
*[[Bibiki Bay]] Unity warp.&lt;br /&gt;
*[[Gustav Tunnel]] Unity warp puts you right by the crabs and goblins.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Giant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Iron Giant}}}|Iron Giant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Iron Giant&lt;br /&gt;
|Boss=Frostnought &amp;amp; Blazenought&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*&amp;lt;s&amp;gt;Keep HP of both mobs at similar percentages to avoid typical Iron Giant TP moves. Instead, they will spam Cyclone Turbine (aoe dispel + damage).&amp;lt;/s&amp;gt; This was an old strategy that is no longer as reliable as of the Nov 2022 Patch that limits physical and magical damage to 33% for both Giants when both are active. Creating a 15% HP difference between both Giants will deactivate one. Upon deactivation all damage dealt is reduced to 0 and is given a regen effect.&lt;br /&gt;
*When Blazenought is deactivated, Frostnought takes 300% physical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*When Frostnought is deactivated, Blazenought takes 300% magical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*&#039;&#039;&#039;The giants use the following TP moves:&#039;&#039;&#039;&lt;br /&gt;
**When both giants are active:&lt;br /&gt;
***Cyclone Turbine: Area of effect damage, dispel&#039;s 3 buffs, &amp;lt;20 range&lt;br /&gt;
**Blazenought only&lt;br /&gt;
***Big Seismic Impact: AoE Slow, Terrorize, high damage, hate reset&lt;br /&gt;
***Fire Arm Cannon: AoE fire damage, Max HP/Max MP down&lt;br /&gt;
***Eradicator: AoE damage, weakness, &amp;lt;20 range&lt;br /&gt;
**Frostnought only&lt;br /&gt;
***Ice Incinerator: Conal fire damage, burn&lt;br /&gt;
***Scapula Beam: AoE damage, all stats down&lt;br /&gt;
***Ballistic Double Kick: Conal damage, hate reset, Encumbrance&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;: Ranged Setup: RUN, COR, COR, BRD, WHM, GEO.&lt;br /&gt;
&lt;br /&gt;
Two shooty boys, one doing Last Stand on Frostnought and the other doing Leaden Salute on Blazenought. (Which is weird because the attempt prior, the magic and physical resists of both were reversed?)&lt;br /&gt;
&lt;br /&gt;
Keeping them similar HP negated ALL of the mechanics. The two only spammed Cyclone Turbine the entire time. No Eradicator. No chat messages. No two-hours. No blizzaga. No invulnerable. No regens. Nothing.&lt;br /&gt;
&lt;br /&gt;
Cyclone Turbine over and over. Despite the RUN being buffless the entire time, it was pretty non-threatening.&lt;br /&gt;
&lt;br /&gt;
The problem? It took 15 minutes and our COR&#039;s are geared to the teeth with full REMA buffs from the BRD and GEO.&lt;br /&gt;
&lt;br /&gt;
If the intended method of doing this is keep them close in HP, then that leads to unending Dispel spam, then melee is absolutely not an option. Even in full m.eva gear, it would be a matter of seconds before you lose every buff you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Fei&#039;Yin]] Home Point #2: Weapons right in front of Crystal&lt;br /&gt;
*[[Upper Delkfutt&#039;s Tower]] Home Point #1: Lots of pots if you drop down a floor&lt;br /&gt;
*[[Ifrit&#039;s Cauldron]] Home Point #1: Bombs in front of Crystal&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lamiae===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lamiae}}}|Lamiae|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Lamiae&lt;br /&gt;
|Boss=Bozzetto Freyja&lt;br /&gt;
|Boss Job=RNG&lt;br /&gt;
|VD Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=Gains aura after breaking enmity for ~4 seconds.&lt;br /&gt;
|D Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Weak to {{piercing}} piercing damage.&lt;br /&gt;
*At lower HP, a Lamia will gain a regain effect.&lt;br /&gt;
*If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.&lt;br /&gt;
*Every 25% HP lost on the Freyja will cause all enemies to simultaneously use [[Eagle Eye Shot]].&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.&lt;br /&gt;
:*This causes the Freyja to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Pinning Shot&#039;&#039;&#039;: AoE {{physical}} damage and Bind.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Draw In&#039;&#039;&#039;: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja. This draws all players in.&lt;br /&gt;
*&#039;&#039;&#039;Petrifactive Dance&#039;&#039;&#039;: AoE {{magical}} Terror and hate reset if directly facing Freyja.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Petrifactive Dance&#039;&#039;&#039; is now &#039;&#039;&#039;Stone Dance&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Freyja.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039; is now &#039;&#039;&#039;Imparing Disregard&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Skathi&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{blunt}} blunt damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Calcifying Deluge&#039;&#039;&#039;: Conal {{physical}} damage and Petrification.&lt;br /&gt;
*&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;: AoE 15&#039; {{physical}} Damage, Petrification, and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Blight Dance&#039;&#039;&#039;: AoE {{magical}} {{earth}} Petrification and 300/tic poison if directly facing Skathi.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Blight Dance&#039;&#039;&#039; is now &#039;&#039;&#039;Boulder Dance&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing the Skathi.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039; is now &#039;&#039;&#039;Imparing Disregard&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam  &#039;&#039;&#039;Boulder Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal - Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.&lt;br /&gt;
:*This causes Skathi to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*The Bozzetto Skathi will repetitively use &#039;&#039;&#039;Boulder Dance&#039;&#039;&#039; regardless of the Freyja being defeated or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Frigg&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{slashing}} slashing damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{light}} Gaze charm and Burn if directly facing Frigg.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039; is now &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
*&#039;&#039;&#039;Chastening Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} Amnesia and Mute if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Frigg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam  &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Has an additional effect &amp;quot;Petrification&amp;quot; on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.&lt;br /&gt;
*The Bozzetto Frigg will repetitively use &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039; whether Freyja has been defeated or not.&lt;br /&gt;
:*Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.&lt;br /&gt;
:*This causes Frigg to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
:::*Beware that this will also work on pets, so if you&#039;re using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Tested last night with this setup, 6 minute clears&lt;br /&gt;
Setup: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
COR: SAM / Chaos&lt;br /&gt;
BRD: Honor March / Archer Prelude / Minuet x2&lt;br /&gt;
WHM: Barstonra / Barpetra&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. &lt;br /&gt;
&lt;br /&gt;
PLD turns away on: Stone Dance, Petrifaction, Boulder Dance, and Raqs Baladi Dance.&lt;br /&gt;
Kill order: Freyja &amp;gt; Skathi &amp;gt; Frigg&lt;br /&gt;
Dia II followed up with light shot x2 &lt;br /&gt;
Just before Freyja goes down PLD uses Fealty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alternate Setup&#039;&#039;&#039;: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP&lt;br /&gt;
&lt;br /&gt;
Samurai / Chaos rolls, and Tactician / Hunter if using second COR. Honor March, Minuet x2, Archer&#039;s Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.&lt;br /&gt;
&lt;br /&gt;
PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imparing Disregard), this should be a very easy battle.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Assault]]s (Ilrusi Atoll):&lt;br /&gt;
:*[[Deserter]]&lt;br /&gt;
:*[[Azure Experiments]]&lt;br /&gt;
*[[Survival Guide]] - Arrapago Is. - [[Caedarva Mire]], zone back into [[Arrapago Reef]], and follow the path to the boat with Lamiae on it.&lt;br /&gt;
*Arrapago Staging Point - Scattered around the area.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mage Mamool Ja}}}|Mage Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Sextuple Razool Ja]]&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&amp;lt;[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x3 &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=Can sleep with [[Lullaby]] or Sleep. &lt;br /&gt;
|Boss Notes=Can sleep with [[Lullaby]] or Sleep. Each one will cast just one element and they will absorb damage from that same element. Need to deal with Manafont+Chainspell if you don&#039;t silence them, or Mijin Gakure if you do silence them. May be possible to silence them right after they start Manafont to avoid both the damage during Manafont and Mijin Gakure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
|Very Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
Setup: PLD/RUN DDx2 BRD/COR RDM WHM&lt;br /&gt;
:* Tank, DD, and RDM should sub NIN&lt;br /&gt;
:* Tank should run in and establish aggro then drag all 6 Mamool to a wall&lt;br /&gt;
:* Designate one DD as the target selector and have the other DD /assist&lt;br /&gt;
:* RDM should keep up addle 2 on current target as it removes their ability to instantly cast spells&lt;br /&gt;
:* When the current target uses manafont (as early as 80%), RDM silences immediately&lt;br /&gt;
:** After silence, Mamool will focus enmity on RDM and use [[Hurl Anathema]], applying [[Mute]], [[Slow]], [[Paralyze]], and [[Virus]]. Keep shadows up to avoid TP attacks. Gravity 2 may alleviate this issue.&lt;br /&gt;
:* WHM should keep up the appropriate barspell for the target being fought and reapply shell if dispelled by TP move Ward Breach&lt;br /&gt;
:**Order of Mamool Ja&#039;s elements is: (Back Row): Water, Wind, Earth. (Front Row): Fire, Ice, Thunder.&lt;br /&gt;
:* In Very Difficult only, when a Sextuple Razool Ja is killed, other Sextuple Razool Jas under the effect of Sleep will awaken 33% of the time.&lt;br /&gt;
:* If a target is killed with no staff, the remaining Mamool Ja will gain a stacking physical damage up buff indicated by the text &#039;The warrior&#039;s prowess flows through you.&#039;. &lt;br /&gt;
:*If a target is killed while still holding its staff (or roughly 1s after using Hurl Anathema), the remaining Mamool Ja will gain a stacking magical damage up indicated by the text &#039;The sage&#039;s prowess flows through you.&#039;&lt;br /&gt;
:* Tank, DD, and RDM must keep shadows up to avoid TP attacks after staff is thrown as many of the attacks are potentially lethal after 3-4 staffless targets are killed. &lt;br /&gt;
&lt;br /&gt;
::Note1: Each target can absorb a specific element. i.e., do not create a light skill chain on the fire, lightning, and wind Mamool&lt;br /&gt;
::Note2: Recommended to silence first 4 Mamool and leave the other 2 unsilenced to reduce risk of death from TP attacks. Paralyze and addle 2 make the spell casters relatively harmless.&lt;br /&gt;
::Note3: Silencing a Mamool Ja before it has used [[Manafont]] can cause it to use [[Mijin Gakure]] for high damage.&lt;br /&gt;
::Note4: RDM alternatively should sub SCH to [[Manifestation]] + [[Sleep II]], and use Blink to avoid [[Hurl Anathema]]&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Solo NIN with trusts of WHMx2, AATT, BRD, RDM. AATT can keep them slept for a small while at least. Then just skillchain to death avoiding element they absorb while keeping shadows up. Mijin Gakure will cause issues if they decide to use so I tried to get a good skillchain off when a mob is low on health.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Bhaflau Thickets]] Home Point #1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mamool Ja}}}|Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Bozzetto Autarch]]&lt;br /&gt;
|Boss Job=NIN&lt;br /&gt;
|VD Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= 3-4 SC procs to remove aura&lt;br /&gt;
|D Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= 2 SC procs to remove aura&lt;br /&gt;
|N Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= 1 SC proc to remove aura&lt;br /&gt;
|E Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes= 1 SC proc to remove aura&lt;br /&gt;
|VE Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes= 1 SC proc to remove aura&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*High defense and evasion.&lt;br /&gt;
*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.&lt;br /&gt;
*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San).&lt;br /&gt;
*If the player with hate runs out of range the Autarch will draw them in.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Decussate&#039;&#039;&#039;: AoE TP move (absorbed by 2 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)&lt;br /&gt;
:*&#039;&#039;&#039;Tyranic Blare&#039;&#039;&#039;: Conal TP move (absorbs up to 5 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Hemotoxin Wheel&#039;&#039;&#039;: Single Target ranged multi-hit TP move, deals heavy damage.&lt;br /&gt;
::*Autarch&#039;s counter move to magic, used on the player casting magic against it.&lt;br /&gt;
:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc.&lt;br /&gt;
::*Can Charm&lt;br /&gt;
:*&#039;&#039;&#039;[[Mijin Gakure]]&#039;&#039;&#039;: AoE {{magical}} which is capable of doing upwards of 99,999 damage to players.&lt;br /&gt;
::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton)&lt;br /&gt;
:::*The wheel is performed at 75% → 50% → 25% → 15/10%&lt;br /&gt;
:::*The Autarch will not skip a cycle if it&#039;s HP drops off below another tier and then DPS stops. Each hp % will be carried out.&lt;br /&gt;
::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch.&lt;br /&gt;
:::*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|light sc}} [[Light]] &#039;&#039;&#039;and/or&#039;&#039;&#039; {{icon|dark sc}} [[Dark]] skillchains.&lt;br /&gt;
:::*Each HP% interval of Autarch&#039;s elemental Ninjutsu Wheel phase requires &#039;&#039;&#039;progressively higher&#039;&#039;&#039; Light and/or Darkness Skillchains.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
*Each Mamool has an &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; which may be removed by either critical hits or the correct form of skillchain damage.&lt;br /&gt;
**Critical hits are an easier, but less reliable way to remove auras.&lt;br /&gt;
***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]].&lt;br /&gt;
**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.&lt;br /&gt;
**Auras will return after a certain time if the monster is not defeated.&lt;br /&gt;
**Enemies will use their TP moves as a counter to being targeted with magic.&lt;br /&gt;
::*Includes all magic. White Magic, Black Magic, Songs, Ninjutsu, Blue Magic &amp;amp; Geomancy (Geo- spells).&lt;br /&gt;
::*Will not counter while their aura is down. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Lancer&#039;&#039;&#039; (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.&lt;br /&gt;
**Uses Assault in response to magic. {{magical}} {{fire}} damage. Additional effect: silence and amnesia for 2 minutes.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|distortion sc}} [[Distortion]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Protector&#039;&#039;&#039; (PLD) - Immune to sleep and uses [[Invincible]]. &lt;br /&gt;
**TP Moves: &lt;br /&gt;
***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia.&lt;br /&gt;
***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Moraingist&#039;&#039;&#039; (MNK/BRD) - Uses [[Hundred Fists]].&lt;br /&gt;
**Hydroshot will reset hate.&lt;br /&gt;
**Uses Fatal Flood in response to magic: {{magical}} {{water}} damage. Additional effect: 200/tic poison + pushback.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Erudite&#039;&#039;&#039; (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]]. &lt;br /&gt;
**Favors [[Shock Spikes]]. &lt;br /&gt;
**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic. &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fusion sc}} [[Fusion]] skillchain.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO&#039;&#039;&#039;&lt;br /&gt;
** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.&lt;br /&gt;
** RR items are very helpful and a must only for BRD (use /WHM).&lt;br /&gt;
** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.&lt;br /&gt;
** Kill order should be PLD &amp;gt; DRG &amp;gt; MNK (fish) &amp;gt; BLM &amp;gt; Boss&lt;br /&gt;
** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague&lt;br /&gt;
** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.&lt;br /&gt;
** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).&lt;br /&gt;
*** If gear is too high level to remove auras without killing the mob, use 1 dmg weapons and do not weaponskill. You can proc to remove the aura with critical hits (even if they do 0 damage) and then swap weapons to kill when the aura is down.&lt;br /&gt;
** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.&lt;br /&gt;
** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura as soon as he begins casting elemental wheel spells. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations= [[Bhaflau Thickets]] Homepoint&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meeble===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Meeble}}}|Meeble|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Meeble&lt;br /&gt;
|Boss=[[Bozzetto Breadwinner]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No Housemaker; no Urchins&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Summons 1-4 &#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; throughout the fight.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto  Urchins&#039;&#039;&#039; roam the arena invisible, any Warble move summons them to appear and fight.&lt;br /&gt;
:*Urchins may be slept with Lullaby, but wake up every time the &#039;&#039;&#039;Breadwinner&#039;&#039;&#039; uses a Warble move.&lt;br /&gt;
:*Urchins will use Hundred Fists and Souleater.&lt;br /&gt;
:*Urchins are strong, but have low HP. &lt;br /&gt;
::*A good couple of weapon skills or a skillchain should be enough to take one out.&lt;br /&gt;
&lt;br /&gt;
*If {{color|wind|silenced}}, the Breadwinner&#039;s range on any &#039;&#039;&#039;Warble&#039;&#039;&#039; will be reduced, thus calling in less, if any Urchins at all.&lt;br /&gt;
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following moves&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;{{icon|SP}} Hundred Fists&#039;&#039;&#039;: Used once at 50% health. Lasts 45 seconds.&lt;br /&gt;
:*&#039;&#039;&#039;Gale Spikes&#039;&#039;&#039;: Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.&lt;br /&gt;
*&#039;&#039;&#039;Thrashing Assault&#039;&#039;&#039;: {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Drill Claw&#039;&#039;&#039;: {{physical}} Damage, Max HP Down (-75%), and Max TP Down.&lt;br /&gt;
*&#039;&#039;&#039;Fire Meeble Warble&#039;&#039;&#039;: AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Meeble Warble&#039;&#039;&#039;: AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Aero Meeble Warble&#039;&#039;&#039;: AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Stone Meeble Warble&#039;&#039;&#039;: AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Thunder Meeble Warble&#039;&#039;&#039;: AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Water Meeble Warble&#039;&#039;&#039;: AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).&lt;br /&gt;
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*At some point in the battle, &#039;&#039;&#039;Bozetto Housemaker&#039;&#039;&#039; will run out from it&#039;s corner/edge, TP move the party, and run back (usually well below 50% on &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;)&lt;br /&gt;
:*Uses &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;, which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans). &lt;br /&gt;
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).&lt;br /&gt;
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed.  {{Verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Housemaker&#039;&#039;&#039; will always target whoever has the most &amp;quot;hate&amp;quot; from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; may be slept, but will wake up every time any &#039;&#039;Warble&#039;&#039; is used by the &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;. &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2&lt;br /&gt;
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.&lt;br /&gt;
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.&lt;br /&gt;
*RUN tanks and DDs, save battuta for the fisting. &lt;br /&gt;
:*If your RUN is not putting out damage then you should likely do D instead of VD.&lt;br /&gt;
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.&lt;br /&gt;
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.&lt;br /&gt;
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.&lt;br /&gt;
*If not switching bar spells depending on monster ability keep barstonra up to block petrify from landing.&lt;br /&gt;
** Esuna or more conveniently Yagrush the debuffs off.&lt;br /&gt;
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it&#039;s TP move is 1k per player in range.&lt;br /&gt;
**The target can&#039;t outrange it, but you can prevent it from hitting anyone else.&lt;br /&gt;
*Fight with well geared players should take ~4-6 minutes.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2&lt;br /&gt;
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle&lt;br /&gt;
** Once the battle begins, BRD&#039;s duty switches to Barspell duty. &lt;br /&gt;
** When Housekeeper comes, BRD runs away from the group.&lt;br /&gt;
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw&lt;br /&gt;
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.&lt;br /&gt;
* Fight near the starting location; everyone should be in range of barspells.&lt;br /&gt;
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.&lt;br /&gt;
* If Urchins pop, kill them fast; BRD should obviously sleep them. &lt;br /&gt;
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Moogle===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Moogle}}}|Moogle|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Moogle&lt;br /&gt;
|Boss=[[Bozzetto Voyager Moogle]]&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Invite Over&#039;&#039;&#039;: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs&lt;br /&gt;
:*&#039;&#039;&#039;Washtub&#039;&#039;&#039;: AoE damage and stun&lt;br /&gt;
:*&#039;&#039;&#039;Mogsplosion&#039;&#039;&#039;: AoE damage with knockback&lt;br /&gt;
:*&#039;&#039;&#039;Contaminated Concoction&#039;&#039;&#039;: Disease&lt;br /&gt;
:*&#039;&#039;&#039;Somnic Shell&#039;&#039;&#039;: short-timed AoE sleep&lt;br /&gt;
:*&#039;&#039;&#039;Crystaline Flare&#039;&#039;&#039;: AoE light-based damage with flash and stun effects&lt;br /&gt;
:*&#039;&#039;&#039;Bill Toss&#039;&#039;&#039;: conal gaze terror&lt;br /&gt;
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); &amp;lt;div id=&amp;quot;copywrite&amp;quot;&amp;gt;This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].&amp;lt;/div&amp;gt;  usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Steward&#039;&#039;&#039;: &lt;br /&gt;
:*has extremely potent Dia and elemental(?) DoT&lt;br /&gt;
:*Does not move&lt;br /&gt;
:*Will despawn over time (approx 1 minute)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle&#039;&#039;&#039;:&lt;br /&gt;
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult&lt;br /&gt;
:*Provides an aura that will counter-act the Voyager Moogle&#039;s aura but also gives amnesia; aura only activated when boss uses SP&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;SMN x3, GEO, THF/PLD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strategy: &lt;br /&gt;
*RDM gives Protect &amp;amp; Shell to the THF.&lt;br /&gt;
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.&lt;br /&gt;
*SMN&#039;s have Ramuh&#039;s out and ready.&lt;br /&gt;
*THF will run in, Perfect Dodge, Flash &amp;amp; Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.&lt;br /&gt;
*RDM will Stymie Silence &amp;amp; Dia 3 then cast cures as needed.&lt;br /&gt;
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it&#039;s not guaranteed.&lt;br /&gt;
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it&#039;s Benediction. If it&#039;s Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN&#039;s are stacked and can kill it before the aura becomes active and tick&#039;s twice. If the second 1-hour is Benediction, it&#039;s a wipe.&lt;br /&gt;
&lt;br /&gt;
Alternate Strategy (not luck-based):&lt;br /&gt;
* &#039;&#039;&#039;PLD, BRD/WHM, COR X2, RNG (or COR), WHM&#039;&#039;&#039;&lt;br /&gt;
* Rolls: Hunter&#039;s and Monk&#039;s (for Subtle Blow), Samurai&#039;s and Chaos&lt;br /&gt;
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)&lt;br /&gt;
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn&#039;s aura.&lt;br /&gt;
* Boss uses SP at  85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber&#039;s Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.&lt;br /&gt;
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.&lt;br /&gt;
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.&lt;br /&gt;
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
*For D+ the regen moogles will roam around and not stay stationary.&lt;br /&gt;
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.&lt;br /&gt;
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.&lt;br /&gt;
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.&lt;br /&gt;
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.&lt;br /&gt;
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.&lt;br /&gt;
*The stewards will randomly spawn around the boss while you are DPSing.&lt;br /&gt;
:*Just move a bit away from them when that happens.&lt;br /&gt;
*Silence during 2-hour phase helps.  D and VD can easily be melee burned.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Solo-able on &#039;&#039;&#039;BLU/WAR&#039;&#039;&#039; using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).&lt;br /&gt;
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence&lt;br /&gt;
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation&lt;br /&gt;
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)&lt;br /&gt;
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss&#039; aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss&#039; aura. On Normal, there should only be 4 (?) uses of SP.&lt;br /&gt;
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.&lt;br /&gt;
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.&lt;br /&gt;
:*Other NPCs that might work well: Selh&#039;teus and Arciela as they both provide AoE healing; Selh&#039;teus also replenishes MP&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo-able on almost any job. &#039;&#039;&#039;Do not kill the Moogles that appear at the start.&#039;&#039;&#039; Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
Can be obtained from any experience yielding monster.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Orc===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orc}}}|Orc|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Orc&lt;br /&gt;
|Boss=[[Bozzetto Crusader]]  &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;, Bozzetto Tamer &amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Bozzetto Reaver &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Monsters will take double damage during their {{icon|One Hour}} one hour abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Bozzetto Crusader&#039;&#039;&#039;:&lt;br /&gt;
:*Can use &#039;&#039;&#039;Invincible&#039;&#039;&#039; multiple times, likely at key HP thresholds. Appears to be 75/50/25 for Very Difficult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Manic Dance&#039;&#039;&#039;: {{magical}} {{light}} Single target Charm. May be resisted.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Chaos&#039;&#039;&#039;: {{magical}} {{light}} damage + knockback + Amnesia. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Disaray&#039;&#039;&#039;: Used under 25%, {{magical}} {{light}} damage + stun. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Orcish Counterstance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Warlock&#039;&#039;&#039;: &lt;br /&gt;
:*&#039;&#039;&#039;Chainspell&#039;&#039;&#039;&lt;br /&gt;
:*Can also cast Death; likes to cast Sleepga I/II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Pugilist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Hundred Fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Reaver&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Blood Weapon&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Break, Dread Spikes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Tamer&#039;&#039;&#039;:&lt;br /&gt;
:*Can use Fanatic Dance, an AOE charm move if its Hecteyes pet is killed.  Will not use it if its pet is kept alive until the Tamer dies.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto&#039;s Hecteyes&#039;&#039;&#039;&lt;br /&gt;
:**Can cast Paralyga, Silencega, Slowga.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Duelist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Elemental Sforzo&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Shock Spikes.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
2023 Edition: MNK WHM BLU GEO BRD RUN&lt;br /&gt;
&lt;br /&gt;
Geo-Malaise / Indi-Acumen, Honor March / Minuet x3, Light Carol I/II RUN, Diffusion Mighty Guard.&lt;br /&gt;
&lt;br /&gt;
Pull everything to the start. Silence the Warlock and the Reaver to prevent Death, Sleepga, and Break. The Hecteyes pet uses annoying AoE debuffs, but will die in one AoE from the BLU. MNK focuses on the Crusader, using Formless Strikes when Invincible goes up. Be sure to WS from behind if the Crusader starts to glow in order to prevent Charm. BLU and GEO AoE everything else down. Entomb, Spectral Floe, Anvil Lightning, and Horde Lullaby to constantly lock down the Orcs. Geist Wall / Dispelga to remove buffs if desired. When only a couple mobs remain, single-target nukes from the BLU will do work. &amp;lt;4min clears if properly performed by a well-geared group.&lt;br /&gt;
&lt;br /&gt;
Big note, the Tamer can use a charm move (Fanatic Dance) if the pet is killed.  May want to be careful to kill the Tamer, then kill the pet.&lt;br /&gt;
&lt;br /&gt;
Setup: TANK, BRD, HEALER, DDx3 (or 1 DD replaced by GEO or COR)&lt;br /&gt;
&lt;br /&gt;
Strategy: Usual buffs at the start, with Light Carol and Light Carol II for the tank. On the pull, BRD should Night/Troub Horde Lullaby II the adds. Have the tank pull the the corner where everyone warps in. It is fine to keep the adds slept in the center (so the boss has less of a chance of buffing the adds). One DD has the sole job of attacking the boss from the back, and using a physical weaponskill every time the boss raises his aura. This aura is the start of the charm cycle (2 rounds of Veil of Chaos followed by Manic Dance). To prevent charm, simply remove the aura to reset the boss. The other DD(s) should focus on the adds. It is best to take out the Warlock first (please note that it can and will cast Death). An Elemental Seal&#039;ed Silence should be more than enough to stop the Warlock from casting death. If possible, try to use a skillchain during the add&#039;s SP moves as they seem to take extra damage during their SP duration. The Reaver should be handled with care since it can cast Dread Spikes. The BRD should focus on debuffing the adds while waiting on sleep timers. Once the adds wake up and beeline for the tank debuffing can become a major pain because something like spikes buffs might be buried several layers deep. BRD should try to keep double march songs (Tenuto) full time to help with Finale recast timers. After all the adds are killed, go for the boss. The boss appears to use Invincible at fixed HP levels (75/50,25?) -- it is possible to still remove his aura even when weaponskilling for 0 damage; save TP and plan accordingly. (Avoid killing the boss before the adds; otherwise the adds will gain a large damage reduction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: For soloing, the VE strategy can be used but the fight will be very long. For PT setups, see the VD setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
For BLU, this is very straightforward. AAEV, Cornelia, Arciela 1, Koru-Moru, and Apururu make a solid team of trusts. When soloing, however, it is best to kill the boss first. Sleep the adds with Dream Flower during the pull.  Avoid using Aggressor, Warcry, and Berserk when attacking the boss so that AAEV can maintain hate (and never be charmed). Use Sudden Lunge when the boss uses Invincible. Once the boss is dead, the threat of charm is over. Attack the Warlock next and use Sudden Lunge during its SP or during spells. After the Warlock is dead, the only thing to worry about is the Pugilist using 100-fists. Simply Sudden Lunge to stun, disengage and sleep with Dream Flower. Your NPCs will auto-regen/refresh during this downtime. After about 30 seconds have passed, finish the Pugilist off for the win.&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Jugner Forest (S)]] Survival Guide.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poroggo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Poroggo}}}|Poroggo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Poroggo &lt;br /&gt;
|Boss=Bozzetto Necronura&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Casts Firaga, Waterga IV , and -ja as well [[Kaustra]]&amp;lt;br /&amp;gt;Gains access to Death under certain conditions.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Casts Fire and Water V and -ga III as well as [[Impact]] and [[Kaustra]]&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Casts Fire and Water V and -ga III as well as [[Impact]]&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= Casts Fire and Water IV / V  as well as [[Impact]]&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts Fire and Water III / IV&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to {{color|wind|Gravity}}, {{color|thunder|Stun}}, and [[Geomancer]] [[Luopan]]s.&lt;br /&gt;
*Casts {{color|fire|Fire}} and {{color|water|Water}} spells based on the tier of the fight, and uses [[Chainspell]].&lt;br /&gt;
*Summons 5 Frog adds after the use of &#039;&#039;&#039;Providence&#039;&#039;&#039;, each one with an en-effect on their melee such as slow or paralyze.&lt;br /&gt;
**These adds must be defeated even after the boss is defeated.&lt;br /&gt;
**These adds may be slept, stunned, bound, and weighed down.&lt;br /&gt;
&lt;br /&gt;
*Seems to only begin casting [[Kaustra]] or [[Impact]] at under ~50%. Is able to use these spells multiple times.&lt;br /&gt;
&lt;br /&gt;
*Accuracy requirements are low, even on VD. DDs with 1250 acc are pretty much capped.&lt;br /&gt;
&lt;br /&gt;
*Gains access to death on VD under unknown conditions.&lt;br /&gt;
:*Using [[Larceny]] to steal [[Chainspell]] has reported in seeing Death cast afterwards. {{Information Needed}}&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Necronura&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=5&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=70&lt;br /&gt;
|Water=5&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&#039;&#039;&#039;TP Moves&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frog Cheer&#039;&#039;&#039; - Gains an AoE Defense Boost and Regain {{verification}}. This defense boost overwrites, and prevents [[Defense Down]] effects such as [[Angon]].&lt;br /&gt;
*&#039;&#039;&#039;Frog Song&#039;&#039;&#039; - Inflicts AoE gravity on players instead of charm&lt;br /&gt;
*&#039;&#039;&#039;Magic Hammer&#039;&#039;&#039; - Single target {{light}}, inflicts magic damage and magic defense down effect.&lt;br /&gt;
*&#039;&#039;&#039;Providence&#039;&#039;&#039; - Recovers a HP and summons adds, not HP dependent so it may not be used if you are lucky. Will wake up sleeping adds within 30&#039; if reused. Possibly removes debuffs as well. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Quenching Hammer&#039;&#039;&#039; - AoE (~30&#039;) Damage, Full Dispel, and Aspir. Damage is increased based on number of buffs on targets including [[Runefencer|Runes]] and [[Geomancer]] spells.&amp;lt;br /&amp;gt;Excludes food, [[Maneuver]]s, and [[SP Abilities]].&lt;br /&gt;
**This move is only used if either [[RUN]], [[PLD]], [[DRK]], or [[BLU]] are in the party or the player has [[:Category:Song|BRD songs]], [[:Category:Phantom Roll|COR rolls]], or [[:Category:Geomancy|geomancy bubbles]] on.&lt;br /&gt;
*&#039;&#039;&#039;Water Bomb&#039;&#039;&#039; - AoE {{water}} magic damage, inflicts attack and magic attack down.&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; x4 &#039;&#039;&#039;PUP, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RDM does dia and distract, PUP tanks. Wait for a spell to go off, then [[Astral Conduit]] with [[Ramuh]] and kill it. One minute clears, go reset 1Hs in Abyssea or [[MMM]] and feel good that you beat FFXI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039; x2 &#039;&#039;&#039;COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, [[Overdrive]], and stand in a corner until victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN, MNK or SAM, GEO, COR, BRD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up the melee to cap Haste and TP gain. RDM silences and SMN spams Mewing Lullaby. Melee self-skillchains Light.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MNK, BLU, Healer, BRD, GEO, COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, MNK solos fight in subtle blow set, Blu Spams TP reduction, healer heals&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039;x5, &#039;&#039;&#039;RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*With some fast DDing you can take the frog down quickly. Chainspell will hurt though.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] #2&lt;br /&gt;
*[[Foret de Hennetiel]] Frontier Station warp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qiqirn===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qiqirn}}}|Qiqirn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qiqirn&lt;br /&gt;
|Boss=[[Bozzetto Pilferer]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|VD Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|D Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|D Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|N Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All enemies must be defeated in order to be victorious.&lt;br /&gt;
*All mobs are immune to [[Break]], highly resistant to [[Stun]] and [[Gravity]], and have high magic defense.&lt;br /&gt;
**[[Gravity]] will land with [[Stymie]].&lt;br /&gt;
*Bozzetto Scoundrels are susceptible to [[Sleep]] and [[Bind]], but immune to [[Lullaby]].&lt;br /&gt;
**Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.&lt;br /&gt;
*If any [[Songs]], Rolls, buff [[Geomancy]] bubbles, or [[Avatar&#039;s Favor]] is on the party then the &#039;&#039;Bozzetto Pilferer&#039;&#039; and &#039;&#039;Scoundrels&#039;&#039; will use &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:* Debuff Geomancy bubbles do not trigger &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039; Essence Steal&#039;&#039;&#039; is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.&lt;br /&gt;
::* If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.&lt;br /&gt;
::* Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.&lt;br /&gt;
:::*Was hit rate floored in VE @ 1283 accuracy once it&#039;s level was capped.&lt;br /&gt;
::* [[Stoneskin]] does not prevent this from occurring.  Getting hit for 0 still triggers this.&lt;br /&gt;
::* Absorbing melee swings with shadows &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; prevent this from occurring.&lt;br /&gt;
::* This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [https://www.youtube.com/watch?v=Cqb7FpkoXiY])&lt;br /&gt;
* The Bozetto Pilferer will drop a {{color|fire|Mine}} every 60 seconds which explodes after ~10 seconds if not defeated.&lt;br /&gt;
:* All sleeping Scoundrel&#039;s will proc blue [[File:Blue.png|16px|link=]] and wake up when the mine explodes unless you defeat the mine when it spawns.&lt;br /&gt;
::* When a mine explodes [[enmity|hate]] resets on all monsters. This will cause the adds to go after random players after waking up from sleep.&lt;br /&gt;
::*The mine&#039;s name tag may not display, or be untargetable, depending on camera angle and/or distance from it.&lt;br /&gt;
::*If the Pilferer is defeated while a mine is out then it will despawn without going off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kibosh&#039;&#039;&#039; from the Bozetto Pilferer will inflict high {{physical}} damage.&lt;br /&gt;
:* &#039;&#039;&#039;Kibosh&#039;&#039;&#039; is absorbed by shadows.&lt;br /&gt;
*Other moves used include:&lt;br /&gt;
**&#039;&#039;&#039;Cutpurse&#039;&#039;&#039; - Encumbers one random piece of equipment.&lt;br /&gt;
**&#039;&#039;&#039;Faze&#039;&#039;&#039; - gaze terror (~10 seconds).&lt;br /&gt;
**&#039;&#039;&#039;Sandspray&#039;&#039;&#039; - Conal blind, -100 accuracy {{verification}}.&lt;br /&gt;
**&#039;&#039;&#039;Dead Eye&#039;&#039;&#039; - Conal defense and magic defense down.&lt;br /&gt;
**Also uses &#039;&#039;&#039;HP Theft&#039;&#039;&#039;, &#039;&#039;&#039;MP Theft&#039;&#039;&#039;, and &#039;&#039;&#039;TP Theft&#039;&#039;&#039;, which causes whomever is hit by it to lose half of their max HP, MP, or TP.&lt;br /&gt;
**&#039;&#039;&#039;Steal Attribute&#039;&#039;&#039; - Inflicts a single massive random stat down on the target which will leave them at -100.&lt;br /&gt;
**&#039;&#039;&#039;Steal Ability&#039;&#039;&#039; - Resets one ability at random. &lt;br /&gt;
**&#039;&#039;&#039;Steal Support&#039;&#039;&#039; - After leveling up, will remove all rolls and songs from target. &lt;br /&gt;
*Scoundrels will randomly use [[Perfect Dodge]] and like to spam &#039;&#039;&#039;Faze&#039;&#039;&#039; while running around. Mages should have their backs turned.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
:DD,DD,DD,RDM/SCH,BLU,WHM&lt;br /&gt;
*BLU Diffusion + Mighty Guard just before engaging (for party haste).&lt;br /&gt;
*RDM uses [[Saboteur]] + [[Manifestation]] + [[Sleep II]] and casts on the leader to open the fight. Dia + Distract kill targets. &lt;br /&gt;
*DDs go to town on the Pilferer.&lt;br /&gt;
*DDs should defeat any bombs before they go off.&lt;br /&gt;
*RDM or WHM can pull/wake subsequent targets with dia and bring them over to the DDs.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
:Tank, RDM/blm, WHM, BLU x2, DD x1&lt;br /&gt;
::-or-&lt;br /&gt;
:RDM, WHM, BLU x2, DDx2&lt;br /&gt;
*BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.&lt;br /&gt;
*RDM uses [[Saboteur]] and [[sleepga]]s to aggro. &lt;br /&gt;
*DDs go to town on the Pilferer and the RDM debuffs.&lt;br /&gt;
**DDs should defeat any bombs before they go off.&lt;br /&gt;
*Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.&lt;br /&gt;
*Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
:Agustus Trust, Apururu(U) Trust, WHM, DDx3&lt;br /&gt;
*Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.&lt;br /&gt;
*Switch target to bomb whenever possible.&lt;br /&gt;
*Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.&lt;br /&gt;
*Multi-step skillchains are key (e.g. we used CDC &amp;gt; Evisc. &amp;gt; Rudra )&lt;br /&gt;
*This setup works, though there are likely better setups.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Lebros Cavern]], Private 2nd Class [[Assault]]: &amp;quot;[[Excavation Duty]]&amp;quot; &lt;br /&gt;
*[[Lebros Cavern]], Chief Sergeant [[Assault]] &amp;quot;[[Egg Conservation]]&amp;quot;&lt;br /&gt;
*[[Caedarva Mire]] HP #1 outside [[Nashmau]] has Qiqirns during the Daytime 4:00-20:00.&lt;br /&gt;
*[[Alzadaal Undersea Ruins]] (15 minute respawn timer)&lt;br /&gt;
*[[Aydeewa Subterrane]], scattered through zone, try the [[Voidwatch]] and [[UNM]] warps.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quadav===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Quadav}}}|Quadav|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Quadav&lt;br /&gt;
|Boss=Bozzetto High Vicar &lt;br /&gt;
|Boss Job=WHM/WAR&lt;br /&gt;
|VD Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immediately begins the battle with &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; which will grant the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; an {{color|ice|aura}}.&lt;br /&gt;
&lt;br /&gt;
Will use the following [[:Category:Quadav#Abilities|&#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*&#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039;: {{buff}} Grants a damage taken reduction -98%, attack increase, and removes status ailments and gains shell aura.&lt;br /&gt;
:*Disappears during each TP move or spell cast and reappears after one is completed.&lt;br /&gt;
::*During this window, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will take +200% damage.&lt;br /&gt;
*&#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;: 30&#039; AoE {{magical}} draw-in, damage, &#039;&#039;&#039;curse&#039;&#039;&#039; (-75% HP/MP), and {{color|fire|plague}} (-50 TP/-500 MP /[[tic]]) &lt;br /&gt;
:*Used once after the defeat of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
:*Players may run out of range of this ability and leave one player with hate in range to trigger it.&lt;br /&gt;
:*The curse affect will always land on players in range. Not even [[Asylum]] prevents this.&lt;br /&gt;
*&#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;: AoE {{magical}} {{earth}} damage, {{color|earth|petrify}}, and hate reset.&lt;br /&gt;
:*This move is used exclusively after the use of &#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;.&lt;br /&gt;
:*The petrify effect lasts for ~45 seconds and is only able to be resisted via abilities such as [[Asylum]], [[Perfect Defense]], and [[Divine Caress]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Evasion and Defense of the additional Bozzetto Quadav are considerably low.&lt;br /&gt;
*Adds are immune to &#039;&#039;&#039;sle&#039;&#039;&#039;{{color|light|ep}} and {{color|earth|petrify}}.&lt;br /&gt;
*All adds use their corresponding {{icon|SP}} 1-hour abilities&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Berserker&#039;&#039;&#039; possesses [[counter]] with an enhanced activation rate.&lt;br /&gt;
*After the appearance of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will begin casting Cure on them when the &#039;&#039;&#039;Elementalist&#039;&#039;&#039; is low on HP.&lt;br /&gt;
:*Players may use this as a method of defeating the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; without having to deal with the AoE petrify spam from &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039; if they so choose. Every time the &#039;&#039;&#039;High Vicar&#039;&#039;&#039; casts Cure, his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; buff will drop for a moment, making him a much softer target.&lt;br /&gt;
*On higher difficulties, after the second benediction, the effect of &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; changes to having a single weakness out of Slashing/Piercing/Blunt/Magic, selected randomly on each use. Using the correct damage type that targets this weakness will deal extreme damage with even weaker hits, commonly hitting 99,999 damage.&lt;br /&gt;
**The additional Quadavs that spawn will also use this ability and have their own weakness.&lt;br /&gt;
**Defeating the additional Quadavs &#039;&#039;&#039;after&#039;&#039;&#039; the second &#039;&#039;&#039;Benediction&#039;&#039;&#039; will &#039;&#039;&#039;not&#039;&#039;&#039; trigger the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; to use &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;, allowing players to safely defeat the boss.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Generally the same as Very Easy, but with an additional phase.&lt;br /&gt;
*First Phase:&lt;br /&gt;
**Pull the boss and defeat the adds as usual, the boss&#039;s &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; will drop.&lt;br /&gt;
**DPS the boss down until the first benediction.&lt;br /&gt;
*Second Phase:&lt;br /&gt;
**Silence the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; and take it down to half health or so, and use the casting windows to deal damage to the boss.&lt;br /&gt;
**Eventually the boss will &#039;&#039;&#039;Benediction&#039;&#039;&#039; again and the final two adds will spawn.&lt;br /&gt;
*Third Phase:&lt;br /&gt;
**Silence the adds and pull them over, search for their damage type weaknesses and defeat them.&lt;br /&gt;
**The &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; can now be safely taken down.&lt;br /&gt;
**Finally finish off the boss.&lt;br /&gt;
*Other notes:&lt;br /&gt;
**They don&#039;t hit particularly hard, any tank should generally be able to hold them relatively easily, and may even be optional.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, who will spawn two adds.&lt;br /&gt;
* Build TP on the &#039;&#039;&#039;Bozetto Berserker&#039;&#039;&#039;, who should die pretty swiftly.&lt;br /&gt;
* Dump the TP on the &#039;&#039;&#039;Bozetto Devout&#039;&#039;&#039; in an attempt to skip his Invincible.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039; and beat on him until he uses Benediction and summons the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
* Carefully melee the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; down to 25-50% HP and then cast Silence on him if available.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, apply debuffs, and wait for it to cast Cure on the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;. When it does, it will drop his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; momentarily. Dump your WS damage on him during this moment and repeat until he is dead.&lt;br /&gt;
* Finish off the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Daily KI can be received quickly near [[Palborough Mines]] [[Home Point]].&lt;br /&gt;
* EXP-yielding KIs can be received easily in [[Pashhow Marshlands (S)]]. There are numerous eligible [[Quadav]]s near the [[Survival Guide]], which is likely to be the most busy location to obtain them.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qutrub===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qutrub}}}|Qutrub|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qutrub&lt;br /&gt;
|Boss=Bozzetto Bigwig&lt;br /&gt;
|Boss Job=THF/NIN&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x3&amp;lt;br /&amp;gt;&lt;br /&gt;
|VD Notes=Gains access to &#039;&#039;&#039;Spin the Tables&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Susceptible to [[Sudden Lunge]].&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|D Notes=Susceptible to [[Sudden Lunge]]&#039;&#039;&#039;.&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM) x1&amp;lt;/sup&amp;gt;, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
will use the [[:Category:Qutrub#Abilities|following &#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*100~80%&lt;br /&gt;
**&#039;&#039;&#039;Animating Wail&#039;&#039;&#039;, &#039;&#039;&#039;Mangle&#039;&#039;&#039;, &#039;&#039;&#039;Leaping Cleave&#039;&#039;&#039;&lt;br /&gt;
*80~60%&lt;br /&gt;
**The Bigwig&#039;s weapon will break, &#039;&#039;&#039;summons adds&#039;&#039;&#039;, and uses &#039;&#039;&#039;Hex Palm&#039;&#039;&#039; as well as &#039;&#039;&#039;Spinal Cleave&#039;&#039;&#039;.&lt;br /&gt;
*60~30%&lt;br /&gt;
**The Bigwig equips it&#039;s secondary weapon. Gains en-death while adds are out wand will use &#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; as well as &#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; - AoE shadow removal.&lt;br /&gt;
***&#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039; - Conal damage, stun, and a dispel (removes 5 shadows). Dispels a buff for every hit not blocked by shadows (e.g. no shadows = 5 buffs dispelled).&lt;br /&gt;
*50%&lt;br /&gt;
**Uses [[Perfect Dodge]]&lt;br /&gt;
*30~0%&lt;br /&gt;
**Weapon breaks again, &#039;&#039;&#039;resummons any defeated adds&#039;&#039;&#039;, and casts [[Utsusemi: San]] frequently. Loses the en-death effect while adds are out and will use &#039;&#039;&#039;Phantom Whorl&#039;&#039;&#039; as well as &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;.&lt;br /&gt;
***The Bigwig may be {{color|wind|silenced}} to stop the Utsusemi spam, but this will require an immunobreak to land.&lt;br /&gt;
***&#039;&#039;&#039;Genku Bakken / Phantom Whorl&#039;&#039;&#039; - Very high {{physical}} damage single hit attack, absorbed by shadows. Has a short range (~&#039;10)&lt;br /&gt;
****This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with [[Indi-Wilt]] and Damage Taken equipment the move will still do ~3-6k damage.&lt;br /&gt;
*****You may also run out of range of this move.&lt;br /&gt;
***&#039;&#039;&#039;Spin the Tables / Turn the Tables&#039;&#039;&#039; - drain based on the current player&#039;s HP; Spin the Tables is 15&#039; AoE drain. This move can not drain more HP than the player has, and returns more HP than is drained.&lt;br /&gt;
****Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used. However, with the June 2022 update, any player with less than 10% of their health will die instantly.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Adds are immune to sleep.&lt;br /&gt;
*Adds will use their respective 1-hour special abilities and standard [[:Category:Qutrub#Abilities|Qutrub]] TP moves.&lt;br /&gt;
:*The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and [[Ice Spikes]].&lt;br /&gt;
::*The Astrologers are susceptible to {{color|wind|silence}}.&lt;br /&gt;
:*When the Bigwig is at 30% or lower the adds will gain access to a move named &#039;&#039;&#039;Triple Reversal&#039;&#039;&#039;.&lt;br /&gt;
::*&#039;&#039;&#039;Triple Reversal&#039;&#039;&#039; - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.&lt;br /&gt;
:::*Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.&lt;br /&gt;
:*The rate of activation on the Bigwig&#039;s endeath effect increases the more players continue to damage the Bigwig.&lt;br /&gt;
:*The effect is removed once the adds have been defeated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Kiting Tip&#039;&#039;&#039;: Run closer to the walls and corners rather than the pillars to avoid Triple Reversal while kiting.&lt;br /&gt;
:*Running closer to the pillars causes mobs to path worse and split more; increasing the chances of a cross route into a K.O from Reversal.&lt;br /&gt;
:*The mobs will still break their pathing here and there, but unless you are way too far ahead they will regroup as you go without splitting up at a pillar and crossing over your route.&lt;br /&gt;
::*The kite path essentially is an isosceles triangle, you want to almost run into the corners and gauge/adjust your distance to the mobs at each corner if needed. This should reduce group wipes by a lot.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
This month has 3 different strategies.&lt;br /&gt;
&lt;br /&gt;
1) Mewing strategy: This is the most reliable strategy, with reasonable clear speed. &lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN. &lt;br /&gt;
&lt;br /&gt;
DD pulls NM to the corner and the PLD or RUN kites adds around the pillar when they spawn. BRD does March, Mad, Mad, Min and keeps elegy on Bigwig. &lt;br /&gt;
&lt;br /&gt;
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.&lt;br /&gt;
&lt;br /&gt;
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.&lt;br /&gt;
&lt;br /&gt;
At 30% when NM spams &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.&lt;br /&gt;
&lt;br /&gt;
2) Kiting strategy: This strategy is potentially faster than mewing strategy, with more flexibility on dps job types, but they are a little bit less reliable because Triple Reversal has a chance to look tank if party doesn&#039;t kill fast.&lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NINx2, BRD/NIN, COR/NIN, RDM or healer&lt;br /&gt;
&lt;br /&gt;
This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.&lt;br /&gt;
&lt;br /&gt;
3) Kill adds strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
BRD/RDM, RDM/NIN, DD/NIN (x3), PLD&lt;br /&gt;
* Can use similar strategy for Very Difficult. However, reversing the roles also works -- i.e. rather than having the PLD kite the adds, the PLD tanks the adds and someone else with /NIN kites the NM. We found that killing the adds makes the fight much safer (but prolongs the whole fight; limit points and capacity points make for a decent consolation prize, though).&lt;br /&gt;
* BRD should double March and Madrigal until the adds pop. Switch to double March and Hymnus for the pops. Make sure to silence (easy to land) the Astrologer. PLD should try to grab hate on all the adds. At this point, someone (RDM) should kite the main NM.  A simple weapon skill should be enough (or self-light using CDC if you need even more damage) to get the NM&#039;s attention. Elegy, Slow II, and Paralyze II should make the kiting process super easy (esp. with /NIN sub). BRD can then switch to double March and Minuet to kill the adds once the NM is away. The adds can be easily dispatched with double-light skillchains or better (we had BLU, SAM, WAR, and used four-step skillchains). With the NM being kited, the BRD can easily main heal (not much healing needed for /NIN).&lt;br /&gt;
* When the second set of adds pop, use double March and Hymnus for safety until the NM is separated from the adds. Then switch to double March and Madrigal (or Minuet). If BRD can play more than 3 songs, even better. Same strategy as above. Use Troubador/Nightingale to speed this part up and get back to the NM.&lt;br /&gt;
&#039;&#039;&#039;Normal Half Kiting Strat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PLD/WAR, PUP/NIN, DD/NIN, BRD/NIN COR/NIN, WHM&lt;br /&gt;
&lt;br /&gt;
* Strategy: Start with Boss then kill all adds (BLM then both DRK) while Pet tank Boss, then zerg Boss till its dead while pld kite adds near 30% hp.&lt;br /&gt;
&lt;br /&gt;
* Pet was full DD set (VE head/SS body), Strobe must be equiped, PUP should use Light, Fire and Wind Maneuver. BRD used double March and double Minuet, but can use Acc song too if needed. COR used SAM and WAR rolls.&lt;br /&gt;
&lt;br /&gt;
* Have Pet or BRD pull boss with elegy to the corner where we started. All engage on Boss except PLD and WHM, PLD wait for adds in the middle, they usually came when we dropped Boss to around ~76% HP.&lt;br /&gt;
&lt;br /&gt;
* Once Adds are up , DDs swap to them, the person who still have hate from Boss must wait till the pet get hate back and let it solo tank, PUP should swap to pet enmity set (especially before Strobe) until the pet have enough enmity from Boss. Pet doesn&#039;t need a Tank set, as long as you can keep a Light maneuver on it for Auto-repair kit.&lt;br /&gt;
&lt;br /&gt;
* Kill order for adds: BLM then DRK(x2), WHM should silence BLM to make it easier, BRD dispel Ice spikes if needed. Once all dead swap back to Boss, except the PLD who stand back in middle. At 50% Boss will use Perfect Dodge and around 30% HP he will pop adds again, PLD must grab all of them and kite around the 3 pillars using his enmity abilities. DDs ignore adds and zerg the Boss, it shouldn&#039;t take long with a few Skillchains. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The idea of this strategy was to supress the Boss&#039; En-death from killing any DD/NIN and not making a Ninja mandatory in every runs. Also the PLD doesn&#039;t have to kite the adds and risk of dying in the process, only at the end before the last 30% HP but they never lived enough to cause troubles. Worked like a charm with little to no risk and each run took around 8~10 mins. Now go enjoy your wins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
NIN or DD/NIN (x3), BRD, SMN, Apururu(U)&lt;br /&gt;
* Very safe strategy&lt;br /&gt;
* March x2 + Hymnus to help with Utsusemi recast; Hymnus is just in case the main NM sneaks in a move during recast of shadows so we don&#039;t have to deal with raising mid-fight or MP issues. If you can cast more than 3 songs, have at it.&lt;br /&gt;
* When adds pop, whichever DD has hate kites NM while the others focus on Astrologer. The SMN then focuses on the Tormentor.&lt;br /&gt;
* When adds are dead, group back up on the NM.&lt;br /&gt;
* SMN can probably be replaced by 4th DD who would kite Tormentor until the Astrologer is down. SMN can optionally do spike damage on NM during kiting phase so that the DD kiting the NM can rejoin in taking down the adds.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Survival Guide]] → [[Caedarva Mire]]&lt;br /&gt;
:*May be tricky to get to the survival guide. Use the [[Dvucca Isle Staging Point]] and exit to [[Caedarva Mire]]. Run to [[Arrapago Reef]] entrance at (H-8). Use this map [[File:Arrapago ReefPathway Caedarva Mire SurvivalGuide.PNG|30px]]. Make sure to kill some [[Lamiae]] along the way to get a [[Lamian Fang Key]] needed to pass through the gates at (F-8)&lt;br /&gt;
 &lt;br /&gt;
* Dvucca Isle Staging Point&lt;br /&gt;
&lt;br /&gt;
* Chief Sergeant Assault: [[Operation: Snake Eyes]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sahagin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sahagin}}}|Sahagin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Sahagin&lt;br /&gt;
|Boss=Bozzetto Songstress&lt;br /&gt;
|Boss Job=BRD&lt;br /&gt;
|VD Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2, Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Chirurgeon&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=Defeat 8 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of ~15+% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Songstress is capable of using [[Maiden&#039;s Virelai]] on this difficulty.&lt;br /&gt;
|D Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2,&amp;lt;br /&amp;gt;Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=Defeat 6 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 5% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;Bio aura is ~70/tic&lt;br /&gt;
|N Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=Defeat 5 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 3% a tic while {{color|wind|silence}} is off.&lt;br /&gt;
|E Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=Defeat 4 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|VE Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=Defeat 3 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Only sings [[Mambo]]s until using Soul Voice.&lt;br /&gt;
:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)&lt;br /&gt;
*Stands in the middle of the arena with a bio aura, taking no damage, and does not move.&lt;br /&gt;
:*Defeating other Sahagins will progressively remove HP from the Sonsgstress.&lt;br /&gt;
:*Silencing will remove the bio aura and regen effect from the mobs.&lt;br /&gt;
:*The Songstress possesses a high regain effect and will use &#039;&#039;&#039;Cleansing Bubbles&#039;&#039;&#039; to remove all debuffs from itself and any nearby mobs (~20&#039;) as well as waking them.&lt;br /&gt;
:*Progressively enfeebling the Songstress will grant different messages:&lt;br /&gt;
::*The boss&#039;s throat is parched - 1 total debuff&lt;br /&gt;
::*The boss&#039;s begins to sing off key - 2 total debuffs&lt;br /&gt;
::*The boss&#039;s voice begins to crack -3 total debuffs&lt;br /&gt;
::*The boss&#039;s can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land.&lt;br /&gt;
*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Fighting adds away from the &#039;&#039;&#039;Bozzetto Songstress&#039;&#039;&#039; reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.&lt;br /&gt;
*All foes besides the Bozetto Songstress are susceptible to sleep of either element.&lt;br /&gt;
*Each foe will use their respective 1 hour abilities.&lt;br /&gt;
:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress.&lt;br /&gt;
*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill.&lt;br /&gt;
**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}.&lt;br /&gt;
**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura.&lt;br /&gt;
*The Songstress will resummon defeated Sahagins shortly after their death.&lt;br /&gt;
&lt;br /&gt;
*Monsters will use standard [[Sahagin]] TP moves. &lt;br /&gt;
:*Including &#039;&#039;&#039;Hydro Shot&#039;&#039;&#039; which resets hate on the target and &#039;&#039;&#039;Spinning Fin&#039;&#039;&#039; (AoE) which inflicts stun for up to 15 seconds.&lt;br /&gt;
::*Spinning Fin may be evaded with two shadows.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Wavefist&#039;&#039;&#039;s have a high rate of counter and will use &#039;&#039;&#039;Suckerpunch&#039;&#039;&#039; which inflicts high damage to one player and resets hate on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Chirurgeon&#039;&#039;&#039; is a manta with an avoidance down aura, and is immune to sleep.&lt;br /&gt;
:*Uses &#039;&#039;&#039;Inject Ink&#039;&#039;&#039; which is a conal knockback with super gravity.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;WAR/SAM (Chango), WAR/DRG (Naegling), COR (DD, not leech), BRD (DD, not leech), GEO/WHM, RDM/SCH&#039;&#039;&#039;&lt;br /&gt;
*This composition and strategy assumes that everyone in the group is well-geared and very familiar with their roles. This instance&#039;s VD is relatively more challenging than many other months.&lt;br /&gt;
*Due to the strong Regen present, burst damage from Skillchains is integral to success&lt;br /&gt;
*Outside use of buffs such as Barthunder/Barparalyze/&#039;&#039;&#039;Regen V&#039;&#039;&#039;/Protect V/Shell V will reduce buff time in instance. Regen V in particular is extremely important to overcome the constant damage auras&lt;br /&gt;
*Upheaval &amp;gt; Savage Blade (WAR) &amp;gt; Upheaval for Light &amp;gt; Radiance, with BRD, COR, and RDM using Savage Blade at the end of the Skillchain&lt;br /&gt;
**Kraken &amp;gt; WHM &amp;gt; MNKx2 &amp;gt; DRGx2 &amp;gt; Wyverns &amp;gt; Songstress&lt;br /&gt;
*COR Crooked Cards Samurai Roll &amp;gt; Dancer&#039;s Roll&lt;br /&gt;
**Light Shot Dia IIIs, Savage Blade at the end of the Skillchain, Random Deal to reset Warcrys/other JA&lt;br /&gt;
*GEO Blaze of Glory / Ecliptic Attrition Geo-Frailty &amp;gt; Indi-Wilt &amp;gt; Entrust Indi-Regen&lt;br /&gt;
**Main heal Curaga III, babysit Luopan&lt;br /&gt;
*BRD Marcato &amp;gt; Honor March / Lightning Carol II / Valor Minuet V / Blade Madrigal&lt;br /&gt;
**Apply Horde Lullaby after Manifestation Break, reapply Lullaby if mobs wake up from Benediction or other means, Savage Blade at the end of the Skillchain&lt;br /&gt;
*RDM Haste 2, Distract III / Dia III / Paralyze II / Slow II &lt;br /&gt;
**Open with Manifestation Break, Dispelga several times to wipe songs, begin debuffs on mobs in kill order. Wait until Songstress is a few songs into its cycle, roughly around Threnody, then apply Silence&lt;br /&gt;
***Silencing Songstress will cause adds to begin leveling up. If Skillchains and burst damage is being performed correctly, no more than a few level ups should occur before each mob dies.&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&#039;&#039;&#039;DDx2, COR (DD, not leech), BRD, GEO, WHM&#039;&#039;&#039;&lt;br /&gt;
*This is likely the fastest way to farm if you have no seals left.&lt;br /&gt;
*Bard sings lightning carol x2 and march X2.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; silence the Songstress. &lt;br /&gt;
:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.&lt;br /&gt;
*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.&lt;br /&gt;
:*A DDing RUN excels in this strategy for DPS with hate control.&lt;br /&gt;
*Fight on top of the Songstress and start with the WHM mob.&lt;br /&gt;
:*Resleep the mobs after [[Benediction]] wakes them all.&lt;br /&gt;
*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.&lt;br /&gt;
:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;THF Solo&#039;&#039;&#039;&lt;br /&gt;
*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.&lt;br /&gt;
*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.&lt;br /&gt;
*When both are defeated, attack the BRD, easy win.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soulflayer===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Soulflayer}}}|Soulflayer|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Demons&lt;br /&gt;
|Boss=Master Manipulator&lt;br /&gt;
|Boss Job=BLU&lt;br /&gt;
|VD Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x8&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x7&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Is a [[:Category:Soulflayer|Soulflayer]].&lt;br /&gt;
*Casts [[Mighty Guard]] at the start of the fight.&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*{{piercing}} &#039;&#039;&#039;[[Benthic Typhoon]]&#039;&#039;&#039; - Conal damage, physical and magical defense down.&lt;br /&gt;
*{{slashing}} &#039;&#039;&#039;[[Paralyzing Triad]]&#039;&#039;&#039; - Threefold attack and paraylsis.&lt;br /&gt;
*{{icon|wind|blu}} &#039;&#039;&#039;[[Subduction]]&#039;&#039;&#039; - AoE {{wind}} damage and -76% movement speed gravity.&lt;br /&gt;
*{{icon|light|blu}} &#039;&#039;&#039;[[Rail Cannon]]&#039;&#039;&#039; - Conal {{light}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Blistering Roar]]&#039;&#039;&#039; - AoE Terror.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Crashing Thunder]]&#039;&#039;&#039; - AoE {{thunder}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Dream Flower]]&#039;&#039;&#039; - AoE {{dark}} Sleep.&lt;br /&gt;
*{{icon|wind|blu}}&#039;&#039;&#039; [[Droning Whirlwind]]&#039;&#039;&#039; - AoE Dispels 7 enhancements.&lt;br /&gt;
*{{icon|earth|blu}} &#039;&#039;&#039;[[Embalming Earth]]&#039;&#039;&#039; - AoE {{earth}} damage and 25% slow.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Mind Blast]]&#039;&#039;&#039; - {{thunder}} lightning damage and potent paralysis.&lt;br /&gt;
*{{icon|water|blu}} &#039;&#039;&#039;[[Nectarous Deluge]]&#039;&#039;&#039; - AoE {{water}} damage and dispel.&lt;br /&gt;
*{{icon|ice|blu}} &#039;&#039;&#039;[[Polar Roar]]&#039;&#039;&#039; - AoE {{ice}} damage and bind.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; - {{buff}} Gains a visible shield with TP absorbing spikes, and silence aura, and a potent phalanx-esque effect while active.&lt;br /&gt;
:*Subsequent use while a shield is active will grant a second shield.&lt;br /&gt;
::*1-Shield active: Immune to {{physical}} physical damage, but not to critical hits or melee weaponskills.&lt;br /&gt;
::*2-Shields active:  In addition to the previous effects, a complete damage immunity to a random weapon type ({{slashing}}, {{piercing}}, or {{blunt}}/{{H2H}} {{verification}}) is gained.&lt;br /&gt;
:*The shield does not resist blood pacts, ranged attacks, or pet special moves which may break it with sufficient damage.&lt;br /&gt;
::*The shield may also be broken similar to [[Caturae]]&#039;s with a random melee damage type. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Immortal Mind&#039;&#039;&#039; - {{buff}} Gains Magic Attack Bonus and Magic Defense Bonus.	&lt;br /&gt;
*&#039;&#039;&#039;Immortal Anathema&#039;&#039;&#039; - {{magical}} {{dark}} Inflicts Curse.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Blast&#039;&#039;&#039; - {{magical}} Conal {{thunder}} damage and potent Paralysis.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Purge&#039;&#039;&#039; - {{magical}} Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Reprobation&#039;&#039;&#039; - {{magical}} (AoE) Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Tribulation&#039;&#039;&#039; - {{magical}} (AoE 10&#039;) {{verification}} Inflicts Blind and Bio.&lt;br /&gt;
:*The Bio effect will vary depending on the difficulty {{verification}} (up to -1,000 HP/[[tic]] on VD). The DoT potency may also be linked to &#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; being active {{Information Needed}}.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Imp&#039;&#039;&#039;:&lt;br /&gt;
*Casts -ja elemental spells.&lt;br /&gt;
*Imps grant a damage immunity effect to the boss, and must all be defeated to remove it.&lt;br /&gt;
*Imps possess a -99% damage taken from AoE abilities. The move will hit the primary target for full damage, and the rest will take -99%.&lt;br /&gt;
Use the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Buggle Call&#039;&#039;&#039; - {{magical}} (AoE) Bio and Haste effect. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Dark Recital&#039;&#039;&#039; - {{magical}}  (AoE) {{dark}} Damage, full dispel, and paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Grating Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and amnesia.&lt;br /&gt;
*&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and silence.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Setup: RUN/PLD (or PLD/BLU), COR, COR (or RNG), SMN, GEO, BRD/WHM.&lt;br /&gt;
&lt;br /&gt;
Buffs: &lt;br /&gt;
*GEO: Fury/Frailty entrust wilt on tank.&lt;br /&gt;
&lt;br /&gt;
*COR: Chaos/Sam/Rogues/Allies roll, flurry if one of the mage /RDM.&lt;br /&gt;
&lt;br /&gt;
*SMN: Crystal Blessing, Ecliptic Growl,&lt;br /&gt;
&lt;br /&gt;
*BRD: On ranged DD - Honor march, prelude x2. On tank - March x2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
*Tank runs in and pull everything to the corner, use all the aoe hate ability that hits every member.&lt;br /&gt;
&lt;br /&gt;
*COR, RNG and SMN take down imps one by one. Using ranged WS and volte strike.&lt;br /&gt;
&lt;br /&gt;
*CORs rotate Random deal to reset triple shot if necessary.&lt;br /&gt;
&lt;br /&gt;
*SMN, BRD and GEO main heal the tank and cast erase/-na.&lt;br /&gt;
&lt;br /&gt;
*SMN could rotate Mewing Lullaby in for AoE TP reset, which makes tank and healer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
*Once all the imps are dead, DDs take down the Master with ranged WS.&lt;br /&gt;
&lt;br /&gt;
*For the sake of efficiency, SMN could hold BP and only use volte strike if shields are up, so the party doesn&#039;t have to wait for BP recast when shields are up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Caedarva Mire]] Home Point #1&lt;br /&gt;
*[[Xarcabard (S)]] Home Point #1&lt;br /&gt;
*[[Castle Zvahl Keep (S)]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tonberry===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tonberry}}}|Tonberry|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Tonberry&lt;br /&gt;
|Boss=[[Bozzetto Monarch]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Slicer&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Upon defeat of the &#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;, a &#039;&#039;&#039;[[Bozzetto Monarch]]&#039;&#039;&#039; will spawn.&lt;br /&gt;
:*The Monarch&#039;s is a THF, but will receive a &#039;&#039;random&#039;&#039; job&#039;s 1-Hour per fight: {{icon|WAR}} &#039;&#039;WAR&#039;&#039;, {{icon|MNK}} &#039;&#039;MNK&#039;&#039;, {{icon|THF}} &#039;&#039;THF&#039;&#039;, or {{icon|DRK}} &#039;&#039;DRK&#039;&#039;.&lt;br /&gt;
::*The corresponding {{icon|SP}} 1-Hour ability will be assigned to the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
*Possesses -50% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039;: {{light}} {{magical}} Single target Gravity, Bind, and TP reset.&lt;br /&gt;
*&#039;&#039;&#039;Vertical Slash&#039;&#039;&#039;: {{physical}} 1-hit damage and accuracy down.&lt;br /&gt;
*&#039;&#039;&#039;Lateral Reap&#039;&#039;&#039;:  {{physical}} 1-hit damage and -75% defense down.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath&#039;&#039;&#039;: {{dark}} {{magical}} Single target damage equal to your [[Tonberry Hate]] x20.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Revenge&#039;&#039;&#039;: 25&#039;+ (AoE) {{dark}} {{magical}} Damage is equal to your [[Tonberry Hate]] x100.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Virulence&#039;&#039;&#039;:{{dark}} {{magical}} Deals 99,999 damage regardless of [[Tonberry Hate]]. {{Information Needed}}&lt;br /&gt;
:*It is somewhat unclear what exactly triggers this move, but it seems that if one player is hit with a Distortion skillchain and then loses hate causing the Bozzetto Shade to go after another target then Virulence becomes a potential follow up.&lt;br /&gt;
*&#039;&#039;&#039;Sigh&#039;&#039;&#039;: {{buff}} Grants ~+400 evasion.&lt;br /&gt;
*&#039;&#039;&#039;Slash Vitals&#039;&#039;&#039;: {{physical}} Single target critical damage and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Words of Bane&#039;&#039;&#039;: {{magical}} {{dark}} Single target -50% HP/MP Curse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039; is always proceeded by either &#039;&#039;&#039;Vertical Slash&#039;&#039;&#039; or &#039;&#039;&#039;Lateral Reap&#039;&#039;&#039; creating a {{icon|distortion sc}} &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
:*Immediately after this, a &#039;&#039;&#039;Bozzetto Shade&#039;&#039;&#039; appears and will attempt to perform a sneak attack on the target and close a {{icon|dark sc}} &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
::*Players must turn to avoid taking severe damage from behind when this occurs.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath, Revenge, and Virulence&#039;&#039;&#039; are &#039;&#039;not&#039;&#039; affected by [[Earthen Armor]], [[Sentinel&#039;s Scherzo]], or [[Migawari: Ichi]].&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Astral Flow]] multiple times, dealing either {{water}} {{color|water|water}} or  {{ice}} {{color|ice|ice}} damage.&lt;br /&gt;
*Possesses -25% potency against Geomancy debuffs.&lt;br /&gt;
*Possesses a potent [[Regen]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Defiler&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Slicer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Chaser&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Perfect Dodge]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Tonberry|Tonberries]] have high {{Light}} Light Resistance, so [[Image:Light-BRD-Icon.gif]][[Magic Finale]] will be resisted whereas dark based removal spells will not.&lt;br /&gt;
:*E.g. [[Image:Dark-BLM-Icon.gif|link=]] [[Dispel]], [[Image:Dark-COR-Icon.gif|link=]] [[Quick Draw|Dark Shot]], and [[Image:Dark-BLU-Icon.gif|link=]] [[Geist Wall]].&lt;br /&gt;
&lt;br /&gt;
*Players will need to reset their &#039;&#039;&#039;[[Tonberry Hate]]&#039;&#039;&#039; after a max of 2 or 3 fights via the quest [[Everyone&#039;s Grudge]] if they do not Call for Help.&lt;br /&gt;
:*Using &#039;&#039;Call for help&#039;&#039; on all of the Tonberries will avoid building [[Tonberry Hate]] in Ambuscade. You will not lose Hallmarks or Gallantry.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Suggested kill order is SMN&amp;gt;BLM&amp;gt;NIN&amp;gt;THF&amp;amp;THF&amp;gt;Monarch. &lt;br /&gt;
* The Rascal (SMN) can use multiple [[Astral Flow]], so it is best to take it out as quickly as possible before it can do more than one.  &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&#039;&#039;&#039;Melee Strat VD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RUN, WHM, GEO/RDM, Savage BRD/NIN, Savage COR/NIN, DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre Fight Setup&#039;&#039;&#039; &lt;br /&gt;
* WHM - Barblizzard, Barsleep&lt;br /&gt;
* RUN - 3X Sulpor runes (Use valiance RIGHT before you start/pull to give water resistance to entire party)&lt;br /&gt;
* GEO - Fury/Frailty (I use entrust STR, but anything to help boost your dmg here would work depending on your group, precision or torpor would also be a possibility)&lt;br /&gt;
* COR - Chaos/Sam&lt;br /&gt;
* BRD - Marcato HM, Mad X2, Minuet (Doing madrigal X2 as the boss at the end has high evasion even if you are dispelling his evasion boost when he puts it on)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight Strategy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Part I&#039;&#039;&#039;&lt;br /&gt;
This fight is essentially won or lost in the first couple minutes, and comes down to killing the first mob (SMN Tonberry called Bozzetto Rascal) who is present when you first enter. Your goal is to try and kill the Rascal SMN as quickly as possible. While fighting the Rascal several things occur, the first of which are his astral flows.  For this strategy you let the astral flows hit you (which should be survivable) as long as you have barblizzard from the WHM, sulpor / valiance from the RUN, and finally your RUN&#039;s One for All (OFA) up.  I wait about 15 seconds AFTER pulling the Rascal before the RUN does OFA in order to increase the amount of time it&#039;s available to help reduce astral flow damage (In other words, when used too soon it&#039;s wasted as the Rascal doesn&#039;t use astral flow until about 20-30 seconds into the fight).  &lt;br /&gt;
&lt;br /&gt;
Also, while fighting the Rascal several adds will spawn followed shortly after by the boss. In order to deal with these spawns and allow the Run to perform a quick AoE hate grab (Geist Wall or whatever), I would highly suggest having &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; grouped together within ~5 yalms. Most of the newly spawned mobs will run right into your camp (if everyone is grouped together) allowing the RUN to cast an AoE hate spell on them quickly.&amp;lt;br /&amp;gt;For the Bozzetto Defiler (BLM) you will need to flash or blank gaze to grab hate as he will initially remain at casting distance.  &lt;br /&gt;
&lt;br /&gt;
With all this in mind, everything comes down to quickly killing the SMN (Bozzetto Rascal) as quickly as you can.  Get Dia II on it and use anything else that will help you kill it before your Sulpor/Valiance and One For All buffs wear off.  After you have successfully defeated the SMN then this is a relatively easy fight.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part II&#039;&#039;&#039;&lt;br /&gt;
After the SMN, proceed with the following kill order. Make sure to have your GEO cast Dia II, Distract, and Dispel on all of these mobs.  Magic Finale will not work, as Tonberries have high Light resistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1:&#039;&#039;&#039; Engage and deal damage to the first Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2:&#039;&#039;&#039; Engage and deal damage to the second Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3:&#039;&#039;&#039; Engage and kill the Bozzetto Defiler (BLM)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4:&#039;&#039;&#039; Engage and kill the first Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5:&#039;&#039;&#039; Engage and kill the second Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6:&#039;&#039;&#039; Engage and kill the Bozzetto Slicer (NIN).  Have your Whm put [[Sacrosanctity]] up.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part III&#039;&#039;&#039;&lt;br /&gt;
Now it&#039;s time for the Boss, the Bozzetto Monarch. You will want your GEO to swap their spells to Geo-Frailty / Indi-Precision / [[Entrust]] Torpor.&amp;lt;br /&amp;gt;The Monarch can and most likely will use a +400 evasion boost move named &amp;quot;Sigh&amp;quot;. You will want your GEO to dispel this, along with keeping Dia II &amp;amp; Distract up throughout the fight.&amp;lt;br /&amp;gt;The boss is a cake walk except for a couple things.  The first thing to watch out for is the ethereal (translucent) mob that spawns anytime the Bozzetto Monarch uses &#039;&#039;Vertical Slash&#039;&#039; or &#039;&#039;Lateral Reap&#039;&#039;. Whenever this ethereal Tonberry is summoned, he will try to Sneak Attack and close a Darkness skillchain on whoever currently has the highest hate level on the Boss which will likely one-shot players. To combat this, all you need to do is have the Tank (or whoever has hate) turn and face the ethereal mob any time they spawn.&amp;lt;br /&amp;gt;This can get tricky with your damage dealers when the Bozzetto Monarch uses the hate reset move called Slash Vitals. If the monarch uses this hate reset move on the tank it will result in the monarch changing his focus to the DD with the highest hate resulting in the necessity for this DD to turn and face the ethereal mob if/when it spawns. Usually the tank can get hate back relatively quickly all things depending, but make sure if a DD has hate they are prepared to turn when the ethereal mob spawns.&lt;br /&gt;
&lt;br /&gt;
Lastly, you will need to reset and keep your Tonberry hate as low as possible, due to a couple of the Bozzetto Monarch&#039;s moves doing x20 and x100 whatever your current [[Tonberry Hate]] is at.  You CAN call for help on every mob in this ambuscade and still receive ALL the Hallmark and Gallantry rewards for this fight.  By calling for help on all the mobs you will build less tonberry hate which also results in fewer deaths from moves that multiply damage based on Tonberry Hate. I had to reset my hate every few fights as you still build up hate from killing the mobs for the KI.   &lt;br /&gt;
&lt;br /&gt;
Strategy by &#039;&#039;&#039;Tayana&#039;&#039;&#039; (Asura)&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Troll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Troll}}}|Troll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Troll&lt;br /&gt;
|Boss=[[Bozzetto Bruiser]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2,  Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Possesses Draw-In&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Hundred Fists]]&lt;br /&gt;
*&#039;&#039;&#039;Diamondhide&#039;&#039;&#039;: {{buff}} (AoE) Gains a potent Stoneskin.&lt;br /&gt;
*&#039;&#039;&#039;Overthrow&#039;&#039;&#039;: {{physical}} (Conal) Damage (based on enemy&#039;s remaining HP) and Knockback.&lt;br /&gt;
*&#039;&#039;&#039;Haymaker&#039;&#039;&#039;: {{physical}} (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
*&#039;&#039;&#039;Head Snatch&#039;&#039;&#039;: {{physical}} Critical damage (-90% HP) and resets enmity. Ignores shadows.&lt;br /&gt;
*&#039;&#039;&#039;Incessant Fists&#039;&#039;&#039;: {{physical}} 5-hit damage. Absorbed by five shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039;: {{physical}} Damage, Petrification, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves only while aura is active:&lt;br /&gt;
*&#039;&#039;&#039;Pleiades Ray&#039;&#039;&#039;: {{magical}} (AoE 10&#039;) Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;: {{buff}} (AoE) Gains an undispellable magic absorption shield and regen effect.&lt;br /&gt;
&lt;br /&gt;
Also uses the following move while the aura is active on Very Difficult:&lt;br /&gt;
*&#039;&#039;&#039;Head Seize&#039;&#039;&#039;: {{physical}} Enhanced version of Head Snatch. Reduces target HP to 1% and resets enmity. Ignores defense, stoneskin, etc.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*~15 seconds after aggroing the monsters, each will gain an {{color|light|aura}}. &lt;br /&gt;
:*The aura will reduce damage taken and provide regen to the trolls.&lt;br /&gt;
::*The potency of this will increase based on the difficulty of the fight. &lt;br /&gt;
*Removing the aura from both of the trolls will remove the aura from the Bruiser:&lt;br /&gt;
:*The Bozzetto Justiciar&#039;s aura is removed via performing magical weapon skills.&lt;br /&gt;
:*The Bozzetto Sharpshooter&#039;s aura is removed via performing physical weaponskills.&lt;br /&gt;
*Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it&#039;s aura removed.&lt;br /&gt;
*The aura will return in ~30 seconds.&lt;br /&gt;
:*Once the &#039;&#039;&#039;Bozzetto Bruiser&#039;&#039;&#039; has been defeated the auras will cease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Invincible]]&lt;br /&gt;
&lt;br /&gt;
Uses the following Spells:&lt;br /&gt;
*[[Banish II]]&lt;br /&gt;
*[[Protect IV]]&lt;br /&gt;
*[[Shell IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Eagle Eye Shot]]&lt;br /&gt;
*&#039;&#039;&#039;Quicklime&#039;&#039;&#039;: {{magical}} {{fire}} Damage and [[Amnesia]].&lt;br /&gt;
&lt;br /&gt;
Very Difficult Only:&lt;br /&gt;
*&#039;&#039;&#039;Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*{{color|wind|Silencing}} the Zahhak will prevent the use of &amp;quot;song&amp;quot; TP moves.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Body Slam&#039;&#039;&#039;: {{physical}} AoE (15&#039;) Damage.&lt;br /&gt;
*&#039;&#039;&#039;Petro Eyes&#039;&#039;&#039;: {{magical}} {{earth}} Conal gaze, inflicts petrification.&lt;br /&gt;
*&#039;&#039;&#039;Nullsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled. &lt;br /&gt;
*&#039;&#039;&#039;Voidsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Troll Fugitives]] Superior Private (Rank 3) Assault.&lt;br /&gt;
*[[Survival Guide]] (Mamool Ja Savagelands) to [[Wajaom Woodlands]] at (C-8).&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Velkk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Velkk}}}|Velkk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Velkk&lt;br /&gt;
|Boss=[[Bozzetto Regent]]&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Auto attacks have an en-bind effect.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Coming Through&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Croctastrophe&#039;&#039;&#039;: 30&#039; Powerful AoE {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Galumph&#039;&#039;&#039;: 15&#039; AoE {{magical}} {{earth}} damage, stun, and attack down&lt;br /&gt;
*&#039;&#039;&#039;Nobless Oblige&#039;&#039;&#039;: {{buff}} All foes will level up and restores 15% HP to the Regent. &lt;br /&gt;
:*This move is caused by either of the following events:&lt;br /&gt;
::*Defeating a Bozzetto Servitor.&lt;br /&gt;
:::*Will level up for each Servitor defeated.&lt;br /&gt;
::*Dealing 25,000+ damage in a single attack or skillchain to the &#039;&#039;&#039;Bozzetto Regent&#039;&#039;&#039;. &lt;br /&gt;
:::*After the defeat of a Bozzetto Servitor the threshold increases to 40,000+ damage.&lt;br /&gt;
*&#039;&#039;&#039;Merciless Mauling&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sovereign&#039;s Edict&#039;&#039;&#039;: {{buff}} Gains a Magic Shield for 15 seconds. Also resets enmity for all &#039;&#039;&#039;Bozzetto Servitors&#039;&#039;&#039; and activates their {{icon|sp}} 1-Hours.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Ambush&#039;&#039;&#039;: Single target {{physical}} 4-hit damage and dispel foreach hit. Absorbed by 4 shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Protect IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shell IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Flash]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Banish II]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Cure IV]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All monsters possess a shield block mechanic that will reduce damage dealt from the front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Bozzetto Servitors&#039;&#039;&#039;:&lt;br /&gt;
*Susceptible to debuffs such as Sleep, Slow, Paralyze, Silence, Bind, Gravity, etc.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Death Spin&#039;&#039;&#039;: AoE {{physical}} damage, knockback and defense down (-25%).&lt;br /&gt;
*&#039;&#039;&#039;Glutinous Dart&#039;&#039;&#039;: Single Target {{physical}} damage and bind. Absorbed by 1 shadow.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Pygmachia&#039;&#039;&#039;: Single Target 4-hit {{physical}} damage and dispel.&lt;br /&gt;
:*Each hit may land a dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jungle Hoodoo&#039;&#039;&#039;: AoE {{magical}} damage, bind, and slow. Removes Shadows.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*-ja tier spells&lt;br /&gt;
*Death&lt;br /&gt;
:*Keep in mind you may silence the BLM.&lt;br /&gt;
&lt;br /&gt;
The BLM has a permanent Magic Wall, reducing most if not all magic damage to 0.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
RUN COR COR BRD RDM WHM&lt;br /&gt;
&lt;br /&gt;
*{{icon|thunder|brd}} [[Honor March]] {{icon|fire|brd}} [[Valor Minuet V]] {{icon|fire|brd}} [[Valor Minuet IV]] {{icon|earth|brd}} [[Scherzo]]&lt;br /&gt;
&lt;br /&gt;
*[[Chaos Roll]] [[Samurai Roll]] [[Fighter&#039;s Roll]] [[Gallant&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
*RUN pulls all Velkk to the starting corner. RDM uses Saboteur and binds Bozzetto Regent, sleeps the PLD Servitor and DRK Bozzetto Servitor and silences BLM Bozzeto Servitor. At this point, it&#039;s recommend that the party stack together in the corner. This will prevent problems from adds running off to a distant WHM during hate resets. As such, all mages should idle in a DT set. Ninja subjob is recommended for melee players to prevent AoE dispels, amnesia, and damage.&lt;br /&gt;
*CORs and RDM start by burning down the BLM Bozzetto Servitor.&lt;br /&gt;
*RDM should be careful to dispel any buffs from each target, apply [[Distract III]], [[Dia III]] and [[Addle II]], and resleep any Bozzetto Servitors that wake.&lt;br /&gt;
*Once the BLM Bozzetto Servitor is defeated, the party should attack the Bozzetto Regent with [[Savage Blade]].&lt;br /&gt;
**Care needs to be taken to not exceed the 40k damage threshold due to excessive TP overflow or skillchain damage.&lt;br /&gt;
**If the Bozzetto Regent is allowed to level up several times, a wipe becomes very likely.&lt;br /&gt;
*Once the Bozzetto Regent is eliminated, the remaining adds can be taken out without much trouble.&lt;br /&gt;
&lt;br /&gt;
*Note: This strategy will work with most other DD Jobs in place one of the CORs, but care should be taken to use Weapon Skills that will not create a skillchain that exceeds the 40k damage limit.  PLD can also easily tank this battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] Bivouac #1 or #2.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Yagudo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Yagudo}}}|Yagudo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Yagudo&lt;br /&gt;
|Boss=Bozzetto Conjurer&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Shinobi &amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Yagudo use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Conjurer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} .&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Kamaitachi&#039;&#039;&#039;: Enhanced Sweep move that has incredibly wide range and very high damage. Coupled with Howl, can easily do 2500 damage.&lt;br /&gt;
:*&#039;&#039;&#039;Howl&#039;&#039;&#039;: Warcry&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Conjurer&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=5&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=5&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=50&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Mob&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TANK BRD/WHM HEALER DDX2 COR or GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buff with usual CP party buffs. Tank pulls and BRD uses Nightingale + Troubadour to sleep the adds and boss. With NiTro still up, buff DDs with Honor March, Madrigal, and Minuet. Fourth song, if available, is situational. For adds, a second March or Minuet is fine so long as BRD is on point with Finale during boss phase. For avatar and boss, Scherzo is preferred.&lt;br /&gt;
*Kill order should be {{Icon|BLM}} &#039;&#039;&#039;BLM&#039;&#039;&#039; (Stormbringer) &amp;gt; {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039; (Lyricist) &amp;gt; {{Icon|SAM}} &#039;&#039;&#039;SAM&#039;&#039;&#039; (Swordsman) &amp;gt; {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039; (Brawler) &amp;gt; {{Icon|NIN}} &#039;&#039;&#039;NIN&#039;&#039;&#039; (Shinobi) &amp;gt; &#039;&#039;&#039;Garuda&#039;&#039;&#039; &amp;gt; {{Icon|SMN}} &#039;&#039;&#039;Boss&#039;&#039;&#039; (Conjurer).&lt;br /&gt;
:*Always kill Garuda first before attacking the boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once target changes to Garuda, make sure to use Baraera. BRD should double check that Protect, Shell, and Baraera should be on the DDs until healer can reapply stronger versions.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has the ability to dispel buffs, but it appears that songs are always intact.&amp;lt;br /&amp;gt;&lt;br /&gt;
Howl MUST be removed or the party could potentially wipe (if Scherzo is not available) to Kamaitachi.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has a tendency to summon Garuda right around 1-2%. Impatient DDs who try to finish off the boss rather than kill Garuda will likely wipe to the spikes that the Conjurer gains while Garuda is out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD RUN, BRD, WHM, DD, COR, GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs:Fury/Frailty entrust wilt. Chaos/SAM roll, march x2, madrigal x2. &lt;br /&gt;
&lt;br /&gt;
1) RUN pulls everything to the corner and brd sleep them all. &lt;br /&gt;
&lt;br /&gt;
2) WHM silence Stormbringer. &lt;br /&gt;
&lt;br /&gt;
3) DD and COR kill Stormbringer, DD RUN solo DD swordsman. Brd and geo  dispel spam on anything thats being engaged. &lt;br /&gt;
&lt;br /&gt;
4) After Stormbringer and swordsman dead, DD, RUN and COR engage Brawler, Shinobi and Lyricist. &lt;br /&gt;
&lt;br /&gt;
5) Before DDs engage Shinobi WHM could use Sacrosanctity and RUN could use One for All to prevent Mijin Gakure from Shinobi one shot everyone. &lt;br /&gt;
&lt;br /&gt;
6) After all the adds are dead, kill Garuda then Conjurer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
The setup above takes less than 3.5 min to clear from start to finish, including buff time. Actual engage time is about 2 min +/- 10 sec. Because the fight is so short,  it is ok to use entrust wilt from start. &lt;br /&gt;
&lt;br /&gt;
For groups without the firepower to clear before entrust wilt wears, it is better to save entrust on conjurer. Conjurer tp moves can be very deadly without wilt. &lt;br /&gt;
&lt;br /&gt;
Brd and geo must spam dispel for brd songs and Howl. &lt;br /&gt;
&lt;br /&gt;
From our experience, Sacrosanctity works well for Mijin Gakure, thus WHM recommended. &lt;br /&gt;
&lt;br /&gt;
Scherzo is not necessary as long as wilt is up, howl dispelled and Sacrosanctity used for Shinobi. &lt;br /&gt;
&lt;br /&gt;
Our RUN engaged different mob from other DDs just to save engage time, thats it. It is alright to have all 3 DD engage the same add, or have each DD solo their own add with multi step SC. As long as backline can handle the cures/dispels and Sacrosanctity used before Shinobi, adds kill order doesn&#039;t matter that much.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6 Box: SAM GEO BRD WHM COR PLD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs: Indi-Attunement, Entrust Indi-Vex, Geo-Frailty, Sam Roll + Runeist Roll, Honor + Victory March + Scherzo + Ballads on support/tank, Replace Ballads with DD songs (either madrigal or minuets or etudes depending on gear/job), Baraera.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLD pulls back to starting corner, BRD sleeps with NT, I had to use Horde Lullaby on the main group, then Foe Lullaby on the BLM who stands too far out. Kill order for me was MNK SAM BRD BLM NIN. Dispel adds as you fight them. BLM can be silenced but doesn&#039;t really matter, they die in 3-4 WS anyway.&lt;br /&gt;
&lt;br /&gt;
After killing all adds, kill Garuda before touching boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boss has potent spikes effect if Garuda is up. Once Garuda is dead, zerg the boss until he re-summons Garuda. He will then proceed to Astral Flow multiple times, but with attunement/vex/runeist roll and baraera. &lt;br /&gt;
*This seems to do less than 100 dmg on VD, and with scherzo there as a backup in case it randomly doesn&#039;t resist.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as it re-summons Garuda, switch to and kill Garuda. Switch back to the boss, finish zerging and it&#039;s an easy win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Meriphataud Mountains (S)]] [[Survival Guide]] warp.&lt;br /&gt;
* [[Recall-Meriph]] [[Teleport Spell]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volume 2 Archives==&lt;br /&gt;
&lt;br /&gt;
===Acrolith===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Acrolith}}}|Acrolith|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Quirinus&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=Overpowering Acrolith, Studious Acrolith &amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Only this mob needs to be defeated.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Adamantoise===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Adamantoise}}}|Adamantoise|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Adamantoise&lt;br /&gt;
|Boss= Bozzetto Adamantoise&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Starts with [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]]&lt;br /&gt;
*Tucks into shell every 25% and starts to regen (High regen rate)&lt;br /&gt;
**Does not take &#039;&#039;&#039;ANY&#039;&#039;&#039; damage when tucked in shell.&lt;br /&gt;
***Have tested phys and magic, but not quickdraw etc.&lt;br /&gt;
**Spawns an additional mob:&lt;br /&gt;
***Lizard (75%)&lt;br /&gt;
***Eft (50% Uses Geist Wall &amp;amp; dispels buffs) - High Evasion&lt;br /&gt;
***Raptor (25%)&lt;br /&gt;
* Comes back out of its shell when the additional monster dies&lt;br /&gt;
** Has [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]] again&lt;br /&gt;
*Has a gravity aura&lt;br /&gt;
*Uses other [Category:Adamantoise] moves.&lt;br /&gt;
**Tortise Stomp gives a significant defense down.&lt;br /&gt;
**Hard to erase with gravity aura&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antlion===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antlion}}}|Antlion|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Antlion&lt;br /&gt;
|Boss=[[Februus]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=[[Antlion Whelp]], [[Antlion Whelp]], [[Buzzing Fly]] x 3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
* Spawns 3 mixed groups of adds&lt;br /&gt;
* &#039;&#039;&#039;Februus&#039;&#039;&#039; Abilities: [[Panzerfaust]], [[Blitzstrahl]], [[Panzershreck]], [[Berserk]], [[Typhoon]], [[Kartstrahl]]&lt;br /&gt;
* &#039;&#039;&#039;Whelp&#039;&#039;&#039; Abilities: [[Mysterious Light]], [[Mind Drain]]&lt;br /&gt;
* &#039;&#039;&#039;Buzzing Fly&#039;&#039;&#039; Abilities: [[Stunbolt]]&lt;br /&gt;
|D Mobs=[[Antlion Whelp]]&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Antlion Whelp]] x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat= Possible for Ambu+2 geared DD solo players to go straight for Februus without worrying about adds in a normal trust set up. For light DD a tank like AA:EV is a decent option reduce risk of death from high damage TP moves. The two whelps can be slept. Beware of their TP move usage which could kill support trusts with ease. Try to avoid Venom Spray (conal) from hitting support trusts.&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[The Boyahda Tree]] HP #1, [[Mount Zhayolm]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcana===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Arcana}}}|Arcana|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Ironclad Reoriginator&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Eradicator&#039;&#039;&#039;: AoE damage, 5 second Weakness, and knockback.&lt;br /&gt;
*&#039;&#039;&#039;Scapula Beam&#039;&#039;&#039;: AoE damage and all stats down for around 20 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Incinerator&#039;&#039;&#039;: Front conal fire-element damage.&lt;br /&gt;
*&#039;&#039;&#039;Seismic Impact&#039;&#039;&#039;: AoE damage and Terror.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
None observed.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= Appears to use three different modes, switching between each with a 1hr dust cloud and a &amp;quot;Mode Change&amp;quot; text. Observed modes:&lt;br /&gt;
*Eradicator mode: Will spam Scapula Beam to give all stats down, and Eradicator to cause Weakness. Appears to have Regain during this mode to some degree.&lt;br /&gt;
*Incinerator mode: Gains a potent Blaze Spikes effect.&lt;br /&gt;
*Seismic Impact mode: Gains a very strong Stoneskin effect.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Avatar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Avatar}}}|Avatar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family= Avatar&lt;br /&gt;
|Boss= Bozzetto Fenrir &amp;amp; Bozzetto Carbuncle&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*[[Fenrir]] absorbs &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage (includes en-effect and skillchains) and is weak against {{color|light|Light}} {{light}} elemental damage.&lt;br /&gt;
* [[Carbuncle]] absorbs {{color|light|Light}} {{light}} elemental damage (includes en-effect and skillchains) and is weak against &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage.&lt;br /&gt;
* Both Avatars have access to the full range of their special moves, including their Astral Flow abilities. (Searing Light seems to average 800+ dmg to everyone in range on normal difficulty.)&lt;br /&gt;
** Fenrir and Carbuncle use their [[Astral Flow]] abilities multiple times throughout the battle with usage becoming more frequent as their health declines.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Beasts===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beasts}}}|Beasts|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beast&lt;br /&gt;
|Boss= Symbiotic Beasts&lt;br /&gt;
|VD Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Marid Dhalmel Tiger Coeurl Rabbit&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Marid Dhalmel Tiger Coeurl&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Marid Dhalmel Coeurl&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs.  Mobs can be pulled one at a time and away from the group in order from left &amp;gt; right, smallest to largest to avoid this mechanic.{{Verification}} &lt;br /&gt;
** The mobs will have to be pulled with ranged/magical/DoT damage, as Provoke/Flash will not cause them to move and just claim the mob. They have to take damage before they will begin to move.&lt;br /&gt;
* Mobs will take damage and use abilities in line with their respective creature type.  At 1% health, the engaged mob will continue to stay alive until it uses the TP move &#039;&#039;&#039;Succession&#039;&#039;&#039;.  The exact outcome of the use of this ability is undocumented.{{Verification}} &lt;br /&gt;
* Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob. {{Verification}} &lt;br /&gt;
* Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle.  The final mob should be the Marid. {{Verification}} &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Ashen Tiger]]s and [[Cicatricose Raaz]] near the [[Kamihr Drifts]] [[Home Point]].&lt;br /&gt;
* [[Moss Eater]]s in [[The Boyahda Tree]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Belladonna===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Belladonna}}}|Belladonna|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss=Bohun Upas&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Gains slow aura after using &#039;&#039;&#039;Umbral Pull&#039;&#039;&#039; (a 20 yalm slow draw in)&lt;br /&gt;
**Remove aura with strong/double light (needs confirmation)&lt;br /&gt;
*Doesn&#039;t have Charm or Beautiful Death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bomb}}}|Bomb|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bomb&lt;br /&gt;
|Boss=Bozzetto Bomb&amp;lt;br&amp;gt;Bozzetto Snoll&amp;lt;br&amp;gt;Bozzetto Cluster&amp;lt;br&amp;gt;Bozzetto Djinn&amp;lt;br&amp;gt;Bozetto Cluster&amp;lt;br&amp;gt;(sometimes Bozzetto Golden Bomb)&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=Only a single enemy is present at a time.&amp;lt;br&amp;gt;The order is always Bomb -&amp;gt; Snoll -&amp;gt; Cluster -&amp;gt; Djinn -&amp;gt; Cluster.&amp;lt;br&amp;gt;The last Cluster has significantly higher HP than the previous Cluster.&amp;lt;br&amp;gt;A Golden Bomb may spawn after each enemy is killed, thus you may encounter multiple Golden Bombs in a single run.&amp;lt;br&amp;gt;Each Golden Bomb increases the reward by 100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Arcana]] (Dolls, Pots) in [[Ru&#039;Aun Gardens]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buffalo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Buffalo}}}|Buffalo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Buffalo&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bugard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bugard}}}|Bugard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bugard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Citrullus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Citrullus}}}|Citrullus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mandragora&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs= Vengeful CitrullusX1, Tiny LycopodiumX4&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= Vengeful CitrullusX1, Tiny LycopodiumX3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Vengeful CitrullusX1, Tiny LycopodiumX3&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Vengeful CitrullusX1, Tiny LycopodiumX2&lt;br /&gt;
|VE Notes=Tiny Lycopodiums must be taken out before damage can be dealt to the Vengeful Citrullus. When adds are absent very potent Blind Aura is active. There will be a text in the log that calls on the player(s) to /clap and /point. &lt;br /&gt;
/point-Removes Vengeful Citrullus&#039;s Blind Aura temporarily&lt;br /&gt;
/clap-Temporarily inflicts Paralyze on Vengeful Citrullus&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
* Macro that does /point &amp;lt;wait1&amp;gt; and /clap &amp;lt;wait 1&amp;gt; over and over helps.&lt;br /&gt;
* Never saw the Paralyze Aura on Difficult or lower, so only Blind Aura to contend with which is countered with /point. The aforementioned macro addresses that mechanic.&lt;br /&gt;
* Lycopodiums always take 1 melee damage every time you hit, so don&#039;t waste your WS on them. Did not test magic to see if it did more.&lt;br /&gt;
* Be aware that around 10% Fatal Scream can put doom on your party.  Doom clears automatically when you kill the Citrullus, so no worries of dying at the end or in Mhaura after the win.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
* Completed on a fresh account with minimal meta trusts.&lt;br /&gt;
* Valaineral, Ulmia, Joachim, Koru-Moru, and Yoran-Oran (UC) worked fine.&lt;br /&gt;
* NQ Flamma gear on a WAR using Savage Blade spam was sufficient.&lt;br /&gt;
* Took roughly ~6-8 minutes depending on Petal Pirouette frequency.&lt;br /&gt;
* 95% accuracy on Difficult @ 990, so pretty low requirements and perfect for a new person soloing to get Hallmarks.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Coeurl===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Coeurl}}}|Coeurl|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beasts&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Course===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Course}}}|Course|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Enigmatic Hypnotist&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*When it uses &#039;&#039;&#039;Horrifying Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Lunatic Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be terrorized for 1 minute &amp;amp; hate is lost.&lt;br /&gt;
*When it uses &#039;&#039;&#039;Torpid Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Slumbering Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be put to sleep.&lt;br /&gt;
*Uses Silence Seal (AoE Silence), Envoutment (Main Target Curse), Final Retribution (AoE Stun), &amp;amp; Memento Mori.&lt;br /&gt;
*Casts Ice spikes Tier III Stonega &amp;amp; Blizzaga, has strong Aspir.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Craklaw===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Craklaw}}}|Craklaw|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Craklaw&lt;br /&gt;
|Boss=Carcinus&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
Areas to find Aquans&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carcinus&#039;&#039;&#039;:&lt;br /&gt;
*Uses standard Craklaw Abilities&lt;br /&gt;
:*&#039;&#039;&#039;Riptide Eupnea&#039;&#039;&#039; - AOE damage&lt;br /&gt;
:*&#039;&#039;&#039;Rending Deluge&#039;&#039;&#039; - AOE damage, [[Dispel]]&lt;br /&gt;
:*&#039;&#039;&#039;Sundering Snip&#039;&#039;&#039; - Large AoE damage, [[Defense Down]], [[Magic Defense Down]]&lt;br /&gt;
:*&#039;&#039;&#039;Viscid Spindrift&#039;&#039;&#039; - Damage, [[Attack Down]], [[Magic Attack Down]], [[Gravity]]&lt;br /&gt;
:*&#039;&#039;&#039;Impenetrable Carapace&#039;&#039;&#039; - Magic Defense Bonus&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN with trusts: Amchuchu, Apururu [U], Iroha II, Qultada, Shanototto II &lt;br /&gt;
Took all of 6 minutes post buffs. Amchuchu was a better tank for this than AA EV. Killing Calappa Calappa restores MP (not sure if all or a %age, but it returned 333 to Iroha, 268 to Amchuchu, and 425 to Apururu, so that was a plus)&lt;br /&gt;
&lt;br /&gt;
Fairly easy fight, went much better with Amchuchu and Valiance. I could probably swap out Qultada, but I get lazy with the Dispels, so someone has to do it...&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN wit AA EV, Apururu [U], Iroha II, Qultada, Shantotto II&lt;br /&gt;
&lt;br /&gt;
Has a few AOE moves - only one that did a lot of damage (700-800 to trusts was Sundering Snip, the others did about 100-200 damage to trusts) Two times during the fight it spawned a Calappa Calappa, a crab, which went down with 1 WS (12k Savage Blade on one and a 5k on the other, chat log never said I defeated it, just said &amp;quot;Calappa Callapa falls to the ground&amp;quot; there was no DOT on it, and I never disengaged the Boss - so I&#039;m not entirely sure what made it go away.)&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dragon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragon}}}|Dragon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dragon&lt;br /&gt;
|Boss=[[Sombra Dragon]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Begins the fight by using Thornsong and a breath move.&lt;br /&gt;
**Will change the type of breath it uses after every use of Thornsong&lt;br /&gt;
**Has extremely high magic damage resistances.&lt;br /&gt;
**Resistance to element of magic damage changes depending on the type of breath it last used.&lt;br /&gt;
***eg: Poison Breath results in a heightened weakness to {{Information Needed}}, Heat Breath results in heightened weakness to {{Information Needed}}, and so forth according to the [[Elemental Wheel]].&lt;br /&gt;
* Uses Voidsong at ~20% to remove all buffs &lt;br /&gt;
**Resets hate.&lt;br /&gt;
*Petro Eyes also resets hate.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Demon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Demon}}}|Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=Hunky&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= Obtaining Key Item= Castle Zvahl Keep HP 1&amp;lt;br /&amp;gt;&lt;br /&gt;
All enemies must be defeated.&amp;lt;br /&amp;gt;&lt;br /&gt;
The battle is centered on team vs. team combat. With multiple foes each playing a specific role, the key to victory lies in deciding which one to defeat first. You might find things a bit easier if you bring a lot of area of effect attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Hunky&#039;&#039;&#039; ([[:Category:Demon|Kindred]]) - Highest HP. Physical Damage Dealer&lt;br /&gt;
**Condemnation (Cone AoE {{Physical-Icon}} Damage + [[Stun]])&lt;br /&gt;
**Quadrastrike (High {{Physical-Icon}} Damage)&lt;br /&gt;
*&#039;&#039;&#039;Clunky&#039;&#039;&#039; ([[:Category:Ahriman|Ahriman]]) - Magic Damage Dealer.&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Casts [[Ancient Magic]]&lt;br /&gt;
**Binding Wave (AoE [[Bind]])&lt;br /&gt;
**Hypnosis ([[Sleep]])&lt;br /&gt;
**Eyes On Me (AoE {{Magical-Icon}} Damage)&lt;br /&gt;
**Magic Barrier (Temporary Magic Immunity)&lt;br /&gt;
*&#039;&#039;&#039;Funky&#039;&#039;&#039; ([[:Category:Imp|Imp]]) - Enfeebling&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Dark Recital (AoE damage, fully [[Dispel]], [[Paralyze]])&lt;br /&gt;
**Abrasive Tantara (AoE [[Amnesia]])&lt;br /&gt;
**Deafening Tantara (AoE [[Silence]])&lt;br /&gt;
**Bugle Call (Spawn a Gargoyle)&lt;br /&gt;
*Gargoyles: Effectively a [[Fetter]]. Has enfeebling aura. Remains in stationary form and does not attack.&lt;br /&gt;
**All damage received is reduced to 1 damage.&lt;br /&gt;
**Total of 20 HP &amp;lt;sup&amp;gt;Difficult&amp;lt;/sup&amp;gt;&lt;br /&gt;
**Nauseating Gargoyle - [[Disease]] aura&lt;br /&gt;
**Dampening Gargoyle - [[Magic Accuracy Down]] aura&lt;br /&gt;
**Misdirecting Gargoyle - [[Accuracy Down]] aura&lt;br /&gt;
*&#039;&#039;&#039;Spunky&#039;&#039;&#039; &amp;lt;sup&amp;gt;On D and VD only.&amp;lt;/sup&amp;gt; ([[:Category:Taurus|Taurus]]) - Tank. &lt;br /&gt;
**High rate of [[Counter]] (~25%)&lt;br /&gt;
**Frightful Roar (AoE [[Defense Down]])&lt;br /&gt;
**Triclip ({{Physical-Icon}} Damage)&lt;br /&gt;
**Unblest Armor ([[Shell]])&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Doll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Doll}}}|Doll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Archytas&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=* Archytas takes reduced damage from all sources until the other two are killed.&lt;br /&gt;
** Once they&#039;re dead, Archytas takes normal damage from {{piercing}} piercing and {{magical}} magic damage.&lt;br /&gt;
Uses typical Doll TP abilities.&lt;br /&gt;
|Notes=&lt;br /&gt;
* Overseeing Eye is very evasive and takes single digit damage from all sources, but has low HP.&lt;br /&gt;
* Sturdy Decanter is resistant to all damage types except {{blunt}} blunt damage.&lt;br /&gt;
Both use typical TP abilities for their families.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dvergr===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dvergr}}}|Dvergr|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dvergr&lt;br /&gt;
|Boss=Ronove&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=4 Tomes&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=3 Tomes&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=2 Tomes&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=1 Tome&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Trait: Absorbs {{light}} Light and {{dark}} Dark damage.&lt;br /&gt;
** &#039;&#039;&#039;Ars Espiritus&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* Trait: Reduced Physical Damage Taken {{verification}}. (VD:-85%?).&lt;br /&gt;
** The &#039;&#039;&#039;Immovable Object&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Arms&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Bilgestorm&#039;&#039;&#039; {{physical}} Deals physical damage + [[Defense Down]] + [[Attack Down]] + [[Accuracy Down]].&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Letters&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* Spell: &#039;&#039;&#039;Silencega&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Libram Quietus&#039;&#039;&#039; tome enables this spell. Spell is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Cackle&#039;&#039;&#039; {{magical}} Inflicts [[Magic Attack Down]] + [[Magic Defense Down]] + [[Magic Accuracy Down]]. &lt;br /&gt;
** &#039;&#039;&#039;Memoirs of a Madman&#039;&#039;&#039; tome {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Memoirs of a Madman takes 1 damage from attacks and spells, but this tome can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Thundris Shriek&#039;&#039;&#039; {{physical}} Deals physical damage + [[Terror]].&lt;br /&gt;
** &#039;&#039;&#039;Healthy Living&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Healthy Living can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Speedreading Primer&#039;&#039;&#039; enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Speedreading Primer takes 1 damage from attacks and spells, but this tome can be instantly defeated by dealing a critical hit.&lt;br /&gt;
&lt;br /&gt;
*At low HP, can cause players and trusts to become [[Intimidate]]d.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only Ronove must be defeated to win.&lt;br /&gt;
*Tomes are spawned as soon as the battle commences.&lt;br /&gt;
**Each tome affects a specific trait on Ronove and the Tomes. {{information Needed}}&lt;br /&gt;
**The number of tomes active changes based on the chosen difficulty.&lt;br /&gt;
**Defeating a tome will cause it to be replaced with another tome.&lt;br /&gt;
**The tomes do not attack.&lt;br /&gt;
**Tomes are susceptible to sleepga.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=[[:Category:Demons|Demons]] (Demons, Dire Gargouille, Ruly Imp), [[Xarcabard (S)]] Homepoint&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Elemental}}}|Elemental|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Elementals&lt;br /&gt;
|Boss=Turgmam&lt;br /&gt;
|VD Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses an undispelable [[Blaze Spikes]] effect.&lt;br /&gt;
*Uses all [[:Category:Great Sword|Great Sword]] weapon skills and may self-skillchain.&lt;br /&gt;
*Casts AoE {{fire}} {{color|fire|fire magic}}.&lt;br /&gt;
*Summons multiple Blazzing Effigy fire elementals.&lt;br /&gt;
:*These effigies do not posses a physical damage resistance like typical elementals.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of elementals.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Evil Weapon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Evil Weapon}}}|Evil Weapon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Evil Weapons&lt;br /&gt;
|Boss=Dastardly Banneret&lt;br /&gt;
|VD Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses all Smite of Rage and Whirl of Rage, single target and aoe moves respectively.&lt;br /&gt;
*Does not appear to cast magic.&lt;br /&gt;
*Summons multiple Iniquitous weapons (Animated Weapons).&lt;br /&gt;
*These Iniquitous weapons do not seem to possess special attacks and may only auto-attack.&lt;br /&gt;
*After 3 waves of Animated Weapons are killed, a the Boss will summon a Bozzetto Golden Bomb, which gives 100 bonus hallmarks upon death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat= Easily soloable with trusts on probably every job. Can ignore adds if you want, or go for the bonus hallmarks. Golden bomb self-destruct hit for 1 dmg, 0 dmg to trusts. Decently geared BRD was able to land elegy and slow, but paralyze was resisted (not fully)&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of Arcana&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Flan}}}|Flan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Flan&lt;br /&gt;
|Boss= Goes&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Has three different auras:&lt;br /&gt;
**Slow, Evasion Down &amp;amp; Defense Down&lt;br /&gt;
**Evasion Down, Defense Down &amp;amp; Magic Defense Down&lt;br /&gt;
**Regen, Refresh &amp;amp; Regain (His nukes hit hard during this phase but he is very weak to physical attacks)&lt;br /&gt;
*Refer to [[Asida]]&lt;br /&gt;
*Has Spikey Head &amp;amp; Smooth Head Mode.{{Information Needed}}&lt;br /&gt;
&lt;br /&gt;
*The trigger for the Golden Bombs to appear seems to be Magic/Skillchain damage after 50%, observed up to thee in one run. {{verification}}&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Foret de Hennetiel]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fly===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fly}}}|Fly|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Fly&lt;br /&gt;
|Boss=Gwas-y-neidr&lt;br /&gt;
|Boss Job=WAR/WAR&lt;br /&gt;
|VD Mobs=Summons Putrescent Fly&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Summons Putrescent Fly&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Summons Putrescent Fly&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Summons Putrescent Fly&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Summons Putrescent Fly&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Abilities: Can use all [[:Category:Fly]] TP moves.&lt;br /&gt;
**&#039;&#039;&#039;Cursed Sphere&#039;&#039;&#039; AoE {{dark}} Dark damage&lt;br /&gt;
**&#039;&#039;&#039;Venom&#039;&#039;&#039; Conal Poison.&lt;br /&gt;
**&#039;&#039;&#039;Somersault&#039;&#039;&#039; Single Target Physical Damage&lt;br /&gt;
**&#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; Applies a random status effect.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Boss spawns Putrescent Fly x1, Putrescent Fly x2, Putrescent Fly x3 at certain intervals.&lt;br /&gt;
**For each add that is alive, Boss takes increased damage and deals increased damage.&lt;br /&gt;
**Adds have low HP, and can be defeated quickly with AoE attacks.&lt;br /&gt;
*Leaving adds alive makes the fight go quicker, but risks heavier incoming damage and additional debuffs from multiple &#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; going off simultaneously.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 1&#039;&#039;&#039;: Perform X number of skillchains while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 2&#039;&#039;&#039;: Perform X number of magic bursts while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[:Category:Vermin]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Funguar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Funguar}}}|Funguar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Funguar&lt;br /&gt;
|Boss=Yartsa Gunbu&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
Matsui-P&#039;s hint on the [https://forum.square-enix.com/ffxi/threads/58282 forums] reads:&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 2px solid grey; margin: 1em 0 1em 1em; padding: .5em;&amp;quot;&amp;gt;Normal features a battle against mushrooms. When fighting them, it’s best to remember that darkness is best banished using light&amp;lt;br&amp;gt;so how you handle the dark elemental present will be key. After all, mushrooms grow best where it’s dark...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This relates to the fight. When the fight first starts, only Yartsa Gunbu will be there. After a timed amount, a dark elemental will spawn.  The dark elemental allows smaller funguars called Skullcaps to spawn.  Both the dark elemental and skull caps start with random hate.  It is easy to have a trust party overwhelmed with adds.  If the dark elemental is not defeated within enough time a second elemental will spawn, causing even more adds. All funguars will use their respective familial abilities.&lt;br /&gt;
&lt;br /&gt;
When a dark elemental is defeated, a light elemental will spawn and take no actions against you or Yartsa Gunbu. At this time, the boss becomes very weak to light elemental damage.&lt;br /&gt;
&lt;br /&gt;
It is possible to brute force defeat Yartsa, however it is not recommended unless properly geared.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
BST + Trusts&lt;br /&gt;
Mainly running ambuscade gear with no gear swap using Scissorleg Xerin, with trusts Rahal/Zeid II/Shantotto II/Koru-moru/Kupipi. iLVL 119&lt;br /&gt;
Start the fight engaging Yartsa Gunbu.  When the dark elemental spawns, kill it quickly.  Your jug pet&#039;s TP moves will kill adds in sufficient time. Once the dark elemental is defeated, switch back to Yartsa Gunbu. I had to repeat the process twice before being able to burn the boss down for the last push.  Adds will kill your trusts in no time, so watch out and use AoE from your pet if you can.&lt;br /&gt;
&lt;br /&gt;
It is possible to intimidate Yartsa Gunbu, making killer instinct even better than just damage and damage reduction. Just remember for the bonus of Killer Instinct, you must use a vermin-class jug pet.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallu===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gallu}}}|Gallu|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gallu&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Gnole===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gnole}}}|Gnole|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gnole&lt;br /&gt;
|Boss=Lycaon&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has extremely high HP.&lt;br /&gt;
*Will periodically and seemingly randomly swap stances.&lt;br /&gt;
**Standing: takes regular damage&lt;br /&gt;
**On all 4s: takes reduced damage&lt;br /&gt;
*Dark elemental damage of any sort it will heal it.&lt;br /&gt;
**This includes Darkness and Umbra [[Skillchain]]s&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Greater Bird===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Greater Bird}}}|Greater Bird|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Greater Bird&lt;br /&gt;
|Boss=Chorister&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Spawns adds at 66% and 33%. On Very Difficult mode, adds will spawn at 75%, 50% and 25% instead.&lt;br /&gt;
**Adds must be defeated as &#039;&#039;&#039;Chorister&#039;&#039;&#039; gains an extremely large damage taken term while they are alive. (Roughly -99% DT.)&lt;br /&gt;
|Notes=&lt;br /&gt;
**All adds have a damage type weakness, all other damage types deal minimal damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Apkallu|Apkallu]] x2&lt;br /&gt;
**Weak to Magic damage.&lt;br /&gt;
*Sandbag Cockatrice - [[:Category:Cockatrice|Cockatrice]]&lt;br /&gt;
**Weak to Blunt damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Colibri|Colibri]] x2&lt;br /&gt;
**Weak to Slashing damage.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Harpeia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Harpeia}}}|Harpeia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Harpeia&lt;br /&gt;
|Boss=Ibong Adarna&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Heartwing===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Heartwing}}}|Heartwing|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Heartwing&lt;br /&gt;
|Boss=[[Possessed Heartwing]]&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=[[Possessed Heartwing]]&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Possessed Heartwing]]&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Ru&#039;Aun Gardens]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hecteyes===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hecteyes}}}|Hecteyes|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Boss=All-Watcher&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Ferrogazer, Terragazer, Naturagazer, Ignisgazer, Aquagazer&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves: [[Death Ray]], Petro Gaze, Hex Eyes. Standard [[Hecteyes]] moves.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells: [[Fire IV]], [[Firaga II]]&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=Boss takes reduced damage until adds are dead. Focus adds, then kill boss. Adds cast tier III single target magic (e.g. [[Water III]]) but are otherwise harmless.&lt;br /&gt;
* Ferrogazer dies to a single critical hit while Terragazer has high physical damage resistance. Terragazer is weak to [[Image:Wind-Icon.gif|Element: Wind]].&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Den of Rancor]] HP #1 Worms&lt;br /&gt;
&lt;br /&gt;
[[Bostaunieux Oubliette]] Survival Guide Warp Leeches.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hippogryph===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hippogryph}}}|Hippogryph|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hippogryph&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hydra===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hydra}}}|Hydra|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hydra&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Alluttu&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Alluttu&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Alluttu&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Alluttu&lt;br /&gt;
|E Notes=Used: Nerve Gas, Pyric Blast, Polar Blast, Barofield&lt;br /&gt;
|VE Mobs=Alluttu&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Bhaflau Thickets]] Puks &amp;amp; Wyvrns &lt;br /&gt;
* [[Riverne - Site B01]] Drakes (Through North Displacement)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Leech===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Leech}}}|Leech|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Leech&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Locations:&#039;&#039;&#039;&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lizard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lizard}}}|Lizard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Lizard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=3x Swarming Lizard, 3x Swarming Eft&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Pot===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Magic Pot}}}|Magic Pot|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Magic Pot&lt;br /&gt;
|Boss=Rigid Porcelain&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Matamata===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Matamata}}}|Matamata|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Matamata&lt;br /&gt;
|Boss=Chelone&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=One mob only. Does normal matamata moves including bite that ignores shadows, frontal AoE bite, and AoE spin move. In addition, he does the following:&lt;br /&gt;
&lt;br /&gt;
Scalding breath: frontal breath move&lt;br /&gt;
&lt;br /&gt;
Tail Thwack: AoE, up to 20&#039; range&lt;br /&gt;
&lt;br /&gt;
Embalming Earth: AoE damage, takes all shadows. Up to 30&#039; range. Erases all debuffs.&lt;br /&gt;
&lt;br /&gt;
Debilitating Spout: Conal damage, hate reset, full dispel&lt;br /&gt;
&lt;br /&gt;
Cranial Thrust: Conal damage, ignores shadows&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat= PUPx2 plus anything else. Two DD automatons with auto-repair IV and armor plate IV. Stand out of range and let the automatons do everything; firex2 and lightx1 maneuvers.&lt;br /&gt;
&lt;br /&gt;
Alternative is two tanks in melee range and everyone else out of AoE range. Two tanks is due to hate reset of debilitating spout.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations= Lizards next to the Outpost in [[Cape Teriggan]]. Easily reachable via [[Survival Guide]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mantid===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mantid}}}|Mantid|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mantid&lt;br /&gt;
|Boss=Thillloab&lt;br /&gt;
|Boss Job={{Information Needed}}&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
will use the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Phlegm Expulsion&#039;&#039;&#039;: Deals damage and applies Virus. Circular AOE&lt;br /&gt;
:*&#039;&#039;&#039;Mantodean Reprisal&#039;&#039;&#039;: Deals damage and fully dispels target. Conal.&lt;br /&gt;
Seems to get a defense reduction as its HP is reduced {{Verification}}&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Ceizak Battlegrounds]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Morbol===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbol}}}|Morbol|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Morbol&lt;br /&gt;
|Boss=Popular Penelope&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=It&#039;s a [[Morbol]], it hates you and everyone you love. If you listen closely you can hear a [[Taru]] [[Paladin]] asking for [[Haste]] from somewhere between it&#039;s teeth. Ohh yeah and all [[Morbol]] abilities.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbols===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbols}}}|Morbols|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoids&lt;br /&gt;
|Boss=Bozzetto Jody&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
* Bozzetto Jody takes substantially reduced damage until Julika and Vivian are defeated.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Ternary Flourish&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Box Step&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Shining Breath&#039;&#039;&#039;: Julika, Vivian&lt;br /&gt;
*&#039;&#039;&#039;Bad Breath&#039;&#039;&#039;: Jody (Only seemed to use once both others were dead)&lt;br /&gt;
*&#039;&#039;&#039;Vampiric Root&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;Victory March&#039;&#039;&#039;: Julika&lt;br /&gt;
*&#039;&#039;&#039;Valor Minuet V&#039;&#039;&#039;: Julika&lt;br /&gt;
|Notes= August 2024 version has the following bonus Hallmark mechanic.&lt;br /&gt;
Performing the following actions will spawn Balloons from each NM. Each Balloons grants 100 Hallmarks upon defeat.&lt;br /&gt;
* Bozzetto Julika - Silence.&lt;br /&gt;
* Bozzetto Jody - Stun a TP move.&lt;br /&gt;
* Bozzetto Vivian - Lose a food buff to the ability Vampiric Root.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Orobon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orobon}}}|Orobon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Mnyiri&lt;br /&gt;
|Boss Job=DRK?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has MP, but casts no spells.&lt;br /&gt;
*Has very high rate of TP gain.&lt;br /&gt;
*Has large -DT.&lt;br /&gt;
**Breaking the lanterns will remove the DT.&lt;br /&gt;
**{{verification}}Stunning &#039;&#039;&#039;Hypnic Lamp&#039;&#039;&#039; or &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; will break the lanterns.&lt;br /&gt;
*Unique TP move: &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; - AoE [[charm]] + [[crab]] costume&lt;br /&gt;
**Ignores Vex/Attunement and other Meva buffs.&lt;br /&gt;
**Used only when lanterns are up.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Pteraketos===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Pteraketos}}}|Pteraketos|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Pteraketos&lt;br /&gt;
|Boss= Natsilane&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= Moves seen May 2024: Deep Sea Dirge, Caudal Capacitor, Depth Charge, Blowhole Blast, Echolocation, Baleen Gurge, Waterspout, Angry Seas&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 819,000 HP.&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Can spawn a Bozzetto Golden Bomb which immediately explodes for trivial damage and increases hallmark rewards by 100 on VD.&lt;br /&gt;
&amp;lt;!--May 2024--&amp;gt;&lt;br /&gt;
* Physical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Waterspout&#039;&#039;&#039;, Natsilane gains an [[Addle]]/[[Drown]]/[[Plague]] aura.&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Physical}} physical damage.&lt;br /&gt;
** Will use {{water}} water-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Angry Seas&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with water. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* Magical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Caudal Capacitor&#039;&#039;&#039;, Natsilane gains an undispellable [[Shock Spikes]].&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Magical}} magical damage.&lt;br /&gt;
** Will use {{thunder}} thunder-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Blowhole Blast&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with electricity. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* &#039;&#039;&#039;Baleen Gurge&#039;&#039;&#039; is an AoE draw-in that will drain moderate HP from all affected.&lt;br /&gt;
* &#039;&#039;&#039;Echolocation&#039;&#039;&#039; is a frontal AoE cone that inflicts [[Silence]].&lt;br /&gt;
* Only thing that changes is HP/DMG&lt;br /&gt;
* Weak to Ice and Darkness.&lt;br /&gt;
* Has MP and is susceptible to Aspir.&lt;br /&gt;
* Natsilane&#039;s abilities are modified versions of Pteraketos abilities, with most of the status effects removed or changed.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #2&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raaz===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Raaz}}}|Raaz|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Raaz&lt;br /&gt;
|Boss=Khalkotaurus&lt;br /&gt;
|Boss Job=WAR or MNK most likely&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
Sweeping Gouge&lt;br /&gt;
Zealous Snort&lt;br /&gt;
Terrifying Snap&lt;br /&gt;
Thump&lt;br /&gt;
Punt&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=Seemed to follow a pattern of casting Zealous Snort on himself for Haste, followed by Sweeping Gouge, Terrifying Snap (10 second-ish stun), Thump (minor knockback), Punt (large knockback).  After Punt, hate seemed to reset for primary aggro target, and go to next highest.  It bounced off my August trust and myself the entire time.  One of his abilities appeared to be a frontal AOE since other trusts were getting hurt by something.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=Decent amount of HP.  CDC&#039;s were doing 15-20k with the same in Light skillchains, and he went down pretty slowly.  Was probably an 8-10 minute fight in BLU/WAR just meleeing and CDCing him down with trusts.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rafflesia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rafflesia}}}|Rafflesia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss= Elecampane &lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs= Boss - Elecampane. Adds - Rhizome, Stolon, Bract, Rosette, Anther, Cotyladen&lt;br /&gt;
|VD Notes= Killing adds will level up boss but also remove boss buffs. Rhizome is a defense boost, Anther is physical damage immunity, Stolon is magic defense boost. Unsure of others. Credit to NextGames [https://youtu.be/AZxzxS6wM0A] for info.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= Only Elecampane has to be defeated to win but defeating adds will remove some boss buffs.&lt;br /&gt;
|Very Difficult Strat= DD strategey. NIN with trusts. Used tank, BRD, WHM, RDM, COR trusts. Run in and engage Elecampane so trust tank gets enmity, then switch to killing Rhizome, Anther and Stolon to get rid of defense boosts and increase skillchain damage; leaving the other 3 adds alone. Switch back to Elecampane and kill for clear. I&#039;m sure the same strat can be used with any DD job.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sea Monk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sea Monk}}}|Sea Monk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Sea Monk&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slime===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Slime}}}|Slime|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Slime&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snoll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Snoll}}}|Snoll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Snoll&lt;br /&gt;
|Boss= Khione&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spider===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Spider}}}|Spider|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Spider&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs= Aurantia x 1&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Aurantia x 1&lt;br /&gt;
|D Notes= normal spider moves (sickle slash, AoE slow, etc.). Can cast dispel, bind, silence and some -ga II spells. Can switch between resistant to magic and skillchain damage to resistant to physical damage. Seems like every 10% health or so.&lt;br /&gt;
|N Mobs= Aurantia x 1&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs= Aurantia x 1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs= Aurantia x 1&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies= Pretty basic spider fight. On Difficult, I went NIN with all support trusts (BRDx2, RDM, WHMx2) and just self-skillchained it to death. Trust and NIN enfeebles (blind, slow, paralyze) seemed to stick ok.&lt;br /&gt;
&lt;br /&gt;
Was able to tank easily with MNK/WAR and SAM/WAR on difficult as well.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taurus===&lt;br /&gt;
There are two different Taurus encounters in Vol 2: [[Taurus]]+[[Ahriman]]+[[Imp]] and [[Taurus]]+[[Demon]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus}}}|Taurus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Atabex]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Back Swish&#039;&#039;&#039; - AoE Damage and Knockback&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack&lt;br /&gt;
*&#039;&#039;&#039;[[Jukihu]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Airy Shield&#039;&#039;&#039; - Gains a temporary immunity to ranged attacks &lt;br /&gt;
**&#039;&#039;&#039;Eyes On Me&#039;&#039;&#039; - Single-target Dark Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Juracan]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Bugle Call&#039;&#039;&#039; - Inflicts AoE [[Bio]] and gives the Imp substantial [[Haste]]. &lt;br /&gt;
**&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - Inflicts [[Silence]] and AoE damage. &lt;br /&gt;
|Notes=&lt;br /&gt;
*[[Jukihu]] spawns based on [[Atabex]]&#039;s HP. While active, has an [[Attack Down]] and [[Magic Attack Down]] aura.&lt;br /&gt;
**When [[Jukihu]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Juracan]] spawns based on [[Atabex]]&#039;s HP. While active, has a [[Defense Down]] and [[Magic Defense Down]] aura.&lt;br /&gt;
** When [[Juracan]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Jukihu]] and [[Juracan]] will periodically be restored to 50% HP.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus-Demon}}}|Taurus-Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Anaximander]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Frightful Roar&#039;&#039;&#039; - AoE attack, Defense down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack, substantial increase in power if [[Anaximenes]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Mortal Ray&#039;&#039;&#039; - Single-target gaze attack, inficts [[Doom]] (target can turn to avoid)&lt;br /&gt;
|Notes=&lt;br /&gt;
*Defeating either will result in the other using an 1-hour animation, resulting in a large increase in power: Physical for [[Anaximander]], Magical for [[Anaximenes]].&lt;br /&gt;
*[[Anaximenes]]&lt;br /&gt;
**&#039;&#039;&#039;Hecatomb Wave&#039;&#039;&#039; - Cone attack magical (wind) damage + [[Blind]], substantial increase in power if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; - Single-target [[Drain]], also much more powerful if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039; - HP [[Drain]] spikes, also much more powerful if [[Anaximander]] is dead. Rapid physical attacks ([[Hundred Fists]], highly-buffed dual-wielder, et. al.) against [[Anaximenes]] with Dread Spikes up (after [[Anaximander]] is dead) can cause a near-instant K.O. to an unprotected attacker.&lt;br /&gt;
**&#039;&#039;&#039;Condemnation&#039;&#039;&#039; - Physical cone attack + Stun&lt;br /&gt;
**&#039;&#039;&#039;Quadrastrike&#039;&#039;&#039; - Physical 4-hit single-target attack&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Treant}}}|Treant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Treant&lt;br /&gt;
|Boss=Splendid Sakura&lt;br /&gt;
|VD Mobs=Antagonizing Aspen, Languishing Larch, Hibernating Hickory&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Antagonizing Aspen, Languishing Larch, Hibernating Hickory&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid Sakura&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Plague aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Pinecone Bomb&#039;&#039;&#039;: {{physical}} {{dark}} Area of effect Sleep and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Drill Branch&#039;&#039;&#039;: {{physical}} {{dark}} Frontal cone Blind and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Pollenstorm&#039;&#039;&#039;: Area of effect Paralyze and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Chelate&#039;&#039;&#039;: Removes food effects, potentially has a detrimental effect on the boss (affecting the Plague aura or its damage taken).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonizing Aspen&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Muddle aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languishing Larch&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Amnesia aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hibernating Hickory&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Silence aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
Fight starts with just Splendid Sakura, but she will spawn in Languishing Larch and Hibernating Hickory on top of herself individually at specific HP thresholds (66%, 50%, 20%, maybe more). If damage is high, multiple will appear at the same time. On Difficult and Very Difficult, it spawns Antagonizing Aspen at the final HP threshold.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to defeat the adds quickly, with priority going to the ones that affect your job more. Languishing Larch will spawn in on top of the boss once sufficient damage is dealt, immediately inflicting Amnesia to everyone nearby, making ignoring it difficult in favor of just killing the boss quickly. Healer trusts such as Apururu will generally stay out of range of Pinecone Bomb and wake people up, but Splendid Sakura uses it very frequently and will sometimes sleep the healer based on positioning, which can lead to a bad situation. If Hibernating Hickory is up, it will prevent your trusts from healing at all unless it is moved away or dealt with quickly, generally making it a higher priority to kill unless you aren&#039;t using trusts.&lt;br /&gt;
&lt;br /&gt;
The only real differences on higher difficulties noticed were the double add spawn at low HP (which could potentially be attributed to burst damage just knocking it down two HP thresholds) and perhaps more frequent use of Pollenstorm. Beyond that, the stats of the enemies are just higher.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tigers===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tiger}}}|Tiger|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Tiger&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tulfaire===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tulfaire}}}|Tulfaire|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Birds&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Undead}}}|Undead|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Lancer Jack&lt;br /&gt;
|Boss Job=DRK&lt;br /&gt;
|VD Mobs=Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Susceptible to {{color|wind|silence}}.&lt;br /&gt;
*Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.&lt;br /&gt;
:*There is no specific HP threshold for these but a range:&lt;br /&gt;
::*The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.&lt;br /&gt;
*Possesses a -50% Damage Taken trait.&lt;br /&gt;
:*[[Banish Spells]] will decrease this DT trait. &lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Trick or Treat&#039;&#039;&#039;: {{magical}} Silence, terror, amnesia, and buff absorption.&lt;br /&gt;
*&#039;&#039;&#039;[[Double Thrust]]&#039;&#039;&#039; 2-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Raiden Thrust]]&#039;&#039;&#039; {{magical}} {{thunder}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Penta Thrust]]&#039;&#039;&#039;: 5-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Leg Sweep]]&#039;&#039;&#039;: 1-hit {{physical}} damage and stun.&lt;br /&gt;
:*All of these moves are single target.&lt;br /&gt;
:*Each has their native skillchain attributes, are able to skillchain with each other.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-Attri]]&#039;&#039;&#039;: {{dark}} Absorbs a buff from the target.&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-TP]]&#039;&#039;&#039;: {{dark}} Absorbs TP from the target.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Spooky Monsters&#039;&#039;&#039;:&lt;br /&gt;
*All Spooky monsters are susceptible to {{light}} light based sleeps, but not {{dark}} dark based ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Skeleton&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Hell Slash&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Hound&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Dirty Claw&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Ghost&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Terror Touch&#039;&#039;&#039;: 1-hit {{physical}} damage and attack down.&lt;br /&gt;
*&#039;&#039;&#039;Dark Sphere&#039;&#039;&#039;: {{magical}} {{dark}} damage and blind.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
This was ridiculously easy. &lt;br /&gt;
&lt;br /&gt;
* NQ Sulevia PLD, roll-only COR, decently geared PUP (1200 JP) with Ohtas and Taeon (-DMG, MEVA, +Regen) with Valor/Valor Automaton, Kupipi (no Apururu this week b/c I apparently haven&#039;t done any Unity stuff, oops), Qultada, Koru Moru&lt;br /&gt;
&lt;br /&gt;
* At the start it was Culler Jack and 2x Spooky Wheezers. I sent the Automaton after the Culler Jack and had the PLD take down the 2 Spooky Wheezers. Then sent everyone after Culler and it popped more Spooky Wheezers around 50% and again at 25%. I think that I could have just focused on Culler Jack and ignored the Wheezers because the didn&#039;t affect my ability to kill the Culler. &lt;br /&gt;
&lt;br /&gt;
* VD Solo (2024 version) PUP/RDM, Trusts are Valaineral (He uses AOE to gain Enmity from all mobs) Amchuchu, King of Hearts, Cherrukiki, Sylvie. Cast Stoneskin, Blink, Phalanx, Regen and burn down the 4 adds before killing Lancer Jack. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Fei&#039;Yin]] HP 1, [[Wekufe]] to the south of the HP&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Uragnite===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Uragnite}}}|Uragnite|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Kauri&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 110k HP&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= 85k HP&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Suctorial Tentacle&#039;&#039;&#039;: {{magical}} Damage and [[Muddle]].&lt;br /&gt;
*&#039;&#039;&#039;Painful Whip&#039;&#039;&#039;: {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Gas Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Venom Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Palsynyxis&#039;&#039;&#039;: {{physical}} damage and [[Paralyze]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;This month&#039;s Normal Ambuscade features an uragnite. The uragnite’s damage taken will be reduced to 1 while it’s in its shell, so it might help to bring jobs and alter egos that can deal multiple hits in quick succession. Additionally, there is a way to deal extra damage even while it’s sheltered if you meet certain conditions, so be on the lookout for that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bonus Damage mechanic&#039;&#039;&#039;&lt;br /&gt;
** Kauri gains increased resistance to physical and magical damage based on the damage type it is taking.&lt;br /&gt;
** When physical/magical damage taken is balanced, it will do an {{icon|sp}} animation, players will have a large amount of HP/MP restored, and its damage reduction will be reduced.&lt;br /&gt;
** If damage taken weighs more heavily toward one type, it will use &#039;&#039;&#039;Venom Shell&#039;&#039;&#039; when going into its shell.&lt;br /&gt;
&lt;br /&gt;
* When it goes into its shell, all damage is reduced to 1. It will pop out after a certain amount of damage is dealt (~30).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
NIN tanking is preferable: Uragnites attack slowly and deal critical damage with &#039;&#039;&#039;Painful Whip&#039;&#039;&#039; which can one-shot trusts.&lt;br /&gt;
* Melee hits with Enspell damage make it easy to compare physical and magical resistance.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[:Category:Aquans|Aquans]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vermin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Vermin}}}|Vermin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Vermin&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.&lt;br /&gt;
&lt;br /&gt;
Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wivre===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wivre}}}|Wivre|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wivre&lt;br /&gt;
|Boss= Scithiraptor&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Wyrm===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyrm}}}|Wyrm|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyrm&lt;br /&gt;
|Boss=Gudjewg&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wyvern===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyvern}}}|Wyvern|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyvern&lt;br /&gt;
|Boss= Kulshedra&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*Seems to gain an elemental breath related to skillchain damage it takes.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Cockatrice===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Cockatrice}}}|Cockatrice|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Cockatrice&lt;br /&gt;
|Boss=Sowl Devourer&lt;br /&gt;
|VD Mobs=Sowl Devourer&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Sowl Devourer&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Sowl Devourer&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Sowl Devourer&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Sowl Devourer&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
*If the current target has any buffs besides food, the Cockatrice will be able to use a TP move that absorbs those buffs. Players could load a tank up with garbage buffs of no consequence (Bar spells opposite of the SC being used, etc.) to trigger it to continually use this move. It is recommended to have one character/trust try to tank the Cockatrice so that other characters may be buffed and fight it.&lt;br /&gt;
*The Cockatrice appears to take heavier damage the more buffs he absorbs. It&#039;s possibly the number of times he&#039;s absorbed a buff and not the unique number of buffs on him - needs verification. He will start taking very heavy skillchain damage, which can be used to more quickly reduce his massive HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=762350</id>
		<title>Ambuscade Archive</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=762350"/>
		<updated>2026-04-10T21:02:25Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: Undo revision 762088 by Hikiri (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ambuscade Battle3.jpg&lt;br /&gt;
|Image Size=300&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page holds all the information for individual Ambuscades.[[Category:Ambuscade]]&amp;lt;br /&amp;gt;There is a history table providing a catalogue of past Ambuscade battles.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{{!}} style=&amp;quot;border-collapse: collapse; border: 1px solid #3c6a95; margin: 10px 0; width: 100%; max-width: 800px; box-sizing: border-box; clear: both; word-wrap: break-word;&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #4696cf; color: #FFFFFF; border: 1px solid #3c6a95; text-align: center;&amp;quot; {{!}} CURRENT AMBUSCADE ({{CURRENTMONTHNAME}} {{CURRENTYEAR}})&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;background-color: #3c6a95; color: #FFFFFF; border: 1px solid #3c6a95; width: 50%; text-align: center;&amp;quot; {{!}} VOLUME ONE&lt;br /&gt;
! style=&amp;quot;background-color: #3c6a95; color: #FFFFFF; border: 1px solid #3c6a95; width: 50%; text-align: center;&amp;quot; {{!}} VOLUME TWO&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center; border: 1px solid #3c6a95;&amp;quot; {{!}} {{#switch: {{CURRENTMONTHNAME}}&lt;br /&gt;
  | January = &#039;&#039;&#039;[[#Lamiae|Lamiae]]&#039;&#039;&#039;&lt;br /&gt;
  | February = &#039;&#039;&#039;[[#Fomor|Fomor]]&#039;&#039;&#039;&lt;br /&gt;
  | March = &#039;&#039;&#039;[[#Velkk|Velkk]]&#039;&#039;&#039;&lt;br /&gt;
  | April = &#039;&#039;&#039;[[#Antica|Antican]]&#039;&#039;&#039;&lt;br /&gt;
  | May = &#039;&#039;&#039;[[#Tonberry|Tonberry]]&#039;&#039;&#039;&lt;br /&gt;
  | June = &#039;&#039;&#039;[[#Sahagin|Sahagin]]&#039;&#039;&#039;&lt;br /&gt;
  | July = &#039;&#039;&#039;[[#Qiqirn|Qiqirn]]&#039;&#039;&#039;&lt;br /&gt;
  | August = &#039;&#039;&#039;[[#Meeble|Meeble]]&#039;&#039;&#039;&lt;br /&gt;
  | September = &#039;&#039;&#039;[[#Qutrub|Qutrub]]&#039;&#039;&#039;&lt;br /&gt;
  | October = &#039;&#039;&#039;[[#Dullahan|Dullahan]]&#039;&#039;&#039;&lt;br /&gt;
  | November = &#039;&#039;&#039;[[#Moogle|Moogle]]&#039;&#039;&#039;&lt;br /&gt;
  | December = &#039;&#039;&#039;[[#Mamool Ja|Mamool Ja]]&#039;&#039;&#039;&lt;br /&gt;
  | #default = Update Schedule&lt;br /&gt;
  }}&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center; border: 1px solid #3c6a95;&amp;quot; {{!}} {{#switch: {{CURRENTMONTHNAME}}&lt;br /&gt;
  | January = &#039;&#039;&#039;[[#Arcana|Arcana]]&#039;&#039;&#039;&lt;br /&gt;
  | February = &#039;&#039;&#039;[[#Taurus|Taurus]]&#039;&#039;&#039;&lt;br /&gt;
  | March = &#039;&#039;&#039;[[#Treant|Treant]]&#039;&#039;&#039;&lt;br /&gt;
  | April = &#039;&#039;&#039;[[#Beasts|Beasts]]&#039;&#039;&#039;&lt;br /&gt;
  | May = &#039;&#039;&#039;[[#Pteraketos|Pteraketos]]&#039;&#039;&#039;&lt;br /&gt;
  | June = &#039;&#039;&#039;[[#Hecteyes|Hecteyes]]&#039;&#039;&#039;&lt;br /&gt;
  | July = &#039;&#039;&#039;[[#Lizard|Lizards]]&#039;&#039;&#039;&lt;br /&gt;
  | August = &#039;&#039;&#039;[[#Morbol|Morbol]]&#039;&#039;&#039;&lt;br /&gt;
  | September = &#039;&#039;&#039;[[#Hydra|Hydra]]&#039;&#039;&#039;&lt;br /&gt;
  | October = &#039;&#039;&#039;[[#Fomor|Fomors]]&#039;&#039;&#039;&lt;br /&gt;
  | November = &#039;&#039;&#039;[[#Mantid|Mantid]]&#039;&#039;&#039;&lt;br /&gt;
  | December = &#039;&#039;&#039;[[#Harpeia|Harpeia]]&#039;&#039;&#039;&lt;br /&gt;
  | #default = Update Schedule&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}}&lt;br /&gt;
Please provide information on the various Ambuscade fights here in the appropriate section.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fights listed for the future are anticipated fights based on the current 2-year-cycle.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;history-table-shrink&amp;quot; style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;&lt;br /&gt;
{{Ambuscade History Table&lt;br /&gt;
|Volume 1=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=[[#Orc|Orc]]&lt;br /&gt;
|May=[[#Quadav|Quadav]]&lt;br /&gt;
|June=[[#Yagudo|Yagudo]]&lt;br /&gt;
|July=[[#Goblin|Goblin]]&lt;br /&gt;
|August=[[#Gigas|Gigas]]&lt;br /&gt;
|September=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|October=[[#Poroggo|Poroggo]]&lt;br /&gt;
|November=[[#Troll|Troll]]&lt;br /&gt;
|December=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=[[#Lamiae|Lamiae]]&lt;br /&gt;
|February=[[#Velkk|Velkk]]&lt;br /&gt;
|March=[[#Fomor|Fomor]]&lt;br /&gt;
|April=[[#Gigas|Gigas]]&lt;br /&gt;
|May=[[#Antica|Antica]]&lt;br /&gt;
|June=[[#Tonberry|Tonberry]]&lt;br /&gt;
|July=[[#Fomor|Fomor]]&lt;br /&gt;
|August=[[#Sahagin|Sahagin]]&lt;br /&gt;
|September=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|October=[[#Qutrub|Qutrub]]&lt;br /&gt;
|November=[[#Poroggo|Poroggo]]&lt;br /&gt;
|December=[[#Meeble|Meeble]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|February=[[#Dullahan|Dullahan]]&lt;br /&gt;
|March=[[#Moogle|Moogle]]&lt;br /&gt;
|April=[[#Orc|Orc]]&lt;br /&gt;
|May=[[#Goblin|Goblin]]&lt;br /&gt;
|June=[[#Antica|Antica]]&lt;br /&gt;
|July=[[#Yagudo|Yagudo]]&lt;br /&gt;
|August=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
|September=[[#Lamiae|Lamiae]]&lt;br /&gt;
|October=[[#Velkk|Velkk]]&lt;br /&gt;
|November=[[#Troll|Troll]]&lt;br /&gt;
|December=[[#Qutrub|Qutrub]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=[[#Quadav|Quadav]]&lt;br /&gt;
|February=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|March=[[#Tonberry|Tonberry]]&lt;br /&gt;
|April=[[#Meeble|Meeble]]&lt;br /&gt;
|May=[[#Dullahan|Dullahan]]&lt;br /&gt;
|June=[[#Gigas|Gigas]]&lt;br /&gt;
|July=[[#Sahagin|Sahagin]]&lt;br /&gt;
|August=[[#Poroggo|Poroggo]]&lt;br /&gt;
|September=[[#Fomor|Fomor]]&lt;br /&gt;
|October=[[#Moogle|Moogle]]&lt;br /&gt;
|November=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|December=[[#Goblin|Goblin]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=[[#Antica|Antica]]&lt;br /&gt;
|February=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
|March=[[#Velkk|Velkk]]&lt;br /&gt;
|April=[[#Orc|Orc]]&lt;br /&gt;
|May=[[#Orc|Orc]]&lt;br /&gt;
|June=[[#Dullahan|Dullahan]]&lt;br /&gt;
|July=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|August=[[#Mage Mamool Ja|Mage Mamool Ja]]&lt;br /&gt;
|September=[[#Quadav|Quadav]]&lt;br /&gt;
|October=[[#Troll|Troll]]&lt;br /&gt;
|November=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|December=[[#Qutrub|Qutrub]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=[[#Lamiae|Lamiae]]&lt;br /&gt;
|February=[[#Iron Giant|Iron Giants]]&lt;br /&gt;
|March=[[#Tonberry|Tonberry]]&lt;br /&gt;
|April=[[#Meeble|Meebles]]&lt;br /&gt;
|May=[[#Mage Mamool Ja|Mage Mamool Ja]]&lt;br /&gt;
|June=[[#Gigas|Gigas]]&lt;br /&gt;
|July=[[#Sahagin|Sahagin]]&lt;br /&gt;
|August=[[#Fomor Summoner|Fomor Summoner]]&lt;br /&gt;
|September=[[#Poroggo|Poroggo]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Iron Giant|Iron Giants]]&lt;br /&gt;
|December=[[#Moogle|Moogles]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=[[#Goblin|Goblins]]&lt;br /&gt;
|February=[[#Corse|Corse]]&lt;br /&gt;
|March=[[#Antica|Antica]]&lt;br /&gt;
|April=[[#Quadav|Quadav]]&lt;br /&gt;
|May=[[#Mage Mamool Ja|Mage Mamool Ja]]&lt;br /&gt;
|June=[[#Qutrub|Qutrub]]&lt;br /&gt;
|July=[[#Goblin|Goblin]]&lt;br /&gt;
|August=[[#Fomor Summoner|Fomor Summoner]]&lt;br /&gt;
|September=[[#Dullahan|Dullahan]]&lt;br /&gt;
|October=[[#Lamiae|Lamiae]]&lt;br /&gt;
|November=[[#Iron Giant|Iron Giant]]&lt;br /&gt;
|December=[[#Meeble|Meeble]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=[[#Moogle|Moogle]]&lt;br /&gt;
|February=[[#Corse|Corse]]&lt;br /&gt;
|March=[[#Sahagin|Sahagin]]&lt;br /&gt;
|April=[[#Goblin|Goblin]]&lt;br /&gt;
|May=[[#Orc|Orc]]&lt;br /&gt;
|June=[[#Quadav|Quadav]]&lt;br /&gt;
|July=[[#Yagudo|Yagudo]]&lt;br /&gt;
|August=[[#Gigas|Gigas]]&lt;br /&gt;
|September=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|October=[[#Troll|Troll]]&lt;br /&gt;
|November=[[#Poroggo|Poroggo]]&lt;br /&gt;
|December=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=[[#Lamiae|Lamiae]]&lt;br /&gt;
|February=[[#Fomor|Fomor]]&lt;br /&gt;
|March=[[#Velkk|Velkk]]&lt;br /&gt;
|April=[[#Antica|Antica]]&lt;br /&gt;
|May=[[#Tonberry|Tonberry]]&lt;br /&gt;
|June=[[#Sahagin|Sahagin]]&lt;br /&gt;
|July=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|August=[[#Meeble|Meeble]]&lt;br /&gt;
|September=[[#Qutrub|Qutrub]]&lt;br /&gt;
|October=[[#Dullahan|Dullahan]]&lt;br /&gt;
|November=[[#Moogle|Moogle]]&lt;br /&gt;
|December=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2025&lt;br /&gt;
|January=[[#Iron Giant|Iron Giant]]&lt;br /&gt;
|February=[[#Fomor Summoner|Fomor Summoner]]&lt;br /&gt;
|March=[[#Corse|Corse]]&lt;br /&gt;
|April=[[#Goblin|Goblin]]&lt;br /&gt;
|May=[[#Orc|Orc]]&lt;br /&gt;
|June=[[#Quadav|Quadav]]&lt;br /&gt;
|July=[[#Yagudo|Yagudo]]&lt;br /&gt;
|August=[[#Gigas|Gigas]]&lt;br /&gt;
|September=[[#Mamool Ja|Mamool]]&lt;br /&gt;
|October=[[#Troll|Troll]]&lt;br /&gt;
|November=[[#Poroggo|Poroggo]]&lt;br /&gt;
|December=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2026&lt;br /&gt;
|January=[[#Lamiae|Lamiae]]&lt;br /&gt;
|February=[[#Fomor|Fomor]]&lt;br /&gt;
|March=[[#Velkk|Velkk]]&lt;br /&gt;
|April=[[#Antica|Antican]]&lt;br /&gt;
|May=[[#Tonberry|Tonberry]]&lt;br /&gt;
|June=[[#Sahagin|Sahagin]]&lt;br /&gt;
|July=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|August=[[#Meeble|Meeble]]&lt;br /&gt;
|September=[[#Qutrub|Qutrub]]&lt;br /&gt;
|October=[[#Dullahan|Dullahan]]&lt;br /&gt;
|November=[[#Moogle|Moogle]]&lt;br /&gt;
|December=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
}}&lt;br /&gt;
|Volume 2=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=[[#Dragon|Dragon]]&lt;br /&gt;
|May=[[#Taurus|Taurus]]&lt;br /&gt;
|June=[[#Antlion|Antlion]]&lt;br /&gt;
|July=[[#Greater Bird|Greater Bird]]&lt;br /&gt;
|August=[[#Acrolith|Acrolith]]&lt;br /&gt;
|September=[[#Gnole|Gnole]]&lt;br /&gt;
|October=[[#Orobon|Orobon]]&lt;br /&gt;
|November=[[#Belladonna|Belladonna]]&lt;br /&gt;
|December=[[#Course|Course]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=[[#Flan|Flan]]&lt;br /&gt;
|February=[[#Adamantoise|Adamantoise]]&lt;br /&gt;
|March=[[#Pixie|Pixie]]&lt;br /&gt;
|April=[[#Beasts|Beast]]&lt;br /&gt;
|May=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|June=[[#Slug|Slug]]&lt;br /&gt;
|July=[[#Treant|Treant]]&lt;br /&gt;
|August=[[#Morbol|Morbol]]&lt;br /&gt;
|September=[[#Wyrm|Wyrm]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Dvergr|Dvergr]]&lt;br /&gt;
|December=[[#Harpeia|Harpeia]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=[[#Fenrir|Fenrir]]&lt;br /&gt;
|February=[[#Snoll|Snoll]]&lt;br /&gt;
|March=[[#Wivre|Wivre]]&lt;br /&gt;
|April=[[#Treant|Treant]]&lt;br /&gt;
|May=[[#Imp|Imp]]&lt;br /&gt;
|June=[[#Wyvern|Wyvern]]&lt;br /&gt;
|July=[[#Craklaw|Craklaw]]&lt;br /&gt;
|August=[[#Mannequin|Mannequin]]&lt;br /&gt;
|September=[[#Scorpion|Scorpion]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Morbol|Morbol]]&lt;br /&gt;
|December=[[#Iron Giant|Iron Giant]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=[[#Raaz|Raaz]]&lt;br /&gt;
|February=[[#Hecteyes|Hecteyes]]&lt;br /&gt;
|March=[[#Hippogryph|Hippogryph]]&lt;br /&gt;
|April=[[#Bugard|Bugard]]&lt;br /&gt;
|May=[[#Gallu|Gallu]]&lt;br /&gt;
|June=[[#Magic Pot|Magic Pot]]&lt;br /&gt;
|July=[[#Hydra|Hydra]]&lt;br /&gt;
|August=[[#Citrullus|Citrullus]]&lt;br /&gt;
|September=[[#Mantid|Mantid]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Sea Monk|Sea Monk]]&lt;br /&gt;
|December=[[#Porxie|Porxie]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=[[#Slime|Slime]]&lt;br /&gt;
|February=[[#Coeurl|Coeurl]]&lt;br /&gt;
|March=[[#Harpeia|Harpeia]]&lt;br /&gt;
|April=[[#Treant|Treant]]&lt;br /&gt;
|May=[[#Treant|Treant]]&lt;br /&gt;
|June=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|July=[[#Spider|Spider]]&lt;br /&gt;
|August=[[#Rafflesia|Rafflesia]]&lt;br /&gt;
|September=[[#Matamata|Matamata]]&lt;br /&gt;
|October=[[#Undead|Undead]]&lt;br /&gt;
|November=[[#Bomb|Bomb]]&lt;br /&gt;
|December=[[#Heartwing|Heartwing]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=[[#Buffalo|Buffalo]]&lt;br /&gt;
|February=[[#Demon|Demons]]&lt;br /&gt;
|March=[[#Leech|Leeches]]&lt;br /&gt;
|April=[[#Dragon|Shadow Dragon]]&lt;br /&gt;
|May=[[#Fly|Fly]]&lt;br /&gt;
|June=[[#Aquan|Aquans]]&lt;br /&gt;
|July=[[#Funguar|Funguar]]&lt;br /&gt;
|August=[[#Citrullus|Citrullus]]&lt;br /&gt;
|September=[[#Cockatrice|Cockatrice]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Lizard|Lizards]]&lt;br /&gt;
|December=[[#Arcana|Arcana]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=[[#Tiger|Tiger]]&lt;br /&gt;
|February=[[#Taurus|Taurus]]&lt;br /&gt;
|March=[[#Treant|Treant]]&lt;br /&gt;
|April=[[#Beasts|Beasts]]&lt;br /&gt;
|May=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|June=[[#Doll|Doll]]&lt;br /&gt;
|July=[[#Antlion|Antlion]]&lt;br /&gt;
|August=[[#Morbol|Morbol]]&lt;br /&gt;
|September=[[#Hydra|Hydra]]&lt;br /&gt;
|October=[[#Fomor|Fomors]]&lt;br /&gt;
|November=[[#Mantid|Mantid]]&lt;br /&gt;
|December=[[#Harpeia|Harpeia]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=[[#Flan|Flan]]&lt;br /&gt;
|February=[[#Demon|Demon]]&lt;br /&gt;
|March=[[#Porxie|Porxie]]&lt;br /&gt;
|April=[[#Dragon|Dragon]]&lt;br /&gt;
|May=[[#Fly|Fly]]&lt;br /&gt;
|June=[[#Uragnite|Uragnite]]&lt;br /&gt;
|July=[[#Funguar|Funguar]]&lt;br /&gt;
|August=[[#Arcana|Arcana]]&lt;br /&gt;
|September=[[#Vermin|Vermin]]&lt;br /&gt;
|October=[[#Dvergr|Dvergr]]&lt;br /&gt;
|November=[[#Heartwing|Heartwing]]&lt;br /&gt;
|December=[[#Flan|Flan]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=[[#Doll|Doll]]&lt;br /&gt;
|February=[[#Taurus|Taurus]]&lt;br /&gt;
|March=[[#Treant|Treant]]&lt;br /&gt;
|April=[[#Beasts|Beast]]&lt;br /&gt;
|May=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|June=[[#Hecteyes|Hecteyes]]&lt;br /&gt;
|July=[[#Lizard|Lizards]]&lt;br /&gt;
|August=[[#Morbol|Morbol]]&lt;br /&gt;
|September=[[#Hydra|Hydra]]&lt;br /&gt;
|October=[[#Fomor|Fomors]]&lt;br /&gt;
|November=[[#Mantid|Mantid]]&lt;br /&gt;
|December=[[#Harpeia|Harpeia]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2025&lt;br /&gt;
|January=[[#Citrullus|Citrullus]]&lt;br /&gt;
|February=&lt;br /&gt;
|March=&lt;br /&gt;
|April=&lt;br /&gt;
|May=&lt;br /&gt;
|June=&lt;br /&gt;
|July=[[#Funguar|Fungar]]&lt;br /&gt;
|August=[[#Evil Weapon|Evil Weapon]]&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=[[#Flan|Flan]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2026&lt;br /&gt;
|January=[[#Arcana|Arcana]]&lt;br /&gt;
|February=[[#Taurus|Taurus]]&lt;br /&gt;
|March=[[#Treant|Treant]]&lt;br /&gt;
|April=[[#Beasts|Beasts]]&lt;br /&gt;
|May=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|June=[[#Hecteyes|Hecteyes]]&lt;br /&gt;
|July=[[#Lizard|Lizards]]&lt;br /&gt;
|August=[[#Morbol|Morbol]]&lt;br /&gt;
|September=[[#Hydra|Hydra]]&lt;br /&gt;
|October=[[#Fomor|Fomors]]&lt;br /&gt;
|November=[[#Mantid|Mantid]]&lt;br /&gt;
|December=[[#Harpeia|Harpeia]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Volume 1 Archives==&lt;br /&gt;
&lt;br /&gt;
===Antica===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antica}}}|Antica|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Antica&lt;br /&gt;
|Boss=[[Bozzetto Consul]]&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x3)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;: Has ~1,400,000 HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 10,000 Needles. Has ~140,000 HP&lt;br /&gt;
|D Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x2)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 4,000 Needles.&lt;br /&gt;
|N Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 2,000 Needles.&lt;br /&gt;
|E Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 1,000 Needles.&lt;br /&gt;
|VE Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 100 Needles.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; needs to be defeated in order to win. It and a &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; are present initially upon entry.&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.&lt;br /&gt;
:*Adds &#039;&#039;must&#039;&#039; be defeated in order to win, even if done so after the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; is.&lt;br /&gt;
:*Adds are likely called at certain HP percentages with a max wait between summoning of a minute. If the Consul&#039;s HP is rapidly dropping it will chain summon adds. {{verification}}.&lt;br /&gt;
:*Defeating the summoned adds will significantly increase the attack of the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; with each one defeated.&lt;br /&gt;
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.&lt;br /&gt;
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)&lt;br /&gt;
:*Adds are immune to sleep.&lt;br /&gt;
*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:*While the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is out of range, the &#039;&#039;&#039;Bozetto Consul&#039;&#039;&#039; will take less damage.&lt;br /&gt;
::*[[Tomahawk]] will help to decrease this effect.&lt;br /&gt;
:*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; itself is weak, but takes -99% AoE damage.&lt;br /&gt;
::*Using [[Konzen-ittai]] will cause the following WS to miss.&lt;br /&gt;
:*Adds will not be summoned after the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is defeated. The message &#039;&#039;&amp;quot;The call goes unheeded!&amp;quot;&#039;&#039; will be displayed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Antica use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Jamming Wave&#039;&#039;&#039;: {{magical}} {{wind}} (AoE) Damage and Silence.	&lt;br /&gt;
:*&#039;&#039;&#039;Magnetite Cloud&#039;&#039;&#039;: {{breath}} {{earth}} (Conal) Damage and Gravity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sandstorm&#039;&#039;&#039;: {{magical}} {{dark}} (AoE) Inflicts Blind.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shield&#039;&#039;&#039;; {{buff}} Gains Defense Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Trap&#039;&#039;&#039;: {{earth}} (AoE) Damage, Petrification, and resets Enmity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Veil&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Shoulder Slam&#039;&#039;&#039;: {{physical}} Damage and Knockback.	&lt;br /&gt;
:*&#039;&#039;&#039;Spikeball&#039;&#039;&#039;: {{physical}} Damage and Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
*Takes double damage while summoning adds.&lt;br /&gt;
*Resists {{dark}} and {{earth}}.&lt;br /&gt;
*Immune to Bind and Gravity.&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Sand Rush&#039;&#039;&#039; - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].&lt;br /&gt;
::*This move was previously known as &#039;&#039;&#039;Sodstorm&#039;&#039;&#039; when first introduced in May 2017.&lt;br /&gt;
:*&#039;&#039;&#039;Fettering Tackle&#039;&#039;&#039;: {{physical}} High Damage and Knock Back.&lt;br /&gt;
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active. &lt;br /&gt;
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel&#039;s Scherzo]] are recommended. &lt;br /&gt;
:*&#039;&#039;&#039;Thornball&#039;&#039;&#039;: {{physical}} Damage, Paralysis, and Poison.&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shroud&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Consul&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;:&lt;br /&gt;
*Weakest to {{ice}} and {{dark}} elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalwart&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Hunter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Eagle Eye Shot]]&#039;&#039;&#039;.&lt;br /&gt;
:*Uses this 1-Hour soon after damaging a Hunter.&lt;br /&gt;
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Magister&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalker&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Perfect Dodge]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Valiant&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2&lt;br /&gt;
* COR provides Wizard&#039;s and Warlock&#039;s rolls.&lt;br /&gt;
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).&lt;br /&gt;
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.&lt;br /&gt;
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance. &lt;br /&gt;
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.&lt;br /&gt;
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells. &lt;br /&gt;
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH&#039;s stratagems are down.&lt;br /&gt;
* SCH/WHM should help tank stay un-enfeebled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. Save the THF (&#039;&#039;&#039;Stalker&#039;&#039;&#039;) and PLD (&#039;&#039;&#039;Valiant&#039;&#039;&#039;) for last. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely. A tank to hold the adds becomes preferable here. Even &#039;&#039;&#039;Valaineral&#039;&#039;&#039; trust can hold the adds long enough for a solid DD or two to skillchain down the &#039;&#039;&#039;Consul&#039;&#039;&#039;, then move to the adds. Just have party leader swap to them for a moment so he gains hate on them all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Quicksand Caves]] [[UNM]] warp.&lt;br /&gt;
* [[Proto-Waypoint]] warp to [[Quicksand Caves]].&lt;br /&gt;
* [[Voidwatch]] warp to [[Quicksand Caves]], enter and run down the ramp.&lt;br /&gt;
* [[Western Altepa Desert]] [[UNM]] warp. Go down the ramp into the ruins and follow the caves. Enemies there occasionally spawn high enough.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Corse===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Corse}}}|Corse|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Corse&lt;br /&gt;
|Boss=[[Bozzetto Pishogue]]&lt;br /&gt;
|Boss Job=BLM/DRK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No adds. No [[Doom]]. Casts [[:Category:Elemental_Magic|elemental -ga III spells]], [[Ice Spikes]].&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Can use [[Blood Weapon]] and [[Souleater]] in conjunction. Will hit for 20k+ when both are active.&lt;br /&gt;
:*As of the Feb. 2023 Update changes, Will now remove all debuffs from Bozzetto Pishogue (Boss) and Bozzetto Warder (adds).&lt;br /&gt;
:*It will only use the two abilities in conjunction when adds are alive while using the SP ability.&lt;br /&gt;
:*(On Normal) Summons 4x Bozzetto Warder Adds at 90% HP and a second wave at 35% HP. &lt;br /&gt;
:*(On Normal) Bozzetto Warders appear to boost the damage of the [[Blood Weapon]]/[[Souleater]] combo to 20k-50k per auto.&lt;br /&gt;
:** If the Warders are dead then [[Blood Weapon]]/[[Souleater]] does normal damage.&lt;br /&gt;
:** &#039;&#039;Unconfirmed&#039;&#039; There may be a distance mechanic between the [[Bozzetto Pishogue]] and the Warders when it comes to the use of [[Blood Weapon]]/[[Souleater]]&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Final Retribution&#039;&#039;&#039;: Deals physical damage + [[Stun]].&lt;br /&gt;
:*&#039;&#039;&#039;Envoutement&#039;&#039;&#039;: Deals {{Dark}} damage + [[Curse]].&lt;br /&gt;
:*&#039;&#039;&#039;Memento Mori&#039;&#039;&#039;: Gains [[Magic Attack Bonus]].&lt;br /&gt;
:*&#039;&#039;&#039;Quelling Seal&#039;&#039;&#039;: AoE [[Silence]].&lt;br /&gt;
:*&#039;&#039;&#039;Hecatomb Macabre&#039;&#039;&#039; : AoE [[Charm]] (15 seconds) and [[Doom]] (20 Seconds). &lt;br /&gt;
:**If multiple targets (players or pets) are in range, it will miss one of them.&lt;br /&gt;
:**The Doom effect is not present on the Very Easy difficulty&lt;br /&gt;
:*&#039;&#039;&#039;Gambol Macabre&#039;&#039;&#039; : Single target [[Charm]] (29 seconds) and [[Doom]] (30 seconds).  If you are very quick you can get one cursna off in the window.&lt;br /&gt;
:**As of the Feb. 2023 Update changes, Will no longer use this move if all Bozzetto Warder are defeated but will use it if main target is further than 10 yalms and will land regardless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Not Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039;, {{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;, {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;, {{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;, {{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;, {{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*{{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Chaos, and Monks rolls. DDs wont need to worry about SB beyond TPing in SB II thanks to Monks.&lt;br /&gt;
*{{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;: March, Minuet, Minuet, Madrigal. {{color|wind|Wind Threnody}} the Corse.&lt;br /&gt;
*{{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;: A good Club, and magic accuracy recast set. Set {{color|wind|Feather Tickle}} and {{color|wind|Reaving Wind.}} Advisable to also set Battery Charge and Retinal Glare.&lt;br /&gt;
*{{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;: {{color|wind|Silence}} the Corse. Auspice, Barblind, Dia, and keep Banish effect active.&lt;br /&gt;
*{{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;: Cap block rate with a shield that isn&#039;t Ochain, provide Holy Circle.&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
*1) MNK engages the mob, and gets it down to 90%. Adds then spawn. BLU uses [[Feather Tickle]] and [[Reaving Wind]].&lt;br /&gt;
**Do not skillchain past this point as it will heal the mob. So victory smite between the [[Savage Blade]] and [[Black Halo]]s.&lt;br /&gt;
*2) Party should all defeat one single Bozetto Warder. This seems to prevent the usage of [[Blood Weapon]]/[[Souleater]] going off and massacring the party. We had an issue with this regularly, and it completely stopped happening from then on.&lt;br /&gt;
**PLD should get AoE hate on the Warders with Banishga and then a JA or something of the sort. Despite being ambuscade, enmity is a bit odd with these after initially spawning and they will run around beating people without some intervention.&lt;br /&gt;
*3) Party then TPs on the Warders and WSes the Pishogue.&lt;br /&gt;
**BLU should [[Black Halo]] as well, but use Feather or Reaving if it is up before WSing.&lt;br /&gt;
*4) When the second round of adds spawns around 35%, defeat one just to be safe, and then continue until the fight ends.&lt;br /&gt;
&lt;br /&gt;
*[[Wind Threnody]] will likely affect the success rate of Reaving Feathers. Magic accuracy food isn&#039;t required at all when it is on for a well geared BLU, but you will resist regularly without either active.&lt;br /&gt;
**This is with Maxentius and Thibron as a ML 30+ BLU. So that should put you in the ballpark for how to anchor your magic accuracy requirements. If you need to, [[Sakpata&#039;s Sword]] is a solid choice to offhand to solve any issues.&lt;br /&gt;
&lt;br /&gt;
The fight should take around 5.5 to 9 or so minutes (including buffing) depending on the group.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;&#039;&#039;&#039;Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: &#039;&#039;&#039;MNK&#039;&#039;&#039;{{Icon|MNK}}, &#039;&#039;&#039;BLU&#039;&#039;&#039;{{Icon|BLU}}, &#039;&#039;&#039;GEO&#039;&#039;&#039;{{Icon|GEO}}, &#039;&#039;&#039;BRD&#039;&#039;&#039;{{Icon|BRD}}, &#039;&#039;&#039;SCH&#039;&#039;&#039;,{{Icon|SCH}} &#039;&#039;&#039;SMN&#039;&#039;&#039;{{Icon|SMN}}&lt;br /&gt;
*&#039;&#039;&#039;MNK&#039;&#039;&#039; 4 Step SC&#039;s, Be prepared to turn to wait for BLU and SMN to pull down the TP of the Corse. Try to not It push under 38%-/+ so Bloody Weapon is not active at the time of the pops of the second set of Skeletons. Once both sets of skeletons are done it is just managing the TP with the team to victory. &lt;br /&gt;
*&#039;&#039;&#039;Blu&#039;&#039;&#039; Reaving Wind, Feather Tickle Top priority, Carcharian Verve, Help kill the skeletons when popped&lt;br /&gt;
*&#039;&#039;&#039;GEO&#039;&#039;&#039; Attack, Frailty, Help heal, and any other debuff you can land helps. &lt;br /&gt;
*&#039;&#039;&#039;BRD&#039;&#039;&#039; Minuet/Attack/ACC songs Ballads on Mages, Help Heal, and any other debuff you can land help. You can also Magic Finale the ice spikes. &lt;br /&gt;
*&#039;&#039;&#039;SCH&#039;&#039;&#039; Pro/Shell, Regen V, Refresh, Phlanax, Adloquium, Stoneskin Reapply whenever needed, Removed Blinds and stat down effects and Heal &lt;br /&gt;
*&#039;&#039;&#039;SMN&#039;&#039;&#039; Apogee: Ecliptic Howl, Ecliptic Growl, Then Hastaga II, Crystal Blessing. Once engaged Mewing Lullaby in conjunction with Blu&#039;s TP down spells, Can use Shock Squall to stun all the skeletons after the initial pop and support with Whispering Wind as the skeletons go down reset yourself up for Mewing Lullaby. &lt;br /&gt;
&lt;br /&gt;
:*When the skeletons pop they have what seems to be a very strong enmity lock on specific party members, so be away you may have to be vigilant with healing on mages until they are eliminated. It isn&#039;t hard to manage but you can have bad luck SC/MB on anyone and it lights out. As long as it wasn&#039;t during a Bloody Weapon you should be able to recover and still win. &lt;br /&gt;
&lt;br /&gt;
:*About 18~22 min In and out.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
Same as VD just quicker&lt;br /&gt;
:15~17 Min in an out&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Same as D just quicker&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Both AOE and single target charms can be avoided by running out of range as they are cast. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo: Prepare for AoE nukes and either bring a trust healer that outranges the AoE silence ([[BGWiki:Trusts#Yoran-Oran (UC)|Yoran-Oran]], [[BGWiki:Trusts#Apururu|Apururu]]), or uses AoE healing job abilities ([[BGWiki:Trusts#Ingrid II|Ingrid II]], [[BGWiki:Trusts#Iroha II|Iroha II]], [[BGWiki:Trusts#Arciela|Arciela]], [[BGWiki:Trusts#Lilisette |Lilisette I/II]], [[BGWiki:Trusts#Selh&#039;teus|Selh&#039;teus]]). Once its HP is below 80% it may start using Hecatomb Macabre which is avoidable. Once you&#039;re charmed it will despawn your Trusts, then you have powerful buffs for 3 minutes to try to defeat it.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]] to the south of the HP.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dullahan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dullahan}}}|Dullahan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Dullahan&lt;br /&gt;
|Boss=[[Bozzetto  Retributionist]]&lt;br /&gt;
|Boss Job=PLD/DRK&lt;br /&gt;
|VD Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|N Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|E Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Enhanced Shield Block rate from the front, but not 100%.&lt;br /&gt;
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]&lt;br /&gt;
:*Retaliates against magic with [[Absorb-TP]].&lt;br /&gt;
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required to dispel.&lt;br /&gt;
&#039;&#039;&#039;Boss States&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Normal&#039;&#039;&#039;: Boss can be damaged normally with no cause for alarm. The Boss starts in this State and returns to it after using a TP move associated to the Other States. &lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Assumedly Charges &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039; or &#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Boiling Over&#039;&#039;&#039;: Gains an aura that grants players a regain effect. Any damage taken by the boss after this move will increase the damage of &#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;, &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039; or &#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: Boss gains a weak Dread Spikes effect. You have about 5~15 seconds to deal enough damage to Force him to switch modes before he uses &#039;&#039;&#039;Eisenschneider&#039;&#039;&#039;&lt;br /&gt;
:* When the Boss uses &#039;&#039;&#039;Charging Up&#039;&#039;&#039; It will change its state and the chat log will be accompanied by one of the following Messages:&lt;br /&gt;
::* The Boss begins &#039;&#039;&#039;charging up&#039;&#039;&#039;. (Entering Charging State)&lt;br /&gt;
::* The Boss&#039;s rage is beginning to &#039;&#039;&#039;boil over&#039;&#039;&#039;. (Entering Boiling Over State)&lt;br /&gt;
::* The Boss begins to emit a noxious &#039;&#039;&#039;miasma&#039;&#039;&#039;. (Entering Miasma State)&lt;br /&gt;
::* The Boss&#039;s &#039;&#039;&#039;miasma&#039;&#039;&#039; dissipates but is rage is beginning to &#039;&#039;&#039;boil over&#039;&#039;&#039;. (Boiling Over State)&lt;br /&gt;
:::* It&#039;s worth noting that if you throw 1 too many Weapon Skills to drop the Miasma state you may overcharge the Boiling Over State.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Initiates a State Change from &#039;&#039;&#039;Normal&#039;&#039;&#039; to &#039;&#039;&#039;Charging Up&#039;&#039;&#039;, &#039;&#039;&#039;Boiling Over&#039;&#039;&#039; or &#039;&#039;&#039;Miasma&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;: 20&#039; AoE Drain . Damage may vary depending on damage received during the &amp;quot;Charging Up State&amp;quot;.&lt;br /&gt;
::*This is a similar mechanic to [[Glassy Thinker]]&#039;s &amp;quot;Pain Sync&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;: Dispels (possible Abosrbs?) 1 Buff (20&#039; AoE), Damage may vary depending on damage received during the &amp;quot;Charging Up State&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;: 20&#039; AoE damage; amount of damage based on damage received after &amp;quot;Boiling Over state&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Eisenschneider&#039;&#039;&#039; :30&#039; K.O Ability. Requires Boss to be in &amp;quot;Miasma state&amp;quot;&lt;br /&gt;
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.&lt;br /&gt;
::*Players may use /heal in order to convert this move to damage instead.&lt;br /&gt;
:*&#039;&#039;&#039;Infernal Bulwark&#039;&#039;&#039;: Stoneskin (can be dispelled)&lt;br /&gt;
:*&#039;&#039;&#039;Noahionto&#039;&#039;&#039; : Inflicts significant AoE {{dark}} dark damage based off of the damage the enemy has received. Used at low HP % (&amp;lt;5% HP on Normal)&lt;br /&gt;
:*&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039;: Casts AoE Dread Spikes at low HP.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Charger&#039;&#039;&#039;:&lt;br /&gt;
*Absorbs damage while readying TP moves.&lt;br /&gt;
:*Absorbing damage will increase the power of the Charger&#039;s &#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;: 20&#039; Conal {{magical}} {{light}} damage.&lt;br /&gt;
:*&#039;&#039;&#039;Grace of Hera&#039;&#039;&#039;: Restores HP and removes status ailments; can be forced by using about 4 or more debuffs&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)&lt;br /&gt;
:* Tank MUST pull to zone-in spot!&lt;br /&gt;
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger&#039;s TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves&lt;br /&gt;
:* During boss phase, DD should stop all WS damage if they see the &amp;quot;charging&amp;quot; message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into &#039;&#039;&#039;Atramentous Libations.&#039;&#039;&#039; Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.&lt;br /&gt;
:* Upon seeing the &amp;quot;boiling&amp;quot; message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move (&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.&lt;br /&gt;
:* If the &amp;quot;miasma&amp;quot; message appears, everyone should dump TP / use SC&#039;s to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into &amp;quot;boiling&amp;quot; phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the &amp;quot;miasma&amp;quot; message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.&lt;br /&gt;
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.&lt;br /&gt;
:* As the boss gets lower in HP, it will often start &amp;quot;charging&amp;quot; and immediately switch to &amp;quot;boiling&amp;quot; rather frequently. Watch those trigger-happy WS fingers! It will also cast &#039;&#039;&#039;Death Spikes&#039;&#039;&#039; on a very regular basis, so make sure DDs turn and dispel/finale the spikes.&lt;br /&gt;
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Tank (not required), 2 DDs, 1 BRD/WHM&lt;br /&gt;
:* Buff DPS with Haste Songs and any additional Attack songs you can get&lt;br /&gt;
:* Buff tank with Haste Songs and Ballad&lt;br /&gt;
:* Buff BRD with either your highest Ballad or multiple Ballads if possible&lt;br /&gt;
:* Your Bard and Tank should be able to heal the group assuming you don&#039;t get floored from Weapon Skilling at the wrong time&lt;br /&gt;
:* Doesn&#039;t really matter where the boss is fought though the starting corner is as good a place as any. &lt;br /&gt;
:* Focus the Horse first. If he readies a TP move wait till he throws out his next Auto-Attack before resuming damage. If you want you can save your TP for right after he uses a TP move and throws his 1st Auto. That is a pretty safe window.&lt;br /&gt;
:* When fighting the Dullahan you&#039;ll want to have the tank face them towards a wall to minimize knock back. The tank needs ballad to avoid running out of MP. The Boss&#039; Aspir spells will drain out the MP otherwise.&lt;br /&gt;
:* DPS can ideally setup a skillchain and goto town until a Charging Up is used.&lt;br /&gt;
::* Once he charges up turn around. &lt;br /&gt;
:::* If its Miasma continue Damage and have each DPS (1 at a Time) use a Weaponskill to force him to switch to Boil Over&lt;br /&gt;
:::* If its anything else back off to 20&#039; and have the tank just Auto-Attack the boss till it uses its TP move&lt;br /&gt;
:* BRD/WHM should be healing from as far back as possible (Max Heal distance to target is 21.5&#039;)&lt;br /&gt;
:* Notes: If you don&#039;t have a tank then during Charge Ups that are not miasma the BRD/WHM can just spam Dia while the DPS have their back turned.&lt;br /&gt;
:* Notes: The Benefit of this 3/4-man strat is you have room for a few extra jobs to pad things out. Bring a Healer or another Buffer. I&#039;d caution against stacking too many DPS as there is more mishaps that can go wrong with more DPS. That being said technically if all DPS are paying attention the fight should go quicker.&lt;br /&gt;
:* Notes: You can scale this up to Difficult if you are wiping the floor with the moves or scale it down to Easy if your having trouble. Mechanics don&#039;t change just the mobs stats do.&lt;br /&gt;
:* Strategy is from the 2024-10-12 iteration of this fight.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Teleport (K-9) -&amp;gt; Dullahan Axegrinder (L-10)&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Cirdas Caverns (J-8) -&amp;gt; Imposing Dullahan (H-7)&lt;br /&gt;
* Ceizak #1 -&amp;gt; Sih Gates (G-11) [Rock Teleport] -&amp;gt; Unrelenting Dullahan (I-7)&lt;br /&gt;
* Morimar #5 -&amp;gt; Moh Gates (H-5) -&amp;gt; Somatophylax Dullahan (I-8)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Bozzetto Deathsinger&lt;br /&gt;
|Boss Job=RDM&lt;br /&gt;
|VD Mobs=8 Random [[Fomor]]i:&amp;lt;br /&amp;gt;Aegis&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Amanomurakumo&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Annihilator&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Apocalypse&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bravura&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Claustrum&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Excalibur&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Gjallarhorn&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Gungnir&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;, Guttler&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Kikoku&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Mandau&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Mjollnir&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Ragnarok&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Spharai&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Yoichinoyumi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=The Fomori are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.&lt;br /&gt;
|D Mobs=6 Random Fomori&lt;br /&gt;
|D Notes=The Fomori are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.&lt;br /&gt;
|N Mobs=4 Random Fomori&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=3 Random Fomori&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=2 Random Fomori&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses very low HP.&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
*Susceptible to most other enfeebles including Stun.&lt;br /&gt;
*Cast Aspir, Curaga, Death, Drain.&lt;br /&gt;
*Uses [[Chainspell]] at 75%.&lt;br /&gt;
*Spams [[Death]] during chainspell if players have not defeated all Fomori. &lt;br /&gt;
**If all formors are defeated then the Deathsinger will not chainspell death.&lt;br /&gt;
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomori. Landing addle will make stunning curaga easier if desired.&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Fomori are susceptible to sleep and stun.&lt;br /&gt;
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].&lt;br /&gt;
::*The Fomori will resist this at Very Difficult, and require a [[BRD]] to sleep instead.&lt;br /&gt;
:*Once awoken the Fomori gain drastic sleep resistance. (The sleep resistance is gained after &#039;&#039;&#039;one application of sleep&#039;&#039;&#039;, regardless of waking up. You cannot apply a higher level to extend the sleeping time, e.g. Lullaby -&amp;gt; Sleepga -&amp;gt; Sleepga II)&lt;br /&gt;
::*This is removed upon a complete wipe.&lt;br /&gt;
*All Fomori may parry/shield block, recommended to fight from behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
&#039;&#039;&#039;Amanomurakumo&#039;&#039;&#039;&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Meikyo Shisui]]&lt;br /&gt;
&#039;&#039;&#039;Annihilator&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Bravura&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Mighty Strikes]]&lt;br /&gt;
&#039;&#039;&#039;Claustrum&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Manafont]]&lt;br /&gt;
&#039;&#039;&#039;Excalibur&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur&#039;s current HP.&lt;br /&gt;
**This may do thousands of damage depending on the difficulty chosen and easily KO players.&lt;br /&gt;
**This may be mitigated via abilities such as [[Sentinel&#039;s Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.&lt;br /&gt;
&#039;&#039;&#039;Gjallarhorn&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Soul Voice]]&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Call Wyvern]]&lt;br /&gt;
*Will gain a [[Shock Spikes]] aftermath.&lt;br /&gt;
&#039;&#039;&#039;Guttler&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Familiar]]&lt;br /&gt;
**This will charm the player who has hate.&lt;br /&gt;
&#039;&#039;&#039;Kikoku&amp;lt;sup&amp;gt;&#039;&#039;&#039;(NIN)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Mijin Gakure]]&lt;br /&gt;
&#039;&#039;&#039;Mandau&#039;&#039;&#039;&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Perfect Dodge]]&lt;br /&gt;
&#039;&#039;&#039;Mjollnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Benediction]]&lt;br /&gt;
&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Spharai&#039;&#039;&#039;&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Hundred Fists]]&lt;br /&gt;
&#039;&#039;&#039;Yoichinoyumi&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.&lt;br /&gt;
*After the mobs wake up from the first sleep they will no longer be susceptible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD or RUN, DD, DD, GEO, BRD, WHM&#039;&#039;&#039;&lt;br /&gt;
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.&lt;br /&gt;
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.&lt;br /&gt;
*If your group struggles at this then consider doing Difficult instead of Very.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
Any experience yielding undead.&lt;br /&gt;
*[[Escha - Zi&#039;Tah]] portal #4, [[Eschan Corse]] and [[Eschan Sorcerer]] to the north.&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]], south of the homepoint.&lt;br /&gt;
*[[Caedarva Mire]] [[Survival Guide]] either:&lt;br /&gt;
**West for Qutrubs and Draugars.&lt;br /&gt;
**East to zone into [[Arrapago Reef]], [[Jnun]] around the ship.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor Summoner===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|FomorSmn}}}|FomorSmn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=[[Bozzetto  Doppleganger]]&lt;br /&gt;
|Boss Job=SMN&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&#039;&#039;&#039;[[Cataclysm]]&#039;&#039;&#039;: AoE Moderate/Low Darkness Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Shattersoul]]&#039;&#039;&#039;: Single Target Moderate Damage with Magic Defense Down&lt;br /&gt;
*&#039;&#039;&#039;[[Garland of Bliss]]&#039;&#039;&#039;: Single Target Moderate Damage with Defense Down&lt;br /&gt;
|Notes=&lt;br /&gt;
Avatar&#039;s and their moves:&lt;br /&gt;
*&#039;&#039;&#039;[[Shiva]]&#039;&#039;&#039; : [[Sleepga]] (use Poison Pots or El. Pachira Fruit) NOTE: Remove poison before Odin is summoned, [[Heavenly Strike]]&lt;br /&gt;
*&#039;&#039;&#039;[[Garuda]]&#039;&#039;&#039; : [[Whispering Wind]] (AoE Heal, used rarely), [[Predator Claws]] (Dangerous Single Target Damage), [[Wind Blade]]&lt;br /&gt;
*&#039;&#039;&#039;[[Titan]]&#039;&#039;&#039; : [[Earthen Ward]] (AoE Stoneskin), [[Mountain Buster]], [[Geocrush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Ifrit]]&#039;&#039;&#039; : [[Meteor Strike]], [[Flaming Crush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Leviathan]]&#039;&#039;&#039; : [[Spring Water]] (AoE Heal, uses frequently), [[Grand Fall]], [[Tidal Roar]] (AoE Attack Down, Spams)&lt;br /&gt;
*&#039;&#039;&#039;[[Carbuncle]]&#039;&#039;&#039; : [[Healing Ruby II]], Carbuncle has very low HP&lt;br /&gt;
*&#039;&#039;&#039;[[Fenrir]]&#039;&#039;&#039; : [[Impact (Blood Pact)]] (all stats down, moderate damage), [[Lunar Roar]] (AoE dispel 2 buff removal), [[Heavenward Howl]] (gives him En-Drain)&lt;br /&gt;
*&#039;&#039;&#039;[[Alexander]]&#039;&#039;&#039; : [[Perfect Defense]]&lt;br /&gt;
*&#039;&#039;&#039;[[Odin]]&#039;&#039;&#039; : [[Zantetsuken]]&lt;br /&gt;
&lt;br /&gt;
*Shock Spikes can be dispelled via the following: &lt;br /&gt;
** Shield Bash with PLD&#039;s Relic +2/+3 Gauntlets&lt;br /&gt;
** BLU Spell Osmosis &lt;br /&gt;
** THF Aura Steal&lt;br /&gt;
** THF Larceny &lt;br /&gt;
** BST Jug Pets [[Attentive Ibuki]] or [[Swooping Zhivago]]&#039;s [[Molting Plumage]]&lt;br /&gt;
** COR [[Runeist&#039;s Roll]] is good at mitigating the effects of Stun from the Shock Spikes as is [[Barthundra]] / [[Barthunder]]&lt;br /&gt;
** PUP Automaton using [[Regulator]]. This does not work with [[Disruptor]].&lt;br /&gt;
*Stunga resets Hate&lt;br /&gt;
*Thunterspark is single target&lt;br /&gt;
*Skillchains of a matching element will heal the Avatars i.e. Ramuh is healed by Impactation, Fragmentation, Light and Radiance skillchains.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
PLD (with Reforged Relic +2/3), BRD/BLM, SCH (or WHM), COR x3.&lt;br /&gt;
The name of the game is [[Quick Draw|Earth Shot]] and [[Savage Blade]]. Rolls are [[Warlock&#039;s Roll|Warlock]], [[Wizard&#039;s Roll|Wizard&#039;s]], [[Fighter&#039;s Roll|Fighter&#039;s]], [[Chaos Roll|Chaos]], [[Samurai Roll|Samurai]] and [[Tactician&#039;s Roll|Tactician&#039;s]]. Scholar should throw in Regain, Barthunder and [[Sandstorm]]. When ready, Paladin goes in and [[Shield Bash]]es [[Ramuh]] to knock off Shock Spikes. Unload into Ramuh with blades and earth shot as he becomes more deadly and TP move happy as his health decreases. Once he&#039;s fallen, the Doppleganger will appear with a free avatar in one of the four corners. One Corsair should [[Random Deal]] at this moment, while the Bard needs to run up and [[Elemental Seal]] [[Lullaby]] to remove him from the picture temporarily. The avatar should be dealt with immediately, then a coordinated set of Earth Shots vs. the Doppleganger should put him down ending the fight. If you don&#039;t move fast enough from the first Earth Shot to their demise, they will Astral Flow and pull out either [[Odin]] or [[Alexander]], the former will one-shot anyone not healing, the second extends the fight possibly allowing more avatars to appear and making victory impossible.&lt;br /&gt;
&lt;br /&gt;
If [[Shiva]] shows up at any time, reset the fight.&lt;br /&gt;
&lt;br /&gt;
Alternatively, bring a BLU with Absolute Terror.  Have them use it on the Summoner right before you wake him up.  Assuming your DPS are decently geared he&#039;ll die before he can do anything at all.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
DPS (Ambu +2 gear is fine, Pulse or better weapon preferred), Yoran-Oran, BLU (For Osmosis)&amp;lt;br&amp;gt;&lt;br /&gt;
The fight starts off vs [[Bozzetto Ramuh]] who casts [[Lightning Armor]] (Shock Spikes) on himself. This is fairly potent. Make sure you have decent Magic Evasion or a way to dispel these or your gonna have a long fight ahead of you. BLU Osmosis seemed to work. Remove the spikes and goto Town on [[Bozzetto Ramuh]]. At some point he&#039;ll SP (which I&#039;m assuming is akin to [[Astral Conduit]] he will spam [[Volt Strike]] which stuns for a bit. He may Sprinkle in some [[Stunga]]s or a [[Thunderspark]]&#039;s. The latter of those is only single Target so only 1 person will end up getting paralyzed. &lt;br /&gt;
&lt;br /&gt;
After you dealt with [[Bozzetto Ramuh]] the [[Bozzetto  Doppleganger]] Summoner will spawn and summon up 3 avatars over time. If you have enough DPS you can kill each one one at a time. If not you may end up with Wrangling 2-3 mobs at a time. Upon Summoning the last Avatar the [[Bozzetto  Doppleganger]] will join the fight as well.&lt;br /&gt;
&lt;br /&gt;
With it&#039;s 3 WS&#039;s he will form some Skillchains which can drop a DPS or healer into Low HP fairly quickly. At some point he will summon [[Alexander]] or [[Odin]] after he [[Astral Flow]]s. [[Alexander]] Will lengthen the fight with [[Perfect Defense]] where the [[Bozzetto  Doppleganger]] will take reduced damage (most hits are reduced down to 1-2 damage some WS&#039;s hit for 100). [[Odin]] will use [[Zantetsuken]] which you can /heal through if you disengauge. There are accounts of being able to outrun its range though I have not tried this as resting is far easier. After the&lt;br /&gt;
[[Bozzetto  Doppleganger]] and all summoned Avatars are dead the fight ends.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Soloable with Trusts and Ambuscade NQ gear. Avoid Trust BLMs or ones that favor Light-based skillchains which may heal the avatars.&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to harder difficulties.&lt;br /&gt;
[[Bozzetto  Doppleganger]] Summoned 1 elemental avatar, and immediately joined the fight. Summoned [[Alexander]] later in the fight.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Very Easy Strat= &lt;br /&gt;
Soloable with Trusts and Ambuscade NQ gear. Avoid Trust BLMs or ones that favor Light-based skillchains which may heal the avatars.&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to harder difficulties.&lt;br /&gt;
[[Bozzetto  Doppleganger]] immediately joined the fight, and shortly after summoned only 1 avatar [[Alexander]]&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gigas}}}|Gigas|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Gigas&lt;br /&gt;
|Boss=Bozzetto Enceladus&lt;br /&gt;
|Boss Job=SAM&lt;br /&gt;
|VD Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Trainer&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=~1400 accuracy for melees to cap&lt;br /&gt;
|D Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=It appears that SE forgot to give these guys {{Water}} resist. go nuts with [[Blade: Teki]]&lt;br /&gt;
*Preforms TP moves in order to create a multistep darkness skillchain on the target.&lt;br /&gt;
*Uses the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Daunting Hurl&#039;&#039;&#039; - (1P) {{physical}} ranged damage and {{color|earth|petrification}}. Absorbed by 1 shadow.&lt;br /&gt;
:*&#039;&#039;&#039;Glacial Bellow&#039;&#039;&#039; - (Conal) {{magical}} {{ice}} damage, weapon removal, {{color|fire|encumbrance}}, and {{color|thunder|stun}}.&lt;br /&gt;
::*Given the usage of [[Barfira]] for Muzzling Wallop, players will tend to resist the weapon removal and encumbrance. &lt;br /&gt;
:*&#039;&#039;&#039;Mercurial Strike&#039;&#039;&#039; - (AoE) {{magical}} deals a random amount of fixed damage.&lt;br /&gt;
::*This move is not affected by -DT.&lt;br /&gt;
::*This move is capable of hitting 99,999 damage to the primary target. &lt;br /&gt;
:::*Mercurial Strike &#039;&#039;&#039;can and will&#039;&#039;&#039; hit for capped damage if performed during a skillchain window (Magic Bursted). If you can stop or mitigate the Bozzetto Enceloados from creating/closing a skillchain, Mercurial Strike will not Magic Burst, therefore hitting for &amp;quot;normal&amp;quot; damage.&lt;br /&gt;
:*&#039;&#039;&#039;Muzzling Wallop&#039;&#039;&#039; - (AoE) {{magical}} {{fire}} damage, knockback, reduces MP by ~x5s the damage dealt, and inflicts silence for a few seconds.&lt;br /&gt;
::*This may be mitigated by reducing the damage via [[Stoneskin]], [[Diffusion]]ed [[Magic Barrier]], [[Barfire]], and [[Valiance]]d [[Unda]] runes.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=20&lt;br /&gt;
|Wind=20&lt;br /&gt;
|Thunder=20&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=20&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=70&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Gigas use their corresponding {{icon|SP}} 1-hour abilities and possess [[Regain]].&lt;br /&gt;
:*The &#039;&#039;&#039;Bozzetto Trainer&#039;&#039;&#039; has no pet and instead uses Charm as it&#039;s {{icon|SP}} 1-hour ability.&lt;br /&gt;
*All Gigas have half the usual amount of magic defense bonus, encouraging skillchain and magic burst strategies.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Gigas&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
*Due to their given [[SDT]] values, they are immune to dark based sleep, and guaranteed to resist light based sleep as well as bind or gravity.&lt;br /&gt;
** Tested Lullaby resistance on Boss NM NiTRO + tropical crepe + 5/5 merit troubadour. marcato+ light threnody II was resisted, foe lullaby II was resisted. Ghorn99+empy2/AF+2/3, moonbow+1, fully augmented acuity belt+1, etc. [[User:Javelinx|Javelinx]] ([[User talk:Javelinx|talk]]) 21:09, 13 August 2025 (UTC)&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;DDing RUN, DDing COR, BRD, GEO, WHM, and any DD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Buffs: Barfira, {{color|water|Unda}} Vallianced, March, Fire Carol, Madrigal, Chaos/Sam roll, Frailty, Fury, and entrust w/e. Could use wilt to grant the RUN more offensive gearing flexibility.&lt;br /&gt;
&lt;br /&gt;
Pull to the corner, take out the Enceladus as quickly as possible. Then the Fistfighter → Fistfighter → Marshal → Swiftshooter → Trainer.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Burst Strats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RUN tank, Healer (SCH or WHM), DPS1 and DPS2, BLM, Buffer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Standard: Protect, Shell, Regen 5 (if Healer is SCH), Barfira&lt;br /&gt;
&lt;br /&gt;
DPS 1 and DPS 2 focus on Distortion and Darkness Chains (maybe reverberation)&lt;br /&gt;
&lt;br /&gt;
Have the BLM and maybe Buffer (GEO) bursting Water on the magic bursts. These guys have no Water Resist. BLM was hitting for 70k on water 6 with an &#039;&#039;&#039;[[Ea_Attire_Set|Ea NQ Bursting]]&#039;&#039;&#039; set.&lt;br /&gt;
&lt;br /&gt;
Notes: Using a NIN as one of your DPS is huge but not required. They have access to Blade: Teki a Hybrid Water WS. It should work wonders here. Try to work that into a skillchain if you have a NIN in the group.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Valdeaunia Front → [[Xarcabard (S)]] HP #1&lt;br /&gt;
*Qufim → [[Upper Delkfutt&#039;s Tower]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Goblin}}}|Goblin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Goblin&lt;br /&gt;
|Boss=Bozzetto Don&lt;br /&gt;
|Boss Job=RDM/BLM&lt;br /&gt;
|VD Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bozzetto Incanter &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039;:&amp;lt;br /&amp;gt;~560,000 HP&amp;lt;br /&amp;gt;1332 Evasion&amp;lt;br /&amp;gt;214 Magic Defense&lt;br /&gt;
|D Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Chainspell]]&#039;&#039;&#039; and spams [[Ancient Magic]] tier 1s.&lt;br /&gt;
:*The use of shadows, [[One for All]], etc will completely remove the threat from this.&lt;br /&gt;
*Casts [[Ice Spikes]] and [[Enblizzard]].&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Don&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=40&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=30&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*The Don, Ravager, and Deathbringer gain auras when within 20&#039; of each other, which power them up considerably.&lt;br /&gt;
:*Strategies generally have players separate the Goblins in some way to reduce or eliminate the threat of auras.&lt;br /&gt;
:*The Incanter which appears during &amp;quot;Very Difficult&amp;quot; does not gain any aura.&lt;br /&gt;
&lt;br /&gt;
*All goblins except the &#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039; are immune to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Goblins Use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Goblin Rush&#039;&#039;&#039;: Single Target {{physical}} 3-Hit Damage and knockback.&lt;br /&gt;
:*&#039;&#039;&#039;Frypan&#039;&#039;&#039;: AoE 10&#039; {{physical}} Damage and stun effect.&lt;br /&gt;
:*&#039;&#039;&#039;Bomb Toss&#039;&#039;&#039;: AoE 10&#039; {{magical}} {{fire}} Damage to players in range.&lt;br /&gt;
:*&#039;&#039;&#039;Paralysis Shower&#039;&#039;&#039;: Conal {{magical}} {{ice}} Potent paralysis to players.&lt;br /&gt;
:*Barblizzard and Barparalyze are recommended due to the potency of this.&lt;br /&gt;
:*&#039;&#039;&#039;Smokebomb&#039;&#039;&#039;: Conal {{magical}} {{dark}} Inflicts a potent Blind. -100+ Accuracy.&lt;br /&gt;
:*&#039;&#039;&#039;Crispy Candle&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furious Bozzetto Bomber&#039;&#039;&#039;&lt;br /&gt;
*Appears at set intervals depending on the difficulty chosen:&lt;br /&gt;
:*Very Difficult: Every 20 seconds&lt;br /&gt;
:*Difficult: Every 30 seconds&lt;br /&gt;
:*Normal and below: Every 50 seconds&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;: {{magical}} 6,000 Damage split between the number of targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use either of the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Blasting Bomb&#039;&#039;&#039;: Deals 1,500 damage per each person in range.&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;&lt;br /&gt;
::*Disappears after use of either TP move.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Furious &amp;amp; Baby Bombers have a separate job priority-based hate list.&lt;br /&gt;
**This still needs full verification but they target in order:&lt;br /&gt;
***WHM&lt;br /&gt;
***RDM or SCH&lt;br /&gt;
***BRD or GEO&lt;br /&gt;
***PLD or RUN&lt;br /&gt;
***COR&lt;br /&gt;
***Every other DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Ravager&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
:*Take care as [[Goblin Rush]] coupled with Mighty Strikes will severely damage or simply K.O. players without shadows, depending on Difficulty, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Deathbringer&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;.&lt;br /&gt;
*Casts [[Dread Spikes]] and Absorb spells.&lt;br /&gt;
:*Unlike the typical Dread Spikes which seem to immediately K.O. a player after an attack round, these are much less threatening and will not inflict serious damage.&lt;br /&gt;
*Is equipped with the equivalent of a [[Kraken Club]] which delivers weak, but frequent attacks.&lt;br /&gt;
:*Possess an en-effect on each melee hit that will change between absorbing HP or TP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
*Uniquely uses &#039;&#039;&#039;Goblin Dice&#039;&#039;&#039; which has the typical effects found in [[Dynamis]] and elsewhere in the game including AoE plague, Sleep, Silence and Slow, {{physical}} or {{magical}} Damage, and even a Benediction effect.&lt;br /&gt;
*Susceptible to sleep.&lt;br /&gt;
*Casts Elemental AoE T3s.&lt;br /&gt;
*Has a percentage chance to remove all status ailments from itself when the &#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039; reaches certain HP thresholds. [[File:Goblin Ambuscade Chart.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*This Ambuscade has undergone an number of adjustments as of the July 22, 2022 version update. See [https://forum.square-enix.com/ffxi/threads/59693?p=645442&amp;amp;viewfull=1#post645443 the official posting] for more details&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
DD, DD, {{Icon|PUP|small}} PUP, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barpara, Barblizzard, Regen IVga, and standard buffs otherwise. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Chaos and Samurai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: March X2, Minuet, Madrigal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039;: Sub WAR and use a standard Valoredge frame setup with strobe and flashbulb, optic fibers, repair kit, and other standard flare. The puppet is not in any danger ever. Master wears no pet oriented gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PUP sends the automaton after the Ravager (WAR) to hold it and start the fight. They then immediately provoke the Deathbringer (DRK) and separate it to remove the aura. I favored using a few counter pieces such as Mpaca body, Bathy Choker R15, and Cryptic earring over a offense oriented DT set. As the Deathbringer rapidly attacks with low damage club and you can counter them up as a PUP. The PUP shouldn&#039;t be in any danger of dying with Regen on as the Deathbringer has weak attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
The PUP should then solo multistep SC. I&#039;m partial to String Pummel to Howling Fist to double Victory Smite for lights.&lt;br /&gt;
&lt;br /&gt;
The rest of the party goes after the Don. Then the Incanter, which doesn&#039;t need to be slept as it just wakes up. Then the Ravager. Unless there are some unlucky stuns or paralyze procs then the PUP should be able to finish or nearly finish their Deathbringer.&lt;br /&gt;
&lt;br /&gt;
The WHM should stand out of range of AoE range of and to die from the Baby Bomber once or twice as the Don rapidly eats the floor. Keep reraise on and get back up.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Simple month. Rinse and repeat.&lt;br /&gt;
-----&lt;br /&gt;
Lionheart RUN x2, COR/WAR, GEO/WHM, BRD/WHM, WHM or g&lt;br /&gt;
&lt;br /&gt;
Buffs: March x2, madrigal x2, Chaos/Sam. Fury/frailty on RUN 1, entrust frailty on RUN 2.&lt;br /&gt;
&lt;br /&gt;
1) RUN 1 goes in and pull Don to starting corner, RUN 2 pulls Ravager to far left corner. COR provoke pulls Deathbringer to far right corner. BRD sleeps Incanter. WHM or RDM cast reraise, silence Don then position themselves in the middle of battle field, away from the other members. Geo entrust frailty on RUN 2 after everyone position themselves.&lt;br /&gt;
&lt;br /&gt;
2) RUN 1 and RUN 2 use battuta and zerg Don and Ravager. COR holds Deathbringer, WS with Savage Blade and cures himself with sangine blade. BRD move between the battlefield and cast stona, paralyna and blindna on RUN 2 and COR. GEO baby sits RUN 1 with cures, blindna and paralyna.&lt;br /&gt;
&lt;br /&gt;
3) If bomb kills WHM or RDM, they must get up immediately and cast Reraise or Goddess&#039;s Hymnus on them again.&lt;br /&gt;
&lt;br /&gt;
4) After Don and Ravager is dead, RUNs kill Deathbringer next and Incanter last. &lt;br /&gt;
&lt;br /&gt;
Note: Clear time with setup above is about 4.5 min to 5 depending on buffs and support. RUN 2 can be replaced with a PLD, RUN 1 can be replaced with another DD using entrust Wilt, COR can be replaced with any DD with hate tool and PDT- set.&lt;br /&gt;
-----&lt;br /&gt;
DD, DD, {{Icon|RDM|small}} RDM, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039;: Haste II, Phalanx II, standard RDM stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Cards Chaos Roll / Samurai Roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: Honor or Victory March / Minuet V / Minuet IV / Madrigal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barparalyzra / Barblizzara / Boost-Str / Regen IV-ga / Auspice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
The Warrior and Dark Knight Goblins can be bound without aggroing the Don and Incanter. To do this, stand at maximum casting distance (typically hugging the wall) when casting Bind. As Red Mage, be certain you are using [[Spontaneity]] and [[Saboteur]] with Bind. Once one is successfully bound, move around the front without aggroing the Goblins to Bind the other. The group may then pull the Don and Incanter to the entrance.&lt;br /&gt;
&lt;br /&gt;
Bard can Lullaby the Incanter while the rest of the group murders the Don. Dispel from [[Finale]] or [[Dark Shot]] is a must to remove the Don&#039;s [[Ice Spikes]]. [[Silence]] on the Don can help reduce its threat during SP. With proper DPS output, a group can kill the Don before the Furious Bozzetto Bomber spawns. The White Mage should still stand away from the group in case you are not fast enough. &lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, move on to the Incanter. If your Red Mage has properly controlled the Warrior and Dark Knights, they should still be bound. Incanter will melt. You can then choose either of the two remaining Goblins to gang up on. Once the third is dead, finish off the last one. &lt;br /&gt;
&lt;br /&gt;
If your Red Mage fails to Bind the first Goblin without aggroing everything, all is not lost. Do not panic. Bring the Goblins to whichever is Bound so the Red Mage can Bind the second one with its brother. You can then continue the strategy above without any issues. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
TANK X2, BRD/WHM, WHM/BLM, DD X2&lt;br /&gt;
&lt;br /&gt;
So long as the goblins are separated (removes aura), the tanks will hardly take damage when using -DT gear. Some Regen on the tanks before starting will but is not necessary (bring along Remedies, though). Each tank pulls the ravager and deathbringer to the wall near their respective spawning positions. The DDs should target the Don and provoke. WHM should ES Silence (although silence can land after ~3 attempts without ES). You may choose to not engage until the Don&#039;s spikes have been Finale&#039;d but a good WHM (with helping BRD) should be able to keep paralyze off until the spikes are removed. This month seems to favor heavy-armor DDs but any well-geared pair of DDs should be able to take out the Don before silence wears off. WHM, BRD, and two DDs should form a square around the Don to prevent conal damage from hitting everyone. As soon as a bomber is spawned, WHM should be ready to Curaga IV (or higher). Solace, -DT gear, and SS all help.&lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, the party should then take down each add (fights should be very straightforward hereon out).&lt;br /&gt;
&lt;br /&gt;
Tanks do not have to be PLD or RUN; in fact any DD with /RDM sub and phalanx on should be able to hold the two side goblins. &lt;br /&gt;
-----&lt;br /&gt;
Solo Red Mage Strategy for Difficult:&lt;br /&gt;
&lt;br /&gt;
As of the April 2023 version of this fight, it is completely soloable (with trusts) by Red Mage. &lt;br /&gt;
&lt;br /&gt;
Job: Red Mage / Ninja. This was done at Master Level 24. &lt;br /&gt;
&lt;br /&gt;
Weapons: Naegling / Thibron&lt;br /&gt;
&lt;br /&gt;
Trusts: Joachim, Ulmia, Monberaux (I did not pay him), Selh&#039;teus, Qultada&lt;br /&gt;
&lt;br /&gt;
Buffs: Haste 2, Phalanx, En-Whatever-Day-It-Is, Aquaveil, Temper 2, Refresh 3, Barblizzard, Barparalyze, Stoneskin, Blink, Gain-STR, Protect/Shell V. I did not buff any of the trusts. Ate Grape Daifuku. &lt;br /&gt;
&lt;br /&gt;
After buffing, Spontaneity and Saboteur. Bind the rightmost Goblin from max distance. You should not aggro the others. If you do, it&#039;s fine, simply Bind the other Goblin and pull the Don away. Silence immediately, then Distract 3 and Dia 3. Press Savage Blade every time you have 1000+ TP. Position yourself within all of your trusts to soak the split damage from the Furious Bomber. Ideally Selh&#039;teus will Rejuvenation, but you may need to help spot heal. You have 30 seconds between bombs to deal damage. The third bomb will be the Baby Bomber, just run away from it. Repeat the process, re-positioning after each Baby Bomber as needed. If Bind wears off the other Goblins, stop to re-apply. Once the Don is dead, pull whichever Goblin has the shorter remaining Bind duration and Dia 3, Distract 3, and kill it. Repeat with the final Goblin. &lt;br /&gt;
&lt;br /&gt;
This strategy requires that you be very well-geared. TP set consisted of Malignance and R30 Bunzi pieces. Savage Blade set consisted of R25 Nyame and Empyrean +3.&lt;br /&gt;
-----&lt;br /&gt;
Solo RDM/NIN strategy for all difficulties:&lt;br /&gt;
&lt;br /&gt;
You will need some &amp;quot;Enfeebling magic effect+&amp;quot; equipment for this strategy. This was tested to work with as little as +13% ([[Duelist&#039;s Torque +1]], [[Uk&#039;uxkaj Boots]]) on VE.&lt;br /&gt;
&lt;br /&gt;
1. Buff and summon trusts, taking care to use trusts who will stay in range (to avoid death from the Furious Bomber). For example, consider using [[Mihli Aliapoh]]/[[Kupipi]] instead of [[Cipher: Ygnas|Ygnas]]/[[Apururu (UC)]] as your healer.&lt;br /&gt;
&lt;br /&gt;
2. Walk along the right wall until you reach casting range of the Bozetto Deathbringer. Activate [[Saboteur]].&lt;br /&gt;
&lt;br /&gt;
3. [[Silence]] the Bozetto Deathbringer, then aggro the goblins. Bring the goblins back to the wall.&lt;br /&gt;
&lt;br /&gt;
4. Activate [[Spontaneity]]. Cast [[Gravity II]] on both the Bozetto Deathbringer and Bozetto Ravager.&lt;br /&gt;
&lt;br /&gt;
5. Begin making your way to the opposite corner of the arena by hugging the left/back walls, bringing the Don (and Incanter on VD) with you to the corner.&lt;br /&gt;
&lt;br /&gt;
6. Once you&#039;ve reached the corner, Silence the Don (and Incanter on VD), then begin killing. If you were quick, you might still have Saboteur up to extend the Silence durations.&lt;br /&gt;
&lt;br /&gt;
By applying a heavy Gravity to the adds and running sufficiently far away, they will eventually (in 30-40 seconds) completely deaggro and return to their starting locations. Silencing the Deathbringer is required because he will not deaggro if he can still cast on you, regardless of whether he&#039;s out of casting range. This may also work with [[Bind]], but due to Bind&#039;s highly unreliable duration, Gravity is preferred.&lt;br /&gt;
&lt;br /&gt;
Once the Don and Incanter are dealt with, you can pick off the Deathbringer/Ravager individually at your leisure.&lt;br /&gt;
&lt;br /&gt;
Video of VD RDM/NIN solo by Lute (Japanese w/ commentary; auto-generated subtitles work okay): https://www.youtube.com/watch?v=EB7vktWIq0s&lt;br /&gt;
-----&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Newton Movalpolos]] Home Point #1: Moblins all over the place.&lt;br /&gt;
*[[Cape Teriggan]] Home Point #1, mount and hug the right wall. Proceed through the tunnel until you reach various goblins in the open.&lt;br /&gt;
:*The survival guide is also an option.&lt;br /&gt;
*[[Bibiki Bay]] Unity warp.&lt;br /&gt;
*[[Gustav Tunnel]] Unity warp puts you right by the crabs and goblins.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Giant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Iron Giant}}}|Iron Giant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Iron Giant&lt;br /&gt;
|Boss=Frostnought &amp;amp; Blazenought&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*&amp;lt;s&amp;gt;Keep HP of both mobs at similar percentages to avoid typical Iron Giant TP moves. Instead, they will spam Cyclone Turbine (aoe dispel + damage).&amp;lt;/s&amp;gt; This was an old strategy that is no longer as reliable as of the Nov 2022 Patch that limits physical and magical damage to 33% for both Giants when both are active. Creating a 15% HP difference between both Giants will deactivate one. Upon deactivation all damage dealt is reduced to 0 and is given a regen effect.&lt;br /&gt;
*When Blazenought is deactivated, Frostnought takes 300% physical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*When Frostnought is deactivated, Blazenought takes 300% magical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*&#039;&#039;&#039;The giants use the following TP moves:&#039;&#039;&#039;&lt;br /&gt;
**When both giants are active:&lt;br /&gt;
***Cyclone Turbine: Area of effect damage, dispel&#039;s 3 buffs, &amp;lt;20 range&lt;br /&gt;
**Blazenought only&lt;br /&gt;
***Big Seismic Impact: AoE Slow, Terrorize, high damage, hate reset&lt;br /&gt;
***Fire Arm Cannon: AoE fire damage, Max HP/Max MP down&lt;br /&gt;
***Eradicator: AoE damage, weakness, &amp;lt;20 range&lt;br /&gt;
**Frostnought only&lt;br /&gt;
***Ice Incinerator: Conal fire damage, burn&lt;br /&gt;
***Scapula Beam: AoE damage, all stats down&lt;br /&gt;
***Ballistic Double Kick: Conal damage, hate reset, Encumbrance&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;: Ranged Setup: RUN, COR, COR, BRD, WHM, GEO.&lt;br /&gt;
&lt;br /&gt;
Two shooty boys, one doing Last Stand on Frostnought and the other doing Leaden Salute on Blazenought. (Which is weird because the attempt prior, the magic and physical resists of both were reversed?)&lt;br /&gt;
&lt;br /&gt;
Keeping them similar HP negated ALL of the mechanics. The two only spammed Cyclone Turbine the entire time. No Eradicator. No chat messages. No two-hours. No blizzaga. No invulnerable. No regens. Nothing.&lt;br /&gt;
&lt;br /&gt;
Cyclone Turbine over and over. Despite the RUN being buffless the entire time, it was pretty non-threatening.&lt;br /&gt;
&lt;br /&gt;
The problem? It took 15 minutes and our COR&#039;s are geared to the teeth with full REMA buffs from the BRD and GEO.&lt;br /&gt;
&lt;br /&gt;
If the intended method of doing this is keep them close in HP, then that leads to unending Dispel spam, then melee is absolutely not an option. Even in full m.eva gear, it would be a matter of seconds before you lose every buff you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Fei&#039;Yin]] Home Point #2: Weapons right in front of Crystal&lt;br /&gt;
*[[Upper Delkfutt&#039;s Tower]] Home Point #1: Lots of pots if you drop down a floor&lt;br /&gt;
*[[Ifrit&#039;s Cauldron]] Home Point #1: Bombs in front of Crystal&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lamiae===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lamiae}}}|Lamiae|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Lamiae&lt;br /&gt;
|Boss=Bozzetto Freyja&lt;br /&gt;
|Boss Job=RNG&lt;br /&gt;
|VD Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=Gains aura after breaking enmity for ~4 seconds.&lt;br /&gt;
|D Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Weak to {{piercing}} piercing damage.&lt;br /&gt;
*At lower HP, a Lamia will gain a regain effect.&lt;br /&gt;
*If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.&lt;br /&gt;
*Every 25% HP lost on the Freyja will cause all enemies to simultaneously use [[Eagle Eye Shot]].&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.&lt;br /&gt;
:*This causes the Freyja to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Pinning Shot&#039;&#039;&#039;: AoE {{physical}} damage and Bind.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Draw In&#039;&#039;&#039;: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja. This draws all players in.&lt;br /&gt;
*&#039;&#039;&#039;Petrifactive Dance&#039;&#039;&#039;: AoE {{magical}} Terror and hate reset if directly facing Freyja.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Petrifactive Dance&#039;&#039;&#039; is now &#039;&#039;&#039;Stone Dance&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Freyja.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039; is now &#039;&#039;&#039;Imparing Disregard&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Skathi&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{blunt}} blunt damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Calcifying Deluge&#039;&#039;&#039;: Conal {{physical}} damage and Petrification.&lt;br /&gt;
*&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;: AoE 15&#039; {{physical}} Damage, Petrification, and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Blight Dance&#039;&#039;&#039;: AoE {{magical}} {{earth}} Petrification and 300/tic poison if directly facing Skathi.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Blight Dance&#039;&#039;&#039; is now &#039;&#039;&#039;Boulder Dance&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing the Skathi.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039; is now &#039;&#039;&#039;Imparing Disregard&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam  &#039;&#039;&#039;Boulder Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal - Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.&lt;br /&gt;
:*This causes Skathi to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*The Bozzetto Skathi will repetitively use &#039;&#039;&#039;Boulder Dance&#039;&#039;&#039; regardless of the Freyja being defeated or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Frigg&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{slashing}} slashing damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{light}} Gaze charm and Burn if directly facing Frigg.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039; is now &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
*&#039;&#039;&#039;Chastening Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} Amnesia and Mute if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Frigg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam  &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Has an additional effect &amp;quot;Petrification&amp;quot; on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.&lt;br /&gt;
*The Bozzetto Frigg will repetitively use &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039; whether Freyja has been defeated or not.&lt;br /&gt;
:*Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.&lt;br /&gt;
:*This causes Frigg to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
:::*Beware that this will also work on pets, so if you&#039;re using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Tested last night with this setup, 6 minute clears&lt;br /&gt;
Setup: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
COR: SAM / Chaos&lt;br /&gt;
BRD: Honor March / Archer Prelude / Minuet x2&lt;br /&gt;
WHM: Barstonra / Barpetra&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. &lt;br /&gt;
&lt;br /&gt;
PLD turns away on: Stone Dance, Petrifaction, Boulder Dance, and Raqs Baladi Dance.&lt;br /&gt;
Kill order: Freyja &amp;gt; Skathi &amp;gt; Frigg&lt;br /&gt;
Dia II followed up with light shot x2 &lt;br /&gt;
Just before Freyja goes down PLD uses Fealty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alternate Setup&#039;&#039;&#039;: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP&lt;br /&gt;
&lt;br /&gt;
Samurai / Chaos rolls, and Tactician / Hunter if using second COR. Honor March, Minuet x2, Archer&#039;s Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.&lt;br /&gt;
&lt;br /&gt;
PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imparing Disregard), this should be a very easy battle.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Assault]]s (Ilrusi Atoll):&lt;br /&gt;
:*[[Deserter]]&lt;br /&gt;
:*[[Azure Experiments]]&lt;br /&gt;
*[[Survival Guide]] - Arrapago Is. - [[Caedarva Mire]], zone back into [[Arrapago Reef]], and follow the path to the boat with Lamiae on it.&lt;br /&gt;
*Arrapago Staging Point - Scattered around the area.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mage Mamool Ja}}}|Mage Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Sextuple Razool Ja]]&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&amp;lt;[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x3 &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=Can sleep with [[Lullaby]] or Sleep. &lt;br /&gt;
|Boss Notes=Can sleep with [[Lullaby]] or Sleep. Each one will cast just one element and they will absorb damage from that same element. Need to deal with Manafont+Chainspell if you don&#039;t silence them, or Mijin Gakure if you do silence them. May be possible to silence them right after they start Manafont to avoid both the damage during Manafont and Mijin Gakure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
|Very Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
Setup: PLD/RUN DDx2 BRD/COR RDM WHM&lt;br /&gt;
:* Tank, DD, and RDM should sub NIN&lt;br /&gt;
:* Tank should run in and establish aggro then drag all 6 Mamool to a wall&lt;br /&gt;
:* Designate one DD as the target selector and have the other DD /assist&lt;br /&gt;
:* RDM should keep up addle 2 on current target as it removes their ability to instantly cast spells&lt;br /&gt;
:* When the current target uses manafont (as early as 80%), RDM silences immediately&lt;br /&gt;
:** After silence, Mamool will focus enmity on RDM and use [[Hurl Anathema]], applying [[Mute]], [[Slow]], [[Paralyze]], and [[Virus]]. Keep shadows up to avoid TP attacks. Gravity 2 may alleviate this issue.&lt;br /&gt;
:* WHM should keep up the appropriate barspell for the target being fought and reapply shell if dispelled by TP move Ward Breach&lt;br /&gt;
:**Order of Mamool Ja&#039;s elements is: (Back Row): Water, Wind, Earth. (Front Row): Fire, Ice, Thunder.&lt;br /&gt;
:* In Very Difficult only, when a Sextuple Razool Ja is killed, other Sextuple Razool Jas under the effect of Sleep will awaken 33% of the time.&lt;br /&gt;
:* If a target is killed with no staff, the remaining Mamool Ja will gain a stacking physical damage up buff indicated by the text &#039;The warrior&#039;s prowess flows through you.&#039;. &lt;br /&gt;
:*If a target is killed while still holding its staff (or roughly 1s after using Hurl Anathema), the remaining Mamool Ja will gain a stacking magical damage up indicated by the text &#039;The sage&#039;s prowess flows through you.&#039;&lt;br /&gt;
:* Tank, DD, and RDM must keep shadows up to avoid TP attacks after staff is thrown as many of the attacks are potentially lethal after 3-4 staffless targets are killed. &lt;br /&gt;
&lt;br /&gt;
::Note1: Each target can absorb a specific element. i.e., do not create a light skill chain on the fire, lightning, and wind Mamool&lt;br /&gt;
::Note2: Recommended to silence first 4 Mamool and leave the other 2 unsilenced to reduce risk of death from TP attacks. Paralyze and addle 2 make the spell casters relatively harmless.&lt;br /&gt;
::Note3: Silencing a Mamool Ja before it has used [[Manafont]] can cause it to use [[Mijin Gakure]] for high damage.&lt;br /&gt;
::Note4: RDM alternatively should sub SCH to [[Manifestation]] + [[Sleep II]], and use Blink to avoid [[Hurl Anathema]]&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Solo NIN with trusts of WHMx2, AATT, BRD, RDM. AATT can keep them slept for a small while at least. Then just skillchain to death avoiding element they absorb while keeping shadows up. Mijin Gakure will cause issues if they decide to use so I tried to get a good skillchain off when a mob is low on health.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Bhaflau Thickets]] Home Point #1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mamool Ja}}}|Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Bozzetto Autarch]]&lt;br /&gt;
|Boss Job=NIN&lt;br /&gt;
|VD Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= 3-4 SC procs to remove aura&lt;br /&gt;
|D Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= 2 SC procs to remove aura&lt;br /&gt;
|N Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= 1 SC proc to remove aura&lt;br /&gt;
|E Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes= 1 SC proc to remove aura&lt;br /&gt;
|VE Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes= 1 SC proc to remove aura&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*High defense and evasion.&lt;br /&gt;
*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.&lt;br /&gt;
*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San).&lt;br /&gt;
*If the player with hate runs out of range the Autarch will draw them in.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Decussate&#039;&#039;&#039;: AoE TP move (absorbed by 2 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)&lt;br /&gt;
:*&#039;&#039;&#039;Tyranic Blare&#039;&#039;&#039;: Conal TP move (absorbs up to 5 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Hemotoxin Wheel&#039;&#039;&#039;: Single Target ranged multi-hit TP move, deals heavy damage.&lt;br /&gt;
::*Autarch&#039;s counter move to magic, used on the player casting magic against it.&lt;br /&gt;
:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc.&lt;br /&gt;
::*Can Charm&lt;br /&gt;
:*&#039;&#039;&#039;[[Mijin Gakure]]&#039;&#039;&#039;: AoE {{magical}} which is capable of doing upwards of 99,999 damage to players.&lt;br /&gt;
::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton)&lt;br /&gt;
:::*The wheel is performed at 75% → 50% → 25% → 15/10%&lt;br /&gt;
:::*The Autarch will not skip a cycle if it&#039;s HP drops off below another tier and then DPS stops. Each hp % will be carried out.&lt;br /&gt;
::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch.&lt;br /&gt;
:::*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|light sc}} [[Light]] &#039;&#039;&#039;and/or&#039;&#039;&#039; {{icon|dark sc}} [[Dark]] skillchains.&lt;br /&gt;
:::*Each HP% interval of Autarch&#039;s elemental Ninjutsu Wheel phase requires &#039;&#039;&#039;progressively higher&#039;&#039;&#039; Light and/or Darkness Skillchains.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
*Each Mamool has an &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; which may be removed by either critical hits or the correct form of skillchain damage.&lt;br /&gt;
**Critical hits are an easier, but less reliable way to remove auras.&lt;br /&gt;
***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]].&lt;br /&gt;
**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.&lt;br /&gt;
**Auras will return after a certain time if the monster is not defeated.&lt;br /&gt;
**Enemies will use their TP moves as a counter to being targeted with magic.&lt;br /&gt;
::*Includes all magic. White Magic, Black Magic, Songs, Ninjutsu, Blue Magic &amp;amp; Geomancy (Geo- spells).&lt;br /&gt;
::*Will not counter while their aura is down. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Lancer&#039;&#039;&#039; (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.&lt;br /&gt;
**Uses Assault in response to magic. {{magical}} {{fire}} damage. Additional effect: silence and amnesia for 2 minutes.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|distortion sc}} [[Distortion]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Protector&#039;&#039;&#039; (PLD) - Immune to sleep and uses [[Invincible]]. &lt;br /&gt;
**TP Moves: &lt;br /&gt;
***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia.&lt;br /&gt;
***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Moraingist&#039;&#039;&#039; (MNK/BRD) - Uses [[Hundred Fists]].&lt;br /&gt;
**Hydroshot will reset hate.&lt;br /&gt;
**Uses Fatal Flood in response to magic: {{magical}} {{water}} damage. Additional effect: 200/tic poison + pushback.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Erudite&#039;&#039;&#039; (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]]. &lt;br /&gt;
**Favors [[Shock Spikes]]. &lt;br /&gt;
**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic. &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fusion sc}} [[Fusion]] skillchain.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO&#039;&#039;&#039;&lt;br /&gt;
** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.&lt;br /&gt;
** RR items are very helpful and a must only for BRD (use /WHM).&lt;br /&gt;
** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.&lt;br /&gt;
** Kill order should be PLD &amp;gt; DRG &amp;gt; MNK (fish) &amp;gt; BLM &amp;gt; Boss&lt;br /&gt;
** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague&lt;br /&gt;
** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.&lt;br /&gt;
** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).&lt;br /&gt;
*** If gear is too high level to remove auras without killing the mob, use 1 dmg weapons and do not weaponskill. You can proc to remove the aura with critical hits (even if they do 0 damage) and then swap weapons to kill when the aura is down.&lt;br /&gt;
** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.&lt;br /&gt;
** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura as soon as he begins casting elemental wheel spells. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations= [[Bhaflau Thickets]] Homepoint&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meeble===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Meeble}}}|Meeble|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Meeble&lt;br /&gt;
|Boss=[[Bozzetto Breadwinner]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No Housemaker; no Urchins&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Summons 1-4 &#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; throughout the fight.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto  Urchins&#039;&#039;&#039; roam the arena invisible, any Warble move summons them to appear and fight.&lt;br /&gt;
:*Urchins may be slept with Lullaby, but wake up every time the &#039;&#039;&#039;Breadwinner&#039;&#039;&#039; uses a Warble move.&lt;br /&gt;
:*Urchins will use Hundred Fists and Souleater.&lt;br /&gt;
:*Urchins are strong, but have low HP. &lt;br /&gt;
::*A good couple of weapon skills or a skillchain should be enough to take one out.&lt;br /&gt;
&lt;br /&gt;
*If {{color|wind|silenced}}, the Breadwinner&#039;s range on any &#039;&#039;&#039;Warble&#039;&#039;&#039; will be reduced, thus calling in less, if any Urchins at all.&lt;br /&gt;
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following moves&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;{{icon|SP}} Hundred Fists&#039;&#039;&#039;: Used once at 50% health. Lasts 45 seconds.&lt;br /&gt;
:*&#039;&#039;&#039;Gale Spikes&#039;&#039;&#039;: Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.&lt;br /&gt;
*&#039;&#039;&#039;Thrashing Assault&#039;&#039;&#039;: {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Drill Claw&#039;&#039;&#039;: {{physical}} Damage, Max HP Down (-75%), and Max TP Down.&lt;br /&gt;
*&#039;&#039;&#039;Fire Meeble Warble&#039;&#039;&#039;: AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Meeble Warble&#039;&#039;&#039;: AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Aero Meeble Warble&#039;&#039;&#039;: AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Stone Meeble Warble&#039;&#039;&#039;: AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Thunder Meeble Warble&#039;&#039;&#039;: AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Water Meeble Warble&#039;&#039;&#039;: AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).&lt;br /&gt;
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*At some point in the battle, &#039;&#039;&#039;Bozetto Housemaker&#039;&#039;&#039; will run out from it&#039;s corner/edge, TP move the party, and run back (usually well below 50% on &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;)&lt;br /&gt;
:*Uses &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;, which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans). &lt;br /&gt;
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).&lt;br /&gt;
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed.  {{Verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Housemaker&#039;&#039;&#039; will always target whoever has the most &amp;quot;hate&amp;quot; from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; may be slept, but will wake up every time any &#039;&#039;Warble&#039;&#039; is used by the &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;. &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2&lt;br /&gt;
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.&lt;br /&gt;
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.&lt;br /&gt;
*RUN tanks and DDs, save battuta for the fisting. &lt;br /&gt;
:*If your RUN is not putting out damage then you should likely do D instead of VD.&lt;br /&gt;
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.&lt;br /&gt;
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.&lt;br /&gt;
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.&lt;br /&gt;
*If not switching bar spells depending on monster ability keep barstonra up to block petrify from landing.&lt;br /&gt;
** Esuna or more conveniently Yagrush the debuffs off.&lt;br /&gt;
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it&#039;s TP move is 1k per player in range.&lt;br /&gt;
**The target can&#039;t outrange it, but you can prevent it from hitting anyone else.&lt;br /&gt;
*Fight with well geared players should take ~4-6 minutes.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2&lt;br /&gt;
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle&lt;br /&gt;
** Once the battle begins, BRD&#039;s duty switches to Barspell duty. &lt;br /&gt;
** When Housekeeper comes, BRD runs away from the group.&lt;br /&gt;
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw&lt;br /&gt;
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.&lt;br /&gt;
* Fight near the starting location; everyone should be in range of barspells.&lt;br /&gt;
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.&lt;br /&gt;
* If Urchins pop, kill them fast; BRD should obviously sleep them. &lt;br /&gt;
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Moogle===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Moogle}}}|Moogle|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Moogle&lt;br /&gt;
|Boss=[[Bozzetto Voyager Moogle]]&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Invite Over&#039;&#039;&#039;: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs&lt;br /&gt;
:*&#039;&#039;&#039;Washtub&#039;&#039;&#039;: AoE damage and stun&lt;br /&gt;
:*&#039;&#039;&#039;Mogsplosion&#039;&#039;&#039;: AoE damage with knockback&lt;br /&gt;
:*&#039;&#039;&#039;Contaminated Concoction&#039;&#039;&#039;: Disease&lt;br /&gt;
:*&#039;&#039;&#039;Somnic Shell&#039;&#039;&#039;: short-timed AoE sleep&lt;br /&gt;
:*&#039;&#039;&#039;Crystaline Flare&#039;&#039;&#039;: AoE light-based damage with flash and stun effects&lt;br /&gt;
:*&#039;&#039;&#039;Bill Toss&#039;&#039;&#039;: conal gaze terror&lt;br /&gt;
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); &amp;lt;div id=&amp;quot;copywrite&amp;quot;&amp;gt;This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].&amp;lt;/div&amp;gt;  usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Steward&#039;&#039;&#039;: &lt;br /&gt;
:*has extremely potent Dia and elemental(?) DoT&lt;br /&gt;
:*Does not move&lt;br /&gt;
:*Will despawn over time (approx 1 minute)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle&#039;&#039;&#039;:&lt;br /&gt;
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult&lt;br /&gt;
:*Provides an aura that will counter-act the Voyager Moogle&#039;s aura but also gives amnesia; aura only activated when boss uses SP&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;SMN x3, GEO, THF/PLD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strategy: &lt;br /&gt;
*RDM gives Protect &amp;amp; Shell to the THF.&lt;br /&gt;
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.&lt;br /&gt;
*SMN&#039;s have Ramuh&#039;s out and ready.&lt;br /&gt;
*THF will run in, Perfect Dodge, Flash &amp;amp; Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.&lt;br /&gt;
*RDM will Stymie Silence &amp;amp; Dia 3 then cast cures as needed.&lt;br /&gt;
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it&#039;s not guaranteed.&lt;br /&gt;
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it&#039;s Benediction. If it&#039;s Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN&#039;s are stacked and can kill it before the aura becomes active and tick&#039;s twice. If the second 1-hour is Benediction, it&#039;s a wipe.&lt;br /&gt;
&lt;br /&gt;
Alternate Strategy (not luck-based):&lt;br /&gt;
* &#039;&#039;&#039;PLD, BRD/WHM, COR X2, RNG (or COR), WHM&#039;&#039;&#039;&lt;br /&gt;
* Rolls: Hunter&#039;s and Monk&#039;s (for Subtle Blow), Samurai&#039;s and Chaos&lt;br /&gt;
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)&lt;br /&gt;
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn&#039;s aura.&lt;br /&gt;
* Boss uses SP at  85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber&#039;s Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.&lt;br /&gt;
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.&lt;br /&gt;
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.&lt;br /&gt;
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
*For D+ the regen moogles will roam around and not stay stationary.&lt;br /&gt;
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.&lt;br /&gt;
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.&lt;br /&gt;
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.&lt;br /&gt;
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.&lt;br /&gt;
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.&lt;br /&gt;
*The stewards will randomly spawn around the boss while you are DPSing.&lt;br /&gt;
:*Just move a bit away from them when that happens.&lt;br /&gt;
*Silence during 2-hour phase helps.  D and VD can easily be melee burned.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Solo-able on &#039;&#039;&#039;BLU/WAR&#039;&#039;&#039; using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).&lt;br /&gt;
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence&lt;br /&gt;
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation&lt;br /&gt;
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)&lt;br /&gt;
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss&#039; aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss&#039; aura. On Normal, there should only be 4 (?) uses of SP.&lt;br /&gt;
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.&lt;br /&gt;
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.&lt;br /&gt;
:*Other NPCs that might work well: Selh&#039;teus and Arciela as they both provide AoE healing; Selh&#039;teus also replenishes MP&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo-able on almost any job. &#039;&#039;&#039;Do not kill the Moogles that appear at the start.&#039;&#039;&#039; Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
Can be obtained from any experience yielding monster.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Orc===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orc}}}|Orc|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Orc&lt;br /&gt;
|Boss=[[Bozzetto Crusader]]  &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;, Bozzetto Tamer &amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Bozzetto Reaver &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Monsters will take double damage during their {{icon|One Hour}} one hour abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Bozzetto Crusader&#039;&#039;&#039;:&lt;br /&gt;
:*Can use &#039;&#039;&#039;Invincible&#039;&#039;&#039; multiple times, likely at key HP thresholds. Appears to be 75/50/25 for Very Difficult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Manic Dance&#039;&#039;&#039;: {{magical}} {{light}} Single target Charm. May be resisted.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Chaos&#039;&#039;&#039;: {{magical}} {{light}} damage + knockback + Amnesia. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Disaray&#039;&#039;&#039;: Used under 25%, {{magical}} {{light}} damage + stun. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Orcish Counterstance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Warlock&#039;&#039;&#039;: &lt;br /&gt;
:*&#039;&#039;&#039;Chainspell&#039;&#039;&#039;&lt;br /&gt;
:*Can also cast Death; likes to cast Sleepga I/II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Pugilist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Hundred Fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Reaver&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Blood Weapon&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Break, Dread Spikes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Tamer&#039;&#039;&#039;:&lt;br /&gt;
:*Can use Fanatic Dance, an AOE charm move if its Hecteyes pet is killed.  Will not use it if its pet is kept alive until the Tamer dies.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto&#039;s Hecteyes&#039;&#039;&#039;&lt;br /&gt;
:**Can cast Paralyga, Silencega, Slowga.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Duelist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Elemental Sforzo&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Shock Spikes.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
2023 Edition: MNK WHM BLU GEO BRD RUN&lt;br /&gt;
&lt;br /&gt;
Geo-Malaise / Indi-Acumen, Honor March / Minuet x3, Light Carol I/II RUN, Diffusion Mighty Guard.&lt;br /&gt;
&lt;br /&gt;
Pull everything to the start. Silence the Warlock and the Reaver to prevent Death, Sleepga, and Break. The Hecteyes pet uses annoying AoE debuffs, but will die in one AoE from the BLU. MNK focuses on the Crusader, using Formless Strikes when Invincible goes up. Be sure to WS from behind if the Crusader starts to glow in order to prevent Charm. BLU and GEO AoE everything else down. Entomb, Spectral Floe, Anvil Lightning, and Horde Lullaby to constantly lock down the Orcs. Geist Wall / Dispelga to remove buffs if desired. When only a couple mobs remain, single-target nukes from the BLU will do work. &amp;lt;4min clears if properly performed by a well-geared group.&lt;br /&gt;
&lt;br /&gt;
Big note, the Tamer can use a charm move (Fanatic Dance) if the pet is killed.  May want to be careful to kill the Tamer, then kill the pet.&lt;br /&gt;
&lt;br /&gt;
Setup: TANK, BRD, HEALER, DDx3 (or 1 DD replaced by GEO or COR)&lt;br /&gt;
&lt;br /&gt;
Strategy: Usual buffs at the start, with Light Carol and Light Carol II for the tank. On the pull, BRD should Night/Troub Horde Lullaby II the adds. Have the tank pull the the corner where everyone warps in. It is fine to keep the adds slept in the center (so the boss has less of a chance of buffing the adds). One DD has the sole job of attacking the boss from the back, and using a physical weaponskill every time the boss raises his aura. This aura is the start of the charm cycle (2 rounds of Veil of Chaos followed by Manic Dance). To prevent charm, simply remove the aura to reset the boss. The other DD(s) should focus on the adds. It is best to take out the Warlock first (please note that it can and will cast Death). An Elemental Seal&#039;ed Silence should be more than enough to stop the Warlock from casting death. If possible, try to use a skillchain during the add&#039;s SP moves as they seem to take extra damage during their SP duration. The Reaver should be handled with care since it can cast Dread Spikes. The BRD should focus on debuffing the adds while waiting on sleep timers. Once the adds wake up and beeline for the tank debuffing can become a major pain because something like spikes buffs might be buried several layers deep. BRD should try to keep double march songs (Tenuto) full time to help with Finale recast timers. After all the adds are killed, go for the boss. The boss appears to use Invincible at fixed HP levels (75/50,25?) -- it is possible to still remove his aura even when weaponskilling for 0 damage; save TP and plan accordingly. (Avoid killing the boss before the adds; otherwise the adds will gain a large damage reduction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: For soloing, the VE strategy can be used but the fight will be very long. For PT setups, see the VD setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
For BLU, this is very straightforward. AAEV, Cornelia, Arciela 1, Koru-Moru, and Apururu make a solid team of trusts. When soloing, however, it is best to kill the boss first. Sleep the adds with Dream Flower during the pull.  Avoid using Aggressor, Warcry, and Berserk when attacking the boss so that AAEV can maintain hate (and never be charmed). Use Sudden Lunge when the boss uses Invincible. Once the boss is dead, the threat of charm is over. Attack the Warlock next and use Sudden Lunge during its SP or during spells. After the Warlock is dead, the only thing to worry about is the Pugilist using 100-fists. Simply Sudden Lunge to stun, disengage and sleep with Dream Flower. Your NPCs will auto-regen/refresh during this downtime. After about 30 seconds have passed, finish the Pugilist off for the win.&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Jugner Forest (S)]] Survival Guide.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poroggo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Poroggo}}}|Poroggo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Poroggo &lt;br /&gt;
|Boss=Bozzetto Necronura&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Casts Firaga, Waterga IV , and -ja as well [[Kaustra]]&amp;lt;br /&amp;gt;Gains access to Death under certain conditions.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Casts Fire and Water V and -ga III as well as [[Impact]] and [[Kaustra]]&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Casts Fire and Water V and -ga III as well as [[Impact]]&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= Casts Fire and Water IV / V  as well as [[Impact]]&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts Fire and Water III / IV&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to {{color|wind|Gravity}}, {{color|thunder|Stun}}, and [[Geomancer]] [[Luopan]]s.&lt;br /&gt;
*Casts {{color|fire|Fire}} and {{color|water|Water}} spells based on the tier of the fight, and uses [[Chainspell]].&lt;br /&gt;
*Summons 5 Frog adds after the use of &#039;&#039;&#039;Providence&#039;&#039;&#039;, each one with an en-effect on their melee such as slow or paralyze.&lt;br /&gt;
**These adds must be defeated even after the boss is defeated.&lt;br /&gt;
**These adds may be slept, stunned, bound, and weighed down.&lt;br /&gt;
&lt;br /&gt;
*Seems to only begin casting [[Kaustra]] or [[Impact]] at under ~50%. Is able to use these spells multiple times.&lt;br /&gt;
&lt;br /&gt;
*Accuracy requirements are low, even on VD. DDs with 1250 acc are pretty much capped.&lt;br /&gt;
&lt;br /&gt;
*Gains access to death on VD under unknown conditions.&lt;br /&gt;
:*Using [[Larceny]] to steal [[Chainspell]] has reported in seeing Death cast afterwards. {{Information Needed}}&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Necronura&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=5&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=70&lt;br /&gt;
|Water=5&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&#039;&#039;&#039;TP Moves&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frog Cheer&#039;&#039;&#039; - Gains an AoE Defense Boost and Regain {{verification}}. This defense boost overwrites, and prevents [[Defense Down]] effects such as [[Angon]].&lt;br /&gt;
*&#039;&#039;&#039;Frog Song&#039;&#039;&#039; - Inflicts AoE gravity on players instead of charm&lt;br /&gt;
*&#039;&#039;&#039;Magic Hammer&#039;&#039;&#039; - Single target {{light}}, inflicts magic damage and magic defense down effect.&lt;br /&gt;
*&#039;&#039;&#039;Providence&#039;&#039;&#039; - Recovers a HP and summons adds, not HP dependent so it may not be used if you are lucky. Will wake up sleeping adds within 30&#039; if reused. Possibly removes debuffs as well. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Quenching Hammer&#039;&#039;&#039; - AoE (~30&#039;) Damage, Full Dispel, and Aspir. Damage is increased based on number of buffs on targets including [[Runefencer|Runes]] and [[Geomancer]] spells.&amp;lt;br /&amp;gt;Excludes food, [[Maneuver]]s, and [[SP Abilities]].&lt;br /&gt;
**This move is only used if either [[RUN]], [[PLD]], [[DRK]], or [[BLU]] are in the party or the player has [[:Category:Song|BRD songs]], [[:Category:Phantom Roll|COR rolls]], or [[:Category:Geomancy|geomancy bubbles]] on.&lt;br /&gt;
*&#039;&#039;&#039;Water Bomb&#039;&#039;&#039; - AoE {{water}} magic damage, inflicts attack and magic attack down.&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; x4 &#039;&#039;&#039;PUP, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RDM does dia and distract, PUP tanks. Wait for a spell to go off, then [[Astral Conduit]] with [[Ramuh]] and kill it. One minute clears, go reset 1Hs in Abyssea or [[MMM]] and feel good that you beat FFXI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039; x2 &#039;&#039;&#039;COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, [[Overdrive]], and stand in a corner until victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN, MNK or SAM, GEO, COR, BRD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up the melee to cap Haste and TP gain. RDM silences and SMN spams Mewing Lullaby. Melee self-skillchains Light.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MNK, BLU, Healer, BRD, GEO, COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, MNK solos fight in subtle blow set, Blu Spams TP reduction, healer heals&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039;x5, &#039;&#039;&#039;RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*With some fast DDing you can take the frog down quickly. Chainspell will hurt though.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] #2&lt;br /&gt;
*[[Foret de Hennetiel]] Frontier Station warp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qiqirn===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qiqirn}}}|Qiqirn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qiqirn&lt;br /&gt;
|Boss=[[Bozzetto Pilferer]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|VD Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|D Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|D Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|N Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All enemies must be defeated in order to be victorious.&lt;br /&gt;
*All mobs are immune to [[Break]], highly resistant to [[Stun]] and [[Gravity]], and have high magic defense.&lt;br /&gt;
**[[Gravity]] will land with [[Stymie]].&lt;br /&gt;
*Bozzetto Scoundrels are susceptible to [[Sleep]] and [[Bind]], but immune to [[Lullaby]].&lt;br /&gt;
**Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.&lt;br /&gt;
*If any [[Songs]], Rolls, buff [[Geomancy]] bubbles, or [[Avatar&#039;s Favor]] is on the party then the &#039;&#039;Bozzetto Pilferer&#039;&#039; and &#039;&#039;Scoundrels&#039;&#039; will use &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:* Debuff Geomancy bubbles do not trigger &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039; Essence Steal&#039;&#039;&#039; is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.&lt;br /&gt;
::* If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.&lt;br /&gt;
::* Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.&lt;br /&gt;
:::*Was hit rate floored in VE @ 1283 accuracy once it&#039;s level was capped.&lt;br /&gt;
::* [[Stoneskin]] does not prevent this from occurring.  Getting hit for 0 still triggers this.&lt;br /&gt;
::* Absorbing melee swings with shadows &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; prevent this from occurring.&lt;br /&gt;
::* This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [https://www.youtube.com/watch?v=Cqb7FpkoXiY])&lt;br /&gt;
* The Bozetto Pilferer will drop a {{color|fire|Mine}} every 60 seconds which explodes after ~10 seconds if not defeated.&lt;br /&gt;
:* All sleeping Scoundrel&#039;s will proc blue [[File:Blue.png|16px|link=]] and wake up when the mine explodes unless you defeat the mine when it spawns.&lt;br /&gt;
::* When a mine explodes [[enmity|hate]] resets on all monsters. This will cause the adds to go after random players after waking up from sleep.&lt;br /&gt;
::*The mine&#039;s name tag may not display, or be untargetable, depending on camera angle and/or distance from it.&lt;br /&gt;
::*If the Pilferer is defeated while a mine is out then it will despawn without going off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kibosh&#039;&#039;&#039; from the Bozetto Pilferer will inflict high {{physical}} damage.&lt;br /&gt;
:* &#039;&#039;&#039;Kibosh&#039;&#039;&#039; is absorbed by shadows.&lt;br /&gt;
*Other moves used include:&lt;br /&gt;
**&#039;&#039;&#039;Cutpurse&#039;&#039;&#039; - Encumbers one random piece of equipment.&lt;br /&gt;
**&#039;&#039;&#039;Faze&#039;&#039;&#039; - gaze terror (~10 seconds).&lt;br /&gt;
**&#039;&#039;&#039;Sandspray&#039;&#039;&#039; - Conal blind, -100 accuracy {{verification}}.&lt;br /&gt;
**&#039;&#039;&#039;Dead Eye&#039;&#039;&#039; - Conal defense and magic defense down.&lt;br /&gt;
**Also uses &#039;&#039;&#039;HP Theft&#039;&#039;&#039;, &#039;&#039;&#039;MP Theft&#039;&#039;&#039;, and &#039;&#039;&#039;TP Theft&#039;&#039;&#039;, which causes whomever is hit by it to lose half of their max HP, MP, or TP.&lt;br /&gt;
**&#039;&#039;&#039;Steal Attribute&#039;&#039;&#039; - Inflicts a single massive random stat down on the target which will leave them at -100.&lt;br /&gt;
**&#039;&#039;&#039;Steal Ability&#039;&#039;&#039; - Resets one ability at random. &lt;br /&gt;
**&#039;&#039;&#039;Steal Support&#039;&#039;&#039; - After leveling up, will remove all rolls and songs from target. &lt;br /&gt;
*Scoundrels will randomly use [[Perfect Dodge]] and like to spam &#039;&#039;&#039;Faze&#039;&#039;&#039; while running around. Mages should have their backs turned.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
:DD,DD,DD,RDM/SCH,BLU,WHM&lt;br /&gt;
*BLU Diffusion + Mighty Guard just before engaging (for party haste).&lt;br /&gt;
*RDM uses [[Saboteur]] + [[Manifestation]] + [[Sleep II]] and casts on the leader to open the fight. Dia + Distract kill targets. &lt;br /&gt;
*DDs go to town on the Pilferer.&lt;br /&gt;
*DDs should defeat any bombs before they go off.&lt;br /&gt;
*RDM or WHM can pull/wake subsequent targets with dia and bring them over to the DDs.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
:Tank, RDM/blm, WHM, BLU x2, DD x1&lt;br /&gt;
::-or-&lt;br /&gt;
:RDM, WHM, BLU x2, DDx2&lt;br /&gt;
*BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.&lt;br /&gt;
*RDM uses [[Saboteur]] and [[sleepga]]s to aggro. &lt;br /&gt;
*DDs go to town on the Pilferer and the RDM debuffs.&lt;br /&gt;
**DDs should defeat any bombs before they go off.&lt;br /&gt;
*Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.&lt;br /&gt;
*Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
:Agustus Trust, Apururu(U) Trust, WHM, DDx3&lt;br /&gt;
*Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.&lt;br /&gt;
*Switch target to bomb whenever possible.&lt;br /&gt;
*Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.&lt;br /&gt;
*Multi-step skillchains are key (e.g. we used CDC &amp;gt; Evisc. &amp;gt; Rudra )&lt;br /&gt;
*This setup works, though there are likely better setups.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Lebros Cavern]], Private 2nd Class [[Assault]]: &amp;quot;[[Excavation Duty]]&amp;quot; &lt;br /&gt;
*[[Lebros Cavern]], Chief Sergeant [[Assault]] &amp;quot;[[Egg Conservation]]&amp;quot;&lt;br /&gt;
*[[Caedarva Mire]] HP #1 outside [[Nashmau]] has Qiqirns during the Daytime 4:00-20:00.&lt;br /&gt;
*[[Alzadaal Undersea Ruins]] (15 minute respawn timer)&lt;br /&gt;
*[[Aydeewa Subterrane]], scattered through zone, try the [[Voidwatch]] and [[UNM]] warps.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quadav===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Quadav}}}|Quadav|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Quadav&lt;br /&gt;
|Boss=Bozzetto High Vicar &lt;br /&gt;
|Boss Job=WHM/WAR&lt;br /&gt;
|VD Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immediately begins the battle with &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; which will grant the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; an {{color|ice|aura}}.&lt;br /&gt;
&lt;br /&gt;
Will use the following [[:Category:Quadav#Abilities|&#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*&#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039;: {{buff}} Grants a damage taken reduction -98%, attack increase, and removes status ailments and gains shell aura.&lt;br /&gt;
:*Disappears during each TP move or spell cast and reappears after one is completed.&lt;br /&gt;
::*During this window, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will take +200% damage.&lt;br /&gt;
*&#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;: 30&#039; AoE {{magical}} draw-in, damage, &#039;&#039;&#039;curse&#039;&#039;&#039; (-75% HP/MP), and {{color|fire|plague}} (-50 TP/-500 MP /[[tic]]) &lt;br /&gt;
:*Used once after the defeat of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
:*Players may run out of range of this ability and leave one player with hate in range to trigger it.&lt;br /&gt;
:*The curse affect will always land on players in range. Not even [[Asylum]] prevents this.&lt;br /&gt;
*&#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;: AoE {{magical}} {{earth}} damage, {{color|earth|petrify}}, and hate reset.&lt;br /&gt;
:*This move is used exclusively after the use of &#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;.&lt;br /&gt;
:*The petrify effect lasts for ~45 seconds and is only able to be resisted via abilities such as [[Asylum]], [[Perfect Defense]], and [[Divine Caress]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Evasion and Defense of the additional Bozzetto Quadav are considerably low.&lt;br /&gt;
*Adds are immune to &#039;&#039;&#039;sle&#039;&#039;&#039;{{color|light|ep}} and {{color|earth|petrify}}.&lt;br /&gt;
*All adds use their corresponding {{icon|SP}} 1-hour abilities&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Berserker&#039;&#039;&#039; possesses [[counter]] with an enhanced activation rate.&lt;br /&gt;
*After the appearance of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will begin casting Cure on them when the &#039;&#039;&#039;Elementalist&#039;&#039;&#039; is low on HP.&lt;br /&gt;
:*Players may use this as a method of defeating the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; without having to deal with the AoE petrify spam from &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039; if they so choose. Every time the &#039;&#039;&#039;High Vicar&#039;&#039;&#039; casts Cure, his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; buff will drop for a moment, making him a much softer target.&lt;br /&gt;
*On higher difficulties, after the second benediction, the effect of &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; changes to having a single weakness out of Slashing/Piercing/Blunt/Magic, selected randomly on each use. Using the correct damage type that targets this weakness will deal extreme damage with even weaker hits, commonly hitting 99,999 damage.&lt;br /&gt;
**The additional Quadavs that spawn will also use this ability and have their own weakness.&lt;br /&gt;
**Defeating the additional Quadavs &#039;&#039;&#039;after&#039;&#039;&#039; the second &#039;&#039;&#039;Benediction&#039;&#039;&#039; will &#039;&#039;&#039;not&#039;&#039;&#039; trigger the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; to use &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;, allowing players to safely defeat the boss.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Generally the same as Very Easy, but with an additional phase.&lt;br /&gt;
*First Phase:&lt;br /&gt;
**Pull the boss and defeat the adds as usual, the boss&#039;s &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; will drop.&lt;br /&gt;
**DPS the boss down until the first benediction.&lt;br /&gt;
*Second Phase:&lt;br /&gt;
**Silence the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; and take it down to half health or so, and use the casting windows to deal damage to the boss.&lt;br /&gt;
**Eventually the boss will &#039;&#039;&#039;Benediction&#039;&#039;&#039; again and the final two adds will spawn.&lt;br /&gt;
*Third Phase:&lt;br /&gt;
**Silence the adds and pull them over, search for their damage type weaknesses and defeat them.&lt;br /&gt;
**The &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; can now be safely taken down.&lt;br /&gt;
**Finally finish off the boss.&lt;br /&gt;
*Other notes:&lt;br /&gt;
**They don&#039;t hit particularly hard, any tank should generally be able to hold them relatively easily, and may even be optional.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, who will spawn two adds.&lt;br /&gt;
* Build TP on the &#039;&#039;&#039;Bozetto Berserker&#039;&#039;&#039;, who should die pretty swiftly.&lt;br /&gt;
* Dump the TP on the &#039;&#039;&#039;Bozetto Devout&#039;&#039;&#039; in an attempt to skip his Invincible.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039; and beat on him until he uses Benediction and summons the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
* Carefully melee the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; down to 25-50% HP and then cast Silence on him if available.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, apply debuffs, and wait for it to cast Cure on the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;. When it does, it will drop his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; momentarily. Dump your WS damage on him during this moment and repeat until he is dead.&lt;br /&gt;
* Finish off the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Daily KI can be received quickly near [[Palborough Mines]] [[Home Point]].&lt;br /&gt;
* EXP-yielding KIs can be received easily in [[Pashhow Marshlands (S)]]. There are numerous eligible [[Quadav]]s near the [[Survival Guide]], which is likely to be the most busy location to obtain them.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qutrub===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qutrub}}}|Qutrub|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qutrub&lt;br /&gt;
|Boss=Bozzetto Bigwig&lt;br /&gt;
|Boss Job=THF/NIN&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x3&amp;lt;br /&amp;gt;&lt;br /&gt;
|VD Notes=Gains access to &#039;&#039;&#039;Spin the Tables&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Susceptible to [[Sudden Lunge]].&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|D Notes=Susceptible to [[Sudden Lunge]]&#039;&#039;&#039;.&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM) x1&amp;lt;/sup&amp;gt;, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
will use the [[:Category:Qutrub#Abilities|following &#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*100~80%&lt;br /&gt;
**&#039;&#039;&#039;Animating Wail&#039;&#039;&#039;, &#039;&#039;&#039;Mangle&#039;&#039;&#039;, &#039;&#039;&#039;Leaping Cleave&#039;&#039;&#039;&lt;br /&gt;
*80~60%&lt;br /&gt;
**The Bigwig&#039;s weapon will break, &#039;&#039;&#039;summons adds&#039;&#039;&#039;, and uses &#039;&#039;&#039;Hex Palm&#039;&#039;&#039; as well as &#039;&#039;&#039;Spinal Cleave&#039;&#039;&#039;.&lt;br /&gt;
*60~30%&lt;br /&gt;
**The Bigwig equips it&#039;s secondary weapon. Gains en-death while adds are out wand will use &#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; as well as &#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; - AoE shadow removal.&lt;br /&gt;
***&#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039; - Conal damage, stun, and a dispel (removes 5 shadows). Dispels a buff for every hit not blocked by shadows (e.g. no shadows = 5 buffs dispelled).&lt;br /&gt;
*50%&lt;br /&gt;
**Uses [[Perfect Dodge]]&lt;br /&gt;
*30~0%&lt;br /&gt;
**Weapon breaks again, &#039;&#039;&#039;resummons any defeated adds&#039;&#039;&#039;, and casts [[Utsusemi: San]] frequently. Loses the en-death effect while adds are out and will use &#039;&#039;&#039;Phantom Whorl&#039;&#039;&#039; as well as &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;.&lt;br /&gt;
***The Bigwig may be {{color|wind|silenced}} to stop the Utsusemi spam, but this will require an immunobreak to land.&lt;br /&gt;
***&#039;&#039;&#039;Genku Bakken / Phantom Whorl&#039;&#039;&#039; - Very high {{physical}} damage single hit attack, absorbed by shadows. Has a short range (~&#039;10)&lt;br /&gt;
****This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with [[Indi-Wilt]] and Damage Taken equipment the move will still do ~3-6k damage.&lt;br /&gt;
*****You may also run out of range of this move.&lt;br /&gt;
***&#039;&#039;&#039;Spin the Tables / Turn the Tables&#039;&#039;&#039; - drain based on the current player&#039;s HP; Spin the Tables is 15&#039; AoE drain. This move can not drain more HP than the player has, and returns more HP than is drained.&lt;br /&gt;
****Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used. However, with the June 2022 update, any player with less than 10% of their health will die instantly.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Adds are immune to sleep.&lt;br /&gt;
*Adds will use their respective 1-hour special abilities and standard [[:Category:Qutrub#Abilities|Qutrub]] TP moves.&lt;br /&gt;
:*The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and [[Ice Spikes]].&lt;br /&gt;
::*The Astrologers are susceptible to {{color|wind|silence}}.&lt;br /&gt;
:*When the Bigwig is at 30% or lower the adds will gain access to a move named &#039;&#039;&#039;Triple Reversal&#039;&#039;&#039;.&lt;br /&gt;
::*&#039;&#039;&#039;Triple Reversal&#039;&#039;&#039; - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.&lt;br /&gt;
:::*Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.&lt;br /&gt;
:*The rate of activation on the Bigwig&#039;s endeath effect increases the more players continue to damage the Bigwig.&lt;br /&gt;
:*The effect is removed once the adds have been defeated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Kiting Tip&#039;&#039;&#039;: Run closer to the walls and corners rather than the pillars to avoid Triple Reversal while kiting.&lt;br /&gt;
:*Running closer to the pillars causes mobs to path worse and split more; increasing the chances of a cross route into a K.O from Reversal.&lt;br /&gt;
:*The mobs will still break their pathing here and there, but unless you are way too far ahead they will regroup as you go without splitting up at a pillar and crossing over your route.&lt;br /&gt;
::*The kite path essentially is an isosceles triangle, you want to almost run into the corners and gauge/adjust your distance to the mobs at each corner if needed. This should reduce group wipes by a lot.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
This month has 3 different strategies.&lt;br /&gt;
&lt;br /&gt;
1) Mewing strategy: This is the most reliable strategy, with reasonable clear speed. &lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN. &lt;br /&gt;
&lt;br /&gt;
DD pulls NM to the corner and the PLD or RUN kites adds around the pillar when they spawn. BRD does March, Mad, Mad, Min and keeps elegy on Bigwig. &lt;br /&gt;
&lt;br /&gt;
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.&lt;br /&gt;
&lt;br /&gt;
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.&lt;br /&gt;
&lt;br /&gt;
At 30% when NM spams &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.&lt;br /&gt;
&lt;br /&gt;
2) Kiting strategy: This strategy is potentially faster than mewing strategy, with more flexibility on dps job types, but they are a little bit less reliable because Triple Reversal has a chance to look tank if party doesn&#039;t kill fast.&lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NINx2, BRD/NIN, COR/NIN, RDM or healer&lt;br /&gt;
&lt;br /&gt;
This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.&lt;br /&gt;
&lt;br /&gt;
3) Kill adds strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
BRD/RDM, RDM/NIN, DD/NIN (x3), PLD&lt;br /&gt;
* Can use similar strategy for Very Difficult. However, reversing the roles also works -- i.e. rather than having the PLD kite the adds, the PLD tanks the adds and someone else with /NIN kites the NM. We found that killing the adds makes the fight much safer (but prolongs the whole fight; limit points and capacity points make for a decent consolation prize, though).&lt;br /&gt;
* BRD should double March and Madrigal until the adds pop. Switch to double March and Hymnus for the pops. Make sure to silence (easy to land) the Astrologer. PLD should try to grab hate on all the adds. At this point, someone (RDM) should kite the main NM.  A simple weapon skill should be enough (or self-light using CDC if you need even more damage) to get the NM&#039;s attention. Elegy, Slow II, and Paralyze II should make the kiting process super easy (esp. with /NIN sub). BRD can then switch to double March and Minuet to kill the adds once the NM is away. The adds can be easily dispatched with double-light skillchains or better (we had BLU, SAM, WAR, and used four-step skillchains). With the NM being kited, the BRD can easily main heal (not much healing needed for /NIN).&lt;br /&gt;
* When the second set of adds pop, use double March and Hymnus for safety until the NM is separated from the adds. Then switch to double March and Madrigal (or Minuet). If BRD can play more than 3 songs, even better. Same strategy as above. Use Troubador/Nightingale to speed this part up and get back to the NM.&lt;br /&gt;
&#039;&#039;&#039;Normal Half Kiting Strat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PLD/WAR, PUP/NIN, DD/NIN, BRD/NIN COR/NIN, WHM&lt;br /&gt;
&lt;br /&gt;
* Strategy: Start with Boss then kill all adds (BLM then both DRK) while Pet tank Boss, then zerg Boss till its dead while pld kite adds near 30% hp.&lt;br /&gt;
&lt;br /&gt;
* Pet was full DD set (VE head/SS body), Strobe must be equiped, PUP should use Light, Fire and Wind Maneuver. BRD used double March and double Minuet, but can use Acc song too if needed. COR used SAM and WAR rolls.&lt;br /&gt;
&lt;br /&gt;
* Have Pet or BRD pull boss with elegy to the corner where we started. All engage on Boss except PLD and WHM, PLD wait for adds in the middle, they usually came when we dropped Boss to around ~76% HP.&lt;br /&gt;
&lt;br /&gt;
* Once Adds are up , DDs swap to them, the person who still have hate from Boss must wait till the pet get hate back and let it solo tank, PUP should swap to pet enmity set (especially before Strobe) until the pet have enough enmity from Boss. Pet doesn&#039;t need a Tank set, as long as you can keep a Light maneuver on it for Auto-repair kit.&lt;br /&gt;
&lt;br /&gt;
* Kill order for adds: BLM then DRK(x2), WHM should silence BLM to make it easier, BRD dispel Ice spikes if needed. Once all dead swap back to Boss, except the PLD who stand back in middle. At 50% Boss will use Perfect Dodge and around 30% HP he will pop adds again, PLD must grab all of them and kite around the 3 pillars using his enmity abilities. DDs ignore adds and zerg the Boss, it shouldn&#039;t take long with a few Skillchains. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The idea of this strategy was to supress the Boss&#039; En-death from killing any DD/NIN and not making a Ninja mandatory in every runs. Also the PLD doesn&#039;t have to kite the adds and risk of dying in the process, only at the end before the last 30% HP but they never lived enough to cause troubles. Worked like a charm with little to no risk and each run took around 8~10 mins. Now go enjoy your wins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
NIN or DD/NIN (x3), BRD, SMN, Apururu(U)&lt;br /&gt;
* Very safe strategy&lt;br /&gt;
* March x2 + Hymnus to help with Utsusemi recast; Hymnus is just in case the main NM sneaks in a move during recast of shadows so we don&#039;t have to deal with raising mid-fight or MP issues. If you can cast more than 3 songs, have at it.&lt;br /&gt;
* When adds pop, whichever DD has hate kites NM while the others focus on Astrologer. The SMN then focuses on the Tormentor.&lt;br /&gt;
* When adds are dead, group back up on the NM.&lt;br /&gt;
* SMN can probably be replaced by 4th DD who would kite Tormentor until the Astrologer is down. SMN can optionally do spike damage on NM during kiting phase so that the DD kiting the NM can rejoin in taking down the adds.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Survival Guide]] → [[Caedarva Mire]]&lt;br /&gt;
:*May be tricky to get to the survival guide. Use the [[Dvucca Isle Staging Point]] and exit to [[Caedarva Mire]]. Run to [[Arrapago Reef]] entrance at (H-8). Use this map [[File:Arrapago ReefPathway Caedarva Mire SurvivalGuide.PNG|30px]]. Make sure to kill some [[Lamiae]] along the way to get a [[Lamian Fang Key]] needed to pass through the gates at (F-8)&lt;br /&gt;
 &lt;br /&gt;
* Dvucca Isle Staging Point&lt;br /&gt;
&lt;br /&gt;
* Chief Sergeant Assault: [[Operation: Snake Eyes]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sahagin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sahagin}}}|Sahagin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Sahagin&lt;br /&gt;
|Boss=Bozzetto Songstress&lt;br /&gt;
|Boss Job=BRD&lt;br /&gt;
|VD Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2, Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Chirurgeon&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=Defeat 8 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of ~15+% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Songstress is capable of using [[Maiden&#039;s Virelai]] on this difficulty.&lt;br /&gt;
|D Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2,&amp;lt;br /&amp;gt;Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=Defeat 6 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 5% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;Bio aura is ~70/tic&lt;br /&gt;
|N Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=Defeat 5 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 3% a tic while {{color|wind|silence}} is off.&lt;br /&gt;
|E Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=Defeat 4 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|VE Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=Defeat 3 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Only sings [[Mambo]]s until using Soul Voice.&lt;br /&gt;
:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)&lt;br /&gt;
*Stands in the middle of the arena with a bio aura, taking no damage, and does not move.&lt;br /&gt;
:*Defeating other Sahagins will progressively remove HP from the Sonsgstress.&lt;br /&gt;
:*Silencing will remove the bio aura and regen effect from the mobs.&lt;br /&gt;
:*The Songstress possesses a high regain effect and will use &#039;&#039;&#039;Cleansing Bubbles&#039;&#039;&#039; to remove all debuffs from itself and any nearby mobs (~20&#039;) as well as waking them.&lt;br /&gt;
:*Progressively enfeebling the Songstress will grant different messages:&lt;br /&gt;
::*The boss&#039;s throat is parched - 1 total debuff&lt;br /&gt;
::*The boss&#039;s begins to sing off key - 2 total debuffs&lt;br /&gt;
::*The boss&#039;s voice begins to crack -3 total debuffs&lt;br /&gt;
::*The boss&#039;s can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land.&lt;br /&gt;
*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Fighting adds away from the &#039;&#039;&#039;Bozzetto Songstress&#039;&#039;&#039; reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.&lt;br /&gt;
*All foes besides the Bozetto Songstress are susceptible to sleep of either element.&lt;br /&gt;
*Each foe will use their respective 1 hour abilities.&lt;br /&gt;
:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress.&lt;br /&gt;
*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill.&lt;br /&gt;
**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}.&lt;br /&gt;
**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura.&lt;br /&gt;
*The Songstress will resummon defeated Sahagins shortly after their death.&lt;br /&gt;
&lt;br /&gt;
*Monsters will use standard [[Sahagin]] TP moves. &lt;br /&gt;
:*Including &#039;&#039;&#039;Hydro Shot&#039;&#039;&#039; which resets hate on the target and &#039;&#039;&#039;Spinning Fin&#039;&#039;&#039; (AoE) which inflicts stun for up to 15 seconds.&lt;br /&gt;
::*Spinning Fin may be evaded with two shadows.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Wavefist&#039;&#039;&#039;s have a high rate of counter and will use &#039;&#039;&#039;Suckerpunch&#039;&#039;&#039; which inflicts high damage to one player and resets hate on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Chirurgeon&#039;&#039;&#039; is a manta with an avoidance down aura, and is immune to sleep.&lt;br /&gt;
:*Uses &#039;&#039;&#039;Inject Ink&#039;&#039;&#039; which is a conal knockback with super gravity.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;WAR/SAM (Chango), WAR/DRG (Naegling), COR (DD, not leech), BRD (DD, not leech), GEO/WHM, RDM/SCH&#039;&#039;&#039;&lt;br /&gt;
*This composition and strategy assumes that everyone in the group is well-geared and very familiar with their roles. This instance&#039;s VD is relatively more challenging than many other months.&lt;br /&gt;
*Due to the strong Regen present, burst damage from Skillchains is integral to success&lt;br /&gt;
*Outside use of buffs such as Barthunder/Barparalyze/&#039;&#039;&#039;Regen V&#039;&#039;&#039;/Protect V/Shell V will reduce buff time in instance. Regen V in particular is extremely important to overcome the constant damage auras&lt;br /&gt;
*Upheaval &amp;gt; Savage Blade (WAR) &amp;gt; Upheaval for Light &amp;gt; Radiance, with BRD, COR, and RDM using Savage Blade at the end of the Skillchain&lt;br /&gt;
**Kraken &amp;gt; WHM &amp;gt; MNKx2 &amp;gt; DRGx2 &amp;gt; Wyverns &amp;gt; Songstress&lt;br /&gt;
*COR Crooked Cards Samurai Roll &amp;gt; Dancer&#039;s Roll&lt;br /&gt;
**Light Shot Dia IIIs, Savage Blade at the end of the Skillchain, Random Deal to reset Warcrys/other JA&lt;br /&gt;
*GEO Blaze of Glory / Ecliptic Attrition Geo-Frailty &amp;gt; Indi-Wilt &amp;gt; Entrust Indi-Regen&lt;br /&gt;
**Main heal Curaga III, babysit Luopan&lt;br /&gt;
*BRD Marcato &amp;gt; Honor March / Lightning Carol II / Valor Minuet V / Blade Madrigal&lt;br /&gt;
**Apply Horde Lullaby after Manifestation Break, reapply Lullaby if mobs wake up from Benediction or other means, Savage Blade at the end of the Skillchain&lt;br /&gt;
*RDM Haste 2, Distract III / Dia III / Paralyze II / Slow II &lt;br /&gt;
**Open with Manifestation Break, Dispelga several times to wipe songs, begin debuffs on mobs in kill order. Wait until Songstress is a few songs into its cycle, roughly around Threnody, then apply Silence&lt;br /&gt;
***Silencing Songstress will cause adds to begin leveling up. If Skillchains and burst damage is being performed correctly, no more than a few level ups should occur before each mob dies.&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&#039;&#039;&#039;DDx2, COR (DD, not leech), BRD, GEO, WHM&#039;&#039;&#039;&lt;br /&gt;
*This is likely the fastest way to farm if you have no seals left.&lt;br /&gt;
*Bard sings lightning carol x2 and march X2.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; silence the Songstress. &lt;br /&gt;
:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.&lt;br /&gt;
*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.&lt;br /&gt;
:*A DDing RUN excels in this strategy for DPS with hate control.&lt;br /&gt;
*Fight on top of the Songstress and start with the WHM mob.&lt;br /&gt;
:*Resleep the mobs after [[Benediction]] wakes them all.&lt;br /&gt;
*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.&lt;br /&gt;
:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;THF Solo&#039;&#039;&#039;&lt;br /&gt;
*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.&lt;br /&gt;
*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.&lt;br /&gt;
*When both are defeated, attack the BRD, easy win.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soulflayer===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Soulflayer}}}|Soulflayer|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Demons&lt;br /&gt;
|Boss=Master Manipulator&lt;br /&gt;
|Boss Job=BLU&lt;br /&gt;
|VD Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x8&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x7&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Is a [[:Category:Soulflayer|Soulflayer]].&lt;br /&gt;
*Casts [[Mighty Guard]] at the start of the fight.&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*{{piercing}} &#039;&#039;&#039;[[Benthic Typhoon]]&#039;&#039;&#039; - Conal damage, physical and magical defense down.&lt;br /&gt;
*{{slashing}} &#039;&#039;&#039;[[Paralyzing Triad]]&#039;&#039;&#039; - Threefold attack and paraylsis.&lt;br /&gt;
*{{icon|wind|blu}} &#039;&#039;&#039;[[Subduction]]&#039;&#039;&#039; - AoE {{wind}} damage and -76% movement speed gravity.&lt;br /&gt;
*{{icon|light|blu}} &#039;&#039;&#039;[[Rail Cannon]]&#039;&#039;&#039; - Conal {{light}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Blistering Roar]]&#039;&#039;&#039; - AoE Terror.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Crashing Thunder]]&#039;&#039;&#039; - AoE {{thunder}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Dream Flower]]&#039;&#039;&#039; - AoE {{dark}} Sleep.&lt;br /&gt;
*{{icon|wind|blu}}&#039;&#039;&#039; [[Droning Whirlwind]]&#039;&#039;&#039; - AoE Dispels 7 enhancements.&lt;br /&gt;
*{{icon|earth|blu}} &#039;&#039;&#039;[[Embalming Earth]]&#039;&#039;&#039; - AoE {{earth}} damage and 25% slow.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Mind Blast]]&#039;&#039;&#039; - {{thunder}} lightning damage and potent paralysis.&lt;br /&gt;
*{{icon|water|blu}} &#039;&#039;&#039;[[Nectarous Deluge]]&#039;&#039;&#039; - AoE {{water}} damage and dispel.&lt;br /&gt;
*{{icon|ice|blu}} &#039;&#039;&#039;[[Polar Roar]]&#039;&#039;&#039; - AoE {{ice}} damage and bind.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; - {{buff}} Gains a visible shield with TP absorbing spikes, and silence aura, and a potent phalanx-esque effect while active.&lt;br /&gt;
:*Subsequent use while a shield is active will grant a second shield.&lt;br /&gt;
::*1-Shield active: Immune to {{physical}} physical damage, but not to critical hits or melee weaponskills.&lt;br /&gt;
::*2-Shields active:  In addition to the previous effects, a complete damage immunity to a random weapon type ({{slashing}}, {{piercing}}, or {{blunt}}/{{H2H}} {{verification}}) is gained.&lt;br /&gt;
:*The shield does not resist blood pacts, ranged attacks, or pet special moves which may break it with sufficient damage.&lt;br /&gt;
::*The shield may also be broken similar to [[Caturae]]&#039;s with a random melee damage type. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Immortal Mind&#039;&#039;&#039; - {{buff}} Gains Magic Attack Bonus and Magic Defense Bonus.	&lt;br /&gt;
*&#039;&#039;&#039;Immortal Anathema&#039;&#039;&#039; - {{magical}} {{dark}} Inflicts Curse.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Blast&#039;&#039;&#039; - {{magical}} Conal {{thunder}} damage and potent Paralysis.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Purge&#039;&#039;&#039; - {{magical}} Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Reprobation&#039;&#039;&#039; - {{magical}} (AoE) Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Tribulation&#039;&#039;&#039; - {{magical}} (AoE 10&#039;) {{verification}} Inflicts Blind and Bio.&lt;br /&gt;
:*The Bio effect will vary depending on the difficulty {{verification}} (up to -1,000 HP/[[tic]] on VD). The DoT potency may also be linked to &#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; being active {{Information Needed}}.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Imp&#039;&#039;&#039;:&lt;br /&gt;
*Casts -ja elemental spells.&lt;br /&gt;
*Imps grant a damage immunity effect to the boss, and must all be defeated to remove it.&lt;br /&gt;
*Imps possess a -99% damage taken from AoE abilities. The move will hit the primary target for full damage, and the rest will take -99%.&lt;br /&gt;
Use the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Buggle Call&#039;&#039;&#039; - {{magical}} (AoE) Bio and Haste effect. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Dark Recital&#039;&#039;&#039; - {{magical}}  (AoE) {{dark}} Damage, full dispel, and paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Grating Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and amnesia.&lt;br /&gt;
*&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and silence.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Setup: RUN/PLD (or PLD/BLU), COR, COR (or RNG), SMN, GEO, BRD/WHM.&lt;br /&gt;
&lt;br /&gt;
Buffs: &lt;br /&gt;
*GEO: Fury/Frailty entrust wilt on tank.&lt;br /&gt;
&lt;br /&gt;
*COR: Chaos/Sam/Rogues/Allies roll, flurry if one of the mage /RDM.&lt;br /&gt;
&lt;br /&gt;
*SMN: Crystal Blessing, Ecliptic Growl,&lt;br /&gt;
&lt;br /&gt;
*BRD: On ranged DD - Honor march, prelude x2. On tank - March x2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
*Tank runs in and pull everything to the corner, use all the aoe hate ability that hits every member.&lt;br /&gt;
&lt;br /&gt;
*COR, RNG and SMN take down imps one by one. Using ranged WS and volte strike.&lt;br /&gt;
&lt;br /&gt;
*CORs rotate Random deal to reset triple shot if necessary.&lt;br /&gt;
&lt;br /&gt;
*SMN, BRD and GEO main heal the tank and cast erase/-na.&lt;br /&gt;
&lt;br /&gt;
*SMN could rotate Mewing Lullaby in for AoE TP reset, which makes tank and healer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
*Once all the imps are dead, DDs take down the Master with ranged WS.&lt;br /&gt;
&lt;br /&gt;
*For the sake of efficiency, SMN could hold BP and only use volte strike if shields are up, so the party doesn&#039;t have to wait for BP recast when shields are up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Caedarva Mire]] Home Point #1&lt;br /&gt;
*[[Xarcabard (S)]] Home Point #1&lt;br /&gt;
*[[Castle Zvahl Keep (S)]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tonberry===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tonberry}}}|Tonberry|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Tonberry&lt;br /&gt;
|Boss=[[Bozzetto Monarch]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Slicer&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Upon defeat of the &#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;, a &#039;&#039;&#039;[[Bozzetto Monarch]]&#039;&#039;&#039; will spawn.&lt;br /&gt;
:*The Monarch&#039;s is a THF, but will receive a &#039;&#039;random&#039;&#039; job&#039;s 1-Hour per fight: {{icon|WAR}} &#039;&#039;WAR&#039;&#039;, {{icon|MNK}} &#039;&#039;MNK&#039;&#039;, {{icon|THF}} &#039;&#039;THF&#039;&#039;, or {{icon|DRK}} &#039;&#039;DRK&#039;&#039;.&lt;br /&gt;
::*The corresponding {{icon|SP}} 1-Hour ability will be assigned to the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
*Possesses -50% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039;: {{light}} {{magical}} Single target Gravity, Bind, and TP reset.&lt;br /&gt;
*&#039;&#039;&#039;Vertical Slash&#039;&#039;&#039;: {{physical}} 1-hit damage and accuracy down.&lt;br /&gt;
*&#039;&#039;&#039;Lateral Reap&#039;&#039;&#039;:  {{physical}} 1-hit damage and -75% defense down.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath&#039;&#039;&#039;: {{dark}} {{magical}} Single target damage equal to your [[Tonberry Hate]] x20.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Revenge&#039;&#039;&#039;: 25&#039;+ (AoE) {{dark}} {{magical}} Damage is equal to your [[Tonberry Hate]] x100.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Virulence&#039;&#039;&#039;:{{dark}} {{magical}} Deals 99,999 damage regardless of [[Tonberry Hate]]. {{Information Needed}}&lt;br /&gt;
:*It is somewhat unclear what exactly triggers this move, but it seems that if one player is hit with a Distortion skillchain and then loses hate causing the Bozzetto Shade to go after another target then Virulence becomes a potential follow up.&lt;br /&gt;
*&#039;&#039;&#039;Sigh&#039;&#039;&#039;: {{buff}} Grants ~+400 evasion.&lt;br /&gt;
*&#039;&#039;&#039;Slash Vitals&#039;&#039;&#039;: {{physical}} Single target critical damage and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Words of Bane&#039;&#039;&#039;: {{magical}} {{dark}} Single target -50% HP/MP Curse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039; is always proceeded by either &#039;&#039;&#039;Vertical Slash&#039;&#039;&#039; or &#039;&#039;&#039;Lateral Reap&#039;&#039;&#039; creating a {{icon|distortion sc}} &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
:*Immediately after this, a &#039;&#039;&#039;Bozzetto Shade&#039;&#039;&#039; appears and will attempt to perform a sneak attack on the target and close a {{icon|dark sc}} &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
::*Players must turn to avoid taking severe damage from behind when this occurs.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath, Revenge, and Virulence&#039;&#039;&#039; are &#039;&#039;not&#039;&#039; affected by [[Earthen Armor]], [[Sentinel&#039;s Scherzo]], or [[Migawari: Ichi]].&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Astral Flow]] multiple times, dealing either {{water}} {{color|water|water}} or  {{ice}} {{color|ice|ice}} damage.&lt;br /&gt;
*Possesses -25% potency against Geomancy debuffs.&lt;br /&gt;
*Possesses a potent [[Regen]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Defiler&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Slicer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Chaser&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Perfect Dodge]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Tonberry|Tonberries]] have high {{Light}} Light Resistance, so [[Image:Light-BRD-Icon.gif]][[Magic Finale]] will be resisted whereas dark based removal spells will not.&lt;br /&gt;
:*E.g. [[Image:Dark-BLM-Icon.gif|link=]] [[Dispel]], [[Image:Dark-COR-Icon.gif|link=]] [[Quick Draw|Dark Shot]], and [[Image:Dark-BLU-Icon.gif|link=]] [[Geist Wall]].&lt;br /&gt;
&lt;br /&gt;
*Players will need to reset their &#039;&#039;&#039;[[Tonberry Hate]]&#039;&#039;&#039; after a max of 2 or 3 fights via the quest [[Everyone&#039;s Grudge]] if they do not Call for Help.&lt;br /&gt;
:*Using &#039;&#039;Call for help&#039;&#039; on all of the Tonberries will avoid building [[Tonberry Hate]] in Ambuscade. You will not lose Hallmarks or Gallantry.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Suggested kill order is SMN&amp;gt;BLM&amp;gt;NIN&amp;gt;THF&amp;amp;THF&amp;gt;Monarch. &lt;br /&gt;
* The Rascal (SMN) can use multiple [[Astral Flow]], so it is best to take it out as quickly as possible before it can do more than one.  &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&#039;&#039;&#039;Melee Strat VD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RUN, WHM, GEO/RDM, Savage BRD/NIN, Savage COR/NIN, DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre Fight Setup&#039;&#039;&#039; &lt;br /&gt;
* WHM - Barblizzard, Barsleep&lt;br /&gt;
* RUN - 3X Sulpor runes (Use valiance RIGHT before you start/pull to give water resistance to entire party)&lt;br /&gt;
* GEO - Fury/Frailty (I use entrust STR, but anything to help boost your dmg here would work depending on your group, precision or torpor would also be a possibility)&lt;br /&gt;
* COR - Chaos/Sam&lt;br /&gt;
* BRD - Marcato HM, Mad X2, Minuet (Doing madrigal X2 as the boss at the end has high evasion even if you are dispelling his evasion boost when he puts it on)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight Strategy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Part I&#039;&#039;&#039;&lt;br /&gt;
This fight is essentially won or lost in the first couple minutes, and comes down to killing the first mob (SMN Tonberry called Bozzetto Rascal) who is present when you first enter. Your goal is to try and kill the Rascal SMN as quickly as possible. While fighting the Rascal several things occur, the first of which are his astral flows.  For this strategy you let the astral flows hit you (which should be survivable) as long as you have barblizzard from the WHM, sulpor / valiance from the RUN, and finally your RUN&#039;s One for All (OFA) up.  I wait about 15 seconds AFTER pulling the Rascal before the RUN does OFA in order to increase the amount of time it&#039;s available to help reduce astral flow damage (In other words, when used too soon it&#039;s wasted as the Rascal doesn&#039;t use astral flow until about 20-30 seconds into the fight).  &lt;br /&gt;
&lt;br /&gt;
Also, while fighting the Rascal several adds will spawn followed shortly after by the boss. In order to deal with these spawns and allow the Run to perform a quick AoE hate grab (Geist Wall or whatever), I would highly suggest having &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; grouped together within ~5 yalms. Most of the newly spawned mobs will run right into your camp (if everyone is grouped together) allowing the RUN to cast an AoE hate spell on them quickly.&amp;lt;br /&amp;gt;For the Bozzetto Defiler (BLM) you will need to flash or blank gaze to grab hate as he will initially remain at casting distance.  &lt;br /&gt;
&lt;br /&gt;
With all this in mind, everything comes down to quickly killing the SMN (Bozzetto Rascal) as quickly as you can.  Get Dia II on it and use anything else that will help you kill it before your Sulpor/Valiance and One For All buffs wear off.  After you have successfully defeated the SMN then this is a relatively easy fight.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part II&#039;&#039;&#039;&lt;br /&gt;
After the SMN, proceed with the following kill order. Make sure to have your GEO cast Dia II, Distract, and Dispel on all of these mobs.  Magic Finale will not work, as Tonberries have high Light resistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1:&#039;&#039;&#039; Engage and deal damage to the first Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2:&#039;&#039;&#039; Engage and deal damage to the second Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3:&#039;&#039;&#039; Engage and kill the Bozzetto Defiler (BLM)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4:&#039;&#039;&#039; Engage and kill the first Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5:&#039;&#039;&#039; Engage and kill the second Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6:&#039;&#039;&#039; Engage and kill the Bozzetto Slicer (NIN).  Have your Whm put [[Sacrosanctity]] up.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part III&#039;&#039;&#039;&lt;br /&gt;
Now it&#039;s time for the Boss, the Bozzetto Monarch. You will want your GEO to swap their spells to Geo-Frailty / Indi-Precision / [[Entrust]] Torpor.&amp;lt;br /&amp;gt;The Monarch can and most likely will use a +400 evasion boost move named &amp;quot;Sigh&amp;quot;. You will want your GEO to dispel this, along with keeping Dia II &amp;amp; Distract up throughout the fight.&amp;lt;br /&amp;gt;The boss is a cake walk except for a couple things.  The first thing to watch out for is the ethereal (translucent) mob that spawns anytime the Bozzetto Monarch uses &#039;&#039;Vertical Slash&#039;&#039; or &#039;&#039;Lateral Reap&#039;&#039;. Whenever this ethereal Tonberry is summoned, he will try to Sneak Attack and close a Darkness skillchain on whoever currently has the highest hate level on the Boss which will likely one-shot players. To combat this, all you need to do is have the Tank (or whoever has hate) turn and face the ethereal mob any time they spawn.&amp;lt;br /&amp;gt;This can get tricky with your damage dealers when the Bozzetto Monarch uses the hate reset move called Slash Vitals. If the monarch uses this hate reset move on the tank it will result in the monarch changing his focus to the DD with the highest hate resulting in the necessity for this DD to turn and face the ethereal mob if/when it spawns. Usually the tank can get hate back relatively quickly all things depending, but make sure if a DD has hate they are prepared to turn when the ethereal mob spawns.&lt;br /&gt;
&lt;br /&gt;
Lastly, you will need to reset and keep your Tonberry hate as low as possible, due to a couple of the Bozzetto Monarch&#039;s moves doing x20 and x100 whatever your current [[Tonberry Hate]] is at.  You CAN call for help on every mob in this ambuscade and still receive ALL the Hallmark and Gallantry rewards for this fight.  By calling for help on all the mobs you will build less tonberry hate which also results in fewer deaths from moves that multiply damage based on Tonberry Hate. I had to reset my hate every few fights as you still build up hate from killing the mobs for the KI.   &lt;br /&gt;
&lt;br /&gt;
Strategy by &#039;&#039;&#039;Tayana&#039;&#039;&#039; (Asura)&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Troll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Troll}}}|Troll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Troll&lt;br /&gt;
|Boss=[[Bozzetto Bruiser]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2,  Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Possesses Draw-In&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Hundred Fists]]&lt;br /&gt;
*&#039;&#039;&#039;Diamondhide&#039;&#039;&#039;: {{buff}} (AoE) Gains a potent Stoneskin.&lt;br /&gt;
*&#039;&#039;&#039;Overthrow&#039;&#039;&#039;: {{physical}} (Conal) Damage (based on enemy&#039;s remaining HP) and Knockback.&lt;br /&gt;
*&#039;&#039;&#039;Haymaker&#039;&#039;&#039;: {{physical}} (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
*&#039;&#039;&#039;Head Snatch&#039;&#039;&#039;: {{physical}} Critical damage (-90% HP) and resets enmity. Ignores shadows.&lt;br /&gt;
*&#039;&#039;&#039;Incessant Fists&#039;&#039;&#039;: {{physical}} 5-hit damage. Absorbed by five shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039;: {{physical}} Damage, Petrification, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves only while aura is active:&lt;br /&gt;
*&#039;&#039;&#039;Pleiades Ray&#039;&#039;&#039;: {{magical}} (AoE 10&#039;) Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;: {{buff}} (AoE) Gains an undispellable magic absorption shield and regen effect.&lt;br /&gt;
&lt;br /&gt;
Also uses the following move while the aura is active on Very Difficult:&lt;br /&gt;
*&#039;&#039;&#039;Head Seize&#039;&#039;&#039;: {{physical}} Enhanced version of Head Snatch. Reduces target HP to 1% and resets enmity. Ignores defense, stoneskin, etc.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*~15 seconds after aggroing the monsters, each will gain an {{color|light|aura}}. &lt;br /&gt;
:*The aura will reduce damage taken and provide regen to the trolls.&lt;br /&gt;
::*The potency of this will increase based on the difficulty of the fight. &lt;br /&gt;
*Removing the aura from both of the trolls will remove the aura from the Bruiser:&lt;br /&gt;
:*The Bozzetto Justiciar&#039;s aura is removed via performing magical weapon skills.&lt;br /&gt;
:*The Bozzetto Sharpshooter&#039;s aura is removed via performing physical weaponskills.&lt;br /&gt;
*Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it&#039;s aura removed.&lt;br /&gt;
*The aura will return in ~30 seconds.&lt;br /&gt;
:*Once the &#039;&#039;&#039;Bozzetto Bruiser&#039;&#039;&#039; has been defeated the auras will cease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Invincible]]&lt;br /&gt;
&lt;br /&gt;
Uses the following Spells:&lt;br /&gt;
*[[Banish II]]&lt;br /&gt;
*[[Protect IV]]&lt;br /&gt;
*[[Shell IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Eagle Eye Shot]]&lt;br /&gt;
*&#039;&#039;&#039;Quicklime&#039;&#039;&#039;: {{magical}} {{fire}} Damage and [[Amnesia]].&lt;br /&gt;
&lt;br /&gt;
Very Difficult Only:&lt;br /&gt;
*&#039;&#039;&#039;Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*{{color|wind|Silencing}} the Zahhak will prevent the use of &amp;quot;song&amp;quot; TP moves.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Body Slam&#039;&#039;&#039;: {{physical}} AoE (15&#039;) Damage.&lt;br /&gt;
*&#039;&#039;&#039;Petro Eyes&#039;&#039;&#039;: {{magical}} {{earth}} Conal gaze, inflicts petrification.&lt;br /&gt;
*&#039;&#039;&#039;Nullsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled. &lt;br /&gt;
*&#039;&#039;&#039;Voidsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Troll Fugitives]] Superior Private (Rank 3) Assault.&lt;br /&gt;
*[[Survival Guide]] (Mamool Ja Savagelands) to [[Wajaom Woodlands]] at (C-8).&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Velkk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Velkk}}}|Velkk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Velkk&lt;br /&gt;
|Boss=[[Bozzetto Regent]]&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Auto attacks have an en-bind effect.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Coming Through&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Croctastrophe&#039;&#039;&#039;: 30&#039; Powerful AoE {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Galumph&#039;&#039;&#039;: 15&#039; AoE {{magical}} {{earth}} damage, stun, and attack down&lt;br /&gt;
*&#039;&#039;&#039;Nobless Oblige&#039;&#039;&#039;: {{buff}} All foes will level up and restores 15% HP to the Regent. &lt;br /&gt;
:*This move is caused by either of the following events:&lt;br /&gt;
::*Defeating a Bozzetto Servitor.&lt;br /&gt;
:::*Will level up for each Servitor defeated.&lt;br /&gt;
::*Dealing 25,000+ damage in a single attack or skillchain to the &#039;&#039;&#039;Bozzetto Regent&#039;&#039;&#039;. &lt;br /&gt;
:::*After the defeat of a Bozzetto Servitor the threshold increases to 40,000+ damage.&lt;br /&gt;
*&#039;&#039;&#039;Merciless Mauling&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sovereign&#039;s Edict&#039;&#039;&#039;: {{buff}} Gains a Magic Shield for 15 seconds. Also resets enmity for all &#039;&#039;&#039;Bozzetto Servitors&#039;&#039;&#039; and activates their {{icon|sp}} 1-Hours.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Ambush&#039;&#039;&#039;: Single target {{physical}} 4-hit damage and dispel foreach hit. Absorbed by 4 shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Protect IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shell IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Flash]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Banish II]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Cure IV]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All monsters possess a shield block mechanic that will reduce damage dealt from the front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Bozzetto Servitors&#039;&#039;&#039;:&lt;br /&gt;
*Susceptible to debuffs such as Sleep, Slow, Paralyze, Silence, Bind, Gravity, etc.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Death Spin&#039;&#039;&#039;: AoE {{physical}} damage, knockback and defense down (-25%).&lt;br /&gt;
*&#039;&#039;&#039;Glutinous Dart&#039;&#039;&#039;: Single Target {{physical}} damage and bind. Absorbed by 1 shadow.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Pygmachia&#039;&#039;&#039;: Single Target 4-hit {{physical}} damage and dispel.&lt;br /&gt;
:*Each hit may land a dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jungle Hoodoo&#039;&#039;&#039;: AoE {{magical}} damage, bind, and slow. Removes Shadows.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*-ja tier spells&lt;br /&gt;
*Death&lt;br /&gt;
:*Keep in mind you may silence the BLM.&lt;br /&gt;
&lt;br /&gt;
The BLM has a permanent Magic Wall, reducing most if not all magic damage to 0.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
RUN COR COR BRD RDM WHM&lt;br /&gt;
&lt;br /&gt;
*{{icon|thunder|brd}} [[Honor March]] {{icon|fire|brd}} [[Valor Minuet V]] {{icon|fire|brd}} [[Valor Minuet IV]] {{icon|earth|brd}} [[Scherzo]]&lt;br /&gt;
&lt;br /&gt;
*[[Chaos Roll]] [[Samurai Roll]] [[Fighter&#039;s Roll]] [[Gallant&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
*RUN pulls all Velkk to the starting corner. RDM uses Saboteur and binds Bozzetto Regent, sleeps the PLD Servitor and DRK Bozzetto Servitor and silences BLM Bozzeto Servitor. At this point, it&#039;s recommend that the party stack together in the corner. This will prevent problems from adds running off to a distant WHM during hate resets. As such, all mages should idle in a DT set. Ninja subjob is recommended for melee players to prevent AoE dispels, amnesia, and damage.&lt;br /&gt;
*CORs and RDM start by burning down the BLM Bozzetto Servitor.&lt;br /&gt;
*RDM should be careful to dispel any buffs from each target, apply [[Distract III]], [[Dia III]] and [[Addle II]], and resleep any Bozzetto Servitors that wake.&lt;br /&gt;
*Once the BLM Bozzetto Servitor is defeated, the party should attack the Bozzetto Regent with [[Savage Blade]].&lt;br /&gt;
**Care needs to be taken to not exceed the 40k damage threshold due to excessive TP overflow or skillchain damage.&lt;br /&gt;
**If the Bozzetto Regent is allowed to level up several times, a wipe becomes very likely.&lt;br /&gt;
*Once the Bozzetto Regent is eliminated, the remaining adds can be taken out without much trouble.&lt;br /&gt;
&lt;br /&gt;
*Note: This strategy will work with most other DD Jobs in place one of the CORs, but care should be taken to use Weapon Skills that will not create a skillchain that exceeds the 40k damage limit.  PLD can also easily tank this battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] Bivouac #1 or #2.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Yagudo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Yagudo}}}|Yagudo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Yagudo&lt;br /&gt;
|Boss=Bozzetto Conjurer&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Shinobi &amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Yagudo use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Conjurer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} .&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Kamaitachi&#039;&#039;&#039;: Enhanced Sweep move that has incredibly wide range and very high damage. Coupled with Howl, can easily do 2500 damage.&lt;br /&gt;
:*&#039;&#039;&#039;Howl&#039;&#039;&#039;: Warcry&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Conjurer&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=5&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=5&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=50&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Mob&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TANK BRD/WHM HEALER DDX2 COR or GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buff with usual CP party buffs. Tank pulls and BRD uses Nightingale + Troubadour to sleep the adds and boss. With NiTro still up, buff DDs with Honor March, Madrigal, and Minuet. Fourth song, if available, is situational. For adds, a second March or Minuet is fine so long as BRD is on point with Finale during boss phase. For avatar and boss, Scherzo is preferred.&lt;br /&gt;
*Kill order should be {{Icon|BLM}} &#039;&#039;&#039;BLM&#039;&#039;&#039; (Stormbringer) &amp;gt; {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039; (Lyricist) &amp;gt; {{Icon|SAM}} &#039;&#039;&#039;SAM&#039;&#039;&#039; (Swordsman) &amp;gt; {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039; (Brawler) &amp;gt; {{Icon|NIN}} &#039;&#039;&#039;NIN&#039;&#039;&#039; (Shinobi) &amp;gt; &#039;&#039;&#039;Garuda&#039;&#039;&#039; &amp;gt; {{Icon|SMN}} &#039;&#039;&#039;Boss&#039;&#039;&#039; (Conjurer).&lt;br /&gt;
:*Always kill Garuda first before attacking the boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once target changes to Garuda, make sure to use Baraera. BRD should double check that Protect, Shell, and Baraera should be on the DDs until healer can reapply stronger versions.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has the ability to dispel buffs, but it appears that songs are always intact.&amp;lt;br /&amp;gt;&lt;br /&gt;
Howl MUST be removed or the party could potentially wipe (if Scherzo is not available) to Kamaitachi.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has a tendency to summon Garuda right around 1-2%. Impatient DDs who try to finish off the boss rather than kill Garuda will likely wipe to the spikes that the Conjurer gains while Garuda is out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD RUN, BRD, WHM, DD, COR, GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs:Fury/Frailty entrust wilt. Chaos/SAM roll, march x2, madrigal x2. &lt;br /&gt;
&lt;br /&gt;
1) RUN pulls everything to the corner and brd sleep them all. &lt;br /&gt;
&lt;br /&gt;
2) WHM silence Stormbringer. &lt;br /&gt;
&lt;br /&gt;
3) DD and COR kill Stormbringer, DD RUN solo DD swordsman. Brd and geo  dispel spam on anything thats being engaged. &lt;br /&gt;
&lt;br /&gt;
4) After Stormbringer and swordsman dead, DD, RUN and COR engage Brawler, Shinobi and Lyricist. &lt;br /&gt;
&lt;br /&gt;
5) Before DDs engage Shinobi WHM could use Sacrosanctity and RUN could use One for All to prevent Mijin Gakure from Shinobi one shot everyone. &lt;br /&gt;
&lt;br /&gt;
6) After all the adds are dead, kill Garuda then Conjurer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
The setup above takes less than 3.5 min to clear from start to finish, including buff time. Actual engage time is about 2 min +/- 10 sec. Because the fight is so short,  it is ok to use entrust wilt from start. &lt;br /&gt;
&lt;br /&gt;
For groups without the firepower to clear before entrust wilt wears, it is better to save entrust on conjurer. Conjurer tp moves can be very deadly without wilt. &lt;br /&gt;
&lt;br /&gt;
Brd and geo must spam dispel for brd songs and Howl. &lt;br /&gt;
&lt;br /&gt;
From our experience, Sacrosanctity works well for Mijin Gakure, thus WHM recommended. &lt;br /&gt;
&lt;br /&gt;
Scherzo is not necessary as long as wilt is up, howl dispelled and Sacrosanctity used for Shinobi. &lt;br /&gt;
&lt;br /&gt;
Our RUN engaged different mob from other DDs just to save engage time, thats it. It is alright to have all 3 DD engage the same add, or have each DD solo their own add with multi step SC. As long as backline can handle the cures/dispels and Sacrosanctity used before Shinobi, adds kill order doesn&#039;t matter that much.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6 Box: SAM GEO BRD WHM COR PLD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs: Indi-Attunement, Entrust Indi-Vex, Geo-Frailty, Sam Roll + Runeist Roll, Honor + Victory March + Scherzo + Ballads on support/tank, Replace Ballads with DD songs (either madrigal or minuets or etudes depending on gear/job), Baraera.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLD pulls back to starting corner, BRD sleeps with NT, I had to use Horde Lullaby on the main group, then Foe Lullaby on the BLM who stands too far out. Kill order for me was MNK SAM BRD BLM NIN. Dispel adds as you fight them. BLM can be silenced but doesn&#039;t really matter, they die in 3-4 WS anyway.&lt;br /&gt;
&lt;br /&gt;
After killing all adds, kill Garuda before touching boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boss has potent spikes effect if Garuda is up. Once Garuda is dead, zerg the boss until he re-summons Garuda. He will then proceed to Astral Flow multiple times, but with attunement/vex/runeist roll and baraera. &lt;br /&gt;
*This seems to do less than 100 dmg on VD, and with scherzo there as a backup in case it randomly doesn&#039;t resist.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as it re-summons Garuda, switch to and kill Garuda. Switch back to the boss, finish zerging and it&#039;s an easy win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Meriphataud Mountains (S)]] [[Survival Guide]] warp.&lt;br /&gt;
* [[Recall-Meriph]] [[Teleport Spell]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volume 2 Archives==&lt;br /&gt;
&lt;br /&gt;
===Acrolith===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Acrolith}}}|Acrolith|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Quirinus&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=Overpowering Acrolith, Studious Acrolith &amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Only this mob needs to be defeated.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Adamantoise===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Adamantoise}}}|Adamantoise|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Adamantoise&lt;br /&gt;
|Boss= Bozzetto Adamantoise&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Starts with [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]]&lt;br /&gt;
*Tucks into shell every 25% and starts to regen (High regen rate)&lt;br /&gt;
**Does not take &#039;&#039;&#039;ANY&#039;&#039;&#039; damage when tucked in shell.&lt;br /&gt;
***Have tested phys and magic, but not quickdraw etc.&lt;br /&gt;
**Spawns an additional mob:&lt;br /&gt;
***Lizard (75%)&lt;br /&gt;
***Eft (50% Uses Geist Wall &amp;amp; dispels buffs) - High Evasion&lt;br /&gt;
***Raptor (25%)&lt;br /&gt;
* Comes back out of its shell when the additional monster dies&lt;br /&gt;
** Has [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]] again&lt;br /&gt;
*Has a gravity aura&lt;br /&gt;
*Uses other [Category:Adamantoise] moves.&lt;br /&gt;
**Tortise Stomp gives a significant defense down.&lt;br /&gt;
**Hard to erase with gravity aura&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antlion===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antlion}}}|Antlion|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Antlion&lt;br /&gt;
|Boss=[[Februus]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=[[Antlion Whelp]], [[Antlion Whelp]], [[Buzzing Fly]] x 3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
* Spawns 3 mixed groups of adds&lt;br /&gt;
* &#039;&#039;&#039;Februus&#039;&#039;&#039; Abilities: [[Panzerfaust]], [[Blitzstrahl]], [[Panzershreck]], [[Berserk]], [[Typhoon]], [[Kartstrahl]]&lt;br /&gt;
* &#039;&#039;&#039;Whelp&#039;&#039;&#039; Abilities: [[Mysterious Light]], [[Mind Drain]]&lt;br /&gt;
* &#039;&#039;&#039;Buzzing Fly&#039;&#039;&#039; Abilities: [[Stunbolt]]&lt;br /&gt;
|D Mobs=[[Antlion Whelp]]&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Antlion Whelp]] x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat= Possible for Ambu+2 geared DD solo players to go straight for Februus without worrying about adds in a normal trust set up. For light DD a tank like AA:EV is a decent option reduce risk of death from high damage TP moves. The two whelps can be slept. Beware of their TP move usage which could kill support trusts with ease. Try to avoid Venom Spray (conal) from hitting support trusts.&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[The Boyahda Tree]] HP #1, [[Mount Zhayolm]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcana===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Arcana}}}|Arcana|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Ironclad Reoriginator&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Eradicator&#039;&#039;&#039;: AoE damage, 5 second Weakness, and knockback.&lt;br /&gt;
*&#039;&#039;&#039;Scapula Beam&#039;&#039;&#039;: AoE damage and all stats down for around 20 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Incinerator&#039;&#039;&#039;: Front conal fire-element damage.&lt;br /&gt;
*&#039;&#039;&#039;Seismic Impact&#039;&#039;&#039;: AoE damage and Terror.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
None observed.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= Appears to use three different modes, switching between each with a 1hr dust cloud and a &amp;quot;Mode Change&amp;quot; text. Observed modes:&lt;br /&gt;
*Eradicator mode: Will spam Scapula Beam to give all stats down, and Eradicator to cause Weakness. Appears to have Regain during this mode to some degree.&lt;br /&gt;
*Incinerator mode: Gains a potent Blaze Spikes effect.&lt;br /&gt;
*Seismic Impact mode: Gains a very strong Stoneskin effect.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Avatar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Avatar}}}|Avatar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family= Avatar&lt;br /&gt;
|Boss= Bozzetto Fenrir &amp;amp; Bozzetto Carbuncle&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*[[Fenrir]] absorbs &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage (includes en-effect and skillchains) and is weak against {{color|light|Light}} {{light}} elemental damage.&lt;br /&gt;
* [[Carbuncle]] absorbs {{color|light|Light}} {{light}} elemental damage (includes en-effect and skillchains) and is weak against &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage.&lt;br /&gt;
* Both Avatars have access to the full range of their special moves, including their Astral Flow abilities. (Searing Light seems to average 800+ dmg to everyone in range on normal difficulty.)&lt;br /&gt;
** Fenrir and Carbuncle use their [[Astral Flow]] abilities multiple times throughout the battle with usage becoming more frequent as their health declines.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Beasts===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beasts}}}|Beasts|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beast&lt;br /&gt;
|Boss= Symbiotic Beasts&lt;br /&gt;
|VD Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Marid Dhalmel Tiger Coeurl Rabbit&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Marid Dhalmel Tiger Coeurl&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Marid Dhalmel Coeurl&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs.  Mobs can be pulled one at a time and away from the group in order from left &amp;gt; right, smallest to largest to avoid this mechanic.{{Verification}} &lt;br /&gt;
** The mobs will have to be pulled with ranged/magical/DoT damage, as Provoke/Flash will not cause them to move and just claim the mob. They have to take damage before they will begin to move.&lt;br /&gt;
* Mobs will take damage and use abilities in line with their respective creature type.  At 1% health, the engaged mob will continue to stay alive until it uses the TP move &#039;&#039;&#039;Succession&#039;&#039;&#039;.  The exact outcome of the use of this ability is undocumented.{{Verification}} &lt;br /&gt;
* Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob. {{Verification}} &lt;br /&gt;
* Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle.  The final mob should be the Marid. {{Verification}} &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Ashen Tiger]]s and [[Cicatricose Raaz]] near the [[Kamihr Drifts]] [[Home Point]].&lt;br /&gt;
* [[Moss Eater]]s in [[The Boyahda Tree]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Belladonna===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Belladonna}}}|Belladonna|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss=Bohun Upas&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Gains slow aura after using &#039;&#039;&#039;Umbral Pull&#039;&#039;&#039; (a 20 yalm slow draw in)&lt;br /&gt;
**Remove aura with strong/double light (needs confirmation)&lt;br /&gt;
*Doesn&#039;t have Charm or Beautiful Death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bomb}}}|Bomb|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bomb&lt;br /&gt;
|Boss=Bozzetto Bomb&amp;lt;br&amp;gt;Bozzetto Snoll&amp;lt;br&amp;gt;Bozzetto Cluster&amp;lt;br&amp;gt;Bozzetto Djinn&amp;lt;br&amp;gt;Bozetto Cluster&amp;lt;br&amp;gt;(sometimes Bozzetto Golden Bomb)&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=Only a single enemy is present at a time.&amp;lt;br&amp;gt;The order is always Bomb -&amp;gt; Snoll -&amp;gt; Cluster -&amp;gt; Djinn -&amp;gt; Cluster.&amp;lt;br&amp;gt;The last Cluster has significantly higher HP than the previous Cluster.&amp;lt;br&amp;gt;A Golden Bomb may spawn after each enemy is killed, thus you may encounter multiple Golden Bombs in a single run.&amp;lt;br&amp;gt;Each Golden Bomb increases the reward by 100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Arcana]] (Dolls, Pots) in [[Ru&#039;Aun Gardens]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buffalo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Buffalo}}}|Buffalo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Buffalo&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bugard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bugard}}}|Bugard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bugard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Citrullus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Citrullus}}}|Citrullus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mandragora&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs= Vengeful CitrullusX1, Tiny LycopodiumX4&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= Vengeful CitrullusX1, Tiny LycopodiumX3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Vengeful CitrullusX1, Tiny LycopodiumX3&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Vengeful CitrullusX1, Tiny LycopodiumX2&lt;br /&gt;
|VE Notes=Tiny Lycopodiums must be taken out before damage can be dealt to the Vengeful Citrullus. When adds are absent very potent Blind Aura is active. There will be a text in the log that calls on the player(s) to /clap and /point. &lt;br /&gt;
/point-Removes Vengeful Citrullus&#039;s Blind Aura temporarily&lt;br /&gt;
/clap-Temporarily inflicts Paralyze on Vengeful Citrullus&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
* Macro that does /point &amp;lt;wait1&amp;gt; and /clap &amp;lt;wait 1&amp;gt; over and over helps.&lt;br /&gt;
* Never saw the Paralyze Aura on Difficult or lower, so only Blind Aura to contend with which is countered with /point. The aforementioned macro addresses that mechanic.&lt;br /&gt;
* Lycopodiums always take 1 melee damage every time you hit, so don&#039;t waste your WS on them. Did not test magic to see if it did more.&lt;br /&gt;
* Be aware that around 10% Fatal Scream can put doom on your party.  Doom clears automatically when you kill the Citrullus, so no worries of dying at the end or in Mhaura after the win.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
* Completed on a fresh account with minimal meta trusts.&lt;br /&gt;
* Valaineral, Ulmia, Joachim, Koru-Moru, and Yoran-Oran (UC) worked fine.&lt;br /&gt;
* NQ Flamma gear on a WAR using Savage Blade spam was sufficient.&lt;br /&gt;
* Took roughly ~6-8 minutes depending on Petal Pirouette frequency.&lt;br /&gt;
* 95% accuracy on Difficult @ 990, so pretty low requirements and perfect for a new person soloing to get Hallmarks.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Coeurl===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Coeurl}}}|Coeurl|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beasts&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Course===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Course}}}|Course|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Enigmatic Hypnotist&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*When it uses &#039;&#039;&#039;Horrifying Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Lunatic Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be terrorized for 1 minute &amp;amp; hate is lost.&lt;br /&gt;
*When it uses &#039;&#039;&#039;Torpid Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Slumbering Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be put to sleep.&lt;br /&gt;
*Uses Silence Seal (AoE Silence), Envoutment (Main Target Curse), Final Retribution (AoE Stun), &amp;amp; Memento Mori.&lt;br /&gt;
*Casts Ice spikes Tier III Stonega &amp;amp; Blizzaga, has strong Aspir.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Craklaw===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Craklaw}}}|Craklaw|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Craklaw&lt;br /&gt;
|Boss=Carcinus&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
Areas to find Aquans&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carcinus&#039;&#039;&#039;:&lt;br /&gt;
*Uses standard Craklaw Abilities&lt;br /&gt;
:*&#039;&#039;&#039;Riptide Eupnea&#039;&#039;&#039; - AOE damage&lt;br /&gt;
:*&#039;&#039;&#039;Rending Deluge&#039;&#039;&#039; - AOE damage, [[Dispel]]&lt;br /&gt;
:*&#039;&#039;&#039;Sundering Snip&#039;&#039;&#039; - Large AoE damage, [[Defense Down]], [[Magic Defense Down]]&lt;br /&gt;
:*&#039;&#039;&#039;Viscid Spindrift&#039;&#039;&#039; - Damage, [[Attack Down]], [[Magic Attack Down]], [[Gravity]]&lt;br /&gt;
:*&#039;&#039;&#039;Impenetrable Carapace&#039;&#039;&#039; - Magic Defense Bonus&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN with trusts: Amchuchu, Apururu [U], Iroha II, Qultada, Shanototto II &lt;br /&gt;
Took all of 6 minutes post buffs. Amchuchu was a better tank for this than AA EV. Killing Calappa Calappa restores MP (not sure if all or a %age, but it returned 333 to Iroha, 268 to Amchuchu, and 425 to Apururu, so that was a plus)&lt;br /&gt;
&lt;br /&gt;
Fairly easy fight, went much better with Amchuchu and Valiance. I could probably swap out Qultada, but I get lazy with the Dispels, so someone has to do it...&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN wit AA EV, Apururu [U], Iroha II, Qultada, Shantotto II&lt;br /&gt;
&lt;br /&gt;
Has a few AOE moves - only one that did a lot of damage (700-800 to trusts was Sundering Snip, the others did about 100-200 damage to trusts) Two times during the fight it spawned a Calappa Calappa, a crab, which went down with 1 WS (12k Savage Blade on one and a 5k on the other, chat log never said I defeated it, just said &amp;quot;Calappa Callapa falls to the ground&amp;quot; there was no DOT on it, and I never disengaged the Boss - so I&#039;m not entirely sure what made it go away.)&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dragon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragon}}}|Dragon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dragon&lt;br /&gt;
|Boss=[[Sombra Dragon]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Begins the fight by using Thornsong and a breath move.&lt;br /&gt;
**Will change the type of breath it uses after every use of Thornsong&lt;br /&gt;
**Has extremely high magic damage resistances.&lt;br /&gt;
**Resistance to element of magic damage changes depending on the type of breath it last used.&lt;br /&gt;
***eg: Poison Breath results in a heightened weakness to {{Information Needed}}, Heat Breath results in heightened weakness to {{Information Needed}}, and so forth according to the [[Elemental Wheel]].&lt;br /&gt;
* Uses Voidsong at ~20% to remove all buffs &lt;br /&gt;
**Resets hate.&lt;br /&gt;
*Petro Eyes also resets hate.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Demon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Demon}}}|Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=Hunky&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= Obtaining Key Item= Castle Zvahl Keep HP 1&amp;lt;br /&amp;gt;&lt;br /&gt;
All enemies must be defeated.&amp;lt;br /&amp;gt;&lt;br /&gt;
The battle is centered on team vs. team combat. With multiple foes each playing a specific role, the key to victory lies in deciding which one to defeat first. You might find things a bit easier if you bring a lot of area of effect attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Hunky&#039;&#039;&#039; ([[:Category:Demon|Kindred]]) - Highest HP. Physical Damage Dealer&lt;br /&gt;
**Condemnation (Cone AoE {{Physical-Icon}} Damage + [[Stun]])&lt;br /&gt;
**Quadrastrike (High {{Physical-Icon}} Damage)&lt;br /&gt;
*&#039;&#039;&#039;Clunky&#039;&#039;&#039; ([[:Category:Ahriman|Ahriman]]) - Magic Damage Dealer.&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Casts [[Ancient Magic]]&lt;br /&gt;
**Binding Wave (AoE [[Bind]])&lt;br /&gt;
**Hypnosis ([[Sleep]])&lt;br /&gt;
**Eyes On Me (AoE {{Magical-Icon}} Damage)&lt;br /&gt;
**Magic Barrier (Temporary Magic Immunity)&lt;br /&gt;
*&#039;&#039;&#039;Funky&#039;&#039;&#039; ([[:Category:Imp|Imp]]) - Enfeebling&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Dark Recital (AoE damage, fully [[Dispel]], [[Paralyze]])&lt;br /&gt;
**Abrasive Tantara (AoE [[Amnesia]])&lt;br /&gt;
**Deafening Tantara (AoE [[Silence]])&lt;br /&gt;
**Bugle Call (Spawn a Gargoyle)&lt;br /&gt;
*Gargoyles: Effectively a [[Fetter]]. Has enfeebling aura. Remains in stationary form and does not attack.&lt;br /&gt;
**All damage received is reduced to 1 damage.&lt;br /&gt;
**Total of 20 HP &amp;lt;sup&amp;gt;Difficult&amp;lt;/sup&amp;gt;&lt;br /&gt;
**Nauseating Gargoyle - [[Disease]] aura&lt;br /&gt;
**Dampening Gargoyle - [[Magic Accuracy Down]] aura&lt;br /&gt;
**Misdirecting Gargoyle - [[Accuracy Down]] aura&lt;br /&gt;
*&#039;&#039;&#039;Spunky&#039;&#039;&#039; &amp;lt;sup&amp;gt;On D and VD only.&amp;lt;/sup&amp;gt; ([[:Category:Taurus|Taurus]]) - Tank. &lt;br /&gt;
**High rate of [[Counter]] (~25%)&lt;br /&gt;
**Frightful Roar (AoE [[Defense Down]])&lt;br /&gt;
**Triclip ({{Physical-Icon}} Damage)&lt;br /&gt;
**Unblest Armor ([[Shell]])&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Doll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Doll}}}|Doll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Archytas&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=* Archytas takes reduced damage from all sources until the other two are killed.&lt;br /&gt;
** Once they&#039;re dead, Archytas takes normal damage from {{piercing}} piercing and {{magical}} magic damage.&lt;br /&gt;
Uses typical Doll TP abilities.&lt;br /&gt;
|Notes=&lt;br /&gt;
* Overseeing Eye is very evasive and takes single digit damage from all sources, but has low HP.&lt;br /&gt;
* Sturdy Decanter is resistant to all damage types except {{blunt}} blunt damage.&lt;br /&gt;
Both use typical TP abilities for their families.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dvergr===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dvergr}}}|Dvergr|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dvergr&lt;br /&gt;
|Boss=Ronove&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=4 Tomes&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=3 Tomes&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=2 Tomes&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=1 Tome&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Trait: Absorbs {{light}} Light and {{dark}} Dark damage.&lt;br /&gt;
** &#039;&#039;&#039;Ars Espiritus&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* Trait: Reduced Physical Damage Taken {{verification}}. (VD:-85%?).&lt;br /&gt;
** The &#039;&#039;&#039;Immovable Object&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Arms&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Bilgestorm&#039;&#039;&#039; {{physical}} Deals physical damage + [[Defense Down]] + [[Attack Down]] + [[Accuracy Down]].&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Letters&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* Spell: &#039;&#039;&#039;Silencega&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Libram Quietus&#039;&#039;&#039; tome enables this spell. Spell is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Cackle&#039;&#039;&#039; {{magical}} Inflicts [[Magic Attack Down]] + [[Magic Defense Down]] + [[Magic Accuracy Down]]. &lt;br /&gt;
** &#039;&#039;&#039;Memoirs of a Madman&#039;&#039;&#039; tome {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Memoirs of a Madman takes 1 damage from attacks and spells, but this tome can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Thundris Shriek&#039;&#039;&#039; {{physical}} Deals physical damage + [[Terror]].&lt;br /&gt;
** &#039;&#039;&#039;Healthy Living&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Healthy Living can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Speedreading Primer&#039;&#039;&#039; enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Speedreading Primer takes 1 damage from attacks and spells, but this tome can be instantly defeated by dealing a critical hit.&lt;br /&gt;
&lt;br /&gt;
*At low HP, can cause players and trusts to become [[Intimidate]]d.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only Ronove must be defeated to win.&lt;br /&gt;
*Tomes are spawned as soon as the battle commences.&lt;br /&gt;
**Each tome affects a specific trait on Ronove and the Tomes. {{information Needed}}&lt;br /&gt;
**The number of tomes active changes based on the chosen difficulty.&lt;br /&gt;
**Defeating a tome will cause it to be replaced with another tome.&lt;br /&gt;
**The tomes do not attack.&lt;br /&gt;
**Tomes are susceptible to sleepga.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=[[:Category:Demons|Demons]] (Demons, Dire Gargouille, Ruly Imp), [[Xarcabard (S)]] Homepoint&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Elemental}}}|Elemental|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Elementals&lt;br /&gt;
|Boss=Turgmam&lt;br /&gt;
|VD Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses an undispelable [[Blaze Spikes]] effect.&lt;br /&gt;
*Uses all [[:Category:Great Sword|Great Sword]] weapon skills and may self-skillchain.&lt;br /&gt;
*Casts AoE {{fire}} {{color|fire|fire magic}}.&lt;br /&gt;
*Summons multiple Blazzing Effigy fire elementals.&lt;br /&gt;
:*These effigies do not posses a physical damage resistance like typical elementals.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of elementals.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Evil Weapon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Evil Weapon}}}|Evil Weapon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Evil Weapons&lt;br /&gt;
|Boss=Dastardly Banneret&lt;br /&gt;
|VD Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses all Smite of Rage and Whirl of Rage, single target and aoe moves respectively.&lt;br /&gt;
*Does not appear to cast magic.&lt;br /&gt;
*Summons multiple Iniquitous weapons (Animated Weapons).&lt;br /&gt;
*These Iniquitous weapons do not seem to possess special attacks and may only auto-attack.&lt;br /&gt;
*After 3 waves of Animated Weapons are killed, a the Boss will summon a Bozzetto Golden Bomb, which gives 100 bonus hallmarks upon death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat= Easily soloable with trusts on probably every job. Can ignore adds if you want, or go for the bonus hallmarks. Golden bomb self-destruct hit for 1 dmg, 0 dmg to trusts. Decently geared BRD was able to land elegy and slow, but paralyze was resisted (not fully)&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of Arcana&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Flan}}}|Flan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Flan&lt;br /&gt;
|Boss= Goes&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Has three different auras:&lt;br /&gt;
**Slow, Evasion Down &amp;amp; Defense Down&lt;br /&gt;
**Evasion Down, Defense Down &amp;amp; Magic Defense Down&lt;br /&gt;
**Regen, Refresh &amp;amp; Regain (His nukes hit hard during this phase but he is very weak to physical attacks)&lt;br /&gt;
*Refer to [[Asida]]&lt;br /&gt;
*Has Spikey Head &amp;amp; Smooth Head Mode.{{Information Needed}}&lt;br /&gt;
&lt;br /&gt;
*The trigger for the Golden Bombs to appear seems to be Magic/Skillchain damage after 50%, observed up to thee in one run. {{verification}}&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Foret de Hennetiel]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fly===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fly}}}|Fly|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Fly&lt;br /&gt;
|Boss=Gwas-y-neidr&lt;br /&gt;
|Boss Job=WAR/WAR&lt;br /&gt;
|VD Mobs=Summons Putrescent Fly&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Summons Putrescent Fly&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Summons Putrescent Fly&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Summons Putrescent Fly&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Summons Putrescent Fly&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Abilities: Can use all [[:Category:Fly]] TP moves.&lt;br /&gt;
**&#039;&#039;&#039;Cursed Sphere&#039;&#039;&#039; AoE {{dark}} Dark damage&lt;br /&gt;
**&#039;&#039;&#039;Venom&#039;&#039;&#039; Conal Poison.&lt;br /&gt;
**&#039;&#039;&#039;Somersault&#039;&#039;&#039; Single Target Physical Damage&lt;br /&gt;
**&#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; Applies a random status effect.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Boss spawns Putrescent Fly x1, Putrescent Fly x2, Putrescent Fly x3 at certain intervals.&lt;br /&gt;
**For each add that is alive, Boss takes increased damage and deals increased damage.&lt;br /&gt;
**Adds have low HP, and can be defeated quickly with AoE attacks.&lt;br /&gt;
*Leaving adds alive makes the fight go quicker, but risks heavier incoming damage and additional debuffs from multiple &#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; going off simultaneously.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 1&#039;&#039;&#039;: Perform X number of skillchains while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 2&#039;&#039;&#039;: Perform X number of magic bursts while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[:Category:Vermin]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Funguar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Funguar}}}|Funguar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Funguar&lt;br /&gt;
|Boss=Yartsa Gunbu&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
Matsui-P&#039;s hint on the [https://forum.square-enix.com/ffxi/threads/58282 forums] reads:&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 2px solid grey; margin: 1em 0 1em 1em; padding: .5em;&amp;quot;&amp;gt;Normal features a battle against mushrooms. When fighting them, it’s best to remember that darkness is best banished using light&amp;lt;br&amp;gt;so how you handle the dark elemental present will be key. After all, mushrooms grow best where it’s dark...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This relates to the fight. When the fight first starts, only Yartsa Gunbu will be there. After a timed amount, a dark elemental will spawn.  The dark elemental allows smaller funguars called Skullcaps to spawn.  Both the dark elemental and skull caps start with random hate.  It is easy to have a trust party overwhelmed with adds.  If the dark elemental is not defeated within enough time a second elemental will spawn, causing even more adds. All funguars will use their respective familial abilities.&lt;br /&gt;
&lt;br /&gt;
When a dark elemental is defeated, a light elemental will spawn and take no actions against you or Yartsa Gunbu. At this time, the boss becomes very weak to light elemental damage.&lt;br /&gt;
&lt;br /&gt;
It is possible to brute force defeat Yartsa, however it is not recommended unless properly geared.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
BST + Trusts&lt;br /&gt;
Mainly running ambuscade gear with no gear swap using Scissorleg Xerin, with trusts Rahal/Zeid II/Shantotto II/Koru-moru/Kupipi. iLVL 119&lt;br /&gt;
Start the fight engaging Yartsa Gunbu.  When the dark elemental spawns, kill it quickly.  Your jug pet&#039;s TP moves will kill adds in sufficient time. Once the dark elemental is defeated, switch back to Yartsa Gunbu. I had to repeat the process twice before being able to burn the boss down for the last push.  Adds will kill your trusts in no time, so watch out and use AoE from your pet if you can.&lt;br /&gt;
&lt;br /&gt;
It is possible to intimidate Yartsa Gunbu, making killer instinct even better than just damage and damage reduction. Just remember for the bonus of Killer Instinct, you must use a vermin-class jug pet.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallu===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gallu}}}|Gallu|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gallu&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Gnole===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gnole}}}|Gnole|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gnole&lt;br /&gt;
|Boss=Lycaon&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has extremely high HP.&lt;br /&gt;
*Will periodically and seemingly randomly swap stances.&lt;br /&gt;
**Standing: takes regular damage&lt;br /&gt;
**On all 4s: takes reduced damage&lt;br /&gt;
*Dark elemental damage of any sort it will heal it.&lt;br /&gt;
**This includes Darkness and Umbra [[Skillchain]]s&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Greater Bird===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Greater Bird}}}|Greater Bird|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Greater Bird&lt;br /&gt;
|Boss=Chorister&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Spawns adds at 66% and 33%. On Very Difficult mode, adds will spawn at 75%, 50% and 25% instead.&lt;br /&gt;
**Adds must be defeated as &#039;&#039;&#039;Chorister&#039;&#039;&#039; gains an extremely large damage taken term while they are alive. (Roughly -99% DT.)&lt;br /&gt;
|Notes=&lt;br /&gt;
**All adds have a damage type weakness, all other damage types deal minimal damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Apkallu|Apkallu]] x2&lt;br /&gt;
**Weak to Magic damage.&lt;br /&gt;
*Sandbag Cockatrice - [[:Category:Cockatrice|Cockatrice]]&lt;br /&gt;
**Weak to Blunt damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Colibri|Colibri]] x2&lt;br /&gt;
**Weak to Slashing damage.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Harpeia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Harpeia}}}|Harpeia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Harpeia&lt;br /&gt;
|Boss=Ibong Adarna&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Heartwing===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Heartwing}}}|Heartwing|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Heartwing&lt;br /&gt;
|Boss=[[Possessed Heartwing]]&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=[[Possessed Heartwing]]&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Possessed Heartwing]]&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Ru&#039;Aun Gardens]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hecteyes===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hecteyes}}}|Hecteyes|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Boss=All-Watcher&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Ferrogazer, Terragazer, Naturagazer, Ignisgazer, Aquagazer&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves: [[Death Ray]], Petro Gaze, Hex Eyes. Standard [[Hecteyes]] moves.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells: [[Fire IV]], [[Firaga II]]&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=Boss takes reduced damage until adds are dead. Focus adds, then kill boss. Adds cast tier III single target magic (e.g. [[Water III]]) but are otherwise harmless.&lt;br /&gt;
* Ferrogazer dies to a single critical hit while Terragazer has high physical damage resistance. Terragazer is weak to [[Image:Wind-Icon.gif|Element: Wind]].&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Den of Rancor]] HP #1 Worms&lt;br /&gt;
&lt;br /&gt;
[[Bostaunieux Oubliette]] Survival Guide Warp Leeches.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hippogryph===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hippogryph}}}|Hippogryph|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hippogryph&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hydra===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hydra}}}|Hydra|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hydra&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Alluttu&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Alluttu&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Alluttu&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Alluttu&lt;br /&gt;
|E Notes=Used: Nerve Gas, Pyric Blast, Polar Blast, Barofield&lt;br /&gt;
|VE Mobs=Alluttu&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Bhaflau Thickets]] Puks &amp;amp; Wyvrns &lt;br /&gt;
* [[Riverne - Site B01]] Drakes (Through North Displacement)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Leech===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Leech}}}|Leech|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Leech&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Locations:&#039;&#039;&#039;&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lizard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lizard}}}|Lizard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Lizard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=3x Swarming Lizard, 3x Swarming Eft&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Pot===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Magic Pot}}}|Magic Pot|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Magic Pot&lt;br /&gt;
|Boss=Rigid Porcelain&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Matamata===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Matamata}}}|Matamata|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Matamata&lt;br /&gt;
|Boss=Chelone&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=One mob only. Does normal matamata moves including bite that ignores shadows, frontal AoE bite, and AoE spin move. In addition, he does the following:&lt;br /&gt;
&lt;br /&gt;
Scalding breath: frontal breath move&lt;br /&gt;
&lt;br /&gt;
Tail Thwack: AoE, up to 20&#039; range&lt;br /&gt;
&lt;br /&gt;
Embalming Earth: AoE damage, takes all shadows. Up to 30&#039; range. Erases all debuffs.&lt;br /&gt;
&lt;br /&gt;
Debilitating Spout: Conal damage, hate reset, full dispel&lt;br /&gt;
&lt;br /&gt;
Cranial Thrust: Conal damage, ignores shadows&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat= PUPx2 plus anything else. Two DD automatons with auto-repair IV and armor plate IV. Stand out of range and let the automatons do everything; firex2 and lightx1 maneuvers.&lt;br /&gt;
&lt;br /&gt;
Alternative is two tanks in melee range and everyone else out of AoE range. Two tanks is due to hate reset of debilitating spout.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations= Lizards next to the Outpost in [[Cape Teriggan]]. Easily reachable via [[Survival Guide]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mantid===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mantid}}}|Mantid|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mantid&lt;br /&gt;
|Boss=Thillloab&lt;br /&gt;
|Boss Job={{Information Needed}}&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
will use the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Phlegm Expulsion&#039;&#039;&#039;: Deals damage and applies Virus. Circular AOE&lt;br /&gt;
:*&#039;&#039;&#039;Mantodean Reprisal&#039;&#039;&#039;: Deals damage and fully dispels target. Conal.&lt;br /&gt;
Seems to get a defense reduction as its HP is reduced {{Verification}}&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Ceizak Battlegrounds]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Morbol===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbol}}}|Morbol|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Morbol&lt;br /&gt;
|Boss=Popular Penelope&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=It&#039;s a [[Morbol]], it hates you and everyone you love. If you listen closely you can hear a [[Taru]] [[Paladin]] asking for [[Haste]] from somewhere between it&#039;s teeth. Ohh yeah and all [[Morbol]] abilities.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbols===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbols}}}|Morbols|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoids&lt;br /&gt;
|Boss=Bozzetto Jody&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
* Bozzetto Jody takes substantially reduced damage until Julika and Vivian are defeated.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Ternary Flourish&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Box Step&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Shining Breath&#039;&#039;&#039;: Julika, Vivian&lt;br /&gt;
*&#039;&#039;&#039;Bad Breath&#039;&#039;&#039;: Jody (Only seemed to use once both others were dead)&lt;br /&gt;
*&#039;&#039;&#039;Vampiric Root&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;Victory March&#039;&#039;&#039;: Julika&lt;br /&gt;
*&#039;&#039;&#039;Valor Minuet V&#039;&#039;&#039;: Julika&lt;br /&gt;
|Notes= August 2024 version has the following bonus Hallmark mechanic.&lt;br /&gt;
Performing the following actions will spawn Balloons from each NM. Each Balloons grants 100 Hallmarks upon defeat.&lt;br /&gt;
* Bozzetto Julika - Silence.&lt;br /&gt;
* Bozzetto Jody - Stun a TP move.&lt;br /&gt;
* Bozzetto Vivian - Lose a food buff to the ability Vampiric Root.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Orobon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orobon}}}|Orobon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Mnyiri&lt;br /&gt;
|Boss Job=DRK?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has MP, but casts no spells.&lt;br /&gt;
*Has very high rate of TP gain.&lt;br /&gt;
*Has large -DT.&lt;br /&gt;
**Breaking the lanterns will remove the DT.&lt;br /&gt;
**{{verification}}Stunning &#039;&#039;&#039;Hypnic Lamp&#039;&#039;&#039; or &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; will break the lanterns.&lt;br /&gt;
*Unique TP move: &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; - AoE [[charm]] + [[crab]] costume&lt;br /&gt;
**Ignores Vex/Attunement and other Meva buffs.&lt;br /&gt;
**Used only when lanterns are up.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Pteraketos===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Pteraketos}}}|Pteraketos|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Pteraketos&lt;br /&gt;
|Boss= Natsilane&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= Moves seen May 2024: Deep Sea Dirge, Caudal Capacitor, Depth Charge, Blowhole Blast, Echolocation, Baleen Gurge, Waterspout, Angry Seas&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 819,000 HP.&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Can spawn a Bozzetto Golden Bomb which immediately explodes for trivial damage and increases hallmark rewards by 100 on VD.&lt;br /&gt;
&amp;lt;!--May 2024--&amp;gt;&lt;br /&gt;
* Physical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Waterspout&#039;&#039;&#039;, Natsilane gains an [[Addle]]/[[Drown]]/[[Plague]] aura.&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Physical}} physical damage.&lt;br /&gt;
** Will use {{water}} water-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Angry Seas&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with water. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* Magical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Caudal Capacitor&#039;&#039;&#039;, Natsilane gains an undispellable [[Shock Spikes]].&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Magical}} magical damage.&lt;br /&gt;
** Will use {{thunder}} thunder-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Blowhole Blast&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with electricity. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* &#039;&#039;&#039;Baleen Gurge&#039;&#039;&#039; is an AoE draw-in that will drain moderate HP from all affected.&lt;br /&gt;
* &#039;&#039;&#039;Echolocation&#039;&#039;&#039; is a frontal AoE cone that inflicts [[Silence]].&lt;br /&gt;
* Only thing that changes is HP/DMG&lt;br /&gt;
* Weak to Ice and Darkness.&lt;br /&gt;
* Has MP and is susceptible to Aspir.&lt;br /&gt;
* Natsilane&#039;s abilities are modified versions of Pteraketos abilities, with most of the status effects removed or changed.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #2&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raaz===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Raaz}}}|Raaz|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Raaz&lt;br /&gt;
|Boss=Khalkotaurus&lt;br /&gt;
|Boss Job=WAR or MNK most likely&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
Sweeping Gouge&lt;br /&gt;
Zealous Snort&lt;br /&gt;
Terrifying Snap&lt;br /&gt;
Thump&lt;br /&gt;
Punt&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=Seemed to follow a pattern of casting Zealous Snort on himself for Haste, followed by Sweeping Gouge, Terrifying Snap (10 second-ish stun), Thump (minor knockback), Punt (large knockback).  After Punt, hate seemed to reset for primary aggro target, and go to next highest.  It bounced off my August trust and myself the entire time.  One of his abilities appeared to be a frontal AOE since other trusts were getting hurt by something.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=Decent amount of HP.  CDC&#039;s were doing 15-20k with the same in Light skillchains, and he went down pretty slowly.  Was probably an 8-10 minute fight in BLU/WAR just meleeing and CDCing him down with trusts.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rafflesia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rafflesia}}}|Rafflesia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss= Elecampane &lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs= Boss - Elecampane. Adds - Rhizome, Stolon, Bract, Rosette, Anther, Cotyladen&lt;br /&gt;
|VD Notes= Killing adds will level up boss but also remove boss buffs. Rhizome is a defense boost, Anther is physical damage immunity, Stolon is magic defense boost. Unsure of others. Credit to NextGames [https://youtu.be/AZxzxS6wM0A] for info.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= Only Elecampane has to be defeated to win but defeating adds will remove some boss buffs.&lt;br /&gt;
|Very Difficult Strat= DD strategey. NIN with trusts. Used tank, BRD, WHM, RDM, COR trusts. Run in and engage Elecampane so trust tank gets enmity, then switch to killing Rhizome, Anther and Stolon to get rid of defense boosts and increase skillchain damage; leaving the other 3 adds alone. Switch back to Elecampane and kill for clear. I&#039;m sure the same strat can be used with any DD job.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sea Monk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sea Monk}}}|Sea Monk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Sea Monk&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slime===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Slime}}}|Slime|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Slime&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snoll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Snoll}}}|Snoll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Snoll&lt;br /&gt;
|Boss= Khione&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spider===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Spider}}}|Spider|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Spider&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs= Aurantia x 1&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Aurantia x 1&lt;br /&gt;
|D Notes= normal spider moves (sickle slash, AoE slow, etc.). Can cast dispel, bind, silence and some -ga II spells. Can switch between resistant to magic and skillchain damage to resistant to physical damage. Seems like every 10% health or so.&lt;br /&gt;
|N Mobs= Aurantia x 1&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs= Aurantia x 1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs= Aurantia x 1&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies= Pretty basic spider fight. On Difficult, I went NIN with all support trusts (BRDx2, RDM, WHMx2) and just self-skillchained it to death. Trust and NIN enfeebles (blind, slow, paralyze) seemed to stick ok.&lt;br /&gt;
&lt;br /&gt;
Was able to tank easily with MNK/WAR and SAM/WAR on difficult as well.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taurus===&lt;br /&gt;
There are two different Taurus encounters in Vol 2: [[Taurus]]+[[Ahriman]]+[[Imp]] and [[Taurus]]+[[Demon]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus}}}|Taurus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Atabex]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Back Swish&#039;&#039;&#039; - AoE Damage and Knockback&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack&lt;br /&gt;
*&#039;&#039;&#039;[[Jukihu]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Airy Shield&#039;&#039;&#039; - Gains a temporary immunity to ranged attacks &lt;br /&gt;
**&#039;&#039;&#039;Eyes On Me&#039;&#039;&#039; - Single-target Dark Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Juracan]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Bugle Call&#039;&#039;&#039; - Inflicts AoE [[Bio]] and gives the Imp substantial [[Haste]]. &lt;br /&gt;
**&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - Inflicts [[Silence]] and AoE damage. &lt;br /&gt;
|Notes=&lt;br /&gt;
*[[Jukihu]] spawns based on [[Atabex]]&#039;s HP. While active, has an [[Attack Down]] and [[Magic Attack Down]] aura.&lt;br /&gt;
**When [[Jukihu]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Juracan]] spawns based on [[Atabex]]&#039;s HP. While active, has a [[Defense Down]] and [[Magic Defense Down]] aura.&lt;br /&gt;
** When [[Juracan]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Jukihu]] and [[Juracan]] will periodically be restored to 50% HP.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus-Demon}}}|Taurus-Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Anaximander]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Frightful Roar&#039;&#039;&#039; - AoE attack, Defense down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack, substantial increase in power if [[Anaximenes]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Mortal Ray&#039;&#039;&#039; - Single-target gaze attack, inficts [[Doom]] (target can turn to avoid)&lt;br /&gt;
|Notes=&lt;br /&gt;
*Defeating either will result in the other using an 1-hour animation, resulting in a large increase in power: Physical for [[Anaximander]], Magical for [[Anaximenes]].&lt;br /&gt;
*[[Anaximenes]]&lt;br /&gt;
**&#039;&#039;&#039;Hecatomb Wave&#039;&#039;&#039; - Cone attack magical (wind) damage + [[Blind]], substantial increase in power if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; - Single-target [[Drain]], also much more powerful if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039; - HP [[Drain]] spikes, also much more powerful if [[Anaximander]] is dead. Rapid physical attacks ([[Hundred Fists]], highly-buffed dual-wielder, et. al.) against [[Anaximenes]] with Dread Spikes up (after [[Anaximander]] is dead) can cause a near-instant K.O. to an unprotected attacker.&lt;br /&gt;
**&#039;&#039;&#039;Condemnation&#039;&#039;&#039; - Physical cone attack + Stun&lt;br /&gt;
**&#039;&#039;&#039;Quadrastrike&#039;&#039;&#039; - Physical 4-hit single-target attack&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Treant}}}|Treant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Treant&lt;br /&gt;
|Boss=Splendid Sakura&lt;br /&gt;
|VD Mobs=Antagonizing Aspen, Languishing Larch, Hibernating Hickory&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Antagonizing Aspen, Languishing Larch, Hibernating Hickory&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid Sakura&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Plague aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Pinecone Bomb&#039;&#039;&#039;: {{physical}} {{dark}} Area of effect Sleep and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Drill Branch&#039;&#039;&#039;: {{physical}} {{dark}} Frontal cone Blind and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Pollenstorm&#039;&#039;&#039;: Area of effect Paralyze and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Chelate&#039;&#039;&#039;: Removes food effects, potentially has a detrimental effect on the boss (affecting the Plague aura or its damage taken).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonizing Aspen&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Muddle aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languishing Larch&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Amnesia aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hibernating Hickory&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Silence aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
Fight starts with just Splendid Sakura, but she will spawn in Languishing Larch and Hibernating Hickory on top of herself individually at specific HP thresholds (66%, 50%, 20%, maybe more). If damage is high, multiple will appear at the same time. On Difficult and Very Difficult, it spawns Antagonizing Aspen at the final HP threshold.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to defeat the adds quickly, with priority going to the ones that affect your job more. Languishing Larch will spawn in on top of the boss once sufficient damage is dealt, immediately inflicting Amnesia to everyone nearby, making ignoring it difficult in favor of just killing the boss quickly. Healer trusts such as Apururu will generally stay out of range of Pinecone Bomb and wake people up, but Splendid Sakura uses it very frequently and will sometimes sleep the healer based on positioning, which can lead to a bad situation. If Hibernating Hickory is up, it will prevent your trusts from healing at all unless it is moved away or dealt with quickly, generally making it a higher priority to kill unless you aren&#039;t using trusts.&lt;br /&gt;
&lt;br /&gt;
The only real differences on higher difficulties noticed were the double add spawn at low HP (which could potentially be attributed to burst damage just knocking it down two HP thresholds) and perhaps more frequent use of Pollenstorm. Beyond that, the stats of the enemies are just higher.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tigers===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tiger}}}|Tiger|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Tiger&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tulfaire===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tulfaire}}}|Tulfaire|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Birds&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Undead}}}|Undead|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Lancer Jack&lt;br /&gt;
|Boss Job=DRK&lt;br /&gt;
|VD Mobs=Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Susceptible to {{color|wind|silence}}.&lt;br /&gt;
*Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.&lt;br /&gt;
:*There is no specific HP threshold for these but a range:&lt;br /&gt;
::*The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.&lt;br /&gt;
*Possesses a -50% Damage Taken trait.&lt;br /&gt;
:*[[Banish Spells]] will decrease this DT trait. &lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Trick or Treat&#039;&#039;&#039;: {{magical}} Silence, terror, amnesia, and buff absorption.&lt;br /&gt;
*&#039;&#039;&#039;[[Double Thrust]]&#039;&#039;&#039; 2-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Raiden Thrust]]&#039;&#039;&#039; {{magical}} {{thunder}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Penta Thrust]]&#039;&#039;&#039;: 5-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Leg Sweep]]&#039;&#039;&#039;: 1-hit {{physical}} damage and stun.&lt;br /&gt;
:*All of these moves are single target.&lt;br /&gt;
:*Each has their native skillchain attributes, are able to skillchain with each other.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-Attri]]&#039;&#039;&#039;: {{dark}} Absorbs a buff from the target.&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-TP]]&#039;&#039;&#039;: {{dark}} Absorbs TP from the target.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Spooky Monsters&#039;&#039;&#039;:&lt;br /&gt;
*All Spooky monsters are susceptible to {{light}} light based sleeps, but not {{dark}} dark based ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Skeleton&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Hell Slash&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Hound&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Dirty Claw&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Ghost&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Terror Touch&#039;&#039;&#039;: 1-hit {{physical}} damage and attack down.&lt;br /&gt;
*&#039;&#039;&#039;Dark Sphere&#039;&#039;&#039;: {{magical}} {{dark}} damage and blind.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
This was ridiculously easy. &lt;br /&gt;
&lt;br /&gt;
* NQ Sulevia PLD, roll-only COR, decently geared PUP (1200 JP) with Ohtas and Taeon (-DMG, MEVA, +Regen) with Valor/Valor Automaton, Kupipi (no Apururu this week b/c I apparently haven&#039;t done any Unity stuff, oops), Qultada, Koru Moru&lt;br /&gt;
&lt;br /&gt;
* At the start it was Culler Jack and 2x Spooky Wheezers. I sent the Automaton after the Culler Jack and had the PLD take down the 2 Spooky Wheezers. Then sent everyone after Culler and it popped more Spooky Wheezers around 50% and again at 25%. I think that I could have just focused on Culler Jack and ignored the Wheezers because the didn&#039;t affect my ability to kill the Culler. &lt;br /&gt;
&lt;br /&gt;
* VD Solo (2024 version) PUP/RDM, Trusts are Valaineral (He uses AOE to gain Enmity from all mobs) Amchuchu, King of Hearts, Cherrukiki, Sylvie. Cast Stoneskin, Blink, Phalanx, Regen and burn down the 4 adds before killing Lancer Jack. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Fei&#039;Yin]] HP 1, [[Wekufe]] to the south of the HP&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Uragnite===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Uragnite}}}|Uragnite|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Kauri&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 110k HP&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= 85k HP&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Suctorial Tentacle&#039;&#039;&#039;: {{magical}} Damage and [[Muddle]].&lt;br /&gt;
*&#039;&#039;&#039;Painful Whip&#039;&#039;&#039;: {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Gas Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Venom Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Palsynyxis&#039;&#039;&#039;: {{physical}} damage and [[Paralyze]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;This month&#039;s Normal Ambuscade features an uragnite. The uragnite’s damage taken will be reduced to 1 while it’s in its shell, so it might help to bring jobs and alter egos that can deal multiple hits in quick succession. Additionally, there is a way to deal extra damage even while it’s sheltered if you meet certain conditions, so be on the lookout for that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bonus Damage mechanic&#039;&#039;&#039;&lt;br /&gt;
** Kauri gains increased resistance to physical and magical damage based on the damage type it is taking.&lt;br /&gt;
** When physical/magical damage taken is balanced, it will do an {{icon|sp}} animation, players will have a large amount of HP/MP restored, and its damage reduction will be reduced.&lt;br /&gt;
** If damage taken weighs more heavily toward one type, it will use &#039;&#039;&#039;Venom Shell&#039;&#039;&#039; when going into its shell.&lt;br /&gt;
&lt;br /&gt;
* When it goes into its shell, all damage is reduced to 1. It will pop out after a certain amount of damage is dealt (~30).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
NIN tanking is preferable: Uragnites attack slowly and deal critical damage with &#039;&#039;&#039;Painful Whip&#039;&#039;&#039; which can one-shot trusts.&lt;br /&gt;
* Melee hits with Enspell damage make it easy to compare physical and magical resistance.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[:Category:Aquans|Aquans]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vermin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Vermin}}}|Vermin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Vermin&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.&lt;br /&gt;
&lt;br /&gt;
Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wivre===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wivre}}}|Wivre|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wivre&lt;br /&gt;
|Boss= Scithiraptor&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Wyrm===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyrm}}}|Wyrm|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyrm&lt;br /&gt;
|Boss=Gudjewg&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wyvern===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyvern}}}|Wyvern|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyvern&lt;br /&gt;
|Boss= Kulshedra&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*Seems to gain an elemental breath related to skillchain damage it takes.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Cockatrice===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Cockatrice}}}|Cockatrice|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Cockatrice&lt;br /&gt;
|Boss=Sowl Devourer&lt;br /&gt;
|VD Mobs=Sowl Devourer&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Sowl Devourer&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Sowl Devourer&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Sowl Devourer&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Sowl Devourer&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
*If the current target has any buffs besides food, the Cockatrice will be able to use a TP move that absorbs those buffs. Players could load a tank up with garbage buffs of no consequence (Bar spells opposite of the SC being used, etc.) to trigger it to continually use this move. It is recommended to have one character/trust try to tank the Cockatrice so that other characters may be buffed and fight it.&lt;br /&gt;
*The Cockatrice appears to take heavier damage the more buffs he absorbs. It&#039;s possibly the number of times he&#039;s absorbed a buff and not the unique number of buffs on him - needs verification. He will start taking very heavy skillchain damage, which can be used to more quickly reduce his massive HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=762349</id>
		<title>Ambuscade Archive</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=762349"/>
		<updated>2026-04-10T21:01:56Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: Undo revision 762089 by Hikiri (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ambuscade Battle3.jpg&lt;br /&gt;
|Image Size=300&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page holds all the information for individual Ambuscades.[[Category:Ambuscade]]&amp;lt;br /&amp;gt;There is a history table providing a catalogue of past Ambuscade battles.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{{!}} style=&amp;quot;border-collapse: collapse; border: 1px solid #3c6a95; margin: 10px 0; width: 100%; max-width: 800px; box-sizing: border-box; clear: both; word-wrap: break-word;&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #4696cf; color: #FFFFFF; border: 1px solid #3c6a95; text-align: center;&amp;quot; {{!}} CURRENT AMBUSCADE ({{CURRENTMONTHNAME}} {{CURRENTYEAR}})&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;background-color: #3c6a95; color: #FFFFFF; border: 1px solid #3c6a95; width: 50%; text-align: center;&amp;quot; {{!}} VOLUME ONE&lt;br /&gt;
! style=&amp;quot;background-color: #3c6a95; color: #FFFFFF; border: 1px solid #3c6a95; width: 50%; text-align: center;&amp;quot; {{!}} VOLUME TWO&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center; border: 1px solid #3c6a95;&amp;quot; {{!}} {{#switch: {{CURRENTMONTHNAME}}&lt;br /&gt;
  | January = &#039;&#039;&#039;[[#Lamiae|Lamiae]]&#039;&#039;&#039;&lt;br /&gt;
  | February = &#039;&#039;&#039;[[#Fomor|Fomor]]&#039;&#039;&#039;&lt;br /&gt;
  | March = &#039;&#039;&#039;[[#Velkk|Velkk]]&#039;&#039;&#039;&lt;br /&gt;
  | April = &#039;&#039;&#039;[[#Antica|Antican]]&#039;&#039;&#039;&lt;br /&gt;
  | May = &#039;&#039;&#039;[[#Tonberry|Tonberry]]&#039;&#039;&#039;&lt;br /&gt;
  | June = &#039;&#039;&#039;[[#Sahagin|Sahagin]]&#039;&#039;&#039;&lt;br /&gt;
  | July = &#039;&#039;&#039;[[#Qiqirn|Qiqirn]]&#039;&#039;&#039;&lt;br /&gt;
  | August = &#039;&#039;&#039;[[#Meeble|Meeble]]&#039;&#039;&#039;&lt;br /&gt;
  | September = &#039;&#039;&#039;[[#Qutrub|Qutrub]]&#039;&#039;&#039;&lt;br /&gt;
  | October = &#039;&#039;&#039;[[#Dullahan|Dullahan]]&#039;&#039;&#039;&lt;br /&gt;
  | November = &#039;&#039;&#039;[[#Moogle|Moogle]]&#039;&#039;&#039;&lt;br /&gt;
  | December = &#039;&#039;&#039;[[#Mamool Ja|Mamool Ja]]&#039;&#039;&#039;&lt;br /&gt;
  | #default = Update Schedule&lt;br /&gt;
  }}&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center; border: 1px solid #3c6a95;&amp;quot; {{!}} {{#switch: {{CURRENTMONTHNAME}}&lt;br /&gt;
  | January = &#039;&#039;&#039;[[#Arcana|Arcana]]&#039;&#039;&#039;&lt;br /&gt;
  | February = &#039;&#039;&#039;[[#Taurus|Taurus]]&#039;&#039;&#039;&lt;br /&gt;
  | March = &#039;&#039;&#039;[[#Treant|Treant]]&#039;&#039;&#039;&lt;br /&gt;
  | April = &#039;&#039;&#039;[[#Beasts|Beasts]]&#039;&#039;&#039;&lt;br /&gt;
  | May = &#039;&#039;&#039;[[#Pteraketos|Pteraketos]]&#039;&#039;&#039;&lt;br /&gt;
  | June = &#039;&#039;&#039;[[#Hecteyes|Hecteyes]]&#039;&#039;&#039;&lt;br /&gt;
  | July = &#039;&#039;&#039;[[#Lizard|Lizards]]&#039;&#039;&#039;&lt;br /&gt;
  | August = &#039;&#039;&#039;[[#Morbol|Morbol]]&#039;&#039;&#039;&lt;br /&gt;
  | September = &#039;&#039;&#039;[[#Hydra|Hydra]]&#039;&#039;&#039;&lt;br /&gt;
  | October = &#039;&#039;&#039;[[#Fomor|Fomors]]&#039;&#039;&#039;&lt;br /&gt;
  | November = &#039;&#039;&#039;[[#Mantid|Mantid]]&#039;&#039;&#039;&lt;br /&gt;
  | December = &#039;&#039;&#039;[[#Harpeia|Harpeia]]&#039;&#039;&#039;&lt;br /&gt;
  | #default = Update Schedule&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}}&lt;br /&gt;
Please provide information on the various Ambuscade fights here in the appropriate section.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fights listed for the future are anticipated fights based on the current 2-year-cycle.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;history-table-shrink&amp;quot; style=&amp;quot;font-size: clamp(70%, 1.5vw, 100%);&amp;quot;&amp;gt;&lt;br /&gt;
{{Ambuscade History Table&lt;br /&gt;
|Volume 1=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=[[#Orc|Orc]]&lt;br /&gt;
|May=[[#Quadav|Quadav]]&lt;br /&gt;
|June=[[#Yagudo|Yagudo]]&lt;br /&gt;
|July=[[#Goblin|Goblin]]&lt;br /&gt;
|August=[[#Gigas|Gigas]]&lt;br /&gt;
|September=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|October=[[#Poroggo|Poroggo]]&lt;br /&gt;
|November=[[#Troll|Troll]]&lt;br /&gt;
|December=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=[[#Lamiae|Lamiae]]&lt;br /&gt;
|February=[[#Velkk|Velkk]]&lt;br /&gt;
|March=[[#Fomor|Fomor]]&lt;br /&gt;
|April=[[#Gigas|Gigas]]&lt;br /&gt;
|May=[[#Antica|Antica]]&lt;br /&gt;
|June=[[#Tonberry|Tonberry]]&lt;br /&gt;
|July=[[#Fomor|Fomor]]&lt;br /&gt;
|August=[[#Sahagin|Sahagin]]&lt;br /&gt;
|September=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|October=[[#Qutrub|Qutrub]]&lt;br /&gt;
|November=[[#Poroggo|Poroggo]]&lt;br /&gt;
|December=[[#Meeble|Meeble]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|February=[[#Dullahan|Dullahan]]&lt;br /&gt;
|March=[[#Moogle|Moogle]]&lt;br /&gt;
|April=[[#Orc|Orc]]&lt;br /&gt;
|May=[[#Goblin|Goblin]]&lt;br /&gt;
|June=[[#Antica|Antica]]&lt;br /&gt;
|July=[[#Yagudo|Yagudo]]&lt;br /&gt;
|August=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
|September=[[#Lamiae|Lamiae]]&lt;br /&gt;
|October=[[#Velkk|Velkk]]&lt;br /&gt;
|November=[[#Troll|Troll]]&lt;br /&gt;
|December=[[#Qutrub|Qutrub]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=[[#Quadav|Quadav]]&lt;br /&gt;
|February=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|March=[[#Tonberry|Tonberry]]&lt;br /&gt;
|April=[[#Meeble|Meeble]]&lt;br /&gt;
|May=[[#Dullahan|Dullahan]]&lt;br /&gt;
|June=[[#Gigas|Gigas]]&lt;br /&gt;
|July=[[#Sahagin|Sahagin]]&lt;br /&gt;
|August=[[#Poroggo|Poroggo]]&lt;br /&gt;
|September=[[#Fomor|Fomor]]&lt;br /&gt;
|October=[[#Moogle|Moogle]]&lt;br /&gt;
|November=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|December=[[#Goblin|Goblin]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=[[#Antica|Antica]]&lt;br /&gt;
|February=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
|March=[[#Velkk|Velkk]]&lt;br /&gt;
|April=[[#Orc|Orc]]&lt;br /&gt;
|May=[[#Orc|Orc]]&lt;br /&gt;
|June=[[#Dullahan|Dullahan]]&lt;br /&gt;
|July=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|August=[[#Mage Mamool Ja|Mage Mamool Ja]]&lt;br /&gt;
|September=[[#Quadav|Quadav]]&lt;br /&gt;
|October=[[#Troll|Troll]]&lt;br /&gt;
|November=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|December=[[#Qutrub|Qutrub]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=[[#Lamiae|Lamiae]]&lt;br /&gt;
|February=[[#Iron Giant|Iron Giants]]&lt;br /&gt;
|March=[[#Tonberry|Tonberry]]&lt;br /&gt;
|April=[[#Meeble|Meebles]]&lt;br /&gt;
|May=[[#Mage Mamool Ja|Mage Mamool Ja]]&lt;br /&gt;
|June=[[#Gigas|Gigas]]&lt;br /&gt;
|July=[[#Sahagin|Sahagin]]&lt;br /&gt;
|August=[[#Fomor Summoner|Fomor Summoner]]&lt;br /&gt;
|September=[[#Poroggo|Poroggo]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Iron Giant|Iron Giants]]&lt;br /&gt;
|December=[[#Moogle|Moogles]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=[[#Goblin|Goblins]]&lt;br /&gt;
|February=[[#Corse|Corse]]&lt;br /&gt;
|March=[[#Antica|Antica]]&lt;br /&gt;
|April=[[#Quadav|Quadav]]&lt;br /&gt;
|May=[[#Mage Mamool Ja|Mage Mamool Ja]]&lt;br /&gt;
|June=[[#Qutrub|Qutrub]]&lt;br /&gt;
|July=[[#Goblin|Goblin]]&lt;br /&gt;
|August=[[#Fomor Summoner|Fomor Summoner]]&lt;br /&gt;
|September=[[#Dullahan|Dullahan]]&lt;br /&gt;
|October=[[#Lamiae|Lamiae]]&lt;br /&gt;
|November=[[#Iron Giant|Iron Giant]]&lt;br /&gt;
|December=[[#Meeble|Meeble]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=[[#Moogle|Moogle]]&lt;br /&gt;
|February=[[#Corse|Corse]]&lt;br /&gt;
|March=[[#Sahagin|Sahagin]]&lt;br /&gt;
|April=[[#Goblin|Goblin]]&lt;br /&gt;
|May=[[#Orc|Orc]]&lt;br /&gt;
|June=[[#Quadav|Quadav]]&lt;br /&gt;
|July=[[#Yagudo|Yagudo]]&lt;br /&gt;
|August=[[#Gigas|Gigas]]&lt;br /&gt;
|September=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
|October=[[#Troll|Troll]]&lt;br /&gt;
|November=[[#Poroggo|Poroggo]]&lt;br /&gt;
|December=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=[[#Lamiae|Lamiae]]&lt;br /&gt;
|February=[[#Fomor|Fomor]]&lt;br /&gt;
|March=[[#Velkk|Velkk]]&lt;br /&gt;
|April=[[#Antica|Antica]]&lt;br /&gt;
|May=[[#Tonberry|Tonberry]]&lt;br /&gt;
|June=[[#Sahagin|Sahagin]]&lt;br /&gt;
|July=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|August=[[#Meeble|Meeble]]&lt;br /&gt;
|September=[[#Qutrub|Qutrub]]&lt;br /&gt;
|October=[[#Dullahan|Dullahan]]&lt;br /&gt;
|November=[[#Moogle|Moogle]]&lt;br /&gt;
|December=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2025&lt;br /&gt;
|January=[[#Iron Giant|Iron Giant]]&lt;br /&gt;
|February=[[#Fomor Summoner|Fomor Summoner]]&lt;br /&gt;
|March=[[#Corse|Corse]]&lt;br /&gt;
|April=[[#Goblin|Goblin]]&lt;br /&gt;
|May=[[#Orc|Orc]]&lt;br /&gt;
|June=[[#Quadav|Quadav]]&lt;br /&gt;
|July=[[#Yagudo|Yagudo]]&lt;br /&gt;
|August=[[#Gigas|Gigas]]&lt;br /&gt;
|September=[[#Mamool Ja|Mamool]]&lt;br /&gt;
|October=[[#Troll|Troll]]&lt;br /&gt;
|November=[[#Poroggo|Poroggo]]&lt;br /&gt;
|December=[[#Soulflayer|Soulflayer]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2026&lt;br /&gt;
|January=[[#Lamiae|Lamiae]]&lt;br /&gt;
|February=[[#Fomor|Fomor]]&lt;br /&gt;
|March=[[#Velkk|Velkk]]&lt;br /&gt;
|April=[[#Antica|Antican]]&lt;br /&gt;
|May=[[#Tonberry|Tonberry]]&lt;br /&gt;
|June=[[#Sahagin|Sahagin]]&lt;br /&gt;
|July=[[#Qiqirn|Qiqirn]]&lt;br /&gt;
|August=[[#Meeble|Meeble]]&lt;br /&gt;
|September=[[#Qutrub|Qutrub]]&lt;br /&gt;
|October=[[#Dullahan|Dullahan]]&lt;br /&gt;
|November=[[#Moogle|Moogle]]&lt;br /&gt;
|December=[[#Mamool Ja|Mamool Ja]]&lt;br /&gt;
}}&lt;br /&gt;
|Volume 2=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=[[#Dragon|Dragon]]&lt;br /&gt;
|May=[[#Taurus|Taurus]]&lt;br /&gt;
|June=[[#Antlion|Antlion]]&lt;br /&gt;
|July=[[#Greater Bird|Greater Bird]]&lt;br /&gt;
|August=[[#Acrolith|Acrolith]]&lt;br /&gt;
|September=[[#Gnole|Gnole]]&lt;br /&gt;
|October=[[#Orobon|Orobon]]&lt;br /&gt;
|November=[[#Belladonna|Belladonna]]&lt;br /&gt;
|December=[[#Course|Course]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=[[#Flan|Flan]]&lt;br /&gt;
|February=[[#Adamantoise|Adamantoise]]&lt;br /&gt;
|March=[[#Pixie|Pixie]]&lt;br /&gt;
|April=[[#Beasts|Beast]]&lt;br /&gt;
|May=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|June=[[#Slug|Slug]]&lt;br /&gt;
|July=[[#Treant|Treant]]&lt;br /&gt;
|August=[[#Morbol|Morbol]]&lt;br /&gt;
|September=[[#Wyrm|Wyrm]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Dvergr|Dvergr]]&lt;br /&gt;
|December=[[#Harpeia|Harpeia]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=[[#Fenrir|Fenrir]]&lt;br /&gt;
|February=[[#Snoll|Snoll]]&lt;br /&gt;
|March=[[#Wivre|Wivre]]&lt;br /&gt;
|April=[[#Treant|Treant]]&lt;br /&gt;
|May=[[#Imp|Imp]]&lt;br /&gt;
|June=[[#Wyvern|Wyvern]]&lt;br /&gt;
|July=[[#Craklaw|Craklaw]]&lt;br /&gt;
|August=[[#Mannequin|Mannequin]]&lt;br /&gt;
|September=[[#Scorpion|Scorpion]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Morbol|Morbol]]&lt;br /&gt;
|December=[[#Iron Giant|Iron Giant]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=[[#Raaz|Raaz]]&lt;br /&gt;
|February=[[#Hecteyes|Hecteyes]]&lt;br /&gt;
|March=[[#Hippogryph|Hippogryph]]&lt;br /&gt;
|April=[[#Bugard|Bugard]]&lt;br /&gt;
|May=[[#Gallu|Gallu]]&lt;br /&gt;
|June=[[#Magic Pot|Magic Pot]]&lt;br /&gt;
|July=[[#Hydra|Hydra]]&lt;br /&gt;
|August=[[#Citrullus|Citrullus]]&lt;br /&gt;
|September=[[#Mantid|Mantid]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Sea Monk|Sea Monk]]&lt;br /&gt;
|December=[[#Porxie|Porxie]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=[[#Slime|Slime]]&lt;br /&gt;
|February=[[#Coeurl|Coeurl]]&lt;br /&gt;
|March=[[#Harpeia|Harpeia]]&lt;br /&gt;
|April=[[#Treant|Treant]]&lt;br /&gt;
|May=[[#Treant|Treant]]&lt;br /&gt;
|June=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|July=[[#Spider|Spider]]&lt;br /&gt;
|August=[[#Rafflesia|Rafflesia]]&lt;br /&gt;
|September=[[#Matamata|Matamata]]&lt;br /&gt;
|October=[[#Undead|Undead]]&lt;br /&gt;
|November=[[#Bomb|Bomb]]&lt;br /&gt;
|December=[[#Heartwing|Heartwing]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=[[#Buffalo|Buffalo]]&lt;br /&gt;
|February=[[#Demon|Demons]]&lt;br /&gt;
|March=[[#Leech|Leeches]]&lt;br /&gt;
|April=[[#Dragon|Shadow Dragon]]&lt;br /&gt;
|May=[[#Fly|Fly]]&lt;br /&gt;
|June=[[#Aquan|Aquans]]&lt;br /&gt;
|July=[[#Funguar|Funguar]]&lt;br /&gt;
|August=[[#Citrullus|Citrullus]]&lt;br /&gt;
|September=[[#Cockatrice|Cockatrice]]&lt;br /&gt;
|October=[[#Fomor|Fomor]]&lt;br /&gt;
|November=[[#Lizard|Lizards]]&lt;br /&gt;
|December=[[#Arcana|Arcana]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=[[#Tiger|Tiger]]&lt;br /&gt;
|February=[[#Taurus|Taurus]]&lt;br /&gt;
|March=[[#Treant|Treant]]&lt;br /&gt;
|April=[[#Beasts|Beasts]]&lt;br /&gt;
|May=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|June=[[#Doll|Doll]]&lt;br /&gt;
|July=[[#Antlion|Antlion]]&lt;br /&gt;
|August=[[#Morbol|Morbol]]&lt;br /&gt;
|September=[[#Hydra|Hydra]]&lt;br /&gt;
|October=[[#Fomor|Fomors]]&lt;br /&gt;
|November=[[#Mantid|Mantid]]&lt;br /&gt;
|December=[[#Harpeia|Harpeia]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=[[#Flan|Flan]]&lt;br /&gt;
|February=[[#Demon|Demon]]&lt;br /&gt;
|March=[[#Porxie|Porxie]]&lt;br /&gt;
|April=[[#Dragon|Dragon]]&lt;br /&gt;
|May=[[#Fly|Fly]]&lt;br /&gt;
|June=[[#Uragnite|Uragnite]]&lt;br /&gt;
|July=[[#Funguar|Funguar]]&lt;br /&gt;
|August=[[#Arcana|Arcana]]&lt;br /&gt;
|September=[[#Vermin|Vermin]]&lt;br /&gt;
|October=[[#Dvergr|Dvergr]]&lt;br /&gt;
|November=[[#Heartwing|Heartwing]]&lt;br /&gt;
|December=[[#Flan|Flan]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=[[#Doll|Doll]]&lt;br /&gt;
|February=[[#Taurus|Taurus]]&lt;br /&gt;
|March=[[#Treant|Treant]]&lt;br /&gt;
|April=[[#Beasts|Beast]]&lt;br /&gt;
|May=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|June=[[#Hecteyes|Hecteyes]]&lt;br /&gt;
|July=[[#Lizard|Lizards]]&lt;br /&gt;
|August=[[#Morbol|Morbol]]&lt;br /&gt;
|September=[[#Hydra|Hydra]]&lt;br /&gt;
|October=[[#Fomor|Fomors]]&lt;br /&gt;
|November=[[#Mantid|Mantid]]&lt;br /&gt;
|December=[[#Harpeia|Harpeia]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2025&lt;br /&gt;
|January=[[#Citrullus|Citrullus]]&lt;br /&gt;
|February=&lt;br /&gt;
|March=&lt;br /&gt;
|April=&lt;br /&gt;
|May=&lt;br /&gt;
|June=&lt;br /&gt;
|July=[[#Funguar|Fungar]]&lt;br /&gt;
|August=[[#Evil Weapon|Evil Weapon]]&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=[[#Flan|Flan]]&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2026&lt;br /&gt;
|January=[[#Arcana|Arcana]]&lt;br /&gt;
|February=[[#Taurus|Taurus]]&lt;br /&gt;
|March=[[#Treant|Treant]]&lt;br /&gt;
|April=[[#Beasts|Beasts]]&lt;br /&gt;
|May=[[#Pteraketos|Pteraketos]]&lt;br /&gt;
|June=[[#Hecteyes|Hecteyes]]&lt;br /&gt;
|July=[[#Lizard|Lizards]]&lt;br /&gt;
|August=[[#Morbol|Morbol]]&lt;br /&gt;
|September=[[#Hydra|Hydra]]&lt;br /&gt;
|October=[[#Fomor|Fomors]]&lt;br /&gt;
|November=[[#Mantid|Mantid]]&lt;br /&gt;
|December=[[#Harpeia|Harpeia]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Volume 1 Archives==&lt;br /&gt;
&lt;br /&gt;
===Antica===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antica}}}|Antica|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Antica&lt;br /&gt;
|Boss=[[Bozzetto Consul]]&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x3)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;: Has ~1,400,000 HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 10,000 Needles. Has ~140,000 HP&lt;br /&gt;
|D Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x2)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 4,000 Needles.&lt;br /&gt;
|N Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 2,000 Needles.&lt;br /&gt;
|E Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 1,000 Needles.&lt;br /&gt;
|VE Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 100 Needles.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; needs to be defeated in order to win. It and a &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; are present initially upon entry.&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.&lt;br /&gt;
:*Adds &#039;&#039;must&#039;&#039; be defeated in order to win, even if done so after the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; is.&lt;br /&gt;
:*Adds are likely called at certain HP percentages with a max wait between summoning of a minute. If the Consul&#039;s HP is rapidly dropping it will chain summon adds. {{verification}}.&lt;br /&gt;
:*Defeating the summoned adds will significantly increase the attack of the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; with each one defeated.&lt;br /&gt;
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.&lt;br /&gt;
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)&lt;br /&gt;
:*Adds are immune to sleep.&lt;br /&gt;
*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:*While the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is out of range, the &#039;&#039;&#039;Bozetto Consul&#039;&#039;&#039; will take less damage.&lt;br /&gt;
::*[[Tomahawk]] will help to decrease this effect.&lt;br /&gt;
:*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; itself is weak, but takes -99% AoE damage.&lt;br /&gt;
::*Using [[Konzen-ittai]] will cause the following WS to miss.&lt;br /&gt;
:*Adds will not be summoned after the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is defeated. The message &#039;&#039;&amp;quot;The call goes unheeded!&amp;quot;&#039;&#039; will be displayed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Antica use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Jamming Wave&#039;&#039;&#039;: {{magical}} {{wind}} (AoE) Damage and Silence.	&lt;br /&gt;
:*&#039;&#039;&#039;Magnetite Cloud&#039;&#039;&#039;: {{breath}} {{earth}} (Conal) Damage and Gravity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sandstorm&#039;&#039;&#039;: {{magical}} {{dark}} (AoE) Inflicts Blind.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shield&#039;&#039;&#039;; {{buff}} Gains Defense Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Trap&#039;&#039;&#039;: {{earth}} (AoE) Damage, Petrification, and resets Enmity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Veil&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Shoulder Slam&#039;&#039;&#039;: {{physical}} Damage and Knockback.	&lt;br /&gt;
:*&#039;&#039;&#039;Spikeball&#039;&#039;&#039;: {{physical}} Damage and Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
*Takes double damage while summoning adds.&lt;br /&gt;
*Resists {{dark}} and {{earth}}.&lt;br /&gt;
*Immune to Bind and Gravity.&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Sand Rush&#039;&#039;&#039; - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].&lt;br /&gt;
::*This move was previously known as &#039;&#039;&#039;Sodstorm&#039;&#039;&#039; when first introduced in May 2017.&lt;br /&gt;
:*&#039;&#039;&#039;Fettering Tackle&#039;&#039;&#039;: {{physical}} High Damage and Knock Back.&lt;br /&gt;
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active. &lt;br /&gt;
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel&#039;s Scherzo]] are recommended. &lt;br /&gt;
:*&#039;&#039;&#039;Thornball&#039;&#039;&#039;: {{physical}} Damage, Paralysis, and Poison.&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shroud&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Consul&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;:&lt;br /&gt;
*Weakest to {{ice}} and {{dark}} elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalwart&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Hunter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Eagle Eye Shot]]&#039;&#039;&#039;.&lt;br /&gt;
:*Uses this 1-Hour soon after damaging a Hunter.&lt;br /&gt;
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Magister&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalker&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Perfect Dodge]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Valiant&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2&lt;br /&gt;
* COR provides Wizard&#039;s and Warlock&#039;s rolls.&lt;br /&gt;
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).&lt;br /&gt;
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.&lt;br /&gt;
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance. &lt;br /&gt;
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.&lt;br /&gt;
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells. &lt;br /&gt;
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH&#039;s stratagems are down.&lt;br /&gt;
* SCH/WHM should help tank stay un-enfeebled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. Save the THF (&#039;&#039;&#039;Stalker&#039;&#039;&#039;) and PLD (&#039;&#039;&#039;Valiant&#039;&#039;&#039;) for last. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely. A tank to hold the adds becomes preferable here. Even &#039;&#039;&#039;Valaineral&#039;&#039;&#039; trust can hold the adds long enough for a solid DD or two to skillchain down the &#039;&#039;&#039;Consul&#039;&#039;&#039;, then move to the adds. Just have party leader swap to them for a moment so he gains hate on them all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Quicksand Caves]] [[UNM]] warp.&lt;br /&gt;
* [[Proto-Waypoint]] warp to [[Quicksand Caves]].&lt;br /&gt;
* [[Voidwatch]] warp to [[Quicksand Caves]], enter and run down the ramp.&lt;br /&gt;
* [[Western Altepa Desert]] [[UNM]] warp. Go down the ramp into the ruins and follow the caves. Enemies there occasionally spawn high enough.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Corse===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Corse}}}|Corse|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Corse&lt;br /&gt;
|Boss=[[Bozzetto Pishogue]]&lt;br /&gt;
|Boss Job=BLM/DRK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No adds. No [[Doom]]. Casts [[:Category:Elemental_Magic|elemental -ga III spells]], [[Ice Spikes]].&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Can use [[Blood Weapon]] and [[Souleater]] in conjunction. Will hit for 20k+ when both are active.&lt;br /&gt;
:*As of the Feb. 2023 Update changes, Will now remove all debuffs from Bozzetto Pishogue (Boss) and Bozzetto Warder (adds).&lt;br /&gt;
:*It will only use the two abilities in conjunction when adds are alive while using the SP ability.&lt;br /&gt;
:*(On Normal) Summons 4x Bozzetto Warder Adds at 90% HP and a second wave at 35% HP. &lt;br /&gt;
:*(On Normal) Bozzetto Warders appear to boost the damage of the [[Blood Weapon]]/[[Souleater]] combo to 20k-50k per auto.&lt;br /&gt;
:** If the Warders are dead then [[Blood Weapon]]/[[Souleater]] does normal damage.&lt;br /&gt;
:** &#039;&#039;Unconfirmed&#039;&#039; There may be a distance mechanic between the [[Bozzetto Pishogue]] and the Warders when it comes to the use of [[Blood Weapon]]/[[Souleater]]&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Final Retribution&#039;&#039;&#039;: Deals physical damage + [[Stun]].&lt;br /&gt;
:*&#039;&#039;&#039;Envoutement&#039;&#039;&#039;: Deals {{Dark}} damage + [[Curse]].&lt;br /&gt;
:*&#039;&#039;&#039;Memento Mori&#039;&#039;&#039;: Gains [[Magic Attack Bonus]].&lt;br /&gt;
:*&#039;&#039;&#039;Quelling Seal&#039;&#039;&#039;: AoE [[Silence]].&lt;br /&gt;
:*&#039;&#039;&#039;Hecatomb Macabre&#039;&#039;&#039; : AoE [[Charm]] (15 seconds) and [[Doom]] (20 Seconds). &lt;br /&gt;
:**If multiple targets (players or pets) are in range, it will miss one of them.&lt;br /&gt;
:**The Doom effect is not present on the Very Easy difficulty&lt;br /&gt;
:*&#039;&#039;&#039;Gambol Macabre&#039;&#039;&#039; : Single target [[Charm]] (29 seconds) and [[Doom]] (30 seconds).  If you are very quick you can get one cursna off in the window.&lt;br /&gt;
:**As of the Feb. 2023 Update changes, Will no longer use this move if all Bozzetto Warder are defeated but will use it if main target is further than 10 yalms and will land regardless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Not Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039;, {{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;, {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;, {{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;, {{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;, {{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*{{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Chaos, and Monks rolls. DDs wont need to worry about SB beyond TPing in SB II thanks to Monks.&lt;br /&gt;
*{{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;: March, Minuet, Minuet, Madrigal. {{color|wind|Wind Threnody}} the Corse.&lt;br /&gt;
*{{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;: A good Club, and magic accuracy recast set. Set {{color|wind|Feather Tickle}} and {{color|wind|Reaving Wind.}} Advisable to also set Battery Charge and Retinal Glare.&lt;br /&gt;
*{{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;: {{color|wind|Silence}} the Corse. Auspice, Barblind, Dia, and keep Banish effect active.&lt;br /&gt;
*{{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;: Cap block rate with a shield that isn&#039;t Ochain, provide Holy Circle.&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
*1) MNK engages the mob, and gets it down to 90%. Adds then spawn. BLU uses [[Feather Tickle]] and [[Reaving Wind]].&lt;br /&gt;
**Do not skillchain past this point as it will heal the mob. So victory smite between the [[Savage Blade]] and [[Black Halo]]s.&lt;br /&gt;
*2) Party should all defeat one single Bozetto Warder. This seems to prevent the usage of [[Blood Weapon]]/[[Souleater]] going off and massacring the party. We had an issue with this regularly, and it completely stopped happening from then on.&lt;br /&gt;
**PLD should get AoE hate on the Warders with Banishga and then a JA or something of the sort. Despite being ambuscade, enmity is a bit odd with these after initially spawning and they will run around beating people without some intervention.&lt;br /&gt;
*3) Party then TPs on the Warders and WSes the Pishogue.&lt;br /&gt;
**BLU should [[Black Halo]] as well, but use Feather or Reaving if it is up before WSing.&lt;br /&gt;
*4) When the second round of adds spawns around 35%, defeat one just to be safe, and then continue until the fight ends.&lt;br /&gt;
&lt;br /&gt;
*[[Wind Threnody]] will likely affect the success rate of Reaving Feathers. Magic accuracy food isn&#039;t required at all when it is on for a well geared BLU, but you will resist regularly without either active.&lt;br /&gt;
**This is with Maxentius and Thibron as a ML 30+ BLU. So that should put you in the ballpark for how to anchor your magic accuracy requirements. If you need to, [[Sakpata&#039;s Sword]] is a solid choice to offhand to solve any issues.&lt;br /&gt;
&lt;br /&gt;
The fight should take around 5.5 to 9 or so minutes (including buffing) depending on the group.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;&#039;&#039;&#039;Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: &#039;&#039;&#039;MNK&#039;&#039;&#039;{{Icon|MNK}}, &#039;&#039;&#039;BLU&#039;&#039;&#039;{{Icon|BLU}}, &#039;&#039;&#039;GEO&#039;&#039;&#039;{{Icon|GEO}}, &#039;&#039;&#039;BRD&#039;&#039;&#039;{{Icon|BRD}}, &#039;&#039;&#039;SCH&#039;&#039;&#039;,{{Icon|SCH}} &#039;&#039;&#039;SMN&#039;&#039;&#039;{{Icon|SMN}}&lt;br /&gt;
*&#039;&#039;&#039;MNK&#039;&#039;&#039; 4 Step SC&#039;s, Be prepared to turn to wait for BLU and SMN to pull down the TP of the Corse. Try to not It push under 38%-/+ so Bloody Weapon is not active at the time of the pops of the second set of Skeletons. Once both sets of skeletons are done it is just managing the TP with the team to victory. &lt;br /&gt;
*&#039;&#039;&#039;Blu&#039;&#039;&#039; Reaving Wind, Feather Tickle Top priority, Carcharian Verve, Help kill the skeletons when popped&lt;br /&gt;
*&#039;&#039;&#039;GEO&#039;&#039;&#039; Attack, Frailty, Help heal, and any other debuff you can land helps. &lt;br /&gt;
*&#039;&#039;&#039;BRD&#039;&#039;&#039; Minuet/Attack/ACC songs Ballads on Mages, Help Heal, and any other debuff you can land help. You can also Magic Finale the ice spikes. &lt;br /&gt;
*&#039;&#039;&#039;SCH&#039;&#039;&#039; Pro/Shell, Regen V, Refresh, Phlanax, Adloquium, Stoneskin Reapply whenever needed, Removed Blinds and stat down effects and Heal &lt;br /&gt;
*&#039;&#039;&#039;SMN&#039;&#039;&#039; Apogee: Ecliptic Howl, Ecliptic Growl, Then Hastaga II, Crystal Blessing. Once engaged Mewing Lullaby in conjunction with Blu&#039;s TP down spells, Can use Shock Squall to stun all the skeletons after the initial pop and support with Whispering Wind as the skeletons go down reset yourself up for Mewing Lullaby. &lt;br /&gt;
&lt;br /&gt;
:*When the skeletons pop they have what seems to be a very strong enmity lock on specific party members, so be away you may have to be vigilant with healing on mages until they are eliminated. It isn&#039;t hard to manage but you can have bad luck SC/MB on anyone and it lights out. As long as it wasn&#039;t during a Bloody Weapon you should be able to recover and still win. &lt;br /&gt;
&lt;br /&gt;
:*About 18~22 min In and out.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
Same as VD just quicker&lt;br /&gt;
:15~17 Min in an out&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Same as D just quicker&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Both AOE and single target charms can be avoided by running out of range as they are cast. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo: Prepare for AoE nukes and either bring a trust healer that outranges the AoE silence ([[BGWiki:Trusts#Yoran-Oran (UC)|Yoran-Oran]], [[BGWiki:Trusts#Apururu|Apururu]]), or uses AoE healing job abilities ([[BGWiki:Trusts#Ingrid II|Ingrid II]], [[BGWiki:Trusts#Iroha II|Iroha II]], [[BGWiki:Trusts#Arciela|Arciela]], [[BGWiki:Trusts#Lilisette |Lilisette I/II]], [[BGWiki:Trusts#Selh&#039;teus|Selh&#039;teus]]). Once its HP is below 80% it may start using Hecatomb Macabre which is avoidable. Once you&#039;re charmed it will despawn your Trusts, then you have powerful buffs for 3 minutes to try to defeat it.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]] to the south of the HP.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dullahan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dullahan}}}|Dullahan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Dullahan&lt;br /&gt;
|Boss=[[Bozzetto  Retributionist]]&lt;br /&gt;
|Boss Job=PLD/DRK&lt;br /&gt;
|VD Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|N Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|E Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=The Difficulty between Easy and Difficult is moderate at best. If you can follow avoid all the High Damage moves and instant K.O.s your looking at largely a stats difference. No additional mechanics are introduced.&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Enhanced Shield Block rate from the front, but not 100%.&lt;br /&gt;
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]&lt;br /&gt;
:*Retaliates against magic with [[Absorb-TP]].&lt;br /&gt;
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required to dispel.&lt;br /&gt;
&#039;&#039;&#039;Boss States&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Normal&#039;&#039;&#039;: Boss can be damaged normally with no cause for alarm. The Boss starts in this State and returns to it after using a TP move associated to the Other States. &lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Assumedly Charges &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039; or &#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Boiling Over&#039;&#039;&#039;: Gains an aura that grants players a regain effect. Any damage taken by the boss after this move will increase the damage of &#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;, &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039; or &#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: Boss gains a weak Dread Spikes effect. You have about 5~15 seconds to deal enough damage to Force him to switch modes before he uses &#039;&#039;&#039;Eisenschneider&#039;&#039;&#039;&lt;br /&gt;
:* When the Boss uses &#039;&#039;&#039;Charging Up&#039;&#039;&#039; It will change its state and the chat log will be accompanied by one of the following Messages:&lt;br /&gt;
::* The Boss begins &#039;&#039;&#039;charging up&#039;&#039;&#039;. (Entering Charging State)&lt;br /&gt;
::* The Boss&#039;s rage is beginning to &#039;&#039;&#039;boil over&#039;&#039;&#039;. (Entering Boiling Over State)&lt;br /&gt;
::* The Boss begins to emit a noxious &#039;&#039;&#039;miasma&#039;&#039;&#039;. (Entering Miasma State)&lt;br /&gt;
::* The Boss&#039;s &#039;&#039;&#039;miasma&#039;&#039;&#039; dissipates but is rage is beginning to &#039;&#039;&#039;boil over&#039;&#039;&#039;. (Boiling Over State)&lt;br /&gt;
:::* It&#039;s worth noting that if you throw 1 too many Weapon Skills to drop the Miasma state you may overcharge the Boiling Over State.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Initiates a State Change from &#039;&#039;&#039;Normal&#039;&#039;&#039; to &#039;&#039;&#039;Charging Up&#039;&#039;&#039;, &#039;&#039;&#039;Boiling Over&#039;&#039;&#039; or &#039;&#039;&#039;Miasma&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;: 20&#039; AoE Drain . Damage may vary depending on damage received during the &amp;quot;Charging Up State&amp;quot;.&lt;br /&gt;
::*This is a similar mechanic to [[Glassy Thinker]]&#039;s &amp;quot;Pain Sync&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Oblation&#039;&#039;&#039;: Dispels (possible Abosrbs?) 1 Buff (20&#039; AoE), Damage may vary depending on damage received during the &amp;quot;Charging Up State&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;: 20&#039; AoE damage; amount of damage based on damage received after &amp;quot;Boiling Over state&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Eisenschneider&#039;&#039;&#039; :30&#039; K.O Ability. Requires Boss to be in &amp;quot;Miasma state&amp;quot;&lt;br /&gt;
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.&lt;br /&gt;
::*Players may use /heal in order to convert this move to damage instead.&lt;br /&gt;
:*&#039;&#039;&#039;Infernal Bulwark&#039;&#039;&#039;: Stoneskin (can be dispelled)&lt;br /&gt;
:*&#039;&#039;&#039;Noahionto&#039;&#039;&#039; : Inflicts significant AoE {{dark}} dark damage based off of the damage the enemy has received. Used at low HP % (&amp;lt;5% HP on Normal)&lt;br /&gt;
:*&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039;: Casts AoE Dread Spikes at low HP.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Charger&#039;&#039;&#039;:&lt;br /&gt;
*Absorbs damage while readying TP moves.&lt;br /&gt;
:*Absorbing damage will increase the power of the Charger&#039;s &#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;: 20&#039; Conal {{magical}} {{light}} damage.&lt;br /&gt;
:*&#039;&#039;&#039;Grace of Hera&#039;&#039;&#039;: Restores HP and removes status ailments; can be forced by using about 4 or more debuffs&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)&lt;br /&gt;
:* Tank MUST pull to zone-in spot!&lt;br /&gt;
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger&#039;s TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves&lt;br /&gt;
:* During boss phase, DD should stop all WS damage if they see the &amp;quot;charging&amp;quot; message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into &#039;&#039;&#039;Atramentous Libations.&#039;&#039;&#039; Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.&lt;br /&gt;
:* Upon seeing the &amp;quot;boiling&amp;quot; message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move (&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.&lt;br /&gt;
:* If the &amp;quot;miasma&amp;quot; message appears, everyone should dump TP / use SC&#039;s to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into &amp;quot;boiling&amp;quot; phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the &amp;quot;miasma&amp;quot; message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.&lt;br /&gt;
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.&lt;br /&gt;
:* As the boss gets lower in HP, it will often start &amp;quot;charging&amp;quot; and immediately switch to &amp;quot;boiling&amp;quot; rather frequently. Watch those trigger-happy WS fingers! It will also cast &#039;&#039;&#039;Death Spikes&#039;&#039;&#039; on a very regular basis, so make sure DDs turn and dispel/finale the spikes.&lt;br /&gt;
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Tank (not required), 2 DDs, 1 BRD/WHM&lt;br /&gt;
:* Buff DPS with Haste Songs and any additional Attack songs you can get&lt;br /&gt;
:* Buff tank with Haste Songs and Ballad&lt;br /&gt;
:* Buff BRD with either your highest Ballad or multiple Ballads if possible&lt;br /&gt;
:* Your Bard and Tank should be able to heal the group assuming you don&#039;t get floored from Weapon Skilling at the wrong time&lt;br /&gt;
:* Doesn&#039;t really matter where the boss is fought though the starting corner is as good a place as any. &lt;br /&gt;
:* Focus the Horse first. If he readies a TP move wait till he throws out his next Auto-Attack before resuming damage. If you want you can save your TP for right after he uses a TP move and throws his 1st Auto. That is a pretty safe window.&lt;br /&gt;
:* When fighting the Dullahan you&#039;ll want to have the tank face them towards a wall to minimize knock back. The tank needs ballad to avoid running out of MP. The Boss&#039; Aspir spells will drain out the MP otherwise.&lt;br /&gt;
:* DPS can ideally setup a skillchain and goto town until a Charging Up is used.&lt;br /&gt;
::* Once he charges up turn around. &lt;br /&gt;
:::* If its Miasma continue Damage and have each DPS (1 at a Time) use a Weaponskill to force him to switch to Boil Over&lt;br /&gt;
:::* If its anything else back off to 20&#039; and have the tank just Auto-Attack the boss till it uses its TP move&lt;br /&gt;
:* BRD/WHM should be healing from as far back as possible (Max Heal distance to target is 21.5&#039;)&lt;br /&gt;
:* Notes: If you don&#039;t have a tank then during Charge Ups that are not miasma the BRD/WHM can just spam Dia while the DPS have their back turned.&lt;br /&gt;
:* Notes: The Benefit of this 3/4-man strat is you have room for a few extra jobs to pad things out. Bring a Healer or another Buffer. I&#039;d caution against stacking too many DPS as there is more mishaps that can go wrong with more DPS. That being said technically if all DPS are paying attention the fight should go quicker.&lt;br /&gt;
:* Notes: You can scale this up to Difficult if you are wiping the floor with the moves or scale it down to Easy if your having trouble. Mechanics don&#039;t change just the mobs stats do.&lt;br /&gt;
:* Strategy is from the 2024-10-12 iteration of this fight.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Teleport (K-9) -&amp;gt; Dullahan Axegrinder (L-10)&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Cirdas Caverns (J-8) -&amp;gt; Imposing Dullahan (H-7)&lt;br /&gt;
* Ceizak #1 -&amp;gt; Sih Gates (G-11) [Rock Teleport] -&amp;gt; Unrelenting Dullahan (I-7)&lt;br /&gt;
* Morimar #5 -&amp;gt; Moh Gates (H-5) -&amp;gt; Somatophylax Dullahan (I-8)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Bozzetto Deathsinger&lt;br /&gt;
|Boss Job=RDM&lt;br /&gt;
|VD Mobs=8 Random [[Fomor]]i:&amp;lt;br /&amp;gt;Aegis&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Amanomurakumo&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Annihilator&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Apocalypse&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bravura&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Claustrum&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Excalibur&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Gjallarhorn&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Gungnir&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;, Guttler&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Kikoku&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Mandau&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Mjollnir&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Ragnarok&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Spharai&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Yoichinoyumi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=The Fomori are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.&lt;br /&gt;
|D Mobs=6 Random Fomori&lt;br /&gt;
|D Notes=The Fomori are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.&lt;br /&gt;
|N Mobs=4 Random Fomori&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=3 Random Fomori&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=2 Random Fomori&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses very low HP.&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
*Susceptible to most other enfeebles including Stun.&lt;br /&gt;
*Cast Aspir, Curaga, Death, Drain.&lt;br /&gt;
*Uses [[Chainspell]] at 75%.&lt;br /&gt;
*Spams [[Death]] during chainspell if players have not defeated all Fomori. &lt;br /&gt;
**If all formors are defeated then the Deathsinger will not chainspell death.&lt;br /&gt;
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomori. Landing addle will make stunning curaga easier if desired.&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Fomori are susceptible to sleep and stun.&lt;br /&gt;
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].&lt;br /&gt;
::*The Fomori will resist this at Very Difficult, and require a [[BRD]] to sleep instead.&lt;br /&gt;
:*Once awoken the Fomori gain drastic sleep resistance. (The sleep resistance is gained after &#039;&#039;&#039;one application of sleep&#039;&#039;&#039;, regardless of waking up. You cannot apply a higher level to extend the sleeping time, e.g. Lullaby -&amp;gt; Sleepga -&amp;gt; Sleepga II)&lt;br /&gt;
::*This is removed upon a complete wipe.&lt;br /&gt;
*All Fomori may parry/shield block, recommended to fight from behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
&#039;&#039;&#039;Amanomurakumo&#039;&#039;&#039;&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Meikyo Shisui]]&lt;br /&gt;
&#039;&#039;&#039;Annihilator&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Bravura&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Mighty Strikes]]&lt;br /&gt;
&#039;&#039;&#039;Claustrum&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Manafont]]&lt;br /&gt;
&#039;&#039;&#039;Excalibur&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur&#039;s current HP.&lt;br /&gt;
**This may do thousands of damage depending on the difficulty chosen and easily KO players.&lt;br /&gt;
**This may be mitigated via abilities such as [[Sentinel&#039;s Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.&lt;br /&gt;
&#039;&#039;&#039;Gjallarhorn&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Soul Voice]]&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Call Wyvern]]&lt;br /&gt;
*Will gain a [[Shock Spikes]] aftermath.&lt;br /&gt;
&#039;&#039;&#039;Guttler&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Familiar]]&lt;br /&gt;
**This will charm the player who has hate.&lt;br /&gt;
&#039;&#039;&#039;Kikoku&amp;lt;sup&amp;gt;&#039;&#039;&#039;(NIN)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Mijin Gakure]]&lt;br /&gt;
&#039;&#039;&#039;Mandau&#039;&#039;&#039;&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Perfect Dodge]]&lt;br /&gt;
&#039;&#039;&#039;Mjollnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Benediction]]&lt;br /&gt;
&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Spharai&#039;&#039;&#039;&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Hundred Fists]]&lt;br /&gt;
&#039;&#039;&#039;Yoichinoyumi&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.&lt;br /&gt;
*After the mobs wake up from the first sleep they will no longer be susceptible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD or RUN, DD, DD, GEO, BRD, WHM&#039;&#039;&#039;&lt;br /&gt;
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.&lt;br /&gt;
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.&lt;br /&gt;
*If your group struggles at this then consider doing Difficult instead of Very.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
Any experience yielding undead.&lt;br /&gt;
*[[Escha - Zi&#039;Tah]] portal #4, [[Eschan Corse]] and [[Eschan Sorcerer]] to the north.&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]], south of the homepoint.&lt;br /&gt;
*[[Caedarva Mire]] [[Survival Guide]] either:&lt;br /&gt;
**West for Qutrubs and Draugars.&lt;br /&gt;
**East to zone into [[Arrapago Reef]], [[Jnun]] around the ship.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor Summoner===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|FomorSmn}}}|FomorSmn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=[[Bozzetto  Doppleganger]]&lt;br /&gt;
|Boss Job=SMN&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&#039;&#039;&#039;[[Cataclysm]]&#039;&#039;&#039;: AoE Moderate/Low Darkness Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Shattersoul]]&#039;&#039;&#039;: Single Target Moderate Damage with Magic Defense Down&lt;br /&gt;
*&#039;&#039;&#039;[[Garland of Bliss]]&#039;&#039;&#039;: Single Target Moderate Damage with Defense Down&lt;br /&gt;
|Notes=&lt;br /&gt;
Avatar&#039;s and their moves:&lt;br /&gt;
*&#039;&#039;&#039;[[Shiva]]&#039;&#039;&#039; : [[Sleepga]] (use Poison Pots or El. Pachira Fruit) NOTE: Remove poison before Odin is summoned, [[Heavenly Strike]]&lt;br /&gt;
*&#039;&#039;&#039;[[Garuda]]&#039;&#039;&#039; : [[Whispering Wind]] (AoE Heal, used rarely), [[Predator Claws]] (Dangerous Single Target Damage), [[Wind Blade]]&lt;br /&gt;
*&#039;&#039;&#039;[[Titan]]&#039;&#039;&#039; : [[Earthen Ward]] (AoE Stoneskin), [[Mountain Buster]], [[Geocrush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Ifrit]]&#039;&#039;&#039; : [[Meteor Strike]], [[Flaming Crush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Leviathan]]&#039;&#039;&#039; : [[Spring Water]] (AoE Heal, uses frequently), [[Grand Fall]], [[Tidal Roar]] (AoE Attack Down, Spams)&lt;br /&gt;
*&#039;&#039;&#039;[[Carbuncle]]&#039;&#039;&#039; : [[Healing Ruby II]], Carbuncle has very low HP&lt;br /&gt;
*&#039;&#039;&#039;[[Fenrir]]&#039;&#039;&#039; : [[Impact (Blood Pact)]] (all stats down, moderate damage), [[Lunar Roar]] (AoE dispel 2 buff removal), [[Heavenward Howl]] (gives him En-Drain)&lt;br /&gt;
*&#039;&#039;&#039;[[Alexander]]&#039;&#039;&#039; : [[Perfect Defense]]&lt;br /&gt;
*&#039;&#039;&#039;[[Odin]]&#039;&#039;&#039; : [[Zantetsuken]]&lt;br /&gt;
&lt;br /&gt;
*Shock Spikes can be dispelled via the following: &lt;br /&gt;
** Shield Bash with PLD&#039;s Relic +2/+3 Gauntlets&lt;br /&gt;
** BLU Spell Osmosis &lt;br /&gt;
** THF Aura Steal&lt;br /&gt;
** THF Larceny &lt;br /&gt;
** BST Jug Pets [[Attentive Ibuki]] or [[Swooping Zhivago]]&#039;s [[Molting Plumage]]&lt;br /&gt;
** COR [[Runeist&#039;s Roll]] is good at mitigating the effects of Stun from the Shock Spikes as is [[Barthundra]] / [[Barthunder]]&lt;br /&gt;
** PUP Automaton using [[Regulator]]. This does not work with [[Disruptor]].&lt;br /&gt;
*Stunga resets Hate&lt;br /&gt;
*Thunterspark is single target&lt;br /&gt;
*Skillchains of a matching element will heal the Avatars i.e. Ramuh is healed by Impactation, Fragmentation, Light and Radiance skillchains.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
PLD (with Reforged Relic +2/3), BRD/BLM, SCH (or WHM), COR x3.&lt;br /&gt;
The name of the game is [[Quick Draw|Earth Shot]] and [[Savage Blade]]. Rolls are [[Warlock&#039;s Roll|Warlock]], [[Wizard&#039;s Roll|Wizard&#039;s]], [[Fighter&#039;s Roll|Fighter&#039;s]], [[Chaos Roll|Chaos]], [[Samurai Roll|Samurai]] and [[Tactician&#039;s Roll|Tactician&#039;s]]. Scholar should throw in Regain, Barthunder and [[Sandstorm]]. When ready, Paladin goes in and [[Shield Bash]]es [[Ramuh]] to knock off Shock Spikes. Unload into Ramuh with blades and earth shot as he becomes more deadly and TP move happy as his health decreases. Once he&#039;s fallen, the Doppleganger will appear with a free avatar in one of the four corners. One Corsair should [[Random Deal]] at this moment, while the Bard needs to run up and [[Elemental Seal]] [[Lullaby]] to remove him from the picture temporarily. The avatar should be dealt with immediately, then a coordinated set of Earth Shots vs. the Doppleganger should put him down ending the fight. If you don&#039;t move fast enough from the first Earth Shot to their demise, they will Astral Flow and pull out either [[Odin]] or [[Alexander]], the former will one-shot anyone not healing, the second extends the fight possibly allowing more avatars to appear and making victory impossible.&lt;br /&gt;
&lt;br /&gt;
If [[Shiva]] shows up at any time, reset the fight.&lt;br /&gt;
&lt;br /&gt;
Alternatively, bring a BLU with Absolute Terror.  Have them use it on the Summoner right before you wake him up.  Assuming your DPS are decently geared he&#039;ll die before he can do anything at all.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
DPS (Ambu +2 gear is fine, Pulse or better weapon preferred), Yoran-Oran, BLU (For Osmosis)&amp;lt;br&amp;gt;&lt;br /&gt;
The fight starts off vs [[Bozzetto Ramuh]] who casts [[Lightning Armor]] (Shock Spikes) on himself. This is fairly potent. Make sure you have decent Magic Evasion or a way to dispel these or your gonna have a long fight ahead of you. BLU Osmosis seemed to work. Remove the spikes and goto Town on [[Bozzetto Ramuh]]. At some point he&#039;ll SP (which I&#039;m assuming is akin to [[Astral Conduit]] he will spam [[Volt Strike]] which stuns for a bit. He may Sprinkle in some [[Stunga]]s or a [[Thunderspark]]&#039;s. The latter of those is only single Target so only 1 person will end up getting paralyzed. &lt;br /&gt;
&lt;br /&gt;
After you dealt with [[Bozzetto Ramuh]] the [[Bozzetto  Doppleganger]] Summoner will spawn and summon up 3 avatars over time. If you have enough DPS you can kill each one one at a time. If not you may end up with Wrangling 2-3 mobs at a time. Upon Summoning the last Avatar the [[Bozzetto  Doppleganger]] will join the fight as well.&lt;br /&gt;
&lt;br /&gt;
With it&#039;s 3 WS&#039;s he will form some Skillchains which can drop a DPS or healer into Low HP fairly quickly. At some point he will summon [[Alexander]] or [[Odin]] after he [[Astral Flow]]s. [[Alexander]] Will lengthen the fight with [[Perfect Defense]] where the [[Bozzetto  Doppleganger]] will take reduced damage (most hits are reduced down to 1-2 damage some WS&#039;s hit for 100). [[Odin]] will use [[Zantetsuken]] which you can /heal through if you disengauge. There are accounts of being able to outrun its range though I have not tried this as resting is far easier. After the&lt;br /&gt;
[[Bozzetto  Doppleganger]] and all summoned Avatars are dead the fight ends.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Soloable with Trusts and Ambuscade NQ gear. Avoid Trust BLMs or ones that favor Light-based skillchains which may heal the avatars.&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to harder difficulties.&lt;br /&gt;
[[Bozzetto  Doppleganger]] Summoned 1 elemental avatar, and immediately joined the fight. Summoned [[Alexander]] later in the fight.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Very Easy Strat= &lt;br /&gt;
Soloable with Trusts and Ambuscade NQ gear. Avoid Trust BLMs or ones that favor Light-based skillchains which may heal the avatars.&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to harder difficulties.&lt;br /&gt;
[[Bozzetto  Doppleganger]] immediately joined the fight, and shortly after summoned only 1 avatar [[Alexander]]&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gigas}}}|Gigas|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Gigas&lt;br /&gt;
|Boss=Bozzetto Enceladus&lt;br /&gt;
|Boss Job=SAM&lt;br /&gt;
|VD Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Trainer&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=~1400 accuracy for melees to cap&lt;br /&gt;
|D Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Marshal&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=It appears that SE forgot to give these guys {{Water}} resist. go nuts with [[Blade: Teki]]&lt;br /&gt;
*Preforms TP moves in order to create a multistep darkness skillchain on the target.&lt;br /&gt;
*Uses the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Daunting Hurl&#039;&#039;&#039; - (1P) {{physical}} ranged damage and {{color|earth|petrification}}. Absorbed by 1 shadow.&lt;br /&gt;
:*&#039;&#039;&#039;Glacial Bellow&#039;&#039;&#039; - (Conal) {{magical}} {{ice}} damage, weapon removal, {{color|fire|encumbrance}}, and {{color|thunder|stun}}.&lt;br /&gt;
::*Given the usage of [[Barfira]] for Muzzling Wallop, players will tend to resist the weapon removal and encumbrance. &lt;br /&gt;
:*&#039;&#039;&#039;Mercurial Strike&#039;&#039;&#039; - (AoE) {{magical}} deals a random amount of fixed damage.&lt;br /&gt;
::*This move is not affected by -DT.&lt;br /&gt;
::*This move is capable of hitting 99,999 damage to the primary target. &lt;br /&gt;
:::*Mercurial Strike &#039;&#039;&#039;can and will&#039;&#039;&#039; hit for capped damage if performed during a skillchain window (Magic Bursted). If you can stop or mitigate the Bozzetto Enceloados from creating/closing a skillchain, Mercurial Strike will not Magic Burst, therefore hitting for &amp;quot;normal&amp;quot; damage.&lt;br /&gt;
:*&#039;&#039;&#039;Muzzling Wallop&#039;&#039;&#039; - (AoE) {{magical}} {{fire}} damage, knockback, reduces MP by ~x5s the damage dealt, and inflicts silence for a few seconds.&lt;br /&gt;
::*This may be mitigated by reducing the damage via [[Stoneskin]], [[Diffusion]]ed [[Magic Barrier]], [[Barfire]], and [[Valiance]]d [[Unda]] runes.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=20&lt;br /&gt;
|Wind=20&lt;br /&gt;
|Thunder=20&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=20&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=70&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Gigas use their corresponding {{icon|SP}} 1-hour abilities and possess [[Regain]].&lt;br /&gt;
:*The &#039;&#039;&#039;Bozzetto Trainer&#039;&#039;&#039; has no pet and instead uses Charm as it&#039;s {{icon|SP}} 1-hour ability.&lt;br /&gt;
*All Gigas have half the usual amount of magic defense bonus, encouraging skillchain and magic burst strategies.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Gigas&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
*Due to their given [[SDT]] values, they are immune to dark based sleep, and guaranteed to resist light based sleep as well as bind or gravity.&lt;br /&gt;
** Tested Lullaby resistance on Boss NM NiTRO + tropical crepe + 5/5 merit troubadour. marcato+ light threnody II was resisted, foe lullaby II was resisted. Ghorn99+empy2/AF+2/3, moonbow+1, fully augmented acuity belt+1, etc. [[User:Javelinx|Javelinx]] ([[User talk:Javelinx|talk]]) 21:09, 13 August 2025 (UTC)&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;DDing RUN, DDing COR, BRD, GEO, WHM, and any DD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Buffs: Barfira, {{color|water|Unda}} Vallianced, March, Fire Carol, Madrigal, Chaos/Sam roll, Frailty, Fury, and entrust w/e. Could use wilt to grant the RUN more offensive gearing flexibility.&lt;br /&gt;
&lt;br /&gt;
Pull to the corner, take out the Enceladus as quickly as possible. Then the Fistfighter → Fistfighter → Marshal → Swiftshooter → Trainer.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Burst Strats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RUN tank, Healer (SCH or WHM), DPS1 and DPS2, BLM, Buffer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Standard: Protect, Shell, Regen 5 (if Healer is SCH), Barfira&lt;br /&gt;
&lt;br /&gt;
DPS 1 and DPS 2 focus on Distortion and Darkness Chains (maybe reverberation)&lt;br /&gt;
&lt;br /&gt;
Have the BLM and maybe Buffer (GEO) bursting Water on the magic bursts. These guys have no Water Resist. BLM was hitting for 70k on water 6 with an &#039;&#039;&#039;[[Ea_Attire_Set|Ea NQ Bursting]]&#039;&#039;&#039; set.&lt;br /&gt;
&lt;br /&gt;
Notes: Using a NIN as one of your DPS is huge but not required. They have access to Blade: Teki a Hybrid Water WS. It should work wonders here. Try to work that into a skillchain if you have a NIN in the group.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Valdeaunia Front → [[Xarcabard (S)]] HP #1&lt;br /&gt;
*Qufim → [[Upper Delkfutt&#039;s Tower]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Goblin}}}|Goblin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Goblin&lt;br /&gt;
|Boss=Bozzetto Don&lt;br /&gt;
|Boss Job=RDM/BLM&lt;br /&gt;
|VD Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bozzetto Incanter &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039;:&amp;lt;br /&amp;gt;~560,000 HP&amp;lt;br /&amp;gt;1332 Evasion&amp;lt;br /&amp;gt;214 Magic Defense&lt;br /&gt;
|D Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Chainspell]]&#039;&#039;&#039; and spams [[Ancient Magic]] tier 1s.&lt;br /&gt;
:*The use of shadows, [[One for All]], etc will completely remove the threat from this.&lt;br /&gt;
*Casts [[Ice Spikes]] and [[Enblizzard]].&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Don&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=40&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=30&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*The Don, Ravager, and Deathbringer gain auras when within 20&#039; of each other, which power them up considerably.&lt;br /&gt;
:*Strategies generally have players separate the Goblins in some way to reduce or eliminate the threat of auras.&lt;br /&gt;
:*The Incanter which appears during &amp;quot;Very Difficult&amp;quot; does not gain any aura.&lt;br /&gt;
&lt;br /&gt;
*All goblins except the &#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039; are immune to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Goblins Use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Goblin Rush&#039;&#039;&#039;: Single Target {{physical}} 3-Hit Damage and knockback.&lt;br /&gt;
:*&#039;&#039;&#039;Frypan&#039;&#039;&#039;: AoE 10&#039; {{physical}} Damage and stun effect.&lt;br /&gt;
:*&#039;&#039;&#039;Bomb Toss&#039;&#039;&#039;: AoE 10&#039; {{magical}} {{fire}} Damage to players in range.&lt;br /&gt;
:*&#039;&#039;&#039;Paralysis Shower&#039;&#039;&#039;: Conal {{magical}} {{ice}} Potent paralysis to players.&lt;br /&gt;
:*Barblizzard and Barparalyze are recommended due to the potency of this.&lt;br /&gt;
:*&#039;&#039;&#039;Smokebomb&#039;&#039;&#039;: Conal {{magical}} {{dark}} Inflicts a potent Blind. -100+ Accuracy.&lt;br /&gt;
:*&#039;&#039;&#039;Crispy Candle&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furious Bozzetto Bomber&#039;&#039;&#039;&lt;br /&gt;
*Appears at set intervals depending on the difficulty chosen:&lt;br /&gt;
:*Very Difficult: Every 20 seconds&lt;br /&gt;
:*Difficult: Every 30 seconds&lt;br /&gt;
:*Normal and below: Every 50 seconds&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;: {{magical}} 6,000 Damage split between the number of targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use either of the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Blasting Bomb&#039;&#039;&#039;: Deals 1,500 damage per each person in range.&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;&lt;br /&gt;
::*Disappears after use of either TP move.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Furious &amp;amp; Baby Bombers have a separate job priority-based hate list.&lt;br /&gt;
**This still needs full verification but they target in order:&lt;br /&gt;
***WHM&lt;br /&gt;
***RDM or SCH&lt;br /&gt;
***BRD or GEO&lt;br /&gt;
***PLD or RUN&lt;br /&gt;
***COR&lt;br /&gt;
***Every other DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Ravager&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
:*Take care as [[Goblin Rush]] coupled with Mighty Strikes will severely damage or simply K.O. players without shadows, depending on Difficulty, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Deathbringer&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;.&lt;br /&gt;
*Casts [[Dread Spikes]] and Absorb spells.&lt;br /&gt;
:*Unlike the typical Dread Spikes which seem to immediately K.O. a player after an attack round, these are much less threatening and will not inflict serious damage.&lt;br /&gt;
*Is equipped with the equivalent of a [[Kraken Club]] which delivers weak, but frequent attacks.&lt;br /&gt;
:*Possess an en-effect on each melee hit that will change between absorbing HP or TP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
*Uniquely uses &#039;&#039;&#039;Goblin Dice&#039;&#039;&#039; which has the typical effects found in [[Dynamis]] and elsewhere in the game including AoE plague, Sleep, Silence and Slow, {{physical}} or {{magical}} Damage, and even a Benediction effect.&lt;br /&gt;
*Susceptible to sleep.&lt;br /&gt;
*Casts Elemental AoE T3s.&lt;br /&gt;
*Has a percentage chance to remove all status ailments from itself when the &#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039; reaches certain HP thresholds. [[File:Goblin Ambuscade Chart.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*This Ambuscade has undergone an number of adjustments as of the July 22, 2022 version update. See [https://forum.square-enix.com/ffxi/threads/59693?p=645442&amp;amp;viewfull=1#post645443 the official posting] for more details&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
DD, DD, {{Icon|PUP|small}} PUP, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barpara, Barblizzard, Regen IVga, and standard buffs otherwise. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Chaos and Samurai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: March X2, Minuet, Madrigal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039;: Sub WAR and use a standard Valoredge frame setup with strobe and flashbulb, optic fibers, repair kit, and other standard flare. The puppet is not in any danger ever. Master wears no pet oriented gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PUP sends the automaton after the Ravager (WAR) to hold it and start the fight. They then immediately provoke the Deathbringer (DRK) and separate it to remove the aura. I favored using a few counter pieces such as Mpaca body, Bathy Choker R15, and Cryptic earring over a offense oriented DT set. As the Deathbringer rapidly attacks with low damage club and you can counter them up as a PUP. The PUP shouldn&#039;t be in any danger of dying with Regen on as the Deathbringer has weak attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
The PUP should then solo multistep SC. I&#039;m partial to String Pummel to Howling Fist to double Victory Smite for lights.&lt;br /&gt;
&lt;br /&gt;
The rest of the party goes after the Don. Then the Incanter, which doesn&#039;t need to be slept as it just wakes up. Then the Ravager. Unless there are some unlucky stuns or paralyze procs then the PUP should be able to finish or nearly finish their Deathbringer.&lt;br /&gt;
&lt;br /&gt;
The WHM should stand out of range of AoE range of and to die from the Baby Bomber once or twice as the Don rapidly eats the floor. Keep reraise on and get back up.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Simple month. Rinse and repeat.&lt;br /&gt;
-----&lt;br /&gt;
Lionheart RUN x2, COR/WAR, GEO/WHM, BRD/WHM, WHM or g&lt;br /&gt;
&lt;br /&gt;
Buffs: March x2, madrigal x2, Chaos/Sam. Fury/frailty on RUN 1, entrust frailty on RUN 2.&lt;br /&gt;
&lt;br /&gt;
1) RUN 1 goes in and pull Don to starting corner, RUN 2 pulls Ravager to far left corner. COR provoke pulls Deathbringer to far right corner. BRD sleeps Incanter. WHM or RDM cast reraise, silence Don then position themselves in the middle of battle field, away from the other members. Geo entrust frailty on RUN 2 after everyone position themselves.&lt;br /&gt;
&lt;br /&gt;
2) RUN 1 and RUN 2 use battuta and zerg Don and Ravager. COR holds Deathbringer, WS with Savage Blade and cures himself with sangine blade. BRD move between the battlefield and cast stona, paralyna and blindna on RUN 2 and COR. GEO baby sits RUN 1 with cures, blindna and paralyna.&lt;br /&gt;
&lt;br /&gt;
3) If bomb kills WHM or RDM, they must get up immediately and cast Reraise or Goddess&#039;s Hymnus on them again.&lt;br /&gt;
&lt;br /&gt;
4) After Don and Ravager is dead, RUNs kill Deathbringer next and Incanter last. &lt;br /&gt;
&lt;br /&gt;
Note: Clear time with setup above is about 4.5 min to 5 depending on buffs and support. RUN 2 can be replaced with a PLD, RUN 1 can be replaced with another DD using entrust Wilt, COR can be replaced with any DD with hate tool and PDT- set.&lt;br /&gt;
-----&lt;br /&gt;
DD, DD, {{Icon|RDM|small}} RDM, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039;: Haste II, Phalanx II, standard RDM stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Cards Chaos Roll / Samurai Roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: Honor or Victory March / Minuet V / Minuet IV / Madrigal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barparalyzra / Barblizzara / Boost-Str / Regen IV-ga / Auspice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
The Warrior and Dark Knight Goblins can be bound without aggroing the Don and Incanter. To do this, stand at maximum casting distance (typically hugging the wall) when casting Bind. As Red Mage, be certain you are using [[Spontaneity]] and [[Saboteur]] with Bind. Once one is successfully bound, move around the front without aggroing the Goblins to Bind the other. The group may then pull the Don and Incanter to the entrance.&lt;br /&gt;
&lt;br /&gt;
Bard can Lullaby the Incanter while the rest of the group murders the Don. Dispel from [[Finale]] or [[Dark Shot]] is a must to remove the Don&#039;s [[Ice Spikes]]. [[Silence]] on the Don can help reduce its threat during SP. With proper DPS output, a group can kill the Don before the Furious Bozzetto Bomber spawns. The White Mage should still stand away from the group in case you are not fast enough. &lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, move on to the Incanter. If your Red Mage has properly controlled the Warrior and Dark Knights, they should still be bound. Incanter will melt. You can then choose either of the two remaining Goblins to gang up on. Once the third is dead, finish off the last one. &lt;br /&gt;
&lt;br /&gt;
If your Red Mage fails to Bind the first Goblin without aggroing everything, all is not lost. Do not panic. Bring the Goblins to whichever is Bound so the Red Mage can Bind the second one with its brother. You can then continue the strategy above without any issues. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
TANK X2, BRD/WHM, WHM/BLM, DD X2&lt;br /&gt;
&lt;br /&gt;
So long as the goblins are separated (removes aura), the tanks will hardly take damage when using -DT gear. Some Regen on the tanks before starting will but is not necessary (bring along Remedies, though). Each tank pulls the ravager and deathbringer to the wall near their respective spawning positions. The DDs should target the Don and provoke. WHM should ES Silence (although silence can land after ~3 attempts without ES). You may choose to not engage until the Don&#039;s spikes have been Finale&#039;d but a good WHM (with helping BRD) should be able to keep paralyze off until the spikes are removed. This month seems to favor heavy-armor DDs but any well-geared pair of DDs should be able to take out the Don before silence wears off. WHM, BRD, and two DDs should form a square around the Don to prevent conal damage from hitting everyone. As soon as a bomber is spawned, WHM should be ready to Curaga IV (or higher). Solace, -DT gear, and SS all help.&lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, the party should then take down each add (fights should be very straightforward hereon out).&lt;br /&gt;
&lt;br /&gt;
Tanks do not have to be PLD or RUN; in fact any DD with /RDM sub and phalanx on should be able to hold the two side goblins. &lt;br /&gt;
-----&lt;br /&gt;
Solo Red Mage Strategy for Difficult:&lt;br /&gt;
&lt;br /&gt;
As of the April 2023 version of this fight, it is completely soloable (with trusts) by Red Mage. &lt;br /&gt;
&lt;br /&gt;
Job: Red Mage / Ninja. This was done at Master Level 24. &lt;br /&gt;
&lt;br /&gt;
Weapons: Naegling / Thibron&lt;br /&gt;
&lt;br /&gt;
Trusts: Joachim, Ulmia, Monberaux (I did not pay him), Selh&#039;teus, Qultada&lt;br /&gt;
&lt;br /&gt;
Buffs: Haste 2, Phalanx, En-Whatever-Day-It-Is, Aquaveil, Temper 2, Refresh 3, Barblizzard, Barparalyze, Stoneskin, Blink, Gain-STR, Protect/Shell V. I did not buff any of the trusts. Ate Grape Daifuku. &lt;br /&gt;
&lt;br /&gt;
After buffing, Spontaneity and Saboteur. Bind the rightmost Goblin from max distance. You should not aggro the others. If you do, it&#039;s fine, simply Bind the other Goblin and pull the Don away. Silence immediately, then Distract 3 and Dia 3. Press Savage Blade every time you have 1000+ TP. Position yourself within all of your trusts to soak the split damage from the Furious Bomber. Ideally Selh&#039;teus will Rejuvenation, but you may need to help spot heal. You have 30 seconds between bombs to deal damage. The third bomb will be the Baby Bomber, just run away from it. Repeat the process, re-positioning after each Baby Bomber as needed. If Bind wears off the other Goblins, stop to re-apply. Once the Don is dead, pull whichever Goblin has the shorter remaining Bind duration and Dia 3, Distract 3, and kill it. Repeat with the final Goblin. &lt;br /&gt;
&lt;br /&gt;
This strategy requires that you be very well-geared. TP set consisted of Malignance and R30 Bunzi pieces. Savage Blade set consisted of R25 Nyame and Empyrean +3.&lt;br /&gt;
-----&lt;br /&gt;
Solo RDM/NIN strategy for all difficulties:&lt;br /&gt;
&lt;br /&gt;
You will need some &amp;quot;Enfeebling magic effect+&amp;quot; equipment for this strategy. This was tested to work with as little as +13% ([[Duelist&#039;s Torque +1]], [[Uk&#039;uxkaj Boots]]) on VE.&lt;br /&gt;
&lt;br /&gt;
1. Buff and summon trusts, taking care to use trusts who will stay in range (to avoid death from the Furious Bomber). For example, consider using [[Mihli Aliapoh]]/[[Kupipi]] instead of [[Cipher: Ygnas|Ygnas]]/[[Apururu (UC)]] as your healer.&lt;br /&gt;
&lt;br /&gt;
2. Walk along the right wall until you reach casting range of the Bozetto Deathbringer. Activate [[Saboteur]].&lt;br /&gt;
&lt;br /&gt;
3. [[Silence]] the Bozetto Deathbringer, then aggro the goblins. Bring the goblins back to the wall.&lt;br /&gt;
&lt;br /&gt;
4. Activate [[Spontaneity]]. Cast [[Gravity II]] on both the Bozetto Deathbringer and Bozetto Ravager.&lt;br /&gt;
&lt;br /&gt;
5. Begin making your way to the opposite corner of the arena by hugging the left/back walls, bringing the Don (and Incanter on VD) with you to the corner.&lt;br /&gt;
&lt;br /&gt;
6. Once you&#039;ve reached the corner, Silence the Don (and Incanter on VD), then begin killing. If you were quick, you might still have Saboteur up to extend the Silence durations.&lt;br /&gt;
&lt;br /&gt;
By applying a heavy Gravity to the adds and running sufficiently far away, they will eventually (in 30-40 seconds) completely deaggro and return to their starting locations. Silencing the Deathbringer is required because he will not deaggro if he can still cast on you, regardless of whether he&#039;s out of casting range. This may also work with [[Bind]], but due to Bind&#039;s highly unreliable duration, Gravity is preferred.&lt;br /&gt;
&lt;br /&gt;
Once the Don and Incanter are dealt with, you can pick off the Deathbringer/Ravager individually at your leisure.&lt;br /&gt;
&lt;br /&gt;
Video of VD RDM/NIN solo by Lute (Japanese w/ commentary; auto-generated subtitles work okay): https://www.youtube.com/watch?v=EB7vktWIq0s&lt;br /&gt;
-----&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Newton Movalpolos]] Home Point #1: Moblins all over the place.&lt;br /&gt;
*[[Cape Teriggan]] Home Point #1, mount and hug the right wall. Proceed through the tunnel until you reach various goblins in the open.&lt;br /&gt;
:*The survival guide is also an option.&lt;br /&gt;
*[[Bibiki Bay]] Unity warp.&lt;br /&gt;
*[[Gustav Tunnel]] Unity warp puts you right by the crabs and goblins.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Giant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Iron Giant}}}|Iron Giant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Iron Giant&lt;br /&gt;
|Boss=Frostnought &amp;amp; Blazenought&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*&amp;lt;s&amp;gt;Keep HP of both mobs at similar percentages to avoid typical Iron Giant TP moves. Instead, they will spam Cyclone Turbine (aoe dispel + damage).&amp;lt;/s&amp;gt; This was an old strategy that is no longer as reliable as of the Nov 2022 Patch that limits physical and magical damage to 33% for both Giants when both are active. Creating a 15% HP difference between both Giants will deactivate one. Upon deactivation all damage dealt is reduced to 0 and is given a regen effect.&lt;br /&gt;
*When Blazenought is deactivated, Frostnought takes 300% physical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*When Frostnought is deactivated, Blazenought takes 300% magical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*&#039;&#039;&#039;The giants use the following TP moves:&#039;&#039;&#039;&lt;br /&gt;
**When both giants are active:&lt;br /&gt;
***Cyclone Turbine: Area of effect damage, dispel&#039;s 3 buffs, &amp;lt;20 range&lt;br /&gt;
**Blazenought only&lt;br /&gt;
***Big Seismic Impact: AoE Slow, Terrorize, high damage, hate reset&lt;br /&gt;
***Fire Arm Cannon: AoE fire damage, Max HP/Max MP down&lt;br /&gt;
***Eradicator: AoE damage, weakness, &amp;lt;20 range&lt;br /&gt;
**Frostnought only&lt;br /&gt;
***Ice Incinerator: Conal fire damage, burn&lt;br /&gt;
***Scapula Beam: AoE damage, all stats down&lt;br /&gt;
***Ballistic Double Kick: Conal damage, hate reset, Encumbrance&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;: Ranged Setup: RUN, COR, COR, BRD, WHM, GEO.&lt;br /&gt;
&lt;br /&gt;
Two shooty boys, one doing Last Stand on Frostnought and the other doing Leaden Salute on Blazenought. (Which is weird because the attempt prior, the magic and physical resists of both were reversed?)&lt;br /&gt;
&lt;br /&gt;
Keeping them similar HP negated ALL of the mechanics. The two only spammed Cyclone Turbine the entire time. No Eradicator. No chat messages. No two-hours. No blizzaga. No invulnerable. No regens. Nothing.&lt;br /&gt;
&lt;br /&gt;
Cyclone Turbine over and over. Despite the RUN being buffless the entire time, it was pretty non-threatening.&lt;br /&gt;
&lt;br /&gt;
The problem? It took 15 minutes and our COR&#039;s are geared to the teeth with full REMA buffs from the BRD and GEO.&lt;br /&gt;
&lt;br /&gt;
If the intended method of doing this is keep them close in HP, then that leads to unending Dispel spam, then melee is absolutely not an option. Even in full m.eva gear, it would be a matter of seconds before you lose every buff you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Fei&#039;Yin]] Home Point #2: Weapons right in front of Crystal&lt;br /&gt;
*[[Upper Delkfutt&#039;s Tower]] Home Point #1: Lots of pots if you drop down a floor&lt;br /&gt;
*[[Ifrit&#039;s Cauldron]] Home Point #1: Bombs in front of Crystal&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lamiae===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lamiae}}}|Lamiae|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Lamiae&lt;br /&gt;
|Boss=Bozzetto Freyja&lt;br /&gt;
|Boss Job=RNG&lt;br /&gt;
|VD Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=Gains aura after breaking enmity for ~4 seconds.&lt;br /&gt;
|D Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Weak to {{piercing}} piercing damage.&lt;br /&gt;
*At lower HP, a Lamia will gain a regain effect.&lt;br /&gt;
*If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.&lt;br /&gt;
*Every 25% HP lost on the Freyja will cause all enemies to simultaneously use [[Eagle Eye Shot]].&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.&lt;br /&gt;
:*This causes the Freyja to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Pinning Shot&#039;&#039;&#039;: AoE {{physical}} damage and Bind.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Draw In&#039;&#039;&#039;: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja. This draws all players in.&lt;br /&gt;
*&#039;&#039;&#039;Petrifactive Dance&#039;&#039;&#039;: AoE {{magical}} Terror and hate reset if directly facing Freyja.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Petrifactive Dance&#039;&#039;&#039; is now &#039;&#039;&#039;Stone Dance&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Freyja.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039; is now &#039;&#039;&#039;Imparing Disregard&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Skathi&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{blunt}} blunt damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Calcifying Deluge&#039;&#039;&#039;: Conal {{physical}} damage and Petrification.&lt;br /&gt;
*&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;: AoE 15&#039; {{physical}} Damage, Petrification, and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Blight Dance&#039;&#039;&#039;: AoE {{magical}} {{earth}} Petrification and 300/tic poison if directly facing Skathi.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Blight Dance&#039;&#039;&#039; is now &#039;&#039;&#039;Boulder Dance&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing the Skathi.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039; is now &#039;&#039;&#039;Imparing Disregard&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam  &#039;&#039;&#039;Boulder Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal - Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.&lt;br /&gt;
:*This causes Skathi to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*The Bozzetto Skathi will repetitively use &#039;&#039;&#039;Boulder Dance&#039;&#039;&#039; regardless of the Freyja being defeated or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Frigg&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{slashing}} slashing damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{light}} Gaze charm and Burn if directly facing Frigg.&lt;br /&gt;
:*Note: &#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039; is now &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039; as of January 2026 update.&lt;br /&gt;
*&#039;&#039;&#039;Chastening Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} Amnesia and Mute if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Frigg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam  &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Has an additional effect &amp;quot;Petrification&amp;quot; on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.&lt;br /&gt;
*The Bozzetto Frigg will repetitively use &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039; whether Freyja has been defeated or not.&lt;br /&gt;
:*Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.&lt;br /&gt;
:*This causes Frigg to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
:::*Beware that this will also work on pets, so if you&#039;re using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Tested last night with this setup, 6 minute clears&lt;br /&gt;
Setup: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
COR: SAM / Chaos&lt;br /&gt;
BRD: Honor March / Archer Prelude / Minuet x2&lt;br /&gt;
WHM: Barstonra / Barpetra&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. &lt;br /&gt;
&lt;br /&gt;
PLD turns away on: Stone Dance, Petrifaction, Boulder Dance, and Raqs Baladi Dance.&lt;br /&gt;
Kill order: Freyja &amp;gt; Skathi &amp;gt; Frigg&lt;br /&gt;
Dia II followed up with light shot x2 &lt;br /&gt;
Just before Freyja goes down PLD uses Fealty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alternate Setup&#039;&#039;&#039;: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP&lt;br /&gt;
&lt;br /&gt;
Samurai / Chaos rolls, and Tactician / Hunter if using second COR. Honor March, Minuet x2, Archer&#039;s Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.&lt;br /&gt;
&lt;br /&gt;
PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imparing Disregard), this should be a very easy battle.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Assault]]s (Ilrusi Atoll):&lt;br /&gt;
:*[[Deserter]]&lt;br /&gt;
:*[[Azure Experiments]]&lt;br /&gt;
*[[Survival Guide]] - Arrapago Is. - [[Caedarva Mire]], zone back into [[Arrapago Reef]], and follow the path to the boat with Lamiae on it.&lt;br /&gt;
*Arrapago Staging Point - Scattered around the area.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mage Mamool Ja}}}|Mage Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Sextuple Razool Ja]]&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&amp;lt;[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x3 &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=Can sleep with [[Lullaby]] or Sleep. &lt;br /&gt;
|Boss Notes=Can sleep with [[Lullaby]] or Sleep. Each one will cast just one element and they will absorb damage from that same element. Need to deal with Manafont+Chainspell if you don&#039;t silence them, or Mijin Gakure if you do silence them. May be possible to silence them right after they start Manafont to avoid both the damage during Manafont and Mijin Gakure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
|Very Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
Setup: PLD/RUN DDx2 BRD/COR RDM WHM&lt;br /&gt;
:* Tank, DD, and RDM should sub NIN&lt;br /&gt;
:* Tank should run in and establish aggro then drag all 6 Mamool to a wall&lt;br /&gt;
:* Designate one DD as the target selector and have the other DD /assist&lt;br /&gt;
:* RDM should keep up addle 2 on current target as it removes their ability to instantly cast spells&lt;br /&gt;
:* When the current target uses manafont (as early as 80%), RDM silences immediately&lt;br /&gt;
:** After silence, Mamool will focus enmity on RDM and use [[Hurl Anathema]], applying [[Mute]], [[Slow]], [[Paralyze]], and [[Virus]]. Keep shadows up to avoid TP attacks. Gravity 2 may alleviate this issue.&lt;br /&gt;
:* WHM should keep up the appropriate barspell for the target being fought and reapply shell if dispelled by TP move Ward Breach&lt;br /&gt;
:**Order of Mamool Ja&#039;s elements is: (Back Row): Water, Wind, Earth. (Front Row): Fire, Ice, Thunder.&lt;br /&gt;
:* In Very Difficult only, when a Sextuple Razool Ja is killed, other Sextuple Razool Jas under the effect of Sleep will awaken 33% of the time.&lt;br /&gt;
:* If a target is killed with no staff, the remaining Mamool Ja will gain a stacking physical damage up buff indicated by the text &#039;The warrior&#039;s prowess flows through you.&#039;. &lt;br /&gt;
:*If a target is killed while still holding its staff (or roughly 1s after using Hurl Anathema), the remaining Mamool Ja will gain a stacking magical damage up indicated by the text &#039;The sage&#039;s prowess flows through you.&#039;&lt;br /&gt;
:* Tank, DD, and RDM must keep shadows up to avoid TP attacks after staff is thrown as many of the attacks are potentially lethal after 3-4 staffless targets are killed. &lt;br /&gt;
&lt;br /&gt;
::Note1: Each target can absorb a specific element. i.e., do not create a light skill chain on the fire, lightning, and wind Mamool&lt;br /&gt;
::Note2: Recommended to silence first 4 Mamool and leave the other 2 unsilenced to reduce risk of death from TP attacks. Paralyze and addle 2 make the spell casters relatively harmless.&lt;br /&gt;
::Note3: Silencing a Mamool Ja before it has used [[Manafont]] can cause it to use [[Mijin Gakure]] for high damage.&lt;br /&gt;
::Note4: RDM alternatively should sub SCH to [[Manifestation]] + [[Sleep II]], and use Blink to avoid [[Hurl Anathema]]&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Solo NIN with trusts of WHMx2, AATT, BRD, RDM. AATT can keep them slept for a small while at least. Then just skillchain to death avoiding element they absorb while keeping shadows up. Mijin Gakure will cause issues if they decide to use so I tried to get a good skillchain off when a mob is low on health.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Bhaflau Thickets]] Home Point #1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mamool Ja}}}|Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Bozzetto Autarch]]&lt;br /&gt;
|Boss Job=NIN&lt;br /&gt;
|VD Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= 3-4 SC procs to remove aura&lt;br /&gt;
|D Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= 2 SC procs to remove aura&lt;br /&gt;
|N Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= 1 SC proc to remove aura&lt;br /&gt;
|E Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes= 1 SC proc to remove aura&lt;br /&gt;
|VE Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes= 1 SC proc to remove aura&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*High defense and evasion.&lt;br /&gt;
*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.&lt;br /&gt;
*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San).&lt;br /&gt;
*If the player with hate runs out of range the Autarch will draw them in.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Decussate&#039;&#039;&#039;: AoE TP move (absorbed by 2 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)&lt;br /&gt;
:*&#039;&#039;&#039;Tyranic Blare&#039;&#039;&#039;: Conal TP move (absorbs up to 5 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Hemotoxin Wheel&#039;&#039;&#039;: Single Target ranged multi-hit TP move, deals heavy damage.&lt;br /&gt;
::*Autarch&#039;s counter move to magic, used on the player casting magic against it.&lt;br /&gt;
:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc.&lt;br /&gt;
::*Can Charm&lt;br /&gt;
:*&#039;&#039;&#039;[[Mijin Gakure]]&#039;&#039;&#039;: AoE {{magical}} which is capable of doing upwards of 99,999 damage to players.&lt;br /&gt;
::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton)&lt;br /&gt;
:::*The wheel is performed at 75% → 50% → 25% → 15/10%&lt;br /&gt;
:::*The Autarch will not skip a cycle if it&#039;s HP drops off below another tier and then DPS stops. Each hp % will be carried out.&lt;br /&gt;
::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch.&lt;br /&gt;
:::*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|light sc}} [[Light]] &#039;&#039;&#039;and/or&#039;&#039;&#039; {{icon|dark sc}} [[Dark]] skillchains.&lt;br /&gt;
:::*Each HP% interval of Autarch&#039;s elemental Ninjutsu Wheel phase requires &#039;&#039;&#039;progressively higher&#039;&#039;&#039; Light and/or Darkness Skillchains.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
*Each Mamool has an &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; which may be removed by either critical hits or the correct form of skillchain damage.&lt;br /&gt;
**Critical hits are an easier, but less reliable way to remove auras.&lt;br /&gt;
***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]].&lt;br /&gt;
**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.&lt;br /&gt;
**Auras will return after a certain time if the monster is not defeated.&lt;br /&gt;
**Enemies will use their TP moves as a counter to being targeted with magic.&lt;br /&gt;
::*Includes all magic. White Magic, Black Magic, Songs, Ninjutsu, Blue Magic &amp;amp; Geomancy (Geo- spells).&lt;br /&gt;
::*Will not counter while their aura is down. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Lancer&#039;&#039;&#039; (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.&lt;br /&gt;
**Uses Assault in response to magic. {{magical}} {{fire}} damage. Additional effect: silence and amnesia for 2 minutes.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|distortion sc}} [[Distortion]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Protector&#039;&#039;&#039; (PLD) - Immune to sleep and uses [[Invincible]]. &lt;br /&gt;
**TP Moves: &lt;br /&gt;
***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia.&lt;br /&gt;
***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Moraingist&#039;&#039;&#039; (MNK/BRD) - Uses [[Hundred Fists]].&lt;br /&gt;
**Hydroshot will reset hate.&lt;br /&gt;
**Uses Fatal Flood in response to magic: {{magical}} {{water}} damage. Additional effect: 200/tic poison + pushback.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Erudite&#039;&#039;&#039; (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]]. &lt;br /&gt;
**Favors [[Shock Spikes]]. &lt;br /&gt;
**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic. &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fusion sc}} [[Fusion]] skillchain.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO&#039;&#039;&#039;&lt;br /&gt;
** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.&lt;br /&gt;
** RR items are very helpful and a must only for BRD (use /WHM).&lt;br /&gt;
** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.&lt;br /&gt;
** Kill order should be PLD &amp;gt; DRG &amp;gt; MNK (fish) &amp;gt; BLM &amp;gt; Boss&lt;br /&gt;
** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague&lt;br /&gt;
** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.&lt;br /&gt;
** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).&lt;br /&gt;
*** If gear is too high level to remove auras without killing the mob, use 1 dmg weapons and do not weaponskill. You can proc to remove the aura with critical hits (even if they do 0 damage) and then swap weapons to kill when the aura is down.&lt;br /&gt;
** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.&lt;br /&gt;
** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura as soon as he begins casting elemental wheel spells. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations= [[Bhaflau Thickets]] Homepoint&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meeble===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Meeble}}}|Meeble|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Meeble&lt;br /&gt;
|Boss=[[Bozzetto Breadwinner]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No Housemaker; no Urchins&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Summons 1-4 &#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; throughout the fight.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto  Urchins&#039;&#039;&#039; roam the arena invisible, any Warble move summons them to appear and fight.&lt;br /&gt;
:*Urchins may be slept with Lullaby, but wake up every time the &#039;&#039;&#039;Breadwinner&#039;&#039;&#039; uses a Warble move.&lt;br /&gt;
:*Urchins will use Hundred Fists and Souleater.&lt;br /&gt;
:*Urchins are strong, but have low HP. &lt;br /&gt;
::*A good couple of weapon skills or a skillchain should be enough to take one out.&lt;br /&gt;
&lt;br /&gt;
*If {{color|wind|silenced}}, the Breadwinner&#039;s range on any &#039;&#039;&#039;Warble&#039;&#039;&#039; will be reduced, thus calling in less, if any Urchins at all.&lt;br /&gt;
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following moves&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;{{icon|SP}} Hundred Fists&#039;&#039;&#039;: Used once at 50% health. Lasts 45 seconds.&lt;br /&gt;
:*&#039;&#039;&#039;Gale Spikes&#039;&#039;&#039;: Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.&lt;br /&gt;
*&#039;&#039;&#039;Thrashing Assault&#039;&#039;&#039;: {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Drill Claw&#039;&#039;&#039;: {{physical}} Damage, Max HP Down (-75%), and Max TP Down.&lt;br /&gt;
*&#039;&#039;&#039;Fire Meeble Warble&#039;&#039;&#039;: AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Meeble Warble&#039;&#039;&#039;: AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Aero Meeble Warble&#039;&#039;&#039;: AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Stone Meeble Warble&#039;&#039;&#039;: AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Thunder Meeble Warble&#039;&#039;&#039;: AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Water Meeble Warble&#039;&#039;&#039;: AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).&lt;br /&gt;
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*At some point in the battle, &#039;&#039;&#039;Bozetto Housemaker&#039;&#039;&#039; will run out from it&#039;s corner/edge, TP move the party, and run back (usually well below 50% on &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;)&lt;br /&gt;
:*Uses &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;, which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans). &lt;br /&gt;
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).&lt;br /&gt;
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed.  {{Verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Housemaker&#039;&#039;&#039; will always target whoever has the most &amp;quot;hate&amp;quot; from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; may be slept, but will wake up every time any &#039;&#039;Warble&#039;&#039; is used by the &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;. &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2&lt;br /&gt;
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.&lt;br /&gt;
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.&lt;br /&gt;
*RUN tanks and DDs, save battuta for the fisting. &lt;br /&gt;
:*If your RUN is not putting out damage then you should likely do D instead of VD.&lt;br /&gt;
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.&lt;br /&gt;
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.&lt;br /&gt;
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.&lt;br /&gt;
*If not switching bar spells depending on monster ability keep barstonra up to block petrify from landing.&lt;br /&gt;
** Esuna or more conveniently Yagrush the debuffs off.&lt;br /&gt;
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it&#039;s TP move is 1k per player in range.&lt;br /&gt;
**The target can&#039;t outrange it, but you can prevent it from hitting anyone else.&lt;br /&gt;
*Fight with well geared players should take ~4-6 minutes.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2&lt;br /&gt;
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle&lt;br /&gt;
** Once the battle begins, BRD&#039;s duty switches to Barspell duty. &lt;br /&gt;
** When Housekeeper comes, BRD runs away from the group.&lt;br /&gt;
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw&lt;br /&gt;
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.&lt;br /&gt;
* Fight near the starting location; everyone should be in range of barspells.&lt;br /&gt;
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.&lt;br /&gt;
* If Urchins pop, kill them fast; BRD should obviously sleep them. &lt;br /&gt;
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Moogle===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Moogle}}}|Moogle|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Moogle&lt;br /&gt;
|Boss=[[Bozzetto Voyager Moogle]]&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Invite Over&#039;&#039;&#039;: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs&lt;br /&gt;
:*&#039;&#039;&#039;Washtub&#039;&#039;&#039;: AoE damage and stun&lt;br /&gt;
:*&#039;&#039;&#039;Mogsplosion&#039;&#039;&#039;: AoE damage with knockback&lt;br /&gt;
:*&#039;&#039;&#039;Contaminated Concoction&#039;&#039;&#039;: Disease&lt;br /&gt;
:*&#039;&#039;&#039;Somnic Shell&#039;&#039;&#039;: short-timed AoE sleep&lt;br /&gt;
:*&#039;&#039;&#039;Crystaline Flare&#039;&#039;&#039;: AoE light-based damage with flash and stun effects&lt;br /&gt;
:*&#039;&#039;&#039;Bill Toss&#039;&#039;&#039;: conal gaze terror&lt;br /&gt;
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); &amp;lt;div id=&amp;quot;copywrite&amp;quot;&amp;gt;This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].&amp;lt;/div&amp;gt;  usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Steward&#039;&#039;&#039;: &lt;br /&gt;
:*has extremely potent Dia and elemental(?) DoT&lt;br /&gt;
:*Does not move&lt;br /&gt;
:*Will despawn over time (approx 1 minute)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle&#039;&#039;&#039;:&lt;br /&gt;
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult&lt;br /&gt;
:*Provides an aura that will counter-act the Voyager Moogle&#039;s aura but also gives amnesia; aura only activated when boss uses SP&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;SMN x3, GEO, THF/PLD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strategy: &lt;br /&gt;
*RDM gives Protect &amp;amp; Shell to the THF.&lt;br /&gt;
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.&lt;br /&gt;
*SMN&#039;s have Ramuh&#039;s out and ready.&lt;br /&gt;
*THF will run in, Perfect Dodge, Flash &amp;amp; Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.&lt;br /&gt;
*RDM will Stymie Silence &amp;amp; Dia 3 then cast cures as needed.&lt;br /&gt;
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it&#039;s not guaranteed.&lt;br /&gt;
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it&#039;s Benediction. If it&#039;s Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN&#039;s are stacked and can kill it before the aura becomes active and tick&#039;s twice. If the second 1-hour is Benediction, it&#039;s a wipe.&lt;br /&gt;
&lt;br /&gt;
Alternate Strategy (not luck-based):&lt;br /&gt;
* &#039;&#039;&#039;PLD, BRD/WHM, COR X2, RNG (or COR), WHM&#039;&#039;&#039;&lt;br /&gt;
* Rolls: Hunter&#039;s and Monk&#039;s (for Subtle Blow), Samurai&#039;s and Chaos&lt;br /&gt;
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)&lt;br /&gt;
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn&#039;s aura.&lt;br /&gt;
* Boss uses SP at  85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber&#039;s Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.&lt;br /&gt;
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.&lt;br /&gt;
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.&lt;br /&gt;
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
*For D+ the regen moogles will roam around and not stay stationary.&lt;br /&gt;
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.&lt;br /&gt;
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.&lt;br /&gt;
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.&lt;br /&gt;
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.&lt;br /&gt;
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.&lt;br /&gt;
*The stewards will randomly spawn around the boss while you are DPSing.&lt;br /&gt;
:*Just move a bit away from them when that happens.&lt;br /&gt;
*Silence during 2-hour phase helps.  D and VD can easily be melee burned.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Solo-able on &#039;&#039;&#039;BLU/WAR&#039;&#039;&#039; using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).&lt;br /&gt;
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence&lt;br /&gt;
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation&lt;br /&gt;
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)&lt;br /&gt;
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss&#039; aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss&#039; aura. On Normal, there should only be 4 (?) uses of SP.&lt;br /&gt;
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.&lt;br /&gt;
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.&lt;br /&gt;
:*Other NPCs that might work well: Selh&#039;teus and Arciela as they both provide AoE healing; Selh&#039;teus also replenishes MP&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo-able on almost any job. &#039;&#039;&#039;Do not kill the Moogles that appear at the start.&#039;&#039;&#039; Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
Can be obtained from any experience yielding monster.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Orc===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orc}}}|Orc|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Orc&lt;br /&gt;
|Boss=[[Bozzetto Crusader]]  &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;, Bozzetto Tamer &amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Bozzetto Reaver &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Monsters will take double damage during their {{icon|One Hour}} one hour abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Bozzetto Crusader&#039;&#039;&#039;:&lt;br /&gt;
:*Can use &#039;&#039;&#039;Invincible&#039;&#039;&#039; multiple times, likely at key HP thresholds. Appears to be 75/50/25 for Very Difficult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Manic Dance&#039;&#039;&#039;: {{magical}} {{light}} Single target Charm. May be resisted.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Chaos&#039;&#039;&#039;: {{magical}} {{light}} damage + knockback + Amnesia. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Disaray&#039;&#039;&#039;: Used under 25%, {{magical}} {{light}} damage + stun. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Orcish Counterstance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Warlock&#039;&#039;&#039;: &lt;br /&gt;
:*&#039;&#039;&#039;Chainspell&#039;&#039;&#039;&lt;br /&gt;
:*Can also cast Death; likes to cast Sleepga I/II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Pugilist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Hundred Fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Reaver&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Blood Weapon&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Break, Dread Spikes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Tamer&#039;&#039;&#039;:&lt;br /&gt;
:*Can use Fanatic Dance, an AOE charm move if its Hecteyes pet is killed.  Will not use it if its pet is kept alive until the Tamer dies.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto&#039;s Hecteyes&#039;&#039;&#039;&lt;br /&gt;
:**Can cast Paralyga, Silencega, Slowga.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Duelist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Elemental Sforzo&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Shock Spikes.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
2023 Edition: MNK WHM BLU GEO BRD RUN&lt;br /&gt;
&lt;br /&gt;
Geo-Malaise / Indi-Acumen, Honor March / Minuet x3, Light Carol I/II RUN, Diffusion Mighty Guard.&lt;br /&gt;
&lt;br /&gt;
Pull everything to the start. Silence the Warlock and the Reaver to prevent Death, Sleepga, and Break. The Hecteyes pet uses annoying AoE debuffs, but will die in one AoE from the BLU. MNK focuses on the Crusader, using Formless Strikes when Invincible goes up. Be sure to WS from behind if the Crusader starts to glow in order to prevent Charm. BLU and GEO AoE everything else down. Entomb, Spectral Floe, Anvil Lightning, and Horde Lullaby to constantly lock down the Orcs. Geist Wall / Dispelga to remove buffs if desired. When only a couple mobs remain, single-target nukes from the BLU will do work. &amp;lt;4min clears if properly performed by a well-geared group.&lt;br /&gt;
&lt;br /&gt;
Big note, the Tamer can use a charm move (Fanatic Dance) if the pet is killed.  May want to be careful to kill the Tamer, then kill the pet.&lt;br /&gt;
&lt;br /&gt;
Setup: TANK, BRD, HEALER, DDx3 (or 1 DD replaced by GEO or COR)&lt;br /&gt;
&lt;br /&gt;
Strategy: Usual buffs at the start, with Light Carol and Light Carol II for the tank. On the pull, BRD should Night/Troub Horde Lullaby II the adds. Have the tank pull the the corner where everyone warps in. It is fine to keep the adds slept in the center (so the boss has less of a chance of buffing the adds). One DD has the sole job of attacking the boss from the back, and using a physical weaponskill every time the boss raises his aura. This aura is the start of the charm cycle (2 rounds of Veil of Chaos followed by Manic Dance). To prevent charm, simply remove the aura to reset the boss. The other DD(s) should focus on the adds. It is best to take out the Warlock first (please note that it can and will cast Death). An Elemental Seal&#039;ed Silence should be more than enough to stop the Warlock from casting death. If possible, try to use a skillchain during the add&#039;s SP moves as they seem to take extra damage during their SP duration. The Reaver should be handled with care since it can cast Dread Spikes. The BRD should focus on debuffing the adds while waiting on sleep timers. Once the adds wake up and beeline for the tank debuffing can become a major pain because something like spikes buffs might be buried several layers deep. BRD should try to keep double march songs (Tenuto) full time to help with Finale recast timers. After all the adds are killed, go for the boss. The boss appears to use Invincible at fixed HP levels (75/50,25?) -- it is possible to still remove his aura even when weaponskilling for 0 damage; save TP and plan accordingly. (Avoid killing the boss before the adds; otherwise the adds will gain a large damage reduction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: For soloing, the VE strategy can be used but the fight will be very long. For PT setups, see the VD setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
For BLU, this is very straightforward. AAEV, Cornelia, Arciela 1, Koru-Moru, and Apururu make a solid team of trusts. When soloing, however, it is best to kill the boss first. Sleep the adds with Dream Flower during the pull.  Avoid using Aggressor, Warcry, and Berserk when attacking the boss so that AAEV can maintain hate (and never be charmed). Use Sudden Lunge when the boss uses Invincible. Once the boss is dead, the threat of charm is over. Attack the Warlock next and use Sudden Lunge during its SP or during spells. After the Warlock is dead, the only thing to worry about is the Pugilist using 100-fists. Simply Sudden Lunge to stun, disengage and sleep with Dream Flower. Your NPCs will auto-regen/refresh during this downtime. After about 30 seconds have passed, finish the Pugilist off for the win.&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Jugner Forest (S)]] Survival Guide.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poroggo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Poroggo}}}|Poroggo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Poroggo &lt;br /&gt;
|Boss=Bozzetto Necronura&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Casts Firaga, Waterga IV , and -ja as well [[Kaustra]]&amp;lt;br /&amp;gt;Gains access to Death under certain conditions.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Casts Fire and Water V and -ga III as well as [[Impact]] and [[Kaustra]]&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Casts Fire and Water V and -ga III as well as [[Impact]]&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= Casts Fire and Water IV / V  as well as [[Impact]]&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts Fire and Water III / IV&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to {{color|wind|Gravity}}, {{color|thunder|Stun}}, and [[Geomancer]] [[Luopan]]s.&lt;br /&gt;
*Casts {{color|fire|Fire}} and {{color|water|Water}} spells based on the tier of the fight, and uses [[Chainspell]].&lt;br /&gt;
*Summons 5 Frog adds after the use of &#039;&#039;&#039;Providence&#039;&#039;&#039;, each one with an en-effect on their melee such as slow or paralyze.&lt;br /&gt;
**These adds must be defeated even after the boss is defeated.&lt;br /&gt;
**These adds may be slept, stunned, bound, and weighed down.&lt;br /&gt;
&lt;br /&gt;
*Seems to only begin casting [[Kaustra]] or [[Impact]] at under ~50%. Is able to use these spells multiple times.&lt;br /&gt;
&lt;br /&gt;
*Accuracy requirements are low, even on VD. DDs with 1250 acc are pretty much capped.&lt;br /&gt;
&lt;br /&gt;
*Gains access to death on VD under unknown conditions.&lt;br /&gt;
:*Using [[Larceny]] to steal [[Chainspell]] has reported in seeing Death cast afterwards. {{Information Needed}}&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Necronura&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=5&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=70&lt;br /&gt;
|Water=5&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&#039;&#039;&#039;TP Moves&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frog Cheer&#039;&#039;&#039; - Gains an AoE Defense Boost and Regain {{verification}}. This defense boost overwrites, and prevents [[Defense Down]] effects such as [[Angon]].&lt;br /&gt;
*&#039;&#039;&#039;Frog Song&#039;&#039;&#039; - Inflicts AoE gravity on players instead of charm&lt;br /&gt;
*&#039;&#039;&#039;Magic Hammer&#039;&#039;&#039; - Single target {{light}}, inflicts magic damage and magic defense down effect.&lt;br /&gt;
*&#039;&#039;&#039;Providence&#039;&#039;&#039; - Recovers a HP and summons adds, not HP dependent so it may not be used if you are lucky. Will wake up sleeping adds within 30&#039; if reused. Possibly removes debuffs as well. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Quenching Hammer&#039;&#039;&#039; - AoE (~30&#039;) Damage, Full Dispel, and Aspir. Damage is increased based on number of buffs on targets including [[Runefencer|Runes]] and [[Geomancer]] spells.&amp;lt;br /&amp;gt;Excludes food, [[Maneuver]]s, and [[SP Abilities]].&lt;br /&gt;
**This move is only used if either [[RUN]], [[PLD]], [[DRK]], or [[BLU]] are in the party or the player has [[:Category:Song|BRD songs]], [[:Category:Phantom Roll|COR rolls]], or [[:Category:Geomancy|geomancy bubbles]] on.&lt;br /&gt;
*&#039;&#039;&#039;Water Bomb&#039;&#039;&#039; - AoE {{water}} magic damage, inflicts attack and magic attack down.&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; x4 &#039;&#039;&#039;PUP, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RDM does dia and distract, PUP tanks. Wait for a spell to go off, then [[Astral Conduit]] with [[Ramuh]] and kill it. One minute clears, go reset 1Hs in Abyssea or [[MMM]] and feel good that you beat FFXI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039; x2 &#039;&#039;&#039;COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, [[Overdrive]], and stand in a corner until victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN, MNK or SAM, GEO, COR, BRD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up the melee to cap Haste and TP gain. RDM silences and SMN spams Mewing Lullaby. Melee self-skillchains Light.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MNK, BLU, Healer, BRD, GEO, COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, MNK solos fight in subtle blow set, Blu Spams TP reduction, healer heals&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039;x5, &#039;&#039;&#039;RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*With some fast DDing you can take the frog down quickly. Chainspell will hurt though.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] #2&lt;br /&gt;
*[[Foret de Hennetiel]] Frontier Station warp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qiqirn===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qiqirn}}}|Qiqirn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qiqirn&lt;br /&gt;
|Boss=[[Bozzetto Pilferer]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|VD Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|D Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|D Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|N Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All enemies must be defeated in order to be victorious.&lt;br /&gt;
*All mobs are immune to [[Break]], highly resistant to [[Stun]] and [[Gravity]], and have high magic defense.&lt;br /&gt;
**[[Gravity]] will land with [[Stymie]].&lt;br /&gt;
*Bozzetto Scoundrels are susceptible to [[Sleep]] and [[Bind]], but immune to [[Lullaby]].&lt;br /&gt;
**Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.&lt;br /&gt;
*If any [[Songs]], Rolls, buff [[Geomancy]] bubbles, or [[Avatar&#039;s Favor]] is on the party then the &#039;&#039;Bozzetto Pilferer&#039;&#039; and &#039;&#039;Scoundrels&#039;&#039; will use &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:* Debuff Geomancy bubbles do not trigger &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039; Essence Steal&#039;&#039;&#039; is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.&lt;br /&gt;
::* If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.&lt;br /&gt;
::* Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.&lt;br /&gt;
:::*Was hit rate floored in VE @ 1283 accuracy once it&#039;s level was capped.&lt;br /&gt;
::* [[Stoneskin]] does not prevent this from occurring.  Getting hit for 0 still triggers this.&lt;br /&gt;
::* Absorbing melee swings with shadows &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; prevent this from occurring.&lt;br /&gt;
::* This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [https://www.youtube.com/watch?v=Cqb7FpkoXiY])&lt;br /&gt;
* The Bozetto Pilferer will drop a {{color|fire|Mine}} every 60 seconds which explodes after ~10 seconds if not defeated.&lt;br /&gt;
:* All sleeping Scoundrel&#039;s will proc blue [[File:Blue.png|16px|link=]] and wake up when the mine explodes unless you defeat the mine when it spawns.&lt;br /&gt;
::* When a mine explodes [[enmity|hate]] resets on all monsters. This will cause the adds to go after random players after waking up from sleep.&lt;br /&gt;
::*The mine&#039;s name tag may not display, or be untargetable, depending on camera angle and/or distance from it.&lt;br /&gt;
::*If the Pilferer is defeated while a mine is out then it will despawn without going off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kibosh&#039;&#039;&#039; from the Bozetto Pilferer will inflict high {{physical}} damage.&lt;br /&gt;
:* &#039;&#039;&#039;Kibosh&#039;&#039;&#039; is absorbed by shadows.&lt;br /&gt;
*Other moves used include:&lt;br /&gt;
**&#039;&#039;&#039;Cutpurse&#039;&#039;&#039; - Encumbers one random piece of equipment.&lt;br /&gt;
**&#039;&#039;&#039;Faze&#039;&#039;&#039; - gaze terror (~10 seconds).&lt;br /&gt;
**&#039;&#039;&#039;Sandspray&#039;&#039;&#039; - Conal blind, -100 accuracy {{verification}}.&lt;br /&gt;
**&#039;&#039;&#039;Dead Eye&#039;&#039;&#039; - Conal defense and magic defense down.&lt;br /&gt;
**Also uses &#039;&#039;&#039;HP Theft&#039;&#039;&#039;, &#039;&#039;&#039;MP Theft&#039;&#039;&#039;, and &#039;&#039;&#039;TP Theft&#039;&#039;&#039;, which causes whomever is hit by it to lose half of their max HP, MP, or TP.&lt;br /&gt;
**&#039;&#039;&#039;Steal Attribute&#039;&#039;&#039; - Inflicts a single massive random stat down on the target which will leave them at -100.&lt;br /&gt;
**&#039;&#039;&#039;Steal Ability&#039;&#039;&#039; - Resets one ability at random. &lt;br /&gt;
**&#039;&#039;&#039;Steal Support&#039;&#039;&#039; - After leveling up, will remove all rolls and songs from target. &lt;br /&gt;
*Scoundrels will randomly use [[Perfect Dodge]] and like to spam &#039;&#039;&#039;Faze&#039;&#039;&#039; while running around. Mages should have their backs turned.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
:DD,DD,DD,RDM/SCH,BLU,WHM&lt;br /&gt;
*BLU Diffusion + Mighty Guard just before engaging (for party haste).&lt;br /&gt;
*RDM uses [[Saboteur]] + [[Manifestation]] + [[Sleep II]] and casts on the leader to open the fight. Dia + Distract kill targets. &lt;br /&gt;
*DDs go to town on the Pilferer.&lt;br /&gt;
*DDs should defeat any bombs before they go off.&lt;br /&gt;
*RDM or WHM can pull/wake subsequent targets with dia and bring them over to the DDs.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
:Tank, RDM/blm, WHM, BLU x2, DD x1&lt;br /&gt;
::-or-&lt;br /&gt;
:RDM, WHM, BLU x2, DDx2&lt;br /&gt;
*BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.&lt;br /&gt;
*RDM uses [[Saboteur]] and [[sleepga]]s to aggro. &lt;br /&gt;
*DDs go to town on the Pilferer and the RDM debuffs.&lt;br /&gt;
**DDs should defeat any bombs before they go off.&lt;br /&gt;
*Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.&lt;br /&gt;
*Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
:Agustus Trust, Apururu(U) Trust, WHM, DDx3&lt;br /&gt;
*Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.&lt;br /&gt;
*Switch target to bomb whenever possible.&lt;br /&gt;
*Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.&lt;br /&gt;
*Multi-step skillchains are key (e.g. we used CDC &amp;gt; Evisc. &amp;gt; Rudra )&lt;br /&gt;
*This setup works, though there are likely better setups.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Lebros Cavern]], Private 2nd Class [[Assault]]: &amp;quot;[[Excavation Duty]]&amp;quot; &lt;br /&gt;
*[[Lebros Cavern]], Chief Sergeant [[Assault]] &amp;quot;[[Egg Conservation]]&amp;quot;&lt;br /&gt;
*[[Caedarva Mire]] HP #1 outside [[Nashmau]] has Qiqirns during the Daytime 4:00-20:00.&lt;br /&gt;
*[[Alzadaal Undersea Ruins]] (15 minute respawn timer)&lt;br /&gt;
*[[Aydeewa Subterrane]], scattered through zone, try the [[Voidwatch]] and [[UNM]] warps.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quadav===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Quadav}}}|Quadav|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Quadav&lt;br /&gt;
|Boss=Bozzetto High Vicar &lt;br /&gt;
|Boss Job=WHM/WAR&lt;br /&gt;
|VD Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immediately begins the battle with &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; which will grant the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; an {{color|ice|aura}}.&lt;br /&gt;
&lt;br /&gt;
Will use the following [[:Category:Quadav#Abilities|&#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*&#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039;: {{buff}} Grants a damage taken reduction -98%, attack increase, and removes status ailments and gains shell aura.&lt;br /&gt;
:*Disappears during each TP move or spell cast and reappears after one is completed.&lt;br /&gt;
::*During this window, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will take +200% damage.&lt;br /&gt;
*&#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;: 30&#039; AoE {{magical}} draw-in, damage, &#039;&#039;&#039;curse&#039;&#039;&#039; (-75% HP/MP), and {{color|fire|plague}} (-50 TP/-500 MP /[[tic]]) &lt;br /&gt;
:*Used once after the defeat of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
:*Players may run out of range of this ability and leave one player with hate in range to trigger it.&lt;br /&gt;
:*The curse affect will always land on players in range. Not even [[Asylum]] prevents this.&lt;br /&gt;
*&#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;: AoE {{magical}} {{earth}} damage, {{color|earth|petrify}}, and hate reset.&lt;br /&gt;
:*This move is used exclusively after the use of &#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;.&lt;br /&gt;
:*The petrify effect lasts for ~45 seconds and is only able to be resisted via abilities such as [[Asylum]], [[Perfect Defense]], and [[Divine Caress]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Evasion and Defense of the additional Bozzetto Quadav are considerably low.&lt;br /&gt;
*Adds are immune to &#039;&#039;&#039;sle&#039;&#039;&#039;{{color|light|ep}} and {{color|earth|petrify}}.&lt;br /&gt;
*All adds use their corresponding {{icon|SP}} 1-hour abilities&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Berserker&#039;&#039;&#039; possesses [[counter]] with an enhanced activation rate.&lt;br /&gt;
*After the appearance of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will begin casting Cure on them when the &#039;&#039;&#039;Elementalist&#039;&#039;&#039; is low on HP.&lt;br /&gt;
:*Players may use this as a method of defeating the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; without having to deal with the AoE petrify spam from &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039; if they so choose. Every time the &#039;&#039;&#039;High Vicar&#039;&#039;&#039; casts Cure, his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; buff will drop for a moment, making him a much softer target.&lt;br /&gt;
*On higher difficulties, after the second benediction, the effect of &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; changes to having a single weakness out of Slashing/Piercing/Blunt/Magic, selected randomly on each use. Using the correct damage type that targets this weakness will deal extreme damage with even weaker hits, commonly hitting 99,999 damage.&lt;br /&gt;
**The additional Quadavs that spawn will also use this ability and have their own weakness.&lt;br /&gt;
**Defeating the additional Quadavs &#039;&#039;&#039;after&#039;&#039;&#039; the second &#039;&#039;&#039;Benediction&#039;&#039;&#039; will &#039;&#039;&#039;not&#039;&#039;&#039; trigger the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; to use &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;, allowing players to safely defeat the boss.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Generally the same as Very Easy, but with an additional phase.&lt;br /&gt;
*First Phase:&lt;br /&gt;
**Pull the boss and defeat the adds as usual, the boss&#039;s &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; will drop.&lt;br /&gt;
**DPS the boss down until the first benediction.&lt;br /&gt;
*Second Phase:&lt;br /&gt;
**Silence the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; and take it down to half health or so, and use the casting windows to deal damage to the boss.&lt;br /&gt;
**Eventually the boss will &#039;&#039;&#039;Benediction&#039;&#039;&#039; again and the final two adds will spawn.&lt;br /&gt;
*Third Phase:&lt;br /&gt;
**Silence the adds and pull them over, search for their damage type weaknesses and defeat them.&lt;br /&gt;
**The &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; can now be safely taken down.&lt;br /&gt;
**Finally finish off the boss.&lt;br /&gt;
*Other notes:&lt;br /&gt;
**They don&#039;t hit particularly hard, any tank should generally be able to hold them relatively easily, and may even be optional.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, who will spawn two adds.&lt;br /&gt;
* Build TP on the &#039;&#039;&#039;Bozetto Berserker&#039;&#039;&#039;, who should die pretty swiftly.&lt;br /&gt;
* Dump the TP on the &#039;&#039;&#039;Bozetto Devout&#039;&#039;&#039; in an attempt to skip his Invincible.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039; and beat on him until he uses Benediction and summons the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
* Carefully melee the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; down to 25-50% HP and then cast Silence on him if available.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, apply debuffs, and wait for it to cast Cure on the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;. When it does, it will drop his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; momentarily. Dump your WS damage on him during this moment and repeat until he is dead.&lt;br /&gt;
* Finish off the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Daily KI can be received quickly near [[Palborough Mines]] [[Home Point]].&lt;br /&gt;
* EXP-yielding KIs can be received easily in [[Pashhow Marshlands (S)]]. There are numerous eligible [[Quadav]]s near the [[Survival Guide]], which is likely to be the most busy location to obtain them.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qutrub===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qutrub}}}|Qutrub|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qutrub&lt;br /&gt;
|Boss=Bozzetto Bigwig&lt;br /&gt;
|Boss Job=THF/NIN&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x3&amp;lt;br /&amp;gt;&lt;br /&gt;
|VD Notes=Gains access to &#039;&#039;&#039;Spin the Tables&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Susceptible to [[Sudden Lunge]].&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|D Notes=Susceptible to [[Sudden Lunge]]&#039;&#039;&#039;.&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM) x1&amp;lt;/sup&amp;gt;, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1, Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozzetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
will use the [[:Category:Qutrub#Abilities|following &#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*100~80%&lt;br /&gt;
**&#039;&#039;&#039;Animating Wail&#039;&#039;&#039;, &#039;&#039;&#039;Mangle&#039;&#039;&#039;, &#039;&#039;&#039;Leaping Cleave&#039;&#039;&#039;&lt;br /&gt;
*80~60%&lt;br /&gt;
**The Bigwig&#039;s weapon will break, &#039;&#039;&#039;summons adds&#039;&#039;&#039;, and uses &#039;&#039;&#039;Hex Palm&#039;&#039;&#039; as well as &#039;&#039;&#039;Spinal Cleave&#039;&#039;&#039;.&lt;br /&gt;
*60~30%&lt;br /&gt;
**The Bigwig equips it&#039;s secondary weapon. Gains en-death while adds are out wand will use &#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; as well as &#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; - AoE shadow removal.&lt;br /&gt;
***&#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039; - Conal damage, stun, and a dispel (removes 5 shadows). Dispels a buff for every hit not blocked by shadows (e.g. no shadows = 5 buffs dispelled).&lt;br /&gt;
*50%&lt;br /&gt;
**Uses [[Perfect Dodge]]&lt;br /&gt;
*30~0%&lt;br /&gt;
**Weapon breaks again, &#039;&#039;&#039;resummons any defeated adds&#039;&#039;&#039;, and casts [[Utsusemi: San]] frequently. Loses the en-death effect while adds are out and will use &#039;&#039;&#039;Phantom Whorl&#039;&#039;&#039; as well as &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;.&lt;br /&gt;
***The Bigwig may be {{color|wind|silenced}} to stop the Utsusemi spam, but this will require an immunobreak to land.&lt;br /&gt;
***&#039;&#039;&#039;Genku Bakken / Phantom Whorl&#039;&#039;&#039; - Very high {{physical}} damage single hit attack, absorbed by shadows. Has a short range (~&#039;10)&lt;br /&gt;
****This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with [[Indi-Wilt]] and Damage Taken equipment the move will still do ~3-6k damage.&lt;br /&gt;
*****You may also run out of range of this move.&lt;br /&gt;
***&#039;&#039;&#039;Spin the Tables / Turn the Tables&#039;&#039;&#039; - drain based on the current player&#039;s HP; Spin the Tables is 15&#039; AoE drain. This move can not drain more HP than the player has, and returns more HP than is drained.&lt;br /&gt;
****Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used. However, with the June 2022 update, any player with less than 10% of their health will die instantly.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Adds are immune to sleep.&lt;br /&gt;
*Adds will use their respective 1-hour special abilities and standard [[:Category:Qutrub#Abilities|Qutrub]] TP moves.&lt;br /&gt;
:*The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and [[Ice Spikes]].&lt;br /&gt;
::*The Astrologers are susceptible to {{color|wind|silence}}.&lt;br /&gt;
:*When the Bigwig is at 30% or lower the adds will gain access to a move named &#039;&#039;&#039;Triple Reversal&#039;&#039;&#039;.&lt;br /&gt;
::*&#039;&#039;&#039;Triple Reversal&#039;&#039;&#039; - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.&lt;br /&gt;
:::*Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.&lt;br /&gt;
:*The rate of activation on the Bigwig&#039;s endeath effect increases the more players continue to damage the Bigwig.&lt;br /&gt;
:*The effect is removed once the adds have been defeated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Kiting Tip&#039;&#039;&#039;: Run closer to the walls and corners rather than the pillars to avoid Triple Reversal while kiting.&lt;br /&gt;
:*Running closer to the pillars causes mobs to path worse and split more; increasing the chances of a cross route into a K.O from Reversal.&lt;br /&gt;
:*The mobs will still break their pathing here and there, but unless you are way too far ahead they will regroup as you go without splitting up at a pillar and crossing over your route.&lt;br /&gt;
::*The kite path essentially is an isosceles triangle, you want to almost run into the corners and gauge/adjust your distance to the mobs at each corner if needed. This should reduce group wipes by a lot.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
This month has 3 different strategies.&lt;br /&gt;
&lt;br /&gt;
1) Mewing strategy: This is the most reliable strategy, with reasonable clear speed. &lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN. &lt;br /&gt;
&lt;br /&gt;
DD pulls NM to the corner and the PLD or RUN kites adds around the pillar when they spawn. BRD does March, Mad, Mad, Min and keeps elegy on Bigwig. &lt;br /&gt;
&lt;br /&gt;
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.&lt;br /&gt;
&lt;br /&gt;
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.&lt;br /&gt;
&lt;br /&gt;
At 30% when NM spams &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.&lt;br /&gt;
&lt;br /&gt;
2) Kiting strategy: This strategy is potentially faster than mewing strategy, with more flexibility on dps job types, but they are a little bit less reliable because Triple Reversal has a chance to look tank if party doesn&#039;t kill fast.&lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NINx2, BRD/NIN, COR/NIN, RDM or healer&lt;br /&gt;
&lt;br /&gt;
This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.&lt;br /&gt;
&lt;br /&gt;
3) Kill adds strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
BRD/RDM, RDM/NIN, DD/NIN (x3), PLD&lt;br /&gt;
* Can use similar strategy for Very Difficult. However, reversing the roles also works -- i.e. rather than having the PLD kite the adds, the PLD tanks the adds and someone else with /NIN kites the NM. We found that killing the adds makes the fight much safer (but prolongs the whole fight; limit points and capacity points make for a decent consolation prize, though).&lt;br /&gt;
* BRD should double March and Madrigal until the adds pop. Switch to double March and Hymnus for the pops. Make sure to silence (easy to land) the Astrologer. PLD should try to grab hate on all the adds. At this point, someone (RDM) should kite the main NM.  A simple weapon skill should be enough (or self-light using CDC if you need even more damage) to get the NM&#039;s attention. Elegy, Slow II, and Paralyze II should make the kiting process super easy (esp. with /NIN sub). BRD can then switch to double March and Minuet to kill the adds once the NM is away. The adds can be easily dispatched with double-light skillchains or better (we had BLU, SAM, WAR, and used four-step skillchains). With the NM being kited, the BRD can easily main heal (not much healing needed for /NIN).&lt;br /&gt;
* When the second set of adds pop, use double March and Hymnus for safety until the NM is separated from the adds. Then switch to double March and Madrigal (or Minuet). If BRD can play more than 3 songs, even better. Same strategy as above. Use Troubador/Nightingale to speed this part up and get back to the NM.&lt;br /&gt;
&#039;&#039;&#039;Normal Half Kiting Strat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PLD/WAR, PUP/NIN, DD/NIN, BRD/NIN COR/NIN, WHM&lt;br /&gt;
&lt;br /&gt;
* Strategy: Start with Boss then kill all adds (BLM then both DRK) while Pet tank Boss, then zerg Boss till its dead while pld kite adds near 30% hp.&lt;br /&gt;
&lt;br /&gt;
* Pet was full DD set (VE head/SS body), Strobe must be equiped, PUP should use Light, Fire and Wind Maneuver. BRD used double March and double Minuet, but can use Acc song too if needed. COR used SAM and WAR rolls.&lt;br /&gt;
&lt;br /&gt;
* Have Pet or BRD pull boss with elegy to the corner where we started. All engage on Boss except PLD and WHM, PLD wait for adds in the middle, they usually came when we dropped Boss to around ~76% HP.&lt;br /&gt;
&lt;br /&gt;
* Once Adds are up , DDs swap to them, the person who still have hate from Boss must wait till the pet get hate back and let it solo tank, PUP should swap to pet enmity set (especially before Strobe) until the pet have enough enmity from Boss. Pet doesn&#039;t need a Tank set, as long as you can keep a Light maneuver on it for Auto-repair kit.&lt;br /&gt;
&lt;br /&gt;
* Kill order for adds: BLM then DRK(x2), WHM should silence BLM to make it easier, BRD dispel Ice spikes if needed. Once all dead swap back to Boss, except the PLD who stand back in middle. At 50% Boss will use Perfect Dodge and around 30% HP he will pop adds again, PLD must grab all of them and kite around the 3 pillars using his enmity abilities. DDs ignore adds and zerg the Boss, it shouldn&#039;t take long with a few Skillchains. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The idea of this strategy was to supress the Boss&#039; En-death from killing any DD/NIN and not making a Ninja mandatory in every runs. Also the PLD doesn&#039;t have to kite the adds and risk of dying in the process, only at the end before the last 30% HP but they never lived enough to cause troubles. Worked like a charm with little to no risk and each run took around 8~10 mins. Now go enjoy your wins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
NIN or DD/NIN (x3), BRD, SMN, Apururu(U)&lt;br /&gt;
* Very safe strategy&lt;br /&gt;
* March x2 + Hymnus to help with Utsusemi recast; Hymnus is just in case the main NM sneaks in a move during recast of shadows so we don&#039;t have to deal with raising mid-fight or MP issues. If you can cast more than 3 songs, have at it.&lt;br /&gt;
* When adds pop, whichever DD has hate kites NM while the others focus on Astrologer. The SMN then focuses on the Tormentor.&lt;br /&gt;
* When adds are dead, group back up on the NM.&lt;br /&gt;
* SMN can probably be replaced by 4th DD who would kite Tormentor until the Astrologer is down. SMN can optionally do spike damage on NM during kiting phase so that the DD kiting the NM can rejoin in taking down the adds.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Survival Guide]] → [[Caedarva Mire]]&lt;br /&gt;
:*May be tricky to get to the survival guide. Use the [[Dvucca Isle Staging Point]] and exit to [[Caedarva Mire]]. Run to [[Arrapago Reef]] entrance at (H-8). Use this map [[File:Arrapago ReefPathway Caedarva Mire SurvivalGuide.PNG|30px]]. Make sure to kill some [[Lamiae]] along the way to get a [[Lamian Fang Key]] needed to pass through the gates at (F-8)&lt;br /&gt;
 &lt;br /&gt;
* Dvucca Isle Staging Point&lt;br /&gt;
&lt;br /&gt;
* Chief Sergeant Assault: [[Operation: Snake Eyes]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sahagin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sahagin}}}|Sahagin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Sahagin&lt;br /&gt;
|Boss=Bozzetto Songstress&lt;br /&gt;
|Boss Job=BRD&lt;br /&gt;
|VD Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2, Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Chirurgeon&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=Defeat 8 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of ~15+% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Songstress is capable of using [[Maiden&#039;s Virelai]] on this difficulty.&lt;br /&gt;
|D Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2,&amp;lt;br /&amp;gt;Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=Defeat 6 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 5% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;Bio aura is ~70/tic&lt;br /&gt;
|N Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=Defeat 5 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 3% a tic while {{color|wind|silence}} is off.&lt;br /&gt;
|E Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=Defeat 4 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|VE Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=Defeat 3 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Only sings [[Mambo]]s until using Soul Voice.&lt;br /&gt;
:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)&lt;br /&gt;
*Stands in the middle of the arena with a bio aura, taking no damage, and does not move.&lt;br /&gt;
:*Defeating other Sahagins will progressively remove HP from the Sonsgstress.&lt;br /&gt;
:*Silencing will remove the bio aura and regen effect from the mobs.&lt;br /&gt;
:*The Songstress possesses a high regain effect and will use &#039;&#039;&#039;Cleansing Bubbles&#039;&#039;&#039; to remove all debuffs from itself and any nearby mobs (~20&#039;) as well as waking them.&lt;br /&gt;
:*Progressively enfeebling the Songstress will grant different messages:&lt;br /&gt;
::*The boss&#039;s throat is parched - 1 total debuff&lt;br /&gt;
::*The boss&#039;s begins to sing off key - 2 total debuffs&lt;br /&gt;
::*The boss&#039;s voice begins to crack -3 total debuffs&lt;br /&gt;
::*The boss&#039;s can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land.&lt;br /&gt;
*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Fighting adds away from the &#039;&#039;&#039;Bozzetto Songstress&#039;&#039;&#039; reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.&lt;br /&gt;
*All foes besides the Bozetto Songstress are susceptible to sleep of either element.&lt;br /&gt;
*Each foe will use their respective 1 hour abilities.&lt;br /&gt;
:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress.&lt;br /&gt;
*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill.&lt;br /&gt;
**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}.&lt;br /&gt;
**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura.&lt;br /&gt;
*The Songstress will resummon defeated Sahagins shortly after their death.&lt;br /&gt;
&lt;br /&gt;
*Monsters will use standard [[Sahagin]] TP moves. &lt;br /&gt;
:*Including &#039;&#039;&#039;Hydro Shot&#039;&#039;&#039; which resets hate on the target and &#039;&#039;&#039;Spinning Fin&#039;&#039;&#039; (AoE) which inflicts stun for up to 15 seconds.&lt;br /&gt;
::*Spinning Fin may be evaded with two shadows.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Wavefist&#039;&#039;&#039;s have a high rate of counter and will use &#039;&#039;&#039;Suckerpunch&#039;&#039;&#039; which inflicts high damage to one player and resets hate on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Chirurgeon&#039;&#039;&#039; is a manta with an avoidance down aura, and is immune to sleep.&lt;br /&gt;
:*Uses &#039;&#039;&#039;Inject Ink&#039;&#039;&#039; which is a conal knockback with super gravity.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;WAR/SAM (Chango), WAR/DRG (Naegling), COR (DD, not leech), BRD (DD, not leech), GEO/WHM, RDM/SCH&#039;&#039;&#039;&lt;br /&gt;
*This composition and strategy assumes that everyone in the group is well-geared and very familiar with their roles. This instance&#039;s VD is relatively more challenging than many other months.&lt;br /&gt;
*Due to the strong Regen present, burst damage from Skillchains is integral to success&lt;br /&gt;
*Outside use of buffs such as Barthunder/Barparalyze/&#039;&#039;&#039;Regen V&#039;&#039;&#039;/Protect V/Shell V will reduce buff time in instance. Regen V in particular is extremely important to overcome the constant damage auras&lt;br /&gt;
*Upheaval &amp;gt; Savage Blade (WAR) &amp;gt; Upheaval for Light &amp;gt; Radiance, with BRD, COR, and RDM using Savage Blade at the end of the Skillchain&lt;br /&gt;
**Kraken &amp;gt; WHM &amp;gt; MNKx2 &amp;gt; DRGx2 &amp;gt; Wyverns &amp;gt; Songstress&lt;br /&gt;
*COR Crooked Cards Samurai Roll &amp;gt; Dancer&#039;s Roll&lt;br /&gt;
**Light Shot Dia IIIs, Savage Blade at the end of the Skillchain, Random Deal to reset Warcrys/other JA&lt;br /&gt;
*GEO Blaze of Glory / Ecliptic Attrition Geo-Frailty &amp;gt; Indi-Wilt &amp;gt; Entrust Indi-Regen&lt;br /&gt;
**Main heal Curaga III, babysit Luopan&lt;br /&gt;
*BRD Marcato &amp;gt; Honor March / Lightning Carol II / Valor Minuet V / Blade Madrigal&lt;br /&gt;
**Apply Horde Lullaby after Manifestation Break, reapply Lullaby if mobs wake up from Benediction or other means, Savage Blade at the end of the Skillchain&lt;br /&gt;
*RDM Haste 2, Distract III / Dia III / Paralyze II / Slow II &lt;br /&gt;
**Open with Manifestation Break, Dispelga several times to wipe songs, begin debuffs on mobs in kill order. Wait until Songstress is a few songs into its cycle, roughly around Threnody, then apply Silence&lt;br /&gt;
***Silencing Songstress will cause adds to begin leveling up. If Skillchains and burst damage is being performed correctly, no more than a few level ups should occur before each mob dies.&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&#039;&#039;&#039;DDx2, COR (DD, not leech), BRD, GEO, WHM&#039;&#039;&#039;&lt;br /&gt;
*This is likely the fastest way to farm if you have no seals left.&lt;br /&gt;
*Bard sings lightning carol x2 and march X2.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; silence the Songstress. &lt;br /&gt;
:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.&lt;br /&gt;
*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.&lt;br /&gt;
:*A DDing RUN excels in this strategy for DPS with hate control.&lt;br /&gt;
*Fight on top of the Songstress and start with the WHM mob.&lt;br /&gt;
:*Resleep the mobs after [[Benediction]] wakes them all.&lt;br /&gt;
*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.&lt;br /&gt;
:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;THF Solo&#039;&#039;&#039;&lt;br /&gt;
*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.&lt;br /&gt;
*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.&lt;br /&gt;
*When both are defeated, attack the BRD, easy win.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soulflayer===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Soulflayer}}}|Soulflayer|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Demons&lt;br /&gt;
|Boss=Master Manipulator&lt;br /&gt;
|Boss Job=BLU&lt;br /&gt;
|VD Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x8&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x7&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Is a [[:Category:Soulflayer|Soulflayer]].&lt;br /&gt;
*Casts [[Mighty Guard]] at the start of the fight.&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*{{piercing}} &#039;&#039;&#039;[[Benthic Typhoon]]&#039;&#039;&#039; - Conal damage, physical and magical defense down.&lt;br /&gt;
*{{slashing}} &#039;&#039;&#039;[[Paralyzing Triad]]&#039;&#039;&#039; - Threefold attack and paraylsis.&lt;br /&gt;
*{{icon|wind|blu}} &#039;&#039;&#039;[[Subduction]]&#039;&#039;&#039; - AoE {{wind}} damage and -76% movement speed gravity.&lt;br /&gt;
*{{icon|light|blu}} &#039;&#039;&#039;[[Rail Cannon]]&#039;&#039;&#039; - Conal {{light}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Blistering Roar]]&#039;&#039;&#039; - AoE Terror.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Crashing Thunder]]&#039;&#039;&#039; - AoE {{thunder}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Dream Flower]]&#039;&#039;&#039; - AoE {{dark}} Sleep.&lt;br /&gt;
*{{icon|wind|blu}}&#039;&#039;&#039; [[Droning Whirlwind]]&#039;&#039;&#039; - AoE Dispels 7 enhancements.&lt;br /&gt;
*{{icon|earth|blu}} &#039;&#039;&#039;[[Embalming Earth]]&#039;&#039;&#039; - AoE {{earth}} damage and 25% slow.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Mind Blast]]&#039;&#039;&#039; - {{thunder}} lightning damage and potent paralysis.&lt;br /&gt;
*{{icon|water|blu}} &#039;&#039;&#039;[[Nectarous Deluge]]&#039;&#039;&#039; - AoE {{water}} damage and dispel.&lt;br /&gt;
*{{icon|ice|blu}} &#039;&#039;&#039;[[Polar Roar]]&#039;&#039;&#039; - AoE {{ice}} damage and bind.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; - {{buff}} Gains a visible shield with TP absorbing spikes, and silence aura, and a potent phalanx-esque effect while active.&lt;br /&gt;
:*Subsequent use while a shield is active will grant a second shield.&lt;br /&gt;
::*1-Shield active: Immune to {{physical}} physical damage, but not to critical hits or melee weaponskills.&lt;br /&gt;
::*2-Shields active:  In addition to the previous effects, a complete damage immunity to a random weapon type ({{slashing}}, {{piercing}}, or {{blunt}}/{{H2H}} {{verification}}) is gained.&lt;br /&gt;
:*The shield does not resist blood pacts, ranged attacks, or pet special moves which may break it with sufficient damage.&lt;br /&gt;
::*The shield may also be broken similar to [[Caturae]]&#039;s with a random melee damage type. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Immortal Mind&#039;&#039;&#039; - {{buff}} Gains Magic Attack Bonus and Magic Defense Bonus.	&lt;br /&gt;
*&#039;&#039;&#039;Immortal Anathema&#039;&#039;&#039; - {{magical}} {{dark}} Inflicts Curse.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Blast&#039;&#039;&#039; - {{magical}} Conal {{thunder}} damage and potent Paralysis.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Purge&#039;&#039;&#039; - {{magical}} Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Reprobation&#039;&#039;&#039; - {{magical}} (AoE) Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Tribulation&#039;&#039;&#039; - {{magical}} (AoE 10&#039;) {{verification}} Inflicts Blind and Bio.&lt;br /&gt;
:*The Bio effect will vary depending on the difficulty {{verification}} (up to -1,000 HP/[[tic]] on VD). The DoT potency may also be linked to &#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; being active {{Information Needed}}.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Imp&#039;&#039;&#039;:&lt;br /&gt;
*Casts -ja elemental spells.&lt;br /&gt;
*Imps grant a damage immunity effect to the boss, and must all be defeated to remove it.&lt;br /&gt;
*Imps possess a -99% damage taken from AoE abilities. The move will hit the primary target for full damage, and the rest will take -99%.&lt;br /&gt;
Use the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Buggle Call&#039;&#039;&#039; - {{magical}} (AoE) Bio and Haste effect. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Dark Recital&#039;&#039;&#039; - {{magical}}  (AoE) {{dark}} Damage, full dispel, and paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Grating Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and amnesia.&lt;br /&gt;
*&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and silence.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Setup: RUN/PLD (or PLD/BLU), COR, COR (or RNG), SMN, GEO, BRD/WHM.&lt;br /&gt;
&lt;br /&gt;
Buffs: &lt;br /&gt;
*GEO: Fury/Frailty entrust wilt on tank.&lt;br /&gt;
&lt;br /&gt;
*COR: Chaos/Sam/Rogues/Allies roll, flurry if one of the mage /RDM.&lt;br /&gt;
&lt;br /&gt;
*SMN: Crystal Blessing, Ecliptic Growl,&lt;br /&gt;
&lt;br /&gt;
*BRD: On ranged DD - Honor march, prelude x2. On tank - March x2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
*Tank runs in and pull everything to the corner, use all the aoe hate ability that hits every member.&lt;br /&gt;
&lt;br /&gt;
*COR, RNG and SMN take down imps one by one. Using ranged WS and volte strike.&lt;br /&gt;
&lt;br /&gt;
*CORs rotate Random deal to reset triple shot if necessary.&lt;br /&gt;
&lt;br /&gt;
*SMN, BRD and GEO main heal the tank and cast erase/-na.&lt;br /&gt;
&lt;br /&gt;
*SMN could rotate Mewing Lullaby in for AoE TP reset, which makes tank and healer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
*Once all the imps are dead, DDs take down the Master with ranged WS.&lt;br /&gt;
&lt;br /&gt;
*For the sake of efficiency, SMN could hold BP and only use volte strike if shields are up, so the party doesn&#039;t have to wait for BP recast when shields are up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Caedarva Mire]] Home Point #1&lt;br /&gt;
*[[Xarcabard (S)]] Home Point #1&lt;br /&gt;
*[[Castle Zvahl Keep (S)]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tonberry===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tonberry}}}|Tonberry|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Tonberry&lt;br /&gt;
|Boss=[[Bozzetto Monarch]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Slicer&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Upon defeat of the &#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;, a &#039;&#039;&#039;[[Bozzetto Monarch]]&#039;&#039;&#039; will spawn.&lt;br /&gt;
:*The Monarch&#039;s is a THF, but will receive a &#039;&#039;random&#039;&#039; job&#039;s 1-Hour per fight: {{icon|WAR}} &#039;&#039;WAR&#039;&#039;, {{icon|MNK}} &#039;&#039;MNK&#039;&#039;, {{icon|THF}} &#039;&#039;THF&#039;&#039;, or {{icon|DRK}} &#039;&#039;DRK&#039;&#039;.&lt;br /&gt;
::*The corresponding {{icon|SP}} 1-Hour ability will be assigned to the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
*Possesses -50% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039;: {{light}} {{magical}} Single target Gravity, Bind, and TP reset.&lt;br /&gt;
*&#039;&#039;&#039;Vertical Slash&#039;&#039;&#039;: {{physical}} 1-hit damage and accuracy down.&lt;br /&gt;
*&#039;&#039;&#039;Lateral Reap&#039;&#039;&#039;:  {{physical}} 1-hit damage and -75% defense down.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath&#039;&#039;&#039;: {{dark}} {{magical}} Single target damage equal to your [[Tonberry Hate]] x20.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Revenge&#039;&#039;&#039;: 25&#039;+ (AoE) {{dark}} {{magical}} Damage is equal to your [[Tonberry Hate]] x100.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Virulence&#039;&#039;&#039;:{{dark}} {{magical}} Deals 99,999 damage regardless of [[Tonberry Hate]]. {{Information Needed}}&lt;br /&gt;
:*It is somewhat unclear what exactly triggers this move, but it seems that if one player is hit with a Distortion skillchain and then loses hate causing the Bozzetto Shade to go after another target then Virulence becomes a potential follow up.&lt;br /&gt;
*&#039;&#039;&#039;Sigh&#039;&#039;&#039;: {{buff}} Grants ~+400 evasion.&lt;br /&gt;
*&#039;&#039;&#039;Slash Vitals&#039;&#039;&#039;: {{physical}} Single target critical damage and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Words of Bane&#039;&#039;&#039;: {{magical}} {{dark}} Single target -50% HP/MP Curse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039; is always proceeded by either &#039;&#039;&#039;Vertical Slash&#039;&#039;&#039; or &#039;&#039;&#039;Lateral Reap&#039;&#039;&#039; creating a {{icon|distortion sc}} &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
:*Immediately after this, a &#039;&#039;&#039;Bozzetto Shade&#039;&#039;&#039; appears and will attempt to perform a sneak attack on the target and close a {{icon|dark sc}} &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
::*Players must turn to avoid taking severe damage from behind when this occurs.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath, Revenge, and Virulence&#039;&#039;&#039; are &#039;&#039;not&#039;&#039; affected by [[Earthen Armor]], [[Sentinel&#039;s Scherzo]], or [[Migawari: Ichi]].&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Astral Flow]] multiple times, dealing either {{water}} {{color|water|water}} or  {{ice}} {{color|ice|ice}} damage.&lt;br /&gt;
*Possesses -25% potency against Geomancy debuffs.&lt;br /&gt;
*Possesses a potent [[Regen]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Defiler&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Slicer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Chaser&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Perfect Dodge]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Tonberry|Tonberries]] have high {{Light}} Light Resistance, so [[Image:Light-BRD-Icon.gif]][[Magic Finale]] will be resisted whereas dark based removal spells will not.&lt;br /&gt;
:*E.g. [[Image:Dark-BLM-Icon.gif|link=]] [[Dispel]], [[Image:Dark-COR-Icon.gif|link=]] [[Quick Draw|Dark Shot]], and [[Image:Dark-BLU-Icon.gif|link=]] [[Geist Wall]].&lt;br /&gt;
&lt;br /&gt;
*Players will need to reset their &#039;&#039;&#039;[[Tonberry Hate]]&#039;&#039;&#039; after a max of 2 or 3 fights via the quest [[Everyone&#039;s Grudge]] if they do not Call for Help.&lt;br /&gt;
:*Using &#039;&#039;Call for help&#039;&#039; on all of the Tonberries will avoid building [[Tonberry Hate]] in Ambuscade. You will not lose Hallmarks or Gallantry.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Suggested kill order is SMN&amp;gt;BLM&amp;gt;NIN&amp;gt;THF&amp;amp;THF&amp;gt;Monarch. &lt;br /&gt;
* The Rascal (SMN) can use multiple [[Astral Flow]], so it is best to take it out as quickly as possible before it can do more than one.  &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&#039;&#039;&#039;Melee Strat VD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RUN, WHM, GEO/RDM, Savage BRD/NIN, Savage COR/NIN, DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre Fight Setup&#039;&#039;&#039; &lt;br /&gt;
* WHM - Barblizzard, Barsleep&lt;br /&gt;
* RUN - 3X Sulpor runes (Use valiance RIGHT before you start/pull to give water resistance to entire party)&lt;br /&gt;
* GEO - Fury/Frailty (I use entrust STR, but anything to help boost your dmg here would work depending on your group, precision or torpor would also be a possibility)&lt;br /&gt;
* COR - Chaos/Sam&lt;br /&gt;
* BRD - Marcato HM, Mad X2, Minuet (Doing madrigal X2 as the boss at the end has high evasion even if you are dispelling his evasion boost when he puts it on)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight Strategy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Part I&#039;&#039;&#039;&lt;br /&gt;
This fight is essentially won or lost in the first couple minutes, and comes down to killing the first mob (SMN Tonberry called Bozzetto Rascal) who is present when you first enter. Your goal is to try and kill the Rascal SMN as quickly as possible. While fighting the Rascal several things occur, the first of which are his astral flows.  For this strategy you let the astral flows hit you (which should be survivable) as long as you have barblizzard from the WHM, sulpor / valiance from the RUN, and finally your RUN&#039;s One for All (OFA) up.  I wait about 15 seconds AFTER pulling the Rascal before the RUN does OFA in order to increase the amount of time it&#039;s available to help reduce astral flow damage (In other words, when used too soon it&#039;s wasted as the Rascal doesn&#039;t use astral flow until about 20-30 seconds into the fight).  &lt;br /&gt;
&lt;br /&gt;
Also, while fighting the Rascal several adds will spawn followed shortly after by the boss. In order to deal with these spawns and allow the Run to perform a quick AoE hate grab (Geist Wall or whatever), I would highly suggest having &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; grouped together within ~5 yalms. Most of the newly spawned mobs will run right into your camp (if everyone is grouped together) allowing the RUN to cast an AoE hate spell on them quickly.&amp;lt;br /&amp;gt;For the Bozzetto Defiler (BLM) you will need to flash or blank gaze to grab hate as he will initially remain at casting distance.  &lt;br /&gt;
&lt;br /&gt;
With all this in mind, everything comes down to quickly killing the SMN (Bozzetto Rascal) as quickly as you can.  Get Dia II on it and use anything else that will help you kill it before your Sulpor/Valiance and One For All buffs wear off.  After you have successfully defeated the SMN then this is a relatively easy fight.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part II&#039;&#039;&#039;&lt;br /&gt;
After the SMN, proceed with the following kill order. Make sure to have your GEO cast Dia II, Distract, and Dispel on all of these mobs.  Magic Finale will not work, as Tonberries have high Light resistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1:&#039;&#039;&#039; Engage and deal damage to the first Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2:&#039;&#039;&#039; Engage and deal damage to the second Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3:&#039;&#039;&#039; Engage and kill the Bozzetto Defiler (BLM)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4:&#039;&#039;&#039; Engage and kill the first Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5:&#039;&#039;&#039; Engage and kill the second Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6:&#039;&#039;&#039; Engage and kill the Bozzetto Slicer (NIN).  Have your Whm put [[Sacrosanctity]] up.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part III&#039;&#039;&#039;&lt;br /&gt;
Now it&#039;s time for the Boss, the Bozzetto Monarch. You will want your GEO to swap their spells to Geo-Frailty / Indi-Precision / [[Entrust]] Torpor.&amp;lt;br /&amp;gt;The Monarch can and most likely will use a +400 evasion boost move named &amp;quot;Sigh&amp;quot;. You will want your GEO to dispel this, along with keeping Dia II &amp;amp; Distract up throughout the fight.&amp;lt;br /&amp;gt;The boss is a cake walk except for a couple things.  The first thing to watch out for is the ethereal (translucent) mob that spawns anytime the Bozzetto Monarch uses &#039;&#039;Vertical Slash&#039;&#039; or &#039;&#039;Lateral Reap&#039;&#039;. Whenever this ethereal Tonberry is summoned, he will try to Sneak Attack and close a Darkness skillchain on whoever currently has the highest hate level on the Boss which will likely one-shot players. To combat this, all you need to do is have the Tank (or whoever has hate) turn and face the ethereal mob any time they spawn.&amp;lt;br /&amp;gt;This can get tricky with your damage dealers when the Bozzetto Monarch uses the hate reset move called Slash Vitals. If the monarch uses this hate reset move on the tank it will result in the monarch changing his focus to the DD with the highest hate resulting in the necessity for this DD to turn and face the ethereal mob if/when it spawns. Usually the tank can get hate back relatively quickly all things depending, but make sure if a DD has hate they are prepared to turn when the ethereal mob spawns.&lt;br /&gt;
&lt;br /&gt;
Lastly, you will need to reset and keep your Tonberry hate as low as possible, due to a couple of the Bozzetto Monarch&#039;s moves doing x20 and x100 whatever your current [[Tonberry Hate]] is at.  You CAN call for help on every mob in this ambuscade and still receive ALL the Hallmark and Gallantry rewards for this fight.  By calling for help on all the mobs you will build less tonberry hate which also results in fewer deaths from moves that multiply damage based on Tonberry Hate. I had to reset my hate every few fights as you still build up hate from killing the mobs for the KI.   &lt;br /&gt;
&lt;br /&gt;
Strategy by &#039;&#039;&#039;Tayana&#039;&#039;&#039; (Asura)&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Troll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Troll}}}|Troll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Troll&lt;br /&gt;
|Boss=[[Bozzetto Bruiser]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2,  Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Possesses Draw-In&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Hundred Fists]]&lt;br /&gt;
*&#039;&#039;&#039;Diamondhide&#039;&#039;&#039;: {{buff}} (AoE) Gains a potent Stoneskin.&lt;br /&gt;
*&#039;&#039;&#039;Overthrow&#039;&#039;&#039;: {{physical}} (Conal) Damage (based on enemy&#039;s remaining HP) and Knockback.&lt;br /&gt;
*&#039;&#039;&#039;Haymaker&#039;&#039;&#039;: {{physical}} (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
*&#039;&#039;&#039;Head Snatch&#039;&#039;&#039;: {{physical}} Critical damage (-90% HP) and resets enmity. Ignores shadows.&lt;br /&gt;
*&#039;&#039;&#039;Incessant Fists&#039;&#039;&#039;: {{physical}} 5-hit damage. Absorbed by five shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039;: {{physical}} Damage, Petrification, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves only while aura is active:&lt;br /&gt;
*&#039;&#039;&#039;Pleiades Ray&#039;&#039;&#039;: {{magical}} (AoE 10&#039;) Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;: {{buff}} (AoE) Gains an undispellable magic absorption shield and regen effect.&lt;br /&gt;
&lt;br /&gt;
Also uses the following move while the aura is active on Very Difficult:&lt;br /&gt;
*&#039;&#039;&#039;Head Seize&#039;&#039;&#039;: {{physical}} Enhanced version of Head Snatch. Reduces target HP to 1% and resets enmity. Ignores defense, stoneskin, etc.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*~15 seconds after aggroing the monsters, each will gain an {{color|light|aura}}. &lt;br /&gt;
:*The aura will reduce damage taken and provide regen to the trolls.&lt;br /&gt;
::*The potency of this will increase based on the difficulty of the fight. &lt;br /&gt;
*Removing the aura from both of the trolls will remove the aura from the Bruiser:&lt;br /&gt;
:*The Bozzetto Justiciar&#039;s aura is removed via performing magical weapon skills.&lt;br /&gt;
:*The Bozzetto Sharpshooter&#039;s aura is removed via performing physical weaponskills.&lt;br /&gt;
*Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it&#039;s aura removed.&lt;br /&gt;
*The aura will return in ~30 seconds.&lt;br /&gt;
:*Once the &#039;&#039;&#039;Bozzetto Bruiser&#039;&#039;&#039; has been defeated the auras will cease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Invincible]]&lt;br /&gt;
&lt;br /&gt;
Uses the following Spells:&lt;br /&gt;
*[[Banish II]]&lt;br /&gt;
*[[Protect IV]]&lt;br /&gt;
*[[Shell IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Eagle Eye Shot]]&lt;br /&gt;
*&#039;&#039;&#039;Quicklime&#039;&#039;&#039;: {{magical}} {{fire}} Damage and [[Amnesia]].&lt;br /&gt;
&lt;br /&gt;
Very Difficult Only:&lt;br /&gt;
*&#039;&#039;&#039;Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*{{color|wind|Silencing}} the Zahhak will prevent the use of &amp;quot;song&amp;quot; TP moves.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Body Slam&#039;&#039;&#039;: {{physical}} AoE (15&#039;) Damage.&lt;br /&gt;
*&#039;&#039;&#039;Petro Eyes&#039;&#039;&#039;: {{magical}} {{earth}} Conal gaze, inflicts petrification.&lt;br /&gt;
*&#039;&#039;&#039;Nullsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled. &lt;br /&gt;
*&#039;&#039;&#039;Voidsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Troll Fugitives]] Superior Private (Rank 3) Assault.&lt;br /&gt;
*[[Survival Guide]] (Mamool Ja Savagelands) to [[Wajaom Woodlands]] at (C-8).&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Velkk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Velkk}}}|Velkk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Velkk&lt;br /&gt;
|Boss=[[Bozzetto Regent]]&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Auto attacks have an en-bind effect.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Coming Through&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Croctastrophe&#039;&#039;&#039;: 30&#039; Powerful AoE {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Galumph&#039;&#039;&#039;: 15&#039; AoE {{magical}} {{earth}} damage, stun, and attack down&lt;br /&gt;
*&#039;&#039;&#039;Nobless Oblige&#039;&#039;&#039;: {{buff}} All foes will level up and restores 15% HP to the Regent. &lt;br /&gt;
:*This move is caused by either of the following events:&lt;br /&gt;
::*Defeating a Bozzetto Servitor.&lt;br /&gt;
:::*Will level up for each Servitor defeated.&lt;br /&gt;
::*Dealing 25,000+ damage in a single attack or skillchain to the &#039;&#039;&#039;Bozzetto Regent&#039;&#039;&#039;. &lt;br /&gt;
:::*After the defeat of a Bozzetto Servitor the threshold increases to 40,000+ damage.&lt;br /&gt;
*&#039;&#039;&#039;Merciless Mauling&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sovereign&#039;s Edict&#039;&#039;&#039;: {{buff}} Gains a Magic Shield for 15 seconds. Also resets enmity for all &#039;&#039;&#039;Bozzetto Servitors&#039;&#039;&#039; and activates their {{icon|sp}} 1-Hours.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Ambush&#039;&#039;&#039;: Single target {{physical}} 4-hit damage and dispel foreach hit. Absorbed by 4 shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Protect IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shell IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Flash]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Banish II]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Cure IV]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All monsters possess a shield block mechanic that will reduce damage dealt from the front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Bozzetto Servitors&#039;&#039;&#039;:&lt;br /&gt;
*Susceptible to debuffs such as Sleep, Slow, Paralyze, Silence, Bind, Gravity, etc.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Death Spin&#039;&#039;&#039;: AoE {{physical}} damage, knockback and defense down (-25%).&lt;br /&gt;
*&#039;&#039;&#039;Glutinous Dart&#039;&#039;&#039;: Single Target {{physical}} damage and bind. Absorbed by 1 shadow.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Pygmachia&#039;&#039;&#039;: Single Target 4-hit {{physical}} damage and dispel.&lt;br /&gt;
:*Each hit may land a dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jungle Hoodoo&#039;&#039;&#039;: AoE {{magical}} damage, bind, and slow. Removes Shadows.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*-ja tier spells&lt;br /&gt;
*Death&lt;br /&gt;
:*Keep in mind you may silence the BLM.&lt;br /&gt;
&lt;br /&gt;
The BLM has a permanent Magic Wall, reducing most if not all magic damage to 0.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
RUN COR COR BRD RDM WHM&lt;br /&gt;
&lt;br /&gt;
*{{icon|thunder|brd}} [[Honor March]] {{icon|fire|brd}} [[Valor Minuet V]] {{icon|fire|brd}} [[Valor Minuet IV]] {{icon|earth|brd}} [[Scherzo]]&lt;br /&gt;
&lt;br /&gt;
*[[Chaos Roll]] [[Samurai Roll]] [[Fighter&#039;s Roll]] [[Gallant&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
*RUN pulls all Velkk to the starting corner. RDM uses Saboteur and binds Bozzetto Regent, sleeps the PLD Servitor and DRK Bozzetto Servitor and silences BLM Bozzeto Servitor. At this point, it&#039;s recommend that the party stack together in the corner. This will prevent problems from adds running off to a distant WHM during hate resets. As such, all mages should idle in a DT set. Ninja subjob is recommended for melee players to prevent AoE dispels, amnesia, and damage.&lt;br /&gt;
*CORs and RDM start by burning down the BLM Bozzetto Servitor.&lt;br /&gt;
*RDM should be careful to dispel any buffs from each target, apply [[Distract III]], [[Dia III]] and [[Addle II]], and resleep any Bozzetto Servitors that wake.&lt;br /&gt;
*Once the BLM Bozzetto Servitor is defeated, the party should attack the Bozzetto Regent with [[Savage Blade]].&lt;br /&gt;
**Care needs to be taken to not exceed the 40k damage threshold due to excessive TP overflow or skillchain damage.&lt;br /&gt;
**If the Bozzetto Regent is allowed to level up several times, a wipe becomes very likely.&lt;br /&gt;
*Once the Bozzetto Regent is eliminated, the remaining adds can be taken out without much trouble.&lt;br /&gt;
&lt;br /&gt;
*Note: This strategy will work with most other DD Jobs in place one of the CORs, but care should be taken to use Weapon Skills that will not create a skillchain that exceeds the 40k damage limit.  PLD can also easily tank this battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] Bivouac #1 or #2.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Yagudo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Yagudo}}}|Yagudo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Yagudo&lt;br /&gt;
|Boss=Bozzetto Conjurer&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Shinobi &amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Yagudo use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Conjurer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} .&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Kamaitachi&#039;&#039;&#039;: Enhanced Sweep move that has incredibly wide range and very high damage. Coupled with Howl, can easily do 2500 damage.&lt;br /&gt;
:*&#039;&#039;&#039;Howl&#039;&#039;&#039;: Warcry&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Conjurer&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=5&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=5&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=50&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Mob&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TANK BRD/WHM HEALER DDX2 COR or GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buff with usual CP party buffs. Tank pulls and BRD uses Nightingale + Troubadour to sleep the adds and boss. With NiTro still up, buff DDs with Honor March, Madrigal, and Minuet. Fourth song, if available, is situational. For adds, a second March or Minuet is fine so long as BRD is on point with Finale during boss phase. For avatar and boss, Scherzo is preferred.&lt;br /&gt;
*Kill order should be {{Icon|BLM}} &#039;&#039;&#039;BLM&#039;&#039;&#039; (Stormbringer) &amp;gt; {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039; (Lyricist) &amp;gt; {{Icon|SAM}} &#039;&#039;&#039;SAM&#039;&#039;&#039; (Swordsman) &amp;gt; {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039; (Brawler) &amp;gt; {{Icon|NIN}} &#039;&#039;&#039;NIN&#039;&#039;&#039; (Shinobi) &amp;gt; &#039;&#039;&#039;Garuda&#039;&#039;&#039; &amp;gt; {{Icon|SMN}} &#039;&#039;&#039;Boss&#039;&#039;&#039; (Conjurer).&lt;br /&gt;
:*Always kill Garuda first before attacking the boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once target changes to Garuda, make sure to use Baraera. BRD should double check that Protect, Shell, and Baraera should be on the DDs until healer can reapply stronger versions.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has the ability to dispel buffs, but it appears that songs are always intact.&amp;lt;br /&amp;gt;&lt;br /&gt;
Howl MUST be removed or the party could potentially wipe (if Scherzo is not available) to Kamaitachi.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has a tendency to summon Garuda right around 1-2%. Impatient DDs who try to finish off the boss rather than kill Garuda will likely wipe to the spikes that the Conjurer gains while Garuda is out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD RUN, BRD, WHM, DD, COR, GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs:Fury/Frailty entrust wilt. Chaos/SAM roll, march x2, madrigal x2. &lt;br /&gt;
&lt;br /&gt;
1) RUN pulls everything to the corner and brd sleep them all. &lt;br /&gt;
&lt;br /&gt;
2) WHM silence Stormbringer. &lt;br /&gt;
&lt;br /&gt;
3) DD and COR kill Stormbringer, DD RUN solo DD swordsman. Brd and geo  dispel spam on anything thats being engaged. &lt;br /&gt;
&lt;br /&gt;
4) After Stormbringer and swordsman dead, DD, RUN and COR engage Brawler, Shinobi and Lyricist. &lt;br /&gt;
&lt;br /&gt;
5) Before DDs engage Shinobi WHM could use Sacrosanctity and RUN could use One for All to prevent Mijin Gakure from Shinobi one shot everyone. &lt;br /&gt;
&lt;br /&gt;
6) After all the adds are dead, kill Garuda then Conjurer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
The setup above takes less than 3.5 min to clear from start to finish, including buff time. Actual engage time is about 2 min +/- 10 sec. Because the fight is so short,  it is ok to use entrust wilt from start. &lt;br /&gt;
&lt;br /&gt;
For groups without the firepower to clear before entrust wilt wears, it is better to save entrust on conjurer. Conjurer tp moves can be very deadly without wilt. &lt;br /&gt;
&lt;br /&gt;
Brd and geo must spam dispel for brd songs and Howl. &lt;br /&gt;
&lt;br /&gt;
From our experience, Sacrosanctity works well for Mijin Gakure, thus WHM recommended. &lt;br /&gt;
&lt;br /&gt;
Scherzo is not necessary as long as wilt is up, howl dispelled and Sacrosanctity used for Shinobi. &lt;br /&gt;
&lt;br /&gt;
Our RUN engaged different mob from other DDs just to save engage time, thats it. It is alright to have all 3 DD engage the same add, or have each DD solo their own add with multi step SC. As long as backline can handle the cures/dispels and Sacrosanctity used before Shinobi, adds kill order doesn&#039;t matter that much.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6 Box: SAM GEO BRD WHM COR PLD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs: Indi-Attunement, Entrust Indi-Vex, Geo-Frailty, Sam Roll + Runeist Roll, Honor + Victory March + Scherzo + Ballads on support/tank, Replace Ballads with DD songs (either madrigal or minuets or etudes depending on gear/job), Baraera.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLD pulls back to starting corner, BRD sleeps with NT, I had to use Horde Lullaby on the main group, then Foe Lullaby on the BLM who stands too far out. Kill order for me was MNK SAM BRD BLM NIN. Dispel adds as you fight them. BLM can be silenced but doesn&#039;t really matter, they die in 3-4 WS anyway.&lt;br /&gt;
&lt;br /&gt;
After killing all adds, kill Garuda before touching boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boss has potent spikes effect if Garuda is up. Once Garuda is dead, zerg the boss until he re-summons Garuda. He will then proceed to Astral Flow multiple times, but with attunement/vex/runeist roll and baraera. &lt;br /&gt;
*This seems to do less than 100 dmg on VD, and with scherzo there as a backup in case it randomly doesn&#039;t resist.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as it re-summons Garuda, switch to and kill Garuda. Switch back to the boss, finish zerging and it&#039;s an easy win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Meriphataud Mountains (S)]] [[Survival Guide]] warp.&lt;br /&gt;
* [[Recall-Meriph]] [[Teleport Spell]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volume 2 Archives==&lt;br /&gt;
&lt;br /&gt;
===Acrolith===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Acrolith}}}|Acrolith|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Quirinus&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=Overpowering Acrolith, Studious Acrolith &amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Only this mob needs to be defeated.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Adamantoise===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Adamantoise}}}|Adamantoise|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Adamantoise&lt;br /&gt;
|Boss= Bozzetto Adamantoise&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Starts with [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]]&lt;br /&gt;
*Tucks into shell every 25% and starts to regen (High regen rate)&lt;br /&gt;
**Does not take &#039;&#039;&#039;ANY&#039;&#039;&#039; damage when tucked in shell.&lt;br /&gt;
***Have tested phys and magic, but not quickdraw etc.&lt;br /&gt;
**Spawns an additional mob:&lt;br /&gt;
***Lizard (75%)&lt;br /&gt;
***Eft (50% Uses Geist Wall &amp;amp; dispels buffs) - High Evasion&lt;br /&gt;
***Raptor (25%)&lt;br /&gt;
* Comes back out of its shell when the additional monster dies&lt;br /&gt;
** Has [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]] again&lt;br /&gt;
*Has a gravity aura&lt;br /&gt;
*Uses other [Category:Adamantoise] moves.&lt;br /&gt;
**Tortise Stomp gives a significant defense down.&lt;br /&gt;
**Hard to erase with gravity aura&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antlion===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antlion}}}|Antlion|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Antlion&lt;br /&gt;
|Boss=[[Februus]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=[[Antlion Whelp]], [[Antlion Whelp]], [[Buzzing Fly]] x 3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
* Spawns 3 mixed groups of adds&lt;br /&gt;
* &#039;&#039;&#039;Februus&#039;&#039;&#039; Abilities: [[Panzerfaust]], [[Blitzstrahl]], [[Panzershreck]], [[Berserk]], [[Typhoon]], [[Kartstrahl]]&lt;br /&gt;
* &#039;&#039;&#039;Whelp&#039;&#039;&#039; Abilities: [[Mysterious Light]], [[Mind Drain]]&lt;br /&gt;
* &#039;&#039;&#039;Buzzing Fly&#039;&#039;&#039; Abilities: [[Stunbolt]]&lt;br /&gt;
|D Mobs=[[Antlion Whelp]]&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Antlion Whelp]] x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat= Possible for Ambu+2 geared DD solo players to go straight for Februus without worrying about adds in a normal trust set up. For light DD a tank like AA:EV is a decent option reduce risk of death from high damage TP moves. The two whelps can be slept. Beware of their TP move usage which could kill support trusts with ease. Try to avoid Venom Spray (conal) from hitting support trusts.&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[The Boyahda Tree]] HP #1, [[Mount Zhayolm]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcana===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Arcana}}}|Arcana|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Ironclad Reoriginator&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Eradicator&#039;&#039;&#039;: AoE damage, 5 second Weakness, and knockback.&lt;br /&gt;
*&#039;&#039;&#039;Scapula Beam&#039;&#039;&#039;: AoE damage and all stats down for around 20 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Incinerator&#039;&#039;&#039;: Front conal fire-element damage.&lt;br /&gt;
*&#039;&#039;&#039;Seismic Impact&#039;&#039;&#039;: AoE damage and Terror.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
None observed.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= Appears to use three different modes, switching between each with a 1hr dust cloud and a &amp;quot;Mode Change&amp;quot; text. Observed modes:&lt;br /&gt;
*Eradicator mode: Will spam Scapula Beam to give all stats down, and Eradicator to cause Weakness. Appears to have Regain during this mode to some degree.&lt;br /&gt;
*Incinerator mode: Gains a potent Blaze Spikes effect.&lt;br /&gt;
*Seismic Impact mode: Gains a very strong Stoneskin effect.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Avatar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Avatar}}}|Avatar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family= Avatar&lt;br /&gt;
|Boss= Bozzetto Fenrir &amp;amp; Bozzetto Carbuncle&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*[[Fenrir]] absorbs &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage (includes en-effect and skillchains) and is weak against {{color|light|Light}} {{light}} elemental damage.&lt;br /&gt;
* [[Carbuncle]] absorbs {{color|light|Light}} {{light}} elemental damage (includes en-effect and skillchains) and is weak against &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage.&lt;br /&gt;
* Both Avatars have access to the full range of their special moves, including their Astral Flow abilities. (Searing Light seems to average 800+ dmg to everyone in range on normal difficulty.)&lt;br /&gt;
** Fenrir and Carbuncle use their [[Astral Flow]] abilities multiple times throughout the battle with usage becoming more frequent as their health declines.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Beasts===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beasts}}}|Beasts|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beast&lt;br /&gt;
|Boss= Symbiotic Beasts&lt;br /&gt;
|VD Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Marid Dhalmel Tiger Coeurl Rabbit&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Marid Dhalmel Tiger Coeurl&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Marid Dhalmel Coeurl&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs.  Mobs can be pulled one at a time and away from the group in order from left &amp;gt; right, smallest to largest to avoid this mechanic.{{Verification}} &lt;br /&gt;
** The mobs will have to be pulled with ranged/magical/DoT damage, as Provoke/Flash will not cause them to move and just claim the mob. They have to take damage before they will begin to move.&lt;br /&gt;
* Mobs will take damage and use abilities in line with their respective creature type.  At 1% health, the engaged mob will continue to stay alive until it uses the TP move &#039;&#039;&#039;Succession&#039;&#039;&#039;.  The exact outcome of the use of this ability is undocumented.{{Verification}} &lt;br /&gt;
* Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob. {{Verification}} &lt;br /&gt;
* Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle.  The final mob should be the Marid. {{Verification}} &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Ashen Tiger]]s and [[Cicatricose Raaz]] near the [[Kamihr Drifts]] [[Home Point]].&lt;br /&gt;
* [[Moss Eater]]s in [[The Boyahda Tree]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Belladonna===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Belladonna}}}|Belladonna|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss=Bohun Upas&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Gains slow aura after using &#039;&#039;&#039;Umbral Pull&#039;&#039;&#039; (a 20 yalm slow draw in)&lt;br /&gt;
**Remove aura with strong/double light (needs confirmation)&lt;br /&gt;
*Doesn&#039;t have Charm or Beautiful Death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bomb}}}|Bomb|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bomb&lt;br /&gt;
|Boss=Bozzetto Bomb&amp;lt;br&amp;gt;Bozzetto Snoll&amp;lt;br&amp;gt;Bozzetto Cluster&amp;lt;br&amp;gt;Bozzetto Djinn&amp;lt;br&amp;gt;Bozetto Cluster&amp;lt;br&amp;gt;(sometimes Bozzetto Golden Bomb)&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=Only a single enemy is present at a time.&amp;lt;br&amp;gt;The order is always Bomb -&amp;gt; Snoll -&amp;gt; Cluster -&amp;gt; Djinn -&amp;gt; Cluster.&amp;lt;br&amp;gt;The last Cluster has significantly higher HP than the previous Cluster.&amp;lt;br&amp;gt;A Golden Bomb may spawn after each enemy is killed, thus you may encounter multiple Golden Bombs in a single run.&amp;lt;br&amp;gt;Each Golden Bomb increases the reward by 100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Arcana]] (Dolls, Pots) in [[Ru&#039;Aun Gardens]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buffalo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Buffalo}}}|Buffalo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Buffalo&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bugard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bugard}}}|Bugard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bugard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Citrullus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Citrullus}}}|Citrullus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mandragora&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs= Vengeful CitrullusX1, Tiny LycopodiumX4&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= Vengeful CitrullusX1, Tiny LycopodiumX3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Vengeful CitrullusX1, Tiny LycopodiumX3&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Vengeful CitrullusX1, Tiny LycopodiumX2&lt;br /&gt;
|VE Notes=Tiny Lycopodiums must be taken out before damage can be dealt to the Vengeful Citrullus. When adds are absent very potent Blind Aura is active. There will be a text in the log that calls on the player(s) to /clap and /point. &lt;br /&gt;
/point-Removes Vengeful Citrullus&#039;s Blind Aura temporarily&lt;br /&gt;
/clap-Temporarily inflicts Paralyze on Vengeful Citrullus&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
* Macro that does /point &amp;lt;wait1&amp;gt; and /clap &amp;lt;wait 1&amp;gt; over and over helps.&lt;br /&gt;
* Never saw the Paralyze Aura on Difficult or lower, so only Blind Aura to contend with which is countered with /point. The aforementioned macro addresses that mechanic.&lt;br /&gt;
* Lycopodiums always take 1 melee damage every time you hit, so don&#039;t waste your WS on them. Did not test magic to see if it did more.&lt;br /&gt;
* Be aware that around 10% Fatal Scream can put doom on your party.  Doom clears automatically when you kill the Citrullus, so no worries of dying at the end or in Mhaura after the win.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
* Completed on a fresh account with minimal meta trusts.&lt;br /&gt;
* Valaineral, Ulmia, Joachim, Koru-Moru, and Yoran-Oran (UC) worked fine.&lt;br /&gt;
* NQ Flamma gear on a WAR using Savage Blade spam was sufficient.&lt;br /&gt;
* Took roughly ~6-8 minutes depending on Petal Pirouette frequency.&lt;br /&gt;
* 95% accuracy on Difficult @ 990, so pretty low requirements and perfect for a new person soloing to get Hallmarks.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Coeurl===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Coeurl}}}|Coeurl|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beasts&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Course===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Course}}}|Course|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Enigmatic Hypnotist&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*When it uses &#039;&#039;&#039;Horrifying Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Lunatic Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be terrorized for 1 minute &amp;amp; hate is lost.&lt;br /&gt;
*When it uses &#039;&#039;&#039;Torpid Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Slumbering Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be put to sleep.&lt;br /&gt;
*Uses Silence Seal (AoE Silence), Envoutment (Main Target Curse), Final Retribution (AoE Stun), &amp;amp; Memento Mori.&lt;br /&gt;
*Casts Ice spikes Tier III Stonega &amp;amp; Blizzaga, has strong Aspir.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Craklaw===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Craklaw}}}|Craklaw|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Craklaw&lt;br /&gt;
|Boss=Carcinus&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
Areas to find Aquans&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carcinus&#039;&#039;&#039;:&lt;br /&gt;
*Uses standard Craklaw Abilities&lt;br /&gt;
:*&#039;&#039;&#039;Riptide Eupnea&#039;&#039;&#039; - AOE damage&lt;br /&gt;
:*&#039;&#039;&#039;Rending Deluge&#039;&#039;&#039; - AOE damage, [[Dispel]]&lt;br /&gt;
:*&#039;&#039;&#039;Sundering Snip&#039;&#039;&#039; - Large AoE damage, [[Defense Down]], [[Magic Defense Down]]&lt;br /&gt;
:*&#039;&#039;&#039;Viscid Spindrift&#039;&#039;&#039; - Damage, [[Attack Down]], [[Magic Attack Down]], [[Gravity]]&lt;br /&gt;
:*&#039;&#039;&#039;Impenetrable Carapace&#039;&#039;&#039; - Magic Defense Bonus&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN with trusts: Amchuchu, Apururu [U], Iroha II, Qultada, Shanototto II &lt;br /&gt;
Took all of 6 minutes post buffs. Amchuchu was a better tank for this than AA EV. Killing Calappa Calappa restores MP (not sure if all or a %age, but it returned 333 to Iroha, 268 to Amchuchu, and 425 to Apururu, so that was a plus)&lt;br /&gt;
&lt;br /&gt;
Fairly easy fight, went much better with Amchuchu and Valiance. I could probably swap out Qultada, but I get lazy with the Dispels, so someone has to do it...&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN wit AA EV, Apururu [U], Iroha II, Qultada, Shantotto II&lt;br /&gt;
&lt;br /&gt;
Has a few AOE moves - only one that did a lot of damage (700-800 to trusts was Sundering Snip, the others did about 100-200 damage to trusts) Two times during the fight it spawned a Calappa Calappa, a crab, which went down with 1 WS (12k Savage Blade on one and a 5k on the other, chat log never said I defeated it, just said &amp;quot;Calappa Callapa falls to the ground&amp;quot; there was no DOT on it, and I never disengaged the Boss - so I&#039;m not entirely sure what made it go away.)&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dragon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragon}}}|Dragon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dragon&lt;br /&gt;
|Boss=[[Sombra Dragon]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Begins the fight by using Thornsong and a breath move.&lt;br /&gt;
**Will change the type of breath it uses after every use of Thornsong&lt;br /&gt;
**Has extremely high magic damage resistances.&lt;br /&gt;
**Resistance to element of magic damage changes depending on the type of breath it last used.&lt;br /&gt;
***eg: Poison Breath results in a heightened weakness to {{Information Needed}}, Heat Breath results in heightened weakness to {{Information Needed}}, and so forth according to the [[Elemental Wheel]].&lt;br /&gt;
* Uses Voidsong at ~20% to remove all buffs &lt;br /&gt;
**Resets hate.&lt;br /&gt;
*Petro Eyes also resets hate.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Demon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Demon}}}|Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=Hunky&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= Obtaining Key Item= Castle Zvahl Keep HP 1&amp;lt;br /&amp;gt;&lt;br /&gt;
All enemies must be defeated.&amp;lt;br /&amp;gt;&lt;br /&gt;
The battle is centered on team vs. team combat. With multiple foes each playing a specific role, the key to victory lies in deciding which one to defeat first. You might find things a bit easier if you bring a lot of area of effect attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Hunky&#039;&#039;&#039; ([[:Category:Demon|Kindred]]) - Highest HP. Physical Damage Dealer&lt;br /&gt;
**Condemnation (Cone AoE {{Physical-Icon}} Damage + [[Stun]])&lt;br /&gt;
**Quadrastrike (High {{Physical-Icon}} Damage)&lt;br /&gt;
*&#039;&#039;&#039;Clunky&#039;&#039;&#039; ([[:Category:Ahriman|Ahriman]]) - Magic Damage Dealer.&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Casts [[Ancient Magic]]&lt;br /&gt;
**Binding Wave (AoE [[Bind]])&lt;br /&gt;
**Hypnosis ([[Sleep]])&lt;br /&gt;
**Eyes On Me (AoE {{Magical-Icon}} Damage)&lt;br /&gt;
**Magic Barrier (Temporary Magic Immunity)&lt;br /&gt;
*&#039;&#039;&#039;Funky&#039;&#039;&#039; ([[:Category:Imp|Imp]]) - Enfeebling&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Dark Recital (AoE damage, fully [[Dispel]], [[Paralyze]])&lt;br /&gt;
**Abrasive Tantara (AoE [[Amnesia]])&lt;br /&gt;
**Deafening Tantara (AoE [[Silence]])&lt;br /&gt;
**Bugle Call (Spawn a Gargoyle)&lt;br /&gt;
*Gargoyles: Effectively a [[Fetter]]. Has enfeebling aura. Remains in stationary form and does not attack.&lt;br /&gt;
**All damage received is reduced to 1 damage.&lt;br /&gt;
**Total of 20 HP &amp;lt;sup&amp;gt;Difficult&amp;lt;/sup&amp;gt;&lt;br /&gt;
**Nauseating Gargoyle - [[Disease]] aura&lt;br /&gt;
**Dampening Gargoyle - [[Magic Accuracy Down]] aura&lt;br /&gt;
**Misdirecting Gargoyle - [[Accuracy Down]] aura&lt;br /&gt;
*&#039;&#039;&#039;Spunky&#039;&#039;&#039; &amp;lt;sup&amp;gt;On D and VD only.&amp;lt;/sup&amp;gt; ([[:Category:Taurus|Taurus]]) - Tank. &lt;br /&gt;
**High rate of [[Counter]] (~25%)&lt;br /&gt;
**Frightful Roar (AoE [[Defense Down]])&lt;br /&gt;
**Triclip ({{Physical-Icon}} Damage)&lt;br /&gt;
**Unblest Armor ([[Shell]])&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Doll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Doll}}}|Doll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Archytas&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=* Archytas takes reduced damage from all sources until the other two are killed.&lt;br /&gt;
** Once they&#039;re dead, Archytas takes normal damage from {{piercing}} piercing and {{magical}} magic damage.&lt;br /&gt;
Uses typical Doll TP abilities.&lt;br /&gt;
|Notes=&lt;br /&gt;
* Overseeing Eye is very evasive and takes single digit damage from all sources, but has low HP.&lt;br /&gt;
* Sturdy Decanter is resistant to all damage types except {{blunt}} blunt damage.&lt;br /&gt;
Both use typical TP abilities for their families.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dvergr===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dvergr}}}|Dvergr|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dvergr&lt;br /&gt;
|Boss=Ronove&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=4 Tomes&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=3 Tomes&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=2 Tomes&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=1 Tome&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Trait: Absorbs {{light}} Light and {{dark}} Dark damage.&lt;br /&gt;
** &#039;&#039;&#039;Ars Espiritus&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* Trait: Reduced Physical Damage Taken {{verification}}. (VD:-85%?).&lt;br /&gt;
** The &#039;&#039;&#039;Immovable Object&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Arms&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Bilgestorm&#039;&#039;&#039; {{physical}} Deals physical damage + [[Defense Down]] + [[Attack Down]] + [[Accuracy Down]].&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Letters&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* Spell: &#039;&#039;&#039;Silencega&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Libram Quietus&#039;&#039;&#039; tome enables this spell. Spell is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Cackle&#039;&#039;&#039; {{magical}} Inflicts [[Magic Attack Down]] + [[Magic Defense Down]] + [[Magic Accuracy Down]]. &lt;br /&gt;
** &#039;&#039;&#039;Memoirs of a Madman&#039;&#039;&#039; tome {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Memoirs of a Madman takes 1 damage from attacks and spells, but this tome can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Thundris Shriek&#039;&#039;&#039; {{physical}} Deals physical damage + [[Terror]].&lt;br /&gt;
** &#039;&#039;&#039;Healthy Living&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Healthy Living can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Speedreading Primer&#039;&#039;&#039; enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Speedreading Primer takes 1 damage from attacks and spells, but this tome can be instantly defeated by dealing a critical hit.&lt;br /&gt;
&lt;br /&gt;
*At low HP, can cause players and trusts to become [[Intimidate]]d.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only Ronove must be defeated to win.&lt;br /&gt;
*Tomes are spawned as soon as the battle commences.&lt;br /&gt;
**Each tome affects a specific trait on Ronove and the Tomes. {{information Needed}}&lt;br /&gt;
**The number of tomes active changes based on the chosen difficulty.&lt;br /&gt;
**Defeating a tome will cause it to be replaced with another tome.&lt;br /&gt;
**The tomes do not attack.&lt;br /&gt;
**Tomes are susceptible to sleepga.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=[[:Category:Demons|Demons]] (Demons, Dire Gargouille, Ruly Imp), [[Xarcabard (S)]] Homepoint&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Elemental}}}|Elemental|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Elementals&lt;br /&gt;
|Boss=Turgmam&lt;br /&gt;
|VD Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses an undispelable [[Blaze Spikes]] effect.&lt;br /&gt;
*Uses all [[:Category:Great Sword|Great Sword]] weapon skills and may self-skillchain.&lt;br /&gt;
*Casts AoE {{fire}} {{color|fire|fire magic}}.&lt;br /&gt;
*Summons multiple Blazzing Effigy fire elementals.&lt;br /&gt;
:*These effigies do not posses a physical damage resistance like typical elementals.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of elementals.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Evil Weapon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Evil Weapon}}}|Evil Weapon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Evil Weapons&lt;br /&gt;
|Boss=Dastardly Banneret&lt;br /&gt;
|VD Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Iniquitous animated weapons x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses all Smite of Rage and Whirl of Rage, single target and aoe moves respectively.&lt;br /&gt;
*Does not appear to cast magic.&lt;br /&gt;
*Summons multiple Iniquitous weapons (Animated Weapons).&lt;br /&gt;
*These Iniquitous weapons do not seem to possess special attacks and may only auto-attack.&lt;br /&gt;
*After 3 waves of Animated Weapons are killed, a the Boss will summon a Bozzetto Golden Bomb, which gives 100 bonus hallmarks upon death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat= Easily soloable with trusts on probably every job. Can ignore adds if you want, or go for the bonus hallmarks. Golden bomb self-destruct hit for 1 dmg, 0 dmg to trusts. Decently geared BRD was able to land elegy and slow, but paralyze was resisted (not fully)&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of Arcana&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Flan}}}|Flan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Flan&lt;br /&gt;
|Boss= Goes&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Has three different auras:&lt;br /&gt;
**Slow, Evasion Down &amp;amp; Defense Down&lt;br /&gt;
**Evasion Down, Defense Down &amp;amp; Magic Defense Down&lt;br /&gt;
**Regen, Refresh &amp;amp; Regain (His nukes hit hard during this phase but he is very weak to physical attacks)&lt;br /&gt;
*Refer to [[Asida]]&lt;br /&gt;
*Has Spikey Head &amp;amp; Smooth Head Mode.{{Information Needed}}&lt;br /&gt;
&lt;br /&gt;
*The trigger for the Golden Bombs to appear seems to be Magic/Skillchain damage after 50%, observed up to thee in one run. {{verification}}&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Foret de Hennetiel]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fly===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fly}}}|Fly|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Fly&lt;br /&gt;
|Boss=Gwas-y-neidr&lt;br /&gt;
|Boss Job=WAR/WAR&lt;br /&gt;
|VD Mobs=Summons Putrescent Fly&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Summons Putrescent Fly&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Summons Putrescent Fly&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Summons Putrescent Fly&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Summons Putrescent Fly&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Abilities: Can use all [[:Category:Fly]] TP moves.&lt;br /&gt;
**&#039;&#039;&#039;Cursed Sphere&#039;&#039;&#039; AoE {{dark}} Dark damage&lt;br /&gt;
**&#039;&#039;&#039;Venom&#039;&#039;&#039; Conal Poison.&lt;br /&gt;
**&#039;&#039;&#039;Somersault&#039;&#039;&#039; Single Target Physical Damage&lt;br /&gt;
**&#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; Applies a random status effect.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Boss spawns Putrescent Fly x1, Putrescent Fly x2, Putrescent Fly x3 at certain intervals.&lt;br /&gt;
**For each add that is alive, Boss takes increased damage and deals increased damage.&lt;br /&gt;
**Adds have low HP, and can be defeated quickly with AoE attacks.&lt;br /&gt;
*Leaving adds alive makes the fight go quicker, but risks heavier incoming damage and additional debuffs from multiple &#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; going off simultaneously.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 1&#039;&#039;&#039;: Perform X number of skillchains while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 2&#039;&#039;&#039;: Perform X number of magic bursts while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[:Category:Vermin]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Funguar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Funguar}}}|Funguar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Funguar&lt;br /&gt;
|Boss=Yartsa Gunbu&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
Matsui-P&#039;s hint on the [https://forum.square-enix.com/ffxi/threads/58282 forums] reads:&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 2px solid grey; margin: 1em 0 1em 1em; padding: .5em;&amp;quot;&amp;gt;Normal features a battle against mushrooms. When fighting them, it’s best to remember that darkness is best banished using light&amp;lt;br&amp;gt;so how you handle the dark elemental present will be key. After all, mushrooms grow best where it’s dark...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This relates to the fight. When the fight first starts, only Yartsa Gunbu will be there. After a timed amount, a dark elemental will spawn.  The dark elemental allows smaller funguars called Skullcaps to spawn.  Both the dark elemental and skull caps start with random hate.  It is easy to have a trust party overwhelmed with adds.  If the dark elemental is not defeated within enough time a second elemental will spawn, causing even more adds. All funguars will use their respective familial abilities.&lt;br /&gt;
&lt;br /&gt;
When a dark elemental is defeated, a light elemental will spawn and take no actions against you or Yartsa Gunbu. At this time, the boss becomes very weak to light elemental damage.&lt;br /&gt;
&lt;br /&gt;
It is possible to brute force defeat Yartsa, however it is not recommended unless properly geared.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
BST + Trusts&lt;br /&gt;
Mainly running ambuscade gear with no gear swap using Scissorleg Xerin, with trusts Rahal/Zeid II/Shantotto II/Koru-moru/Kupipi. iLVL 119&lt;br /&gt;
Start the fight engaging Yartsa Gunbu.  When the dark elemental spawns, kill it quickly.  Your jug pet&#039;s TP moves will kill adds in sufficient time. Once the dark elemental is defeated, switch back to Yartsa Gunbu. I had to repeat the process twice before being able to burn the boss down for the last push.  Adds will kill your trusts in no time, so watch out and use AoE from your pet if you can.&lt;br /&gt;
&lt;br /&gt;
It is possible to intimidate Yartsa Gunbu, making killer instinct even better than just damage and damage reduction. Just remember for the bonus of Killer Instinct, you must use a vermin-class jug pet.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallu===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gallu}}}|Gallu|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gallu&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Gnole===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gnole}}}|Gnole|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gnole&lt;br /&gt;
|Boss=Lycaon&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has extremely high HP.&lt;br /&gt;
*Will periodically and seemingly randomly swap stances.&lt;br /&gt;
**Standing: takes regular damage&lt;br /&gt;
**On all 4s: takes reduced damage&lt;br /&gt;
*Dark elemental damage of any sort it will heal it.&lt;br /&gt;
**This includes Darkness and Umbra [[Skillchain]]s&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Greater Bird===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Greater Bird}}}|Greater Bird|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Greater Bird&lt;br /&gt;
|Boss=Chorister&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Spawns adds at 66% and 33%. On Very Difficult mode, adds will spawn at 75%, 50% and 25% instead.&lt;br /&gt;
**Adds must be defeated as &#039;&#039;&#039;Chorister&#039;&#039;&#039; gains an extremely large damage taken term while they are alive. (Roughly -99% DT.)&lt;br /&gt;
|Notes=&lt;br /&gt;
**All adds have a damage type weakness, all other damage types deal minimal damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Apkallu|Apkallu]] x2&lt;br /&gt;
**Weak to Magic damage.&lt;br /&gt;
*Sandbag Cockatrice - [[:Category:Cockatrice|Cockatrice]]&lt;br /&gt;
**Weak to Blunt damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Colibri|Colibri]] x2&lt;br /&gt;
**Weak to Slashing damage.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Harpeia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Harpeia}}}|Harpeia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Harpeia&lt;br /&gt;
|Boss=Ibong Adarna&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Heartwing===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Heartwing}}}|Heartwing|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Heartwing&lt;br /&gt;
|Boss=[[Possessed Heartwing]]&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=[[Possessed Heartwing]]&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Possessed Heartwing]]&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Ru&#039;Aun Gardens]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hecteyes===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hecteyes}}}|Hecteyes|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Boss=All-Watcher&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Ferrogazer, Terragazer, Naturagazer, Ignisgazer, Aquagazer&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves: [[Death Ray]], Petro Gaze, Hex Eyes. Standard [[Hecteyes]] moves.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells: [[Fire IV]], [[Firaga II]]&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=Boss takes reduced damage until adds are dead. Focus adds, then kill boss. Adds cast tier III single target magic (e.g. [[Water III]]) but are otherwise harmless.&lt;br /&gt;
* Ferrogazer dies to a single critical hit while Terragazer has high physical damage resistance. Terragazer is weak to [[Image:Wind-Icon.gif|Element: Wind]].&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Den of Rancor]] HP #1 Worms&lt;br /&gt;
&lt;br /&gt;
[[Bostaunieux Oubliette]] Survival Guide Warp Leeches.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hippogryph===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hippogryph}}}|Hippogryph|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hippogryph&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hydra===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hydra}}}|Hydra|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hydra&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Alluttu&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Alluttu&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Alluttu&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Alluttu&lt;br /&gt;
|E Notes=Used: Nerve Gas, Pyric Blast, Polar Blast, Barofield&lt;br /&gt;
|VE Mobs=Alluttu&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Bhaflau Thickets]] Puks &amp;amp; Wyvrns &lt;br /&gt;
* [[Riverne - Site B01]] Drakes (Through North Displacement)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Leech===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Leech}}}|Leech|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Leech&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Locations:&#039;&#039;&#039;&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lizard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lizard}}}|Lizard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Lizard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=3x Swarming Lizard, 3x Swarming Eft&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Pot===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Magic Pot}}}|Magic Pot|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Magic Pot&lt;br /&gt;
|Boss=Rigid Porcelain&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Matamata===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Matamata}}}|Matamata|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Matamata&lt;br /&gt;
|Boss=Chelone&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=One mob only. Does normal matamata moves including bite that ignores shadows, frontal AoE bite, and AoE spin move. In addition, he does the following:&lt;br /&gt;
&lt;br /&gt;
Scalding breath: frontal breath move&lt;br /&gt;
&lt;br /&gt;
Tail Thwack: AoE, up to 20&#039; range&lt;br /&gt;
&lt;br /&gt;
Embalming Earth: AoE damage, takes all shadows. Up to 30&#039; range. Erases all debuffs.&lt;br /&gt;
&lt;br /&gt;
Debilitating Spout: Conal damage, hate reset, full dispel&lt;br /&gt;
&lt;br /&gt;
Cranial Thrust: Conal damage, ignores shadows&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat= PUPx2 plus anything else. Two DD automatons with auto-repair IV and armor plate IV. Stand out of range and let the automatons do everything; firex2 and lightx1 maneuvers.&lt;br /&gt;
&lt;br /&gt;
Alternative is two tanks in melee range and everyone else out of AoE range. Two tanks is due to hate reset of debilitating spout.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations= Lizards next to the Outpost in [[Cape Teriggan]]. Easily reachable via [[Survival Guide]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mantid===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mantid}}}|Mantid|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mantid&lt;br /&gt;
|Boss=Thillloab&lt;br /&gt;
|Boss Job={{Information Needed}}&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
will use the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Phlegm Expulsion&#039;&#039;&#039;: Deals damage and applies Virus. Circular AOE&lt;br /&gt;
:*&#039;&#039;&#039;Mantodean Reprisal&#039;&#039;&#039;: Deals damage and fully dispels target. Conal.&lt;br /&gt;
Seems to get a defense reduction as its HP is reduced {{Verification}}&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Ceizak Battlegrounds]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Morbol===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbol}}}|Morbol|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Morbol&lt;br /&gt;
|Boss=Popular Penelope&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=It&#039;s a [[Morbol]], it hates you and everyone you love. If you listen closely you can hear a [[Taru]] [[Paladin]] asking for [[Haste]] from somewhere between it&#039;s teeth. Ohh yeah and all [[Morbol]] abilities.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbols===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbols}}}|Morbols|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoids&lt;br /&gt;
|Boss=Bozzetto Jody&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
* Bozzetto Jody takes substantially reduced damage until Julika and Vivian are defeated.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Ternary Flourish&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Box Step&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Shining Breath&#039;&#039;&#039;: Julika, Vivian&lt;br /&gt;
*&#039;&#039;&#039;Bad Breath&#039;&#039;&#039;: Jody (Only seemed to use once both others were dead)&lt;br /&gt;
*&#039;&#039;&#039;Vampiric Root&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;Victory March&#039;&#039;&#039;: Julika&lt;br /&gt;
*&#039;&#039;&#039;Valor Minuet V&#039;&#039;&#039;: Julika&lt;br /&gt;
|Notes= August 2024 version has the following bonus Hallmark mechanic.&lt;br /&gt;
Performing the following actions will spawn Balloons from each NM. Each Balloons grants 100 Hallmarks upon defeat.&lt;br /&gt;
* Bozzetto Julika - Silence.&lt;br /&gt;
* Bozzetto Jody - Stun a TP move.&lt;br /&gt;
* Bozzetto Vivian - Lose a food buff to the ability Vampiric Root.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Orobon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orobon}}}|Orobon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Mnyiri&lt;br /&gt;
|Boss Job=DRK?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has MP, but casts no spells.&lt;br /&gt;
*Has very high rate of TP gain.&lt;br /&gt;
*Has large -DT.&lt;br /&gt;
**Breaking the lanterns will remove the DT.&lt;br /&gt;
**{{verification}}Stunning &#039;&#039;&#039;Hypnic Lamp&#039;&#039;&#039; or &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; will break the lanterns.&lt;br /&gt;
*Unique TP move: &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; - AoE [[charm]] + [[crab]] costume&lt;br /&gt;
**Ignores Vex/Attunement and other Meva buffs.&lt;br /&gt;
**Used only when lanterns are up.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Pteraketos===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Pteraketos}}}|Pteraketos|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Pteraketos&lt;br /&gt;
|Boss= Natsilane&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= Moves seen May 2024: Deep Sea Dirge, Caudal Capacitor, Depth Charge, Blowhole Blast, Echolocation, Baleen Gurge, Waterspout, Angry Seas&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 819,000 HP.&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Can spawn a Bozzetto Golden Bomb which immediately explodes for trivial damage and increases hallmark rewards by 100 on VD.&lt;br /&gt;
&amp;lt;!--May 2024--&amp;gt;&lt;br /&gt;
* Physical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Waterspout&#039;&#039;&#039;, Natsilane gains an [[Addle]]/[[Drown]]/[[Plague]] aura.&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Physical}} physical damage.&lt;br /&gt;
** Will use {{water}} water-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Angry Seas&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with water. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* Magical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Caudal Capacitor&#039;&#039;&#039;, Natsilane gains an undispellable [[Shock Spikes]].&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Magical}} magical damage.&lt;br /&gt;
** Will use {{thunder}} thunder-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Blowhole Blast&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with electricity. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* &#039;&#039;&#039;Baleen Gurge&#039;&#039;&#039; is an AoE draw-in that will drain moderate HP from all affected.&lt;br /&gt;
* &#039;&#039;&#039;Echolocation&#039;&#039;&#039; is a frontal AoE cone that inflicts [[Silence]].&lt;br /&gt;
* Only thing that changes is HP/DMG&lt;br /&gt;
* Weak to Ice and Darkness.&lt;br /&gt;
* Has MP and is susceptible to Aspir.&lt;br /&gt;
* Natsilane&#039;s abilities are modified versions of Pteraketos abilities, with most of the status effects removed or changed.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #2&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raaz===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Raaz}}}|Raaz|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Raaz&lt;br /&gt;
|Boss=Khalkotaurus&lt;br /&gt;
|Boss Job=WAR or MNK most likely&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
Sweeping Gouge&lt;br /&gt;
Zealous Snort&lt;br /&gt;
Terrifying Snap&lt;br /&gt;
Thump&lt;br /&gt;
Punt&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=Seemed to follow a pattern of casting Zealous Snort on himself for Haste, followed by Sweeping Gouge, Terrifying Snap (10 second-ish stun), Thump (minor knockback), Punt (large knockback).  After Punt, hate seemed to reset for primary aggro target, and go to next highest.  It bounced off my August trust and myself the entire time.  One of his abilities appeared to be a frontal AOE since other trusts were getting hurt by something.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=Decent amount of HP.  CDC&#039;s were doing 15-20k with the same in Light skillchains, and he went down pretty slowly.  Was probably an 8-10 minute fight in BLU/WAR just meleeing and CDCing him down with trusts.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rafflesia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rafflesia}}}|Rafflesia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss= Elecampane &lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs= Boss - Elecampane. Adds - Rhizome, Stolon, Bract, Rosette, Anther, Cotyladen&lt;br /&gt;
|VD Notes= Killing adds will level up boss but also remove boss buffs. Rhizome is a defense boost, Anther is physical damage immunity, Stolon is magic defense boost. Unsure of others. Credit to NextGames [https://youtu.be/AZxzxS6wM0A] for info.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= Only Elecampane has to be defeated to win but defeating adds will remove some boss buffs.&lt;br /&gt;
|Very Difficult Strat= DD strategey. NIN with trusts. Used tank, BRD, WHM, RDM, COR trusts. Run in and engage Elecampane so trust tank gets enmity, then switch to killing Rhizome, Anther and Stolon to get rid of defense boosts and increase skillchain damage; leaving the other 3 adds alone. Switch back to Elecampane and kill for clear. I&#039;m sure the same strat can be used with any DD job.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sea Monk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sea Monk}}}|Sea Monk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Sea Monk&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slime===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Slime}}}|Slime|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Slime&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snoll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Snoll}}}|Snoll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Snoll&lt;br /&gt;
|Boss= Khione&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spider===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Spider}}}|Spider|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Spider&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs= Aurantia x 1&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Aurantia x 1&lt;br /&gt;
|D Notes= normal spider moves (sickle slash, AoE slow, etc.). Can cast dispel, bind, silence and some -ga II spells. Can switch between resistant to magic and skillchain damage to resistant to physical damage. Seems like every 10% health or so.&lt;br /&gt;
|N Mobs= Aurantia x 1&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs= Aurantia x 1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs= Aurantia x 1&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies= Pretty basic spider fight. On Difficult, I went NIN with all support trusts (BRDx2, RDM, WHMx2) and just self-skillchained it to death. Trust and NIN enfeebles (blind, slow, paralyze) seemed to stick ok.&lt;br /&gt;
&lt;br /&gt;
Was able to tank easily with MNK/WAR and SAM/WAR on difficult as well.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taurus===&lt;br /&gt;
There are two different Taurus encounters in Vol 2: [[Taurus]]+[[Ahriman]]+[[Imp]] and [[Taurus]]+[[Demon]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus}}}|Taurus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Atabex]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Back Swish&#039;&#039;&#039; - AoE Damage and Knockback&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack&lt;br /&gt;
*&#039;&#039;&#039;[[Jukihu]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Airy Shield&#039;&#039;&#039; - Gains a temporary immunity to ranged attacks &lt;br /&gt;
**&#039;&#039;&#039;Eyes On Me&#039;&#039;&#039; - Single-target Dark Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Juracan]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Bugle Call&#039;&#039;&#039; - Inflicts AoE [[Bio]] and gives the Imp substantial [[Haste]]. &lt;br /&gt;
**&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - Inflicts [[Silence]] and AoE damage. &lt;br /&gt;
|Notes=&lt;br /&gt;
*[[Jukihu]] spawns based on [[Atabex]]&#039;s HP. While active, has an [[Attack Down]] and [[Magic Attack Down]] aura.&lt;br /&gt;
**When [[Jukihu]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Juracan]] spawns based on [[Atabex]]&#039;s HP. While active, has a [[Defense Down]] and [[Magic Defense Down]] aura.&lt;br /&gt;
** When [[Juracan]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Jukihu]] and [[Juracan]] will periodically be restored to 50% HP.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus-Demon}}}|Taurus-Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Anaximander]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Frightful Roar&#039;&#039;&#039; - AoE attack, Defense down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack, substantial increase in power if [[Anaximenes]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Mortal Ray&#039;&#039;&#039; - Single-target gaze attack, inficts [[Doom]] (target can turn to avoid)&lt;br /&gt;
|Notes=&lt;br /&gt;
*Defeating either will result in the other using an 1-hour animation, resulting in a large increase in power: Physical for [[Anaximander]], Magical for [[Anaximenes]].&lt;br /&gt;
*[[Anaximenes]]&lt;br /&gt;
**&#039;&#039;&#039;Hecatomb Wave&#039;&#039;&#039; - Cone attack magical (wind) damage + [[Blind]], substantial increase in power if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; - Single-target [[Drain]], also much more powerful if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039; - HP [[Drain]] spikes, also much more powerful if [[Anaximander]] is dead. Rapid physical attacks ([[Hundred Fists]], highly-buffed dual-wielder, et. al.) against [[Anaximenes]] with Dread Spikes up (after [[Anaximander]] is dead) can cause a near-instant K.O. to an unprotected attacker.&lt;br /&gt;
**&#039;&#039;&#039;Condemnation&#039;&#039;&#039; - Physical cone attack + Stun&lt;br /&gt;
**&#039;&#039;&#039;Quadrastrike&#039;&#039;&#039; - Physical 4-hit single-target attack&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Treant}}}|Treant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Treant&lt;br /&gt;
|Boss=Splendid Sakura&lt;br /&gt;
|VD Mobs=Antagonizing Aspen, Languishing Larch, Hibernating Hickory&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Antagonizing Aspen, Languishing Larch, Hibernating Hickory&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid Sakura&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Plague aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Pinecone Bomb&#039;&#039;&#039;: {{physical}} {{dark}} Area of effect Sleep and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Drill Branch&#039;&#039;&#039;: {{physical}} {{dark}} Frontal cone Blind and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Pollenstorm&#039;&#039;&#039;: Area of effect Paralyze and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Chelate&#039;&#039;&#039;: Removes food effects, potentially has a detrimental effect on the boss (affecting the Plague aura or its damage taken).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antagonizing Aspen&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Muddle aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languishing Larch&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Amnesia aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hibernating Hickory&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Silence aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
Fight starts with just Splendid Sakura, but she will spawn in Languishing Larch and Hibernating Hickory on top of herself individually at specific HP thresholds (66%, 50%, 20%, maybe more). If damage is high, multiple will appear at the same time. On Difficult and Very Difficult, it spawns Antagonizing Aspen at the final HP threshold.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to defeat the adds quickly, with priority going to the ones that affect your job more. Languishing Larch will spawn in on top of the boss once sufficient damage is dealt, immediately inflicting Amnesia to everyone nearby, making ignoring it difficult in favor of just killing the boss quickly. Healer trusts such as Apururu will generally stay out of range of Pinecone Bomb and wake people up, but Splendid Sakura uses it very frequently and will sometimes sleep the healer based on positioning, which can lead to a bad situation. If Hibernating Hickory is up, it will prevent your trusts from healing at all unless it is moved away or dealt with quickly, generally making it a higher priority to kill unless you aren&#039;t using trusts.&lt;br /&gt;
&lt;br /&gt;
The only real differences on higher difficulties noticed were the double add spawn at low HP (which could potentially be attributed to burst damage just knocking it down two HP thresholds) and perhaps more frequent use of Pollenstorm. Beyond that, the stats of the enemies are just higher.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tigers===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tiger}}}|Tiger|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Tiger&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tulfaire===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tulfaire}}}|Tulfaire|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Birds&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Undead}}}|Undead|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Lancer Jack&lt;br /&gt;
|Boss Job=DRK&lt;br /&gt;
|VD Mobs=Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Susceptible to {{color|wind|silence}}.&lt;br /&gt;
*Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.&lt;br /&gt;
:*There is no specific HP threshold for these but a range:&lt;br /&gt;
::*The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.&lt;br /&gt;
*Possesses a -50% Damage Taken trait.&lt;br /&gt;
:*[[Banish Spells]] will decrease this DT trait. &lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Trick or Treat&#039;&#039;&#039;: {{magical}} Silence, terror, amnesia, and buff absorption.&lt;br /&gt;
*&#039;&#039;&#039;[[Double Thrust]]&#039;&#039;&#039; 2-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Raiden Thrust]]&#039;&#039;&#039; {{magical}} {{thunder}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Penta Thrust]]&#039;&#039;&#039;: 5-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Leg Sweep]]&#039;&#039;&#039;: 1-hit {{physical}} damage and stun.&lt;br /&gt;
:*All of these moves are single target.&lt;br /&gt;
:*Each has their native skillchain attributes, are able to skillchain with each other.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-Attri]]&#039;&#039;&#039;: {{dark}} Absorbs a buff from the target.&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-TP]]&#039;&#039;&#039;: {{dark}} Absorbs TP from the target.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Spooky Monsters&#039;&#039;&#039;:&lt;br /&gt;
*All Spooky monsters are susceptible to {{light}} light based sleeps, but not {{dark}} dark based ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Skeleton&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Hell Slash&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Hound&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Dirty Claw&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Ghost&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Terror Touch&#039;&#039;&#039;: 1-hit {{physical}} damage and attack down.&lt;br /&gt;
*&#039;&#039;&#039;Dark Sphere&#039;&#039;&#039;: {{magical}} {{dark}} damage and blind.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
This was ridiculously easy. &lt;br /&gt;
&lt;br /&gt;
* NQ Sulevia PLD, roll-only COR, decently geared PUP (1200 JP) with Ohtas and Taeon (-DMG, MEVA, +Regen) with Valor/Valor Automaton, Kupipi (no Apururu this week b/c I apparently haven&#039;t done any Unity stuff, oops), Qultada, Koru Moru&lt;br /&gt;
&lt;br /&gt;
* At the start it was Culler Jack and 2x Spooky Wheezers. I sent the Automaton after the Culler Jack and had the PLD take down the 2 Spooky Wheezers. Then sent everyone after Culler and it popped more Spooky Wheezers around 50% and again at 25%. I think that I could have just focused on Culler Jack and ignored the Wheezers because the didn&#039;t affect my ability to kill the Culler. &lt;br /&gt;
&lt;br /&gt;
* VD Solo (2024 version) PUP/RDM, Trusts are Valaineral (He uses AOE to gain Enmity from all mobs) Amchuchu, King of Hearts, Cherrukiki, Sylvie. Cast Stoneskin, Blink, Phalanx, Regen and burn down the 4 adds before killing Lancer Jack. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Fei&#039;Yin]] HP 1, [[Wekufe]] to the south of the HP&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Uragnite===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Uragnite}}}|Uragnite|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Kauri&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 110k HP&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= 85k HP&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Suctorial Tentacle&#039;&#039;&#039;: {{magical}} Damage and [[Muddle]].&lt;br /&gt;
*&#039;&#039;&#039;Painful Whip&#039;&#039;&#039;: {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Gas Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Venom Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Palsynyxis&#039;&#039;&#039;: {{physical}} damage and [[Paralyze]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;This month&#039;s Normal Ambuscade features an uragnite. The uragnite’s damage taken will be reduced to 1 while it’s in its shell, so it might help to bring jobs and alter egos that can deal multiple hits in quick succession. Additionally, there is a way to deal extra damage even while it’s sheltered if you meet certain conditions, so be on the lookout for that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bonus Damage mechanic&#039;&#039;&#039;&lt;br /&gt;
** Kauri gains increased resistance to physical and magical damage based on the damage type it is taking.&lt;br /&gt;
** When physical/magical damage taken is balanced, it will do an {{icon|sp}} animation, players will have a large amount of HP/MP restored, and its damage reduction will be reduced.&lt;br /&gt;
** If damage taken weighs more heavily toward one type, it will use &#039;&#039;&#039;Venom Shell&#039;&#039;&#039; when going into its shell.&lt;br /&gt;
&lt;br /&gt;
* When it goes into its shell, all damage is reduced to 1. It will pop out after a certain amount of damage is dealt (~30).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
NIN tanking is preferable: Uragnites attack slowly and deal critical damage with &#039;&#039;&#039;Painful Whip&#039;&#039;&#039; which can one-shot trusts.&lt;br /&gt;
* Melee hits with Enspell damage make it easy to compare physical and magical resistance.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[:Category:Aquans|Aquans]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vermin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Vermin}}}|Vermin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Vermin&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.&lt;br /&gt;
&lt;br /&gt;
Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wivre===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wivre}}}|Wivre|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wivre&lt;br /&gt;
|Boss= Scithiraptor&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Wyrm===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyrm}}}|Wyrm|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyrm&lt;br /&gt;
|Boss=Gudjewg&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wyvern===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyvern}}}|Wyvern|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyvern&lt;br /&gt;
|Boss= Kulshedra&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*Seems to gain an elemental breath related to skillchain damage it takes.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Cockatrice===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Cockatrice}}}|Cockatrice|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Cockatrice&lt;br /&gt;
|Boss=Sowl Devourer&lt;br /&gt;
|VD Mobs=Sowl Devourer&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Sowl Devourer&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Sowl Devourer&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Sowl Devourer&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Sowl Devourer&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
*If the current target has any buffs besides food, the Cockatrice will be able to use a TP move that absorbs those buffs. Players could load a tank up with garbage buffs of no consequence (Bar spells opposite of the SC being used, etc.) to trigger it to continually use this move. It is recommended to have one character/trust try to tank the Cockatrice so that other characters may be buffed and fight it.&lt;br /&gt;
*The Cockatrice appears to take heavier damage the more buffs he absorbs. It&#039;s possibly the number of times he&#039;s absorbed a buff and not the unique number of buffs on him - needs verification. He will start taking very heavy skillchain damage, which can be used to more quickly reduce his massive HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:A.M.A.N._Trove&amp;diff=762348</id>
		<title>Category:A.M.A.N. Trove</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:A.M.A.N._Trove&amp;diff=762348"/>
		<updated>2026-04-10T21:01:29Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: Undo revision 762145 by Hikiri (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category Page Header&lt;br /&gt;
|ToC=yes&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=AMAN Trove.jpg&lt;br /&gt;
|Image Size=300px&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&lt;br /&gt;
The Adventurer&#039;s Mutual Aid Network (A.M.A.N.) have prepared some treasure trove for our adventurers. &#039;&#039;&#039;A.M.A.N. Trove&#039;&#039;&#039; is new content in which players aim to open a variety of treasure chests and retrieve the spoils that lie within.&lt;br /&gt;
&lt;br /&gt;
There are ten boxes available, of which one is a dummy box that is really a [[mimic]]. If the monster spawns, you&#039;ll need to defeat it to be able to leave the field and take the items back with you. Players can freely choose how many boxes they would like to open. Players will find new accessories that can only be obtained from this content, as well as equipment and materials from [[Geas Fete]], [[Omen]], [[Vagary]], [[Delve]], and more.&lt;br /&gt;
&lt;br /&gt;
Players enter this battlefield using an orb obtained by exchanging the [[Silver A.M.A.N. Voucher]]s, which are available by completing new [[:Category:Records_of_Eminence#A.M.A.N._Trove|Record of Eminence]] objectives.}}&lt;br /&gt;
&lt;br /&gt;
{{color|red|Note:}} Please leave any data you wish to contribute on the [[:Category talk:A.M.A.N. Trove|&#039;&#039;&#039;Talk Page&#039;&#039;&#039;]], and please sign with the pencil icon or via typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; . &lt;br /&gt;
==Eligibility Requirements==&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Warning: Time Gated Content&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;45 Days must have passed since character creation before you are able to participate in this content.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
*Be of a main job level of 99 to speak to [[Greyson]].&lt;br /&gt;
*Between &#039;&#039;&#039;1&#039;&#039;&#039; and &#039;&#039;&#039;6&#039;&#039;&#039; players may participate.&lt;br /&gt;
*The time limit is 30 minutes.&lt;br /&gt;
&#039;&#039;&#039;DISCLAIMER:&#039;&#039;&#039; Minimum job level and the 45 day time gate is only to speak to [[Greyson]], but you can still enter the battlefield if you obtain an orb elsewhere.&lt;br /&gt;
*Trade a Mars or Venus Orb to BCNM circle in any of three zones; [[Horlais Peak]], [[Waughroon Shrine]], or [[Balga&#039;s Dais]].&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
* Set the [[Records of Eminence]] objective “&#039;&#039;&#039;Exploring the Trove&#039;&#039;&#039;”, located under Tutorial &amp;gt; Basics.&lt;br /&gt;
* Speak with [[Greyson]] in [[Lower Jeuno]] for information on the event.&lt;br /&gt;
:* You can store any accumulated [[File:Silver Voucher icon.png|23px|link=]] [[Silver A.M.A.N. Voucher]]s to him to hold for you.&lt;br /&gt;
:* You can exchange stored [[Silver Voucher|silver vouchers]] for a [[File:Mars Orb icon.png|23px|link=]] [[Mars Orb|Mars]] or [[Venus Orb]]. &lt;br /&gt;
::* The number of [[Silver Voucher|silver vouchers]] that must be traded vary by orb type. &lt;br /&gt;
:::* [[Mars Orb]]s cost 6 [[Silver Voucher|silver vouchers]], and [[Venus Orb]]s cost 10 [[Silver Voucher|silver vouchers]].&lt;br /&gt;
:::* [[Venus Orb]]s provide a greater chance at &amp;quot;Loud Thuds&amp;quot;, and &amp;quot;Impossible To Gauge Thuds&#039;&#039;, resulting in higher-quality items.&lt;br /&gt;
* Trade one of the aforementioned orbs to the burning circle located in  [[Horlais Peak]], [[Waughroon Shrine]], or [[Balga&#039;s Dais]] and enter the battlefield.&lt;br /&gt;
** At this time, there does not appear to be any difference between these zones and possible rewards. Rewards only depend on the orb used and messages received.&lt;br /&gt;
&lt;br /&gt;
{{color|red|Note:}} As of the April 2022 update, players will now receive a random item by trading used [[Mars Orb]]s and [[Venus Orb]]s back to [[Greyson]] in [[Lower Jeuno]] (G-11).&lt;br /&gt;
*Around 5% chance of obtaining a new [[Mars Orb]] or [[Venus Orb]].&lt;br /&gt;
**Note that if this is your reward, you will always receive the same type of orb that you trade [[Greyson]]. You will not be &amp;quot;upgraded&amp;quot; or &amp;quot;downgraded&amp;quot; to a different orb.&lt;br /&gt;
*Around 25% chance of obtaining an {{ItemIcon|SP Gobbie Key|24px}} [[SP Gobbie Key]] or {{ItemIcon|Copper Voucher|24px}} [[Copper Voucher]].&lt;br /&gt;
*Around 70% chance of obtaining a random Juice, such as {{ItemIcon|Orange Juice|24px}} [[Orange Juice]], {{ItemIcon|Apple Juice|24px}} [[Apple Juice]], etc.&lt;br /&gt;
&#039;&#039;The {{KI}} [[Moglification: A.M.A.N. Trove]] obtained by placing a {{ItemIcon|Prismatic Chest|24px}} [[Prismatic Chest]] in your [[Mog House]] decreases the chance of obtaining a Juice item when trading a used [[Mars Orb]] or [[Venus Orb]] to [[Greyson]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
Each battlefield consists of ten wooden chests and one gold chest, divided into three rows.  You will receive items once you open the gold chest but the more wooden chests opened, the more spoils you will receive. However, one of the wooden chests contain a [[Mimic]] that must be defeated once revealed.  It is also possible that a rainbow chest will appear in certain scenarios that never contain a [[mimic]].&lt;br /&gt;
&lt;br /&gt;
=== Wooden Chests ===&lt;br /&gt;
*If you strike it lucky when opening a wooden chest, you will receive an additional item drop when you clear the content.  &lt;br /&gt;
**When this occurs, you will also receive a message denoting the quality of the reward.  See the [[:Category:A.M.A.N._Trove#Rewards|Rewards]] section below for more details.&lt;br /&gt;
**After opening 3 or 4 chests, you &#039;&#039;&#039;&#039;&#039;may&#039;&#039;&#039;&#039;&#039; receive a message about a &amp;quot;belligerent bang&amp;quot;, which denotes whether any of the remaining chests have higher quality items or not. If you receive this message, you will continue to receive it until a Loud Thud chest is opened, or if you spawn a [[mimic]] and die.&lt;br /&gt;
***This message is not guaranteed if a Loud Thud exists on the battlefield. This is also true for the center chest, as it may be a Loud Thud.&lt;br /&gt;
***If you receive this message, more than one Loud Thud may exist on the battlefield. If you open one, the message may stop giving you no indication there is another Loud Thud or not.&lt;br /&gt;
***It is unclear if a &amp;quot;belligerent bang&amp;quot; message can received if the middle chest is a Loud Thud. {{Verification}}&lt;br /&gt;
*If you are unlucky, all the treasure chests will vanish and you will have to engage in combat against a fierce [[mimic]].&lt;br /&gt;
**If you best the [[mimic]], the gold treasure chest will appear in the middle once more and you may open it to clear the battlefield.&lt;br /&gt;
***&#039;&#039;&#039;No other chests that on the battlefield when the [[mimic]] spawns will reappear after defeating it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rainbow Chest ===&lt;br /&gt;
A prismatic chest is guaranteed to contain a &amp;quot;Loud Thud&amp;quot;.  &lt;br /&gt;
*One of the wooden chests can change to a rainbow chest at the start of the battle.&lt;br /&gt;
*If all but two wooden chests are opened, one of the remaining chests will turn into either a rainbow chest or a gold plated chest.&lt;br /&gt;
**Rainbow Chests are always &amp;quot;Loud Thuds&amp;quot;, while gold plated chests are always &amp;quot;Thuds&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Amantroverainbow.jpg|Rainbow Chest|link=]] [[Image:Amantrovegold.jpg|Gold Plated Chest|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Center Gold Chest ===&lt;br /&gt;
Opening the gold chest in the center row will complete the battlefield, and you will receive a number of spoils proportional to the number of wooden chests you have opened.&lt;br /&gt;
*This middle chest will always be one of any type of &amp;quot;noise&amp;quot;: Noise, Thud, or Loud Thud, and it will never be a [[Mimic]].&lt;br /&gt;
**For [[Venus Orb]]s, the center chest is guaranteed to be a Thud or Loud Thud.&lt;br /&gt;
If an item with the {{Rare}} Rare attribute would drop but you already possess that item, it will not appear in the list of spoils and there will be no system log to notify you of this.&lt;br /&gt;
&lt;br /&gt;
==The Battle==&lt;br /&gt;
If the incorrect chest is selected, a [[Mimic]] named &#039;&#039;&#039;Chest O&#039;Plenty&#039;&#039;&#039; ([[Mars Orb]]s) or &#039;&#039;&#039;Coffer O&#039;Plenty&#039;&#039;&#039; ([[Venus Orb]]s) spawns. This also causes all other chests to despawn. This monster must be defeated in order to obtain any earned items from this BCNM instance. When defeated, only the center Gold Chest respawns. Any coffers that were still on the battlefield do not reappear.&lt;br /&gt;
&lt;br /&gt;
*Has approximately 2,500,000 HP.&lt;br /&gt;
*Upon popping and at every phase change (100%, 69%, 39%, and 9%), it uses the move &#039;&#039;&#039;Ka-thwack&#039;&#039;&#039;, which is AoE instant death.&lt;br /&gt;
**This damage is negated similar to [[Odin]] from [[Dynamis - Divergence]] and the [[Master Trial]] by having [[Reraise]] on. It then deals AoE magical damage instead.&lt;br /&gt;
***[[Goddess&#039; Hymnus]] &#039;&#039;&#039;does not count&#039;&#039;&#039; as [[Reraise]] negation.&lt;br /&gt;
***Move appears to have a high chance of erasing [[Reraise]] and killing you anyway. {{verification}} May be related to pets or [[Trust]]. {{Information Needed}}&lt;br /&gt;
*Uses the TP move &#039;&#039;&#039;Gilded Torpor&#039;&#039;&#039;: Inflicts AoE [[Sleep]] centered around the target.&lt;br /&gt;
*Uses the TP move &#039;&#039;&#039;Double Whammy&#039;&#039;&#039;: Inflicts physical damage centered around the monster.&lt;br /&gt;
*Uses the TP move: &#039;&#039;&#039;Booby Prize&#039;&#039;&#039;: Randomly inflicts a status ailment such as: [[Poison]], [[Blind]], [[Plague]], [[Silence]], [[Petrification]], [[Defense Down]], [[Magic Attack Down]]&lt;br /&gt;
*Casts [[Death]]. A [[Death]] resist set does not seem to help against it effectively.&lt;br /&gt;
**Spell casting &#039;&#039;&#039;can&#039;&#039;&#039; be interrupted. This includes avoiding DoT spells and casting [[Lullaby]] while the chest is casting to effectively sleep it.&lt;br /&gt;
*Casts [[Comet]], [[Absorb]], -ga III, and [[Ancient Magic]] II spells.&lt;br /&gt;
*Draws-in party members, which can be avoided by being far enough away.&lt;br /&gt;
*Has an incredibly large range on its AoE moves (50 Yalms+).&lt;br /&gt;
*Susceptible to [[Sleep]], such as [[Lullaby]] or [[Light shot]].&lt;br /&gt;
*If defeated, grants the title &amp;quot;Mimic Masher&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It is possible to proc this monster.&lt;br /&gt;
*{{Blue!}}&lt;br /&gt;
**Can be proc&#039;d by: {{Information Needed}}&lt;br /&gt;
**Causes the following effects: {{Information Needed}}&lt;br /&gt;
*{{Red!}}&lt;br /&gt;
**Can be proc&#039;d by: {{Information Needed}}&lt;br /&gt;
**Causes the following effects: {{Information Needed}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
There are four possible messages that may be obtained when opening a wooden chest.&lt;br /&gt;
&lt;br /&gt;
Rewards are tied to the message obtained when opening a chest, but &#039;&#039;&#039;&#039;&#039;all four types of messages are not guaranteed&#039;&#039;&#039;&#039;&#039; during every instance. &lt;br /&gt;
**For example, it is possible to open all nine non-Mimic chests and still not receive a loud thud.&lt;br /&gt;
**There have also been instances where multiple Loud Thuds have appeared in a single battlefield.&lt;br /&gt;
**You will sometimes receive messages similar to the following: &amp;quot;You feel like there&#039;s a &amp;lt;huge sound/impossible to gauge sound&amp;gt; left to be made.&amp;quot; &#039;&#039;&#039;With the ending punctuation being an indicator of certainty (&amp;quot;made...?&amp;quot; vs &amp;quot;made.&amp;quot; vs &amp;quot;made!&amp;quot;)&#039;&#039;&#039; and the messages that end in &amp;quot;...?&amp;quot; can be incorrect in &#039;&#039;&#039;EITHER direction&#039;&#039;&#039; (e.g. &amp;quot;huge sound left to be made...?&amp;quot; could be a regular thud but it could also be an impossible to gauge thud. &amp;quot;impossible to gauge thud left to be made...?&amp;quot; can only be a lower thud, as there are none that are higher.).&lt;br /&gt;
***If it is a worse result, it will say &amp;quot;Looks like your intuition was incorrect.&amp;quot;; if it is a better result, it will say &amp;quot;It&#039;s even better than you anticipated!&amp;quot; [[File:troveanticipation.jpg]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;You hear a noise, as if a large amount of spoils spontaneously appeared.&#039;&#039;&#039;&lt;br /&gt;
**The most common message. Possible rewards include: &lt;br /&gt;
***[[Voidwatch]] synthesis materials (ie: [[Serica Cloth]], [[Voidwrought Plate]], [[Sealord Skin]], etc)&lt;br /&gt;
***[[Voidwalker_NM_System|Voidwalker]] synthesis materials (ie: [[Pelt of Dawon]], [[Befouled Silver]], [[Kidney Stone]], etc)&lt;br /&gt;
***Scrolls&lt;br /&gt;
***Frayed/Worn Sacks: +2 version of all [[Skirmish]] stones, [[Mellidopt Wing|Mellidopt]] and [[Pulchridopt Wing|Pulchridopt]] Wings, and Reisenjima stones&lt;br /&gt;
***[[Codex of Etchings]]&lt;br /&gt;
***Sheol Boxes: [[Lu. Scale Box]], [[Lu. Hide Box]], [[L. Wing Box]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;You hear a thud, as if a large amount of spoils spontaneously appeared.&#039;&#039;&#039;&lt;br /&gt;
**This message seems to be connected to event based loot, including:&lt;br /&gt;
***[[Geas Fete]] equipment from [[Escha - Zi&#039;Tah]]&lt;br /&gt;
***Most [[High-Tier Mission Battlefield]] drops&lt;br /&gt;
***[[Delve]] synthesis materials&lt;br /&gt;
***[[Vagary]] equipment and materials (excl. [[Tartarus Platemail]])&lt;br /&gt;
***[[He. C. Gr. Coffer|Heroism Crystal Grand Coffer]]&lt;br /&gt;
***[[S. Ast. Det. Gr. Co.|Swart Astral Detritus Grand Coffer]]&lt;br /&gt;
***[[Abdhaljs Seal]]&lt;br /&gt;
***REMA Stone Boxes: [[Pluton Box]], [[Beitetsu Box]], [[Boulder Box]]&lt;br /&gt;
***Large Sheol Boxes: [[L. Lu. Scale Box]], [[L. Lu. Hide Box]] [[L. Lu. Wing Box]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;You hear a loud thud, as if a large amount of spoils spontaneously appeared.&#039;&#039;&#039;&lt;br /&gt;
**This message seems to be connected to decent value items&lt;br /&gt;
***Older Trove rewards (ie: Sroda accessories, [[Orpheus&#039;s Sash]], [[Epaminondas&#039;s Ring]], etc)&lt;br /&gt;
***[[Volte Armor Set]]&lt;br /&gt;
***[[Reisenjima]] HELM NM drops&lt;br /&gt;
***AF+2/3 Synthesis Materials (ie: [[Cyan Coral]], [[Niobium Ore]], etc)&lt;br /&gt;
***Most Selbina [[High-Tier Mission Battlefield]] drops (doesnt include Lilith)&lt;br /&gt;
***[[Pulse Cell|Pulse Cells]] (weapons or armor)&lt;br /&gt;
***[[Moogle Amplifier]]&lt;br /&gt;
***[[Ra&#039;Kaznar Starstone]]&lt;br /&gt;
***[[Pluton Coffer]], [[Beitetsu Coffer]], [[Rift Boulder Coffer]]&lt;br /&gt;
***[[Omen]] midboss drops and boss synth materials (ie: [[Nusku Shield]], [[Moonbow Leather]], [[Hope Crystal]], etc)&lt;br /&gt;
***[[He. A. Gr. Coffer|Heroism Aggregate Grand Coffer]]&lt;br /&gt;
***[[M. Ast. Det. Gr. Co.|Murky Astral Detritus Grand Coffer]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;You hear an impossible to gauge thud of massive spoils!&#039;&#039;&#039;&lt;br /&gt;
**This message seems to be connected to rare event based loot. &lt;br /&gt;
***Newer Trove rewards (ie: Hoxne accessories)&lt;br /&gt;
***[[Dynamis - Divergence]] Synthesis materials (ie: [[Topaz Crystal]], [[Sardonyx Crystal]], [[Ratnaraj]])&lt;br /&gt;
***[[Wyrm Ash]]&lt;br /&gt;
***[[Malignance Attire Set]]&lt;br /&gt;
***Shinryu [[High-Tier Mission Battlefield]] rare drops&lt;br /&gt;
***Cloud of Darkness [[High-Tier Mission Battlefield]] drops&lt;br /&gt;
***[[Omen]] bodies, [[Ou]] Hands&lt;br /&gt;
***[[Tartarus Platemail]]&lt;br /&gt;
***[[Pulse Panoplia]] Weapons and Armor&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5,000,000 Gil&#039;&#039;&#039;&lt;br /&gt;
** There is a rare chance to obtain 5,000,000 [[Gil]] as a bonus reward upon opening the Terminal Coffer, regardless of the &amp;quot;sound&amp;quot; the chests produced.&lt;br /&gt;
**Message obtained: You receive ≺Numeric Parameter 0≻ gil as a bonus reward!&lt;br /&gt;
****You can get the 5-10 million gil reward when entering alone despite having party members (such as if you are burning multiple orbs one after the other to share potential loud thud drops).&lt;br /&gt;
**A [[Monthly Adventurer Campaign]] may be active which doubles this amount to 10,000,000 [[Gil]]. The chances of obtaining this reward while the campaign is active &#039;&#039;&#039;does not increase.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Orb Types===&lt;br /&gt;
{{ItemIcon|Mars Orb|24px}} [[Mars Orb]]s cost 6 [[Silver Voucher]]s each.&lt;br /&gt;
&lt;br /&gt;
{{ItemIcon|Venus Orb|24px}} [[Venus Orb]]s cost 10 [[Silver Voucher]]s each. They tend to have a higher chance of each Wooden Chest inside to contain better sounds. This means there is a higher probability of Thuds and Loud Thuds compared to [[Mars Orb]]s having mostly noises.&lt;br /&gt;
&lt;br /&gt;
Both orb types always have one [[Mimic]]. {{Verification}}&lt;br /&gt;
&lt;br /&gt;
It was confirmed in the [https://forum.square-enix.com/ffxi/threads/59502-20%E5%91%A8%E5%B9%B4%E8%A8%98%E5%BF%B5%E6%94%BE%E9%80%81-%E3%82%82%E3%81%8E%E3%81%9F%E3%81%A6%E3%83%B4%E3%82%A1%E3%83%8A%E3%83%BB%E3%83%87%E3%82%A3%E3%83%BC%E3%83%AB-%E3%82%B9%E3%83%9A%E3%82%B7%E3%83%A3%E3%83%AB?p=644110#post644110 20th Anniversary Special Freshly Picked Vana&#039;diel] (@4:30:52～) that the loot content between both orbs as well as the occurrence of &amp;quot;special rewards&amp;quot; from loud thuds, such as omen bodies, is the same between both orb types. &lt;br /&gt;
*This does not pertain to the chance of a &amp;quot;Loud Thud&amp;quot;. The chance of &amp;quot;Loud Thuds&amp;quot; is higher with Venus Orbs. The above message only pertains to the quality of loot from &amp;quot;Loud Thuds&amp;quot; across both orb types.&lt;br /&gt;
&lt;br /&gt;
===Unique AMAN Trove Rewards===&lt;br /&gt;
The following are unique to AMAN Trove, and are possible after a loud thud. Some items are also available during the [[:Category:Adventurer_Campaigns#Nyzul_Isle_Uncharted_Area_Mysterious_Item_Campaign|Nyzul Isle Uncharted Area Mysterious Item Campaign]]. See the item&#039;s page for acquisition details.&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center; background: #efeeee;  width: 100%; max-width: 1200px;&amp;quot; &lt;br /&gt;
|- BGCOLOR=&amp;quot;#4b4d4f&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 20%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width: 60%&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 20%&amp;quot; class=&amp;quot;unsortable&amp;quot; |Jobs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #e8e8e8&amp;quot; | {{ItemIcon|Epaminondas&#039;s Ring|18}} [[Epaminondas&#039;s Ring]]&lt;br /&gt;
| [[Store TP]]-10 [[Weapon Skill Damage|Weapon skill damage]] +5%&lt;br /&gt;
| All Jobs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #e8e8e8&amp;quot; | {{ItemIcon|Hoxne Earring|18}} [[Hoxne Earring]]&lt;br /&gt;
| [[Mastery Rank]]: [[Base Stats|All BP]] -30 to +30&lt;br /&gt;
| All Jobs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #e8e8e8&amp;quot; | {{ItemIcon|Hoxne Ring|18}} [[Hoxne Ring]]&lt;br /&gt;
| [[HP]]-150 [[MP]]-300 [[Treasure Hunter|&amp;quot;Treasure Hunter&amp;quot;]]+2 [[Treasure Hunter|&amp;quot;Treasure Hunter&amp;quot; effect]] +5%&lt;br /&gt;
| All Jobs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #e8e8e8&amp;quot; | {{ItemIcon|Hoxne Torque|18}} [[Hoxne Torque]]&lt;br /&gt;
| [[Combat skills]] +30 [[Magic Skills]] +30 [[Slow (Status)|&amp;quot;Slow&amp;quot;]]+5%&lt;br /&gt;
| All Jobs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #e8e8e8&amp;quot; | {{ItemIcon|Hypaspist Earring|18}} [[Hypaspist Earring]]&lt;br /&gt;
| [[Physical damage taken]] +5% Pet: [[Regen (Status)|&amp;quot;Regen&amp;quot;]]+1 [[Physical damage taken]] -5%&lt;br /&gt;
| All Jobs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #e8e8e8&amp;quot; | {{ItemIcon|Kyrene&#039;s Earring|18}} [[Kyrene&#039;s Earring]]&lt;br /&gt;
| Pet: [[Accuracy]]+15 [[Ranged Accuracy]]+15 [[Magic Accuracy]]+15 [[Double Attack|&amp;quot;Double Attack&amp;quot;]]+3% [[Damage taken]] +10% [[Blood Pact|Avatar: &amp;quot;Blood Pact&amp;quot; damage]] +1&lt;br /&gt;
| All Jobs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #e8e8e8&amp;quot; | {{ItemIcon|Menelaus&#039;s Ring|18}} [[Menelaus&#039;s Ring]]&lt;br /&gt;
| [[Healing magic skill]] +15 [[Fast Cast|&amp;quot;Fast Cast&amp;quot;]]-10% [[Cure potency|&amp;quot;Cure&amp;quot; potency]] +5% [[Cursna|&amp;quot;Cursna&amp;quot;]]+20&lt;br /&gt;
| All Jobs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #e8e8e8&amp;quot; | {{ItemIcon|Nicander&#039;s Necklace|18}} [[Nicander&#039;s Necklace]]&lt;br /&gt;
| [[Cursna|Potency of &amp;quot;Cursna&amp;quot; effects received]] +20 [[Physical damage taken]] +10% [[Holy Water|&amp;quot;Holy Water&amp;quot; effect]] +30&lt;br /&gt;
| All Jobs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #e8e8e8&amp;quot; | {{ItemIcon|Orpheus&#039;s Sash|18}} [[Orpheus&#039;s Sash]]&lt;br /&gt;
| Increases all [[Elemental Magic Atk. Bonus|elemental attacks]] by 1-15 based on distance to target&lt;br /&gt;
| All Jobs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #e8e8e8&amp;quot; | {{ItemIcon|Sroda Belt|18}} [[Sroda Belt]]&lt;br /&gt;
| [[Cure Potency|&amp;quot;Cure&amp;quot; potency]] +35% [[Category:Regen Spell|&amp;quot;Regen&amp;quot; potency]] +20% [[Category:Regen Spell|&amp;quot;Regen&amp;quot; duration]] +15 Healing and enhancing magic cost +25% &lt;br /&gt;
| [[PLD]] / [[RUN]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #e8e8e8&amp;quot; | {{ItemIcon|Sroda Earring|18}} [[Sroda Earring]]&lt;br /&gt;
| [[Evasion]]-10 [[Magic Evasion]]-10 Pet Alive: [[Double Attack|&amp;quot;Double Attack&amp;quot;]]+7% Pet melee attack [[DMG]]+10 &lt;br /&gt;
| [[BST]] / [[DRG]] / [[SMN]] / [[PUP]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #e8e8e8&amp;quot; | {{ItemIcon|Sroda Necklace|18}} [[Sroda Necklace]]&lt;br /&gt;
| [[Barspell#Bar-status_Spells|Ailment Resistance Magic effect]] +20 [[Enhancing Magic Duration]] -50% &lt;br /&gt;
| [[WHM]] / [[RDM]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #e8e8e8&amp;quot; | {{ItemIcon|Sroda Ring|18}} [[Sroda Ring]]&lt;br /&gt;
| [[STR]]+15 [[DEX]]-20 [[Damage Limit+|Physical damage limit]] +3% [[Attack]] increases with number of alter egos in party &lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[BRD]] / [[RNG]] / [[SAM]] / [[NIN]] / [[DRG]] / [[BLU]] / [[COR]] / [[PUP]] / [[DNC]] / [[RUN]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #e8e8e8&amp;quot; | {{ItemIcon|Sroda Tathlum|18}} [[Sroda Tathlum]]&lt;br /&gt;
| [[Magic Accuracy]]-10 [[Magic Evasion]]-10 [[Magic_Critical_Hit#Magic_Critical_Hit_II|Magic critical hit rate II]] +10%&lt;br /&gt;
| [[BLM]] / [[RDM]] / [[SCH]] / [[GEO]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leveling Mules for A.M.A.N. Trove==&lt;br /&gt;
This [[A.M.A.N._Mule_Leveling_Guide|guide]] walks through the process of leveling up mules for use in A.M.A.N Trove.&lt;br /&gt;
&lt;br /&gt;
==Monthly Adventurer Campaigns==&lt;br /&gt;
There are three type of campaigns that may run any given month.&lt;br /&gt;
&lt;br /&gt;
{{Category:Adventurer_Campaigns&lt;br /&gt;
|transcludesection=A.M.A.N. Trove&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle Systems]]&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:A.M.A.N._Trove&amp;diff=762347</id>
		<title>Category:A.M.A.N. Trove</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:A.M.A.N._Trove&amp;diff=762347"/>
		<updated>2026-04-10T21:01:20Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: Undo revision 762146 by Hikiri (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category Page Header&lt;br /&gt;
|ToC=yes&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=AMAN Trove.jpg&lt;br /&gt;
|Image Size=300px&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&lt;br /&gt;
The Adventurer&#039;s Mutual Aid Network (A.M.A.N.) have prepared some treasure trove for our adventurers. &#039;&#039;&#039;A.M.A.N. Trove&#039;&#039;&#039; is new content in which players aim to open a variety of treasure chests and retrieve the spoils that lie within.&lt;br /&gt;
&lt;br /&gt;
There are ten boxes available, of which one is a dummy box that is really a [[mimic]]. If the monster spawns, you&#039;ll need to defeat it to be able to leave the field and take the items back with you. Players can freely choose how many boxes they would like to open. Players will find new accessories that can only be obtained from this content, as well as equipment and materials from [[Geas Fete]], [[Omen]], [[Vagary]], [[Delve]], and more.&lt;br /&gt;
&lt;br /&gt;
Players enter this battlefield using an orb obtained by exchanging the [[Silver A.M.A.N. Voucher]]s, which are available by completing new [[:Category:Records_of_Eminence#A.M.A.N._Trove|Record of Eminence]] objectives.}}&lt;br /&gt;
&lt;br /&gt;
{{color|red|Note:}} Please leave any data you wish to contribute on the [[:Category talk:A.M.A.N. Trove|&#039;&#039;&#039;Talk Page&#039;&#039;&#039;]], and please sign with the pencil icon or via typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; . &lt;br /&gt;
==Eligibility Requirements==&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Warning: Time Gated Content&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;45 Days must have passed since character creation before you are able to participate in this content.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
*Be of a main job level of 99 to speak to [[Greyson]].&lt;br /&gt;
*Between &#039;&#039;&#039;1&#039;&#039;&#039; and &#039;&#039;&#039;6&#039;&#039;&#039; players may participate.&lt;br /&gt;
*The time limit is 30 minutes.&lt;br /&gt;
&#039;&#039;&#039;DISCLAIMER:&#039;&#039;&#039; Minimum job level and the 45 day time gate is only to speak to [[Greyson]], but you can still enter the battlefield if you obtain an orb elsewhere.&lt;br /&gt;
*Trade a Mars or Venus Orb to BCNM circle in any of three zones; [[Horlais Peak]], [[Waughroon Shrine]], or [[Balga&#039;s Dais]].&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
* Set the [[Records of Eminence]] objective “&#039;&#039;&#039;Exploring the Trove&#039;&#039;&#039;”, located under Tutorial &amp;gt; Basics.&lt;br /&gt;
* Speak with [[Greyson]] in [[Lower Jeuno]] for information on the event.&lt;br /&gt;
:* You can store any accumulated [[File:Silver Voucher icon.png|23px|link=]] [[Silver A.M.A.N. Voucher]]s to him to hold for you.&lt;br /&gt;
:* You can exchange stored [[Silver Voucher|silver vouchers]] for a [[File:Mars Orb icon.png|23px|link=]] [[Mars Orb|Mars]] or [[Venus Orb]]. &lt;br /&gt;
::* The number of [[Silver Voucher|silver vouchers]] that must be traded vary by orb type. &lt;br /&gt;
:::* [[Mars Orb]]s cost 6 [[Silver Voucher|silver vouchers]], and [[Venus Orb]]s cost 10 [[Silver Voucher|silver vouchers]].&lt;br /&gt;
:::* [[Venus Orb]]s provide a greater chance at &amp;quot;Loud Thuds&amp;quot;, and &amp;quot;Impossible To Gauge Thuds&#039;&#039;, resulting in higher-quality items.&lt;br /&gt;
* Trade one of the aforementioned orbs to the burning circle located in  [[Horlais Peak]], [[Waughroon Shrine]], or [[Balga&#039;s Dais]] and enter the battlefield.&lt;br /&gt;
** At this time, there does not appear to be any difference between these zones and possible rewards. Rewards only depend on the orb used and messages received.&lt;br /&gt;
&lt;br /&gt;
{{color|red|Note:}} As of the April 2022 update, players will now receive a random item by trading used [[Mars Orb]]s and [[Venus Orb]]s back to [[Greyson]] in [[Lower Jeuno]] (G-11).&lt;br /&gt;
*Around 5% chance of obtaining a new [[Mars Orb]] or [[Venus Orb]].&lt;br /&gt;
**Note that if this is your reward, you will always receive the same type of orb that you trade [[Greyson]]. You will not be &amp;quot;upgraded&amp;quot; or &amp;quot;downgraded&amp;quot; to a different orb.&lt;br /&gt;
*Around 25% chance of obtaining an {{ItemIcon|SP Gobbie Key|24px}} [[SP Gobbie Key]] or {{ItemIcon|Copper Voucher|24px}} [[Copper Voucher]].&lt;br /&gt;
*Around 70% chance of obtaining a random Juice, such as {{ItemIcon|Orange Juice|24px}} [[Orange Juice]], {{ItemIcon|Apple Juice|24px}} [[Apple Juice]], etc.&lt;br /&gt;
&#039;&#039;The {{KI}} [[Moglification: A.M.A.N. Trove]] obtained by placing a {{ItemIcon|Prismatic Chest|24px}} [[Prismatic Chest]] in your [[Mog House]] decreases the chance of obtaining a Juice item when trading a used [[Mars Orb]] or [[Venus Orb]] to [[Greyson]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
Each battlefield consists of ten wooden chests and one gold chest, divided into three rows.  You will receive items once you open the gold chest but the more wooden chests opened, the more spoils you will receive. However, one of the wooden chests contain a [[Mimic]] that must be defeated once revealed.  It is also possible that a rainbow chest will appear in certain scenarios that never contain a [[mimic]].&lt;br /&gt;
&lt;br /&gt;
=== Wooden Chests ===&lt;br /&gt;
*If you strike it lucky when opening a wooden chest, you will receive an additional item drop when you clear the content.  &lt;br /&gt;
**When this occurs, you will also receive a message denoting the quality of the reward.  See the [[:Category:A.M.A.N._Trove#Rewards|Rewards]] section below for more details.&lt;br /&gt;
**After opening 3 or 4 chests, you &#039;&#039;&#039;&#039;&#039;may&#039;&#039;&#039;&#039;&#039; receive a message about a &amp;quot;belligerent bang&amp;quot;, which denotes whether any of the remaining chests have higher quality items or not. If you receive this message, you will continue to receive it until a Loud Thud chest is opened, or if you spawn a [[mimic]] and die.&lt;br /&gt;
***This message is not guaranteed if a Loud Thud exists on the battlefield. This is also true for the center chest, as it may be a Loud Thud.&lt;br /&gt;
***If you receive this message, more than one Loud Thud may exist on the battlefield. If you open one, the message may stop giving you no indication there is another Loud Thud or not.&lt;br /&gt;
***It is unclear if a &amp;quot;belligerent bang&amp;quot; message can received if the middle chest is a Loud Thud. {{Verification}}&lt;br /&gt;
*If you are unlucky, all the treasure chests will vanish and you will have to engage in combat against a fierce [[mimic]].&lt;br /&gt;
**If you best the [[mimic]], the gold treasure chest will appear in the middle once more and you may open it to clear the battlefield.&lt;br /&gt;
***&#039;&#039;&#039;No other chests that on the battlefield when the [[mimic]] spawns will reappear after defeating it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rainbow Chest ===&lt;br /&gt;
A prismatic chest is guaranteed to contain a &amp;quot;Loud Thud&amp;quot;.  &lt;br /&gt;
*One of the wooden chests can change to a rainbow chest at the start of the battle.&lt;br /&gt;
*If all but two wooden chests are opened, one of the remaining chests will turn into either a rainbow chest or a gold plated chest.&lt;br /&gt;
**Rainbow Chests are always &amp;quot;Loud Thuds&amp;quot;, while gold plated chests are always &amp;quot;Thuds&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Amantroverainbow.jpg|Rainbow Chest|link=]] [[Image:Amantrovegold.jpg|Gold Plated Chest|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Center Gold Chest ===&lt;br /&gt;
Opening the gold chest in the center row will complete the battlefield, and you will receive a number of spoils proportional to the number of wooden chests you have opened.&lt;br /&gt;
*This middle chest will always be one of any type of &amp;quot;noise&amp;quot;: Noise, Thud, or Loud Thud, and it will never be a [[Mimic]].&lt;br /&gt;
**For [[Venus Orb]]s, the center chest is guaranteed to be a Thud or Loud Thud.&lt;br /&gt;
If an item with the {{Rare}} Rare attribute would drop but you already possess that item, it will not appear in the list of spoils and there will be no system log to notify you of this.&lt;br /&gt;
&lt;br /&gt;
==The Battle==&lt;br /&gt;
If the incorrect chest is selected, a [[Mimic]] named &#039;&#039;&#039;Chest O&#039;Plenty&#039;&#039;&#039; ([[Mars Orb]]s) or &#039;&#039;&#039;Coffer O&#039;Plenty&#039;&#039;&#039; ([[Venus Orb]]s) spawns. This also causes all other chests to despawn. This monster must be defeated in order to obtain any earned items from this BCNM instance. When defeated, only the center Gold Chest respawns. Any coffers that were still on the battlefield do not reappear.&lt;br /&gt;
&lt;br /&gt;
*Has approximately 2,500,000 HP.&lt;br /&gt;
*Upon popping and at every phase change (100%, 69%, 39%, and 9%), it uses the move &#039;&#039;&#039;Ka-thwack&#039;&#039;&#039;, which is AoE instant death.&lt;br /&gt;
**This damage is negated similar to [[Odin]] from [[Dynamis - Divergence]] and the [[Master Trial]] by having [[Reraise]] on. It then deals AoE magical damage instead.&lt;br /&gt;
***[[Goddess&#039; Hymnus]] &#039;&#039;&#039;does not count&#039;&#039;&#039; as [[Reraise]] negation.&lt;br /&gt;
***Move appears to have a high chance of erasing [[Reraise]] and killing you anyway. {{verification}} May be related to pets or [[Trust]]. {{Information Needed}}&lt;br /&gt;
*Uses the TP move &#039;&#039;&#039;Gilded Torpor&#039;&#039;&#039;: Inflicts AoE [[Sleep]] centered around the target.&lt;br /&gt;
*Uses the TP move &#039;&#039;&#039;Double Whammy&#039;&#039;&#039;: Inflicts physical damage centered around the monster.&lt;br /&gt;
*Uses the TP move: &#039;&#039;&#039;Booby Prize&#039;&#039;&#039;: Randomly inflicts a status ailment such as: [[Poison]], [[Blind]], [[Plague]], [[Silence]], [[Petrification]], [[Defense Down]], [[Magic Attack Down]]&lt;br /&gt;
*Casts [[Death]]. A [[Death]] resist set does not seem to help against it effectively.&lt;br /&gt;
**Spell casting &#039;&#039;&#039;can&#039;&#039;&#039; be interrupted. This includes avoiding DoT spells and casting [[Lullaby]] while the chest is casting to effectively sleep it.&lt;br /&gt;
*Casts [[Comet]], [[Absorb]], -ga III, and [[Ancient Magic]] II spells.&lt;br /&gt;
*Draws-in party members, which can be avoided by being far enough away.&lt;br /&gt;
*Has an incredibly large range on its AoE moves (50 Yalms+).&lt;br /&gt;
*Susceptible to [[Sleep]], such as [[Lullaby]] or [[Light shot]].&lt;br /&gt;
*If defeated, grants the title &amp;quot;Mimic Masher&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It is possible to proc this monster.&lt;br /&gt;
*{{Blue!}}&lt;br /&gt;
**Can be proc&#039;d by: {{Information Needed}}&lt;br /&gt;
**Causes the following effects: {{Information Needed}}&lt;br /&gt;
*{{Red!}}&lt;br /&gt;
**Can be proc&#039;d by: {{Information Needed}}&lt;br /&gt;
**Causes the following effects: {{Information Needed}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
There are four possible messages that may be obtained when opening a wooden chest.&lt;br /&gt;
&lt;br /&gt;
Rewards are tied to the message obtained when opening a chest, but &#039;&#039;&#039;&#039;&#039;all four types of messages are not guaranteed&#039;&#039;&#039;&#039;&#039; during every instance. &lt;br /&gt;
**For example, it is possible to open all nine non-Mimic chests and still not receive a loud thud.&lt;br /&gt;
**There have also been instances where multiple Loud Thuds have appeared in a single battlefield.&lt;br /&gt;
**You will sometimes receive messages similar to the following: &amp;quot;You feel like there&#039;s a &amp;lt;huge sound/impossible to gauge sound&amp;gt; left to be made.&amp;quot; &#039;&#039;&#039;With the ending punctuation being an indicator of certainty (&amp;quot;made...?&amp;quot; vs &amp;quot;made.&amp;quot; vs &amp;quot;made!&amp;quot;)&#039;&#039;&#039; and the messages that end in &amp;quot;...?&amp;quot; can be incorrect in &#039;&#039;&#039;EITHER direction&#039;&#039;&#039; (e.g. &amp;quot;huge sound left to be made...?&amp;quot; could be a regular thud but it could also be an impossible to gauge thud. &amp;quot;impossible to gauge thud left to be made...?&amp;quot; can only be a lower thud, as there are none that are higher.).&lt;br /&gt;
***If it is a worse result, it will say &amp;quot;Looks like your intuition was incorrect.&amp;quot;; if it is a better result, it will say &amp;quot;It&#039;s even better than you anticipated!&amp;quot; [[File:troveanticipation.jpg]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;You hear a noise, as if a large amount of spoils spontaneously appeared.&#039;&#039;&#039;&lt;br /&gt;
**The most common message. Possible rewards include: &lt;br /&gt;
***[[Voidwatch]] synthesis materials (ie: [[Serica Cloth]], [[Voidwrought Plate]], [[Sealord Skin]], etc)&lt;br /&gt;
***[[Voidwalker_NM_System|Voidwalker]] synthesis materials (ie: [[Pelt of Dawon]], [[Befouled Silver]], [[Kidney Stone]], etc)&lt;br /&gt;
***Scrolls&lt;br /&gt;
***Frayed/Worn Sacks: +2 version of all [[Skirmish]] stones, [[Mellidopt Wing|Mellidopt]] and [[Pulchridopt Wing|Pulchridopt]] Wings, and Reisenjima stones&lt;br /&gt;
***[[Codex of Etchings]]&lt;br /&gt;
***Sheol Boxes: [[Lu. Scale Box]], [[Lu. Hide Box]], [[L. Wing Box]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;You hear a thud, as if a large amount of spoils spontaneously appeared.&#039;&#039;&#039;&lt;br /&gt;
**This message seems to be connected to event based loot, including:&lt;br /&gt;
***[[Geas Fete]] equipment from [[Escha - Zi&#039;Tah]]&lt;br /&gt;
***Most [[High-Tier Mission Battlefield]] drops&lt;br /&gt;
***[[Delve]] synthesis materials&lt;br /&gt;
***[[Vagary]] equipment and materials (excl. [[Tartarus Platemail]])&lt;br /&gt;
***[[He. C. Gr. Coffer|Heroism Crystal Grand Coffer]]&lt;br /&gt;
***[[S. Ast. Det. Gr. Co.|Swart Astral Detritus Grand Coffer]]&lt;br /&gt;
***[[Abdhaljs Seal]]&lt;br /&gt;
***REMA Stone Boxes: [[Pluton Box]], [[Beitetsu Box]], [[Boulder Box]]&lt;br /&gt;
***Large Sheol Boxes: [[L. Lu. Scale Box]], [[L. Lu. Hide Box]] [[L. Lu. Wing Box]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;You hear a loud thud, as if a large amount of spoils spontaneously appeared.&#039;&#039;&#039;&lt;br /&gt;
**This message seems to be connected to decent value items&lt;br /&gt;
***Older Trove rewards (ie: Sroda accessories, [[Orpheus&#039;s Sash]], [[Epaminondas&#039;s Ring]], etc)&lt;br /&gt;
***[[Volte Armor Set]]&lt;br /&gt;
***[[Reisenjima]] HELM NM drops&lt;br /&gt;
***AF+2/3 Synthesis Materials (ie: [[Cyan Coral]], [[Niobium Ore]], etc)&lt;br /&gt;
***Most Selbina [[High-Tier Mission Battlefield]] drops (doesnt include Lilith)&lt;br /&gt;
***[[Pulse Cell|Pulse Cells]] (weapons or armor)&lt;br /&gt;
***[[Moogle Amplifier]]&lt;br /&gt;
***[[Ra&#039;Kaznar Starstone]]&lt;br /&gt;
***[[Pluton Coffer]], [[Beitetsu Coffer]], [[Rift Boulder Coffer]]&lt;br /&gt;
***[[Omen]] midboss drops and boss synth materials (ie: [[Nusku Shield]], [[Moonbow Leather]], [[Hope Crystal]], etc)&lt;br /&gt;
***[[He. A. Gr. Coffer|Heroism Aggregate Grand Coffer]]&lt;br /&gt;
***[[M. Ast. Det. Gr. Co.|Murky Astral Detritus Grand Coffer]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;You hear an impossible to gauge thud of massive spoils!&#039;&#039;&#039;&lt;br /&gt;
**This message seems to be connected to rare event based loot. &lt;br /&gt;
***Newer Trove rewards (ie: Hoxne accessories)&lt;br /&gt;
***[[Dynamis - Divergence]] Synthesis materials (ie: [[Topaz Crystal]], [[Sardonyx Crystal]], [[Ratnaraj]])&lt;br /&gt;
***[[Wyrm Ash]]&lt;br /&gt;
***[[Malignance Attire Set]]&lt;br /&gt;
***Shinryu [[High-Tier Mission Battlefield]] rare drops&lt;br /&gt;
***Cloud of Darkness [[High-Tier Mission Battlefield]] drops&lt;br /&gt;
***[[Omen]] bodies, [[Ou]] Hands&lt;br /&gt;
***[[Tartarus Platemail]]&lt;br /&gt;
***[[Pulse Panoplia]] Weapons and Armor&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5,000,000 Gil&#039;&#039;&#039;&lt;br /&gt;
** There is a rare chance to obtain 5,000,000 [[Gil]] as a bonus reward upon opening the Terminal Coffer, regardless of the &amp;quot;sound&amp;quot; the chests produced.&lt;br /&gt;
**Message obtained: You receive ≺Numeric Parameter 0≻ gil as a bonus reward!&lt;br /&gt;
****You can get the 5-10 million gil reward when entering alone despite having party members (such as if you are burning multiple orbs one after the other to share potential loud thud drops).&lt;br /&gt;
**A [[Monthly Adventurer Campaign]] may be active which doubles this amount to 10,000,000 [[Gil]]. The chances of obtaining this reward while the campaign is active &#039;&#039;&#039;does not increase.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Orb Types===&lt;br /&gt;
{{ItemIcon|Mars Orb|24px}} [[Mars Orb]]s cost 6 [[Silver Voucher]]s each.&lt;br /&gt;
&lt;br /&gt;
{{ItemIcon|Venus Orb|24px}} [[Venus Orb]]s cost 10 [[Silver Voucher]]s each. They tend to have a higher chance of each Wooden Chest inside to contain better sounds. This means there is a higher probability of Thuds and Loud Thuds compared to [[Mars Orb]]s having mostly noises.&lt;br /&gt;
&lt;br /&gt;
Both orb types always have one [[Mimic]]. {{Verification}}&lt;br /&gt;
&lt;br /&gt;
It was confirmed in the [https://forum.square-enix.com/ffxi/threads/59502-20%E5%91%A8%E5%B9%B4%E8%A8%98%E5%BF%B5%E6%94%BE%E9%80%81-%E3%82%82%E3%81%8E%E3%81%9F%E3%81%A6%E3%83%B4%E3%82%A1%E3%83%8A%E3%83%BB%E3%83%87%E3%82%A3%E3%83%BC%E3%83%AB-%E3%82%B9%E3%83%9A%E3%82%B7%E3%83%A3%E3%83%AB?p=644110#post644110 20th Anniversary Special Freshly Picked Vana&#039;diel] (@4:30:52～) that the loot content between both orbs as well as the occurrence of &amp;quot;special rewards&amp;quot; from loud thuds, such as omen bodies, is the same between both orb types. &lt;br /&gt;
*This does not pertain to the chance of a &amp;quot;Loud Thud&amp;quot;. The chance of &amp;quot;Loud Thuds&amp;quot; is higher with Venus Orbs. The above message only pertains to the quality of loot from &amp;quot;Loud Thuds&amp;quot; across both orb types.&lt;br /&gt;
&lt;br /&gt;
===Unique AMAN Trove Rewards===&lt;br /&gt;
The following are unique to AMAN Trove, and are possible after a loud thud. Some items are also available during the [[:Category:Adventurer_Campaigns#Nyzul_Isle_Uncharted_Area_Mysterious_Item_Campaign|Nyzul Isle Uncharted Area Mysterious Item Campaign]]. See the item&#039;s page for acquisition details.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1200px; margin: 0 auto;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width: 60%&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 20%&amp;quot; class=&amp;quot;unsortable&amp;quot; | Jobs&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Epaminondas&#039;s Ring|18}} [[Epaminondas&#039;s Ring]]&lt;br /&gt;
| [[Store TP]]-10 [[Weapon Skill Damage|Weapon skill damage]] +5%&lt;br /&gt;
| All Jobs&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Hoxne Earring|18}} [[Hoxne Earring]]&lt;br /&gt;
| [[Mastery Rank]]: [[Base Stats|All BP]] -30 to +30&lt;br /&gt;
| All Jobs&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Hoxne Ring|18}} [[Hoxne Ring]]&lt;br /&gt;
| [[HP]]-150 [[MP]]-300 [[Treasure Hunter|&amp;quot;Treasure Hunter&amp;quot;]]+2 [[Treasure Hunter|&amp;quot;Treasure Hunter&amp;quot; effect]] +5%&lt;br /&gt;
| All Jobs&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Hoxne Torque|18}} [[Hoxne Torque]]&lt;br /&gt;
| [[Combat skills]] +30 [[Magic Skills]] +30 [[Slow (Status)|&amp;quot;Slow&amp;quot;]]+5%&lt;br /&gt;
| All Jobs&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Hypaspist Earring|18}} [[Hypaspist Earring]]&lt;br /&gt;
| [[Physical damage taken]] +5% Pet: [[Regen (Status)|&amp;quot;Regen&amp;quot;]]+1 [[Physical damage taken]] -5%&lt;br /&gt;
| All Jobs&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Kyrene&#039;s Earring|18}} [[Kyrene&#039;s Earring]]&lt;br /&gt;
| Pet: [[Accuracy]]+15 [[Ranged Accuracy]]+15 [[Magic Accuracy]]+15 [[Double Attack|&amp;quot;Double Attack&amp;quot;]]+3% [[Damage taken]] +10% [[Blood Pact|Avatar: &amp;quot;Blood Pact&amp;quot; damage]] +1&lt;br /&gt;
| All Jobs&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Menelaus&#039;s Ring|18}} [[Menelaus&#039;s Ring]]&lt;br /&gt;
| [[Healing magic skill]] +15 [[Fast Cast|&amp;quot;Fast Cast&amp;quot;]]-10% [[Cure potency|&amp;quot;Cure&amp;quot; potency]] +5% [[Cursna|&amp;quot;Cursna&amp;quot;]]+20&lt;br /&gt;
| All Jobs&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Nicander&#039;s Necklace|18}} [[Nicander&#039;s Necklace]]&lt;br /&gt;
| [[Cursna|Potency of &amp;quot;Cursna&amp;quot; effects received]] +20 [[Physical damage taken]] +10% [[Holy Water|&amp;quot;Holy Water&amp;quot; effect]] +30&lt;br /&gt;
| All Jobs&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Orpheus&#039;s Sash|18}} [[Orpheus&#039;s Sash]]&lt;br /&gt;
| Increases all [[Elemental Magic Atk. Bonus|elemental attacks]] by 1-15 based on distance to target&lt;br /&gt;
| All Jobs&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Sroda Belt|18}} [[Sroda Belt]]&lt;br /&gt;
| [[Cure Potency|&amp;quot;Cure&amp;quot; potency]] +35% [[Category:Regen Spell|&amp;quot;Regen&amp;quot; potency]] +20% [[Category:Regen Spell|&amp;quot;Regen&amp;quot; duration]] +15 Healing and enhancing magic cost +25% &lt;br /&gt;
| [[PLD]] / [[RUN]]&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Sroda Earring|18}} [[Sroda Earring]]&lt;br /&gt;
| [[Evasion]]-10 [[Magic Evasion]]-10 Pet Alive: [[Double Attack|&amp;quot;Double Attack&amp;quot;]]+7% Pet melee attack [[DMG]]+10 &lt;br /&gt;
| [[BST]] / [[DRG]] / [[SMN]] / [[PUP]]&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Sroda Necklace|18}} [[Sroda Necklace]]&lt;br /&gt;
| [[Barspell#Bar-status_Spells|Ailment Resistance Magic effect]] +20 [[Enhancing Magic Duration]] -50% &lt;br /&gt;
| [[WHM]] / [[RDM]]&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Sroda Ring|18}} [[Sroda Ring]]&lt;br /&gt;
| [[STR]]+15 [[DEX]]-20 [[Damage Limit+|Physical damage limit]] +3% [[Attack]] increases with number of alter egos in party &lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[BRD]] / [[RNG]] / [[SAM]] / [[NIN]] / [[DRG]] / [[BLU]] / [[COR]] / [[PUP]] / [[DNC]] / [[RUN]]&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Sroda Tathlum|18}} [[Sroda Tathlum]]&lt;br /&gt;
| [[Magic Accuracy]]-10 [[Magic Evasion]]-10 [[Magic_Critical_Hit#Magic_Critical_Hit_II|Magic critical hit rate II]] +10%&lt;br /&gt;
| [[BLM]] / [[RDM]] / [[SCH]] / [[GEO]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leveling Mules for A.M.A.N. Trove==&lt;br /&gt;
This [[A.M.A.N._Mule_Leveling_Guide|guide]] walks through the process of leveling up mules for use in A.M.A.N Trove.&lt;br /&gt;
&lt;br /&gt;
==Monthly Adventurer Campaigns==&lt;br /&gt;
There are three type of campaigns that may run any given month.&lt;br /&gt;
&lt;br /&gt;
{{Category:Adventurer_Campaigns&lt;br /&gt;
|transcludesection=A.M.A.N. Trove&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle Systems]]&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Divine_Might_II&amp;diff=762346</id>
		<title>Divine Might II</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Divine_Might_II&amp;diff=762346"/>
		<updated>2026-04-10T21:00:58Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: Undo revision 762059 by Hikiri (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Divine Might}}&lt;br /&gt;
{{BCNMv2&lt;br /&gt;
|Image=File:La%27Loff_Amphitheater_header.jpg&lt;br /&gt;
|Size=400&lt;br /&gt;
|Type=HTBF&lt;br /&gt;
|Zone=La&#039;Loff Amphitheater&lt;br /&gt;
|EntryItemImage=&lt;br /&gt;
|EntryItem=Pentacide Perpetrator Phantom Gem&lt;br /&gt;
|EntryCurrencyImage=&lt;br /&gt;
|EntryCurrencyAmmount=20 &lt;br /&gt;
|EntryCurrencyType=Merit Points&lt;br /&gt;
|Level=Uncapped&lt;br /&gt;
|Time=30&lt;br /&gt;
|Members=18&lt;br /&gt;
|Title=&lt;br /&gt;
|PrimaryDrops=&lt;br /&gt;
* [[File:Divinator_icon.png|22px|link=]][[Divinator]]&lt;br /&gt;
* [[File:Divinator_II_icon.png|22px|link=]][[Divinator II]]&lt;br /&gt;
* [[File:Kyujutsugi_icon.png|22px|link=]][[Kyujutsugi]]&lt;br /&gt;
* [[File:Lentus_Grip_icon.png|22px|link=]][[Lentus Grip]]&lt;br /&gt;
* [[File:Seraphicaller_icon.png|22px|link=]][[Seraphicaller]]&lt;br /&gt;
|DropsA=&lt;br /&gt;
* [[File:Crematio_Earring_icon.png|22px|link=]][[Crematio Earring]]&lt;br /&gt;
* [[File:Trux_Earring_icon.png|22px|link=]][[Trux Earring]]&lt;br /&gt;
* [[File:Tripudio_Earring_icon.png|22px|link=]][[Tripudio Earring]]&lt;br /&gt;
* [[File:Sanare_Earring_icon.png|22px|link=]][[Sanare Earring]]&lt;br /&gt;
* [[File:Gelai_Earring_icon.png|22px|link=]][[Gelai Earring]]&lt;br /&gt;
|DropsB=&lt;br /&gt;
* [[File:Rem&#039;s Tale Ch.1 icon.png|22px|link=]] [[Rem&#039;s Tale Ch.6]]&lt;br /&gt;
* [[File:Rem&#039;s Tale Ch.1 icon.png|22px|link=]] [[Rem&#039;s Tale Ch.7]]&lt;br /&gt;
* [[File:Rem&#039;s Tale Ch.1 icon.png|22px|link=]] [[Rem&#039;s Tale Ch.8]]&lt;br /&gt;
* [[File:Rem&#039;s Tale Ch.1 icon.png|22px|link=]] [[Rem&#039;s Tale Ch.9]]&lt;br /&gt;
* [[File:Rem&#039;s Tale Ch.1 icon.png|22px|link=]] [[Rem&#039;s Tale Ch.10]]&lt;br /&gt;
&lt;br /&gt;
|DropsC=&lt;br /&gt;
* Individual drops from each individual AA may also drop.&lt;br /&gt;
* Crafting materials from each individual AA may also drop.&lt;br /&gt;
|PrimaryPersonal=&lt;br /&gt;
* [[File:Rem&#039;s Tale Ch.1 icon.png|22px|link=]] [[Rem&#039;s Tale Ch.6]]&lt;br /&gt;
* [[File:Rem&#039;s Tale Ch.1 icon.png|22px|link=]] [[Rem&#039;s Tale Ch.7]]&lt;br /&gt;
* [[File:Rem&#039;s Tale Ch.1 icon.png|22px|link=]] [[Rem&#039;s Tale Ch.8]]&lt;br /&gt;
* [[File:Rem&#039;s Tale Ch.1 icon.png|22px|link=]] [[Rem&#039;s Tale Ch.9]]&lt;br /&gt;
* [[File:Rem&#039;s Tale Ch.1 icon.png|22px|link=]] [[Rem&#039;s Tale Ch.10]]&lt;br /&gt;
|PersonalA=&lt;br /&gt;
Number of page drops depend on difficulty:&lt;br /&gt;
* Very Easy x1&lt;br /&gt;
* Easy x1&lt;br /&gt;
* Normal x2&lt;br /&gt;
* Difficult x3&lt;br /&gt;
* Very Difficult x4&lt;br /&gt;
|PersonalB= &lt;br /&gt;
|PersonalC=&lt;br /&gt;
|PrimaryEvent=    &amp;lt;!--If items drop from a special event. State the event in bold before the drops --&amp;gt;&lt;br /&gt;
|DropsEvent=&lt;br /&gt;
}}&lt;br /&gt;
==Enemies==&lt;br /&gt;
{{BCNMv2 Enemies Table&lt;br /&gt;
|Insert BCNMv2 Enemies Row Template =&lt;br /&gt;
{{BCNMv2 Enemies Row&lt;br /&gt;
|Name=Ark Angel HM&lt;br /&gt;
|Qty=1&lt;br /&gt;
|Type=Humanoid&lt;br /&gt;
|Job=Ninja&lt;br /&gt;
|Notes= Hume is both a [[ Ninja ]] and a [[Warrior]]. Refer to the [[Ark_Angel_HM | AA Hume Page]] for abilities and strategies.&lt;br /&gt;
}}&lt;br /&gt;
{{BCNMv2 Enemies Row&lt;br /&gt;
|Name=Ark Angel GK&lt;br /&gt;
|Qty=1&lt;br /&gt;
|Type=Humanoid&lt;br /&gt;
|Job=Samurai&lt;br /&gt;
|Notes=Galka is both a [[Samurai]] and a [[Dragoon]].  Refer to the [[Ark_Angel_GK | AA Galka Page]] for abilities and strategies.&lt;br /&gt;
}}&lt;br /&gt;
{{BCNMv2 Enemies Row&lt;br /&gt;
|Name=Ark Angel EV&lt;br /&gt;
|Qty=1&lt;br /&gt;
|Type=Humanoid&lt;br /&gt;
|Job=Paladin&lt;br /&gt;
|Notes= Elvaan is both a [[Paladin]] and a [[White Mage]].  Refer to the [[Ark_Angel_EV| AA Elvaan Page]] for abilities and strategies.&lt;br /&gt;
}}&lt;br /&gt;
{{BCNMv2 Enemies Row&lt;br /&gt;
|Name=Ark Angel TT&lt;br /&gt;
|Qty=1&lt;br /&gt;
|Type=Humanoid&lt;br /&gt;
|Job=BLM&lt;br /&gt;
|Notes= Tarutaru is both a [[Dark Knight]] and a [[Black Mage]].  Refer to the [[Ark_Angel_TT | AA Tarutaru Page]] for abilities and strategies.&lt;br /&gt;
}}&lt;br /&gt;
{{BCNMv2 Enemies Row&lt;br /&gt;
|Name=Ark Angel MR&lt;br /&gt;
|Qty=1&lt;br /&gt;
|Type=Humanoid&lt;br /&gt;
|Job=BST&lt;br /&gt;
|Notes= [[Mithra]] is both a [[Beastmaster]] and a [[Thief]].  Refer to the [[Ark_Angel_MR | AA Mithra Page]] for abilities and strategies.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Ark Angels behave just like the single AA battle counterparts, just all of them will attack at same time&lt;br /&gt;
* See [[High-Tier Mission Battlefields]] for reward info&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&#039;&#039;&#039;[[:Category:High-Tier_Mission_Battlefields/DivineMight|Testimonials]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Divine_Might_II&amp;diff=762345</id>
		<title>Divine Might II</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Divine_Might_II&amp;diff=762345"/>
		<updated>2026-04-10T21:00:42Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: Undo revision 762060 by Hikiri (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Divine Might}}&lt;br /&gt;
{{BCNMv2&lt;br /&gt;
|Image=File:La%27Loff_Amphitheater_header.jpg&lt;br /&gt;
|Size=400&lt;br /&gt;
|Type=HTBF&lt;br /&gt;
|Zone=La&#039;Loff Amphitheater&lt;br /&gt;
|EntryItemImage=&lt;br /&gt;
|EntryItem=Pentacide Perpetrator Phantom Gem&lt;br /&gt;
|EntryCurrencyImage=&lt;br /&gt;
|EntryCurrencyAmmount=20 &lt;br /&gt;
|EntryCurrencyType=Merit Points&lt;br /&gt;
|Level=Uncapped&lt;br /&gt;
|Time=30&lt;br /&gt;
|Members=18&lt;br /&gt;
|Title=&lt;br /&gt;
|PrimaryDrops=&lt;br /&gt;
* [[File:Divinator_icon.png|22px|link=]]{{tooltip|text=[[Divinator]]|tooltip=[[File:Divinator description.png]]}}&lt;br /&gt;
* [[File:Divinator_II_icon.png|22px|link=]]{{tooltip|text=[[Divinator II]]|tooltip=[[File:Divinator II description.png]]}}&lt;br /&gt;
* [[File:Kyujutsugi_icon.png|22px|link=]]{{tooltip|text=[[Kyujutsugi]]|tooltip=[[File:Kyujutsugi description.png]]}}&lt;br /&gt;
* [[File:Lentus_Grip_icon.png|22px|link=]]{{tooltip|text=[[Lentus Grip]]|tooltip=[[File:Lentus Grip description.png]]}}&lt;br /&gt;
* [[File:Seraphicaller_icon.png|22px|link=]]{{tooltip|text=[[Seraphicaller]]|tooltip=[[File:Seraphicaller description.png]]}}&lt;br /&gt;
|DropsA=&lt;br /&gt;
* [[File:Crematio_Earring_icon.png|22px|link=]]{{tooltip|text=[[Crematio Earring]]|tooltip=[[File:Crematio Earring description.png]]}}&lt;br /&gt;
* [[File:Trux_Earring_icon.png|22px|link=]]{{tooltip|text=[[Trux Earring]]|tooltip=[[File:Trux Earring description.png]]}}&lt;br /&gt;
* [[File:Tripudio_Earring_icon.png|22px|link=]]{{tooltip|text=[[Tripudio Earring]]|tooltip=[[File:Tripudio Earring description.png]]}}&lt;br /&gt;
* [[File:Sanare_Earring_icon.png|22px|link=]]{{tooltip|text=[[Sanare Earring]]|tooltip=[[File:Sanare Earring description.png]]}}&lt;br /&gt;
* [[File:Gelai_Earring_icon.png|22px|link=]]{{tooltip|text=[[Gelai Earring]]|tooltip=[[File:Gelai Earring description.png]]}}&lt;br /&gt;
|DropsB=&lt;br /&gt;
* [[File:Rem&#039;s Tale Ch.1 icon.png|22px|link=]] [[Rem&#039;s Tale Ch.6]]&lt;br /&gt;
* [[File:Rem&#039;s Tale Ch.1 icon.png|22px|link=]] [[Rem&#039;s Tale Ch.7]]&lt;br /&gt;
* [[File:Rem&#039;s Tale Ch.1 icon.png|22px|link=]] [[Rem&#039;s Tale Ch.8]]&lt;br /&gt;
* [[File:Rem&#039;s Tale Ch.1 icon.png|22px|link=]] [[Rem&#039;s Tale Ch.9]]&lt;br /&gt;
* [[File:Rem&#039;s Tale Ch.1 icon.png|22px|link=]] [[Rem&#039;s Tale Ch.10]]&lt;br /&gt;
&lt;br /&gt;
|DropsC=&lt;br /&gt;
* Individual drops from each individual AA may also drop.&lt;br /&gt;
* Crafting materials from each individual AA may also drop.&lt;br /&gt;
|PrimaryPersonal=&lt;br /&gt;
* [[File:Rem&#039;s Tale Ch.1 icon.png|22px|link=]] [[Rem&#039;s Tale Ch.6]]&lt;br /&gt;
* [[File:Rem&#039;s Tale Ch.1 icon.png|22px|link=]] [[Rem&#039;s Tale Ch.7]]&lt;br /&gt;
* [[File:Rem&#039;s Tale Ch.1 icon.png|22px|link=]] [[Rem&#039;s Tale Ch.8]]&lt;br /&gt;
* [[File:Rem&#039;s Tale Ch.1 icon.png|22px|link=]] [[Rem&#039;s Tale Ch.9]]&lt;br /&gt;
* [[File:Rem&#039;s Tale Ch.1 icon.png|22px|link=]] [[Rem&#039;s Tale Ch.10]]&lt;br /&gt;
|PersonalA=&lt;br /&gt;
Number of page drops depend on difficulty:&lt;br /&gt;
* Very Easy x1&lt;br /&gt;
* Easy x1&lt;br /&gt;
* Normal x2&lt;br /&gt;
* Difficult x3&lt;br /&gt;
* Very Difficult x4&lt;br /&gt;
|PersonalB= &lt;br /&gt;
|PersonalC=&lt;br /&gt;
|PrimaryEvent=    |DropsEvent=&lt;br /&gt;
}}&lt;br /&gt;
==Enemies==&lt;br /&gt;
{{BCNMv2 Enemies Table&lt;br /&gt;
|Insert BCNMv2 Enemies Row Template =&lt;br /&gt;
{{BCNMv2 Enemies Row&lt;br /&gt;
|Name=Ark Angel HM&lt;br /&gt;
|Qty=1&lt;br /&gt;
|Type=Humanoid&lt;br /&gt;
|Job=Ninja&lt;br /&gt;
|Notes= Hume is both a [[ Ninja ]] and a [[Warrior]]. Refer to the [[Ark_Angel_HM | AA Hume Page]] for abilities and strategies.&lt;br /&gt;
}}&lt;br /&gt;
{{BCNMv2 Enemies Row&lt;br /&gt;
|Name=Ark Angel GK&lt;br /&gt;
|Qty=1&lt;br /&gt;
|Type=Humanoid&lt;br /&gt;
|Job=Samurai&lt;br /&gt;
|Notes=Galka is both a [[Samurai]] and a [[Dragoon]].  Refer to the [[Ark_Angel_GK | AA Galka Page]] for abilities and strategies.&lt;br /&gt;
}}&lt;br /&gt;
{{BCNMv2 Enemies Row&lt;br /&gt;
|Name=Ark Angel EV&lt;br /&gt;
|Qty=1&lt;br /&gt;
|Type=Humanoid&lt;br /&gt;
|Job=Paladin&lt;br /&gt;
|Notes= Elvaan is both a [[Paladin]] and a [[White Mage]].  Refer to the [[Ark_Angel_EV| AA Elvaan Page]] for abilities and strategies.&lt;br /&gt;
}}&lt;br /&gt;
{{BCNMv2 Enemies Row&lt;br /&gt;
|Name=Ark Angel TT&lt;br /&gt;
|Qty=1&lt;br /&gt;
|Type=Humanoid&lt;br /&gt;
|Job=BLM&lt;br /&gt;
|Notes= Tarutaru is both a [[Dark Knight]] and a [[Black Mage]].  Refer to the [[Ark_Angel_TT | AA Tarutaru Page]] for abilities and strategies.&lt;br /&gt;
}}&lt;br /&gt;
{{BCNMv2 Enemies Row&lt;br /&gt;
|Name=Ark Angel MR&lt;br /&gt;
|Qty=1&lt;br /&gt;
|Type=Humanoid&lt;br /&gt;
|Job=BST&lt;br /&gt;
|Notes= [[Mithra]] is both a [[Beastmaster]] and a [[Thief]].  Refer to the [[Ark_Angel_MR | AA Mithra Page]] for abilities and strategies.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Ark Angels behave just like the single AA battle counterparts, just all of them will attack at same time&lt;br /&gt;
* See [[High-Tier Mission Battlefields]] for reward info&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&#039;&#039;&#039;[[:Category:High-Tier_Mission_Battlefields/DivineMight|Testimonials]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=REMA_Cheat_Sheet&amp;diff=762344</id>
		<title>REMA Cheat Sheet</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=REMA_Cheat_Sheet&amp;diff=762344"/>
		<updated>2026-04-10T20:37:58Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=left&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both; border: 1px solid #a2a9b1; border-radius: 10px; padding: 15px; margin: 20px 0; background-color: #f8f9fa; text-align: center; font-size: 95%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;A collection of information about various REMA in an-easy-to digest and easy-to-compare format.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Relic Weapons|Relic]], [[Empyrean Weapons|Empyrean]], and [[Aeonic Weapons]]==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 20px; font-size: 85%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hand-to-Hand===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spharai (Level 119 III) icon.png|link=Spharai]]&amp;lt;br /&amp;gt;[[Spharai]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Spharai|text=[[File:Spharai (Level 119 III) description.png|200px]]|tooltip=[[File:Spharai (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Final Heaven]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[VIT]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals triple damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Verethragna (Level 119 III) icon.png|link=Verethragna]]&amp;lt;br /&amp;gt;[[Verethragna]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Verethragna|text=[[File:Verethragna (Level 119 III) description.png|200px]]|tooltip=[[File:Verethragna (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Victory Smite]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Godhands icon.png|link=Godhands]]&amp;lt;br /&amp;gt;[[Godhands]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Godhands|text=[[File:Godhands description.png|200px]]|tooltip=[[File:Godhands description.png|400px]]}}&lt;br /&gt;
| [[Shijin Spiral]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack that plagues the target. Chance of additional effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mandau (Level 119 III) icon.png|link=Mandau]]&amp;lt;br /&amp;gt;[[Mandau]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Mandau|text=[[File:Mandau (Level 119 III) description.png|200px]]|tooltip=[[File:Mandau (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Mercy Stroke]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Twashtar (Level 119 III) icon.png|link=Twashtar]]&amp;lt;br /&amp;gt;[[Twashtar]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Twashtar|text=[[File:Twashtar (Level 119 III) description.png|200px]]|tooltip=[[File:Twashtar (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Rudra&#039;s Storm]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals quintuple damage and weighs target down. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aeneas icon.png|link=Aeneas]]&amp;lt;br /&amp;gt;[[Aeneas]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Aeneas|text=[[File:Aeneas description.png|200px]]|tooltip=[[File:Aeneas description.png|400px]]}}&lt;br /&gt;
| [[Exenterator]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack that decreases target&#039;s accuracy. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Excalibur (Level 119 III) icon.png|link=Excalibur]]&amp;lt;br /&amp;gt;[[Excalibur]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Excalibur|text=[[File:Excalibur (Level 119 III) description.png|200px]]|tooltip=[[File:Excalibur (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Knights of Round]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[MND]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals quintuple damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Almace (Level 119 III) icon.png|link=Almace]]&amp;lt;br /&amp;gt;[[Almace]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Almace|text=[[File:Almace (Level 119 III) description.png|200px]]|tooltip=[[File:Almace (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Chant du Cygne]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sequence icon.png|link=Sequence]]&amp;lt;br /&amp;gt;[[Sequence]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Sequence|text=[[File:Sequence description.png|200px]]|tooltip=[[File:Sequence description.png|400px]]}}&lt;br /&gt;
| [[Requiescat]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[MND]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack of &#039;&#039;non-elemental&#039;&#039; damage. Attack power varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ragnarok (Level 119 III) icon.png|link=Ragnarok]]&amp;lt;br /&amp;gt;[[Ragnarok]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Ragnarok|text=[[File:Ragnarok (Level 119 III) description.png|200px]]|tooltip=[[File:Ragnarok (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Scourge]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[VIT]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals double damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Caladbolg (Level 119 III) icon.png|link=Caladbolg]]&amp;lt;br /&amp;gt;[[Caladbolg]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Caladbolg|text=[[File:Caladbolg (Level 119 III) description.png|200px]]|tooltip=[[File:Caladbolg (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Torcleaver]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[VIT]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals triple damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lionheart icon.png|link=Lionheart]]&amp;lt;br /&amp;gt;[[Lionheart]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Lionheart|text=[[File:Lionheart description.png|200px]]|tooltip=[[File:Lionheart description.png|400px]]}}&lt;br /&gt;
| [[Resolution]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Axe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guttler (Level 119 III) icon.png|link=Guttler]]&amp;lt;br /&amp;gt;[[Guttler]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Guttler|text=[[File:Guttler (Level 119 III) description.png|200px]]|tooltip=[[File:Guttler (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Onslaught]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack that decreases target&#039;s accuracy.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Farsha (Level 119 III) icon.png|link=Farsha]]&amp;lt;br /&amp;gt;[[Farsha]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Farsha|text=[[File:Farsha (Level 119 III) description.png|200px]]|tooltip=[[File:Farsha (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Cloudsplitter]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[MND]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;lightning elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tri-edge icon.png|link=Tri-edge]]&amp;lt;br /&amp;gt;[[Tri-edge]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Tri-edge|text=[[File:Tri-edge description.png|200px]]|tooltip=[[File:Tri-edge description.png|400px]]}}&lt;br /&gt;
| [[Ruinator]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Detonation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Detonation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Accuracy varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Axe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bravura (Level 119 III) icon.png|link=Bravura]]&amp;lt;br /&amp;gt;[[Bravura]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Bravura|text=[[File:Bravura (Level 119 III) description.png|200px]]|tooltip=[[File:Bravura (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Metatron Torment]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals triple damage and lowers target defense.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ukonvasara (Level 119 III) icon.png|link=Ukonvasara]]&amp;lt;br /&amp;gt;[[Ukonvasara]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Ukonvasara|text=[[File:Ukonvasara (Level 119 III) description.png|200px]]|tooltip=[[File:Ukonvasara (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Ukko&#039;s Fury]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack that slows target. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chango icon.png|link=Chango]]&amp;lt;br /&amp;gt;[[Chango]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Chango|text=[[File:Chango description.png|200px]]|tooltip=[[File:Chango description.png|400px]]}}&lt;br /&gt;
| [[Upheaval]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[VIT]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Scythe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Apocalypse (Level 119 III) icon.png|link=Apocalypse]]&amp;lt;br /&amp;gt;[[Apocalypse]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Apocalypse|text=[[File:Apocalypse (Level 119 III) description.png|200px]]|tooltip=[[File:Apocalypse (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Catastrophe]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[INT]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals triple damage and drains target&#039;s HP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Redemption (Level 119 III) icon.png|link=Redemption]]&amp;lt;br /&amp;gt;[[Redemption]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Redemption|text=[[File:Redemption (Level 119 III) description.png|200px]]|tooltip=[[File:Redemption (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Quietus]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;60% [[MND]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a triple damage attack that ignores target&#039;s defense. Amount ignored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Anguta icon.png|link=Anguta]]&amp;lt;br /&amp;gt;[[Anguta]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Anguta|text=[[File:Anguta description.png|200px]]|tooltip=[[File:Anguta description.png|400px]]}}&lt;br /&gt;
| [[Entropy]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Converts some of the damage into MP. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Polearm===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gungnir (Level 119 III) icon.png|link=Gungnir]]&amp;lt;br /&amp;gt;[[Gungnir]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Gungnir|text=[[File:Gungnir (Level 119 III) description.png|200px]]|tooltip=[[File:Gungnir (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Geirskogul]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rhongomiant (Level 119 III) icon.png|link=Rhongomiant]]&amp;lt;br /&amp;gt;[[Rhongomiant]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Rhongomiant|text=[[File:Rhongomiant (Level 119 III) description.png|200px]]|tooltip=[[File:Rhongomiant (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Camlann&#039;s Torment]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;60% [[VIT]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a triple damage attack that ignores target&#039;s defense. Amount ignored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trishula icon.png|link=Trishula]]&amp;lt;br /&amp;gt;[[Trishula]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Trishula|text=[[File:Trishula description.png|200px]]|tooltip=[[File:Trishula description.png|400px]]}}&lt;br /&gt;
| [[Stardiver]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack that decreases enemy critical hit evasion. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Katana===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kikoku (Level 119 III) icon.png|link=Kikoku]]&amp;lt;br /&amp;gt;[[Kikoku]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Kikoku|text=[[File:Kikoku (Level 119 III) description.png|200px]]|tooltip=[[File:Kikoku (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Blade: Metsu]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack that paralyzes the target.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kannagi (Level 119 III) icon.png|link=Kannagi]]&amp;lt;br /&amp;gt;[[Kannagi]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Kannagi|text=[[File:Kannagi (Level 119 III) description.png|200px]]|tooltip=[[File:Kannagi (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Blade: Hi]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals quadruple damage. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heishi Shorinken icon.png|link=Heishi Shorinken]]&amp;lt;br /&amp;gt;[[Heishi Shorinken]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=HeishiShorinken|text=[[File:Heishi Shorinken description.png|200px]]|tooltip=[[File:Heishi Shorinken description.png|400px]]}}&lt;br /&gt;
| [[Blade: Shun]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Impaction|&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Impaction&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack. Attack power varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Katana===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Amanomurakumo (Level 119 III) icon.png|link=Amanomurakumo]]&amp;lt;br /&amp;gt;[[Amanomurakumo]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Amanomurakumo|text=[[File:Amanomurakumo (Level 119 III) description.png|200px]]|tooltip=[[File:Amanomurakumo (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Tachi: Kaiten]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals double damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Masamune (Level 119 III) icon.png|link=Masamune]]&amp;lt;br /&amp;gt;[[Masamune]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Masamune|text=[[File:Masamune (Level 119 III) description.png|200px]]|tooltip=[[File:Masamune (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Tachi: Fudo]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals double damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dojikiri Yasutsuna icon.png|link=Dojikiri Yasutsuna]]&amp;lt;br /&amp;gt;[[Dojikiri Yasutsuna]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=DojikiriYasutsuna|text=[[File:Dojikiri Yasutsuna description.png|200px]]|tooltip=[[File:Dojikiri Yasutsuna description.png|400px]]}}&lt;br /&gt;
| [[Tachi: Shoha]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Club===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mjollnir (Level 119 III) icon.png|link=Mjollnir]]&amp;lt;br /&amp;gt;[[Mjollnir]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Mjollnir|text=[[File:Mjollnir (Level 119 III) description.png|200px]]|tooltip=[[File:Mjollnir (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Randgrith]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[MND]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack that decreases target&#039;s evasion.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gambanteinn (Level 119 III) icon.png|link=Gambanteinn]]&amp;lt;br /&amp;gt;[[Gambanteinn]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Gambanteinn|text=[[File:Gambanteinn (Level 119 III) description.png|200px]]|tooltip=[[File:Gambanteinn (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Dagan]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Maximum [[HP]]&amp;amp;[[MP]]&amp;lt;br /&amp;gt;&#039;&#039;None&#039;&#039;&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;&#039;&#039;Deals no damage.&#039;&#039; Restores HP and MP. Amount restored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tishtrya icon.png|link=Tishtrya]]&amp;lt;br /&amp;gt;[[Tishtrya]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Tishtrya|text=[[File:Tishtrya description.png|200px]]|tooltip=[[File:Tishtrya description.png|400px]]}}&lt;br /&gt;
| [[Realmrazer]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[MND]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Impaction|&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Impaction&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a sevenfold attack. Accuracy varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claustrum (Level 119 III) icon.png|link=Claustrum]]&amp;lt;br /&amp;gt;[[Claustrum]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Claustrum|text=[[File:Claustrum (Level 119 III) description.png|200px]]|tooltip=[[File:Claustrum (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Gates of Tartarus]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals triple damage and lowers the target&#039;s attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hvergelmir (Level 119 III) icon.png|link=Hvergelmir]]&amp;lt;br /&amp;gt;[[Hvergelmir]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Hvergelmir|text=[[File:Hvergelmir (Level 119 III) description.png|200px]]|tooltip=[[File:Hvergelmir (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Myrkr]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Maximum [[MP]]&amp;lt;br /&amp;gt;&#039;&#039;None&#039;&#039;&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;&#039;&#039;Deals no damage.&#039;&#039; Restores MP and removes up to three status ailments. Amount of MP restored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Khatvanga icon.png|link=Khatvanga]]&amp;lt;br /&amp;gt;[[Khatvanga]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Khatvanga|text=[[File:Khatvanga description.png|200px]]|tooltip=[[File:Khatvanga description.png|400px]]}}&lt;br /&gt;
| [[Shattersoul]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Induration|&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;Induration&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack that decreases target&#039;s magic defense. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Archery===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Yoichinoyumi (Level 119 III) icon.png|link=Yoichinoyumi]]&amp;lt;br /&amp;gt;[[Yoichinoyumi]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Yoichinoyumi|text=[[File:Yoichinoyumi (Level 119 III) description.png|200px]]|tooltip=[[File:Yoichinoyumi (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Namas Arrow]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[AGI]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals triple damage that has reduced enmity generation.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gandiva (Level 119 III) icon.png|link=Gandiva]]&amp;lt;br /&amp;gt;[[Gandiva]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Gandiva|text=[[File:Gandiva (Level 119 III) description.png|200px]]|tooltip=[[File:Gandiva (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Jishnu&#039;s Radiance]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack, ammunition permitting. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fail-Not icon.png|link=Fail-Not]]&amp;lt;br /&amp;gt;[[Fail-Not]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Fail-Not|text=[[File:Fail-Not description.png|200px]]|tooltip=[[File:Fail-Not description.png|400px]]}}&lt;br /&gt;
| [[Apex Arrow]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a triple damage attack that ignores target&#039;s defense. Amount ignored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marksmanship===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Annihilator (Level 119 III) icon.png|link=Annihilator]]&amp;lt;br /&amp;gt;[[Annihilator]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Annihilator|text=[[File:Annihilator (Level 119 III) description.png|200px]]|tooltip=[[File:Annihilator (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Coronach]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;40% [[AGI]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals triple damage that has reduced enmity generation.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armageddon (Level 119 III) icon.png|link=Armageddon]]&amp;lt;br /&amp;gt;[[Armageddon]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Armageddon|text=[[File:Armageddon (Level 119 III) description.png|200px]]|tooltip=[[File:Armageddon (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Wildfire]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;fire elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Reduced enmity generation varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fomalhaut icon.png|link=Fomalhaut]]&amp;lt;br /&amp;gt;[[Fomalhaut]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Fomalhaut|text=[[File:Fomalhaut description.png|200px]]|tooltip=[[File:Fomalhaut description.png|400px]]}}&lt;br /&gt;
| [[Last Stand]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack, ammunition permitting. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Instrument===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gjallarhorn (Level 99 II) icon.png|link=Gjallarhorn]]&amp;lt;br /&amp;gt;[[Gjallarhorn]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Gjallarhorn|text=[[File:Gjallarhorn (Level 99 II) description.png|200px]]|tooltip=[[File:Gjallarhorn (Level 99 II) description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Daurdabla (Level 99 II) icon.png|link=Daurdabla]]&amp;lt;br /&amp;gt;[[Daurdabla]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Daurdabla|text=[[File:Daurdabla (Level 99 II) description.png|200px]]|tooltip=[[File:Daurdabla (Level 99 II) description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Marsyas icon.png|link=Marsyas]]&amp;lt;br /&amp;gt;[[Marsyas]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Marsyas|text=[[File:Marsyas description.png|200px]]|tooltip=[[File:Marsyas description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aegis (Level 99 II) icon.png|link=Aegis]]&amp;lt;br /&amp;gt;[[Aegis]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Aegis|text=[[File:Aegis (Level 99 II) description.png|200px]]|tooltip=[[File:Aegis (Level 99 II) description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ochain (Level 99 II) icon.png|link=Ochain]]&amp;lt;br /&amp;gt;[[Ochain]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Ochain|text=[[File:Ochain (Level 99 II) description.png|200px]]|tooltip=[[File:Ochain (Level 99 II) description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Srivatsa icon.png|link=Srivatsa]]&amp;lt;br /&amp;gt;[[Srivatsa]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Srivatsa|text=[[File:Srivatsa description.png|200px]]|tooltip=[[File:Srivatsa description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Mythic Weapons|Mythic-Ergon Weapons]]==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 20px; font-size: 85%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hand-to-Hand===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Glanzfaust (Level 119 III) icon.png|link=Glanzfaust]]&amp;lt;br /&amp;gt;[[Glanzfaust]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Glanzfaust|text=[[File:Glanzfaust (Level 119 III) description.png|200px]]|tooltip=[[File:Glanzfaust (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Ascetic&#039;s Fury]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;50% [[VIT]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kenkonken (Level 119 III) icon.png|link=Kenkonken]]&amp;lt;br /&amp;gt;[[Kenkonken]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Kenkonken|text=[[File:Kenkonken (Level 119 III) description.png|200px]]|tooltip=[[File:Kenkonken (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Stringing Pummel]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;32% [[VIT]]&amp;amp;nbsp;32%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Liquefaction|&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;Liquefaction&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a sixfold attack. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vajra (Level 119 III) icon.png|link=Vajra]]&amp;lt;br /&amp;gt;[[Vajra]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Vajra|text=[[File:Vajra (Level 119 III) description.png|200px]]|tooltip=[[File:Vajra (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Mandalic Stab]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carnwenhan (Level 119 III) icon.png|link=Carnwenhan]]&amp;lt;br /&amp;gt;[[Carnwenhan]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Carnwenhan|text=[[File:Carnwenhan (Level 119 III) description.png|200px]]|tooltip=[[File:Carnwenhan (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Mordant Rime]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;30% [[CHR]]&amp;amp;nbsp;70%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack that decreases target&#039;s movement speed. Chance of decreases movement speed varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Terpsichore (Level 119 III) icon.png|link=Terpsichore]]&amp;lt;br /&amp;gt;[[Terpsichore]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Terpsichore|text=[[File:Terpsichore (Level 119 III) description.png|200px]]|tooltip=[[File:Terpsichore (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Pyrrhic Kleos]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[DEX]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack that lowers target&#039;s evasion. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Murgleis (Level 119 III) icon.png|link=Murgleis]]&amp;lt;br /&amp;gt;[[Murgleis]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Murgleis|text=[[File:Murgleis (Level 119 III) description.png|200px]]|tooltip=[[File:Murgleis (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Death Blossom]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;30% [[MND]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack that lowers target&#039;s magic evasion. Chance of lowering target&#039;s magic evasion varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Burtgang (Level 119 III) icon.png|link=Burtgang]]&amp;lt;br /&amp;gt;[[Burtgang]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Burtgang|text=[[File:Burtgang (Level 119 III) description.png|200px]]|tooltip=[[File:Burtgang (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Atonement]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[Enmity|Current Enmity]]&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack of &#039;&#039;breath damage&#039;&#039;. Enmity varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tizona (Level 119 III) icon.png|link=Tizona]]&amp;lt;br /&amp;gt;[[Tizona]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Tizona|text=[[File:Tizona (Level 119 III) description.png|200px]]|tooltip=[[File:Tizona (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Expiacion]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;30% [[DEX]]&amp;amp;nbsp;20% [[INT]]&amp;amp;nbsp;30%&amp;lt;br /&amp;gt;[[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Epeolatry (Level 119 III) icon.png|link=Epeolatry]]&amp;lt;br /&amp;gt;[[Epeolatry]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Ergon&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Epeolatry|text=[[File:Epeolatry (Level 119 III) description.png|200px]]|tooltip=[[File:Epeolatry (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Dimidiation]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Axe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aymur (Level 119 III) icon.png|link=Aymur]]&amp;lt;br /&amp;gt;[[Aymur]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Aymur|text=[[File:Aymur (Level 119 III) description.png|200px]]|tooltip=[[File:Aymur (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Primal Rend]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;30% [[CHR]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;light elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Axe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Conqueror (Level 119 III) icon.png|link=Conqueror]]&amp;lt;br /&amp;gt;[[Conqueror]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Conqueror|text=[[File:Conqueror (Level 119 III) description.png|200px]]|tooltip=[[File:Conqueror (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[King&#039;s Justice]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Scythe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Liberator (Level 119 III) icon.png|link=Liberator]]&amp;lt;br /&amp;gt;[[Liberator]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Liberator|text=[[File:Liberator (Level 119 III) description.png|200px]]|tooltip=[[File:Liberator (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Insurgency]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;20% [[INT]]&amp;amp;nbsp;20%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Polearm===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ryunohige (Level 119 III) icon.png|link=Ryunohige]]&amp;lt;br /&amp;gt;[[Ryunohige]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Ryunohige|text=[[File:Ryunohige (Level 119 III) description.png|200px]]|tooltip=[[File:Ryunohige (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Drakesbane]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Katana===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nagi (Level 119 III) icon.png|link=Nagi]]&amp;lt;br /&amp;gt;[[Nagi]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Nagi|text=[[File:Nagi (Level 119 III) description.png|200px]]|tooltip=[[File:Nagi (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Blade: Kamu]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;60% [[INT]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Lowers target&#039;s accuracy. Duration of the effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Katana===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kogarasumaru (Level 119 III) icon.png|link=Kogarasumaru]]&amp;lt;br /&amp;gt;[[Kogarasumaru]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Kogarasumaru|text=[[File:Kogarasumaru (Level 119 III) description.png|200px]]|tooltip=[[File:Kogarasumaru (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Tachi: Rana]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Induration|&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;Induration&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack. Accuracy varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Club===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Yagrush (Level 119 III) icon.png|link=Yagrush]]&amp;lt;br /&amp;gt;[[Yagrush]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Yagrush|text=[[File:Yagrush (Level 119 III) description.png|200px]]|tooltip=[[File:Yagrush (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Mystic Boon]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;30% [[MND]]&amp;amp;nbsp;70%&amp;lt;br /&amp;gt;&#039;&#039;None&#039;&#039;&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Converts damage dealt to own MP. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Idris (Level 119 III) icon.png|link=Idris]]&amp;lt;br /&amp;gt;[[Idris]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Ergon&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Idris|text=[[File:Idris (Level 119 III) description.png|200px]]|tooltip=[[File:Idris (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Exudation]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;50% [[MND]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Attack varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laevateinn (Level 119 III) icon.png|link=Laevateinn]]&amp;lt;br /&amp;gt;[[Laevateinn]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Laevateinn|text=[[File:Laevateinn (Level 119 III) description.png|200px]]|tooltip=[[File:Laevateinn (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Vidohunir]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;dark elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage and lowers target&#039;s magic defense. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nirvana (Level 119 III) icon.png|link=Nirvana]]&amp;lt;br /&amp;gt;[[Nirvana]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Nirvana|text=[[File:Nirvana (Level 119 III) description.png|200px]]|tooltip=[[File:Nirvana (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Garland of Bliss]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;30% [[MND]]&amp;amp;nbsp;70%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;light elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage and lowers target&#039;s defense. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tupsimati (Level 119 III) icon.png|link=Tupsimati]]&amp;lt;br /&amp;gt;[[Tupsimati]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Tupsimati|text=[[File:Tupsimati (Level 119 III) description.png|200px]]|tooltip=[[File:Tupsimati (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Omniscience]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[MND]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;dark elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage and lowers target&#039;s magic attack. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 480px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marksmanship===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gastraphetes (Level 119 III) icon.png|link=Gastraphetes]]&amp;lt;br /&amp;gt;[[Gastraphetes]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Gastraphetes|text=[[File:Gastraphetes (Level 119 III) description.png|200px]]|tooltip=[[File:Gastraphetes (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Trueflight]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;100%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;light elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Death Penalty (Level 119 III) icon.png|link=Death Penalty]]&amp;lt;br /&amp;gt;[[Death Penalty]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=DeathPenalty|text=[[File:Death Penalty (Level 119 III) description.png|200px]]|tooltip=[[File:Death Penalty (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Leaden Salute]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;100%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;dark elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=REMA_Cheat_Sheet&amp;diff=762342</id>
		<title>REMA Cheat Sheet</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=REMA_Cheat_Sheet&amp;diff=762342"/>
		<updated>2026-04-10T20:24:58Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: Removed redirect to Category:Ultimate Weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=left&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{disambiguation|Relic Weapons|Mythic Weapons|Empyrean Weapons|Aeonic Weapons}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==[[Relic Weapons|Relic]], [[Empyrean Weapons|Empyrean]], and [[Aeonic Weapons]]==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 20px; font-size: 85%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hand-to-Hand===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spharai (Level 119 III) icon.png|link=Spharai]]&amp;lt;br /&amp;gt;[[Spharai]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Spharai|text=[[File:Spharai (Level 119 III) description.png|200px]]|tooltip=[[File:Spharai (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Final Heaven]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[VIT]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals triple damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Verethragna (Level 119 III) icon.png|link=Verethragna]]&amp;lt;br /&amp;gt;[[Verethragna]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Verethragna|text=[[File:Verethragna (Level 119 III) description.png|200px]]|tooltip=[[File:Verethragna (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Victory Smite]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Godhands icon.png|link=Godhands]]&amp;lt;br /&amp;gt;[[Godhands]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Godhands|text=[[File:Godhands description.png|200px]]|tooltip=[[File:Godhands description.png|400px]]}}&lt;br /&gt;
| [[Shijin Spiral]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack that plagues the target. Chance of additional effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mandau (Level 119 III) icon.png|link=Mandau]]&amp;lt;br /&amp;gt;[[Mandau]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Mandau|text=[[File:Mandau (Level 119 III) description.png|200px]]|tooltip=[[File:Mandau (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Mercy Stroke]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Twashtar (Level 119 III) icon.png|link=Twashtar]]&amp;lt;br /&amp;gt;[[Twashtar]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Twashtar|text=[[File:Twashtar (Level 119 III) description.png|200px]]|tooltip=[[File:Twashtar (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Rudra&#039;s Storm]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals quintuple damage and weighs target down. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aeneas icon.png|link=Aeneas]]&amp;lt;br /&amp;gt;[[Aeneas]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Aeneas|text=[[File:Aeneas description.png|200px]]|tooltip=[[File:Aeneas description.png|400px]]}}&lt;br /&gt;
| [[Exenterator]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack that decreases target&#039;s accuracy. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Excalibur (Level 119 III) icon.png|link=Excalibur]]&amp;lt;br /&amp;gt;[[Excalibur]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Excalibur|text=[[File:Excalibur (Level 119 III) description.png|200px]]|tooltip=[[File:Excalibur (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Knights of Round]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[MND]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals quintuple damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Almace (Level 119 III) icon.png|link=Almace]]&amp;lt;br /&amp;gt;[[Almace]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Almace|text=[[File:Almace (Level 119 III) description.png|200px]]|tooltip=[[File:Almace (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Chant du Cygne]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sequence icon.png|link=Sequence]]&amp;lt;br /&amp;gt;[[Sequence]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Sequence|text=[[File:Sequence description.png|200px]]|tooltip=[[File:Sequence description.png|400px]]}}&lt;br /&gt;
| [[Requiescat]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[MND]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack of &#039;&#039;non-elemental&#039;&#039; damage. Attack power varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ragnarok (Level 119 III) icon.png|link=Ragnarok]]&amp;lt;br /&amp;gt;[[Ragnarok]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Ragnarok|text=[[File:Ragnarok (Level 119 III) description.png|200px]]|tooltip=[[File:Ragnarok (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Scourge]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[VIT]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals double damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Caladbolg (Level 119 III) icon.png|link=Caladbolg]]&amp;lt;br /&amp;gt;[[Caladbolg]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Caladbolg|text=[[File:Caladbolg (Level 119 III) description.png|200px]]|tooltip=[[File:Caladbolg (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Torcleaver]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[VIT]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals triple damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lionheart icon.png|link=Lionheart]]&amp;lt;br /&amp;gt;[[Lionheart]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Lionheart|text=[[File:Lionheart description.png|200px]]|tooltip=[[File:Lionheart description.png|400px]]}}&lt;br /&gt;
| [[Resolution]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Axe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guttler (Level 119 III) icon.png|link=Guttler]]&amp;lt;br /&amp;gt;[[Guttler]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Guttler|text=[[File:Guttler (Level 119 III) description.png|200px]]|tooltip=[[File:Guttler (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Onslaught]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack that decreases target&#039;s accuracy.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Farsha (Level 119 III) icon.png|link=Farsha]]&amp;lt;br /&amp;gt;[[Farsha]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Farsha|text=[[File:Farsha (Level 119 III) description.png|200px]]|tooltip=[[File:Farsha (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Cloudsplitter]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[MND]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;lightning elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tri-edge icon.png|link=Tri-edge]]&amp;lt;br /&amp;gt;[[Tri-edge]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Tri-edge|text=[[File:Tri-edge description.png|200px]]|tooltip=[[File:Tri-edge description.png|400px]]}}&lt;br /&gt;
| [[Ruinator]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Detonation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Detonation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Accuracy varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Axe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bravura (Level 119 III) icon.png|link=Bravura]]&amp;lt;br /&amp;gt;[[Bravura]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Bravura|text=[[File:Bravura (Level 119 III) description.png|200px]]|tooltip=[[File:Bravura (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Metatron Torment]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals triple damage and lowers target defense.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ukonvasara (Level 119 III) icon.png|link=Ukonvasara]]&amp;lt;br /&amp;gt;[[Ukonvasara]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Ukonvasara|text=[[File:Ukonvasara (Level 119 III) description.png|200px]]|tooltip=[[File:Ukonvasara (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Ukko&#039;s Fury]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack that slows target. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chango icon.png|link=Chango]]&amp;lt;br /&amp;gt;[[Chango]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Chango|text=[[File:Chango description.png|200px]]|tooltip=[[File:Chango description.png|400px]]}}&lt;br /&gt;
| [[Upheaval]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[VIT]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Scythe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Apocalypse (Level 119 III) icon.png|link=Apocalypse]]&amp;lt;br /&amp;gt;[[Apocalypse]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Apocalypse|text=[[File:Apocalypse (Level 119 III) description.png|200px]]|tooltip=[[File:Apocalypse (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Catastrophe]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[INT]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals triple damage and drains target&#039;s HP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Redemption (Level 119 III) icon.png|link=Redemption]]&amp;lt;br /&amp;gt;[[Redemption]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Redemption|text=[[File:Redemption (Level 119 III) description.png|200px]]|tooltip=[[File:Redemption (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Quietus]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;60% [[MND]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a triple damage attack that ignores target&#039;s defense. Amount ignored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Anguta icon.png|link=Anguta]]&amp;lt;br /&amp;gt;[[Anguta]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Anguta|text=[[File:Anguta description.png|200px]]|tooltip=[[File:Anguta description.png|400px]]}}&lt;br /&gt;
| [[Entropy]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Converts some of the damage into MP. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Polearm===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gungnir (Level 119 III) icon.png|link=Gungnir]]&amp;lt;br /&amp;gt;[[Gungnir]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Gungnir|text=[[File:Gungnir (Level 119 III) description.png|200px]]|tooltip=[[File:Gungnir (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Geirskogul]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rhongomiant (Level 119 III) icon.png|link=Rhongomiant]]&amp;lt;br /&amp;gt;[[Rhongomiant]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Rhongomiant|text=[[File:Rhongomiant (Level 119 III) description.png|200px]]|tooltip=[[File:Rhongomiant (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Camlann&#039;s Torment]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;60% [[VIT]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a triple damage attack that ignores target&#039;s defense. Amount ignored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trishula icon.png|link=Trishula]]&amp;lt;br /&amp;gt;[[Trishula]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Trishula|text=[[File:Trishula description.png|200px]]|tooltip=[[File:Trishula description.png|400px]]}}&lt;br /&gt;
| [[Stardiver]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack that decreases enemy critical hit evasion. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Katana===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kikoku (Level 119 III) icon.png|link=Kikoku]]&amp;lt;br /&amp;gt;[[Kikoku]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Kikoku|text=[[File:Kikoku (Level 119 III) description.png|200px]]|tooltip=[[File:Kikoku (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Blade: Metsu]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack that paralyzes the target.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kannagi (Level 119 III) icon.png|link=Kannagi]]&amp;lt;br /&amp;gt;[[Kannagi]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Kannagi|text=[[File:Kannagi (Level 119 III) description.png|200px]]|tooltip=[[File:Kannagi (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Blade: Hi]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals quadruple damage. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heishi Shorinken icon.png|link=Heishi Shorinken]]&amp;lt;br /&amp;gt;[[Heishi Shorinken]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=HeishiShorinken|text=[[File:Heishi Shorinken description.png|200px]]|tooltip=[[File:Heishi Shorinken description.png|400px]]}}&lt;br /&gt;
| [[Blade: Shun]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Impaction|&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Impaction&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack. Attack power varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Katana===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Amanomurakumo (Level 119 III) icon.png|link=Amanomurakumo]]&amp;lt;br /&amp;gt;[[Amanomurakumo]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Amanomurakumo|text=[[File:Amanomurakumo (Level 119 III) description.png|200px]]|tooltip=[[File:Amanomurakumo (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Tachi: Kaiten]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals double damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Masamune (Level 119 III) icon.png|link=Masamune]]&amp;lt;br /&amp;gt;[[Masamune]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Masamune|text=[[File:Masamune (Level 119 III) description.png|200px]]|tooltip=[[File:Masamune (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Tachi: Fudo]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals double damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dojikiri Yasutsuna icon.png|link=Dojikiri Yasutsuna]]&amp;lt;br /&amp;gt;[[Dojikiri Yasutsuna]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=DojikiriYasutsuna|text=[[File:Dojikiri Yasutsuna description.png|200px]]|tooltip=[[File:Dojikiri Yasutsuna description.png|400px]]}}&lt;br /&gt;
| [[Tachi: Shoha]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Club===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mjollnir (Level 119 III) icon.png|link=Mjollnir]]&amp;lt;br /&amp;gt;[[Mjollnir]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Mjollnir|text=[[File:Mjollnir (Level 119 III) description.png|200px]]|tooltip=[[File:Mjollnir (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Randgrith]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[MND]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack that decreases target&#039;s evasion.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gambanteinn (Level 119 III) icon.png|link=Gambanteinn]]&amp;lt;br /&amp;gt;[[Gambanteinn]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Gambanteinn|text=[[File:Gambanteinn (Level 119 III) description.png|200px]]|tooltip=[[File:Gambanteinn (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Dagan]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Maximum [[HP]]&amp;amp;[[MP]]&amp;lt;br /&amp;gt;&#039;&#039;None&#039;&#039;&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;&#039;&#039;Deals no damage.&#039;&#039; Restores HP and MP. Amount restored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tishtrya icon.png|link=Tishtrya]]&amp;lt;br /&amp;gt;[[Tishtrya]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Tishtrya|text=[[File:Tishtrya description.png|200px]]|tooltip=[[File:Tishtrya description.png|400px]]}}&lt;br /&gt;
| [[Realmrazer]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[MND]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Impaction|&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Impaction&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a sevenfold attack. Accuracy varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claustrum (Level 119 III) icon.png|link=Claustrum]]&amp;lt;br /&amp;gt;[[Claustrum]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Claustrum|text=[[File:Claustrum (Level 119 III) description.png|200px]]|tooltip=[[File:Claustrum (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Gates of Tartarus]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals triple damage and lowers the target&#039;s attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hvergelmir (Level 119 III) icon.png|link=Hvergelmir]]&amp;lt;br /&amp;gt;[[Hvergelmir]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Hvergelmir|text=[[File:Hvergelmir (Level 119 III) description.png|200px]]|tooltip=[[File:Hvergelmir (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Myrkr]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Maximum [[MP]]&amp;lt;br /&amp;gt;&#039;&#039;None&#039;&#039;&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;&#039;&#039;Deals no damage.&#039;&#039; Restores MP and removes up to three status ailments. Amount of MP restored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Khatvanga icon.png|link=Khatvanga]]&amp;lt;br /&amp;gt;[[Khatvanga]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Khatvanga|text=[[File:Khatvanga description.png|200px]]|tooltip=[[File:Khatvanga description.png|400px]]}}&lt;br /&gt;
| [[Shattersoul]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Induration|&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;Induration&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack that decreases target&#039;s magic defense. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Archery===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Yoichinoyumi (Level 119 III) icon.png|link=Yoichinoyumi]]&amp;lt;br /&amp;gt;[[Yoichinoyumi]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Yoichinoyumi|text=[[File:Yoichinoyumi (Level 119 III) description.png|200px]]|tooltip=[[File:Yoichinoyumi (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Namas Arrow]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[AGI]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals triple damage that has reduced enmity generation.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gandiva (Level 119 III) icon.png|link=Gandiva]]&amp;lt;br /&amp;gt;[[Gandiva]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Gandiva|text=[[File:Gandiva (Level 119 III) description.png|200px]]|tooltip=[[File:Gandiva (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Jishnu&#039;s Radiance]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack, ammunition permitting. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fail-Not icon.png|link=Fail-Not]]&amp;lt;br /&amp;gt;[[Fail-Not]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Fail-Not|text=[[File:Fail-Not description.png|200px]]|tooltip=[[File:Fail-Not description.png|400px]]}}&lt;br /&gt;
| [[Apex Arrow]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a triple damage attack that ignores target&#039;s defense. Amount ignored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marksmanship===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Annihilator (Level 119 III) icon.png|link=Annihilator]]&amp;lt;br /&amp;gt;[[Annihilator]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Annihilator|text=[[File:Annihilator (Level 119 III) description.png|200px]]|tooltip=[[File:Annihilator (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Coronach]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;40% [[AGI]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals triple damage that has reduced enmity generation.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armageddon (Level 119 III) icon.png|link=Armageddon]]&amp;lt;br /&amp;gt;[[Armageddon]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Armageddon|text=[[File:Armageddon (Level 119 III) description.png|200px]]|tooltip=[[File:Armageddon (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Wildfire]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;fire elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Reduced enmity generation varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fomalhaut icon.png|link=Fomalhaut]]&amp;lt;br /&amp;gt;[[Fomalhaut]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Fomalhaut|text=[[File:Fomalhaut description.png|200px]]|tooltip=[[File:Fomalhaut description.png|400px]]}}&lt;br /&gt;
| [[Last Stand]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack, ammunition permitting. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Instrument===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gjallarhorn (Level 99 II) icon.png|link=Gjallarhorn]]&amp;lt;br /&amp;gt;[[Gjallarhorn]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Gjallarhorn|text=[[File:Gjallarhorn (Level 99 II) description.png|200px]]|tooltip=[[File:Gjallarhorn (Level 99 II) description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Daurdabla (Level 99 II) icon.png|link=Daurdabla]]&amp;lt;br /&amp;gt;[[Daurdabla]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Daurdabla|text=[[File:Daurdabla (Level 99 II) description.png|200px]]|tooltip=[[File:Daurdabla (Level 99 II) description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Marsyas icon.png|link=Marsyas]]&amp;lt;br /&amp;gt;[[Marsyas]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Marsyas|text=[[File:Marsyas description.png|200px]]|tooltip=[[File:Marsyas description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aegis (Level 99 II) icon.png|link=Aegis]]&amp;lt;br /&amp;gt;[[Aegis]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Aegis|text=[[File:Aegis (Level 99 II) description.png|200px]]|tooltip=[[File:Aegis (Level 99 II) description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ochain (Level 99 II) icon.png|link=Ochain]]&amp;lt;br /&amp;gt;[[Ochain]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Ochain|text=[[File:Ochain (Level 99 II) description.png|200px]]|tooltip=[[File:Ochain (Level 99 II) description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Srivatsa icon.png|link=Srivatsa]]&amp;lt;br /&amp;gt;[[Srivatsa]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Srivatsa|text=[[File:Srivatsa description.png|200px]]|tooltip=[[File:Srivatsa description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Mythic Weapons|Mythic-Ergon Weapons]]==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 20px; font-size: 85%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hand-to-Hand===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Glanzfaust (Level 119 III) icon.png|link=Glanzfaust]]&amp;lt;br /&amp;gt;[[Glanzfaust]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Glanzfaust|text=[[File:Glanzfaust (Level 119 III) description.png|200px]]|tooltip=[[File:Glanzfaust (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Ascetic&#039;s Fury]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;50% [[VIT]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kenkonken (Level 119 III) icon.png|link=Kenkonken]]&amp;lt;br /&amp;gt;[[Kenkonken]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Kenkonken|text=[[File:Kenkonken (Level 119 III) description.png|200px]]|tooltip=[[File:Kenkonken (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Stringing Pummel]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;32% [[VIT]]&amp;amp;nbsp;32%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Liquefaction|&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;Liquefaction&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a sixfold attack. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vajra (Level 119 III) icon.png|link=Vajra]]&amp;lt;br /&amp;gt;[[Vajra]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Vajra|text=[[File:Vajra (Level 119 III) description.png|200px]]|tooltip=[[File:Vajra (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Mandalic Stab]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carnwenhan (Level 119 III) icon.png|link=Carnwenhan]]&amp;lt;br /&amp;gt;[[Carnwenhan]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Carnwenhan|text=[[File:Carnwenhan (Level 119 III) description.png|200px]]|tooltip=[[File:Carnwenhan (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Mordant Rime]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;30% [[CHR]]&amp;amp;nbsp;70%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack that decreases target&#039;s movement speed. Chance of decreases movement speed varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Terpsichore (Level 119 III) icon.png|link=Terpsichore]]&amp;lt;br /&amp;gt;[[Terpsichore]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Terpsichore|text=[[File:Terpsichore (Level 119 III) description.png|200px]]|tooltip=[[File:Terpsichore (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Pyrrhic Kleos]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[DEX]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack that lowers target&#039;s evasion. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Murgleis (Level 119 III) icon.png|link=Murgleis]]&amp;lt;br /&amp;gt;[[Murgleis]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Murgleis|text=[[File:Murgleis (Level 119 III) description.png|200px]]|tooltip=[[File:Murgleis (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Death Blossom]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;30% [[MND]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack that lowers target&#039;s magic evasion. Chance of lowering target&#039;s magic evasion varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Burtgang (Level 119 III) icon.png|link=Burtgang]]&amp;lt;br /&amp;gt;[[Burtgang]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Burtgang|text=[[File:Burtgang (Level 119 III) description.png|200px]]|tooltip=[[File:Burtgang (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Atonement]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[Enmity|Current Enmity]]&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack of &#039;&#039;breath damage&#039;&#039;. Enmity varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tizona (Level 119 III) icon.png|link=Tizona]]&amp;lt;br /&amp;gt;[[Tizona]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Tizona|text=[[File:Tizona (Level 119 III) description.png|200px]]|tooltip=[[File:Tizona (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Expiacion]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;30% [[DEX]]&amp;amp;nbsp;20% [[INT]]&amp;amp;nbsp;30%&amp;lt;br /&amp;gt;[[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Epeolatry (Level 119 III) icon.png|link=Epeolatry]]&amp;lt;br /&amp;gt;[[Epeolatry]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Ergon&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Epeolatry|text=[[File:Epeolatry (Level 119 III) description.png|200px]]|tooltip=[[File:Epeolatry (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Dimidiation]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Axe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aymur (Level 119 III) icon.png|link=Aymur]]&amp;lt;br /&amp;gt;[[Aymur]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Aymur|text=[[File:Aymur (Level 119 III) description.png|200px]]|tooltip=[[File:Aymur (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Primal Rend]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;30% [[CHR]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;light elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Axe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Conqueror (Level 119 III) icon.png|link=Conqueror]]&amp;lt;br /&amp;gt;[[Conqueror]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Conqueror|text=[[File:Conqueror (Level 119 III) description.png|200px]]|tooltip=[[File:Conqueror (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[King&#039;s Justice]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Scythe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Liberator (Level 119 III) icon.png|link=Liberator]]&amp;lt;br /&amp;gt;[[Liberator]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Liberator|text=[[File:Liberator (Level 119 III) description.png|200px]]|tooltip=[[File:Liberator (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Insurgency]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;20% [[INT]]&amp;amp;nbsp;20%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Polearm===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ryunohige (Level 119 III) icon.png|link=Ryunohige]]&amp;lt;br /&amp;gt;[[Ryunohige]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Ryunohige|text=[[File:Ryunohige (Level 119 III) description.png|200px]]|tooltip=[[File:Ryunohige (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Drakesbane]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Katana===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nagi (Level 119 III) icon.png|link=Nagi]]&amp;lt;br /&amp;gt;[[Nagi]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Nagi|text=[[File:Nagi (Level 119 III) description.png|200px]]|tooltip=[[File:Nagi (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Blade: Kamu]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;60% [[INT]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Lowers target&#039;s accuracy. Duration of the effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Katana===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kogarasumaru (Level 119 III) icon.png|link=Kogarasumaru]]&amp;lt;br /&amp;gt;[[Kogarasumaru]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Kogarasumaru|text=[[File:Kogarasumaru (Level 119 III) description.png|200px]]|tooltip=[[File:Kogarasumaru (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Tachi: Rana]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Induration|&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;Induration&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack. Accuracy varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Club===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Yagrush (Level 119 III) icon.png|link=Yagrush]]&amp;lt;br /&amp;gt;[[Yagrush]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Yagrush|text=[[File:Yagrush (Level 119 III) description.png|200px]]|tooltip=[[File:Yagrush (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Mystic Boon]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;30% [[MND]]&amp;amp;nbsp;70%&amp;lt;br /&amp;gt;&#039;&#039;None&#039;&#039;&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Converts damage dealt to own MP. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Idris (Level 119 III) icon.png|link=Idris]]&amp;lt;br /&amp;gt;[[Idris]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Ergon&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Idris|text=[[File:Idris (Level 119 III) description.png|200px]]|tooltip=[[File:Idris (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Exudation]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;50% [[MND]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Attack varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laevateinn (Level 119 III) icon.png|link=Laevateinn]]&amp;lt;br /&amp;gt;[[Laevateinn]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Laevateinn|text=[[File:Laevateinn (Level 119 III) description.png|200px]]|tooltip=[[File:Laevateinn (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Vidohunir]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;dark elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage and lowers target&#039;s magic defense. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nirvana (Level 119 III) icon.png|link=Nirvana]]&amp;lt;br /&amp;gt;[[Nirvana]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Nirvana|text=[[File:Nirvana (Level 119 III) description.png|200px]]|tooltip=[[File:Nirvana (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Garland of Bliss]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;30% [[MND]]&amp;amp;nbsp;70%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;light elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage and lowers target&#039;s defense. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tupsimati (Level 119 III) icon.png|link=Tupsimati]]&amp;lt;br /&amp;gt;[[Tupsimati]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Tupsimati|text=[[File:Tupsimati (Level 119 III) description.png|200px]]|tooltip=[[File:Tupsimati (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Omniscience]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[MND]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;dark elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage and lowers target&#039;s magic attack. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 480px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marksmanship===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gastraphetes (Level 119 III) icon.png|link=Gastraphetes]]&amp;lt;br /&amp;gt;[[Gastraphetes]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Gastraphetes|text=[[File:Gastraphetes (Level 119 III) description.png|200px]]|tooltip=[[File:Gastraphetes (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Trueflight]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;100%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;light elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Death Penalty (Level 119 III) icon.png|link=Death Penalty]]&amp;lt;br /&amp;gt;[[Death Penalty]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=DeathPenalty|text=[[File:Death Penalty (Level 119 III) description.png|200px]]|tooltip=[[File:Death Penalty (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Leaden Salute]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;100%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;dark elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category_talk:Ultimate_Weapons&amp;diff=762338</id>
		<title>Category talk:Ultimate Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category_talk:Ultimate_Weapons&amp;diff=762338"/>
		<updated>2026-04-10T20:08:59Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Made this category page in preparation of the December 2015 update.&amp;lt;br /&amp;gt;&lt;br /&gt;
When they make the REAMEs just intrinsically superior (more fake!skill, all having large Mdmg, large Macc skill and some of the highest... if not THE highest base damage...) It&#039;s just silly to not admit that these are the classic &amp;quot;ultimate weapons&amp;quot; for FFXI.&amp;lt;br /&amp;gt;&lt;br /&gt;
Plus I thought it&#039;d be nice to have most of the information and links to the items for easy referencing all in one place. -- [[User:FaeQueenCory|FaeQueenCory]] ([[User talk:FaeQueenCory|talk]]) 04:28, 25 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think it was a great idea to make this page, looking nice. [[User:Funkworkz|Funkworkz]] ([[User talk:Funkworkz|talk]]) 14:56, 25 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
------------&lt;br /&gt;
As my changes were deemed improper again, I&#039;ve added them to [https://www.bg-wiki.com/ffxi/User:Hikiri/test my personal page] so they can be referenced/reviewed and I&#039;m going to write about why I made the changes I did. The Ultimate Weapons page has the names of each REMA ONE time, under their WEAPONSKILLS section. Nowhere on the page is there any information on the stats of the weapons. It takes four clicks from searching (or using the heading at the top of the wiki) to get to being able to even see what a finished weapon looks like (if you don&#039;t know what each icon stands for, don&#039;t know if a weapon is a relic or a mythic or an empyrean or what, or if you&#039;re on mobile). This is horribly inefficient and convoluted. &lt;br /&gt;
&lt;br /&gt;
To be able to see all REMA for H2H for example, that means a person needs to click over times to have 5 different tabs to be able to see the stats for these weapons. I made the changes I made because 1) I believe that a page about Ultimate WEAPONS should have the weapons present somewhere on it, 2) the previous system of having JUST the icons is unnecessarily difficult for new players (or just players who don&#039;t know what every weapon is under the REMA umbrella OR who are on mobile where &amp;quot;mouseover&amp;quot; is very clunky) to even find a weapon, and 3) the previous tables not only were poorly formatted for smaller screens leading to a large amount of unnecessary horizontal scrolling, they were not properly colored to work with the dark mode that bg-wiki provides.&lt;br /&gt;
&lt;br /&gt;
My changes had reduced the amount of huge tables, had colors that were appropriate for the dark mode to be able to read them, and increased the amount of information available at a glance.&lt;br /&gt;
&lt;br /&gt;
Please tell me what parts of my changes are inappropriate or where I am incorrect so that I can fix the page to provide useful information. Thank you. -- April 10th, 2026 [[User:Hikiri|Hikiri]] ([[User talk:Hikiri|talk]])&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category_talk:Ultimate_Weapons&amp;diff=762337</id>
		<title>Category talk:Ultimate Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category_talk:Ultimate_Weapons&amp;diff=762337"/>
		<updated>2026-04-10T20:08:18Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Made this category page in preparation of the December 2015 update.&amp;lt;br /&amp;gt;&lt;br /&gt;
When they make the REAMEs just intrinsically superior (more fake!skill, all having large Mdmg, large Macc skill and some of the highest... if not THE highest base damage...) It&#039;s just silly to not admit that these are the classic &amp;quot;ultimate weapons&amp;quot; for FFXI.&amp;lt;br /&amp;gt;&lt;br /&gt;
Plus I thought it&#039;d be nice to have most of the information and links to the items for easy referencing all in one place. -- [[User:FaeQueenCory|FaeQueenCory]] ([[User talk:FaeQueenCory|talk]]) 04:28, 25 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think it was a great idea to make this page, looking nice. [[User:Funkworkz|Funkworkz]] ([[User talk:Funkworkz|talk]]) 14:56, 25 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
------------&lt;br /&gt;
As my changes were deemed improper again, I&#039;ve added them to [https://www.bg-wiki.com/ffxi/User:Hikiri/test my personal page] so they can be referenced/reviewed and I&#039;m going to write about why I made the changes I did. The Ultimate Weapons page has the names of each REMA ONE time, under their WEAPONSKILLS section. Nowhere on the page is there any information on the stats of the weapons. It takes four clicks from searching (or using the heading at the top of the wiki) to get to being able to even see what a finished weapon looks like (if you don&#039;t know what each icon stands for, don&#039;t know if a weapon is a relic or a mythic or an empyrean or what, or if you&#039;re on mobile). This is horribly inefficient and convoluted. &lt;br /&gt;
&lt;br /&gt;
To be able to see all REMA for H2H for example, that means a person needs to click over times to have 5 different tabs to be able to see the stats for these weapons. I made the changes I made because 1) I believe that a page about Ultimate WEAPONS should have the weapons present somewhere on it, 2) the previous system of having JUST the icons is unnecessarily difficult for new players (or just players who don&#039;t know what every weapon is under the REMA umbrella OR who are on mobile where &amp;quot;mouseover&amp;quot; is very clunky) to even find a weapon, and 3) the previous tables not only were poorly formatted for smaller screens leading to a large amount of unnecessary horizontal scrolling, they were not properly colored to work with the dark mode that bg-wiki provides.&lt;br /&gt;
&lt;br /&gt;
My changes had reduced the amount of huge tables, had colors that were appropriate for the dark mode to be able to read them, and increased the amount of information available at a glance.&lt;br /&gt;
&lt;br /&gt;
Please tell me what parts of my changes are inappropriate or where I am incorrect so that I can fix the page to provide useful information. Thank you. -- April 10th, 2026&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category_talk:Ultimate_Weapons&amp;diff=762336</id>
		<title>Category talk:Ultimate Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category_talk:Ultimate_Weapons&amp;diff=762336"/>
		<updated>2026-04-10T20:07:05Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Made this category page in preparation of the December 2015 update.&amp;lt;br /&amp;gt;&lt;br /&gt;
When they make the REAMEs just intrinsically superior (more fake!skill, all having large Mdmg, large Macc skill and some of the highest... if not THE highest base damage...) It&#039;s just silly to not admit that these are the classic &amp;quot;ultimate weapons&amp;quot; for FFXI.&amp;lt;br /&amp;gt;&lt;br /&gt;
Plus I thought it&#039;d be nice to have most of the information and links to the items for easy referencing all in one place. -- [[User:FaeQueenCory|FaeQueenCory]] ([[User talk:FaeQueenCory|talk]]) 04:28, 25 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think it was a great idea to make this page, looking nice. [[User:Funkworkz|Funkworkz]] ([[User talk:Funkworkz|talk]]) 14:56, 25 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
As my changes were deemed improper again, I&#039;ve added them to [https://www.bg-wiki.com/ffxi/User:Hikiri/test my personal page] so they can be referenced/reviewed and I&#039;m going to write about why I made the changes I did. The Ultimate Weapons page has the names of each REMA ONE time, under their WEAPONSKILLS section. Nowhere on the page is there any information on the stats of the weapons. It takes four clicks from searching (or using the heading at the top of the wiki) to get to being able to even see what a finished weapon looks like (if you don&#039;t know what each icon stands for, don&#039;t know if a weapon is a relic or a mythic or an empyrean or what, or if you&#039;re on mobile). This is horribly inefficient and convoluted. &lt;br /&gt;
&lt;br /&gt;
To be able to see all REMA for H2H for example, that means a person needs to click almost 10 times to have 4 different tabs to be able to see the stats for these weapons. I made the changes I made because 1) I believe that a page about Ultimate WEAPONS should have the weapons present somewhere on it, 2) the previous system of having JUST the icons is unnecessarily difficult for new players (or just players who don&#039;t know what every weapon is under the REMA umbrella OR who are on mobile where &amp;quot;mouseover&amp;quot; is very clunky) to even find a weapon, and 3) the previous tables not only were poorly formatted for smaller screens leading to a large amount of unnecessary horizontal scrolling, they were not properly colored to work with the dark mode that bg-wiki provides.&lt;br /&gt;
&lt;br /&gt;
My changes had reduced the amount of huge tables, had colors that were appropriate for the dark mode to be able to read them, and increased the amount of information available at a glance.&lt;br /&gt;
&lt;br /&gt;
Please tell me what parts of my changes are inappropriate or where I am incorrect so that I can fix the page to provide useful information. Thank you. -- April 10th, 2026&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category_talk:Ultimate_Weapons&amp;diff=762335</id>
		<title>Category talk:Ultimate Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category_talk:Ultimate_Weapons&amp;diff=762335"/>
		<updated>2026-04-10T20:05:54Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Made this category page in preparation of the December 2015 update.&amp;lt;br /&amp;gt;&lt;br /&gt;
When they make the REAMEs just intrinsically superior (more fake!skill, all having large Mdmg, large Macc skill and some of the highest... if not THE highest base damage...) It&#039;s just silly to not admit that these are the classic &amp;quot;ultimate weapons&amp;quot; for FFXI.&amp;lt;br /&amp;gt;&lt;br /&gt;
Plus I thought it&#039;d be nice to have most of the information and links to the items for easy referencing all in one place. -- [[User:FaeQueenCory|FaeQueenCory]] ([[User talk:FaeQueenCory|talk]]) 04:28, 25 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think it was a great idea to make this page, looking nice. [[User:Funkworkz|Funkworkz]] ([[User talk:Funkworkz|talk]]) 14:56, 25 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
As my changes were deemed improper again, I&#039;ve added them to [https://www.bg-wiki.com/ffxi/User:Hikiri/test my personal page] and I&#039;m going to write about why I made the changes I did. The Ultimate Weapons page has the names of each REMA ONE time, under their WEAPONSKILLS section. Nowhere on the page is there any information on the stats of the weapons. It takes four clicks from searching (or using the heading at the top of the wiki) to get to being able to even see what a finished weapon looks like (if you don&#039;t know what each icon stands for, don&#039;t know if a weapon is a relic or a mythic or an empyrean or what, or if you&#039;re on mobile). This is horribly inefficient and convoluted. &lt;br /&gt;
&lt;br /&gt;
To be able to see all REMA for H2H for example, that means a person needs to click almost 10 times to have 4 different tabs to be able to see the stats for these weapons. I made the changes I made because 1) I believe that a page about Ultimate WEAPONS should have the weapons present somewhere on it, 2) the previous system of having JUST the icons is unnecessarily difficult for new players (or just players who don&#039;t know what every weapon is under the REMA umbrella OR who are on mobile where &amp;quot;mouseover&amp;quot; is very clunky) to even find a weapon, and 3) the previous tables not only were poorly formatted for smaller screens leading to a large amount of unnecessary horizontal scrolling, they were not properly colored to work with the dark mode that bg-wiki provides.&lt;br /&gt;
&lt;br /&gt;
Please tell me what parts of my changes are inappropriate or where I am incorrect so that I can fix the page to provide useful information. Thank you. -- April 10th, 2026&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Hikiri/test&amp;diff=762333</id>
		<title>User:Hikiri/test</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Hikiri/test&amp;diff=762333"/>
		<updated>2026-04-10T19:56:08Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{disambiguation|Relic Weapons|Mythic Weapons|Empyrean Weapons|Aeonic Weapons}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=&lt;br /&gt;
|Image Size=&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=Throughout the long history of Final Fantasy, every game to date has had at least one &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;, and Final Fantasy XI is no different.&amp;lt;br /&amp;gt;&lt;br /&gt;
Within Vana&#039;diel, there are five types of weapons that are markedly superior to all others in sheer, raw power. Being effectively [[Item Level]] 121 in their fully upgraded [[Item Level]] 119 form.&lt;br /&gt;
&lt;br /&gt;
With the first expansion, [[Rise of the Zilart]],&#039;s release, the first group of these superior arms were implemented: the [[Relic Weapons]], offering high-damage, low-delay weapons with unique [[Weapon Skill]]s available only when these weapons are equipped and a [[Aftermath|special effect when those Weapon Skills are used]], which would set the trend that all others in this category would follow.&lt;br /&gt;
&lt;br /&gt;
[[Mythic Weapons]] came next with the release of the third expansion, [[Treasures of Aht Urhgan]]; these weapons are job-specific, offering powerful augments to the faculties that each [[job]] relies on. With the release of the three [[Abyssea]] add-ons, [[Empyrean Weapons]] joined the ranks, offering &#039;&#039;Relic Weapon&#039;&#039; equivalents to [[Treasures of Aht Urhgan]] and [[Wings of the Goddess]] jobs.&lt;br /&gt;
&lt;br /&gt;
With the release of [[Seekers of Adoulin]] and the addition of two new jobs, [[Ergon Weapons]] were added, offering &#039;&#039;Mythic Weapon&#039;&#039; equivalents to the new jobs from that expansion.&lt;br /&gt;
&lt;br /&gt;
Finally, with the completion of [[Rhapsodies of Vana&#039;diel]], the fifth and final type of &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;, [[Aeonic Weapons]], would be added to Vana&#039;diel; giving [[Seekers of Adoulin]] jobs access to &#039;&#039;Relic Weapon&#039;&#039; equivalents.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the February 2016 Version Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/49843-Feb-10-2016-%28JST%29-Version-Update?p=571771&amp;amp;viewfull=1#post571771]&amp;lt;/sup&amp;gt;, Relic, Empyrean, Mythic and Ergon Weapons would have their final [[Item Level]] 119 forms implemented, making them match Aeonic Weapons in their unparalleled attributes compared to other [[Item Level]] 119 weapons.&lt;br /&gt;
&lt;br /&gt;
In the September 2018 Version Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/54410]&amp;lt;/sup&amp;gt;, Relic, Empyrean, Mythic, Ergon, and Aeonic Weapons were able to be Augmented {{Augment}} with unique stats, making them even stronger. In order to begin this process, a player must meet prerequisites and be in possession of a &amp;quot;119 III&amp;quot; version of a weapon.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Relic Weapons|Relic]], [[Empyrean Weapons|Empyrean]], and [[Aeonic Weapons]]==&lt;br /&gt;
===Overview===&lt;br /&gt;
Relic, Empyrean, and Aeonic Weapons offer weapons of each weapon type with high base damage and very low delay, as well as a set of instruments and shields. Unlike Empyreans and Aeonics, Relics have a hidden, innate &amp;quot;&#039;&#039;Occasionally deals double/triple damage&#039;&#039;&amp;quot; effect, as well as a direct damage bonus to their linked Weapon Skills of +40%.&amp;lt;br /&amp;gt;&lt;br /&gt;
It should also be noted that for {{H:text|Daggers, Swords, Axes, Katana, and Clubs|weapon types that can be wielded in the off-hand}}, any special effects granted from the weapon are ignored. (Things like [[Magic Damage (Statistic)|Magic Damage]] and the accuracies and attack derived from the [[Item Level|Item Level skill]] are applied as normal.) This includes access to any Weapon Skill that isn&#039;t unlocked prior, as well as any hidden effects, Aftermaths, and Afterglows. However, Empyrean Weapon&#039;s large [[base stat]] boost and Aeonic Weapon&#039;s [[Store TP]] &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;are&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; applied when used in the off-hand slot, even though the associated Weapon Skill, Aftermath, and Afterglow are not.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 20px; font-size: 85%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hand-to-Hand===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spharai (Level 119 III) icon.png|link=Spharai]]&amp;lt;br /&amp;gt;[[Spharai]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Spharai|text=[[File:Spharai (Level 119 III) description.png|200px]]|tooltip=[[File:Spharai (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Final Heaven]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[VIT]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals triple damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Verethragna (Level 119 III) icon.png|link=Verethragna]]&amp;lt;br /&amp;gt;[[Verethragna]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Verethragna|text=[[File:Verethragna (Level 119 III) description.png|200px]]|tooltip=[[File:Verethragna (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Victory Smite]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Godhands icon.png|link=Godhands]]&amp;lt;br /&amp;gt;[[Godhands]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Godhands|text=[[File:Godhands description.png|200px]]|tooltip=[[File:Godhands description.png|400px]]}}&lt;br /&gt;
| [[Shijin Spiral]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack that plagues the target. Chance of additional effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mandau (Level 119 III) icon.png|link=Mandau]]&amp;lt;br /&amp;gt;[[Mandau]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Mandau|text=[[File:Mandau (Level 119 III) description.png|200px]]|tooltip=[[File:Mandau (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Mercy Stroke]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Twashtar (Level 119 III) icon.png|link=Twashtar]]&amp;lt;br /&amp;gt;[[Twashtar]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Twashtar|text=[[File:Twashtar (Level 119 III) description.png|200px]]|tooltip=[[File:Twashtar (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Rudra&#039;s Storm]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals quintuple damage and weighs target down. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aeneas icon.png|link=Aeneas]]&amp;lt;br /&amp;gt;[[Aeneas]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Aeneas|text=[[File:Aeneas description.png|200px]]|tooltip=[[File:Aeneas description.png|400px]]}}&lt;br /&gt;
| [[Exenterator]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack that decreases target&#039;s accuracy. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Excalibur (Level 119 III) icon.png|link=Excalibur]]&amp;lt;br /&amp;gt;[[Excalibur]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Excalibur|text=[[File:Excalibur (Level 119 III) description.png|200px]]|tooltip=[[File:Excalibur (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Knights of Round]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[MND]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals quintuple damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Almace (Level 119 III) icon.png|link=Almace]]&amp;lt;br /&amp;gt;[[Almace]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Almace|text=[[File:Almace (Level 119 III) description.png|200px]]|tooltip=[[File:Almace (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Chant du Cygne]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sequence icon.png|link=Sequence]]&amp;lt;br /&amp;gt;[[Sequence]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Sequence|text=[[File:Sequence description.png|200px]]|tooltip=[[File:Sequence description.png|400px]]}}&lt;br /&gt;
| [[Requiescat]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[MND]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack of &#039;&#039;non-elemental&#039;&#039; damage. Attack power varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ragnarok (Level 119 III) icon.png|link=Ragnarok]]&amp;lt;br /&amp;gt;[[Ragnarok]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Ragnarok|text=[[File:Ragnarok (Level 119 III) description.png|200px]]|tooltip=[[File:Ragnarok (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Scourge]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[VIT]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals double damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Caladbolg (Level 119 III) icon.png|link=Caladbolg]]&amp;lt;br /&amp;gt;[[Caladbolg]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Caladbolg|text=[[File:Caladbolg (Level 119 III) description.png|200px]]|tooltip=[[File:Caladbolg (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Torcleaver]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[VIT]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals triple damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lionheart icon.png|link=Lionheart]]&amp;lt;br /&amp;gt;[[Lionheart]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Lionheart|text=[[File:Lionheart description.png|200px]]|tooltip=[[File:Lionheart description.png|400px]]}}&lt;br /&gt;
| [[Resolution]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Axe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guttler (Level 119 III) icon.png|link=Guttler]]&amp;lt;br /&amp;gt;[[Guttler]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Guttler|text=[[File:Guttler (Level 119 III) description.png|200px]]|tooltip=[[File:Guttler (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Onslaught]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack that decreases target&#039;s accuracy.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Farsha (Level 119 III) icon.png|link=Farsha]]&amp;lt;br /&amp;gt;[[Farsha]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Farsha|text=[[File:Farsha (Level 119 III) description.png|200px]]|tooltip=[[File:Farsha (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Cloudsplitter]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[MND]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;lightning elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tri-edge icon.png|link=Tri-edge]]&amp;lt;br /&amp;gt;[[Tri-edge]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Tri-edge|text=[[File:Tri-edge description.png|200px]]|tooltip=[[File:Tri-edge description.png|400px]]}}&lt;br /&gt;
| [[Ruinator]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Detonation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Detonation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Accuracy varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Axe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bravura (Level 119 III) icon.png|link=Bravura]]&amp;lt;br /&amp;gt;[[Bravura]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Bravura|text=[[File:Bravura (Level 119 III) description.png|200px]]|tooltip=[[File:Bravura (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Metatron Torment]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals triple damage and lowers target defense.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ukonvasara (Level 119 III) icon.png|link=Ukonvasara]]&amp;lt;br /&amp;gt;[[Ukonvasara]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Ukonvasara|text=[[File:Ukonvasara (Level 119 III) description.png|200px]]|tooltip=[[File:Ukonvasara (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Ukko&#039;s Fury]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack that slows target. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chango icon.png|link=Chango]]&amp;lt;br /&amp;gt;[[Chango]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Chango|text=[[File:Chango description.png|200px]]|tooltip=[[File:Chango description.png|400px]]}}&lt;br /&gt;
| [[Upheaval]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[VIT]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Scythe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Apocalypse (Level 119 III) icon.png|link=Apocalypse]]&amp;lt;br /&amp;gt;[[Apocalypse]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Apocalypse|text=[[File:Apocalypse (Level 119 III) description.png|200px]]|tooltip=[[File:Apocalypse (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Catastrophe]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[INT]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals triple damage and drains target&#039;s HP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Redemption (Level 119 III) icon.png|link=Redemption]]&amp;lt;br /&amp;gt;[[Redemption]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Redemption|text=[[File:Redemption (Level 119 III) description.png|200px]]|tooltip=[[File:Redemption (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Quietus]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;60% [[MND]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a triple damage attack that ignores target&#039;s defense. Amount ignored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Anguta icon.png|link=Anguta]]&amp;lt;br /&amp;gt;[[Anguta]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Anguta|text=[[File:Anguta description.png|200px]]|tooltip=[[File:Anguta description.png|400px]]}}&lt;br /&gt;
| [[Entropy]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Converts some of the damage into MP. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Polearm===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gungnir (Level 119 III) icon.png|link=Gungnir]]&amp;lt;br /&amp;gt;[[Gungnir]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Gungnir|text=[[File:Gungnir (Level 119 III) description.png|200px]]|tooltip=[[File:Gungnir (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Geirskogul]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rhongomiant (Level 119 III) icon.png|link=Rhongomiant]]&amp;lt;br /&amp;gt;[[Rhongomiant]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Rhongomiant|text=[[File:Rhongomiant (Level 119 III) description.png|200px]]|tooltip=[[File:Rhongomiant (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Camlann&#039;s Torment]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;60% [[VIT]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a triple damage attack that ignores target&#039;s defense. Amount ignored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trishula icon.png|link=Trishula]]&amp;lt;br /&amp;gt;[[Trishula]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Trishula|text=[[File:Trishula description.png|200px]]|tooltip=[[File:Trishula description.png|400px]]}}&lt;br /&gt;
| [[Stardiver]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack that decreases enemy critical hit evasion. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Katana===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kikoku (Level 119 III) icon.png|link=Kikoku]]&amp;lt;br /&amp;gt;[[Kikoku]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Kikoku|text=[[File:Kikoku (Level 119 III) description.png|200px]]|tooltip=[[File:Kikoku (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Blade: Metsu]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack that paralyzes the target.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kannagi (Level 119 III) icon.png|link=Kannagi]]&amp;lt;br /&amp;gt;[[Kannagi]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Kannagi|text=[[File:Kannagi (Level 119 III) description.png|200px]]|tooltip=[[File:Kannagi (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Blade: Hi]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals quadruple damage. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heishi Shorinken icon.png|link=Heishi Shorinken]]&amp;lt;br /&amp;gt;[[Heishi Shorinken]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=HeishiShorinken|text=[[File:Heishi Shorinken description.png|200px]]|tooltip=[[File:Heishi Shorinken description.png|400px]]}}&lt;br /&gt;
| [[Blade: Shun]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Impaction|&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Impaction&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack. Attack power varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Katana===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Amanomurakumo (Level 119 III) icon.png|link=Amanomurakumo]]&amp;lt;br /&amp;gt;[[Amanomurakumo]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Amanomurakumo|text=[[File:Amanomurakumo (Level 119 III) description.png|200px]]|tooltip=[[File:Amanomurakumo (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Tachi: Kaiten]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals double damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Masamune (Level 119 III) icon.png|link=Masamune]]&amp;lt;br /&amp;gt;[[Masamune]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Masamune|text=[[File:Masamune (Level 119 III) description.png|200px]]|tooltip=[[File:Masamune (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Tachi: Fudo]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals double damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dojikiri Yasutsuna icon.png|link=Dojikiri Yasutsuna]]&amp;lt;br /&amp;gt;[[Dojikiri Yasutsuna]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=DojikiriYasutsuna|text=[[File:Dojikiri Yasutsuna description.png|200px]]|tooltip=[[File:Dojikiri Yasutsuna description.png|400px]]}}&lt;br /&gt;
| [[Tachi: Shoha]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Club===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mjollnir (Level 119 III) icon.png|link=Mjollnir]]&amp;lt;br /&amp;gt;[[Mjollnir]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Mjollnir|text=[[File:Mjollnir (Level 119 III) description.png|200px]]|tooltip=[[File:Mjollnir (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Randgrith]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[MND]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack that decreases target&#039;s evasion.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gambanteinn (Level 119 III) icon.png|link=Gambanteinn]]&amp;lt;br /&amp;gt;[[Gambanteinn]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Gambanteinn|text=[[File:Gambanteinn (Level 119 III) description.png|200px]]|tooltip=[[File:Gambanteinn (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Dagan]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Maximum [[HP]]&amp;amp;[[MP]]&amp;lt;br /&amp;gt;&#039;&#039;None&#039;&#039;&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;&#039;&#039;Deals no damage.&#039;&#039; Restores HP and MP. Amount restored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tishtrya icon.png|link=Tishtrya]]&amp;lt;br /&amp;gt;[[Tishtrya]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Tishtrya|text=[[File:Tishtrya description.png|200px]]|tooltip=[[File:Tishtrya description.png|400px]]}}&lt;br /&gt;
| [[Realmrazer]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[MND]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Impaction|&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Impaction&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a sevenfold attack. Accuracy varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claustrum (Level 119 III) icon.png|link=Claustrum]]&amp;lt;br /&amp;gt;[[Claustrum]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Claustrum|text=[[File:Claustrum (Level 119 III) description.png|200px]]|tooltip=[[File:Claustrum (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Gates of Tartarus]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals triple damage and lowers the target&#039;s attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hvergelmir (Level 119 III) icon.png|link=Hvergelmir]]&amp;lt;br /&amp;gt;[[Hvergelmir]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Hvergelmir|text=[[File:Hvergelmir (Level 119 III) description.png|200px]]|tooltip=[[File:Hvergelmir (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Myrkr]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Maximum [[MP]]&amp;lt;br /&amp;gt;&#039;&#039;None&#039;&#039;&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;&#039;&#039;Deals no damage.&#039;&#039; Restores MP and removes up to three status ailments. Amount of MP restored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Khatvanga icon.png|link=Khatvanga]]&amp;lt;br /&amp;gt;[[Khatvanga]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Khatvanga|text=[[File:Khatvanga description.png|200px]]|tooltip=[[File:Khatvanga description.png|400px]]}}&lt;br /&gt;
| [[Shattersoul]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Induration|&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;Induration&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack that decreases target&#039;s magic defense. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Archery===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Yoichinoyumi (Level 119 III) icon.png|link=Yoichinoyumi]]&amp;lt;br /&amp;gt;[[Yoichinoyumi]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Yoichinoyumi|text=[[File:Yoichinoyumi (Level 119 III) description.png|200px]]|tooltip=[[File:Yoichinoyumi (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Namas Arrow]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[AGI]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals triple damage that has reduced enmity generation.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gandiva (Level 119 III) icon.png|link=Gandiva]]&amp;lt;br /&amp;gt;[[Gandiva]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Gandiva|text=[[File:Gandiva (Level 119 III) description.png|200px]]|tooltip=[[File:Gandiva (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Jishnu&#039;s Radiance]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack, ammunition permitting. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fail-Not icon.png|link=Fail-Not]]&amp;lt;br /&amp;gt;[[Fail-Not]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Fail-Not|text=[[File:Fail-Not description.png|200px]]|tooltip=[[File:Fail-Not description.png|400px]]}}&lt;br /&gt;
| [[Apex Arrow]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a triple damage attack that ignores target&#039;s defense. Amount ignored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marksmanship===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Annihilator (Level 119 III) icon.png|link=Annihilator]]&amp;lt;br /&amp;gt;[[Annihilator]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Annihilator|text=[[File:Annihilator (Level 119 III) description.png|200px]]|tooltip=[[File:Annihilator (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Coronach]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;40% [[AGI]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals triple damage that has reduced enmity generation.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armageddon (Level 119 III) icon.png|link=Armageddon]]&amp;lt;br /&amp;gt;[[Armageddon]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Armageddon|text=[[File:Armageddon (Level 119 III) description.png|200px]]|tooltip=[[File:Armageddon (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Wildfire]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;fire elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Reduced enmity generation varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fomalhaut icon.png|link=Fomalhaut]]&amp;lt;br /&amp;gt;[[Fomalhaut]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Fomalhaut|text=[[File:Fomalhaut description.png|200px]]|tooltip=[[File:Fomalhaut description.png|400px]]}}&lt;br /&gt;
| [[Last Stand]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack, ammunition permitting. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Instrument===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gjallarhorn (Level 99 II) icon.png|link=Gjallarhorn]]&amp;lt;br /&amp;gt;[[Gjallarhorn]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Gjallarhorn|text=[[File:Gjallarhorn (Level 99 II) description.png|200px]]|tooltip=[[File:Gjallarhorn (Level 99 II) description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Daurdabla (Level 99 II) icon.png|link=Daurdabla]]&amp;lt;br /&amp;gt;[[Daurdabla]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Daurdabla|text=[[File:Daurdabla (Level 99 II) description.png|200px]]|tooltip=[[File:Daurdabla (Level 99 II) description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Marsyas icon.png|link=Marsyas]]&amp;lt;br /&amp;gt;[[Marsyas]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Marsyas|text=[[File:Marsyas description.png|200px]]|tooltip=[[File:Marsyas description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aegis (Level 99 II) icon.png|link=Aegis]]&amp;lt;br /&amp;gt;[[Aegis]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Aegis|text=[[File:Aegis (Level 99 II) description.png|200px]]|tooltip=[[File:Aegis (Level 99 II) description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ochain (Level 99 II) icon.png|link=Ochain]]&amp;lt;br /&amp;gt;[[Ochain]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Ochain|text=[[File:Ochain (Level 99 II) description.png|200px]]|tooltip=[[File:Ochain (Level 99 II) description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Srivatsa icon.png|link=Srivatsa]]&amp;lt;br /&amp;gt;[[Srivatsa]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Srivatsa|text=[[File:Srivatsa description.png|200px]]|tooltip=[[File:Srivatsa description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weapon Skills===&lt;br /&gt;
While almost all of the Relic, Empyrean and Aeonic [[instrument]]s and [[shield]]s only offer enhancements with no linked Weapon Skill, the Aeonic instrument [[Marsyas]] grants the player a unique [[song]] only available while it is equipped in a similar manner to the other weapons&#039; linked Weapon Skills.&lt;br /&gt;
&lt;br /&gt;
Empyreans&#039; and Aeonics&#039; linked [[Weapon Skill]] may be unlocked through various means for use with any weapon (of the appropriate type), but a player wishing to utilize a [[Relic Weapon Skill]] or a [[Prime Weapon Skill]], must equip the Weapon that it is tied to.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Should a player wish to use an [[Empyrean Weapon Skill]], they may complete the corresponding [[Kupofried&#039;s Weapon Skill Moogle Magic]] and gain access to that Weapon Skill with use of any weapon.&lt;br /&gt;
*Should a player wish to use an [[Aeonic Weapon Skill]] with use of any weapon, they must complete the quest: [[Martial Mastery]], and then may purchase the Weapon Skill with [[Merit Points]] in five stages of increasing potency, up to the potency level granted through equipping the [[Aeonic Weapon]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;§&#039;&#039;&#039; Skill Chain Properties denoted in italics and braces above are only present when using that Weapon Skill while equipped with the linked Aeonic Weapon.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Aftermath]]s===&lt;br /&gt;
An &amp;quot;&#039;&#039;Aftermath&#039;&#039;&amp;quot; is a unique buff generated by using a specific Weapon Skill alongside that Weapon Skill&#039;s linked &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;. Shields and Instruments lack any Aftermath effects.&amp;lt;br /&amp;gt;&lt;br /&gt;
There are three tiers to an Aftermath effect, dependent upon the level of TP used in the activating Weapon Skill. [[TP Bonus]] effects from gear and other sources do not have any effect on these Aftermath tiers.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Relic Aftermath]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Relic Weapons&#039; Aftermaths offer unique effects tied to each weapon. With only the duration of the Aftermath effect being dependent upon the TP of the Weapon Skill used to activate it.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Empyrean Aftermath]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Empyrean Aftermath is uniform between all Empyrean Weapons: varying frequency and duration of &amp;quot;&#039;&#039;Occasionally deals double/triple damage&#039;&#039;&amp;quot;, dependent upon the TP of the Weapon Skill used to activate it. This effect can proc on any additional hits (through the activation of [[Double Attack]], [[Triple Attack]], [[Zanshin]], etc), with the exception of [[Verethragna]] in that it can only proc on hits generated by its &amp;quot;main&amp;quot; hand, and &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;cannot&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; proc on Weapon Skills.&lt;br /&gt;
::And similar to [[:Category:Ultimate Weapons#Aftermath|Mythic Aftermath]], any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off before using the activating Weapon Skill again.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Aeonic Aftermath]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Much like Empyrean Aftermath, Aeonic Aftermath is uniform between all Aeonic Weapons: varying potency of [[Skillchain#Skillchain_Damage|Skillchain]] and [[Magic_Damage#MB:_Magic_Burst|Magic Burst]] damage and the steps required to trigger one of the &amp;quot;ultimate skillchains&amp;quot; of [[Radiance|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Radiance&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] and [[Umbra|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Umbra&#039;&#039;&#039;&amp;lt;/span&amp;gt;]], dependent upon the TP of the Weapon Skill used to activate it, and with the Aftermath being consumed upon said [[Skillchain#Ultimate_Skillchains|skillchain]]s being used. Aftermath duration is static for all levels of TP.&lt;br /&gt;
::In the same manner as [[:Category:Ultimate Weapons#Aftermath|Mythic]] and [[:Category:Ultimate Weapons#Aftermaths|Empyrean Aftermath]], the level of the Aftermath is locked, meaning that any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off  or be consumed before using the activating Weapon Skill again.&lt;br /&gt;
::Aeonic Aftermath also grants [[:Category:Skillchain#Level 3 Skillchains|Level 3 Skillchain properties]] to the appropriate [[Aeonic Weapon Skill|linked Weapon Skills]], thereby allowing those Weapon Skills to participate in [[:Category:Skillchain#Level 4 Skillchains|Level 4 Skillchains]], these properties are applied to the Weapon Skill that activates the Aftermath in addition to when used during the Aftermath&#039;s duration&amp;lt;sup&amp;gt;[https://www.bluegartr.com/threads/127413-Aeonic-Weapons-Mega-Thread?p=6632120&amp;amp;viewfull=1#post6632120]&amp;lt;/sup&amp;gt;; meaning that for all intents and purposes, just equipping an Aeonic Weapon grants the linked Weapon Skill Level 3 Skillchain properties.&lt;br /&gt;
&lt;br /&gt;
===[[Afterglow]]===&lt;br /&gt;
Relic and Empyrean Weapons, unlike Aeonic Weapons, enjoy a further enhancement in their fully upgraded [[Item Level]] 119 forms. Whenever a linked Weapon Skill is used, thereby activating an Aftermath effect on the owner, an Afterglow effect is applied to all nearby party members within 10&#039;. This Afterglow status has a fixed duration of 30s regardless of the level of TP used, and will be overwritten by a duplicitous type. However, differing types of Afterglows will stack. (eg: a Relic Afterglow will always overwrite a Relic Afterglow, regardless of who it originates with, but a Relic and an Empyrean Afterglow will apply both their respective effects.) Any Aftermath effect a player may activate will also overwrite the Afterglow effects given by other players, regardless of the Aftermath or Afterglow&#039;s aligned type.&amp;lt;br /&amp;gt;&lt;br /&gt;
For [[Shields]], this effect is granted whenever the Job Ability [[Shield Bash]] is used, and it should be noted that [[Aegis|the Relic shield]] and [[Ochain|the Empyrean shield]] lack [[Item Level]] 119 variants, being fully upgraded in their level 99 Afterglow variants&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/33112-Level-99-Relic-Mythic-Empyrean-and-WoE-Weapons?p=475191&amp;amp;viewfull=1#post475191]&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/39537-Suggestions-Quality-of-Life-Stuff-and-other-suggestions?p=570732&amp;amp;viewfull=1#post570732]&amp;lt;/sup&amp;gt;. Instruments grant no Afterglow effects.&amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, while equipped with a level 99 or [[Item Level]] 119 Afterglow variant or the fully upgraded [[Item Level]] 119 form, a player will glow with a unique aura effect whose color is dependent on the type of &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
With visual effects displaying in the following priority order: Main Weapon &amp;gt; Ranged Weapon &amp;gt; Sub Weapon.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Relic Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Yellow&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Accuracy]] &amp;amp; [[Ranged Accuracy]] +15.&lt;br /&gt;
::Gjallarhorn is able to be upgraded to an Afterglow phase, but only the visual effect is granted. &#039;&#039;No Afterglow effect mechanic is gained.&#039;&#039;&lt;br /&gt;
::[[Shield Bash]] with Aegis grants nearby party members [[Magic Damage Taken]] -5%.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Empyrean Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Red&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Critical Hit Rate]] +5%.&lt;br /&gt;
::Daurdabla is able to be upgraded to an Afterglow phase, but only the visual effect is granted. &#039;&#039;No Afterglow effect mechanic is gained.&#039;&#039;&lt;br /&gt;
::[[Shield Bash]] with Ochain grants nearby party members [[Physical Damage Taken]] -7%.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Aeonic Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;None&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Aeonic Weapons do not possess an Afterglow.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
==[[Mythic Weapons|Mythic-Ergon Weapons]]==&lt;br /&gt;
===Overview===&lt;br /&gt;
Mythic and Ergon Weapons are generally the most powerful weapons available for each job, with powerful effects specifically tailored to a job&#039;s unique abilities. However, only Mythics have the hidden effect of a direct damage bonus to their linked Weapon Skills of +30%.&amp;lt;br /&amp;gt;It should also be noted that for {{H:text|Daggers, Swords, Axes, Katana, and Clubs|weapon types that can be wielded in the off-hand}}, any special effects granted from the weapon are ignored. (Things like [[Magic Damage (Statistic)|Magic Damage]] and the accuracies and attack derived from the [[Item Level|Item Level skill]] are applied as normal.) This includes access to any Weapon Skill that isn&#039;t unlocked prior, as well as any hidden effects, Aftermaths, and Afterglows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 20px; font-size: 85%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hand-to-Hand===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Glanzfaust (Level 119 III) icon.png|link=Glanzfaust]]&amp;lt;br /&amp;gt;[[Glanzfaust]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Glanzfaust|text=[[File:Glanzfaust (Level 119 III) description.png|200px]]|tooltip=[[File:Glanzfaust (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Ascetic&#039;s Fury]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;50% [[VIT]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kenkonken (Level 119 III) icon.png|link=Kenkonken]]&amp;lt;br /&amp;gt;[[Kenkonken]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Kenkonken|text=[[File:Kenkonken (Level 119 III) description.png|200px]]|tooltip=[[File:Kenkonken (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Stringing Pummel]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;32% [[VIT]]&amp;amp;nbsp;32%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Liquefaction|&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;Liquefaction&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a sixfold attack. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vajra (Level 119 III) icon.png|link=Vajra]]&amp;lt;br /&amp;gt;[[Vajra]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Vajra|text=[[File:Vajra (Level 119 III) description.png|200px]]|tooltip=[[File:Vajra (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Mandalic Stab]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carnwenhan (Level 119 III) icon.png|link=Carnwenhan]]&amp;lt;br /&amp;gt;[[Carnwenhan]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Carnwenhan|text=[[File:Carnwenhan (Level 119 III) description.png|200px]]|tooltip=[[File:Carnwenhan (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Mordant Rime]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;30% [[CHR]]&amp;amp;nbsp;70%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack that decreases target&#039;s movement speed. Chance of decreases movement speed varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Terpsichore (Level 119 III) icon.png|link=Terpsichore]]&amp;lt;br /&amp;gt;[[Terpsichore]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Terpsichore|text=[[File:Terpsichore (Level 119 III) description.png|200px]]|tooltip=[[File:Terpsichore (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Pyrrhic Kleos]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[DEX]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack that lowers target&#039;s evasion. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Murgleis (Level 119 III) icon.png|link=Murgleis]]&amp;lt;br /&amp;gt;[[Murgleis]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Murgleis|text=[[File:Murgleis (Level 119 III) description.png|200px]]|tooltip=[[File:Murgleis (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Death Blossom]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;30% [[MND]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack that lowers target&#039;s magic evasion. Chance of lowering target&#039;s magic evasion varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Burtgang (Level 119 III) icon.png|link=Burtgang]]&amp;lt;br /&amp;gt;[[Burtgang]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Burtgang|text=[[File:Burtgang (Level 119 III) description.png|200px]]|tooltip=[[File:Burtgang (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Atonement]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[Enmity|Current Enmity]]&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack of &#039;&#039;breath damage&#039;&#039;. Enmity varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tizona (Level 119 III) icon.png|link=Tizona]]&amp;lt;br /&amp;gt;[[Tizona]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Tizona|text=[[File:Tizona (Level 119 III) description.png|200px]]|tooltip=[[File:Tizona (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Expiacion]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;30% [[DEX]]&amp;amp;nbsp;20% [[INT]]&amp;amp;nbsp;30%&amp;lt;br /&amp;gt;[[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Epeolatry (Level 119 III) icon.png|link=Epeolatry]]&amp;lt;br /&amp;gt;[[Epeolatry]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Ergon&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Epeolatry|text=[[File:Epeolatry (Level 119 III) description.png|200px]]|tooltip=[[File:Epeolatry (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Dimidiation]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Axe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aymur (Level 119 III) icon.png|link=Aymur]]&amp;lt;br /&amp;gt;[[Aymur]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Aymur|text=[[File:Aymur (Level 119 III) description.png|200px]]|tooltip=[[File:Aymur (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Primal Rend]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;30% [[CHR]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;light elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Axe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Conqueror (Level 119 III) icon.png|link=Conqueror]]&amp;lt;br /&amp;gt;[[Conqueror]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Conqueror|text=[[File:Conqueror (Level 119 III) description.png|200px]]|tooltip=[[File:Conqueror (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[King&#039;s Justice]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Scythe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Liberator (Level 119 III) icon.png|link=Liberator]]&amp;lt;br /&amp;gt;[[Liberator]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Liberator|text=[[File:Liberator (Level 119 III) description.png|200px]]|tooltip=[[File:Liberator (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Insurgency]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;20% [[INT]]&amp;amp;nbsp;20%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Polearm===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ryunohige (Level 119 III) icon.png|link=Ryunohige]]&amp;lt;br /&amp;gt;[[Ryunohige]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Ryunohige|text=[[File:Ryunohige (Level 119 III) description.png|200px]]|tooltip=[[File:Ryunohige (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Drakesbane]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Katana===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nagi (Level 119 III) icon.png|link=Nagi]]&amp;lt;br /&amp;gt;[[Nagi]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Nagi|text=[[File:Nagi (Level 119 III) description.png|200px]]|tooltip=[[File:Nagi (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Blade: Kamu]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;60% [[INT]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Lowers target&#039;s accuracy. Duration of the effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Katana===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kogarasumaru (Level 119 III) icon.png|link=Kogarasumaru]]&amp;lt;br /&amp;gt;[[Kogarasumaru]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Kogarasumaru|text=[[File:Kogarasumaru (Level 119 III) description.png|200px]]|tooltip=[[File:Kogarasumaru (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Tachi: Rana]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Induration|&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;Induration&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack. Accuracy varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Club===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Yagrush (Level 119 III) icon.png|link=Yagrush]]&amp;lt;br /&amp;gt;[[Yagrush]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Yagrush|text=[[File:Yagrush (Level 119 III) description.png|200px]]|tooltip=[[File:Yagrush (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Mystic Boon]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;30% [[MND]]&amp;amp;nbsp;70%&amp;lt;br /&amp;gt;&#039;&#039;None&#039;&#039;&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Converts damage dealt to own MP. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Idris (Level 119 III) icon.png|link=Idris]]&amp;lt;br /&amp;gt;[[Idris]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Ergon&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Idris|text=[[File:Idris (Level 119 III) description.png|200px]]|tooltip=[[File:Idris (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Exudation]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;50% [[MND]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Attack varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laevateinn (Level 119 III) icon.png|link=Laevateinn]]&amp;lt;br /&amp;gt;[[Laevateinn]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Laevateinn|text=[[File:Laevateinn (Level 119 III) description.png|200px]]|tooltip=[[File:Laevateinn (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Vidohunir]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;dark elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage and lowers target&#039;s magic defense. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nirvana (Level 119 III) icon.png|link=Nirvana]]&amp;lt;br /&amp;gt;[[Nirvana]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Nirvana|text=[[File:Nirvana (Level 119 III) description.png|200px]]|tooltip=[[File:Nirvana (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Garland of Bliss]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;30% [[MND]]&amp;amp;nbsp;70%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;light elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage and lowers target&#039;s defense. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tupsimati (Level 119 III) icon.png|link=Tupsimati]]&amp;lt;br /&amp;gt;[[Tupsimati]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Tupsimati|text=[[File:Tupsimati (Level 119 III) description.png|200px]]|tooltip=[[File:Tupsimati (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Omniscience]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[MND]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;dark elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage and lowers target&#039;s magic attack. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 480px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marksmanship===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gastraphetes (Level 119 III) icon.png|link=Gastraphetes]]&amp;lt;br /&amp;gt;[[Gastraphetes]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Gastraphetes|text=[[File:Gastraphetes (Level 119 III) description.png|200px]]|tooltip=[[File:Gastraphetes (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Trueflight]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;100%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;light elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Death Penalty (Level 119 III) icon.png|link=Death Penalty]]&amp;lt;br /&amp;gt;[[Death Penalty]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=DeathPenalty|text=[[File:Death Penalty (Level 119 III) description.png|200px]]|tooltip=[[File:Death Penalty (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Leaden Salute]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;100%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;dark elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weapon Skills===&lt;br /&gt;
Mythic and Ergon Weapons&#039; linked [[Weapon Skill]] may be unlocked for use with any weapon (of the appropriate type) through the completion of one of three quests:&lt;br /&gt;
*Should a player wish to use a [[Mythic Weapon Skill]], they may complete the corresponding version of the [[Unlocking a Myth]] quest and gain access to that Weapon Skill with use of any weapon.&lt;br /&gt;
*Should a player wish to use [[Rune Fencer]]&#039;s [[Mythic Weapon Skill|Ergon Weapon Skill]], they may complete the quest: [[Rune Fencing the Night Away]], and gain access to that Weapon Skill with use of any [[Great Sword]].&lt;br /&gt;
*Should a player wish to use [[Geomancer]]&#039;s [[Mythic Weapon Skill|Ergon Weapon Skill]], they may complete the quest: [[Geomancerrific]], and gain access to that Weapon Skill with use of any [[Club]].&lt;br /&gt;
&lt;br /&gt;
===[[Mythic Aftermath|Aftermath]]===&lt;br /&gt;
An &amp;quot;&#039;&#039;Aftermath&#039;&#039;&amp;quot; is a unique buff generated by using a specific Weapon Skill alongside that Weapon Skill&#039;s linked &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;.&amp;lt;br /&amp;gt;There are three tiers to an Aftermath effect, with effect and duration dependent upon the level of TP used in the activating Weapon Skill. [[TP Bonus]] effects from gear and other sources do not have any effect on these Aftermath tiers.&amp;lt;br /&amp;gt;Mythic Aftermath has some restrictions in activation in that any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off before using the activating Weapon Skill again.&amp;lt;br /&amp;gt;&lt;br /&gt;
:Mythic Weapons and Ergon Weapons have the same type of Aftermath: [[Mythic Aftermath|A uniform style of buffs with three tiers of differing effects]]. These tiers are typically listed in order in the weapon item description. While the Aftermath style is uniform, the individual effect tiers vary between each weapon uniquely; however, all Level 3 tier Aftermath is &amp;quot;&#039;&#039;Occasionally attacks twice or thrice&#039;&#039;&amp;quot; for main-hand weapons and &amp;quot;&#039;&#039;Occasionally deals double or triple damage&#039;&#039;&amp;quot; for all ranged weapons, which &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;can&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; proc on Weapon Skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
It should also be noted that, unlike most Relic, Empyrean and Aeonic Aftermath, Mythic Aftermath also grants its effects to any associated pets.&lt;br /&gt;
&lt;br /&gt;
===[[Afterglow]]===&lt;br /&gt;
Much like Relic and Empyrean Weapons, Mythic Weapons enjoy a further enhancement in their fully upgraded [[Item Level]] 119 forms; however, Ergon Weapons, much like Aeonic Weapons, lack this effect. Whenever their linked Weapon Skills are used, thereby activating an Aftermath effect on the owner, an Afterglow effect is applied to all nearby party members within 10&#039;. This Afterglow status has a fixed duration of 30s regardless of the level of TP used, and will be overwritten by a duplicitous type. However, differing types of Afterglows will stack. (eg: a Mythic Afterglow will always overwrite a Mythic Afterglow, regardless of who or what differing weapon it originates with, but a Mythic and a Relic or Empyrean Afterglow will apply both their respective effects.) Any Aftermath effect a player may activate will also overwrite the Afterglow effects given by other players, regardless of the Aftermath or Afterglow&#039;s aligned type.&amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, while equipped with a level 99 or [[Item Level]] 119 Afterglow variant or the fully upgraded [[Item Level]] 119 form, a player will glow with a unique aura effect whose color is dependent on the type of &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
With visual effects displaying in the following priority order: Main Weapon &amp;gt; Ranged Weapon &amp;gt; Sub Weapon.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Mythic Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Blue&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Attack]] &amp;amp; [[Ranged Attack]] +15.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Ergon Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;As of the October 2018 Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/54525-October.-10-2018-%28JST%29-Version-Update?p=610163&amp;amp;viewfull=1#post610163]&amp;lt;/sup&amp;gt;, Ergon III variant weapons have an Afterglow.&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Green&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Attack]] &amp;amp; [[Ranged Attack]] +15.&lt;br /&gt;
&lt;br /&gt;
== Ultimate Weapon Augment Upgrade Process ==&lt;br /&gt;
Please view [[Ultimate Weapon Augments]] for information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Superior_Equipment#Armor_4|SU4]]/[[Superior_Equipment#Armor_5|SU5]] Armor Sets===&lt;br /&gt;
For these sets, you must trade a &#039;&#039;&#039;Devoid item&#039;&#039;&#039; and the appropriate &#039;&#039;&#039;Jewel&#039;&#039;&#039; to the [[Apollyon Furnace]] or [[Temenos Furnace]].&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Devoid items&#039;&#039;&#039; are crafted using materials obtained through Limbus.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Jewels&#039;&#039;&#039; are obtained by trading the [[Apollyon Furnace]] or [[Temenos Furnace]]:&lt;br /&gt;
** 1x [[Alabaster Matter]]&lt;br /&gt;
** 1x [[Murky Matter]]&lt;br /&gt;
** &#039;&#039;&#039;5x Shards&#039;&#039;&#039; (Obtained based on your race or via Auction House).&lt;br /&gt;
&lt;br /&gt;
These pieces can be Reinforced by trading the Armor piece and appropriate &#039;&#039;&#039;Jewel&#039;&#039;&#039; to the [[Apollyon Furnace]] or [[Temenos Furnace]].&lt;br /&gt;
* It is currently believed that the augments for the &#039;&#039;&#039;NQ&#039;&#039;&#039;, &#039;&#039;&#039;HQ1&#039;&#039;&#039; and &#039;&#039;&#039;HQ2&#039;&#039;&#039; are all the same.{{Verification}}&lt;br /&gt;
* There are 30 Ranks for Reinforcement Points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
====Justice / Magnificent / Duty Sets (Mithra)====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1200px; margin: 0 auto; border: 1px solid #4B0082;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #4B0082; color:white; font-size:120%; text-shadow: 1px 1px 0 #000;&amp;quot; | Justice / Magnificent / Duty Sets (Mithra)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #6A5ACD; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | Jobs: MNK / THF / BST / PUP / DNC&amp;lt;br&amp;gt;Trade: [[Shard of Justice|&amp;lt;span style=&amp;quot;color:white; text-shadow: 1px 1px 0 #000;&amp;quot;&amp;gt;Shard of Justice&amp;lt;/span&amp;gt;]] ⇒ [[Jewel of Destiny|&amp;lt;span style=&amp;quot;color:white; text-shadow: 1px 1px 0 #000;&amp;quot;&amp;gt;Jewel of Destiny&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; style=&amp;quot;background: #9370DB; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | Slot&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #9370DB; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | NQ (Su4)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #9370DB; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | HQ1 (Su5)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #9370DB; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | HQ2 (Su5)&lt;br /&gt;
|- style=&amp;quot;background: #F8F4FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Head&#039;&#039;&#039;&lt;br /&gt;
| [[Envy Circlet]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Justice Crown|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Justice Crown&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Justice Crown description.png|250px|link=Justice Crown]]&lt;br /&gt;
| [[Jealousy Circlet]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Magnificent Crown|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Magnificent Crown&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Magnif. Crown description.png|250px|link=Magnificent Crown]]&lt;br /&gt;
| [[Resentment Circlet]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Duty Crown|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Duty Crown&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Duty Crown description.png|250px|link=Duty Crown]]&lt;br /&gt;
|- style=&amp;quot;background: #F8F4FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30  &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Store TP]]&amp;quot;+7 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Triple Attack]]&amp;quot;+4%{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #E6E6FA;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Body&#039;&#039;&#039;&lt;br /&gt;
| [[Envy Cloak]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Justice Cyclas|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Justice Cyclas&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Justice Cyclas description.png|250px|link=Justice Cyclas]]&lt;br /&gt;
| [[Jealousy Cloak]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Magnificent Cyclas|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Magnificent Cyclas&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Magnif. Cyclas description.png|250px|link=Magnificent Cyclas]]&lt;br /&gt;
| [[Resentment Cloak]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Duty Cyclas|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Duty Cyclas&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Duty Cyclas description.png|250px|link=Duty Cyclas]]&lt;br /&gt;
|- style=&amp;quot;background: #E6E6FA;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Store TP]]&amp;quot;+8 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Triple Attack]]&amp;quot;+5%{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #F8F4FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Hands&#039;&#039;&#039;&lt;br /&gt;
| [[Envy Gloves]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Justice Gauntlets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Justice Gauntlets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Just. Gauntlets description.png|250px|link=Justice Gauntlets]]&lt;br /&gt;
| [[Jealousy Gloves]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Magnificent Gauntlets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Magnificent Gauntlets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Magnif. Gaunt. description.png|250px|link=Magnificent Gauntlets]]&lt;br /&gt;
| [[Resentment Gloves]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Duty Gauntlets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Duty Gauntlets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Duty Gauntlets description.png|250px|link=Duty Gauntlets]]&lt;br /&gt;
|- style=&amp;quot;background: #F8F4FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Store TP]]&amp;quot;+6 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Triple Attack]]&amp;quot;+3%{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #E6E6FA;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Legs&#039;&#039;&#039;&lt;br /&gt;
| [[Envy Breeches]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Justice Flanchard|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Justice Flanchard&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Just. Flanchard description.png|250px|link=Justice Flanchard]]&lt;br /&gt;
| [[Jealousy Breeches]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Magnificent Flanchard|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Magnificent Flanchard&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Magnif. Flan. description.png|250px|link=Magnificent Flanchard]]&lt;br /&gt;
| [[Resentment Breeches]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Duty Flanchard|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Duty Flanchard&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Duty Flanchard description.png|250px|link=Duty Flanchard]]&lt;br /&gt;
|- style=&amp;quot;background: #E6E6FA;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Store TP]]&amp;quot;+7 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Triple Attack]]&amp;quot;+4%{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #F8F4FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Feet&#039;&#039;&#039;&lt;br /&gt;
| [[Envy Leggings]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Justice Sollerets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Justice Sollerets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Just. Soll. description.png|250px|link=Justice Sollerets]]&lt;br /&gt;
| [[Jealousy Leggings]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Magnificent Sollerets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Magnificent Sollerets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Magnif. Soll. description.png|250px|link=Magnificent Sollerets]]&lt;br /&gt;
| [[Resentment Leggings]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Duty Sollerets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Duty Sollerets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Duty Sollerets description.png|250px|link=Duty Sollerets]]&lt;br /&gt;
|- style=&amp;quot;background: #F8F4FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Store TP]]&amp;quot;+6 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Triple Attack]]&amp;quot;+3%{{verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
====Hope / Perfection / Revelation Sets (Hume)====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1200px; margin: 0 auto; border: 1px solid #003366;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #003366; color:white; font-size:120%; text-shadow: 1px 1px 0 #000;&amp;quot; | Hope / Perfection / Revelation Sets (Hume)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #336699; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | Jobs: WAR / BRD / NIN&amp;lt;br&amp;gt;Trade: [[Shard of Hope|&amp;lt;span style=&amp;quot;color:white; text-shadow: 1px 1px 0 #000;&amp;quot;&amp;gt;Shard of Hope&amp;lt;/span&amp;gt;]] ⇒ [[Jewel of Revelation|&amp;lt;span style=&amp;quot;color:white; text-shadow: 1px 1px 0 #000;&amp;quot;&amp;gt;Jewel of Revelation&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; style=&amp;quot;background: #6699CC; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | Slot&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #6699CC; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | NQ (Su4)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #6699CC; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | HQ1 (Su5)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #6699CC; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | HQ2 (Su5)&lt;br /&gt;
|- style=&amp;quot;background: #F0F8FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Head&#039;&#039;&#039;&lt;br /&gt;
| [[Apathy Masque]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Hope Masque|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Hope Masque&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Hope Masque description.png|250px|link=Hope Masque]]&lt;br /&gt;
| [[Defeat Masque]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Perfection Masque|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Perfection Masque&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Perfection Masque description.png|250px|link=Perfection Masque]]&lt;br /&gt;
| [[Ignorance Masque]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Revelation Masque|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Revelation Masque&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Revelation Masque description.png|250px|link=Revelation Masque]]&lt;br /&gt;
|- style=&amp;quot;background: #F0F8FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Double Attack]]&amp;quot;+7% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Physical Damage Limit]]+6%{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #DEEBFF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Body&#039;&#039;&#039;&lt;br /&gt;
| [[Apathy Cuirass]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Hope Platemail|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Hope Platemail&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Hope Platemail description.png|250px|link=Hope Platemail]]&lt;br /&gt;
| [[Defeat Cuirass]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Perfection Platemail|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Perfection Platemail&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Perfection Plate. description.png|250px|link=Perfection Platemail]]&lt;br /&gt;
| [[Ignorance Cuirass]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Revelation Platemail|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Revelation Platemail&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Revelation Plate. description.png|250px|link=Revelation Platemail]]&lt;br /&gt;
|- style=&amp;quot;background: #DEEBFF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Double Attack]]&amp;quot;+8% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Physical Damage Limit]]+7%{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #F0F8FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Hands&#039;&#039;&#039;&lt;br /&gt;
| [[Apathy Gauntlets]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Hope Gauntlets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Hope Gauntlets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Hope Gauntlets description.png|250px|link=Hope Gauntlets]]&lt;br /&gt;
| [[Defeat Gauntlets]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Perfection Gauntlets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Perfection Gauntlets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Perfection Gaunt. description.png|250px|link=Perfection Gauntlets]]&lt;br /&gt;
| [[Ignorance Gauntlets]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Revelation Gauntlets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Revelation Gauntlets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Revelation Gaunt. description.png|250px|link=Revelation Gauntlets]]&lt;br /&gt;
|- style=&amp;quot;background: #F0F8FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Double Attack]]&amp;quot;+6% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Physical Damage Limit]]+5%{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #DEEBFF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Legs&#039;&#039;&#039;&lt;br /&gt;
| [[Apathy Cuisses]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Hope Brais|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Hope Brais&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Hope Brais description.png|250px|link=Hope Brais]]&lt;br /&gt;
| [[Defeat Cuisses]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Perfection Brais|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Perfection Brais&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Perfection Brais description.png|250px|link=Perfection Brais]]&lt;br /&gt;
| [[Ignorance Cuisses]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Revelation Brais|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Revelation Brais&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Revelation Brais description.png|250px|link=Revelation Brais]]&lt;br /&gt;
|- style=&amp;quot;background: #DEEBFF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Double Attack]]&amp;quot;+7% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Physical Damage Limit]]+6%{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #F0F8FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Feet&#039;&#039;&#039;&lt;br /&gt;
| [[Apathy Shoes]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Hope Sabatons|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Hope Sabatons&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Hope Sabatons description.png|250px|link=Hope Sabatons]]&lt;br /&gt;
| [[Defeat Shoes]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Perfection Sabatons|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Perfection Sabatons&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Perfection Sab. description.png|250px|link=Perfection Sabatons]]&lt;br /&gt;
| [[Ignorance Shoes]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Revelation Sabatons|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Revelation Sabatons&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Revelation Sab. description.png|250px|link=Revelation Sabatons]]&lt;br /&gt;
|- style=&amp;quot;background: #F0F8FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Double Attack]]&amp;quot;+6% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Physical Damage Limit]]+5%{{verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
====Trust / Prestige / Sworn Sets (Elvaan)====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1200px; margin: 0 auto; border: 1px solid #8B0000;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #8B0000; color:white; font-size:120%; text-shadow: 1px 1px 0 #000;&amp;quot; | Trust / Prestige / Sworn Sets (Elvaan)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #B22222; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | Jobs: WHM / RDM / PLD / DRK / BLU / RUN&amp;lt;br&amp;gt;Trade: [[Shard of Trust|&amp;lt;span style=&amp;quot;color:white; text-shadow: 1px 1px 0 #000;&amp;quot;&amp;gt;Shard of Trust&amp;lt;/span&amp;gt;]] ⇒ [[Jewel of Camaraderie|&amp;lt;span style=&amp;quot;color:white; text-shadow: 1px 1px 0 #000;&amp;quot;&amp;gt;Jewel of Camaraderie&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; style=&amp;quot;background: #CD5C5C; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | Slot&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #CD5C5C; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | NQ (Su4)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #CD5C5C; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | HQ1 (Su5)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #CD5C5C; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | HQ2 (Su5)&lt;br /&gt;
|- style=&amp;quot;background: #FFF5F5;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Head&#039;&#039;&#039;&lt;br /&gt;
| [[Arrogance Masque]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Trust Crown|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Trust Crown&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Trust Crown description.png|250px|link=Trust Crown]]&lt;br /&gt;
| [[Bravado Masque]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Prestige Crown|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Prestige Crown&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Prestige Crown description.png|250px|link=Prestige Crown]]&lt;br /&gt;
| [[Irreverence Masque]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Sworn Crown|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Sworn Crown&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Sworn Crown description.png|250px|link=Sworn Crown]]&lt;br /&gt;
|- style=&amp;quot;background: #FFF5F5;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Triple Attack]]&amp;quot;+6% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Phalanx]]&amp;quot;+4{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #FFE4E1;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Body&#039;&#039;&#039;&lt;br /&gt;
| [[Arrogance Jacket]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Trust Platemail|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Trust Platemail&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Trust Platemail description.png|250px|link=Trust Platemail]]&lt;br /&gt;
| [[Bravado Jacket]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Prestige Platemail|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Prestige Platemail&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Prestige Plate. description.png|250px|link=Prestige Platemail]]&lt;br /&gt;
| [[Irreverence Jacket]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Sworn Platemail|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Sworn Platemail&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Sworn Platemail description.png|250px|link=Sworn Platemail]]&lt;br /&gt;
|- style=&amp;quot;background: #FFE4E1;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Triple Attack]]&amp;quot;+8% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Phalanx]]&amp;quot;+6{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF5F5;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Hands&#039;&#039;&#039;&lt;br /&gt;
| [[Arrogance Wristbands]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Trust Gauntlets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Trust Gauntlets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Trust Gauntlets description.png|250px|link=Trust Gauntlets]]&lt;br /&gt;
| [[Bravado Wristbands]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Prestige Gauntlets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Prestige Gauntlets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Prestige Gaunt. description.png|250px|link=Prestige Gauntlets]]&lt;br /&gt;
| [[Irreverence Wristbands]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Sworn Gauntlets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Sworn Gauntlets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Sworn Gauntlets description.png|250px|link=Sworn Gauntlets]]&lt;br /&gt;
|- style=&amp;quot;background: #FFF5F5;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Triple Attack]]&amp;quot;+7% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Phalanx]]&amp;quot;+5{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #FFE4E1;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Legs&#039;&#039;&#039;&lt;br /&gt;
| [[Arrogance Trousers]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Trust Brais|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Trust Brais&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Trust Brais description.png|250px|link=Trust Brais]]&lt;br /&gt;
| [[Bravado Trousers]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Prestige Brais|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Prestige Brais&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Prestige Brais description.png|250px|link=Prestige Brais]]&lt;br /&gt;
| [[Irreverence Trousers]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Sworn Brais|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Sworn Brais&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Sworn Brais description.png|250px|link=Sworn Brais]]&lt;br /&gt;
|- style=&amp;quot;background: #FFE4E1;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Triple Attack]]&amp;quot;+6% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Phalanx]]&amp;quot;+4{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF5F5;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Feet&#039;&#039;&#039;&lt;br /&gt;
| [[Arrogance Shoes]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Trust Sabatons|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Trust Sabatons&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Trust Sabatons description.png|250px|link=Trust Sabatons]]&lt;br /&gt;
| [[Bravado Shoes]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Prestige Sabatons|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Prestige Sabatons&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Prestige Sab. description.png|250px|link=Prestige Sabatons]]&lt;br /&gt;
| [[Irreverence Shoes]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Sworn Sabatons|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Sworn Sabatons&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Sworn Sabatons description.png|250px|link=Sworn Sabatons]]&lt;br /&gt;
|- style=&amp;quot;background: #FFF5F5;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Triple Attack]]&amp;quot;+7% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Phalanx]]&amp;quot;+5{{verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
====Bravery / Intrepid / Indomitable Sets (Tarutaru)====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1200px; margin: 0 auto; border: 1px solid #006400;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #006400; color:white; font-size:120%; text-shadow: 1px 1px 0 #000;&amp;quot; | Bravery / Intrepid / Indomitable Sets (Tarutaru)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #228B22; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | Jobs: BLM / SMN / SCH / GEO&amp;lt;br&amp;gt;Trade: [[Shard of Bravery|&amp;lt;span style=&amp;quot;color:white; text-shadow: 1px 1px 0 #000;&amp;quot;&amp;gt;Shard of Bravery&amp;lt;/span&amp;gt;]] ⇒ [[Jewel of Persistence|&amp;lt;span style=&amp;quot;color:white; text-shadow: 1px 1px 0 #000;&amp;quot;&amp;gt;Jewel of Persistence&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; style=&amp;quot;background: #3CB371; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | Slot&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #3CB371; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | NQ (Su4)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #3CB371; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | HQ1 (Su5)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #3CB371; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | HQ2 (Su5)&lt;br /&gt;
|- style=&amp;quot;background: #F0FFF0;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Head&#039;&#039;&#039;&lt;br /&gt;
| [[Cowardice Crown]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Bravery Petasos|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Bravery Petasos&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Bravery Petasos description.png|250px|link=Bravery Petasos]]&lt;br /&gt;
| [[Nothingness Crown]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Intrepid Petasos|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Intrepid Petasos&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Intrepid Petasos description.png|250px|link=Intrepid Petasos]]&lt;br /&gt;
| [[Despair Crown]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Indomitable Petasos|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Indomitable Petasos&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Indom. Petasos description.png|250px|link=Indomitable Petasos]]&lt;br /&gt;
|- style=&amp;quot;background: #F0FFF0;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Magic Atk. Bonus]]&amp;quot;+28 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Blood Pact]]&amp;quot; damage+10{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #E0F8E0;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Body&#039;&#039;&#039;&lt;br /&gt;
| [[Cowardice Coat]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Bravery Coat|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Bravery Coat&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Bravery Coat description.png|250px|link=Bravery Coat]]&lt;br /&gt;
| [[Nothingness Coat]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Intrepid Coat|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Intrepid Coat&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Intrepid Coat description.png|250px|link=Intrepid Coat]]&lt;br /&gt;
| [[Despair Coat]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Indomitable Coat|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Indomitable Coat&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Indomitable Coat description.png|250px|link=Indomitable Coat]]&lt;br /&gt;
|- style=&amp;quot;background: #E0F8E0;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Magic Atk. Bonus]]&amp;quot;+32 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Blood Pact]]&amp;quot; damage+12{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #F0FFF0;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Hands&#039;&#039;&#039;&lt;br /&gt;
| [[Cowardice Cuffs]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Bravery Gloves|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Bravery Gloves&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Bravery Gloves description.png|250px|link=Bravery Gloves]]&lt;br /&gt;
| [[Nothingness Cuffs]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Intrepid Gloves|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Intrepid Gloves&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Intrepid Gloves description.png|250px|link=Intrepid Gloves]]&lt;br /&gt;
| [[Despair Cuffs]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Indomitable Gloves|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Indomitable Gloves&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Indom. Gloves description.png|250px|link=Indomitable Gloves]]&lt;br /&gt;
|- style=&amp;quot;background: #F0FFF0;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Magic Atk. Bonus]]&amp;quot;+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Blood Pact]]&amp;quot; damage+11{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #E0F8E0;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Legs&#039;&#039;&#039;&lt;br /&gt;
| [[Cowardice Waist-Robe]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Bravery Tonban|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Bravery Tonban&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Bravery Tonban description.png|250px|link=Bravery Tonban]]&lt;br /&gt;
| [[Nothingness Waist-Robe]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Intrepid Tonban|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Intrepid Tonban&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Intrep. Tonban description.png|250px|link=Intrepid Tonban]]&lt;br /&gt;
| [[Despair Waist-Robe]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Indomitable Tonban|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Indomitable Tonban&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Indom. Tonban description.png|250px|link=Indomitable Tonban]]&lt;br /&gt;
|- style=&amp;quot;background: #E0F8E0;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Magic Atk. Bonus]]&amp;quot;+28 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Blood Pact]]&amp;quot; damage+10{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #F0FFF0;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Feet&#039;&#039;&#039;&lt;br /&gt;
| [[Cowardice Shoes]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Bravery Sabots|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Bravery Sabots&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Bravery Sabots description.png|250px|link=Bravery Sabots]]&lt;br /&gt;
| [[Nothingness Shoes]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Intrepid Sabots|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Intrepid Sabots&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Intrep. Sabots description.png|250px|link=Intrepid Sabots]]&lt;br /&gt;
| [[Despair Shoes]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Indomitable Sabots|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Indomitable Sabots&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Indom. Sabots description.png|250px|link=Indomitable Sabots]]&lt;br /&gt;
|- style=&amp;quot;background: #F0FFF0;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Magic Atk. Bonus]]&amp;quot;+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Blood Pact]]&amp;quot; damage+11{{verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
====Mercy / Grace / Clemency Sets (Galka)====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1200px; margin: 0 auto; border: 1px solid #8B4500;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #8B4500; color:white; font-size:120%; text-shadow: 1px 1px 0 #000;&amp;quot; | Mercy / Grace / Clemency Sets (Galka)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #D2691E; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | Jobs: RNG / SAM / DRG / COR&amp;lt;br&amp;gt;Trade: [[Shard of Mercy|&amp;lt;span style=&amp;quot;color:white; text-shadow: 1px 1px 0 #000;&amp;quot;&amp;gt;Shard of Mercy&amp;lt;/span&amp;gt;]] ⇒ [[Jewel of Affection|&amp;lt;span style=&amp;quot;color:white; text-shadow: 1px 1px 0 #000;&amp;quot;&amp;gt;Jewel of Affection&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; style=&amp;quot;background: #CD853F; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | Slot&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #CD853F; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | NQ (Su4)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #CD853F; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | HQ1 (Su5)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #CD853F; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | HQ2 (Su5)&lt;br /&gt;
|- style=&amp;quot;background: #FFF5E6;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Head&#039;&#039;&#039;&lt;br /&gt;
| [[Rage Mask]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Mercy Somen|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Mercy Somen&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Mercy Somen description.png|250px|link=Mercy Somen]]&lt;br /&gt;
| [[Hatred Mask]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Grace Somen|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Grace Somen&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Grace Somen description.png|250px|link=Grace Somen]]&lt;br /&gt;
| [[Wrath Mask]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Clemency Somen|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Clemency Somen&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Clemen. Somen description.png|250px|link=Clemency Somen]]&lt;br /&gt;
|- style=&amp;quot;background: #FFF5E6;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Accuracy+30 Rng. Acc.+30 Mag. Acc.+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: Accuracy+30 Mag. Acc.+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;Quadruple Attack&amp;quot;+4% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Enmity-8{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #FFE0B2;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Body&#039;&#039;&#039;&lt;br /&gt;
| [[Rage Armor]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Mercy Haramaki|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Mercy Haramaki&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Mercy Haramaki description.png|250px|link=Mercy Haramaki]]&lt;br /&gt;
| [[Hatred Armor]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Grace Haramaki|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Grace Haramaki&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Grace Haramaki description.png|250px|link=Grace Haramaki]]&lt;br /&gt;
| [[Wrath Armor]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Clemency Haramaki|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Clemency Haramaki&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Clemen. Hara. description.png|250px|link=Clemency Haramaki]]&lt;br /&gt;
|- style=&amp;quot;background: #FFE0B2;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Accuracy+30 Rng. Acc.+30 Mag. Acc.+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: Accuracy+30 Mag. Acc.+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;Quadruple Attack&amp;quot;+6% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Enmity-10{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF5E6;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Hands&#039;&#039;&#039;&lt;br /&gt;
| [[Rage Gauntlets (Level 99)|Rage Gauntlets]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Mercy Kote|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Mercy Kote&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Mercy Kote description.png|250px|link=Mercy Kote]]&lt;br /&gt;
| [[Hatred Gauntlets]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Grace Kote|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Grace Kote&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Grace Kote description.png|250px|link=Grace Kote]]&lt;br /&gt;
| [[Wrath Gauntlets]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Clemency Kote|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Clemency Kote&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Clemency Kote description.png|250px|link=Clemency Kote]]&lt;br /&gt;
|- style=&amp;quot;background: #FFF5E6;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Accuracy+30 Rng. Acc.+30 Mag. Acc.+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: Accuracy+30 Mag. Acc.+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;Quadruple Attack&amp;quot;+5% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Enmity-9{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #FFE0B2;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Legs&#039;&#039;&#039;&lt;br /&gt;
| [[Rage Guards]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Mercy Haidate|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Mercy Haidate&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Mercy Haidate description.png|250px|link=Mercy Haidate]]&lt;br /&gt;
| [[Hatred Guards]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Grace Haidate|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Grace Haidate&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Grace Haidate description.png|250px|link=Grace Haidate]]&lt;br /&gt;
| [[Wrath Guards]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Clemency Haidate|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Clemency Haidate&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Clem. Haidate description.png|250px|link=Clemency Haidate]]&lt;br /&gt;
|- style=&amp;quot;background: #FFE0B2;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Accuracy+30 Rng. Acc.+30 Mag. Acc.+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: Accuracy+30 Mag. Acc.+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;Quadruple Attack&amp;quot;+4% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Enmity-8{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF5E6;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Feet&#039;&#039;&#039;&lt;br /&gt;
| [[Rage Leggings]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Mercy Sune-Ate|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Mercy Sune-Ate&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Mercy Sune-Ate description.png|250px|link=Mercy Sune-Ate]]&lt;br /&gt;
| [[Hatred Leggings]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Grace Sune-Ate|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Grace Sune-Ate&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Grace Sune-Ate description.png|250px|link=Grace Sune-Ate]]&lt;br /&gt;
| [[Wrath Leggings]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Clemency Sune-Ate|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Clemency Sune-Ate&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Clem. Sune-Ate description.png|250px|link=Clemency Sune-Ate]]&lt;br /&gt;
|- style=&amp;quot;background: #FFF5E6;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Accuracy+30 Rng. Acc.+30 Mag. Acc.+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: Accuracy+30 Mag. Acc.+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;Quadruple Attack&amp;quot;+5% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Enmity-9{{verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[:Category:Limbus/Original|Original Limbus]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle Systems]]&lt;br /&gt;
&lt;br /&gt;
--------------------------------&lt;br /&gt;
&lt;br /&gt;
{{disambiguation|Relic Weapons|Mythic Weapons|Empyrean Weapons|Aeonic Weapons}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=&lt;br /&gt;
|Image Size=&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=Throughout the long history of Final Fantasy, every game to date has had at least one &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;, and Final Fantasy XI is no different.&amp;lt;br /&amp;gt;&lt;br /&gt;
Within Vana&#039;diel, there are five types of weapons that are markedly superior to all others in sheer, raw power. Being effectively [[Item Level]] 121 in their fully upgraded [[Item Level]] 119 form.&lt;br /&gt;
&lt;br /&gt;
With the first expansion, [[Rise of the Zilart]],&#039;s release, the first group of these superior arms were implemented: the [[Relic Weapons]], offering high-damage, low-delay weapons with unique [[Weapon Skill]]s available only when these weapons are equipped and a [[Aftermath|special effect when those Weapon Skills are used]], which would set the trend that all others in this category would follow.&lt;br /&gt;
&lt;br /&gt;
[[Mythic Weapons]] came next with the release of the third expansion, [[Treasures of Aht Urhgan]]; these weapons are job-specific, offering powerful augments to the faculties that each [[job]] relies on. With the release of the three [[Abyssea]] add-ons, [[Empyrean Weapons]] joined the ranks, offering &#039;&#039;Relic Weapon&#039;&#039; equivalents to [[Treasures of Aht Urhgan]] and [[Wings of the Goddess]] jobs.&lt;br /&gt;
&lt;br /&gt;
With the release of [[Seekers of Adoulin]] and the addition of two new jobs, [[Ergon Weapons]] were added, offering &#039;&#039;Mythic Weapon&#039;&#039; equivalents to the new jobs from that expansion.&lt;br /&gt;
&lt;br /&gt;
Finally, with the completion of [[Rhapsodies of Vana&#039;diel]], the fifth and final type of &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;, [[Aeonic Weapons]], would be added to Vana&#039;diel; giving [[Seekers of Adoulin]] jobs access to &#039;&#039;Relic Weapon&#039;&#039; equivalents.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the February 2016 Version Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/49843-Feb-10-2016-%28JST%29-Version-Update?p=571771&amp;amp;viewfull=1#post571771]&amp;lt;/sup&amp;gt;, Relic, Empyrean, Mythic and Ergon Weapons would have their final [[Item Level]] 119 forms implemented, making them match Aeonic Weapons in their unparalleled attributes compared to other [[Item Level]] 119 weapons.&lt;br /&gt;
&lt;br /&gt;
In the September 2018 Version Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/54410]&amp;lt;/sup&amp;gt;, Relic, Empyrean, Mythic, Ergon, and Aeonic Weapons were able to be Augmented {{Augment}} with unique stats, making them even stronger. In order to begin this process, a player must meet prerequisites and be in possession of a &amp;quot;119 III&amp;quot; version of a weapon.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Relic Weapons|Relic-]][[Empyrean Weapons|Empyrean-]][[Aeonic Weapons]]==&lt;br /&gt;
{| style=&amp;quot;background-color:#4499FF; text-align:center; width: fit-content; margin: 0 auto;&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4696cf&amp;quot;&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Relic Weapons&lt;br /&gt;
! Empyrean Weapons&lt;br /&gt;
! Aeonic Weapons&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Hand-to-Hand]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Spharai_(Level_119_III)_description.png|280px|link=Spharai (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Verethragna_(Level_119_III)_description.png|280px|link=Verethragna (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Godhands_description.png|280px|link=Godhands]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Dagger]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Mandau_(Level_119_III)_description.png|280px|link=Mandau (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Twashtar_(Level_119_III)_description.png|280px|link=Twashtar (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Aeneas_description.png|280px|link=Aeneas]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Sword]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Excalibur_(Level_119_III)_description.png|280px|link=Excalibur (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Almace_(Level_119_III)_description.png|280px|link=Almace (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Sequence_description.png|280px|link=Sequence]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Great Sword]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Ragnarok_(Level_119_III)_description.png|280px|link=Ragnarok (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Caladbolg_(Level_119_III)_description.png|280px|link=Caladbolg (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Lionheart_description.png|280px|link=Lionheart]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Axe]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Guttler_(Level_119_III)_description.png|280px|link=Guttler (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Farsha_(Level_119_III)_description.png|280px|link=Farsha (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Tri-edge_description.png|280px|link=Tri-edge]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Great Axe]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Bravura_(Level_119_III)_description.png|280px|link=Bravura (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Ukonvasara_(Level_119_III)_description.png|280px|link=Ukonvasara (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Chango_description.png|280px|link=Chango]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Scythe]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Apocalypse_(Level_119_III)_description.png|280px|link=Apocalypse (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Redemption_(Level_119_III)_description.png|280px|link=Redemption (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Anguta_description.png|280px|link=Anguta]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Polearm]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Gungnir_(Level_119_III)_description.png|280px|link=Gungnir (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Rhongomiant_(Level_119_III)_description.png|280px|link=Rhongomiant (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Trishula_description.png|280px|link=Trishula]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Katana]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Kikoku_(Level_119_III)_description.png|280px|link=Kikoku (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Kannagi_(Level_119_III)_description.png|280px|link=Kannagi (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Heishi_Shorinken_description.png|280px|link=Heishi Shorinken]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Great Katana]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Amanomurakumo_(Level_119_III)_description.png|280px|link=Amanomurakumo (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Masamune_(Level_119_III)_description.png|280px|link=Masamune (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Dojikiri_Yasutsuna_description.png|280px|link=Dojikiri Yasutsuna]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Club]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Mjollnir_(Level_119_III)_description.png|280px|link=Mjollnir (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Gambanteinn_(Level_119_III)_description.png|280px|link=Gambanteinn (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Tishtrya_description.png|280px|link=Tishtrya]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Staff]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Claustrum_(Level_119_III)_description.png|280px|link=Claustrum (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Hvergelmir_(Level_119_III)_description.png|280px|link=Hvergelmir (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Khatvanga_description.png|280px|link=Khatvanga]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Archery]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Yoichinoyumi_(Level_119_III)_description.png|280px|link=Yoichinoyumi (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Gandiva_(Level_119_III)_description.png|280px|link=Gandiva (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Fail-Not_description.png|280px|link=Fail-Not]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Marksmanship]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Annihilator_(Level_119_III)_description.png|280px|link=Annihilator (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Armageddon_(Level_119_III)_description.png|280px|link=Armageddon (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Fomalhaut_description.png|280px|link=Fomalhaut]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Instrument]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Gjallarhorn_(Level_99_II)_description.png|280px|link=Gjallarhorn (Level 99 II)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Daurdabla_(Level_99_II)_description.png|280px|link=Daurdabla (Level 99 II)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Marsyas_description.png|280px|link=Marsyas]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Shield]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Aegis_(Level_99_II)_description.png|280px|link=Aegis (Level 99 II)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Ochain_(Level_99_II)_description.png|280px|link=Ochain (Level 99 II)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Srivatsa_description.png|280px|link=Srivatsa]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
Relic, Empyrean, and Aeonic Weapons offer weapons of each weapon type with high base damage and very low delay, as well as a set of instruments and shields. Unlike Empyreans and Aeonics, Relics have a hidden, innate &amp;quot;&#039;&#039;Occasionally deals double/triple damage&#039;&#039;&amp;quot; effect, as well as a direct damage bonus to their linked Weapon Skills of +40%.&amp;lt;br /&amp;gt;&lt;br /&gt;
It should also be noted that for {{H:text|Daggers, Swords, Axes, Katana, and Clubs|weapon types that can be wielded in the off-hand}}, any special effects granted from the weapon are ignored. (Things like [[Magic Damage (Statistic)|Magic Damage]] and the accuracies and attack derived from the [[Item Level|Item Level skill]] are applied as normal.) This includes access to any Weapon Skill that isn&#039;t unlocked prior, as well as any hidden effects, Aftermaths, and Afterglows. However, Empyrean Weapon&#039;s large [[base stat]] boost and Aeonic Weapon&#039;s [[Store TP]] &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;are&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; applied when used in the off-hand slot, even though the associated Weapon Skill, Aftermath, and Afterglow are not.&lt;br /&gt;
&lt;br /&gt;
===Weapon Skills===&lt;br /&gt;
While almost all of the Relic, Empyrean and Aeonic [[instrument]]s and [[shield]]s only offer enhancements with no linked Weapon Skill, the Aeonic instrument {{ItemIcon|Marsyas|22}} {{tooltip|text=[[Marsyas]]|tooltip=[[File:Marsyas_description.png]]}} grants the player a unique [[song]] only available while it is equipped in a similar manner to the other weapons&#039; linked Weapon Skills.&lt;br /&gt;
&lt;br /&gt;
Empyreans&#039; and Aeonics&#039; linked [[Weapon Skill]] may be unlocked through various means for use with any weapon (of the appropriate type), but a player wishing to utilize a [[Relic Weapon Skill]] or a [[Prime Weapon Skill]], must equip the Weapon that it is tied to.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Should a player wish to use an [[Empyrean Weapon Skill]], they may complete the corresponding [[Kupofried&#039;s Weapon Skill Moogle Magic]] and gain access to that Weapon Skill with use of any weapon.&lt;br /&gt;
*Should a player wish to use an [[Aeonic Weapon Skill]] with use of any weapon, they must complete the quest: [[Martial Mastery]], and then may purchase the Weapon Skill with [[Merit Points]] in five stages of increasing potency, up to the potency level granted through equipping the [[Aeonic Weapon]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background-color:#4499FF; text-align:center; max-width: 1200px;&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#4696cf&amp;quot;&lt;br /&gt;
! width=9% | Weapon Type&lt;br /&gt;
! width=10% | Weapon Skill&lt;br /&gt;
! width=6% | Type&lt;br /&gt;
! width=30% | Description&lt;br /&gt;
! width=10% | Modifiers&lt;br /&gt;
! width=16% | Skill Chain Properties&amp;lt;sup&amp;gt;§&amp;lt;/sup&amp;gt;&lt;br /&gt;
! width=10% | Linked Weapon&lt;br /&gt;
! width=9% | Jobs&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Hand-to-Hand]]&lt;br /&gt;
| [[Final Heaven]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Deals triple damage.&lt;br /&gt;
| [[VIT]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Spharai (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Spharai (Level 119 III)|Spharai]]|tooltip=[[File:Spharai_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Victory Smite]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Delivers a fourfold attack. Chance of critical hit varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Verethragna (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Verethragna (Level 119 III)|Verethragna]]|tooltip=[[File:Verethragna_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[MNK]], [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Shijin Spiral]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a fivefold attack that plagues the target. Chance of additional effect varies with TP.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Godhands|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Godhands]]|tooltip=[[File:Godhands_description.png]]}}&lt;br /&gt;
| [[MNK]], [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Dagger]]&lt;br /&gt;
| [[Mercy Stroke]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Delivers a fourfold attack.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Mandau (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Mandau (Level 119 III)|Mandau]]|tooltip=[[File:Mandau_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[RDM]], [[THF]], [[BRD]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Rudra&#039;s Storm]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Deals quintuple damage and weighs target down. Damage varies with TP.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Twashtar (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Twashtar (Level 119 III)|Twashtar]]|tooltip=[[File:Twashtar_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[THF]], [[BRD]], [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Exenterator]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a fourfold attack that decreases target&#039;s accuracy. Duration of effect varies with TP.&lt;br /&gt;
| [[AGI]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Aeneas|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Aeneas]]|tooltip=[[File:Aeneas_description.png]]}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;([[WAR]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[RDM]])&#039;&#039;&amp;lt;/small&amp;gt;, [[THF]], &amp;lt;small&amp;gt;&#039;&#039;([[BST]])&#039;&#039;&amp;lt;/small&amp;gt;, [[BRD]], &amp;lt;small&amp;gt;&#039;&#039;([[RNG]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[NIN]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[COR]])&#039;&#039;&amp;lt;/small&amp;gt;, [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Sword]]&lt;br /&gt;
| [[Knights of Round]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Deals quintuple damage.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;40% [[MND]]&amp;amp;nbsp;40%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Excalibur (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Excalibur (Level 119 III)|Excalibur]]|tooltip=[[File:Excalibur_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[RDM]], [[PLD]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Chant du Cygne]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Delivers a threefold attack. Chance of critical hit varies with TP.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Almace (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Almace (Level 119 III)|Almace]]|tooltip=[[File:Almace_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[RDM]], [[PLD]], [[BLU]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Requiescat]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a fivefold attack of &#039;&#039;non-elemental&#039;&#039; damage. Attack power varies with TP.&lt;br /&gt;
| [[MND]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Sequence|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Sequence]]|tooltip=[[File:Sequence_description.png]]}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;([[WAR]])&#039;&#039;&amp;lt;/small&amp;gt;, [[RDM]], [[PLD]], &amp;lt;small&amp;gt;&#039;&#039;([[DRK]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[SAM]])&#039;&#039;&amp;lt;/small&amp;gt;, [[BLU]], &amp;lt;small&amp;gt;&#039;&#039;([[COR]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[RUN]])&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Great Sword]]&lt;br /&gt;
| [[Scourge]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Deals double damage.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;40% [[VIT]]&amp;amp;nbsp;40%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Ragnarok (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Ragnarok (Level 119 III)|Ragnarok]]|tooltip=[[File:Ragnarok_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[WAR]], [[PLD]], [[DRK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Torcleaver]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Deals triple damage. Damage varies with TP.&lt;br /&gt;
| [[VIT]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Caladbolg (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Caladbolg (Level 119 III)|Caladbolg]]|tooltip=[[File:Caladbolg_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[PLD]], [[DRK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Resolution]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a fivefold attack. Damage varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Lionheart|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Lionheart]]|tooltip=[[File:Lionheart_description.png]]}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;([[WAR]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[PLD]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[DRK]])&#039;&#039;&amp;lt;/small&amp;gt;, [[RUN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Axe]]&lt;br /&gt;
| [[Onslaught]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Delivers a fivefold attack that decreases target&#039;s accuracy.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Guttler (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Guttler (Level 119 III)|Guttler]]|tooltip=[[File:Guttler_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[BST]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Cloudsplitter]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Deals &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;lightning elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;40% [[MND]]&amp;amp;nbsp;40%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Farsha (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Farsha (Level 119 III)|Farsha]]|tooltip=[[File:Farsha_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[WAR]], [[BST]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Ruinator]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a fourfold attack. Accuracy varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Detonation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Detonation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Tri-edge|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Tri-edge]]|tooltip=[[File:Tri-edge_description.png]]}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;([[WAR]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[DRK]])&#039;&#039;&amp;lt;/small&amp;gt;, [[BST]], &amp;lt;small&amp;gt;&#039;&#039;([[RNG]])&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Great Axe]]&lt;br /&gt;
| [[Metatron Torment]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Deals triple damage and lowers target defense.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Bravura (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Bravura (Level 119 III)|Bravura]]|tooltip=[[File:Bravura_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[WAR]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Ukko&#039;s Fury]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Delivers a twofold attack that slows target. Chance of critical hit varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Ukonvasara (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Ukonvasara (Level 119 III)|Ukonvasara]]|tooltip=[[File:Ukonvasara_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[WAR]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Upheaval]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a fourfold attack. Damage varies with TP.&lt;br /&gt;
| [[VIT]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Chango|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Chango]]|tooltip=[[File:Chango_description.png]]}}&lt;br /&gt;
| [[WAR]], &amp;lt;small&amp;gt;&#039;&#039;([[DRK]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[RUN]])&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Scythe]]&lt;br /&gt;
| [[Catastrophe]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Deals triple damage and drains target&#039;s HP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;40% [[INT]]&amp;amp;nbsp;40%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Apocalypse (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Apocalypse (Level 119 III)|Apocalypse]]|tooltip=[[File:Apocalypse_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[DRK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Quietus]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Delivers a triple damage attack that ignores target&#039;s defense. Amount ignored varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;60% [[MND]]&amp;amp;nbsp;60%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Redemption (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Redemption (Level 119 III)|Redemption]]|tooltip=[[File:Redemption_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[DRK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Entropy]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a fourfold attack. Converts some of the damage into MP. Damage varies with TP.&lt;br /&gt;
| [[INT]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Anguta|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Anguta]]|tooltip=[[File:Anguta_description.png]]}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;([[WAR]])&#039;&#039;&amp;lt;/small&amp;gt;, [[DRK]], &amp;lt;small&amp;gt;&#039;&#039;([[BST]])&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Polearm]]&lt;br /&gt;
| [[Geirskogul]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Delivers a twofold attack.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Gungnir (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Gungnir (Level 119 III)|Gungnir]]|tooltip=[[File:Gungnir_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[DRG]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Camlann&#039;s Torment]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Delivers a triple damage attack that ignores target&#039;s defense. Amount ignored varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;60% [[VIT]]&amp;amp;nbsp;60%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Rhongomiant (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Rhongomiant (Level 119 III)|Rhongomiant]]|tooltip=[[File:Rhongomiant_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[DRG]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Stardiver]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a fourfold attack that decreases enemy critical hit evasion. Damage varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Trishula|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Trishula]]|tooltip=[[File:Trishula_description.png]]}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;([[WAR]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[SAM]])&#039;&#039;&amp;lt;/small&amp;gt;, [[DRG]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Katana]]&lt;br /&gt;
| [[Blade: Metsu]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Delivers a fourfold attack that paralyzes the target.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Kikoku (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Kikoku (Level 119 III)|Kikoku]]|tooltip=[[File:Kikoku_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[NIN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Blade: Hi]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Deals quadruple damage. Chance of critical hit varies with TP.&lt;br /&gt;
| [[AGI]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Kannagi (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Kannagi (Level 119 III)|Kannagi]]|tooltip=[[File:Kannagi_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[NIN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Blade: Shun]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a fivefold attack. Attack power varies with TP.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Impaction|&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Impaction&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Heishi Shorinken|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Heishi Shorinken]]|tooltip=[[File:Heishi_Shorinken_description.png]]}}&lt;br /&gt;
| [[NIN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Great Katana]]&lt;br /&gt;
| [[Tachi: Kaiten]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Deals double damage.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Amanomurakumo (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Amanomurakumo (Level 119 III)|Amanomurakumo]]|tooltip=[[File:Amanomurakumo_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[SAM]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Tachi: Fudo]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Deals double damage. Damage varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Masamune (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Masamune (Level 119 III)|Masamune]]|tooltip=[[File:Masamune_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[SAM]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Tachi: Shoha]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a twofold attack. Damage varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Dojikiri Yasutsuna|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Dojikiri Yasutsuna]]|tooltip=[[File:Dojikiri_Yasutsuna_description.png]]}}&lt;br /&gt;
| [[SAM]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Club]]&lt;br /&gt;
| [[Randgrith]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Delivers a twofold attack that decreases target&#039;s evasion.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;40% [[MND]]&amp;amp;nbsp;40%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Mjollnir (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Mjollnir (Level 119 III)|Mjollnir]]|tooltip=[[File:Mjollnir_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[WHM]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Dagan]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| &#039;&#039;Deals no damage.&#039;&#039; Restores HP and MP. Amount restored varies with TP.&lt;br /&gt;
| Maximum [[HP]]&amp;amp;[[MP]]&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
| {{ItemIcon|Gambanteinn (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Gambanteinn (Level 119 III)|Gambanteinn]]|tooltip=[[File:Gambanteinn_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[WHM]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Realmrazer]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a sevenfold attack. Accuracy varies with TP.&lt;br /&gt;
| [[MND]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Impaction|&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Impaction&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Tishtrya|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Tishtrya]]|tooltip=[[File:Tishtrya_description.png]]}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;([[WAR]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[MNK]])&#039;&#039;&amp;lt;/small&amp;gt;, [[WHM]], &amp;lt;small&amp;gt;&#039;&#039;([[BLM]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[PLD]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[SMN]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[BLU]])&#039;&#039;&amp;lt;/small&amp;gt;, [[GEO]], &amp;lt;small&amp;gt;&#039;&#039;([[RUN]])&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Staff]]&lt;br /&gt;
| [[Gates of Tartarus]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Deals triple damage and lowers the target&#039;s attack.&lt;br /&gt;
| [[INT]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Claustrum (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Claustrum (Level 119 III)|Claustrum]]|tooltip=[[File:Claustrum_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[BLM]], [[SMN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Myrkr]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| &#039;&#039;Deals no damage.&#039;&#039; Restores MP and removes up to three status ailments. Amount of MP restored varies with TP.&lt;br /&gt;
| Maximum [[MP]]&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
| {{ItemIcon|Hvergelmir (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Hvergelmir (Level 119 III)|Hvergelmir]]|tooltip=[[File:Hvergelmir_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[BLM]], [[SMN]], [[SCH]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Shattersoul]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a threefold attack that decreases target&#039;s magic defense. Duration of effect varies with TP.&lt;br /&gt;
| [[INT]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Induration|&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;Induration&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Khatvanga|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Khatvanga]]|tooltip=[[File:Khatvanga_description.png]]}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;([[WAR]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[MNK]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[WHM]])&#039;&#039;&amp;lt;/small&amp;gt;, [[BLM]], &amp;lt;small&amp;gt;&#039;&#039;([[PLD]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[BRD]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[DRG]])&#039;&#039;&amp;lt;/small&amp;gt;, [[SMN]], [[SCH]], &amp;lt;small&amp;gt;&#039;&#039;([[GEO]])&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Archery|Bow]]&lt;br /&gt;
| [[Namas Arrow]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Deals triple damage that has reduced enmity generation.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;40% [[AGI]]&amp;amp;nbsp;40%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Yoichinoyumi (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Yoichinoyumi (Level 119 III)|Yoichinoyumi]]|tooltip=[[File:Yoichinoyumi_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[RNG]], [[SAM]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Jishnu&#039;s Radiance]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Delivers a threefold attack, ammunition permitting. Chance of critical hit varies with TP.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Gandiva (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Gandiva (Level 119 III)|Gandiva]]|tooltip=[[File:Gandiva_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[RNG]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Apex Arrow]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a triple damage attack that ignores target&#039;s defense. Amount ignored varies with TP.&lt;br /&gt;
| [[AGI]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Fail-Not|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Fail-Not]]|tooltip=[[File:Fail-Not_description.png]]}}&lt;br /&gt;
| [[RNG]], &amp;lt;small&amp;gt;&#039;&#039;([[SAM]])&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Marksmanship|Gun]]&lt;br /&gt;
| [[Coronach]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Deals triple damage that has reduced enmity generation.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;40% [[AGI]]&amp;amp;nbsp;40%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Annihilator (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Annihilator (Level 119 III)|Annihilator]]|tooltip=[[File:Annihilator_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[RNG]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Wildfire]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Deals &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;fire elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Reduced enmity generation varies with TP.&lt;br /&gt;
| [[AGI]]&amp;amp;nbsp;60%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Armageddon (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Armageddon (Level 119 III)|Armageddon]]|tooltip=[[File:Armageddon_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[RNG]], [[COR]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Last Stand]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a twofold attack, ammunition permitting. Damage varies with TP.&lt;br /&gt;
| [[AGI]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Fomalhaut|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Fomalhaut]]|tooltip=[[File:Fomalhaut_description.png]]}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;([[THF]])&#039;&#039;&amp;lt;/small&amp;gt;, [[RNG]], [[COR]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;max-width: 1200px;&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;§&#039;&#039;&#039; Skill Chain Properties denoted in italics and braces are only present when using that Weapon Skill while equipped with the linked Aeonic Weapon.&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;‡&#039;&#039;&#039; Jobs denoted in italics and parenthesis may unlock the corresponding Weapon Skill, but may not equip the linked Weapon.&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Aftermath]]s===&lt;br /&gt;
An &amp;quot;&#039;&#039;Aftermath&#039;&#039;&amp;quot; is a unique buff generated by using a specific Weapon Skill alongside that Weapon Skill&#039;s linked &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;. Shields and Instruments lack any Aftermath effects.&amp;lt;br /&amp;gt;&lt;br /&gt;
There are three tiers to an Aftermath effect, dependent upon the level of TP used in the activating Weapon Skill. [[TP Bonus]] effects from gear and other sources do not have any effect on these Aftermath tiers.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Relic Aftermath]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Relic Weapons&#039; Aftermaths offer unique effects tied to each weapon. With only the duration of the Aftermath effect being dependent upon the TP of the Weapon Skill used to activate it.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Empyrean Aftermath]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Empyrean Aftermath is uniform between all Empyrean Weapons: varying frequency and duration of &amp;quot;&#039;&#039;Occasionally deals double/triple damage&#039;&#039;&amp;quot;, dependent upon the TP of the Weapon Skill used to activate it. This effect can proc on any additional hits (through the activation of [[Double Attack]], [[Triple Attack]], [[Zanshin]], etc), with the exception of {{ItemIcon|Verethragna|22}} {{tooltip|text=[[Verethragna]]|tooltip=[[File:Verethragna_description.png]]}} in that it can only proc on hits generated by its &amp;quot;main&amp;quot; hand, and &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;cannot&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; proc on Weapon Skills.&lt;br /&gt;
::And similar to [[:Category:Ultimate Weapons#Aftermath|Mythic Aftermath]], any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off before using the activating Weapon Skill again.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Aeonic Aftermath]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Much like Empyrean Aftermath, Aeonic Aftermath is uniform between all Aeonic Weapons: varying potency of [[Skillchain#Skillchain_Damage|Skillchain]] and [[Magic_Damage#MB:_Magic_Burst|Magic Burst]] damage and the steps required to trigger one of the &amp;quot;ultimate skillchains&amp;quot; of [[Radiance|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Radiance&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] and [[Umbra|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Umbra&#039;&#039;&#039;&amp;lt;/span&amp;gt;]], dependent upon the TP of the Weapon Skill used to activate it, and with the Aftermath being consumed upon said [[Skillchain#Ultimate_Skillchains|skillchain]]s being used. Aftermath duration is static for all levels of TP.&lt;br /&gt;
::In the same manner as [[:Category:Ultimate Weapons#Aftermath|Mythic]] and [[:Category:Ultimate Weapons#Aftermaths|Empyrean Aftermath]], the level of the Aftermath is locked, meaning that any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off  or be consumed before using the activating Weapon Skill again.&lt;br /&gt;
::Aeonic Aftermath also grants [[:Category:Skillchain#Level 3 Skillchains|Level 3 Skillchain properties]] to the appropriate [[Aeonic Weapon Skill|linked Weapon Skills]], thereby allowing those Weapon Skills to participate in [[:Category:Skillchain#Level 4 Skillchains|Level 4 Skillchains]], these properties are applied to the Weapon Skill that activates the Aftermath in addition to when used during the Aftermath&#039;s duration&amp;lt;sup&amp;gt;[https://www.bluegartr.com/threads/127413-Aeonic-Weapons-Mega-Thread?p=6632120&amp;amp;viewfull=1#post6632120]&amp;lt;/sup&amp;gt;; meaning that for all intents and purposes, just equipping an Aeonic Weapon grants the linked Weapon Skill Level 3 Skillchain properties.&lt;br /&gt;
&lt;br /&gt;
===[[Afterglow]]===&lt;br /&gt;
Relic and Empyrean Weapons, unlike Aeonic Weapons, enjoy a further enhancement in their fully upgraded [[Item Level]] 119 forms. Whenever a linked Weapon Skill is used, thereby activating an Aftermath effect on the owner, an Afterglow effect is applied to all nearby party members within 10&#039;. This Afterglow status has a fixed duration of 30s regardless of the level of TP used, and will be overwritten by a duplicitous type. However, differing types of Afterglows will stack. (eg: a Relic Afterglow will always overwrite a Relic Afterglow, regardless of who it originates with, but a Relic and an Empyrean Afterglow will apply both their respective effects.) Any Aftermath effect a player may activate will also overwrite the Afterglow effects given by other players, regardless of the Aftermath or Afterglow&#039;s aligned type.&amp;lt;br /&amp;gt;&lt;br /&gt;
For [[Shields]], this effect is granted whenever the Job Ability [[Shield Bash]] is used, and it should be noted that {{ItemIcon|Aegis|22}} {{tooltip|text=[[Aegis]]|tooltip=[[File:Aegis_description.png]]}} and {{ItemIcon|Ochain|22}} {{tooltip|text=[[Ochain]]|tooltip=[[File:Ochain_description.png]]}} lack [[Item Level]] 119 variants, being fully upgraded in their level 99 Afterglow variants&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/33112-Level-99-Relic-Mythic-Empyrean-and-WoE-Weapons?p=475191&amp;amp;viewfull=1#post475191]&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/39537-Suggestions-Quality-of-Life-Stuff-and-other-suggestions?p=570732&amp;amp;viewfull=1#post570732]&amp;lt;/sup&amp;gt;. Instruments grant no Afterglow effects.&amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, while equipped with a level 99 or [[Item Level]] 119 Afterglow variant or the fully upgraded [[Item Level]] 119 form, a player will glow with a unique aura effect whose color is dependent on the type of &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
With visual effects displaying in the following priority order: Main Weapon &amp;gt; Ranged Weapon &amp;gt; Sub Weapon.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Relic Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Yellow&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Accuracy]] &amp;amp; [[Ranged Accuracy]] +15.&lt;br /&gt;
::{{ItemIcon|Gjallarhorn|22}} {{tooltip|text=[[Gjallarhorn]]|tooltip=[[File:Gjallarhorn_description.png]]}} is able to be upgraded to an Afterglow phase, but only the visual effect is granted. &#039;&#039;No Afterglow effect mechanic is gained.&#039;&#039;&lt;br /&gt;
::[[Shield Bash]] with {{ItemIcon|Aegis|22}} {{tooltip|text=[[Aegis]]|tooltip=[[File:Aegis_description.png]]}} grants nearby party members [[Magic Damage Taken]] -5%.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Empyrean Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Red&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Critical Hit Rate]] +5%.&lt;br /&gt;
::{{ItemIcon|Daurdabla|22}} {{tooltip|text=[[Daurdabla]]|tooltip=[[File:Daurdabla_description.png]]}} is able to be upgraded to an Afterglow phase, but only the visual effect is granted. &#039;&#039;No Afterglow effect mechanic is gained.&#039;&#039;&lt;br /&gt;
::[[Shield Bash]] with {{ItemIcon|Ochain|22}} {{tooltip|text=[[Ochain]]|tooltip=[[File:Ochain_description.png]]}} grants nearby party members [[Physical Damage Taken]] -7%.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Aeonic Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:none;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;None&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Aeonic Weapons do not possess an Afterglow.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
==[[Mythic Weapons|Mythic-Ergon Weapons]]==&lt;br /&gt;
{| style=&amp;quot;background-color:#4499FF; text-align:center; width:fit-content; margin: 0 auto;&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4696cf&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;&amp;quot; | Weapon Type&lt;br /&gt;
! style=&amp;quot;width: 600px;&amp;quot; | Mythic / Ergon Weapons&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Hand-to-Hand]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Glanzfaust_(Level_119_III)_description.png|280px|link=Glanzfaust (Level 119 III)]] [[File:Kenkonken_(Level_119_III)_description.png|280px|link=Kenkonken (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Dagger]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Vajra_(Level_119_III)_description.png|280px|link=Vajra (Level 119 III)]] [[File:Carnwenhan_(Level_119_III)_description.png|280px|link=Carnwenhan (Level 119 III)]] [[File:Terpsichore_(Level_119_III)_description.png|280px|link=Terpsichore (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Sword]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Murgleis_(Level_119_III)_description.png|280px|link=Murgleis (Level 119 III)]] [[File:Burtgang_(Level_119_III)_description.png|280px|link=Burtgang (Level 119 III)]] [[File:Tizona_(Level_119_III)_description.png|280px|link=Tizona (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Great Sword]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Epeolatry_(Level_119_III)_description.png|280px|link=Epeolatry (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Axe]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Aymur_(Level_119_III)_description.png|280px|link=Aymur (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Great Axe]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Conqueror_(Level_119_III)_description.png|280px|link=Conqueror (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Scythe]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Liberator_(Level_119_III)_description.png|280px|link=Liberator (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Polearm]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Ryunohige_(Level_119_III)_description.png|280px|link=Ryunohige (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Katana]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Nagi_(Level_119_III)_description.png|280px|link=Nagi (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Great Katana]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Kogarasumaru_(Level_119_III)_description.png|280px|link=Kogarasumaru (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Club]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Yagrush_(Level_119_III)_description.png|280px|link=Yagrush (Level 119 III)]] [[File:Idris_(Level_119_III)_description.png|280px|link=Idris (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Staff]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Laevateinn_(Level_119_III)_description.png|280px|link=Laevateinn (Level 119 III)]] [[File:Nirvana_(Level_119_III)_description.png|280px|link=Nirvana (Level 119 III)]] [[File:Tupsimati_(Level_119_III)_description.png|280px|link=Tupsimati (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Marksmanship]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Gastraphetes_(Level_119_III)_description.png|280px|link=Gastraphetes (Level 119 III)]] [[File:Death_Penalty_(Level_119_III)_description.png|280px|link=Death Penalty (Level 119 III)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
Mythic and Ergon Weapons are generally the most powerful weapons available for each job, with powerful effects specifically tailored to a job&#039;s unique abilities. However, only Mythics have the hidden effect of a direct damage bonus to their linked Weapon Skills of +30%.&amp;lt;br /&amp;gt;It should also be noted that for {{H:text|Daggers, Swords, Axes, Katana, and Clubs|weapon types that can be wielded in the off-hand}}, any special effects granted from the weapon are ignored. (Things like [[Magic Damage (Statistic)|Magic Damage]] and the accuracies and attack derived from the [[Item Level|Item Level skill]] are applied as normal.) This includes access to any Weapon Skill that isn&#039;t unlocked prior, as well as any hidden effects, Aftermaths, and Afterglows.&lt;br /&gt;
&lt;br /&gt;
===Weapon Skills===&lt;br /&gt;
Mythic and Ergon Weapons&#039; linked [[Weapon Skill]] may be unlocked for use with any weapon (of the appropriate type) through the completion of one of three quests:&lt;br /&gt;
*Should a player wish to use a [[Mythic Weapon Skill]], they may complete the corresponding version of the [[Unlocking a Myth]] quest and gain access to that Weapon Skill with use of any weapon.&lt;br /&gt;
*Should a player wish to use [[Rune Fencer]]&#039;s [[Mythic Weapon Skill|Ergon Weapon Skill]], they may complete the quest: [[Rune Fencing the Night Away]], and gain access to that Weapon Skill with use of any [[Great Sword]].&lt;br /&gt;
*Should a player wish to use [[Geomancer]]&#039;s [[Mythic Weapon Skill|Ergon Weapon Skill]], they may complete the quest: [[Geomancerrific]], and gain access to that Weapon Skill with use of any [[Club]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background-color:#4499FF; text-align:center; max-width: 1200px;&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#4696cf&amp;quot;&lt;br /&gt;
! width=9% | Job&lt;br /&gt;
! width=10% | Weapon Skill&lt;br /&gt;
! width=5% | Type&lt;br /&gt;
! width=31% | Description&lt;br /&gt;
! width=10% | Modifiers&lt;br /&gt;
! width=17% | Skill Chain Properties&lt;br /&gt;
! width=9% | Linked Weapon&lt;br /&gt;
! width=9% | Weapon Type&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Warrior]]&lt;br /&gt;
| [[King&#039;s Justice]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Delivers a threefold attack. Damage varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;50%&lt;br /&gt;
| [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Conqueror|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Conqueror]]|tooltip=[[File:Conqueror_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Great Axe]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Monk]]&lt;br /&gt;
| [[Ascetic&#039;s Fury]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Damage varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;50% [[VIT]]&amp;amp;nbsp;50%&lt;br /&gt;
| [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Glanzfaust|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Glanzfaust]]|tooltip=[[File:Glanzfaust_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Hand-to-Hand]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[White Mage]]&lt;br /&gt;
| [[Mystic Boon]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Converts damage dealt to own MP. Damage varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;30% [[MND]]&amp;amp;nbsp;70%&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
| {{ItemIcon|Yagrush|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Yagrush]]|tooltip=[[File:Yagrush_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Club]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Black Mage]]&lt;br /&gt;
| [[Vidohunir]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Deals &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;dark elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage and lowers target&#039;s magic defense. Duration of effect varies with TP.&lt;br /&gt;
| [[INT]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Laevateinn|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Laevateinn]]|tooltip=[[File:Laevateinn_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Staff]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Red Mage]]&lt;br /&gt;
| [[Death Blossom]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Delivers a threefold attack that lowers target&#039;s magic evasion. Chance of lowering target&#039;s magic evasion varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;30% [[MND]]&amp;amp;nbsp;50%&lt;br /&gt;
| [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Murgleis|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Murgleis]]|tooltip=[[File:Murgleis_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Sword]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Thief]]&lt;br /&gt;
| [[Mandalic Stab]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Damage varies with TP.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;60%&lt;br /&gt;
| [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Vajra|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Vajra]]|tooltip=[[File:Vajra_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Paladin]]&lt;br /&gt;
| [[Atonement]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Delivers a twofold attack of &#039;&#039;breath damage&#039;&#039;. Enmity varies with TP.&lt;br /&gt;
| [[Enmity|Current Enmity]]&lt;br /&gt;
| [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Burtgang|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Burtgang]]|tooltip=[[File:Burtgang_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Sword]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Dark Knight]]&lt;br /&gt;
| [[Insurgency]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Delivers a fourfold attack. Damage varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;20% [[INT]]&amp;amp;nbsp;20%&lt;br /&gt;
| [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Liberator|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Liberator]]|tooltip=[[File:Liberator_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Scythe]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Beastmaster]]&lt;br /&gt;
| [[Primal Rend]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Deals &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;light elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;30% [[CHR]]&amp;amp;nbsp;60%&lt;br /&gt;
| [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Aymur|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Aymur]]|tooltip=[[File:Aymur_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Axe]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Bard]]&lt;br /&gt;
| [[Mordant Rime]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Delivers a twofold attack that decreases target&#039;s movement speed. Chance of decreases movement speed varies with TP.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;30% [[CHR]]&amp;amp;nbsp;70%&lt;br /&gt;
| [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Carnwenhan|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Carnwenhan]]|tooltip=[[File:Carnwenhan_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Ranger]]&lt;br /&gt;
| [[Trueflight]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Deals &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;light elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&lt;br /&gt;
| [[AGI]]&amp;amp;nbsp;100%&lt;br /&gt;
| [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Gastraphetes|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Gastraphetes]]|tooltip=[[File:Gastraphetes_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Marksmanship|Crossbow]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Samurai]]&lt;br /&gt;
| [[Tachi: Rana]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Delivers a threefold attack. Accuracy varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;50%&lt;br /&gt;
| [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Induration|&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;Induration&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Kogarasumaru|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Kogarasumaru]]|tooltip=[[File:Kogarasumaru_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Great Katana]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Ninja]]&lt;br /&gt;
| [[Blade: Kamu]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Lowers target&#039;s accuracy. Duration of the effect varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;60% [[INT]]&amp;amp;nbsp;60%&lt;br /&gt;
| [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Nagi|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Nagi]]|tooltip=[[File:Nagi_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Katana]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Dragoon]]&lt;br /&gt;
| [[Drakesbane]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Delivers a fourfold attack. Chance of critical hit varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;50%&lt;br /&gt;
| [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Ryunohige|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Ryunohige]]|tooltip=[[File:Ryunohige_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Polearm]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Summoner]]&lt;br /&gt;
| [[Garland of Bliss]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Deals &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;light elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage and lowers target&#039;s defense. Duration of effect varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;30% [[MND]]&amp;amp;nbsp;70%&lt;br /&gt;
| [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Nirvana|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Nirvana]]|tooltip=[[File:Nirvana_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Staff]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Blue Mage]]&lt;br /&gt;
| [[Expiacion]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Delivers a twofold attack. Damage varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;30% [[DEX]]&amp;amp;nbsp;20% [[INT]]&amp;amp;nbsp;30%&lt;br /&gt;
| [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Tizona|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Tizona]]|tooltip=[[File:Tizona_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Sword]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Corsair]]&lt;br /&gt;
| [[Leaden Salute]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Deals &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;dark elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&lt;br /&gt;
| [[AGI]]&amp;amp;nbsp;100%&lt;br /&gt;
| [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Death Penalty|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Death Penalty]]|tooltip=[[File:Death_Penalty_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Marksmanship|Gun]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Puppetmaster]]&lt;br /&gt;
| [[Stringing Pummel]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Delivers a sixfold attack. Chance of critical hit varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;32% [[VIT]]&amp;amp;nbsp;32%&lt;br /&gt;
| [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Liquefaction|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Liquefaction&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Kenkonken|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Kenkonken]]|tooltip=[[File:Kenkonken_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Hand-to-Hand]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Dancer]]&lt;br /&gt;
| [[Pyrrhic Kleos]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Delivers a fourfold attack that lowers target&#039;s evasion. Duration of effect varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;40% [[DEX]]&amp;amp;nbsp;40%&lt;br /&gt;
| [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Terpsichore|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Terpsichore]]|tooltip=[[File:Terpsichore_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Scholar]]&lt;br /&gt;
| [[Omniscience]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Deals &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;dark elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage and lowers target&#039;s magic attack. Duration of effect varies with TP.&lt;br /&gt;
| [[MND]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Tupsimati|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Tupsimati]]|tooltip=[[File:Tupsimati_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Staff]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Geomancer]]&lt;br /&gt;
| [[Exudation]]&lt;br /&gt;
| [[Geomancerrific|Ergon]]&lt;br /&gt;
| Attack varies with TP.&lt;br /&gt;
| [[INT]]&amp;amp;nbsp;50% [[MND]]&amp;amp;nbsp;50%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Idris (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Idris]]|tooltip=[[File:Idris_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Club]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Rune Fencer]]&lt;br /&gt;
| [[Dimidiation]]&lt;br /&gt;
| [[Rune Fencing the Night Away|Ergon]]&lt;br /&gt;
| Delivers a twofold attack. Damage varies with TP.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Epeolatry (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Epeolatry]]|tooltip=[[File:Epeolatry_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Great Sword]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Mythic Aftermath|Aftermath]]===&lt;br /&gt;
An &amp;quot;&#039;&#039;Aftermath&#039;&#039;&amp;quot; is a unique buff generated by using a specific Weapon Skill alongside that Weapon Skill&#039;s linked &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;.&amp;lt;br /&amp;gt;There are three tiers to an Aftermath effect, with effect and duration dependent upon the level of TP used in the activating Weapon Skill. [[TP Bonus]] effects from gear and other sources do not have any effect on these Aftermath tiers.&amp;lt;br /&amp;gt;Mythic Aftermath has some restrictions in activation in that any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off before using the activating Weapon Skill again.&amp;lt;br /&amp;gt;&lt;br /&gt;
:Mythic Weapons and Ergon Weapons have the same type of Aftermath: [[Mythic Aftermath|A uniform style of buffs with three tiers of differing effects]]. These tiers are typically listed in order in the weapon item description. While the Aftermath style is uniform, the individual effect tiers vary between each weapon uniquely; however, all Level 3 tier Aftermath is &amp;quot;&#039;&#039;Occasionally attacks twice or thrice&#039;&#039;&amp;quot; for main-hand weapons and &amp;quot;&#039;&#039;Occasionally deals double or triple damage&#039;&#039;&amp;quot; for all ranged weapons, which &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;can&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; proc on Weapon Skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
It should also be noted that, unlike most Relic, Empyrean and Aeonic Aftermath, Mythic Aftermath also grants its effects to any associated pets.&lt;br /&gt;
&lt;br /&gt;
===[[Afterglow]]===&lt;br /&gt;
Much like Relic and Empyrean Weapons, Mythic Weapons enjoy a further enhancement in their fully upgraded [[Item Level]] 119 forms; however, Ergon Weapons, much like Aeonic Weapons, lack this effect. Whenever their linked Weapon Skills are used, thereby activating an Aftermath effect on the owner, an Afterglow effect is applied to all nearby party members within 10&#039;. This Afterglow status has a fixed duration of 30s regardless of the level of TP used, and will be overwritten by a duplicitous type. However, differing types of Afterglows will stack. (eg: a Mythic Afterglow will always overwrite a Mythic Afterglow, regardless of who or what differing weapon it originates with, but a Mythic and a Relic or Empyrean Afterglow will apply both their respective effects.) Any Aftermath effect a player may activate will also overwrite the Afterglow effects given by other players, regardless of the Aftermath or Afterglow&#039;s aligned type.&amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, while equipped with a level 99 or [[Item Level]] 119 Afterglow variant or the fully upgraded [[Item Level]] 119 form, a player will glow with a unique aura effect whose color is dependent on the type of &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
With visual effects displaying in the following priority order: Main Weapon &amp;gt; Ranged Weapon &amp;gt; Sub Weapon.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Mythic Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:lightblue;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Blue&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Attack]] &amp;amp; [[Ranged Attack]] +15.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Ergon Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;As of the October 2018 Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/54525-October.-10-2018-%28JST%29-Version-Update?p=610163&amp;amp;viewfull=1#post610163]&amp;lt;/sup&amp;gt;, Ergon III variant weapons have an Afterglow.&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:lightgreen;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Green&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Attack]] &amp;amp; [[Ranged Attack]] +15.&lt;br /&gt;
&lt;br /&gt;
== Ultimate Weapon Augment Upgrade Process ==&lt;br /&gt;
{{BGWiki:Ultimate Weapon Augments&lt;br /&gt;
|transcludesection=REMEA119&lt;br /&gt;
}}&lt;br /&gt;
*See the &#039;&#039;&#039;[[Ultimate Weapon Augments]]&#039;&#039;&#039; page for a list of Rank 15 maximum augments for each REMA weapon.&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| All weapons and armor dropping from Tier I and Tier II NMs in [[Escha - Zi&#039;Tah]], weapons from Tier II NMs and all [[:Category:Abjurations#Abjuration_Sets_.28Escha_-_Ru.27Aun.29|abjuratory gear]] from the abjurations from all the Geas Fete NMs in [[Escha - Ru&#039;Aun]] can be augmented in one of four specific upgrade paths.&lt;br /&gt;
&lt;br /&gt;
Upgradable armor and weapons are &amp;quot;mezzotinted&amp;quot; by [[Nolan]] in [[Norg]] at (I-7), then gradually upgraded through 15 ranks with increasing and expanding stats by applying Eschalixirs.&amp;lt;br /&amp;gt;&lt;br /&gt;
Note that the Item Level on upgradable gear is based on the maximum possible stats the gear can receive when upgraded to rank 15.&lt;br /&gt;
&lt;br /&gt;
Certain non-upgradeable gear from [[:Category:Escha_Rewards#Tier_III_NMs|Tier III NMs]] and [[:Category:Escha_Rewards#Tier_I_HELM_NMs|HELM NMs]] offers players [[Item Level]] 119 variants on the popular [[Pulse Panoplia]].&lt;br /&gt;
&lt;br /&gt;
As of the December 2019 Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/56243-December-10-2019-%28JST%29-Version-Update?p=622467&amp;amp;viewfull=1#post622467]&amp;lt;/sup&amp;gt;, [[Zurim]] in Norg (I-7) runs a reward redemption exchange for [[Domain Points]] for many of the items that can normally be obtained in [[Geas Fete]] content.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
=Escha - Zi&#039;Tah=&lt;br /&gt;
&amp;lt;hr align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; /&amp;gt;&lt;br /&gt;
==Tier I NMs==&lt;br /&gt;
===Upgradeable Armor===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Eschite Helm]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Eschite Helm description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Wepwawet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eschite Breastplate]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Eschite Breast. description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Lustful Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eschite Gauntlets]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Eschite Gauntlets description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Aglaophotis]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eschite Cuisses]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Eschite Cuisses description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Tangata Manu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eschite Greaves]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Eschite Greaves description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Vidala]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Despair Helm]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Despair Helm description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Gestalt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Despair Mail]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Despair Mail description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Angrboda]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Despair Finger Gauntlets]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Despair Fin. Gaunt. description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Cunnast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Despair Cuisses]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Despair Cuisses description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Revetaur]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Despair Greaves]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Despair Greaves description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ferrodon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Naga Somen]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Naga Somen description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Gulltop]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Naga Samue]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Naga Samue description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Vyala]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Naga Tekko]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Naga Tekko description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Wepwawet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Naga Hakama]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Naga Hakama description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Lustful Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Naga Kyahan]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Naga Kyahan description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Aglaophotis]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rawhide Mask]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Rawhide Mask description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Tangata Manu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rawhide Vest]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Rawhide Vest description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Vidala]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rawhide Gloves]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Rawhide Gloves description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Gestalt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rawhide Trousers]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Rawhide Trousers description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Angrboda]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rawhide Boots]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Rawhide Boots description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Cunnast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pursuer&#039;s Beret]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Pursuer&#039;s Beret description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Revetaur]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pursuer&#039;s Doublet]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Pursuer&#039;s Doublet description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ferrodon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pursuer&#039;s Cuffs]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Pursuer&#039;s Cuffs description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Gulltop]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pursuer&#039;s Pants]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Pursuer&#039;s Pants description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Vyala]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pursuer&#039;s Gaiters]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Pursuer&#039;s Gaiters description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Wepwawet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Psycloth Tiara]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Psycloth Tiara description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Lustful Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Psycloth Vest]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Psycloth Vest description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Aglaophotis]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Psycloth Manillas]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Psycloth Manillas description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Tangata Manu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Psycloth Lappas]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Psycloth Lappas description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Vidala]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Psycloth Boots]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Psycloth Boots description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Gestalt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanya Hood]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Vanya Hood description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Angrboda]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanya Robe]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Vanya Robe description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Cunnast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanya Cuffs]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Vanya Cuffs description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Revetaur]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanya Slops]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Vanya Slops description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ferrodon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanya Clogs]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Vanya Clogs description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Gulltop]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Clemency Grip]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Clemency Grip description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Wepwawet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Disperser&#039;s Cape]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Disperser&#039;s Cape description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Gestalt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grenade Core]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Grenade Core description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Revetaur]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Infused Earring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Infused Earring description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Gulltop]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucidity Sash]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Lucidity Sash description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Angrboda]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Marked Gorget]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Marked Gorget description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Aglaophotis]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mendicant&#039;s Earring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Mendi. Earring description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Tangata Manu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Overbearing Ring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Overbearing Ring description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Vidala]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Resonance Ring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Resonance Ring description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Vyala]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Seraphic Ampulla]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Seraphic Ampulla description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Lustful Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtlety Spectacles]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Subtlety Spec. description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ferrodon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower Grip]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Willpower Grip description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Cunnast]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tier II NMs==&lt;br /&gt;
===Upgradeable Weapons===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Mijin]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Mijin description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Nosoi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Blade]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nibiru Blade description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Nosoi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Bow]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nibiru Bow description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ionos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Chopper]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nibiru Chopper description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Umdhlebi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Cudgel]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nibiru Cudgel description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Kamohoalii]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Faussar]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nibiru Faussar description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Brittlis]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Gun]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nibiru Gun description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Sensual Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Harp]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nibiru Harp description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Brittlis]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Knife]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nibiru Knife description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Sensual Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Lance]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nibiru Lance description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Sensual Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Sainti]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nibiru Sainti description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ionos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Shield]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nibiru Shield description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Nosoi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Sickle]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nibiru Sickle description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ionos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Staff]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nibiru Staff description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Umdhlebi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Tabar]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nibiru Tabar description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Kamohoalii]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sensui]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Sensui description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Brittlis]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Calamitous Earring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Calamitous Earring description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Nosoi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Forefathers&#039; Grip]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Forefathers&#039; Grip description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Kamohoalii]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Purity Ring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Purity Ring description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Brittlis]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sapience Orb]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Sapience Orb description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Umdhlebi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sinew Belt]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Sinew Belt description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Sensual Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Thaumaturge&#039;s Cape]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Thauma. Cape description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ionos]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tier III NMs==&lt;br /&gt;
===Weapons===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Annealed Lance]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Annealed Lance description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Shockmaw]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Chastisers]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Chastisers description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Urmahlulu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Router]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Router description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Fleetstalker]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Doyen Pants]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Doyen Pants description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Shockmaw]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspirited Boots]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Inspirited Boots description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Shockmaw]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Onca Suit]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Onca Suit description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Urmahlulu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shrieker&#039;s Cuffs]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Shrieker&#039;s Cuffs description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Fleetstalker]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skormoth Mask]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Skormoth Mask description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Urmahlulu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sweller&#039;s Harness]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Sweller&#039;s Harness description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Fleetstalker]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Dampener&#039;s Torque]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Dampener&#039;s Torque description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Shockmaw]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eschan Stone]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Eschan Stone description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Urmahlulu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Penetrating Cape]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Penetrating Cape description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Fleetstalker]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tier I HELM NMs==&lt;br /&gt;
===Armor===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Annointed Kalasiris]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Annoint. Kalasiris description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Bucca]], [[Puca]] &amp;amp; [[Alpluachra]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kubira Meikogai]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Kubira Meikogai description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Blazewing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Makora Meikogai]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Makora Meikogai description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Pazuzu]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Empath Necklace]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Empath Necklace description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Pazuzu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Falcon Eye]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Falcon Eye description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Blazewing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hermetic Earring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Hermetic Earring description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Bucca]], [[Puca]] &amp;amp; [[Alpluachra]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tier II HELM NM==&lt;br /&gt;
===Armor===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Enforcer&#039;s Harness]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Enforcer&#039;s Harness description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Wrathare]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Accessory===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Warden&#039;s Ring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Warden&#039;s Ring description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Wrathare]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Escha - Ru&#039;Aun=&lt;br /&gt;
&amp;lt;hr align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; /&amp;gt;&lt;br /&gt;
==Warder NMs==&lt;br /&gt;
===Armor===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Bewegt Gloves]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Bewegt Gloves description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Fortitude]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Darraigner&#039;s Brais]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Darraigner&#039;s Brais description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Temperance]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Halitus Helm]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Halitus Helm description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Justice]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Maenadic Gambieras]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Maenadic Gambieras description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Faith]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Passion Jacket]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Passion Jacket description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Love]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Querkening Brais]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Querkening Brais description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Prudence]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Redan Gloves]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Redan Gloves description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Hope]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Thereoid Greaves]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Thereoid Greaves description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Dignity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vatic Byrnie]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Vatic Byrnie description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Loyalty]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Welkin Crown]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Welkin Crown description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Mercy]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Acantha Torque]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Acantha Torque description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Prudence]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Agelast Torque]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Agelast Torque description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Justice]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Baetyl Pendant]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Baetyl Pendant description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Love]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Barathrum]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Barathrum description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Faith]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bilious Torque]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Bilious Torque description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Faith]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Carnal Torque]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Carnal Torque description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Temperance]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Deceiver&#039;s Torque]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Deceiver&#039;s Torque description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Loyalty]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Decimus Torque]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Decimus Torque description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Fortitude]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dedition Earring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Dedition Earring description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Fortitude]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flanged Grip]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Flanged Grip description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Justice]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Henic Torque]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Henic Torque description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Dignity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Impassive Mantle]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Impassive Mantle description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Dignity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lissome Necklace]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Lissome Necklace description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Loyalty]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Maskirova Torque]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Maskirova Torque description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Love]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Melic Torque]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Melic Torque description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Mercy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Relucent Cape]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Relucent Cape description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Prudence]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Refoccilation Stone]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Refoccilation Stone description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Hope]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rufescent Ring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Rufescent Ring description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Mercy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Speaker&#039;s Ring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Speaker&#039;s Ring description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Temperance]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Yarak Torque]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Yarak Torque description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Hope]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tier I NMs==&lt;br /&gt;
===Weapons===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Albin Bane]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Albin Bane description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Bia]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Amar Cluster]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Amar Cluster description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Met]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Assuage Earring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Assuage Earring description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Emputa]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Balarama Grip]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Balarama Grip description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Asida]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Caro Necklace]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Caro Necklace description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Khon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Diemer Gorget]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Diemer Gorget description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ruea]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Evanescence Ring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Evanescence Ring description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Sava Savanovic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Evans Earring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Evans Earring description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Met]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fortified Ring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Fortified Ring description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Emputa]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Giuoco Grip]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Giuoco Grip description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ma]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grunfeld Rope]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Grunfeld Rope description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Khun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Halasz Earring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Halasz Earring description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Khun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hydrocera]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Hydrocera description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Peirithoos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ishvara Earring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Ishvara Earring description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Peirithoos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mantoptera Eye]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Mantoptera Eye description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Tenodera]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nodens Gorget]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nodens Gorget description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Sava Savanovic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrov Ring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Petrov Ring description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ruea]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Philidor Mantle]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Philidor Mantle description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ma]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Porous Rope]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Porous Rope description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Wasserspeier]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarrel Mantle]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Quarrel Mantle description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Wasserspeier]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Reti Pendant]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Reti Pendant description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Bia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sokolski Mantle]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Sokolski Mantle description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Khon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulla Belt]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Sulla Belt description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Tenodera]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vertigo Ring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Vertigo Ring description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Asida]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Abjurations===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Abyssal Abjuration: Hands]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Apogee Mitts description.png|350px]]&amp;lt;br /&amp;gt;[[File:Apogee Mitts +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Khon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Abyssal Abjuration: Feet]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Apogee Pumps description.png|350px]]&amp;lt;br /&amp;gt;[[File:Apogee Pumps +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ruea]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Arean Abjuration: Hands]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Ryuo Tekko description.png|350px]]&amp;lt;br /&amp;gt;[[File:Ryuo Tekko +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Wasserspeier]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Arean Abjuration: Feet]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Ryuo Sune-Ate description.png|350px]]&amp;lt;br /&amp;gt;[[File:Ryuo Sune-Ate +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Sava Savanovic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bushin Abjuration: Hands]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Souv. Handschuhs description.png|350px]]&amp;lt;br /&amp;gt;[[File:Souv. Handsch. +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ruea]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bushin Abjuration: Feet]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Souveran Schuhs description.png|350px]]&amp;lt;br /&amp;gt;[[File:Souveran Schuhs +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Asida]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cronian Abjuration: Hands]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Emicho Gauntlets description.png|350px]]&amp;lt;br /&amp;gt;[[File:Emi. Gauntlets +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Bia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cronian Abjuration: Feet]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Emicho Gambieras description.png|350px]]&amp;lt;br /&amp;gt;[[File:Emi. Gambieras +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ma]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyllenian Abjuration: Hands]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Kaykaus Cuffs description.png|350px]]&amp;lt;br /&amp;gt;[[File:Kaykaus Cuffs +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Emputa]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyllenian Abjuration: Feet]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Kaykaus Boots description.png|350px]]&amp;lt;br /&amp;gt;[[File:Kaykaus Boots +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Peirithoos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grove Abjuration: Hands]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Rao Kote description.png|350px]]&amp;lt;br /&amp;gt;[[File:Rao Kote +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Asida]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grove Abjuration: Feet]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Rao Sune-Ate description.png|350px]]&amp;lt;br /&amp;gt;[[File:Rao Sune-Ate +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Bia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jovian Abjuration: Hands]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Adhemar Wristbands description.png|350px]]&amp;lt;br /&amp;gt;[[File:Adhemar Wrist. +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Peirithoos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jovian Abjuration: Feet]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Adhemar Gamashes description.png|350px]]&amp;lt;br /&amp;gt;[[File:Adhe. Gamashes +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Sava Savanovic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shinryu Abjuration: Hands]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Carmine Fin. Ga. description.png|350px]]&amp;lt;br /&amp;gt;[[File:Carmine Fin. Ga. +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Tenodera]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shinryu Abjuration: Feet]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Carmine Greaves description.png|350px]]&amp;lt;br /&amp;gt;[[File:Carmine Greaves +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Khun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Triton Abjuration: Hands]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Lustratio Mittens description.png|350px]]&amp;lt;br /&amp;gt;[[File:Lustr. Mittens +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ma]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Triton Abjuration: Feet]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Lustratio Leggings description.png|350px]]&amp;lt;br /&amp;gt;[[File:Lustra. Leggings +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Tenodera]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vale Abjuration: Hands]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Argosy Mufflers description.png|350px]]&amp;lt;br /&amp;gt;[[File:Argosy Mufflers +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Khun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vale Abjuration: Feet]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Argosy Sollerets description.png|350px]]&amp;lt;br /&amp;gt;[[File:Argosy Sollerets +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Met]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Venerian Abjuration: Hands]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Amalric Gages description.png|350px]]&amp;lt;br /&amp;gt;[[File:Amalric Gages +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Met]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Venerian Abjuration: Feet]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Amalric Nails description.png|350px]]&amp;lt;br /&amp;gt;[[File:Amalric Nails +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Khon]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tier II NMs==&lt;br /&gt;
===Upgradeable Weapons===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Aizushintogo]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Aizushintogo description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Palila]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Akademos]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Akademos description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Hanbi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bidenhander]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Bidenhander description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Amymone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Compensator]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Compensator description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Amymone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Deathbane]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Deathbane description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Amymone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Emissary]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Emissary description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Yilan]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Enchufla]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Enchufla description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Hanbi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Espiritus]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Espiritus description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Hanbi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hammerfists]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Hammerfists description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Palila]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ichigohitofuri]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Ichigohitofuri description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Kammavaca]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Instigator]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Instigator description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Palila]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iris]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Iris description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Yilan]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kali]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Kali description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Kammavaca]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathi]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Lathi description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Yilan]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Midnights]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Midnights description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Kammavaca]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nixxer]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nixxer description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Palila]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Queller Rod]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Queller Rod description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Yilan]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhomphaia]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Rhomphaia description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Hanbi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shijo]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Shijo description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Amymone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skullrender]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Skullrender description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Naphula]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Solstice]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Solstice description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Naphula]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vijaya Bow]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Vijaya Bow description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Naphula]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Abjurations===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Abyssal Abjuration: Head]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Apogee Crown description.png|350px]]&amp;lt;br /&amp;gt;[[File:Apogee Crown +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Kammavaca]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Abyssal Abjuration: Legs]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Apogee Slacks description.png|350px]]&amp;lt;br /&amp;gt;[[File:Apogee Slacks +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Palila]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Arean Abjuration: Head]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Ryuo Somen description.png|350px]]&amp;lt;br /&amp;gt;[[File:Ryuo Somen +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Hanbi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Arean Abjuration: Legs]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Ryuo Hakama description.png|350px]]&amp;lt;br /&amp;gt;[[File:Ryuo Hakama +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Yilan]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bushin Abjuration: Head]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Souveran Schaller description.png|350px]]&amp;lt;br /&amp;gt;[[File:Souv. Schaller +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Palila]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bushin Abjuration: Legs]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Souveran Diechlings description.png|350px]]&amp;lt;br /&amp;gt;[[File:Souv. Diechlings +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Hanbi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cronian Abjuration: Head]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Emicho Coronet description.png|350px]]&amp;lt;br /&amp;gt;[[File:Emicho Coronet +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Palila]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cronian Abjuration: Legs]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Emicho Hose description.png|350px]]&amp;lt;br /&amp;gt;[[File:Emicho Hose +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Hanbi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyllenian Abjuration: Head]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Kaykaus Mitra description.png|350px]]&amp;lt;br /&amp;gt;[[File:Kaykaus Mitra +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Naphula]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyllenian Abjuration: Legs]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Kaykaus Tights description.png|350px]]&amp;lt;br /&amp;gt;[[File:Kaykaus Tights +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Kammavaca]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grove Abjuration: Head]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Rao Kabuto description.png|350px]]&amp;lt;br /&amp;gt;[[File:Rao Kabuto +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Yilan]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grove Abjuration: Legs]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Rao Haidate description.png|350px]]&amp;lt;br /&amp;gt;[[File:Rao Haidate +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Amymone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jovian Abjuration: Head]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Adhemar Bonnet description.png|350px]]&amp;lt;br /&amp;gt;[[File:Adhemar Bonnet +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Yilan]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jovian Abjuration: Legs]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Adhemar Kecks description.png|350px]]&amp;lt;br /&amp;gt;[[File:Adhemar Kecks +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Amymone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shinryu Abjuration: Head]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Carmine Mask description.png|350px]]&amp;lt;br /&amp;gt;[[File:Carmine Mask +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Naphula]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shinryu Abjuration: Legs]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Carmine Cuisses description.png|350px]]&amp;lt;br /&amp;gt;[[File:Carmine Cuisses +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Kammavaca]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Triton Abjuration: Head]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Lustratio Cap description.png|350px]]&amp;lt;br /&amp;gt;[[File:Lustratio Cap +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Amymone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Triton Abjuration: Legs]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Lustratio Subligar description.png|350px]]&amp;lt;br /&amp;gt;[[File:Lustr. Subligar +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Naphula]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vale Abjuration: Head]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Argosy Celata description.png|350px]]&amp;lt;br /&amp;gt;[[File:Argosy Celata +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Hanbi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vale Abjuration: Legs]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Argosy Breeches description.png|350px]]&amp;lt;br /&amp;gt;[[File:Argosy Breeches +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Yilan]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Venerian Abjuration: Head]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Amalric Coif description.png|350px]]&amp;lt;br /&amp;gt;[[File:Amalric Coif +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Amymone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Venerian Abjuration: Legs]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Amalric Slops description.png|350px]]&amp;lt;br /&amp;gt;[[File:Amalric Slops +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Naphula]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tier III NMs==&lt;br /&gt;
===Weapons===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Eshus]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Eshus description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Duke Vepar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sucellus]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Sucellus description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Vir&#039;ava]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Abnoba Kaftan]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Abnoba Kaftan description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Vir&#039;ava]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kurys Gloves]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Kurys Gloves description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Pakecet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Obatala Subligar]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Obatala Subligar description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Duke Vepar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Selvans Subligar]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Selvans Subligar description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Vir&#039;ava]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shango Robe]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Shango Robe description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Duke Vepar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tutyr Sabots]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Tutyr Sabots description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Pakecet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Uac Jerkin]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Uac Jerkin description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Pakecet]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Lempo Earring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Lempo Earring description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Vir&#039;ava]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Xucau Mantle]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Xucau Mantle description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Pakecet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Yemaya Belt]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Yemaya Belt description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Duke Vepar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Abjurations===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Abyssal Abjuration: Body]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Apogee Dalmatica description.png|350px]]&amp;lt;br /&amp;gt;[[File:Apo. Dalmatica +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Vir&#039;ava]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Arean Abjuration: Body]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Ryuo Domaru description.png|350px]]&amp;lt;br /&amp;gt;[[File:Ryuo Domaru +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Vir&#039;ava]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bushin Abjuration: Body]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Souveran Cuirass description.png|350px]]&amp;lt;br /&amp;gt;[[File:Souv. Cuirass +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Pakecet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cronian Abjuration: Body]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Emicho Haubert description.png|350px]]&amp;lt;br /&amp;gt;[[File:Emicho Haubert +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Duke Vepar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyllenian Abjuration: Body]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Kaykaus Bliaut description.png|350px]]&amp;lt;br /&amp;gt;[[File:Kaykaus Bliaut +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Duke Vepar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grove Abjuration: Body]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Rao Togi description.png|350px]]&amp;lt;br /&amp;gt;[[File:Rao Togi +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Vir&#039;ava]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jovian Abjuration: Body]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Adhemar Jacket description.png|350px]]&amp;lt;br /&amp;gt;[[File:Adhemar Jacket +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Pakecet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shinryu Abjuration: Body]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Carm. Scale Mail description.png|350px]]&amp;lt;br /&amp;gt;[[File:Carm. Sc. Mail +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Duke Vepar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Triton Abjuration: Body]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Lustratio Harness description.png|350px]]&amp;lt;br /&amp;gt;[[File:Lustr. Harness +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Pakecet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vale Abjuration: Body]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Argosy Hauberk description.png|350px]]&amp;lt;br /&amp;gt;[[File:Argosy Hauberk +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Duke Vepar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Venerian Abjuration: Body]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Amalric Doublet description.png|350px]]&amp;lt;br /&amp;gt;[[File:Amalric Doublet +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Pakecet]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ark Angel NMs==&lt;br /&gt;
===Weapons===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Deacon Blade]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Deacon Blade description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ark Angel GK]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Deacon Saber]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Deacon Saber description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ark Angel HM]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Deacon Scythe]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Deacon Scythe description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ark Angel TT]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Deacon Sword]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Deacon Sword description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ark Angel EV]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Deacon Tabar]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Deacon Tabar description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ark Angel MR]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Seki Sh. Pouch|Seki Shuriken Pouch]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Seki Sh. Pouch description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ark Angel GK]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Elis Tome]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Elis Tome description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ark Angel EV]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Enuma Mantle]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Enuma Mantle description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ark Angel MR]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kerygma Belt]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Kerygma Belt description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ark Angel HM]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rahab Ring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Rahab Ring description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ark Angel TT]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heavenly Beast NMs==&lt;br /&gt;
===Weapons===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Genmeinoibuki]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Genmeinoibuki description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Genbu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Genmei Shield]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Genmei Shield description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Genbu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jokushunoibuki]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Jokushunoibuki description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Byakko]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jokushuono]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Jokushuono description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Byakko]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kobonoibuki]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Kobonoibuki description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Seiryu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Koboto]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Koboto description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Seiryu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Reikiko]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Reikiko description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Kirin]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Reikikon]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Reikikon description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Kirin]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Reikiono]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Reikiono description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Kirin]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shukuyukama]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Shukuyukama description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Suzaku]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shukuyunoibuki]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Shukuyunoibuki description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Suzaku]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Genmei Kabuto]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Genmei Kabuto description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Genbu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jokushu Haidate]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Jokushu Haidate description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Byakko]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kobo Kote]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Kobo Kote description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Seiryu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Reiki Osode]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Reiki Osode description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Kirin]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shukuyu Sune-Ate]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Shukuyu Sune-Ate description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Suzaku]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Genmei Earring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Genmei Earring description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Genbu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jokushu Chain]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Jokushu Chain description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Byakko]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kobo Obi]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Kobo Obi description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Seiryu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Reiki Cloak]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Reiki Cloak description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Kirin]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Reiki Yotai]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Reiki Yotai description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Kirin]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shukuyu Ring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Shukuyu Ring description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Suzaku]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nazar NM==&lt;br /&gt;
===Weapons===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Dacnomania]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Dacnomania description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Courage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Habile Mazrak]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Habile Mazrak description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Courage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Molybdosis]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Molybdosis description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Courage]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Zendik Robe]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Zendik Robe description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Courage]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Alber Strap]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Alber Strap description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Courage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Telos Earring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Telos Earring description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Courage]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Reisenjima=&lt;br /&gt;
&amp;lt;hr align=&amp;quot;center&amp;quot; width=100%&amp;gt;&lt;br /&gt;
==Tier I NMs==&lt;br /&gt;
===Upgradeable Armor===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Chironic Hat]]&lt;br /&gt;
| [[File:Chironic Hat description.png|350px]]&lt;br /&gt;
| [[Mauve-wristed Gomberry]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Chironic Gloves]]&lt;br /&gt;
| [[File:Chironic Gloves description.png|350px]]&lt;br /&gt;
| [[Sang Buaya]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Chironic Hose]]&lt;br /&gt;
| [[File:Chironic Hose description.png|350px]]&lt;br /&gt;
| [[Zduhac]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Chironic Slippers]]&lt;br /&gt;
| [[File:Chironic Slippers description.png|350px]]&lt;br /&gt;
| [[Sabotender Royal]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Herculean Helm]]&lt;br /&gt;
| [[File:Herculean Helm description.png|350px]]&lt;br /&gt;
| [[Oryx]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Herculean Gloves]]&lt;br /&gt;
| [[File:Herculean Gloves description.png|350px]]&lt;br /&gt;
| [[Taelmoth the Diremaw]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Herculean Trousers]]&lt;br /&gt;
| [[File:Herculean Trousers description.png|350px]]&lt;br /&gt;
| [[Selkit]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Herculean Boots]]&lt;br /&gt;
| [[File:Herculean Boots description.png|350px]]&lt;br /&gt;
| [[Belphegor]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Merlinic Hood]]&lt;br /&gt;
| [[File:Merlinic Hood description.png|350px]]&lt;br /&gt;
| [[Dazzling Dolores]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Merlinic Dastanas]]&lt;br /&gt;
| [[File:Merlinic Dastanas description.png|350px]]&lt;br /&gt;
| [[Kabandha]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Merlinic Shalwar]]&lt;br /&gt;
| [[File:Merlinic Shalwar description.png|350px]]&lt;br /&gt;
| [[Crom Dubh]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Merlinic Crackows]]&lt;br /&gt;
| [[File:Merlinic Crackows description.png|350px]]&lt;br /&gt;
| [[Selkit]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Odyssean Helm]]&lt;br /&gt;
| [[File:Odyssean Helm description.png|350px]]&lt;br /&gt;
| [[Sabotender Royal]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Odyssean Gauntlets]]&lt;br /&gt;
| [[File:Odyssean Gauntlets description.png|350px]]&lt;br /&gt;
| [[Crom Dubh]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Odyssean Cuisses]]&lt;br /&gt;
| [[File:Odyssean Cuisses description.png|350px]]&lt;br /&gt;
| [[Belphegor]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Odyssean Greaves]]&lt;br /&gt;
| [[File:Odyssean Greaves description.png|350px]]&lt;br /&gt;
| [[Dazzling Dolores]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Valorous Mask]]&lt;br /&gt;
| [[File:Valorous Mask description.png|350px]]&lt;br /&gt;
| [[Sang Buaya]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Valorous Mitts]]&lt;br /&gt;
| [[File:Valorous Mitts description.png|350px]]&lt;br /&gt;
| [[Mauve-wristed Gomberry]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Valorous Hose]]&lt;br /&gt;
| [[File:Valorous Hose description.png|350px]]&lt;br /&gt;
| [[Taelmoth the Diremaw]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Valorous Greaves]]&lt;br /&gt;
| [[File:Valorous Greaves description.png|350px]]&lt;br /&gt;
| [[Golden Kist]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Apate Ring]]&lt;br /&gt;
| [[File:Apate Ring description.png|350px]]&lt;br /&gt;
| [[Selkit]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Asklepian Belt]]&lt;br /&gt;
| [[File:Asklepian Belt description.png|350px]]&lt;br /&gt;
| [[Belphegor]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Begrudging Ring]]&lt;br /&gt;
| [[File:Begrudging Ring description.png|350px]]&lt;br /&gt;
| [[Mauve-wristed Gomberry]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Channeler&#039;s Stone]]&lt;br /&gt;
| [[File:Channeler&#039;s Stone description.png|350px]]&lt;br /&gt;
| [[Crom Dubh]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Clotharius Torque]]&lt;br /&gt;
| [[File:Clotharius Torque description.png|350px]]&lt;br /&gt;
| [[Taelmoth the Diremaw]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Deino Collar]]&lt;br /&gt;
| [[File:Deino Collar description.png|350px]]&lt;br /&gt;
| [[Sabotender Royal]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Expeditious Pinion]]&lt;br /&gt;
| [[File:Expeditious Pinion description.png|350px]]&lt;br /&gt;
| [[Zduhac]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Niobid Strap]]&lt;br /&gt;
| [[File:Niobid Strap description.png|350px]]&lt;br /&gt;
| [[Dazzling Dolores]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Potent Grip]]&lt;br /&gt;
| [[File:Potent Grip description.png|350px]]&lt;br /&gt;
| [[Oryx]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Scintillating Cape]]&lt;br /&gt;
| [[File:Scintillating Cape description.png|350px]]&lt;br /&gt;
| [[Kabandha]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Tantalic Cape]]&lt;br /&gt;
| [[File:Tantalic Cape description.png|350px]]&lt;br /&gt;
| [[Golden Kist]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Thureous Earring]]&lt;br /&gt;
| [[File:Thureous Earring description.png|350px]]&lt;br /&gt;
| [[Sang Buaya]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tier II NMs==&lt;br /&gt;
===Upgradeable Weapons===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Aganoshe]]&lt;br /&gt;
| [[File:Aganoshe description.png|350px]]&lt;br /&gt;
| [[Bashmu]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Colada]]&lt;br /&gt;
| [[File:Colada description.png|350px]]&lt;br /&gt;
| [[Ironside]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Condemner]]&lt;br /&gt;
| [[File:Condemner description.png|350px]]&lt;br /&gt;
| [[Gajasimha]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Digirbalag]]&lt;br /&gt;
| [[File:Digirbalag description.png|350px]]&lt;br /&gt;
| [[Old Shuck]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Gada]]&lt;br /&gt;
| [[File:Gada description.png|350px]]&lt;br /&gt;
| [[Old Shuck]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Grioavolr]]&lt;br /&gt;
| [[File:Grioavolr description.png|350px]]&lt;br /&gt;
| [[Bashmu]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Holliday]]&lt;br /&gt;
| [[File:Holliday description.png|350px]]&lt;br /&gt;
| [[Strophadia]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Kanaria]]&lt;br /&gt;
| [[File:Kanaria description.png|350px]]&lt;br /&gt;
| [[Ironside]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Obschine]]&lt;br /&gt;
| [[File:Obschine description.png|350px]]&lt;br /&gt;
| [[Gajasimha]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Reienkyo]]&lt;br /&gt;
| [[File:Reienkyo description.png|350px]]&lt;br /&gt;
| [[Strophadia]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Skinflayer]]&lt;br /&gt;
| [[File:Skinflayer description.png|350px]]&lt;br /&gt;
| [[Strophadia]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Teller]]&lt;br /&gt;
| [[File:Teller description.png|350px]]&lt;br /&gt;
| [[Gajasimha]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Umaru]]&lt;br /&gt;
| [[File:Umaru description.png|350px]]&lt;br /&gt;
| [[Sarsaok]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Zulfiqar]]&lt;br /&gt;
| [[File:Zulfiqar description.png|350px]]&lt;br /&gt;
| [[Sarsaok]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Dignitary&#039;s Earring]]&lt;br /&gt;
| [[File:Digni. Earring description.png|350px]]&lt;br /&gt;
| [[Strophadia]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Homeric Gorget]]&lt;br /&gt;
| [[File:Homeric Gorget description.png|350px]]&lt;br /&gt;
| [[Ironside]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Pemphredo Tathlum]]&lt;br /&gt;
| [[File:Pemphredo Tathlum description.png|350px]]&lt;br /&gt;
| [[Sarsaok]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Persis Ring]]&lt;br /&gt;
| [[File:Persis Ring description.png|350px]]&lt;br /&gt;
| [[Gajasimha]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Phalangite Mantle]]&lt;br /&gt;
| [[File:Phalangite Mantle description.png|350px]]&lt;br /&gt;
| [[Old Shuck]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Sarissaphoroi Belt]]&lt;br /&gt;
| [[File:Sarissapho. Belt description.png|350px]]&lt;br /&gt;
| [[Bashmu]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tier III NMs==&lt;br /&gt;
===Upgradeable Armor===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Chironic Doublet]]&lt;br /&gt;
| [[File:Chironic Doublet description.png|350px]]&lt;br /&gt;
| [[Yakshi]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Herculean Vest]]&lt;br /&gt;
| [[File:Herculean Vest description.png|350px]]&lt;br /&gt;
| [[Neak]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Merlinic Jubbah]]&lt;br /&gt;
| [[File:Merlinic Jubbah description.png|350px]]&lt;br /&gt;
| [[Maju]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Odyssean Chestplate]]&lt;br /&gt;
| [[File:Odyss. Chestplate description.png|350px]]&lt;br /&gt;
| [[Maju]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Valorous Mail]]&lt;br /&gt;
| [[File:Valorous Mail description.png|350px]]&lt;br /&gt;
| [[Yakshi]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Agema Cape]]&lt;br /&gt;
| [[File:Agema Cape description.png|350px]]&lt;br /&gt;
| [[Neak]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Ainia Collar]]&lt;br /&gt;
| [[File:Ainia Collar description.png|350px]]&lt;br /&gt;
| [[Yakshi]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Hetairoi Ring]]&lt;br /&gt;
| [[File:Hetairoi Ring description.png|350px]]&lt;br /&gt;
| [[Maju]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Luminary Sash]]&lt;br /&gt;
| [[File:Luminary Sash description.png|350px]]&lt;br /&gt;
| [[Neak]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Perimede Cape]]&lt;br /&gt;
| [[File:Perimede Cape description.png|350px]]&lt;br /&gt;
| [[Maju]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Thrace Strap]]&lt;br /&gt;
| [[File:Thrace Strap description.png|350px]]&lt;br /&gt;
| [[Yakshi]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==HELM NMs==&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Firangi]]&lt;br /&gt;
| [[File:Firangi description.png|350px]]&lt;br /&gt;
| [[Onychophora]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Freydis]]&lt;br /&gt;
| [[File:Freydis description.png|350px]]&lt;br /&gt;
| [[Albumen]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Gozuki Mezuki]]&lt;br /&gt;
| [[File:Gozuki Mezuki description.png|350px]]&lt;br /&gt;
| [[Onychophora]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Hodadenon]]&lt;br /&gt;
| [[File:Hodadenon description.png|350px]]&lt;br /&gt;
| [[Erinys]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Izcalli]]&lt;br /&gt;
| [[File:Izcalli description.png|350px]]&lt;br /&gt;
| [[Vinipata]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Lembing]]&lt;br /&gt;
| [[File:Lembing description.png|350px]]&lt;br /&gt;
| [[Onychophora]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Misanthropy]]&lt;br /&gt;
| [[File:Misanthropy description.png|350px]]&lt;br /&gt;
| [[Teles]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Oranyan]]&lt;br /&gt;
| [[File:Oranyan description.png|350px]]&lt;br /&gt;
| [[Schah]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Sangoma]]&lt;br /&gt;
| [[File:Sangoma description.png|350px]]&lt;br /&gt;
| [[Teles]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Shishio]]&lt;br /&gt;
| [[File:Shishio description.png|350px]]&lt;br /&gt;
| [[Vinipata]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Steinthor]]&lt;br /&gt;
| [[File:Steinthor description.png|350px]]&lt;br /&gt;
| [[Albumen]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Suwaiyas]]&lt;br /&gt;
| [[File:Suwaiyas description.png|350px]]&lt;br /&gt;
| [[Zerde]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Taka]]&lt;br /&gt;
| [[File:Taka description.png|350px]]&lt;br /&gt;
| [[Vinipata]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Takoba]]&lt;br /&gt;
| [[File:Takoba description.png|350px]]&lt;br /&gt;
| [[Schah]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Wochowsen]]&lt;br /&gt;
| [[File:Wochowsen description.png|350px]]&lt;br /&gt;
| [[Erinys]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Ahosi Leggings]]&lt;br /&gt;
| [[File:Ahosi Leggings description.png|350px]]&lt;br /&gt;
| [[Schah]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Arjuna Breeches]]&lt;br /&gt;
| [[File:Arjuna Breeches description.png|350px]]&lt;br /&gt;
| [[Zerde]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Composer&#039;s Mitts]]&lt;br /&gt;
| [[File:Composer&#039;s Mitts description.png|350px]]&lt;br /&gt;
| [[Teles]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Composer&#039;s Sabots]]&lt;br /&gt;
| [[File:Composer&#039;s Sabots description.png|350px]]&lt;br /&gt;
| [[Teles]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Iktomi Dastanas]]&lt;br /&gt;
| [[File:Iktomi Dastanas description.png|350px]]&lt;br /&gt;
| [[Erinys]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Ipoca Beret]]&lt;br /&gt;
| [[File:Ipoca Beret description.png|350px]]&lt;br /&gt;
| [[Vinipata]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Mrigavyadha Gloves]]&lt;br /&gt;
| [[File:Mrigavyadha Gloves description.png|350px]]&lt;br /&gt;
| [[Zerde]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Navon Crackows]]&lt;br /&gt;
| [[File:Navon Crackows description.png|350px]]&lt;br /&gt;
| [[Onychophora]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Nzingha Cuirass]]&lt;br /&gt;
| [[File:Nzingha Cuirass description.png|350px]]&lt;br /&gt;
| [[Schah]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Sayadio&#039;s Kaftan]]&lt;br /&gt;
| [[File:Sayadio&#039;s Kaftan description.png|350px]]&lt;br /&gt;
| [[Erinys]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Skaoi Boots]]&lt;br /&gt;
| [[File:Skaoi Boots description.png|350px]]&lt;br /&gt;
| [[Albumen]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Vedic Coat]]&lt;br /&gt;
| [[File:Vedic Coat description.png|350px]]&lt;br /&gt;
| [[Zerde]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Ynglinga Sallet]]&lt;br /&gt;
| [[File:Ynglinga Sallet description.png|350px]]&lt;br /&gt;
| [[Albumen]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Mezzotinting=&lt;br /&gt;
&amp;lt;hr align=&amp;quot;center&amp;quot; width=100%&amp;gt;&lt;br /&gt;
All equipment in the tables above listed as &amp;quot;upgradable&amp;quot; can go through a process known as mezzotinting at the NPC [[Nolan]] in [[Norg]]. For an initial fee of 100 Escha Silt, one of four augment paths can be applied to a weapon or piece of armor. The four available augment paths are listed for each piece of equipment in the tables above, while the stat values at each rank are listed in the table on [[:Category:Escha_Rewards/Mezzotinting|Escha Rewards/Mezzotinting]]. After the item is mezzotinted, it can be enhanced through the application of Eschalixirs to add rank points (RP) to the item. This is performed by trading the item together with one or more Eschalixir/+1/+2s. Eschalixirs can be obtained randomly from normal monsters inside any Escha zone, with more and higher quality Eschalixers dropping from the various Notorious Monsters in the zones.&lt;br /&gt;
&lt;br /&gt;
RP added to a piece of equipment carry over from rank to rank, so multiple ranks can be progressed at once with a single [[Eschalixir +2]] or by trading several [[Eschalixir]]s at once.&amp;lt;br /&amp;gt;&lt;br /&gt;
1 Escha Silt is charged for each application of Eschalixirs to a piece of mezzotinted equipment. Unlike mezzotinted Delve gear, Escha gear may be freely swapped between augment ranks with no loss of rank, however this process costs 3000 Escha Silt to perform.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;ececec&amp;quot;&lt;br /&gt;
|-  BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! colspan=100% | Eschalixirs&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stack&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | RP&lt;br /&gt;
|- BGCOLOR=&amp;quot;#efeeee&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Eschalixir]]&lt;br /&gt;
| 12&lt;br /&gt;
| [[File:Eschalixir description.png|350px]]&lt;br /&gt;
| 10&lt;br /&gt;
|- BGCOLOR=&amp;quot;#efeeee&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Eschalixir +1]]&lt;br /&gt;
| 12&lt;br /&gt;
| [[File:Eschalixir +1 description.png|350px]]&lt;br /&gt;
| 50&lt;br /&gt;
|- BGCOLOR=&amp;quot;#efeeee&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Eschalixir +2]]&lt;br /&gt;
| 12&lt;br /&gt;
| [[File:Eschalixir +2 description.png|350px]]&lt;br /&gt;
| 2,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;See also:&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;[[:Category:Escha_Rewards/Mezzotinting|Escha Rewards/Mezzotinting]] for rank-by-rank augments.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;[[Nolan]] for rank 15 (maximum) augments.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Reisenjima Stones=&lt;br /&gt;
&amp;lt;hr align=&amp;quot;center&amp;quot; width=100%&amp;gt;&lt;br /&gt;
All equipment in the tables above listed as &amp;quot;upgradable&amp;quot; from Reisenjima can be &amp;quot;inscribed with arcane glyptics&amp;quot; via the NPC [[Oseem]] in [[Norg]] at (I-7). This is performed by trading the item together with either a [[Pellucid Stone|Pellucid]], [[Fern Stone|Fern]], or [[Taupe Stone]]. Stones can be obtained randomly from normal monsters on Reisenjima, with pouches dropping from the various Notorious Monsters in the zone.&lt;br /&gt;
&lt;br /&gt;
The inscription process functions in a similar way to [[Alluvion Skirmish Armor]][[Alluvion Skirmish Weapons| and Weapons]], and yields various results at random, with restrictions to each type of stone.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;ececec&amp;quot;&lt;br /&gt;
|-  BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! colspan=100% | Reisenjima Stones&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stack&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
|- BGCOLOR=&amp;quot;#efeeee&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Fern Stone]]&lt;br /&gt;
| 99&lt;br /&gt;
| [[File:Fern Stone description.png|350px]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#efeeee&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Pellucid Stone]]&lt;br /&gt;
| 99&lt;br /&gt;
| [[File:Pellucid Stone description.png|350px]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#efeeee&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Taupe Stone]]&lt;br /&gt;
| 99&lt;br /&gt;
| [[File:Taupe Stone description.png|350px]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;See also:&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;[[:Category:Escha_Rewards/Arcane Glyptics Inscription|Escha Rewards/Arcane Glyptics Inscription]] for possible augments.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Escha]]&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Abjurations&amp;diff=762293</id>
		<title>Category:Abjurations</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Abjurations&amp;diff=762293"/>
		<updated>2026-04-10T14:34:28Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: /* Abjuration Sets (Escha - Ru&amp;#039;Aun) */ adjusted column width&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
| __TOC__&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
== Abjuration Overview ==&lt;br /&gt;
[[Abjurations]] are items that are used to &amp;quot;purify&amp;quot; cursed pieces of armor and food items.  Abjurations are obtained in many different ways. Abjurations are [[Rare]] and [[Exclusive]]. To use an abjuration a person must have the corresponding cursed item. &lt;br /&gt;
&lt;br /&gt;
== Obtaining Abjurations ==&lt;br /&gt;
Abjurations are obtained in five ways: [[HNM]]s, [[Einherjar]], [[Voidwatch]], [[Legion]], and [[:Category:Escha#Geas_Fete|Geas Fete in Escha - Ru&#039;Aun]]. Sky and land HNMs, as well as Einherjar, drop abjurations corresponding the eight level 73~75 armor sets and consumables. Voidwatch and Legion drop abjurations which correspond to the five level 99 armor sets. With Geas Fete in Escha - Ru&#039;Aun dropping the abjurations corresponding to the eleven [[Item Level]] 119 armor sets.&lt;br /&gt;
&lt;br /&gt;
== Cursed, Hexed, Bewitched, Voodoo, Vexed, and Jinxed Armor ==&lt;br /&gt;
Cursed (level 73&amp;amp;75), hexed, bewitched, voodoo, vexed, and jinxed (all five level 99) equipment are synthesizable items that can be found on the Auction House under [[:Category:Others|Others]] -&amp;gt; [[:Category:Cursed_Items|Cursed Items]].&amp;lt;br /&amp;gt;Cursed equipment cannot be equipped until &amp;quot;uncursed&amp;quot; or &amp;quot;purified;&amp;quot; while hexed, bewitched, voodoo, vexed, and jinxed equipment can be equipped while &amp;quot;cursed,&amp;quot; incurring severe penalties to a player&#039;s various attributes while equipped.&amp;lt;br /&amp;gt;The HQ version of cursed and hexed equipment is denoted by a -1 (e.g. [[Cursed Slacks -1]]), with voodoo gear being the HQ version of bewitched gear, and jinxed being the HQ version of vexed. Once uncursed, voodoo, jinxed, and -1 gear will become the HQ version of the corresponding abjuration armor (e.g [[Zenith Slacks +1]]).&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;I&#039;ve already removed the curse for my Cursed and Hexed Gears in the past, what now?&amp;lt;br /&amp;gt;&lt;br /&gt;
In order to enhance equipment that has already been cleansed using this method, the cleansed equipment must have its original curse or hex restored using the synergy crucibles. Refer to the Update Notes for details under the New synergy recipes Section :  http://forum.square-enix.com/ffxi/threads/47901&lt;br /&gt;
* For the Hexed/Cursed gears that had previous augments on it, it must be restored to the original state. Just trade the gear to the crucible WITHOUT any scrap/tatter and complete the synergy recipe.&lt;br /&gt;
&lt;br /&gt;
== Purifying Cursed Items ==&lt;br /&gt;
Once you have obtained a cursed item and its corresponding abjuration, proceed to [[Northern San d&#039;Oria]]. In a small room to the left inside the cathedral, you will find [[Alphollon C Meriard]]. Trade him the cursed item and abjuration; he will use the abjuration to lift the curse, and reward you immediately with the purified item.&lt;br /&gt;
&lt;br /&gt;
== Augmenting Purified Armor ==&lt;br /&gt;
The thirteen level 73~99 Abjuration armors can be enhanced with augments via [[Synergy]]:&lt;br /&gt;
* For the original eight (sky/HNM/Einherjar) abjuration sets.  &#039;&#039;&#039;&#039;&#039;See [[Tatter and Scrap Synergy]] for more details&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
* Both the NQ and HQ versions of abjuration armor from the five Voidwatch sets can be augmented via [[Synergy]] using [[Abdhaljs&#039;s Honor]]s, which are obtained from [[Legion]]. Augmenting the NQ armors requires three [[Abdhaljs&#039;s Honor]] whereas augmenting the HQ armors only requires one.  &#039;&#039;&#039;&#039;&#039;See [[Abdhaljs&#039;s Honor Synergy]] for more details&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; Augments can also be removed by simply trading the piece of armor to the synergy furnace and performing a simple Synergy recipe.&lt;br /&gt;
*The eleven item level 119 Abjuration armors can be enhanced with augments via the NPC [[Nolan]] at (I-7) in [[Norg]]:&lt;br /&gt;
**As with other [[Escha Rewards]], there are four possible augment paths that may be chosen and advanced in increasing potency levels with the application of [[Eschalixir]]/[[Eschalixir +1|+1]]/[[Eschalixir +2|+2]]s.  &#039;&#039;&#039;&#039;&#039;See [[Nolan]] for more details&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Amrita &amp;amp; Ambrosia ==&lt;br /&gt;
In addition to equipment, two ex food items can be obtained only by purifying the corresponding cursed items which can be obtained from various [[sky]] NMs as well as 99 seal [[KSNM]] battles:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 600px; border: 1px solid #FF1493;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #FF1493; color: white; font-size: 110%; padding: 10px; text-shadow: 1px 1px 0 #000, -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000;&amp;quot; | Special Consumables&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #FF69B4; color: white; width: 33%;&amp;quot; | Abjuration&lt;br /&gt;
! style=&amp;quot;background: #FF69B4; color: white; width: 33%;&amp;quot; | Cursed Item&lt;br /&gt;
! style=&amp;quot;background: #FF69B4; color: white; width: 34%;&amp;quot; | Consumable&lt;br /&gt;
|- style=&amp;quot;background: #FFF0F5;&amp;quot;&lt;br /&gt;
| [[Libation Abjuration]]&lt;br /&gt;
| [[Cursed Beverage]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Amrita|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Amrita]]|tooltip=[[File:Amrita description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| [[Oblation Abjuration]]&lt;br /&gt;
| [[Cursed Soup]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Ambrosia|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Ambrosia]]|tooltip=[[File:Ambrosia description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abjuration Sets (Sky/HNMs/Einherjar) ==&lt;br /&gt;
There are eight sets of Abjurations obtained from [[Sky]] and land [[HNM]]s as well as [[Einherjar]]: Aquarian, Wyrmal, Martial, Neptunal, Earthen, Dryadic, Hadean, and Phantasmal. Most can be obtained from all of HNM, sky, and Einherjar activities; however, the Phantasmal and Hadean set are exclusive to Einherjar, and some specific abjurations from the other sets are exclusive to HNMs and/or sky.&lt;br /&gt;
&lt;br /&gt;
===Re-cursing Armor===&lt;br /&gt;
You are able to re-curse any non-item level piece of purified armor back into the cursed/hexed item, including their HQ counterparts. This ability was introduced in the [https://forum.square-enix.com/ffxi/threads/47901-Aug-5-2015-%28JST%29-Version-Update August 2015 version update]. The main purpose of being able to do this was in case players wanted to upgrade the armor they already owned to the item level variety, as this was also the update that added the Item level 119 abjurations and equipment. &lt;br /&gt;
&lt;br /&gt;
The process is completed via [[Synergy]] and requires the [[Apprentice]] rank to perform. See the recipe list [[Synergy/Recipes/Apprentice#Re-cursing_Armor|here]] for details. NQ recipes cannot HQ into HQ cursed pieces or vice-versa. NQ pieces re-curse into NQ cursed items, and the same goes with HQ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The piece of purified armor that you wish to turn back into cursed armor must have any {{Augment}} Augments removed before performing the Synergy recipe to re-curse it. Simply trade only the augmented purified piece of armor to a Synergy furnace to remove any augment.&lt;br /&gt;
&lt;br /&gt;
=== Aquarian ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1000px; border: 1px solid #CC5500;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #CC5500; color: white; font-size: 110%; padding: 10px; text-shadow: 1px 1px 0 #000, -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000;&amp;quot; | [[Zenith Attire Set|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Zenith Attire Set&amp;lt;/span&amp;gt;]] / [[Zenith Attire Set +1|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Zenith Attire Set +1&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #E97451; color: white; width: 20%;&amp;quot; | Abjuration Image&lt;br /&gt;
! style=&amp;quot;background: #E97451; color: white; width: 20%;&amp;quot; | Abjuration&lt;br /&gt;
! style=&amp;quot;background: #E97451; color: white; width: 25%;&amp;quot; | Cursed Item&lt;br /&gt;
! style=&amp;quot;background: #E97451; color: white; width: 35%;&amp;quot; | Equipment (NQ / HQ)&lt;br /&gt;
|- style=&amp;quot;background: #FFF5EE;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ffffff;&amp;quot; | [[File:Aquarian Abjuration.png|150px]]&lt;br /&gt;
| [[Aquarian Abjuration: Head|Head]]&lt;br /&gt;
| [[Cursed Crown]]&amp;lt;br /&amp;gt;[[Cursed Crown -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Zenith Crown|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Zenith Crown]]|tooltip=[[File:Zenith Crown description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Zenith Crown +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Zenith Crown +1]]|tooltip=[[File:Zenith Crown +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFE4E1;&amp;quot;&lt;br /&gt;
| [[Aquarian Abjuration: Body|Body]]&lt;br /&gt;
| [[Cursed Dalmatica]]&amp;lt;br /&amp;gt;[[Cursed Dalmatica -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Dalmatica|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Dalmatica]]|tooltip=[[File:Dalmatica description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Dalmatica +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Dalmatica +1]]|tooltip=[[File:Dalmatica +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFF5EE;&amp;quot;&lt;br /&gt;
| [[Aquarian Abjuration: Hands|Hands]]&lt;br /&gt;
| [[Cursed Mitts]]&amp;lt;br /&amp;gt;[[Cursed Mitts -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Zenith Mitts|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Zenith Mitts]]|tooltip=[[File:Zenith Mitts description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Zenith Mitts +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Zenith Mitts +1]]|tooltip=[[File:Zenith Mitts +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFE4E1;&amp;quot;&lt;br /&gt;
| [[Aquarian Abjuration: Legs|Legs]]&lt;br /&gt;
| [[Cursed Slacks]]&amp;lt;br /&amp;gt;[[Cursed Slacks -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Zenith Slacks|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Zenith Slacks]]|tooltip=[[File:Zenith Slacks description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Zenith Slacks +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Zenith Slacks +1]]|tooltip=[[File:Zenith Slacks +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFF5EE;&amp;quot;&lt;br /&gt;
| [[Aquarian Abjuration: Feet|Feet]]&lt;br /&gt;
| [[Cursed Pumps]]&amp;lt;br /&amp;gt;[[Cursed Pumps -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Zenith Pumps|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Zenith Pumps]]|tooltip=[[File:Zenith Pumps description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Zenith Pumps +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Zenith Pumps +1]]|tooltip=[[File:Zenith Pumps +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #E97451; color: white;&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[WHM]] / [[BLM]] / [[RDM]] / [[BRD]] / [[SMN]] / [[GEO]] (Lv. 73)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dryadic ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1000px; border: 1px solid #CC5500;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #CC5500; color: white; font-size: 110%; padding: 10px; text-shadow: 1px 1px 0 #000, -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000;&amp;quot; | [[Shura Armor Set|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Shura Armor Set&amp;lt;/span&amp;gt;]] / [[Shura Armor Set +1|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Shura Armor Set +1&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #E97451; color: white; width: 20%;&amp;quot; | Abjuration Image&lt;br /&gt;
! style=&amp;quot;background: #E97451; color: white; width: 20%;&amp;quot; | Abjuration&lt;br /&gt;
! style=&amp;quot;background: #E97451; color: white; width: 25%;&amp;quot; | Cursed Item&lt;br /&gt;
! style=&amp;quot;background: #E97451; color: white; width: 35%;&amp;quot; | Equipment (NQ / HQ)&lt;br /&gt;
|- style=&amp;quot;background: #FFF5EE;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ffffff;&amp;quot; | [[File:Dryadic Abjuration.png|150px]]&lt;br /&gt;
| [[Dryadic Abjuration: Head|Head]]&lt;br /&gt;
| [[Cursed Kabuto]]&amp;lt;br /&amp;gt;[[Cursed Kabuto -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Shr.Znr.Kabuto|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Shura Zunari Kabuto]]|tooltip=[[File:Shr.Znr.Kabuto description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Shr.Znr.Kabuto +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Shura Zunari Kabuto +1]]|tooltip=[[File:Shr.Znr.Kabuto +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFE4E1;&amp;quot;&lt;br /&gt;
| [[Dryadic Abjuration: Body|Body]]&lt;br /&gt;
| [[Cursed Togi]]&amp;lt;br /&amp;gt;[[Cursed Togi -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Shura Togi|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Shura Togi]]|tooltip=[[File:Shura Togi description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Shura Togi +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Shura Togi +1]]|tooltip=[[File:Shura Togi +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFF5EE;&amp;quot;&lt;br /&gt;
| [[Dryadic Abjuration: Hands|Hands]]&lt;br /&gt;
| [[Cursed Kote]]&amp;lt;br /&amp;gt;[[Cursed Kote -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Shura Kote|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Shura Kote]]|tooltip=[[File:Shura Kote description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Shura Kote +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Shura Kote +1]]|tooltip=[[File:Shura Kote +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFE4E1;&amp;quot;&lt;br /&gt;
| [[Dryadic Abjuration: Legs|Legs]]&lt;br /&gt;
| [[Cursed Haidate]]&amp;lt;br /&amp;gt;[[Cursed Haidate -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Shura Haidate|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Shura Haidate]]|tooltip=[[File:Shura Haidate description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Shura Haidate +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Shura Haidate +1]]|tooltip=[[File:Shura Haidate +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFF5EE;&amp;quot;&lt;br /&gt;
| [[Dryadic Abjuration: Feet|Feet]]&lt;br /&gt;
| [[Cursed Sune-Ate]]&amp;lt;br&amp;gt;[[Cursed Sune-Ate -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Shura Sune-Ate|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Shura Sune-Ate]]|tooltip=[[File:Shura Sune-Ate description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Shr. Sune-Ate +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Shura Sune-Ate +1]]|tooltip=[[File:Shr. Sune-Ate +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #E97451; color: white;&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[MNK]] / [[SAM]] / [[NIN]] (Lv. 73)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Earthen ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1000px; border: 1px solid #CC5500;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #CC5500; color: white; font-size: 110%; padding: 10px; text-shadow: 1px 1px 0 #000, -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000;&amp;quot; | [[Adaman Armor Set|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Adaman Armor Set&amp;lt;/span&amp;gt;]] / [[Armada Armor Set|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Armada Armor Set&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #E97451; color: white; width: 20%;&amp;quot; | Abjuration Image&lt;br /&gt;
! style=&amp;quot;background: #E97451; color: white; width: 20%;&amp;quot; | Abjuration&lt;br /&gt;
! style=&amp;quot;background: #E97451; color: white; width: 25%;&amp;quot; | Cursed Item&lt;br /&gt;
! style=&amp;quot;background: #E97451; color: white; width: 35%;&amp;quot; | Equipment (NQ / HQ)&lt;br /&gt;
|- style=&amp;quot;background: #FFF5EE;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ffffff;&amp;quot; | [[File:Earthen Abjuration.png|150px]]&lt;br /&gt;
| [[Earthen Abjuration: Head|Head]]&lt;br /&gt;
| [[Cursed Celata]]&amp;lt;br /&amp;gt;[[Cursed Celata -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Adaman Celata|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Adaman Celata]]|tooltip=[[File:Adaman Celata description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Armada Celata|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Armada Celata]]|tooltip=[[File:Armada Celata description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFE4E1;&amp;quot;&lt;br /&gt;
| [[Earthen Abjuration: Body|Body]]&lt;br /&gt;
| [[Cursed Hauberk]]&amp;lt;br /&amp;gt;[[Cursed Hauberk -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Adaman Hauberk|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Adaman Hauberk]]|tooltip=[[File:Adaman Hauberk description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Armada Hauberk|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Armada Hauberk]]|tooltip=[[File:Armada Hauberk description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFF5EE;&amp;quot;&lt;br /&gt;
| [[Earthen Abjuration: Hands|Hands]]&lt;br /&gt;
| [[Cursed Mufflers]]&amp;lt;br /&amp;gt;[[Cursed Mufflers -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Adaman Mufflers|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Adaman Mufflers]]|tooltip=[[File:Adaman Mufflers description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Armada Mufflers|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Armada Mufflers]]|tooltip=[[File:Armada Mufflers description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFE4E1;&amp;quot;&lt;br /&gt;
| [[Earthen Abjuration: Legs|Legs]]&lt;br /&gt;
| [[Cursed Breeches]]&amp;lt;br /&amp;gt;[[Cursed Breeches -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Adaman Breeches|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Adaman Breeches]]|tooltip=[[File:Adaman Breeches description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Armada Breeches|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Armada Breeches]]|tooltip=[[File:Armada Breeches description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFF5EE;&amp;quot;&lt;br /&gt;
| [[Earthen Abjuration: Feet|Feet]]&lt;br /&gt;
| [[Cursed Sollerets]]&amp;lt;br /&amp;gt;[[Cursed Sollerets -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Adaman Sollerets|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Adaman Sollerets]]|tooltip=[[File:Adaman Sollerets description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Armada Sollerets|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Armada Sollerets]]|tooltip=[[File:Armada Sollerets description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #E97451; color: white;&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[WAR]] / [[DRK]] / [[BST]] (Lv. 73)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hadean ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1000px; border: 1px solid #CC5500;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #CC5500; color: white; font-size: 110%; padding: 10px; text-shadow: 1px 1px 0 #000, -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000;&amp;quot; | [[Shadow Attire Set|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Shadow Attire Set&amp;lt;/span&amp;gt;]] / [[Valkyrie&#039;s Attire Set|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Valkyrie&#039;s Attire Set&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #E97451; color: white; width: 20%;&amp;quot; | Abjuration Image&lt;br /&gt;
! style=&amp;quot;background: #E97451; color: white; width: 20%;&amp;quot; | Abjuration&lt;br /&gt;
! style=&amp;quot;background: #E97451; color: white; width: 25%;&amp;quot; | Cursed Item&lt;br /&gt;
! style=&amp;quot;background: #E97451; color: white; width: 35%;&amp;quot; | Equipment (NQ / HQ)&lt;br /&gt;
|- style=&amp;quot;background: #FFF5EE;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ffffff;&amp;quot; | [[File:Hadean Abjuration.png|150px]]&lt;br /&gt;
| [[Hadean Abjuration: Head|Head]]&lt;br /&gt;
| [[Cursed Hat]]&amp;lt;br /&amp;gt;[[Cursed Hat -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Shadow Hat|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Shadow Hat]]|tooltip=[[File:Shadow Hat description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Valkyrie&#039;s Hat|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Valkyrie&#039;s Hat]]|tooltip=[[File:Valkyrie&#039;s Hat description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFE4E1;&amp;quot;&lt;br /&gt;
| [[Hadean Abjuration: Body|Body]]&lt;br /&gt;
| [[Cursed Coat]]&amp;lt;br /&amp;gt;[[Cursed Coat -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Shadow Coat|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Shadow Coat]]|tooltip=[[File:Shadow Coat description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Valkyrie&#039;s Coat|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Valkyrie&#039;s Coat]]|tooltip=[[File:Valkyrie&#039;s Coat description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFF5EE;&amp;quot;&lt;br /&gt;
| [[Hadean Abjuration: Hands|Hands]]&lt;br /&gt;
| [[Cursed Cuffs]]&amp;lt;br /&amp;gt;[[Cursed Cuffs -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Shadow Cuffs|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Shadow Cuffs]]|tooltip=[[File:Shadow Cuffs description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Valkyrie&#039;s Cuffs|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Valkyrie&#039;s Cuffs]]|tooltip=[[File:Valkyrie&#039;s Cuffs description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFE4E1;&amp;quot;&lt;br /&gt;
| [[Hadean Abjuration: Legs|Legs]]&lt;br /&gt;
| [[Cursed Trews]]&amp;lt;br /&amp;gt;[[Cursed Trews -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Shadow Trews|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Shadow Trews]]|tooltip=[[File:Shadow Trews description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Valkyrie&#039;s Trews|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Valkyrie&#039;s Trews]]|tooltip=[[File:Valkyrie&#039;s Trews description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFF5EE;&amp;quot;&lt;br /&gt;
| [[Hadean Abjuration: Feet|Feet]]&lt;br /&gt;
| [[Cursed Clogs]]&amp;lt;br /&amp;gt;[[Cursed Clogs -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Shadow Clogs|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Shadow Clogs]]|tooltip=[[File:Shadow Clogs description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Valkyrie&#039;s Clogs|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Valkyrie&#039;s Clogs]]|tooltip=[[File:Valkyrie&#039;s Clogs description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #E97451; color: white;&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[WHM]] / [[BLM]] / [[RDM]] / [[BRD]] / [[SMN]] / [[GEO]] (Lv. 75)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Martial ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1000px; border: 1px solid #CC5500;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #CC5500; color: white; font-size: 110%; padding: 10px; text-shadow: 1px 1px 0 #000, -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000;&amp;quot; | [[Koenig Armor Set|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Koenig Armor Set&amp;lt;/span&amp;gt;]] / [[Kaiser Armor Set|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Kaiser Armor Set&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #E97451; color: white; width: 20%;&amp;quot; | Abjuration Image&lt;br /&gt;
! style=&amp;quot;background: #E97451; color: white; width: 20%;&amp;quot; | Abjuration&lt;br /&gt;
! style=&amp;quot;background: #E97451; color: white; width: 25%;&amp;quot; | Cursed Item&lt;br /&gt;
! style=&amp;quot;background: #E97451; color: white; width: 35%;&amp;quot; | Equipment (NQ / HQ)&lt;br /&gt;
|- style=&amp;quot;background: #FFF5EE;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ffffff;&amp;quot; | [[File:Martial Abjuration.png|150px]]&lt;br /&gt;
| [[Martial Abjuration: Head|Head]]&lt;br /&gt;
| [[Cursed Schaller]]&amp;lt;br /&amp;gt;[[Cursed Schaller -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Koenig Schaller|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Koenig Schaller]]|tooltip=[[File:Koenig Schaller description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Kaiser Schaller|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Kaiser Schaller]]|tooltip=[[File:Kaiser Schaller description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFE4E1;&amp;quot;&lt;br /&gt;
| [[Martial Abjuration: Body|Body]]&lt;br /&gt;
| [[Cursed Cuirass]]&amp;lt;br /&amp;gt;[[Cursed Cuirass -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Koenig Cuirass|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Koenig Cuirass]]|tooltip=[[File:Koenig Cuirass description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Kaiser Cuirass|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Kaiser Cuirass]]|tooltip=[[File:Kaiser Cuirass description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFF5EE;&amp;quot;&lt;br /&gt;
| [[Martial Abjuration: Hands|Hands]]&lt;br /&gt;
| [[Cursed Handschuhs]]&amp;lt;br /&amp;gt;[[Cursed Handschuhs -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Kng. Handschuhs|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Koenig Handschuhs]]|tooltip=[[File:Kng. Handschuhs description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Kaiser Handschuhs|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Kaiser Handschuhs]]|tooltip=[[File:Kaiser Handschuhs description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFE4E1;&amp;quot;&lt;br /&gt;
| [[Martial Abjuration: Legs|Legs]]&lt;br /&gt;
| [[Cursed Diechlings]]&amp;lt;br /&amp;gt;[[Cursed Diechlings -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Koenig Diechlings|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Koenig Diechlings]]|tooltip=[[File:Koenig Diechlings description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Kaiser Diechlings|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Kaiser Diechlings]]|tooltip=[[File:Kaiser Diechlings description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFF5EE;&amp;quot;&lt;br /&gt;
| [[Martial Abjuration: Feet|Feet]]&lt;br /&gt;
| [[Cursed Schuhs]]&amp;lt;br /&amp;gt;[[Cursed Schuhs -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Koenig Schuhs|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Koenig Schuhs]]|tooltip=[[File:Koenig Schuhs description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Kaiser Schuhs|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Kaiser Schuhs]]|tooltip=[[File:Kaiser Schuhs description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #E97451; color: white;&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[WAR]] / [[PLD]] (Lv. 73)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Neptunal ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1000px; border: 1px solid #CC5500;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #CC5500; color: white; font-size: 110%; padding: 10px; text-shadow: 1px 1px 0 #000, -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000;&amp;quot; | [[Hecatomb Armor Set|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Hecatomb Armor Set&amp;lt;/span&amp;gt;]] / [[Hecatomb Armor Set +1|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Hecatomb Armor Set +1&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #E97451; color: white; width: 20%;&amp;quot; | Abjuration Image&lt;br /&gt;
! style=&amp;quot;background: #E97451; color: white; width: 20%;&amp;quot; | Abjuration&lt;br /&gt;
! style=&amp;quot;background: #E97451; color: white; width: 25%;&amp;quot; | Cursed Item&lt;br /&gt;
! style=&amp;quot;background: #E97451; color: white; width: 35%;&amp;quot; | Equipment (NQ / HQ)&lt;br /&gt;
|- style=&amp;quot;background: #FFF5EE;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ffffff;&amp;quot; | [[File:Neptunal Abjuration.png|150px]]&lt;br /&gt;
| [[Neptunal Abjuration: Head|Head]]&lt;br /&gt;
| [[Cursed Cap]]&amp;lt;br /&amp;gt;[[Cursed Cap -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Hecatomb Cap|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Hecatomb Cap]]|tooltip=[[File:Hecatomb Cap description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Hecatomb Cap +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Hecatomb Cap +1]]|tooltip=[[File:Hecatomb Cap +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFE4E1;&amp;quot;&lt;br /&gt;
| [[Neptunal Abjuration: Body|Body]]&lt;br /&gt;
| [[Cursed Harness]]&amp;lt;br /&amp;gt;[[Cursed Harness -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Hecatomb Harness|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Hecatomb Harness]]|tooltip=[[File:Hecatomb Harness description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Hct. Harness +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Hecatomb Harness +1]]|tooltip=[[File:Hct. Harness +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFF5EE;&amp;quot;&lt;br /&gt;
| [[Neptunal Abjuration: Hands|Hands]]&lt;br /&gt;
| [[Cursed Gloves]]&amp;lt;br /&amp;gt;[[Cursed Gloves -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Hecatomb Mittens|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Hecatomb Mittens]]|tooltip=[[File:Hecatomb Mittens description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Hct. Mittens +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Hecatomb Mittens +1]]|tooltip=[[File:Hct. Mittens +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFE4E1;&amp;quot;&lt;br /&gt;
| [[Neptunal Abjuration: Legs|Legs]]&lt;br /&gt;
| [[Cursed Subligar]]&amp;lt;br /&amp;gt;[[Cursed Subligar -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Hecatomb Subligar|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Hecatomb Subligar]]|tooltip=[[File:Hecatomb Subligar description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Hct. Subligar +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Hecatomb Subligar +1]]|tooltip=[[File:Hct. Subligar +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFF5EE;&amp;quot;&lt;br /&gt;
| [[Neptunal Abjuration: Feet|Feet]]&lt;br /&gt;
| [[Cursed Leggings]]&amp;lt;br /&amp;gt;[[Cursed Leggings -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Hct. Leggings|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Hecatomb Leggings]]|tooltip=[[File:Hct. Leggings description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Hct. Leggings +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Hecatomb Leggings +1]]|tooltip=[[File:Hct. Leggings +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #E97451; color: white;&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[WAR]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[BRD]] / [[DRG]] / [[RUN]] (Lv. 73)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Phantasmal ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1000px; border: 1px solid #CC5500;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #CC5500; color: white; font-size: 110%; padding: 10px; text-shadow: 1px 1px 0 #000, -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000;&amp;quot; | [[Shadow Armor Set|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Shadow Armor Set&amp;lt;/span&amp;gt;]] / [[Valkyrie&#039;s Armor Set|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Valkyrie&#039;s Armor Set&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #E97451; color: white; width: 20%;&amp;quot; | Abjuration Image&lt;br /&gt;
! style=&amp;quot;background: #E97451; color: white; width: 20%;&amp;quot; | Abjuration&lt;br /&gt;
! style=&amp;quot;background: #E97451; color: white; width: 25%;&amp;quot; | Cursed Item&lt;br /&gt;
! style=&amp;quot;background: #E97451; color: white; width: 35%;&amp;quot; | Equipment (NQ / HQ)&lt;br /&gt;
|- style=&amp;quot;background: #FFF5EE;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ffffff;&amp;quot; | [[File:Phantasmal Abjuration.png|150px]]&lt;br /&gt;
| [[Phantasmal Abjuration: Head|Head]]&lt;br /&gt;
| [[Cursed Helm]]&amp;lt;br /&amp;gt;[[Cursed Helm -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Shadow Helm|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Shadow Helm]]|tooltip=[[File:Shadow Helm description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Valkyrie&#039;s Helm|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Valkyrie&#039;s Helm]]|tooltip=[[File:Valkyrie&#039;s Helm description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFE4E1;&amp;quot;&lt;br /&gt;
| [[Phantasmal Abjuration: Body|Body]]&lt;br /&gt;
| [[Cursed Breastplate]]&amp;lt;br /&amp;gt;[[Cursed Breastplate -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Shadow Brstplate|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Shadow Breastplate]]|tooltip=[[File:Shadow Brstplate description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Valk. Breastplate|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Valkyrie&#039;s Breastplate]]|tooltip=[[File:Valk. Breastplate description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFF5EE;&amp;quot;&lt;br /&gt;
| [[Phantasmal Abjuration: Hands|Hands]]&lt;br /&gt;
| [[Cursed Gauntlets]]&amp;lt;br /&amp;gt;[[Cursed Gauntlets -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Shadow Gauntlets|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Shadow Gauntlets]]|tooltip=[[File:Shadow Gauntlets description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Valk. Gauntlets|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Valkyrie&#039;s Gauntlets]]|tooltip=[[File:Valk. Gauntlets description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFE4E1;&amp;quot;&lt;br /&gt;
| [[Phantasmal Abjuration: Legs|Legs]]&lt;br /&gt;
| [[Cursed Cuishes]]&amp;lt;br /&amp;gt;[[Cursed Cuishes -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Shadow Cuishes|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Shadow Cuishes]]|tooltip=[[File:Shadow Cuishes description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Valkyrie&#039;s Cuishes|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Valkyrie&#039;s Cuishes]]|tooltip=[[File:Valkyrie&#039;s Cuishes description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFF5EE;&amp;quot;&lt;br /&gt;
| [[Phantasmal Abjuration: Feet|Feet]]&lt;br /&gt;
| [[Cursed Sabatons]]&amp;lt;br /&amp;gt;[[Cursed Sabatons -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Shadow Sabatons|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Shadow Sabatons]]|tooltip=[[File:Shadow Sabatons description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Valk. Sabatons|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Valkyrie&#039;s Sabatons]]|tooltip=[[File:Valk. Sabatons description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #E97451; color: white;&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[WAR]] / [[PLD]] / [[DRK]] (Lv. 75)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wyrmal ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1000px; border: 1px solid #CC5500;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #CC5500; color: white; font-size: 110%; padding: 10px; text-shadow: 1px 1px 0 #000, -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000;&amp;quot; | [[Crimson Armor Set|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Crimson Armor Set&amp;lt;/span&amp;gt;]] / [[Blood Armor Set|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Blood Armor Set&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #E97451; color: white; width: 20%;&amp;quot; | Abjuration Image&lt;br /&gt;
! style=&amp;quot;background: #E97451; color: white; width: 20%;&amp;quot; | Abjuration&lt;br /&gt;
! style=&amp;quot;background: #E97451; color: white; width: 25%;&amp;quot; | Cursed Item&lt;br /&gt;
! style=&amp;quot;background: #E97451; color: white; width: 35%;&amp;quot; | Equipment (NQ / HQ)&lt;br /&gt;
|- style=&amp;quot;background: #FFF5EE;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ffffff;&amp;quot; | [[File:Wyrmal Abjuration.png|150px]]&lt;br /&gt;
| [[Wyrmal Abjuration: Head|Head]]&lt;br /&gt;
| [[Cursed Mask]]&amp;lt;br /&amp;gt;[[Cursed Mask -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Crimson Mask|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Crimson Mask]]|tooltip=[[File:Crimson Mask description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Blood Mask|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Blood Mask]]|tooltip=[[File:Blood Mask description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFE4E1;&amp;quot;&lt;br /&gt;
| [[Wyrmal Abjuration: Body|Body]]&lt;br /&gt;
| [[Cursed Mail]]&amp;lt;br /&amp;gt;[[Cursed Mail -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Crm. Scale Mail|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Crimson Scale Mail]]|tooltip=[[File:Crm. Scale Mail description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Blood Scale Mail|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Blood Scale Mail]]|tooltip=[[File:Blood Scale Mail description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFF5EE;&amp;quot;&lt;br /&gt;
| [[Wyrmal Abjuration: Hands|Hands]]&lt;br /&gt;
| [[Cursed Finger Gauntlets]]&amp;lt;br /&amp;gt;[[Cursed Finger Gauntlets -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Crimson Fng. Gnt.|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Crimson Finger Gauntlets]]|tooltip=[[File:Crimson Fng. Gnt. description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Blood Fng. Gnt.|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Blood Finger Gauntlets]]|tooltip=[[File:Blood Fng. Gnt. description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFE4E1;&amp;quot;&lt;br /&gt;
| [[Wyrmal Abjuration: Legs|Legs]]&lt;br /&gt;
| [[Cursed Cuisses]]&amp;lt;br /&amp;gt;[[Cursed Cuisses -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Crimson Cuisses|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Crimson Cuisses]]|tooltip=[[File:Crimson Cuisses description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Blood Cuisses|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Blood Cuisses]]|tooltip=[[File:Blood Cuisses description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFF5EE;&amp;quot;&lt;br /&gt;
| [[Wyrmal Abjuration: Feet|Feet]]&lt;br /&gt;
| [[Cursed Greaves]]&amp;lt;br /&amp;gt;[[Cursed Greaves -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Crimson Greaves|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Crimson Greaves]]|tooltip=[[File:Crimson Greaves description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Blood Greaves|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Blood Greaves]]|tooltip=[[File:Blood Greaves description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #E97451; color: white;&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[RDM]] / [[PLD]] / [[DRK]] / [[RNG]] / [[DRG]] / [[BLU]] / [[COR]] / [[RUN]] (Lv. 73)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abjuration Sets (Voidwatch/Legion) ==&lt;br /&gt;
There are five sets of Abjurations obtained from [[Voidwatch]] and [[Legion]]: Corvine, Foreboding, Lenitive, Supernal, and Transitory. The legs and hands abjurations from each set can be obtained from the Hyacinth and Amber paths (Tavnazia and Aht Urhgan) of Voidwatch. Hands are also obtained from [[Provenance]] radiance battles. Feet and head abjurations are obtained exclusively from [[Legion]]. Body abjurations are obtained exclusively from the final battles of [[Voidwatch]] and [[Legion]]: [[Provenance Watcher]] in [[Provenance]], and [[Paramount Botulus]] and [[Paramount Gallu]] in [[Hall of Mul]].&lt;br /&gt;
&lt;br /&gt;
=== Corvine ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1000px; border: 1px solid #4B0082;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #4B0082; color: white; font-size: 110%; padding: 10px; text-shadow: 1px 1px 0 #000, -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000;&amp;quot; | [[Hrafn Armor Set|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Hrafn Armor Set&amp;lt;/span&amp;gt;]] / [[Huginn Armor Set|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Huginn Armor Set&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #9370DB; color: white; width: 20%;&amp;quot; | Abjuration Image&lt;br /&gt;
! style=&amp;quot;background: #9370DB; color: white; width: 20%;&amp;quot; | Abjuration&lt;br /&gt;
! style=&amp;quot;background: #9370DB; color: white; width: 25%;&amp;quot; | Cursed Item&lt;br /&gt;
! style=&amp;quot;background: #9370DB; color: white; width: 35%;&amp;quot; | Equipment (NQ / HQ)&lt;br /&gt;
|- style=&amp;quot;background: #FFF5EE;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ffffff;&amp;quot; | [[File:Corvine Abjuration.png|150px]]&lt;br /&gt;
| [[Corvine Abjuration: Head|Head]]&lt;br /&gt;
| [[Hexed Coronet]]&amp;lt;br /&amp;gt;[[Hexed Coronet -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Hrafn Coronet|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Hrafn Coronet]]|tooltip=[[File:Hrafn Coronet description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Huginn Coronet|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Huginn Coronet]]|tooltip=[[File:Huginn Coronet description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #E6E6FA;&amp;quot;&lt;br /&gt;
| [[Corvine Abjuration: Body|Body]]&lt;br /&gt;
| [[Hexed Haubert]]&amp;lt;br /&amp;gt;[[Hexed Haubert -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Hrafn Haubert|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Hrafn Haubert]]|tooltip=[[File:Hrafn Haubert description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Huginn Haubert|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Huginn Haubert]]|tooltip=[[File:Huginn Haubert description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFF5EE;&amp;quot;&lt;br /&gt;
| [[Corvine Abjuration: Hands|Hands]]&lt;br /&gt;
| [[Hexed Gauntlets]]&amp;lt;br /&amp;gt;[[Hexed Gauntlets -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Hrafn Gantlets|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Hrafn Gantlets]]|tooltip=[[File:Hrafn Gantlets description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Huginn Gantlets|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Huginn Gantlets]]|tooltip=[[File:Huginn Gantlets description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #E6E6FA;&amp;quot;&lt;br /&gt;
| [[Corvine Abjuration: Legs|Legs]]&lt;br /&gt;
| [[Hexed Hose]]&amp;lt;br /&amp;gt;[[Hexed Hose -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Hrafn Hose|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Hrafn Hose]]|tooltip=[[File:Hrafn Hose description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Huginn Hose|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Huginn Hose]]|tooltip=[[File:Huginn Hose description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFF5EE;&amp;quot;&lt;br /&gt;
| [[Corvine Abjuration: Feet|Feet]]&lt;br /&gt;
| [[Hexed Gambieras]]&amp;lt;br /&amp;gt;[[Hexed Gambieras -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Hrafn Gambieras|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Hrafn Gambieras]]|tooltip=[[File:Hrafn Gambieras description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Huginn Gambieras|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Huginn Gambieras]]|tooltip=[[File:Huginn Gambieras description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #9370DB; color: white;&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[WAR]] / [[PLD]] / [[DRK]] / [[BST]] / [[DRG]] (Lv. 99)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Foreboding ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1000px; border: 1px solid #4B0082;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #4B0082; color: white; font-size: 110%; padding: 10px; text-shadow: 1px 1px 0 #000, -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000;&amp;quot; | [[Auspex Attire Set|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Auspex Attire Set&amp;lt;/span&amp;gt;]] / [[Spurrina Attire Set|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Spurrina Attire Set&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #9370DB; color: white; width: 20%;&amp;quot; | Abjuration Image&lt;br /&gt;
! style=&amp;quot;background: #9370DB; color: white; width: 20%;&amp;quot; | Abjuration&lt;br /&gt;
! style=&amp;quot;background: #9370DB; color: white; width: 25%;&amp;quot; | Cursed Item&lt;br /&gt;
! style=&amp;quot;background: #9370DB; color: white; width: 35%;&amp;quot; | Equipment (NQ / HQ)&lt;br /&gt;
|- style=&amp;quot;background: #FFF5EE;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ffffff;&amp;quot; | [[File:Foreboding Abjuration.png|150px]]&lt;br /&gt;
| [[Foreboding Abjuration: Head|Head]]&lt;br /&gt;
| [[Hexed Coif]]&amp;lt;br /&amp;gt;[[Hexed Coif -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Auspex Coif|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Auspex Coif]]|tooltip=[[File:Auspex Coif description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Spurrina Coif|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Spurrina Coif]]|tooltip=[[File:Spurrina Coif description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #E6E6FA;&amp;quot;&lt;br /&gt;
| [[Foreboding Abjuration: Body|Body]]&lt;br /&gt;
| [[Hexed Doublet]]&amp;lt;br /&amp;gt;[[Hexed Doublet -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Auspex Doublet|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Auspex Doublet]]|tooltip=[[File:Auspex Doublet description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Spurrina Doublet|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Spurrina Doublet]]|tooltip=[[File:Spurrina Doublet description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFF5EE;&amp;quot;&lt;br /&gt;
| [[Foreboding Abjuration: Hands|Hands]]&lt;br /&gt;
| [[Hexed Gages]]&amp;lt;br /&amp;gt;[[Hexed Gages -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Auspex Gages|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Auspex Gages]]|tooltip=[[File:Auspex Gages description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Spurrina Gages|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Spurrina Gages]]|tooltip=[[File:Spurrina Gages description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #E6E6FA;&amp;quot;&lt;br /&gt;
| [[Foreboding Abjuration: Legs|Legs]]&lt;br /&gt;
| [[Hexed Slops]]&amp;lt;br /&amp;gt;[[Hexed Slops -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Auspex Slops|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Auspex Slops]]|tooltip=[[File:Auspex Slops description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Spurrina Slops|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Spurrina Slops]]|tooltip=[[File:Spurrina Slops description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFF5EE;&amp;quot;&lt;br /&gt;
| [[Foreboding Abjuration: Feet|Feet]]&lt;br /&gt;
| [[Hexed Nails]]&amp;lt;br /&amp;gt;[[Hexed Nails -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Auspex Nails|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Auspex Nails]]|tooltip=[[File:Auspex Nails description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Spurrina Nails|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Spurrina Nails]]|tooltip=[[File:Spurrina Nails description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #9370DB; color: white;&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[BLM]] / [[RDM]] / [[SMN]] / [[BLU]] / [[SCH]] / [[GEO]] (Lv. 99)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lenitive ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1000px; border: 1px solid #4B0082;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #4B0082; color: white; font-size: 110%; padding: 10px; text-shadow: 1px 1px 0 #000, -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000;&amp;quot; | [[Paean Attire Set|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Paean Attire Set&amp;lt;/span&amp;gt;]] / [[Iaso Attire Set|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Iaso Attire Set&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #9370DB; color: white; width: 20%;&amp;quot; | Abjuration Image&lt;br /&gt;
! style=&amp;quot;background: #9370DB; color: white; width: 20%;&amp;quot; | Abjuration&lt;br /&gt;
! style=&amp;quot;background: #9370DB; color: white; width: 25%;&amp;quot; | Cursed Item&lt;br /&gt;
! style=&amp;quot;background: #9370DB; color: white; width: 35%;&amp;quot; | Equipment (NQ / HQ)&lt;br /&gt;
|- style=&amp;quot;background: #FFF5EE;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ffffff;&amp;quot; | [[File:Lenitive Abjuration.png|150px]]&lt;br /&gt;
| [[Lenitive Abjuration: Head|Head]]&lt;br /&gt;
| [[Hexed Mitra]]&amp;lt;br /&amp;gt;[[Hexed Mitra -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Paean Mitra|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Paean Mitra]]|tooltip=[[File:Paean Mitra description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Iaso Mitra|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Iaso Mitra]]|tooltip=[[File:Iaso Mitra description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #E6E6FA;&amp;quot;&lt;br /&gt;
| [[Lenitive Abjuration: Body|Body]]&lt;br /&gt;
| [[Hexed Bliaut]]&amp;lt;br /&amp;gt;[[Hexed Bliaut -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Paean Bliaut|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Paean Bliaut]]|tooltip=[[File:Paean Bliaut description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Iaso Bliaut|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Iaso Bliaut]]|tooltip=[[File:Iaso Bliaut description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFF5EE;&amp;quot;&lt;br /&gt;
| [[Lenitive Abjuration: Hands|Hands]]&lt;br /&gt;
| [[Hexed Mufflers]]&amp;lt;br /&amp;gt;[[Hexed Mufflers -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Paean Cuffs|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Paean Cuffs]]|tooltip=[[File:Paean Cuffs description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Iaso Cuffs|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Iaso Cuffs]]|tooltip=[[File:Iaso Cuffs description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #E6E6FA;&amp;quot;&lt;br /&gt;
| [[Lenitive Abjuration: Legs|Legs]]&lt;br /&gt;
| [[Hexed Tights]]&amp;lt;br /&amp;gt;[[Hexed Tights -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Paean Tights|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Paean Tights]]|tooltip=[[File:Paean Tights description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Iaso Tights|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Iaso Tights]]|tooltip=[[File:Iaso Tights description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFF5EE;&amp;quot;&lt;br /&gt;
| [[Lenitive Abjuration: Feet|Feet]]&lt;br /&gt;
| [[Hexed Boots]]&amp;lt;br /&amp;gt;[[Hexed Boots -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Paean Boots|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Paean Boots]]|tooltip=[[File:Paean Boots description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Iaso Boots|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Iaso Boots]]|tooltip=[[File:Iaso Boots description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #9370DB; color: white;&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[WHM]] / [[RDM]] / [[BRD]] / [[SCH]] (Lv. 99)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Supernal ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1000px; border: 1px solid #4B0082;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #4B0082; color: white; font-size: 110%; padding: 10px; text-shadow: 1px 1px 0 #000, -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000;&amp;quot; | [[Tenryu Armor Set|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Tenryu Armor Set&amp;lt;/span&amp;gt;]] / [[Tenryu Armor Set +1|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Tenryu Armor Set +1&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #9370DB; color: white; width: 20%;&amp;quot; | Abjuration Image&lt;br /&gt;
! style=&amp;quot;background: #9370DB; color: white; width: 20%;&amp;quot; | Abjuration&lt;br /&gt;
! style=&amp;quot;background: #9370DB; color: white; width: 25%;&amp;quot; | Cursed Item&lt;br /&gt;
! style=&amp;quot;background: #9370DB; color: white; width: 35%;&amp;quot; | Equipment (NQ / HQ)&lt;br /&gt;
|- style=&amp;quot;background: #FFF5EE;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ffffff;&amp;quot; | [[File:Supernal Abjuration.png|150px]]&lt;br /&gt;
| [[Supernal Abjuration: Head|Head]]&lt;br /&gt;
| [[Hexed Somen]]&amp;lt;br /&amp;gt;[[Hexed Somen -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Tenryu Somen|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Tenryu Somen]]|tooltip=[[File:Tenryu Somen description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Tenryu Somen +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Tenryu Somen +1]]|tooltip=[[File:Tenryu Somen +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #E6E6FA;&amp;quot;&lt;br /&gt;
| [[Supernal Abjuration: Body|Body]]&lt;br /&gt;
| [[Hexed Domaru]]&amp;lt;br /&amp;gt;[[Hexed Domaru -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Tenryu Domaru|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Tenryu Domaru]]|tooltip=[[File:Tenryu Domaru description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Tenryu Domaru +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Tenryu Domaru +1]]|tooltip=[[File:Tenryu Domaru +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFF5EE;&amp;quot;&lt;br /&gt;
| [[Supernal Abjuration: Hands|Hands]]&lt;br /&gt;
| [[Hexed Kote]]&amp;lt;br /&amp;gt;[[Hexed Kote -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Tenryu Tekko|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Tenryu Tekko]]|tooltip=[[File:Tenryu Tekko description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Tenryu Tekko +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Tenryu Tekko +1]]|tooltip=[[File:Tenryu Tekko +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #E6E6FA;&amp;quot;&lt;br /&gt;
| [[Supernal Abjuration: Legs|Legs]]&lt;br /&gt;
| [[Hexed Hakama]]&amp;lt;br /&amp;gt;[[Hexed Hakama -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Tenryu Hakama|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Tenryu Hakama]]|tooltip=[[File:Tenryu Hakama description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Tenryu Hakama +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Tenryu Hakama +1]]|tooltip=[[File:Tenryu Hakama +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFF5EE;&amp;quot;&lt;br /&gt;
| [[Supernal Abjuration: Feet|Feet]]&lt;br /&gt;
| [[Hexed Sune-Ate]]&amp;lt;br /&amp;gt;[[Hexed Sune-Ate -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Tenryu Sune-Ate|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Tenryu Sune-Ate]]|tooltip=[[File:Tenryu Sune-Ate description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Tenryu Sune-Ate +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Tenryu Sune-Ate +1]]|tooltip=[[File:Tenryu Sune-Ate +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #9370DB; color: white;&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[MNK]] / [[SAM]] / [[NIN]] / [[PUP]] (Lv. 99)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Transitory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1000px; border: 1px solid #4B0082;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #4B0082; color: white; font-size: 110%; padding: 10px; text-shadow: 1px 1px 0 #000, -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000;&amp;quot; | [[Kheper Attire Set|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Kheper Attire Set&amp;lt;/span&amp;gt;]] / [[Khepri Attire Set|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Khepri Attire Set&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #9370DB; color: white; width: 20%;&amp;quot; | Abjuration Image&lt;br /&gt;
! style=&amp;quot;background: #9370DB; color: white; width: 20%;&amp;quot; | Abjuration&lt;br /&gt;
! style=&amp;quot;background: #9370DB; color: white; width: 25%;&amp;quot; | Cursed Item&lt;br /&gt;
! style=&amp;quot;background: #9370DB; color: white; width: 35%;&amp;quot; | Equipment (NQ / HQ)&lt;br /&gt;
|- style=&amp;quot;background: #FFF5EE;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ffffff;&amp;quot; | [[File:Transitory Abjuration.png|150px]]&lt;br /&gt;
| [[Transitory Abjuration: Head|Head]]&lt;br /&gt;
| [[Hexed Bonnet]]&amp;lt;br /&amp;gt;[[Hexed Bonnet -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Kheper Bonnet|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Kheper Bonnet]]|tooltip=[[File:Kheper Bonnet description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Khepri Bonnet|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Khepri Bonnet]]|tooltip=[[File:Khepri Bonnet description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #E6E6FA;&amp;quot;&lt;br /&gt;
| [[Transitory Abjuration: Body|Body]]&lt;br /&gt;
| [[Hexed Jacket]]&amp;lt;br /&amp;gt;[[Hexed Jacket -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Kheper Jacket|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Kheper Jacket]]|tooltip=[[File:Kheper Jacket description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Khepri Jacket|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Khepri Jacket]]|tooltip=[[File:Khepri Jacket description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFF5EE;&amp;quot;&lt;br /&gt;
| [[Transitory Abjuration: Hands|Hands]]&lt;br /&gt;
| [[Hexed Wristbands]]&amp;lt;br /&amp;gt;[[Hexed Wristbands -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Kheper Wristbands|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Kheper Wristbands]]|tooltip=[[File:Kheper Wristbands description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Khepri Wristbands|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Khepri Wristbands]]|tooltip=[[File:Khepri Wristbands description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #E6E6FA;&amp;quot;&lt;br /&gt;
| [[Transitory Abjuration: Legs|Legs]]&lt;br /&gt;
| [[Hexed Kecks]]&amp;lt;br /&amp;gt;[[Hexed Kecks -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Kheper Kecks|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Kheper Kecks]]|tooltip=[[File:Kheper Kecks description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Khepri Kecks|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Khepri Kecks]]|tooltip=[[File:Khepri Kecks description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #FFF5EE;&amp;quot;&lt;br /&gt;
| [[Transitory Abjuration: Feet|Feet]]&lt;br /&gt;
| [[Hexed Gamashes]]&amp;lt;br /&amp;gt;[[Hexed Gamashes -1]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Kheper Gamashes|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Kheper Gamashes]]|tooltip=[[File:Kheper Gamashes description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Khepri Gamashes|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Khepri Gamashes]]|tooltip=[[File:Khepri Gamashes description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #9370DB; color: white;&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[MNK]] / [[THF]] / [[RNG]] / [[NIN]] / [[BLU]] / [[COR]] / [[DNC]] / [[RUN]] (Lv. 99)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abjuration Sets (Escha - Ru&#039;Aun) ==&lt;br /&gt;
There are eleven sets of Abjurations obtained from [[:Category:Escha#Escha_-_Ru.27Aun_4|Geas Fete in Escha - Ru&#039;Aun]]: Abyssal, Arean, Bushin, Cronian, Cyllenian, Grove, Jovian, Shinryu, Triton, Vale, and Venerian. Each Abjuration comes from a specific Notorious Monster from [[Escha - Ru&#039;Aun]]&#039;s [[Geas Fete]] event.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The sets are augmentable via &#039;&#039;&#039;[[Nolan]]&#039;&#039;&#039; with Eschalixirs in [[Norg]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;See also: [[:Category:Escha Rewards|Escha Rewards]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Abyssal ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1000px; border: 1px solid #008080;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #008080; color: white; font-size: 110%; padding: 10px; text-shadow: 1px 1px 0 #000, -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000;&amp;quot; | [[Apogee Attire Set|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Apogee Attire Set&amp;lt;/span&amp;gt;]] / [[Apogee Attire Set +1|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Apogee Attire Set +1&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 20%;&amp;quot; | Abjuration Image&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 10%;&amp;quot; | Abjuration&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 20%;&amp;quot; | Cursed Item&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 30%;&amp;quot; | Equipment (NQ / HQ)&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 20%;&amp;quot; | Dropped From&lt;br /&gt;
|- style=&amp;quot;background: #E0FFFF;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ffffff;&amp;quot; | [[File:Aquarian Abjuration.png|150px]]&lt;br /&gt;
| [[Abyssal Abjuration: Head|Head]]&lt;br /&gt;
| [[Bewitched Crown]]&amp;lt;br /&amp;gt;[[Voodoo Crown]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Apogee Crown|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Apogee Crown]]|tooltip=[[File:Apogee Crown description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Apogee Crown +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Apogee Crown +1]]|tooltip=[[File:Apogee Crown +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Kammavaca]]&amp;lt;br /&amp;gt;[[Vedrfolnir&#039;s Wing]] x5&lt;br /&gt;
|- style=&amp;quot;background: #F0FFFF;&amp;quot;&lt;br /&gt;
| [[Abyssal Abjuration: Body|Body]]&lt;br /&gt;
| [[Bewitched Dalmatica]]&amp;lt;br /&amp;gt;[[Voodoo Dalmatica]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Apogee Dalmatica|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Apogee Dalmatica]]|tooltip=[[File:Apogee Dalmatica description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Apo. Dalmatica +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Apogee Dalmatica +1]]|tooltip=[[File:Apo. Dalmatica +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Vir&#039;ava]]&amp;lt;br /&amp;gt;[[Cehuetzi Pelt]] x1&lt;br /&gt;
|- style=&amp;quot;background: #E0FFFF;&amp;quot;&lt;br /&gt;
| [[Abyssal Abjuration: Hands|Hands]]&lt;br /&gt;
| [[Bewitched Mitts]]&amp;lt;br /&amp;gt;[[Voodoo Mitts]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Apogee Mitts|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Apogee Mitts]]|tooltip=[[File:Apogee Mitts description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Apogee Mitts +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Apogee Mitts +1]]|tooltip=[[File:Apogee Mitts +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Khon]]&amp;lt;br /&amp;gt;(Tier 1 Pop)&lt;br /&gt;
|- style=&amp;quot;background: #F0FFFF;&amp;quot;&lt;br /&gt;
| [[Abyssal Abjuration: Legs|Legs]]&lt;br /&gt;
| [[Bewitched Slacks]]&amp;lt;br /&amp;gt;[[Voodoo Slacks]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Apogee Slacks|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Apogee Slacks]]|tooltip=[[File:Apogee Slacks description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Apogee Slacks +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Apogee Slacks +1]]|tooltip=[[File:Apogee Slacks +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Palila]]&amp;lt;br /&amp;gt;[[Vidmapire&#039;s Claw]] x5&lt;br /&gt;
|- style=&amp;quot;background: #E0FFFF;&amp;quot;&lt;br /&gt;
| [[Abyssal Abjuration: Feet|Feet]]&lt;br /&gt;
| [[Bewitched Pumps]]&amp;lt;br /&amp;gt;[[Voodoo Pumps]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Apogee Pumps|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Apogee Pumps]]|tooltip=[[File:Apogee Pumps description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Apogee Pumps +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Apogee Pumps +1]]|tooltip=[[File:Apogee Pumps +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ruea]]&amp;lt;br /&amp;gt;(Tier 1 Pop)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #20B2AA; color: white;&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[SMN]] (Item Level 119)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arean ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1000px; border: 1px solid #008080;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #008080; color: white; font-size: 110%; padding: 10px; text-shadow: 1px 1px 0 #000, -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000;&amp;quot; | [[Ryuo Armor Set|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Ryuo Armor Set&amp;lt;/span&amp;gt;]] / [[Ryuo Armor Set +1|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Ryuo Armor Set +1&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 20%;&amp;quot; | Abjuration Image&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 10%;&amp;quot; | Abjuration&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 20%;&amp;quot; | Cursed Item&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 30%;&amp;quot; | Equipment (NQ / HQ)&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 20%;&amp;quot; | Dropped From&lt;br /&gt;
|- style=&amp;quot;background: #E0FFFF;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ffffff;&amp;quot; | [[File:Supernal Abjuration.png|150px]]&lt;br /&gt;
| [[Arean Abjuration: Head|Head]]&lt;br /&gt;
| [[Vexed Somen]]&amp;lt;br /&amp;gt;[[Jinxed Somen]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Ryuo Somen|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Ryuo Somen]]|tooltip=[[File:Ryuo Somen description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Ryuo Somen +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Ryuo Somen +1]]|tooltip=[[File:Ryuo Somen +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Hanbi]]&amp;lt;br /&amp;gt;[[Azrael&#039;s Eye]] x5&lt;br /&gt;
|- style=&amp;quot;background: #F0FFFF;&amp;quot;&lt;br /&gt;
| [[Arean Abjuration: Body|Body]]&lt;br /&gt;
| [[Vexed Domaru]]&amp;lt;br /&amp;gt;[[Jinxed Domaru]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Ryuo Domaru|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Ryuo Domaru]]|tooltip=[[File:Ryuo Domaru description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Ryuo Domaru +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Ryuo Domaru +1]]|tooltip=[[File:Ryuo Domaru +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Vir&#039;ava]]&amp;lt;br /&amp;gt;[[Cehuetzi Pelt]]&lt;br /&gt;
|- style=&amp;quot;background: #E0FFFF;&amp;quot;&lt;br /&gt;
| [[Arean Abjuration: Hands|Hands]]&lt;br /&gt;
| [[Vexed Tekko]]&amp;lt;br /&amp;gt;[[Jinxed Tekko]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Ryuo Tekko|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Ryuo Tekko]]|tooltip=[[File:Ryuo Tekko description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Ryuo Tekko +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Ryuo Tekko +1]]|tooltip=[[File:Ryuo Tekko +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Wasserspeier]]&amp;lt;br /&amp;gt;(Tier 1 Pop)&lt;br /&gt;
|- style=&amp;quot;background: #F0FFFF;&amp;quot;&lt;br /&gt;
| [[Arean Abjuration: Legs|Legs]]&lt;br /&gt;
| [[Vexed Hakama]]&amp;lt;br /&amp;gt;[[Jinxed Hakama]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Ryuo Hakama|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Ryuo Hakama]]|tooltip=[[File:Ryuo Hakama description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Ryuo Hakama +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Ryuo Hakama +1]]|tooltip=[[File:Ryuo Hakama +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Yilan]]&amp;lt;br /&amp;gt;[[Centurio&#039;s Armor]] x5&lt;br /&gt;
|- style=&amp;quot;background: #E0FFFF;&amp;quot;&lt;br /&gt;
| [[Arean Abjuration: Feet|Feet]]&lt;br /&gt;
| [[Vexed Sune-Ate]]&amp;lt;br /&amp;gt;[[Jinxed Sune-Ate]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Ryuo Sune-Ate|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Ryuo Sune-Ate]]|tooltip=[[File:Ryuo Sune-Ate description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Ryuo Sune-Ate +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Ryuo Sune-Ate +1]]|tooltip=[[File:Ryuo Sune-Ate +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Sava Savanovic]]&amp;lt;br /&amp;gt;(Tier 1 Pop)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #20B2AA; color: white;&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[MNK]] / [[SAM]] / [[NIN]] / [[PUP]] (Item Level 119)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bushin ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1000px; border: 1px solid #008080;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #008080; color: white; font-size: 110%; padding: 10px; text-shadow: 1px 1px 0 #000, -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000;&amp;quot; | [[Souveran Armor Set|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Souveran Armor Set&amp;lt;/span&amp;gt;]] / [[Souveran Armor Set +1|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Souveran Armor Set +1&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 20%;&amp;quot; | Abjuration Image&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 10%;&amp;quot; | Abjuration&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 20%;&amp;quot; | Cursed Item&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 30%;&amp;quot; | Equipment (NQ / HQ)&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 20%;&amp;quot; | Dropped From&lt;br /&gt;
|- style=&amp;quot;background: #E0FFFF;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ffffff;&amp;quot; | [[File:Martial Abjuration.png|150px]]&lt;br /&gt;
| [[Bushin Abjuration: Head|Head]]&lt;br /&gt;
| [[Bewitched Schaller]]&amp;lt;br /&amp;gt;[[Voodoo Schaller]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Souveran Schaller|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Souveran Schaller]]|tooltip=[[File:Souveran Schaller description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Souv. Schaller +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Souveran Schaller +1]]|tooltip=[[File:Souv. Schaller +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Palila]]&amp;lt;br /&amp;gt;[[Vidmapire&#039;s Claw]] x5&lt;br /&gt;
|- style=&amp;quot;background: #F0FFFF;&amp;quot;&lt;br /&gt;
| [[Bushin Abjuration: Body|Body]]&lt;br /&gt;
| [[Bewitched Cuirass]]&amp;lt;br /&amp;gt;[[Voodoo Cuirass]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Souveran Cuirass|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Souveran Cuirass]]|tooltip=[[File:Souveran Cuirass description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Souv. Cuirass +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Souveran Cuirass +1]]|tooltip=[[File:Souv. Cuirass +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Pakecet]]&amp;lt;br /&amp;gt;[[Waktza Crest]] x1&lt;br /&gt;
|- style=&amp;quot;background: #E0FFFF;&amp;quot;&lt;br /&gt;
| [[Bushin Abjuration: Hands|Hands]]&lt;br /&gt;
| [[Bewitched Handschuhs]]&amp;lt;br /&amp;gt;[[Voodoo Handschuhs]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Souv. Handschuhs|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Souveran Handschuhs]]|tooltip=[[File:Souv. Handschuhs description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Souv. Handsch. +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Souveran Handschuhs +1]]|tooltip=[[File:Souv. Handsch. +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ruea]]&amp;lt;br /&amp;gt;(Tier 1 Pop)&lt;br /&gt;
|- style=&amp;quot;background: #F0FFFF;&amp;quot;&lt;br /&gt;
| [[Bushin Abjuration: Legs|Legs]]&lt;br /&gt;
| [[Bewitched Diechlings]]&amp;lt;br /&amp;gt;[[Voodoo Diechlings]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Souveran Diechlings|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Souveran Diechlings]]|tooltip=[[File:Souveran Diechlings description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Souv. Diechlings +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Souveran Diechlings +1]]|tooltip=[[File:Souv. Diechlings +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Hanbi]]&amp;lt;br /&amp;gt;[[Azrael&#039;s Eye]] x5&lt;br /&gt;
|- style=&amp;quot;background: #E0FFFF;&amp;quot;&lt;br /&gt;
| [[Bushin Abjuration: Feet|Feet]]&lt;br /&gt;
| [[Bewitched Schuhs]]&amp;lt;br /&amp;gt;[[Voodoo Schuhs]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Souveran Schuhs|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Souveran Schuhs]]|tooltip=[[File:Souveran Schuhs description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Souveran Schuhs +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Souveran Schuhs +1]]|tooltip=[[File:Souveran Schuhs +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Asida]]&amp;lt;br /&amp;gt;(Tier 1 Pop)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #20B2AA; color: white;&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[WAR]] / [[PLD]] (Item Level 119)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cronian ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1000px; border: 1px solid #008080;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #008080; color: white; font-size: 110%; padding: 10px; text-shadow: 1px 1px 0 #000, -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000;&amp;quot; | [[Emicho Armor Set|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Emicho Armor Set&amp;lt;/span&amp;gt;]] / [[Emicho Armor Set +1|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Emicho Armor Set +1&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 20%;&amp;quot; | Abjuration Image&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 10%;&amp;quot; | Abjuration&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 20%;&amp;quot; | Cursed Item&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 30%;&amp;quot; | Equipment (NQ / HQ)&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 20%;&amp;quot; | Dropped From&lt;br /&gt;
|- style=&amp;quot;background: #E0FFFF;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ffffff;&amp;quot; | [[File:Corvine Abjuration.png|150px]]&lt;br /&gt;
| [[Cronian Abjuration: Head|Head]]&lt;br /&gt;
| [[Vexed Coronet]]&amp;lt;br /&amp;gt;[[Jinxed Coronet]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Emicho Coronet|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Emicho Coronet]]|tooltip=[[File:Emicho Coronet description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Emicho Coronet +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Emicho Coronet +1]]|tooltip=[[File:Emicho Coronet +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Palila]]&amp;lt;br /&amp;gt;[[Vidmapire&#039;s Claw]] x5&lt;br /&gt;
|- style=&amp;quot;background: #F0FFFF;&amp;quot;&lt;br /&gt;
| [[Cronian Abjuration: Body|Body]]&lt;br /&gt;
| [[Vexed Haubert]]&amp;lt;br /&amp;gt;[[Jinxed Haubert]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Emicho Haubert|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Emicho Haubert]]|tooltip=[[File:Emicho Haubert description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Emicho Haubert +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Emicho Haubert +1]]|tooltip=[[File:Emicho Haubert +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Duke Vepar]]&amp;lt;br /&amp;gt;[[Yggdreant Root]] x1&lt;br /&gt;
|- style=&amp;quot;background: #E0FFFF;&amp;quot;&lt;br /&gt;
| [[Cronian Abjuration: Hands|Hands]]&lt;br /&gt;
| [[Vexed Gauntlets]]&amp;lt;br /&amp;gt;[[Jinxed Gauntlets]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Emicho Gauntlets|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Emicho Gauntlets]]|tooltip=[[File:Emicho Gauntlets description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Emi. Gauntlets +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Emicho Gauntlets +1]]|tooltip=[[File:Emi. Gauntlets +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Bia]]&amp;lt;br /&amp;gt;(Tier 1 Pop)&lt;br /&gt;
|- style=&amp;quot;background: #F0FFFF;&amp;quot;&lt;br /&gt;
| [[Cronian Abjuration: Legs|Legs]]&lt;br /&gt;
| [[Vexed Hose]]&amp;lt;br /&amp;gt;[[Jinxed Hose]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Emicho Hose|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Emicho Hose]]|tooltip=[[File:Emicho Hose description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Emicho Hose +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Emicho Hose +1]]|tooltip=[[File:Emicho Hose +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Hanbi]]&amp;lt;br /&amp;gt;[[Azrael&#039;s Eye]] x5&lt;br /&gt;
|- style=&amp;quot;background: #E0FFFF;&amp;quot;&lt;br /&gt;
| [[Cronian Abjuration: Feet|Feet]]&lt;br /&gt;
| [[Vexed Gambieras]]&amp;lt;br /&amp;gt;[[Jinxed Gambieras]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Emicho Gambieras|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Emicho Gambieras]]|tooltip=[[File:Emicho Gambieras description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Emi. Gambieras +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Emicho Gambieras +1]]|tooltip=[[File:Emi. Gambieras +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ma]]&amp;lt;br /&amp;gt;(Tier 1 Pop)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #20B2AA; color: white;&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[WAR]] / [[PLD]] / [[DRK]] / [[BST]] / [[DRG]] (Item Level 119)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cyllenian ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1000px; border: 1px solid #008080;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #008080; color: white; font-size: 110%; padding: 10px; text-shadow: 1px 1px 0 #000, -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000;&amp;quot; | [[Kaykaus Attire Set|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Kaykaus Attire Set&amp;lt;/span&amp;gt;]] / [[Kaykaus Attire Set +1|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Kaykaus Attire Set +1&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 20%;&amp;quot; | Abjuration Image&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 10%;&amp;quot; | Abjuration&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 20%;&amp;quot; | Cursed Item&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 30%;&amp;quot; | Equipment (NQ / HQ)&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 20%;&amp;quot; | Dropped From&lt;br /&gt;
|- style=&amp;quot;background: #E0FFFF;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ffffff;&amp;quot; | [[File:Lenitive Abjuration.png|150px]]&lt;br /&gt;
| [[Cyllenian Abjuration: Head|Head]]&lt;br /&gt;
| [[Vexed Mitra]]&amp;lt;br /&amp;gt;[[Jinxed Mitra]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Kaykaus Mitra|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Kaykaus Mitra]]|tooltip=[[File:Kaykaus Mitra description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Kaykaus Mitra +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Kaykaus Mitra +1]]|tooltip=[[File:Kaykaus Mitra +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Naphula]]&amp;lt;br /&amp;gt;[[Camahueto&#039;s Fur]] x5&lt;br /&gt;
|- style=&amp;quot;background: #F0FFFF;&amp;quot;&lt;br /&gt;
| [[Cyllenian Abjuration: Body|Body]]&lt;br /&gt;
| [[Vexed Bliaut]]&amp;lt;br /&amp;gt;[[Jinxed Bliaut]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Kaykaus Bliaut|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Kaykaus Bliaut]]|tooltip=[[File:Kaykaus Bliaut description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Kaykaus Bliaut +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Kaykaus Bliaut +1]]|tooltip=[[File:Kaykaus Bliaut +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Duke Vepar]]&amp;lt;br /&amp;gt;[[Yggdreant Root]] x1&lt;br /&gt;
|- style=&amp;quot;background: #E0FFFF;&amp;quot;&lt;br /&gt;
| [[Cyllenian Abjuration: Hands|Hands]]&lt;br /&gt;
| [[Vexed Cuffs]]&amp;lt;br /&amp;gt;[[Jinxed Cuffs]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Kaykaus Cuffs|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Kaykaus Cuffs]]|tooltip=[[File:Kaykaus Cuffs description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Kaykaus Cuffs +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Kaykaus Cuffs +1]]|tooltip=[[File:Kaykaus Cuffs +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Emputa]]&amp;lt;br /&amp;gt;(Tier 1 Pop)&lt;br /&gt;
|- style=&amp;quot;background: #F0FFFF;&amp;quot;&lt;br /&gt;
| [[Cyllenian Abjuration: Legs|Legs]]&lt;br /&gt;
| [[Vexed Tights]]&amp;lt;br /&amp;gt;[[Jinxed Tights]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Kaykaus Tights|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Kaykaus Tights]]|tooltip=[[File:Kaykaus Tights description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Kaykaus Tights +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Kaykaus Tights +1]]|tooltip=[[File:Kaykaus Tights +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Kammavaca]]&amp;lt;br /&amp;gt;[[Vedrfolnir&#039;s Wing]] x5&lt;br /&gt;
|- style=&amp;quot;background: #E0FFFF;&amp;quot;&lt;br /&gt;
| [[Cyllenian Abjuration: Feet|Feet]]&lt;br /&gt;
| [[Vexed Boots]]&amp;lt;br /&amp;gt;[[Jinxed Boots]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Kaykaus Boots|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Kaykaus Boots]]|tooltip=[[File:Kaykaus Boots description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Kaykaus Boots +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Kaykaus Boots +1]]|tooltip=[[File:Kaykaus Boots +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Peirithoos]]&amp;lt;br /&amp;gt;(Tier 1 Pop)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #20B2AA; color: white;&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[WHM]] / [[RDM]] / [[BRD]] / [[SCH]] (Item Level 119)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Grove ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1000px; border: 1px solid #008080;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #008080; color: white; font-size: 110%; padding: 10px; text-shadow: 1px 1px 0 #000, -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000;&amp;quot; | [[Rao Armor Set|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Rao Armor Set&amp;lt;/span&amp;gt;]] / [[Rao Armor Set +1|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Rao Armor Set +1&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 20%;&amp;quot; | Abjuration Image&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 10%;&amp;quot; | Abjuration&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 20%;&amp;quot; | Cursed Item&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 30%;&amp;quot; | Equipment (NQ / HQ)&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 20%;&amp;quot; | Dropped From&lt;br /&gt;
|- style=&amp;quot;background: #E0FFFF;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ffffff;&amp;quot; | [[File:Dryadic Abjuration.png|150px]]&lt;br /&gt;
| [[Grove Abjuration: Head|Head]]&lt;br /&gt;
| [[Bewitched Kabuto]]&amp;lt;br /&amp;gt;[[Voodoo Kabuto]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Rao Kabuto|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Rao Kabuto]]|tooltip=[[File:Rao Kabuto description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Rao Kabuto +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Rao Kabuto +1]]|tooltip=[[File:Rao Kabuto +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Yilan]]&amp;lt;br /&amp;gt;[[Centurio&#039;s Armor]] x5&lt;br /&gt;
|- style=&amp;quot;background: #F0FFFF;&amp;quot;&lt;br /&gt;
| [[Grove Abjuration: Body|Body]]&lt;br /&gt;
| [[Bewitched Togi]]&amp;lt;br /&amp;gt;[[Voodoo Togi]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Rao Togi|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Rao Togi]]|tooltip=[[File:Rao Togi description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Rao Togi +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Rao Togi +1]]|tooltip=[[File:Rao Togi +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Vir&#039;ava]]&amp;lt;br /&amp;gt;[[Cehuetzi Pelt]]&lt;br /&gt;
|- style=&amp;quot;background: #E0FFFF;&amp;quot;&lt;br /&gt;
| [[Grove Abjuration: Hands|Hands]]&lt;br /&gt;
| [[Bewitched Kote]]&amp;lt;br /&amp;gt;[[Voodoo Kote]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Rao Kote|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Rao Kote]]|tooltip=[[File:Rao Kote description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Rao Kote +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Rao Kote +1]]|tooltip=[[File:Rao Kote +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Asida]]&amp;lt;br /&amp;gt;(Tier 1 Pop)&lt;br /&gt;
|- style=&amp;quot;background: #F0FFFF;&amp;quot;&lt;br /&gt;
| [[Grove Abjuration: Legs|Legs]]&lt;br /&gt;
| [[Bewitched Haidate]]&amp;lt;br /&amp;gt;[[Voodoo Haidate]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Rao Haidate|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Rao Haidate]]|tooltip=[[File:Rao Haidate description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Rao Haidate +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Rao Haidate +1]]|tooltip=[[File:Rao Haidate +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Amymone]]&amp;lt;br /&amp;gt;[[Mhuufya&#039;s Beak]] x5&lt;br /&gt;
|- style=&amp;quot;background: #E0FFFF;&amp;quot;&lt;br /&gt;
| [[Grove Abjuration: Feet|Feet]]&lt;br /&gt;
| [[Bewitched Sune-Ate]]&amp;lt;br&amp;gt;[[Voodoo Sune-Ate]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Rao Sune-Ate|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Rao Sune-Ate]]|tooltip=[[File:Rao Sune-Ate description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Rao Sune-Ate +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Rao Sune-Ate +1]]|tooltip=[[File:Rao Sune-Ate +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Bia]]&amp;lt;br /&amp;gt;(Tier 1 Pop)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #20B2AA; color: white;&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[MNK]] / [[SAM]] / [[NIN]] / [[PUP]] (Item Level 119)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jovian ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1000px; border: 1px solid #008080;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #008080; color: white; font-size: 110%; padding: 10px; text-shadow: 1px 1px 0 #000, -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000;&amp;quot; | [[Adhemar Attire Set|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Adhemar Attire Set&amp;lt;/span&amp;gt;]] / [[Adhemar Attire Set +1|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Adhemar Attire Set +1&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 20%;&amp;quot; | Abjuration Image&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 10%;&amp;quot; | Abjuration&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 20%;&amp;quot; | Cursed Item&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 30%;&amp;quot; | Equipment (NQ / HQ)&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 20%;&amp;quot; | Dropped From&lt;br /&gt;
|- style=&amp;quot;background: #E0FFFF;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ffffff;&amp;quot; | [[File:Transitory Abjuration.png|150px]]&lt;br /&gt;
| [[Jovian Abjuration: Head|Head]]&lt;br /&gt;
| [[Vexed Bonnet]]&amp;lt;br /&amp;gt;[[Jinxed Bonnet]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Adhemar Bonnet|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Adhemar Bonnet]]|tooltip=[[File:Adhemar Bonnet description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Adhemar Bonnet +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Adhemar Bonnet +1]]|tooltip=[[File:Adhemar Bonnet +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Yilan]]&amp;lt;br /&amp;gt;[[Centurio&#039;s Armor]] x5&lt;br /&gt;
|- style=&amp;quot;background: #F0FFFF;&amp;quot;&lt;br /&gt;
| [[Jovian Abjuration: Body|Body]]&lt;br /&gt;
| [[Vexed Jacket]]&amp;lt;br /&amp;gt;[[Jinxed Jacket]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Adhemar Jacket|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Adhemar Jacket]]|tooltip=[[File:Adhemar Jacket description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Adhemar Jacket +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Adhemar Jacket +1]]|tooltip=[[File:Adhemar Jacket +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Pakecet]]&amp;lt;br /&amp;gt;[[Waktza Crest]] x1&lt;br /&gt;
|- style=&amp;quot;background: #E0FFFF;&amp;quot;&lt;br /&gt;
| [[Jovian Abjuration: Hands|Hands]]&lt;br /&gt;
| [[Vexed Wristbands]]&amp;lt;br /&amp;gt;[[Jinxed Wristbands]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Adhemar Wristbands|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Adhemar Wristbands]]|tooltip=[[File:Adhemar Wristbands description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Adhemar Wrist. +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Adhemar Wristbands +1]]|tooltip=[[File:Adhemar Wrist. +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Peirithoos]]&amp;lt;br /&amp;gt;(Tier 1 Pop)&lt;br /&gt;
|- style=&amp;quot;background: #F0FFFF;&amp;quot;&lt;br /&gt;
| [[Jovian Abjuration: Legs|Legs]]&lt;br /&gt;
| [[Vexed Kecks]]&amp;lt;br /&amp;gt;[[Jinxed Kecks]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Adhemar Kecks|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Adhemar Kecks]]|tooltip=[[File:Adhemar Kecks description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Adhemar Kecks +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Adhemar Kecks +1]]|tooltip=[[File:Adhemar Kecks +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Amymone]]&amp;lt;br /&amp;gt;[[Mhuufya&#039;s Beak]] x5&lt;br /&gt;
|- style=&amp;quot;background: #E0FFFF;&amp;quot;&lt;br /&gt;
| [[Jovian Abjuration: Feet|Feet]]&lt;br /&gt;
| [[Vexed Gamashes]]&amp;lt;br /&amp;gt;[[Jinxed Gamashes]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Adhemar Gamashes|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Adhemar Gamashes]]|tooltip=[[File:Adhemar Gamashes description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Adhe. Gamashes +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Adhemar Gamashes +1]]|tooltip=[[File:Adhe. Gamashes +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Sava Savanovic]]&amp;lt;br /&amp;gt;(Tier 1 Pop)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #20B2AA; color: white;&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[MNK]] / [[THF]] / [[RNG]] / [[NIN]] / [[BLU]] / [[COR]] / [[DNC]] / [[RUN]] (Item Level 119)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shinryu ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1000px; border: 1px solid #008080;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #008080; color: white; font-size: 110%; padding: 10px; text-shadow: 1px 1px 0 #000, -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000;&amp;quot; | [[Carmine Armor Set|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Carmine Armor Set&amp;lt;/span&amp;gt;]] / [[Carmine Armor Set +1|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Carmine Armor Set +1&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 20%;&amp;quot; | Abjuration Image&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 10%;&amp;quot; | Abjuration&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 20%;&amp;quot; | Cursed Item&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 30%;&amp;quot; | Equipment (NQ / HQ)&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 20%;&amp;quot; | Dropped From&lt;br /&gt;
|- style=&amp;quot;background: #E0FFFF;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ffffff;&amp;quot; | [[File:Wyrmal Abjuration.png|150px]]&lt;br /&gt;
| [[Shinryu Abjuration: Head|Head]]&lt;br /&gt;
| [[Bewitched Mask]]&amp;lt;br /&amp;gt;[[Voodoo Mask]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Carmine Mask|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Carmine Mask]]|tooltip=[[File:Carmine Mask description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Carmine Mask +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Carmine Mask +1]]|tooltip=[[File:Carmine Mask +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Naphula]]&amp;lt;br /&amp;gt;[[Camahueto&#039;s Fur]] x5&lt;br /&gt;
|- style=&amp;quot;background: #F0FFFF;&amp;quot;&lt;br /&gt;
| [[Shinryu Abjuration: Body|Body]]&lt;br /&gt;
| [[Bewitched Mail]]&amp;lt;br /&amp;gt;[[Voodoo Mail]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Carm. Scale Mail|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Carmine Scale Mail]]|tooltip=[[File:Carm. Scale Mail description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Carm. Sc. Mail +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Carmine Scale Mail +1]]|tooltip=[[File:Carm. Sc. Mail +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Duke Vepar]]&amp;lt;br /&amp;gt;[[Yggdreant Root]] x1&lt;br /&gt;
|- style=&amp;quot;background: #E0FFFF;&amp;quot;&lt;br /&gt;
| [[Shinryu Abjuration: Hands|Hands]]&lt;br /&gt;
| [[Bewitched Finger Gauntlets]]&amp;lt;br /&amp;gt;[[Voodoo Finger Gauntlets]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Carmine Fin. Ga.|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Carmine Finger Gauntlets]]|tooltip=[[File:Carmine Fin. Ga. description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Carmine Fin. Ga. +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Carmine Finger Gauntlets +1]]|tooltip=[[File:Carmine Fin. Ga. +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Tenodera]]&amp;lt;br /&amp;gt;(Tier 1 Pop)&lt;br /&gt;
|- style=&amp;quot;background: #F0FFFF;&amp;quot;&lt;br /&gt;
| [[Shinryu Abjuration: Legs|Legs]]&lt;br /&gt;
| [[Bewitched Cuisses]]&amp;lt;br /&amp;gt;[[Voodoo Cuisses]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Carmine Cuisses|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Carmine Cuisses]]|tooltip=[[File:Carmine Cuisses description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Carmine Cuisses +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Carmine Cuisses +1]]|tooltip=[[File:Carmine Cuisses +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Kammavaca]]&amp;lt;br /&amp;gt;[[Vedrfolnir&#039;s Wing]] x5&lt;br /&gt;
|- style=&amp;quot;background: #E0FFFF;&amp;quot;&lt;br /&gt;
| [[Shinryu Abjuration: Feet|Feet]]&lt;br /&gt;
| [[Bewitched Greaves]]&amp;lt;br /&amp;gt;[[Voodoo Greaves]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Carmine Greaves|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Carmine Greaves]]|tooltip=[[File:Carmine Greaves description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Carmine Greaves +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Carmine Greaves +1]]|tooltip=[[File:Carmine Greaves +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Khun]]&amp;lt;br /&amp;gt;(Tier 1 Pop)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #20B2AA; color: white;&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[RDM]] / [[PLD]] / [[DRK]] / [[RNG]] / [[DRG]] / [[BLU]] / [[COR]] / [[RUN]] (Item Level 119)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Triton ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1000px; border: 1px solid #008080;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #008080; color: white; font-size: 110%; padding: 10px; text-shadow: 1px 1px 0 #000, -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000;&amp;quot; | [[Lustratio Armor Set|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Lustratio Armor Set&amp;lt;/span&amp;gt;]] / [[Lustratio Armor Set +1|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Lustratio Armor Set +1&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 20%;&amp;quot; | Abjuration Image&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 10%;&amp;quot; | Abjuration&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 20%;&amp;quot; | Cursed Item&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 30%;&amp;quot; | Equipment (NQ / HQ)&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 20%;&amp;quot; | Dropped From&lt;br /&gt;
|- style=&amp;quot;background: #E0FFFF;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ffffff;&amp;quot; | [[File:Neptunal Abjuration.png|150px]]&lt;br /&gt;
| [[Triton Abjuration: Head|Head]]&lt;br /&gt;
| [[Bewitched Cap]]&amp;lt;br /&amp;gt;[[Voodoo Cap]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Lustratio Cap|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Lustratio Cap]]|tooltip=[[File:Lustratio Cap description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Lustratio Cap +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Lustratio Cap +1]]|tooltip=[[File:Lustratio Cap +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Amymone]]&amp;lt;br /&amp;gt;[[Mhuufya&#039;s Beak]] x5&lt;br /&gt;
|- style=&amp;quot;background: #F0FFFF;&amp;quot;&lt;br /&gt;
| [[Triton Abjuration: Body|Body]]&lt;br /&gt;
| [[Bewitched Harness]]&amp;lt;br /&amp;gt;[[Voodoo Harness]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Lustratio Harness|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Lustratio Harness]]|tooltip=[[File:Lustratio Harness description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Lustr. Harness +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Lustratio Harness +1]]|tooltip=[[File:Lustr. Harness +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Pakecet]]&amp;lt;br /&amp;gt;[[Waktza Crest]] x1&lt;br /&gt;
|- style=&amp;quot;background: #E0FFFF;&amp;quot;&lt;br /&gt;
| [[Triton Abjuration: Hands|Hands]]&lt;br /&gt;
| [[Bewitched Gloves]]&amp;lt;br /&amp;gt;[[Voodoo Gloves]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Lustratio Mittens|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Lustratio Mittens]]|tooltip=[[File:Lustratio Mittens description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Lustr. Mittens +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Lustratio Mittens +1]]|tooltip=[[File:Lustr. Mittens +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ma]]&amp;lt;br /&amp;gt;(Tier 1 Pop)&lt;br /&gt;
|- style=&amp;quot;background: #F0FFFF;&amp;quot;&lt;br /&gt;
| [[Triton Abjuration: Legs|Legs]]&lt;br /&gt;
| [[Bewitched Subligar]]&amp;lt;br /&amp;gt;[[Voodoo Subligar]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Lustratio Subligar|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Lustratio Subligar]]|tooltip=[[File:Lustratio Subligar description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Lustr. Subligar +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Lustratio Subligar +1]]|tooltip=[[File:Lustr. Subligar +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Naphula]]&amp;lt;br /&amp;gt;[[Camahueto&#039;s Fur]] x5&lt;br /&gt;
|- style=&amp;quot;background: #E0FFFF;&amp;quot;&lt;br /&gt;
| [[Triton Abjuration: Feet|Feet]]&lt;br /&gt;
| [[Bewitched Leggings]]&amp;lt;br /&amp;gt;[[Voodoo Leggings]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Lustratio Leggings|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Lustratio Leggings]]|tooltip=[[File:Lustratio Leggings description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Lustra. Leggings +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Lustratio Leggings +1]]|tooltip=[[File:Lustra. Leggings +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Tenodera]]&amp;lt;br /&amp;gt;(Tier 1 Pop)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #20B2AA; color: white;&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[WAR]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[BRD]] / [[DRG]] / [[DNC]] / [[RUN]] (Item Level 119)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vale ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1000px; border: 1px solid #008080;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #008080; color: white; font-size: 110%; padding: 10px; text-shadow: 1px 1px 0 #000, -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000;&amp;quot; | [[Argosy Armor Set|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Argosy Armor Set&amp;lt;/span&amp;gt;]] / [[Argosy Armor Set +1|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Argosy Armor Set +1&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 20%;&amp;quot; | Abjuration Image&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 10%;&amp;quot; | Abjuration&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 20%;&amp;quot; | Cursed Item&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 30%;&amp;quot; | Equipment (NQ / HQ)&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 20%;&amp;quot; | Dropped From&lt;br /&gt;
|- style=&amp;quot;background: #E0FFFF;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ffffff;&amp;quot; | [[File:Earthen Abjuration.png|150px]]&lt;br /&gt;
| [[Vale Abjuration: Head|Head]]&lt;br /&gt;
| [[Bewitched Celata]]&amp;lt;br /&amp;gt;[[Voodoo Celata]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Argosy Celata|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Argosy Celata]]|tooltip=[[File:Argosy Celata description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Argosy Celata +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Argosy Celata +1]]|tooltip=[[File:Argosy Celata +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Hanbi]]&amp;lt;br /&amp;gt;[[Azrael&#039;s Eye]] x5&lt;br /&gt;
|- style=&amp;quot;background: #F0FFFF;&amp;quot;&lt;br /&gt;
| [[Vale Abjuration: Body|Body]]&lt;br /&gt;
| [[Bewitched Hauberk]]&amp;lt;br /&amp;gt;[[Voodoo Hauberk]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Argosy Hauberk|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Argosy Hauberk]]|tooltip=[[File:Argosy Hauberk description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Argosy Hauberk +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Argosy Hauberk +1]]|tooltip=[[File:Argosy Hauberk +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Duke Vepar]]&amp;lt;br /&amp;gt;[[Yggdreant Root]] x1&lt;br /&gt;
|- style=&amp;quot;background: #E0FFFF;&amp;quot;&lt;br /&gt;
| [[Vale Abjuration: Hands|Hands]]&lt;br /&gt;
| [[Bewitched Mufflers]]&amp;lt;br /&amp;gt;[[Voodoo Mufflers]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Argosy Mufflers|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Argosy Mufflers]]|tooltip=[[File:Argosy Mufflers description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Argosy Mufflers +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Argosy Mufflers +1]]|tooltip=[[File:Argosy Mufflers +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Khun]]&amp;lt;br /&amp;gt;(Tier 1 Pop)&lt;br /&gt;
|- style=&amp;quot;background: #F0FFFF;&amp;quot;&lt;br /&gt;
| [[Vale Abjuration: Legs|Legs]]&lt;br /&gt;
| [[Bewitched Breeches]]&amp;lt;br /&amp;gt;[[Voodoo Breeches]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Argosy Breeches|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Argosy Breeches]]|tooltip=[[File:Argosy Breeches description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Argosy Breeches +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Argosy Breeches +1]]|tooltip=[[File:Argosy Breeches +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Yilan]]&amp;lt;br /&amp;gt;[[Centurio&#039;s Armor]] x5&lt;br /&gt;
|- style=&amp;quot;background: #E0FFFF;&amp;quot;&lt;br /&gt;
| [[Vale Abjuration: Feet|Feet]]&lt;br /&gt;
| [[Bewitched Sollerets]]&amp;lt;br /&amp;gt;[[Voodoo Sollerets]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Argosy Sollerets|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Argosy Sollerets]]|tooltip=[[File:Argosy Sollerets description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Argosy Sollerets +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Argosy Sollerets +1]]|tooltip=[[File:Argosy Sollerets +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Met]]&amp;lt;br /&amp;gt;(Tier 1 Pop)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #20B2AA; color: white;&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[WAR]] / [[DRK]] / [[BST]] (Item Level 119)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Venerian ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1000px; border: 1px solid #008080;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #008080; color: white; font-size: 110%; padding: 10px; text-shadow: 1px 1px 0 #000, -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000;&amp;quot; | [[Amalric Attire Set|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Amalric Attire Set&amp;lt;/span&amp;gt;]] / [[Amalric Attire Set +1|&amp;lt;span style=&amp;quot;color:#ffffff;&amp;quot;&amp;gt;Amalric Attire Set +1&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 20%;&amp;quot; | Abjuration Image&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 10%;&amp;quot; | Abjuration&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 20%;&amp;quot; | Cursed Item&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 30%;&amp;quot; | Equipment (NQ / HQ)&lt;br /&gt;
! style=&amp;quot;background: #20B2AA; color: white; width: 20%;&amp;quot; | Dropped From&lt;br /&gt;
|- style=&amp;quot;background: #E0FFFF;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #ffffff;&amp;quot; | [[File:Foreboding Abjuration.png|150px]]&lt;br /&gt;
| [[Venerian Abjuration: Head|Head]]&lt;br /&gt;
| [[Vexed Coif]]&amp;lt;br /&amp;gt;[[Jinxed Coif]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Amalric Coif|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Amalric Coif]]|tooltip=[[File:Amalric Coif description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Amalric Coif +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Amalric Coif +1]]|tooltip=[[File:Amalric Coif +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Amymone]]&amp;lt;br /&amp;gt;[[Mhuufya&#039;s Beak]] x5&lt;br /&gt;
|- style=&amp;quot;background: #F0FFFF;&amp;quot;&lt;br /&gt;
| [[Venerian Abjuration: Body|Body]]&lt;br /&gt;
| [[Vexed Doublet]]&amp;lt;br /&amp;gt;[[Jinxed Doublet]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Amalric Doublet|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Amalric Doublet]]|tooltip=[[File:Amalric Doublet description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Amalric Doublet +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Amalric Doublet +1]]|tooltip=[[File:Amalric Doublet +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Pakecet]]&amp;lt;br /&amp;gt;[[Waktza Crest]] x1&lt;br /&gt;
|- style=&amp;quot;background: #E0FFFF;&amp;quot;&lt;br /&gt;
| [[Venerian Abjuration: Hands|Hands]]&lt;br /&gt;
| [[Vexed Gages]]&amp;lt;br /&amp;gt;[[Jinxed Gages]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Amalric Gages|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Amalric Gages]]|tooltip=[[File:Amalric Gages description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Amalric Gages +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Amalric Gages +1]]|tooltip=[[File:Amalric Gages +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Met]]&amp;lt;br /&amp;gt;(Tier 1 Pop)&lt;br /&gt;
|- style=&amp;quot;background: #F0FFFF;&amp;quot;&lt;br /&gt;
| [[Venerian Abjuration: Legs|Legs]]&lt;br /&gt;
| [[Vexed Slops]]&amp;lt;br /&amp;gt;[[Jinxed Slops]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Amalric Slops|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Amalric Slops]]|tooltip=[[File:Amalric Slops description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Amalric Slops +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Amalric Slops +1]]|tooltip=[[File:Amalric Slops +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Naphula]]&amp;lt;br /&amp;gt;[[Camahueto&#039;s Fur]] x5&lt;br /&gt;
|- style=&amp;quot;background: #E0FFFF;&amp;quot;&lt;br /&gt;
| [[Venerian Abjuration: Feet|Feet]]&lt;br /&gt;
| [[Vexed Nails]]&amp;lt;br /&amp;gt;[[Jinxed Nails]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Amalric Nails|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Amalric Nails]]|tooltip=[[File:Amalric Nails description.png]]}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position:relative; width:100%; text-align:center; margin-top: 2px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;{{ItemIcon|Amalric Nails +1|22}}&amp;lt;/div&amp;gt;{{tooltip|text=[[Amalric Nails +1]]|tooltip=[[File:Amalric Nails +1 description.png]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Khon]]&amp;lt;br /&amp;gt;(Tier 1 Pop)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #20B2AA; color: white;&amp;quot; | &#039;&#039;&#039;Equippable by:&#039;&#039;&#039; [[BLM]] / [[RDM]] / [[SMN]] / [[BLU]] / [[SCH]] / [[GEO]] (Item Level 119)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=REMA_Cheat_Sheet&amp;diff=762202</id>
		<title>REMA Cheat Sheet</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=REMA_Cheat_Sheet&amp;diff=762202"/>
		<updated>2026-04-10T09:10:54Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: Changed redirect target from Ultimate Weapons to Category:Ultimate Weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Category:Ultimate Weapons]]&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=REMA_Cheat_Sheet&amp;diff=762201</id>
		<title>REMA Cheat Sheet</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=REMA_Cheat_Sheet&amp;diff=762201"/>
		<updated>2026-04-10T09:10:21Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: Redirected page to Ultimate Weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ultimate Weapons]]&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Ultimate_Weapons&amp;diff=762200</id>
		<title>Category:Ultimate Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Ultimate_Weapons&amp;diff=762200"/>
		<updated>2026-04-10T09:07:22Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: Changed Overview placements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Relic Weapons|Mythic Weapons|Empyrean Weapons|Aeonic Weapons}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=&lt;br /&gt;
|Image Size=&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=Throughout the long history of Final Fantasy, every game to date has had at least one &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;, and Final Fantasy XI is no different.&amp;lt;br /&amp;gt;&lt;br /&gt;
Within Vana&#039;diel, there are five types of weapons that are markedly superior to all others in sheer, raw power. Being effectively [[Item Level]] 121 in their fully upgraded [[Item Level]] 119 form.&lt;br /&gt;
&lt;br /&gt;
With the first expansion, [[Rise of the Zilart]],&#039;s release, the first group of these superior arms were implemented: the [[Relic Weapons]], offering high-damage, low-delay weapons with unique [[Weapon Skill]]s available only when these weapons are equipped and a [[Aftermath|special effect when those Weapon Skills are used]], which would set the trend that all others in this category would follow.&lt;br /&gt;
&lt;br /&gt;
[[Mythic Weapons]] came next with the release of the third expansion, [[Treasures of Aht Urhgan]]; these weapons are job-specific, offering powerful augments to the faculties that each [[job]] relies on. With the release of the three [[Abyssea]] add-ons, [[Empyrean Weapons]] joined the ranks, offering &#039;&#039;Relic Weapon&#039;&#039; equivalents to [[Treasures of Aht Urhgan]] and [[Wings of the Goddess]] jobs.&lt;br /&gt;
&lt;br /&gt;
With the release of [[Seekers of Adoulin]] and the addition of two new jobs, [[Ergon Weapons]] were added, offering &#039;&#039;Mythic Weapon&#039;&#039; equivalents to the new jobs from that expansion.&lt;br /&gt;
&lt;br /&gt;
Finally, with the completion of [[Rhapsodies of Vana&#039;diel]], the fifth and final type of &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;, [[Aeonic Weapons]], would be added to Vana&#039;diel; giving [[Seekers of Adoulin]] jobs access to &#039;&#039;Relic Weapon&#039;&#039; equivalents.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the February 2016 Version Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/49843-Feb-10-2016-%28JST%29-Version-Update?p=571771&amp;amp;viewfull=1#post571771]&amp;lt;/sup&amp;gt;, Relic, Empyrean, Mythic and Ergon Weapons would have their final [[Item Level]] 119 forms implemented, making them match Aeonic Weapons in their unparalleled attributes compared to other [[Item Level]] 119 weapons.&lt;br /&gt;
&lt;br /&gt;
In the September 2018 Version Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/54410]&amp;lt;/sup&amp;gt;, Relic, Empyrean, Mythic, Ergon, and Aeonic Weapons were able to be Augmented {{Augment}} with unique stats, making them even stronger. In order to begin this process, a player must meet prerequisites and be in possession of a &amp;quot;119 III&amp;quot; version of a weapon.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Relic Weapons|Relic]], [[Empyrean Weapons|Empyrean]], and [[Aeonic Weapons]]==&lt;br /&gt;
===Overview===&lt;br /&gt;
Relic, Empyrean, and Aeonic Weapons offer weapons of each weapon type with high base damage and very low delay, as well as a set of instruments and shields. Unlike Empyreans and Aeonics, Relics have a hidden, innate &amp;quot;&#039;&#039;Occasionally deals double/triple damage&#039;&#039;&amp;quot; effect, as well as a direct damage bonus to their linked Weapon Skills of +40%.&amp;lt;br /&amp;gt;&lt;br /&gt;
It should also be noted that for {{H:text|Daggers, Swords, Axes, Katana, and Clubs|weapon types that can be wielded in the off-hand}}, any special effects granted from the weapon are ignored. (Things like [[Magic Damage (Statistic)|Magic Damage]] and the accuracies and attack derived from the [[Item Level|Item Level skill]] are applied as normal.) This includes access to any Weapon Skill that isn&#039;t unlocked prior, as well as any hidden effects, Aftermaths, and Afterglows. However, Empyrean Weapon&#039;s large [[base stat]] boost and Aeonic Weapon&#039;s [[Store TP]] &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;are&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; applied when used in the off-hand slot, even though the associated Weapon Skill, Aftermath, and Afterglow are not.&lt;br /&gt;
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===Hand-to-Hand===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spharai (Level 119 III) icon.png|link=Spharai]]&amp;lt;br /&amp;gt;[[Spharai]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Spharai|text=[[File:Spharai (Level 119 III) description.png|200px]]|tooltip=[[File:Spharai (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Final Heaven]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[VIT]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals triple damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Verethragna (Level 119 III) icon.png|link=Verethragna]]&amp;lt;br /&amp;gt;[[Verethragna]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Verethragna|text=[[File:Verethragna (Level 119 III) description.png|200px]]|tooltip=[[File:Verethragna (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Victory Smite]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Godhands icon.png|link=Godhands]]&amp;lt;br /&amp;gt;[[Godhands]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Godhands|text=[[File:Godhands description.png|200px]]|tooltip=[[File:Godhands description.png|400px]]}}&lt;br /&gt;
| [[Shijin Spiral]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack that plagues the target. Chance of additional effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
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===Dagger===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mandau (Level 119 III) icon.png|link=Mandau]]&amp;lt;br /&amp;gt;[[Mandau]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Mandau|text=[[File:Mandau (Level 119 III) description.png|200px]]|tooltip=[[File:Mandau (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Mercy Stroke]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Twashtar (Level 119 III) icon.png|link=Twashtar]]&amp;lt;br /&amp;gt;[[Twashtar]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Twashtar|text=[[File:Twashtar (Level 119 III) description.png|200px]]|tooltip=[[File:Twashtar (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Rudra&#039;s Storm]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals quintuple damage and weighs target down. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aeneas icon.png|link=Aeneas]]&amp;lt;br /&amp;gt;[[Aeneas]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Aeneas|text=[[File:Aeneas description.png|200px]]|tooltip=[[File:Aeneas description.png|400px]]}}&lt;br /&gt;
| [[Exenterator]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack that decreases target&#039;s accuracy. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
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===Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Excalibur (Level 119 III) icon.png|link=Excalibur]]&amp;lt;br /&amp;gt;[[Excalibur]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Excalibur|text=[[File:Excalibur (Level 119 III) description.png|200px]]|tooltip=[[File:Excalibur (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Knights of Round]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[MND]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals quintuple damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Almace (Level 119 III) icon.png|link=Almace]]&amp;lt;br /&amp;gt;[[Almace]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Almace|text=[[File:Almace (Level 119 III) description.png|200px]]|tooltip=[[File:Almace (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Chant du Cygne]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sequence icon.png|link=Sequence]]&amp;lt;br /&amp;gt;[[Sequence]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Sequence|text=[[File:Sequence description.png|200px]]|tooltip=[[File:Sequence description.png|400px]]}}&lt;br /&gt;
| [[Requiescat]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[MND]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack of &#039;&#039;non-elemental&#039;&#039; damage. Attack power varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ragnarok (Level 119 III) icon.png|link=Ragnarok]]&amp;lt;br /&amp;gt;[[Ragnarok]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Ragnarok|text=[[File:Ragnarok (Level 119 III) description.png|200px]]|tooltip=[[File:Ragnarok (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Scourge]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[VIT]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals double damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Caladbolg (Level 119 III) icon.png|link=Caladbolg]]&amp;lt;br /&amp;gt;[[Caladbolg]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Caladbolg|text=[[File:Caladbolg (Level 119 III) description.png|200px]]|tooltip=[[File:Caladbolg (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Torcleaver]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[VIT]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals triple damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lionheart icon.png|link=Lionheart]]&amp;lt;br /&amp;gt;[[Lionheart]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Lionheart|text=[[File:Lionheart description.png|200px]]|tooltip=[[File:Lionheart description.png|400px]]}}&lt;br /&gt;
| [[Resolution]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Axe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guttler (Level 119 III) icon.png|link=Guttler]]&amp;lt;br /&amp;gt;[[Guttler]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Guttler|text=[[File:Guttler (Level 119 III) description.png|200px]]|tooltip=[[File:Guttler (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Onslaught]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack that decreases target&#039;s accuracy.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Farsha (Level 119 III) icon.png|link=Farsha]]&amp;lt;br /&amp;gt;[[Farsha]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Farsha|text=[[File:Farsha (Level 119 III) description.png|200px]]|tooltip=[[File:Farsha (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Cloudsplitter]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[MND]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;lightning elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tri-edge icon.png|link=Tri-edge]]&amp;lt;br /&amp;gt;[[Tri-edge]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Tri-edge|text=[[File:Tri-edge description.png|200px]]|tooltip=[[File:Tri-edge description.png|400px]]}}&lt;br /&gt;
| [[Ruinator]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Detonation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Detonation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Accuracy varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Axe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bravura (Level 119 III) icon.png|link=Bravura]]&amp;lt;br /&amp;gt;[[Bravura]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Bravura|text=[[File:Bravura (Level 119 III) description.png|200px]]|tooltip=[[File:Bravura (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Metatron Torment]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals triple damage and lowers target defense.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ukonvasara (Level 119 III) icon.png|link=Ukonvasara]]&amp;lt;br /&amp;gt;[[Ukonvasara]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Ukonvasara|text=[[File:Ukonvasara (Level 119 III) description.png|200px]]|tooltip=[[File:Ukonvasara (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Ukko&#039;s Fury]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack that slows target. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chango icon.png|link=Chango]]&amp;lt;br /&amp;gt;[[Chango]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Chango|text=[[File:Chango description.png|200px]]|tooltip=[[File:Chango description.png|400px]]}}&lt;br /&gt;
| [[Upheaval]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[VIT]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Scythe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Apocalypse (Level 119 III) icon.png|link=Apocalypse]]&amp;lt;br /&amp;gt;[[Apocalypse]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Apocalypse|text=[[File:Apocalypse (Level 119 III) description.png|200px]]|tooltip=[[File:Apocalypse (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Catastrophe]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[INT]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals triple damage and drains target&#039;s HP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Redemption (Level 119 III) icon.png|link=Redemption]]&amp;lt;br /&amp;gt;[[Redemption]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Redemption|text=[[File:Redemption (Level 119 III) description.png|200px]]|tooltip=[[File:Redemption (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Quietus]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;60% [[MND]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a triple damage attack that ignores target&#039;s defense. Amount ignored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Anguta icon.png|link=Anguta]]&amp;lt;br /&amp;gt;[[Anguta]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Anguta|text=[[File:Anguta description.png|200px]]|tooltip=[[File:Anguta description.png|400px]]}}&lt;br /&gt;
| [[Entropy]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Converts some of the damage into MP. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Polearm===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gungnir (Level 119 III) icon.png|link=Gungnir]]&amp;lt;br /&amp;gt;[[Gungnir]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Gungnir|text=[[File:Gungnir (Level 119 III) description.png|200px]]|tooltip=[[File:Gungnir (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Geirskogul]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rhongomiant (Level 119 III) icon.png|link=Rhongomiant]]&amp;lt;br /&amp;gt;[[Rhongomiant]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Rhongomiant|text=[[File:Rhongomiant (Level 119 III) description.png|200px]]|tooltip=[[File:Rhongomiant (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Camlann&#039;s Torment]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;60% [[VIT]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a triple damage attack that ignores target&#039;s defense. Amount ignored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trishula icon.png|link=Trishula]]&amp;lt;br /&amp;gt;[[Trishula]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Trishula|text=[[File:Trishula description.png|200px]]|tooltip=[[File:Trishula description.png|400px]]}}&lt;br /&gt;
| [[Stardiver]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack that decreases enemy critical hit evasion. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Katana===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kikoku (Level 119 III) icon.png|link=Kikoku]]&amp;lt;br /&amp;gt;[[Kikoku]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Kikoku|text=[[File:Kikoku (Level 119 III) description.png|200px]]|tooltip=[[File:Kikoku (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Blade: Metsu]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack that paralyzes the target.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kannagi (Level 119 III) icon.png|link=Kannagi]]&amp;lt;br /&amp;gt;[[Kannagi]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Kannagi|text=[[File:Kannagi (Level 119 III) description.png|200px]]|tooltip=[[File:Kannagi (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Blade: Hi]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals quadruple damage. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heishi Shorinken icon.png|link=Heishi Shorinken]]&amp;lt;br /&amp;gt;[[Heishi Shorinken]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=HeishiShorinken|text=[[File:Heishi Shorinken description.png|200px]]|tooltip=[[File:Heishi Shorinken description.png|400px]]}}&lt;br /&gt;
| [[Blade: Shun]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Impaction|&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Impaction&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack. Attack power varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Katana===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Amanomurakumo (Level 119 III) icon.png|link=Amanomurakumo]]&amp;lt;br /&amp;gt;[[Amanomurakumo]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Amanomurakumo|text=[[File:Amanomurakumo (Level 119 III) description.png|200px]]|tooltip=[[File:Amanomurakumo (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Tachi: Kaiten]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals double damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Masamune (Level 119 III) icon.png|link=Masamune]]&amp;lt;br /&amp;gt;[[Masamune]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Masamune|text=[[File:Masamune (Level 119 III) description.png|200px]]|tooltip=[[File:Masamune (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Tachi: Fudo]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals double damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dojikiri Yasutsuna icon.png|link=Dojikiri Yasutsuna]]&amp;lt;br /&amp;gt;[[Dojikiri Yasutsuna]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=DojikiriYasutsuna|text=[[File:Dojikiri Yasutsuna description.png|200px]]|tooltip=[[File:Dojikiri Yasutsuna description.png|400px]]}}&lt;br /&gt;
| [[Tachi: Shoha]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Club===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mjollnir (Level 119 III) icon.png|link=Mjollnir]]&amp;lt;br /&amp;gt;[[Mjollnir]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Mjollnir|text=[[File:Mjollnir (Level 119 III) description.png|200px]]|tooltip=[[File:Mjollnir (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Randgrith]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[MND]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack that decreases target&#039;s evasion.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gambanteinn (Level 119 III) icon.png|link=Gambanteinn]]&amp;lt;br /&amp;gt;[[Gambanteinn]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Gambanteinn|text=[[File:Gambanteinn (Level 119 III) description.png|200px]]|tooltip=[[File:Gambanteinn (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Dagan]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Maximum [[HP]]&amp;amp;[[MP]]&amp;lt;br /&amp;gt;&#039;&#039;None&#039;&#039;&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;&#039;&#039;Deals no damage.&#039;&#039; Restores HP and MP. Amount restored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tishtrya icon.png|link=Tishtrya]]&amp;lt;br /&amp;gt;[[Tishtrya]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Tishtrya|text=[[File:Tishtrya description.png|200px]]|tooltip=[[File:Tishtrya description.png|400px]]}}&lt;br /&gt;
| [[Realmrazer]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[MND]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Impaction|&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Impaction&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a sevenfold attack. Accuracy varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claustrum (Level 119 III) icon.png|link=Claustrum]]&amp;lt;br /&amp;gt;[[Claustrum]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Claustrum|text=[[File:Claustrum (Level 119 III) description.png|200px]]|tooltip=[[File:Claustrum (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Gates of Tartarus]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals triple damage and lowers the target&#039;s attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hvergelmir (Level 119 III) icon.png|link=Hvergelmir]]&amp;lt;br /&amp;gt;[[Hvergelmir]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Hvergelmir|text=[[File:Hvergelmir (Level 119 III) description.png|200px]]|tooltip=[[File:Hvergelmir (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Myrkr]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Maximum [[MP]]&amp;lt;br /&amp;gt;&#039;&#039;None&#039;&#039;&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;&#039;&#039;Deals no damage.&#039;&#039; Restores MP and removes up to three status ailments. Amount of MP restored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Khatvanga icon.png|link=Khatvanga]]&amp;lt;br /&amp;gt;[[Khatvanga]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Khatvanga|text=[[File:Khatvanga description.png|200px]]|tooltip=[[File:Khatvanga description.png|400px]]}}&lt;br /&gt;
| [[Shattersoul]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Induration|&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;Induration&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack that decreases target&#039;s magic defense. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Archery===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Yoichinoyumi (Level 119 III) icon.png|link=Yoichinoyumi]]&amp;lt;br /&amp;gt;[[Yoichinoyumi]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Yoichinoyumi|text=[[File:Yoichinoyumi (Level 119 III) description.png|200px]]|tooltip=[[File:Yoichinoyumi (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Namas Arrow]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[AGI]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals triple damage that has reduced enmity generation.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gandiva (Level 119 III) icon.png|link=Gandiva]]&amp;lt;br /&amp;gt;[[Gandiva]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Gandiva|text=[[File:Gandiva (Level 119 III) description.png|200px]]|tooltip=[[File:Gandiva (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Jishnu&#039;s Radiance]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack, ammunition permitting. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fail-Not icon.png|link=Fail-Not]]&amp;lt;br /&amp;gt;[[Fail-Not]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Fail-Not|text=[[File:Fail-Not description.png|200px]]|tooltip=[[File:Fail-Not description.png|400px]]}}&lt;br /&gt;
| [[Apex Arrow]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a triple damage attack that ignores target&#039;s defense. Amount ignored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marksmanship===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Annihilator (Level 119 III) icon.png|link=Annihilator]]&amp;lt;br /&amp;gt;[[Annihilator]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Annihilator|text=[[File:Annihilator (Level 119 III) description.png|200px]]|tooltip=[[File:Annihilator (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Coronach]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;40% [[AGI]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals triple damage that has reduced enmity generation.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armageddon (Level 119 III) icon.png|link=Armageddon]]&amp;lt;br /&amp;gt;[[Armageddon]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Armageddon|text=[[File:Armageddon (Level 119 III) description.png|200px]]|tooltip=[[File:Armageddon (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Wildfire]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;fire elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Reduced enmity generation varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fomalhaut icon.png|link=Fomalhaut]]&amp;lt;br /&amp;gt;[[Fomalhaut]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Fomalhaut|text=[[File:Fomalhaut description.png|200px]]|tooltip=[[File:Fomalhaut description.png|400px]]}}&lt;br /&gt;
| [[Last Stand]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack, ammunition permitting. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Instrument===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gjallarhorn (Level 99 II) icon.png|link=Gjallarhorn]]&amp;lt;br /&amp;gt;[[Gjallarhorn]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Gjallarhorn|text=[[File:Gjallarhorn (Level 99 II) description.png|200px]]|tooltip=[[File:Gjallarhorn (Level 99 II) description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Daurdabla (Level 99 II) icon.png|link=Daurdabla]]&amp;lt;br /&amp;gt;[[Daurdabla]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Daurdabla|text=[[File:Daurdabla (Level 99 II) description.png|200px]]|tooltip=[[File:Daurdabla (Level 99 II) description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Marsyas icon.png|link=Marsyas]]&amp;lt;br /&amp;gt;[[Marsyas]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Marsyas|text=[[File:Marsyas description.png|200px]]|tooltip=[[File:Marsyas description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aegis (Level 99 II) icon.png|link=Aegis]]&amp;lt;br /&amp;gt;[[Aegis]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Aegis|text=[[File:Aegis (Level 99 II) description.png|200px]]|tooltip=[[File:Aegis (Level 99 II) description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ochain (Level 99 II) icon.png|link=Ochain]]&amp;lt;br /&amp;gt;[[Ochain]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Ochain|text=[[File:Ochain (Level 99 II) description.png|200px]]|tooltip=[[File:Ochain (Level 99 II) description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Srivatsa icon.png|link=Srivatsa]]&amp;lt;br /&amp;gt;[[Srivatsa]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Srivatsa|text=[[File:Srivatsa description.png|200px]]|tooltip=[[File:Srivatsa description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weapon Skills===&lt;br /&gt;
While almost all of the Relic, Empyrean and Aeonic [[instrument]]s and [[shield]]s only offer enhancements with no linked Weapon Skill, the Aeonic instrument [[Marsyas]] grants the player a unique [[song]] only available while it is equipped in a similar manner to the other weapons&#039; linked Weapon Skills.&lt;br /&gt;
&lt;br /&gt;
Empyreans&#039; and Aeonics&#039; linked [[Weapon Skill]] may be unlocked through various means for use with any weapon (of the appropriate type), but a player wishing to utilize a [[Relic Weapon Skill]] or a [[Prime Weapon Skill]], must equip the Weapon that it is tied to.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Should a player wish to use an [[Empyrean Weapon Skill]], they may complete the corresponding [[Kupofried&#039;s Weapon Skill Moogle Magic]] and gain access to that Weapon Skill with use of any weapon.&lt;br /&gt;
*Should a player wish to use an [[Aeonic Weapon Skill]] with use of any weapon, they must complete the quest: [[Martial Mastery]], and then may purchase the Weapon Skill with [[Merit Points]] in five stages of increasing potency, up to the potency level granted through equipping the [[Aeonic Weapon]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;§&#039;&#039;&#039; Skill Chain Properties denoted in italics and braces above are only present when using that Weapon Skill while equipped with the linked Aeonic Weapon.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Aftermath]]s===&lt;br /&gt;
An &amp;quot;&#039;&#039;Aftermath&#039;&#039;&amp;quot; is a unique buff generated by using a specific Weapon Skill alongside that Weapon Skill&#039;s linked &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;. Shields and Instruments lack any Aftermath effects.&amp;lt;br /&amp;gt;&lt;br /&gt;
There are three tiers to an Aftermath effect, dependent upon the level of TP used in the activating Weapon Skill. [[TP Bonus]] effects from gear and other sources do not have any effect on these Aftermath tiers.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Relic Aftermath]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Relic Weapons&#039; Aftermaths offer unique effects tied to each weapon. With only the duration of the Aftermath effect being dependent upon the TP of the Weapon Skill used to activate it.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Empyrean Aftermath]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Empyrean Aftermath is uniform between all Empyrean Weapons: varying frequency and duration of &amp;quot;&#039;&#039;Occasionally deals double/triple damage&#039;&#039;&amp;quot;, dependent upon the TP of the Weapon Skill used to activate it. This effect can proc on any additional hits (through the activation of [[Double Attack]], [[Triple Attack]], [[Zanshin]], etc), with the exception of [[Verethragna]] in that it can only proc on hits generated by its &amp;quot;main&amp;quot; hand, and &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;cannot&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; proc on Weapon Skills.&lt;br /&gt;
::And similar to [[:Category:Ultimate Weapons#Aftermath|Mythic Aftermath]], any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off before using the activating Weapon Skill again.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Aeonic Aftermath]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Much like Empyrean Aftermath, Aeonic Aftermath is uniform between all Aeonic Weapons: varying potency of [[Skillchain#Skillchain_Damage|Skillchain]] and [[Magic_Damage#MB:_Magic_Burst|Magic Burst]] damage and the steps required to trigger one of the &amp;quot;ultimate skillchains&amp;quot; of [[Radiance|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Radiance&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] and [[Umbra|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Umbra&#039;&#039;&#039;&amp;lt;/span&amp;gt;]], dependent upon the TP of the Weapon Skill used to activate it, and with the Aftermath being consumed upon said [[Skillchain#Ultimate_Skillchains|skillchain]]s being used. Aftermath duration is static for all levels of TP.&lt;br /&gt;
::In the same manner as [[:Category:Ultimate Weapons#Aftermath|Mythic]] and [[:Category:Ultimate Weapons#Aftermaths|Empyrean Aftermath]], the level of the Aftermath is locked, meaning that any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off  or be consumed before using the activating Weapon Skill again.&lt;br /&gt;
::Aeonic Aftermath also grants [[:Category:Skillchain#Level 3 Skillchains|Level 3 Skillchain properties]] to the appropriate [[Aeonic Weapon Skill|linked Weapon Skills]], thereby allowing those Weapon Skills to participate in [[:Category:Skillchain#Level 4 Skillchains|Level 4 Skillchains]], these properties are applied to the Weapon Skill that activates the Aftermath in addition to when used during the Aftermath&#039;s duration&amp;lt;sup&amp;gt;[https://www.bluegartr.com/threads/127413-Aeonic-Weapons-Mega-Thread?p=6632120&amp;amp;viewfull=1#post6632120]&amp;lt;/sup&amp;gt;; meaning that for all intents and purposes, just equipping an Aeonic Weapon grants the linked Weapon Skill Level 3 Skillchain properties.&lt;br /&gt;
&lt;br /&gt;
===[[Afterglow]]===&lt;br /&gt;
Relic and Empyrean Weapons, unlike Aeonic Weapons, enjoy a further enhancement in their fully upgraded [[Item Level]] 119 forms. Whenever a linked Weapon Skill is used, thereby activating an Aftermath effect on the owner, an Afterglow effect is applied to all nearby party members within 10&#039;. This Afterglow status has a fixed duration of 30s regardless of the level of TP used, and will be overwritten by a duplicitous type. However, differing types of Afterglows will stack. (eg: a Relic Afterglow will always overwrite a Relic Afterglow, regardless of who it originates with, but a Relic and an Empyrean Afterglow will apply both their respective effects.) Any Aftermath effect a player may activate will also overwrite the Afterglow effects given by other players, regardless of the Aftermath or Afterglow&#039;s aligned type.&amp;lt;br /&amp;gt;&lt;br /&gt;
For [[Shields]], this effect is granted whenever the Job Ability [[Shield Bash]] is used, and it should be noted that [[Aegis|the Relic shield]] and [[Ochain|the Empyrean shield]] lack [[Item Level]] 119 variants, being fully upgraded in their level 99 Afterglow variants&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/33112-Level-99-Relic-Mythic-Empyrean-and-WoE-Weapons?p=475191&amp;amp;viewfull=1#post475191]&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/39537-Suggestions-Quality-of-Life-Stuff-and-other-suggestions?p=570732&amp;amp;viewfull=1#post570732]&amp;lt;/sup&amp;gt;. Instruments grant no Afterglow effects.&amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, while equipped with a level 99 or [[Item Level]] 119 Afterglow variant or the fully upgraded [[Item Level]] 119 form, a player will glow with a unique aura effect whose color is dependent on the type of &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
With visual effects displaying in the following priority order: Main Weapon &amp;gt; Ranged Weapon &amp;gt; Sub Weapon.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Relic Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Yellow&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Accuracy]] &amp;amp; [[Ranged Accuracy]] +15.&lt;br /&gt;
::Gjallarhorn is able to be upgraded to an Afterglow phase, but only the visual effect is granted. &#039;&#039;No Afterglow effect mechanic is gained.&#039;&#039;&lt;br /&gt;
::[[Shield Bash]] with Aegis grants nearby party members [[Magic Damage Taken]] -5%.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Empyrean Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Red&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Critical Hit Rate]] +5%.&lt;br /&gt;
::Daurdabla is able to be upgraded to an Afterglow phase, but only the visual effect is granted. &#039;&#039;No Afterglow effect mechanic is gained.&#039;&#039;&lt;br /&gt;
::[[Shield Bash]] with Ochain grants nearby party members [[Physical Damage Taken]] -7%.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Aeonic Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;None&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Aeonic Weapons do not possess an Afterglow.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
==[[Mythic Weapons|Mythic-Ergon Weapons]]==&lt;br /&gt;
===Overview===&lt;br /&gt;
Mythic and Ergon Weapons are generally the most powerful weapons available for each job, with powerful effects specifically tailored to a job&#039;s unique abilities. However, only Mythics have the hidden effect of a direct damage bonus to their linked Weapon Skills of +30%.&amp;lt;br /&amp;gt;It should also be noted that for {{H:text|Daggers, Swords, Axes, Katana, and Clubs|weapon types that can be wielded in the off-hand}}, any special effects granted from the weapon are ignored. (Things like [[Magic Damage (Statistic)|Magic Damage]] and the accuracies and attack derived from the [[Item Level|Item Level skill]] are applied as normal.) This includes access to any Weapon Skill that isn&#039;t unlocked prior, as well as any hidden effects, Aftermaths, and Afterglows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 20px; font-size: 85%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hand-to-Hand===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Glanzfaust (Level 119 III) icon.png|link=Glanzfaust]]&amp;lt;br /&amp;gt;[[Glanzfaust]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Glanzfaust|text=[[File:Glanzfaust (Level 119 III) description.png|200px]]|tooltip=[[File:Glanzfaust (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Ascetic&#039;s Fury]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;50% [[VIT]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kenkonken (Level 119 III) icon.png|link=Kenkonken]]&amp;lt;br /&amp;gt;[[Kenkonken]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Kenkonken|text=[[File:Kenkonken (Level 119 III) description.png|200px]]|tooltip=[[File:Kenkonken (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Stringing Pummel]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;32% [[VIT]]&amp;amp;nbsp;32%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Liquefaction|&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;Liquefaction&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a sixfold attack. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vajra (Level 119 III) icon.png|link=Vajra]]&amp;lt;br /&amp;gt;[[Vajra]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Vajra|text=[[File:Vajra (Level 119 III) description.png|200px]]|tooltip=[[File:Vajra (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Mandalic Stab]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carnwenhan (Level 119 III) icon.png|link=Carnwenhan]]&amp;lt;br /&amp;gt;[[Carnwenhan]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Carnwenhan|text=[[File:Carnwenhan (Level 119 III) description.png|200px]]|tooltip=[[File:Carnwenhan (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Mordant Rime]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;30% [[CHR]]&amp;amp;nbsp;70%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack that decreases target&#039;s movement speed. Chance of decreases movement speed varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Terpsichore (Level 119 III) icon.png|link=Terpsichore]]&amp;lt;br /&amp;gt;[[Terpsichore]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Terpsichore|text=[[File:Terpsichore (Level 119 III) description.png|200px]]|tooltip=[[File:Terpsichore (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Pyrrhic Kleos]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[DEX]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack that lowers target&#039;s evasion. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Murgleis (Level 119 III) icon.png|link=Murgleis]]&amp;lt;br /&amp;gt;[[Murgleis]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Murgleis|text=[[File:Murgleis (Level 119 III) description.png|200px]]|tooltip=[[File:Murgleis (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Death Blossom]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;30% [[MND]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack that lowers target&#039;s magic evasion. Chance of lowering target&#039;s magic evasion varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Burtgang (Level 119 III) icon.png|link=Burtgang]]&amp;lt;br /&amp;gt;[[Burtgang]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Burtgang|text=[[File:Burtgang (Level 119 III) description.png|200px]]|tooltip=[[File:Burtgang (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Atonement]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[Enmity|Current Enmity]]&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack of &#039;&#039;breath damage&#039;&#039;. Enmity varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tizona (Level 119 III) icon.png|link=Tizona]]&amp;lt;br /&amp;gt;[[Tizona]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Tizona|text=[[File:Tizona (Level 119 III) description.png|200px]]|tooltip=[[File:Tizona (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Expiacion]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;30% [[DEX]]&amp;amp;nbsp;20% [[INT]]&amp;amp;nbsp;30%&amp;lt;br /&amp;gt;[[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Epeolatry (Level 119 III) icon.png|link=Epeolatry]]&amp;lt;br /&amp;gt;[[Epeolatry]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Ergon&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Epeolatry|text=[[File:Epeolatry (Level 119 III) description.png|200px]]|tooltip=[[File:Epeolatry (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Dimidiation]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Axe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aymur (Level 119 III) icon.png|link=Aymur]]&amp;lt;br /&amp;gt;[[Aymur]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Aymur|text=[[File:Aymur (Level 119 III) description.png|200px]]|tooltip=[[File:Aymur (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Primal Rend]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;30% [[CHR]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;light elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Axe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Conqueror (Level 119 III) icon.png|link=Conqueror]]&amp;lt;br /&amp;gt;[[Conqueror]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Conqueror|text=[[File:Conqueror (Level 119 III) description.png|200px]]|tooltip=[[File:Conqueror (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[King&#039;s Justice]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Scythe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Liberator (Level 119 III) icon.png|link=Liberator]]&amp;lt;br /&amp;gt;[[Liberator]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Liberator|text=[[File:Liberator (Level 119 III) description.png|200px]]|tooltip=[[File:Liberator (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Insurgency]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;20% [[INT]]&amp;amp;nbsp;20%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Polearm===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ryunohige (Level 119 III) icon.png|link=Ryunohige]]&amp;lt;br /&amp;gt;[[Ryunohige]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Ryunohige|text=[[File:Ryunohige (Level 119 III) description.png|200px]]|tooltip=[[File:Ryunohige (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Drakesbane]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Katana===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nagi (Level 119 III) icon.png|link=Nagi]]&amp;lt;br /&amp;gt;[[Nagi]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Nagi|text=[[File:Nagi (Level 119 III) description.png|200px]]|tooltip=[[File:Nagi (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Blade: Kamu]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;60% [[INT]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Lowers target&#039;s accuracy. Duration of the effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Katana===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kogarasumaru (Level 119 III) icon.png|link=Kogarasumaru]]&amp;lt;br /&amp;gt;[[Kogarasumaru]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Kogarasumaru|text=[[File:Kogarasumaru (Level 119 III) description.png|200px]]|tooltip=[[File:Kogarasumaru (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Tachi: Rana]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Induration|&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;Induration&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack. Accuracy varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Club===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Yagrush (Level 119 III) icon.png|link=Yagrush]]&amp;lt;br /&amp;gt;[[Yagrush]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Yagrush|text=[[File:Yagrush (Level 119 III) description.png|200px]]|tooltip=[[File:Yagrush (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Mystic Boon]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;30% [[MND]]&amp;amp;nbsp;70%&amp;lt;br /&amp;gt;&#039;&#039;None&#039;&#039;&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Converts damage dealt to own MP. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Idris (Level 119 III) icon.png|link=Idris]]&amp;lt;br /&amp;gt;[[Idris]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Ergon&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Idris|text=[[File:Idris (Level 119 III) description.png|200px]]|tooltip=[[File:Idris (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Exudation]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;50% [[MND]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Attack varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laevateinn (Level 119 III) icon.png|link=Laevateinn]]&amp;lt;br /&amp;gt;[[Laevateinn]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Laevateinn|text=[[File:Laevateinn (Level 119 III) description.png|200px]]|tooltip=[[File:Laevateinn (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Vidohunir]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;dark elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage and lowers target&#039;s magic defense. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nirvana (Level 119 III) icon.png|link=Nirvana]]&amp;lt;br /&amp;gt;[[Nirvana]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Nirvana|text=[[File:Nirvana (Level 119 III) description.png|200px]]|tooltip=[[File:Nirvana (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Garland of Bliss]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;30% [[MND]]&amp;amp;nbsp;70%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;light elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage and lowers target&#039;s defense. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tupsimati (Level 119 III) icon.png|link=Tupsimati]]&amp;lt;br /&amp;gt;[[Tupsimati]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Tupsimati|text=[[File:Tupsimati (Level 119 III) description.png|200px]]|tooltip=[[File:Tupsimati (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Omniscience]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[MND]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;dark elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage and lowers target&#039;s magic attack. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 480px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marksmanship===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gastraphetes (Level 119 III) icon.png|link=Gastraphetes]]&amp;lt;br /&amp;gt;[[Gastraphetes]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Gastraphetes|text=[[File:Gastraphetes (Level 119 III) description.png|200px]]|tooltip=[[File:Gastraphetes (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Trueflight]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;100%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;light elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Death Penalty (Level 119 III) icon.png|link=Death Penalty]]&amp;lt;br /&amp;gt;[[Death Penalty]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=DeathPenalty|text=[[File:Death Penalty (Level 119 III) description.png|200px]]|tooltip=[[File:Death Penalty (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Leaden Salute]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;100%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;dark elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weapon Skills===&lt;br /&gt;
Mythic and Ergon Weapons&#039; linked [[Weapon Skill]] may be unlocked for use with any weapon (of the appropriate type) through the completion of one of three quests:&lt;br /&gt;
*Should a player wish to use a [[Mythic Weapon Skill]], they may complete the corresponding version of the [[Unlocking a Myth]] quest and gain access to that Weapon Skill with use of any weapon.&lt;br /&gt;
*Should a player wish to use [[Rune Fencer]]&#039;s [[Mythic Weapon Skill|Ergon Weapon Skill]], they may complete the quest: [[Rune Fencing the Night Away]], and gain access to that Weapon Skill with use of any [[Great Sword]].&lt;br /&gt;
*Should a player wish to use [[Geomancer]]&#039;s [[Mythic Weapon Skill|Ergon Weapon Skill]], they may complete the quest: [[Geomancerrific]], and gain access to that Weapon Skill with use of any [[Club]].&lt;br /&gt;
&lt;br /&gt;
===[[Mythic Aftermath|Aftermath]]===&lt;br /&gt;
An &amp;quot;&#039;&#039;Aftermath&#039;&#039;&amp;quot; is a unique buff generated by using a specific Weapon Skill alongside that Weapon Skill&#039;s linked &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;.&amp;lt;br /&amp;gt;There are three tiers to an Aftermath effect, with effect and duration dependent upon the level of TP used in the activating Weapon Skill. [[TP Bonus]] effects from gear and other sources do not have any effect on these Aftermath tiers.&amp;lt;br /&amp;gt;Mythic Aftermath has some restrictions in activation in that any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off before using the activating Weapon Skill again.&amp;lt;br /&amp;gt;&lt;br /&gt;
:Mythic Weapons and Ergon Weapons have the same type of Aftermath: [[Mythic Aftermath|A uniform style of buffs with three tiers of differing effects]]. These tiers are typically listed in order in the weapon item description. While the Aftermath style is uniform, the individual effect tiers vary between each weapon uniquely; however, all Level 3 tier Aftermath is &amp;quot;&#039;&#039;Occasionally attacks twice or thrice&#039;&#039;&amp;quot; for main-hand weapons and &amp;quot;&#039;&#039;Occasionally deals double or triple damage&#039;&#039;&amp;quot; for all ranged weapons, which &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;can&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; proc on Weapon Skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
It should also be noted that, unlike most Relic, Empyrean and Aeonic Aftermath, Mythic Aftermath also grants its effects to any associated pets.&lt;br /&gt;
&lt;br /&gt;
===[[Afterglow]]===&lt;br /&gt;
Much like Relic and Empyrean Weapons, Mythic Weapons enjoy a further enhancement in their fully upgraded [[Item Level]] 119 forms; however, Ergon Weapons, much like Aeonic Weapons, lack this effect. Whenever their linked Weapon Skills are used, thereby activating an Aftermath effect on the owner, an Afterglow effect is applied to all nearby party members within 10&#039;. This Afterglow status has a fixed duration of 30s regardless of the level of TP used, and will be overwritten by a duplicitous type. However, differing types of Afterglows will stack. (eg: a Mythic Afterglow will always overwrite a Mythic Afterglow, regardless of who or what differing weapon it originates with, but a Mythic and a Relic or Empyrean Afterglow will apply both their respective effects.) Any Aftermath effect a player may activate will also overwrite the Afterglow effects given by other players, regardless of the Aftermath or Afterglow&#039;s aligned type.&amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, while equipped with a level 99 or [[Item Level]] 119 Afterglow variant or the fully upgraded [[Item Level]] 119 form, a player will glow with a unique aura effect whose color is dependent on the type of &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
With visual effects displaying in the following priority order: Main Weapon &amp;gt; Ranged Weapon &amp;gt; Sub Weapon.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Mythic Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Blue&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Attack]] &amp;amp; [[Ranged Attack]] +15.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Ergon Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;As of the October 2018 Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/54525-October.-10-2018-%28JST%29-Version-Update?p=610163&amp;amp;viewfull=1#post610163]&amp;lt;/sup&amp;gt;, Ergon III variant weapons have an Afterglow.&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Green&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Attack]] &amp;amp; [[Ranged Attack]] +15.&lt;br /&gt;
&lt;br /&gt;
== Ultimate Weapon Augment Upgrade Process ==&lt;br /&gt;
Please view [[Ultimate Weapon Augments]] for information.&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Ultimate_Weapons&amp;diff=762184</id>
		<title>Category:Ultimate Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Ultimate_Weapons&amp;diff=762184"/>
		<updated>2026-04-10T01:46:54Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: /* Mythic-Ergon Weapons */  Fixed cell size&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Relic Weapons|Mythic Weapons|Empyrean Weapons|Aeonic Weapons}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=&lt;br /&gt;
|Image Size=&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=Throughout the long history of Final Fantasy, every game to date has had at least one &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;, and Final Fantasy XI is no different.&amp;lt;br /&amp;gt;&lt;br /&gt;
Within Vana&#039;diel, there are five types of weapons that are markedly superior to all others in sheer, raw power. Being effectively [[Item Level]] 121 in their fully upgraded [[Item Level]] 119 form.&lt;br /&gt;
&lt;br /&gt;
With the first expansion, [[Rise of the Zilart]],&#039;s release, the first group of these superior arms were implemented: the [[Relic Weapons]], offering high-damage, low-delay weapons with unique [[Weapon Skill]]s available only when these weapons are equipped and a [[Aftermath|special effect when those Weapon Skills are used]], which would set the trend that all others in this category would follow.&lt;br /&gt;
&lt;br /&gt;
[[Mythic Weapons]] came next with the release of the third expansion, [[Treasures of Aht Urhgan]]; these weapons are job-specific, offering powerful augments to the faculties that each [[job]] relies on. With the release of the three [[Abyssea]] add-ons, [[Empyrean Weapons]] joined the ranks, offering &#039;&#039;Relic Weapon&#039;&#039; equivalents to [[Treasures of Aht Urhgan]] and [[Wings of the Goddess]] jobs.&lt;br /&gt;
&lt;br /&gt;
With the release of [[Seekers of Adoulin]] and the addition of two new jobs, [[Ergon Weapons]] were added, offering &#039;&#039;Mythic Weapon&#039;&#039; equivalents to the new jobs from that expansion.&lt;br /&gt;
&lt;br /&gt;
Finally, with the completion of [[Rhapsodies of Vana&#039;diel]], the fifth and final type of &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;, [[Aeonic Weapons]], would be added to Vana&#039;diel; giving [[Seekers of Adoulin]] jobs access to &#039;&#039;Relic Weapon&#039;&#039; equivalents.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the February 2016 Version Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/49843-Feb-10-2016-%28JST%29-Version-Update?p=571771&amp;amp;viewfull=1#post571771]&amp;lt;/sup&amp;gt;, Relic, Empyrean, Mythic and Ergon Weapons would have their final [[Item Level]] 119 forms implemented, making them match Aeonic Weapons in their unparalleled attributes compared to other [[Item Level]] 119 weapons.&lt;br /&gt;
&lt;br /&gt;
In the September 2018 Version Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/54410]&amp;lt;/sup&amp;gt;, Relic, Empyrean, Mythic, Ergon, and Aeonic Weapons were able to be Augmented {{Augment}} with unique stats, making them even stronger. In order to begin this process, a player must meet prerequisites and be in possession of a &amp;quot;119 III&amp;quot; version of a weapon.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Relic Weapons|Relic]], [[Empyrean Weapons|Empyrean]], and [[Aeonic Weapons]]==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 20px; font-size: 85%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hand-to-Hand===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spharai (Level 119 III) icon.png|link=Spharai]]&amp;lt;br /&amp;gt;[[Spharai]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Spharai|text=[[File:Spharai (Level 119 III) description.png|200px]]|tooltip=[[File:Spharai (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Final Heaven]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[VIT]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals triple damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Verethragna (Level 119 III) icon.png|link=Verethragna]]&amp;lt;br /&amp;gt;[[Verethragna]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Verethragna|text=[[File:Verethragna (Level 119 III) description.png|200px]]|tooltip=[[File:Verethragna (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Victory Smite]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Godhands icon.png|link=Godhands]]&amp;lt;br /&amp;gt;[[Godhands]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Godhands|text=[[File:Godhands description.png|200px]]|tooltip=[[File:Godhands description.png|400px]]}}&lt;br /&gt;
| [[Shijin Spiral]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack that plagues the target. Chance of additional effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mandau (Level 119 III) icon.png|link=Mandau]]&amp;lt;br /&amp;gt;[[Mandau]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Mandau|text=[[File:Mandau (Level 119 III) description.png|200px]]|tooltip=[[File:Mandau (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Mercy Stroke]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Twashtar (Level 119 III) icon.png|link=Twashtar]]&amp;lt;br /&amp;gt;[[Twashtar]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Twashtar|text=[[File:Twashtar (Level 119 III) description.png|200px]]|tooltip=[[File:Twashtar (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Rudra&#039;s Storm]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals quintuple damage and weighs target down. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aeneas icon.png|link=Aeneas]]&amp;lt;br /&amp;gt;[[Aeneas]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Aeneas|text=[[File:Aeneas description.png|200px]]|tooltip=[[File:Aeneas description.png|400px]]}}&lt;br /&gt;
| [[Exenterator]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack that decreases target&#039;s accuracy. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Excalibur (Level 119 III) icon.png|link=Excalibur]]&amp;lt;br /&amp;gt;[[Excalibur]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Excalibur|text=[[File:Excalibur (Level 119 III) description.png|200px]]|tooltip=[[File:Excalibur (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Knights of Round]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[MND]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals quintuple damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Almace (Level 119 III) icon.png|link=Almace]]&amp;lt;br /&amp;gt;[[Almace]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Almace|text=[[File:Almace (Level 119 III) description.png|200px]]|tooltip=[[File:Almace (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Chant du Cygne]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sequence icon.png|link=Sequence]]&amp;lt;br /&amp;gt;[[Sequence]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Sequence|text=[[File:Sequence description.png|200px]]|tooltip=[[File:Sequence description.png|400px]]}}&lt;br /&gt;
| [[Requiescat]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[MND]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack of &#039;&#039;non-elemental&#039;&#039; damage. Attack power varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ragnarok (Level 119 III) icon.png|link=Ragnarok]]&amp;lt;br /&amp;gt;[[Ragnarok]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Ragnarok|text=[[File:Ragnarok (Level 119 III) description.png|200px]]|tooltip=[[File:Ragnarok (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Scourge]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[VIT]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals double damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Caladbolg (Level 119 III) icon.png|link=Caladbolg]]&amp;lt;br /&amp;gt;[[Caladbolg]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Caladbolg|text=[[File:Caladbolg (Level 119 III) description.png|200px]]|tooltip=[[File:Caladbolg (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Torcleaver]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[VIT]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals triple damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lionheart icon.png|link=Lionheart]]&amp;lt;br /&amp;gt;[[Lionheart]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Lionheart|text=[[File:Lionheart description.png|200px]]|tooltip=[[File:Lionheart description.png|400px]]}}&lt;br /&gt;
| [[Resolution]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Axe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guttler (Level 119 III) icon.png|link=Guttler]]&amp;lt;br /&amp;gt;[[Guttler]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Guttler|text=[[File:Guttler (Level 119 III) description.png|200px]]|tooltip=[[File:Guttler (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Onslaught]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack that decreases target&#039;s accuracy.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Farsha (Level 119 III) icon.png|link=Farsha]]&amp;lt;br /&amp;gt;[[Farsha]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Farsha|text=[[File:Farsha (Level 119 III) description.png|200px]]|tooltip=[[File:Farsha (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Cloudsplitter]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[MND]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;lightning elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tri-edge icon.png|link=Tri-edge]]&amp;lt;br /&amp;gt;[[Tri-edge]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Tri-edge|text=[[File:Tri-edge description.png|200px]]|tooltip=[[File:Tri-edge description.png|400px]]}}&lt;br /&gt;
| [[Ruinator]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Detonation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Detonation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Accuracy varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Axe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bravura (Level 119 III) icon.png|link=Bravura]]&amp;lt;br /&amp;gt;[[Bravura]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Bravura|text=[[File:Bravura (Level 119 III) description.png|200px]]|tooltip=[[File:Bravura (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Metatron Torment]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals triple damage and lowers target defense.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ukonvasara (Level 119 III) icon.png|link=Ukonvasara]]&amp;lt;br /&amp;gt;[[Ukonvasara]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Ukonvasara|text=[[File:Ukonvasara (Level 119 III) description.png|200px]]|tooltip=[[File:Ukonvasara (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Ukko&#039;s Fury]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack that slows target. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chango icon.png|link=Chango]]&amp;lt;br /&amp;gt;[[Chango]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Chango|text=[[File:Chango description.png|200px]]|tooltip=[[File:Chango description.png|400px]]}}&lt;br /&gt;
| [[Upheaval]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[VIT]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Scythe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Apocalypse (Level 119 III) icon.png|link=Apocalypse]]&amp;lt;br /&amp;gt;[[Apocalypse]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Apocalypse|text=[[File:Apocalypse (Level 119 III) description.png|200px]]|tooltip=[[File:Apocalypse (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Catastrophe]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[INT]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals triple damage and drains target&#039;s HP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Redemption (Level 119 III) icon.png|link=Redemption]]&amp;lt;br /&amp;gt;[[Redemption]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Redemption|text=[[File:Redemption (Level 119 III) description.png|200px]]|tooltip=[[File:Redemption (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Quietus]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;60% [[MND]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a triple damage attack that ignores target&#039;s defense. Amount ignored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Anguta icon.png|link=Anguta]]&amp;lt;br /&amp;gt;[[Anguta]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Anguta|text=[[File:Anguta description.png|200px]]|tooltip=[[File:Anguta description.png|400px]]}}&lt;br /&gt;
| [[Entropy]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Converts some of the damage into MP. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Polearm===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gungnir (Level 119 III) icon.png|link=Gungnir]]&amp;lt;br /&amp;gt;[[Gungnir]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Gungnir|text=[[File:Gungnir (Level 119 III) description.png|200px]]|tooltip=[[File:Gungnir (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Geirskogul]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rhongomiant (Level 119 III) icon.png|link=Rhongomiant]]&amp;lt;br /&amp;gt;[[Rhongomiant]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Rhongomiant|text=[[File:Rhongomiant (Level 119 III) description.png|200px]]|tooltip=[[File:Rhongomiant (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Camlann&#039;s Torment]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;60% [[VIT]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a triple damage attack that ignores target&#039;s defense. Amount ignored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trishula icon.png|link=Trishula]]&amp;lt;br /&amp;gt;[[Trishula]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Trishula|text=[[File:Trishula description.png|200px]]|tooltip=[[File:Trishula description.png|400px]]}}&lt;br /&gt;
| [[Stardiver]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack that decreases enemy critical hit evasion. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Katana===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kikoku (Level 119 III) icon.png|link=Kikoku]]&amp;lt;br /&amp;gt;[[Kikoku]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Kikoku|text=[[File:Kikoku (Level 119 III) description.png|200px]]|tooltip=[[File:Kikoku (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Blade: Metsu]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack that paralyzes the target.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kannagi (Level 119 III) icon.png|link=Kannagi]]&amp;lt;br /&amp;gt;[[Kannagi]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Kannagi|text=[[File:Kannagi (Level 119 III) description.png|200px]]|tooltip=[[File:Kannagi (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Blade: Hi]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals quadruple damage. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heishi Shorinken icon.png|link=Heishi Shorinken]]&amp;lt;br /&amp;gt;[[Heishi Shorinken]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=HeishiShorinken|text=[[File:Heishi Shorinken description.png|200px]]|tooltip=[[File:Heishi Shorinken description.png|400px]]}}&lt;br /&gt;
| [[Blade: Shun]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Impaction|&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Impaction&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack. Attack power varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Katana===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Amanomurakumo (Level 119 III) icon.png|link=Amanomurakumo]]&amp;lt;br /&amp;gt;[[Amanomurakumo]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Amanomurakumo|text=[[File:Amanomurakumo (Level 119 III) description.png|200px]]|tooltip=[[File:Amanomurakumo (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Tachi: Kaiten]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals double damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Masamune (Level 119 III) icon.png|link=Masamune]]&amp;lt;br /&amp;gt;[[Masamune]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Masamune|text=[[File:Masamune (Level 119 III) description.png|200px]]|tooltip=[[File:Masamune (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Tachi: Fudo]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals double damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dojikiri Yasutsuna icon.png|link=Dojikiri Yasutsuna]]&amp;lt;br /&amp;gt;[[Dojikiri Yasutsuna]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=DojikiriYasutsuna|text=[[File:Dojikiri Yasutsuna description.png|200px]]|tooltip=[[File:Dojikiri Yasutsuna description.png|400px]]}}&lt;br /&gt;
| [[Tachi: Shoha]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Club===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mjollnir (Level 119 III) icon.png|link=Mjollnir]]&amp;lt;br /&amp;gt;[[Mjollnir]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Mjollnir|text=[[File:Mjollnir (Level 119 III) description.png|200px]]|tooltip=[[File:Mjollnir (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Randgrith]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[MND]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack that decreases target&#039;s evasion.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gambanteinn (Level 119 III) icon.png|link=Gambanteinn]]&amp;lt;br /&amp;gt;[[Gambanteinn]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Gambanteinn|text=[[File:Gambanteinn (Level 119 III) description.png|200px]]|tooltip=[[File:Gambanteinn (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Dagan]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Maximum [[HP]]&amp;amp;[[MP]]&amp;lt;br /&amp;gt;&#039;&#039;None&#039;&#039;&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;&#039;&#039;Deals no damage.&#039;&#039; Restores HP and MP. Amount restored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tishtrya icon.png|link=Tishtrya]]&amp;lt;br /&amp;gt;[[Tishtrya]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Tishtrya|text=[[File:Tishtrya description.png|200px]]|tooltip=[[File:Tishtrya description.png|400px]]}}&lt;br /&gt;
| [[Realmrazer]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[MND]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Impaction|&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Impaction&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a sevenfold attack. Accuracy varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claustrum (Level 119 III) icon.png|link=Claustrum]]&amp;lt;br /&amp;gt;[[Claustrum]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Claustrum|text=[[File:Claustrum (Level 119 III) description.png|200px]]|tooltip=[[File:Claustrum (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Gates of Tartarus]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals triple damage and lowers the target&#039;s attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hvergelmir (Level 119 III) icon.png|link=Hvergelmir]]&amp;lt;br /&amp;gt;[[Hvergelmir]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Hvergelmir|text=[[File:Hvergelmir (Level 119 III) description.png|200px]]|tooltip=[[File:Hvergelmir (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Myrkr]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Maximum [[MP]]&amp;lt;br /&amp;gt;&#039;&#039;None&#039;&#039;&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;&#039;&#039;Deals no damage.&#039;&#039; Restores MP and removes up to three status ailments. Amount of MP restored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Khatvanga icon.png|link=Khatvanga]]&amp;lt;br /&amp;gt;[[Khatvanga]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Khatvanga|text=[[File:Khatvanga description.png|200px]]|tooltip=[[File:Khatvanga description.png|400px]]}}&lt;br /&gt;
| [[Shattersoul]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Induration|&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;Induration&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack that decreases target&#039;s magic defense. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Archery===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Yoichinoyumi (Level 119 III) icon.png|link=Yoichinoyumi]]&amp;lt;br /&amp;gt;[[Yoichinoyumi]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Yoichinoyumi|text=[[File:Yoichinoyumi (Level 119 III) description.png|200px]]|tooltip=[[File:Yoichinoyumi (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Namas Arrow]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[AGI]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals triple damage that has reduced enmity generation.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gandiva (Level 119 III) icon.png|link=Gandiva]]&amp;lt;br /&amp;gt;[[Gandiva]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Gandiva|text=[[File:Gandiva (Level 119 III) description.png|200px]]|tooltip=[[File:Gandiva (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Jishnu&#039;s Radiance]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack, ammunition permitting. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fail-Not icon.png|link=Fail-Not]]&amp;lt;br /&amp;gt;[[Fail-Not]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Fail-Not|text=[[File:Fail-Not description.png|200px]]|tooltip=[[File:Fail-Not description.png|400px]]}}&lt;br /&gt;
| [[Apex Arrow]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a triple damage attack that ignores target&#039;s defense. Amount ignored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marksmanship===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Annihilator (Level 119 III) icon.png|link=Annihilator]]&amp;lt;br /&amp;gt;[[Annihilator]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Annihilator|text=[[File:Annihilator (Level 119 III) description.png|200px]]|tooltip=[[File:Annihilator (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Coronach]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;40% [[AGI]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals triple damage that has reduced enmity generation.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armageddon (Level 119 III) icon.png|link=Armageddon]]&amp;lt;br /&amp;gt;[[Armageddon]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Armageddon|text=[[File:Armageddon (Level 119 III) description.png|200px]]|tooltip=[[File:Armageddon (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Wildfire]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;fire elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Reduced enmity generation varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fomalhaut icon.png|link=Fomalhaut]]&amp;lt;br /&amp;gt;[[Fomalhaut]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Fomalhaut|text=[[File:Fomalhaut description.png|200px]]|tooltip=[[File:Fomalhaut description.png|400px]]}}&lt;br /&gt;
| [[Last Stand]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack, ammunition permitting. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Instrument===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gjallarhorn (Level 99 II) icon.png|link=Gjallarhorn]]&amp;lt;br /&amp;gt;[[Gjallarhorn]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Gjallarhorn|text=[[File:Gjallarhorn (Level 99 II) description.png|200px]]|tooltip=[[File:Gjallarhorn (Level 99 II) description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Daurdabla (Level 99 II) icon.png|link=Daurdabla]]&amp;lt;br /&amp;gt;[[Daurdabla]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Daurdabla|text=[[File:Daurdabla (Level 99 II) description.png|200px]]|tooltip=[[File:Daurdabla (Level 99 II) description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Marsyas icon.png|link=Marsyas]]&amp;lt;br /&amp;gt;[[Marsyas]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Marsyas|text=[[File:Marsyas description.png|200px]]|tooltip=[[File:Marsyas description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aegis (Level 99 II) icon.png|link=Aegis]]&amp;lt;br /&amp;gt;[[Aegis]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Aegis|text=[[File:Aegis (Level 99 II) description.png|200px]]|tooltip=[[File:Aegis (Level 99 II) description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ochain (Level 99 II) icon.png|link=Ochain]]&amp;lt;br /&amp;gt;[[Ochain]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Ochain|text=[[File:Ochain (Level 99 II) description.png|200px]]|tooltip=[[File:Ochain (Level 99 II) description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Srivatsa icon.png|link=Srivatsa]]&amp;lt;br /&amp;gt;[[Srivatsa]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Srivatsa|text=[[File:Srivatsa description.png|200px]]|tooltip=[[File:Srivatsa description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
Relic, Empyrean, and Aeonic Weapons offer weapons of each weapon type with high base damage and very low delay, as well as a set of instruments and shields. Unlike Empyreans and Aeonics, Relics have a hidden, innate &amp;quot;&#039;&#039;Occasionally deals double/triple damage&#039;&#039;&amp;quot; effect, as well as a direct damage bonus to their linked Weapon Skills of +40%.&amp;lt;br /&amp;gt;&lt;br /&gt;
It should also be noted that for {{H:text|Daggers, Swords, Axes, Katana, and Clubs|weapon types that can be wielded in the off-hand}}, any special effects granted from the weapon are ignored. (Things like [[Magic Damage (Statistic)|Magic Damage]] and the accuracies and attack derived from the [[Item Level|Item Level skill]] are applied as normal.) This includes access to any Weapon Skill that isn&#039;t unlocked prior, as well as any hidden effects, Aftermaths, and Afterglows. However, Empyrean Weapon&#039;s large [[base stat]] boost and Aeonic Weapon&#039;s [[Store TP]] &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;are&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; applied when used in the off-hand slot, even though the associated Weapon Skill, Aftermath, and Afterglow are not.&lt;br /&gt;
&lt;br /&gt;
===Weapon Skills===&lt;br /&gt;
While almost all of the Relic, Empyrean and Aeonic [[instrument]]s and [[shield]]s only offer enhancements with no linked Weapon Skill, the Aeonic instrument [[Marsyas]] grants the player a unique [[song]] only available while it is equipped in a similar manner to the other weapons&#039; linked Weapon Skills.&lt;br /&gt;
&lt;br /&gt;
Empyreans&#039; and Aeonics&#039; linked [[Weapon Skill]] may be unlocked through various means for use with any weapon (of the appropriate type), but a player wishing to utilize a [[Relic Weapon Skill]] or a [[Prime Weapon Skill]], must equip the Weapon that it is tied to.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Should a player wish to use an [[Empyrean Weapon Skill]], they may complete the corresponding [[Kupofried&#039;s Weapon Skill Moogle Magic]] and gain access to that Weapon Skill with use of any weapon.&lt;br /&gt;
*Should a player wish to use an [[Aeonic Weapon Skill]] with use of any weapon, they must complete the quest: [[Martial Mastery]], and then may purchase the Weapon Skill with [[Merit Points]] in five stages of increasing potency, up to the potency level granted through equipping the [[Aeonic Weapon]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;§&#039;&#039;&#039; Skill Chain Properties denoted in italics and braces above are only present when using that Weapon Skill while equipped with the linked Aeonic Weapon.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Aftermath]]s===&lt;br /&gt;
An &amp;quot;&#039;&#039;Aftermath&#039;&#039;&amp;quot; is a unique buff generated by using a specific Weapon Skill alongside that Weapon Skill&#039;s linked &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;. Shields and Instruments lack any Aftermath effects.&amp;lt;br /&amp;gt;&lt;br /&gt;
There are three tiers to an Aftermath effect, dependent upon the level of TP used in the activating Weapon Skill. [[TP Bonus]] effects from gear and other sources do not have any effect on these Aftermath tiers.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Relic Aftermath]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Relic Weapons&#039; Aftermaths offer unique effects tied to each weapon. With only the duration of the Aftermath effect being dependent upon the TP of the Weapon Skill used to activate it.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Empyrean Aftermath]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Empyrean Aftermath is uniform between all Empyrean Weapons: varying frequency and duration of &amp;quot;&#039;&#039;Occasionally deals double/triple damage&#039;&#039;&amp;quot;, dependent upon the TP of the Weapon Skill used to activate it. This effect can proc on any additional hits (through the activation of [[Double Attack]], [[Triple Attack]], [[Zanshin]], etc), with the exception of [[Verethragna]] in that it can only proc on hits generated by its &amp;quot;main&amp;quot; hand, and &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;cannot&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; proc on Weapon Skills.&lt;br /&gt;
::And similar to [[:Category:Ultimate Weapons#Aftermath|Mythic Aftermath]], any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off before using the activating Weapon Skill again.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Aeonic Aftermath]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Much like Empyrean Aftermath, Aeonic Aftermath is uniform between all Aeonic Weapons: varying potency of [[Skillchain#Skillchain_Damage|Skillchain]] and [[Magic_Damage#MB:_Magic_Burst|Magic Burst]] damage and the steps required to trigger one of the &amp;quot;ultimate skillchains&amp;quot; of [[Radiance|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Radiance&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] and [[Umbra|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Umbra&#039;&#039;&#039;&amp;lt;/span&amp;gt;]], dependent upon the TP of the Weapon Skill used to activate it, and with the Aftermath being consumed upon said [[Skillchain#Ultimate_Skillchains|skillchain]]s being used. Aftermath duration is static for all levels of TP.&lt;br /&gt;
::In the same manner as [[:Category:Ultimate Weapons#Aftermath|Mythic]] and [[:Category:Ultimate Weapons#Aftermaths|Empyrean Aftermath]], the level of the Aftermath is locked, meaning that any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off  or be consumed before using the activating Weapon Skill again.&lt;br /&gt;
::Aeonic Aftermath also grants [[:Category:Skillchain#Level 3 Skillchains|Level 3 Skillchain properties]] to the appropriate [[Aeonic Weapon Skill|linked Weapon Skills]], thereby allowing those Weapon Skills to participate in [[:Category:Skillchain#Level 4 Skillchains|Level 4 Skillchains]], these properties are applied to the Weapon Skill that activates the Aftermath in addition to when used during the Aftermath&#039;s duration&amp;lt;sup&amp;gt;[https://www.bluegartr.com/threads/127413-Aeonic-Weapons-Mega-Thread?p=6632120&amp;amp;viewfull=1#post6632120]&amp;lt;/sup&amp;gt;; meaning that for all intents and purposes, just equipping an Aeonic Weapon grants the linked Weapon Skill Level 3 Skillchain properties.&lt;br /&gt;
&lt;br /&gt;
===[[Afterglow]]===&lt;br /&gt;
Relic and Empyrean Weapons, unlike Aeonic Weapons, enjoy a further enhancement in their fully upgraded [[Item Level]] 119 forms. Whenever a linked Weapon Skill is used, thereby activating an Aftermath effect on the owner, an Afterglow effect is applied to all nearby party members within 10&#039;. This Afterglow status has a fixed duration of 30s regardless of the level of TP used, and will be overwritten by a duplicitous type. However, differing types of Afterglows will stack. (eg: a Relic Afterglow will always overwrite a Relic Afterglow, regardless of who it originates with, but a Relic and an Empyrean Afterglow will apply both their respective effects.) Any Aftermath effect a player may activate will also overwrite the Afterglow effects given by other players, regardless of the Aftermath or Afterglow&#039;s aligned type.&amp;lt;br /&amp;gt;&lt;br /&gt;
For [[Shields]], this effect is granted whenever the Job Ability [[Shield Bash]] is used, and it should be noted that [[Aegis|the Relic shield]] and [[Ochain|the Empyrean shield]] lack [[Item Level]] 119 variants, being fully upgraded in their level 99 Afterglow variants&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/33112-Level-99-Relic-Mythic-Empyrean-and-WoE-Weapons?p=475191&amp;amp;viewfull=1#post475191]&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/39537-Suggestions-Quality-of-Life-Stuff-and-other-suggestions?p=570732&amp;amp;viewfull=1#post570732]&amp;lt;/sup&amp;gt;. Instruments grant no Afterglow effects.&amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, while equipped with a level 99 or [[Item Level]] 119 Afterglow variant or the fully upgraded [[Item Level]] 119 form, a player will glow with a unique aura effect whose color is dependent on the type of &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
With visual effects displaying in the following priority order: Main Weapon &amp;gt; Ranged Weapon &amp;gt; Sub Weapon.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Relic Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Yellow&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Accuracy]] &amp;amp; [[Ranged Accuracy]] +15.&lt;br /&gt;
::Gjallarhorn is able to be upgraded to an Afterglow phase, but only the visual effect is granted. &#039;&#039;No Afterglow effect mechanic is gained.&#039;&#039;&lt;br /&gt;
::[[Shield Bash]] with Aegis grants nearby party members [[Magic Damage Taken]] -5%.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Empyrean Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Red&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Critical Hit Rate]] +5%.&lt;br /&gt;
::Daurdabla is able to be upgraded to an Afterglow phase, but only the visual effect is granted. &#039;&#039;No Afterglow effect mechanic is gained.&#039;&#039;&lt;br /&gt;
::[[Shield Bash]] with Ochain grants nearby party members [[Physical Damage Taken]] -7%.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Aeonic Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;None&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Aeonic Weapons do not possess an Afterglow.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
==[[Mythic Weapons|Mythic-Ergon Weapons]]==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 20px; font-size: 85%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hand-to-Hand===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Glanzfaust (Level 119 III) icon.png|link=Glanzfaust]]&amp;lt;br /&amp;gt;[[Glanzfaust]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Glanzfaust|text=[[File:Glanzfaust (Level 119 III) description.png|200px]]|tooltip=[[File:Glanzfaust (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Ascetic&#039;s Fury]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;50% [[VIT]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kenkonken (Level 119 III) icon.png|link=Kenkonken]]&amp;lt;br /&amp;gt;[[Kenkonken]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Kenkonken|text=[[File:Kenkonken (Level 119 III) description.png|200px]]|tooltip=[[File:Kenkonken (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Stringing Pummel]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;32% [[VIT]]&amp;amp;nbsp;32%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Liquefaction|&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;Liquefaction&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a sixfold attack. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vajra (Level 119 III) icon.png|link=Vajra]]&amp;lt;br /&amp;gt;[[Vajra]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Vajra|text=[[File:Vajra (Level 119 III) description.png|200px]]|tooltip=[[File:Vajra (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Mandalic Stab]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carnwenhan (Level 119 III) icon.png|link=Carnwenhan]]&amp;lt;br /&amp;gt;[[Carnwenhan]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Carnwenhan|text=[[File:Carnwenhan (Level 119 III) description.png|200px]]|tooltip=[[File:Carnwenhan (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Mordant Rime]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;30% [[CHR]]&amp;amp;nbsp;70%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack that decreases target&#039;s movement speed. Chance of decreases movement speed varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Terpsichore (Level 119 III) icon.png|link=Terpsichore]]&amp;lt;br /&amp;gt;[[Terpsichore]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Terpsichore|text=[[File:Terpsichore (Level 119 III) description.png|200px]]|tooltip=[[File:Terpsichore (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Pyrrhic Kleos]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[DEX]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack that lowers target&#039;s evasion. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Murgleis (Level 119 III) icon.png|link=Murgleis]]&amp;lt;br /&amp;gt;[[Murgleis]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Murgleis|text=[[File:Murgleis (Level 119 III) description.png|200px]]|tooltip=[[File:Murgleis (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Death Blossom]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;30% [[MND]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack that lowers target&#039;s magic evasion. Chance of lowering target&#039;s magic evasion varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Burtgang (Level 119 III) icon.png|link=Burtgang]]&amp;lt;br /&amp;gt;[[Burtgang]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Burtgang|text=[[File:Burtgang (Level 119 III) description.png|200px]]|tooltip=[[File:Burtgang (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Atonement]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[Enmity|Current Enmity]]&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack of &#039;&#039;breath damage&#039;&#039;. Enmity varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tizona (Level 119 III) icon.png|link=Tizona]]&amp;lt;br /&amp;gt;[[Tizona]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Tizona|text=[[File:Tizona (Level 119 III) description.png|200px]]|tooltip=[[File:Tizona (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Expiacion]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;30% [[DEX]]&amp;amp;nbsp;20% [[INT]]&amp;amp;nbsp;30%&amp;lt;br /&amp;gt;[[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Epeolatry (Level 119 III) icon.png|link=Epeolatry]]&amp;lt;br /&amp;gt;[[Epeolatry]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Ergon&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Epeolatry|text=[[File:Epeolatry (Level 119 III) description.png|200px]]|tooltip=[[File:Epeolatry (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Dimidiation]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Axe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aymur (Level 119 III) icon.png|link=Aymur]]&amp;lt;br /&amp;gt;[[Aymur]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Aymur|text=[[File:Aymur (Level 119 III) description.png|200px]]|tooltip=[[File:Aymur (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Primal Rend]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;30% [[CHR]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;light elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Axe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Conqueror (Level 119 III) icon.png|link=Conqueror]]&amp;lt;br /&amp;gt;[[Conqueror]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Conqueror|text=[[File:Conqueror (Level 119 III) description.png|200px]]|tooltip=[[File:Conqueror (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[King&#039;s Justice]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Scythe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Liberator (Level 119 III) icon.png|link=Liberator]]&amp;lt;br /&amp;gt;[[Liberator]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Liberator|text=[[File:Liberator (Level 119 III) description.png|200px]]|tooltip=[[File:Liberator (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Insurgency]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;20% [[INT]]&amp;amp;nbsp;20%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Polearm===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ryunohige (Level 119 III) icon.png|link=Ryunohige]]&amp;lt;br /&amp;gt;[[Ryunohige]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Ryunohige|text=[[File:Ryunohige (Level 119 III) description.png|200px]]|tooltip=[[File:Ryunohige (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Drakesbane]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Katana===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nagi (Level 119 III) icon.png|link=Nagi]]&amp;lt;br /&amp;gt;[[Nagi]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Nagi|text=[[File:Nagi (Level 119 III) description.png|200px]]|tooltip=[[File:Nagi (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Blade: Kamu]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;60% [[INT]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Lowers target&#039;s accuracy. Duration of the effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Katana===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kogarasumaru (Level 119 III) icon.png|link=Kogarasumaru]]&amp;lt;br /&amp;gt;[[Kogarasumaru]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Kogarasumaru|text=[[File:Kogarasumaru (Level 119 III) description.png|200px]]|tooltip=[[File:Kogarasumaru (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Tachi: Rana]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Induration|&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;Induration&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack. Accuracy varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Club===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Yagrush (Level 119 III) icon.png|link=Yagrush]]&amp;lt;br /&amp;gt;[[Yagrush]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Yagrush|text=[[File:Yagrush (Level 119 III) description.png|200px]]|tooltip=[[File:Yagrush (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Mystic Boon]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;30% [[MND]]&amp;amp;nbsp;70%&amp;lt;br /&amp;gt;&#039;&#039;None&#039;&#039;&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Converts damage dealt to own MP. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Idris (Level 119 III) icon.png|link=Idris]]&amp;lt;br /&amp;gt;[[Idris]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Ergon&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Idris|text=[[File:Idris (Level 119 III) description.png|200px]]|tooltip=[[File:Idris (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Exudation]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;50% [[MND]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Attack varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laevateinn (Level 119 III) icon.png|link=Laevateinn]]&amp;lt;br /&amp;gt;[[Laevateinn]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Laevateinn|text=[[File:Laevateinn (Level 119 III) description.png|200px]]|tooltip=[[File:Laevateinn (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Vidohunir]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;dark elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage and lowers target&#039;s magic defense. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nirvana (Level 119 III) icon.png|link=Nirvana]]&amp;lt;br /&amp;gt;[[Nirvana]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Nirvana|text=[[File:Nirvana (Level 119 III) description.png|200px]]|tooltip=[[File:Nirvana (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Garland of Bliss]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;30% [[MND]]&amp;amp;nbsp;70%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;light elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage and lowers target&#039;s defense. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tupsimati (Level 119 III) icon.png|link=Tupsimati]]&amp;lt;br /&amp;gt;[[Tupsimati]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Tupsimati|text=[[File:Tupsimati (Level 119 III) description.png|200px]]|tooltip=[[File:Tupsimati (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Omniscience]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[MND]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;dark elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage and lowers target&#039;s magic attack. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 480px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marksmanship===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gastraphetes (Level 119 III) icon.png|link=Gastraphetes]]&amp;lt;br /&amp;gt;[[Gastraphetes]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Gastraphetes|text=[[File:Gastraphetes (Level 119 III) description.png|200px]]|tooltip=[[File:Gastraphetes (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Trueflight]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;100%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;light elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Death Penalty (Level 119 III) icon.png|link=Death Penalty]]&amp;lt;br /&amp;gt;[[Death Penalty]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=DeathPenalty|text=[[File:Death Penalty (Level 119 III) description.png|200px]]|tooltip=[[File:Death Penalty (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Leaden Salute]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;100%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;dark elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
Mythic and Ergon Weapons are generally the most powerful weapons available for each job, with powerful effects specifically tailored to a job&#039;s unique abilities. However, only Mythics have the hidden effect of a direct damage bonus to their linked Weapon Skills of +30%.&amp;lt;br /&amp;gt;It should also be noted that for {{H:text|Daggers, Swords, Axes, Katana, and Clubs|weapon types that can be wielded in the off-hand}}, any special effects granted from the weapon are ignored. (Things like [[Magic Damage (Statistic)|Magic Damage]] and the accuracies and attack derived from the [[Item Level|Item Level skill]] are applied as normal.) This includes access to any Weapon Skill that isn&#039;t unlocked prior, as well as any hidden effects, Aftermaths, and Afterglows.&lt;br /&gt;
&lt;br /&gt;
===Weapon Skills===&lt;br /&gt;
Mythic and Ergon Weapons&#039; linked [[Weapon Skill]] may be unlocked for use with any weapon (of the appropriate type) through the completion of one of three quests:&lt;br /&gt;
*Should a player wish to use a [[Mythic Weapon Skill]], they may complete the corresponding version of the [[Unlocking a Myth]] quest and gain access to that Weapon Skill with use of any weapon.&lt;br /&gt;
*Should a player wish to use [[Rune Fencer]]&#039;s [[Mythic Weapon Skill|Ergon Weapon Skill]], they may complete the quest: [[Rune Fencing the Night Away]], and gain access to that Weapon Skill with use of any [[Great Sword]].&lt;br /&gt;
*Should a player wish to use [[Geomancer]]&#039;s [[Mythic Weapon Skill|Ergon Weapon Skill]], they may complete the quest: [[Geomancerrific]], and gain access to that Weapon Skill with use of any [[Club]].&lt;br /&gt;
&lt;br /&gt;
===[[Mythic Aftermath|Aftermath]]===&lt;br /&gt;
An &amp;quot;&#039;&#039;Aftermath&#039;&#039;&amp;quot; is a unique buff generated by using a specific Weapon Skill alongside that Weapon Skill&#039;s linked &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;.&amp;lt;br /&amp;gt;There are three tiers to an Aftermath effect, with effect and duration dependent upon the level of TP used in the activating Weapon Skill. [[TP Bonus]] effects from gear and other sources do not have any effect on these Aftermath tiers.&amp;lt;br /&amp;gt;Mythic Aftermath has some restrictions in activation in that any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off before using the activating Weapon Skill again.&amp;lt;br /&amp;gt;&lt;br /&gt;
:Mythic Weapons and Ergon Weapons have the same type of Aftermath: [[Mythic Aftermath|A uniform style of buffs with three tiers of differing effects]]. These tiers are typically listed in order in the weapon item description. While the Aftermath style is uniform, the individual effect tiers vary between each weapon uniquely; however, all Level 3 tier Aftermath is &amp;quot;&#039;&#039;Occasionally attacks twice or thrice&#039;&#039;&amp;quot; for main-hand weapons and &amp;quot;&#039;&#039;Occasionally deals double or triple damage&#039;&#039;&amp;quot; for all ranged weapons, which &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;can&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; proc on Weapon Skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
It should also be noted that, unlike most Relic, Empyrean and Aeonic Aftermath, Mythic Aftermath also grants its effects to any associated pets.&lt;br /&gt;
&lt;br /&gt;
===[[Afterglow]]===&lt;br /&gt;
Much like Relic and Empyrean Weapons, Mythic Weapons enjoy a further enhancement in their fully upgraded [[Item Level]] 119 forms; however, Ergon Weapons, much like Aeonic Weapons, lack this effect. Whenever their linked Weapon Skills are used, thereby activating an Aftermath effect on the owner, an Afterglow effect is applied to all nearby party members within 10&#039;. This Afterglow status has a fixed duration of 30s regardless of the level of TP used, and will be overwritten by a duplicitous type. However, differing types of Afterglows will stack. (eg: a Mythic Afterglow will always overwrite a Mythic Afterglow, regardless of who or what differing weapon it originates with, but a Mythic and a Relic or Empyrean Afterglow will apply both their respective effects.) Any Aftermath effect a player may activate will also overwrite the Afterglow effects given by other players, regardless of the Aftermath or Afterglow&#039;s aligned type.&amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, while equipped with a level 99 or [[Item Level]] 119 Afterglow variant or the fully upgraded [[Item Level]] 119 form, a player will glow with a unique aura effect whose color is dependent on the type of &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
With visual effects displaying in the following priority order: Main Weapon &amp;gt; Ranged Weapon &amp;gt; Sub Weapon.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Mythic Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Blue&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Attack]] &amp;amp; [[Ranged Attack]] +15.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Ergon Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;As of the October 2018 Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/54525-October.-10-2018-%28JST%29-Version-Update?p=610163&amp;amp;viewfull=1#post610163]&amp;lt;/sup&amp;gt;, Ergon III variant weapons have an Afterglow.&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Green&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Attack]] &amp;amp; [[Ranged Attack]] +15.&lt;br /&gt;
&lt;br /&gt;
== Ultimate Weapon Augment Upgrade Process ==&lt;br /&gt;
Please view [[Ultimate Weapon Augments]] for information.&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Aeonic_Weapons&amp;diff=762180</id>
		<title>Category:Aeonic Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Aeonic_Weapons&amp;diff=762180"/>
		<updated>2026-04-09T23:32:19Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: Reduced redundant cells, added mouseover to reduce clicks to find information, changed theme to allow for readability in dark mode.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category Page Header&lt;br /&gt;
|ToC=&lt;br /&gt;
|Float=&lt;br /&gt;
|Image=Aeonic Weapons.jpg&lt;br /&gt;
|Image Size=425 &lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&#039;&#039;&#039;Aeonic Weapons&#039;&#039;&#039; are a series of powerful high-damage and low-delay weapons created via defeating some of the strongest [[Notorious Monster]]s in the game, offering Relic-equivalent weapons to [[Seekers of Adoulin]] jobs.&amp;lt;br /&amp;gt;&lt;br /&gt;
These weapons require completely defeating &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; [[Geas Fete|Geas Fete Notorious Monsters]] in all three [[Escha]] zones.&lt;br /&gt;
&lt;br /&gt;
The unique weapon skills linked with these weapons may be unlocked for use with any weapon via completion of the quest [[Martial Mastery]], and purchasing the [[Merit Weaponskills|Weapon Skill]] in stages of increasing potency via [[Merit Points]], up to the level granted from the weapon itself.&lt;br /&gt;
&lt;br /&gt;
While the linked weapon skills may be unlocked via merits for use with any weapon, and with many jobs that may not equip the [[:Category:Aeonic Weapons|Aeonic Weapon]]; the Aeonic Weapons add [[:Category:Skillchain#Multiple_Skillchain_Properties|Skillchain properties]] to the associated weapon skills to include the [[Light (Skillchain)|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Light&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] and [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Darkness&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] properties. Properties formerly reserved only for [[Relic Weapon Skill|Relic]] and [[Empyrean Weapon Skill]]s.&amp;lt;br /&amp;gt;[[Aeonic Aftermath]] grants the ability to perform the &amp;quot;Ultimate Skillchains&amp;quot; of [[Radiance|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Radiance&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] and [[Umbra|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Umbra&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]. These properties are applied to Weapon Skills used during the Aftermath&#039;s duration.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1100px; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! width=&amp;quot;28%&amp;quot; | Weapon&lt;br /&gt;
! width=&amp;quot;24%&amp;quot; | Malformed Key Item Base&lt;br /&gt;
! width=&amp;quot;24%&amp;quot; | Required Fragment&lt;br /&gt;
! width=&amp;quot;24%&amp;quot; | Required Attestation&lt;br /&gt;
|- style=&amp;quot;background-color: #5a185a; height: 1px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Godhands|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Godhands|text=[[Godhands]]|tooltip=[[File:Godhands_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Hand-to-Hand|Hand-to-Hand]]&amp;lt;br /&amp;gt;[[Shijin Spiral]]&amp;lt;br /&amp;gt;[[Monk|MNK]], [[Puppetmaster|PUP]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Malformed knuckles]]&lt;br /&gt;
| [[Mystic Fragment]]&lt;br /&gt;
| [[Attestation of Might]]&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Aeneas|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Aeneas|text=[[Aeneas]]|tooltip=[[File:Aeneas_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Dagger|Dagger]]&amp;lt;br /&amp;gt;[[Exenterator]]&amp;lt;br /&amp;gt;[[Thief|THF]], [[Bard|BRD]], [[Dancer|DNC]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Malformed dagger]]&lt;br /&gt;
| [[Ornate Fragment]]&lt;br /&gt;
| [[Attestation of Celerity]]&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Sequence|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Sequence|text=[[Sequence]]|tooltip=[[File:Sequence_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Sword|Sword]]&amp;lt;br /&amp;gt;[[Requiescat]]&amp;lt;br /&amp;gt;[[Red Mage|RDM]], [[Paladin|PLD]], [[Blue Mage|BLU]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Malformed sword]]&lt;br /&gt;
| [[Holy Fragment]]&lt;br /&gt;
| [[Attestation of Glory]]&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Lionheart|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Lionheart|text=[[Lionheart]]|tooltip=[[File:Lionheart_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Great Sword|Great Sword]]&amp;lt;br /&amp;gt;[[Resolution]]&amp;lt;br /&amp;gt;[[Rune Fencer|RUN]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Malformed great sword]]&lt;br /&gt;
| [[Intricate Fragment]]&lt;br /&gt;
| [[Attestation of Righteousness]]&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Tri-edge|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Tri-edge|text=[[Tri-edge]]|tooltip=[[File:Tri-edge_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Axe|Axe]]&amp;lt;br /&amp;gt;[[Ruinator]]&amp;lt;br /&amp;gt;[[Beastmaster|BST]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Malformed axe]]&lt;br /&gt;
| [[Runaeic Fragment]]&lt;br /&gt;
| [[Attestation of Bravery]]&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Chango|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Chango|text=[[Chango]]|tooltip=[[File:Chango_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Great Axe|Great Axe]]&amp;lt;br /&amp;gt;[[Upheaval]]&amp;lt;br /&amp;gt;[[Warrior|WAR]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Malformed great axe]]&lt;br /&gt;
| [[Seraphic Fragment]]&lt;br /&gt;
| [[Attestation of Force]]&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Anguta|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Anguta|text=[[Anguta]]|tooltip=[[File:Anguta_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Scythe|Scythe]]&amp;lt;br /&amp;gt;[[Entropy]]&amp;lt;br /&amp;gt;[[Dark Knight|DRK]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Malformed scythe]]&lt;br /&gt;
| [[Tenebrous Fragment]]&lt;br /&gt;
| [[Attestation of Vigor]]&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Trishula|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Trishula|text=[[Trishula]]|tooltip=[[File:Trishula_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Polearm|Polearm]]&amp;lt;br /&amp;gt;[[Stardiver]]&amp;lt;br /&amp;gt;[[Dragoon|DRG]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Malformed polearm]]&lt;br /&gt;
| [[Stellar Fragment]]&lt;br /&gt;
| [[Attestation of Fortitude]]&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Heishi Shorinken|25}}&amp;lt;br /&amp;gt;{{tooltip|id=HeishiShorinken|text=[[Heishi Shorinken]]|tooltip=[[File:Heishi_Shorinken_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Katana|Katana]]&amp;lt;br /&amp;gt;[[Blade: Shun]]&amp;lt;br /&amp;gt;[[Ninja|NIN]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Malformed katana]]&lt;br /&gt;
| [[Demoniac Fragment]]&lt;br /&gt;
| [[Attestation of Legerity]]&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Dojikiri Yasutsuna|25}}&amp;lt;br /&amp;gt;{{tooltip|id=DojikiriYasutsuna|text=[[Dojikiri Yasutsuna]]|tooltip=[[File:Dojikiri_Yasutsuna_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Great Katana|Great Katana]]&amp;lt;br /&amp;gt;[[Tachi: Shoha]]&amp;lt;br /&amp;gt;[[Samurai|SAM]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Malformed great katana]]&lt;br /&gt;
| [[Divine Fragment]]&lt;br /&gt;
| [[Attestation of Decisiveness]]&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Tishtrya|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Tishtrya|text=[[Tishtrya]]|tooltip=[[File:Tishtrya_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Club|Club]]&amp;lt;br /&amp;gt;[[Realmrazer]]&amp;lt;br /&amp;gt;[[White Mage|WHM]], [[Geomancer|GEO]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Malformed club]]&lt;br /&gt;
| [[Heavenly Fragment]]&lt;br /&gt;
| [[Attestation of Sacrifice]]&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Khatvanga|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Khatvanga|text=[[Khatvanga]]|tooltip=[[File:Khatvanga_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Staff|Staff]]&amp;lt;br /&amp;gt;[[Shattersoul]]&amp;lt;br /&amp;gt;[[Black Mage|BLM]], [[Summoner|SMN]], [[Scholar|SCH]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Malformed staff]]&lt;br /&gt;
| [[Celestial Fragment]]&lt;br /&gt;
| [[Attestation of Virtue]]&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Fail-Not|25}}&amp;lt;br /&amp;gt;{{tooltip|id=FailNot|text=[[Fail-Not]]|tooltip=[[File:Fail-Not_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Archery|Bow]]&amp;lt;br /&amp;gt;[[Apex Arrow]]&amp;lt;br /&amp;gt;[[Ranger|RNG]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Malformed bow]]&lt;br /&gt;
| [[Snarled Fragment]]&lt;br /&gt;
| [[Attestation of Transcendence]]&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Fomalhaut|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Fomalhaut|text=[[Fomalhaut]]|tooltip=[[File:Fomalhaut_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Marksmanship|Gun]]&amp;lt;br /&amp;gt;[[Last Stand]]&amp;lt;br /&amp;gt;[[Ranger|RNG]], [[Corsair|COR]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Malformed gun]]&lt;br /&gt;
| [[Ethereal Fragment]]&lt;br /&gt;
| [[Attestation of Accuracy]]&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Marsyas|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Marsyas|text=[[Marsyas]]|tooltip=[[File:Marsyas_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Instrument|Instrument]]&amp;lt;br /&amp;gt;[[Honor March]]&amp;lt;sup&amp;gt;§&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;[[Bard|BRD]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Malformed flute]]&lt;br /&gt;
| [[Mysterial Fragment]]&lt;br /&gt;
| [[Attestation of Harmony]]&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Srivatsa|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Srivatsa|text=[[Srivatsa]]|tooltip=[[File:Srivatsa_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Shields|Shield]]&amp;lt;br /&amp;gt;---x---&amp;lt;br /&amp;gt;[[Paladin|PLD]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Malformed shield]]&lt;br /&gt;
| [[Supernal Fragment]]&lt;br /&gt;
| [[Attestation of Invulnerability]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;§&#039;&#039;&#039;  &#039;&#039;&#039;&#039;&#039;It should be noted that instead of a weapon skill, [[Marsyas]] grants access to a unique [[song]] and [[Srivatsa]] rewards the player in another manner. For further details, follow the links to their individual pages.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
The process of creating an Aeonic Weapon involves the complete defeat of all [[Geas Fete|Geas Fete Notorious Monsters]] and specific [[Dynamis|Dynamis Notorious Monsters]].&amp;lt;br /&amp;gt;&lt;br /&gt;
* The Key Item:[[&amp;quot;Scintillating Rhapsody&amp;quot;]], obtained from the final [[Rhapsodies of Vana&#039;diel Missions|Rhapsodies of Vana&#039;diel Mission]], must be obtained first in order to begin the process.&lt;br /&gt;
**This grants access to the &amp;quot;hidden&amp;quot; area in [[Reisenjima]] where the two goblins: [[Emporox]] and [[Temprix]], reside.&lt;br /&gt;
* Speak to [[Temprix]] in [[Reisenjima]]  (?-? Ethereal Ingress #8), who will demand successive amounts of [[Escha Bead]]s in payment for &amp;quot;secrets&amp;quot;:&lt;br /&gt;
** First 10, then 100, then 1000, and then finally 1. (Make sure you scroll down further on the list as the extra menu options will not be displayed and hidden).&lt;br /&gt;
* Now [[Temprix]] will begin offering the &#039;&#039;Malformed&#039;&#039; base Key Item for 50,000 [[Escha Bead]]s.&lt;br /&gt;
** The Key Item he sells is based upon which job a player currently is on and what jobs may equip the &#039;&#039;&#039;Aeonic Weapon&#039;&#039;&#039;.&lt;br /&gt;
::&amp;lt;sup&amp;gt;&#039;&#039;(eg: he will sell a [[Malformed sword]] only to a [[PLD]], [[RDM]], or [[BLU]]; as those are the only jobs capable of wielding [[Sequence]]. Note that it is possible to acquire malformed weapons at any level of the job. For example, you can acquire a [[Malformed gun]] as a level 1 RNG)&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Thereafter receiving the &#039;&#039;Malformed&#039;&#039; Key Item, the player must defeat [[Geas Fete|Geas Fete Notorious Monsters]] in order of zone as such:&lt;br /&gt;
:&amp;lt;big&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;Defeating the Notorious Monsters may be done on any job. They are not required to be defeated with the job that purchased the Key Item.&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
:* [[Temprix]] will keep track of which Notorious Monsters have and have not been defeated.&lt;br /&gt;
*In order to get credit the monster must die claimed. If it is defeated unclaimed (through DoT effects) you will not be given credit.&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;It is important to note that use of a [[Primeval Brew]] is &amp;lt;u&amp;gt;prohibited&amp;lt;/u&amp;gt;, and any win where one is used will result in completion &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; being recognized.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::* First every [[:Category:Escha#Escha_-_Zi.27Tah_4|Geas Fete Notorious Monsters in Escha - Zi&#039;Tah]], in any order, and then return and &#039;&#039;&#039;talk to [[Temprix]].&#039;&#039;&#039;&lt;br /&gt;
::* Then every [[:Category:Escha#Escha_-_Ru.27Aun_4|Geas Fete Notorious Monster in Escha - Ru&#039;Aun]], in any order, and then return and &#039;&#039;&#039;talk to [[Temprix]].&#039;&#039;&#039;&lt;br /&gt;
::* Finally every [[:Category:Escha#Reisenjima_4|Geas Fete Notorious Monster in Reisenjima]], in any order, and then return and &#039;&#039;&#039;talk to [[Temprix]].&#039;&#039;&#039;&lt;br /&gt;
*After clearing Reisenjima Geas Fete, [[Temprix]] will request a specified &#039;&#039;Fragment&#039;&#039; and &#039;&#039;Attestation&#039;&#039; item from specific [[Dynamis|Dynamis Notorious Monsters]]:&amp;lt;sup&amp;gt;[https://www.bluegartr.com/threads/127413-Aeonic-Weapons-Mega-Thread?p=6628930#post6628930][https://www.bluegartr.com/threads/127413-Aeonic-Weapons-Mega-Thread?p=6629521&amp;amp;viewfull=1#post6629521]&amp;lt;/sup&amp;gt;&lt;br /&gt;
**To find the correct Attestation for your weapon you will need to acquire the associated Parchment for the NM.&lt;br /&gt;
::Below is a list of which Hydra Job to hunt for each weapon and the resulting NM for the Attestation you need.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1100px; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Weapon&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Parchment&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Hydra Job&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Attestation&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | NM&lt;br /&gt;
|- style=&amp;quot;background-color: #5a185a; height: 1px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Godhands|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Godhands_Attest|text=[[Godhands]]|tooltip=[[File:Godhands_description.png]]}}&lt;br /&gt;
| [[Villain&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Monk]], [[Hydra Ninja]], [[Hydra Thief]]&lt;br /&gt;
| [[Attestation of Might]]&lt;br /&gt;
| [[Mildaunegeux]] (H-10)&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Aeneas|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Aeneas_Attest|text=[[Aeneas]]|tooltip=[[File:Aeneas_description.png]]}}&lt;br /&gt;
| [[Sadist&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Bard]], [[Hydra Black Mage]], [[Hydra White Mage]]&lt;br /&gt;
| [[Attestation of Celerity]]&lt;br /&gt;
| [[Quiebitiel]] (G-10)&amp;lt;br /&amp;gt;SE Corner&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Sequence|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Sequence_Attest|text=[[Sequence]]|tooltip=[[File:Sequence_description.png]]}}&lt;br /&gt;
| [[Despot&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Paladin]], [[Hydra Red Mage]], [[Hydra Warrior]]&lt;br /&gt;
| [[Attestation of Glory]]&lt;br /&gt;
| [[Goublefaupe]] (I-7)&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Lionheart|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Lionheart_Attest|text=[[Lionheart]]|tooltip=[[File:Lionheart_description.png]]}}&lt;br /&gt;
| [[Despot&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Paladin]], [[Hydra Red Mage]], [[Hydra Warrior]]&lt;br /&gt;
| [[Attestation of Righteousness]]&lt;br /&gt;
| [[Goublefaupe]] (I-7)&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Tri-edge|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Tri-edge_Attest|text=[[Tri-edge]]|tooltip=[[File:Tri-edge_description.png]]}}&lt;br /&gt;
| [[Traitor&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Beastmaster]], [[Hydra Dragoon]], [[Hydra Summoner]]&lt;br /&gt;
| [[Attestation of Bravery]]&lt;br /&gt;
| [[Dagourmarche]] (G-9)&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Chango|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Chango_Attest|text=[[Chango]]|tooltip=[[File:Chango_description.png]]}}&lt;br /&gt;
| [[Despot&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Paladin]], [[Hydra Red Mage]], [[Hydra Warrior]]&lt;br /&gt;
| [[Attestation of Force]]&lt;br /&gt;
| [[Goublefaupe]] (I-7)&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Anguta|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Anguta_Attest|text=[[Anguta]]|tooltip=[[File:Anguta_description.png]]}}&lt;br /&gt;
| [[Deluder&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Dark Knight]], [[Hydra Ranger]], [[Hydra Samurai]]&lt;br /&gt;
| [[Attestation of Vigor]]&lt;br /&gt;
| [[Velosareon]] (J-8)&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Trishula|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Trishula_Attest|text=[[Trishula]]|tooltip=[[File:Trishula_description.png]]}}&lt;br /&gt;
| [[Traitor&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Beastmaster]], [[Hydra Dragoon]], [[Hydra Summoner]]&lt;br /&gt;
| [[Attestation of Fortitude]]&lt;br /&gt;
| [[Dagourmarche]] (G-9)&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Heishi Shorinken|25}}&amp;lt;br /&amp;gt;{{tooltip|id=HeishiShorinken_Attest|text=[[Heishi Shorinken]]|tooltip=[[File:Heishi_Shorinken_description.png]]}}&lt;br /&gt;
| [[Villain&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Monk]], [[Hydra Ninja]], [[Hydra Thief]]&lt;br /&gt;
| [[Attestation of Legerity]]&lt;br /&gt;
| [[Mildaunegeux]] (H-10)&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Dojikiri Yasutsuna|25}}&amp;lt;br /&amp;gt;{{tooltip|id=DojikiriYasutsuna_Attest|text=[[Dojikiri Yasutsuna]]|tooltip=[[File:Dojikiri_Yasutsuna_description.png]]}}&lt;br /&gt;
| [[Deluder&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Dark Knight]], [[Hydra Ranger]], [[Hydra Samurai]]&lt;br /&gt;
| [[Attestation of Decisiveness]]&lt;br /&gt;
| [[Velosareon]] (J-8)&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Tishtrya|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Tishtrya_Attest|text=[[Tishtrya]]|tooltip=[[File:Tishtrya_description.png]]}}&lt;br /&gt;
| [[Sadist&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Bard]], [[Hydra Black Mage]], [[Hydra White Mage]]&lt;br /&gt;
| [[Attestation of Sacrifice]]&lt;br /&gt;
| [[Quiebitiel]] (G-10)&amp;lt;br /&amp;gt;SE Corner&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Khatvanga|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Khatvanga_Attest|text=[[Khatvanga]]|tooltip=[[File:Khatvanga_description.png]]}}&lt;br /&gt;
| [[Traitor&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Beastmaster]], [[Hydra Dragoon]], [[Hydra Summoner]]&lt;br /&gt;
| [[Attestation of Virtue]]&lt;br /&gt;
| [[Dagourmarche]] (G-9)&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Fail-Not|25}}&amp;lt;br /&amp;gt;{{tooltip|id=FailNot_Attest|text=[[Fail-Not]]|tooltip=[[File:Fail-Not_description.png]]}}&lt;br /&gt;
| [[Deluder&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Dark Knight]], [[Hydra Ranger]], [[Hydra Samurai]]&lt;br /&gt;
| [[Attestation of Transcendence]]&lt;br /&gt;
| [[Velosareon]] (J-8)&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Fomalhaut|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Fomalhaut_Attest|text=[[Fomalhaut]]|tooltip=[[File:Fomalhaut_description.png]]}}&lt;br /&gt;
| [[Villain&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Monk]], [[Hydra Ninja]], [[Hydra Thief]]&lt;br /&gt;
| [[Attestation of Accuracy]]&lt;br /&gt;
| [[Mildaunegeux]] (H-10)&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Marsyas|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Marsyas_Attest|text=[[Marsyas]]|tooltip=[[File:Marsyas_description.png]]}}&lt;br /&gt;
| [[Sadist&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Bard]], [[Hydra Black Mage]], [[Hydra White Mage]]&lt;br /&gt;
| [[Attestation of Harmony]]&lt;br /&gt;
| [[Quiebitiel]] (G-10)&amp;lt;br /&amp;gt;SE Corner&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Srivatsa|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Srivatsa_Attest|text=[[Srivatsa]]|tooltip=[[File:Srivatsa_description.png]]}}&lt;br /&gt;
| [[Despot&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Paladin]], [[Hydra Red Mage]], [[Hydra Warrior]]&lt;br /&gt;
| [[Attestation of Invulnerability]]&lt;br /&gt;
| [[Goublefaupe]] (I-7)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
:*For the required Fragment you will need to find the [[Satellite Weapon]] (in [[Dynamis - Xarcabard]]) of the same weapon type that you are making and obtain a Goad from it.&lt;br /&gt;
:**Then trade the Goad (usually near where the given type of Satellite Weapon spawns) to summon the Animated Weapon in order to obtain a Fragment.&lt;br /&gt;
&lt;br /&gt;
*After one game day, [[Temprix]] will yield the finished &#039;&#039;&#039;Aeonic Weapon&#039;&#039;&#039; and the title Herald of a New Age.&lt;br /&gt;
::*This gives the completed [[Item Level]] 119 version of the weapon.&lt;br /&gt;
&lt;br /&gt;
==Further Upgrades==&lt;br /&gt;
*These weapons can be further augmented with [[Oboro]] in [[Port Jeuno]] at (E-6).&lt;br /&gt;
**Certain prerequisites are needed in order to begin this process.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[https://www.bluegartr.com/threads/127413-Aeonic-Weapons-Mega-Thread?p=6643253&amp;amp;highlight=brew#post6643253 Testimony] that using a [[Primeval Brew]] will void any potential credit on a kill.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Ultimate Weapons]]&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Empyrean_Weapons&amp;diff=762176</id>
		<title>Category:Empyrean Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Empyrean_Weapons&amp;diff=762176"/>
		<updated>2026-04-09T23:05:03Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: Reduced redundant cells, added mouseover to reduce clicks to find information, changed theme to allow for readability in dark mode.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambiguation|Unlocking Empyrean Weaponskills|Walk of Echoes Weapons}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=&lt;br /&gt;
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|Image=Update09-07-2010 9.jpg&lt;br /&gt;
|Image Size=&lt;br /&gt;
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|Intro Text=&#039;&#039;&#039;Empyrean Weapons&#039;&#039;&#039; are a series of powerful high-damage and low-delay weapons created through the [[Trial of the Magians]] system, offering [[Relic Weapons|Relic-equivalent]] weapons to [[Treasures of Aht Urhgan]] and [[Wings of the Goddess]] jobs.&amp;lt;br /&amp;gt;&lt;br /&gt;
These weapons require materials dropped from Notorious Monsters in [[Abyssea]] zones and from [[Voidwatch]] Notorious Monsters.&lt;br /&gt;
&lt;br /&gt;
The unique [[weapon skill]]s linked with these weapons may be unlocked for use with any weapon via either the level 90, 95, 99, or 119 Empyrean Weapon variants &#039;&#039;&#039;or&#039;&#039;&#039; with the analogous [[:Category:Walk of Echoes Weapons|Walk of Echoes Weapons]] and the completion of the appropriate &#039;&#039;&#039;[[:Category:Kupofried&#039;s Weapon Skill Moogle Magic|Kupofried&#039;s Weapon Skill Moogle Magic Quest]]&#039;&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1200px; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Weapon&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Level 80&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Level 85&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Level 90&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Level 95&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Level 99&lt;br /&gt;
|- style=&amp;quot;background-color: #5a185a; height: 1px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Verethragna|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Verethragna|text=[[Verethragna]]|tooltip=[[File:Verethragna_(Level_119_III)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Hand-to-Hand|Hand-to-Hand]]&amp;lt;br /&amp;gt;[[Victory Smite]]&amp;lt;br /&amp;gt;[[MNK]], [[PUP]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Two-leaf Chloris Bud]] x50&lt;br /&gt;
| [[Ulhuadshi&#039;s Fang]] x50&lt;br /&gt;
| [[Dragua&#039;s Scale]] x75&lt;br /&gt;
| [[Heavy Metal Plate]] x1500&lt;br /&gt;
| [[Riftcinder]] x60&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Twashtar|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Twashtar|text=[[Twashtar]]|tooltip=[[File:Twashtar_(Level_119_III)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Dagger|Dagger]]&amp;lt;br /&amp;gt;[[Rudra&#039;s Storm]]&amp;lt;br /&amp;gt;[[THF]], [[BRD]], [[DNC]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Glavoid Shell]] x50&lt;br /&gt;
| [[Itzpapalotl&#039;s Scale]] x50&lt;br /&gt;
| [[Orthrus&#039;s Claw]] x75&lt;br /&gt;
| [[Heavy Metal Plate]] x1500&lt;br /&gt;
| [[Riftdross]] x60&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Almace|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Almace|text=[[Almace]]|tooltip=[[File:Almace_(Level_119_III)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Sword|Sword]]&amp;lt;br /&amp;gt;[[Chant du Cygne]]&amp;lt;br /&amp;gt;[[RDM]], [[PLD]], [[BLU]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Helm of Briareus]] x50&lt;br /&gt;
| [[Sobek&#039;s Skin]] x50&lt;br /&gt;
| [[Apademak&#039;s Horn]] x75&lt;br /&gt;
| [[Heavy Metal Plate]] x1500&lt;br /&gt;
| [[Riftcinder]] x60&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Caladbolg|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Caladbolg|text=[[Caladbolg]]|tooltip=[[File:Caladbolg_(Level_119_III)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Great Sword|Great Sword]]&amp;lt;br /&amp;gt;[[Torcleaver]]&amp;lt;br /&amp;gt;[[PLD]], [[DRK]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Carabosse&#039;s Gem]] x50&lt;br /&gt;
| [[Cirein-croin&#039;s Lantern]] x50&lt;br /&gt;
| [[Isgebind&#039;s Heart]] x75&lt;br /&gt;
| [[Heavy Metal Plate]] x1500&lt;br /&gt;
| [[Riftdross]] x60&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Farsha|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Farsha|text=[[Farsha]]|tooltip=[[File:Farsha_(Level_119_III)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Axe|Axe]]&amp;lt;br /&amp;gt;[[Cloudsplitter]]&amp;lt;br /&amp;gt;[[WAR]], [[BST]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Fistule Discharge]] x50&lt;br /&gt;
| [[Bukhis&#039;s Wing]] x50&lt;br /&gt;
| [[Alfard&#039;s Fang]] x75&lt;br /&gt;
| [[Heavy Metal Plate]] x1500&lt;br /&gt;
| [[Riftcinder]] x60&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Ukonvasara|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Ukonvasara|text=[[Ukonvasara]]|tooltip=[[File:Ukonvasara_(Level_119_III)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Great Axe|Great Axe]]&amp;lt;br /&amp;gt;[[Ukko&#039;s Fury]]&amp;lt;br /&amp;gt;[[WAR]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Glavoid Shell]] x50&lt;br /&gt;
| [[Itzpapalotl&#039;s Scale]] x50&lt;br /&gt;
| [[Orthrus&#039;s Claw]] x75&lt;br /&gt;
| [[Heavy Metal Plate]] x1500&lt;br /&gt;
| [[Riftdross]] x60&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Redemption|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Redemption|text=[[Redemption]]|tooltip=[[File:Redemption_(Level_119_III)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Scythe|Scythe]]&amp;lt;br /&amp;gt;[[Quietus]]&amp;lt;br /&amp;gt;[[DRK]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Two-leaf Chloris Bud]] x50&lt;br /&gt;
| [[Ulhuadshi&#039;s Fang]] x50&lt;br /&gt;
| [[Dragua&#039;s Scale]] x75&lt;br /&gt;
| [[Heavy Metal Plate]] x1500&lt;br /&gt;
| [[Riftcinder]] x60&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Rhongomiant|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Rhongomiant|text=[[Rhongomiant]]|tooltip=[[File:Rhongomiant_(Level_119_III)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Polearm|Polearm]]&amp;lt;br /&amp;gt;[[Camlann&#039;s Torment]]&amp;lt;br /&amp;gt;[[DRG]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Two-leaf Chloris Bud]] x50&lt;br /&gt;
| [[Ulhuadshi&#039;s Fang]] x50&lt;br /&gt;
| [[Dragua&#039;s Scale]] x75&lt;br /&gt;
| [[Heavy Metal Plate]] x1500&lt;br /&gt;
| [[Riftcinder]] x60&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Kannagi|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Kannagi|text=[[Kannagi]]|tooltip=[[File:Kannagi_(Level_119_III)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Katana|Katana]]&amp;lt;br /&amp;gt;[[Blade: Hi]]&amp;lt;br /&amp;gt;[[NIN]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Helm of Briareus]] x50&lt;br /&gt;
| [[Sobek&#039;s Skin]] x50&lt;br /&gt;
| [[Apademak&#039;s Horn]] x75&lt;br /&gt;
| [[Heavy Metal Plate]] x1500&lt;br /&gt;
| [[Riftdross]] x60&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Masamune|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Masamune|text=[[Masamune]]|tooltip=[[File:Masamune_(Level_119_III)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Great Katana|Great Katana]]&amp;lt;br /&amp;gt;[[Tachi: Fudo]]&amp;lt;br /&amp;gt;[[SAM]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Carabosse&#039;s Gem]] x50&lt;br /&gt;
| [[Cirein-croin&#039;s Lantern]] x50&lt;br /&gt;
| [[Isgebind&#039;s Heart]] x75&lt;br /&gt;
| [[Heavy Metal Plate]] x1500&lt;br /&gt;
| [[Riftcinder]] x60&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Gambanteinn|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Gambanteinn|text=[[Gambanteinn]]|tooltip=[[File:Gambanteinn_(Level_119_III)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Club|Club]]&amp;lt;br /&amp;gt;[[Dagan]]&amp;lt;br /&amp;gt;[[WHM]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Fistule Discharge]] x50&lt;br /&gt;
| [[Bukhis&#039;s Wing]] x50&lt;br /&gt;
| [[Alfard&#039;s Fang]] x75&lt;br /&gt;
| [[Heavy Metal Plate]] x1500&lt;br /&gt;
| [[Riftdross]] x60&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Hvergelmir|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Hvergelmir|text=[[Hvergelmir]]|tooltip=[[File:Hvergelmir_(Level_119_III)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Staff|Staff]]&amp;lt;br /&amp;gt;[[Myrkr]]&amp;lt;br /&amp;gt;[[BLM]], [[SMN]], [[SCH]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Kukulkan&#039;s Fang]] x50&lt;br /&gt;
| [[Sedna&#039;s Tusk]] x50&lt;br /&gt;
| [[Azdaja&#039;s Horn]] x75&lt;br /&gt;
| [[Heavy Metal Plate]] x1500&lt;br /&gt;
| [[Riftdross]] x60&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Gandiva|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Gandiva|text=[[Gandiva]]|tooltip=[[File:Gandiva_(Level_119_III)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Archery|Bow]]&amp;lt;br /&amp;gt;[[Jishnu&#039;s Radiance]]&amp;lt;br /&amp;gt;[[RNG]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Fistule Discharge]] x50&lt;br /&gt;
| [[Bukhis&#039;s Wing]] x50&lt;br /&gt;
| [[Alfard&#039;s Fang]] x75&lt;br /&gt;
| [[Heavy Metal Plate]] x1500&lt;br /&gt;
| [[Riftcinder]] x60&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Armageddon|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Armageddon|text=[[Armageddon]]|tooltip=[[File:Armageddon_(Level_119_III)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Marksmanship|Gun]]&amp;lt;br /&amp;gt;[[Wildfire]]&amp;lt;br /&amp;gt;[[RNG]], [[COR]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Carabosse&#039;s Gem]] x50&lt;br /&gt;
| [[Cirein-croin&#039;s Lantern]] x50&lt;br /&gt;
| [[Isgebind&#039;s Heart]] x75&lt;br /&gt;
| [[Heavy Metal Plate]] x1500&lt;br /&gt;
| [[Riftdross]] x60&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Daurdabla|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Daurdabla|text=[[Daurdabla]]|tooltip=[[File:Daurdabla_(Level_99_II)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Instrument|Instrument]]&amp;lt;br /&amp;gt;---x---&amp;lt;br /&amp;gt;[[BRD]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Iron Plate]] x50&lt;br /&gt;
| [[Colorless Soul]] x75&lt;br /&gt;
| [[Apademak&#039;s Horn]] x75&lt;br /&gt;
| [[Heavy Metal Plate]] x1500&lt;br /&gt;
| [[Riftcinder]] x60&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Ochain|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Ochain|text=[[Ochain]]|tooltip=[[File:Ochain_(Level_99_II)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Shields|Shield]]&amp;lt;br /&amp;gt;---x---&amp;lt;br /&amp;gt;[[PLD]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Iron Plate]] x50&lt;br /&gt;
| [[Colorless Soul]] x75&lt;br /&gt;
| [[Azdaja&#039;s Horn]] x75&lt;br /&gt;
| [[Heavy Metal Plate]] x1500&lt;br /&gt;
| [[Riftdross]] x60&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;It should be noted that instead of a weapon skill, both [[Ochain]] and [[Daurdabla]] reward the player in another manner. For further details, follow the links to their individual pages.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
==Further Upgrades==&lt;br /&gt;
&lt;br /&gt;
*For initial [[Item Level]] 119 versions, a level 99 variant and 300 [[Riftborn Boulder]]s must be traded to [[Oboro]] in [[Port Jeuno]] at (E-6).&lt;br /&gt;
**[[Ochain]] and [[Daurdabla]] lack 119 variants, being fully upgraded in their [[Afterglow|level 99 II]] forms.&lt;br /&gt;
*For the completed [[Item Level]] 119 versions, an Item Level 119 variant and 10,000 [[Riftborn Boulder]]s must be traded to [[Oboro]] in [[Port Jeuno]] at (E-6).&lt;br /&gt;
**119 variants possessing an [[Afterglow]] only require 1.&lt;br /&gt;
*For the Item Level &amp;quot;119 III&amp;quot; variants, they can be further augmented with [[Oboro]] in [[Port Jeuno]] at (E-6).&lt;br /&gt;
**Certain prerequisites are needed in order to begin this process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Ultimate Weapons]]&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Mythic_Weapons&amp;diff=762173</id>
		<title>Category:Mythic Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Mythic_Weapons&amp;diff=762173"/>
		<updated>2026-04-09T23:00:05Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: Changed color theming to allow for readability in dark mode. Added more information to reduce redundant clicks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category Page Header&lt;br /&gt;
|ToC=&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Mythic Ergon Weapons2.jpg&lt;br /&gt;
|Image Size=&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&#039;&#039;&#039;Mythic Weapons&#039;&#039;&#039; are upgraded versions of [[:Category:Vigil Weapons|Vigil Weapons]] found during the [[Nyzul Isle Investigation]].&amp;lt;br /&amp;gt;&lt;br /&gt;
The historical background for these weapons can be found at [[The Myriad Arms of Balrahn]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ergon weapons&#039;&#039;&#039; are &amp;quot;mythic equivalent&amp;quot; weapons for [[Rune Fencer]] and [[Geomancer]] implemented in the May 2014 Version Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/41814-May-15-2014-(JST)-Version-Update?p=506823&amp;amp;viewfull=1#post506823]&amp;lt;/sup&amp;gt;.&amp;lt;br /&amp;gt;&#039;&#039;There &amp;lt;u&amp;gt;never will be&amp;lt;/u&amp;gt; plans to implement Ergon weapons for any other job, as these are stand-ins for Rune Fencer and Geomancer&#039;s Mythic Weapons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Mythic Weapon Skill]]s may be unlocked for use with any weapon by completing the corresponding version of the [[Unlocking a Myth]] quest for most jobs; for Rune Fencer and Geomancer, the quest to unlock the weapon skills are [[Rune Fencing the Night Away]] and [[Geomancerrific]], respectively.&lt;br /&gt;
&lt;br /&gt;
{{color|blue|Note:}} To begin forging a mythic weapon, see the acquisition path below.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Mythic Weapons|Mythic-Ergon Weapons]]==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 20px; font-size: 85%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hand-to-Hand===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Glanzfaust (Level 119 III) icon.png|link=Glanzfaust]]&amp;lt;br /&amp;gt;[[Glanzfaust]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Glanzfaust|text=[[File:Glanzfaust (Level 119 III) description.png|150px]]|tooltip=[[File:Glanzfaust (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Ascetic&#039;s Fury]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;50% [[VIT]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kenkonken (Level 119 III) icon.png|link=Kenkonken]]&amp;lt;br /&amp;gt;[[Kenkonken]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Kenkonken|text=[[File:Kenkonken (Level 119 III) description.png|150px]]|tooltip=[[File:Kenkonken (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Stringing Pummel]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;32% [[VIT]]&amp;amp;nbsp;32%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Liquefaction|&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;Liquefaction&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a sixfold attack. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vajra (Level 119 III) icon.png|link=Vajra]]&amp;lt;br /&amp;gt;[[Vajra]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Vajra|text=[[File:Vajra (Level 119 III) description.png|150px]]|tooltip=[[File:Vajra (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Mandalic Stab]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carnwenhan (Level 119 III) icon.png|link=Carnwenhan]]&amp;lt;br /&amp;gt;[[Carnwenhan]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Carnwenhan|text=[[File:Carnwenhan (Level 119 III) description.png|150px]]|tooltip=[[File:Carnwenhan (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Mordant Rime]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;30% [[CHR]]&amp;amp;nbsp;70%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack that decreases target&#039;s movement speed. Chance of decreases movement speed varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Terpsichore (Level 119 III) icon.png|link=Terpsichore]]&amp;lt;br /&amp;gt;[[Terpsichore]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Terpsichore|text=[[File:Terpsichore (Level 119 III) description.png|150px]]|tooltip=[[File:Terpsichore (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Pyrrhic Kleos]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[DEX]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack that lowers target&#039;s evasion. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Murgleis (Level 119 III) icon.png|link=Murgleis]]&amp;lt;br /&amp;gt;[[Murgleis]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Murgleis|text=[[File:Murgleis (Level 119 III) description.png|150px]]|tooltip=[[File:Murgleis (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Death Blossom]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;30% [[MND]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack that lowers target&#039;s magic evasion. Chance of lowering target&#039;s magic evasion varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Burtgang (Level 119 III) icon.png|link=Burtgang]]&amp;lt;br /&amp;gt;[[Burtgang]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Burtgang|text=[[File:Burtgang (Level 119 III) description.png|150px]]|tooltip=[[File:Burtgang (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Atonement]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[Enmity|Current Enmity]]&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack of &#039;&#039;breath damage&#039;&#039;. Enmity varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tizona (Level 119 III) icon.png|link=Tizona]]&amp;lt;br /&amp;gt;[[Tizona]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Tizona|text=[[File:Tizona (Level 119 III) description.png|150px]]|tooltip=[[File:Tizona (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Expiacion]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;30% [[DEX]]&amp;amp;nbsp;20% [[INT]]&amp;amp;nbsp;30%&amp;lt;br /&amp;gt;[[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Epeolatry (Level 119 III) icon.png|link=Epeolatry]]&amp;lt;br /&amp;gt;[[Epeolatry]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Ergon&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Epeolatry|text=[[File:Epeolatry (Level 119 III) description.png|150px]]|tooltip=[[File:Epeolatry (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Dimidiation]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Axe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aymur (Level 119 III) icon.png|link=Aymur]]&amp;lt;br /&amp;gt;[[Aymur]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Aymur|text=[[File:Aymur (Level 119 III) description.png|150px]]|tooltip=[[File:Aymur (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Primal Rend]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;30% [[CHR]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;light elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Axe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Conqueror (Level 119 III) icon.png|link=Conqueror]]&amp;lt;br /&amp;gt;[[Conqueror]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Conqueror|text=[[File:Conqueror (Level 119 III) description.png|150px]]|tooltip=[[File:Conqueror (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[King&#039;s Justice]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Scythe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Liberator (Level 119 III) icon.png|link=Liberator]]&amp;lt;br /&amp;gt;[[Liberator]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Liberator|text=[[File:Liberator (Level 119 III) description.png|150px]]|tooltip=[[File:Liberator (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Insurgency]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;20% [[INT]]&amp;amp;nbsp;20%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Polearm===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ryunohige (Level 119 III) icon.png|link=Ryunohige]]&amp;lt;br /&amp;gt;[[Ryunohige]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Ryunohige|text=[[File:Ryunohige (Level 119 III) description.png|150px]]|tooltip=[[File:Ryunohige (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Drakesbane]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Katana===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nagi (Level 119 III) icon.png|link=Nagi]]&amp;lt;br /&amp;gt;[[Nagi]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Nagi|text=[[File:Nagi (Level 119 III) description.png|150px]]|tooltip=[[File:Nagi (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Blade: Kamu]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;60% [[INT]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Lowers target&#039;s accuracy. Duration of the effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Katana===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kogarasumaru (Level 119 III) icon.png|link=Kogarasumaru]]&amp;lt;br /&amp;gt;[[Kogarasumaru]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Kogarasumaru|text=[[File:Kogarasumaru (Level 119 III) description.png|150px]]|tooltip=[[File:Kogarasumaru (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Tachi: Rana]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Induration|&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;Induration&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack. Accuracy varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Club===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Yagrush (Level 119 III) icon.png|link=Yagrush]]&amp;lt;br /&amp;gt;[[Yagrush]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Yagrush|text=[[File:Yagrush (Level 119 III) description.png|150px]]|tooltip=[[File:Yagrush (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Mystic Boon]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;30% [[MND]]&amp;amp;nbsp;70%&amp;lt;br /&amp;gt;&#039;&#039;None&#039;&#039;&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Converts damage dealt to own MP. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Idris (Level 119 III) icon.png|link=Idris]]&amp;lt;br /&amp;gt;[[Idris]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Ergon&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Idris|text=[[File:Idris (Level 119 III) description.png|150px]]|tooltip=[[File:Idris (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Exudation]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;50% [[MND]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Attack varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laevateinn (Level 119 III) icon.png|link=Laevateinn]]&amp;lt;br /&amp;gt;[[Laevateinn]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Laevateinn|text=[[File:Laevateinn (Level 119 III) description.png|150px]]|tooltip=[[File:Laevateinn (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Vidohunir]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;dark elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage and lowers target&#039;s magic defense. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nirvana (Level 119 III) icon.png|link=Nirvana]]&amp;lt;br /&amp;gt;[[Nirvana]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Nirvana|text=[[File:Nirvana (Level 119 III) description.png|150px]]|tooltip=[[File:Nirvana (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Garland of Bliss]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;30% [[MND]]&amp;amp;nbsp;70%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;light elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage and lowers target&#039;s defense. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tupsimati (Level 119 III) icon.png|link=Tupsimati]]&amp;lt;br /&amp;gt;[[Tupsimati]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Tupsimati|text=[[File:Tupsimati (Level 119 III) description.png|150px]]|tooltip=[[File:Tupsimati (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Omniscience]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[MND]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;dark elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage and lowers target&#039;s magic attack. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marksmanship===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gastraphetes (Level 119 III) icon.png|link=Gastraphetes]]&amp;lt;br /&amp;gt;[[Gastraphetes]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Gastraphetes|text=[[File:Gastraphetes (Level 119 III) description.png|150px]]|tooltip=[[File:Gastraphetes (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Trueflight]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;100%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;light elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Death Penalty (Level 119 III) icon.png|link=Death Penalty]]&amp;lt;br /&amp;gt;[[Death Penalty]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=DeathPenalty|text=[[File:Death Penalty (Level 119 III) description.png|150px]]|tooltip=[[File:Death Penalty (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Leaden Salute]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;100%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;dark elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;§&#039;&#039;&#039;  &#039;&#039;&#039;&#039;&#039;Unlike Mythic Weapons at 99 or 119, completed Ergon Weapons lack the 30% damage boost factor when their [[Weapon Skill|Ergon Weapon Skill]] is used in tandem with the weapon&amp;lt;sup&amp;gt;[http://www.bluegartr.com/threads/122967-Idris-testing-questions?p=6163824&amp;amp;viewfull=1#post6163824]&amp;lt;/sup&amp;gt;.&amp;lt;br /&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;§&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;As of the October 2018 Patch, Ergon weapons now possess an Afterglow aura.&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/54525-October.-10-2018-%28JST%29-Version-Update?p=610163&amp;amp;viewfull=1#post610163]&amp;lt;/sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mythic Acquisition==&lt;br /&gt;
There are a series of quests one must complete in the pursuit of a Mythic Weapon.&amp;lt;br /&amp;gt;&lt;br /&gt;
Be forewarned that these are laborious tasks which will take a while to complete.&lt;br /&gt;
*The [[Promotion: Captain|Captain Mercenary Rank]] must be obtained first in order to start the Mythic Questline:&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[An Imperial Heist]]&lt;br /&gt;
:*[[Duties, Tasks, and Deeds]]&lt;br /&gt;
:*[[Forging a New Myth]]&lt;br /&gt;
:*[[Coming Full Circle]]&lt;br /&gt;
::*After this, Mythic Weapons can be further upgraded through their level 99 variants via the [[Trial of the Magians]].&lt;br /&gt;
:::*For initial [[Item Level]] 119 versions, a level 99 variant and 300 [[File:Beitetsu icon.png|18px|link=]] [[Beitetsu]]s must be traded to [[Oboro]] in [[Port Jeuno]] at (E-6).&lt;br /&gt;
:::*For the completed [[Item Level]] 119 versions, an Item Level 119 variant and 10,000 [[File:Beitetsu icon.png|18px|link=]] [[Beitetsu]]s must be traded to [[Oboro]] in [[Port Jeuno]] at (E-6).&lt;br /&gt;
:::**119 variants possessing an [[Afterglow]] only require 1 Beitetsu.&lt;br /&gt;
&lt;br /&gt;
==Ergon Acquisition==&lt;br /&gt;
The process of creating an Ergon Weapon involves the completion of one of two quests and multiple trades of various items to [[Runje Desaali|Runje Desaali or her Leafkin]] in multiple steps:&amp;lt;sup&amp;gt;[http://www.bluegartr.com/threads/121061-.DAT-Mining-5-14-2014-Update-Findings-and-Discussion?p=6113478#post6113478]&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
*[[:Category:Coalition Assignments#Personal_Standing|Legend rank in all coalitions]] must be obtained first in order to start the Ergon Quests.&amp;lt;br /&amp;gt;&lt;br /&gt;
Step 1: Completion of a job specific quest: [[Saved by the Bell]] or [[Quiescence]].&lt;br /&gt;
*This involves the completion of a unique, subjob locked BCNM and trading 100 [[File:H-P Bayld icon.png|18px|link=]] [[H-P Bayld|Pinches of High-Purity Bayld]]&lt;br /&gt;
Step 2: Trade 200 [[File:Ghastly Stone icon.png|18px|link=]] [[Ghastly Stone|Ghastly Stones]], 1 random crafting material drop from each [[:Category:Delve#Progression|Delve I Megaboss]], and 500 [[File:H-P Bayld icon.png|18px|link=]] [[H-P Bayld|Pinches of High-Purity Bayld]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Step 3: Trade 200 [[File:Verdigris St. icon.png|18px|link=]] [[Verdigris Stone|Verdigris Stones]], 1 random crafting material drop from [[:Category:Delve#Progression|each Delve II Megaboss]], and 2,500 [[File:H-P Bayld icon.png|18px|link=]] [[H-P Bayld|Pinches of High-Purity Bayld]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Step 4: Trade 200 [[File:Wailing Stone icon.png|18px|link=]] [[Wailing Stone|Wailing Stones]], a [[File:P. Yggrete Crystal icon.png|18px|link=]] [[Pristine Yggrete Crystal]] (2,500,000 Mweya [[Plasm]]), and 9,999 [[File:H-P Bayld icon.png|18px|link=]] [[H-P Bayld|Pinches of High-Purity Bayld]]&lt;br /&gt;
:*This gives the initial [[Item Level]] 119 version of the weapon.&lt;br /&gt;
:*For the completed [[Item Level]] 119 versions, the initial Item Level 119 variant and 10,000 [[File:Beitetsu icon.png|18px|link=]] [[Beitetsu]]s must be traded to [[Oboro]] in [[Port Jeuno]] at (E-6).&lt;br /&gt;
&lt;br /&gt;
==Retrieving Lost Ergon==&lt;br /&gt;
If you have dropped any stage &#039;&#039;&#039;Lexeme Blade&#039;&#039;&#039; or &#039;&#039;&#039;Nodal Wand&#039;&#039;&#039;, you can re-aquire it at the stage that you are at by doing the following:&lt;br /&gt;
* Talk to [[Geosuke]]. You might need to talk to him multiple times.  Eventually, [[Runje Desaali]] will ask you if you accidentally dropped the weapon.&lt;br /&gt;
* Answer Yes&lt;br /&gt;
* Trade {{Information Needed}}1,000,000 Gil to [[Runje Desaali]] and she will craft you a new &#039;&#039;&#039;Lexeme Blade&#039;&#039;&#039; or &#039;&#039;&#039;Nodal Wand&#039;&#039;&#039; at the stage you were at. (Done with [[Lexeme Blade II]], don&#039;t know if all versions cost the same amount of gil).&lt;br /&gt;
&lt;br /&gt;
==Further Upgrades==&lt;br /&gt;
*For initial [[Item Level]] 119 versions, a level 99 variant and 300 [[File:Beitetsu icon.png|18px|link=]] [[Beitetsu]] must be traded to [[Oboro]] in [[Port Jeuno]] at (E-6).&lt;br /&gt;
**[[Aegis]] and [[Gjallarhorn]] lack 119 variants, being fully upgraded in their [[Afterglow|level 99 II]] forms.&lt;br /&gt;
**[[Epeolatry]] and [[Idris]] begin as their &amp;quot;119 I&amp;quot; versions, and skip this step.&lt;br /&gt;
*For the completed [[Item Level]] 119 versions, an Item Level 119 variant and 10,000 [[File:Beitetsu icon.png|18px|link=]] [[Beitetsu]] must be traded to [[Oboro]] in [[Port Jeuno]] at (E-6).&lt;br /&gt;
**119 variants possessing an [[Afterglow]] only require 1.&lt;br /&gt;
*For the Item Level &amp;quot;119 III&amp;quot; variants, they can be further augmented with [[Oboro]] in [[Port Jeuno]] at (E-6).&lt;br /&gt;
**Certain prerequisites are needed in order to begin this process.&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[Template:Mythic Weapon Progress Checklist]]&lt;br /&gt;
*[[Template:Ergon Weapon Progress Checklist]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Ultimate Weapons]]&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Relic_Weapons&amp;diff=762170</id>
		<title>Category:Relic Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Relic_Weapons&amp;diff=762170"/>
		<updated>2026-04-09T22:45:45Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: Changed table alignment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Relic Weapons.jpg&lt;br /&gt;
|Image Size=&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=[[:Category:Relic Weapons|&#039;&#039;&#039;Relic Weapons&#039;&#039;&#039;]] are powerful high-damage and low-delay weapons. Created through [[Dynamis Currency]], though costly to obtain.&lt;br /&gt;
&lt;br /&gt;
Once a weapon has been upgraded to the third stage as well as the final completed weapon, a unique weapon skill becomes available to the player while equipped with weapon. With the stage 3 weapons granting access to the [[Relic Weapon Skill|Weapon Skill]] only while in [[Dynamis]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The only way to use a [[Relic Weapon Skill]] is to equip [[:Category:Dynamis Weapon|one of the ty]][[:Category:Abyssean Dynamis Weapon|pes of weapons]] that have the [[weapon skill]] linked to it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To obtain the [[Dynamis Currency]] needed for the upgrade process you will have to trade 100 single piece for a 100 piece to the Goblin NPC&#039;s in 3 zones.&lt;br /&gt;
&lt;br /&gt;
[[Lootblox]] in [[Davoi]] for [[M. Silverpiece]] and [[R. Goldpiece]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Haggleblix]] in [[Beadeaux]] for [[100 Byne Bill]] and [[10,000 Byne Bill]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Antiqix]] in [[Castle Oztroja]] for [[L. Jadeshell]] and [[R. Stripeshell]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You will also have to trade 100 of the 100 piece for the final stage. 30 will be returned when you finish the weapon.&lt;br /&gt;
&lt;br /&gt;
{{color|red|Caution: }} Make sure to trade the exact amount of currency because these NPC also give other items that drop from Dynamis for 100 pieces.&lt;br /&gt;
&lt;br /&gt;
You can buy all the items off the [[Auction House]], buy from peoples Bazaar, obtain from [[Ambuscade]], by shouting and by farming them in Dynamis.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 85%; max-width: 1100px; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! width=&amp;quot;22%&amp;quot; | Weapon&lt;br /&gt;
! width=&amp;quot;14%&amp;quot; | Base Item Location&lt;br /&gt;
! width=&amp;quot;13%&amp;quot; | Stage 1&lt;br /&gt;
! width=&amp;quot;13%&amp;quot; | Stage 2&lt;br /&gt;
! width=&amp;quot;22%&amp;quot; | Stage 3&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Final Stage&lt;br /&gt;
|- style=&amp;quot;background-color: #5a185a; height: 1px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Spharai|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Spharai|text=[[Spharai]]|tooltip=[[File:Spharai_(Level_119_III)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Hand-to-Hand|Hand-to-Hand]]&amp;lt;br /&amp;gt;[[Final Heaven]]&amp;lt;br /&amp;gt;[[Monk|MNK]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Dynamis - Windurst]]&lt;br /&gt;
| [[File:100 Byne Bill icon.png|18px|link=]] 4 [[100 Byne Bill]]&lt;br /&gt;
----&lt;br /&gt;
[[Relic Knuckles]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Koh-I-Noor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Griffon Leather]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Adaman Sheet]]&lt;br /&gt;
| [[File:M. Silverpiece icon.png|18px|link=]] 14 [[M. Silverpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Militant Knuckles]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Bronze Knuckles]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Metal Knuckles]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Koenigs Knuckles]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:L. Jadeshell icon.png|18px|link=]] 61 [[L. Jadeshell]]&lt;br /&gt;
----&lt;br /&gt;
[[Dynamis Knuckles]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Attestation of Might]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:10,000 Byne Bill icon.png|18px|link=]] 1 [[10,000 Byne Bill]]&lt;br /&gt;
----&lt;br /&gt;
[[Caestus]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Necropsyche]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Mystic Fragment]]&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Mandau|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Mandau|text=[[Mandau]]|tooltip=[[File:Mandau_(Level_119_III)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Dagger|Dagger]]&amp;lt;br /&amp;gt;[[Mercy Stroke]]&amp;lt;br /&amp;gt;[[Red Mage|RDM]], [[Thief|THF]], [[Bard|BRD]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Dynamis - Windurst]]&lt;br /&gt;
| [[File:100 Byne Bill icon.png|18px|link=]] 4 [[100 Byne Bill]]&lt;br /&gt;
----&lt;br /&gt;
[[Relic Dagger]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Cantarella]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Orichalcum Ingot]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Deodorizer]]&lt;br /&gt;
| [[File:M. Silverpiece icon.png|18px|link=]] 14 [[M. Silverpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Malefic Dagger]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Brass Dagger]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Poison Dagger]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Misericorde]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:L. Jadeshell icon.png|18px|link=]] 61 [[L. Jadeshell]]&lt;br /&gt;
----&lt;br /&gt;
[[Dynamis Dagger]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Attestation of Celerity]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:10,000 Byne Bill icon.png|18px|link=]] 1 [[10,000 Byne Bill]]&lt;br /&gt;
----&lt;br /&gt;
[[ Batardeau]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Necropsyche]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ornate Fragment]]&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Excalibur|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Excalibur|text=[[Excalibur]]|tooltip=[[File:Excalibur_(Level_119_III)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Sword|Sword]]&amp;lt;br /&amp;gt;[[Knights of Round]]&amp;lt;br /&amp;gt;[[Red Mage|RDM]], [[Paladin|PLD]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Dynamis - Windurst]]&lt;br /&gt;
| [[File:M. Silverpiece icon.png|18px|link=]] 4 [[M. Silverpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Relic Sword]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Koh-I-Noor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Orichalcum Chain]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Cermet Chunk]]&lt;br /&gt;
| [[File:100 Byne Bill icon.png|18px|link=]] 14 [[100 Byne Bill]]&lt;br /&gt;
----&lt;br /&gt;
[[Glyptic Sword]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Bronze Sword]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Mythril Sword]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Wing Sword]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:L. Jadeshell icon.png|18px|link=]] 61 [[L. Jadeshell]]&lt;br /&gt;
----&lt;br /&gt;
[[Dynamis Sword]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Attestation of Glory]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:R. Goldpiece icon.png|18px|link=]] 1 [[R. Goldpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Caliburn]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Necropsyche]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Holy Fragment]]&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Ragnarok|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Ragnarok|text=[[Ragnarok]]|tooltip=[[File:Ragnarok_(Level_119_III)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Great Sword|Great Sword]]&amp;lt;br /&amp;gt;[[Scourge]]&amp;lt;br /&amp;gt;[[Warrior|WAR]], [[Paladin|PLD]], [[Dark Knight|DRK]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Dynamis - Bastok]]&lt;br /&gt;
| [[File:M. Silverpiece icon.png|18px|link=]] 4 [[M. Silverpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Relic Blade]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Griffon Leather]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Adaman Ingot]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Platinum Ingot]]&lt;br /&gt;
| [[File:L. Jadeshell icon.png|18px|link=]] 16 [[L. Jadeshell]]&lt;br /&gt;
----&lt;br /&gt;
[[Gilded Blade]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Claymore]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Mythril Claymore]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Darksteel Claymore]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:100 Byne Bill icon.png|18px|link=]] 61 [[100 Byne Bill]]&lt;br /&gt;
----&lt;br /&gt;
[[Dynamis Blade]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Attestation of Righteousness]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:R. Goldpiece icon.png|18px|link=]] 1 [[R. Goldpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Valhalla]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Necropsyche]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Intricate Fragment]]&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Guttler|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Guttler|text=[[Guttler]]|tooltip=[[File:Guttler_(Level_119_III)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Axe|Axe]]&amp;lt;br /&amp;gt;[[Onslaught]]&amp;lt;br /&amp;gt;[[Beastmaster|BST]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Dynamis - Bastok]]&lt;br /&gt;
| [[File:L. Jadeshell icon.png|18px|link=]] 3 [[L. Jadeshell]]&lt;br /&gt;
----&lt;br /&gt;
[[Relic Axe]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Angel Skin]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Chronos Tooth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Feather Collar +1]]&lt;br /&gt;
| [[File:M. Silverpiece icon.png|18px|link=]] 14 [[M. Silverpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Leonine Axe]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Tabar]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Darksteel Tabar]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Tabarzin]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:100 Byne Bill icon.png|18px|link=]] 60 [[100 Byne Bill]]&lt;br /&gt;
----&lt;br /&gt;
[[Dynamis Axe]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Attestation of Bravery]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:R. Stripeshell icon.png|18px|link=]] 1 [[R. Stripeshell]]&lt;br /&gt;
----&lt;br /&gt;
[[Ogre Killer]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Necropsyche]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Runaeic Fragment]]&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Bravura|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Bravura|text=[[Bravura]]|tooltip=[[File:Bravura_(Level_119_III)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Great Axe|Great Axe]]&amp;lt;br /&amp;gt;[[Metatron Torment]]&amp;lt;br /&amp;gt;[[Warrior|WAR]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Dynamis - San d&#039;Oria]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:100 Byne Bill icon.png|18px|link=]] 3 [[100 Byne Bill]]&lt;br /&gt;
----&lt;br /&gt;
[[Relic Bhuj]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Wootz Ingot]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Damascus Ingot]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ancient Lumber]]&lt;br /&gt;
| [[File:L. Jadeshell icon.png|18px|link=]] 16 [[L. Jadeshell]]&lt;br /&gt;
----&lt;br /&gt;
[[Agonal Bhuj]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Butterfly Axe]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Greataxe]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Heavy Darksteel Axe]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:M. Silverpiece icon.png|18px|link=]] 60 [[M. Silverpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Dynamis Bhuj]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Attestation of Force]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:10,000 Byne Bill icon.png|18px|link=]] 1 [[10,000 Byne Bill]]&lt;br /&gt;
----&lt;br /&gt;
[[Abaddon Killer]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Necropsyche]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Seraphic Fragment]]&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Apocalypse|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Apocalypse|text=[[Apocalypse]]|tooltip=[[File:Apocalypse_(Level_119_III)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Scythe|Scythe]]&amp;lt;br /&amp;gt;[[Catastrophe]]&amp;lt;br /&amp;gt;[[Dark Knight|DRK]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Dynamis - Bastok]]&lt;br /&gt;
| [[File:L. Jadeshell icon.png|18px|link=]] 5 [[L. Jadeshell]]&lt;br /&gt;
----&lt;br /&gt;
[[Relic Scythe]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Mammoth Tusk]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Manticore Leather]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rainbow Obi]]&lt;br /&gt;
| [[File:M. Silverpiece icon.png|18px|link=]] 16 [[M. Silverpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Memento Scythe]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Scythe (Weapon)]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Bone Scythe]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Death Scythe]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:100 Byne Bill icon.png|18px|link=]] 62 [[100 Byne Bill]]&lt;br /&gt;
----&lt;br /&gt;
[[Dynamis Scythe]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Attestation of Vigor]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:R. Stripeshell icon.png|18px|link=]] 1 [[R. Stripeshell]]&lt;br /&gt;
----&lt;br /&gt;
[[Bec de Faucon]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Necropsyche]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Tenebrous Fragment]]&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Gungnir|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Gungnir|text=[[Gungnir]]|tooltip=[[File:Gungnir_(Level_119_III)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Polearm|Polearm]]&amp;lt;br /&amp;gt;[[Geirskogul]]&amp;lt;br /&amp;gt;[[Dragoon|DRG]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Dynamis - San d&#039;Oria]]&lt;br /&gt;
| [[File:L. Jadeshell icon.png|18px|link=]] 4 [[L. Jadeshell]]&lt;br /&gt;
----&lt;br /&gt;
[[Relic Lance]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Lancewood Lumber]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Orichalcum Ingot]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Arachne Thread]]&lt;br /&gt;
| [[File:100 Byne Bill icon.png|18px|link=]] 16 [[100 Byne Bill]]&lt;br /&gt;
----&lt;br /&gt;
[[Hotspur Lance]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Brass Spear]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Halberd]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Wyvern Spear]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:M. Silverpiece icon.png|18px|link=]] 61 [[M. Silverpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Dynamis Lance]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Attestation of Fortitude]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:R. Stripeshell icon.png|18px|link=]] 1 [[R. Stripeshell]]&lt;br /&gt;
----&lt;br /&gt;
[[Gae Assail]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Necropsyche]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Stellar Fragment]]&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Kikoku|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Kikoku|text=[[Kikoku]]|tooltip=[[File:Kikoku_(Level_119_III)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Katana|Katana]]&amp;lt;br /&amp;gt;[[Blade: Metsu]]&amp;lt;br /&amp;gt;[[Ninja|NIN]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Dynamis - San d&#039;Oria]]&lt;br /&gt;
| [[File:100 Byne Bill icon.png|18px|link=]] 4 [[100 Byne Bill]]&lt;br /&gt;
----&lt;br /&gt;
[[Ihintanto]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Relic Steel]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Tarasque Skin]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Twinthread]]&lt;br /&gt;
| [[File:L. Jadeshell icon.png|18px|link=]] 16 [[L. Jadeshell]]&lt;br /&gt;
----&lt;br /&gt;
[[Mimizuku]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Wakizashi]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kabutowari]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Sakurafubuki]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:M. Silverpiece icon.png|18px|link=]] 61 [[M. Silverpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Rogetsu]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Attestation of Legerity]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:10,000 Byne Bill icon.png|18px|link=]] 1 [[10,000 Byne Bill]]&lt;br /&gt;
----&lt;br /&gt;
[[Yoshimitsu]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Necropsyche]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Demoniac Fragment]]&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Amanomurakumo|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Amanomurakumo|text=[[Amanomurakumo]]|tooltip=[[File:Amanomurakumo_(Level_119_III)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Great Katana|Great Katana]]&amp;lt;br /&amp;gt;[[Tachi: Kaiten]]&amp;lt;br /&amp;gt;[[Samurai|SAM]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Dynamis - Bastok]]&lt;br /&gt;
| [[File:M. Silverpiece icon.png|18px|link=]] 3 [[M. Silverpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Ito]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Relic Steel]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Siren&#039;s Macrame]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Tama-Hagane]]&lt;br /&gt;
| [[File:L. Jadeshell icon.png|18px|link=]] 15 [[L. Jadeshell]]&lt;br /&gt;
----&lt;br /&gt;
[[Hayatemaru]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Tachi]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Mikazuki]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kazaridachi]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:100 Byne Bill icon.png|18px|link=]] 60 [[100 Byne Bill]]&lt;br /&gt;
----&lt;br /&gt;
[[Oboromaru]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Attestation of Decisiveness]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:R. Goldpiece icon.png|18px|link=]] 1 [[R. Goldpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Totsukanotsurugi]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Necropsyche]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Divine Fragment]]&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Mjollnir|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Mjollnir|text=[[Mjollnir]]|tooltip=[[File:Mjollnir_(Level_119_III)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Club|Club]]&amp;lt;br /&amp;gt;[[Randgrith]]&amp;lt;br /&amp;gt;[[White Mage|WHM]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Dynamis - Windurst]]&lt;br /&gt;
| [[File:M. Silverpiece icon.png|18px|link=]] 5 [[M. Silverpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Relic Maul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Wootz Ingot]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Platinum Ingot]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rainbow Cloth]]&lt;br /&gt;
| [[File:100 Byne Bill icon.png|18px|link=]] 16 [[100 Byne Bill]]&lt;br /&gt;
----&lt;br /&gt;
[[Battering Maul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Warhammer]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Holy Maul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Brass Hammer]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:L. Jadeshell icon.png|18px|link=]] 62 [[L. Jadeshell]]&lt;br /&gt;
----&lt;br /&gt;
[[Dynamis Maul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Attestation of Sacrifice]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:R. Goldpiece icon.png|18px|link=]] 1 [[R. Goldpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Gullintani]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Necropsyche]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Heavenly Fragment]]&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Claustrum|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Claustrum|text=[[Claustrum]]|tooltip=[[File:Claustrum_(Level_119_III)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Staff|Staff]]&amp;lt;br /&amp;gt;[[Gates of Tartarus]]&amp;lt;br /&amp;gt;[[Black Mage|BLM]], [[Summoner|SMN]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Dynamis - Jeuno]]&lt;br /&gt;
| [[File:L. Jadeshell icon.png|18px|link=]] 5 [[L. Jadeshell]]&lt;br /&gt;
----&lt;br /&gt;
[[Relic Staff]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Lancewood Lumber]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Pigeon&#039;s Blood Ruby]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Urushi]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:100 Byne Bill icon.png|18px|link=]] 16 [[100 Byne Bill]]&lt;br /&gt;
----&lt;br /&gt;
[[Sage&#039;s Staff]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ash Staff]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Elm Staff]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Mahogany Staff]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:M. Silverpiece icon.png|18px|link=]] 62 [[M. Silverpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Dynamis Staff]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Attestation of Virtue]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:R. Stripeshell icon.png|18px|link=]] 1 [[R. Stripeshell]]&lt;br /&gt;
----&lt;br /&gt;
[[Thyrus]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Necropsyche]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Celestial Fragment]]&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Yoichinoyumi|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Yoichinoyumi|text=[[Yoichinoyumi]]|tooltip=[[File:Yoichinoyumi_(Level_119_III)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Archery|Bow]]&amp;lt;br /&amp;gt;[[Namas Arrow]]&amp;lt;br /&amp;gt;[[Ranger|RNG]], [[Samurai|SAM]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Dynamis - Jeuno]]&lt;br /&gt;
| [[File:M. Silverpiece icon.png|18px|link=]] 4 [[M. Silverpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Relic Bow]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Behemoth Horn]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Lancewood Lumber]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Carbon Fiber]]&lt;br /&gt;
| [[File:M. Silverpiece icon.png|18px|link=]] 15 [[M. Silverpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Wolver Bow]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Power Bow]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[War Bow]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Shigeto Bow]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:L. Jadeshell icon.png|18px|link=]] 61 [[L. Jadeshell]]&lt;br /&gt;
----&lt;br /&gt;
[[Dynamis Bow]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Attestation of Transcendence]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:R. Goldpiece icon.png|18px|link=]] 1 [[R. Goldpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Futatokoroto]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Necropsyche]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Snarled Fragment]]&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Annihilator|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Annihilator|text=[[Annihilator]]|tooltip=[[File:Annihilator_(Level_119_III)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Marksmanship|Gun]]&amp;lt;br /&amp;gt;[[Coronach]]&amp;lt;br /&amp;gt;[[Ranger|RNG]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Dynamis - San d&#039;Oria]]&lt;br /&gt;
| [[File:100 Byne Bill icon.png|18px|link=]] 5 [[100 Byne Bill]]&lt;br /&gt;
----&lt;br /&gt;
[[Relic Gun]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Marksman&#039;s Oil]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rainbow Cloth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Darksteel Ingot]]&lt;br /&gt;
| [[File:L. Jadeshell icon.png|18px|link=]] 15 [[L. Jadeshell]]&lt;br /&gt;
----&lt;br /&gt;
[[Marksman Gun]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Arquebus]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hellfire]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Pirate&#039;s Gun]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:M. Silverpiece icon.png|18px|link=]] 62 [[M. Silverpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Dynamis Gun]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Attestation of Accuracy]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:10,000 Byne Bill icon.png|18px|link=]] 1 [[10,000 Byne Bill]]&lt;br /&gt;
----&lt;br /&gt;
[[Ferdinand]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Necropsyche]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ethereal Fragment]]&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Gjallarhorn|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Gjallarhorn|text=[[Gjallarhorn]]|tooltip=[[File:Gjallarhorn_(Level_99_II)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Instrument|Instrument]]&amp;lt;br /&amp;gt;---x---&amp;lt;br /&amp;gt;[[Bard|BRD]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Dynamis - Jeuno]]&lt;br /&gt;
| [[File:L. Jadeshell icon.png|18px|link=]] 3 [[L. Jadeshell]]&lt;br /&gt;
----&lt;br /&gt;
[[Relic Horn]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Mammoth Tusk]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Chronos Tooth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Swordbelt +1]]&lt;br /&gt;
| [[File:100 Byne Bill icon.png|18px|link=]] 14 [[100 Byne Bill]]&lt;br /&gt;
----&lt;br /&gt;
[[Pyrrhic Horn]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Horn]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Gemshorn]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Shofar]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:M. Silverpiece icon.png|18px|link=]] 60 [[M. Silverpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Dynamis Horn]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Attestation of Harmony]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:R. Stripeshell icon.png|18px|link=]] 1 [[R. Stripeshell]]&lt;br /&gt;
----&lt;br /&gt;
[[Millennium Horn]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Necropsyche]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Mysterial Fragment]]&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Aegis|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Aegis|text=[[Aegis]]|tooltip=[[File:Aegis_(Level_99_II)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Shields|Shield]]&amp;lt;br /&amp;gt;---x---&amp;lt;br /&amp;gt;[[Paladin|PLD]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Dynamis - Jeuno]]&lt;br /&gt;
| [[File:100 Byne Bill icon.png|18px|link=]] [[File:M. Silverpiece icon.png|18px|link=]] [[File:L. Jadeshell icon.png|18px|link=]]&amp;lt;br&amp;gt;1 of each 100&lt;br /&gt;
----&lt;br /&gt;
[[Relic Shield]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Amaltheia Leather]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Orichalcum Sheet]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ancient Lumber]]&lt;br /&gt;
| [[File:100 Byne Bill icon.png|18px|link=]] [[File:M. Silverpiece icon.png|18px|link=]] [[File:L. Jadeshell icon.png|18px|link=]]&amp;lt;br&amp;gt;4 of each 100&lt;br /&gt;
----&lt;br /&gt;
[[Bulwark Shield]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Buckler]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Round Shield]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Koenig Shield]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:100 Byne Bill icon.png|18px|link=]] [[File:M. Silverpiece icon.png|18px|link=]] [[File:L. Jadeshell icon.png|18px|link=]]&amp;lt;br&amp;gt;20 of each 100&lt;br /&gt;
----&lt;br /&gt;
[[Dynamis Shield]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Attestation of Invulnerability]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:R. Goldpiece icon.png|18px|link=]] 1 [[R. Goldpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Ancile]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Necropsyche]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Supernal Fragment]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;It should be noted that instead of a weapon skill, both [[Aegis]] and [[Gjallarhorn]] reward the player in another manner. For further details, follow the links to their individual pages.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Attestations===&lt;br /&gt;
To find the correct Attestation for your weapon you will need to acquire the associated Parchment for the NM. Below is a list of which Hydra Job to hunt for each weapon and the resulting NM for the Attestation you need.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1100px; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! width=&amp;quot;11%&amp;quot; | Weapon&lt;br /&gt;
! width=&amp;quot;11%&amp;quot; | Parchment&lt;br /&gt;
! width=&amp;quot;24%&amp;quot; colspan=&amp;quot;3&amp;quot; | Hydra Job&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Attestation&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | NM&lt;br /&gt;
|- style=&amp;quot;background-color: #5a185a; height: 1px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Spharai|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Spharai_Attest|text=[[Spharai]]|tooltip=[[File:Spharai_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Villain&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Monk]]&lt;br /&gt;
| [[Hydra Ninja]]&lt;br /&gt;
| [[Hydra Thief]]&lt;br /&gt;
| [[Attestation of Might]]&lt;br /&gt;
| [[Mildaunegeux]] (H-10)&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Mandau|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Mandau_Attest|text=[[Mandau]]|tooltip=[[File:Mandau_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Sadist&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Bard]]&lt;br /&gt;
| [[Hydra Black Mage]]&lt;br /&gt;
| [[Hydra White Mage]]&lt;br /&gt;
| [[Attestation of Celerity]]&lt;br /&gt;
| [[Quiebitiel]] (G-11)&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Excalibur|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Excalibur_Attest|text=[[Excalibur]]|tooltip=[[File:Excalibur_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Despot&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Paladin]]&lt;br /&gt;
| [[Hydra Red Mage]]&lt;br /&gt;
| [[Hydra Warrior]]&lt;br /&gt;
| [[Attestation of Glory]]&lt;br /&gt;
| [[Goublefaupe]] (I-7)&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Ragnarok|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Ragnarok_Attest|text=[[Ragnarok]]|tooltip=[[File:Ragnarok_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Despot&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Paladin]]&lt;br /&gt;
| [[Hydra Red Mage]]&lt;br /&gt;
| [[Hydra Warrior]]&lt;br /&gt;
| [[Attestation of Righteousness]]&lt;br /&gt;
| [[Goublefaupe]] (I-7)&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Guttler|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Guttler_Attest|text=[[Guttler]]|tooltip=[[File:Guttler_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Traitor&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Beastmaster]]&lt;br /&gt;
| [[Hydra Dragoon]]&lt;br /&gt;
| [[Hydra Summoner]]&lt;br /&gt;
| [[Attestation of Bravery]]&lt;br /&gt;
| [[Dagourmarche]] (G-9)&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Bravura|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Bravura_Attest|text=[[Bravura]]|tooltip=[[File:Bravura_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Despot&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Paladin]]&lt;br /&gt;
| [[Hydra Red Mage]]&lt;br /&gt;
| [[Hydra Warrior]]&lt;br /&gt;
| [[Attestation of Force]]&lt;br /&gt;
| [[Goublefaupe]] (I-7)&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Apocalypse|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Apocalypse_Attest|text=[[Apocalypse]]|tooltip=[[File:Apocalypse_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Deluder&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Dark Knight]]&lt;br /&gt;
| [[Hydra Ranger]]&lt;br /&gt;
| [[Hydra Samurai]]&lt;br /&gt;
| [[Attestation of Vigor]]&lt;br /&gt;
| [[Velosareon]] (J-8)&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Gungnir|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Gungnir_Attest|text=[[Gungnir]]|tooltip=[[File:Gungnir_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Traitor&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Beastmaster]]&lt;br /&gt;
| [[Hydra Dragoon]]&lt;br /&gt;
| [[Hydra Summoner]]&lt;br /&gt;
| [[Attestation of Fortitude]]&lt;br /&gt;
| [[Dagourmarche]] (G-9)&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Kikoku|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Kikoku_Attest|text=[[Kikoku]]|tooltip=[[File:Kikoku_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Villain&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Monk]]&lt;br /&gt;
| [[Hydra Ninja]]&lt;br /&gt;
| [[Hydra Thief]]&lt;br /&gt;
| [[Attestation of Legerity]]&lt;br /&gt;
| [[Mildaunegeux]] (H-10)&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Amanomurakumo|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Amanomurakumo_Attest|text=[[Amanomurakumo]]|tooltip=[[File:Amanomurakumo_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Deluder&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Dark Knight]]&lt;br /&gt;
| [[Hydra Ranger]]&lt;br /&gt;
| [[Hydra Samurai]]&lt;br /&gt;
| [[Attestation of Decisiveness]]&lt;br /&gt;
| [[Velosareon]] (J-8)&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Mjollnir|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Mjollnir_Attest|text=[[Mjollnir]]|tooltip=[[File:Mjollnir_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Sadist&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Bard]]&lt;br /&gt;
| [[Hydra Black Mage]]&lt;br /&gt;
| [[Hydra White Mage]]&lt;br /&gt;
| [[Attestation of Sacrifice]]&lt;br /&gt;
| [[Quiebitiel]] (G-11)&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Claustrum|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Claustrum_Attest|text=[[Claustrum]]|tooltip=[[File:Claustrum_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Traitor&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Beastmaster]]&lt;br /&gt;
| [[Hydra Dragoon]]&lt;br /&gt;
| [[Hydra Summoner]]&lt;br /&gt;
| [[Attestation of Virtue]]&lt;br /&gt;
| [[Dagourmarche]] (G-9)&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Yoichinoyumi|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Yoichinoyumi_Attest|text=[[Yoichinoyumi]]|tooltip=[[File:Yoichinoyumi_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Deluder&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Dark Knight]]&lt;br /&gt;
| [[Hydra Ranger]]&lt;br /&gt;
| [[Hydra Samurai]]&lt;br /&gt;
| [[Attestation of Transcendence]]&lt;br /&gt;
| [[Velosareon]] (J-8)&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Annihilator|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Annihilator_Attest|text=[[Annihilator]]|tooltip=[[File:Annihilator_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Villain&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Monk]]&lt;br /&gt;
| [[Hydra Ninja]]&lt;br /&gt;
| [[Hydra Thief]]&lt;br /&gt;
| [[Attestation of Accuracy]]&lt;br /&gt;
| [[Mildaunegeux]] (H-10)&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Gjallarhorn|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Gjallarhorn_Attest|text=[[Gjallarhorn]]|tooltip=[[File:Gjallarhorn_(Level_99_II)_description.png]]}}&lt;br /&gt;
| [[Sadist&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Bard]]&lt;br /&gt;
| [[Hydra Black Mage]]&lt;br /&gt;
| [[Hydra White Mage]]&lt;br /&gt;
| [[Attestation of Harmony]]&lt;br /&gt;
| [[Quiebitiel]] (G-11)&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Aegis|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Aegis_Attest|text=[[Aegis]]|tooltip=[[File:Aegis_(Level_99_II)_description.png]]}}&lt;br /&gt;
| [[Despot&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Paladin]]&lt;br /&gt;
| [[Hydra Red Mage]]&lt;br /&gt;
| [[Hydra Warrior]]&lt;br /&gt;
| [[Attestation of Invulnerability]]&lt;br /&gt;
| [[Goublefaupe]] (I-7)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
For the required Fragment you will need to find the Satellite Weapon (in [[Dynamis - Xarcabard]]) you are working on and obtain the Goad from it.&amp;lt;br /&amp;gt;Trade the Goad (usually near where the Satellite Weapon is) to summon the Animated Weapon and obtain the Fragment.&amp;lt;br /&amp;gt;Necropsyche are dropped off the Vanguard Dragons on the area leading to where [[Dynamis Lord]] is spawned.&lt;br /&gt;
&lt;br /&gt;
==Upgrade Process==&lt;br /&gt;
As of the June 2016 Version Update, the wait times between stages has been reduced as follows:&lt;br /&gt;
===Stage 1===&lt;br /&gt;
&#039;&#039;&#039;Wait Time:&#039;&#039;&#039;  1 game day&lt;br /&gt;
:Gather the base weapon, the items, and the currency from the table above and head to (I-8) in [[Castle Zvahl Baileys]]. First, trade only the weapon and three items to [[Switchstix]]. Next, speak to [[Switchstix]] and then trade the currency. Wait until the game day changes and Speak to [[Switchstix]]. You will be rewarded with a &#039;&#039;&#039;stage 1 relic weapon&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Stage 1 ⇒  2===&lt;br /&gt;
&#039;&#039;&#039;Wait Time:&#039;&#039;&#039;  2 Earth hours&lt;br /&gt;
:Return to [[Switchstix]] again with the requested items and currency. Trade the weapon and all three items, speak to [[Switchstix]] once more, and then trade the currency. Return after 2 real life hours you will be rewarded with a &#039;&#039;&#039;stage 2 relic weapon&#039;&#039;&#039;.&lt;br /&gt;
===Stage 2 ⇒ 3===&lt;br /&gt;
&#039;&#039;&#039;Wait Time:&#039;&#039;&#039;  1 Earth hour&lt;br /&gt;
:Return to [[Switchstix]] one final time with the requested items and currency. Trade the weapon and the Required Attestation, and then trade the currency. Return after 1 real life hour you will be rewarded with a &#039;&#039;&#039;stage 3 relic weapon&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Stage 3 ⇒ Completion===&lt;br /&gt;
&#039;&#039;&#039;Wait Time:&#039;&#039;&#039;  None&lt;br /&gt;
:You do not need to pay another visit to your buddy [[Switchstix]] this time as that is optional. Instead you must take the items and currency listed in the table above and trade it to a blank target in one of several locations depending on which weapon is being created.&amp;lt;br /&amp;gt;You will immediately receive your level 75 Relic Weapon, and will also receive back 3,000 of whatever 10,000 [[Ancient Currency]] you trade.&lt;br /&gt;
====Locations====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color: transparent;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*&#039;&#039;&#039;Hand to Hand:&#039;&#039;&#039;&lt;br /&gt;
:*[[Castle Oztroja]]: (G/H-5/6) The top of the tower past the password trap door. &lt;br /&gt;
*&#039;&#039;&#039;Dagger:&#039;&#039;&#039;&lt;br /&gt;
**[[The Sanctuary of Zi&#039;Tah]]: (L-10) from a path that leads off the map.&lt;br /&gt;
*&#039;&#039;&#039;Sword:&#039;&#039;&#039;&lt;br /&gt;
**[[Dragon&#039;s Aery]]: (G-7) in the pond.&lt;br /&gt;
*&#039;&#039;&#039;Great Sword:&#039;&#039;&#039;&lt;br /&gt;
**[[Beaucedine Glacier]]: (G-10) at the frozen pond.&lt;br /&gt;
*&#039;&#039;&#039;Axe:&#039;&#039;&#039;&lt;br /&gt;
**[[Western Altepa Desert]]: (H-7)&lt;br /&gt;
*&#039;&#039;&#039;Great Axe:&#039;&#039;&#039;&lt;br /&gt;
**[[Ru&#039;Lude Gardens]]: (H-9) at the fountain.&lt;br /&gt;
*&#039;&#039;&#039;Scythe:&#039;&#039;&#039;&lt;br /&gt;
**[[North Gustaberg]]: (F-7) beneath the waterfall. Head through [[Dangruf Wadi]] and cross over the bridge after zoning back to Gustaberg.&lt;br /&gt;
*&#039;&#039;&#039;Polearm:&#039;&#039;&#039;&lt;br /&gt;
**[[Ru&#039;Aun Gardens]]: (G-6) behind the fallen pillar near [[Byakko]].&lt;br /&gt;
|&lt;br /&gt;
*&#039;&#039;&#039;Katana:&#039;&#039;&#039;&lt;br /&gt;
:*[[Sea Serpent Grotto]]: (C-10) on map 3&lt;br /&gt;
*&#039;&#039;&#039;Great Katana:&#039;&#039;&#039;&lt;br /&gt;
**[[Horlais Peak]]: In the hot spring.&lt;br /&gt;
*&#039;&#039;&#039;Club:&#039;&#039;&#039;&lt;br /&gt;
**[[The Sanctuary of Zi&#039;Tah]]: (H-8)&lt;br /&gt;
*&#039;&#039;&#039;Staff:&#039;&#039;&#039;&lt;br /&gt;
**[[Ifrit&#039;s Cauldron]]: Inside the crater. (H-7) on Map 7&lt;br /&gt;
*&#039;&#039;&#039;Bow:&#039;&#039;&#039;&lt;br /&gt;
**[[Cape Teriggan]]: (H-9) At the seashore.&lt;br /&gt;
*&#039;&#039;&#039;Gun&#039;&#039;&#039;&lt;br /&gt;
**[[Metalworks]]: Inside the Gunpowder Room.&lt;br /&gt;
*&#039;&#039;&#039;Horn:&#039;&#039;&#039;&lt;br /&gt;
**[[Valley of Sorrows]]: North side against the wall, target is at the mouth of a cave at (H-7). Enter through [[Cape Teriggan]] at (J-8). &lt;br /&gt;
*&#039;&#039;&#039;Shield:&#039;&#039;&#039;&lt;br /&gt;
**[[Carpenters&#039; Landing]]: Spot at (H-10). Enter from [[Jugner Forest]] at (E-6).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Further Upgrades==&lt;br /&gt;
*After completing the fourth stage, Relic Weapons can be further upgraded through their level 99 variants via the [[Trial of the Magians]].&lt;br /&gt;
**For initial  [[Item Level]] 119 versions, a level 99 variant and 300 [[File:Pluton icon.png|18px|link=]] [[Pluton]]s must be traded to [[Oboro]] in [[Port Jeuno]] at (E-6).&lt;br /&gt;
***[[Aegis]] and [[Gjallarhorn]] lack 119 variants, being fully upgraded in their [[Afterglow|level 99 II]] forms.&lt;br /&gt;
**For the completed [[Item Level]] 119 versions, an Item Level 119 variant and 10,000 [[File:Pluton icon.png|18px|link=]] [[Pluton]]s must be traded to [[Oboro]] in [[Port Jeuno]] at (E-6).&lt;br /&gt;
***119 variants possessing an [[Afterglow]] only require 1.&lt;br /&gt;
**For the Item Level &amp;quot;119 III&amp;quot; variants, they can be further augmented with [[Oboro]] in [[Port Jeuno]] at (E-6).&lt;br /&gt;
***Either a {{KI}} [[Tarutaru Mask of Light]] from [[Dynamis - Windurst (D)]] or depositing 10,000 [[Job Points]] across 15 IRL weeks with [[Oboro]] is required to begin the augmenting process.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dynamis]]&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Ultimate Weapons]]&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Relic_Weapons&amp;diff=762169</id>
		<title>Category:Relic Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Relic_Weapons&amp;diff=762169"/>
		<updated>2026-04-09T22:42:57Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: Consolidated unnecessarily bulky cells to reduce horizontal footprint and need to scroll. Also changed color theme to be readable on dark mode.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Relic Weapons.jpg&lt;br /&gt;
|Image Size=&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=[[:Category:Relic Weapons|&#039;&#039;&#039;Relic Weapons&#039;&#039;&#039;]] are powerful high-damage and low-delay weapons. Created through [[Dynamis Currency]], though costly to obtain.&lt;br /&gt;
&lt;br /&gt;
Once a weapon has been upgraded to the third stage as well as the final completed weapon, a unique weapon skill becomes available to the player while equipped with weapon. With the stage 3 weapons granting access to the [[Relic Weapon Skill|Weapon Skill]] only while in [[Dynamis]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The only way to use a [[Relic Weapon Skill]] is to equip [[:Category:Dynamis Weapon|one of the ty]][[:Category:Abyssean Dynamis Weapon|pes of weapons]] that have the [[weapon skill]] linked to it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To obtain the [[Dynamis Currency]] needed for the upgrade process you will have to trade 100 single piece for a 100 piece to the Goblin NPC&#039;s in 3 zones.&lt;br /&gt;
&lt;br /&gt;
[[Lootblox]] in [[Davoi]] for [[M. Silverpiece]] and [[R. Goldpiece]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Haggleblix]] in [[Beadeaux]] for [[100 Byne Bill]] and [[10,000 Byne Bill]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Antiqix]] in [[Castle Oztroja]] for [[L. Jadeshell]] and [[R. Stripeshell]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You will also have to trade 100 of the 100 piece for the final stage. 30 will be returned when you finish the weapon.&lt;br /&gt;
&lt;br /&gt;
{{color|red|Caution: }} Make sure to trade the exact amount of currency because these NPC also give other items that drop from Dynamis for 100 pieces.&lt;br /&gt;
&lt;br /&gt;
You can buy all the items off the [[Auction House]], buy from peoples Bazaar, obtain from [[Ambuscade]], by shouting and by farming them in Dynamis.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 85%; max-width: 1100px; margin: 0 auto; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! width=&amp;quot;22%&amp;quot; | Weapon&lt;br /&gt;
! width=&amp;quot;14%&amp;quot; | Base Item Location&lt;br /&gt;
! width=&amp;quot;13%&amp;quot; | Stage 1&lt;br /&gt;
! width=&amp;quot;13%&amp;quot; | Stage 2&lt;br /&gt;
! width=&amp;quot;22%&amp;quot; | Stage 3&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Final Stage&lt;br /&gt;
|- style=&amp;quot;background-color: #5a185a; height: 1px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Spharai|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Spharai|text=[[Spharai]]|tooltip=[[File:Spharai_(Level_119_III)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Hand-to-Hand|Hand-to-Hand]]&amp;lt;br /&amp;gt;[[Final Heaven]]&amp;lt;br /&amp;gt;[[Monk|MNK]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Dynamis - Windurst]]&lt;br /&gt;
| [[File:100 Byne Bill icon.png|18px|link=]] 4 [[100 Byne Bill]]&lt;br /&gt;
----&lt;br /&gt;
[[Relic Knuckles]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Koh-I-Noor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Griffon Leather]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Adaman Sheet]]&lt;br /&gt;
| [[File:M. Silverpiece icon.png|18px|link=]] 14 [[M. Silverpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Militant Knuckles]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Bronze Knuckles]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Metal Knuckles]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Koenigs Knuckles]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:L. Jadeshell icon.png|18px|link=]] 61 [[L. Jadeshell]]&lt;br /&gt;
----&lt;br /&gt;
[[Dynamis Knuckles]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Attestation of Might]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:10,000 Byne Bill icon.png|18px|link=]] 1 [[10,000 Byne Bill]]&lt;br /&gt;
----&lt;br /&gt;
[[Caestus]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Necropsyche]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Mystic Fragment]]&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Mandau|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Mandau|text=[[Mandau]]|tooltip=[[File:Mandau_(Level_119_III)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Dagger|Dagger]]&amp;lt;br /&amp;gt;[[Mercy Stroke]]&amp;lt;br /&amp;gt;[[Red Mage|RDM]], [[Thief|THF]], [[Bard|BRD]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Dynamis - Windurst]]&lt;br /&gt;
| [[File:100 Byne Bill icon.png|18px|link=]] 4 [[100 Byne Bill]]&lt;br /&gt;
----&lt;br /&gt;
[[Relic Dagger]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Cantarella]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Orichalcum Ingot]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Deodorizer]]&lt;br /&gt;
| [[File:M. Silverpiece icon.png|18px|link=]] 14 [[M. Silverpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Malefic Dagger]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Brass Dagger]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Poison Dagger]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Misericorde]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:L. Jadeshell icon.png|18px|link=]] 61 [[L. Jadeshell]]&lt;br /&gt;
----&lt;br /&gt;
[[Dynamis Dagger]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Attestation of Celerity]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:10,000 Byne Bill icon.png|18px|link=]] 1 [[10,000 Byne Bill]]&lt;br /&gt;
----&lt;br /&gt;
[[ Batardeau]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Necropsyche]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ornate Fragment]]&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Excalibur|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Excalibur|text=[[Excalibur]]|tooltip=[[File:Excalibur_(Level_119_III)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Sword|Sword]]&amp;lt;br /&amp;gt;[[Knights of Round]]&amp;lt;br /&amp;gt;[[Red Mage|RDM]], [[Paladin|PLD]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Dynamis - Windurst]]&lt;br /&gt;
| [[File:M. Silverpiece icon.png|18px|link=]] 4 [[M. Silverpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Relic Sword]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Koh-I-Noor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Orichalcum Chain]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Cermet Chunk]]&lt;br /&gt;
| [[File:100 Byne Bill icon.png|18px|link=]] 14 [[100 Byne Bill]]&lt;br /&gt;
----&lt;br /&gt;
[[Glyptic Sword]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Bronze Sword]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Mythril Sword]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Wing Sword]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:L. Jadeshell icon.png|18px|link=]] 61 [[L. Jadeshell]]&lt;br /&gt;
----&lt;br /&gt;
[[Dynamis Sword]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Attestation of Glory]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:R. Goldpiece icon.png|18px|link=]] 1 [[R. Goldpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Caliburn]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Necropsyche]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Holy Fragment]]&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Ragnarok|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Ragnarok|text=[[Ragnarok]]|tooltip=[[File:Ragnarok_(Level_119_III)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Great Sword|Great Sword]]&amp;lt;br /&amp;gt;[[Scourge]]&amp;lt;br /&amp;gt;[[Warrior|WAR]], [[Paladin|PLD]], [[Dark Knight|DRK]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Dynamis - Bastok]]&lt;br /&gt;
| [[File:M. Silverpiece icon.png|18px|link=]] 4 [[M. Silverpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Relic Blade]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Griffon Leather]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Adaman Ingot]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Platinum Ingot]]&lt;br /&gt;
| [[File:L. Jadeshell icon.png|18px|link=]] 16 [[L. Jadeshell]]&lt;br /&gt;
----&lt;br /&gt;
[[Gilded Blade]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Claymore]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Mythril Claymore]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Darksteel Claymore]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:100 Byne Bill icon.png|18px|link=]] 61 [[100 Byne Bill]]&lt;br /&gt;
----&lt;br /&gt;
[[Dynamis Blade]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Attestation of Righteousness]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:R. Goldpiece icon.png|18px|link=]] 1 [[R. Goldpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Valhalla]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Necropsyche]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Intricate Fragment]]&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Guttler|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Guttler|text=[[Guttler]]|tooltip=[[File:Guttler_(Level_119_III)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Axe|Axe]]&amp;lt;br /&amp;gt;[[Onslaught]]&amp;lt;br /&amp;gt;[[Beastmaster|BST]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Dynamis - Bastok]]&lt;br /&gt;
| [[File:L. Jadeshell icon.png|18px|link=]] 3 [[L. Jadeshell]]&lt;br /&gt;
----&lt;br /&gt;
[[Relic Axe]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Angel Skin]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Chronos Tooth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Feather Collar +1]]&lt;br /&gt;
| [[File:M. Silverpiece icon.png|18px|link=]] 14 [[M. Silverpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Leonine Axe]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Tabar]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Darksteel Tabar]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Tabarzin]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:100 Byne Bill icon.png|18px|link=]] 60 [[100 Byne Bill]]&lt;br /&gt;
----&lt;br /&gt;
[[Dynamis Axe]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Attestation of Bravery]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:R. Stripeshell icon.png|18px|link=]] 1 [[R. Stripeshell]]&lt;br /&gt;
----&lt;br /&gt;
[[Ogre Killer]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Necropsyche]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Runaeic Fragment]]&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Bravura|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Bravura|text=[[Bravura]]|tooltip=[[File:Bravura_(Level_119_III)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Great Axe|Great Axe]]&amp;lt;br /&amp;gt;[[Metatron Torment]]&amp;lt;br /&amp;gt;[[Warrior|WAR]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Dynamis - San d&#039;Oria]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:100 Byne Bill icon.png|18px|link=]] 3 [[100 Byne Bill]]&lt;br /&gt;
----&lt;br /&gt;
[[Relic Bhuj]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Wootz Ingot]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Damascus Ingot]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ancient Lumber]]&lt;br /&gt;
| [[File:L. Jadeshell icon.png|18px|link=]] 16 [[L. Jadeshell]]&lt;br /&gt;
----&lt;br /&gt;
[[Agonal Bhuj]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Butterfly Axe]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Greataxe]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Heavy Darksteel Axe]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:M. Silverpiece icon.png|18px|link=]] 60 [[M. Silverpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Dynamis Bhuj]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Attestation of Force]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:10,000 Byne Bill icon.png|18px|link=]] 1 [[10,000 Byne Bill]]&lt;br /&gt;
----&lt;br /&gt;
[[Abaddon Killer]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Necropsyche]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Seraphic Fragment]]&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Apocalypse|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Apocalypse|text=[[Apocalypse]]|tooltip=[[File:Apocalypse_(Level_119_III)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Scythe|Scythe]]&amp;lt;br /&amp;gt;[[Catastrophe]]&amp;lt;br /&amp;gt;[[Dark Knight|DRK]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Dynamis - Bastok]]&lt;br /&gt;
| [[File:L. Jadeshell icon.png|18px|link=]] 5 [[L. Jadeshell]]&lt;br /&gt;
----&lt;br /&gt;
[[Relic Scythe]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Mammoth Tusk]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Manticore Leather]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rainbow Obi]]&lt;br /&gt;
| [[File:M. Silverpiece icon.png|18px|link=]] 16 [[M. Silverpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Memento Scythe]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Scythe (Weapon)]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Bone Scythe]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Death Scythe]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:100 Byne Bill icon.png|18px|link=]] 62 [[100 Byne Bill]]&lt;br /&gt;
----&lt;br /&gt;
[[Dynamis Scythe]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Attestation of Vigor]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:R. Stripeshell icon.png|18px|link=]] 1 [[R. Stripeshell]]&lt;br /&gt;
----&lt;br /&gt;
[[Bec de Faucon]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Necropsyche]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Tenebrous Fragment]]&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Gungnir|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Gungnir|text=[[Gungnir]]|tooltip=[[File:Gungnir_(Level_119_III)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Polearm|Polearm]]&amp;lt;br /&amp;gt;[[Geirskogul]]&amp;lt;br /&amp;gt;[[Dragoon|DRG]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Dynamis - San d&#039;Oria]]&lt;br /&gt;
| [[File:L. Jadeshell icon.png|18px|link=]] 4 [[L. Jadeshell]]&lt;br /&gt;
----&lt;br /&gt;
[[Relic Lance]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Lancewood Lumber]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Orichalcum Ingot]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Arachne Thread]]&lt;br /&gt;
| [[File:100 Byne Bill icon.png|18px|link=]] 16 [[100 Byne Bill]]&lt;br /&gt;
----&lt;br /&gt;
[[Hotspur Lance]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Brass Spear]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Halberd]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Wyvern Spear]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:M. Silverpiece icon.png|18px|link=]] 61 [[M. Silverpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Dynamis Lance]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Attestation of Fortitude]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:R. Stripeshell icon.png|18px|link=]] 1 [[R. Stripeshell]]&lt;br /&gt;
----&lt;br /&gt;
[[Gae Assail]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Necropsyche]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Stellar Fragment]]&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Kikoku|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Kikoku|text=[[Kikoku]]|tooltip=[[File:Kikoku_(Level_119_III)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Katana|Katana]]&amp;lt;br /&amp;gt;[[Blade: Metsu]]&amp;lt;br /&amp;gt;[[Ninja|NIN]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Dynamis - San d&#039;Oria]]&lt;br /&gt;
| [[File:100 Byne Bill icon.png|18px|link=]] 4 [[100 Byne Bill]]&lt;br /&gt;
----&lt;br /&gt;
[[Ihintanto]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Relic Steel]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Tarasque Skin]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Twinthread]]&lt;br /&gt;
| [[File:L. Jadeshell icon.png|18px|link=]] 16 [[L. Jadeshell]]&lt;br /&gt;
----&lt;br /&gt;
[[Mimizuku]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Wakizashi]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kabutowari]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Sakurafubuki]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:M. Silverpiece icon.png|18px|link=]] 61 [[M. Silverpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Rogetsu]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Attestation of Legerity]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:10,000 Byne Bill icon.png|18px|link=]] 1 [[10,000 Byne Bill]]&lt;br /&gt;
----&lt;br /&gt;
[[Yoshimitsu]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Necropsyche]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Demoniac Fragment]]&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Amanomurakumo|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Amanomurakumo|text=[[Amanomurakumo]]|tooltip=[[File:Amanomurakumo_(Level_119_III)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Great Katana|Great Katana]]&amp;lt;br /&amp;gt;[[Tachi: Kaiten]]&amp;lt;br /&amp;gt;[[Samurai|SAM]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Dynamis - Bastok]]&lt;br /&gt;
| [[File:M. Silverpiece icon.png|18px|link=]] 3 [[M. Silverpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Ito]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Relic Steel]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Siren&#039;s Macrame]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Tama-Hagane]]&lt;br /&gt;
| [[File:L. Jadeshell icon.png|18px|link=]] 15 [[L. Jadeshell]]&lt;br /&gt;
----&lt;br /&gt;
[[Hayatemaru]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Tachi]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Mikazuki]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kazaridachi]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:100 Byne Bill icon.png|18px|link=]] 60 [[100 Byne Bill]]&lt;br /&gt;
----&lt;br /&gt;
[[Oboromaru]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Attestation of Decisiveness]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:R. Goldpiece icon.png|18px|link=]] 1 [[R. Goldpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Totsukanotsurugi]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Necropsyche]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Divine Fragment]]&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Mjollnir|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Mjollnir|text=[[Mjollnir]]|tooltip=[[File:Mjollnir_(Level_119_III)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Club|Club]]&amp;lt;br /&amp;gt;[[Randgrith]]&amp;lt;br /&amp;gt;[[White Mage|WHM]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Dynamis - Windurst]]&lt;br /&gt;
| [[File:M. Silverpiece icon.png|18px|link=]] 5 [[M. Silverpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Relic Maul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Wootz Ingot]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Platinum Ingot]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rainbow Cloth]]&lt;br /&gt;
| [[File:100 Byne Bill icon.png|18px|link=]] 16 [[100 Byne Bill]]&lt;br /&gt;
----&lt;br /&gt;
[[Battering Maul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Warhammer]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Holy Maul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Brass Hammer]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:L. Jadeshell icon.png|18px|link=]] 62 [[L. Jadeshell]]&lt;br /&gt;
----&lt;br /&gt;
[[Dynamis Maul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Attestation of Sacrifice]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:R. Goldpiece icon.png|18px|link=]] 1 [[R. Goldpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Gullintani]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Necropsyche]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Heavenly Fragment]]&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Claustrum|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Claustrum|text=[[Claustrum]]|tooltip=[[File:Claustrum_(Level_119_III)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Staff|Staff]]&amp;lt;br /&amp;gt;[[Gates of Tartarus]]&amp;lt;br /&amp;gt;[[Black Mage|BLM]], [[Summoner|SMN]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Dynamis - Jeuno]]&lt;br /&gt;
| [[File:L. Jadeshell icon.png|18px|link=]] 5 [[L. Jadeshell]]&lt;br /&gt;
----&lt;br /&gt;
[[Relic Staff]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Lancewood Lumber]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Pigeon&#039;s Blood Ruby]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Urushi]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:100 Byne Bill icon.png|18px|link=]] 16 [[100 Byne Bill]]&lt;br /&gt;
----&lt;br /&gt;
[[Sage&#039;s Staff]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ash Staff]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Elm Staff]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Mahogany Staff]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:M. Silverpiece icon.png|18px|link=]] 62 [[M. Silverpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Dynamis Staff]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Attestation of Virtue]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:R. Stripeshell icon.png|18px|link=]] 1 [[R. Stripeshell]]&lt;br /&gt;
----&lt;br /&gt;
[[Thyrus]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Necropsyche]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Celestial Fragment]]&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Yoichinoyumi|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Yoichinoyumi|text=[[Yoichinoyumi]]|tooltip=[[File:Yoichinoyumi_(Level_119_III)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Archery|Bow]]&amp;lt;br /&amp;gt;[[Namas Arrow]]&amp;lt;br /&amp;gt;[[Ranger|RNG]], [[Samurai|SAM]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Dynamis - Jeuno]]&lt;br /&gt;
| [[File:M. Silverpiece icon.png|18px|link=]] 4 [[M. Silverpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Relic Bow]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Behemoth Horn]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Lancewood Lumber]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Carbon Fiber]]&lt;br /&gt;
| [[File:M. Silverpiece icon.png|18px|link=]] 15 [[M. Silverpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Wolver Bow]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Power Bow]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[War Bow]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Shigeto Bow]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:L. Jadeshell icon.png|18px|link=]] 61 [[L. Jadeshell]]&lt;br /&gt;
----&lt;br /&gt;
[[Dynamis Bow]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Attestation of Transcendence]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:R. Goldpiece icon.png|18px|link=]] 1 [[R. Goldpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Futatokoroto]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Necropsyche]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Snarled Fragment]]&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Annihilator|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Annihilator|text=[[Annihilator]]|tooltip=[[File:Annihilator_(Level_119_III)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Marksmanship|Gun]]&amp;lt;br /&amp;gt;[[Coronach]]&amp;lt;br /&amp;gt;[[Ranger|RNG]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Dynamis - San d&#039;Oria]]&lt;br /&gt;
| [[File:100 Byne Bill icon.png|18px|link=]] 5 [[100 Byne Bill]]&lt;br /&gt;
----&lt;br /&gt;
[[Relic Gun]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Marksman&#039;s Oil]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rainbow Cloth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Darksteel Ingot]]&lt;br /&gt;
| [[File:L. Jadeshell icon.png|18px|link=]] 15 [[L. Jadeshell]]&lt;br /&gt;
----&lt;br /&gt;
[[Marksman Gun]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Arquebus]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hellfire]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Pirate&#039;s Gun]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:M. Silverpiece icon.png|18px|link=]] 62 [[M. Silverpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Dynamis Gun]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Attestation of Accuracy]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:10,000 Byne Bill icon.png|18px|link=]] 1 [[10,000 Byne Bill]]&lt;br /&gt;
----&lt;br /&gt;
[[Ferdinand]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Necropsyche]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ethereal Fragment]]&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Gjallarhorn|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Gjallarhorn|text=[[Gjallarhorn]]|tooltip=[[File:Gjallarhorn_(Level_99_II)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Instrument|Instrument]]&amp;lt;br /&amp;gt;---x---&amp;lt;br /&amp;gt;[[Bard|BRD]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Dynamis - Jeuno]]&lt;br /&gt;
| [[File:L. Jadeshell icon.png|18px|link=]] 3 [[L. Jadeshell]]&lt;br /&gt;
----&lt;br /&gt;
[[Relic Horn]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Mammoth Tusk]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Chronos Tooth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Swordbelt +1]]&lt;br /&gt;
| [[File:100 Byne Bill icon.png|18px|link=]] 14 [[100 Byne Bill]]&lt;br /&gt;
----&lt;br /&gt;
[[Pyrrhic Horn]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Horn]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Gemshorn]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Shofar]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:M. Silverpiece icon.png|18px|link=]] 60 [[M. Silverpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Dynamis Horn]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Attestation of Harmony]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:R. Stripeshell icon.png|18px|link=]] 1 [[R. Stripeshell]]&lt;br /&gt;
----&lt;br /&gt;
[[Millennium Horn]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Necropsyche]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Mysterial Fragment]]&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Aegis|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Aegis|text=[[Aegis]]|tooltip=[[File:Aegis_(Level_99_II)_description.png]]}}&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:Category:Shields|Shield]]&amp;lt;br /&amp;gt;---x---&amp;lt;br /&amp;gt;[[Paladin|PLD]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Dynamis - Jeuno]]&lt;br /&gt;
| [[File:100 Byne Bill icon.png|18px|link=]] [[File:M. Silverpiece icon.png|18px|link=]] [[File:L. Jadeshell icon.png|18px|link=]]&amp;lt;br&amp;gt;1 of each 100&lt;br /&gt;
----&lt;br /&gt;
[[Relic Shield]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Amaltheia Leather]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Orichalcum Sheet]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ancient Lumber]]&lt;br /&gt;
| [[File:100 Byne Bill icon.png|18px|link=]] [[File:M. Silverpiece icon.png|18px|link=]] [[File:L. Jadeshell icon.png|18px|link=]]&amp;lt;br&amp;gt;4 of each 100&lt;br /&gt;
----&lt;br /&gt;
[[Bulwark Shield]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Buckler]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Round Shield]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Koenig Shield]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:100 Byne Bill icon.png|18px|link=]] [[File:M. Silverpiece icon.png|18px|link=]] [[File:L. Jadeshell icon.png|18px|link=]]&amp;lt;br&amp;gt;20 of each 100&lt;br /&gt;
----&lt;br /&gt;
[[Dynamis Shield]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Attestation of Invulnerability]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[File:R. Goldpiece icon.png|18px|link=]] 1 [[R. Goldpiece]]&lt;br /&gt;
----&lt;br /&gt;
[[Ancile]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Necropsyche]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Supernal Fragment]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;It should be noted that instead of a weapon skill, both [[Aegis]] and [[Gjallarhorn]] reward the player in another manner. For further details, follow the links to their individual pages.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Attestations===&lt;br /&gt;
To find the correct Attestation for your weapon you will need to acquire the associated Parchment for the NM. Below is a list of which Hydra Job to hunt for each weapon and the resulting NM for the Attestation you need.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1100px; margin: 0 auto; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! width=&amp;quot;11%&amp;quot; | Weapon&lt;br /&gt;
! width=&amp;quot;11%&amp;quot; | Parchment&lt;br /&gt;
! width=&amp;quot;24%&amp;quot; colspan=&amp;quot;3&amp;quot; | Hydra Job&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Attestation&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | NM&lt;br /&gt;
|- style=&amp;quot;background-color: #5a185a; height: 1px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Spharai|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Spharai_Attest|text=[[Spharai]]|tooltip=[[File:Spharai_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Villain&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Monk]]&lt;br /&gt;
| [[Hydra Ninja]]&lt;br /&gt;
| [[Hydra Thief]]&lt;br /&gt;
| [[Attestation of Might]]&lt;br /&gt;
| [[Mildaunegeux]] (H-10)&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Mandau|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Mandau_Attest|text=[[Mandau]]|tooltip=[[File:Mandau_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Sadist&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Bard]]&lt;br /&gt;
| [[Hydra Black Mage]]&lt;br /&gt;
| [[Hydra White Mage]]&lt;br /&gt;
| [[Attestation of Celerity]]&lt;br /&gt;
| [[Quiebitiel]] (G-11)&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Excalibur|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Excalibur_Attest|text=[[Excalibur]]|tooltip=[[File:Excalibur_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Despot&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Paladin]]&lt;br /&gt;
| [[Hydra Red Mage]]&lt;br /&gt;
| [[Hydra Warrior]]&lt;br /&gt;
| [[Attestation of Glory]]&lt;br /&gt;
| [[Goublefaupe]] (I-7)&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Ragnarok|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Ragnarok_Attest|text=[[Ragnarok]]|tooltip=[[File:Ragnarok_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Despot&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Paladin]]&lt;br /&gt;
| [[Hydra Red Mage]]&lt;br /&gt;
| [[Hydra Warrior]]&lt;br /&gt;
| [[Attestation of Righteousness]]&lt;br /&gt;
| [[Goublefaupe]] (I-7)&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Guttler|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Guttler_Attest|text=[[Guttler]]|tooltip=[[File:Guttler_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Traitor&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Beastmaster]]&lt;br /&gt;
| [[Hydra Dragoon]]&lt;br /&gt;
| [[Hydra Summoner]]&lt;br /&gt;
| [[Attestation of Bravery]]&lt;br /&gt;
| [[Dagourmarche]] (G-9)&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Bravura|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Bravura_Attest|text=[[Bravura]]|tooltip=[[File:Bravura_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Despot&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Paladin]]&lt;br /&gt;
| [[Hydra Red Mage]]&lt;br /&gt;
| [[Hydra Warrior]]&lt;br /&gt;
| [[Attestation of Force]]&lt;br /&gt;
| [[Goublefaupe]] (I-7)&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Apocalypse|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Apocalypse_Attest|text=[[Apocalypse]]|tooltip=[[File:Apocalypse_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Deluder&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Dark Knight]]&lt;br /&gt;
| [[Hydra Ranger]]&lt;br /&gt;
| [[Hydra Samurai]]&lt;br /&gt;
| [[Attestation of Vigor]]&lt;br /&gt;
| [[Velosareon]] (J-8)&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Gungnir|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Gungnir_Attest|text=[[Gungnir]]|tooltip=[[File:Gungnir_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Traitor&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Beastmaster]]&lt;br /&gt;
| [[Hydra Dragoon]]&lt;br /&gt;
| [[Hydra Summoner]]&lt;br /&gt;
| [[Attestation of Fortitude]]&lt;br /&gt;
| [[Dagourmarche]] (G-9)&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Kikoku|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Kikoku_Attest|text=[[Kikoku]]|tooltip=[[File:Kikoku_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Villain&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Monk]]&lt;br /&gt;
| [[Hydra Ninja]]&lt;br /&gt;
| [[Hydra Thief]]&lt;br /&gt;
| [[Attestation of Legerity]]&lt;br /&gt;
| [[Mildaunegeux]] (H-10)&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Amanomurakumo|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Amanomurakumo_Attest|text=[[Amanomurakumo]]|tooltip=[[File:Amanomurakumo_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Deluder&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Dark Knight]]&lt;br /&gt;
| [[Hydra Ranger]]&lt;br /&gt;
| [[Hydra Samurai]]&lt;br /&gt;
| [[Attestation of Decisiveness]]&lt;br /&gt;
| [[Velosareon]] (J-8)&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Mjollnir|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Mjollnir_Attest|text=[[Mjollnir]]|tooltip=[[File:Mjollnir_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Sadist&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Bard]]&lt;br /&gt;
| [[Hydra Black Mage]]&lt;br /&gt;
| [[Hydra White Mage]]&lt;br /&gt;
| [[Attestation of Sacrifice]]&lt;br /&gt;
| [[Quiebitiel]] (G-11)&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Claustrum|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Claustrum_Attest|text=[[Claustrum]]|tooltip=[[File:Claustrum_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Traitor&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Beastmaster]]&lt;br /&gt;
| [[Hydra Dragoon]]&lt;br /&gt;
| [[Hydra Summoner]]&lt;br /&gt;
| [[Attestation of Virtue]]&lt;br /&gt;
| [[Dagourmarche]] (G-9)&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Yoichinoyumi|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Yoichinoyumi_Attest|text=[[Yoichinoyumi]]|tooltip=[[File:Yoichinoyumi_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Deluder&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Dark Knight]]&lt;br /&gt;
| [[Hydra Ranger]]&lt;br /&gt;
| [[Hydra Samurai]]&lt;br /&gt;
| [[Attestation of Transcendence]]&lt;br /&gt;
| [[Velosareon]] (J-8)&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Annihilator|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Annihilator_Attest|text=[[Annihilator]]|tooltip=[[File:Annihilator_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Villain&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Monk]]&lt;br /&gt;
| [[Hydra Ninja]]&lt;br /&gt;
| [[Hydra Thief]]&lt;br /&gt;
| [[Attestation of Accuracy]]&lt;br /&gt;
| [[Mildaunegeux]] (H-10)&lt;br /&gt;
|- style=&amp;quot;background-color: #1a1a1a;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Gjallarhorn|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Gjallarhorn_Attest|text=[[Gjallarhorn]]|tooltip=[[File:Gjallarhorn_(Level_99_II)_description.png]]}}&lt;br /&gt;
| [[Sadist&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Bard]]&lt;br /&gt;
| [[Hydra Black Mage]]&lt;br /&gt;
| [[Hydra White Mage]]&lt;br /&gt;
| [[Attestation of Harmony]]&lt;br /&gt;
| [[Quiebitiel]] (G-11)&lt;br /&gt;
|- style=&amp;quot;background-color: #242424;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #2a2a2a; color: #ffffff;&amp;quot; | {{ItemIcon|Aegis|25}}&amp;lt;br /&amp;gt;{{tooltip|id=Aegis_Attest|text=[[Aegis]]|tooltip=[[File:Aegis_(Level_99_II)_description.png]]}}&lt;br /&gt;
| [[Despot&#039;s Fortune]]&lt;br /&gt;
| [[Hydra Paladin]]&lt;br /&gt;
| [[Hydra Red Mage]]&lt;br /&gt;
| [[Hydra Warrior]]&lt;br /&gt;
| [[Attestation of Invulnerability]]&lt;br /&gt;
| [[Goublefaupe]] (I-7)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
For the required Fragment you will need to find the Satellite Weapon (in [[Dynamis - Xarcabard]]) you are working on and obtain the Goad from it.&amp;lt;br /&amp;gt;Trade the Goad (usually near where the Satellite Weapon is) to summon the Animated Weapon and obtain the Fragment.&amp;lt;br /&amp;gt;Necropsyche are dropped off the Vanguard Dragons on the area leading to where [[Dynamis Lord]] is spawned.&lt;br /&gt;
&lt;br /&gt;
==Upgrade Process==&lt;br /&gt;
As of the June 2016 Version Update, the wait times between stages has been reduced as follows:&lt;br /&gt;
===Stage 1===&lt;br /&gt;
&#039;&#039;&#039;Wait Time:&#039;&#039;&#039;  1 game day&lt;br /&gt;
:Gather the base weapon, the items, and the currency from the table above and head to (I-8) in [[Castle Zvahl Baileys]]. First, trade only the weapon and three items to [[Switchstix]]. Next, speak to [[Switchstix]] and then trade the currency. Wait until the game day changes and Speak to [[Switchstix]]. You will be rewarded with a &#039;&#039;&#039;stage 1 relic weapon&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Stage 1 ⇒  2===&lt;br /&gt;
&#039;&#039;&#039;Wait Time:&#039;&#039;&#039;  2 Earth hours&lt;br /&gt;
:Return to [[Switchstix]] again with the requested items and currency. Trade the weapon and all three items, speak to [[Switchstix]] once more, and then trade the currency. Return after 2 real life hours you will be rewarded with a &#039;&#039;&#039;stage 2 relic weapon&#039;&#039;&#039;.&lt;br /&gt;
===Stage 2 ⇒ 3===&lt;br /&gt;
&#039;&#039;&#039;Wait Time:&#039;&#039;&#039;  1 Earth hour&lt;br /&gt;
:Return to [[Switchstix]] one final time with the requested items and currency. Trade the weapon and the Required Attestation, and then trade the currency. Return after 1 real life hour you will be rewarded with a &#039;&#039;&#039;stage 3 relic weapon&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Stage 3 ⇒ Completion===&lt;br /&gt;
&#039;&#039;&#039;Wait Time:&#039;&#039;&#039;  None&lt;br /&gt;
:You do not need to pay another visit to your buddy [[Switchstix]] this time as that is optional. Instead you must take the items and currency listed in the table above and trade it to a blank target in one of several locations depending on which weapon is being created.&amp;lt;br /&amp;gt;You will immediately receive your level 75 Relic Weapon, and will also receive back 3,000 of whatever 10,000 [[Ancient Currency]] you trade.&lt;br /&gt;
====Locations====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color: transparent;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*&#039;&#039;&#039;Hand to Hand:&#039;&#039;&#039;&lt;br /&gt;
:*[[Castle Oztroja]]: (G/H-5/6) The top of the tower past the password trap door. &lt;br /&gt;
*&#039;&#039;&#039;Dagger:&#039;&#039;&#039;&lt;br /&gt;
**[[The Sanctuary of Zi&#039;Tah]]: (L-10) from a path that leads off the map.&lt;br /&gt;
*&#039;&#039;&#039;Sword:&#039;&#039;&#039;&lt;br /&gt;
**[[Dragon&#039;s Aery]]: (G-7) in the pond.&lt;br /&gt;
*&#039;&#039;&#039;Great Sword:&#039;&#039;&#039;&lt;br /&gt;
**[[Beaucedine Glacier]]: (G-10) at the frozen pond.&lt;br /&gt;
*&#039;&#039;&#039;Axe:&#039;&#039;&#039;&lt;br /&gt;
**[[Western Altepa Desert]]: (H-7)&lt;br /&gt;
*&#039;&#039;&#039;Great Axe:&#039;&#039;&#039;&lt;br /&gt;
**[[Ru&#039;Lude Gardens]]: (H-9) at the fountain.&lt;br /&gt;
*&#039;&#039;&#039;Scythe:&#039;&#039;&#039;&lt;br /&gt;
**[[North Gustaberg]]: (F-7) beneath the waterfall. Head through [[Dangruf Wadi]] and cross over the bridge after zoning back to Gustaberg.&lt;br /&gt;
*&#039;&#039;&#039;Polearm:&#039;&#039;&#039;&lt;br /&gt;
**[[Ru&#039;Aun Gardens]]: (G-6) behind the fallen pillar near [[Byakko]].&lt;br /&gt;
|&lt;br /&gt;
*&#039;&#039;&#039;Katana:&#039;&#039;&#039;&lt;br /&gt;
:*[[Sea Serpent Grotto]]: (C-10) on map 3&lt;br /&gt;
*&#039;&#039;&#039;Great Katana:&#039;&#039;&#039;&lt;br /&gt;
**[[Horlais Peak]]: In the hot spring.&lt;br /&gt;
*&#039;&#039;&#039;Club:&#039;&#039;&#039;&lt;br /&gt;
**[[The Sanctuary of Zi&#039;Tah]]: (H-8)&lt;br /&gt;
*&#039;&#039;&#039;Staff:&#039;&#039;&#039;&lt;br /&gt;
**[[Ifrit&#039;s Cauldron]]: Inside the crater. (H-7) on Map 7&lt;br /&gt;
*&#039;&#039;&#039;Bow:&#039;&#039;&#039;&lt;br /&gt;
**[[Cape Teriggan]]: (H-9) At the seashore.&lt;br /&gt;
*&#039;&#039;&#039;Gun&#039;&#039;&#039;&lt;br /&gt;
**[[Metalworks]]: Inside the Gunpowder Room.&lt;br /&gt;
*&#039;&#039;&#039;Horn:&#039;&#039;&#039;&lt;br /&gt;
**[[Valley of Sorrows]]: North side against the wall, target is at the mouth of a cave at (H-7). Enter through [[Cape Teriggan]] at (J-8). &lt;br /&gt;
*&#039;&#039;&#039;Shield:&#039;&#039;&#039;&lt;br /&gt;
**[[Carpenters&#039; Landing]]: Spot at (H-10). Enter from [[Jugner Forest]] at (E-6).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Further Upgrades==&lt;br /&gt;
*After completing the fourth stage, Relic Weapons can be further upgraded through their level 99 variants via the [[Trial of the Magians]].&lt;br /&gt;
**For initial  [[Item Level]] 119 versions, a level 99 variant and 300 [[File:Pluton icon.png|18px|link=]] [[Pluton]]s must be traded to [[Oboro]] in [[Port Jeuno]] at (E-6).&lt;br /&gt;
***[[Aegis]] and [[Gjallarhorn]] lack 119 variants, being fully upgraded in their [[Afterglow|level 99 II]] forms.&lt;br /&gt;
**For the completed [[Item Level]] 119 versions, an Item Level 119 variant and 10,000 [[File:Pluton icon.png|18px|link=]] [[Pluton]]s must be traded to [[Oboro]] in [[Port Jeuno]] at (E-6).&lt;br /&gt;
***119 variants possessing an [[Afterglow]] only require 1.&lt;br /&gt;
**For the Item Level &amp;quot;119 III&amp;quot; variants, they can be further augmented with [[Oboro]] in [[Port Jeuno]] at (E-6).&lt;br /&gt;
***Either a {{KI}} [[Tarutaru Mask of Light]] from [[Dynamis - Windurst (D)]] or depositing 10,000 [[Job Points]] across 15 IRL weeks with [[Oboro]] is required to begin the augmenting process.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dynamis]]&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Ultimate Weapons]]&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Ultimate_Weapons&amp;diff=762164</id>
		<title>Category:Ultimate Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Ultimate_Weapons&amp;diff=762164"/>
		<updated>2026-04-09T22:27:28Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: /* Mythic-Ergon Weapons */  Adjusted image sizes for more accessible readability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Relic Weapons|Mythic Weapons|Empyrean Weapons|Aeonic Weapons}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=&lt;br /&gt;
|Image Size=&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=Throughout the long history of Final Fantasy, every game to date has had at least one &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;, and Final Fantasy XI is no different.&amp;lt;br /&amp;gt;&lt;br /&gt;
Within Vana&#039;diel, there are five types of weapons that are markedly superior to all others in sheer, raw power. Being effectively [[Item Level]] 121 in their fully upgraded [[Item Level]] 119 form.&lt;br /&gt;
&lt;br /&gt;
With the first expansion, [[Rise of the Zilart]],&#039;s release, the first group of these superior arms were implemented: the [[Relic Weapons]], offering high-damage, low-delay weapons with unique [[Weapon Skill]]s available only when these weapons are equipped and a [[Aftermath|special effect when those Weapon Skills are used]], which would set the trend that all others in this category would follow.&lt;br /&gt;
&lt;br /&gt;
[[Mythic Weapons]] came next with the release of the third expansion, [[Treasures of Aht Urhgan]]; these weapons are job-specific, offering powerful augments to the faculties that each [[job]] relies on. With the release of the three [[Abyssea]] add-ons, [[Empyrean Weapons]] joined the ranks, offering &#039;&#039;Relic Weapon&#039;&#039; equivalents to [[Treasures of Aht Urhgan]] and [[Wings of the Goddess]] jobs.&lt;br /&gt;
&lt;br /&gt;
With the release of [[Seekers of Adoulin]] and the addition of two new jobs, [[Ergon Weapons]] were added, offering &#039;&#039;Mythic Weapon&#039;&#039; equivalents to the new jobs from that expansion.&lt;br /&gt;
&lt;br /&gt;
Finally, with the completion of [[Rhapsodies of Vana&#039;diel]], the fifth and final type of &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;, [[Aeonic Weapons]], would be added to Vana&#039;diel; giving [[Seekers of Adoulin]] jobs access to &#039;&#039;Relic Weapon&#039;&#039; equivalents.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the February 2016 Version Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/49843-Feb-10-2016-%28JST%29-Version-Update?p=571771&amp;amp;viewfull=1#post571771]&amp;lt;/sup&amp;gt;, Relic, Empyrean, Mythic and Ergon Weapons would have their final [[Item Level]] 119 forms implemented, making them match Aeonic Weapons in their unparalleled attributes compared to other [[Item Level]] 119 weapons.&lt;br /&gt;
&lt;br /&gt;
In the September 2018 Version Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/54410]&amp;lt;/sup&amp;gt;, Relic, Empyrean, Mythic, Ergon, and Aeonic Weapons were able to be Augmented {{Augment}} with unique stats, making them even stronger. In order to begin this process, a player must meet prerequisites and be in possession of a &amp;quot;119 III&amp;quot; version of a weapon.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Relic Weapons|Relic]], [[Empyrean Weapons|Empyrean]], and [[Aeonic Weapons]]==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 20px; font-size: 85%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hand-to-Hand===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spharai (Level 119 III) icon.png|link=Spharai]]&amp;lt;br /&amp;gt;[[Spharai]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Spharai|text=[[File:Spharai (Level 119 III) description.png|200px]]|tooltip=[[File:Spharai (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Final Heaven]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[VIT]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals triple damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Verethragna (Level 119 III) icon.png|link=Verethragna]]&amp;lt;br /&amp;gt;[[Verethragna]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Verethragna|text=[[File:Verethragna (Level 119 III) description.png|200px]]|tooltip=[[File:Verethragna (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Victory Smite]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Godhands icon.png|link=Godhands]]&amp;lt;br /&amp;gt;[[Godhands]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Godhands|text=[[File:Godhands description.png|200px]]|tooltip=[[File:Godhands description.png|400px]]}}&lt;br /&gt;
| [[Shijin Spiral]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack that plagues the target. Chance of additional effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mandau (Level 119 III) icon.png|link=Mandau]]&amp;lt;br /&amp;gt;[[Mandau]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Mandau|text=[[File:Mandau (Level 119 III) description.png|200px]]|tooltip=[[File:Mandau (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Mercy Stroke]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Twashtar (Level 119 III) icon.png|link=Twashtar]]&amp;lt;br /&amp;gt;[[Twashtar]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Twashtar|text=[[File:Twashtar (Level 119 III) description.png|200px]]|tooltip=[[File:Twashtar (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Rudra&#039;s Storm]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals quintuple damage and weighs target down. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aeneas icon.png|link=Aeneas]]&amp;lt;br /&amp;gt;[[Aeneas]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Aeneas|text=[[File:Aeneas description.png|200px]]|tooltip=[[File:Aeneas description.png|400px]]}}&lt;br /&gt;
| [[Exenterator]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack that decreases target&#039;s accuracy. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Excalibur (Level 119 III) icon.png|link=Excalibur]]&amp;lt;br /&amp;gt;[[Excalibur]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Excalibur|text=[[File:Excalibur (Level 119 III) description.png|200px]]|tooltip=[[File:Excalibur (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Knights of Round]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[MND]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals quintuple damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Almace (Level 119 III) icon.png|link=Almace]]&amp;lt;br /&amp;gt;[[Almace]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Almace|text=[[File:Almace (Level 119 III) description.png|200px]]|tooltip=[[File:Almace (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Chant du Cygne]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sequence icon.png|link=Sequence]]&amp;lt;br /&amp;gt;[[Sequence]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Sequence|text=[[File:Sequence description.png|200px]]|tooltip=[[File:Sequence description.png|400px]]}}&lt;br /&gt;
| [[Requiescat]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[MND]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack of &#039;&#039;non-elemental&#039;&#039; damage. Attack power varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ragnarok (Level 119 III) icon.png|link=Ragnarok]]&amp;lt;br /&amp;gt;[[Ragnarok]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Ragnarok|text=[[File:Ragnarok (Level 119 III) description.png|200px]]|tooltip=[[File:Ragnarok (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Scourge]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[VIT]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals double damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Caladbolg (Level 119 III) icon.png|link=Caladbolg]]&amp;lt;br /&amp;gt;[[Caladbolg]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Caladbolg|text=[[File:Caladbolg (Level 119 III) description.png|200px]]|tooltip=[[File:Caladbolg (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Torcleaver]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[VIT]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals triple damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lionheart icon.png|link=Lionheart]]&amp;lt;br /&amp;gt;[[Lionheart]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Lionheart|text=[[File:Lionheart description.png|200px]]|tooltip=[[File:Lionheart description.png|400px]]}}&lt;br /&gt;
| [[Resolution]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Axe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guttler (Level 119 III) icon.png|link=Guttler]]&amp;lt;br /&amp;gt;[[Guttler]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Guttler|text=[[File:Guttler (Level 119 III) description.png|200px]]|tooltip=[[File:Guttler (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Onslaught]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack that decreases target&#039;s accuracy.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Farsha (Level 119 III) icon.png|link=Farsha]]&amp;lt;br /&amp;gt;[[Farsha]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Farsha|text=[[File:Farsha (Level 119 III) description.png|200px]]|tooltip=[[File:Farsha (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Cloudsplitter]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[MND]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;lightning elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tri-edge icon.png|link=Tri-edge]]&amp;lt;br /&amp;gt;[[Tri-edge]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Tri-edge|text=[[File:Tri-edge description.png|200px]]|tooltip=[[File:Tri-edge description.png|400px]]}}&lt;br /&gt;
| [[Ruinator]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Detonation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Detonation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Accuracy varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Axe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bravura (Level 119 III) icon.png|link=Bravura]]&amp;lt;br /&amp;gt;[[Bravura]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Bravura|text=[[File:Bravura (Level 119 III) description.png|200px]]|tooltip=[[File:Bravura (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Metatron Torment]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals triple damage and lowers target defense.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ukonvasara (Level 119 III) icon.png|link=Ukonvasara]]&amp;lt;br /&amp;gt;[[Ukonvasara]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Ukonvasara|text=[[File:Ukonvasara (Level 119 III) description.png|200px]]|tooltip=[[File:Ukonvasara (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Ukko&#039;s Fury]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack that slows target. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chango icon.png|link=Chango]]&amp;lt;br /&amp;gt;[[Chango]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Chango|text=[[File:Chango description.png|200px]]|tooltip=[[File:Chango description.png|400px]]}}&lt;br /&gt;
| [[Upheaval]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[VIT]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Scythe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Apocalypse (Level 119 III) icon.png|link=Apocalypse]]&amp;lt;br /&amp;gt;[[Apocalypse]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Apocalypse|text=[[File:Apocalypse (Level 119 III) description.png|200px]]|tooltip=[[File:Apocalypse (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Catastrophe]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[INT]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals triple damage and drains target&#039;s HP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Redemption (Level 119 III) icon.png|link=Redemption]]&amp;lt;br /&amp;gt;[[Redemption]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Redemption|text=[[File:Redemption (Level 119 III) description.png|200px]]|tooltip=[[File:Redemption (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Quietus]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;60% [[MND]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a triple damage attack that ignores target&#039;s defense. Amount ignored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Anguta icon.png|link=Anguta]]&amp;lt;br /&amp;gt;[[Anguta]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Anguta|text=[[File:Anguta description.png|200px]]|tooltip=[[File:Anguta description.png|400px]]}}&lt;br /&gt;
| [[Entropy]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Converts some of the damage into MP. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Polearm===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gungnir (Level 119 III) icon.png|link=Gungnir]]&amp;lt;br /&amp;gt;[[Gungnir]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Gungnir|text=[[File:Gungnir (Level 119 III) description.png|200px]]|tooltip=[[File:Gungnir (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Geirskogul]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rhongomiant (Level 119 III) icon.png|link=Rhongomiant]]&amp;lt;br /&amp;gt;[[Rhongomiant]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Rhongomiant|text=[[File:Rhongomiant (Level 119 III) description.png|200px]]|tooltip=[[File:Rhongomiant (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Camlann&#039;s Torment]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;60% [[VIT]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a triple damage attack that ignores target&#039;s defense. Amount ignored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trishula icon.png|link=Trishula]]&amp;lt;br /&amp;gt;[[Trishula]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Trishula|text=[[File:Trishula description.png|200px]]|tooltip=[[File:Trishula description.png|400px]]}}&lt;br /&gt;
| [[Stardiver]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack that decreases enemy critical hit evasion. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Katana===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kikoku (Level 119 III) icon.png|link=Kikoku]]&amp;lt;br /&amp;gt;[[Kikoku]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Kikoku|text=[[File:Kikoku (Level 119 III) description.png|200px]]|tooltip=[[File:Kikoku (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Blade: Metsu]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack that paralyzes the target.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kannagi (Level 119 III) icon.png|link=Kannagi]]&amp;lt;br /&amp;gt;[[Kannagi]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Kannagi|text=[[File:Kannagi (Level 119 III) description.png|200px]]|tooltip=[[File:Kannagi (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Blade: Hi]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals quadruple damage. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heishi Shorinken icon.png|link=Heishi Shorinken]]&amp;lt;br /&amp;gt;[[Heishi Shorinken]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=HeishiShorinken|text=[[File:Heishi Shorinken description.png|200px]]|tooltip=[[File:Heishi Shorinken description.png|400px]]}}&lt;br /&gt;
| [[Blade: Shun]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Impaction|&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Impaction&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack. Attack power varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Katana===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Amanomurakumo (Level 119 III) icon.png|link=Amanomurakumo]]&amp;lt;br /&amp;gt;[[Amanomurakumo]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Amanomurakumo|text=[[File:Amanomurakumo (Level 119 III) description.png|200px]]|tooltip=[[File:Amanomurakumo (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Tachi: Kaiten]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals double damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Masamune (Level 119 III) icon.png|link=Masamune]]&amp;lt;br /&amp;gt;[[Masamune]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Masamune|text=[[File:Masamune (Level 119 III) description.png|200px]]|tooltip=[[File:Masamune (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Tachi: Fudo]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals double damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dojikiri Yasutsuna icon.png|link=Dojikiri Yasutsuna]]&amp;lt;br /&amp;gt;[[Dojikiri Yasutsuna]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=DojikiriYasutsuna|text=[[File:Dojikiri Yasutsuna description.png|200px]]|tooltip=[[File:Dojikiri Yasutsuna description.png|400px]]}}&lt;br /&gt;
| [[Tachi: Shoha]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Club===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mjollnir (Level 119 III) icon.png|link=Mjollnir]]&amp;lt;br /&amp;gt;[[Mjollnir]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Mjollnir|text=[[File:Mjollnir (Level 119 III) description.png|200px]]|tooltip=[[File:Mjollnir (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Randgrith]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[MND]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack that decreases target&#039;s evasion.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gambanteinn (Level 119 III) icon.png|link=Gambanteinn]]&amp;lt;br /&amp;gt;[[Gambanteinn]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Gambanteinn|text=[[File:Gambanteinn (Level 119 III) description.png|200px]]|tooltip=[[File:Gambanteinn (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Dagan]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Maximum [[HP]]&amp;amp;[[MP]]&amp;lt;br /&amp;gt;&#039;&#039;None&#039;&#039;&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;&#039;&#039;Deals no damage.&#039;&#039; Restores HP and MP. Amount restored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tishtrya icon.png|link=Tishtrya]]&amp;lt;br /&amp;gt;[[Tishtrya]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Tishtrya|text=[[File:Tishtrya description.png|200px]]|tooltip=[[File:Tishtrya description.png|400px]]}}&lt;br /&gt;
| [[Realmrazer]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[MND]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Impaction|&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Impaction&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a sevenfold attack. Accuracy varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claustrum (Level 119 III) icon.png|link=Claustrum]]&amp;lt;br /&amp;gt;[[Claustrum]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Claustrum|text=[[File:Claustrum (Level 119 III) description.png|200px]]|tooltip=[[File:Claustrum (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Gates of Tartarus]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals triple damage and lowers the target&#039;s attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hvergelmir (Level 119 III) icon.png|link=Hvergelmir]]&amp;lt;br /&amp;gt;[[Hvergelmir]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Hvergelmir|text=[[File:Hvergelmir (Level 119 III) description.png|200px]]|tooltip=[[File:Hvergelmir (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Myrkr]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Maximum [[MP]]&amp;lt;br /&amp;gt;&#039;&#039;None&#039;&#039;&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;&#039;&#039;Deals no damage.&#039;&#039; Restores MP and removes up to three status ailments. Amount of MP restored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Khatvanga icon.png|link=Khatvanga]]&amp;lt;br /&amp;gt;[[Khatvanga]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Khatvanga|text=[[File:Khatvanga description.png|200px]]|tooltip=[[File:Khatvanga description.png|400px]]}}&lt;br /&gt;
| [[Shattersoul]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Induration|&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;Induration&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack that decreases target&#039;s magic defense. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Archery===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Yoichinoyumi (Level 119 III) icon.png|link=Yoichinoyumi]]&amp;lt;br /&amp;gt;[[Yoichinoyumi]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Yoichinoyumi|text=[[File:Yoichinoyumi (Level 119 III) description.png|200px]]|tooltip=[[File:Yoichinoyumi (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Namas Arrow]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[AGI]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals triple damage that has reduced enmity generation.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gandiva (Level 119 III) icon.png|link=Gandiva]]&amp;lt;br /&amp;gt;[[Gandiva]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Gandiva|text=[[File:Gandiva (Level 119 III) description.png|200px]]|tooltip=[[File:Gandiva (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Jishnu&#039;s Radiance]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack, ammunition permitting. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fail-Not icon.png|link=Fail-Not]]&amp;lt;br /&amp;gt;[[Fail-Not]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Fail-Not|text=[[File:Fail-Not description.png|200px]]|tooltip=[[File:Fail-Not description.png|400px]]}}&lt;br /&gt;
| [[Apex Arrow]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a triple damage attack that ignores target&#039;s defense. Amount ignored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marksmanship===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Annihilator (Level 119 III) icon.png|link=Annihilator]]&amp;lt;br /&amp;gt;[[Annihilator]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Annihilator|text=[[File:Annihilator (Level 119 III) description.png|200px]]|tooltip=[[File:Annihilator (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Coronach]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;40% [[AGI]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals triple damage that has reduced enmity generation.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armageddon (Level 119 III) icon.png|link=Armageddon]]&amp;lt;br /&amp;gt;[[Armageddon]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Armageddon|text=[[File:Armageddon (Level 119 III) description.png|200px]]|tooltip=[[File:Armageddon (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Wildfire]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;fire elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Reduced enmity generation varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fomalhaut icon.png|link=Fomalhaut]]&amp;lt;br /&amp;gt;[[Fomalhaut]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Fomalhaut|text=[[File:Fomalhaut description.png|200px]]|tooltip=[[File:Fomalhaut description.png|400px]]}}&lt;br /&gt;
| [[Last Stand]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack, ammunition permitting. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Instrument===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gjallarhorn (Level 99 II) icon.png|link=Gjallarhorn]]&amp;lt;br /&amp;gt;[[Gjallarhorn]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Gjallarhorn|text=[[File:Gjallarhorn (Level 99 II) description.png|200px]]|tooltip=[[File:Gjallarhorn (Level 99 II) description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Daurdabla (Level 99 II) icon.png|link=Daurdabla]]&amp;lt;br /&amp;gt;[[Daurdabla]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Daurdabla|text=[[File:Daurdabla (Level 99 II) description.png|200px]]|tooltip=[[File:Daurdabla (Level 99 II) description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Marsyas icon.png|link=Marsyas]]&amp;lt;br /&amp;gt;[[Marsyas]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Marsyas|text=[[File:Marsyas description.png|200px]]|tooltip=[[File:Marsyas description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aegis (Level 99 II) icon.png|link=Aegis]]&amp;lt;br /&amp;gt;[[Aegis]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Aegis|text=[[File:Aegis (Level 99 II) description.png|200px]]|tooltip=[[File:Aegis (Level 99 II) description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ochain (Level 99 II) icon.png|link=Ochain]]&amp;lt;br /&amp;gt;[[Ochain]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Ochain|text=[[File:Ochain (Level 99 II) description.png|200px]]|tooltip=[[File:Ochain (Level 99 II) description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Srivatsa icon.png|link=Srivatsa]]&amp;lt;br /&amp;gt;[[Srivatsa]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Srivatsa|text=[[File:Srivatsa description.png|200px]]|tooltip=[[File:Srivatsa description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
Relic, Empyrean, and Aeonic Weapons offer weapons of each weapon type with high base damage and very low delay, as well as a set of instruments and shields. Unlike Empyreans and Aeonics, Relics have a hidden, innate &amp;quot;&#039;&#039;Occasionally deals double/triple damage&#039;&#039;&amp;quot; effect, as well as a direct damage bonus to their linked Weapon Skills of +40%.&amp;lt;br /&amp;gt;&lt;br /&gt;
It should also be noted that for {{H:text|Daggers, Swords, Axes, Katana, and Clubs|weapon types that can be wielded in the off-hand}}, any special effects granted from the weapon are ignored. (Things like [[Magic Damage (Statistic)|Magic Damage]] and the accuracies and attack derived from the [[Item Level|Item Level skill]] are applied as normal.) This includes access to any Weapon Skill that isn&#039;t unlocked prior, as well as any hidden effects, Aftermaths, and Afterglows. However, Empyrean Weapon&#039;s large [[base stat]] boost and Aeonic Weapon&#039;s [[Store TP]] &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;are&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; applied when used in the off-hand slot, even though the associated Weapon Skill, Aftermath, and Afterglow are not.&lt;br /&gt;
&lt;br /&gt;
===Weapon Skills===&lt;br /&gt;
While almost all of the Relic, Empyrean and Aeonic [[instrument]]s and [[shield]]s only offer enhancements with no linked Weapon Skill, the Aeonic instrument [[Marsyas]] grants the player a unique [[song]] only available while it is equipped in a similar manner to the other weapons&#039; linked Weapon Skills.&lt;br /&gt;
&lt;br /&gt;
Empyreans&#039; and Aeonics&#039; linked [[Weapon Skill]] may be unlocked through various means for use with any weapon (of the appropriate type), but a player wishing to utilize a [[Relic Weapon Skill]] or a [[Prime Weapon Skill]], must equip the Weapon that it is tied to.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Should a player wish to use an [[Empyrean Weapon Skill]], they may complete the corresponding [[Kupofried&#039;s Weapon Skill Moogle Magic]] and gain access to that Weapon Skill with use of any weapon.&lt;br /&gt;
*Should a player wish to use an [[Aeonic Weapon Skill]] with use of any weapon, they must complete the quest: [[Martial Mastery]], and then may purchase the Weapon Skill with [[Merit Points]] in five stages of increasing potency, up to the potency level granted through equipping the [[Aeonic Weapon]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;§&#039;&#039;&#039; Skill Chain Properties denoted in italics and braces above are only present when using that Weapon Skill while equipped with the linked Aeonic Weapon.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Aftermath]]s===&lt;br /&gt;
An &amp;quot;&#039;&#039;Aftermath&#039;&#039;&amp;quot; is a unique buff generated by using a specific Weapon Skill alongside that Weapon Skill&#039;s linked &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;. Shields and Instruments lack any Aftermath effects.&amp;lt;br /&amp;gt;&lt;br /&gt;
There are three tiers to an Aftermath effect, dependent upon the level of TP used in the activating Weapon Skill. [[TP Bonus]] effects from gear and other sources do not have any effect on these Aftermath tiers.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Relic Aftermath]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Relic Weapons&#039; Aftermaths offer unique effects tied to each weapon. With only the duration of the Aftermath effect being dependent upon the TP of the Weapon Skill used to activate it.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Empyrean Aftermath]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Empyrean Aftermath is uniform between all Empyrean Weapons: varying frequency and duration of &amp;quot;&#039;&#039;Occasionally deals double/triple damage&#039;&#039;&amp;quot;, dependent upon the TP of the Weapon Skill used to activate it. This effect can proc on any additional hits (through the activation of [[Double Attack]], [[Triple Attack]], [[Zanshin]], etc), with the exception of [[Verethragna]] in that it can only proc on hits generated by its &amp;quot;main&amp;quot; hand, and &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;cannot&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; proc on Weapon Skills.&lt;br /&gt;
::And similar to [[:Category:Ultimate Weapons#Aftermath|Mythic Aftermath]], any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off before using the activating Weapon Skill again.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Aeonic Aftermath]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Much like Empyrean Aftermath, Aeonic Aftermath is uniform between all Aeonic Weapons: varying potency of [[Skillchain#Skillchain_Damage|Skillchain]] and [[Magic_Damage#MB:_Magic_Burst|Magic Burst]] damage and the steps required to trigger one of the &amp;quot;ultimate skillchains&amp;quot; of [[Radiance|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Radiance&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] and [[Umbra|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Umbra&#039;&#039;&#039;&amp;lt;/span&amp;gt;]], dependent upon the TP of the Weapon Skill used to activate it, and with the Aftermath being consumed upon said [[Skillchain#Ultimate_Skillchains|skillchain]]s being used. Aftermath duration is static for all levels of TP.&lt;br /&gt;
::In the same manner as [[:Category:Ultimate Weapons#Aftermath|Mythic]] and [[:Category:Ultimate Weapons#Aftermaths|Empyrean Aftermath]], the level of the Aftermath is locked, meaning that any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off  or be consumed before using the activating Weapon Skill again.&lt;br /&gt;
::Aeonic Aftermath also grants [[:Category:Skillchain#Level 3 Skillchains|Level 3 Skillchain properties]] to the appropriate [[Aeonic Weapon Skill|linked Weapon Skills]], thereby allowing those Weapon Skills to participate in [[:Category:Skillchain#Level 4 Skillchains|Level 4 Skillchains]], these properties are applied to the Weapon Skill that activates the Aftermath in addition to when used during the Aftermath&#039;s duration&amp;lt;sup&amp;gt;[https://www.bluegartr.com/threads/127413-Aeonic-Weapons-Mega-Thread?p=6632120&amp;amp;viewfull=1#post6632120]&amp;lt;/sup&amp;gt;; meaning that for all intents and purposes, just equipping an Aeonic Weapon grants the linked Weapon Skill Level 3 Skillchain properties.&lt;br /&gt;
&lt;br /&gt;
===[[Afterglow]]===&lt;br /&gt;
Relic and Empyrean Weapons, unlike Aeonic Weapons, enjoy a further enhancement in their fully upgraded [[Item Level]] 119 forms. Whenever a linked Weapon Skill is used, thereby activating an Aftermath effect on the owner, an Afterglow effect is applied to all nearby party members within 10&#039;. This Afterglow status has a fixed duration of 30s regardless of the level of TP used, and will be overwritten by a duplicitous type. However, differing types of Afterglows will stack. (eg: a Relic Afterglow will always overwrite a Relic Afterglow, regardless of who it originates with, but a Relic and an Empyrean Afterglow will apply both their respective effects.) Any Aftermath effect a player may activate will also overwrite the Afterglow effects given by other players, regardless of the Aftermath or Afterglow&#039;s aligned type.&amp;lt;br /&amp;gt;&lt;br /&gt;
For [[Shields]], this effect is granted whenever the Job Ability [[Shield Bash]] is used, and it should be noted that [[Aegis|the Relic shield]] and [[Ochain|the Empyrean shield]] lack [[Item Level]] 119 variants, being fully upgraded in their level 99 Afterglow variants&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/33112-Level-99-Relic-Mythic-Empyrean-and-WoE-Weapons?p=475191&amp;amp;viewfull=1#post475191]&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/39537-Suggestions-Quality-of-Life-Stuff-and-other-suggestions?p=570732&amp;amp;viewfull=1#post570732]&amp;lt;/sup&amp;gt;. Instruments grant no Afterglow effects.&amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, while equipped with a level 99 or [[Item Level]] 119 Afterglow variant or the fully upgraded [[Item Level]] 119 form, a player will glow with a unique aura effect whose color is dependent on the type of &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
With visual effects displaying in the following priority order: Main Weapon &amp;gt; Ranged Weapon &amp;gt; Sub Weapon.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Relic Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Yellow&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Accuracy]] &amp;amp; [[Ranged Accuracy]] +15.&lt;br /&gt;
::Gjallarhorn is able to be upgraded to an Afterglow phase, but only the visual effect is granted. &#039;&#039;No Afterglow effect mechanic is gained.&#039;&#039;&lt;br /&gt;
::[[Shield Bash]] with Aegis grants nearby party members [[Magic Damage Taken]] -5%.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Empyrean Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Red&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Critical Hit Rate]] +5%.&lt;br /&gt;
::Daurdabla is able to be upgraded to an Afterglow phase, but only the visual effect is granted. &#039;&#039;No Afterglow effect mechanic is gained.&#039;&#039;&lt;br /&gt;
::[[Shield Bash]] with Ochain grants nearby party members [[Physical Damage Taken]] -7%.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Aeonic Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;None&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Aeonic Weapons do not possess an Afterglow.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
==[[Mythic Weapons|Mythic-Ergon Weapons]]==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 20px; font-size: 85%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hand-to-Hand===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Glanzfaust (Level 119 III) icon.png|link=Glanzfaust]]&amp;lt;br /&amp;gt;[[Glanzfaust]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Glanzfaust|text=[[File:Glanzfaust (Level 119 III) description.png|200px]]|tooltip=[[File:Glanzfaust (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Ascetic&#039;s Fury]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;50% [[VIT]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kenkonken (Level 119 III) icon.png|link=Kenkonken]]&amp;lt;br /&amp;gt;[[Kenkonken]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Kenkonken|text=[[File:Kenkonken (Level 119 III) description.png|200px]]|tooltip=[[File:Kenkonken (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Stringing Pummel]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;32% [[VIT]]&amp;amp;nbsp;32%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Liquefaction|&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;Liquefaction&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a sixfold attack. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vajra (Level 119 III) icon.png|link=Vajra]]&amp;lt;br /&amp;gt;[[Vajra]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Vajra|text=[[File:Vajra (Level 119 III) description.png|200px]]|tooltip=[[File:Vajra (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Mandalic Stab]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carnwenhan (Level 119 III) icon.png|link=Carnwenhan]]&amp;lt;br /&amp;gt;[[Carnwenhan]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Carnwenhan|text=[[File:Carnwenhan (Level 119 III) description.png|200px]]|tooltip=[[File:Carnwenhan (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Mordant Rime]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;30% [[CHR]]&amp;amp;nbsp;70%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack that decreases target&#039;s movement speed. Chance of decreases movement speed varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Terpsichore (Level 119 III) icon.png|link=Terpsichore]]&amp;lt;br /&amp;gt;[[Terpsichore]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Terpsichore|text=[[File:Terpsichore (Level 119 III) description.png|200px]]|tooltip=[[File:Terpsichore (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Pyrrhic Kleos]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[DEX]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack that lowers target&#039;s evasion. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Murgleis (Level 119 III) icon.png|link=Murgleis]]&amp;lt;br /&amp;gt;[[Murgleis]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Murgleis|text=[[File:Murgleis (Level 119 III) description.png|200px]]|tooltip=[[File:Murgleis (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Death Blossom]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;30% [[MND]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack that lowers target&#039;s magic evasion. Chance of lowering target&#039;s magic evasion varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Burtgang (Level 119 III) icon.png|link=Burtgang]]&amp;lt;br /&amp;gt;[[Burtgang]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Burtgang|text=[[File:Burtgang (Level 119 III) description.png|200px]]|tooltip=[[File:Burtgang (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Atonement]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[Enmity|Current Enmity]]&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack of &#039;&#039;breath damage&#039;&#039;. Enmity varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tizona (Level 119 III) icon.png|link=Tizona]]&amp;lt;br /&amp;gt;[[Tizona]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Tizona|text=[[File:Tizona (Level 119 III) description.png|200px]]|tooltip=[[File:Tizona (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Expiacion]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;30% [[DEX]]&amp;amp;nbsp;20% [[INT]]&amp;amp;nbsp;30%&amp;lt;br /&amp;gt;[[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Epeolatry (Level 119 III) icon.png|link=Epeolatry]]&amp;lt;br /&amp;gt;[[Epeolatry]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Ergon&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Epeolatry|text=[[File:Epeolatry (Level 119 III) description.png|200px]]|tooltip=[[File:Epeolatry (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Dimidiation]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Axe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aymur (Level 119 III) icon.png|link=Aymur]]&amp;lt;br /&amp;gt;[[Aymur]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Aymur|text=[[File:Aymur (Level 119 III) description.png|200px]]|tooltip=[[File:Aymur (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Primal Rend]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;30% [[CHR]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;light elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Axe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Conqueror (Level 119 III) icon.png|link=Conqueror]]&amp;lt;br /&amp;gt;[[Conqueror]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Conqueror|text=[[File:Conqueror (Level 119 III) description.png|200px]]|tooltip=[[File:Conqueror (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[King&#039;s Justice]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Scythe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Liberator (Level 119 III) icon.png|link=Liberator]]&amp;lt;br /&amp;gt;[[Liberator]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Liberator|text=[[File:Liberator (Level 119 III) description.png|200px]]|tooltip=[[File:Liberator (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Insurgency]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;20% [[INT]]&amp;amp;nbsp;20%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Polearm===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ryunohige (Level 119 III) icon.png|link=Ryunohige]]&amp;lt;br /&amp;gt;[[Ryunohige]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Ryunohige|text=[[File:Ryunohige (Level 119 III) description.png|200px]]|tooltip=[[File:Ryunohige (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Drakesbane]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Katana===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nagi (Level 119 III) icon.png|link=Nagi]]&amp;lt;br /&amp;gt;[[Nagi]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Nagi|text=[[File:Nagi (Level 119 III) description.png|200px]]|tooltip=[[File:Nagi (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Blade: Kamu]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;60% [[INT]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Lowers target&#039;s accuracy. Duration of the effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Katana===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kogarasumaru (Level 119 III) icon.png|link=Kogarasumaru]]&amp;lt;br /&amp;gt;[[Kogarasumaru]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Kogarasumaru|text=[[File:Kogarasumaru (Level 119 III) description.png|200px]]|tooltip=[[File:Kogarasumaru (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Tachi: Rana]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Induration|&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;Induration&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack. Accuracy varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Club===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Yagrush (Level 119 III) icon.png|link=Yagrush]]&amp;lt;br /&amp;gt;[[Yagrush]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Yagrush|text=[[File:Yagrush (Level 119 III) description.png|200px]]|tooltip=[[File:Yagrush (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Mystic Boon]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;30% [[MND]]&amp;amp;nbsp;70%&amp;lt;br /&amp;gt;&#039;&#039;None&#039;&#039;&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Converts damage dealt to own MP. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Idris (Level 119 III) icon.png|link=Idris]]&amp;lt;br /&amp;gt;[[Idris]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Ergon&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Idris|text=[[File:Idris (Level 119 III) description.png|200px]]|tooltip=[[File:Idris (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Exudation]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;50% [[MND]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Attack varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laevateinn (Level 119 III) icon.png|link=Laevateinn]]&amp;lt;br /&amp;gt;[[Laevateinn]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Laevateinn|text=[[File:Laevateinn (Level 119 III) description.png|200px]]|tooltip=[[File:Laevateinn (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Vidohunir]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;dark elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage and lowers target&#039;s magic defense. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nirvana (Level 119 III) icon.png|link=Nirvana]]&amp;lt;br /&amp;gt;[[Nirvana]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Nirvana|text=[[File:Nirvana (Level 119 III) description.png|200px]]|tooltip=[[File:Nirvana (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Garland of Bliss]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;30% [[MND]]&amp;amp;nbsp;70%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;light elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage and lowers target&#039;s defense. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tupsimati (Level 119 III) icon.png|link=Tupsimati]]&amp;lt;br /&amp;gt;[[Tupsimati]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Tupsimati|text=[[File:Tupsimati (Level 119 III) description.png|200px]]|tooltip=[[File:Tupsimati (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Omniscience]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[MND]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;dark elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage and lowers target&#039;s magic attack. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marksmanship===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gastraphetes (Level 119 III) icon.png|link=Gastraphetes]]&amp;lt;br /&amp;gt;[[Gastraphetes]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Gastraphetes|text=[[File:Gastraphetes (Level 119 III) description.png|200px]]|tooltip=[[File:Gastraphetes (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Trueflight]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;100%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;light elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Death Penalty (Level 119 III) icon.png|link=Death Penalty]]&amp;lt;br /&amp;gt;[[Death Penalty]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=DeathPenalty|text=[[File:Death Penalty (Level 119 III) description.png|200px]]|tooltip=[[File:Death Penalty (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Leaden Salute]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;100%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;dark elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
Mythic and Ergon Weapons are generally the most powerful weapons available for each job, with powerful effects specifically tailored to a job&#039;s unique abilities. However, only Mythics have the hidden effect of a direct damage bonus to their linked Weapon Skills of +30%.&amp;lt;br /&amp;gt;It should also be noted that for {{H:text|Daggers, Swords, Axes, Katana, and Clubs|weapon types that can be wielded in the off-hand}}, any special effects granted from the weapon are ignored. (Things like [[Magic Damage (Statistic)|Magic Damage]] and the accuracies and attack derived from the [[Item Level|Item Level skill]] are applied as normal.) This includes access to any Weapon Skill that isn&#039;t unlocked prior, as well as any hidden effects, Aftermaths, and Afterglows.&lt;br /&gt;
&lt;br /&gt;
===Weapon Skills===&lt;br /&gt;
Mythic and Ergon Weapons&#039; linked [[Weapon Skill]] may be unlocked for use with any weapon (of the appropriate type) through the completion of one of three quests:&lt;br /&gt;
*Should a player wish to use a [[Mythic Weapon Skill]], they may complete the corresponding version of the [[Unlocking a Myth]] quest and gain access to that Weapon Skill with use of any weapon.&lt;br /&gt;
*Should a player wish to use [[Rune Fencer]]&#039;s [[Mythic Weapon Skill|Ergon Weapon Skill]], they may complete the quest: [[Rune Fencing the Night Away]], and gain access to that Weapon Skill with use of any [[Great Sword]].&lt;br /&gt;
*Should a player wish to use [[Geomancer]]&#039;s [[Mythic Weapon Skill|Ergon Weapon Skill]], they may complete the quest: [[Geomancerrific]], and gain access to that Weapon Skill with use of any [[Club]].&lt;br /&gt;
&lt;br /&gt;
===[[Mythic Aftermath|Aftermath]]===&lt;br /&gt;
An &amp;quot;&#039;&#039;Aftermath&#039;&#039;&amp;quot; is a unique buff generated by using a specific Weapon Skill alongside that Weapon Skill&#039;s linked &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;.&amp;lt;br /&amp;gt;There are three tiers to an Aftermath effect, with effect and duration dependent upon the level of TP used in the activating Weapon Skill. [[TP Bonus]] effects from gear and other sources do not have any effect on these Aftermath tiers.&amp;lt;br /&amp;gt;Mythic Aftermath has some restrictions in activation in that any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off before using the activating Weapon Skill again.&amp;lt;br /&amp;gt;&lt;br /&gt;
:Mythic Weapons and Ergon Weapons have the same type of Aftermath: [[Mythic Aftermath|A uniform style of buffs with three tiers of differing effects]]. These tiers are typically listed in order in the weapon item description. While the Aftermath style is uniform, the individual effect tiers vary between each weapon uniquely; however, all Level 3 tier Aftermath is &amp;quot;&#039;&#039;Occasionally attacks twice or thrice&#039;&#039;&amp;quot; for main-hand weapons and &amp;quot;&#039;&#039;Occasionally deals double or triple damage&#039;&#039;&amp;quot; for all ranged weapons, which &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;can&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; proc on Weapon Skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
It should also be noted that, unlike most Relic, Empyrean and Aeonic Aftermath, Mythic Aftermath also grants its effects to any associated pets.&lt;br /&gt;
&lt;br /&gt;
===[[Afterglow]]===&lt;br /&gt;
Much like Relic and Empyrean Weapons, Mythic Weapons enjoy a further enhancement in their fully upgraded [[Item Level]] 119 forms; however, Ergon Weapons, much like Aeonic Weapons, lack this effect. Whenever their linked Weapon Skills are used, thereby activating an Aftermath effect on the owner, an Afterglow effect is applied to all nearby party members within 10&#039;. This Afterglow status has a fixed duration of 30s regardless of the level of TP used, and will be overwritten by a duplicitous type. However, differing types of Afterglows will stack. (eg: a Mythic Afterglow will always overwrite a Mythic Afterglow, regardless of who or what differing weapon it originates with, but a Mythic and a Relic or Empyrean Afterglow will apply both their respective effects.) Any Aftermath effect a player may activate will also overwrite the Afterglow effects given by other players, regardless of the Aftermath or Afterglow&#039;s aligned type.&amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, while equipped with a level 99 or [[Item Level]] 119 Afterglow variant or the fully upgraded [[Item Level]] 119 form, a player will glow with a unique aura effect whose color is dependent on the type of &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
With visual effects displaying in the following priority order: Main Weapon &amp;gt; Ranged Weapon &amp;gt; Sub Weapon.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Mythic Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Blue&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Attack]] &amp;amp; [[Ranged Attack]] +15.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Ergon Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;As of the October 2018 Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/54525-October.-10-2018-%28JST%29-Version-Update?p=610163&amp;amp;viewfull=1#post610163]&amp;lt;/sup&amp;gt;, Ergon III variant weapons have an Afterglow.&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Green&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Attack]] &amp;amp; [[Ranged Attack]] +15.&lt;br /&gt;
&lt;br /&gt;
== Ultimate Weapon Augment Upgrade Process ==&lt;br /&gt;
Please view [[Ultimate Weapon Augments]] for information.&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Ultimate_Weapons&amp;diff=762163</id>
		<title>Category:Ultimate Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Ultimate_Weapons&amp;diff=762163"/>
		<updated>2026-04-09T22:23:19Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: /* Relic, Empyrean, and Aeonic Weapons */  Adjusted sizing and added more accessible visibility options&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Relic Weapons|Mythic Weapons|Empyrean Weapons|Aeonic Weapons}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
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|Intro Text=Throughout the long history of Final Fantasy, every game to date has had at least one &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;, and Final Fantasy XI is no different.&amp;lt;br /&amp;gt;&lt;br /&gt;
Within Vana&#039;diel, there are five types of weapons that are markedly superior to all others in sheer, raw power. Being effectively [[Item Level]] 121 in their fully upgraded [[Item Level]] 119 form.&lt;br /&gt;
&lt;br /&gt;
With the first expansion, [[Rise of the Zilart]],&#039;s release, the first group of these superior arms were implemented: the [[Relic Weapons]], offering high-damage, low-delay weapons with unique [[Weapon Skill]]s available only when these weapons are equipped and a [[Aftermath|special effect when those Weapon Skills are used]], which would set the trend that all others in this category would follow.&lt;br /&gt;
&lt;br /&gt;
[[Mythic Weapons]] came next with the release of the third expansion, [[Treasures of Aht Urhgan]]; these weapons are job-specific, offering powerful augments to the faculties that each [[job]] relies on. With the release of the three [[Abyssea]] add-ons, [[Empyrean Weapons]] joined the ranks, offering &#039;&#039;Relic Weapon&#039;&#039; equivalents to [[Treasures of Aht Urhgan]] and [[Wings of the Goddess]] jobs.&lt;br /&gt;
&lt;br /&gt;
With the release of [[Seekers of Adoulin]] and the addition of two new jobs, [[Ergon Weapons]] were added, offering &#039;&#039;Mythic Weapon&#039;&#039; equivalents to the new jobs from that expansion.&lt;br /&gt;
&lt;br /&gt;
Finally, with the completion of [[Rhapsodies of Vana&#039;diel]], the fifth and final type of &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;, [[Aeonic Weapons]], would be added to Vana&#039;diel; giving [[Seekers of Adoulin]] jobs access to &#039;&#039;Relic Weapon&#039;&#039; equivalents.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the February 2016 Version Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/49843-Feb-10-2016-%28JST%29-Version-Update?p=571771&amp;amp;viewfull=1#post571771]&amp;lt;/sup&amp;gt;, Relic, Empyrean, Mythic and Ergon Weapons would have their final [[Item Level]] 119 forms implemented, making them match Aeonic Weapons in their unparalleled attributes compared to other [[Item Level]] 119 weapons.&lt;br /&gt;
&lt;br /&gt;
In the September 2018 Version Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/54410]&amp;lt;/sup&amp;gt;, Relic, Empyrean, Mythic, Ergon, and Aeonic Weapons were able to be Augmented {{Augment}} with unique stats, making them even stronger. In order to begin this process, a player must meet prerequisites and be in possession of a &amp;quot;119 III&amp;quot; version of a weapon.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Relic Weapons|Relic]], [[Empyrean Weapons|Empyrean]], and [[Aeonic Weapons]]==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 20px; font-size: 85%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hand-to-Hand===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spharai (Level 119 III) icon.png|link=Spharai]]&amp;lt;br /&amp;gt;[[Spharai]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Spharai|text=[[File:Spharai (Level 119 III) description.png|200px]]|tooltip=[[File:Spharai (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Final Heaven]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[VIT]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals triple damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Verethragna (Level 119 III) icon.png|link=Verethragna]]&amp;lt;br /&amp;gt;[[Verethragna]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Verethragna|text=[[File:Verethragna (Level 119 III) description.png|200px]]|tooltip=[[File:Verethragna (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Victory Smite]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Godhands icon.png|link=Godhands]]&amp;lt;br /&amp;gt;[[Godhands]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Godhands|text=[[File:Godhands description.png|200px]]|tooltip=[[File:Godhands description.png|400px]]}}&lt;br /&gt;
| [[Shijin Spiral]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack that plagues the target. Chance of additional effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mandau (Level 119 III) icon.png|link=Mandau]]&amp;lt;br /&amp;gt;[[Mandau]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Mandau|text=[[File:Mandau (Level 119 III) description.png|200px]]|tooltip=[[File:Mandau (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Mercy Stroke]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Twashtar (Level 119 III) icon.png|link=Twashtar]]&amp;lt;br /&amp;gt;[[Twashtar]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Twashtar|text=[[File:Twashtar (Level 119 III) description.png|200px]]|tooltip=[[File:Twashtar (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Rudra&#039;s Storm]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals quintuple damage and weighs target down. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aeneas icon.png|link=Aeneas]]&amp;lt;br /&amp;gt;[[Aeneas]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Aeneas|text=[[File:Aeneas description.png|200px]]|tooltip=[[File:Aeneas description.png|400px]]}}&lt;br /&gt;
| [[Exenterator]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack that decreases target&#039;s accuracy. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Excalibur (Level 119 III) icon.png|link=Excalibur]]&amp;lt;br /&amp;gt;[[Excalibur]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Excalibur|text=[[File:Excalibur (Level 119 III) description.png|200px]]|tooltip=[[File:Excalibur (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Knights of Round]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[MND]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals quintuple damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Almace (Level 119 III) icon.png|link=Almace]]&amp;lt;br /&amp;gt;[[Almace]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Almace|text=[[File:Almace (Level 119 III) description.png|200px]]|tooltip=[[File:Almace (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Chant du Cygne]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sequence icon.png|link=Sequence]]&amp;lt;br /&amp;gt;[[Sequence]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Sequence|text=[[File:Sequence description.png|200px]]|tooltip=[[File:Sequence description.png|400px]]}}&lt;br /&gt;
| [[Requiescat]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[MND]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack of &#039;&#039;non-elemental&#039;&#039; damage. Attack power varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ragnarok (Level 119 III) icon.png|link=Ragnarok]]&amp;lt;br /&amp;gt;[[Ragnarok]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Ragnarok|text=[[File:Ragnarok (Level 119 III) description.png|200px]]|tooltip=[[File:Ragnarok (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Scourge]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[VIT]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals double damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Caladbolg (Level 119 III) icon.png|link=Caladbolg]]&amp;lt;br /&amp;gt;[[Caladbolg]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Caladbolg|text=[[File:Caladbolg (Level 119 III) description.png|200px]]|tooltip=[[File:Caladbolg (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Torcleaver]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[VIT]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals triple damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lionheart icon.png|link=Lionheart]]&amp;lt;br /&amp;gt;[[Lionheart]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Lionheart|text=[[File:Lionheart description.png|200px]]|tooltip=[[File:Lionheart description.png|400px]]}}&lt;br /&gt;
| [[Resolution]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Axe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guttler (Level 119 III) icon.png|link=Guttler]]&amp;lt;br /&amp;gt;[[Guttler]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Guttler|text=[[File:Guttler (Level 119 III) description.png|200px]]|tooltip=[[File:Guttler (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Onslaught]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack that decreases target&#039;s accuracy.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Farsha (Level 119 III) icon.png|link=Farsha]]&amp;lt;br /&amp;gt;[[Farsha]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Farsha|text=[[File:Farsha (Level 119 III) description.png|200px]]|tooltip=[[File:Farsha (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Cloudsplitter]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[MND]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;lightning elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tri-edge icon.png|link=Tri-edge]]&amp;lt;br /&amp;gt;[[Tri-edge]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Tri-edge|text=[[File:Tri-edge description.png|200px]]|tooltip=[[File:Tri-edge description.png|400px]]}}&lt;br /&gt;
| [[Ruinator]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Detonation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Detonation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Accuracy varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Axe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bravura (Level 119 III) icon.png|link=Bravura]]&amp;lt;br /&amp;gt;[[Bravura]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Bravura|text=[[File:Bravura (Level 119 III) description.png|200px]]|tooltip=[[File:Bravura (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Metatron Torment]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals triple damage and lowers target defense.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ukonvasara (Level 119 III) icon.png|link=Ukonvasara]]&amp;lt;br /&amp;gt;[[Ukonvasara]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Ukonvasara|text=[[File:Ukonvasara (Level 119 III) description.png|200px]]|tooltip=[[File:Ukonvasara (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Ukko&#039;s Fury]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack that slows target. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chango icon.png|link=Chango]]&amp;lt;br /&amp;gt;[[Chango]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Chango|text=[[File:Chango description.png|200px]]|tooltip=[[File:Chango description.png|400px]]}}&lt;br /&gt;
| [[Upheaval]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[VIT]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Scythe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Apocalypse (Level 119 III) icon.png|link=Apocalypse]]&amp;lt;br /&amp;gt;[[Apocalypse]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Apocalypse|text=[[File:Apocalypse (Level 119 III) description.png|200px]]|tooltip=[[File:Apocalypse (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Catastrophe]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[INT]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals triple damage and drains target&#039;s HP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Redemption (Level 119 III) icon.png|link=Redemption]]&amp;lt;br /&amp;gt;[[Redemption]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Redemption|text=[[File:Redemption (Level 119 III) description.png|200px]]|tooltip=[[File:Redemption (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Quietus]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;60% [[MND]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a triple damage attack that ignores target&#039;s defense. Amount ignored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Anguta icon.png|link=Anguta]]&amp;lt;br /&amp;gt;[[Anguta]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Anguta|text=[[File:Anguta description.png|200px]]|tooltip=[[File:Anguta description.png|400px]]}}&lt;br /&gt;
| [[Entropy]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Converts some of the damage into MP. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Polearm===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gungnir (Level 119 III) icon.png|link=Gungnir]]&amp;lt;br /&amp;gt;[[Gungnir]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Gungnir|text=[[File:Gungnir (Level 119 III) description.png|200px]]|tooltip=[[File:Gungnir (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Geirskogul]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rhongomiant (Level 119 III) icon.png|link=Rhongomiant]]&amp;lt;br /&amp;gt;[[Rhongomiant]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Rhongomiant|text=[[File:Rhongomiant (Level 119 III) description.png|200px]]|tooltip=[[File:Rhongomiant (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Camlann&#039;s Torment]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;60% [[VIT]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a triple damage attack that ignores target&#039;s defense. Amount ignored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trishula icon.png|link=Trishula]]&amp;lt;br /&amp;gt;[[Trishula]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Trishula|text=[[File:Trishula description.png|200px]]|tooltip=[[File:Trishula description.png|400px]]}}&lt;br /&gt;
| [[Stardiver]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack that decreases enemy critical hit evasion. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Katana===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kikoku (Level 119 III) icon.png|link=Kikoku]]&amp;lt;br /&amp;gt;[[Kikoku]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Kikoku|text=[[File:Kikoku (Level 119 III) description.png|200px]]|tooltip=[[File:Kikoku (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Blade: Metsu]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack that paralyzes the target.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kannagi (Level 119 III) icon.png|link=Kannagi]]&amp;lt;br /&amp;gt;[[Kannagi]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Kannagi|text=[[File:Kannagi (Level 119 III) description.png|200px]]|tooltip=[[File:Kannagi (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Blade: Hi]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals quadruple damage. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heishi Shorinken icon.png|link=Heishi Shorinken]]&amp;lt;br /&amp;gt;[[Heishi Shorinken]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=HeishiShorinken|text=[[File:Heishi Shorinken description.png|200px]]|tooltip=[[File:Heishi Shorinken description.png|400px]]}}&lt;br /&gt;
| [[Blade: Shun]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Impaction|&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Impaction&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack. Attack power varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Katana===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Amanomurakumo (Level 119 III) icon.png|link=Amanomurakumo]]&amp;lt;br /&amp;gt;[[Amanomurakumo]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Amanomurakumo|text=[[File:Amanomurakumo (Level 119 III) description.png|200px]]|tooltip=[[File:Amanomurakumo (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Tachi: Kaiten]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals double damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Masamune (Level 119 III) icon.png|link=Masamune]]&amp;lt;br /&amp;gt;[[Masamune]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Masamune|text=[[File:Masamune (Level 119 III) description.png|200px]]|tooltip=[[File:Masamune (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Tachi: Fudo]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals double damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dojikiri Yasutsuna icon.png|link=Dojikiri Yasutsuna]]&amp;lt;br /&amp;gt;[[Dojikiri Yasutsuna]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=DojikiriYasutsuna|text=[[File:Dojikiri Yasutsuna description.png|200px]]|tooltip=[[File:Dojikiri Yasutsuna description.png|400px]]}}&lt;br /&gt;
| [[Tachi: Shoha]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Club===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mjollnir (Level 119 III) icon.png|link=Mjollnir]]&amp;lt;br /&amp;gt;[[Mjollnir]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Mjollnir|text=[[File:Mjollnir (Level 119 III) description.png|200px]]|tooltip=[[File:Mjollnir (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Randgrith]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[MND]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack that decreases target&#039;s evasion.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gambanteinn (Level 119 III) icon.png|link=Gambanteinn]]&amp;lt;br /&amp;gt;[[Gambanteinn]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Gambanteinn|text=[[File:Gambanteinn (Level 119 III) description.png|200px]]|tooltip=[[File:Gambanteinn (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Dagan]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Maximum [[HP]]&amp;amp;[[MP]]&amp;lt;br /&amp;gt;&#039;&#039;None&#039;&#039;&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;&#039;&#039;Deals no damage.&#039;&#039; Restores HP and MP. Amount restored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tishtrya icon.png|link=Tishtrya]]&amp;lt;br /&amp;gt;[[Tishtrya]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Tishtrya|text=[[File:Tishtrya description.png|200px]]|tooltip=[[File:Tishtrya description.png|400px]]}}&lt;br /&gt;
| [[Realmrazer]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[MND]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Impaction|&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Impaction&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a sevenfold attack. Accuracy varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claustrum (Level 119 III) icon.png|link=Claustrum]]&amp;lt;br /&amp;gt;[[Claustrum]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Claustrum|text=[[File:Claustrum (Level 119 III) description.png|200px]]|tooltip=[[File:Claustrum (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Gates of Tartarus]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals triple damage and lowers the target&#039;s attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hvergelmir (Level 119 III) icon.png|link=Hvergelmir]]&amp;lt;br /&amp;gt;[[Hvergelmir]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Hvergelmir|text=[[File:Hvergelmir (Level 119 III) description.png|200px]]|tooltip=[[File:Hvergelmir (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Myrkr]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Maximum [[MP]]&amp;lt;br /&amp;gt;&#039;&#039;None&#039;&#039;&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;&#039;&#039;Deals no damage.&#039;&#039; Restores MP and removes up to three status ailments. Amount of MP restored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Khatvanga icon.png|link=Khatvanga]]&amp;lt;br /&amp;gt;[[Khatvanga]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Khatvanga|text=[[File:Khatvanga description.png|200px]]|tooltip=[[File:Khatvanga description.png|400px]]}}&lt;br /&gt;
| [[Shattersoul]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Induration|&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;Induration&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack that decreases target&#039;s magic defense. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Archery===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Yoichinoyumi (Level 119 III) icon.png|link=Yoichinoyumi]]&amp;lt;br /&amp;gt;[[Yoichinoyumi]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Yoichinoyumi|text=[[File:Yoichinoyumi (Level 119 III) description.png|200px]]|tooltip=[[File:Yoichinoyumi (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Namas Arrow]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[AGI]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals triple damage that has reduced enmity generation.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gandiva (Level 119 III) icon.png|link=Gandiva]]&amp;lt;br /&amp;gt;[[Gandiva]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Gandiva|text=[[File:Gandiva (Level 119 III) description.png|200px]]|tooltip=[[File:Gandiva (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Jishnu&#039;s Radiance]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack, ammunition permitting. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fail-Not icon.png|link=Fail-Not]]&amp;lt;br /&amp;gt;[[Fail-Not]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Fail-Not|text=[[File:Fail-Not description.png|200px]]|tooltip=[[File:Fail-Not description.png|400px]]}}&lt;br /&gt;
| [[Apex Arrow]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a triple damage attack that ignores target&#039;s defense. Amount ignored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marksmanship===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Annihilator (Level 119 III) icon.png|link=Annihilator]]&amp;lt;br /&amp;gt;[[Annihilator]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Annihilator|text=[[File:Annihilator (Level 119 III) description.png|200px]]|tooltip=[[File:Annihilator (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Coronach]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;40% [[AGI]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals triple damage that has reduced enmity generation.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armageddon (Level 119 III) icon.png|link=Armageddon]]&amp;lt;br /&amp;gt;[[Armageddon]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Armageddon|text=[[File:Armageddon (Level 119 III) description.png|200px]]|tooltip=[[File:Armageddon (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Wildfire]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;fire elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Reduced enmity generation varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fomalhaut icon.png|link=Fomalhaut]]&amp;lt;br /&amp;gt;[[Fomalhaut]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Fomalhaut|text=[[File:Fomalhaut description.png|200px]]|tooltip=[[File:Fomalhaut description.png|400px]]}}&lt;br /&gt;
| [[Last Stand]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack, ammunition permitting. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Instrument===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gjallarhorn (Level 99 II) icon.png|link=Gjallarhorn]]&amp;lt;br /&amp;gt;[[Gjallarhorn]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Gjallarhorn|text=[[File:Gjallarhorn (Level 99 II) description.png|200px]]|tooltip=[[File:Gjallarhorn (Level 99 II) description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Daurdabla (Level 99 II) icon.png|link=Daurdabla]]&amp;lt;br /&amp;gt;[[Daurdabla]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Daurdabla|text=[[File:Daurdabla (Level 99 II) description.png|200px]]|tooltip=[[File:Daurdabla (Level 99 II) description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Marsyas icon.png|link=Marsyas]]&amp;lt;br /&amp;gt;[[Marsyas]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Marsyas|text=[[File:Marsyas description.png|200px]]|tooltip=[[File:Marsyas description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aegis (Level 99 II) icon.png|link=Aegis]]&amp;lt;br /&amp;gt;[[Aegis]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Aegis|text=[[File:Aegis (Level 99 II) description.png|200px]]|tooltip=[[File:Aegis (Level 99 II) description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ochain (Level 99 II) icon.png|link=Ochain]]&amp;lt;br /&amp;gt;[[Ochain]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Ochain|text=[[File:Ochain (Level 99 II) description.png|200px]]|tooltip=[[File:Ochain (Level 99 II) description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Srivatsa icon.png|link=Srivatsa]]&amp;lt;br /&amp;gt;[[Srivatsa]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|id=Srivatsa|text=[[File:Srivatsa description.png|200px]]|tooltip=[[File:Srivatsa description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
Relic, Empyrean, and Aeonic Weapons offer weapons of each weapon type with high base damage and very low delay, as well as a set of instruments and shields. Unlike Empyreans and Aeonics, Relics have a hidden, innate &amp;quot;&#039;&#039;Occasionally deals double/triple damage&#039;&#039;&amp;quot; effect, as well as a direct damage bonus to their linked Weapon Skills of +40%.&amp;lt;br /&amp;gt;&lt;br /&gt;
It should also be noted that for {{H:text|Daggers, Swords, Axes, Katana, and Clubs|weapon types that can be wielded in the off-hand}}, any special effects granted from the weapon are ignored. (Things like [[Magic Damage (Statistic)|Magic Damage]] and the accuracies and attack derived from the [[Item Level|Item Level skill]] are applied as normal.) This includes access to any Weapon Skill that isn&#039;t unlocked prior, as well as any hidden effects, Aftermaths, and Afterglows. However, Empyrean Weapon&#039;s large [[base stat]] boost and Aeonic Weapon&#039;s [[Store TP]] &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;are&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; applied when used in the off-hand slot, even though the associated Weapon Skill, Aftermath, and Afterglow are not.&lt;br /&gt;
&lt;br /&gt;
===Weapon Skills===&lt;br /&gt;
While almost all of the Relic, Empyrean and Aeonic [[instrument]]s and [[shield]]s only offer enhancements with no linked Weapon Skill, the Aeonic instrument [[Marsyas]] grants the player a unique [[song]] only available while it is equipped in a similar manner to the other weapons&#039; linked Weapon Skills.&lt;br /&gt;
&lt;br /&gt;
Empyreans&#039; and Aeonics&#039; linked [[Weapon Skill]] may be unlocked through various means for use with any weapon (of the appropriate type), but a player wishing to utilize a [[Relic Weapon Skill]] or a [[Prime Weapon Skill]], must equip the Weapon that it is tied to.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Should a player wish to use an [[Empyrean Weapon Skill]], they may complete the corresponding [[Kupofried&#039;s Weapon Skill Moogle Magic]] and gain access to that Weapon Skill with use of any weapon.&lt;br /&gt;
*Should a player wish to use an [[Aeonic Weapon Skill]] with use of any weapon, they must complete the quest: [[Martial Mastery]], and then may purchase the Weapon Skill with [[Merit Points]] in five stages of increasing potency, up to the potency level granted through equipping the [[Aeonic Weapon]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;§&#039;&#039;&#039; Skill Chain Properties denoted in italics and braces above are only present when using that Weapon Skill while equipped with the linked Aeonic Weapon.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Aftermath]]s===&lt;br /&gt;
An &amp;quot;&#039;&#039;Aftermath&#039;&#039;&amp;quot; is a unique buff generated by using a specific Weapon Skill alongside that Weapon Skill&#039;s linked &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;. Shields and Instruments lack any Aftermath effects.&amp;lt;br /&amp;gt;&lt;br /&gt;
There are three tiers to an Aftermath effect, dependent upon the level of TP used in the activating Weapon Skill. [[TP Bonus]] effects from gear and other sources do not have any effect on these Aftermath tiers.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Relic Aftermath]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Relic Weapons&#039; Aftermaths offer unique effects tied to each weapon. With only the duration of the Aftermath effect being dependent upon the TP of the Weapon Skill used to activate it.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Empyrean Aftermath]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Empyrean Aftermath is uniform between all Empyrean Weapons: varying frequency and duration of &amp;quot;&#039;&#039;Occasionally deals double/triple damage&#039;&#039;&amp;quot;, dependent upon the TP of the Weapon Skill used to activate it. This effect can proc on any additional hits (through the activation of [[Double Attack]], [[Triple Attack]], [[Zanshin]], etc), with the exception of [[Verethragna]] in that it can only proc on hits generated by its &amp;quot;main&amp;quot; hand, and &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;cannot&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; proc on Weapon Skills.&lt;br /&gt;
::And similar to [[:Category:Ultimate Weapons#Aftermath|Mythic Aftermath]], any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off before using the activating Weapon Skill again.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Aeonic Aftermath]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Much like Empyrean Aftermath, Aeonic Aftermath is uniform between all Aeonic Weapons: varying potency of [[Skillchain#Skillchain_Damage|Skillchain]] and [[Magic_Damage#MB:_Magic_Burst|Magic Burst]] damage and the steps required to trigger one of the &amp;quot;ultimate skillchains&amp;quot; of [[Radiance|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Radiance&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] and [[Umbra|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Umbra&#039;&#039;&#039;&amp;lt;/span&amp;gt;]], dependent upon the TP of the Weapon Skill used to activate it, and with the Aftermath being consumed upon said [[Skillchain#Ultimate_Skillchains|skillchain]]s being used. Aftermath duration is static for all levels of TP.&lt;br /&gt;
::In the same manner as [[:Category:Ultimate Weapons#Aftermath|Mythic]] and [[:Category:Ultimate Weapons#Aftermaths|Empyrean Aftermath]], the level of the Aftermath is locked, meaning that any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off  or be consumed before using the activating Weapon Skill again.&lt;br /&gt;
::Aeonic Aftermath also grants [[:Category:Skillchain#Level 3 Skillchains|Level 3 Skillchain properties]] to the appropriate [[Aeonic Weapon Skill|linked Weapon Skills]], thereby allowing those Weapon Skills to participate in [[:Category:Skillchain#Level 4 Skillchains|Level 4 Skillchains]], these properties are applied to the Weapon Skill that activates the Aftermath in addition to when used during the Aftermath&#039;s duration&amp;lt;sup&amp;gt;[https://www.bluegartr.com/threads/127413-Aeonic-Weapons-Mega-Thread?p=6632120&amp;amp;viewfull=1#post6632120]&amp;lt;/sup&amp;gt;; meaning that for all intents and purposes, just equipping an Aeonic Weapon grants the linked Weapon Skill Level 3 Skillchain properties.&lt;br /&gt;
&lt;br /&gt;
===[[Afterglow]]===&lt;br /&gt;
Relic and Empyrean Weapons, unlike Aeonic Weapons, enjoy a further enhancement in their fully upgraded [[Item Level]] 119 forms. Whenever a linked Weapon Skill is used, thereby activating an Aftermath effect on the owner, an Afterglow effect is applied to all nearby party members within 10&#039;. This Afterglow status has a fixed duration of 30s regardless of the level of TP used, and will be overwritten by a duplicitous type. However, differing types of Afterglows will stack. (eg: a Relic Afterglow will always overwrite a Relic Afterglow, regardless of who it originates with, but a Relic and an Empyrean Afterglow will apply both their respective effects.) Any Aftermath effect a player may activate will also overwrite the Afterglow effects given by other players, regardless of the Aftermath or Afterglow&#039;s aligned type.&amp;lt;br /&amp;gt;&lt;br /&gt;
For [[Shields]], this effect is granted whenever the Job Ability [[Shield Bash]] is used, and it should be noted that [[Aegis|the Relic shield]] and [[Ochain|the Empyrean shield]] lack [[Item Level]] 119 variants, being fully upgraded in their level 99 Afterglow variants&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/33112-Level-99-Relic-Mythic-Empyrean-and-WoE-Weapons?p=475191&amp;amp;viewfull=1#post475191]&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/39537-Suggestions-Quality-of-Life-Stuff-and-other-suggestions?p=570732&amp;amp;viewfull=1#post570732]&amp;lt;/sup&amp;gt;. Instruments grant no Afterglow effects.&amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, while equipped with a level 99 or [[Item Level]] 119 Afterglow variant or the fully upgraded [[Item Level]] 119 form, a player will glow with a unique aura effect whose color is dependent on the type of &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
With visual effects displaying in the following priority order: Main Weapon &amp;gt; Ranged Weapon &amp;gt; Sub Weapon.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Relic Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Yellow&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Accuracy]] &amp;amp; [[Ranged Accuracy]] +15.&lt;br /&gt;
::Gjallarhorn is able to be upgraded to an Afterglow phase, but only the visual effect is granted. &#039;&#039;No Afterglow effect mechanic is gained.&#039;&#039;&lt;br /&gt;
::[[Shield Bash]] with Aegis grants nearby party members [[Magic Damage Taken]] -5%.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Empyrean Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Red&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Critical Hit Rate]] +5%.&lt;br /&gt;
::Daurdabla is able to be upgraded to an Afterglow phase, but only the visual effect is granted. &#039;&#039;No Afterglow effect mechanic is gained.&#039;&#039;&lt;br /&gt;
::[[Shield Bash]] with Ochain grants nearby party members [[Physical Damage Taken]] -7%.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Aeonic Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;None&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Aeonic Weapons do not possess an Afterglow.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
==[[Mythic Weapons|Mythic-Ergon Weapons]]==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 20px; font-size: 85%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hand-to-Hand===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Glanzfaust (Level 119 III) icon.png|link=Glanzfaust]]&amp;lt;br /&amp;gt;[[Glanzfaust]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Glanzfaust (Level 119 III) description.png]]&lt;br /&gt;
| [[Ascetic&#039;s Fury]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;50% [[VIT]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kenkonken (Level 119 III) icon.png|link=Kenkonken]]&amp;lt;br /&amp;gt;[[Kenkonken]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Kenkonken (Level 119 III) description.png]]&lt;br /&gt;
| [[Stringing Pummel]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;32% [[VIT]]&amp;amp;nbsp;32%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Liquefaction|&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;Liquefaction&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a sixfold attack. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vajra (Level 119 III) icon.png|link=Vajra]]&amp;lt;br /&amp;gt;[[Vajra]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Vajra (Level 119 III) description.png]]&lt;br /&gt;
| [[Mandalic Stab]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carnwenhan (Level 119 III) icon.png|link=Carnwenhan]]&amp;lt;br /&amp;gt;[[Carnwenhan]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Carnwenhan (Level 119 III) description.png]]&lt;br /&gt;
| [[Mordant Rime]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;30% [[CHR]]&amp;amp;nbsp;70%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack that decreases target&#039;s movement speed. Chance of decreases movement speed varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Terpsichore (Level 119 III) icon.png|link=Terpsichore]]&amp;lt;br /&amp;gt;[[Terpsichore]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Terpsichore (Level 119 III) description.png]]&lt;br /&gt;
| [[Pyrrhic Kleos]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[DEX]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack that lowers target&#039;s evasion. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Murgleis (Level 119 III) icon.png|link=Murgleis]]&amp;lt;br /&amp;gt;[[Murgleis]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Murgleis (Level 119 III) description.png]]&lt;br /&gt;
| [[Death Blossom]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;30% [[MND]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack that lowers target&#039;s magic evasion. Chance of lowering target&#039;s magic evasion varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Burtgang (Level 119 III) icon.png|link=Burtgang]]&amp;lt;br /&amp;gt;[[Burtgang]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Burtgang (Level 119 III) description.png]]&lt;br /&gt;
| [[Atonement]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[Enmity|Current Enmity]]&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack of &#039;&#039;breath damage&#039;&#039;. Enmity varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tizona (Level 119 III) icon.png|link=Tizona]]&amp;lt;br /&amp;gt;[[Tizona]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Tizona (Level 119 III) description.png]]&lt;br /&gt;
| [[Expiacion]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;30% [[DEX]]&amp;amp;nbsp;20% [[INT]]&amp;amp;nbsp;30%&amp;lt;br /&amp;gt;[[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Epeolatry (Level 119 III) icon.png|link=Epeolatry]]&amp;lt;br /&amp;gt;[[Epeolatry]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Ergon&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Epeolatry (Level 119 III) description.png]]&lt;br /&gt;
| [[Dimidiation]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Axe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aymur (Level 119 III) icon.png|link=Aymur]]&amp;lt;br /&amp;gt;[[Aymur]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Aymur (Level 119 III) description.png]]&lt;br /&gt;
| [[Primal Rend]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;30% [[CHR]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;light elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Axe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Conqueror (Level 119 III) icon.png|link=Conqueror]]&amp;lt;br /&amp;gt;[[Conqueror]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Conqueror (Level 119 III) description.png]]&lt;br /&gt;
| [[King&#039;s Justice]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Scythe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Liberator (Level 119 III) icon.png|link=Liberator]]&amp;lt;br /&amp;gt;[[Liberator]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Liberator (Level 119 III) description.png]]&lt;br /&gt;
| [[Insurgency]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;20% [[INT]]&amp;amp;nbsp;20%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Polearm===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ryunohige (Level 119 III) icon.png|link=Ryunohige]]&amp;lt;br /&amp;gt;[[Ryunohige]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Ryunohige (Level 119 III) description.png]]&lt;br /&gt;
| [[Drakesbane]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Katana===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nagi (Level 119 III) icon.png|link=Nagi]]&amp;lt;br /&amp;gt;[[Nagi]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Nagi (Level 119 III) description.png]]&lt;br /&gt;
| [[Blade: Kamu]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;60% [[INT]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Lowers target&#039;s accuracy. Duration of the effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Katana===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kogarasumaru (Level 119 III) icon.png|link=Kogarasumaru]]&amp;lt;br /&amp;gt;[[Kogarasumaru]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Kogarasumaru (Level 119 III) description.png]]&lt;br /&gt;
| [[Tachi: Rana]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Induration|&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;Induration&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack. Accuracy varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Club===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Yagrush (Level 119 III) icon.png|link=Yagrush]]&amp;lt;br /&amp;gt;[[Yagrush]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Yagrush (Level 119 III) description.png]]&lt;br /&gt;
| [[Mystic Boon]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;30% [[MND]]&amp;amp;nbsp;70%&amp;lt;br /&amp;gt;&#039;&#039;None&#039;&#039;&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Converts damage dealt to own MP. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Idris (Level 119 III) icon.png|link=Idris]]&amp;lt;br /&amp;gt;[[Idris]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Ergon&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Idris (Level 119 III) description.png]]&lt;br /&gt;
| [[Exudation]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;50% [[MND]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Attack varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laevateinn (Level 119 III) icon.png|link=Laevateinn]]&amp;lt;br /&amp;gt;[[Laevateinn]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Laevateinn (Level 119 III) description.png]]&lt;br /&gt;
| [[Vidohunir]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;dark elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage and lowers target&#039;s magic defense. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nirvana (Level 119 III) icon.png|link=Nirvana]]&amp;lt;br /&amp;gt;[[Nirvana]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Nirvana (Level 119 III) description.png]]&lt;br /&gt;
| [[Garland of Bliss]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;30% [[MND]]&amp;amp;nbsp;70%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;light elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage and lowers target&#039;s defense. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tupsimati (Level 119 III) icon.png|link=Tupsimati]]&amp;lt;br /&amp;gt;[[Tupsimati]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Tupsimati (Level 119 III) description.png]]&lt;br /&gt;
| [[Omniscience]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[MND]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;dark elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage and lowers target&#039;s magic attack. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marksmanship===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gastraphetes (Level 119 III) icon.png|link=Gastraphetes]]&amp;lt;br /&amp;gt;[[Gastraphetes]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Gastraphetes (Level 119 III) description.png]]&lt;br /&gt;
| [[Trueflight]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;100%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;light elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Death Penalty (Level 119 III) icon.png|link=Death Penalty]]&amp;lt;br /&amp;gt;[[Death Penalty]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Death Penalty (Level 119 III) description.png]]&lt;br /&gt;
| [[Leaden Salute]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;100%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;dark elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
Mythic and Ergon Weapons are generally the most powerful weapons available for each job, with powerful effects specifically tailored to a job&#039;s unique abilities. However, only Mythics have the hidden effect of a direct damage bonus to their linked Weapon Skills of +30%.&amp;lt;br /&amp;gt;It should also be noted that for {{H:text|Daggers, Swords, Axes, Katana, and Clubs|weapon types that can be wielded in the off-hand}}, any special effects granted from the weapon are ignored. (Things like [[Magic Damage (Statistic)|Magic Damage]] and the accuracies and attack derived from the [[Item Level|Item Level skill]] are applied as normal.) This includes access to any Weapon Skill that isn&#039;t unlocked prior, as well as any hidden effects, Aftermaths, and Afterglows.&lt;br /&gt;
&lt;br /&gt;
===Weapon Skills===&lt;br /&gt;
Mythic and Ergon Weapons&#039; linked [[Weapon Skill]] may be unlocked for use with any weapon (of the appropriate type) through the completion of one of three quests:&lt;br /&gt;
*Should a player wish to use a [[Mythic Weapon Skill]], they may complete the corresponding version of the [[Unlocking a Myth]] quest and gain access to that Weapon Skill with use of any weapon.&lt;br /&gt;
*Should a player wish to use [[Rune Fencer]]&#039;s [[Mythic Weapon Skill|Ergon Weapon Skill]], they may complete the quest: [[Rune Fencing the Night Away]], and gain access to that Weapon Skill with use of any [[Great Sword]].&lt;br /&gt;
*Should a player wish to use [[Geomancer]]&#039;s [[Mythic Weapon Skill|Ergon Weapon Skill]], they may complete the quest: [[Geomancerrific]], and gain access to that Weapon Skill with use of any [[Club]].&lt;br /&gt;
&lt;br /&gt;
===[[Mythic Aftermath|Aftermath]]===&lt;br /&gt;
An &amp;quot;&#039;&#039;Aftermath&#039;&#039;&amp;quot; is a unique buff generated by using a specific Weapon Skill alongside that Weapon Skill&#039;s linked &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;.&amp;lt;br /&amp;gt;There are three tiers to an Aftermath effect, with effect and duration dependent upon the level of TP used in the activating Weapon Skill. [[TP Bonus]] effects from gear and other sources do not have any effect on these Aftermath tiers.&amp;lt;br /&amp;gt;Mythic Aftermath has some restrictions in activation in that any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off before using the activating Weapon Skill again.&amp;lt;br /&amp;gt;&lt;br /&gt;
:Mythic Weapons and Ergon Weapons have the same type of Aftermath: [[Mythic Aftermath|A uniform style of buffs with three tiers of differing effects]]. These tiers are typically listed in order in the weapon item description. While the Aftermath style is uniform, the individual effect tiers vary between each weapon uniquely; however, all Level 3 tier Aftermath is &amp;quot;&#039;&#039;Occasionally attacks twice or thrice&#039;&#039;&amp;quot; for main-hand weapons and &amp;quot;&#039;&#039;Occasionally deals double or triple damage&#039;&#039;&amp;quot; for all ranged weapons, which &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;can&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; proc on Weapon Skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
It should also be noted that, unlike most Relic, Empyrean and Aeonic Aftermath, Mythic Aftermath also grants its effects to any associated pets.&lt;br /&gt;
&lt;br /&gt;
===[[Afterglow]]===&lt;br /&gt;
Much like Relic and Empyrean Weapons, Mythic Weapons enjoy a further enhancement in their fully upgraded [[Item Level]] 119 forms; however, Ergon Weapons, much like Aeonic Weapons, lack this effect. Whenever their linked Weapon Skills are used, thereby activating an Aftermath effect on the owner, an Afterglow effect is applied to all nearby party members within 10&#039;. This Afterglow status has a fixed duration of 30s regardless of the level of TP used, and will be overwritten by a duplicitous type. However, differing types of Afterglows will stack. (eg: a Mythic Afterglow will always overwrite a Mythic Afterglow, regardless of who or what differing weapon it originates with, but a Mythic and a Relic or Empyrean Afterglow will apply both their respective effects.) Any Aftermath effect a player may activate will also overwrite the Afterglow effects given by other players, regardless of the Aftermath or Afterglow&#039;s aligned type.&amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, while equipped with a level 99 or [[Item Level]] 119 Afterglow variant or the fully upgraded [[Item Level]] 119 form, a player will glow with a unique aura effect whose color is dependent on the type of &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
With visual effects displaying in the following priority order: Main Weapon &amp;gt; Ranged Weapon &amp;gt; Sub Weapon.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Mythic Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Blue&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Attack]] &amp;amp; [[Ranged Attack]] +15.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Ergon Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;As of the October 2018 Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/54525-October.-10-2018-%28JST%29-Version-Update?p=610163&amp;amp;viewfull=1#post610163]&amp;lt;/sup&amp;gt;, Ergon III variant weapons have an Afterglow.&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Green&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Attack]] &amp;amp; [[Ranged Attack]] +15.&lt;br /&gt;
&lt;br /&gt;
== Ultimate Weapon Augment Upgrade Process ==&lt;br /&gt;
Please view [[Ultimate Weapon Augments]] for information.&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Ultimate_Weapons&amp;diff=762161</id>
		<title>Category:Ultimate Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Ultimate_Weapons&amp;diff=762161"/>
		<updated>2026-04-09T21:59:32Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: Undo revision 762160 by Hikiri (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Relic Weapons|Mythic Weapons|Empyrean Weapons|Aeonic Weapons}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=&lt;br /&gt;
|Image Size=&lt;br /&gt;
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|Intro Text=Throughout the long history of Final Fantasy, every game to date has had at least one &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;, and Final Fantasy XI is no different.&amp;lt;br /&amp;gt;&lt;br /&gt;
Within Vana&#039;diel, there are five types of weapons that are markedly superior to all others in sheer, raw power. Being effectively [[Item Level]] 121 in their fully upgraded [[Item Level]] 119 form.&lt;br /&gt;
&lt;br /&gt;
With the first expansion, [[Rise of the Zilart]],&#039;s release, the first group of these superior arms were implemented: the [[Relic Weapons]], offering high-damage, low-delay weapons with unique [[Weapon Skill]]s available only when these weapons are equipped and a [[Aftermath|special effect when those Weapon Skills are used]], which would set the trend that all others in this category would follow.&lt;br /&gt;
&lt;br /&gt;
[[Mythic Weapons]] came next with the release of the third expansion, [[Treasures of Aht Urhgan]]; these weapons are job-specific, offering powerful augments to the faculties that each [[job]] relies on. With the release of the three [[Abyssea]] add-ons, [[Empyrean Weapons]] joined the ranks, offering &#039;&#039;Relic Weapon&#039;&#039; equivalents to [[Treasures of Aht Urhgan]] and [[Wings of the Goddess]] jobs.&lt;br /&gt;
&lt;br /&gt;
With the release of [[Seekers of Adoulin]] and the addition of two new jobs, [[Ergon Weapons]] were added, offering &#039;&#039;Mythic Weapon&#039;&#039; equivalents to the new jobs from that expansion.&lt;br /&gt;
&lt;br /&gt;
Finally, with the completion of [[Rhapsodies of Vana&#039;diel]], the fifth and final type of &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;, [[Aeonic Weapons]], would be added to Vana&#039;diel; giving [[Seekers of Adoulin]] jobs access to &#039;&#039;Relic Weapon&#039;&#039; equivalents.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the February 2016 Version Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/49843-Feb-10-2016-%28JST%29-Version-Update?p=571771&amp;amp;viewfull=1#post571771]&amp;lt;/sup&amp;gt;, Relic, Empyrean, Mythic and Ergon Weapons would have their final [[Item Level]] 119 forms implemented, making them match Aeonic Weapons in their unparalleled attributes compared to other [[Item Level]] 119 weapons.&lt;br /&gt;
&lt;br /&gt;
In the September 2018 Version Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/54410]&amp;lt;/sup&amp;gt;, Relic, Empyrean, Mythic, Ergon, and Aeonic Weapons were able to be Augmented {{Augment}} with unique stats, making them even stronger. In order to begin this process, a player must meet prerequisites and be in possession of a &amp;quot;119 III&amp;quot; version of a weapon.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Relic Weapons|Relic]], [[Empyrean Weapons|Empyrean]], and [[Aeonic Weapons]]==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 20px; font-size: 85%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hand-to-Hand===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spharai (Level 119 III) icon.png|link=Spharai]]&amp;lt;br /&amp;gt;[[Spharai]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Spharai (Level 119 III) description.png]]&lt;br /&gt;
| [[Final Heaven]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[VIT]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals triple damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Verethragna (Level 119 III) icon.png|link=Verethragna]]&amp;lt;br /&amp;gt;[[Verethragna]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Verethragna (Level 119 III) description.png]]&lt;br /&gt;
| [[Victory Smite]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Godhands icon.png|link=Godhands]]&amp;lt;br /&amp;gt;[[Godhands]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Godhands description.png]]&lt;br /&gt;
| [[Shijin Spiral]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack that plagues the target. Chance of additional effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mandau (Level 119 III) icon.png|link=Mandau]]&amp;lt;br /&amp;gt;[[Mandau]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Mandau (Level 119 III) description.png]]&lt;br /&gt;
| [[Mercy Stroke]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Twashtar (Level 119 III) icon.png|link=Twashtar]]&amp;lt;br /&amp;gt;[[Twashtar]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Twashtar (Level 119 III) description.png]]&lt;br /&gt;
| [[Rudra&#039;s Storm]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals quintuple damage and weighs target down. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aeneas icon.png|link=Aeneas]]&amp;lt;br /&amp;gt;[[Aeneas]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Aeneas description.png]]&lt;br /&gt;
| [[Exenterator]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack that decreases target&#039;s accuracy. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Excalibur (Level 119 III) icon.png|link=Excalibur]]&amp;lt;br /&amp;gt;[[Excalibur]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Excalibur (Level 119 III) description.png]]&lt;br /&gt;
| [[Knights of Round]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[MND]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals quintuple damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Almace (Level 119 III) icon.png|link=Almace]]&amp;lt;br /&amp;gt;[[Almace]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Almace (Level 119 III) description.png]]&lt;br /&gt;
| [[Chant du Cygne]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sequence icon.png|link=Sequence]]&amp;lt;br /&amp;gt;[[Sequence]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Sequence description.png]]&lt;br /&gt;
| [[Requiescat]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[MND]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack of &#039;&#039;non-elemental&#039;&#039; damage. Attack power varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ragnarok (Level 119 III) icon.png|link=Ragnarok]]&amp;lt;br /&amp;gt;[[Ragnarok]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Ragnarok (Level 119 III) description.png]]&lt;br /&gt;
| [[Scourge]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[VIT]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals double damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Caladbolg (Level 119 III) icon.png|link=Caladbolg]]&amp;lt;br /&amp;gt;[[Caladbolg]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Caladbolg (Level 119 III) description.png]]&lt;br /&gt;
| [[Torcleaver]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[VIT]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals triple damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lionheart icon.png|link=Lionheart]]&amp;lt;br /&amp;gt;[[Lionheart]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Lionheart description.png]]&lt;br /&gt;
| [[Resolution]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Axe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guttler (Level 119 III) icon.png|link=Guttler]]&amp;lt;br /&amp;gt;[[Guttler]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Guttler (Level 119 III) description.png]]&lt;br /&gt;
| [[Onslaught]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack that decreases target&#039;s accuracy.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Farsha (Level 119 III) icon.png|link=Farsha]]&amp;lt;br /&amp;gt;[[Farsha]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Farsha (Level 119 III) description.png]]&lt;br /&gt;
| [[Cloudsplitter]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[MND]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;lightning elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tri-edge icon.png|link=Tri-edge]]&amp;lt;br /&amp;gt;[[Tri-edge]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Tri-edge description.png]]&lt;br /&gt;
| [[Ruinator]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Detonation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Detonation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Accuracy varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Axe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bravura (Level 119 III) icon.png|link=Bravura]]&amp;lt;br /&amp;gt;[[Bravura]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Bravura (Level 119 III) description.png]]&lt;br /&gt;
| [[Metatron Torment]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals triple damage and lowers target defense.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ukonvasara (Level 119 III) icon.png|link=Ukonvasara]]&amp;lt;br /&amp;gt;[[Ukonvasara]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Ukonvasara (Level 119 III) description.png]]&lt;br /&gt;
| [[Ukko&#039;s Fury]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack that slows target. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chango icon.png|link=Chango]]&amp;lt;br /&amp;gt;[[Chango]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Chango description.png]]&lt;br /&gt;
| [[Upheaval]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[VIT]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Scythe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Apocalypse (Level 119 III) icon.png|link=Apocalypse]]&amp;lt;br /&amp;gt;[[Apocalypse]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Apocalypse (Level 119 III) description.png]]&lt;br /&gt;
| [[Catastrophe]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[INT]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals triple damage and drains target&#039;s HP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Redemption (Level 119 III) icon.png|link=Redemption]]&amp;lt;br /&amp;gt;[[Redemption]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Redemption (Level 119 III) description.png]]&lt;br /&gt;
| [[Quietus]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;60% [[MND]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a triple damage attack that ignores target&#039;s defense. Amount ignored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Anguta icon.png|link=Anguta]]&amp;lt;br /&amp;gt;[[Anguta]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Anguta description.png]]&lt;br /&gt;
| [[Entropy]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Converts some of the damage into MP. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Polearm===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gungnir (Level 119 III) icon.png|link=Gungnir]]&amp;lt;br /&amp;gt;[[Gungnir]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Gungnir (Level 119 III) description.png]]&lt;br /&gt;
| [[Geirskogul]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rhongomiant (Level 119 III) icon.png|link=Rhongomiant]]&amp;lt;br /&amp;gt;[[Rhongomiant]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Rhongomiant (Level 119 III) description.png]]&lt;br /&gt;
| [[Camlann&#039;s Torment]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;60% [[VIT]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a triple damage attack that ignores target&#039;s defense. Amount ignored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trishula icon.png|link=Trishula]]&amp;lt;br /&amp;gt;[[Trishula]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Trishula description.png]]&lt;br /&gt;
| [[Stardiver]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack that decreases enemy critical hit evasion. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Katana===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kikoku (Level 119 III) icon.png|link=Kikoku]]&amp;lt;br /&amp;gt;[[Kikoku]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Kikoku (Level 119 III) description.png]]&lt;br /&gt;
| [[Blade: Metsu]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack that paralyzes the target.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kannagi (Level 119 III) icon.png|link=Kannagi]]&amp;lt;br /&amp;gt;[[Kannagi]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Kannagi (Level 119 III) description.png]]&lt;br /&gt;
| [[Blade: Hi]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals quadruple damage. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heishi Shorinken icon.png|link=Heishi Shorinken]]&amp;lt;br /&amp;gt;[[Heishi Shorinken]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Heishi Shorinken description.png]]&lt;br /&gt;
| [[Blade: Shun]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Impaction|&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Impaction&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack. Attack power varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Katana===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Amanomurakumo (Level 119 III) icon.png|link=Amanomurakumo]]&amp;lt;br /&amp;gt;[[Amanomurakumo]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Amanomurakumo (Level 119 III) description.png]]&lt;br /&gt;
| [[Tachi: Kaiten]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals double damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Masamune (Level 119 III) icon.png|link=Masamune]]&amp;lt;br /&amp;gt;[[Masamune]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Masamune (Level 119 III) description.png]]&lt;br /&gt;
| [[Tachi: Fudo]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals double damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dojikiri Yasutsuna icon.png|link=Dojikiri Yasutsuna]]&amp;lt;br /&amp;gt;[[Dojikiri Yasutsuna]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Dojikiri Yasutsuna description.png]]&lt;br /&gt;
| [[Tachi: Shoha]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Club===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mjollnir (Level 119 III) icon.png|link=Mjollnir]]&amp;lt;br /&amp;gt;[[Mjollnir]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Mjollnir (Level 119 III) description.png]]&lt;br /&gt;
| [[Randgrith]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[MND]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack that decreases target&#039;s evasion.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gambanteinn (Level 119 III) icon.png|link=Gambanteinn]]&amp;lt;br /&amp;gt;[[Gambanteinn]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Gambanteinn (Level 119 III) description.png]]&lt;br /&gt;
| [[Dagan]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Maximum [[HP]]&amp;amp;[[MP]]&amp;lt;br /&amp;gt;&#039;&#039;None&#039;&#039;&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;&#039;&#039;Deals no damage.&#039;&#039; Restores HP and MP. Amount restored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tishtrya icon.png|link=Tishtrya]]&amp;lt;br /&amp;gt;[[Tishtrya]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Tishtrya description.png]]&lt;br /&gt;
| [[Realmrazer]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[MND]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Impaction|&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Impaction&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a sevenfold attack. Accuracy varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claustrum (Level 119 III) icon.png|link=Claustrum]]&amp;lt;br /&amp;gt;[[Claustrum]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Claustrum (Level 119 III) description.png]]&lt;br /&gt;
| [[Gates of Tartarus]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals triple damage and lowers the target&#039;s attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hvergelmir (Level 119 III) icon.png|link=Hvergelmir]]&amp;lt;br /&amp;gt;[[Hvergelmir]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Hvergelmir (Level 119 III) description.png]]&lt;br /&gt;
| [[Myrkr]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Maximum [[MP]]&amp;lt;br /&amp;gt;&#039;&#039;None&#039;&#039;&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;&#039;&#039;Deals no damage.&#039;&#039; Restores MP and removes up to three status ailments. Amount of MP restored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Khatvanga icon.png|link=Khatvanga]]&amp;lt;br /&amp;gt;[[Khatvanga]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Khatvanga description.png]]&lt;br /&gt;
| [[Shattersoul]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Induration|&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;Induration&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack that decreases target&#039;s magic defense. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Archery===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Yoichinoyumi (Level 119 III) icon.png|link=Yoichinoyumi]]&amp;lt;br /&amp;gt;[[Yoichinoyumi]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Yoichinoyumi (Level 119 III) description.png]]&lt;br /&gt;
| [[Namas Arrow]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[AGI]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals triple damage that has reduced enmity generation.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gandiva (Level 119 III) icon.png|link=Gandiva]]&amp;lt;br /&amp;gt;[[Gandiva]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Gandiva (Level 119 III) description.png]]&lt;br /&gt;
| [[Jishnu&#039;s Radiance]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack, ammunition permitting. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fail-Not icon.png|link=Fail-Not]]&amp;lt;br /&amp;gt;[[Fail-Not]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Fail-Not description.png]]&lt;br /&gt;
| [[Apex Arrow]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a triple damage attack that ignores target&#039;s defense. Amount ignored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marksmanship===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Annihilator (Level 119 III) icon.png|link=Annihilator]]&amp;lt;br /&amp;gt;[[Annihilator]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Annihilator (Level 119 III) description.png]]&lt;br /&gt;
| [[Coronach]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;40% [[AGI]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals triple damage that has reduced enmity generation.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armageddon (Level 119 III) icon.png|link=Armageddon]]&amp;lt;br /&amp;gt;[[Armageddon]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Armageddon (Level 119 III) description.png]]&lt;br /&gt;
| [[Wildfire]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;fire elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Reduced enmity generation varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fomalhaut icon.png|link=Fomalhaut]]&amp;lt;br /&amp;gt;[[Fomalhaut]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Fomalhaut description.png]]&lt;br /&gt;
| [[Last Stand]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack, ammunition permitting. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Instrument===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gjallarhorn (Level 99 II) icon.png|link=Gjallarhorn]]&amp;lt;br /&amp;gt;[[Gjallarhorn]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Gjallarhorn (Level 99 II) description.png]]&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Daurdabla (Level 99 II) icon.png|link=Daurdabla]]&amp;lt;br /&amp;gt;[[Daurdabla]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Daurdabla (Level 99 II) description.png]]&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Marsyas icon.png|link=Marsyas]]&amp;lt;br /&amp;gt;[[Marsyas]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Marsyas description.png]]&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aegis (Level 99 II) icon.png|link=Aegis]]&amp;lt;br /&amp;gt;[[Aegis]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Aegis (Level 99 II) description.png]]&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ochain (Level 99 II) icon.png|link=Ochain]]&amp;lt;br /&amp;gt;[[Ochain]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Ochain (Level 99 II) description.png]]&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Srivatsa icon.png|link=Srivatsa]]&amp;lt;br /&amp;gt;[[Srivatsa]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Srivatsa description.png]]&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
Relic, Empyrean, and Aeonic Weapons offer weapons of each weapon type with high base damage and very low delay, as well as a set of instruments and shields. Unlike Empyreans and Aeonics, Relics have a hidden, innate &amp;quot;&#039;&#039;Occasionally deals double/triple damage&#039;&#039;&amp;quot; effect, as well as a direct damage bonus to their linked Weapon Skills of +40%.&amp;lt;br /&amp;gt;&lt;br /&gt;
It should also be noted that for {{H:text|Daggers, Swords, Axes, Katana, and Clubs|weapon types that can be wielded in the off-hand}}, any special effects granted from the weapon are ignored. (Things like [[Magic Damage (Statistic)|Magic Damage]] and the accuracies and attack derived from the [[Item Level|Item Level skill]] are applied as normal.) This includes access to any Weapon Skill that isn&#039;t unlocked prior, as well as any hidden effects, Aftermaths, and Afterglows. However, Empyrean Weapon&#039;s large [[base stat]] boost and Aeonic Weapon&#039;s [[Store TP]] &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;are&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; applied when used in the off-hand slot, even though the associated Weapon Skill, Aftermath, and Afterglow are not.&lt;br /&gt;
&lt;br /&gt;
===Weapon Skills===&lt;br /&gt;
While almost all of the Relic, Empyrean and Aeonic [[instrument]]s and [[shield]]s only offer enhancements with no linked Weapon Skill, the Aeonic instrument [[Marsyas]] grants the player a unique [[song]] only available while it is equipped in a similar manner to the other weapons&#039; linked Weapon Skills.&lt;br /&gt;
&lt;br /&gt;
Empyreans&#039; and Aeonics&#039; linked [[Weapon Skill]] may be unlocked through various means for use with any weapon (of the appropriate type), but a player wishing to utilize a [[Relic Weapon Skill]] or a [[Prime Weapon Skill]], must equip the Weapon that it is tied to.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Should a player wish to use an [[Empyrean Weapon Skill]], they may complete the corresponding [[Kupofried&#039;s Weapon Skill Moogle Magic]] and gain access to that Weapon Skill with use of any weapon.&lt;br /&gt;
*Should a player wish to use an [[Aeonic Weapon Skill]] with use of any weapon, they must complete the quest: [[Martial Mastery]], and then may purchase the Weapon Skill with [[Merit Points]] in five stages of increasing potency, up to the potency level granted through equipping the [[Aeonic Weapon]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;§&#039;&#039;&#039; Skill Chain Properties denoted in italics and braces above are only present when using that Weapon Skill while equipped with the linked Aeonic Weapon.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Aftermath]]s===&lt;br /&gt;
An &amp;quot;&#039;&#039;Aftermath&#039;&#039;&amp;quot; is a unique buff generated by using a specific Weapon Skill alongside that Weapon Skill&#039;s linked &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;. Shields and Instruments lack any Aftermath effects.&amp;lt;br /&amp;gt;&lt;br /&gt;
There are three tiers to an Aftermath effect, dependent upon the level of TP used in the activating Weapon Skill. [[TP Bonus]] effects from gear and other sources do not have any effect on these Aftermath tiers.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Relic Aftermath]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Relic Weapons&#039; Aftermaths offer unique effects tied to each weapon. With only the duration of the Aftermath effect being dependent upon the TP of the Weapon Skill used to activate it.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Empyrean Aftermath]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Empyrean Aftermath is uniform between all Empyrean Weapons: varying frequency and duration of &amp;quot;&#039;&#039;Occasionally deals double/triple damage&#039;&#039;&amp;quot;, dependent upon the TP of the Weapon Skill used to activate it. This effect can proc on any additional hits (through the activation of [[Double Attack]], [[Triple Attack]], [[Zanshin]], etc), with the exception of [[Verethragna]] in that it can only proc on hits generated by its &amp;quot;main&amp;quot; hand, and &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;cannot&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; proc on Weapon Skills.&lt;br /&gt;
::And similar to [[:Category:Ultimate Weapons#Aftermath|Mythic Aftermath]], any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off before using the activating Weapon Skill again.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Aeonic Aftermath]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Much like Empyrean Aftermath, Aeonic Aftermath is uniform between all Aeonic Weapons: varying potency of [[Skillchain#Skillchain_Damage|Skillchain]] and [[Magic_Damage#MB:_Magic_Burst|Magic Burst]] damage and the steps required to trigger one of the &amp;quot;ultimate skillchains&amp;quot; of [[Radiance|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Radiance&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] and [[Umbra|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Umbra&#039;&#039;&#039;&amp;lt;/span&amp;gt;]], dependent upon the TP of the Weapon Skill used to activate it, and with the Aftermath being consumed upon said [[Skillchain#Ultimate_Skillchains|skillchain]]s being used. Aftermath duration is static for all levels of TP.&lt;br /&gt;
::In the same manner as [[:Category:Ultimate Weapons#Aftermath|Mythic]] and [[:Category:Ultimate Weapons#Aftermaths|Empyrean Aftermath]], the level of the Aftermath is locked, meaning that any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off  or be consumed before using the activating Weapon Skill again.&lt;br /&gt;
::Aeonic Aftermath also grants [[:Category:Skillchain#Level 3 Skillchains|Level 3 Skillchain properties]] to the appropriate [[Aeonic Weapon Skill|linked Weapon Skills]], thereby allowing those Weapon Skills to participate in [[:Category:Skillchain#Level 4 Skillchains|Level 4 Skillchains]], these properties are applied to the Weapon Skill that activates the Aftermath in addition to when used during the Aftermath&#039;s duration&amp;lt;sup&amp;gt;[https://www.bluegartr.com/threads/127413-Aeonic-Weapons-Mega-Thread?p=6632120&amp;amp;viewfull=1#post6632120]&amp;lt;/sup&amp;gt;; meaning that for all intents and purposes, just equipping an Aeonic Weapon grants the linked Weapon Skill Level 3 Skillchain properties.&lt;br /&gt;
&lt;br /&gt;
===[[Afterglow]]===&lt;br /&gt;
Relic and Empyrean Weapons, unlike Aeonic Weapons, enjoy a further enhancement in their fully upgraded [[Item Level]] 119 forms. Whenever a linked Weapon Skill is used, thereby activating an Aftermath effect on the owner, an Afterglow effect is applied to all nearby party members within 10&#039;. This Afterglow status has a fixed duration of 30s regardless of the level of TP used, and will be overwritten by a duplicitous type. However, differing types of Afterglows will stack. (eg: a Relic Afterglow will always overwrite a Relic Afterglow, regardless of who it originates with, but a Relic and an Empyrean Afterglow will apply both their respective effects.) Any Aftermath effect a player may activate will also overwrite the Afterglow effects given by other players, regardless of the Aftermath or Afterglow&#039;s aligned type.&amp;lt;br /&amp;gt;&lt;br /&gt;
For [[Shields]], this effect is granted whenever the Job Ability [[Shield Bash]] is used, and it should be noted that [[Aegis|the Relic shield]] and [[Ochain|the Empyrean shield]] lack [[Item Level]] 119 variants, being fully upgraded in their level 99 Afterglow variants&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/33112-Level-99-Relic-Mythic-Empyrean-and-WoE-Weapons?p=475191&amp;amp;viewfull=1#post475191]&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/39537-Suggestions-Quality-of-Life-Stuff-and-other-suggestions?p=570732&amp;amp;viewfull=1#post570732]&amp;lt;/sup&amp;gt;. Instruments grant no Afterglow effects.&amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, while equipped with a level 99 or [[Item Level]] 119 Afterglow variant or the fully upgraded [[Item Level]] 119 form, a player will glow with a unique aura effect whose color is dependent on the type of &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
With visual effects displaying in the following priority order: Main Weapon &amp;gt; Ranged Weapon &amp;gt; Sub Weapon.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Relic Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Yellow&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Accuracy]] &amp;amp; [[Ranged Accuracy]] +15.&lt;br /&gt;
::Gjallarhorn is able to be upgraded to an Afterglow phase, but only the visual effect is granted. &#039;&#039;No Afterglow effect mechanic is gained.&#039;&#039;&lt;br /&gt;
::[[Shield Bash]] with Aegis grants nearby party members [[Magic Damage Taken]] -5%.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Empyrean Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Red&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Critical Hit Rate]] +5%.&lt;br /&gt;
::Daurdabla is able to be upgraded to an Afterglow phase, but only the visual effect is granted. &#039;&#039;No Afterglow effect mechanic is gained.&#039;&#039;&lt;br /&gt;
::[[Shield Bash]] with Ochain grants nearby party members [[Physical Damage Taken]] -7%.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Aeonic Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;None&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Aeonic Weapons do not possess an Afterglow.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
==[[Mythic Weapons|Mythic-Ergon Weapons]]==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 20px; font-size: 85%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hand-to-Hand===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Glanzfaust (Level 119 III) icon.png|link=Glanzfaust]]&amp;lt;br /&amp;gt;[[Glanzfaust]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Glanzfaust (Level 119 III) description.png]]&lt;br /&gt;
| [[Ascetic&#039;s Fury]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;50% [[VIT]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kenkonken (Level 119 III) icon.png|link=Kenkonken]]&amp;lt;br /&amp;gt;[[Kenkonken]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Kenkonken (Level 119 III) description.png]]&lt;br /&gt;
| [[Stringing Pummel]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;32% [[VIT]]&amp;amp;nbsp;32%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Liquefaction|&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;Liquefaction&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a sixfold attack. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vajra (Level 119 III) icon.png|link=Vajra]]&amp;lt;br /&amp;gt;[[Vajra]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Vajra (Level 119 III) description.png]]&lt;br /&gt;
| [[Mandalic Stab]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carnwenhan (Level 119 III) icon.png|link=Carnwenhan]]&amp;lt;br /&amp;gt;[[Carnwenhan]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Carnwenhan (Level 119 III) description.png]]&lt;br /&gt;
| [[Mordant Rime]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;30% [[CHR]]&amp;amp;nbsp;70%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack that decreases target&#039;s movement speed. Chance of decreases movement speed varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Terpsichore (Level 119 III) icon.png|link=Terpsichore]]&amp;lt;br /&amp;gt;[[Terpsichore]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Terpsichore (Level 119 III) description.png]]&lt;br /&gt;
| [[Pyrrhic Kleos]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[DEX]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack that lowers target&#039;s evasion. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Murgleis (Level 119 III) icon.png|link=Murgleis]]&amp;lt;br /&amp;gt;[[Murgleis]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Murgleis (Level 119 III) description.png]]&lt;br /&gt;
| [[Death Blossom]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;30% [[MND]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack that lowers target&#039;s magic evasion. Chance of lowering target&#039;s magic evasion varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Burtgang (Level 119 III) icon.png|link=Burtgang]]&amp;lt;br /&amp;gt;[[Burtgang]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Burtgang (Level 119 III) description.png]]&lt;br /&gt;
| [[Atonement]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[Enmity|Current Enmity]]&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack of &#039;&#039;breath damage&#039;&#039;. Enmity varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tizona (Level 119 III) icon.png|link=Tizona]]&amp;lt;br /&amp;gt;[[Tizona]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Tizona (Level 119 III) description.png]]&lt;br /&gt;
| [[Expiacion]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;30% [[DEX]]&amp;amp;nbsp;20% [[INT]]&amp;amp;nbsp;30%&amp;lt;br /&amp;gt;[[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Epeolatry (Level 119 III) icon.png|link=Epeolatry]]&amp;lt;br /&amp;gt;[[Epeolatry]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Ergon&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Epeolatry (Level 119 III) description.png]]&lt;br /&gt;
| [[Dimidiation]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Axe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aymur (Level 119 III) icon.png|link=Aymur]]&amp;lt;br /&amp;gt;[[Aymur]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Aymur (Level 119 III) description.png]]&lt;br /&gt;
| [[Primal Rend]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;30% [[CHR]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;light elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Axe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Conqueror (Level 119 III) icon.png|link=Conqueror]]&amp;lt;br /&amp;gt;[[Conqueror]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Conqueror (Level 119 III) description.png]]&lt;br /&gt;
| [[King&#039;s Justice]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Scythe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Liberator (Level 119 III) icon.png|link=Liberator]]&amp;lt;br /&amp;gt;[[Liberator]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Liberator (Level 119 III) description.png]]&lt;br /&gt;
| [[Insurgency]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;20% [[INT]]&amp;amp;nbsp;20%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Polearm===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ryunohige (Level 119 III) icon.png|link=Ryunohige]]&amp;lt;br /&amp;gt;[[Ryunohige]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Ryunohige (Level 119 III) description.png]]&lt;br /&gt;
| [[Drakesbane]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Katana===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nagi (Level 119 III) icon.png|link=Nagi]]&amp;lt;br /&amp;gt;[[Nagi]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Nagi (Level 119 III) description.png]]&lt;br /&gt;
| [[Blade: Kamu]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;60% [[INT]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Lowers target&#039;s accuracy. Duration of the effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Katana===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kogarasumaru (Level 119 III) icon.png|link=Kogarasumaru]]&amp;lt;br /&amp;gt;[[Kogarasumaru]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Kogarasumaru (Level 119 III) description.png]]&lt;br /&gt;
| [[Tachi: Rana]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Induration|&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;Induration&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack. Accuracy varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Club===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Yagrush (Level 119 III) icon.png|link=Yagrush]]&amp;lt;br /&amp;gt;[[Yagrush]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Yagrush (Level 119 III) description.png]]&lt;br /&gt;
| [[Mystic Boon]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;30% [[MND]]&amp;amp;nbsp;70%&amp;lt;br /&amp;gt;&#039;&#039;None&#039;&#039;&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Converts damage dealt to own MP. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Idris (Level 119 III) icon.png|link=Idris]]&amp;lt;br /&amp;gt;[[Idris]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Ergon&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Idris (Level 119 III) description.png]]&lt;br /&gt;
| [[Exudation]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;50% [[MND]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Attack varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laevateinn (Level 119 III) icon.png|link=Laevateinn]]&amp;lt;br /&amp;gt;[[Laevateinn]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Laevateinn (Level 119 III) description.png]]&lt;br /&gt;
| [[Vidohunir]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;dark elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage and lowers target&#039;s magic defense. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nirvana (Level 119 III) icon.png|link=Nirvana]]&amp;lt;br /&amp;gt;[[Nirvana]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Nirvana (Level 119 III) description.png]]&lt;br /&gt;
| [[Garland of Bliss]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;30% [[MND]]&amp;amp;nbsp;70%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;light elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage and lowers target&#039;s defense. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tupsimati (Level 119 III) icon.png|link=Tupsimati]]&amp;lt;br /&amp;gt;[[Tupsimati]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Tupsimati (Level 119 III) description.png]]&lt;br /&gt;
| [[Omniscience]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[MND]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;dark elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage and lowers target&#039;s magic attack. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marksmanship===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gastraphetes (Level 119 III) icon.png|link=Gastraphetes]]&amp;lt;br /&amp;gt;[[Gastraphetes]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Gastraphetes (Level 119 III) description.png]]&lt;br /&gt;
| [[Trueflight]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;100%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;light elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Death Penalty (Level 119 III) icon.png|link=Death Penalty]]&amp;lt;br /&amp;gt;[[Death Penalty]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Death Penalty (Level 119 III) description.png]]&lt;br /&gt;
| [[Leaden Salute]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;100%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;dark elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
Mythic and Ergon Weapons are generally the most powerful weapons available for each job, with powerful effects specifically tailored to a job&#039;s unique abilities. However, only Mythics have the hidden effect of a direct damage bonus to their linked Weapon Skills of +30%.&amp;lt;br /&amp;gt;It should also be noted that for {{H:text|Daggers, Swords, Axes, Katana, and Clubs|weapon types that can be wielded in the off-hand}}, any special effects granted from the weapon are ignored. (Things like [[Magic Damage (Statistic)|Magic Damage]] and the accuracies and attack derived from the [[Item Level|Item Level skill]] are applied as normal.) This includes access to any Weapon Skill that isn&#039;t unlocked prior, as well as any hidden effects, Aftermaths, and Afterglows.&lt;br /&gt;
&lt;br /&gt;
===Weapon Skills===&lt;br /&gt;
Mythic and Ergon Weapons&#039; linked [[Weapon Skill]] may be unlocked for use with any weapon (of the appropriate type) through the completion of one of three quests:&lt;br /&gt;
*Should a player wish to use a [[Mythic Weapon Skill]], they may complete the corresponding version of the [[Unlocking a Myth]] quest and gain access to that Weapon Skill with use of any weapon.&lt;br /&gt;
*Should a player wish to use [[Rune Fencer]]&#039;s [[Mythic Weapon Skill|Ergon Weapon Skill]], they may complete the quest: [[Rune Fencing the Night Away]], and gain access to that Weapon Skill with use of any [[Great Sword]].&lt;br /&gt;
*Should a player wish to use [[Geomancer]]&#039;s [[Mythic Weapon Skill|Ergon Weapon Skill]], they may complete the quest: [[Geomancerrific]], and gain access to that Weapon Skill with use of any [[Club]].&lt;br /&gt;
&lt;br /&gt;
===[[Mythic Aftermath|Aftermath]]===&lt;br /&gt;
An &amp;quot;&#039;&#039;Aftermath&#039;&#039;&amp;quot; is a unique buff generated by using a specific Weapon Skill alongside that Weapon Skill&#039;s linked &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;.&amp;lt;br /&amp;gt;There are three tiers to an Aftermath effect, with effect and duration dependent upon the level of TP used in the activating Weapon Skill. [[TP Bonus]] effects from gear and other sources do not have any effect on these Aftermath tiers.&amp;lt;br /&amp;gt;Mythic Aftermath has some restrictions in activation in that any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off before using the activating Weapon Skill again.&amp;lt;br /&amp;gt;&lt;br /&gt;
:Mythic Weapons and Ergon Weapons have the same type of Aftermath: [[Mythic Aftermath|A uniform style of buffs with three tiers of differing effects]]. These tiers are typically listed in order in the weapon item description. While the Aftermath style is uniform, the individual effect tiers vary between each weapon uniquely; however, all Level 3 tier Aftermath is &amp;quot;&#039;&#039;Occasionally attacks twice or thrice&#039;&#039;&amp;quot; for main-hand weapons and &amp;quot;&#039;&#039;Occasionally deals double or triple damage&#039;&#039;&amp;quot; for all ranged weapons, which &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;can&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; proc on Weapon Skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
It should also be noted that, unlike most Relic, Empyrean and Aeonic Aftermath, Mythic Aftermath also grants its effects to any associated pets.&lt;br /&gt;
&lt;br /&gt;
===[[Afterglow]]===&lt;br /&gt;
Much like Relic and Empyrean Weapons, Mythic Weapons enjoy a further enhancement in their fully upgraded [[Item Level]] 119 forms; however, Ergon Weapons, much like Aeonic Weapons, lack this effect. Whenever their linked Weapon Skills are used, thereby activating an Aftermath effect on the owner, an Afterglow effect is applied to all nearby party members within 10&#039;. This Afterglow status has a fixed duration of 30s regardless of the level of TP used, and will be overwritten by a duplicitous type. However, differing types of Afterglows will stack. (eg: a Mythic Afterglow will always overwrite a Mythic Afterglow, regardless of who or what differing weapon it originates with, but a Mythic and a Relic or Empyrean Afterglow will apply both their respective effects.) Any Aftermath effect a player may activate will also overwrite the Afterglow effects given by other players, regardless of the Aftermath or Afterglow&#039;s aligned type.&amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, while equipped with a level 99 or [[Item Level]] 119 Afterglow variant or the fully upgraded [[Item Level]] 119 form, a player will glow with a unique aura effect whose color is dependent on the type of &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
With visual effects displaying in the following priority order: Main Weapon &amp;gt; Ranged Weapon &amp;gt; Sub Weapon.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Mythic Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Blue&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Attack]] &amp;amp; [[Ranged Attack]] +15.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Ergon Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;As of the October 2018 Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/54525-October.-10-2018-%28JST%29-Version-Update?p=610163&amp;amp;viewfull=1#post610163]&amp;lt;/sup&amp;gt;, Ergon III variant weapons have an Afterglow.&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Green&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Attack]] &amp;amp; [[Ranged Attack]] +15.&lt;br /&gt;
&lt;br /&gt;
== Ultimate Weapon Augment Upgrade Process ==&lt;br /&gt;
Please view [[Ultimate Weapon Augments]] for information.&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Ultimate_Weapons&amp;diff=762160</id>
		<title>Category:Ultimate Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Ultimate_Weapons&amp;diff=762160"/>
		<updated>2026-04-09T21:59:14Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: /* Relic, Empyrean, and Aeonic Weapons */ Testing mouseover images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Relic Weapons|Mythic Weapons|Empyrean Weapons|Aeonic Weapons}}&lt;br /&gt;
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|Intro Text=Throughout the long history of Final Fantasy, every game to date has had at least one &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;, and Final Fantasy XI is no different.&amp;lt;br /&amp;gt;&lt;br /&gt;
Within Vana&#039;diel, there are five types of weapons that are markedly superior to all others in sheer, raw power. Being effectively [[Item Level]] 121 in their fully upgraded [[Item Level]] 119 form.&lt;br /&gt;
&lt;br /&gt;
With the first expansion, [[Rise of the Zilart]],&#039;s release, the first group of these superior arms were implemented: the [[Relic Weapons]], offering high-damage, low-delay weapons with unique [[Weapon Skill]]s available only when these weapons are equipped and a [[Aftermath|special effect when those Weapon Skills are used]], which would set the trend that all others in this category would follow.&lt;br /&gt;
&lt;br /&gt;
[[Mythic Weapons]] came next with the release of the third expansion, [[Treasures of Aht Urhgan]]; these weapons are job-specific, offering powerful augments to the faculties that each [[job]] relies on. With the release of the three [[Abyssea]] add-ons, [[Empyrean Weapons]] joined the ranks, offering &#039;&#039;Relic Weapon&#039;&#039; equivalents to [[Treasures of Aht Urhgan]] and [[Wings of the Goddess]] jobs.&lt;br /&gt;
&lt;br /&gt;
With the release of [[Seekers of Adoulin]] and the addition of two new jobs, [[Ergon Weapons]] were added, offering &#039;&#039;Mythic Weapon&#039;&#039; equivalents to the new jobs from that expansion.&lt;br /&gt;
&lt;br /&gt;
Finally, with the completion of [[Rhapsodies of Vana&#039;diel]], the fifth and final type of &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;, [[Aeonic Weapons]], would be added to Vana&#039;diel; giving [[Seekers of Adoulin]] jobs access to &#039;&#039;Relic Weapon&#039;&#039; equivalents.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the February 2016 Version Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/49843-Feb-10-2016-%28JST%29-Version-Update?p=571771&amp;amp;viewfull=1#post571771]&amp;lt;/sup&amp;gt;, Relic, Empyrean, Mythic and Ergon Weapons would have their final [[Item Level]] 119 forms implemented, making them match Aeonic Weapons in their unparalleled attributes compared to other [[Item Level]] 119 weapons.&lt;br /&gt;
&lt;br /&gt;
In the September 2018 Version Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/54410]&amp;lt;/sup&amp;gt;, Relic, Empyrean, Mythic, Ergon, and Aeonic Weapons were able to be Augmented {{Augment}} with unique stats, making them even stronger. In order to begin this process, a player must meet prerequisites and be in possession of a &amp;quot;119 III&amp;quot; version of a weapon.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Relic Weapons|Relic]], [[Empyrean Weapons|Empyrean]], and [[Aeonic Weapons]]==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 20px; font-size: 85%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hand-to-Hand===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spharai (Level 119 III) icon.png|link=Spharai]]&amp;lt;br /&amp;gt;[[Spharai]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Spharai (Level 119 III) description.png|200px]]|tooltip=[[File:Spharai (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Final Heaven]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[VIT]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals triple damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Verethragna (Level 119 III) icon.png|link=Verethragna]]&amp;lt;br /&amp;gt;[[Verethragna]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Verethragna (Level 119 III) description.png|200px]]|tooltip=[[File:Verethragna (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Victory Smite]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Godhands icon.png|link=Godhands]]&amp;lt;br /&amp;gt;[[Godhands]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Godhands description.png|200px]]|tooltip=[[File:Godhands description.png|400px]]}}&lt;br /&gt;
| [[Shijin Spiral]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack that plagues the target. Chance of additional effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mandau (Level 119 III) icon.png|link=Mandau]]&amp;lt;br /&amp;gt;[[Mandau]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Mandau (Level 119 III) description.png|200px]]|tooltip=[[File:Mandau (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Mercy Stroke]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Twashtar (Level 119 III) icon.png|link=Twashtar]]&amp;lt;br /&amp;gt;[[Twashtar]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Twashtar (Level 119 III) description.png|200px]]|tooltip=[[File:Twashtar (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Rudra&#039;s Storm]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals quintuple damage and weighs target down. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aeneas icon.png|link=Aeneas]]&amp;lt;br /&amp;gt;[[Aeneas]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Aeneas description.png|200px]]|tooltip=[[File:Aeneas description.png|400px]]}}&lt;br /&gt;
| [[Exenterator]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack that decreases target&#039;s accuracy. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Excalibur (Level 119 III) icon.png|link=Excalibur]]&amp;lt;br /&amp;gt;[[Excalibur]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Excalibur (Level 119 III) description.png|200px]]|tooltip=[[File:Excalibur (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Knights of Round]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[MND]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals quintuple damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Almace (Level 119 III) icon.png|link=Almace]]&amp;lt;br /&amp;gt;[[Almace]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Almace (Level 119 III) description.png|200px]]|tooltip=[[File:Almace (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Chant du Cygne]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sequence icon.png|link=Sequence]]&amp;lt;br /&amp;gt;[[Sequence]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Sequence description.png|200px]]|tooltip=[[File:Sequence description.png|400px]]}}&lt;br /&gt;
| [[Requiescat]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[MND]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack of &#039;&#039;non-elemental&#039;&#039; damage. Attack power varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ragnarok (Level 119 III) icon.png|link=Ragnarok]]&amp;lt;br /&amp;gt;[[Ragnarok]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Ragnarok (Level 119 III) description.png|200px]]|tooltip=[[File:Ragnarok (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Scourge]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[VIT]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals double damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Caladbolg (Level 119 III) icon.png|link=Caladbolg]]&amp;lt;br /&amp;gt;[[Caladbolg]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Caladbolg (Level 119 III) description.png|200px]]|tooltip=[[File:Caladbolg (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Torcleaver]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[VIT]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals triple damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lionheart icon.png|link=Lionheart]]&amp;lt;br /&amp;gt;[[Lionheart]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Lionheart description.png|200px]]|tooltip=[[File:Lionheart description.png|400px]]}}&lt;br /&gt;
| [[Resolution]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Axe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guttler (Level 119 III) icon.png|link=Guttler]]&amp;lt;br /&amp;gt;[[Guttler]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Guttler (Level 119 III) description.png|200px]]|tooltip=[[File:Guttler (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Onslaught]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack that decreases target&#039;s accuracy.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Farsha (Level 119 III) icon.png|link=Farsha]]&amp;lt;br /&amp;gt;[[Farsha]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Farsha (Level 119 III) description.png|200px]]|tooltip=[[File:Farsha (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Cloudsplitter]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[MND]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;lightning elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tri-edge icon.png|link=Tri-edge]]&amp;lt;br /&amp;gt;[[Tri-edge]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Tri-edge description.png|200px]]|tooltip=[[File:Tri-edge description.png|400px]]}}&lt;br /&gt;
| [[Ruinator]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Detonation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Detonation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Accuracy varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Axe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bravura (Level 119 III) icon.png|link=Bravura]]&amp;lt;br /&amp;gt;[[Bravura]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Bravura (Level 119 III) description.png|200px]]|tooltip=[[File:Bravura (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Metatron Torment]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals triple damage and lowers target defense.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ukonvasara (Level 119 III) icon.png|link=Ukonvasara]]&amp;lt;br /&amp;gt;[[Ukonvasara]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Ukonvasara (Level 119 III) description.png|200px]]|tooltip=[[File:Ukonvasara (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Ukko&#039;s Fury]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack that slows target. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chango icon.png|link=Chango]]&amp;lt;br /&amp;gt;[[Chango]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Chango description.png|200px]]|tooltip=[[File:Chango description.png|400px]]}}&lt;br /&gt;
| [[Upheaval]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[VIT]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Scythe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Apocalypse (Level 119 III) icon.png|link=Apocalypse]]&amp;lt;br /&amp;gt;[[Apocalypse]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Apocalypse (Level 119 III) description.png|200px]]|tooltip=[[File:Apocalypse (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Catastrophe]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[INT]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals triple damage and drains target&#039;s HP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Redemption (Level 119 III) icon.png|link=Redemption]]&amp;lt;br /&amp;gt;[[Redemption]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Redemption (Level 119 III) description.png|200px]]|tooltip=[[File:Redemption (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Quietus]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;60% [[MND]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a triple damage attack that ignores target&#039;s defense. Amount ignored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Anguta icon.png|link=Anguta]]&amp;lt;br /&amp;gt;[[Anguta]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Anguta description.png|200px]]|tooltip=[[File:Anguta description.png|400px]]}}&lt;br /&gt;
| [[Entropy]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Converts some of the damage into MP. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Polearm===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gungnir (Level 119 III) icon.png|link=Gungnir]]&amp;lt;br /&amp;gt;[[Gungnir]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Gungnir (Level 119 III) description.png|200px]]|tooltip=[[File:Gungnir (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Geirskogul]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rhongomiant (Level 119 III) icon.png|link=Rhongomiant]]&amp;lt;br /&amp;gt;[[Rhongomiant]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Rhongomiant (Level 119 III) description.png|200px]]|tooltip=[[File:Rhongomiant (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Camlann&#039;s Torment]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;60% [[VIT]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a triple damage attack that ignores target&#039;s defense. Amount ignored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trishula icon.png|link=Trishula]]&amp;lt;br /&amp;gt;[[Trishula]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Trishula description.png|200px]]|tooltip=[[File:Trishula description.png|400px]]}}&lt;br /&gt;
| [[Stardiver]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack that decreases enemy critical hit evasion. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Katana===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kikoku (Level 119 III) icon.png|link=Kikoku]]&amp;lt;br /&amp;gt;[[Kikoku]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Kikoku (Level 119 III) description.png|200px]]|tooltip=[[File:Kikoku (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Blade: Metsu]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack that paralyzes the target.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kannagi (Level 119 III) icon.png|link=Kannagi]]&amp;lt;br /&amp;gt;[[Kannagi]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Kannagi (Level 119 III) description.png|200px]]|tooltip=[[File:Kannagi (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Blade: Hi]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals quadruple damage. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heishi Shorinken icon.png|link=Heishi Shorinken]]&amp;lt;br /&amp;gt;[[Heishi Shorinken]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Heishi Shorinken description.png|200px]]|tooltip=[[File:Heishi Shorinken description.png|400px]]}}&lt;br /&gt;
| [[Blade: Shun]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Impaction|&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Impaction&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fivefold attack. Attack power varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Katana===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Amanomurakumo (Level 119 III) icon.png|link=Amanomurakumo]]&amp;lt;br /&amp;gt;[[Amanomurakumo]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Amanomurakumo (Level 119 III) description.png|200px]]|tooltip=[[File:Amanomurakumo (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Tachi: Kaiten]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals double damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Masamune (Level 119 III) icon.png|link=Masamune]]&amp;lt;br /&amp;gt;[[Masamune]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Masamune (Level 119 III) description.png|200px]]|tooltip=[[File:Masamune (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Tachi: Fudo]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals double damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dojikiri Yasutsuna icon.png|link=Dojikiri Yasutsuna]]&amp;lt;br /&amp;gt;[[Dojikiri Yasutsuna]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Dojikiri Yasutsuna description.png|200px]]|tooltip=[[File:Dojikiri Yasutsuna description.png|400px]]}}&lt;br /&gt;
| [[Tachi: Shoha]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Club===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mjollnir (Level 119 III) icon.png|link=Mjollnir]]&amp;lt;br /&amp;gt;[[Mjollnir]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Mjollnir (Level 119 III) description.png|200px]]|tooltip=[[File:Mjollnir (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Randgrith]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[MND]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack that decreases target&#039;s evasion.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gambanteinn (Level 119 III) icon.png|link=Gambanteinn]]&amp;lt;br /&amp;gt;[[Gambanteinn]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Gambanteinn (Level 119 III) description.png|200px]]|tooltip=[[File:Gambanteinn (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Dagan]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Maximum [[HP]]&amp;amp;[[MP]]&amp;lt;br /&amp;gt;&#039;&#039;None&#039;&#039;&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;&#039;&#039;Deals no damage.&#039;&#039; Restores HP and MP. Amount restored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tishtrya icon.png|link=Tishtrya]]&amp;lt;br /&amp;gt;[[Tishtrya]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Tishtrya description.png|200px]]|tooltip=[[File:Tishtrya description.png|400px]]}}&lt;br /&gt;
| [[Realmrazer]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[MND]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Impaction|&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Impaction&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a sevenfold attack. Accuracy varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claustrum (Level 119 III) icon.png|link=Claustrum]]&amp;lt;br /&amp;gt;[[Claustrum]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Claustrum (Level 119 III) description.png|200px]]|tooltip=[[File:Claustrum (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Gates of Tartarus]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals triple damage and lowers the target&#039;s attack.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hvergelmir (Level 119 III) icon.png|link=Hvergelmir]]&amp;lt;br /&amp;gt;[[Hvergelmir]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Hvergelmir (Level 119 III) description.png|200px]]|tooltip=[[File:Hvergelmir (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Myrkr]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Maximum [[MP]]&amp;lt;br /&amp;gt;&#039;&#039;None&#039;&#039;&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;&#039;&#039;Deals no damage.&#039;&#039; Restores MP and removes up to three status ailments. Amount of MP restored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Khatvanga icon.png|link=Khatvanga]]&amp;lt;br /&amp;gt;[[Khatvanga]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Khatvanga description.png|200px]]|tooltip=[[File:Khatvanga description.png|400px]]}}&lt;br /&gt;
| [[Shattersoul]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Induration|&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;Induration&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack that decreases target&#039;s magic defense. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Archery===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Yoichinoyumi (Level 119 III) icon.png|link=Yoichinoyumi]]&amp;lt;br /&amp;gt;[[Yoichinoyumi]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Yoichinoyumi (Level 119 III) description.png|200px]]|tooltip=[[File:Yoichinoyumi (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Namas Arrow]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[AGI]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals triple damage that has reduced enmity generation.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gandiva (Level 119 III) icon.png|link=Gandiva]]&amp;lt;br /&amp;gt;[[Gandiva]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Gandiva (Level 119 III) description.png|200px]]|tooltip=[[File:Gandiva (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Jishnu&#039;s Radiance]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack, ammunition permitting. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fail-Not icon.png|link=Fail-Not]]&amp;lt;br /&amp;gt;[[Fail-Not]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Fail-Not description.png|200px]]|tooltip=[[File:Fail-Not description.png|400px]]}}&lt;br /&gt;
| [[Apex Arrow]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a triple damage attack that ignores target&#039;s defense. Amount ignored varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marksmanship===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Annihilator (Level 119 III) icon.png|link=Annihilator]]&amp;lt;br /&amp;gt;[[Annihilator]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Annihilator (Level 119 III) description.png|200px]]|tooltip=[[File:Annihilator (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Coronach]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;40% [[AGI]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals triple damage that has reduced enmity generation.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armageddon (Level 119 III) icon.png|link=Armageddon]]&amp;lt;br /&amp;gt;[[Armageddon]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Armageddon (Level 119 III) description.png|200px]]|tooltip=[[File:Armageddon (Level 119 III) description.png|400px]]}}&lt;br /&gt;
| [[Wildfire]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;fire elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Reduced enmity generation varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fomalhaut icon.png|link=Fomalhaut]]&amp;lt;br /&amp;gt;[[Fomalhaut]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Fomalhaut description.png|200px]]|tooltip=[[File:Fomalhaut description.png|400px]]}}&lt;br /&gt;
| [[Last Stand]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;73~85%&amp;lt;br /&amp;gt;&#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack, ammunition permitting. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Instrument===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gjallarhorn (Level 99 II) icon.png|link=Gjallarhorn]]&amp;lt;br /&amp;gt;[[Gjallarhorn]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Gjallarhorn (Level 99 II) description.png|200px]]|tooltip=[[File:Gjallarhorn (Level 99 II) description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Daurdabla (Level 99 II) icon.png|link=Daurdabla]]&amp;lt;br /&amp;gt;[[Daurdabla]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Daurdabla (Level 99 II) description.png|200px]]|tooltip=[[File:Daurdabla (Level 99 II) description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Marsyas icon.png|link=Marsyas]]&amp;lt;br /&amp;gt;[[Marsyas]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Marsyas description.png|200px]]|tooltip=[[File:Marsyas description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aegis (Level 99 II) icon.png|link=Aegis]]&amp;lt;br /&amp;gt;[[Aegis]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Relic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Aegis (Level 99 II) description.png|200px]]|tooltip=[[File:Aegis (Level 99 II) description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ochain (Level 99 II) icon.png|link=Ochain]]&amp;lt;br /&amp;gt;[[Ochain]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Empyrean&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Ochain (Level 99 II) description.png|200px]]|tooltip=[[File:Ochain (Level 99 II) description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Srivatsa icon.png|link=Srivatsa]]&amp;lt;br /&amp;gt;[[Srivatsa]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Aeonic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | {{tooltip|text=[[File:Srivatsa description.png|200px]]|tooltip=[[File:Srivatsa description.png|400px]]}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
Relic, Empyrean, and Aeonic Weapons offer weapons of each weapon type with high base damage and very low delay, as well as a set of instruments and shields. Unlike Empyreans and Aeonics, Relics have a hidden, innate &amp;quot;&#039;&#039;Occasionally deals double/triple damage&#039;&#039;&amp;quot; effect, as well as a direct damage bonus to their linked Weapon Skills of +40%.&amp;lt;br /&amp;gt;&lt;br /&gt;
It should also be noted that for {{H:text|Daggers, Swords, Axes, Katana, and Clubs|weapon types that can be wielded in the off-hand}}, any special effects granted from the weapon are ignored. (Things like [[Magic Damage (Statistic)|Magic Damage]] and the accuracies and attack derived from the [[Item Level|Item Level skill]] are applied as normal.) This includes access to any Weapon Skill that isn&#039;t unlocked prior, as well as any hidden effects, Aftermaths, and Afterglows. However, Empyrean Weapon&#039;s large [[base stat]] boost and Aeonic Weapon&#039;s [[Store TP]] &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;are&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; applied when used in the off-hand slot, even though the associated Weapon Skill, Aftermath, and Afterglow are not.&lt;br /&gt;
&lt;br /&gt;
===Weapon Skills===&lt;br /&gt;
While almost all of the Relic, Empyrean and Aeonic [[instrument]]s and [[shield]]s only offer enhancements with no linked Weapon Skill, the Aeonic instrument [[Marsyas]] grants the player a unique [[song]] only available while it is equipped in a similar manner to the other weapons&#039; linked Weapon Skills.&lt;br /&gt;
&lt;br /&gt;
Empyreans&#039; and Aeonics&#039; linked [[Weapon Skill]] may be unlocked through various means for use with any weapon (of the appropriate type), but a player wishing to utilize a [[Relic Weapon Skill]] or a [[Prime Weapon Skill]], must equip the Weapon that it is tied to.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Should a player wish to use an [[Empyrean Weapon Skill]], they may complete the corresponding [[Kupofried&#039;s Weapon Skill Moogle Magic]] and gain access to that Weapon Skill with use of any weapon.&lt;br /&gt;
*Should a player wish to use an [[Aeonic Weapon Skill]] with use of any weapon, they must complete the quest: [[Martial Mastery]], and then may purchase the Weapon Skill with [[Merit Points]] in five stages of increasing potency, up to the potency level granted through equipping the [[Aeonic Weapon]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;§&#039;&#039;&#039; Skill Chain Properties denoted in italics and braces above are only present when using that Weapon Skill while equipped with the linked Aeonic Weapon.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Aftermath]]s===&lt;br /&gt;
An &amp;quot;&#039;&#039;Aftermath&#039;&#039;&amp;quot; is a unique buff generated by using a specific Weapon Skill alongside that Weapon Skill&#039;s linked &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;. Shields and Instruments lack any Aftermath effects.&amp;lt;br /&amp;gt;&lt;br /&gt;
There are three tiers to an Aftermath effect, dependent upon the level of TP used in the activating Weapon Skill. [[TP Bonus]] effects from gear and other sources do not have any effect on these Aftermath tiers.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Relic Aftermath]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Relic Weapons&#039; Aftermaths offer unique effects tied to each weapon. With only the duration of the Aftermath effect being dependent upon the TP of the Weapon Skill used to activate it.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Empyrean Aftermath]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Empyrean Aftermath is uniform between all Empyrean Weapons: varying frequency and duration of &amp;quot;&#039;&#039;Occasionally deals double/triple damage&#039;&#039;&amp;quot;, dependent upon the TP of the Weapon Skill used to activate it. This effect can proc on any additional hits (through the activation of [[Double Attack]], [[Triple Attack]], [[Zanshin]], etc), with the exception of [[Verethragna]] in that it can only proc on hits generated by its &amp;quot;main&amp;quot; hand, and &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;cannot&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; proc on Weapon Skills.&lt;br /&gt;
::And similar to [[:Category:Ultimate Weapons#Aftermath|Mythic Aftermath]], any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off before using the activating Weapon Skill again.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Aeonic Aftermath]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Much like Empyrean Aftermath, Aeonic Aftermath is uniform between all Aeonic Weapons: varying potency of [[Skillchain#Skillchain_Damage|Skillchain]] and [[Magic_Damage#MB:_Magic_Burst|Magic Burst]] damage and the steps required to trigger one of the &amp;quot;ultimate skillchains&amp;quot; of [[Radiance|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Radiance&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] and [[Umbra|&amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;Umbra&#039;&#039;&#039;&amp;lt;/span&amp;gt;]], dependent upon the TP of the Weapon Skill used to activate it, and with the Aftermath being consumed upon said [[Skillchain#Ultimate_Skillchains|skillchain]]s being used. Aftermath duration is static for all levels of TP.&lt;br /&gt;
::In the same manner as [[:Category:Ultimate Weapons#Aftermath|Mythic]] and [[:Category:Ultimate Weapons#Aftermaths|Empyrean Aftermath]], the level of the Aftermath is locked, meaning that any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off  or be consumed before using the activating Weapon Skill again.&lt;br /&gt;
::Aeonic Aftermath also grants [[:Category:Skillchain#Level 3 Skillchains|Level 3 Skillchain properties]] to the appropriate [[Aeonic Weapon Skill|linked Weapon Skills]], thereby allowing those Weapon Skills to participate in [[:Category:Skillchain#Level 4 Skillchains|Level 4 Skillchains]], these properties are applied to the Weapon Skill that activates the Aftermath in addition to when used during the Aftermath&#039;s duration&amp;lt;sup&amp;gt;[https://www.bluegartr.com/threads/127413-Aeonic-Weapons-Mega-Thread?p=6632120&amp;amp;viewfull=1#post6632120]&amp;lt;/sup&amp;gt;; meaning that for all intents and purposes, just equipping an Aeonic Weapon grants the linked Weapon Skill Level 3 Skillchain properties.&lt;br /&gt;
&lt;br /&gt;
===[[Afterglow]]===&lt;br /&gt;
Relic and Empyrean Weapons, unlike Aeonic Weapons, enjoy a further enhancement in their fully upgraded [[Item Level]] 119 forms. Whenever a linked Weapon Skill is used, thereby activating an Aftermath effect on the owner, an Afterglow effect is applied to all nearby party members within 10&#039;. This Afterglow status has a fixed duration of 30s regardless of the level of TP used, and will be overwritten by a duplicitous type. However, differing types of Afterglows will stack. (eg: a Relic Afterglow will always overwrite a Relic Afterglow, regardless of who it originates with, but a Relic and an Empyrean Afterglow will apply both their respective effects.) Any Aftermath effect a player may activate will also overwrite the Afterglow effects given by other players, regardless of the Aftermath or Afterglow&#039;s aligned type.&amp;lt;br /&amp;gt;&lt;br /&gt;
For [[Shields]], this effect is granted whenever the Job Ability [[Shield Bash]] is used, and it should be noted that [[Aegis|the Relic shield]] and [[Ochain|the Empyrean shield]] lack [[Item Level]] 119 variants, being fully upgraded in their level 99 Afterglow variants&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/33112-Level-99-Relic-Mythic-Empyrean-and-WoE-Weapons?p=475191&amp;amp;viewfull=1#post475191]&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/39537-Suggestions-Quality-of-Life-Stuff-and-other-suggestions?p=570732&amp;amp;viewfull=1#post570732]&amp;lt;/sup&amp;gt;. Instruments grant no Afterglow effects.&amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, while equipped with a level 99 or [[Item Level]] 119 Afterglow variant or the fully upgraded [[Item Level]] 119 form, a player will glow with a unique aura effect whose color is dependent on the type of &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
With visual effects displaying in the following priority order: Main Weapon &amp;gt; Ranged Weapon &amp;gt; Sub Weapon.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Relic Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Yellow&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Accuracy]] &amp;amp; [[Ranged Accuracy]] +15.&lt;br /&gt;
::Gjallarhorn is able to be upgraded to an Afterglow phase, but only the visual effect is granted. &#039;&#039;No Afterglow effect mechanic is gained.&#039;&#039;&lt;br /&gt;
::[[Shield Bash]] with Aegis grants nearby party members [[Magic Damage Taken]] -5%.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Empyrean Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Red&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Critical Hit Rate]] +5%.&lt;br /&gt;
::Daurdabla is able to be upgraded to an Afterglow phase, but only the visual effect is granted. &#039;&#039;No Afterglow effect mechanic is gained.&#039;&#039;&lt;br /&gt;
::[[Shield Bash]] with Ochain grants nearby party members [[Physical Damage Taken]] -7%.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Aeonic Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:#888888;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;None&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Aeonic Weapons do not possess an Afterglow.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
==[[Mythic Weapons|Mythic-Ergon Weapons]]==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 20px; font-size: 85%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hand-to-Hand===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Glanzfaust (Level 119 III) icon.png|link=Glanzfaust]]&amp;lt;br /&amp;gt;[[Glanzfaust]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Glanzfaust (Level 119 III) description.png]]&lt;br /&gt;
| [[Ascetic&#039;s Fury]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;50% [[VIT]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kenkonken (Level 119 III) icon.png|link=Kenkonken]]&amp;lt;br /&amp;gt;[[Kenkonken]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Kenkonken (Level 119 III) description.png]]&lt;br /&gt;
| [[Stringing Pummel]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;32% [[VIT]]&amp;amp;nbsp;32%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Liquefaction|&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;Liquefaction&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a sixfold attack. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vajra (Level 119 III) icon.png|link=Vajra]]&amp;lt;br /&amp;gt;[[Vajra]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Vajra (Level 119 III) description.png]]&lt;br /&gt;
| [[Mandalic Stab]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carnwenhan (Level 119 III) icon.png|link=Carnwenhan]]&amp;lt;br /&amp;gt;[[Carnwenhan]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Carnwenhan (Level 119 III) description.png]]&lt;br /&gt;
| [[Mordant Rime]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;30% [[CHR]]&amp;amp;nbsp;70%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack that decreases target&#039;s movement speed. Chance of decreases movement speed varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Terpsichore (Level 119 III) icon.png|link=Terpsichore]]&amp;lt;br /&amp;gt;[[Terpsichore]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Terpsichore (Level 119 III) description.png]]&lt;br /&gt;
| [[Pyrrhic Kleos]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;40% [[DEX]]&amp;amp;nbsp;40%&amp;lt;br /&amp;gt;[[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack that lowers target&#039;s evasion. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Murgleis (Level 119 III) icon.png|link=Murgleis]]&amp;lt;br /&amp;gt;[[Murgleis]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Murgleis (Level 119 III) description.png]]&lt;br /&gt;
| [[Death Blossom]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;30% [[MND]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack that lowers target&#039;s magic evasion. Chance of lowering target&#039;s magic evasion varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Burtgang (Level 119 III) icon.png|link=Burtgang]]&amp;lt;br /&amp;gt;[[Burtgang]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Burtgang (Level 119 III) description.png]]&lt;br /&gt;
| [[Atonement]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[Enmity|Current Enmity]]&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack of &#039;&#039;breath damage&#039;&#039;. Enmity varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tizona (Level 119 III) icon.png|link=Tizona]]&amp;lt;br /&amp;gt;[[Tizona]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Tizona (Level 119 III) description.png]]&lt;br /&gt;
| [[Expiacion]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;30% [[DEX]]&amp;amp;nbsp;20% [[INT]]&amp;amp;nbsp;30%&amp;lt;br /&amp;gt;[[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Epeolatry (Level 119 III) icon.png|link=Epeolatry]]&amp;lt;br /&amp;gt;[[Epeolatry]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Ergon&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Epeolatry (Level 119 III) description.png]]&lt;br /&gt;
| [[Dimidiation]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[:Category:Light|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a twofold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Axe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aymur (Level 119 III) icon.png|link=Aymur]]&amp;lt;br /&amp;gt;[[Aymur]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Aymur (Level 119 III) description.png]]&lt;br /&gt;
| [[Primal Rend]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[DEX]]&amp;amp;nbsp;30% [[CHR]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;light elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Axe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Conqueror (Level 119 III) icon.png|link=Conqueror]]&amp;lt;br /&amp;gt;[[Conqueror]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Conqueror (Level 119 III) description.png]]&lt;br /&gt;
| [[King&#039;s Justice]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Scythe===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Liberator (Level 119 III) icon.png|link=Liberator]]&amp;lt;br /&amp;gt;[[Liberator]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Liberator (Level 119 III) description.png]]&lt;br /&gt;
| [[Insurgency]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;20% [[INT]]&amp;amp;nbsp;20%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Polearm===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ryunohige (Level 119 III) icon.png|link=Ryunohige]]&amp;lt;br /&amp;gt;[[Ryunohige]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Ryunohige (Level 119 III) description.png]]&lt;br /&gt;
| [[Drakesbane]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a fourfold attack. Chance of critical hit varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Katana===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nagi (Level 119 III) icon.png|link=Nagi]]&amp;lt;br /&amp;gt;[[Nagi]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Nagi (Level 119 III) description.png]]&lt;br /&gt;
| [[Blade: Kamu]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;60% [[INT]]&amp;amp;nbsp;60%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Lowers target&#039;s accuracy. Duration of the effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Katana===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kogarasumaru (Level 119 III) icon.png|link=Kogarasumaru]]&amp;lt;br /&amp;gt;[[Kogarasumaru]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Kogarasumaru (Level 119 III) description.png]]&lt;br /&gt;
| [[Tachi: Rana]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Induration|&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;Induration&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Delivers a threefold attack. Accuracy varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Club===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Yagrush (Level 119 III) icon.png|link=Yagrush]]&amp;lt;br /&amp;gt;[[Yagrush]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Yagrush (Level 119 III) description.png]]&lt;br /&gt;
| [[Mystic Boon]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;30% [[MND]]&amp;amp;nbsp;70%&amp;lt;br /&amp;gt;&#039;&#039;None&#039;&#039;&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Converts damage dealt to own MP. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Idris (Level 119 III) icon.png|link=Idris]]&amp;lt;br /&amp;gt;[[Idris]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Ergon&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Idris (Level 119 III) description.png]]&lt;br /&gt;
| [[Exudation]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;50% [[MND]]&amp;amp;nbsp;50%&amp;lt;br /&amp;gt;[[Darkness|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Attack varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laevateinn (Level 119 III) icon.png|link=Laevateinn]]&amp;lt;br /&amp;gt;[[Laevateinn]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Laevateinn (Level 119 III) description.png]]&lt;br /&gt;
| [[Vidohunir]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[INT]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;dark elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage and lowers target&#039;s magic defense. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nirvana (Level 119 III) icon.png|link=Nirvana]]&amp;lt;br /&amp;gt;[[Nirvana]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Nirvana (Level 119 III) description.png]]&lt;br /&gt;
| [[Garland of Bliss]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[STR]]&amp;amp;nbsp;30% [[MND]]&amp;amp;nbsp;70%&amp;lt;br /&amp;gt;[[Fusion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4444;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;light elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage and lowers target&#039;s defense. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tupsimati (Level 119 III) icon.png|link=Tupsimati]]&amp;lt;br /&amp;gt;[[Tupsimati]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Tupsimati (Level 119 III) description.png]]&lt;br /&gt;
| [[Omniscience]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[MND]]&amp;amp;nbsp;80%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;dark elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage and lowers target&#039;s magic attack. Duration of effect varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 320px; max-width: 640px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marksmanship===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 100%; height: 100%; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Final Version&lt;br /&gt;
! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gastraphetes (Level 119 III) icon.png|link=Gastraphetes]]&amp;lt;br /&amp;gt;[[Gastraphetes]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Gastraphetes (Level 119 III) description.png]]&lt;br /&gt;
| [[Trueflight]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;100%&amp;lt;br /&amp;gt;[[Fragmentation|&amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C653FF;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;light elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Death Penalty (Level 119 III) icon.png|link=Death Penalty]]&amp;lt;br /&amp;gt;[[Death Penalty]]&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mythic&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 250px; vertical-align: middle;&amp;quot; | [[File:Death Penalty (Level 119 III) description.png]]&lt;br /&gt;
| [[Leaden Salute]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[AGI]]&amp;amp;nbsp;100%&amp;lt;br /&amp;gt;[[Gravitation|&amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF9933;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:#A0A0A0;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;hr style=&amp;quot;margin: 5px 0;&amp;quot; /&amp;gt;Deals &amp;lt;span style=&amp;quot;color:inherit;&amp;quot;&amp;gt;&#039;&#039;&#039;dark elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
Mythic and Ergon Weapons are generally the most powerful weapons available for each job, with powerful effects specifically tailored to a job&#039;s unique abilities. However, only Mythics have the hidden effect of a direct damage bonus to their linked Weapon Skills of +30%.&amp;lt;br /&amp;gt;It should also be noted that for {{H:text|Daggers, Swords, Axes, Katana, and Clubs|weapon types that can be wielded in the off-hand}}, any special effects granted from the weapon are ignored. (Things like [[Magic Damage (Statistic)|Magic Damage]] and the accuracies and attack derived from the [[Item Level|Item Level skill]] are applied as normal.) This includes access to any Weapon Skill that isn&#039;t unlocked prior, as well as any hidden effects, Aftermaths, and Afterglows.&lt;br /&gt;
&lt;br /&gt;
===Weapon Skills===&lt;br /&gt;
Mythic and Ergon Weapons&#039; linked [[Weapon Skill]] may be unlocked for use with any weapon (of the appropriate type) through the completion of one of three quests:&lt;br /&gt;
*Should a player wish to use a [[Mythic Weapon Skill]], they may complete the corresponding version of the [[Unlocking a Myth]] quest and gain access to that Weapon Skill with use of any weapon.&lt;br /&gt;
*Should a player wish to use [[Rune Fencer]]&#039;s [[Mythic Weapon Skill|Ergon Weapon Skill]], they may complete the quest: [[Rune Fencing the Night Away]], and gain access to that Weapon Skill with use of any [[Great Sword]].&lt;br /&gt;
*Should a player wish to use [[Geomancer]]&#039;s [[Mythic Weapon Skill|Ergon Weapon Skill]], they may complete the quest: [[Geomancerrific]], and gain access to that Weapon Skill with use of any [[Club]].&lt;br /&gt;
&lt;br /&gt;
===[[Mythic Aftermath|Aftermath]]===&lt;br /&gt;
An &amp;quot;&#039;&#039;Aftermath&#039;&#039;&amp;quot; is a unique buff generated by using a specific Weapon Skill alongside that Weapon Skill&#039;s linked &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;.&amp;lt;br /&amp;gt;There are three tiers to an Aftermath effect, with effect and duration dependent upon the level of TP used in the activating Weapon Skill. [[TP Bonus]] effects from gear and other sources do not have any effect on these Aftermath tiers.&amp;lt;br /&amp;gt;Mythic Aftermath has some restrictions in activation in that any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off before using the activating Weapon Skill again.&amp;lt;br /&amp;gt;&lt;br /&gt;
:Mythic Weapons and Ergon Weapons have the same type of Aftermath: [[Mythic Aftermath|A uniform style of buffs with three tiers of differing effects]]. These tiers are typically listed in order in the weapon item description. While the Aftermath style is uniform, the individual effect tiers vary between each weapon uniquely; however, all Level 3 tier Aftermath is &amp;quot;&#039;&#039;Occasionally attacks twice or thrice&#039;&#039;&amp;quot; for main-hand weapons and &amp;quot;&#039;&#039;Occasionally deals double or triple damage&#039;&#039;&amp;quot; for all ranged weapons, which &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;can&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; proc on Weapon Skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
It should also be noted that, unlike most Relic, Empyrean and Aeonic Aftermath, Mythic Aftermath also grants its effects to any associated pets.&lt;br /&gt;
&lt;br /&gt;
===[[Afterglow]]===&lt;br /&gt;
Much like Relic and Empyrean Weapons, Mythic Weapons enjoy a further enhancement in their fully upgraded [[Item Level]] 119 forms; however, Ergon Weapons, much like Aeonic Weapons, lack this effect. Whenever their linked Weapon Skills are used, thereby activating an Aftermath effect on the owner, an Afterglow effect is applied to all nearby party members within 10&#039;. This Afterglow status has a fixed duration of 30s regardless of the level of TP used, and will be overwritten by a duplicitous type. However, differing types of Afterglows will stack. (eg: a Mythic Afterglow will always overwrite a Mythic Afterglow, regardless of who or what differing weapon it originates with, but a Mythic and a Relic or Empyrean Afterglow will apply both their respective effects.) Any Aftermath effect a player may activate will also overwrite the Afterglow effects given by other players, regardless of the Aftermath or Afterglow&#039;s aligned type.&amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, while equipped with a level 99 or [[Item Level]] 119 Afterglow variant or the fully upgraded [[Item Level]] 119 form, a player will glow with a unique aura effect whose color is dependent on the type of &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
With visual effects displaying in the following priority order: Main Weapon &amp;gt; Ranged Weapon &amp;gt; Sub Weapon.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Mythic Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:#55AAFF;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Blue&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Attack]] &amp;amp; [[Ranged Attack]] +15.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Ergon Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;As of the October 2018 Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/54525-October.-10-2018-%28JST%29-Version-Update?p=610163&amp;amp;viewfull=1#post610163]&amp;lt;/sup&amp;gt;, Ergon III variant weapons have an Afterglow.&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:#33CC33;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Green&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Attack]] &amp;amp; [[Ranged Attack]] +15.&lt;br /&gt;
&lt;br /&gt;
== Ultimate Weapon Augment Upgrade Process ==&lt;br /&gt;
Please view [[Ultimate Weapon Augments]] for information.&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Hikiri/test&amp;diff=762158</id>
		<title>User:Hikiri/test</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Hikiri/test&amp;diff=762158"/>
		<updated>2026-04-09T21:42:25Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: /* Escha - Ru&amp;#039;Aun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Superior_Equipment#Armor_4|SU4]]/[[Superior_Equipment#Armor_5|SU5]] Armor Sets===&lt;br /&gt;
For these sets, you must trade a &#039;&#039;&#039;Devoid item&#039;&#039;&#039; and the appropriate &#039;&#039;&#039;Jewel&#039;&#039;&#039; to the [[Apollyon Furnace]] or [[Temenos Furnace]].&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Devoid items&#039;&#039;&#039; are crafted using materials obtained through Limbus.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Jewels&#039;&#039;&#039; are obtained by trading the [[Apollyon Furnace]] or [[Temenos Furnace]]:&lt;br /&gt;
** 1x [[Alabaster Matter]]&lt;br /&gt;
** 1x [[Murky Matter]]&lt;br /&gt;
** &#039;&#039;&#039;5x Shards&#039;&#039;&#039; (Obtained based on your race or via Auction House).&lt;br /&gt;
&lt;br /&gt;
These pieces can be Reinforced by trading the Armor piece and appropriate &#039;&#039;&#039;Jewel&#039;&#039;&#039; to the [[Apollyon Furnace]] or [[Temenos Furnace]].&lt;br /&gt;
* It is currently believed that the augments for the &#039;&#039;&#039;NQ&#039;&#039;&#039;, &#039;&#039;&#039;HQ1&#039;&#039;&#039; and &#039;&#039;&#039;HQ2&#039;&#039;&#039; are all the same.{{Verification}}&lt;br /&gt;
* There are 30 Ranks for Reinforcement Points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
====Justice / Magnificent / Duty Sets (Mithra)====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1200px; margin: 0 auto; border: 1px solid #4B0082;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #4B0082; color:white; font-size:120%; text-shadow: 1px 1px 0 #000;&amp;quot; | Justice / Magnificent / Duty Sets (Mithra)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #6A5ACD; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | Jobs: MNK / THF / BST / PUP / DNC&amp;lt;br&amp;gt;Trade: [[Shard of Justice|&amp;lt;span style=&amp;quot;color:white; text-shadow: 1px 1px 0 #000;&amp;quot;&amp;gt;Shard of Justice&amp;lt;/span&amp;gt;]] ⇒ [[Jewel of Destiny|&amp;lt;span style=&amp;quot;color:white; text-shadow: 1px 1px 0 #000;&amp;quot;&amp;gt;Jewel of Destiny&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; style=&amp;quot;background: #9370DB; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | Slot&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #9370DB; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | NQ (Su4)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #9370DB; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | HQ1 (Su5)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #9370DB; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | HQ2 (Su5)&lt;br /&gt;
|- style=&amp;quot;background: #F8F4FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Head&#039;&#039;&#039;&lt;br /&gt;
| [[Envy Circlet]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Justice Crown|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Justice Crown&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Justice Crown description.png|250px|link=Justice Crown]]&lt;br /&gt;
| [[Jealousy Circlet]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Magnificent Crown|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Magnificent Crown&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Magnif. Crown description.png|250px|link=Magnificent Crown]]&lt;br /&gt;
| [[Resentment Circlet]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Duty Crown|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Duty Crown&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Duty Crown description.png|250px|link=Duty Crown]]&lt;br /&gt;
|- style=&amp;quot;background: #F8F4FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30  &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Store TP]]&amp;quot;+7 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Triple Attack]]&amp;quot;+4%{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #E6E6FA;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Body&#039;&#039;&#039;&lt;br /&gt;
| [[Envy Cloak]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Justice Cyclas|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Justice Cyclas&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Justice Cyclas description.png|250px|link=Justice Cyclas]]&lt;br /&gt;
| [[Jealousy Cloak]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Magnificent Cyclas|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Magnificent Cyclas&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Magnif. Cyclas description.png|250px|link=Magnificent Cyclas]]&lt;br /&gt;
| [[Resentment Cloak]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Duty Cyclas|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Duty Cyclas&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Duty Cyclas description.png|250px|link=Duty Cyclas]]&lt;br /&gt;
|- style=&amp;quot;background: #E6E6FA;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Store TP]]&amp;quot;+8 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Triple Attack]]&amp;quot;+5%{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #F8F4FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Hands&#039;&#039;&#039;&lt;br /&gt;
| [[Envy Gloves]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Justice Gauntlets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Justice Gauntlets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Just. Gauntlets description.png|250px|link=Justice Gauntlets]]&lt;br /&gt;
| [[Jealousy Gloves]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Magnificent Gauntlets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Magnificent Gauntlets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Magnif. Gaunt. description.png|250px|link=Magnificent Gauntlets]]&lt;br /&gt;
| [[Resentment Gloves]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Duty Gauntlets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Duty Gauntlets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Duty Gauntlets description.png|250px|link=Duty Gauntlets]]&lt;br /&gt;
|- style=&amp;quot;background: #F8F4FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Store TP]]&amp;quot;+6 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Triple Attack]]&amp;quot;+3%{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #E6E6FA;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Legs&#039;&#039;&#039;&lt;br /&gt;
| [[Envy Breeches]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Justice Flanchard|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Justice Flanchard&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Just. Flanchard description.png|250px|link=Justice Flanchard]]&lt;br /&gt;
| [[Jealousy Breeches]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Magnificent Flanchard|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Magnificent Flanchard&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Magnif. Flan. description.png|250px|link=Magnificent Flanchard]]&lt;br /&gt;
| [[Resentment Breeches]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Duty Flanchard|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Duty Flanchard&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Duty Flanchard description.png|250px|link=Duty Flanchard]]&lt;br /&gt;
|- style=&amp;quot;background: #E6E6FA;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Store TP]]&amp;quot;+7 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Triple Attack]]&amp;quot;+4%{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #F8F4FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Feet&#039;&#039;&#039;&lt;br /&gt;
| [[Envy Leggings]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Justice Sollerets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Justice Sollerets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Just. Soll. description.png|250px|link=Justice Sollerets]]&lt;br /&gt;
| [[Jealousy Leggings]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Magnificent Sollerets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Magnificent Sollerets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Magnif. Soll. description.png|250px|link=Magnificent Sollerets]]&lt;br /&gt;
| [[Resentment Leggings]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Duty Sollerets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Duty Sollerets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Duty Sollerets description.png|250px|link=Duty Sollerets]]&lt;br /&gt;
|- style=&amp;quot;background: #F8F4FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Store TP]]&amp;quot;+6 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Triple Attack]]&amp;quot;+3%{{verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
====Hope / Perfection / Revelation Sets (Hume)====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1200px; margin: 0 auto; border: 1px solid #003366;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #003366; color:white; font-size:120%; text-shadow: 1px 1px 0 #000;&amp;quot; | Hope / Perfection / Revelation Sets (Hume)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #336699; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | Jobs: WAR / BRD / NIN&amp;lt;br&amp;gt;Trade: [[Shard of Hope|&amp;lt;span style=&amp;quot;color:white; text-shadow: 1px 1px 0 #000;&amp;quot;&amp;gt;Shard of Hope&amp;lt;/span&amp;gt;]] ⇒ [[Jewel of Revelation|&amp;lt;span style=&amp;quot;color:white; text-shadow: 1px 1px 0 #000;&amp;quot;&amp;gt;Jewel of Revelation&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; style=&amp;quot;background: #6699CC; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | Slot&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #6699CC; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | NQ (Su4)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #6699CC; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | HQ1 (Su5)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #6699CC; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | HQ2 (Su5)&lt;br /&gt;
|- style=&amp;quot;background: #F0F8FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Head&#039;&#039;&#039;&lt;br /&gt;
| [[Apathy Masque]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Hope Masque|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Hope Masque&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Hope Masque description.png|250px|link=Hope Masque]]&lt;br /&gt;
| [[Defeat Masque]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Perfection Masque|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Perfection Masque&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Perfection Masque description.png|250px|link=Perfection Masque]]&lt;br /&gt;
| [[Ignorance Masque]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Revelation Masque|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Revelation Masque&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Revelation Masque description.png|250px|link=Revelation Masque]]&lt;br /&gt;
|- style=&amp;quot;background: #F0F8FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Double Attack]]&amp;quot;+7% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Physical Damage Limit]]+6%{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #DEEBFF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Body&#039;&#039;&#039;&lt;br /&gt;
| [[Apathy Cuirass]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Hope Platemail|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Hope Platemail&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Hope Platemail description.png|250px|link=Hope Platemail]]&lt;br /&gt;
| [[Defeat Cuirass]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Perfection Platemail|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Perfection Platemail&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Perfection Plate. description.png|250px|link=Perfection Platemail]]&lt;br /&gt;
| [[Ignorance Cuirass]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Revelation Platemail|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Revelation Platemail&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Revelation Plate. description.png|250px|link=Revelation Platemail]]&lt;br /&gt;
|- style=&amp;quot;background: #DEEBFF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Double Attack]]&amp;quot;+8% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Physical Damage Limit]]+7%{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #F0F8FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Hands&#039;&#039;&#039;&lt;br /&gt;
| [[Apathy Gauntlets]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Hope Gauntlets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Hope Gauntlets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Hope Gauntlets description.png|250px|link=Hope Gauntlets]]&lt;br /&gt;
| [[Defeat Gauntlets]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Perfection Gauntlets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Perfection Gauntlets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Perfection Gaunt. description.png|250px|link=Perfection Gauntlets]]&lt;br /&gt;
| [[Ignorance Gauntlets]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Revelation Gauntlets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Revelation Gauntlets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Revelation Gaunt. description.png|250px|link=Revelation Gauntlets]]&lt;br /&gt;
|- style=&amp;quot;background: #F0F8FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Double Attack]]&amp;quot;+6% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Physical Damage Limit]]+5%{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #DEEBFF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Legs&#039;&#039;&#039;&lt;br /&gt;
| [[Apathy Cuisses]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Hope Brais|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Hope Brais&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Hope Brais description.png|250px|link=Hope Brais]]&lt;br /&gt;
| [[Defeat Cuisses]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Perfection Brais|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Perfection Brais&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Perfection Brais description.png|250px|link=Perfection Brais]]&lt;br /&gt;
| [[Ignorance Cuisses]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Revelation Brais|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Revelation Brais&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Revelation Brais description.png|250px|link=Revelation Brais]]&lt;br /&gt;
|- style=&amp;quot;background: #DEEBFF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Double Attack]]&amp;quot;+7% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Physical Damage Limit]]+6%{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #F0F8FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Feet&#039;&#039;&#039;&lt;br /&gt;
| [[Apathy Shoes]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Hope Sabatons|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Hope Sabatons&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Hope Sabatons description.png|250px|link=Hope Sabatons]]&lt;br /&gt;
| [[Defeat Shoes]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Perfection Sabatons|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Perfection Sabatons&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Perfection Sab. description.png|250px|link=Perfection Sabatons]]&lt;br /&gt;
| [[Ignorance Shoes]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Revelation Sabatons|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Revelation Sabatons&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Revelation Sab. description.png|250px|link=Revelation Sabatons]]&lt;br /&gt;
|- style=&amp;quot;background: #F0F8FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Double Attack]]&amp;quot;+6% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Physical Damage Limit]]+5%{{verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
====Trust / Prestige / Sworn Sets (Elvaan)====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1200px; margin: 0 auto; border: 1px solid #8B0000;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #8B0000; color:white; font-size:120%; text-shadow: 1px 1px 0 #000;&amp;quot; | Trust / Prestige / Sworn Sets (Elvaan)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #B22222; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | Jobs: WHM / RDM / PLD / DRK / BLU / RUN&amp;lt;br&amp;gt;Trade: [[Shard of Trust|&amp;lt;span style=&amp;quot;color:white; text-shadow: 1px 1px 0 #000;&amp;quot;&amp;gt;Shard of Trust&amp;lt;/span&amp;gt;]] ⇒ [[Jewel of Camaraderie|&amp;lt;span style=&amp;quot;color:white; text-shadow: 1px 1px 0 #000;&amp;quot;&amp;gt;Jewel of Camaraderie&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; style=&amp;quot;background: #CD5C5C; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | Slot&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #CD5C5C; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | NQ (Su4)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #CD5C5C; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | HQ1 (Su5)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #CD5C5C; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | HQ2 (Su5)&lt;br /&gt;
|- style=&amp;quot;background: #FFF5F5;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Head&#039;&#039;&#039;&lt;br /&gt;
| [[Arrogance Masque]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Trust Crown|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Trust Crown&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Trust Crown description.png|250px|link=Trust Crown]]&lt;br /&gt;
| [[Bravado Masque]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Prestige Crown|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Prestige Crown&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Prestige Crown description.png|250px|link=Prestige Crown]]&lt;br /&gt;
| [[Irreverence Masque]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Sworn Crown|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Sworn Crown&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Sworn Crown description.png|250px|link=Sworn Crown]]&lt;br /&gt;
|- style=&amp;quot;background: #FFF5F5;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Triple Attack]]&amp;quot;+6% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Phalanx]]&amp;quot;+4{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #FFE4E1;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Body&#039;&#039;&#039;&lt;br /&gt;
| [[Arrogance Jacket]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Trust Platemail|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Trust Platemail&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Trust Platemail description.png|250px|link=Trust Platemail]]&lt;br /&gt;
| [[Bravado Jacket]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Prestige Platemail|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Prestige Platemail&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Prestige Plate. description.png|250px|link=Prestige Platemail]]&lt;br /&gt;
| [[Irreverence Jacket]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Sworn Platemail|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Sworn Platemail&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Sworn Platemail description.png|250px|link=Sworn Platemail]]&lt;br /&gt;
|- style=&amp;quot;background: #FFE4E1;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Triple Attack]]&amp;quot;+8% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Phalanx]]&amp;quot;+6{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF5F5;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Hands&#039;&#039;&#039;&lt;br /&gt;
| [[Arrogance Wristbands]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Trust Gauntlets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Trust Gauntlets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Trust Gauntlets description.png|250px|link=Trust Gauntlets]]&lt;br /&gt;
| [[Bravado Wristbands]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Prestige Gauntlets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Prestige Gauntlets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Prestige Gaunt. description.png|250px|link=Prestige Gauntlets]]&lt;br /&gt;
| [[Irreverence Wristbands]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Sworn Gauntlets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Sworn Gauntlets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Sworn Gauntlets description.png|250px|link=Sworn Gauntlets]]&lt;br /&gt;
|- style=&amp;quot;background: #FFF5F5;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Triple Attack]]&amp;quot;+7% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Phalanx]]&amp;quot;+5{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #FFE4E1;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Legs&#039;&#039;&#039;&lt;br /&gt;
| [[Arrogance Trousers]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Trust Brais|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Trust Brais&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Trust Brais description.png|250px|link=Trust Brais]]&lt;br /&gt;
| [[Bravado Trousers]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Prestige Brais|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Prestige Brais&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Prestige Brais description.png|250px|link=Prestige Brais]]&lt;br /&gt;
| [[Irreverence Trousers]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Sworn Brais|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Sworn Brais&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Sworn Brais description.png|250px|link=Sworn Brais]]&lt;br /&gt;
|- style=&amp;quot;background: #FFE4E1;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Triple Attack]]&amp;quot;+6% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Phalanx]]&amp;quot;+4{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF5F5;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Feet&#039;&#039;&#039;&lt;br /&gt;
| [[Arrogance Shoes]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Trust Sabatons|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Trust Sabatons&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Trust Sabatons description.png|250px|link=Trust Sabatons]]&lt;br /&gt;
| [[Bravado Shoes]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Prestige Sabatons|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Prestige Sabatons&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Prestige Sab. description.png|250px|link=Prestige Sabatons]]&lt;br /&gt;
| [[Irreverence Shoes]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Sworn Sabatons|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Sworn Sabatons&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Sworn Sabatons description.png|250px|link=Sworn Sabatons]]&lt;br /&gt;
|- style=&amp;quot;background: #FFF5F5;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Triple Attack]]&amp;quot;+7% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Phalanx]]&amp;quot;+5{{verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
====Bravery / Intrepid / Indomitable Sets (Tarutaru)====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1200px; margin: 0 auto; border: 1px solid #006400;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #006400; color:white; font-size:120%; text-shadow: 1px 1px 0 #000;&amp;quot; | Bravery / Intrepid / Indomitable Sets (Tarutaru)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #228B22; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | Jobs: BLM / SMN / SCH / GEO&amp;lt;br&amp;gt;Trade: [[Shard of Bravery|&amp;lt;span style=&amp;quot;color:white; text-shadow: 1px 1px 0 #000;&amp;quot;&amp;gt;Shard of Bravery&amp;lt;/span&amp;gt;]] ⇒ [[Jewel of Persistence|&amp;lt;span style=&amp;quot;color:white; text-shadow: 1px 1px 0 #000;&amp;quot;&amp;gt;Jewel of Persistence&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; style=&amp;quot;background: #3CB371; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | Slot&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #3CB371; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | NQ (Su4)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #3CB371; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | HQ1 (Su5)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #3CB371; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | HQ2 (Su5)&lt;br /&gt;
|- style=&amp;quot;background: #F0FFF0;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Head&#039;&#039;&#039;&lt;br /&gt;
| [[Cowardice Crown]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Bravery Petasos|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Bravery Petasos&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Bravery Petasos description.png|250px|link=Bravery Petasos]]&lt;br /&gt;
| [[Nothingness Crown]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Intrepid Petasos|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Intrepid Petasos&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Intrepid Petasos description.png|250px|link=Intrepid Petasos]]&lt;br /&gt;
| [[Despair Crown]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Indomitable Petasos|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Indomitable Petasos&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Indom. Petasos description.png|250px|link=Indomitable Petasos]]&lt;br /&gt;
|- style=&amp;quot;background: #F0FFF0;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Magic Atk. Bonus]]&amp;quot;+28 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Blood Pact]]&amp;quot; damage+10{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #E0F8E0;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Body&#039;&#039;&#039;&lt;br /&gt;
| [[Cowardice Coat]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Bravery Coat|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Bravery Coat&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Bravery Coat description.png|250px|link=Bravery Coat]]&lt;br /&gt;
| [[Nothingness Coat]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Intrepid Coat|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Intrepid Coat&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Intrepid Coat description.png|250px|link=Intrepid Coat]]&lt;br /&gt;
| [[Despair Coat]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Indomitable Coat|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Indomitable Coat&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Indomitable Coat description.png|250px|link=Indomitable Coat]]&lt;br /&gt;
|- style=&amp;quot;background: #E0F8E0;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Magic Atk. Bonus]]&amp;quot;+32 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Blood Pact]]&amp;quot; damage+12{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #F0FFF0;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Hands&#039;&#039;&#039;&lt;br /&gt;
| [[Cowardice Cuffs]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Bravery Gloves|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Bravery Gloves&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Bravery Gloves description.png|250px|link=Bravery Gloves]]&lt;br /&gt;
| [[Nothingness Cuffs]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Intrepid Gloves|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Intrepid Gloves&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Intrepid Gloves description.png|250px|link=Intrepid Gloves]]&lt;br /&gt;
| [[Despair Cuffs]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Indomitable Gloves|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Indomitable Gloves&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Indom. Gloves description.png|250px|link=Indomitable Gloves]]&lt;br /&gt;
|- style=&amp;quot;background: #F0FFF0;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Magic Atk. Bonus]]&amp;quot;+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Blood Pact]]&amp;quot; damage+11{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #E0F8E0;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Legs&#039;&#039;&#039;&lt;br /&gt;
| [[Cowardice Waist-Robe]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Bravery Tonban|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Bravery Tonban&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Bravery Tonban description.png|250px|link=Bravery Tonban]]&lt;br /&gt;
| [[Nothingness Waist-Robe]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Intrepid Tonban|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Intrepid Tonban&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Intrep. Tonban description.png|250px|link=Intrepid Tonban]]&lt;br /&gt;
| [[Despair Waist-Robe]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Indomitable Tonban|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Indomitable Tonban&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Indom. Tonban description.png|250px|link=Indomitable Tonban]]&lt;br /&gt;
|- style=&amp;quot;background: #E0F8E0;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Magic Atk. Bonus]]&amp;quot;+28 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Blood Pact]]&amp;quot; damage+10{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #F0FFF0;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Feet&#039;&#039;&#039;&lt;br /&gt;
| [[Cowardice Shoes]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Bravery Sabots|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Bravery Sabots&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Bravery Sabots description.png|250px|link=Bravery Sabots]]&lt;br /&gt;
| [[Nothingness Shoes]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Intrepid Sabots|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Intrepid Sabots&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Intrep. Sabots description.png|250px|link=Intrepid Sabots]]&lt;br /&gt;
| [[Despair Shoes]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Indomitable Sabots|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Indomitable Sabots&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Indom. Sabots description.png|250px|link=Indomitable Sabots]]&lt;br /&gt;
|- style=&amp;quot;background: #F0FFF0;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Magic Atk. Bonus]]&amp;quot;+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Blood Pact]]&amp;quot; damage+11{{verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
====Mercy / Grace / Clemency Sets (Galka)====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1200px; margin: 0 auto; border: 1px solid #8B4500;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #8B4500; color:white; font-size:120%; text-shadow: 1px 1px 0 #000;&amp;quot; | Mercy / Grace / Clemency Sets (Galka)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #D2691E; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | Jobs: RNG / SAM / DRG / COR&amp;lt;br&amp;gt;Trade: [[Shard of Mercy|&amp;lt;span style=&amp;quot;color:white; text-shadow: 1px 1px 0 #000;&amp;quot;&amp;gt;Shard of Mercy&amp;lt;/span&amp;gt;]] ⇒ [[Jewel of Affection|&amp;lt;span style=&amp;quot;color:white; text-shadow: 1px 1px 0 #000;&amp;quot;&amp;gt;Jewel of Affection&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; style=&amp;quot;background: #CD853F; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | Slot&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #CD853F; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | NQ (Su4)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #CD853F; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | HQ1 (Su5)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #CD853F; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | HQ2 (Su5)&lt;br /&gt;
|- style=&amp;quot;background: #FFF5E6;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Head&#039;&#039;&#039;&lt;br /&gt;
| [[Rage Mask]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Mercy Somen|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Mercy Somen&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Mercy Somen description.png|250px|link=Mercy Somen]]&lt;br /&gt;
| [[Hatred Mask]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Grace Somen|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Grace Somen&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Grace Somen description.png|250px|link=Grace Somen]]&lt;br /&gt;
| [[Wrath Mask]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Clemency Somen|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Clemency Somen&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Clemen. Somen description.png|250px|link=Clemency Somen]]&lt;br /&gt;
|- style=&amp;quot;background: #FFF5E6;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Accuracy+30 Rng. Acc.+30 Mag. Acc.+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: Accuracy+30 Mag. Acc.+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;Quadruple Attack&amp;quot;+4% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Enmity-8{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #FFE0B2;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Body&#039;&#039;&#039;&lt;br /&gt;
| [[Rage Armor]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Mercy Haramaki|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Mercy Haramaki&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Mercy Haramaki description.png|250px|link=Mercy Haramaki]]&lt;br /&gt;
| [[Hatred Armor]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Grace Haramaki|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Grace Haramaki&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Grace Haramaki description.png|250px|link=Grace Haramaki]]&lt;br /&gt;
| [[Wrath Armor]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Clemency Haramaki|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Clemency Haramaki&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Clemen. Hara. description.png|250px|link=Clemency Haramaki]]&lt;br /&gt;
|- style=&amp;quot;background: #FFE0B2;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Accuracy+30 Rng. Acc.+30 Mag. Acc.+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: Accuracy+30 Mag. Acc.+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;Quadruple Attack&amp;quot;+6% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Enmity-10{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF5E6;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Hands&#039;&#039;&#039;&lt;br /&gt;
| [[Rage Gauntlets (Level 99)|Rage Gauntlets]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Mercy Kote|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Mercy Kote&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Mercy Kote description.png|250px|link=Mercy Kote]]&lt;br /&gt;
| [[Hatred Gauntlets]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Grace Kote|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Grace Kote&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Grace Kote description.png|250px|link=Grace Kote]]&lt;br /&gt;
| [[Wrath Gauntlets]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Clemency Kote|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Clemency Kote&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Clemency Kote description.png|250px|link=Clemency Kote]]&lt;br /&gt;
|- style=&amp;quot;background: #FFF5E6;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Accuracy+30 Rng. Acc.+30 Mag. Acc.+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: Accuracy+30 Mag. Acc.+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;Quadruple Attack&amp;quot;+5% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Enmity-9{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #FFE0B2;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Legs&#039;&#039;&#039;&lt;br /&gt;
| [[Rage Guards]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Mercy Haidate|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Mercy Haidate&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Mercy Haidate description.png|250px|link=Mercy Haidate]]&lt;br /&gt;
| [[Hatred Guards]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Grace Haidate|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Grace Haidate&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Grace Haidate description.png|250px|link=Grace Haidate]]&lt;br /&gt;
| [[Wrath Guards]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Clemency Haidate|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Clemency Haidate&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Clem. Haidate description.png|250px|link=Clemency Haidate]]&lt;br /&gt;
|- style=&amp;quot;background: #FFE0B2;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Accuracy+30 Rng. Acc.+30 Mag. Acc.+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: Accuracy+30 Mag. Acc.+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;Quadruple Attack&amp;quot;+4% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Enmity-8{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF5E6;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Feet&#039;&#039;&#039;&lt;br /&gt;
| [[Rage Leggings]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Mercy Sune-Ate|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Mercy Sune-Ate&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Mercy Sune-Ate description.png|250px|link=Mercy Sune-Ate]]&lt;br /&gt;
| [[Hatred Leggings]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Grace Sune-Ate|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Grace Sune-Ate&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Grace Sune-Ate description.png|250px|link=Grace Sune-Ate]]&lt;br /&gt;
| [[Wrath Leggings]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Clemency Sune-Ate|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Clemency Sune-Ate&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Clem. Sune-Ate description.png|250px|link=Clemency Sune-Ate]]&lt;br /&gt;
|- style=&amp;quot;background: #FFF5E6;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Accuracy+30 Rng. Acc.+30 Mag. Acc.+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: Accuracy+30 Mag. Acc.+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;Quadruple Attack&amp;quot;+5% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Enmity-9{{verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[:Category:Limbus/Original|Original Limbus]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle Systems]]&lt;br /&gt;
&lt;br /&gt;
--------------------------------&lt;br /&gt;
&lt;br /&gt;
{{disambiguation|Relic Weapons|Mythic Weapons|Empyrean Weapons|Aeonic Weapons}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=&lt;br /&gt;
|Image Size=&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=Throughout the long history of Final Fantasy, every game to date has had at least one &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;, and Final Fantasy XI is no different.&amp;lt;br /&amp;gt;&lt;br /&gt;
Within Vana&#039;diel, there are five types of weapons that are markedly superior to all others in sheer, raw power. Being effectively [[Item Level]] 121 in their fully upgraded [[Item Level]] 119 form.&lt;br /&gt;
&lt;br /&gt;
With the first expansion, [[Rise of the Zilart]],&#039;s release, the first group of these superior arms were implemented: the [[Relic Weapons]], offering high-damage, low-delay weapons with unique [[Weapon Skill]]s available only when these weapons are equipped and a [[Aftermath|special effect when those Weapon Skills are used]], which would set the trend that all others in this category would follow.&lt;br /&gt;
&lt;br /&gt;
[[Mythic Weapons]] came next with the release of the third expansion, [[Treasures of Aht Urhgan]]; these weapons are job-specific, offering powerful augments to the faculties that each [[job]] relies on. With the release of the three [[Abyssea]] add-ons, [[Empyrean Weapons]] joined the ranks, offering &#039;&#039;Relic Weapon&#039;&#039; equivalents to [[Treasures of Aht Urhgan]] and [[Wings of the Goddess]] jobs.&lt;br /&gt;
&lt;br /&gt;
With the release of [[Seekers of Adoulin]] and the addition of two new jobs, [[Ergon Weapons]] were added, offering &#039;&#039;Mythic Weapon&#039;&#039; equivalents to the new jobs from that expansion.&lt;br /&gt;
&lt;br /&gt;
Finally, with the completion of [[Rhapsodies of Vana&#039;diel]], the fifth and final type of &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;, [[Aeonic Weapons]], would be added to Vana&#039;diel; giving [[Seekers of Adoulin]] jobs access to &#039;&#039;Relic Weapon&#039;&#039; equivalents.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the February 2016 Version Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/49843-Feb-10-2016-%28JST%29-Version-Update?p=571771&amp;amp;viewfull=1#post571771]&amp;lt;/sup&amp;gt;, Relic, Empyrean, Mythic and Ergon Weapons would have their final [[Item Level]] 119 forms implemented, making them match Aeonic Weapons in their unparalleled attributes compared to other [[Item Level]] 119 weapons.&lt;br /&gt;
&lt;br /&gt;
In the September 2018 Version Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/54410]&amp;lt;/sup&amp;gt;, Relic, Empyrean, Mythic, Ergon, and Aeonic Weapons were able to be Augmented {{Augment}} with unique stats, making them even stronger. In order to begin this process, a player must meet prerequisites and be in possession of a &amp;quot;119 III&amp;quot; version of a weapon.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Relic Weapons|Relic-]][[Empyrean Weapons|Empyrean-]][[Aeonic Weapons]]==&lt;br /&gt;
{| style=&amp;quot;background-color:#4499FF; text-align:center; width: fit-content; margin: 0 auto;&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4696cf&amp;quot;&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Relic Weapons&lt;br /&gt;
! Empyrean Weapons&lt;br /&gt;
! Aeonic Weapons&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Hand-to-Hand]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Spharai_(Level_119_III)_description.png|280px|link=Spharai (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Verethragna_(Level_119_III)_description.png|280px|link=Verethragna (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Godhands_description.png|280px|link=Godhands]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Dagger]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Mandau_(Level_119_III)_description.png|280px|link=Mandau (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Twashtar_(Level_119_III)_description.png|280px|link=Twashtar (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Aeneas_description.png|280px|link=Aeneas]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Sword]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Excalibur_(Level_119_III)_description.png|280px|link=Excalibur (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Almace_(Level_119_III)_description.png|280px|link=Almace (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Sequence_description.png|280px|link=Sequence]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Great Sword]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Ragnarok_(Level_119_III)_description.png|280px|link=Ragnarok (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Caladbolg_(Level_119_III)_description.png|280px|link=Caladbolg (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Lionheart_description.png|280px|link=Lionheart]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Axe]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Guttler_(Level_119_III)_description.png|280px|link=Guttler (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Farsha_(Level_119_III)_description.png|280px|link=Farsha (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Tri-edge_description.png|280px|link=Tri-edge]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Great Axe]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Bravura_(Level_119_III)_description.png|280px|link=Bravura (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Ukonvasara_(Level_119_III)_description.png|280px|link=Ukonvasara (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Chango_description.png|280px|link=Chango]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Scythe]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Apocalypse_(Level_119_III)_description.png|280px|link=Apocalypse (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Redemption_(Level_119_III)_description.png|280px|link=Redemption (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Anguta_description.png|280px|link=Anguta]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Polearm]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Gungnir_(Level_119_III)_description.png|280px|link=Gungnir (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Rhongomiant_(Level_119_III)_description.png|280px|link=Rhongomiant (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Trishula_description.png|280px|link=Trishula]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Katana]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Kikoku_(Level_119_III)_description.png|280px|link=Kikoku (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Kannagi_(Level_119_III)_description.png|280px|link=Kannagi (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Heishi_Shorinken_description.png|280px|link=Heishi Shorinken]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Great Katana]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Amanomurakumo_(Level_119_III)_description.png|280px|link=Amanomurakumo (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Masamune_(Level_119_III)_description.png|280px|link=Masamune (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Dojikiri_Yasutsuna_description.png|280px|link=Dojikiri Yasutsuna]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Club]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Mjollnir_(Level_119_III)_description.png|280px|link=Mjollnir (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Gambanteinn_(Level_119_III)_description.png|280px|link=Gambanteinn (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Tishtrya_description.png|280px|link=Tishtrya]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Staff]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Claustrum_(Level_119_III)_description.png|280px|link=Claustrum (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Hvergelmir_(Level_119_III)_description.png|280px|link=Hvergelmir (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Khatvanga_description.png|280px|link=Khatvanga]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Archery]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Yoichinoyumi_(Level_119_III)_description.png|280px|link=Yoichinoyumi (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Gandiva_(Level_119_III)_description.png|280px|link=Gandiva (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Fail-Not_description.png|280px|link=Fail-Not]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Marksmanship]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Annihilator_(Level_119_III)_description.png|280px|link=Annihilator (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Armageddon_(Level_119_III)_description.png|280px|link=Armageddon (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Fomalhaut_description.png|280px|link=Fomalhaut]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Instrument]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Gjallarhorn_(Level_99_II)_description.png|280px|link=Gjallarhorn (Level 99 II)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Daurdabla_(Level_99_II)_description.png|280px|link=Daurdabla (Level 99 II)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Marsyas_description.png|280px|link=Marsyas]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Shield]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Aegis_(Level_99_II)_description.png|280px|link=Aegis (Level 99 II)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Ochain_(Level_99_II)_description.png|280px|link=Ochain (Level 99 II)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Srivatsa_description.png|280px|link=Srivatsa]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
Relic, Empyrean, and Aeonic Weapons offer weapons of each weapon type with high base damage and very low delay, as well as a set of instruments and shields. Unlike Empyreans and Aeonics, Relics have a hidden, innate &amp;quot;&#039;&#039;Occasionally deals double/triple damage&#039;&#039;&amp;quot; effect, as well as a direct damage bonus to their linked Weapon Skills of +40%.&amp;lt;br /&amp;gt;&lt;br /&gt;
It should also be noted that for {{H:text|Daggers, Swords, Axes, Katana, and Clubs|weapon types that can be wielded in the off-hand}}, any special effects granted from the weapon are ignored. (Things like [[Magic Damage (Statistic)|Magic Damage]] and the accuracies and attack derived from the [[Item Level|Item Level skill]] are applied as normal.) This includes access to any Weapon Skill that isn&#039;t unlocked prior, as well as any hidden effects, Aftermaths, and Afterglows. However, Empyrean Weapon&#039;s large [[base stat]] boost and Aeonic Weapon&#039;s [[Store TP]] &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;are&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; applied when used in the off-hand slot, even though the associated Weapon Skill, Aftermath, and Afterglow are not.&lt;br /&gt;
&lt;br /&gt;
===Weapon Skills===&lt;br /&gt;
While almost all of the Relic, Empyrean and Aeonic [[instrument]]s and [[shield]]s only offer enhancements with no linked Weapon Skill, the Aeonic instrument {{ItemIcon|Marsyas|22}} {{tooltip|text=[[Marsyas]]|tooltip=[[File:Marsyas_description.png]]}} grants the player a unique [[song]] only available while it is equipped in a similar manner to the other weapons&#039; linked Weapon Skills.&lt;br /&gt;
&lt;br /&gt;
Empyreans&#039; and Aeonics&#039; linked [[Weapon Skill]] may be unlocked through various means for use with any weapon (of the appropriate type), but a player wishing to utilize a [[Relic Weapon Skill]] or a [[Prime Weapon Skill]], must equip the Weapon that it is tied to.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Should a player wish to use an [[Empyrean Weapon Skill]], they may complete the corresponding [[Kupofried&#039;s Weapon Skill Moogle Magic]] and gain access to that Weapon Skill with use of any weapon.&lt;br /&gt;
*Should a player wish to use an [[Aeonic Weapon Skill]] with use of any weapon, they must complete the quest: [[Martial Mastery]], and then may purchase the Weapon Skill with [[Merit Points]] in five stages of increasing potency, up to the potency level granted through equipping the [[Aeonic Weapon]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background-color:#4499FF; text-align:center; max-width: 1200px;&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#4696cf&amp;quot;&lt;br /&gt;
! width=9% | Weapon Type&lt;br /&gt;
! width=10% | Weapon Skill&lt;br /&gt;
! width=6% | Type&lt;br /&gt;
! width=30% | Description&lt;br /&gt;
! width=10% | Modifiers&lt;br /&gt;
! width=16% | Skill Chain Properties&amp;lt;sup&amp;gt;§&amp;lt;/sup&amp;gt;&lt;br /&gt;
! width=10% | Linked Weapon&lt;br /&gt;
! width=9% | Jobs&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Hand-to-Hand]]&lt;br /&gt;
| [[Final Heaven]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Deals triple damage.&lt;br /&gt;
| [[VIT]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Spharai (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Spharai (Level 119 III)|Spharai]]|tooltip=[[File:Spharai_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Victory Smite]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Delivers a fourfold attack. Chance of critical hit varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Verethragna (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Verethragna (Level 119 III)|Verethragna]]|tooltip=[[File:Verethragna_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[MNK]], [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Shijin Spiral]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a fivefold attack that plagues the target. Chance of additional effect varies with TP.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Godhands|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Godhands]]|tooltip=[[File:Godhands_description.png]]}}&lt;br /&gt;
| [[MNK]], [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Dagger]]&lt;br /&gt;
| [[Mercy Stroke]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Delivers a fourfold attack.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Mandau (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Mandau (Level 119 III)|Mandau]]|tooltip=[[File:Mandau_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[RDM]], [[THF]], [[BRD]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Rudra&#039;s Storm]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Deals quintuple damage and weighs target down. Damage varies with TP.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Twashtar (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Twashtar (Level 119 III)|Twashtar]]|tooltip=[[File:Twashtar_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[THF]], [[BRD]], [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Exenterator]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a fourfold attack that decreases target&#039;s accuracy. Duration of effect varies with TP.&lt;br /&gt;
| [[AGI]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Aeneas|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Aeneas]]|tooltip=[[File:Aeneas_description.png]]}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;([[WAR]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[RDM]])&#039;&#039;&amp;lt;/small&amp;gt;, [[THF]], &amp;lt;small&amp;gt;&#039;&#039;([[BST]])&#039;&#039;&amp;lt;/small&amp;gt;, [[BRD]], &amp;lt;small&amp;gt;&#039;&#039;([[RNG]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[NIN]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[COR]])&#039;&#039;&amp;lt;/small&amp;gt;, [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Sword]]&lt;br /&gt;
| [[Knights of Round]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Deals quintuple damage.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;40% [[MND]]&amp;amp;nbsp;40%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Excalibur (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Excalibur (Level 119 III)|Excalibur]]|tooltip=[[File:Excalibur_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[RDM]], [[PLD]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Chant du Cygne]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Delivers a threefold attack. Chance of critical hit varies with TP.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Almace (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Almace (Level 119 III)|Almace]]|tooltip=[[File:Almace_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[RDM]], [[PLD]], [[BLU]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Requiescat]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a fivefold attack of &#039;&#039;non-elemental&#039;&#039; damage. Attack power varies with TP.&lt;br /&gt;
| [[MND]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Sequence|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Sequence]]|tooltip=[[File:Sequence_description.png]]}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;([[WAR]])&#039;&#039;&amp;lt;/small&amp;gt;, [[RDM]], [[PLD]], &amp;lt;small&amp;gt;&#039;&#039;([[DRK]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[SAM]])&#039;&#039;&amp;lt;/small&amp;gt;, [[BLU]], &amp;lt;small&amp;gt;&#039;&#039;([[COR]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[RUN]])&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Great Sword]]&lt;br /&gt;
| [[Scourge]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Deals double damage.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;40% [[VIT]]&amp;amp;nbsp;40%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Ragnarok (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Ragnarok (Level 119 III)|Ragnarok]]|tooltip=[[File:Ragnarok_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[WAR]], [[PLD]], [[DRK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Torcleaver]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Deals triple damage. Damage varies with TP.&lt;br /&gt;
| [[VIT]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Caladbolg (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Caladbolg (Level 119 III)|Caladbolg]]|tooltip=[[File:Caladbolg_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[PLD]], [[DRK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Resolution]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a fivefold attack. Damage varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Lionheart|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Lionheart]]|tooltip=[[File:Lionheart_description.png]]}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;([[WAR]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[PLD]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[DRK]])&#039;&#039;&amp;lt;/small&amp;gt;, [[RUN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Axe]]&lt;br /&gt;
| [[Onslaught]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Delivers a fivefold attack that decreases target&#039;s accuracy.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Guttler (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Guttler (Level 119 III)|Guttler]]|tooltip=[[File:Guttler_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[BST]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Cloudsplitter]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Deals &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;lightning elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;40% [[MND]]&amp;amp;nbsp;40%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Farsha (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Farsha (Level 119 III)|Farsha]]|tooltip=[[File:Farsha_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[WAR]], [[BST]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Ruinator]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a fourfold attack. Accuracy varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Detonation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Detonation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Tri-edge|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Tri-edge]]|tooltip=[[File:Tri-edge_description.png]]}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;([[WAR]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[DRK]])&#039;&#039;&amp;lt;/small&amp;gt;, [[BST]], &amp;lt;small&amp;gt;&#039;&#039;([[RNG]])&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Great Axe]]&lt;br /&gt;
| [[Metatron Torment]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Deals triple damage and lowers target defense.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Bravura (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Bravura (Level 119 III)|Bravura]]|tooltip=[[File:Bravura_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[WAR]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Ukko&#039;s Fury]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Delivers a twofold attack that slows target. Chance of critical hit varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Ukonvasara (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Ukonvasara (Level 119 III)|Ukonvasara]]|tooltip=[[File:Ukonvasara_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[WAR]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Upheaval]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a fourfold attack. Damage varies with TP.&lt;br /&gt;
| [[VIT]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Chango|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Chango]]|tooltip=[[File:Chango_description.png]]}}&lt;br /&gt;
| [[WAR]], &amp;lt;small&amp;gt;&#039;&#039;([[DRK]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[RUN]])&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Scythe]]&lt;br /&gt;
| [[Catastrophe]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Deals triple damage and drains target&#039;s HP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;40% [[INT]]&amp;amp;nbsp;40%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Apocalypse (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Apocalypse (Level 119 III)|Apocalypse]]|tooltip=[[File:Apocalypse_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[DRK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Quietus]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Delivers a triple damage attack that ignores target&#039;s defense. Amount ignored varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;60% [[MND]]&amp;amp;nbsp;60%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Redemption (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Redemption (Level 119 III)|Redemption]]|tooltip=[[File:Redemption_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[DRK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Entropy]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a fourfold attack. Converts some of the damage into MP. Damage varies with TP.&lt;br /&gt;
| [[INT]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Anguta|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Anguta]]|tooltip=[[File:Anguta_description.png]]}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;([[WAR]])&#039;&#039;&amp;lt;/small&amp;gt;, [[DRK]], &amp;lt;small&amp;gt;&#039;&#039;([[BST]])&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Polearm]]&lt;br /&gt;
| [[Geirskogul]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Delivers a twofold attack.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Gungnir (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Gungnir (Level 119 III)|Gungnir]]|tooltip=[[File:Gungnir_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[DRG]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Camlann&#039;s Torment]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Delivers a triple damage attack that ignores target&#039;s defense. Amount ignored varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;60% [[VIT]]&amp;amp;nbsp;60%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Rhongomiant (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Rhongomiant (Level 119 III)|Rhongomiant]]|tooltip=[[File:Rhongomiant_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[DRG]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Stardiver]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a fourfold attack that decreases enemy critical hit evasion. Damage varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Trishula|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Trishula]]|tooltip=[[File:Trishula_description.png]]}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;([[WAR]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[SAM]])&#039;&#039;&amp;lt;/small&amp;gt;, [[DRG]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Katana]]&lt;br /&gt;
| [[Blade: Metsu]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Delivers a fourfold attack that paralyzes the target.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Kikoku (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Kikoku (Level 119 III)|Kikoku]]|tooltip=[[File:Kikoku_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[NIN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Blade: Hi]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Deals quadruple damage. Chance of critical hit varies with TP.&lt;br /&gt;
| [[AGI]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Kannagi (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Kannagi (Level 119 III)|Kannagi]]|tooltip=[[File:Kannagi_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[NIN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Blade: Shun]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a fivefold attack. Attack power varies with TP.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Impaction|&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Impaction&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Heishi Shorinken|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Heishi Shorinken]]|tooltip=[[File:Heishi_Shorinken_description.png]]}}&lt;br /&gt;
| [[NIN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Great Katana]]&lt;br /&gt;
| [[Tachi: Kaiten]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Deals double damage.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Amanomurakumo (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Amanomurakumo (Level 119 III)|Amanomurakumo]]|tooltip=[[File:Amanomurakumo_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[SAM]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Tachi: Fudo]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Deals double damage. Damage varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Masamune (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Masamune (Level 119 III)|Masamune]]|tooltip=[[File:Masamune_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[SAM]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Tachi: Shoha]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a twofold attack. Damage varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Dojikiri Yasutsuna|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Dojikiri Yasutsuna]]|tooltip=[[File:Dojikiri_Yasutsuna_description.png]]}}&lt;br /&gt;
| [[SAM]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Club]]&lt;br /&gt;
| [[Randgrith]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Delivers a twofold attack that decreases target&#039;s evasion.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;40% [[MND]]&amp;amp;nbsp;40%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Mjollnir (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Mjollnir (Level 119 III)|Mjollnir]]|tooltip=[[File:Mjollnir_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[WHM]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Dagan]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| &#039;&#039;Deals no damage.&#039;&#039; Restores HP and MP. Amount restored varies with TP.&lt;br /&gt;
| Maximum [[HP]]&amp;amp;[[MP]]&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
| {{ItemIcon|Gambanteinn (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Gambanteinn (Level 119 III)|Gambanteinn]]|tooltip=[[File:Gambanteinn_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[WHM]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Realmrazer]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a sevenfold attack. Accuracy varies with TP.&lt;br /&gt;
| [[MND]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Impaction|&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Impaction&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Tishtrya|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Tishtrya]]|tooltip=[[File:Tishtrya_description.png]]}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;([[WAR]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[MNK]])&#039;&#039;&amp;lt;/small&amp;gt;, [[WHM]], &amp;lt;small&amp;gt;&#039;&#039;([[BLM]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[PLD]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[SMN]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[BLU]])&#039;&#039;&amp;lt;/small&amp;gt;, [[GEO]], &amp;lt;small&amp;gt;&#039;&#039;([[RUN]])&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Staff]]&lt;br /&gt;
| [[Gates of Tartarus]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Deals triple damage and lowers the target&#039;s attack.&lt;br /&gt;
| [[INT]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Claustrum (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Claustrum (Level 119 III)|Claustrum]]|tooltip=[[File:Claustrum_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[BLM]], [[SMN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Myrkr]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| &#039;&#039;Deals no damage.&#039;&#039; Restores MP and removes up to three status ailments. Amount of MP restored varies with TP.&lt;br /&gt;
| Maximum [[MP]]&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
| {{ItemIcon|Hvergelmir (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Hvergelmir (Level 119 III)|Hvergelmir]]|tooltip=[[File:Hvergelmir_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[BLM]], [[SMN]], [[SCH]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Shattersoul]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a threefold attack that decreases target&#039;s magic defense. Duration of effect varies with TP.&lt;br /&gt;
| [[INT]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Induration|&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;Induration&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Khatvanga|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Khatvanga]]|tooltip=[[File:Khatvanga_description.png]]}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;([[WAR]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[MNK]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[WHM]])&#039;&#039;&amp;lt;/small&amp;gt;, [[BLM]], &amp;lt;small&amp;gt;&#039;&#039;([[PLD]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[BRD]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[DRG]])&#039;&#039;&amp;lt;/small&amp;gt;, [[SMN]], [[SCH]], &amp;lt;small&amp;gt;&#039;&#039;([[GEO]])&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Archery|Bow]]&lt;br /&gt;
| [[Namas Arrow]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Deals triple damage that has reduced enmity generation.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;40% [[AGI]]&amp;amp;nbsp;40%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Yoichinoyumi (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Yoichinoyumi (Level 119 III)|Yoichinoyumi]]|tooltip=[[File:Yoichinoyumi_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[RNG]], [[SAM]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Jishnu&#039;s Radiance]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Delivers a threefold attack, ammunition permitting. Chance of critical hit varies with TP.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Gandiva (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Gandiva (Level 119 III)|Gandiva]]|tooltip=[[File:Gandiva_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[RNG]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Apex Arrow]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a triple damage attack that ignores target&#039;s defense. Amount ignored varies with TP.&lt;br /&gt;
| [[AGI]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Fail-Not|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Fail-Not]]|tooltip=[[File:Fail-Not_description.png]]}}&lt;br /&gt;
| [[RNG]], &amp;lt;small&amp;gt;&#039;&#039;([[SAM]])&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Marksmanship|Gun]]&lt;br /&gt;
| [[Coronach]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Deals triple damage that has reduced enmity generation.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;40% [[AGI]]&amp;amp;nbsp;40%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Annihilator (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Annihilator (Level 119 III)|Annihilator]]|tooltip=[[File:Annihilator_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[RNG]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Wildfire]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Deals &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;fire elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Reduced enmity generation varies with TP.&lt;br /&gt;
| [[AGI]]&amp;amp;nbsp;60%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Armageddon (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Armageddon (Level 119 III)|Armageddon]]|tooltip=[[File:Armageddon_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[RNG]], [[COR]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Last Stand]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a twofold attack, ammunition permitting. Damage varies with TP.&lt;br /&gt;
| [[AGI]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Fomalhaut|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Fomalhaut]]|tooltip=[[File:Fomalhaut_description.png]]}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;([[THF]])&#039;&#039;&amp;lt;/small&amp;gt;, [[RNG]], [[COR]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;max-width: 1200px;&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;§&#039;&#039;&#039; Skill Chain Properties denoted in italics and braces are only present when using that Weapon Skill while equipped with the linked Aeonic Weapon.&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;‡&#039;&#039;&#039; Jobs denoted in italics and parenthesis may unlock the corresponding Weapon Skill, but may not equip the linked Weapon.&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Aftermath]]s===&lt;br /&gt;
An &amp;quot;&#039;&#039;Aftermath&#039;&#039;&amp;quot; is a unique buff generated by using a specific Weapon Skill alongside that Weapon Skill&#039;s linked &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;. Shields and Instruments lack any Aftermath effects.&amp;lt;br /&amp;gt;&lt;br /&gt;
There are three tiers to an Aftermath effect, dependent upon the level of TP used in the activating Weapon Skill. [[TP Bonus]] effects from gear and other sources do not have any effect on these Aftermath tiers.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Relic Aftermath]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Relic Weapons&#039; Aftermaths offer unique effects tied to each weapon. With only the duration of the Aftermath effect being dependent upon the TP of the Weapon Skill used to activate it.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Empyrean Aftermath]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Empyrean Aftermath is uniform between all Empyrean Weapons: varying frequency and duration of &amp;quot;&#039;&#039;Occasionally deals double/triple damage&#039;&#039;&amp;quot;, dependent upon the TP of the Weapon Skill used to activate it. This effect can proc on any additional hits (through the activation of [[Double Attack]], [[Triple Attack]], [[Zanshin]], etc), with the exception of {{ItemIcon|Verethragna|22}} {{tooltip|text=[[Verethragna]]|tooltip=[[File:Verethragna_description.png]]}} in that it can only proc on hits generated by its &amp;quot;main&amp;quot; hand, and &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;cannot&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; proc on Weapon Skills.&lt;br /&gt;
::And similar to [[:Category:Ultimate Weapons#Aftermath|Mythic Aftermath]], any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off before using the activating Weapon Skill again.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Aeonic Aftermath]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Much like Empyrean Aftermath, Aeonic Aftermath is uniform between all Aeonic Weapons: varying potency of [[Skillchain#Skillchain_Damage|Skillchain]] and [[Magic_Damage#MB:_Magic_Burst|Magic Burst]] damage and the steps required to trigger one of the &amp;quot;ultimate skillchains&amp;quot; of [[Radiance|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Radiance&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] and [[Umbra|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Umbra&#039;&#039;&#039;&amp;lt;/span&amp;gt;]], dependent upon the TP of the Weapon Skill used to activate it, and with the Aftermath being consumed upon said [[Skillchain#Ultimate_Skillchains|skillchain]]s being used. Aftermath duration is static for all levels of TP.&lt;br /&gt;
::In the same manner as [[:Category:Ultimate Weapons#Aftermath|Mythic]] and [[:Category:Ultimate Weapons#Aftermaths|Empyrean Aftermath]], the level of the Aftermath is locked, meaning that any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off  or be consumed before using the activating Weapon Skill again.&lt;br /&gt;
::Aeonic Aftermath also grants [[:Category:Skillchain#Level 3 Skillchains|Level 3 Skillchain properties]] to the appropriate [[Aeonic Weapon Skill|linked Weapon Skills]], thereby allowing those Weapon Skills to participate in [[:Category:Skillchain#Level 4 Skillchains|Level 4 Skillchains]], these properties are applied to the Weapon Skill that activates the Aftermath in addition to when used during the Aftermath&#039;s duration&amp;lt;sup&amp;gt;[https://www.bluegartr.com/threads/127413-Aeonic-Weapons-Mega-Thread?p=6632120&amp;amp;viewfull=1#post6632120]&amp;lt;/sup&amp;gt;; meaning that for all intents and purposes, just equipping an Aeonic Weapon grants the linked Weapon Skill Level 3 Skillchain properties.&lt;br /&gt;
&lt;br /&gt;
===[[Afterglow]]===&lt;br /&gt;
Relic and Empyrean Weapons, unlike Aeonic Weapons, enjoy a further enhancement in their fully upgraded [[Item Level]] 119 forms. Whenever a linked Weapon Skill is used, thereby activating an Aftermath effect on the owner, an Afterglow effect is applied to all nearby party members within 10&#039;. This Afterglow status has a fixed duration of 30s regardless of the level of TP used, and will be overwritten by a duplicitous type. However, differing types of Afterglows will stack. (eg: a Relic Afterglow will always overwrite a Relic Afterglow, regardless of who it originates with, but a Relic and an Empyrean Afterglow will apply both their respective effects.) Any Aftermath effect a player may activate will also overwrite the Afterglow effects given by other players, regardless of the Aftermath or Afterglow&#039;s aligned type.&amp;lt;br /&amp;gt;&lt;br /&gt;
For [[Shields]], this effect is granted whenever the Job Ability [[Shield Bash]] is used, and it should be noted that {{ItemIcon|Aegis|22}} {{tooltip|text=[[Aegis]]|tooltip=[[File:Aegis_description.png]]}} and {{ItemIcon|Ochain|22}} {{tooltip|text=[[Ochain]]|tooltip=[[File:Ochain_description.png]]}} lack [[Item Level]] 119 variants, being fully upgraded in their level 99 Afterglow variants&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/33112-Level-99-Relic-Mythic-Empyrean-and-WoE-Weapons?p=475191&amp;amp;viewfull=1#post475191]&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/39537-Suggestions-Quality-of-Life-Stuff-and-other-suggestions?p=570732&amp;amp;viewfull=1#post570732]&amp;lt;/sup&amp;gt;. Instruments grant no Afterglow effects.&amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, while equipped with a level 99 or [[Item Level]] 119 Afterglow variant or the fully upgraded [[Item Level]] 119 form, a player will glow with a unique aura effect whose color is dependent on the type of &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
With visual effects displaying in the following priority order: Main Weapon &amp;gt; Ranged Weapon &amp;gt; Sub Weapon.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Relic Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Yellow&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Accuracy]] &amp;amp; [[Ranged Accuracy]] +15.&lt;br /&gt;
::{{ItemIcon|Gjallarhorn|22}} {{tooltip|text=[[Gjallarhorn]]|tooltip=[[File:Gjallarhorn_description.png]]}} is able to be upgraded to an Afterglow phase, but only the visual effect is granted. &#039;&#039;No Afterglow effect mechanic is gained.&#039;&#039;&lt;br /&gt;
::[[Shield Bash]] with {{ItemIcon|Aegis|22}} {{tooltip|text=[[Aegis]]|tooltip=[[File:Aegis_description.png]]}} grants nearby party members [[Magic Damage Taken]] -5%.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Empyrean Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Red&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Critical Hit Rate]] +5%.&lt;br /&gt;
::{{ItemIcon|Daurdabla|22}} {{tooltip|text=[[Daurdabla]]|tooltip=[[File:Daurdabla_description.png]]}} is able to be upgraded to an Afterglow phase, but only the visual effect is granted. &#039;&#039;No Afterglow effect mechanic is gained.&#039;&#039;&lt;br /&gt;
::[[Shield Bash]] with {{ItemIcon|Ochain|22}} {{tooltip|text=[[Ochain]]|tooltip=[[File:Ochain_description.png]]}} grants nearby party members [[Physical Damage Taken]] -7%.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Aeonic Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:none;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;None&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Aeonic Weapons do not possess an Afterglow.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
==[[Mythic Weapons|Mythic-Ergon Weapons]]==&lt;br /&gt;
{| style=&amp;quot;background-color:#4499FF; text-align:center; width:fit-content; margin: 0 auto;&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4696cf&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;&amp;quot; | Weapon Type&lt;br /&gt;
! style=&amp;quot;width: 600px;&amp;quot; | Mythic / Ergon Weapons&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Hand-to-Hand]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Glanzfaust_(Level_119_III)_description.png|280px|link=Glanzfaust (Level 119 III)]] [[File:Kenkonken_(Level_119_III)_description.png|280px|link=Kenkonken (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Dagger]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Vajra_(Level_119_III)_description.png|280px|link=Vajra (Level 119 III)]] [[File:Carnwenhan_(Level_119_III)_description.png|280px|link=Carnwenhan (Level 119 III)]] [[File:Terpsichore_(Level_119_III)_description.png|280px|link=Terpsichore (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Sword]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Murgleis_(Level_119_III)_description.png|280px|link=Murgleis (Level 119 III)]] [[File:Burtgang_(Level_119_III)_description.png|280px|link=Burtgang (Level 119 III)]] [[File:Tizona_(Level_119_III)_description.png|280px|link=Tizona (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Great Sword]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Epeolatry_(Level_119_III)_description.png|280px|link=Epeolatry (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Axe]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Aymur_(Level_119_III)_description.png|280px|link=Aymur (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Great Axe]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Conqueror_(Level_119_III)_description.png|280px|link=Conqueror (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Scythe]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Liberator_(Level_119_III)_description.png|280px|link=Liberator (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Polearm]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Ryunohige_(Level_119_III)_description.png|280px|link=Ryunohige (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Katana]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Nagi_(Level_119_III)_description.png|280px|link=Nagi (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Great Katana]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Kogarasumaru_(Level_119_III)_description.png|280px|link=Kogarasumaru (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Club]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Yagrush_(Level_119_III)_description.png|280px|link=Yagrush (Level 119 III)]] [[File:Idris_(Level_119_III)_description.png|280px|link=Idris (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Staff]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Laevateinn_(Level_119_III)_description.png|280px|link=Laevateinn (Level 119 III)]] [[File:Nirvana_(Level_119_III)_description.png|280px|link=Nirvana (Level 119 III)]] [[File:Tupsimati_(Level_119_III)_description.png|280px|link=Tupsimati (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Marksmanship]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Gastraphetes_(Level_119_III)_description.png|280px|link=Gastraphetes (Level 119 III)]] [[File:Death_Penalty_(Level_119_III)_description.png|280px|link=Death Penalty (Level 119 III)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
Mythic and Ergon Weapons are generally the most powerful weapons available for each job, with powerful effects specifically tailored to a job&#039;s unique abilities. However, only Mythics have the hidden effect of a direct damage bonus to their linked Weapon Skills of +30%.&amp;lt;br /&amp;gt;It should also be noted that for {{H:text|Daggers, Swords, Axes, Katana, and Clubs|weapon types that can be wielded in the off-hand}}, any special effects granted from the weapon are ignored. (Things like [[Magic Damage (Statistic)|Magic Damage]] and the accuracies and attack derived from the [[Item Level|Item Level skill]] are applied as normal.) This includes access to any Weapon Skill that isn&#039;t unlocked prior, as well as any hidden effects, Aftermaths, and Afterglows.&lt;br /&gt;
&lt;br /&gt;
===Weapon Skills===&lt;br /&gt;
Mythic and Ergon Weapons&#039; linked [[Weapon Skill]] may be unlocked for use with any weapon (of the appropriate type) through the completion of one of three quests:&lt;br /&gt;
*Should a player wish to use a [[Mythic Weapon Skill]], they may complete the corresponding version of the [[Unlocking a Myth]] quest and gain access to that Weapon Skill with use of any weapon.&lt;br /&gt;
*Should a player wish to use [[Rune Fencer]]&#039;s [[Mythic Weapon Skill|Ergon Weapon Skill]], they may complete the quest: [[Rune Fencing the Night Away]], and gain access to that Weapon Skill with use of any [[Great Sword]].&lt;br /&gt;
*Should a player wish to use [[Geomancer]]&#039;s [[Mythic Weapon Skill|Ergon Weapon Skill]], they may complete the quest: [[Geomancerrific]], and gain access to that Weapon Skill with use of any [[Club]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background-color:#4499FF; text-align:center; max-width: 1200px;&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#4696cf&amp;quot;&lt;br /&gt;
! width=9% | Job&lt;br /&gt;
! width=10% | Weapon Skill&lt;br /&gt;
! width=5% | Type&lt;br /&gt;
! width=31% | Description&lt;br /&gt;
! width=10% | Modifiers&lt;br /&gt;
! width=17% | Skill Chain Properties&lt;br /&gt;
! width=9% | Linked Weapon&lt;br /&gt;
! width=9% | Weapon Type&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Warrior]]&lt;br /&gt;
| [[King&#039;s Justice]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Delivers a threefold attack. Damage varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;50%&lt;br /&gt;
| [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Conqueror|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Conqueror]]|tooltip=[[File:Conqueror_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Great Axe]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Monk]]&lt;br /&gt;
| [[Ascetic&#039;s Fury]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Damage varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;50% [[VIT]]&amp;amp;nbsp;50%&lt;br /&gt;
| [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Glanzfaust|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Glanzfaust]]|tooltip=[[File:Glanzfaust_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Hand-to-Hand]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[White Mage]]&lt;br /&gt;
| [[Mystic Boon]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Converts damage dealt to own MP. Damage varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;30% [[MND]]&amp;amp;nbsp;70%&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
| {{ItemIcon|Yagrush|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Yagrush]]|tooltip=[[File:Yagrush_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Club]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Black Mage]]&lt;br /&gt;
| [[Vidohunir]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Deals &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;dark elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage and lowers target&#039;s magic defense. Duration of effect varies with TP.&lt;br /&gt;
| [[INT]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Laevateinn|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Laevateinn]]|tooltip=[[File:Laevateinn_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Staff]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Red Mage]]&lt;br /&gt;
| [[Death Blossom]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Delivers a threefold attack that lowers target&#039;s magic evasion. Chance of lowering target&#039;s magic evasion varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;30% [[MND]]&amp;amp;nbsp;50%&lt;br /&gt;
| [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Murgleis|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Murgleis]]|tooltip=[[File:Murgleis_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Sword]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Thief]]&lt;br /&gt;
| [[Mandalic Stab]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Damage varies with TP.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;60%&lt;br /&gt;
| [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Vajra|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Vajra]]|tooltip=[[File:Vajra_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Paladin]]&lt;br /&gt;
| [[Atonement]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Delivers a twofold attack of &#039;&#039;breath damage&#039;&#039;. Enmity varies with TP.&lt;br /&gt;
| [[Enmity|Current Enmity]]&lt;br /&gt;
| [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Burtgang|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Burtgang]]|tooltip=[[File:Burtgang_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Sword]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Dark Knight]]&lt;br /&gt;
| [[Insurgency]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Delivers a fourfold attack. Damage varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;20% [[INT]]&amp;amp;nbsp;20%&lt;br /&gt;
| [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Liberator|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Liberator]]|tooltip=[[File:Liberator_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Scythe]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Beastmaster]]&lt;br /&gt;
| [[Primal Rend]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Deals &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;light elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;30% [[CHR]]&amp;amp;nbsp;60%&lt;br /&gt;
| [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Aymur|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Aymur]]|tooltip=[[File:Aymur_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Axe]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Bard]]&lt;br /&gt;
| [[Mordant Rime]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Delivers a twofold attack that decreases target&#039;s movement speed. Chance of decreases movement speed varies with TP.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;30% [[CHR]]&amp;amp;nbsp;70%&lt;br /&gt;
| [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Carnwenhan|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Carnwenhan]]|tooltip=[[File:Carnwenhan_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Ranger]]&lt;br /&gt;
| [[Trueflight]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Deals &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;light elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&lt;br /&gt;
| [[AGI]]&amp;amp;nbsp;100%&lt;br /&gt;
| [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Gastraphetes|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Gastraphetes]]|tooltip=[[File:Gastraphetes_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Marksmanship|Crossbow]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Samurai]]&lt;br /&gt;
| [[Tachi: Rana]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Delivers a threefold attack. Accuracy varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;50%&lt;br /&gt;
| [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Induration|&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;Induration&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Kogarasumaru|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Kogarasumaru]]|tooltip=[[File:Kogarasumaru_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Great Katana]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Ninja]]&lt;br /&gt;
| [[Blade: Kamu]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Lowers target&#039;s accuracy. Duration of the effect varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;60% [[INT]]&amp;amp;nbsp;60%&lt;br /&gt;
| [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Nagi|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Nagi]]|tooltip=[[File:Nagi_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Katana]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Dragoon]]&lt;br /&gt;
| [[Drakesbane]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Delivers a fourfold attack. Chance of critical hit varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;50%&lt;br /&gt;
| [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Ryunohige|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Ryunohige]]|tooltip=[[File:Ryunohige_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Polearm]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Summoner]]&lt;br /&gt;
| [[Garland of Bliss]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Deals &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;light elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage and lowers target&#039;s defense. Duration of effect varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;30% [[MND]]&amp;amp;nbsp;70%&lt;br /&gt;
| [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Nirvana|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Nirvana]]|tooltip=[[File:Nirvana_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Staff]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Blue Mage]]&lt;br /&gt;
| [[Expiacion]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Delivers a twofold attack. Damage varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;30% [[DEX]]&amp;amp;nbsp;20% [[INT]]&amp;amp;nbsp;30%&lt;br /&gt;
| [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Tizona|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Tizona]]|tooltip=[[File:Tizona_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Sword]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Corsair]]&lt;br /&gt;
| [[Leaden Salute]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Deals &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;dark elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&lt;br /&gt;
| [[AGI]]&amp;amp;nbsp;100%&lt;br /&gt;
| [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Death Penalty|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Death Penalty]]|tooltip=[[File:Death_Penalty_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Marksmanship|Gun]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Puppetmaster]]&lt;br /&gt;
| [[Stringing Pummel]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Delivers a sixfold attack. Chance of critical hit varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;32% [[VIT]]&amp;amp;nbsp;32%&lt;br /&gt;
| [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Liquefaction|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Liquefaction&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Kenkonken|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Kenkonken]]|tooltip=[[File:Kenkonken_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Hand-to-Hand]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Dancer]]&lt;br /&gt;
| [[Pyrrhic Kleos]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Delivers a fourfold attack that lowers target&#039;s evasion. Duration of effect varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;40% [[DEX]]&amp;amp;nbsp;40%&lt;br /&gt;
| [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Terpsichore|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Terpsichore]]|tooltip=[[File:Terpsichore_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Scholar]]&lt;br /&gt;
| [[Omniscience]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Deals &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;dark elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage and lowers target&#039;s magic attack. Duration of effect varies with TP.&lt;br /&gt;
| [[MND]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Tupsimati|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Tupsimati]]|tooltip=[[File:Tupsimati_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Staff]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Geomancer]]&lt;br /&gt;
| [[Exudation]]&lt;br /&gt;
| [[Geomancerrific|Ergon]]&lt;br /&gt;
| Attack varies with TP.&lt;br /&gt;
| [[INT]]&amp;amp;nbsp;50% [[MND]]&amp;amp;nbsp;50%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Idris (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Idris]]|tooltip=[[File:Idris_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Club]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Rune Fencer]]&lt;br /&gt;
| [[Dimidiation]]&lt;br /&gt;
| [[Rune Fencing the Night Away|Ergon]]&lt;br /&gt;
| Delivers a twofold attack. Damage varies with TP.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Epeolatry (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Epeolatry]]|tooltip=[[File:Epeolatry_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Great Sword]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Mythic Aftermath|Aftermath]]===&lt;br /&gt;
An &amp;quot;&#039;&#039;Aftermath&#039;&#039;&amp;quot; is a unique buff generated by using a specific Weapon Skill alongside that Weapon Skill&#039;s linked &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;.&amp;lt;br /&amp;gt;There are three tiers to an Aftermath effect, with effect and duration dependent upon the level of TP used in the activating Weapon Skill. [[TP Bonus]] effects from gear and other sources do not have any effect on these Aftermath tiers.&amp;lt;br /&amp;gt;Mythic Aftermath has some restrictions in activation in that any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off before using the activating Weapon Skill again.&amp;lt;br /&amp;gt;&lt;br /&gt;
:Mythic Weapons and Ergon Weapons have the same type of Aftermath: [[Mythic Aftermath|A uniform style of buffs with three tiers of differing effects]]. These tiers are typically listed in order in the weapon item description. While the Aftermath style is uniform, the individual effect tiers vary between each weapon uniquely; however, all Level 3 tier Aftermath is &amp;quot;&#039;&#039;Occasionally attacks twice or thrice&#039;&#039;&amp;quot; for main-hand weapons and &amp;quot;&#039;&#039;Occasionally deals double or triple damage&#039;&#039;&amp;quot; for all ranged weapons, which &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;can&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; proc on Weapon Skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
It should also be noted that, unlike most Relic, Empyrean and Aeonic Aftermath, Mythic Aftermath also grants its effects to any associated pets.&lt;br /&gt;
&lt;br /&gt;
===[[Afterglow]]===&lt;br /&gt;
Much like Relic and Empyrean Weapons, Mythic Weapons enjoy a further enhancement in their fully upgraded [[Item Level]] 119 forms; however, Ergon Weapons, much like Aeonic Weapons, lack this effect. Whenever their linked Weapon Skills are used, thereby activating an Aftermath effect on the owner, an Afterglow effect is applied to all nearby party members within 10&#039;. This Afterglow status has a fixed duration of 30s regardless of the level of TP used, and will be overwritten by a duplicitous type. However, differing types of Afterglows will stack. (eg: a Mythic Afterglow will always overwrite a Mythic Afterglow, regardless of who or what differing weapon it originates with, but a Mythic and a Relic or Empyrean Afterglow will apply both their respective effects.) Any Aftermath effect a player may activate will also overwrite the Afterglow effects given by other players, regardless of the Aftermath or Afterglow&#039;s aligned type.&amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, while equipped with a level 99 or [[Item Level]] 119 Afterglow variant or the fully upgraded [[Item Level]] 119 form, a player will glow with a unique aura effect whose color is dependent on the type of &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
With visual effects displaying in the following priority order: Main Weapon &amp;gt; Ranged Weapon &amp;gt; Sub Weapon.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Mythic Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:lightblue;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Blue&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Attack]] &amp;amp; [[Ranged Attack]] +15.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Ergon Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;As of the October 2018 Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/54525-October.-10-2018-%28JST%29-Version-Update?p=610163&amp;amp;viewfull=1#post610163]&amp;lt;/sup&amp;gt;, Ergon III variant weapons have an Afterglow.&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:lightgreen;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Green&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Attack]] &amp;amp; [[Ranged Attack]] +15.&lt;br /&gt;
&lt;br /&gt;
== Ultimate Weapon Augment Upgrade Process ==&lt;br /&gt;
{{BGWiki:Ultimate Weapon Augments&lt;br /&gt;
|transcludesection=REMEA119&lt;br /&gt;
}}&lt;br /&gt;
*See the &#039;&#039;&#039;[[Ultimate Weapon Augments]]&#039;&#039;&#039; page for a list of Rank 15 maximum augments for each REMA weapon.&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| All weapons and armor dropping from Tier I and Tier II NMs in [[Escha - Zi&#039;Tah]], weapons from Tier II NMs and all [[:Category:Abjurations#Abjuration_Sets_.28Escha_-_Ru.27Aun.29|abjuratory gear]] from the abjurations from all the Geas Fete NMs in [[Escha - Ru&#039;Aun]] can be augmented in one of four specific upgrade paths.&lt;br /&gt;
&lt;br /&gt;
Upgradable armor and weapons are &amp;quot;mezzotinted&amp;quot; by [[Nolan]] in [[Norg]] at (I-7), then gradually upgraded through 15 ranks with increasing and expanding stats by applying Eschalixirs.&amp;lt;br /&amp;gt;&lt;br /&gt;
Note that the Item Level on upgradable gear is based on the maximum possible stats the gear can receive when upgraded to rank 15.&lt;br /&gt;
&lt;br /&gt;
Certain non-upgradeable gear from [[:Category:Escha_Rewards#Tier_III_NMs|Tier III NMs]] and [[:Category:Escha_Rewards#Tier_I_HELM_NMs|HELM NMs]] offers players [[Item Level]] 119 variants on the popular [[Pulse Panoplia]].&lt;br /&gt;
&lt;br /&gt;
As of the December 2019 Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/56243-December-10-2019-%28JST%29-Version-Update?p=622467&amp;amp;viewfull=1#post622467]&amp;lt;/sup&amp;gt;, [[Zurim]] in Norg (I-7) runs a reward redemption exchange for [[Domain Points]] for many of the items that can normally be obtained in [[Geas Fete]] content.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
=Escha - Zi&#039;Tah=&lt;br /&gt;
&amp;lt;hr align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; /&amp;gt;&lt;br /&gt;
==Tier I NMs==&lt;br /&gt;
===Upgradeable Armor===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Eschite Helm]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Eschite Helm description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Wepwawet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eschite Breastplate]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Eschite Breast. description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Lustful Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eschite Gauntlets]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Eschite Gauntlets description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Aglaophotis]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eschite Cuisses]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Eschite Cuisses description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Tangata Manu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eschite Greaves]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Eschite Greaves description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Vidala]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Despair Helm]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Despair Helm description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Gestalt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Despair Mail]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Despair Mail description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Angrboda]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Despair Finger Gauntlets]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Despair Fin. Gaunt. description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Cunnast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Despair Cuisses]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Despair Cuisses description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Revetaur]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Despair Greaves]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Despair Greaves description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ferrodon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Naga Somen]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Naga Somen description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Gulltop]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Naga Samue]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Naga Samue description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Vyala]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Naga Tekko]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Naga Tekko description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Wepwawet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Naga Hakama]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Naga Hakama description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Lustful Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Naga Kyahan]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Naga Kyahan description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Aglaophotis]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rawhide Mask]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Rawhide Mask description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Tangata Manu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rawhide Vest]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Rawhide Vest description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Vidala]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rawhide Gloves]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Rawhide Gloves description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Gestalt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rawhide Trousers]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Rawhide Trousers description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Angrboda]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rawhide Boots]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Rawhide Boots description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Cunnast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pursuer&#039;s Beret]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Pursuer&#039;s Beret description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Revetaur]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pursuer&#039;s Doublet]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Pursuer&#039;s Doublet description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ferrodon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pursuer&#039;s Cuffs]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Pursuer&#039;s Cuffs description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Gulltop]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pursuer&#039;s Pants]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Pursuer&#039;s Pants description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Vyala]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pursuer&#039;s Gaiters]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Pursuer&#039;s Gaiters description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Wepwawet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Psycloth Tiara]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Psycloth Tiara description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Lustful Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Psycloth Vest]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Psycloth Vest description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Aglaophotis]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Psycloth Manillas]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Psycloth Manillas description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Tangata Manu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Psycloth Lappas]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Psycloth Lappas description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Vidala]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Psycloth Boots]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Psycloth Boots description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Gestalt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanya Hood]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Vanya Hood description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Angrboda]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanya Robe]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Vanya Robe description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Cunnast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanya Cuffs]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Vanya Cuffs description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Revetaur]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanya Slops]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Vanya Slops description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ferrodon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanya Clogs]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Vanya Clogs description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Gulltop]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Clemency Grip]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Clemency Grip description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Wepwawet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Disperser&#039;s Cape]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Disperser&#039;s Cape description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Gestalt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grenade Core]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Grenade Core description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Revetaur]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Infused Earring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Infused Earring description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Gulltop]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucidity Sash]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Lucidity Sash description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Angrboda]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Marked Gorget]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Marked Gorget description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Aglaophotis]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mendicant&#039;s Earring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Mendi. Earring description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Tangata Manu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Overbearing Ring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Overbearing Ring description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Vidala]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Resonance Ring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Resonance Ring description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Vyala]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Seraphic Ampulla]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Seraphic Ampulla description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Lustful Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtlety Spectacles]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Subtlety Spec. description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ferrodon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower Grip]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Willpower Grip description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Cunnast]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tier II NMs==&lt;br /&gt;
===Upgradeable Weapons===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Mijin]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Mijin description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Nosoi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Blade]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nibiru Blade description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Nosoi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Bow]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nibiru Bow description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ionos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Chopper]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nibiru Chopper description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Umdhlebi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Cudgel]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nibiru Cudgel description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Kamohoalii]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Faussar]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nibiru Faussar description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Brittlis]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Gun]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nibiru Gun description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Sensual Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Harp]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nibiru Harp description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Brittlis]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Knife]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nibiru Knife description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Sensual Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Lance]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nibiru Lance description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Sensual Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Sainti]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nibiru Sainti description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ionos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Shield]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nibiru Shield description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Nosoi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Sickle]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nibiru Sickle description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ionos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Staff]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nibiru Staff description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Umdhlebi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Tabar]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nibiru Tabar description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Kamohoalii]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sensui]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Sensui description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Brittlis]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Calamitous Earring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Calamitous Earring description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Nosoi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Forefathers&#039; Grip]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Forefathers&#039; Grip description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Kamohoalii]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Purity Ring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Purity Ring description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Brittlis]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sapience Orb]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Sapience Orb description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Umdhlebi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sinew Belt]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Sinew Belt description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Sensual Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Thaumaturge&#039;s Cape]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Thauma. Cape description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ionos]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tier III NMs==&lt;br /&gt;
===Weapons===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Annealed Lance]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Annealed Lance description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Shockmaw]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Chastisers]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Chastisers description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Urmahlulu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Router]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Router description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Fleetstalker]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Doyen Pants]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Doyen Pants description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Shockmaw]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspirited Boots]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Inspirited Boots description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Shockmaw]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Onca Suit]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Onca Suit description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Urmahlulu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shrieker&#039;s Cuffs]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Shrieker&#039;s Cuffs description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Fleetstalker]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skormoth Mask]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Skormoth Mask description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Urmahlulu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sweller&#039;s Harness]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Sweller&#039;s Harness description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Fleetstalker]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Dampener&#039;s Torque]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Dampener&#039;s Torque description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Shockmaw]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eschan Stone]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Eschan Stone description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Urmahlulu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Penetrating Cape]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Penetrating Cape description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Fleetstalker]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tier I HELM NMs==&lt;br /&gt;
===Armor===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Annointed Kalasiris]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Annoint. Kalasiris description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Bucca]], [[Puca]] &amp;amp; [[Alpluachra]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kubira Meikogai]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Kubira Meikogai description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Blazewing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Makora Meikogai]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Makora Meikogai description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Pazuzu]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Empath Necklace]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Empath Necklace description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Pazuzu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Falcon Eye]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Falcon Eye description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Blazewing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hermetic Earring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Hermetic Earring description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Bucca]], [[Puca]] &amp;amp; [[Alpluachra]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tier II HELM NM==&lt;br /&gt;
===Armor===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Enforcer&#039;s Harness]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Enforcer&#039;s Harness description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Wrathare]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Accessory===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Warden&#039;s Ring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Warden&#039;s Ring description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Wrathare]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Escha - Ru&#039;Aun=&lt;br /&gt;
&amp;lt;hr align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; /&amp;gt;&lt;br /&gt;
==Warder NMs==&lt;br /&gt;
===Armor===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Bewegt Gloves]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Bewegt Gloves description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Fortitude]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Darraigner&#039;s Brais]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Darraigner&#039;s Brais description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Temperance]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Halitus Helm]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Halitus Helm description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Justice]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Maenadic Gambieras]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Maenadic Gambieras description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Faith]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Passion Jacket]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Passion Jacket description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Love]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Querkening Brais]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Querkening Brais description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Prudence]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Redan Gloves]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Redan Gloves description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Hope]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Thereoid Greaves]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Thereoid Greaves description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Dignity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vatic Byrnie]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Vatic Byrnie description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Loyalty]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Welkin Crown]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Welkin Crown description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Mercy]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Acantha Torque]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Acantha Torque description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Prudence]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Agelast Torque]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Agelast Torque description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Justice]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Baetyl Pendant]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Baetyl Pendant description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Love]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Barathrum]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Barathrum description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Faith]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bilious Torque]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Bilious Torque description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Faith]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Carnal Torque]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Carnal Torque description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Temperance]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Deceiver&#039;s Torque]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Deceiver&#039;s Torque description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Loyalty]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Decimus Torque]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Decimus Torque description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Fortitude]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dedition Earring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Dedition Earring description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Fortitude]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flanged Grip]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Flanged Grip description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Justice]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Henic Torque]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Henic Torque description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Dignity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Impassive Mantle]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Impassive Mantle description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Dignity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lissome Necklace]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Lissome Necklace description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Loyalty]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Maskirova Torque]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Maskirova Torque description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Love]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Melic Torque]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Melic Torque description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Mercy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Relucent Cape]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Relucent Cape description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Prudence]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Refoccilation Stone]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Refoccilation Stone description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Hope]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rufescent Ring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Rufescent Ring description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Mercy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Speaker&#039;s Ring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Speaker&#039;s Ring description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Temperance]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Yarak Torque]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Yarak Torque description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Hope]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tier I NMs==&lt;br /&gt;
===Weapons===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Albin Bane]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Albin Bane description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Bia]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Amar Cluster]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Amar Cluster description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Met]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Assuage Earring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Assuage Earring description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Emputa]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Balarama Grip]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Balarama Grip description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Asida]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Caro Necklace]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Caro Necklace description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Khon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Diemer Gorget]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Diemer Gorget description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ruea]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Evanescence Ring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Evanescence Ring description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Sava Savanovic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Evans Earring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Evans Earring description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Met]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fortified Ring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Fortified Ring description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Emputa]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Giuoco Grip]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Giuoco Grip description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ma]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grunfeld Rope]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Grunfeld Rope description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Khun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Halasz Earring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Halasz Earring description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Khun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hydrocera]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Hydrocera description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Peirithoos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ishvara Earring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Ishvara Earring description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Peirithoos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mantoptera Eye]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Mantoptera Eye description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Tenodera]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nodens Gorget]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nodens Gorget description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Sava Savanovic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrov Ring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Petrov Ring description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ruea]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Philidor Mantle]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Philidor Mantle description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ma]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Porous Rope]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Porous Rope description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Wasserspeier]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarrel Mantle]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Quarrel Mantle description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Wasserspeier]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Reti Pendant]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Reti Pendant description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Bia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sokolski Mantle]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Sokolski Mantle description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Khon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulla Belt]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Sulla Belt description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Tenodera]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vertigo Ring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Vertigo Ring description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Asida]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Abjurations===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Abyssal Abjuration: Hands]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Apogee Mitts description.png|350px]]&amp;lt;br /&amp;gt;[[File:Apogee Mitts +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Khon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Abyssal Abjuration: Feet]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Apogee Pumps description.png|350px]]&amp;lt;br /&amp;gt;[[File:Apogee Pumps +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ruea]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Arean Abjuration: Hands]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Ryuo Tekko description.png|350px]]&amp;lt;br /&amp;gt;[[File:Ryuo Tekko +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Wasserspeier]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Arean Abjuration: Feet]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Ryuo Sune-Ate description.png|350px]]&amp;lt;br /&amp;gt;[[File:Ryuo Sune-Ate +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Sava Savanovic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bushin Abjuration: Hands]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Souv. Handschuhs description.png|350px]]&amp;lt;br /&amp;gt;[[File:Souv. Handsch. +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ruea]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bushin Abjuration: Feet]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Souveran Schuhs description.png|350px]]&amp;lt;br /&amp;gt;[[File:Souveran Schuhs +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Asida]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cronian Abjuration: Hands]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Emicho Gauntlets description.png|350px]]&amp;lt;br /&amp;gt;[[File:Emi. Gauntlets +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Bia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cronian Abjuration: Feet]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Emicho Gambieras description.png|350px]]&amp;lt;br /&amp;gt;[[File:Emi. Gambieras +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ma]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyllenian Abjuration: Hands]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Kaykaus Cuffs description.png|350px]]&amp;lt;br /&amp;gt;[[File:Kaykaus Cuffs +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Emputa]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyllenian Abjuration: Feet]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Kaykaus Boots description.png|350px]]&amp;lt;br /&amp;gt;[[File:Kaykaus Boots +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Peirithoos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grove Abjuration: Hands]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Rao Kote description.png|350px]]&amp;lt;br /&amp;gt;[[File:Rao Kote +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Asida]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grove Abjuration: Feet]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Rao Sune-Ate description.png|350px]]&amp;lt;br /&amp;gt;[[File:Rao Sune-Ate +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Bia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jovian Abjuration: Hands]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Adhemar Wristbands description.png|350px]]&amp;lt;br /&amp;gt;[[File:Adhemar Wrist. +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Peirithoos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jovian Abjuration: Feet]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Adhemar Gamashes description.png|350px]]&amp;lt;br /&amp;gt;[[File:Adhe. Gamashes +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Sava Savanovic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shinryu Abjuration: Hands]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Carmine Fin. Ga. description.png|350px]]&amp;lt;br /&amp;gt;[[File:Carmine Fin. Ga. +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Tenodera]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shinryu Abjuration: Feet]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Carmine Greaves description.png|350px]]&amp;lt;br /&amp;gt;[[File:Carmine Greaves +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Khun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Triton Abjuration: Hands]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Lustratio Mittens description.png|350px]]&amp;lt;br /&amp;gt;[[File:Lustr. Mittens +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ma]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Triton Abjuration: Feet]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Lustratio Leggings description.png|350px]]&amp;lt;br /&amp;gt;[[File:Lustra. Leggings +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Tenodera]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vale Abjuration: Hands]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Argosy Mufflers description.png|350px]]&amp;lt;br /&amp;gt;[[File:Argosy Mufflers +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Khun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vale Abjuration: Feet]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Argosy Sollerets description.png|350px]]&amp;lt;br /&amp;gt;[[File:Argosy Sollerets +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Met]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Venerian Abjuration: Hands]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Amalric Gages description.png|350px]]&amp;lt;br /&amp;gt;[[File:Amalric Gages +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Met]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Venerian Abjuration: Feet]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Amalric Nails description.png|350px]]&amp;lt;br /&amp;gt;[[File:Amalric Nails +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Khon]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tier II NMs==&lt;br /&gt;
===Upgradeable Weapons===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Aizushintogo]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Aizushintogo description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Palila]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Akademos]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Akademos description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Hanbi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bidenhander]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Bidenhander description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Amymone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Compensator]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Compensator description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Amymone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Deathbane]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Deathbane description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Amymone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Emissary]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Emissary description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Yilan]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Enchufla]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Enchufla description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Hanbi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Espiritus]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Espiritus description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Hanbi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hammerfists]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Hammerfists description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Palila]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ichigohitofuri]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Ichigohitofuri description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Kammavaca]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Instigator]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Instigator description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Palila]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iris]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Iris description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Yilan]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kali]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Kali description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Kammavaca]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathi]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Lathi description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Yilan]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Midnights]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Midnights description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Kammavaca]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nixxer]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nixxer description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Palila]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Queller Rod]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Queller Rod description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Yilan]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhomphaia]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Rhomphaia description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Hanbi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shijo]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Shijo description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Amymone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skullrender]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Skullrender description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Naphula]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Solstice]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Solstice description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Naphula]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vijaya Bow]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Vijaya Bow description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Naphula]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Abjurations===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Abyssal Abjuration: Head]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Apogee Crown description.png|350px]]&amp;lt;br /&amp;gt;[[File:Apogee Crown +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Kammavaca]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Abyssal Abjuration: Legs]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Apogee Slacks description.png|350px]]&amp;lt;br /&amp;gt;[[File:Apogee Slacks +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Palila]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Arean Abjuration: Head]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Ryuo Somen description.png|350px]]&amp;lt;br /&amp;gt;[[File:Ryuo Somen +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Hanbi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Arean Abjuration: Legs]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Ryuo Hakama description.png|350px]]&amp;lt;br /&amp;gt;[[File:Ryuo Hakama +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Yilan]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bushin Abjuration: Head]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Souveran Schaller description.png|350px]]&amp;lt;br /&amp;gt;[[File:Souv. Schaller +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Palila]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bushin Abjuration: Legs]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Souveran Diechlings description.png|350px]]&amp;lt;br /&amp;gt;[[File:Souv. Diechlings +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Hanbi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cronian Abjuration: Head]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Emicho Coronet description.png|350px]]&amp;lt;br /&amp;gt;[[File:Emicho Coronet +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Palila]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cronian Abjuration: Legs]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Emicho Hose description.png|350px]]&amp;lt;br /&amp;gt;[[File:Emicho Hose +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Hanbi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyllenian Abjuration: Head]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Kaykaus Mitra description.png|350px]]&amp;lt;br /&amp;gt;[[File:Kaykaus Mitra +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Naphula]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyllenian Abjuration: Legs]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Kaykaus Tights description.png|350px]]&amp;lt;br /&amp;gt;[[File:Kaykaus Tights +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Kammavaca]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grove Abjuration: Head]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Rao Kabuto description.png|350px]]&amp;lt;br /&amp;gt;[[File:Rao Kabuto +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Yilan]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grove Abjuration: Legs]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Rao Haidate description.png|350px]]&amp;lt;br /&amp;gt;[[File:Rao Haidate +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Amymone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jovian Abjuration: Head]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Adhemar Bonnet description.png|350px]]&amp;lt;br /&amp;gt;[[File:Adhemar Bonnet +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Yilan]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jovian Abjuration: Legs]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Adhemar Kecks description.png|350px]]&amp;lt;br /&amp;gt;[[File:Adhemar Kecks +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Amymone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shinryu Abjuration: Head]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Carmine Mask description.png|350px]]&amp;lt;br /&amp;gt;[[File:Carmine Mask +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Naphula]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shinryu Abjuration: Legs]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Carmine Cuisses description.png|350px]]&amp;lt;br /&amp;gt;[[File:Carmine Cuisses +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Kammavaca]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Triton Abjuration: Head]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Lustratio Cap description.png|350px]]&amp;lt;br /&amp;gt;[[File:Lustratio Cap +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Amymone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Triton Abjuration: Legs]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Lustratio Subligar description.png|350px]]&amp;lt;br /&amp;gt;[[File:Lustr. Subligar +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Naphula]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vale Abjuration: Head]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Argosy Celata description.png|350px]]&amp;lt;br /&amp;gt;[[File:Argosy Celata +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Hanbi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vale Abjuration: Legs]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Argosy Breeches description.png|350px]]&amp;lt;br /&amp;gt;[[File:Argosy Breeches +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Yilan]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Venerian Abjuration: Head]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Amalric Coif description.png|350px]]&amp;lt;br /&amp;gt;[[File:Amalric Coif +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Amymone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Venerian Abjuration: Legs]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Amalric Slops description.png|350px]]&amp;lt;br /&amp;gt;[[File:Amalric Slops +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Naphula]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tier III NMs==&lt;br /&gt;
===Weapons===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Eshus]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Eshus description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Duke Vepar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sucellus]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Sucellus description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Vir&#039;ava]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Abnoba Kaftan]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Abnoba Kaftan description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Vir&#039;ava]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kurys Gloves]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Kurys Gloves description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Pakecet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Obatala Subligar]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Obatala Subligar description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Duke Vepar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Selvans Subligar]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Selvans Subligar description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Vir&#039;ava]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shango Robe]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Shango Robe description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Duke Vepar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tutyr Sabots]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Tutyr Sabots description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Pakecet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Uac Jerkin]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Uac Jerkin description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Pakecet]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Lempo Earring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Lempo Earring description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Vir&#039;ava]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Xucau Mantle]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Xucau Mantle description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Pakecet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Yemaya Belt]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Yemaya Belt description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Duke Vepar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Abjurations===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Abyssal Abjuration: Body]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Apogee Dalmatica description.png|350px]]&amp;lt;br /&amp;gt;[[File:Apo. Dalmatica +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Vir&#039;ava]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Arean Abjuration: Body]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Ryuo Domaru description.png|350px]]&amp;lt;br /&amp;gt;[[File:Ryuo Domaru +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Vir&#039;ava]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bushin Abjuration: Body]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Souveran Cuirass description.png|350px]]&amp;lt;br /&amp;gt;[[File:Souv. Cuirass +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Pakecet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cronian Abjuration: Body]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Emicho Haubert description.png|350px]]&amp;lt;br /&amp;gt;[[File:Emicho Haubert +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Duke Vepar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyllenian Abjuration: Body]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Kaykaus Bliaut description.png|350px]]&amp;lt;br /&amp;gt;[[File:Kaykaus Bliaut +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Duke Vepar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grove Abjuration: Body]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Rao Togi description.png|350px]]&amp;lt;br /&amp;gt;[[File:Rao Togi +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Vir&#039;ava]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jovian Abjuration: Body]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Adhemar Jacket description.png|350px]]&amp;lt;br /&amp;gt;[[File:Adhemar Jacket +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Pakecet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shinryu Abjuration: Body]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Carm. Scale Mail description.png|350px]]&amp;lt;br /&amp;gt;[[File:Carm. Sc. Mail +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Duke Vepar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Triton Abjuration: Body]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Lustratio Harness description.png|350px]]&amp;lt;br /&amp;gt;[[File:Lustr. Harness +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Pakecet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vale Abjuration: Body]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Argosy Hauberk description.png|350px]]&amp;lt;br /&amp;gt;[[File:Argosy Hauberk +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Duke Vepar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Venerian Abjuration: Body]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Amalric Doublet description.png|350px]]&amp;lt;br /&amp;gt;[[File:Amalric Doublet +1 description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Pakecet]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ark Angel NMs==&lt;br /&gt;
===Weapons===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Deacon Blade]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Deacon Blade description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ark Angel GK]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Deacon Saber]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Deacon Saber description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ark Angel HM]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Deacon Scythe]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Deacon Scythe description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ark Angel TT]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Deacon Sword]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Deacon Sword description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ark Angel EV]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Deacon Tabar]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Deacon Tabar description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ark Angel MR]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Seki Sh. Pouch|Seki Shuriken Pouch]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Seki Sh. Pouch description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ark Angel GK]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Elis Tome]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Elis Tome description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ark Angel EV]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Enuma Mantle]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Enuma Mantle description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ark Angel MR]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kerygma Belt]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Kerygma Belt description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ark Angel HM]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rahab Ring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Rahab Ring description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ark Angel TT]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heavenly Beast NMs==&lt;br /&gt;
===Weapons===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Genmeinoibuki]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Genmeinoibuki description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Genbu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Genmei Shield]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Genmei Shield description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Genbu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jokushunoibuki]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Jokushunoibuki description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Byakko]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jokushuono]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Jokushuono description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Byakko]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kobonoibuki]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Kobonoibuki description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Seiryu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Koboto]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Koboto description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Seiryu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Reikiko]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Reikiko description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Kirin]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Reikikon]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Reikikon description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Kirin]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Reikiono]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Reikiono description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Kirin]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shukuyukama]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Shukuyukama description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Suzaku]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shukuyunoibuki]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Shukuyunoibuki description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Suzaku]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Genmei Kabuto]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Genmei Kabuto description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Genbu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jokushu Haidate]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Jokushu Haidate description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Byakko]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kobo Kote]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Kobo Kote description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Seiryu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Reiki Osode]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Reiki Osode description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Kirin]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shukuyu Sune-Ate]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Shukuyu Sune-Ate description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Suzaku]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Genmei Earring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Genmei Earring description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Genbu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jokushu Chain]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Jokushu Chain description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Byakko]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kobo Obi]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Kobo Obi description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Seiryu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Reiki Cloak]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Reiki Cloak description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Kirin]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Reiki Yotai]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Reiki Yotai description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Kirin]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shukuyu Ring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Shukuyu Ring description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Suzaku]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nazar NM==&lt;br /&gt;
===Weapons===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Dacnomania]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Dacnomania description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Courage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Habile Mazrak]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Habile Mazrak description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Courage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Molybdosis]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Molybdosis description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Courage]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Zendik Robe]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Zendik Robe description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Courage]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Alber Strap]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Alber Strap description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Courage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Telos Earring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Telos Earring description.png|350px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Warder of Courage]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Reisenjima=&lt;br /&gt;
&amp;lt;hr align=&amp;quot;center&amp;quot; width=100%&amp;gt;&lt;br /&gt;
==Tier I NMs==&lt;br /&gt;
===Upgradeable Armor===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Chironic Hat]]&lt;br /&gt;
| [[File:Chironic Hat description.png|350px]]&lt;br /&gt;
| [[Mauve-wristed Gomberry]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Chironic Gloves]]&lt;br /&gt;
| [[File:Chironic Gloves description.png|350px]]&lt;br /&gt;
| [[Sang Buaya]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Chironic Hose]]&lt;br /&gt;
| [[File:Chironic Hose description.png|350px]]&lt;br /&gt;
| [[Zduhac]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Chironic Slippers]]&lt;br /&gt;
| [[File:Chironic Slippers description.png|350px]]&lt;br /&gt;
| [[Sabotender Royal]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Herculean Helm]]&lt;br /&gt;
| [[File:Herculean Helm description.png|350px]]&lt;br /&gt;
| [[Oryx]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Herculean Gloves]]&lt;br /&gt;
| [[File:Herculean Gloves description.png|350px]]&lt;br /&gt;
| [[Taelmoth the Diremaw]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Herculean Trousers]]&lt;br /&gt;
| [[File:Herculean Trousers description.png|350px]]&lt;br /&gt;
| [[Selkit]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Herculean Boots]]&lt;br /&gt;
| [[File:Herculean Boots description.png|350px]]&lt;br /&gt;
| [[Belphegor]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Merlinic Hood]]&lt;br /&gt;
| [[File:Merlinic Hood description.png|350px]]&lt;br /&gt;
| [[Dazzling Dolores]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Merlinic Dastanas]]&lt;br /&gt;
| [[File:Merlinic Dastanas description.png|350px]]&lt;br /&gt;
| [[Kabandha]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Merlinic Shalwar]]&lt;br /&gt;
| [[File:Merlinic Shalwar description.png|350px]]&lt;br /&gt;
| [[Crom Dubh]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Merlinic Crackows]]&lt;br /&gt;
| [[File:Merlinic Crackows description.png|350px]]&lt;br /&gt;
| [[Selkit]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Odyssean Helm]]&lt;br /&gt;
| [[File:Odyssean Helm description.png|350px]]&lt;br /&gt;
| [[Sabotender Royal]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Odyssean Gauntlets]]&lt;br /&gt;
| [[File:Odyssean Gauntlets description.png|350px]]&lt;br /&gt;
| [[Crom Dubh]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Odyssean Cuisses]]&lt;br /&gt;
| [[File:Odyssean Cuisses description.png|350px]]&lt;br /&gt;
| [[Belphegor]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Odyssean Greaves]]&lt;br /&gt;
| [[File:Odyssean Greaves description.png|350px]]&lt;br /&gt;
| [[Dazzling Dolores]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Valorous Mask]]&lt;br /&gt;
| [[File:Valorous Mask description.png|350px]]&lt;br /&gt;
| [[Sang Buaya]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Valorous Mitts]]&lt;br /&gt;
| [[File:Valorous Mitts description.png|350px]]&lt;br /&gt;
| [[Mauve-wristed Gomberry]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Valorous Hose]]&lt;br /&gt;
| [[File:Valorous Hose description.png|350px]]&lt;br /&gt;
| [[Taelmoth the Diremaw]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Valorous Greaves]]&lt;br /&gt;
| [[File:Valorous Greaves description.png|350px]]&lt;br /&gt;
| [[Golden Kist]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Apate Ring]]&lt;br /&gt;
| [[File:Apate Ring description.png|350px]]&lt;br /&gt;
| [[Selkit]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Asklepian Belt]]&lt;br /&gt;
| [[File:Asklepian Belt description.png|350px]]&lt;br /&gt;
| [[Belphegor]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Begrudging Ring]]&lt;br /&gt;
| [[File:Begrudging Ring description.png|350px]]&lt;br /&gt;
| [[Mauve-wristed Gomberry]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Channeler&#039;s Stone]]&lt;br /&gt;
| [[File:Channeler&#039;s Stone description.png|350px]]&lt;br /&gt;
| [[Crom Dubh]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Clotharius Torque]]&lt;br /&gt;
| [[File:Clotharius Torque description.png|350px]]&lt;br /&gt;
| [[Taelmoth the Diremaw]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Deino Collar]]&lt;br /&gt;
| [[File:Deino Collar description.png|350px]]&lt;br /&gt;
| [[Sabotender Royal]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Expeditious Pinion]]&lt;br /&gt;
| [[File:Expeditious Pinion description.png|350px]]&lt;br /&gt;
| [[Zduhac]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Niobid Strap]]&lt;br /&gt;
| [[File:Niobid Strap description.png|350px]]&lt;br /&gt;
| [[Dazzling Dolores]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Potent Grip]]&lt;br /&gt;
| [[File:Potent Grip description.png|350px]]&lt;br /&gt;
| [[Oryx]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Scintillating Cape]]&lt;br /&gt;
| [[File:Scintillating Cape description.png|350px]]&lt;br /&gt;
| [[Kabandha]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Tantalic Cape]]&lt;br /&gt;
| [[File:Tantalic Cape description.png|350px]]&lt;br /&gt;
| [[Golden Kist]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Thureous Earring]]&lt;br /&gt;
| [[File:Thureous Earring description.png|350px]]&lt;br /&gt;
| [[Sang Buaya]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tier II NMs==&lt;br /&gt;
===Upgradeable Weapons===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Aganoshe]]&lt;br /&gt;
| [[File:Aganoshe description.png|350px]]&lt;br /&gt;
| [[Bashmu]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Colada]]&lt;br /&gt;
| [[File:Colada description.png|350px]]&lt;br /&gt;
| [[Ironside]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Condemner]]&lt;br /&gt;
| [[File:Condemner description.png|350px]]&lt;br /&gt;
| [[Gajasimha]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Digirbalag]]&lt;br /&gt;
| [[File:Digirbalag description.png|350px]]&lt;br /&gt;
| [[Old Shuck]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Gada]]&lt;br /&gt;
| [[File:Gada description.png|350px]]&lt;br /&gt;
| [[Old Shuck]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Grioavolr]]&lt;br /&gt;
| [[File:Grioavolr description.png|350px]]&lt;br /&gt;
| [[Bashmu]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Holliday]]&lt;br /&gt;
| [[File:Holliday description.png|350px]]&lt;br /&gt;
| [[Strophadia]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Kanaria]]&lt;br /&gt;
| [[File:Kanaria description.png|350px]]&lt;br /&gt;
| [[Ironside]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Obschine]]&lt;br /&gt;
| [[File:Obschine description.png|350px]]&lt;br /&gt;
| [[Gajasimha]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Reienkyo]]&lt;br /&gt;
| [[File:Reienkyo description.png|350px]]&lt;br /&gt;
| [[Strophadia]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Skinflayer]]&lt;br /&gt;
| [[File:Skinflayer description.png|350px]]&lt;br /&gt;
| [[Strophadia]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Teller]]&lt;br /&gt;
| [[File:Teller description.png|350px]]&lt;br /&gt;
| [[Gajasimha]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Umaru]]&lt;br /&gt;
| [[File:Umaru description.png|350px]]&lt;br /&gt;
| [[Sarsaok]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Zulfiqar]]&lt;br /&gt;
| [[File:Zulfiqar description.png|350px]]&lt;br /&gt;
| [[Sarsaok]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Dignitary&#039;s Earring]]&lt;br /&gt;
| [[File:Digni. Earring description.png|350px]]&lt;br /&gt;
| [[Strophadia]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Homeric Gorget]]&lt;br /&gt;
| [[File:Homeric Gorget description.png|350px]]&lt;br /&gt;
| [[Ironside]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Pemphredo Tathlum]]&lt;br /&gt;
| [[File:Pemphredo Tathlum description.png|350px]]&lt;br /&gt;
| [[Sarsaok]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Persis Ring]]&lt;br /&gt;
| [[File:Persis Ring description.png|350px]]&lt;br /&gt;
| [[Gajasimha]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Phalangite Mantle]]&lt;br /&gt;
| [[File:Phalangite Mantle description.png|350px]]&lt;br /&gt;
| [[Old Shuck]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Sarissaphoroi Belt]]&lt;br /&gt;
| [[File:Sarissapho. Belt description.png|350px]]&lt;br /&gt;
| [[Bashmu]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tier III NMs==&lt;br /&gt;
===Upgradeable Armor===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Chironic Doublet]]&lt;br /&gt;
| [[File:Chironic Doublet description.png|350px]]&lt;br /&gt;
| [[Yakshi]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Herculean Vest]]&lt;br /&gt;
| [[File:Herculean Vest description.png|350px]]&lt;br /&gt;
| [[Neak]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Merlinic Jubbah]]&lt;br /&gt;
| [[File:Merlinic Jubbah description.png|350px]]&lt;br /&gt;
| [[Maju]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Odyssean Chestplate]]&lt;br /&gt;
| [[File:Odyss. Chestplate description.png|350px]]&lt;br /&gt;
| [[Maju]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Valorous Mail]]&lt;br /&gt;
| [[File:Valorous Mail description.png|350px]]&lt;br /&gt;
| [[Yakshi]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Agema Cape]]&lt;br /&gt;
| [[File:Agema Cape description.png|350px]]&lt;br /&gt;
| [[Neak]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Ainia Collar]]&lt;br /&gt;
| [[File:Ainia Collar description.png|350px]]&lt;br /&gt;
| [[Yakshi]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Hetairoi Ring]]&lt;br /&gt;
| [[File:Hetairoi Ring description.png|350px]]&lt;br /&gt;
| [[Maju]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Luminary Sash]]&lt;br /&gt;
| [[File:Luminary Sash description.png|350px]]&lt;br /&gt;
| [[Neak]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Perimede Cape]]&lt;br /&gt;
| [[File:Perimede Cape description.png|350px]]&lt;br /&gt;
| [[Maju]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Thrace Strap]]&lt;br /&gt;
| [[File:Thrace Strap description.png|350px]]&lt;br /&gt;
| [[Yakshi]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==HELM NMs==&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Firangi]]&lt;br /&gt;
| [[File:Firangi description.png|350px]]&lt;br /&gt;
| [[Onychophora]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Freydis]]&lt;br /&gt;
| [[File:Freydis description.png|350px]]&lt;br /&gt;
| [[Albumen]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Gozuki Mezuki]]&lt;br /&gt;
| [[File:Gozuki Mezuki description.png|350px]]&lt;br /&gt;
| [[Onychophora]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Hodadenon]]&lt;br /&gt;
| [[File:Hodadenon description.png|350px]]&lt;br /&gt;
| [[Erinys]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Izcalli]]&lt;br /&gt;
| [[File:Izcalli description.png|350px]]&lt;br /&gt;
| [[Vinipata]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Lembing]]&lt;br /&gt;
| [[File:Lembing description.png|350px]]&lt;br /&gt;
| [[Onychophora]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Misanthropy]]&lt;br /&gt;
| [[File:Misanthropy description.png|350px]]&lt;br /&gt;
| [[Teles]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Oranyan]]&lt;br /&gt;
| [[File:Oranyan description.png|350px]]&lt;br /&gt;
| [[Schah]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Sangoma]]&lt;br /&gt;
| [[File:Sangoma description.png|350px]]&lt;br /&gt;
| [[Teles]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Shishio]]&lt;br /&gt;
| [[File:Shishio description.png|350px]]&lt;br /&gt;
| [[Vinipata]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Steinthor]]&lt;br /&gt;
| [[File:Steinthor description.png|350px]]&lt;br /&gt;
| [[Albumen]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Suwaiyas]]&lt;br /&gt;
| [[File:Suwaiyas description.png|350px]]&lt;br /&gt;
| [[Zerde]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Taka]]&lt;br /&gt;
| [[File:Taka description.png|350px]]&lt;br /&gt;
| [[Vinipata]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Takoba]]&lt;br /&gt;
| [[File:Takoba description.png|350px]]&lt;br /&gt;
| [[Schah]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Wochowsen]]&lt;br /&gt;
| [[File:Wochowsen description.png|350px]]&lt;br /&gt;
| [[Erinys]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Ahosi Leggings]]&lt;br /&gt;
| [[File:Ahosi Leggings description.png|350px]]&lt;br /&gt;
| [[Schah]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Arjuna Breeches]]&lt;br /&gt;
| [[File:Arjuna Breeches description.png|350px]]&lt;br /&gt;
| [[Zerde]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Composer&#039;s Mitts]]&lt;br /&gt;
| [[File:Composer&#039;s Mitts description.png|350px]]&lt;br /&gt;
| [[Teles]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Composer&#039;s Sabots]]&lt;br /&gt;
| [[File:Composer&#039;s Sabots description.png|350px]]&lt;br /&gt;
| [[Teles]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Iktomi Dastanas]]&lt;br /&gt;
| [[File:Iktomi Dastanas description.png|350px]]&lt;br /&gt;
| [[Erinys]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Ipoca Beret]]&lt;br /&gt;
| [[File:Ipoca Beret description.png|350px]]&lt;br /&gt;
| [[Vinipata]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Mrigavyadha Gloves]]&lt;br /&gt;
| [[File:Mrigavyadha Gloves description.png|350px]]&lt;br /&gt;
| [[Zerde]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Navon Crackows]]&lt;br /&gt;
| [[File:Navon Crackows description.png|350px]]&lt;br /&gt;
| [[Onychophora]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Nzingha Cuirass]]&lt;br /&gt;
| [[File:Nzingha Cuirass description.png|350px]]&lt;br /&gt;
| [[Schah]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Sayadio&#039;s Kaftan]]&lt;br /&gt;
| [[File:Sayadio&#039;s Kaftan description.png|350px]]&lt;br /&gt;
| [[Erinys]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Skaoi Boots]]&lt;br /&gt;
| [[File:Skaoi Boots description.png|350px]]&lt;br /&gt;
| [[Albumen]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Vedic Coat]]&lt;br /&gt;
| [[File:Vedic Coat description.png|350px]]&lt;br /&gt;
| [[Zerde]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Ynglinga Sallet]]&lt;br /&gt;
| [[File:Ynglinga Sallet description.png|350px]]&lt;br /&gt;
| [[Albumen]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Mezzotinting=&lt;br /&gt;
&amp;lt;hr align=&amp;quot;center&amp;quot; width=100%&amp;gt;&lt;br /&gt;
All equipment in the tables above listed as &amp;quot;upgradable&amp;quot; can go through a process known as mezzotinting at the NPC [[Nolan]] in [[Norg]]. For an initial fee of 100 Escha Silt, one of four augment paths can be applied to a weapon or piece of armor. The four available augment paths are listed for each piece of equipment in the tables above, while the stat values at each rank are listed in the table on [[:Category:Escha_Rewards/Mezzotinting|Escha Rewards/Mezzotinting]]. After the item is mezzotinted, it can be enhanced through the application of Eschalixirs to add rank points (RP) to the item. This is performed by trading the item together with one or more Eschalixir/+1/+2s. Eschalixirs can be obtained randomly from normal monsters inside any Escha zone, with more and higher quality Eschalixers dropping from the various Notorious Monsters in the zones.&lt;br /&gt;
&lt;br /&gt;
RP added to a piece of equipment carry over from rank to rank, so multiple ranks can be progressed at once with a single [[Eschalixir +2]] or by trading several [[Eschalixir]]s at once.&amp;lt;br /&amp;gt;&lt;br /&gt;
1 Escha Silt is charged for each application of Eschalixirs to a piece of mezzotinted equipment. Unlike mezzotinted Delve gear, Escha gear may be freely swapped between augment ranks with no loss of rank, however this process costs 3000 Escha Silt to perform.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;ececec&amp;quot;&lt;br /&gt;
|-  BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! colspan=100% | Eschalixirs&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stack&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | RP&lt;br /&gt;
|- BGCOLOR=&amp;quot;#efeeee&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Eschalixir]]&lt;br /&gt;
| 12&lt;br /&gt;
| [[File:Eschalixir description.png|350px]]&lt;br /&gt;
| 10&lt;br /&gt;
|- BGCOLOR=&amp;quot;#efeeee&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Eschalixir +1]]&lt;br /&gt;
| 12&lt;br /&gt;
| [[File:Eschalixir +1 description.png|350px]]&lt;br /&gt;
| 50&lt;br /&gt;
|- BGCOLOR=&amp;quot;#efeeee&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Eschalixir +2]]&lt;br /&gt;
| 12&lt;br /&gt;
| [[File:Eschalixir +2 description.png|350px]]&lt;br /&gt;
| 2,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;See also:&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;[[:Category:Escha_Rewards/Mezzotinting|Escha Rewards/Mezzotinting]] for rank-by-rank augments.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;[[Nolan]] for rank 15 (maximum) augments.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Reisenjima Stones=&lt;br /&gt;
&amp;lt;hr align=&amp;quot;center&amp;quot; width=100%&amp;gt;&lt;br /&gt;
All equipment in the tables above listed as &amp;quot;upgradable&amp;quot; from Reisenjima can be &amp;quot;inscribed with arcane glyptics&amp;quot; via the NPC [[Oseem]] in [[Norg]] at (I-7). This is performed by trading the item together with either a [[Pellucid Stone|Pellucid]], [[Fern Stone|Fern]], or [[Taupe Stone]]. Stones can be obtained randomly from normal monsters on Reisenjima, with pouches dropping from the various Notorious Monsters in the zone.&lt;br /&gt;
&lt;br /&gt;
The inscription process functions in a similar way to [[Alluvion Skirmish Armor]][[Alluvion Skirmish Weapons| and Weapons]], and yields various results at random, with restrictions to each type of stone.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;ececec&amp;quot;&lt;br /&gt;
|-  BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! colspan=100% | Reisenjima Stones&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stack&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
|- BGCOLOR=&amp;quot;#efeeee&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Fern Stone]]&lt;br /&gt;
| 99&lt;br /&gt;
| [[File:Fern Stone description.png|350px]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#efeeee&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Pellucid Stone]]&lt;br /&gt;
| 99&lt;br /&gt;
| [[File:Pellucid Stone description.png|350px]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#efeeee&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Taupe Stone]]&lt;br /&gt;
| 99&lt;br /&gt;
| [[File:Taupe Stone description.png|350px]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;See also:&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;[[:Category:Escha_Rewards/Arcane Glyptics Inscription|Escha Rewards/Arcane Glyptics Inscription]] for possible augments.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Escha]]&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Hikiri/test&amp;diff=762157</id>
		<title>User:Hikiri/test</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Hikiri/test&amp;diff=762157"/>
		<updated>2026-04-09T21:35:50Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: /* Escha - Zi&amp;#039;Tah */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Superior_Equipment#Armor_4|SU4]]/[[Superior_Equipment#Armor_5|SU5]] Armor Sets===&lt;br /&gt;
For these sets, you must trade a &#039;&#039;&#039;Devoid item&#039;&#039;&#039; and the appropriate &#039;&#039;&#039;Jewel&#039;&#039;&#039; to the [[Apollyon Furnace]] or [[Temenos Furnace]].&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Devoid items&#039;&#039;&#039; are crafted using materials obtained through Limbus.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Jewels&#039;&#039;&#039; are obtained by trading the [[Apollyon Furnace]] or [[Temenos Furnace]]:&lt;br /&gt;
** 1x [[Alabaster Matter]]&lt;br /&gt;
** 1x [[Murky Matter]]&lt;br /&gt;
** &#039;&#039;&#039;5x Shards&#039;&#039;&#039; (Obtained based on your race or via Auction House).&lt;br /&gt;
&lt;br /&gt;
These pieces can be Reinforced by trading the Armor piece and appropriate &#039;&#039;&#039;Jewel&#039;&#039;&#039; to the [[Apollyon Furnace]] or [[Temenos Furnace]].&lt;br /&gt;
* It is currently believed that the augments for the &#039;&#039;&#039;NQ&#039;&#039;&#039;, &#039;&#039;&#039;HQ1&#039;&#039;&#039; and &#039;&#039;&#039;HQ2&#039;&#039;&#039; are all the same.{{Verification}}&lt;br /&gt;
* There are 30 Ranks for Reinforcement Points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
====Justice / Magnificent / Duty Sets (Mithra)====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1200px; margin: 0 auto; border: 1px solid #4B0082;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #4B0082; color:white; font-size:120%; text-shadow: 1px 1px 0 #000;&amp;quot; | Justice / Magnificent / Duty Sets (Mithra)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #6A5ACD; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | Jobs: MNK / THF / BST / PUP / DNC&amp;lt;br&amp;gt;Trade: [[Shard of Justice|&amp;lt;span style=&amp;quot;color:white; text-shadow: 1px 1px 0 #000;&amp;quot;&amp;gt;Shard of Justice&amp;lt;/span&amp;gt;]] ⇒ [[Jewel of Destiny|&amp;lt;span style=&amp;quot;color:white; text-shadow: 1px 1px 0 #000;&amp;quot;&amp;gt;Jewel of Destiny&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; style=&amp;quot;background: #9370DB; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | Slot&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #9370DB; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | NQ (Su4)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #9370DB; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | HQ1 (Su5)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #9370DB; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | HQ2 (Su5)&lt;br /&gt;
|- style=&amp;quot;background: #F8F4FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Head&#039;&#039;&#039;&lt;br /&gt;
| [[Envy Circlet]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Justice Crown|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Justice Crown&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Justice Crown description.png|250px|link=Justice Crown]]&lt;br /&gt;
| [[Jealousy Circlet]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Magnificent Crown|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Magnificent Crown&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Magnif. Crown description.png|250px|link=Magnificent Crown]]&lt;br /&gt;
| [[Resentment Circlet]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Duty Crown|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Duty Crown&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Duty Crown description.png|250px|link=Duty Crown]]&lt;br /&gt;
|- style=&amp;quot;background: #F8F4FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30  &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Store TP]]&amp;quot;+7 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Triple Attack]]&amp;quot;+4%{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #E6E6FA;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Body&#039;&#039;&#039;&lt;br /&gt;
| [[Envy Cloak]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Justice Cyclas|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Justice Cyclas&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Justice Cyclas description.png|250px|link=Justice Cyclas]]&lt;br /&gt;
| [[Jealousy Cloak]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Magnificent Cyclas|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Magnificent Cyclas&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Magnif. Cyclas description.png|250px|link=Magnificent Cyclas]]&lt;br /&gt;
| [[Resentment Cloak]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Duty Cyclas|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Duty Cyclas&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Duty Cyclas description.png|250px|link=Duty Cyclas]]&lt;br /&gt;
|- style=&amp;quot;background: #E6E6FA;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Store TP]]&amp;quot;+8 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Triple Attack]]&amp;quot;+5%{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #F8F4FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Hands&#039;&#039;&#039;&lt;br /&gt;
| [[Envy Gloves]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Justice Gauntlets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Justice Gauntlets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Just. Gauntlets description.png|250px|link=Justice Gauntlets]]&lt;br /&gt;
| [[Jealousy Gloves]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Magnificent Gauntlets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Magnificent Gauntlets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Magnif. Gaunt. description.png|250px|link=Magnificent Gauntlets]]&lt;br /&gt;
| [[Resentment Gloves]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Duty Gauntlets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Duty Gauntlets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Duty Gauntlets description.png|250px|link=Duty Gauntlets]]&lt;br /&gt;
|- style=&amp;quot;background: #F8F4FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Store TP]]&amp;quot;+6 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Triple Attack]]&amp;quot;+3%{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #E6E6FA;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Legs&#039;&#039;&#039;&lt;br /&gt;
| [[Envy Breeches]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Justice Flanchard|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Justice Flanchard&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Just. Flanchard description.png|250px|link=Justice Flanchard]]&lt;br /&gt;
| [[Jealousy Breeches]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Magnificent Flanchard|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Magnificent Flanchard&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Magnif. Flan. description.png|250px|link=Magnificent Flanchard]]&lt;br /&gt;
| [[Resentment Breeches]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Duty Flanchard|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Duty Flanchard&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Duty Flanchard description.png|250px|link=Duty Flanchard]]&lt;br /&gt;
|- style=&amp;quot;background: #E6E6FA;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Store TP]]&amp;quot;+7 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Triple Attack]]&amp;quot;+4%{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #F8F4FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Feet&#039;&#039;&#039;&lt;br /&gt;
| [[Envy Leggings]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Justice Sollerets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Justice Sollerets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Just. Soll. description.png|250px|link=Justice Sollerets]]&lt;br /&gt;
| [[Jealousy Leggings]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Magnificent Sollerets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Magnificent Sollerets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Magnif. Soll. description.png|250px|link=Magnificent Sollerets]]&lt;br /&gt;
| [[Resentment Leggings]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Duty Sollerets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Duty Sollerets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Duty Sollerets description.png|250px|link=Duty Sollerets]]&lt;br /&gt;
|- style=&amp;quot;background: #F8F4FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Store TP]]&amp;quot;+6 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Triple Attack]]&amp;quot;+3%{{verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
====Hope / Perfection / Revelation Sets (Hume)====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1200px; margin: 0 auto; border: 1px solid #003366;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #003366; color:white; font-size:120%; text-shadow: 1px 1px 0 #000;&amp;quot; | Hope / Perfection / Revelation Sets (Hume)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #336699; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | Jobs: WAR / BRD / NIN&amp;lt;br&amp;gt;Trade: [[Shard of Hope|&amp;lt;span style=&amp;quot;color:white; text-shadow: 1px 1px 0 #000;&amp;quot;&amp;gt;Shard of Hope&amp;lt;/span&amp;gt;]] ⇒ [[Jewel of Revelation|&amp;lt;span style=&amp;quot;color:white; text-shadow: 1px 1px 0 #000;&amp;quot;&amp;gt;Jewel of Revelation&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; style=&amp;quot;background: #6699CC; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | Slot&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #6699CC; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | NQ (Su4)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #6699CC; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | HQ1 (Su5)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #6699CC; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | HQ2 (Su5)&lt;br /&gt;
|- style=&amp;quot;background: #F0F8FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Head&#039;&#039;&#039;&lt;br /&gt;
| [[Apathy Masque]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Hope Masque|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Hope Masque&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Hope Masque description.png|250px|link=Hope Masque]]&lt;br /&gt;
| [[Defeat Masque]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Perfection Masque|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Perfection Masque&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Perfection Masque description.png|250px|link=Perfection Masque]]&lt;br /&gt;
| [[Ignorance Masque]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Revelation Masque|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Revelation Masque&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Revelation Masque description.png|250px|link=Revelation Masque]]&lt;br /&gt;
|- style=&amp;quot;background: #F0F8FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Double Attack]]&amp;quot;+7% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Physical Damage Limit]]+6%{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #DEEBFF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Body&#039;&#039;&#039;&lt;br /&gt;
| [[Apathy Cuirass]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Hope Platemail|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Hope Platemail&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Hope Platemail description.png|250px|link=Hope Platemail]]&lt;br /&gt;
| [[Defeat Cuirass]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Perfection Platemail|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Perfection Platemail&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Perfection Plate. description.png|250px|link=Perfection Platemail]]&lt;br /&gt;
| [[Ignorance Cuirass]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Revelation Platemail|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Revelation Platemail&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Revelation Plate. description.png|250px|link=Revelation Platemail]]&lt;br /&gt;
|- style=&amp;quot;background: #DEEBFF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Double Attack]]&amp;quot;+8% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Physical Damage Limit]]+7%{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #F0F8FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Hands&#039;&#039;&#039;&lt;br /&gt;
| [[Apathy Gauntlets]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Hope Gauntlets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Hope Gauntlets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Hope Gauntlets description.png|250px|link=Hope Gauntlets]]&lt;br /&gt;
| [[Defeat Gauntlets]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Perfection Gauntlets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Perfection Gauntlets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Perfection Gaunt. description.png|250px|link=Perfection Gauntlets]]&lt;br /&gt;
| [[Ignorance Gauntlets]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Revelation Gauntlets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Revelation Gauntlets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Revelation Gaunt. description.png|250px|link=Revelation Gauntlets]]&lt;br /&gt;
|- style=&amp;quot;background: #F0F8FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Double Attack]]&amp;quot;+6% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Physical Damage Limit]]+5%{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #DEEBFF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Legs&#039;&#039;&#039;&lt;br /&gt;
| [[Apathy Cuisses]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Hope Brais|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Hope Brais&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Hope Brais description.png|250px|link=Hope Brais]]&lt;br /&gt;
| [[Defeat Cuisses]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Perfection Brais|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Perfection Brais&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Perfection Brais description.png|250px|link=Perfection Brais]]&lt;br /&gt;
| [[Ignorance Cuisses]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Revelation Brais|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Revelation Brais&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Revelation Brais description.png|250px|link=Revelation Brais]]&lt;br /&gt;
|- style=&amp;quot;background: #DEEBFF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Double Attack]]&amp;quot;+7% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Physical Damage Limit]]+6%{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #F0F8FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Feet&#039;&#039;&#039;&lt;br /&gt;
| [[Apathy Shoes]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Hope Sabatons|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Hope Sabatons&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Hope Sabatons description.png|250px|link=Hope Sabatons]]&lt;br /&gt;
| [[Defeat Shoes]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Perfection Sabatons|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Perfection Sabatons&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Perfection Sab. description.png|250px|link=Perfection Sabatons]]&lt;br /&gt;
| [[Ignorance Shoes]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Revelation Sabatons|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Revelation Sabatons&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Revelation Sab. description.png|250px|link=Revelation Sabatons]]&lt;br /&gt;
|- style=&amp;quot;background: #F0F8FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Double Attack]]&amp;quot;+6% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Physical Damage Limit]]+5%{{verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
====Trust / Prestige / Sworn Sets (Elvaan)====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1200px; margin: 0 auto; border: 1px solid #8B0000;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #8B0000; color:white; font-size:120%; text-shadow: 1px 1px 0 #000;&amp;quot; | Trust / Prestige / Sworn Sets (Elvaan)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #B22222; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | Jobs: WHM / RDM / PLD / DRK / BLU / RUN&amp;lt;br&amp;gt;Trade: [[Shard of Trust|&amp;lt;span style=&amp;quot;color:white; text-shadow: 1px 1px 0 #000;&amp;quot;&amp;gt;Shard of Trust&amp;lt;/span&amp;gt;]] ⇒ [[Jewel of Camaraderie|&amp;lt;span style=&amp;quot;color:white; text-shadow: 1px 1px 0 #000;&amp;quot;&amp;gt;Jewel of Camaraderie&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; style=&amp;quot;background: #CD5C5C; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | Slot&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #CD5C5C; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | NQ (Su4)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #CD5C5C; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | HQ1 (Su5)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #CD5C5C; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | HQ2 (Su5)&lt;br /&gt;
|- style=&amp;quot;background: #FFF5F5;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Head&#039;&#039;&#039;&lt;br /&gt;
| [[Arrogance Masque]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Trust Crown|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Trust Crown&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Trust Crown description.png|250px|link=Trust Crown]]&lt;br /&gt;
| [[Bravado Masque]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Prestige Crown|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Prestige Crown&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Prestige Crown description.png|250px|link=Prestige Crown]]&lt;br /&gt;
| [[Irreverence Masque]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Sworn Crown|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Sworn Crown&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Sworn Crown description.png|250px|link=Sworn Crown]]&lt;br /&gt;
|- style=&amp;quot;background: #FFF5F5;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Triple Attack]]&amp;quot;+6% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Phalanx]]&amp;quot;+4{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #FFE4E1;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Body&#039;&#039;&#039;&lt;br /&gt;
| [[Arrogance Jacket]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Trust Platemail|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Trust Platemail&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Trust Platemail description.png|250px|link=Trust Platemail]]&lt;br /&gt;
| [[Bravado Jacket]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Prestige Platemail|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Prestige Platemail&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Prestige Plate. description.png|250px|link=Prestige Platemail]]&lt;br /&gt;
| [[Irreverence Jacket]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Sworn Platemail|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Sworn Platemail&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Sworn Platemail description.png|250px|link=Sworn Platemail]]&lt;br /&gt;
|- style=&amp;quot;background: #FFE4E1;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Triple Attack]]&amp;quot;+8% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Phalanx]]&amp;quot;+6{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF5F5;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Hands&#039;&#039;&#039;&lt;br /&gt;
| [[Arrogance Wristbands]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Trust Gauntlets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Trust Gauntlets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Trust Gauntlets description.png|250px|link=Trust Gauntlets]]&lt;br /&gt;
| [[Bravado Wristbands]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Prestige Gauntlets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Prestige Gauntlets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Prestige Gaunt. description.png|250px|link=Prestige Gauntlets]]&lt;br /&gt;
| [[Irreverence Wristbands]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Sworn Gauntlets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Sworn Gauntlets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Sworn Gauntlets description.png|250px|link=Sworn Gauntlets]]&lt;br /&gt;
|- style=&amp;quot;background: #FFF5F5;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Triple Attack]]&amp;quot;+7% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Phalanx]]&amp;quot;+5{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #FFE4E1;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Legs&#039;&#039;&#039;&lt;br /&gt;
| [[Arrogance Trousers]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Trust Brais|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Trust Brais&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Trust Brais description.png|250px|link=Trust Brais]]&lt;br /&gt;
| [[Bravado Trousers]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Prestige Brais|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Prestige Brais&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Prestige Brais description.png|250px|link=Prestige Brais]]&lt;br /&gt;
| [[Irreverence Trousers]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Sworn Brais|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Sworn Brais&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Sworn Brais description.png|250px|link=Sworn Brais]]&lt;br /&gt;
|- style=&amp;quot;background: #FFE4E1;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Triple Attack]]&amp;quot;+6% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Phalanx]]&amp;quot;+4{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF5F5;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Feet&#039;&#039;&#039;&lt;br /&gt;
| [[Arrogance Shoes]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Trust Sabatons|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Trust Sabatons&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Trust Sabatons description.png|250px|link=Trust Sabatons]]&lt;br /&gt;
| [[Bravado Shoes]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Prestige Sabatons|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Prestige Sabatons&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Prestige Sab. description.png|250px|link=Prestige Sabatons]]&lt;br /&gt;
| [[Irreverence Shoes]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Sworn Sabatons|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Sworn Sabatons&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Sworn Sabatons description.png|250px|link=Sworn Sabatons]]&lt;br /&gt;
|- style=&amp;quot;background: #FFF5F5;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Triple Attack]]&amp;quot;+7% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Phalanx]]&amp;quot;+5{{verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
====Bravery / Intrepid / Indomitable Sets (Tarutaru)====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1200px; margin: 0 auto; border: 1px solid #006400;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #006400; color:white; font-size:120%; text-shadow: 1px 1px 0 #000;&amp;quot; | Bravery / Intrepid / Indomitable Sets (Tarutaru)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #228B22; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | Jobs: BLM / SMN / SCH / GEO&amp;lt;br&amp;gt;Trade: [[Shard of Bravery|&amp;lt;span style=&amp;quot;color:white; text-shadow: 1px 1px 0 #000;&amp;quot;&amp;gt;Shard of Bravery&amp;lt;/span&amp;gt;]] ⇒ [[Jewel of Persistence|&amp;lt;span style=&amp;quot;color:white; text-shadow: 1px 1px 0 #000;&amp;quot;&amp;gt;Jewel of Persistence&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; style=&amp;quot;background: #3CB371; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | Slot&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #3CB371; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | NQ (Su4)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #3CB371; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | HQ1 (Su5)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #3CB371; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | HQ2 (Su5)&lt;br /&gt;
|- style=&amp;quot;background: #F0FFF0;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Head&#039;&#039;&#039;&lt;br /&gt;
| [[Cowardice Crown]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Bravery Petasos|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Bravery Petasos&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Bravery Petasos description.png|250px|link=Bravery Petasos]]&lt;br /&gt;
| [[Nothingness Crown]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Intrepid Petasos|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Intrepid Petasos&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Intrepid Petasos description.png|250px|link=Intrepid Petasos]]&lt;br /&gt;
| [[Despair Crown]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Indomitable Petasos|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Indomitable Petasos&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Indom. Petasos description.png|250px|link=Indomitable Petasos]]&lt;br /&gt;
|- style=&amp;quot;background: #F0FFF0;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Magic Atk. Bonus]]&amp;quot;+28 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Blood Pact]]&amp;quot; damage+10{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #E0F8E0;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Body&#039;&#039;&#039;&lt;br /&gt;
| [[Cowardice Coat]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Bravery Coat|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Bravery Coat&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Bravery Coat description.png|250px|link=Bravery Coat]]&lt;br /&gt;
| [[Nothingness Coat]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Intrepid Coat|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Intrepid Coat&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Intrepid Coat description.png|250px|link=Intrepid Coat]]&lt;br /&gt;
| [[Despair Coat]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Indomitable Coat|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Indomitable Coat&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Indomitable Coat description.png|250px|link=Indomitable Coat]]&lt;br /&gt;
|- style=&amp;quot;background: #E0F8E0;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Magic Atk. Bonus]]&amp;quot;+32 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Blood Pact]]&amp;quot; damage+12{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #F0FFF0;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Hands&#039;&#039;&#039;&lt;br /&gt;
| [[Cowardice Cuffs]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Bravery Gloves|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Bravery Gloves&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Bravery Gloves description.png|250px|link=Bravery Gloves]]&lt;br /&gt;
| [[Nothingness Cuffs]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Intrepid Gloves|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Intrepid Gloves&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Intrepid Gloves description.png|250px|link=Intrepid Gloves]]&lt;br /&gt;
| [[Despair Cuffs]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Indomitable Gloves|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Indomitable Gloves&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Indom. Gloves description.png|250px|link=Indomitable Gloves]]&lt;br /&gt;
|- style=&amp;quot;background: #F0FFF0;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Magic Atk. Bonus]]&amp;quot;+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Blood Pact]]&amp;quot; damage+11{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #E0F8E0;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Legs&#039;&#039;&#039;&lt;br /&gt;
| [[Cowardice Waist-Robe]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Bravery Tonban|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Bravery Tonban&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Bravery Tonban description.png|250px|link=Bravery Tonban]]&lt;br /&gt;
| [[Nothingness Waist-Robe]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Intrepid Tonban|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Intrepid Tonban&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Intrep. Tonban description.png|250px|link=Intrepid Tonban]]&lt;br /&gt;
| [[Despair Waist-Robe]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Indomitable Tonban|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Indomitable Tonban&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Indom. Tonban description.png|250px|link=Indomitable Tonban]]&lt;br /&gt;
|- style=&amp;quot;background: #E0F8E0;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Magic Atk. Bonus]]&amp;quot;+28 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Blood Pact]]&amp;quot; damage+10{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #F0FFF0;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Feet&#039;&#039;&#039;&lt;br /&gt;
| [[Cowardice Shoes]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Bravery Sabots|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Bravery Sabots&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Bravery Sabots description.png|250px|link=Bravery Sabots]]&lt;br /&gt;
| [[Nothingness Shoes]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Intrepid Sabots|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Intrepid Sabots&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Intrep. Sabots description.png|250px|link=Intrepid Sabots]]&lt;br /&gt;
| [[Despair Shoes]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Indomitable Sabots|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Indomitable Sabots&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Indom. Sabots description.png|250px|link=Indomitable Sabots]]&lt;br /&gt;
|- style=&amp;quot;background: #F0FFF0;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Magic Atk. Bonus]]&amp;quot;+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Blood Pact]]&amp;quot; damage+11{{verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
====Mercy / Grace / Clemency Sets (Galka)====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1200px; margin: 0 auto; border: 1px solid #8B4500;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #8B4500; color:white; font-size:120%; text-shadow: 1px 1px 0 #000;&amp;quot; | Mercy / Grace / Clemency Sets (Galka)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #D2691E; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | Jobs: RNG / SAM / DRG / COR&amp;lt;br&amp;gt;Trade: [[Shard of Mercy|&amp;lt;span style=&amp;quot;color:white; text-shadow: 1px 1px 0 #000;&amp;quot;&amp;gt;Shard of Mercy&amp;lt;/span&amp;gt;]] ⇒ [[Jewel of Affection|&amp;lt;span style=&amp;quot;color:white; text-shadow: 1px 1px 0 #000;&amp;quot;&amp;gt;Jewel of Affection&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; style=&amp;quot;background: #CD853F; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | Slot&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #CD853F; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | NQ (Su4)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #CD853F; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | HQ1 (Su5)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #CD853F; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | HQ2 (Su5)&lt;br /&gt;
|- style=&amp;quot;background: #FFF5E6;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Head&#039;&#039;&#039;&lt;br /&gt;
| [[Rage Mask]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Mercy Somen|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Mercy Somen&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Mercy Somen description.png|250px|link=Mercy Somen]]&lt;br /&gt;
| [[Hatred Mask]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Grace Somen|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Grace Somen&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Grace Somen description.png|250px|link=Grace Somen]]&lt;br /&gt;
| [[Wrath Mask]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Clemency Somen|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Clemency Somen&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Clemen. Somen description.png|250px|link=Clemency Somen]]&lt;br /&gt;
|- style=&amp;quot;background: #FFF5E6;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Accuracy+30 Rng. Acc.+30 Mag. Acc.+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: Accuracy+30 Mag. Acc.+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;Quadruple Attack&amp;quot;+4% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Enmity-8{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #FFE0B2;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Body&#039;&#039;&#039;&lt;br /&gt;
| [[Rage Armor]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Mercy Haramaki|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Mercy Haramaki&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Mercy Haramaki description.png|250px|link=Mercy Haramaki]]&lt;br /&gt;
| [[Hatred Armor]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Grace Haramaki|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Grace Haramaki&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Grace Haramaki description.png|250px|link=Grace Haramaki]]&lt;br /&gt;
| [[Wrath Armor]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Clemency Haramaki|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Clemency Haramaki&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Clemen. Hara. description.png|250px|link=Clemency Haramaki]]&lt;br /&gt;
|- style=&amp;quot;background: #FFE0B2;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Accuracy+30 Rng. Acc.+30 Mag. Acc.+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: Accuracy+30 Mag. Acc.+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;Quadruple Attack&amp;quot;+6% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Enmity-10{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF5E6;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Hands&#039;&#039;&#039;&lt;br /&gt;
| [[Rage Gauntlets (Level 99)|Rage Gauntlets]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Mercy Kote|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Mercy Kote&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Mercy Kote description.png|250px|link=Mercy Kote]]&lt;br /&gt;
| [[Hatred Gauntlets]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Grace Kote|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Grace Kote&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Grace Kote description.png|250px|link=Grace Kote]]&lt;br /&gt;
| [[Wrath Gauntlets]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Clemency Kote|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Clemency Kote&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Clemency Kote description.png|250px|link=Clemency Kote]]&lt;br /&gt;
|- style=&amp;quot;background: #FFF5E6;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Accuracy+30 Rng. Acc.+30 Mag. Acc.+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: Accuracy+30 Mag. Acc.+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;Quadruple Attack&amp;quot;+5% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Enmity-9{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #FFE0B2;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Legs&#039;&#039;&#039;&lt;br /&gt;
| [[Rage Guards]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Mercy Haidate|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Mercy Haidate&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Mercy Haidate description.png|250px|link=Mercy Haidate]]&lt;br /&gt;
| [[Hatred Guards]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Grace Haidate|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Grace Haidate&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Grace Haidate description.png|250px|link=Grace Haidate]]&lt;br /&gt;
| [[Wrath Guards]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Clemency Haidate|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Clemency Haidate&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Clem. Haidate description.png|250px|link=Clemency Haidate]]&lt;br /&gt;
|- style=&amp;quot;background: #FFE0B2;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Accuracy+30 Rng. Acc.+30 Mag. Acc.+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: Accuracy+30 Mag. Acc.+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;Quadruple Attack&amp;quot;+4% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Enmity-8{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF5E6;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Feet&#039;&#039;&#039;&lt;br /&gt;
| [[Rage Leggings]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Mercy Sune-Ate|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Mercy Sune-Ate&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Mercy Sune-Ate description.png|250px|link=Mercy Sune-Ate]]&lt;br /&gt;
| [[Hatred Leggings]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Grace Sune-Ate|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Grace Sune-Ate&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Grace Sune-Ate description.png|250px|link=Grace Sune-Ate]]&lt;br /&gt;
| [[Wrath Leggings]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Clemency Sune-Ate|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Clemency Sune-Ate&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Clem. Sune-Ate description.png|250px|link=Clemency Sune-Ate]]&lt;br /&gt;
|- style=&amp;quot;background: #FFF5E6;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Accuracy+30 Rng. Acc.+30 Mag. Acc.+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: Accuracy+30 Mag. Acc.+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;Quadruple Attack&amp;quot;+5% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Enmity-9{{verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[:Category:Limbus/Original|Original Limbus]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle Systems]]&lt;br /&gt;
&lt;br /&gt;
--------------------------------&lt;br /&gt;
&lt;br /&gt;
{{disambiguation|Relic Weapons|Mythic Weapons|Empyrean Weapons|Aeonic Weapons}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=&lt;br /&gt;
|Image Size=&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=Throughout the long history of Final Fantasy, every game to date has had at least one &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;, and Final Fantasy XI is no different.&amp;lt;br /&amp;gt;&lt;br /&gt;
Within Vana&#039;diel, there are five types of weapons that are markedly superior to all others in sheer, raw power. Being effectively [[Item Level]] 121 in their fully upgraded [[Item Level]] 119 form.&lt;br /&gt;
&lt;br /&gt;
With the first expansion, [[Rise of the Zilart]],&#039;s release, the first group of these superior arms were implemented: the [[Relic Weapons]], offering high-damage, low-delay weapons with unique [[Weapon Skill]]s available only when these weapons are equipped and a [[Aftermath|special effect when those Weapon Skills are used]], which would set the trend that all others in this category would follow.&lt;br /&gt;
&lt;br /&gt;
[[Mythic Weapons]] came next with the release of the third expansion, [[Treasures of Aht Urhgan]]; these weapons are job-specific, offering powerful augments to the faculties that each [[job]] relies on. With the release of the three [[Abyssea]] add-ons, [[Empyrean Weapons]] joined the ranks, offering &#039;&#039;Relic Weapon&#039;&#039; equivalents to [[Treasures of Aht Urhgan]] and [[Wings of the Goddess]] jobs.&lt;br /&gt;
&lt;br /&gt;
With the release of [[Seekers of Adoulin]] and the addition of two new jobs, [[Ergon Weapons]] were added, offering &#039;&#039;Mythic Weapon&#039;&#039; equivalents to the new jobs from that expansion.&lt;br /&gt;
&lt;br /&gt;
Finally, with the completion of [[Rhapsodies of Vana&#039;diel]], the fifth and final type of &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;, [[Aeonic Weapons]], would be added to Vana&#039;diel; giving [[Seekers of Adoulin]] jobs access to &#039;&#039;Relic Weapon&#039;&#039; equivalents.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the February 2016 Version Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/49843-Feb-10-2016-%28JST%29-Version-Update?p=571771&amp;amp;viewfull=1#post571771]&amp;lt;/sup&amp;gt;, Relic, Empyrean, Mythic and Ergon Weapons would have their final [[Item Level]] 119 forms implemented, making them match Aeonic Weapons in their unparalleled attributes compared to other [[Item Level]] 119 weapons.&lt;br /&gt;
&lt;br /&gt;
In the September 2018 Version Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/54410]&amp;lt;/sup&amp;gt;, Relic, Empyrean, Mythic, Ergon, and Aeonic Weapons were able to be Augmented {{Augment}} with unique stats, making them even stronger. In order to begin this process, a player must meet prerequisites and be in possession of a &amp;quot;119 III&amp;quot; version of a weapon.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Relic Weapons|Relic-]][[Empyrean Weapons|Empyrean-]][[Aeonic Weapons]]==&lt;br /&gt;
{| style=&amp;quot;background-color:#4499FF; text-align:center; width: fit-content; margin: 0 auto;&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4696cf&amp;quot;&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Relic Weapons&lt;br /&gt;
! Empyrean Weapons&lt;br /&gt;
! Aeonic Weapons&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Hand-to-Hand]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Spharai_(Level_119_III)_description.png|280px|link=Spharai (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Verethragna_(Level_119_III)_description.png|280px|link=Verethragna (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Godhands_description.png|280px|link=Godhands]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Dagger]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Mandau_(Level_119_III)_description.png|280px|link=Mandau (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Twashtar_(Level_119_III)_description.png|280px|link=Twashtar (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Aeneas_description.png|280px|link=Aeneas]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Sword]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Excalibur_(Level_119_III)_description.png|280px|link=Excalibur (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Almace_(Level_119_III)_description.png|280px|link=Almace (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Sequence_description.png|280px|link=Sequence]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Great Sword]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Ragnarok_(Level_119_III)_description.png|280px|link=Ragnarok (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Caladbolg_(Level_119_III)_description.png|280px|link=Caladbolg (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Lionheart_description.png|280px|link=Lionheart]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Axe]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Guttler_(Level_119_III)_description.png|280px|link=Guttler (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Farsha_(Level_119_III)_description.png|280px|link=Farsha (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Tri-edge_description.png|280px|link=Tri-edge]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Great Axe]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Bravura_(Level_119_III)_description.png|280px|link=Bravura (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Ukonvasara_(Level_119_III)_description.png|280px|link=Ukonvasara (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Chango_description.png|280px|link=Chango]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Scythe]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Apocalypse_(Level_119_III)_description.png|280px|link=Apocalypse (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Redemption_(Level_119_III)_description.png|280px|link=Redemption (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Anguta_description.png|280px|link=Anguta]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Polearm]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Gungnir_(Level_119_III)_description.png|280px|link=Gungnir (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Rhongomiant_(Level_119_III)_description.png|280px|link=Rhongomiant (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Trishula_description.png|280px|link=Trishula]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Katana]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Kikoku_(Level_119_III)_description.png|280px|link=Kikoku (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Kannagi_(Level_119_III)_description.png|280px|link=Kannagi (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Heishi_Shorinken_description.png|280px|link=Heishi Shorinken]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Great Katana]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Amanomurakumo_(Level_119_III)_description.png|280px|link=Amanomurakumo (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Masamune_(Level_119_III)_description.png|280px|link=Masamune (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Dojikiri_Yasutsuna_description.png|280px|link=Dojikiri Yasutsuna]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Club]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Mjollnir_(Level_119_III)_description.png|280px|link=Mjollnir (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Gambanteinn_(Level_119_III)_description.png|280px|link=Gambanteinn (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Tishtrya_description.png|280px|link=Tishtrya]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Staff]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Claustrum_(Level_119_III)_description.png|280px|link=Claustrum (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Hvergelmir_(Level_119_III)_description.png|280px|link=Hvergelmir (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Khatvanga_description.png|280px|link=Khatvanga]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Archery]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Yoichinoyumi_(Level_119_III)_description.png|280px|link=Yoichinoyumi (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Gandiva_(Level_119_III)_description.png|280px|link=Gandiva (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Fail-Not_description.png|280px|link=Fail-Not]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Marksmanship]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Annihilator_(Level_119_III)_description.png|280px|link=Annihilator (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Armageddon_(Level_119_III)_description.png|280px|link=Armageddon (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Fomalhaut_description.png|280px|link=Fomalhaut]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Instrument]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Gjallarhorn_(Level_99_II)_description.png|280px|link=Gjallarhorn (Level 99 II)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Daurdabla_(Level_99_II)_description.png|280px|link=Daurdabla (Level 99 II)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Marsyas_description.png|280px|link=Marsyas]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Shield]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Aegis_(Level_99_II)_description.png|280px|link=Aegis (Level 99 II)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Ochain_(Level_99_II)_description.png|280px|link=Ochain (Level 99 II)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Srivatsa_description.png|280px|link=Srivatsa]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
Relic, Empyrean, and Aeonic Weapons offer weapons of each weapon type with high base damage and very low delay, as well as a set of instruments and shields. Unlike Empyreans and Aeonics, Relics have a hidden, innate &amp;quot;&#039;&#039;Occasionally deals double/triple damage&#039;&#039;&amp;quot; effect, as well as a direct damage bonus to their linked Weapon Skills of +40%.&amp;lt;br /&amp;gt;&lt;br /&gt;
It should also be noted that for {{H:text|Daggers, Swords, Axes, Katana, and Clubs|weapon types that can be wielded in the off-hand}}, any special effects granted from the weapon are ignored. (Things like [[Magic Damage (Statistic)|Magic Damage]] and the accuracies and attack derived from the [[Item Level|Item Level skill]] are applied as normal.) This includes access to any Weapon Skill that isn&#039;t unlocked prior, as well as any hidden effects, Aftermaths, and Afterglows. However, Empyrean Weapon&#039;s large [[base stat]] boost and Aeonic Weapon&#039;s [[Store TP]] &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;are&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; applied when used in the off-hand slot, even though the associated Weapon Skill, Aftermath, and Afterglow are not.&lt;br /&gt;
&lt;br /&gt;
===Weapon Skills===&lt;br /&gt;
While almost all of the Relic, Empyrean and Aeonic [[instrument]]s and [[shield]]s only offer enhancements with no linked Weapon Skill, the Aeonic instrument {{ItemIcon|Marsyas|22}} {{tooltip|text=[[Marsyas]]|tooltip=[[File:Marsyas_description.png]]}} grants the player a unique [[song]] only available while it is equipped in a similar manner to the other weapons&#039; linked Weapon Skills.&lt;br /&gt;
&lt;br /&gt;
Empyreans&#039; and Aeonics&#039; linked [[Weapon Skill]] may be unlocked through various means for use with any weapon (of the appropriate type), but a player wishing to utilize a [[Relic Weapon Skill]] or a [[Prime Weapon Skill]], must equip the Weapon that it is tied to.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Should a player wish to use an [[Empyrean Weapon Skill]], they may complete the corresponding [[Kupofried&#039;s Weapon Skill Moogle Magic]] and gain access to that Weapon Skill with use of any weapon.&lt;br /&gt;
*Should a player wish to use an [[Aeonic Weapon Skill]] with use of any weapon, they must complete the quest: [[Martial Mastery]], and then may purchase the Weapon Skill with [[Merit Points]] in five stages of increasing potency, up to the potency level granted through equipping the [[Aeonic Weapon]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background-color:#4499FF; text-align:center; max-width: 1200px;&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#4696cf&amp;quot;&lt;br /&gt;
! width=9% | Weapon Type&lt;br /&gt;
! width=10% | Weapon Skill&lt;br /&gt;
! width=6% | Type&lt;br /&gt;
! width=30% | Description&lt;br /&gt;
! width=10% | Modifiers&lt;br /&gt;
! width=16% | Skill Chain Properties&amp;lt;sup&amp;gt;§&amp;lt;/sup&amp;gt;&lt;br /&gt;
! width=10% | Linked Weapon&lt;br /&gt;
! width=9% | Jobs&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Hand-to-Hand]]&lt;br /&gt;
| [[Final Heaven]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Deals triple damage.&lt;br /&gt;
| [[VIT]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Spharai (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Spharai (Level 119 III)|Spharai]]|tooltip=[[File:Spharai_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Victory Smite]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Delivers a fourfold attack. Chance of critical hit varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Verethragna (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Verethragna (Level 119 III)|Verethragna]]|tooltip=[[File:Verethragna_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[MNK]], [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Shijin Spiral]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a fivefold attack that plagues the target. Chance of additional effect varies with TP.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Godhands|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Godhands]]|tooltip=[[File:Godhands_description.png]]}}&lt;br /&gt;
| [[MNK]], [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Dagger]]&lt;br /&gt;
| [[Mercy Stroke]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Delivers a fourfold attack.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Mandau (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Mandau (Level 119 III)|Mandau]]|tooltip=[[File:Mandau_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[RDM]], [[THF]], [[BRD]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Rudra&#039;s Storm]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Deals quintuple damage and weighs target down. Damage varies with TP.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Twashtar (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Twashtar (Level 119 III)|Twashtar]]|tooltip=[[File:Twashtar_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[THF]], [[BRD]], [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Exenterator]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a fourfold attack that decreases target&#039;s accuracy. Duration of effect varies with TP.&lt;br /&gt;
| [[AGI]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Aeneas|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Aeneas]]|tooltip=[[File:Aeneas_description.png]]}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;([[WAR]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[RDM]])&#039;&#039;&amp;lt;/small&amp;gt;, [[THF]], &amp;lt;small&amp;gt;&#039;&#039;([[BST]])&#039;&#039;&amp;lt;/small&amp;gt;, [[BRD]], &amp;lt;small&amp;gt;&#039;&#039;([[RNG]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[NIN]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[COR]])&#039;&#039;&amp;lt;/small&amp;gt;, [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Sword]]&lt;br /&gt;
| [[Knights of Round]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Deals quintuple damage.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;40% [[MND]]&amp;amp;nbsp;40%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Excalibur (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Excalibur (Level 119 III)|Excalibur]]|tooltip=[[File:Excalibur_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[RDM]], [[PLD]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Chant du Cygne]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Delivers a threefold attack. Chance of critical hit varies with TP.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Almace (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Almace (Level 119 III)|Almace]]|tooltip=[[File:Almace_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[RDM]], [[PLD]], [[BLU]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Requiescat]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a fivefold attack of &#039;&#039;non-elemental&#039;&#039; damage. Attack power varies with TP.&lt;br /&gt;
| [[MND]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Sequence|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Sequence]]|tooltip=[[File:Sequence_description.png]]}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;([[WAR]])&#039;&#039;&amp;lt;/small&amp;gt;, [[RDM]], [[PLD]], &amp;lt;small&amp;gt;&#039;&#039;([[DRK]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[SAM]])&#039;&#039;&amp;lt;/small&amp;gt;, [[BLU]], &amp;lt;small&amp;gt;&#039;&#039;([[COR]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[RUN]])&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Great Sword]]&lt;br /&gt;
| [[Scourge]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Deals double damage.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;40% [[VIT]]&amp;amp;nbsp;40%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Ragnarok (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Ragnarok (Level 119 III)|Ragnarok]]|tooltip=[[File:Ragnarok_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[WAR]], [[PLD]], [[DRK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Torcleaver]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Deals triple damage. Damage varies with TP.&lt;br /&gt;
| [[VIT]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Caladbolg (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Caladbolg (Level 119 III)|Caladbolg]]|tooltip=[[File:Caladbolg_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[PLD]], [[DRK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Resolution]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a fivefold attack. Damage varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Lionheart|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Lionheart]]|tooltip=[[File:Lionheart_description.png]]}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;([[WAR]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[PLD]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[DRK]])&#039;&#039;&amp;lt;/small&amp;gt;, [[RUN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Axe]]&lt;br /&gt;
| [[Onslaught]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Delivers a fivefold attack that decreases target&#039;s accuracy.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Guttler (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Guttler (Level 119 III)|Guttler]]|tooltip=[[File:Guttler_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[BST]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Cloudsplitter]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Deals &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;lightning elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;40% [[MND]]&amp;amp;nbsp;40%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Farsha (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Farsha (Level 119 III)|Farsha]]|tooltip=[[File:Farsha_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[WAR]], [[BST]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Ruinator]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a fourfold attack. Accuracy varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Detonation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Detonation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Tri-edge|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Tri-edge]]|tooltip=[[File:Tri-edge_description.png]]}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;([[WAR]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[DRK]])&#039;&#039;&amp;lt;/small&amp;gt;, [[BST]], &amp;lt;small&amp;gt;&#039;&#039;([[RNG]])&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Great Axe]]&lt;br /&gt;
| [[Metatron Torment]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Deals triple damage and lowers target defense.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Bravura (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Bravura (Level 119 III)|Bravura]]|tooltip=[[File:Bravura_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[WAR]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Ukko&#039;s Fury]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Delivers a twofold attack that slows target. Chance of critical hit varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Ukonvasara (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Ukonvasara (Level 119 III)|Ukonvasara]]|tooltip=[[File:Ukonvasara_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[WAR]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Upheaval]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a fourfold attack. Damage varies with TP.&lt;br /&gt;
| [[VIT]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Chango|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Chango]]|tooltip=[[File:Chango_description.png]]}}&lt;br /&gt;
| [[WAR]], &amp;lt;small&amp;gt;&#039;&#039;([[DRK]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[RUN]])&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Scythe]]&lt;br /&gt;
| [[Catastrophe]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Deals triple damage and drains target&#039;s HP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;40% [[INT]]&amp;amp;nbsp;40%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Apocalypse (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Apocalypse (Level 119 III)|Apocalypse]]|tooltip=[[File:Apocalypse_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[DRK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Quietus]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Delivers a triple damage attack that ignores target&#039;s defense. Amount ignored varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;60% [[MND]]&amp;amp;nbsp;60%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Redemption (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Redemption (Level 119 III)|Redemption]]|tooltip=[[File:Redemption_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[DRK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Entropy]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a fourfold attack. Converts some of the damage into MP. Damage varies with TP.&lt;br /&gt;
| [[INT]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Anguta|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Anguta]]|tooltip=[[File:Anguta_description.png]]}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;([[WAR]])&#039;&#039;&amp;lt;/small&amp;gt;, [[DRK]], &amp;lt;small&amp;gt;&#039;&#039;([[BST]])&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Polearm]]&lt;br /&gt;
| [[Geirskogul]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Delivers a twofold attack.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Gungnir (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Gungnir (Level 119 III)|Gungnir]]|tooltip=[[File:Gungnir_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[DRG]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Camlann&#039;s Torment]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Delivers a triple damage attack that ignores target&#039;s defense. Amount ignored varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;60% [[VIT]]&amp;amp;nbsp;60%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Rhongomiant (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Rhongomiant (Level 119 III)|Rhongomiant]]|tooltip=[[File:Rhongomiant_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[DRG]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Stardiver]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a fourfold attack that decreases enemy critical hit evasion. Damage varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Trishula|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Trishula]]|tooltip=[[File:Trishula_description.png]]}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;([[WAR]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[SAM]])&#039;&#039;&amp;lt;/small&amp;gt;, [[DRG]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Katana]]&lt;br /&gt;
| [[Blade: Metsu]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Delivers a fourfold attack that paralyzes the target.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Kikoku (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Kikoku (Level 119 III)|Kikoku]]|tooltip=[[File:Kikoku_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[NIN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Blade: Hi]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Deals quadruple damage. Chance of critical hit varies with TP.&lt;br /&gt;
| [[AGI]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Kannagi (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Kannagi (Level 119 III)|Kannagi]]|tooltip=[[File:Kannagi_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[NIN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Blade: Shun]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a fivefold attack. Attack power varies with TP.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Impaction|&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Impaction&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Heishi Shorinken|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Heishi Shorinken]]|tooltip=[[File:Heishi_Shorinken_description.png]]}}&lt;br /&gt;
| [[NIN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Great Katana]]&lt;br /&gt;
| [[Tachi: Kaiten]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Deals double damage.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Amanomurakumo (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Amanomurakumo (Level 119 III)|Amanomurakumo]]|tooltip=[[File:Amanomurakumo_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[SAM]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Tachi: Fudo]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Deals double damage. Damage varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Masamune (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Masamune (Level 119 III)|Masamune]]|tooltip=[[File:Masamune_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[SAM]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Tachi: Shoha]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a twofold attack. Damage varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Dojikiri Yasutsuna|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Dojikiri Yasutsuna]]|tooltip=[[File:Dojikiri_Yasutsuna_description.png]]}}&lt;br /&gt;
| [[SAM]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Club]]&lt;br /&gt;
| [[Randgrith]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Delivers a twofold attack that decreases target&#039;s evasion.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;40% [[MND]]&amp;amp;nbsp;40%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Mjollnir (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Mjollnir (Level 119 III)|Mjollnir]]|tooltip=[[File:Mjollnir_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[WHM]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Dagan]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| &#039;&#039;Deals no damage.&#039;&#039; Restores HP and MP. Amount restored varies with TP.&lt;br /&gt;
| Maximum [[HP]]&amp;amp;[[MP]]&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
| {{ItemIcon|Gambanteinn (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Gambanteinn (Level 119 III)|Gambanteinn]]|tooltip=[[File:Gambanteinn_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[WHM]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Realmrazer]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a sevenfold attack. Accuracy varies with TP.&lt;br /&gt;
| [[MND]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Impaction|&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Impaction&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Tishtrya|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Tishtrya]]|tooltip=[[File:Tishtrya_description.png]]}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;([[WAR]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[MNK]])&#039;&#039;&amp;lt;/small&amp;gt;, [[WHM]], &amp;lt;small&amp;gt;&#039;&#039;([[BLM]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[PLD]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[SMN]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[BLU]])&#039;&#039;&amp;lt;/small&amp;gt;, [[GEO]], &amp;lt;small&amp;gt;&#039;&#039;([[RUN]])&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Staff]]&lt;br /&gt;
| [[Gates of Tartarus]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Deals triple damage and lowers the target&#039;s attack.&lt;br /&gt;
| [[INT]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Claustrum (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Claustrum (Level 119 III)|Claustrum]]|tooltip=[[File:Claustrum_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[BLM]], [[SMN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Myrkr]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| &#039;&#039;Deals no damage.&#039;&#039; Restores MP and removes up to three status ailments. Amount of MP restored varies with TP.&lt;br /&gt;
| Maximum [[MP]]&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
| {{ItemIcon|Hvergelmir (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Hvergelmir (Level 119 III)|Hvergelmir]]|tooltip=[[File:Hvergelmir_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[BLM]], [[SMN]], [[SCH]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Shattersoul]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a threefold attack that decreases target&#039;s magic defense. Duration of effect varies with TP.&lt;br /&gt;
| [[INT]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Induration|&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;Induration&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Khatvanga|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Khatvanga]]|tooltip=[[File:Khatvanga_description.png]]}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;([[WAR]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[MNK]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[WHM]])&#039;&#039;&amp;lt;/small&amp;gt;, [[BLM]], &amp;lt;small&amp;gt;&#039;&#039;([[PLD]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[BRD]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[DRG]])&#039;&#039;&amp;lt;/small&amp;gt;, [[SMN]], [[SCH]], &amp;lt;small&amp;gt;&#039;&#039;([[GEO]])&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Archery|Bow]]&lt;br /&gt;
| [[Namas Arrow]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Deals triple damage that has reduced enmity generation.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;40% [[AGI]]&amp;amp;nbsp;40%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Yoichinoyumi (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Yoichinoyumi (Level 119 III)|Yoichinoyumi]]|tooltip=[[File:Yoichinoyumi_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[RNG]], [[SAM]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Jishnu&#039;s Radiance]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Delivers a threefold attack, ammunition permitting. Chance of critical hit varies with TP.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Gandiva (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Gandiva (Level 119 III)|Gandiva]]|tooltip=[[File:Gandiva_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[RNG]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Apex Arrow]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a triple damage attack that ignores target&#039;s defense. Amount ignored varies with TP.&lt;br /&gt;
| [[AGI]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Fail-Not|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Fail-Not]]|tooltip=[[File:Fail-Not_description.png]]}}&lt;br /&gt;
| [[RNG]], &amp;lt;small&amp;gt;&#039;&#039;([[SAM]])&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Marksmanship|Gun]]&lt;br /&gt;
| [[Coronach]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Deals triple damage that has reduced enmity generation.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;40% [[AGI]]&amp;amp;nbsp;40%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Annihilator (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Annihilator (Level 119 III)|Annihilator]]|tooltip=[[File:Annihilator_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[RNG]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Wildfire]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Deals &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;fire elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Reduced enmity generation varies with TP.&lt;br /&gt;
| [[AGI]]&amp;amp;nbsp;60%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Armageddon (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Armageddon (Level 119 III)|Armageddon]]|tooltip=[[File:Armageddon_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[RNG]], [[COR]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Last Stand]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a twofold attack, ammunition permitting. Damage varies with TP.&lt;br /&gt;
| [[AGI]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Fomalhaut|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Fomalhaut]]|tooltip=[[File:Fomalhaut_description.png]]}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;([[THF]])&#039;&#039;&amp;lt;/small&amp;gt;, [[RNG]], [[COR]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;max-width: 1200px;&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;§&#039;&#039;&#039; Skill Chain Properties denoted in italics and braces are only present when using that Weapon Skill while equipped with the linked Aeonic Weapon.&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;‡&#039;&#039;&#039; Jobs denoted in italics and parenthesis may unlock the corresponding Weapon Skill, but may not equip the linked Weapon.&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Aftermath]]s===&lt;br /&gt;
An &amp;quot;&#039;&#039;Aftermath&#039;&#039;&amp;quot; is a unique buff generated by using a specific Weapon Skill alongside that Weapon Skill&#039;s linked &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;. Shields and Instruments lack any Aftermath effects.&amp;lt;br /&amp;gt;&lt;br /&gt;
There are three tiers to an Aftermath effect, dependent upon the level of TP used in the activating Weapon Skill. [[TP Bonus]] effects from gear and other sources do not have any effect on these Aftermath tiers.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Relic Aftermath]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Relic Weapons&#039; Aftermaths offer unique effects tied to each weapon. With only the duration of the Aftermath effect being dependent upon the TP of the Weapon Skill used to activate it.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Empyrean Aftermath]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Empyrean Aftermath is uniform between all Empyrean Weapons: varying frequency and duration of &amp;quot;&#039;&#039;Occasionally deals double/triple damage&#039;&#039;&amp;quot;, dependent upon the TP of the Weapon Skill used to activate it. This effect can proc on any additional hits (through the activation of [[Double Attack]], [[Triple Attack]], [[Zanshin]], etc), with the exception of {{ItemIcon|Verethragna|22}} {{tooltip|text=[[Verethragna]]|tooltip=[[File:Verethragna_description.png]]}} in that it can only proc on hits generated by its &amp;quot;main&amp;quot; hand, and &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;cannot&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; proc on Weapon Skills.&lt;br /&gt;
::And similar to [[:Category:Ultimate Weapons#Aftermath|Mythic Aftermath]], any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off before using the activating Weapon Skill again.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Aeonic Aftermath]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Much like Empyrean Aftermath, Aeonic Aftermath is uniform between all Aeonic Weapons: varying potency of [[Skillchain#Skillchain_Damage|Skillchain]] and [[Magic_Damage#MB:_Magic_Burst|Magic Burst]] damage and the steps required to trigger one of the &amp;quot;ultimate skillchains&amp;quot; of [[Radiance|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Radiance&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] and [[Umbra|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Umbra&#039;&#039;&#039;&amp;lt;/span&amp;gt;]], dependent upon the TP of the Weapon Skill used to activate it, and with the Aftermath being consumed upon said [[Skillchain#Ultimate_Skillchains|skillchain]]s being used. Aftermath duration is static for all levels of TP.&lt;br /&gt;
::In the same manner as [[:Category:Ultimate Weapons#Aftermath|Mythic]] and [[:Category:Ultimate Weapons#Aftermaths|Empyrean Aftermath]], the level of the Aftermath is locked, meaning that any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off  or be consumed before using the activating Weapon Skill again.&lt;br /&gt;
::Aeonic Aftermath also grants [[:Category:Skillchain#Level 3 Skillchains|Level 3 Skillchain properties]] to the appropriate [[Aeonic Weapon Skill|linked Weapon Skills]], thereby allowing those Weapon Skills to participate in [[:Category:Skillchain#Level 4 Skillchains|Level 4 Skillchains]], these properties are applied to the Weapon Skill that activates the Aftermath in addition to when used during the Aftermath&#039;s duration&amp;lt;sup&amp;gt;[https://www.bluegartr.com/threads/127413-Aeonic-Weapons-Mega-Thread?p=6632120&amp;amp;viewfull=1#post6632120]&amp;lt;/sup&amp;gt;; meaning that for all intents and purposes, just equipping an Aeonic Weapon grants the linked Weapon Skill Level 3 Skillchain properties.&lt;br /&gt;
&lt;br /&gt;
===[[Afterglow]]===&lt;br /&gt;
Relic and Empyrean Weapons, unlike Aeonic Weapons, enjoy a further enhancement in their fully upgraded [[Item Level]] 119 forms. Whenever a linked Weapon Skill is used, thereby activating an Aftermath effect on the owner, an Afterglow effect is applied to all nearby party members within 10&#039;. This Afterglow status has a fixed duration of 30s regardless of the level of TP used, and will be overwritten by a duplicitous type. However, differing types of Afterglows will stack. (eg: a Relic Afterglow will always overwrite a Relic Afterglow, regardless of who it originates with, but a Relic and an Empyrean Afterglow will apply both their respective effects.) Any Aftermath effect a player may activate will also overwrite the Afterglow effects given by other players, regardless of the Aftermath or Afterglow&#039;s aligned type.&amp;lt;br /&amp;gt;&lt;br /&gt;
For [[Shields]], this effect is granted whenever the Job Ability [[Shield Bash]] is used, and it should be noted that {{ItemIcon|Aegis|22}} {{tooltip|text=[[Aegis]]|tooltip=[[File:Aegis_description.png]]}} and {{ItemIcon|Ochain|22}} {{tooltip|text=[[Ochain]]|tooltip=[[File:Ochain_description.png]]}} lack [[Item Level]] 119 variants, being fully upgraded in their level 99 Afterglow variants&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/33112-Level-99-Relic-Mythic-Empyrean-and-WoE-Weapons?p=475191&amp;amp;viewfull=1#post475191]&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/39537-Suggestions-Quality-of-Life-Stuff-and-other-suggestions?p=570732&amp;amp;viewfull=1#post570732]&amp;lt;/sup&amp;gt;. Instruments grant no Afterglow effects.&amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, while equipped with a level 99 or [[Item Level]] 119 Afterglow variant or the fully upgraded [[Item Level]] 119 form, a player will glow with a unique aura effect whose color is dependent on the type of &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
With visual effects displaying in the following priority order: Main Weapon &amp;gt; Ranged Weapon &amp;gt; Sub Weapon.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Relic Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Yellow&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Accuracy]] &amp;amp; [[Ranged Accuracy]] +15.&lt;br /&gt;
::{{ItemIcon|Gjallarhorn|22}} {{tooltip|text=[[Gjallarhorn]]|tooltip=[[File:Gjallarhorn_description.png]]}} is able to be upgraded to an Afterglow phase, but only the visual effect is granted. &#039;&#039;No Afterglow effect mechanic is gained.&#039;&#039;&lt;br /&gt;
::[[Shield Bash]] with {{ItemIcon|Aegis|22}} {{tooltip|text=[[Aegis]]|tooltip=[[File:Aegis_description.png]]}} grants nearby party members [[Magic Damage Taken]] -5%.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Empyrean Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Red&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Critical Hit Rate]] +5%.&lt;br /&gt;
::{{ItemIcon|Daurdabla|22}} {{tooltip|text=[[Daurdabla]]|tooltip=[[File:Daurdabla_description.png]]}} is able to be upgraded to an Afterglow phase, but only the visual effect is granted. &#039;&#039;No Afterglow effect mechanic is gained.&#039;&#039;&lt;br /&gt;
::[[Shield Bash]] with {{ItemIcon|Ochain|22}} {{tooltip|text=[[Ochain]]|tooltip=[[File:Ochain_description.png]]}} grants nearby party members [[Physical Damage Taken]] -7%.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Aeonic Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:none;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;None&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Aeonic Weapons do not possess an Afterglow.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
==[[Mythic Weapons|Mythic-Ergon Weapons]]==&lt;br /&gt;
{| style=&amp;quot;background-color:#4499FF; text-align:center; width:fit-content; margin: 0 auto;&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4696cf&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;&amp;quot; | Weapon Type&lt;br /&gt;
! style=&amp;quot;width: 600px;&amp;quot; | Mythic / Ergon Weapons&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Hand-to-Hand]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Glanzfaust_(Level_119_III)_description.png|280px|link=Glanzfaust (Level 119 III)]] [[File:Kenkonken_(Level_119_III)_description.png|280px|link=Kenkonken (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Dagger]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Vajra_(Level_119_III)_description.png|280px|link=Vajra (Level 119 III)]] [[File:Carnwenhan_(Level_119_III)_description.png|280px|link=Carnwenhan (Level 119 III)]] [[File:Terpsichore_(Level_119_III)_description.png|280px|link=Terpsichore (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Sword]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Murgleis_(Level_119_III)_description.png|280px|link=Murgleis (Level 119 III)]] [[File:Burtgang_(Level_119_III)_description.png|280px|link=Burtgang (Level 119 III)]] [[File:Tizona_(Level_119_III)_description.png|280px|link=Tizona (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Great Sword]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Epeolatry_(Level_119_III)_description.png|280px|link=Epeolatry (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Axe]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Aymur_(Level_119_III)_description.png|280px|link=Aymur (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Great Axe]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Conqueror_(Level_119_III)_description.png|280px|link=Conqueror (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Scythe]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Liberator_(Level_119_III)_description.png|280px|link=Liberator (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Polearm]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Ryunohige_(Level_119_III)_description.png|280px|link=Ryunohige (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Katana]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Nagi_(Level_119_III)_description.png|280px|link=Nagi (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Great Katana]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Kogarasumaru_(Level_119_III)_description.png|280px|link=Kogarasumaru (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Club]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Yagrush_(Level_119_III)_description.png|280px|link=Yagrush (Level 119 III)]] [[File:Idris_(Level_119_III)_description.png|280px|link=Idris (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Staff]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Laevateinn_(Level_119_III)_description.png|280px|link=Laevateinn (Level 119 III)]] [[File:Nirvana_(Level_119_III)_description.png|280px|link=Nirvana (Level 119 III)]] [[File:Tupsimati_(Level_119_III)_description.png|280px|link=Tupsimati (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Marksmanship]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Gastraphetes_(Level_119_III)_description.png|280px|link=Gastraphetes (Level 119 III)]] [[File:Death_Penalty_(Level_119_III)_description.png|280px|link=Death Penalty (Level 119 III)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
Mythic and Ergon Weapons are generally the most powerful weapons available for each job, with powerful effects specifically tailored to a job&#039;s unique abilities. However, only Mythics have the hidden effect of a direct damage bonus to their linked Weapon Skills of +30%.&amp;lt;br /&amp;gt;It should also be noted that for {{H:text|Daggers, Swords, Axes, Katana, and Clubs|weapon types that can be wielded in the off-hand}}, any special effects granted from the weapon are ignored. (Things like [[Magic Damage (Statistic)|Magic Damage]] and the accuracies and attack derived from the [[Item Level|Item Level skill]] are applied as normal.) This includes access to any Weapon Skill that isn&#039;t unlocked prior, as well as any hidden effects, Aftermaths, and Afterglows.&lt;br /&gt;
&lt;br /&gt;
===Weapon Skills===&lt;br /&gt;
Mythic and Ergon Weapons&#039; linked [[Weapon Skill]] may be unlocked for use with any weapon (of the appropriate type) through the completion of one of three quests:&lt;br /&gt;
*Should a player wish to use a [[Mythic Weapon Skill]], they may complete the corresponding version of the [[Unlocking a Myth]] quest and gain access to that Weapon Skill with use of any weapon.&lt;br /&gt;
*Should a player wish to use [[Rune Fencer]]&#039;s [[Mythic Weapon Skill|Ergon Weapon Skill]], they may complete the quest: [[Rune Fencing the Night Away]], and gain access to that Weapon Skill with use of any [[Great Sword]].&lt;br /&gt;
*Should a player wish to use [[Geomancer]]&#039;s [[Mythic Weapon Skill|Ergon Weapon Skill]], they may complete the quest: [[Geomancerrific]], and gain access to that Weapon Skill with use of any [[Club]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background-color:#4499FF; text-align:center; max-width: 1200px;&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#4696cf&amp;quot;&lt;br /&gt;
! width=9% | Job&lt;br /&gt;
! width=10% | Weapon Skill&lt;br /&gt;
! width=5% | Type&lt;br /&gt;
! width=31% | Description&lt;br /&gt;
! width=10% | Modifiers&lt;br /&gt;
! width=17% | Skill Chain Properties&lt;br /&gt;
! width=9% | Linked Weapon&lt;br /&gt;
! width=9% | Weapon Type&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Warrior]]&lt;br /&gt;
| [[King&#039;s Justice]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Delivers a threefold attack. Damage varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;50%&lt;br /&gt;
| [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Conqueror|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Conqueror]]|tooltip=[[File:Conqueror_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Great Axe]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Monk]]&lt;br /&gt;
| [[Ascetic&#039;s Fury]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Damage varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;50% [[VIT]]&amp;amp;nbsp;50%&lt;br /&gt;
| [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Glanzfaust|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Glanzfaust]]|tooltip=[[File:Glanzfaust_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Hand-to-Hand]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[White Mage]]&lt;br /&gt;
| [[Mystic Boon]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Converts damage dealt to own MP. Damage varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;30% [[MND]]&amp;amp;nbsp;70%&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
| {{ItemIcon|Yagrush|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Yagrush]]|tooltip=[[File:Yagrush_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Club]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Black Mage]]&lt;br /&gt;
| [[Vidohunir]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Deals &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;dark elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage and lowers target&#039;s magic defense. Duration of effect varies with TP.&lt;br /&gt;
| [[INT]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Laevateinn|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Laevateinn]]|tooltip=[[File:Laevateinn_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Staff]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Red Mage]]&lt;br /&gt;
| [[Death Blossom]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Delivers a threefold attack that lowers target&#039;s magic evasion. Chance of lowering target&#039;s magic evasion varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;30% [[MND]]&amp;amp;nbsp;50%&lt;br /&gt;
| [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Murgleis|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Murgleis]]|tooltip=[[File:Murgleis_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Sword]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Thief]]&lt;br /&gt;
| [[Mandalic Stab]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Damage varies with TP.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;60%&lt;br /&gt;
| [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Vajra|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Vajra]]|tooltip=[[File:Vajra_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Paladin]]&lt;br /&gt;
| [[Atonement]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Delivers a twofold attack of &#039;&#039;breath damage&#039;&#039;. Enmity varies with TP.&lt;br /&gt;
| [[Enmity|Current Enmity]]&lt;br /&gt;
| [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Burtgang|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Burtgang]]|tooltip=[[File:Burtgang_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Sword]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Dark Knight]]&lt;br /&gt;
| [[Insurgency]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Delivers a fourfold attack. Damage varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;20% [[INT]]&amp;amp;nbsp;20%&lt;br /&gt;
| [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Liberator|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Liberator]]|tooltip=[[File:Liberator_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Scythe]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Beastmaster]]&lt;br /&gt;
| [[Primal Rend]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Deals &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;light elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;30% [[CHR]]&amp;amp;nbsp;60%&lt;br /&gt;
| [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Aymur|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Aymur]]|tooltip=[[File:Aymur_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Axe]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Bard]]&lt;br /&gt;
| [[Mordant Rime]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Delivers a twofold attack that decreases target&#039;s movement speed. Chance of decreases movement speed varies with TP.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;30% [[CHR]]&amp;amp;nbsp;70%&lt;br /&gt;
| [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Carnwenhan|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Carnwenhan]]|tooltip=[[File:Carnwenhan_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Ranger]]&lt;br /&gt;
| [[Trueflight]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Deals &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;light elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&lt;br /&gt;
| [[AGI]]&amp;amp;nbsp;100%&lt;br /&gt;
| [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Gastraphetes|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Gastraphetes]]|tooltip=[[File:Gastraphetes_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Marksmanship|Crossbow]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Samurai]]&lt;br /&gt;
| [[Tachi: Rana]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Delivers a threefold attack. Accuracy varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;50%&lt;br /&gt;
| [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Induration|&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;Induration&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Kogarasumaru|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Kogarasumaru]]|tooltip=[[File:Kogarasumaru_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Great Katana]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Ninja]]&lt;br /&gt;
| [[Blade: Kamu]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Lowers target&#039;s accuracy. Duration of the effect varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;60% [[INT]]&amp;amp;nbsp;60%&lt;br /&gt;
| [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Nagi|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Nagi]]|tooltip=[[File:Nagi_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Katana]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Dragoon]]&lt;br /&gt;
| [[Drakesbane]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Delivers a fourfold attack. Chance of critical hit varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;50%&lt;br /&gt;
| [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Ryunohige|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Ryunohige]]|tooltip=[[File:Ryunohige_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Polearm]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Summoner]]&lt;br /&gt;
| [[Garland of Bliss]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Deals &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;light elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage and lowers target&#039;s defense. Duration of effect varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;30% [[MND]]&amp;amp;nbsp;70%&lt;br /&gt;
| [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Nirvana|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Nirvana]]|tooltip=[[File:Nirvana_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Staff]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Blue Mage]]&lt;br /&gt;
| [[Expiacion]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Delivers a twofold attack. Damage varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;30% [[DEX]]&amp;amp;nbsp;20% [[INT]]&amp;amp;nbsp;30%&lt;br /&gt;
| [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Tizona|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Tizona]]|tooltip=[[File:Tizona_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Sword]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Corsair]]&lt;br /&gt;
| [[Leaden Salute]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Deals &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;dark elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&lt;br /&gt;
| [[AGI]]&amp;amp;nbsp;100%&lt;br /&gt;
| [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Death Penalty|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Death Penalty]]|tooltip=[[File:Death_Penalty_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Marksmanship|Gun]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Puppetmaster]]&lt;br /&gt;
| [[Stringing Pummel]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Delivers a sixfold attack. Chance of critical hit varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;32% [[VIT]]&amp;amp;nbsp;32%&lt;br /&gt;
| [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Liquefaction|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Liquefaction&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Kenkonken|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Kenkonken]]|tooltip=[[File:Kenkonken_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Hand-to-Hand]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Dancer]]&lt;br /&gt;
| [[Pyrrhic Kleos]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Delivers a fourfold attack that lowers target&#039;s evasion. Duration of effect varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;40% [[DEX]]&amp;amp;nbsp;40%&lt;br /&gt;
| [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Terpsichore|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Terpsichore]]|tooltip=[[File:Terpsichore_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Scholar]]&lt;br /&gt;
| [[Omniscience]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Deals &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;dark elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage and lowers target&#039;s magic attack. Duration of effect varies with TP.&lt;br /&gt;
| [[MND]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Tupsimati|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Tupsimati]]|tooltip=[[File:Tupsimati_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Staff]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Geomancer]]&lt;br /&gt;
| [[Exudation]]&lt;br /&gt;
| [[Geomancerrific|Ergon]]&lt;br /&gt;
| Attack varies with TP.&lt;br /&gt;
| [[INT]]&amp;amp;nbsp;50% [[MND]]&amp;amp;nbsp;50%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Idris (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Idris]]|tooltip=[[File:Idris_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Club]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Rune Fencer]]&lt;br /&gt;
| [[Dimidiation]]&lt;br /&gt;
| [[Rune Fencing the Night Away|Ergon]]&lt;br /&gt;
| Delivers a twofold attack. Damage varies with TP.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Epeolatry (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Epeolatry]]|tooltip=[[File:Epeolatry_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Great Sword]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Mythic Aftermath|Aftermath]]===&lt;br /&gt;
An &amp;quot;&#039;&#039;Aftermath&#039;&#039;&amp;quot; is a unique buff generated by using a specific Weapon Skill alongside that Weapon Skill&#039;s linked &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;.&amp;lt;br /&amp;gt;There are three tiers to an Aftermath effect, with effect and duration dependent upon the level of TP used in the activating Weapon Skill. [[TP Bonus]] effects from gear and other sources do not have any effect on these Aftermath tiers.&amp;lt;br /&amp;gt;Mythic Aftermath has some restrictions in activation in that any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off before using the activating Weapon Skill again.&amp;lt;br /&amp;gt;&lt;br /&gt;
:Mythic Weapons and Ergon Weapons have the same type of Aftermath: [[Mythic Aftermath|A uniform style of buffs with three tiers of differing effects]]. These tiers are typically listed in order in the weapon item description. While the Aftermath style is uniform, the individual effect tiers vary between each weapon uniquely; however, all Level 3 tier Aftermath is &amp;quot;&#039;&#039;Occasionally attacks twice or thrice&#039;&#039;&amp;quot; for main-hand weapons and &amp;quot;&#039;&#039;Occasionally deals double or triple damage&#039;&#039;&amp;quot; for all ranged weapons, which &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;can&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; proc on Weapon Skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
It should also be noted that, unlike most Relic, Empyrean and Aeonic Aftermath, Mythic Aftermath also grants its effects to any associated pets.&lt;br /&gt;
&lt;br /&gt;
===[[Afterglow]]===&lt;br /&gt;
Much like Relic and Empyrean Weapons, Mythic Weapons enjoy a further enhancement in their fully upgraded [[Item Level]] 119 forms; however, Ergon Weapons, much like Aeonic Weapons, lack this effect. Whenever their linked Weapon Skills are used, thereby activating an Aftermath effect on the owner, an Afterglow effect is applied to all nearby party members within 10&#039;. This Afterglow status has a fixed duration of 30s regardless of the level of TP used, and will be overwritten by a duplicitous type. However, differing types of Afterglows will stack. (eg: a Mythic Afterglow will always overwrite a Mythic Afterglow, regardless of who or what differing weapon it originates with, but a Mythic and a Relic or Empyrean Afterglow will apply both their respective effects.) Any Aftermath effect a player may activate will also overwrite the Afterglow effects given by other players, regardless of the Aftermath or Afterglow&#039;s aligned type.&amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, while equipped with a level 99 or [[Item Level]] 119 Afterglow variant or the fully upgraded [[Item Level]] 119 form, a player will glow with a unique aura effect whose color is dependent on the type of &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
With visual effects displaying in the following priority order: Main Weapon &amp;gt; Ranged Weapon &amp;gt; Sub Weapon.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Mythic Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:lightblue;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Blue&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Attack]] &amp;amp; [[Ranged Attack]] +15.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Ergon Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;As of the October 2018 Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/54525-October.-10-2018-%28JST%29-Version-Update?p=610163&amp;amp;viewfull=1#post610163]&amp;lt;/sup&amp;gt;, Ergon III variant weapons have an Afterglow.&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:lightgreen;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Green&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Attack]] &amp;amp; [[Ranged Attack]] +15.&lt;br /&gt;
&lt;br /&gt;
== Ultimate Weapon Augment Upgrade Process ==&lt;br /&gt;
{{BGWiki:Ultimate Weapon Augments&lt;br /&gt;
|transcludesection=REMEA119&lt;br /&gt;
}}&lt;br /&gt;
*See the &#039;&#039;&#039;[[Ultimate Weapon Augments]]&#039;&#039;&#039; page for a list of Rank 15 maximum augments for each REMA weapon.&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| All weapons and armor dropping from Tier I and Tier II NMs in [[Escha - Zi&#039;Tah]], weapons from Tier II NMs and all [[:Category:Abjurations#Abjuration_Sets_.28Escha_-_Ru.27Aun.29|abjuratory gear]] from the abjurations from all the Geas Fete NMs in [[Escha - Ru&#039;Aun]] can be augmented in one of four specific upgrade paths.&lt;br /&gt;
&lt;br /&gt;
Upgradable armor and weapons are &amp;quot;mezzotinted&amp;quot; by [[Nolan]] in [[Norg]] at (I-7), then gradually upgraded through 15 ranks with increasing and expanding stats by applying Eschalixirs.&amp;lt;br /&amp;gt;&lt;br /&gt;
Note that the Item Level on upgradable gear is based on the maximum possible stats the gear can receive when upgraded to rank 15.&lt;br /&gt;
&lt;br /&gt;
Certain non-upgradeable gear from [[:Category:Escha_Rewards#Tier_III_NMs|Tier III NMs]] and [[:Category:Escha_Rewards#Tier_I_HELM_NMs|HELM NMs]] offers players [[Item Level]] 119 variants on the popular [[Pulse Panoplia]].&lt;br /&gt;
&lt;br /&gt;
As of the December 2019 Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/56243-December-10-2019-%28JST%29-Version-Update?p=622467&amp;amp;viewfull=1#post622467]&amp;lt;/sup&amp;gt;, [[Zurim]] in Norg (I-7) runs a reward redemption exchange for [[Domain Points]] for many of the items that can normally be obtained in [[Geas Fete]] content.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
=Escha - Zi&#039;Tah=&lt;br /&gt;
&amp;lt;hr align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; /&amp;gt;&lt;br /&gt;
==Tier I NMs==&lt;br /&gt;
===Upgradeable Armor===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Eschite Helm]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Eschite Helm description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Wepwawet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eschite Breastplate]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Eschite Breast. description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Lustful Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eschite Gauntlets]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Eschite Gauntlets description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Aglaophotis]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eschite Cuisses]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Eschite Cuisses description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Tangata Manu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eschite Greaves]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Eschite Greaves description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Vidala]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Despair Helm]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Despair Helm description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Gestalt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Despair Mail]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Despair Mail description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Angrboda]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Despair Finger Gauntlets]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Despair Fin. Gaunt. description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Cunnast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Despair Cuisses]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Despair Cuisses description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Revetaur]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Despair Greaves]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Despair Greaves description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ferrodon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Naga Somen]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Naga Somen description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Gulltop]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Naga Samue]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Naga Samue description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Vyala]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Naga Tekko]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Naga Tekko description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Wepwawet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Naga Hakama]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Naga Hakama description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Lustful Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Naga Kyahan]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Naga Kyahan description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Aglaophotis]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rawhide Mask]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Rawhide Mask description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Tangata Manu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rawhide Vest]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Rawhide Vest description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Vidala]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rawhide Gloves]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Rawhide Gloves description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Gestalt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rawhide Trousers]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Rawhide Trousers description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Angrboda]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rawhide Boots]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Rawhide Boots description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Cunnast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pursuer&#039;s Beret]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Pursuer&#039;s Beret description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Revetaur]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pursuer&#039;s Doublet]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Pursuer&#039;s Doublet description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ferrodon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pursuer&#039;s Cuffs]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Pursuer&#039;s Cuffs description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Gulltop]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pursuer&#039;s Pants]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Pursuer&#039;s Pants description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Vyala]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pursuer&#039;s Gaiters]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Pursuer&#039;s Gaiters description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Wepwawet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Psycloth Tiara]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Psycloth Tiara description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Lustful Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Psycloth Vest]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Psycloth Vest description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Aglaophotis]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Psycloth Manillas]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Psycloth Manillas description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Tangata Manu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Psycloth Lappas]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Psycloth Lappas description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Vidala]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Psycloth Boots]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Psycloth Boots description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Gestalt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanya Hood]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Vanya Hood description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Angrboda]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanya Robe]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Vanya Robe description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Cunnast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanya Cuffs]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Vanya Cuffs description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Revetaur]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanya Slops]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Vanya Slops description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ferrodon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanya Clogs]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Vanya Clogs description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Gulltop]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Clemency Grip]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Clemency Grip description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Wepwawet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Disperser&#039;s Cape]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Disperser&#039;s Cape description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Gestalt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grenade Core]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Grenade Core description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Revetaur]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Infused Earring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Infused Earring description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Gulltop]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucidity Sash]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Lucidity Sash description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Angrboda]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Marked Gorget]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Marked Gorget description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Aglaophotis]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mendicant&#039;s Earring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Mendi. Earring description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Tangata Manu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Overbearing Ring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Overbearing Ring description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Vidala]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Resonance Ring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Resonance Ring description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Vyala]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Seraphic Ampulla]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Seraphic Ampulla description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Lustful Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtlety Spectacles]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Subtlety Spec. description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ferrodon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower Grip]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Willpower Grip description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Cunnast]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tier II NMs==&lt;br /&gt;
===Upgradeable Weapons===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Mijin]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Mijin description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Nosoi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Blade]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nibiru Blade description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Nosoi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Bow]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nibiru Bow description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ionos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Chopper]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nibiru Chopper description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Umdhlebi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Cudgel]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nibiru Cudgel description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Kamohoalii]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Faussar]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nibiru Faussar description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Brittlis]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Gun]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nibiru Gun description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Sensual Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Harp]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nibiru Harp description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Brittlis]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Knife]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nibiru Knife description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Sensual Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Lance]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nibiru Lance description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Sensual Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Sainti]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nibiru Sainti description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ionos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Shield]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nibiru Shield description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Nosoi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Sickle]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nibiru Sickle description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ionos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Staff]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nibiru Staff description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Umdhlebi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Tabar]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Nibiru Tabar description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Kamohoalii]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sensui]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Sensui description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Brittlis]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Calamitous Earring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Calamitous Earring description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Nosoi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Forefathers&#039; Grip]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Forefathers&#039; Grip description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Kamohoalii]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Purity Ring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Purity Ring description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Brittlis]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sapience Orb]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Sapience Orb description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Umdhlebi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sinew Belt]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Sinew Belt description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Sensual Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Thaumaturge&#039;s Cape]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Thauma. Cape description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Ionos]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tier III NMs==&lt;br /&gt;
===Weapons===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Annealed Lance]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Annealed Lance description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Shockmaw]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Chastisers]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Chastisers description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Urmahlulu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Router]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Router description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Fleetstalker]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Doyen Pants]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Doyen Pants description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Shockmaw]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspirited Boots]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Inspirited Boots description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Shockmaw]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Onca Suit]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Onca Suit description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Urmahlulu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shrieker&#039;s Cuffs]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Shrieker&#039;s Cuffs description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Fleetstalker]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skormoth Mask]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Skormoth Mask description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Urmahlulu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sweller&#039;s Harness]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Sweller&#039;s Harness description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Fleetstalker]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Dampener&#039;s Torque]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Dampener&#039;s Torque description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Shockmaw]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eschan Stone]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Eschan Stone description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Urmahlulu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Penetrating Cape]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Penetrating Cape description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Fleetstalker]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tier I HELM NMs==&lt;br /&gt;
===Armor===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Annointed Kalasiris]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Annoint. Kalasiris description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Bucca]], [[Puca]] &amp;amp; [[Alpluachra]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kubira Meikogai]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Kubira Meikogai description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Blazewing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Makora Meikogai]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Makora Meikogai description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Pazuzu]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Empath Necklace]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Empath Necklace description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Pazuzu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Falcon Eye]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Falcon Eye description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Blazewing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hermetic Earring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Hermetic Earring description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Bucca]], [[Puca]] &amp;amp; [[Alpluachra]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tier II HELM NM==&lt;br /&gt;
===Armor===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Enforcer&#039;s Harness]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Enforcer&#039;s Harness description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Wrathare]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Accessory===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; background-color: #1a1a1a; color: #e0e0e0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2d2d2d; color: #ffffff;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Warden&#039;s Ring]]&lt;br /&gt;
| &amp;lt;div style=&amp;quot;zoom: 0.85;&amp;quot;&amp;gt;[[File:Warden&#039;s Ring description.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[Wrathare]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Escha - Ru&#039;Aun=&lt;br /&gt;
&amp;lt;hr align=&amp;quot;center&amp;quot; width=100%&amp;gt;&lt;br /&gt;
==Warder NMs==&lt;br /&gt;
===Armor===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Bewegt Gloves]]&lt;br /&gt;
| [[File:Bewegt Gloves description.png|350px]]&lt;br /&gt;
| [[Warder of Fortitude]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Darraigner&#039;s Brais]]&lt;br /&gt;
| [[File:Darraigner&#039;s Brais description.png|350px]]&lt;br /&gt;
| [[Warder of Temperance]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Halitus Helm]]&lt;br /&gt;
| [[File:Halitus Helm description.png|350px]]&lt;br /&gt;
| [[Warder of Justice]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Maenadic Gambieras]]&lt;br /&gt;
| [[File:Maenadic Gambieras description.png|350px]]&lt;br /&gt;
| [[Warder of Faith]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Passion Jacket]]&lt;br /&gt;
| [[File:Passion Jacket description.png|350px]]&lt;br /&gt;
| [[Warder of Love]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Querkening Brais]]&lt;br /&gt;
| [[File:Querkening Brais description.png|350px]]&lt;br /&gt;
| [[Warder of Prudence]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Redan Gloves]]&lt;br /&gt;
| [[File:Redan Gloves description.png|350px]]&lt;br /&gt;
| [[Warder of Hope]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Thereoid Greaves]]&lt;br /&gt;
| [[File:Thereoid Greaves description.png|350px]]&lt;br /&gt;
| [[Warder of Dignity]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Vatic Byrnie]]&lt;br /&gt;
| [[File:Vatic Byrnie description.png|350px]]&lt;br /&gt;
| [[Warder of Loyalty]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Welkin Crown]]&lt;br /&gt;
| [[File:Welkin Crown description.png|350px]]&lt;br /&gt;
| [[Warder of Mercy]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Acantha Torque]]&lt;br /&gt;
| [[File:Acantha Torque description.png|350px]]&lt;br /&gt;
| [[Warder of Prudence]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Agelast Torque]]&lt;br /&gt;
| [[File:Agelast Torque description.png|350px]]&lt;br /&gt;
| [[Warder of Justice]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Baetyl Pendant]]&lt;br /&gt;
| [[File:Baetyl Pendant description.png|350px]]&lt;br /&gt;
| [[Warder of Love]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Barathrum]]&lt;br /&gt;
| [[File:Barathrum description.png|350px]]&lt;br /&gt;
| [[Warder of Faith]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Bilious Torque]]&lt;br /&gt;
| [[File:Bilious Torque description.png|350px]]&lt;br /&gt;
| [[Warder of Faith]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Carnal Torque]]&lt;br /&gt;
| [[File:Carnal Torque description.png|350px]]&lt;br /&gt;
| [[Warder of Temperance]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Deceiver&#039;s Torque]]&lt;br /&gt;
| [[File:Deceiver&#039;s Torque description.png|350px]]&lt;br /&gt;
| [[Warder of Loyalty]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Decimus Torque]]&lt;br /&gt;
| [[File:Decimus Torque description.png|350px]]&lt;br /&gt;
| [[Warder of Fortitude]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Dedition Earring]]&lt;br /&gt;
| [[File:Dedition Earring description.png|350px]]&lt;br /&gt;
| [[Warder of Fortitude]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Flanged Grip]]&lt;br /&gt;
| [[File:Flanged Grip description.png|350px]]&lt;br /&gt;
| [[Warder of Justice]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Henic Torque]]&lt;br /&gt;
| [[File:Henic Torque description.png|350px]]&lt;br /&gt;
| [[Warder of Dignity]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Impassive Mantle]]&lt;br /&gt;
| [[File:Impassive Mantle description.png|350px]]&lt;br /&gt;
| [[Warder of Dignity]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Lissome Necklace]]&lt;br /&gt;
| [[File:Lissome Necklace description.png|350px]]&lt;br /&gt;
| [[Warder of Loyalty]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Maskirova Torque]]&lt;br /&gt;
| [[File:Maskirova Torque description.png|350px]]&lt;br /&gt;
| [[Warder of Love]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Melic Torque]]&lt;br /&gt;
| [[File:Melic Torque description.png|350px]]&lt;br /&gt;
| [[Warder of Mercy]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Relucent Cape]]&lt;br /&gt;
| [[File:Relucent Cape description.png|350px]]&lt;br /&gt;
| [[Warder of Prudence]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Refoccilation Stone]]&lt;br /&gt;
| [[File:Refoccilation Stone description.png|350px]]&lt;br /&gt;
| [[Warder of Hope]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Rufescent Ring]]&lt;br /&gt;
| [[File:Rufescent Ring description.png|350px]]&lt;br /&gt;
| [[Warder of Mercy]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Speaker&#039;s Ring]]&lt;br /&gt;
| [[File:Speaker&#039;s Ring description.png|350px]]&lt;br /&gt;
| [[Warder of Temperance]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Yarak Torque]]&lt;br /&gt;
| [[File:Yarak Torque description.png|350px]]&lt;br /&gt;
| [[Warder of Hope]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tier I NMs==&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Albin Bane]]&lt;br /&gt;
| [[File:Albin Bane description.png|350px]]&lt;br /&gt;
| [[Bia]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Amar Cluster]]&lt;br /&gt;
| [[File:Amar Cluster description.png|350px]]&lt;br /&gt;
| [[Met]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Assuage Earring]]&lt;br /&gt;
| [[File:Assuage Earring description.png|350px]]&lt;br /&gt;
| [[Emputa]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Balarama Grip]]&lt;br /&gt;
| [[File:Balarama Grip description.png|350px]]&lt;br /&gt;
| [[Asida]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Caro Necklace]]&lt;br /&gt;
| [[File:Caro Necklace description.png|350px]]&lt;br /&gt;
| [[Khon]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Diemer Gorget]]&lt;br /&gt;
| [[File:Diemer Gorget description.png|350px]]&lt;br /&gt;
| [[Ruea]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Evanescence Ring]]&lt;br /&gt;
| [[File:Evanescence Ring description.png|350px]]&lt;br /&gt;
| [[Sava Savanovic]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Evans Earring]]&lt;br /&gt;
| [[File:Evans Earring description.png|350px]]&lt;br /&gt;
| [[Met]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Fortified Ring]]&lt;br /&gt;
| [[File:Fortified Ring description.png|350px]]&lt;br /&gt;
| [[Emputa]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Giuoco Grip]]&lt;br /&gt;
| [[File:Giuoco Grip description.png|350px]]&lt;br /&gt;
| [[Ma]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Grunfeld Rope]]&lt;br /&gt;
| [[File:Grunfeld Rope description.png|350px]]&lt;br /&gt;
| [[Khun]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Halasz Earring]]&lt;br /&gt;
| [[File:Halasz Earring description.png|350px]]&lt;br /&gt;
| [[Khun]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Hydrocera]]&lt;br /&gt;
| [[File:Hydrocera description.png|350px]]&lt;br /&gt;
| [[Peirithoos]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Ishvara Earring]]&lt;br /&gt;
| [[File:Ishvara Earring description.png|350px]]&lt;br /&gt;
| [[Peirithoos]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Mantoptera Eye]]&lt;br /&gt;
| [[File:Mantoptera Eye description.png|350px]]&lt;br /&gt;
| [[Tenodera]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Nodens Gorget]]&lt;br /&gt;
| [[File:Nodens Gorget description.png|350px]]&lt;br /&gt;
| [[Sava Savanovic]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Petrov Ring]]&lt;br /&gt;
| [[File:Petrov Ring description.png|350px]]&lt;br /&gt;
| [[Ruea]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Philidor Mantle]]&lt;br /&gt;
| [[File:Philidor Mantle description.png|350px]]&lt;br /&gt;
| [[Ma]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Porous Rope]]&lt;br /&gt;
| [[File:Porous Rope description.png|350px]]&lt;br /&gt;
| [[Wasserspeier]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Quarrel Mantle]]&lt;br /&gt;
| [[File:Quarrel Mantle description.png|350px]]&lt;br /&gt;
| [[Wasserspeier]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Reti Pendant]]&lt;br /&gt;
| [[File:Reti Pendant description.png|350px]]&lt;br /&gt;
| [[Bia]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Sokolski Mantle]]&lt;br /&gt;
| [[File:Sokolski Mantle description.png|350px]]&lt;br /&gt;
| [[Khon]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Sulla Belt]]&lt;br /&gt;
| [[File:Sulla Belt description.png|350px]]&lt;br /&gt;
| [[Tenodera]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Vertigo Ring]]&lt;br /&gt;
| [[File:Vertigo Ring description.png|350px]]&lt;br /&gt;
| [[Asida]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Abjurations===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=200 | Name&lt;br /&gt;
! width=400 class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=120 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Abyssal Abjuration: Hands]]&lt;br /&gt;
| [[File:Apogee Mitts description.png|350px]]&amp;lt;br /&amp;gt;[[File:Apogee Mitts +1 description.png|350px]]&lt;br /&gt;
| [[Khon]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Abyssal Abjuration: Feet]]&lt;br /&gt;
| [[File:Apogee Pumps description.png|350px]]&amp;lt;br /&amp;gt;[[File:Apogee Pumps +1 description.png|350px]]&lt;br /&gt;
| [[Ruea]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Arean Abjuration: Hands]]&lt;br /&gt;
| [[File:Ryuo Tekko description.png|350px]]&amp;lt;br /&amp;gt;[[File:Ryuo Tekko +1 description.png|350px]]&lt;br /&gt;
| [[Wasserspeier]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Arean Abjuration: Feet]]&lt;br /&gt;
| [[File:Ryuo Sune-Ate description.png|350px]]&amp;lt;br /&amp;gt;[[File:Ryuo Sune-Ate +1 description.png|350px]]&lt;br /&gt;
| [[Sava Savanovic]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Bushin Abjuration: Hands]]&lt;br /&gt;
| [[File:Souv. Handschuhs description.png|350px]]&amp;lt;br /&amp;gt;[[File:Souv. Handsch. +1 description.png|350px]]&lt;br /&gt;
| [[Ruea]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Bushin Abjuration: Feet]]&lt;br /&gt;
| [[File:Souveran Schuhs description.png|350px]]&amp;lt;br /&amp;gt;[[File:Souveran Schuhs +1 description.png|350px]]&lt;br /&gt;
| [[Asida]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Cronian Abjuration: Hands]]&lt;br /&gt;
| [[File:Emicho Gauntlets description.png|350px]]&amp;lt;br /&amp;gt;[[File:Emi. Gauntlets +1 description.png|350px]]&lt;br /&gt;
| [[Bia]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Cronian Abjuration: Feet]]&lt;br /&gt;
| [[File:Emicho Gambieras description.png|350px]]&amp;lt;br /&amp;gt;[[File:Emi. Gambieras +1 description.png|350px]]&lt;br /&gt;
| [[Ma]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Cyllenian Abjuration: Hands]]&lt;br /&gt;
| [[File:Kaykaus Cuffs description.png|350px]]&amp;lt;br /&amp;gt;[[File:Kaykaus Cuffs +1 description.png|350px]]&lt;br /&gt;
| [[Emputa]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Cyllenian Abjuration: Feet]]&lt;br /&gt;
| [[File:Kaykaus Boots description.png|350px]]&amp;lt;br /&amp;gt;[[File:Kaykaus Boots +1 description.png|350px]]&lt;br /&gt;
| [[Peirithoos]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Grove Abjuration: Hands]]&lt;br /&gt;
| [[File:Rao Kote description.png|350px]]&amp;lt;br /&amp;gt;[[File:Rao Kote +1 description.png|350px]]&lt;br /&gt;
| [[Asida]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Grove Abjuration: Feet]]&lt;br /&gt;
| [[File:Rao Sune-Ate description.png|350px]]&amp;lt;br /&amp;gt;[[File:Rao Sune-Ate +1 description.png|350px]]&lt;br /&gt;
| [[Bia]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Jovian Abjuration: Hands]]&lt;br /&gt;
| [[File:Adhemar Wristbands description.png|350px]]&amp;lt;br /&amp;gt;[[File:Adhemar Wrist. +1 description.png|350px]]&lt;br /&gt;
| [[Peirithoos]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Jovian Abjuration: Feet]]&lt;br /&gt;
| [[File:Adhemar Gamashes description.png|350px]]&amp;lt;br /&amp;gt;[[File:Adhe. Gamashes +1 description.png|350px]]&lt;br /&gt;
| [[Sava Savanovic]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Shinryu Abjuration: Hands]]&lt;br /&gt;
| [[File:Carmine Fin. Ga. description.png|350px]]&amp;lt;br /&amp;gt;[[File:Carmine Fin. Ga. +1 description.png|350px]]&lt;br /&gt;
| [[Tenodera]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Shinryu Abjuration: Feet]]&lt;br /&gt;
| [[File:Carmine Greaves description.png|350px]]&amp;lt;br /&amp;gt;[[File:Carmine Greaves +1 description.png|350px]]&lt;br /&gt;
| [[Khun]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Triton Abjuration: Hands]]&lt;br /&gt;
| [[File:Lustratio Mittens description.png|350px]]&amp;lt;br /&amp;gt;[[File:Lustr. Mittens +1 description.png|350px]]&lt;br /&gt;
| [[Ma]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Triton Abjuration: Feet]]&lt;br /&gt;
| [[File:Lustratio Leggings description.png|350px]]&amp;lt;br /&amp;gt;[[File:Lustra. Leggings +1 description.png|350px]]&lt;br /&gt;
| [[Tenodera]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Vale Abjuration: Hands]]&lt;br /&gt;
| [[File:Argosy Mufflers description.png|350px]]&amp;lt;br /&amp;gt;[[File:Argosy Mufflers +1 description.png|350px]]&lt;br /&gt;
| [[Khun]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Vale Abjuration: Feet]]&lt;br /&gt;
| [[File:Argosy Sollerets description.png|350px]]&amp;lt;br /&amp;gt;[[File:Argosy Sollerets +1 description.png|350px]]&lt;br /&gt;
| [[Met]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Venerian Abjuration: Hands]]&lt;br /&gt;
| [[File:Amalric Gages description.png|350px]]&amp;lt;br /&amp;gt;[[File:Amalric Gages +1 description.png|350px]]&lt;br /&gt;
| [[Met]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Venerian Abjuration: Feet]]&lt;br /&gt;
| [[File:Amalric Nails description.png|350px]]&amp;lt;br /&amp;gt;[[File:Amalric Nails +1 description.png|350px]]&lt;br /&gt;
| [[Khon]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tier II NMs==&lt;br /&gt;
===Upgradeable Weapons===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=160 class=&amp;quot;unsortable&amp;quot; | Mezzotints&lt;br /&gt;
! width=100 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Aizushintogo]]&lt;br /&gt;
| [[File:Aizushintogo description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: ACC&amp;amp;ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: ACC&amp;amp;R.ACC&lt;br /&gt;
| [[Palila]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Akademos]]&lt;br /&gt;
| [[File:Akademos description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: MAB&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: M.ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: M.ACC&amp;amp;MAB&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: ENHANCING SKILL&lt;br /&gt;
| [[Hanbi]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Bidenhander]]&lt;br /&gt;
| [[File:Bidenhander description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: ACC&amp;amp;ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: ENMITY&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: STORE TP&lt;br /&gt;
| [[Amymone]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Compensator]]&lt;br /&gt;
| [[File:Compensator description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: R.ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: R.ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: R.ACC&amp;amp;R.ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: MAB&lt;br /&gt;
| [[Amymone]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Deathbane]]&lt;br /&gt;
| [[File:Deathbane description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: {{question}}&lt;br /&gt;
| [[Amymone]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Emissary]]&lt;br /&gt;
| [[File:Emissary description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: ACC&amp;amp;ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: M.ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: MAB&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: REFRESH&lt;br /&gt;
| [[Yilan]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Enchufla]]&lt;br /&gt;
| [[File:Enchufla description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: SUBTLE BLOW&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: EVA&lt;br /&gt;
| [[Hanbi]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Espiritus]]&lt;br /&gt;
| [[File:Espiritus description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: Pet: MAB&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: SUMMONING SKILL&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: Pet: M.ACC&amp;amp;MAB&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: Pet: ATK&lt;br /&gt;
| [[Hanbi]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Hammerfists]]&lt;br /&gt;
| [[File:Hammerfists description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: ENMITY&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: VIT&lt;br /&gt;
| [[Palila]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Ichigohitofuri]]&lt;br /&gt;
| [[File:Ichigohitofuri description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: {{question}}&lt;br /&gt;
| [[Kammavaca]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Instigator]]&lt;br /&gt;
| [[File:Instigator description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: ACC&amp;amp;ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: VIT&lt;br /&gt;
| [[Palila]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Iris]]&lt;br /&gt;
| [[File:Iris description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: ATK&amp;amp;MAB&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: M.ACC&amp;amp;MAB&lt;br /&gt;
| [[Yilan]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Kali]]&lt;br /&gt;
| [[File:Kali description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: M.ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: ENMITY&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: REFRESH&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: SKILL&lt;br /&gt;
| [[Kammavaca]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Lathi]]&lt;br /&gt;
| [[File:Lathi description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: MAB&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: FAST CAST&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: M.ACC&amp;amp;MAB&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: M.ACC&lt;br /&gt;
| [[Yilan]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Midnights]]&lt;br /&gt;
| [[File:Midnights description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: Pet: ATK&amp;amp;HASTE&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: Pet: DT&lt;br /&gt;
| [[Kammavaca]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Nixxer]]&lt;br /&gt;
| [[File:Nixxer description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: ACC&amp;amp;ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: VIT&lt;br /&gt;
| [[Palila]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Queller Rod]]&lt;br /&gt;
| [[File:Queller Rod description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: ENMITY&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: M.ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: MAB&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: HEALING MAGIC SKILL&lt;br /&gt;
| [[Yilan]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Rhomphaia]]&lt;br /&gt;
| [[File:Rhomphaia description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: VIT&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: ENMITY&lt;br /&gt;
| [[Hanbi]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Shijo]]&lt;br /&gt;
| [[File:Shijo description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: ACC&amp;amp;ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: TRIPLE ATTACK&lt;br /&gt;
| [[Amymone]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Skullrender]]&lt;br /&gt;
| [[File:Skullrender description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: Pet: ACC&amp;amp;ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: Pet: MAB&amp;amp;REGEN&lt;br /&gt;
| [[Naphula]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Solstice]]&lt;br /&gt;
| [[File:Solstice description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: MAB&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: M.ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: REFRESH&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: Pet: DT&lt;br /&gt;
| [[Naphula]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Vijaya Bow]]&lt;br /&gt;
| [[File:Vijaya Bow description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: R.ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: R.ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: R.ACC&amp;amp;R.ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: CRIT HIT RATE&lt;br /&gt;
| [[Naphula]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Abjurations===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=200 | Name&lt;br /&gt;
! width=400 class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=120 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Abyssal Abjuration: Head]]&lt;br /&gt;
| [[File:Apogee Crown description.png|350px]]&amp;lt;br /&amp;gt;[[File:Apogee Crown +1 description.png|350px]]&lt;br /&gt;
| [[Kammavaca]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Abyssal Abjuration: Legs]]&lt;br /&gt;
| [[File:Apogee Slacks description.png|350px]]&amp;lt;br /&amp;gt;[[File:Apogee Slacks +1 description.png|350px]]&lt;br /&gt;
| [[Palila]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Arean Abjuration: Head]]&lt;br /&gt;
| [[File:Ryuo Somen description.png|350px]]&amp;lt;br /&amp;gt;[[File:Ryuo Somen +1 description.png|350px]]&lt;br /&gt;
| [[Hanbi]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Arean Abjuration: Legs]]&lt;br /&gt;
| [[File:Ryuo Hakama description.png|350px]]&amp;lt;br /&amp;gt;[[File:Ryuo Hakama +1 description.png|350px]]&lt;br /&gt;
| [[Yilan]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Bushin Abjuration: Head]]&lt;br /&gt;
| [[File:Souveran Schaller description.png|350px]]&amp;lt;br /&amp;gt;[[File:Souv. Schaller +1 description.png|350px]]&lt;br /&gt;
| [[Palila]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Bushin Abjuration: Legs]]&lt;br /&gt;
| [[File:Souveran Diechlings description.png|350px]]&amp;lt;br /&amp;gt;[[File:Souv. Diechlings +1 description.png|350px]]&lt;br /&gt;
| [[Hanbi]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Cronian Abjuration: Head]]&lt;br /&gt;
| [[File:Emicho Coronet description.png|350px]]&amp;lt;br /&amp;gt;[[File:Emicho Coronet +1 description.png|350px]]&lt;br /&gt;
| [[Palila]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Cronian Abjuration: Legs]]&lt;br /&gt;
| [[File:Emicho Hose description.png|350px]]&amp;lt;br /&amp;gt;[[File:Emicho Hose +1 description.png|350px]]&lt;br /&gt;
| [[Hanbi]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Cyllenian Abjuration: Head]]&lt;br /&gt;
| [[File:Kaykaus Mitra description.png|350px]]&amp;lt;br /&amp;gt;[[File:Kaykaus Mitra +1 description.png|350px]]&lt;br /&gt;
| [[Naphula]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Cyllenian Abjuration: Legs]]&lt;br /&gt;
| [[File:Kaykaus Tights description.png|350px]]&amp;lt;br /&amp;gt;[[File:Kaykaus Tights +1 description.png|350px]]&lt;br /&gt;
| [[Kammavaca]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Grove Abjuration: Head]]&lt;br /&gt;
| [[File:Rao Kabuto description.png|350px]]&amp;lt;br /&amp;gt;[[File:Rao Kabuto +1 description.png|350px]]&lt;br /&gt;
| [[Yilan]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Grove Abjuration: Legs]]&lt;br /&gt;
| [[File:Rao Haidate description.png|350px]]&amp;lt;br /&amp;gt;[[File:Rao Haidate +1 description.png|350px]]&lt;br /&gt;
| [[Amymone]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Jovian Abjuration: Head]]&lt;br /&gt;
| [[File:Adhemar Bonnet description.png|350px]]&amp;lt;br /&amp;gt;[[File:Adhemar Bonnet +1 description.png|350px]]&lt;br /&gt;
| [[Yilan]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Jovian Abjuration: Legs]]&lt;br /&gt;
| [[File:Adhemar Kecks description.png|350px]]&amp;lt;br /&amp;gt;[[File:Adhemar Kecks +1 description.png|350px]]&lt;br /&gt;
| [[Amymone]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Shinryu Abjuration: Head]]&lt;br /&gt;
| [[File:Carmine Mask description.png|350px]]&amp;lt;br /&amp;gt;[[File:Carmine Mask +1 description.png|350px]]&lt;br /&gt;
| [[Naphula]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Shinryu Abjuration: Legs]]&lt;br /&gt;
| [[File:Carmine Cuisses description.png|350px]]&amp;lt;br /&amp;gt;[[File:Carmine Cuisses +1 description.png|350px]]&lt;br /&gt;
| [[Kammavaca]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Triton Abjuration: Head]]&lt;br /&gt;
| [[File:Lustratio Cap description.png|350px]]&amp;lt;br /&amp;gt;[[File:Lustratio Cap +1 description.png|350px]]&lt;br /&gt;
| [[Amymone]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Triton Abjuration: Legs]]&lt;br /&gt;
| [[File:Lustratio Subligar description.png|350px]]&amp;lt;br /&amp;gt;[[File:Lustr. Subligar +1 description.png|350px]]&lt;br /&gt;
| [[Naphula]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Vale Abjuration: Head]]&lt;br /&gt;
| [[File:Argosy Celata description.png|350px]]&amp;lt;br /&amp;gt;[[File:Argosy Celata +1 description.png|350px]]&lt;br /&gt;
| [[Hanbi]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Vale Abjuration: Legs]]&lt;br /&gt;
| [[File:Argosy Breeches description.png|350px]]&amp;lt;br /&amp;gt;[[File:Argosy Breeches +1 description.png|350px]]&lt;br /&gt;
| [[Yilan]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Venerian Abjuration: Head]]&lt;br /&gt;
| [[File:Amalric Coif description.png|350px]]&amp;lt;br /&amp;gt;[[File:Amalric Coif +1 description.png|350px]]&lt;br /&gt;
| [[Amymone]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Venerian Abjuration: Legs]]&lt;br /&gt;
| [[File:Amalric Slops description.png|350px]]&amp;lt;br /&amp;gt;[[File:Amalric Slops +1 description.png|350px]]&lt;br /&gt;
| [[Naphula]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tier III NMs==&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Eshus]]&lt;br /&gt;
| [[File:Eshus description.png|350px]]&lt;br /&gt;
| [[Duke Vepar]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Sucellus]]&lt;br /&gt;
| [[File:Sucellus description.png|350px]]&lt;br /&gt;
| [[Vir&#039;ava]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Abnoba Kaftan]]&lt;br /&gt;
| [[File:Abnoba Kaftan description.png|350px]]&lt;br /&gt;
| [[Vir&#039;ava]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Kurys Gloves]]&lt;br /&gt;
| [[File:Kurys Gloves description.png|350px]]&lt;br /&gt;
| [[Pakecet]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Obatala Subligar]]&lt;br /&gt;
| [[File:Obatala Subligar description.png|350px]]&lt;br /&gt;
| [[Duke Vepar]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Selvans Subligar]]&lt;br /&gt;
| [[File:Selvans Subligar description.png|350px]]&lt;br /&gt;
| [[Vir&#039;ava]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Shango Robe]]&lt;br /&gt;
| [[File:Shango Robe description.png|350px]]&lt;br /&gt;
| [[Duke Vepar]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Tutyr Sabots]]&lt;br /&gt;
| [[File:Tutyr Sabots description.png|350px]]&lt;br /&gt;
| [[Pakecet]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Uac Jerkin]]&lt;br /&gt;
| [[File:Uac Jerkin description.png|350px]]&lt;br /&gt;
| [[Pakecet]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Lempo Earring]]&lt;br /&gt;
| [[File:Lempo Earring description.png|350px]]&lt;br /&gt;
| [[Vir&#039;ava]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Xucau Mantle]]&lt;br /&gt;
| [[File:Xucau Mantle description.png|350px]]&lt;br /&gt;
| [[Pakecet]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Yemaya Belt]]&lt;br /&gt;
| [[File:Yemaya Belt description.png|350px]]&lt;br /&gt;
| [[Duke Vepar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Abjurations===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=220 | Name&lt;br /&gt;
! width=400 class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=120 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Abyssal Abjuration: Body]]&lt;br /&gt;
| [[File:Apogee Dalmatica description.png|350px]]&amp;lt;br /&amp;gt;[[File:Apo. Dalmatica +1 description.png|350px]]&lt;br /&gt;
| [[Vir&#039;ava]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Arean Abjuration: Body]]&lt;br /&gt;
| [[File:Ryuo Domaru description.png|350px]]&amp;lt;br /&amp;gt;[[File:Ryuo Domaru +1 description.png|350px]]&lt;br /&gt;
| [[Vir&#039;ava]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Bushin Abjuration: Body]]&lt;br /&gt;
| [[File:Souveran Cuirass description.png|350px]]&amp;lt;br /&amp;gt;[[File:Souv. Cuirass +1 description.png|350px]]&lt;br /&gt;
| [[Pakecet]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Cronian Abjuration: Body]]&lt;br /&gt;
| [[File:Emicho Haubert description.png|350px]]&amp;lt;br /&amp;gt;[[File:Emicho Haubert +1 description.png|350px]]&lt;br /&gt;
| [[Duke Vepar]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Cyllenian Abjuration: Body]]&lt;br /&gt;
| [[File:Kaykaus Bliaut description.png|350px]]&amp;lt;br /&amp;gt;[[File:Kaykaus Bliaut +1 description.png|350px]]&lt;br /&gt;
| [[Duke Vepar]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Grove Abjuration: Body]]&lt;br /&gt;
| [[File:Rao Togi description.png|350px]]&amp;lt;br /&amp;gt;[[File:Rao Togi +1 description.png|350px]]&lt;br /&gt;
| [[Vir&#039;ava]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Jovian Abjuration: Body]]&lt;br /&gt;
| [[File:Adhemar Jacket description.png|350px]]&amp;lt;br /&amp;gt;[[File:Adhemar Jacket +1 description.png|350px]]&lt;br /&gt;
| [[Pakecet]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Shinryu Abjuration: Body]]&lt;br /&gt;
| [[File:Carm. Scale Mail description.png|350px]]&amp;lt;br /&amp;gt;[[File:Carm. Sc. Mail +1 description.png|350px]]&lt;br /&gt;
| [[Duke Vepar]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Triton Abjuration: Body]]&lt;br /&gt;
| [[File:Lustratio Harness description.png|350px]]&amp;lt;br /&amp;gt;[[File:Lustr. Harness +1 description.png|350px]]&lt;br /&gt;
| [[Pakecet]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Vale Abjuration: Body]]&lt;br /&gt;
| [[File:Argosy Hauberk description.png|350px]]&amp;lt;br /&amp;gt;[[File:Argosy Hauberk +1 description.png|350px]]&lt;br /&gt;
| [[Duke Vepar]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Venerian Abjuration: Body]]&lt;br /&gt;
| [[File:Amalric Doublet description.png|350px]]&amp;lt;br /&amp;gt;[[File:Amalric Doublet +1 description.png|350px]]&lt;br /&gt;
| [[Pakecet]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ark Angel NMs==&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Deacon Blade]]&lt;br /&gt;
| [[File:Deacon Blade description.png|350px]]&lt;br /&gt;
| [[Ark Angel GK]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Deacon Saber]]&lt;br /&gt;
| [[File:Deacon Saber description.png|350px]]&lt;br /&gt;
| [[Ark Angel HM]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Deacon Scythe]]&lt;br /&gt;
| [[File:Deacon Scythe description.png|350px]]&lt;br /&gt;
| [[Ark Angel TT]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Deacon Sword]]&lt;br /&gt;
| [[File:Deacon Sword description.png|350px]]&lt;br /&gt;
| [[Ark Angel EV]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Deacon Tabar]]&lt;br /&gt;
| [[File:Deacon Tabar description.png|350px]]&lt;br /&gt;
| [[Ark Angel MR]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Seki Sh. Pouch|Seki Shuriken Pouch]]&lt;br /&gt;
| [[File:Seki Sh. Pouch description.png|350px]]&lt;br /&gt;
| [[Ark Angel GK]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Elis Tome]]&lt;br /&gt;
| [[File:Elis Tome description.png|350px]]&lt;br /&gt;
| [[Ark Angel EV]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Enuma Mantle]]&lt;br /&gt;
| [[File:Enuma Mantle description.png|350px]]&lt;br /&gt;
| [[Ark Angel MR]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Kerygma Belt]]&lt;br /&gt;
| [[File:Kerygma Belt description.png|350px]]&lt;br /&gt;
| [[Ark Angel HM]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Rahab Ring]]&lt;br /&gt;
| [[File:Rahab Ring description.png|350px]]&lt;br /&gt;
| [[Ark Angel TT]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Heavenly Beast NMs==&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Genmeinoibuki]]&lt;br /&gt;
| [[File:Genmeinoibuki description.png|350px]]&lt;br /&gt;
| [[Genbu]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Genmei Shield]]&lt;br /&gt;
| [[File:Genmei Shield description.png|350px]]&lt;br /&gt;
| [[Genbu]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Jokushunoibuki]]&lt;br /&gt;
| [[File:Jokushunoibuki description.png|350px]]&lt;br /&gt;
| [[Byakko]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Jokushuono]]&lt;br /&gt;
| [[File:Jokushuono description.png|350px]]&lt;br /&gt;
| [[Byakko]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Kobonoibuki]]&lt;br /&gt;
| [[File:Kobonoibuki description.png|350px]]&lt;br /&gt;
| [[Seiryu]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Koboto]]&lt;br /&gt;
| [[File:Koboto description.png|350px]]&lt;br /&gt;
| [[Seiryu]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Reikiko]]&lt;br /&gt;
| [[File:Reikiko description.png|350px]]&lt;br /&gt;
| [[Kirin]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Reikikon]]&lt;br /&gt;
| [[File:Reikikon description.png|350px]]&lt;br /&gt;
| [[Kirin]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Reikiono]]&lt;br /&gt;
| [[File:Reikiono description.png|350px]]&lt;br /&gt;
| [[Kirin]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Shukuyukama]]&lt;br /&gt;
| [[File:Shukuyukama description.png|350px]]&lt;br /&gt;
| [[Suzaku]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Shukuyunoibuki]]&lt;br /&gt;
| [[File:Shukuyunoibuki description.png|350px]]&lt;br /&gt;
| [[Suzaku]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Genmei Kabuto]]&lt;br /&gt;
| [[File:Genmei Kabuto description.png|350px]]&lt;br /&gt;
| [[Genbu]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Jokushu Haidate]]&lt;br /&gt;
| [[File:Jokushu Haidate description.png|350px]]&lt;br /&gt;
| [[Byakko]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Kobo Kote]]&lt;br /&gt;
| [[File:Kobo Kote description.png|350px]]&lt;br /&gt;
| [[Seiryu]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Reiki Osode]]&lt;br /&gt;
| [[File:Reiki Osode description.png|350px]]&lt;br /&gt;
| [[Kirin]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Shukuyu Sune-Ate]]&lt;br /&gt;
| [[File:Shukuyu Sune-Ate description.png|350px]]&lt;br /&gt;
| [[Suzaku]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Genmei Earring]]&lt;br /&gt;
| [[File:Genmei Earring description.png|350px]]&lt;br /&gt;
| [[Genbu]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Jokushu Chain]]&lt;br /&gt;
| [[File:Jokushu Chain description.png|350px]]&lt;br /&gt;
| [[Byakko]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Kobo Obi]]&lt;br /&gt;
| [[File:Kobo Obi description.png|350px]]&lt;br /&gt;
| [[Seiryu]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Reiki Cloak]]&lt;br /&gt;
| [[File:Reiki Cloak description.png|350px]]&lt;br /&gt;
| [[Kirin]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Reiki Yotai]]&lt;br /&gt;
| [[File:Reiki Yotai description.png|350px]]&lt;br /&gt;
| [[Kirin]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Shukuyu Ring]]&lt;br /&gt;
| [[File:Shukuyu Ring description.png|350px]]&lt;br /&gt;
| [[Suzaku]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nazar NM==&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Dacnomania]]&lt;br /&gt;
| [[File:Dacnomania description.png|350px]]&lt;br /&gt;
| [[Warder of Courage]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Habile Mazrak]]&lt;br /&gt;
| [[File:Habile Mazrak description.png|350px]]&lt;br /&gt;
| [[Warder of Courage]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Molybdosis]]&lt;br /&gt;
| [[File:Molybdosis description.png|350px]]&lt;br /&gt;
| [[Warder of Courage]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Zendik Robe]]&lt;br /&gt;
| [[File:Zendik Robe description.png|350px]]&lt;br /&gt;
| [[Warder of Courage]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Alber Strap]]&lt;br /&gt;
| [[File:Alber Strap description.png|350px]]&lt;br /&gt;
| [[Warder of Courage]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Telos Earring]]&lt;br /&gt;
| [[File:Telos Earring description.png|350px]]&lt;br /&gt;
| [[Warder of Courage]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Reisenjima=&lt;br /&gt;
&amp;lt;hr align=&amp;quot;center&amp;quot; width=100%&amp;gt;&lt;br /&gt;
==Tier I NMs==&lt;br /&gt;
===Upgradeable Armor===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Chironic Hat]]&lt;br /&gt;
| [[File:Chironic Hat description.png|350px]]&lt;br /&gt;
| [[Mauve-wristed Gomberry]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Chironic Gloves]]&lt;br /&gt;
| [[File:Chironic Gloves description.png|350px]]&lt;br /&gt;
| [[Sang Buaya]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Chironic Hose]]&lt;br /&gt;
| [[File:Chironic Hose description.png|350px]]&lt;br /&gt;
| [[Zduhac]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Chironic Slippers]]&lt;br /&gt;
| [[File:Chironic Slippers description.png|350px]]&lt;br /&gt;
| [[Sabotender Royal]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Herculean Helm]]&lt;br /&gt;
| [[File:Herculean Helm description.png|350px]]&lt;br /&gt;
| [[Oryx]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Herculean Gloves]]&lt;br /&gt;
| [[File:Herculean Gloves description.png|350px]]&lt;br /&gt;
| [[Taelmoth the Diremaw]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Herculean Trousers]]&lt;br /&gt;
| [[File:Herculean Trousers description.png|350px]]&lt;br /&gt;
| [[Selkit]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Herculean Boots]]&lt;br /&gt;
| [[File:Herculean Boots description.png|350px]]&lt;br /&gt;
| [[Belphegor]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Merlinic Hood]]&lt;br /&gt;
| [[File:Merlinic Hood description.png|350px]]&lt;br /&gt;
| [[Dazzling Dolores]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Merlinic Dastanas]]&lt;br /&gt;
| [[File:Merlinic Dastanas description.png|350px]]&lt;br /&gt;
| [[Kabandha]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Merlinic Shalwar]]&lt;br /&gt;
| [[File:Merlinic Shalwar description.png|350px]]&lt;br /&gt;
| [[Crom Dubh]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Merlinic Crackows]]&lt;br /&gt;
| [[File:Merlinic Crackows description.png|350px]]&lt;br /&gt;
| [[Selkit]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Odyssean Helm]]&lt;br /&gt;
| [[File:Odyssean Helm description.png|350px]]&lt;br /&gt;
| [[Sabotender Royal]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Odyssean Gauntlets]]&lt;br /&gt;
| [[File:Odyssean Gauntlets description.png|350px]]&lt;br /&gt;
| [[Crom Dubh]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Odyssean Cuisses]]&lt;br /&gt;
| [[File:Odyssean Cuisses description.png|350px]]&lt;br /&gt;
| [[Belphegor]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Odyssean Greaves]]&lt;br /&gt;
| [[File:Odyssean Greaves description.png|350px]]&lt;br /&gt;
| [[Dazzling Dolores]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Valorous Mask]]&lt;br /&gt;
| [[File:Valorous Mask description.png|350px]]&lt;br /&gt;
| [[Sang Buaya]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Valorous Mitts]]&lt;br /&gt;
| [[File:Valorous Mitts description.png|350px]]&lt;br /&gt;
| [[Mauve-wristed Gomberry]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Valorous Hose]]&lt;br /&gt;
| [[File:Valorous Hose description.png|350px]]&lt;br /&gt;
| [[Taelmoth the Diremaw]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Valorous Greaves]]&lt;br /&gt;
| [[File:Valorous Greaves description.png|350px]]&lt;br /&gt;
| [[Golden Kist]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Apate Ring]]&lt;br /&gt;
| [[File:Apate Ring description.png|350px]]&lt;br /&gt;
| [[Selkit]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Asklepian Belt]]&lt;br /&gt;
| [[File:Asklepian Belt description.png|350px]]&lt;br /&gt;
| [[Belphegor]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Begrudging Ring]]&lt;br /&gt;
| [[File:Begrudging Ring description.png|350px]]&lt;br /&gt;
| [[Mauve-wristed Gomberry]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Channeler&#039;s Stone]]&lt;br /&gt;
| [[File:Channeler&#039;s Stone description.png|350px]]&lt;br /&gt;
| [[Crom Dubh]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Clotharius Torque]]&lt;br /&gt;
| [[File:Clotharius Torque description.png|350px]]&lt;br /&gt;
| [[Taelmoth the Diremaw]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Deino Collar]]&lt;br /&gt;
| [[File:Deino Collar description.png|350px]]&lt;br /&gt;
| [[Sabotender Royal]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Expeditious Pinion]]&lt;br /&gt;
| [[File:Expeditious Pinion description.png|350px]]&lt;br /&gt;
| [[Zduhac]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Niobid Strap]]&lt;br /&gt;
| [[File:Niobid Strap description.png|350px]]&lt;br /&gt;
| [[Dazzling Dolores]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Potent Grip]]&lt;br /&gt;
| [[File:Potent Grip description.png|350px]]&lt;br /&gt;
| [[Oryx]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Scintillating Cape]]&lt;br /&gt;
| [[File:Scintillating Cape description.png|350px]]&lt;br /&gt;
| [[Kabandha]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Tantalic Cape]]&lt;br /&gt;
| [[File:Tantalic Cape description.png|350px]]&lt;br /&gt;
| [[Golden Kist]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Thureous Earring]]&lt;br /&gt;
| [[File:Thureous Earring description.png|350px]]&lt;br /&gt;
| [[Sang Buaya]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tier II NMs==&lt;br /&gt;
===Upgradeable Weapons===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Aganoshe]]&lt;br /&gt;
| [[File:Aganoshe description.png|350px]]&lt;br /&gt;
| [[Bashmu]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Colada]]&lt;br /&gt;
| [[File:Colada description.png|350px]]&lt;br /&gt;
| [[Ironside]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Condemner]]&lt;br /&gt;
| [[File:Condemner description.png|350px]]&lt;br /&gt;
| [[Gajasimha]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Digirbalag]]&lt;br /&gt;
| [[File:Digirbalag description.png|350px]]&lt;br /&gt;
| [[Old Shuck]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Gada]]&lt;br /&gt;
| [[File:Gada description.png|350px]]&lt;br /&gt;
| [[Old Shuck]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Grioavolr]]&lt;br /&gt;
| [[File:Grioavolr description.png|350px]]&lt;br /&gt;
| [[Bashmu]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Holliday]]&lt;br /&gt;
| [[File:Holliday description.png|350px]]&lt;br /&gt;
| [[Strophadia]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Kanaria]]&lt;br /&gt;
| [[File:Kanaria description.png|350px]]&lt;br /&gt;
| [[Ironside]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Obschine]]&lt;br /&gt;
| [[File:Obschine description.png|350px]]&lt;br /&gt;
| [[Gajasimha]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Reienkyo]]&lt;br /&gt;
| [[File:Reienkyo description.png|350px]]&lt;br /&gt;
| [[Strophadia]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Skinflayer]]&lt;br /&gt;
| [[File:Skinflayer description.png|350px]]&lt;br /&gt;
| [[Strophadia]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Teller]]&lt;br /&gt;
| [[File:Teller description.png|350px]]&lt;br /&gt;
| [[Gajasimha]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Umaru]]&lt;br /&gt;
| [[File:Umaru description.png|350px]]&lt;br /&gt;
| [[Sarsaok]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Zulfiqar]]&lt;br /&gt;
| [[File:Zulfiqar description.png|350px]]&lt;br /&gt;
| [[Sarsaok]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Dignitary&#039;s Earring]]&lt;br /&gt;
| [[File:Digni. Earring description.png|350px]]&lt;br /&gt;
| [[Strophadia]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Homeric Gorget]]&lt;br /&gt;
| [[File:Homeric Gorget description.png|350px]]&lt;br /&gt;
| [[Ironside]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Pemphredo Tathlum]]&lt;br /&gt;
| [[File:Pemphredo Tathlum description.png|350px]]&lt;br /&gt;
| [[Sarsaok]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Persis Ring]]&lt;br /&gt;
| [[File:Persis Ring description.png|350px]]&lt;br /&gt;
| [[Gajasimha]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Phalangite Mantle]]&lt;br /&gt;
| [[File:Phalangite Mantle description.png|350px]]&lt;br /&gt;
| [[Old Shuck]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Sarissaphoroi Belt]]&lt;br /&gt;
| [[File:Sarissapho. Belt description.png|350px]]&lt;br /&gt;
| [[Bashmu]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tier III NMs==&lt;br /&gt;
===Upgradeable Armor===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Chironic Doublet]]&lt;br /&gt;
| [[File:Chironic Doublet description.png|350px]]&lt;br /&gt;
| [[Yakshi]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Herculean Vest]]&lt;br /&gt;
| [[File:Herculean Vest description.png|350px]]&lt;br /&gt;
| [[Neak]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Merlinic Jubbah]]&lt;br /&gt;
| [[File:Merlinic Jubbah description.png|350px]]&lt;br /&gt;
| [[Maju]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Odyssean Chestplate]]&lt;br /&gt;
| [[File:Odyss. Chestplate description.png|350px]]&lt;br /&gt;
| [[Maju]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Valorous Mail]]&lt;br /&gt;
| [[File:Valorous Mail description.png|350px]]&lt;br /&gt;
| [[Yakshi]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Agema Cape]]&lt;br /&gt;
| [[File:Agema Cape description.png|350px]]&lt;br /&gt;
| [[Neak]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Ainia Collar]]&lt;br /&gt;
| [[File:Ainia Collar description.png|350px]]&lt;br /&gt;
| [[Yakshi]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Hetairoi Ring]]&lt;br /&gt;
| [[File:Hetairoi Ring description.png|350px]]&lt;br /&gt;
| [[Maju]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Luminary Sash]]&lt;br /&gt;
| [[File:Luminary Sash description.png|350px]]&lt;br /&gt;
| [[Neak]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Perimede Cape]]&lt;br /&gt;
| [[File:Perimede Cape description.png|350px]]&lt;br /&gt;
| [[Maju]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Thrace Strap]]&lt;br /&gt;
| [[File:Thrace Strap description.png|350px]]&lt;br /&gt;
| [[Yakshi]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==HELM NMs==&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Firangi]]&lt;br /&gt;
| [[File:Firangi description.png|350px]]&lt;br /&gt;
| [[Onychophora]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Freydis]]&lt;br /&gt;
| [[File:Freydis description.png|350px]]&lt;br /&gt;
| [[Albumen]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Gozuki Mezuki]]&lt;br /&gt;
| [[File:Gozuki Mezuki description.png|350px]]&lt;br /&gt;
| [[Onychophora]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Hodadenon]]&lt;br /&gt;
| [[File:Hodadenon description.png|350px]]&lt;br /&gt;
| [[Erinys]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Izcalli]]&lt;br /&gt;
| [[File:Izcalli description.png|350px]]&lt;br /&gt;
| [[Vinipata]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Lembing]]&lt;br /&gt;
| [[File:Lembing description.png|350px]]&lt;br /&gt;
| [[Onychophora]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Misanthropy]]&lt;br /&gt;
| [[File:Misanthropy description.png|350px]]&lt;br /&gt;
| [[Teles]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Oranyan]]&lt;br /&gt;
| [[File:Oranyan description.png|350px]]&lt;br /&gt;
| [[Schah]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Sangoma]]&lt;br /&gt;
| [[File:Sangoma description.png|350px]]&lt;br /&gt;
| [[Teles]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Shishio]]&lt;br /&gt;
| [[File:Shishio description.png|350px]]&lt;br /&gt;
| [[Vinipata]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Steinthor]]&lt;br /&gt;
| [[File:Steinthor description.png|350px]]&lt;br /&gt;
| [[Albumen]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Suwaiyas]]&lt;br /&gt;
| [[File:Suwaiyas description.png|350px]]&lt;br /&gt;
| [[Zerde]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Taka]]&lt;br /&gt;
| [[File:Taka description.png|350px]]&lt;br /&gt;
| [[Vinipata]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Takoba]]&lt;br /&gt;
| [[File:Takoba description.png|350px]]&lt;br /&gt;
| [[Schah]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Wochowsen]]&lt;br /&gt;
| [[File:Wochowsen description.png|350px]]&lt;br /&gt;
| [[Erinys]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Ahosi Leggings]]&lt;br /&gt;
| [[File:Ahosi Leggings description.png|350px]]&lt;br /&gt;
| [[Schah]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Arjuna Breeches]]&lt;br /&gt;
| [[File:Arjuna Breeches description.png|350px]]&lt;br /&gt;
| [[Zerde]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Composer&#039;s Mitts]]&lt;br /&gt;
| [[File:Composer&#039;s Mitts description.png|350px]]&lt;br /&gt;
| [[Teles]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Composer&#039;s Sabots]]&lt;br /&gt;
| [[File:Composer&#039;s Sabots description.png|350px]]&lt;br /&gt;
| [[Teles]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Iktomi Dastanas]]&lt;br /&gt;
| [[File:Iktomi Dastanas description.png|350px]]&lt;br /&gt;
| [[Erinys]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Ipoca Beret]]&lt;br /&gt;
| [[File:Ipoca Beret description.png|350px]]&lt;br /&gt;
| [[Vinipata]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Mrigavyadha Gloves]]&lt;br /&gt;
| [[File:Mrigavyadha Gloves description.png|350px]]&lt;br /&gt;
| [[Zerde]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Navon Crackows]]&lt;br /&gt;
| [[File:Navon Crackows description.png|350px]]&lt;br /&gt;
| [[Onychophora]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Nzingha Cuirass]]&lt;br /&gt;
| [[File:Nzingha Cuirass description.png|350px]]&lt;br /&gt;
| [[Schah]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Sayadio&#039;s Kaftan]]&lt;br /&gt;
| [[File:Sayadio&#039;s Kaftan description.png|350px]]&lt;br /&gt;
| [[Erinys]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Skaoi Boots]]&lt;br /&gt;
| [[File:Skaoi Boots description.png|350px]]&lt;br /&gt;
| [[Albumen]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Vedic Coat]]&lt;br /&gt;
| [[File:Vedic Coat description.png|350px]]&lt;br /&gt;
| [[Zerde]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Ynglinga Sallet]]&lt;br /&gt;
| [[File:Ynglinga Sallet description.png|350px]]&lt;br /&gt;
| [[Albumen]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Mezzotinting=&lt;br /&gt;
&amp;lt;hr align=&amp;quot;center&amp;quot; width=100%&amp;gt;&lt;br /&gt;
All equipment in the tables above listed as &amp;quot;upgradable&amp;quot; can go through a process known as mezzotinting at the NPC [[Nolan]] in [[Norg]]. For an initial fee of 100 Escha Silt, one of four augment paths can be applied to a weapon or piece of armor. The four available augment paths are listed for each piece of equipment in the tables above, while the stat values at each rank are listed in the table on [[:Category:Escha_Rewards/Mezzotinting|Escha Rewards/Mezzotinting]]. After the item is mezzotinted, it can be enhanced through the application of Eschalixirs to add rank points (RP) to the item. This is performed by trading the item together with one or more Eschalixir/+1/+2s. Eschalixirs can be obtained randomly from normal monsters inside any Escha zone, with more and higher quality Eschalixers dropping from the various Notorious Monsters in the zones.&lt;br /&gt;
&lt;br /&gt;
RP added to a piece of equipment carry over from rank to rank, so multiple ranks can be progressed at once with a single [[Eschalixir +2]] or by trading several [[Eschalixir]]s at once.&amp;lt;br /&amp;gt;&lt;br /&gt;
1 Escha Silt is charged for each application of Eschalixirs to a piece of mezzotinted equipment. Unlike mezzotinted Delve gear, Escha gear may be freely swapped between augment ranks with no loss of rank, however this process costs 3000 Escha Silt to perform.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;ececec&amp;quot;&lt;br /&gt;
|-  BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! colspan=100% | Eschalixirs&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stack&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | RP&lt;br /&gt;
|- BGCOLOR=&amp;quot;#efeeee&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Eschalixir]]&lt;br /&gt;
| 12&lt;br /&gt;
| [[File:Eschalixir description.png|350px]]&lt;br /&gt;
| 10&lt;br /&gt;
|- BGCOLOR=&amp;quot;#efeeee&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Eschalixir +1]]&lt;br /&gt;
| 12&lt;br /&gt;
| [[File:Eschalixir +1 description.png|350px]]&lt;br /&gt;
| 50&lt;br /&gt;
|- BGCOLOR=&amp;quot;#efeeee&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Eschalixir +2]]&lt;br /&gt;
| 12&lt;br /&gt;
| [[File:Eschalixir +2 description.png|350px]]&lt;br /&gt;
| 2,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;See also:&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;[[:Category:Escha_Rewards/Mezzotinting|Escha Rewards/Mezzotinting]] for rank-by-rank augments.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;[[Nolan]] for rank 15 (maximum) augments.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Reisenjima Stones=&lt;br /&gt;
&amp;lt;hr align=&amp;quot;center&amp;quot; width=100%&amp;gt;&lt;br /&gt;
All equipment in the tables above listed as &amp;quot;upgradable&amp;quot; from Reisenjima can be &amp;quot;inscribed with arcane glyptics&amp;quot; via the NPC [[Oseem]] in [[Norg]] at (I-7). This is performed by trading the item together with either a [[Pellucid Stone|Pellucid]], [[Fern Stone|Fern]], or [[Taupe Stone]]. Stones can be obtained randomly from normal monsters on Reisenjima, with pouches dropping from the various Notorious Monsters in the zone.&lt;br /&gt;
&lt;br /&gt;
The inscription process functions in a similar way to [[Alluvion Skirmish Armor]][[Alluvion Skirmish Weapons| and Weapons]], and yields various results at random, with restrictions to each type of stone.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;ececec&amp;quot;&lt;br /&gt;
|-  BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! colspan=100% | Reisenjima Stones&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stack&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
|- BGCOLOR=&amp;quot;#efeeee&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Fern Stone]]&lt;br /&gt;
| 99&lt;br /&gt;
| [[File:Fern Stone description.png|350px]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#efeeee&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Pellucid Stone]]&lt;br /&gt;
| 99&lt;br /&gt;
| [[File:Pellucid Stone description.png|350px]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#efeeee&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Taupe Stone]]&lt;br /&gt;
| 99&lt;br /&gt;
| [[File:Taupe Stone description.png|350px]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;See also:&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;[[:Category:Escha_Rewards/Arcane Glyptics Inscription|Escha Rewards/Arcane Glyptics Inscription]] for possible augments.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Escha]]&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Hikiri/test&amp;diff=762147</id>
		<title>User:Hikiri/test</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Hikiri/test&amp;diff=762147"/>
		<updated>2026-04-09T20:32:15Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: /* Escha - Zi&amp;#039;Tah */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=right&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Superior_Equipment#Armor_4|SU4]]/[[Superior_Equipment#Armor_5|SU5]] Armor Sets===&lt;br /&gt;
For these sets, you must trade a &#039;&#039;&#039;Devoid item&#039;&#039;&#039; and the appropriate &#039;&#039;&#039;Jewel&#039;&#039;&#039; to the [[Apollyon Furnace]] or [[Temenos Furnace]].&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Devoid items&#039;&#039;&#039; are crafted using materials obtained through Limbus.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Jewels&#039;&#039;&#039; are obtained by trading the [[Apollyon Furnace]] or [[Temenos Furnace]]:&lt;br /&gt;
** 1x [[Alabaster Matter]]&lt;br /&gt;
** 1x [[Murky Matter]]&lt;br /&gt;
** &#039;&#039;&#039;5x Shards&#039;&#039;&#039; (Obtained based on your race or via Auction House).&lt;br /&gt;
&lt;br /&gt;
These pieces can be Reinforced by trading the Armor piece and appropriate &#039;&#039;&#039;Jewel&#039;&#039;&#039; to the [[Apollyon Furnace]] or [[Temenos Furnace]].&lt;br /&gt;
* It is currently believed that the augments for the &#039;&#039;&#039;NQ&#039;&#039;&#039;, &#039;&#039;&#039;HQ1&#039;&#039;&#039; and &#039;&#039;&#039;HQ2&#039;&#039;&#039; are all the same.{{Verification}}&lt;br /&gt;
* There are 30 Ranks for Reinforcement Points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
====Justice / Magnificent / Duty Sets (Mithra)====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1200px; margin: 0 auto; border: 1px solid #4B0082;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #4B0082; color:white; font-size:120%; text-shadow: 1px 1px 0 #000;&amp;quot; | Justice / Magnificent / Duty Sets (Mithra)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #6A5ACD; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | Jobs: MNK / THF / BST / PUP / DNC&amp;lt;br&amp;gt;Trade: [[Shard of Justice|&amp;lt;span style=&amp;quot;color:white; text-shadow: 1px 1px 0 #000;&amp;quot;&amp;gt;Shard of Justice&amp;lt;/span&amp;gt;]] ⇒ [[Jewel of Destiny|&amp;lt;span style=&amp;quot;color:white; text-shadow: 1px 1px 0 #000;&amp;quot;&amp;gt;Jewel of Destiny&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; style=&amp;quot;background: #9370DB; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | Slot&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #9370DB; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | NQ (Su4)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #9370DB; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | HQ1 (Su5)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #9370DB; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | HQ2 (Su5)&lt;br /&gt;
|- style=&amp;quot;background: #F8F4FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Head&#039;&#039;&#039;&lt;br /&gt;
| [[Envy Circlet]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Justice Crown|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Justice Crown&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Justice Crown description.png|250px|link=Justice Crown]]&lt;br /&gt;
| [[Jealousy Circlet]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Magnificent Crown|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Magnificent Crown&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Magnif. Crown description.png|250px|link=Magnificent Crown]]&lt;br /&gt;
| [[Resentment Circlet]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Duty Crown|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Duty Crown&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Duty Crown description.png|250px|link=Duty Crown]]&lt;br /&gt;
|- style=&amp;quot;background: #F8F4FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30  &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Store TP]]&amp;quot;+7 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Triple Attack]]&amp;quot;+4%{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #E6E6FA;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Body&#039;&#039;&#039;&lt;br /&gt;
| [[Envy Cloak]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Justice Cyclas|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Justice Cyclas&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Justice Cyclas description.png|250px|link=Justice Cyclas]]&lt;br /&gt;
| [[Jealousy Cloak]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Magnificent Cyclas|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Magnificent Cyclas&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Magnif. Cyclas description.png|250px|link=Magnificent Cyclas]]&lt;br /&gt;
| [[Resentment Cloak]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Duty Cyclas|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Duty Cyclas&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Duty Cyclas description.png|250px|link=Duty Cyclas]]&lt;br /&gt;
|- style=&amp;quot;background: #E6E6FA;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Store TP]]&amp;quot;+8 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Triple Attack]]&amp;quot;+5%{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #F8F4FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Hands&#039;&#039;&#039;&lt;br /&gt;
| [[Envy Gloves]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Justice Gauntlets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Justice Gauntlets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Just. Gauntlets description.png|250px|link=Justice Gauntlets]]&lt;br /&gt;
| [[Jealousy Gloves]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Magnificent Gauntlets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Magnificent Gauntlets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Magnif. Gaunt. description.png|250px|link=Magnificent Gauntlets]]&lt;br /&gt;
| [[Resentment Gloves]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Duty Gauntlets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Duty Gauntlets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Duty Gauntlets description.png|250px|link=Duty Gauntlets]]&lt;br /&gt;
|- style=&amp;quot;background: #F8F4FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Store TP]]&amp;quot;+6 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Triple Attack]]&amp;quot;+3%{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #E6E6FA;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Legs&#039;&#039;&#039;&lt;br /&gt;
| [[Envy Breeches]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Justice Flanchard|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Justice Flanchard&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Just. Flanchard description.png|250px|link=Justice Flanchard]]&lt;br /&gt;
| [[Jealousy Breeches]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Magnificent Flanchard|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Magnificent Flanchard&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Magnif. Flan. description.png|250px|link=Magnificent Flanchard]]&lt;br /&gt;
| [[Resentment Breeches]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Duty Flanchard|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Duty Flanchard&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Duty Flanchard description.png|250px|link=Duty Flanchard]]&lt;br /&gt;
|- style=&amp;quot;background: #E6E6FA;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Store TP]]&amp;quot;+7 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Triple Attack]]&amp;quot;+4%{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #F8F4FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Feet&#039;&#039;&#039;&lt;br /&gt;
| [[Envy Leggings]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Justice Sollerets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Justice Sollerets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Just. Soll. description.png|250px|link=Justice Sollerets]]&lt;br /&gt;
| [[Jealousy Leggings]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Magnificent Sollerets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Magnificent Sollerets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Magnif. Soll. description.png|250px|link=Magnificent Sollerets]]&lt;br /&gt;
| [[Resentment Leggings]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Duty Sollerets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #4B0082;&amp;quot;&amp;gt;Duty Sollerets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Duty Sollerets description.png|250px|link=Duty Sollerets]]&lt;br /&gt;
|- style=&amp;quot;background: #F8F4FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Store TP]]&amp;quot;+6 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Triple Attack]]&amp;quot;+3%{{verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
====Hope / Perfection / Revelation Sets (Hume)====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1200px; margin: 0 auto; border: 1px solid #003366;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #003366; color:white; font-size:120%; text-shadow: 1px 1px 0 #000;&amp;quot; | Hope / Perfection / Revelation Sets (Hume)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #336699; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | Jobs: WAR / BRD / NIN&amp;lt;br&amp;gt;Trade: [[Shard of Hope|&amp;lt;span style=&amp;quot;color:white; text-shadow: 1px 1px 0 #000;&amp;quot;&amp;gt;Shard of Hope&amp;lt;/span&amp;gt;]] ⇒ [[Jewel of Revelation|&amp;lt;span style=&amp;quot;color:white; text-shadow: 1px 1px 0 #000;&amp;quot;&amp;gt;Jewel of Revelation&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; style=&amp;quot;background: #6699CC; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | Slot&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #6699CC; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | NQ (Su4)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #6699CC; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | HQ1 (Su5)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #6699CC; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | HQ2 (Su5)&lt;br /&gt;
|- style=&amp;quot;background: #F0F8FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Head&#039;&#039;&#039;&lt;br /&gt;
| [[Apathy Masque]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Hope Masque|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Hope Masque&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Hope Masque description.png|250px|link=Hope Masque]]&lt;br /&gt;
| [[Defeat Masque]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Perfection Masque|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Perfection Masque&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Perfection Masque description.png|250px|link=Perfection Masque]]&lt;br /&gt;
| [[Ignorance Masque]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Revelation Masque|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Revelation Masque&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Revelation Masque description.png|250px|link=Revelation Masque]]&lt;br /&gt;
|- style=&amp;quot;background: #F0F8FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Double Attack]]&amp;quot;+7% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Physical Damage Limit]]+6%{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #DEEBFF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Body&#039;&#039;&#039;&lt;br /&gt;
| [[Apathy Cuirass]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Hope Platemail|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Hope Platemail&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Hope Platemail description.png|250px|link=Hope Platemail]]&lt;br /&gt;
| [[Defeat Cuirass]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Perfection Platemail|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Perfection Platemail&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Perfection Plate. description.png|250px|link=Perfection Platemail]]&lt;br /&gt;
| [[Ignorance Cuirass]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Revelation Platemail|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Revelation Platemail&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Revelation Plate. description.png|250px|link=Revelation Platemail]]&lt;br /&gt;
|- style=&amp;quot;background: #DEEBFF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Double Attack]]&amp;quot;+8% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Physical Damage Limit]]+7%{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #F0F8FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Hands&#039;&#039;&#039;&lt;br /&gt;
| [[Apathy Gauntlets]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Hope Gauntlets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Hope Gauntlets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Hope Gauntlets description.png|250px|link=Hope Gauntlets]]&lt;br /&gt;
| [[Defeat Gauntlets]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Perfection Gauntlets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Perfection Gauntlets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Perfection Gaunt. description.png|250px|link=Perfection Gauntlets]]&lt;br /&gt;
| [[Ignorance Gauntlets]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Revelation Gauntlets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Revelation Gauntlets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Revelation Gaunt. description.png|250px|link=Revelation Gauntlets]]&lt;br /&gt;
|- style=&amp;quot;background: #F0F8FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Double Attack]]&amp;quot;+6% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Physical Damage Limit]]+5%{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #DEEBFF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Legs&#039;&#039;&#039;&lt;br /&gt;
| [[Apathy Cuisses]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Hope Brais|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Hope Brais&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Hope Brais description.png|250px|link=Hope Brais]]&lt;br /&gt;
| [[Defeat Cuisses]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Perfection Brais|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Perfection Brais&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Perfection Brais description.png|250px|link=Perfection Brais]]&lt;br /&gt;
| [[Ignorance Cuisses]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Revelation Brais|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Revelation Brais&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Revelation Brais description.png|250px|link=Revelation Brais]]&lt;br /&gt;
|- style=&amp;quot;background: #DEEBFF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Double Attack]]&amp;quot;+7% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Physical Damage Limit]]+6%{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #F0F8FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Feet&#039;&#039;&#039;&lt;br /&gt;
| [[Apathy Shoes]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Hope Sabatons|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Hope Sabatons&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Hope Sabatons description.png|250px|link=Hope Sabatons]]&lt;br /&gt;
| [[Defeat Shoes]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Perfection Sabatons|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Perfection Sabatons&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Perfection Sab. description.png|250px|link=Perfection Sabatons]]&lt;br /&gt;
| [[Ignorance Shoes]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Revelation Sabatons|&amp;lt;span style=&amp;quot;font-weight: bold; color: #003366;&amp;quot;&amp;gt;Revelation Sabatons&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Revelation Sab. description.png|250px|link=Revelation Sabatons]]&lt;br /&gt;
|- style=&amp;quot;background: #F0F8FF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Double Attack]]&amp;quot;+6% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Physical Damage Limit]]+5%{{verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
====Trust / Prestige / Sworn Sets (Elvaan)====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1200px; margin: 0 auto; border: 1px solid #8B0000;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #8B0000; color:white; font-size:120%; text-shadow: 1px 1px 0 #000;&amp;quot; | Trust / Prestige / Sworn Sets (Elvaan)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #B22222; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | Jobs: WHM / RDM / PLD / DRK / BLU / RUN&amp;lt;br&amp;gt;Trade: [[Shard of Trust|&amp;lt;span style=&amp;quot;color:white; text-shadow: 1px 1px 0 #000;&amp;quot;&amp;gt;Shard of Trust&amp;lt;/span&amp;gt;]] ⇒ [[Jewel of Camaraderie|&amp;lt;span style=&amp;quot;color:white; text-shadow: 1px 1px 0 #000;&amp;quot;&amp;gt;Jewel of Camaraderie&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; style=&amp;quot;background: #CD5C5C; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | Slot&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #CD5C5C; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | NQ (Su4)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #CD5C5C; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | HQ1 (Su5)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #CD5C5C; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | HQ2 (Su5)&lt;br /&gt;
|- style=&amp;quot;background: #FFF5F5;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Head&#039;&#039;&#039;&lt;br /&gt;
| [[Arrogance Masque]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Trust Crown|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Trust Crown&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Trust Crown description.png|250px|link=Trust Crown]]&lt;br /&gt;
| [[Bravado Masque]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Prestige Crown|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Prestige Crown&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Prestige Crown description.png|250px|link=Prestige Crown]]&lt;br /&gt;
| [[Irreverence Masque]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Sworn Crown|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Sworn Crown&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Sworn Crown description.png|250px|link=Sworn Crown]]&lt;br /&gt;
|- style=&amp;quot;background: #FFF5F5;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Triple Attack]]&amp;quot;+6% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Phalanx]]&amp;quot;+4{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #FFE4E1;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Body&#039;&#039;&#039;&lt;br /&gt;
| [[Arrogance Jacket]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Trust Platemail|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Trust Platemail&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Trust Platemail description.png|250px|link=Trust Platemail]]&lt;br /&gt;
| [[Bravado Jacket]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Prestige Platemail|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Prestige Platemail&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Prestige Plate. description.png|250px|link=Prestige Platemail]]&lt;br /&gt;
| [[Irreverence Jacket]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Sworn Platemail|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Sworn Platemail&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Sworn Platemail description.png|250px|link=Sworn Platemail]]&lt;br /&gt;
|- style=&amp;quot;background: #FFE4E1;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Triple Attack]]&amp;quot;+8% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Phalanx]]&amp;quot;+6{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF5F5;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Hands&#039;&#039;&#039;&lt;br /&gt;
| [[Arrogance Wristbands]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Trust Gauntlets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Trust Gauntlets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Trust Gauntlets description.png|250px|link=Trust Gauntlets]]&lt;br /&gt;
| [[Bravado Wristbands]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Prestige Gauntlets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Prestige Gauntlets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Prestige Gaunt. description.png|250px|link=Prestige Gauntlets]]&lt;br /&gt;
| [[Irreverence Wristbands]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Sworn Gauntlets|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Sworn Gauntlets&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Sworn Gauntlets description.png|250px|link=Sworn Gauntlets]]&lt;br /&gt;
|- style=&amp;quot;background: #FFF5F5;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Triple Attack]]&amp;quot;+7% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Phalanx]]&amp;quot;+5{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #FFE4E1;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Legs&#039;&#039;&#039;&lt;br /&gt;
| [[Arrogance Trousers]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Trust Brais|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Trust Brais&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Trust Brais description.png|250px|link=Trust Brais]]&lt;br /&gt;
| [[Bravado Trousers]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Prestige Brais|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Prestige Brais&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Prestige Brais description.png|250px|link=Prestige Brais]]&lt;br /&gt;
| [[Irreverence Trousers]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Sworn Brais|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Sworn Brais&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Sworn Brais description.png|250px|link=Sworn Brais]]&lt;br /&gt;
|- style=&amp;quot;background: #FFE4E1;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Triple Attack]]&amp;quot;+6% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Phalanx]]&amp;quot;+4{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF5F5;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Feet&#039;&#039;&#039;&lt;br /&gt;
| [[Arrogance Shoes]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Trust Sabatons|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Trust Sabatons&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Trust Sabatons description.png|250px|link=Trust Sabatons]]&lt;br /&gt;
| [[Bravado Shoes]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Prestige Sabatons|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Prestige Sabatons&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Prestige Sab. description.png|250px|link=Prestige Sabatons]]&lt;br /&gt;
| [[Irreverence Shoes]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Sworn Sabatons|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B0000;&amp;quot;&amp;gt;Sworn Sabatons&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Sworn Sabatons description.png|250px|link=Sworn Sabatons]]&lt;br /&gt;
|- style=&amp;quot;background: #FFF5F5;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Triple Attack]]&amp;quot;+7% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Phalanx]]&amp;quot;+5{{verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
====Bravery / Intrepid / Indomitable Sets (Tarutaru)====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1200px; margin: 0 auto; border: 1px solid #006400;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #006400; color:white; font-size:120%; text-shadow: 1px 1px 0 #000;&amp;quot; | Bravery / Intrepid / Indomitable Sets (Tarutaru)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #228B22; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | Jobs: BLM / SMN / SCH / GEO&amp;lt;br&amp;gt;Trade: [[Shard of Bravery|&amp;lt;span style=&amp;quot;color:white; text-shadow: 1px 1px 0 #000;&amp;quot;&amp;gt;Shard of Bravery&amp;lt;/span&amp;gt;]] ⇒ [[Jewel of Persistence|&amp;lt;span style=&amp;quot;color:white; text-shadow: 1px 1px 0 #000;&amp;quot;&amp;gt;Jewel of Persistence&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; style=&amp;quot;background: #3CB371; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | Slot&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #3CB371; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | NQ (Su4)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #3CB371; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | HQ1 (Su5)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #3CB371; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | HQ2 (Su5)&lt;br /&gt;
|- style=&amp;quot;background: #F0FFF0;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Head&#039;&#039;&#039;&lt;br /&gt;
| [[Cowardice Crown]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Bravery Petasos|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Bravery Petasos&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Bravery Petasos description.png|250px|link=Bravery Petasos]]&lt;br /&gt;
| [[Nothingness Crown]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Intrepid Petasos|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Intrepid Petasos&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Intrepid Petasos description.png|250px|link=Intrepid Petasos]]&lt;br /&gt;
| [[Despair Crown]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Indomitable Petasos|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Indomitable Petasos&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Indom. Petasos description.png|250px|link=Indomitable Petasos]]&lt;br /&gt;
|- style=&amp;quot;background: #F0FFF0;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Magic Atk. Bonus]]&amp;quot;+28 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Blood Pact]]&amp;quot; damage+10{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #E0F8E0;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Body&#039;&#039;&#039;&lt;br /&gt;
| [[Cowardice Coat]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Bravery Coat|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Bravery Coat&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Bravery Coat description.png|250px|link=Bravery Coat]]&lt;br /&gt;
| [[Nothingness Coat]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Intrepid Coat|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Intrepid Coat&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Intrepid Coat description.png|250px|link=Intrepid Coat]]&lt;br /&gt;
| [[Despair Coat]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Indomitable Coat|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Indomitable Coat&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Indomitable Coat description.png|250px|link=Indomitable Coat]]&lt;br /&gt;
|- style=&amp;quot;background: #E0F8E0;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Magic Atk. Bonus]]&amp;quot;+32 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Blood Pact]]&amp;quot; damage+12{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #F0FFF0;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Hands&#039;&#039;&#039;&lt;br /&gt;
| [[Cowardice Cuffs]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Bravery Gloves|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Bravery Gloves&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Bravery Gloves description.png|250px|link=Bravery Gloves]]&lt;br /&gt;
| [[Nothingness Cuffs]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Intrepid Gloves|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Intrepid Gloves&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Intrepid Gloves description.png|250px|link=Intrepid Gloves]]&lt;br /&gt;
| [[Despair Cuffs]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Indomitable Gloves|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Indomitable Gloves&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Indom. Gloves description.png|250px|link=Indomitable Gloves]]&lt;br /&gt;
|- style=&amp;quot;background: #F0FFF0;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Magic Atk. Bonus]]&amp;quot;+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Blood Pact]]&amp;quot; damage+11{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #E0F8E0;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Legs&#039;&#039;&#039;&lt;br /&gt;
| [[Cowardice Waist-Robe]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Bravery Tonban|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Bravery Tonban&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Bravery Tonban description.png|250px|link=Bravery Tonban]]&lt;br /&gt;
| [[Nothingness Waist-Robe]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Intrepid Tonban|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Intrepid Tonban&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Intrep. Tonban description.png|250px|link=Intrepid Tonban]]&lt;br /&gt;
| [[Despair Waist-Robe]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Indomitable Tonban|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Indomitable Tonban&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Indom. Tonban description.png|250px|link=Indomitable Tonban]]&lt;br /&gt;
|- style=&amp;quot;background: #E0F8E0;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Magic Atk. Bonus]]&amp;quot;+28 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Blood Pact]]&amp;quot; damage+10{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #F0FFF0;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Feet&#039;&#039;&#039;&lt;br /&gt;
| [[Cowardice Shoes]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Bravery Sabots|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Bravery Sabots&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Bravery Sabots description.png|250px|link=Bravery Sabots]]&lt;br /&gt;
| [[Nothingness Shoes]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Intrepid Sabots|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Intrepid Sabots&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Intrep. Sabots description.png|250px|link=Intrepid Sabots]]&lt;br /&gt;
| [[Despair Shoes]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Indomitable Sabots|&amp;lt;span style=&amp;quot;font-weight: bold; color: #006400;&amp;quot;&amp;gt;Indomitable Sabots&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Indom. Sabots description.png|250px|link=Indomitable Sabots]]&lt;br /&gt;
|- style=&amp;quot;background: #F0FFF0;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: [[Accuracy]]+30 [[MACC|Mag. Acc]]+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Magic Atk. Bonus]]&amp;quot;+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;[[Blood Pact]]&amp;quot; damage+11{{verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
====Mercy / Grace / Clemency Sets (Galka)====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1200px; margin: 0 auto; border: 1px solid #8B4500;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #8B4500; color:white; font-size:120%; text-shadow: 1px 1px 0 #000;&amp;quot; | Mercy / Grace / Clemency Sets (Galka)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #D2691E; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | Jobs: RNG / SAM / DRG / COR&amp;lt;br&amp;gt;Trade: [[Shard of Mercy|&amp;lt;span style=&amp;quot;color:white; text-shadow: 1px 1px 0 #000;&amp;quot;&amp;gt;Shard of Mercy&amp;lt;/span&amp;gt;]] ⇒ [[Jewel of Affection|&amp;lt;span style=&amp;quot;color:white; text-shadow: 1px 1px 0 #000;&amp;quot;&amp;gt;Jewel of Affection&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; style=&amp;quot;background: #CD853F; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | Slot&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #CD853F; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | NQ (Su4)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #CD853F; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | HQ1 (Su5)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background: #CD853F; color:white; text-shadow: 1px 1px 0 #000;&amp;quot; | HQ2 (Su5)&lt;br /&gt;
|- style=&amp;quot;background: #FFF5E6;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Head&#039;&#039;&#039;&lt;br /&gt;
| [[Rage Mask]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Mercy Somen|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Mercy Somen&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Mercy Somen description.png|250px|link=Mercy Somen]]&lt;br /&gt;
| [[Hatred Mask]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Grace Somen|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Grace Somen&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Grace Somen description.png|250px|link=Grace Somen]]&lt;br /&gt;
| [[Wrath Mask]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Clemency Somen|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Clemency Somen&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Clemen. Somen description.png|250px|link=Clemency Somen]]&lt;br /&gt;
|- style=&amp;quot;background: #FFF5E6;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Accuracy+30 Rng. Acc.+30 Mag. Acc.+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: Accuracy+30 Mag. Acc.+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;Quadruple Attack&amp;quot;+4% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Enmity-8{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #FFE0B2;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Body&#039;&#039;&#039;&lt;br /&gt;
| [[Rage Armor]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Mercy Haramaki|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Mercy Haramaki&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Mercy Haramaki description.png|250px|link=Mercy Haramaki]]&lt;br /&gt;
| [[Hatred Armor]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Grace Haramaki|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Grace Haramaki&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Grace Haramaki description.png|250px|link=Grace Haramaki]]&lt;br /&gt;
| [[Wrath Armor]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Clemency Haramaki|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Clemency Haramaki&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Clemen. Hara. description.png|250px|link=Clemency Haramaki]]&lt;br /&gt;
|- style=&amp;quot;background: #FFE0B2;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Accuracy+30 Rng. Acc.+30 Mag. Acc.+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: Accuracy+30 Mag. Acc.+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;Quadruple Attack&amp;quot;+6% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Enmity-10{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF5E6;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Hands&#039;&#039;&#039;&lt;br /&gt;
| [[Rage Gauntlets (Level 99)|Rage Gauntlets]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Mercy Kote|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Mercy Kote&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Mercy Kote description.png|250px|link=Mercy Kote]]&lt;br /&gt;
| [[Hatred Gauntlets]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Grace Kote|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Grace Kote&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Grace Kote description.png|250px|link=Grace Kote]]&lt;br /&gt;
| [[Wrath Gauntlets]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Clemency Kote|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Clemency Kote&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Clemency Kote description.png|250px|link=Clemency Kote]]&lt;br /&gt;
|- style=&amp;quot;background: #FFF5E6;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Accuracy+30 Rng. Acc.+30 Mag. Acc.+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: Accuracy+30 Mag. Acc.+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;Quadruple Attack&amp;quot;+5% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Enmity-9{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #FFE0B2;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Legs&#039;&#039;&#039;&lt;br /&gt;
| [[Rage Guards]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Mercy Haidate|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Mercy Haidate&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Mercy Haidate description.png|250px|link=Mercy Haidate]]&lt;br /&gt;
| [[Hatred Guards]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Grace Haidate|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Grace Haidate&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Grace Haidate description.png|250px|link=Grace Haidate]]&lt;br /&gt;
| [[Wrath Guards]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Clemency Haidate|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Clemency Haidate&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Clem. Haidate description.png|250px|link=Clemency Haidate]]&lt;br /&gt;
|- style=&amp;quot;background: #FFE0B2;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Accuracy+30 Rng. Acc.+30 Mag. Acc.+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: Accuracy+30 Mag. Acc.+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;Quadruple Attack&amp;quot;+4% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Enmity-8{{verification}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF5E6;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Feet&#039;&#039;&#039;&lt;br /&gt;
| [[Rage Leggings]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Mercy Sune-Ate|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Mercy Sune-Ate&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Mercy Sune-Ate description.png|250px|link=Mercy Sune-Ate]]&lt;br /&gt;
| [[Hatred Leggings]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Grace Sune-Ate|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Grace Sune-Ate&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Grace Sune-Ate description.png|250px|link=Grace Sune-Ate]]&lt;br /&gt;
| [[Wrath Leggings]]&amp;lt;br&amp;gt;↓&amp;lt;br&amp;gt;[[Clemency Sune-Ate|&amp;lt;span style=&amp;quot;font-weight: bold; color: #8B4500;&amp;quot;&amp;gt;Clemency Sune-Ate&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;[[File:Clem. Sune-Ate description.png|250px|link=Clemency Sune-Ate]]&lt;br /&gt;
|- style=&amp;quot;background: #FFF5E6;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Augment&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rank 30:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Accuracy+30 Rng. Acc.+30 Mag. Acc.+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Pet: Accuracy+30 Mag. Acc.+30 &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;quot;Quadruple Attack&amp;quot;+5% &#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[4]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Enmity-9{{verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[:Category:Limbus/Original|Original Limbus]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle Systems]]&lt;br /&gt;
&lt;br /&gt;
--------------------------------&lt;br /&gt;
&lt;br /&gt;
{{disambiguation|Relic Weapons|Mythic Weapons|Empyrean Weapons|Aeonic Weapons}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=&lt;br /&gt;
|Image Size=&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=Throughout the long history of Final Fantasy, every game to date has had at least one &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;, and Final Fantasy XI is no different.&amp;lt;br /&amp;gt;&lt;br /&gt;
Within Vana&#039;diel, there are five types of weapons that are markedly superior to all others in sheer, raw power. Being effectively [[Item Level]] 121 in their fully upgraded [[Item Level]] 119 form.&lt;br /&gt;
&lt;br /&gt;
With the first expansion, [[Rise of the Zilart]],&#039;s release, the first group of these superior arms were implemented: the [[Relic Weapons]], offering high-damage, low-delay weapons with unique [[Weapon Skill]]s available only when these weapons are equipped and a [[Aftermath|special effect when those Weapon Skills are used]], which would set the trend that all others in this category would follow.&lt;br /&gt;
&lt;br /&gt;
[[Mythic Weapons]] came next with the release of the third expansion, [[Treasures of Aht Urhgan]]; these weapons are job-specific, offering powerful augments to the faculties that each [[job]] relies on. With the release of the three [[Abyssea]] add-ons, [[Empyrean Weapons]] joined the ranks, offering &#039;&#039;Relic Weapon&#039;&#039; equivalents to [[Treasures of Aht Urhgan]] and [[Wings of the Goddess]] jobs.&lt;br /&gt;
&lt;br /&gt;
With the release of [[Seekers of Adoulin]] and the addition of two new jobs, [[Ergon Weapons]] were added, offering &#039;&#039;Mythic Weapon&#039;&#039; equivalents to the new jobs from that expansion.&lt;br /&gt;
&lt;br /&gt;
Finally, with the completion of [[Rhapsodies of Vana&#039;diel]], the fifth and final type of &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;, [[Aeonic Weapons]], would be added to Vana&#039;diel; giving [[Seekers of Adoulin]] jobs access to &#039;&#039;Relic Weapon&#039;&#039; equivalents.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the February 2016 Version Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/49843-Feb-10-2016-%28JST%29-Version-Update?p=571771&amp;amp;viewfull=1#post571771]&amp;lt;/sup&amp;gt;, Relic, Empyrean, Mythic and Ergon Weapons would have their final [[Item Level]] 119 forms implemented, making them match Aeonic Weapons in their unparalleled attributes compared to other [[Item Level]] 119 weapons.&lt;br /&gt;
&lt;br /&gt;
In the September 2018 Version Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/54410]&amp;lt;/sup&amp;gt;, Relic, Empyrean, Mythic, Ergon, and Aeonic Weapons were able to be Augmented {{Augment}} with unique stats, making them even stronger. In order to begin this process, a player must meet prerequisites and be in possession of a &amp;quot;119 III&amp;quot; version of a weapon.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Relic Weapons|Relic-]][[Empyrean Weapons|Empyrean-]][[Aeonic Weapons]]==&lt;br /&gt;
{| style=&amp;quot;background-color:#4499FF; text-align:center; width: fit-content; margin: 0 auto;&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4696cf&amp;quot;&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Relic Weapons&lt;br /&gt;
! Empyrean Weapons&lt;br /&gt;
! Aeonic Weapons&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Hand-to-Hand]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Spharai_(Level_119_III)_description.png|280px|link=Spharai (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Verethragna_(Level_119_III)_description.png|280px|link=Verethragna (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Godhands_description.png|280px|link=Godhands]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Dagger]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Mandau_(Level_119_III)_description.png|280px|link=Mandau (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Twashtar_(Level_119_III)_description.png|280px|link=Twashtar (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Aeneas_description.png|280px|link=Aeneas]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Sword]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Excalibur_(Level_119_III)_description.png|280px|link=Excalibur (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Almace_(Level_119_III)_description.png|280px|link=Almace (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Sequence_description.png|280px|link=Sequence]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Great Sword]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Ragnarok_(Level_119_III)_description.png|280px|link=Ragnarok (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Caladbolg_(Level_119_III)_description.png|280px|link=Caladbolg (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Lionheart_description.png|280px|link=Lionheart]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Axe]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Guttler_(Level_119_III)_description.png|280px|link=Guttler (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Farsha_(Level_119_III)_description.png|280px|link=Farsha (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Tri-edge_description.png|280px|link=Tri-edge]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Great Axe]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Bravura_(Level_119_III)_description.png|280px|link=Bravura (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Ukonvasara_(Level_119_III)_description.png|280px|link=Ukonvasara (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Chango_description.png|280px|link=Chango]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Scythe]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Apocalypse_(Level_119_III)_description.png|280px|link=Apocalypse (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Redemption_(Level_119_III)_description.png|280px|link=Redemption (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Anguta_description.png|280px|link=Anguta]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Polearm]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Gungnir_(Level_119_III)_description.png|280px|link=Gungnir (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Rhongomiant_(Level_119_III)_description.png|280px|link=Rhongomiant (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Trishula_description.png|280px|link=Trishula]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Katana]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Kikoku_(Level_119_III)_description.png|280px|link=Kikoku (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Kannagi_(Level_119_III)_description.png|280px|link=Kannagi (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Heishi_Shorinken_description.png|280px|link=Heishi Shorinken]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Great Katana]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Amanomurakumo_(Level_119_III)_description.png|280px|link=Amanomurakumo (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Masamune_(Level_119_III)_description.png|280px|link=Masamune (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Dojikiri_Yasutsuna_description.png|280px|link=Dojikiri Yasutsuna]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Club]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Mjollnir_(Level_119_III)_description.png|280px|link=Mjollnir (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Gambanteinn_(Level_119_III)_description.png|280px|link=Gambanteinn (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Tishtrya_description.png|280px|link=Tishtrya]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Staff]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Claustrum_(Level_119_III)_description.png|280px|link=Claustrum (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Hvergelmir_(Level_119_III)_description.png|280px|link=Hvergelmir (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Khatvanga_description.png|280px|link=Khatvanga]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Archery]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Yoichinoyumi_(Level_119_III)_description.png|280px|link=Yoichinoyumi (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Gandiva_(Level_119_III)_description.png|280px|link=Gandiva (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Fail-Not_description.png|280px|link=Fail-Not]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Marksmanship]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Annihilator_(Level_119_III)_description.png|280px|link=Annihilator (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Armageddon_(Level_119_III)_description.png|280px|link=Armageddon (Level 119 III)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Fomalhaut_description.png|280px|link=Fomalhaut]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Instrument]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Gjallarhorn_(Level_99_II)_description.png|280px|link=Gjallarhorn (Level 99 II)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Daurdabla_(Level_99_II)_description.png|280px|link=Daurdabla (Level 99 II)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Marsyas_description.png|280px|link=Marsyas]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Shield]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Aegis_(Level_99_II)_description.png|280px|link=Aegis (Level 99 II)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Ochain_(Level_99_II)_description.png|280px|link=Ochain (Level 99 II)]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Srivatsa_description.png|280px|link=Srivatsa]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
Relic, Empyrean, and Aeonic Weapons offer weapons of each weapon type with high base damage and very low delay, as well as a set of instruments and shields. Unlike Empyreans and Aeonics, Relics have a hidden, innate &amp;quot;&#039;&#039;Occasionally deals double/triple damage&#039;&#039;&amp;quot; effect, as well as a direct damage bonus to their linked Weapon Skills of +40%.&amp;lt;br /&amp;gt;&lt;br /&gt;
It should also be noted that for {{H:text|Daggers, Swords, Axes, Katana, and Clubs|weapon types that can be wielded in the off-hand}}, any special effects granted from the weapon are ignored. (Things like [[Magic Damage (Statistic)|Magic Damage]] and the accuracies and attack derived from the [[Item Level|Item Level skill]] are applied as normal.) This includes access to any Weapon Skill that isn&#039;t unlocked prior, as well as any hidden effects, Aftermaths, and Afterglows. However, Empyrean Weapon&#039;s large [[base stat]] boost and Aeonic Weapon&#039;s [[Store TP]] &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;are&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; applied when used in the off-hand slot, even though the associated Weapon Skill, Aftermath, and Afterglow are not.&lt;br /&gt;
&lt;br /&gt;
===Weapon Skills===&lt;br /&gt;
While almost all of the Relic, Empyrean and Aeonic [[instrument]]s and [[shield]]s only offer enhancements with no linked Weapon Skill, the Aeonic instrument {{ItemIcon|Marsyas|22}} {{tooltip|text=[[Marsyas]]|tooltip=[[File:Marsyas_description.png]]}} grants the player a unique [[song]] only available while it is equipped in a similar manner to the other weapons&#039; linked Weapon Skills.&lt;br /&gt;
&lt;br /&gt;
Empyreans&#039; and Aeonics&#039; linked [[Weapon Skill]] may be unlocked through various means for use with any weapon (of the appropriate type), but a player wishing to utilize a [[Relic Weapon Skill]] or a [[Prime Weapon Skill]], must equip the Weapon that it is tied to.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Should a player wish to use an [[Empyrean Weapon Skill]], they may complete the corresponding [[Kupofried&#039;s Weapon Skill Moogle Magic]] and gain access to that Weapon Skill with use of any weapon.&lt;br /&gt;
*Should a player wish to use an [[Aeonic Weapon Skill]] with use of any weapon, they must complete the quest: [[Martial Mastery]], and then may purchase the Weapon Skill with [[Merit Points]] in five stages of increasing potency, up to the potency level granted through equipping the [[Aeonic Weapon]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background-color:#4499FF; text-align:center; max-width: 1200px;&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#4696cf&amp;quot;&lt;br /&gt;
! width=9% | Weapon Type&lt;br /&gt;
! width=10% | Weapon Skill&lt;br /&gt;
! width=6% | Type&lt;br /&gt;
! width=30% | Description&lt;br /&gt;
! width=10% | Modifiers&lt;br /&gt;
! width=16% | Skill Chain Properties&amp;lt;sup&amp;gt;§&amp;lt;/sup&amp;gt;&lt;br /&gt;
! width=10% | Linked Weapon&lt;br /&gt;
! width=9% | Jobs&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Hand-to-Hand]]&lt;br /&gt;
| [[Final Heaven]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Deals triple damage.&lt;br /&gt;
| [[VIT]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Spharai (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Spharai (Level 119 III)|Spharai]]|tooltip=[[File:Spharai_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Victory Smite]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Delivers a fourfold attack. Chance of critical hit varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Verethragna (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Verethragna (Level 119 III)|Verethragna]]|tooltip=[[File:Verethragna_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[MNK]], [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Shijin Spiral]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a fivefold attack that plagues the target. Chance of additional effect varies with TP.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Godhands|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Godhands]]|tooltip=[[File:Godhands_description.png]]}}&lt;br /&gt;
| [[MNK]], [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Dagger]]&lt;br /&gt;
| [[Mercy Stroke]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Delivers a fourfold attack.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Mandau (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Mandau (Level 119 III)|Mandau]]|tooltip=[[File:Mandau_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[RDM]], [[THF]], [[BRD]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Rudra&#039;s Storm]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Deals quintuple damage and weighs target down. Damage varies with TP.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Twashtar (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Twashtar (Level 119 III)|Twashtar]]|tooltip=[[File:Twashtar_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[THF]], [[BRD]], [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Exenterator]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a fourfold attack that decreases target&#039;s accuracy. Duration of effect varies with TP.&lt;br /&gt;
| [[AGI]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Aeneas|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Aeneas]]|tooltip=[[File:Aeneas_description.png]]}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;([[WAR]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[RDM]])&#039;&#039;&amp;lt;/small&amp;gt;, [[THF]], &amp;lt;small&amp;gt;&#039;&#039;([[BST]])&#039;&#039;&amp;lt;/small&amp;gt;, [[BRD]], &amp;lt;small&amp;gt;&#039;&#039;([[RNG]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[NIN]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[COR]])&#039;&#039;&amp;lt;/small&amp;gt;, [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Sword]]&lt;br /&gt;
| [[Knights of Round]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Deals quintuple damage.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;40% [[MND]]&amp;amp;nbsp;40%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Excalibur (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Excalibur (Level 119 III)|Excalibur]]|tooltip=[[File:Excalibur_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[RDM]], [[PLD]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Chant du Cygne]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Delivers a threefold attack. Chance of critical hit varies with TP.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Almace (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Almace (Level 119 III)|Almace]]|tooltip=[[File:Almace_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[RDM]], [[PLD]], [[BLU]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Requiescat]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a fivefold attack of &#039;&#039;non-elemental&#039;&#039; damage. Attack power varies with TP.&lt;br /&gt;
| [[MND]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Sequence|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Sequence]]|tooltip=[[File:Sequence_description.png]]}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;([[WAR]])&#039;&#039;&amp;lt;/small&amp;gt;, [[RDM]], [[PLD]], &amp;lt;small&amp;gt;&#039;&#039;([[DRK]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[SAM]])&#039;&#039;&amp;lt;/small&amp;gt;, [[BLU]], &amp;lt;small&amp;gt;&#039;&#039;([[COR]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[RUN]])&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Great Sword]]&lt;br /&gt;
| [[Scourge]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Deals double damage.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;40% [[VIT]]&amp;amp;nbsp;40%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Ragnarok (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Ragnarok (Level 119 III)|Ragnarok]]|tooltip=[[File:Ragnarok_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[WAR]], [[PLD]], [[DRK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Torcleaver]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Deals triple damage. Damage varies with TP.&lt;br /&gt;
| [[VIT]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Caladbolg (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Caladbolg (Level 119 III)|Caladbolg]]|tooltip=[[File:Caladbolg_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[PLD]], [[DRK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Resolution]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a fivefold attack. Damage varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Lionheart|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Lionheart]]|tooltip=[[File:Lionheart_description.png]]}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;([[WAR]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[PLD]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[DRK]])&#039;&#039;&amp;lt;/small&amp;gt;, [[RUN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Axe]]&lt;br /&gt;
| [[Onslaught]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Delivers a fivefold attack that decreases target&#039;s accuracy.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Guttler (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Guttler (Level 119 III)|Guttler]]|tooltip=[[File:Guttler_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[BST]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Cloudsplitter]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Deals &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;lightning elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;40% [[MND]]&amp;amp;nbsp;40%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Farsha (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Farsha (Level 119 III)|Farsha]]|tooltip=[[File:Farsha_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[WAR]], [[BST]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Ruinator]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a fourfold attack. Accuracy varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Detonation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Detonation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Tri-edge|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Tri-edge]]|tooltip=[[File:Tri-edge_description.png]]}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;([[WAR]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[DRK]])&#039;&#039;&amp;lt;/small&amp;gt;, [[BST]], &amp;lt;small&amp;gt;&#039;&#039;([[RNG]])&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Great Axe]]&lt;br /&gt;
| [[Metatron Torment]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Deals triple damage and lowers target defense.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Bravura (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Bravura (Level 119 III)|Bravura]]|tooltip=[[File:Bravura_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[WAR]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Ukko&#039;s Fury]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Delivers a twofold attack that slows target. Chance of critical hit varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Ukonvasara (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Ukonvasara (Level 119 III)|Ukonvasara]]|tooltip=[[File:Ukonvasara_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[WAR]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Upheaval]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a fourfold attack. Damage varies with TP.&lt;br /&gt;
| [[VIT]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Chango|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Chango]]|tooltip=[[File:Chango_description.png]]}}&lt;br /&gt;
| [[WAR]], &amp;lt;small&amp;gt;&#039;&#039;([[DRK]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[RUN]])&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Scythe]]&lt;br /&gt;
| [[Catastrophe]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Deals triple damage and drains target&#039;s HP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;40% [[INT]]&amp;amp;nbsp;40%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Apocalypse (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Apocalypse (Level 119 III)|Apocalypse]]|tooltip=[[File:Apocalypse_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[DRK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Quietus]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Delivers a triple damage attack that ignores target&#039;s defense. Amount ignored varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;60% [[MND]]&amp;amp;nbsp;60%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Redemption (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Redemption (Level 119 III)|Redemption]]|tooltip=[[File:Redemption_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[DRK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Entropy]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a fourfold attack. Converts some of the damage into MP. Damage varies with TP.&lt;br /&gt;
| [[INT]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Anguta|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Anguta]]|tooltip=[[File:Anguta_description.png]]}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;([[WAR]])&#039;&#039;&amp;lt;/small&amp;gt;, [[DRK]], &amp;lt;small&amp;gt;&#039;&#039;([[BST]])&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Polearm]]&lt;br /&gt;
| [[Geirskogul]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Delivers a twofold attack.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Gungnir (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Gungnir (Level 119 III)|Gungnir]]|tooltip=[[File:Gungnir_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[DRG]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Camlann&#039;s Torment]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Delivers a triple damage attack that ignores target&#039;s defense. Amount ignored varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;60% [[VIT]]&amp;amp;nbsp;60%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Rhongomiant (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Rhongomiant (Level 119 III)|Rhongomiant]]|tooltip=[[File:Rhongomiant_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[DRG]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Stardiver]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a fourfold attack that decreases enemy critical hit evasion. Damage varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Trishula|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Trishula]]|tooltip=[[File:Trishula_description.png]]}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;([[WAR]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[SAM]])&#039;&#039;&amp;lt;/small&amp;gt;, [[DRG]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Katana]]&lt;br /&gt;
| [[Blade: Metsu]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Delivers a fourfold attack that paralyzes the target.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Kikoku (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Kikoku (Level 119 III)|Kikoku]]|tooltip=[[File:Kikoku_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[NIN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Blade: Hi]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Deals quadruple damage. Chance of critical hit varies with TP.&lt;br /&gt;
| [[AGI]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Kannagi (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Kannagi (Level 119 III)|Kannagi]]|tooltip=[[File:Kannagi_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[NIN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Blade: Shun]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a fivefold attack. Attack power varies with TP.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Impaction|&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Impaction&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Heishi Shorinken|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Heishi Shorinken]]|tooltip=[[File:Heishi_Shorinken_description.png]]}}&lt;br /&gt;
| [[NIN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Great Katana]]&lt;br /&gt;
| [[Tachi: Kaiten]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Deals double damage.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Amanomurakumo (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Amanomurakumo (Level 119 III)|Amanomurakumo]]|tooltip=[[File:Amanomurakumo_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[SAM]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Tachi: Fudo]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Deals double damage. Damage varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Masamune (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Masamune (Level 119 III)|Masamune]]|tooltip=[[File:Masamune_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[SAM]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Tachi: Shoha]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a twofold attack. Damage varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Dojikiri Yasutsuna|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Dojikiri Yasutsuna]]|tooltip=[[File:Dojikiri_Yasutsuna_description.png]]}}&lt;br /&gt;
| [[SAM]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Club]]&lt;br /&gt;
| [[Randgrith]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Delivers a twofold attack that decreases target&#039;s evasion.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;40% [[MND]]&amp;amp;nbsp;40%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Mjollnir (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Mjollnir (Level 119 III)|Mjollnir]]|tooltip=[[File:Mjollnir_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[WHM]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Dagan]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| &#039;&#039;Deals no damage.&#039;&#039; Restores HP and MP. Amount restored varies with TP.&lt;br /&gt;
| Maximum [[HP]]&amp;amp;[[MP]]&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
| {{ItemIcon|Gambanteinn (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Gambanteinn (Level 119 III)|Gambanteinn]]|tooltip=[[File:Gambanteinn_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[WHM]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Realmrazer]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a sevenfold attack. Accuracy varies with TP.&lt;br /&gt;
| [[MND]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Impaction|&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;Impaction&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Tishtrya|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Tishtrya]]|tooltip=[[File:Tishtrya_description.png]]}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;([[WAR]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[MNK]])&#039;&#039;&amp;lt;/small&amp;gt;, [[WHM]], &amp;lt;small&amp;gt;&#039;&#039;([[BLM]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[PLD]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[SMN]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[BLU]])&#039;&#039;&amp;lt;/small&amp;gt;, [[GEO]], &amp;lt;small&amp;gt;&#039;&#039;([[RUN]])&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Staff]]&lt;br /&gt;
| [[Gates of Tartarus]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Deals triple damage and lowers the target&#039;s attack.&lt;br /&gt;
| [[INT]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Claustrum (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Claustrum (Level 119 III)|Claustrum]]|tooltip=[[File:Claustrum_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[BLM]], [[SMN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Myrkr]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| &#039;&#039;Deals no damage.&#039;&#039; Restores MP and removes up to three status ailments. Amount of MP restored varies with TP.&lt;br /&gt;
| Maximum [[MP]]&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
| {{ItemIcon|Hvergelmir (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Hvergelmir (Level 119 III)|Hvergelmir]]|tooltip=[[File:Hvergelmir_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[BLM]], [[SMN]], [[SCH]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Shattersoul]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a threefold attack that decreases target&#039;s magic defense. Duration of effect varies with TP.&lt;br /&gt;
| [[INT]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Induration|&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;Induration&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Khatvanga|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Khatvanga]]|tooltip=[[File:Khatvanga_description.png]]}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;([[WAR]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[MNK]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[WHM]])&#039;&#039;&amp;lt;/small&amp;gt;, [[BLM]], &amp;lt;small&amp;gt;&#039;&#039;([[PLD]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[BRD]])&#039;&#039;&amp;lt;/small&amp;gt;, &amp;lt;small&amp;gt;&#039;&#039;([[DRG]])&#039;&#039;&amp;lt;/small&amp;gt;, [[SMN]], [[SCH]], &amp;lt;small&amp;gt;&#039;&#039;([[GEO]])&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Archery|Bow]]&lt;br /&gt;
| [[Namas Arrow]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Deals triple damage that has reduced enmity generation.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;40% [[AGI]]&amp;amp;nbsp;40%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Yoichinoyumi (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Yoichinoyumi (Level 119 III)|Yoichinoyumi]]|tooltip=[[File:Yoichinoyumi_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[RNG]], [[SAM]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Jishnu&#039;s Radiance]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Delivers a threefold attack, ammunition permitting. Chance of critical hit varies with TP.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Gandiva (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Gandiva (Level 119 III)|Gandiva]]|tooltip=[[File:Gandiva_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[RNG]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| [[Apex Arrow]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a triple damage attack that ignores target&#039;s defense. Amount ignored varies with TP.&lt;br /&gt;
| [[AGI]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Fail-Not|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Fail-Not]]|tooltip=[[File:Fail-Not_description.png]]}}&lt;br /&gt;
| [[RNG]], &amp;lt;small&amp;gt;&#039;&#039;([[SAM]])&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Marksmanship|Gun]]&lt;br /&gt;
| [[Coronach]]&lt;br /&gt;
| [[Relic Weapon Skill|Relic]]&lt;br /&gt;
| Deals triple damage that has reduced enmity generation.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;40% [[AGI]]&amp;amp;nbsp;40%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Annihilator (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Annihilator (Level 119 III)|Annihilator]]|tooltip=[[File:Annihilator_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[RNG]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Wildfire]]&lt;br /&gt;
| [[Empyrean Weapon Skill|Empyrean]]&lt;br /&gt;
| Deals &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;fire elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Reduced enmity generation varies with TP.&lt;br /&gt;
| [[AGI]]&amp;amp;nbsp;60%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Armageddon (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Armageddon (Level 119 III)|Armageddon]]|tooltip=[[File:Armageddon_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[RNG]], [[COR]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
| [[Last Stand]]&lt;br /&gt;
| [[Aeonic Weapon Skill|Aeonic]]&lt;br /&gt;
| Delivers a twofold attack, ammunition permitting. Damage varies with TP.&lt;br /&gt;
| [[AGI]]&amp;amp;nbsp;73~85%&lt;br /&gt;
| &#039;&#039;{[[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]}&#039;&#039; / [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Fomalhaut|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Fomalhaut]]|tooltip=[[File:Fomalhaut_description.png]]}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;([[THF]])&#039;&#039;&amp;lt;/small&amp;gt;, [[RNG]], [[COR]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;max-width: 1200px;&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;§&#039;&#039;&#039; Skill Chain Properties denoted in italics and braces are only present when using that Weapon Skill while equipped with the linked Aeonic Weapon.&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;‡&#039;&#039;&#039; Jobs denoted in italics and parenthesis may unlock the corresponding Weapon Skill, but may not equip the linked Weapon.&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Aftermath]]s===&lt;br /&gt;
An &amp;quot;&#039;&#039;Aftermath&#039;&#039;&amp;quot; is a unique buff generated by using a specific Weapon Skill alongside that Weapon Skill&#039;s linked &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;. Shields and Instruments lack any Aftermath effects.&amp;lt;br /&amp;gt;&lt;br /&gt;
There are three tiers to an Aftermath effect, dependent upon the level of TP used in the activating Weapon Skill. [[TP Bonus]] effects from gear and other sources do not have any effect on these Aftermath tiers.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Relic Aftermath]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Relic Weapons&#039; Aftermaths offer unique effects tied to each weapon. With only the duration of the Aftermath effect being dependent upon the TP of the Weapon Skill used to activate it.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Empyrean Aftermath]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Empyrean Aftermath is uniform between all Empyrean Weapons: varying frequency and duration of &amp;quot;&#039;&#039;Occasionally deals double/triple damage&#039;&#039;&amp;quot;, dependent upon the TP of the Weapon Skill used to activate it. This effect can proc on any additional hits (through the activation of [[Double Attack]], [[Triple Attack]], [[Zanshin]], etc), with the exception of {{ItemIcon|Verethragna|22}} {{tooltip|text=[[Verethragna]]|tooltip=[[File:Verethragna_description.png]]}} in that it can only proc on hits generated by its &amp;quot;main&amp;quot; hand, and &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;cannot&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; proc on Weapon Skills.&lt;br /&gt;
::And similar to [[:Category:Ultimate Weapons#Aftermath|Mythic Aftermath]], any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off before using the activating Weapon Skill again.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Aeonic Aftermath]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Much like Empyrean Aftermath, Aeonic Aftermath is uniform between all Aeonic Weapons: varying potency of [[Skillchain#Skillchain_Damage|Skillchain]] and [[Magic_Damage#MB:_Magic_Burst|Magic Burst]] damage and the steps required to trigger one of the &amp;quot;ultimate skillchains&amp;quot; of [[Radiance|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Radiance&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] and [[Umbra|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Umbra&#039;&#039;&#039;&amp;lt;/span&amp;gt;]], dependent upon the TP of the Weapon Skill used to activate it, and with the Aftermath being consumed upon said [[Skillchain#Ultimate_Skillchains|skillchain]]s being used. Aftermath duration is static for all levels of TP.&lt;br /&gt;
::In the same manner as [[:Category:Ultimate Weapons#Aftermath|Mythic]] and [[:Category:Ultimate Weapons#Aftermaths|Empyrean Aftermath]], the level of the Aftermath is locked, meaning that any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off  or be consumed before using the activating Weapon Skill again.&lt;br /&gt;
::Aeonic Aftermath also grants [[:Category:Skillchain#Level 3 Skillchains|Level 3 Skillchain properties]] to the appropriate [[Aeonic Weapon Skill|linked Weapon Skills]], thereby allowing those Weapon Skills to participate in [[:Category:Skillchain#Level 4 Skillchains|Level 4 Skillchains]], these properties are applied to the Weapon Skill that activates the Aftermath in addition to when used during the Aftermath&#039;s duration&amp;lt;sup&amp;gt;[https://www.bluegartr.com/threads/127413-Aeonic-Weapons-Mega-Thread?p=6632120&amp;amp;viewfull=1#post6632120]&amp;lt;/sup&amp;gt;; meaning that for all intents and purposes, just equipping an Aeonic Weapon grants the linked Weapon Skill Level 3 Skillchain properties.&lt;br /&gt;
&lt;br /&gt;
===[[Afterglow]]===&lt;br /&gt;
Relic and Empyrean Weapons, unlike Aeonic Weapons, enjoy a further enhancement in their fully upgraded [[Item Level]] 119 forms. Whenever a linked Weapon Skill is used, thereby activating an Aftermath effect on the owner, an Afterglow effect is applied to all nearby party members within 10&#039;. This Afterglow status has a fixed duration of 30s regardless of the level of TP used, and will be overwritten by a duplicitous type. However, differing types of Afterglows will stack. (eg: a Relic Afterglow will always overwrite a Relic Afterglow, regardless of who it originates with, but a Relic and an Empyrean Afterglow will apply both their respective effects.) Any Aftermath effect a player may activate will also overwrite the Afterglow effects given by other players, regardless of the Aftermath or Afterglow&#039;s aligned type.&amp;lt;br /&amp;gt;&lt;br /&gt;
For [[Shields]], this effect is granted whenever the Job Ability [[Shield Bash]] is used, and it should be noted that {{ItemIcon|Aegis|22}} {{tooltip|text=[[Aegis]]|tooltip=[[File:Aegis_description.png]]}} and {{ItemIcon|Ochain|22}} {{tooltip|text=[[Ochain]]|tooltip=[[File:Ochain_description.png]]}} lack [[Item Level]] 119 variants, being fully upgraded in their level 99 Afterglow variants&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/33112-Level-99-Relic-Mythic-Empyrean-and-WoE-Weapons?p=475191&amp;amp;viewfull=1#post475191]&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/39537-Suggestions-Quality-of-Life-Stuff-and-other-suggestions?p=570732&amp;amp;viewfull=1#post570732]&amp;lt;/sup&amp;gt;. Instruments grant no Afterglow effects.&amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, while equipped with a level 99 or [[Item Level]] 119 Afterglow variant or the fully upgraded [[Item Level]] 119 form, a player will glow with a unique aura effect whose color is dependent on the type of &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
With visual effects displaying in the following priority order: Main Weapon &amp;gt; Ranged Weapon &amp;gt; Sub Weapon.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Relic Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Yellow&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Accuracy]] &amp;amp; [[Ranged Accuracy]] +15.&lt;br /&gt;
::{{ItemIcon|Gjallarhorn|22}} {{tooltip|text=[[Gjallarhorn]]|tooltip=[[File:Gjallarhorn_description.png]]}} is able to be upgraded to an Afterglow phase, but only the visual effect is granted. &#039;&#039;No Afterglow effect mechanic is gained.&#039;&#039;&lt;br /&gt;
::[[Shield Bash]] with {{ItemIcon|Aegis|22}} {{tooltip|text=[[Aegis]]|tooltip=[[File:Aegis_description.png]]}} grants nearby party members [[Magic Damage Taken]] -5%.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Empyrean Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Red&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Critical Hit Rate]] +5%.&lt;br /&gt;
::{{ItemIcon|Daurdabla|22}} {{tooltip|text=[[Daurdabla]]|tooltip=[[File:Daurdabla_description.png]]}} is able to be upgraded to an Afterglow phase, but only the visual effect is granted. &#039;&#039;No Afterglow effect mechanic is gained.&#039;&#039;&lt;br /&gt;
::[[Shield Bash]] with {{ItemIcon|Ochain|22}} {{tooltip|text=[[Ochain]]|tooltip=[[File:Ochain_description.png]]}} grants nearby party members [[Physical Damage Taken]] -7%.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Aeonic Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:none;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;None&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Aeonic Weapons do not possess an Afterglow.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
==[[Mythic Weapons|Mythic-Ergon Weapons]]==&lt;br /&gt;
{| style=&amp;quot;background-color:#4499FF; text-align:center; width:fit-content; margin: 0 auto;&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#4696cf&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;&amp;quot; | Weapon Type&lt;br /&gt;
! style=&amp;quot;width: 600px;&amp;quot; | Mythic / Ergon Weapons&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Hand-to-Hand]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Glanzfaust_(Level_119_III)_description.png|280px|link=Glanzfaust (Level 119 III)]] [[File:Kenkonken_(Level_119_III)_description.png|280px|link=Kenkonken (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Dagger]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Vajra_(Level_119_III)_description.png|280px|link=Vajra (Level 119 III)]] [[File:Carnwenhan_(Level_119_III)_description.png|280px|link=Carnwenhan (Level 119 III)]] [[File:Terpsichore_(Level_119_III)_description.png|280px|link=Terpsichore (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Sword]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Murgleis_(Level_119_III)_description.png|280px|link=Murgleis (Level 119 III)]] [[File:Burtgang_(Level_119_III)_description.png|280px|link=Burtgang (Level 119 III)]] [[File:Tizona_(Level_119_III)_description.png|280px|link=Tizona (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Great Sword]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Epeolatry_(Level_119_III)_description.png|280px|link=Epeolatry (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Axe]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Aymur_(Level_119_III)_description.png|280px|link=Aymur (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Great Axe]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Conqueror_(Level_119_III)_description.png|280px|link=Conqueror (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Scythe]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Liberator_(Level_119_III)_description.png|280px|link=Liberator (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Polearm]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Ryunohige_(Level_119_III)_description.png|280px|link=Ryunohige (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Katana]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Nagi_(Level_119_III)_description.png|280px|link=Nagi (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Great Katana]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Kogarasumaru_(Level_119_III)_description.png|280px|link=Kogarasumaru (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Club]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Yagrush_(Level_119_III)_description.png|280px|link=Yagrush (Level 119 III)]] [[File:Idris_(Level_119_III)_description.png|280px|link=Idris (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Staff]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Laevateinn_(Level_119_III)_description.png|280px|link=Laevateinn (Level 119 III)]] [[File:Nirvana_(Level_119_III)_description.png|280px|link=Nirvana (Level 119 III)]] [[File:Tupsimati_(Level_119_III)_description.png|280px|link=Tupsimati (Level 119 III)]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Marksmanship]]&lt;br /&gt;
| style=&amp;quot;padding: 5px 15px;&amp;quot; | [[File:Gastraphetes_(Level_119_III)_description.png|280px|link=Gastraphetes (Level 119 III)]] [[File:Death_Penalty_(Level_119_III)_description.png|280px|link=Death Penalty (Level 119 III)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
Mythic and Ergon Weapons are generally the most powerful weapons available for each job, with powerful effects specifically tailored to a job&#039;s unique abilities. However, only Mythics have the hidden effect of a direct damage bonus to their linked Weapon Skills of +30%.&amp;lt;br /&amp;gt;It should also be noted that for {{H:text|Daggers, Swords, Axes, Katana, and Clubs|weapon types that can be wielded in the off-hand}}, any special effects granted from the weapon are ignored. (Things like [[Magic Damage (Statistic)|Magic Damage]] and the accuracies and attack derived from the [[Item Level|Item Level skill]] are applied as normal.) This includes access to any Weapon Skill that isn&#039;t unlocked prior, as well as any hidden effects, Aftermaths, and Afterglows.&lt;br /&gt;
&lt;br /&gt;
===Weapon Skills===&lt;br /&gt;
Mythic and Ergon Weapons&#039; linked [[Weapon Skill]] may be unlocked for use with any weapon (of the appropriate type) through the completion of one of three quests:&lt;br /&gt;
*Should a player wish to use a [[Mythic Weapon Skill]], they may complete the corresponding version of the [[Unlocking a Myth]] quest and gain access to that Weapon Skill with use of any weapon.&lt;br /&gt;
*Should a player wish to use [[Rune Fencer]]&#039;s [[Mythic Weapon Skill|Ergon Weapon Skill]], they may complete the quest: [[Rune Fencing the Night Away]], and gain access to that Weapon Skill with use of any [[Great Sword]].&lt;br /&gt;
*Should a player wish to use [[Geomancer]]&#039;s [[Mythic Weapon Skill|Ergon Weapon Skill]], they may complete the quest: [[Geomancerrific]], and gain access to that Weapon Skill with use of any [[Club]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100%&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background-color:#4499FF; text-align:center; max-width: 1200px;&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#4696cf&amp;quot;&lt;br /&gt;
! width=9% | Job&lt;br /&gt;
! width=10% | Weapon Skill&lt;br /&gt;
! width=5% | Type&lt;br /&gt;
! width=31% | Description&lt;br /&gt;
! width=10% | Modifiers&lt;br /&gt;
! width=17% | Skill Chain Properties&lt;br /&gt;
! width=9% | Linked Weapon&lt;br /&gt;
! width=9% | Weapon Type&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Warrior]]&lt;br /&gt;
| [[King&#039;s Justice]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Delivers a threefold attack. Damage varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;50%&lt;br /&gt;
| [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Conqueror|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Conqueror]]|tooltip=[[File:Conqueror_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Great Axe]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Monk]]&lt;br /&gt;
| [[Ascetic&#039;s Fury]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Damage varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;50% [[VIT]]&amp;amp;nbsp;50%&lt;br /&gt;
| [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Glanzfaust|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Glanzfaust]]|tooltip=[[File:Glanzfaust_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Hand-to-Hand]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[White Mage]]&lt;br /&gt;
| [[Mystic Boon]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Converts damage dealt to own MP. Damage varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;30% [[MND]]&amp;amp;nbsp;70%&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
| {{ItemIcon|Yagrush|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Yagrush]]|tooltip=[[File:Yagrush_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Club]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Black Mage]]&lt;br /&gt;
| [[Vidohunir]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Deals &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;dark elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage and lowers target&#039;s magic defense. Duration of effect varies with TP.&lt;br /&gt;
| [[INT]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Laevateinn|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Laevateinn]]|tooltip=[[File:Laevateinn_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Staff]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Red Mage]]&lt;br /&gt;
| [[Death Blossom]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Delivers a threefold attack that lowers target&#039;s magic evasion. Chance of lowering target&#039;s magic evasion varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;30% [[MND]]&amp;amp;nbsp;50%&lt;br /&gt;
| [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Murgleis|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Murgleis]]|tooltip=[[File:Murgleis_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Sword]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Thief]]&lt;br /&gt;
| [[Mandalic Stab]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Damage varies with TP.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;60%&lt;br /&gt;
| [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Vajra|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Vajra]]|tooltip=[[File:Vajra_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Paladin]]&lt;br /&gt;
| [[Atonement]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Delivers a twofold attack of &#039;&#039;breath damage&#039;&#039;. Enmity varies with TP.&lt;br /&gt;
| [[Enmity|Current Enmity]]&lt;br /&gt;
| [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Burtgang|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Burtgang]]|tooltip=[[File:Burtgang_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Sword]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Dark Knight]]&lt;br /&gt;
| [[Insurgency]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Delivers a fourfold attack. Damage varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;20% [[INT]]&amp;amp;nbsp;20%&lt;br /&gt;
| [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Liberator|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Liberator]]|tooltip=[[File:Liberator_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Scythe]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Beastmaster]]&lt;br /&gt;
| [[Primal Rend]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Deals &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;light elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;30% [[CHR]]&amp;amp;nbsp;60%&lt;br /&gt;
| [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Aymur|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Aymur]]|tooltip=[[File:Aymur_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Axe]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Bard]]&lt;br /&gt;
| [[Mordant Rime]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Delivers a twofold attack that decreases target&#039;s movement speed. Chance of decreases movement speed varies with TP.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;30% [[CHR]]&amp;amp;nbsp;70%&lt;br /&gt;
| [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Carnwenhan|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Carnwenhan]]|tooltip=[[File:Carnwenhan_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Ranger]]&lt;br /&gt;
| [[Trueflight]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Deals &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;light elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&lt;br /&gt;
| [[AGI]]&amp;amp;nbsp;100%&lt;br /&gt;
| [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Gastraphetes|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Gastraphetes]]|tooltip=[[File:Gastraphetes_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Marksmanship|Crossbow]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Samurai]]&lt;br /&gt;
| [[Tachi: Rana]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Delivers a threefold attack. Accuracy varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;50%&lt;br /&gt;
| [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Induration|&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;Induration&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Kogarasumaru|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Kogarasumaru]]|tooltip=[[File:Kogarasumaru_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Great Katana]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Ninja]]&lt;br /&gt;
| [[Blade: Kamu]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Lowers target&#039;s accuracy. Duration of the effect varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;60% [[INT]]&amp;amp;nbsp;60%&lt;br /&gt;
| [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Compression|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Compression&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Nagi|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Nagi]]|tooltip=[[File:Nagi_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Katana]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Dragoon]]&lt;br /&gt;
| [[Drakesbane]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Delivers a fourfold attack. Chance of critical hit varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;50%&lt;br /&gt;
| [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Ryunohige|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Ryunohige]]|tooltip=[[File:Ryunohige_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Polearm]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Summoner]]&lt;br /&gt;
| [[Garland of Bliss]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Deals &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;light elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage and lowers target&#039;s defense. Duration of effect varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;30% [[MND]]&amp;amp;nbsp;70%&lt;br /&gt;
| [[Fusion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Fus&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Reverberation|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Reverberation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Nirvana|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Nirvana]]|tooltip=[[File:Nirvana_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Staff]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Blue Mage]]&lt;br /&gt;
| [[Expiacion]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Delivers a twofold attack. Damage varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;30% [[DEX]]&amp;amp;nbsp;20% [[INT]]&amp;amp;nbsp;30%&lt;br /&gt;
| [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Tizona|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Tizona]]|tooltip=[[File:Tizona_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Sword]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Corsair]]&lt;br /&gt;
| [[Leaden Salute]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Deals &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;dark elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage. Damage varies with TP.&lt;br /&gt;
| [[AGI]]&amp;amp;nbsp;100%&lt;br /&gt;
| [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Death Penalty|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Death Penalty]]|tooltip=[[File:Death_Penalty_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Marksmanship|Gun]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Puppetmaster]]&lt;br /&gt;
| [[Stringing Pummel]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Delivers a sixfold attack. Chance of critical hit varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;32% [[VIT]]&amp;amp;nbsp;32%&lt;br /&gt;
| [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Liquefaction|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Liquefaction&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Kenkonken|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Kenkonken]]|tooltip=[[File:Kenkonken_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Hand-to-Hand]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Dancer]]&lt;br /&gt;
| [[Pyrrhic Kleos]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Delivers a fourfold attack that lowers target&#039;s evasion. Duration of effect varies with TP.&lt;br /&gt;
| [[STR]]&amp;amp;nbsp;40% [[DEX]]&amp;amp;nbsp;40%&lt;br /&gt;
| [[Distortion|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Scission|&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Scission&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Terpsichore|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Terpsichore]]|tooltip=[[File:Terpsichore_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Scholar]]&lt;br /&gt;
| [[Omniscience]]&lt;br /&gt;
| [[Mythic Weapon Skill|Mythic]]&lt;br /&gt;
| Deals &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;dark elemental&#039;&#039;&#039;&amp;lt;/span&amp;gt; damage and lowers target&#039;s magic attack. Duration of effect varies with TP.&lt;br /&gt;
| [[MND]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[Gravitation|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Gravi&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Transfixion|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Tupsimati|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Tupsimati]]|tooltip=[[File:Tupsimati_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Staff]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Geomancer]]&lt;br /&gt;
| [[Exudation]]&lt;br /&gt;
| [[Geomancerrific|Ergon]]&lt;br /&gt;
| Attack varies with TP.&lt;br /&gt;
| [[INT]]&amp;amp;nbsp;50% [[MND]]&amp;amp;nbsp;50%&lt;br /&gt;
| [[Darkness|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Idris (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Idris]]|tooltip=[[File:Idris_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Club]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#dfe4ff&amp;quot;&lt;br /&gt;
!  BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Rune Fencer]]&lt;br /&gt;
| [[Dimidiation]]&lt;br /&gt;
| [[Rune Fencing the Night Away|Ergon]]&lt;br /&gt;
| Delivers a twofold attack. Damage varies with TP.&lt;br /&gt;
| [[DEX]]&amp;amp;nbsp;80%&lt;br /&gt;
| [[:Category:Light|&amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Li&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;g&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;h&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;t&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] / [[Fragmentation|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Fragmen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;&#039;&#039;&#039;tation&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| {{ItemIcon|Epeolatry (Level 119 III)|22}}&amp;lt;br /&amp;gt;{{tooltip|text=[[Epeolatry]]|tooltip=[[File:Epeolatry_(Level_119_III)_description.png]]}}&lt;br /&gt;
| [[Great Sword]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Mythic Aftermath|Aftermath]]===&lt;br /&gt;
An &amp;quot;&#039;&#039;Aftermath&#039;&#039;&amp;quot; is a unique buff generated by using a specific Weapon Skill alongside that Weapon Skill&#039;s linked &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;.&amp;lt;br /&amp;gt;There are three tiers to an Aftermath effect, with effect and duration dependent upon the level of TP used in the activating Weapon Skill. [[TP Bonus]] effects from gear and other sources do not have any effect on these Aftermath tiers.&amp;lt;br /&amp;gt;Mythic Aftermath has some restrictions in activation in that any level Aftermath will overwrite Aftermath Level 1, but only Aftermath Level 3 will overwrite Level 2, and nothing overwrites Level 3. This means that someone trying to maintain the Level 3 aftermath all the times will needs to wait for it to wear off before using the activating Weapon Skill again.&amp;lt;br /&amp;gt;&lt;br /&gt;
:Mythic Weapons and Ergon Weapons have the same type of Aftermath: [[Mythic Aftermath|A uniform style of buffs with three tiers of differing effects]]. These tiers are typically listed in order in the weapon item description. While the Aftermath style is uniform, the individual effect tiers vary between each weapon uniquely; however, all Level 3 tier Aftermath is &amp;quot;&#039;&#039;Occasionally attacks twice or thrice&#039;&#039;&amp;quot; for main-hand weapons and &amp;quot;&#039;&#039;Occasionally deals double or triple damage&#039;&#039;&amp;quot; for all ranged weapons, which &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;can&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; proc on Weapon Skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
It should also be noted that, unlike most Relic, Empyrean and Aeonic Aftermath, Mythic Aftermath also grants its effects to any associated pets.&lt;br /&gt;
&lt;br /&gt;
===[[Afterglow]]===&lt;br /&gt;
Much like Relic and Empyrean Weapons, Mythic Weapons enjoy a further enhancement in their fully upgraded [[Item Level]] 119 forms; however, Ergon Weapons, much like Aeonic Weapons, lack this effect. Whenever their linked Weapon Skills are used, thereby activating an Aftermath effect on the owner, an Afterglow effect is applied to all nearby party members within 10&#039;. This Afterglow status has a fixed duration of 30s regardless of the level of TP used, and will be overwritten by a duplicitous type. However, differing types of Afterglows will stack. (eg: a Mythic Afterglow will always overwrite a Mythic Afterglow, regardless of who or what differing weapon it originates with, but a Mythic and a Relic or Empyrean Afterglow will apply both their respective effects.) Any Aftermath effect a player may activate will also overwrite the Afterglow effects given by other players, regardless of the Aftermath or Afterglow&#039;s aligned type.&amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, while equipped with a level 99 or [[Item Level]] 119 Afterglow variant or the fully upgraded [[Item Level]] 119 form, a player will glow with a unique aura effect whose color is dependent on the type of &#039;&#039;&#039;&#039;&#039;Ultimate Weapon&#039;&#039;&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
With visual effects displaying in the following priority order: Main Weapon &amp;gt; Ranged Weapon &amp;gt; Sub Weapon.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Mythic Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:lightblue;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Blue&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Attack]] &amp;amp; [[Ranged Attack]] +15.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;[[Afterglow|Ergon Afterglow]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;As of the October 2018 Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/54525-October.-10-2018-%28JST%29-Version-Update?p=610163&amp;amp;viewfull=1#post610163]&amp;lt;/sup&amp;gt;, Ergon III variant weapons have an Afterglow.&#039;&#039;&lt;br /&gt;
::Aura color: &amp;lt;span style=&amp;quot;color:lightgreen;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Green&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
::Linked Weapon Skills grant nearby party members [[Attack]] &amp;amp; [[Ranged Attack]] +15.&lt;br /&gt;
&lt;br /&gt;
== Ultimate Weapon Augment Upgrade Process ==&lt;br /&gt;
{{BGWiki:Ultimate Weapon Augments&lt;br /&gt;
|transcludesection=REMEA119&lt;br /&gt;
}}&lt;br /&gt;
*See the &#039;&#039;&#039;[[Ultimate Weapon Augments]]&#039;&#039;&#039; page for a list of Rank 15 maximum augments for each REMA weapon.&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| All weapons and armor dropping from Tier I and Tier II NMs in [[Escha - Zi&#039;Tah]], weapons from Tier II NMs and all [[:Category:Abjurations#Abjuration_Sets_.28Escha_-_Ru.27Aun.29|abjuratory gear]] from the abjurations from all the Geas Fete NMs in [[Escha - Ru&#039;Aun]] can be augmented in one of four specific upgrade paths.&lt;br /&gt;
&lt;br /&gt;
Upgradable armor and weapons are &amp;quot;mezzotinted&amp;quot; by [[Nolan]] in [[Norg]] at (I-7), then gradually upgraded through 15 ranks with increasing and expanding stats by applying Eschalixirs.&amp;lt;br /&amp;gt;&lt;br /&gt;
Note that the Item Level on upgradable gear is based on the maximum possible stats the gear can receive when upgraded to rank 15.&lt;br /&gt;
&lt;br /&gt;
Certain non-upgradeable gear from [[:Category:Escha_Rewards#Tier_III_NMs|Tier III NMs]] and [[:Category:Escha_Rewards#Tier_I_HELM_NMs|HELM NMs]] offers players [[Item Level]] 119 variants on the popular [[Pulse Panoplia]].&lt;br /&gt;
&lt;br /&gt;
As of the December 2019 Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/56243-December-10-2019-%28JST%29-Version-Update?p=622467&amp;amp;viewfull=1#post622467]&amp;lt;/sup&amp;gt;, [[Zurim]] in Norg (I-7) runs a reward redemption exchange for [[Domain Points]] for many of the items that can normally be obtained in [[Geas Fete]] content.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
=Escha - Zi&#039;Tah=&lt;br /&gt;
&amp;lt;hr align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; /&amp;gt;&lt;br /&gt;
==Tier I NMs==&lt;br /&gt;
===Upgradeable Armor===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%; margin: 0 auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Mezzotints&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Eschite Helm]]&lt;br /&gt;
| [[File:Eschite Helm description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: PDT&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: SPELL INTERRUPT&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: CURE POTENCY&lt;br /&gt;
| [[Wepwawet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eschite Breastplate]]&lt;br /&gt;
| [[File:Eschite Breast. description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: PDT&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: SPELL INTERRUPT&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: ATK&lt;br /&gt;
| [[Lustful Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eschite Gauntlets]]&lt;br /&gt;
| [[File:Eschite Gauntlets description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: PDT&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: SPELL INTERRUPT&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: DA&lt;br /&gt;
| [[Aglaophotis]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eschite Cuisses]]&lt;br /&gt;
| [[File:Eschite Cuisses description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: PDT&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: SPELL INTERRUPT&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: MAB&amp;amp;FAST CAST&lt;br /&gt;
| [[Tangata Manu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eschite Greaves]]&lt;br /&gt;
| [[File:Eschite Greaves description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: PDT&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: SPELL INTERRUPT&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: STORE TP&lt;br /&gt;
| [[Vidala]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Despair Helm]]&lt;br /&gt;
| [[File:Despair Helm description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: HP&amp;amp;VIT&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: STR&amp;amp;VIT&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: Pet: DT&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: STORE TP&lt;br /&gt;
| [[Gestalt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Despair Mail]]&lt;br /&gt;
| [[File:Despair Mail description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: HP&amp;amp;VIT&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: STR&amp;amp;VIT&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: Pet: DT&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: DBL.ATK&lt;br /&gt;
| [[Angrboda]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Despair Finger Gauntlets]]&lt;br /&gt;
| [[File:Despair Fin. Gaunt. description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: HP&amp;amp;VIT&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: STR&amp;amp;VIT&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: Pet: DT&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: R.ACC&amp;amp;R.ATK&lt;br /&gt;
| [[Cunnast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Despair Cuisses]]&lt;br /&gt;
| [[File:Despair Cuisses description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: HP&amp;amp;VIT&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: STR&amp;amp;VIT&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: Pet: DT&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: AGI&amp;amp;EVA&lt;br /&gt;
| [[Revetaur]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Despair Greaves]]&lt;br /&gt;
| [[File:Despair Greaves description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: HP&amp;amp;VIT&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: STR&amp;amp;VIT&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: Pet: DT&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: PDT&lt;br /&gt;
| [[Ferrodon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Naga Somen]]&lt;br /&gt;
| [[File:Naga Somen description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: STR&amp;amp;ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: VIT&amp;amp;EVA&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: Pet: CURE&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: ACC&amp;amp;R.ACC&lt;br /&gt;
| [[Gulltop]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Naga Samue]]&lt;br /&gt;
| [[File:Naga Samue description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: STR&amp;amp;ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: VIT&amp;amp;EVA&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: Pet: CURE&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: DEX&amp;amp;ATK&lt;br /&gt;
| [[Vyala]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Naga Tekko]]&lt;br /&gt;
| [[File:Naga Tekko description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: STR&amp;amp;ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: VIT&amp;amp;EVA&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: Pet: CURE&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: Pet: M.ACC%MAB&lt;br /&gt;
| [[Wepwawet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Naga Hakama]]&lt;br /&gt;
| [[File:Naga Hakama description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: STR&amp;amp;ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: VIT&amp;amp;EVA&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: Pet: CURE&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: CRIT RATE&lt;br /&gt;
| [[Lustful Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Naga Kyahan]]&lt;br /&gt;
| [[File:Naga Kyahan description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: STR&amp;amp;ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: VIT&amp;amp;EVA&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: Pet: CURE&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: Pet: ACC&amp;amp;ATK&lt;br /&gt;
| [[Aglaophotis]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rawhide Mask]]&lt;br /&gt;
| [[File:Rawhide Mask description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: STR&amp;amp;DEX&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: ACC&amp;amp;EVA&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: Pet: ACC&amp;amp;DA&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: Pet: M.ACC&amp;amp;MAB&lt;br /&gt;
| [[Tangata Manu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rawhide Vest]]&lt;br /&gt;
| [[File:Rawhide Vest description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: STR&amp;amp;DEX&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: ACC&amp;amp;EVA&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: Pet: ACC&amp;amp;DA&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: TA&lt;br /&gt;
| [[Vidala]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rawhide Gloves]]&lt;br /&gt;
| [[File:Rawhide Gloves description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: STR&amp;amp;DEX&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: ACC&amp;amp;EVA&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: Pet: ACC&amp;amp;DA&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: M.ACC&lt;br /&gt;
| [[Gestalt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rawhide Trousers]]&lt;br /&gt;
| [[File:Rawhide Trousers description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: STR&amp;amp;DEX&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: ACC&amp;amp;EVA&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: Pet: ACC&amp;amp;DA&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: FAST CAST&lt;br /&gt;
| [[Angrboda]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rawhide Boots]]&lt;br /&gt;
| [[File:Rawhide Boots description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: STR&amp;amp;DEX&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: ACC&amp;amp;EVA&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: Pet: ACC&amp;amp;DA&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: ATK&lt;br /&gt;
| [[Cunnast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pursuer&#039;s Beret]]&lt;br /&gt;
| [[File:Pursuer&#039;s Beret description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: RAPID SHOT&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: RECYCLE&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: ACC&amp;amp;ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: R.ATK&amp;amp;-ENMITY&lt;br /&gt;
| [[Revetaur]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pursuer&#039;s Doublet]]&lt;br /&gt;
| [[File:Pursuer&#039;s Doublet description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: RAPID SHOT&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: RECYCLE&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: ACC&amp;amp;ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: CRIT RATE&amp;amp;SNAPSHOT&lt;br /&gt;
| [[Ferrodon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pursuer&#039;s Cuffs]]&lt;br /&gt;
| [[File:Pursuer&#039;s Cuffs description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: RAPID SHOT&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: RECYCLE&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: ACC&amp;amp;ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: R.ATK&amp;amp;STR&lt;br /&gt;
| [[Gulltop]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pursuer&#039;s Pants]]&lt;br /&gt;
| [[File:Pursuer&#039;s Pants description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: RAPID SHOT&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: RECYCLE&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: ACC&amp;amp;ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: STR&amp;amp;DEX&amp;amp;AGI&lt;br /&gt;
| [[Vyala]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pursuer&#039;s Gaiters]]&lt;br /&gt;
| [[File:Pursuer&#039;s Gaiters description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: RAPID SHOT&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: RECYCLE&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: ACC&amp;amp;ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: RAPID SHOT&amp;amp;RECYCLE&lt;br /&gt;
| [[Wepwawet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Psycloth Tiara]]&lt;br /&gt;
| [[File:Psycloth Tiara description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: INT&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: M.ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: Pet: ATK&amp;amp;MAB&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: FAST CAST&lt;br /&gt;
| [[Lustful Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Psycloth Vest]]&lt;br /&gt;
| [[File:Psycloth Vest description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: INT&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: M.ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: Pet: ATK&amp;amp;MAB&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: ELEMENTAL MAGIC SKILL&lt;br /&gt;
| [[Aglaophotis]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Psycloth Manillas]]&lt;br /&gt;
| [[File:Psycloth Manillas description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: INT&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: M.ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: Pet: ATK&amp;amp;MAB&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: Pet: MAB&lt;br /&gt;
| [[Tangata Manu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Psycloth Lappas]]&lt;br /&gt;
| [[File:Psycloth Lappas description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: INT&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: M.ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: Pet: ATK&amp;amp;MAB&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: FAST CAST&lt;br /&gt;
| [[Vidala]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Psycloth Boots]]&lt;br /&gt;
| [[File:Psycloth Boots description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: INT&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: M.ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: Pet: ATK&amp;amp;MAB&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: Pet: M.ACC&amp;amp;MAB&lt;br /&gt;
| [[Gestalt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanya Hood]]&lt;br /&gt;
| [[File:Vanya Hood description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: CURE POTENCY&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: CURE CAST TIME&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: SPELL INTERRUPT&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: FAST CAST&lt;br /&gt;
| [[Angrboda]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanya Robe]]&lt;br /&gt;
| [[File:Vanya Robe description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: CURE POTENCY&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: CURE CAST TIME&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: SPELL INTERRUPT&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: REFRESH&lt;br /&gt;
| [[Cunnast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanya Cuffs]]&lt;br /&gt;
| [[File:Vanya Cuffs description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: CURE POTENCY&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: CURE CAST TIME&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: SPELL INTERRUPT&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: STRING SKILL&lt;br /&gt;
| [[Revetaur]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanya Slops]]&lt;br /&gt;
| [[File:Vanya Slops description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: CURE POTENCY&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: CURE CAST TIME&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: SPELL INTERRUPT&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: PDT&lt;br /&gt;
| [[Ferrodon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanya Clogs]]&lt;br /&gt;
| [[File:Vanya Clogs description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: CURE POTENCY&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: CURE CAST TIME&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: SPELL INTERRUPT&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: CURE POTENCY&amp;amp;CAST TIME&lt;br /&gt;
| [[Gulltop]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%; margin: 0 auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Clemency Grip]]&lt;br /&gt;
| [[File:Clemency Grip description.png]]&lt;br /&gt;
| [[Wepwawet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Disperser&#039;s Cape]]&lt;br /&gt;
| [[File:Disperser&#039;s Cape description.png]]&lt;br /&gt;
| [[Gestalt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grenade Core]]&lt;br /&gt;
| [[File:Grenade Core description.png]]&lt;br /&gt;
| [[Revetaur]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Infused Earring]]&lt;br /&gt;
| [[File:Infused Earring description.png]]&lt;br /&gt;
| [[Gulltop]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucidity Sash]]&lt;br /&gt;
| [[File:Lucidity Sash description.png]]&lt;br /&gt;
| [[Angrboda]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Marked Gorget]]&lt;br /&gt;
| [[File:Marked Gorget description.png]]&lt;br /&gt;
| [[Aglaophotis]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mendicant&#039;s Earring]]&lt;br /&gt;
| [[File:Mendi. Earring description.png]]&lt;br /&gt;
| [[Tangata Manu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Overbearing Ring]]&lt;br /&gt;
| [[File:Overbearing Ring description.png]]&lt;br /&gt;
| [[Vidala]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Resonance Ring]]&lt;br /&gt;
| [[File:Resonance Ring description.png]]&lt;br /&gt;
| [[Vyala]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Seraphic Ampulla]]&lt;br /&gt;
| [[File:Seraphic Ampulla description.png]]&lt;br /&gt;
| [[Lustful Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtlety Spectacles]]&lt;br /&gt;
| [[File:Subtlety Spec. description.png]]&lt;br /&gt;
| [[Ferrodon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower Grip]]&lt;br /&gt;
| [[File:Willpower Grip description.png]]&lt;br /&gt;
| [[Cunnast]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tier II NMs==&lt;br /&gt;
===Upgradeable Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%; margin: 0 auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Mezzotints&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Mijin]]&lt;br /&gt;
| [[File:Mijin description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: ACC&amp;amp;ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: ACC&amp;amp;R.ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: M.ACC&amp;amp;MAB&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: EVA&amp;amp;ENMITY&lt;br /&gt;
| [[Nosoi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Blade]]&lt;br /&gt;
| [[File:Nibiru Blade description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: STORE TP&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: MAB&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: FAST CAST&lt;br /&gt;
| [[Nosoi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Bow]]&lt;br /&gt;
| [[File:Nibiru Bow description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: R.ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: RAPID SHOT&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: R.ACC&amp;amp;R.ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: RECYCLE&amp;amp;STORE TP&lt;br /&gt;
| [[Ionos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Chopper]]&lt;br /&gt;
| [[File:Nibiru Chopper description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: DBL.ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: EVA&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: PDT&lt;br /&gt;
| [[Umdhlebi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Cudgel]]&lt;br /&gt;
| [[File:Nibiru Cudgel description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: CURE POTENCY&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: MAB&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: FAST CAST&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: Pet: DT&amp;amp;REGEN&lt;br /&gt;
| [[Kamohoalii]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Faussar]]&lt;br /&gt;
| [[File:Nibiru Faussar description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: STORE TP&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: EVA&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: PDT&lt;br /&gt;
| [[Brittlis]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Gun]]&lt;br /&gt;
| [[File:Nibiru Gun description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: R.ACC&amp;amp;STORE TP&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: R.ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: R.ACC&amp;amp;R.ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: STORE TP&lt;br /&gt;
| [[Sensual Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Harp]]&lt;br /&gt;
| [[File:Nibiru Harp description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: M.ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: CHR&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: CURE POTENCY&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: DT&lt;br /&gt;
| [[Brittlis]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Knife]]&lt;br /&gt;
| [[File:Nibiru Knife description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: ACC&amp;amp;ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: STORE TP&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: STR&amp;amp;DEX&amp;amp;CHR&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: FAST CAST&lt;br /&gt;
| [[Sensual Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Lance]]&lt;br /&gt;
| [[File:Nibiru Lance description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: DBL.ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: ACC&amp;amp;ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: Pet: ACC&amp;amp;ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: ACC&amp;amp;Pet: ACC&lt;br /&gt;
| [[Sensual Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Sainti]]&lt;br /&gt;
| [[File:Nibiru Sainti description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: STORE TP&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: PDT&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: AUTOMATON SKILL&lt;br /&gt;
| [[Ionos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Shield]]&lt;br /&gt;
| [[File:Nibiru Shield description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: PDT&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: FAST CAST&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: CURE POTENCY&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: STORE TP&lt;br /&gt;
| [[Nosoi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Sickle]]&lt;br /&gt;
| [[File:Nibiru Sickle description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: {{question}}&lt;br /&gt;
| [[Ionos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Staff]]&lt;br /&gt;
| [[File:Nibiru Staff description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: MAB&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: M.ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: Pet: M.ACC&amp;amp;MAB&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: Pet: DA&lt;br /&gt;
| [[Umdhlebi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nibiru Tabar]]&lt;br /&gt;
| [[File:Nibiru Tabar description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: ATK&amp;amp;Pet: ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: STORE TP&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: Pet: ATK&amp;amp;MAB&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: Pet: HASTE&amp;amp;DA&lt;br /&gt;
| [[Kamohoalii]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sensui]]&lt;br /&gt;
| [[File:Sensui description.png]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: DBL.ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: R.ACC&amp;amp;R.ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: PDT&lt;br /&gt;
| [[Brittlis]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%; margin: 0 auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Calamitous Earring]]&lt;br /&gt;
| [[File:Calamitous Earring description.png]]&lt;br /&gt;
| [[Nosoi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Forefathers&#039; Grip]]&lt;br /&gt;
| [[File:Forefathers&#039; Grip description.png]]&lt;br /&gt;
| [[Kamohoalii]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Purity Ring]]&lt;br /&gt;
| [[File:Purity Ring description.png]]&lt;br /&gt;
| [[Brittlis]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sapience Orb]]&lt;br /&gt;
| [[File:Sapience Orb description.png]]&lt;br /&gt;
| [[Umdhlebi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sinew Belt]]&lt;br /&gt;
| [[File:Sinew Belt description.png]]&lt;br /&gt;
| [[Sensual Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Thaumaturge&#039;s Cape]]&lt;br /&gt;
| [[File:Thauma. Cape description.png]]&lt;br /&gt;
| [[Ionos]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tier III NMs==&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%; margin: 0 auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Annealed Lance]]&lt;br /&gt;
| [[File:Annealed Lance description.png]]&lt;br /&gt;
| [[Shockmaw]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Chastisers]]&lt;br /&gt;
| [[File:Chastisers description.png]]&lt;br /&gt;
| [[Urmahlulu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Router]]&lt;br /&gt;
| [[File:Router description.png]]&lt;br /&gt;
| [[Fleetstalker]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%; margin: 0 auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Doyen Pants]]&lt;br /&gt;
| [[File:Doyen Pants description.png]]&lt;br /&gt;
| [[Shockmaw]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspirited Boots]]&lt;br /&gt;
| [[File:Inspirited Boots description.png]]&lt;br /&gt;
| [[Shockmaw]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Onca Suit]]&lt;br /&gt;
| [[File:Onca Suit description.png]]&lt;br /&gt;
| [[Urmahlulu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shrieker&#039;s Cuffs]]&lt;br /&gt;
| [[File:Shrieker&#039;s Cuffs description.png]]&lt;br /&gt;
| [[Fleetstalker]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skormoth Mask]]&lt;br /&gt;
| [[File:Skormoth Mask description.png]]&lt;br /&gt;
| [[Urmahlulu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sweller&#039;s Harness]]&lt;br /&gt;
| [[File:Sweller&#039;s Harness description.png]]&lt;br /&gt;
| [[Fleetstalker]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%; margin: 0 auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Dampener&#039;s Torque]]&lt;br /&gt;
| [[File:Dampener&#039;s Torque description.png]]&lt;br /&gt;
| [[Shockmaw]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eschan Stone]]&lt;br /&gt;
| [[File:Eschan Stone description.png]]&lt;br /&gt;
| [[Urmahlulu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Penetrating Cape]]&lt;br /&gt;
| [[File:Penetrating Cape description.png]]&lt;br /&gt;
| [[Fleetstalker]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tier I HELM NMs==&lt;br /&gt;
===Armor===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%; margin: 0 auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Annointed Kalasiris]]&lt;br /&gt;
| [[File:Annoint. Kalasiris description.png]]&lt;br /&gt;
| [[Bucca]], [[Puca]] &amp;amp; [[Alpluachra]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kubira Meikogai]]&lt;br /&gt;
| [[File:Kubira Meikogai description.png]]&lt;br /&gt;
| [[Blazewing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Makora Meikogai]]&lt;br /&gt;
| [[File:Makora Meikogai description.png]]&lt;br /&gt;
| [[Pazuzu]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%; margin: 0 auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Empath Necklace]]&lt;br /&gt;
| [[File:Empath Necklace description.png]]&lt;br /&gt;
| [[Pazuzu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Falcon Eye]]&lt;br /&gt;
| [[File:Falcon Eye description.png]]&lt;br /&gt;
| [[Blazewing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hermetic Earring]]&lt;br /&gt;
| [[File:Hermetic Earring description.png]]&lt;br /&gt;
| [[Bucca]], [[Puca]] &amp;amp; [[Alpluachra]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tier II HELM NM==&lt;br /&gt;
===Armor===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%; margin: 0 auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Enforcer&#039;s Harness]]&lt;br /&gt;
| [[File:Enforcer&#039;s Harness description.png]]&lt;br /&gt;
| [[Wrathare]]&lt;br /&gt;
|}&lt;br /&gt;
===Accessory===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%; margin: 0 auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! NM&lt;br /&gt;
|-&lt;br /&gt;
| [[Warden&#039;s Ring]]&lt;br /&gt;
| [[File:Warden&#039;s Ring description.png]]&lt;br /&gt;
| [[Wrathare]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Escha - Ru&#039;Aun=&lt;br /&gt;
&amp;lt;hr align=&amp;quot;center&amp;quot; width=100%&amp;gt;&lt;br /&gt;
==Warder NMs==&lt;br /&gt;
===Armor===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Bewegt Gloves]]&lt;br /&gt;
| [[File:Bewegt Gloves description.png|350px]]&lt;br /&gt;
| [[Warder of Fortitude]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Darraigner&#039;s Brais]]&lt;br /&gt;
| [[File:Darraigner&#039;s Brais description.png|350px]]&lt;br /&gt;
| [[Warder of Temperance]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Halitus Helm]]&lt;br /&gt;
| [[File:Halitus Helm description.png|350px]]&lt;br /&gt;
| [[Warder of Justice]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Maenadic Gambieras]]&lt;br /&gt;
| [[File:Maenadic Gambieras description.png|350px]]&lt;br /&gt;
| [[Warder of Faith]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Passion Jacket]]&lt;br /&gt;
| [[File:Passion Jacket description.png|350px]]&lt;br /&gt;
| [[Warder of Love]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Querkening Brais]]&lt;br /&gt;
| [[File:Querkening Brais description.png|350px]]&lt;br /&gt;
| [[Warder of Prudence]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Redan Gloves]]&lt;br /&gt;
| [[File:Redan Gloves description.png|350px]]&lt;br /&gt;
| [[Warder of Hope]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Thereoid Greaves]]&lt;br /&gt;
| [[File:Thereoid Greaves description.png|350px]]&lt;br /&gt;
| [[Warder of Dignity]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Vatic Byrnie]]&lt;br /&gt;
| [[File:Vatic Byrnie description.png|350px]]&lt;br /&gt;
| [[Warder of Loyalty]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Welkin Crown]]&lt;br /&gt;
| [[File:Welkin Crown description.png|350px]]&lt;br /&gt;
| [[Warder of Mercy]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Acantha Torque]]&lt;br /&gt;
| [[File:Acantha Torque description.png|350px]]&lt;br /&gt;
| [[Warder of Prudence]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Agelast Torque]]&lt;br /&gt;
| [[File:Agelast Torque description.png|350px]]&lt;br /&gt;
| [[Warder of Justice]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Baetyl Pendant]]&lt;br /&gt;
| [[File:Baetyl Pendant description.png|350px]]&lt;br /&gt;
| [[Warder of Love]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Barathrum]]&lt;br /&gt;
| [[File:Barathrum description.png|350px]]&lt;br /&gt;
| [[Warder of Faith]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Bilious Torque]]&lt;br /&gt;
| [[File:Bilious Torque description.png|350px]]&lt;br /&gt;
| [[Warder of Faith]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Carnal Torque]]&lt;br /&gt;
| [[File:Carnal Torque description.png|350px]]&lt;br /&gt;
| [[Warder of Temperance]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Deceiver&#039;s Torque]]&lt;br /&gt;
| [[File:Deceiver&#039;s Torque description.png|350px]]&lt;br /&gt;
| [[Warder of Loyalty]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Decimus Torque]]&lt;br /&gt;
| [[File:Decimus Torque description.png|350px]]&lt;br /&gt;
| [[Warder of Fortitude]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Dedition Earring]]&lt;br /&gt;
| [[File:Dedition Earring description.png|350px]]&lt;br /&gt;
| [[Warder of Fortitude]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Flanged Grip]]&lt;br /&gt;
| [[File:Flanged Grip description.png|350px]]&lt;br /&gt;
| [[Warder of Justice]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Henic Torque]]&lt;br /&gt;
| [[File:Henic Torque description.png|350px]]&lt;br /&gt;
| [[Warder of Dignity]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Impassive Mantle]]&lt;br /&gt;
| [[File:Impassive Mantle description.png|350px]]&lt;br /&gt;
| [[Warder of Dignity]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Lissome Necklace]]&lt;br /&gt;
| [[File:Lissome Necklace description.png|350px]]&lt;br /&gt;
| [[Warder of Loyalty]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Maskirova Torque]]&lt;br /&gt;
| [[File:Maskirova Torque description.png|350px]]&lt;br /&gt;
| [[Warder of Love]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Melic Torque]]&lt;br /&gt;
| [[File:Melic Torque description.png|350px]]&lt;br /&gt;
| [[Warder of Mercy]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Relucent Cape]]&lt;br /&gt;
| [[File:Relucent Cape description.png|350px]]&lt;br /&gt;
| [[Warder of Prudence]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Refoccilation Stone]]&lt;br /&gt;
| [[File:Refoccilation Stone description.png|350px]]&lt;br /&gt;
| [[Warder of Hope]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Rufescent Ring]]&lt;br /&gt;
| [[File:Rufescent Ring description.png|350px]]&lt;br /&gt;
| [[Warder of Mercy]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Speaker&#039;s Ring]]&lt;br /&gt;
| [[File:Speaker&#039;s Ring description.png|350px]]&lt;br /&gt;
| [[Warder of Temperance]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Yarak Torque]]&lt;br /&gt;
| [[File:Yarak Torque description.png|350px]]&lt;br /&gt;
| [[Warder of Hope]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tier I NMs==&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Albin Bane]]&lt;br /&gt;
| [[File:Albin Bane description.png|350px]]&lt;br /&gt;
| [[Bia]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Amar Cluster]]&lt;br /&gt;
| [[File:Amar Cluster description.png|350px]]&lt;br /&gt;
| [[Met]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Assuage Earring]]&lt;br /&gt;
| [[File:Assuage Earring description.png|350px]]&lt;br /&gt;
| [[Emputa]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Balarama Grip]]&lt;br /&gt;
| [[File:Balarama Grip description.png|350px]]&lt;br /&gt;
| [[Asida]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Caro Necklace]]&lt;br /&gt;
| [[File:Caro Necklace description.png|350px]]&lt;br /&gt;
| [[Khon]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Diemer Gorget]]&lt;br /&gt;
| [[File:Diemer Gorget description.png|350px]]&lt;br /&gt;
| [[Ruea]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Evanescence Ring]]&lt;br /&gt;
| [[File:Evanescence Ring description.png|350px]]&lt;br /&gt;
| [[Sava Savanovic]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Evans Earring]]&lt;br /&gt;
| [[File:Evans Earring description.png|350px]]&lt;br /&gt;
| [[Met]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Fortified Ring]]&lt;br /&gt;
| [[File:Fortified Ring description.png|350px]]&lt;br /&gt;
| [[Emputa]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Giuoco Grip]]&lt;br /&gt;
| [[File:Giuoco Grip description.png|350px]]&lt;br /&gt;
| [[Ma]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Grunfeld Rope]]&lt;br /&gt;
| [[File:Grunfeld Rope description.png|350px]]&lt;br /&gt;
| [[Khun]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Halasz Earring]]&lt;br /&gt;
| [[File:Halasz Earring description.png|350px]]&lt;br /&gt;
| [[Khun]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Hydrocera]]&lt;br /&gt;
| [[File:Hydrocera description.png|350px]]&lt;br /&gt;
| [[Peirithoos]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Ishvara Earring]]&lt;br /&gt;
| [[File:Ishvara Earring description.png|350px]]&lt;br /&gt;
| [[Peirithoos]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Mantoptera Eye]]&lt;br /&gt;
| [[File:Mantoptera Eye description.png|350px]]&lt;br /&gt;
| [[Tenodera]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Nodens Gorget]]&lt;br /&gt;
| [[File:Nodens Gorget description.png|350px]]&lt;br /&gt;
| [[Sava Savanovic]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Petrov Ring]]&lt;br /&gt;
| [[File:Petrov Ring description.png|350px]]&lt;br /&gt;
| [[Ruea]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Philidor Mantle]]&lt;br /&gt;
| [[File:Philidor Mantle description.png|350px]]&lt;br /&gt;
| [[Ma]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Porous Rope]]&lt;br /&gt;
| [[File:Porous Rope description.png|350px]]&lt;br /&gt;
| [[Wasserspeier]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Quarrel Mantle]]&lt;br /&gt;
| [[File:Quarrel Mantle description.png|350px]]&lt;br /&gt;
| [[Wasserspeier]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Reti Pendant]]&lt;br /&gt;
| [[File:Reti Pendant description.png|350px]]&lt;br /&gt;
| [[Bia]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Sokolski Mantle]]&lt;br /&gt;
| [[File:Sokolski Mantle description.png|350px]]&lt;br /&gt;
| [[Khon]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Sulla Belt]]&lt;br /&gt;
| [[File:Sulla Belt description.png|350px]]&lt;br /&gt;
| [[Tenodera]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Vertigo Ring]]&lt;br /&gt;
| [[File:Vertigo Ring description.png|350px]]&lt;br /&gt;
| [[Asida]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Abjurations===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=200 | Name&lt;br /&gt;
! width=400 class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=120 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Abyssal Abjuration: Hands]]&lt;br /&gt;
| [[File:Apogee Mitts description.png|350px]]&amp;lt;br /&amp;gt;[[File:Apogee Mitts +1 description.png|350px]]&lt;br /&gt;
| [[Khon]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Abyssal Abjuration: Feet]]&lt;br /&gt;
| [[File:Apogee Pumps description.png|350px]]&amp;lt;br /&amp;gt;[[File:Apogee Pumps +1 description.png|350px]]&lt;br /&gt;
| [[Ruea]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Arean Abjuration: Hands]]&lt;br /&gt;
| [[File:Ryuo Tekko description.png|350px]]&amp;lt;br /&amp;gt;[[File:Ryuo Tekko +1 description.png|350px]]&lt;br /&gt;
| [[Wasserspeier]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Arean Abjuration: Feet]]&lt;br /&gt;
| [[File:Ryuo Sune-Ate description.png|350px]]&amp;lt;br /&amp;gt;[[File:Ryuo Sune-Ate +1 description.png|350px]]&lt;br /&gt;
| [[Sava Savanovic]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Bushin Abjuration: Hands]]&lt;br /&gt;
| [[File:Souv. Handschuhs description.png|350px]]&amp;lt;br /&amp;gt;[[File:Souv. Handsch. +1 description.png|350px]]&lt;br /&gt;
| [[Ruea]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Bushin Abjuration: Feet]]&lt;br /&gt;
| [[File:Souveran Schuhs description.png|350px]]&amp;lt;br /&amp;gt;[[File:Souveran Schuhs +1 description.png|350px]]&lt;br /&gt;
| [[Asida]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Cronian Abjuration: Hands]]&lt;br /&gt;
| [[File:Emicho Gauntlets description.png|350px]]&amp;lt;br /&amp;gt;[[File:Emi. Gauntlets +1 description.png|350px]]&lt;br /&gt;
| [[Bia]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Cronian Abjuration: Feet]]&lt;br /&gt;
| [[File:Emicho Gambieras description.png|350px]]&amp;lt;br /&amp;gt;[[File:Emi. Gambieras +1 description.png|350px]]&lt;br /&gt;
| [[Ma]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Cyllenian Abjuration: Hands]]&lt;br /&gt;
| [[File:Kaykaus Cuffs description.png|350px]]&amp;lt;br /&amp;gt;[[File:Kaykaus Cuffs +1 description.png|350px]]&lt;br /&gt;
| [[Emputa]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Cyllenian Abjuration: Feet]]&lt;br /&gt;
| [[File:Kaykaus Boots description.png|350px]]&amp;lt;br /&amp;gt;[[File:Kaykaus Boots +1 description.png|350px]]&lt;br /&gt;
| [[Peirithoos]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Grove Abjuration: Hands]]&lt;br /&gt;
| [[File:Rao Kote description.png|350px]]&amp;lt;br /&amp;gt;[[File:Rao Kote +1 description.png|350px]]&lt;br /&gt;
| [[Asida]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Grove Abjuration: Feet]]&lt;br /&gt;
| [[File:Rao Sune-Ate description.png|350px]]&amp;lt;br /&amp;gt;[[File:Rao Sune-Ate +1 description.png|350px]]&lt;br /&gt;
| [[Bia]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Jovian Abjuration: Hands]]&lt;br /&gt;
| [[File:Adhemar Wristbands description.png|350px]]&amp;lt;br /&amp;gt;[[File:Adhemar Wrist. +1 description.png|350px]]&lt;br /&gt;
| [[Peirithoos]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Jovian Abjuration: Feet]]&lt;br /&gt;
| [[File:Adhemar Gamashes description.png|350px]]&amp;lt;br /&amp;gt;[[File:Adhe. Gamashes +1 description.png|350px]]&lt;br /&gt;
| [[Sava Savanovic]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Shinryu Abjuration: Hands]]&lt;br /&gt;
| [[File:Carmine Fin. Ga. description.png|350px]]&amp;lt;br /&amp;gt;[[File:Carmine Fin. Ga. +1 description.png|350px]]&lt;br /&gt;
| [[Tenodera]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Shinryu Abjuration: Feet]]&lt;br /&gt;
| [[File:Carmine Greaves description.png|350px]]&amp;lt;br /&amp;gt;[[File:Carmine Greaves +1 description.png|350px]]&lt;br /&gt;
| [[Khun]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Triton Abjuration: Hands]]&lt;br /&gt;
| [[File:Lustratio Mittens description.png|350px]]&amp;lt;br /&amp;gt;[[File:Lustr. Mittens +1 description.png|350px]]&lt;br /&gt;
| [[Ma]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Triton Abjuration: Feet]]&lt;br /&gt;
| [[File:Lustratio Leggings description.png|350px]]&amp;lt;br /&amp;gt;[[File:Lustra. Leggings +1 description.png|350px]]&lt;br /&gt;
| [[Tenodera]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Vale Abjuration: Hands]]&lt;br /&gt;
| [[File:Argosy Mufflers description.png|350px]]&amp;lt;br /&amp;gt;[[File:Argosy Mufflers +1 description.png|350px]]&lt;br /&gt;
| [[Khun]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Vale Abjuration: Feet]]&lt;br /&gt;
| [[File:Argosy Sollerets description.png|350px]]&amp;lt;br /&amp;gt;[[File:Argosy Sollerets +1 description.png|350px]]&lt;br /&gt;
| [[Met]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Venerian Abjuration: Hands]]&lt;br /&gt;
| [[File:Amalric Gages description.png|350px]]&amp;lt;br /&amp;gt;[[File:Amalric Gages +1 description.png|350px]]&lt;br /&gt;
| [[Met]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Venerian Abjuration: Feet]]&lt;br /&gt;
| [[File:Amalric Nails description.png|350px]]&amp;lt;br /&amp;gt;[[File:Amalric Nails +1 description.png|350px]]&lt;br /&gt;
| [[Khon]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tier II NMs==&lt;br /&gt;
===Upgradeable Weapons===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=160 class=&amp;quot;unsortable&amp;quot; | Mezzotints&lt;br /&gt;
! width=100 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Aizushintogo]]&lt;br /&gt;
| [[File:Aizushintogo description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: ACC&amp;amp;ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: ACC&amp;amp;R.ACC&lt;br /&gt;
| [[Palila]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Akademos]]&lt;br /&gt;
| [[File:Akademos description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: MAB&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: M.ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: M.ACC&amp;amp;MAB&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: ENHANCING SKILL&lt;br /&gt;
| [[Hanbi]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Bidenhander]]&lt;br /&gt;
| [[File:Bidenhander description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: ACC&amp;amp;ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: ENMITY&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: STORE TP&lt;br /&gt;
| [[Amymone]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Compensator]]&lt;br /&gt;
| [[File:Compensator description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: R.ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: R.ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: R.ACC&amp;amp;R.ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: MAB&lt;br /&gt;
| [[Amymone]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Deathbane]]&lt;br /&gt;
| [[File:Deathbane description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: {{question}}&lt;br /&gt;
| [[Amymone]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Emissary]]&lt;br /&gt;
| [[File:Emissary description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: ACC&amp;amp;ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: M.ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: MAB&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: REFRESH&lt;br /&gt;
| [[Yilan]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Enchufla]]&lt;br /&gt;
| [[File:Enchufla description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: SUBTLE BLOW&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: EVA&lt;br /&gt;
| [[Hanbi]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Espiritus]]&lt;br /&gt;
| [[File:Espiritus description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: Pet: MAB&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: SUMMONING SKILL&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: Pet: M.ACC&amp;amp;MAB&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: Pet: ATK&lt;br /&gt;
| [[Hanbi]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Hammerfists]]&lt;br /&gt;
| [[File:Hammerfists description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: ENMITY&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: VIT&lt;br /&gt;
| [[Palila]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Ichigohitofuri]]&lt;br /&gt;
| [[File:Ichigohitofuri description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: {{question}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: {{question}}&lt;br /&gt;
| [[Kammavaca]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Instigator]]&lt;br /&gt;
| [[File:Instigator description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: ACC&amp;amp;ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: VIT&lt;br /&gt;
| [[Palila]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Iris]]&lt;br /&gt;
| [[File:Iris description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: ATK&amp;amp;MAB&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: M.ACC&amp;amp;MAB&lt;br /&gt;
| [[Yilan]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Kali]]&lt;br /&gt;
| [[File:Kali description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: M.ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: ENMITY&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: REFRESH&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: SKILL&lt;br /&gt;
| [[Kammavaca]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Lathi]]&lt;br /&gt;
| [[File:Lathi description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: MAB&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: FAST CAST&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: M.ACC&amp;amp;MAB&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: M.ACC&lt;br /&gt;
| [[Yilan]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Midnights]]&lt;br /&gt;
| [[File:Midnights description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: Pet: ATK&amp;amp;HASTE&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: Pet: DT&lt;br /&gt;
| [[Kammavaca]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Nixxer]]&lt;br /&gt;
| [[File:Nixxer description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: ACC&amp;amp;ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: VIT&lt;br /&gt;
| [[Palila]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Queller Rod]]&lt;br /&gt;
| [[File:Queller Rod description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: ENMITY&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: M.ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: MAB&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: HEALING MAGIC SKILL&lt;br /&gt;
| [[Yilan]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Rhomphaia]]&lt;br /&gt;
| [[File:Rhomphaia description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: VIT&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: ENMITY&lt;br /&gt;
| [[Hanbi]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Shijo]]&lt;br /&gt;
| [[File:Shijo description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: ACC&amp;amp;ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: TRIPLE ATTACK&lt;br /&gt;
| [[Amymone]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Skullrender]]&lt;br /&gt;
| [[File:Skullrender description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: Pet: ACC&amp;amp;ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: Pet: MAB&amp;amp;REGEN&lt;br /&gt;
| [[Naphula]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Solstice]]&lt;br /&gt;
| [[File:Solstice description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: MAB&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: M.ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: REFRESH&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: Pet: DT&lt;br /&gt;
| [[Naphula]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Vijaya Bow]]&lt;br /&gt;
| [[File:Vijaya Bow description.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | &#039;&#039;&#039;A&#039;&#039;&#039;: R.ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;: R.ACC&amp;lt;br /&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;: R.ACC&amp;amp;R.ATK&amp;lt;br /&amp;gt;&#039;&#039;&#039;D&#039;&#039;&#039;: CRIT HIT RATE&lt;br /&gt;
| [[Naphula]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Abjurations===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=200 | Name&lt;br /&gt;
! width=400 class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=120 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Abyssal Abjuration: Head]]&lt;br /&gt;
| [[File:Apogee Crown description.png|350px]]&amp;lt;br /&amp;gt;[[File:Apogee Crown +1 description.png|350px]]&lt;br /&gt;
| [[Kammavaca]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Abyssal Abjuration: Legs]]&lt;br /&gt;
| [[File:Apogee Slacks description.png|350px]]&amp;lt;br /&amp;gt;[[File:Apogee Slacks +1 description.png|350px]]&lt;br /&gt;
| [[Palila]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Arean Abjuration: Head]]&lt;br /&gt;
| [[File:Ryuo Somen description.png|350px]]&amp;lt;br /&amp;gt;[[File:Ryuo Somen +1 description.png|350px]]&lt;br /&gt;
| [[Hanbi]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Arean Abjuration: Legs]]&lt;br /&gt;
| [[File:Ryuo Hakama description.png|350px]]&amp;lt;br /&amp;gt;[[File:Ryuo Hakama +1 description.png|350px]]&lt;br /&gt;
| [[Yilan]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Bushin Abjuration: Head]]&lt;br /&gt;
| [[File:Souveran Schaller description.png|350px]]&amp;lt;br /&amp;gt;[[File:Souv. Schaller +1 description.png|350px]]&lt;br /&gt;
| [[Palila]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Bushin Abjuration: Legs]]&lt;br /&gt;
| [[File:Souveran Diechlings description.png|350px]]&amp;lt;br /&amp;gt;[[File:Souv. Diechlings +1 description.png|350px]]&lt;br /&gt;
| [[Hanbi]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Cronian Abjuration: Head]]&lt;br /&gt;
| [[File:Emicho Coronet description.png|350px]]&amp;lt;br /&amp;gt;[[File:Emicho Coronet +1 description.png|350px]]&lt;br /&gt;
| [[Palila]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Cronian Abjuration: Legs]]&lt;br /&gt;
| [[File:Emicho Hose description.png|350px]]&amp;lt;br /&amp;gt;[[File:Emicho Hose +1 description.png|350px]]&lt;br /&gt;
| [[Hanbi]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Cyllenian Abjuration: Head]]&lt;br /&gt;
| [[File:Kaykaus Mitra description.png|350px]]&amp;lt;br /&amp;gt;[[File:Kaykaus Mitra +1 description.png|350px]]&lt;br /&gt;
| [[Naphula]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Cyllenian Abjuration: Legs]]&lt;br /&gt;
| [[File:Kaykaus Tights description.png|350px]]&amp;lt;br /&amp;gt;[[File:Kaykaus Tights +1 description.png|350px]]&lt;br /&gt;
| [[Kammavaca]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Grove Abjuration: Head]]&lt;br /&gt;
| [[File:Rao Kabuto description.png|350px]]&amp;lt;br /&amp;gt;[[File:Rao Kabuto +1 description.png|350px]]&lt;br /&gt;
| [[Yilan]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Grove Abjuration: Legs]]&lt;br /&gt;
| [[File:Rao Haidate description.png|350px]]&amp;lt;br /&amp;gt;[[File:Rao Haidate +1 description.png|350px]]&lt;br /&gt;
| [[Amymone]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Jovian Abjuration: Head]]&lt;br /&gt;
| [[File:Adhemar Bonnet description.png|350px]]&amp;lt;br /&amp;gt;[[File:Adhemar Bonnet +1 description.png|350px]]&lt;br /&gt;
| [[Yilan]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Jovian Abjuration: Legs]]&lt;br /&gt;
| [[File:Adhemar Kecks description.png|350px]]&amp;lt;br /&amp;gt;[[File:Adhemar Kecks +1 description.png|350px]]&lt;br /&gt;
| [[Amymone]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Shinryu Abjuration: Head]]&lt;br /&gt;
| [[File:Carmine Mask description.png|350px]]&amp;lt;br /&amp;gt;[[File:Carmine Mask +1 description.png|350px]]&lt;br /&gt;
| [[Naphula]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Shinryu Abjuration: Legs]]&lt;br /&gt;
| [[File:Carmine Cuisses description.png|350px]]&amp;lt;br /&amp;gt;[[File:Carmine Cuisses +1 description.png|350px]]&lt;br /&gt;
| [[Kammavaca]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Triton Abjuration: Head]]&lt;br /&gt;
| [[File:Lustratio Cap description.png|350px]]&amp;lt;br /&amp;gt;[[File:Lustratio Cap +1 description.png|350px]]&lt;br /&gt;
| [[Amymone]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Triton Abjuration: Legs]]&lt;br /&gt;
| [[File:Lustratio Subligar description.png|350px]]&amp;lt;br /&amp;gt;[[File:Lustr. Subligar +1 description.png|350px]]&lt;br /&gt;
| [[Naphula]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Vale Abjuration: Head]]&lt;br /&gt;
| [[File:Argosy Celata description.png|350px]]&amp;lt;br /&amp;gt;[[File:Argosy Celata +1 description.png|350px]]&lt;br /&gt;
| [[Hanbi]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Vale Abjuration: Legs]]&lt;br /&gt;
| [[File:Argosy Breeches description.png|350px]]&amp;lt;br /&amp;gt;[[File:Argosy Breeches +1 description.png|350px]]&lt;br /&gt;
| [[Yilan]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Venerian Abjuration: Head]]&lt;br /&gt;
| [[File:Amalric Coif description.png|350px]]&amp;lt;br /&amp;gt;[[File:Amalric Coif +1 description.png|350px]]&lt;br /&gt;
| [[Amymone]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Venerian Abjuration: Legs]]&lt;br /&gt;
| [[File:Amalric Slops description.png|350px]]&amp;lt;br /&amp;gt;[[File:Amalric Slops +1 description.png|350px]]&lt;br /&gt;
| [[Naphula]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tier III NMs==&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Eshus]]&lt;br /&gt;
| [[File:Eshus description.png|350px]]&lt;br /&gt;
| [[Duke Vepar]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Sucellus]]&lt;br /&gt;
| [[File:Sucellus description.png|350px]]&lt;br /&gt;
| [[Vir&#039;ava]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Abnoba Kaftan]]&lt;br /&gt;
| [[File:Abnoba Kaftan description.png|350px]]&lt;br /&gt;
| [[Vir&#039;ava]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Kurys Gloves]]&lt;br /&gt;
| [[File:Kurys Gloves description.png|350px]]&lt;br /&gt;
| [[Pakecet]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Obatala Subligar]]&lt;br /&gt;
| [[File:Obatala Subligar description.png|350px]]&lt;br /&gt;
| [[Duke Vepar]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Selvans Subligar]]&lt;br /&gt;
| [[File:Selvans Subligar description.png|350px]]&lt;br /&gt;
| [[Vir&#039;ava]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Shango Robe]]&lt;br /&gt;
| [[File:Shango Robe description.png|350px]]&lt;br /&gt;
| [[Duke Vepar]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Tutyr Sabots]]&lt;br /&gt;
| [[File:Tutyr Sabots description.png|350px]]&lt;br /&gt;
| [[Pakecet]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Uac Jerkin]]&lt;br /&gt;
| [[File:Uac Jerkin description.png|350px]]&lt;br /&gt;
| [[Pakecet]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Lempo Earring]]&lt;br /&gt;
| [[File:Lempo Earring description.png|350px]]&lt;br /&gt;
| [[Vir&#039;ava]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Xucau Mantle]]&lt;br /&gt;
| [[File:Xucau Mantle description.png|350px]]&lt;br /&gt;
| [[Pakecet]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Yemaya Belt]]&lt;br /&gt;
| [[File:Yemaya Belt description.png|350px]]&lt;br /&gt;
| [[Duke Vepar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Abjurations===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=220 | Name&lt;br /&gt;
! width=400 class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=120 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Abyssal Abjuration: Body]]&lt;br /&gt;
| [[File:Apogee Dalmatica description.png|350px]]&amp;lt;br /&amp;gt;[[File:Apo. Dalmatica +1 description.png|350px]]&lt;br /&gt;
| [[Vir&#039;ava]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Arean Abjuration: Body]]&lt;br /&gt;
| [[File:Ryuo Domaru description.png|350px]]&amp;lt;br /&amp;gt;[[File:Ryuo Domaru +1 description.png|350px]]&lt;br /&gt;
| [[Vir&#039;ava]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Bushin Abjuration: Body]]&lt;br /&gt;
| [[File:Souveran Cuirass description.png|350px]]&amp;lt;br /&amp;gt;[[File:Souv. Cuirass +1 description.png|350px]]&lt;br /&gt;
| [[Pakecet]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Cronian Abjuration: Body]]&lt;br /&gt;
| [[File:Emicho Haubert description.png|350px]]&amp;lt;br /&amp;gt;[[File:Emicho Haubert +1 description.png|350px]]&lt;br /&gt;
| [[Duke Vepar]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Cyllenian Abjuration: Body]]&lt;br /&gt;
| [[File:Kaykaus Bliaut description.png|350px]]&amp;lt;br /&amp;gt;[[File:Kaykaus Bliaut +1 description.png|350px]]&lt;br /&gt;
| [[Duke Vepar]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Grove Abjuration: Body]]&lt;br /&gt;
| [[File:Rao Togi description.png|350px]]&amp;lt;br /&amp;gt;[[File:Rao Togi +1 description.png|350px]]&lt;br /&gt;
| [[Vir&#039;ava]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Jovian Abjuration: Body]]&lt;br /&gt;
| [[File:Adhemar Jacket description.png|350px]]&amp;lt;br /&amp;gt;[[File:Adhemar Jacket +1 description.png|350px]]&lt;br /&gt;
| [[Pakecet]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Shinryu Abjuration: Body]]&lt;br /&gt;
| [[File:Carm. Scale Mail description.png|350px]]&amp;lt;br /&amp;gt;[[File:Carm. Sc. Mail +1 description.png|350px]]&lt;br /&gt;
| [[Duke Vepar]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Triton Abjuration: Body]]&lt;br /&gt;
| [[File:Lustratio Harness description.png|350px]]&amp;lt;br /&amp;gt;[[File:Lustr. Harness +1 description.png|350px]]&lt;br /&gt;
| [[Pakecet]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Vale Abjuration: Body]]&lt;br /&gt;
| [[File:Argosy Hauberk description.png|350px]]&amp;lt;br /&amp;gt;[[File:Argosy Hauberk +1 description.png|350px]]&lt;br /&gt;
| [[Duke Vepar]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Venerian Abjuration: Body]]&lt;br /&gt;
| [[File:Amalric Doublet description.png|350px]]&amp;lt;br /&amp;gt;[[File:Amalric Doublet +1 description.png|350px]]&lt;br /&gt;
| [[Pakecet]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ark Angel NMs==&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Deacon Blade]]&lt;br /&gt;
| [[File:Deacon Blade description.png|350px]]&lt;br /&gt;
| [[Ark Angel GK]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Deacon Saber]]&lt;br /&gt;
| [[File:Deacon Saber description.png|350px]]&lt;br /&gt;
| [[Ark Angel HM]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Deacon Scythe]]&lt;br /&gt;
| [[File:Deacon Scythe description.png|350px]]&lt;br /&gt;
| [[Ark Angel TT]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Deacon Sword]]&lt;br /&gt;
| [[File:Deacon Sword description.png|350px]]&lt;br /&gt;
| [[Ark Angel EV]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Deacon Tabar]]&lt;br /&gt;
| [[File:Deacon Tabar description.png|350px]]&lt;br /&gt;
| [[Ark Angel MR]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Seki Sh. Pouch|Seki Shuriken Pouch]]&lt;br /&gt;
| [[File:Seki Sh. Pouch description.png|350px]]&lt;br /&gt;
| [[Ark Angel GK]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Elis Tome]]&lt;br /&gt;
| [[File:Elis Tome description.png|350px]]&lt;br /&gt;
| [[Ark Angel EV]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Enuma Mantle]]&lt;br /&gt;
| [[File:Enuma Mantle description.png|350px]]&lt;br /&gt;
| [[Ark Angel MR]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Kerygma Belt]]&lt;br /&gt;
| [[File:Kerygma Belt description.png|350px]]&lt;br /&gt;
| [[Ark Angel HM]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Rahab Ring]]&lt;br /&gt;
| [[File:Rahab Ring description.png|350px]]&lt;br /&gt;
| [[Ark Angel TT]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Heavenly Beast NMs==&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Genmeinoibuki]]&lt;br /&gt;
| [[File:Genmeinoibuki description.png|350px]]&lt;br /&gt;
| [[Genbu]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Genmei Shield]]&lt;br /&gt;
| [[File:Genmei Shield description.png|350px]]&lt;br /&gt;
| [[Genbu]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Jokushunoibuki]]&lt;br /&gt;
| [[File:Jokushunoibuki description.png|350px]]&lt;br /&gt;
| [[Byakko]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Jokushuono]]&lt;br /&gt;
| [[File:Jokushuono description.png|350px]]&lt;br /&gt;
| [[Byakko]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Kobonoibuki]]&lt;br /&gt;
| [[File:Kobonoibuki description.png|350px]]&lt;br /&gt;
| [[Seiryu]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Koboto]]&lt;br /&gt;
| [[File:Koboto description.png|350px]]&lt;br /&gt;
| [[Seiryu]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Reikiko]]&lt;br /&gt;
| [[File:Reikiko description.png|350px]]&lt;br /&gt;
| [[Kirin]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Reikikon]]&lt;br /&gt;
| [[File:Reikikon description.png|350px]]&lt;br /&gt;
| [[Kirin]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Reikiono]]&lt;br /&gt;
| [[File:Reikiono description.png|350px]]&lt;br /&gt;
| [[Kirin]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Shukuyukama]]&lt;br /&gt;
| [[File:Shukuyukama description.png|350px]]&lt;br /&gt;
| [[Suzaku]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Shukuyunoibuki]]&lt;br /&gt;
| [[File:Shukuyunoibuki description.png|350px]]&lt;br /&gt;
| [[Suzaku]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Genmei Kabuto]]&lt;br /&gt;
| [[File:Genmei Kabuto description.png|350px]]&lt;br /&gt;
| [[Genbu]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Jokushu Haidate]]&lt;br /&gt;
| [[File:Jokushu Haidate description.png|350px]]&lt;br /&gt;
| [[Byakko]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Kobo Kote]]&lt;br /&gt;
| [[File:Kobo Kote description.png|350px]]&lt;br /&gt;
| [[Seiryu]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Reiki Osode]]&lt;br /&gt;
| [[File:Reiki Osode description.png|350px]]&lt;br /&gt;
| [[Kirin]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Shukuyu Sune-Ate]]&lt;br /&gt;
| [[File:Shukuyu Sune-Ate description.png|350px]]&lt;br /&gt;
| [[Suzaku]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Genmei Earring]]&lt;br /&gt;
| [[File:Genmei Earring description.png|350px]]&lt;br /&gt;
| [[Genbu]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Jokushu Chain]]&lt;br /&gt;
| [[File:Jokushu Chain description.png|350px]]&lt;br /&gt;
| [[Byakko]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Kobo Obi]]&lt;br /&gt;
| [[File:Kobo Obi description.png|350px]]&lt;br /&gt;
| [[Seiryu]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Reiki Cloak]]&lt;br /&gt;
| [[File:Reiki Cloak description.png|350px]]&lt;br /&gt;
| [[Kirin]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Reiki Yotai]]&lt;br /&gt;
| [[File:Reiki Yotai description.png|350px]]&lt;br /&gt;
| [[Kirin]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Shukuyu Ring]]&lt;br /&gt;
| [[File:Shukuyu Ring description.png|350px]]&lt;br /&gt;
| [[Suzaku]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nazar NM==&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Dacnomania]]&lt;br /&gt;
| [[File:Dacnomania description.png|350px]]&lt;br /&gt;
| [[Warder of Courage]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Habile Mazrak]]&lt;br /&gt;
| [[File:Habile Mazrak description.png|350px]]&lt;br /&gt;
| [[Warder of Courage]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Molybdosis]]&lt;br /&gt;
| [[File:Molybdosis description.png|350px]]&lt;br /&gt;
| [[Warder of Courage]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Zendik Robe]]&lt;br /&gt;
| [[File:Zendik Robe description.png|350px]]&lt;br /&gt;
| [[Warder of Courage]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Alber Strap]]&lt;br /&gt;
| [[File:Alber Strap description.png|350px]]&lt;br /&gt;
| [[Warder of Courage]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Telos Earring]]&lt;br /&gt;
| [[File:Telos Earring description.png|350px]]&lt;br /&gt;
| [[Warder of Courage]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Reisenjima=&lt;br /&gt;
&amp;lt;hr align=&amp;quot;center&amp;quot; width=100%&amp;gt;&lt;br /&gt;
==Tier I NMs==&lt;br /&gt;
===Upgradeable Armor===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Chironic Hat]]&lt;br /&gt;
| [[File:Chironic Hat description.png|350px]]&lt;br /&gt;
| [[Mauve-wristed Gomberry]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Chironic Gloves]]&lt;br /&gt;
| [[File:Chironic Gloves description.png|350px]]&lt;br /&gt;
| [[Sang Buaya]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Chironic Hose]]&lt;br /&gt;
| [[File:Chironic Hose description.png|350px]]&lt;br /&gt;
| [[Zduhac]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Chironic Slippers]]&lt;br /&gt;
| [[File:Chironic Slippers description.png|350px]]&lt;br /&gt;
| [[Sabotender Royal]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Herculean Helm]]&lt;br /&gt;
| [[File:Herculean Helm description.png|350px]]&lt;br /&gt;
| [[Oryx]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Herculean Gloves]]&lt;br /&gt;
| [[File:Herculean Gloves description.png|350px]]&lt;br /&gt;
| [[Taelmoth the Diremaw]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Herculean Trousers]]&lt;br /&gt;
| [[File:Herculean Trousers description.png|350px]]&lt;br /&gt;
| [[Selkit]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Herculean Boots]]&lt;br /&gt;
| [[File:Herculean Boots description.png|350px]]&lt;br /&gt;
| [[Belphegor]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Merlinic Hood]]&lt;br /&gt;
| [[File:Merlinic Hood description.png|350px]]&lt;br /&gt;
| [[Dazzling Dolores]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Merlinic Dastanas]]&lt;br /&gt;
| [[File:Merlinic Dastanas description.png|350px]]&lt;br /&gt;
| [[Kabandha]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Merlinic Shalwar]]&lt;br /&gt;
| [[File:Merlinic Shalwar description.png|350px]]&lt;br /&gt;
| [[Crom Dubh]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Merlinic Crackows]]&lt;br /&gt;
| [[File:Merlinic Crackows description.png|350px]]&lt;br /&gt;
| [[Selkit]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Odyssean Helm]]&lt;br /&gt;
| [[File:Odyssean Helm description.png|350px]]&lt;br /&gt;
| [[Sabotender Royal]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Odyssean Gauntlets]]&lt;br /&gt;
| [[File:Odyssean Gauntlets description.png|350px]]&lt;br /&gt;
| [[Crom Dubh]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Odyssean Cuisses]]&lt;br /&gt;
| [[File:Odyssean Cuisses description.png|350px]]&lt;br /&gt;
| [[Belphegor]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Odyssean Greaves]]&lt;br /&gt;
| [[File:Odyssean Greaves description.png|350px]]&lt;br /&gt;
| [[Dazzling Dolores]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Valorous Mask]]&lt;br /&gt;
| [[File:Valorous Mask description.png|350px]]&lt;br /&gt;
| [[Sang Buaya]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Valorous Mitts]]&lt;br /&gt;
| [[File:Valorous Mitts description.png|350px]]&lt;br /&gt;
| [[Mauve-wristed Gomberry]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Valorous Hose]]&lt;br /&gt;
| [[File:Valorous Hose description.png|350px]]&lt;br /&gt;
| [[Taelmoth the Diremaw]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Valorous Greaves]]&lt;br /&gt;
| [[File:Valorous Greaves description.png|350px]]&lt;br /&gt;
| [[Golden Kist]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Apate Ring]]&lt;br /&gt;
| [[File:Apate Ring description.png|350px]]&lt;br /&gt;
| [[Selkit]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Asklepian Belt]]&lt;br /&gt;
| [[File:Asklepian Belt description.png|350px]]&lt;br /&gt;
| [[Belphegor]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Begrudging Ring]]&lt;br /&gt;
| [[File:Begrudging Ring description.png|350px]]&lt;br /&gt;
| [[Mauve-wristed Gomberry]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Channeler&#039;s Stone]]&lt;br /&gt;
| [[File:Channeler&#039;s Stone description.png|350px]]&lt;br /&gt;
| [[Crom Dubh]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Clotharius Torque]]&lt;br /&gt;
| [[File:Clotharius Torque description.png|350px]]&lt;br /&gt;
| [[Taelmoth the Diremaw]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Deino Collar]]&lt;br /&gt;
| [[File:Deino Collar description.png|350px]]&lt;br /&gt;
| [[Sabotender Royal]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Expeditious Pinion]]&lt;br /&gt;
| [[File:Expeditious Pinion description.png|350px]]&lt;br /&gt;
| [[Zduhac]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Niobid Strap]]&lt;br /&gt;
| [[File:Niobid Strap description.png|350px]]&lt;br /&gt;
| [[Dazzling Dolores]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Potent Grip]]&lt;br /&gt;
| [[File:Potent Grip description.png|350px]]&lt;br /&gt;
| [[Oryx]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Scintillating Cape]]&lt;br /&gt;
| [[File:Scintillating Cape description.png|350px]]&lt;br /&gt;
| [[Kabandha]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Tantalic Cape]]&lt;br /&gt;
| [[File:Tantalic Cape description.png|350px]]&lt;br /&gt;
| [[Golden Kist]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Thureous Earring]]&lt;br /&gt;
| [[File:Thureous Earring description.png|350px]]&lt;br /&gt;
| [[Sang Buaya]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tier II NMs==&lt;br /&gt;
===Upgradeable Weapons===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Aganoshe]]&lt;br /&gt;
| [[File:Aganoshe description.png|350px]]&lt;br /&gt;
| [[Bashmu]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Colada]]&lt;br /&gt;
| [[File:Colada description.png|350px]]&lt;br /&gt;
| [[Ironside]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Condemner]]&lt;br /&gt;
| [[File:Condemner description.png|350px]]&lt;br /&gt;
| [[Gajasimha]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Digirbalag]]&lt;br /&gt;
| [[File:Digirbalag description.png|350px]]&lt;br /&gt;
| [[Old Shuck]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Gada]]&lt;br /&gt;
| [[File:Gada description.png|350px]]&lt;br /&gt;
| [[Old Shuck]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Grioavolr]]&lt;br /&gt;
| [[File:Grioavolr description.png|350px]]&lt;br /&gt;
| [[Bashmu]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Holliday]]&lt;br /&gt;
| [[File:Holliday description.png|350px]]&lt;br /&gt;
| [[Strophadia]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Kanaria]]&lt;br /&gt;
| [[File:Kanaria description.png|350px]]&lt;br /&gt;
| [[Ironside]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Obschine]]&lt;br /&gt;
| [[File:Obschine description.png|350px]]&lt;br /&gt;
| [[Gajasimha]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Reienkyo]]&lt;br /&gt;
| [[File:Reienkyo description.png|350px]]&lt;br /&gt;
| [[Strophadia]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Skinflayer]]&lt;br /&gt;
| [[File:Skinflayer description.png|350px]]&lt;br /&gt;
| [[Strophadia]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Teller]]&lt;br /&gt;
| [[File:Teller description.png|350px]]&lt;br /&gt;
| [[Gajasimha]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Umaru]]&lt;br /&gt;
| [[File:Umaru description.png|350px]]&lt;br /&gt;
| [[Sarsaok]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Zulfiqar]]&lt;br /&gt;
| [[File:Zulfiqar description.png|350px]]&lt;br /&gt;
| [[Sarsaok]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Dignitary&#039;s Earring]]&lt;br /&gt;
| [[File:Digni. Earring description.png|350px]]&lt;br /&gt;
| [[Strophadia]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Homeric Gorget]]&lt;br /&gt;
| [[File:Homeric Gorget description.png|350px]]&lt;br /&gt;
| [[Ironside]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Pemphredo Tathlum]]&lt;br /&gt;
| [[File:Pemphredo Tathlum description.png|350px]]&lt;br /&gt;
| [[Sarsaok]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Persis Ring]]&lt;br /&gt;
| [[File:Persis Ring description.png|350px]]&lt;br /&gt;
| [[Gajasimha]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Phalangite Mantle]]&lt;br /&gt;
| [[File:Phalangite Mantle description.png|350px]]&lt;br /&gt;
| [[Old Shuck]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Sarissaphoroi Belt]]&lt;br /&gt;
| [[File:Sarissapho. Belt description.png|350px]]&lt;br /&gt;
| [[Bashmu]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tier III NMs==&lt;br /&gt;
===Upgradeable Armor===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Chironic Doublet]]&lt;br /&gt;
| [[File:Chironic Doublet description.png|350px]]&lt;br /&gt;
| [[Yakshi]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Herculean Vest]]&lt;br /&gt;
| [[File:Herculean Vest description.png|350px]]&lt;br /&gt;
| [[Neak]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Merlinic Jubbah]]&lt;br /&gt;
| [[File:Merlinic Jubbah description.png|350px]]&lt;br /&gt;
| [[Maju]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Odyssean Chestplate]]&lt;br /&gt;
| [[File:Odyss. Chestplate description.png|350px]]&lt;br /&gt;
| [[Maju]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Valorous Mail]]&lt;br /&gt;
| [[File:Valorous Mail description.png|350px]]&lt;br /&gt;
| [[Yakshi]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Agema Cape]]&lt;br /&gt;
| [[File:Agema Cape description.png|350px]]&lt;br /&gt;
| [[Neak]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Ainia Collar]]&lt;br /&gt;
| [[File:Ainia Collar description.png|350px]]&lt;br /&gt;
| [[Yakshi]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Hetairoi Ring]]&lt;br /&gt;
| [[File:Hetairoi Ring description.png|350px]]&lt;br /&gt;
| [[Maju]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Luminary Sash]]&lt;br /&gt;
| [[File:Luminary Sash description.png|350px]]&lt;br /&gt;
| [[Neak]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Perimede Cape]]&lt;br /&gt;
| [[File:Perimede Cape description.png|350px]]&lt;br /&gt;
| [[Maju]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Thrace Strap]]&lt;br /&gt;
| [[File:Thrace Strap description.png|350px]]&lt;br /&gt;
| [[Yakshi]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==HELM NMs==&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Firangi]]&lt;br /&gt;
| [[File:Firangi description.png|350px]]&lt;br /&gt;
| [[Onychophora]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Freydis]]&lt;br /&gt;
| [[File:Freydis description.png|350px]]&lt;br /&gt;
| [[Albumen]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Gozuki Mezuki]]&lt;br /&gt;
| [[File:Gozuki Mezuki description.png|350px]]&lt;br /&gt;
| [[Onychophora]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Hodadenon]]&lt;br /&gt;
| [[File:Hodadenon description.png|350px]]&lt;br /&gt;
| [[Erinys]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Izcalli]]&lt;br /&gt;
| [[File:Izcalli description.png|350px]]&lt;br /&gt;
| [[Vinipata]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Lembing]]&lt;br /&gt;
| [[File:Lembing description.png|350px]]&lt;br /&gt;
| [[Onychophora]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Misanthropy]]&lt;br /&gt;
| [[File:Misanthropy description.png|350px]]&lt;br /&gt;
| [[Teles]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Oranyan]]&lt;br /&gt;
| [[File:Oranyan description.png|350px]]&lt;br /&gt;
| [[Schah]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Sangoma]]&lt;br /&gt;
| [[File:Sangoma description.png|350px]]&lt;br /&gt;
| [[Teles]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Shishio]]&lt;br /&gt;
| [[File:Shishio description.png|350px]]&lt;br /&gt;
| [[Vinipata]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Steinthor]]&lt;br /&gt;
| [[File:Steinthor description.png|350px]]&lt;br /&gt;
| [[Albumen]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Suwaiyas]]&lt;br /&gt;
| [[File:Suwaiyas description.png|350px]]&lt;br /&gt;
| [[Zerde]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Taka]]&lt;br /&gt;
| [[File:Taka description.png|350px]]&lt;br /&gt;
| [[Vinipata]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Takoba]]&lt;br /&gt;
| [[File:Takoba description.png|350px]]&lt;br /&gt;
| [[Schah]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Wochowsen]]&lt;br /&gt;
| [[File:Wochowsen description.png|350px]]&lt;br /&gt;
| [[Erinys]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;efeeee&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! width=160 | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! width=150 | NM&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Ahosi Leggings]]&lt;br /&gt;
| [[File:Ahosi Leggings description.png|350px]]&lt;br /&gt;
| [[Schah]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Arjuna Breeches]]&lt;br /&gt;
| [[File:Arjuna Breeches description.png|350px]]&lt;br /&gt;
| [[Zerde]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Composer&#039;s Mitts]]&lt;br /&gt;
| [[File:Composer&#039;s Mitts description.png|350px]]&lt;br /&gt;
| [[Teles]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Composer&#039;s Sabots]]&lt;br /&gt;
| [[File:Composer&#039;s Sabots description.png|350px]]&lt;br /&gt;
| [[Teles]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Iktomi Dastanas]]&lt;br /&gt;
| [[File:Iktomi Dastanas description.png|350px]]&lt;br /&gt;
| [[Erinys]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Ipoca Beret]]&lt;br /&gt;
| [[File:Ipoca Beret description.png|350px]]&lt;br /&gt;
| [[Vinipata]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Mrigavyadha Gloves]]&lt;br /&gt;
| [[File:Mrigavyadha Gloves description.png|350px]]&lt;br /&gt;
| [[Zerde]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Navon Crackows]]&lt;br /&gt;
| [[File:Navon Crackows description.png|350px]]&lt;br /&gt;
| [[Onychophora]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Nzingha Cuirass]]&lt;br /&gt;
| [[File:Nzingha Cuirass description.png|350px]]&lt;br /&gt;
| [[Schah]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Sayadio&#039;s Kaftan]]&lt;br /&gt;
| [[File:Sayadio&#039;s Kaftan description.png|350px]]&lt;br /&gt;
| [[Erinys]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Skaoi Boots]]&lt;br /&gt;
| [[File:Skaoi Boots description.png|350px]]&lt;br /&gt;
| [[Albumen]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Vedic Coat]]&lt;br /&gt;
| [[File:Vedic Coat description.png|350px]]&lt;br /&gt;
| [[Zerde]]&lt;br /&gt;
|-&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Ynglinga Sallet]]&lt;br /&gt;
| [[File:Ynglinga Sallet description.png|350px]]&lt;br /&gt;
| [[Albumen]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Mezzotinting=&lt;br /&gt;
&amp;lt;hr align=&amp;quot;center&amp;quot; width=100%&amp;gt;&lt;br /&gt;
All equipment in the tables above listed as &amp;quot;upgradable&amp;quot; can go through a process known as mezzotinting at the NPC [[Nolan]] in [[Norg]]. For an initial fee of 100 Escha Silt, one of four augment paths can be applied to a weapon or piece of armor. The four available augment paths are listed for each piece of equipment in the tables above, while the stat values at each rank are listed in the table on [[:Category:Escha_Rewards/Mezzotinting|Escha Rewards/Mezzotinting]]. After the item is mezzotinted, it can be enhanced through the application of Eschalixirs to add rank points (RP) to the item. This is performed by trading the item together with one or more Eschalixir/+1/+2s. Eschalixirs can be obtained randomly from normal monsters inside any Escha zone, with more and higher quality Eschalixers dropping from the various Notorious Monsters in the zones.&lt;br /&gt;
&lt;br /&gt;
RP added to a piece of equipment carry over from rank to rank, so multiple ranks can be progressed at once with a single [[Eschalixir +2]] or by trading several [[Eschalixir]]s at once.&amp;lt;br /&amp;gt;&lt;br /&gt;
1 Escha Silt is charged for each application of Eschalixirs to a piece of mezzotinted equipment. Unlike mezzotinted Delve gear, Escha gear may be freely swapped between augment ranks with no loss of rank, however this process costs 3000 Escha Silt to perform.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;ececec&amp;quot;&lt;br /&gt;
|-  BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! colspan=100% | Eschalixirs&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stack&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | RP&lt;br /&gt;
|- BGCOLOR=&amp;quot;#efeeee&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Eschalixir]]&lt;br /&gt;
| 12&lt;br /&gt;
| [[File:Eschalixir description.png|350px]]&lt;br /&gt;
| 10&lt;br /&gt;
|- BGCOLOR=&amp;quot;#efeeee&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Eschalixir +1]]&lt;br /&gt;
| 12&lt;br /&gt;
| [[File:Eschalixir +1 description.png|350px]]&lt;br /&gt;
| 50&lt;br /&gt;
|- BGCOLOR=&amp;quot;#efeeee&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Eschalixir +2]]&lt;br /&gt;
| 12&lt;br /&gt;
| [[File:Eschalixir +2 description.png|350px]]&lt;br /&gt;
| 2,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;See also:&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;[[:Category:Escha_Rewards/Mezzotinting|Escha Rewards/Mezzotinting]] for rank-by-rank augments.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;[[Nolan]] for rank 15 (maximum) augments.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Reisenjima Stones=&lt;br /&gt;
&amp;lt;hr align=&amp;quot;center&amp;quot; width=100%&amp;gt;&lt;br /&gt;
All equipment in the tables above listed as &amp;quot;upgradable&amp;quot; from Reisenjima can be &amp;quot;inscribed with arcane glyptics&amp;quot; via the NPC [[Oseem]] in [[Norg]] at (I-7). This is performed by trading the item together with either a [[Pellucid Stone|Pellucid]], [[Fern Stone|Fern]], or [[Taupe Stone]]. Stones can be obtained randomly from normal monsters on Reisenjima, with pouches dropping from the various Notorious Monsters in the zone.&lt;br /&gt;
&lt;br /&gt;
The inscription process functions in a similar way to [[Alluvion Skirmish Armor]][[Alluvion Skirmish Weapons| and Weapons]], and yields various results at random, with restrictions to each type of stone.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Standard R-Highlight R1-White C1-Bold sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; BGCOLOR=&amp;quot;ececec&amp;quot;&lt;br /&gt;
|-  BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! colspan=100% | Reisenjima Stones&lt;br /&gt;
|- BGCOLOR=&amp;quot;#000000&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stack&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
|- BGCOLOR=&amp;quot;#efeeee&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Fern Stone]]&lt;br /&gt;
| 99&lt;br /&gt;
| [[File:Fern Stone description.png|350px]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#efeeee&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Pellucid Stone]]&lt;br /&gt;
| 99&lt;br /&gt;
| [[File:Pellucid Stone description.png|350px]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#efeeee&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#e8e8e8&amp;quot; | [[Taupe Stone]]&lt;br /&gt;
| 99&lt;br /&gt;
| [[File:Taupe Stone description.png|350px]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;See also:&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;[[:Category:Escha_Rewards/Arcane Glyptics Inscription|Escha Rewards/Arcane Glyptics Inscription]] for possible augments.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Escha]]&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:A.M.A.N._Trove&amp;diff=762146</id>
		<title>Category:A.M.A.N. Trove</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:A.M.A.N._Trove&amp;diff=762146"/>
		<updated>2026-04-09T20:22:36Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: /* Unique AMAN Trove Rewards */ Added Hoxne Ampulla&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category Page Header&lt;br /&gt;
|ToC=yes&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=AMAN Trove.jpg&lt;br /&gt;
|Image Size=300px&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&lt;br /&gt;
The Adventurer&#039;s Mutual Aid Network (A.M.A.N.) have prepared some treasure trove for our adventurers. &#039;&#039;&#039;A.M.A.N. Trove&#039;&#039;&#039; is new content in which players aim to open a variety of treasure chests and retrieve the spoils that lie within.&lt;br /&gt;
&lt;br /&gt;
There are ten boxes available, of which one is a dummy box that is really a [[mimic]]. If the monster spawns, you&#039;ll need to defeat it to be able to leave the field and take the items back with you. Players can freely choose how many boxes they would like to open. Players will find new accessories that can only be obtained from this content, as well as equipment and materials from [[Geas Fete]], [[Omen]], [[Vagary]], [[Delve]], and more.&lt;br /&gt;
&lt;br /&gt;
Players enter this battlefield using an orb obtained by exchanging the [[Silver A.M.A.N. Voucher]]s, which are available by completing new [[:Category:Records_of_Eminence#A.M.A.N._Trove|Record of Eminence]] objectives.}}&lt;br /&gt;
&lt;br /&gt;
{{color|red|Note:}} Please leave any data you wish to contribute on the [[:Category talk:A.M.A.N. Trove|&#039;&#039;&#039;Talk Page&#039;&#039;&#039;]], and please sign with the pencil icon or via typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; . &lt;br /&gt;
==Eligibility Requirements==&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Warning: Time Gated Content&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;45 Days must have passed since character creation before you are able to participate in this content.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
*Be of a main job level of 99 to speak to [[Greyson]].&lt;br /&gt;
*Between &#039;&#039;&#039;1&#039;&#039;&#039; and &#039;&#039;&#039;6&#039;&#039;&#039; players may participate.&lt;br /&gt;
*The time limit is 30 minutes.&lt;br /&gt;
&#039;&#039;&#039;DISCLAIMER:&#039;&#039;&#039; Minimum job level and the 45 day time gate is only to speak to [[Greyson]], but you can still enter the battlefield if you obtain an orb elsewhere.&lt;br /&gt;
*Trade a Mars or Venus Orb to BCNM circle in any of three zones; [[Horlais Peak]], [[Waughroon Shrine]], or [[Balga&#039;s Dais]].&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
* Set the [[Records of Eminence]] objective “&#039;&#039;&#039;Exploring the Trove&#039;&#039;&#039;”, located under Tutorial &amp;gt; Basics.&lt;br /&gt;
* Speak with [[Greyson]] in [[Lower Jeuno]] for information on the event.&lt;br /&gt;
:* You can store any accumulated [[File:Silver Voucher icon.png|23px|link=]] [[Silver A.M.A.N. Voucher]]s to him to hold for you.&lt;br /&gt;
:* You can exchange stored [[Silver Voucher|silver vouchers]] for a [[File:Mars Orb icon.png|23px|link=]] [[Mars Orb|Mars]] or [[Venus Orb]]. &lt;br /&gt;
::* The number of [[Silver Voucher|silver vouchers]] that must be traded vary by orb type. &lt;br /&gt;
:::* [[Mars Orb]]s cost 6 [[Silver Voucher|silver vouchers]], and [[Venus Orb]]s cost 10 [[Silver Voucher|silver vouchers]].&lt;br /&gt;
:::* [[Venus Orb]]s provide a greater chance at &amp;quot;Loud Thuds&amp;quot;, and &amp;quot;Impossible To Gauge Thuds&#039;&#039;, resulting in higher-quality items.&lt;br /&gt;
* Trade one of the aforementioned orbs to the burning circle located in  [[Horlais Peak]], [[Waughroon Shrine]], or [[Balga&#039;s Dais]] and enter the battlefield.&lt;br /&gt;
** At this time, there does not appear to be any difference between these zones and possible rewards. Rewards only depend on the orb used and messages received.&lt;br /&gt;
&lt;br /&gt;
{{color|red|Note:}} As of the April 2022 update, players will now receive a random item by trading used [[Mars Orb]]s and [[Venus Orb]]s back to [[Greyson]] in [[Lower Jeuno]] (G-11).&lt;br /&gt;
*Around 5% chance of obtaining a new [[Mars Orb]] or [[Venus Orb]].&lt;br /&gt;
**Note that if this is your reward, you will always receive the same type of orb that you trade [[Greyson]]. You will not be &amp;quot;upgraded&amp;quot; or &amp;quot;downgraded&amp;quot; to a different orb.&lt;br /&gt;
*Around 25% chance of obtaining an {{ItemIcon|SP Gobbie Key|24px}} [[SP Gobbie Key]] or {{ItemIcon|Copper Voucher|24px}} [[Copper Voucher]].&lt;br /&gt;
*Around 70% chance of obtaining a random Juice, such as {{ItemIcon|Orange Juice|24px}} [[Orange Juice]], {{ItemIcon|Apple Juice|24px}} [[Apple Juice]], etc.&lt;br /&gt;
&#039;&#039;The {{KI}} [[Moglification: A.M.A.N. Trove]] obtained by placing a {{ItemIcon|Prismatic Chest|24px}} [[Prismatic Chest]] in your [[Mog House]] decreases the chance of obtaining a Juice item when trading a used [[Mars Orb]] or [[Venus Orb]] to [[Greyson]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
Each battlefield consists of ten wooden chests and one gold chest, divided into three rows.  You will receive items once you open the gold chest but the more wooden chests opened, the more spoils you will receive. However, one of the wooden chests contain a [[Mimic]] that must be defeated once revealed.  It is also possible that a rainbow chest will appear in certain scenarios that never contain a [[mimic]].&lt;br /&gt;
&lt;br /&gt;
=== Wooden Chests ===&lt;br /&gt;
*If you strike it lucky when opening a wooden chest, you will receive an additional item drop when you clear the content.  &lt;br /&gt;
**When this occurs, you will also receive a message denoting the quality of the reward.  See the [[:Category:A.M.A.N._Trove#Rewards|Rewards]] section below for more details.&lt;br /&gt;
**After opening 3 or 4 chests, you &#039;&#039;&#039;&#039;&#039;may&#039;&#039;&#039;&#039;&#039; receive a message about a &amp;quot;belligerent bang&amp;quot;, which denotes whether any of the remaining chests have higher quality items or not. If you receive this message, you will continue to receive it until a Loud Thud chest is opened, or if you spawn a [[mimic]] and die.&lt;br /&gt;
***This message is not guaranteed if a Loud Thud exists on the battlefield. This is also true for the center chest, as it may be a Loud Thud.&lt;br /&gt;
***If you receive this message, more than one Loud Thud may exist on the battlefield. If you open one, the message may stop giving you no indication there is another Loud Thud or not.&lt;br /&gt;
***It is unclear if a &amp;quot;belligerent bang&amp;quot; message can received if the middle chest is a Loud Thud. {{Verification}}&lt;br /&gt;
*If you are unlucky, all the treasure chests will vanish and you will have to engage in combat against a fierce [[mimic]].&lt;br /&gt;
**If you best the [[mimic]], the gold treasure chest will appear in the middle once more and you may open it to clear the battlefield.&lt;br /&gt;
***&#039;&#039;&#039;No other chests that on the battlefield when the [[mimic]] spawns will reappear after defeating it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rainbow Chest ===&lt;br /&gt;
A prismatic chest is guaranteed to contain a &amp;quot;Loud Thud&amp;quot;.  &lt;br /&gt;
*One of the wooden chests can change to a rainbow chest at the start of the battle.&lt;br /&gt;
*If all but two wooden chests are opened, one of the remaining chests will turn into either a rainbow chest or a gold plated chest.&lt;br /&gt;
**Rainbow Chests are always &amp;quot;Loud Thuds&amp;quot;, while gold plated chests are always &amp;quot;Thuds&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Amantroverainbow.jpg|Rainbow Chest|link=]] [[Image:Amantrovegold.jpg|Gold Plated Chest|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Center Gold Chest ===&lt;br /&gt;
Opening the gold chest in the center row will complete the battlefield, and you will receive a number of spoils proportional to the number of wooden chests you have opened.&lt;br /&gt;
*This middle chest will always be one of any type of &amp;quot;noise&amp;quot;: Noise, Thud, or Loud Thud, and it will never be a [[Mimic]].&lt;br /&gt;
**For [[Venus Orb]]s, the center chest is guaranteed to be a Thud or Loud Thud.&lt;br /&gt;
If an item with the {{Rare}} Rare attribute would drop but you already possess that item, it will not appear in the list of spoils and there will be no system log to notify you of this.&lt;br /&gt;
&lt;br /&gt;
==The Battle==&lt;br /&gt;
If the incorrect chest is selected, a [[Mimic]] named &#039;&#039;&#039;Chest O&#039;Plenty&#039;&#039;&#039; ([[Mars Orb]]s) or &#039;&#039;&#039;Coffer O&#039;Plenty&#039;&#039;&#039; ([[Venus Orb]]s) spawns. This also causes all other chests to despawn. This monster must be defeated in order to obtain any earned items from this BCNM instance. When defeated, only the center Gold Chest respawns. Any coffers that were still on the battlefield do not reappear.&lt;br /&gt;
&lt;br /&gt;
*Has approximately 2,500,000 HP.&lt;br /&gt;
*Upon popping and at every phase change (100%, 69%, 39%, and 9%), it uses the move &#039;&#039;&#039;Ka-thwack&#039;&#039;&#039;, which is AoE instant death.&lt;br /&gt;
**This damage is negated similar to [[Odin]] from [[Dynamis - Divergence]] and the [[Master Trial]] by having [[Reraise]] on. It then deals AoE magical damage instead.&lt;br /&gt;
***[[Goddess&#039; Hymnus]] &#039;&#039;&#039;does not count&#039;&#039;&#039; as [[Reraise]] negation.&lt;br /&gt;
***Move appears to have a high chance of erasing [[Reraise]] and killing you anyway. {{verification}} May be related to pets or [[Trust]]. {{Information Needed}}&lt;br /&gt;
*Uses the TP move &#039;&#039;&#039;Gilded Torpor&#039;&#039;&#039;: Inflicts AoE [[Sleep]] centered around the target.&lt;br /&gt;
*Uses the TP move &#039;&#039;&#039;Double Whammy&#039;&#039;&#039;: Inflicts physical damage centered around the monster.&lt;br /&gt;
*Uses the TP move: &#039;&#039;&#039;Booby Prize&#039;&#039;&#039;: Randomly inflicts a status ailment such as: [[Poison]], [[Blind]], [[Plague]], [[Silence]], [[Petrification]], [[Defense Down]], [[Magic Attack Down]]&lt;br /&gt;
*Casts [[Death]]. A [[Death]] resist set does not seem to help against it effectively.&lt;br /&gt;
**Spell casting &#039;&#039;&#039;can&#039;&#039;&#039; be interrupted. This includes avoiding DoT spells and casting [[Lullaby]] while the chest is casting to effectively sleep it.&lt;br /&gt;
*Casts [[Comet]], [[Absorb]], -ga III, and [[Ancient Magic]] II spells.&lt;br /&gt;
*Draws-in party members, which can be avoided by being far enough away.&lt;br /&gt;
*Has an incredibly large range on its AoE moves (50 Yalms+).&lt;br /&gt;
*Susceptible to [[Sleep]], such as [[Lullaby]] or [[Light shot]].&lt;br /&gt;
*If defeated, grants the title &amp;quot;Mimic Masher&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It is possible to proc this monster.&lt;br /&gt;
*{{Blue!}}&lt;br /&gt;
**Can be proc&#039;d by: {{Information Needed}}&lt;br /&gt;
**Causes the following effects: {{Information Needed}}&lt;br /&gt;
*{{Red!}}&lt;br /&gt;
**Can be proc&#039;d by: {{Information Needed}}&lt;br /&gt;
**Causes the following effects: {{Information Needed}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
There are four possible messages that may be obtained when opening a wooden chest.&lt;br /&gt;
&lt;br /&gt;
Rewards are tied to the message obtained when opening a chest, but &#039;&#039;&#039;&#039;&#039;all four types of messages are not guaranteed&#039;&#039;&#039;&#039;&#039; during every instance. &lt;br /&gt;
**For example, it is possible to open all nine non-Mimic chests and still not receive a loud thud.&lt;br /&gt;
**There have also been instances where multiple Loud Thuds have appeared in a single battlefield.&lt;br /&gt;
**You will sometimes receive messages similar to the following: &amp;quot;You feel like there&#039;s a &amp;lt;huge sound/impossible to gauge sound&amp;gt; left to be made.&amp;quot; &#039;&#039;&#039;With the ending punctuation being an indicator of certainty (&amp;quot;made...?&amp;quot; vs &amp;quot;made.&amp;quot; vs &amp;quot;made!&amp;quot;)&#039;&#039;&#039; and the messages that end in &amp;quot;...?&amp;quot; can be incorrect in &#039;&#039;&#039;EITHER direction&#039;&#039;&#039; (e.g. &amp;quot;huge sound left to be made...?&amp;quot; could be a regular thud but it could also be an impossible to gauge thud. &amp;quot;impossible to gauge thud left to be made...?&amp;quot; can only be a lower thud, as there are none that are higher.).&lt;br /&gt;
***If it is a worse result, it will say &amp;quot;Looks like your intuition was incorrect.&amp;quot;; if it is a better result, it will say &amp;quot;It&#039;s even better than you anticipated!&amp;quot; [[File:troveanticipation.jpg]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;You hear a noise, as if a large amount of spoils spontaneously appeared.&#039;&#039;&#039;&lt;br /&gt;
**The most common message. Possible rewards include: &lt;br /&gt;
***[[Voidwatch]] synthesis materials (ie: [[Serica Cloth]], [[Voidwrought Plate]], [[Sealord Skin]], etc)&lt;br /&gt;
***[[Voidwalker_NM_System|Voidwalker]] synthesis materials (ie: [[Pelt of Dawon]], [[Befouled Silver]], [[Kidney Stone]], etc)&lt;br /&gt;
***Scrolls&lt;br /&gt;
***Frayed/Worn Sacks: +2 version of all [[Skirmish]] stones, [[Mellidopt Wing|Mellidopt]] and [[Pulchridopt Wing|Pulchridopt]] Wings, and Reisenjima stones&lt;br /&gt;
***[[Codex of Etchings]]&lt;br /&gt;
***Sheol Boxes: [[Lu. Scale Box]], [[Lu. Hide Box]], [[L. Wing Box]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;You hear a thud, as if a large amount of spoils spontaneously appeared.&#039;&#039;&#039;&lt;br /&gt;
**This message seems to be connected to event based loot, including:&lt;br /&gt;
***[[Geas Fete]] equipment from [[Escha - Zi&#039;Tah]]&lt;br /&gt;
***Most [[High-Tier Mission Battlefield]] drops&lt;br /&gt;
***[[Delve]] synthesis materials&lt;br /&gt;
***[[Vagary]] equipment and materials (excl. [[Tartarus Platemail]])&lt;br /&gt;
***[[He. C. Gr. Coffer|Heroism Crystal Grand Coffer]]&lt;br /&gt;
***[[S. Ast. Det. Gr. Co.|Swart Astral Detritus Grand Coffer]]&lt;br /&gt;
***[[Abdhaljs Seal]]&lt;br /&gt;
***REMA Stone Boxes: [[Pluton Box]], [[Beitetsu Box]], [[Boulder Box]]&lt;br /&gt;
***Large Sheol Boxes: [[L. Lu. Scale Box]], [[L. Lu. Hide Box]] [[L. Lu. Wing Box]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;You hear a loud thud, as if a large amount of spoils spontaneously appeared.&#039;&#039;&#039;&lt;br /&gt;
**This message seems to be connected to decent value items&lt;br /&gt;
***Older Trove rewards (ie: Sroda accessories, [[Orpheus&#039;s Sash]], [[Epaminondas&#039;s Ring]], etc)&lt;br /&gt;
***[[Volte Armor Set]]&lt;br /&gt;
***[[Reisenjima]] HELM NM drops&lt;br /&gt;
***AF+2/3 Synthesis Materials (ie: [[Cyan Coral]], [[Niobium Ore]], etc)&lt;br /&gt;
***Most Selbina [[High-Tier Mission Battlefield]] drops (doesnt include Lilith)&lt;br /&gt;
***[[Pulse Cell|Pulse Cells]] (weapons or armor)&lt;br /&gt;
***[[Moogle Amplifier]]&lt;br /&gt;
***[[Ra&#039;Kaznar Starstone]]&lt;br /&gt;
***[[Pluton Coffer]], [[Beitetsu Coffer]], [[Rift Boulder Coffer]]&lt;br /&gt;
***[[Omen]] midboss drops and boss synth materials (ie: [[Nusku Shield]], [[Moonbow Leather]], [[Hope Crystal]], etc)&lt;br /&gt;
***[[He. A. Gr. Coffer|Heroism Aggregate Grand Coffer]]&lt;br /&gt;
***[[M. Ast. Det. Gr. Co.|Murky Astral Detritus Grand Coffer]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;You hear an impossible to gauge thud of massive spoils!&#039;&#039;&#039;&lt;br /&gt;
**This message seems to be connected to rare event based loot. &lt;br /&gt;
***Newer Trove rewards (ie: Hoxne accessories)&lt;br /&gt;
***[[Dynamis - Divergence]] Synthesis materials (ie: [[Topaz Crystal]], [[Sardonyx Crystal]], [[Ratnaraj]])&lt;br /&gt;
***[[Wyrm Ash]]&lt;br /&gt;
***[[Malignance Attire Set]]&lt;br /&gt;
***Shinryu [[High-Tier Mission Battlefield]] rare drops&lt;br /&gt;
***Cloud of Darkness [[High-Tier Mission Battlefield]] drops&lt;br /&gt;
***[[Omen]] bodies, [[Ou]] Hands&lt;br /&gt;
***[[Tartarus Platemail]]&lt;br /&gt;
***[[Pulse Panoplia]] Weapons and Armor&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5,000,000 Gil&#039;&#039;&#039;&lt;br /&gt;
** There is a rare chance to obtain 5,000,000 [[Gil]] as a bonus reward upon opening the Terminal Coffer, regardless of the &amp;quot;sound&amp;quot; the chests produced.&lt;br /&gt;
**Message obtained: You receive ≺Numeric Parameter 0≻ gil as a bonus reward!&lt;br /&gt;
****You can get the 5-10 million gil reward when entering alone despite having party members (such as if you are burning multiple orbs one after the other to share potential loud thud drops).&lt;br /&gt;
**A [[Monthly Adventurer Campaign]] may be active which doubles this amount to 10,000,000 [[Gil]]. The chances of obtaining this reward while the campaign is active &#039;&#039;&#039;does not increase.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Orb Types===&lt;br /&gt;
{{ItemIcon|Mars Orb|24px}} [[Mars Orb]]s cost 6 [[Silver Voucher]]s each.&lt;br /&gt;
&lt;br /&gt;
{{ItemIcon|Venus Orb|24px}} [[Venus Orb]]s cost 10 [[Silver Voucher]]s each. They tend to have a higher chance of each Wooden Chest inside to contain better sounds. This means there is a higher probability of Thuds and Loud Thuds compared to [[Mars Orb]]s having mostly noises.&lt;br /&gt;
&lt;br /&gt;
Both orb types always have one [[Mimic]]. {{Verification}}&lt;br /&gt;
&lt;br /&gt;
It was confirmed in the [https://forum.square-enix.com/ffxi/threads/59502-20%E5%91%A8%E5%B9%B4%E8%A8%98%E5%BF%B5%E6%94%BE%E9%80%81-%E3%82%82%E3%81%8E%E3%81%9F%E3%81%A6%E3%83%B4%E3%82%A1%E3%83%8A%E3%83%BB%E3%83%87%E3%82%A3%E3%83%BC%E3%83%AB-%E3%82%B9%E3%83%9A%E3%82%B7%E3%83%A3%E3%83%AB?p=644110#post644110 20th Anniversary Special Freshly Picked Vana&#039;diel] (@4:30:52～) that the loot content between both orbs as well as the occurrence of &amp;quot;special rewards&amp;quot; from loud thuds, such as omen bodies, is the same between both orb types. &lt;br /&gt;
*This does not pertain to the chance of a &amp;quot;Loud Thud&amp;quot;. The chance of &amp;quot;Loud Thuds&amp;quot; is higher with Venus Orbs. The above message only pertains to the quality of loot from &amp;quot;Loud Thuds&amp;quot; across both orb types.&lt;br /&gt;
&lt;br /&gt;
===Unique AMAN Trove Rewards===&lt;br /&gt;
The following are unique to AMAN Trove, and are possible after a loud thud. Some items are also available during the [[:Category:Adventurer_Campaigns#Nyzul_Isle_Uncharted_Area_Mysterious_Item_Campaign|Nyzul Isle Uncharted Area Mysterious Item Campaign]]. See the item&#039;s page for acquisition details.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1200px; margin: 0 auto;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width: 60%&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 20%&amp;quot; class=&amp;quot;unsortable&amp;quot; | Jobs&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Epaminondas&#039;s Ring|18}} [[Epaminondas&#039;s Ring]]&lt;br /&gt;
| [[Store TP]]-10 [[Weapon Skill Damage|Weapon skill damage]] +5%&lt;br /&gt;
| All Jobs&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Hoxne Ampulla|18}} [[Hoxne Ampulla]]&lt;br /&gt;
| Enchantment: Consumes 1000 gil: [[Double Attack|&amp;quot;Double Attack&amp;quot;]]+100%&lt;br /&gt;
| All Jobs&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Hoxne Earring|18}} [[Hoxne Earring]]&lt;br /&gt;
| [[Mastery Rank]]: [[Base Stats|All BP]] -30 to +30&lt;br /&gt;
| All Jobs&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Hoxne Ring|18}} [[Hoxne Ring]]&lt;br /&gt;
| [[HP]]-150 [[MP]]-300 [[Treasure Hunter|&amp;quot;Treasure Hunter&amp;quot;]]+2 [[Treasure Hunter|&amp;quot;Treasure Hunter&amp;quot; effect]] +5%&lt;br /&gt;
| All Jobs&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Hoxne Torque|18}} [[Hoxne Torque]]&lt;br /&gt;
| [[Combat skills]] +30 [[Magic Skills]] +30 [[Slow (Status)|&amp;quot;Slow&amp;quot;]]+5%&lt;br /&gt;
| All Jobs&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Hypaspist Earring|18}} [[Hypaspist Earring]]&lt;br /&gt;
| [[Physical damage taken]] +5% Pet: [[Regen (Status)|&amp;quot;Regen&amp;quot;]]+1 [[Physical damage taken]] -5%&lt;br /&gt;
| All Jobs&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Kyrene&#039;s Earring|18}} [[Kyrene&#039;s Earring]]&lt;br /&gt;
| Pet: [[Accuracy]]+15 [[Ranged Accuracy]]+15 [[Magic Accuracy]]+15 [[Double Attack|&amp;quot;Double Attack&amp;quot;]]+3% [[Damage taken]] +10% [[Blood Pact|Avatar: &amp;quot;Blood Pact&amp;quot; damage]] +1&lt;br /&gt;
| All Jobs&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Menelaus&#039;s Ring|18}} [[Menelaus&#039;s Ring]]&lt;br /&gt;
| [[Healing magic skill]] +15 [[Fast Cast|&amp;quot;Fast Cast&amp;quot;]]-10% [[Cure potency|&amp;quot;Cure&amp;quot; potency]] +5% [[Cursna|&amp;quot;Cursna&amp;quot;]]+20&lt;br /&gt;
| All Jobs&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Nicander&#039;s Necklace|18}} [[Nicander&#039;s Necklace]]&lt;br /&gt;
| [[Cursna|Potency of &amp;quot;Cursna&amp;quot; effects received]] +20 [[Physical damage taken]] +10% [[Holy Water|&amp;quot;Holy Water&amp;quot; effect]] +30&lt;br /&gt;
| All Jobs&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Orpheus&#039;s Sash|18}} [[Orpheus&#039;s Sash]]&lt;br /&gt;
| Increases all [[Elemental Magic Atk. Bonus|elemental attacks]] by 1-15 based on distance to target&lt;br /&gt;
| All Jobs&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Sroda Belt|18}} [[Sroda Belt]]&lt;br /&gt;
| [[Cure Potency|&amp;quot;Cure&amp;quot; potency]] +35% [[Category:Regen Spell|&amp;quot;Regen&amp;quot; potency]] +20% [[Category:Regen Spell|&amp;quot;Regen&amp;quot; duration]] +15 Healing and enhancing magic cost +25% &lt;br /&gt;
| [[PLD]] / [[RUN]]&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Sroda Earring|18}} [[Sroda Earring]]&lt;br /&gt;
| [[Evasion]]-10 [[Magic Evasion]]-10 Pet Alive: [[Double Attack|&amp;quot;Double Attack&amp;quot;]]+7% Pet melee attack [[DMG]]+10 &lt;br /&gt;
| [[BST]] / [[DRG]] / [[SMN]] / [[PUP]]&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Sroda Necklace|18}} [[Sroda Necklace]]&lt;br /&gt;
| [[Barspell#Bar-status_Spells|Ailment Resistance Magic effect]] +20 [[Enhancing Magic Duration]] -50% &lt;br /&gt;
| [[WHM]] / [[RDM]]&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Sroda Ring|18}} [[Sroda Ring]]&lt;br /&gt;
| [[STR]]+15 [[DEX]]-20 [[Damage Limit+|Physical damage limit]] +3% [[Attack]] increases with number of alter egos in party &lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[BRD]] / [[RNG]] / [[SAM]] / [[NIN]] / [[DRG]] / [[BLU]] / [[COR]] / [[PUP]] / [[DNC]] / [[RUN]]&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Sroda Tathlum|18}} [[Sroda Tathlum]]&lt;br /&gt;
| [[Magic Accuracy]]-10 [[Magic Evasion]]-10 [[Magic_Critical_Hit#Magic_Critical_Hit_II|Magic critical hit rate II]] +10%&lt;br /&gt;
| [[BLM]] / [[RDM]] / [[SCH]] / [[GEO]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leveling Mules for A.M.A.N. Trove==&lt;br /&gt;
This [[A.M.A.N._Mule_Leveling_Guide|guide]] walks through the process of leveling up mules for use in A.M.A.N Trove.&lt;br /&gt;
&lt;br /&gt;
==Monthly Adventurer Campaigns==&lt;br /&gt;
There are three type of campaigns that may run any given month.&lt;br /&gt;
&lt;br /&gt;
{{Category:Adventurer_Campaigns&lt;br /&gt;
|transcludesection=A.M.A.N. Trove&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle Systems]]&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:A.M.A.N._Trove&amp;diff=762145</id>
		<title>Category:A.M.A.N. Trove</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:A.M.A.N._Trove&amp;diff=762145"/>
		<updated>2026-04-09T20:19:52Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: /* Unique AMAN Trove Rewards */ Adjusted dark mode readability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category Page Header&lt;br /&gt;
|ToC=yes&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=AMAN Trove.jpg&lt;br /&gt;
|Image Size=300px&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&lt;br /&gt;
The Adventurer&#039;s Mutual Aid Network (A.M.A.N.) have prepared some treasure trove for our adventurers. &#039;&#039;&#039;A.M.A.N. Trove&#039;&#039;&#039; is new content in which players aim to open a variety of treasure chests and retrieve the spoils that lie within.&lt;br /&gt;
&lt;br /&gt;
There are ten boxes available, of which one is a dummy box that is really a [[mimic]]. If the monster spawns, you&#039;ll need to defeat it to be able to leave the field and take the items back with you. Players can freely choose how many boxes they would like to open. Players will find new accessories that can only be obtained from this content, as well as equipment and materials from [[Geas Fete]], [[Omen]], [[Vagary]], [[Delve]], and more.&lt;br /&gt;
&lt;br /&gt;
Players enter this battlefield using an orb obtained by exchanging the [[Silver A.M.A.N. Voucher]]s, which are available by completing new [[:Category:Records_of_Eminence#A.M.A.N._Trove|Record of Eminence]] objectives.}}&lt;br /&gt;
&lt;br /&gt;
{{color|red|Note:}} Please leave any data you wish to contribute on the [[:Category talk:A.M.A.N. Trove|&#039;&#039;&#039;Talk Page&#039;&#039;&#039;]], and please sign with the pencil icon or via typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; . &lt;br /&gt;
==Eligibility Requirements==&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Warning: Time Gated Content&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;45 Days must have passed since character creation before you are able to participate in this content.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
*Be of a main job level of 99 to speak to [[Greyson]].&lt;br /&gt;
*Between &#039;&#039;&#039;1&#039;&#039;&#039; and &#039;&#039;&#039;6&#039;&#039;&#039; players may participate.&lt;br /&gt;
*The time limit is 30 minutes.&lt;br /&gt;
&#039;&#039;&#039;DISCLAIMER:&#039;&#039;&#039; Minimum job level and the 45 day time gate is only to speak to [[Greyson]], but you can still enter the battlefield if you obtain an orb elsewhere.&lt;br /&gt;
*Trade a Mars or Venus Orb to BCNM circle in any of three zones; [[Horlais Peak]], [[Waughroon Shrine]], or [[Balga&#039;s Dais]].&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
* Set the [[Records of Eminence]] objective “&#039;&#039;&#039;Exploring the Trove&#039;&#039;&#039;”, located under Tutorial &amp;gt; Basics.&lt;br /&gt;
* Speak with [[Greyson]] in [[Lower Jeuno]] for information on the event.&lt;br /&gt;
:* You can store any accumulated [[File:Silver Voucher icon.png|23px|link=]] [[Silver A.M.A.N. Voucher]]s to him to hold for you.&lt;br /&gt;
:* You can exchange stored [[Silver Voucher|silver vouchers]] for a [[File:Mars Orb icon.png|23px|link=]] [[Mars Orb|Mars]] or [[Venus Orb]]. &lt;br /&gt;
::* The number of [[Silver Voucher|silver vouchers]] that must be traded vary by orb type. &lt;br /&gt;
:::* [[Mars Orb]]s cost 6 [[Silver Voucher|silver vouchers]], and [[Venus Orb]]s cost 10 [[Silver Voucher|silver vouchers]].&lt;br /&gt;
:::* [[Venus Orb]]s provide a greater chance at &amp;quot;Loud Thuds&amp;quot;, and &amp;quot;Impossible To Gauge Thuds&#039;&#039;, resulting in higher-quality items.&lt;br /&gt;
* Trade one of the aforementioned orbs to the burning circle located in  [[Horlais Peak]], [[Waughroon Shrine]], or [[Balga&#039;s Dais]] and enter the battlefield.&lt;br /&gt;
** At this time, there does not appear to be any difference between these zones and possible rewards. Rewards only depend on the orb used and messages received.&lt;br /&gt;
&lt;br /&gt;
{{color|red|Note:}} As of the April 2022 update, players will now receive a random item by trading used [[Mars Orb]]s and [[Venus Orb]]s back to [[Greyson]] in [[Lower Jeuno]] (G-11).&lt;br /&gt;
*Around 5% chance of obtaining a new [[Mars Orb]] or [[Venus Orb]].&lt;br /&gt;
**Note that if this is your reward, you will always receive the same type of orb that you trade [[Greyson]]. You will not be &amp;quot;upgraded&amp;quot; or &amp;quot;downgraded&amp;quot; to a different orb.&lt;br /&gt;
*Around 25% chance of obtaining an {{ItemIcon|SP Gobbie Key|24px}} [[SP Gobbie Key]] or {{ItemIcon|Copper Voucher|24px}} [[Copper Voucher]].&lt;br /&gt;
*Around 70% chance of obtaining a random Juice, such as {{ItemIcon|Orange Juice|24px}} [[Orange Juice]], {{ItemIcon|Apple Juice|24px}} [[Apple Juice]], etc.&lt;br /&gt;
&#039;&#039;The {{KI}} [[Moglification: A.M.A.N. Trove]] obtained by placing a {{ItemIcon|Prismatic Chest|24px}} [[Prismatic Chest]] in your [[Mog House]] decreases the chance of obtaining a Juice item when trading a used [[Mars Orb]] or [[Venus Orb]] to [[Greyson]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
Each battlefield consists of ten wooden chests and one gold chest, divided into three rows.  You will receive items once you open the gold chest but the more wooden chests opened, the more spoils you will receive. However, one of the wooden chests contain a [[Mimic]] that must be defeated once revealed.  It is also possible that a rainbow chest will appear in certain scenarios that never contain a [[mimic]].&lt;br /&gt;
&lt;br /&gt;
=== Wooden Chests ===&lt;br /&gt;
*If you strike it lucky when opening a wooden chest, you will receive an additional item drop when you clear the content.  &lt;br /&gt;
**When this occurs, you will also receive a message denoting the quality of the reward.  See the [[:Category:A.M.A.N._Trove#Rewards|Rewards]] section below for more details.&lt;br /&gt;
**After opening 3 or 4 chests, you &#039;&#039;&#039;&#039;&#039;may&#039;&#039;&#039;&#039;&#039; receive a message about a &amp;quot;belligerent bang&amp;quot;, which denotes whether any of the remaining chests have higher quality items or not. If you receive this message, you will continue to receive it until a Loud Thud chest is opened, or if you spawn a [[mimic]] and die.&lt;br /&gt;
***This message is not guaranteed if a Loud Thud exists on the battlefield. This is also true for the center chest, as it may be a Loud Thud.&lt;br /&gt;
***If you receive this message, more than one Loud Thud may exist on the battlefield. If you open one, the message may stop giving you no indication there is another Loud Thud or not.&lt;br /&gt;
***It is unclear if a &amp;quot;belligerent bang&amp;quot; message can received if the middle chest is a Loud Thud. {{Verification}}&lt;br /&gt;
*If you are unlucky, all the treasure chests will vanish and you will have to engage in combat against a fierce [[mimic]].&lt;br /&gt;
**If you best the [[mimic]], the gold treasure chest will appear in the middle once more and you may open it to clear the battlefield.&lt;br /&gt;
***&#039;&#039;&#039;No other chests that on the battlefield when the [[mimic]] spawns will reappear after defeating it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rainbow Chest ===&lt;br /&gt;
A prismatic chest is guaranteed to contain a &amp;quot;Loud Thud&amp;quot;.  &lt;br /&gt;
*One of the wooden chests can change to a rainbow chest at the start of the battle.&lt;br /&gt;
*If all but two wooden chests are opened, one of the remaining chests will turn into either a rainbow chest or a gold plated chest.&lt;br /&gt;
**Rainbow Chests are always &amp;quot;Loud Thuds&amp;quot;, while gold plated chests are always &amp;quot;Thuds&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Amantroverainbow.jpg|Rainbow Chest|link=]] [[Image:Amantrovegold.jpg|Gold Plated Chest|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Center Gold Chest ===&lt;br /&gt;
Opening the gold chest in the center row will complete the battlefield, and you will receive a number of spoils proportional to the number of wooden chests you have opened.&lt;br /&gt;
*This middle chest will always be one of any type of &amp;quot;noise&amp;quot;: Noise, Thud, or Loud Thud, and it will never be a [[Mimic]].&lt;br /&gt;
**For [[Venus Orb]]s, the center chest is guaranteed to be a Thud or Loud Thud.&lt;br /&gt;
If an item with the {{Rare}} Rare attribute would drop but you already possess that item, it will not appear in the list of spoils and there will be no system log to notify you of this.&lt;br /&gt;
&lt;br /&gt;
==The Battle==&lt;br /&gt;
If the incorrect chest is selected, a [[Mimic]] named &#039;&#039;&#039;Chest O&#039;Plenty&#039;&#039;&#039; ([[Mars Orb]]s) or &#039;&#039;&#039;Coffer O&#039;Plenty&#039;&#039;&#039; ([[Venus Orb]]s) spawns. This also causes all other chests to despawn. This monster must be defeated in order to obtain any earned items from this BCNM instance. When defeated, only the center Gold Chest respawns. Any coffers that were still on the battlefield do not reappear.&lt;br /&gt;
&lt;br /&gt;
*Has approximately 2,500,000 HP.&lt;br /&gt;
*Upon popping and at every phase change (100%, 69%, 39%, and 9%), it uses the move &#039;&#039;&#039;Ka-thwack&#039;&#039;&#039;, which is AoE instant death.&lt;br /&gt;
**This damage is negated similar to [[Odin]] from [[Dynamis - Divergence]] and the [[Master Trial]] by having [[Reraise]] on. It then deals AoE magical damage instead.&lt;br /&gt;
***[[Goddess&#039; Hymnus]] &#039;&#039;&#039;does not count&#039;&#039;&#039; as [[Reraise]] negation.&lt;br /&gt;
***Move appears to have a high chance of erasing [[Reraise]] and killing you anyway. {{verification}} May be related to pets or [[Trust]]. {{Information Needed}}&lt;br /&gt;
*Uses the TP move &#039;&#039;&#039;Gilded Torpor&#039;&#039;&#039;: Inflicts AoE [[Sleep]] centered around the target.&lt;br /&gt;
*Uses the TP move &#039;&#039;&#039;Double Whammy&#039;&#039;&#039;: Inflicts physical damage centered around the monster.&lt;br /&gt;
*Uses the TP move: &#039;&#039;&#039;Booby Prize&#039;&#039;&#039;: Randomly inflicts a status ailment such as: [[Poison]], [[Blind]], [[Plague]], [[Silence]], [[Petrification]], [[Defense Down]], [[Magic Attack Down]]&lt;br /&gt;
*Casts [[Death]]. A [[Death]] resist set does not seem to help against it effectively.&lt;br /&gt;
**Spell casting &#039;&#039;&#039;can&#039;&#039;&#039; be interrupted. This includes avoiding DoT spells and casting [[Lullaby]] while the chest is casting to effectively sleep it.&lt;br /&gt;
*Casts [[Comet]], [[Absorb]], -ga III, and [[Ancient Magic]] II spells.&lt;br /&gt;
*Draws-in party members, which can be avoided by being far enough away.&lt;br /&gt;
*Has an incredibly large range on its AoE moves (50 Yalms+).&lt;br /&gt;
*Susceptible to [[Sleep]], such as [[Lullaby]] or [[Light shot]].&lt;br /&gt;
*If defeated, grants the title &amp;quot;Mimic Masher&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It is possible to proc this monster.&lt;br /&gt;
*{{Blue!}}&lt;br /&gt;
**Can be proc&#039;d by: {{Information Needed}}&lt;br /&gt;
**Causes the following effects: {{Information Needed}}&lt;br /&gt;
*{{Red!}}&lt;br /&gt;
**Can be proc&#039;d by: {{Information Needed}}&lt;br /&gt;
**Causes the following effects: {{Information Needed}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
There are four possible messages that may be obtained when opening a wooden chest.&lt;br /&gt;
&lt;br /&gt;
Rewards are tied to the message obtained when opening a chest, but &#039;&#039;&#039;&#039;&#039;all four types of messages are not guaranteed&#039;&#039;&#039;&#039;&#039; during every instance. &lt;br /&gt;
**For example, it is possible to open all nine non-Mimic chests and still not receive a loud thud.&lt;br /&gt;
**There have also been instances where multiple Loud Thuds have appeared in a single battlefield.&lt;br /&gt;
**You will sometimes receive messages similar to the following: &amp;quot;You feel like there&#039;s a &amp;lt;huge sound/impossible to gauge sound&amp;gt; left to be made.&amp;quot; &#039;&#039;&#039;With the ending punctuation being an indicator of certainty (&amp;quot;made...?&amp;quot; vs &amp;quot;made.&amp;quot; vs &amp;quot;made!&amp;quot;)&#039;&#039;&#039; and the messages that end in &amp;quot;...?&amp;quot; can be incorrect in &#039;&#039;&#039;EITHER direction&#039;&#039;&#039; (e.g. &amp;quot;huge sound left to be made...?&amp;quot; could be a regular thud but it could also be an impossible to gauge thud. &amp;quot;impossible to gauge thud left to be made...?&amp;quot; can only be a lower thud, as there are none that are higher.).&lt;br /&gt;
***If it is a worse result, it will say &amp;quot;Looks like your intuition was incorrect.&amp;quot;; if it is a better result, it will say &amp;quot;It&#039;s even better than you anticipated!&amp;quot; [[File:troveanticipation.jpg]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;You hear a noise, as if a large amount of spoils spontaneously appeared.&#039;&#039;&#039;&lt;br /&gt;
**The most common message. Possible rewards include: &lt;br /&gt;
***[[Voidwatch]] synthesis materials (ie: [[Serica Cloth]], [[Voidwrought Plate]], [[Sealord Skin]], etc)&lt;br /&gt;
***[[Voidwalker_NM_System|Voidwalker]] synthesis materials (ie: [[Pelt of Dawon]], [[Befouled Silver]], [[Kidney Stone]], etc)&lt;br /&gt;
***Scrolls&lt;br /&gt;
***Frayed/Worn Sacks: +2 version of all [[Skirmish]] stones, [[Mellidopt Wing|Mellidopt]] and [[Pulchridopt Wing|Pulchridopt]] Wings, and Reisenjima stones&lt;br /&gt;
***[[Codex of Etchings]]&lt;br /&gt;
***Sheol Boxes: [[Lu. Scale Box]], [[Lu. Hide Box]], [[L. Wing Box]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;You hear a thud, as if a large amount of spoils spontaneously appeared.&#039;&#039;&#039;&lt;br /&gt;
**This message seems to be connected to event based loot, including:&lt;br /&gt;
***[[Geas Fete]] equipment from [[Escha - Zi&#039;Tah]]&lt;br /&gt;
***Most [[High-Tier Mission Battlefield]] drops&lt;br /&gt;
***[[Delve]] synthesis materials&lt;br /&gt;
***[[Vagary]] equipment and materials (excl. [[Tartarus Platemail]])&lt;br /&gt;
***[[He. C. Gr. Coffer|Heroism Crystal Grand Coffer]]&lt;br /&gt;
***[[S. Ast. Det. Gr. Co.|Swart Astral Detritus Grand Coffer]]&lt;br /&gt;
***[[Abdhaljs Seal]]&lt;br /&gt;
***REMA Stone Boxes: [[Pluton Box]], [[Beitetsu Box]], [[Boulder Box]]&lt;br /&gt;
***Large Sheol Boxes: [[L. Lu. Scale Box]], [[L. Lu. Hide Box]] [[L. Lu. Wing Box]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;You hear a loud thud, as if a large amount of spoils spontaneously appeared.&#039;&#039;&#039;&lt;br /&gt;
**This message seems to be connected to decent value items&lt;br /&gt;
***Older Trove rewards (ie: Sroda accessories, [[Orpheus&#039;s Sash]], [[Epaminondas&#039;s Ring]], etc)&lt;br /&gt;
***[[Volte Armor Set]]&lt;br /&gt;
***[[Reisenjima]] HELM NM drops&lt;br /&gt;
***AF+2/3 Synthesis Materials (ie: [[Cyan Coral]], [[Niobium Ore]], etc)&lt;br /&gt;
***Most Selbina [[High-Tier Mission Battlefield]] drops (doesnt include Lilith)&lt;br /&gt;
***[[Pulse Cell|Pulse Cells]] (weapons or armor)&lt;br /&gt;
***[[Moogle Amplifier]]&lt;br /&gt;
***[[Ra&#039;Kaznar Starstone]]&lt;br /&gt;
***[[Pluton Coffer]], [[Beitetsu Coffer]], [[Rift Boulder Coffer]]&lt;br /&gt;
***[[Omen]] midboss drops and boss synth materials (ie: [[Nusku Shield]], [[Moonbow Leather]], [[Hope Crystal]], etc)&lt;br /&gt;
***[[He. A. Gr. Coffer|Heroism Aggregate Grand Coffer]]&lt;br /&gt;
***[[M. Ast. Det. Gr. Co.|Murky Astral Detritus Grand Coffer]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;You hear an impossible to gauge thud of massive spoils!&#039;&#039;&#039;&lt;br /&gt;
**This message seems to be connected to rare event based loot. &lt;br /&gt;
***Newer Trove rewards (ie: Hoxne accessories)&lt;br /&gt;
***[[Dynamis - Divergence]] Synthesis materials (ie: [[Topaz Crystal]], [[Sardonyx Crystal]], [[Ratnaraj]])&lt;br /&gt;
***[[Wyrm Ash]]&lt;br /&gt;
***[[Malignance Attire Set]]&lt;br /&gt;
***Shinryu [[High-Tier Mission Battlefield]] rare drops&lt;br /&gt;
***Cloud of Darkness [[High-Tier Mission Battlefield]] drops&lt;br /&gt;
***[[Omen]] bodies, [[Ou]] Hands&lt;br /&gt;
***[[Tartarus Platemail]]&lt;br /&gt;
***[[Pulse Panoplia]] Weapons and Armor&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5,000,000 Gil&#039;&#039;&#039;&lt;br /&gt;
** There is a rare chance to obtain 5,000,000 [[Gil]] as a bonus reward upon opening the Terminal Coffer, regardless of the &amp;quot;sound&amp;quot; the chests produced.&lt;br /&gt;
**Message obtained: You receive ≺Numeric Parameter 0≻ gil as a bonus reward!&lt;br /&gt;
****You can get the 5-10 million gil reward when entering alone despite having party members (such as if you are burning multiple orbs one after the other to share potential loud thud drops).&lt;br /&gt;
**A [[Monthly Adventurer Campaign]] may be active which doubles this amount to 10,000,000 [[Gil]]. The chances of obtaining this reward while the campaign is active &#039;&#039;&#039;does not increase.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Orb Types===&lt;br /&gt;
{{ItemIcon|Mars Orb|24px}} [[Mars Orb]]s cost 6 [[Silver Voucher]]s each.&lt;br /&gt;
&lt;br /&gt;
{{ItemIcon|Venus Orb|24px}} [[Venus Orb]]s cost 10 [[Silver Voucher]]s each. They tend to have a higher chance of each Wooden Chest inside to contain better sounds. This means there is a higher probability of Thuds and Loud Thuds compared to [[Mars Orb]]s having mostly noises.&lt;br /&gt;
&lt;br /&gt;
Both orb types always have one [[Mimic]]. {{Verification}}&lt;br /&gt;
&lt;br /&gt;
It was confirmed in the [https://forum.square-enix.com/ffxi/threads/59502-20%E5%91%A8%E5%B9%B4%E8%A8%98%E5%BF%B5%E6%94%BE%E9%80%81-%E3%82%82%E3%81%8E%E3%81%9F%E3%81%A6%E3%83%B4%E3%82%A1%E3%83%8A%E3%83%BB%E3%83%87%E3%82%A3%E3%83%BC%E3%83%AB-%E3%82%B9%E3%83%9A%E3%82%B7%E3%83%A3%E3%83%AB?p=644110#post644110 20th Anniversary Special Freshly Picked Vana&#039;diel] (@4:30:52～) that the loot content between both orbs as well as the occurrence of &amp;quot;special rewards&amp;quot; from loud thuds, such as omen bodies, is the same between both orb types. &lt;br /&gt;
*This does not pertain to the chance of a &amp;quot;Loud Thud&amp;quot;. The chance of &amp;quot;Loud Thuds&amp;quot; is higher with Venus Orbs. The above message only pertains to the quality of loot from &amp;quot;Loud Thuds&amp;quot; across both orb types.&lt;br /&gt;
&lt;br /&gt;
===Unique AMAN Trove Rewards===&lt;br /&gt;
The following are unique to AMAN Trove, and are possible after a loud thud. Some items are also available during the [[:Category:Adventurer_Campaigns#Nyzul_Isle_Uncharted_Area_Mysterious_Item_Campaign|Nyzul Isle Uncharted Area Mysterious Item Campaign]]. See the item&#039;s page for acquisition details.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 1200px; margin: 0 auto;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width: 60%&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 20%&amp;quot; class=&amp;quot;unsortable&amp;quot; | Jobs&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Epaminondas&#039;s Ring|18}} [[Epaminondas&#039;s Ring]]&lt;br /&gt;
| [[Store TP]]-10 [[Weapon Skill Damage|Weapon skill damage]] +5%&lt;br /&gt;
| All Jobs&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Hoxne Earring|18}} [[Hoxne Earring]]&lt;br /&gt;
| [[Mastery Rank]]: [[Base Stats|All BP]] -30 to +30&lt;br /&gt;
| All Jobs&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Hoxne Ring|18}} [[Hoxne Ring]]&lt;br /&gt;
| [[HP]]-150 [[MP]]-300 [[Treasure Hunter|&amp;quot;Treasure Hunter&amp;quot;]]+2 [[Treasure Hunter|&amp;quot;Treasure Hunter&amp;quot; effect]] +5%&lt;br /&gt;
| All Jobs&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Hoxne Torque|18}} [[Hoxne Torque]]&lt;br /&gt;
| [[Combat skills]] +30 [[Magic Skills]] +30 [[Slow (Status)|&amp;quot;Slow&amp;quot;]]+5%&lt;br /&gt;
| All Jobs&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Hypaspist Earring|18}} [[Hypaspist Earring]]&lt;br /&gt;
| [[Physical damage taken]] +5% Pet: [[Regen (Status)|&amp;quot;Regen&amp;quot;]]+1 [[Physical damage taken]] -5%&lt;br /&gt;
| All Jobs&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Kyrene&#039;s Earring|18}} [[Kyrene&#039;s Earring]]&lt;br /&gt;
| Pet: [[Accuracy]]+15 [[Ranged Accuracy]]+15 [[Magic Accuracy]]+15 [[Double Attack|&amp;quot;Double Attack&amp;quot;]]+3% [[Damage taken]] +10% [[Blood Pact|Avatar: &amp;quot;Blood Pact&amp;quot; damage]] +1&lt;br /&gt;
| All Jobs&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Menelaus&#039;s Ring|18}} [[Menelaus&#039;s Ring]]&lt;br /&gt;
| [[Healing magic skill]] +15 [[Fast Cast|&amp;quot;Fast Cast&amp;quot;]]-10% [[Cure potency|&amp;quot;Cure&amp;quot; potency]] +5% [[Cursna|&amp;quot;Cursna&amp;quot;]]+20&lt;br /&gt;
| All Jobs&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Nicander&#039;s Necklace|18}} [[Nicander&#039;s Necklace]]&lt;br /&gt;
| [[Cursna|Potency of &amp;quot;Cursna&amp;quot; effects received]] +20 [[Physical damage taken]] +10% [[Holy Water|&amp;quot;Holy Water&amp;quot; effect]] +30&lt;br /&gt;
| All Jobs&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Orpheus&#039;s Sash|18}} [[Orpheus&#039;s Sash]]&lt;br /&gt;
| Increases all [[Elemental Magic Atk. Bonus|elemental attacks]] by 1-15 based on distance to target&lt;br /&gt;
| All Jobs&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Sroda Belt|18}} [[Sroda Belt]]&lt;br /&gt;
| [[Cure Potency|&amp;quot;Cure&amp;quot; potency]] +35% [[Category:Regen Spell|&amp;quot;Regen&amp;quot; potency]] +20% [[Category:Regen Spell|&amp;quot;Regen&amp;quot; duration]] +15 Healing and enhancing magic cost +25% &lt;br /&gt;
| [[PLD]] / [[RUN]]&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Sroda Earring|18}} [[Sroda Earring]]&lt;br /&gt;
| [[Evasion]]-10 [[Magic Evasion]]-10 Pet Alive: [[Double Attack|&amp;quot;Double Attack&amp;quot;]]+7% Pet melee attack [[DMG]]+10 &lt;br /&gt;
| [[BST]] / [[DRG]] / [[SMN]] / [[PUP]]&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Sroda Necklace|18}} [[Sroda Necklace]]&lt;br /&gt;
| [[Barspell#Bar-status_Spells|Ailment Resistance Magic effect]] +20 [[Enhancing Magic Duration]] -50% &lt;br /&gt;
| [[WHM]] / [[RDM]]&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Sroda Ring|18}} [[Sroda Ring]]&lt;br /&gt;
| [[STR]]+15 [[DEX]]-20 [[Damage Limit+|Physical damage limit]] +3% [[Attack]] increases with number of alter egos in party &lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[BRD]] / [[RNG]] / [[SAM]] / [[NIN]] / [[DRG]] / [[BLU]] / [[COR]] / [[PUP]] / [[DNC]] / [[RUN]]&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Sroda Tathlum|18}} [[Sroda Tathlum]]&lt;br /&gt;
| [[Magic Accuracy]]-10 [[Magic Evasion]]-10 [[Magic_Critical_Hit#Magic_Critical_Hit_II|Magic critical hit rate II]] +10%&lt;br /&gt;
| [[BLM]] / [[RDM]] / [[SCH]] / [[GEO]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leveling Mules for A.M.A.N. Trove==&lt;br /&gt;
This [[A.M.A.N._Mule_Leveling_Guide|guide]] walks through the process of leveling up mules for use in A.M.A.N Trove.&lt;br /&gt;
&lt;br /&gt;
==Monthly Adventurer Campaigns==&lt;br /&gt;
There are three type of campaigns that may run any given month.&lt;br /&gt;
&lt;br /&gt;
{{Category:Adventurer_Campaigns&lt;br /&gt;
|transcludesection=A.M.A.N. Trove&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle Systems]]&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Reforged_Empyrean_Armor_%2B3&amp;diff=762144</id>
		<title>Category:Reforged Empyrean Armor +3</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Reforged_Empyrean_Armor_%2B3&amp;diff=762144"/>
		<updated>2026-04-09T20:17:42Z</updated>

		<summary type="html">&lt;p&gt;Hikiri: /* Empyrean +3 Key Items */  Adjusted for readability on mobile devices.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category Job Armor Navigation}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=&lt;br /&gt;
|Image Size=&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&#039;&#039;&#039;Reforged Empyrean Armor +3&#039;&#039;&#039; is a category of armor and garb which is upgraded from the [[Reforged Empyrean Armor +2]] via the NPC [[Ruspix]], in [[Leafallia]] (H-8).&amp;lt;br /&amp;gt;&lt;br /&gt;
This page shows the items required to upgrade your [[Empyrean Armor]] to it&#039;s Item Level 119+3 equivalent using items from [[:Category:Sortie|Sortie]].&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
The following conditions must be met in order to begin this process: &lt;br /&gt;
&lt;br /&gt;
*Completion of the mission: [[The Light Within]]&lt;br /&gt;
*Have obtained the [[Scintillating Rhapsody]] {{KI}} from [[The Orb&#039;s Radiance]] mission.&lt;br /&gt;
*A player must unlock the ability to upgrade each job&#039;s set of Empyrean Armor +2.&lt;br /&gt;
**Reaching any area via a &#039;&#039;&#039;Bitzer&#039;&#039;&#039; device will unlock all 5 pieces of [[Reforged Empyrean Armor +3]] armor for reforging for that job.&lt;br /&gt;
***As of the [https://forum.square-enix.com/ffxi/threads/60130 November 2022 Version Update], a key item is also automatically received the first time a player uses a &#039;&#039;&#039;Bitzer&#039;&#039;&#039; device on a job. See the [[#Empyrean +3 Key Items|key items section]] below for details.&lt;br /&gt;
&lt;br /&gt;
It takes one game day to complete the reforging process.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of the October 2017 update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/53242-October.-11-2017-%28JST%29-Version-Update?p=601259&amp;amp;viewfull=1#post601259]&amp;lt;/sup&amp;gt;, Empyrean Armor now grants its set bonuses even if the pieces equipped are of differing Item Levels.  &lt;br /&gt;
&lt;br /&gt;
Note: Previously it stated that Lethargy set bonus didn&#039;t work across the different pieces, this was false information.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Empyrean +3 Key Items==&lt;br /&gt;
As of the [https://forum.square-enix.com/ffxi/threads/60130 November 2022 Version Update], a key item is automatically provided to players who unlock the +3 upgrade tier for a job by reaching any area via a &#039;&#039;&#039;Bitzer&#039;&#039;&#039; device on the job that is unlocked. These key items are similar to the [[Reforged Relic Armor +3]] key items. Note that no key item exists for the +2 tier, and the only way to see if you can upgrade an empyrean set of armor to reforged +2 is by interacting with [[Ruspix]].&lt;br /&gt;
&lt;br /&gt;
If a player has previously unlocked the +3 tier of a job before the November 2022 Version Update, that job&#039;s soul key item is automatically received when examining the &#039;&#039;&#039;Diaphanous Transposer&#039;&#039;&#039; in [[Kamihr Drifts]] (F-6).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; justify-content: space-between; gap: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 300px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;BGBlue1 altrowgrey&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot;&lt;br /&gt;
!Job&lt;br /&gt;
!Job Soul Key Item&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior]]&lt;br /&gt;
| [[Courageous warrior&#039;s soul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk]]&lt;br /&gt;
| [[Dedicated monk&#039;s soul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[White Mage]]&lt;br /&gt;
| [[Stalwart white mage&#039;s soul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Mage]]&lt;br /&gt;
| [[Storied black mage&#039;s soul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Mage]]&lt;br /&gt;
| [[Peerless red mage&#039;s soul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief]]&lt;br /&gt;
| [[Refined thief&#039;s soul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| [[Elegant paladin&#039;s soul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Knight]]&lt;br /&gt;
| [[Stoic dark knight&#039;s soul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Beastmaster]]&lt;br /&gt;
| [[Fervent beastmaster&#039;s soul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard]]&lt;br /&gt;
| [[Distinguished bard&#039;s soul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger]]&lt;br /&gt;
| [[Relentless ranger&#039;s soul]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 48%; min-width: 300px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;BGBlue1 altrowgrey&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot;&lt;br /&gt;
!Job&lt;br /&gt;
!Job Soul Key Item&lt;br /&gt;
|-&lt;br /&gt;
| [[Samurai]]&lt;br /&gt;
| [[Inimitable samurai&#039;s soul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ninja]]&lt;br /&gt;
| [[Valiant ninja&#039;s soul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragoon]]&lt;br /&gt;
| [[Heroic dragoon&#039;s soul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Summoner]]&lt;br /&gt;
| [[Learned summoner&#039;s soul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Blue Mage]]&lt;br /&gt;
| [[Unrivalled blue mage&#039;s soul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Corsair]]&lt;br /&gt;
| [[Unparalleled corsair&#039;s soul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Puppetmaster]]&lt;br /&gt;
| [[Dignified puppetmaster&#039;s soul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancer]]&lt;br /&gt;
| [[Graceful dancer&#039;s soul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scholar]]&lt;br /&gt;
| [[Clever scholar&#039;s soul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Geomancer]]&lt;br /&gt;
| [[Dynamic geomancer&#039;s soul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rune Fencer]]&lt;br /&gt;
| [[Ardent rune fencer&#039;s soul]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warrior==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Boii Armor Set +3}}}|Boii Armor Set +3|{{Reforged Empyrean Armor +2 Table&lt;br /&gt;
|setname=Boii Armor Set +3&lt;br /&gt;
|color=860111&lt;br /&gt;
|Insert Reforged Empyrean Armor +2 Template=&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Head&lt;br /&gt;
|base=Boii Mask +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Boii Mask +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Body&lt;br /&gt;
|base=Boii Lorica +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Boii Lorica +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Hands&lt;br /&gt;
|base=Boii Mufflers +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Boii Mufflers +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Legs&lt;br /&gt;
|base=Boii Cuisses +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Boii Cuisses +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Feet&lt;br /&gt;
|base=Boii Calligae +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Boii Calligae +3&lt;br /&gt;
}}&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Monk==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bhikku Attire Set +3}}}|Bhikku Attire Set +3|{{Reforged Empyrean Armor +2 Table&lt;br /&gt;
|setname=Bhikku Attire Set +3&lt;br /&gt;
|color=860111&lt;br /&gt;
|Insert Reforged Empyrean Armor +2 Template=&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Head&lt;br /&gt;
|base=Bhikku Crown +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Bhikku Crown +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Body&lt;br /&gt;
|base=Bhikku Cyclas +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Bhikku Cyclas +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Hands&lt;br /&gt;
|base=Bhikku Gloves +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Bhikku Gloves +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Legs&lt;br /&gt;
|base=Bhikku Hose +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Bhikku Hose +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Feet&lt;br /&gt;
|base=Bhikku Gaiters +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Bhikku Gaiters +3&lt;br /&gt;
}}&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== White Mage==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Ebers Attire Set +3}}}|Ebers Attire Set +3|{{Reforged Empyrean Armor +2 Table&lt;br /&gt;
|setname=Ebers Attire Set +3&lt;br /&gt;
|color=860111&lt;br /&gt;
|Insert Reforged Empyrean Armor +2 Template=&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Head&lt;br /&gt;
|base=Ebers Cap +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Ebers Cap +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Body&lt;br /&gt;
|base=Ebers Bliaut +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Ebers Bliaut +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Hands&lt;br /&gt;
|base=Ebers Mitts +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Ebers Mitts +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Legs&lt;br /&gt;
|base=Ebers Pantaloons +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Ebers Pantaloons +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Feet&lt;br /&gt;
|base=Ebers Duckbills +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Ebers Duckbills +3&lt;br /&gt;
}}&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Black Mage==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wicce Attire Set +3}}}|Wicce Attire Set +3|{{Reforged Empyrean Armor +2 Table&lt;br /&gt;
|setname=Wicce Attire Set +3&lt;br /&gt;
|color=860111&lt;br /&gt;
|Insert Reforged Empyrean Armor +2 Template=&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Head&lt;br /&gt;
|base=Wicce Petasos +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Wicce Petasos +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Body&lt;br /&gt;
|base=Wicce Coat +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Wicce Coat +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Hands&lt;br /&gt;
|base=Wicce Gloves +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Wicce Gloves +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Legs&lt;br /&gt;
|base=Wicce Chausses +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Wicce Chausses +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Feet&lt;br /&gt;
|base=Wicce Sabots +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Wicce Sabots +3&lt;br /&gt;
}}&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Red Mage==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lethargy Armor Set +3}}}|Lethargy Armor Set +3|{{Reforged Empyrean Armor +2 Table&lt;br /&gt;
|setname=Lethargy Armor Set +3&lt;br /&gt;
|color=860111&lt;br /&gt;
|Insert Reforged Empyrean Armor +2 Template=&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Head&lt;br /&gt;
|base=Lethargy Chappel +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Lethargy Chappel +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Body&lt;br /&gt;
|base=Lethargy Sayon +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Lethargy Sayon +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Hands&lt;br /&gt;
|base=Lethargy Gantherots +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Lethargy Gantherots +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Legs&lt;br /&gt;
|base=Lethargy Fuseau +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Lethargy Fuseau +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Feet&lt;br /&gt;
|base=Lethargy Houseaux +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Lethargy Houseaux +3&lt;br /&gt;
}}&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Thief==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Skulker&#039;s Attire Set +3}}}|Skulker&#039;s Attire Set +3|{{Reforged Empyrean Armor +2 Table&lt;br /&gt;
|setname=Skulker&#039;s Attire Set +3&lt;br /&gt;
|color=860111&lt;br /&gt;
|Insert Reforged Empyrean Armor +2 Template=&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Head&lt;br /&gt;
|base=Skulker&#039;s Bonnet +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Skulker&#039;s Bonnet +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Body&lt;br /&gt;
|base=Skulker&#039;s Vest +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Skulker&#039;s Vest +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Hands&lt;br /&gt;
|base=Skulker&#039;s Armlets +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Skulker&#039;s Armlets +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Legs&lt;br /&gt;
|base=Skulker&#039;s Culottes +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Skulker&#039;s Culottes +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Feet&lt;br /&gt;
|base=Skulker&#039;s Poulaines +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Skulker&#039;s Poulaines +3&lt;br /&gt;
}}&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Paladin==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Chevalier&#039;s Armor Set +3}}}|Chevalier&#039;s Armor Set +3|{{Reforged Empyrean Armor +2 Table&lt;br /&gt;
|setname=Chevalier&#039;s Armor Set +3&lt;br /&gt;
|color=860111&lt;br /&gt;
|Insert Reforged Empyrean Armor +2 Template=&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Head&lt;br /&gt;
|base=Chevalier&#039;s Armet +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Chevalier&#039;s Armet +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Body&lt;br /&gt;
|base=Chevalier&#039;s Cuirass +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Chevalier&#039;s Cuirass +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Hands&lt;br /&gt;
|base=Chevalier&#039;s Gauntlets +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Chevalier&#039;s Gauntlets +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Legs&lt;br /&gt;
|base=Chevalier&#039;s Cuisses +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Chevalier&#039;s Cuisses +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Feet&lt;br /&gt;
|base=Chevalier&#039;s Sabatons +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Chevalier&#039;s Sabatons +3&lt;br /&gt;
}}&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dark Knight==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Heathen&#039;s Armor Set +3}}}|Heathen&#039;s Armor Set +3|{{Reforged Empyrean Armor +2 Table&lt;br /&gt;
|setname=Heathen&#039;s Armor Set +3&lt;br /&gt;
|color=860111&lt;br /&gt;
|Insert Reforged Empyrean Armor +2 Template=&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Head&lt;br /&gt;
|base=Heathen&#039;s Burgeonet +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Heathen&#039;s Burgeonet +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Body&lt;br /&gt;
|base=Heathen&#039;s Cuirass +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Heathen&#039;s Cuirass +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Hands&lt;br /&gt;
|base=Heathen&#039;s Gauntlets +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Heathen&#039;s Gauntlets +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Legs&lt;br /&gt;
|base=Heathen&#039;s Flanchard +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Heathen&#039;s Flanchards +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Feet&lt;br /&gt;
|base=Heathen&#039;s Sollerets +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Heathen&#039;s Sollerets +3&lt;br /&gt;
}}&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beastmaster==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Nukumi Armor Set +3}}}|Nukumi Armor Set +3|{{Reforged Empyrean Armor +2 Table&lt;br /&gt;
|setname=Nukumi Armor Set +3&lt;br /&gt;
|color=860111&lt;br /&gt;
|Insert Reforged Empyrean Armor +2 Template=&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Head&lt;br /&gt;
|base=Nukumi Cabasset +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Nukumi Cabasset +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Body&lt;br /&gt;
|base=Nukumi Gausape +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Nukumi Gausape +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Hands&lt;br /&gt;
|base=Nukumi Manoplas +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Nukumi Manoplas +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Legs&lt;br /&gt;
|base=Nukumi Quijotes +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Nukumi Quijotes +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Feet&lt;br /&gt;
|base=Nukumi Ocreae +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Nukumi Ocreae +3&lt;br /&gt;
}}&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bard==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fili Attire Set +3}}}|Fili Attire Set +3|{{Reforged Empyrean Armor +2 Table&lt;br /&gt;
|setname=Fili Attire Set +3&lt;br /&gt;
|color=860111&lt;br /&gt;
|Insert Reforged Empyrean Armor +2 Template=&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Head&lt;br /&gt;
|base=Fili Calot +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Fili Calot +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Body&lt;br /&gt;
|base=Fili Hongreline +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Fili Hongreline +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Hands&lt;br /&gt;
|base=Fili Manchettes +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Fili Manchettes +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Legs&lt;br /&gt;
|base=Fili Rhingrave +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Fili Rhingrave +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Feet&lt;br /&gt;
|base=Fili Cothurnes +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Fili Cothurnes +3&lt;br /&gt;
}}&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ranger==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Amini Attire Set +3}}}|Amini Attire Set +3|{{Reforged Empyrean Armor +2 Table&lt;br /&gt;
|setname=Amini Attire Set +3&lt;br /&gt;
|color=860111&lt;br /&gt;
|Insert Reforged Empyrean Armor +2 Template=&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Head&lt;br /&gt;
|base=Amini Gapette +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Amini Gapette +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Body&lt;br /&gt;
|base=Amini Caban +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Amini Caban +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Hands&lt;br /&gt;
|base=Amini Glovelettes +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Amini Glovelettes +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Legs&lt;br /&gt;
|base=Amini Brague +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Amini Bragues +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Feet&lt;br /&gt;
|base=Amini Bottillons +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Amini Bottillons +3&lt;br /&gt;
}}&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Samurai==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Kasuga Armor Set +3}}}|Kasuga Armor Set +3|{{Reforged Empyrean Armor +2 Table&lt;br /&gt;
|setname=Kasuga Armor Set +3&lt;br /&gt;
|color=860111&lt;br /&gt;
|Insert Reforged Empyrean Armor +2 Template=&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Head&lt;br /&gt;
|base=Kasuga Kabuto +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Kasuga Kabuto +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Body&lt;br /&gt;
|base=Kasuga Domaru +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Kasuga Domaru +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Hands&lt;br /&gt;
|base=Kasuga Kote +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Kasuga Kote +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Legs&lt;br /&gt;
|base=Kasuga Haidate +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Kasuga Haidate +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Feet&lt;br /&gt;
|base=Kasuga Sune-Ate +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Kasuga Sune-Ate +3&lt;br /&gt;
}}&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ninja==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hattori Garb Set +3}}}|Hattori Garb Set +3|{{Reforged Empyrean Armor +2 Table&lt;br /&gt;
|setname=Hattori Garb Set +3&lt;br /&gt;
|color=860111&lt;br /&gt;
|Insert Reforged Empyrean Armor +2 Template=&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Head&lt;br /&gt;
|base=Hattori Zukin +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Hattori Zukin +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Body&lt;br /&gt;
|base=Hattori Ningi +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Hattori Ningi +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Hands&lt;br /&gt;
|base=Hattori Tekko +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Hattori Tekko +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Legs&lt;br /&gt;
|base=Hattori Hakama +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Hattori Hakama +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Feet&lt;br /&gt;
|base=Hattori Kyahan +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Hattori Kyahan +3&lt;br /&gt;
}}&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dragoon==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Peltast&#039;s Armor Set +3}}}|Peltast&#039;s Armor Set +3|{{Reforged Empyrean Armor +2 Table&lt;br /&gt;
|setname=Peltast&#039;s Armor Set +3&lt;br /&gt;
|color=860111&lt;br /&gt;
|Insert Reforged Empyrean Armor +2 Template=&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Head&lt;br /&gt;
|base=Peltast&#039;s Mezail +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Peltast&#039;s Mezail +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Body&lt;br /&gt;
|base=Peltast&#039;s Plackart +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Peltast&#039;s Plackart +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Hands&lt;br /&gt;
|base=Peltast&#039;s Vambraces +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Peltast&#039;s Vambraces +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Legs&lt;br /&gt;
|base=Peltast&#039;s Cuissots +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Peltast&#039;s Cuissots +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Feet&lt;br /&gt;
|base=Peltast&#039;s Schynbalds +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Peltast&#039;s Schynbalds +3&lt;br /&gt;
}}&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summoner==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beckoner&#039;s Attire Set +3}}}|Beckoner&#039;s Attire Set +3|{{Reforged Empyrean Armor +2 Table&lt;br /&gt;
|setname=Beckoner&#039;s Attire Set +3&lt;br /&gt;
|color=860111&lt;br /&gt;
|Insert Reforged Empyrean Armor +2 Template=&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Head&lt;br /&gt;
|base=Beckoner&#039;s Horn +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Beckoner&#039;s Horn +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Body&lt;br /&gt;
|base=Beckoner&#039;s Doublet +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Beckoner&#039;s Doublet +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Hands&lt;br /&gt;
|base=Beckoner&#039;s Bracers +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Beckoner&#039;s Bracers +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Legs&lt;br /&gt;
|base=Beckoner&#039;s Spats +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Beckoner&#039;s Spats +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Feet&lt;br /&gt;
|base=Beckoner&#039;s Pigaches +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Beckoner&#039;s Pigaches +3&lt;br /&gt;
}}&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blue Mage==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hashishin Attire Set +3}}}|Hashishin Attire Set +3|{{Reforged Empyrean Armor +2 Table&lt;br /&gt;
|setname=Hashishin Attire Set +3&lt;br /&gt;
|color=860111&lt;br /&gt;
|Insert Reforged Empyrean Armor +2 Template=&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Head&lt;br /&gt;
|base=Hashishin Kavuk +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Hashishin Kavuk +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Body&lt;br /&gt;
|base=Hashishin Mintan +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Hashishin Mintan +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Hands&lt;br /&gt;
|base=Hashishin Bazubands +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Hashishin Bazubands +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Legs&lt;br /&gt;
|base=Hashishin Tayt +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Hashishin Tayt +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Feet&lt;br /&gt;
|base=Hashishin Basmak +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Hashishin Basmak +3&lt;br /&gt;
}}&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Corsair==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Chasseur&#039;s Attire Set +3}}}|Chasseur&#039;s Attire Set +3|{{Reforged Empyrean Armor +2 Table&lt;br /&gt;
|setname=Chasseur&#039;s Attire Set +3&lt;br /&gt;
|color=860111&lt;br /&gt;
|Insert Reforged Empyrean Armor +2 Template=&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Head&lt;br /&gt;
|base=Chasseur&#039;s Tricorne +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Chasseur&#039;s Tricorne +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Body&lt;br /&gt;
|base=Chasseur&#039;s Frac +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Chasseur&#039;s Frac +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Hands&lt;br /&gt;
|base=Chasseur&#039;s Gants +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Chasseur&#039;s Gants +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Legs&lt;br /&gt;
|base=Chasseur&#039;s Culottes +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Chasseur&#039;s Culottes +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Feet&lt;br /&gt;
|base=Chasseur&#039;s Bottes +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Chasseur&#039;s Bottes +3&lt;br /&gt;
}}&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Puppetmaster==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Karagoz Attire Set +3}}}|Karagoz Attire Set +3|{{Reforged Empyrean Armor +2 Table&lt;br /&gt;
|setname=Karagoz Attire Set +3&lt;br /&gt;
|color=860111&lt;br /&gt;
|Insert Reforged Empyrean Armor +2 Template=&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Head&lt;br /&gt;
|base=Karagoz Cappello +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Karagoz Cappello +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Body&lt;br /&gt;
|base=Karagoz Farsetto +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Karagoz Farsetto +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Hands&lt;br /&gt;
|base=Karagoz Guanti +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Karagoz Guanti +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Legs&lt;br /&gt;
|base=Karagoz Pantaloni +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Karagoz Pantaloni +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Feet&lt;br /&gt;
|base=Karagoz Scarpe +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Karagoz Scarpe +3&lt;br /&gt;
}}&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dancer==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Maculele Attire Set +3}}}|Maculele Attire Set +3|{{Reforged Empyrean Armor +2 Table&lt;br /&gt;
|setname=Maculele Attire Set +3&lt;br /&gt;
|color=860111&lt;br /&gt;
|Insert Reforged Empyrean Armor +2 Template=&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Head&lt;br /&gt;
|base=Maculele Tiara +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Maculele Tiara +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Body&lt;br /&gt;
|base=Maculele Casaque +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Maculele Casaque +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Hands&lt;br /&gt;
|base=Maculele Bangles +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Maculele Bangles +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Legs&lt;br /&gt;
|base=Maculele Tights +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Maculele Tights +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Feet&lt;br /&gt;
|base=Maculele Toe Shoes +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Maculele Toe Shoes +3&lt;br /&gt;
}}&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scholar==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Arbatel Attire Set +3}}}|Arbatel Attire Set +3|{{Reforged Empyrean Armor +2 Table&lt;br /&gt;
|setname=Arbatel Attire Set +3&lt;br /&gt;
|color=860111&lt;br /&gt;
|Insert Reforged Empyrean Armor +2 Template=&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Head&lt;br /&gt;
|base=Arbatel Bonnet +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Arbatel Bonnet +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Body&lt;br /&gt;
|base=Arbatel Gown +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Arbatel Gown +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Hands&lt;br /&gt;
|base=Arbatel Bracers +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Arbatel Bracers +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Legs&lt;br /&gt;
|base=Arbatel Pants +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Arbatel Pants +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Feet&lt;br /&gt;
|base=Arbatel Loafers +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Arbatel Loafers +3&lt;br /&gt;
}}&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Geomancer==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Azimuth Attire Set +3}}}|Azimuth Attire Set +3|{{Reforged Empyrean Armor +2 Table&lt;br /&gt;
|setname=Azimuth Attire Set +3&lt;br /&gt;
|color=860111&lt;br /&gt;
|Insert Reforged Empyrean Armor +2 Template=&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Head&lt;br /&gt;
|base=Azimuth Hood +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Azimuth Hood +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Body&lt;br /&gt;
|base=Azimuth Coat +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Azimuth Coat +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Hands&lt;br /&gt;
|base=Azimuth Gloves +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Azimuth Gloves +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Legs&lt;br /&gt;
|base=Azimuth Tights +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Azimuth Tights +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Feet&lt;br /&gt;
|base=Azimuth Gaiters +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Azimuth Gaiters +3&lt;br /&gt;
}}&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rune Fencer==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Erilaz Armor Set +3}}}|Erilaz Armor Set +3|{{Reforged Empyrean Armor +2 Table&lt;br /&gt;
|setname=Erilaz Armor Set +3&lt;br /&gt;
|color=860111&lt;br /&gt;
|Insert Reforged Empyrean Armor +2 Template=&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Head&lt;br /&gt;
|base=Erilaz Galea +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Erilaz Galea +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Body&lt;br /&gt;
|base=Erilaz Surcoat +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Erilaz Surcoat +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Hands&lt;br /&gt;
|base=Erilaz Gauntlets +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Erilaz Gauntlets +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Legs&lt;br /&gt;
|base=Erilaz Leg Guards +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Erilaz Leg Guards +3&lt;br /&gt;
}}&lt;br /&gt;
{{Reforged Empyrean Armor +2&lt;br /&gt;
|slot=Feet&lt;br /&gt;
|base=Erilaz Greaves +2&lt;br /&gt;
|item=Ra&#039;Kaz. Starstone&lt;br /&gt;
|currency=70,000&lt;br /&gt;
|result=Erilaz Greaves +3&lt;br /&gt;
}}&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]][[Category:Reforged Armor]]&lt;/div&gt;</summary>
		<author><name>Hikiri</name></author>
	</entry>
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