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	<updated>2026-04-10T09:38:14Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=The_Voracious_Resurgence_Mission_10-1&amp;diff=732155</id>
		<title>The Voracious Resurgence Mission 10-1</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=The_Voracious_Resurgence_Mission_10-1&amp;diff=732155"/>
		<updated>2025-04-10T23:56:57Z</updated>

		<summary type="html">&lt;p&gt;Jdubbedition: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=To Movalpolos!&lt;br /&gt;
|Expansion=tvr&lt;br /&gt;
|Start=[[Gumbah]], [[Bastok Mines]] (J-7)&lt;br /&gt;
|Description=Mission Orders: According to Gumbah, a Galka has been sighted in a place known as Movalpolos. You have been asked to inform him that the gate has already been sealed. To Movalpolos!&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=The Prime Weapons&lt;br /&gt;
|Next=Magh Bihu on the Prowl&lt;br /&gt;
|Title=&lt;br /&gt;
|Reward=*20,000 Gil&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;You must have completed the [[Chains of Promathia]] [[Mission]] [[Newfound Family]] to begin this mission.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that &amp;quot;Newfound Family&amp;quot; is not an actual mission in game, it is the epilogue cutscene with &#039;&#039;&#039;Jabbos&#039;&#039;&#039; in [[Oldton Movalpolos]] after the mission [[Dawn]].&#039;&#039;&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Speak to [[Gumbah]] in [[Bastok Mines]] (J-7), Homepoint #3 - Inside a house on the upper walkway, in the back room for a cutscene.&lt;br /&gt;
**Requires completion of CoP Missions.&lt;br /&gt;
*Speak to [[Tarnotik]] in [[Oldton Movalpolos]] (K-10).&lt;br /&gt;
===Reaching Tarnotik===&lt;br /&gt;
----&lt;br /&gt;
*The best options are:&lt;br /&gt;
*The [[Proto-Waypoint]] warp takes you to (K-10) which is closest.&lt;br /&gt;
**To unlock the proto-waypoint travel through [[Newton Movalpolos]]. &lt;br /&gt;
**While in [[Oldton Movalpolos]] travel to (E-13), talk to Twinkbrix, trade 2,716 gil for teleport to Mineshaft #2716.&lt;br /&gt;
**Exit into [[Newton Movalpolos]] and travel to the furnace at (K-8).&lt;br /&gt;
**You will be heading south from here, if the fence/gate is restricting you from going south, you will need a [[Firesand]]&lt;br /&gt;
***You may farm one from [[Moblin Roadman]]/Engineer/Headman.&lt;br /&gt;
***Trade the Firesand to the furnace to move the fence/gate.&lt;br /&gt;
**Drop off at (I/J-9) and continue running south.&lt;br /&gt;
**You will now be heading to (E-9) (4 on the Map) and exit back into [[Oldton Movalpolos]].&lt;br /&gt;
***The geomagnetic fount is on the left near the opening of the tunnel.&lt;br /&gt;
**Alternatively, take the [[Home Point]] to [[Newton Movalpolos]] and walk through the revolving gate (may need a [[Firesand]]).&lt;br /&gt;
***Going south towards exit 4 on the map, by dropping down at (J-9), zoning back into [[Oldton Movalpolos]].&lt;br /&gt;
* [[Survival Guide]] to Movalpolos.&lt;br /&gt;
*[[Escape]] in [[Newton Movalpolos]] and zone into [[Oldton Movalpolos]] puts you at the Survival Guide, run east to [[Tarnotik]] at (K-10).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*Next, travel to [[Mine Shaft #2716]] and interact with the Shaft Entrance for a cutscene.&lt;br /&gt;
**[[Tarnotik]] will warp you to [[Mine Shaft #2716]] by trading a {{ItemIcon|Snow Lily|22}} [[Snow Lily]] to him.&lt;br /&gt;
**[[Home Point]] warp to [[Newton Movalpolos]] is closest.&lt;br /&gt;
**Otherwise, [[Twinkbrix]] in [[Oldton Movalpolos]] will warp you directly to [[Mine Shaft #2716]] by trading 10k Gil.&lt;br /&gt;
***Use the Oldton Movalpolos [[Survival Guide]].&lt;br /&gt;
*After the cutscene interact with the entrance again and select &#039;&#039;&#039;To Movalpolos!&#039;&#039;&#039;.&lt;br /&gt;
*Fight is with: Gloom Phantom, Awoken Vampyr Jarl, Awoken Ariri Samariri(Has access to death), and Awoken Hildesvini.&lt;br /&gt;
**Trusts may be used in the fight.&lt;br /&gt;
**Jabbos will assist and can tank one mob while you work on the rest.&lt;br /&gt;
***He will engage the enemy upon drawing your weapon, regardless of your distance to the enemy.&lt;br /&gt;
*After the fight, you will automatically enter a cutscene and receive your reward upon finishing.&lt;br /&gt;
&lt;br /&gt;
[[Category: The Voracious Resurgence Missions]]&lt;/div&gt;</summary>
		<author><name>Jdubbedition</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Talk:Magicked_Flyer&amp;diff=731594</id>
		<title>Talk:Magicked Flyer</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Talk:Magicked_Flyer&amp;diff=731594"/>
		<updated>2025-04-01T14:07:18Z</updated>

		<summary type="html">&lt;p&gt;Jdubbedition: Created page with &amp;quot;Thanks to the one who added this item so quickly. :)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thanks to the one who added this item so quickly. :)&lt;/div&gt;</summary>
		<author><name>Jdubbedition</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Buburimboo&amp;diff=731483</id>
		<title>Buburimboo</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Buburimboo&amp;diff=731483"/>
		<updated>2025-03-28T23:45:37Z</updated>

		<summary type="html">&lt;p&gt;Jdubbedition: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=&lt;br /&gt;
|Family=Pugil&lt;br /&gt;
|Main.Job=Warrior&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=Water&lt;br /&gt;
|Detects=Sound&lt;br /&gt;
|Notes=&lt;br /&gt;
*Lottery Spawn from the Shoal Pugils along the seashore of Mighoya Dunes (K-7). &lt;br /&gt;
*Has been known to go 9+ hours without spawning.&lt;br /&gt;
*Respawn of Shoal Pugils is approximately 5 minutes.&lt;br /&gt;
*Buburimboo spawns instead of two Shoal Pugils that show up on Wide Scan.&lt;br /&gt;
*Can spawn back-to-back (Took 12 minutes after NM kill for placeholder to show again)&lt;br /&gt;
*Placeholder is the 4th one in the group of four Pugils on Wide Scan.&lt;br /&gt;
*Placeholder ID is 0458 (hex1CA)&lt;br /&gt;
*&#039;&#039;&#039;[[Trial of the Magians]]&#039;&#039;&#039;: Required objective for the following trials:&lt;br /&gt;
**[[file:Shirodachi icon.png|20px|link=Trial_of_the_Magians_Great Katanas#Empyrean_Trials]][[Trial 645]] - 3 kills&lt;br /&gt;
[[Category:Aquans]]}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Buburimu Peninsula&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns=&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Lottery spawn off of [[Shoal Pugil]] at (K-7)&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal=&lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Buburimu Gorget]]&lt;br /&gt;
*[[Pugil Scales]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= 30-31&lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible={{question}}&lt;br /&gt;
|Resists={{question}}&lt;br /&gt;
|Immune={{question}}&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Ability Information==&lt;br /&gt;
*Uses standard Pugil TP moves.&lt;br /&gt;
[[Category:Aquans]]&lt;/div&gt;</summary>
		<author><name>Jdubbedition</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Talk:Gardening&amp;diff=730692</id>
		<title>Talk:Gardening</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Talk:Gardening&amp;diff=730692"/>
		<updated>2025-03-10T15:47:25Z</updated>

		<summary type="html">&lt;p&gt;Jdubbedition: Created page with &amp;quot;PLEASE!!!! describe days. Everyone knows in this game we are talking about differences in japan Midnight. earth days. vanadeal days. would anyone please explain.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE!!!! describe days. Everyone knows in this game we are talking about differences in japan Midnight. earth days. vanadeal days. would anyone please explain.&lt;/div&gt;</summary>
		<author><name>Jdubbedition</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=730496</id>
		<title>Talk:String Theory</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=730496"/>
		<updated>2025-03-08T22:15:19Z</updated>

		<summary type="html">&lt;p&gt;Jdubbedition: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;:&amp;lt;/big&amp;gt; &#039;&#039;Please&#039;&#039; sign after your posts, either via the pencil icon or by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background: orange&amp;quot;&amp;gt;&lt;br /&gt;
Comments? Suggestions? Requests?&lt;br /&gt;
&lt;br /&gt;
Post it here! [[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 11:28, 11 April 2018 (EDT)&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background: orange&amp;quot;&amp;gt;&lt;br /&gt;
==Guide Discussion==&lt;br /&gt;
Love your guide, Fabi. --[[User:Spicyryan|Spicyryan]] ([[User talk:Spicyryan|talk]]) 21:07, 11 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
Skapata&#039;s Fists should really be on the weapons list. Automaton: All Attr.+20  How can you go wrong there &lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
Excellent and thorough guide as far as I can see. Although I don&#039;t fully agree with many of the attachment setups, as they are unnecessarily defensive or subpar choices for DPS, I&#039;ll have to address that at a later point.&lt;br /&gt;
&lt;br /&gt;
In any case, if you equip both Damage Gauges on the Soulsoother Automaton and run double Light Maneuvers (and Dark for MP), the maton is capable of curebombing someone as its Cure recast is significantly lowered. It will cast Cure V and Cure VI roughly every 2-4 seconds. This constant curing can be enough to keep even a midsized party alive in more dire circumstances, but it&#039;s important to avoid damage on the Puppetmaster or the maton will obviously ignore even half-dead people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from that, gearing your automaton for PDT/MDB/Enmity as well as Haste/Double Attack/Accuracy + Speedloader (don&#039;t use Inhibitor), it serves as an excellent companion to a SCH. Most of the time SCHs will hate automatons for interrupting skillchains, but with some communication and coordination, the automaton can reliably (barring Amnesia/Stun/Terror/Acc issues) close Skillchains for the SCH and BLMs, resulting in an essentially infinite supply of stratagems as the SCH will no longer have to spend 2 strats for every skillchain. So for Head/Frame setups, I would suggest adding the Valoredge Head/Harlequin Frame combination and perhaps a footnote for the other tank setups. Harlequin frame has sufficient HP to survive harder stuff (compared to SW and SS), it&#039;s not difficult to cap PDT with gear/attachments, it covers different SC properties and the Valoredge head prevents it from delaying Weapon Skills because it will only ever Cure IV itself when it drops to low HP. &lt;br /&gt;
&lt;br /&gt;
Valoredge Frame reliably closes: &lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; String Shredder = Scission&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Cannibal Blade = Compression&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Cannibal Blade = Gravitation (going off memory here, I rarely use this combo, but Speedloader should prioritize a Lv.2 SC over making Scission with String Shredder)&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Cannibal Blade = Reverberation&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Chimera Ripper = Induration&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; String Shredder = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Thunder = Fusion &amp;gt; Bone Crusher = Light (may fail occasionally with the Automaton closing Fire &amp;gt; String Shredder into Scission if the SCH takes too long to close the skillchain)&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Noctohelix = Gravitation &amp;gt; String Shredder = Darkness (same as above)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harlequin Frame:&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Slapstick = Fusion&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Slapstick = Fragmentation&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Knockout = Scission&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Knockout = Detonation (not 100% sure, but should prioritize over Slapstick for Reverberation)&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Slapstick = Impaction&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Knockout = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Water = Fragmentation &amp;gt; Magic Mortar = Light&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Stone = Distortion &amp;gt; Magic Mortar = Fusion&lt;br /&gt;
&lt;br /&gt;
Sharpshot Frame is not ideal as it&#039;s squishier and Ranged Attacks can delay WS use. -- [[User:Rhayve]], April 13th 2018&lt;br /&gt;
----&lt;br /&gt;
* This is totally awesome information [[User:Rhayve]]! I never really got to experience playing my PUP alongside a SCH for an extended period of time, so it didn&#039;t really dawn on me that you could combine automaton WS with Immanence and save on stratagems. I&#039;m going to create a table/chart with your suggested skillchains to go alongside a SCH, since that is some pretty interesting stuff. I know I&#039;ve seen PUP+SCH used by other groups, so it&#039;s surely useful information.&lt;br /&gt;
* I&#039;ll also plug in the information about Damage Gauge spell timers on Cures somewhere in the guide. Though even with a 2-4 second spell timer I find is still limited for healing wide AoE damage (ex: you couldn&#039;t get a soulsoother automaton keeping a group alive in something like dynamis[D] mid-boss who is using seismostomp frequently, but could keep them alive the rest of the run).&lt;br /&gt;
* Other than that, I would absolutely like to hear your opinions on my Attachment sets. Please do share that with me when you can, I&#039;d love to discuss it, and update my sets accordingly. Always more to learn after all!&lt;br /&gt;
[[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 15:11, 16 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Glad to hear you find the info useful! I agree that a single Soulsoother won&#039;t be able to solo cure a full party with several melees in a place like Dynamis, but it can usually keep 2-3 people alive in Omen (depending on how much the Master gets hit).&lt;br /&gt;
Although in a situation like you described, e.g. midboss in Dynamis, I&#039;d honestly just let the maton tank and close Skillchains on the statue for SCHs so they can nuke along with any GEO/BLMs. Goes down pretty quick even when lowmanning and with zero risk.&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to add some personal opinions on gear at some point too, but for now I&#039;d like to make a suggestion regarding the &#039;&#039;&#039;Hybrid TP&#039;&#039;&#039; set. I know that in pretty much all discussions in PUP forums people usually refer to Master+Automaton sets as Hybrid TP. But typically, when all other jobs discuss Hybrid TP sets, they are talking about Damage Taken-% combined with high Acc and multihit. Seeing as this non-apparent difference might confuse newer players who read your guide, I would suggest using different terminology for the PUP sets. I was thinking something like &#039;&#039;&#039;Mixed TP&#039;&#039;&#039;, &#039;&#039;&#039;Combined TP&#039;&#039;&#039; or &#039;&#039;&#039;Dual TP&#039;&#039;&#039; could be decent alternatives.&lt;br /&gt;
&lt;br /&gt;
As for the attachment sets, I&#039;ll go through some of the 1200 JP versions to offer some suggestions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bruiser Tank&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With decent pet DT gear, the Automaton is already extremely sturdy and can survive pretty much anything in the game where you&#039;d use a PUP tank, with few exceptions. With that in mind, I find it&#039;s usually better to focus more on offensive capabilities to maintain hate better when Provoke/Flashbulb are down and to deal more damage for faster kills. That said, I find VE/VE to be a setup with fairly limited use - it&#039;s often much more useful as full DD when fighting alongside your Automaton against stuff like Belphegor. The SS/VE setup can equip Armor Plate IV, Barrier Module II and Barrier Module I as well, plus it has notably higher Regen from the Auto-Repair Kit IV, making it essentially sturdier as well. Though in most cases I wouldn&#039;t bother with the Barrier Modules and instead replace them with Turbo Chargers for faster TP and better decent maintenance using Light/Fire/Wind. I&#039;d replace the Tension Spring IV either with Mana Jammer III (if needed) or Coiler II.&lt;br /&gt;
Personally, I use the SS/VE Bruiser Tank for 95% of all the content I do (particularly Omen), because the standard tank setup is far too much defensive overkill. My suggestion would be to add this as an alternate Bruiser Tank setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard DD&#039;&#039;&#039; + &#039;&#039;&#039;Overdrive&#039;&#039;&#039; (+ &#039;&#039;&#039;Sharpshot Tank&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Generally, unless you absolutely need Ranged Attacks for flying stuff like Ouryu, I would recommend dropping Repeater and Drum Magazine for Turbo Chargers, as Ranged Attacks are subpar TP gain and even massively slow down overall TP gain/WS frequency due to the horridly slow animation. In my opinion, Ranged Attacks are just terrible overall nowadays, especially compared to the colibri meripos of the past.&lt;br /&gt;
&lt;br /&gt;
For Standard DD, I use this setup which has proven extremely powerful for me. I used the below to solo UNM135 Sovereign Behemoth as PUP/COR. With some MDB swaps I also used it to duo UNM135 Sarama with an ungeared COR main (who only buffed/used Wild Card).&lt;br /&gt;
&lt;br /&gt;
* Valoredge Head&lt;br /&gt;
* Sharpshot Frame&lt;br /&gt;
* Turbo Charger&lt;br /&gt;
* Turbo Charger II&lt;br /&gt;
* &#039;&#039;&#039;Speedloader&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coiler&#039;&#039;&#039; (Target Marker on high Evasion NMs)&lt;br /&gt;
* Inhibitor II&lt;br /&gt;
* &#039;&#039;&#039;Inhibitor&#039;&#039;&#039;&lt;br /&gt;
* Attuner&lt;br /&gt;
* Speedloader II&lt;br /&gt;
* Coiler II&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Auto-Rep. Kit IV&lt;br /&gt;
&lt;br /&gt;
Differences in bold compared to your guide. Using Overdrive (Light/Fire/Thunder) with this setup, it will absolutely wreck anything it can solo skillchain on. 100% Double Attack, 2 hit for 1k TP, and constant Daze &amp;gt; Arcuballista = Liquefaction &amp;gt; Armor Shatter = Fusion &amp;gt; Armor Piercer = Gravitation spam obliterates stuff like nothing else as you know, which is why the second Speedloader is important for the Skillchain damage. The second Inhibitor allows your Automaton to wear mostly Rao+1/Taeon for DT without messing up its x-hit build. Of course, it&#039;s still highly capable without Overdrive (Light/Fire/Wind), especially when you fight alongside your Automaton, which is why I recommend keeping the Turbo Chargers on. Switching out your Automaton setup just for Overdrive is not always ideal. So unless you really need that Armor Plate IV (ARKIV is plenty for most mobs), I&#039;d use the above setup for both Standard DD and Overdrive builds in most cases. But obviously, if there&#039;s other people spamming WSs, then the whole Speedloader/Inhibitor thing falls apart, anyway.&lt;br /&gt;
&lt;br /&gt;
Of course, the same setup also works for VE/VE, although Thunder maneuvers in OD is probably not a great idea when it&#039;s solo DDing - though the damage is kinda disappointing compared to Sharpshot no matter what you do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Soulsoother Head&lt;br /&gt;
* Stormwaker Frame&lt;br /&gt;
* Mana Booster&lt;br /&gt;
* Tact. Processor&lt;br /&gt;
* &#039;&#039;&#039;Resister&#039;&#039;&#039;&lt;br /&gt;
* Mana Tank IV&lt;br /&gt;
* &#039;&#039;&#039;Damage Gauge&#039;&#039;&#039;&lt;br /&gt;
* Vivi-valve II&lt;br /&gt;
* Damage Gauge II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Resister II&lt;br /&gt;
* &#039;&#039;&#039;Scanner&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mana Tank II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From my experience, stacking both Damage Gauges is important as I mentioned before, as they cumulatively reduce the Cure recast timer for each active Light Maneuver (3x Light means a non-stop cure spam, but MP will be gone in a minute). Mana Tank II+Mana Tank IV with a Dark Maneuver will usually keep the Automaton&#039;s MP high even with double Light, making DAD unnecessary. Scanner keeps the maton from using any Enfeebling Magic, which is very important when healing as the delay in casting Cures can get people killed. Resister is probably self-explanatory.&lt;br /&gt;
&lt;br /&gt;
Light/Water/Dark for typical fights to coax -na spells on party members from the Automaton. Light/Light/Dark if you need intense healing. Light/Ice/Dark if there are few-to-no status effects, especially if you want to get out some quick Protectra/Shellra on the party at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As tempting as the Mana Channelers seem, I&#039;ve only had awful experiences with them when I used my BLM Automaton for MBing. They seem to screw with the AI considerably, making it ignore SC/MB windows in favor of casting some unrelated element (e.g. Aero V on Distortion) - presumably because the Recast penalty not only applies to the global cooldown, but also to individual spells. They usually won&#039;t even MB a lower tier spell.&lt;br /&gt;
Instead, I&#039;d recommend using attachments such as Heatsink and Condenser to deal with Overload (not always useful with KKK, but there aren&#039;t many alternatives). Also Mana Tank 1 for max MP instead of Mana Conserver so the Automaton doesn&#039;t start casting Aspir after every nuke post-DAD.&lt;br /&gt;
&lt;br /&gt;
There are some other Attachment setups I&#039;d adjust based on personal preference, but I don&#039;t think it would suit this guide. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 08:23, 17 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
A few questions about White Mage automatons (new PUP here).  First, is this a viable setup? It&#039;s is based on Rhayve&#039;s White Mage setup but scaled down for fresh 99 (Or even below) PUPs:&lt;br /&gt;
&#039;&#039;&#039;0 JP White Mage&#039;&#039;&#039;&lt;br /&gt;
* Soulsoother Head&lt;br /&gt;
* Stormwaker Frame&lt;br /&gt;
* Mana Booster&lt;br /&gt;
* Tact. Processor&lt;br /&gt;
* Resister&lt;br /&gt;
* Resister II&lt;br /&gt;
* Mana Tank&lt;br /&gt;
* Damage Gauge II&lt;br /&gt;
* Damage Gauge&lt;br /&gt;
* Vivi-valve&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Scanner&lt;br /&gt;
* Economizer&lt;br /&gt;
* Mana Conserver&lt;br /&gt;
&lt;br /&gt;
With the relic pants you&#039;d be 0.5% below the 50% cure potency cap with the 2 light maneuvers up.&lt;br /&gt;
&lt;br /&gt;
Second, does the 50% cap apply to the Cure Potency granted by Vivi-valves + gear? It&#039;s not mentioned anywhere in this guide, but it would be useful information since the Naga set is a lot less useful for healing (basically fast cast only) if we&#039;re capped at 50% total. If the Vivi-valve potency is somehow treated as Cure Potency II then that&#039;s a completely different story and we should be able to see some really large healing numbers.&lt;br /&gt;
&lt;br /&gt;
Assuming we are capped at 50% cure potency, are there attachment adjustments we can make to account for cure potency on gear that would improve survivability or sustainability? If I&#039;m adding everything correctly we can get 32% cure potency and 17% fast cast from gear. [[User:Aramiltaru|Aramiltaru]] ([[User talk:Aramiltaru|talk]]) 17:58, 24 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Hey, that&#039;s a really good question! I went out right away to test numbers in Reisenjima by making a mob smack a Trust tank repeatedly and having the Automaton toss a Cure VI to heal. All tests were performed during Firesday and always with both Optic Fibers equipped.&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + Light Maneuver + no Vivi-Valves:&lt;br /&gt;
* 968&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 1x Light + Vivi-Valve:&lt;br /&gt;
* 1180&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 2x Light + Vivi-Valve:&lt;br /&gt;
* 1432&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 1x Light + Vivi-Valve II:&lt;br /&gt;
* 1258&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 2x Light + Vivi-Valve II:&lt;br /&gt;
* 1452&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 1x Light + Vivi-Valve I + Vivi-Valve II:&lt;br /&gt;
* 1452&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 2x Light + Vivi-Valve I + Vivi-Valve II:&lt;br /&gt;
* 1452&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + Light Maneuver + no Vivi-Valves:&lt;br /&gt;
* 1285&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + 1x Light + Vivi-Valve:&lt;br /&gt;
* 1461&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + 2x Light + Vivi-Valve:&lt;br /&gt;
* 1461&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + 1x Light + Vivi-Valve II:&lt;br /&gt;
* 1461&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t bother testing further with double Light or double Vivi-Valve when using Cure potency gear. As the numbers show, stacking Cure Potency gear and Vivi-Valves does little-to-nothing, adding only +9 HP healed for some reason unknown to me (Maton&#039;s Attributes never changed in both setups). So ideally, you&#039;d be using some Cure Potency gear paired with Vivi-Valve 1 so your heals are always capped whether you use one or two Light Maneuvers. In which case you&#039;ll have 2 Light capacity left over, which would allow you to equip Eraser instead of Resister 1. This could be situationally useful if you are unable to Repair/Maintenance, but losing all your Maneuvers can be risky. Alternatively, you could simply stick to Vivi-Valve II and skip on Cure Potency gear to save inventory space, if you don&#039;t care about Automaton Fast Cast+% (arguably limited usefulness because Gearswap can&#039;t equip it for precast). Personally, I&#039;ll stick with Vivi-Valve II and Cure Potency gear because Gearswap won&#039;t always swap you for the cures if you&#039;re in the middle of performing some other action. That way it&#039;ll guarantee powerful cures in any situation.&lt;br /&gt;
&lt;br /&gt;
About your first question: your attachment setup looks fine, but personally I&#039;m a big fan of Mana Tank III and IV, simply because the Refresh you gain from them is pretty substantial and great for sustain. Economizer is a decent Attachment, but it requires prep and the JA animation essentially stuns the Automaton for 2~ seconds, which can mean life-or-death when you really need a heal. If you replace Mana Tank 1 + Economizer + Mana Conserver with Mana Tank III, you&#039;ll have two free spots to add in Power Cooler and Heatsink for better MP and Overload management. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 21:18, 24 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Thank you so much for testing that! So it&#039;s clear we are capped at 50% cure potency (no surprise). I think that extra 9 hp is coming from the 10 skill on the naga feet. In that case you could also see a few more points by using the empyrean pants over the relic as long as potency is still capped. Sad we can&#039;t wear both!&lt;br /&gt;
&lt;br /&gt;
I&#039;ll take your advice on the mp management attachments; it makes sense to use 1 slot for what I&#039;m trying to do with 3. [[User:Aramiltaru|Aramiltaru]] ([[User talk:Aramiltaru|talk]]) 00:35, 25 April 2018 (EDT)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Hahaha, I totally forgot to check for skill. I&#039;m still in the old 75 cap mindset where skill didn&#039;t affect cure values beyond the normal cap. Thanks for pointing that out! In that case stacking +Skill certainly needs to be taken into consideration if you&#039;re really looking to optimize. Once AF3+3 releases the pants could be quite a decent boost after capping on Cure Potency. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 00:58, 25 April 2018 (EDT)&lt;br /&gt;
----&lt;br /&gt;
I got a chance to experiment last night as an MBer in a CP party and I think the BLM attachment section could use an update with the recent Ice Maker changes. With moderate gear and 3 ice maneuvers I was able to hit 40k bursts without a GEO and 50-60k with malaise up. I don&#039;t have the Udug Jacket, either earring, Tali&#039;ah Ring, Puppetmaster&#039;s Collar (used Adad), a magic oriented cape, or either Pitre piece at +3 (used Tali&#039;ah +2 pants, Pitre +1 feet). With the full gearset I imagine you could get close to the damage cap.&lt;br /&gt;
&lt;br /&gt;
At the 100JP tier, I used the power cooler instead of the loudspeaker II and didn&#039;t have to DAD at all by idling in the relic hat +1 and denouements. Obviously the loudspeaker would have better damage, but DAD resetting maneuver duration and risking overload doesn&#039;t seem like a better option, and fighting mobs that don&#039;t have MP removes aspir issue altogether. I also used tactical processor instead of Arcanoclutch, but I realize the processor doesn&#039;t help much if at all and would switch that next time. I didn&#039;t use the Arcanic Cell II either since I don&#039;t think a stray Magic Mortar is really doing anything except potentially messing up a skillchain. I can&#039;t remember what I used instead; possibly Turbo Charger II in the hopes that the haste helps with the spell recast (does it?)&lt;br /&gt;
&lt;br /&gt;
I&#039;d still argue for the power cooler at 1200 with arcanoclutch II and loudspeaker to max out ice capacity, leaving out the turbo charger. Again I&#039;d skip the Arcanic Cells if you&#039;re just focused on MBing, and put the heatsink back in to help get you started when maneuver duration is low.&lt;br /&gt;
&lt;br /&gt;
Attachment nitpicking aside, I think it&#039;s important to talk about the timing of Deploy when trying to get your automaton to actually perform the magic burst. Thankfully my party was very patient with me while I played around last night trying to figure it out. If I used Deploy too early I&#039;d get Thunder V on darkness - the spell landed within the window, but obviously it&#039;s not the right element. I had to wait until the majority of the way through the animation of the closing weaponskill in order to get the right element nuke. If you wait too long you will get a lower tier nuke so that the cast will still finish inside the MB window, but obviously this isn&#039;t ideal as it cuts your damage.&lt;br /&gt;
&lt;br /&gt;
EDIT: Sorry, one more thing with this. Adding a gear set under the Utility sets section that is a refresh/pet refresh idle set would be useful for when using the white mage and black mage automatons. (Denouements, Pitre Taj +1/2/3, and Contriver&#039;s Cape along with pet max MP gear)&lt;br /&gt;
&lt;br /&gt;
[[User:Aramiltaru|Aramiltaru]] ([[User talk:Aramiltaru|talk]]) 14:58, 15 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Skill Ups ==&lt;br /&gt;
&lt;br /&gt;
Skill-up section could be expanded a bit. I used this method to cap my Automaton&#039;s skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Needed Trusts:&#039;&#039;&#039;&lt;br /&gt;
* Kupipi&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Needed Master Equipment:&#039;&#039;&#039;&lt;br /&gt;
* Sparks gear, including sparks animator&lt;br /&gt;
* Low damage staff (I used [[Ram Staff]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Needed Automaton Equipment:&#039;&#039;&#039;&lt;br /&gt;
* [[Percolator]]&lt;br /&gt;
* [[Inhibitor]]&lt;br /&gt;
* Auto-Repair Kit - as many as possible&lt;br /&gt;
&lt;br /&gt;
Needed Software: Windower&lt;br /&gt;
&lt;br /&gt;
# Create a folder called &#039;&#039;&#039;pup&#039;&#039;&#039; in Windower/addons folder.&lt;br /&gt;
# Create a new text document in the &#039;&#039;&#039;pup folder&#039;&#039;&#039;, call it &#039;&#039;&#039;pup.lua&#039;&#039;&#039;&lt;br /&gt;
# Copy and paste the following into &#039;&#039;&#039;pup.lua&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;function auto()&lt;br /&gt;
    windower.chat.input(&amp;quot;/ja \&amp;quot;Light Maneuver\&amp;quot; &amp;lt;me&amp;gt;&amp;quot;)&lt;br /&gt;
    coroutine.schedule(auto, 60)&lt;br /&gt;
end&lt;br /&gt;
 &lt;br /&gt;
auto()&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Go to Yahse or Ceizak&lt;br /&gt;
# Call your automaton and prime its Maneuver and cooldown time by deploying it against some mobs.&lt;br /&gt;
# Find a [[Bight Uragnite]]&lt;br /&gt;
# Engage the mob and Deploy your automaton.&lt;br /&gt;
# Type &#039;&#039;&#039;//lua load pup&#039;&#039;&#039; and press Enter (&#039;&#039;&#039;//lua unload pup&#039;&#039;&#039; to stop)&lt;br /&gt;
# You will now perform a Light Maneuver once every 60 seconds. Go afk once you verify your auto isn&#039;t overloading and all looks well.&lt;br /&gt;
&lt;br /&gt;
How this works:&lt;br /&gt;
* From my experience the automaton&#039;s WSes are what outdamages the urganite&#039;s Regen. Inhibitor stops the automaton from WSing once you hit 1000 TP, and since you&#039;re using a weapon with no native skill you will never outdamage the regen either.&lt;br /&gt;
* Three light maneuvers will overcome the poison damage on the auto with the auto-repair kit, so no need for Repair.&lt;br /&gt;
* Kupipi will keep herself topped up with MP and will remove Poisona and cure as usual.&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
I&#039;ve used this method to cap auto melee and ranged after six hours. I haven&#039;t tried it with magic yet but I imagine the function could be expanded by just copying and pasting a dark maneuver in the pup lua to get refresh. Hope this is helpful. [[User:Mifaco|Mifaco]] ([[User talk:Mifaco|talk]]) 23:18, 8 February 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
== Lua Script ==&lt;br /&gt;
Can reference [https://github.com/voliathon/FFXI/blob/main/GearSwap-Voreus/pup.lua pup.lua] to perform a check when Automaton TP is greater than 1000. &lt;br /&gt;
The code will automatically change your equip set to whatever the Automaton frame is for the respective automaton Weaponskill.  Take notice of function check_pet_tp() and windower.register_event(&#039;prerender&#039;, check_pet_tp) [[User:Voliathon|Voliathon]] ([[User talk:Voliathon|talk]]) 06:20, 18 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Standard Lilith Farming Setup by Aerix (VIA Youtube) ==&lt;br /&gt;
&lt;br /&gt;
Youtube Video for reference. &lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=E2rIqI9CkyI&amp;amp;t=14s&lt;br /&gt;
&lt;br /&gt;
Valoredge Head &amp;amp; Frame&lt;br /&gt;
* Auto Repair Kit IV&lt;br /&gt;
* Inhibitor&lt;br /&gt;
* Inhibitor II&lt;br /&gt;
* Turbo Charger&lt;br /&gt;
* Turbo Charger II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Attuner&lt;br /&gt;
* Steam Jacket&lt;br /&gt;
* Magniplug&lt;br /&gt;
* Magniplug II&lt;br /&gt;
* Flame Holder&lt;br /&gt;
~ Fire / Water / Light&lt;br /&gt;
&lt;br /&gt;
This is just a reference and assumes you have at least 1200 Job Points Invested.&lt;/div&gt;</summary>
		<author><name>Jdubbedition</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=729738</id>
		<title>Talk:String Theory</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=729738"/>
		<updated>2025-02-26T17:02:07Z</updated>

		<summary type="html">&lt;p&gt;Jdubbedition: /* Standard Lilith Farming Setup by Aerix (VIA Youtube) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;:&amp;lt;/big&amp;gt; &#039;&#039;Please&#039;&#039; sign after your posts, either via the pencil icon or by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background: orange&amp;quot;&amp;gt;&lt;br /&gt;
Comments? Suggestions? Requests?&lt;br /&gt;
&lt;br /&gt;
Post it here! [[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 11:28, 11 April 2018 (EDT)&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background: orange&amp;quot;&amp;gt;&lt;br /&gt;
==Guide Discussion==&lt;br /&gt;
Love your guide, Fabi. --[[User:Spicyryan|Spicyryan]] ([[User talk:Spicyryan|talk]]) 21:07, 11 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
Skapata&#039;s Fists should really be on the weapons list. Automaton: All Attr.+20  How can you go wrong there &lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
Excellent and thorough guide as far as I can see. Although I don&#039;t fully agree with many of the attachment setups, as they are unnecessarily defensive or subpar choices for DPS, I&#039;ll have to address that at a later point.&lt;br /&gt;
&lt;br /&gt;
In any case, if you equip both Damage Gauges on the Soulsoother Automaton and run double Light Maneuvers (and Dark for MP), the maton is capable of curebombing someone as its Cure recast is significantly lowered. It will cast Cure V and Cure VI roughly every 2-4 seconds. This constant curing can be enough to keep even a midsized party alive in more dire circumstances, but it&#039;s important to avoid damage on the Puppetmaster or the maton will obviously ignore even half-dead people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from that, gearing your automaton for PDT/MDB/Enmity as well as Haste/Double Attack/Accuracy + Speedloader (don&#039;t use Inhibitor), it serves as an excellent companion to a SCH. Most of the time SCHs will hate automatons for interrupting skillchains, but with some communication and coordination, the automaton can reliably (barring Amnesia/Stun/Terror/Acc issues) close Skillchains for the SCH and BLMs, resulting in an essentially infinite supply of stratagems as the SCH will no longer have to spend 2 strats for every skillchain. So for Head/Frame setups, I would suggest adding the Valoredge Head/Harlequin Frame combination and perhaps a footnote for the other tank setups. Harlequin frame has sufficient HP to survive harder stuff (compared to SW and SS), it&#039;s not difficult to cap PDT with gear/attachments, it covers different SC properties and the Valoredge head prevents it from delaying Weapon Skills because it will only ever Cure IV itself when it drops to low HP. &lt;br /&gt;
&lt;br /&gt;
Valoredge Frame reliably closes: &lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; String Shredder = Scission&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Cannibal Blade = Compression&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Cannibal Blade = Gravitation (going off memory here, I rarely use this combo, but Speedloader should prioritize a Lv.2 SC over making Scission with String Shredder)&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Cannibal Blade = Reverberation&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Chimera Ripper = Induration&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; String Shredder = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Thunder = Fusion &amp;gt; Bone Crusher = Light (may fail occasionally with the Automaton closing Fire &amp;gt; String Shredder into Scission if the SCH takes too long to close the skillchain)&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Noctohelix = Gravitation &amp;gt; String Shredder = Darkness (same as above)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harlequin Frame:&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Slapstick = Fusion&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Slapstick = Fragmentation&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Knockout = Scission&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Knockout = Detonation (not 100% sure, but should prioritize over Slapstick for Reverberation)&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Slapstick = Impaction&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Knockout = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Water = Fragmentation &amp;gt; Magic Mortar = Light&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Stone = Distortion &amp;gt; Magic Mortar = Fusion&lt;br /&gt;
&lt;br /&gt;
Sharpshot Frame is not ideal as it&#039;s squishier and Ranged Attacks can delay WS use. -- [[User:Rhayve]], April 13th 2018&lt;br /&gt;
----&lt;br /&gt;
* This is totally awesome information [[User:Rhayve]]! I never really got to experience playing my PUP alongside a SCH for an extended period of time, so it didn&#039;t really dawn on me that you could combine automaton WS with Immanence and save on stratagems. I&#039;m going to create a table/chart with your suggested skillchains to go alongside a SCH, since that is some pretty interesting stuff. I know I&#039;ve seen PUP+SCH used by other groups, so it&#039;s surely useful information.&lt;br /&gt;
* I&#039;ll also plug in the information about Damage Gauge spell timers on Cures somewhere in the guide. Though even with a 2-4 second spell timer I find is still limited for healing wide AoE damage (ex: you couldn&#039;t get a soulsoother automaton keeping a group alive in something like dynamis[D] mid-boss who is using seismostomp frequently, but could keep them alive the rest of the run).&lt;br /&gt;
* Other than that, I would absolutely like to hear your opinions on my Attachment sets. Please do share that with me when you can, I&#039;d love to discuss it, and update my sets accordingly. Always more to learn after all!&lt;br /&gt;
[[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 15:11, 16 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Glad to hear you find the info useful! I agree that a single Soulsoother won&#039;t be able to solo cure a full party with several melees in a place like Dynamis, but it can usually keep 2-3 people alive in Omen (depending on how much the Master gets hit).&lt;br /&gt;
Although in a situation like you described, e.g. midboss in Dynamis, I&#039;d honestly just let the maton tank and close Skillchains on the statue for SCHs so they can nuke along with any GEO/BLMs. Goes down pretty quick even when lowmanning and with zero risk.&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to add some personal opinions on gear at some point too, but for now I&#039;d like to make a suggestion regarding the &#039;&#039;&#039;Hybrid TP&#039;&#039;&#039; set. I know that in pretty much all discussions in PUP forums people usually refer to Master+Automaton sets as Hybrid TP. But typically, when all other jobs discuss Hybrid TP sets, they are talking about Damage Taken-% combined with high Acc and multihit. Seeing as this non-apparent difference might confuse newer players who read your guide, I would suggest using different terminology for the PUP sets. I was thinking something like &#039;&#039;&#039;Mixed TP&#039;&#039;&#039;, &#039;&#039;&#039;Combined TP&#039;&#039;&#039; or &#039;&#039;&#039;Dual TP&#039;&#039;&#039; could be decent alternatives.&lt;br /&gt;
&lt;br /&gt;
As for the attachment sets, I&#039;ll go through some of the 1200 JP versions to offer some suggestions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bruiser Tank&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With decent pet DT gear, the Automaton is already extremely sturdy and can survive pretty much anything in the game where you&#039;d use a PUP tank, with few exceptions. With that in mind, I find it&#039;s usually better to focus more on offensive capabilities to maintain hate better when Provoke/Flashbulb are down and to deal more damage for faster kills. That said, I find VE/VE to be a setup with fairly limited use - it&#039;s often much more useful as full DD when fighting alongside your Automaton against stuff like Belphegor. The SS/VE setup can equip Armor Plate IV, Barrier Module II and Barrier Module I as well, plus it has notably higher Regen from the Auto-Repair Kit IV, making it essentially sturdier as well. Though in most cases I wouldn&#039;t bother with the Barrier Modules and instead replace them with Turbo Chargers for faster TP and better decent maintenance using Light/Fire/Wind. I&#039;d replace the Tension Spring IV either with Mana Jammer III (if needed) or Coiler II.&lt;br /&gt;
Personally, I use the SS/VE Bruiser Tank for 95% of all the content I do (particularly Omen), because the standard tank setup is far too much defensive overkill. My suggestion would be to add this as an alternate Bruiser Tank setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard DD&#039;&#039;&#039; + &#039;&#039;&#039;Overdrive&#039;&#039;&#039; (+ &#039;&#039;&#039;Sharpshot Tank&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Generally, unless you absolutely need Ranged Attacks for flying stuff like Ouryu, I would recommend dropping Repeater and Drum Magazine for Turbo Chargers, as Ranged Attacks are subpar TP gain and even massively slow down overall TP gain/WS frequency due to the horridly slow animation. In my opinion, Ranged Attacks are just terrible overall nowadays, especially compared to the colibri meripos of the past.&lt;br /&gt;
&lt;br /&gt;
For Standard DD, I use this setup which has proven extremely powerful for me. I used the below to solo UNM135 Sovereign Behemoth as PUP/COR. With some MDB swaps I also used it to duo UNM135 Sarama with an ungeared COR main (who only buffed/used Wild Card).&lt;br /&gt;
&lt;br /&gt;
* Valoredge Head&lt;br /&gt;
* Sharpshot Frame&lt;br /&gt;
* Turbo Charger&lt;br /&gt;
* Turbo Charger II&lt;br /&gt;
* &#039;&#039;&#039;Speedloader&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coiler&#039;&#039;&#039; (Target Marker on high Evasion NMs)&lt;br /&gt;
* Inhibitor II&lt;br /&gt;
* &#039;&#039;&#039;Inhibitor&#039;&#039;&#039;&lt;br /&gt;
* Attuner&lt;br /&gt;
* Speedloader II&lt;br /&gt;
* Coiler II&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Auto-Rep. Kit IV&lt;br /&gt;
&lt;br /&gt;
Differences in bold compared to your guide. Using Overdrive (Light/Fire/Thunder) with this setup, it will absolutely wreck anything it can solo skillchain on. 100% Double Attack, 2 hit for 1k TP, and constant Daze &amp;gt; Arcuballista = Liquefaction &amp;gt; Armor Shatter = Fusion &amp;gt; Armor Piercer = Gravitation spam obliterates stuff like nothing else as you know, which is why the second Speedloader is important for the Skillchain damage. The second Inhibitor allows your Automaton to wear mostly Rao+1/Taeon for DT without messing up its x-hit build. Of course, it&#039;s still highly capable without Overdrive (Light/Fire/Wind), especially when you fight alongside your Automaton, which is why I recommend keeping the Turbo Chargers on. Switching out your Automaton setup just for Overdrive is not always ideal. So unless you really need that Armor Plate IV (ARKIV is plenty for most mobs), I&#039;d use the above setup for both Standard DD and Overdrive builds in most cases. But obviously, if there&#039;s other people spamming WSs, then the whole Speedloader/Inhibitor thing falls apart, anyway.&lt;br /&gt;
&lt;br /&gt;
Of course, the same setup also works for VE/VE, although Thunder maneuvers in OD is probably not a great idea when it&#039;s solo DDing - though the damage is kinda disappointing compared to Sharpshot no matter what you do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Soulsoother Head&lt;br /&gt;
* Stormwaker Frame&lt;br /&gt;
* Mana Booster&lt;br /&gt;
* Tact. Processor&lt;br /&gt;
* &#039;&#039;&#039;Resister&#039;&#039;&#039;&lt;br /&gt;
* Mana Tank IV&lt;br /&gt;
* &#039;&#039;&#039;Damage Gauge&#039;&#039;&#039;&lt;br /&gt;
* Vivi-valve II&lt;br /&gt;
* Damage Gauge II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Resister II&lt;br /&gt;
* &#039;&#039;&#039;Scanner&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mana Tank II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From my experience, stacking both Damage Gauges is important as I mentioned before, as they cumulatively reduce the Cure recast timer for each active Light Maneuver (3x Light means a non-stop cure spam, but MP will be gone in a minute). Mana Tank II+Mana Tank IV with a Dark Maneuver will usually keep the Automaton&#039;s MP high even with double Light, making DAD unnecessary. Scanner keeps the maton from using any Enfeebling Magic, which is very important when healing as the delay in casting Cures can get people killed. Resister is probably self-explanatory.&lt;br /&gt;
&lt;br /&gt;
Light/Water/Dark for typical fights to coax -na spells on party members from the Automaton. Light/Light/Dark if you need intense healing. Light/Ice/Dark if there are few-to-no status effects, especially if you want to get out some quick Protectra/Shellra on the party at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As tempting as the Mana Channelers seem, I&#039;ve only had awful experiences with them when I used my BLM Automaton for MBing. They seem to screw with the AI considerably, making it ignore SC/MB windows in favor of casting some unrelated element (e.g. Aero V on Distortion) - presumably because the Recast penalty not only applies to the global cooldown, but also to individual spells. They usually won&#039;t even MB a lower tier spell.&lt;br /&gt;
Instead, I&#039;d recommend using attachments such as Heatsink and Condenser to deal with Overload (not always useful with KKK, but there aren&#039;t many alternatives). Also Mana Tank 1 for max MP instead of Mana Conserver so the Automaton doesn&#039;t start casting Aspir after every nuke post-DAD.&lt;br /&gt;
&lt;br /&gt;
There are some other Attachment setups I&#039;d adjust based on personal preference, but I don&#039;t think it would suit this guide. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 08:23, 17 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
A few questions about White Mage automatons (new PUP here).  First, is this a viable setup? It&#039;s is based on Rhayve&#039;s White Mage setup but scaled down for fresh 99 (Or even below) PUPs:&lt;br /&gt;
&#039;&#039;&#039;0 JP White Mage&#039;&#039;&#039;&lt;br /&gt;
* Soulsoother Head&lt;br /&gt;
* Stormwaker Frame&lt;br /&gt;
* Mana Booster&lt;br /&gt;
* Tact. Processor&lt;br /&gt;
* Resister&lt;br /&gt;
* Resister II&lt;br /&gt;
* Mana Tank&lt;br /&gt;
* Damage Gauge II&lt;br /&gt;
* Damage Gauge&lt;br /&gt;
* Vivi-valve&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Scanner&lt;br /&gt;
* Economizer&lt;br /&gt;
* Mana Conserver&lt;br /&gt;
&lt;br /&gt;
With the relic pants you&#039;d be 0.5% below the 50% cure potency cap with the 2 light maneuvers up.&lt;br /&gt;
&lt;br /&gt;
Second, does the 50% cap apply to the Cure Potency granted by Vivi-valves + gear? It&#039;s not mentioned anywhere in this guide, but it would be useful information since the Naga set is a lot less useful for healing (basically fast cast only) if we&#039;re capped at 50% total. If the Vivi-valve potency is somehow treated as Cure Potency II then that&#039;s a completely different story and we should be able to see some really large healing numbers.&lt;br /&gt;
&lt;br /&gt;
Assuming we are capped at 50% cure potency, are there attachment adjustments we can make to account for cure potency on gear that would improve survivability or sustainability? If I&#039;m adding everything correctly we can get 32% cure potency and 17% fast cast from gear. [[User:Aramiltaru|Aramiltaru]] ([[User talk:Aramiltaru|talk]]) 17:58, 24 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Hey, that&#039;s a really good question! I went out right away to test numbers in Reisenjima by making a mob smack a Trust tank repeatedly and having the Automaton toss a Cure VI to heal. All tests were performed during Firesday and always with both Optic Fibers equipped.&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + Light Maneuver + no Vivi-Valves:&lt;br /&gt;
* 968&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 1x Light + Vivi-Valve:&lt;br /&gt;
* 1180&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 2x Light + Vivi-Valve:&lt;br /&gt;
* 1432&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 1x Light + Vivi-Valve II:&lt;br /&gt;
* 1258&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 2x Light + Vivi-Valve II:&lt;br /&gt;
* 1452&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 1x Light + Vivi-Valve I + Vivi-Valve II:&lt;br /&gt;
* 1452&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 2x Light + Vivi-Valve I + Vivi-Valve II:&lt;br /&gt;
* 1452&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + Light Maneuver + no Vivi-Valves:&lt;br /&gt;
* 1285&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + 1x Light + Vivi-Valve:&lt;br /&gt;
* 1461&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + 2x Light + Vivi-Valve:&lt;br /&gt;
* 1461&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + 1x Light + Vivi-Valve II:&lt;br /&gt;
* 1461&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t bother testing further with double Light or double Vivi-Valve when using Cure potency gear. As the numbers show, stacking Cure Potency gear and Vivi-Valves does little-to-nothing, adding only +9 HP healed for some reason unknown to me (Maton&#039;s Attributes never changed in both setups). So ideally, you&#039;d be using some Cure Potency gear paired with Vivi-Valve 1 so your heals are always capped whether you use one or two Light Maneuvers. In which case you&#039;ll have 2 Light capacity left over, which would allow you to equip Eraser instead of Resister 1. This could be situationally useful if you are unable to Repair/Maintenance, but losing all your Maneuvers can be risky. Alternatively, you could simply stick to Vivi-Valve II and skip on Cure Potency gear to save inventory space, if you don&#039;t care about Automaton Fast Cast+% (arguably limited usefulness because Gearswap can&#039;t equip it for precast). Personally, I&#039;ll stick with Vivi-Valve II and Cure Potency gear because Gearswap won&#039;t always swap you for the cures if you&#039;re in the middle of performing some other action. That way it&#039;ll guarantee powerful cures in any situation.&lt;br /&gt;
&lt;br /&gt;
About your first question: your attachment setup looks fine, but personally I&#039;m a big fan of Mana Tank III and IV, simply because the Refresh you gain from them is pretty substantial and great for sustain. Economizer is a decent Attachment, but it requires prep and the JA animation essentially stuns the Automaton for 2~ seconds, which can mean life-or-death when you really need a heal. If you replace Mana Tank 1 + Economizer + Mana Conserver with Mana Tank III, you&#039;ll have two free spots to add in Power Cooler and Heatsink for better MP and Overload management. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 21:18, 24 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Thank you so much for testing that! So it&#039;s clear we are capped at 50% cure potency (no surprise). I think that extra 9 hp is coming from the 10 skill on the naga feet. In that case you could also see a few more points by using the empyrean pants over the relic as long as potency is still capped. Sad we can&#039;t wear both!&lt;br /&gt;
&lt;br /&gt;
I&#039;ll take your advice on the mp management attachments; it makes sense to use 1 slot for what I&#039;m trying to do with 3. [[User:Aramiltaru|Aramiltaru]] ([[User talk:Aramiltaru|talk]]) 00:35, 25 April 2018 (EDT)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Hahaha, I totally forgot to check for skill. I&#039;m still in the old 75 cap mindset where skill didn&#039;t affect cure values beyond the normal cap. Thanks for pointing that out! In that case stacking +Skill certainly needs to be taken into consideration if you&#039;re really looking to optimize. Once AF3+3 releases the pants could be quite a decent boost after capping on Cure Potency. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 00:58, 25 April 2018 (EDT)&lt;br /&gt;
----&lt;br /&gt;
I got a chance to experiment last night as an MBer in a CP party and I think the BLM attachment section could use an update with the recent Ice Maker changes. With moderate gear and 3 ice maneuvers I was able to hit 40k bursts without a GEO and 50-60k with malaise up. I don&#039;t have the Udug Jacket, either earring, Tali&#039;ah Ring, Puppetmaster&#039;s Collar (used Adad), a magic oriented cape, or either Pitre piece at +3 (used Tali&#039;ah +2 pants, Pitre +1 feet). With the full gearset I imagine you could get close to the damage cap.&lt;br /&gt;
&lt;br /&gt;
At the 100JP tier, I used the power cooler instead of the loudspeaker II and didn&#039;t have to DAD at all by idling in the relic hat +1 and denouements. Obviously the loudspeaker would have better damage, but DAD resetting maneuver duration and risking overload doesn&#039;t seem like a better option, and fighting mobs that don&#039;t have MP removes aspir issue altogether. I also used tactical processor instead of Arcanoclutch, but I realize the processor doesn&#039;t help much if at all and would switch that next time. I didn&#039;t use the Arcanic Cell II either since I don&#039;t think a stray Magic Mortar is really doing anything except potentially messing up a skillchain. I can&#039;t remember what I used instead; possibly Turbo Charger II in the hopes that the haste helps with the spell recast (does it?)&lt;br /&gt;
&lt;br /&gt;
I&#039;d still argue for the power cooler at 1200 with arcanoclutch II and loudspeaker to max out ice capacity, leaving out the turbo charger. Again I&#039;d skip the Arcanic Cells if you&#039;re just focused on MBing, and put the heatsink back in to help get you started when maneuver duration is low.&lt;br /&gt;
&lt;br /&gt;
Attachment nitpicking aside, I think it&#039;s important to talk about the timing of Deploy when trying to get your automaton to actually perform the magic burst. Thankfully my party was very patient with me while I played around last night trying to figure it out. If I used Deploy too early I&#039;d get Thunder V on darkness - the spell landed within the window, but obviously it&#039;s not the right element. I had to wait until the majority of the way through the animation of the closing weaponskill in order to get the right element nuke. If you wait too long you will get a lower tier nuke so that the cast will still finish inside the MB window, but obviously this isn&#039;t ideal as it cuts your damage.&lt;br /&gt;
&lt;br /&gt;
EDIT: Sorry, one more thing with this. Adding a gear set under the Utility sets section that is a refresh/pet refresh idle set would be useful for when using the white mage and black mage automatons. (Denouements, Pitre Taj +1/2/3, and Contriver&#039;s Cape along with pet max MP gear)&lt;br /&gt;
&lt;br /&gt;
[[User:Aramiltaru|Aramiltaru]] ([[User talk:Aramiltaru|talk]]) 14:58, 15 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Skill Ups ==&lt;br /&gt;
&lt;br /&gt;
Skill-up section could be expanded a bit. I used this method to cap my Automaton&#039;s skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Needed Trusts:&#039;&#039;&#039;&lt;br /&gt;
* Kupipi&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Needed Master Equipment:&#039;&#039;&#039;&lt;br /&gt;
* Sparks gear, including sparks animator&lt;br /&gt;
* Low damage staff (I used [[Ram Staff]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Needed Automaton Equipment:&#039;&#039;&#039;&lt;br /&gt;
* [[Percolator]]&lt;br /&gt;
* [[Inhibitor]]&lt;br /&gt;
* Auto-Repair Kit - as many as possible&lt;br /&gt;
&lt;br /&gt;
Needed Software: Windower&lt;br /&gt;
&lt;br /&gt;
# Create a folder called &#039;&#039;&#039;pup&#039;&#039;&#039; in Windower/addons folder.&lt;br /&gt;
# Create a new text document in the &#039;&#039;&#039;pup folder&#039;&#039;&#039;, call it &#039;&#039;&#039;pup.lua&#039;&#039;&#039;&lt;br /&gt;
# Copy and paste the following into &#039;&#039;&#039;pup.lua&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;function auto()&lt;br /&gt;
    windower.chat.input(&amp;quot;/ja \&amp;quot;Light Maneuver\&amp;quot; &amp;lt;me&amp;gt;&amp;quot;)&lt;br /&gt;
    coroutine.schedule(auto, 60)&lt;br /&gt;
end&lt;br /&gt;
 &lt;br /&gt;
auto()&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Go to Yahse or Ceizak&lt;br /&gt;
# Call your automaton and prime its Maneuver and cooldown time by deploying it against some mobs.&lt;br /&gt;
# Find a [[Bight Uragnite]]&lt;br /&gt;
# Engage the mob and Deploy your automaton.&lt;br /&gt;
# Type &#039;&#039;&#039;//lua load pup&#039;&#039;&#039; and press Enter (&#039;&#039;&#039;//lua unload pup&#039;&#039;&#039; to stop)&lt;br /&gt;
# You will now perform a Light Maneuver once every 60 seconds. Go afk once you verify your auto isn&#039;t overloading and all looks well.&lt;br /&gt;
&lt;br /&gt;
How this works:&lt;br /&gt;
* From my experience the automaton&#039;s WSes are what outdamages the urganite&#039;s Regen. Inhibitor stops the automaton from WSing once you hit 1000 TP, and since you&#039;re using a weapon with no native skill you will never outdamage the regen either.&lt;br /&gt;
* Three light maneuvers will overcome the poison damage on the auto with the auto-repair kit, so no need for Repair.&lt;br /&gt;
* Kupipi will keep herself topped up with MP and will remove Poisona and cure as usual.&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
I&#039;ve used this method to cap auto melee and ranged after six hours. I haven&#039;t tried it with magic yet but I imagine the function could be expanded by just copying and pasting a dark maneuver in the pup lua to get refresh. Hope this is helpful. [[User:Mifaco|Mifaco]] ([[User talk:Mifaco|talk]]) 23:18, 8 February 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
== Lua Script ==&lt;br /&gt;
Can reference [https://github.com/voliathon/FFXI/blob/main/GearSwap-Voreus/pup.lua pup.lua] to perform a check when Automaton TP is greater than 1000. &lt;br /&gt;
The code will automatically change your equip set to whatever the Automaton frame is for the respective automaton Weaponskill.  Take notice of function check_pet_tp() and windower.register_event(&#039;prerender&#039;, check_pet_tp) [[User:Voliathon|Voliathon]] ([[User talk:Voliathon|talk]]) 06:20, 18 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Standard Lilith Farming Setup by Aerix (VIA Youtube) ==&lt;br /&gt;
&lt;br /&gt;
Youtube Video for reference. &lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=E2rIqI9CkyI&amp;amp;t=14s&lt;br /&gt;
&lt;br /&gt;
Valoredge Head &amp;amp; Frame&lt;br /&gt;
* Auto Repair Kit IV&lt;br /&gt;
* Inhibitor&lt;br /&gt;
* Inhibitor II&lt;br /&gt;
* Turbo Charger&lt;br /&gt;
* Turbo Charger II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Attuner&lt;br /&gt;
* Steam Jacket&lt;br /&gt;
* Magniplug&lt;br /&gt;
* Magniplug II&lt;br /&gt;
* Flame Holder&lt;br /&gt;
&lt;br /&gt;
This is just a reference and assumes you have at least 1200 Job Points Invested.&lt;/div&gt;</summary>
		<author><name>Jdubbedition</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=729737</id>
		<title>Talk:String Theory</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=729737"/>
		<updated>2025-02-26T17:01:46Z</updated>

		<summary type="html">&lt;p&gt;Jdubbedition: /* Standard Lilith Farming Setup by Aerix (VIA Youtube) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;:&amp;lt;/big&amp;gt; &#039;&#039;Please&#039;&#039; sign after your posts, either via the pencil icon or by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background: orange&amp;quot;&amp;gt;&lt;br /&gt;
Comments? Suggestions? Requests?&lt;br /&gt;
&lt;br /&gt;
Post it here! [[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 11:28, 11 April 2018 (EDT)&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background: orange&amp;quot;&amp;gt;&lt;br /&gt;
==Guide Discussion==&lt;br /&gt;
Love your guide, Fabi. --[[User:Spicyryan|Spicyryan]] ([[User talk:Spicyryan|talk]]) 21:07, 11 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
Skapata&#039;s Fists should really be on the weapons list. Automaton: All Attr.+20  How can you go wrong there &lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
Excellent and thorough guide as far as I can see. Although I don&#039;t fully agree with many of the attachment setups, as they are unnecessarily defensive or subpar choices for DPS, I&#039;ll have to address that at a later point.&lt;br /&gt;
&lt;br /&gt;
In any case, if you equip both Damage Gauges on the Soulsoother Automaton and run double Light Maneuvers (and Dark for MP), the maton is capable of curebombing someone as its Cure recast is significantly lowered. It will cast Cure V and Cure VI roughly every 2-4 seconds. This constant curing can be enough to keep even a midsized party alive in more dire circumstances, but it&#039;s important to avoid damage on the Puppetmaster or the maton will obviously ignore even half-dead people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from that, gearing your automaton for PDT/MDB/Enmity as well as Haste/Double Attack/Accuracy + Speedloader (don&#039;t use Inhibitor), it serves as an excellent companion to a SCH. Most of the time SCHs will hate automatons for interrupting skillchains, but with some communication and coordination, the automaton can reliably (barring Amnesia/Stun/Terror/Acc issues) close Skillchains for the SCH and BLMs, resulting in an essentially infinite supply of stratagems as the SCH will no longer have to spend 2 strats for every skillchain. So for Head/Frame setups, I would suggest adding the Valoredge Head/Harlequin Frame combination and perhaps a footnote for the other tank setups. Harlequin frame has sufficient HP to survive harder stuff (compared to SW and SS), it&#039;s not difficult to cap PDT with gear/attachments, it covers different SC properties and the Valoredge head prevents it from delaying Weapon Skills because it will only ever Cure IV itself when it drops to low HP. &lt;br /&gt;
&lt;br /&gt;
Valoredge Frame reliably closes: &lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; String Shredder = Scission&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Cannibal Blade = Compression&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Cannibal Blade = Gravitation (going off memory here, I rarely use this combo, but Speedloader should prioritize a Lv.2 SC over making Scission with String Shredder)&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Cannibal Blade = Reverberation&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Chimera Ripper = Induration&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; String Shredder = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Thunder = Fusion &amp;gt; Bone Crusher = Light (may fail occasionally with the Automaton closing Fire &amp;gt; String Shredder into Scission if the SCH takes too long to close the skillchain)&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Noctohelix = Gravitation &amp;gt; String Shredder = Darkness (same as above)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harlequin Frame:&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Slapstick = Fusion&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Slapstick = Fragmentation&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Knockout = Scission&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Knockout = Detonation (not 100% sure, but should prioritize over Slapstick for Reverberation)&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Slapstick = Impaction&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Knockout = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Water = Fragmentation &amp;gt; Magic Mortar = Light&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Stone = Distortion &amp;gt; Magic Mortar = Fusion&lt;br /&gt;
&lt;br /&gt;
Sharpshot Frame is not ideal as it&#039;s squishier and Ranged Attacks can delay WS use. -- [[User:Rhayve]], April 13th 2018&lt;br /&gt;
----&lt;br /&gt;
* This is totally awesome information [[User:Rhayve]]! I never really got to experience playing my PUP alongside a SCH for an extended period of time, so it didn&#039;t really dawn on me that you could combine automaton WS with Immanence and save on stratagems. I&#039;m going to create a table/chart with your suggested skillchains to go alongside a SCH, since that is some pretty interesting stuff. I know I&#039;ve seen PUP+SCH used by other groups, so it&#039;s surely useful information.&lt;br /&gt;
* I&#039;ll also plug in the information about Damage Gauge spell timers on Cures somewhere in the guide. Though even with a 2-4 second spell timer I find is still limited for healing wide AoE damage (ex: you couldn&#039;t get a soulsoother automaton keeping a group alive in something like dynamis[D] mid-boss who is using seismostomp frequently, but could keep them alive the rest of the run).&lt;br /&gt;
* Other than that, I would absolutely like to hear your opinions on my Attachment sets. Please do share that with me when you can, I&#039;d love to discuss it, and update my sets accordingly. Always more to learn after all!&lt;br /&gt;
[[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 15:11, 16 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Glad to hear you find the info useful! I agree that a single Soulsoother won&#039;t be able to solo cure a full party with several melees in a place like Dynamis, but it can usually keep 2-3 people alive in Omen (depending on how much the Master gets hit).&lt;br /&gt;
Although in a situation like you described, e.g. midboss in Dynamis, I&#039;d honestly just let the maton tank and close Skillchains on the statue for SCHs so they can nuke along with any GEO/BLMs. Goes down pretty quick even when lowmanning and with zero risk.&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to add some personal opinions on gear at some point too, but for now I&#039;d like to make a suggestion regarding the &#039;&#039;&#039;Hybrid TP&#039;&#039;&#039; set. I know that in pretty much all discussions in PUP forums people usually refer to Master+Automaton sets as Hybrid TP. But typically, when all other jobs discuss Hybrid TP sets, they are talking about Damage Taken-% combined with high Acc and multihit. Seeing as this non-apparent difference might confuse newer players who read your guide, I would suggest using different terminology for the PUP sets. I was thinking something like &#039;&#039;&#039;Mixed TP&#039;&#039;&#039;, &#039;&#039;&#039;Combined TP&#039;&#039;&#039; or &#039;&#039;&#039;Dual TP&#039;&#039;&#039; could be decent alternatives.&lt;br /&gt;
&lt;br /&gt;
As for the attachment sets, I&#039;ll go through some of the 1200 JP versions to offer some suggestions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bruiser Tank&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With decent pet DT gear, the Automaton is already extremely sturdy and can survive pretty much anything in the game where you&#039;d use a PUP tank, with few exceptions. With that in mind, I find it&#039;s usually better to focus more on offensive capabilities to maintain hate better when Provoke/Flashbulb are down and to deal more damage for faster kills. That said, I find VE/VE to be a setup with fairly limited use - it&#039;s often much more useful as full DD when fighting alongside your Automaton against stuff like Belphegor. The SS/VE setup can equip Armor Plate IV, Barrier Module II and Barrier Module I as well, plus it has notably higher Regen from the Auto-Repair Kit IV, making it essentially sturdier as well. Though in most cases I wouldn&#039;t bother with the Barrier Modules and instead replace them with Turbo Chargers for faster TP and better decent maintenance using Light/Fire/Wind. I&#039;d replace the Tension Spring IV either with Mana Jammer III (if needed) or Coiler II.&lt;br /&gt;
Personally, I use the SS/VE Bruiser Tank for 95% of all the content I do (particularly Omen), because the standard tank setup is far too much defensive overkill. My suggestion would be to add this as an alternate Bruiser Tank setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard DD&#039;&#039;&#039; + &#039;&#039;&#039;Overdrive&#039;&#039;&#039; (+ &#039;&#039;&#039;Sharpshot Tank&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Generally, unless you absolutely need Ranged Attacks for flying stuff like Ouryu, I would recommend dropping Repeater and Drum Magazine for Turbo Chargers, as Ranged Attacks are subpar TP gain and even massively slow down overall TP gain/WS frequency due to the horridly slow animation. In my opinion, Ranged Attacks are just terrible overall nowadays, especially compared to the colibri meripos of the past.&lt;br /&gt;
&lt;br /&gt;
For Standard DD, I use this setup which has proven extremely powerful for me. I used the below to solo UNM135 Sovereign Behemoth as PUP/COR. With some MDB swaps I also used it to duo UNM135 Sarama with an ungeared COR main (who only buffed/used Wild Card).&lt;br /&gt;
&lt;br /&gt;
* Valoredge Head&lt;br /&gt;
* Sharpshot Frame&lt;br /&gt;
* Turbo Charger&lt;br /&gt;
* Turbo Charger II&lt;br /&gt;
* &#039;&#039;&#039;Speedloader&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coiler&#039;&#039;&#039; (Target Marker on high Evasion NMs)&lt;br /&gt;
* Inhibitor II&lt;br /&gt;
* &#039;&#039;&#039;Inhibitor&#039;&#039;&#039;&lt;br /&gt;
* Attuner&lt;br /&gt;
* Speedloader II&lt;br /&gt;
* Coiler II&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Auto-Rep. Kit IV&lt;br /&gt;
&lt;br /&gt;
Differences in bold compared to your guide. Using Overdrive (Light/Fire/Thunder) with this setup, it will absolutely wreck anything it can solo skillchain on. 100% Double Attack, 2 hit for 1k TP, and constant Daze &amp;gt; Arcuballista = Liquefaction &amp;gt; Armor Shatter = Fusion &amp;gt; Armor Piercer = Gravitation spam obliterates stuff like nothing else as you know, which is why the second Speedloader is important for the Skillchain damage. The second Inhibitor allows your Automaton to wear mostly Rao+1/Taeon for DT without messing up its x-hit build. Of course, it&#039;s still highly capable without Overdrive (Light/Fire/Wind), especially when you fight alongside your Automaton, which is why I recommend keeping the Turbo Chargers on. Switching out your Automaton setup just for Overdrive is not always ideal. So unless you really need that Armor Plate IV (ARKIV is plenty for most mobs), I&#039;d use the above setup for both Standard DD and Overdrive builds in most cases. But obviously, if there&#039;s other people spamming WSs, then the whole Speedloader/Inhibitor thing falls apart, anyway.&lt;br /&gt;
&lt;br /&gt;
Of course, the same setup also works for VE/VE, although Thunder maneuvers in OD is probably not a great idea when it&#039;s solo DDing - though the damage is kinda disappointing compared to Sharpshot no matter what you do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Soulsoother Head&lt;br /&gt;
* Stormwaker Frame&lt;br /&gt;
* Mana Booster&lt;br /&gt;
* Tact. Processor&lt;br /&gt;
* &#039;&#039;&#039;Resister&#039;&#039;&#039;&lt;br /&gt;
* Mana Tank IV&lt;br /&gt;
* &#039;&#039;&#039;Damage Gauge&#039;&#039;&#039;&lt;br /&gt;
* Vivi-valve II&lt;br /&gt;
* Damage Gauge II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Resister II&lt;br /&gt;
* &#039;&#039;&#039;Scanner&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mana Tank II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From my experience, stacking both Damage Gauges is important as I mentioned before, as they cumulatively reduce the Cure recast timer for each active Light Maneuver (3x Light means a non-stop cure spam, but MP will be gone in a minute). Mana Tank II+Mana Tank IV with a Dark Maneuver will usually keep the Automaton&#039;s MP high even with double Light, making DAD unnecessary. Scanner keeps the maton from using any Enfeebling Magic, which is very important when healing as the delay in casting Cures can get people killed. Resister is probably self-explanatory.&lt;br /&gt;
&lt;br /&gt;
Light/Water/Dark for typical fights to coax -na spells on party members from the Automaton. Light/Light/Dark if you need intense healing. Light/Ice/Dark if there are few-to-no status effects, especially if you want to get out some quick Protectra/Shellra on the party at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As tempting as the Mana Channelers seem, I&#039;ve only had awful experiences with them when I used my BLM Automaton for MBing. They seem to screw with the AI considerably, making it ignore SC/MB windows in favor of casting some unrelated element (e.g. Aero V on Distortion) - presumably because the Recast penalty not only applies to the global cooldown, but also to individual spells. They usually won&#039;t even MB a lower tier spell.&lt;br /&gt;
Instead, I&#039;d recommend using attachments such as Heatsink and Condenser to deal with Overload (not always useful with KKK, but there aren&#039;t many alternatives). Also Mana Tank 1 for max MP instead of Mana Conserver so the Automaton doesn&#039;t start casting Aspir after every nuke post-DAD.&lt;br /&gt;
&lt;br /&gt;
There are some other Attachment setups I&#039;d adjust based on personal preference, but I don&#039;t think it would suit this guide. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 08:23, 17 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
A few questions about White Mage automatons (new PUP here).  First, is this a viable setup? It&#039;s is based on Rhayve&#039;s White Mage setup but scaled down for fresh 99 (Or even below) PUPs:&lt;br /&gt;
&#039;&#039;&#039;0 JP White Mage&#039;&#039;&#039;&lt;br /&gt;
* Soulsoother Head&lt;br /&gt;
* Stormwaker Frame&lt;br /&gt;
* Mana Booster&lt;br /&gt;
* Tact. Processor&lt;br /&gt;
* Resister&lt;br /&gt;
* Resister II&lt;br /&gt;
* Mana Tank&lt;br /&gt;
* Damage Gauge II&lt;br /&gt;
* Damage Gauge&lt;br /&gt;
* Vivi-valve&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Scanner&lt;br /&gt;
* Economizer&lt;br /&gt;
* Mana Conserver&lt;br /&gt;
&lt;br /&gt;
With the relic pants you&#039;d be 0.5% below the 50% cure potency cap with the 2 light maneuvers up.&lt;br /&gt;
&lt;br /&gt;
Second, does the 50% cap apply to the Cure Potency granted by Vivi-valves + gear? It&#039;s not mentioned anywhere in this guide, but it would be useful information since the Naga set is a lot less useful for healing (basically fast cast only) if we&#039;re capped at 50% total. If the Vivi-valve potency is somehow treated as Cure Potency II then that&#039;s a completely different story and we should be able to see some really large healing numbers.&lt;br /&gt;
&lt;br /&gt;
Assuming we are capped at 50% cure potency, are there attachment adjustments we can make to account for cure potency on gear that would improve survivability or sustainability? If I&#039;m adding everything correctly we can get 32% cure potency and 17% fast cast from gear. [[User:Aramiltaru|Aramiltaru]] ([[User talk:Aramiltaru|talk]]) 17:58, 24 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Hey, that&#039;s a really good question! I went out right away to test numbers in Reisenjima by making a mob smack a Trust tank repeatedly and having the Automaton toss a Cure VI to heal. All tests were performed during Firesday and always with both Optic Fibers equipped.&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + Light Maneuver + no Vivi-Valves:&lt;br /&gt;
* 968&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 1x Light + Vivi-Valve:&lt;br /&gt;
* 1180&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 2x Light + Vivi-Valve:&lt;br /&gt;
* 1432&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 1x Light + Vivi-Valve II:&lt;br /&gt;
* 1258&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 2x Light + Vivi-Valve II:&lt;br /&gt;
* 1452&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 1x Light + Vivi-Valve I + Vivi-Valve II:&lt;br /&gt;
* 1452&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 2x Light + Vivi-Valve I + Vivi-Valve II:&lt;br /&gt;
* 1452&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + Light Maneuver + no Vivi-Valves:&lt;br /&gt;
* 1285&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + 1x Light + Vivi-Valve:&lt;br /&gt;
* 1461&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + 2x Light + Vivi-Valve:&lt;br /&gt;
* 1461&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + 1x Light + Vivi-Valve II:&lt;br /&gt;
* 1461&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t bother testing further with double Light or double Vivi-Valve when using Cure potency gear. As the numbers show, stacking Cure Potency gear and Vivi-Valves does little-to-nothing, adding only +9 HP healed for some reason unknown to me (Maton&#039;s Attributes never changed in both setups). So ideally, you&#039;d be using some Cure Potency gear paired with Vivi-Valve 1 so your heals are always capped whether you use one or two Light Maneuvers. In which case you&#039;ll have 2 Light capacity left over, which would allow you to equip Eraser instead of Resister 1. This could be situationally useful if you are unable to Repair/Maintenance, but losing all your Maneuvers can be risky. Alternatively, you could simply stick to Vivi-Valve II and skip on Cure Potency gear to save inventory space, if you don&#039;t care about Automaton Fast Cast+% (arguably limited usefulness because Gearswap can&#039;t equip it for precast). Personally, I&#039;ll stick with Vivi-Valve II and Cure Potency gear because Gearswap won&#039;t always swap you for the cures if you&#039;re in the middle of performing some other action. That way it&#039;ll guarantee powerful cures in any situation.&lt;br /&gt;
&lt;br /&gt;
About your first question: your attachment setup looks fine, but personally I&#039;m a big fan of Mana Tank III and IV, simply because the Refresh you gain from them is pretty substantial and great for sustain. Economizer is a decent Attachment, but it requires prep and the JA animation essentially stuns the Automaton for 2~ seconds, which can mean life-or-death when you really need a heal. If you replace Mana Tank 1 + Economizer + Mana Conserver with Mana Tank III, you&#039;ll have two free spots to add in Power Cooler and Heatsink for better MP and Overload management. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 21:18, 24 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Thank you so much for testing that! So it&#039;s clear we are capped at 50% cure potency (no surprise). I think that extra 9 hp is coming from the 10 skill on the naga feet. In that case you could also see a few more points by using the empyrean pants over the relic as long as potency is still capped. Sad we can&#039;t wear both!&lt;br /&gt;
&lt;br /&gt;
I&#039;ll take your advice on the mp management attachments; it makes sense to use 1 slot for what I&#039;m trying to do with 3. [[User:Aramiltaru|Aramiltaru]] ([[User talk:Aramiltaru|talk]]) 00:35, 25 April 2018 (EDT)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Hahaha, I totally forgot to check for skill. I&#039;m still in the old 75 cap mindset where skill didn&#039;t affect cure values beyond the normal cap. Thanks for pointing that out! In that case stacking +Skill certainly needs to be taken into consideration if you&#039;re really looking to optimize. Once AF3+3 releases the pants could be quite a decent boost after capping on Cure Potency. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 00:58, 25 April 2018 (EDT)&lt;br /&gt;
----&lt;br /&gt;
I got a chance to experiment last night as an MBer in a CP party and I think the BLM attachment section could use an update with the recent Ice Maker changes. With moderate gear and 3 ice maneuvers I was able to hit 40k bursts without a GEO and 50-60k with malaise up. I don&#039;t have the Udug Jacket, either earring, Tali&#039;ah Ring, Puppetmaster&#039;s Collar (used Adad), a magic oriented cape, or either Pitre piece at +3 (used Tali&#039;ah +2 pants, Pitre +1 feet). With the full gearset I imagine you could get close to the damage cap.&lt;br /&gt;
&lt;br /&gt;
At the 100JP tier, I used the power cooler instead of the loudspeaker II and didn&#039;t have to DAD at all by idling in the relic hat +1 and denouements. Obviously the loudspeaker would have better damage, but DAD resetting maneuver duration and risking overload doesn&#039;t seem like a better option, and fighting mobs that don&#039;t have MP removes aspir issue altogether. I also used tactical processor instead of Arcanoclutch, but I realize the processor doesn&#039;t help much if at all and would switch that next time. I didn&#039;t use the Arcanic Cell II either since I don&#039;t think a stray Magic Mortar is really doing anything except potentially messing up a skillchain. I can&#039;t remember what I used instead; possibly Turbo Charger II in the hopes that the haste helps with the spell recast (does it?)&lt;br /&gt;
&lt;br /&gt;
I&#039;d still argue for the power cooler at 1200 with arcanoclutch II and loudspeaker to max out ice capacity, leaving out the turbo charger. Again I&#039;d skip the Arcanic Cells if you&#039;re just focused on MBing, and put the heatsink back in to help get you started when maneuver duration is low.&lt;br /&gt;
&lt;br /&gt;
Attachment nitpicking aside, I think it&#039;s important to talk about the timing of Deploy when trying to get your automaton to actually perform the magic burst. Thankfully my party was very patient with me while I played around last night trying to figure it out. If I used Deploy too early I&#039;d get Thunder V on darkness - the spell landed within the window, but obviously it&#039;s not the right element. I had to wait until the majority of the way through the animation of the closing weaponskill in order to get the right element nuke. If you wait too long you will get a lower tier nuke so that the cast will still finish inside the MB window, but obviously this isn&#039;t ideal as it cuts your damage.&lt;br /&gt;
&lt;br /&gt;
EDIT: Sorry, one more thing with this. Adding a gear set under the Utility sets section that is a refresh/pet refresh idle set would be useful for when using the white mage and black mage automatons. (Denouements, Pitre Taj +1/2/3, and Contriver&#039;s Cape along with pet max MP gear)&lt;br /&gt;
&lt;br /&gt;
[[User:Aramiltaru|Aramiltaru]] ([[User talk:Aramiltaru|talk]]) 14:58, 15 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Skill Ups ==&lt;br /&gt;
&lt;br /&gt;
Skill-up section could be expanded a bit. I used this method to cap my Automaton&#039;s skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Needed Trusts:&#039;&#039;&#039;&lt;br /&gt;
* Kupipi&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Needed Master Equipment:&#039;&#039;&#039;&lt;br /&gt;
* Sparks gear, including sparks animator&lt;br /&gt;
* Low damage staff (I used [[Ram Staff]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Needed Automaton Equipment:&#039;&#039;&#039;&lt;br /&gt;
* [[Percolator]]&lt;br /&gt;
* [[Inhibitor]]&lt;br /&gt;
* Auto-Repair Kit - as many as possible&lt;br /&gt;
&lt;br /&gt;
Needed Software: Windower&lt;br /&gt;
&lt;br /&gt;
# Create a folder called &#039;&#039;&#039;pup&#039;&#039;&#039; in Windower/addons folder.&lt;br /&gt;
# Create a new text document in the &#039;&#039;&#039;pup folder&#039;&#039;&#039;, call it &#039;&#039;&#039;pup.lua&#039;&#039;&#039;&lt;br /&gt;
# Copy and paste the following into &#039;&#039;&#039;pup.lua&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;function auto()&lt;br /&gt;
    windower.chat.input(&amp;quot;/ja \&amp;quot;Light Maneuver\&amp;quot; &amp;lt;me&amp;gt;&amp;quot;)&lt;br /&gt;
    coroutine.schedule(auto, 60)&lt;br /&gt;
end&lt;br /&gt;
 &lt;br /&gt;
auto()&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Go to Yahse or Ceizak&lt;br /&gt;
# Call your automaton and prime its Maneuver and cooldown time by deploying it against some mobs.&lt;br /&gt;
# Find a [[Bight Uragnite]]&lt;br /&gt;
# Engage the mob and Deploy your automaton.&lt;br /&gt;
# Type &#039;&#039;&#039;//lua load pup&#039;&#039;&#039; and press Enter (&#039;&#039;&#039;//lua unload pup&#039;&#039;&#039; to stop)&lt;br /&gt;
# You will now perform a Light Maneuver once every 60 seconds. Go afk once you verify your auto isn&#039;t overloading and all looks well.&lt;br /&gt;
&lt;br /&gt;
How this works:&lt;br /&gt;
* From my experience the automaton&#039;s WSes are what outdamages the urganite&#039;s Regen. Inhibitor stops the automaton from WSing once you hit 1000 TP, and since you&#039;re using a weapon with no native skill you will never outdamage the regen either.&lt;br /&gt;
* Three light maneuvers will overcome the poison damage on the auto with the auto-repair kit, so no need for Repair.&lt;br /&gt;
* Kupipi will keep herself topped up with MP and will remove Poisona and cure as usual.&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
I&#039;ve used this method to cap auto melee and ranged after six hours. I haven&#039;t tried it with magic yet but I imagine the function could be expanded by just copying and pasting a dark maneuver in the pup lua to get refresh. Hope this is helpful. [[User:Mifaco|Mifaco]] ([[User talk:Mifaco|talk]]) 23:18, 8 February 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
== Lua Script ==&lt;br /&gt;
Can reference [https://github.com/voliathon/FFXI/blob/main/GearSwap-Voreus/pup.lua pup.lua] to perform a check when Automaton TP is greater than 1000. &lt;br /&gt;
The code will automatically change your equip set to whatever the Automaton frame is for the respective automaton Weaponskill.  Take notice of function check_pet_tp() and windower.register_event(&#039;prerender&#039;, check_pet_tp) [[User:Voliathon|Voliathon]] ([[User talk:Voliathon|talk]]) 06:20, 18 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Standard Lilith Farming Setup by Aerix (VIA Youtube) ==&lt;br /&gt;
&lt;br /&gt;
Youtube Video for reference. &lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=E2rIqI9CkyI&amp;amp;t=14s&lt;br /&gt;
&lt;br /&gt;
Valoredge Head &amp;amp; Frame&lt;br /&gt;
17:01, 26 February 2025 (UTC)17:01, 26 February 2025 (UTC)17:01, 26 February 2025 (UTC)17:01, 26 February 2025 (UTC)~~&lt;br /&gt;
* Auto Repair Kit IV&lt;br /&gt;
* Inhibitor&lt;br /&gt;
* Inhibitor II&lt;br /&gt;
* Turbo Charger&lt;br /&gt;
* Turbo Charger II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Attuner&lt;br /&gt;
* Steam Jacket&lt;br /&gt;
* Magniplug&lt;br /&gt;
* Magniplug II&lt;br /&gt;
* Flame Holder&lt;br /&gt;
&lt;br /&gt;
This is just a reference and assumes you have at least 1200 Job Points Invested.&lt;/div&gt;</summary>
		<author><name>Jdubbedition</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=729736</id>
		<title>Talk:String Theory</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=729736"/>
		<updated>2025-02-26T17:01:24Z</updated>

		<summary type="html">&lt;p&gt;Jdubbedition: /* Standard Lilith Farming Setup by Aerix (VIA Youtube) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;:&amp;lt;/big&amp;gt; &#039;&#039;Please&#039;&#039; sign after your posts, either via the pencil icon or by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background: orange&amp;quot;&amp;gt;&lt;br /&gt;
Comments? Suggestions? Requests?&lt;br /&gt;
&lt;br /&gt;
Post it here! [[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 11:28, 11 April 2018 (EDT)&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background: orange&amp;quot;&amp;gt;&lt;br /&gt;
==Guide Discussion==&lt;br /&gt;
Love your guide, Fabi. --[[User:Spicyryan|Spicyryan]] ([[User talk:Spicyryan|talk]]) 21:07, 11 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
Skapata&#039;s Fists should really be on the weapons list. Automaton: All Attr.+20  How can you go wrong there &lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
Excellent and thorough guide as far as I can see. Although I don&#039;t fully agree with many of the attachment setups, as they are unnecessarily defensive or subpar choices for DPS, I&#039;ll have to address that at a later point.&lt;br /&gt;
&lt;br /&gt;
In any case, if you equip both Damage Gauges on the Soulsoother Automaton and run double Light Maneuvers (and Dark for MP), the maton is capable of curebombing someone as its Cure recast is significantly lowered. It will cast Cure V and Cure VI roughly every 2-4 seconds. This constant curing can be enough to keep even a midsized party alive in more dire circumstances, but it&#039;s important to avoid damage on the Puppetmaster or the maton will obviously ignore even half-dead people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from that, gearing your automaton for PDT/MDB/Enmity as well as Haste/Double Attack/Accuracy + Speedloader (don&#039;t use Inhibitor), it serves as an excellent companion to a SCH. Most of the time SCHs will hate automatons for interrupting skillchains, but with some communication and coordination, the automaton can reliably (barring Amnesia/Stun/Terror/Acc issues) close Skillchains for the SCH and BLMs, resulting in an essentially infinite supply of stratagems as the SCH will no longer have to spend 2 strats for every skillchain. So for Head/Frame setups, I would suggest adding the Valoredge Head/Harlequin Frame combination and perhaps a footnote for the other tank setups. Harlequin frame has sufficient HP to survive harder stuff (compared to SW and SS), it&#039;s not difficult to cap PDT with gear/attachments, it covers different SC properties and the Valoredge head prevents it from delaying Weapon Skills because it will only ever Cure IV itself when it drops to low HP. &lt;br /&gt;
&lt;br /&gt;
Valoredge Frame reliably closes: &lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; String Shredder = Scission&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Cannibal Blade = Compression&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Cannibal Blade = Gravitation (going off memory here, I rarely use this combo, but Speedloader should prioritize a Lv.2 SC over making Scission with String Shredder)&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Cannibal Blade = Reverberation&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Chimera Ripper = Induration&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; String Shredder = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Thunder = Fusion &amp;gt; Bone Crusher = Light (may fail occasionally with the Automaton closing Fire &amp;gt; String Shredder into Scission if the SCH takes too long to close the skillchain)&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Noctohelix = Gravitation &amp;gt; String Shredder = Darkness (same as above)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harlequin Frame:&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Slapstick = Fusion&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Slapstick = Fragmentation&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Knockout = Scission&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Knockout = Detonation (not 100% sure, but should prioritize over Slapstick for Reverberation)&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Slapstick = Impaction&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Knockout = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Water = Fragmentation &amp;gt; Magic Mortar = Light&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Stone = Distortion &amp;gt; Magic Mortar = Fusion&lt;br /&gt;
&lt;br /&gt;
Sharpshot Frame is not ideal as it&#039;s squishier and Ranged Attacks can delay WS use. -- [[User:Rhayve]], April 13th 2018&lt;br /&gt;
----&lt;br /&gt;
* This is totally awesome information [[User:Rhayve]]! I never really got to experience playing my PUP alongside a SCH for an extended period of time, so it didn&#039;t really dawn on me that you could combine automaton WS with Immanence and save on stratagems. I&#039;m going to create a table/chart with your suggested skillchains to go alongside a SCH, since that is some pretty interesting stuff. I know I&#039;ve seen PUP+SCH used by other groups, so it&#039;s surely useful information.&lt;br /&gt;
* I&#039;ll also plug in the information about Damage Gauge spell timers on Cures somewhere in the guide. Though even with a 2-4 second spell timer I find is still limited for healing wide AoE damage (ex: you couldn&#039;t get a soulsoother automaton keeping a group alive in something like dynamis[D] mid-boss who is using seismostomp frequently, but could keep them alive the rest of the run).&lt;br /&gt;
* Other than that, I would absolutely like to hear your opinions on my Attachment sets. Please do share that with me when you can, I&#039;d love to discuss it, and update my sets accordingly. Always more to learn after all!&lt;br /&gt;
[[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 15:11, 16 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Glad to hear you find the info useful! I agree that a single Soulsoother won&#039;t be able to solo cure a full party with several melees in a place like Dynamis, but it can usually keep 2-3 people alive in Omen (depending on how much the Master gets hit).&lt;br /&gt;
Although in a situation like you described, e.g. midboss in Dynamis, I&#039;d honestly just let the maton tank and close Skillchains on the statue for SCHs so they can nuke along with any GEO/BLMs. Goes down pretty quick even when lowmanning and with zero risk.&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to add some personal opinions on gear at some point too, but for now I&#039;d like to make a suggestion regarding the &#039;&#039;&#039;Hybrid TP&#039;&#039;&#039; set. I know that in pretty much all discussions in PUP forums people usually refer to Master+Automaton sets as Hybrid TP. But typically, when all other jobs discuss Hybrid TP sets, they are talking about Damage Taken-% combined with high Acc and multihit. Seeing as this non-apparent difference might confuse newer players who read your guide, I would suggest using different terminology for the PUP sets. I was thinking something like &#039;&#039;&#039;Mixed TP&#039;&#039;&#039;, &#039;&#039;&#039;Combined TP&#039;&#039;&#039; or &#039;&#039;&#039;Dual TP&#039;&#039;&#039; could be decent alternatives.&lt;br /&gt;
&lt;br /&gt;
As for the attachment sets, I&#039;ll go through some of the 1200 JP versions to offer some suggestions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bruiser Tank&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With decent pet DT gear, the Automaton is already extremely sturdy and can survive pretty much anything in the game where you&#039;d use a PUP tank, with few exceptions. With that in mind, I find it&#039;s usually better to focus more on offensive capabilities to maintain hate better when Provoke/Flashbulb are down and to deal more damage for faster kills. That said, I find VE/VE to be a setup with fairly limited use - it&#039;s often much more useful as full DD when fighting alongside your Automaton against stuff like Belphegor. The SS/VE setup can equip Armor Plate IV, Barrier Module II and Barrier Module I as well, plus it has notably higher Regen from the Auto-Repair Kit IV, making it essentially sturdier as well. Though in most cases I wouldn&#039;t bother with the Barrier Modules and instead replace them with Turbo Chargers for faster TP and better decent maintenance using Light/Fire/Wind. I&#039;d replace the Tension Spring IV either with Mana Jammer III (if needed) or Coiler II.&lt;br /&gt;
Personally, I use the SS/VE Bruiser Tank for 95% of all the content I do (particularly Omen), because the standard tank setup is far too much defensive overkill. My suggestion would be to add this as an alternate Bruiser Tank setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard DD&#039;&#039;&#039; + &#039;&#039;&#039;Overdrive&#039;&#039;&#039; (+ &#039;&#039;&#039;Sharpshot Tank&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Generally, unless you absolutely need Ranged Attacks for flying stuff like Ouryu, I would recommend dropping Repeater and Drum Magazine for Turbo Chargers, as Ranged Attacks are subpar TP gain and even massively slow down overall TP gain/WS frequency due to the horridly slow animation. In my opinion, Ranged Attacks are just terrible overall nowadays, especially compared to the colibri meripos of the past.&lt;br /&gt;
&lt;br /&gt;
For Standard DD, I use this setup which has proven extremely powerful for me. I used the below to solo UNM135 Sovereign Behemoth as PUP/COR. With some MDB swaps I also used it to duo UNM135 Sarama with an ungeared COR main (who only buffed/used Wild Card).&lt;br /&gt;
&lt;br /&gt;
* Valoredge Head&lt;br /&gt;
* Sharpshot Frame&lt;br /&gt;
* Turbo Charger&lt;br /&gt;
* Turbo Charger II&lt;br /&gt;
* &#039;&#039;&#039;Speedloader&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coiler&#039;&#039;&#039; (Target Marker on high Evasion NMs)&lt;br /&gt;
* Inhibitor II&lt;br /&gt;
* &#039;&#039;&#039;Inhibitor&#039;&#039;&#039;&lt;br /&gt;
* Attuner&lt;br /&gt;
* Speedloader II&lt;br /&gt;
* Coiler II&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Auto-Rep. Kit IV&lt;br /&gt;
&lt;br /&gt;
Differences in bold compared to your guide. Using Overdrive (Light/Fire/Thunder) with this setup, it will absolutely wreck anything it can solo skillchain on. 100% Double Attack, 2 hit for 1k TP, and constant Daze &amp;gt; Arcuballista = Liquefaction &amp;gt; Armor Shatter = Fusion &amp;gt; Armor Piercer = Gravitation spam obliterates stuff like nothing else as you know, which is why the second Speedloader is important for the Skillchain damage. The second Inhibitor allows your Automaton to wear mostly Rao+1/Taeon for DT without messing up its x-hit build. Of course, it&#039;s still highly capable without Overdrive (Light/Fire/Wind), especially when you fight alongside your Automaton, which is why I recommend keeping the Turbo Chargers on. Switching out your Automaton setup just for Overdrive is not always ideal. So unless you really need that Armor Plate IV (ARKIV is plenty for most mobs), I&#039;d use the above setup for both Standard DD and Overdrive builds in most cases. But obviously, if there&#039;s other people spamming WSs, then the whole Speedloader/Inhibitor thing falls apart, anyway.&lt;br /&gt;
&lt;br /&gt;
Of course, the same setup also works for VE/VE, although Thunder maneuvers in OD is probably not a great idea when it&#039;s solo DDing - though the damage is kinda disappointing compared to Sharpshot no matter what you do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Soulsoother Head&lt;br /&gt;
* Stormwaker Frame&lt;br /&gt;
* Mana Booster&lt;br /&gt;
* Tact. Processor&lt;br /&gt;
* &#039;&#039;&#039;Resister&#039;&#039;&#039;&lt;br /&gt;
* Mana Tank IV&lt;br /&gt;
* &#039;&#039;&#039;Damage Gauge&#039;&#039;&#039;&lt;br /&gt;
* Vivi-valve II&lt;br /&gt;
* Damage Gauge II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Resister II&lt;br /&gt;
* &#039;&#039;&#039;Scanner&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mana Tank II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From my experience, stacking both Damage Gauges is important as I mentioned before, as they cumulatively reduce the Cure recast timer for each active Light Maneuver (3x Light means a non-stop cure spam, but MP will be gone in a minute). Mana Tank II+Mana Tank IV with a Dark Maneuver will usually keep the Automaton&#039;s MP high even with double Light, making DAD unnecessary. Scanner keeps the maton from using any Enfeebling Magic, which is very important when healing as the delay in casting Cures can get people killed. Resister is probably self-explanatory.&lt;br /&gt;
&lt;br /&gt;
Light/Water/Dark for typical fights to coax -na spells on party members from the Automaton. Light/Light/Dark if you need intense healing. Light/Ice/Dark if there are few-to-no status effects, especially if you want to get out some quick Protectra/Shellra on the party at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As tempting as the Mana Channelers seem, I&#039;ve only had awful experiences with them when I used my BLM Automaton for MBing. They seem to screw with the AI considerably, making it ignore SC/MB windows in favor of casting some unrelated element (e.g. Aero V on Distortion) - presumably because the Recast penalty not only applies to the global cooldown, but also to individual spells. They usually won&#039;t even MB a lower tier spell.&lt;br /&gt;
Instead, I&#039;d recommend using attachments such as Heatsink and Condenser to deal with Overload (not always useful with KKK, but there aren&#039;t many alternatives). Also Mana Tank 1 for max MP instead of Mana Conserver so the Automaton doesn&#039;t start casting Aspir after every nuke post-DAD.&lt;br /&gt;
&lt;br /&gt;
There are some other Attachment setups I&#039;d adjust based on personal preference, but I don&#039;t think it would suit this guide. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 08:23, 17 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
A few questions about White Mage automatons (new PUP here).  First, is this a viable setup? It&#039;s is based on Rhayve&#039;s White Mage setup but scaled down for fresh 99 (Or even below) PUPs:&lt;br /&gt;
&#039;&#039;&#039;0 JP White Mage&#039;&#039;&#039;&lt;br /&gt;
* Soulsoother Head&lt;br /&gt;
* Stormwaker Frame&lt;br /&gt;
* Mana Booster&lt;br /&gt;
* Tact. Processor&lt;br /&gt;
* Resister&lt;br /&gt;
* Resister II&lt;br /&gt;
* Mana Tank&lt;br /&gt;
* Damage Gauge II&lt;br /&gt;
* Damage Gauge&lt;br /&gt;
* Vivi-valve&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Scanner&lt;br /&gt;
* Economizer&lt;br /&gt;
* Mana Conserver&lt;br /&gt;
&lt;br /&gt;
With the relic pants you&#039;d be 0.5% below the 50% cure potency cap with the 2 light maneuvers up.&lt;br /&gt;
&lt;br /&gt;
Second, does the 50% cap apply to the Cure Potency granted by Vivi-valves + gear? It&#039;s not mentioned anywhere in this guide, but it would be useful information since the Naga set is a lot less useful for healing (basically fast cast only) if we&#039;re capped at 50% total. If the Vivi-valve potency is somehow treated as Cure Potency II then that&#039;s a completely different story and we should be able to see some really large healing numbers.&lt;br /&gt;
&lt;br /&gt;
Assuming we are capped at 50% cure potency, are there attachment adjustments we can make to account for cure potency on gear that would improve survivability or sustainability? If I&#039;m adding everything correctly we can get 32% cure potency and 17% fast cast from gear. [[User:Aramiltaru|Aramiltaru]] ([[User talk:Aramiltaru|talk]]) 17:58, 24 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Hey, that&#039;s a really good question! I went out right away to test numbers in Reisenjima by making a mob smack a Trust tank repeatedly and having the Automaton toss a Cure VI to heal. All tests were performed during Firesday and always with both Optic Fibers equipped.&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + Light Maneuver + no Vivi-Valves:&lt;br /&gt;
* 968&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 1x Light + Vivi-Valve:&lt;br /&gt;
* 1180&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 2x Light + Vivi-Valve:&lt;br /&gt;
* 1432&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 1x Light + Vivi-Valve II:&lt;br /&gt;
* 1258&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 2x Light + Vivi-Valve II:&lt;br /&gt;
* 1452&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 1x Light + Vivi-Valve I + Vivi-Valve II:&lt;br /&gt;
* 1452&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 2x Light + Vivi-Valve I + Vivi-Valve II:&lt;br /&gt;
* 1452&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + Light Maneuver + no Vivi-Valves:&lt;br /&gt;
* 1285&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + 1x Light + Vivi-Valve:&lt;br /&gt;
* 1461&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + 2x Light + Vivi-Valve:&lt;br /&gt;
* 1461&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + 1x Light + Vivi-Valve II:&lt;br /&gt;
* 1461&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t bother testing further with double Light or double Vivi-Valve when using Cure potency gear. As the numbers show, stacking Cure Potency gear and Vivi-Valves does little-to-nothing, adding only +9 HP healed for some reason unknown to me (Maton&#039;s Attributes never changed in both setups). So ideally, you&#039;d be using some Cure Potency gear paired with Vivi-Valve 1 so your heals are always capped whether you use one or two Light Maneuvers. In which case you&#039;ll have 2 Light capacity left over, which would allow you to equip Eraser instead of Resister 1. This could be situationally useful if you are unable to Repair/Maintenance, but losing all your Maneuvers can be risky. Alternatively, you could simply stick to Vivi-Valve II and skip on Cure Potency gear to save inventory space, if you don&#039;t care about Automaton Fast Cast+% (arguably limited usefulness because Gearswap can&#039;t equip it for precast). Personally, I&#039;ll stick with Vivi-Valve II and Cure Potency gear because Gearswap won&#039;t always swap you for the cures if you&#039;re in the middle of performing some other action. That way it&#039;ll guarantee powerful cures in any situation.&lt;br /&gt;
&lt;br /&gt;
About your first question: your attachment setup looks fine, but personally I&#039;m a big fan of Mana Tank III and IV, simply because the Refresh you gain from them is pretty substantial and great for sustain. Economizer is a decent Attachment, but it requires prep and the JA animation essentially stuns the Automaton for 2~ seconds, which can mean life-or-death when you really need a heal. If you replace Mana Tank 1 + Economizer + Mana Conserver with Mana Tank III, you&#039;ll have two free spots to add in Power Cooler and Heatsink for better MP and Overload management. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 21:18, 24 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Thank you so much for testing that! So it&#039;s clear we are capped at 50% cure potency (no surprise). I think that extra 9 hp is coming from the 10 skill on the naga feet. In that case you could also see a few more points by using the empyrean pants over the relic as long as potency is still capped. Sad we can&#039;t wear both!&lt;br /&gt;
&lt;br /&gt;
I&#039;ll take your advice on the mp management attachments; it makes sense to use 1 slot for what I&#039;m trying to do with 3. [[User:Aramiltaru|Aramiltaru]] ([[User talk:Aramiltaru|talk]]) 00:35, 25 April 2018 (EDT)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Hahaha, I totally forgot to check for skill. I&#039;m still in the old 75 cap mindset where skill didn&#039;t affect cure values beyond the normal cap. Thanks for pointing that out! In that case stacking +Skill certainly needs to be taken into consideration if you&#039;re really looking to optimize. Once AF3+3 releases the pants could be quite a decent boost after capping on Cure Potency. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 00:58, 25 April 2018 (EDT)&lt;br /&gt;
----&lt;br /&gt;
I got a chance to experiment last night as an MBer in a CP party and I think the BLM attachment section could use an update with the recent Ice Maker changes. With moderate gear and 3 ice maneuvers I was able to hit 40k bursts without a GEO and 50-60k with malaise up. I don&#039;t have the Udug Jacket, either earring, Tali&#039;ah Ring, Puppetmaster&#039;s Collar (used Adad), a magic oriented cape, or either Pitre piece at +3 (used Tali&#039;ah +2 pants, Pitre +1 feet). With the full gearset I imagine you could get close to the damage cap.&lt;br /&gt;
&lt;br /&gt;
At the 100JP tier, I used the power cooler instead of the loudspeaker II and didn&#039;t have to DAD at all by idling in the relic hat +1 and denouements. Obviously the loudspeaker would have better damage, but DAD resetting maneuver duration and risking overload doesn&#039;t seem like a better option, and fighting mobs that don&#039;t have MP removes aspir issue altogether. I also used tactical processor instead of Arcanoclutch, but I realize the processor doesn&#039;t help much if at all and would switch that next time. I didn&#039;t use the Arcanic Cell II either since I don&#039;t think a stray Magic Mortar is really doing anything except potentially messing up a skillchain. I can&#039;t remember what I used instead; possibly Turbo Charger II in the hopes that the haste helps with the spell recast (does it?)&lt;br /&gt;
&lt;br /&gt;
I&#039;d still argue for the power cooler at 1200 with arcanoclutch II and loudspeaker to max out ice capacity, leaving out the turbo charger. Again I&#039;d skip the Arcanic Cells if you&#039;re just focused on MBing, and put the heatsink back in to help get you started when maneuver duration is low.&lt;br /&gt;
&lt;br /&gt;
Attachment nitpicking aside, I think it&#039;s important to talk about the timing of Deploy when trying to get your automaton to actually perform the magic burst. Thankfully my party was very patient with me while I played around last night trying to figure it out. If I used Deploy too early I&#039;d get Thunder V on darkness - the spell landed within the window, but obviously it&#039;s not the right element. I had to wait until the majority of the way through the animation of the closing weaponskill in order to get the right element nuke. If you wait too long you will get a lower tier nuke so that the cast will still finish inside the MB window, but obviously this isn&#039;t ideal as it cuts your damage.&lt;br /&gt;
&lt;br /&gt;
EDIT: Sorry, one more thing with this. Adding a gear set under the Utility sets section that is a refresh/pet refresh idle set would be useful for when using the white mage and black mage automatons. (Denouements, Pitre Taj +1/2/3, and Contriver&#039;s Cape along with pet max MP gear)&lt;br /&gt;
&lt;br /&gt;
[[User:Aramiltaru|Aramiltaru]] ([[User talk:Aramiltaru|talk]]) 14:58, 15 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Skill Ups ==&lt;br /&gt;
&lt;br /&gt;
Skill-up section could be expanded a bit. I used this method to cap my Automaton&#039;s skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Needed Trusts:&#039;&#039;&#039;&lt;br /&gt;
* Kupipi&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Needed Master Equipment:&#039;&#039;&#039;&lt;br /&gt;
* Sparks gear, including sparks animator&lt;br /&gt;
* Low damage staff (I used [[Ram Staff]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Needed Automaton Equipment:&#039;&#039;&#039;&lt;br /&gt;
* [[Percolator]]&lt;br /&gt;
* [[Inhibitor]]&lt;br /&gt;
* Auto-Repair Kit - as many as possible&lt;br /&gt;
&lt;br /&gt;
Needed Software: Windower&lt;br /&gt;
&lt;br /&gt;
# Create a folder called &#039;&#039;&#039;pup&#039;&#039;&#039; in Windower/addons folder.&lt;br /&gt;
# Create a new text document in the &#039;&#039;&#039;pup folder&#039;&#039;&#039;, call it &#039;&#039;&#039;pup.lua&#039;&#039;&#039;&lt;br /&gt;
# Copy and paste the following into &#039;&#039;&#039;pup.lua&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;function auto()&lt;br /&gt;
    windower.chat.input(&amp;quot;/ja \&amp;quot;Light Maneuver\&amp;quot; &amp;lt;me&amp;gt;&amp;quot;)&lt;br /&gt;
    coroutine.schedule(auto, 60)&lt;br /&gt;
end&lt;br /&gt;
 &lt;br /&gt;
auto()&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Go to Yahse or Ceizak&lt;br /&gt;
# Call your automaton and prime its Maneuver and cooldown time by deploying it against some mobs.&lt;br /&gt;
# Find a [[Bight Uragnite]]&lt;br /&gt;
# Engage the mob and Deploy your automaton.&lt;br /&gt;
# Type &#039;&#039;&#039;//lua load pup&#039;&#039;&#039; and press Enter (&#039;&#039;&#039;//lua unload pup&#039;&#039;&#039; to stop)&lt;br /&gt;
# You will now perform a Light Maneuver once every 60 seconds. Go afk once you verify your auto isn&#039;t overloading and all looks well.&lt;br /&gt;
&lt;br /&gt;
How this works:&lt;br /&gt;
* From my experience the automaton&#039;s WSes are what outdamages the urganite&#039;s Regen. Inhibitor stops the automaton from WSing once you hit 1000 TP, and since you&#039;re using a weapon with no native skill you will never outdamage the regen either.&lt;br /&gt;
* Three light maneuvers will overcome the poison damage on the auto with the auto-repair kit, so no need for Repair.&lt;br /&gt;
* Kupipi will keep herself topped up with MP and will remove Poisona and cure as usual.&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
I&#039;ve used this method to cap auto melee and ranged after six hours. I haven&#039;t tried it with magic yet but I imagine the function could be expanded by just copying and pasting a dark maneuver in the pup lua to get refresh. Hope this is helpful. [[User:Mifaco|Mifaco]] ([[User talk:Mifaco|talk]]) 23:18, 8 February 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
== Lua Script ==&lt;br /&gt;
Can reference [https://github.com/voliathon/FFXI/blob/main/GearSwap-Voreus/pup.lua pup.lua] to perform a check when Automaton TP is greater than 1000. &lt;br /&gt;
The code will automatically change your equip set to whatever the Automaton frame is for the respective automaton Weaponskill.  Take notice of function check_pet_tp() and windower.register_event(&#039;prerender&#039;, check_pet_tp) [[User:Voliathon|Voliathon]] ([[User talk:Voliathon|talk]]) 06:20, 18 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Standard Lilith Farming Setup by Aerix (VIA Youtube) ==&lt;br /&gt;
&lt;br /&gt;
Youtube Video for reference. &lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=E2rIqI9CkyI&amp;amp;t=14s&lt;br /&gt;
&lt;br /&gt;
Valoredge Head &amp;amp; Frame&lt;br /&gt;
----------------------&lt;br /&gt;
* Auto Repair Kit IV&lt;br /&gt;
* Inhibitor&lt;br /&gt;
* Inhibitor II&lt;br /&gt;
* Turbo Charger&lt;br /&gt;
* Turbo Charger II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Attuner&lt;br /&gt;
* Steam Jacket&lt;br /&gt;
* Magniplug&lt;br /&gt;
* Magniplug II&lt;br /&gt;
* Flame Holder&lt;br /&gt;
&lt;br /&gt;
This is just a reference and assumes you have at least 1200 Job Points Invested.&lt;/div&gt;</summary>
		<author><name>Jdubbedition</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=729735</id>
		<title>Talk:String Theory</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=729735"/>
		<updated>2025-02-26T17:00:26Z</updated>

		<summary type="html">&lt;p&gt;Jdubbedition: /* Standard Lilith Farming Setup by Aerix (VIA Youtube) */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;:&amp;lt;/big&amp;gt; &#039;&#039;Please&#039;&#039; sign after your posts, either via the pencil icon or by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background: orange&amp;quot;&amp;gt;&lt;br /&gt;
Comments? Suggestions? Requests?&lt;br /&gt;
&lt;br /&gt;
Post it here! [[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 11:28, 11 April 2018 (EDT)&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background: orange&amp;quot;&amp;gt;&lt;br /&gt;
==Guide Discussion==&lt;br /&gt;
Love your guide, Fabi. --[[User:Spicyryan|Spicyryan]] ([[User talk:Spicyryan|talk]]) 21:07, 11 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
Skapata&#039;s Fists should really be on the weapons list. Automaton: All Attr.+20  How can you go wrong there &lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
Excellent and thorough guide as far as I can see. Although I don&#039;t fully agree with many of the attachment setups, as they are unnecessarily defensive or subpar choices for DPS, I&#039;ll have to address that at a later point.&lt;br /&gt;
&lt;br /&gt;
In any case, if you equip both Damage Gauges on the Soulsoother Automaton and run double Light Maneuvers (and Dark for MP), the maton is capable of curebombing someone as its Cure recast is significantly lowered. It will cast Cure V and Cure VI roughly every 2-4 seconds. This constant curing can be enough to keep even a midsized party alive in more dire circumstances, but it&#039;s important to avoid damage on the Puppetmaster or the maton will obviously ignore even half-dead people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from that, gearing your automaton for PDT/MDB/Enmity as well as Haste/Double Attack/Accuracy + Speedloader (don&#039;t use Inhibitor), it serves as an excellent companion to a SCH. Most of the time SCHs will hate automatons for interrupting skillchains, but with some communication and coordination, the automaton can reliably (barring Amnesia/Stun/Terror/Acc issues) close Skillchains for the SCH and BLMs, resulting in an essentially infinite supply of stratagems as the SCH will no longer have to spend 2 strats for every skillchain. So for Head/Frame setups, I would suggest adding the Valoredge Head/Harlequin Frame combination and perhaps a footnote for the other tank setups. Harlequin frame has sufficient HP to survive harder stuff (compared to SW and SS), it&#039;s not difficult to cap PDT with gear/attachments, it covers different SC properties and the Valoredge head prevents it from delaying Weapon Skills because it will only ever Cure IV itself when it drops to low HP. &lt;br /&gt;
&lt;br /&gt;
Valoredge Frame reliably closes: &lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; String Shredder = Scission&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Cannibal Blade = Compression&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Cannibal Blade = Gravitation (going off memory here, I rarely use this combo, but Speedloader should prioritize a Lv.2 SC over making Scission with String Shredder)&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Cannibal Blade = Reverberation&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Chimera Ripper = Induration&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; String Shredder = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Thunder = Fusion &amp;gt; Bone Crusher = Light (may fail occasionally with the Automaton closing Fire &amp;gt; String Shredder into Scission if the SCH takes too long to close the skillchain)&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Noctohelix = Gravitation &amp;gt; String Shredder = Darkness (same as above)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harlequin Frame:&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Slapstick = Fusion&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Slapstick = Fragmentation&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Knockout = Scission&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Knockout = Detonation (not 100% sure, but should prioritize over Slapstick for Reverberation)&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Slapstick = Impaction&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Knockout = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Water = Fragmentation &amp;gt; Magic Mortar = Light&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Stone = Distortion &amp;gt; Magic Mortar = Fusion&lt;br /&gt;
&lt;br /&gt;
Sharpshot Frame is not ideal as it&#039;s squishier and Ranged Attacks can delay WS use. -- [[User:Rhayve]], April 13th 2018&lt;br /&gt;
----&lt;br /&gt;
* This is totally awesome information [[User:Rhayve]]! I never really got to experience playing my PUP alongside a SCH for an extended period of time, so it didn&#039;t really dawn on me that you could combine automaton WS with Immanence and save on stratagems. I&#039;m going to create a table/chart with your suggested skillchains to go alongside a SCH, since that is some pretty interesting stuff. I know I&#039;ve seen PUP+SCH used by other groups, so it&#039;s surely useful information.&lt;br /&gt;
* I&#039;ll also plug in the information about Damage Gauge spell timers on Cures somewhere in the guide. Though even with a 2-4 second spell timer I find is still limited for healing wide AoE damage (ex: you couldn&#039;t get a soulsoother automaton keeping a group alive in something like dynamis[D] mid-boss who is using seismostomp frequently, but could keep them alive the rest of the run).&lt;br /&gt;
* Other than that, I would absolutely like to hear your opinions on my Attachment sets. Please do share that with me when you can, I&#039;d love to discuss it, and update my sets accordingly. Always more to learn after all!&lt;br /&gt;
[[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 15:11, 16 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Glad to hear you find the info useful! I agree that a single Soulsoother won&#039;t be able to solo cure a full party with several melees in a place like Dynamis, but it can usually keep 2-3 people alive in Omen (depending on how much the Master gets hit).&lt;br /&gt;
Although in a situation like you described, e.g. midboss in Dynamis, I&#039;d honestly just let the maton tank and close Skillchains on the statue for SCHs so they can nuke along with any GEO/BLMs. Goes down pretty quick even when lowmanning and with zero risk.&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to add some personal opinions on gear at some point too, but for now I&#039;d like to make a suggestion regarding the &#039;&#039;&#039;Hybrid TP&#039;&#039;&#039; set. I know that in pretty much all discussions in PUP forums people usually refer to Master+Automaton sets as Hybrid TP. But typically, when all other jobs discuss Hybrid TP sets, they are talking about Damage Taken-% combined with high Acc and multihit. Seeing as this non-apparent difference might confuse newer players who read your guide, I would suggest using different terminology for the PUP sets. I was thinking something like &#039;&#039;&#039;Mixed TP&#039;&#039;&#039;, &#039;&#039;&#039;Combined TP&#039;&#039;&#039; or &#039;&#039;&#039;Dual TP&#039;&#039;&#039; could be decent alternatives.&lt;br /&gt;
&lt;br /&gt;
As for the attachment sets, I&#039;ll go through some of the 1200 JP versions to offer some suggestions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bruiser Tank&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With decent pet DT gear, the Automaton is already extremely sturdy and can survive pretty much anything in the game where you&#039;d use a PUP tank, with few exceptions. With that in mind, I find it&#039;s usually better to focus more on offensive capabilities to maintain hate better when Provoke/Flashbulb are down and to deal more damage for faster kills. That said, I find VE/VE to be a setup with fairly limited use - it&#039;s often much more useful as full DD when fighting alongside your Automaton against stuff like Belphegor. The SS/VE setup can equip Armor Plate IV, Barrier Module II and Barrier Module I as well, plus it has notably higher Regen from the Auto-Repair Kit IV, making it essentially sturdier as well. Though in most cases I wouldn&#039;t bother with the Barrier Modules and instead replace them with Turbo Chargers for faster TP and better decent maintenance using Light/Fire/Wind. I&#039;d replace the Tension Spring IV either with Mana Jammer III (if needed) or Coiler II.&lt;br /&gt;
Personally, I use the SS/VE Bruiser Tank for 95% of all the content I do (particularly Omen), because the standard tank setup is far too much defensive overkill. My suggestion would be to add this as an alternate Bruiser Tank setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard DD&#039;&#039;&#039; + &#039;&#039;&#039;Overdrive&#039;&#039;&#039; (+ &#039;&#039;&#039;Sharpshot Tank&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Generally, unless you absolutely need Ranged Attacks for flying stuff like Ouryu, I would recommend dropping Repeater and Drum Magazine for Turbo Chargers, as Ranged Attacks are subpar TP gain and even massively slow down overall TP gain/WS frequency due to the horridly slow animation. In my opinion, Ranged Attacks are just terrible overall nowadays, especially compared to the colibri meripos of the past.&lt;br /&gt;
&lt;br /&gt;
For Standard DD, I use this setup which has proven extremely powerful for me. I used the below to solo UNM135 Sovereign Behemoth as PUP/COR. With some MDB swaps I also used it to duo UNM135 Sarama with an ungeared COR main (who only buffed/used Wild Card).&lt;br /&gt;
&lt;br /&gt;
* Valoredge Head&lt;br /&gt;
* Sharpshot Frame&lt;br /&gt;
* Turbo Charger&lt;br /&gt;
* Turbo Charger II&lt;br /&gt;
* &#039;&#039;&#039;Speedloader&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coiler&#039;&#039;&#039; (Target Marker on high Evasion NMs)&lt;br /&gt;
* Inhibitor II&lt;br /&gt;
* &#039;&#039;&#039;Inhibitor&#039;&#039;&#039;&lt;br /&gt;
* Attuner&lt;br /&gt;
* Speedloader II&lt;br /&gt;
* Coiler II&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Auto-Rep. Kit IV&lt;br /&gt;
&lt;br /&gt;
Differences in bold compared to your guide. Using Overdrive (Light/Fire/Thunder) with this setup, it will absolutely wreck anything it can solo skillchain on. 100% Double Attack, 2 hit for 1k TP, and constant Daze &amp;gt; Arcuballista = Liquefaction &amp;gt; Armor Shatter = Fusion &amp;gt; Armor Piercer = Gravitation spam obliterates stuff like nothing else as you know, which is why the second Speedloader is important for the Skillchain damage. The second Inhibitor allows your Automaton to wear mostly Rao+1/Taeon for DT without messing up its x-hit build. Of course, it&#039;s still highly capable without Overdrive (Light/Fire/Wind), especially when you fight alongside your Automaton, which is why I recommend keeping the Turbo Chargers on. Switching out your Automaton setup just for Overdrive is not always ideal. So unless you really need that Armor Plate IV (ARKIV is plenty for most mobs), I&#039;d use the above setup for both Standard DD and Overdrive builds in most cases. But obviously, if there&#039;s other people spamming WSs, then the whole Speedloader/Inhibitor thing falls apart, anyway.&lt;br /&gt;
&lt;br /&gt;
Of course, the same setup also works for VE/VE, although Thunder maneuvers in OD is probably not a great idea when it&#039;s solo DDing - though the damage is kinda disappointing compared to Sharpshot no matter what you do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Soulsoother Head&lt;br /&gt;
* Stormwaker Frame&lt;br /&gt;
* Mana Booster&lt;br /&gt;
* Tact. Processor&lt;br /&gt;
* &#039;&#039;&#039;Resister&#039;&#039;&#039;&lt;br /&gt;
* Mana Tank IV&lt;br /&gt;
* &#039;&#039;&#039;Damage Gauge&#039;&#039;&#039;&lt;br /&gt;
* Vivi-valve II&lt;br /&gt;
* Damage Gauge II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Resister II&lt;br /&gt;
* &#039;&#039;&#039;Scanner&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mana Tank II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From my experience, stacking both Damage Gauges is important as I mentioned before, as they cumulatively reduce the Cure recast timer for each active Light Maneuver (3x Light means a non-stop cure spam, but MP will be gone in a minute). Mana Tank II+Mana Tank IV with a Dark Maneuver will usually keep the Automaton&#039;s MP high even with double Light, making DAD unnecessary. Scanner keeps the maton from using any Enfeebling Magic, which is very important when healing as the delay in casting Cures can get people killed. Resister is probably self-explanatory.&lt;br /&gt;
&lt;br /&gt;
Light/Water/Dark for typical fights to coax -na spells on party members from the Automaton. Light/Light/Dark if you need intense healing. Light/Ice/Dark if there are few-to-no status effects, especially if you want to get out some quick Protectra/Shellra on the party at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As tempting as the Mana Channelers seem, I&#039;ve only had awful experiences with them when I used my BLM Automaton for MBing. They seem to screw with the AI considerably, making it ignore SC/MB windows in favor of casting some unrelated element (e.g. Aero V on Distortion) - presumably because the Recast penalty not only applies to the global cooldown, but also to individual spells. They usually won&#039;t even MB a lower tier spell.&lt;br /&gt;
Instead, I&#039;d recommend using attachments such as Heatsink and Condenser to deal with Overload (not always useful with KKK, but there aren&#039;t many alternatives). Also Mana Tank 1 for max MP instead of Mana Conserver so the Automaton doesn&#039;t start casting Aspir after every nuke post-DAD.&lt;br /&gt;
&lt;br /&gt;
There are some other Attachment setups I&#039;d adjust based on personal preference, but I don&#039;t think it would suit this guide. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 08:23, 17 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
A few questions about White Mage automatons (new PUP here).  First, is this a viable setup? It&#039;s is based on Rhayve&#039;s White Mage setup but scaled down for fresh 99 (Or even below) PUPs:&lt;br /&gt;
&#039;&#039;&#039;0 JP White Mage&#039;&#039;&#039;&lt;br /&gt;
* Soulsoother Head&lt;br /&gt;
* Stormwaker Frame&lt;br /&gt;
* Mana Booster&lt;br /&gt;
* Tact. Processor&lt;br /&gt;
* Resister&lt;br /&gt;
* Resister II&lt;br /&gt;
* Mana Tank&lt;br /&gt;
* Damage Gauge II&lt;br /&gt;
* Damage Gauge&lt;br /&gt;
* Vivi-valve&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Scanner&lt;br /&gt;
* Economizer&lt;br /&gt;
* Mana Conserver&lt;br /&gt;
&lt;br /&gt;
With the relic pants you&#039;d be 0.5% below the 50% cure potency cap with the 2 light maneuvers up.&lt;br /&gt;
&lt;br /&gt;
Second, does the 50% cap apply to the Cure Potency granted by Vivi-valves + gear? It&#039;s not mentioned anywhere in this guide, but it would be useful information since the Naga set is a lot less useful for healing (basically fast cast only) if we&#039;re capped at 50% total. If the Vivi-valve potency is somehow treated as Cure Potency II then that&#039;s a completely different story and we should be able to see some really large healing numbers.&lt;br /&gt;
&lt;br /&gt;
Assuming we are capped at 50% cure potency, are there attachment adjustments we can make to account for cure potency on gear that would improve survivability or sustainability? If I&#039;m adding everything correctly we can get 32% cure potency and 17% fast cast from gear. [[User:Aramiltaru|Aramiltaru]] ([[User talk:Aramiltaru|talk]]) 17:58, 24 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Hey, that&#039;s a really good question! I went out right away to test numbers in Reisenjima by making a mob smack a Trust tank repeatedly and having the Automaton toss a Cure VI to heal. All tests were performed during Firesday and always with both Optic Fibers equipped.&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + Light Maneuver + no Vivi-Valves:&lt;br /&gt;
* 968&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 1x Light + Vivi-Valve:&lt;br /&gt;
* 1180&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 2x Light + Vivi-Valve:&lt;br /&gt;
* 1432&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 1x Light + Vivi-Valve II:&lt;br /&gt;
* 1258&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 2x Light + Vivi-Valve II:&lt;br /&gt;
* 1452&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 1x Light + Vivi-Valve I + Vivi-Valve II:&lt;br /&gt;
* 1452&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 2x Light + Vivi-Valve I + Vivi-Valve II:&lt;br /&gt;
* 1452&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + Light Maneuver + no Vivi-Valves:&lt;br /&gt;
* 1285&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + 1x Light + Vivi-Valve:&lt;br /&gt;
* 1461&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + 2x Light + Vivi-Valve:&lt;br /&gt;
* 1461&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + 1x Light + Vivi-Valve II:&lt;br /&gt;
* 1461&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t bother testing further with double Light or double Vivi-Valve when using Cure potency gear. As the numbers show, stacking Cure Potency gear and Vivi-Valves does little-to-nothing, adding only +9 HP healed for some reason unknown to me (Maton&#039;s Attributes never changed in both setups). So ideally, you&#039;d be using some Cure Potency gear paired with Vivi-Valve 1 so your heals are always capped whether you use one or two Light Maneuvers. In which case you&#039;ll have 2 Light capacity left over, which would allow you to equip Eraser instead of Resister 1. This could be situationally useful if you are unable to Repair/Maintenance, but losing all your Maneuvers can be risky. Alternatively, you could simply stick to Vivi-Valve II and skip on Cure Potency gear to save inventory space, if you don&#039;t care about Automaton Fast Cast+% (arguably limited usefulness because Gearswap can&#039;t equip it for precast). Personally, I&#039;ll stick with Vivi-Valve II and Cure Potency gear because Gearswap won&#039;t always swap you for the cures if you&#039;re in the middle of performing some other action. That way it&#039;ll guarantee powerful cures in any situation.&lt;br /&gt;
&lt;br /&gt;
About your first question: your attachment setup looks fine, but personally I&#039;m a big fan of Mana Tank III and IV, simply because the Refresh you gain from them is pretty substantial and great for sustain. Economizer is a decent Attachment, but it requires prep and the JA animation essentially stuns the Automaton for 2~ seconds, which can mean life-or-death when you really need a heal. If you replace Mana Tank 1 + Economizer + Mana Conserver with Mana Tank III, you&#039;ll have two free spots to add in Power Cooler and Heatsink for better MP and Overload management. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 21:18, 24 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Thank you so much for testing that! So it&#039;s clear we are capped at 50% cure potency (no surprise). I think that extra 9 hp is coming from the 10 skill on the naga feet. In that case you could also see a few more points by using the empyrean pants over the relic as long as potency is still capped. Sad we can&#039;t wear both!&lt;br /&gt;
&lt;br /&gt;
I&#039;ll take your advice on the mp management attachments; it makes sense to use 1 slot for what I&#039;m trying to do with 3. [[User:Aramiltaru|Aramiltaru]] ([[User talk:Aramiltaru|talk]]) 00:35, 25 April 2018 (EDT)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Hahaha, I totally forgot to check for skill. I&#039;m still in the old 75 cap mindset where skill didn&#039;t affect cure values beyond the normal cap. Thanks for pointing that out! In that case stacking +Skill certainly needs to be taken into consideration if you&#039;re really looking to optimize. Once AF3+3 releases the pants could be quite a decent boost after capping on Cure Potency. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 00:58, 25 April 2018 (EDT)&lt;br /&gt;
----&lt;br /&gt;
I got a chance to experiment last night as an MBer in a CP party and I think the BLM attachment section could use an update with the recent Ice Maker changes. With moderate gear and 3 ice maneuvers I was able to hit 40k bursts without a GEO and 50-60k with malaise up. I don&#039;t have the Udug Jacket, either earring, Tali&#039;ah Ring, Puppetmaster&#039;s Collar (used Adad), a magic oriented cape, or either Pitre piece at +3 (used Tali&#039;ah +2 pants, Pitre +1 feet). With the full gearset I imagine you could get close to the damage cap.&lt;br /&gt;
&lt;br /&gt;
At the 100JP tier, I used the power cooler instead of the loudspeaker II and didn&#039;t have to DAD at all by idling in the relic hat +1 and denouements. Obviously the loudspeaker would have better damage, but DAD resetting maneuver duration and risking overload doesn&#039;t seem like a better option, and fighting mobs that don&#039;t have MP removes aspir issue altogether. I also used tactical processor instead of Arcanoclutch, but I realize the processor doesn&#039;t help much if at all and would switch that next time. I didn&#039;t use the Arcanic Cell II either since I don&#039;t think a stray Magic Mortar is really doing anything except potentially messing up a skillchain. I can&#039;t remember what I used instead; possibly Turbo Charger II in the hopes that the haste helps with the spell recast (does it?)&lt;br /&gt;
&lt;br /&gt;
I&#039;d still argue for the power cooler at 1200 with arcanoclutch II and loudspeaker to max out ice capacity, leaving out the turbo charger. Again I&#039;d skip the Arcanic Cells if you&#039;re just focused on MBing, and put the heatsink back in to help get you started when maneuver duration is low.&lt;br /&gt;
&lt;br /&gt;
Attachment nitpicking aside, I think it&#039;s important to talk about the timing of Deploy when trying to get your automaton to actually perform the magic burst. Thankfully my party was very patient with me while I played around last night trying to figure it out. If I used Deploy too early I&#039;d get Thunder V on darkness - the spell landed within the window, but obviously it&#039;s not the right element. I had to wait until the majority of the way through the animation of the closing weaponskill in order to get the right element nuke. If you wait too long you will get a lower tier nuke so that the cast will still finish inside the MB window, but obviously this isn&#039;t ideal as it cuts your damage.&lt;br /&gt;
&lt;br /&gt;
EDIT: Sorry, one more thing with this. Adding a gear set under the Utility sets section that is a refresh/pet refresh idle set would be useful for when using the white mage and black mage automatons. (Denouements, Pitre Taj +1/2/3, and Contriver&#039;s Cape along with pet max MP gear)&lt;br /&gt;
&lt;br /&gt;
[[User:Aramiltaru|Aramiltaru]] ([[User talk:Aramiltaru|talk]]) 14:58, 15 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Skill Ups ==&lt;br /&gt;
&lt;br /&gt;
Skill-up section could be expanded a bit. I used this method to cap my Automaton&#039;s skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Needed Trusts:&#039;&#039;&#039;&lt;br /&gt;
* Kupipi&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Needed Master Equipment:&#039;&#039;&#039;&lt;br /&gt;
* Sparks gear, including sparks animator&lt;br /&gt;
* Low damage staff (I used [[Ram Staff]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Needed Automaton Equipment:&#039;&#039;&#039;&lt;br /&gt;
* [[Percolator]]&lt;br /&gt;
* [[Inhibitor]]&lt;br /&gt;
* Auto-Repair Kit - as many as possible&lt;br /&gt;
&lt;br /&gt;
Needed Software: Windower&lt;br /&gt;
&lt;br /&gt;
# Create a folder called &#039;&#039;&#039;pup&#039;&#039;&#039; in Windower/addons folder.&lt;br /&gt;
# Create a new text document in the &#039;&#039;&#039;pup folder&#039;&#039;&#039;, call it &#039;&#039;&#039;pup.lua&#039;&#039;&#039;&lt;br /&gt;
# Copy and paste the following into &#039;&#039;&#039;pup.lua&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;function auto()&lt;br /&gt;
    windower.chat.input(&amp;quot;/ja \&amp;quot;Light Maneuver\&amp;quot; &amp;lt;me&amp;gt;&amp;quot;)&lt;br /&gt;
    coroutine.schedule(auto, 60)&lt;br /&gt;
end&lt;br /&gt;
 &lt;br /&gt;
auto()&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Go to Yahse or Ceizak&lt;br /&gt;
# Call your automaton and prime its Maneuver and cooldown time by deploying it against some mobs.&lt;br /&gt;
# Find a [[Bight Uragnite]]&lt;br /&gt;
# Engage the mob and Deploy your automaton.&lt;br /&gt;
# Type &#039;&#039;&#039;//lua load pup&#039;&#039;&#039; and press Enter (&#039;&#039;&#039;//lua unload pup&#039;&#039;&#039; to stop)&lt;br /&gt;
# You will now perform a Light Maneuver once every 60 seconds. Go afk once you verify your auto isn&#039;t overloading and all looks well.&lt;br /&gt;
&lt;br /&gt;
How this works:&lt;br /&gt;
* From my experience the automaton&#039;s WSes are what outdamages the urganite&#039;s Regen. Inhibitor stops the automaton from WSing once you hit 1000 TP, and since you&#039;re using a weapon with no native skill you will never outdamage the regen either.&lt;br /&gt;
* Three light maneuvers will overcome the poison damage on the auto with the auto-repair kit, so no need for Repair.&lt;br /&gt;
* Kupipi will keep herself topped up with MP and will remove Poisona and cure as usual.&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
I&#039;ve used this method to cap auto melee and ranged after six hours. I haven&#039;t tried it with magic yet but I imagine the function could be expanded by just copying and pasting a dark maneuver in the pup lua to get refresh. Hope this is helpful. [[User:Mifaco|Mifaco]] ([[User talk:Mifaco|talk]]) 23:18, 8 February 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
== Lua Script ==&lt;br /&gt;
Can reference [https://github.com/voliathon/FFXI/blob/main/GearSwap-Voreus/pup.lua pup.lua] to perform a check when Automaton TP is greater than 1000. &lt;br /&gt;
The code will automatically change your equip set to whatever the Automaton frame is for the respective automaton Weaponskill.  Take notice of function check_pet_tp() and windower.register_event(&#039;prerender&#039;, check_pet_tp) [[User:Voliathon|Voliathon]] ([[User talk:Voliathon|talk]]) 06:20, 18 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Standard Lilith Farming Setup by Aerix (VIA Youtube) ==&lt;br /&gt;
&lt;br /&gt;
Youtube Video for reference. &lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=E2rIqI9CkyI&amp;amp;t=14s&lt;br /&gt;
&lt;br /&gt;
* Auto Repair Kit IV&lt;br /&gt;
* Inhibitor&lt;br /&gt;
* Inhibitor II&lt;br /&gt;
* Turbo Charger&lt;br /&gt;
* Turbo Charger II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Attuner&lt;br /&gt;
* Steam Jacket&lt;br /&gt;
* Magniplug&lt;br /&gt;
* Magniplug II&lt;br /&gt;
* Flame Holder&lt;br /&gt;
&lt;br /&gt;
This is just a reference and assumes you have at least 1200 Job Points Invested.&lt;/div&gt;</summary>
		<author><name>Jdubbedition</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Category:Ballista&amp;diff=728863</id>
		<title>Category:Ballista</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Category:Ballista&amp;diff=728863"/>
		<updated>2025-02-15T22:52:35Z</updated>

		<summary type="html">&lt;p&gt;Jdubbedition: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Other Activities]]&lt;br /&gt;
[[Category:Conflict]]&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC= y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ballista.jpg&lt;br /&gt;
|Image Size=&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&lt;br /&gt;
&#039;&#039;&#039;Ballista&#039;&#039;&#039; is one of the forms of [[Conflict]], or PvP, in Final Fantasy XI.&amp;lt;br /&amp;gt;&lt;br /&gt;
With the wave of patriotism sweeping Vana&#039;diel, the decision was made to reintroduce Conflict as a form of friendly rivalry between the three nations.&lt;br /&gt;
&lt;br /&gt;
Ballista is based upon San d&#039;Oria military training exercises that involves participants digging up small stones called Petras to toss into goals called Rooks scattered around the battlefield.&lt;br /&gt;
&lt;br /&gt;
Ballista and it&#039;s successor &#039;&#039;&#039;[[Brenner]]&#039;&#039;&#039;, are most often an event where players enter to test certain spells or abilities for game mechanic research. [[Ballista]] and Brenner are long-forgotten by Square Enix. As a result, both events are extremely imbalanced for recreational PvP due to a lack of any updates. Which can make for enjoying them as a serious side activity somewhat difficult. For example, [[Quick Draw]] with modern equipment will just KO players.&lt;br /&gt;
}}&lt;br /&gt;
==Obtaining the License==&lt;br /&gt;
The prerequisite for a Ballista license is Rank 3 in your current nation. You do not need to re-obtain your license if you switch nations. Complete the following mini-quest&lt;br /&gt;
* While reserving the custom match area [[Diorama Abdhaljs-Ghelsba]] requires the Ballista License, other players can participate even if they do not have it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To obtain your license, complete the following steps:&lt;br /&gt;
* Speak with your nation&#039;s &#039;&#039;&#039;Conflict Director&#039;&#039;&#039;. They are:&lt;br /&gt;
::&#039;&#039;&#039;Bastok&#039;&#039;&#039; - [[Invincible Shield]] - [[Metalworks]] - G-8 &lt;br /&gt;
::*You will receive the [[Letter to the San. Conflict Cmd. (Bastok)]] &amp;amp; [[Letter to the Win. Conflict Cmd. (Bastok)]]&lt;br /&gt;
::&#039;&#039;&#039;San d&#039;Oria&#039;&#039;&#039; - [[Excenmille]] - [[Northern San d&#039;Oria]] - D-9&lt;br /&gt;
::*You will receive the [[Letter to the Bas. Conflict Cmd. (San d&#039;Oria)]] &amp;amp; [[Letter to the Win. Conflict Cmd. (San d&#039;Oria)]]&lt;br /&gt;
::&#039;&#039;&#039;Windurst&#039;&#039;&#039; - [[Mhabi Molkot]] - [[Heavens Tower]], next to the reception desk&lt;br /&gt;
::*You will receive the [[Letter to the San. Conflict Cmd. (Windurst)]] &amp;amp; [[Letter to the Bas. Conflict Cmd. (Windurst)]]&lt;br /&gt;
* Go to the other two nations and speak with their leader. They are:&lt;br /&gt;
::&#039;&#039;&#039;Bastok&#039;&#039;&#039; - Karst - [[Metalworks]] - J-8 (Door in the president&#039;s office) - Then speak to Invincible Shield outside Cid&#039;s office G-8&lt;br /&gt;
::&#039;&#039;&#039;San d&#039;Oria&#039;&#039;&#039; - King Destin - [[Chateau d&#039;Oraguille]] - I-9 (Walk straight, Main Door) Then speak with Excenmille Northern San d&#039;Oria - (D-9)&lt;br /&gt;
::&#039;&#039;&#039;Windurst&#039;&#039;&#039; - Star Sibyl - [[Heavens Tower]], talk to [[Kupipi]] at the reception desk / Then speak to Mhabi Molkot in the room with Kupipi&lt;br /&gt;
* After speaking to the other nations&#039; leaders, speak with their respective Conflict Director.&lt;br /&gt;
* Once you have spoken with the other two nations&#039; directors and leaders, return to your nation and talk to your nation&#039;s Conflict Director again.&lt;br /&gt;
* Talk to your nation&#039;s leader.&lt;br /&gt;
* Talk to your nation&#039;s Conflict Director for one last cutscene and your [[Ballista License]].&lt;br /&gt;
&lt;br /&gt;
==Participating in a Match==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; border:none; #808080 1px; margin: 1px; font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;tx12&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12_2&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td style=&amp;quot;background: #666666; color: #FFFFFF;&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;tx12_2&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background: #006600; color: #FFFFFF;&amp;quot; color:white height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;tx12_2&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;Jugner&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;background: #003399; color: #FFFFFF;&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;tx12_2&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;Pashhow &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background: #ff9900;&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;tx12_2&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;Meriphataud &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background: #999999; color: #FFFFFF;&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;tx12_2&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;Level&amp;lt;br&amp;gt;&lt;br /&gt;
Restriction&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing &lt;br /&gt;
Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing &lt;br /&gt;
Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing &lt;br /&gt;
Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing &lt;br /&gt;
Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing &lt;br /&gt;
Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing &lt;br /&gt;
Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing &lt;br /&gt;
Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;60&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;22&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;60&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;23&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;24&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;60&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;26&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;27&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;28&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;29&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Ballista follows a set schedule according to the Vana&#039;diel calendar. Matches alternate between areas, nations participation, and level cap according to the calendar on the right. The entry day for each match proceeds as follows:&lt;br /&gt;
*&#039;&#039;&#039;12:00 (Initial Period)&#039;&#039;&#039; - Entry period opens for adventurers of nations scheduled to fight who did not fight in the previous match.&lt;br /&gt;
*&#039;&#039;&#039;16:00 (Guest Period)&#039;&#039;&#039; -Entry period opens for adventurers of nations scheduled to fight who fought in the previous match.&lt;br /&gt;
*&#039;&#039;&#039;18:00 (Open Entry)&#039;&#039;&#039; - Entry period opens for anyone to fight. Adventurers are automatically placed on the nation with the least number of players.&lt;br /&gt;
*&#039;&#039;&#039;22:00&#039;&#039;&#039; - Entries are closed, except under special conditions.&lt;br /&gt;
&lt;br /&gt;
To travel to an upcoming Ballista match quickly, speak to a Pursuviant. Their locations are:&lt;br /&gt;
* Northern San d&#039;Oria - K-9&lt;br /&gt;
* Port Bastok - J-12&lt;br /&gt;
* Windurst Waters - J-9&lt;br /&gt;
* Ru&#039;Lude Gardens - I-8&lt;br /&gt;
* Aht Urhgan Whitegate - G-11 &lt;br /&gt;
If you have a [[Ballista Instaport]] or at least 200 Ballista Points, and the match has not yet started, the Pursuviant will offer you the option of teleporting to the match.&lt;br /&gt;
&lt;br /&gt;
Once at the match location, talk to the Pursuviant to sign up for Ballista. A participation fee is required upon signing up; the fee varies according to level:&lt;br /&gt;
:&#039;&#039;&#039;Lv. 30&#039;&#039;&#039; - 500 gil&lt;br /&gt;
:&#039;&#039;&#039;Lv. 40&#039;&#039;&#039; - 1000 gil&lt;br /&gt;
:&#039;&#039;&#039;Lv. 50&#039;&#039;&#039; - 1500 gil&lt;br /&gt;
:&#039;&#039;&#039;Lv. 60&#039;&#039;&#039; - 2000 gil&lt;br /&gt;
:&#039;&#039;&#039;Unrestricted&#039;&#039;&#039; - 3000 gil&lt;br /&gt;
&lt;br /&gt;
At 22:00, all participating adventurers will line up facing each other and the Herald will conduct the opening ceremony. Once the opening ceremony has concluded, all players will automatically gain the effects of [[Sneak (Status)]] and [[Invisible (Status)]] to allow for both teams to get into an appropriate position. At 0:00, the match will begin and Sneak and Invisible will wear off.&lt;br /&gt;
&lt;br /&gt;
==Playing the Match==&lt;br /&gt;
The main objective of Ballista is to &#039;&#039;&#039;/quarry&#039;&#039;&#039; for Petras in order to toss them into the Rooks scattered around the battlefield. Note that /quarry is not always successful at this; it may either dig up a temporary item, a Petra, or nothing at all.&lt;br /&gt;
Petras may be found anywhere on the battlefield, but your chances of digging up one will increase the more distant from a Rook you are. However, /quarry&#039;s success rate is also affected by the current score; members of the winning team will have a lower probability of finding a Petra.&lt;br /&gt;
&lt;br /&gt;
In order to score, you must first gain &#039;&#039;&#039;Gate Breach&#039;&#039;&#039;. Gate Breach can be accomplished by either killing another player, or being in the immediate vicinity of a kill. The latter does not work if you are not in a party; it is recommended to party up both in order to keep track of your teammates&#039; health and to gain Gate Breach easier.&lt;br /&gt;
&lt;br /&gt;
Once you have gained Gate Breach, you must now find a Rook to toss the Petras in. The location of the nearest Rook can be found by using &#039;&#039;&#039;/scout&#039;&#039;&#039;. The act of scoring can be interrupted by any number of actions (both beneficial and hostile), so be sure to have a clear shot at a Rook. You may score up to five Petras at a time, with each Petra counting as one point. If a majority of the opposing team has left the battle area, however, all Rooks&#039; gates will open, allowing anyone to score without gaining Gate Breach&lt;br /&gt;
&lt;br /&gt;
If you have managed to successfully score for your team, Gate Breach status will be disengaged and you must regain it again before being able to score. The first petra you attempt to score will have an extra 3-5 second delay before throwing it into the rook. From there on, even if your shot is canceled, your throwing time will be shortened to around 5 seconds. This will be reset if you go back to camp or zone, but being revived will not reset this. &lt;br /&gt;
&lt;br /&gt;
No experience points loss is incurred for being K.O.&#039;d in Ballista. If you are knocked out, you will automatically be revived within a certain amount of time determined by the number of times you have died without returning to camp. Each death carries a +5 second penalty to waiting for revival (with the timer initially starting at 15 seconds); this revival timer has no maximum limit. Once you are revived, you will be at 100% HP, 50% MP, and 50% TP. Additionally, you will be considered as &amp;quot;preparing for battle&amp;quot; and unable to attack or be attacked. &lt;br /&gt;
*Alternatively, you may choose to return to camp and reset the revival timer while spawning at 100% HP and MP. In either case, you will lose all accumulated Petras; the only way to retain Petras after K.O. is to be [[Raise|Raised]] and suffer its associated [[Weakness|Weakened]] state.&lt;br /&gt;
*If you are K.O.&#039;ed, lose connection, and reconnect after the match has concluded, the &amp;quot;Return to Camp&amp;quot; option will change to &amp;quot;Return to Home Point&amp;quot;; no experience loss is incurred if you Home Point as a result of dying during a Ballista match.&lt;br /&gt;
&lt;br /&gt;
At 0:00, the match will conclude, and the team who has scored the most Petras will be declared the winner. In a Best of 3 match, the point award for the third match is equal to winning two matches, so the losing team has a chance to force a draw.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Rewards in Ballista come in the form of [[Experience Points]], [[Gil]], [[Ballista Points]], and Ballista Ranking.&lt;br /&gt;
===Experience Points===&lt;br /&gt;
&lt;br /&gt;
All adventurers who have actively participated in Ballista are awarded the appropriate amount of experience points corresponding to their level during Ballista.&lt;br /&gt;
* Level 30-39: 300 EXP&lt;br /&gt;
* Level 40-49: 350 EXP&lt;br /&gt;
* Level 50-59: 400 EXP&lt;br /&gt;
* Level 60-74: 450 EXP&lt;br /&gt;
* Level 75: 500 EXP &lt;br /&gt;
===Gil===&lt;br /&gt;
The gil reward is equal to double the participation fee. If the match is a draw, both teams will get their gil refunded.  The losing team gets nothing. &lt;br /&gt;
===Ballista Points===&lt;br /&gt;
Ballista Points are awarded after each match, up to a maximum of 2000. These points are used to reserve access to the Dioramas, purchase item vouchers, and teleport to upcoming Ballista matches.&lt;br /&gt;
===Ballista Ranking===&lt;br /&gt;
&lt;br /&gt;
Players can sign up for Ballista Ranking by talking to the Marshal in the area after a match.&lt;br /&gt;
*Players who have not registered will not be considered in the ranking.&lt;br /&gt;
*After a match, players have 4 Vana’diel hours (about 10 minutes Earth time) to register their results.&lt;br /&gt;
*The ranking list cannot be viewed during the registration period.&lt;br /&gt;
*After the registration period has ended, you must view the ranking list within 4 Vana’diel days (4 hours Earth time) to receive your final assessment and any rewards you have earned.&lt;br /&gt;
You can view the entire Ballista Ranking by speaking to the Marshal in [[Ru&#039;Lude Gardens]]. However, as this Marshal may not have the most current data, players wishing to see the latest rankings are advised to talk to the Marshals stationed in each Ballista area.&amp;lt;br&amp;gt;&lt;br /&gt;
====Chevrons====&lt;br /&gt;
Chevrons are awarded to the top scorer for each job. A player can check the number of chevrons accumulated to date by talking to a Marshal. Also, /checking other players during a match will reveal the total number of chevrons they have received. &lt;br /&gt;
&lt;br /&gt;
Chevrons have the following caveats:&lt;br /&gt;
* Chevrons are only valid for one week Earth time. After that, the player must return the chevron in order to participate in future Ballista matches.&lt;br /&gt;
* Players may only wear one chevron at a time. If a player qualifies for more than one chevron, a decision must be made as to which chevron to receive. A player may, however, refuse to receive a chevron.&lt;br /&gt;
&lt;br /&gt;
The title granted according to the chevron awarded varies:&lt;br /&gt;
&amp;lt;table class=&amp;quot;Ta1&amp;quot; border=&amp;quot;1&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;510&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#333355&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td class=&amp;quot;Tx12w&amp;quot; bgcolor=&amp;quot;#7ea1b0&amp;quot; width=&amp;quot;78&amp;quot;&amp;gt;Ranking&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td class=&amp;quot;Tx12w&amp;quot; bgcolor=&amp;quot;#7ea1b0&amp;quot; height=&amp;quot;20&amp;quot; width=&amp;quot;211&amp;quot;&amp;gt;Key Item&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td class=&amp;quot;Tx12w&amp;quot; bgcolor=&amp;quot;#7ea1b0&amp;quot; width=&amp;quot;185&amp;quot;&amp;gt;Title&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;1st&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Gold Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Gold Balli☆☆☆☆star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;2nd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Mythril Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Mythril Balli☆☆☆star&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;3rd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Silver Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Silver Balli☆☆star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;4 - 10th &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Bronze Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Bronze Balli☆star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;Ta1&amp;quot; border=&amp;quot;1&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;510&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#333355&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td class=&amp;quot;Tx12w&amp;quot; bgcolor=&amp;quot;#7ea1b0&amp;quot; width=&amp;quot;78&amp;quot;&amp;gt;Job&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td class=&amp;quot;Tx12w&amp;quot; bgcolor=&amp;quot;#7ea1b0&amp;quot; height=&amp;quot;20&amp;quot; width=&amp;quot;211&amp;quot;&amp;gt;Key Item&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td class=&amp;quot;Tx12w&amp;quot; bgcolor=&amp;quot;#7ea1b0&amp;quot; width=&amp;quot;185&amp;quot;&amp;gt;Title&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;Warrior&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Bloody Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Searing★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Monk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Orange Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Striking★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;White Mage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[White Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Soothing★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Black Mage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Black Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Sable★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;Red Mage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Red Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Scarlet★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Thief&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Green Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Sonic★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;Paladin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Sparking Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Saintly★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Dark Knight&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Ebon Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Shadowy★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;Beastmaster&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Furry Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Savage★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Bard&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Brown Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Singing★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;Ranger&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Ochre Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Sniping★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Samurai&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Jade Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Slicing★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;Ninja&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Transparent Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Sneaking★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Dragoon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Purple Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Spearing★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;Summoner&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Rainbow Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Summoning★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Puppetmaster&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Silk Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Swaying★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;Corsair&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Coral Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Surging★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Blue Mage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Sapphire Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Sapphire★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Dancer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Sequined Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Sprightly★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Scholar&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Velvet Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Sagacious★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Geomancer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Gossamer Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Spiritual★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Rune Fencer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Steel Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Stippling★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle Alterations==&lt;br /&gt;
A number of adjustments have been made to keep Conflict (and by extension Ballista) play reasonably balanced.&lt;br /&gt;
&lt;br /&gt;
===Job Abilities===&lt;br /&gt;
The following job abilities are altered:&lt;br /&gt;
*&#039;&#039;&#039;Provoke&#039;&#039;&#039; prevents the victim from targeting anyone except the provoker for a short time. Provoke also effectively prevents the victim from casting self-targeting spells, such as Utsusemi.&lt;br /&gt;
*&#039;&#039;&#039;Steal&#039;&#039;&#039; and &#039;&#039;&#039;Mug&#039;&#039;&#039; steal Petras (if there are any) from the target.&lt;br /&gt;
*&#039;&#039;&#039;Charm&#039;&#039;&#039;, &#039;&#039;&#039;Gauge&#039;&#039;&#039;, and &#039;&#039;&#039;Tame&#039;&#039;&#039; have no effect whatsoever.&lt;br /&gt;
*&#039;&#039;&#039;Flee&#039;&#039;&#039; duration is extended.&lt;br /&gt;
===Melee===&lt;br /&gt;
*Maximum melee range is increased to allow for hitting opponents who are running away.&lt;br /&gt;
*Weapon Skill damage is reduced.&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
*Players gradually build a resistance to most enfeebling magic, as well as Lullaby.&lt;br /&gt;
*Sleep is limited to a 45-second duration.&lt;br /&gt;
*Magic damage is reduced.&lt;br /&gt;
&lt;br /&gt;
===Commands===&lt;br /&gt;
The following commands are only available during Ballista:&lt;br /&gt;
*&#039;&#039;&#039;/quarry&#039;&#039;&#039; - Dig for Petras or items. /quarry&#039;s behavior varies according to what Ballista Key Items you have in your possession.&lt;br /&gt;
*&#039;&#039;&#039;/targetopp&#039;&#039;&#039; - targets closest member of opposing nation within range.&lt;br /&gt;
*&#039;&#039;&#039;/sprint&#039;&#039;&#039; - Grants Flee-like speed for a set amount of time. You cannot use /sprint if you are holding a Petra.&lt;br /&gt;
*&#039;&#039;&#039;/scout&#039;&#039;&#039; - Reveals the location of the nearest Rook. You cannot use /scout if you are not carrying any Petras.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;petra&amp;gt;&#039;&#039;&#039; reveals how many Petras you are holding&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;gatebreach&amp;gt;&#039;&#039;&#039; reveals if you are affected by Gate Breach status or not.&lt;br /&gt;
The following commands are altered during Ballista:&lt;br /&gt;
*&#039;&#039;&#039;/linkshell&#039;&#039;&#039; -  sends a message to all members on your team.&lt;br /&gt;
&lt;br /&gt;
===Interaction===&lt;br /&gt;
The following actions are prohibited:&lt;br /&gt;
*Fishing&lt;br /&gt;
*Chocobo interaction&lt;br /&gt;
*Using bazaars (or trading) of non-participants or the opposing team&lt;br /&gt;
*NPC interaction, other than the normal Ballista NPCs&lt;br /&gt;
Additionally, all non-participants and monsters will become invisible to the participants during the match; however, /say, /shout, and /tell are unrestricted.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Resist traits are greatly enhanced.&lt;br /&gt;
*AoE magic and weapon skills will only hit those within the same party or alliance as the target.&lt;br /&gt;
*[[Wide Scan]] can be used by any job to find everyone on your nation&#039;s team.&lt;br /&gt;
*Equipment changing is discouraged. &#039;&#039;&#039;Penalty&#039;&#039;&#039; is automatically inflicted for a couple of seconds when you change any piece of equipment. &#039;&#039;&#039;Penalty&#039;&#039;&#039; effectively acts as a combination of [[Bind (Status)|Bind]] and [[Stun (Status)|Stun]]. You may still /quarry while Penalized.&lt;br /&gt;
:*Swapping ammo is allowed, unequipping ammo is penalized.&lt;br /&gt;
*Skill points and Blue Magic spells may not be obtained during Ballista, with the exception of [[Enhancing Magic]] skill from spells cast on yourself.&lt;br /&gt;
*The Conflict system was designed during the level 75 era. While the combat system adjustments still apply, the increase in level cap, item level gear, Job Points, and Master Levels can lead to wide variations in player performance. This can be entertaining, but for this reason, the community which exists around Ballista will typically make use of the level restriction for a more consistent experience. Be sure to prepare accordingly in such cases.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
A number of items have been developed for use with Ballista, both in the form of [[Key Items]] and [[Temporary Items]]. The following can be purchased or obtained for free from a [[Pursuivant]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Key Items===&lt;br /&gt;
*&#039;&#039;&#039;[[Ballista Band]]&#039;&#039;&#039; - Gives the option of keeping or discarding the first Petra dug up.&lt;br /&gt;
*&#039;&#039;&#039;[[Ballista Earring]]&#039;&#039;&#039; - Gives information about upcoming matches once per Vana&#039;diel day when the wearer zones into an area where a Pursuviant is present. Also gives hints and tips during the match.&lt;br /&gt;
*&#039;&#039;&#039;[[Ballista Instaport]]&#039;&#039;&#039; - Teleports you to an upcoming match after speaking to a Pursuviant.&lt;br /&gt;
*&#039;&#039;&#039;[[Ballista Instawarp]]&#039;&#039;&#039; - Transports you to your Home Point after speaking to a Pursuviant.&lt;br /&gt;
*&#039;&#039;&#039;[[Petra Shovel]]&#039;&#039;&#039; - All temporary items dug up are automatically put into your inventory without any prompt. If your temporary item inventory is full, the item dug up will be automatically discarded.&lt;br /&gt;
===Temporary Items===&lt;br /&gt;
All players receive 10 temporary items at the start of a match 15 if normal item use is restricted. Players may optionally buy items from a Marshal. The items that can be bought are listed below.&lt;br /&gt;
* [[Revitalizer]] (60+ cap) = /quarry and revitalizer voucher for 700 Ballista points&lt;br /&gt;
* [[Body Boost]] = 300 Ballista points&lt;br /&gt;
* [[Mana Boost]] = 300 Ballista points&lt;br /&gt;
* [[Drachenessence]] = 30 Ballista points&lt;br /&gt;
* [[Barfire Ointment]] = 50 Ballista points&lt;br /&gt;
* [[Barblizzard Oint.|Barblizzard Ointment]] = 50 Ballista points&lt;br /&gt;
* [[Baraero Ointment]] = 50 Ballista points&lt;br /&gt;
* [[Barstone Oint.|Barstone Ointment]] = 50 Ballista points&lt;br /&gt;
* [[Barthunder Oint.|Barthunder Ointment]] = 50 Ballista points&lt;br /&gt;
* [[Barwater Ointment]] = 50 Ballista points&lt;br /&gt;
* [[Petra Eater]] = 30 Ballista points&lt;br /&gt;
* [[Catholicon]] = 100 Ballista points&lt;br /&gt;
*[[Potion]] = 15 Ballista points&lt;br /&gt;
*[[Hi-Potion]] = 45 Ballista points&lt;br /&gt;
*[[X-Potion]] = 90 Ballista points&lt;br /&gt;
*[[Elixir]] (50+ Cap Ballista) = 200 Ballista points&lt;br /&gt;
*[[Hi-Elixir]] (50+ Cap Ballista)&lt;br /&gt;
*[[Max-Potion]] (50+ Cap Ballista)&lt;br /&gt;
*[[Ether]] = 20 Ballista points&lt;br /&gt;
*[[Hi-Ether]] = 60 Ballista points&lt;br /&gt;
*[[Super Ether]] = 120 Ballista points&lt;br /&gt;
* [[Smelling Salts]] = 75 Ballista points&lt;br /&gt;
* [[Healing Powder]] =100 Ballista points&lt;br /&gt;
* [[Panacea]] = 200 Ballista points&lt;br /&gt;
* [[Remedy]] = 100 Ballista points&lt;br /&gt;
The items listed below can only be obtained with /quarry&lt;br /&gt;
* [[Giant&#039;s Drink]] (60+ Cap Ballista)&lt;br /&gt;
* [[Wizard&#039;s Drink]] (60+ Cap Ballista)&lt;br /&gt;
* [[Carnal Incense]]&lt;br /&gt;
* [[Spiritual Incense]]&lt;br /&gt;
* [[Celestial Incense]]&lt;br /&gt;
* [[Catholicon Plus 1]]&lt;br /&gt;
* [[Lethe Water]]&lt;br /&gt;
* [[Lethe Water Plus 1]]&lt;br /&gt;
* [[Demoralizer Plus 1]]&lt;br /&gt;
* [[Demoralizer]]&lt;br /&gt;
* [[Mana Powder]]&lt;br /&gt;
* [[Megalixir]]&lt;br /&gt;
* [[Lethe Powder]]&lt;br /&gt;
*[[Daedalus Wing]]&lt;br /&gt;
*[[Pro-Ether]]&lt;br /&gt;
*[[Sleeping Potion]]&lt;br /&gt;
*[[Blinding Potion]]&lt;br /&gt;
*[[Poison Potion]]&lt;br /&gt;
*[[Antidote]]&lt;br /&gt;
*[[Prism Powder]]&lt;br /&gt;
*[[Silent Oil]]&lt;br /&gt;
*[[Apple au Lait]]&lt;br /&gt;
*[[Orange au Lait]]&lt;br /&gt;
*[[Pamama au Lait]]&lt;br /&gt;
*[[Pear au Lait]]&lt;br /&gt;
*[[Persikos au Lait]]&lt;br /&gt;
*[[Apple Juice]]	   &lt;br /&gt;
*[[Grape Juice]]	   &lt;br /&gt;
*[[Melon Juice]]&lt;br /&gt;
*[[Orange Juice]]   &lt;br /&gt;
*[[Pineapple Juice]]	&lt;br /&gt;
*[[Tomato Juice]]&lt;br /&gt;
&lt;br /&gt;
== Ballista Damage ==&lt;br /&gt;
Db = Ballista Damage&lt;br /&gt;
Do = Original Damage&lt;br /&gt;
&lt;br /&gt;
Db = Do x (1 - (Do/4000))&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[http://www.bluegartr.com/threads/115380-Geomancer-Findings-and-Mechanics-*Needs-More-Handbells!*?p=5662586&amp;amp;viewfull=1#post5662586 Ballista Damage Formula (Prothescar; Additional points shown by Asymptotic, BG Forums)]&lt;/div&gt;</summary>
		<author><name>Jdubbedition</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Category:Ballista&amp;diff=728862</id>
		<title>Category:Ballista</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Category:Ballista&amp;diff=728862"/>
		<updated>2025-02-15T22:48:58Z</updated>

		<summary type="html">&lt;p&gt;Jdubbedition: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Other Activities]]&lt;br /&gt;
[[Category:Conflict]]&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC= y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ballista.jpg&lt;br /&gt;
|Image Size=&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&lt;br /&gt;
&#039;&#039;&#039;Ballista&#039;&#039;&#039; is one of the forms of [[Conflict]], or PvP, in Final Fantasy XI.&amp;lt;br /&amp;gt;&lt;br /&gt;
With the wave of patriotism sweeping Vana&#039;diel, the decision was made to reintroduce Conflict as a form of friendly rivalry between the three nations.&lt;br /&gt;
&lt;br /&gt;
Ballista is based upon San d&#039;Oria military training exercises that involves participants digging up small stones called Petras to toss into goals called Rooks scattered around the battlefield.&lt;br /&gt;
&lt;br /&gt;
Ballista and it&#039;s successor &#039;&#039;&#039;[[Brenner]]&#039;&#039;&#039;, are most often an event where players enter to test certain spells or abilities for game mechanic research. [[Ballista]] and Brenner are long-forgotten by Square Enix. As a result, both events are extremely imbalanced for recreational PvP due to a lack of any updates. Which can make for enjoying them as a serious side activity somewhat difficult. For example, [[Quick Draw]] with modern equipment will just KO players.&lt;br /&gt;
}}&lt;br /&gt;
==Obtaining the License==&lt;br /&gt;
The prerequisite for a Ballista license is Rank 3 in your current nation. You do not need to re-obtain your license if you switch nations. Complete the following mini-quest&lt;br /&gt;
* While reserving the custom match area [[Diorama Abdhaljs-Ghelsba]] requires the Ballista License, other players can participate even if they do not have it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To obtain your license, complete the following steps:&lt;br /&gt;
* Speak with your nation&#039;s &#039;&#039;&#039;Conflict Director&#039;&#039;&#039;. They are:&lt;br /&gt;
::&#039;&#039;&#039;Bastok&#039;&#039;&#039; - [[Invincible Shield]] - [[Metalworks]] - G-8 &lt;br /&gt;
::*You will receive the [[Letter to the San. Conflict Cmd. (Bastok)]] &amp;amp; [[Letter to the Win. Conflict Cmd. (Bastok)]]&lt;br /&gt;
::&#039;&#039;&#039;San d&#039;Oria&#039;&#039;&#039; - [[Excenmille]] - [[Northern San d&#039;Oria]] - D-9&lt;br /&gt;
::*You will receive the [[Letter to the Bas. Conflict Cmd. (San d&#039;Oria)]] &amp;amp; [[Letter to the Win. Conflict Cmd. (San d&#039;Oria)]]&lt;br /&gt;
::&#039;&#039;&#039;Windurst&#039;&#039;&#039; - [[Mhabi Molkot]] - [[Heavens Tower]], next to the reception desk&lt;br /&gt;
::*You will receive the [[Letter to the San. Conflict Cmd. (Windurst)]] &amp;amp; [[Letter to the Bas. Conflict Cmd. (Windurst)]]&lt;br /&gt;
* Go to the other two nations and speak with their leader. They are:&lt;br /&gt;
::&#039;&#039;&#039;Bastok&#039;&#039;&#039; - Karst - [[Metalworks]] - J-8 (Door in the president&#039;s office) - Then speak to Invincible Shield outside Cid&#039;s office G-8&lt;br /&gt;
::&#039;&#039;&#039;San d&#039;Oria&#039;&#039;&#039; - King Destin - [[Chateau d&#039;Oraguille]] - I-9 (Walk straight, Main Door) Then speak with Excenmille Northern San d&#039;Oria - (D-9)&lt;br /&gt;
::&#039;&#039;&#039;Windurst&#039;&#039;&#039; - Star Sibyl - [[Heavens Tower]], talk to [[Kupipi]] at the reception desk&lt;br /&gt;
* After speaking to the other nations&#039; leaders, speak with their respective Conflict Director.&lt;br /&gt;
* Once you have spoken with the other two nations&#039; directors and leaders, return to your nation and talk to your nation&#039;s Conflict Director again.&lt;br /&gt;
* Talk to your nation&#039;s leader.&lt;br /&gt;
* Talk to your nation&#039;s Conflict Director for one last cutscene and your [[Ballista License]].&lt;br /&gt;
&lt;br /&gt;
==Participating in a Match==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; border:none; #808080 1px; margin: 1px; font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;tx12&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12_2&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td style=&amp;quot;background: #666666; color: #FFFFFF;&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;tx12_2&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background: #006600; color: #FFFFFF;&amp;quot; color:white height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;tx12_2&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;Jugner&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;background: #003399; color: #FFFFFF;&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;tx12_2&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;Pashhow &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background: #ff9900;&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;tx12_2&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;Meriphataud &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background: #999999; color: #FFFFFF;&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;tx12_2&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;Level&amp;lt;br&amp;gt;&lt;br /&gt;
Restriction&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing &lt;br /&gt;
Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing &lt;br /&gt;
Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing &lt;br /&gt;
Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing &lt;br /&gt;
Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing &lt;br /&gt;
Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing &lt;br /&gt;
Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing &lt;br /&gt;
Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;60&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;22&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;60&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;23&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;24&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;60&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;26&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;27&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;28&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;29&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Ballista follows a set schedule according to the Vana&#039;diel calendar. Matches alternate between areas, nations participation, and level cap according to the calendar on the right. The entry day for each match proceeds as follows:&lt;br /&gt;
*&#039;&#039;&#039;12:00 (Initial Period)&#039;&#039;&#039; - Entry period opens for adventurers of nations scheduled to fight who did not fight in the previous match.&lt;br /&gt;
*&#039;&#039;&#039;16:00 (Guest Period)&#039;&#039;&#039; -Entry period opens for adventurers of nations scheduled to fight who fought in the previous match.&lt;br /&gt;
*&#039;&#039;&#039;18:00 (Open Entry)&#039;&#039;&#039; - Entry period opens for anyone to fight. Adventurers are automatically placed on the nation with the least number of players.&lt;br /&gt;
*&#039;&#039;&#039;22:00&#039;&#039;&#039; - Entries are closed, except under special conditions.&lt;br /&gt;
&lt;br /&gt;
To travel to an upcoming Ballista match quickly, speak to a Pursuviant. Their locations are:&lt;br /&gt;
* Northern San d&#039;Oria - K-9&lt;br /&gt;
* Port Bastok - J-12&lt;br /&gt;
* Windurst Waters - J-9&lt;br /&gt;
* Ru&#039;Lude Gardens - I-8&lt;br /&gt;
* Aht Urhgan Whitegate - G-11 &lt;br /&gt;
If you have a [[Ballista Instaport]] or at least 200 Ballista Points, and the match has not yet started, the Pursuviant will offer you the option of teleporting to the match.&lt;br /&gt;
&lt;br /&gt;
Once at the match location, talk to the Pursuviant to sign up for Ballista. A participation fee is required upon signing up; the fee varies according to level:&lt;br /&gt;
:&#039;&#039;&#039;Lv. 30&#039;&#039;&#039; - 500 gil&lt;br /&gt;
:&#039;&#039;&#039;Lv. 40&#039;&#039;&#039; - 1000 gil&lt;br /&gt;
:&#039;&#039;&#039;Lv. 50&#039;&#039;&#039; - 1500 gil&lt;br /&gt;
:&#039;&#039;&#039;Lv. 60&#039;&#039;&#039; - 2000 gil&lt;br /&gt;
:&#039;&#039;&#039;Unrestricted&#039;&#039;&#039; - 3000 gil&lt;br /&gt;
&lt;br /&gt;
At 22:00, all participating adventurers will line up facing each other and the Herald will conduct the opening ceremony. Once the opening ceremony has concluded, all players will automatically gain the effects of [[Sneak (Status)]] and [[Invisible (Status)]] to allow for both teams to get into an appropriate position. At 0:00, the match will begin and Sneak and Invisible will wear off.&lt;br /&gt;
&lt;br /&gt;
==Playing the Match==&lt;br /&gt;
The main objective of Ballista is to &#039;&#039;&#039;/quarry&#039;&#039;&#039; for Petras in order to toss them into the Rooks scattered around the battlefield. Note that /quarry is not always successful at this; it may either dig up a temporary item, a Petra, or nothing at all.&lt;br /&gt;
Petras may be found anywhere on the battlefield, but your chances of digging up one will increase the more distant from a Rook you are. However, /quarry&#039;s success rate is also affected by the current score; members of the winning team will have a lower probability of finding a Petra.&lt;br /&gt;
&lt;br /&gt;
In order to score, you must first gain &#039;&#039;&#039;Gate Breach&#039;&#039;&#039;. Gate Breach can be accomplished by either killing another player, or being in the immediate vicinity of a kill. The latter does not work if you are not in a party; it is recommended to party up both in order to keep track of your teammates&#039; health and to gain Gate Breach easier.&lt;br /&gt;
&lt;br /&gt;
Once you have gained Gate Breach, you must now find a Rook to toss the Petras in. The location of the nearest Rook can be found by using &#039;&#039;&#039;/scout&#039;&#039;&#039;. The act of scoring can be interrupted by any number of actions (both beneficial and hostile), so be sure to have a clear shot at a Rook. You may score up to five Petras at a time, with each Petra counting as one point. If a majority of the opposing team has left the battle area, however, all Rooks&#039; gates will open, allowing anyone to score without gaining Gate Breach&lt;br /&gt;
&lt;br /&gt;
If you have managed to successfully score for your team, Gate Breach status will be disengaged and you must regain it again before being able to score. The first petra you attempt to score will have an extra 3-5 second delay before throwing it into the rook. From there on, even if your shot is canceled, your throwing time will be shortened to around 5 seconds. This will be reset if you go back to camp or zone, but being revived will not reset this. &lt;br /&gt;
&lt;br /&gt;
No experience points loss is incurred for being K.O.&#039;d in Ballista. If you are knocked out, you will automatically be revived within a certain amount of time determined by the number of times you have died without returning to camp. Each death carries a +5 second penalty to waiting for revival (with the timer initially starting at 15 seconds); this revival timer has no maximum limit. Once you are revived, you will be at 100% HP, 50% MP, and 50% TP. Additionally, you will be considered as &amp;quot;preparing for battle&amp;quot; and unable to attack or be attacked. &lt;br /&gt;
*Alternatively, you may choose to return to camp and reset the revival timer while spawning at 100% HP and MP. In either case, you will lose all accumulated Petras; the only way to retain Petras after K.O. is to be [[Raise|Raised]] and suffer its associated [[Weakness|Weakened]] state.&lt;br /&gt;
*If you are K.O.&#039;ed, lose connection, and reconnect after the match has concluded, the &amp;quot;Return to Camp&amp;quot; option will change to &amp;quot;Return to Home Point&amp;quot;; no experience loss is incurred if you Home Point as a result of dying during a Ballista match.&lt;br /&gt;
&lt;br /&gt;
At 0:00, the match will conclude, and the team who has scored the most Petras will be declared the winner. In a Best of 3 match, the point award for the third match is equal to winning two matches, so the losing team has a chance to force a draw.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Rewards in Ballista come in the form of [[Experience Points]], [[Gil]], [[Ballista Points]], and Ballista Ranking.&lt;br /&gt;
===Experience Points===&lt;br /&gt;
&lt;br /&gt;
All adventurers who have actively participated in Ballista are awarded the appropriate amount of experience points corresponding to their level during Ballista.&lt;br /&gt;
* Level 30-39: 300 EXP&lt;br /&gt;
* Level 40-49: 350 EXP&lt;br /&gt;
* Level 50-59: 400 EXP&lt;br /&gt;
* Level 60-74: 450 EXP&lt;br /&gt;
* Level 75: 500 EXP &lt;br /&gt;
===Gil===&lt;br /&gt;
The gil reward is equal to double the participation fee. If the match is a draw, both teams will get their gil refunded.  The losing team gets nothing. &lt;br /&gt;
===Ballista Points===&lt;br /&gt;
Ballista Points are awarded after each match, up to a maximum of 2000. These points are used to reserve access to the Dioramas, purchase item vouchers, and teleport to upcoming Ballista matches.&lt;br /&gt;
===Ballista Ranking===&lt;br /&gt;
&lt;br /&gt;
Players can sign up for Ballista Ranking by talking to the Marshal in the area after a match.&lt;br /&gt;
*Players who have not registered will not be considered in the ranking.&lt;br /&gt;
*After a match, players have 4 Vana’diel hours (about 10 minutes Earth time) to register their results.&lt;br /&gt;
*The ranking list cannot be viewed during the registration period.&lt;br /&gt;
*After the registration period has ended, you must view the ranking list within 4 Vana’diel days (4 hours Earth time) to receive your final assessment and any rewards you have earned.&lt;br /&gt;
You can view the entire Ballista Ranking by speaking to the Marshal in [[Ru&#039;Lude Gardens]]. However, as this Marshal may not have the most current data, players wishing to see the latest rankings are advised to talk to the Marshals stationed in each Ballista area.&amp;lt;br&amp;gt;&lt;br /&gt;
====Chevrons====&lt;br /&gt;
Chevrons are awarded to the top scorer for each job. A player can check the number of chevrons accumulated to date by talking to a Marshal. Also, /checking other players during a match will reveal the total number of chevrons they have received. &lt;br /&gt;
&lt;br /&gt;
Chevrons have the following caveats:&lt;br /&gt;
* Chevrons are only valid for one week Earth time. After that, the player must return the chevron in order to participate in future Ballista matches.&lt;br /&gt;
* Players may only wear one chevron at a time. If a player qualifies for more than one chevron, a decision must be made as to which chevron to receive. A player may, however, refuse to receive a chevron.&lt;br /&gt;
&lt;br /&gt;
The title granted according to the chevron awarded varies:&lt;br /&gt;
&amp;lt;table class=&amp;quot;Ta1&amp;quot; border=&amp;quot;1&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;510&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#333355&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td class=&amp;quot;Tx12w&amp;quot; bgcolor=&amp;quot;#7ea1b0&amp;quot; width=&amp;quot;78&amp;quot;&amp;gt;Ranking&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td class=&amp;quot;Tx12w&amp;quot; bgcolor=&amp;quot;#7ea1b0&amp;quot; height=&amp;quot;20&amp;quot; width=&amp;quot;211&amp;quot;&amp;gt;Key Item&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td class=&amp;quot;Tx12w&amp;quot; bgcolor=&amp;quot;#7ea1b0&amp;quot; width=&amp;quot;185&amp;quot;&amp;gt;Title&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;1st&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Gold Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Gold Balli☆☆☆☆star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;2nd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Mythril Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Mythril Balli☆☆☆star&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;3rd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Silver Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Silver Balli☆☆star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;4 - 10th &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Bronze Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Bronze Balli☆star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;Ta1&amp;quot; border=&amp;quot;1&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;510&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#333355&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td class=&amp;quot;Tx12w&amp;quot; bgcolor=&amp;quot;#7ea1b0&amp;quot; width=&amp;quot;78&amp;quot;&amp;gt;Job&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td class=&amp;quot;Tx12w&amp;quot; bgcolor=&amp;quot;#7ea1b0&amp;quot; height=&amp;quot;20&amp;quot; width=&amp;quot;211&amp;quot;&amp;gt;Key Item&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td class=&amp;quot;Tx12w&amp;quot; bgcolor=&amp;quot;#7ea1b0&amp;quot; width=&amp;quot;185&amp;quot;&amp;gt;Title&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;Warrior&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Bloody Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Searing★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Monk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Orange Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Striking★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;White Mage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[White Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Soothing★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Black Mage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Black Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Sable★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;Red Mage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Red Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Scarlet★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Thief&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Green Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Sonic★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;Paladin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Sparking Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Saintly★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Dark Knight&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Ebon Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Shadowy★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;Beastmaster&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Furry Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Savage★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Bard&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Brown Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Singing★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;Ranger&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Ochre Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Sniping★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Samurai&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Jade Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Slicing★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;Ninja&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Transparent Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Sneaking★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Dragoon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Purple Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Spearing★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;Summoner&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Rainbow Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Summoning★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Puppetmaster&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Silk Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Swaying★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;Corsair&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Coral Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Surging★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Blue Mage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Sapphire Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Sapphire★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Dancer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Sequined Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Sprightly★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Scholar&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Velvet Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Sagacious★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Geomancer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Gossamer Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Spiritual★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Rune Fencer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Steel Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Stippling★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle Alterations==&lt;br /&gt;
A number of adjustments have been made to keep Conflict (and by extension Ballista) play reasonably balanced.&lt;br /&gt;
&lt;br /&gt;
===Job Abilities===&lt;br /&gt;
The following job abilities are altered:&lt;br /&gt;
*&#039;&#039;&#039;Provoke&#039;&#039;&#039; prevents the victim from targeting anyone except the provoker for a short time. Provoke also effectively prevents the victim from casting self-targeting spells, such as Utsusemi.&lt;br /&gt;
*&#039;&#039;&#039;Steal&#039;&#039;&#039; and &#039;&#039;&#039;Mug&#039;&#039;&#039; steal Petras (if there are any) from the target.&lt;br /&gt;
*&#039;&#039;&#039;Charm&#039;&#039;&#039;, &#039;&#039;&#039;Gauge&#039;&#039;&#039;, and &#039;&#039;&#039;Tame&#039;&#039;&#039; have no effect whatsoever.&lt;br /&gt;
*&#039;&#039;&#039;Flee&#039;&#039;&#039; duration is extended.&lt;br /&gt;
===Melee===&lt;br /&gt;
*Maximum melee range is increased to allow for hitting opponents who are running away.&lt;br /&gt;
*Weapon Skill damage is reduced.&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
*Players gradually build a resistance to most enfeebling magic, as well as Lullaby.&lt;br /&gt;
*Sleep is limited to a 45-second duration.&lt;br /&gt;
*Magic damage is reduced.&lt;br /&gt;
&lt;br /&gt;
===Commands===&lt;br /&gt;
The following commands are only available during Ballista:&lt;br /&gt;
*&#039;&#039;&#039;/quarry&#039;&#039;&#039; - Dig for Petras or items. /quarry&#039;s behavior varies according to what Ballista Key Items you have in your possession.&lt;br /&gt;
*&#039;&#039;&#039;/targetopp&#039;&#039;&#039; - targets closest member of opposing nation within range.&lt;br /&gt;
*&#039;&#039;&#039;/sprint&#039;&#039;&#039; - Grants Flee-like speed for a set amount of time. You cannot use /sprint if you are holding a Petra.&lt;br /&gt;
*&#039;&#039;&#039;/scout&#039;&#039;&#039; - Reveals the location of the nearest Rook. You cannot use /scout if you are not carrying any Petras.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;petra&amp;gt;&#039;&#039;&#039; reveals how many Petras you are holding&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;gatebreach&amp;gt;&#039;&#039;&#039; reveals if you are affected by Gate Breach status or not.&lt;br /&gt;
The following commands are altered during Ballista:&lt;br /&gt;
*&#039;&#039;&#039;/linkshell&#039;&#039;&#039; -  sends a message to all members on your team.&lt;br /&gt;
&lt;br /&gt;
===Interaction===&lt;br /&gt;
The following actions are prohibited:&lt;br /&gt;
*Fishing&lt;br /&gt;
*Chocobo interaction&lt;br /&gt;
*Using bazaars (or trading) of non-participants or the opposing team&lt;br /&gt;
*NPC interaction, other than the normal Ballista NPCs&lt;br /&gt;
Additionally, all non-participants and monsters will become invisible to the participants during the match; however, /say, /shout, and /tell are unrestricted.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Resist traits are greatly enhanced.&lt;br /&gt;
*AoE magic and weapon skills will only hit those within the same party or alliance as the target.&lt;br /&gt;
*[[Wide Scan]] can be used by any job to find everyone on your nation&#039;s team.&lt;br /&gt;
*Equipment changing is discouraged. &#039;&#039;&#039;Penalty&#039;&#039;&#039; is automatically inflicted for a couple of seconds when you change any piece of equipment. &#039;&#039;&#039;Penalty&#039;&#039;&#039; effectively acts as a combination of [[Bind (Status)|Bind]] and [[Stun (Status)|Stun]]. You may still /quarry while Penalized.&lt;br /&gt;
:*Swapping ammo is allowed, unequipping ammo is penalized.&lt;br /&gt;
*Skill points and Blue Magic spells may not be obtained during Ballista, with the exception of [[Enhancing Magic]] skill from spells cast on yourself.&lt;br /&gt;
*The Conflict system was designed during the level 75 era. While the combat system adjustments still apply, the increase in level cap, item level gear, Job Points, and Master Levels can lead to wide variations in player performance. This can be entertaining, but for this reason, the community which exists around Ballista will typically make use of the level restriction for a more consistent experience. Be sure to prepare accordingly in such cases.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
A number of items have been developed for use with Ballista, both in the form of [[Key Items]] and [[Temporary Items]]. The following can be purchased or obtained for free from a [[Pursuivant]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Key Items===&lt;br /&gt;
*&#039;&#039;&#039;[[Ballista Band]]&#039;&#039;&#039; - Gives the option of keeping or discarding the first Petra dug up.&lt;br /&gt;
*&#039;&#039;&#039;[[Ballista Earring]]&#039;&#039;&#039; - Gives information about upcoming matches once per Vana&#039;diel day when the wearer zones into an area where a Pursuviant is present. Also gives hints and tips during the match.&lt;br /&gt;
*&#039;&#039;&#039;[[Ballista Instaport]]&#039;&#039;&#039; - Teleports you to an upcoming match after speaking to a Pursuviant.&lt;br /&gt;
*&#039;&#039;&#039;[[Ballista Instawarp]]&#039;&#039;&#039; - Transports you to your Home Point after speaking to a Pursuviant.&lt;br /&gt;
*&#039;&#039;&#039;[[Petra Shovel]]&#039;&#039;&#039; - All temporary items dug up are automatically put into your inventory without any prompt. If your temporary item inventory is full, the item dug up will be automatically discarded.&lt;br /&gt;
===Temporary Items===&lt;br /&gt;
All players receive 10 temporary items at the start of a match 15 if normal item use is restricted. Players may optionally buy items from a Marshal. The items that can be bought are listed below.&lt;br /&gt;
* [[Revitalizer]] (60+ cap) = /quarry and revitalizer voucher for 700 Ballista points&lt;br /&gt;
* [[Body Boost]] = 300 Ballista points&lt;br /&gt;
* [[Mana Boost]] = 300 Ballista points&lt;br /&gt;
* [[Drachenessence]] = 30 Ballista points&lt;br /&gt;
* [[Barfire Ointment]] = 50 Ballista points&lt;br /&gt;
* [[Barblizzard Oint.|Barblizzard Ointment]] = 50 Ballista points&lt;br /&gt;
* [[Baraero Ointment]] = 50 Ballista points&lt;br /&gt;
* [[Barstone Oint.|Barstone Ointment]] = 50 Ballista points&lt;br /&gt;
* [[Barthunder Oint.|Barthunder Ointment]] = 50 Ballista points&lt;br /&gt;
* [[Barwater Ointment]] = 50 Ballista points&lt;br /&gt;
* [[Petra Eater]] = 30 Ballista points&lt;br /&gt;
* [[Catholicon]] = 100 Ballista points&lt;br /&gt;
*[[Potion]] = 15 Ballista points&lt;br /&gt;
*[[Hi-Potion]] = 45 Ballista points&lt;br /&gt;
*[[X-Potion]] = 90 Ballista points&lt;br /&gt;
*[[Elixir]] (50+ Cap Ballista) = 200 Ballista points&lt;br /&gt;
*[[Hi-Elixir]] (50+ Cap Ballista)&lt;br /&gt;
*[[Max-Potion]] (50+ Cap Ballista)&lt;br /&gt;
*[[Ether]] = 20 Ballista points&lt;br /&gt;
*[[Hi-Ether]] = 60 Ballista points&lt;br /&gt;
*[[Super Ether]] = 120 Ballista points&lt;br /&gt;
* [[Smelling Salts]] = 75 Ballista points&lt;br /&gt;
* [[Healing Powder]] =100 Ballista points&lt;br /&gt;
* [[Panacea]] = 200 Ballista points&lt;br /&gt;
* [[Remedy]] = 100 Ballista points&lt;br /&gt;
The items listed below can only be obtained with /quarry&lt;br /&gt;
* [[Giant&#039;s Drink]] (60+ Cap Ballista)&lt;br /&gt;
* [[Wizard&#039;s Drink]] (60+ Cap Ballista)&lt;br /&gt;
* [[Carnal Incense]]&lt;br /&gt;
* [[Spiritual Incense]]&lt;br /&gt;
* [[Celestial Incense]]&lt;br /&gt;
* [[Catholicon Plus 1]]&lt;br /&gt;
* [[Lethe Water]]&lt;br /&gt;
* [[Lethe Water Plus 1]]&lt;br /&gt;
* [[Demoralizer Plus 1]]&lt;br /&gt;
* [[Demoralizer]]&lt;br /&gt;
* [[Mana Powder]]&lt;br /&gt;
* [[Megalixir]]&lt;br /&gt;
* [[Lethe Powder]]&lt;br /&gt;
*[[Daedalus Wing]]&lt;br /&gt;
*[[Pro-Ether]]&lt;br /&gt;
*[[Sleeping Potion]]&lt;br /&gt;
*[[Blinding Potion]]&lt;br /&gt;
*[[Poison Potion]]&lt;br /&gt;
*[[Antidote]]&lt;br /&gt;
*[[Prism Powder]]&lt;br /&gt;
*[[Silent Oil]]&lt;br /&gt;
*[[Apple au Lait]]&lt;br /&gt;
*[[Orange au Lait]]&lt;br /&gt;
*[[Pamama au Lait]]&lt;br /&gt;
*[[Pear au Lait]]&lt;br /&gt;
*[[Persikos au Lait]]&lt;br /&gt;
*[[Apple Juice]]	   &lt;br /&gt;
*[[Grape Juice]]	   &lt;br /&gt;
*[[Melon Juice]]&lt;br /&gt;
*[[Orange Juice]]   &lt;br /&gt;
*[[Pineapple Juice]]	&lt;br /&gt;
*[[Tomato Juice]]&lt;br /&gt;
&lt;br /&gt;
== Ballista Damage ==&lt;br /&gt;
Db = Ballista Damage&lt;br /&gt;
Do = Original Damage&lt;br /&gt;
&lt;br /&gt;
Db = Do x (1 - (Do/4000))&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[http://www.bluegartr.com/threads/115380-Geomancer-Findings-and-Mechanics-*Needs-More-Handbells!*?p=5662586&amp;amp;viewfull=1#post5662586 Ballista Damage Formula (Prothescar; Additional points shown by Asymptotic, BG Forums)]&lt;/div&gt;</summary>
		<author><name>Jdubbedition</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Category:Ballista&amp;diff=728861</id>
		<title>Category:Ballista</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Category:Ballista&amp;diff=728861"/>
		<updated>2025-02-15T22:40:31Z</updated>

		<summary type="html">&lt;p&gt;Jdubbedition: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Other Activities]]&lt;br /&gt;
[[Category:Conflict]]&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC= y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ballista.jpg&lt;br /&gt;
|Image Size=&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&lt;br /&gt;
&#039;&#039;&#039;Ballista&#039;&#039;&#039; is one of the forms of [[Conflict]], or PvP, in Final Fantasy XI.&amp;lt;br /&amp;gt;&lt;br /&gt;
With the wave of patriotism sweeping Vana&#039;diel, the decision was made to reintroduce Conflict as a form of friendly rivalry between the three nations.&lt;br /&gt;
&lt;br /&gt;
Ballista is based upon San d&#039;Oria military training exercises that involves participants digging up small stones called Petras to toss into goals called Rooks scattered around the battlefield.&lt;br /&gt;
&lt;br /&gt;
Ballista and it&#039;s successor &#039;&#039;&#039;[[Brenner]]&#039;&#039;&#039;, are most often an event where players enter to test certain spells or abilities for game mechanic research. [[Ballista]] and Brenner are long-forgotten by Square Enix. As a result, both events are extremely imbalanced for recreational PvP due to a lack of any updates. Which can make for enjoying them as a serious side activity somewhat difficult. For example, [[Quick Draw]] with modern equipment will just KO players.&lt;br /&gt;
}}&lt;br /&gt;
==Obtaining the License==&lt;br /&gt;
The prerequisite for a Ballista license is Rank 3 in your current nation. You do not need to re-obtain your license if you switch nations. Complete the following mini-quest&lt;br /&gt;
* While reserving the custom match area [[Diorama Abdhaljs-Ghelsba]] requires the Ballista License, other players can participate even if they do not have it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To obtain your license, complete the following steps:&lt;br /&gt;
* Speak with your nation&#039;s &#039;&#039;&#039;Conflict Director&#039;&#039;&#039;. They are:&lt;br /&gt;
::&#039;&#039;&#039;Bastok&#039;&#039;&#039; - [[Invincible Shield]] - [[Metalworks]] - G-8 &lt;br /&gt;
::*You will receive the [[Letter to the San. Conflict Cmd. (Bastok)]] &amp;amp; [[Letter to the Win. Conflict Cmd. (Bastok)]]&lt;br /&gt;
::&#039;&#039;&#039;San d&#039;Oria&#039;&#039;&#039; - [[Excenmille]] - [[Northern San d&#039;Oria]] - D-9&lt;br /&gt;
::*You will receive the [[Letter to the Bas. Conflict Cmd. (San d&#039;Oria)]] &amp;amp; [[Letter to the Win. Conflict Cmd. (San d&#039;Oria)]]&lt;br /&gt;
::&#039;&#039;&#039;Windurst&#039;&#039;&#039; - [[Mhabi Molkot]] - [[Heavens Tower]], next to the reception desk&lt;br /&gt;
::*You will receive the [[Letter to the San. Conflict Cmd. (Windurst)]] &amp;amp; [[Letter to the Bas. Conflict Cmd. (Windurst)]]&lt;br /&gt;
* Go to the other two nations and speak with their leader. They are:&lt;br /&gt;
::&#039;&#039;&#039;Bastok&#039;&#039;&#039; - Karst - [[Metalworks]] - J-8 (Door in the president&#039;s office)&lt;br /&gt;
::&#039;&#039;&#039;San d&#039;Oria&#039;&#039;&#039; - King Destin - [[Chateau d&#039;Oraguille]] - I-9 (Walk straight, Main Door)&lt;br /&gt;
::&#039;&#039;&#039;Windurst&#039;&#039;&#039; - Star Sibyl - [[Heavens Tower]], talk to [[Kupipi]] at the reception desk&lt;br /&gt;
* After speaking to the other nations&#039; leaders, speak with their respective Conflict Director.&lt;br /&gt;
* Once you have spoken with the other two nations&#039; directors and leaders, return to your nation and talk to your nation&#039;s Conflict Director again.&lt;br /&gt;
* Talk to your nation&#039;s leader.&lt;br /&gt;
* Talk to your nation&#039;s Conflict Director for one last cutscene and your [[Ballista License]].&lt;br /&gt;
&lt;br /&gt;
==Participating in a Match==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; border:none; #808080 1px; margin: 1px; font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;tx12&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12_2&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td style=&amp;quot;background: #666666; color: #FFFFFF;&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;tx12_2&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background: #006600; color: #FFFFFF;&amp;quot; color:white height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;tx12_2&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;Jugner&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;background: #003399; color: #FFFFFF;&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;tx12_2&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;Pashhow &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background: #ff9900;&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;tx12_2&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;Meriphataud &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background: #999999; color: #FFFFFF;&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;tx12_2&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;Level&amp;lt;br&amp;gt;&lt;br /&gt;
Restriction&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing &lt;br /&gt;
Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing &lt;br /&gt;
Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing &lt;br /&gt;
Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing &lt;br /&gt;
Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing &lt;br /&gt;
Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing &lt;br /&gt;
Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing &lt;br /&gt;
Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;60&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;22&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;60&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;23&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;24&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;60&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;26&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;27&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;28&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;29&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Ballista follows a set schedule according to the Vana&#039;diel calendar. Matches alternate between areas, nations participation, and level cap according to the calendar on the right. The entry day for each match proceeds as follows:&lt;br /&gt;
*&#039;&#039;&#039;12:00 (Initial Period)&#039;&#039;&#039; - Entry period opens for adventurers of nations scheduled to fight who did not fight in the previous match.&lt;br /&gt;
*&#039;&#039;&#039;16:00 (Guest Period)&#039;&#039;&#039; -Entry period opens for adventurers of nations scheduled to fight who fought in the previous match.&lt;br /&gt;
*&#039;&#039;&#039;18:00 (Open Entry)&#039;&#039;&#039; - Entry period opens for anyone to fight. Adventurers are automatically placed on the nation with the least number of players.&lt;br /&gt;
*&#039;&#039;&#039;22:00&#039;&#039;&#039; - Entries are closed, except under special conditions.&lt;br /&gt;
&lt;br /&gt;
To travel to an upcoming Ballista match quickly, speak to a Pursuviant. Their locations are:&lt;br /&gt;
* Northern San d&#039;Oria - K-9&lt;br /&gt;
* Port Bastok - J-12&lt;br /&gt;
* Windurst Waters - J-9&lt;br /&gt;
* Ru&#039;Lude Gardens - I-8&lt;br /&gt;
* Aht Urhgan Whitegate - G-11 &lt;br /&gt;
If you have a [[Ballista Instaport]] or at least 200 Ballista Points, and the match has not yet started, the Pursuviant will offer you the option of teleporting to the match.&lt;br /&gt;
&lt;br /&gt;
Once at the match location, talk to the Pursuviant to sign up for Ballista. A participation fee is required upon signing up; the fee varies according to level:&lt;br /&gt;
:&#039;&#039;&#039;Lv. 30&#039;&#039;&#039; - 500 gil&lt;br /&gt;
:&#039;&#039;&#039;Lv. 40&#039;&#039;&#039; - 1000 gil&lt;br /&gt;
:&#039;&#039;&#039;Lv. 50&#039;&#039;&#039; - 1500 gil&lt;br /&gt;
:&#039;&#039;&#039;Lv. 60&#039;&#039;&#039; - 2000 gil&lt;br /&gt;
:&#039;&#039;&#039;Unrestricted&#039;&#039;&#039; - 3000 gil&lt;br /&gt;
&lt;br /&gt;
At 22:00, all participating adventurers will line up facing each other and the Herald will conduct the opening ceremony. Once the opening ceremony has concluded, all players will automatically gain the effects of [[Sneak (Status)]] and [[Invisible (Status)]] to allow for both teams to get into an appropriate position. At 0:00, the match will begin and Sneak and Invisible will wear off.&lt;br /&gt;
&lt;br /&gt;
==Playing the Match==&lt;br /&gt;
The main objective of Ballista is to &#039;&#039;&#039;/quarry&#039;&#039;&#039; for Petras in order to toss them into the Rooks scattered around the battlefield. Note that /quarry is not always successful at this; it may either dig up a temporary item, a Petra, or nothing at all.&lt;br /&gt;
Petras may be found anywhere on the battlefield, but your chances of digging up one will increase the more distant from a Rook you are. However, /quarry&#039;s success rate is also affected by the current score; members of the winning team will have a lower probability of finding a Petra.&lt;br /&gt;
&lt;br /&gt;
In order to score, you must first gain &#039;&#039;&#039;Gate Breach&#039;&#039;&#039;. Gate Breach can be accomplished by either killing another player, or being in the immediate vicinity of a kill. The latter does not work if you are not in a party; it is recommended to party up both in order to keep track of your teammates&#039; health and to gain Gate Breach easier.&lt;br /&gt;
&lt;br /&gt;
Once you have gained Gate Breach, you must now find a Rook to toss the Petras in. The location of the nearest Rook can be found by using &#039;&#039;&#039;/scout&#039;&#039;&#039;. The act of scoring can be interrupted by any number of actions (both beneficial and hostile), so be sure to have a clear shot at a Rook. You may score up to five Petras at a time, with each Petra counting as one point. If a majority of the opposing team has left the battle area, however, all Rooks&#039; gates will open, allowing anyone to score without gaining Gate Breach&lt;br /&gt;
&lt;br /&gt;
If you have managed to successfully score for your team, Gate Breach status will be disengaged and you must regain it again before being able to score. The first petra you attempt to score will have an extra 3-5 second delay before throwing it into the rook. From there on, even if your shot is canceled, your throwing time will be shortened to around 5 seconds. This will be reset if you go back to camp or zone, but being revived will not reset this. &lt;br /&gt;
&lt;br /&gt;
No experience points loss is incurred for being K.O.&#039;d in Ballista. If you are knocked out, you will automatically be revived within a certain amount of time determined by the number of times you have died without returning to camp. Each death carries a +5 second penalty to waiting for revival (with the timer initially starting at 15 seconds); this revival timer has no maximum limit. Once you are revived, you will be at 100% HP, 50% MP, and 50% TP. Additionally, you will be considered as &amp;quot;preparing for battle&amp;quot; and unable to attack or be attacked. &lt;br /&gt;
*Alternatively, you may choose to return to camp and reset the revival timer while spawning at 100% HP and MP. In either case, you will lose all accumulated Petras; the only way to retain Petras after K.O. is to be [[Raise|Raised]] and suffer its associated [[Weakness|Weakened]] state.&lt;br /&gt;
*If you are K.O.&#039;ed, lose connection, and reconnect after the match has concluded, the &amp;quot;Return to Camp&amp;quot; option will change to &amp;quot;Return to Home Point&amp;quot;; no experience loss is incurred if you Home Point as a result of dying during a Ballista match.&lt;br /&gt;
&lt;br /&gt;
At 0:00, the match will conclude, and the team who has scored the most Petras will be declared the winner. In a Best of 3 match, the point award for the third match is equal to winning two matches, so the losing team has a chance to force a draw.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Rewards in Ballista come in the form of [[Experience Points]], [[Gil]], [[Ballista Points]], and Ballista Ranking.&lt;br /&gt;
===Experience Points===&lt;br /&gt;
&lt;br /&gt;
All adventurers who have actively participated in Ballista are awarded the appropriate amount of experience points corresponding to their level during Ballista.&lt;br /&gt;
* Level 30-39: 300 EXP&lt;br /&gt;
* Level 40-49: 350 EXP&lt;br /&gt;
* Level 50-59: 400 EXP&lt;br /&gt;
* Level 60-74: 450 EXP&lt;br /&gt;
* Level 75: 500 EXP &lt;br /&gt;
===Gil===&lt;br /&gt;
The gil reward is equal to double the participation fee. If the match is a draw, both teams will get their gil refunded.  The losing team gets nothing. &lt;br /&gt;
===Ballista Points===&lt;br /&gt;
Ballista Points are awarded after each match, up to a maximum of 2000. These points are used to reserve access to the Dioramas, purchase item vouchers, and teleport to upcoming Ballista matches.&lt;br /&gt;
===Ballista Ranking===&lt;br /&gt;
&lt;br /&gt;
Players can sign up for Ballista Ranking by talking to the Marshal in the area after a match.&lt;br /&gt;
*Players who have not registered will not be considered in the ranking.&lt;br /&gt;
*After a match, players have 4 Vana’diel hours (about 10 minutes Earth time) to register their results.&lt;br /&gt;
*The ranking list cannot be viewed during the registration period.&lt;br /&gt;
*After the registration period has ended, you must view the ranking list within 4 Vana’diel days (4 hours Earth time) to receive your final assessment and any rewards you have earned.&lt;br /&gt;
You can view the entire Ballista Ranking by speaking to the Marshal in [[Ru&#039;Lude Gardens]]. However, as this Marshal may not have the most current data, players wishing to see the latest rankings are advised to talk to the Marshals stationed in each Ballista area.&amp;lt;br&amp;gt;&lt;br /&gt;
====Chevrons====&lt;br /&gt;
Chevrons are awarded to the top scorer for each job. A player can check the number of chevrons accumulated to date by talking to a Marshal. Also, /checking other players during a match will reveal the total number of chevrons they have received. &lt;br /&gt;
&lt;br /&gt;
Chevrons have the following caveats:&lt;br /&gt;
* Chevrons are only valid for one week Earth time. After that, the player must return the chevron in order to participate in future Ballista matches.&lt;br /&gt;
* Players may only wear one chevron at a time. If a player qualifies for more than one chevron, a decision must be made as to which chevron to receive. A player may, however, refuse to receive a chevron.&lt;br /&gt;
&lt;br /&gt;
The title granted according to the chevron awarded varies:&lt;br /&gt;
&amp;lt;table class=&amp;quot;Ta1&amp;quot; border=&amp;quot;1&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;510&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#333355&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td class=&amp;quot;Tx12w&amp;quot; bgcolor=&amp;quot;#7ea1b0&amp;quot; width=&amp;quot;78&amp;quot;&amp;gt;Ranking&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td class=&amp;quot;Tx12w&amp;quot; bgcolor=&amp;quot;#7ea1b0&amp;quot; height=&amp;quot;20&amp;quot; width=&amp;quot;211&amp;quot;&amp;gt;Key Item&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td class=&amp;quot;Tx12w&amp;quot; bgcolor=&amp;quot;#7ea1b0&amp;quot; width=&amp;quot;185&amp;quot;&amp;gt;Title&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;1st&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Gold Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Gold Balli☆☆☆☆star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;2nd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Mythril Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Mythril Balli☆☆☆star&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;3rd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Silver Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Silver Balli☆☆star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;4 - 10th &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Bronze Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Bronze Balli☆star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;Ta1&amp;quot; border=&amp;quot;1&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;510&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#333355&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td class=&amp;quot;Tx12w&amp;quot; bgcolor=&amp;quot;#7ea1b0&amp;quot; width=&amp;quot;78&amp;quot;&amp;gt;Job&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td class=&amp;quot;Tx12w&amp;quot; bgcolor=&amp;quot;#7ea1b0&amp;quot; height=&amp;quot;20&amp;quot; width=&amp;quot;211&amp;quot;&amp;gt;Key Item&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td class=&amp;quot;Tx12w&amp;quot; bgcolor=&amp;quot;#7ea1b0&amp;quot; width=&amp;quot;185&amp;quot;&amp;gt;Title&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;Warrior&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Bloody Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Searing★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Monk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Orange Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Striking★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;White Mage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[White Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Soothing★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Black Mage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Black Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Sable★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;Red Mage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Red Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Scarlet★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Thief&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Green Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Sonic★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;Paladin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Sparking Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Saintly★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Dark Knight&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Ebon Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Shadowy★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;Beastmaster&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Furry Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Savage★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Bard&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Brown Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Singing★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;Ranger&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Ochre Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Sniping★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Samurai&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Jade Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Slicing★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;Ninja&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Transparent Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Sneaking★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Dragoon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Purple Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Spearing★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;Summoner&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Rainbow Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Summoning★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Puppetmaster&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Silk Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Swaying★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;Corsair&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Coral Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Surging★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Blue Mage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Sapphire Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Sapphire★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Dancer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Sequined Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Sprightly★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Scholar&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Velvet Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Sagacious★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Geomancer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Gossamer Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Spiritual★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Rune Fencer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Steel Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Stippling★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle Alterations==&lt;br /&gt;
A number of adjustments have been made to keep Conflict (and by extension Ballista) play reasonably balanced.&lt;br /&gt;
&lt;br /&gt;
===Job Abilities===&lt;br /&gt;
The following job abilities are altered:&lt;br /&gt;
*&#039;&#039;&#039;Provoke&#039;&#039;&#039; prevents the victim from targeting anyone except the provoker for a short time. Provoke also effectively prevents the victim from casting self-targeting spells, such as Utsusemi.&lt;br /&gt;
*&#039;&#039;&#039;Steal&#039;&#039;&#039; and &#039;&#039;&#039;Mug&#039;&#039;&#039; steal Petras (if there are any) from the target.&lt;br /&gt;
*&#039;&#039;&#039;Charm&#039;&#039;&#039;, &#039;&#039;&#039;Gauge&#039;&#039;&#039;, and &#039;&#039;&#039;Tame&#039;&#039;&#039; have no effect whatsoever.&lt;br /&gt;
*&#039;&#039;&#039;Flee&#039;&#039;&#039; duration is extended.&lt;br /&gt;
===Melee===&lt;br /&gt;
*Maximum melee range is increased to allow for hitting opponents who are running away.&lt;br /&gt;
*Weapon Skill damage is reduced.&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
*Players gradually build a resistance to most enfeebling magic, as well as Lullaby.&lt;br /&gt;
*Sleep is limited to a 45-second duration.&lt;br /&gt;
*Magic damage is reduced.&lt;br /&gt;
&lt;br /&gt;
===Commands===&lt;br /&gt;
The following commands are only available during Ballista:&lt;br /&gt;
*&#039;&#039;&#039;/quarry&#039;&#039;&#039; - Dig for Petras or items. /quarry&#039;s behavior varies according to what Ballista Key Items you have in your possession.&lt;br /&gt;
*&#039;&#039;&#039;/targetopp&#039;&#039;&#039; - targets closest member of opposing nation within range.&lt;br /&gt;
*&#039;&#039;&#039;/sprint&#039;&#039;&#039; - Grants Flee-like speed for a set amount of time. You cannot use /sprint if you are holding a Petra.&lt;br /&gt;
*&#039;&#039;&#039;/scout&#039;&#039;&#039; - Reveals the location of the nearest Rook. You cannot use /scout if you are not carrying any Petras.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;petra&amp;gt;&#039;&#039;&#039; reveals how many Petras you are holding&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;gatebreach&amp;gt;&#039;&#039;&#039; reveals if you are affected by Gate Breach status or not.&lt;br /&gt;
The following commands are altered during Ballista:&lt;br /&gt;
*&#039;&#039;&#039;/linkshell&#039;&#039;&#039; -  sends a message to all members on your team.&lt;br /&gt;
&lt;br /&gt;
===Interaction===&lt;br /&gt;
The following actions are prohibited:&lt;br /&gt;
*Fishing&lt;br /&gt;
*Chocobo interaction&lt;br /&gt;
*Using bazaars (or trading) of non-participants or the opposing team&lt;br /&gt;
*NPC interaction, other than the normal Ballista NPCs&lt;br /&gt;
Additionally, all non-participants and monsters will become invisible to the participants during the match; however, /say, /shout, and /tell are unrestricted.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Resist traits are greatly enhanced.&lt;br /&gt;
*AoE magic and weapon skills will only hit those within the same party or alliance as the target.&lt;br /&gt;
*[[Wide Scan]] can be used by any job to find everyone on your nation&#039;s team.&lt;br /&gt;
*Equipment changing is discouraged. &#039;&#039;&#039;Penalty&#039;&#039;&#039; is automatically inflicted for a couple of seconds when you change any piece of equipment. &#039;&#039;&#039;Penalty&#039;&#039;&#039; effectively acts as a combination of [[Bind (Status)|Bind]] and [[Stun (Status)|Stun]]. You may still /quarry while Penalized.&lt;br /&gt;
:*Swapping ammo is allowed, unequipping ammo is penalized.&lt;br /&gt;
*Skill points and Blue Magic spells may not be obtained during Ballista, with the exception of [[Enhancing Magic]] skill from spells cast on yourself.&lt;br /&gt;
*The Conflict system was designed during the level 75 era. While the combat system adjustments still apply, the increase in level cap, item level gear, Job Points, and Master Levels can lead to wide variations in player performance. This can be entertaining, but for this reason, the community which exists around Ballista will typically make use of the level restriction for a more consistent experience. Be sure to prepare accordingly in such cases.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
A number of items have been developed for use with Ballista, both in the form of [[Key Items]] and [[Temporary Items]]. The following can be purchased or obtained for free from a [[Pursuivant]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Key Items===&lt;br /&gt;
*&#039;&#039;&#039;[[Ballista Band]]&#039;&#039;&#039; - Gives the option of keeping or discarding the first Petra dug up.&lt;br /&gt;
*&#039;&#039;&#039;[[Ballista Earring]]&#039;&#039;&#039; - Gives information about upcoming matches once per Vana&#039;diel day when the wearer zones into an area where a Pursuviant is present. Also gives hints and tips during the match.&lt;br /&gt;
*&#039;&#039;&#039;[[Ballista Instaport]]&#039;&#039;&#039; - Teleports you to an upcoming match after speaking to a Pursuviant.&lt;br /&gt;
*&#039;&#039;&#039;[[Ballista Instawarp]]&#039;&#039;&#039; - Transports you to your Home Point after speaking to a Pursuviant.&lt;br /&gt;
*&#039;&#039;&#039;[[Petra Shovel]]&#039;&#039;&#039; - All temporary items dug up are automatically put into your inventory without any prompt. If your temporary item inventory is full, the item dug up will be automatically discarded.&lt;br /&gt;
===Temporary Items===&lt;br /&gt;
All players receive 10 temporary items at the start of a match 15 if normal item use is restricted. Players may optionally buy items from a Marshal. The items that can be bought are listed below.&lt;br /&gt;
* [[Revitalizer]] (60+ cap) = /quarry and revitalizer voucher for 700 Ballista points&lt;br /&gt;
* [[Body Boost]] = 300 Ballista points&lt;br /&gt;
* [[Mana Boost]] = 300 Ballista points&lt;br /&gt;
* [[Drachenessence]] = 30 Ballista points&lt;br /&gt;
* [[Barfire Ointment]] = 50 Ballista points&lt;br /&gt;
* [[Barblizzard Oint.|Barblizzard Ointment]] = 50 Ballista points&lt;br /&gt;
* [[Baraero Ointment]] = 50 Ballista points&lt;br /&gt;
* [[Barstone Oint.|Barstone Ointment]] = 50 Ballista points&lt;br /&gt;
* [[Barthunder Oint.|Barthunder Ointment]] = 50 Ballista points&lt;br /&gt;
* [[Barwater Ointment]] = 50 Ballista points&lt;br /&gt;
* [[Petra Eater]] = 30 Ballista points&lt;br /&gt;
* [[Catholicon]] = 100 Ballista points&lt;br /&gt;
*[[Potion]] = 15 Ballista points&lt;br /&gt;
*[[Hi-Potion]] = 45 Ballista points&lt;br /&gt;
*[[X-Potion]] = 90 Ballista points&lt;br /&gt;
*[[Elixir]] (50+ Cap Ballista) = 200 Ballista points&lt;br /&gt;
*[[Hi-Elixir]] (50+ Cap Ballista)&lt;br /&gt;
*[[Max-Potion]] (50+ Cap Ballista)&lt;br /&gt;
*[[Ether]] = 20 Ballista points&lt;br /&gt;
*[[Hi-Ether]] = 60 Ballista points&lt;br /&gt;
*[[Super Ether]] = 120 Ballista points&lt;br /&gt;
* [[Smelling Salts]] = 75 Ballista points&lt;br /&gt;
* [[Healing Powder]] =100 Ballista points&lt;br /&gt;
* [[Panacea]] = 200 Ballista points&lt;br /&gt;
* [[Remedy]] = 100 Ballista points&lt;br /&gt;
The items listed below can only be obtained with /quarry&lt;br /&gt;
* [[Giant&#039;s Drink]] (60+ Cap Ballista)&lt;br /&gt;
* [[Wizard&#039;s Drink]] (60+ Cap Ballista)&lt;br /&gt;
* [[Carnal Incense]]&lt;br /&gt;
* [[Spiritual Incense]]&lt;br /&gt;
* [[Celestial Incense]]&lt;br /&gt;
* [[Catholicon Plus 1]]&lt;br /&gt;
* [[Lethe Water]]&lt;br /&gt;
* [[Lethe Water Plus 1]]&lt;br /&gt;
* [[Demoralizer Plus 1]]&lt;br /&gt;
* [[Demoralizer]]&lt;br /&gt;
* [[Mana Powder]]&lt;br /&gt;
* [[Megalixir]]&lt;br /&gt;
* [[Lethe Powder]]&lt;br /&gt;
*[[Daedalus Wing]]&lt;br /&gt;
*[[Pro-Ether]]&lt;br /&gt;
*[[Sleeping Potion]]&lt;br /&gt;
*[[Blinding Potion]]&lt;br /&gt;
*[[Poison Potion]]&lt;br /&gt;
*[[Antidote]]&lt;br /&gt;
*[[Prism Powder]]&lt;br /&gt;
*[[Silent Oil]]&lt;br /&gt;
*[[Apple au Lait]]&lt;br /&gt;
*[[Orange au Lait]]&lt;br /&gt;
*[[Pamama au Lait]]&lt;br /&gt;
*[[Pear au Lait]]&lt;br /&gt;
*[[Persikos au Lait]]&lt;br /&gt;
*[[Apple Juice]]	   &lt;br /&gt;
*[[Grape Juice]]	   &lt;br /&gt;
*[[Melon Juice]]&lt;br /&gt;
*[[Orange Juice]]   &lt;br /&gt;
*[[Pineapple Juice]]	&lt;br /&gt;
*[[Tomato Juice]]&lt;br /&gt;
&lt;br /&gt;
== Ballista Damage ==&lt;br /&gt;
Db = Ballista Damage&lt;br /&gt;
Do = Original Damage&lt;br /&gt;
&lt;br /&gt;
Db = Do x (1 - (Do/4000))&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[http://www.bluegartr.com/threads/115380-Geomancer-Findings-and-Mechanics-*Needs-More-Handbells!*?p=5662586&amp;amp;viewfull=1#post5662586 Ballista Damage Formula (Prothescar; Additional points shown by Asymptotic, BG Forums)]&lt;/div&gt;</summary>
		<author><name>Jdubbedition</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Category:Ballista&amp;diff=728860</id>
		<title>Category:Ballista</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Category:Ballista&amp;diff=728860"/>
		<updated>2025-02-15T22:38:29Z</updated>

		<summary type="html">&lt;p&gt;Jdubbedition: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Other Activities]]&lt;br /&gt;
[[Category:Conflict]]&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC= y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ballista.jpg&lt;br /&gt;
|Image Size=&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&lt;br /&gt;
&#039;&#039;&#039;Ballista&#039;&#039;&#039; is one of the forms of [[Conflict]], or PvP, in Final Fantasy XI.&amp;lt;br /&amp;gt;&lt;br /&gt;
With the wave of patriotism sweeping Vana&#039;diel, the decision was made to reintroduce Conflict as a form of friendly rivalry between the three nations.&lt;br /&gt;
&lt;br /&gt;
Ballista is based upon San d&#039;Oria military training exercises that involves participants digging up small stones called Petras to toss into goals called Rooks scattered around the battlefield.&lt;br /&gt;
&lt;br /&gt;
Ballista and it&#039;s successor &#039;&#039;&#039;[[Brenner]]&#039;&#039;&#039;, are most often an event where players enter to test certain spells or abilities for game mechanic research. [[Ballista]] and Brenner are long-forgotten by Square Enix. As a result, both events are extremely imbalanced for recreational PvP due to a lack of any updates. Which can make for enjoying them as a serious side activity somewhat difficult. For example, [[Quick Draw]] with modern equipment will just KO players.&lt;br /&gt;
}}&lt;br /&gt;
==Obtaining the License==&lt;br /&gt;
The prerequisite for a Ballista license is Rank 3 in your current nation. You do not need to re-obtain your license if you switch nations. Complete the following mini-quest&lt;br /&gt;
* While reserving the custom match area [[Diorama Abdhaljs-Ghelsba]] requires the Ballista License, other players can participate even if they do not have it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To obtain your license, complete the following steps:&lt;br /&gt;
* Speak with your nation&#039;s &#039;&#039;&#039;Conflict Director&#039;&#039;&#039;. They are:&lt;br /&gt;
::&#039;&#039;&#039;Bastok&#039;&#039;&#039; - [[Invincible Shield]] - [[Metalworks]] - G-8 &lt;br /&gt;
::*You will receive the [[Letter to the San. Conflict Cmd. (Bastok)]] &amp;amp; [[Letter to the Win. Conflict Cmd. (Bastok)]]&lt;br /&gt;
::&#039;&#039;&#039;San d&#039;Oria&#039;&#039;&#039; - [[Excenmille]] - [[Northern San d&#039;Oria]] - D-9&lt;br /&gt;
::*You will receive the [[Letter to the Bas. Conflict Cmd. (San d&#039;Oria)]] &amp;amp; [[Letter to the Win. Conflict Cmd. (San d&#039;Oria)]]&lt;br /&gt;
::&#039;&#039;&#039;Windurst&#039;&#039;&#039; - [[Mhabi Molkot]] - [[Heavens Tower]], next to the reception desk&lt;br /&gt;
::*You will receive the [[Letter to the San. Conflict Cmd. (Windurst)]] &amp;amp; [[Letter to the Bas. Conflict Cmd. (Windurst)]]&lt;br /&gt;
* Go to the other two nations and speak with their leader. They are:&lt;br /&gt;
::&#039;&#039;&#039;Bastok&#039;&#039;&#039; - Karst - [[Metalworks]] - J-8 (Door in the president&#039;s office)&lt;br /&gt;
::&#039;&#039;&#039;San d&#039;Oria&#039;&#039;&#039; - King Destin - [[Chateau d&#039;Oraguille]] - I-9&lt;br /&gt;
::&#039;&#039;&#039;Windurst&#039;&#039;&#039; - Star Sibyl - [[Heavens Tower]], talk to [[Kupipi]] at the reception desk&lt;br /&gt;
* After speaking to the other nations&#039; leaders, speak with their respective Conflict Director.&lt;br /&gt;
* Once you have spoken with the other two nations&#039; directors and leaders, return to your nation and talk to your nation&#039;s Conflict Director again.&lt;br /&gt;
* Talk to your nation&#039;s leader.&lt;br /&gt;
* Talk to your nation&#039;s Conflict Director for one last cutscene and your [[Ballista License]].&lt;br /&gt;
&lt;br /&gt;
==Participating in a Match==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; border:none; #808080 1px; margin: 1px; font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;tx12&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12_2&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td style=&amp;quot;background: #666666; color: #FFFFFF;&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;tx12_2&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background: #006600; color: #FFFFFF;&amp;quot; color:white height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;tx12_2&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;Jugner&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;background: #003399; color: #FFFFFF;&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;tx12_2&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;Pashhow &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background: #ff9900;&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;tx12_2&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;Meriphataud &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background: #999999; color: #FFFFFF;&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;tx12_2&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;Level&amp;lt;br&amp;gt;&lt;br /&gt;
Restriction&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing &lt;br /&gt;
Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing &lt;br /&gt;
Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing &lt;br /&gt;
Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing &lt;br /&gt;
Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing &lt;br /&gt;
Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing &lt;br /&gt;
Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing &lt;br /&gt;
Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;60&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;22&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;60&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;23&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;24&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;60&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;26&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;27&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#caf7d6&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;28&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;29&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#c9f7f8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Closing Ceremony&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Entry&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;40&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#eeeeee&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#f9e8c8&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;Match&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; height=&amp;quot;22&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;110&amp;quot;&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Ballista follows a set schedule according to the Vana&#039;diel calendar. Matches alternate between areas, nations participation, and level cap according to the calendar on the right. The entry day for each match proceeds as follows:&lt;br /&gt;
*&#039;&#039;&#039;12:00 (Initial Period)&#039;&#039;&#039; - Entry period opens for adventurers of nations scheduled to fight who did not fight in the previous match.&lt;br /&gt;
*&#039;&#039;&#039;16:00 (Guest Period)&#039;&#039;&#039; -Entry period opens for adventurers of nations scheduled to fight who fought in the previous match.&lt;br /&gt;
*&#039;&#039;&#039;18:00 (Open Entry)&#039;&#039;&#039; - Entry period opens for anyone to fight. Adventurers are automatically placed on the nation with the least number of players.&lt;br /&gt;
*&#039;&#039;&#039;22:00&#039;&#039;&#039; - Entries are closed, except under special conditions.&lt;br /&gt;
&lt;br /&gt;
To travel to an upcoming Ballista match quickly, speak to a Pursuviant. Their locations are:&lt;br /&gt;
* Northern San d&#039;Oria - K-9&lt;br /&gt;
* Port Bastok - J-12&lt;br /&gt;
* Windurst Waters - J-9&lt;br /&gt;
* Ru&#039;Lude Gardens - I-8&lt;br /&gt;
* Aht Urhgan Whitegate - G-11 &lt;br /&gt;
If you have a [[Ballista Instaport]] or at least 200 Ballista Points, and the match has not yet started, the Pursuviant will offer you the option of teleporting to the match.&lt;br /&gt;
&lt;br /&gt;
Once at the match location, talk to the Pursuviant to sign up for Ballista. A participation fee is required upon signing up; the fee varies according to level:&lt;br /&gt;
:&#039;&#039;&#039;Lv. 30&#039;&#039;&#039; - 500 gil&lt;br /&gt;
:&#039;&#039;&#039;Lv. 40&#039;&#039;&#039; - 1000 gil&lt;br /&gt;
:&#039;&#039;&#039;Lv. 50&#039;&#039;&#039; - 1500 gil&lt;br /&gt;
:&#039;&#039;&#039;Lv. 60&#039;&#039;&#039; - 2000 gil&lt;br /&gt;
:&#039;&#039;&#039;Unrestricted&#039;&#039;&#039; - 3000 gil&lt;br /&gt;
&lt;br /&gt;
At 22:00, all participating adventurers will line up facing each other and the Herald will conduct the opening ceremony. Once the opening ceremony has concluded, all players will automatically gain the effects of [[Sneak (Status)]] and [[Invisible (Status)]] to allow for both teams to get into an appropriate position. At 0:00, the match will begin and Sneak and Invisible will wear off.&lt;br /&gt;
&lt;br /&gt;
==Playing the Match==&lt;br /&gt;
The main objective of Ballista is to &#039;&#039;&#039;/quarry&#039;&#039;&#039; for Petras in order to toss them into the Rooks scattered around the battlefield. Note that /quarry is not always successful at this; it may either dig up a temporary item, a Petra, or nothing at all.&lt;br /&gt;
Petras may be found anywhere on the battlefield, but your chances of digging up one will increase the more distant from a Rook you are. However, /quarry&#039;s success rate is also affected by the current score; members of the winning team will have a lower probability of finding a Petra.&lt;br /&gt;
&lt;br /&gt;
In order to score, you must first gain &#039;&#039;&#039;Gate Breach&#039;&#039;&#039;. Gate Breach can be accomplished by either killing another player, or being in the immediate vicinity of a kill. The latter does not work if you are not in a party; it is recommended to party up both in order to keep track of your teammates&#039; health and to gain Gate Breach easier.&lt;br /&gt;
&lt;br /&gt;
Once you have gained Gate Breach, you must now find a Rook to toss the Petras in. The location of the nearest Rook can be found by using &#039;&#039;&#039;/scout&#039;&#039;&#039;. The act of scoring can be interrupted by any number of actions (both beneficial and hostile), so be sure to have a clear shot at a Rook. You may score up to five Petras at a time, with each Petra counting as one point. If a majority of the opposing team has left the battle area, however, all Rooks&#039; gates will open, allowing anyone to score without gaining Gate Breach&lt;br /&gt;
&lt;br /&gt;
If you have managed to successfully score for your team, Gate Breach status will be disengaged and you must regain it again before being able to score. The first petra you attempt to score will have an extra 3-5 second delay before throwing it into the rook. From there on, even if your shot is canceled, your throwing time will be shortened to around 5 seconds. This will be reset if you go back to camp or zone, but being revived will not reset this. &lt;br /&gt;
&lt;br /&gt;
No experience points loss is incurred for being K.O.&#039;d in Ballista. If you are knocked out, you will automatically be revived within a certain amount of time determined by the number of times you have died without returning to camp. Each death carries a +5 second penalty to waiting for revival (with the timer initially starting at 15 seconds); this revival timer has no maximum limit. Once you are revived, you will be at 100% HP, 50% MP, and 50% TP. Additionally, you will be considered as &amp;quot;preparing for battle&amp;quot; and unable to attack or be attacked. &lt;br /&gt;
*Alternatively, you may choose to return to camp and reset the revival timer while spawning at 100% HP and MP. In either case, you will lose all accumulated Petras; the only way to retain Petras after K.O. is to be [[Raise|Raised]] and suffer its associated [[Weakness|Weakened]] state.&lt;br /&gt;
*If you are K.O.&#039;ed, lose connection, and reconnect after the match has concluded, the &amp;quot;Return to Camp&amp;quot; option will change to &amp;quot;Return to Home Point&amp;quot;; no experience loss is incurred if you Home Point as a result of dying during a Ballista match.&lt;br /&gt;
&lt;br /&gt;
At 0:00, the match will conclude, and the team who has scored the most Petras will be declared the winner. In a Best of 3 match, the point award for the third match is equal to winning two matches, so the losing team has a chance to force a draw.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Rewards in Ballista come in the form of [[Experience Points]], [[Gil]], [[Ballista Points]], and Ballista Ranking.&lt;br /&gt;
===Experience Points===&lt;br /&gt;
&lt;br /&gt;
All adventurers who have actively participated in Ballista are awarded the appropriate amount of experience points corresponding to their level during Ballista.&lt;br /&gt;
* Level 30-39: 300 EXP&lt;br /&gt;
* Level 40-49: 350 EXP&lt;br /&gt;
* Level 50-59: 400 EXP&lt;br /&gt;
* Level 60-74: 450 EXP&lt;br /&gt;
* Level 75: 500 EXP &lt;br /&gt;
===Gil===&lt;br /&gt;
The gil reward is equal to double the participation fee. If the match is a draw, both teams will get their gil refunded.  The losing team gets nothing. &lt;br /&gt;
===Ballista Points===&lt;br /&gt;
Ballista Points are awarded after each match, up to a maximum of 2000. These points are used to reserve access to the Dioramas, purchase item vouchers, and teleport to upcoming Ballista matches.&lt;br /&gt;
===Ballista Ranking===&lt;br /&gt;
&lt;br /&gt;
Players can sign up for Ballista Ranking by talking to the Marshal in the area after a match.&lt;br /&gt;
*Players who have not registered will not be considered in the ranking.&lt;br /&gt;
*After a match, players have 4 Vana’diel hours (about 10 minutes Earth time) to register their results.&lt;br /&gt;
*The ranking list cannot be viewed during the registration period.&lt;br /&gt;
*After the registration period has ended, you must view the ranking list within 4 Vana’diel days (4 hours Earth time) to receive your final assessment and any rewards you have earned.&lt;br /&gt;
You can view the entire Ballista Ranking by speaking to the Marshal in [[Ru&#039;Lude Gardens]]. However, as this Marshal may not have the most current data, players wishing to see the latest rankings are advised to talk to the Marshals stationed in each Ballista area.&amp;lt;br&amp;gt;&lt;br /&gt;
====Chevrons====&lt;br /&gt;
Chevrons are awarded to the top scorer for each job. A player can check the number of chevrons accumulated to date by talking to a Marshal. Also, /checking other players during a match will reveal the total number of chevrons they have received. &lt;br /&gt;
&lt;br /&gt;
Chevrons have the following caveats:&lt;br /&gt;
* Chevrons are only valid for one week Earth time. After that, the player must return the chevron in order to participate in future Ballista matches.&lt;br /&gt;
* Players may only wear one chevron at a time. If a player qualifies for more than one chevron, a decision must be made as to which chevron to receive. A player may, however, refuse to receive a chevron.&lt;br /&gt;
&lt;br /&gt;
The title granted according to the chevron awarded varies:&lt;br /&gt;
&amp;lt;table class=&amp;quot;Ta1&amp;quot; border=&amp;quot;1&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;510&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#333355&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td class=&amp;quot;Tx12w&amp;quot; bgcolor=&amp;quot;#7ea1b0&amp;quot; width=&amp;quot;78&amp;quot;&amp;gt;Ranking&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td class=&amp;quot;Tx12w&amp;quot; bgcolor=&amp;quot;#7ea1b0&amp;quot; height=&amp;quot;20&amp;quot; width=&amp;quot;211&amp;quot;&amp;gt;Key Item&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td class=&amp;quot;Tx12w&amp;quot; bgcolor=&amp;quot;#7ea1b0&amp;quot; width=&amp;quot;185&amp;quot;&amp;gt;Title&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;1st&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Gold Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Gold Balli☆☆☆☆star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;2nd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Mythril Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Mythril Balli☆☆☆star&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;3rd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Silver Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Silver Balli☆☆star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;4 - 10th &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Bronze Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Bronze Balli☆star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;Ta1&amp;quot; border=&amp;quot;1&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;510&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#333355&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td class=&amp;quot;Tx12w&amp;quot; bgcolor=&amp;quot;#7ea1b0&amp;quot; width=&amp;quot;78&amp;quot;&amp;gt;Job&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td class=&amp;quot;Tx12w&amp;quot; bgcolor=&amp;quot;#7ea1b0&amp;quot; height=&amp;quot;20&amp;quot; width=&amp;quot;211&amp;quot;&amp;gt;Key Item&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td class=&amp;quot;Tx12w&amp;quot; bgcolor=&amp;quot;#7ea1b0&amp;quot; width=&amp;quot;185&amp;quot;&amp;gt;Title&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;Warrior&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Bloody Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Searing★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Monk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Orange Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Striking★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;White Mage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[White Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Soothing★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Black Mage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Black Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Sable★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;Red Mage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Red Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Scarlet★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Thief&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Green Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Sonic★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;Paladin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Sparking Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Saintly★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Dark Knight&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Ebon Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Shadowy★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;Beastmaster&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Furry Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Savage★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Bard&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Brown Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Singing★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;Ranger&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Ochre Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Sniping★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Samurai&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Jade Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Slicing★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;Ninja&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Transparent Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Sneaking★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Dragoon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Purple Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Spearing★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;Summoner&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Rainbow Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Summoning★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Puppetmaster&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Silk Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Swaying★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#e0e0e0&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;Corsair&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Coral Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Surging★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Blue Mage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Sapphire Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Sapphire★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Dancer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Sequined Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Sprightly★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Scholar&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Velvet Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Sagacious★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#e0e0e0&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Geomancer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Gossamer Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Spiritual★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr class=&amp;quot;Tx12&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#eeeeee&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Rune Fencer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; height=&amp;quot;20&amp;quot;&amp;gt;[[Steel Ballista chevron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td height=&amp;quot;20&amp;quot;&amp;gt;Stippling★Star&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle Alterations==&lt;br /&gt;
A number of adjustments have been made to keep Conflict (and by extension Ballista) play reasonably balanced.&lt;br /&gt;
&lt;br /&gt;
===Job Abilities===&lt;br /&gt;
The following job abilities are altered:&lt;br /&gt;
*&#039;&#039;&#039;Provoke&#039;&#039;&#039; prevents the victim from targeting anyone except the provoker for a short time. Provoke also effectively prevents the victim from casting self-targeting spells, such as Utsusemi.&lt;br /&gt;
*&#039;&#039;&#039;Steal&#039;&#039;&#039; and &#039;&#039;&#039;Mug&#039;&#039;&#039; steal Petras (if there are any) from the target.&lt;br /&gt;
*&#039;&#039;&#039;Charm&#039;&#039;&#039;, &#039;&#039;&#039;Gauge&#039;&#039;&#039;, and &#039;&#039;&#039;Tame&#039;&#039;&#039; have no effect whatsoever.&lt;br /&gt;
*&#039;&#039;&#039;Flee&#039;&#039;&#039; duration is extended.&lt;br /&gt;
===Melee===&lt;br /&gt;
*Maximum melee range is increased to allow for hitting opponents who are running away.&lt;br /&gt;
*Weapon Skill damage is reduced.&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
*Players gradually build a resistance to most enfeebling magic, as well as Lullaby.&lt;br /&gt;
*Sleep is limited to a 45-second duration.&lt;br /&gt;
*Magic damage is reduced.&lt;br /&gt;
&lt;br /&gt;
===Commands===&lt;br /&gt;
The following commands are only available during Ballista:&lt;br /&gt;
*&#039;&#039;&#039;/quarry&#039;&#039;&#039; - Dig for Petras or items. /quarry&#039;s behavior varies according to what Ballista Key Items you have in your possession.&lt;br /&gt;
*&#039;&#039;&#039;/targetopp&#039;&#039;&#039; - targets closest member of opposing nation within range.&lt;br /&gt;
*&#039;&#039;&#039;/sprint&#039;&#039;&#039; - Grants Flee-like speed for a set amount of time. You cannot use /sprint if you are holding a Petra.&lt;br /&gt;
*&#039;&#039;&#039;/scout&#039;&#039;&#039; - Reveals the location of the nearest Rook. You cannot use /scout if you are not carrying any Petras.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;petra&amp;gt;&#039;&#039;&#039; reveals how many Petras you are holding&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;gatebreach&amp;gt;&#039;&#039;&#039; reveals if you are affected by Gate Breach status or not.&lt;br /&gt;
The following commands are altered during Ballista:&lt;br /&gt;
*&#039;&#039;&#039;/linkshell&#039;&#039;&#039; -  sends a message to all members on your team.&lt;br /&gt;
&lt;br /&gt;
===Interaction===&lt;br /&gt;
The following actions are prohibited:&lt;br /&gt;
*Fishing&lt;br /&gt;
*Chocobo interaction&lt;br /&gt;
*Using bazaars (or trading) of non-participants or the opposing team&lt;br /&gt;
*NPC interaction, other than the normal Ballista NPCs&lt;br /&gt;
Additionally, all non-participants and monsters will become invisible to the participants during the match; however, /say, /shout, and /tell are unrestricted.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Resist traits are greatly enhanced.&lt;br /&gt;
*AoE magic and weapon skills will only hit those within the same party or alliance as the target.&lt;br /&gt;
*[[Wide Scan]] can be used by any job to find everyone on your nation&#039;s team.&lt;br /&gt;
*Equipment changing is discouraged. &#039;&#039;&#039;Penalty&#039;&#039;&#039; is automatically inflicted for a couple of seconds when you change any piece of equipment. &#039;&#039;&#039;Penalty&#039;&#039;&#039; effectively acts as a combination of [[Bind (Status)|Bind]] and [[Stun (Status)|Stun]]. You may still /quarry while Penalized.&lt;br /&gt;
:*Swapping ammo is allowed, unequipping ammo is penalized.&lt;br /&gt;
*Skill points and Blue Magic spells may not be obtained during Ballista, with the exception of [[Enhancing Magic]] skill from spells cast on yourself.&lt;br /&gt;
*The Conflict system was designed during the level 75 era. While the combat system adjustments still apply, the increase in level cap, item level gear, Job Points, and Master Levels can lead to wide variations in player performance. This can be entertaining, but for this reason, the community which exists around Ballista will typically make use of the level restriction for a more consistent experience. Be sure to prepare accordingly in such cases.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
A number of items have been developed for use with Ballista, both in the form of [[Key Items]] and [[Temporary Items]]. The following can be purchased or obtained for free from a [[Pursuivant]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Key Items===&lt;br /&gt;
*&#039;&#039;&#039;[[Ballista Band]]&#039;&#039;&#039; - Gives the option of keeping or discarding the first Petra dug up.&lt;br /&gt;
*&#039;&#039;&#039;[[Ballista Earring]]&#039;&#039;&#039; - Gives information about upcoming matches once per Vana&#039;diel day when the wearer zones into an area where a Pursuviant is present. Also gives hints and tips during the match.&lt;br /&gt;
*&#039;&#039;&#039;[[Ballista Instaport]]&#039;&#039;&#039; - Teleports you to an upcoming match after speaking to a Pursuviant.&lt;br /&gt;
*&#039;&#039;&#039;[[Ballista Instawarp]]&#039;&#039;&#039; - Transports you to your Home Point after speaking to a Pursuviant.&lt;br /&gt;
*&#039;&#039;&#039;[[Petra Shovel]]&#039;&#039;&#039; - All temporary items dug up are automatically put into your inventory without any prompt. If your temporary item inventory is full, the item dug up will be automatically discarded.&lt;br /&gt;
===Temporary Items===&lt;br /&gt;
All players receive 10 temporary items at the start of a match 15 if normal item use is restricted. Players may optionally buy items from a Marshal. The items that can be bought are listed below.&lt;br /&gt;
* [[Revitalizer]] (60+ cap) = /quarry and revitalizer voucher for 700 Ballista points&lt;br /&gt;
* [[Body Boost]] = 300 Ballista points&lt;br /&gt;
* [[Mana Boost]] = 300 Ballista points&lt;br /&gt;
* [[Drachenessence]] = 30 Ballista points&lt;br /&gt;
* [[Barfire Ointment]] = 50 Ballista points&lt;br /&gt;
* [[Barblizzard Oint.|Barblizzard Ointment]] = 50 Ballista points&lt;br /&gt;
* [[Baraero Ointment]] = 50 Ballista points&lt;br /&gt;
* [[Barstone Oint.|Barstone Ointment]] = 50 Ballista points&lt;br /&gt;
* [[Barthunder Oint.|Barthunder Ointment]] = 50 Ballista points&lt;br /&gt;
* [[Barwater Ointment]] = 50 Ballista points&lt;br /&gt;
* [[Petra Eater]] = 30 Ballista points&lt;br /&gt;
* [[Catholicon]] = 100 Ballista points&lt;br /&gt;
*[[Potion]] = 15 Ballista points&lt;br /&gt;
*[[Hi-Potion]] = 45 Ballista points&lt;br /&gt;
*[[X-Potion]] = 90 Ballista points&lt;br /&gt;
*[[Elixir]] (50+ Cap Ballista) = 200 Ballista points&lt;br /&gt;
*[[Hi-Elixir]] (50+ Cap Ballista)&lt;br /&gt;
*[[Max-Potion]] (50+ Cap Ballista)&lt;br /&gt;
*[[Ether]] = 20 Ballista points&lt;br /&gt;
*[[Hi-Ether]] = 60 Ballista points&lt;br /&gt;
*[[Super Ether]] = 120 Ballista points&lt;br /&gt;
* [[Smelling Salts]] = 75 Ballista points&lt;br /&gt;
* [[Healing Powder]] =100 Ballista points&lt;br /&gt;
* [[Panacea]] = 200 Ballista points&lt;br /&gt;
* [[Remedy]] = 100 Ballista points&lt;br /&gt;
The items listed below can only be obtained with /quarry&lt;br /&gt;
* [[Giant&#039;s Drink]] (60+ Cap Ballista)&lt;br /&gt;
* [[Wizard&#039;s Drink]] (60+ Cap Ballista)&lt;br /&gt;
* [[Carnal Incense]]&lt;br /&gt;
* [[Spiritual Incense]]&lt;br /&gt;
* [[Celestial Incense]]&lt;br /&gt;
* [[Catholicon Plus 1]]&lt;br /&gt;
* [[Lethe Water]]&lt;br /&gt;
* [[Lethe Water Plus 1]]&lt;br /&gt;
* [[Demoralizer Plus 1]]&lt;br /&gt;
* [[Demoralizer]]&lt;br /&gt;
* [[Mana Powder]]&lt;br /&gt;
* [[Megalixir]]&lt;br /&gt;
* [[Lethe Powder]]&lt;br /&gt;
*[[Daedalus Wing]]&lt;br /&gt;
*[[Pro-Ether]]&lt;br /&gt;
*[[Sleeping Potion]]&lt;br /&gt;
*[[Blinding Potion]]&lt;br /&gt;
*[[Poison Potion]]&lt;br /&gt;
*[[Antidote]]&lt;br /&gt;
*[[Prism Powder]]&lt;br /&gt;
*[[Silent Oil]]&lt;br /&gt;
*[[Apple au Lait]]&lt;br /&gt;
*[[Orange au Lait]]&lt;br /&gt;
*[[Pamama au Lait]]&lt;br /&gt;
*[[Pear au Lait]]&lt;br /&gt;
*[[Persikos au Lait]]&lt;br /&gt;
*[[Apple Juice]]	   &lt;br /&gt;
*[[Grape Juice]]	   &lt;br /&gt;
*[[Melon Juice]]&lt;br /&gt;
*[[Orange Juice]]   &lt;br /&gt;
*[[Pineapple Juice]]	&lt;br /&gt;
*[[Tomato Juice]]&lt;br /&gt;
&lt;br /&gt;
== Ballista Damage ==&lt;br /&gt;
Db = Ballista Damage&lt;br /&gt;
Do = Original Damage&lt;br /&gt;
&lt;br /&gt;
Db = Do x (1 - (Do/4000))&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[http://www.bluegartr.com/threads/115380-Geomancer-Findings-and-Mechanics-*Needs-More-Handbells!*?p=5662586&amp;amp;viewfull=1#post5662586 Ballista Damage Formula (Prothescar; Additional points shown by Asymptotic, BG Forums)]&lt;/div&gt;</summary>
		<author><name>Jdubbedition</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Flamma_Ring&amp;diff=728752</id>
		<title>Flamma Ring</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Flamma_Ring&amp;diff=728752"/>
		<updated>2025-02-13T19:06:20Z</updated>

		<summary type="html">&lt;p&gt;Jdubbedition: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item &lt;br /&gt;
|storagemethod=Storage Slip 23&lt;br /&gt;
|description=DEF:8 Accuracy+6 Magic Accuracy+6 &amp;quot;Store TP&amp;quot;+5 Set: Increases Strength, Dexterity, and Vitality&lt;br /&gt;
|type=Armor&lt;br /&gt;
|flags=Equippable, Not vendorable, Not sendable, Exclusive, Rare&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=flamma ring&lt;br /&gt;
|ffxiah=26211/flamma-ring&lt;br /&gt;
|ffxidb=26211&lt;br /&gt;
}}&lt;br /&gt;
{{armor&lt;br /&gt;
|races=All Races&lt;br /&gt;
|slot=Rings&lt;br /&gt;
|shield size=0&lt;br /&gt;
|level=99&lt;br /&gt;
|jobs=[[Warrior]] / [[Paladin]] / [[Dark Knight]] / [[Samurai]] / [[Dragoon]]&lt;br /&gt;
|ilevel=0&lt;br /&gt;
|sulevel=0&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC Table&lt;br /&gt;
|Type=redeem&lt;br /&gt;
|Insert NPC List Template=&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Gorpa-Masorpa&lt;br /&gt;
|Zone=Mhaura&lt;br /&gt;
|position=G-9&lt;br /&gt;
|Notes=Possible selection when redeeming an &lt;br /&gt;
[[Ambuscade Chit: Ring]]&amp;lt;br /&amp;gt;&lt;br /&gt;
or&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ambuscade Token: Fingers]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Set bonus is activated by pairing the ring with any piece of the [[Flamma Armor Set|Flamma Armor Set +2]].&lt;br /&gt;
**Bonus is +8 STR/DEX/VIT for the first two pieces, with +8 added for every subsequent piece.&lt;br /&gt;
**It&#039;s a set increase, not the ring increase. +8 for every piece of the set. But caps at 5 pieces.&lt;br /&gt;
**Therefore, if you are currently using 5 pieces of the set then the ring will not further increase your stats. &lt;br /&gt;
&lt;br /&gt;
[[Category:Ambuscade Rewards]]&lt;/div&gt;</summary>
		<author><name>Jdubbedition</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Category:Ambuscade&amp;diff=728685</id>
		<title>Category:Ambuscade</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Category:Ambuscade&amp;diff=728685"/>
		<updated>2025-02-12T21:13:53Z</updated>

		<summary type="html">&lt;p&gt;Jdubbedition: /* Fomor Taru */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade Rewards|Ambuscade Archive}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|Image=Ambuscade.jpg&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image Size=590&lt;br /&gt;
|Image Link=Ambuscade Rewards&lt;br /&gt;
|Intro Text=&#039;&#039;&#039;Ambuscade&#039;&#039;&#039; is a new type of battle content wherein the enemies within change every monthly version update, first released in the April 5th 2016 Version Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/50256-Apr.-5-2016-%28JST%29-Version-Update?p=575053&amp;amp;viewfull=1#post575053]&amp;lt;/sup&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Ambuscade has a variety of difficulty levels, so everyone from seasoned veterans to those just starting out should find a challenge equal to their needs. With &#039;&#039;&#039;[[:Category:Ambuscade Rewards|varying rewards]]&#039;&#039;&#039; to match.&amp;lt;br /&amp;gt;&lt;br /&gt;
Those wishing to tackle the strongest foes are advised to select “Very Difficult” and be prepared for a valiant struggle!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Latent effects from [[Legion Rewards]] denoted with &amp;quot;[[Legion]]:&amp;quot; are active in Ambuscade.&amp;lt;sup&amp;gt;[http://www.playonline.com/ff11us/polnews/news25715.shtml]&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Getting Started==&lt;br /&gt;
Complete the &#039;&#039;&#039;Stepping into an Ambuscade&#039;&#039;&#039; [[Records of Eminence]] objective and speak with [[Gorpa-Masorpa]] in [[Mhaura]] at (G-9) for an explanation about Ambuscade.&lt;br /&gt;
* Players must have completed the [[Records of Eminence#Basics|&#039;&#039;&#039;First Step Forward&#039;&#039;&#039; Records of Eminence objective]] in order to undertake Stepping into an Ambuscade.&lt;br /&gt;
**&#039;&#039;&#039; Stepping into an Ambuscade&#039;&#039;&#039; can be set from the Tutorial section of the Records of Eminence menu under Basics:&lt;br /&gt;
:::Quests → Objective List → Tutorial → Basics → Stepping into an Ambuscade&lt;br /&gt;
Be in possession of either the [[Ambuscade Primer Volume One]] or [[Ambuscade Primer Volume Two|Volume Two Key Items]].&lt;br /&gt;
* All party members must be in possession of one of these two Key Items.&lt;br /&gt;
&lt;br /&gt;
===Eligibility Requirements===&lt;br /&gt;
In order to participate, players must satisfy the following:&lt;br /&gt;
*Complete either the &#039;&#039;&#039;[[Ambuscade Primer Volume One]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Ambuscade Primer Volume Two|Volume Two]]&#039;&#039;&#039; objectives in order to obtain the Key Item for the corresponding volume of the primer for the type of battle players wish to complete.&lt;br /&gt;
**Players may have only one of each of the Ambuscade Primer Key Items.&lt;br /&gt;
***Objective targets vary by month after a version update, opponents are rotated out, and generally not repeated.&lt;br /&gt;
&lt;br /&gt;
*The Ambuscade Primer Volume One and Two objectives can be undertaken from the Ambuscade category of the [[Records of Eminence]] menu.&lt;br /&gt;
::Quests → Objective List → Content → Ambuscade&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;[[Dynamis]] and [[Abyssea]] monsters do not count for kills required&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Entry and Progression===&lt;br /&gt;
[[File:Gorpa-Masorpa.jpg|250px|right|link=Gorpa-Masorpa]]&lt;br /&gt;
*Examine the &#039;&#039;&#039;[[Ambuscade Tome]]&#039;&#039;&#039; in [[Mhaura]] (G-9) and select the type and difficulty level you would like to attempt.&lt;br /&gt;
**Only the party leader may register the group.&lt;br /&gt;
**The party will be registered so long as the system detects that there are no issues with the layer area or registering party members.&lt;br /&gt;
***Players will be unable to register if:&lt;br /&gt;
****Any player is not in possession of an Amuscade Primer Volume One or Two Key Item.&lt;br /&gt;
****The number of registrants exceeds the maximum of fifty reservations.&lt;br /&gt;
****A party member already has a reservation.&lt;br /&gt;
*****To cancel a reservation:&lt;br /&gt;
******A player may cancel their reservation via the ambuscade tome.&lt;br /&gt;
******Three minutes has passed from the time the player is notified that their instance is ready.&lt;br /&gt;
******The registrant boards a boat.&lt;br /&gt;
******The registrant leaves Mhaura in &#039;&#039;&#039;&#039;&#039;any&#039;&#039;&#039;&#039;&#039; way.&lt;br /&gt;
**Adding new party members after registration will not cancel the registration, but the party may only enter with the number of players it registered with.&lt;br /&gt;
*A message will display for the party leader when entry is ready.&lt;br /&gt;
**As of the July 2016 update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/50942-Jul.-5-2016-%28JST%29-Version-Update?p=581616&amp;amp;viewfull=1#post581616]&amp;lt;/sup&amp;gt;, automatic entering was added.&lt;br /&gt;
***The default setting is &amp;quot;off&amp;quot; and may be changed by having the party lead examine the Ambuscade Tome and selecting the &#039;&#039;Toggle auto-transport&#039;&#039; function.&lt;br /&gt;
***In line with this, having the auto-transport function off has a notification sound played when it is the party&#039;s turn.&lt;br /&gt;
****This may be disabled via the sound settings in the Config menu.&lt;br /&gt;
*Examine the ambuscade tome &#039;&#039;&#039;&#039;&#039;within three minutes&#039;&#039;&#039;&#039;&#039; to enter.&lt;br /&gt;
** The time limit for an Ambuscade is 30 minutes (Earth time).&lt;br /&gt;
** Between 1~6 players may participate.&lt;br /&gt;
***[[Trust]]s may be called after entering [[Maquette Abdhaljs-Legion]].&lt;br /&gt;
****The number of alter egos that may be called forth will depend on the number of players initially registered.&lt;br /&gt;
***Player HP and MP will be restored to full and any status ailments they are suffering from will be removed upon entry.&lt;br /&gt;
** Key Items will only be lost upon victory.&lt;br /&gt;
***Meaning that should a player or group lose, they may reattempt the battlefield without having to reacquire new Key Items.&lt;br /&gt;
Upon victory, a special currencies known as [[Hallmarks]] and [[Gallantry|{{H:text|Given only to those in a party of two or more players.|Badges of Gallantry}}]], which may be [[:Category:Ambuscade Rewards|exchanged for rewards]], Experience/Limit Points, and Capacity points will be given to all players.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Notorious Monsters inside Ambuscade do not drop any treasure directly.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width 100%; max-width: 1200px; text-align: center;&amp;quot;&amp;gt;[[File:15165.jpg|525px|link=:Category:Ambuscade#Intense_Ambuscade.28Primer_Volume_One.29]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle Information==&lt;br /&gt;
===A Word On Enmity===&lt;br /&gt;
*Enmity functions abnormally in two ways.&lt;br /&gt;
#The mobs will go to a random player once someone aggros.&lt;br /&gt;
#After aggro everyone is on the hate list by default, so you can easily get hate with AOE enmity actions like [[Warcry]] and [[Valiance]] or self target enmity actions like [[Foil]] and [[Pflug]].&lt;br /&gt;
&lt;br /&gt;
===Battle Type &amp;amp; Levels===&lt;br /&gt;
There are two types of Ambuscades you may attempt. Entry into either is determined by which Key Item you possess.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width: 1200px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 50%;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;Standard ambuscade&amp;quot; style=&amp;quot;background: #efeeee; text-align: center; width:99%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 18%;&amp;quot; |  &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;width: 80%; padding: 3px; font-size: larger;&amp;quot; | Primer Volume One&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;width: 18%;&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;width: 17%;&amp;quot; | Content Level&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Hallmarks Earned&lt;br /&gt;
! style=&amp;quot;width: 27%;&amp;quot; | Gallantry Earned&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=5 class=&amp;quot;ambuscade-green&amp;quot; | &#039;&#039;&#039;Intense&amp;lt;br /&amp;gt;Ambuscade&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;139&#039;&#039;&#039;&lt;br /&gt;
|3600&lt;br /&gt;
|{{H:text|For a party of 2|300}} / {{H:text|For a party of 3|600}} / {{H:text|For a party of 4|900}} / {{H:text|For a party of 5|1200}} / {{H:text|For a party of 6|1500}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Difficult&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;134&#039;&#039;&#039;&lt;br /&gt;
|2400&lt;br /&gt;
|{{H:text|For a party of 2|240}} / {{H:text|For a party of 3|480}} / {{H:text|For a party of 4|720}} / {{H:text|For a party of 5|960}} / {{H:text|For a party of 6|1200}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Normal&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;129&#039;&#039;&#039;&lt;br /&gt;
|1200&lt;br /&gt;
|{{H:text|For a party of 2|180}} / {{H:text|For a party of 3|360}} / {{H:text|For a party of 4|540}} / {{H:text|For a party of 5|720}} / {{H:text|For a party of 6|900}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Easy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;124&#039;&#039;&#039;&lt;br /&gt;
|600&lt;br /&gt;
|{{H:text|For a party of 2|80}} / {{H:text|For a party of 3|160}} / {{H:text|For a party of 4|240}} / {{H:text|For a party of 5|320}} / {{H:text|For a party of 6|400}}&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;height: 45px;&amp;quot;|&#039;&#039;&#039;Very Easy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;119&#039;&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|{{H:text|For a party of 2|20}} / {{H:text|For a party of 3|40}} / {{H:text|For a party of 4|60}} / {{H:text|For a party of 5|80}} / {{H:text|For a party of 6|100}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 50%;&amp;quot;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;Standard ambuscade&amp;quot; style=&amp;quot;background: #efeeee; text-align: center; width:99%;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 20%; |  &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;width: 80%; padding: 3px; font-size: larger;&amp;quot; | Primer Volume Two&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 18%;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;width: 18%;&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;width: 17%;&amp;quot; | Content Level&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Hallmarks Earned&lt;br /&gt;
! style=&amp;quot;width: 27%;&amp;quot; | Gallantry Earned&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;ambuscade-green&amp;quot; rowspan=5 | &#039;&#039;&#039;Ambuscade&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;129&#039;&#039;&#039;&lt;br /&gt;
|300&lt;br /&gt;
|{{H:text|For a party of 2|30}} / {{H:text|For a party of 3|60}} / {{H:text|For a party of 4|90}} / {{H:text|For a party of 5|120}} / {{H:text|For a party of 6|150}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Difficult&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;124&#039;&#039;&#039;&lt;br /&gt;
|250&lt;br /&gt;
|{{H:text|For a party of 2|25}} / {{H:text|For a party of 3|50}} / {{H:text|For a party of 4|75}} / {{H:text|For a party of 5|100}} / {{H:text|For a party of 6|125}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Normal&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;119&#039;&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|{{H:text|For a party of 2|20}} / {{H:text|For a party of 3|40}} / {{H:text|For a party of 4|60}} / {{H:text|For a party of 5|80}} / {{H:text|For a party of 6|100}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Easy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;114&#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|{{H:text|For a party of 2|15}} / {{H:text|For a party of 3|30}} / {{H:text|For a party of 4|45}} / {{H:text|For a party of 5|60}} / {{H:text|For a party of 6|75}}&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;height: 45px;&amp;quot;|&#039;&#039;&#039;Very Easy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;109&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|{{H:text|For a party of 2|10}} / {{H:text|For a party of 3|20}} / {{H:text|For a party of 4|30}} / {{H:text|For a party of 5|40}} / {{H:text|For a party of 6|50}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An [[File:Abdhaljs Seal icon.png|25px|link=]] [[Abdhaljs Seal]] will triple the amount of hallmarks and gallantry you receive from a successful Ambuscade.&lt;br /&gt;
&lt;br /&gt;
===Intense Ambuscade &amp;lt;small&amp;gt;([[Ambuscade Primer Volume One|Vol. One]])&amp;lt;/small&amp;gt;===&lt;br /&gt;
{{:Ambuscade_Archive&lt;br /&gt;
|transcludesection=Fomor Summoner&amp;lt;!-- Change the relevant Beastman type here to change to the correct month&#039;s type. Edit the Ambuscade Archive page to add info. Changes made there must recache before showing up here. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
===Regular Ambuscade &amp;lt;small&amp;gt;([[Ambuscade Primer Volume Two|Vol. Two]])&amp;lt;/small&amp;gt;===&lt;br /&gt;
{{:Ambuscade_Archive&lt;br /&gt;
|transcludesection=Demon&amp;lt;!-- Change the relevant monster type here to change to the correct month&#039;s type; check the archive in case the wrong template shows up as duplicated enemy types are named by their family (e.g. instead of &amp;quot;dragons&amp;quot; it&#039;s &amp;quot;wyrm&amp;quot; &amp;quot;wyvern&amp;quot; or (Dark) &amp;quot;dragon&amp;quot;) If it is a new fight, a new section needs to be made in the archive.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Previous Battles===&lt;br /&gt;
Old battlefield information is stored on the &#039;&#039;&#039;[[Ambuscade Archive]]&#039;&#039;&#039; page.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;See &#039;&#039;&#039;[[:Category:Ambuscade Rewards|Ambuscade Rewards]]&#039;&#039;&#039; for specific item and equipment rewards.&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
===Hallmarks===&lt;br /&gt;
Hallmarks are the primary currency of {{PAGENAME}}. They can be used to purchase items from [[Gorpa-Masorpa]].&amp;lt;br /&amp;gt;&lt;br /&gt;
There are two types of rewards available. Those received in exchange for Hallmarks and those received for total amount of hallmarks accumulated.&lt;br /&gt;
* Hallmarks are not expended upon receiving items from the list of rewards for total amount of hallmarks accumulated.&lt;br /&gt;
* The types of items available vary with the content of that month’s Ambuscade.&lt;br /&gt;
* Your total number of hallmarks will reset back to 0 after each month&#039;s version update.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Hallmarks and Badges of Gallantry are reset upon the next month&#039;s version update being implemented (usually set to happen from around the 3rd to the 10th of a month).&#039;&#039;&#039;&#039;&#039;&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/50472-Announcing-the-May-Version-Update?p=577018&amp;amp;viewfull=1#post577018]&amp;lt;/sup&amp;gt;&lt;br /&gt;
===Gallantry===&lt;br /&gt;
Badges of Gallantry are the secondary currency of {{PAGENAME}}. They can be used to purchase items from [[Gorpa-Masorpa]], and are only given to those who participate in {{PAGENAME}} with other players.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Like Hallmarks, your Badges of Gallantry will reset back to 0 after each month&#039;s version update.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Hallmarks and Badges of Gallantry are reset upon the next month&#039;s version update being implemented (usually set to happen from around the 3rd to the 10th of a month).&#039;&#039;&#039;&#039;&#039;&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/50472-Announcing-the-May-Version-Update?p=577018&amp;amp;viewfull=1#post577018]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monthly Adventurer Campaigns===&lt;br /&gt;
There is one type of campaign that may run any given month.&lt;br /&gt;
&lt;br /&gt;
{{Category:Adventurer_Campaigns&lt;br /&gt;
|transcludesection=Ambuscade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===JSE Cape Augmentation===&lt;br /&gt;
Job-specific [[Back]] equipment obtained with a [[Image:A. Voucher- Back icon.png]] [[Ambuscade Voucher: Back]] can be augmented by trading them along with certain items to [[Gorpa-Masorpa]].&lt;br /&gt;
*See the [[Image:AmbuscadeCapesW.gif|link=]] &#039;&#039;&#039;[[:Category:JSE_Capes#Ambuscade_Capes|JSE capes page]]&#039;&#039;&#039; for augment information for the Job Specific Capes.&lt;br /&gt;
To augment a cape:&lt;br /&gt;
* Trade the item to [[Gorpa-Masorpa]] along with either an [[Abdhaljs Thread]], [[Abdhaljs Dust]], [[Abdhaljs Sap]], [[Abdhaljs Dye]] or an [[Abdhaljs Resin]].&lt;br /&gt;
* Select the desired attribute, and confirm your choice. After the initial trade, you can max out that path on your next trade if you also trade enough materials.&lt;br /&gt;
** Augments may be changed by repeating the above steps.&lt;br /&gt;
** Changing the augment path will not return any items used up to that point.&lt;br /&gt;
***However, when using an [[File:Abdhaljs Needle icon.png|22px|link=]] [[Abdhaljs Needle]] to change the augment, the current potency is maintained.&lt;br /&gt;
* Further trading an augmented item with items corresponding to the attribute initially selected will increase the strength of the augmentation.&lt;br /&gt;
** For maximum strength augments the following are all required per cape:&lt;br /&gt;
::[[File:Abdhaljs Thread icon.png|22px|link=]] [[Abdhaljs Thread]] x20, [[File:Abdhaljs Dust icon.png|22px|link=]] [[Abdhaljs Dust]] x20, [[File:Abdhaljs Sap icon.png|22px|link=]] [[Abdhaljs Sap]] x10, [[File:Abdhaljs Dye icon.png|22px|link=]] [[Abdhaljs Dye]] x10, [[File:Abdhaljs Resin icon.png|22px|link=]] [[Abdhaljs Resin]] x5&lt;br /&gt;
&lt;br /&gt;
===Armor Upgrade===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Armor Upgrade}}}|Armor Upgrade|&lt;br /&gt;
To upgrade Salvage Armor Variant [[:Category:Ambuscade_Rewards#Salvage_Armor_Variants|Ambuscade Armor]] trade either the NQ or +1 variant and the requisite [[File:Abdhaljs Metal icon.png|20px|link=]] [[Abdhaljs Metal]]s to &#039;&#039;&#039;[[Gorpa-Masorpa]]&#039;&#039;&#039;:&lt;br /&gt;
{{{!}} class=&amp;quot;R1-White C1-Bold altrowgreen-odd&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#1F3208; width: 100%; max-width: 950px; min-width: 590px; font-weight: bold;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
! {{icon|trade}}Trade{{icon|trade}}&lt;br /&gt;
! &#039;&#039;&#039;Armor Piece +1&#039;&#039;&#039;&lt;br /&gt;
! {{icon|trade}}Trade{{icon|trade}}&lt;br /&gt;
! &#039;&#039;&#039;Armor Piece +2&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Jobs&#039;&#039;&#039;&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} [[Image:Sulevia&#039;s_Mask_icon.png|24px|link=]] [[Sulevia&#039;s Armor Set|Sulevia&#039;s]]&lt;br /&gt;
{{!}}  style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;5&amp;quot; {{!}} [[Image:Abdhaljs Metal x5.png|link=Abdhaljs Metal]]&lt;br /&gt;
{{!}} [[Image:Sulevia&#039;s_Mask_+1_icon.png|24px|link=]] [[Sulevia&#039;s Armor Set|Sulevia&#039;s +1]]&lt;br /&gt;
{{!}}  style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;5&amp;quot; {{!}} [[Image:Abdhaljs Metal x10.png|link=Abdhaljs Metal]]&lt;br /&gt;
{{!}} [[Image:Sulevia&#039;s_Mask_+2_icon.png|24px|link=]] [[Sulevia&#039;s Armor Set|Sulevia&#039;s +2]]&lt;br /&gt;
{{!}} [[WAR]] / [[PLD]] / [[DRK]] / [[DRG]]&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} [[Image:Hizamaru_Somen_icon.png|24px|link=]] [[Hizamaru Armor Set|Hizamaru]]&lt;br /&gt;
{{!}} [[Image:Hizamaru _Somen_+1_icon.png|24px|link=]] [[Hizamaru Armor Set|Hizamaru +1]]&lt;br /&gt;
{{!}} [[Image:Hiza._Somen_+2_icon.png|24px|link=]] [[Hizamaru Armor Set|Hizamaru +2]]&lt;br /&gt;
{{!}} [[MNK]] / [[NIN]] / [[SAM]] / [[PUP]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Inyanga_Tiara_icon.png|24px|link=]] [[Inyanga Armor Set|Inyanga]]&lt;br /&gt;
{{!}} [[Image:Inyanga_Tiara_+1_icon.png|24px|link=]] [[Inyanga Armor Set|Inyanga +1]]&lt;br /&gt;
{{!}} [[Image:Inyanga_Tiara_+2_icon.png|24px|link=]] [[Inyanga Armor Set|Inyanga +2]]&lt;br /&gt;
{{!}} [[WHM]] / [[BRD]] / [[SMN]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Meghanada_Visor_icon.png|23px|link=]] [[Meghanada Armor Set|Meghanada]]&lt;br /&gt;
{{!}} [[Image:Meghanada_Visor_+1_icon.png|24px|link=]] [[Meghanada Armor Set|Meghanada +1]]&lt;br /&gt;
{{!}} [[Image:Meghanada_Visor_+2_icon.png|24px|link=]] [[Meghanada Armor Set|Meghanada +2]]&lt;br /&gt;
{{!}} [[THF]] / [[RNG]] / [[BST]] / [[COR]] / [[DNC]] / [[RUN]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Jhakri_Coronal_icon.png|24px|link=]] [[Jhakri Armor Set|Jhakri]]&lt;br /&gt;
{{!}} [[Image:Jhakri_Coronal_+1_icon.png|24px|link=]] [[Jhakri Armor Set|Jhakri +1]]&lt;br /&gt;
{{!}} [[Image:Jhakri_Coronal_+2_icon.png|24px|link=]] [[Jhakri Armor Set|Jhakri +2]]&lt;br /&gt;
{{!}} [[BLM]] / [[RDM]] / [[BLU]] / [[SCH]] / [[GEO]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
To upgrade Limbus and Nyzul Armor Variant [[:Category:Ambuscade_Rewards#Nyzul_Isle_Assault_and_Limbus_Armor_Variants|Ambuscade Armor]] trade either the NQ or +1 variant and the requisite [[File:Abdhaljs Fiber icon.png|20px|link=]] [[Abdhaljs Fiber]]s to &#039;&#039;&#039;[[Gorpa-Masorpa]]&#039;&#039;&#039;:&lt;br /&gt;
{{{!}} class=&amp;quot;R1-White C1-Bold altrowgreen-odd&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#1F3208; width: 100%; max-width: 950px; min-width: 590px; font-weight: bold;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! &#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
! {{icon|trade}}Trade{{icon|trade}}&lt;br /&gt;
! &#039;&#039;&#039;Armor Piece +1&#039;&#039;&#039;&lt;br /&gt;
! {{icon|trade}}Trade{{icon|trade}}&lt;br /&gt;
! &#039;&#039;&#039;Armor Piece +2&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Jobs&#039;&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Flamma_Zucchetto_icon.png|24px|link=]] [[Flamma Armor Set|Flamma]]&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;5&amp;quot; {{!}} [[Image:Abdhaljs Fiber x5.png|link=Abdhaljs Fiber]]&lt;br /&gt;
{{!}} [[Image:Flam._Zucchetto +1_icon.png|24px|link=]] [[Flamma Armor Set|Flamma +1]]&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;5&amp;quot; {{!}} [[Image:Abdhaljs Fiber x10.png|link=Abdhaljs Fiber]]&lt;br /&gt;
{{!}} [[Image:Flam._Zucchetto +2_icon.png|24px|link=]] [[Flamma Armor Set|Flamma +2]]&lt;br /&gt;
{{!}} [[WAR]] / [[PLD]] / [[DRK]] / [[SAM]] / [[DRG]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Tali&#039;ah_Turban_icon.png|24px|link=]] [[Tali&#039;ah Armor Set|Tali&#039;ah]]&lt;br /&gt;
{{!}} [[Image:Tali&#039;ah_Turban +1_icon.png|24px|link=]] [[Tali&#039;ah Armor Set|Tali&#039;ah +1]]&lt;br /&gt;
{{!}} [[Image:Tali&#039;ah_Turban +2_icon.png|24px|link=]] [[Tali&#039;ah Armor Set|Tali&#039;ah +2]]&lt;br /&gt;
{{!}} [[BST]] / [[PUP]] / [[SMN]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Mummu_Bonnet_icon.png|24px|link=]] [[Mummu Armor Set|Mummu]]&lt;br /&gt;
{{!}} [[Image:Mummu_Bonnet +1_icon.png|24px|link=]] [[Mummu Armor Set|Mummu +1]]&lt;br /&gt;
{{!}} [[Image:Mummu_Bonnet +2_icon.png|24px|link=]] [[Mummu Armor Set|Mummu +2]]&lt;br /&gt;
{{!}} [[MNK]] / [[THF]] / [[RNG]] / [[NIN]] / [[COR]] / [[DNC]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Aya._Zucchetto_icon.png|24px|link=]] [[Ayanmo Armor Set|Ayanmo]]&lt;br /&gt;
{{!}} [[Image:Aya._Zucchetto +1_icon.png|24px|link=]] [[Ayanmo Armor Set|Ayanmo +1]]&lt;br /&gt;
{{!}} [[Image:Aya._Zucchetto +2_icon.png|24px|link=]] [[Ayanmo Armor Set|Ayanmo +2]]&lt;br /&gt;
{{!}} [[WHM]] / [[RDM]] / [[BRD]] / [[BLU]] / [[RUN]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Mallquis Chapeau_icon.png|24px|link=]] [[Mallquis Armor Set|Mallquis]]&lt;br /&gt;
{{!}} [[Image:Mallquis Chapeau +1_icon.png|24px|link=]] [[Mallquis Armor Set|Mallquis +1]]&lt;br /&gt;
{{!}} [[Image:Mallquis Chapeau +2_icon.png|24px|link=]] [[Mallquis Armor Set|Mallquis +2]]&lt;br /&gt;
{{!}} [[BLM]] / [[SCH]] / [[GEO]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ambuscade Weapons===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Weapon Upgrade}}}|Weapon Upgrade|&lt;br /&gt;
&lt;br /&gt;
Speaking with [[Gorpa-Masorpa]] and listening to the message from Abdhaljs will allow you to exchange an [[File:A. Voucher- Weapon icon.png{{!}}23px{{!}}link=]] [[Ambuscade Voucher: Weapon]] for a weapon of your choice or the grip.&amp;lt;br /&amp;gt;Each stage is then upgraded as follows:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Abdhaljs Nugget icon.png{{!}}23px{{!}}link=Abdhaljs Nugget]]  [[Abdhaljs Nugget]] x5 (3,750 Total Hallmarks / 12,500 Total Gallantry)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Abdhaljs Gem icon.png{{!}}23px{{!}}link=Abdhaljs Gem]]  [[Abdhaljs Gem]] x5 (5,000 Total Hallmarks / 17,500 Total Gallantry)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Abdhaljs Anima icon.png{{!}}23px{{!}}link=Abdhaljs Anima]]  [[Abdhaljs Anima]] x5 (7,500 Total Hallmarks / 22,500 Total Gallantry)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Abdhaljs Matter icon.png{{!}}23px{{!}}link=Abdhaljs Matter]]  [[Abdhaljs Matter]] x5 (10,000 Total Hallmarks / 27,500 Total Gallantry) and &#039;&#039;&#039;one of any non-Ambuscade&#039;&#039;&#039; [[:Category:Pulse_Panoplia#Weapons|Pulse Weapon&amp;lt;sup&amp;gt;&#039;&#039;&#039;‡&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
* For a single base Tokko to Final Form weapon, total required points: &#039;&#039;&#039;26,250 Hallmarks&#039;&#039;&#039; &#039;&#039;or&#039;&#039; &#039;&#039;&#039;80,000 Gallantry&#039;&#039;&#039;&lt;br /&gt;
** This does not include the cost of an [[File:A. Voucher- Weapon icon.png{{!}}23px{{!}}link=]] [[Ambuscade Voucher: Weapon]]. As you may only get one per month for free from the Total Hallmarks Rewards List, additional vouchers may be purchased for an additional 5,000 Hallmarks or 10,000 Gallantry.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;R1-White C1-Bold altrowgreen-odd greencol&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#1F3208; width: 100%; max-width: 1250px;&amp;quot;&lt;br /&gt;
{{!}}- &lt;br /&gt;
! Weapon Type !! NQ Tokko !! {{icon|trade}}Trade{{icon|trade}} !! Ajja Version !! {{icon|trade}}Trade{{icon|trade}} !! Eletta Version !! {{icon|trade}}Trade{{icon|trade}} !! Kaja Version !! {{icon|trade}}Trade{{icon|trade}} !! Final Form&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Hand to Hand &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Knuckles icon.png{{!}}24px{{!}}link=]] [[Tokko Knuckles]]|Tokko Knuckles description.png|link=Tokko Knuckles}}&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=14 {{!}} [[File:Abdhaljs Nugget x5.png|link=Abdhaljs Nugget]]&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Knuckles icon.png{{!}}24px{{!}}link=]] [[Ajja Knuckles]]|Ajja Knuckles description.png|link=Ajja Knuckles}}&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=14 {{!}} [[File:Abdhaljs Gem x5.png|link=Abdhaljs Gem]]&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Knuckles icon.png{{!}}24px{{!}}link=]] [[Eletta Knuckles]]|Eletta Knuckles description.png|link=Eletta Knuckles}}&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=14 {{!}} [[File:Abdhaljs Anima x5.png|link=Abdhaljs Anima]]&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Knuckles icon.png{{!}}24px{{!}}link=]] [[Kaja Knuckles]]|Kaja Knuckles description.png|link=Kaja Knuckles}}&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=14 {{!}} [[File:Abdhaljs Matter x5.png|link=Abdhaljs Matter]]&amp;lt;br /&amp;gt;➕&amp;lt;br /&amp;gt;[[:Category:Pulse_Panoplia#Weapons|1 Pulse Weapon&amp;lt;sup&amp;gt;&#039;&#039;&#039;‡&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
{{!}} {{imgpop|[[File:Karambit icon.png{{!}}24px{{!}}link=]] [[Karambit]]|Karambit description.png|link=Karambit}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Dagger&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Knife icon.png{{!}}24px{{!}}link=]] [[Tokko Knife]]|Tokko Knife description.png|link=Tokko Knife}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Knife icon.png{{!}}24px{{!}}link=]] [[Ajja Knife]]|Ajja Knife description.png|link=Ajja Knife}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Knife icon.png{{!}}24px{{!}}link=]] [[Eletta Knife]]|Eletta Knife description.png|link=Eletta Knife}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Knife icon.png{{!}}24px{{!}}link=]] [[Kaja Knife]]|Kaja Knife description.png|link=Kaja Knife}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Tauret icon.png{{!}}24px{{!}}link=]] [[Tauret]]|Tauret description.png|link=Tauret}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Sword &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Sword icon.png{{!}}24px{{!}}link=]] [[Tokko Sword]]|Tokko Sword description.png|link=Tokko Sword}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Sword icon.png{{!}}24px{{!}}link=]] [[Ajja Sword]]|Ajja Sword description.png|link=Ajja Sword}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Sword icon.png{{!}}24px{{!}}link=]] [[Eletta Sword]]|Eletta Sword description.png|link=Eletta Sword}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Sword icon.png{{!}}24px{{!}}link=]] [[Kaja Sword]]|Kaja Sword description.png|link=Kaja Sword}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Naegling icon.png{{!}}24px{{!}}link=]] [[Naegling]]|Naegling description.png|link=Naegling}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Great Sword&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Claymore icon.png{{!}}24px{{!}}link=]] [[Tokko Claymore]]|Tokko Claymore description.png|link=Tokko Claymore}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Claymore icon.png{{!}}24px{{!}}link=]] [[Ajja Claymore]]|Ajja Claymore description.png|link=Ajja Claymore}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Claymore icon.png{{!}}24px{{!}}link=]] [[Eletta Claymore]]|Eletta Claymore description.png|link=Eletta Claymore}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Claymore icon.png{{!}}24px{{!}}link=]] [[Kaja Claymore]]|Kaja Claymore description.png|link=Kaja Claymore}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Nandaka icon.png{{!}}24px{{!}}link=]] [[Nandaka]]|Nandaka description.png|link=Nandaka}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Axe&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Axe icon.png{{!}}24px{{!}}link=]] [[Tokko Axe]]|Tokko Axe description.png|link=Tokko Axe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Axe icon.png{{!}}24px{{!}}link=]] [[Ajja Axe]]|Ajja Axe description.png|link=Ajja Axe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Axe icon.png{{!}}24px{{!}}link=]] [[Eletta Axe]]|Eletta Axe description.png|link=Eletta Axe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Axe icon.png{{!}}24px{{!}}link=]] [[Kaja Axe]]|Kaja Axe description.png|link=Kaja Axe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Dolichenus icon.png{{!}}24px{{!}}link=]] [[Dolichenus]]|Dolichenus description.png|link=Dolichenus}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Great Axe&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Chopper icon.png{{!}}24px{{!}}link=]] [[Tokko Chopper]]|Tokko Chopper description.png|link=Tokko Chopper}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Chopper icon.png{{!}}24px{{!}}link=]] [[Ajja Chopper]]|Ajja Chopper description.png|link=Ajja Chopper}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Chopper icon.png{{!}}24px{{!}}link=]] [[Eletta Chopper]]|Eletta Chopper description.png|link=Eletta Chopper}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Chopper icon.png{{!}}24px{{!}}link=]] [[Kaja Chopper]]|Kaja Chopper description.png|link=Kaja Chopper}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Lycurgos icon.png{{!}}24px{{!}}link=]] [[Lycurgos]]|Lycurgos description.png|link=Lycurgos}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Scythe&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Scythe icon.png{{!}}24px{{!}}link=]] [[Tokko Scythe]]|Tokko Scythe description.png|link=Tokko Scythe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Scythe icon.png{{!}}24px{{!}}link=]] [[Ajja Scythe]]|Ajja Scythe description.png|link=Ajja Scythe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Scythe icon.png{{!}}24px{{!}}link=]] [[Eletta Scythe]]|Eletta Scythe description.png|link=Eletta Scythe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Scythe icon.png{{!}}24px{{!}}link=]] [[Kaja Scythe]]|Kaja Scythe description.png|link=Kaja Scythe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Drepanum icon.png{{!}}24px{{!}}link=]] [[Drepanum]]|Drepanum description.png|link=Drepanum}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Polearm &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Lance icon.png{{!}}24px{{!}}link=]] [[Tokko Lance]]|Tokko Lance description.png|link=Tokko Lance}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Lance icon.png{{!}}24px{{!}}link=]] [[Ajja Lance]]|Ajja Lance description.png|link=Ajja Lance}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Lance icon.png{{!}}24px{{!}}link=]] [[Eletta Lance]]|Eletta Lance description.png|link=Eletta Lance}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Lance icon.png{{!}}24px{{!}}link=]] [[Kaja Lance]]|Kaja Lance description.png|link=Kaja Lance}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Shining One icon.png{{!}}24px{{!}}link=]] [[Shining One]]|Shining One description.png|link=Shining One}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Katana &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Katana icon.png{{!}}24px{{!}}link=]] [[Tokko Katana]]|Tokko Katana description.png|link=Tokko Katana}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Katana icon.png{{!}}24px{{!}}link=]] [[Ajja Katana]]|Ajja Katana description.png|link=Ajja Katana}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Katana icon.png{{!}}24px{{!}}link=]] [[Eletta Katana]]|Eletta Katana description.png|link=Eletta Katana}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Katana icon.png{{!}}24px{{!}}link=]] [[Kaja Katana]]|Kaja Katana description.png|link=Kaja Katana}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Gokotai icon.png{{!}}24px{{!}}link=]] [[Gokotai]]|Gokotai description.png|link=Gokotai}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Great Katana &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Tachi icon.png{{!}}24px{{!}}link=]] [[Tokko Tachi]]|Tokko Tachi description.png|link=Tokko Tachi}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Tachi icon.png{{!}}24px{{!}}link=]] [[Ajja Tachi]]|Ajja Tachi description.png|link=Ajja Tachi}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Tachi icon.png{{!}}24px{{!}}link=]] [[Eletta Tachi]]|Eletta Tachi description.png|link=Eletta Tachi}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Tachi icon.png{{!}}24px{{!}}link=]] [[Kaja Tachi]]|Kaja Tachi description.png|link=Kaja Tachi}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Hachimonji icon.png{{!}}24px{{!}}link=]] [[Hachimonji]]|Hachimonji description.png|link=Hachimonji}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Club&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Rod icon.png{{!}}24px{{!}}link=]] [[Tokko Rod]]|Tokko Rod description.png|link=Tokko Rod}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Rod icon.png{{!}}24px{{!}}link=]] [[Ajja Rod]]|Ajja Rod description.png|link=Ajja Rod}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Rod icon.png{{!}}24px{{!}}link=]] [[Eletta Rod]]|Eletta Rod description.png|link=Eletta Rod}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Rod icon.png{{!}}24px{{!}}link=]] [[Kaja Rod]]|Kaja Rod description.png|link=Kaja Rod}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Maxentius icon.png{{!}}24px{{!}}link=]] [[Maxentius]]|Maxentius description.png|link=Maxentius}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Staff&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Staff icon.png{{!}}24px{{!}}link=]] [[Tokko Staff]]|Tokko Staff description.png|link=Tokko Staff}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Staff icon.png{{!}}24px{{!}}link=]] [[Ajja Staff]]|Ajja Staff description.png|link=Ajja Staff}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Staff icon.png{{!}}24px{{!}}link=]] [[Eletta Staff]]|Eletta Staff description.png|link=Eletta Staff}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Staff icon.png{{!}}24px{{!}}link=]] [[Kaja Staff]]|Kaja Staff description.png|link=Kaja Staff}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Xoanon icon.png{{!}}24px{{!}}link=]] [[Xoanon]]|Xoanon description.png|link=Xoanon}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Bow &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Bow icon.png{{!}}24px{{!}}link=]] [[Tokko Bow]]|Tokko Bow description.png|link=Tokko Bow}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Bow icon.png{{!}}24px{{!}}link=]] [[Ajja Bow]]|Ajja Bow description.png|link=Ajja Bow}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Bow icon.png{{!}}24px{{!}}link=]] [[Eletta Bow]]|Eletta Bow description.png|link=Eletta Bow}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Bow icon.png{{!}}24px{{!}}link=]] [[Kaja Bow]]|Kaja Bow description.png|link=Kaja Bow}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ullr icon.png{{!}}24px{{!}}link=]] [[Ullr]]|Ullr description.png|link=Ullr}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Grip &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Grip icon.png{{!}}24px{{!}}link=]] [[Tokko Grip]]|Tokko Grip description.png|link=Tokko Grip}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Grip icon.png{{!}}24px{{!}}link=]] [[Ajja Grip]]|Ajja Grip description.png|link=Ajja Grip}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Grip icon.png{{!}}24px{{!}}link=]] [[Eletta Grip]]|Eletta Grip description.png|link=Eletta Grip}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Grip icon.png{{!}}24px{{!}}link=]] [[Kaja Grip]]|Kaja Grip description.png|link=Kaja Grip}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Khonsu icon.png{{!}}24px{{!}}link=]] [[Khonsu]]|Khonsu description.png|link=Khonsu}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;R1-White C1-Bold altrowgreen-odd greencol&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center; background-color:#1F3208; width: 600px; max-width: 1250px;&amp;quot;&lt;br /&gt;
{{!}}- &lt;br /&gt;
! &amp;lt;big&amp;gt;&#039;&#039;&#039;‡&amp;lt;/big&amp;gt; Eligible &amp;lt;br /&amp;gt; [[Pulse Weapons]] !! Source !! [[Potpourri]] Category&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Sagasinger icon.png{{!}}24px|link=]] [[Sagasinger]]|Sagasinger description.png|link=Sagasinger}} || [[Arch Dynamis Lord]] || None&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Ephemeron icon.png{{!}}24px{{!}}link=]] [[Ephemeron]]|Ephemeron description.png|link=Ephemeron}} || [[Aello]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Coruscanti icon.png{{!}}24px{{!}}link=]] [[Coruscanti]]|Coruscanti description.png|link=Coruscanti}} || [[Qilin]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Murasamemaru icon.png{{!}}24px|link=]] [[Murasamemaru]]|Murasamemaru description.png|link=Murasamemaru}} || [[Uptala]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Borealis icon.png{{!}}24px{{!}}link=]] [[Borealis]]|Borealis description.png|link=Borealis}} || [[Ig-Alima]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Asteria icon.png{{!}}24px|link=]] [[Asteria]]|Asteria description.png|link=Asteria}} || [[Botulus Rex]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Delphinius icon.png{{!}}24px{{!}}link=]] [[Delphinius]]|Delphinius description.png|link=Delphinius}} || [[Bismarck]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Aytanri icon.png{{!}}24px{{!}}link=]] [[Aytanri]]|Aytanri description.png|link=Aytanri}} || [[Morta]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Girru icon.png{{!}}24px{{!}}link=]] [[Girru]]|Girru description.png|link=Girru}} || [[Paramount Gallu]] || Legion Clomper Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Ikarigiri icon.png{{!}}24px{{!}}link=]] [[Ikarigiri]]|Ikarigiri description.png|link=Ikarigiri}} || [[Paramount Botulus]] || Legion Clomper Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Tenkomaru icon.png{{!}}24px|link=]] [[Tenkomaru]]|Tenkomaru description.png|link=Tenkomaru}} || [[Svaha]] || Burrower Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Himthige icon.png{{!}}24px|link=]] [[Himthige]]|Himthige description.png|link=Himthige}} || [[Grannus]] || Burrower Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Adflictio icon.png{{!}}24px{{!}}link=]] [[Adflictio]]|Adflictio description.png|link=Adflictio}} || [[Samursk]] || Burrower Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Gusterion icon.png{{!}}24px{{!}}link=]] [[Gusterion]]|Gusterion description.png|link=Gusterion}} || [[Dreyruk]] || Burrower Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Dukkha icon.png{{!}}24px{{!}}link=]] [[Dukkha]]|Dukkha description.png|link=Dukkha}} || [[Silagilith]] || Burrower Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Chastisers icon.png{{!}}24px{{!}}link=]] [[Chastisers]]|Chastisers description.png|link=Chastisers}} || [[Urmahlullu]] || None&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Router icon.png{{!}}24px{{!}}link=]] [[Router]]|Router description.png|link=Router}} || [[Fleetstalker]] || None&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Annealed Lance icon.png{{!}}24px{{!}}link=]] [[Annealed Lance]]|Annealed Lance description.png|link=Annealed Lance}} || [[Shockmaw]] || None&lt;br /&gt;
{{!}}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jdubbedition</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Category:Ambuscade&amp;diff=728684</id>
		<title>Category:Ambuscade</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Category:Ambuscade&amp;diff=728684"/>
		<updated>2025-02-12T21:13:19Z</updated>

		<summary type="html">&lt;p&gt;Jdubbedition: /* Intense Ambuscade (Vol. One) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade Rewards|Ambuscade Archive}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|Image=Ambuscade.jpg&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image Size=590&lt;br /&gt;
|Image Link=Ambuscade Rewards&lt;br /&gt;
|Intro Text=&#039;&#039;&#039;Ambuscade&#039;&#039;&#039; is a new type of battle content wherein the enemies within change every monthly version update, first released in the April 5th 2016 Version Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/50256-Apr.-5-2016-%28JST%29-Version-Update?p=575053&amp;amp;viewfull=1#post575053]&amp;lt;/sup&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Ambuscade has a variety of difficulty levels, so everyone from seasoned veterans to those just starting out should find a challenge equal to their needs. With &#039;&#039;&#039;[[:Category:Ambuscade Rewards|varying rewards]]&#039;&#039;&#039; to match.&amp;lt;br /&amp;gt;&lt;br /&gt;
Those wishing to tackle the strongest foes are advised to select “Very Difficult” and be prepared for a valiant struggle!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Latent effects from [[Legion Rewards]] denoted with &amp;quot;[[Legion]]:&amp;quot; are active in Ambuscade.&amp;lt;sup&amp;gt;[http://www.playonline.com/ff11us/polnews/news25715.shtml]&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Getting Started==&lt;br /&gt;
Complete the &#039;&#039;&#039;Stepping into an Ambuscade&#039;&#039;&#039; [[Records of Eminence]] objective and speak with [[Gorpa-Masorpa]] in [[Mhaura]] at (G-9) for an explanation about Ambuscade.&lt;br /&gt;
* Players must have completed the [[Records of Eminence#Basics|&#039;&#039;&#039;First Step Forward&#039;&#039;&#039; Records of Eminence objective]] in order to undertake Stepping into an Ambuscade.&lt;br /&gt;
**&#039;&#039;&#039; Stepping into an Ambuscade&#039;&#039;&#039; can be set from the Tutorial section of the Records of Eminence menu under Basics:&lt;br /&gt;
:::Quests → Objective List → Tutorial → Basics → Stepping into an Ambuscade&lt;br /&gt;
Be in possession of either the [[Ambuscade Primer Volume One]] or [[Ambuscade Primer Volume Two|Volume Two Key Items]].&lt;br /&gt;
* All party members must be in possession of one of these two Key Items.&lt;br /&gt;
&lt;br /&gt;
===Eligibility Requirements===&lt;br /&gt;
In order to participate, players must satisfy the following:&lt;br /&gt;
*Complete either the &#039;&#039;&#039;[[Ambuscade Primer Volume One]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Ambuscade Primer Volume Two|Volume Two]]&#039;&#039;&#039; objectives in order to obtain the Key Item for the corresponding volume of the primer for the type of battle players wish to complete.&lt;br /&gt;
**Players may have only one of each of the Ambuscade Primer Key Items.&lt;br /&gt;
***Objective targets vary by month after a version update, opponents are rotated out, and generally not repeated.&lt;br /&gt;
&lt;br /&gt;
*The Ambuscade Primer Volume One and Two objectives can be undertaken from the Ambuscade category of the [[Records of Eminence]] menu.&lt;br /&gt;
::Quests → Objective List → Content → Ambuscade&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;[[Dynamis]] and [[Abyssea]] monsters do not count for kills required&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Entry and Progression===&lt;br /&gt;
[[File:Gorpa-Masorpa.jpg|250px|right|link=Gorpa-Masorpa]]&lt;br /&gt;
*Examine the &#039;&#039;&#039;[[Ambuscade Tome]]&#039;&#039;&#039; in [[Mhaura]] (G-9) and select the type and difficulty level you would like to attempt.&lt;br /&gt;
**Only the party leader may register the group.&lt;br /&gt;
**The party will be registered so long as the system detects that there are no issues with the layer area or registering party members.&lt;br /&gt;
***Players will be unable to register if:&lt;br /&gt;
****Any player is not in possession of an Amuscade Primer Volume One or Two Key Item.&lt;br /&gt;
****The number of registrants exceeds the maximum of fifty reservations.&lt;br /&gt;
****A party member already has a reservation.&lt;br /&gt;
*****To cancel a reservation:&lt;br /&gt;
******A player may cancel their reservation via the ambuscade tome.&lt;br /&gt;
******Three minutes has passed from the time the player is notified that their instance is ready.&lt;br /&gt;
******The registrant boards a boat.&lt;br /&gt;
******The registrant leaves Mhaura in &#039;&#039;&#039;&#039;&#039;any&#039;&#039;&#039;&#039;&#039; way.&lt;br /&gt;
**Adding new party members after registration will not cancel the registration, but the party may only enter with the number of players it registered with.&lt;br /&gt;
*A message will display for the party leader when entry is ready.&lt;br /&gt;
**As of the July 2016 update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/50942-Jul.-5-2016-%28JST%29-Version-Update?p=581616&amp;amp;viewfull=1#post581616]&amp;lt;/sup&amp;gt;, automatic entering was added.&lt;br /&gt;
***The default setting is &amp;quot;off&amp;quot; and may be changed by having the party lead examine the Ambuscade Tome and selecting the &#039;&#039;Toggle auto-transport&#039;&#039; function.&lt;br /&gt;
***In line with this, having the auto-transport function off has a notification sound played when it is the party&#039;s turn.&lt;br /&gt;
****This may be disabled via the sound settings in the Config menu.&lt;br /&gt;
*Examine the ambuscade tome &#039;&#039;&#039;&#039;&#039;within three minutes&#039;&#039;&#039;&#039;&#039; to enter.&lt;br /&gt;
** The time limit for an Ambuscade is 30 minutes (Earth time).&lt;br /&gt;
** Between 1~6 players may participate.&lt;br /&gt;
***[[Trust]]s may be called after entering [[Maquette Abdhaljs-Legion]].&lt;br /&gt;
****The number of alter egos that may be called forth will depend on the number of players initially registered.&lt;br /&gt;
***Player HP and MP will be restored to full and any status ailments they are suffering from will be removed upon entry.&lt;br /&gt;
** Key Items will only be lost upon victory.&lt;br /&gt;
***Meaning that should a player or group lose, they may reattempt the battlefield without having to reacquire new Key Items.&lt;br /&gt;
Upon victory, a special currencies known as [[Hallmarks]] and [[Gallantry|{{H:text|Given only to those in a party of two or more players.|Badges of Gallantry}}]], which may be [[:Category:Ambuscade Rewards|exchanged for rewards]], Experience/Limit Points, and Capacity points will be given to all players.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Notorious Monsters inside Ambuscade do not drop any treasure directly.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width 100%; max-width: 1200px; text-align: center;&amp;quot;&amp;gt;[[File:15165.jpg|525px|link=:Category:Ambuscade#Intense_Ambuscade.28Primer_Volume_One.29]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle Information==&lt;br /&gt;
===A Word On Enmity===&lt;br /&gt;
*Enmity functions abnormally in two ways.&lt;br /&gt;
#The mobs will go to a random player once someone aggros.&lt;br /&gt;
#After aggro everyone is on the hate list by default, so you can easily get hate with AOE enmity actions like [[Warcry]] and [[Valiance]] or self target enmity actions like [[Foil]] and [[Pflug]].&lt;br /&gt;
&lt;br /&gt;
===Battle Type &amp;amp; Levels===&lt;br /&gt;
There are two types of Ambuscades you may attempt. Entry into either is determined by which Key Item you possess.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width: 1200px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 50%;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;Standard ambuscade&amp;quot; style=&amp;quot;background: #efeeee; text-align: center; width:99%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 18%;&amp;quot; |  &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;width: 80%; padding: 3px; font-size: larger;&amp;quot; | Primer Volume One&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;width: 18%;&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;width: 17%;&amp;quot; | Content Level&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Hallmarks Earned&lt;br /&gt;
! style=&amp;quot;width: 27%;&amp;quot; | Gallantry Earned&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=5 class=&amp;quot;ambuscade-green&amp;quot; | &#039;&#039;&#039;Intense&amp;lt;br /&amp;gt;Ambuscade&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;139&#039;&#039;&#039;&lt;br /&gt;
|3600&lt;br /&gt;
|{{H:text|For a party of 2|300}} / {{H:text|For a party of 3|600}} / {{H:text|For a party of 4|900}} / {{H:text|For a party of 5|1200}} / {{H:text|For a party of 6|1500}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Difficult&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;134&#039;&#039;&#039;&lt;br /&gt;
|2400&lt;br /&gt;
|{{H:text|For a party of 2|240}} / {{H:text|For a party of 3|480}} / {{H:text|For a party of 4|720}} / {{H:text|For a party of 5|960}} / {{H:text|For a party of 6|1200}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Normal&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;129&#039;&#039;&#039;&lt;br /&gt;
|1200&lt;br /&gt;
|{{H:text|For a party of 2|180}} / {{H:text|For a party of 3|360}} / {{H:text|For a party of 4|540}} / {{H:text|For a party of 5|720}} / {{H:text|For a party of 6|900}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Easy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;124&#039;&#039;&#039;&lt;br /&gt;
|600&lt;br /&gt;
|{{H:text|For a party of 2|80}} / {{H:text|For a party of 3|160}} / {{H:text|For a party of 4|240}} / {{H:text|For a party of 5|320}} / {{H:text|For a party of 6|400}}&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;height: 45px;&amp;quot;|&#039;&#039;&#039;Very Easy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;119&#039;&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|{{H:text|For a party of 2|20}} / {{H:text|For a party of 3|40}} / {{H:text|For a party of 4|60}} / {{H:text|For a party of 5|80}} / {{H:text|For a party of 6|100}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 50%;&amp;quot;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;Standard ambuscade&amp;quot; style=&amp;quot;background: #efeeee; text-align: center; width:99%;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 20%; |  &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;width: 80%; padding: 3px; font-size: larger;&amp;quot; | Primer Volume Two&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 18%;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;width: 18%;&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;width: 17%;&amp;quot; | Content Level&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Hallmarks Earned&lt;br /&gt;
! style=&amp;quot;width: 27%;&amp;quot; | Gallantry Earned&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;ambuscade-green&amp;quot; rowspan=5 | &#039;&#039;&#039;Ambuscade&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;129&#039;&#039;&#039;&lt;br /&gt;
|300&lt;br /&gt;
|{{H:text|For a party of 2|30}} / {{H:text|For a party of 3|60}} / {{H:text|For a party of 4|90}} / {{H:text|For a party of 5|120}} / {{H:text|For a party of 6|150}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Difficult&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;124&#039;&#039;&#039;&lt;br /&gt;
|250&lt;br /&gt;
|{{H:text|For a party of 2|25}} / {{H:text|For a party of 3|50}} / {{H:text|For a party of 4|75}} / {{H:text|For a party of 5|100}} / {{H:text|For a party of 6|125}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Normal&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;119&#039;&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|{{H:text|For a party of 2|20}} / {{H:text|For a party of 3|40}} / {{H:text|For a party of 4|60}} / {{H:text|For a party of 5|80}} / {{H:text|For a party of 6|100}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Easy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;114&#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|{{H:text|For a party of 2|15}} / {{H:text|For a party of 3|30}} / {{H:text|For a party of 4|45}} / {{H:text|For a party of 5|60}} / {{H:text|For a party of 6|75}}&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;height: 45px;&amp;quot;|&#039;&#039;&#039;Very Easy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;109&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|{{H:text|For a party of 2|10}} / {{H:text|For a party of 3|20}} / {{H:text|For a party of 4|30}} / {{H:text|For a party of 5|40}} / {{H:text|For a party of 6|50}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An [[File:Abdhaljs Seal icon.png|25px|link=]] [[Abdhaljs Seal]] will triple the amount of hallmarks and gallantry you receive from a successful Ambuscade.&lt;br /&gt;
&lt;br /&gt;
===Intense Ambuscade &amp;lt;small&amp;gt;([[Ambuscade Primer Volume One|Vol. One]])&amp;lt;/small&amp;gt;===&lt;br /&gt;
{{:Ambuscade_Archive&lt;br /&gt;
|transcludesection=Fomor Summoner&amp;lt;!-- Change the relevant Beastman type here to change to the correct month&#039;s type. Edit the Ambuscade Archive page to add info. Changes made there must recache before showing up here. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
===Fomor Taru===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|FomorSmn}}}|FomorSmn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=[[Bozzetto  Doppleganger]]&lt;br /&gt;
|Boss Job=SMN&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&#039;&#039;&#039;[[Cataclysm]]&#039;&#039;&#039;: AoE Moderate/Low Darkness Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Shattersoul]]&#039;&#039;&#039;: Single Target Moderate Damage with Magic Defense Down&lt;br /&gt;
*&#039;&#039;&#039;[[Garland of Bliss]]&#039;&#039;&#039;: Single Target Moderate Damage with Defense Down&lt;br /&gt;
|Notes=&lt;br /&gt;
Avatar&#039;s and their moves:&lt;br /&gt;
*&#039;&#039;&#039;[[Shiva]]&#039;&#039;&#039; : [[Sleepga]] (use Poison Pots or El. Pachira Fruit) NOTE: Remove poison before Odin is summoned, [[Heavenly Strike]]&lt;br /&gt;
*&#039;&#039;&#039;[[Garuda]]&#039;&#039;&#039; : [[Whispering Wind]] (AoE Heal, used rarely), [[Predator Claws]] (Dangerous Single Target Damage), [[Wind Blade]]&lt;br /&gt;
*&#039;&#039;&#039;[[Titan]]&#039;&#039;&#039; : [[Earthen Ward]] (AoE Stoneskin), [[Mountain Buster]], [[Geocrush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Ifrit]]&#039;&#039;&#039; : [[Meteor Strike]], [[Flaming Crush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Leviathan]]&#039;&#039;&#039; : [[Spring Water]] (AoE Heal, uses frequently), [[Grand Fall]], [[Tidal Roar]] (AoE Attack Down, Spams)&lt;br /&gt;
*&#039;&#039;&#039;[[Carbuncle]]&#039;&#039;&#039; : [[Healing Ruby II]], Carbuncle has very low HP&lt;br /&gt;
*&#039;&#039;&#039;[[Fenrir]]&#039;&#039;&#039; : [[Impact (Blood Pact)]] (all stats down, moderate damage), [[Lunar Roar]] (AoE dispel 2 buff removal), [[Heavenward Howl]] (gives him En-Drain)&lt;br /&gt;
*&#039;&#039;&#039;[[Alexander]]&#039;&#039;&#039; : [[Perfect Defense]]&lt;br /&gt;
*&#039;&#039;&#039;[[Odin]]&#039;&#039;&#039; : [[Zantetsuken]]&lt;br /&gt;
&lt;br /&gt;
*Shock Spikes can be dispelled via the following: &lt;br /&gt;
** Shield Bash with PLD&#039;s Relic +2/+3 Gauntlets&lt;br /&gt;
** BLU Spell Osmosis &lt;br /&gt;
** THF Aura Steal&lt;br /&gt;
** THF Larceny &lt;br /&gt;
** BST Jug Pets [[Attentive Ibuki]] or [[Swooping Zhivago]]&#039;s [[Molting Plumage]]&lt;br /&gt;
** COR [[Runeist&#039;s Roll]] is good at mitigating the effects of Stun from the Shock Spikes as is [[Barthundra]] / [[Barthunder]]&lt;br /&gt;
*Stunga resets Hate&lt;br /&gt;
*Thunterspark is single target&lt;br /&gt;
*Skillchains of a matching element will heal the Avatars i.e. Ramuh is healed by Impactation, Fragmentation, Light and Radiance skillchains.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
PLD (with Reforged Relic +2/3), BRD/BLM, SCH (or WHM), COR x3.&lt;br /&gt;
The name of the game is [[Quick Draw|Earth Shot]] and [[Savage Blade]]. Rolls are [[Warlock&#039;s Roll|Warlock]], [[Wizard&#039;s Roll|Wizard&#039;s]], [[Fighter&#039;s Roll|Fighter&#039;s]], [[Chaos Roll|Chaos]], [[Samurai Roll|Samurai]] and [[Tactician&#039;s Roll|Tactician&#039;s]]. Scholar should throw in Regain, Barthunder and [[Sandstorm]]. When ready, Paladin goes in and [[Shield Bash]]es [[Ramuh]] to knock off Shock Spikes. Unload into Ramuh with blades and earth shot as he becomes more deadly and TP move happy as his health decreases. Once he&#039;s fallen, the Doppleganger will appear with a free avatar in one of the four corners. One Corsair should [[Random Deal]] at this moment, while the Bard needs to run up and [[Elemental Seal]] [[Lullaby]] to remove him from the picture temporarily. The avatar should be dealt with immediately, then a coordinated set of Earth Shots vs. the Doppleganger should put him down ending the fight. If you don&#039;t move fast enough from the first Earth Shot to their demise, they will Astral Flow and pull out either [[Odin]] or [[Alexander]], the former will one-shot anyone not healing, the second extends the fight possibly allowing more avatars to appear and making victory impossible.&lt;br /&gt;
&lt;br /&gt;
If [[Shiva]] shows up at any time, reset the fight.&lt;br /&gt;
&lt;br /&gt;
Alternatively, bring a BLU with Absolute Terror.  Have them use it on the Summoner right before you wake him up.  Assuming your DPS are decently geared he&#039;ll die before he can do anything at all.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
DPS (Ambu +2 gear is fine, Pulse or better weapon preferred), Yoran-Oran, BLU (For Osmosis)&amp;lt;br&amp;gt;&lt;br /&gt;
The fight starts off vs [[Bozzetto Ramuh]] who casts [[Lightning Armor]] (Shock Spikes) on himself. This is fairly potent. Make sure you have decent Magic Evasion or a way to dispel these or your gonna have a long fight ahead of you. BLU Osmosis seemed to work. Remove the spikes and goto Town on [[Bozzetto Ramuh]]. At some point he&#039;ll SP (which I&#039;m assuming is akin to [[Astral Conduit]] he will spam [[Volt Strike]] which stuns for a bit. He may Sprinkle in some [[Stunga]]s or a [[Thunderspark]]&#039;s. The latter of those is only single Target so only 1 person will end up getting paralyzed. &lt;br /&gt;
&lt;br /&gt;
After you dealt with [[Bozzetto Ramuh]] the [[Bozzetto  Doppleganger]] Summoner will spawn and summon up 3 avatars over time. If you have enough DPS you can kill each one one at a time. If not you may end up with Wrangling 2-3 mobs at a time. Upon Summoning the last Avatar the [[Bozzetto  Doppleganger]] will join the fight as well.&lt;br /&gt;
&lt;br /&gt;
With it&#039;s 3 WS&#039;s he will form some Skillchains which can drop a DPS or healer into Low HP fairly quickly. At some point he will summon [[Alexander]] or [[Odin]] after he [[Astral Flow]]s. [[Alexander]] Will lengthen the fight with [[Perfect Defense]] where the [[Bozzetto  Doppleganger]] will take reduced damage (most hits are reduced down to 1-2 damage some WS&#039;s hit for 100). [[Odin]] will use [[Zantetsuken]] which you can /heal through if you disengauge. There are accounts of being able to outrun its range though I have not tried this as resting is far easier. After the&lt;br /&gt;
[[Bozzetto  Doppleganger]] and all summoned Avatars are dead the fight ends.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Regular Ambuscade &amp;lt;small&amp;gt;([[Ambuscade Primer Volume Two|Vol. Two]])&amp;lt;/small&amp;gt;===&lt;br /&gt;
{{:Ambuscade_Archive&lt;br /&gt;
|transcludesection=Demon&amp;lt;!-- Change the relevant monster type here to change to the correct month&#039;s type; check the archive in case the wrong template shows up as duplicated enemy types are named by their family (e.g. instead of &amp;quot;dragons&amp;quot; it&#039;s &amp;quot;wyrm&amp;quot; &amp;quot;wyvern&amp;quot; or (Dark) &amp;quot;dragon&amp;quot;) If it is a new fight, a new section needs to be made in the archive.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Previous Battles===&lt;br /&gt;
Old battlefield information is stored on the &#039;&#039;&#039;[[Ambuscade Archive]]&#039;&#039;&#039; page.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;See &#039;&#039;&#039;[[:Category:Ambuscade Rewards|Ambuscade Rewards]]&#039;&#039;&#039; for specific item and equipment rewards.&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
===Hallmarks===&lt;br /&gt;
Hallmarks are the primary currency of {{PAGENAME}}. They can be used to purchase items from [[Gorpa-Masorpa]].&amp;lt;br /&amp;gt;&lt;br /&gt;
There are two types of rewards available. Those received in exchange for Hallmarks and those received for total amount of hallmarks accumulated.&lt;br /&gt;
* Hallmarks are not expended upon receiving items from the list of rewards for total amount of hallmarks accumulated.&lt;br /&gt;
* The types of items available vary with the content of that month’s Ambuscade.&lt;br /&gt;
* Your total number of hallmarks will reset back to 0 after each month&#039;s version update.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Hallmarks and Badges of Gallantry are reset upon the next month&#039;s version update being implemented (usually set to happen from around the 3rd to the 10th of a month).&#039;&#039;&#039;&#039;&#039;&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/50472-Announcing-the-May-Version-Update?p=577018&amp;amp;viewfull=1#post577018]&amp;lt;/sup&amp;gt;&lt;br /&gt;
===Gallantry===&lt;br /&gt;
Badges of Gallantry are the secondary currency of {{PAGENAME}}. They can be used to purchase items from [[Gorpa-Masorpa]], and are only given to those who participate in {{PAGENAME}} with other players.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Like Hallmarks, your Badges of Gallantry will reset back to 0 after each month&#039;s version update.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Hallmarks and Badges of Gallantry are reset upon the next month&#039;s version update being implemented (usually set to happen from around the 3rd to the 10th of a month).&#039;&#039;&#039;&#039;&#039;&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/50472-Announcing-the-May-Version-Update?p=577018&amp;amp;viewfull=1#post577018]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monthly Adventurer Campaigns===&lt;br /&gt;
There is one type of campaign that may run any given month.&lt;br /&gt;
&lt;br /&gt;
{{Category:Adventurer_Campaigns&lt;br /&gt;
|transcludesection=Ambuscade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===JSE Cape Augmentation===&lt;br /&gt;
Job-specific [[Back]] equipment obtained with a [[Image:A. Voucher- Back icon.png]] [[Ambuscade Voucher: Back]] can be augmented by trading them along with certain items to [[Gorpa-Masorpa]].&lt;br /&gt;
*See the [[Image:AmbuscadeCapesW.gif|link=]] &#039;&#039;&#039;[[:Category:JSE_Capes#Ambuscade_Capes|JSE capes page]]&#039;&#039;&#039; for augment information for the Job Specific Capes.&lt;br /&gt;
To augment a cape:&lt;br /&gt;
* Trade the item to [[Gorpa-Masorpa]] along with either an [[Abdhaljs Thread]], [[Abdhaljs Dust]], [[Abdhaljs Sap]], [[Abdhaljs Dye]] or an [[Abdhaljs Resin]].&lt;br /&gt;
* Select the desired attribute, and confirm your choice. After the initial trade, you can max out that path on your next trade if you also trade enough materials.&lt;br /&gt;
** Augments may be changed by repeating the above steps.&lt;br /&gt;
** Changing the augment path will not return any items used up to that point.&lt;br /&gt;
***However, when using an [[File:Abdhaljs Needle icon.png|22px|link=]] [[Abdhaljs Needle]] to change the augment, the current potency is maintained.&lt;br /&gt;
* Further trading an augmented item with items corresponding to the attribute initially selected will increase the strength of the augmentation.&lt;br /&gt;
** For maximum strength augments the following are all required per cape:&lt;br /&gt;
::[[File:Abdhaljs Thread icon.png|22px|link=]] [[Abdhaljs Thread]] x20, [[File:Abdhaljs Dust icon.png|22px|link=]] [[Abdhaljs Dust]] x20, [[File:Abdhaljs Sap icon.png|22px|link=]] [[Abdhaljs Sap]] x10, [[File:Abdhaljs Dye icon.png|22px|link=]] [[Abdhaljs Dye]] x10, [[File:Abdhaljs Resin icon.png|22px|link=]] [[Abdhaljs Resin]] x5&lt;br /&gt;
&lt;br /&gt;
===Armor Upgrade===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Armor Upgrade}}}|Armor Upgrade|&lt;br /&gt;
To upgrade Salvage Armor Variant [[:Category:Ambuscade_Rewards#Salvage_Armor_Variants|Ambuscade Armor]] trade either the NQ or +1 variant and the requisite [[File:Abdhaljs Metal icon.png|20px|link=]] [[Abdhaljs Metal]]s to &#039;&#039;&#039;[[Gorpa-Masorpa]]&#039;&#039;&#039;:&lt;br /&gt;
{{{!}} class=&amp;quot;R1-White C1-Bold altrowgreen-odd&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#1F3208; width: 100%; max-width: 950px; min-width: 590px; font-weight: bold;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
! {{icon|trade}}Trade{{icon|trade}}&lt;br /&gt;
! &#039;&#039;&#039;Armor Piece +1&#039;&#039;&#039;&lt;br /&gt;
! {{icon|trade}}Trade{{icon|trade}}&lt;br /&gt;
! &#039;&#039;&#039;Armor Piece +2&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Jobs&#039;&#039;&#039;&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} [[Image:Sulevia&#039;s_Mask_icon.png|24px|link=]] [[Sulevia&#039;s Armor Set|Sulevia&#039;s]]&lt;br /&gt;
{{!}}  style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;5&amp;quot; {{!}} [[Image:Abdhaljs Metal x5.png|link=Abdhaljs Metal]]&lt;br /&gt;
{{!}} [[Image:Sulevia&#039;s_Mask_+1_icon.png|24px|link=]] [[Sulevia&#039;s Armor Set|Sulevia&#039;s +1]]&lt;br /&gt;
{{!}}  style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;5&amp;quot; {{!}} [[Image:Abdhaljs Metal x10.png|link=Abdhaljs Metal]]&lt;br /&gt;
{{!}} [[Image:Sulevia&#039;s_Mask_+2_icon.png|24px|link=]] [[Sulevia&#039;s Armor Set|Sulevia&#039;s +2]]&lt;br /&gt;
{{!}} [[WAR]] / [[PLD]] / [[DRK]] / [[DRG]]&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} [[Image:Hizamaru_Somen_icon.png|24px|link=]] [[Hizamaru Armor Set|Hizamaru]]&lt;br /&gt;
{{!}} [[Image:Hizamaru _Somen_+1_icon.png|24px|link=]] [[Hizamaru Armor Set|Hizamaru +1]]&lt;br /&gt;
{{!}} [[Image:Hiza._Somen_+2_icon.png|24px|link=]] [[Hizamaru Armor Set|Hizamaru +2]]&lt;br /&gt;
{{!}} [[MNK]] / [[NIN]] / [[SAM]] / [[PUP]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Inyanga_Tiara_icon.png|24px|link=]] [[Inyanga Armor Set|Inyanga]]&lt;br /&gt;
{{!}} [[Image:Inyanga_Tiara_+1_icon.png|24px|link=]] [[Inyanga Armor Set|Inyanga +1]]&lt;br /&gt;
{{!}} [[Image:Inyanga_Tiara_+2_icon.png|24px|link=]] [[Inyanga Armor Set|Inyanga +2]]&lt;br /&gt;
{{!}} [[WHM]] / [[BRD]] / [[SMN]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Meghanada_Visor_icon.png|23px|link=]] [[Meghanada Armor Set|Meghanada]]&lt;br /&gt;
{{!}} [[Image:Meghanada_Visor_+1_icon.png|24px|link=]] [[Meghanada Armor Set|Meghanada +1]]&lt;br /&gt;
{{!}} [[Image:Meghanada_Visor_+2_icon.png|24px|link=]] [[Meghanada Armor Set|Meghanada +2]]&lt;br /&gt;
{{!}} [[THF]] / [[RNG]] / [[BST]] / [[COR]] / [[DNC]] / [[RUN]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Jhakri_Coronal_icon.png|24px|link=]] [[Jhakri Armor Set|Jhakri]]&lt;br /&gt;
{{!}} [[Image:Jhakri_Coronal_+1_icon.png|24px|link=]] [[Jhakri Armor Set|Jhakri +1]]&lt;br /&gt;
{{!}} [[Image:Jhakri_Coronal_+2_icon.png|24px|link=]] [[Jhakri Armor Set|Jhakri +2]]&lt;br /&gt;
{{!}} [[BLM]] / [[RDM]] / [[BLU]] / [[SCH]] / [[GEO]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
To upgrade Limbus and Nyzul Armor Variant [[:Category:Ambuscade_Rewards#Nyzul_Isle_Assault_and_Limbus_Armor_Variants|Ambuscade Armor]] trade either the NQ or +1 variant and the requisite [[File:Abdhaljs Fiber icon.png|20px|link=]] [[Abdhaljs Fiber]]s to &#039;&#039;&#039;[[Gorpa-Masorpa]]&#039;&#039;&#039;:&lt;br /&gt;
{{{!}} class=&amp;quot;R1-White C1-Bold altrowgreen-odd&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#1F3208; width: 100%; max-width: 950px; min-width: 590px; font-weight: bold;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! &#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
! {{icon|trade}}Trade{{icon|trade}}&lt;br /&gt;
! &#039;&#039;&#039;Armor Piece +1&#039;&#039;&#039;&lt;br /&gt;
! {{icon|trade}}Trade{{icon|trade}}&lt;br /&gt;
! &#039;&#039;&#039;Armor Piece +2&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Jobs&#039;&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Flamma_Zucchetto_icon.png|24px|link=]] [[Flamma Armor Set|Flamma]]&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;5&amp;quot; {{!}} [[Image:Abdhaljs Fiber x5.png|link=Abdhaljs Fiber]]&lt;br /&gt;
{{!}} [[Image:Flam._Zucchetto +1_icon.png|24px|link=]] [[Flamma Armor Set|Flamma +1]]&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;5&amp;quot; {{!}} [[Image:Abdhaljs Fiber x10.png|link=Abdhaljs Fiber]]&lt;br /&gt;
{{!}} [[Image:Flam._Zucchetto +2_icon.png|24px|link=]] [[Flamma Armor Set|Flamma +2]]&lt;br /&gt;
{{!}} [[WAR]] / [[PLD]] / [[DRK]] / [[SAM]] / [[DRG]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Tali&#039;ah_Turban_icon.png|24px|link=]] [[Tali&#039;ah Armor Set|Tali&#039;ah]]&lt;br /&gt;
{{!}} [[Image:Tali&#039;ah_Turban +1_icon.png|24px|link=]] [[Tali&#039;ah Armor Set|Tali&#039;ah +1]]&lt;br /&gt;
{{!}} [[Image:Tali&#039;ah_Turban +2_icon.png|24px|link=]] [[Tali&#039;ah Armor Set|Tali&#039;ah +2]]&lt;br /&gt;
{{!}} [[BST]] / [[PUP]] / [[SMN]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Mummu_Bonnet_icon.png|24px|link=]] [[Mummu Armor Set|Mummu]]&lt;br /&gt;
{{!}} [[Image:Mummu_Bonnet +1_icon.png|24px|link=]] [[Mummu Armor Set|Mummu +1]]&lt;br /&gt;
{{!}} [[Image:Mummu_Bonnet +2_icon.png|24px|link=]] [[Mummu Armor Set|Mummu +2]]&lt;br /&gt;
{{!}} [[MNK]] / [[THF]] / [[RNG]] / [[NIN]] / [[COR]] / [[DNC]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Aya._Zucchetto_icon.png|24px|link=]] [[Ayanmo Armor Set|Ayanmo]]&lt;br /&gt;
{{!}} [[Image:Aya._Zucchetto +1_icon.png|24px|link=]] [[Ayanmo Armor Set|Ayanmo +1]]&lt;br /&gt;
{{!}} [[Image:Aya._Zucchetto +2_icon.png|24px|link=]] [[Ayanmo Armor Set|Ayanmo +2]]&lt;br /&gt;
{{!}} [[WHM]] / [[RDM]] / [[BRD]] / [[BLU]] / [[RUN]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Mallquis Chapeau_icon.png|24px|link=]] [[Mallquis Armor Set|Mallquis]]&lt;br /&gt;
{{!}} [[Image:Mallquis Chapeau +1_icon.png|24px|link=]] [[Mallquis Armor Set|Mallquis +1]]&lt;br /&gt;
{{!}} [[Image:Mallquis Chapeau +2_icon.png|24px|link=]] [[Mallquis Armor Set|Mallquis +2]]&lt;br /&gt;
{{!}} [[BLM]] / [[SCH]] / [[GEO]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ambuscade Weapons===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Weapon Upgrade}}}|Weapon Upgrade|&lt;br /&gt;
&lt;br /&gt;
Speaking with [[Gorpa-Masorpa]] and listening to the message from Abdhaljs will allow you to exchange an [[File:A. Voucher- Weapon icon.png{{!}}23px{{!}}link=]] [[Ambuscade Voucher: Weapon]] for a weapon of your choice or the grip.&amp;lt;br /&amp;gt;Each stage is then upgraded as follows:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Abdhaljs Nugget icon.png{{!}}23px{{!}}link=Abdhaljs Nugget]]  [[Abdhaljs Nugget]] x5 (3,750 Total Hallmarks / 12,500 Total Gallantry)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Abdhaljs Gem icon.png{{!}}23px{{!}}link=Abdhaljs Gem]]  [[Abdhaljs Gem]] x5 (5,000 Total Hallmarks / 17,500 Total Gallantry)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Abdhaljs Anima icon.png{{!}}23px{{!}}link=Abdhaljs Anima]]  [[Abdhaljs Anima]] x5 (7,500 Total Hallmarks / 22,500 Total Gallantry)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Abdhaljs Matter icon.png{{!}}23px{{!}}link=Abdhaljs Matter]]  [[Abdhaljs Matter]] x5 (10,000 Total Hallmarks / 27,500 Total Gallantry) and &#039;&#039;&#039;one of any non-Ambuscade&#039;&#039;&#039; [[:Category:Pulse_Panoplia#Weapons|Pulse Weapon&amp;lt;sup&amp;gt;&#039;&#039;&#039;‡&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
* For a single base Tokko to Final Form weapon, total required points: &#039;&#039;&#039;26,250 Hallmarks&#039;&#039;&#039; &#039;&#039;or&#039;&#039; &#039;&#039;&#039;80,000 Gallantry&#039;&#039;&#039;&lt;br /&gt;
** This does not include the cost of an [[File:A. Voucher- Weapon icon.png{{!}}23px{{!}}link=]] [[Ambuscade Voucher: Weapon]]. As you may only get one per month for free from the Total Hallmarks Rewards List, additional vouchers may be purchased for an additional 5,000 Hallmarks or 10,000 Gallantry.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;R1-White C1-Bold altrowgreen-odd greencol&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#1F3208; width: 100%; max-width: 1250px;&amp;quot;&lt;br /&gt;
{{!}}- &lt;br /&gt;
! Weapon Type !! NQ Tokko !! {{icon|trade}}Trade{{icon|trade}} !! Ajja Version !! {{icon|trade}}Trade{{icon|trade}} !! Eletta Version !! {{icon|trade}}Trade{{icon|trade}} !! Kaja Version !! {{icon|trade}}Trade{{icon|trade}} !! Final Form&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Hand to Hand &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Knuckles icon.png{{!}}24px{{!}}link=]] [[Tokko Knuckles]]|Tokko Knuckles description.png|link=Tokko Knuckles}}&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=14 {{!}} [[File:Abdhaljs Nugget x5.png|link=Abdhaljs Nugget]]&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Knuckles icon.png{{!}}24px{{!}}link=]] [[Ajja Knuckles]]|Ajja Knuckles description.png|link=Ajja Knuckles}}&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=14 {{!}} [[File:Abdhaljs Gem x5.png|link=Abdhaljs Gem]]&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Knuckles icon.png{{!}}24px{{!}}link=]] [[Eletta Knuckles]]|Eletta Knuckles description.png|link=Eletta Knuckles}}&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=14 {{!}} [[File:Abdhaljs Anima x5.png|link=Abdhaljs Anima]]&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Knuckles icon.png{{!}}24px{{!}}link=]] [[Kaja Knuckles]]|Kaja Knuckles description.png|link=Kaja Knuckles}}&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=14 {{!}} [[File:Abdhaljs Matter x5.png|link=Abdhaljs Matter]]&amp;lt;br /&amp;gt;➕&amp;lt;br /&amp;gt;[[:Category:Pulse_Panoplia#Weapons|1 Pulse Weapon&amp;lt;sup&amp;gt;&#039;&#039;&#039;‡&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
{{!}} {{imgpop|[[File:Karambit icon.png{{!}}24px{{!}}link=]] [[Karambit]]|Karambit description.png|link=Karambit}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Dagger&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Knife icon.png{{!}}24px{{!}}link=]] [[Tokko Knife]]|Tokko Knife description.png|link=Tokko Knife}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Knife icon.png{{!}}24px{{!}}link=]] [[Ajja Knife]]|Ajja Knife description.png|link=Ajja Knife}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Knife icon.png{{!}}24px{{!}}link=]] [[Eletta Knife]]|Eletta Knife description.png|link=Eletta Knife}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Knife icon.png{{!}}24px{{!}}link=]] [[Kaja Knife]]|Kaja Knife description.png|link=Kaja Knife}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Tauret icon.png{{!}}24px{{!}}link=]] [[Tauret]]|Tauret description.png|link=Tauret}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Sword &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Sword icon.png{{!}}24px{{!}}link=]] [[Tokko Sword]]|Tokko Sword description.png|link=Tokko Sword}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Sword icon.png{{!}}24px{{!}}link=]] [[Ajja Sword]]|Ajja Sword description.png|link=Ajja Sword}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Sword icon.png{{!}}24px{{!}}link=]] [[Eletta Sword]]|Eletta Sword description.png|link=Eletta Sword}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Sword icon.png{{!}}24px{{!}}link=]] [[Kaja Sword]]|Kaja Sword description.png|link=Kaja Sword}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Naegling icon.png{{!}}24px{{!}}link=]] [[Naegling]]|Naegling description.png|link=Naegling}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Great Sword&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Claymore icon.png{{!}}24px{{!}}link=]] [[Tokko Claymore]]|Tokko Claymore description.png|link=Tokko Claymore}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Claymore icon.png{{!}}24px{{!}}link=]] [[Ajja Claymore]]|Ajja Claymore description.png|link=Ajja Claymore}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Claymore icon.png{{!}}24px{{!}}link=]] [[Eletta Claymore]]|Eletta Claymore description.png|link=Eletta Claymore}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Claymore icon.png{{!}}24px{{!}}link=]] [[Kaja Claymore]]|Kaja Claymore description.png|link=Kaja Claymore}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Nandaka icon.png{{!}}24px{{!}}link=]] [[Nandaka]]|Nandaka description.png|link=Nandaka}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Axe&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Axe icon.png{{!}}24px{{!}}link=]] [[Tokko Axe]]|Tokko Axe description.png|link=Tokko Axe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Axe icon.png{{!}}24px{{!}}link=]] [[Ajja Axe]]|Ajja Axe description.png|link=Ajja Axe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Axe icon.png{{!}}24px{{!}}link=]] [[Eletta Axe]]|Eletta Axe description.png|link=Eletta Axe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Axe icon.png{{!}}24px{{!}}link=]] [[Kaja Axe]]|Kaja Axe description.png|link=Kaja Axe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Dolichenus icon.png{{!}}24px{{!}}link=]] [[Dolichenus]]|Dolichenus description.png|link=Dolichenus}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Great Axe&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Chopper icon.png{{!}}24px{{!}}link=]] [[Tokko Chopper]]|Tokko Chopper description.png|link=Tokko Chopper}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Chopper icon.png{{!}}24px{{!}}link=]] [[Ajja Chopper]]|Ajja Chopper description.png|link=Ajja Chopper}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Chopper icon.png{{!}}24px{{!}}link=]] [[Eletta Chopper]]|Eletta Chopper description.png|link=Eletta Chopper}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Chopper icon.png{{!}}24px{{!}}link=]] [[Kaja Chopper]]|Kaja Chopper description.png|link=Kaja Chopper}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Lycurgos icon.png{{!}}24px{{!}}link=]] [[Lycurgos]]|Lycurgos description.png|link=Lycurgos}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Scythe&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Scythe icon.png{{!}}24px{{!}}link=]] [[Tokko Scythe]]|Tokko Scythe description.png|link=Tokko Scythe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Scythe icon.png{{!}}24px{{!}}link=]] [[Ajja Scythe]]|Ajja Scythe description.png|link=Ajja Scythe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Scythe icon.png{{!}}24px{{!}}link=]] [[Eletta Scythe]]|Eletta Scythe description.png|link=Eletta Scythe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Scythe icon.png{{!}}24px{{!}}link=]] [[Kaja Scythe]]|Kaja Scythe description.png|link=Kaja Scythe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Drepanum icon.png{{!}}24px{{!}}link=]] [[Drepanum]]|Drepanum description.png|link=Drepanum}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Polearm &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Lance icon.png{{!}}24px{{!}}link=]] [[Tokko Lance]]|Tokko Lance description.png|link=Tokko Lance}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Lance icon.png{{!}}24px{{!}}link=]] [[Ajja Lance]]|Ajja Lance description.png|link=Ajja Lance}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Lance icon.png{{!}}24px{{!}}link=]] [[Eletta Lance]]|Eletta Lance description.png|link=Eletta Lance}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Lance icon.png{{!}}24px{{!}}link=]] [[Kaja Lance]]|Kaja Lance description.png|link=Kaja Lance}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Shining One icon.png{{!}}24px{{!}}link=]] [[Shining One]]|Shining One description.png|link=Shining One}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Katana &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Katana icon.png{{!}}24px{{!}}link=]] [[Tokko Katana]]|Tokko Katana description.png|link=Tokko Katana}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Katana icon.png{{!}}24px{{!}}link=]] [[Ajja Katana]]|Ajja Katana description.png|link=Ajja Katana}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Katana icon.png{{!}}24px{{!}}link=]] [[Eletta Katana]]|Eletta Katana description.png|link=Eletta Katana}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Katana icon.png{{!}}24px{{!}}link=]] [[Kaja Katana]]|Kaja Katana description.png|link=Kaja Katana}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Gokotai icon.png{{!}}24px{{!}}link=]] [[Gokotai]]|Gokotai description.png|link=Gokotai}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Great Katana &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Tachi icon.png{{!}}24px{{!}}link=]] [[Tokko Tachi]]|Tokko Tachi description.png|link=Tokko Tachi}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Tachi icon.png{{!}}24px{{!}}link=]] [[Ajja Tachi]]|Ajja Tachi description.png|link=Ajja Tachi}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Tachi icon.png{{!}}24px{{!}}link=]] [[Eletta Tachi]]|Eletta Tachi description.png|link=Eletta Tachi}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Tachi icon.png{{!}}24px{{!}}link=]] [[Kaja Tachi]]|Kaja Tachi description.png|link=Kaja Tachi}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Hachimonji icon.png{{!}}24px{{!}}link=]] [[Hachimonji]]|Hachimonji description.png|link=Hachimonji}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Club&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Rod icon.png{{!}}24px{{!}}link=]] [[Tokko Rod]]|Tokko Rod description.png|link=Tokko Rod}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Rod icon.png{{!}}24px{{!}}link=]] [[Ajja Rod]]|Ajja Rod description.png|link=Ajja Rod}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Rod icon.png{{!}}24px{{!}}link=]] [[Eletta Rod]]|Eletta Rod description.png|link=Eletta Rod}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Rod icon.png{{!}}24px{{!}}link=]] [[Kaja Rod]]|Kaja Rod description.png|link=Kaja Rod}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Maxentius icon.png{{!}}24px{{!}}link=]] [[Maxentius]]|Maxentius description.png|link=Maxentius}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Staff&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Staff icon.png{{!}}24px{{!}}link=]] [[Tokko Staff]]|Tokko Staff description.png|link=Tokko Staff}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Staff icon.png{{!}}24px{{!}}link=]] [[Ajja Staff]]|Ajja Staff description.png|link=Ajja Staff}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Staff icon.png{{!}}24px{{!}}link=]] [[Eletta Staff]]|Eletta Staff description.png|link=Eletta Staff}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Staff icon.png{{!}}24px{{!}}link=]] [[Kaja Staff]]|Kaja Staff description.png|link=Kaja Staff}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Xoanon icon.png{{!}}24px{{!}}link=]] [[Xoanon]]|Xoanon description.png|link=Xoanon}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Bow &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Bow icon.png{{!}}24px{{!}}link=]] [[Tokko Bow]]|Tokko Bow description.png|link=Tokko Bow}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Bow icon.png{{!}}24px{{!}}link=]] [[Ajja Bow]]|Ajja Bow description.png|link=Ajja Bow}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Bow icon.png{{!}}24px{{!}}link=]] [[Eletta Bow]]|Eletta Bow description.png|link=Eletta Bow}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Bow icon.png{{!}}24px{{!}}link=]] [[Kaja Bow]]|Kaja Bow description.png|link=Kaja Bow}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ullr icon.png{{!}}24px{{!}}link=]] [[Ullr]]|Ullr description.png|link=Ullr}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Grip &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Grip icon.png{{!}}24px{{!}}link=]] [[Tokko Grip]]|Tokko Grip description.png|link=Tokko Grip}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Grip icon.png{{!}}24px{{!}}link=]] [[Ajja Grip]]|Ajja Grip description.png|link=Ajja Grip}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Grip icon.png{{!}}24px{{!}}link=]] [[Eletta Grip]]|Eletta Grip description.png|link=Eletta Grip}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Grip icon.png{{!}}24px{{!}}link=]] [[Kaja Grip]]|Kaja Grip description.png|link=Kaja Grip}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Khonsu icon.png{{!}}24px{{!}}link=]] [[Khonsu]]|Khonsu description.png|link=Khonsu}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;R1-White C1-Bold altrowgreen-odd greencol&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center; background-color:#1F3208; width: 600px; max-width: 1250px;&amp;quot;&lt;br /&gt;
{{!}}- &lt;br /&gt;
! &amp;lt;big&amp;gt;&#039;&#039;&#039;‡&amp;lt;/big&amp;gt; Eligible &amp;lt;br /&amp;gt; [[Pulse Weapons]] !! Source !! [[Potpourri]] Category&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Sagasinger icon.png{{!}}24px|link=]] [[Sagasinger]]|Sagasinger description.png|link=Sagasinger}} || [[Arch Dynamis Lord]] || None&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Ephemeron icon.png{{!}}24px{{!}}link=]] [[Ephemeron]]|Ephemeron description.png|link=Ephemeron}} || [[Aello]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Coruscanti icon.png{{!}}24px{{!}}link=]] [[Coruscanti]]|Coruscanti description.png|link=Coruscanti}} || [[Qilin]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Murasamemaru icon.png{{!}}24px|link=]] [[Murasamemaru]]|Murasamemaru description.png|link=Murasamemaru}} || [[Uptala]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Borealis icon.png{{!}}24px{{!}}link=]] [[Borealis]]|Borealis description.png|link=Borealis}} || [[Ig-Alima]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Asteria icon.png{{!}}24px|link=]] [[Asteria]]|Asteria description.png|link=Asteria}} || [[Botulus Rex]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Delphinius icon.png{{!}}24px{{!}}link=]] [[Delphinius]]|Delphinius description.png|link=Delphinius}} || [[Bismarck]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Aytanri icon.png{{!}}24px{{!}}link=]] [[Aytanri]]|Aytanri description.png|link=Aytanri}} || [[Morta]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Girru icon.png{{!}}24px{{!}}link=]] [[Girru]]|Girru description.png|link=Girru}} || [[Paramount Gallu]] || Legion Clomper Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Ikarigiri icon.png{{!}}24px{{!}}link=]] [[Ikarigiri]]|Ikarigiri description.png|link=Ikarigiri}} || [[Paramount Botulus]] || Legion Clomper Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Tenkomaru icon.png{{!}}24px|link=]] [[Tenkomaru]]|Tenkomaru description.png|link=Tenkomaru}} || [[Svaha]] || Burrower Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Himthige icon.png{{!}}24px|link=]] [[Himthige]]|Himthige description.png|link=Himthige}} || [[Grannus]] || Burrower Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Adflictio icon.png{{!}}24px{{!}}link=]] [[Adflictio]]|Adflictio description.png|link=Adflictio}} || [[Samursk]] || Burrower Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Gusterion icon.png{{!}}24px{{!}}link=]] [[Gusterion]]|Gusterion description.png|link=Gusterion}} || [[Dreyruk]] || Burrower Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Dukkha icon.png{{!}}24px{{!}}link=]] [[Dukkha]]|Dukkha description.png|link=Dukkha}} || [[Silagilith]] || Burrower Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Chastisers icon.png{{!}}24px{{!}}link=]] [[Chastisers]]|Chastisers description.png|link=Chastisers}} || [[Urmahlullu]] || None&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Router icon.png{{!}}24px{{!}}link=]] [[Router]]|Router description.png|link=Router}} || [[Fleetstalker]] || None&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Annealed Lance icon.png{{!}}24px{{!}}link=]] [[Annealed Lance]]|Annealed Lance description.png|link=Annealed Lance}} || [[Shockmaw]] || None&lt;br /&gt;
{{!}}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jdubbedition</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=VW_Op._126:_Qufim_Incursion&amp;diff=728133</id>
		<title>VW Op. 126: Qufim Incursion</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=VW_Op._126:_Qufim_Incursion&amp;diff=728133"/>
		<updated>2025-02-03T20:25:04Z</updated>

		<summary type="html">&lt;p&gt;Jdubbedition: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Header&lt;br /&gt;
|Expansion=Wings of the Goddess&lt;br /&gt;
|Start=&lt;br /&gt;
|Description=Mission Orders: The Voidwalker presence grows ever stronger at Qufim Island, Behemoth&#039;s Dominion, and Delkfutt&#039;s Tower. Lure out and eliminate hostiles to secure the area.&lt;br /&gt;
|Fame=Wings of the Goddess&lt;br /&gt;
|FLevel=&lt;br /&gt;
|Quest Reqs=&lt;br /&gt;
|Item Reqs=&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous= [[Battle on a New Front]]&lt;br /&gt;
|Next= [[A Cait Calls]]&lt;br /&gt;
|Title=&lt;br /&gt;
|Reward= *50,000 [[Gil]]&lt;br /&gt;
|Image=VW Op. 126_ Qufim Incursion.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* After completing [[Battle on a New Front]] and obtaining {{KI}} [[White stratum abyssite III]], engage in and complete the 3 &#039;&#039;&#039;Tier III&#039;&#039;&#039; [[Voidwatch]] battles in the [[Qufim]] region:&lt;br /&gt;
** &#039;&#039;[[Kaggen]]&#039;&#039; - [[Qufim Island]] (G-6), (H-6), (I-7).&lt;br /&gt;
** &#039;&#039;[[Akvan]]&#039;&#039; - [[Lower Delkfutt&#039;s Tower]] Basement (G-9), Floor 2 (F-5/6) and Floor 3 (I-6).&lt;br /&gt;
** &#039;&#039;[[Pil]]&#039;&#039; - [[Behemoth&#039;s Dominion]] (E-7), (H-8), (J-10).&lt;br /&gt;
* Speak with any [[Voidwatch Officer]] in PRESENT DAY! to receive the Key Item {{KI}} [[Voidwatch alarum]].&lt;br /&gt;
** {{color|red|Note:}} If you &amp;lt;u&amp;gt;cannot obtain&amp;lt;/u&amp;gt; the {{KI}} [[Voidwatch alarum]]:&lt;br /&gt;
** First check the &#039;&#039;&#039;Bulwark Gate&#039;&#039;&#039; in [[Sauromugue Champaign (S)]] for the cutscene that awards 30,000 [[Gil]].&lt;br /&gt;
** Look at the following Quest and head to [[Pashhow Marshlands (S)]] for a cutscene before talking to the [[Voidwatch Officer|Officers]].&lt;br /&gt;
* Return to the &#039;&#039;&#039;Audience Chamber&#039;&#039;&#039; in [[Ru&#039;Lude Gardens]] for a cutscene and to receive 50,000 [[Gil]]. The next Quest will automatically be flagged upon completion.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crystal War Quests]] [[Category:Voidwatch Quests]]&lt;/div&gt;</summary>
		<author><name>Jdubbedition</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Talk:The_Unfinished_Waltz&amp;diff=727059</id>
		<title>Talk:The Unfinished Waltz</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Talk:The_Unfinished_Waltz&amp;diff=727059"/>
		<updated>2025-01-16T04:43:26Z</updated>

		<summary type="html">&lt;p&gt;Jdubbedition: Created page with &amp;quot;Wouldn&amp;#039;t continue until examining the Key Item &amp;quot;Essence of Dance&amp;quot;.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wouldn&#039;t continue until examining the Key Item &amp;quot;Essence of Dance&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Jdubbedition</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Fresh_99/RoE_Intermediate_Quest/119_Gear_Guide&amp;diff=726819</id>
		<title>Fresh 99/RoE Intermediate Quest/119 Gear Guide</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Fresh_99/RoE_Intermediate_Quest/119_Gear_Guide&amp;diff=726819"/>
		<updated>2025-01-12T01:37:33Z</updated>

		<summary type="html">&lt;p&gt;Jdubbedition: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|style=float:left;&lt;br /&gt;
|__ToC__&lt;br /&gt;
|}&lt;br /&gt;
[[Image:BatcherRoEGuideHeader.jpg|center|800px|frameless|link=]]&lt;br /&gt;
&lt;br /&gt;
{{Guide}}&lt;br /&gt;
=Guide by Batcher of Asura=&lt;br /&gt;
{{color|red|NOTE: THIS GUIDE WAS CREATED WITH NEW PLAYERS IN MIND WHO DO NOT HAVE VETERAN PLAYERS TO ASSIST THEM}} - THERE ARE BETTER GEAR CHOICES FOR NEW 119 CHARACTERS SUCH AS ESCHA [[:Category:Abjurations#Abjuration_Sets_.28Escha_-_Ru.27Aun.29|ABJURATION ARMOR]] - FOLLOWING THIS TO THE END IS THE REAL PRIZE OF x12 OF EACH REM&#039;S TALE CHAPTERS!&lt;br /&gt;
&lt;br /&gt;
This guide is basically your &amp;quot;Fast Track to 119&amp;quot; guide.&lt;br /&gt;
&lt;br /&gt;
The following guide will assist you in completing a set of [[Records of Eminence]] quests that were introduced in the [http://forum.square-enix.com/ffxi/threads/50529-May-10-2016-%28JST%29-Version-Update May 2016 Update]. These quests will award you with various items and gear that will help your fresh level 99 reach item level 119 as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
==Pre-Requisites==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: If you’ve never done a single [[RoE]] objective in your leveling up to 99…aside from being impressed, I highly recommend you unlock them now: [[Records of Eminence (Quest)]].&lt;br /&gt;
&lt;br /&gt;
Before you can begin the intermediate quests, you will need to accomplish a few basic RoE quests. Specifically, you will need to complete the following Basic Quests located under Tutorial&amp;gt;Basics:&lt;br /&gt;
*First Step Forward&lt;br /&gt;
*Heal Without Using Magic&lt;br /&gt;
*Vanquish One Enemy&lt;br /&gt;
*Call Forth an Alter Ego&lt;br /&gt;
*Alter Ego: Valaineral&lt;br /&gt;
*Alter Ego: Mihli Aliapoh&lt;br /&gt;
*Alter Ego: Tenzen&lt;br /&gt;
*Alter Ego: Adelheid&lt;br /&gt;
*Alter Ego: Joachim&lt;br /&gt;
*All For One&lt;br /&gt;
**Follow the text description provided to complete these. They are very self-explanatory. &lt;br /&gt;
&lt;br /&gt;
Upon completion of All For One, the [[:Category:Records_of_Eminence#Intermediate|intermediate]] category should appear under the Tutorial section. You will need to complete 1 quest at a time. Every time you complete a quest, a new one will appear here so it is important to check this area every time you complete a quest:&lt;br /&gt;
&lt;br /&gt;
==Achieve Level 99==&lt;br /&gt;
Simple and immediately completed if you are already level 99. Simply accept the quest and it will reward you with 5 [[Kupon A-PK109]] which will allow you to get a FULL set of item level 109 [[Adoulin]] armor from the [[Dealer Moogle]]. &lt;br /&gt;
&lt;br /&gt;
It is highly recommended that players who are newly 99 immediately head to [[Eastern Adoulin]] (F-7) and obtain their first item level gear from [[Vesca]] and [[Craggy Bluff]]. Purchasing this new gear will require a sum of [[Bayld]]. If you do not yet have any, [[Sparks of Eminence]] merchants will allow you to convert stored [[Copper Voucher]]s for the necessary currency. This gear will be your best starting 119 option, making &#039;&#039;&#039;most&#039;&#039;&#039; of the potential gear rewards from the first several [[Intermediate RoE]] obsolete. As such, the rewards from this quest can be safely thrown onto the floor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Vesca]]:&amp;lt;br/&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
[[Gorney Armor Set +1]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Shneddick Armor Set +1]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Weatherspoon Armor Set +1]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Craggy Bluff]]:&amp;lt;br/&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
[[Homestead Cesti]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Homestead Dagger]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Homestead Blade]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Homestead Claymore]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Homestead Labrys]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Homestead Scythe]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Homestead Lance]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Homestead Wand]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Homestead Staff]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Homestead Scepter]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Homestead Bow]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Homestead Bowgun]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Homestead Flute]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Homestead Gun]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Senkutanto]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Senkuto]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Suppa Shuriken]]&lt;br /&gt;
&lt;br /&gt;
==An Eminent Scholar==&lt;br /&gt;
Collect 2000 [[sparks]] of eminence from completing various [[RoE]] quests.&lt;br /&gt;
&lt;br /&gt;
If you did the pre-requisites above and did not spend them, you should have enough to complete this quest. Speak to one of the [[RoE]] NPC’s to complete this quest:&lt;br /&gt;
*[[Rolandienne]] in [[Southern San d&#039;Oria]] (G-10)&lt;br /&gt;
*[[Isakoth]] in [[Bastok Markets]] (E-11)&lt;br /&gt;
*[[Fhelm Jobeizat]] in [[Windurst Woods]] (J-10)&lt;br /&gt;
*[[Eternal Flame]] in [[Western Adoulin]] (H-11)&lt;br /&gt;
&lt;br /&gt;
This will reward you with a [[Mog Kupon W-EMI]] which will allow you to acquire 1 item lvl 117 [[Sparks_Of_Eminence#Equipment_.28Lv.99.29|Eminence Weapon]] from the [[Dealer Moogle]]. If you are already in possession of any weapons from [[Craggy Bluff]], then this reward can be safely tossed onto the floor.&lt;br /&gt;
&lt;br /&gt;
==An Eminent Scholar 2==&lt;br /&gt;
Collect 4,000 [[sparks]] of eminence from completing various [[RoE]] quests.&lt;br /&gt;
&lt;br /&gt;
As stated before, if you did the other quests, you should have at least 1,500 [[sparks]]. If you want to collect sparks quickly, then my recommendation would be to navigate to Tutorial&amp;gt;Basic and complete the various quests under Basics, Level Cap Increase, Storage Expansion, and the various Quest categories as you should have completed a fair bit of these through your adventure to level 99.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you still do not have enough, navigate to Combat (Wide Area)&amp;gt; Combat (General) and pick up the various Vanquish Multiple Enemies, Deal Damage, Total Damage, and Weaponskill quests as well as the quests in Combat (Region) &amp;gt; Combat (Zone) (the quest depends on which zone you choose) and just kill things until you have the right amount of sparks.&lt;br /&gt;
&lt;br /&gt;
Once done, speak to the [[RoE]] NPC’s again. This will reward you with a [[Mog Kupon A-EMI]] which will allow you to acquire 1 item lvl 117 Eminence Armor piece from the [[Dealer Moogle]]. Again, if you have already obtained item level 119 armor from [[Vesca]] as suggested above, these rewards can also safely be thrown away.&lt;br /&gt;
&lt;br /&gt;
==An Eminent Scholar 3==&lt;br /&gt;
Collect 6,000 sparks of eminence from completing various [[RoE]] quests.&lt;br /&gt;
&lt;br /&gt;
Same as above. This will reward you with a [[Mog Kupon A-EMI]] which will allow you to acquire an additional item lvl 117 [[Sparks_Of_Eminence#Equipment_.28Lv.99.29|Eminence Armor]] piece from the [[Dealer Moogle]]. You can get any additional piece here. Yet again, the 117 reward will be inferior to your new weapon from [[Craggy Bluff]], so send this reward to the [[Recycle Bin]] at your leisure.&lt;br /&gt;
&lt;br /&gt;
==Always Stand on 117==&lt;br /&gt;
Reach a total [[item level]] of 117.&lt;br /&gt;
&lt;br /&gt;
If you have been following recommendations already given, then you will be easily above item level 117 right away. Flag the Quest while wearing your new armor and weapons with an average item level of 117+ and speak to the [[RoE]] NPC for your reward.&lt;br /&gt;
&lt;br /&gt;
You will be awarded the cipher of [[Trust|Koru-Moru]]. Koru-Moru is an invaluable support trust who can provide [[Haste II]], [[Dia III]], minor healing, and other buffs/debuffs. If your main job is [[Corsair]] or [[Ranger]], however, you may find Koru-Moru a pain as he will give these jobs [[Flurry II]] instead of [[Haste II]].&lt;br /&gt;
&lt;br /&gt;
==Taming the Wilds==&lt;br /&gt;
Successfully complete a [[Wildskeeper Reive]].&lt;br /&gt;
&lt;br /&gt;
I’m not going to sugarcoat it. With your current gear, soloing any one of the Naakuals will pose a significant challenge. Fortunately, should you fail you can re-enter after the purchase of another entry Key Item and pick up where the NM&#039;s hit points left off. Other players may also participate in the battlefield at any time. This occurs most commonly during [[Wildskeeper Reive Campaign]]s. Beginning will require a fair bit of [[Bayld]] to get the appropriate Key Item to participate and will also require that you be able to REACH the Reive, which is a bit of a tutorial in it of itself. The guide will do its best to lay it down for you here:&lt;br /&gt;
&lt;br /&gt;
In order to participate in the [[Wildskeeper Reive]], you will need to purchase a Key Item from [[Dimmian]] in [[Eastern Adoulin]] (F-6). It will cost around 15,000 [[Bayld]] (If you have done very little in Adoulin, it will lower as fame increases) and is a one-time use.&lt;br /&gt;
*[[Achuka]] – [[Magma mitigation set]]&lt;br /&gt;
*[[Colkhab]] – [[Brier-proof net]]&lt;br /&gt;
*[[Hurkan]] – [[Insulator tablet]]&lt;br /&gt;
*[[Tchakka]] – [[Compass of transference]]&lt;br /&gt;
*[[Yumcax]] – [[Resurrection retardant axe]]&lt;br /&gt;
*[[Kumhau]] – [[Anti-glaciation gear]]&lt;br /&gt;
&lt;br /&gt;
Once you’ve got the appropriate Key Item, you now have to be able to actually reach the fight. Each of the monsters listed above resides in one of the Seekers of Adoulin zones.&amp;lt;br /&amp;gt;&lt;br /&gt;
Luckily, there are [[Home Point]]s in front of each of the battle areas, so the “run” is a one-time thing. For the most part, in order to be able to traverse the zones you will require certain &#039;&#039;&#039;[[Survival Skill]]&#039;&#039;&#039; key items to defeat the [[Colonization Reive]]s or traverse the terrain. The Key Items are as follows:&lt;br /&gt;
*[[&amp;quot;Logging&amp;quot;|Logging]]&lt;br /&gt;
*[[Watercrafting]]&lt;br /&gt;
*[[Demolishing]]&lt;br /&gt;
*[[Climbing]]&lt;br /&gt;
*[[Fragmenting]]&lt;br /&gt;
*[[&amp;quot;Pulverizing&amp;quot;|Pulverizing]]&lt;br /&gt;
&lt;br /&gt;
If you want to acquire these KI’s and get the home point for each [[Wildskeeper Reive]] in one go, this is how I would go about it (I won’t mention it in the guide, but touch every biouvac at any frontier station you come across):&lt;br /&gt;
*Purchase/Farm the following items:&lt;br /&gt;
**3 {{ItemIcon|Dhalmel Leather|26}} [[Dhalmel Leather]]&lt;br /&gt;
**1 {{ItemIcon|Umbril Ooze|26}} [[Umbril Ooze]]&lt;br /&gt;
**1 {{ItemIcon|Twitherym Scale|26}} [[Twitherym Scale]]&lt;br /&gt;
**12 {{ItemIcon|Pickaxe|26}} [[Pickaxe]]s&lt;br /&gt;
**3 {{ItemIcon|Rabbit Hide|26}} [[Rabbit Hide]]s&lt;br /&gt;
**1 {{ItemIcon|Raaz Tusk|26}} [[Raaz Tusk]]&lt;br /&gt;
**2 {{ItemIcon|Ancestral Cloth|26}} [[Ancestral Cloth]]&lt;br /&gt;
&lt;br /&gt;
*Talk to [[Elmric]] in [[Ceizak Battlegrounds]] @ (K-7) to start [[Grind to Sawdust]]&lt;br /&gt;
*Quickly locate and participate a [[Colonization Reive]] in Ceizak (Simply hit the vine once or twice and then run back or If you’ve already previously completed one, it will still count and you do not need to do it again.)&lt;br /&gt;
*Talk to [[Elmric]] to complete the quest and acquire [[Logging]]. You can now hurt the vines in Adoulin.&lt;br /&gt;
*Run to (H-6) and get the [[Colkhab]] homepoint.&lt;br /&gt;
*Run and Zone into [[Yahse Hunting Grounds]] @ (H-5)&lt;br /&gt;
*Run North and Zone into [[Moh Gates]] @ (H-5)&lt;br /&gt;
*Run North and Zone into [[Morimar Basalt Fields]] @ (G-5)&lt;br /&gt;
*Talk to [[Apolliane]] in [[Morimar Basalt Fields]] @ (K-10)&lt;br /&gt;
*Find a Mining Point in [[Morimar Basalt Fields]] and use a [[Pickaxe]] to mine a [[Marble Nugget]]. YOU CANNOT BUY IT, IT MUST BE MINED.&lt;br /&gt;
*Trade the nugget to [[Apolliane]] and acquire [[Demolishing]]. You can now hurt rocks in Adoulin.&lt;br /&gt;
*Run to (E-5) and get the [[Achuka]] homepoint.&lt;br /&gt;
*[[Homepoint]]/[[Warp]] back to [[Ceizak Battlegrounds]].&lt;br /&gt;
*Run and Zone into [[Sih Gates]] @ (G-11) or (E-10)&lt;br /&gt;
**There are two entrances to Sih Gates at (G-11); go through the one in the southeastern portion of the square, leading into Map 1&lt;br /&gt;
*Run south and Zone into [[Foret de Hennetiel]] @ (H-11)&lt;br /&gt;
*Talk to [[Choubollet]] in [[Foret de Hennetiel]] @ (J-6) to flag [[I&#039;m on a Boat]].&lt;br /&gt;
*Trade him the [[Dhalmel Leather]], [[Umbril Ooze]], and [[Twitherym Scale]].&lt;br /&gt;
*Head to the south side of (I-7); cast off and you will end up at the southern island at (J-9).&lt;br /&gt;
*Go to the west side of (J-9) to cast off again and you will be transported to the north side of the river at (J-9).&lt;br /&gt;
*Head north from the second landing point to return to [[Choubollet]] to acquire [[Watercrafting]]. You can now travel across water in Adoulin.&lt;br /&gt;
*Run to (F-10) and get the [[Tchakka]] homepoint.&lt;br /&gt;
*Run and Zone into [[Dho Gates]] @ (D-10)&lt;br /&gt;
*Run and Zone into [[Marjami Ravine]] @ (F-6)&lt;br /&gt;
*Talk to [[Toppled Tree]] in [[Marjami Ravine]] @ (M-7)&lt;br /&gt;
*Travel to the eastern, lower level of (K-10) and examine the Velkk cache to obtain the [[Large strip of Velkk hide]].&lt;br /&gt;
*Return to [[Toppled Tree]] at (M-7) and give him the [[Large strip of Velkk hide]].&lt;br /&gt;
*Travel southwest from [[Toppled Tree]] to the border of (K-7/8) (Its a short distance away immediately to the path southwest in the same area. Many people have complained of the vague instructions and traveled to the opposite side of K-7/8) and examine the &#039;&#039;Scalable Area&#039;&#039; vine target for a cutscene which completes the quest and rewards the “[[Climbing]]” survival skill, which allows players to climb up and down vines throughout [[Ulbuka]] by interacting with Scalable Area targets at either end.&lt;br /&gt;
*Run to (G-7) and get the [[Hurkan]] homepoint.&lt;br /&gt;
*Homepoint/Warp back to [[Yahse Hunting Grounds]]&lt;br /&gt;
*Run and Zone into [[Moh Gates]] @ (F-9)&lt;br /&gt;
*Run and Zone into [[Cirdas Caverns]] @ (D-11)&lt;br /&gt;
**Advised to also unlock the [[Augural Conveyor]] at (H-2).&lt;br /&gt;
*Run and Zone into [[Yorcia Weald]] @ (J-7)&lt;br /&gt;
**Advised to also unlock the [[Augural Conveyor]] at (I-10).&lt;br /&gt;
*Run to (F-9) and get the [[Yumcax]] homepoint. You will get lost. It will suck. I’m sorry.&lt;br /&gt;
**Try using {{imgpop|&#039;&#039;&#039;the marked map&#039;&#039;&#039;|[[File:Yorcia Marked Map.png]]}} to help you.&lt;br /&gt;
*Run and Zone into [[Woh Gates]] @ (F-7)&lt;br /&gt;
*Run and Zone into [[Kamihr Drifts]] @ (I-4)&lt;br /&gt;
*Talk to [[Traiffeaux]] in [[Kamihr Drifts]] @ (K-10)&lt;br /&gt;
*Trade him the 3 [[Rabbit Hide]]s and the [[Raaz Tusk]] to acquire [[Fragmenting]]. You can now hurt glaciers in Adoulin.&lt;br /&gt;
:*{{color|red|Note}}: If you are running Windower, this cutscene will cause you to crash. Shutdown, relaunch without it, and complete the cutscene.&lt;br /&gt;
::*Even if you crash, you will have the required &amp;quot;Fragmenting&amp;quot; key item, but speaking to Traiffeaux again will retrigger the cutscene and likely the crash as well.&lt;br /&gt;
*Run to (I-6) and get the [[Kumhau]] homepoint.&lt;br /&gt;
*Run and Zone into [[Outer Ra&#039;Kaznar]] @ (G-8)&lt;br /&gt;
*Talk to [[Lerene]] next to the door in [[Outer Ra&#039;Kaznar]] @ (N-7)&lt;br /&gt;
*Trade her the 2 [[Ancestral Cloth]] to receive [[&amp;quot;Pulverizing&amp;quot;|Pulverizing]]. You can now hurt doorways in Ra&#039;Kaznar. &lt;br /&gt;
*WHILE YOU ARE HERE, GO TO THE LEFT UPPER CORNER OF THE SAME ROOM AND CLICK ON THE [[Augural Conveyor]] @ (M-6). &lt;br /&gt;
And you’re done! now you need to take a long break and then come back and wait for people to do one of them so you can complete the quest. 😐&lt;br /&gt;
*Typically people will only farm [[Achuka]], [[Colkhab]], and [[Tchakka]] for their [[HP Bayld]] or items, but during certain event campaigns SE will increase the incentive and lower the respawn time and entry cost of the [[Wildskeeper Reive]]s. This is your best chance of doing these without the help of friends. Simply shout a few times for people and you may get a small group to go take on one of the remaining three if you wish to.&lt;br /&gt;
&lt;br /&gt;
Keep in mind you only need to complete any single one of these [[Wildskeeper Reive]]s though. Completion of any Record of Eminence Quests for Wildskeeper Reives grants you additional capacity point bonus of 3%.&lt;br /&gt;
&lt;br /&gt;
Completion of this objective will award you with [[Kupon AW-WK]]. It is not recommended that any main armor pieces or weapons are redeemed with this Kupon, as they are item level 115 and inferior to your current Bayld +1 gear. Most of the accessories are also dated, though some such as [[Friomisi Earring]] and [[Barataria Ring]] may be useful for a new player.&lt;br /&gt;
&lt;br /&gt;
==Skirmisher: Rala Waterways==&lt;br /&gt;
Defeat 10 monsters in [[Rala Waterways]] [[Skirmish]].&lt;br /&gt;
&lt;br /&gt;
This is the regular [[Skirmish]], not [[Alluvion Skirmish]]. Collect one of each of the 3 following items to assemble a [[:Category:Simulacrum Segment|Simulacrum]] (can be bought in the auction house):&lt;br /&gt;
*&#039;&#039;&#039;Faithful torso&#039;&#039;&#039; (1-5, doesn’t matter which)&lt;br /&gt;
*&#039;&#039;&#039;Faithful legs&#039;&#039;&#039; (1-5, doesn’t matter which)&lt;br /&gt;
*&#039;&#039;&#039;Rala visage&#039;&#039;&#039; (1-5, doesn’t matter which)&lt;br /&gt;
&lt;br /&gt;
Trade the three items to [[Oston]] in [[Eastern Adoulin]] @ (G-8). (If he doesn’t accept them, make sure you have 1 of each item and make sure you talk to him and his wife right next to him, it should work after). You will receive a key item.  Use the biouvac next to the goddess statue and warp to the &#039;&#039;&#039;enigmatic device&#039;&#039;&#039; in [[Rala Waterways]]. If you do not have this warp…&lt;br /&gt;
*Zone into [[Rala Waterways]] from [[Western Adoulin]] @ (F-5)&lt;br /&gt;
*Run to (B-6) and click on the enigmatic device.&lt;br /&gt;
&lt;br /&gt;
You will now be transported into the skirmish. Fairly simple, summon your [[Trust]]s and then click on the device in front of you to teleport to the skirmish area. Make sure all your trusts re-appear and then run around and defeat 10 monsters. For now, we can go ahead and ignore the actual objective of the skirmish, but if you want to complete it, more power to you. Just make sure you defeat 10 monsters. Once done, go ahead and warp out of the skirmish.&lt;br /&gt;
&lt;br /&gt;
You will be awarded a [[Mog Kupon W-SRW]] which will allow you to acquire an item level 119 Rala Waterways [[Skirmish Weapon]] (+2) from the [[Dealer Moogle]].&lt;br /&gt;
&lt;br /&gt;
It may be becoming clear by looking at these weapons that not all 119 gear is created equal. [[Skirmish Weapon]]s may be augmented through a randomized system which often requires a significant number of materials to achieve the desired result. With rare exception, none of these weapons, even after perfect augmentation, will be competitive with your Homestead weapon from [[Craggy Bluff]].&lt;br /&gt;
&lt;br /&gt;
==Skirmisher: Cirdas Caverns==&lt;br /&gt;
Defeat 10 monsters in [[Cirdas Caverns]] [[Skirmish]].&lt;br /&gt;
&lt;br /&gt;
This is the regular [[Skirmish]], not [[Alluvion Skirmish]]. Collect one of each of the 3 following items to assemble a [[:Category:Simulacrum Segment|Simulacrum]] (can be bought in the auction house):&lt;br /&gt;
*&#039;&#039;&#039;Faithful torso&#039;&#039;&#039; (1-5, doesn’t matter which)&lt;br /&gt;
*&#039;&#039;&#039;Faithful legs&#039;&#039;&#039; (1-5, doesn’t matter which)&lt;br /&gt;
*&#039;&#039;&#039;Cirdas visage&#039;&#039;&#039; (1-5, doesn’t matter which)&lt;br /&gt;
&lt;br /&gt;
Same process as above. Trade the items to [[Oston]] and then warp to the enigmatic device in Cirdas which you should have acquired if you followed my guide.&amp;lt;br /&amp;gt;&lt;br /&gt;
You will be awarded a [[Mog Kupon W-SCC]] which will allow you to acquire an item level 119 Cirdas Caverns [[Skirmish Weapon]] (+2) from the [[Dealer Moogle]].&lt;br /&gt;
&lt;br /&gt;
==Skirmisher: Yorcia Weald==&lt;br /&gt;
Defeat 10 monsters in [[Yorcia Weald]] [[Skirmish]].&lt;br /&gt;
&lt;br /&gt;
This is the regular [[Skirmish]], not [[Alluvion Skirmish]]. Collect one of each of the 3 following items to assemble a [[:Category:Simulacrum Segment|Simulacrum]] (can be bought in the auction house):&lt;br /&gt;
*&#039;&#039;&#039;Faithful torso&#039;&#039;&#039; (1-5, doesn’t matter which)&lt;br /&gt;
*&#039;&#039;&#039;Faithful legs&#039;&#039;&#039; (1-5, doesn’t matter which)&lt;br /&gt;
*&#039;&#039;&#039;Yorcia visage&#039;&#039;&#039; (1-5, doesn’t matter which)&lt;br /&gt;
&lt;br /&gt;
Same process as above. Trade the items to [[Oston]] and then warp to the enigmatic device in [[Yorcia Weald]] which you should have acquired if you followed my guide.&lt;br /&gt;
&lt;br /&gt;
This one is more of a defense skirmish…so I recommend just waiting where you spawn to kill mobs that reach you.&lt;br /&gt;
You will be awarded a [[Mog Kupon A-SYW]] which will allow you to acquire an item level 119 [[Skirmish Armor]] piece from the [[Dealer Moogle]].&lt;br /&gt;
&lt;br /&gt;
I highly recommend, for the purposes of acquiring a full 119 set, to go for the gloves/legs/feet for now.&lt;br /&gt;
&lt;br /&gt;
==Repelling an Ambuscade==&lt;br /&gt;
Complete an [[Ambuscade]] event.&lt;br /&gt;
&lt;br /&gt;
You have a few options here. You can either get in a group and do this or you can complete a VERY EASY [[Ambuscade]] solo with [[Trusts]]. It should not pose a problem considering the gear you have acquired thus far.&lt;br /&gt;
&lt;br /&gt;
Instructions on how to participate in ambuscade are here.&lt;br /&gt;
&lt;br /&gt;
You will be awarded a [[Mog Kupon I-AF109]] which will allow you to acquire 12 of EACH &#039;&#039;&#039;[[Rem&#039;s Tale]]&#039;&#039;&#039; chapter (1-10) from the [[Dealer Moogle]]!&lt;br /&gt;
*[[Rem&#039;s Tale Ch.1]]&lt;br /&gt;
*[[Rem&#039;s Tale Ch.2]]&lt;br /&gt;
*[[Rem&#039;s Tale Ch.3]]&lt;br /&gt;
*[[Rem&#039;s Tale Ch.4]]&lt;br /&gt;
*[[Rem&#039;s Tale Ch.5]]&lt;br /&gt;
*[[Rem&#039;s Tale Ch.6]]&lt;br /&gt;
*[[Rem&#039;s Tale Ch.7]]&lt;br /&gt;
*[[Rem&#039;s Tale Ch.8]]&lt;br /&gt;
*[[Rem&#039;s Tale Ch.9]]&lt;br /&gt;
*[[Rem&#039;s Tale Ch.10]]&lt;br /&gt;
&lt;br /&gt;
==Artifact Reforger==&lt;br /&gt;
Reforge an artifact armor chestpiece to 109 and speak to a [[RoE]] NPC with it equipped.&lt;br /&gt;
&lt;br /&gt;
So, ideally you are following this guide to gear your current lvl.99 job which is a fresh 99. If you are already geared and just looking to complete quests, you can disregard my “recommendations”.&lt;br /&gt;
&lt;br /&gt;
Otherwise, go ahead and get your artifact chest piece for your job and upgrade it to 109 following the guide here: [[Reforged Artifact Armor]].&lt;br /&gt;
&lt;br /&gt;
Note: You will need to have completed the [[Chains of Promathia Missions|Chains of Promathia Mission]] “[[The Warrior&#039;s Path]]” and have spoken to [[Sagheera]] about artifact restoration.&lt;br /&gt;
&lt;br /&gt;
Note2: After trading the items, you will need to wait until the next vana’diel day to get the item.&lt;br /&gt;
&lt;br /&gt;
Once you get the chest piece, go ahread and also upgrade your Artifact head piece as well.&lt;br /&gt;
&lt;br /&gt;
You will be awarded a [[Maliyakaleya Orb]] which will allow you to upgrade your 109 helm to 119.&lt;br /&gt;
*Must have the item upgraded equipped when you go speak with the RoE NPC&lt;br /&gt;
==Artifact Reforger 2==&lt;br /&gt;
Reforge an artifact armor chestpiece to 119 and speak to a [[RoE]] NPC with it equipped.&lt;br /&gt;
&lt;br /&gt;
Follow the exact same steps as above, except this time follow this guide: [[Reforged Artifact Armor +1]]&lt;br /&gt;
&lt;br /&gt;
Since you already have the item, upgrade your Artifact head piece to 119.&lt;br /&gt;
&lt;br /&gt;
==A.Skirmisher: Rala Waterways==&lt;br /&gt;
Defeat 10 monsters in [[Rala Waterways]] [[Alluvion Skirmish]].&lt;br /&gt;
&lt;br /&gt;
Follow the exact same steps from the [[Rala Waterways]] skirmish, except this time when you turn in the items for the key item you will include an [[Eudaemon Item]] (which can also be bought on the auction house).&lt;br /&gt;
&lt;br /&gt;
The only thing of difference to note is that monsters will be a little stronger and you will have to contend with notorious monsters. I HIGHLY recommend avoiding the notorious monsters and just going for the 10 monster kill and warping out, your gear may not be quite at the level to accomplish this.&lt;br /&gt;
&lt;br /&gt;
You will be awarded a [[Mog Kupon W-ASRW]] which will allow you to acquire an item level 119 Rala Waterways [[Alluvion Skirmish Weapons|Alluvion Skirmish Weapon]] from the [[Dealer Moogle]].&lt;br /&gt;
&lt;br /&gt;
==A. Skirmisher: Cirdas Caverns==&lt;br /&gt;
Defeat 10 monsters in [[Cirdas Caverns]] [[Alluvion Skirmish]].&lt;br /&gt;
&lt;br /&gt;
Follow the exact same steps from the [[Cirdas Caverns]] skirmish, except this time when you turn in the items for the key item you will include an [[Eudaemon Item]] (which can also be bought on the auction house).&lt;br /&gt;
&lt;br /&gt;
The only thing of difference to note is that monsters will be a little stronger and you will have to contend with notorious monsters. I highly recommend avoiding the notorious monsters and just going for the 10 monster kill and warping out, your gear may not be quite at the level to accomplish this.&lt;br /&gt;
&lt;br /&gt;
You will be awarded a [[Mog Kupon W-ASCC]] which will allow you to acquire an item level 119 Cirdas Caverns [[Alluvion Skirmish Weapons|Alluvion Skirmish Weapon]] from the [[Dealer Moogle]].&lt;br /&gt;
&lt;br /&gt;
==A. Skirmisher: Yorcia Weald==&lt;br /&gt;
Defeat 1 stronghold in [[Yorcia Weald]] [[Alluvion Skirmish]].&lt;br /&gt;
&lt;br /&gt;
When you turn in the items for the key item you will include an [[Eudaemon Item]] (which can also be bought on the auction house or with [[Login Points]]).&lt;br /&gt;
&lt;br /&gt;
This one is going to be tough. Chances are you won’t be able to pull this one off alone. I recommend you find a group for this. You need to defeat a stronghold to complete the quest. &lt;br /&gt;
*It can be done soloed though by using a [[Eudaemon Sash]] item to summon Kirin to destroy the stronghold as detailed in [https://www.youtube.com/watch?v=5ufedWdihyI this video].&lt;br /&gt;
&lt;br /&gt;
Alternatively you may complete it without a Sash:&lt;br /&gt;
Convert one copper voucher into obsidian fragments.&lt;br /&gt;
*Go in; feed the book the 1000 obsidian fragments, then use it to summon five colibri and a crab.&lt;br /&gt;
*Go around killing Escalents if you want; your gear at that point should be fine.&lt;br /&gt;
*Land the last hit on the Stronghold.&lt;br /&gt;
*Use your key, claim loot, head out.&lt;br /&gt;
&lt;br /&gt;
You will be awarded a [[Mog Kupon A-ASYW]] which will allow you to acquire an item level 119 [[Alluvion Skirmish Armor]] piece from the [[Dealer Moogle]].&lt;br /&gt;
&lt;br /&gt;
==In Conclusion==&lt;br /&gt;
If you’ve been following my guide, you should now have:&lt;br /&gt;
*[[:Category:Reforged Artifact Armor +1|119 Artifact]] Headpiece&lt;br /&gt;
*119 Artifact Chestpiece&lt;br /&gt;
*119 Hands,Glove, or Feet From Skirmish&lt;br /&gt;
*119 Weapons&lt;br /&gt;
&lt;br /&gt;
I would recommend getting a new 119 [[Alluvion Skirmish Armor]] piece that you have not already acquired  so hands/gloves/feet depending on what you got during the first yorcia skirmish. This should leave you with just 1 piece not at 119.&lt;br /&gt;
*Pieces may be augmented with the stones from this event. Which is also detailed on the [[Alluvion Skirmish Armor]] page. These will last you until obtaining better gear, but allow you to start making your way into harder content.&lt;br /&gt;
&lt;br /&gt;
Aside from this, [[:Category:Ambuscade_Rewards#Armor|Ambuscade Armor]] will be another great way for players to improve their power against harder content. &lt;br /&gt;
&lt;br /&gt;
Those are all the quests! At this point you should be pretty stacked! I would recommend upgrading your final piece of artifact gear to 119 so you can get full item lvl.119! Then you can participate in the real Final Fantasy XI! good luck!&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Guides]]&lt;/div&gt;</summary>
		<author><name>Jdubbedition</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=An_Empty_Vessel&amp;diff=726795</id>
		<title>An Empty Vessel</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=An_Empty_Vessel&amp;diff=726795"/>
		<updated>2025-01-11T07:39:23Z</updated>

		<summary type="html">&lt;p&gt;Jdubbedition: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Header&lt;br /&gt;
|Expansion=Treasues of Aht Urhgan&lt;br /&gt;
|Start=[[Waoud]], [[Aht Urhgan Whitegate]] (J-10)&lt;br /&gt;
|Description= There is a rare treasure in the &amp;quot;Middle Lands&amp;quot; that Waoud needs someone to obtain for him...&lt;br /&gt;
|Fame=Aht Urhgan&lt;br /&gt;
|FLevel=&lt;br /&gt;
|Quest Reqs=&lt;br /&gt;
|Item Reqs=Multiple, see below&lt;br /&gt;
|Level=30+&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=&lt;br /&gt;
|Next=[[Beginnings]]&lt;br /&gt;
|Title=Bearer of the Mark of Zahak&lt;br /&gt;
|Reward=[[Mark of Zahak]]&amp;lt;br /&amp;gt;Ability to become a [[Blue Mage]].&lt;br /&gt;
|Image=An Empty Vessel.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
*Speak to [[Waoud]]. He will offer to give you a divination and will ask the following questions. Upon success, [[Waoud]] will mention seeing all five serpent symbols. It is possible to not be able to progress further in the quest, as he may mention only one serpent. If you cannot progress, you will have the option to try again the next game day. Below is a listing of the questions and answers. The answers in bold are a combination of answers that have worked for some. Others report answering the third option for each question works as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=750px style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#cee0f2; padding:0.3em;&amp;quot; &lt;br /&gt;
! Question&lt;br /&gt;
! Answer 1&lt;br /&gt;
! Answer 2&lt;br /&gt;
! Answer 3&lt;br /&gt;
|-&lt;br /&gt;
|What is destiny? Destiny is something that...&lt;br /&gt;
| Is immutable.&lt;br /&gt;
! One forges for oneself.&lt;br /&gt;
| Is unknowable.&lt;br /&gt;
|-&lt;br /&gt;
| Does the accomplishment of a goal require sacrifice and hardship?&lt;br /&gt;
Do goals require sacrifice?&lt;br /&gt;
| Not if you think hard enough.&lt;br /&gt;
| Occasionally.&lt;br /&gt;
! Absolutely.&lt;br /&gt;
|-&lt;br /&gt;
| You hold in your hands a forbidden scroll. &lt;br /&gt;
Reading it will bring you untold wisdom, but cost all that you own. Do you...&lt;br /&gt;
| Read the scroll?&lt;br /&gt;
| Throw the scroll away?&lt;br /&gt;
! Burn the scroll?&lt;br /&gt;
|-&lt;br /&gt;
|If the loss of one life would save ten thousand, would you offer yourself without hesitation?&lt;br /&gt;
| Offer yourself?&lt;br /&gt;
| Offer another...&lt;br /&gt;
I have no such courage.&lt;br /&gt;
! Without hesitation.&lt;br /&gt;
|-&lt;br /&gt;
|Would you choose a tumultuous life where fame or fortune were attainable, or a tranquil life where both were forever beyond your reach? &lt;br /&gt;
Which do you choose?&lt;br /&gt;
! A chaotic life.&lt;br /&gt;
| A tranquil life.&lt;br /&gt;
| A mix of both.&lt;br /&gt;
|-&lt;br /&gt;
|You stand on the precipice between life and death. Would you choose to live life as a beast if it would save you from falling into the shadowy abyss of the underworld? What do you do?&lt;br /&gt;
| If it keeps me from dying...&lt;br /&gt;
| Fall, and keep my humanity.&lt;br /&gt;
! Embrace life as a beast.&lt;br /&gt;
|-&lt;br /&gt;
|A companion in battle turns against you, raising a weapon to attack. &lt;br /&gt;
Do you...&lt;br /&gt;
| Brace for the blow?&lt;br /&gt;
| Try to reason with him?&lt;br /&gt;
! Cut him down?&lt;br /&gt;
|-&lt;br /&gt;
|A loved one is afflicted with a terrible illness and has little time left to live. &lt;br /&gt;
You are asked to end that life by your own hand. Do you...&lt;br /&gt;
| Seek a cure?&lt;br /&gt;
| Leave the world together?&lt;br /&gt;
! Grant the request?&lt;br /&gt;
|-&lt;br /&gt;
|You are in the midst of a fierce battle. &lt;br /&gt;
The enemy lying at your feet was once a friend. &lt;br /&gt;
His breath is ragged and weak. Do you...&lt;br /&gt;
| Tend to his wounds?&lt;br /&gt;
! End his pain?&lt;br /&gt;
| Ignore your old friend?&lt;br /&gt;
|-&lt;br /&gt;
|A superior to whom you owe a great debt orders you to act in a way that violates your sense of justice. Do you...&lt;br /&gt;
| Try to remove him from power?&lt;br /&gt;
| Carry out the order?&lt;br /&gt;
! Follow your sense of justice?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* If you progress through the questions, Waoud will not progress the quest until at least &#039;&#039;&#039;one game day&#039;&#039;&#039; later, zoning at least once. Agree to help, answering that his words have moved you to action.&lt;br /&gt;
&lt;br /&gt;
* Waoud will then ask for one item, using the following clues &#039;&#039;&#039;(Make sure you read the item entries themselves for important info!)&#039;&#039;&#039;:&lt;br /&gt;
** &amp;quot;The treasure I would have you seek is a pinch of golden sand. It is said to glow with the light of the sun and be found only on a certain beach.&amp;quot; &lt;br /&gt;
*** [[Sunsand]], [[Valkurm Dunes]] (H-9)&lt;br /&gt;
&lt;br /&gt;
** &amp;quot;The treasure I would have you seek is a jewel. It is said to glow with a bluish tint and be found near the bank of a certain river.&amp;quot;&lt;br /&gt;
*** Un-equip your weapons in order to pick this item up. &lt;br /&gt;
*** [[Siren&#039;s Tear]], [[North Gustaberg]] (J-9)&lt;br /&gt;
&lt;br /&gt;
** &amp;quot;The treasure I would have you seek is a precious stone. It is said to be as red as blood and found in a land of geysers.&amp;quot; &lt;br /&gt;
*** [[Dangruf Stone]], [[Dangruf Wadi]] (I-5)&lt;br /&gt;
&lt;br /&gt;
* Trade him the item and he will tell you to go to [[Aydeewa Subterrane]].&lt;br /&gt;
**Keep the requested item in your inventory. You won&#039;t get the next cutscene at the pond if you don&#039;t have the item on you.&lt;br /&gt;
* Enter Aydeewa Subterrane at (G-7) in [[Bhaflau Thickets]], and proceed to the platform at (H-9) for a cutscene.  During the cutscene, choose to take his hand to continue.&lt;br /&gt;
** The [[VW|Voidwatch]] warp is the fastest shortcut to this location.&lt;br /&gt;
&lt;br /&gt;
* When the cutscene is over, you will be returned to Aht Urhgan Whitegate and be able to change to Blue Mage.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*[[Sunsand]] is the only requested item that can be purchased at the [[Auction House]] under Other/MISC.&lt;br /&gt;
&lt;br /&gt;
[[Category:Aht Urhgan Whitegate Quests]] [[Category:Aht Urhgan Quests]] [[Category:Additional Job Quests]]&lt;/div&gt;</summary>
		<author><name>Jdubbedition</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Aht_Urhgan_Mission_15&amp;diff=725769</id>
		<title>Aht Urhgan Mission 15</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Aht_Urhgan_Mission_15&amp;diff=725769"/>
		<updated>2025-01-05T04:28:21Z</updated>

		<summary type="html">&lt;p&gt;Jdubbedition: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=The Black Coffin&lt;br /&gt;
|Expansion=Treasures of Aht Urhgan&lt;br /&gt;
|Start=[[Naja Salaheem]], [[Aht Urhgan Whitegate]] - (I-10)&lt;br /&gt;
|Description=A mercenary colleague has reported feeling an ominous presence to the west of Dvucca Isle...&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=Aht Urhgan Mission 14{{!}}The Dolphin Crest&lt;br /&gt;
|Next=Aht Urhgan Mission 16{{!}}Ghosts of the Past&lt;br /&gt;
|Title=&lt;br /&gt;
|Reward=&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough == &lt;br /&gt;
[[File:Caedarva_Mire-map2.jpg|thumb|right|200px|Caedarva Mire (Map 2)]]&lt;br /&gt;
*Head to the Cutter, which is located in [[Arrapago Reef]] (H-8)[https://www.bg-wiki.com/ffxi/File:Arrapago_Reef-map5.jpg]&lt;br /&gt;
=== Survival Guide route ===&lt;br /&gt;
*The faster route, provided you already have the teleport unlocked.&lt;br /&gt;
**Requires running through most of [[Arrapago Reef]].&lt;br /&gt;
*Take the [[Survival Guide]] to [[Caedarva Mire]] and run south to zone into [[Arrapago Reef]] at (G-8).&lt;br /&gt;
**Note this is NOT the (G-6) zone to [[Arrapago Reef]] just east of where you teleport in from the [[Survival Guide]]&lt;br /&gt;
*After zoning, head south to (H-8) to find the Cutter.&lt;br /&gt;
&lt;br /&gt;
=== Staging Point route === &lt;br /&gt;
*Travel to [[Dvucca Isle Staging Point]].&lt;br /&gt;
**Requires an [[Imperial Silver Piece]] (or just 200 Standing) to reach if your [[Assault Rank]] is lower than [[Captain]].  See directions [[Dvucca Isle Staging Point#Directions|here]].&lt;br /&gt;
**You may instead walk to this Staging Point from the teleport to [[Nyzul Isle Staging Point]] if you prefer. Take the northwest teleporter at (G-8) out to Arrapago Remnants, then the west teleport from there, and exit.&lt;br /&gt;
*Head west to (G-9) and zone into [[Arrapago Reef]].&lt;br /&gt;
*After zoning, head north to (H-8) to find the Cutter.&lt;br /&gt;
&lt;br /&gt;
=== Battlefield ===&lt;br /&gt;
*Approach the Cutter for a cutscene.&lt;br /&gt;
*When you are ready, Examine the Cutter to enter a battlefield.&lt;br /&gt;
*All members of your party (including any who have finished this mission before) need an [[Ephramadian gold coin]] to enter the battlefield.&lt;br /&gt;
**If you need another gold coin, examine &#039;&#039;&#039;Jazaraat&#039;s Headstone&#039;&#039;&#039; at [[Caedarva Mire]] (E-10).&lt;br /&gt;
*[[Gessho]] will assist you in this fight.&lt;br /&gt;
**[[Gessho]] will wait a minute or two before he begins to fight.  This gives your party a little time to buff.&lt;br /&gt;
**The fight will continue in the event [[Gessho]] is killed.&lt;br /&gt;
*The battle is against the [[Ashu Talif Crew]] which consists of 2x [[Ranger]]s, 2x [[Red Mage]]s, and 1x [[Corsair]].&lt;br /&gt;
**The [[Ashu Talif Crew]] seem to be resistant to most forms of sleep unless [[Elemental Seal]] is used first.&lt;br /&gt;
**[[Lullaby]] was easily landed in [[Item Level]] 119 equipment.&lt;br /&gt;
*Once the five [[Ashu Talif Crew]] members are defeated, another four will take their place.&lt;br /&gt;
*The [[Ashu Talif Captain]] will spawn along with the others.&lt;br /&gt;
*You must bring the [[Ashu Talif Captain]]&#039;s health to approximately 20% to win the battle.&lt;br /&gt;
*After the fight, you will wind up in [[Nashmau]].&lt;br /&gt;
**Players who have already completed this mission will end up back at the Cutter instead.&lt;br /&gt;
&lt;br /&gt;
== Plot Details ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Links ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Aht Urhgan Missions|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Jdubbedition</name></author>
	</entry>
	<entry>
		<id>https://beta.bg-wiki.com/index.php?title=Zilart_Mission_12&amp;diff=725765</id>
		<title>Zilart Mission 12</title>
		<link rel="alternate" type="text/html" href="https://beta.bg-wiki.com/index.php?title=Zilart_Mission_12&amp;diff=725765"/>
		<updated>2025-01-05T02:26:31Z</updated>

		<summary type="html">&lt;p&gt;Jdubbedition: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=The Mithra and the Crystal&lt;br /&gt;
|Expansion=Rise of the Zilart&lt;br /&gt;
|Start=None&lt;br /&gt;
|Description=According to [[Gilgamesh]], a [[Mithra]] carrying a mysterious crystal she found in [[The Sanctuary of Zi&#039;Tah|Zi&#039;Tah]] was recently in [[Norg]]. Her name was something like Mary or Maroo or Maree...&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=Zilart Mission 11{{!}}The Hall of the Gods&lt;br /&gt;
|Next=Zilart Mission 13{{!}}The Gate of the Gods&lt;br /&gt;
|Title=None&lt;br /&gt;
|Reward={{KI}}[[Cerulean crystal]]&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Instructions}}}|Instructions|&lt;br /&gt;
*Go to [[Rabao]] Home Point #2 and speak to [[Maryoh Comyujah]], who is in (G-7) in front of the windmill.&lt;br /&gt;
**Chose the top option &#039;Sounds fair&#039;. If you spam enter then you won&#039;t choose this.&lt;br /&gt;
*She will ask you to go to the [[Quicksand Caves]] (again..). &lt;br /&gt;
*Head for the secret entrance in [[Western Altepa Desert]] (C/D-11), (Same hidden zone as [[Zilart Mission 6|ZM6: Through the Quicksand Caves]].)&lt;br /&gt;
** This Mission happens in a similar location in the caves, but on the opposite side of the area where you went before. Check the coordinates below to be sure.&lt;br /&gt;
** You can use the Proto-Waypoint to Quicksand Caves to enter into the right map (but not the right hole, you still need to go to the other side of the map). &lt;br /&gt;
*Inside (on Map 5), go to (K-8) and through the pressure door, this will lead you to Map 6. &lt;br /&gt;
**On Map 6, head for (G-8) for another pressure door. &lt;br /&gt;
[[File:Quicksand_Caves-map5.jpg]] [[File:Quicksand_Caves-map6.jpg]]&lt;br /&gt;
*Enter and fall down the hole. Near where you fall, there is a &#039;&#039;&#039;???&#039;&#039;&#039;. Buff up and select &amp;quot;Yes&amp;quot; to dig and spawn a Pot NM [[Ancient Vessel]]. You may need to move very close to the ??? to get it to actually spawn.&lt;br /&gt;
**Once you kill the NM, check the &#039;&#039;&#039;???&#039;&#039;&#039; again. You will receive the {{KI}}[[Scrap of papyrus]].&lt;br /&gt;
*Return to [[Rabao]] and speak to [[Maryoh Comyujah]] again. She will give you the {{KI}}[[Cerulean crystal]]. &lt;br /&gt;
*Head back to the Hall of the Gods, touch the sealed gate, and watch the cutscene.&lt;br /&gt;
*Go down the hallway and examine the Shimmering Circle for the last cutscene.&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]]&lt;br /&gt;
[[Category:Zilart Missions]]&lt;/div&gt;</summary>
		<author><name>Jdubbedition</name></author>
	</entry>
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