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	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=579536</id>
		<title>Community Dancer Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=579536"/>
		<updated>2019-07-15T10:11:07Z</updated>

		<summary type="html">&lt;p&gt;Katriina: /* Merits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
[[File:Dancer 2.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Guide is an amalgamation of various insights from FFXIAH community members who happen to talk passionately about Dancer in this game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tis the beatin&#039; of the heart what lays the foundation. Ye embrace it with yer whole body, and then e&#039;er so gently start tappin&#039; out the steps. Yer blood gets t&#039;bubblin&#039; an&#039; ye can hear it percolatin&#039; about in there. An&#039; then ye might stick a twirlin&#039; turn and send it rushin&#039; t&#039;all yer extremities. Shimmies straight up the spine and sends a shudder clean through ye, it does. After that, then she&#039;s mine an&#039; no mistakin&#039;. Haven&#039;t the faintest where I be or how I got there, I just am. An&#039; everyone around fuels me, each of &#039;em offerin&#039; up their own—a symphony o&#039; souls. An&#039; that&#039;s yer rhythm. Ye cannot help but dance. — &#039;&#039;&#039;&#039;Laila Brillioth&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
&lt;br /&gt;
Dancers (DNC) are front-line hybrid class that can benefit the party, enfeeble monsters and deal a lot of DPS if utilized properly. Not only are they competent fighters, but the TP they accumulate is used to fuel their various abilities. They execute Waltzes and Sambas to heal and create beneficial effects, and perform Steps to inflict negative effects upon the enemy. A touch of customization is added with Flourish, which allows a step to be completed with a variety of bonuses to aid the Dancer&#039;s party. Obtained by completing the [[Lakeside Minuet]] quest.&lt;br /&gt;
&lt;br /&gt;
==Abilities and Traits==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Traits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following table only lists the Job Traits of a level 99 Dancer and their effects at that level alphabetically. For more information about these Job Traits, e. g. its tiers (if any) and at which level they are attained, they are linked to their BG Wiki pages.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy_Bonus|Accuracy Bonus]] || Accuracy +35&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed_Position|Closed Position]] || Accuracy +3 and Evasion +3 per merit level when facing the target&lt;br /&gt;
|-&lt;br /&gt;
| [[Conserve_TP|Conserve TP]] || Cuts down the TP cost of weapon skills 25% of the time&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Attack Bonus]] || Critical hit damage +11%&lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Wield]] || Combined delay -30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion Bonus]] || Evasion +48&lt;br /&gt;
|-&lt;br /&gt;
| [[Resist Slow]] || Increases resistance against Slow&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || Skillchain damage +23%&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow]] || Reduced TP fed to enemies by 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactical Parry]] || 50 TP per parry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These Job Traits define Dancer&#039;s base capabilities: a fast-hitting and evasive front-line job with a lot of accuracy and bonuses to both white damage and weapon skills when you close Skillchains with them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gifts from Job Points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gift !! Cumulative Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Capacity Points|Capacity Point Bonus]] || 320%&lt;br /&gt;
|-&lt;br /&gt;
| [[Defense|Physical Defense Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Attack|Physical Attack Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion|Physical Evasion Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy|Physical Accuracy Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Evasion|Magic Evasion Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Accuracy|Magic Accuracy Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow|Subtle Blow Effect]] || 13%&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Hit Damage|Critical Damage Bonus]] || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || 6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sombra_Armor_Set|Superior 1]] || Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Foppish_Tunica|Superior 2]] || Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
| [[Turms_Armor_Set|Superior 3]] || Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
| [[Horos Knife]] || Enables the player to equip Weapons marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
| [[Setan Kobere]] || Enables the player to equip Weapons marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
| Dual Wield Effect || 5% Delay Reduction &lt;br /&gt;
|-&lt;br /&gt;
| Maximum Finishing Moves Bonus || 4 added &amp;quot;finishing moves&amp;quot; with a total of 9/9 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
★Master!	Grants the designation &amp;quot;Master Headliner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Decreases the recast time of one-hour abilities by 15 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dancers have a multitude of Job Abilities, many of which can be found in different &amp;quot;groups&amp;quot;. Job Abilities within the same group share recast timers, so using an ability will lock out all other abilities in that group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steps &amp;amp; Presto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Steps inflict status ailments on the target by applying so-called &amp;quot;Dazes&amp;quot; to them. The first Step of a Daze effect sets its duration to 1 minute and each subsequent Step applying the same Daze effect increase its remaining duration by 30 seconds, capping at 2 minutes. You have to spend 100 TP for each Step you perform and their shared recast timer is 5 seconds for all steps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect !! Potency&lt;br /&gt;
|-&lt;br /&gt;
|[[Box Step]] || Lowers target&#039;s defense || 3% + 2% * (Sluggish Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Feather Step]] || Lowers target&#039;s critical hit evasion  (increases player critical hit rate) ||(Maculele Toeshoes +1) gives 4% + 1% * (Bewildered Daze level) for a Total 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[Quickstep]] || Lowers target&#039;s evasion || 4 * (Lethargic Daze level + 1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Stutter Step]]|| Lowers target&#039;s magic evasion|| 3 * (Weakened Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Presto]] || Enhances the effect of the next Step and grants an additional Finishing Move. || 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Unless the Daze effect level has reached the cap (currently level 10) already, each successful Step grants you 2 Finishing Moves and wielding a [[Terpsichore]] adds 1 Finishing Move on top of that for a total of up to 3 Finishing Moves per Step. If however the Daze effect level was capped already, you will gain only 1 Finishing Move, no matter what.&lt;br /&gt;
&lt;br /&gt;
* The success rate of Steps depends on the Dancer&#039;s physical hit rate and therefore caps at 99%. Each Step gets an innate Accuracy +10 bonus and a level 99+ [[Terpsichore]] adds another Accuracy +60 to that. Gear that specifically enhances &amp;quot;Step Accuracy&amp;quot; should not be carried for the sole purpose of increasing Step Accuracy, because there are pieces that give you at least the same increase to accuracy, if not more, in every slot.&lt;br /&gt;
&lt;br /&gt;
* The effect of Steps cannot be resisted, so if you can hit the target, you can apply Dazes. They however can be removed by effects that remove status ailments, e. g. Erase.&lt;br /&gt;
&lt;br /&gt;
* Most of the time, you are going to use either Quickstep and/or Box Step. Having both at level 10 and maintaining that level lowers your target&#039;s defense by 23% and evasion by 44, effectively increasing attack by (at least) 29.8% and accuracy by 44 for everyone attacking your target. Especially Box Step is useful for low-man sitautions where accuracy is likely to be capped with attack being far from cap due to lack of buffs and/or debuffs.&lt;br /&gt;
&lt;br /&gt;
* In party situations, the rise of [[GEO]] means that you very often have absurd amounts of defense reduction and attack enhancing effects up, so ratio is more likely to be capped, except for fights that puts penalty on GEO bubbles. Here, it might be more useful to use Feather Step instead, because critical hit rate is something that often is not affected by buffs. Feather Step also has another use case: For things that are being whacked by many players at the same time, e. g. Wildskeeper Reives, and Domain Invasion, it might be more reliable than Box Step or Quickstep for building Finishing Moves. Feather Step is limited to main job Dancers, whereas the other Steps can be used by anyone with a Dancer sub job.&lt;br /&gt;
&lt;br /&gt;
* Over the course of many years, Stutter Step probably only has been used to increase the accuracy of the Stun effect caused by Violent Flourish. Which sounds like a bad strategy to begin with, if you actually need Stun effects, but now that Dancers might see the inside of harder content more often, Stutter Step might be used for a similar purpose in pinch: If your stunners are close to hitting the Stun wall, you can help them a bit and hope that your target goes down before crashing into the Stun wall or you can have 10/10 Stutter for that -30 MEVA on the target just in case your GEO was using &amp;quot;Other&amp;quot; Bubbles.&lt;br /&gt;
&lt;br /&gt;
* Using a Step with Presto up gives it an accuracy bonus of +50, as well as adding two levels to the Daze effect associated with the Step, if possible. It will not magically let you break the Daze hard cap of level 10. Presto also grants you 5 additional Finishing Moves. You still get only one Finishing Move upon successfully using a Step that is &amp;quot;capped&amp;quot; already.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proposed Steps Set/ also works as highest Acc Set:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Steps&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Setan Kober&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Mache Earring +1 &lt;br /&gt;
|Ear2 = Mache Earring +1 &lt;br /&gt;
|Body = Maxixi Casaque +3&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX20 + ACC 30 &lt;br /&gt;
|Waist=Olseni Belt&lt;br /&gt;
|Legs = Maxixi Tights +3&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Try your best to use steps at start of battle and right after WS to minimize the loss in DPS and exploit the WS animation to gain as many steps as possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Waltz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These probably are the defining Job Ability groups for Dancers. &amp;quot;Groups&amp;quot;? I am listening them together, but technically, Waltzes are split into three groups that each have their own recast timer. Similar to Steps, you have to spend TP to use Waltzes, but the exact amount of TP is different for each Waltz.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz]]|| 6 seconds || 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz II]] || 8 seconds || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz III]] || 10 seconds || 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz IV]] || 12 seconds || 650&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz V]] || 16 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Curing Waltzes are single target cures for any target within casting range. You will find that most of the time, you are going to use these ones.&lt;br /&gt;
* Due to recent addition by SE for AF +3 upgrades, the following set for Waltz is considered optimal (it can be tweaked however based on obtainability) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Waltz&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Horos Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Handler&#039;s Earring +1&lt;br /&gt;
|Body = Maxixi Casaque +3&lt;br /&gt;
|Hands = Regal Gloves &lt;br /&gt;
|Ring1 = Carb. Ring +1&lt;br /&gt;
|Ring2 = Carb. Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= CHR30 &lt;br /&gt;
|Waist= Aristo Belt&lt;br /&gt;
|Legs = Dashing Subligar&lt;br /&gt;
|Feet = Maxixi Toeshoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Waltz 3/4/5 are comparably HP/TP efficient now, but the higher tier waltzes need to be used less frequently and thus have less of an impact on your DPS.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz]] || 13 seconds || 400&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz II]] || 20 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Divine Waltzes are the Curaga equivalents for Waltzes. They can target anyone in your party and anyone in range around that target will be cured.&lt;br /&gt;
*Note that Divine Waltzes and Curing Waltzes do not share the same recast timer, which can help getting your entire party back to healthy HP levels quickly in a pinch.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Divine Waltz II is your most efficient option if you&#039;re going to hit 3 targets for the full amount (~900HP).&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Waltz]] || 8 seconds || 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Healing Waltz is our (almost) all-purpose Erase. It can get rid of pretty much any status ailment that a [[WHM]] can remove with Erase or their -na spells.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Contradance]] || 5 minutes || Enhances your next Waltz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If Healing Waltz is our Erase, then Contradance is our Divine Seal. It doubles the potency for your next Curing Waltz or Divine Waltz; using Contradance with Healing Waltz lets it remove one status ailment from each party member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes I&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes I consume Finishing Moves to inflict an effect on your target.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes I !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Animated Flourish]] || 30 seconds || 1 or 2 || Provokes target&lt;br /&gt;
|-&lt;br /&gt;
| [[Desperate Flourish]] || 	20 seconds || 1 || Weighs target down with a low rate of success&lt;br /&gt;
|-&lt;br /&gt;
| [[Violent Flourish]] || 20 seconds || 1 || Stuns target with a low rate of success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The main purpose of this group is to provide Dynamis and Voidwatch procs. Rarely will you use any of these in other places except probably for &amp;quot;Animated Flourish&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Animated Flourish is a claiming tool at best, because its effect is weaker than Provoke: If you have only one Finishing Move, it will consume that and generate 1000 Volatile Enmity. If you have two or more Finishing Moves, it will consume two and generate 1500 Volatile Enmity.&lt;br /&gt;
&lt;br /&gt;
* Desperate Flourish will only be used as a Voidwatch proc. If you want to weigh down your target, Rudra&#039;s Storm is a lot better at doing that. In fact, I don&#039;t even know why you would want to weigh down your target to begin with.&lt;br /&gt;
&lt;br /&gt;
* Violent Flourish on the other hand comes with a high accuracy bonus, but that&#039;s limited to the physical hit. The Stun effect unfortunately is resisted by many targets. [[Horos Casaque +3]]  enhance the accuracy of the Stun effect. With the current game meta of massive MAAC for mele Jobs one can safely assume that it will land quite frequently than before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Violent Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Setan Kober&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Hermetic Earring&lt;br /&gt;
|Body = Horos Casaque +3  &lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= INT20 + MACC 30&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Horos Tights +3 &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes II !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Building Flourish]] || 10 seconds || 1-3 || Enhances the next weapon skill&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverse Flourish]] || 30 seconds || 1-5 || Converts Finishing Moves to TP&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Flourish]] || 20 seconds || 2 || Readies target for a skillchain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Reverse Flourish is the most valuable of all Flourishes II. By converting your remaining Finishing Moves into TP, you can get instant TP to perform back to back weapon skills for a Skillchain or to close a Skillchain off of someone else&#039;s weapon skill. Along with No Foot Rise, it also can be used as a source for starting TP, letting you being fights with a good amount of TP. &lt;br /&gt;
The maximum amount of TP if 5/5 RF and 20/20 JP with Max Cape is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + Reverse Flourish Bonus) × (Finishing moves) + (Square Mod+Empyrean Hands Bonus)×(Finishing moves)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will yield if we have the maximum Reverse Flourish Bonus (70) and 5/5 RF Merits &lt;br /&gt;
&lt;br /&gt;
RF of (1FM)=332 TP&lt;br /&gt;
RF of (2FM)=548 TP&lt;br /&gt;
RF of (3FM)=798 TP&lt;br /&gt;
RF of (4FM)=1082 TP&lt;br /&gt;
RF of (5FM)=1400 TP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The amount of TP restored is calculated using this formula:&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + Reverse Flourish Bonus) × (Finishing moves) + (Square Mod+Empyrean Hands Bonus)×(Finishing moves)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Reverse Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 =&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = Macu. Bangles +1&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Toetapper Mantle&lt;br /&gt;
|BackAug= RF 30&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The effect of Building Flourish depends on the number of Finishing Moves available when using it. The maximum number of Finishing Moves it consumes is 3.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number of FMs !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Accuracy bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Accuracy bonus, attack +25%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Accuracy bonus, attack +25%, critical hit rate bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Between Reverse Flourish and Wild Flourish, it is hard to justify using Building Flourish, even though its effect is powerful, because those Finishing moves might either be used for Wild Flourish or Reverse Flourish for more overall damage.&lt;br /&gt;
&lt;br /&gt;
* Wild Flourish is best used in places where two weapon skills and the resulting Skillchain would be overkill, but one weapon skill and the resulting Skillchain deal enough damage to deplete your target&#039;s HP. Since it affects your target, it can be used as a Dynamis proc. It also is a possible Voidwatch proc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Skill !! Resulting Skillchain&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancing Edge]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Evisceration]] || [[Transfixion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Exenterator]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyrrhic Kleos]] || [[Scission]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our most devastating Abilities!!!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes III consume Finishing Moves for offensive buffs affecting the Dancer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes III !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Climactic Flourish]] || 90 seconds || 1-5 || Enforces a Critical hit for the first hit of a certain number of attack rounds. &lt;br /&gt;
Adds a base damage bonus of 50% CHR.&lt;br /&gt;
|-&lt;br /&gt;
| [[Striking Flourish]] || 30 seconds || 2 || Enforces a Double attack for the next attack round. &lt;br /&gt;
Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ternary Flourish]] || 30 seconds || 2 || Enforces a Triple attack for the next attack round.&lt;br /&gt;
Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Climactic Flourish enforces a critical hit for the first hit of one attack around per consumed Finishing Move. Due to the nature of [[Rudra&#039;s Storm]], Climactic Flourish is best paired with that weapon skill. Performing back to back Rudra&#039;s Storms for Darkness can deal devastating amounts of damage very fast.&lt;br /&gt;
[[Maculele Tiara +1]] is crucial for Climactic Flourish. Wearing it upon activation adds another critical hit, up to 6 attack rounds with critical first hits for 5 consumed Finishing Moves. Wearing it during the actual hits grants you a 25% critical attack bonus, which is a huge boost to weapon skills that deal the majority of their damage during the initial hit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s a little bit complicated to create a solo Skillchain involving Climactic Flourish, because it consumes all Finishing Moves. You can perform a Step, preferably with Presto, after activating Climactic Flourish and before your weapon skill and/or use No Foot Rise after your weapon skill. Stepping before the first weapon skill means you have more TP towards your second weapon skill. For the same reason, No Foot Rise is used after your first weapon skill, because it also grants you TP when used with an augmented [[Horos Casaque +3]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An easier way to perform solo Skillchains with Climactic Flourish is using [[Sekkanoki]] when using a [[Samurai]] sub job.&lt;br /&gt;
&lt;br /&gt;
[[Striking Flourish]] and [[Ternary Flourish]] on the other hand are best used with Dancer&#039;s multi-hit weapon skills, especially [[Pyrrhic Kleos]]. When using [[Fotia Belt]] and [[Fotia Gorget]] for this weapon skill, each extra hit adds another 1.95 fTP to damage calculation.&lt;br /&gt;
&lt;br /&gt;
The [[CHR]] bonus works exactly like [[Sneak Attack]] and [[Trick Attack]]: It is added to the base damage outside the fTP term:&lt;br /&gt;
&lt;br /&gt;
Quote:&lt;br /&gt;
WS damage = ((DMG + fSTR + WSC) * fTP + (CHR bonus)) * pDIF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Trance]] || Reduces the TP cost of all Job Abilities to 0 and reduces recast timers for all Waltzes&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Pas]] || Grants 5 Finishing Moves. &lt;br /&gt;
Resets recast timers for Flourishes to 0 while active and Flourishes don&#039;t consume Finishing Moves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trance used to be your emergency button for when you really need to spam Waltzes in quick succession. Thanks to Job Points, it now grants you up to 2000 TP upon using it, turning it into another source of instant TP.&lt;br /&gt;
&lt;br /&gt;
Grand Pas also can be used for that purpose by repeatedly using Reverse Flourish. Most of the time, Grand Pas is used as a zerg tool by chaining multiple weapon skills, possibly stacked with Climactic Flourish, in short order.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
The best way is to use these two SP&#039;s  simultaneously and preform  devastating Climactic Rudras back to back in a very short window, Have your steps ready and 3K TP and: &lt;br /&gt;
&lt;br /&gt;
Outside of Escha: &lt;br /&gt;
Climactic &amp;gt; Rudra &amp;gt; RF &amp;gt; Grand pas &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; Trance Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; engage, make tp &amp;gt; Climactic &amp;gt; Rudra &amp;gt; make TP &amp;gt; Rudra - 8 climactic Rudras&lt;br /&gt;
&lt;br /&gt;
In Escha:&lt;br /&gt;
Climactic &amp;gt; Rudra &amp;gt; RF &amp;gt; Grand pas &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; Trance Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; Revit &amp;gt; Climactic &amp;gt; RF Rudra &amp;gt; wing Rudra &amp;gt; wing Rudra - 9 Climactic Rudras without TPing (could go for 10 with TPing before Revit)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group I !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Building Flourish effect]] || Increases Building Flourish accuracy by 2, attack by 1%, and critical hit rate by 1% per merit level each.&lt;br /&gt;
|-&lt;br /&gt;
| [[Haste Samba effect]] || Adds 1% Job Ability Haste to Haste Samba per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverse Flourish effect]] || Increases TP returned by Reverse Flourish by 3 TP per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Steps accuracy]] || Increases the accuracy of Steps by 3 per merit level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dancer&#039;s group I merits are pretty clear: 5/5 Haste Samba effect and 5/5 Reverse Flourish effect. Steps don&#039;t need any extra help with accuracy between their innate accuracy bonus of +10 and Presto. As for Building Flourish... can be easily used when CF timer is down for WS.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group II !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed Position]] || Increases accuracy and evasion by 3 per merit level when face-to-face with the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fan Dance]] || Reduces physical damage taken and gives &amp;quot;Enmity +15&amp;quot;. &lt;br /&gt;
Reduces Waltz recast timers by 5% for each merit level past the first one. Renders Sambas unusable.&lt;br /&gt;
|-&lt;br /&gt;
| [[No Foot Rise]] || Grants 1 Finishing Move per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Saber Dance]] || Increases Double Attack rate. Increases Samba duration by 5% for each merit level past the first one. &lt;br /&gt;
Renders Waltzes unusable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Recast Duration for Fan Dance, Saber Dance and NFR is 3 Minutes.&lt;br /&gt;
&lt;br /&gt;
The group II merits used to be more complicated and the &amp;quot;right&amp;quot; setup has changed many times during the last few years. &lt;br /&gt;
These days, the most common setup is this one after Relic +3 Upgrades:&lt;br /&gt;
&lt;br /&gt;
* 5/5 [[Closed Position]]&lt;br /&gt;
* 3/5 [[No Foot Rise]] &lt;br /&gt;
* 1/5 [[Fan Dance]] &lt;br /&gt;
* 1/5 [[Saber Dance]]&lt;br /&gt;
&lt;br /&gt;
3/5 No Foot Rise feels like the right number, because it caps Finishing Moves from scratch with just one extra Step. It also provides enough TP by itself to get to 1000 TP with Reverse Flourish after a WS and 1-2 attack rounds for a self-Skillchain, when used with [[Horos Casaque +3]].&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
Based on your play style and/or the Content you&#039;re participating in, along with what REMA you&#039;re using, Support Jobs may vary:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Thief]]&#039;&#039;&#039; is a very attractive option in endgame (namely Erinys and Teles) if you utilize [[Rudra Storm]], this means you can potentially double the amount of forced critical Rudras Using [[Sneak Attack]] during these fights.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039; is usually the go to option if you wanted to maximize your DPS, especially if you&#039;re a Twashtar III holder since your white Damage will gain a major boost from Multi-hit in gear and traits, just remember when you utilize Saber Dance (DA from WAR will be rendered obsolete).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039; is also a valid option and can add extra power to your DPS, rarely used though due to capped attack situations these days from support jobs in  party.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039; is another attractive option for DPS and becomes a great candidate if you&#039;re a Mythic wielder due to its native STP trait and how Terp functions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Rune Fencer]]&#039;&#039;&#039; are great for defensive purposes and the drop in DPS isn&#039;t that significant if you prioritize survivability.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
Dancers are super proficient at wielding daggers. And super non-proficient at wielding other weapons. While swords and some fists are actually wearable options, they only are useful in... maybe spots where piercing {{piercing}} damage does not work or you need blunt damage in some fights like Master Trails. Let alone the fact that all swords Dancers can equip deal piercing damage and the only source of slashing {{slashing}} damage is [[Vampiric Claws]] and in regards to blunt, now we can use [[Kaja Knuckles]] which is still not in final form.&lt;br /&gt;
&lt;br /&gt;
Lets get serious now and discuss [[Daggers]]:&lt;br /&gt;
&lt;br /&gt;
If you aligned with Dancer as your career Job in this game, then you obviously will try to pursue [EMA] Weapons [ [[Twashtar (Level 119 III)]], [[Terpsichore (Level 119 III)]],  [[Aeneas]]) !&lt;br /&gt;
These weapons are extremely powerful and each one shines depending on the situation but they will require a lot of resources and time to make them of course.&lt;br /&gt;
&lt;br /&gt;
For Maximum potential, most players agree on (Terp/Twashtar) combination to attain the highest DPS possible and preform better on all other aspects of the job.&lt;br /&gt;
With this combination you don&#039;t have to worry that much about WS order in fights with other DPS members and will definitely cause severe damage overall, also it will make life easier on steps and tanking without losing that much of your overall DPS with AM3 up.&lt;br /&gt;
&lt;br /&gt;
With recent game meta (very short fights and capped buffs) (Twashtar/Centovente) is  a new contender that is becoming increasingly popular if you decided to go full on ZERG  and implement the devastating abilities of Dancer (e.g. Climactic Rudra and Multi SC order in the fight).&lt;br /&gt;
For longer fights its best to use (Twashtar/Taming Sari) or (Twashtar/Airy Buckler) since the scale will tip towards white damage more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Terpsichore (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Terpsichore (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Mythic Weapon and requires a lot of time and resources to make, so if you&#039;re serious about it, you should definitely make one.&lt;br /&gt;
* This weapon allows user to use the weaponskill [[Pyrrhic Kleos]] and gives 30% increase in damage when used.&lt;br /&gt;
* AM3 up gives access to OAT for 3 minutes and trust me you wont even have enough time to react to the amount of TP you generate!!!&lt;br /&gt;
* Afterglow gives an Attack/Ranged Attack boost (+15)&lt;br /&gt;
* Step Accuracy+60.&lt;br /&gt;
* Gives one extra Finishing Move per Step.&lt;br /&gt;
* Good luck making it, its definitely a beautiful weapon to have.&lt;br /&gt;
* With R15 maxed out and in Main Hand only, Terp becomes absolutely broken with; DMG: +16 Pyrrhic Kleos: DMG +15% Accuracy +30 Mac. Acc. +30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Twashtar (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Twashtar (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Empyrean Weapon and it requires a lot of Gil to finish, if you&#039;re willing to invest in it you will never be disappointed by its outcomes.&lt;br /&gt;
* It has insane amount of DEX making Rudra ever more powerful.&lt;br /&gt;
* Afterglow gives a Critical Hit Rate boost (+5%) that gives your DPS partners a huge boost to their DPS for 30 seconds (you can imagine what it can do to critical based WS&#039;s)&lt;br /&gt;
* AM3 up opens the door to triple damage for 3 Minutes on [Mele hits &amp;amp; multi-hits] eventually making a jaw-dropping reaction from players when they notice your white damage spikes.&lt;br /&gt;
* With this weapon main hand you will become a killing machine and see damage like never before.&lt;br /&gt;
*With R15 maxed out and in Main Hand only, it becomes more OP with; DMG: +4 Rudra&#039;s Storm: DMG +10% DEX &amp;amp; AGI +20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Aeneas icon.png|link=]] &#039;&#039;&#039;[[Aeneas]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Aeonic Weapon and requires skill and knowledge to acquire, if you have the beads and a willing group to clear it then by all means do it.&lt;br /&gt;
* Allows the user to perform an [[Ultimate Skillchain]]  and gives dancers the ability to make &amp;quot;light&amp;quot; skill chains finally!!!!&lt;br /&gt;
* This weapon allows the user to use the Merit Point weaponskill Exenterator at full &amp;quot;Rank 5&amp;quot; strength with no merit points invested.&lt;br /&gt;
* The TP Bonus from this weapon is not applied to weapon skills when it is wielding in the off hand slot.&lt;br /&gt;
* its definitely an attractive (easy yo get) weapon and you will enjoy the ultimate skill chain aspect of it! this weapon shows the real power behind Dancer&#039;s skill chain properties.&lt;br /&gt;
*With R15 maxed out and in Main Hand only, it comes with; DMG: +6 Exenterator: DMG +10% Accuracy +30 &amp;amp; Mag. Acc. +30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Now with [EMA] aside, what else can dancers use and still be efficient?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tauret icon.png|link=]] &#039;&#039;&#039;[[Tauret]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The final upgrade from [[Kaja Knife]] by using 5 [[Abdhaljs Matter]] and any Pulse Weapon.&lt;br /&gt;
* This Dagger is incredible for spamming [[Evisceration]] at 1K, and should definitely be ranked amongst legendary weapons for Dancers.&lt;br /&gt;
* Best High DMG, low delay option for none EMA and a great offhand if you don&#039;t have Twashtar or Perfect Taming Sari.&lt;br /&gt;
* This Dagger when equipped in main it will offer access to Evisceration, with an added 50% boost to wsDMG across all hits and will increase the chance of critical hits based with lower TP according to this decay formula: &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Assuming exponential decay: &#039;&#039;&#039;y = a(1 - r)^x&#039;&#039;&#039; &#039;&#039;&#039;where&#039;&#039;&#039;: &#039;&#039;&#039;a&#039;&#039;&#039; = initial value (the amount before measuring decay)=50, &#039;&#039;&#039;r&#039;&#039;&#039; = decay rate (most often represented as a percentage and expressed as a decimal) and its now calculated as &#039;&#039;&#039;0.35&#039;&#039;&#039;, &#039;&#039;&#039;x&#039;&#039;&#039; = value of TP used divided by 1000, &#039;&#039;&#039;y&#039;&#039;&#039; = critical rate percentage&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* At &#039;&#039;&#039;1k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;17.5%&#039;&#039;&#039; critical rate, at &#039;&#039;&#039;2k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;6%&#039;&#039;&#039; critical rate, and at &#039;&#039;&#039;3k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;2.5%&#039;&#039;&#039; critical rate based on the latest sample tests.&lt;br /&gt;
* With [[Feather Step]] 10/10, [[Rogue&#039;s Roll]] 11 crooked and your merits; you would notice how incredible this dagger is in longer fights, both in white damage and ws, since the moment you have all these buffs and capped [[dDEX]], your critical hit rate should reach &#039;&#039;&#039;81.5%&#039;&#039;&#039; at &#039;&#039;&#039;1K&#039;&#039;&#039; TP.&lt;br /&gt;
* Good Luck getting it from [[Ambuscade Weapons]].&lt;br /&gt;
*Main Hand: &amp;quot;Evisceration&amp;quot;, &amp;quot;Evisceration&amp;quot; damage +50%, increase critical hits based with lower TP.&lt;br /&gt;
&lt;br /&gt;
[[File:Setan Kober icon.png|link=]] &#039;&#039;&#039;[[Setan Kober]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our new Divergence Weapon to add to your arsenal.&lt;br /&gt;
* At first glance it might look underwhelming but this Dagger is incredible and as of now its the best Accuracy option.&lt;br /&gt;
* Coupled with [[Horos Toe Shoes +3]] your steps will only consume 40 TP and this will have  major impact on lost DPS during stepping. &lt;br /&gt;
* This Dagger can be equipped on main and offhand simultaneously making steps free.&lt;br /&gt;
* Good Luck getting it from [[Blacksmith&#039;s aurum tome]] or buying it off the AH.&lt;br /&gt;
&lt;br /&gt;
Augments:&lt;br /&gt;
*Path A: Main Hand: Double Damage +50%, Store TP +25, DMG +5&lt;br /&gt;
*Path B: Main Hand: Follow-up Attack +50%, Subtle Blow II +25, DMG +5&lt;br /&gt;
*Path C: Main Hand: Flourish Recast Time -25%, Step Duration +60, DMG +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Taming Sari icon.png|link=]] &#039;&#039;&#039;[[Taming Sari]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger is incredible and if you managed to get the perfect augments on it then you will be really satisfied of its outcomes.&lt;br /&gt;
* This Dagger can be equipped on main and offhand simultaneously and you will notice how incredible this combination is (Also Hello TH2?)&lt;br /&gt;
* Good Luck getting it from [[Sinister Reign]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Kaja Knife icon.png|link=]] &#039;&#039;&#039;[[Kaja Knife]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our new Ambuscade Weapon to add to your arsenal, and its still not in its final form.&lt;br /&gt;
* This Dagger is incredible for returning/new players.&lt;br /&gt;
* High DMG, low delay option for none DEMA.&lt;br /&gt;
* This Dagger when equipped in main it will offer access to Evisceration, with an added 50% boost to wsDMG across all hits.&lt;br /&gt;
* Good Luck getting it from [[Ambuscade Weapons]].&lt;br /&gt;
*Main Hand: &amp;quot;Evisceration&amp;quot;, &amp;quot;Evisceration&amp;quot; damage +50%&lt;br /&gt;
&lt;br /&gt;
[[File:Raetic Kris +1 icon.png|link=]] &#039;&#039;&#039;[[Raetic Kris +1]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger is a beast!! and if you managed to get one provided that you have source of refresh, you will not be disappointed at all.&lt;br /&gt;
* This Dagger is best equipped with Twashtar to have the best results (lowest delay combo and one of the highest DPS).&lt;br /&gt;
* Good Luck getting it from [[Blacksmithing]] and the crafter will need [[Blacksmith&#039;s argentum tome]], you can also buy it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Centovente icon.png|link=]] &#039;&#039;&#039;[[Centovente]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger can potentially give the highest DPS in offhand when you go [TP Bonus +1000] and Pair it with [[Twashtar (Level 119 III)]] or [[Setan Kober]] B.&lt;br /&gt;
* It will require a metric ton of accuracy in what is considered high end content, even if DNC has one of the highest Accuracy in game; it&#039;s estimated that on Omen Bosses for instance you would need approximately 120-140 more Accuracy than normal buffs to cover the loss in offhand.&lt;br /&gt;
* Good Luck getting it from [[Dagger Trials]] in Weaponskill Trials via [[Magian Moogle]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Skinflayer icon.png|link=]] &#039;&#039;&#039;[[Skinflayer]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger can be obtained from [[Strophadia]] in [[Reisenjima]] and further augmented with the help of [[Oseem]].&lt;br /&gt;
* Try your best to get at least 15 DMG 10 DEX 20 ACC 20 ATTk and TA3.&lt;br /&gt;
* This is an excellent Dagger if you managed to gain powerful augments, and you can double wield it like Taming Sari~&lt;br /&gt;
* Good Luck on augments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Polyhymnia icon.png|link=]] &#039;&#039;&#039;[[Polyhymnia]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Obtained from [[Oboro]] and its our JSE weapon, easy to get.&lt;br /&gt;
* It will serve new/returning players a great deal and should be considered as first option.&lt;br /&gt;
* Can be further augmented with Accuracy +50, Store TP +8, Weapon Skill Damage +5%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Enchufla icon.png|link=]] &#039;&#039;&#039;[[Enchufla]]:&#039;&#039;&#039;&lt;br /&gt;
Obtained from [[Hanbi]] in [[Escha - Ru&#039;Aun]] and can be upgraded through the help of [[Nolan]] and Path C seems like a well grounded option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment Sets===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starter  TP:&#039;&#039;&#039;&lt;br /&gt;
Assuming no JP and cheapest gear.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Starter Set&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =Kaja Knife&lt;br /&gt;
|Sub =Polyhymnia&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ginsen&lt;br /&gt;
|Head = Skormoth Mask&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Asperity Necklace&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body =Rawhide Vest&lt;br /&gt;
|BodyAug= Path D: HP 50 / Subtle Blow 7 / TA 2&lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|HandsAug= &lt;br /&gt;
|Ring1 =Petrov Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DW&lt;br /&gt;
|Waist= Kentarch Belt +1&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Macu. Toeshoes +1&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Best in Slot TP:&#039;&#039;&#039;&lt;br /&gt;
Theoretically, the best DPS output when you spam Rudra exactly at 1k TP &#039;&#039;&#039;&#039;&#039;[ Please note you will require much more acc than normal buffs, to cover the loss in offhand accuracy]&#039;&#039;&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Best in Slot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub = Centovente&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A:DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Acc TP Best in Slot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Setan Kober&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Horos Tiara +3 &lt;br /&gt;
|HeadAug=&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Mache Earring +1&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A:DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Moonlight Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX20 + ACC 30 + ATT 20+10DA&lt;br /&gt;
|Waist= Olseni Belt&lt;br /&gt;
|Legs = Maxixi Tights +3 &lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twashtar TP Set:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Utilizing [[Fencer]] from /WAR is vital for this combo to preform its best, more DPS options for us to choose from.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Twashtar&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Airy Buckler&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= (Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet =  Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
Bonus Set when you have AM3 up from Twashtar and you can&#039;t WS as often as you wish due to fight mechanics, and the point is to depend on White Damage, this set will provide [Critical hit damage +42% and 39% Crtical hit rate] + 14% critical hit rate from Feather Step:&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP AM3 Up &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Skinflayer&lt;br /&gt;
|SubAug= +DMG, 10DEX, 30Acc/Att, 7% Crtical DMG &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Sherida Earring&lt;br /&gt;
|Body =Mummu Jacket +2&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|HandsAug= (Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Mummu Ring&lt;br /&gt;
|Ring2 = Hetairoi Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10CRate&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Turms Subligar +1&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= 15STR + 30 ACC/ATT + 5% Critical DMG &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terpsichore TP SET:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Its plausible to use STP set with Mythic Weapons since  AM  takes care of the multi hit gear easily if it was maintained at level 3 [Terp gives ± 70 per hit so you might need to hit 80 STP in gear, buffs and sub job STP values] [the margins of STP Set and MultiHit Set can be minuscule depending on sub job options and provided buffs, for more explanation refer to this thread http://www.ffxiah.com/forum/topic/31534/math-oax-multi-attack-and-you/3/]&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Terpsichore&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Terpsichore (Level 119 III)&lt;br /&gt;
|Sub = Twashtar (Level 119 III)&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head =Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug=(Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 =Epona&#039;s Ring&lt;br /&gt;
|Ring2 = Gere Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP&lt;br /&gt;
|Waist=Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This set provides 72+15=87 STP when /SAM.&lt;br /&gt;
Enough to cover everything you need and make your round/ws the lowest among any other combination [could possibly hit 1.9-2.1 rounds/ws]&lt;br /&gt;
&lt;br /&gt;
===Dual Wield Scenarios===&lt;br /&gt;
When/if one needed to cap delay in situations where Haste Samba isn&#039;t an option, can&#039;t get Haste II or Marches, and/or you&#039;re weak/zombi, and lastly if you&#039;re solo with trusts, you should use these sets:&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 0% Haste&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug= 15 STR/DEX + 30 ACC/ATT + 4DW&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 10% Haste &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|HandsAug= Path A&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 40% Haste&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet =  Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Climactic Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Maculele Tiara +1&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Horos Tights +3&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4WSD&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Normal Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Horos Tights +3&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Starter Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Polyhymnia&lt;br /&gt;
|Sub = Odium&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|HeadAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Neck = Caro Necklace&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body =  Meg. Cuirie +2&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Meg. Gloves +2&lt;br /&gt;
|Ring1 = Ramuh Ring +1&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Evisceration:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Evisceration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =&lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Adhemar Bonnet +1 &lt;br /&gt;
|HeadAug= (Path B) DEX12 +STR 12+ ATT 20&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Gere Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%CritRate&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Lustr. Subligar +1&lt;br /&gt;
|LegsAug= 8DEX+20ACC+3Critrate&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4%CritDMG&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Starter Evisceration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Ear2Aug=&lt;br /&gt;
|Body =  Meg. Cuirie +2&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 =Ramuh Ring +1&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%C.Rate&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* Pyrrhic Kleos:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Pyrrhic Kleos&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Lustratio Cap +1&lt;br /&gt;
|HeadAug= Path A&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body =   Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path B &lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Lustra. Leggings +1&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PK Striking Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Lustratio Cap +1&lt;br /&gt;
|HeadAug= Path A&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body =   Macu. Casaque +1&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path B&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Lustra. Leggings +1&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PK Starter &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Skormoth Mask&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body =  Rawhide Vest&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 = Ifrit Ring +1&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Rawhide Boots  &lt;br /&gt;
|FeetAug= Path D&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Exenterator&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aeneas&lt;br /&gt;
|Sub = Taming Sari&lt;br /&gt;
|SubAug= DMG15+10DEX+10STR+TH1&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|Neck = Fotia Gorget &lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body =Horos Casaque +3&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= 30AGI + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =AE&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aeneas &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= 10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Neck = Baetyl Pendant &lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug= 4MAB+250 TP Bonus&lt;br /&gt;
|Ear2 = Friomisi Earring&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= 10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Hands =Herculean Gloves  &lt;br /&gt;
|HandsAug=10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Ring1 = Shiva Ring +1&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+ WSD 10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Horos Tights +3 &lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug=10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Utilities:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MDT&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Dampening Tam&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Odnowa Earring +1&lt;br /&gt;
|Ear2 = Odnowa Earring&lt;br /&gt;
|Body =  Tu. Harness +1&lt;br /&gt;
|Hands =Turms Mittens +1&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= INT 20+ EVA 20+ MEVA 45&lt;br /&gt;
|Waist= Engraved Belt&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PDT&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1 &lt;br /&gt;
|Head = Meghanada Visor +2&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Genmei Earring&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|Hands = Meg. Gloves +2&lt;br /&gt;
|HandsAug= 10 VIT + DT5&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= VIT 30+ EVA/MEVA 20+ DEF 50&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MEVA&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Turms Cap +1&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Sanare Earring&lt;br /&gt;
|Ear2 = Hearty Earring&lt;br /&gt;
|Body =  Tu. Harness +1&lt;br /&gt;
|Hands =Raetic Bangles +1&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 =Icecrack Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= EVA20/MEVA 30 + Status Ailments 10 or DT5% or MEVA 45&lt;br /&gt;
|Waist= Engraved Belt&lt;br /&gt;
|Legs = Turms Subligar +1&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;FastCast:&#039;&#039;&lt;br /&gt;
**[[Magoraga Beads]] for [[Utsusemi]]. &lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = FC&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= FC5&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body =  Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path D: HP+105, FC+10, MDT-4%&lt;br /&gt;
|Hands =Leyline Gloves&lt;br /&gt;
|HandsAug= MAB15 +MAC15 +ACC15+FC3&lt;br /&gt;
|Ring1 = Rahab Ring&lt;br /&gt;
|Ring2 = Prolix Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= FC10&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Herculean Trousers&lt;br /&gt;
|LegsAug= FC5&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= FC5&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Enmity:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Can use [[Senuna&#039;s Mantle]] with Enmity +10.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enmity&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Iron Gobbet&lt;br /&gt;
|Head = Halitus Helm&lt;br /&gt;
|Neck = Unmoving Collar +1&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body =  Emet Harness +1&lt;br /&gt;
|Hands =Horos Bangles +3&lt;br /&gt;
|Ring1 = Provocare Ring&lt;br /&gt;
|Ring2 = Eihwaz Ring&lt;br /&gt;
|Back = Agema Cape&lt;br /&gt;
|Waist= Kasiri Belt&lt;br /&gt;
|Legs = Zoar Subligar +1&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Katriina</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=579535</id>
		<title>Community Dancer Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=579535"/>
		<updated>2019-07-15T10:09:16Z</updated>

		<summary type="html">&lt;p&gt;Katriina: /* Abilities and Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
[[File:Dancer 2.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Guide is an amalgamation of various insights from FFXIAH community members who happen to talk passionately about Dancer in this game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tis the beatin&#039; of the heart what lays the foundation. Ye embrace it with yer whole body, and then e&#039;er so gently start tappin&#039; out the steps. Yer blood gets t&#039;bubblin&#039; an&#039; ye can hear it percolatin&#039; about in there. An&#039; then ye might stick a twirlin&#039; turn and send it rushin&#039; t&#039;all yer extremities. Shimmies straight up the spine and sends a shudder clean through ye, it does. After that, then she&#039;s mine an&#039; no mistakin&#039;. Haven&#039;t the faintest where I be or how I got there, I just am. An&#039; everyone around fuels me, each of &#039;em offerin&#039; up their own—a symphony o&#039; souls. An&#039; that&#039;s yer rhythm. Ye cannot help but dance. — &#039;&#039;&#039;&#039;Laila Brillioth&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
&lt;br /&gt;
Dancers (DNC) are front-line hybrid class that can benefit the party, enfeeble monsters and deal a lot of DPS if utilized properly. Not only are they competent fighters, but the TP they accumulate is used to fuel their various abilities. They execute Waltzes and Sambas to heal and create beneficial effects, and perform Steps to inflict negative effects upon the enemy. A touch of customization is added with Flourish, which allows a step to be completed with a variety of bonuses to aid the Dancer&#039;s party. Obtained by completing the [[Lakeside Minuet]] quest.&lt;br /&gt;
&lt;br /&gt;
==Abilities and Traits==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Traits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following table only lists the Job Traits of a level 99 Dancer and their effects at that level alphabetically. For more information about these Job Traits, e. g. its tiers (if any) and at which level they are attained, they are linked to their BG Wiki pages.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy_Bonus|Accuracy Bonus]] || Accuracy +35&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed_Position|Closed Position]] || Accuracy +3 and Evasion +3 per merit level when facing the target&lt;br /&gt;
|-&lt;br /&gt;
| [[Conserve_TP|Conserve TP]] || Cuts down the TP cost of weapon skills 25% of the time&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Attack Bonus]] || Critical hit damage +11%&lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Wield]] || Combined delay -30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion Bonus]] || Evasion +48&lt;br /&gt;
|-&lt;br /&gt;
| [[Resist Slow]] || Increases resistance against Slow&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || Skillchain damage +23%&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow]] || Reduced TP fed to enemies by 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactical Parry]] || 50 TP per parry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These Job Traits define Dancer&#039;s base capabilities: a fast-hitting and evasive front-line job with a lot of accuracy and bonuses to both white damage and weapon skills when you close Skillchains with them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gifts from Job Points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gift !! Cumulative Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Capacity Points|Capacity Point Bonus]] || 320%&lt;br /&gt;
|-&lt;br /&gt;
| [[Defense|Physical Defense Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Attack|Physical Attack Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion|Physical Evasion Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy|Physical Accuracy Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Evasion|Magic Evasion Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Accuracy|Magic Accuracy Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow|Subtle Blow Effect]] || 13%&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Hit Damage|Critical Damage Bonus]] || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || 6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sombra_Armor_Set|Superior 1]] || Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Foppish_Tunica|Superior 2]] || Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
| [[Turms_Armor_Set|Superior 3]] || Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
| [[Horos Knife]] || Enables the player to equip Weapons marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
| [[Setan Kobere]] || Enables the player to equip Weapons marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
| Dual Wield Effect || 5% Delay Reduction &lt;br /&gt;
|-&lt;br /&gt;
| Maximum Finishing Moves Bonus || 4 added &amp;quot;finishing moves&amp;quot; with a total of 9/9 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
★Master!	Grants the designation &amp;quot;Master Headliner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Decreases the recast time of one-hour abilities by 15 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dancers have a multitude of Job Abilities, many of which can be found in different &amp;quot;groups&amp;quot;. Job Abilities within the same group share recast timers, so using an ability will lock out all other abilities in that group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steps &amp;amp; Presto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Steps inflict status ailments on the target by applying so-called &amp;quot;Dazes&amp;quot; to them. The first Step of a Daze effect sets its duration to 1 minute and each subsequent Step applying the same Daze effect increase its remaining duration by 30 seconds, capping at 2 minutes. You have to spend 100 TP for each Step you perform and their shared recast timer is 5 seconds for all steps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect !! Potency&lt;br /&gt;
|-&lt;br /&gt;
|[[Box Step]] || Lowers target&#039;s defense || 3% + 2% * (Sluggish Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Feather Step]] || Lowers target&#039;s critical hit evasion  (increases player critical hit rate) ||(Maculele Toeshoes +1) gives 4% + 1% * (Bewildered Daze level) for a Total 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[Quickstep]] || Lowers target&#039;s evasion || 4 * (Lethargic Daze level + 1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Stutter Step]]|| Lowers target&#039;s magic evasion|| 3 * (Weakened Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Presto]] || Enhances the effect of the next Step and grants an additional Finishing Move. || 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Unless the Daze effect level has reached the cap (currently level 10) already, each successful Step grants you 2 Finishing Moves and wielding a [[Terpsichore]] adds 1 Finishing Move on top of that for a total of up to 3 Finishing Moves per Step. If however the Daze effect level was capped already, you will gain only 1 Finishing Move, no matter what.&lt;br /&gt;
&lt;br /&gt;
* The success rate of Steps depends on the Dancer&#039;s physical hit rate and therefore caps at 99%. Each Step gets an innate Accuracy +10 bonus and a level 99+ [[Terpsichore]] adds another Accuracy +60 to that. Gear that specifically enhances &amp;quot;Step Accuracy&amp;quot; should not be carried for the sole purpose of increasing Step Accuracy, because there are pieces that give you at least the same increase to accuracy, if not more, in every slot.&lt;br /&gt;
&lt;br /&gt;
* The effect of Steps cannot be resisted, so if you can hit the target, you can apply Dazes. They however can be removed by effects that remove status ailments, e. g. Erase.&lt;br /&gt;
&lt;br /&gt;
* Most of the time, you are going to use either Quickstep and/or Box Step. Having both at level 10 and maintaining that level lowers your target&#039;s defense by 23% and evasion by 44, effectively increasing attack by (at least) 29.8% and accuracy by 44 for everyone attacking your target. Especially Box Step is useful for low-man sitautions where accuracy is likely to be capped with attack being far from cap due to lack of buffs and/or debuffs.&lt;br /&gt;
&lt;br /&gt;
* In party situations, the rise of [[GEO]] means that you very often have absurd amounts of defense reduction and attack enhancing effects up, so ratio is more likely to be capped, except for fights that puts penalty on GEO bubbles. Here, it might be more useful to use Feather Step instead, because critical hit rate is something that often is not affected by buffs. Feather Step also has another use case: For things that are being whacked by many players at the same time, e. g. Wildskeeper Reives, and Domain Invasion, it might be more reliable than Box Step or Quickstep for building Finishing Moves. Feather Step is limited to main job Dancers, whereas the other Steps can be used by anyone with a Dancer sub job.&lt;br /&gt;
&lt;br /&gt;
* Over the course of many years, Stutter Step probably only has been used to increase the accuracy of the Stun effect caused by Violent Flourish. Which sounds like a bad strategy to begin with, if you actually need Stun effects, but now that Dancers might see the inside of harder content more often, Stutter Step might be used for a similar purpose in pinch: If your stunners are close to hitting the Stun wall, you can help them a bit and hope that your target goes down before crashing into the Stun wall or you can have 10/10 Stutter for that -30 MEVA on the target just in case your GEO was using &amp;quot;Other&amp;quot; Bubbles.&lt;br /&gt;
&lt;br /&gt;
* Using a Step with Presto up gives it an accuracy bonus of +50, as well as adding two levels to the Daze effect associated with the Step, if possible. It will not magically let you break the Daze hard cap of level 10. Presto also grants you 5 additional Finishing Moves. You still get only one Finishing Move upon successfully using a Step that is &amp;quot;capped&amp;quot; already.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proposed Steps Set/ also works as highest Acc Set:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Steps&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Setan Kober&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Mache Earring +1 &lt;br /&gt;
|Ear2 = Mache Earring +1 &lt;br /&gt;
|Body = Maxixi Casaque +3&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX20 + ACC 30 &lt;br /&gt;
|Waist=Olseni Belt&lt;br /&gt;
|Legs = Maxixi Tights +3&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Try your best to use steps at start of battle and right after WS to minimize the loss in DPS and exploit the WS animation to gain as many steps as possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Waltz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These probably are the defining Job Ability groups for Dancers. &amp;quot;Groups&amp;quot;? I am listening them together, but technically, Waltzes are split into three groups that each have their own recast timer. Similar to Steps, you have to spend TP to use Waltzes, but the exact amount of TP is different for each Waltz.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz]]|| 6 seconds || 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz II]] || 8 seconds || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz III]] || 10 seconds || 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz IV]] || 12 seconds || 650&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz V]] || 16 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Curing Waltzes are single target cures for any target within casting range. You will find that most of the time, you are going to use these ones.&lt;br /&gt;
* Due to recent addition by SE for AF +3 upgrades, the following set for Waltz is considered optimal (it can be tweaked however based on obtainability) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Waltz&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Horos Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Handler&#039;s Earring +1&lt;br /&gt;
|Body = Maxixi Casaque +3&lt;br /&gt;
|Hands = Regal Gloves &lt;br /&gt;
|Ring1 = Carb. Ring +1&lt;br /&gt;
|Ring2 = Carb. Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= CHR30 &lt;br /&gt;
|Waist= Aristo Belt&lt;br /&gt;
|Legs = Dashing Subligar&lt;br /&gt;
|Feet = Maxixi Toeshoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Waltz 3/4/5 are comparably HP/TP efficient now, but the higher tier waltzes need to be used less frequently and thus have less of an impact on your DPS.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz]] || 13 seconds || 400&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz II]] || 20 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Divine Waltzes are the Curaga equivalents for Waltzes. They can target anyone in your party and anyone in range around that target will be cured.&lt;br /&gt;
*Note that Divine Waltzes and Curing Waltzes do not share the same recast timer, which can help getting your entire party back to healthy HP levels quickly in a pinch.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Divine Waltz II is your most efficient option if you&#039;re going to hit 3 targets for the full amount (~900HP).&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Waltz]] || 8 seconds || 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Healing Waltz is our (almost) all-purpose Erase. It can get rid of pretty much any status ailment that a [[WHM]] can remove with Erase or their -na spells.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Contradance]] || 5 minutes || Enhances your next Waltz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If Healing Waltz is our Erase, then Contradance is our Divine Seal. It doubles the potency for your next Curing Waltz or Divine Waltz; using Contradance with Healing Waltz lets it remove one status ailment from each party member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes I&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes I consume Finishing Moves to inflict an effect on your target.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes I !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Animated Flourish]] || 30 seconds || 1 or 2 || Provokes target&lt;br /&gt;
|-&lt;br /&gt;
| [[Desperate Flourish]] || 	20 seconds || 1 || Weighs target down with a low rate of success&lt;br /&gt;
|-&lt;br /&gt;
| [[Violent Flourish]] || 20 seconds || 1 || Stuns target with a low rate of success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The main purpose of this group is to provide Dynamis and Voidwatch procs. Rarely will you use any of these in other places except probably for &amp;quot;Animated Flourish&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Animated Flourish is a claiming tool at best, because its effect is weaker than Provoke: If you have only one Finishing Move, it will consume that and generate 1000 Volatile Enmity. If you have two or more Finishing Moves, it will consume two and generate 1500 Volatile Enmity.&lt;br /&gt;
&lt;br /&gt;
* Desperate Flourish will only be used as a Voidwatch proc. If you want to weigh down your target, Rudra&#039;s Storm is a lot better at doing that. In fact, I don&#039;t even know why you would want to weigh down your target to begin with.&lt;br /&gt;
&lt;br /&gt;
* Violent Flourish on the other hand comes with a high accuracy bonus, but that&#039;s limited to the physical hit. The Stun effect unfortunately is resisted by many targets. [[Horos Casaque +3]]  enhance the accuracy of the Stun effect. With the current game meta of massive MAAC for mele Jobs one can safely assume that it will land quite frequently than before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Violent Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Setan Kober&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Hermetic Earring&lt;br /&gt;
|Body = Horos Casaque +3  &lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= INT20 + MACC 30&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Horos Tights +3 &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes II !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Building Flourish]] || 10 seconds || 1-3 || Enhances the next weapon skill&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverse Flourish]] || 30 seconds || 1-5 || Converts Finishing Moves to TP&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Flourish]] || 20 seconds || 2 || Readies target for a skillchain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Reverse Flourish is the most valuable of all Flourishes II. By converting your remaining Finishing Moves into TP, you can get instant TP to perform back to back weapon skills for a Skillchain or to close a Skillchain off of someone else&#039;s weapon skill. Along with No Foot Rise, it also can be used as a source for starting TP, letting you being fights with a good amount of TP. &lt;br /&gt;
The maximum amount of TP if 5/5 RF and 20/20 JP with Max Cape is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + Reverse Flourish Bonus) × (Finishing moves) + (Square Mod+Empyrean Hands Bonus)×(Finishing moves)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will yield if we have the maximum Reverse Flourish Bonus (70) and 5/5 RF Merits &lt;br /&gt;
&lt;br /&gt;
RF of (1FM)=332 TP&lt;br /&gt;
RF of (2FM)=548 TP&lt;br /&gt;
RF of (3FM)=798 TP&lt;br /&gt;
RF of (4FM)=1082 TP&lt;br /&gt;
RF of (5FM)=1400 TP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The amount of TP restored is calculated using this formula:&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + Reverse Flourish Bonus) × (Finishing moves) + (Square Mod+Empyrean Hands Bonus)×(Finishing moves)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Reverse Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 =&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = Macu. Bangles +1&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Toetapper Mantle&lt;br /&gt;
|BackAug= RF 30&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The effect of Building Flourish depends on the number of Finishing Moves available when using it. The maximum number of Finishing Moves it consumes is 3.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number of FMs !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Accuracy bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Accuracy bonus, attack +25%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Accuracy bonus, attack +25%, critical hit rate bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Between Reverse Flourish and Wild Flourish, it is hard to justify using Building Flourish, even though its effect is powerful, because those Finishing moves might either be used for Wild Flourish or Reverse Flourish for more overall damage.&lt;br /&gt;
&lt;br /&gt;
* Wild Flourish is best used in places where two weapon skills and the resulting Skillchain would be overkill, but one weapon skill and the resulting Skillchain deal enough damage to deplete your target&#039;s HP. Since it affects your target, it can be used as a Dynamis proc. It also is a possible Voidwatch proc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Skill !! Resulting Skillchain&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancing Edge]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Evisceration]] || [[Transfixion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Exenterator]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyrrhic Kleos]] || [[Scission]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our most devastating Abilities!!!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes III consume Finishing Moves for offensive buffs affecting the Dancer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes III !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Climactic Flourish]] || 90 seconds || 1-5 || Enforces a Critical hit for the first hit of a certain number of attack rounds. &lt;br /&gt;
Adds a base damage bonus of 50% CHR.&lt;br /&gt;
|-&lt;br /&gt;
| [[Striking Flourish]] || 30 seconds || 2 || Enforces a Double attack for the next attack round. &lt;br /&gt;
Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ternary Flourish]] || 30 seconds || 2 || Enforces a Triple attack for the next attack round.&lt;br /&gt;
Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Climactic Flourish enforces a critical hit for the first hit of one attack around per consumed Finishing Move. Due to the nature of [[Rudra&#039;s Storm]], Climactic Flourish is best paired with that weapon skill. Performing back to back Rudra&#039;s Storms for Darkness can deal devastating amounts of damage very fast.&lt;br /&gt;
[[Maculele Tiara +1]] is crucial for Climactic Flourish. Wearing it upon activation adds another critical hit, up to 6 attack rounds with critical first hits for 5 consumed Finishing Moves. Wearing it during the actual hits grants you a 25% critical attack bonus, which is a huge boost to weapon skills that deal the majority of their damage during the initial hit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s a little bit complicated to create a solo Skillchain involving Climactic Flourish, because it consumes all Finishing Moves. You can perform a Step, preferably with Presto, after activating Climactic Flourish and before your weapon skill and/or use No Foot Rise after your weapon skill. Stepping before the first weapon skill means you have more TP towards your second weapon skill. For the same reason, No Foot Rise is used after your first weapon skill, because it also grants you TP when used with an augmented [[Horos Casaque +3]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An easier way to perform solo Skillchains with Climactic Flourish is using [[Sekkanoki]] when using a [[Samurai]] sub job.&lt;br /&gt;
&lt;br /&gt;
[[Striking Flourish]] and [[Ternary Flourish]] on the other hand are best used with Dancer&#039;s multi-hit weapon skills, especially [[Pyrrhic Kleos]]. When using [[Fotia Belt]] and [[Fotia Gorget]] for this weapon skill, each extra hit adds another 1.95 fTP to damage calculation.&lt;br /&gt;
&lt;br /&gt;
The [[CHR]] bonus works exactly like [[Sneak Attack]] and [[Trick Attack]]: It is added to the base damage outside the fTP term:&lt;br /&gt;
&lt;br /&gt;
Quote:&lt;br /&gt;
WS damage = ((DMG + fSTR + WSC) * fTP + (CHR bonus)) * pDIF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Trance]] || Reduces the TP cost of all Job Abilities to 0 and reduces recast timers for all Waltzes&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Pas]] || Grants 5 Finishing Moves. &lt;br /&gt;
Resets recast timers for Flourishes to 0 while active and Flourishes don&#039;t consume Finishing Moves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trance used to be your emergency button for when you really need to spam Waltzes in quick succession. Thanks to Job Points, it now grants you up to 2000 TP upon using it, turning it into another source of instant TP.&lt;br /&gt;
&lt;br /&gt;
Grand Pas also can be used for that purpose by repeatedly using Reverse Flourish. Most of the time, Grand Pas is used as a zerg tool by chaining multiple weapon skills, possibly stacked with Climactic Flourish, in short order.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
The best way is to use these two SP&#039;s  simultaneously and preform  devastating Climactic Rudras back to back in a very short window, Have your steps ready and 3K TP and: &lt;br /&gt;
&lt;br /&gt;
Outside of Escha: &lt;br /&gt;
Climactic &amp;gt; Rudra &amp;gt; RF &amp;gt; Grand pas &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; Trance Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; engage, make tp &amp;gt; Climactic &amp;gt; Rudra &amp;gt; make TP &amp;gt; Rudra - 8 climactic Rudras&lt;br /&gt;
&lt;br /&gt;
In Escha:&lt;br /&gt;
Climactic &amp;gt; Rudra &amp;gt; RF &amp;gt; Grand pas &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; Trance Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; Revit &amp;gt; Climactic &amp;gt; RF Rudra &amp;gt; wing Rudra &amp;gt; wing Rudra - 9 Climactic Rudras without TPing (could go for 10 with TPing before Revit)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group I !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Building Flourish effect]] || Increases Building Flourish accuracy by 2, attack by 1%, and critical hit rate by 1% per merit level each.&lt;br /&gt;
|-&lt;br /&gt;
| [[Haste Samba effect]] || Adds 1% Job Ability Haste to Haste Samba per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverse Flourish effect]] || Increases TP returned by Reverse Flourish by 3 TP per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Steps accuracy]] || Increases the accuracy of Steps by 3 per merit level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dancer&#039;s group I merits are pretty clear: 5/5 Haste Samba effect and 5/5 Reverse Flourish effect. Steps don&#039;t need any extra help with accuracy between their innate accuracy bonus of +10 and Presto. As for Building Flourish... can be easily used when CF timer is down for WS.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group II !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed Position]] || Increases accuracy and evasion by 3 per merit level when face-to-face with the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fan Dance]] || Reduces physical damage taken and gives &amp;quot;Enmity +15&amp;quot;. Reduces Waltz recast timers by 5% for each merit level past the first one. Renders Sambas unusable.&lt;br /&gt;
|-&lt;br /&gt;
| [[No Foot Rise]] || Grants 1 Finishing Move per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Saber Dance]] || Increases Double Attack rate. Increases Samba duration by 5% for each merit level past the first one. Renders Waltzes unusable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Recast Duration for Fan Dance, Saber Dance and NFR is 3 Minutes.&lt;br /&gt;
&lt;br /&gt;
The group II merits used to be more complicated and the &amp;quot;right&amp;quot; setup has changed many times during the last few years. These days, the most common setup is this one after Relic +3 Upgrades:&lt;br /&gt;
&lt;br /&gt;
* 5/5 [[Closed Position]]&lt;br /&gt;
* 3/5 [[No Foot Rise]] &lt;br /&gt;
* 1/5 [[Fan Dance]] &lt;br /&gt;
* 1/5 [[Saber Dance]]&lt;br /&gt;
&lt;br /&gt;
3/5 No Foot Rise feels like the right number, because it caps Finishing Moves from scratch with just one extra Step. It also provides enough TP by itself to get to 1000 TP with Reverse Flourish after a WS and 1-2 attack rounds for a self-Skillchain, when used with [[Horos Casaque +3]].&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
Based on your play style and/or the Content you&#039;re participating in, along with what REMA you&#039;re using, Support Jobs may vary:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Thief]]&#039;&#039;&#039; is a very attractive option in endgame (namely Erinys and Teles) if you utilize [[Rudra Storm]], this means you can potentially double the amount of forced critical Rudras Using [[Sneak Attack]] during these fights.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039; is usually the go to option if you wanted to maximize your DPS, especially if you&#039;re a Twashtar III holder since your white Damage will gain a major boost from Multi-hit in gear and traits, just remember when you utilize Saber Dance (DA from WAR will be rendered obsolete).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039; is also a valid option and can add extra power to your DPS, rarely used though due to capped attack situations these days from support jobs in  party.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039; is another attractive option for DPS and becomes a great candidate if you&#039;re a Mythic wielder due to its native STP trait and how Terp functions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Rune Fencer]]&#039;&#039;&#039; are great for defensive purposes and the drop in DPS isn&#039;t that significant if you prioritize survivability.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
Dancers are super proficient at wielding daggers. And super non-proficient at wielding other weapons. While swords and some fists are actually wearable options, they only are useful in... maybe spots where piercing {{piercing}} damage does not work or you need blunt damage in some fights like Master Trails. Let alone the fact that all swords Dancers can equip deal piercing damage and the only source of slashing {{slashing}} damage is [[Vampiric Claws]] and in regards to blunt, now we can use [[Kaja Knuckles]] which is still not in final form.&lt;br /&gt;
&lt;br /&gt;
Lets get serious now and discuss [[Daggers]]:&lt;br /&gt;
&lt;br /&gt;
If you aligned with Dancer as your career Job in this game, then you obviously will try to pursue [EMA] Weapons [ [[Twashtar (Level 119 III)]], [[Terpsichore (Level 119 III)]],  [[Aeneas]]) !&lt;br /&gt;
These weapons are extremely powerful and each one shines depending on the situation but they will require a lot of resources and time to make them of course.&lt;br /&gt;
&lt;br /&gt;
For Maximum potential, most players agree on (Terp/Twashtar) combination to attain the highest DPS possible and preform better on all other aspects of the job.&lt;br /&gt;
With this combination you don&#039;t have to worry that much about WS order in fights with other DPS members and will definitely cause severe damage overall, also it will make life easier on steps and tanking without losing that much of your overall DPS with AM3 up.&lt;br /&gt;
&lt;br /&gt;
With recent game meta (very short fights and capped buffs) (Twashtar/Centovente) is  a new contender that is becoming increasingly popular if you decided to go full on ZERG  and implement the devastating abilities of Dancer (e.g. Climactic Rudra and Multi SC order in the fight).&lt;br /&gt;
For longer fights its best to use (Twashtar/Taming Sari) or (Twashtar/Airy Buckler) since the scale will tip towards white damage more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Terpsichore (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Terpsichore (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Mythic Weapon and requires a lot of time and resources to make, so if you&#039;re serious about it, you should definitely make one.&lt;br /&gt;
* This weapon allows user to use the weaponskill [[Pyrrhic Kleos]] and gives 30% increase in damage when used.&lt;br /&gt;
* AM3 up gives access to OAT for 3 minutes and trust me you wont even have enough time to react to the amount of TP you generate!!!&lt;br /&gt;
* Afterglow gives an Attack/Ranged Attack boost (+15)&lt;br /&gt;
* Step Accuracy+60.&lt;br /&gt;
* Gives one extra Finishing Move per Step.&lt;br /&gt;
* Good luck making it, its definitely a beautiful weapon to have.&lt;br /&gt;
* With R15 maxed out and in Main Hand only, Terp becomes absolutely broken with; DMG: +16 Pyrrhic Kleos: DMG +15% Accuracy +30 Mac. Acc. +30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Twashtar (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Twashtar (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Empyrean Weapon and it requires a lot of Gil to finish, if you&#039;re willing to invest in it you will never be disappointed by its outcomes.&lt;br /&gt;
* It has insane amount of DEX making Rudra ever more powerful.&lt;br /&gt;
* Afterglow gives a Critical Hit Rate boost (+5%) that gives your DPS partners a huge boost to their DPS for 30 seconds (you can imagine what it can do to critical based WS&#039;s)&lt;br /&gt;
* AM3 up opens the door to triple damage for 3 Minutes on [Mele hits &amp;amp; multi-hits] eventually making a jaw-dropping reaction from players when they notice your white damage spikes.&lt;br /&gt;
* With this weapon main hand you will become a killing machine and see damage like never before.&lt;br /&gt;
*With R15 maxed out and in Main Hand only, it becomes more OP with; DMG: +4 Rudra&#039;s Storm: DMG +10% DEX &amp;amp; AGI +20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Aeneas icon.png|link=]] &#039;&#039;&#039;[[Aeneas]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Aeonic Weapon and requires skill and knowledge to acquire, if you have the beads and a willing group to clear it then by all means do it.&lt;br /&gt;
* Allows the user to perform an [[Ultimate Skillchain]]  and gives dancers the ability to make &amp;quot;light&amp;quot; skill chains finally!!!!&lt;br /&gt;
* This weapon allows the user to use the Merit Point weaponskill Exenterator at full &amp;quot;Rank 5&amp;quot; strength with no merit points invested.&lt;br /&gt;
* The TP Bonus from this weapon is not applied to weapon skills when it is wielding in the off hand slot.&lt;br /&gt;
* its definitely an attractive (easy yo get) weapon and you will enjoy the ultimate skill chain aspect of it! this weapon shows the real power behind Dancer&#039;s skill chain properties.&lt;br /&gt;
*With R15 maxed out and in Main Hand only, it comes with; DMG: +6 Exenterator: DMG +10% Accuracy +30 &amp;amp; Mag. Acc. +30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Now with [EMA] aside, what else can dancers use and still be efficient?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tauret icon.png|link=]] &#039;&#039;&#039;[[Tauret]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The final upgrade from [[Kaja Knife]] by using 5 [[Abdhaljs Matter]] and any Pulse Weapon.&lt;br /&gt;
* This Dagger is incredible for spamming [[Evisceration]] at 1K, and should definitely be ranked amongst legendary weapons for Dancers.&lt;br /&gt;
* Best High DMG, low delay option for none EMA and a great offhand if you don&#039;t have Twashtar or Perfect Taming Sari.&lt;br /&gt;
* This Dagger when equipped in main it will offer access to Evisceration, with an added 50% boost to wsDMG across all hits and will increase the chance of critical hits based with lower TP according to this decay formula: &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Assuming exponential decay: &#039;&#039;&#039;y = a(1 - r)^x&#039;&#039;&#039; &#039;&#039;&#039;where&#039;&#039;&#039;: &#039;&#039;&#039;a&#039;&#039;&#039; = initial value (the amount before measuring decay)=50, &#039;&#039;&#039;r&#039;&#039;&#039; = decay rate (most often represented as a percentage and expressed as a decimal) and its now calculated as &#039;&#039;&#039;0.35&#039;&#039;&#039;, &#039;&#039;&#039;x&#039;&#039;&#039; = value of TP used divided by 1000, &#039;&#039;&#039;y&#039;&#039;&#039; = critical rate percentage&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* At &#039;&#039;&#039;1k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;17.5%&#039;&#039;&#039; critical rate, at &#039;&#039;&#039;2k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;6%&#039;&#039;&#039; critical rate, and at &#039;&#039;&#039;3k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;2.5%&#039;&#039;&#039; critical rate based on the latest sample tests.&lt;br /&gt;
* With [[Feather Step]] 10/10, [[Rogue&#039;s Roll]] 11 crooked and your merits; you would notice how incredible this dagger is in longer fights, both in white damage and ws, since the moment you have all these buffs and capped [[dDEX]], your critical hit rate should reach &#039;&#039;&#039;81.5%&#039;&#039;&#039; at &#039;&#039;&#039;1K&#039;&#039;&#039; TP.&lt;br /&gt;
* Good Luck getting it from [[Ambuscade Weapons]].&lt;br /&gt;
*Main Hand: &amp;quot;Evisceration&amp;quot;, &amp;quot;Evisceration&amp;quot; damage +50%, increase critical hits based with lower TP.&lt;br /&gt;
&lt;br /&gt;
[[File:Setan Kober icon.png|link=]] &#039;&#039;&#039;[[Setan Kober]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our new Divergence Weapon to add to your arsenal.&lt;br /&gt;
* At first glance it might look underwhelming but this Dagger is incredible and as of now its the best Accuracy option.&lt;br /&gt;
* Coupled with [[Horos Toe Shoes +3]] your steps will only consume 40 TP and this will have  major impact on lost DPS during stepping. &lt;br /&gt;
* This Dagger can be equipped on main and offhand simultaneously making steps free.&lt;br /&gt;
* Good Luck getting it from [[Blacksmith&#039;s aurum tome]] or buying it off the AH.&lt;br /&gt;
&lt;br /&gt;
Augments:&lt;br /&gt;
*Path A: Main Hand: Double Damage +50%, Store TP +25, DMG +5&lt;br /&gt;
*Path B: Main Hand: Follow-up Attack +50%, Subtle Blow II +25, DMG +5&lt;br /&gt;
*Path C: Main Hand: Flourish Recast Time -25%, Step Duration +60, DMG +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Taming Sari icon.png|link=]] &#039;&#039;&#039;[[Taming Sari]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger is incredible and if you managed to get the perfect augments on it then you will be really satisfied of its outcomes.&lt;br /&gt;
* This Dagger can be equipped on main and offhand simultaneously and you will notice how incredible this combination is (Also Hello TH2?)&lt;br /&gt;
* Good Luck getting it from [[Sinister Reign]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Kaja Knife icon.png|link=]] &#039;&#039;&#039;[[Kaja Knife]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our new Ambuscade Weapon to add to your arsenal, and its still not in its final form.&lt;br /&gt;
* This Dagger is incredible for returning/new players.&lt;br /&gt;
* High DMG, low delay option for none DEMA.&lt;br /&gt;
* This Dagger when equipped in main it will offer access to Evisceration, with an added 50% boost to wsDMG across all hits.&lt;br /&gt;
* Good Luck getting it from [[Ambuscade Weapons]].&lt;br /&gt;
*Main Hand: &amp;quot;Evisceration&amp;quot;, &amp;quot;Evisceration&amp;quot; damage +50%&lt;br /&gt;
&lt;br /&gt;
[[File:Raetic Kris +1 icon.png|link=]] &#039;&#039;&#039;[[Raetic Kris +1]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger is a beast!! and if you managed to get one provided that you have source of refresh, you will not be disappointed at all.&lt;br /&gt;
* This Dagger is best equipped with Twashtar to have the best results (lowest delay combo and one of the highest DPS).&lt;br /&gt;
* Good Luck getting it from [[Blacksmithing]] and the crafter will need [[Blacksmith&#039;s argentum tome]], you can also buy it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Centovente icon.png|link=]] &#039;&#039;&#039;[[Centovente]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger can potentially give the highest DPS in offhand when you go [TP Bonus +1000] and Pair it with [[Twashtar (Level 119 III)]] or [[Setan Kober]] B.&lt;br /&gt;
* It will require a metric ton of accuracy in what is considered high end content, even if DNC has one of the highest Accuracy in game; it&#039;s estimated that on Omen Bosses for instance you would need approximately 120-140 more Accuracy than normal buffs to cover the loss in offhand.&lt;br /&gt;
* Good Luck getting it from [[Dagger Trials]] in Weaponskill Trials via [[Magian Moogle]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Skinflayer icon.png|link=]] &#039;&#039;&#039;[[Skinflayer]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger can be obtained from [[Strophadia]] in [[Reisenjima]] and further augmented with the help of [[Oseem]].&lt;br /&gt;
* Try your best to get at least 15 DMG 10 DEX 20 ACC 20 ATTk and TA3.&lt;br /&gt;
* This is an excellent Dagger if you managed to gain powerful augments, and you can double wield it like Taming Sari~&lt;br /&gt;
* Good Luck on augments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Polyhymnia icon.png|link=]] &#039;&#039;&#039;[[Polyhymnia]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Obtained from [[Oboro]] and its our JSE weapon, easy to get.&lt;br /&gt;
* It will serve new/returning players a great deal and should be considered as first option.&lt;br /&gt;
* Can be further augmented with Accuracy +50, Store TP +8, Weapon Skill Damage +5%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Enchufla icon.png|link=]] &#039;&#039;&#039;[[Enchufla]]:&#039;&#039;&#039;&lt;br /&gt;
Obtained from [[Hanbi]] in [[Escha - Ru&#039;Aun]] and can be upgraded through the help of [[Nolan]] and Path C seems like a well grounded option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment Sets===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starter  TP:&#039;&#039;&#039;&lt;br /&gt;
Assuming no JP and cheapest gear.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Starter Set&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =Kaja Knife&lt;br /&gt;
|Sub =Polyhymnia&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ginsen&lt;br /&gt;
|Head = Skormoth Mask&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Asperity Necklace&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body =Rawhide Vest&lt;br /&gt;
|BodyAug= Path D: HP 50 / Subtle Blow 7 / TA 2&lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|HandsAug= &lt;br /&gt;
|Ring1 =Petrov Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DW&lt;br /&gt;
|Waist= Kentarch Belt +1&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Macu. Toeshoes +1&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Best in Slot TP:&#039;&#039;&#039;&lt;br /&gt;
Theoretically, the best DPS output when you spam Rudra exactly at 1k TP &#039;&#039;&#039;&#039;&#039;[ Please note you will require much more acc than normal buffs, to cover the loss in offhand accuracy]&#039;&#039;&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Best in Slot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub = Centovente&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A:DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Acc TP Best in Slot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Setan Kober&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Horos Tiara +3 &lt;br /&gt;
|HeadAug=&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Mache Earring +1&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A:DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Moonlight Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX20 + ACC 30 + ATT 20+10DA&lt;br /&gt;
|Waist= Olseni Belt&lt;br /&gt;
|Legs = Maxixi Tights +3 &lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twashtar TP Set:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Utilizing [[Fencer]] from /WAR is vital for this combo to preform its best, more DPS options for us to choose from.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Twashtar&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Airy Buckler&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= (Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet =  Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
Bonus Set when you have AM3 up from Twashtar and you can&#039;t WS as often as you wish due to fight mechanics, and the point is to depend on White Damage, this set will provide [Critical hit damage +42% and 39% Crtical hit rate] + 14% critical hit rate from Feather Step:&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP AM3 Up &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Skinflayer&lt;br /&gt;
|SubAug= +DMG, 10DEX, 30Acc/Att, 7% Crtical DMG &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Sherida Earring&lt;br /&gt;
|Body =Mummu Jacket +2&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|HandsAug= (Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Mummu Ring&lt;br /&gt;
|Ring2 = Hetairoi Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10CRate&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Turms Subligar +1&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= 15STR + 30 ACC/ATT + 5% Critical DMG &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terpsichore TP SET:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Its plausible to use STP set with Mythic Weapons since  AM  takes care of the multi hit gear easily if it was maintained at level 3 [Terp gives ± 70 per hit so you might need to hit 80 STP in gear, buffs and sub job STP values] [the margins of STP Set and MultiHit Set can be minuscule depending on sub job options and provided buffs, for more explanation refer to this thread http://www.ffxiah.com/forum/topic/31534/math-oax-multi-attack-and-you/3/]&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Terpsichore&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Terpsichore (Level 119 III)&lt;br /&gt;
|Sub = Twashtar (Level 119 III)&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head =Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug=(Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 =Epona&#039;s Ring&lt;br /&gt;
|Ring2 = Gere Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP&lt;br /&gt;
|Waist=Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This set provides 72+15=87 STP when /SAM.&lt;br /&gt;
Enough to cover everything you need and make your round/ws the lowest among any other combination [could possibly hit 1.9-2.1 rounds/ws]&lt;br /&gt;
&lt;br /&gt;
===Dual Wield Scenarios===&lt;br /&gt;
When/if one needed to cap delay in situations where Haste Samba isn&#039;t an option, can&#039;t get Haste II or Marches, and/or you&#039;re weak/zombi, and lastly if you&#039;re solo with trusts, you should use these sets:&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 0% Haste&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug= 15 STR/DEX + 30 ACC/ATT + 4DW&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 10% Haste &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|HandsAug= Path A&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 40% Haste&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet =  Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Climactic Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Maculele Tiara +1&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Horos Tights +3&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4WSD&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Normal Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Horos Tights +3&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Starter Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Polyhymnia&lt;br /&gt;
|Sub = Odium&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|HeadAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Neck = Caro Necklace&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body =  Meg. Cuirie +2&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Meg. Gloves +2&lt;br /&gt;
|Ring1 = Ramuh Ring +1&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Evisceration:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Evisceration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =&lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Adhemar Bonnet +1 &lt;br /&gt;
|HeadAug= (Path B) DEX12 +STR 12+ ATT 20&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Gere Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%CritRate&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Lustr. Subligar +1&lt;br /&gt;
|LegsAug= 8DEX+20ACC+3Critrate&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4%CritDMG&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Starter Evisceration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Ear2Aug=&lt;br /&gt;
|Body =  Meg. Cuirie +2&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 =Ramuh Ring +1&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%C.Rate&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* Pyrrhic Kleos:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Pyrrhic Kleos&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Lustratio Cap +1&lt;br /&gt;
|HeadAug= Path A&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body =   Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path B &lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Lustra. Leggings +1&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PK Striking Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Lustratio Cap +1&lt;br /&gt;
|HeadAug= Path A&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body =   Macu. Casaque +1&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path B&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Lustra. Leggings +1&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PK Starter &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Skormoth Mask&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body =  Rawhide Vest&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 = Ifrit Ring +1&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Rawhide Boots  &lt;br /&gt;
|FeetAug= Path D&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Exenterator&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aeneas&lt;br /&gt;
|Sub = Taming Sari&lt;br /&gt;
|SubAug= DMG15+10DEX+10STR+TH1&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|Neck = Fotia Gorget &lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body =Horos Casaque +3&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= 30AGI + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =AE&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aeneas &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= 10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Neck = Baetyl Pendant &lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug= 4MAB+250 TP Bonus&lt;br /&gt;
|Ear2 = Friomisi Earring&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= 10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Hands =Herculean Gloves  &lt;br /&gt;
|HandsAug=10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Ring1 = Shiva Ring +1&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+ WSD 10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Horos Tights +3 &lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug=10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Utilities:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MDT&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Dampening Tam&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Odnowa Earring +1&lt;br /&gt;
|Ear2 = Odnowa Earring&lt;br /&gt;
|Body =  Tu. Harness +1&lt;br /&gt;
|Hands =Turms Mittens +1&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= INT 20+ EVA 20+ MEVA 45&lt;br /&gt;
|Waist= Engraved Belt&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PDT&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1 &lt;br /&gt;
|Head = Meghanada Visor +2&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Genmei Earring&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|Hands = Meg. Gloves +2&lt;br /&gt;
|HandsAug= 10 VIT + DT5&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= VIT 30+ EVA/MEVA 20+ DEF 50&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MEVA&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Turms Cap +1&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Sanare Earring&lt;br /&gt;
|Ear2 = Hearty Earring&lt;br /&gt;
|Body =  Tu. Harness +1&lt;br /&gt;
|Hands =Raetic Bangles +1&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 =Icecrack Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= EVA20/MEVA 30 + Status Ailments 10 or DT5% or MEVA 45&lt;br /&gt;
|Waist= Engraved Belt&lt;br /&gt;
|Legs = Turms Subligar +1&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;FastCast:&#039;&#039;&lt;br /&gt;
**[[Magoraga Beads]] for [[Utsusemi]]. &lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = FC&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= FC5&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body =  Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path D: HP+105, FC+10, MDT-4%&lt;br /&gt;
|Hands =Leyline Gloves&lt;br /&gt;
|HandsAug= MAB15 +MAC15 +ACC15+FC3&lt;br /&gt;
|Ring1 = Rahab Ring&lt;br /&gt;
|Ring2 = Prolix Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= FC10&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Herculean Trousers&lt;br /&gt;
|LegsAug= FC5&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= FC5&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Enmity:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Can use [[Senuna&#039;s Mantle]] with Enmity +10.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enmity&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Iron Gobbet&lt;br /&gt;
|Head = Halitus Helm&lt;br /&gt;
|Neck = Unmoving Collar +1&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body =  Emet Harness +1&lt;br /&gt;
|Hands =Horos Bangles +3&lt;br /&gt;
|Ring1 = Provocare Ring&lt;br /&gt;
|Ring2 = Eihwaz Ring&lt;br /&gt;
|Back = Agema Cape&lt;br /&gt;
|Waist= Kasiri Belt&lt;br /&gt;
|Legs = Zoar Subligar +1&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Katriina</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=579534</id>
		<title>Community Dancer Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=579534"/>
		<updated>2019-07-15T10:07:56Z</updated>

		<summary type="html">&lt;p&gt;Katriina: /* Abilities and Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
[[File:Dancer 2.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Guide is an amalgamation of various insights from FFXIAH community members who happen to talk passionately about Dancer in this game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tis the beatin&#039; of the heart what lays the foundation. Ye embrace it with yer whole body, and then e&#039;er so gently start tappin&#039; out the steps. Yer blood gets t&#039;bubblin&#039; an&#039; ye can hear it percolatin&#039; about in there. An&#039; then ye might stick a twirlin&#039; turn and send it rushin&#039; t&#039;all yer extremities. Shimmies straight up the spine and sends a shudder clean through ye, it does. After that, then she&#039;s mine an&#039; no mistakin&#039;. Haven&#039;t the faintest where I be or how I got there, I just am. An&#039; everyone around fuels me, each of &#039;em offerin&#039; up their own—a symphony o&#039; souls. An&#039; that&#039;s yer rhythm. Ye cannot help but dance. — &#039;&#039;&#039;&#039;Laila Brillioth&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
&lt;br /&gt;
Dancers (DNC) are front-line hybrid class that can benefit the party, enfeeble monsters and deal a lot of DPS if utilized properly. Not only are they competent fighters, but the TP they accumulate is used to fuel their various abilities. They execute Waltzes and Sambas to heal and create beneficial effects, and perform Steps to inflict negative effects upon the enemy. A touch of customization is added with Flourish, which allows a step to be completed with a variety of bonuses to aid the Dancer&#039;s party. Obtained by completing the [[Lakeside Minuet]] quest.&lt;br /&gt;
&lt;br /&gt;
==Abilities and Traits==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Traits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following table only lists the Job Traits of a level 99 Dancer and their effects at that level alphabetically. For more information about these Job Traits, e. g. its tiers (if any) and at which level they are attained, they are linked to their BG Wiki pages.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy_Bonus|Accuracy Bonus]] || Accuracy +35&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed_Position|Closed Position]] || Accuracy +3 and Evasion +3 per merit level when facing the target&lt;br /&gt;
|-&lt;br /&gt;
| [[Conserve_TP|Conserve TP]] || Cuts down the TP cost of weapon skills 25% of the time&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Attack Bonus]] || Critical hit damage +11%&lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Wield]] || Combined delay -30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion Bonus]] || Evasion +48&lt;br /&gt;
|-&lt;br /&gt;
| [[Resist Slow]] || Increases resistance against Slow&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || Skillchain damage +23%&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow]] || Reduced TP fed to enemies by 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactical Parry]] || 50 TP per parry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These Job Traits define Dancer&#039;s base capabilities: a fast-hitting and evasive front-line job with a lot of accuracy and bonuses to both white damage and weapon skills when you close Skillchains with them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gifts from Job Points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gift !! Cumulative Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Capacity Points|Capacity Point Bonus]] || 320%&lt;br /&gt;
|-&lt;br /&gt;
| [[Defense|Physical Defense Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Attack|Physical Attack Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion|Physical Evasion Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy|Physical Accuracy Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Evasion|Magic Evasion Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Accuracy|Magic Accuracy Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow|Subtle Blow Effect]] || 13%&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Hit Damage|Critical Damage Bonus]] || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || 6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sombra_Armor_Set|Superior 1]] || Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Foppish_Tunica|Superior 2]] || Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
| [[Turms_Armor_Set|Superior 3]] || Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
| [[Horos Knife]] || Enables the player to equip Weapons marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
| [[Setan Kobere]] || Enables the player to equip Weapons marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
| Dual Wield Effect || 5% Delay Reduction &lt;br /&gt;
|-&lt;br /&gt;
| Maximum Finishing Moves Bonus || 4 added &amp;quot;finishing moves&amp;quot; with a total of 9/9 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
★Master!	Grants the designation &amp;quot;Master Headliner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Decreases the recast time of one-hour abilities by 15 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dancers have a multitude of Job Abilities, many of which can be found in different &amp;quot;groups&amp;quot;. Job Abilities within the same group share recast timers, so using an ability will lock out all other abilities in that group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steps &amp;amp; Presto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Steps inflict status ailments on the target by applying so-called &amp;quot;Dazes&amp;quot; to them. The first Step of a Daze effect sets its duration to 1 minute and each subsequent Step applying the same Daze effect increase its remaining duration by 30 seconds, capping at 2 minutes. You have to spend 100 TP for each Step you perform and their shared recast timer is 5 seconds for all steps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect !! Potency&lt;br /&gt;
|-&lt;br /&gt;
|[[Box Step]] || Lowers target&#039;s defense || 3% + 2% * (Sluggish Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Feather Step]] || Lowers target&#039;s critical hit evasion  (increases player critical hit rate) ||(Maculele Toeshoes +1) gives 4% + 1% * (Bewildered Daze level) for a Total 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[Quickstep]] || Lowers target&#039;s evasion || 4 * (Lethargic Daze level + 1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Stutter Step]]|| Lowers target&#039;s magic evasion|| 3 * (Weakened Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Presto]] || Enhances the effect of the next Step and grants an additional Finishing Move. || 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Unless the Daze effect level has reached the cap (currently level 10) already, each successful Step grants you 2 Finishing Moves and wielding a [[Terpsichore]] adds 1 Finishing Move on top of that for a total of up to 3 Finishing Moves per Step. If however the Daze effect level was capped already, you will gain only 1 Finishing Move, no matter what.&lt;br /&gt;
&lt;br /&gt;
* The success rate of Steps depends on the Dancer&#039;s physical hit rate and therefore caps at 99%. Each Step gets an innate Accuracy +10 bonus and a level 99+ [[Terpsichore]] adds another Accuracy +60 to that. Gear that specifically enhances &amp;quot;Step Accuracy&amp;quot; should not be carried for the sole purpose of increasing Step Accuracy, because there are pieces that give you at least the same increase to accuracy, if not more, in every slot.&lt;br /&gt;
&lt;br /&gt;
* The effect of Steps cannot be resisted, so if you can hit the target, you can apply Dazes. They however can be removed by effects that remove status ailments, e. g. Erase.&lt;br /&gt;
&lt;br /&gt;
* Most of the time, you are going to use either Quickstep and/or Box Step. Having both at level 10 and maintaining that level lowers your target&#039;s defense by 23% and evasion by 44, effectively increasing attack by (at least) 29.8% and accuracy by 44 for everyone attacking your target. Especially Box Step is useful for low-man sitautions where accuracy is likely to be capped with attack being far from cap due to lack of buffs and/or debuffs.&lt;br /&gt;
&lt;br /&gt;
* In party situations, the rise of [[GEO]] means that you very often have absurd amounts of defense reduction and attack enhancing effects up, so ratio is more likely to be capped, except for fights that puts penalty on GEO bubbles. Here, it might be more useful to use Feather Step instead, because critical hit rate is something that often is not affected by buffs. Feather Step also has another use case: For things that are being whacked by many players at the same time, e. g. Wildskeeper Reives, and Domain Invasion, it might be more reliable than Box Step or Quickstep for building Finishing Moves. Feather Step is limited to main job Dancers, whereas the other Steps can be used by anyone with a Dancer sub job.&lt;br /&gt;
&lt;br /&gt;
* Over the course of many years, Stutter Step probably only has been used to increase the accuracy of the Stun effect caused by Violent Flourish. Which sounds like a bad strategy to begin with, if you actually need Stun effects, but now that Dancers might see the inside of harder content more often, Stutter Step might be used for a similar purpose in pinch: If your stunners are close to hitting the Stun wall, you can help them a bit and hope that your target goes down before crashing into the Stun wall or you can have 10/10 Stutter for that -30 MEVA on the target just in case your GEO was using &amp;quot;Other&amp;quot; Bubbles.&lt;br /&gt;
&lt;br /&gt;
* Using a Step with Presto up gives it an accuracy bonus of +50, as well as adding two levels to the Daze effect associated with the Step, if possible. It will not magically let you break the Daze hard cap of level 10. Presto also grants you 5 additional Finishing Moves. You still get only one Finishing Move upon successfully using a Step that is &amp;quot;capped&amp;quot; already.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proposed Steps Set/ also works as highest Acc Set:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Steps&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Setan Kober&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Mache Earring +1 &lt;br /&gt;
|Ear2 = Mache Earring +1 &lt;br /&gt;
|Body = Maxixi Casaque +3&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX20 + ACC 30 &lt;br /&gt;
|Waist=Olseni Belt&lt;br /&gt;
|Legs = Maxixi Tights +3&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Try your best to use steps at start of battle and right after WS to minimize the loss in DPS and exploit the WS animation to gain as many steps as possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Waltz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These probably are the defining Job Ability groups for Dancers. &amp;quot;Groups&amp;quot;? I am listening them together, but technically, Waltzes are split into three groups that each have their own recast timer. Similar to Steps, you have to spend TP to use Waltzes, but the exact amount of TP is different for each Waltz.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz]]|| 6 seconds || 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz II]] || 8 seconds || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz III]] || 10 seconds || 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz IV]] || 12 seconds || 650&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz V]] || 16 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Curing Waltzes are single target cures for any target within casting range. You will find that most of the time, you are going to use these ones.&lt;br /&gt;
* Due to recent addition by SE for AF +3 upgrades, the following set for Waltz is considered optimal (it can be tweaked however based on obtainability) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Waltz&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Horos Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Handler&#039;s Earring +1&lt;br /&gt;
|Body = Maxixi Casaque +3&lt;br /&gt;
|Hands = Regal Gloves &lt;br /&gt;
|Ring1 = Carb. Ring +1&lt;br /&gt;
|Ring2 = Carb. Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= CHR30 &lt;br /&gt;
|Waist= Aristo Belt&lt;br /&gt;
|Legs = Dashing Subligar&lt;br /&gt;
|Feet = Maxixi Toeshoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Waltz 3/4/5 are comparably HP/TP efficient now, but the higher tier waltzes need to be used less frequently and thus have less of an impact on your DPS.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz]] || 13 seconds || 400&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz II]] || 20 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Divine Waltzes are the Curaga equivalents for Waltzes. They can target anyone in your party and anyone in range around that target will be cured.&lt;br /&gt;
*Note that Divine Waltzes and Curing Waltzes do not share the same recast timer, which can help getting your entire party back to healthy HP levels quickly in a pinch.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Divine Waltz II is your most efficient option if you&#039;re going to hit 3 targets for the full amount (~900HP).&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Waltz]] || 8 seconds || 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Healing Waltz is our (almost) all-purpose Erase. It can get rid of pretty much any status ailment that a [[WHM]] can remove with Erase or their -na spells.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Contradance]] || 5 minutes || Enhances your next Waltz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If Healing Waltz is our Erase, then Contradance is our Divine Seal. It doubles the potency for your next Curing Waltz or Divine Waltz; using Contradance with Healing Waltz lets it remove one status ailment from each party member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes I&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes I consume Finishing Moves to inflict an effect on your target.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes I !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Animated Flourish]] || 30 seconds || 1 or 2 || Provokes target&lt;br /&gt;
|-&lt;br /&gt;
| [[Desperate Flourish]] || 	20 seconds || 1 || Weighs target down with a low rate of success&lt;br /&gt;
|-&lt;br /&gt;
| [[Violent Flourish]] || 20 seconds || 1 || Stuns target with a low rate of success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The main purpose of this group is to provide Dynamis and Voidwatch procs. Rarely will you use any of these in other places except probably for &amp;quot;Animated Flourish&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Animated Flourish is a claiming tool at best, because its effect is weaker than Provoke: If you have only one Finishing Move, it will consume that and generate 1000 Volatile Enmity. If you have two or more Finishing Moves, it will consume two and generate 1500 Volatile Enmity.&lt;br /&gt;
&lt;br /&gt;
* Desperate Flourish will only be used as a Voidwatch proc. If you want to weigh down your target, Rudra&#039;s Storm is a lot better at doing that. In fact, I don&#039;t even know why you would want to weigh down your target to begin with.&lt;br /&gt;
&lt;br /&gt;
* Violent Flourish on the other hand comes with a high accuracy bonus, but that&#039;s limited to the physical hit. The Stun effect unfortunately is resisted by many targets. [[Horos Casaque +3]]  enhance the accuracy of the Stun effect. With the current game meta of massive MAAC for mele Jobs one can safely assume that it will land quite frequently than before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Violent Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Setan Kober&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Hermetic Earring&lt;br /&gt;
|Body = Horos Casaque +3  &lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= INT20 + MACC 30&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Horos Tights +3 &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes II !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Building Flourish]] || 10 seconds || 1-3 || Enhances the next weapon skill&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverse Flourish]] || 30 seconds || 1-5 || Converts Finishing Moves to TP&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Flourish]] || 20 seconds || 2 || Readies target for a skillchain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Reverse Flourish is the most valuable of all Flourishes II. By converting your remaining Finishing Moves into TP, you can get instant TP to perform back to back weapon skills for a Skillchain or to close a Skillchain off of someone else&#039;s weapon skill. Along with No Foot Rise, it also can be used as a source for starting TP, letting you being fights with a good amount of TP. &lt;br /&gt;
The maximum amount of TP if 5/5 RF and 20/20 JP with Max Cape is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + Reverse Flourish Bonus) × (Finishing moves) + (Square Mod+Empyrean Hands Bonus)×(Finishing moves)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will yield if we have the maximum Reverse Flourish Bonus (70) and 5/5 RF Merits &lt;br /&gt;
&lt;br /&gt;
RF of (1FM)=332 TP&lt;br /&gt;
RF of (2FM)=548 TP&lt;br /&gt;
RF of (3FM)=798 TP&lt;br /&gt;
RF of (4FM)=1082 TP&lt;br /&gt;
RF of (5FM)=1400 TP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The amount of TP restored is calculated using this formula:&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + Reverse Flourish Bonus) × (Finishing moves) + (Square Mod+Empyrean Hands Bonus)×(Finishing moves)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Reverse Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 =&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = Macu. Bangles +1&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Toetapper Mantle&lt;br /&gt;
|BackAug= RF 30&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The effect of Building Flourish depends on the number of Finishing Moves available when using it. The maximum number of Finishing Moves it consumes is 3.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number of FMs !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Accuracy bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Accuracy bonus, attack +25%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Accuracy bonus, attack +25%, critical hit rate bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Between Reverse Flourish and Wild Flourish, it is hard to justify using Building Flourish, even though its effect is powerful, because those Finishing moves might either be used for Wild Flourish or Reverse Flourish for more overall damage.&lt;br /&gt;
&lt;br /&gt;
* Wild Flourish is best used in places where two weapon skills and the resulting Skillchain would be overkill, but one weapon skill and the resulting Skillchain deal enough damage to deplete your target&#039;s HP. Since it affects your target, it can be used as a Dynamis proc. It also is a possible Voidwatch proc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Skill !! Resulting Skillchain&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancing Edge]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Evisceration]] || [[Transfixion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Exenterator]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyrrhic Kleos]] || [[Scission]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our most devastating Abilities!!!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes III consume Finishing Moves for offensive buffs affecting the Dancer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes III !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Climactic Flourish]] || 90 seconds || 1-5 || Enforces a Critical hit for the first hit of a certain number of attack rounds. &lt;br /&gt;
Adds a base damage bonus of 50% CHR.&lt;br /&gt;
|-&lt;br /&gt;
| [[Striking Flourish]] || 30 seconds || 2 || Enforces a Double attack for the next attack round. &lt;br /&gt;
Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ternary Flourish]] || 30 seconds || 2 || Enforces a Triple attack for the next attack round.&lt;br /&gt;
Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Climactic Flourish enforces a critical hit for the first hit of one attack around per consumed Finishing Move. Due to the nature of [[Rudra&#039;s Storm]], Climactic Flourish is best paired with that weapon skill. Performing back to back Rudra&#039;s Storms for Darkness can deal devastating amounts of damage very fast.&lt;br /&gt;
[[Maculele Tiara +1]] is crucial for Climactic Flourish. Wearing it upon activation adds another critical hit, up to 6 attack rounds with critical first hits for 5 consumed Finishing Moves. Wearing it during the actual hits grants you a 25% critical attack bonus, which is a huge boost to weapon skills that deal the majority of their damage during the initial hit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s a little bit complicated to create a solo Skillchain involving Climactic Flourish, because it consumes all Finishing Moves. You can perform a Step, preferably with Presto, after activating Climactic Flourish and before your weapon skill and/or use No Foot Rise after your weapon skill. Stepping before the first weapon skill means you have more TP towards your second weapon skill. For the same reason, No Foot Rise is used after your first weapon skill, because it also grants you TP when used with an augmented [[Horos Casaque +3]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An easier way to perform solo Skillchains with Climactic Flourish is using [[Sekkanoki]] when using a [[Samurai]] sub job.&lt;br /&gt;
&lt;br /&gt;
[[Striking Flourish]] and [[Ternary Flourish]] on the other hand are best used with Dancer&#039;s multi-hit weapon skills, especially [[Pyrrhic Kleos]]. When using [[Fotia Belt]] and [[Fotia Gorget]] for this weapon skill, each extra hit adds another 1.95 fTP to damage calculation.&lt;br /&gt;
&lt;br /&gt;
The [[CHR]] bonus works exactly like [[Sneak Attack]] and [[Trick Attack]]: It is added to the base damage outside the fTP term:&lt;br /&gt;
&lt;br /&gt;
Quote:&lt;br /&gt;
WS damage = ((DMG + fSTR + WSC) * fTP + (CHR bonus)) * pDIF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Trance]] || Reduces the TP cost of all Job Abilities to 0 and reduces recast timers for all Waltzes&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Pas]] || Grants 5 Finishing Moves. Resets recast timers for Flourishes to 0 while active and Flourishes don&#039;t consume Finishing Moves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trance used to be your emergency button for when you really need to spam Waltzes in quick succession. Thanks to Job Points, it now grants you up to 2000 TP upon using it, turning it into another source of instant TP.&lt;br /&gt;
&lt;br /&gt;
Grand Pas also can be used for that purpose by repeatedly using Reverse Flourish. Most of the time, Grand Pas is used as a zerg tool by chaining multiple weapon skills, possibly stacked with Climactic Flourish, in short order.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
The best way is to use these two SP&#039;s  simultaneously and preform  devastating Climactic Rudras back to back in a very short window, Have your steps ready and 3K TP and: &lt;br /&gt;
&lt;br /&gt;
Outside of Escha: &lt;br /&gt;
Climactic &amp;gt; Rudra &amp;gt; RF &amp;gt; Grand pas &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; Trance Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; engage, make tp &amp;gt; Climactic &amp;gt; Rudra &amp;gt; make TP &amp;gt; Rudra - 8 climactic Rudras&lt;br /&gt;
&lt;br /&gt;
In Escha:&lt;br /&gt;
Climactic &amp;gt; Rudra &amp;gt; RF &amp;gt; Grand pas &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; Trance Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; Revit &amp;gt; Climactic &amp;gt; RF Rudra &amp;gt; wing Rudra &amp;gt; wing Rudra - 9 Climactic Rudras without TPing (could go for 10 with TPing before Revit)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group I !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Building Flourish effect]] || Increases Building Flourish accuracy by 2, attack by 1%, and critical hit rate by 1% per merit level each.&lt;br /&gt;
|-&lt;br /&gt;
| [[Haste Samba effect]] || Adds 1% Job Ability Haste to Haste Samba per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverse Flourish effect]] || Increases TP returned by Reverse Flourish by 3 TP per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Steps accuracy]] || Increases the accuracy of Steps by 3 per merit level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dancer&#039;s group I merits are pretty clear: 5/5 Haste Samba effect and 5/5 Reverse Flourish effect. Steps don&#039;t need any extra help with accuracy between their innate accuracy bonus of +10 and Presto. As for Building Flourish... can be easily used when CF timer is down for WS.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group II !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed Position]] || Increases accuracy and evasion by 3 per merit level when face-to-face with the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fan Dance]] || Reduces physical damage taken and gives &amp;quot;Enmity +15&amp;quot;. Reduces Waltz recast timers by 5% for each merit level past the first one. Renders Sambas unusable.&lt;br /&gt;
|-&lt;br /&gt;
| [[No Foot Rise]] || Grants 1 Finishing Move per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Saber Dance]] || Increases Double Attack rate. Increases Samba duration by 5% for each merit level past the first one. Renders Waltzes unusable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Recast Duration for Fan Dance, Saber Dance and NFR is 3 Minutes.&lt;br /&gt;
&lt;br /&gt;
The group II merits used to be more complicated and the &amp;quot;right&amp;quot; setup has changed many times during the last few years. These days, the most common setup is this one after Relic +3 Upgrades:&lt;br /&gt;
&lt;br /&gt;
* 5/5 [[Closed Position]]&lt;br /&gt;
* 3/5 [[No Foot Rise]] &lt;br /&gt;
* 1/5 [[Fan Dance]] &lt;br /&gt;
* 1/5 [[Saber Dance]]&lt;br /&gt;
&lt;br /&gt;
3/5 No Foot Rise feels like the right number, because it caps Finishing Moves from scratch with just one extra Step. It also provides enough TP by itself to get to 1000 TP with Reverse Flourish after a WS and 1-2 attack rounds for a self-Skillchain, when used with [[Horos Casaque +3]].&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
Based on your play style and/or the Content you&#039;re participating in, along with what REMA you&#039;re using, Support Jobs may vary:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Thief]]&#039;&#039;&#039; is a very attractive option in endgame (namely Erinys and Teles) if you utilize [[Rudra Storm]], this means you can potentially double the amount of forced critical Rudras Using [[Sneak Attack]] during these fights.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039; is usually the go to option if you wanted to maximize your DPS, especially if you&#039;re a Twashtar III holder since your white Damage will gain a major boost from Multi-hit in gear and traits, just remember when you utilize Saber Dance (DA from WAR will be rendered obsolete).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039; is also a valid option and can add extra power to your DPS, rarely used though due to capped attack situations these days from support jobs in  party.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039; is another attractive option for DPS and becomes a great candidate if you&#039;re a Mythic wielder due to its native STP trait and how Terp functions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Rune Fencer]]&#039;&#039;&#039; are great for defensive purposes and the drop in DPS isn&#039;t that significant if you prioritize survivability.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
Dancers are super proficient at wielding daggers. And super non-proficient at wielding other weapons. While swords and some fists are actually wearable options, they only are useful in... maybe spots where piercing {{piercing}} damage does not work or you need blunt damage in some fights like Master Trails. Let alone the fact that all swords Dancers can equip deal piercing damage and the only source of slashing {{slashing}} damage is [[Vampiric Claws]] and in regards to blunt, now we can use [[Kaja Knuckles]] which is still not in final form.&lt;br /&gt;
&lt;br /&gt;
Lets get serious now and discuss [[Daggers]]:&lt;br /&gt;
&lt;br /&gt;
If you aligned with Dancer as your career Job in this game, then you obviously will try to pursue [EMA] Weapons [ [[Twashtar (Level 119 III)]], [[Terpsichore (Level 119 III)]],  [[Aeneas]]) !&lt;br /&gt;
These weapons are extremely powerful and each one shines depending on the situation but they will require a lot of resources and time to make them of course.&lt;br /&gt;
&lt;br /&gt;
For Maximum potential, most players agree on (Terp/Twashtar) combination to attain the highest DPS possible and preform better on all other aspects of the job.&lt;br /&gt;
With this combination you don&#039;t have to worry that much about WS order in fights with other DPS members and will definitely cause severe damage overall, also it will make life easier on steps and tanking without losing that much of your overall DPS with AM3 up.&lt;br /&gt;
&lt;br /&gt;
With recent game meta (very short fights and capped buffs) (Twashtar/Centovente) is  a new contender that is becoming increasingly popular if you decided to go full on ZERG  and implement the devastating abilities of Dancer (e.g. Climactic Rudra and Multi SC order in the fight).&lt;br /&gt;
For longer fights its best to use (Twashtar/Taming Sari) or (Twashtar/Airy Buckler) since the scale will tip towards white damage more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Terpsichore (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Terpsichore (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Mythic Weapon and requires a lot of time and resources to make, so if you&#039;re serious about it, you should definitely make one.&lt;br /&gt;
* This weapon allows user to use the weaponskill [[Pyrrhic Kleos]] and gives 30% increase in damage when used.&lt;br /&gt;
* AM3 up gives access to OAT for 3 minutes and trust me you wont even have enough time to react to the amount of TP you generate!!!&lt;br /&gt;
* Afterglow gives an Attack/Ranged Attack boost (+15)&lt;br /&gt;
* Step Accuracy+60.&lt;br /&gt;
* Gives one extra Finishing Move per Step.&lt;br /&gt;
* Good luck making it, its definitely a beautiful weapon to have.&lt;br /&gt;
* With R15 maxed out and in Main Hand only, Terp becomes absolutely broken with; DMG: +16 Pyrrhic Kleos: DMG +15% Accuracy +30 Mac. Acc. +30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Twashtar (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Twashtar (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Empyrean Weapon and it requires a lot of Gil to finish, if you&#039;re willing to invest in it you will never be disappointed by its outcomes.&lt;br /&gt;
* It has insane amount of DEX making Rudra ever more powerful.&lt;br /&gt;
* Afterglow gives a Critical Hit Rate boost (+5%) that gives your DPS partners a huge boost to their DPS for 30 seconds (you can imagine what it can do to critical based WS&#039;s)&lt;br /&gt;
* AM3 up opens the door to triple damage for 3 Minutes on [Mele hits &amp;amp; multi-hits] eventually making a jaw-dropping reaction from players when they notice your white damage spikes.&lt;br /&gt;
* With this weapon main hand you will become a killing machine and see damage like never before.&lt;br /&gt;
*With R15 maxed out and in Main Hand only, it becomes more OP with; DMG: +4 Rudra&#039;s Storm: DMG +10% DEX &amp;amp; AGI +20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Aeneas icon.png|link=]] &#039;&#039;&#039;[[Aeneas]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Aeonic Weapon and requires skill and knowledge to acquire, if you have the beads and a willing group to clear it then by all means do it.&lt;br /&gt;
* Allows the user to perform an [[Ultimate Skillchain]]  and gives dancers the ability to make &amp;quot;light&amp;quot; skill chains finally!!!!&lt;br /&gt;
* This weapon allows the user to use the Merit Point weaponskill Exenterator at full &amp;quot;Rank 5&amp;quot; strength with no merit points invested.&lt;br /&gt;
* The TP Bonus from this weapon is not applied to weapon skills when it is wielding in the off hand slot.&lt;br /&gt;
* its definitely an attractive (easy yo get) weapon and you will enjoy the ultimate skill chain aspect of it! this weapon shows the real power behind Dancer&#039;s skill chain properties.&lt;br /&gt;
*With R15 maxed out and in Main Hand only, it comes with; DMG: +6 Exenterator: DMG +10% Accuracy +30 &amp;amp; Mag. Acc. +30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Now with [EMA] aside, what else can dancers use and still be efficient?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tauret icon.png|link=]] &#039;&#039;&#039;[[Tauret]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The final upgrade from [[Kaja Knife]] by using 5 [[Abdhaljs Matter]] and any Pulse Weapon.&lt;br /&gt;
* This Dagger is incredible for spamming [[Evisceration]] at 1K, and should definitely be ranked amongst legendary weapons for Dancers.&lt;br /&gt;
* Best High DMG, low delay option for none EMA and a great offhand if you don&#039;t have Twashtar or Perfect Taming Sari.&lt;br /&gt;
* This Dagger when equipped in main it will offer access to Evisceration, with an added 50% boost to wsDMG across all hits and will increase the chance of critical hits based with lower TP according to this decay formula: &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Assuming exponential decay: &#039;&#039;&#039;y = a(1 - r)^x&#039;&#039;&#039; &#039;&#039;&#039;where&#039;&#039;&#039;: &#039;&#039;&#039;a&#039;&#039;&#039; = initial value (the amount before measuring decay)=50, &#039;&#039;&#039;r&#039;&#039;&#039; = decay rate (most often represented as a percentage and expressed as a decimal) and its now calculated as &#039;&#039;&#039;0.35&#039;&#039;&#039;, &#039;&#039;&#039;x&#039;&#039;&#039; = value of TP used divided by 1000, &#039;&#039;&#039;y&#039;&#039;&#039; = critical rate percentage&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* At &#039;&#039;&#039;1k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;17.5%&#039;&#039;&#039; critical rate, at &#039;&#039;&#039;2k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;6%&#039;&#039;&#039; critical rate, and at &#039;&#039;&#039;3k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;2.5%&#039;&#039;&#039; critical rate based on the latest sample tests.&lt;br /&gt;
* With [[Feather Step]] 10/10, [[Rogue&#039;s Roll]] 11 crooked and your merits; you would notice how incredible this dagger is in longer fights, both in white damage and ws, since the moment you have all these buffs and capped [[dDEX]], your critical hit rate should reach &#039;&#039;&#039;81.5%&#039;&#039;&#039; at &#039;&#039;&#039;1K&#039;&#039;&#039; TP.&lt;br /&gt;
* Good Luck getting it from [[Ambuscade Weapons]].&lt;br /&gt;
*Main Hand: &amp;quot;Evisceration&amp;quot;, &amp;quot;Evisceration&amp;quot; damage +50%, increase critical hits based with lower TP.&lt;br /&gt;
&lt;br /&gt;
[[File:Setan Kober icon.png|link=]] &#039;&#039;&#039;[[Setan Kober]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our new Divergence Weapon to add to your arsenal.&lt;br /&gt;
* At first glance it might look underwhelming but this Dagger is incredible and as of now its the best Accuracy option.&lt;br /&gt;
* Coupled with [[Horos Toe Shoes +3]] your steps will only consume 40 TP and this will have  major impact on lost DPS during stepping. &lt;br /&gt;
* This Dagger can be equipped on main and offhand simultaneously making steps free.&lt;br /&gt;
* Good Luck getting it from [[Blacksmith&#039;s aurum tome]] or buying it off the AH.&lt;br /&gt;
&lt;br /&gt;
Augments:&lt;br /&gt;
*Path A: Main Hand: Double Damage +50%, Store TP +25, DMG +5&lt;br /&gt;
*Path B: Main Hand: Follow-up Attack +50%, Subtle Blow II +25, DMG +5&lt;br /&gt;
*Path C: Main Hand: Flourish Recast Time -25%, Step Duration +60, DMG +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Taming Sari icon.png|link=]] &#039;&#039;&#039;[[Taming Sari]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger is incredible and if you managed to get the perfect augments on it then you will be really satisfied of its outcomes.&lt;br /&gt;
* This Dagger can be equipped on main and offhand simultaneously and you will notice how incredible this combination is (Also Hello TH2?)&lt;br /&gt;
* Good Luck getting it from [[Sinister Reign]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Kaja Knife icon.png|link=]] &#039;&#039;&#039;[[Kaja Knife]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our new Ambuscade Weapon to add to your arsenal, and its still not in its final form.&lt;br /&gt;
* This Dagger is incredible for returning/new players.&lt;br /&gt;
* High DMG, low delay option for none DEMA.&lt;br /&gt;
* This Dagger when equipped in main it will offer access to Evisceration, with an added 50% boost to wsDMG across all hits.&lt;br /&gt;
* Good Luck getting it from [[Ambuscade Weapons]].&lt;br /&gt;
*Main Hand: &amp;quot;Evisceration&amp;quot;, &amp;quot;Evisceration&amp;quot; damage +50%&lt;br /&gt;
&lt;br /&gt;
[[File:Raetic Kris +1 icon.png|link=]] &#039;&#039;&#039;[[Raetic Kris +1]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger is a beast!! and if you managed to get one provided that you have source of refresh, you will not be disappointed at all.&lt;br /&gt;
* This Dagger is best equipped with Twashtar to have the best results (lowest delay combo and one of the highest DPS).&lt;br /&gt;
* Good Luck getting it from [[Blacksmithing]] and the crafter will need [[Blacksmith&#039;s argentum tome]], you can also buy it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Centovente icon.png|link=]] &#039;&#039;&#039;[[Centovente]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger can potentially give the highest DPS in offhand when you go [TP Bonus +1000] and Pair it with [[Twashtar (Level 119 III)]] or [[Setan Kober]] B.&lt;br /&gt;
* It will require a metric ton of accuracy in what is considered high end content, even if DNC has one of the highest Accuracy in game; it&#039;s estimated that on Omen Bosses for instance you would need approximately 120-140 more Accuracy than normal buffs to cover the loss in offhand.&lt;br /&gt;
* Good Luck getting it from [[Dagger Trials]] in Weaponskill Trials via [[Magian Moogle]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Skinflayer icon.png|link=]] &#039;&#039;&#039;[[Skinflayer]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger can be obtained from [[Strophadia]] in [[Reisenjima]] and further augmented with the help of [[Oseem]].&lt;br /&gt;
* Try your best to get at least 15 DMG 10 DEX 20 ACC 20 ATTk and TA3.&lt;br /&gt;
* This is an excellent Dagger if you managed to gain powerful augments, and you can double wield it like Taming Sari~&lt;br /&gt;
* Good Luck on augments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Polyhymnia icon.png|link=]] &#039;&#039;&#039;[[Polyhymnia]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Obtained from [[Oboro]] and its our JSE weapon, easy to get.&lt;br /&gt;
* It will serve new/returning players a great deal and should be considered as first option.&lt;br /&gt;
* Can be further augmented with Accuracy +50, Store TP +8, Weapon Skill Damage +5%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Enchufla icon.png|link=]] &#039;&#039;&#039;[[Enchufla]]:&#039;&#039;&#039;&lt;br /&gt;
Obtained from [[Hanbi]] in [[Escha - Ru&#039;Aun]] and can be upgraded through the help of [[Nolan]] and Path C seems like a well grounded option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment Sets===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starter  TP:&#039;&#039;&#039;&lt;br /&gt;
Assuming no JP and cheapest gear.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Starter Set&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =Kaja Knife&lt;br /&gt;
|Sub =Polyhymnia&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ginsen&lt;br /&gt;
|Head = Skormoth Mask&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Asperity Necklace&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body =Rawhide Vest&lt;br /&gt;
|BodyAug= Path D: HP 50 / Subtle Blow 7 / TA 2&lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|HandsAug= &lt;br /&gt;
|Ring1 =Petrov Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DW&lt;br /&gt;
|Waist= Kentarch Belt +1&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Macu. Toeshoes +1&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Best in Slot TP:&#039;&#039;&#039;&lt;br /&gt;
Theoretically, the best DPS output when you spam Rudra exactly at 1k TP &#039;&#039;&#039;&#039;&#039;[ Please note you will require much more acc than normal buffs, to cover the loss in offhand accuracy]&#039;&#039;&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Best in Slot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub = Centovente&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A:DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Acc TP Best in Slot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Setan Kober&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Horos Tiara +3 &lt;br /&gt;
|HeadAug=&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Mache Earring +1&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A:DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Moonlight Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX20 + ACC 30 + ATT 20+10DA&lt;br /&gt;
|Waist= Olseni Belt&lt;br /&gt;
|Legs = Maxixi Tights +3 &lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twashtar TP Set:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Utilizing [[Fencer]] from /WAR is vital for this combo to preform its best, more DPS options for us to choose from.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Twashtar&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Airy Buckler&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= (Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet =  Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
Bonus Set when you have AM3 up from Twashtar and you can&#039;t WS as often as you wish due to fight mechanics, and the point is to depend on White Damage, this set will provide [Critical hit damage +42% and 39% Crtical hit rate] + 14% critical hit rate from Feather Step:&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP AM3 Up &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Skinflayer&lt;br /&gt;
|SubAug= +DMG, 10DEX, 30Acc/Att, 7% Crtical DMG &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Sherida Earring&lt;br /&gt;
|Body =Mummu Jacket +2&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|HandsAug= (Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Mummu Ring&lt;br /&gt;
|Ring2 = Hetairoi Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10CRate&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Turms Subligar +1&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= 15STR + 30 ACC/ATT + 5% Critical DMG &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terpsichore TP SET:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Its plausible to use STP set with Mythic Weapons since  AM  takes care of the multi hit gear easily if it was maintained at level 3 [Terp gives ± 70 per hit so you might need to hit 80 STP in gear, buffs and sub job STP values] [the margins of STP Set and MultiHit Set can be minuscule depending on sub job options and provided buffs, for more explanation refer to this thread http://www.ffxiah.com/forum/topic/31534/math-oax-multi-attack-and-you/3/]&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Terpsichore&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Terpsichore (Level 119 III)&lt;br /&gt;
|Sub = Twashtar (Level 119 III)&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head =Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug=(Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 =Epona&#039;s Ring&lt;br /&gt;
|Ring2 = Gere Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP&lt;br /&gt;
|Waist=Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This set provides 72+15=87 STP when /SAM.&lt;br /&gt;
Enough to cover everything you need and make your round/ws the lowest among any other combination [could possibly hit 1.9-2.1 rounds/ws]&lt;br /&gt;
&lt;br /&gt;
===Dual Wield Scenarios===&lt;br /&gt;
When/if one needed to cap delay in situations where Haste Samba isn&#039;t an option, can&#039;t get Haste II or Marches, and/or you&#039;re weak/zombi, and lastly if you&#039;re solo with trusts, you should use these sets:&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 0% Haste&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug= 15 STR/DEX + 30 ACC/ATT + 4DW&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 10% Haste &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|HandsAug= Path A&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 40% Haste&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet =  Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Climactic Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Maculele Tiara +1&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Horos Tights +3&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4WSD&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Normal Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Horos Tights +3&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Starter Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Polyhymnia&lt;br /&gt;
|Sub = Odium&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|HeadAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Neck = Caro Necklace&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body =  Meg. Cuirie +2&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Meg. Gloves +2&lt;br /&gt;
|Ring1 = Ramuh Ring +1&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Evisceration:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Evisceration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =&lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Adhemar Bonnet +1 &lt;br /&gt;
|HeadAug= (Path B) DEX12 +STR 12+ ATT 20&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Gere Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%CritRate&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Lustr. Subligar +1&lt;br /&gt;
|LegsAug= 8DEX+20ACC+3Critrate&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4%CritDMG&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Starter Evisceration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Ear2Aug=&lt;br /&gt;
|Body =  Meg. Cuirie +2&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 =Ramuh Ring +1&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%C.Rate&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* Pyrrhic Kleos:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Pyrrhic Kleos&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Lustratio Cap +1&lt;br /&gt;
|HeadAug= Path A&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body =   Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path B &lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Lustra. Leggings +1&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PK Striking Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Lustratio Cap +1&lt;br /&gt;
|HeadAug= Path A&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body =   Macu. Casaque +1&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path B&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Lustra. Leggings +1&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PK Starter &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Skormoth Mask&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body =  Rawhide Vest&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 = Ifrit Ring +1&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Rawhide Boots  &lt;br /&gt;
|FeetAug= Path D&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Exenterator&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aeneas&lt;br /&gt;
|Sub = Taming Sari&lt;br /&gt;
|SubAug= DMG15+10DEX+10STR+TH1&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|Neck = Fotia Gorget &lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body =Horos Casaque +3&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= 30AGI + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =AE&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aeneas &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= 10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Neck = Baetyl Pendant &lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug= 4MAB+250 TP Bonus&lt;br /&gt;
|Ear2 = Friomisi Earring&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= 10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Hands =Herculean Gloves  &lt;br /&gt;
|HandsAug=10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Ring1 = Shiva Ring +1&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+ WSD 10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Horos Tights +3 &lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug=10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Utilities:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MDT&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Dampening Tam&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Odnowa Earring +1&lt;br /&gt;
|Ear2 = Odnowa Earring&lt;br /&gt;
|Body =  Tu. Harness +1&lt;br /&gt;
|Hands =Turms Mittens +1&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= INT 20+ EVA 20+ MEVA 45&lt;br /&gt;
|Waist= Engraved Belt&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PDT&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1 &lt;br /&gt;
|Head = Meghanada Visor +2&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Genmei Earring&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|Hands = Meg. Gloves +2&lt;br /&gt;
|HandsAug= 10 VIT + DT5&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= VIT 30+ EVA/MEVA 20+ DEF 50&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MEVA&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Turms Cap +1&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Sanare Earring&lt;br /&gt;
|Ear2 = Hearty Earring&lt;br /&gt;
|Body =  Tu. Harness +1&lt;br /&gt;
|Hands =Raetic Bangles +1&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 =Icecrack Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= EVA20/MEVA 30 + Status Ailments 10 or DT5% or MEVA 45&lt;br /&gt;
|Waist= Engraved Belt&lt;br /&gt;
|Legs = Turms Subligar +1&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;FastCast:&#039;&#039;&lt;br /&gt;
**[[Magoraga Beads]] for [[Utsusemi]]. &lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = FC&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= FC5&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body =  Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path D: HP+105, FC+10, MDT-4%&lt;br /&gt;
|Hands =Leyline Gloves&lt;br /&gt;
|HandsAug= MAB15 +MAC15 +ACC15+FC3&lt;br /&gt;
|Ring1 = Rahab Ring&lt;br /&gt;
|Ring2 = Prolix Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= FC10&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Herculean Trousers&lt;br /&gt;
|LegsAug= FC5&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= FC5&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Enmity:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Can use [[Senuna&#039;s Mantle]] with Enmity +10.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enmity&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Iron Gobbet&lt;br /&gt;
|Head = Halitus Helm&lt;br /&gt;
|Neck = Unmoving Collar +1&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body =  Emet Harness +1&lt;br /&gt;
|Hands =Horos Bangles +3&lt;br /&gt;
|Ring1 = Provocare Ring&lt;br /&gt;
|Ring2 = Eihwaz Ring&lt;br /&gt;
|Back = Agema Cape&lt;br /&gt;
|Waist= Kasiri Belt&lt;br /&gt;
|Legs = Zoar Subligar +1&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Katriina</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=579533</id>
		<title>Community Dancer Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=579533"/>
		<updated>2019-07-15T10:06:04Z</updated>

		<summary type="html">&lt;p&gt;Katriina: /* Abilities and Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
[[File:Dancer 2.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Guide is an amalgamation of various insights from FFXIAH community members who happen to talk passionately about Dancer in this game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tis the beatin&#039; of the heart what lays the foundation. Ye embrace it with yer whole body, and then e&#039;er so gently start tappin&#039; out the steps. Yer blood gets t&#039;bubblin&#039; an&#039; ye can hear it percolatin&#039; about in there. An&#039; then ye might stick a twirlin&#039; turn and send it rushin&#039; t&#039;all yer extremities. Shimmies straight up the spine and sends a shudder clean through ye, it does. After that, then she&#039;s mine an&#039; no mistakin&#039;. Haven&#039;t the faintest where I be or how I got there, I just am. An&#039; everyone around fuels me, each of &#039;em offerin&#039; up their own—a symphony o&#039; souls. An&#039; that&#039;s yer rhythm. Ye cannot help but dance. — &#039;&#039;&#039;&#039;Laila Brillioth&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
&lt;br /&gt;
Dancers (DNC) are front-line hybrid class that can benefit the party, enfeeble monsters and deal a lot of DPS if utilized properly. Not only are they competent fighters, but the TP they accumulate is used to fuel their various abilities. They execute Waltzes and Sambas to heal and create beneficial effects, and perform Steps to inflict negative effects upon the enemy. A touch of customization is added with Flourish, which allows a step to be completed with a variety of bonuses to aid the Dancer&#039;s party. Obtained by completing the [[Lakeside Minuet]] quest.&lt;br /&gt;
&lt;br /&gt;
==Abilities and Traits==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Traits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following table only lists the Job Traits of a level 99 Dancer and their effects at that level alphabetically. For more information about these Job Traits, e. g. its tiers (if any) and at which level they are attained, they are linked to their BG Wiki pages.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy_Bonus|Accuracy Bonus]] || Accuracy +35&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed_Position|Closed Position]] || Accuracy +3 and Evasion +3 per merit level when facing the target&lt;br /&gt;
|-&lt;br /&gt;
| [[Conserve_TP|Conserve TP]] || Cuts down the TP cost of weapon skills 25% of the time&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Attack Bonus]] || Critical hit damage +11%&lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Wield]] || Combined delay -30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion Bonus]] || Evasion +48&lt;br /&gt;
|-&lt;br /&gt;
| [[Resist Slow]] || Increases resistance against Slow&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || Skillchain damage +23%&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow]] || Reduced TP fed to enemies by 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactical Parry]] || 50 TP per parry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These Job Traits define Dancer&#039;s base capabilities: a fast-hitting and evasive front-line job with a lot of accuracy and bonuses to both white damage and weapon skills when you close Skillchains with them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gifts from Job Points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gift !! Cumulative Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Capacity Points|Capacity Point Bonus]] || 320%&lt;br /&gt;
|-&lt;br /&gt;
| [[Defense|Physical Defense Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Attack|Physical Attack Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion|Physical Evasion Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy|Physical Accuracy Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Evasion|Magic Evasion Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Accuracy|Magic Accuracy Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow|Subtle Blow Effect]] || 13%&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Hit Damage|Critical Damage Bonus]] || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || 6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sombra_Armor_Set|Superior 1]] || Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Foppish_Tunica|Superior 2]] || Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
| [[Turms_Armor_Set|Superior 3]] || Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
| [[Horos Knife]] || Enables the player to equip Weapons marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
| [[Setan Kobere]] || Enables the player to equip Weapons marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
| Dual Wield Effect || 5% Delay Reduction &lt;br /&gt;
|-&lt;br /&gt;
| Maximum Finishing Moves Bonus || 4 added &amp;quot;finishing moves&amp;quot; with a total of 9/9 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
★Master!	Grants the designation &amp;quot;Master Headliner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Decreases the recast time of one-hour abilities by 15 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dancers have a multitude of Job Abilities, many of which can be found in different &amp;quot;groups&amp;quot;. Job Abilities within the same group share recast timers, so using an ability will lock out all other abilities in that group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steps &amp;amp; Presto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Steps inflict status ailments on the target by applying so-called &amp;quot;Dazes&amp;quot; to them. The first Step of a Daze effect sets its duration to 1 minute and each subsequent Step applying the same Daze effect increase its remaining duration by 30 seconds, capping at 2 minutes. You have to spend 100 TP for each Step you perform and their shared recast timer is 5 seconds for all steps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect !! Potency&lt;br /&gt;
|-&lt;br /&gt;
|[[Box Step]] || Lowers target&#039;s defense || 3% + 2% * (Sluggish Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Feather Step]] || Lowers target&#039;s critical hit evasion  (increases player critical hit rate) ||(Maculele Toeshoes +1) gives 4% + 1% * (Bewildered Daze level) for a Total 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[Quickstep]] || Lowers target&#039;s evasion || 4 * (Lethargic Daze level + 1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Stutter Step]]|| Lowers target&#039;s magic evasion|| 3 * (Weakened Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Presto]] || Enhances the effect of the next Step and grants an additional Finishing Move. || 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Unless the Daze effect level has reached the cap (currently level 10) already, each successful Step grants you 2 Finishing Moves and wielding a [[Terpsichore]] adds 1 Finishing Move on top of that for a total of up to 3 Finishing Moves per Step. If however the Daze effect level was capped already, you will gain only 1 Finishing Move, no matter what.&lt;br /&gt;
&lt;br /&gt;
* The success rate of Steps depends on the Dancer&#039;s physical hit rate and therefore caps at 99%. Each Step gets an innate Accuracy +10 bonus and a level 99+ [[Terpsichore]] adds another Accuracy +60 to that. Gear that specifically enhances &amp;quot;Step Accuracy&amp;quot; should not be carried for the sole purpose of increasing Step Accuracy, because there are pieces that give you at least the same increase to accuracy, if not more, in every slot.&lt;br /&gt;
&lt;br /&gt;
* The effect of Steps cannot be resisted, so if you can hit the target, you can apply Dazes. They however can be removed by effects that remove status ailments, e. g. Erase.&lt;br /&gt;
&lt;br /&gt;
* Most of the time, you are going to use either Quickstep and/or Box Step. Having both at level 10 and maintaining that level lowers your target&#039;s defense by 23% and evasion by 44, effectively increasing attack by (at least) 29.8% and accuracy by 44 for everyone attacking your target. Especially Box Step is useful for low-man sitautions where accuracy is likely to be capped with attack being far from cap due to lack of buffs and/or debuffs.&lt;br /&gt;
&lt;br /&gt;
* In party situations, the rise of [[GEO]] means that you very often have absurd amounts of defense reduction and attack enhancing effects up, so ratio is more likely to be capped, except for fights that puts penalty on GEO bubbles. Here, it might be more useful to use Feather Step instead, because critical hit rate is something that often is not affected by buffs. Feather Step also has another use case: For things that are being whacked by many players at the same time, e. g. Wildskeeper Reives, and Domain Invasion, it might be more reliable than Box Step or Quickstep for building Finishing Moves. Feather Step is limited to main job Dancers, whereas the other Steps can be used by anyone with a Dancer sub job.&lt;br /&gt;
&lt;br /&gt;
* Over the course of many years, Stutter Step probably only has been used to increase the accuracy of the Stun effect caused by Violent Flourish. Which sounds like a bad strategy to begin with, if you actually need Stun effects, but now that Dancers might see the inside of harder content more often, Stutter Step might be used for a similar purpose in pinch: If your stunners are close to hitting the Stun wall, you can help them a bit and hope that your target goes down before crashing into the Stun wall or you can have 10/10 Stutter for that -30 MEVA on the target just in case your GEO was using &amp;quot;Other&amp;quot; Bubbles.&lt;br /&gt;
&lt;br /&gt;
* Using a Step with Presto up gives it an accuracy bonus of +50, as well as adding two levels to the Daze effect associated with the Step, if possible. It will not magically let you break the Daze hard cap of level 10. Presto also grants you 5 additional Finishing Moves. You still get only one Finishing Move upon successfully using a Step that is &amp;quot;capped&amp;quot; already.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proposed Steps Set/ also works as highest Acc Set:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Steps&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Setan Kober&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Mache Earring +1 &lt;br /&gt;
|Ear2 = Mache Earring +1 &lt;br /&gt;
|Body = Maxixi Casaque +3&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX20 + ACC 30 &lt;br /&gt;
|Waist=Olseni Belt&lt;br /&gt;
|Legs = Maxixi Tights +3&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Try your best to use steps at start of battle and right after WS to minimize the loss in DPS and exploit the WS animation to gain as many steps as possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Waltz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These probably are the defining Job Ability groups for Dancers. &amp;quot;Groups&amp;quot;? I am listening them together, but technically, Waltzes are split into three groups that each have their own recast timer. Similar to Steps, you have to spend TP to use Waltzes, but the exact amount of TP is different for each Waltz.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz]]|| 6 seconds || 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz II]] || 8 seconds || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz III]] || 10 seconds || 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz IV]] || 12 seconds || 650&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz V]] || 16 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Curing Waltzes are single target cures for any target within casting range. You will find that most of the time, you are going to use these ones.&lt;br /&gt;
* Due to recent addition by SE for AF +3 upgrades, the following set for Waltz is considered optimal (it can be tweaked however based on obtainability) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Waltz&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Horos Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Handler&#039;s Earring +1&lt;br /&gt;
|Body = Maxixi Casaque +3&lt;br /&gt;
|Hands = Regal Gloves &lt;br /&gt;
|Ring1 = Carb. Ring +1&lt;br /&gt;
|Ring2 = Carb. Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= CHR30 &lt;br /&gt;
|Waist= Aristo Belt&lt;br /&gt;
|Legs = Dashing Subligar&lt;br /&gt;
|Feet = Maxixi Toeshoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Waltz 3/4/5 are comparably HP/TP efficient now, but the higher tier waltzes need to be used less frequently and thus have less of an impact on your DPS.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz]] || 13 seconds || 400&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz II]] || 20 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Divine Waltzes are the Curaga equivalents for Waltzes. They can target anyone in your party and anyone in range around that target will be cured.&lt;br /&gt;
*Note that Divine Waltzes and Curing Waltzes do not share the same recast timer, which can help getting your entire party back to healthy HP levels quickly in a pinch.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Divine Waltz II is your most efficient option if you&#039;re going to hit 3 targets for the full amount (~900HP).&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Waltz]] || 8 seconds || 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Healing Waltz is our (almost) all-purpose Erase. It can get rid of pretty much any status ailment that a [[WHM]] can remove with Erase or their -na spells.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Contradance]] || 5 minutes || Enhances your next Waltz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If Healing Waltz is our Erase, then Contradance is our Divine Seal. It doubles the potency for your next Curing Waltz or Divine Waltz; using Contradance with Healing Waltz lets it remove one status ailment from each party member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes I&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes I consume Finishing Moves to inflict an effect on your target.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes I !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Animated Flourish]] || 30 seconds || 1 or 2 || Provokes target&lt;br /&gt;
|-&lt;br /&gt;
| [[Desperate Flourish]] || 	20 seconds || 1 || Weighs target down with a low rate of success&lt;br /&gt;
|-&lt;br /&gt;
| [[Violent Flourish]] || 20 seconds || 1 || Stuns target with a low rate of success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The main purpose of this group is to provide Dynamis and Voidwatch procs. Rarely will you use any of these in other places except probably for &amp;quot;Animated Flourish&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Animated Flourish is a claiming tool at best, because its effect is weaker than Provoke: If you have only one Finishing Move, it will consume that and generate 1000 Volatile Enmity. If you have two or more Finishing Moves, it will consume two and generate 1500 Volatile Enmity.&lt;br /&gt;
&lt;br /&gt;
* Desperate Flourish will only be used as a Voidwatch proc. If you want to weigh down your target, Rudra&#039;s Storm is a lot better at doing that. In fact, I don&#039;t even know why you would want to weigh down your target to begin with.&lt;br /&gt;
&lt;br /&gt;
* Violent Flourish on the other hand comes with a high accuracy bonus, but that&#039;s limited to the physical hit. The Stun effect unfortunately is resisted by many targets. [[Horos Casaque +3]]  enhance the accuracy of the Stun effect. With the current game meta of massive MAAC for mele Jobs one can safely assume that it will land quite frequently than before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Violent Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Setan Kober&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Hermetic Earring&lt;br /&gt;
|Body = Horos Casaque +3  &lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= INT20 + MACC 30&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Horos Tights +3 &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes II !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Building Flourish]] || 10 seconds || 1-3 || Enhances the next weapon skill&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverse Flourish]] || 30 seconds || 1-5 || Converts Finishing Moves to TP&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Flourish]] || 20 seconds || 2 || Readies target for a skillchain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Reverse Flourish is the most valuable of all Flourishes II. By converting your remaining Finishing Moves into TP, you can get instant TP to perform back to back weapon skills for a Skillchain or to close a Skillchain off of someone else&#039;s weapon skill. Along with No Foot Rise, it also can be used as a source for starting TP, letting you being fights with a good amount of TP. &lt;br /&gt;
The maximum amount of TP if 5/5 RF and 20/20 JP with Max Cape is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + Reverse Flourish Bonus) × (Finishing moves) + (Square Mod+Empyrean Hands Bonus)×(Finishing moves)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will yield if we have the maximum Reverse Flourish Bonus (70) and 5/5 RF Merits &lt;br /&gt;
&lt;br /&gt;
RF of (1FM)=332 TP&lt;br /&gt;
RF of (2FM)=548 TP&lt;br /&gt;
RF of (3FM)=798 TP&lt;br /&gt;
RF of (4FM)=1082 TP&lt;br /&gt;
RF of (5FM)=1400 TP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The amount of TP restored is calculated using this formula:&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + Reverse Flourish Bonus) × (Finishing moves) + (Square Mod+Empyrean Hands Bonus)×(Finishing moves)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Reverse Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 =&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = Macu. Bangles +1&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Toetapper Mantle&lt;br /&gt;
|BackAug= RF 30&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The effect of Building Flourish depends on the number of Finishing Moves available when using it. The maximum number of Finishing Moves it consumes is 3.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number of FMs !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Accuracy bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Accuracy bonus, attack +25%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Accuracy bonus, attack +25%, critical hit rate bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Between Reverse Flourish and Wild Flourish, it is hard to justify using Building Flourish, even though its effect is powerful, because those Finishing moves might either be used for Wild Flourish or Reverse Flourish for more overall damage.&lt;br /&gt;
&lt;br /&gt;
* Wild Flourish is best used in places where two weapon skills and the resulting Skillchain would be overkill, but one weapon skill and the resulting Skillchain deal enough damage to deplete your target&#039;s HP. Since it affects your target, it can be used as a Dynamis proc. It also is a possible Voidwatch proc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Skill !! Resulting Skillchain&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancing Edge]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Evisceration]] || [[Transfixion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Exenterator]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyrrhic Kleos]] || [[Scission]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our most devastating Abilities!!!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes III consume Finishing Moves for offensive buffs affecting the Dancer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes III !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Climactic Flourish]] || 90 seconds || 1-5 || Enforces a Critical hit for the first hit of a certain number of attack rounds. &lt;br /&gt;
Adds a base damage bonus of 50% CHR.&lt;br /&gt;
|-&lt;br /&gt;
| [[Striking Flourish]] || 30 seconds || 2 || Enforces a Double attack for the next attack round. &lt;br /&gt;
Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ternary Flourish]] || 30 seconds || 2 || Enforces a Triple attack for the next attack round.&lt;br /&gt;
Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Climactic Flourish enforces a critical hit for the first hit of one attack around per consumed Finishing Move. Due to the nature of [[Rudra&#039;s Storm]], Climactic Flourish is best paired with that weapon skill. Performing back to back Rudra&#039;s Storms for Darkness can deal devastating amounts of damage very fast.&lt;br /&gt;
[[Maculele Tiara +1]] is crucial for Climactic Flourish. Wearing it upon activation adds another critical hit, up to 6 attack rounds with critical first hits for 5 consumed Finishing Moves. Wearing it during the actual hits grants you a 25% critical attack bonus, which is a huge boost to weapon skills that deal the majority of their damage during the initial hit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s a little bit complicated to create a solo Skillchain involving Climactic Flourish, because it consumes all Finishing Moves. You can perform a Step, preferably with Presto, after activating Climactic Flourish and before your weapon skill and/or use No Foot Rise after your weapon skill. Stepping before the first weapon skill means you have more TP towards your second weapon skill. For the same reason, No Foot Rise is used after your first weapon skill, because it also grants you TP when used with an augmented [[Horos Casaque +3]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An easier way to perform solo Skillchains with Climactic Flourish is using [[Sekkanoki]] when using a [[Samurai]] sub job.&lt;br /&gt;
&lt;br /&gt;
[[Striking Flourish]] and [[Ternary Flourish]] on the other hand are best used with Dancer&#039;s multi-hit weapon skills, especially [[Pyrrhic Kleos]]. When using [[Fotia Belt]] and [[Fotia Gorget]] for this weapon skill, each extra hit adds another 1.95 fTP to damage calculation.&lt;br /&gt;
&lt;br /&gt;
The [[CHR]] bonus works exactly like [[Sneak Attack]] and [[Trick Attack]]: It is added to the base damage outside the fTP term:&lt;br /&gt;
&lt;br /&gt;
Quote:&lt;br /&gt;
WS damage = ((DMG + fSTR + WSC) * fTP + (CHR bonus)) * pDIF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Trance]] || Reduces the TP cost of all Job Abilities to 0 and reduces recast timers for all Waltzes&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Pas]] || Grants 5 Finishing Moves. Resets recast timers for Flourishes to 0 while active and Flourishes don&#039;t consume Finishing Moves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trance used to be your emergency button for when you really need to spam Waltzes in quick succession. Thanks to Job Points, it now grants you up to 2000 TP upon using it, turning it into another source of instant TP.&lt;br /&gt;
&lt;br /&gt;
Grand Pas also can be used for that purpose by repeatedly using Reverse Flourish. Most of the time, Grand Pas is used as a zerg tool by chaining multiple weapon skills, possibly stacked with Climactic Flourish, in short order.&lt;br /&gt;
&lt;br /&gt;
The best way is to use these two SP&#039;s  simultaneously and preform  devastating Climactic Rudras back to back in a very short window, Have your steps ready and 3K TP and: &lt;br /&gt;
&lt;br /&gt;
Outside of Escha: &lt;br /&gt;
Climactic &amp;gt; Rudra &amp;gt; RF &amp;gt; Grand pas &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; Trance Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; engage, make tp &amp;gt; Climactic &amp;gt; Rudra &amp;gt; make TP &amp;gt; Rudra - 8 climactic Rudras&lt;br /&gt;
&lt;br /&gt;
In Escha:&lt;br /&gt;
Climactic &amp;gt; Rudra &amp;gt; RF &amp;gt; Grand pas &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; Trance Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; Revit &amp;gt; Climactic &amp;gt; RF Rudra &amp;gt; wing Rudra &amp;gt; wing Rudra - 9 Climactic Rudras without TPing (could go for 10 with TPing before Revit)&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group I !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Building Flourish effect]] || Increases Building Flourish accuracy by 2, attack by 1%, and critical hit rate by 1% per merit level each.&lt;br /&gt;
|-&lt;br /&gt;
| [[Haste Samba effect]] || Adds 1% Job Ability Haste to Haste Samba per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverse Flourish effect]] || Increases TP returned by Reverse Flourish by 3 TP per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Steps accuracy]] || Increases the accuracy of Steps by 3 per merit level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dancer&#039;s group I merits are pretty clear: 5/5 Haste Samba effect and 5/5 Reverse Flourish effect. Steps don&#039;t need any extra help with accuracy between their innate accuracy bonus of +10 and Presto. As for Building Flourish... can be easily used when CF timer is down for WS.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group II !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed Position]] || Increases accuracy and evasion by 3 per merit level when face-to-face with the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fan Dance]] || Reduces physical damage taken and gives &amp;quot;Enmity +15&amp;quot;. Reduces Waltz recast timers by 5% for each merit level past the first one. Renders Sambas unusable.&lt;br /&gt;
|-&lt;br /&gt;
| [[No Foot Rise]] || Grants 1 Finishing Move per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Saber Dance]] || Increases Double Attack rate. Increases Samba duration by 5% for each merit level past the first one. Renders Waltzes unusable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Recast Duration for Fan Dance, Saber Dance and NFR is 3 Minutes.&lt;br /&gt;
&lt;br /&gt;
The group II merits used to be more complicated and the &amp;quot;right&amp;quot; setup has changed many times during the last few years. These days, the most common setup is this one after Relic +3 Upgrades:&lt;br /&gt;
&lt;br /&gt;
* 5/5 [[Closed Position]]&lt;br /&gt;
* 3/5 [[No Foot Rise]] &lt;br /&gt;
* 1/5 [[Fan Dance]] &lt;br /&gt;
* 1/5 [[Saber Dance]]&lt;br /&gt;
&lt;br /&gt;
3/5 No Foot Rise feels like the right number, because it caps Finishing Moves from scratch with just one extra Step. It also provides enough TP by itself to get to 1000 TP with Reverse Flourish after a WS and 1-2 attack rounds for a self-Skillchain, when used with [[Horos Casaque +3]].&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
Based on your play style and/or the Content you&#039;re participating in, along with what REMA you&#039;re using, Support Jobs may vary:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Thief]]&#039;&#039;&#039; is a very attractive option in endgame (namely Erinys and Teles) if you utilize [[Rudra Storm]], this means you can potentially double the amount of forced critical Rudras Using [[Sneak Attack]] during these fights.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039; is usually the go to option if you wanted to maximize your DPS, especially if you&#039;re a Twashtar III holder since your white Damage will gain a major boost from Multi-hit in gear and traits, just remember when you utilize Saber Dance (DA from WAR will be rendered obsolete).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039; is also a valid option and can add extra power to your DPS, rarely used though due to capped attack situations these days from support jobs in  party.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039; is another attractive option for DPS and becomes a great candidate if you&#039;re a Mythic wielder due to its native STP trait and how Terp functions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Rune Fencer]]&#039;&#039;&#039; are great for defensive purposes and the drop in DPS isn&#039;t that significant if you prioritize survivability.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
Dancers are super proficient at wielding daggers. And super non-proficient at wielding other weapons. While swords and some fists are actually wearable options, they only are useful in... maybe spots where piercing {{piercing}} damage does not work or you need blunt damage in some fights like Master Trails. Let alone the fact that all swords Dancers can equip deal piercing damage and the only source of slashing {{slashing}} damage is [[Vampiric Claws]] and in regards to blunt, now we can use [[Kaja Knuckles]] which is still not in final form.&lt;br /&gt;
&lt;br /&gt;
Lets get serious now and discuss [[Daggers]]:&lt;br /&gt;
&lt;br /&gt;
If you aligned with Dancer as your career Job in this game, then you obviously will try to pursue [EMA] Weapons [ [[Twashtar (Level 119 III)]], [[Terpsichore (Level 119 III)]],  [[Aeneas]]) !&lt;br /&gt;
These weapons are extremely powerful and each one shines depending on the situation but they will require a lot of resources and time to make them of course.&lt;br /&gt;
&lt;br /&gt;
For Maximum potential, most players agree on (Terp/Twashtar) combination to attain the highest DPS possible and preform better on all other aspects of the job.&lt;br /&gt;
With this combination you don&#039;t have to worry that much about WS order in fights with other DPS members and will definitely cause severe damage overall, also it will make life easier on steps and tanking without losing that much of your overall DPS with AM3 up.&lt;br /&gt;
&lt;br /&gt;
With recent game meta (very short fights and capped buffs) (Twashtar/Centovente) is  a new contender that is becoming increasingly popular if you decided to go full on ZERG  and implement the devastating abilities of Dancer (e.g. Climactic Rudra and Multi SC order in the fight).&lt;br /&gt;
For longer fights its best to use (Twashtar/Taming Sari) or (Twashtar/Airy Buckler) since the scale will tip towards white damage more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Terpsichore (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Terpsichore (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Mythic Weapon and requires a lot of time and resources to make, so if you&#039;re serious about it, you should definitely make one.&lt;br /&gt;
* This weapon allows user to use the weaponskill [[Pyrrhic Kleos]] and gives 30% increase in damage when used.&lt;br /&gt;
* AM3 up gives access to OAT for 3 minutes and trust me you wont even have enough time to react to the amount of TP you generate!!!&lt;br /&gt;
* Afterglow gives an Attack/Ranged Attack boost (+15)&lt;br /&gt;
* Step Accuracy+60.&lt;br /&gt;
* Gives one extra Finishing Move per Step.&lt;br /&gt;
* Good luck making it, its definitely a beautiful weapon to have.&lt;br /&gt;
* With R15 maxed out and in Main Hand only, Terp becomes absolutely broken with; DMG: +16 Pyrrhic Kleos: DMG +15% Accuracy +30 Mac. Acc. +30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Twashtar (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Twashtar (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Empyrean Weapon and it requires a lot of Gil to finish, if you&#039;re willing to invest in it you will never be disappointed by its outcomes.&lt;br /&gt;
* It has insane amount of DEX making Rudra ever more powerful.&lt;br /&gt;
* Afterglow gives a Critical Hit Rate boost (+5%) that gives your DPS partners a huge boost to their DPS for 30 seconds (you can imagine what it can do to critical based WS&#039;s)&lt;br /&gt;
* AM3 up opens the door to triple damage for 3 Minutes on [Mele hits &amp;amp; multi-hits] eventually making a jaw-dropping reaction from players when they notice your white damage spikes.&lt;br /&gt;
* With this weapon main hand you will become a killing machine and see damage like never before.&lt;br /&gt;
*With R15 maxed out and in Main Hand only, it becomes more OP with; DMG: +4 Rudra&#039;s Storm: DMG +10% DEX &amp;amp; AGI +20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Aeneas icon.png|link=]] &#039;&#039;&#039;[[Aeneas]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Aeonic Weapon and requires skill and knowledge to acquire, if you have the beads and a willing group to clear it then by all means do it.&lt;br /&gt;
* Allows the user to perform an [[Ultimate Skillchain]]  and gives dancers the ability to make &amp;quot;light&amp;quot; skill chains finally!!!!&lt;br /&gt;
* This weapon allows the user to use the Merit Point weaponskill Exenterator at full &amp;quot;Rank 5&amp;quot; strength with no merit points invested.&lt;br /&gt;
* The TP Bonus from this weapon is not applied to weapon skills when it is wielding in the off hand slot.&lt;br /&gt;
* its definitely an attractive (easy yo get) weapon and you will enjoy the ultimate skill chain aspect of it! this weapon shows the real power behind Dancer&#039;s skill chain properties.&lt;br /&gt;
*With R15 maxed out and in Main Hand only, it comes with; DMG: +6 Exenterator: DMG +10% Accuracy +30 &amp;amp; Mag. Acc. +30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Now with [EMA] aside, what else can dancers use and still be efficient?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tauret icon.png|link=]] &#039;&#039;&#039;[[Tauret]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The final upgrade from [[Kaja Knife]] by using 5 [[Abdhaljs Matter]] and any Pulse Weapon.&lt;br /&gt;
* This Dagger is incredible for spamming [[Evisceration]] at 1K, and should definitely be ranked amongst legendary weapons for Dancers.&lt;br /&gt;
* Best High DMG, low delay option for none EMA and a great offhand if you don&#039;t have Twashtar or Perfect Taming Sari.&lt;br /&gt;
* This Dagger when equipped in main it will offer access to Evisceration, with an added 50% boost to wsDMG across all hits and will increase the chance of critical hits based with lower TP according to this decay formula: &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Assuming exponential decay: &#039;&#039;&#039;y = a(1 - r)^x&#039;&#039;&#039; &#039;&#039;&#039;where&#039;&#039;&#039;: &#039;&#039;&#039;a&#039;&#039;&#039; = initial value (the amount before measuring decay)=50, &#039;&#039;&#039;r&#039;&#039;&#039; = decay rate (most often represented as a percentage and expressed as a decimal) and its now calculated as &#039;&#039;&#039;0.35&#039;&#039;&#039;, &#039;&#039;&#039;x&#039;&#039;&#039; = value of TP used divided by 1000, &#039;&#039;&#039;y&#039;&#039;&#039; = critical rate percentage&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* At &#039;&#039;&#039;1k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;17.5%&#039;&#039;&#039; critical rate, at &#039;&#039;&#039;2k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;6%&#039;&#039;&#039; critical rate, and at &#039;&#039;&#039;3k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;2.5%&#039;&#039;&#039; critical rate based on the latest sample tests.&lt;br /&gt;
* With [[Feather Step]] 10/10, [[Rogue&#039;s Roll]] 11 crooked and your merits; you would notice how incredible this dagger is in longer fights, both in white damage and ws, since the moment you have all these buffs and capped [[dDEX]], your critical hit rate should reach &#039;&#039;&#039;81.5%&#039;&#039;&#039; at &#039;&#039;&#039;1K&#039;&#039;&#039; TP.&lt;br /&gt;
* Good Luck getting it from [[Ambuscade Weapons]].&lt;br /&gt;
*Main Hand: &amp;quot;Evisceration&amp;quot;, &amp;quot;Evisceration&amp;quot; damage +50%, increase critical hits based with lower TP.&lt;br /&gt;
&lt;br /&gt;
[[File:Setan Kober icon.png|link=]] &#039;&#039;&#039;[[Setan Kober]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our new Divergence Weapon to add to your arsenal.&lt;br /&gt;
* At first glance it might look underwhelming but this Dagger is incredible and as of now its the best Accuracy option.&lt;br /&gt;
* Coupled with [[Horos Toe Shoes +3]] your steps will only consume 40 TP and this will have  major impact on lost DPS during stepping. &lt;br /&gt;
* This Dagger can be equipped on main and offhand simultaneously making steps free.&lt;br /&gt;
* Good Luck getting it from [[Blacksmith&#039;s aurum tome]] or buying it off the AH.&lt;br /&gt;
&lt;br /&gt;
Augments:&lt;br /&gt;
*Path A: Main Hand: Double Damage +50%, Store TP +25, DMG +5&lt;br /&gt;
*Path B: Main Hand: Follow-up Attack +50%, Subtle Blow II +25, DMG +5&lt;br /&gt;
*Path C: Main Hand: Flourish Recast Time -25%, Step Duration +60, DMG +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Taming Sari icon.png|link=]] &#039;&#039;&#039;[[Taming Sari]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger is incredible and if you managed to get the perfect augments on it then you will be really satisfied of its outcomes.&lt;br /&gt;
* This Dagger can be equipped on main and offhand simultaneously and you will notice how incredible this combination is (Also Hello TH2?)&lt;br /&gt;
* Good Luck getting it from [[Sinister Reign]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Kaja Knife icon.png|link=]] &#039;&#039;&#039;[[Kaja Knife]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our new Ambuscade Weapon to add to your arsenal, and its still not in its final form.&lt;br /&gt;
* This Dagger is incredible for returning/new players.&lt;br /&gt;
* High DMG, low delay option for none DEMA.&lt;br /&gt;
* This Dagger when equipped in main it will offer access to Evisceration, with an added 50% boost to wsDMG across all hits.&lt;br /&gt;
* Good Luck getting it from [[Ambuscade Weapons]].&lt;br /&gt;
*Main Hand: &amp;quot;Evisceration&amp;quot;, &amp;quot;Evisceration&amp;quot; damage +50%&lt;br /&gt;
&lt;br /&gt;
[[File:Raetic Kris +1 icon.png|link=]] &#039;&#039;&#039;[[Raetic Kris +1]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger is a beast!! and if you managed to get one provided that you have source of refresh, you will not be disappointed at all.&lt;br /&gt;
* This Dagger is best equipped with Twashtar to have the best results (lowest delay combo and one of the highest DPS).&lt;br /&gt;
* Good Luck getting it from [[Blacksmithing]] and the crafter will need [[Blacksmith&#039;s argentum tome]], you can also buy it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Centovente icon.png|link=]] &#039;&#039;&#039;[[Centovente]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger can potentially give the highest DPS in offhand when you go [TP Bonus +1000] and Pair it with [[Twashtar (Level 119 III)]] or [[Setan Kober]] B.&lt;br /&gt;
* It will require a metric ton of accuracy in what is considered high end content, even if DNC has one of the highest Accuracy in game; it&#039;s estimated that on Omen Bosses for instance you would need approximately 120-140 more Accuracy than normal buffs to cover the loss in offhand.&lt;br /&gt;
* Good Luck getting it from [[Dagger Trials]] in Weaponskill Trials via [[Magian Moogle]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Skinflayer icon.png|link=]] &#039;&#039;&#039;[[Skinflayer]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger can be obtained from [[Strophadia]] in [[Reisenjima]] and further augmented with the help of [[Oseem]].&lt;br /&gt;
* Try your best to get at least 15 DMG 10 DEX 20 ACC 20 ATTk and TA3.&lt;br /&gt;
* This is an excellent Dagger if you managed to gain powerful augments, and you can double wield it like Taming Sari~&lt;br /&gt;
* Good Luck on augments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Polyhymnia icon.png|link=]] &#039;&#039;&#039;[[Polyhymnia]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Obtained from [[Oboro]] and its our JSE weapon, easy to get.&lt;br /&gt;
* It will serve new/returning players a great deal and should be considered as first option.&lt;br /&gt;
* Can be further augmented with Accuracy +50, Store TP +8, Weapon Skill Damage +5%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Enchufla icon.png|link=]] &#039;&#039;&#039;[[Enchufla]]:&#039;&#039;&#039;&lt;br /&gt;
Obtained from [[Hanbi]] in [[Escha - Ru&#039;Aun]] and can be upgraded through the help of [[Nolan]] and Path C seems like a well grounded option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment Sets===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starter  TP:&#039;&#039;&#039;&lt;br /&gt;
Assuming no JP and cheapest gear.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Starter Set&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =Kaja Knife&lt;br /&gt;
|Sub =Polyhymnia&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ginsen&lt;br /&gt;
|Head = Skormoth Mask&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Asperity Necklace&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body =Rawhide Vest&lt;br /&gt;
|BodyAug= Path D: HP 50 / Subtle Blow 7 / TA 2&lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|HandsAug= &lt;br /&gt;
|Ring1 =Petrov Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DW&lt;br /&gt;
|Waist= Kentarch Belt +1&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Macu. Toeshoes +1&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Best in Slot TP:&#039;&#039;&#039;&lt;br /&gt;
Theoretically, the best DPS output when you spam Rudra exactly at 1k TP &#039;&#039;&#039;&#039;&#039;[ Please note you will require much more acc than normal buffs, to cover the loss in offhand accuracy]&#039;&#039;&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Best in Slot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub = Centovente&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A:DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Acc TP Best in Slot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Setan Kober&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Horos Tiara +3 &lt;br /&gt;
|HeadAug=&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Mache Earring +1&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A:DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Moonlight Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX20 + ACC 30 + ATT 20+10DA&lt;br /&gt;
|Waist= Olseni Belt&lt;br /&gt;
|Legs = Maxixi Tights +3 &lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twashtar TP Set:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Utilizing [[Fencer]] from /WAR is vital for this combo to preform its best, more DPS options for us to choose from.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Twashtar&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Airy Buckler&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= (Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet =  Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
Bonus Set when you have AM3 up from Twashtar and you can&#039;t WS as often as you wish due to fight mechanics, and the point is to depend on White Damage, this set will provide [Critical hit damage +42% and 39% Crtical hit rate] + 14% critical hit rate from Feather Step:&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP AM3 Up &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Skinflayer&lt;br /&gt;
|SubAug= +DMG, 10DEX, 30Acc/Att, 7% Crtical DMG &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Sherida Earring&lt;br /&gt;
|Body =Mummu Jacket +2&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|HandsAug= (Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Mummu Ring&lt;br /&gt;
|Ring2 = Hetairoi Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10CRate&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Turms Subligar +1&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= 15STR + 30 ACC/ATT + 5% Critical DMG &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terpsichore TP SET:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Its plausible to use STP set with Mythic Weapons since  AM  takes care of the multi hit gear easily if it was maintained at level 3 [Terp gives ± 70 per hit so you might need to hit 80 STP in gear, buffs and sub job STP values] [the margins of STP Set and MultiHit Set can be minuscule depending on sub job options and provided buffs, for more explanation refer to this thread http://www.ffxiah.com/forum/topic/31534/math-oax-multi-attack-and-you/3/]&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Terpsichore&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Terpsichore (Level 119 III)&lt;br /&gt;
|Sub = Twashtar (Level 119 III)&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head =Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug=(Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 =Epona&#039;s Ring&lt;br /&gt;
|Ring2 = Gere Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP&lt;br /&gt;
|Waist=Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This set provides 72+15=87 STP when /SAM.&lt;br /&gt;
Enough to cover everything you need and make your round/ws the lowest among any other combination [could possibly hit 1.9-2.1 rounds/ws]&lt;br /&gt;
&lt;br /&gt;
===Dual Wield Scenarios===&lt;br /&gt;
When/if one needed to cap delay in situations where Haste Samba isn&#039;t an option, can&#039;t get Haste II or Marches, and/or you&#039;re weak/zombi, and lastly if you&#039;re solo with trusts, you should use these sets:&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 0% Haste&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug= 15 STR/DEX + 30 ACC/ATT + 4DW&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 10% Haste &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|HandsAug= Path A&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 40% Haste&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet =  Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Climactic Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Maculele Tiara +1&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Horos Tights +3&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4WSD&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Normal Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Horos Tights +3&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Starter Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Polyhymnia&lt;br /&gt;
|Sub = Odium&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|HeadAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Neck = Caro Necklace&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body =  Meg. Cuirie +2&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Meg. Gloves +2&lt;br /&gt;
|Ring1 = Ramuh Ring +1&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Evisceration:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Evisceration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =&lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Adhemar Bonnet +1 &lt;br /&gt;
|HeadAug= (Path B) DEX12 +STR 12+ ATT 20&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Gere Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%CritRate&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Lustr. Subligar +1&lt;br /&gt;
|LegsAug= 8DEX+20ACC+3Critrate&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4%CritDMG&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Starter Evisceration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Ear2Aug=&lt;br /&gt;
|Body =  Meg. Cuirie +2&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 =Ramuh Ring +1&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%C.Rate&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* Pyrrhic Kleos:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Pyrrhic Kleos&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Lustratio Cap +1&lt;br /&gt;
|HeadAug= Path A&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body =   Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path B &lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Lustra. Leggings +1&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PK Striking Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Lustratio Cap +1&lt;br /&gt;
|HeadAug= Path A&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body =   Macu. Casaque +1&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path B&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Lustra. Leggings +1&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PK Starter &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Skormoth Mask&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body =  Rawhide Vest&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 = Ifrit Ring +1&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Rawhide Boots  &lt;br /&gt;
|FeetAug= Path D&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Exenterator&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aeneas&lt;br /&gt;
|Sub = Taming Sari&lt;br /&gt;
|SubAug= DMG15+10DEX+10STR+TH1&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|Neck = Fotia Gorget &lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body =Horos Casaque +3&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= 30AGI + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =AE&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aeneas &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= 10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Neck = Baetyl Pendant &lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug= 4MAB+250 TP Bonus&lt;br /&gt;
|Ear2 = Friomisi Earring&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= 10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Hands =Herculean Gloves  &lt;br /&gt;
|HandsAug=10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Ring1 = Shiva Ring +1&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+ WSD 10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Horos Tights +3 &lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug=10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Utilities:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MDT&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Dampening Tam&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Odnowa Earring +1&lt;br /&gt;
|Ear2 = Odnowa Earring&lt;br /&gt;
|Body =  Tu. Harness +1&lt;br /&gt;
|Hands =Turms Mittens +1&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= INT 20+ EVA 20+ MEVA 45&lt;br /&gt;
|Waist= Engraved Belt&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PDT&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1 &lt;br /&gt;
|Head = Meghanada Visor +2&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Genmei Earring&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|Hands = Meg. Gloves +2&lt;br /&gt;
|HandsAug= 10 VIT + DT5&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= VIT 30+ EVA/MEVA 20+ DEF 50&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MEVA&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Turms Cap +1&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Sanare Earring&lt;br /&gt;
|Ear2 = Hearty Earring&lt;br /&gt;
|Body =  Tu. Harness +1&lt;br /&gt;
|Hands =Raetic Bangles +1&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 =Icecrack Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= EVA20/MEVA 30 + Status Ailments 10 or DT5% or MEVA 45&lt;br /&gt;
|Waist= Engraved Belt&lt;br /&gt;
|Legs = Turms Subligar +1&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;FastCast:&#039;&#039;&lt;br /&gt;
**[[Magoraga Beads]] for [[Utsusemi]]. &lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = FC&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= FC5&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body =  Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path D: HP+105, FC+10, MDT-4%&lt;br /&gt;
|Hands =Leyline Gloves&lt;br /&gt;
|HandsAug= MAB15 +MAC15 +ACC15+FC3&lt;br /&gt;
|Ring1 = Rahab Ring&lt;br /&gt;
|Ring2 = Prolix Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= FC10&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Herculean Trousers&lt;br /&gt;
|LegsAug= FC5&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= FC5&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Enmity:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Can use [[Senuna&#039;s Mantle]] with Enmity +10.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enmity&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Iron Gobbet&lt;br /&gt;
|Head = Halitus Helm&lt;br /&gt;
|Neck = Unmoving Collar +1&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body =  Emet Harness +1&lt;br /&gt;
|Hands =Horos Bangles +3&lt;br /&gt;
|Ring1 = Provocare Ring&lt;br /&gt;
|Ring2 = Eihwaz Ring&lt;br /&gt;
|Back = Agema Cape&lt;br /&gt;
|Waist= Kasiri Belt&lt;br /&gt;
|Legs = Zoar Subligar +1&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Katriina</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=579532</id>
		<title>Community Dancer Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=579532"/>
		<updated>2019-07-15T10:04:48Z</updated>

		<summary type="html">&lt;p&gt;Katriina: /* Abilities and Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
[[File:Dancer 2.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Guide is an amalgamation of various insights from FFXIAH community members who happen to talk passionately about Dancer in this game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tis the beatin&#039; of the heart what lays the foundation. Ye embrace it with yer whole body, and then e&#039;er so gently start tappin&#039; out the steps. Yer blood gets t&#039;bubblin&#039; an&#039; ye can hear it percolatin&#039; about in there. An&#039; then ye might stick a twirlin&#039; turn and send it rushin&#039; t&#039;all yer extremities. Shimmies straight up the spine and sends a shudder clean through ye, it does. After that, then she&#039;s mine an&#039; no mistakin&#039;. Haven&#039;t the faintest where I be or how I got there, I just am. An&#039; everyone around fuels me, each of &#039;em offerin&#039; up their own—a symphony o&#039; souls. An&#039; that&#039;s yer rhythm. Ye cannot help but dance. — &#039;&#039;&#039;&#039;Laila Brillioth&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
&lt;br /&gt;
Dancers (DNC) are front-line hybrid class that can benefit the party, enfeeble monsters and deal a lot of DPS if utilized properly. Not only are they competent fighters, but the TP they accumulate is used to fuel their various abilities. They execute Waltzes and Sambas to heal and create beneficial effects, and perform Steps to inflict negative effects upon the enemy. A touch of customization is added with Flourish, which allows a step to be completed with a variety of bonuses to aid the Dancer&#039;s party. Obtained by completing the [[Lakeside Minuet]] quest.&lt;br /&gt;
&lt;br /&gt;
==Abilities and Traits==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Traits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following table only lists the Job Traits of a level 99 Dancer and their effects at that level alphabetically. For more information about these Job Traits, e. g. its tiers (if any) and at which level they are attained, they are linked to their BG Wiki pages.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy_Bonus|Accuracy Bonus]] || Accuracy +35&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed_Position|Closed Position]] || Accuracy +3 and Evasion +3 per merit level when facing the target&lt;br /&gt;
|-&lt;br /&gt;
| [[Conserve_TP|Conserve TP]] || Cuts down the TP cost of weapon skills 25% of the time&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Attack Bonus]] || Critical hit damage +11%&lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Wield]] || Combined delay -30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion Bonus]] || Evasion +48&lt;br /&gt;
|-&lt;br /&gt;
| [[Resist Slow]] || Increases resistance against Slow&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || Skillchain damage +23%&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow]] || Reduced TP fed to enemies by 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactical Parry]] || 50 TP per parry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These Job Traits define Dancer&#039;s base capabilities: a fast-hitting and evasive front-line job with a lot of accuracy and bonuses to both white damage and weapon skills when you close Skillchains with them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gifts from Job Points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gift !! Cumulative Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Capacity Points|Capacity Point Bonus]] || 320%&lt;br /&gt;
|-&lt;br /&gt;
| [[Defense|Physical Defense Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Attack|Physical Attack Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion|Physical Evasion Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy|Physical Accuracy Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Evasion|Magic Evasion Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Accuracy|Magic Accuracy Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow|Subtle Blow Effect]] || 13%&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Hit Damage|Critical Damage Bonus]] || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || 6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sombra_Armor_Set|Superior 1]] || Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Foppish_Tunica|Superior 2]] || Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
| [[Turms_Armor_Set|Superior 3]] || Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
| [[Horos Knife]] || Enables the player to equip Weapons marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
| [[Setan Kobere]] || Enables the player to equip Weapons marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
| Dual Wield Effect || 5% Delay Reduction &lt;br /&gt;
|-&lt;br /&gt;
| Maximum Finishing Moves Bonus || 4 added &amp;quot;finishing moves&amp;quot; with a total of 9/9 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
★Master!	Grants the designation &amp;quot;Master Headliner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Decreases the recast time of one-hour abilities by 15 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dancers have a multitude of Job Abilities, many of which can be found in different &amp;quot;groups&amp;quot;. Job Abilities within the same group share recast timers, so using an ability will lock out all other abilities in that group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steps &amp;amp; Presto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Steps inflict status ailments on the target by applying so-called &amp;quot;Dazes&amp;quot; to them. The first Step of a Daze effect sets its duration to 1 minute and each subsequent Step applying the same Daze effect increase its remaining duration by 30 seconds, capping at 2 minutes. You have to spend 100 TP for each Step you perform and their shared recast timer is 5 seconds for all steps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect !! Potency&lt;br /&gt;
|-&lt;br /&gt;
|[[Box Step]] || Lowers target&#039;s defense || 3% + 2% * (Sluggish Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Feather Step]] || Lowers target&#039;s critical hit evasion  (increases player critical hit rate) ||(Maculele Toeshoes +1) gives 4% + 1% * (Bewildered Daze level) for a Total 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[Quickstep]] || Lowers target&#039;s evasion || 4 * (Lethargic Daze level + 1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Stutter Step]]|| Lowers target&#039;s magic evasion|| 3 * (Weakened Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Presto]] || Enhances the effect of the next Step and grants an additional Finishing Move. || 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Unless the Daze effect level has reached the cap (currently level 10) already, each successful Step grants you 2 Finishing Moves and wielding a [[Terpsichore]] adds 1 Finishing Move on top of that for a total of up to 3 Finishing Moves per Step. If however the Daze effect level was capped already, you will gain only 1 Finishing Move, no matter what.&lt;br /&gt;
&lt;br /&gt;
* The success rate of Steps depends on the Dancer&#039;s physical hit rate and therefore caps at 99%. Each Step gets an innate Accuracy +10 bonus and a level 99+ [[Terpsichore]] adds another Accuracy +60 to that. Gear that specifically enhances &amp;quot;Step Accuracy&amp;quot; should not be carried for the sole purpose of increasing Step Accuracy, because there are pieces that give you at least the same increase to accuracy, if not more, in every slot.&lt;br /&gt;
&lt;br /&gt;
* The effect of Steps cannot be resisted, so if you can hit the target, you can apply Dazes. They however can be removed by effects that remove status ailments, e. g. Erase.&lt;br /&gt;
&lt;br /&gt;
* Most of the time, you are going to use either Quickstep and/or Box Step. Having both at level 10 and maintaining that level lowers your target&#039;s defense by 23% and evasion by 44, effectively increasing attack by (at least) 29.8% and accuracy by 44 for everyone attacking your target. Especially Box Step is useful for low-man sitautions where accuracy is likely to be capped with attack being far from cap due to lack of buffs and/or debuffs.&lt;br /&gt;
&lt;br /&gt;
* In party situations, the rise of [[GEO]] means that you very often have absurd amounts of defense reduction and attack enhancing effects up, so ratio is more likely to be capped, except for fights that puts penalty on GEO bubbles. Here, it might be more useful to use Feather Step instead, because critical hit rate is something that often is not affected by buffs. Feather Step also has another use case: For things that are being whacked by many players at the same time, e. g. Wildskeeper Reives, and Domain Invasion, it might be more reliable than Box Step or Quickstep for building Finishing Moves. Feather Step is limited to main job Dancers, whereas the other Steps can be used by anyone with a Dancer sub job.&lt;br /&gt;
&lt;br /&gt;
* Over the course of many years, Stutter Step probably only has been used to increase the accuracy of the Stun effect caused by Violent Flourish. Which sounds like a bad strategy to begin with, if you actually need Stun effects, but now that Dancers might see the inside of harder content more often, Stutter Step might be used for a similar purpose in pinch: If your stunners are close to hitting the Stun wall, you can help them a bit and hope that your target goes down before crashing into the Stun wall or you can have 10/10 Stutter for that -30 MEVA on the target just in case your GEO was using &amp;quot;Other&amp;quot; Bubbles.&lt;br /&gt;
&lt;br /&gt;
* Using a Step with Presto up gives it an accuracy bonus of +50, as well as adding two levels to the Daze effect associated with the Step, if possible. It will not magically let you break the Daze hard cap of level 10. Presto also grants you 5 additional Finishing Moves. You still get only one Finishing Move upon successfully using a Step that is &amp;quot;capped&amp;quot; already.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proposed Steps Set/ also works as highest Acc Set:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Steps&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Setan Kober&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Mache Earring +1 &lt;br /&gt;
|Ear2 = Mache Earring +1 &lt;br /&gt;
|Body = Maxixi Casaque +3&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX20 + ACC 30 &lt;br /&gt;
|Waist=Olseni Belt&lt;br /&gt;
|Legs = Maxixi Tights +3&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Try your best to use steps at start of battle and right after WS to minimize the loss in DPS and exploit the WS animation to gain as many steps as possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Waltz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These probably are the defining Job Ability groups for Dancers. &amp;quot;Groups&amp;quot;? I am listening them together, but technically, Waltzes are split into three groups that each have their own recast timer. Similar to Steps, you have to spend TP to use Waltzes, but the exact amount of TP is different for each Waltz.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz]]|| 6 seconds || 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz II]] || 8 seconds || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz III]] || 10 seconds || 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz IV]] || 12 seconds || 650&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz V]] || 16 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Curing Waltzes are single target cures for any target within casting range. You will find that most of the time, you are going to use these ones.&lt;br /&gt;
* Due to recent addition by SE for AF +3 upgrades, the following set for Waltz is considered optimal (it can be tweaked however based on obtainability) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Waltz&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Horos Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Handler&#039;s Earring +1&lt;br /&gt;
|Body = Maxixi Casaque +3&lt;br /&gt;
|Hands = Regal Gloves &lt;br /&gt;
|Ring1 = Carb. Ring +1&lt;br /&gt;
|Ring2 = Carb. Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= CHR30 &lt;br /&gt;
|Waist= Aristo Belt&lt;br /&gt;
|Legs = Dashing Subligar&lt;br /&gt;
|Feet = Maxixi Toeshoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Waltz 3/4/5 are comparably HP/TP efficient now, but the higher tier waltzes need to be used less frequently and thus have less of an impact on your DPS.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz]] || 13 seconds || 400&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz II]] || 20 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Divine Waltzes are the Curaga equivalents for Waltzes. They can target anyone in your party and anyone in range around that target will be cured.&lt;br /&gt;
*Note that Divine Waltzes and Curing Waltzes do not share the same recast timer, which can help getting your entire party back to healthy HP levels quickly in a pinch.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Divine Waltz II is your most efficient option if you&#039;re going to hit 3 targets for the full amount (~900HP).&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Waltz]] || 8 seconds || 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Healing Waltz is our (almost) all-purpose Erase. It can get rid of pretty much any status ailment that a [[WHM]] can remove with Erase or their -na spells.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Contradance]] || 5 minutes || Enhances your next Waltz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If Healing Waltz is our Erase, then Contradance is our Divine Seal. It doubles the potency for your next Curing Waltz or Divine Waltz; using Contradance with Healing Waltz lets it remove one status ailment from each party member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes I&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes I consume Finishing Moves to inflict an effect on your target.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes I !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Animated Flourish]] || 30 seconds || 1 or 2 || Provokes target&lt;br /&gt;
|-&lt;br /&gt;
| [[Desperate Flourish]] || 	20 seconds || 1 || Weighs target down with a low rate of success&lt;br /&gt;
|-&lt;br /&gt;
| [[Violent Flourish]] || 20 seconds || 1 || Stuns target with a low rate of success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The main purpose of this group is to provide Dynamis and Voidwatch procs. Rarely will you use any of these in other places except probably for &amp;quot;Animated Flourish&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Animated Flourish is a claiming tool at best, because its effect is weaker than Provoke: If you have only one Finishing Move, it will consume that and generate 1000 Volatile Enmity. If you have two or more Finishing Moves, it will consume two and generate 1500 Volatile Enmity.&lt;br /&gt;
&lt;br /&gt;
* Desperate Flourish will only be used as a Voidwatch proc. If you want to weigh down your target, Rudra&#039;s Storm is a lot better at doing that. In fact, I don&#039;t even know why you would want to weigh down your target to begin with.&lt;br /&gt;
&lt;br /&gt;
* Violent Flourish on the other hand comes with a high accuracy bonus, but that&#039;s limited to the physical hit. The Stun effect unfortunately is resisted by many targets. [[Horos Casaque +3]]  enhance the accuracy of the Stun effect. With the current game meta of massive MAAC for mele Jobs one can safely assume that it will land quite frequently than before.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Violent Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Setan Kober&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Hermetic Earring&lt;br /&gt;
|Body = Horos Casaque +3  &lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= INT20 + MACC 30&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Horos Tights +3 &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes II !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Building Flourish]] || 10 seconds || 1-3 || Enhances the next weapon skill&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverse Flourish]] || 30 seconds || 1-5 || Converts Finishing Moves to TP&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Flourish]] || 20 seconds || 2 || Readies target for a skillchain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Reverse Flourish is the most valuable of all Flourishes II. By converting your remaining Finishing Moves into TP, you can get instant TP to perform back to back weapon skills for a Skillchain or to close a Skillchain off of someone else&#039;s weapon skill. Along with No Foot Rise, it also can be used as a source for starting TP, letting you being fights with a good amount of TP. &lt;br /&gt;
The maximum amount of TP if 5/5 RF and 20/20 JP with Max Cape is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + Reverse Flourish Bonus) × (Finishing moves) + (Square Mod+Empyrean Hands Bonus)×(Finishing moves)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will yield if we have the maximum Reverse Flourish Bonus (70) and 5/5 RF Merits &lt;br /&gt;
&lt;br /&gt;
RF of (1FM)=332 TP&lt;br /&gt;
RF of (2FM)=548 TP&lt;br /&gt;
RF of (3FM)=798 TP&lt;br /&gt;
RF of (4FM)=1082 TP&lt;br /&gt;
RF of (5FM)=1400 TP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The amount of TP restored is calculated using this formula:&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + Reverse Flourish Bonus) × (Finishing moves) + (Square Mod+Empyrean Hands Bonus)×(Finishing moves)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Reverse Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 =&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = Macu. Bangles +1&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Toetapper Mantle&lt;br /&gt;
|BackAug= RF 30&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The effect of Building Flourish depends on the number of Finishing Moves available when using it. The maximum number of Finishing Moves it consumes is 3.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number of FMs !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Accuracy bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Accuracy bonus, attack +25%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Accuracy bonus, attack +25%, critical hit rate bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Between Reverse Flourish and Wild Flourish, it is hard to justify using Building Flourish, even though its effect is powerful, because those Finishing moves might either be used for Wild Flourish or Reverse Flourish for more overall damage.&lt;br /&gt;
&lt;br /&gt;
* Wild Flourish is best used in places where two weapon skills and the resulting Skillchain would be overkill, but one weapon skill and the resulting Skillchain deal enough damage to deplete your target&#039;s HP. Since it affects your target, it can be used as a Dynamis proc. It also is a possible Voidwatch proc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Skill !! Resulting Skillchain&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancing Edge]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Evisceration]] || [[Transfixion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Exenterator]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyrrhic Kleos]] || [[Scission]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our most devastating Abilities!!!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes III consume Finishing Moves for offensive buffs affecting the Dancer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes III !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Climactic Flourish]] || 90 seconds || 1-5 || Enforces a Critical hit for the first hit of a certain number of attack rounds. &lt;br /&gt;
Adds a base damage bonus of 50% CHR.&lt;br /&gt;
|-&lt;br /&gt;
| [[Striking Flourish]] || 30 seconds || 2 || Enforces a Double attack for the next attack round. &lt;br /&gt;
Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ternary Flourish]] || 30 seconds || 2 || Enforces a Triple attack for the next attack round.&lt;br /&gt;
Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Climactic Flourish enforces a critical hit for the first hit of one attack around per consumed Finishing Move. Due to the nature of [[Rudra&#039;s Storm]], Climactic Flourish is best paired with that weapon skill. Performing back to back Rudra&#039;s Storms for Darkness can deal devastating amounts of damage very fast.&lt;br /&gt;
[[Maculele Tiara +1]] is crucial for Climactic Flourish. Wearing it upon activation adds another critical hit, up to 6 attack rounds with critical first hits for 5 consumed Finishing Moves. Wearing it during the actual hits grants you a 25% critical attack bonus, which is a huge boost to weapon skills that deal the majority of their damage during the initial hit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s a little bit complicated to create a solo Skillchain involving Climactic Flourish, because it consumes all Finishing Moves. You can perform a Step, preferably with Presto, after activating Climactic Flourish and before your weapon skill and/or use No Foot Rise after your weapon skill. Stepping before the first weapon skill means you have more TP towards your second weapon skill. For the same reason, No Foot Rise is used after your first weapon skill, because it also grants you TP when used with an augmented [[Horos Casaque +3]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An easier way to perform solo Skillchains with Climactic Flourish is using [[Sekkanoki]] when using a [[Samurai]] sub job.&lt;br /&gt;
&lt;br /&gt;
[[Striking Flourish]] and [[Ternary Flourish]] on the other hand are best used with Dancer&#039;s multi-hit weapon skills, especially [[Pyrrhic Kleos]]. When using [[Fotia Belt]] and [[Fotia Gorget]] for this weapon skill, each extra hit adds another 1.95 fTP to damage calculation.&lt;br /&gt;
&lt;br /&gt;
The [[CHR]] bonus works exactly like [[Sneak Attack]] and [[Trick Attack]]: It is added to the base damage outside the fTP term:&lt;br /&gt;
&lt;br /&gt;
Quote:&lt;br /&gt;
WS damage = ((DMG + fSTR + WSC) * fTP + (CHR bonus)) * pDIF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Trance]] || Reduces the TP cost of all Job Abilities to 0 and reduces recast timers for all Waltzes&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Pas]] || Grants 5 Finishing Moves. Resets recast timers for Flourishes to 0 while active and Flourishes don&#039;t consume Finishing Moves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trance used to be your emergency button for when you really need to spam Waltzes in quick succession. Thanks to Job Points, it now grants you up to 2000 TP upon using it, turning it into another source of instant TP.&lt;br /&gt;
&lt;br /&gt;
Grand Pas also can be used for that purpose by repeatedly using Reverse Flourish. Most of the time, Grand Pas is used as a zerg tool by chaining multiple weapon skills, possibly stacked with Climactic Flourish, in short order.&lt;br /&gt;
&lt;br /&gt;
The best way is to use these two SP&#039;s  simultaneously and preform  devastating Climactic Rudras back to back in a very short window, Have your steps ready and 3K TP and: &lt;br /&gt;
&lt;br /&gt;
Outside of Escha: &lt;br /&gt;
Climactic &amp;gt; Rudra &amp;gt; RF &amp;gt; Grand pas &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; Trance Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; engage, make tp &amp;gt; Climactic &amp;gt; Rudra &amp;gt; make TP &amp;gt; Rudra - 8 climactic Rudras&lt;br /&gt;
&lt;br /&gt;
In Escha:&lt;br /&gt;
Climactic &amp;gt; Rudra &amp;gt; RF &amp;gt; Grand pas &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; Trance Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; Revit &amp;gt; Climactic &amp;gt; RF Rudra &amp;gt; wing Rudra &amp;gt; wing Rudra - 9 Climactic Rudras without TPing (could go for 10 with TPing before Revit)&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group I !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Building Flourish effect]] || Increases Building Flourish accuracy by 2, attack by 1%, and critical hit rate by 1% per merit level each.&lt;br /&gt;
|-&lt;br /&gt;
| [[Haste Samba effect]] || Adds 1% Job Ability Haste to Haste Samba per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverse Flourish effect]] || Increases TP returned by Reverse Flourish by 3 TP per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Steps accuracy]] || Increases the accuracy of Steps by 3 per merit level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dancer&#039;s group I merits are pretty clear: 5/5 Haste Samba effect and 5/5 Reverse Flourish effect. Steps don&#039;t need any extra help with accuracy between their innate accuracy bonus of +10 and Presto. As for Building Flourish... can be easily used when CF timer is down for WS.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group II !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed Position]] || Increases accuracy and evasion by 3 per merit level when face-to-face with the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fan Dance]] || Reduces physical damage taken and gives &amp;quot;Enmity +15&amp;quot;. Reduces Waltz recast timers by 5% for each merit level past the first one. Renders Sambas unusable.&lt;br /&gt;
|-&lt;br /&gt;
| [[No Foot Rise]] || Grants 1 Finishing Move per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Saber Dance]] || Increases Double Attack rate. Increases Samba duration by 5% for each merit level past the first one. Renders Waltzes unusable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Recast Duration for Fan Dance, Saber Dance and NFR is 3 Minutes.&lt;br /&gt;
&lt;br /&gt;
The group II merits used to be more complicated and the &amp;quot;right&amp;quot; setup has changed many times during the last few years. These days, the most common setup is this one after Relic +3 Upgrades:&lt;br /&gt;
&lt;br /&gt;
* 5/5 [[Closed Position]]&lt;br /&gt;
* 3/5 [[No Foot Rise]] &lt;br /&gt;
* 1/5 [[Fan Dance]] &lt;br /&gt;
* 1/5 [[Saber Dance]]&lt;br /&gt;
&lt;br /&gt;
3/5 No Foot Rise feels like the right number, because it caps Finishing Moves from scratch with just one extra Step. It also provides enough TP by itself to get to 1000 TP with Reverse Flourish after a WS and 1-2 attack rounds for a self-Skillchain, when used with [[Horos Casaque +3]].&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
Based on your play style and/or the Content you&#039;re participating in, along with what REMA you&#039;re using, Support Jobs may vary:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Thief]]&#039;&#039;&#039; is a very attractive option in endgame (namely Erinys and Teles) if you utilize [[Rudra Storm]], this means you can potentially double the amount of forced critical Rudras Using [[Sneak Attack]] during these fights.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039; is usually the go to option if you wanted to maximize your DPS, especially if you&#039;re a Twashtar III holder since your white Damage will gain a major boost from Multi-hit in gear and traits, just remember when you utilize Saber Dance (DA from WAR will be rendered obsolete).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039; is also a valid option and can add extra power to your DPS, rarely used though due to capped attack situations these days from support jobs in  party.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039; is another attractive option for DPS and becomes a great candidate if you&#039;re a Mythic wielder due to its native STP trait and how Terp functions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Rune Fencer]]&#039;&#039;&#039; are great for defensive purposes and the drop in DPS isn&#039;t that significant if you prioritize survivability.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
Dancers are super proficient at wielding daggers. And super non-proficient at wielding other weapons. While swords and some fists are actually wearable options, they only are useful in... maybe spots where piercing {{piercing}} damage does not work or you need blunt damage in some fights like Master Trails. Let alone the fact that all swords Dancers can equip deal piercing damage and the only source of slashing {{slashing}} damage is [[Vampiric Claws]] and in regards to blunt, now we can use [[Kaja Knuckles]] which is still not in final form.&lt;br /&gt;
&lt;br /&gt;
Lets get serious now and discuss [[Daggers]]:&lt;br /&gt;
&lt;br /&gt;
If you aligned with Dancer as your career Job in this game, then you obviously will try to pursue [EMA] Weapons [ [[Twashtar (Level 119 III)]], [[Terpsichore (Level 119 III)]],  [[Aeneas]]) !&lt;br /&gt;
These weapons are extremely powerful and each one shines depending on the situation but they will require a lot of resources and time to make them of course.&lt;br /&gt;
&lt;br /&gt;
For Maximum potential, most players agree on (Terp/Twashtar) combination to attain the highest DPS possible and preform better on all other aspects of the job.&lt;br /&gt;
With this combination you don&#039;t have to worry that much about WS order in fights with other DPS members and will definitely cause severe damage overall, also it will make life easier on steps and tanking without losing that much of your overall DPS with AM3 up.&lt;br /&gt;
&lt;br /&gt;
With recent game meta (very short fights and capped buffs) (Twashtar/Centovente) is  a new contender that is becoming increasingly popular if you decided to go full on ZERG  and implement the devastating abilities of Dancer (e.g. Climactic Rudra and Multi SC order in the fight).&lt;br /&gt;
For longer fights its best to use (Twashtar/Taming Sari) or (Twashtar/Airy Buckler) since the scale will tip towards white damage more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Terpsichore (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Terpsichore (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Mythic Weapon and requires a lot of time and resources to make, so if you&#039;re serious about it, you should definitely make one.&lt;br /&gt;
* This weapon allows user to use the weaponskill [[Pyrrhic Kleos]] and gives 30% increase in damage when used.&lt;br /&gt;
* AM3 up gives access to OAT for 3 minutes and trust me you wont even have enough time to react to the amount of TP you generate!!!&lt;br /&gt;
* Afterglow gives an Attack/Ranged Attack boost (+15)&lt;br /&gt;
* Step Accuracy+60.&lt;br /&gt;
* Gives one extra Finishing Move per Step.&lt;br /&gt;
* Good luck making it, its definitely a beautiful weapon to have.&lt;br /&gt;
* With R15 maxed out and in Main Hand only, Terp becomes absolutely broken with; DMG: +16 Pyrrhic Kleos: DMG +15% Accuracy +30 Mac. Acc. +30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Twashtar (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Twashtar (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Empyrean Weapon and it requires a lot of Gil to finish, if you&#039;re willing to invest in it you will never be disappointed by its outcomes.&lt;br /&gt;
* It has insane amount of DEX making Rudra ever more powerful.&lt;br /&gt;
* Afterglow gives a Critical Hit Rate boost (+5%) that gives your DPS partners a huge boost to their DPS for 30 seconds (you can imagine what it can do to critical based WS&#039;s)&lt;br /&gt;
* AM3 up opens the door to triple damage for 3 Minutes on [Mele hits &amp;amp; multi-hits] eventually making a jaw-dropping reaction from players when they notice your white damage spikes.&lt;br /&gt;
* With this weapon main hand you will become a killing machine and see damage like never before.&lt;br /&gt;
*With R15 maxed out and in Main Hand only, it becomes more OP with; DMG: +4 Rudra&#039;s Storm: DMG +10% DEX &amp;amp; AGI +20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Aeneas icon.png|link=]] &#039;&#039;&#039;[[Aeneas]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Aeonic Weapon and requires skill and knowledge to acquire, if you have the beads and a willing group to clear it then by all means do it.&lt;br /&gt;
* Allows the user to perform an [[Ultimate Skillchain]]  and gives dancers the ability to make &amp;quot;light&amp;quot; skill chains finally!!!!&lt;br /&gt;
* This weapon allows the user to use the Merit Point weaponskill Exenterator at full &amp;quot;Rank 5&amp;quot; strength with no merit points invested.&lt;br /&gt;
* The TP Bonus from this weapon is not applied to weapon skills when it is wielding in the off hand slot.&lt;br /&gt;
* its definitely an attractive (easy yo get) weapon and you will enjoy the ultimate skill chain aspect of it! this weapon shows the real power behind Dancer&#039;s skill chain properties.&lt;br /&gt;
*With R15 maxed out and in Main Hand only, it comes with; DMG: +6 Exenterator: DMG +10% Accuracy +30 &amp;amp; Mag. Acc. +30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Now with [EMA] aside, what else can dancers use and still be efficient?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tauret icon.png|link=]] &#039;&#039;&#039;[[Tauret]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The final upgrade from [[Kaja Knife]] by using 5 [[Abdhaljs Matter]] and any Pulse Weapon.&lt;br /&gt;
* This Dagger is incredible for spamming [[Evisceration]] at 1K, and should definitely be ranked amongst legendary weapons for Dancers.&lt;br /&gt;
* Best High DMG, low delay option for none EMA and a great offhand if you don&#039;t have Twashtar or Perfect Taming Sari.&lt;br /&gt;
* This Dagger when equipped in main it will offer access to Evisceration, with an added 50% boost to wsDMG across all hits and will increase the chance of critical hits based with lower TP according to this decay formula: &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Assuming exponential decay: &#039;&#039;&#039;y = a(1 - r)^x&#039;&#039;&#039; &#039;&#039;&#039;where&#039;&#039;&#039;: &#039;&#039;&#039;a&#039;&#039;&#039; = initial value (the amount before measuring decay)=50, &#039;&#039;&#039;r&#039;&#039;&#039; = decay rate (most often represented as a percentage and expressed as a decimal) and its now calculated as &#039;&#039;&#039;0.35&#039;&#039;&#039;, &#039;&#039;&#039;x&#039;&#039;&#039; = value of TP used divided by 1000, &#039;&#039;&#039;y&#039;&#039;&#039; = critical rate percentage&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* At &#039;&#039;&#039;1k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;17.5%&#039;&#039;&#039; critical rate, at &#039;&#039;&#039;2k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;6%&#039;&#039;&#039; critical rate, and at &#039;&#039;&#039;3k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;2.5%&#039;&#039;&#039; critical rate based on the latest sample tests.&lt;br /&gt;
* With [[Feather Step]] 10/10, [[Rogue&#039;s Roll]] 11 crooked and your merits; you would notice how incredible this dagger is in longer fights, both in white damage and ws, since the moment you have all these buffs and capped [[dDEX]], your critical hit rate should reach &#039;&#039;&#039;81.5%&#039;&#039;&#039; at &#039;&#039;&#039;1K&#039;&#039;&#039; TP.&lt;br /&gt;
* Good Luck getting it from [[Ambuscade Weapons]].&lt;br /&gt;
*Main Hand: &amp;quot;Evisceration&amp;quot;, &amp;quot;Evisceration&amp;quot; damage +50%, increase critical hits based with lower TP.&lt;br /&gt;
&lt;br /&gt;
[[File:Setan Kober icon.png|link=]] &#039;&#039;&#039;[[Setan Kober]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our new Divergence Weapon to add to your arsenal.&lt;br /&gt;
* At first glance it might look underwhelming but this Dagger is incredible and as of now its the best Accuracy option.&lt;br /&gt;
* Coupled with [[Horos Toe Shoes +3]] your steps will only consume 40 TP and this will have  major impact on lost DPS during stepping. &lt;br /&gt;
* This Dagger can be equipped on main and offhand simultaneously making steps free.&lt;br /&gt;
* Good Luck getting it from [[Blacksmith&#039;s aurum tome]] or buying it off the AH.&lt;br /&gt;
&lt;br /&gt;
Augments:&lt;br /&gt;
*Path A: Main Hand: Double Damage +50%, Store TP +25, DMG +5&lt;br /&gt;
*Path B: Main Hand: Follow-up Attack +50%, Subtle Blow II +25, DMG +5&lt;br /&gt;
*Path C: Main Hand: Flourish Recast Time -25%, Step Duration +60, DMG +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Taming Sari icon.png|link=]] &#039;&#039;&#039;[[Taming Sari]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger is incredible and if you managed to get the perfect augments on it then you will be really satisfied of its outcomes.&lt;br /&gt;
* This Dagger can be equipped on main and offhand simultaneously and you will notice how incredible this combination is (Also Hello TH2?)&lt;br /&gt;
* Good Luck getting it from [[Sinister Reign]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Kaja Knife icon.png|link=]] &#039;&#039;&#039;[[Kaja Knife]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our new Ambuscade Weapon to add to your arsenal, and its still not in its final form.&lt;br /&gt;
* This Dagger is incredible for returning/new players.&lt;br /&gt;
* High DMG, low delay option for none DEMA.&lt;br /&gt;
* This Dagger when equipped in main it will offer access to Evisceration, with an added 50% boost to wsDMG across all hits.&lt;br /&gt;
* Good Luck getting it from [[Ambuscade Weapons]].&lt;br /&gt;
*Main Hand: &amp;quot;Evisceration&amp;quot;, &amp;quot;Evisceration&amp;quot; damage +50%&lt;br /&gt;
&lt;br /&gt;
[[File:Raetic Kris +1 icon.png|link=]] &#039;&#039;&#039;[[Raetic Kris +1]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger is a beast!! and if you managed to get one provided that you have source of refresh, you will not be disappointed at all.&lt;br /&gt;
* This Dagger is best equipped with Twashtar to have the best results (lowest delay combo and one of the highest DPS).&lt;br /&gt;
* Good Luck getting it from [[Blacksmithing]] and the crafter will need [[Blacksmith&#039;s argentum tome]], you can also buy it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Centovente icon.png|link=]] &#039;&#039;&#039;[[Centovente]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger can potentially give the highest DPS in offhand when you go [TP Bonus +1000] and Pair it with [[Twashtar (Level 119 III)]] or [[Setan Kober]] B.&lt;br /&gt;
* It will require a metric ton of accuracy in what is considered high end content, even if DNC has one of the highest Accuracy in game; it&#039;s estimated that on Omen Bosses for instance you would need approximately 120-140 more Accuracy than normal buffs to cover the loss in offhand.&lt;br /&gt;
* Good Luck getting it from [[Dagger Trials]] in Weaponskill Trials via [[Magian Moogle]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Skinflayer icon.png|link=]] &#039;&#039;&#039;[[Skinflayer]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger can be obtained from [[Strophadia]] in [[Reisenjima]] and further augmented with the help of [[Oseem]].&lt;br /&gt;
* Try your best to get at least 15 DMG 10 DEX 20 ACC 20 ATTk and TA3.&lt;br /&gt;
* This is an excellent Dagger if you managed to gain powerful augments, and you can double wield it like Taming Sari~&lt;br /&gt;
* Good Luck on augments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Polyhymnia icon.png|link=]] &#039;&#039;&#039;[[Polyhymnia]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Obtained from [[Oboro]] and its our JSE weapon, easy to get.&lt;br /&gt;
* It will serve new/returning players a great deal and should be considered as first option.&lt;br /&gt;
* Can be further augmented with Accuracy +50, Store TP +8, Weapon Skill Damage +5%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Enchufla icon.png|link=]] &#039;&#039;&#039;[[Enchufla]]:&#039;&#039;&#039;&lt;br /&gt;
Obtained from [[Hanbi]] in [[Escha - Ru&#039;Aun]] and can be upgraded through the help of [[Nolan]] and Path C seems like a well grounded option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment Sets===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starter  TP:&#039;&#039;&#039;&lt;br /&gt;
Assuming no JP and cheapest gear.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Starter Set&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =Kaja Knife&lt;br /&gt;
|Sub =Polyhymnia&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ginsen&lt;br /&gt;
|Head = Skormoth Mask&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Asperity Necklace&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body =Rawhide Vest&lt;br /&gt;
|BodyAug= Path D: HP 50 / Subtle Blow 7 / TA 2&lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|HandsAug= &lt;br /&gt;
|Ring1 =Petrov Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DW&lt;br /&gt;
|Waist= Kentarch Belt +1&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Macu. Toeshoes +1&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Best in Slot TP:&#039;&#039;&#039;&lt;br /&gt;
Theoretically, the best DPS output when you spam Rudra exactly at 1k TP &#039;&#039;&#039;&#039;&#039;[ Please note you will require much more acc than normal buffs, to cover the loss in offhand accuracy]&#039;&#039;&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Best in Slot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub = Centovente&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A:DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Acc TP Best in Slot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Setan Kober&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Horos Tiara +3 &lt;br /&gt;
|HeadAug=&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Mache Earring +1&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A:DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Moonlight Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX20 + ACC 30 + ATT 20+10DA&lt;br /&gt;
|Waist= Olseni Belt&lt;br /&gt;
|Legs = Maxixi Tights +3 &lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twashtar TP Set:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Utilizing [[Fencer]] from /WAR is vital for this combo to preform its best, more DPS options for us to choose from.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Twashtar&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Airy Buckler&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= (Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet =  Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
Bonus Set when you have AM3 up from Twashtar and you can&#039;t WS as often as you wish due to fight mechanics, and the point is to depend on White Damage, this set will provide [Critical hit damage +42% and 39% Crtical hit rate] + 14% critical hit rate from Feather Step:&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP AM3 Up &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Skinflayer&lt;br /&gt;
|SubAug= +DMG, 10DEX, 30Acc/Att, 7% Crtical DMG &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Sherida Earring&lt;br /&gt;
|Body =Mummu Jacket +2&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|HandsAug= (Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Mummu Ring&lt;br /&gt;
|Ring2 = Hetairoi Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10CRate&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Turms Subligar +1&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= 15STR + 30 ACC/ATT + 5% Critical DMG &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terpsichore TP SET:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Its plausible to use STP set with Mythic Weapons since  AM  takes care of the multi hit gear easily if it was maintained at level 3 [Terp gives ± 70 per hit so you might need to hit 80 STP in gear, buffs and sub job STP values] [the margins of STP Set and MultiHit Set can be minuscule depending on sub job options and provided buffs, for more explanation refer to this thread http://www.ffxiah.com/forum/topic/31534/math-oax-multi-attack-and-you/3/]&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Terpsichore&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Terpsichore (Level 119 III)&lt;br /&gt;
|Sub = Twashtar (Level 119 III)&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head =Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug=(Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 =Epona&#039;s Ring&lt;br /&gt;
|Ring2 = Gere Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP&lt;br /&gt;
|Waist=Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This set provides 72+15=87 STP when /SAM.&lt;br /&gt;
Enough to cover everything you need and make your round/ws the lowest among any other combination [could possibly hit 1.9-2.1 rounds/ws]&lt;br /&gt;
&lt;br /&gt;
===Dual Wield Scenarios===&lt;br /&gt;
When/if one needed to cap delay in situations where Haste Samba isn&#039;t an option, can&#039;t get Haste II or Marches, and/or you&#039;re weak/zombi, and lastly if you&#039;re solo with trusts, you should use these sets:&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 0% Haste&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug= 15 STR/DEX + 30 ACC/ATT + 4DW&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 10% Haste &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|HandsAug= Path A&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 40% Haste&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet =  Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Climactic Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Maculele Tiara +1&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Horos Tights +3&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4WSD&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Normal Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Horos Tights +3&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Starter Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Polyhymnia&lt;br /&gt;
|Sub = Odium&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|HeadAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Neck = Caro Necklace&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body =  Meg. Cuirie +2&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Meg. Gloves +2&lt;br /&gt;
|Ring1 = Ramuh Ring +1&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Evisceration:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Evisceration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =&lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Adhemar Bonnet +1 &lt;br /&gt;
|HeadAug= (Path B) DEX12 +STR 12+ ATT 20&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Gere Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%CritRate&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Lustr. Subligar +1&lt;br /&gt;
|LegsAug= 8DEX+20ACC+3Critrate&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4%CritDMG&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Starter Evisceration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Ear2Aug=&lt;br /&gt;
|Body =  Meg. Cuirie +2&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 =Ramuh Ring +1&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%C.Rate&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* Pyrrhic Kleos:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Pyrrhic Kleos&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Lustratio Cap +1&lt;br /&gt;
|HeadAug= Path A&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body =   Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path B &lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Lustra. Leggings +1&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PK Striking Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Lustratio Cap +1&lt;br /&gt;
|HeadAug= Path A&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body =   Macu. Casaque +1&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path B&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Lustra. Leggings +1&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PK Starter &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Skormoth Mask&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body =  Rawhide Vest&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 = Ifrit Ring +1&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Rawhide Boots  &lt;br /&gt;
|FeetAug= Path D&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Exenterator&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aeneas&lt;br /&gt;
|Sub = Taming Sari&lt;br /&gt;
|SubAug= DMG15+10DEX+10STR+TH1&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|Neck = Fotia Gorget &lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body =Horos Casaque +3&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= 30AGI + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =AE&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aeneas &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= 10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Neck = Baetyl Pendant &lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug= 4MAB+250 TP Bonus&lt;br /&gt;
|Ear2 = Friomisi Earring&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= 10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Hands =Herculean Gloves  &lt;br /&gt;
|HandsAug=10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Ring1 = Shiva Ring +1&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+ WSD 10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Horos Tights +3 &lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug=10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Utilities:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MDT&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Dampening Tam&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Odnowa Earring +1&lt;br /&gt;
|Ear2 = Odnowa Earring&lt;br /&gt;
|Body =  Tu. Harness +1&lt;br /&gt;
|Hands =Turms Mittens +1&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= INT 20+ EVA 20+ MEVA 45&lt;br /&gt;
|Waist= Engraved Belt&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PDT&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1 &lt;br /&gt;
|Head = Meghanada Visor +2&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Genmei Earring&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|Hands = Meg. Gloves +2&lt;br /&gt;
|HandsAug= 10 VIT + DT5&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= VIT 30+ EVA/MEVA 20+ DEF 50&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MEVA&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Turms Cap +1&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Sanare Earring&lt;br /&gt;
|Ear2 = Hearty Earring&lt;br /&gt;
|Body =  Tu. Harness +1&lt;br /&gt;
|Hands =Raetic Bangles +1&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 =Icecrack Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= EVA20/MEVA 30 + Status Ailments 10 or DT5% or MEVA 45&lt;br /&gt;
|Waist= Engraved Belt&lt;br /&gt;
|Legs = Turms Subligar +1&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;FastCast:&#039;&#039;&lt;br /&gt;
**[[Magoraga Beads]] for [[Utsusemi]]. &lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = FC&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= FC5&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body =  Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path D: HP+105, FC+10, MDT-4%&lt;br /&gt;
|Hands =Leyline Gloves&lt;br /&gt;
|HandsAug= MAB15 +MAC15 +ACC15+FC3&lt;br /&gt;
|Ring1 = Rahab Ring&lt;br /&gt;
|Ring2 = Prolix Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= FC10&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Herculean Trousers&lt;br /&gt;
|LegsAug= FC5&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= FC5&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Enmity:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Can use [[Senuna&#039;s Mantle]] with Enmity +10.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enmity&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Iron Gobbet&lt;br /&gt;
|Head = Halitus Helm&lt;br /&gt;
|Neck = Unmoving Collar +1&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body =  Emet Harness +1&lt;br /&gt;
|Hands =Horos Bangles +3&lt;br /&gt;
|Ring1 = Provocare Ring&lt;br /&gt;
|Ring2 = Eihwaz Ring&lt;br /&gt;
|Back = Agema Cape&lt;br /&gt;
|Waist= Kasiri Belt&lt;br /&gt;
|Legs = Zoar Subligar +1&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Katriina</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=579531</id>
		<title>Community Dancer Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=579531"/>
		<updated>2019-07-15T10:02:08Z</updated>

		<summary type="html">&lt;p&gt;Katriina: /* Abilities and Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
[[File:Dancer 2.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Guide is an amalgamation of various insights from FFXIAH community members who happen to talk passionately about Dancer in this game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tis the beatin&#039; of the heart what lays the foundation. Ye embrace it with yer whole body, and then e&#039;er so gently start tappin&#039; out the steps. Yer blood gets t&#039;bubblin&#039; an&#039; ye can hear it percolatin&#039; about in there. An&#039; then ye might stick a twirlin&#039; turn and send it rushin&#039; t&#039;all yer extremities. Shimmies straight up the spine and sends a shudder clean through ye, it does. After that, then she&#039;s mine an&#039; no mistakin&#039;. Haven&#039;t the faintest where I be or how I got there, I just am. An&#039; everyone around fuels me, each of &#039;em offerin&#039; up their own—a symphony o&#039; souls. An&#039; that&#039;s yer rhythm. Ye cannot help but dance. — &#039;&#039;&#039;&#039;Laila Brillioth&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
&lt;br /&gt;
Dancers (DNC) are front-line hybrid class that can benefit the party, enfeeble monsters and deal a lot of DPS if utilized properly. Not only are they competent fighters, but the TP they accumulate is used to fuel their various abilities. They execute Waltzes and Sambas to heal and create beneficial effects, and perform Steps to inflict negative effects upon the enemy. A touch of customization is added with Flourish, which allows a step to be completed with a variety of bonuses to aid the Dancer&#039;s party. Obtained by completing the [[Lakeside Minuet]] quest.&lt;br /&gt;
&lt;br /&gt;
==Abilities and Traits==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Traits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following table only lists the Job Traits of a level 99 Dancer and their effects at that level alphabetically. For more information about these Job Traits, e. g. its tiers (if any) and at which level they are attained, they are linked to their BG Wiki pages.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy_Bonus|Accuracy Bonus]] || Accuracy +35&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed_Position|Closed Position]] || Accuracy +3 and Evasion +3 per merit level when facing the target&lt;br /&gt;
|-&lt;br /&gt;
| [[Conserve_TP|Conserve TP]] || Cuts down the TP cost of weapon skills 25% of the time&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Attack Bonus]] || Critical hit damage +11%&lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Wield]] || Combined delay -30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion Bonus]] || Evasion +48&lt;br /&gt;
|-&lt;br /&gt;
| [[Resist Slow]] || Increases resistance against Slow&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || Skillchain damage +23%&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow]] || Reduced TP fed to enemies by 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactical Parry]] || 50 TP per parry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These Job Traits define Dancer&#039;s base capabilities: a fast-hitting and evasive front-line job with a lot of accuracy and bonuses to both white damage and weapon skills when you close Skillchains with them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gifts from Job Points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gift !! Cumulative Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Capacity Points|Capacity Point Bonus]] || 320%&lt;br /&gt;
|-&lt;br /&gt;
| [[Defense|Physical Defense Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Attack|Physical Attack Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion|Physical Evasion Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy|Physical Accuracy Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Evasion|Magic Evasion Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Accuracy|Magic Accuracy Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow|Subtle Blow Effect]] || 13%&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Hit Damage|Critical Damage Bonus]] || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || 6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sombra_Armor_Set|Superior 1]] || Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Foppish_Tunica|Superior 2]] || Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
| [[Turms_Armor_Set|Superior 3]] || Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
| [[Horos Knife]] || Enables the player to equip Weapons marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
| [[Setan Kobere]] || Enables the player to equip Weapons marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
| Dual Wield Effect || 5% Delay Reduction &lt;br /&gt;
|-&lt;br /&gt;
| Maximum Finishing Moves Bonus || 4 added &amp;quot;finishing moves&amp;quot; with a total of 9/9 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
★Master!	Grants the designation &amp;quot;Master Headliner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Decreases the recast time of one-hour abilities by 15 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dancers have a multitude of Job Abilities, many of which can be found in different &amp;quot;groups&amp;quot;. Job Abilities within the same group share recast timers, so using an ability will lock out all other abilities in that group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steps &amp;amp; Presto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Steps inflict status ailments on the target by applying so-called &amp;quot;Dazes&amp;quot; to them. The first Step of a Daze effect sets its duration to 1 minute and each subsequent Step applying the same Daze effect increase its remaining duration by 30 seconds, capping at 2 minutes. You have to spend 100 TP for each Step you perform and their shared recast timer is 5 seconds for all steps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect !! Potency&lt;br /&gt;
|-&lt;br /&gt;
|[[Box Step]] || Lowers target&#039;s defense || 3% + 2% * (Sluggish Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Feather Step]] || Lowers target&#039;s critical hit evasion  (increases player critical hit rate) ||(Maculele Toeshoes +1) gives 4% + 1% * (Bewildered Daze level) for a Total 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[Quickstep]] || Lowers target&#039;s evasion || 4 * (Lethargic Daze level + 1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Stutter Step]]|| Lowers target&#039;s magic evasion|| 3 * (Weakened Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Presto]] || Enhances the effect of the next Step and grants an additional Finishing Move. || 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Unless the Daze effect level has reached the cap (currently level 10) already, each successful Step grants you 2 Finishing Moves and wielding a [[Terpsichore]] adds 1 Finishing Move on top of that for a total of up to 3 Finishing Moves per Step. If however the Daze effect level was capped already, you will gain only 1 Finishing Move, no matter what.&lt;br /&gt;
&lt;br /&gt;
* The success rate of Steps depends on the Dancer&#039;s physical hit rate and therefore caps at 99%. Each Step gets an innate Accuracy +10 bonus and a level 99+ [[Terpsichore]] adds another Accuracy +60 to that. Gear that specifically enhances &amp;quot;Step Accuracy&amp;quot; should not be carried for the sole purpose of increasing Step Accuracy, because there are pieces that give you at least the same increase to accuracy, if not more, in every slot.&lt;br /&gt;
&lt;br /&gt;
* The effect of Steps cannot be resisted, so if you can hit the target, you can apply Dazes. They however can be removed by effects that remove status ailments, e. g. Erase.&lt;br /&gt;
&lt;br /&gt;
* Most of the time, you are going to use either Quickstep and/or Box Step. Having both at level 10 and maintaining that level lowers your target&#039;s defense by 23% and evasion by 44, effectively increasing attack by (at least) 29.8% and accuracy by 44 for everyone attacking your target. Especially Box Step is useful for low-man sitautions where accuracy is likely to be capped with attack being far from cap due to lack of buffs and/or debuffs.&lt;br /&gt;
&lt;br /&gt;
* In party situations, the rise of [[GEO]] means that you very often have absurd amounts of defense reduction and attack enhancing effects up, so ratio is more likely to be capped, except for fights that puts penalty on GEO bubbles. Here, it might be more useful to use Feather Step instead, because critical hit rate is something that often is not affected by buffs. Feather Step also has another use case: For things that are being whacked by many players at the same time, e. g. Wildskeeper Reives, and Domain Invasion, it might be more reliable than Box Step or Quickstep for building Finishing Moves. Feather Step is limited to main job Dancers, whereas the other Steps can be used by anyone with a Dancer sub job.&lt;br /&gt;
&lt;br /&gt;
* Over the course of many years, Stutter Step probably only has been used to increase the accuracy of the Stun effect caused by Violent Flourish. Which sounds like a bad strategy to begin with, if you actually need Stun effects, but now that Dancers might see the inside of harder content more often, Stutter Step might be used for a similar purpose in pinch: If your stunners are close to hitting the Stun wall, you can help them a bit and hope that your target goes down before crashing into the Stun wall or you can have 10/10 Stutter for that -30 MEVA on the target just in case your GEO was using &amp;quot;Other&amp;quot; Bubbles.&lt;br /&gt;
&lt;br /&gt;
* Using a Step with Presto up gives it an accuracy bonus of +50, as well as adding two levels to the Daze effect associated with the Step, if possible. It will not magically let you break the Daze hard cap of level 10. Presto also grants you 5 additional Finishing Moves. You still get only one Finishing Move upon successfully using a Step that is &amp;quot;capped&amp;quot; already.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proposed Steps Set/ also works as highest Acc Set:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Steps&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Setan Kober&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Mache Earring +1 &lt;br /&gt;
|Ear2 = Mache Earring +1 &lt;br /&gt;
|Body = Maxixi Casaque +3&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX20 + ACC 30 &lt;br /&gt;
|Waist=Olseni Belt&lt;br /&gt;
|Legs = Maxixi Tights +3&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Try your best to use steps at start of battle and right after WS to minimize the loss in DPS and exploit the WS animation to gain as many steps as possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Waltz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These probably are the defining Job Ability groups for Dancers. &amp;quot;Groups&amp;quot;? I am listening them together, but technically, Waltzes are split into three groups that each have their own recast timer. Similar to Steps, you have to spend TP to use Waltzes, but the exact amount of TP is different for each Waltz.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz]]|| 6 seconds || 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz II]] || 8 seconds || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz III]] || 10 seconds || 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz IV]] || 12 seconds || 650&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz V]] || 16 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Curing Waltzes are single target cures for any target within casting range. You will find that most of the time, you are going to use these ones.&lt;br /&gt;
* Due to recent addition by SE for AF +3 upgrades, the following set for Waltz is considered optimal (it can be tweaked however based on obtainability) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Waltz&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Horos Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Handler&#039;s Earring +1&lt;br /&gt;
|Body = Maxixi Casaque +3&lt;br /&gt;
|Hands = Regal Gloves &lt;br /&gt;
|Ring1 = Carb. Ring +1&lt;br /&gt;
|Ring2 = Carb. Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= CHR30 &lt;br /&gt;
|Waist= Aristo Belt&lt;br /&gt;
|Legs = Dashing Subligar&lt;br /&gt;
|Feet = Maxixi Toeshoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Waltz 3/4/5 are comparably HP/TP efficient now, but the higher tier waltzes need to be used less frequently and thus have less of an impact on your DPS.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz]] || 13 seconds || 400&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz II]] || 20 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Divine Waltzes are the Curaga equivalents for Waltzes. They can target anyone in your party and anyone in range around that target will be cured.&lt;br /&gt;
*Note that Divine Waltzes and Curing Waltzes do not share the same recast timer, which can help getting your entire party back to healthy HP levels quickly in a pinch.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Divine Waltz II is your most efficient option if you&#039;re going to hit 3 targets for the full amount (~900HP).&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Waltz]] || 8 seconds || 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Healing Waltz is our (almost) all-purpose Erase. It can get rid of pretty much any status ailment that a [[WHM]] can remove with Erase or their -na spells.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Contradance]] || 5 minutes || Enhances your next Waltz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If Healing Waltz is our Erase, then Contradance is our Divine Seal. It doubles the potency for your next Curing Waltz or Divine Waltz; using Contradance with Healing Waltz lets it remove one status ailment from each party member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes I&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes I consume Finishing Moves to inflict an effect on your target.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes I !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Animated Flourish]] || 30 seconds || 1 or 2 || Provokes target&lt;br /&gt;
|-&lt;br /&gt;
| [[Desperate Flourish]] || 	20 seconds || 1 || Weighs target down with a low rate of success&lt;br /&gt;
|-&lt;br /&gt;
| [[Violent Flourish]] || 20 seconds || 1 || Stuns target with a low rate of success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The main purpose of this group is to provide Dynamis and Voidwatch procs. Rarely will you use any of these in other places except probably for &amp;quot;Animated Flourish&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Animated Flourish is a claiming tool at best, because its effect is weaker than Provoke: If you have only one Finishing Move, it will consume that and generate 1000 Volatile Enmity. If you have two or more Finishing Moves, it will consume two and generate 1500 Volatile Enmity.&lt;br /&gt;
&lt;br /&gt;
* Desperate Flourish will only be used as a Voidwatch proc. If you want to weigh down your target, Rudra&#039;s Storm is a lot better at doing that. &lt;br /&gt;
* In fact, I don&#039;t even know why you would want to weigh down your target to begin with.&lt;br /&gt;
&lt;br /&gt;
* Violent Flourish on the other hand comes with a high accuracy bonus, but that&#039;s limited to the physical hit. The Stun effect unfortunately is resisted by many targets. [[Horos Casaque +3]]  enhance the accuracy of the Stun effect. With the current game meta of massive MAAC for mele Jobs one can safely assume that it will land quite frequently than before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Violent Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Setan Kober&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Hermetic Earring&lt;br /&gt;
|Body = Horos Casaque +3  &lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= INT20 + MACC 30&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Horos Tights +3 &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes II !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Building Flourish]] || 10 seconds || 1-3 || Enhances the next weapon skill&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverse Flourish]] || 30 seconds || 1-5 || Converts Finishing Moves to TP&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Flourish]] || 20 seconds || 2 || Readies target for a skillchain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Reverse Flourish is the most valuable of all Flourishes II. By converting your remaining Finishing Moves into TP, you can get instant TP to perform back to back weapon skills for a Skillchain or to close a Skillchain off of someone else&#039;s weapon skill. Along with No Foot Rise, it also can be used as a source for starting TP, letting you being fights with a good amount of TP. &lt;br /&gt;
The maximum amount of TP if 5/5 RF and 20/20 JP with Max Cape is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + Reverse Flourish Bonus) × (Finishing moves) + (Square Mod+Empyrean Hands Bonus)×(Finishing moves)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will yield if we have the maximum Reverse Flourish Bonus (70) and 5/5 RF Merits &lt;br /&gt;
&lt;br /&gt;
RF of (1FM)=332 TP&lt;br /&gt;
RF of (2FM)=548 TP&lt;br /&gt;
RF of (3FM)=798 TP&lt;br /&gt;
RF of (4FM)=1082 TP&lt;br /&gt;
RF of (5FM)=1400 TP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The amount of TP restored is calculated using this formula:&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + Reverse Flourish Bonus) × (Finishing moves) + (Square Mod+Empyrean Hands Bonus)×(Finishing moves)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Reverse Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 =&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = Macu. Bangles +1&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Toetapper Mantle&lt;br /&gt;
|BackAug= RF 30&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The effect of Building Flourish depends on the number of Finishing Moves available when using it. The maximum number of Finishing Moves it consumes is 3.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number of FMs !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Accuracy bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Accuracy bonus, attack +25%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Accuracy bonus, attack +25%, critical hit rate bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Between Reverse Flourish and Wild Flourish, it is hard to justify using Building Flourish, even though its effect is powerful, because those Finishing moves might either be used for Wild Flourish or Reverse Flourish for more overall damage.&lt;br /&gt;
&lt;br /&gt;
* Wild Flourish is best used in places where two weapon skills and the resulting Skillchain would be overkill, but one weapon skill and the resulting Skillchain deal enough damage to deplete your target&#039;s HP. Since it affects your target, it can be used as a Dynamis proc. It also is a possible Voidwatch proc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Skill !! Resulting Skillchain&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancing Edge]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Evisceration]] || [[Transfixion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Exenterator]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyrrhic Kleos]] || [[Scission]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our most devastating Abilities!!!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes III consume Finishing Moves for offensive buffs affecting the Dancer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes III !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Climactic Flourish]] || 90 seconds || 1-5 || Enforces a Critical hit for the first hit of a certain number of attack rounds. &lt;br /&gt;
Adds a base damage bonus of 50% CHR.&lt;br /&gt;
|-&lt;br /&gt;
| [[Striking Flourish]] || 30 seconds || 2 || Enforces a Double attack for the next attack round. &lt;br /&gt;
Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ternary Flourish]] || 30 seconds || 2 || Enforces a Triple attack for the next attack round.&lt;br /&gt;
Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Climactic Flourish enforces a critical hit for the first hit of one attack around per consumed Finishing Move. Due to the nature of [[Rudra&#039;s Storm]], Climactic Flourish is best paired with that weapon skill. Performing back to back Rudra&#039;s Storms for Darkness can deal devastating amounts of damage very fast.&lt;br /&gt;
[[Maculele Tiara +1]] is crucial for Climactic Flourish. Wearing it upon activation adds another critical hit, up to 6 attack rounds with critical first hits for 5 consumed Finishing Moves. Wearing it during the actual hits grants you a 25% critical attack bonus, which is a huge boost to weapon skills that deal the majority of their damage during the initial hit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s a little bit complicated to create a solo Skillchain involving Climactic Flourish, because it consumes all Finishing Moves. You can perform a Step, preferably with Presto, after activating Climactic Flourish and before your weapon skill and/or use No Foot Rise after your weapon skill. Stepping before the first weapon skill means you have more TP towards your second weapon skill. For the same reason, No Foot Rise is used after your first weapon skill, because it also grants you TP when used with an augmented [[Horos Casaque +3]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An easier way to perform solo Skillchains with Climactic Flourish is using [[Sekkanoki]] when using a [[Samurai]] sub job.&lt;br /&gt;
&lt;br /&gt;
[[Striking Flourish]] and [[Ternary Flourish]] on the other hand are best used with Dancer&#039;s multi-hit weapon skills, especially [[Pyrrhic Kleos]]. When using [[Fotia Belt]] and [[Fotia Gorget]] for this weapon skill, each extra hit adds another 1.95 fTP to damage calculation.&lt;br /&gt;
&lt;br /&gt;
The [[CHR]] bonus works exactly like [[Sneak Attack]] and [[Trick Attack]]: It is added to the base damage outside the fTP term:&lt;br /&gt;
&lt;br /&gt;
Quote:&lt;br /&gt;
WS damage = ((DMG + fSTR + WSC) * fTP + (CHR bonus)) * pDIF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Trance]] || Reduces the TP cost of all Job Abilities to 0 and reduces recast timers for all Waltzes&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Pas]] || Grants 5 Finishing Moves. Resets recast timers for Flourishes to 0 while active and Flourishes don&#039;t consume Finishing Moves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trance used to be your emergency button for when you really need to spam Waltzes in quick succession. Thanks to Job Points, it now grants you up to 2000 TP upon using it, turning it into another source of instant TP.&lt;br /&gt;
&lt;br /&gt;
Grand Pas also can be used for that purpose by repeatedly using Reverse Flourish. Most of the time, Grand Pas is used as a zerg tool by chaining multiple weapon skills, possibly stacked with Climactic Flourish, in short order.&lt;br /&gt;
&lt;br /&gt;
The best way is to use these two SP&#039;s  simultaneously and preform  devastating Climactic Rudras back to back in a very short window, Have your steps ready and 3K TP and: &lt;br /&gt;
&lt;br /&gt;
Outside of Escha: &lt;br /&gt;
Climactic &amp;gt; Rudra &amp;gt; RF &amp;gt; Grand pas &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; Trance Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; engage, make tp &amp;gt; Climactic &amp;gt; Rudra &amp;gt; make TP &amp;gt; Rudra - 8 climactic Rudras&lt;br /&gt;
&lt;br /&gt;
In Escha:&lt;br /&gt;
Climactic &amp;gt; Rudra &amp;gt; RF &amp;gt; Grand pas &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; Trance Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; Revit &amp;gt; Climactic &amp;gt; RF Rudra &amp;gt; wing Rudra &amp;gt; wing Rudra - 9 Climactic Rudras without TPing (could go for 10 with TPing before Revit)&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group I !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Building Flourish effect]] || Increases Building Flourish accuracy by 2, attack by 1%, and critical hit rate by 1% per merit level each.&lt;br /&gt;
|-&lt;br /&gt;
| [[Haste Samba effect]] || Adds 1% Job Ability Haste to Haste Samba per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverse Flourish effect]] || Increases TP returned by Reverse Flourish by 3 TP per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Steps accuracy]] || Increases the accuracy of Steps by 3 per merit level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dancer&#039;s group I merits are pretty clear: 5/5 Haste Samba effect and 5/5 Reverse Flourish effect. Steps don&#039;t need any extra help with accuracy between their innate accuracy bonus of +10 and Presto. As for Building Flourish... can be easily used when CF timer is down for WS.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group II !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed Position]] || Increases accuracy and evasion by 3 per merit level when face-to-face with the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fan Dance]] || Reduces physical damage taken and gives &amp;quot;Enmity +15&amp;quot;. Reduces Waltz recast timers by 5% for each merit level past the first one. Renders Sambas unusable.&lt;br /&gt;
|-&lt;br /&gt;
| [[No Foot Rise]] || Grants 1 Finishing Move per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Saber Dance]] || Increases Double Attack rate. Increases Samba duration by 5% for each merit level past the first one. Renders Waltzes unusable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Recast Duration for Fan Dance, Saber Dance and NFR is 3 Minutes.&lt;br /&gt;
&lt;br /&gt;
The group II merits used to be more complicated and the &amp;quot;right&amp;quot; setup has changed many times during the last few years. These days, the most common setup is this one after Relic +3 Upgrades:&lt;br /&gt;
&lt;br /&gt;
* 5/5 [[Closed Position]]&lt;br /&gt;
* 3/5 [[No Foot Rise]] &lt;br /&gt;
* 1/5 [[Fan Dance]] &lt;br /&gt;
* 1/5 [[Saber Dance]]&lt;br /&gt;
&lt;br /&gt;
3/5 No Foot Rise feels like the right number, because it caps Finishing Moves from scratch with just one extra Step. It also provides enough TP by itself to get to 1000 TP with Reverse Flourish after a WS and 1-2 attack rounds for a self-Skillchain, when used with [[Horos Casaque +3]].&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
Based on your play style and/or the Content you&#039;re participating in, along with what REMA you&#039;re using, Support Jobs may vary:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Thief]]&#039;&#039;&#039; is a very attractive option in endgame (namely Erinys and Teles) if you utilize [[Rudra Storm]], this means you can potentially double the amount of forced critical Rudras Using [[Sneak Attack]] during these fights.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039; is usually the go to option if you wanted to maximize your DPS, especially if you&#039;re a Twashtar III holder since your white Damage will gain a major boost from Multi-hit in gear and traits, just remember when you utilize Saber Dance (DA from WAR will be rendered obsolete).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039; is also a valid option and can add extra power to your DPS, rarely used though due to capped attack situations these days from support jobs in  party.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039; is another attractive option for DPS and becomes a great candidate if you&#039;re a Mythic wielder due to its native STP trait and how Terp functions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Rune Fencer]]&#039;&#039;&#039; are great for defensive purposes and the drop in DPS isn&#039;t that significant if you prioritize survivability.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
Dancers are super proficient at wielding daggers. And super non-proficient at wielding other weapons. While swords and some fists are actually wearable options, they only are useful in... maybe spots where piercing {{piercing}} damage does not work or you need blunt damage in some fights like Master Trails. Let alone the fact that all swords Dancers can equip deal piercing damage and the only source of slashing {{slashing}} damage is [[Vampiric Claws]] and in regards to blunt, now we can use [[Kaja Knuckles]] which is still not in final form.&lt;br /&gt;
&lt;br /&gt;
Lets get serious now and discuss [[Daggers]]:&lt;br /&gt;
&lt;br /&gt;
If you aligned with Dancer as your career Job in this game, then you obviously will try to pursue [EMA] Weapons [ [[Twashtar (Level 119 III)]], [[Terpsichore (Level 119 III)]],  [[Aeneas]]) !&lt;br /&gt;
These weapons are extremely powerful and each one shines depending on the situation but they will require a lot of resources and time to make them of course.&lt;br /&gt;
&lt;br /&gt;
For Maximum potential, most players agree on (Terp/Twashtar) combination to attain the highest DPS possible and preform better on all other aspects of the job.&lt;br /&gt;
With this combination you don&#039;t have to worry that much about WS order in fights with other DPS members and will definitely cause severe damage overall, also it will make life easier on steps and tanking without losing that much of your overall DPS with AM3 up.&lt;br /&gt;
&lt;br /&gt;
With recent game meta (very short fights and capped buffs) (Twashtar/Centovente) is  a new contender that is becoming increasingly popular if you decided to go full on ZERG  and implement the devastating abilities of Dancer (e.g. Climactic Rudra and Multi SC order in the fight).&lt;br /&gt;
For longer fights its best to use (Twashtar/Taming Sari) or (Twashtar/Airy Buckler) since the scale will tip towards white damage more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Terpsichore (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Terpsichore (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Mythic Weapon and requires a lot of time and resources to make, so if you&#039;re serious about it, you should definitely make one.&lt;br /&gt;
* This weapon allows user to use the weaponskill [[Pyrrhic Kleos]] and gives 30% increase in damage when used.&lt;br /&gt;
* AM3 up gives access to OAT for 3 minutes and trust me you wont even have enough time to react to the amount of TP you generate!!!&lt;br /&gt;
* Afterglow gives an Attack/Ranged Attack boost (+15)&lt;br /&gt;
* Step Accuracy+60.&lt;br /&gt;
* Gives one extra Finishing Move per Step.&lt;br /&gt;
* Good luck making it, its definitely a beautiful weapon to have.&lt;br /&gt;
* With R15 maxed out and in Main Hand only, Terp becomes absolutely broken with; DMG: +16 Pyrrhic Kleos: DMG +15% Accuracy +30 Mac. Acc. +30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Twashtar (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Twashtar (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Empyrean Weapon and it requires a lot of Gil to finish, if you&#039;re willing to invest in it you will never be disappointed by its outcomes.&lt;br /&gt;
* It has insane amount of DEX making Rudra ever more powerful.&lt;br /&gt;
* Afterglow gives a Critical Hit Rate boost (+5%) that gives your DPS partners a huge boost to their DPS for 30 seconds (you can imagine what it can do to critical based WS&#039;s)&lt;br /&gt;
* AM3 up opens the door to triple damage for 3 Minutes on [Mele hits &amp;amp; multi-hits] eventually making a jaw-dropping reaction from players when they notice your white damage spikes.&lt;br /&gt;
* With this weapon main hand you will become a killing machine and see damage like never before.&lt;br /&gt;
*With R15 maxed out and in Main Hand only, it becomes more OP with; DMG: +4 Rudra&#039;s Storm: DMG +10% DEX &amp;amp; AGI +20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Aeneas icon.png|link=]] &#039;&#039;&#039;[[Aeneas]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Aeonic Weapon and requires skill and knowledge to acquire, if you have the beads and a willing group to clear it then by all means do it.&lt;br /&gt;
* Allows the user to perform an [[Ultimate Skillchain]]  and gives dancers the ability to make &amp;quot;light&amp;quot; skill chains finally!!!!&lt;br /&gt;
* This weapon allows the user to use the Merit Point weaponskill Exenterator at full &amp;quot;Rank 5&amp;quot; strength with no merit points invested.&lt;br /&gt;
* The TP Bonus from this weapon is not applied to weapon skills when it is wielding in the off hand slot.&lt;br /&gt;
* its definitely an attractive (easy yo get) weapon and you will enjoy the ultimate skill chain aspect of it! this weapon shows the real power behind Dancer&#039;s skill chain properties.&lt;br /&gt;
*With R15 maxed out and in Main Hand only, it comes with; DMG: +6 Exenterator: DMG +10% Accuracy +30 &amp;amp; Mag. Acc. +30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Now with [EMA] aside, what else can dancers use and still be efficient?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tauret icon.png|link=]] &#039;&#039;&#039;[[Tauret]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The final upgrade from [[Kaja Knife]] by using 5 [[Abdhaljs Matter]] and any Pulse Weapon.&lt;br /&gt;
* This Dagger is incredible for spamming [[Evisceration]] at 1K, and should definitely be ranked amongst legendary weapons for Dancers.&lt;br /&gt;
* Best High DMG, low delay option for none EMA and a great offhand if you don&#039;t have Twashtar or Perfect Taming Sari.&lt;br /&gt;
* This Dagger when equipped in main it will offer access to Evisceration, with an added 50% boost to wsDMG across all hits and will increase the chance of critical hits based with lower TP according to this decay formula: &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Assuming exponential decay: &#039;&#039;&#039;y = a(1 - r)^x&#039;&#039;&#039; &#039;&#039;&#039;where&#039;&#039;&#039;: &#039;&#039;&#039;a&#039;&#039;&#039; = initial value (the amount before measuring decay)=50, &#039;&#039;&#039;r&#039;&#039;&#039; = decay rate (most often represented as a percentage and expressed as a decimal) and its now calculated as &#039;&#039;&#039;0.35&#039;&#039;&#039;, &#039;&#039;&#039;x&#039;&#039;&#039; = value of TP used divided by 1000, &#039;&#039;&#039;y&#039;&#039;&#039; = critical rate percentage&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* At &#039;&#039;&#039;1k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;17.5%&#039;&#039;&#039; critical rate, at &#039;&#039;&#039;2k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;6%&#039;&#039;&#039; critical rate, and at &#039;&#039;&#039;3k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;2.5%&#039;&#039;&#039; critical rate based on the latest sample tests.&lt;br /&gt;
* With [[Feather Step]] 10/10, [[Rogue&#039;s Roll]] 11 crooked and your merits; you would notice how incredible this dagger is in longer fights, both in white damage and ws, since the moment you have all these buffs and capped [[dDEX]], your critical hit rate should reach &#039;&#039;&#039;81.5%&#039;&#039;&#039; at &#039;&#039;&#039;1K&#039;&#039;&#039; TP.&lt;br /&gt;
* Good Luck getting it from [[Ambuscade Weapons]].&lt;br /&gt;
*Main Hand: &amp;quot;Evisceration&amp;quot;, &amp;quot;Evisceration&amp;quot; damage +50%, increase critical hits based with lower TP.&lt;br /&gt;
&lt;br /&gt;
[[File:Setan Kober icon.png|link=]] &#039;&#039;&#039;[[Setan Kober]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our new Divergence Weapon to add to your arsenal.&lt;br /&gt;
* At first glance it might look underwhelming but this Dagger is incredible and as of now its the best Accuracy option.&lt;br /&gt;
* Coupled with [[Horos Toe Shoes +3]] your steps will only consume 40 TP and this will have  major impact on lost DPS during stepping. &lt;br /&gt;
* This Dagger can be equipped on main and offhand simultaneously making steps free.&lt;br /&gt;
* Good Luck getting it from [[Blacksmith&#039;s aurum tome]] or buying it off the AH.&lt;br /&gt;
&lt;br /&gt;
Augments:&lt;br /&gt;
*Path A: Main Hand: Double Damage +50%, Store TP +25, DMG +5&lt;br /&gt;
*Path B: Main Hand: Follow-up Attack +50%, Subtle Blow II +25, DMG +5&lt;br /&gt;
*Path C: Main Hand: Flourish Recast Time -25%, Step Duration +60, DMG +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Taming Sari icon.png|link=]] &#039;&#039;&#039;[[Taming Sari]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger is incredible and if you managed to get the perfect augments on it then you will be really satisfied of its outcomes.&lt;br /&gt;
* This Dagger can be equipped on main and offhand simultaneously and you will notice how incredible this combination is (Also Hello TH2?)&lt;br /&gt;
* Good Luck getting it from [[Sinister Reign]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Kaja Knife icon.png|link=]] &#039;&#039;&#039;[[Kaja Knife]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our new Ambuscade Weapon to add to your arsenal, and its still not in its final form.&lt;br /&gt;
* This Dagger is incredible for returning/new players.&lt;br /&gt;
* High DMG, low delay option for none DEMA.&lt;br /&gt;
* This Dagger when equipped in main it will offer access to Evisceration, with an added 50% boost to wsDMG across all hits.&lt;br /&gt;
* Good Luck getting it from [[Ambuscade Weapons]].&lt;br /&gt;
*Main Hand: &amp;quot;Evisceration&amp;quot;, &amp;quot;Evisceration&amp;quot; damage +50%&lt;br /&gt;
&lt;br /&gt;
[[File:Raetic Kris +1 icon.png|link=]] &#039;&#039;&#039;[[Raetic Kris +1]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger is a beast!! and if you managed to get one provided that you have source of refresh, you will not be disappointed at all.&lt;br /&gt;
* This Dagger is best equipped with Twashtar to have the best results (lowest delay combo and one of the highest DPS).&lt;br /&gt;
* Good Luck getting it from [[Blacksmithing]] and the crafter will need [[Blacksmith&#039;s argentum tome]], you can also buy it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Centovente icon.png|link=]] &#039;&#039;&#039;[[Centovente]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger can potentially give the highest DPS in offhand when you go [TP Bonus +1000] and Pair it with [[Twashtar (Level 119 III)]] or [[Setan Kober]] B.&lt;br /&gt;
* It will require a metric ton of accuracy in what is considered high end content, even if DNC has one of the highest Accuracy in game; it&#039;s estimated that on Omen Bosses for instance you would need approximately 120-140 more Accuracy than normal buffs to cover the loss in offhand.&lt;br /&gt;
* Good Luck getting it from [[Dagger Trials]] in Weaponskill Trials via [[Magian Moogle]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Skinflayer icon.png|link=]] &#039;&#039;&#039;[[Skinflayer]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger can be obtained from [[Strophadia]] in [[Reisenjima]] and further augmented with the help of [[Oseem]].&lt;br /&gt;
* Try your best to get at least 15 DMG 10 DEX 20 ACC 20 ATTk and TA3.&lt;br /&gt;
* This is an excellent Dagger if you managed to gain powerful augments, and you can double wield it like Taming Sari~&lt;br /&gt;
* Good Luck on augments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Polyhymnia icon.png|link=]] &#039;&#039;&#039;[[Polyhymnia]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Obtained from [[Oboro]] and its our JSE weapon, easy to get.&lt;br /&gt;
* It will serve new/returning players a great deal and should be considered as first option.&lt;br /&gt;
* Can be further augmented with Accuracy +50, Store TP +8, Weapon Skill Damage +5%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Enchufla icon.png|link=]] &#039;&#039;&#039;[[Enchufla]]:&#039;&#039;&#039;&lt;br /&gt;
Obtained from [[Hanbi]] in [[Escha - Ru&#039;Aun]] and can be upgraded through the help of [[Nolan]] and Path C seems like a well grounded option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment Sets===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starter  TP:&#039;&#039;&#039;&lt;br /&gt;
Assuming no JP and cheapest gear.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Starter Set&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =Kaja Knife&lt;br /&gt;
|Sub =Polyhymnia&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ginsen&lt;br /&gt;
|Head = Skormoth Mask&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Asperity Necklace&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body =Rawhide Vest&lt;br /&gt;
|BodyAug= Path D: HP 50 / Subtle Blow 7 / TA 2&lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|HandsAug= &lt;br /&gt;
|Ring1 =Petrov Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DW&lt;br /&gt;
|Waist= Kentarch Belt +1&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Macu. Toeshoes +1&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Best in Slot TP:&#039;&#039;&#039;&lt;br /&gt;
Theoretically, the best DPS output when you spam Rudra exactly at 1k TP &#039;&#039;&#039;&#039;&#039;[ Please note you will require much more acc than normal buffs, to cover the loss in offhand accuracy]&#039;&#039;&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Best in Slot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub = Centovente&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A:DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Acc TP Best in Slot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Setan Kober&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Horos Tiara +3 &lt;br /&gt;
|HeadAug=&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Mache Earring +1&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A:DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Moonlight Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX20 + ACC 30 + ATT 20+10DA&lt;br /&gt;
|Waist= Olseni Belt&lt;br /&gt;
|Legs = Maxixi Tights +3 &lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twashtar TP Set:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Utilizing [[Fencer]] from /WAR is vital for this combo to preform its best, more DPS options for us to choose from.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Twashtar&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Airy Buckler&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= (Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet =  Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
Bonus Set when you have AM3 up from Twashtar and you can&#039;t WS as often as you wish due to fight mechanics, and the point is to depend on White Damage, this set will provide [Critical hit damage +42% and 39% Crtical hit rate] + 14% critical hit rate from Feather Step:&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP AM3 Up &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Skinflayer&lt;br /&gt;
|SubAug= +DMG, 10DEX, 30Acc/Att, 7% Crtical DMG &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Sherida Earring&lt;br /&gt;
|Body =Mummu Jacket +2&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|HandsAug= (Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Mummu Ring&lt;br /&gt;
|Ring2 = Hetairoi Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10CRate&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Turms Subligar +1&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= 15STR + 30 ACC/ATT + 5% Critical DMG &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terpsichore TP SET:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Its plausible to use STP set with Mythic Weapons since  AM  takes care of the multi hit gear easily if it was maintained at level 3 [Terp gives ± 70 per hit so you might need to hit 80 STP in gear, buffs and sub job STP values] [the margins of STP Set and MultiHit Set can be minuscule depending on sub job options and provided buffs, for more explanation refer to this thread http://www.ffxiah.com/forum/topic/31534/math-oax-multi-attack-and-you/3/]&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Terpsichore&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Terpsichore (Level 119 III)&lt;br /&gt;
|Sub = Twashtar (Level 119 III)&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head =Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug=(Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 =Epona&#039;s Ring&lt;br /&gt;
|Ring2 = Gere Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP&lt;br /&gt;
|Waist=Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This set provides 72+15=87 STP when /SAM.&lt;br /&gt;
Enough to cover everything you need and make your round/ws the lowest among any other combination [could possibly hit 1.9-2.1 rounds/ws]&lt;br /&gt;
&lt;br /&gt;
===Dual Wield Scenarios===&lt;br /&gt;
When/if one needed to cap delay in situations where Haste Samba isn&#039;t an option, can&#039;t get Haste II or Marches, and/or you&#039;re weak/zombi, and lastly if you&#039;re solo with trusts, you should use these sets:&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 0% Haste&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug= 15 STR/DEX + 30 ACC/ATT + 4DW&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 10% Haste &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|HandsAug= Path A&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 40% Haste&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet =  Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Climactic Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Maculele Tiara +1&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Horos Tights +3&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4WSD&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Normal Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Horos Tights +3&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Starter Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Polyhymnia&lt;br /&gt;
|Sub = Odium&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|HeadAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Neck = Caro Necklace&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body =  Meg. Cuirie +2&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Meg. Gloves +2&lt;br /&gt;
|Ring1 = Ramuh Ring +1&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Evisceration:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Evisceration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =&lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Adhemar Bonnet +1 &lt;br /&gt;
|HeadAug= (Path B) DEX12 +STR 12+ ATT 20&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Gere Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%CritRate&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Lustr. Subligar +1&lt;br /&gt;
|LegsAug= 8DEX+20ACC+3Critrate&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4%CritDMG&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Starter Evisceration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Ear2Aug=&lt;br /&gt;
|Body =  Meg. Cuirie +2&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 =Ramuh Ring +1&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%C.Rate&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* Pyrrhic Kleos:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Pyrrhic Kleos&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Lustratio Cap +1&lt;br /&gt;
|HeadAug= Path A&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body =   Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path B &lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Lustra. Leggings +1&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PK Striking Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Lustratio Cap +1&lt;br /&gt;
|HeadAug= Path A&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body =   Macu. Casaque +1&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path B&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Lustra. Leggings +1&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PK Starter &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Skormoth Mask&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body =  Rawhide Vest&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 = Ifrit Ring +1&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Rawhide Boots  &lt;br /&gt;
|FeetAug= Path D&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Exenterator&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aeneas&lt;br /&gt;
|Sub = Taming Sari&lt;br /&gt;
|SubAug= DMG15+10DEX+10STR+TH1&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|Neck = Fotia Gorget &lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body =Horos Casaque +3&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= 30AGI + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =AE&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aeneas &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= 10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Neck = Baetyl Pendant &lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug= 4MAB+250 TP Bonus&lt;br /&gt;
|Ear2 = Friomisi Earring&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= 10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Hands =Herculean Gloves  &lt;br /&gt;
|HandsAug=10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Ring1 = Shiva Ring +1&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+ WSD 10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Horos Tights +3 &lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug=10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Utilities:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MDT&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Dampening Tam&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Odnowa Earring +1&lt;br /&gt;
|Ear2 = Odnowa Earring&lt;br /&gt;
|Body =  Tu. Harness +1&lt;br /&gt;
|Hands =Turms Mittens +1&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= INT 20+ EVA 20+ MEVA 45&lt;br /&gt;
|Waist= Engraved Belt&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PDT&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1 &lt;br /&gt;
|Head = Meghanada Visor +2&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Genmei Earring&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|Hands = Meg. Gloves +2&lt;br /&gt;
|HandsAug= 10 VIT + DT5&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= VIT 30+ EVA/MEVA 20+ DEF 50&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MEVA&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Turms Cap +1&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Sanare Earring&lt;br /&gt;
|Ear2 = Hearty Earring&lt;br /&gt;
|Body =  Tu. Harness +1&lt;br /&gt;
|Hands =Raetic Bangles +1&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 =Icecrack Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= EVA20/MEVA 30 + Status Ailments 10 or DT5% or MEVA 45&lt;br /&gt;
|Waist= Engraved Belt&lt;br /&gt;
|Legs = Turms Subligar +1&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;FastCast:&#039;&#039;&lt;br /&gt;
**[[Magoraga Beads]] for [[Utsusemi]]. &lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = FC&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= FC5&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body =  Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path D: HP+105, FC+10, MDT-4%&lt;br /&gt;
|Hands =Leyline Gloves&lt;br /&gt;
|HandsAug= MAB15 +MAC15 +ACC15+FC3&lt;br /&gt;
|Ring1 = Rahab Ring&lt;br /&gt;
|Ring2 = Prolix Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= FC10&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Herculean Trousers&lt;br /&gt;
|LegsAug= FC5&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= FC5&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Enmity:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Can use [[Senuna&#039;s Mantle]] with Enmity +10.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enmity&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Iron Gobbet&lt;br /&gt;
|Head = Halitus Helm&lt;br /&gt;
|Neck = Unmoving Collar +1&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body =  Emet Harness +1&lt;br /&gt;
|Hands =Horos Bangles +3&lt;br /&gt;
|Ring1 = Provocare Ring&lt;br /&gt;
|Ring2 = Eihwaz Ring&lt;br /&gt;
|Back = Agema Cape&lt;br /&gt;
|Waist= Kasiri Belt&lt;br /&gt;
|Legs = Zoar Subligar +1&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Katriina</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=579530</id>
		<title>Community Dancer Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=579530"/>
		<updated>2019-07-15T10:00:44Z</updated>

		<summary type="html">&lt;p&gt;Katriina: /* Abilities and Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
[[File:Dancer 2.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Guide is an amalgamation of various insights from FFXIAH community members who happen to talk passionately about Dancer in this game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tis the beatin&#039; of the heart what lays the foundation. Ye embrace it with yer whole body, and then e&#039;er so gently start tappin&#039; out the steps. Yer blood gets t&#039;bubblin&#039; an&#039; ye can hear it percolatin&#039; about in there. An&#039; then ye might stick a twirlin&#039; turn and send it rushin&#039; t&#039;all yer extremities. Shimmies straight up the spine and sends a shudder clean through ye, it does. After that, then she&#039;s mine an&#039; no mistakin&#039;. Haven&#039;t the faintest where I be or how I got there, I just am. An&#039; everyone around fuels me, each of &#039;em offerin&#039; up their own—a symphony o&#039; souls. An&#039; that&#039;s yer rhythm. Ye cannot help but dance. — &#039;&#039;&#039;&#039;Laila Brillioth&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
&lt;br /&gt;
Dancers (DNC) are front-line hybrid class that can benefit the party, enfeeble monsters and deal a lot of DPS if utilized properly. Not only are they competent fighters, but the TP they accumulate is used to fuel their various abilities. They execute Waltzes and Sambas to heal and create beneficial effects, and perform Steps to inflict negative effects upon the enemy. A touch of customization is added with Flourish, which allows a step to be completed with a variety of bonuses to aid the Dancer&#039;s party. Obtained by completing the [[Lakeside Minuet]] quest.&lt;br /&gt;
&lt;br /&gt;
==Abilities and Traits==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Traits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following table only lists the Job Traits of a level 99 Dancer and their effects at that level alphabetically. For more information about these Job Traits, e. g. its tiers (if any) and at which level they are attained, they are linked to their BG Wiki pages.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy_Bonus|Accuracy Bonus]] || Accuracy +35&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed_Position|Closed Position]] || Accuracy +3 and Evasion +3 per merit level when facing the target&lt;br /&gt;
|-&lt;br /&gt;
| [[Conserve_TP|Conserve TP]] || Cuts down the TP cost of weapon skills 25% of the time&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Attack Bonus]] || Critical hit damage +11%&lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Wield]] || Combined delay -30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion Bonus]] || Evasion +48&lt;br /&gt;
|-&lt;br /&gt;
| [[Resist Slow]] || Increases resistance against Slow&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || Skillchain damage +23%&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow]] || Reduced TP fed to enemies by 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactical Parry]] || 50 TP per parry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These Job Traits define Dancer&#039;s base capabilities: a fast-hitting and evasive front-line job with a lot of accuracy and bonuses to both white damage and weapon skills when you close Skillchains with them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gifts from Job Points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gift !! Cumulative Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Capacity Points|Capacity Point Bonus]] || 320%&lt;br /&gt;
|-&lt;br /&gt;
| [[Defense|Physical Defense Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Attack|Physical Attack Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion|Physical Evasion Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy|Physical Accuracy Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Evasion|Magic Evasion Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Accuracy|Magic Accuracy Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow|Subtle Blow Effect]] || 13%&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Hit Damage|Critical Damage Bonus]] || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || 6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sombra_Armor_Set|Superior 1]] || Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Foppish_Tunica|Superior 2]] || Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
| [[Turms_Armor_Set|Superior 3]] || Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
| [[Horos Knife]] || Enables the player to equip Weapons marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
| [[Setan Kobere]] || Enables the player to equip Weapons marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
| Dual Wield Effect || 5% Delay Reduction &lt;br /&gt;
|-&lt;br /&gt;
| Maximum Finishing Moves Bonus || 4 added &amp;quot;finishing moves&amp;quot; with a total of 9/9 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
★Master!	Grants the designation &amp;quot;Master Headliner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Decreases the recast time of one-hour abilities by 15 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dancers have a multitude of Job Abilities, many of which can be found in different &amp;quot;groups&amp;quot;. Job Abilities within the same group share recast timers, so using an ability will lock out all other abilities in that group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steps &amp;amp; Presto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Steps inflict status ailments on the target by applying so-called &amp;quot;Dazes&amp;quot; to them. The first Step of a Daze effect sets its duration to 1 minute and each subsequent Step applying the same Daze effect increase its remaining duration by 30 seconds, capping at 2 minutes. You have to spend 100 TP for each Step you perform and their shared recast timer is 5 seconds for all steps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect !! Potency&lt;br /&gt;
|-&lt;br /&gt;
|[[Box Step]] || Lowers target&#039;s defense || 3% + 2% * (Sluggish Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Feather Step]] || Lowers target&#039;s critical hit evasion  (increases player critical hit rate) ||(Maculele Toeshoes +1) gives 4% + 1% * (Bewildered Daze level) for a Total 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[Quickstep]] || Lowers target&#039;s evasion || 4 * (Lethargic Daze level + 1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Stutter Step]]|| Lowers target&#039;s magic evasion|| 3 * (Weakened Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Presto]] || Enhances the effect of the next Step and grants an additional Finishing Move. || 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Unless the Daze effect level has reached the cap (currently level 10) already, each successful Step grants you 2 Finishing Moves and wielding a [[Terpsichore]] adds 1 Finishing Move on top of that for a total of up to 3 Finishing Moves per Step. If however the Daze effect level was capped already, you will gain only 1 Finishing Move, no matter what.&lt;br /&gt;
&lt;br /&gt;
* The success rate of Steps depends on the Dancer&#039;s physical hit rate and therefore caps at 99%. Each Step gets an innate Accuracy +10 bonus and a level 99+ [[Terpsichore]] adds another Accuracy +60 to that. Gear that specifically enhances &amp;quot;Step Accuracy&amp;quot; should not be carried for the sole purpose of increasing Step Accuracy, because there are pieces that give you at least the same increase to accuracy, if not more, in every slot.&lt;br /&gt;
&lt;br /&gt;
* The effect of Steps cannot be resisted, so if you can hit the target, you can apply Dazes. They however can be removed by effects that remove status ailments, e. g. Erase.&lt;br /&gt;
&lt;br /&gt;
* Most of the time, you are going to use either Quickstep and/or Box Step. Having both at level 10 and maintaining that level lowers your target&#039;s defense by 23% and evasion by 44, effectively increasing attack by (at least) 29.8% and accuracy by 44 for everyone attacking your target. Especially Box Step is useful for low-man sitautions where accuracy is likely to be capped with attack being far from cap due to lack of buffs and/or debuffs.&lt;br /&gt;
&lt;br /&gt;
* In party situations, the rise of [[GEO]] means that you very often have absurd amounts of defense reduction and attack enhancing effects up, so ratio is more likely to be capped, except for fights that puts penalty on GEO bubbles. Here, it might be more useful to use Feather Step instead, because critical hit rate is something that often is not affected by buffs. Feather Step also has another use case: For things that are being whacked by many players at the same time, e. g. Wildskeeper Reives, and Domain Invasion, it might be more reliable than Box Step or Quickstep for building Finishing Moves. Feather Step is limited to main job Dancers, whereas the other Steps can be used by anyone with a Dancer sub job.&lt;br /&gt;
&lt;br /&gt;
* Over the course of many years, Stutter Step probably only has been used to increase the accuracy of the Stun effect caused by Violent Flourish. Which sounds like a bad strategy to begin with, if you actually need Stun effects, but now that Dancers might see the inside of harder content more often, Stutter Step might be used for a similar purpose in pinch: If your stunners are close to hitting the Stun wall, you can help them a bit and hope that your target goes down before crashing into the Stun wall or you can have 10/10 Stutter for that -30 MEVA on the target just in case your GEO was using &amp;quot;Other&amp;quot; Bubbles.&lt;br /&gt;
&lt;br /&gt;
* Using a Step with Presto up gives it an accuracy bonus of +50, as well as adding two levels to the Daze effect associated with the Step, if possible. It will not magically let you break the Daze hard cap of level 10. Presto also grants you 5 additional Finishing Moves. You still get only one Finishing Move upon successfully using a Step that is &amp;quot;capped&amp;quot; already.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proposed Steps Set/ also works as highest Acc Set:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Steps&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Setan Kober&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Mache Earring +1 &lt;br /&gt;
|Ear2 = Mache Earring +1 &lt;br /&gt;
|Body = Maxixi Casaque +3&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX20 + ACC 30 &lt;br /&gt;
|Waist=Olseni Belt&lt;br /&gt;
|Legs = Maxixi Tights +3&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Try your best to use steps at start of battle and right after WS to minimize the loss in DPS and exploit the WS animation to gain as many steps as possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Waltz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These probably are the defining Job Ability groups for Dancers. &amp;quot;Groups&amp;quot;? I am listening them together, but technically, Waltzes are split into three groups that each have their own recast timer. Similar to Steps, you have to spend TP to use Waltzes, but the exact amount of TP is different for each Waltz.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz]]|| 6 seconds || 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz II]] || 8 seconds || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz III]] || 10 seconds || 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz IV]] || 12 seconds || 650&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz V]] || 16 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Curing Waltzes are single target cures for any target within casting range. You will find that most of the time, you are going to use these ones.&lt;br /&gt;
* Due to recent addition by SE for AF +3 upgrades, the following set for Waltz is considered optimal (it can be tweaked however based on obtainability) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Waltz&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Horos Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Handler&#039;s Earring +1&lt;br /&gt;
|Body = Maxixi Casaque +3&lt;br /&gt;
|Hands = Regal Gloves &lt;br /&gt;
|Ring1 = Carb. Ring +1&lt;br /&gt;
|Ring2 = Carb. Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= CHR30 &lt;br /&gt;
|Waist= Aristo Belt&lt;br /&gt;
|Legs = Dashing Subligar&lt;br /&gt;
|Feet = Maxixi Toeshoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Waltz 3/4/5 are comparably HP/TP efficient now, but the higher tier waltzes need to be used less frequently and thus have less of an impact on your DPS.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz]] || 13 seconds || 400&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz II]] || 20 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Divine Waltzes are the Curaga equivalents for Waltzes. They can target anyone in your party and anyone in range around that target will be cured.&lt;br /&gt;
*Note that Divine Waltzes and Curing Waltzes do not share the same recast timer, which can help getting your entire party back to healthy HP levels quickly in a pinch.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Divine Waltz II is your most efficient option if you&#039;re going to hit 3 targets for the full amount (~900HP).&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Waltz]] || 8 seconds || 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Healing Waltz is our (almost) all-purpose Erase. It can get rid of pretty much any status ailment that a [[WHM]] can remove with Erase or their -na spells.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Contradance]] || 5 minutes || Enhances your next Waltz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If Healing Waltz is our Erase, then Contradance is our Divine Seal. It doubles the potency for your next Curing Waltz or Divine Waltz; using Contradance with Healing Waltz lets it remove one status ailment from each party member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes I&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes I consume Finishing Moves to inflict an effect on your target.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes I !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Animated Flourish]] || 30 seconds || 1 or 2 || Provokes target&lt;br /&gt;
|-&lt;br /&gt;
| [[Desperate Flourish]] || 	20 seconds || 1 || Weighs target down with a low rate of success&lt;br /&gt;
|-&lt;br /&gt;
| [[Violent Flourish]] || 20 seconds || 1 || Stuns target with a low rate of success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;*The main purpose of this group is to provide Dynamis and Voidwatch procs. Rarely will you use any of these in other places except probably for &amp;quot;Animated Flourish&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Animated Flourish is a claiming tool at best, because its effect is weaker than Provoke: If you have only one Finishing Move, it will consume that and generate 1000 Volatile Enmity. If you have two or more Finishing Moves, it will consume two and generate 1500 Volatile Enmity.&lt;br /&gt;
&lt;br /&gt;
*Desperate Flourish will only be used as a Voidwatch proc. If you want to weigh down your target, Rudra&#039;s Storm is a lot better at doing that. &lt;br /&gt;
In fact, I don&#039;t even know why you would want to weigh down your target to begin with.&lt;br /&gt;
&lt;br /&gt;
*Violent Flourish on the other hand comes with a high accuracy bonus, but that&#039;s limited to the physical hit. The Stun effect unfortunately is resisted by many targets. [[Horos Casaque +3]]  enhance the accuracy of the Stun effect. With the current game meta of massive MAAC for mele Jobs one can safely assume that it will land quite frequently than before.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Violent Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Setan Kober&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Hermetic Earring&lt;br /&gt;
|Body = Horos Casaque +3  &lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= INT20 + MACC 30&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Horos Tights +3 &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes II !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Building Flourish]] || 10 seconds || 1-3 || Enhances the next weapon skill&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverse Flourish]] || 30 seconds || 1-5 || Converts Finishing Moves to TP&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Flourish]] || 20 seconds || 2 || Readies target for a skillchain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Reverse Flourish is the most valuable of all Flourishes II. By converting your remaining Finishing Moves into TP, you can get instant TP to perform back to back weapon skills for a Skillchain or to close a Skillchain off of someone else&#039;s weapon skill. Along with No Foot Rise, it also can be used as a source for starting TP, letting you being fights with a good amount of TP. &lt;br /&gt;
The maximum amount of TP if 5/5 RF and 20/20 JP with Max Cape is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + Reverse Flourish Bonus) × (Finishing moves) + (Square Mod+Empyrean Hands Bonus)×(Finishing moves)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will yield if we have the maximum Reverse Flourish Bonus (70) and 5/5 RF Merits &lt;br /&gt;
&lt;br /&gt;
RF of (1FM)=332 TP&lt;br /&gt;
RF of (2FM)=548 TP&lt;br /&gt;
RF of (3FM)=798 TP&lt;br /&gt;
RF of (4FM)=1082 TP&lt;br /&gt;
RF of (5FM)=1400 TP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The amount of TP restored is calculated using this formula:&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + Reverse Flourish Bonus) × (Finishing moves) + (Square Mod+Empyrean Hands Bonus)×(Finishing moves)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Reverse Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 =&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = Macu. Bangles +1&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Toetapper Mantle&lt;br /&gt;
|BackAug= RF 30&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The effect of Building Flourish depends on the number of Finishing Moves available when using it. The maximum number of Finishing Moves it consumes is 3.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number of FMs !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Accuracy bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Accuracy bonus, attack +25%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Accuracy bonus, attack +25%, critical hit rate bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Between Reverse Flourish and Wild Flourish, it is hard to justify using Building Flourish, even though its effect is powerful, because those Finishing moves might either be used for Wild Flourish or Reverse Flourish for more overall damage.&lt;br /&gt;
&lt;br /&gt;
* Wild Flourish is best used in places where two weapon skills and the resulting Skillchain would be overkill, but one weapon skill and the resulting Skillchain deal enough damage to deplete your target&#039;s HP. Since it affects your target, it can be used as a Dynamis proc. It also is a possible Voidwatch proc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Skill !! Resulting Skillchain&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancing Edge]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Evisceration]] || [[Transfixion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Exenterator]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyrrhic Kleos]] || [[Scission]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our most devastating Abilities!!!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes III consume Finishing Moves for offensive buffs affecting the Dancer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes III !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Climactic Flourish]] || 90 seconds || 1-5 || Enforces a Critical hit for the first hit of a certain number of attack rounds. &lt;br /&gt;
Adds a base damage bonus of 50% CHR.&lt;br /&gt;
|-&lt;br /&gt;
| [[Striking Flourish]] || 30 seconds || 2 || Enforces a Double attack for the next attack round. &lt;br /&gt;
Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ternary Flourish]] || 30 seconds || 2 || Enforces a Triple attack for the next attack round.&lt;br /&gt;
Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Climactic Flourish enforces a critical hit for the first hit of one attack around per consumed Finishing Move. Due to the nature of [[Rudra&#039;s Storm]], Climactic Flourish is best paired with that weapon skill. Performing back to back Rudra&#039;s Storms for Darkness can deal devastating amounts of damage very fast.&lt;br /&gt;
[[Maculele Tiara +1]] is crucial for Climactic Flourish. Wearing it upon activation adds another critical hit, up to 6 attack rounds with critical first hits for 5 consumed Finishing Moves. Wearing it during the actual hits grants you a 25% critical attack bonus, which is a huge boost to weapon skills that deal the majority of their damage during the initial hit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s a little bit complicated to create a solo Skillchain involving Climactic Flourish, because it consumes all Finishing Moves. You can perform a Step, preferably with Presto, after activating Climactic Flourish and before your weapon skill and/or use No Foot Rise after your weapon skill. Stepping before the first weapon skill means you have more TP towards your second weapon skill. For the same reason, No Foot Rise is used after your first weapon skill, because it also grants you TP when used with an augmented [[Horos Casaque +3]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An easier way to perform solo Skillchains with Climactic Flourish is using [[Sekkanoki]] when using a [[Samurai]] sub job.&lt;br /&gt;
&lt;br /&gt;
[[Striking Flourish]] and [[Ternary Flourish]] on the other hand are best used with Dancer&#039;s multi-hit weapon skills, especially [[Pyrrhic Kleos]]. When using [[Fotia Belt]] and [[Fotia Gorget]] for this weapon skill, each extra hit adds another 1.95 fTP to damage calculation.&lt;br /&gt;
&lt;br /&gt;
The [[CHR]] bonus works exactly like [[Sneak Attack]] and [[Trick Attack]]: It is added to the base damage outside the fTP term:&lt;br /&gt;
&lt;br /&gt;
Quote:&lt;br /&gt;
WS damage = ((DMG + fSTR + WSC) * fTP + (CHR bonus)) * pDIF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Trance]] || Reduces the TP cost of all Job Abilities to 0 and reduces recast timers for all Waltzes&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Pas]] || Grants 5 Finishing Moves. Resets recast timers for Flourishes to 0 while active and Flourishes don&#039;t consume Finishing Moves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trance used to be your emergency button for when you really need to spam Waltzes in quick succession. Thanks to Job Points, it now grants you up to 2000 TP upon using it, turning it into another source of instant TP.&lt;br /&gt;
&lt;br /&gt;
Grand Pas also can be used for that purpose by repeatedly using Reverse Flourish. Most of the time, Grand Pas is used as a zerg tool by chaining multiple weapon skills, possibly stacked with Climactic Flourish, in short order.&lt;br /&gt;
&lt;br /&gt;
The best way is to use these two SP&#039;s  simultaneously and preform  devastating Climactic Rudras back to back in a very short window, Have your steps ready and 3K TP and: &lt;br /&gt;
&lt;br /&gt;
Outside of Escha: &lt;br /&gt;
Climactic &amp;gt; Rudra &amp;gt; RF &amp;gt; Grand pas &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; Trance Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; engage, make tp &amp;gt; Climactic &amp;gt; Rudra &amp;gt; make TP &amp;gt; Rudra - 8 climactic Rudras&lt;br /&gt;
&lt;br /&gt;
In Escha:&lt;br /&gt;
Climactic &amp;gt; Rudra &amp;gt; RF &amp;gt; Grand pas &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; Trance Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; Revit &amp;gt; Climactic &amp;gt; RF Rudra &amp;gt; wing Rudra &amp;gt; wing Rudra - 9 Climactic Rudras without TPing (could go for 10 with TPing before Revit)&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group I !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Building Flourish effect]] || Increases Building Flourish accuracy by 2, attack by 1%, and critical hit rate by 1% per merit level each.&lt;br /&gt;
|-&lt;br /&gt;
| [[Haste Samba effect]] || Adds 1% Job Ability Haste to Haste Samba per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverse Flourish effect]] || Increases TP returned by Reverse Flourish by 3 TP per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Steps accuracy]] || Increases the accuracy of Steps by 3 per merit level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dancer&#039;s group I merits are pretty clear: 5/5 Haste Samba effect and 5/5 Reverse Flourish effect. Steps don&#039;t need any extra help with accuracy between their innate accuracy bonus of +10 and Presto. As for Building Flourish... can be easily used when CF timer is down for WS.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group II !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed Position]] || Increases accuracy and evasion by 3 per merit level when face-to-face with the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fan Dance]] || Reduces physical damage taken and gives &amp;quot;Enmity +15&amp;quot;. Reduces Waltz recast timers by 5% for each merit level past the first one. Renders Sambas unusable.&lt;br /&gt;
|-&lt;br /&gt;
| [[No Foot Rise]] || Grants 1 Finishing Move per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Saber Dance]] || Increases Double Attack rate. Increases Samba duration by 5% for each merit level past the first one. Renders Waltzes unusable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Recast Duration for Fan Dance, Saber Dance and NFR is 3 Minutes.&lt;br /&gt;
&lt;br /&gt;
The group II merits used to be more complicated and the &amp;quot;right&amp;quot; setup has changed many times during the last few years. These days, the most common setup is this one after Relic +3 Upgrades:&lt;br /&gt;
&lt;br /&gt;
* 5/5 [[Closed Position]]&lt;br /&gt;
* 3/5 [[No Foot Rise]] &lt;br /&gt;
* 1/5 [[Fan Dance]] &lt;br /&gt;
* 1/5 [[Saber Dance]]&lt;br /&gt;
&lt;br /&gt;
3/5 No Foot Rise feels like the right number, because it caps Finishing Moves from scratch with just one extra Step. It also provides enough TP by itself to get to 1000 TP with Reverse Flourish after a WS and 1-2 attack rounds for a self-Skillchain, when used with [[Horos Casaque +3]].&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
Based on your play style and/or the Content you&#039;re participating in, along with what REMA you&#039;re using, Support Jobs may vary:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Thief]]&#039;&#039;&#039; is a very attractive option in endgame (namely Erinys and Teles) if you utilize [[Rudra Storm]], this means you can potentially double the amount of forced critical Rudras Using [[Sneak Attack]] during these fights.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039; is usually the go to option if you wanted to maximize your DPS, especially if you&#039;re a Twashtar III holder since your white Damage will gain a major boost from Multi-hit in gear and traits, just remember when you utilize Saber Dance (DA from WAR will be rendered obsolete).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039; is also a valid option and can add extra power to your DPS, rarely used though due to capped attack situations these days from support jobs in  party.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039; is another attractive option for DPS and becomes a great candidate if you&#039;re a Mythic wielder due to its native STP trait and how Terp functions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Rune Fencer]]&#039;&#039;&#039; are great for defensive purposes and the drop in DPS isn&#039;t that significant if you prioritize survivability.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
Dancers are super proficient at wielding daggers. And super non-proficient at wielding other weapons. While swords and some fists are actually wearable options, they only are useful in... maybe spots where piercing {{piercing}} damage does not work or you need blunt damage in some fights like Master Trails. Let alone the fact that all swords Dancers can equip deal piercing damage and the only source of slashing {{slashing}} damage is [[Vampiric Claws]] and in regards to blunt, now we can use [[Kaja Knuckles]] which is still not in final form.&lt;br /&gt;
&lt;br /&gt;
Lets get serious now and discuss [[Daggers]]:&lt;br /&gt;
&lt;br /&gt;
If you aligned with Dancer as your career Job in this game, then you obviously will try to pursue [EMA] Weapons [ [[Twashtar (Level 119 III)]], [[Terpsichore (Level 119 III)]],  [[Aeneas]]) !&lt;br /&gt;
These weapons are extremely powerful and each one shines depending on the situation but they will require a lot of resources and time to make them of course.&lt;br /&gt;
&lt;br /&gt;
For Maximum potential, most players agree on (Terp/Twashtar) combination to attain the highest DPS possible and preform better on all other aspects of the job.&lt;br /&gt;
With this combination you don&#039;t have to worry that much about WS order in fights with other DPS members and will definitely cause severe damage overall, also it will make life easier on steps and tanking without losing that much of your overall DPS with AM3 up.&lt;br /&gt;
&lt;br /&gt;
With recent game meta (very short fights and capped buffs) (Twashtar/Centovente) is  a new contender that is becoming increasingly popular if you decided to go full on ZERG  and implement the devastating abilities of Dancer (e.g. Climactic Rudra and Multi SC order in the fight).&lt;br /&gt;
For longer fights its best to use (Twashtar/Taming Sari) or (Twashtar/Airy Buckler) since the scale will tip towards white damage more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Terpsichore (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Terpsichore (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Mythic Weapon and requires a lot of time and resources to make, so if you&#039;re serious about it, you should definitely make one.&lt;br /&gt;
* This weapon allows user to use the weaponskill [[Pyrrhic Kleos]] and gives 30% increase in damage when used.&lt;br /&gt;
* AM3 up gives access to OAT for 3 minutes and trust me you wont even have enough time to react to the amount of TP you generate!!!&lt;br /&gt;
* Afterglow gives an Attack/Ranged Attack boost (+15)&lt;br /&gt;
* Step Accuracy+60.&lt;br /&gt;
* Gives one extra Finishing Move per Step.&lt;br /&gt;
* Good luck making it, its definitely a beautiful weapon to have.&lt;br /&gt;
* With R15 maxed out and in Main Hand only, Terp becomes absolutely broken with; DMG: +16 Pyrrhic Kleos: DMG +15% Accuracy +30 Mac. Acc. +30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Twashtar (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Twashtar (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Empyrean Weapon and it requires a lot of Gil to finish, if you&#039;re willing to invest in it you will never be disappointed by its outcomes.&lt;br /&gt;
* It has insane amount of DEX making Rudra ever more powerful.&lt;br /&gt;
* Afterglow gives a Critical Hit Rate boost (+5%) that gives your DPS partners a huge boost to their DPS for 30 seconds (you can imagine what it can do to critical based WS&#039;s)&lt;br /&gt;
* AM3 up opens the door to triple damage for 3 Minutes on [Mele hits &amp;amp; multi-hits] eventually making a jaw-dropping reaction from players when they notice your white damage spikes.&lt;br /&gt;
* With this weapon main hand you will become a killing machine and see damage like never before.&lt;br /&gt;
*With R15 maxed out and in Main Hand only, it becomes more OP with; DMG: +4 Rudra&#039;s Storm: DMG +10% DEX &amp;amp; AGI +20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Aeneas icon.png|link=]] &#039;&#039;&#039;[[Aeneas]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Aeonic Weapon and requires skill and knowledge to acquire, if you have the beads and a willing group to clear it then by all means do it.&lt;br /&gt;
* Allows the user to perform an [[Ultimate Skillchain]]  and gives dancers the ability to make &amp;quot;light&amp;quot; skill chains finally!!!!&lt;br /&gt;
* This weapon allows the user to use the Merit Point weaponskill Exenterator at full &amp;quot;Rank 5&amp;quot; strength with no merit points invested.&lt;br /&gt;
* The TP Bonus from this weapon is not applied to weapon skills when it is wielding in the off hand slot.&lt;br /&gt;
* its definitely an attractive (easy yo get) weapon and you will enjoy the ultimate skill chain aspect of it! this weapon shows the real power behind Dancer&#039;s skill chain properties.&lt;br /&gt;
*With R15 maxed out and in Main Hand only, it comes with; DMG: +6 Exenterator: DMG +10% Accuracy +30 &amp;amp; Mag. Acc. +30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Now with [EMA] aside, what else can dancers use and still be efficient?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tauret icon.png|link=]] &#039;&#039;&#039;[[Tauret]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The final upgrade from [[Kaja Knife]] by using 5 [[Abdhaljs Matter]] and any Pulse Weapon.&lt;br /&gt;
* This Dagger is incredible for spamming [[Evisceration]] at 1K, and should definitely be ranked amongst legendary weapons for Dancers.&lt;br /&gt;
* Best High DMG, low delay option for none EMA and a great offhand if you don&#039;t have Twashtar or Perfect Taming Sari.&lt;br /&gt;
* This Dagger when equipped in main it will offer access to Evisceration, with an added 50% boost to wsDMG across all hits and will increase the chance of critical hits based with lower TP according to this decay formula: &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Assuming exponential decay: &#039;&#039;&#039;y = a(1 - r)^x&#039;&#039;&#039; &#039;&#039;&#039;where&#039;&#039;&#039;: &#039;&#039;&#039;a&#039;&#039;&#039; = initial value (the amount before measuring decay)=50, &#039;&#039;&#039;r&#039;&#039;&#039; = decay rate (most often represented as a percentage and expressed as a decimal) and its now calculated as &#039;&#039;&#039;0.35&#039;&#039;&#039;, &#039;&#039;&#039;x&#039;&#039;&#039; = value of TP used divided by 1000, &#039;&#039;&#039;y&#039;&#039;&#039; = critical rate percentage&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* At &#039;&#039;&#039;1k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;17.5%&#039;&#039;&#039; critical rate, at &#039;&#039;&#039;2k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;6%&#039;&#039;&#039; critical rate, and at &#039;&#039;&#039;3k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;2.5%&#039;&#039;&#039; critical rate based on the latest sample tests.&lt;br /&gt;
* With [[Feather Step]] 10/10, [[Rogue&#039;s Roll]] 11 crooked and your merits; you would notice how incredible this dagger is in longer fights, both in white damage and ws, since the moment you have all these buffs and capped [[dDEX]], your critical hit rate should reach &#039;&#039;&#039;81.5%&#039;&#039;&#039; at &#039;&#039;&#039;1K&#039;&#039;&#039; TP.&lt;br /&gt;
* Good Luck getting it from [[Ambuscade Weapons]].&lt;br /&gt;
*Main Hand: &amp;quot;Evisceration&amp;quot;, &amp;quot;Evisceration&amp;quot; damage +50%, increase critical hits based with lower TP.&lt;br /&gt;
&lt;br /&gt;
[[File:Setan Kober icon.png|link=]] &#039;&#039;&#039;[[Setan Kober]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our new Divergence Weapon to add to your arsenal.&lt;br /&gt;
* At first glance it might look underwhelming but this Dagger is incredible and as of now its the best Accuracy option.&lt;br /&gt;
* Coupled with [[Horos Toe Shoes +3]] your steps will only consume 40 TP and this will have  major impact on lost DPS during stepping. &lt;br /&gt;
* This Dagger can be equipped on main and offhand simultaneously making steps free.&lt;br /&gt;
* Good Luck getting it from [[Blacksmith&#039;s aurum tome]] or buying it off the AH.&lt;br /&gt;
&lt;br /&gt;
Augments:&lt;br /&gt;
*Path A: Main Hand: Double Damage +50%, Store TP +25, DMG +5&lt;br /&gt;
*Path B: Main Hand: Follow-up Attack +50%, Subtle Blow II +25, DMG +5&lt;br /&gt;
*Path C: Main Hand: Flourish Recast Time -25%, Step Duration +60, DMG +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Taming Sari icon.png|link=]] &#039;&#039;&#039;[[Taming Sari]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger is incredible and if you managed to get the perfect augments on it then you will be really satisfied of its outcomes.&lt;br /&gt;
* This Dagger can be equipped on main and offhand simultaneously and you will notice how incredible this combination is (Also Hello TH2?)&lt;br /&gt;
* Good Luck getting it from [[Sinister Reign]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Kaja Knife icon.png|link=]] &#039;&#039;&#039;[[Kaja Knife]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our new Ambuscade Weapon to add to your arsenal, and its still not in its final form.&lt;br /&gt;
* This Dagger is incredible for returning/new players.&lt;br /&gt;
* High DMG, low delay option for none DEMA.&lt;br /&gt;
* This Dagger when equipped in main it will offer access to Evisceration, with an added 50% boost to wsDMG across all hits.&lt;br /&gt;
* Good Luck getting it from [[Ambuscade Weapons]].&lt;br /&gt;
*Main Hand: &amp;quot;Evisceration&amp;quot;, &amp;quot;Evisceration&amp;quot; damage +50%&lt;br /&gt;
&lt;br /&gt;
[[File:Raetic Kris +1 icon.png|link=]] &#039;&#039;&#039;[[Raetic Kris +1]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger is a beast!! and if you managed to get one provided that you have source of refresh, you will not be disappointed at all.&lt;br /&gt;
* This Dagger is best equipped with Twashtar to have the best results (lowest delay combo and one of the highest DPS).&lt;br /&gt;
* Good Luck getting it from [[Blacksmithing]] and the crafter will need [[Blacksmith&#039;s argentum tome]], you can also buy it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Centovente icon.png|link=]] &#039;&#039;&#039;[[Centovente]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger can potentially give the highest DPS in offhand when you go [TP Bonus +1000] and Pair it with [[Twashtar (Level 119 III)]] or [[Setan Kober]] B.&lt;br /&gt;
* It will require a metric ton of accuracy in what is considered high end content, even if DNC has one of the highest Accuracy in game; it&#039;s estimated that on Omen Bosses for instance you would need approximately 120-140 more Accuracy than normal buffs to cover the loss in offhand.&lt;br /&gt;
* Good Luck getting it from [[Dagger Trials]] in Weaponskill Trials via [[Magian Moogle]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Skinflayer icon.png|link=]] &#039;&#039;&#039;[[Skinflayer]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger can be obtained from [[Strophadia]] in [[Reisenjima]] and further augmented with the help of [[Oseem]].&lt;br /&gt;
* Try your best to get at least 15 DMG 10 DEX 20 ACC 20 ATTk and TA3.&lt;br /&gt;
* This is an excellent Dagger if you managed to gain powerful augments, and you can double wield it like Taming Sari~&lt;br /&gt;
* Good Luck on augments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Polyhymnia icon.png|link=]] &#039;&#039;&#039;[[Polyhymnia]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Obtained from [[Oboro]] and its our JSE weapon, easy to get.&lt;br /&gt;
* It will serve new/returning players a great deal and should be considered as first option.&lt;br /&gt;
* Can be further augmented with Accuracy +50, Store TP +8, Weapon Skill Damage +5%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Enchufla icon.png|link=]] &#039;&#039;&#039;[[Enchufla]]:&#039;&#039;&#039;&lt;br /&gt;
Obtained from [[Hanbi]] in [[Escha - Ru&#039;Aun]] and can be upgraded through the help of [[Nolan]] and Path C seems like a well grounded option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment Sets===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starter  TP:&#039;&#039;&#039;&lt;br /&gt;
Assuming no JP and cheapest gear.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Starter Set&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =Kaja Knife&lt;br /&gt;
|Sub =Polyhymnia&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ginsen&lt;br /&gt;
|Head = Skormoth Mask&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Asperity Necklace&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body =Rawhide Vest&lt;br /&gt;
|BodyAug= Path D: HP 50 / Subtle Blow 7 / TA 2&lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|HandsAug= &lt;br /&gt;
|Ring1 =Petrov Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DW&lt;br /&gt;
|Waist= Kentarch Belt +1&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Macu. Toeshoes +1&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Best in Slot TP:&#039;&#039;&#039;&lt;br /&gt;
Theoretically, the best DPS output when you spam Rudra exactly at 1k TP &#039;&#039;&#039;&#039;&#039;[ Please note you will require much more acc than normal buffs, to cover the loss in offhand accuracy]&#039;&#039;&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Best in Slot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub = Centovente&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A:DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Acc TP Best in Slot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Setan Kober&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Horos Tiara +3 &lt;br /&gt;
|HeadAug=&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Mache Earring +1&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A:DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Moonlight Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX20 + ACC 30 + ATT 20+10DA&lt;br /&gt;
|Waist= Olseni Belt&lt;br /&gt;
|Legs = Maxixi Tights +3 &lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twashtar TP Set:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Utilizing [[Fencer]] from /WAR is vital for this combo to preform its best, more DPS options for us to choose from.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Twashtar&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Airy Buckler&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= (Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet =  Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
Bonus Set when you have AM3 up from Twashtar and you can&#039;t WS as often as you wish due to fight mechanics, and the point is to depend on White Damage, this set will provide [Critical hit damage +42% and 39% Crtical hit rate] + 14% critical hit rate from Feather Step:&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP AM3 Up &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Skinflayer&lt;br /&gt;
|SubAug= +DMG, 10DEX, 30Acc/Att, 7% Crtical DMG &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Sherida Earring&lt;br /&gt;
|Body =Mummu Jacket +2&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|HandsAug= (Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Mummu Ring&lt;br /&gt;
|Ring2 = Hetairoi Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10CRate&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Turms Subligar +1&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= 15STR + 30 ACC/ATT + 5% Critical DMG &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terpsichore TP SET:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Its plausible to use STP set with Mythic Weapons since  AM  takes care of the multi hit gear easily if it was maintained at level 3 [Terp gives ± 70 per hit so you might need to hit 80 STP in gear, buffs and sub job STP values] [the margins of STP Set and MultiHit Set can be minuscule depending on sub job options and provided buffs, for more explanation refer to this thread http://www.ffxiah.com/forum/topic/31534/math-oax-multi-attack-and-you/3/]&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Terpsichore&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Terpsichore (Level 119 III)&lt;br /&gt;
|Sub = Twashtar (Level 119 III)&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head =Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug=(Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 =Epona&#039;s Ring&lt;br /&gt;
|Ring2 = Gere Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP&lt;br /&gt;
|Waist=Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This set provides 72+15=87 STP when /SAM.&lt;br /&gt;
Enough to cover everything you need and make your round/ws the lowest among any other combination [could possibly hit 1.9-2.1 rounds/ws]&lt;br /&gt;
&lt;br /&gt;
===Dual Wield Scenarios===&lt;br /&gt;
When/if one needed to cap delay in situations where Haste Samba isn&#039;t an option, can&#039;t get Haste II or Marches, and/or you&#039;re weak/zombi, and lastly if you&#039;re solo with trusts, you should use these sets:&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 0% Haste&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug= 15 STR/DEX + 30 ACC/ATT + 4DW&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 10% Haste &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|HandsAug= Path A&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 40% Haste&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet =  Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Climactic Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Maculele Tiara +1&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Horos Tights +3&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4WSD&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Normal Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Horos Tights +3&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Starter Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Polyhymnia&lt;br /&gt;
|Sub = Odium&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|HeadAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Neck = Caro Necklace&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body =  Meg. Cuirie +2&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Meg. Gloves +2&lt;br /&gt;
|Ring1 = Ramuh Ring +1&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Evisceration:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Evisceration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =&lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Adhemar Bonnet +1 &lt;br /&gt;
|HeadAug= (Path B) DEX12 +STR 12+ ATT 20&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Gere Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%CritRate&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Lustr. Subligar +1&lt;br /&gt;
|LegsAug= 8DEX+20ACC+3Critrate&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4%CritDMG&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Starter Evisceration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Ear2Aug=&lt;br /&gt;
|Body =  Meg. Cuirie +2&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 =Ramuh Ring +1&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%C.Rate&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* Pyrrhic Kleos:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Pyrrhic Kleos&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Lustratio Cap +1&lt;br /&gt;
|HeadAug= Path A&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body =   Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path B &lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Lustra. Leggings +1&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PK Striking Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Lustratio Cap +1&lt;br /&gt;
|HeadAug= Path A&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body =   Macu. Casaque +1&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path B&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Lustra. Leggings +1&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PK Starter &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Skormoth Mask&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body =  Rawhide Vest&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 = Ifrit Ring +1&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Rawhide Boots  &lt;br /&gt;
|FeetAug= Path D&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Exenterator&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aeneas&lt;br /&gt;
|Sub = Taming Sari&lt;br /&gt;
|SubAug= DMG15+10DEX+10STR+TH1&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|Neck = Fotia Gorget &lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body =Horos Casaque +3&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= 30AGI + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =AE&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aeneas &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= 10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Neck = Baetyl Pendant &lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug= 4MAB+250 TP Bonus&lt;br /&gt;
|Ear2 = Friomisi Earring&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= 10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Hands =Herculean Gloves  &lt;br /&gt;
|HandsAug=10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Ring1 = Shiva Ring +1&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+ WSD 10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Horos Tights +3 &lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug=10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Utilities:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MDT&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Dampening Tam&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Odnowa Earring +1&lt;br /&gt;
|Ear2 = Odnowa Earring&lt;br /&gt;
|Body =  Tu. Harness +1&lt;br /&gt;
|Hands =Turms Mittens +1&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= INT 20+ EVA 20+ MEVA 45&lt;br /&gt;
|Waist= Engraved Belt&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PDT&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1 &lt;br /&gt;
|Head = Meghanada Visor +2&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Genmei Earring&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|Hands = Meg. Gloves +2&lt;br /&gt;
|HandsAug= 10 VIT + DT5&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= VIT 30+ EVA/MEVA 20+ DEF 50&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MEVA&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Turms Cap +1&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Sanare Earring&lt;br /&gt;
|Ear2 = Hearty Earring&lt;br /&gt;
|Body =  Tu. Harness +1&lt;br /&gt;
|Hands =Raetic Bangles +1&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 =Icecrack Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= EVA20/MEVA 30 + Status Ailments 10 or DT5% or MEVA 45&lt;br /&gt;
|Waist= Engraved Belt&lt;br /&gt;
|Legs = Turms Subligar +1&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;FastCast:&#039;&#039;&lt;br /&gt;
**[[Magoraga Beads]] for [[Utsusemi]]. &lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = FC&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= FC5&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body =  Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path D: HP+105, FC+10, MDT-4%&lt;br /&gt;
|Hands =Leyline Gloves&lt;br /&gt;
|HandsAug= MAB15 +MAC15 +ACC15+FC3&lt;br /&gt;
|Ring1 = Rahab Ring&lt;br /&gt;
|Ring2 = Prolix Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= FC10&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Herculean Trousers&lt;br /&gt;
|LegsAug= FC5&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= FC5&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Enmity:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Can use [[Senuna&#039;s Mantle]] with Enmity +10.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enmity&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Iron Gobbet&lt;br /&gt;
|Head = Halitus Helm&lt;br /&gt;
|Neck = Unmoving Collar +1&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body =  Emet Harness +1&lt;br /&gt;
|Hands =Horos Bangles +3&lt;br /&gt;
|Ring1 = Provocare Ring&lt;br /&gt;
|Ring2 = Eihwaz Ring&lt;br /&gt;
|Back = Agema Cape&lt;br /&gt;
|Waist= Kasiri Belt&lt;br /&gt;
|Legs = Zoar Subligar +1&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Katriina</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=579529</id>
		<title>Community Dancer Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=579529"/>
		<updated>2019-07-15T09:58:32Z</updated>

		<summary type="html">&lt;p&gt;Katriina: /* Abilities and Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
[[File:Dancer 2.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Guide is an amalgamation of various insights from FFXIAH community members who happen to talk passionately about Dancer in this game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tis the beatin&#039; of the heart what lays the foundation. Ye embrace it with yer whole body, and then e&#039;er so gently start tappin&#039; out the steps. Yer blood gets t&#039;bubblin&#039; an&#039; ye can hear it percolatin&#039; about in there. An&#039; then ye might stick a twirlin&#039; turn and send it rushin&#039; t&#039;all yer extremities. Shimmies straight up the spine and sends a shudder clean through ye, it does. After that, then she&#039;s mine an&#039; no mistakin&#039;. Haven&#039;t the faintest where I be or how I got there, I just am. An&#039; everyone around fuels me, each of &#039;em offerin&#039; up their own—a symphony o&#039; souls. An&#039; that&#039;s yer rhythm. Ye cannot help but dance. — &#039;&#039;&#039;&#039;Laila Brillioth&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
&lt;br /&gt;
Dancers (DNC) are front-line hybrid class that can benefit the party, enfeeble monsters and deal a lot of DPS if utilized properly. Not only are they competent fighters, but the TP they accumulate is used to fuel their various abilities. They execute Waltzes and Sambas to heal and create beneficial effects, and perform Steps to inflict negative effects upon the enemy. A touch of customization is added with Flourish, which allows a step to be completed with a variety of bonuses to aid the Dancer&#039;s party. Obtained by completing the [[Lakeside Minuet]] quest.&lt;br /&gt;
&lt;br /&gt;
==Abilities and Traits==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Traits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following table only lists the Job Traits of a level 99 Dancer and their effects at that level alphabetically. For more information about these Job Traits, e. g. its tiers (if any) and at which level they are attained, they are linked to their BG Wiki pages.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy_Bonus|Accuracy Bonus]] || Accuracy +35&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed_Position|Closed Position]] || Accuracy +3 and Evasion +3 per merit level when facing the target&lt;br /&gt;
|-&lt;br /&gt;
| [[Conserve_TP|Conserve TP]] || Cuts down the TP cost of weapon skills 25% of the time&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Attack Bonus]] || Critical hit damage +11%&lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Wield]] || Combined delay -30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion Bonus]] || Evasion +48&lt;br /&gt;
|-&lt;br /&gt;
| [[Resist Slow]] || Increases resistance against Slow&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || Skillchain damage +23%&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow]] || Reduced TP fed to enemies by 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactical Parry]] || 50 TP per parry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These Job Traits define Dancer&#039;s base capabilities: a fast-hitting and evasive front-line job with a lot of accuracy and bonuses to both white damage and weapon skills when you close Skillchains with them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gifts from Job Points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gift !! Cumulative Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Capacity Points|Capacity Point Bonus]] || 320%&lt;br /&gt;
|-&lt;br /&gt;
| [[Defense|Physical Defense Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Attack|Physical Attack Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion|Physical Evasion Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy|Physical Accuracy Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Evasion|Magic Evasion Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Accuracy|Magic Accuracy Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow|Subtle Blow Effect]] || 13%&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Hit Damage|Critical Damage Bonus]] || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || 6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sombra_Armor_Set|Superior 1]] || Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Foppish_Tunica|Superior 2]] || Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
| [[Turms_Armor_Set|Superior 3]] || Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
| [[Horos Knife]] || Enables the player to equip Weapons marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
| [[Setan Kobere]] || Enables the player to equip Weapons marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
| Dual Wield Effect || 5% Delay Reduction &lt;br /&gt;
|-&lt;br /&gt;
| Maximum Finishing Moves Bonus || 4 added &amp;quot;finishing moves&amp;quot; with a total of 9/9 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
★Master!	Grants the designation &amp;quot;Master Headliner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Decreases the recast time of one-hour abilities by 15 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dancers have a multitude of Job Abilities, many of which can be found in different &amp;quot;groups&amp;quot;. Job Abilities within the same group share recast timers, so using an ability will lock out all other abilities in that group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steps &amp;amp; Presto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Steps inflict status ailments on the target by applying so-called &amp;quot;Dazes&amp;quot; to them. The first Step of a Daze effect sets its duration to 1 minute and each subsequent Step applying the same Daze effect increase its remaining duration by 30 seconds, capping at 2 minutes. You have to spend 100 TP for each Step you perform and their shared recast timer is 5 seconds for all steps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect !! Potency&lt;br /&gt;
|-&lt;br /&gt;
|[[Box Step]] || Lowers target&#039;s defense || 3% + 2% * (Sluggish Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Feather Step]] || Lowers target&#039;s critical hit evasion  (increases player critical hit rate) ||(Maculele Toeshoes +1) gives 4% + 1% * (Bewildered Daze level) for a Total 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[Quickstep]] || Lowers target&#039;s evasion || 4 * (Lethargic Daze level + 1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Stutter Step]]|| Lowers target&#039;s magic evasion|| 3 * (Weakened Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Presto]] || Enhances the effect of the next Step and grants an additional Finishing Move. || 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Unless the Daze effect level has reached the cap (currently level 10) already, each successful Step grants you 2 Finishing Moves and wielding a [[Terpsichore]] adds 1 Finishing Move on top of that for a total of up to 3 Finishing Moves per Step. If however the Daze effect level was capped already, you will gain only 1 Finishing Move, no matter what.&lt;br /&gt;
&lt;br /&gt;
* The success rate of Steps depends on the Dancer&#039;s physical hit rate and therefore caps at 99%. Each Step gets an innate Accuracy +10 bonus and a level 99+ [[Terpsichore]] adds another Accuracy +60 to that. Gear that specifically enhances &amp;quot;Step Accuracy&amp;quot; should not be carried for the sole purpose of increasing Step Accuracy, because there are pieces that give you at least the same increase to accuracy, if not more, in every slot.&lt;br /&gt;
&lt;br /&gt;
* The effect of Steps cannot be resisted, so if you can hit the target, you can apply Dazes. They however can be removed by effects that remove status ailments, e. g. Erase.&lt;br /&gt;
&lt;br /&gt;
* Most of the time, you are going to use either Quickstep and/or Box Step. Having both at level 10 and maintaining that level lowers your target&#039;s defense by 23% and evasion by 44, effectively increasing attack by (at least) 29.8% and accuracy by 44 for everyone attacking your target. Especially Box Step is useful for low-man sitautions where accuracy is likely to be capped with attack being far from cap due to lack of buffs and/or debuffs.&lt;br /&gt;
&lt;br /&gt;
* In party situations, the rise of [[GEO]] means that you very often have absurd amounts of defense reduction and attack enhancing effects up, so ratio is more likely to be capped, except for fights that puts penalty on GEO bubbles. Here, it might be more useful to use Feather Step instead, because critical hit rate is something that often is not affected by buffs. Feather Step also has another use case: For things that are being whacked by many players at the same time, e. g. Wildskeeper Reives, and Domain Invasion, it might be more reliable than Box Step or Quickstep for building Finishing Moves. Feather Step is limited to main job Dancers, whereas the other Steps can be used by anyone with a Dancer sub job.&lt;br /&gt;
&lt;br /&gt;
* Over the course of many years, Stutter Step probably only has been used to increase the accuracy of the Stun effect caused by Violent Flourish. Which sounds like a bad strategy to begin with, if you actually need Stun effects, but now that Dancers might see the inside of harder content more often, Stutter Step might be used for a similar purpose in pinch: If your stunners are close to hitting the Stun wall, you can help them a bit and hope that your target goes down before crashing into the Stun wall or you can have 10/10 Stutter for that -30 MEVA on the target just in case your GEO was using &amp;quot;Other&amp;quot; Bubbles.&lt;br /&gt;
&lt;br /&gt;
* Using a Step with Presto up gives it an accuracy bonus of +50, as well as adding two levels to the Daze effect associated with the Step, if possible. It will not magically let you break the Daze hard cap of level 10. Presto also grants you 5 additional Finishing Moves. You still get only one Finishing Move upon successfully using a Step that is &amp;quot;capped&amp;quot; already.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proposed Steps Set/ also works as highest Acc Set:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Steps&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Setan Kober&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Mache Earring +1 &lt;br /&gt;
|Ear2 = Mache Earring +1 &lt;br /&gt;
|Body = Maxixi Casaque +3&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX20 + ACC 30 &lt;br /&gt;
|Waist=Olseni Belt&lt;br /&gt;
|Legs = Maxixi Tights +3&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Try your best to use steps at start of battle and right after WS to minimize the loss in DPS and exploit the WS animation to gain as many steps as possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Waltz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These probably are the defining Job Ability groups for Dancers. &amp;quot;Groups&amp;quot;? I am listening them together, but technically, Waltzes are split into three groups that each have their own recast timer. Similar to Steps, you have to spend TP to use Waltzes, but the exact amount of TP is different for each Waltz.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz]]|| 6 seconds || 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz II]] || 8 seconds || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz III]] || 10 seconds || 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz IV]] || 12 seconds || 650&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz V]] || 16 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Curing Waltzes are single target cures for any target within casting range. You will find that most of the time, you are going to use these ones.&lt;br /&gt;
* Due to recent addition by SE for AF +3 upgrades, the following set for Waltz is considered optimal (it can be tweaked however based on obtainability) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Waltz&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Horos Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Handler&#039;s Earring +1&lt;br /&gt;
|Body = Maxixi Casaque +3&lt;br /&gt;
|Hands = Regal Gloves &lt;br /&gt;
|Ring1 = Carb. Ring +1&lt;br /&gt;
|Ring2 = Carb. Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= CHR30 &lt;br /&gt;
|Waist= Aristo Belt&lt;br /&gt;
|Legs = Dashing Subligar&lt;br /&gt;
|Feet = Maxixi Toeshoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Waltz 3/4/5 are comparably HP/TP efficient now, but the higher tier waltzes need to be used less frequently and thus have less of an impact on your DPS.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz]] || 13 seconds || 400&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz II]] || 20 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Divine Waltzes are the Curaga equivalents for Waltzes. They can target anyone in your party and anyone in range around that target will be cured.&lt;br /&gt;
*Note that Divine Waltzes and Curing Waltzes do not share the same recast timer, which can help getting your entire party back to healthy HP levels quickly in a pinch.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Divine Waltz II is your most efficient option if you&#039;re going to hit 3 targets for the full amount (~900HP).&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Waltz]] || 8 seconds || 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Healing Waltz is our (almost) all-purpose Erase. It can get rid of pretty much any status ailment that a [[WHM]] can remove with Erase or their -na spells.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Contradance]] || 5 minutes || Enhances your next Waltz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If Healing Waltz is our Erase, then Contradance is our Divine Seal. It doubles the potency for your next Curing Waltz or Divine Waltz; using Contradance with Healing Waltz lets it remove one status ailment from each party member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes I&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes I consume Finishing Moves to inflict an effect on your target.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes I !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Animated Flourish]] || 30 seconds || 1 or 2 || Provokes target&lt;br /&gt;
|-&lt;br /&gt;
| [[Desperate Flourish]] || 	20 seconds || 1 || Weighs target down with a low rate of success&lt;br /&gt;
|-&lt;br /&gt;
| [[Violent Flourish]] || 20 seconds || 1 || Stuns target with a low rate of success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== *The main purpose of this group is to provide Dynamis and Voidwatch procs. Rarely will you use any of these in other places except probably for &amp;quot;Animated Flourish&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Animated Flourish is a claiming tool at best, because its effect is weaker than Provoke: If you have only one Finishing Move, it will consume that and generate 1000 Volatile Enmity. If you have two or more Finishing Moves, it will consume two and generate 1500 Volatile Enmity.&lt;br /&gt;
&lt;br /&gt;
*Desperate Flourish will only be used as a Voidwatch proc. If you want to weigh down your target, Rudra&#039;s Storm is a lot better at doing that. &lt;br /&gt;
In fact, I don&#039;t even know why you would want to weigh down your target to begin with.&lt;br /&gt;
&lt;br /&gt;
*Violent Flourish on the other hand comes with a high accuracy bonus, but that&#039;s limited to the physical hit. The Stun effect unfortunately is resisted by many targets. [[Horos Casaque +3]]  enhance the accuracy of the Stun effect. With the current game meta of massive MAAC for mele Jobs one can safely assume that it will land quite frequently than before. &lt;br /&gt;
 ====&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Violent Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Setan Kober&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Hermetic Earring&lt;br /&gt;
|Body = Horos Casaque +3  &lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= INT20 + MACC 30&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Horos Tights +3 &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes II !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Building Flourish]] || 10 seconds || 1-3 || Enhances the next weapon skill&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverse Flourish]] || 30 seconds || 1-5 || Converts Finishing Moves to TP&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Flourish]] || 20 seconds || 2 || Readies target for a skillchain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Reverse Flourish is the most valuable of all Flourishes II. By converting your remaining Finishing Moves into TP, you can get instant TP to perform back to back weapon skills for a Skillchain or to close a Skillchain off of someone else&#039;s weapon skill. Along with No Foot Rise, it also can be used as a source for starting TP, letting you being fights with a good amount of TP. &lt;br /&gt;
The maximum amount of TP if 5/5 RF and 20/20 JP with Max Cape is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + Reverse Flourish Bonus) × (Finishing moves) + (Square Mod+Empyrean Hands Bonus)×(Finishing moves)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will yield if we have the maximum Reverse Flourish Bonus (70) and 5/5 RF Merits &lt;br /&gt;
&lt;br /&gt;
RF of (1FM)=332 TP&lt;br /&gt;
RF of (2FM)=548 TP&lt;br /&gt;
RF of (3FM)=798 TP&lt;br /&gt;
RF of (4FM)=1082 TP&lt;br /&gt;
RF of (5FM)=1400 TP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The amount of TP restored is calculated using this formula:&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + Reverse Flourish Bonus) × (Finishing moves) + (Square Mod+Empyrean Hands Bonus)×(Finishing moves)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Reverse Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 =&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = Macu. Bangles +1&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Toetapper Mantle&lt;br /&gt;
|BackAug= RF 30&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The effect of Building Flourish depends on the number of Finishing Moves available when using it. The maximum number of Finishing Moves it consumes is 3.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number of FMs !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Accuracy bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Accuracy bonus, attack +25%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Accuracy bonus, attack +25%, critical hit rate bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Between Reverse Flourish and Wild Flourish, it is hard to justify using Building Flourish, even though its effect is powerful, because those Finishing moves might either be used for Wild Flourish or Reverse Flourish for more overall damage.&lt;br /&gt;
&lt;br /&gt;
* Wild Flourish is best used in places where two weapon skills and the resulting Skillchain would be overkill, but one weapon skill and the resulting Skillchain deal enough damage to deplete your target&#039;s HP. Since it affects your target, it can be used as a Dynamis proc. It also is a possible Voidwatch proc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Skill !! Resulting Skillchain&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancing Edge]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Evisceration]] || [[Transfixion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Exenterator]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyrrhic Kleos]] || [[Scission]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our most devastating Abilities!!!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes III consume Finishing Moves for offensive buffs affecting the Dancer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes III !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Climactic Flourish]] || 90 seconds || 1-5 || Enforces a Critical hit for the first hit of a certain number of attack rounds. &lt;br /&gt;
Adds a base damage bonus of 50% CHR.&lt;br /&gt;
|-&lt;br /&gt;
| [[Striking Flourish]] || 30 seconds || 2 || Enforces a Double attack for the next attack round. &lt;br /&gt;
Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ternary Flourish]] || 30 seconds || 2 || Enforces a Triple attack for the next attack round.&lt;br /&gt;
Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Climactic Flourish enforces a critical hit for the first hit of one attack around per consumed Finishing Move. Due to the nature of [[Rudra&#039;s Storm]], Climactic Flourish is best paired with that weapon skill. Performing back to back Rudra&#039;s Storms for Darkness can deal devastating amounts of damage very fast.&lt;br /&gt;
[[Maculele Tiara +1]] is crucial for Climactic Flourish. Wearing it upon activation adds another critical hit, up to 6 attack rounds with critical first hits for 5 consumed Finishing Moves. Wearing it during the actual hits grants you a 25% critical attack bonus, which is a huge boost to weapon skills that deal the majority of their damage during the initial hit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s a little bit complicated to create a solo Skillchain involving Climactic Flourish, because it consumes all Finishing Moves. You can perform a Step, preferably with Presto, after activating Climactic Flourish and before your weapon skill and/or use No Foot Rise after your weapon skill. Stepping before the first weapon skill means you have more TP towards your second weapon skill. For the same reason, No Foot Rise is used after your first weapon skill, because it also grants you TP when used with an augmented [[Horos Casaque +3]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An easier way to perform solo Skillchains with Climactic Flourish is using [[Sekkanoki]] when using a [[Samurai]] sub job.&lt;br /&gt;
&lt;br /&gt;
[[Striking Flourish]] and [[Ternary Flourish]] on the other hand are best used with Dancer&#039;s multi-hit weapon skills, especially [[Pyrrhic Kleos]]. When using [[Fotia Belt]] and [[Fotia Gorget]] for this weapon skill, each extra hit adds another 1.95 fTP to damage calculation.&lt;br /&gt;
&lt;br /&gt;
The [[CHR]] bonus works exactly like [[Sneak Attack]] and [[Trick Attack]]: It is added to the base damage outside the fTP term:&lt;br /&gt;
&lt;br /&gt;
Quote:&lt;br /&gt;
WS damage = ((DMG + fSTR + WSC) * fTP + (CHR bonus)) * pDIF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Trance]] || Reduces the TP cost of all Job Abilities to 0 and reduces recast timers for all Waltzes&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Pas]] || Grants 5 Finishing Moves. Resets recast timers for Flourishes to 0 while active and Flourishes don&#039;t consume Finishing Moves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trance used to be your emergency button for when you really need to spam Waltzes in quick succession. Thanks to Job Points, it now grants you up to 2000 TP upon using it, turning it into another source of instant TP.&lt;br /&gt;
&lt;br /&gt;
Grand Pas also can be used for that purpose by repeatedly using Reverse Flourish. Most of the time, Grand Pas is used as a zerg tool by chaining multiple weapon skills, possibly stacked with Climactic Flourish, in short order.&lt;br /&gt;
&lt;br /&gt;
The best way is to use these two SP&#039;s  simultaneously and preform  devastating Climactic Rudras back to back in a very short window, Have your steps ready and 3K TP and: &lt;br /&gt;
&lt;br /&gt;
Outside of Escha: &lt;br /&gt;
Climactic &amp;gt; Rudra &amp;gt; RF &amp;gt; Grand pas &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; Trance Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; engage, make tp &amp;gt; Climactic &amp;gt; Rudra &amp;gt; make TP &amp;gt; Rudra - 8 climactic Rudras&lt;br /&gt;
&lt;br /&gt;
In Escha:&lt;br /&gt;
Climactic &amp;gt; Rudra &amp;gt; RF &amp;gt; Grand pas &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; Trance Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; Revit &amp;gt; Climactic &amp;gt; RF Rudra &amp;gt; wing Rudra &amp;gt; wing Rudra - 9 Climactic Rudras without TPing (could go for 10 with TPing before Revit)&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group I !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Building Flourish effect]] || Increases Building Flourish accuracy by 2, attack by 1%, and critical hit rate by 1% per merit level each.&lt;br /&gt;
|-&lt;br /&gt;
| [[Haste Samba effect]] || Adds 1% Job Ability Haste to Haste Samba per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverse Flourish effect]] || Increases TP returned by Reverse Flourish by 3 TP per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Steps accuracy]] || Increases the accuracy of Steps by 3 per merit level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dancer&#039;s group I merits are pretty clear: 5/5 Haste Samba effect and 5/5 Reverse Flourish effect. Steps don&#039;t need any extra help with accuracy between their innate accuracy bonus of +10 and Presto. As for Building Flourish... can be easily used when CF timer is down for WS.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group II !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed Position]] || Increases accuracy and evasion by 3 per merit level when face-to-face with the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fan Dance]] || Reduces physical damage taken and gives &amp;quot;Enmity +15&amp;quot;. Reduces Waltz recast timers by 5% for each merit level past the first one. Renders Sambas unusable.&lt;br /&gt;
|-&lt;br /&gt;
| [[No Foot Rise]] || Grants 1 Finishing Move per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Saber Dance]] || Increases Double Attack rate. Increases Samba duration by 5% for each merit level past the first one. Renders Waltzes unusable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Recast Duration for Fan Dance, Saber Dance and NFR is 3 Minutes.&lt;br /&gt;
&lt;br /&gt;
The group II merits used to be more complicated and the &amp;quot;right&amp;quot; setup has changed many times during the last few years. These days, the most common setup is this one after Relic +3 Upgrades:&lt;br /&gt;
&lt;br /&gt;
* 5/5 [[Closed Position]]&lt;br /&gt;
* 3/5 [[No Foot Rise]] &lt;br /&gt;
* 1/5 [[Fan Dance]] &lt;br /&gt;
* 1/5 [[Saber Dance]]&lt;br /&gt;
&lt;br /&gt;
3/5 No Foot Rise feels like the right number, because it caps Finishing Moves from scratch with just one extra Step. It also provides enough TP by itself to get to 1000 TP with Reverse Flourish after a WS and 1-2 attack rounds for a self-Skillchain, when used with [[Horos Casaque +3]].&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
Based on your play style and/or the Content you&#039;re participating in, along with what REMA you&#039;re using, Support Jobs may vary:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Thief]]&#039;&#039;&#039; is a very attractive option in endgame (namely Erinys and Teles) if you utilize [[Rudra Storm]], this means you can potentially double the amount of forced critical Rudras Using [[Sneak Attack]] during these fights.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039; is usually the go to option if you wanted to maximize your DPS, especially if you&#039;re a Twashtar III holder since your white Damage will gain a major boost from Multi-hit in gear and traits, just remember when you utilize Saber Dance (DA from WAR will be rendered obsolete).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039; is also a valid option and can add extra power to your DPS, rarely used though due to capped attack situations these days from support jobs in  party.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039; is another attractive option for DPS and becomes a great candidate if you&#039;re a Mythic wielder due to its native STP trait and how Terp functions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Rune Fencer]]&#039;&#039;&#039; are great for defensive purposes and the drop in DPS isn&#039;t that significant if you prioritize survivability.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
Dancers are super proficient at wielding daggers. And super non-proficient at wielding other weapons. While swords and some fists are actually wearable options, they only are useful in... maybe spots where piercing {{piercing}} damage does not work or you need blunt damage in some fights like Master Trails. Let alone the fact that all swords Dancers can equip deal piercing damage and the only source of slashing {{slashing}} damage is [[Vampiric Claws]] and in regards to blunt, now we can use [[Kaja Knuckles]] which is still not in final form.&lt;br /&gt;
&lt;br /&gt;
Lets get serious now and discuss [[Daggers]]:&lt;br /&gt;
&lt;br /&gt;
If you aligned with Dancer as your career Job in this game, then you obviously will try to pursue [EMA] Weapons [ [[Twashtar (Level 119 III)]], [[Terpsichore (Level 119 III)]],  [[Aeneas]]) !&lt;br /&gt;
These weapons are extremely powerful and each one shines depending on the situation but they will require a lot of resources and time to make them of course.&lt;br /&gt;
&lt;br /&gt;
For Maximum potential, most players agree on (Terp/Twashtar) combination to attain the highest DPS possible and preform better on all other aspects of the job.&lt;br /&gt;
With this combination you don&#039;t have to worry that much about WS order in fights with other DPS members and will definitely cause severe damage overall, also it will make life easier on steps and tanking without losing that much of your overall DPS with AM3 up.&lt;br /&gt;
&lt;br /&gt;
With recent game meta (very short fights and capped buffs) (Twashtar/Centovente) is  a new contender that is becoming increasingly popular if you decided to go full on ZERG  and implement the devastating abilities of Dancer (e.g. Climactic Rudra and Multi SC order in the fight).&lt;br /&gt;
For longer fights its best to use (Twashtar/Taming Sari) or (Twashtar/Airy Buckler) since the scale will tip towards white damage more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Terpsichore (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Terpsichore (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Mythic Weapon and requires a lot of time and resources to make, so if you&#039;re serious about it, you should definitely make one.&lt;br /&gt;
* This weapon allows user to use the weaponskill [[Pyrrhic Kleos]] and gives 30% increase in damage when used.&lt;br /&gt;
* AM3 up gives access to OAT for 3 minutes and trust me you wont even have enough time to react to the amount of TP you generate!!!&lt;br /&gt;
* Afterglow gives an Attack/Ranged Attack boost (+15)&lt;br /&gt;
* Step Accuracy+60.&lt;br /&gt;
* Gives one extra Finishing Move per Step.&lt;br /&gt;
* Good luck making it, its definitely a beautiful weapon to have.&lt;br /&gt;
* With R15 maxed out and in Main Hand only, Terp becomes absolutely broken with; DMG: +16 Pyrrhic Kleos: DMG +15% Accuracy +30 Mac. Acc. +30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Twashtar (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Twashtar (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Empyrean Weapon and it requires a lot of Gil to finish, if you&#039;re willing to invest in it you will never be disappointed by its outcomes.&lt;br /&gt;
* It has insane amount of DEX making Rudra ever more powerful.&lt;br /&gt;
* Afterglow gives a Critical Hit Rate boost (+5%) that gives your DPS partners a huge boost to their DPS for 30 seconds (you can imagine what it can do to critical based WS&#039;s)&lt;br /&gt;
* AM3 up opens the door to triple damage for 3 Minutes on [Mele hits &amp;amp; multi-hits] eventually making a jaw-dropping reaction from players when they notice your white damage spikes.&lt;br /&gt;
* With this weapon main hand you will become a killing machine and see damage like never before.&lt;br /&gt;
*With R15 maxed out and in Main Hand only, it becomes more OP with; DMG: +4 Rudra&#039;s Storm: DMG +10% DEX &amp;amp; AGI +20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Aeneas icon.png|link=]] &#039;&#039;&#039;[[Aeneas]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Aeonic Weapon and requires skill and knowledge to acquire, if you have the beads and a willing group to clear it then by all means do it.&lt;br /&gt;
* Allows the user to perform an [[Ultimate Skillchain]]  and gives dancers the ability to make &amp;quot;light&amp;quot; skill chains finally!!!!&lt;br /&gt;
* This weapon allows the user to use the Merit Point weaponskill Exenterator at full &amp;quot;Rank 5&amp;quot; strength with no merit points invested.&lt;br /&gt;
* The TP Bonus from this weapon is not applied to weapon skills when it is wielding in the off hand slot.&lt;br /&gt;
* its definitely an attractive (easy yo get) weapon and you will enjoy the ultimate skill chain aspect of it! this weapon shows the real power behind Dancer&#039;s skill chain properties.&lt;br /&gt;
*With R15 maxed out and in Main Hand only, it comes with; DMG: +6 Exenterator: DMG +10% Accuracy +30 &amp;amp; Mag. Acc. +30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Now with [EMA] aside, what else can dancers use and still be efficient?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tauret icon.png|link=]] &#039;&#039;&#039;[[Tauret]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The final upgrade from [[Kaja Knife]] by using 5 [[Abdhaljs Matter]] and any Pulse Weapon.&lt;br /&gt;
* This Dagger is incredible for spamming [[Evisceration]] at 1K, and should definitely be ranked amongst legendary weapons for Dancers.&lt;br /&gt;
* Best High DMG, low delay option for none EMA and a great offhand if you don&#039;t have Twashtar or Perfect Taming Sari.&lt;br /&gt;
* This Dagger when equipped in main it will offer access to Evisceration, with an added 50% boost to wsDMG across all hits and will increase the chance of critical hits based with lower TP according to this decay formula: &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Assuming exponential decay: &#039;&#039;&#039;y = a(1 - r)^x&#039;&#039;&#039; &#039;&#039;&#039;where&#039;&#039;&#039;: &#039;&#039;&#039;a&#039;&#039;&#039; = initial value (the amount before measuring decay)=50, &#039;&#039;&#039;r&#039;&#039;&#039; = decay rate (most often represented as a percentage and expressed as a decimal) and its now calculated as &#039;&#039;&#039;0.35&#039;&#039;&#039;, &#039;&#039;&#039;x&#039;&#039;&#039; = value of TP used divided by 1000, &#039;&#039;&#039;y&#039;&#039;&#039; = critical rate percentage&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* At &#039;&#039;&#039;1k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;17.5%&#039;&#039;&#039; critical rate, at &#039;&#039;&#039;2k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;6%&#039;&#039;&#039; critical rate, and at &#039;&#039;&#039;3k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;2.5%&#039;&#039;&#039; critical rate based on the latest sample tests.&lt;br /&gt;
* With [[Feather Step]] 10/10, [[Rogue&#039;s Roll]] 11 crooked and your merits; you would notice how incredible this dagger is in longer fights, both in white damage and ws, since the moment you have all these buffs and capped [[dDEX]], your critical hit rate should reach &#039;&#039;&#039;81.5%&#039;&#039;&#039; at &#039;&#039;&#039;1K&#039;&#039;&#039; TP.&lt;br /&gt;
* Good Luck getting it from [[Ambuscade Weapons]].&lt;br /&gt;
*Main Hand: &amp;quot;Evisceration&amp;quot;, &amp;quot;Evisceration&amp;quot; damage +50%, increase critical hits based with lower TP.&lt;br /&gt;
&lt;br /&gt;
[[File:Setan Kober icon.png|link=]] &#039;&#039;&#039;[[Setan Kober]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our new Divergence Weapon to add to your arsenal.&lt;br /&gt;
* At first glance it might look underwhelming but this Dagger is incredible and as of now its the best Accuracy option.&lt;br /&gt;
* Coupled with [[Horos Toe Shoes +3]] your steps will only consume 40 TP and this will have  major impact on lost DPS during stepping. &lt;br /&gt;
* This Dagger can be equipped on main and offhand simultaneously making steps free.&lt;br /&gt;
* Good Luck getting it from [[Blacksmith&#039;s aurum tome]] or buying it off the AH.&lt;br /&gt;
&lt;br /&gt;
Augments:&lt;br /&gt;
*Path A: Main Hand: Double Damage +50%, Store TP +25, DMG +5&lt;br /&gt;
*Path B: Main Hand: Follow-up Attack +50%, Subtle Blow II +25, DMG +5&lt;br /&gt;
*Path C: Main Hand: Flourish Recast Time -25%, Step Duration +60, DMG +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Taming Sari icon.png|link=]] &#039;&#039;&#039;[[Taming Sari]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger is incredible and if you managed to get the perfect augments on it then you will be really satisfied of its outcomes.&lt;br /&gt;
* This Dagger can be equipped on main and offhand simultaneously and you will notice how incredible this combination is (Also Hello TH2?)&lt;br /&gt;
* Good Luck getting it from [[Sinister Reign]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Kaja Knife icon.png|link=]] &#039;&#039;&#039;[[Kaja Knife]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our new Ambuscade Weapon to add to your arsenal, and its still not in its final form.&lt;br /&gt;
* This Dagger is incredible for returning/new players.&lt;br /&gt;
* High DMG, low delay option for none DEMA.&lt;br /&gt;
* This Dagger when equipped in main it will offer access to Evisceration, with an added 50% boost to wsDMG across all hits.&lt;br /&gt;
* Good Luck getting it from [[Ambuscade Weapons]].&lt;br /&gt;
*Main Hand: &amp;quot;Evisceration&amp;quot;, &amp;quot;Evisceration&amp;quot; damage +50%&lt;br /&gt;
&lt;br /&gt;
[[File:Raetic Kris +1 icon.png|link=]] &#039;&#039;&#039;[[Raetic Kris +1]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger is a beast!! and if you managed to get one provided that you have source of refresh, you will not be disappointed at all.&lt;br /&gt;
* This Dagger is best equipped with Twashtar to have the best results (lowest delay combo and one of the highest DPS).&lt;br /&gt;
* Good Luck getting it from [[Blacksmithing]] and the crafter will need [[Blacksmith&#039;s argentum tome]], you can also buy it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Centovente icon.png|link=]] &#039;&#039;&#039;[[Centovente]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger can potentially give the highest DPS in offhand when you go [TP Bonus +1000] and Pair it with [[Twashtar (Level 119 III)]] or [[Setan Kober]] B.&lt;br /&gt;
* It will require a metric ton of accuracy in what is considered high end content, even if DNC has one of the highest Accuracy in game; it&#039;s estimated that on Omen Bosses for instance you would need approximately 120-140 more Accuracy than normal buffs to cover the loss in offhand.&lt;br /&gt;
* Good Luck getting it from [[Dagger Trials]] in Weaponskill Trials via [[Magian Moogle]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Skinflayer icon.png|link=]] &#039;&#039;&#039;[[Skinflayer]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger can be obtained from [[Strophadia]] in [[Reisenjima]] and further augmented with the help of [[Oseem]].&lt;br /&gt;
* Try your best to get at least 15 DMG 10 DEX 20 ACC 20 ATTk and TA3.&lt;br /&gt;
* This is an excellent Dagger if you managed to gain powerful augments, and you can double wield it like Taming Sari~&lt;br /&gt;
* Good Luck on augments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Polyhymnia icon.png|link=]] &#039;&#039;&#039;[[Polyhymnia]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Obtained from [[Oboro]] and its our JSE weapon, easy to get.&lt;br /&gt;
* It will serve new/returning players a great deal and should be considered as first option.&lt;br /&gt;
* Can be further augmented with Accuracy +50, Store TP +8, Weapon Skill Damage +5%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Enchufla icon.png|link=]] &#039;&#039;&#039;[[Enchufla]]:&#039;&#039;&#039;&lt;br /&gt;
Obtained from [[Hanbi]] in [[Escha - Ru&#039;Aun]] and can be upgraded through the help of [[Nolan]] and Path C seems like a well grounded option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment Sets===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starter  TP:&#039;&#039;&#039;&lt;br /&gt;
Assuming no JP and cheapest gear.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Starter Set&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =Kaja Knife&lt;br /&gt;
|Sub =Polyhymnia&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ginsen&lt;br /&gt;
|Head = Skormoth Mask&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Asperity Necklace&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body =Rawhide Vest&lt;br /&gt;
|BodyAug= Path D: HP 50 / Subtle Blow 7 / TA 2&lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|HandsAug= &lt;br /&gt;
|Ring1 =Petrov Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DW&lt;br /&gt;
|Waist= Kentarch Belt +1&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Macu. Toeshoes +1&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Best in Slot TP:&#039;&#039;&#039;&lt;br /&gt;
Theoretically, the best DPS output when you spam Rudra exactly at 1k TP &#039;&#039;&#039;&#039;&#039;[ Please note you will require much more acc than normal buffs, to cover the loss in offhand accuracy]&#039;&#039;&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Best in Slot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub = Centovente&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A:DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Acc TP Best in Slot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Setan Kober&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Horos Tiara +3 &lt;br /&gt;
|HeadAug=&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Mache Earring +1&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A:DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Moonlight Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX20 + ACC 30 + ATT 20+10DA&lt;br /&gt;
|Waist= Olseni Belt&lt;br /&gt;
|Legs = Maxixi Tights +3 &lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twashtar TP Set:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Utilizing [[Fencer]] from /WAR is vital for this combo to preform its best, more DPS options for us to choose from.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Twashtar&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Airy Buckler&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= (Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet =  Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
Bonus Set when you have AM3 up from Twashtar and you can&#039;t WS as often as you wish due to fight mechanics, and the point is to depend on White Damage, this set will provide [Critical hit damage +42% and 39% Crtical hit rate] + 14% critical hit rate from Feather Step:&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP AM3 Up &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Skinflayer&lt;br /&gt;
|SubAug= +DMG, 10DEX, 30Acc/Att, 7% Crtical DMG &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Sherida Earring&lt;br /&gt;
|Body =Mummu Jacket +2&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|HandsAug= (Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Mummu Ring&lt;br /&gt;
|Ring2 = Hetairoi Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10CRate&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Turms Subligar +1&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= 15STR + 30 ACC/ATT + 5% Critical DMG &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terpsichore TP SET:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Its plausible to use STP set with Mythic Weapons since  AM  takes care of the multi hit gear easily if it was maintained at level 3 [Terp gives ± 70 per hit so you might need to hit 80 STP in gear, buffs and sub job STP values] [the margins of STP Set and MultiHit Set can be minuscule depending on sub job options and provided buffs, for more explanation refer to this thread http://www.ffxiah.com/forum/topic/31534/math-oax-multi-attack-and-you/3/]&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Terpsichore&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Terpsichore (Level 119 III)&lt;br /&gt;
|Sub = Twashtar (Level 119 III)&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head =Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug=(Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 =Epona&#039;s Ring&lt;br /&gt;
|Ring2 = Gere Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP&lt;br /&gt;
|Waist=Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This set provides 72+15=87 STP when /SAM.&lt;br /&gt;
Enough to cover everything you need and make your round/ws the lowest among any other combination [could possibly hit 1.9-2.1 rounds/ws]&lt;br /&gt;
&lt;br /&gt;
===Dual Wield Scenarios===&lt;br /&gt;
When/if one needed to cap delay in situations where Haste Samba isn&#039;t an option, can&#039;t get Haste II or Marches, and/or you&#039;re weak/zombi, and lastly if you&#039;re solo with trusts, you should use these sets:&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 0% Haste&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug= 15 STR/DEX + 30 ACC/ATT + 4DW&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 10% Haste &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|HandsAug= Path A&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 40% Haste&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet =  Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Climactic Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Maculele Tiara +1&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Horos Tights +3&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4WSD&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Normal Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Horos Tights +3&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Starter Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Polyhymnia&lt;br /&gt;
|Sub = Odium&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|HeadAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Neck = Caro Necklace&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body =  Meg. Cuirie +2&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Meg. Gloves +2&lt;br /&gt;
|Ring1 = Ramuh Ring +1&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Evisceration:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Evisceration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =&lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Adhemar Bonnet +1 &lt;br /&gt;
|HeadAug= (Path B) DEX12 +STR 12+ ATT 20&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Gere Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%CritRate&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Lustr. Subligar +1&lt;br /&gt;
|LegsAug= 8DEX+20ACC+3Critrate&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4%CritDMG&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Starter Evisceration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Ear2Aug=&lt;br /&gt;
|Body =  Meg. Cuirie +2&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 =Ramuh Ring +1&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%C.Rate&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* Pyrrhic Kleos:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Pyrrhic Kleos&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Lustratio Cap +1&lt;br /&gt;
|HeadAug= Path A&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body =   Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path B &lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Lustra. Leggings +1&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PK Striking Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Lustratio Cap +1&lt;br /&gt;
|HeadAug= Path A&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body =   Macu. Casaque +1&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path B&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Lustra. Leggings +1&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PK Starter &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Skormoth Mask&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body =  Rawhide Vest&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 = Ifrit Ring +1&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Rawhide Boots  &lt;br /&gt;
|FeetAug= Path D&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Exenterator&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aeneas&lt;br /&gt;
|Sub = Taming Sari&lt;br /&gt;
|SubAug= DMG15+10DEX+10STR+TH1&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|Neck = Fotia Gorget &lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body =Horos Casaque +3&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= 30AGI + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =AE&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aeneas &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= 10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Neck = Baetyl Pendant &lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug= 4MAB+250 TP Bonus&lt;br /&gt;
|Ear2 = Friomisi Earring&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= 10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Hands =Herculean Gloves  &lt;br /&gt;
|HandsAug=10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Ring1 = Shiva Ring +1&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+ WSD 10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Horos Tights +3 &lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug=10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Utilities:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MDT&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Dampening Tam&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Odnowa Earring +1&lt;br /&gt;
|Ear2 = Odnowa Earring&lt;br /&gt;
|Body =  Tu. Harness +1&lt;br /&gt;
|Hands =Turms Mittens +1&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= INT 20+ EVA 20+ MEVA 45&lt;br /&gt;
|Waist= Engraved Belt&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PDT&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1 &lt;br /&gt;
|Head = Meghanada Visor +2&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Genmei Earring&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|Hands = Meg. Gloves +2&lt;br /&gt;
|HandsAug= 10 VIT + DT5&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= VIT 30+ EVA/MEVA 20+ DEF 50&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MEVA&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Turms Cap +1&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Sanare Earring&lt;br /&gt;
|Ear2 = Hearty Earring&lt;br /&gt;
|Body =  Tu. Harness +1&lt;br /&gt;
|Hands =Raetic Bangles +1&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 =Icecrack Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= EVA20/MEVA 30 + Status Ailments 10 or DT5% or MEVA 45&lt;br /&gt;
|Waist= Engraved Belt&lt;br /&gt;
|Legs = Turms Subligar +1&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;FastCast:&#039;&#039;&lt;br /&gt;
**[[Magoraga Beads]] for [[Utsusemi]]. &lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = FC&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= FC5&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body =  Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path D: HP+105, FC+10, MDT-4%&lt;br /&gt;
|Hands =Leyline Gloves&lt;br /&gt;
|HandsAug= MAB15 +MAC15 +ACC15+FC3&lt;br /&gt;
|Ring1 = Rahab Ring&lt;br /&gt;
|Ring2 = Prolix Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= FC10&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Herculean Trousers&lt;br /&gt;
|LegsAug= FC5&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= FC5&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Enmity:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Can use [[Senuna&#039;s Mantle]] with Enmity +10.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enmity&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Iron Gobbet&lt;br /&gt;
|Head = Halitus Helm&lt;br /&gt;
|Neck = Unmoving Collar +1&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body =  Emet Harness +1&lt;br /&gt;
|Hands =Horos Bangles +3&lt;br /&gt;
|Ring1 = Provocare Ring&lt;br /&gt;
|Ring2 = Eihwaz Ring&lt;br /&gt;
|Back = Agema Cape&lt;br /&gt;
|Waist= Kasiri Belt&lt;br /&gt;
|Legs = Zoar Subligar +1&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Katriina</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=579528</id>
		<title>Community Dancer Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=579528"/>
		<updated>2019-07-15T09:56:03Z</updated>

		<summary type="html">&lt;p&gt;Katriina: /* Abilities and Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
[[File:Dancer 2.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Guide is an amalgamation of various insights from FFXIAH community members who happen to talk passionately about Dancer in this game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tis the beatin&#039; of the heart what lays the foundation. Ye embrace it with yer whole body, and then e&#039;er so gently start tappin&#039; out the steps. Yer blood gets t&#039;bubblin&#039; an&#039; ye can hear it percolatin&#039; about in there. An&#039; then ye might stick a twirlin&#039; turn and send it rushin&#039; t&#039;all yer extremities. Shimmies straight up the spine and sends a shudder clean through ye, it does. After that, then she&#039;s mine an&#039; no mistakin&#039;. Haven&#039;t the faintest where I be or how I got there, I just am. An&#039; everyone around fuels me, each of &#039;em offerin&#039; up their own—a symphony o&#039; souls. An&#039; that&#039;s yer rhythm. Ye cannot help but dance. — &#039;&#039;&#039;&#039;Laila Brillioth&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
&lt;br /&gt;
Dancers (DNC) are front-line hybrid class that can benefit the party, enfeeble monsters and deal a lot of DPS if utilized properly. Not only are they competent fighters, but the TP they accumulate is used to fuel their various abilities. They execute Waltzes and Sambas to heal and create beneficial effects, and perform Steps to inflict negative effects upon the enemy. A touch of customization is added with Flourish, which allows a step to be completed with a variety of bonuses to aid the Dancer&#039;s party. Obtained by completing the [[Lakeside Minuet]] quest.&lt;br /&gt;
&lt;br /&gt;
==Abilities and Traits==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Traits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following table only lists the Job Traits of a level 99 Dancer and their effects at that level alphabetically. For more information about these Job Traits, e. g. its tiers (if any) and at which level they are attained, they are linked to their BG Wiki pages.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy_Bonus|Accuracy Bonus]] || Accuracy +35&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed_Position|Closed Position]] || Accuracy +3 and Evasion +3 per merit level when facing the target&lt;br /&gt;
|-&lt;br /&gt;
| [[Conserve_TP|Conserve TP]] || Cuts down the TP cost of weapon skills 25% of the time&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Attack Bonus]] || Critical hit damage +11%&lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Wield]] || Combined delay -30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion Bonus]] || Evasion +48&lt;br /&gt;
|-&lt;br /&gt;
| [[Resist Slow]] || Increases resistance against Slow&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || Skillchain damage +23%&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow]] || Reduced TP fed to enemies by 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactical Parry]] || 50 TP per parry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These Job Traits define Dancer&#039;s base capabilities: a fast-hitting and evasive front-line job with a lot of accuracy and bonuses to both white damage and weapon skills when you close Skillchains with them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gifts from Job Points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gift !! Cumulative Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Capacity Points|Capacity Point Bonus]] || 320%&lt;br /&gt;
|-&lt;br /&gt;
| [[Defense|Physical Defense Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Attack|Physical Attack Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion|Physical Evasion Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy|Physical Accuracy Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Evasion|Magic Evasion Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Accuracy|Magic Accuracy Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow|Subtle Blow Effect]] || 13%&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Hit Damage|Critical Damage Bonus]] || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || 6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sombra_Armor_Set|Superior 1]] || Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Foppish_Tunica|Superior 2]] || Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
| [[Turms_Armor_Set|Superior 3]] || Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
| [[Horos Knife]] || Enables the player to equip Weapons marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
| [[Setan Kobere]] || Enables the player to equip Weapons marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
| Dual Wield Effect || 5% Delay Reduction &lt;br /&gt;
|-&lt;br /&gt;
| Maximum Finishing Moves Bonus || 4 added &amp;quot;finishing moves&amp;quot; with a total of 9/9 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
★Master!	Grants the designation &amp;quot;Master Headliner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Decreases the recast time of one-hour abilities by 15 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dancers have a multitude of Job Abilities, many of which can be found in different &amp;quot;groups&amp;quot;. Job Abilities within the same group share recast timers, so using an ability will lock out all other abilities in that group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steps &amp;amp; Presto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Steps inflict status ailments on the target by applying so-called &amp;quot;Dazes&amp;quot; to them. The first Step of a Daze effect sets its duration to 1 minute and each subsequent Step applying the same Daze effect increase its remaining duration by 30 seconds, capping at 2 minutes. You have to spend 100 TP for each Step you perform and their shared recast timer is 5 seconds for all steps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect !! Potency&lt;br /&gt;
|-&lt;br /&gt;
|[[Box Step]] || Lowers target&#039;s defense || 3% + 2% * (Sluggish Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Feather Step]] || Lowers target&#039;s critical hit evasion  (increases player critical hit rate) ||(Maculele Toeshoes +1) gives 4% + 1% * (Bewildered Daze level) for a Total 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[Quickstep]] || Lowers target&#039;s evasion || 4 * (Lethargic Daze level + 1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Stutter Step]]|| Lowers target&#039;s magic evasion|| 3 * (Weakened Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Presto]] || Enhances the effect of the next Step and grants an additional Finishing Move. || 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Unless the Daze effect level has reached the cap (currently level 10) already, each successful Step grants you 2 Finishing Moves and wielding a [[Terpsichore]] adds 1 Finishing Move on top of that for a total of up to 3 Finishing Moves per Step. If however the Daze effect level was capped already, you will gain only 1 Finishing Move, no matter what.&lt;br /&gt;
&lt;br /&gt;
* The success rate of Steps depends on the Dancer&#039;s physical hit rate and therefore caps at 99%. Each Step gets an innate Accuracy +10 bonus and a level 99+ [[Terpsichore]] adds another Accuracy +60 to that. Gear that specifically enhances &amp;quot;Step Accuracy&amp;quot; should not be carried for the sole purpose of increasing Step Accuracy, because there are pieces that give you at least the same increase to accuracy, if not more, in every slot.&lt;br /&gt;
&lt;br /&gt;
* The effect of Steps cannot be resisted, so if you can hit the target, you can apply Dazes. They however can be removed by effects that remove status ailments, e. g. Erase.&lt;br /&gt;
&lt;br /&gt;
* Most of the time, you are going to use either Quickstep and/or Box Step. Having both at level 10 and maintaining that level lowers your target&#039;s defense by 23% and evasion by 44, effectively increasing attack by (at least) 29.8% and accuracy by 44 for everyone attacking your target. Especially Box Step is useful for low-man sitautions where accuracy is likely to be capped with attack being far from cap due to lack of buffs and/or debuffs.&lt;br /&gt;
&lt;br /&gt;
* In party situations, the rise of [[GEO]] means that you very often have absurd amounts of defense reduction and attack enhancing effects up, so ratio is more likely to be capped, except for fights that puts penalty on GEO bubbles. Here, it might be more useful to use Feather Step instead, because critical hit rate is something that often is not affected by buffs. Feather Step also has another use case: For things that are being whacked by many players at the same time, e. g. Wildskeeper Reives, and Domain Invasion, it might be more reliable than Box Step or Quickstep for building Finishing Moves. Feather Step is limited to main job Dancers, whereas the other Steps can be used by anyone with a Dancer sub job.&lt;br /&gt;
&lt;br /&gt;
* Over the course of many years, Stutter Step probably only has been used to increase the accuracy of the Stun effect caused by Violent Flourish. Which sounds like a bad strategy to begin with, if you actually need Stun effects, but now that Dancers might see the inside of harder content more often, Stutter Step might be used for a similar purpose in pinch: If your stunners are close to hitting the Stun wall, you can help them a bit and hope that your target goes down before crashing into the Stun wall or you can have 10/10 Stutter for that -30 MEVA on the target just in case your GEO was using &amp;quot;Other&amp;quot; Bubbles.&lt;br /&gt;
&lt;br /&gt;
* Using a Step with Presto up gives it an accuracy bonus of +50, as well as adding two levels to the Daze effect associated with the Step, if possible. It will not magically let you break the Daze hard cap of level 10. Presto also grants you 5 additional Finishing Moves. You still get only one Finishing Move upon successfully using a Step that is &amp;quot;capped&amp;quot; already.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proposed Steps Set/ also works as highest Acc Set:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Steps&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Setan Kober&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Mache Earring +1 &lt;br /&gt;
|Ear2 = Mache Earring +1 &lt;br /&gt;
|Body = Maxixi Casaque +3&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX20 + ACC 30 &lt;br /&gt;
|Waist=Olseni Belt&lt;br /&gt;
|Legs = Maxixi Tights +3&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Try your best to use steps at start of battle and right after WS to minimize the loss in DPS and exploit the WS animation to gain as many steps as possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Waltz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These probably are the defining Job Ability groups for Dancers. &amp;quot;Groups&amp;quot;? I am listening them together, but technically, Waltzes are split into three groups that each have their own recast timer. Similar to Steps, you have to spend TP to use Waltzes, but the exact amount of TP is different for each Waltz.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz]]|| 6 seconds || 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz II]] || 8 seconds || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz III]] || 10 seconds || 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz IV]] || 12 seconds || 650&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz V]] || 16 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Curing Waltzes are single target cures for any target within casting range. You will find that most of the time, you are going to use these ones.&lt;br /&gt;
* Due to recent addition by SE for AF +3 upgrades, the following set for Waltz is considered optimal (it can be tweaked however based on obtainability) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Waltz&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Horos Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Handler&#039;s Earring +1&lt;br /&gt;
|Body = Maxixi Casaque +3&lt;br /&gt;
|Hands = Regal Gloves &lt;br /&gt;
|Ring1 = Carb. Ring +1&lt;br /&gt;
|Ring2 = Carb. Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= CHR30 &lt;br /&gt;
|Waist= Aristo Belt&lt;br /&gt;
|Legs = Dashing Subligar&lt;br /&gt;
|Feet = Maxixi Toeshoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Waltz 3/4/5 are comparably HP/TP efficient now, but the higher tier waltzes need to be used less frequently and thus have less of an impact on your DPS.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz]] || 13 seconds || 400&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz II]] || 20 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Divine Waltzes are the Curaga equivalents for Waltzes. They can target anyone in your party and anyone in range around that target will be cured.&lt;br /&gt;
*Note that Divine Waltzes and Curing Waltzes do not share the same recast timer, which can help getting your entire party back to healthy HP levels quickly in a pinch.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Divine Waltz II is your most efficient option if you&#039;re going to hit 3 targets for the full amount (~900HP).&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Waltz]] || 8 seconds || 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Healing Waltz is our (almost) all-purpose Erase. It can get rid of pretty much any status ailment that a [[WHM]] can remove with Erase or their -na spells.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Contradance]] || 5 minutes || Enhances your next Waltz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If Healing Waltz is our Erase, then Contradance is our Divine Seal. It doubles the potency for your next Curing Waltz or Divine Waltz; using Contradance with Healing Waltz lets it remove one status ailment from each party member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes I&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes I consume Finishing Moves to inflict an effect on your target.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes I !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Animated Flourish]] || 30 seconds || 1 or 2 || Provokes target&lt;br /&gt;
|-&lt;br /&gt;
| [[Desperate Flourish]] || 	20 seconds || 1 || Weighs target down with a low rate of success&lt;br /&gt;
|-&lt;br /&gt;
| [[Violent Flourish]] || 20 seconds || 1 || Stuns target with a low rate of success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The main purpose of this group is to provide Dynamis and Voidwatch procs. &lt;br /&gt;
Rarely will you use any of these in other places except probably for &amp;quot;Animated Flourish&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Animated Flourish is a claiming tool at best, because its effect is weaker than Provoke: &lt;br /&gt;
If you have only one Finishing Move, it will consume that and generate 1000 Volatile Enmity. &lt;br /&gt;
If you have two or more Finishing Moves, it will consume two and generate 1500 Volatile Enmity.&lt;br /&gt;
&lt;br /&gt;
*Desperate Flourish will only be used as a Voidwatch proc. &lt;br /&gt;
If you want to weigh down your target, Rudra&#039;s Storm is a lot better at doing that. In fact, I don&#039;t even know why you would want to weigh down your target to begin with.&lt;br /&gt;
&lt;br /&gt;
*Violent Flourish on the other hand comes with a high accuracy bonus, but that&#039;s limited to the physical hit. &lt;br /&gt;
The Stun effect unfortunately is resisted by many targets. &lt;br /&gt;
[[Horos Casaque +3]]  enhance the accuracy of the Stun effect, with the current game meta of massive MAAC for mele Jobs one can safely assume that it will land quite frequently than before. &lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Violent Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Setan Kober&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Hermetic Earring&lt;br /&gt;
|Body = Horos Casaque +3  &lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= INT20 + MACC 30&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Horos Tights +3 &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes II !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Building Flourish]] || 10 seconds || 1-3 || Enhances the next weapon skill&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverse Flourish]] || 30 seconds || 1-5 || Converts Finishing Moves to TP&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Flourish]] || 20 seconds || 2 || Readies target for a skillchain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Reverse Flourish is the most valuable of all Flourishes II. By converting your remaining Finishing Moves into TP, you can get instant TP to perform back to back weapon skills for a Skillchain or to close a Skillchain off of someone else&#039;s weapon skill. Along with No Foot Rise, it also can be used as a source for starting TP, letting you being fights with a good amount of TP. &lt;br /&gt;
The maximum amount of TP if 5/5 RF and 20/20 JP with Max Cape is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + Reverse Flourish Bonus) × (Finishing moves) + (Square Mod+Empyrean Hands Bonus)×(Finishing moves)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will yield if we have the maximum Reverse Flourish Bonus (70) and 5/5 RF Merits &lt;br /&gt;
&lt;br /&gt;
RF of (1FM)=332 TP&lt;br /&gt;
RF of (2FM)=548 TP&lt;br /&gt;
RF of (3FM)=798 TP&lt;br /&gt;
RF of (4FM)=1082 TP&lt;br /&gt;
RF of (5FM)=1400 TP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The amount of TP restored is calculated using this formula:&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + Reverse Flourish Bonus) × (Finishing moves) + (Square Mod+Empyrean Hands Bonus)×(Finishing moves)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Reverse Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 =&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = Macu. Bangles +1&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Toetapper Mantle&lt;br /&gt;
|BackAug= RF 30&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The effect of Building Flourish depends on the number of Finishing Moves available when using it. The maximum number of Finishing Moves it consumes is 3.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number of FMs !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Accuracy bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Accuracy bonus, attack +25%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Accuracy bonus, attack +25%, critical hit rate bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Between Reverse Flourish and Wild Flourish, it is hard to justify using Building Flourish, even though its effect is powerful, because those Finishing moves might either be used for Wild Flourish or Reverse Flourish for more overall damage.&lt;br /&gt;
&lt;br /&gt;
* Wild Flourish is best used in places where two weapon skills and the resulting Skillchain would be overkill, but one weapon skill and the resulting Skillchain deal enough damage to deplete your target&#039;s HP. Since it affects your target, it can be used as a Dynamis proc. It also is a possible Voidwatch proc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Skill !! Resulting Skillchain&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancing Edge]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Evisceration]] || [[Transfixion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Exenterator]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyrrhic Kleos]] || [[Scission]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our most devastating Abilities!!!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes III consume Finishing Moves for offensive buffs affecting the Dancer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes III !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Climactic Flourish]] || 90 seconds || 1-5 || Enforces a Critical hit for the first hit of a certain number of attack rounds. &lt;br /&gt;
Adds a base damage bonus of 50% CHR.&lt;br /&gt;
|-&lt;br /&gt;
| [[Striking Flourish]] || 30 seconds || 2 || Enforces a Double attack for the next attack round. &lt;br /&gt;
Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ternary Flourish]] || 30 seconds || 2 || Enforces a Triple attack for the next attack round.&lt;br /&gt;
Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Climactic Flourish enforces a critical hit for the first hit of one attack around per consumed Finishing Move. Due to the nature of [[Rudra&#039;s Storm]], Climactic Flourish is best paired with that weapon skill. Performing back to back Rudra&#039;s Storms for Darkness can deal devastating amounts of damage very fast.&lt;br /&gt;
[[Maculele Tiara +1]] is crucial for Climactic Flourish. Wearing it upon activation adds another critical hit, up to 6 attack rounds with critical first hits for 5 consumed Finishing Moves. Wearing it during the actual hits grants you a 25% critical attack bonus, which is a huge boost to weapon skills that deal the majority of their damage during the initial hit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s a little bit complicated to create a solo Skillchain involving Climactic Flourish, because it consumes all Finishing Moves. You can perform a Step, preferably with Presto, after activating Climactic Flourish and before your weapon skill and/or use No Foot Rise after your weapon skill. Stepping before the first weapon skill means you have more TP towards your second weapon skill. For the same reason, No Foot Rise is used after your first weapon skill, because it also grants you TP when used with an augmented [[Horos Casaque +3]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An easier way to perform solo Skillchains with Climactic Flourish is using [[Sekkanoki]] when using a [[Samurai]] sub job.&lt;br /&gt;
&lt;br /&gt;
[[Striking Flourish]] and [[Ternary Flourish]] on the other hand are best used with Dancer&#039;s multi-hit weapon skills, especially [[Pyrrhic Kleos]]. When using [[Fotia Belt]] and [[Fotia Gorget]] for this weapon skill, each extra hit adds another 1.95 fTP to damage calculation.&lt;br /&gt;
&lt;br /&gt;
The [[CHR]] bonus works exactly like [[Sneak Attack]] and [[Trick Attack]]: It is added to the base damage outside the fTP term:&lt;br /&gt;
&lt;br /&gt;
Quote:&lt;br /&gt;
WS damage = ((DMG + fSTR + WSC) * fTP + (CHR bonus)) * pDIF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Trance]] || Reduces the TP cost of all Job Abilities to 0 and reduces recast timers for all Waltzes&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Pas]] || Grants 5 Finishing Moves. Resets recast timers for Flourishes to 0 while active and Flourishes don&#039;t consume Finishing Moves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trance used to be your emergency button for when you really need to spam Waltzes in quick succession. Thanks to Job Points, it now grants you up to 2000 TP upon using it, turning it into another source of instant TP.&lt;br /&gt;
&lt;br /&gt;
Grand Pas also can be used for that purpose by repeatedly using Reverse Flourish. Most of the time, Grand Pas is used as a zerg tool by chaining multiple weapon skills, possibly stacked with Climactic Flourish, in short order.&lt;br /&gt;
&lt;br /&gt;
The best way is to use these two SP&#039;s  simultaneously and preform  devastating Climactic Rudras back to back in a very short window, Have your steps ready and 3K TP and: &lt;br /&gt;
&lt;br /&gt;
Outside of Escha: &lt;br /&gt;
Climactic &amp;gt; Rudra &amp;gt; RF &amp;gt; Grand pas &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; Trance Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; engage, make tp &amp;gt; Climactic &amp;gt; Rudra &amp;gt; make TP &amp;gt; Rudra - 8 climactic Rudras&lt;br /&gt;
&lt;br /&gt;
In Escha:&lt;br /&gt;
Climactic &amp;gt; Rudra &amp;gt; RF &amp;gt; Grand pas &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; Trance Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; Revit &amp;gt; Climactic &amp;gt; RF Rudra &amp;gt; wing Rudra &amp;gt; wing Rudra - 9 Climactic Rudras without TPing (could go for 10 with TPing before Revit)&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group I !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Building Flourish effect]] || Increases Building Flourish accuracy by 2, attack by 1%, and critical hit rate by 1% per merit level each.&lt;br /&gt;
|-&lt;br /&gt;
| [[Haste Samba effect]] || Adds 1% Job Ability Haste to Haste Samba per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverse Flourish effect]] || Increases TP returned by Reverse Flourish by 3 TP per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Steps accuracy]] || Increases the accuracy of Steps by 3 per merit level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dancer&#039;s group I merits are pretty clear: 5/5 Haste Samba effect and 5/5 Reverse Flourish effect. Steps don&#039;t need any extra help with accuracy between their innate accuracy bonus of +10 and Presto. As for Building Flourish... can be easily used when CF timer is down for WS.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group II !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed Position]] || Increases accuracy and evasion by 3 per merit level when face-to-face with the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fan Dance]] || Reduces physical damage taken and gives &amp;quot;Enmity +15&amp;quot;. Reduces Waltz recast timers by 5% for each merit level past the first one. Renders Sambas unusable.&lt;br /&gt;
|-&lt;br /&gt;
| [[No Foot Rise]] || Grants 1 Finishing Move per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Saber Dance]] || Increases Double Attack rate. Increases Samba duration by 5% for each merit level past the first one. Renders Waltzes unusable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Recast Duration for Fan Dance, Saber Dance and NFR is 3 Minutes.&lt;br /&gt;
&lt;br /&gt;
The group II merits used to be more complicated and the &amp;quot;right&amp;quot; setup has changed many times during the last few years. These days, the most common setup is this one after Relic +3 Upgrades:&lt;br /&gt;
&lt;br /&gt;
* 5/5 [[Closed Position]]&lt;br /&gt;
* 3/5 [[No Foot Rise]] &lt;br /&gt;
* 1/5 [[Fan Dance]] &lt;br /&gt;
* 1/5 [[Saber Dance]]&lt;br /&gt;
&lt;br /&gt;
3/5 No Foot Rise feels like the right number, because it caps Finishing Moves from scratch with just one extra Step. It also provides enough TP by itself to get to 1000 TP with Reverse Flourish after a WS and 1-2 attack rounds for a self-Skillchain, when used with [[Horos Casaque +3]].&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
Based on your play style and/or the Content you&#039;re participating in, along with what REMA you&#039;re using, Support Jobs may vary:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Thief]]&#039;&#039;&#039; is a very attractive option in endgame (namely Erinys and Teles) if you utilize [[Rudra Storm]], this means you can potentially double the amount of forced critical Rudras Using [[Sneak Attack]] during these fights.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039; is usually the go to option if you wanted to maximize your DPS, especially if you&#039;re a Twashtar III holder since your white Damage will gain a major boost from Multi-hit in gear and traits, just remember when you utilize Saber Dance (DA from WAR will be rendered obsolete).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039; is also a valid option and can add extra power to your DPS, rarely used though due to capped attack situations these days from support jobs in  party.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039; is another attractive option for DPS and becomes a great candidate if you&#039;re a Mythic wielder due to its native STP trait and how Terp functions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Rune Fencer]]&#039;&#039;&#039; are great for defensive purposes and the drop in DPS isn&#039;t that significant if you prioritize survivability.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
Dancers are super proficient at wielding daggers. And super non-proficient at wielding other weapons. While swords and some fists are actually wearable options, they only are useful in... maybe spots where piercing {{piercing}} damage does not work or you need blunt damage in some fights like Master Trails. Let alone the fact that all swords Dancers can equip deal piercing damage and the only source of slashing {{slashing}} damage is [[Vampiric Claws]] and in regards to blunt, now we can use [[Kaja Knuckles]] which is still not in final form.&lt;br /&gt;
&lt;br /&gt;
Lets get serious now and discuss [[Daggers]]:&lt;br /&gt;
&lt;br /&gt;
If you aligned with Dancer as your career Job in this game, then you obviously will try to pursue [EMA] Weapons [ [[Twashtar (Level 119 III)]], [[Terpsichore (Level 119 III)]],  [[Aeneas]]) !&lt;br /&gt;
These weapons are extremely powerful and each one shines depending on the situation but they will require a lot of resources and time to make them of course.&lt;br /&gt;
&lt;br /&gt;
For Maximum potential, most players agree on (Terp/Twashtar) combination to attain the highest DPS possible and preform better on all other aspects of the job.&lt;br /&gt;
With this combination you don&#039;t have to worry that much about WS order in fights with other DPS members and will definitely cause severe damage overall, also it will make life easier on steps and tanking without losing that much of your overall DPS with AM3 up.&lt;br /&gt;
&lt;br /&gt;
With recent game meta (very short fights and capped buffs) (Twashtar/Centovente) is  a new contender that is becoming increasingly popular if you decided to go full on ZERG  and implement the devastating abilities of Dancer (e.g. Climactic Rudra and Multi SC order in the fight).&lt;br /&gt;
For longer fights its best to use (Twashtar/Taming Sari) or (Twashtar/Airy Buckler) since the scale will tip towards white damage more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Terpsichore (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Terpsichore (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Mythic Weapon and requires a lot of time and resources to make, so if you&#039;re serious about it, you should definitely make one.&lt;br /&gt;
* This weapon allows user to use the weaponskill [[Pyrrhic Kleos]] and gives 30% increase in damage when used.&lt;br /&gt;
* AM3 up gives access to OAT for 3 minutes and trust me you wont even have enough time to react to the amount of TP you generate!!!&lt;br /&gt;
* Afterglow gives an Attack/Ranged Attack boost (+15)&lt;br /&gt;
* Step Accuracy+60.&lt;br /&gt;
* Gives one extra Finishing Move per Step.&lt;br /&gt;
* Good luck making it, its definitely a beautiful weapon to have.&lt;br /&gt;
* With R15 maxed out and in Main Hand only, Terp becomes absolutely broken with; DMG: +16 Pyrrhic Kleos: DMG +15% Accuracy +30 Mac. Acc. +30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Twashtar (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Twashtar (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Empyrean Weapon and it requires a lot of Gil to finish, if you&#039;re willing to invest in it you will never be disappointed by its outcomes.&lt;br /&gt;
* It has insane amount of DEX making Rudra ever more powerful.&lt;br /&gt;
* Afterglow gives a Critical Hit Rate boost (+5%) that gives your DPS partners a huge boost to their DPS for 30 seconds (you can imagine what it can do to critical based WS&#039;s)&lt;br /&gt;
* AM3 up opens the door to triple damage for 3 Minutes on [Mele hits &amp;amp; multi-hits] eventually making a jaw-dropping reaction from players when they notice your white damage spikes.&lt;br /&gt;
* With this weapon main hand you will become a killing machine and see damage like never before.&lt;br /&gt;
*With R15 maxed out and in Main Hand only, it becomes more OP with; DMG: +4 Rudra&#039;s Storm: DMG +10% DEX &amp;amp; AGI +20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Aeneas icon.png|link=]] &#039;&#039;&#039;[[Aeneas]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Aeonic Weapon and requires skill and knowledge to acquire, if you have the beads and a willing group to clear it then by all means do it.&lt;br /&gt;
* Allows the user to perform an [[Ultimate Skillchain]]  and gives dancers the ability to make &amp;quot;light&amp;quot; skill chains finally!!!!&lt;br /&gt;
* This weapon allows the user to use the Merit Point weaponskill Exenterator at full &amp;quot;Rank 5&amp;quot; strength with no merit points invested.&lt;br /&gt;
* The TP Bonus from this weapon is not applied to weapon skills when it is wielding in the off hand slot.&lt;br /&gt;
* its definitely an attractive (easy yo get) weapon and you will enjoy the ultimate skill chain aspect of it! this weapon shows the real power behind Dancer&#039;s skill chain properties.&lt;br /&gt;
*With R15 maxed out and in Main Hand only, it comes with; DMG: +6 Exenterator: DMG +10% Accuracy +30 &amp;amp; Mag. Acc. +30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Now with [EMA] aside, what else can dancers use and still be efficient?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tauret icon.png|link=]] &#039;&#039;&#039;[[Tauret]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The final upgrade from [[Kaja Knife]] by using 5 [[Abdhaljs Matter]] and any Pulse Weapon.&lt;br /&gt;
* This Dagger is incredible for spamming [[Evisceration]] at 1K, and should definitely be ranked amongst legendary weapons for Dancers.&lt;br /&gt;
* Best High DMG, low delay option for none EMA and a great offhand if you don&#039;t have Twashtar or Perfect Taming Sari.&lt;br /&gt;
* This Dagger when equipped in main it will offer access to Evisceration, with an added 50% boost to wsDMG across all hits and will increase the chance of critical hits based with lower TP according to this decay formula: &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Assuming exponential decay: &#039;&#039;&#039;y = a(1 - r)^x&#039;&#039;&#039; &#039;&#039;&#039;where&#039;&#039;&#039;: &#039;&#039;&#039;a&#039;&#039;&#039; = initial value (the amount before measuring decay)=50, &#039;&#039;&#039;r&#039;&#039;&#039; = decay rate (most often represented as a percentage and expressed as a decimal) and its now calculated as &#039;&#039;&#039;0.35&#039;&#039;&#039;, &#039;&#039;&#039;x&#039;&#039;&#039; = value of TP used divided by 1000, &#039;&#039;&#039;y&#039;&#039;&#039; = critical rate percentage&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* At &#039;&#039;&#039;1k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;17.5%&#039;&#039;&#039; critical rate, at &#039;&#039;&#039;2k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;6%&#039;&#039;&#039; critical rate, and at &#039;&#039;&#039;3k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;2.5%&#039;&#039;&#039; critical rate based on the latest sample tests.&lt;br /&gt;
* With [[Feather Step]] 10/10, [[Rogue&#039;s Roll]] 11 crooked and your merits; you would notice how incredible this dagger is in longer fights, both in white damage and ws, since the moment you have all these buffs and capped [[dDEX]], your critical hit rate should reach &#039;&#039;&#039;81.5%&#039;&#039;&#039; at &#039;&#039;&#039;1K&#039;&#039;&#039; TP.&lt;br /&gt;
* Good Luck getting it from [[Ambuscade Weapons]].&lt;br /&gt;
*Main Hand: &amp;quot;Evisceration&amp;quot;, &amp;quot;Evisceration&amp;quot; damage +50%, increase critical hits based with lower TP.&lt;br /&gt;
&lt;br /&gt;
[[File:Setan Kober icon.png|link=]] &#039;&#039;&#039;[[Setan Kober]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our new Divergence Weapon to add to your arsenal.&lt;br /&gt;
* At first glance it might look underwhelming but this Dagger is incredible and as of now its the best Accuracy option.&lt;br /&gt;
* Coupled with [[Horos Toe Shoes +3]] your steps will only consume 40 TP and this will have  major impact on lost DPS during stepping. &lt;br /&gt;
* This Dagger can be equipped on main and offhand simultaneously making steps free.&lt;br /&gt;
* Good Luck getting it from [[Blacksmith&#039;s aurum tome]] or buying it off the AH.&lt;br /&gt;
&lt;br /&gt;
Augments:&lt;br /&gt;
*Path A: Main Hand: Double Damage +50%, Store TP +25, DMG +5&lt;br /&gt;
*Path B: Main Hand: Follow-up Attack +50%, Subtle Blow II +25, DMG +5&lt;br /&gt;
*Path C: Main Hand: Flourish Recast Time -25%, Step Duration +60, DMG +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Taming Sari icon.png|link=]] &#039;&#039;&#039;[[Taming Sari]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger is incredible and if you managed to get the perfect augments on it then you will be really satisfied of its outcomes.&lt;br /&gt;
* This Dagger can be equipped on main and offhand simultaneously and you will notice how incredible this combination is (Also Hello TH2?)&lt;br /&gt;
* Good Luck getting it from [[Sinister Reign]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Kaja Knife icon.png|link=]] &#039;&#039;&#039;[[Kaja Knife]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our new Ambuscade Weapon to add to your arsenal, and its still not in its final form.&lt;br /&gt;
* This Dagger is incredible for returning/new players.&lt;br /&gt;
* High DMG, low delay option for none DEMA.&lt;br /&gt;
* This Dagger when equipped in main it will offer access to Evisceration, with an added 50% boost to wsDMG across all hits.&lt;br /&gt;
* Good Luck getting it from [[Ambuscade Weapons]].&lt;br /&gt;
*Main Hand: &amp;quot;Evisceration&amp;quot;, &amp;quot;Evisceration&amp;quot; damage +50%&lt;br /&gt;
&lt;br /&gt;
[[File:Raetic Kris +1 icon.png|link=]] &#039;&#039;&#039;[[Raetic Kris +1]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger is a beast!! and if you managed to get one provided that you have source of refresh, you will not be disappointed at all.&lt;br /&gt;
* This Dagger is best equipped with Twashtar to have the best results (lowest delay combo and one of the highest DPS).&lt;br /&gt;
* Good Luck getting it from [[Blacksmithing]] and the crafter will need [[Blacksmith&#039;s argentum tome]], you can also buy it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Centovente icon.png|link=]] &#039;&#039;&#039;[[Centovente]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger can potentially give the highest DPS in offhand when you go [TP Bonus +1000] and Pair it with [[Twashtar (Level 119 III)]] or [[Setan Kober]] B.&lt;br /&gt;
* It will require a metric ton of accuracy in what is considered high end content, even if DNC has one of the highest Accuracy in game; it&#039;s estimated that on Omen Bosses for instance you would need approximately 120-140 more Accuracy than normal buffs to cover the loss in offhand.&lt;br /&gt;
* Good Luck getting it from [[Dagger Trials]] in Weaponskill Trials via [[Magian Moogle]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Skinflayer icon.png|link=]] &#039;&#039;&#039;[[Skinflayer]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger can be obtained from [[Strophadia]] in [[Reisenjima]] and further augmented with the help of [[Oseem]].&lt;br /&gt;
* Try your best to get at least 15 DMG 10 DEX 20 ACC 20 ATTk and TA3.&lt;br /&gt;
* This is an excellent Dagger if you managed to gain powerful augments, and you can double wield it like Taming Sari~&lt;br /&gt;
* Good Luck on augments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Polyhymnia icon.png|link=]] &#039;&#039;&#039;[[Polyhymnia]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Obtained from [[Oboro]] and its our JSE weapon, easy to get.&lt;br /&gt;
* It will serve new/returning players a great deal and should be considered as first option.&lt;br /&gt;
* Can be further augmented with Accuracy +50, Store TP +8, Weapon Skill Damage +5%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Enchufla icon.png|link=]] &#039;&#039;&#039;[[Enchufla]]:&#039;&#039;&#039;&lt;br /&gt;
Obtained from [[Hanbi]] in [[Escha - Ru&#039;Aun]] and can be upgraded through the help of [[Nolan]] and Path C seems like a well grounded option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment Sets===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starter  TP:&#039;&#039;&#039;&lt;br /&gt;
Assuming no JP and cheapest gear.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Starter Set&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =Kaja Knife&lt;br /&gt;
|Sub =Polyhymnia&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ginsen&lt;br /&gt;
|Head = Skormoth Mask&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Asperity Necklace&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body =Rawhide Vest&lt;br /&gt;
|BodyAug= Path D: HP 50 / Subtle Blow 7 / TA 2&lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|HandsAug= &lt;br /&gt;
|Ring1 =Petrov Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DW&lt;br /&gt;
|Waist= Kentarch Belt +1&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Macu. Toeshoes +1&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Best in Slot TP:&#039;&#039;&#039;&lt;br /&gt;
Theoretically, the best DPS output when you spam Rudra exactly at 1k TP &#039;&#039;&#039;&#039;&#039;[ Please note you will require much more acc than normal buffs, to cover the loss in offhand accuracy]&#039;&#039;&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Best in Slot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub = Centovente&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A:DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Acc TP Best in Slot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Setan Kober&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Horos Tiara +3 &lt;br /&gt;
|HeadAug=&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Mache Earring +1&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A:DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Moonlight Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX20 + ACC 30 + ATT 20+10DA&lt;br /&gt;
|Waist= Olseni Belt&lt;br /&gt;
|Legs = Maxixi Tights +3 &lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twashtar TP Set:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Utilizing [[Fencer]] from /WAR is vital for this combo to preform its best, more DPS options for us to choose from.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Twashtar&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Airy Buckler&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= (Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet =  Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
Bonus Set when you have AM3 up from Twashtar and you can&#039;t WS as often as you wish due to fight mechanics, and the point is to depend on White Damage, this set will provide [Critical hit damage +42% and 39% Crtical hit rate] + 14% critical hit rate from Feather Step:&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP AM3 Up &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Skinflayer&lt;br /&gt;
|SubAug= +DMG, 10DEX, 30Acc/Att, 7% Crtical DMG &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Sherida Earring&lt;br /&gt;
|Body =Mummu Jacket +2&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|HandsAug= (Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Mummu Ring&lt;br /&gt;
|Ring2 = Hetairoi Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10CRate&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Turms Subligar +1&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= 15STR + 30 ACC/ATT + 5% Critical DMG &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terpsichore TP SET:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Its plausible to use STP set with Mythic Weapons since  AM  takes care of the multi hit gear easily if it was maintained at level 3 [Terp gives ± 70 per hit so you might need to hit 80 STP in gear, buffs and sub job STP values] [the margins of STP Set and MultiHit Set can be minuscule depending on sub job options and provided buffs, for more explanation refer to this thread http://www.ffxiah.com/forum/topic/31534/math-oax-multi-attack-and-you/3/]&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Terpsichore&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Terpsichore (Level 119 III)&lt;br /&gt;
|Sub = Twashtar (Level 119 III)&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head =Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug=(Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 =Epona&#039;s Ring&lt;br /&gt;
|Ring2 = Gere Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP&lt;br /&gt;
|Waist=Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This set provides 72+15=87 STP when /SAM.&lt;br /&gt;
Enough to cover everything you need and make your round/ws the lowest among any other combination [could possibly hit 1.9-2.1 rounds/ws]&lt;br /&gt;
&lt;br /&gt;
===Dual Wield Scenarios===&lt;br /&gt;
When/if one needed to cap delay in situations where Haste Samba isn&#039;t an option, can&#039;t get Haste II or Marches, and/or you&#039;re weak/zombi, and lastly if you&#039;re solo with trusts, you should use these sets:&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 0% Haste&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug= 15 STR/DEX + 30 ACC/ATT + 4DW&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 10% Haste &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|HandsAug= Path A&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 40% Haste&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet =  Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Climactic Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Maculele Tiara +1&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Horos Tights +3&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4WSD&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Normal Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Horos Tights +3&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Starter Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Polyhymnia&lt;br /&gt;
|Sub = Odium&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|HeadAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Neck = Caro Necklace&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body =  Meg. Cuirie +2&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Meg. Gloves +2&lt;br /&gt;
|Ring1 = Ramuh Ring +1&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Evisceration:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Evisceration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =&lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Adhemar Bonnet +1 &lt;br /&gt;
|HeadAug= (Path B) DEX12 +STR 12+ ATT 20&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Gere Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%CritRate&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Lustr. Subligar +1&lt;br /&gt;
|LegsAug= 8DEX+20ACC+3Critrate&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4%CritDMG&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Starter Evisceration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Ear2Aug=&lt;br /&gt;
|Body =  Meg. Cuirie +2&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 =Ramuh Ring +1&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%C.Rate&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* Pyrrhic Kleos:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Pyrrhic Kleos&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Lustratio Cap +1&lt;br /&gt;
|HeadAug= Path A&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body =   Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path B &lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Lustra. Leggings +1&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PK Striking Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Lustratio Cap +1&lt;br /&gt;
|HeadAug= Path A&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body =   Macu. Casaque +1&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path B&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Lustra. Leggings +1&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PK Starter &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Skormoth Mask&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body =  Rawhide Vest&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 = Ifrit Ring +1&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Rawhide Boots  &lt;br /&gt;
|FeetAug= Path D&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Exenterator&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aeneas&lt;br /&gt;
|Sub = Taming Sari&lt;br /&gt;
|SubAug= DMG15+10DEX+10STR+TH1&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|Neck = Fotia Gorget &lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body =Horos Casaque +3&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= 30AGI + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =AE&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aeneas &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= 10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Neck = Baetyl Pendant &lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug= 4MAB+250 TP Bonus&lt;br /&gt;
|Ear2 = Friomisi Earring&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= 10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Hands =Herculean Gloves  &lt;br /&gt;
|HandsAug=10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Ring1 = Shiva Ring +1&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+ WSD 10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Horos Tights +3 &lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug=10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Utilities:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MDT&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Dampening Tam&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Odnowa Earring +1&lt;br /&gt;
|Ear2 = Odnowa Earring&lt;br /&gt;
|Body =  Tu. Harness +1&lt;br /&gt;
|Hands =Turms Mittens +1&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= INT 20+ EVA 20+ MEVA 45&lt;br /&gt;
|Waist= Engraved Belt&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PDT&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1 &lt;br /&gt;
|Head = Meghanada Visor +2&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Genmei Earring&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|Hands = Meg. Gloves +2&lt;br /&gt;
|HandsAug= 10 VIT + DT5&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= VIT 30+ EVA/MEVA 20+ DEF 50&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MEVA&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Turms Cap +1&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Sanare Earring&lt;br /&gt;
|Ear2 = Hearty Earring&lt;br /&gt;
|Body =  Tu. Harness +1&lt;br /&gt;
|Hands =Raetic Bangles +1&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 =Icecrack Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= EVA20/MEVA 30 + Status Ailments 10 or DT5% or MEVA 45&lt;br /&gt;
|Waist= Engraved Belt&lt;br /&gt;
|Legs = Turms Subligar +1&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;FastCast:&#039;&#039;&lt;br /&gt;
**[[Magoraga Beads]] for [[Utsusemi]]. &lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = FC&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= FC5&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body =  Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path D: HP+105, FC+10, MDT-4%&lt;br /&gt;
|Hands =Leyline Gloves&lt;br /&gt;
|HandsAug= MAB15 +MAC15 +ACC15+FC3&lt;br /&gt;
|Ring1 = Rahab Ring&lt;br /&gt;
|Ring2 = Prolix Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= FC10&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Herculean Trousers&lt;br /&gt;
|LegsAug= FC5&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= FC5&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Enmity:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Can use [[Senuna&#039;s Mantle]] with Enmity +10.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enmity&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Iron Gobbet&lt;br /&gt;
|Head = Halitus Helm&lt;br /&gt;
|Neck = Unmoving Collar +1&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body =  Emet Harness +1&lt;br /&gt;
|Hands =Horos Bangles +3&lt;br /&gt;
|Ring1 = Provocare Ring&lt;br /&gt;
|Ring2 = Eihwaz Ring&lt;br /&gt;
|Back = Agema Cape&lt;br /&gt;
|Waist= Kasiri Belt&lt;br /&gt;
|Legs = Zoar Subligar +1&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Katriina</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=579527</id>
		<title>Community Dancer Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=579527"/>
		<updated>2019-07-15T09:54:05Z</updated>

		<summary type="html">&lt;p&gt;Katriina: /* Abilities and Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
[[File:Dancer 2.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Guide is an amalgamation of various insights from FFXIAH community members who happen to talk passionately about Dancer in this game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tis the beatin&#039; of the heart what lays the foundation. Ye embrace it with yer whole body, and then e&#039;er so gently start tappin&#039; out the steps. Yer blood gets t&#039;bubblin&#039; an&#039; ye can hear it percolatin&#039; about in there. An&#039; then ye might stick a twirlin&#039; turn and send it rushin&#039; t&#039;all yer extremities. Shimmies straight up the spine and sends a shudder clean through ye, it does. After that, then she&#039;s mine an&#039; no mistakin&#039;. Haven&#039;t the faintest where I be or how I got there, I just am. An&#039; everyone around fuels me, each of &#039;em offerin&#039; up their own—a symphony o&#039; souls. An&#039; that&#039;s yer rhythm. Ye cannot help but dance. — &#039;&#039;&#039;&#039;Laila Brillioth&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
&lt;br /&gt;
Dancers (DNC) are front-line hybrid class that can benefit the party, enfeeble monsters and deal a lot of DPS if utilized properly. Not only are they competent fighters, but the TP they accumulate is used to fuel their various abilities. They execute Waltzes and Sambas to heal and create beneficial effects, and perform Steps to inflict negative effects upon the enemy. A touch of customization is added with Flourish, which allows a step to be completed with a variety of bonuses to aid the Dancer&#039;s party. Obtained by completing the [[Lakeside Minuet]] quest.&lt;br /&gt;
&lt;br /&gt;
==Abilities and Traits==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Traits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following table only lists the Job Traits of a level 99 Dancer and their effects at that level alphabetically. For more information about these Job Traits, e. g. its tiers (if any) and at which level they are attained, they are linked to their BG Wiki pages.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy_Bonus|Accuracy Bonus]] || Accuracy +35&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed_Position|Closed Position]] || Accuracy +3 and Evasion +3 per merit level when facing the target&lt;br /&gt;
|-&lt;br /&gt;
| [[Conserve_TP|Conserve TP]] || Cuts down the TP cost of weapon skills 25% of the time&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Attack Bonus]] || Critical hit damage +11%&lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Wield]] || Combined delay -30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion Bonus]] || Evasion +48&lt;br /&gt;
|-&lt;br /&gt;
| [[Resist Slow]] || Increases resistance against Slow&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || Skillchain damage +23%&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow]] || Reduced TP fed to enemies by 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactical Parry]] || 50 TP per parry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These Job Traits define Dancer&#039;s base capabilities: a fast-hitting and evasive front-line job with a lot of accuracy and bonuses to both white damage and weapon skills when you close Skillchains with them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gifts from Job Points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gift !! Cumulative Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Capacity Points|Capacity Point Bonus]] || 320%&lt;br /&gt;
|-&lt;br /&gt;
| [[Defense|Physical Defense Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Attack|Physical Attack Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion|Physical Evasion Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy|Physical Accuracy Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Evasion|Magic Evasion Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Accuracy|Magic Accuracy Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow|Subtle Blow Effect]] || 13%&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Hit Damage|Critical Damage Bonus]] || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || 6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sombra_Armor_Set|Superior 1]] || Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Foppish_Tunica|Superior 2]] || Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
| [[Turms_Armor_Set|Superior 3]] || Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
| [[Horos Knife]] || Enables the player to equip Weapons marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
| [[Setan Kobere]] || Enables the player to equip Weapons marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
| Dual Wield Effect || 5% Delay Reduction &lt;br /&gt;
|-&lt;br /&gt;
| Maximum Finishing Moves Bonus || 4 added &amp;quot;finishing moves&amp;quot; with a total of 9/9 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
★Master!	Grants the designation &amp;quot;Master Headliner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Decreases the recast time of one-hour abilities by 15 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dancers have a multitude of Job Abilities, many of which can be found in different &amp;quot;groups&amp;quot;. Job Abilities within the same group share recast timers, so using an ability will lock out all other abilities in that group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steps &amp;amp; Presto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Steps inflict status ailments on the target by applying so-called &amp;quot;Dazes&amp;quot; to them. The first Step of a Daze effect sets its duration to 1 minute and each subsequent Step applying the same Daze effect increase its remaining duration by 30 seconds, capping at 2 minutes. You have to spend 100 TP for each Step you perform and their shared recast timer is 5 seconds for all steps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect !! Potency&lt;br /&gt;
|-&lt;br /&gt;
|[[Box Step]] || Lowers target&#039;s defense || 3% + 2% * (Sluggish Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Feather Step]] || Lowers target&#039;s critical hit evasion  (increases player critical hit rate) ||(Maculele Toeshoes +1) gives 4% + 1% * (Bewildered Daze level) for a Total 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[Quickstep]] || Lowers target&#039;s evasion || 4 * (Lethargic Daze level + 1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Stutter Step]]|| Lowers target&#039;s magic evasion|| 3 * (Weakened Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Presto]] || Enhances the effect of the next Step and grants an additional Finishing Move. || 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Unless the Daze effect level has reached the cap (currently level 10) already, each successful Step grants you 2 Finishing Moves and wielding a [[Terpsichore]] adds 1 Finishing Move on top of that for a total of up to 3 Finishing Moves per Step. If however the Daze effect level was capped already, you will gain only 1 Finishing Move, no matter what.&lt;br /&gt;
&lt;br /&gt;
* The success rate of Steps depends on the Dancer&#039;s physical hit rate and therefore caps at 99%. Each Step gets an innate Accuracy +10 bonus and a level 99+ [[Terpsichore]] adds another Accuracy +60 to that. Gear that specifically enhances &amp;quot;Step Accuracy&amp;quot; should not be carried for the sole purpose of increasing Step Accuracy, because there are pieces that give you at least the same increase to accuracy, if not more, in every slot.&lt;br /&gt;
&lt;br /&gt;
* The effect of Steps cannot be resisted, so if you can hit the target, you can apply Dazes. They however can be removed by effects that remove status ailments, e. g. Erase.&lt;br /&gt;
&lt;br /&gt;
* Most of the time, you are going to use either Quickstep and/or Box Step. Having both at level 10 and maintaining that level lowers your target&#039;s defense by 23% and evasion by 44, effectively increasing attack by (at least) 29.8% and accuracy by 44 for everyone attacking your target. Especially Box Step is useful for low-man sitautions where accuracy is likely to be capped with attack being far from cap due to lack of buffs and/or debuffs.&lt;br /&gt;
&lt;br /&gt;
* In party situations, the rise of [[GEO]] means that you very often have absurd amounts of defense reduction and attack enhancing effects up, so ratio is more likely to be capped, except for fights that puts penalty on GEO bubbles. Here, it might be more useful to use Feather Step instead, because critical hit rate is something that often is not affected by buffs. Feather Step also has another use case: For things that are being whacked by many players at the same time, e. g. Wildskeeper Reives, and Domain Invasion, it might be more reliable than Box Step or Quickstep for building Finishing Moves. Feather Step is limited to main job Dancers, whereas the other Steps can be used by anyone with a Dancer sub job.&lt;br /&gt;
&lt;br /&gt;
* Over the course of many years, Stutter Step probably only has been used to increase the accuracy of the Stun effect caused by Violent Flourish. Which sounds like a bad strategy to begin with, if you actually need Stun effects, but now that Dancers might see the inside of harder content more often, Stutter Step might be used for a similar purpose in pinch: If your stunners are close to hitting the Stun wall, you can help them a bit and hope that your target goes down before crashing into the Stun wall or you can have 10/10 Stutter for that -30 MEVA on the target just in case your GEO was using &amp;quot;Other&amp;quot; Bubbles.&lt;br /&gt;
&lt;br /&gt;
* Using a Step with Presto up gives it an accuracy bonus of +50, as well as adding two levels to the Daze effect associated with the Step, if possible. It will not magically let you break the Daze hard cap of level 10. Presto also grants you 5 additional Finishing Moves. You still get only one Finishing Move upon successfully using a Step that is &amp;quot;capped&amp;quot; already.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proposed Steps Set/ also works as highest Acc Set:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Steps&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Setan Kober&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Mache Earring +1 &lt;br /&gt;
|Ear2 = Mache Earring +1 &lt;br /&gt;
|Body = Maxixi Casaque +3&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX20 + ACC 30 &lt;br /&gt;
|Waist=Olseni Belt&lt;br /&gt;
|Legs = Maxixi Tights +3&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Try your best to use steps at start of battle and right after WS to minimize the loss in DPS and exploit the WS animation to gain as many steps as possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Waltz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These probably are the defining Job Ability groups for Dancers. &amp;quot;Groups&amp;quot;? I am listening them together, but technically, Waltzes are split into three groups that each have their own recast timer. Similar to Steps, you have to spend TP to use Waltzes, but the exact amount of TP is different for each Waltz.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz]]|| 6 seconds || 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz II]] || 8 seconds || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz III]] || 10 seconds || 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz IV]] || 12 seconds || 650&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz V]] || 16 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Curing Waltzes are single target cures for any target within casting range. You will find that most of the time, you are going to use these ones.&lt;br /&gt;
* Due to recent addition by SE for AF +3 upgrades, the following set for Waltz is considered optimal (it can be tweaked however based on obtainability) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Waltz&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Horos Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Handler&#039;s Earring +1&lt;br /&gt;
|Body = Maxixi Casaque +3&lt;br /&gt;
|Hands = Regal Gloves &lt;br /&gt;
|Ring1 = Carb. Ring +1&lt;br /&gt;
|Ring2 = Carb. Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= CHR30 &lt;br /&gt;
|Waist= Aristo Belt&lt;br /&gt;
|Legs = Dashing Subligar&lt;br /&gt;
|Feet = Maxixi Toeshoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Waltz 3/4/5 are comparably HP/TP efficient now, but the higher tier waltzes need to be used less frequently and thus have less of an impact on your DPS.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz]] || 13 seconds || 400&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz II]] || 20 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Divine Waltzes are the Curaga equivalents for Waltzes. They can target anyone in your party and anyone in range around that target will be cured.&lt;br /&gt;
*Note that Divine Waltzes and Curing Waltzes do not share the same recast timer, which can help getting your entire party back to healthy HP levels quickly in a pinch.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Divine Waltz II is your most efficient option if you&#039;re going to hit 3 targets for the full amount (~900HP).&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Waltz]] || 8 seconds || 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Healing Waltz is our (almost) all-purpose Erase. It can get rid of pretty much any status ailment that a [[WHM]] can remove with Erase or their -na spells.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Contradance]] || 5 minutes || Enhances your next Waltz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If Healing Waltz is our Erase, then Contradance is our Divine Seal. It doubles the potency for your next Curing Waltz or Divine Waltz; using Contradance with Healing Waltz lets it remove one status ailment from each party member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes I&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes I consume Finishing Moves to inflict an effect on your target.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes I !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Animated Flourish]] || 30 seconds || 1 or 2 || Provokes target&lt;br /&gt;
|-&lt;br /&gt;
| [[Desperate Flourish]] || 	20 seconds || 1 || Weighs target down with a low rate of success&lt;br /&gt;
|-&lt;br /&gt;
| [[Violent Flourish]] || 20 seconds || 1 || Stuns target with a low rate of success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The main purpose of this group is to provide Dynamis and Voidwatch procs. Rarely will you use any of these in other places except probably for &amp;quot;Animated Flourish&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Animated Flourish is a claiming tool at best, because its effect is weaker than Provoke: If you have only one Finishing Move, it will consume that and generate 1000 Volatile Enmity. If you have two or more Finishing Moves, it will consume two and generate 1500 Volatile Enmity.&lt;br /&gt;
&lt;br /&gt;
Desperate Flourish will only be used as a Voidwatch proc. If you want to weigh down your target, Rudra&#039;s Storm is a lot better at doing that. In fact, I don&#039;t even know why you would want to weigh down your target to begin with.&lt;br /&gt;
&lt;br /&gt;
Violent Flourish on the other hand comes with a high accuracy bonus, but that&#039;s limited to the physical hit. The Stun effect unfortunately is resisted by many targets. [[Horos Casaque +3]]  enhance the accuracy of the Stun effect, with the current game meta of massive MAAC for mele Jobs one can safely assume that it will land quite frequently than before. &lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Violent Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Setan Kober&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Hermetic Earring&lt;br /&gt;
|Body = Horos Casaque +3  &lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= INT20 + MACC 30&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Horos Tights +3 &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes II !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Building Flourish]] || 10 seconds || 1-3 || Enhances the next weapon skill&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverse Flourish]] || 30 seconds || 1-5 || Converts Finishing Moves to TP&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Flourish]] || 20 seconds || 2 || Readies target for a skillchain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Reverse Flourish is the most valuable of all Flourishes II. By converting your remaining Finishing Moves into TP, you can get instant TP to perform back to back weapon skills for a Skillchain or to close a Skillchain off of someone else&#039;s weapon skill. Along with No Foot Rise, it also can be used as a source for starting TP, letting you being fights with a good amount of TP. &lt;br /&gt;
The maximum amount of TP if 5/5 RF and 20/20 JP with Max Cape is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + Reverse Flourish Bonus) × (Finishing moves) + (Square Mod+Empyrean Hands Bonus)×(Finishing moves)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will yield if we have the maximum Reverse Flourish Bonus (70) and 5/5 RF Merits &lt;br /&gt;
&lt;br /&gt;
RF of (1FM)=332 TP&lt;br /&gt;
RF of (2FM)=548 TP&lt;br /&gt;
RF of (3FM)=798 TP&lt;br /&gt;
RF of (4FM)=1082 TP&lt;br /&gt;
RF of (5FM)=1400 TP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The amount of TP restored is calculated using this formula:&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + Reverse Flourish Bonus) × (Finishing moves) + (Square Mod+Empyrean Hands Bonus)×(Finishing moves)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Reverse Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 =&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = Macu. Bangles +1&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Toetapper Mantle&lt;br /&gt;
|BackAug= RF 30&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The effect of Building Flourish depends on the number of Finishing Moves available when using it. The maximum number of Finishing Moves it consumes is 3.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number of FMs !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Accuracy bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Accuracy bonus, attack +25%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Accuracy bonus, attack +25%, critical hit rate bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Between Reverse Flourish and Wild Flourish, it is hard to justify using Building Flourish, even though its effect is powerful, because those Finishing moves might either be used for Wild Flourish or Reverse Flourish for more overall damage.&lt;br /&gt;
&lt;br /&gt;
* Wild Flourish is best used in places where two weapon skills and the resulting Skillchain would be overkill, but one weapon skill and the resulting Skillchain deal enough damage to deplete your target&#039;s HP. Since it affects your target, it can be used as a Dynamis proc. It also is a possible Voidwatch proc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Skill !! Resulting Skillchain&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancing Edge]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Evisceration]] || [[Transfixion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Exenterator]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyrrhic Kleos]] || [[Scission]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our most devastating Abilities!!!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes III consume Finishing Moves for offensive buffs affecting the Dancer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes III !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Climactic Flourish]] || 90 seconds || 1-5 || Enforces a Critical hit for the first hit of a certain number of attack rounds. &lt;br /&gt;
Adds a base damage bonus of 50% CHR.&lt;br /&gt;
|-&lt;br /&gt;
| [[Striking Flourish]] || 30 seconds || 2 || Enforces a Double attack for the next attack round. &lt;br /&gt;
Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ternary Flourish]] || 30 seconds || 2 || Enforces a Triple attack for the next attack round.&lt;br /&gt;
Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Climactic Flourish enforces a critical hit for the first hit of one attack around per consumed Finishing Move. Due to the nature of [[Rudra&#039;s Storm]], Climactic Flourish is best paired with that weapon skill. Performing back to back Rudra&#039;s Storms for Darkness can deal devastating amounts of damage very fast.&lt;br /&gt;
[[Maculele Tiara +1]] is crucial for Climactic Flourish. Wearing it upon activation adds another critical hit, up to 6 attack rounds with critical first hits for 5 consumed Finishing Moves. Wearing it during the actual hits grants you a 25% critical attack bonus, which is a huge boost to weapon skills that deal the majority of their damage during the initial hit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s a little bit complicated to create a solo Skillchain involving Climactic Flourish, because it consumes all Finishing Moves. You can perform a Step, preferably with Presto, after activating Climactic Flourish and before your weapon skill and/or use No Foot Rise after your weapon skill. Stepping before the first weapon skill means you have more TP towards your second weapon skill. For the same reason, No Foot Rise is used after your first weapon skill, because it also grants you TP when used with an augmented [[Horos Casaque +3]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An easier way to perform solo Skillchains with Climactic Flourish is using [[Sekkanoki]] when using a [[Samurai]] sub job.&lt;br /&gt;
&lt;br /&gt;
[[Striking Flourish]] and [[Ternary Flourish]] on the other hand are best used with Dancer&#039;s multi-hit weapon skills, especially [[Pyrrhic Kleos]]. When using [[Fotia Belt]] and [[Fotia Gorget]] for this weapon skill, each extra hit adds another 1.95 fTP to damage calculation.&lt;br /&gt;
&lt;br /&gt;
The [[CHR]] bonus works exactly like [[Sneak Attack]] and [[Trick Attack]]: It is added to the base damage outside the fTP term:&lt;br /&gt;
&lt;br /&gt;
Quote:&lt;br /&gt;
WS damage = ((DMG + fSTR + WSC) * fTP + (CHR bonus)) * pDIF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Trance]] || Reduces the TP cost of all Job Abilities to 0 and reduces recast timers for all Waltzes&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Pas]] || Grants 5 Finishing Moves. Resets recast timers for Flourishes to 0 while active and Flourishes don&#039;t consume Finishing Moves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trance used to be your emergency button for when you really need to spam Waltzes in quick succession. Thanks to Job Points, it now grants you up to 2000 TP upon using it, turning it into another source of instant TP.&lt;br /&gt;
&lt;br /&gt;
Grand Pas also can be used for that purpose by repeatedly using Reverse Flourish. Most of the time, Grand Pas is used as a zerg tool by chaining multiple weapon skills, possibly stacked with Climactic Flourish, in short order.&lt;br /&gt;
&lt;br /&gt;
The best way is to use these two SP&#039;s  simultaneously and preform  devastating Climactic Rudras back to back in a very short window, Have your steps ready and 3K TP and: &lt;br /&gt;
&lt;br /&gt;
Outside of Escha: &lt;br /&gt;
Climactic &amp;gt; Rudra &amp;gt; RF &amp;gt; Grand pas &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; Trance Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; engage, make tp &amp;gt; Climactic &amp;gt; Rudra &amp;gt; make TP &amp;gt; Rudra - 8 climactic Rudras&lt;br /&gt;
&lt;br /&gt;
In Escha:&lt;br /&gt;
Climactic &amp;gt; Rudra &amp;gt; RF &amp;gt; Grand pas &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; Trance Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; Revit &amp;gt; Climactic &amp;gt; RF Rudra &amp;gt; wing Rudra &amp;gt; wing Rudra - 9 Climactic Rudras without TPing (could go for 10 with TPing before Revit)&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group I !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Building Flourish effect]] || Increases Building Flourish accuracy by 2, attack by 1%, and critical hit rate by 1% per merit level each.&lt;br /&gt;
|-&lt;br /&gt;
| [[Haste Samba effect]] || Adds 1% Job Ability Haste to Haste Samba per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverse Flourish effect]] || Increases TP returned by Reverse Flourish by 3 TP per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Steps accuracy]] || Increases the accuracy of Steps by 3 per merit level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dancer&#039;s group I merits are pretty clear: 5/5 Haste Samba effect and 5/5 Reverse Flourish effect. Steps don&#039;t need any extra help with accuracy between their innate accuracy bonus of +10 and Presto. As for Building Flourish... can be easily used when CF timer is down for WS.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group II !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed Position]] || Increases accuracy and evasion by 3 per merit level when face-to-face with the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fan Dance]] || Reduces physical damage taken and gives &amp;quot;Enmity +15&amp;quot;. Reduces Waltz recast timers by 5% for each merit level past the first one. Renders Sambas unusable.&lt;br /&gt;
|-&lt;br /&gt;
| [[No Foot Rise]] || Grants 1 Finishing Move per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Saber Dance]] || Increases Double Attack rate. Increases Samba duration by 5% for each merit level past the first one. Renders Waltzes unusable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Recast Duration for Fan Dance, Saber Dance and NFR is 3 Minutes.&lt;br /&gt;
&lt;br /&gt;
The group II merits used to be more complicated and the &amp;quot;right&amp;quot; setup has changed many times during the last few years. These days, the most common setup is this one after Relic +3 Upgrades:&lt;br /&gt;
&lt;br /&gt;
* 5/5 [[Closed Position]]&lt;br /&gt;
* 3/5 [[No Foot Rise]] &lt;br /&gt;
* 1/5 [[Fan Dance]] &lt;br /&gt;
* 1/5 [[Saber Dance]]&lt;br /&gt;
&lt;br /&gt;
3/5 No Foot Rise feels like the right number, because it caps Finishing Moves from scratch with just one extra Step. It also provides enough TP by itself to get to 1000 TP with Reverse Flourish after a WS and 1-2 attack rounds for a self-Skillchain, when used with [[Horos Casaque +3]].&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
Based on your play style and/or the Content you&#039;re participating in, along with what REMA you&#039;re using, Support Jobs may vary:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Thief]]&#039;&#039;&#039; is a very attractive option in endgame (namely Erinys and Teles) if you utilize [[Rudra Storm]], this means you can potentially double the amount of forced critical Rudras Using [[Sneak Attack]] during these fights.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039; is usually the go to option if you wanted to maximize your DPS, especially if you&#039;re a Twashtar III holder since your white Damage will gain a major boost from Multi-hit in gear and traits, just remember when you utilize Saber Dance (DA from WAR will be rendered obsolete).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039; is also a valid option and can add extra power to your DPS, rarely used though due to capped attack situations these days from support jobs in  party.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039; is another attractive option for DPS and becomes a great candidate if you&#039;re a Mythic wielder due to its native STP trait and how Terp functions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Rune Fencer]]&#039;&#039;&#039; are great for defensive purposes and the drop in DPS isn&#039;t that significant if you prioritize survivability.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
Dancers are super proficient at wielding daggers. And super non-proficient at wielding other weapons. While swords and some fists are actually wearable options, they only are useful in... maybe spots where piercing {{piercing}} damage does not work or you need blunt damage in some fights like Master Trails. Let alone the fact that all swords Dancers can equip deal piercing damage and the only source of slashing {{slashing}} damage is [[Vampiric Claws]] and in regards to blunt, now we can use [[Kaja Knuckles]] which is still not in final form.&lt;br /&gt;
&lt;br /&gt;
Lets get serious now and discuss [[Daggers]]:&lt;br /&gt;
&lt;br /&gt;
If you aligned with Dancer as your career Job in this game, then you obviously will try to pursue [EMA] Weapons [ [[Twashtar (Level 119 III)]], [[Terpsichore (Level 119 III)]],  [[Aeneas]]) !&lt;br /&gt;
These weapons are extremely powerful and each one shines depending on the situation but they will require a lot of resources and time to make them of course.&lt;br /&gt;
&lt;br /&gt;
For Maximum potential, most players agree on (Terp/Twashtar) combination to attain the highest DPS possible and preform better on all other aspects of the job.&lt;br /&gt;
With this combination you don&#039;t have to worry that much about WS order in fights with other DPS members and will definitely cause severe damage overall, also it will make life easier on steps and tanking without losing that much of your overall DPS with AM3 up.&lt;br /&gt;
&lt;br /&gt;
With recent game meta (very short fights and capped buffs) (Twashtar/Centovente) is  a new contender that is becoming increasingly popular if you decided to go full on ZERG  and implement the devastating abilities of Dancer (e.g. Climactic Rudra and Multi SC order in the fight).&lt;br /&gt;
For longer fights its best to use (Twashtar/Taming Sari) or (Twashtar/Airy Buckler) since the scale will tip towards white damage more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Terpsichore (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Terpsichore (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Mythic Weapon and requires a lot of time and resources to make, so if you&#039;re serious about it, you should definitely make one.&lt;br /&gt;
* This weapon allows user to use the weaponskill [[Pyrrhic Kleos]] and gives 30% increase in damage when used.&lt;br /&gt;
* AM3 up gives access to OAT for 3 minutes and trust me you wont even have enough time to react to the amount of TP you generate!!!&lt;br /&gt;
* Afterglow gives an Attack/Ranged Attack boost (+15)&lt;br /&gt;
* Step Accuracy+60.&lt;br /&gt;
* Gives one extra Finishing Move per Step.&lt;br /&gt;
* Good luck making it, its definitely a beautiful weapon to have.&lt;br /&gt;
* With R15 maxed out and in Main Hand only, Terp becomes absolutely broken with; DMG: +16 Pyrrhic Kleos: DMG +15% Accuracy +30 Mac. Acc. +30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Twashtar (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Twashtar (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Empyrean Weapon and it requires a lot of Gil to finish, if you&#039;re willing to invest in it you will never be disappointed by its outcomes.&lt;br /&gt;
* It has insane amount of DEX making Rudra ever more powerful.&lt;br /&gt;
* Afterglow gives a Critical Hit Rate boost (+5%) that gives your DPS partners a huge boost to their DPS for 30 seconds (you can imagine what it can do to critical based WS&#039;s)&lt;br /&gt;
* AM3 up opens the door to triple damage for 3 Minutes on [Mele hits &amp;amp; multi-hits] eventually making a jaw-dropping reaction from players when they notice your white damage spikes.&lt;br /&gt;
* With this weapon main hand you will become a killing machine and see damage like never before.&lt;br /&gt;
*With R15 maxed out and in Main Hand only, it becomes more OP with; DMG: +4 Rudra&#039;s Storm: DMG +10% DEX &amp;amp; AGI +20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Aeneas icon.png|link=]] &#039;&#039;&#039;[[Aeneas]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Aeonic Weapon and requires skill and knowledge to acquire, if you have the beads and a willing group to clear it then by all means do it.&lt;br /&gt;
* Allows the user to perform an [[Ultimate Skillchain]]  and gives dancers the ability to make &amp;quot;light&amp;quot; skill chains finally!!!!&lt;br /&gt;
* This weapon allows the user to use the Merit Point weaponskill Exenterator at full &amp;quot;Rank 5&amp;quot; strength with no merit points invested.&lt;br /&gt;
* The TP Bonus from this weapon is not applied to weapon skills when it is wielding in the off hand slot.&lt;br /&gt;
* its definitely an attractive (easy yo get) weapon and you will enjoy the ultimate skill chain aspect of it! this weapon shows the real power behind Dancer&#039;s skill chain properties.&lt;br /&gt;
*With R15 maxed out and in Main Hand only, it comes with; DMG: +6 Exenterator: DMG +10% Accuracy +30 &amp;amp; Mag. Acc. +30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Now with [EMA] aside, what else can dancers use and still be efficient?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tauret icon.png|link=]] &#039;&#039;&#039;[[Tauret]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The final upgrade from [[Kaja Knife]] by using 5 [[Abdhaljs Matter]] and any Pulse Weapon.&lt;br /&gt;
* This Dagger is incredible for spamming [[Evisceration]] at 1K, and should definitely be ranked amongst legendary weapons for Dancers.&lt;br /&gt;
* Best High DMG, low delay option for none EMA and a great offhand if you don&#039;t have Twashtar or Perfect Taming Sari.&lt;br /&gt;
* This Dagger when equipped in main it will offer access to Evisceration, with an added 50% boost to wsDMG across all hits and will increase the chance of critical hits based with lower TP according to this decay formula: &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Assuming exponential decay: &#039;&#039;&#039;y = a(1 - r)^x&#039;&#039;&#039; &#039;&#039;&#039;where&#039;&#039;&#039;: &#039;&#039;&#039;a&#039;&#039;&#039; = initial value (the amount before measuring decay)=50, &#039;&#039;&#039;r&#039;&#039;&#039; = decay rate (most often represented as a percentage and expressed as a decimal) and its now calculated as &#039;&#039;&#039;0.35&#039;&#039;&#039;, &#039;&#039;&#039;x&#039;&#039;&#039; = value of TP used divided by 1000, &#039;&#039;&#039;y&#039;&#039;&#039; = critical rate percentage&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* At &#039;&#039;&#039;1k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;17.5%&#039;&#039;&#039; critical rate, at &#039;&#039;&#039;2k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;6%&#039;&#039;&#039; critical rate, and at &#039;&#039;&#039;3k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;2.5%&#039;&#039;&#039; critical rate based on the latest sample tests.&lt;br /&gt;
* With [[Feather Step]] 10/10, [[Rogue&#039;s Roll]] 11 crooked and your merits; you would notice how incredible this dagger is in longer fights, both in white damage and ws, since the moment you have all these buffs and capped [[dDEX]], your critical hit rate should reach &#039;&#039;&#039;81.5%&#039;&#039;&#039; at &#039;&#039;&#039;1K&#039;&#039;&#039; TP.&lt;br /&gt;
* Good Luck getting it from [[Ambuscade Weapons]].&lt;br /&gt;
*Main Hand: &amp;quot;Evisceration&amp;quot;, &amp;quot;Evisceration&amp;quot; damage +50%, increase critical hits based with lower TP.&lt;br /&gt;
&lt;br /&gt;
[[File:Setan Kober icon.png|link=]] &#039;&#039;&#039;[[Setan Kober]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our new Divergence Weapon to add to your arsenal.&lt;br /&gt;
* At first glance it might look underwhelming but this Dagger is incredible and as of now its the best Accuracy option.&lt;br /&gt;
* Coupled with [[Horos Toe Shoes +3]] your steps will only consume 40 TP and this will have  major impact on lost DPS during stepping. &lt;br /&gt;
* This Dagger can be equipped on main and offhand simultaneously making steps free.&lt;br /&gt;
* Good Luck getting it from [[Blacksmith&#039;s aurum tome]] or buying it off the AH.&lt;br /&gt;
&lt;br /&gt;
Augments:&lt;br /&gt;
*Path A: Main Hand: Double Damage +50%, Store TP +25, DMG +5&lt;br /&gt;
*Path B: Main Hand: Follow-up Attack +50%, Subtle Blow II +25, DMG +5&lt;br /&gt;
*Path C: Main Hand: Flourish Recast Time -25%, Step Duration +60, DMG +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Taming Sari icon.png|link=]] &#039;&#039;&#039;[[Taming Sari]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger is incredible and if you managed to get the perfect augments on it then you will be really satisfied of its outcomes.&lt;br /&gt;
* This Dagger can be equipped on main and offhand simultaneously and you will notice how incredible this combination is (Also Hello TH2?)&lt;br /&gt;
* Good Luck getting it from [[Sinister Reign]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Kaja Knife icon.png|link=]] &#039;&#039;&#039;[[Kaja Knife]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our new Ambuscade Weapon to add to your arsenal, and its still not in its final form.&lt;br /&gt;
* This Dagger is incredible for returning/new players.&lt;br /&gt;
* High DMG, low delay option for none DEMA.&lt;br /&gt;
* This Dagger when equipped in main it will offer access to Evisceration, with an added 50% boost to wsDMG across all hits.&lt;br /&gt;
* Good Luck getting it from [[Ambuscade Weapons]].&lt;br /&gt;
*Main Hand: &amp;quot;Evisceration&amp;quot;, &amp;quot;Evisceration&amp;quot; damage +50%&lt;br /&gt;
&lt;br /&gt;
[[File:Raetic Kris +1 icon.png|link=]] &#039;&#039;&#039;[[Raetic Kris +1]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger is a beast!! and if you managed to get one provided that you have source of refresh, you will not be disappointed at all.&lt;br /&gt;
* This Dagger is best equipped with Twashtar to have the best results (lowest delay combo and one of the highest DPS).&lt;br /&gt;
* Good Luck getting it from [[Blacksmithing]] and the crafter will need [[Blacksmith&#039;s argentum tome]], you can also buy it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Centovente icon.png|link=]] &#039;&#039;&#039;[[Centovente]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger can potentially give the highest DPS in offhand when you go [TP Bonus +1000] and Pair it with [[Twashtar (Level 119 III)]] or [[Setan Kober]] B.&lt;br /&gt;
* It will require a metric ton of accuracy in what is considered high end content, even if DNC has one of the highest Accuracy in game; it&#039;s estimated that on Omen Bosses for instance you would need approximately 120-140 more Accuracy than normal buffs to cover the loss in offhand.&lt;br /&gt;
* Good Luck getting it from [[Dagger Trials]] in Weaponskill Trials via [[Magian Moogle]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Skinflayer icon.png|link=]] &#039;&#039;&#039;[[Skinflayer]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger can be obtained from [[Strophadia]] in [[Reisenjima]] and further augmented with the help of [[Oseem]].&lt;br /&gt;
* Try your best to get at least 15 DMG 10 DEX 20 ACC 20 ATTk and TA3.&lt;br /&gt;
* This is an excellent Dagger if you managed to gain powerful augments, and you can double wield it like Taming Sari~&lt;br /&gt;
* Good Luck on augments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Polyhymnia icon.png|link=]] &#039;&#039;&#039;[[Polyhymnia]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Obtained from [[Oboro]] and its our JSE weapon, easy to get.&lt;br /&gt;
* It will serve new/returning players a great deal and should be considered as first option.&lt;br /&gt;
* Can be further augmented with Accuracy +50, Store TP +8, Weapon Skill Damage +5%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Enchufla icon.png|link=]] &#039;&#039;&#039;[[Enchufla]]:&#039;&#039;&#039;&lt;br /&gt;
Obtained from [[Hanbi]] in [[Escha - Ru&#039;Aun]] and can be upgraded through the help of [[Nolan]] and Path C seems like a well grounded option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment Sets===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starter  TP:&#039;&#039;&#039;&lt;br /&gt;
Assuming no JP and cheapest gear.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Starter Set&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =Kaja Knife&lt;br /&gt;
|Sub =Polyhymnia&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ginsen&lt;br /&gt;
|Head = Skormoth Mask&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Asperity Necklace&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body =Rawhide Vest&lt;br /&gt;
|BodyAug= Path D: HP 50 / Subtle Blow 7 / TA 2&lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|HandsAug= &lt;br /&gt;
|Ring1 =Petrov Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DW&lt;br /&gt;
|Waist= Kentarch Belt +1&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Macu. Toeshoes +1&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Best in Slot TP:&#039;&#039;&#039;&lt;br /&gt;
Theoretically, the best DPS output when you spam Rudra exactly at 1k TP &#039;&#039;&#039;&#039;&#039;[ Please note you will require much more acc than normal buffs, to cover the loss in offhand accuracy]&#039;&#039;&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Best in Slot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub = Centovente&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A:DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Acc TP Best in Slot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Setan Kober&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Horos Tiara +3 &lt;br /&gt;
|HeadAug=&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Mache Earring +1&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A:DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Moonlight Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX20 + ACC 30 + ATT 20+10DA&lt;br /&gt;
|Waist= Olseni Belt&lt;br /&gt;
|Legs = Maxixi Tights +3 &lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twashtar TP Set:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Utilizing [[Fencer]] from /WAR is vital for this combo to preform its best, more DPS options for us to choose from.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Twashtar&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Airy Buckler&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= (Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet =  Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
Bonus Set when you have AM3 up from Twashtar and you can&#039;t WS as often as you wish due to fight mechanics, and the point is to depend on White Damage, this set will provide [Critical hit damage +42% and 39% Crtical hit rate] + 14% critical hit rate from Feather Step:&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP AM3 Up &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Skinflayer&lt;br /&gt;
|SubAug= +DMG, 10DEX, 30Acc/Att, 7% Crtical DMG &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Sherida Earring&lt;br /&gt;
|Body =Mummu Jacket +2&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|HandsAug= (Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Mummu Ring&lt;br /&gt;
|Ring2 = Hetairoi Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10CRate&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Turms Subligar +1&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= 15STR + 30 ACC/ATT + 5% Critical DMG &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terpsichore TP SET:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Its plausible to use STP set with Mythic Weapons since  AM  takes care of the multi hit gear easily if it was maintained at level 3 [Terp gives ± 70 per hit so you might need to hit 80 STP in gear, buffs and sub job STP values] [the margins of STP Set and MultiHit Set can be minuscule depending on sub job options and provided buffs, for more explanation refer to this thread http://www.ffxiah.com/forum/topic/31534/math-oax-multi-attack-and-you/3/]&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Terpsichore&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Terpsichore (Level 119 III)&lt;br /&gt;
|Sub = Twashtar (Level 119 III)&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head =Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug=(Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 =Epona&#039;s Ring&lt;br /&gt;
|Ring2 = Gere Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP&lt;br /&gt;
|Waist=Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This set provides 72+15=87 STP when /SAM.&lt;br /&gt;
Enough to cover everything you need and make your round/ws the lowest among any other combination [could possibly hit 1.9-2.1 rounds/ws]&lt;br /&gt;
&lt;br /&gt;
===Dual Wield Scenarios===&lt;br /&gt;
When/if one needed to cap delay in situations where Haste Samba isn&#039;t an option, can&#039;t get Haste II or Marches, and/or you&#039;re weak/zombi, and lastly if you&#039;re solo with trusts, you should use these sets:&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 0% Haste&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug= 15 STR/DEX + 30 ACC/ATT + 4DW&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 10% Haste &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|HandsAug= Path A&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 40% Haste&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet =  Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Climactic Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Maculele Tiara +1&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Horos Tights +3&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4WSD&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Normal Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Horos Tights +3&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Starter Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Polyhymnia&lt;br /&gt;
|Sub = Odium&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|HeadAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Neck = Caro Necklace&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body =  Meg. Cuirie +2&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Meg. Gloves +2&lt;br /&gt;
|Ring1 = Ramuh Ring +1&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Evisceration:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Evisceration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =&lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Adhemar Bonnet +1 &lt;br /&gt;
|HeadAug= (Path B) DEX12 +STR 12+ ATT 20&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Gere Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%CritRate&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Lustr. Subligar +1&lt;br /&gt;
|LegsAug= 8DEX+20ACC+3Critrate&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4%CritDMG&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Starter Evisceration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Ear2Aug=&lt;br /&gt;
|Body =  Meg. Cuirie +2&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 =Ramuh Ring +1&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%C.Rate&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* Pyrrhic Kleos:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Pyrrhic Kleos&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Lustratio Cap +1&lt;br /&gt;
|HeadAug= Path A&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body =   Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path B &lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Lustra. Leggings +1&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PK Striking Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Lustratio Cap +1&lt;br /&gt;
|HeadAug= Path A&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body =   Macu. Casaque +1&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path B&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Lustra. Leggings +1&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PK Starter &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Skormoth Mask&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body =  Rawhide Vest&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 = Ifrit Ring +1&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Rawhide Boots  &lt;br /&gt;
|FeetAug= Path D&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Exenterator&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aeneas&lt;br /&gt;
|Sub = Taming Sari&lt;br /&gt;
|SubAug= DMG15+10DEX+10STR+TH1&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|Neck = Fotia Gorget &lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body =Horos Casaque +3&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= 30AGI + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =AE&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aeneas &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= 10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Neck = Baetyl Pendant &lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug= 4MAB+250 TP Bonus&lt;br /&gt;
|Ear2 = Friomisi Earring&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= 10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Hands =Herculean Gloves  &lt;br /&gt;
|HandsAug=10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Ring1 = Shiva Ring +1&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+ WSD 10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Horos Tights +3 &lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug=10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Utilities:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MDT&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Dampening Tam&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Odnowa Earring +1&lt;br /&gt;
|Ear2 = Odnowa Earring&lt;br /&gt;
|Body =  Tu. Harness +1&lt;br /&gt;
|Hands =Turms Mittens +1&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= INT 20+ EVA 20+ MEVA 45&lt;br /&gt;
|Waist= Engraved Belt&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PDT&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1 &lt;br /&gt;
|Head = Meghanada Visor +2&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Genmei Earring&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|Hands = Meg. Gloves +2&lt;br /&gt;
|HandsAug= 10 VIT + DT5&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= VIT 30+ EVA/MEVA 20+ DEF 50&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MEVA&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Turms Cap +1&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Sanare Earring&lt;br /&gt;
|Ear2 = Hearty Earring&lt;br /&gt;
|Body =  Tu. Harness +1&lt;br /&gt;
|Hands =Raetic Bangles +1&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 =Icecrack Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= EVA20/MEVA 30 + Status Ailments 10 or DT5% or MEVA 45&lt;br /&gt;
|Waist= Engraved Belt&lt;br /&gt;
|Legs = Turms Subligar +1&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;FastCast:&#039;&#039;&lt;br /&gt;
**[[Magoraga Beads]] for [[Utsusemi]]. &lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = FC&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= FC5&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body =  Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path D: HP+105, FC+10, MDT-4%&lt;br /&gt;
|Hands =Leyline Gloves&lt;br /&gt;
|HandsAug= MAB15 +MAC15 +ACC15+FC3&lt;br /&gt;
|Ring1 = Rahab Ring&lt;br /&gt;
|Ring2 = Prolix Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= FC10&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Herculean Trousers&lt;br /&gt;
|LegsAug= FC5&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= FC5&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Enmity:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Can use [[Senuna&#039;s Mantle]] with Enmity +10.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enmity&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Iron Gobbet&lt;br /&gt;
|Head = Halitus Helm&lt;br /&gt;
|Neck = Unmoving Collar +1&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body =  Emet Harness +1&lt;br /&gt;
|Hands =Horos Bangles +3&lt;br /&gt;
|Ring1 = Provocare Ring&lt;br /&gt;
|Ring2 = Eihwaz Ring&lt;br /&gt;
|Back = Agema Cape&lt;br /&gt;
|Waist= Kasiri Belt&lt;br /&gt;
|Legs = Zoar Subligar +1&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Katriina</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=579526</id>
		<title>Community Dancer Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=579526"/>
		<updated>2019-07-15T09:50:04Z</updated>

		<summary type="html">&lt;p&gt;Katriina: /* Abilities and Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
[[File:Dancer 2.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Guide is an amalgamation of various insights from FFXIAH community members who happen to talk passionately about Dancer in this game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tis the beatin&#039; of the heart what lays the foundation. Ye embrace it with yer whole body, and then e&#039;er so gently start tappin&#039; out the steps. Yer blood gets t&#039;bubblin&#039; an&#039; ye can hear it percolatin&#039; about in there. An&#039; then ye might stick a twirlin&#039; turn and send it rushin&#039; t&#039;all yer extremities. Shimmies straight up the spine and sends a shudder clean through ye, it does. After that, then she&#039;s mine an&#039; no mistakin&#039;. Haven&#039;t the faintest where I be or how I got there, I just am. An&#039; everyone around fuels me, each of &#039;em offerin&#039; up their own—a symphony o&#039; souls. An&#039; that&#039;s yer rhythm. Ye cannot help but dance. — &#039;&#039;&#039;&#039;Laila Brillioth&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
&lt;br /&gt;
Dancers (DNC) are front-line hybrid class that can benefit the party, enfeeble monsters and deal a lot of DPS if utilized properly. Not only are they competent fighters, but the TP they accumulate is used to fuel their various abilities. They execute Waltzes and Sambas to heal and create beneficial effects, and perform Steps to inflict negative effects upon the enemy. A touch of customization is added with Flourish, which allows a step to be completed with a variety of bonuses to aid the Dancer&#039;s party. Obtained by completing the [[Lakeside Minuet]] quest.&lt;br /&gt;
&lt;br /&gt;
==Abilities and Traits==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Traits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following table only lists the Job Traits of a level 99 Dancer and their effects at that level alphabetically. For more information about these Job Traits, e. g. its tiers (if any) and at which level they are attained, they are linked to their BG Wiki pages.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy_Bonus|Accuracy Bonus]] || Accuracy +35&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed_Position|Closed Position]] || Accuracy +3 and Evasion +3 per merit level when facing the target&lt;br /&gt;
|-&lt;br /&gt;
| [[Conserve_TP|Conserve TP]] || Cuts down the TP cost of weapon skills 25% of the time&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Attack Bonus]] || Critical hit damage +11%&lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Wield]] || Combined delay -30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion Bonus]] || Evasion +48&lt;br /&gt;
|-&lt;br /&gt;
| [[Resist Slow]] || Increases resistance against Slow&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || Skillchain damage +23%&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow]] || Reduced TP fed to enemies by 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactical Parry]] || 50 TP per parry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These Job Traits define Dancer&#039;s base capabilities: a fast-hitting and evasive front-line job with a lot of accuracy and bonuses to both white damage and weapon skills when you close Skillchains with them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gifts from Job Points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gift !! Cumulative Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Capacity Points|Capacity Point Bonus]] || 320%&lt;br /&gt;
|-&lt;br /&gt;
| [[Defense|Physical Defense Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Attack|Physical Attack Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion|Physical Evasion Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy|Physical Accuracy Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Evasion|Magic Evasion Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Accuracy|Magic Accuracy Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow|Subtle Blow Effect]] || 13%&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Hit Damage|Critical Damage Bonus]] || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || 6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sombra_Armor_Set|Superior 1]] || Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Foppish_Tunica|Superior 2]] || Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
| [[Turms_Armor_Set|Superior 3]] || Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
| [[Horos Knife]] || Enables the player to equip Weapons marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
| [[Setan Kobere]] || Enables the player to equip Weapons marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
| Dual Wield Effect || 5% Delay Reduction &lt;br /&gt;
|-&lt;br /&gt;
| Maximum Finishing Moves Bonus || 4 added &amp;quot;finishing moves&amp;quot; with a total of 9/9 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
★Master!	Grants the designation &amp;quot;Master Headliner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Decreases the recast time of one-hour abilities by 15 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dancers have a multitude of Job Abilities, many of which can be found in different &amp;quot;groups&amp;quot;. Job Abilities within the same group share recast timers, so using an ability will lock out all other abilities in that group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steps &amp;amp; Presto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Steps inflict status ailments on the target by applying so-called &amp;quot;Dazes&amp;quot; to them. The first Step of a Daze effect sets its duration to 1 minute and each subsequent Step applying the same Daze effect increase its remaining duration by 30 seconds, capping at 2 minutes. You have to spend 100 TP for each Step you perform and their shared recast timer is 5 seconds for all steps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect !! Potency&lt;br /&gt;
|-&lt;br /&gt;
|[[Box Step]] || Lowers target&#039;s defense || 3% + 2% * (Sluggish Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Feather Step]] || Lowers target&#039;s critical hit evasion  (increases player critical hit rate) ||(Maculele Toeshoes +1) gives 4% + 1% * (Bewildered Daze level) for a Total 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[Quickstep]] || Lowers target&#039;s evasion || 4 * (Lethargic Daze level + 1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Stutter Step]]|| Lowers target&#039;s magic evasion|| 3 * (Weakened Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Presto]] || Enhances the effect of the next Step and grants an additional Finishing Move. || 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Unless the Daze effect level has reached the cap (currently level 10) already, each successful Step grants you 2 Finishing Moves and wielding a [[Terpsichore]] adds 1 Finishing Move on top of that for a total of up to 3 Finishing Moves per Step. If however the Daze effect level was capped already, you will gain only 1 Finishing Move, no matter what.&lt;br /&gt;
&lt;br /&gt;
* The success rate of Steps depends on the Dancer&#039;s physical hit rate and therefore caps at 99%. Each Step gets an innate Accuracy +10 bonus and a level 99+ [[Terpsichore]] adds another Accuracy +60 to that. Gear that specifically enhances &amp;quot;Step Accuracy&amp;quot; should not be carried for the sole purpose of increasing Step Accuracy, because there are pieces that give you at least the same increase to accuracy, if not more, in every slot.&lt;br /&gt;
&lt;br /&gt;
* The effect of Steps cannot be resisted, so if you can hit the target, you can apply Dazes. They however can be removed by effects that remove status ailments, e. g. Erase.&lt;br /&gt;
&lt;br /&gt;
* Most of the time, you are going to use either Quickstep and/or Box Step. Having both at level 10 and maintaining that level lowers your target&#039;s defense by 23% and evasion by 44, effectively increasing attack by (at least) 29.8% and accuracy by 44 for everyone attacking your target. Especially Box Step is useful for low-man sitautions where accuracy is likely to be capped with attack being far from cap due to lack of buffs and/or debuffs.&lt;br /&gt;
&lt;br /&gt;
* In party situations, the rise of [[GEO]] means that you very often have absurd amounts of defense reduction and attack enhancing effects up, so ratio is more likely to be capped, except for fights that puts penalty on GEO bubbles. Here, it might be more useful to use Feather Step instead, because critical hit rate is something that often is not affected by buffs. Feather Step also has another use case: For things that are being whacked by many players at the same time, e. g. Wildskeeper Reives, and Domain Invasion, it might be more reliable than Box Step or Quickstep for building Finishing Moves. Feather Step is limited to main job Dancers, whereas the other Steps can be used by anyone with a Dancer sub job.&lt;br /&gt;
&lt;br /&gt;
* Over the course of many years, Stutter Step probably only has been used to increase the accuracy of the Stun effect caused by Violent Flourish. Which sounds like a bad strategy to begin with, if you actually need Stun effects, but now that Dancers might see the inside of harder content more often, Stutter Step might be used for a similar purpose in pinch: If your stunners are close to hitting the Stun wall, you can help them a bit and hope that your target goes down before crashing into the Stun wall or you can have 10/10 Stutter for that -30 MEVA on the target just in case your GEO was using &amp;quot;Other&amp;quot; Bubbles.&lt;br /&gt;
&lt;br /&gt;
* Using a Step with Presto up gives it an accuracy bonus of +50, as well as adding two levels to the Daze effect associated with the Step, if possible. It will not magically let you break the Daze hard cap of level 10. Presto also grants you 5 additional Finishing Moves. You still get only one Finishing Move upon successfully using a Step that is &amp;quot;capped&amp;quot; already.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proposed Steps Set/ also works as highest Acc Set:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Steps&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Setan Kober&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Mache Earring +1 &lt;br /&gt;
|Ear2 = Mache Earring +1 &lt;br /&gt;
|Body = Maxixi Casaque +3&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX20 + ACC 30 &lt;br /&gt;
|Waist=Olseni Belt&lt;br /&gt;
|Legs = Maxixi Tights +3&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Try your best to use steps at start of battle and right after WS to minimize the loss in DPS and exploit the WS animation to gain as many steps as possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Waltz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These probably are the defining Job Ability groups for Dancers. &amp;quot;Groups&amp;quot;? I am listening them together, but technically, Waltzes are split into three groups that each have their own recast timer. Similar to Steps, you have to spend TP to use Waltzes, but the exact amount of TP is different for each Waltz.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz]]|| 6 seconds || 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz II]] || 8 seconds || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz III]] || 10 seconds || 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz IV]] || 12 seconds || 650&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz V]] || 16 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Curing Waltzes are single target cures for any target within casting range. You will find that most of the time, you are going to use these ones.&lt;br /&gt;
* Due to recent addition by SE for AF +3 upgrades, the following set for Waltz is considered optimal (it can be tweaked however based on obtainability) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Waltz&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Horos Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Handler&#039;s Earring +1&lt;br /&gt;
|Body = Maxixi Casaque +3&lt;br /&gt;
|Hands = Regal Gloves &lt;br /&gt;
|Ring1 = Carb. Ring +1&lt;br /&gt;
|Ring2 = Carb. Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= CHR30 &lt;br /&gt;
|Waist= Aristo Belt&lt;br /&gt;
|Legs = Dashing Subligar&lt;br /&gt;
|Feet = Maxixi Toeshoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Waltz 3/4/5 are comparably HP/TP efficient now, but the higher tier waltzes need to be used less frequently and thus have less of an impact on your DPS.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz]] || 13 seconds || 400&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz II]] || 20 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Divine Waltzes are the Curaga equivalents for Waltzes. They can target anyone in your party and anyone in range around that target will be cured.&lt;br /&gt;
*Note that Divine Waltzes and Curing Waltzes do not share the same recast timer, which can help getting your entire party back to healthy HP levels quickly in a pinch.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Divine Waltz II is your most efficient option if you&#039;re going to hit 3 targets for the full amount (~900HP).&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Waltz]] || 8 seconds || 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Healing Waltz is our (almost) all-purpose Erase. It can get rid of pretty much any status ailment that a [[WHM]] can remove with Erase or their -na spells.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Contradance]] || 5 minutes || Enhances your next Waltz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If Healing Waltz is our Erase, then Contradance is our Divine Seal. It doubles the potency for your next Curing Waltz or Divine Waltz; using Contradance with Healing Waltz lets it remove one status ailment from each party member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes I&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes I consume Finishing Moves to inflict an effect on your target.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes I !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Animated Flourish]] || 30 seconds || 1 or 2 || Provokes target&lt;br /&gt;
|-&lt;br /&gt;
| [[Desperate Flourish]] || 	20 seconds || 1 || Weighs target down with a low rate of success&lt;br /&gt;
|-&lt;br /&gt;
| [[Violent Flourish]] || 20 seconds || 1 || Stuns target with a low rate of success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The main purpose of this group is to provide Dynamis and Voidwatch procs. Rarely will you use any of these in other places except probably for &amp;quot;Animated Flourish&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Animated Flourish is a claiming tool at best, because its effect is weaker than Provoke: If you have only one Finishing Move, it will consume that and generate 1000 Volatile Enmity. If you have two or more Finishing Moves, it will consume two and generate 1500 Volatile Enmity.&lt;br /&gt;
&lt;br /&gt;
Desperate Flourish will only be used as a Voidwatch proc. If you want to weigh down your target, Rudra&#039;s Storm is a lot better at doing that. In fact, I don&#039;t even know why you would want to weigh down your target to begin with.&lt;br /&gt;
&lt;br /&gt;
Violent Flourish on the other hand comes with a high accuracy bonus, but that&#039;s limited to the physical hit. The Stun effect unfortunately is resisted by many targets. [[Horos Casaque +3]]  enhance the accuracy of the Stun effect, with the current game meta of massive MAAC for mele Jobs one can safely assume that it will land quite frequently than before. &lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Violent Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Setan Kober&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Hermetic Earring&lt;br /&gt;
|Body = Horos Casaque +3  &lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= INT20 + MACC 30&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Horos Tights +3 &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes II !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Building Flourish]] || 10 seconds || 1-3 || Enhances the next weapon skill&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverse Flourish]] || 30 seconds || 1-5 || Converts Finishing Moves to TP&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Flourish]] || 20 seconds || 2 || Readies target for a skillchain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Reverse Flourish is the most valuable of all Flourishes II. By converting your remaining Finishing Moves into TP, you can get instant TP to perform back to back weapon skills for a Skillchain or to close a Skillchain off of someone else&#039;s weapon skill. Along with No Foot Rise, it also can be used as a source for starting TP, letting you being fights with a good amount of TP. &lt;br /&gt;
The maximum amount of TP if 5/5 RF and 20/20 JP with Max Cape is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + Reverse Flourish Bonus) × (Finishing moves) + (Square Mod+Empyrean Hands Bonus)×(Finishing moves)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will yield if we have the maximum Reverse Flourish Bonus (70) and 5/5 RF Merits &lt;br /&gt;
&lt;br /&gt;
RF of (1FM)=332 TP&lt;br /&gt;
RF of (2FM)=548 TP&lt;br /&gt;
RF of (3FM)=798 TP&lt;br /&gt;
RF of (4FM)=1082 TP&lt;br /&gt;
RF of (5FM)=1400 TP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The amount of TP restored is calculated using this formula:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + Reverse Flourish Bonus) × (Finishing moves) + (Square Mod+Empyrean Hands Bonus)×(Finishing moves)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Reverse Flourish&lt;br /&gt;
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|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 =&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = Macu. Bangles +1&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Toetapper Mantle&lt;br /&gt;
|BackAug= RF 30&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
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The effect of Building Flourish depends on the number of Finishing Moves available when using it. The maximum number of Finishing Moves it consumes is 3.&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number of FMs !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Accuracy bonus&lt;br /&gt;
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| 2 || Accuracy bonus, attack +25%&lt;br /&gt;
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| 3 || Accuracy bonus, attack +25%, critical hit rate bonus&lt;br /&gt;
|}&lt;br /&gt;
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* Between Reverse Flourish and Wild Flourish, it is hard to justify using Building Flourish, even though its effect is powerful, because those Finishing moves might either be used for Wild Flourish or Reverse Flourish for more overall damage.&lt;br /&gt;
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* Wild Flourish is best used in places where two weapon skills and the resulting Skillchain would be overkill, but one weapon skill and the resulting Skillchain deal enough damage to deplete your target&#039;s HP. Since it affects your target, it can be used as a Dynamis proc. It also is a possible Voidwatch proc.&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Skill !! Resulting Skillchain&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancing Edge]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Evisceration]] || [[Transfixion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Exenterator]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyrrhic Kleos]] || [[Scission]]&lt;br /&gt;
|}&lt;br /&gt;
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&#039;&#039;&#039;Flourishes III&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;Our most devastating Abilities!!!&#039;&#039;&lt;br /&gt;
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Flourishes III consume Finishing Moves for offensive buffs affecting the Dancer.&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes III !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Climactic Flourish]] || 90 seconds || 1-5 || Enforces a Critical hit for the first hit of a certain number of attack rounds. &lt;br /&gt;
Adds a base damage bonus of 50% CHR.&lt;br /&gt;
|-&lt;br /&gt;
| [[Striking Flourish]] || 30 seconds || 2 || Enforces a Double attack for the next attack round. &lt;br /&gt;
Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ternary Flourish]] || 30 seconds || 2 || Enforces a Triple attack for the next attack round.&lt;br /&gt;
Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|}&lt;br /&gt;
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{| &lt;br /&gt;
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&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Climactic Flourish enforces a critical hit for the first hit of one attack around per consumed Finishing Move. Due to the nature of [[Rudra&#039;s Storm]], Climactic Flourish is best paired with that weapon skill. Performing back to back Rudra&#039;s Storms for Darkness can deal devastating amounts of damage very fast.&lt;br /&gt;
[[Maculele Tiara +1]] is crucial for Climactic Flourish. Wearing it upon activation adds another critical hit, up to 6 attack rounds with critical first hits for 5 consumed Finishing Moves. Wearing it during the actual hits grants you a 25% critical attack bonus, which is a huge boost to weapon skills that deal the majority of their damage during the initial hit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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It&#039;s a little bit complicated to create a solo Skillchain involving Climactic Flourish, because it consumes all Finishing Moves. You can perform a Step, preferably with Presto, after activating Climactic Flourish and before your weapon skill and/or use No Foot Rise after your weapon skill. Stepping before the first weapon skill means you have more TP towards your second weapon skill. For the same reason, No Foot Rise is used after your first weapon skill, because it also grants you TP when used with an augmented [[Horos Casaque +3]] &lt;br /&gt;
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An easier way to perform solo Skillchains with Climactic Flourish is using [[Sekkanoki]] when using a [[Samurai]] sub job.&lt;br /&gt;
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[[Striking Flourish]] and [[Ternary Flourish]] on the other hand are best used with Dancer&#039;s multi-hit weapon skills, especially [[Pyrrhic Kleos]]. When using [[Fotia Belt]] and [[Fotia Gorget]] for this weapon skill, each extra hit adds another 1.95 fTP to damage calculation.&lt;br /&gt;
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The [[CHR]] bonus works exactly like [[Sneak Attack]] and [[Trick Attack]]: It is added to the base damage outside the fTP term:&lt;br /&gt;
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Quote:&lt;br /&gt;
WS damage = ((DMG + fSTR + WSC) * fTP + (CHR bonus)) * pDIF&lt;br /&gt;
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&#039;&#039;&#039;SP Abilities&#039;&#039;&#039;&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Trance]] || Reduces the TP cost of all Job Abilities to 0 and reduces recast timers for all Waltzes&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Pas]] || Grants 5 Finishing Moves. Resets recast timers for Flourishes to 0 while active and Flourishes don&#039;t consume Finishing Moves&lt;br /&gt;
|}&lt;br /&gt;
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Trance used to be your emergency button for when you really need to spam Waltzes in quick succession. Thanks to Job Points, it now grants you up to 2000 TP upon using it, turning it into another source of instant TP.&lt;br /&gt;
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Grand Pas also can be used for that purpose by repeatedly using Reverse Flourish. Most of the time, Grand Pas is used as a zerg tool by chaining multiple weapon skills, possibly stacked with Climactic Flourish, in short order.&lt;br /&gt;
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The best way is to use these two SP&#039;s  simultaneously and preform  devastating Climactic Rudras back to back in a very short window, Have your steps ready and 3K TP and: &lt;br /&gt;
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Outside of Escha: &lt;br /&gt;
Climactic &amp;gt; Rudra &amp;gt; RF &amp;gt; Grand pas &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; Trance Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; engage, make tp &amp;gt; Climactic &amp;gt; Rudra &amp;gt; make TP &amp;gt; Rudra - 8 climactic Rudras&lt;br /&gt;
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In Escha:&lt;br /&gt;
Climactic &amp;gt; Rudra &amp;gt; RF &amp;gt; Grand pas &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; Trance Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; Revit &amp;gt; Climactic &amp;gt; RF Rudra &amp;gt; wing Rudra &amp;gt; wing Rudra - 9 Climactic Rudras without TPing (could go for 10 with TPing before Revit)&lt;br /&gt;
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==Merits==&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group I !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Building Flourish effect]] || Increases Building Flourish accuracy by 2, attack by 1%, and critical hit rate by 1% per merit level each.&lt;br /&gt;
|-&lt;br /&gt;
| [[Haste Samba effect]] || Adds 1% Job Ability Haste to Haste Samba per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverse Flourish effect]] || Increases TP returned by Reverse Flourish by 3 TP per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Steps accuracy]] || Increases the accuracy of Steps by 3 per merit level.&lt;br /&gt;
|}&lt;br /&gt;
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Dancer&#039;s group I merits are pretty clear: 5/5 Haste Samba effect and 5/5 Reverse Flourish effect. Steps don&#039;t need any extra help with accuracy between their innate accuracy bonus of +10 and Presto. As for Building Flourish... can be easily used when CF timer is down for WS.&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group II !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed Position]] || Increases accuracy and evasion by 3 per merit level when face-to-face with the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fan Dance]] || Reduces physical damage taken and gives &amp;quot;Enmity +15&amp;quot;. Reduces Waltz recast timers by 5% for each merit level past the first one. Renders Sambas unusable.&lt;br /&gt;
|-&lt;br /&gt;
| [[No Foot Rise]] || Grants 1 Finishing Move per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Saber Dance]] || Increases Double Attack rate. Increases Samba duration by 5% for each merit level past the first one. Renders Waltzes unusable.&lt;br /&gt;
|}&lt;br /&gt;
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Recast Duration for Fan Dance, Saber Dance and NFR is 3 Minutes.&lt;br /&gt;
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The group II merits used to be more complicated and the &amp;quot;right&amp;quot; setup has changed many times during the last few years. These days, the most common setup is this one after Relic +3 Upgrades:&lt;br /&gt;
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* 5/5 [[Closed Position]]&lt;br /&gt;
* 3/5 [[No Foot Rise]] &lt;br /&gt;
* 1/5 [[Fan Dance]] &lt;br /&gt;
* 1/5 [[Saber Dance]]&lt;br /&gt;
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3/5 No Foot Rise feels like the right number, because it caps Finishing Moves from scratch with just one extra Step. It also provides enough TP by itself to get to 1000 TP with Reverse Flourish after a WS and 1-2 attack rounds for a self-Skillchain, when used with [[Horos Casaque +3]].&lt;br /&gt;
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==Support Jobs==&lt;br /&gt;
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Based on your play style and/or the Content you&#039;re participating in, along with what REMA you&#039;re using, Support Jobs may vary:&lt;br /&gt;
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* &#039;&#039;&#039;[[Thief]]&#039;&#039;&#039; is a very attractive option in endgame (namely Erinys and Teles) if you utilize [[Rudra Storm]], this means you can potentially double the amount of forced critical Rudras Using [[Sneak Attack]] during these fights.&lt;br /&gt;
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* &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039; is usually the go to option if you wanted to maximize your DPS, especially if you&#039;re a Twashtar III holder since your white Damage will gain a major boost from Multi-hit in gear and traits, just remember when you utilize Saber Dance (DA from WAR will be rendered obsolete).&lt;br /&gt;
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* &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039; is also a valid option and can add extra power to your DPS, rarely used though due to capped attack situations these days from support jobs in  party.&lt;br /&gt;
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* &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039; is another attractive option for DPS and becomes a great candidate if you&#039;re a Mythic wielder due to its native STP trait and how Terp functions.&lt;br /&gt;
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* &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Rune Fencer]]&#039;&#039;&#039; are great for defensive purposes and the drop in DPS isn&#039;t that significant if you prioritize survivability.&lt;br /&gt;
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==Weapons==&lt;br /&gt;
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Dancers are super proficient at wielding daggers. And super non-proficient at wielding other weapons. While swords and some fists are actually wearable options, they only are useful in... maybe spots where piercing {{piercing}} damage does not work or you need blunt damage in some fights like Master Trails. Let alone the fact that all swords Dancers can equip deal piercing damage and the only source of slashing {{slashing}} damage is [[Vampiric Claws]] and in regards to blunt, now we can use [[Kaja Knuckles]] which is still not in final form.&lt;br /&gt;
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Lets get serious now and discuss [[Daggers]]:&lt;br /&gt;
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If you aligned with Dancer as your career Job in this game, then you obviously will try to pursue [EMA] Weapons [ [[Twashtar (Level 119 III)]], [[Terpsichore (Level 119 III)]],  [[Aeneas]]) !&lt;br /&gt;
These weapons are extremely powerful and each one shines depending on the situation but they will require a lot of resources and time to make them of course.&lt;br /&gt;
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For Maximum potential, most players agree on (Terp/Twashtar) combination to attain the highest DPS possible and preform better on all other aspects of the job.&lt;br /&gt;
With this combination you don&#039;t have to worry that much about WS order in fights with other DPS members and will definitely cause severe damage overall, also it will make life easier on steps and tanking without losing that much of your overall DPS with AM3 up.&lt;br /&gt;
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With recent game meta (very short fights and capped buffs) (Twashtar/Centovente) is  a new contender that is becoming increasingly popular if you decided to go full on ZERG  and implement the devastating abilities of Dancer (e.g. Climactic Rudra and Multi SC order in the fight).&lt;br /&gt;
For longer fights its best to use (Twashtar/Taming Sari) or (Twashtar/Airy Buckler) since the scale will tip towards white damage more.&lt;br /&gt;
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[[File:Terpsichore (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Terpsichore (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
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* This is our Mythic Weapon and requires a lot of time and resources to make, so if you&#039;re serious about it, you should definitely make one.&lt;br /&gt;
* This weapon allows user to use the weaponskill [[Pyrrhic Kleos]] and gives 30% increase in damage when used.&lt;br /&gt;
* AM3 up gives access to OAT for 3 minutes and trust me you wont even have enough time to react to the amount of TP you generate!!!&lt;br /&gt;
* Afterglow gives an Attack/Ranged Attack boost (+15)&lt;br /&gt;
* Step Accuracy+60.&lt;br /&gt;
* Gives one extra Finishing Move per Step.&lt;br /&gt;
* Good luck making it, its definitely a beautiful weapon to have.&lt;br /&gt;
* With R15 maxed out and in Main Hand only, Terp becomes absolutely broken with; DMG: +16 Pyrrhic Kleos: DMG +15% Accuracy +30 Mac. Acc. +30&lt;br /&gt;
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[[File:Twashtar (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Twashtar (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
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* This is our Empyrean Weapon and it requires a lot of Gil to finish, if you&#039;re willing to invest in it you will never be disappointed by its outcomes.&lt;br /&gt;
* It has insane amount of DEX making Rudra ever more powerful.&lt;br /&gt;
* Afterglow gives a Critical Hit Rate boost (+5%) that gives your DPS partners a huge boost to their DPS for 30 seconds (you can imagine what it can do to critical based WS&#039;s)&lt;br /&gt;
* AM3 up opens the door to triple damage for 3 Minutes on [Mele hits &amp;amp; multi-hits] eventually making a jaw-dropping reaction from players when they notice your white damage spikes.&lt;br /&gt;
* With this weapon main hand you will become a killing machine and see damage like never before.&lt;br /&gt;
*With R15 maxed out and in Main Hand only, it becomes more OP with; DMG: +4 Rudra&#039;s Storm: DMG +10% DEX &amp;amp; AGI +20&lt;br /&gt;
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[[File:Aeneas icon.png|link=]] &#039;&#039;&#039;[[Aeneas]]:&#039;&#039;&#039;&lt;br /&gt;
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* This is our Aeonic Weapon and requires skill and knowledge to acquire, if you have the beads and a willing group to clear it then by all means do it.&lt;br /&gt;
* Allows the user to perform an [[Ultimate Skillchain]]  and gives dancers the ability to make &amp;quot;light&amp;quot; skill chains finally!!!!&lt;br /&gt;
* This weapon allows the user to use the Merit Point weaponskill Exenterator at full &amp;quot;Rank 5&amp;quot; strength with no merit points invested.&lt;br /&gt;
* The TP Bonus from this weapon is not applied to weapon skills when it is wielding in the off hand slot.&lt;br /&gt;
* its definitely an attractive (easy yo get) weapon and you will enjoy the ultimate skill chain aspect of it! this weapon shows the real power behind Dancer&#039;s skill chain properties.&lt;br /&gt;
*With R15 maxed out and in Main Hand only, it comes with; DMG: +6 Exenterator: DMG +10% Accuracy +30 &amp;amp; Mag. Acc. +30&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Now with [EMA] aside, what else can dancers use and still be efficient?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
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[[File:Tauret icon.png|link=]] &#039;&#039;&#039;[[Tauret]]:&#039;&#039;&#039;&lt;br /&gt;
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* The final upgrade from [[Kaja Knife]] by using 5 [[Abdhaljs Matter]] and any Pulse Weapon.&lt;br /&gt;
* This Dagger is incredible for spamming [[Evisceration]] at 1K, and should definitely be ranked amongst legendary weapons for Dancers.&lt;br /&gt;
* Best High DMG, low delay option for none EMA and a great offhand if you don&#039;t have Twashtar or Perfect Taming Sari.&lt;br /&gt;
* This Dagger when equipped in main it will offer access to Evisceration, with an added 50% boost to wsDMG across all hits and will increase the chance of critical hits based with lower TP according to this decay formula: &lt;br /&gt;
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{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Assuming exponential decay: &#039;&#039;&#039;y = a(1 - r)^x&#039;&#039;&#039; &#039;&#039;&#039;where&#039;&#039;&#039;: &#039;&#039;&#039;a&#039;&#039;&#039; = initial value (the amount before measuring decay)=50, &#039;&#039;&#039;r&#039;&#039;&#039; = decay rate (most often represented as a percentage and expressed as a decimal) and its now calculated as &#039;&#039;&#039;0.35&#039;&#039;&#039;, &#039;&#039;&#039;x&#039;&#039;&#039; = value of TP used divided by 1000, &#039;&#039;&#039;y&#039;&#039;&#039; = critical rate percentage&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
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* At &#039;&#039;&#039;1k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;17.5%&#039;&#039;&#039; critical rate, at &#039;&#039;&#039;2k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;6%&#039;&#039;&#039; critical rate, and at &#039;&#039;&#039;3k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;2.5%&#039;&#039;&#039; critical rate based on the latest sample tests.&lt;br /&gt;
* With [[Feather Step]] 10/10, [[Rogue&#039;s Roll]] 11 crooked and your merits; you would notice how incredible this dagger is in longer fights, both in white damage and ws, since the moment you have all these buffs and capped [[dDEX]], your critical hit rate should reach &#039;&#039;&#039;81.5%&#039;&#039;&#039; at &#039;&#039;&#039;1K&#039;&#039;&#039; TP.&lt;br /&gt;
* Good Luck getting it from [[Ambuscade Weapons]].&lt;br /&gt;
*Main Hand: &amp;quot;Evisceration&amp;quot;, &amp;quot;Evisceration&amp;quot; damage +50%, increase critical hits based with lower TP.&lt;br /&gt;
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[[File:Setan Kober icon.png|link=]] &#039;&#039;&#039;[[Setan Kober]]:&#039;&#039;&#039;&lt;br /&gt;
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* This is our new Divergence Weapon to add to your arsenal.&lt;br /&gt;
* At first glance it might look underwhelming but this Dagger is incredible and as of now its the best Accuracy option.&lt;br /&gt;
* Coupled with [[Horos Toe Shoes +3]] your steps will only consume 40 TP and this will have  major impact on lost DPS during stepping. &lt;br /&gt;
* This Dagger can be equipped on main and offhand simultaneously making steps free.&lt;br /&gt;
* Good Luck getting it from [[Blacksmith&#039;s aurum tome]] or buying it off the AH.&lt;br /&gt;
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Augments:&lt;br /&gt;
*Path A: Main Hand: Double Damage +50%, Store TP +25, DMG +5&lt;br /&gt;
*Path B: Main Hand: Follow-up Attack +50%, Subtle Blow II +25, DMG +5&lt;br /&gt;
*Path C: Main Hand: Flourish Recast Time -25%, Step Duration +60, DMG +5&lt;br /&gt;
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[[File:Taming Sari icon.png|link=]] &#039;&#039;&#039;[[Taming Sari]]:&#039;&#039;&#039;&lt;br /&gt;
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* This Dagger is incredible and if you managed to get the perfect augments on it then you will be really satisfied of its outcomes.&lt;br /&gt;
* This Dagger can be equipped on main and offhand simultaneously and you will notice how incredible this combination is (Also Hello TH2?)&lt;br /&gt;
* Good Luck getting it from [[Sinister Reign]]&lt;br /&gt;
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[[File:Kaja Knife icon.png|link=]] &#039;&#039;&#039;[[Kaja Knife]]:&#039;&#039;&#039;&lt;br /&gt;
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* This is our new Ambuscade Weapon to add to your arsenal, and its still not in its final form.&lt;br /&gt;
* This Dagger is incredible for returning/new players.&lt;br /&gt;
* High DMG, low delay option for none DEMA.&lt;br /&gt;
* This Dagger when equipped in main it will offer access to Evisceration, with an added 50% boost to wsDMG across all hits.&lt;br /&gt;
* Good Luck getting it from [[Ambuscade Weapons]].&lt;br /&gt;
*Main Hand: &amp;quot;Evisceration&amp;quot;, &amp;quot;Evisceration&amp;quot; damage +50%&lt;br /&gt;
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[[File:Raetic Kris +1 icon.png|link=]] &#039;&#039;&#039;[[Raetic Kris +1]]:&#039;&#039;&#039;&lt;br /&gt;
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* This Dagger is a beast!! and if you managed to get one provided that you have source of refresh, you will not be disappointed at all.&lt;br /&gt;
* This Dagger is best equipped with Twashtar to have the best results (lowest delay combo and one of the highest DPS).&lt;br /&gt;
* Good Luck getting it from [[Blacksmithing]] and the crafter will need [[Blacksmith&#039;s argentum tome]], you can also buy it.&lt;br /&gt;
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[[File:Centovente icon.png|link=]] &#039;&#039;&#039;[[Centovente]]:&#039;&#039;&#039;&lt;br /&gt;
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* This Dagger can potentially give the highest DPS in offhand when you go [TP Bonus +1000] and Pair it with [[Twashtar (Level 119 III)]] or [[Setan Kober]] B.&lt;br /&gt;
* It will require a metric ton of accuracy in what is considered high end content, even if DNC has one of the highest Accuracy in game; it&#039;s estimated that on Omen Bosses for instance you would need approximately 120-140 more Accuracy than normal buffs to cover the loss in offhand.&lt;br /&gt;
* Good Luck getting it from [[Dagger Trials]] in Weaponskill Trials via [[Magian Moogle]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Skinflayer icon.png|link=]] &#039;&#039;&#039;[[Skinflayer]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger can be obtained from [[Strophadia]] in [[Reisenjima]] and further augmented with the help of [[Oseem]].&lt;br /&gt;
* Try your best to get at least 15 DMG 10 DEX 20 ACC 20 ATTk and TA3.&lt;br /&gt;
* This is an excellent Dagger if you managed to gain powerful augments, and you can double wield it like Taming Sari~&lt;br /&gt;
* Good Luck on augments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Polyhymnia icon.png|link=]] &#039;&#039;&#039;[[Polyhymnia]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Obtained from [[Oboro]] and its our JSE weapon, easy to get.&lt;br /&gt;
* It will serve new/returning players a great deal and should be considered as first option.&lt;br /&gt;
* Can be further augmented with Accuracy +50, Store TP +8, Weapon Skill Damage +5%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Enchufla icon.png|link=]] &#039;&#039;&#039;[[Enchufla]]:&#039;&#039;&#039;&lt;br /&gt;
Obtained from [[Hanbi]] in [[Escha - Ru&#039;Aun]] and can be upgraded through the help of [[Nolan]] and Path C seems like a well grounded option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment Sets===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starter  TP:&#039;&#039;&#039;&lt;br /&gt;
Assuming no JP and cheapest gear.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Starter Set&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =Kaja Knife&lt;br /&gt;
|Sub =Polyhymnia&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ginsen&lt;br /&gt;
|Head = Skormoth Mask&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Asperity Necklace&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body =Rawhide Vest&lt;br /&gt;
|BodyAug= Path D: HP 50 / Subtle Blow 7 / TA 2&lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|HandsAug= &lt;br /&gt;
|Ring1 =Petrov Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DW&lt;br /&gt;
|Waist= Kentarch Belt +1&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Macu. Toeshoes +1&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Best in Slot TP:&#039;&#039;&#039;&lt;br /&gt;
Theoretically, the best DPS output when you spam Rudra exactly at 1k TP &#039;&#039;&#039;&#039;&#039;[ Please note you will require much more acc than normal buffs, to cover the loss in offhand accuracy]&#039;&#039;&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Best in Slot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub = Centovente&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A:DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Acc TP Best in Slot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Setan Kober&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Horos Tiara +3 &lt;br /&gt;
|HeadAug=&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Mache Earring +1&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A:DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Moonlight Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX20 + ACC 30 + ATT 20+10DA&lt;br /&gt;
|Waist= Olseni Belt&lt;br /&gt;
|Legs = Maxixi Tights +3 &lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twashtar TP Set:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Utilizing [[Fencer]] from /WAR is vital for this combo to preform its best, more DPS options for us to choose from.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Twashtar&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Airy Buckler&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= (Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet =  Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
Bonus Set when you have AM3 up from Twashtar and you can&#039;t WS as often as you wish due to fight mechanics, and the point is to depend on White Damage, this set will provide [Critical hit damage +42% and 39% Crtical hit rate] + 14% critical hit rate from Feather Step:&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP AM3 Up &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Skinflayer&lt;br /&gt;
|SubAug= +DMG, 10DEX, 30Acc/Att, 7% Crtical DMG &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Sherida Earring&lt;br /&gt;
|Body =Mummu Jacket +2&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|HandsAug= (Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Mummu Ring&lt;br /&gt;
|Ring2 = Hetairoi Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10CRate&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Turms Subligar +1&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= 15STR + 30 ACC/ATT + 5% Critical DMG &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terpsichore TP SET:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Its plausible to use STP set with Mythic Weapons since  AM  takes care of the multi hit gear easily if it was maintained at level 3 [Terp gives ± 70 per hit so you might need to hit 80 STP in gear, buffs and sub job STP values] [the margins of STP Set and MultiHit Set can be minuscule depending on sub job options and provided buffs, for more explanation refer to this thread http://www.ffxiah.com/forum/topic/31534/math-oax-multi-attack-and-you/3/]&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Terpsichore&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Terpsichore (Level 119 III)&lt;br /&gt;
|Sub = Twashtar (Level 119 III)&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head =Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug=(Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 =Epona&#039;s Ring&lt;br /&gt;
|Ring2 = Gere Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP&lt;br /&gt;
|Waist=Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This set provides 72+15=87 STP when /SAM.&lt;br /&gt;
Enough to cover everything you need and make your round/ws the lowest among any other combination [could possibly hit 1.9-2.1 rounds/ws]&lt;br /&gt;
&lt;br /&gt;
===Dual Wield Scenarios===&lt;br /&gt;
When/if one needed to cap delay in situations where Haste Samba isn&#039;t an option, can&#039;t get Haste II or Marches, and/or you&#039;re weak/zombi, and lastly if you&#039;re solo with trusts, you should use these sets:&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 0% Haste&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug= 15 STR/DEX + 30 ACC/ATT + 4DW&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 10% Haste &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|HandsAug= Path A&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 40% Haste&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet =  Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Climactic Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Maculele Tiara +1&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Horos Tights +3&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4WSD&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Normal Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Horos Tights +3&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Starter Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Polyhymnia&lt;br /&gt;
|Sub = Odium&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|HeadAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Neck = Caro Necklace&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body =  Meg. Cuirie +2&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Meg. Gloves +2&lt;br /&gt;
|Ring1 = Ramuh Ring +1&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Evisceration:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Evisceration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =&lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Adhemar Bonnet +1 &lt;br /&gt;
|HeadAug= (Path B) DEX12 +STR 12+ ATT 20&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Gere Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%CritRate&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Lustr. Subligar +1&lt;br /&gt;
|LegsAug= 8DEX+20ACC+3Critrate&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4%CritDMG&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Starter Evisceration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Ear2Aug=&lt;br /&gt;
|Body =  Meg. Cuirie +2&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 =Ramuh Ring +1&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%C.Rate&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* Pyrrhic Kleos:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Pyrrhic Kleos&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Lustratio Cap +1&lt;br /&gt;
|HeadAug= Path A&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body =   Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path B &lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Lustra. Leggings +1&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PK Striking Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Lustratio Cap +1&lt;br /&gt;
|HeadAug= Path A&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body =   Macu. Casaque +1&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path B&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Lustra. Leggings +1&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PK Starter &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Skormoth Mask&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body =  Rawhide Vest&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 = Ifrit Ring +1&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Rawhide Boots  &lt;br /&gt;
|FeetAug= Path D&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Exenterator&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aeneas&lt;br /&gt;
|Sub = Taming Sari&lt;br /&gt;
|SubAug= DMG15+10DEX+10STR+TH1&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|Neck = Fotia Gorget &lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body =Horos Casaque +3&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= 30AGI + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =AE&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aeneas &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= 10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Neck = Baetyl Pendant &lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug= 4MAB+250 TP Bonus&lt;br /&gt;
|Ear2 = Friomisi Earring&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= 10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Hands =Herculean Gloves  &lt;br /&gt;
|HandsAug=10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Ring1 = Shiva Ring +1&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+ WSD 10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Horos Tights +3 &lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug=10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Utilities:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MDT&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Dampening Tam&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Odnowa Earring +1&lt;br /&gt;
|Ear2 = Odnowa Earring&lt;br /&gt;
|Body =  Tu. Harness +1&lt;br /&gt;
|Hands =Turms Mittens +1&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= INT 20+ EVA 20+ MEVA 45&lt;br /&gt;
|Waist= Engraved Belt&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PDT&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1 &lt;br /&gt;
|Head = Meghanada Visor +2&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Genmei Earring&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|Hands = Meg. Gloves +2&lt;br /&gt;
|HandsAug= 10 VIT + DT5&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= VIT 30+ EVA/MEVA 20+ DEF 50&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MEVA&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Turms Cap +1&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Sanare Earring&lt;br /&gt;
|Ear2 = Hearty Earring&lt;br /&gt;
|Body =  Tu. Harness +1&lt;br /&gt;
|Hands =Raetic Bangles +1&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 =Icecrack Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= EVA20/MEVA 30 + Status Ailments 10 or DT5% or MEVA 45&lt;br /&gt;
|Waist= Engraved Belt&lt;br /&gt;
|Legs = Turms Subligar +1&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;FastCast:&#039;&#039;&lt;br /&gt;
**[[Magoraga Beads]] for [[Utsusemi]]. &lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = FC&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= FC5&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body =  Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path D: HP+105, FC+10, MDT-4%&lt;br /&gt;
|Hands =Leyline Gloves&lt;br /&gt;
|HandsAug= MAB15 +MAC15 +ACC15+FC3&lt;br /&gt;
|Ring1 = Rahab Ring&lt;br /&gt;
|Ring2 = Prolix Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= FC10&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Herculean Trousers&lt;br /&gt;
|LegsAug= FC5&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= FC5&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Enmity:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Can use [[Senuna&#039;s Mantle]] with Enmity +10.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enmity&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Iron Gobbet&lt;br /&gt;
|Head = Halitus Helm&lt;br /&gt;
|Neck = Unmoving Collar +1&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body =  Emet Harness +1&lt;br /&gt;
|Hands =Horos Bangles +3&lt;br /&gt;
|Ring1 = Provocare Ring&lt;br /&gt;
|Ring2 = Eihwaz Ring&lt;br /&gt;
|Back = Agema Cape&lt;br /&gt;
|Waist= Kasiri Belt&lt;br /&gt;
|Legs = Zoar Subligar +1&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Katriina</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=579525</id>
		<title>Community Dancer Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=579525"/>
		<updated>2019-07-15T09:48:33Z</updated>

		<summary type="html">&lt;p&gt;Katriina: /* Abilities and Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
[[File:Dancer 2.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Guide is an amalgamation of various insights from FFXIAH community members who happen to talk passionately about Dancer in this game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tis the beatin&#039; of the heart what lays the foundation. Ye embrace it with yer whole body, and then e&#039;er so gently start tappin&#039; out the steps. Yer blood gets t&#039;bubblin&#039; an&#039; ye can hear it percolatin&#039; about in there. An&#039; then ye might stick a twirlin&#039; turn and send it rushin&#039; t&#039;all yer extremities. Shimmies straight up the spine and sends a shudder clean through ye, it does. After that, then she&#039;s mine an&#039; no mistakin&#039;. Haven&#039;t the faintest where I be or how I got there, I just am. An&#039; everyone around fuels me, each of &#039;em offerin&#039; up their own—a symphony o&#039; souls. An&#039; that&#039;s yer rhythm. Ye cannot help but dance. — &#039;&#039;&#039;&#039;Laila Brillioth&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
&lt;br /&gt;
Dancers (DNC) are front-line hybrid class that can benefit the party, enfeeble monsters and deal a lot of DPS if utilized properly. Not only are they competent fighters, but the TP they accumulate is used to fuel their various abilities. They execute Waltzes and Sambas to heal and create beneficial effects, and perform Steps to inflict negative effects upon the enemy. A touch of customization is added with Flourish, which allows a step to be completed with a variety of bonuses to aid the Dancer&#039;s party. Obtained by completing the [[Lakeside Minuet]] quest.&lt;br /&gt;
&lt;br /&gt;
==Abilities and Traits==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Traits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following table only lists the Job Traits of a level 99 Dancer and their effects at that level alphabetically. For more information about these Job Traits, e. g. its tiers (if any) and at which level they are attained, they are linked to their BG Wiki pages.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy_Bonus|Accuracy Bonus]] || Accuracy +35&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed_Position|Closed Position]] || Accuracy +3 and Evasion +3 per merit level when facing the target&lt;br /&gt;
|-&lt;br /&gt;
| [[Conserve_TP|Conserve TP]] || Cuts down the TP cost of weapon skills 25% of the time&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Attack Bonus]] || Critical hit damage +11%&lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Wield]] || Combined delay -30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion Bonus]] || Evasion +48&lt;br /&gt;
|-&lt;br /&gt;
| [[Resist Slow]] || Increases resistance against Slow&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || Skillchain damage +23%&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow]] || Reduced TP fed to enemies by 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactical Parry]] || 50 TP per parry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These Job Traits define Dancer&#039;s base capabilities: a fast-hitting and evasive front-line job with a lot of accuracy and bonuses to both white damage and weapon skills when you close Skillchains with them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gifts from Job Points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gift !! Cumulative Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Capacity Points|Capacity Point Bonus]] || 320%&lt;br /&gt;
|-&lt;br /&gt;
| [[Defense|Physical Defense Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Attack|Physical Attack Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion|Physical Evasion Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy|Physical Accuracy Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Evasion|Magic Evasion Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Accuracy|Magic Accuracy Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow|Subtle Blow Effect]] || 13%&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Hit Damage|Critical Damage Bonus]] || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || 6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sombra_Armor_Set|Superior 1]] || Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Foppish_Tunica|Superior 2]] || Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
| [[Turms_Armor_Set|Superior 3]] || Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
| [[Horos Knife]] || Enables the player to equip Weapons marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
| [[Setan Kobere]] || Enables the player to equip Weapons marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
| Dual Wield Effect || 5% Delay Reduction &lt;br /&gt;
|-&lt;br /&gt;
| Maximum Finishing Moves Bonus || 4 added &amp;quot;finishing moves&amp;quot; with a total of 9/9 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
★Master!	Grants the designation &amp;quot;Master Headliner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Decreases the recast time of one-hour abilities by 15 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dancers have a multitude of Job Abilities, many of which can be found in different &amp;quot;groups&amp;quot;. Job Abilities within the same group share recast timers, so using an ability will lock out all other abilities in that group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steps &amp;amp; Presto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Steps inflict status ailments on the target by applying so-called &amp;quot;Dazes&amp;quot; to them. The first Step of a Daze effect sets its duration to 1 minute and each subsequent Step applying the same Daze effect increase its remaining duration by 30 seconds, capping at 2 minutes. You have to spend 100 TP for each Step you perform and their shared recast timer is 5 seconds for all steps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect !! Potency&lt;br /&gt;
|-&lt;br /&gt;
|[[Box Step]] || Lowers target&#039;s defense || 3% + 2% * (Sluggish Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Feather Step]] || Lowers target&#039;s critical hit evasion  (increases player critical hit rate) ||(Maculele Toeshoes +1) gives 4% + 1% * (Bewildered Daze level) for a Total 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[Quickstep]] || Lowers target&#039;s evasion || 4 * (Lethargic Daze level + 1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Stutter Step]]|| Lowers target&#039;s magic evasion|| 3 * (Weakened Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Presto]] || Enhances the effect of the next Step and grants an additional Finishing Move. || 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Unless the Daze effect level has reached the cap (currently level 10) already, each successful Step grants you 2 Finishing Moves and wielding a [[Terpsichore]] adds 1 Finishing Move on top of that for a total of up to 3 Finishing Moves per Step. If however the Daze effect level was capped already, you will gain only 1 Finishing Move, no matter what.&lt;br /&gt;
&lt;br /&gt;
* The success rate of Steps depends on the Dancer&#039;s physical hit rate and therefore caps at 99%. Each Step gets an innate Accuracy +10 bonus and a level 99+ [[Terpsichore]] adds another Accuracy +60 to that. Gear that specifically enhances &amp;quot;Step Accuracy&amp;quot; should not be carried for the sole purpose of increasing Step Accuracy, because there are pieces that give you at least the same increase to accuracy, if not more, in every slot.&lt;br /&gt;
&lt;br /&gt;
* The effect of Steps cannot be resisted, so if you can hit the target, you can apply Dazes. They however can be removed by effects that remove status ailments, e. g. Erase.&lt;br /&gt;
&lt;br /&gt;
* Most of the time, you are going to use either Quickstep and/or Box Step. Having both at level 10 and maintaining that level lowers your target&#039;s defense by 23% and evasion by 44, effectively increasing attack by (at least) 29.8% and accuracy by 44 for everyone attacking your target. Especially Box Step is useful for low-man sitautions where accuracy is likely to be capped with attack being far from cap due to lack of buffs and/or debuffs.&lt;br /&gt;
&lt;br /&gt;
* In party situations, the rise of [[GEO]] means that you very often have absurd amounts of defense reduction and attack enhancing effects up, so ratio is more likely to be capped, except for fights that puts penalty on GEO bubbles. Here, it might be more useful to use Feather Step instead, because critical hit rate is something that often is not affected by buffs. Feather Step also has another use case: For things that are being whacked by many players at the same time, e. g. Wildskeeper Reives, and Domain Invasion, it might be more reliable than Box Step or Quickstep for building Finishing Moves. Feather Step is limited to main job Dancers, whereas the other Steps can be used by anyone with a Dancer sub job.&lt;br /&gt;
&lt;br /&gt;
* Over the course of many years, Stutter Step probably only has been used to increase the accuracy of the Stun effect caused by Violent Flourish. Which sounds like a bad strategy to begin with, if you actually need Stun effects, but now that Dancers might see the inside of harder content more often, Stutter Step might be used for a similar purpose in pinch: If your stunners are close to hitting the Stun wall, you can help them a bit and hope that your target goes down before crashing into the Stun wall or you can have 10/10 Stutter for that -30 MEVA on the target just in case your GEO was using &amp;quot;Other&amp;quot; Bubbles.&lt;br /&gt;
&lt;br /&gt;
* Using a Step with Presto up gives it an accuracy bonus of +50, as well as adding two levels to the Daze effect associated with the Step, if possible. It will not magically let you break the Daze hard cap of level 10. Presto also grants you 5 additional Finishing Moves. You still get only one Finishing Move upon successfully using a Step that is &amp;quot;capped&amp;quot; already.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proposed Steps Set/ also works as highest Acc Set:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Steps&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Setan Kober&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Mache Earring +1 &lt;br /&gt;
|Ear2 = Mache Earring +1 &lt;br /&gt;
|Body = Maxixi Casaque +3&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX20 + ACC 30 &lt;br /&gt;
|Waist=Olseni Belt&lt;br /&gt;
|Legs = Maxixi Tights +3&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Try your best to use steps at start of battle and right after WS to minimize the loss in DPS and exploit the WS animation to gain as many steps as possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Waltz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These probably are the defining Job Ability groups for Dancers. &amp;quot;Groups&amp;quot;? I am listening them together, but technically, Waltzes are split into three groups that each have their own recast timer. Similar to Steps, you have to spend TP to use Waltzes, but the exact amount of TP is different for each Waltz.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz]]|| 6 seconds || 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz II]] || 8 seconds || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz III]] || 10 seconds || 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz IV]] || 12 seconds || 650&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz V]] || 16 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Curing Waltzes are single target cures for any target within casting range. You will find that most of the time, you are going to use these ones.&lt;br /&gt;
* Due to recent addition by SE for AF +3 upgrades, the following set for Waltz is considered optimal (it can be tweaked however based on obtainability) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Waltz&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Horos Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Handler&#039;s Earring +1&lt;br /&gt;
|Body = Maxixi Casaque +3&lt;br /&gt;
|Hands = Regal Gloves &lt;br /&gt;
|Ring1 = Carb. Ring +1&lt;br /&gt;
|Ring2 = Carb. Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= CHR30 &lt;br /&gt;
|Waist= Aristo Belt&lt;br /&gt;
|Legs = Dashing Subligar&lt;br /&gt;
|Feet = Maxixi Toeshoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Waltz 3/4/5 are comparably HP/TP efficient now, but the higher tier waltzes need to be used less frequently and thus have less of an impact on your DPS.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz]] || 13 seconds || 400&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz II]] || 20 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Divine Waltzes are the Curaga equivalents for Waltzes. They can target anyone in your party and anyone in range around that target will be cured.&lt;br /&gt;
*Note that Divine Waltzes and Curing Waltzes do not share the same recast timer, which can help getting your entire party back to healthy HP levels quickly in a pinch.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Divine Waltz II is your most efficient option if you&#039;re going to hit 3 targets for the full amount (~900HP).&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Waltz]] || 8 seconds || 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Healing Waltz is our (almost) all-purpose Erase. It can get rid of pretty much any status ailment that a [[WHM]] can remove with Erase or their -na spells.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Contradance]] || 5 minutes || Enhances your next Waltz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If Healing Waltz is our Erase, then Contradance is our Divine Seal. It doubles the potency for your next Curing Waltz or Divine Waltz; using Contradance with Healing Waltz lets it remove one status ailment from each party member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes I&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes I consume Finishing Moves to inflict an effect on your target.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes I !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Animated Flourish]] || 30 seconds || 1 or 2 || Provokes target&lt;br /&gt;
|-&lt;br /&gt;
| [[Desperate Flourish]] || 	20 seconds || 1 || Weighs target down with a low rate of success&lt;br /&gt;
|-&lt;br /&gt;
| [[Violent Flourish]] || 20 seconds || 1 || Stuns target with a low rate of success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The main purpose of this group is to provide Dynamis and Voidwatch procs. Rarely will you use any of these in other places except probably for &amp;quot;Animated Flourish&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Animated Flourish is a claiming tool at best, because its effect is weaker than Provoke: If you have only one Finishing Move, it will consume that and generate 1000 Volatile Enmity. If you have two or more Finishing Moves, it will consume two and generate 1500 Volatile Enmity.&lt;br /&gt;
&lt;br /&gt;
Desperate Flourish will only be used as a Voidwatch proc. If you want to weigh down your target, Rudra&#039;s Storm is a lot better at doing that. In fact, I don&#039;t even know why you would want to weigh down your target to begin with.&lt;br /&gt;
&lt;br /&gt;
Violent Flourish on the other hand comes with a high accuracy bonus, but that&#039;s limited to the physical hit. The Stun effect unfortunately is resisted by many targets. [[Horos Casaque +3]]  enhance the accuracy of the Stun effect, with the current game meta of massive MAAC for mele Jobs one can safely assume that it will land quite frequently than before. &lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Violent Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Setan Kober&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Hermetic Earring&lt;br /&gt;
|Body = Horos Casaque +3  &lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= INT20 + MACC 30&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Horos Tights +3 &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes II !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Building Flourish]] || 10 seconds || 1-3 || Enhances the next weapon skill&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverse Flourish]] || 30 seconds || 1-5 || Converts Finishing Moves to TP&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Flourish]] || 20 seconds || 2 || Readies target for a skillchain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Reverse Flourish is the most valuable of all Flourishes II. By converting your remaining Finishing Moves into TP, you can get instant TP to perform back to back weapon skills for a Skillchain or to close a Skillchain off of someone else&#039;s weapon skill. Along with No Foot Rise, it also can be used as a source for starting TP, letting you being fights with a good amount of TP. &lt;br /&gt;
The maximum amount of TP if 5/5 RF and 20/20 JP with Max Cape is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + Reverse Flourish Bonus) × (Finishing moves) + (Square Mod+Empyrean Hands Bonus)×(Finishing moves)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will yield if we have the maximum Reverse Flourish Bonus (70) and 5/5 RF Merits &lt;br /&gt;
&lt;br /&gt;
RF of (1FM)=332 TP&lt;br /&gt;
RF of (2FM)=548 TP&lt;br /&gt;
RF of (3FM)=798 TP&lt;br /&gt;
RF of (4FM)=1082 TP&lt;br /&gt;
RF of (5FM)=1400 TP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The amount of TP restored is calculated using this formula:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + Reverse Flourish Bonus) × (Finishing moves) + (Square Mod+Empyrean Hands Bonus)×(Finishing moves)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Reverse Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 =&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = Macu. Bangles +1&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Toetapper Mantle&lt;br /&gt;
|BackAug= RF 30&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The effect of Building Flourish depends on the number of Finishing Moves available when using it. The maximum number of Finishing Moves it consumes is 3.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number of FMs !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Accuracy bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Accuracy bonus, attack +25%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Accuracy bonus, attack +25%, critical hit rate bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Between Reverse Flourish and Wild Flourish, it is hard to justify using Building Flourish, even though its effect is powerful, because those Finishing moves might either be used for Wild Flourish or Reverse Flourish for more overall damage.&lt;br /&gt;
&lt;br /&gt;
* Wild Flourish is best used in places where two weapon skills and the resulting Skillchain would be overkill, but one weapon skill and the resulting Skillchain deal enough damage to deplete your target&#039;s HP. Since it affects your target, it can be used as a Dynamis proc. It also is a possible Voidwatch proc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Skill !! Resulting Skillchain&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancing Edge]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Evisceration]] || [[Transfixion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Exenterator]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyrrhic Kleos]] || [[Scission]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our most devastating Abilities!!!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes III consume Finishing Moves for offensive buffs affecting the Dancer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes III !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Climactic Flourish]] || 90 &lt;br /&gt;
seconds || 1-5 || Enforces a Critical hit for the first hit of a certain number of attack rounds. &lt;br /&gt;
Adds a base damage bonus of 50% CHR.&lt;br /&gt;
|-&lt;br /&gt;
| [[Striking Flourish]] || 30 &lt;br /&gt;
seconds || 2 || Enforces a Double attack for the next attack round. &lt;br /&gt;
Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ternary Flourish]] || 30 &lt;br /&gt;
seconds || 2 || Enforces a Triple attack for the next attack round.&lt;br /&gt;
Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Climactic Flourish enforces a critical hit for the first hit of one attack around per consumed Finishing Move. Due to the nature of [[Rudra&#039;s Storm]], Climactic Flourish is best paired with that weapon skill. Performing back to back Rudra&#039;s Storms for Darkness can deal devastating amounts of damage very fast.&lt;br /&gt;
[[Maculele Tiara +1]] is crucial for Climactic Flourish. Wearing it upon activation adds another critical hit, up to 6 attack rounds with critical first hits for 5 consumed Finishing Moves. Wearing it during the actual hits grants you a 25% critical attack bonus, which is a huge boost to weapon skills that deal the majority of their damage during the initial hit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s a little bit complicated to create a solo Skillchain involving Climactic Flourish, because it consumes all Finishing Moves. You can perform a Step, preferably with Presto, after activating Climactic Flourish and before your weapon skill and/or use No Foot Rise after your weapon skill. Stepping before the first weapon skill means you have more TP towards your second weapon skill. For the same reason, No Foot Rise is used after your first weapon skill, because it also grants you TP when used with an augmented [[Horos Casaque +3]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An easier way to perform solo Skillchains with Climactic Flourish is using [[Sekkanoki]] when using a [[Samurai]] sub job.&lt;br /&gt;
&lt;br /&gt;
[[Striking Flourish]] and [[Ternary Flourish]] on the other hand are best used with Dancer&#039;s multi-hit weapon skills, especially [[Pyrrhic Kleos]]. When using [[Fotia Belt]] and [[Fotia Gorget]] for this weapon skill, each extra hit adds another 1.95 fTP to damage calculation.&lt;br /&gt;
&lt;br /&gt;
The [[CHR]] bonus works exactly like [[Sneak Attack]] and [[Trick Attack]]: It is added to the base damage outside the fTP term:&lt;br /&gt;
&lt;br /&gt;
Quote:&lt;br /&gt;
WS damage = ((DMG + fSTR + WSC) * fTP + (CHR bonus)) * pDIF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Trance]] || Reduces the TP cost of all Job Abilities to 0 and reduces recast timers for all Waltzes&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Pas]] || Grants 5 Finishing Moves. Resets recast timers for Flourishes to 0 while active and Flourishes don&#039;t consume Finishing Moves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trance used to be your emergency button for when you really need to spam Waltzes in quick succession. Thanks to Job Points, it now grants you up to 2000 TP upon using it, turning it into another source of instant TP.&lt;br /&gt;
&lt;br /&gt;
Grand Pas also can be used for that purpose by repeatedly using Reverse Flourish. Most of the time, Grand Pas is used as a zerg tool by chaining multiple weapon skills, possibly stacked with Climactic Flourish, in short order.&lt;br /&gt;
&lt;br /&gt;
The best way is to use these two SP&#039;s  simultaneously and preform  devastating Climactic Rudras back to back in a very short window, Have your steps ready and 3K TP and: &lt;br /&gt;
&lt;br /&gt;
Outside of Escha: &lt;br /&gt;
Climactic &amp;gt; Rudra &amp;gt; RF &amp;gt; Grand pas &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; Trance Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; engage, make tp &amp;gt; Climactic &amp;gt; Rudra &amp;gt; make TP &amp;gt; Rudra - 8 climactic Rudras&lt;br /&gt;
&lt;br /&gt;
In Escha:&lt;br /&gt;
Climactic &amp;gt; Rudra &amp;gt; RF &amp;gt; Grand pas &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; Trance Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; Revit &amp;gt; Climactic &amp;gt; RF Rudra &amp;gt; wing Rudra &amp;gt; wing Rudra - 9 Climactic Rudras without TPing (could go for 10 with TPing before Revit)&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group I !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Building Flourish effect]] || Increases Building Flourish accuracy by 2, attack by 1%, and critical hit rate by 1% per merit level each.&lt;br /&gt;
|-&lt;br /&gt;
| [[Haste Samba effect]] || Adds 1% Job Ability Haste to Haste Samba per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverse Flourish effect]] || Increases TP returned by Reverse Flourish by 3 TP per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Steps accuracy]] || Increases the accuracy of Steps by 3 per merit level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dancer&#039;s group I merits are pretty clear: 5/5 Haste Samba effect and 5/5 Reverse Flourish effect. Steps don&#039;t need any extra help with accuracy between their innate accuracy bonus of +10 and Presto. As for Building Flourish... can be easily used when CF timer is down for WS.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group II !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed Position]] || Increases accuracy and evasion by 3 per merit level when face-to-face with the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fan Dance]] || Reduces physical damage taken and gives &amp;quot;Enmity +15&amp;quot;. Reduces Waltz recast timers by 5% for each merit level past the first one. Renders Sambas unusable.&lt;br /&gt;
|-&lt;br /&gt;
| [[No Foot Rise]] || Grants 1 Finishing Move per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Saber Dance]] || Increases Double Attack rate. Increases Samba duration by 5% for each merit level past the first one. Renders Waltzes unusable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Recast Duration for Fan Dance, Saber Dance and NFR is 3 Minutes.&lt;br /&gt;
&lt;br /&gt;
The group II merits used to be more complicated and the &amp;quot;right&amp;quot; setup has changed many times during the last few years. These days, the most common setup is this one after Relic +3 Upgrades:&lt;br /&gt;
&lt;br /&gt;
* 5/5 [[Closed Position]]&lt;br /&gt;
* 3/5 [[No Foot Rise]] &lt;br /&gt;
* 1/5 [[Fan Dance]] &lt;br /&gt;
* 1/5 [[Saber Dance]]&lt;br /&gt;
&lt;br /&gt;
3/5 No Foot Rise feels like the right number, because it caps Finishing Moves from scratch with just one extra Step. It also provides enough TP by itself to get to 1000 TP with Reverse Flourish after a WS and 1-2 attack rounds for a self-Skillchain, when used with [[Horos Casaque +3]].&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
Based on your play style and/or the Content you&#039;re participating in, along with what REMA you&#039;re using, Support Jobs may vary:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Thief]]&#039;&#039;&#039; is a very attractive option in endgame (namely Erinys and Teles) if you utilize [[Rudra Storm]], this means you can potentially double the amount of forced critical Rudras Using [[Sneak Attack]] during these fights.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039; is usually the go to option if you wanted to maximize your DPS, especially if you&#039;re a Twashtar III holder since your white Damage will gain a major boost from Multi-hit in gear and traits, just remember when you utilize Saber Dance (DA from WAR will be rendered obsolete).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039; is also a valid option and can add extra power to your DPS, rarely used though due to capped attack situations these days from support jobs in  party.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039; is another attractive option for DPS and becomes a great candidate if you&#039;re a Mythic wielder due to its native STP trait and how Terp functions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Rune Fencer]]&#039;&#039;&#039; are great for defensive purposes and the drop in DPS isn&#039;t that significant if you prioritize survivability.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
Dancers are super proficient at wielding daggers. And super non-proficient at wielding other weapons. While swords and some fists are actually wearable options, they only are useful in... maybe spots where piercing {{piercing}} damage does not work or you need blunt damage in some fights like Master Trails. Let alone the fact that all swords Dancers can equip deal piercing damage and the only source of slashing {{slashing}} damage is [[Vampiric Claws]] and in regards to blunt, now we can use [[Kaja Knuckles]] which is still not in final form.&lt;br /&gt;
&lt;br /&gt;
Lets get serious now and discuss [[Daggers]]:&lt;br /&gt;
&lt;br /&gt;
If you aligned with Dancer as your career Job in this game, then you obviously will try to pursue [EMA] Weapons [ [[Twashtar (Level 119 III)]], [[Terpsichore (Level 119 III)]],  [[Aeneas]]) !&lt;br /&gt;
These weapons are extremely powerful and each one shines depending on the situation but they will require a lot of resources and time to make them of course.&lt;br /&gt;
&lt;br /&gt;
For Maximum potential, most players agree on (Terp/Twashtar) combination to attain the highest DPS possible and preform better on all other aspects of the job.&lt;br /&gt;
With this combination you don&#039;t have to worry that much about WS order in fights with other DPS members and will definitely cause severe damage overall, also it will make life easier on steps and tanking without losing that much of your overall DPS with AM3 up.&lt;br /&gt;
&lt;br /&gt;
With recent game meta (very short fights and capped buffs) (Twashtar/Centovente) is  a new contender that is becoming increasingly popular if you decided to go full on ZERG  and implement the devastating abilities of Dancer (e.g. Climactic Rudra and Multi SC order in the fight).&lt;br /&gt;
For longer fights its best to use (Twashtar/Taming Sari) or (Twashtar/Airy Buckler) since the scale will tip towards white damage more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Terpsichore (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Terpsichore (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Mythic Weapon and requires a lot of time and resources to make, so if you&#039;re serious about it, you should definitely make one.&lt;br /&gt;
* This weapon allows user to use the weaponskill [[Pyrrhic Kleos]] and gives 30% increase in damage when used.&lt;br /&gt;
* AM3 up gives access to OAT for 3 minutes and trust me you wont even have enough time to react to the amount of TP you generate!!!&lt;br /&gt;
* Afterglow gives an Attack/Ranged Attack boost (+15)&lt;br /&gt;
* Step Accuracy+60.&lt;br /&gt;
* Gives one extra Finishing Move per Step.&lt;br /&gt;
* Good luck making it, its definitely a beautiful weapon to have.&lt;br /&gt;
* With R15 maxed out and in Main Hand only, Terp becomes absolutely broken with; DMG: +16 Pyrrhic Kleos: DMG +15% Accuracy +30 Mac. Acc. +30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Twashtar (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Twashtar (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Empyrean Weapon and it requires a lot of Gil to finish, if you&#039;re willing to invest in it you will never be disappointed by its outcomes.&lt;br /&gt;
* It has insane amount of DEX making Rudra ever more powerful.&lt;br /&gt;
* Afterglow gives a Critical Hit Rate boost (+5%) that gives your DPS partners a huge boost to their DPS for 30 seconds (you can imagine what it can do to critical based WS&#039;s)&lt;br /&gt;
* AM3 up opens the door to triple damage for 3 Minutes on [Mele hits &amp;amp; multi-hits] eventually making a jaw-dropping reaction from players when they notice your white damage spikes.&lt;br /&gt;
* With this weapon main hand you will become a killing machine and see damage like never before.&lt;br /&gt;
*With R15 maxed out and in Main Hand only, it becomes more OP with; DMG: +4 Rudra&#039;s Storm: DMG +10% DEX &amp;amp; AGI +20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Aeneas icon.png|link=]] &#039;&#039;&#039;[[Aeneas]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Aeonic Weapon and requires skill and knowledge to acquire, if you have the beads and a willing group to clear it then by all means do it.&lt;br /&gt;
* Allows the user to perform an [[Ultimate Skillchain]]  and gives dancers the ability to make &amp;quot;light&amp;quot; skill chains finally!!!!&lt;br /&gt;
* This weapon allows the user to use the Merit Point weaponskill Exenterator at full &amp;quot;Rank 5&amp;quot; strength with no merit points invested.&lt;br /&gt;
* The TP Bonus from this weapon is not applied to weapon skills when it is wielding in the off hand slot.&lt;br /&gt;
* its definitely an attractive (easy yo get) weapon and you will enjoy the ultimate skill chain aspect of it! this weapon shows the real power behind Dancer&#039;s skill chain properties.&lt;br /&gt;
*With R15 maxed out and in Main Hand only, it comes with; DMG: +6 Exenterator: DMG +10% Accuracy +30 &amp;amp; Mag. Acc. +30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Now with [EMA] aside, what else can dancers use and still be efficient?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tauret icon.png|link=]] &#039;&#039;&#039;[[Tauret]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The final upgrade from [[Kaja Knife]] by using 5 [[Abdhaljs Matter]] and any Pulse Weapon.&lt;br /&gt;
* This Dagger is incredible for spamming [[Evisceration]] at 1K, and should definitely be ranked amongst legendary weapons for Dancers.&lt;br /&gt;
* Best High DMG, low delay option for none EMA and a great offhand if you don&#039;t have Twashtar or Perfect Taming Sari.&lt;br /&gt;
* This Dagger when equipped in main it will offer access to Evisceration, with an added 50% boost to wsDMG across all hits and will increase the chance of critical hits based with lower TP according to this decay formula: &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Assuming exponential decay: &#039;&#039;&#039;y = a(1 - r)^x&#039;&#039;&#039; &#039;&#039;&#039;where&#039;&#039;&#039;: &#039;&#039;&#039;a&#039;&#039;&#039; = initial value (the amount before measuring decay)=50, &#039;&#039;&#039;r&#039;&#039;&#039; = decay rate (most often represented as a percentage and expressed as a decimal) and its now calculated as &#039;&#039;&#039;0.35&#039;&#039;&#039;, &#039;&#039;&#039;x&#039;&#039;&#039; = value of TP used divided by 1000, &#039;&#039;&#039;y&#039;&#039;&#039; = critical rate percentage&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* At &#039;&#039;&#039;1k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;17.5%&#039;&#039;&#039; critical rate, at &#039;&#039;&#039;2k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;6%&#039;&#039;&#039; critical rate, and at &#039;&#039;&#039;3k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;2.5%&#039;&#039;&#039; critical rate based on the latest sample tests.&lt;br /&gt;
* With [[Feather Step]] 10/10, [[Rogue&#039;s Roll]] 11 crooked and your merits; you would notice how incredible this dagger is in longer fights, both in white damage and ws, since the moment you have all these buffs and capped [[dDEX]], your critical hit rate should reach &#039;&#039;&#039;81.5%&#039;&#039;&#039; at &#039;&#039;&#039;1K&#039;&#039;&#039; TP.&lt;br /&gt;
* Good Luck getting it from [[Ambuscade Weapons]].&lt;br /&gt;
*Main Hand: &amp;quot;Evisceration&amp;quot;, &amp;quot;Evisceration&amp;quot; damage +50%, increase critical hits based with lower TP.&lt;br /&gt;
&lt;br /&gt;
[[File:Setan Kober icon.png|link=]] &#039;&#039;&#039;[[Setan Kober]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our new Divergence Weapon to add to your arsenal.&lt;br /&gt;
* At first glance it might look underwhelming but this Dagger is incredible and as of now its the best Accuracy option.&lt;br /&gt;
* Coupled with [[Horos Toe Shoes +3]] your steps will only consume 40 TP and this will have  major impact on lost DPS during stepping. &lt;br /&gt;
* This Dagger can be equipped on main and offhand simultaneously making steps free.&lt;br /&gt;
* Good Luck getting it from [[Blacksmith&#039;s aurum tome]] or buying it off the AH.&lt;br /&gt;
&lt;br /&gt;
Augments:&lt;br /&gt;
*Path A: Main Hand: Double Damage +50%, Store TP +25, DMG +5&lt;br /&gt;
*Path B: Main Hand: Follow-up Attack +50%, Subtle Blow II +25, DMG +5&lt;br /&gt;
*Path C: Main Hand: Flourish Recast Time -25%, Step Duration +60, DMG +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Taming Sari icon.png|link=]] &#039;&#039;&#039;[[Taming Sari]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger is incredible and if you managed to get the perfect augments on it then you will be really satisfied of its outcomes.&lt;br /&gt;
* This Dagger can be equipped on main and offhand simultaneously and you will notice how incredible this combination is (Also Hello TH2?)&lt;br /&gt;
* Good Luck getting it from [[Sinister Reign]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Kaja Knife icon.png|link=]] &#039;&#039;&#039;[[Kaja Knife]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our new Ambuscade Weapon to add to your arsenal, and its still not in its final form.&lt;br /&gt;
* This Dagger is incredible for returning/new players.&lt;br /&gt;
* High DMG, low delay option for none DEMA.&lt;br /&gt;
* This Dagger when equipped in main it will offer access to Evisceration, with an added 50% boost to wsDMG across all hits.&lt;br /&gt;
* Good Luck getting it from [[Ambuscade Weapons]].&lt;br /&gt;
*Main Hand: &amp;quot;Evisceration&amp;quot;, &amp;quot;Evisceration&amp;quot; damage +50%&lt;br /&gt;
&lt;br /&gt;
[[File:Raetic Kris +1 icon.png|link=]] &#039;&#039;&#039;[[Raetic Kris +1]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger is a beast!! and if you managed to get one provided that you have source of refresh, you will not be disappointed at all.&lt;br /&gt;
* This Dagger is best equipped with Twashtar to have the best results (lowest delay combo and one of the highest DPS).&lt;br /&gt;
* Good Luck getting it from [[Blacksmithing]] and the crafter will need [[Blacksmith&#039;s argentum tome]], you can also buy it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Centovente icon.png|link=]] &#039;&#039;&#039;[[Centovente]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger can potentially give the highest DPS in offhand when you go [TP Bonus +1000] and Pair it with [[Twashtar (Level 119 III)]] or [[Setan Kober]] B.&lt;br /&gt;
* It will require a metric ton of accuracy in what is considered high end content, even if DNC has one of the highest Accuracy in game; it&#039;s estimated that on Omen Bosses for instance you would need approximately 120-140 more Accuracy than normal buffs to cover the loss in offhand.&lt;br /&gt;
* Good Luck getting it from [[Dagger Trials]] in Weaponskill Trials via [[Magian Moogle]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Skinflayer icon.png|link=]] &#039;&#039;&#039;[[Skinflayer]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger can be obtained from [[Strophadia]] in [[Reisenjima]] and further augmented with the help of [[Oseem]].&lt;br /&gt;
* Try your best to get at least 15 DMG 10 DEX 20 ACC 20 ATTk and TA3.&lt;br /&gt;
* This is an excellent Dagger if you managed to gain powerful augments, and you can double wield it like Taming Sari~&lt;br /&gt;
* Good Luck on augments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Polyhymnia icon.png|link=]] &#039;&#039;&#039;[[Polyhymnia]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Obtained from [[Oboro]] and its our JSE weapon, easy to get.&lt;br /&gt;
* It will serve new/returning players a great deal and should be considered as first option.&lt;br /&gt;
* Can be further augmented with Accuracy +50, Store TP +8, Weapon Skill Damage +5%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Enchufla icon.png|link=]] &#039;&#039;&#039;[[Enchufla]]:&#039;&#039;&#039;&lt;br /&gt;
Obtained from [[Hanbi]] in [[Escha - Ru&#039;Aun]] and can be upgraded through the help of [[Nolan]] and Path C seems like a well grounded option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment Sets===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starter  TP:&#039;&#039;&#039;&lt;br /&gt;
Assuming no JP and cheapest gear.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Starter Set&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =Kaja Knife&lt;br /&gt;
|Sub =Polyhymnia&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ginsen&lt;br /&gt;
|Head = Skormoth Mask&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Asperity Necklace&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body =Rawhide Vest&lt;br /&gt;
|BodyAug= Path D: HP 50 / Subtle Blow 7 / TA 2&lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|HandsAug= &lt;br /&gt;
|Ring1 =Petrov Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DW&lt;br /&gt;
|Waist= Kentarch Belt +1&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Macu. Toeshoes +1&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Best in Slot TP:&#039;&#039;&#039;&lt;br /&gt;
Theoretically, the best DPS output when you spam Rudra exactly at 1k TP &#039;&#039;&#039;&#039;&#039;[ Please note you will require much more acc than normal buffs, to cover the loss in offhand accuracy]&#039;&#039;&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Best in Slot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub = Centovente&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A:DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Acc TP Best in Slot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Setan Kober&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Horos Tiara +3 &lt;br /&gt;
|HeadAug=&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Mache Earring +1&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A:DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Moonlight Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX20 + ACC 30 + ATT 20+10DA&lt;br /&gt;
|Waist= Olseni Belt&lt;br /&gt;
|Legs = Maxixi Tights +3 &lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twashtar TP Set:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Utilizing [[Fencer]] from /WAR is vital for this combo to preform its best, more DPS options for us to choose from.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Twashtar&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Airy Buckler&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= (Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet =  Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
Bonus Set when you have AM3 up from Twashtar and you can&#039;t WS as often as you wish due to fight mechanics, and the point is to depend on White Damage, this set will provide [Critical hit damage +42% and 39% Crtical hit rate] + 14% critical hit rate from Feather Step:&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP AM3 Up &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Skinflayer&lt;br /&gt;
|SubAug= +DMG, 10DEX, 30Acc/Att, 7% Crtical DMG &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Sherida Earring&lt;br /&gt;
|Body =Mummu Jacket +2&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|HandsAug= (Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Mummu Ring&lt;br /&gt;
|Ring2 = Hetairoi Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10CRate&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Turms Subligar +1&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= 15STR + 30 ACC/ATT + 5% Critical DMG &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terpsichore TP SET:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Its plausible to use STP set with Mythic Weapons since  AM  takes care of the multi hit gear easily if it was maintained at level 3 [Terp gives ± 70 per hit so you might need to hit 80 STP in gear, buffs and sub job STP values] [the margins of STP Set and MultiHit Set can be minuscule depending on sub job options and provided buffs, for more explanation refer to this thread http://www.ffxiah.com/forum/topic/31534/math-oax-multi-attack-and-you/3/]&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Terpsichore&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Terpsichore (Level 119 III)&lt;br /&gt;
|Sub = Twashtar (Level 119 III)&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head =Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug=(Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 =Epona&#039;s Ring&lt;br /&gt;
|Ring2 = Gere Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP&lt;br /&gt;
|Waist=Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This set provides 72+15=87 STP when /SAM.&lt;br /&gt;
Enough to cover everything you need and make your round/ws the lowest among any other combination [could possibly hit 1.9-2.1 rounds/ws]&lt;br /&gt;
&lt;br /&gt;
===Dual Wield Scenarios===&lt;br /&gt;
When/if one needed to cap delay in situations where Haste Samba isn&#039;t an option, can&#039;t get Haste II or Marches, and/or you&#039;re weak/zombi, and lastly if you&#039;re solo with trusts, you should use these sets:&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 0% Haste&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug= 15 STR/DEX + 30 ACC/ATT + 4DW&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 10% Haste &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|HandsAug= Path A&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 40% Haste&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet =  Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Climactic Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Maculele Tiara +1&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Horos Tights +3&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4WSD&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Normal Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Horos Tights +3&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Starter Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Polyhymnia&lt;br /&gt;
|Sub = Odium&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|HeadAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Neck = Caro Necklace&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body =  Meg. Cuirie +2&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Meg. Gloves +2&lt;br /&gt;
|Ring1 = Ramuh Ring +1&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Evisceration:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Evisceration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =&lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Adhemar Bonnet +1 &lt;br /&gt;
|HeadAug= (Path B) DEX12 +STR 12+ ATT 20&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Gere Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%CritRate&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Lustr. Subligar +1&lt;br /&gt;
|LegsAug= 8DEX+20ACC+3Critrate&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4%CritDMG&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Starter Evisceration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Ear2Aug=&lt;br /&gt;
|Body =  Meg. Cuirie +2&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 =Ramuh Ring +1&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%C.Rate&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* Pyrrhic Kleos:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Pyrrhic Kleos&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Lustratio Cap +1&lt;br /&gt;
|HeadAug= Path A&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body =   Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path B &lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Lustra. Leggings +1&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PK Striking Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Lustratio Cap +1&lt;br /&gt;
|HeadAug= Path A&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body =   Macu. Casaque +1&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path B&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Lustra. Leggings +1&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PK Starter &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Skormoth Mask&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body =  Rawhide Vest&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 = Ifrit Ring +1&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Rawhide Boots  &lt;br /&gt;
|FeetAug= Path D&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Exenterator&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aeneas&lt;br /&gt;
|Sub = Taming Sari&lt;br /&gt;
|SubAug= DMG15+10DEX+10STR+TH1&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|Neck = Fotia Gorget &lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body =Horos Casaque +3&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= 30AGI + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =AE&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aeneas &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= 10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Neck = Baetyl Pendant &lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug= 4MAB+250 TP Bonus&lt;br /&gt;
|Ear2 = Friomisi Earring&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= 10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Hands =Herculean Gloves  &lt;br /&gt;
|HandsAug=10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Ring1 = Shiva Ring +1&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+ WSD 10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Horos Tights +3 &lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug=10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Utilities:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MDT&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Dampening Tam&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Odnowa Earring +1&lt;br /&gt;
|Ear2 = Odnowa Earring&lt;br /&gt;
|Body =  Tu. Harness +1&lt;br /&gt;
|Hands =Turms Mittens +1&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= INT 20+ EVA 20+ MEVA 45&lt;br /&gt;
|Waist= Engraved Belt&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PDT&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1 &lt;br /&gt;
|Head = Meghanada Visor +2&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Genmei Earring&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|Hands = Meg. Gloves +2&lt;br /&gt;
|HandsAug= 10 VIT + DT5&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= VIT 30+ EVA/MEVA 20+ DEF 50&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MEVA&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Turms Cap +1&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Sanare Earring&lt;br /&gt;
|Ear2 = Hearty Earring&lt;br /&gt;
|Body =  Tu. Harness +1&lt;br /&gt;
|Hands =Raetic Bangles +1&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 =Icecrack Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= EVA20/MEVA 30 + Status Ailments 10 or DT5% or MEVA 45&lt;br /&gt;
|Waist= Engraved Belt&lt;br /&gt;
|Legs = Turms Subligar +1&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;FastCast:&#039;&#039;&lt;br /&gt;
**[[Magoraga Beads]] for [[Utsusemi]]. &lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = FC&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= FC5&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body =  Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path D: HP+105, FC+10, MDT-4%&lt;br /&gt;
|Hands =Leyline Gloves&lt;br /&gt;
|HandsAug= MAB15 +MAC15 +ACC15+FC3&lt;br /&gt;
|Ring1 = Rahab Ring&lt;br /&gt;
|Ring2 = Prolix Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= FC10&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Herculean Trousers&lt;br /&gt;
|LegsAug= FC5&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= FC5&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Enmity:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Can use [[Senuna&#039;s Mantle]] with Enmity +10.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enmity&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Iron Gobbet&lt;br /&gt;
|Head = Halitus Helm&lt;br /&gt;
|Neck = Unmoving Collar +1&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body =  Emet Harness +1&lt;br /&gt;
|Hands =Horos Bangles +3&lt;br /&gt;
|Ring1 = Provocare Ring&lt;br /&gt;
|Ring2 = Eihwaz Ring&lt;br /&gt;
|Back = Agema Cape&lt;br /&gt;
|Waist= Kasiri Belt&lt;br /&gt;
|Legs = Zoar Subligar +1&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Katriina</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=579524</id>
		<title>Community Dancer Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=579524"/>
		<updated>2019-07-15T09:47:01Z</updated>

		<summary type="html">&lt;p&gt;Katriina: /* Abilities and Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
[[File:Dancer 2.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Guide is an amalgamation of various insights from FFXIAH community members who happen to talk passionately about Dancer in this game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tis the beatin&#039; of the heart what lays the foundation. Ye embrace it with yer whole body, and then e&#039;er so gently start tappin&#039; out the steps. Yer blood gets t&#039;bubblin&#039; an&#039; ye can hear it percolatin&#039; about in there. An&#039; then ye might stick a twirlin&#039; turn and send it rushin&#039; t&#039;all yer extremities. Shimmies straight up the spine and sends a shudder clean through ye, it does. After that, then she&#039;s mine an&#039; no mistakin&#039;. Haven&#039;t the faintest where I be or how I got there, I just am. An&#039; everyone around fuels me, each of &#039;em offerin&#039; up their own—a symphony o&#039; souls. An&#039; that&#039;s yer rhythm. Ye cannot help but dance. — &#039;&#039;&#039;&#039;Laila Brillioth&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
&lt;br /&gt;
Dancers (DNC) are front-line hybrid class that can benefit the party, enfeeble monsters and deal a lot of DPS if utilized properly. Not only are they competent fighters, but the TP they accumulate is used to fuel their various abilities. They execute Waltzes and Sambas to heal and create beneficial effects, and perform Steps to inflict negative effects upon the enemy. A touch of customization is added with Flourish, which allows a step to be completed with a variety of bonuses to aid the Dancer&#039;s party. Obtained by completing the [[Lakeside Minuet]] quest.&lt;br /&gt;
&lt;br /&gt;
==Abilities and Traits==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Traits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following table only lists the Job Traits of a level 99 Dancer and their effects at that level alphabetically. For more information about these Job Traits, e. g. its tiers (if any) and at which level they are attained, they are linked to their BG Wiki pages.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy_Bonus|Accuracy Bonus]] || Accuracy +35&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed_Position|Closed Position]] || Accuracy +3 and Evasion +3 per merit level when facing the target&lt;br /&gt;
|-&lt;br /&gt;
| [[Conserve_TP|Conserve TP]] || Cuts down the TP cost of weapon skills 25% of the time&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Attack Bonus]] || Critical hit damage +11%&lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Wield]] || Combined delay -30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion Bonus]] || Evasion +48&lt;br /&gt;
|-&lt;br /&gt;
| [[Resist Slow]] || Increases resistance against Slow&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || Skillchain damage +23%&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow]] || Reduced TP fed to enemies by 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactical Parry]] || 50 TP per parry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These Job Traits define Dancer&#039;s base capabilities: a fast-hitting and evasive front-line job with a lot of accuracy and bonuses to both white damage and weapon skills when you close Skillchains with them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gifts from Job Points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gift !! Cumulative Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Capacity Points|Capacity Point Bonus]] || 320%&lt;br /&gt;
|-&lt;br /&gt;
| [[Defense|Physical Defense Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Attack|Physical Attack Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion|Physical Evasion Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy|Physical Accuracy Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Evasion|Magic Evasion Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Accuracy|Magic Accuracy Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow|Subtle Blow Effect]] || 13%&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Hit Damage|Critical Damage Bonus]] || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || 6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sombra_Armor_Set|Superior 1]] || Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Foppish_Tunica|Superior 2]] || Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
| [[Turms_Armor_Set|Superior 3]] || Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
| [[Horos Knife]] || Enables the player to equip Weapons marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
| [[Setan Kobere]] || Enables the player to equip Weapons marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
| Dual Wield Effect || 5% Delay Reduction &lt;br /&gt;
|-&lt;br /&gt;
| Maximum Finishing Moves Bonus || 4 added &amp;quot;finishing moves&amp;quot; with a total of 9/9 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
★Master!	Grants the designation &amp;quot;Master Headliner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Decreases the recast time of one-hour abilities by 15 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dancers have a multitude of Job Abilities, many of which can be found in different &amp;quot;groups&amp;quot;. Job Abilities within the same group share recast timers, so using an ability will lock out all other abilities in that group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steps &amp;amp; Presto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Steps inflict status ailments on the target by applying so-called &amp;quot;Dazes&amp;quot; to them. The first Step of a Daze effect sets its duration to 1 minute and each subsequent Step applying the same Daze effect increase its remaining duration by 30 seconds, capping at 2 minutes. You have to spend 100 TP for each Step you perform and their shared recast timer is 5 seconds for all steps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect !! Potency&lt;br /&gt;
|-&lt;br /&gt;
|[[Box Step]] || Lowers target&#039;s defense || 3% + 2% * (Sluggish Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Feather Step]] || Lowers target&#039;s critical hit evasion  (increases player critical hit rate) ||(Maculele Toeshoes +1) gives 4% + 1% * (Bewildered Daze level) for a Total 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[Quickstep]] || Lowers target&#039;s evasion || 4 * (Lethargic Daze level + 1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Stutter Step]]|| Lowers target&#039;s magic evasion|| 3 * (Weakened Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Presto]] || Enhances the effect of the next Step and grants an additional Finishing Move. || 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Unless the Daze effect level has reached the cap (currently level 10) already, each successful Step grants you 2 Finishing Moves and wielding a [[Terpsichore]] adds 1 Finishing Move on top of that for a total of up to 3 Finishing Moves per Step. If however the Daze effect level was capped already, you will gain only 1 Finishing Move, no matter what.&lt;br /&gt;
&lt;br /&gt;
* The success rate of Steps depends on the Dancer&#039;s physical hit rate and therefore caps at 99%. Each Step gets an innate Accuracy +10 bonus and a level 99+ [[Terpsichore]] adds another Accuracy +60 to that. Gear that specifically enhances &amp;quot;Step Accuracy&amp;quot; should not be carried for the sole purpose of increasing Step Accuracy, because there are pieces that give you at least the same increase to accuracy, if not more, in every slot.&lt;br /&gt;
&lt;br /&gt;
* The effect of Steps cannot be resisted, so if you can hit the target, you can apply Dazes. They however can be removed by effects that remove status ailments, e. g. Erase.&lt;br /&gt;
&lt;br /&gt;
* Most of the time, you are going to use either Quickstep and/or Box Step. Having both at level 10 and maintaining that level lowers your target&#039;s defense by 23% and evasion by 44, effectively increasing attack by (at least) 29.8% and accuracy by 44 for everyone attacking your target. Especially Box Step is useful for low-man sitautions where accuracy is likely to be capped with attack being far from cap due to lack of buffs and/or debuffs.&lt;br /&gt;
&lt;br /&gt;
* In party situations, the rise of [[GEO]] means that you very often have absurd amounts of defense reduction and attack enhancing effects up, so ratio is more likely to be capped, except for fights that puts penalty on GEO bubbles. Here, it might be more useful to use Feather Step instead, because critical hit rate is something that often is not affected by buffs. Feather Step also has another use case: For things that are being whacked by many players at the same time, e. g. Wildskeeper Reives, and Domain Invasion, it might be more reliable than Box Step or Quickstep for building Finishing Moves. Feather Step is limited to main job Dancers, whereas the other Steps can be used by anyone with a Dancer sub job.&lt;br /&gt;
&lt;br /&gt;
* Over the course of many years, Stutter Step probably only has been used to increase the accuracy of the Stun effect caused by Violent Flourish. Which sounds like a bad strategy to begin with, if you actually need Stun effects, but now that Dancers might see the inside of harder content more often, Stutter Step might be used for a similar purpose in pinch: If your stunners are close to hitting the Stun wall, you can help them a bit and hope that your target goes down before crashing into the Stun wall or you can have 10/10 Stutter for that -30 MEVA on the target just in case your GEO was using &amp;quot;Other&amp;quot; Bubbles.&lt;br /&gt;
&lt;br /&gt;
* Using a Step with Presto up gives it an accuracy bonus of +50, as well as adding two levels to the Daze effect associated with the Step, if possible. It will not magically let you break the Daze hard cap of level 10. Presto also grants you 5 additional Finishing Moves. You still get only one Finishing Move upon successfully using a Step that is &amp;quot;capped&amp;quot; already.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proposed Steps Set/ also works as highest Acc Set:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Steps&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Setan Kober&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Mache Earring +1 &lt;br /&gt;
|Ear2 = Mache Earring +1 &lt;br /&gt;
|Body = Maxixi Casaque +3&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX20 + ACC 30 &lt;br /&gt;
|Waist=Olseni Belt&lt;br /&gt;
|Legs = Maxixi Tights +3&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Try your best to use steps at start of battle and right after WS to minimize the loss in DPS and exploit the WS animation to gain as many steps as possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Waltz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These probably are the defining Job Ability groups for Dancers. &amp;quot;Groups&amp;quot;? I am listening them together, but technically, Waltzes are split into three groups that each have their own recast timer. Similar to Steps, you have to spend TP to use Waltzes, but the exact amount of TP is different for each Waltz.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz]]|| 6 seconds || 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz II]] || 8 seconds || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz III]] || 10 seconds || 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz IV]] || 12 seconds || 650&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz V]] || 16 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Curing Waltzes are single target cures for any target within casting range. You will find that most of the time, you are going to use these ones.&lt;br /&gt;
* Due to recent addition by SE for AF +3 upgrades, the following set for Waltz is considered optimal (it can be tweaked however based on obtainability) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Waltz&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Horos Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Handler&#039;s Earring +1&lt;br /&gt;
|Body = Maxixi Casaque +3&lt;br /&gt;
|Hands = Regal Gloves &lt;br /&gt;
|Ring1 = Carb. Ring +1&lt;br /&gt;
|Ring2 = Carb. Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= CHR30 &lt;br /&gt;
|Waist= Aristo Belt&lt;br /&gt;
|Legs = Dashing Subligar&lt;br /&gt;
|Feet = Maxixi Toeshoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Waltz 3/4/5 are comparably HP/TP efficient now, but the higher tier waltzes need to be used less frequently and thus have less of an impact on your DPS.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz]] || 13 seconds || 400&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz II]] || 20 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Divine Waltzes are the Curaga equivalents for Waltzes. They can target anyone in your party and anyone in range around that target will be cured.&lt;br /&gt;
*Note that Divine Waltzes and Curing Waltzes do not share the same recast timer, which can help getting your entire party back to healthy HP levels quickly in a pinch.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Divine Waltz II is your most efficient option if you&#039;re going to hit 3 targets for the full amount (~900HP).&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Waltz]] || 8 seconds || 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Healing Waltz is our (almost) all-purpose Erase. It can get rid of pretty much any status ailment that a [[WHM]] can remove with Erase or their -na spells.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Contradance]] || 5 minutes || Enhances your next Waltz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If Healing Waltz is our Erase, then Contradance is our Divine Seal. It doubles the potency for your next Curing Waltz or Divine Waltz; using Contradance with Healing Waltz lets it remove one status ailment from each party member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes I&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes I consume Finishing Moves to inflict an effect on your target.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes I !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Animated Flourish]] || 30 seconds || 1 or 2 || Provokes target&lt;br /&gt;
|-&lt;br /&gt;
| [[Desperate Flourish]] || 	20 seconds || 1 || Weighs target down with a low rate of success&lt;br /&gt;
|-&lt;br /&gt;
| [[Violent Flourish]] || 20 seconds || 1 || Stuns target with a low rate of success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The main purpose of this group is to provide Dynamis and Voidwatch procs. Rarely will you use any of these in other places except probably for &amp;quot;Animated Flourish&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Animated Flourish is a claiming tool at best, because its effect is weaker than Provoke: If you have only one Finishing Move, it will consume that and generate 1000 Volatile Enmity. If you have two or more Finishing Moves, it will consume two and generate 1500 Volatile Enmity.&lt;br /&gt;
&lt;br /&gt;
Desperate Flourish will only be used as a Voidwatch proc. If you want to weigh down your target, Rudra&#039;s Storm is a lot better at doing that. In fact, I don&#039;t even know why you would want to weigh down your target to begin with.&lt;br /&gt;
&lt;br /&gt;
Violent Flourish on the other hand comes with a high accuracy bonus, but that&#039;s limited to the physical hit. The Stun effect unfortunately is resisted by many targets. [[Horos Casaque +3]]  enhance the accuracy of the Stun effect, with the current game meta of massive MAAC for mele Jobs one can safely assume that it will land quite frequently than before. &lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Violent Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Setan Kober&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Hermetic Earring&lt;br /&gt;
|Body = Horos Casaque +3  &lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= INT20 + MACC 30&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Horos Tights +3 &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes II !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Building Flourish]] || 10 seconds || 1-3 || Enhances the next weapon skill&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverse Flourish]] || 30 seconds || 1-5 || Converts Finishing Moves to TP&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Flourish]] || 20 seconds || 2 || Readies target for a skillchain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Reverse Flourish is the most valuable of all Flourishes II. By converting your remaining Finishing Moves into TP, you can get instant TP to perform back to back weapon skills for a Skillchain or to close a Skillchain off of someone else&#039;s weapon skill. Along with No Foot Rise, it also can be used as a source for starting TP, letting you being fights with a good amount of TP. &lt;br /&gt;
The maximum amount of TP if 5/5 RF and 20/20 JP with Max Cape is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + Reverse Flourish Bonus) × (Finishing moves) + (Square Mod+Empyrean Hands Bonus)×(Finishing moves)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will yield if we have the maximum Reverse Flourish Bonus (70) and 5/5 RF Merits &lt;br /&gt;
&lt;br /&gt;
RF of (1FM)=332 TP&lt;br /&gt;
RF of (2FM)=548 TP&lt;br /&gt;
RF of (3FM)=798 TP&lt;br /&gt;
RF of (4FM)=1082 TP&lt;br /&gt;
RF of (5FM)=1400 TP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The amount of TP restored is calculated using this formula:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + Reverse Flourish Bonus) × (Finishing moves) + (Square Mod+Empyrean Hands Bonus)×(Finishing moves)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Reverse Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 =&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = Macu. Bangles +1&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Toetapper Mantle&lt;br /&gt;
|BackAug= RF 30&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The effect of Building Flourish depends on the number of Finishing Moves available when using it. The maximum number of Finishing Moves it consumes is 3.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number of FMs !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Accuracy bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Accuracy bonus, attack +25%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Accuracy bonus, attack +25%, critical hit rate bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Between Reverse Flourish and Wild Flourish, it is hard to justify using Building Flourish, even though its effect is powerful, because those Finishing moves might either be used for Wild Flourish or Reverse Flourish for more overall damage.&lt;br /&gt;
&lt;br /&gt;
* Wild Flourish is best used in places where two weapon skills and the resulting Skillchain would be overkill, but one weapon skill and the resulting Skillchain deal enough damage to deplete your target&#039;s HP. Since it affects your target, it can be used as a Dynamis proc. It also is a possible Voidwatch proc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Skill !! Resulting Skillchain&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancing Edge]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Evisceration]] || [[Transfixion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Exenterator]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyrrhic Kleos]] || [[Scission]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our most devastating Abilities!!!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes III consume Finishing Moves for offensive buffs affecting the Dancer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes III !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Climactic Flourish]] || 90 seconds || 1-5 || Enforces a Critical hit for the first hit of a certain number of attack rounds. &lt;br /&gt;
Adds a base damage bonus of 50% CHR.&lt;br /&gt;
|-&lt;br /&gt;
| [[Striking Flourish]] || 30 seconds || 2 || Enforces a Double attack for the next attack round. &lt;br /&gt;
Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ternary Flourish]] || 30 seconds || 2 || Enforces a Triple attack for the next attack round.&lt;br /&gt;
 Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Climactic Flourish enforces a critical hit for the first hit of one attack around per consumed Finishing Move. Due to the nature of [[Rudra&#039;s Storm]], Climactic Flourish is best paired with that weapon skill. Performing back to back Rudra&#039;s Storms for Darkness can deal devastating amounts of damage very fast.&lt;br /&gt;
[[Maculele Tiara +1]] is crucial for Climactic Flourish. Wearing it upon activation adds another critical hit, up to 6 attack rounds with critical first hits for 5 consumed Finishing Moves. Wearing it during the actual hits grants you a 25% critical attack bonus, which is a huge boost to weapon skills that deal the majority of their damage during the initial hit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s a little bit complicated to create a solo Skillchain involving Climactic Flourish, because it consumes all Finishing Moves. You can perform a Step, preferably with Presto, after activating Climactic Flourish and before your weapon skill and/or use No Foot Rise after your weapon skill. Stepping before the first weapon skill means you have more TP towards your second weapon skill. For the same reason, No Foot Rise is used after your first weapon skill, because it also grants you TP when used with an augmented [[Horos Casaque +3]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An easier way to perform solo Skillchains with Climactic Flourish is using [[Sekkanoki]] when using a [[Samurai]] sub job.&lt;br /&gt;
&lt;br /&gt;
[[Striking Flourish]] and [[Ternary Flourish]] on the other hand are best used with Dancer&#039;s multi-hit weapon skills, especially [[Pyrrhic Kleos]]. When using [[Fotia Belt]] and [[Fotia Gorget]] for this weapon skill, each extra hit adds another 1.95 fTP to damage calculation.&lt;br /&gt;
&lt;br /&gt;
The [[CHR]] bonus works exactly like [[Sneak Attack]] and [[Trick Attack]]: It is added to the base damage outside the fTP term:&lt;br /&gt;
&lt;br /&gt;
Quote:&lt;br /&gt;
WS damage = ((DMG + fSTR + WSC) * fTP + (CHR bonus)) * pDIF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Trance]] || Reduces the TP cost of all Job Abilities to 0 and reduces recast timers for all Waltzes&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Pas]] || Grants 5 Finishing Moves. Resets recast timers for Flourishes to 0 while active and Flourishes don&#039;t consume Finishing Moves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trance used to be your emergency button for when you really need to spam Waltzes in quick succession. Thanks to Job Points, it now grants you up to 2000 TP upon using it, turning it into another source of instant TP.&lt;br /&gt;
&lt;br /&gt;
Grand Pas also can be used for that purpose by repeatedly using Reverse Flourish. Most of the time, Grand Pas is used as a zerg tool by chaining multiple weapon skills, possibly stacked with Climactic Flourish, in short order.&lt;br /&gt;
&lt;br /&gt;
The best way is to use these two SP&#039;s  simultaneously and preform  devastating Climactic Rudras back to back in a very short window, Have your steps ready and 3K TP and: &lt;br /&gt;
&lt;br /&gt;
Outside of Escha: &lt;br /&gt;
Climactic &amp;gt; Rudra &amp;gt; RF &amp;gt; Grand pas &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; Trance Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; engage, make tp &amp;gt; Climactic &amp;gt; Rudra &amp;gt; make TP &amp;gt; Rudra - 8 climactic Rudras&lt;br /&gt;
&lt;br /&gt;
In Escha:&lt;br /&gt;
Climactic &amp;gt; Rudra &amp;gt; RF &amp;gt; Grand pas &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; Trance Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; Revit &amp;gt; Climactic &amp;gt; RF Rudra &amp;gt; wing Rudra &amp;gt; wing Rudra - 9 Climactic Rudras without TPing (could go for 10 with TPing before Revit)&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group I !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Building Flourish effect]] || Increases Building Flourish accuracy by 2, attack by 1%, and critical hit rate by 1% per merit level each.&lt;br /&gt;
|-&lt;br /&gt;
| [[Haste Samba effect]] || Adds 1% Job Ability Haste to Haste Samba per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverse Flourish effect]] || Increases TP returned by Reverse Flourish by 3 TP per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Steps accuracy]] || Increases the accuracy of Steps by 3 per merit level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dancer&#039;s group I merits are pretty clear: 5/5 Haste Samba effect and 5/5 Reverse Flourish effect. Steps don&#039;t need any extra help with accuracy between their innate accuracy bonus of +10 and Presto. As for Building Flourish... can be easily used when CF timer is down for WS.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group II !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed Position]] || Increases accuracy and evasion by 3 per merit level when face-to-face with the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fan Dance]] || Reduces physical damage taken and gives &amp;quot;Enmity +15&amp;quot;. Reduces Waltz recast timers by 5% for each merit level past the first one. Renders Sambas unusable.&lt;br /&gt;
|-&lt;br /&gt;
| [[No Foot Rise]] || Grants 1 Finishing Move per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Saber Dance]] || Increases Double Attack rate. Increases Samba duration by 5% for each merit level past the first one. Renders Waltzes unusable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Recast Duration for Fan Dance, Saber Dance and NFR is 3 Minutes.&lt;br /&gt;
&lt;br /&gt;
The group II merits used to be more complicated and the &amp;quot;right&amp;quot; setup has changed many times during the last few years. These days, the most common setup is this one after Relic +3 Upgrades:&lt;br /&gt;
&lt;br /&gt;
* 5/5 [[Closed Position]]&lt;br /&gt;
* 3/5 [[No Foot Rise]] &lt;br /&gt;
* 1/5 [[Fan Dance]] &lt;br /&gt;
* 1/5 [[Saber Dance]]&lt;br /&gt;
&lt;br /&gt;
3/5 No Foot Rise feels like the right number, because it caps Finishing Moves from scratch with just one extra Step. It also provides enough TP by itself to get to 1000 TP with Reverse Flourish after a WS and 1-2 attack rounds for a self-Skillchain, when used with [[Horos Casaque +3]].&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
Based on your play style and/or the Content you&#039;re participating in, along with what REMA you&#039;re using, Support Jobs may vary:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Thief]]&#039;&#039;&#039; is a very attractive option in endgame (namely Erinys and Teles) if you utilize [[Rudra Storm]], this means you can potentially double the amount of forced critical Rudras Using [[Sneak Attack]] during these fights.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039; is usually the go to option if you wanted to maximize your DPS, especially if you&#039;re a Twashtar III holder since your white Damage will gain a major boost from Multi-hit in gear and traits, just remember when you utilize Saber Dance (DA from WAR will be rendered obsolete).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039; is also a valid option and can add extra power to your DPS, rarely used though due to capped attack situations these days from support jobs in  party.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039; is another attractive option for DPS and becomes a great candidate if you&#039;re a Mythic wielder due to its native STP trait and how Terp functions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Rune Fencer]]&#039;&#039;&#039; are great for defensive purposes and the drop in DPS isn&#039;t that significant if you prioritize survivability.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
Dancers are super proficient at wielding daggers. And super non-proficient at wielding other weapons. While swords and some fists are actually wearable options, they only are useful in... maybe spots where piercing {{piercing}} damage does not work or you need blunt damage in some fights like Master Trails. Let alone the fact that all swords Dancers can equip deal piercing damage and the only source of slashing {{slashing}} damage is [[Vampiric Claws]] and in regards to blunt, now we can use [[Kaja Knuckles]] which is still not in final form.&lt;br /&gt;
&lt;br /&gt;
Lets get serious now and discuss [[Daggers]]:&lt;br /&gt;
&lt;br /&gt;
If you aligned with Dancer as your career Job in this game, then you obviously will try to pursue [EMA] Weapons [ [[Twashtar (Level 119 III)]], [[Terpsichore (Level 119 III)]],  [[Aeneas]]) !&lt;br /&gt;
These weapons are extremely powerful and each one shines depending on the situation but they will require a lot of resources and time to make them of course.&lt;br /&gt;
&lt;br /&gt;
For Maximum potential, most players agree on (Terp/Twashtar) combination to attain the highest DPS possible and preform better on all other aspects of the job.&lt;br /&gt;
With this combination you don&#039;t have to worry that much about WS order in fights with other DPS members and will definitely cause severe damage overall, also it will make life easier on steps and tanking without losing that much of your overall DPS with AM3 up.&lt;br /&gt;
&lt;br /&gt;
With recent game meta (very short fights and capped buffs) (Twashtar/Centovente) is  a new contender that is becoming increasingly popular if you decided to go full on ZERG  and implement the devastating abilities of Dancer (e.g. Climactic Rudra and Multi SC order in the fight).&lt;br /&gt;
For longer fights its best to use (Twashtar/Taming Sari) or (Twashtar/Airy Buckler) since the scale will tip towards white damage more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Terpsichore (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Terpsichore (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Mythic Weapon and requires a lot of time and resources to make, so if you&#039;re serious about it, you should definitely make one.&lt;br /&gt;
* This weapon allows user to use the weaponskill [[Pyrrhic Kleos]] and gives 30% increase in damage when used.&lt;br /&gt;
* AM3 up gives access to OAT for 3 minutes and trust me you wont even have enough time to react to the amount of TP you generate!!!&lt;br /&gt;
* Afterglow gives an Attack/Ranged Attack boost (+15)&lt;br /&gt;
* Step Accuracy+60.&lt;br /&gt;
* Gives one extra Finishing Move per Step.&lt;br /&gt;
* Good luck making it, its definitely a beautiful weapon to have.&lt;br /&gt;
* With R15 maxed out and in Main Hand only, Terp becomes absolutely broken with; DMG: +16 Pyrrhic Kleos: DMG +15% Accuracy +30 Mac. Acc. +30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Twashtar (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Twashtar (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Empyrean Weapon and it requires a lot of Gil to finish, if you&#039;re willing to invest in it you will never be disappointed by its outcomes.&lt;br /&gt;
* It has insane amount of DEX making Rudra ever more powerful.&lt;br /&gt;
* Afterglow gives a Critical Hit Rate boost (+5%) that gives your DPS partners a huge boost to their DPS for 30 seconds (you can imagine what it can do to critical based WS&#039;s)&lt;br /&gt;
* AM3 up opens the door to triple damage for 3 Minutes on [Mele hits &amp;amp; multi-hits] eventually making a jaw-dropping reaction from players when they notice your white damage spikes.&lt;br /&gt;
* With this weapon main hand you will become a killing machine and see damage like never before.&lt;br /&gt;
*With R15 maxed out and in Main Hand only, it becomes more OP with; DMG: +4 Rudra&#039;s Storm: DMG +10% DEX &amp;amp; AGI +20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Aeneas icon.png|link=]] &#039;&#039;&#039;[[Aeneas]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Aeonic Weapon and requires skill and knowledge to acquire, if you have the beads and a willing group to clear it then by all means do it.&lt;br /&gt;
* Allows the user to perform an [[Ultimate Skillchain]]  and gives dancers the ability to make &amp;quot;light&amp;quot; skill chains finally!!!!&lt;br /&gt;
* This weapon allows the user to use the Merit Point weaponskill Exenterator at full &amp;quot;Rank 5&amp;quot; strength with no merit points invested.&lt;br /&gt;
* The TP Bonus from this weapon is not applied to weapon skills when it is wielding in the off hand slot.&lt;br /&gt;
* its definitely an attractive (easy yo get) weapon and you will enjoy the ultimate skill chain aspect of it! this weapon shows the real power behind Dancer&#039;s skill chain properties.&lt;br /&gt;
*With R15 maxed out and in Main Hand only, it comes with; DMG: +6 Exenterator: DMG +10% Accuracy +30 &amp;amp; Mag. Acc. +30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Now with [EMA] aside, what else can dancers use and still be efficient?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tauret icon.png|link=]] &#039;&#039;&#039;[[Tauret]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The final upgrade from [[Kaja Knife]] by using 5 [[Abdhaljs Matter]] and any Pulse Weapon.&lt;br /&gt;
* This Dagger is incredible for spamming [[Evisceration]] at 1K, and should definitely be ranked amongst legendary weapons for Dancers.&lt;br /&gt;
* Best High DMG, low delay option for none EMA and a great offhand if you don&#039;t have Twashtar or Perfect Taming Sari.&lt;br /&gt;
* This Dagger when equipped in main it will offer access to Evisceration, with an added 50% boost to wsDMG across all hits and will increase the chance of critical hits based with lower TP according to this decay formula: &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Assuming exponential decay: &#039;&#039;&#039;y = a(1 - r)^x&#039;&#039;&#039; &#039;&#039;&#039;where&#039;&#039;&#039;: &#039;&#039;&#039;a&#039;&#039;&#039; = initial value (the amount before measuring decay)=50, &#039;&#039;&#039;r&#039;&#039;&#039; = decay rate (most often represented as a percentage and expressed as a decimal) and its now calculated as &#039;&#039;&#039;0.35&#039;&#039;&#039;, &#039;&#039;&#039;x&#039;&#039;&#039; = value of TP used divided by 1000, &#039;&#039;&#039;y&#039;&#039;&#039; = critical rate percentage&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* At &#039;&#039;&#039;1k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;17.5%&#039;&#039;&#039; critical rate, at &#039;&#039;&#039;2k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;6%&#039;&#039;&#039; critical rate, and at &#039;&#039;&#039;3k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;2.5%&#039;&#039;&#039; critical rate based on the latest sample tests.&lt;br /&gt;
* With [[Feather Step]] 10/10, [[Rogue&#039;s Roll]] 11 crooked and your merits; you would notice how incredible this dagger is in longer fights, both in white damage and ws, since the moment you have all these buffs and capped [[dDEX]], your critical hit rate should reach &#039;&#039;&#039;81.5%&#039;&#039;&#039; at &#039;&#039;&#039;1K&#039;&#039;&#039; TP.&lt;br /&gt;
* Good Luck getting it from [[Ambuscade Weapons]].&lt;br /&gt;
*Main Hand: &amp;quot;Evisceration&amp;quot;, &amp;quot;Evisceration&amp;quot; damage +50%, increase critical hits based with lower TP.&lt;br /&gt;
&lt;br /&gt;
[[File:Setan Kober icon.png|link=]] &#039;&#039;&#039;[[Setan Kober]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our new Divergence Weapon to add to your arsenal.&lt;br /&gt;
* At first glance it might look underwhelming but this Dagger is incredible and as of now its the best Accuracy option.&lt;br /&gt;
* Coupled with [[Horos Toe Shoes +3]] your steps will only consume 40 TP and this will have  major impact on lost DPS during stepping. &lt;br /&gt;
* This Dagger can be equipped on main and offhand simultaneously making steps free.&lt;br /&gt;
* Good Luck getting it from [[Blacksmith&#039;s aurum tome]] or buying it off the AH.&lt;br /&gt;
&lt;br /&gt;
Augments:&lt;br /&gt;
*Path A: Main Hand: Double Damage +50%, Store TP +25, DMG +5&lt;br /&gt;
*Path B: Main Hand: Follow-up Attack +50%, Subtle Blow II +25, DMG +5&lt;br /&gt;
*Path C: Main Hand: Flourish Recast Time -25%, Step Duration +60, DMG +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Taming Sari icon.png|link=]] &#039;&#039;&#039;[[Taming Sari]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger is incredible and if you managed to get the perfect augments on it then you will be really satisfied of its outcomes.&lt;br /&gt;
* This Dagger can be equipped on main and offhand simultaneously and you will notice how incredible this combination is (Also Hello TH2?)&lt;br /&gt;
* Good Luck getting it from [[Sinister Reign]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Kaja Knife icon.png|link=]] &#039;&#039;&#039;[[Kaja Knife]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our new Ambuscade Weapon to add to your arsenal, and its still not in its final form.&lt;br /&gt;
* This Dagger is incredible for returning/new players.&lt;br /&gt;
* High DMG, low delay option for none DEMA.&lt;br /&gt;
* This Dagger when equipped in main it will offer access to Evisceration, with an added 50% boost to wsDMG across all hits.&lt;br /&gt;
* Good Luck getting it from [[Ambuscade Weapons]].&lt;br /&gt;
*Main Hand: &amp;quot;Evisceration&amp;quot;, &amp;quot;Evisceration&amp;quot; damage +50%&lt;br /&gt;
&lt;br /&gt;
[[File:Raetic Kris +1 icon.png|link=]] &#039;&#039;&#039;[[Raetic Kris +1]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger is a beast!! and if you managed to get one provided that you have source of refresh, you will not be disappointed at all.&lt;br /&gt;
* This Dagger is best equipped with Twashtar to have the best results (lowest delay combo and one of the highest DPS).&lt;br /&gt;
* Good Luck getting it from [[Blacksmithing]] and the crafter will need [[Blacksmith&#039;s argentum tome]], you can also buy it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Centovente icon.png|link=]] &#039;&#039;&#039;[[Centovente]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger can potentially give the highest DPS in offhand when you go [TP Bonus +1000] and Pair it with [[Twashtar (Level 119 III)]] or [[Setan Kober]] B.&lt;br /&gt;
* It will require a metric ton of accuracy in what is considered high end content, even if DNC has one of the highest Accuracy in game; it&#039;s estimated that on Omen Bosses for instance you would need approximately 120-140 more Accuracy than normal buffs to cover the loss in offhand.&lt;br /&gt;
* Good Luck getting it from [[Dagger Trials]] in Weaponskill Trials via [[Magian Moogle]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Skinflayer icon.png|link=]] &#039;&#039;&#039;[[Skinflayer]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger can be obtained from [[Strophadia]] in [[Reisenjima]] and further augmented with the help of [[Oseem]].&lt;br /&gt;
* Try your best to get at least 15 DMG 10 DEX 20 ACC 20 ATTk and TA3.&lt;br /&gt;
* This is an excellent Dagger if you managed to gain powerful augments, and you can double wield it like Taming Sari~&lt;br /&gt;
* Good Luck on augments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Polyhymnia icon.png|link=]] &#039;&#039;&#039;[[Polyhymnia]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Obtained from [[Oboro]] and its our JSE weapon, easy to get.&lt;br /&gt;
* It will serve new/returning players a great deal and should be considered as first option.&lt;br /&gt;
* Can be further augmented with Accuracy +50, Store TP +8, Weapon Skill Damage +5%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Enchufla icon.png|link=]] &#039;&#039;&#039;[[Enchufla]]:&#039;&#039;&#039;&lt;br /&gt;
Obtained from [[Hanbi]] in [[Escha - Ru&#039;Aun]] and can be upgraded through the help of [[Nolan]] and Path C seems like a well grounded option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment Sets===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starter  TP:&#039;&#039;&#039;&lt;br /&gt;
Assuming no JP and cheapest gear.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Starter Set&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =Kaja Knife&lt;br /&gt;
|Sub =Polyhymnia&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ginsen&lt;br /&gt;
|Head = Skormoth Mask&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Asperity Necklace&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body =Rawhide Vest&lt;br /&gt;
|BodyAug= Path D: HP 50 / Subtle Blow 7 / TA 2&lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|HandsAug= &lt;br /&gt;
|Ring1 =Petrov Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DW&lt;br /&gt;
|Waist= Kentarch Belt +1&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Macu. Toeshoes +1&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Best in Slot TP:&#039;&#039;&#039;&lt;br /&gt;
Theoretically, the best DPS output when you spam Rudra exactly at 1k TP &#039;&#039;&#039;&#039;&#039;[ Please note you will require much more acc than normal buffs, to cover the loss in offhand accuracy]&#039;&#039;&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Best in Slot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub = Centovente&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A:DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Acc TP Best in Slot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Setan Kober&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Horos Tiara +3 &lt;br /&gt;
|HeadAug=&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Mache Earring +1&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A:DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Moonlight Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX20 + ACC 30 + ATT 20+10DA&lt;br /&gt;
|Waist= Olseni Belt&lt;br /&gt;
|Legs = Maxixi Tights +3 &lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twashtar TP Set:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Utilizing [[Fencer]] from /WAR is vital for this combo to preform its best, more DPS options for us to choose from.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Twashtar&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Airy Buckler&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= (Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet =  Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
Bonus Set when you have AM3 up from Twashtar and you can&#039;t WS as often as you wish due to fight mechanics, and the point is to depend on White Damage, this set will provide [Critical hit damage +42% and 39% Crtical hit rate] + 14% critical hit rate from Feather Step:&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP AM3 Up &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Skinflayer&lt;br /&gt;
|SubAug= +DMG, 10DEX, 30Acc/Att, 7% Crtical DMG &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Sherida Earring&lt;br /&gt;
|Body =Mummu Jacket +2&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|HandsAug= (Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Mummu Ring&lt;br /&gt;
|Ring2 = Hetairoi Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10CRate&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Turms Subligar +1&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= 15STR + 30 ACC/ATT + 5% Critical DMG &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terpsichore TP SET:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Its plausible to use STP set with Mythic Weapons since  AM  takes care of the multi hit gear easily if it was maintained at level 3 [Terp gives ± 70 per hit so you might need to hit 80 STP in gear, buffs and sub job STP values] [the margins of STP Set and MultiHit Set can be minuscule depending on sub job options and provided buffs, for more explanation refer to this thread http://www.ffxiah.com/forum/topic/31534/math-oax-multi-attack-and-you/3/]&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Terpsichore&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Terpsichore (Level 119 III)&lt;br /&gt;
|Sub = Twashtar (Level 119 III)&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head =Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug=(Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 =Epona&#039;s Ring&lt;br /&gt;
|Ring2 = Gere Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP&lt;br /&gt;
|Waist=Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This set provides 72+15=87 STP when /SAM.&lt;br /&gt;
Enough to cover everything you need and make your round/ws the lowest among any other combination [could possibly hit 1.9-2.1 rounds/ws]&lt;br /&gt;
&lt;br /&gt;
===Dual Wield Scenarios===&lt;br /&gt;
When/if one needed to cap delay in situations where Haste Samba isn&#039;t an option, can&#039;t get Haste II or Marches, and/or you&#039;re weak/zombi, and lastly if you&#039;re solo with trusts, you should use these sets:&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 0% Haste&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug= 15 STR/DEX + 30 ACC/ATT + 4DW&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 10% Haste &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|HandsAug= Path A&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 40% Haste&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet =  Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Climactic Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Maculele Tiara +1&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Horos Tights +3&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4WSD&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Normal Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Horos Tights +3&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Starter Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Polyhymnia&lt;br /&gt;
|Sub = Odium&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|HeadAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Neck = Caro Necklace&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body =  Meg. Cuirie +2&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Meg. Gloves +2&lt;br /&gt;
|Ring1 = Ramuh Ring +1&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Evisceration:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Evisceration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =&lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Adhemar Bonnet +1 &lt;br /&gt;
|HeadAug= (Path B) DEX12 +STR 12+ ATT 20&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Gere Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%CritRate&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Lustr. Subligar +1&lt;br /&gt;
|LegsAug= 8DEX+20ACC+3Critrate&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4%CritDMG&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Starter Evisceration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Ear2Aug=&lt;br /&gt;
|Body =  Meg. Cuirie +2&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 =Ramuh Ring +1&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%C.Rate&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* Pyrrhic Kleos:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Pyrrhic Kleos&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Lustratio Cap +1&lt;br /&gt;
|HeadAug= Path A&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body =   Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path B &lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Lustra. Leggings +1&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PK Striking Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Lustratio Cap +1&lt;br /&gt;
|HeadAug= Path A&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body =   Macu. Casaque +1&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path B&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Lustra. Leggings +1&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PK Starter &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Skormoth Mask&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body =  Rawhide Vest&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 = Ifrit Ring +1&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Rawhide Boots  &lt;br /&gt;
|FeetAug= Path D&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Exenterator&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aeneas&lt;br /&gt;
|Sub = Taming Sari&lt;br /&gt;
|SubAug= DMG15+10DEX+10STR+TH1&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|Neck = Fotia Gorget &lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body =Horos Casaque +3&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= 30AGI + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =AE&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aeneas &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= 10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Neck = Baetyl Pendant &lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug= 4MAB+250 TP Bonus&lt;br /&gt;
|Ear2 = Friomisi Earring&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= 10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Hands =Herculean Gloves  &lt;br /&gt;
|HandsAug=10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Ring1 = Shiva Ring +1&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+ WSD 10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Horos Tights +3 &lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug=10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Utilities:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MDT&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Dampening Tam&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Odnowa Earring +1&lt;br /&gt;
|Ear2 = Odnowa Earring&lt;br /&gt;
|Body =  Tu. Harness +1&lt;br /&gt;
|Hands =Turms Mittens +1&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= INT 20+ EVA 20+ MEVA 45&lt;br /&gt;
|Waist= Engraved Belt&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PDT&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1 &lt;br /&gt;
|Head = Meghanada Visor +2&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Genmei Earring&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|Hands = Meg. Gloves +2&lt;br /&gt;
|HandsAug= 10 VIT + DT5&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= VIT 30+ EVA/MEVA 20+ DEF 50&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MEVA&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Turms Cap +1&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Sanare Earring&lt;br /&gt;
|Ear2 = Hearty Earring&lt;br /&gt;
|Body =  Tu. Harness +1&lt;br /&gt;
|Hands =Raetic Bangles +1&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 =Icecrack Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= EVA20/MEVA 30 + Status Ailments 10 or DT5% or MEVA 45&lt;br /&gt;
|Waist= Engraved Belt&lt;br /&gt;
|Legs = Turms Subligar +1&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;FastCast:&#039;&#039;&lt;br /&gt;
**[[Magoraga Beads]] for [[Utsusemi]]. &lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = FC&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= FC5&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body =  Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path D: HP+105, FC+10, MDT-4%&lt;br /&gt;
|Hands =Leyline Gloves&lt;br /&gt;
|HandsAug= MAB15 +MAC15 +ACC15+FC3&lt;br /&gt;
|Ring1 = Rahab Ring&lt;br /&gt;
|Ring2 = Prolix Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= FC10&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Herculean Trousers&lt;br /&gt;
|LegsAug= FC5&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= FC5&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Enmity:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Can use [[Senuna&#039;s Mantle]] with Enmity +10.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enmity&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Iron Gobbet&lt;br /&gt;
|Head = Halitus Helm&lt;br /&gt;
|Neck = Unmoving Collar +1&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body =  Emet Harness +1&lt;br /&gt;
|Hands =Horos Bangles +3&lt;br /&gt;
|Ring1 = Provocare Ring&lt;br /&gt;
|Ring2 = Eihwaz Ring&lt;br /&gt;
|Back = Agema Cape&lt;br /&gt;
|Waist= Kasiri Belt&lt;br /&gt;
|Legs = Zoar Subligar +1&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Katriina</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=579523</id>
		<title>Community Dancer Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=579523"/>
		<updated>2019-07-15T09:41:53Z</updated>

		<summary type="html">&lt;p&gt;Katriina: /* Abilities and Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
[[File:Dancer 2.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Guide is an amalgamation of various insights from FFXIAH community members who happen to talk passionately about Dancer in this game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tis the beatin&#039; of the heart what lays the foundation. Ye embrace it with yer whole body, and then e&#039;er so gently start tappin&#039; out the steps. Yer blood gets t&#039;bubblin&#039; an&#039; ye can hear it percolatin&#039; about in there. An&#039; then ye might stick a twirlin&#039; turn and send it rushin&#039; t&#039;all yer extremities. Shimmies straight up the spine and sends a shudder clean through ye, it does. After that, then she&#039;s mine an&#039; no mistakin&#039;. Haven&#039;t the faintest where I be or how I got there, I just am. An&#039; everyone around fuels me, each of &#039;em offerin&#039; up their own—a symphony o&#039; souls. An&#039; that&#039;s yer rhythm. Ye cannot help but dance. — &#039;&#039;&#039;&#039;Laila Brillioth&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
&lt;br /&gt;
Dancers (DNC) are front-line hybrid class that can benefit the party, enfeeble monsters and deal a lot of DPS if utilized properly. Not only are they competent fighters, but the TP they accumulate is used to fuel their various abilities. They execute Waltzes and Sambas to heal and create beneficial effects, and perform Steps to inflict negative effects upon the enemy. A touch of customization is added with Flourish, which allows a step to be completed with a variety of bonuses to aid the Dancer&#039;s party. Obtained by completing the [[Lakeside Minuet]] quest.&lt;br /&gt;
&lt;br /&gt;
==Abilities and Traits==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Traits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following table only lists the Job Traits of a level 99 Dancer and their effects at that level alphabetically. For more information about these Job Traits, e. g. its tiers (if any) and at which level they are attained, they are linked to their BG Wiki pages.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy_Bonus|Accuracy Bonus]] || Accuracy +35&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed_Position|Closed Position]] || Accuracy +3 and Evasion +3 per merit level when facing the target&lt;br /&gt;
|-&lt;br /&gt;
| [[Conserve_TP|Conserve TP]] || Cuts down the TP cost of weapon skills 25% of the time&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Attack Bonus]] || Critical hit damage +11%&lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Wield]] || Combined delay -30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion Bonus]] || Evasion +48&lt;br /&gt;
|-&lt;br /&gt;
| [[Resist Slow]] || Increases resistance against Slow&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || Skillchain damage +23%&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow]] || Reduced TP fed to enemies by 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactical Parry]] || 50 TP per parry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These Job Traits define Dancer&#039;s base capabilities: a fast-hitting and evasive front-line job with a lot of accuracy and bonuses to both white damage and weapon skills when you close Skillchains with them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gifts from Job Points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gift !! Cumulative Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Capacity Points|Capacity Point Bonus]] || 320%&lt;br /&gt;
|-&lt;br /&gt;
| [[Defense|Physical Defense Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Attack|Physical Attack Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion|Physical Evasion Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy|Physical Accuracy Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Evasion|Magic Evasion Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Accuracy|Magic Accuracy Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow|Subtle Blow Effect]] || 13%&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Hit Damage|Critical Damage Bonus]] || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || 6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sombra_Armor_Set|Superior 1]] || Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Foppish_Tunica|Superior 2]] || Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
| [[Turms_Armor_Set|Superior 3]] || Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
| [[Horos Knife]] || Enables the player to equip Weapons marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
| [[Setan Kobere]] || Enables the player to equip Weapons marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
| Dual Wield Effect || 5% Delay Reduction &lt;br /&gt;
|-&lt;br /&gt;
| Maximum Finishing Moves Bonus || 4 added &amp;quot;finishing moves&amp;quot; with a total of 9/9 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
★Master!	Grants the designation &amp;quot;Master Headliner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Decreases the recast time of one-hour abilities by 15 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dancers have a multitude of Job Abilities, many of which can be found in different &amp;quot;groups&amp;quot;. Job Abilities within the same group share recast timers, so using an ability will lock out all other abilities in that group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steps &amp;amp; Presto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Steps inflict status ailments on the target by applying so-called &amp;quot;Dazes&amp;quot; to them. The first Step of a Daze effect sets its duration to 1 minute and each subsequent Step applying the same Daze effect increase its remaining duration by 30 seconds, capping at 2 minutes. You have to spend 100 TP for each Step you perform and their shared recast timer is 5 seconds for all steps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect !! Potency&lt;br /&gt;
|-&lt;br /&gt;
|[[Box Step]] || Lowers target&#039;s defense || 3% + 2% * (Sluggish Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Feather Step]] || Lowers target&#039;s critical hit evasion  (increases player critical hit rate) ||(Maculele Toeshoes +1) gives 4% + 1% * (Bewildered Daze level) for a Total 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[Quickstep]] || Lowers target&#039;s evasion || 4 * (Lethargic Daze level + 1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Stutter Step]]|| Lowers target&#039;s magic evasion|| 3 * (Weakened Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Presto]] || Enhances the effect of the next Step and grants an additional Finishing Move. || 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Unless the Daze effect level has reached the cap (currently level 10) already, each successful Step grants you 2 Finishing Moves and wielding a [[Terpsichore]] adds 1 Finishing Move on top of that for a total of up to 3 Finishing Moves per Step. If however the Daze effect level was capped already, you will gain only 1 Finishing Move, no matter what.&lt;br /&gt;
&lt;br /&gt;
* The success rate of Steps depends on the Dancer&#039;s physical hit rate and therefore caps at 99%. Each Step gets an innate Accuracy +10 bonus and a level 99+ [[Terpsichore]] adds another Accuracy +60 to that. Gear that specifically enhances &amp;quot;Step Accuracy&amp;quot; should not be carried for the sole purpose of increasing Step Accuracy, because there are pieces that give you at least the same increase to accuracy, if not more, in every slot.&lt;br /&gt;
&lt;br /&gt;
* The effect of Steps cannot be resisted, so if you can hit the target, you can apply Dazes. They however can be removed by effects that remove status ailments, e. g. Erase.&lt;br /&gt;
&lt;br /&gt;
* Most of the time, you are going to use either Quickstep and/or Box Step. Having both at level 10 and maintaining that level lowers your target&#039;s defense by 23% and evasion by 44, effectively increasing attack by (at least) 29.8% and accuracy by 44 for everyone attacking your target. Especially Box Step is useful for low-man sitautions where accuracy is likely to be capped with attack being far from cap due to lack of buffs and/or debuffs.&lt;br /&gt;
&lt;br /&gt;
* In party situations, the rise of [[GEO]] means that you very often have absurd amounts of defense reduction and attack enhancing effects up, so ratio is more likely to be capped, except for fights that puts penalty on GEO bubbles. Here, it might be more useful to use Feather Step instead, because critical hit rate is something that often is not affected by buffs. Feather Step also has another use case: For things that are being whacked by many players at the same time, e. g. Wildskeeper Reives, and Domain Invasion, it might be more reliable than Box Step or Quickstep for building Finishing Moves. Feather Step is limited to main job Dancers, whereas the other Steps can be used by anyone with a Dancer sub job.&lt;br /&gt;
&lt;br /&gt;
* Over the course of many years, Stutter Step probably only has been used to increase the accuracy of the Stun effect caused by Violent Flourish. Which sounds like a bad strategy to begin with, if you actually need Stun effects, but now that Dancers might see the inside of harder content more often, Stutter Step might be used for a similar purpose in pinch: If your stunners are close to hitting the Stun wall, you can help them a bit and hope that your target goes down before crashing into the Stun wall or you can have 10/10 Stutter for that -30 MEVA on the target just in case your GEO was using &amp;quot;Other&amp;quot; Bubbles.&lt;br /&gt;
&lt;br /&gt;
* Using a Step with Presto up gives it an accuracy bonus of +50, as well as adding two levels to the Daze effect associated with the Step, if possible. It will not magically let you break the Daze hard cap of level 10. Presto also grants you 5 additional Finishing Moves. You still get only one Finishing Move upon successfully using a Step that is &amp;quot;capped&amp;quot; already.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proposed Steps Set/ also works as highest Acc Set:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Steps&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Setan Kober&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Mache Earring +1 &lt;br /&gt;
|Ear2 = Mache Earring +1 &lt;br /&gt;
|Body = Maxixi Casaque +3&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX20 + ACC 30 &lt;br /&gt;
|Waist=Olseni Belt&lt;br /&gt;
|Legs = Maxixi Tights +3&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Try your best to use steps at start of battle and right after WS to minimize the loss in DPS and exploit the WS animation to gain as many steps as possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Waltz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These probably are the defining Job Ability groups for Dancers. &amp;quot;Groups&amp;quot;? I am listening them together, but technically, Waltzes are split into three groups that each have their own recast timer. Similar to Steps, you have to spend TP to use Waltzes, but the exact amount of TP is different for each Waltz.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz]]|| 6 seconds || 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz II]] || 8 seconds || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz III]] || 10 seconds || 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz IV]] || 12 seconds || 650&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz V]] || 16 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Curing Waltzes are single target cures for any target within casting range. You will find that most of the time, you are going to use these ones.&lt;br /&gt;
* Due to recent addition by SE for AF +3 upgrades, the following set for Waltz is considered optimal (it can be tweaked however based on obtainability) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Waltz&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Horos Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Handler&#039;s Earring +1&lt;br /&gt;
|Body = Maxixi Casaque +3&lt;br /&gt;
|Hands = Regal Gloves &lt;br /&gt;
|Ring1 = Carb. Ring +1&lt;br /&gt;
|Ring2 = Carb. Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= CHR30 &lt;br /&gt;
|Waist= Aristo Belt&lt;br /&gt;
|Legs = Dashing Subligar&lt;br /&gt;
|Feet = Maxixi Toeshoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Waltz 3/4/5 are comparably HP/TP efficient now, but the higher tier waltzes need to be used less frequently and thus have less of an impact on your DPS.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz]] || 13 seconds || 400&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz II]] || 20 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Divine Waltzes are the Curaga equivalents for Waltzes. They can target anyone in your party and anyone in range around that target will be cured.&lt;br /&gt;
*Note that Divine Waltzes and Curing Waltzes do not share the same recast timer, which can help getting your entire party back to healthy HP levels quickly in a pinch.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Divine Waltz II is your most efficient option if you&#039;re going to hit 3 targets for the full amount (~900HP).&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Waltz]] || 8 seconds || 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Healing Waltz is our (almost) all-purpose Erase. It can get rid of pretty much any status ailment that a [[WHM]] can remove with Erase or their -na spells.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Contradance]] || 5 minutes || Enhances your next Waltz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If Healing Waltz is our Erase, then Contradance is our Divine Seal. It doubles the potency for your next Curing Waltz or Divine Waltz; using Contradance with Healing Waltz lets it remove one status ailment from each party member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes I&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes I consume Finishing Moves to inflict an effect on your target.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes I !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Animated Flourish]] || 30 seconds || 1 or 2 || Provokes target&lt;br /&gt;
|-&lt;br /&gt;
| [[Desperate Flourish]] || 	20 seconds || 1 || Weighs target down with a low rate of success&lt;br /&gt;
|-&lt;br /&gt;
| [[Violent Flourish]] || 20 seconds || 1 || Stuns target with a low rate of success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The main purpose of this group is to provide Dynamis and Voidwatch procs. Rarely will you use any of these in other places except probably for &amp;quot;Animated Flourish&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Animated Flourish is a claiming tool at best, because its effect is weaker than Provoke: If you have only one Finishing Move, it will consume that and generate 1000 Volatile Enmity. If you have two or more Finishing Moves, it will consume two and generate 1500 Volatile Enmity.&lt;br /&gt;
&lt;br /&gt;
Desperate Flourish will only be used as a Voidwatch proc. If you want to weigh down your target, Rudra&#039;s Storm is a lot better at doing that. In fact, I don&#039;t even know why you would want to weigh down your target to begin with.&lt;br /&gt;
&lt;br /&gt;
Violent Flourish on the other hand comes with a high accuracy bonus, but that&#039;s limited to the physical hit. The Stun effect unfortunately is resisted by many targets. [[Horos Casaque +3]]  enhance the accuracy of the Stun effect, with the current game meta of massive MAAC for mele Jobs one can safely assume that it will land quite frequently than before. &lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Violent Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Setan Kober&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Hermetic Earring&lt;br /&gt;
|Body = Horos Casaque +3  &lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= INT20 + MACC 30&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Horos Tights +3 &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes II !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Building Flourish]] || 10 seconds || 1-3 || Enhances the next weapon skill&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverse Flourish]] || 30 seconds || 1-5 || Converts Finishing Moves to TP&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Flourish]] || 20 seconds || 2 || Readies target for a skillchain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Reverse Flourish is the most valuable of all Flourishes II. By converting your remaining Finishing Moves into TP, you can get instant TP to perform back to back weapon skills for a Skillchain or to close a Skillchain off of someone else&#039;s weapon skill. Along with No Foot Rise, it also can be used as a source for starting TP, letting you being fights with a good amount of TP. &lt;br /&gt;
The maximum amount of TP if 5/5 RF and 20/20 JP with Max Cape is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + Reverse Flourish Bonus) × (Finishing moves) + (Square Mod+Empyrean Hands Bonus)×(Finishing moves)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will yield if we have the maximum Reverse Flourish Bonus (70) and 5/5 RF Merits &lt;br /&gt;
&lt;br /&gt;
RF of (1FM)=332 TP&lt;br /&gt;
RF of (2FM)=548 TP&lt;br /&gt;
RF of (3FM)=798 TP&lt;br /&gt;
RF of (4FM)=1082 TP&lt;br /&gt;
RF of (5FM)=1400 TP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The amount of TP restored is calculated using this formula:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + Reverse Flourish Bonus) × (Finishing moves) + (Square Mod+Empyrean Hands Bonus)×(Finishing moves)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Reverse Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 =&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = Macu. Bangles +1&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Toetapper Mantle&lt;br /&gt;
|BackAug= RF 30&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The effect of Building Flourish depends on the number of Finishing Moves available when using it. The maximum number of Finishing Moves it consumes is 3.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number of FMs !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Accuracy bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Accuracy bonus, attack +25%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Accuracy bonus, attack +25%, critical hit rate bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Between Reverse Flourish and Wild Flourish, it is hard to justify using Building Flourish, even though its effect is powerful, because those Finishing moves might either be used for Wild Flourish or Reverse Flourish for more overall damage.&lt;br /&gt;
&lt;br /&gt;
* Wild Flourish is best used in places where two weapon skills and the resulting Skillchain would be overkill, but one weapon skill and the resulting Skillchain deal enough damage to deplete your target&#039;s HP. Since it affects your target, it can be used as a Dynamis proc. It also is a possible Voidwatch proc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Skill !! Resulting Skillchain&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancing Edge]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Evisceration]] || [[Transfixion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Exenterator]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyrrhic Kleos]] || [[Scission]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our most devastating Abilities!!!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes III consume Finishing Moves for offensive buffs affecting the Dancer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes III !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Climactic Flourish]] || 90 seconds || 1-5 || Enforces a Critical hit for the first hit of a certain number of attack rounds. Adds a base damage bonus of 50% CHR.&lt;br /&gt;
|-&lt;br /&gt;
| [[Striking Flourish]] || 30 seconds || 2 || Enforces a Double attack for the next attack round. Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ternary Flourish]] || 30 seconds || 2 || Enforces a Triple attack for the next attack round. Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Climactic Flourish enforces a critical hit for the first hit of one attack around per consumed Finishing Move. Due to the nature of [[Rudra&#039;s Storm]], Climactic Flourish is best paired with that weapon skill. Performing back to back Rudra&#039;s Storms for Darkness can deal devastating amounts of damage very fast.&lt;br /&gt;
[[Maculele Tiara +1]] is crucial for Climactic Flourish. Wearing it upon activation adds another critical hit, up to 6 attack rounds with critical first hits for 5 consumed Finishing Moves. Wearing it during the actual hits grants you a 25% critical attack bonus, which is a huge boost to weapon skills that deal the majority of their damage during the initial hit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s a little bit complicated to create a solo Skillchain involving Climactic Flourish, because it consumes all Finishing Moves. You can perform a Step, preferably with Presto, after activating Climactic Flourish and before your weapon skill and/or use No Foot Rise after your weapon skill. Stepping before the first weapon skill means you have more TP towards your second weapon skill. For the same reason, No Foot Rise is used after your first weapon skill, because it also grants you TP when used with an augmented [[Horos Casaque +3]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An easier way to perform solo Skillchains with Climactic Flourish is using [[Sekkanoki]] when using a [[Samurai]] sub job.&lt;br /&gt;
&lt;br /&gt;
[[Striking Flourish]] and [[Ternary Flourish]] on the other hand are best used with Dancer&#039;s multi-hit weapon skills, especially [[Pyrrhic Kleos]]. When using [[Fotia Belt]] and [[Fotia Gorget]] for this weapon skill, each extra hit adds another 1.95 fTP to damage calculation.&lt;br /&gt;
&lt;br /&gt;
The [[CHR]] bonus works exactly like [[Sneak Attack]] and [[Trick Attack]]: It is added to the base damage outside the fTP term:&lt;br /&gt;
&lt;br /&gt;
Quote:&lt;br /&gt;
WS damage = ((DMG + fSTR + WSC) * fTP + (CHR bonus)) * pDIF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Trance]] || Reduces the TP cost of all Job Abilities to 0 and reduces recast timers for all Waltzes&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Pas]] || Grants 5 Finishing Moves. Resets recast timers for Flourishes to 0 while active and Flourishes don&#039;t consume Finishing Moves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trance used to be your emergency button for when you really need to spam Waltzes in quick succession. Thanks to Job Points, it now grants you up to 2000 TP upon using it, turning it into another source of instant TP.&lt;br /&gt;
&lt;br /&gt;
Grand Pas also can be used for that purpose by repeatedly using Reverse Flourish. Most of the time, Grand Pas is used as a zerg tool by chaining multiple weapon skills, possibly stacked with Climactic Flourish, in short order.&lt;br /&gt;
&lt;br /&gt;
The best way is to use these two SP&#039;s  simultaneously and preform  devastating Climactic Rudras back to back in a very short window, Have your steps ready and 3K TP and: &lt;br /&gt;
&lt;br /&gt;
Outside of Escha: &lt;br /&gt;
Climactic &amp;gt; Rudra &amp;gt; RF &amp;gt; Grand pas &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; Trance Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; engage, make tp &amp;gt; Climactic &amp;gt; Rudra &amp;gt; make TP &amp;gt; Rudra - 8 climactic Rudras&lt;br /&gt;
&lt;br /&gt;
In Escha:&lt;br /&gt;
Climactic &amp;gt; Rudra &amp;gt; RF &amp;gt; Grand pas &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; Trance Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; Revit &amp;gt; Climactic &amp;gt; RF Rudra &amp;gt; wing Rudra &amp;gt; wing Rudra - 9 Climactic Rudras without TPing (could go for 10 with TPing before Revit)&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group I !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Building Flourish effect]] || Increases Building Flourish accuracy by 2, attack by 1%, and critical hit rate by 1% per merit level each.&lt;br /&gt;
|-&lt;br /&gt;
| [[Haste Samba effect]] || Adds 1% Job Ability Haste to Haste Samba per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverse Flourish effect]] || Increases TP returned by Reverse Flourish by 3 TP per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Steps accuracy]] || Increases the accuracy of Steps by 3 per merit level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dancer&#039;s group I merits are pretty clear: 5/5 Haste Samba effect and 5/5 Reverse Flourish effect. Steps don&#039;t need any extra help with accuracy between their innate accuracy bonus of +10 and Presto. As for Building Flourish... can be easily used when CF timer is down for WS.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group II !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed Position]] || Increases accuracy and evasion by 3 per merit level when face-to-face with the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fan Dance]] || Reduces physical damage taken and gives &amp;quot;Enmity +15&amp;quot;. Reduces Waltz recast timers by 5% for each merit level past the first one. Renders Sambas unusable.&lt;br /&gt;
|-&lt;br /&gt;
| [[No Foot Rise]] || Grants 1 Finishing Move per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Saber Dance]] || Increases Double Attack rate. Increases Samba duration by 5% for each merit level past the first one. Renders Waltzes unusable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Recast Duration for Fan Dance, Saber Dance and NFR is 3 Minutes.&lt;br /&gt;
&lt;br /&gt;
The group II merits used to be more complicated and the &amp;quot;right&amp;quot; setup has changed many times during the last few years. These days, the most common setup is this one after Relic +3 Upgrades:&lt;br /&gt;
&lt;br /&gt;
* 5/5 [[Closed Position]]&lt;br /&gt;
* 3/5 [[No Foot Rise]] &lt;br /&gt;
* 1/5 [[Fan Dance]] &lt;br /&gt;
* 1/5 [[Saber Dance]]&lt;br /&gt;
&lt;br /&gt;
3/5 No Foot Rise feels like the right number, because it caps Finishing Moves from scratch with just one extra Step. It also provides enough TP by itself to get to 1000 TP with Reverse Flourish after a WS and 1-2 attack rounds for a self-Skillchain, when used with [[Horos Casaque +3]].&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
Based on your play style and/or the Content you&#039;re participating in, along with what REMA you&#039;re using, Support Jobs may vary:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Thief]]&#039;&#039;&#039; is a very attractive option in endgame (namely Erinys and Teles) if you utilize [[Rudra Storm]], this means you can potentially double the amount of forced critical Rudras Using [[Sneak Attack]] during these fights.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039; is usually the go to option if you wanted to maximize your DPS, especially if you&#039;re a Twashtar III holder since your white Damage will gain a major boost from Multi-hit in gear and traits, just remember when you utilize Saber Dance (DA from WAR will be rendered obsolete).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039; is also a valid option and can add extra power to your DPS, rarely used though due to capped attack situations these days from support jobs in  party.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039; is another attractive option for DPS and becomes a great candidate if you&#039;re a Mythic wielder due to its native STP trait and how Terp functions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Rune Fencer]]&#039;&#039;&#039; are great for defensive purposes and the drop in DPS isn&#039;t that significant if you prioritize survivability.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
Dancers are super proficient at wielding daggers. And super non-proficient at wielding other weapons. While swords and some fists are actually wearable options, they only are useful in... maybe spots where piercing {{piercing}} damage does not work or you need blunt damage in some fights like Master Trails. Let alone the fact that all swords Dancers can equip deal piercing damage and the only source of slashing {{slashing}} damage is [[Vampiric Claws]] and in regards to blunt, now we can use [[Kaja Knuckles]] which is still not in final form.&lt;br /&gt;
&lt;br /&gt;
Lets get serious now and discuss [[Daggers]]:&lt;br /&gt;
&lt;br /&gt;
If you aligned with Dancer as your career Job in this game, then you obviously will try to pursue [EMA] Weapons [ [[Twashtar (Level 119 III)]], [[Terpsichore (Level 119 III)]],  [[Aeneas]]) !&lt;br /&gt;
These weapons are extremely powerful and each one shines depending on the situation but they will require a lot of resources and time to make them of course.&lt;br /&gt;
&lt;br /&gt;
For Maximum potential, most players agree on (Terp/Twashtar) combination to attain the highest DPS possible and preform better on all other aspects of the job.&lt;br /&gt;
With this combination you don&#039;t have to worry that much about WS order in fights with other DPS members and will definitely cause severe damage overall, also it will make life easier on steps and tanking without losing that much of your overall DPS with AM3 up.&lt;br /&gt;
&lt;br /&gt;
With recent game meta (very short fights and capped buffs) (Twashtar/Centovente) is  a new contender that is becoming increasingly popular if you decided to go full on ZERG  and implement the devastating abilities of Dancer (e.g. Climactic Rudra and Multi SC order in the fight).&lt;br /&gt;
For longer fights its best to use (Twashtar/Taming Sari) or (Twashtar/Airy Buckler) since the scale will tip towards white damage more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Terpsichore (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Terpsichore (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Mythic Weapon and requires a lot of time and resources to make, so if you&#039;re serious about it, you should definitely make one.&lt;br /&gt;
* This weapon allows user to use the weaponskill [[Pyrrhic Kleos]] and gives 30% increase in damage when used.&lt;br /&gt;
* AM3 up gives access to OAT for 3 minutes and trust me you wont even have enough time to react to the amount of TP you generate!!!&lt;br /&gt;
* Afterglow gives an Attack/Ranged Attack boost (+15)&lt;br /&gt;
* Step Accuracy+60.&lt;br /&gt;
* Gives one extra Finishing Move per Step.&lt;br /&gt;
* Good luck making it, its definitely a beautiful weapon to have.&lt;br /&gt;
* With R15 maxed out and in Main Hand only, Terp becomes absolutely broken with; DMG: +16 Pyrrhic Kleos: DMG +15% Accuracy +30 Mac. Acc. +30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Twashtar (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Twashtar (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Empyrean Weapon and it requires a lot of Gil to finish, if you&#039;re willing to invest in it you will never be disappointed by its outcomes.&lt;br /&gt;
* It has insane amount of DEX making Rudra ever more powerful.&lt;br /&gt;
* Afterglow gives a Critical Hit Rate boost (+5%) that gives your DPS partners a huge boost to their DPS for 30 seconds (you can imagine what it can do to critical based WS&#039;s)&lt;br /&gt;
* AM3 up opens the door to triple damage for 3 Minutes on [Mele hits &amp;amp; multi-hits] eventually making a jaw-dropping reaction from players when they notice your white damage spikes.&lt;br /&gt;
* With this weapon main hand you will become a killing machine and see damage like never before.&lt;br /&gt;
*With R15 maxed out and in Main Hand only, it becomes more OP with; DMG: +4 Rudra&#039;s Storm: DMG +10% DEX &amp;amp; AGI +20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Aeneas icon.png|link=]] &#039;&#039;&#039;[[Aeneas]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Aeonic Weapon and requires skill and knowledge to acquire, if you have the beads and a willing group to clear it then by all means do it.&lt;br /&gt;
* Allows the user to perform an [[Ultimate Skillchain]]  and gives dancers the ability to make &amp;quot;light&amp;quot; skill chains finally!!!!&lt;br /&gt;
* This weapon allows the user to use the Merit Point weaponskill Exenterator at full &amp;quot;Rank 5&amp;quot; strength with no merit points invested.&lt;br /&gt;
* The TP Bonus from this weapon is not applied to weapon skills when it is wielding in the off hand slot.&lt;br /&gt;
* its definitely an attractive (easy yo get) weapon and you will enjoy the ultimate skill chain aspect of it! this weapon shows the real power behind Dancer&#039;s skill chain properties.&lt;br /&gt;
*With R15 maxed out and in Main Hand only, it comes with; DMG: +6 Exenterator: DMG +10% Accuracy +30 &amp;amp; Mag. Acc. +30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Now with [EMA] aside, what else can dancers use and still be efficient?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tauret icon.png|link=]] &#039;&#039;&#039;[[Tauret]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The final upgrade from [[Kaja Knife]] by using 5 [[Abdhaljs Matter]] and any Pulse Weapon.&lt;br /&gt;
* This Dagger is incredible for spamming [[Evisceration]] at 1K, and should definitely be ranked amongst legendary weapons for Dancers.&lt;br /&gt;
* Best High DMG, low delay option for none EMA and a great offhand if you don&#039;t have Twashtar or Perfect Taming Sari.&lt;br /&gt;
* This Dagger when equipped in main it will offer access to Evisceration, with an added 50% boost to wsDMG across all hits and will increase the chance of critical hits based with lower TP according to this decay formula: &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Assuming exponential decay: &#039;&#039;&#039;y = a(1 - r)^x&#039;&#039;&#039; &#039;&#039;&#039;where&#039;&#039;&#039;: &#039;&#039;&#039;a&#039;&#039;&#039; = initial value (the amount before measuring decay)=50, &#039;&#039;&#039;r&#039;&#039;&#039; = decay rate (most often represented as a percentage and expressed as a decimal) and its now calculated as &#039;&#039;&#039;0.35&#039;&#039;&#039;, &#039;&#039;&#039;x&#039;&#039;&#039; = value of TP used divided by 1000, &#039;&#039;&#039;y&#039;&#039;&#039; = critical rate percentage&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* At &#039;&#039;&#039;1k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;17.5%&#039;&#039;&#039; critical rate, at &#039;&#039;&#039;2k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;6%&#039;&#039;&#039; critical rate, and at &#039;&#039;&#039;3k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;2.5%&#039;&#039;&#039; critical rate based on the latest sample tests.&lt;br /&gt;
* With [[Feather Step]] 10/10, [[Rogue&#039;s Roll]] 11 crooked and your merits; you would notice how incredible this dagger is in longer fights, both in white damage and ws, since the moment you have all these buffs and capped [[dDEX]], your critical hit rate should reach &#039;&#039;&#039;81.5%&#039;&#039;&#039; at &#039;&#039;&#039;1K&#039;&#039;&#039; TP.&lt;br /&gt;
* Good Luck getting it from [[Ambuscade Weapons]].&lt;br /&gt;
*Main Hand: &amp;quot;Evisceration&amp;quot;, &amp;quot;Evisceration&amp;quot; damage +50%, increase critical hits based with lower TP.&lt;br /&gt;
&lt;br /&gt;
[[File:Setan Kober icon.png|link=]] &#039;&#039;&#039;[[Setan Kober]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our new Divergence Weapon to add to your arsenal.&lt;br /&gt;
* At first glance it might look underwhelming but this Dagger is incredible and as of now its the best Accuracy option.&lt;br /&gt;
* Coupled with [[Horos Toe Shoes +3]] your steps will only consume 40 TP and this will have  major impact on lost DPS during stepping. &lt;br /&gt;
* This Dagger can be equipped on main and offhand simultaneously making steps free.&lt;br /&gt;
* Good Luck getting it from [[Blacksmith&#039;s aurum tome]] or buying it off the AH.&lt;br /&gt;
&lt;br /&gt;
Augments:&lt;br /&gt;
*Path A: Main Hand: Double Damage +50%, Store TP +25, DMG +5&lt;br /&gt;
*Path B: Main Hand: Follow-up Attack +50%, Subtle Blow II +25, DMG +5&lt;br /&gt;
*Path C: Main Hand: Flourish Recast Time -25%, Step Duration +60, DMG +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Taming Sari icon.png|link=]] &#039;&#039;&#039;[[Taming Sari]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger is incredible and if you managed to get the perfect augments on it then you will be really satisfied of its outcomes.&lt;br /&gt;
* This Dagger can be equipped on main and offhand simultaneously and you will notice how incredible this combination is (Also Hello TH2?)&lt;br /&gt;
* Good Luck getting it from [[Sinister Reign]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Kaja Knife icon.png|link=]] &#039;&#039;&#039;[[Kaja Knife]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our new Ambuscade Weapon to add to your arsenal, and its still not in its final form.&lt;br /&gt;
* This Dagger is incredible for returning/new players.&lt;br /&gt;
* High DMG, low delay option for none DEMA.&lt;br /&gt;
* This Dagger when equipped in main it will offer access to Evisceration, with an added 50% boost to wsDMG across all hits.&lt;br /&gt;
* Good Luck getting it from [[Ambuscade Weapons]].&lt;br /&gt;
*Main Hand: &amp;quot;Evisceration&amp;quot;, &amp;quot;Evisceration&amp;quot; damage +50%&lt;br /&gt;
&lt;br /&gt;
[[File:Raetic Kris +1 icon.png|link=]] &#039;&#039;&#039;[[Raetic Kris +1]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger is a beast!! and if you managed to get one provided that you have source of refresh, you will not be disappointed at all.&lt;br /&gt;
* This Dagger is best equipped with Twashtar to have the best results (lowest delay combo and one of the highest DPS).&lt;br /&gt;
* Good Luck getting it from [[Blacksmithing]] and the crafter will need [[Blacksmith&#039;s argentum tome]], you can also buy it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Centovente icon.png|link=]] &#039;&#039;&#039;[[Centovente]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger can potentially give the highest DPS in offhand when you go [TP Bonus +1000] and Pair it with [[Twashtar (Level 119 III)]] or [[Setan Kober]] B.&lt;br /&gt;
* It will require a metric ton of accuracy in what is considered high end content, even if DNC has one of the highest Accuracy in game; it&#039;s estimated that on Omen Bosses for instance you would need approximately 120-140 more Accuracy than normal buffs to cover the loss in offhand.&lt;br /&gt;
* Good Luck getting it from [[Dagger Trials]] in Weaponskill Trials via [[Magian Moogle]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Skinflayer icon.png|link=]] &#039;&#039;&#039;[[Skinflayer]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger can be obtained from [[Strophadia]] in [[Reisenjima]] and further augmented with the help of [[Oseem]].&lt;br /&gt;
* Try your best to get at least 15 DMG 10 DEX 20 ACC 20 ATTk and TA3.&lt;br /&gt;
* This is an excellent Dagger if you managed to gain powerful augments, and you can double wield it like Taming Sari~&lt;br /&gt;
* Good Luck on augments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Polyhymnia icon.png|link=]] &#039;&#039;&#039;[[Polyhymnia]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Obtained from [[Oboro]] and its our JSE weapon, easy to get.&lt;br /&gt;
* It will serve new/returning players a great deal and should be considered as first option.&lt;br /&gt;
* Can be further augmented with Accuracy +50, Store TP +8, Weapon Skill Damage +5%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Enchufla icon.png|link=]] &#039;&#039;&#039;[[Enchufla]]:&#039;&#039;&#039;&lt;br /&gt;
Obtained from [[Hanbi]] in [[Escha - Ru&#039;Aun]] and can be upgraded through the help of [[Nolan]] and Path C seems like a well grounded option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment Sets===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starter  TP:&#039;&#039;&#039;&lt;br /&gt;
Assuming no JP and cheapest gear.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Starter Set&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =Kaja Knife&lt;br /&gt;
|Sub =Polyhymnia&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ginsen&lt;br /&gt;
|Head = Skormoth Mask&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Asperity Necklace&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body =Rawhide Vest&lt;br /&gt;
|BodyAug= Path D: HP 50 / Subtle Blow 7 / TA 2&lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|HandsAug= &lt;br /&gt;
|Ring1 =Petrov Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DW&lt;br /&gt;
|Waist= Kentarch Belt +1&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Macu. Toeshoes +1&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Best in Slot TP:&#039;&#039;&#039;&lt;br /&gt;
Theoretically, the best DPS output when you spam Rudra exactly at 1k TP &#039;&#039;&#039;&#039;&#039;[ Please note you will require much more acc than normal buffs, to cover the loss in offhand accuracy]&#039;&#039;&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Best in Slot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub = Centovente&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A:DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Acc TP Best in Slot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Setan Kober&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Horos Tiara +3 &lt;br /&gt;
|HeadAug=&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Mache Earring +1&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A:DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Moonlight Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX20 + ACC 30 + ATT 20+10DA&lt;br /&gt;
|Waist= Olseni Belt&lt;br /&gt;
|Legs = Maxixi Tights +3 &lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twashtar TP Set:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Utilizing [[Fencer]] from /WAR is vital for this combo to preform its best, more DPS options for us to choose from.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Twashtar&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Airy Buckler&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= (Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet =  Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
Bonus Set when you have AM3 up from Twashtar and you can&#039;t WS as often as you wish due to fight mechanics, and the point is to depend on White Damage, this set will provide [Critical hit damage +42% and 39% Crtical hit rate] + 14% critical hit rate from Feather Step:&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP AM3 Up &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Skinflayer&lt;br /&gt;
|SubAug= +DMG, 10DEX, 30Acc/Att, 7% Crtical DMG &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Sherida Earring&lt;br /&gt;
|Body =Mummu Jacket +2&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|HandsAug= (Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Mummu Ring&lt;br /&gt;
|Ring2 = Hetairoi Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10CRate&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Turms Subligar +1&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= 15STR + 30 ACC/ATT + 5% Critical DMG &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terpsichore TP SET:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Its plausible to use STP set with Mythic Weapons since  AM  takes care of the multi hit gear easily if it was maintained at level 3 [Terp gives ± 70 per hit so you might need to hit 80 STP in gear, buffs and sub job STP values] [the margins of STP Set and MultiHit Set can be minuscule depending on sub job options and provided buffs, for more explanation refer to this thread http://www.ffxiah.com/forum/topic/31534/math-oax-multi-attack-and-you/3/]&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Terpsichore&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Terpsichore (Level 119 III)&lt;br /&gt;
|Sub = Twashtar (Level 119 III)&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head =Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug=(Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 =Epona&#039;s Ring&lt;br /&gt;
|Ring2 = Gere Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP&lt;br /&gt;
|Waist=Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This set provides 72+15=87 STP when /SAM.&lt;br /&gt;
Enough to cover everything you need and make your round/ws the lowest among any other combination [could possibly hit 1.9-2.1 rounds/ws]&lt;br /&gt;
&lt;br /&gt;
===Dual Wield Scenarios===&lt;br /&gt;
When/if one needed to cap delay in situations where Haste Samba isn&#039;t an option, can&#039;t get Haste II or Marches, and/or you&#039;re weak/zombi, and lastly if you&#039;re solo with trusts, you should use these sets:&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 0% Haste&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug= 15 STR/DEX + 30 ACC/ATT + 4DW&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 10% Haste &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|HandsAug= Path A&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 40% Haste&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet =  Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Climactic Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Maculele Tiara +1&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Horos Tights +3&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4WSD&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Normal Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Horos Tights +3&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Starter Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Polyhymnia&lt;br /&gt;
|Sub = Odium&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|HeadAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Neck = Caro Necklace&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body =  Meg. Cuirie +2&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Meg. Gloves +2&lt;br /&gt;
|Ring1 = Ramuh Ring +1&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Evisceration:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Evisceration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =&lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Adhemar Bonnet +1 &lt;br /&gt;
|HeadAug= (Path B) DEX12 +STR 12+ ATT 20&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Gere Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%CritRate&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Lustr. Subligar +1&lt;br /&gt;
|LegsAug= 8DEX+20ACC+3Critrate&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4%CritDMG&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Starter Evisceration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Ear2Aug=&lt;br /&gt;
|Body =  Meg. Cuirie +2&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 =Ramuh Ring +1&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%C.Rate&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* Pyrrhic Kleos:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Pyrrhic Kleos&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Lustratio Cap +1&lt;br /&gt;
|HeadAug= Path A&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body =   Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path B &lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Lustra. Leggings +1&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PK Striking Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Lustratio Cap +1&lt;br /&gt;
|HeadAug= Path A&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body =   Macu. Casaque +1&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path B&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Lustra. Leggings +1&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PK Starter &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Skormoth Mask&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body =  Rawhide Vest&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 = Ifrit Ring +1&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Rawhide Boots  &lt;br /&gt;
|FeetAug= Path D&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Exenterator&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aeneas&lt;br /&gt;
|Sub = Taming Sari&lt;br /&gt;
|SubAug= DMG15+10DEX+10STR+TH1&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|Neck = Fotia Gorget &lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body =Horos Casaque +3&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= 30AGI + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =AE&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aeneas &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= 10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Neck = Baetyl Pendant &lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug= 4MAB+250 TP Bonus&lt;br /&gt;
|Ear2 = Friomisi Earring&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= 10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Hands =Herculean Gloves  &lt;br /&gt;
|HandsAug=10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Ring1 = Shiva Ring +1&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+ WSD 10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Horos Tights +3 &lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug=10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Utilities:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MDT&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Dampening Tam&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Odnowa Earring +1&lt;br /&gt;
|Ear2 = Odnowa Earring&lt;br /&gt;
|Body =  Tu. Harness +1&lt;br /&gt;
|Hands =Turms Mittens +1&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= INT 20+ EVA 20+ MEVA 45&lt;br /&gt;
|Waist= Engraved Belt&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PDT&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1 &lt;br /&gt;
|Head = Meghanada Visor +2&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Genmei Earring&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|Hands = Meg. Gloves +2&lt;br /&gt;
|HandsAug= 10 VIT + DT5&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= VIT 30+ EVA/MEVA 20+ DEF 50&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MEVA&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Turms Cap +1&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Sanare Earring&lt;br /&gt;
|Ear2 = Hearty Earring&lt;br /&gt;
|Body =  Tu. Harness +1&lt;br /&gt;
|Hands =Raetic Bangles +1&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 =Icecrack Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= EVA20/MEVA 30 + Status Ailments 10 or DT5% or MEVA 45&lt;br /&gt;
|Waist= Engraved Belt&lt;br /&gt;
|Legs = Turms Subligar +1&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;FastCast:&#039;&#039;&lt;br /&gt;
**[[Magoraga Beads]] for [[Utsusemi]]. &lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = FC&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= FC5&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body =  Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path D: HP+105, FC+10, MDT-4%&lt;br /&gt;
|Hands =Leyline Gloves&lt;br /&gt;
|HandsAug= MAB15 +MAC15 +ACC15+FC3&lt;br /&gt;
|Ring1 = Rahab Ring&lt;br /&gt;
|Ring2 = Prolix Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= FC10&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Herculean Trousers&lt;br /&gt;
|LegsAug= FC5&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= FC5&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Enmity:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Can use [[Senuna&#039;s Mantle]] with Enmity +10.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enmity&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Iron Gobbet&lt;br /&gt;
|Head = Halitus Helm&lt;br /&gt;
|Neck = Unmoving Collar +1&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body =  Emet Harness +1&lt;br /&gt;
|Hands =Horos Bangles +3&lt;br /&gt;
|Ring1 = Provocare Ring&lt;br /&gt;
|Ring2 = Eihwaz Ring&lt;br /&gt;
|Back = Agema Cape&lt;br /&gt;
|Waist= Kasiri Belt&lt;br /&gt;
|Legs = Zoar Subligar +1&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Katriina</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=579522</id>
		<title>Community Dancer Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=579522"/>
		<updated>2019-07-15T09:38:23Z</updated>

		<summary type="html">&lt;p&gt;Katriina: /* Abilities and Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
[[File:Dancer 2.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Guide is an amalgamation of various insights from FFXIAH community members who happen to talk passionately about Dancer in this game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tis the beatin&#039; of the heart what lays the foundation. Ye embrace it with yer whole body, and then e&#039;er so gently start tappin&#039; out the steps. Yer blood gets t&#039;bubblin&#039; an&#039; ye can hear it percolatin&#039; about in there. An&#039; then ye might stick a twirlin&#039; turn and send it rushin&#039; t&#039;all yer extremities. Shimmies straight up the spine and sends a shudder clean through ye, it does. After that, then she&#039;s mine an&#039; no mistakin&#039;. Haven&#039;t the faintest where I be or how I got there, I just am. An&#039; everyone around fuels me, each of &#039;em offerin&#039; up their own—a symphony o&#039; souls. An&#039; that&#039;s yer rhythm. Ye cannot help but dance. — &#039;&#039;&#039;&#039;Laila Brillioth&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
&lt;br /&gt;
Dancers (DNC) are front-line hybrid class that can benefit the party, enfeeble monsters and deal a lot of DPS if utilized properly. Not only are they competent fighters, but the TP they accumulate is used to fuel their various abilities. They execute Waltzes and Sambas to heal and create beneficial effects, and perform Steps to inflict negative effects upon the enemy. A touch of customization is added with Flourish, which allows a step to be completed with a variety of bonuses to aid the Dancer&#039;s party. Obtained by completing the [[Lakeside Minuet]] quest.&lt;br /&gt;
&lt;br /&gt;
==Abilities and Traits==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Traits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following table only lists the Job Traits of a level 99 Dancer and their effects at that level alphabetically. For more information about these Job Traits, e. g. its tiers (if any) and at which level they are attained, they are linked to their BG Wiki pages.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy_Bonus|Accuracy Bonus]] || Accuracy +35&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed_Position|Closed Position]] || Accuracy +3 and Evasion +3 per merit level when facing the target&lt;br /&gt;
|-&lt;br /&gt;
| [[Conserve_TP|Conserve TP]] || Cuts down the TP cost of weapon skills 25% of the time&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Attack Bonus]] || Critical hit damage +11%&lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Wield]] || Combined delay -30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion Bonus]] || Evasion +48&lt;br /&gt;
|-&lt;br /&gt;
| [[Resist Slow]] || Increases resistance against Slow&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || Skillchain damage +23%&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow]] || Reduced TP fed to enemies by 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactical Parry]] || 50 TP per parry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These Job Traits define Dancer&#039;s base capabilities: a fast-hitting and evasive front-line job with a lot of accuracy and bonuses to both white damage and weapon skills when you close Skillchains with them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gifts from Job Points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gift !! Cumulative Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Capacity Points|Capacity Point Bonus]] || 320%&lt;br /&gt;
|-&lt;br /&gt;
| [[Defense|Physical Defense Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Attack|Physical Attack Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion|Physical Evasion Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy|Physical Accuracy Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Evasion|Magic Evasion Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Accuracy|Magic Accuracy Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow|Subtle Blow Effect]] || 13%&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Hit Damage|Critical Damage Bonus]] || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || 6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sombra_Armor_Set|Superior 1]] || Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Foppish_Tunica|Superior 2]] || Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
| [[Turms_Armor_Set|Superior 3]] || Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
| [[Horos Knife]] || Enables the player to equip Weapons marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
| [[Setan Kobere]] || Enables the player to equip Weapons marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
| Dual Wield Effect || 5% Delay Reduction &lt;br /&gt;
|-&lt;br /&gt;
| Maximum Finishing Moves Bonus || 4 added &amp;quot;finishing moves&amp;quot; with a total of 9/9 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
★Master!	Grants the designation &amp;quot;Master Headliner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Decreases the recast time of one-hour abilities by 15 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dancers have a multitude of Job Abilities, many of which can be found in different &amp;quot;groups&amp;quot;. Job Abilities within the same group share recast timers, so using an ability will lock out all other abilities in that group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steps &amp;amp; Presto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Steps inflict status ailments on the target by applying so-called &amp;quot;Dazes&amp;quot; to them. The first Step of a Daze effect sets its duration to 1 minute and each subsequent Step applying the same Daze effect increase its remaining duration by 30 seconds, capping at 2 minutes. You have to spend 100 TP for each Step you perform and their shared recast timer is 5 seconds for all steps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect !! Potency&lt;br /&gt;
|-&lt;br /&gt;
|[[Box Step]] || Lowers target&#039;s defense || 3% + 2% * (Sluggish Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Feather Step]] || Lowers target&#039;s critical hit evasion  (increases player critical hit rate) ||(Maculele Toeshoes +1) gives 4% + 1% * (Bewildered Daze level) for a Total 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[Quickstep]] || Lowers target&#039;s evasion || 4 * (Lethargic Daze level + 1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Stutter Step]]|| Lowers target&#039;s magic evasion|| 3 * (Weakened Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Presto]] || Enhances the effect of the next Step and grants an additional Finishing Move. || 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Unless the Daze effect level has reached the cap (currently level 10) already, each successful Step grants you 2 Finishing Moves and wielding a [[Terpsichore]] adds 1 Finishing Move on top of that for a total of up to 3 Finishing Moves per Step. If however the Daze effect level was capped already, you will gain only 1 Finishing Move, no matter what.&lt;br /&gt;
&lt;br /&gt;
* The success rate of Steps depends on the Dancer&#039;s physical hit rate and therefore caps at 99%. Each Step gets an innate Accuracy +10 bonus and a level 99+ [[Terpsichore]] adds another Accuracy +60 to that. Gear that specifically enhances &amp;quot;Step Accuracy&amp;quot; should not be carried for the sole purpose of increasing Step Accuracy, because there are pieces that give you at least the same increase to accuracy, if not more, in every slot.&lt;br /&gt;
&lt;br /&gt;
* The effect of Steps cannot be resisted, so if you can hit the target, you can apply Dazes. They however can be removed by effects that remove status ailments, e. g. Erase.&lt;br /&gt;
&lt;br /&gt;
* Most of the time, you are going to use either Quickstep and/or Box Step. Having both at level 10 and maintaining that level lowers your target&#039;s defense by 23% and evasion by 44, effectively increasing attack by (at least) 29.8% and accuracy by 44 for everyone attacking your target. Especially Box Step is useful for low-man sitautions where accuracy is likely to be capped with attack being far from cap due to lack of buffs and/or debuffs.&lt;br /&gt;
&lt;br /&gt;
* In party situations, the rise of [[GEO]] means that you very often have absurd amounts of defense reduction and attack enhancing effects up, so ratio is more likely to be capped, except for fights that puts penalty on GEO bubbles. Here, it might be more useful to use Feather Step instead, because critical hit rate is something that often is not affected by buffs. Feather Step also has another use case: For things that are being whacked by many players at the same time, e. g. Wildskeeper Reives, and Domain Invasion, it might be more reliable than Box Step or Quickstep for building Finishing Moves. Feather Step is limited to main job Dancers, whereas the other Steps can be used by anyone with a Dancer sub job.&lt;br /&gt;
&lt;br /&gt;
* Over the course of many years, Stutter Step probably only has been used to increase the accuracy of the Stun effect caused by Violent Flourish. Which sounds like a bad strategy to begin with, if you actually need Stun effects, but now that Dancers might see the inside of harder content more often, Stutter Step might be used for a similar purpose in pinch: If your stunners are close to hitting the Stun wall, you can help them a bit and hope that your target goes down before crashing into the Stun wall or you can have 10/10 Stutter for that -30 MEVA on the target just in case your GEO was using &amp;quot;Other&amp;quot; Bubbles.&lt;br /&gt;
&lt;br /&gt;
* Using a Step with Presto up gives it an accuracy bonus of +50, as well as adding two levels to the Daze effect associated with the Step, if possible. It will not magically let you break the Daze hard cap of level 10. Presto also grants you 5 additional Finishing Moves. You still get only one Finishing Move upon successfully using a Step that is &amp;quot;capped&amp;quot; already.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proposed Steps Set/ also works as highest Acc Set:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Steps&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Setan Kober&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Mache Earring +1 &lt;br /&gt;
|Ear2 = Mache Earring +1 &lt;br /&gt;
|Body = Maxixi Casaque +3&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX20 + ACC 30 &lt;br /&gt;
|Waist=Olseni Belt&lt;br /&gt;
|Legs = Maxixi Tights +3&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Try your best to use steps at start of battle and right after WS to minimize the loss in DPS and exploit the WS animation to gain as many steps as possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Waltz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These probably are the defining Job Ability groups for Dancers. &amp;quot;Groups&amp;quot;? I am listening them together, but technically, Waltzes are split into three groups that each have their own recast timer. Similar to Steps, you have to spend TP to use Waltzes, but the exact amount of TP is different for each Waltz.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz]]|| 6 seconds || 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz II]] || 8 seconds || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz III]] || 10 seconds || 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz IV]] || 12 seconds || 650&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz V]] || 16 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Curing Waltzes are single target cures for any target within casting range. You will find that most of the time, you are going to use these ones.&lt;br /&gt;
* Due to recent addition by SE for AF +3 upgrades, the following set for Waltz is considered optimal (it can be tweaked however based on obtainability) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Waltz&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Horos Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Handler&#039;s Earring +1&lt;br /&gt;
|Body = Maxixi Casaque +3&lt;br /&gt;
|Hands = Regal Gloves &lt;br /&gt;
|Ring1 = Carb. Ring +1&lt;br /&gt;
|Ring2 = Carb. Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= CHR30 &lt;br /&gt;
|Waist= Aristo Belt&lt;br /&gt;
|Legs = Dashing Subligar&lt;br /&gt;
|Feet = Maxixi Toeshoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Waltz 3/4/5 are comparably HP/TP efficient now, but the higher tier waltzes need to be used less frequently and thus have less of an impact on your DPS.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz]] || 13 seconds || 400&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz II]] || 20 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Divine Waltzes are the Curaga equivalents for Waltzes. They can target anyone in your party and anyone in range around that target will be cured.&lt;br /&gt;
*Note that Divine Waltzes and Curing Waltzes do not share the same recast timer, which can help getting your entire party back to healthy HP levels quickly in a pinch.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Divine Waltz II is your most efficient option if you&#039;re going to hit 3 targets for the full amount (~900HP).&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Waltz]] || 8 seconds || 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Healing Waltz is our (almost) all-purpose Erase. It can get rid of pretty much any status ailment that a [[WHM]] can remove with Erase or their -na spells.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Contradance]] || 5 minutes || Enhances your next Waltz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If Healing Waltz is our Erase, then Contradance is our Divine Seal. It doubles the potency for your next Curing Waltz or Divine Waltz; using Contradance with Healing Waltz lets it remove one status ailment from each party member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes I&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes I consume Finishing Moves to inflict an effect on your target.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes I !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Animated Flourish]] || 30 seconds || 1 or 2 || Provokes target&lt;br /&gt;
|-&lt;br /&gt;
| [[Desperate Flourish]] || 	20 seconds || 1 || Weighs target down with a low rate of success&lt;br /&gt;
|-&lt;br /&gt;
| [[Violent Flourish]] || 20 seconds || 1 || Stuns target with a low rate of success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The main purpose of this group is to provide Dynamis and Voidwatch procs. Rarely will you use any of these in other places except probably for &amp;quot;Animated Flourish&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Animated Flourish is a claiming tool at best, because its effect is weaker than Provoke: If you have only one Finishing Move, it will consume that and generate 1000 Volatile Enmity. If you have two or more Finishing Moves, it will consume two and generate 1500 Volatile Enmity.&lt;br /&gt;
&lt;br /&gt;
Desperate Flourish will only be used as a Voidwatch proc. If you want to weigh down your target, Rudra&#039;s Storm is a lot better at doing that. In fact, I don&#039;t even know why you would want to weigh down your target to begin with.&lt;br /&gt;
&lt;br /&gt;
Violent Flourish on the other hand comes with a high accuracy bonus, but that&#039;s limited to the physical hit. The Stun effect unfortunately is resisted by many targets. [[Horos Casaque +3]]  enhance the accuracy of the Stun effect, with the current game meta of massive MAAC for mele Jobs one can safely assume that it will land quite frequently than before. &lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Violent Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Setan Kober&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Hermetic Earring&lt;br /&gt;
|Body = Horos Casaque +3  &lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= INT20 + MACC 30&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Horos Tights +3 &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes II !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Building Flourish]] || 10 seconds || 1-3 || Enhances the next weapon skill&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverse Flourish]] || 30 seconds || 1-5 || Converts Finishing Moves to TP&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Flourish]] || 20 seconds || 2 || Readies target for a skillchain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Reverse Flourish is the most valuable of all Flourishes II. By converting your remaining Finishing Moves into TP, you can get instant TP to perform back to back weapon skills for a Skillchain or to close a Skillchain off of someone else&#039;s weapon skill. Along with No Foot Rise, it also can be used as a source for starting TP, letting you being fights with a good amount of TP. &lt;br /&gt;
The maximum amount of TP if 5/5 RF and 20/20 JP with Max Cape is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + Reverse Flourish Bonus) × (Finishing moves) + (Square Mod+Empyrean Hands Bonus)×(Finishing moves)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will yield if we have the maximum Reverse Flourish Bonus (70) and 5/5 RF Merits &lt;br /&gt;
&lt;br /&gt;
RF of (1FM)=332 TP&lt;br /&gt;
RF of (2FM)=548 TP&lt;br /&gt;
RF of (3FM)=798 TP&lt;br /&gt;
RF of (4FM)=1082 TP&lt;br /&gt;
RF of (5FM)=1400 TP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The amount of TP restored is calculated using this formula:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + Reverse Flourish Bonus) × (Finishing moves) + (Square Mod+Empyrean Hands Bonus)×(Finishing moves)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Reverse Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 =&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = Macu. Bangles +1&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Toetapper Mantle&lt;br /&gt;
|BackAug= RF 30&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The effect of Building Flourish depends on the number of Finishing Moves available when using it. The maximum number of Finishing Moves it consumes is 3.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number of FMs !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Accuracy bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Accuracy bonus, attack +25%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Accuracy bonus, attack +25%, critical hit rate bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Between Reverse Flourish and Wild Flourish, it is hard to justify using Building Flourish, even though its effect is powerful, because those Finishing moves might either be used for Wild Flourish or Reverse Flourish for more overall damage.&lt;br /&gt;
&lt;br /&gt;
* Wild Flourish is best used in places where two weapon skills and the resulting Skillchain would be overkill, but one weapon skill and the resulting Skillchain deal enough damage to deplete your target&#039;s HP. Since it affects your target, it can be used as a Dynamis proc. It also is a possible Voidwatch proc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Skill !! Resulting Skillchain&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancing Edge]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Evisceration]] || [[Transfixion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Exenterator]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyrrhic Kleos]] || [[Scission]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our most devastating Abilities!!!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes III consume Finishing Moves for offensive buffs affecting the Dancer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes III !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Climactic Flourish]] || 90 seconds || 1-5 || Enforces a Critical hit for the first hit of a certain number of attack rounds. Adds a base damage bonus of 50% CHR.&lt;br /&gt;
|-&lt;br /&gt;
| [[Striking Flourish]] || 30 seconds || 2 || Enforces a Double attack for the next attack round. Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ternary Flourish]] || 30 seconds || 2 || Enforces a Triple attack for the next attack round. Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Climactic Flourish enforces a critical hit for the first hit of one attack around per consumed Finishing Move. Due to the nature of [[Rudra&#039;s Storm]], Climactic Flourish is best paired with that weapon skill. Performing back to back Rudra&#039;s Storms for Darkness can deal devastating amounts of damage very fast.&lt;br /&gt;
[[Maculele Tiara +1]] is crucial for Climactic Flourish. Wearing it upon activation adds another critical hit, up to 6 attack rounds with critical first hits for 5 consumed Finishing Moves. Wearing it during the actual hits grants you a 25% critical attack bonus, which is a huge boost to weapon skills that deal the majority of their damage during the initial hit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s a little bit complicated to create a solo Skillchain involving Climactic Flourish, because it consumes all Finishing Moves. You can perform a Step, preferably with Presto, after activating Climactic Flourish and before your weapon skill and/or use No Foot Rise after your weapon skill. Stepping before the first weapon skill means you have more TP towards your second weapon skill. For the same reason, No Foot Rise is used after your first weapon skill, because it also grants you TP when used with an augmented [[Horos Casaque +3]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An easier way to perform solo Skillchains with Climactic Flourish is using [[Sekkanoki]] when using a [[Samurai]] sub job.&lt;br /&gt;
&lt;br /&gt;
[[Striking Flourish]] and [[Ternary Flourish]] on the other hand are best used with Dancer&#039;s multi-hit weapon skills, especially [[Pyrrhic Kleos]]. When using [[Fotia Belt]] and [[Fotia Gorget]] for this weapon skill, each extra hit adds another 1.95 fTP to damage calculation.&lt;br /&gt;
&lt;br /&gt;
The [[CHR]] bonus works exactly like [[Sneak Attack]] and [[Trick Attack]]: It is added to the base damage outside the fTP term:&lt;br /&gt;
&lt;br /&gt;
Quote:&lt;br /&gt;
WS damage = ((DMG + fSTR + WSC) * fTP + (CHR bonus)) * pDIF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Trance]] || Reduces the TP cost of all Job Abilities to 0 and reduces recast timers for all Waltzes&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Pas]] || Grants 5 Finishing Moves. Resets recast timers for Flourishes to 0 while active and Flourishes don&#039;t consume Finishing Moves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trance used to be your emergency button for when you really need to spam Waltzes in quick succession. Thanks to Job Points, it now grants you up to 2000 TP upon using it, turning it into another source of instant TP.&lt;br /&gt;
&lt;br /&gt;
Grand Pas also can be used for that purpose by repeatedly using Reverse Flourish. Most of the time, Grand Pas is used as a zerg tool by chaining multiple weapon skills, possibly stacked with Climactic Flourish, in short order.&lt;br /&gt;
&lt;br /&gt;
The best way is to use these two SP&#039;s  simultaneously and preform  devastating Climactic Rudras back to back in a very short window, Have your steps ready and 3K TP and: &lt;br /&gt;
&lt;br /&gt;
Outside of Escha: &lt;br /&gt;
Climactic &amp;gt; Rudra &amp;gt; RF &amp;gt; Grand pas &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; Trance Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; engage, make tp &amp;gt; Climactic &amp;gt; Rudra &amp;gt; make TP &amp;gt; Rudra - 8 climactic Rudras&lt;br /&gt;
&lt;br /&gt;
In Escha:&lt;br /&gt;
Climactic &amp;gt; Rudra &amp;gt; RF &amp;gt; Grand pas &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; Trance Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; Revit &amp;gt; Climactic &amp;gt; RF Rudra &amp;gt; wing Rudra &amp;gt; wing Rudra - 9 Climactic Rudras without TPing (could go for 10 with TPing before Revit)&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group I !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Building Flourish effect]] || Increases Building Flourish accuracy by 2, attack by 1%, and critical hit rate by 1% per merit level each.&lt;br /&gt;
|-&lt;br /&gt;
| [[Haste Samba effect]] || Adds 1% Job Ability Haste to Haste Samba per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverse Flourish effect]] || Increases TP returned by Reverse Flourish by 3 TP per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Steps accuracy]] || Increases the accuracy of Steps by 3 per merit level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dancer&#039;s group I merits are pretty clear: 5/5 Haste Samba effect and 5/5 Reverse Flourish effect. Steps don&#039;t need any extra help with accuracy between their innate accuracy bonus of +10 and Presto. As for Building Flourish... can be easily used when CF timer is down for WS.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group II !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed Position]] || Increases accuracy and evasion by 3 per merit level when face-to-face with the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fan Dance]] || Reduces physical damage taken and gives &amp;quot;Enmity +15&amp;quot;. Reduces Waltz recast timers by 5% for each merit level past the first one. Renders Sambas unusable.&lt;br /&gt;
|-&lt;br /&gt;
| [[No Foot Rise]] || Grants 1 Finishing Move per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Saber Dance]] || Increases Double Attack rate. Increases Samba duration by 5% for each merit level past the first one. Renders Waltzes unusable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Recast Duration for Fan Dance, Saber Dance and NFR is 3 Minutes.&lt;br /&gt;
&lt;br /&gt;
The group II merits used to be more complicated and the &amp;quot;right&amp;quot; setup has changed many times during the last few years. These days, the most common setup is this one after Relic +3 Upgrades:&lt;br /&gt;
&lt;br /&gt;
* 5/5 [[Closed Position]]&lt;br /&gt;
* 3/5 [[No Foot Rise]] &lt;br /&gt;
* 1/5 [[Fan Dance]] &lt;br /&gt;
* 1/5 [[Saber Dance]]&lt;br /&gt;
&lt;br /&gt;
3/5 No Foot Rise feels like the right number, because it caps Finishing Moves from scratch with just one extra Step. It also provides enough TP by itself to get to 1000 TP with Reverse Flourish after a WS and 1-2 attack rounds for a self-Skillchain, when used with [[Horos Casaque +3]].&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
Based on your play style and/or the Content you&#039;re participating in, along with what REMA you&#039;re using, Support Jobs may vary:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Thief]]&#039;&#039;&#039; is a very attractive option in endgame (namely Erinys and Teles) if you utilize [[Rudra Storm]], this means you can potentially double the amount of forced critical Rudras Using [[Sneak Attack]] during these fights.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039; is usually the go to option if you wanted to maximize your DPS, especially if you&#039;re a Twashtar III holder since your white Damage will gain a major boost from Multi-hit in gear and traits, just remember when you utilize Saber Dance (DA from WAR will be rendered obsolete).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039; is also a valid option and can add extra power to your DPS, rarely used though due to capped attack situations these days from support jobs in  party.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039; is another attractive option for DPS and becomes a great candidate if you&#039;re a Mythic wielder due to its native STP trait and how Terp functions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Rune Fencer]]&#039;&#039;&#039; are great for defensive purposes and the drop in DPS isn&#039;t that significant if you prioritize survivability.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
Dancers are super proficient at wielding daggers. And super non-proficient at wielding other weapons. While swords and some fists are actually wearable options, they only are useful in... maybe spots where piercing {{piercing}} damage does not work or you need blunt damage in some fights like Master Trails. Let alone the fact that all swords Dancers can equip deal piercing damage and the only source of slashing {{slashing}} damage is [[Vampiric Claws]] and in regards to blunt, now we can use [[Kaja Knuckles]] which is still not in final form.&lt;br /&gt;
&lt;br /&gt;
Lets get serious now and discuss [[Daggers]]:&lt;br /&gt;
&lt;br /&gt;
If you aligned with Dancer as your career Job in this game, then you obviously will try to pursue [EMA] Weapons [ [[Twashtar (Level 119 III)]], [[Terpsichore (Level 119 III)]],  [[Aeneas]]) !&lt;br /&gt;
These weapons are extremely powerful and each one shines depending on the situation but they will require a lot of resources and time to make them of course.&lt;br /&gt;
&lt;br /&gt;
For Maximum potential, most players agree on (Terp/Twashtar) combination to attain the highest DPS possible and preform better on all other aspects of the job.&lt;br /&gt;
With this combination you don&#039;t have to worry that much about WS order in fights with other DPS members and will definitely cause severe damage overall, also it will make life easier on steps and tanking without losing that much of your overall DPS with AM3 up.&lt;br /&gt;
&lt;br /&gt;
With recent game meta (very short fights and capped buffs) (Twashtar/Centovente) is  a new contender that is becoming increasingly popular if you decided to go full on ZERG  and implement the devastating abilities of Dancer (e.g. Climactic Rudra and Multi SC order in the fight).&lt;br /&gt;
For longer fights its best to use (Twashtar/Taming Sari) or (Twashtar/Airy Buckler) since the scale will tip towards white damage more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Terpsichore (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Terpsichore (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Mythic Weapon and requires a lot of time and resources to make, so if you&#039;re serious about it, you should definitely make one.&lt;br /&gt;
* This weapon allows user to use the weaponskill [[Pyrrhic Kleos]] and gives 30% increase in damage when used.&lt;br /&gt;
* AM3 up gives access to OAT for 3 minutes and trust me you wont even have enough time to react to the amount of TP you generate!!!&lt;br /&gt;
* Afterglow gives an Attack/Ranged Attack boost (+15)&lt;br /&gt;
* Step Accuracy+60.&lt;br /&gt;
* Gives one extra Finishing Move per Step.&lt;br /&gt;
* Good luck making it, its definitely a beautiful weapon to have.&lt;br /&gt;
* With R15 maxed out and in Main Hand only, Terp becomes absolutely broken with; DMG: +16 Pyrrhic Kleos: DMG +15% Accuracy +30 Mac. Acc. +30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Twashtar (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Twashtar (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Empyrean Weapon and it requires a lot of Gil to finish, if you&#039;re willing to invest in it you will never be disappointed by its outcomes.&lt;br /&gt;
* It has insane amount of DEX making Rudra ever more powerful.&lt;br /&gt;
* Afterglow gives a Critical Hit Rate boost (+5%) that gives your DPS partners a huge boost to their DPS for 30 seconds (you can imagine what it can do to critical based WS&#039;s)&lt;br /&gt;
* AM3 up opens the door to triple damage for 3 Minutes on [Mele hits &amp;amp; multi-hits] eventually making a jaw-dropping reaction from players when they notice your white damage spikes.&lt;br /&gt;
* With this weapon main hand you will become a killing machine and see damage like never before.&lt;br /&gt;
*With R15 maxed out and in Main Hand only, it becomes more OP with; DMG: +4 Rudra&#039;s Storm: DMG +10% DEX &amp;amp; AGI +20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Aeneas icon.png|link=]] &#039;&#039;&#039;[[Aeneas]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Aeonic Weapon and requires skill and knowledge to acquire, if you have the beads and a willing group to clear it then by all means do it.&lt;br /&gt;
* Allows the user to perform an [[Ultimate Skillchain]]  and gives dancers the ability to make &amp;quot;light&amp;quot; skill chains finally!!!!&lt;br /&gt;
* This weapon allows the user to use the Merit Point weaponskill Exenterator at full &amp;quot;Rank 5&amp;quot; strength with no merit points invested.&lt;br /&gt;
* The TP Bonus from this weapon is not applied to weapon skills when it is wielding in the off hand slot.&lt;br /&gt;
* its definitely an attractive (easy yo get) weapon and you will enjoy the ultimate skill chain aspect of it! this weapon shows the real power behind Dancer&#039;s skill chain properties.&lt;br /&gt;
*With R15 maxed out and in Main Hand only, it comes with; DMG: +6 Exenterator: DMG +10% Accuracy +30 &amp;amp; Mag. Acc. +30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Now with [EMA] aside, what else can dancers use and still be efficient?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tauret icon.png|link=]] &#039;&#039;&#039;[[Tauret]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The final upgrade from [[Kaja Knife]] by using 5 [[Abdhaljs Matter]] and any Pulse Weapon.&lt;br /&gt;
* This Dagger is incredible for spamming [[Evisceration]] at 1K, and should definitely be ranked amongst legendary weapons for Dancers.&lt;br /&gt;
* Best High DMG, low delay option for none EMA and a great offhand if you don&#039;t have Twashtar or Perfect Taming Sari.&lt;br /&gt;
* This Dagger when equipped in main it will offer access to Evisceration, with an added 50% boost to wsDMG across all hits and will increase the chance of critical hits based with lower TP according to this decay formula: &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Assuming exponential decay: &#039;&#039;&#039;y = a(1 - r)^x&#039;&#039;&#039; &#039;&#039;&#039;where&#039;&#039;&#039;: &#039;&#039;&#039;a&#039;&#039;&#039; = initial value (the amount before measuring decay)=50, &#039;&#039;&#039;r&#039;&#039;&#039; = decay rate (most often represented as a percentage and expressed as a decimal) and its now calculated as &#039;&#039;&#039;0.35&#039;&#039;&#039;, &#039;&#039;&#039;x&#039;&#039;&#039; = value of TP used divided by 1000, &#039;&#039;&#039;y&#039;&#039;&#039; = critical rate percentage&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* At &#039;&#039;&#039;1k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;17.5%&#039;&#039;&#039; critical rate, at &#039;&#039;&#039;2k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;6%&#039;&#039;&#039; critical rate, and at &#039;&#039;&#039;3k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;2.5%&#039;&#039;&#039; critical rate based on the latest sample tests.&lt;br /&gt;
* With [[Feather Step]] 10/10, [[Rogue&#039;s Roll]] 11 crooked and your merits; you would notice how incredible this dagger is in longer fights, both in white damage and ws, since the moment you have all these buffs and capped [[dDEX]], your critical hit rate should reach &#039;&#039;&#039;81.5%&#039;&#039;&#039; at &#039;&#039;&#039;1K&#039;&#039;&#039; TP.&lt;br /&gt;
* Good Luck getting it from [[Ambuscade Weapons]].&lt;br /&gt;
*Main Hand: &amp;quot;Evisceration&amp;quot;, &amp;quot;Evisceration&amp;quot; damage +50%, increase critical hits based with lower TP.&lt;br /&gt;
&lt;br /&gt;
[[File:Setan Kober icon.png|link=]] &#039;&#039;&#039;[[Setan Kober]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our new Divergence Weapon to add to your arsenal.&lt;br /&gt;
* At first glance it might look underwhelming but this Dagger is incredible and as of now its the best Accuracy option.&lt;br /&gt;
* Coupled with [[Horos Toe Shoes +3]] your steps will only consume 40 TP and this will have  major impact on lost DPS during stepping. &lt;br /&gt;
* This Dagger can be equipped on main and offhand simultaneously making steps free.&lt;br /&gt;
* Good Luck getting it from [[Blacksmith&#039;s aurum tome]] or buying it off the AH.&lt;br /&gt;
&lt;br /&gt;
Augments:&lt;br /&gt;
*Path A: Main Hand: Double Damage +50%, Store TP +25, DMG +5&lt;br /&gt;
*Path B: Main Hand: Follow-up Attack +50%, Subtle Blow II +25, DMG +5&lt;br /&gt;
*Path C: Main Hand: Flourish Recast Time -25%, Step Duration +60, DMG +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Taming Sari icon.png|link=]] &#039;&#039;&#039;[[Taming Sari]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger is incredible and if you managed to get the perfect augments on it then you will be really satisfied of its outcomes.&lt;br /&gt;
* This Dagger can be equipped on main and offhand simultaneously and you will notice how incredible this combination is (Also Hello TH2?)&lt;br /&gt;
* Good Luck getting it from [[Sinister Reign]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Kaja Knife icon.png|link=]] &#039;&#039;&#039;[[Kaja Knife]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our new Ambuscade Weapon to add to your arsenal, and its still not in its final form.&lt;br /&gt;
* This Dagger is incredible for returning/new players.&lt;br /&gt;
* High DMG, low delay option for none DEMA.&lt;br /&gt;
* This Dagger when equipped in main it will offer access to Evisceration, with an added 50% boost to wsDMG across all hits.&lt;br /&gt;
* Good Luck getting it from [[Ambuscade Weapons]].&lt;br /&gt;
*Main Hand: &amp;quot;Evisceration&amp;quot;, &amp;quot;Evisceration&amp;quot; damage +50%&lt;br /&gt;
&lt;br /&gt;
[[File:Raetic Kris +1 icon.png|link=]] &#039;&#039;&#039;[[Raetic Kris +1]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger is a beast!! and if you managed to get one provided that you have source of refresh, you will not be disappointed at all.&lt;br /&gt;
* This Dagger is best equipped with Twashtar to have the best results (lowest delay combo and one of the highest DPS).&lt;br /&gt;
* Good Luck getting it from [[Blacksmithing]] and the crafter will need [[Blacksmith&#039;s argentum tome]], you can also buy it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Centovente icon.png|link=]] &#039;&#039;&#039;[[Centovente]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger can potentially give the highest DPS in offhand when you go [TP Bonus +1000] and Pair it with [[Twashtar (Level 119 III)]] or [[Setan Kober]] B.&lt;br /&gt;
* It will require a metric ton of accuracy in what is considered high end content, even if DNC has one of the highest Accuracy in game; it&#039;s estimated that on Omen Bosses for instance you would need approximately 120-140 more Accuracy than normal buffs to cover the loss in offhand.&lt;br /&gt;
* Good Luck getting it from [[Dagger Trials]] in Weaponskill Trials via [[Magian Moogle]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Skinflayer icon.png|link=]] &#039;&#039;&#039;[[Skinflayer]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger can be obtained from [[Strophadia]] in [[Reisenjima]] and further augmented with the help of [[Oseem]].&lt;br /&gt;
* Try your best to get at least 15 DMG 10 DEX 20 ACC 20 ATTk and TA3.&lt;br /&gt;
* This is an excellent Dagger if you managed to gain powerful augments, and you can double wield it like Taming Sari~&lt;br /&gt;
* Good Luck on augments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Polyhymnia icon.png|link=]] &#039;&#039;&#039;[[Polyhymnia]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Obtained from [[Oboro]] and its our JSE weapon, easy to get.&lt;br /&gt;
* It will serve new/returning players a great deal and should be considered as first option.&lt;br /&gt;
* Can be further augmented with Accuracy +50, Store TP +8, Weapon Skill Damage +5%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Enchufla icon.png|link=]] &#039;&#039;&#039;[[Enchufla]]:&#039;&#039;&#039;&lt;br /&gt;
Obtained from [[Hanbi]] in [[Escha - Ru&#039;Aun]] and can be upgraded through the help of [[Nolan]] and Path C seems like a well grounded option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment Sets===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starter  TP:&#039;&#039;&#039;&lt;br /&gt;
Assuming no JP and cheapest gear.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Starter Set&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =Kaja Knife&lt;br /&gt;
|Sub =Polyhymnia&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ginsen&lt;br /&gt;
|Head = Skormoth Mask&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Asperity Necklace&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body =Rawhide Vest&lt;br /&gt;
|BodyAug= Path D: HP 50 / Subtle Blow 7 / TA 2&lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|HandsAug= &lt;br /&gt;
|Ring1 =Petrov Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DW&lt;br /&gt;
|Waist= Kentarch Belt +1&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Macu. Toeshoes +1&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Best in Slot TP:&#039;&#039;&#039;&lt;br /&gt;
Theoretically, the best DPS output when you spam Rudra exactly at 1k TP &#039;&#039;&#039;&#039;&#039;[ Please note you will require much more acc than normal buffs, to cover the loss in offhand accuracy]&#039;&#039;&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Best in Slot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub = Centovente&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A:DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Acc TP Best in Slot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Setan Kober&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Horos Tiara +3 &lt;br /&gt;
|HeadAug=&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Mache Earring +1&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A:DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Moonlight Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX20 + ACC 30 + ATT 20+10DA&lt;br /&gt;
|Waist= Olseni Belt&lt;br /&gt;
|Legs = Maxixi Tights +3 &lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twashtar TP Set:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Utilizing [[Fencer]] from /WAR is vital for this combo to preform its best, more DPS options for us to choose from.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Twashtar&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Airy Buckler&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= (Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet =  Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
Bonus Set when you have AM3 up from Twashtar and you can&#039;t WS as often as you wish due to fight mechanics, and the point is to depend on White Damage, this set will provide [Critical hit damage +42% and 39% Crtical hit rate] + 14% critical hit rate from Feather Step:&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP AM3 Up &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Skinflayer&lt;br /&gt;
|SubAug= +DMG, 10DEX, 30Acc/Att, 7% Crtical DMG &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Sherida Earring&lt;br /&gt;
|Body =Mummu Jacket +2&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|HandsAug= (Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Mummu Ring&lt;br /&gt;
|Ring2 = Hetairoi Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10CRate&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Turms Subligar +1&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= 15STR + 30 ACC/ATT + 5% Critical DMG &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terpsichore TP SET:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Its plausible to use STP set with Mythic Weapons since  AM  takes care of the multi hit gear easily if it was maintained at level 3 [Terp gives ± 70 per hit so you might need to hit 80 STP in gear, buffs and sub job STP values] [the margins of STP Set and MultiHit Set can be minuscule depending on sub job options and provided buffs, for more explanation refer to this thread http://www.ffxiah.com/forum/topic/31534/math-oax-multi-attack-and-you/3/]&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Terpsichore&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Terpsichore (Level 119 III)&lt;br /&gt;
|Sub = Twashtar (Level 119 III)&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head =Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug=(Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 =Epona&#039;s Ring&lt;br /&gt;
|Ring2 = Gere Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP&lt;br /&gt;
|Waist=Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This set provides 72+15=87 STP when /SAM.&lt;br /&gt;
Enough to cover everything you need and make your round/ws the lowest among any other combination [could possibly hit 1.9-2.1 rounds/ws]&lt;br /&gt;
&lt;br /&gt;
===Dual Wield Scenarios===&lt;br /&gt;
When/if one needed to cap delay in situations where Haste Samba isn&#039;t an option, can&#039;t get Haste II or Marches, and/or you&#039;re weak/zombi, and lastly if you&#039;re solo with trusts, you should use these sets:&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 0% Haste&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug= 15 STR/DEX + 30 ACC/ATT + 4DW&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 10% Haste &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|HandsAug= Path A&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 40% Haste&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet =  Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Climactic Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Maculele Tiara +1&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Horos Tights +3&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4WSD&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Normal Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Horos Tights +3&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Starter Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Polyhymnia&lt;br /&gt;
|Sub = Odium&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|HeadAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Neck = Caro Necklace&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body =  Meg. Cuirie +2&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Meg. Gloves +2&lt;br /&gt;
|Ring1 = Ramuh Ring +1&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Evisceration:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Evisceration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =&lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Adhemar Bonnet +1 &lt;br /&gt;
|HeadAug= (Path B) DEX12 +STR 12+ ATT 20&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Gere Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%CritRate&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Lustr. Subligar +1&lt;br /&gt;
|LegsAug= 8DEX+20ACC+3Critrate&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4%CritDMG&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Starter Evisceration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Ear2Aug=&lt;br /&gt;
|Body =  Meg. Cuirie +2&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 =Ramuh Ring +1&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%C.Rate&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* Pyrrhic Kleos:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Pyrrhic Kleos&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Lustratio Cap +1&lt;br /&gt;
|HeadAug= Path A&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body =   Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path B &lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Lustra. Leggings +1&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PK Striking Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Lustratio Cap +1&lt;br /&gt;
|HeadAug= Path A&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body =   Macu. Casaque +1&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path B&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Lustra. Leggings +1&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PK Starter &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Skormoth Mask&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body =  Rawhide Vest&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 = Ifrit Ring +1&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Rawhide Boots  &lt;br /&gt;
|FeetAug= Path D&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Exenterator&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aeneas&lt;br /&gt;
|Sub = Taming Sari&lt;br /&gt;
|SubAug= DMG15+10DEX+10STR+TH1&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|Neck = Fotia Gorget &lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body =Horos Casaque +3&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= 30AGI + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =AE&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aeneas &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= 10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Neck = Baetyl Pendant &lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug= 4MAB+250 TP Bonus&lt;br /&gt;
|Ear2 = Friomisi Earring&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= 10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Hands =Herculean Gloves  &lt;br /&gt;
|HandsAug=10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Ring1 = Shiva Ring +1&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+ WSD 10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Horos Tights +3 &lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug=10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Utilities:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MDT&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Dampening Tam&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Odnowa Earring +1&lt;br /&gt;
|Ear2 = Odnowa Earring&lt;br /&gt;
|Body =  Tu. Harness +1&lt;br /&gt;
|Hands =Turms Mittens +1&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= INT 20+ EVA 20+ MEVA 45&lt;br /&gt;
|Waist= Engraved Belt&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PDT&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1 &lt;br /&gt;
|Head = Meghanada Visor +2&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Genmei Earring&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|Hands = Meg. Gloves +2&lt;br /&gt;
|HandsAug= 10 VIT + DT5&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= VIT 30+ EVA/MEVA 20+ DEF 50&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MEVA&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Turms Cap +1&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Sanare Earring&lt;br /&gt;
|Ear2 = Hearty Earring&lt;br /&gt;
|Body =  Tu. Harness +1&lt;br /&gt;
|Hands =Raetic Bangles +1&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 =Icecrack Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= EVA20/MEVA 30 + Status Ailments 10 or DT5% or MEVA 45&lt;br /&gt;
|Waist= Engraved Belt&lt;br /&gt;
|Legs = Turms Subligar +1&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;FastCast:&#039;&#039;&lt;br /&gt;
**[[Magoraga Beads]] for [[Utsusemi]]. &lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = FC&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= FC5&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body =  Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path D: HP+105, FC+10, MDT-4%&lt;br /&gt;
|Hands =Leyline Gloves&lt;br /&gt;
|HandsAug= MAB15 +MAC15 +ACC15+FC3&lt;br /&gt;
|Ring1 = Rahab Ring&lt;br /&gt;
|Ring2 = Prolix Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= FC10&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Herculean Trousers&lt;br /&gt;
|LegsAug= FC5&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= FC5&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Enmity:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Can use [[Senuna&#039;s Mantle]] with Enmity +10.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enmity&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Iron Gobbet&lt;br /&gt;
|Head = Halitus Helm&lt;br /&gt;
|Neck = Unmoving Collar +1&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body =  Emet Harness +1&lt;br /&gt;
|Hands =Horos Bangles +3&lt;br /&gt;
|Ring1 = Provocare Ring&lt;br /&gt;
|Ring2 = Eihwaz Ring&lt;br /&gt;
|Back = Agema Cape&lt;br /&gt;
|Waist= Kasiri Belt&lt;br /&gt;
|Legs = Zoar Subligar +1&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Katriina</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=578812</id>
		<title>Community Dancer Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=578812"/>
		<updated>2019-06-26T11:34:24Z</updated>

		<summary type="html">&lt;p&gt;Katriina: /* Dual Wield Scenarios */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
[[File:Dancer 2.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Guide is an amalgamation of various insights from FFXIAH community members who happen to talk passionately about Dancer in this game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tis the beatin&#039; of the heart what lays the foundation. Ye embrace it with yer whole body, and then e&#039;er so gently start tappin&#039; out the steps. Yer blood gets t&#039;bubblin&#039; an&#039; ye can hear it percolatin&#039; about in there. An&#039; then ye might stick a twirlin&#039; turn and send it rushin&#039; t&#039;all yer extremities. Shimmies straight up the spine and sends a shudder clean through ye, it does. After that, then she&#039;s mine an&#039; no mistakin&#039;. Haven&#039;t the faintest where I be or how I got there, I just am. An&#039; everyone around fuels me, each of &#039;em offerin&#039; up their own—a symphony o&#039; souls. An&#039; that&#039;s yer rhythm. Ye cannot help but dance. — &#039;&#039;&#039;&#039;Laila Brillioth&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
&lt;br /&gt;
Dancers (DNC) are front-line hybrid class that can benefit the party, enfeeble monsters and deal a lot of DPS if utilized properly. Not only are they competent fighters, but the TP they accumulate is used to fuel their various abilities. They execute Waltzes and Sambas to heal and create beneficial effects, and perform Steps to inflict negative effects upon the enemy. A touch of customization is added with Flourish, which allows a step to be completed with a variety of bonuses to aid the Dancer&#039;s party. Obtained by completing the [[Lakeside Minuet]] quest.&lt;br /&gt;
&lt;br /&gt;
==Abilities and Traits==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Traits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following table only lists the Job Traits of a level 99 Dancer and their effects at that level alphabetically. For more information about these Job Traits, e. g. its tiers (if any) and at which level they are attained, they are linked to their BG Wiki pages.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy_Bonus|Accuracy Bonus]] || Accuracy +35&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed_Position|Closed Position]] || Accuracy +3 and Evasion +3 per merit level when facing the target&lt;br /&gt;
|-&lt;br /&gt;
| [[Conserve_TP|Conserve TP]] || Cuts down the TP cost of weapon skills 25% of the time&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Attack Bonus]] || Critical hit damage +11%&lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Wield]] || Combined delay -30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion Bonus]] || Evasion +48&lt;br /&gt;
|-&lt;br /&gt;
| [[Resist Slow]] || Increases resistance against Slow&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || Skillchain damage +23%&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow]] || Reduced TP fed to enemies by 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactical Parry]] || 50 TP per parry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These Job Traits define Dancer&#039;s base capabilities: a fast-hitting and evasive front-line job with a lot of accuracy and bonuses to both white damage and weapon skills when you close Skillchains with them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gifts from Job Points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gift !! Cumulative Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Capacity Points|Capacity Point Bonus]] || 320%&lt;br /&gt;
|-&lt;br /&gt;
| [[Defense|Physical Defense Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Attack|Physical Attack Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion|Physical Evasion Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy|Physical Accuracy Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Evasion|Magic Evasion Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Accuracy|Magic Accuracy Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow|Subtle Blow Effect]] || 13%&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Hit Damage|Critical Damage Bonus]] || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || 6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sombra_Armor_Set|Superior 1]] || Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Foppish_Tunica|Superior 2]] || Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
| [[Turms_Armor_Set|Superior 3]] || Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
| [[Horos Knife]] || Enables the player to equip Weapons marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
| [[Setan Kobere]] || Enables the player to equip Weapons marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
| Dual Wield Effect || 5% Delay Reduction &lt;br /&gt;
|-&lt;br /&gt;
| Maximum Finishing Moves Bonus || 4 added &amp;quot;finishing moves&amp;quot; with a total of 9/9 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
★Master!	Grants the designation &amp;quot;Master Headliner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Decreases the recast time of one-hour abilities by 15 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dancers have a multitude of Job Abilities, many of which can be found in different &amp;quot;groups&amp;quot;. Job Abilities within the same group share recast timers, so using an ability will lock out all other abilities in that group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steps &amp;amp; Presto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Steps inflict status ailments on the target by applying so-called &amp;quot;Dazes&amp;quot; to them. The first Step of a Daze effect sets its duration to 1 minute and each subsequent Step applying the same Daze effect increase its remaining duration by 30 seconds, capping at 2 minutes. You have to spend 100 TP for each Step you perform and their shared recast timer is 5 seconds for all steps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect !! Potency&lt;br /&gt;
|-&lt;br /&gt;
|[[Box Step]] || Lowers target&#039;s defense || 3% + 2% * (Sluggish Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Feather Step]] || Lowers target&#039;s critical hit evasion  (increases player critical hit rate) ||(Maculele Toeshoes +1) gives 4% + 1% * (Bewildered Daze level) for a Total 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[Quickstep]] || Lowers target&#039;s evasion || 4 * (Lethargic Daze level + 1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Stutter Step]]|| Lowers target&#039;s magic evasion|| 3 * (Weakened Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Presto]] || Enhances the effect of the next Step and grants an additional Finishing Move. || 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Unless the Daze effect level has reached the cap (currently level 10) already, each successful Step grants you 2 Finishing Moves and wielding a [[Terpsichore]] adds 1 Finishing Move on top of that for a total of up to 3 Finishing Moves per Step. If however the Daze effect level was capped already, you will gain only 1 Finishing Move, no matter what.&lt;br /&gt;
&lt;br /&gt;
* The success rate of Steps depends on the Dancer&#039;s physical hit rate and therefore caps at 99%. Each Step gets an innate Accuracy +10 bonus and a level 99+ [[Terpsichore]] adds another Accuracy +60 to that. Gear that specifically enhances &amp;quot;Step Accuracy&amp;quot; should not be carried for the sole purpose of increasing Step Accuracy, because there are pieces that give you at least the same increase to accuracy, if not more, in every slot.&lt;br /&gt;
&lt;br /&gt;
* The effect of Steps cannot be resisted, so if you can hit the target, you can apply Dazes. They however can be removed by effects that remove status ailments, e. g. Erase.&lt;br /&gt;
&lt;br /&gt;
* Most of the time, you are going to use either Quickstep and/or Box Step. Having both at level 10 and maintaining that level lowers your target&#039;s defense by 23% and evasion by 44, effectively increasing attack by (at least) 29.8% and accuracy by 44 for everyone attacking your target. Especially Box Step is useful for low-man sitautions where accuracy is likely to be capped with attack being far from cap due to lack of buffs and/or debuffs.&lt;br /&gt;
&lt;br /&gt;
* In party situations, the rise of [[GEO]] means that you very often have absurd amounts of defense reduction and attack enhancing effects up, so ratio is more likely to be capped, except for fights that puts penalty on GEO bubbles. Here, it might be more useful to use Feather Step instead, because critical hit rate is something that often is not affected by buffs. Feather Step also has another use case: For things that are being whacked by many players at the same time, e. g. Wildskeeper Reives, and Domain Invasion, it might be more reliable than Box Step or Quickstep for building Finishing Moves. Feather Step is limited to main job Dancers, whereas the other Steps can be used by anyone with a Dancer sub job.&lt;br /&gt;
&lt;br /&gt;
* Over the course of many years, Stutter Step probably only has been used to increase the accuracy of the Stun effect caused by Violent Flourish. Which sounds like a bad strategy to begin with, if you actually need Stun effects, but now that Dancers might see the inside of harder content more often, Stutter Step might be used for a similar purpose in pinch: If your stunners are close to hitting the Stun wall, you can help them a bit and hope that your target goes down before crashing into the Stun wall or you can have 10/10 Stutter for that -30 MEVA on the target just in case your GEO was using &amp;quot;Other&amp;quot; Bubbles.&lt;br /&gt;
&lt;br /&gt;
* Using a Step with Presto up gives it an accuracy bonus of +50, as well as adding two levels to the Daze effect associated with the Step, if possible. It will not magically let you break the Daze hard cap of level 10. Presto also grants you 5 additional Finishing Moves. You still get only one Finishing Move upon successfully using a Step that is &amp;quot;capped&amp;quot; already.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proposed Steps Set/ also works as highest Acc Set:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Steps&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Setan Kober&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Mache Earring +1 &lt;br /&gt;
|Ear2 = Mache Earring +1 &lt;br /&gt;
|Body = Maxixi Casaque +3&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX20 + ACC 30 &lt;br /&gt;
|Waist=Olseni Belt&lt;br /&gt;
|Legs = Maxixi Tights +3&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Try your best to use steps at start of battle and right after WS to minimize the loss in DPS and exploit the WS animation to gain as many steps as possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Waltz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These probably are the defining Job Ability groups for Dancers. &amp;quot;Groups&amp;quot;? I am listening them together, but technically, Waltzes are split into three groups that each have their own recast timer. Similar to Steps, you have to spend TP to use Waltzes, but the exact amount of TP is different for each Waltz.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz]]|| 6 seconds || 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz II]] || 8 seconds || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz III]] || 10 seconds || 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz IV]] || 12 seconds || 650&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz V]] || 16 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Curing Waltzes are single target cures for any target within casting range. You will find that most of the time, you are going to use these ones.&lt;br /&gt;
* Due to recent addition by SE for AF +3 upgrades, the following set for Waltz is considered optimal (it can be tweaked however based on obtainability) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Waltz&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Horos Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Handler&#039;s Earring +1&lt;br /&gt;
|Body = Maxixi Casaque +3&lt;br /&gt;
|Hands = Regal Gloves &lt;br /&gt;
|Ring1 = Carb. Ring +1&lt;br /&gt;
|Ring2 = Carb. Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= CHR30 &lt;br /&gt;
|Waist= Aristo Belt&lt;br /&gt;
|Legs = Dashing Subligar&lt;br /&gt;
|Feet = Maxixi Toeshoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Waltz 3/4/5 are comparably HP/TP efficient now, but the higher tier waltzes need to be used less frequently and thus have less of an impact on your DPS.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz]] || 13 seconds || 400&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz II]] || 20 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Divine Waltzes are the Curaga equivalents for Waltzes. They can target anyone in your party and anyone in range around that target will be cured.&lt;br /&gt;
&lt;br /&gt;
Note that Divine Waltzes and Curing Waltzes do not share the same recast timer, which can help getting your entire party back to healthy HP levels quickly in a pinch.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Divine Waltz II is your most efficient option if you&#039;re going to hit 3 targets for the full amount (~900HP).&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Waltz]] || 8 seconds || 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Healing Waltz is our (almost) all-purpose Erase. It can get rid of pretty much any status ailment that a [[WHM]] can remove with Erase or their -na spells.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Contradance]] || 5 minutes || Enhances your next Waltz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If Healing Waltz is our Erase, then Contradance is our Divine Seal. It doubles the potency for your next Curing Waltz or Divine Waltz; using Contradance with Healing Waltz lets it remove one status ailment from each party member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes I&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes I consume Finishing Moves to inflict an effect on your target.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes I !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Animated Flourish]] || 30 seconds || 1 or 2 || Provokes target&lt;br /&gt;
|-&lt;br /&gt;
| [[Desperate Flourish]] || 	20 seconds || 1 || Weighs target down with a low rate of success&lt;br /&gt;
|-&lt;br /&gt;
| [[Violent Flourish]] || 20 seconds || 1 || Stuns target with a low rate of success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The main purpose of this group is to provide Dynamis and Voidwatch procs. Rarely will you use any of these in other places except probably for &amp;quot;Animated Flourish&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Animated Flourish is a claiming tool at best, because its effect is weaker than Provoke: If you have only one Finishing Move, it will consume that and generate 1000 Volatile Enmity. If you have two or more Finishing Moves, it will consume two and generate 1500 Volatile Enmity.&lt;br /&gt;
&lt;br /&gt;
Desperate Flourish will only be used as a Voidwatch proc. If you want to weigh down your target, Rudra&#039;s Storm is a lot better at doing that. In fact, I don&#039;t even know why you would want to weigh down your target to begin with.&lt;br /&gt;
&lt;br /&gt;
Violent Flourish on the other hand comes with a high accuracy bonus, but that&#039;s limited to the physical hit. The Stun effect unfortunately is resisted by many targets. [[Horos Casaque +3]]  enhance the accuracy of the Stun effect, with the current game meta of massive MAAC for mele Jobs one can safely assume that it will land quite frequently than before. &lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Violent Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Setan Kober&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Hermetic Earring&lt;br /&gt;
|Body = Horos Casaque +3  &lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= INT20 + MACC 30&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Horos Tights +3 &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes II !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Building Flourish]] || 10 seconds || 1-3 || Enhances the next weapon skill&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverse Flourish]] || 30 seconds || 1-5 || Converts Finishing Moves to TP&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Flourish]] || 20 seconds || 2 || Readies target for a skillchain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Reverse Flourish is the most valuable of all Flourishes II. By converting your remaining Finishing Moves into TP, you can get instant TP to perform back to back weapon skills for a Skillchain or to close a Skillchain off of someone else&#039;s weapon skill. Along with No Foot Rise, it also can be used as a source for starting TP, letting you being fights with a good amount of TP. &lt;br /&gt;
The maximum amount of TP if 5/5 RF and 20/20 JP with Max Cape is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + Reverse Flourish Bonus) × (Finishing moves) + (Square Mod+Empyrean Hands Bonus)×(Finishing moves)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will yield if we have the maximum Reverse Flourish Bonus (70) and 5/5 RF Merits &lt;br /&gt;
&lt;br /&gt;
RF of (1FM)=332 TP&lt;br /&gt;
RF of (2FM)=548 TP&lt;br /&gt;
RF of (3FM)=798 TP&lt;br /&gt;
RF of (4FM)=1082 TP&lt;br /&gt;
RF of (5FM)=1400 TP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The amount of TP restored is calculated using this formula:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + Reverse Flourish Bonus) × (Finishing moves) + (Square Mod+Empyrean Hands Bonus)×(Finishing moves)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Reverse Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 =&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = Macu. Bangles +1&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Toetapper Mantle&lt;br /&gt;
|BackAug= RF 30&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The effect of Building Flourish depends on the number of Finishing Moves available when using it. The maximum number of Finishing Moves it consumes is 3.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number of FMs !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Accuracy bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Accuracy bonus, attack +25%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Accuracy bonus, attack +25%, critical hit rate bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Between Reverse Flourish and Wild Flourish, it is hard to justify using Building Flourish, even though its effect is powerful, because those Finishing moves might either be used for Wild Flourish or Reverse Flourish for more overall damage.&lt;br /&gt;
&lt;br /&gt;
* Wild Flourish is best used in places where two weapon skills and the resulting Skillchain would be overkill, but one weapon skill and the resulting Skillchain deal enough damage to deplete your target&#039;s HP. Since it affects your target, it can be used as a Dynamis proc. It also is a possible Voidwatch proc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Skill !! Resulting Skillchain&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancing Edge]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Evisceration]] || [[Transfixion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Exenterator]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyrrhic Kleos]] || [[Scission]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our most devastating Abilities!!!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes III consume Finishing Moves for offensive buffs affecting the Dancer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes III !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Climactic Flourish]] || 90 seconds || 1-5 || Enforces a Critical hit for the first hit of a certain number of attack rounds. Adds a base damage bonus of 50% CHR.&lt;br /&gt;
|-&lt;br /&gt;
| [[Striking Flourish]] || 30 seconds || 2 || Enforces a Double attack for the next attack round. Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ternary Flourish]] || 30 seconds || 2 || Enforces a Triple attack for the next attack round. Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Climactic Flourish enforces a critical hit for the first hit of one attack around per consumed Finishing Move. Due to the nature of [[Rudra&#039;s Storm]], Climactic Flourish is best paired with that weapon skill. Performing back to back Rudra&#039;s Storms for Darkness can deal devastating amounts of damage very fast.&lt;br /&gt;
[[Maculele Tiara +1]] is crucial for Climactic Flourish. Wearing it upon activation adds another critical hit, up to 6 attack rounds with critical first hits for 5 consumed Finishing Moves. Wearing it during the actual hits grants you a 25% critical attack bonus, which is a huge boost to weapon skills that deal the majority of their damage during the initial hit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s a little bit complicated to create a solo Skillchain involving Climactic Flourish, because it consumes all Finishing Moves. You can perform a Step, preferably with Presto, after activating Climactic Flourish and before your weapon skill and/or use No Foot Rise after your weapon skill. Stepping before the first weapon skill means you have more TP towards your second weapon skill. For the same reason, No Foot Rise is used after your first weapon skill, because it also grants you TP when used with an augmented [[Horos Casaque +3]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An easier way to perform solo Skillchains with Climactic Flourish is using [[Sekkanoki]] when using a [[Samurai]] sub job.&lt;br /&gt;
&lt;br /&gt;
[[Striking Flourish]] and [[Ternary Flourish]] on the other hand are best used with Dancer&#039;s multi-hit weapon skills, especially [[Pyrrhic Kleos]]. When using [[Fotia Belt]] and [[Fotia Gorget]] for this weapon skill, each extra hit adds another 1.95 fTP to damage calculation.&lt;br /&gt;
&lt;br /&gt;
The [[CHR]] bonus works exactly like [[Sneak Attack]] and [[Trick Attack]]: It is added to the base damage outside the fTP term:&lt;br /&gt;
&lt;br /&gt;
Quote:&lt;br /&gt;
WS damage = ((DMG + fSTR + WSC) * fTP + (CHR bonus)) * pDIF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Trance]] || Reduces the TP cost of all Job Abilities to 0 and reduces recast timers for all Waltzes&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Pas]] || Grants 5 Finishing Moves. Resets recast timers for Flourishes to 0 while active and Flourishes don&#039;t consume Finishing Moves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trance used to be your emergency button for when you really need to spam Waltzes in quick succession. Thanks to Job Points, it now grants you up to 2000 TP upon using it, turning it into another source of instant TP.&lt;br /&gt;
&lt;br /&gt;
Grand Pas also can be used for that purpose by repeatedly using Reverse Flourish. Most of the time, Grand Pas is used as a zerg tool by chaining multiple weapon skills, possibly stacked with Climactic Flourish, in short order.&lt;br /&gt;
&lt;br /&gt;
The best way is to use these two SP&#039;s  simultaneously and preform  devastating Climactic Rudras back to back in a very short window, Have your steps ready and 3K TP and: &lt;br /&gt;
&lt;br /&gt;
Outside of Escha: &lt;br /&gt;
Climactic &amp;gt; Rudra &amp;gt; RF &amp;gt; Grand pas &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; Trance Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; engage, make tp &amp;gt; Climactic &amp;gt; Rudra &amp;gt; make TP &amp;gt; Rudra - 8 climactic Rudras&lt;br /&gt;
&lt;br /&gt;
In Escha:&lt;br /&gt;
Climactic &amp;gt; Rudra &amp;gt; RF &amp;gt; Grand pas &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; Trance Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; Revit &amp;gt; Climactic &amp;gt; RF Rudra &amp;gt; wing Rudra &amp;gt; wing Rudra - 9 Climactic Rudras without TPing (could go for 10 with TPing before Revit)&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group I !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Building Flourish effect]] || Increases Building Flourish accuracy by 2, attack by 1%, and critical hit rate by 1% per merit level each.&lt;br /&gt;
|-&lt;br /&gt;
| [[Haste Samba effect]] || Adds 1% Job Ability Haste to Haste Samba per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverse Flourish effect]] || Increases TP returned by Reverse Flourish by 3 TP per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Steps accuracy]] || Increases the accuracy of Steps by 3 per merit level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dancer&#039;s group I merits are pretty clear: 5/5 Haste Samba effect and 5/5 Reverse Flourish effect. Steps don&#039;t need any extra help with accuracy between their innate accuracy bonus of +10 and Presto. As for Building Flourish... can be easily used when CF timer is down for WS.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group II !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed Position]] || Increases accuracy and evasion by 3 per merit level when face-to-face with the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fan Dance]] || Reduces physical damage taken and gives &amp;quot;Enmity +15&amp;quot;. Reduces Waltz recast timers by 5% for each merit level past the first one. Renders Sambas unusable.&lt;br /&gt;
|-&lt;br /&gt;
| [[No Foot Rise]] || Grants 1 Finishing Move per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Saber Dance]] || Increases Double Attack rate. Increases Samba duration by 5% for each merit level past the first one. Renders Waltzes unusable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Recast Duration for Fan Dance, Saber Dance and NFR is 3 Minutes.&lt;br /&gt;
&lt;br /&gt;
The group II merits used to be more complicated and the &amp;quot;right&amp;quot; setup has changed many times during the last few years. These days, the most common setup is this one after Relic +3 Upgrades:&lt;br /&gt;
&lt;br /&gt;
* 5/5 [[Closed Position]]&lt;br /&gt;
* 3/5 [[No Foot Rise]] &lt;br /&gt;
* 1/5 [[Fan Dance]] &lt;br /&gt;
* 1/5 [[Saber Dance]]&lt;br /&gt;
&lt;br /&gt;
3/5 No Foot Rise feels like the right number, because it caps Finishing Moves from scratch with just one extra Step. It also provides enough TP by itself to get to 1000 TP with Reverse Flourish after a WS and 1-2 attack rounds for a self-Skillchain, when used with [[Horos Casaque +3]].&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
Based on your play style and/or the Content you&#039;re participating in, along with what REMA you&#039;re using, Support Jobs may vary:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Thief]]&#039;&#039;&#039; is a very attractive option in endgame (namely Erinys and Teles) if you utilize [[Rudra Storm]], this means you can potentially double the amount of forced critical Rudras Using [[Sneak Attack]] during these fights.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039; is usually the go to option if you wanted to maximize your DPS, especially if you&#039;re a Twashtar III holder since your white Damage will gain a major boost from Multi-hit in gear and traits, just remember when you utilize Saber Dance (DA from WAR will be rendered obsolete).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039; is also a valid option and can add extra power to your DPS, rarely used though due to capped attack situations these days from support jobs in  party.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039; is another attractive option for DPS and becomes a great candidate if you&#039;re a Mythic wielder due to its native STP trait and how Terp functions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Rune Fencer]]&#039;&#039;&#039; are great for defensive purposes and the drop in DPS isn&#039;t that significant if you prioritize survivability.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
Dancers are super proficient at wielding daggers. And super non-proficient at wielding other weapons. While swords and some fists are actually wearable options, they only are useful in... maybe spots where piercing {{piercing}} damage does not work or you need blunt damage in some fights like Master Trails. Let alone the fact that all swords Dancers can equip deal piercing damage and the only source of slashing {{slashing}} damage is [[Vampiric Claws]] and in regards to blunt, now we can use [[Kaja Knuckles]] which is still not in final form.&lt;br /&gt;
&lt;br /&gt;
Lets get serious now and discuss [[Daggers]]:&lt;br /&gt;
&lt;br /&gt;
If you aligned with Dancer as your career Job in this game, then you obviously will try to pursue [EMA] Weapons [ [[Twashtar (Level 119 III)]], [[Terpsichore (Level 119 III)]],  [[Aeneas]]) !&lt;br /&gt;
These weapons are extremely powerful and each one shines depending on the situation but they will require a lot of resources and time to make them of course.&lt;br /&gt;
&lt;br /&gt;
For Maximum potential, most players agree on (Terp/Twashtar) combination to attain the highest DPS possible and preform better on all other aspects of the job.&lt;br /&gt;
With this combination you don&#039;t have to worry that much about WS order in fights with other DPS members and will definitely cause severe damage overall, also it will make life easier on steps and tanking without losing that much of your overall DPS with AM3 up.&lt;br /&gt;
&lt;br /&gt;
With recent game meta (very short fights and capped buffs) (Twashtar/Centovente) is  a new contender that is becoming increasingly popular if you decided to go full on ZERG  and implement the devastating abilities of Dancer (e.g. Climactic Rudra and Multi SC order in the fight).&lt;br /&gt;
For longer fights its best to use (Twashtar/Taming Sari) or (Twashtar/Airy Buckler) since the scale will tip towards white damage more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Terpsichore (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Terpsichore (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Mythic Weapon and requires a lot of time and resources to make, so if you&#039;re serious about it, you should definitely make one.&lt;br /&gt;
* This weapon allows user to use the weaponskill [[Pyrrhic Kleos]] and gives 30% increase in damage when used.&lt;br /&gt;
* AM3 up gives access to OAT for 3 minutes and trust me you wont even have enough time to react to the amount of TP you generate!!!&lt;br /&gt;
* Afterglow gives an Attack/Ranged Attack boost (+15)&lt;br /&gt;
* Step Accuracy+60.&lt;br /&gt;
* Gives one extra Finishing Move per Step.&lt;br /&gt;
* Good luck making it, its definitely a beautiful weapon to have.&lt;br /&gt;
* With R15 maxed out and in Main Hand only, Terp becomes absolutely broken with; DMG: +16 Pyrrhic Kleos: DMG +15% Accuracy +30 Mac. Acc. +30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Twashtar (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Twashtar (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Empyrean Weapon and it requires a lot of Gil to finish, if you&#039;re willing to invest in it you will never be disappointed by its outcomes.&lt;br /&gt;
* It has insane amount of DEX making Rudra ever more powerful.&lt;br /&gt;
* Afterglow gives a Critical Hit Rate boost (+5%) that gives your DPS partners a huge boost to their DPS for 30 seconds (you can imagine what it can do to critical based WS&#039;s)&lt;br /&gt;
* AM3 up opens the door to triple damage for 3 Minutes on [Mele hits &amp;amp; multi-hits] eventually making a jaw-dropping reaction from players when they notice your white damage spikes.&lt;br /&gt;
* With this weapon main hand you will become a killing machine and see damage like never before.&lt;br /&gt;
*With R15 maxed out and in Main Hand only, it becomes more OP with; DMG: +4 Rudra&#039;s Storm: DMG +10% DEX &amp;amp; AGI +20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Aeneas icon.png|link=]] &#039;&#039;&#039;[[Aeneas]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Aeonic Weapon and requires skill and knowledge to acquire, if you have the beads and a willing group to clear it then by all means do it.&lt;br /&gt;
* Allows the user to perform an [[Ultimate Skillchain]]  and gives dancers the ability to make &amp;quot;light&amp;quot; skill chains finally!!!!&lt;br /&gt;
* This weapon allows the user to use the Merit Point weaponskill Exenterator at full &amp;quot;Rank 5&amp;quot; strength with no merit points invested.&lt;br /&gt;
* The TP Bonus from this weapon is not applied to weapon skills when it is wielding in the off hand slot.&lt;br /&gt;
* its definitely an attractive (easy yo get) weapon and you will enjoy the ultimate skill chain aspect of it! this weapon shows the real power behind Dancer&#039;s skill chain properties.&lt;br /&gt;
*With R15 maxed out and in Main Hand only, it comes with; DMG: +6 Exenterator: DMG +10% Accuracy +30 &amp;amp; Mag. Acc. +30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Now with [EMA] aside, what else can dancers use and still be efficient?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tauret icon.png|link=]] &#039;&#039;&#039;[[Tauret]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The final upgrade from [[Kaja Knife]] by using 5 [[Abdhaljs Matter]] and any Pulse Weapon.&lt;br /&gt;
* This Dagger is incredible for spamming [[Evisceration]] at 1K, and should definitely be ranked amongst legendary weapons for Dancers.&lt;br /&gt;
* Best High DMG, low delay option for none EMA and a great offhand if you don&#039;t have Twashtar or Perfect Taming Sari.&lt;br /&gt;
* This Dagger when equipped in main it will offer access to Evisceration, with an added 50% boost to wsDMG across all hits and will increase the chance of critical hits based with lower TP according to this decay formula: &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Assuming exponential decay: &#039;&#039;&#039;y = a(1 - r)^x&#039;&#039;&#039; &#039;&#039;&#039;where&#039;&#039;&#039;: &#039;&#039;&#039;a&#039;&#039;&#039; = initial value (the amount before measuring decay)=50, &#039;&#039;&#039;r&#039;&#039;&#039; = decay rate (most often represented as a percentage and expressed as a decimal) and its now calculated as &#039;&#039;&#039;0.35&#039;&#039;&#039;, &#039;&#039;&#039;x&#039;&#039;&#039; = value of TP used divided by 1000, &#039;&#039;&#039;y&#039;&#039;&#039; = critical rate percentage&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* At &#039;&#039;&#039;1k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;17.5%&#039;&#039;&#039; critical rate, at &#039;&#039;&#039;2k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;6%&#039;&#039;&#039; critical rate, and at &#039;&#039;&#039;3k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;2.5%&#039;&#039;&#039; critical rate based on the latest sample tests.&lt;br /&gt;
* With [[Feather Step]] 10/10, [[Rogue&#039;s Roll]] 11 crooked and your merits; you would notice how incredible this dagger is in longer fights, both in white damage and ws, since the moment you have all these buffs and capped [[dDEX]], your critical hit rate should reach &#039;&#039;&#039;81.5%&#039;&#039;&#039; at &#039;&#039;&#039;1K&#039;&#039;&#039; TP.&lt;br /&gt;
* Good Luck getting it from [[Ambuscade Weapons]].&lt;br /&gt;
*Main Hand: &amp;quot;Evisceration&amp;quot;, &amp;quot;Evisceration&amp;quot; damage +50%, increase critical hits based with lower TP.&lt;br /&gt;
&lt;br /&gt;
[[File:Setan Kober icon.png|link=]] &#039;&#039;&#039;[[Setan Kober]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our new Divergence Weapon to add to your arsenal.&lt;br /&gt;
* At first glance it might look underwhelming but this Dagger is incredible and as of now its the best Accuracy option.&lt;br /&gt;
* Coupled with [[Horos Toe Shoes +3]] your steps will only consume 40 TP and this will have  major impact on lost DPS during stepping. &lt;br /&gt;
* This Dagger can be equipped on main and offhand simultaneously making steps free.&lt;br /&gt;
* Good Luck getting it from [[Blacksmith&#039;s aurum tome]] or buying it off the AH.&lt;br /&gt;
&lt;br /&gt;
Augments:&lt;br /&gt;
*Path A: Main Hand: Double Damage +50%, Store TP +25, DMG +5&lt;br /&gt;
*Path B: Main Hand: Follow-up Attack +50%, Subtle Blow II +25, DMG +5&lt;br /&gt;
*Path C: Main Hand: Flourish Recast Time -25%, Step Duration +60, DMG +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Taming Sari icon.png|link=]] &#039;&#039;&#039;[[Taming Sari]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger is incredible and if you managed to get the perfect augments on it then you will be really satisfied of its outcomes.&lt;br /&gt;
* This Dagger can be equipped on main and offhand simultaneously and you will notice how incredible this combination is (Also Hello TH2?)&lt;br /&gt;
* Good Luck getting it from [[Sinister Reign]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Kaja Knife icon.png|link=]] &#039;&#039;&#039;[[Kaja Knife]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our new Ambuscade Weapon to add to your arsenal, and its still not in its final form.&lt;br /&gt;
* This Dagger is incredible for returning/new players.&lt;br /&gt;
* High DMG, low delay option for none DEMA.&lt;br /&gt;
* This Dagger when equipped in main it will offer access to Evisceration, with an added 50% boost to wsDMG across all hits.&lt;br /&gt;
* Good Luck getting it from [[Ambuscade Weapons]].&lt;br /&gt;
*Main Hand: &amp;quot;Evisceration&amp;quot;, &amp;quot;Evisceration&amp;quot; damage +50%&lt;br /&gt;
&lt;br /&gt;
[[File:Raetic Kris +1 icon.png|link=]] &#039;&#039;&#039;[[Raetic Kris +1]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger is a beast!! and if you managed to get one provided that you have source of refresh, you will not be disappointed at all.&lt;br /&gt;
* This Dagger is best equipped with Twashtar to have the best results (lowest delay combo and one of the highest DPS).&lt;br /&gt;
* Good Luck getting it from [[Blacksmithing]] and the crafter will need [[Blacksmith&#039;s argentum tome]], you can also buy it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Centovente icon.png|link=]] &#039;&#039;&#039;[[Centovente]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger can potentially give the highest DPS in offhand when you go [TP Bonus +1000] and Pair it with [[Twashtar (Level 119 III)]] or [[Setan Kober]] B.&lt;br /&gt;
* It will require a metric ton of accuracy in what is considered high end content, even if DNC has one of the highest Accuracy in game; it&#039;s estimated that on Omen Bosses for instance you would need approximately 120-140 more Accuracy than normal buffs to cover the loss in offhand.&lt;br /&gt;
* Good Luck getting it from [[Dagger Trials]] in Weaponskill Trials via [[Magian Moogle]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Skinflayer icon.png|link=]] &#039;&#039;&#039;[[Skinflayer]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger can be obtained from [[Strophadia]] in [[Reisenjima]] and further augmented with the help of [[Oseem]].&lt;br /&gt;
* Try your best to get at least 15 DMG 10 DEX 20 ACC 20 ATTk and TA3.&lt;br /&gt;
* This is an excellent Dagger if you managed to gain powerful augments, and you can double wield it like Taming Sari~&lt;br /&gt;
* Good Luck on augments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Polyhymnia icon.png|link=]] &#039;&#039;&#039;[[Polyhymnia]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Obtained from [[Oboro]] and its our JSE weapon, easy to get.&lt;br /&gt;
* It will serve new/returning players a great deal and should be considered as first option.&lt;br /&gt;
* Can be further augmented with Accuracy +50, Store TP +8, Weapon Skill Damage +5%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Enchufla icon.png|link=]] &#039;&#039;&#039;[[Enchufla]]:&#039;&#039;&#039;&lt;br /&gt;
Obtained from [[Hanbi]] in [[Escha - Ru&#039;Aun]] and can be upgraded through the help of [[Nolan]] and Path C seems like a well grounded option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment Sets===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starter  TP:&#039;&#039;&#039;&lt;br /&gt;
Assuming no JP and cheapest gear.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Starter Set&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =Kaja Knife&lt;br /&gt;
|Sub =Polyhymnia&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ginsen&lt;br /&gt;
|Head = Skormoth Mask&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Asperity Necklace&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body =Rawhide Vest&lt;br /&gt;
|BodyAug= Path D: HP 50 / Subtle Blow 7 / TA 2&lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|HandsAug= &lt;br /&gt;
|Ring1 =Petrov Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DW&lt;br /&gt;
|Waist= Kentarch Belt +1&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Macu. Toeshoes +1&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Best in Slot TP:&#039;&#039;&#039;&lt;br /&gt;
Theoretically, the best DPS output when you spam Rudra exactly at 1k TP &#039;&#039;&#039;&#039;&#039;[ Please note you will require much more acc than normal buffs, to cover the loss in offhand accuracy]&#039;&#039;&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Best in Slot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub = Centovente&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A:DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Acc TP Best in Slot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Setan Kober&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Horos Tiara +3 &lt;br /&gt;
|HeadAug=&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Mache Earring +1&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A:DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Moonlight Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX20 + ACC 30 + ATT 20+10DA&lt;br /&gt;
|Waist= Olseni Belt&lt;br /&gt;
|Legs = Maxixi Tights +3 &lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twashtar TP Set:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Utilizing [[Fencer]] from /WAR is vital for this combo to preform its best, more DPS options for us to choose from.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Twashtar&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Airy Buckler&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= (Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet =  Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
Bonus Set when you have AM3 up from Twashtar and you can&#039;t WS as often as you wish due to fight mechanics, and the point is to depend on White Damage, this set will provide [Critical hit damage +42% and 39% Crtical hit rate] + 14% critical hit rate from Feather Step:&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP AM3 Up &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Skinflayer&lt;br /&gt;
|SubAug= +DMG, 10DEX, 30Acc/Att, 7% Crtical DMG &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Sherida Earring&lt;br /&gt;
|Body =Mummu Jacket +2&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|HandsAug= (Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Mummu Ring&lt;br /&gt;
|Ring2 = Hetairoi Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10CRate&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Turms Subligar +1&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= 15STR + 30 ACC/ATT + 5% Critical DMG &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terpsichore TP SET:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Its plausible to use STP set with Mythic Weapons since  AM  takes care of the multi hit gear easily if it was maintained at level 3 [Terp gives ± 70 per hit so you might need to hit 80 STP in gear, buffs and sub job STP values] [the margins of STP Set and MultiHit Set can be minuscule depending on sub job options and provided buffs, for more explanation refer to this thread http://www.ffxiah.com/forum/topic/31534/math-oax-multi-attack-and-you/3/]&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Terpsichore&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Terpsichore (Level 119 III)&lt;br /&gt;
|Sub = Twashtar (Level 119 III)&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head =Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug=(Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 =Epona&#039;s Ring&lt;br /&gt;
|Ring2 = Gere Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP&lt;br /&gt;
|Waist=Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This set provides 72+15=87 STP when /SAM.&lt;br /&gt;
Enough to cover everything you need and make your round/ws the lowest among any other combination [could possibly hit 1.9-2.1 rounds/ws]&lt;br /&gt;
&lt;br /&gt;
===Dual Wield Scenarios===&lt;br /&gt;
When/if one needed to cap delay in situations where Haste Samba isn&#039;t an option, can&#039;t get Haste II or Marches, and/or you&#039;re weak/zombi, and lastly if you&#039;re solo with trusts, you should use these sets:&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 0% Haste&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug= 15 STR/DEX + 30 ACC/ATT + 4DW&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 10% Haste &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|HandsAug= Path A&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 40% Haste&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet =  Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Climactic Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Maculele Tiara +1&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Horos Tights +3&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4WSD&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Normal Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Horos Tights +3&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Starter Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Polyhymnia&lt;br /&gt;
|Sub = Odium&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|HeadAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Neck = Caro Necklace&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body =  Meg. Cuirie +2&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Meg. Gloves +2&lt;br /&gt;
|Ring1 = Ramuh Ring +1&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Evisceration:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Evisceration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =&lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Adhemar Bonnet +1 &lt;br /&gt;
|HeadAug= (Path B) DEX12 +STR 12+ ATT 20&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Gere Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%CritRate&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Lustr. Subligar +1&lt;br /&gt;
|LegsAug= 8DEX+20ACC+3Critrate&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4%CritDMG&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Starter Evisceration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Ear2Aug=&lt;br /&gt;
|Body =  Meg. Cuirie +2&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 =Ramuh Ring +1&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%C.Rate&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* Pyrrhic Kleos:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Pyrrhic Kleos&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Lustratio Cap +1&lt;br /&gt;
|HeadAug= Path A&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body =   Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path B &lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Lustra. Leggings +1&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PK Striking Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Lustratio Cap +1&lt;br /&gt;
|HeadAug= Path A&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body =   Macu. Casaque +1&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path B&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Lustra. Leggings +1&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PK Starter &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Skormoth Mask&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body =  Rawhide Vest&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 = Ifrit Ring +1&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Rawhide Boots  &lt;br /&gt;
|FeetAug= Path D&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Exenterator&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aeneas&lt;br /&gt;
|Sub = Taming Sari&lt;br /&gt;
|SubAug= DMG15+10DEX+10STR+TH1&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|Neck = Fotia Gorget &lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body =Horos Casaque +3&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= 30AGI + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =AE&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aeneas &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= 10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Neck = Baetyl Pendant &lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug= 4MAB+250 TP Bonus&lt;br /&gt;
|Ear2 = Friomisi Earring&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= 10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Hands =Herculean Gloves  &lt;br /&gt;
|HandsAug=10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Ring1 = Shiva Ring +1&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+ WSD 10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Horos Tights +3 &lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug=10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Utilities:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MDT&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Dampening Tam&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Odnowa Earring +1&lt;br /&gt;
|Ear2 = Odnowa Earring&lt;br /&gt;
|Body =  Tu. Harness +1&lt;br /&gt;
|Hands =Turms Mittens +1&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= INT 20+ EVA 20+ MEVA 45&lt;br /&gt;
|Waist= Engraved Belt&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PDT&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1 &lt;br /&gt;
|Head = Meghanada Visor +2&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Genmei Earring&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|Hands = Meg. Gloves +2&lt;br /&gt;
|HandsAug= 10 VIT + DT5&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= VIT 30+ EVA/MEVA 20+ DEF 50&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MEVA&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Turms Cap +1&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Sanare Earring&lt;br /&gt;
|Ear2 = Hearty Earring&lt;br /&gt;
|Body =  Tu. Harness +1&lt;br /&gt;
|Hands =Raetic Bangles +1&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 =Icecrack Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= EVA20/MEVA 30 + Status Ailments 10 or DT5% or MEVA 45&lt;br /&gt;
|Waist= Engraved Belt&lt;br /&gt;
|Legs = Turms Subligar +1&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;FastCast:&#039;&#039;&lt;br /&gt;
**[[Magoraga Beads]] for [[Utsusemi]]. &lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = FC&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= FC5&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body =  Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path D: HP+105, FC+10, MDT-4%&lt;br /&gt;
|Hands =Leyline Gloves&lt;br /&gt;
|HandsAug= MAB15 +MAC15 +ACC15+FC3&lt;br /&gt;
|Ring1 = Rahab Ring&lt;br /&gt;
|Ring2 = Prolix Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= FC10&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Herculean Trousers&lt;br /&gt;
|LegsAug= FC5&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= FC5&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Enmity:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Can use [[Senuna&#039;s Mantle]] with Enmity +10.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enmity&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Iron Gobbet&lt;br /&gt;
|Head = Halitus Helm&lt;br /&gt;
|Neck = Unmoving Collar +1&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body =  Emet Harness +1&lt;br /&gt;
|Hands =Horos Bangles +3&lt;br /&gt;
|Ring1 = Provocare Ring&lt;br /&gt;
|Ring2 = Eihwaz Ring&lt;br /&gt;
|Back = Agema Cape&lt;br /&gt;
|Waist= Kasiri Belt&lt;br /&gt;
|Legs = Zoar Subligar +1&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Katriina</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=578811</id>
		<title>Community Dancer Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=578811"/>
		<updated>2019-06-26T11:32:27Z</updated>

		<summary type="html">&lt;p&gt;Katriina: /* Equipment Sets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
[[File:Dancer 2.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Guide is an amalgamation of various insights from FFXIAH community members who happen to talk passionately about Dancer in this game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tis the beatin&#039; of the heart what lays the foundation. Ye embrace it with yer whole body, and then e&#039;er so gently start tappin&#039; out the steps. Yer blood gets t&#039;bubblin&#039; an&#039; ye can hear it percolatin&#039; about in there. An&#039; then ye might stick a twirlin&#039; turn and send it rushin&#039; t&#039;all yer extremities. Shimmies straight up the spine and sends a shudder clean through ye, it does. After that, then she&#039;s mine an&#039; no mistakin&#039;. Haven&#039;t the faintest where I be or how I got there, I just am. An&#039; everyone around fuels me, each of &#039;em offerin&#039; up their own—a symphony o&#039; souls. An&#039; that&#039;s yer rhythm. Ye cannot help but dance. — &#039;&#039;&#039;&#039;Laila Brillioth&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
&lt;br /&gt;
Dancers (DNC) are front-line hybrid class that can benefit the party, enfeeble monsters and deal a lot of DPS if utilized properly. Not only are they competent fighters, but the TP they accumulate is used to fuel their various abilities. They execute Waltzes and Sambas to heal and create beneficial effects, and perform Steps to inflict negative effects upon the enemy. A touch of customization is added with Flourish, which allows a step to be completed with a variety of bonuses to aid the Dancer&#039;s party. Obtained by completing the [[Lakeside Minuet]] quest.&lt;br /&gt;
&lt;br /&gt;
==Abilities and Traits==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Traits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following table only lists the Job Traits of a level 99 Dancer and their effects at that level alphabetically. For more information about these Job Traits, e. g. its tiers (if any) and at which level they are attained, they are linked to their BG Wiki pages.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy_Bonus|Accuracy Bonus]] || Accuracy +35&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed_Position|Closed Position]] || Accuracy +3 and Evasion +3 per merit level when facing the target&lt;br /&gt;
|-&lt;br /&gt;
| [[Conserve_TP|Conserve TP]] || Cuts down the TP cost of weapon skills 25% of the time&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Attack Bonus]] || Critical hit damage +11%&lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Wield]] || Combined delay -30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion Bonus]] || Evasion +48&lt;br /&gt;
|-&lt;br /&gt;
| [[Resist Slow]] || Increases resistance against Slow&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || Skillchain damage +23%&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow]] || Reduced TP fed to enemies by 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactical Parry]] || 50 TP per parry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These Job Traits define Dancer&#039;s base capabilities: a fast-hitting and evasive front-line job with a lot of accuracy and bonuses to both white damage and weapon skills when you close Skillchains with them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gifts from Job Points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gift !! Cumulative Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Capacity Points|Capacity Point Bonus]] || 320%&lt;br /&gt;
|-&lt;br /&gt;
| [[Defense|Physical Defense Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Attack|Physical Attack Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion|Physical Evasion Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy|Physical Accuracy Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Evasion|Magic Evasion Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Accuracy|Magic Accuracy Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow|Subtle Blow Effect]] || 13%&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Hit Damage|Critical Damage Bonus]] || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || 6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sombra_Armor_Set|Superior 1]] || Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Foppish_Tunica|Superior 2]] || Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
| [[Turms_Armor_Set|Superior 3]] || Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
| [[Horos Knife]] || Enables the player to equip Weapons marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
| [[Setan Kobere]] || Enables the player to equip Weapons marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
| Dual Wield Effect || 5% Delay Reduction &lt;br /&gt;
|-&lt;br /&gt;
| Maximum Finishing Moves Bonus || 4 added &amp;quot;finishing moves&amp;quot; with a total of 9/9 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
★Master!	Grants the designation &amp;quot;Master Headliner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Decreases the recast time of one-hour abilities by 15 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dancers have a multitude of Job Abilities, many of which can be found in different &amp;quot;groups&amp;quot;. Job Abilities within the same group share recast timers, so using an ability will lock out all other abilities in that group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steps &amp;amp; Presto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Steps inflict status ailments on the target by applying so-called &amp;quot;Dazes&amp;quot; to them. The first Step of a Daze effect sets its duration to 1 minute and each subsequent Step applying the same Daze effect increase its remaining duration by 30 seconds, capping at 2 minutes. You have to spend 100 TP for each Step you perform and their shared recast timer is 5 seconds for all steps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect !! Potency&lt;br /&gt;
|-&lt;br /&gt;
|[[Box Step]] || Lowers target&#039;s defense || 3% + 2% * (Sluggish Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Feather Step]] || Lowers target&#039;s critical hit evasion  (increases player critical hit rate) ||(Maculele Toeshoes +1) gives 4% + 1% * (Bewildered Daze level) for a Total 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[Quickstep]] || Lowers target&#039;s evasion || 4 * (Lethargic Daze level + 1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Stutter Step]]|| Lowers target&#039;s magic evasion|| 3 * (Weakened Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Presto]] || Enhances the effect of the next Step and grants an additional Finishing Move. || 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Unless the Daze effect level has reached the cap (currently level 10) already, each successful Step grants you 2 Finishing Moves and wielding a [[Terpsichore]] adds 1 Finishing Move on top of that for a total of up to 3 Finishing Moves per Step. If however the Daze effect level was capped already, you will gain only 1 Finishing Move, no matter what.&lt;br /&gt;
&lt;br /&gt;
* The success rate of Steps depends on the Dancer&#039;s physical hit rate and therefore caps at 99%. Each Step gets an innate Accuracy +10 bonus and a level 99+ [[Terpsichore]] adds another Accuracy +60 to that. Gear that specifically enhances &amp;quot;Step Accuracy&amp;quot; should not be carried for the sole purpose of increasing Step Accuracy, because there are pieces that give you at least the same increase to accuracy, if not more, in every slot.&lt;br /&gt;
&lt;br /&gt;
* The effect of Steps cannot be resisted, so if you can hit the target, you can apply Dazes. They however can be removed by effects that remove status ailments, e. g. Erase.&lt;br /&gt;
&lt;br /&gt;
* Most of the time, you are going to use either Quickstep and/or Box Step. Having both at level 10 and maintaining that level lowers your target&#039;s defense by 23% and evasion by 44, effectively increasing attack by (at least) 29.8% and accuracy by 44 for everyone attacking your target. Especially Box Step is useful for low-man sitautions where accuracy is likely to be capped with attack being far from cap due to lack of buffs and/or debuffs.&lt;br /&gt;
&lt;br /&gt;
* In party situations, the rise of [[GEO]] means that you very often have absurd amounts of defense reduction and attack enhancing effects up, so ratio is more likely to be capped, except for fights that puts penalty on GEO bubbles. Here, it might be more useful to use Feather Step instead, because critical hit rate is something that often is not affected by buffs. Feather Step also has another use case: For things that are being whacked by many players at the same time, e. g. Wildskeeper Reives, and Domain Invasion, it might be more reliable than Box Step or Quickstep for building Finishing Moves. Feather Step is limited to main job Dancers, whereas the other Steps can be used by anyone with a Dancer sub job.&lt;br /&gt;
&lt;br /&gt;
* Over the course of many years, Stutter Step probably only has been used to increase the accuracy of the Stun effect caused by Violent Flourish. Which sounds like a bad strategy to begin with, if you actually need Stun effects, but now that Dancers might see the inside of harder content more often, Stutter Step might be used for a similar purpose in pinch: If your stunners are close to hitting the Stun wall, you can help them a bit and hope that your target goes down before crashing into the Stun wall or you can have 10/10 Stutter for that -30 MEVA on the target just in case your GEO was using &amp;quot;Other&amp;quot; Bubbles.&lt;br /&gt;
&lt;br /&gt;
* Using a Step with Presto up gives it an accuracy bonus of +50, as well as adding two levels to the Daze effect associated with the Step, if possible. It will not magically let you break the Daze hard cap of level 10. Presto also grants you 5 additional Finishing Moves. You still get only one Finishing Move upon successfully using a Step that is &amp;quot;capped&amp;quot; already.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proposed Steps Set/ also works as highest Acc Set:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Steps&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Setan Kober&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Mache Earring +1 &lt;br /&gt;
|Ear2 = Mache Earring +1 &lt;br /&gt;
|Body = Maxixi Casaque +3&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX20 + ACC 30 &lt;br /&gt;
|Waist=Olseni Belt&lt;br /&gt;
|Legs = Maxixi Tights +3&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Try your best to use steps at start of battle and right after WS to minimize the loss in DPS and exploit the WS animation to gain as many steps as possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Waltz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These probably are the defining Job Ability groups for Dancers. &amp;quot;Groups&amp;quot;? I am listening them together, but technically, Waltzes are split into three groups that each have their own recast timer. Similar to Steps, you have to spend TP to use Waltzes, but the exact amount of TP is different for each Waltz.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz]]|| 6 seconds || 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz II]] || 8 seconds || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz III]] || 10 seconds || 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz IV]] || 12 seconds || 650&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz V]] || 16 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Curing Waltzes are single target cures for any target within casting range. You will find that most of the time, you are going to use these ones.&lt;br /&gt;
* Due to recent addition by SE for AF +3 upgrades, the following set for Waltz is considered optimal (it can be tweaked however based on obtainability) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Waltz&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Horos Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Handler&#039;s Earring +1&lt;br /&gt;
|Body = Maxixi Casaque +3&lt;br /&gt;
|Hands = Regal Gloves &lt;br /&gt;
|Ring1 = Carb. Ring +1&lt;br /&gt;
|Ring2 = Carb. Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= CHR30 &lt;br /&gt;
|Waist= Aristo Belt&lt;br /&gt;
|Legs = Dashing Subligar&lt;br /&gt;
|Feet = Maxixi Toeshoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Waltz 3/4/5 are comparably HP/TP efficient now, but the higher tier waltzes need to be used less frequently and thus have less of an impact on your DPS.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz]] || 13 seconds || 400&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz II]] || 20 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Divine Waltzes are the Curaga equivalents for Waltzes. They can target anyone in your party and anyone in range around that target will be cured.&lt;br /&gt;
&lt;br /&gt;
Note that Divine Waltzes and Curing Waltzes do not share the same recast timer, which can help getting your entire party back to healthy HP levels quickly in a pinch.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Divine Waltz II is your most efficient option if you&#039;re going to hit 3 targets for the full amount (~900HP).&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Waltz]] || 8 seconds || 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Healing Waltz is our (almost) all-purpose Erase. It can get rid of pretty much any status ailment that a [[WHM]] can remove with Erase or their -na spells.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Contradance]] || 5 minutes || Enhances your next Waltz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If Healing Waltz is our Erase, then Contradance is our Divine Seal. It doubles the potency for your next Curing Waltz or Divine Waltz; using Contradance with Healing Waltz lets it remove one status ailment from each party member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes I&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes I consume Finishing Moves to inflict an effect on your target.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes I !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Animated Flourish]] || 30 seconds || 1 or 2 || Provokes target&lt;br /&gt;
|-&lt;br /&gt;
| [[Desperate Flourish]] || 	20 seconds || 1 || Weighs target down with a low rate of success&lt;br /&gt;
|-&lt;br /&gt;
| [[Violent Flourish]] || 20 seconds || 1 || Stuns target with a low rate of success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The main purpose of this group is to provide Dynamis and Voidwatch procs. Rarely will you use any of these in other places except probably for &amp;quot;Animated Flourish&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Animated Flourish is a claiming tool at best, because its effect is weaker than Provoke: If you have only one Finishing Move, it will consume that and generate 1000 Volatile Enmity. If you have two or more Finishing Moves, it will consume two and generate 1500 Volatile Enmity.&lt;br /&gt;
&lt;br /&gt;
Desperate Flourish will only be used as a Voidwatch proc. If you want to weigh down your target, Rudra&#039;s Storm is a lot better at doing that. In fact, I don&#039;t even know why you would want to weigh down your target to begin with.&lt;br /&gt;
&lt;br /&gt;
Violent Flourish on the other hand comes with a high accuracy bonus, but that&#039;s limited to the physical hit. The Stun effect unfortunately is resisted by many targets. [[Horos Casaque +3]]  enhance the accuracy of the Stun effect, with the current game meta of massive MAAC for mele Jobs one can safely assume that it will land quite frequently than before. &lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Violent Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Setan Kober&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Hermetic Earring&lt;br /&gt;
|Body = Horos Casaque +3  &lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= INT20 + MACC 30&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Horos Tights +3 &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes II !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Building Flourish]] || 10 seconds || 1-3 || Enhances the next weapon skill&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverse Flourish]] || 30 seconds || 1-5 || Converts Finishing Moves to TP&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Flourish]] || 20 seconds || 2 || Readies target for a skillchain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Reverse Flourish is the most valuable of all Flourishes II. By converting your remaining Finishing Moves into TP, you can get instant TP to perform back to back weapon skills for a Skillchain or to close a Skillchain off of someone else&#039;s weapon skill. Along with No Foot Rise, it also can be used as a source for starting TP, letting you being fights with a good amount of TP. &lt;br /&gt;
The maximum amount of TP if 5/5 RF and 20/20 JP with Max Cape is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + Reverse Flourish Bonus) × (Finishing moves) + (Square Mod+Empyrean Hands Bonus)×(Finishing moves)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will yield if we have the maximum Reverse Flourish Bonus (70) and 5/5 RF Merits &lt;br /&gt;
&lt;br /&gt;
RF of (1FM)=332 TP&lt;br /&gt;
RF of (2FM)=548 TP&lt;br /&gt;
RF of (3FM)=798 TP&lt;br /&gt;
RF of (4FM)=1082 TP&lt;br /&gt;
RF of (5FM)=1400 TP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The amount of TP restored is calculated using this formula:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + Reverse Flourish Bonus) × (Finishing moves) + (Square Mod+Empyrean Hands Bonus)×(Finishing moves)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Reverse Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 =&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = Macu. Bangles +1&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Toetapper Mantle&lt;br /&gt;
|BackAug= RF 30&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The effect of Building Flourish depends on the number of Finishing Moves available when using it. The maximum number of Finishing Moves it consumes is 3.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number of FMs !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Accuracy bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Accuracy bonus, attack +25%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Accuracy bonus, attack +25%, critical hit rate bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Between Reverse Flourish and Wild Flourish, it is hard to justify using Building Flourish, even though its effect is powerful, because those Finishing moves might either be used for Wild Flourish or Reverse Flourish for more overall damage.&lt;br /&gt;
&lt;br /&gt;
* Wild Flourish is best used in places where two weapon skills and the resulting Skillchain would be overkill, but one weapon skill and the resulting Skillchain deal enough damage to deplete your target&#039;s HP. Since it affects your target, it can be used as a Dynamis proc. It also is a possible Voidwatch proc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Skill !! Resulting Skillchain&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancing Edge]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Evisceration]] || [[Transfixion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Exenterator]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyrrhic Kleos]] || [[Scission]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our most devastating Abilities!!!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes III consume Finishing Moves for offensive buffs affecting the Dancer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes III !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Climactic Flourish]] || 90 seconds || 1-5 || Enforces a Critical hit for the first hit of a certain number of attack rounds. Adds a base damage bonus of 50% CHR.&lt;br /&gt;
|-&lt;br /&gt;
| [[Striking Flourish]] || 30 seconds || 2 || Enforces a Double attack for the next attack round. Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ternary Flourish]] || 30 seconds || 2 || Enforces a Triple attack for the next attack round. Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Climactic Flourish enforces a critical hit for the first hit of one attack around per consumed Finishing Move. Due to the nature of [[Rudra&#039;s Storm]], Climactic Flourish is best paired with that weapon skill. Performing back to back Rudra&#039;s Storms for Darkness can deal devastating amounts of damage very fast.&lt;br /&gt;
[[Maculele Tiara +1]] is crucial for Climactic Flourish. Wearing it upon activation adds another critical hit, up to 6 attack rounds with critical first hits for 5 consumed Finishing Moves. Wearing it during the actual hits grants you a 25% critical attack bonus, which is a huge boost to weapon skills that deal the majority of their damage during the initial hit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s a little bit complicated to create a solo Skillchain involving Climactic Flourish, because it consumes all Finishing Moves. You can perform a Step, preferably with Presto, after activating Climactic Flourish and before your weapon skill and/or use No Foot Rise after your weapon skill. Stepping before the first weapon skill means you have more TP towards your second weapon skill. For the same reason, No Foot Rise is used after your first weapon skill, because it also grants you TP when used with an augmented [[Horos Casaque +3]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An easier way to perform solo Skillchains with Climactic Flourish is using [[Sekkanoki]] when using a [[Samurai]] sub job.&lt;br /&gt;
&lt;br /&gt;
[[Striking Flourish]] and [[Ternary Flourish]] on the other hand are best used with Dancer&#039;s multi-hit weapon skills, especially [[Pyrrhic Kleos]]. When using [[Fotia Belt]] and [[Fotia Gorget]] for this weapon skill, each extra hit adds another 1.95 fTP to damage calculation.&lt;br /&gt;
&lt;br /&gt;
The [[CHR]] bonus works exactly like [[Sneak Attack]] and [[Trick Attack]]: It is added to the base damage outside the fTP term:&lt;br /&gt;
&lt;br /&gt;
Quote:&lt;br /&gt;
WS damage = ((DMG + fSTR + WSC) * fTP + (CHR bonus)) * pDIF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Trance]] || Reduces the TP cost of all Job Abilities to 0 and reduces recast timers for all Waltzes&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Pas]] || Grants 5 Finishing Moves. Resets recast timers for Flourishes to 0 while active and Flourishes don&#039;t consume Finishing Moves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trance used to be your emergency button for when you really need to spam Waltzes in quick succession. Thanks to Job Points, it now grants you up to 2000 TP upon using it, turning it into another source of instant TP.&lt;br /&gt;
&lt;br /&gt;
Grand Pas also can be used for that purpose by repeatedly using Reverse Flourish. Most of the time, Grand Pas is used as a zerg tool by chaining multiple weapon skills, possibly stacked with Climactic Flourish, in short order.&lt;br /&gt;
&lt;br /&gt;
The best way is to use these two SP&#039;s  simultaneously and preform  devastating Climactic Rudras back to back in a very short window, Have your steps ready and 3K TP and: &lt;br /&gt;
&lt;br /&gt;
Outside of Escha: &lt;br /&gt;
Climactic &amp;gt; Rudra &amp;gt; RF &amp;gt; Grand pas &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; Trance Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; engage, make tp &amp;gt; Climactic &amp;gt; Rudra &amp;gt; make TP &amp;gt; Rudra - 8 climactic Rudras&lt;br /&gt;
&lt;br /&gt;
In Escha:&lt;br /&gt;
Climactic &amp;gt; Rudra &amp;gt; RF &amp;gt; Grand pas &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; Trance Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; Revit &amp;gt; Climactic &amp;gt; RF Rudra &amp;gt; wing Rudra &amp;gt; wing Rudra - 9 Climactic Rudras without TPing (could go for 10 with TPing before Revit)&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group I !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Building Flourish effect]] || Increases Building Flourish accuracy by 2, attack by 1%, and critical hit rate by 1% per merit level each.&lt;br /&gt;
|-&lt;br /&gt;
| [[Haste Samba effect]] || Adds 1% Job Ability Haste to Haste Samba per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverse Flourish effect]] || Increases TP returned by Reverse Flourish by 3 TP per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Steps accuracy]] || Increases the accuracy of Steps by 3 per merit level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dancer&#039;s group I merits are pretty clear: 5/5 Haste Samba effect and 5/5 Reverse Flourish effect. Steps don&#039;t need any extra help with accuracy between their innate accuracy bonus of +10 and Presto. As for Building Flourish... can be easily used when CF timer is down for WS.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group II !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed Position]] || Increases accuracy and evasion by 3 per merit level when face-to-face with the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fan Dance]] || Reduces physical damage taken and gives &amp;quot;Enmity +15&amp;quot;. Reduces Waltz recast timers by 5% for each merit level past the first one. Renders Sambas unusable.&lt;br /&gt;
|-&lt;br /&gt;
| [[No Foot Rise]] || Grants 1 Finishing Move per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Saber Dance]] || Increases Double Attack rate. Increases Samba duration by 5% for each merit level past the first one. Renders Waltzes unusable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Recast Duration for Fan Dance, Saber Dance and NFR is 3 Minutes.&lt;br /&gt;
&lt;br /&gt;
The group II merits used to be more complicated and the &amp;quot;right&amp;quot; setup has changed many times during the last few years. These days, the most common setup is this one after Relic +3 Upgrades:&lt;br /&gt;
&lt;br /&gt;
* 5/5 [[Closed Position]]&lt;br /&gt;
* 3/5 [[No Foot Rise]] &lt;br /&gt;
* 1/5 [[Fan Dance]] &lt;br /&gt;
* 1/5 [[Saber Dance]]&lt;br /&gt;
&lt;br /&gt;
3/5 No Foot Rise feels like the right number, because it caps Finishing Moves from scratch with just one extra Step. It also provides enough TP by itself to get to 1000 TP with Reverse Flourish after a WS and 1-2 attack rounds for a self-Skillchain, when used with [[Horos Casaque +3]].&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
Based on your play style and/or the Content you&#039;re participating in, along with what REMA you&#039;re using, Support Jobs may vary:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Thief]]&#039;&#039;&#039; is a very attractive option in endgame (namely Erinys and Teles) if you utilize [[Rudra Storm]], this means you can potentially double the amount of forced critical Rudras Using [[Sneak Attack]] during these fights.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039; is usually the go to option if you wanted to maximize your DPS, especially if you&#039;re a Twashtar III holder since your white Damage will gain a major boost from Multi-hit in gear and traits, just remember when you utilize Saber Dance (DA from WAR will be rendered obsolete).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039; is also a valid option and can add extra power to your DPS, rarely used though due to capped attack situations these days from support jobs in  party.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039; is another attractive option for DPS and becomes a great candidate if you&#039;re a Mythic wielder due to its native STP trait and how Terp functions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Rune Fencer]]&#039;&#039;&#039; are great for defensive purposes and the drop in DPS isn&#039;t that significant if you prioritize survivability.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
Dancers are super proficient at wielding daggers. And super non-proficient at wielding other weapons. While swords and some fists are actually wearable options, they only are useful in... maybe spots where piercing {{piercing}} damage does not work or you need blunt damage in some fights like Master Trails. Let alone the fact that all swords Dancers can equip deal piercing damage and the only source of slashing {{slashing}} damage is [[Vampiric Claws]] and in regards to blunt, now we can use [[Kaja Knuckles]] which is still not in final form.&lt;br /&gt;
&lt;br /&gt;
Lets get serious now and discuss [[Daggers]]:&lt;br /&gt;
&lt;br /&gt;
If you aligned with Dancer as your career Job in this game, then you obviously will try to pursue [EMA] Weapons [ [[Twashtar (Level 119 III)]], [[Terpsichore (Level 119 III)]],  [[Aeneas]]) !&lt;br /&gt;
These weapons are extremely powerful and each one shines depending on the situation but they will require a lot of resources and time to make them of course.&lt;br /&gt;
&lt;br /&gt;
For Maximum potential, most players agree on (Terp/Twashtar) combination to attain the highest DPS possible and preform better on all other aspects of the job.&lt;br /&gt;
With this combination you don&#039;t have to worry that much about WS order in fights with other DPS members and will definitely cause severe damage overall, also it will make life easier on steps and tanking without losing that much of your overall DPS with AM3 up.&lt;br /&gt;
&lt;br /&gt;
With recent game meta (very short fights and capped buffs) (Twashtar/Centovente) is  a new contender that is becoming increasingly popular if you decided to go full on ZERG  and implement the devastating abilities of Dancer (e.g. Climactic Rudra and Multi SC order in the fight).&lt;br /&gt;
For longer fights its best to use (Twashtar/Taming Sari) or (Twashtar/Airy Buckler) since the scale will tip towards white damage more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Terpsichore (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Terpsichore (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Mythic Weapon and requires a lot of time and resources to make, so if you&#039;re serious about it, you should definitely make one.&lt;br /&gt;
* This weapon allows user to use the weaponskill [[Pyrrhic Kleos]] and gives 30% increase in damage when used.&lt;br /&gt;
* AM3 up gives access to OAT for 3 minutes and trust me you wont even have enough time to react to the amount of TP you generate!!!&lt;br /&gt;
* Afterglow gives an Attack/Ranged Attack boost (+15)&lt;br /&gt;
* Step Accuracy+60.&lt;br /&gt;
* Gives one extra Finishing Move per Step.&lt;br /&gt;
* Good luck making it, its definitely a beautiful weapon to have.&lt;br /&gt;
* With R15 maxed out and in Main Hand only, Terp becomes absolutely broken with; DMG: +16 Pyrrhic Kleos: DMG +15% Accuracy +30 Mac. Acc. +30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Twashtar (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Twashtar (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Empyrean Weapon and it requires a lot of Gil to finish, if you&#039;re willing to invest in it you will never be disappointed by its outcomes.&lt;br /&gt;
* It has insane amount of DEX making Rudra ever more powerful.&lt;br /&gt;
* Afterglow gives a Critical Hit Rate boost (+5%) that gives your DPS partners a huge boost to their DPS for 30 seconds (you can imagine what it can do to critical based WS&#039;s)&lt;br /&gt;
* AM3 up opens the door to triple damage for 3 Minutes on [Mele hits &amp;amp; multi-hits] eventually making a jaw-dropping reaction from players when they notice your white damage spikes.&lt;br /&gt;
* With this weapon main hand you will become a killing machine and see damage like never before.&lt;br /&gt;
*With R15 maxed out and in Main Hand only, it becomes more OP with; DMG: +4 Rudra&#039;s Storm: DMG +10% DEX &amp;amp; AGI +20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Aeneas icon.png|link=]] &#039;&#039;&#039;[[Aeneas]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Aeonic Weapon and requires skill and knowledge to acquire, if you have the beads and a willing group to clear it then by all means do it.&lt;br /&gt;
* Allows the user to perform an [[Ultimate Skillchain]]  and gives dancers the ability to make &amp;quot;light&amp;quot; skill chains finally!!!!&lt;br /&gt;
* This weapon allows the user to use the Merit Point weaponskill Exenterator at full &amp;quot;Rank 5&amp;quot; strength with no merit points invested.&lt;br /&gt;
* The TP Bonus from this weapon is not applied to weapon skills when it is wielding in the off hand slot.&lt;br /&gt;
* its definitely an attractive (easy yo get) weapon and you will enjoy the ultimate skill chain aspect of it! this weapon shows the real power behind Dancer&#039;s skill chain properties.&lt;br /&gt;
*With R15 maxed out and in Main Hand only, it comes with; DMG: +6 Exenterator: DMG +10% Accuracy +30 &amp;amp; Mag. Acc. +30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Now with [EMA] aside, what else can dancers use and still be efficient?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tauret icon.png|link=]] &#039;&#039;&#039;[[Tauret]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The final upgrade from [[Kaja Knife]] by using 5 [[Abdhaljs Matter]] and any Pulse Weapon.&lt;br /&gt;
* This Dagger is incredible for spamming [[Evisceration]] at 1K, and should definitely be ranked amongst legendary weapons for Dancers.&lt;br /&gt;
* Best High DMG, low delay option for none EMA and a great offhand if you don&#039;t have Twashtar or Perfect Taming Sari.&lt;br /&gt;
* This Dagger when equipped in main it will offer access to Evisceration, with an added 50% boost to wsDMG across all hits and will increase the chance of critical hits based with lower TP according to this decay formula: &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Assuming exponential decay: &#039;&#039;&#039;y = a(1 - r)^x&#039;&#039;&#039; &#039;&#039;&#039;where&#039;&#039;&#039;: &#039;&#039;&#039;a&#039;&#039;&#039; = initial value (the amount before measuring decay)=50, &#039;&#039;&#039;r&#039;&#039;&#039; = decay rate (most often represented as a percentage and expressed as a decimal) and its now calculated as &#039;&#039;&#039;0.35&#039;&#039;&#039;, &#039;&#039;&#039;x&#039;&#039;&#039; = value of TP used divided by 1000, &#039;&#039;&#039;y&#039;&#039;&#039; = critical rate percentage&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* At &#039;&#039;&#039;1k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;17.5%&#039;&#039;&#039; critical rate, at &#039;&#039;&#039;2k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;6%&#039;&#039;&#039; critical rate, and at &#039;&#039;&#039;3k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;2.5%&#039;&#039;&#039; critical rate based on the latest sample tests.&lt;br /&gt;
* With [[Feather Step]] 10/10, [[Rogue&#039;s Roll]] 11 crooked and your merits; you would notice how incredible this dagger is in longer fights, both in white damage and ws, since the moment you have all these buffs and capped [[dDEX]], your critical hit rate should reach &#039;&#039;&#039;81.5%&#039;&#039;&#039; at &#039;&#039;&#039;1K&#039;&#039;&#039; TP.&lt;br /&gt;
* Good Luck getting it from [[Ambuscade Weapons]].&lt;br /&gt;
*Main Hand: &amp;quot;Evisceration&amp;quot;, &amp;quot;Evisceration&amp;quot; damage +50%, increase critical hits based with lower TP.&lt;br /&gt;
&lt;br /&gt;
[[File:Setan Kober icon.png|link=]] &#039;&#039;&#039;[[Setan Kober]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our new Divergence Weapon to add to your arsenal.&lt;br /&gt;
* At first glance it might look underwhelming but this Dagger is incredible and as of now its the best Accuracy option.&lt;br /&gt;
* Coupled with [[Horos Toe Shoes +3]] your steps will only consume 40 TP and this will have  major impact on lost DPS during stepping. &lt;br /&gt;
* This Dagger can be equipped on main and offhand simultaneously making steps free.&lt;br /&gt;
* Good Luck getting it from [[Blacksmith&#039;s aurum tome]] or buying it off the AH.&lt;br /&gt;
&lt;br /&gt;
Augments:&lt;br /&gt;
*Path A: Main Hand: Double Damage +50%, Store TP +25, DMG +5&lt;br /&gt;
*Path B: Main Hand: Follow-up Attack +50%, Subtle Blow II +25, DMG +5&lt;br /&gt;
*Path C: Main Hand: Flourish Recast Time -25%, Step Duration +60, DMG +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Taming Sari icon.png|link=]] &#039;&#039;&#039;[[Taming Sari]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger is incredible and if you managed to get the perfect augments on it then you will be really satisfied of its outcomes.&lt;br /&gt;
* This Dagger can be equipped on main and offhand simultaneously and you will notice how incredible this combination is (Also Hello TH2?)&lt;br /&gt;
* Good Luck getting it from [[Sinister Reign]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Kaja Knife icon.png|link=]] &#039;&#039;&#039;[[Kaja Knife]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our new Ambuscade Weapon to add to your arsenal, and its still not in its final form.&lt;br /&gt;
* This Dagger is incredible for returning/new players.&lt;br /&gt;
* High DMG, low delay option for none DEMA.&lt;br /&gt;
* This Dagger when equipped in main it will offer access to Evisceration, with an added 50% boost to wsDMG across all hits.&lt;br /&gt;
* Good Luck getting it from [[Ambuscade Weapons]].&lt;br /&gt;
*Main Hand: &amp;quot;Evisceration&amp;quot;, &amp;quot;Evisceration&amp;quot; damage +50%&lt;br /&gt;
&lt;br /&gt;
[[File:Raetic Kris +1 icon.png|link=]] &#039;&#039;&#039;[[Raetic Kris +1]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger is a beast!! and if you managed to get one provided that you have source of refresh, you will not be disappointed at all.&lt;br /&gt;
* This Dagger is best equipped with Twashtar to have the best results (lowest delay combo and one of the highest DPS).&lt;br /&gt;
* Good Luck getting it from [[Blacksmithing]] and the crafter will need [[Blacksmith&#039;s argentum tome]], you can also buy it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Centovente icon.png|link=]] &#039;&#039;&#039;[[Centovente]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger can potentially give the highest DPS in offhand when you go [TP Bonus +1000] and Pair it with [[Twashtar (Level 119 III)]] or [[Setan Kober]] B.&lt;br /&gt;
* It will require a metric ton of accuracy in what is considered high end content, even if DNC has one of the highest Accuracy in game; it&#039;s estimated that on Omen Bosses for instance you would need approximately 120-140 more Accuracy than normal buffs to cover the loss in offhand.&lt;br /&gt;
* Good Luck getting it from [[Dagger Trials]] in Weaponskill Trials via [[Magian Moogle]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Skinflayer icon.png|link=]] &#039;&#039;&#039;[[Skinflayer]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger can be obtained from [[Strophadia]] in [[Reisenjima]] and further augmented with the help of [[Oseem]].&lt;br /&gt;
* Try your best to get at least 15 DMG 10 DEX 20 ACC 20 ATTk and TA3.&lt;br /&gt;
* This is an excellent Dagger if you managed to gain powerful augments, and you can double wield it like Taming Sari~&lt;br /&gt;
* Good Luck on augments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Polyhymnia icon.png|link=]] &#039;&#039;&#039;[[Polyhymnia]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Obtained from [[Oboro]] and its our JSE weapon, easy to get.&lt;br /&gt;
* It will serve new/returning players a great deal and should be considered as first option.&lt;br /&gt;
* Can be further augmented with Accuracy +50, Store TP +8, Weapon Skill Damage +5%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Enchufla icon.png|link=]] &#039;&#039;&#039;[[Enchufla]]:&#039;&#039;&#039;&lt;br /&gt;
Obtained from [[Hanbi]] in [[Escha - Ru&#039;Aun]] and can be upgraded through the help of [[Nolan]] and Path C seems like a well grounded option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment Sets===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starter  TP:&#039;&#039;&#039;&lt;br /&gt;
Assuming no JP and cheapest gear.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Starter Set&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =Kaja Knife&lt;br /&gt;
|Sub =Polyhymnia&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ginsen&lt;br /&gt;
|Head = Skormoth Mask&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Asperity Necklace&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body =Rawhide Vest&lt;br /&gt;
|BodyAug= Path D: HP 50 / Subtle Blow 7 / TA 2&lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|HandsAug= &lt;br /&gt;
|Ring1 =Petrov Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DW&lt;br /&gt;
|Waist= Kentarch Belt +1&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Macu. Toeshoes +1&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Best in Slot TP:&#039;&#039;&#039;&lt;br /&gt;
Theoretically, the best DPS output when you spam Rudra exactly at 1k TP &#039;&#039;&#039;&#039;&#039;[ Please note you will require much more acc than normal buffs, to cover the loss in offhand accuracy]&#039;&#039;&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Best in Slot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub = Centovente&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A:DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Acc TP Best in Slot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Setan Kober&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Horos Tiara +3 &lt;br /&gt;
|HeadAug=&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Mache Earring +1&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A:DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Moonlight Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX20 + ACC 30 + ATT 20+10DA&lt;br /&gt;
|Waist= Olseni Belt&lt;br /&gt;
|Legs = Maxixi Tights +3 &lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twashtar TP Set:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Utilizing [[Fencer]] from /WAR is vital for this combo to preform its best, more DPS options for us to choose from.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Twashtar&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Airy Buckler&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= (Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Gere Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet =  Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
Bonus Set when you have AM3 up from Twashtar and you can&#039;t WS as often as you wish due to fight mechanics, and the point is to depend on White Damage, this set will provide [Critical hit damage +42% and 39% Crtical hit rate] + 14% critical hit rate from Feather Step:&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP AM3 Up &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Skinflayer&lt;br /&gt;
|SubAug= +DMG, 10DEX, 30Acc/Att, 7% Crtical DMG &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Sherida Earring&lt;br /&gt;
|Body =Mummu Jacket +2&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|HandsAug= (Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Mummu Ring&lt;br /&gt;
|Ring2 = Hetairoi Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10CRate&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Turms Subligar +1&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= 15STR + 30 ACC/ATT + 5% Critical DMG &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terpsichore TP SET:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Its plausible to use STP set with Mythic Weapons since  AM  takes care of the multi hit gear easily if it was maintained at level 3 [Terp gives ± 70 per hit so you might need to hit 80 STP in gear, buffs and sub job STP values] [the margins of STP Set and MultiHit Set can be minuscule depending on sub job options and provided buffs, for more explanation refer to this thread http://www.ffxiah.com/forum/topic/31534/math-oax-multi-attack-and-you/3/]&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Terpsichore&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Terpsichore (Level 119 III)&lt;br /&gt;
|Sub = Twashtar (Level 119 III)&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head =Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug=(Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 =Epona&#039;s Ring&lt;br /&gt;
|Ring2 = Gere Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP&lt;br /&gt;
|Waist=Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This set provides 72+15=87 STP when /SAM.&lt;br /&gt;
Enough to cover everything you need and make your round/ws the lowest among any other combination [could possibly hit 1.9-2.1 rounds/ws]&lt;br /&gt;
&lt;br /&gt;
===Dual Wield Scenarios===&lt;br /&gt;
When/if one needed to cap delay in situations where Haste Samba isn&#039;t an option, can&#039;t get Haste II or Marches, and/or you&#039;re weak/zombi, and lastly if you&#039;re solo with trusts, you should use these sets:&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 0% Haste&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug= 15 STR/DEX + 30 ACC/ATT + 4DW&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 10% Haste &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|HandsAug= Path A&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 40% Haste&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet =  Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Climactic Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Maculele Tiara +1&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Horos Tights +3&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4WSD&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Normal Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Horos Tights +3&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Starter Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Polyhymnia&lt;br /&gt;
|Sub = Odium&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|HeadAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Neck = Caro Necklace&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body =  Meg. Cuirie +2&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Meg. Gloves +2&lt;br /&gt;
|Ring1 = Ramuh Ring +1&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Evisceration:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Evisceration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =&lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Adhemar Bonnet +1 &lt;br /&gt;
|HeadAug= (Path B) DEX12 +STR 12+ ATT 20&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%CritRate&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Lustr. Subligar +1&lt;br /&gt;
|LegsAug= 8DEX+20ACC+3Critrate&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4%CritDMG&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Starter Evisceration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Ear2Aug=&lt;br /&gt;
|Body =  Meg. Cuirie +2&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 =Ramuh Ring +1&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%C.Rate&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* Pyrrhic Kleos:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Pyrrhic Kleos&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Lustratio Cap +1&lt;br /&gt;
|HeadAug= Path A&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body =   Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path B &lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Lustra. Leggings +1&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PK Striking Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Lustratio Cap +1&lt;br /&gt;
|HeadAug= Path A&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body =   Macu. Casaque +1&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path B&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Lustra. Leggings +1&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PK Starter &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Skormoth Mask&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body =  Rawhide Vest&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 = Ifrit Ring +1&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Rawhide Boots  &lt;br /&gt;
|FeetAug= Path D&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Exenterator&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aeneas&lt;br /&gt;
|Sub = Taming Sari&lt;br /&gt;
|SubAug= DMG15+10DEX+10STR+TH1&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|Neck = Fotia Gorget &lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body =Horos Casaque +3&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|Ring1 = Ilabrat Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= 30AGI + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =AE&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aeneas &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= 10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Neck = Baetyl Pendant &lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug= 4MAB+250 TP Bonus&lt;br /&gt;
|Ear2 = Friomisi Earring&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= 10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Hands =Herculean Gloves  &lt;br /&gt;
|HandsAug=10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Ring1 = Shiva Ring +1&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+ WSD 10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Horos Tights +3 &lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug=10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Utilities:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MDT&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Dampening Tam&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Odnowa Earring +1&lt;br /&gt;
|Ear2 = Odnowa Earring&lt;br /&gt;
|Body =  Tu. Harness +1&lt;br /&gt;
|Hands =Turms Mittens +1&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= INT 20+ EVA 20+ MEVA 45&lt;br /&gt;
|Waist= Engraved Belt&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PDT&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1 &lt;br /&gt;
|Head = Meghanada Visor +2&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Genmei Earring&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|Hands = Meg. Gloves +2&lt;br /&gt;
|HandsAug= 10 VIT + DT5&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= VIT 30+ EVA/MEVA 20+ DEF 50&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MEVA&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Turms Cap +1&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Sanare Earring&lt;br /&gt;
|Ear2 = Hearty Earring&lt;br /&gt;
|Body =  Tu. Harness +1&lt;br /&gt;
|Hands =Raetic Bangles +1&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 =Icecrack Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= EVA20/MEVA 30 + Status Ailments 10 or DT5% or MEVA 45&lt;br /&gt;
|Waist= Engraved Belt&lt;br /&gt;
|Legs = Turms Subligar +1&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;FastCast:&#039;&#039;&lt;br /&gt;
**[[Magoraga Beads]] for [[Utsusemi]]. &lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = FC&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= FC5&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body =  Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path D: HP+105, FC+10, MDT-4%&lt;br /&gt;
|Hands =Leyline Gloves&lt;br /&gt;
|HandsAug= MAB15 +MAC15 +ACC15+FC3&lt;br /&gt;
|Ring1 = Rahab Ring&lt;br /&gt;
|Ring2 = Prolix Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= FC10&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Herculean Trousers&lt;br /&gt;
|LegsAug= FC5&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= FC5&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Enmity:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Can use [[Senuna&#039;s Mantle]] with Enmity +10.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enmity&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Iron Gobbet&lt;br /&gt;
|Head = Halitus Helm&lt;br /&gt;
|Neck = Unmoving Collar +1&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body =  Emet Harness +1&lt;br /&gt;
|Hands =Horos Bangles +3&lt;br /&gt;
|Ring1 = Provocare Ring&lt;br /&gt;
|Ring2 = Eihwaz Ring&lt;br /&gt;
|Back = Agema Cape&lt;br /&gt;
|Waist= Kasiri Belt&lt;br /&gt;
|Legs = Zoar Subligar +1&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Katriina</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=578810</id>
		<title>Community Dancer Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_Dancer_Guide&amp;diff=578810"/>
		<updated>2019-06-26T11:31:10Z</updated>

		<summary type="html">&lt;p&gt;Katriina: /* Support Jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
[[File:Dancer 2.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Guide is an amalgamation of various insights from FFXIAH community members who happen to talk passionately about Dancer in this game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tis the beatin&#039; of the heart what lays the foundation. Ye embrace it with yer whole body, and then e&#039;er so gently start tappin&#039; out the steps. Yer blood gets t&#039;bubblin&#039; an&#039; ye can hear it percolatin&#039; about in there. An&#039; then ye might stick a twirlin&#039; turn and send it rushin&#039; t&#039;all yer extremities. Shimmies straight up the spine and sends a shudder clean through ye, it does. After that, then she&#039;s mine an&#039; no mistakin&#039;. Haven&#039;t the faintest where I be or how I got there, I just am. An&#039; everyone around fuels me, each of &#039;em offerin&#039; up their own—a symphony o&#039; souls. An&#039; that&#039;s yer rhythm. Ye cannot help but dance. — &#039;&#039;&#039;&#039;Laila Brillioth&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
&lt;br /&gt;
Dancers (DNC) are front-line hybrid class that can benefit the party, enfeeble monsters and deal a lot of DPS if utilized properly. Not only are they competent fighters, but the TP they accumulate is used to fuel their various abilities. They execute Waltzes and Sambas to heal and create beneficial effects, and perform Steps to inflict negative effects upon the enemy. A touch of customization is added with Flourish, which allows a step to be completed with a variety of bonuses to aid the Dancer&#039;s party. Obtained by completing the [[Lakeside Minuet]] quest.&lt;br /&gt;
&lt;br /&gt;
==Abilities and Traits==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Traits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following table only lists the Job Traits of a level 99 Dancer and their effects at that level alphabetically. For more information about these Job Traits, e. g. its tiers (if any) and at which level they are attained, they are linked to their BG Wiki pages.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy_Bonus|Accuracy Bonus]] || Accuracy +35&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed_Position|Closed Position]] || Accuracy +3 and Evasion +3 per merit level when facing the target&lt;br /&gt;
|-&lt;br /&gt;
| [[Conserve_TP|Conserve TP]] || Cuts down the TP cost of weapon skills 25% of the time&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Attack Bonus]] || Critical hit damage +11%&lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Wield]] || Combined delay -30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion Bonus]] || Evasion +48&lt;br /&gt;
|-&lt;br /&gt;
| [[Resist Slow]] || Increases resistance against Slow&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || Skillchain damage +23%&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow]] || Reduced TP fed to enemies by 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactical Parry]] || 50 TP per parry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These Job Traits define Dancer&#039;s base capabilities: a fast-hitting and evasive front-line job with a lot of accuracy and bonuses to both white damage and weapon skills when you close Skillchains with them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gifts from Job Points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gift !! Cumulative Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Capacity Points|Capacity Point Bonus]] || 320%&lt;br /&gt;
|-&lt;br /&gt;
| [[Defense|Physical Defense Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Attack|Physical Attack Bonus]] || 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion|Physical Evasion Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy|Physical Accuracy Bonus]] || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Evasion|Magic Evasion Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Accuracy|Magic Accuracy Bonus]] || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Subtle Blow|Subtle Blow Effect]] || 13%&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Hit Damage|Critical Damage Bonus]] || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillchain Bonus]] || 6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sombra_Armor_Set|Superior 1]] || Enables the player to equip items marked as Superior 1 (Su1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Foppish_Tunica|Superior 2]] || Enables the player to equip items marked as Superior 2 (Su2)&lt;br /&gt;
|-&lt;br /&gt;
| [[Turms_Armor_Set|Superior 3]] || Enables the player to equip items marked as Superior 3 (Su3)&lt;br /&gt;
|-&lt;br /&gt;
| [[Horos Knife]] || Enables the player to equip Weapons marked as Superior 4 (Su4)&lt;br /&gt;
|-&lt;br /&gt;
| [[Setan Kobere]] || Enables the player to equip Weapons marked as Superior 5 (Su5)&lt;br /&gt;
|-&lt;br /&gt;
| Dual Wield Effect || 5% Delay Reduction &lt;br /&gt;
|-&lt;br /&gt;
| Maximum Finishing Moves Bonus || 4 added &amp;quot;finishing moves&amp;quot; with a total of 9/9 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
★Master!	Grants the designation &amp;quot;Master Headliner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Decreases the recast time of one-hour abilities by 15 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dancers have a multitude of Job Abilities, many of which can be found in different &amp;quot;groups&amp;quot;. Job Abilities within the same group share recast timers, so using an ability will lock out all other abilities in that group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steps &amp;amp; Presto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Steps inflict status ailments on the target by applying so-called &amp;quot;Dazes&amp;quot; to them. The first Step of a Daze effect sets its duration to 1 minute and each subsequent Step applying the same Daze effect increase its remaining duration by 30 seconds, capping at 2 minutes. You have to spend 100 TP for each Step you perform and their shared recast timer is 5 seconds for all steps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect !! Potency&lt;br /&gt;
|-&lt;br /&gt;
|[[Box Step]] || Lowers target&#039;s defense || 3% + 2% * (Sluggish Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Feather Step]] || Lowers target&#039;s critical hit evasion  (increases player critical hit rate) ||(Maculele Toeshoes +1) gives 4% + 1% * (Bewildered Daze level) for a Total 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[Quickstep]] || Lowers target&#039;s evasion || 4 * (Lethargic Daze level + 1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Stutter Step]]|| Lowers target&#039;s magic evasion|| 3 * (Weakened Daze level)&lt;br /&gt;
|-&lt;br /&gt;
| [[Presto]] || Enhances the effect of the next Step and grants an additional Finishing Move. || 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Unless the Daze effect level has reached the cap (currently level 10) already, each successful Step grants you 2 Finishing Moves and wielding a [[Terpsichore]] adds 1 Finishing Move on top of that for a total of up to 3 Finishing Moves per Step. If however the Daze effect level was capped already, you will gain only 1 Finishing Move, no matter what.&lt;br /&gt;
&lt;br /&gt;
* The success rate of Steps depends on the Dancer&#039;s physical hit rate and therefore caps at 99%. Each Step gets an innate Accuracy +10 bonus and a level 99+ [[Terpsichore]] adds another Accuracy +60 to that. Gear that specifically enhances &amp;quot;Step Accuracy&amp;quot; should not be carried for the sole purpose of increasing Step Accuracy, because there are pieces that give you at least the same increase to accuracy, if not more, in every slot.&lt;br /&gt;
&lt;br /&gt;
* The effect of Steps cannot be resisted, so if you can hit the target, you can apply Dazes. They however can be removed by effects that remove status ailments, e. g. Erase.&lt;br /&gt;
&lt;br /&gt;
* Most of the time, you are going to use either Quickstep and/or Box Step. Having both at level 10 and maintaining that level lowers your target&#039;s defense by 23% and evasion by 44, effectively increasing attack by (at least) 29.8% and accuracy by 44 for everyone attacking your target. Especially Box Step is useful for low-man sitautions where accuracy is likely to be capped with attack being far from cap due to lack of buffs and/or debuffs.&lt;br /&gt;
&lt;br /&gt;
* In party situations, the rise of [[GEO]] means that you very often have absurd amounts of defense reduction and attack enhancing effects up, so ratio is more likely to be capped, except for fights that puts penalty on GEO bubbles. Here, it might be more useful to use Feather Step instead, because critical hit rate is something that often is not affected by buffs. Feather Step also has another use case: For things that are being whacked by many players at the same time, e. g. Wildskeeper Reives, and Domain Invasion, it might be more reliable than Box Step or Quickstep for building Finishing Moves. Feather Step is limited to main job Dancers, whereas the other Steps can be used by anyone with a Dancer sub job.&lt;br /&gt;
&lt;br /&gt;
* Over the course of many years, Stutter Step probably only has been used to increase the accuracy of the Stun effect caused by Violent Flourish. Which sounds like a bad strategy to begin with, if you actually need Stun effects, but now that Dancers might see the inside of harder content more often, Stutter Step might be used for a similar purpose in pinch: If your stunners are close to hitting the Stun wall, you can help them a bit and hope that your target goes down before crashing into the Stun wall or you can have 10/10 Stutter for that -30 MEVA on the target just in case your GEO was using &amp;quot;Other&amp;quot; Bubbles.&lt;br /&gt;
&lt;br /&gt;
* Using a Step with Presto up gives it an accuracy bonus of +50, as well as adding two levels to the Daze effect associated with the Step, if possible. It will not magically let you break the Daze hard cap of level 10. Presto also grants you 5 additional Finishing Moves. You still get only one Finishing Move upon successfully using a Step that is &amp;quot;capped&amp;quot; already.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proposed Steps Set/ also works as highest Acc Set:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Steps&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Setan Kober&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Mache Earring +1 &lt;br /&gt;
|Ear2 = Mache Earring +1 &lt;br /&gt;
|Body = Maxixi Casaque +3&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX20 + ACC 30 &lt;br /&gt;
|Waist=Olseni Belt&lt;br /&gt;
|Legs = Maxixi Tights +3&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Try your best to use steps at start of battle and right after WS to minimize the loss in DPS and exploit the WS animation to gain as many steps as possible&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Waltz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These probably are the defining Job Ability groups for Dancers. &amp;quot;Groups&amp;quot;? I am listening them together, but technically, Waltzes are split into three groups that each have their own recast timer. Similar to Steps, you have to spend TP to use Waltzes, but the exact amount of TP is different for each Waltz.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz]]|| 6 seconds || 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz II]] || 8 seconds || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz III]] || 10 seconds || 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz IV]] || 12 seconds || 650&lt;br /&gt;
|-&lt;br /&gt;
| [[Curing Waltz V]] || 16 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Curing Waltzes are single target cures for any target within casting range. You will find that most of the time, you are going to use these ones.&lt;br /&gt;
* Due to recent addition by SE for AF +3 upgrades, the following set for Waltz is considered optimal (it can be tweaked however based on obtainability) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Waltz&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Horos Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Handler&#039;s Earring +1&lt;br /&gt;
|Body = Maxixi Casaque +3&lt;br /&gt;
|Hands = Regal Gloves &lt;br /&gt;
|Ring1 = Carb. Ring +1&lt;br /&gt;
|Ring2 = Carb. Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= CHR30 &lt;br /&gt;
|Waist= Aristo Belt&lt;br /&gt;
|Legs = Dashing Subligar&lt;br /&gt;
|Feet = Maxixi Toeshoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Waltz 3/4/5 are comparably HP/TP efficient now, but the higher tier waltzes need to be used less frequently and thus have less of an impact on your DPS.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz]] || 13 seconds || 400&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Waltz II]] || 20 seconds || 800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Divine Waltzes are the Curaga equivalents for Waltzes. They can target anyone in your party and anyone in range around that target will be cured.&lt;br /&gt;
&lt;br /&gt;
Note that Divine Waltzes and Curing Waltzes do not share the same recast timer, which can help getting your entire party back to healthy HP levels quickly in a pinch.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Divine Waltz II is your most efficient option if you&#039;re going to hit 3 targets for the full amount (~900HP).&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! TP cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Waltz]] || 8 seconds || 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Healing Waltz is our (almost) all-purpose Erase. It can get rid of pretty much any status ailment that a [[WHM]] can remove with Erase or their -na spells.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Recast !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Contradance]] || 5 minutes || Enhances your next Waltz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If Healing Waltz is our Erase, then Contradance is our Divine Seal. It doubles the potency for your next Curing Waltz or Divine Waltz; using Contradance with Healing Waltz lets it remove one status ailment from each party member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes I&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes I consume Finishing Moves to inflict an effect on your target.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes I !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Animated Flourish]] || 30 seconds || 1 or 2 || Provokes target&lt;br /&gt;
|-&lt;br /&gt;
| [[Desperate Flourish]] || 	20 seconds || 1 || Weighs target down with a low rate of success&lt;br /&gt;
|-&lt;br /&gt;
| [[Violent Flourish]] || 20 seconds || 1 || Stuns target with a low rate of success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The main purpose of this group is to provide Dynamis and Voidwatch procs. Rarely will you use any of these in other places except probably for &amp;quot;Animated Flourish&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Animated Flourish is a claiming tool at best, because its effect is weaker than Provoke: If you have only one Finishing Move, it will consume that and generate 1000 Volatile Enmity. If you have two or more Finishing Moves, it will consume two and generate 1500 Volatile Enmity.&lt;br /&gt;
&lt;br /&gt;
Desperate Flourish will only be used as a Voidwatch proc. If you want to weigh down your target, Rudra&#039;s Storm is a lot better at doing that. In fact, I don&#039;t even know why you would want to weigh down your target to begin with.&lt;br /&gt;
&lt;br /&gt;
Violent Flourish on the other hand comes with a high accuracy bonus, but that&#039;s limited to the physical hit. The Stun effect unfortunately is resisted by many targets. [[Horos Casaque +3]]  enhance the accuracy of the Stun effect, with the current game meta of massive MAAC for mele Jobs one can safely assume that it will land quite frequently than before. &lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Violent Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = Setan Kober&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Hermetic Earring&lt;br /&gt;
|Body = Horos Casaque +3  &lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= INT20 + MACC 30&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Horos Tights +3 &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes II !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Building Flourish]] || 10 seconds || 1-3 || Enhances the next weapon skill&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverse Flourish]] || 30 seconds || 1-5 || Converts Finishing Moves to TP&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Flourish]] || 20 seconds || 2 || Readies target for a skillchain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Reverse Flourish is the most valuable of all Flourishes II. By converting your remaining Finishing Moves into TP, you can get instant TP to perform back to back weapon skills for a Skillchain or to close a Skillchain off of someone else&#039;s weapon skill. Along with No Foot Rise, it also can be used as a source for starting TP, letting you being fights with a good amount of TP. &lt;br /&gt;
The maximum amount of TP if 5/5 RF and 20/20 JP with Max Cape is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + Reverse Flourish Bonus) × (Finishing moves) + (Square Mod+Empyrean Hands Bonus)×(Finishing moves)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will yield if we have the maximum Reverse Flourish Bonus (70) and 5/5 RF Merits &lt;br /&gt;
&lt;br /&gt;
RF of (1FM)=332 TP&lt;br /&gt;
RF of (2FM)=548 TP&lt;br /&gt;
RF of (3FM)=798 TP&lt;br /&gt;
RF of (4FM)=1082 TP&lt;br /&gt;
RF of (5FM)=1400 TP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The amount of TP restored is calculated using this formula:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP Return = (95 + Reverse Flourish Bonus) × (Finishing moves) + (Square Mod+Empyrean Hands Bonus)×(Finishing moves)^2 + 30×(Merit Level)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Reverse Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 =&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = Macu. Bangles +1&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Toetapper Mantle&lt;br /&gt;
|BackAug= RF 30&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The effect of Building Flourish depends on the number of Finishing Moves available when using it. The maximum number of Finishing Moves it consumes is 3.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number of FMs !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Accuracy bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Accuracy bonus, attack +25%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Accuracy bonus, attack +25%, critical hit rate bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Between Reverse Flourish and Wild Flourish, it is hard to justify using Building Flourish, even though its effect is powerful, because those Finishing moves might either be used for Wild Flourish or Reverse Flourish for more overall damage.&lt;br /&gt;
&lt;br /&gt;
* Wild Flourish is best used in places where two weapon skills and the resulting Skillchain would be overkill, but one weapon skill and the resulting Skillchain deal enough damage to deplete your target&#039;s HP. Since it affects your target, it can be used as a Dynamis proc. It also is a possible Voidwatch proc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Skill !! Resulting Skillchain&lt;br /&gt;
|-&lt;br /&gt;
| [[Dancing Edge]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Evisceration]] || [[Transfixion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Exenterator]] || [[Scission]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyrrhic Kleos]] || [[Scission]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourishes III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our most devastating Abilities!!!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flourishes III consume Finishing Moves for offensive buffs affecting the Dancer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flourishes III !! Recast !! FMs consumed !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Climactic Flourish]] || 90 seconds || 1-5 || Enforces a Critical hit for the first hit of a certain number of attack rounds. Adds a base damage bonus of 50% CHR.&lt;br /&gt;
|-&lt;br /&gt;
| [[Striking Flourish]] || 30 seconds || 2 || Enforces a Double attack for the next attack round. Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ternary Flourish]] || 30 seconds || 2 || Enforces a Triple attack for the next attack round. Adds a base damage bonus of 100% CHR for the first hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Climactic Flourish enforces a critical hit for the first hit of one attack around per consumed Finishing Move. Due to the nature of [[Rudra&#039;s Storm]], Climactic Flourish is best paired with that weapon skill. Performing back to back Rudra&#039;s Storms for Darkness can deal devastating amounts of damage very fast.&lt;br /&gt;
[[Maculele Tiara +1]] is crucial for Climactic Flourish. Wearing it upon activation adds another critical hit, up to 6 attack rounds with critical first hits for 5 consumed Finishing Moves. Wearing it during the actual hits grants you a 25% critical attack bonus, which is a huge boost to weapon skills that deal the majority of their damage during the initial hit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s a little bit complicated to create a solo Skillchain involving Climactic Flourish, because it consumes all Finishing Moves. You can perform a Step, preferably with Presto, after activating Climactic Flourish and before your weapon skill and/or use No Foot Rise after your weapon skill. Stepping before the first weapon skill means you have more TP towards your second weapon skill. For the same reason, No Foot Rise is used after your first weapon skill, because it also grants you TP when used with an augmented [[Horos Casaque +3]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An easier way to perform solo Skillchains with Climactic Flourish is using [[Sekkanoki]] when using a [[Samurai]] sub job.&lt;br /&gt;
&lt;br /&gt;
[[Striking Flourish]] and [[Ternary Flourish]] on the other hand are best used with Dancer&#039;s multi-hit weapon skills, especially [[Pyrrhic Kleos]]. When using [[Fotia Belt]] and [[Fotia Gorget]] for this weapon skill, each extra hit adds another 1.95 fTP to damage calculation.&lt;br /&gt;
&lt;br /&gt;
The [[CHR]] bonus works exactly like [[Sneak Attack]] and [[Trick Attack]]: It is added to the base damage outside the fTP term:&lt;br /&gt;
&lt;br /&gt;
Quote:&lt;br /&gt;
WS damage = ((DMG + fSTR + WSC) * fTP + (CHR bonus)) * pDIF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Trance]] || Reduces the TP cost of all Job Abilities to 0 and reduces recast timers for all Waltzes&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Pas]] || Grants 5 Finishing Moves. Resets recast timers for Flourishes to 0 while active and Flourishes don&#039;t consume Finishing Moves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trance used to be your emergency button for when you really need to spam Waltzes in quick succession. Thanks to Job Points, it now grants you up to 2000 TP upon using it, turning it into another source of instant TP.&lt;br /&gt;
&lt;br /&gt;
Grand Pas also can be used for that purpose by repeatedly using Reverse Flourish. Most of the time, Grand Pas is used as a zerg tool by chaining multiple weapon skills, possibly stacked with Climactic Flourish, in short order.&lt;br /&gt;
&lt;br /&gt;
The best way is to use these two SP&#039;s  simultaneously and preform  devastating Climactic Rudras back to back in a very short window, Have your steps ready and 3K TP and: &lt;br /&gt;
&lt;br /&gt;
Outside of Escha: &lt;br /&gt;
Climactic &amp;gt; Rudra &amp;gt; RF &amp;gt; Grand pas &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; Trance Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; engage, make tp &amp;gt; Climactic &amp;gt; Rudra &amp;gt; make TP &amp;gt; Rudra - 8 climactic Rudras&lt;br /&gt;
&lt;br /&gt;
In Escha:&lt;br /&gt;
Climactic &amp;gt; Rudra &amp;gt; RF &amp;gt; Grand pas &amp;gt; Rudra &amp;gt; RF Rudra &amp;gt; Trance Rudra &amp;gt; RF Rudra &amp;gt; RF Rudra &amp;gt; Revit &amp;gt; Climactic &amp;gt; RF Rudra &amp;gt; wing Rudra &amp;gt; wing Rudra - 9 Climactic Rudras without TPing (could go for 10 with TPing before Revit)&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group I !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Building Flourish effect]] || Increases Building Flourish accuracy by 2, attack by 1%, and critical hit rate by 1% per merit level each.&lt;br /&gt;
|-&lt;br /&gt;
| [[Haste Samba effect]] || Adds 1% Job Ability Haste to Haste Samba per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverse Flourish effect]] || Increases TP returned by Reverse Flourish by 3 TP per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Steps accuracy]] || Increases the accuracy of Steps by 3 per merit level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dancer&#039;s group I merits are pretty clear: 5/5 Haste Samba effect and 5/5 Reverse Flourish effect. Steps don&#039;t need any extra help with accuracy between their innate accuracy bonus of +10 and Presto. As for Building Flourish... can be easily used when CF timer is down for WS.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group II !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Closed Position]] || Increases accuracy and evasion by 3 per merit level when face-to-face with the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fan Dance]] || Reduces physical damage taken and gives &amp;quot;Enmity +15&amp;quot;. Reduces Waltz recast timers by 5% for each merit level past the first one. Renders Sambas unusable.&lt;br /&gt;
|-&lt;br /&gt;
| [[No Foot Rise]] || Grants 1 Finishing Move per merit level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Saber Dance]] || Increases Double Attack rate. Increases Samba duration by 5% for each merit level past the first one. Renders Waltzes unusable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Recast Duration for Fan Dance, Saber Dance and NFR is 3 Minutes.&lt;br /&gt;
&lt;br /&gt;
The group II merits used to be more complicated and the &amp;quot;right&amp;quot; setup has changed many times during the last few years. These days, the most common setup is this one after Relic +3 Upgrades:&lt;br /&gt;
&lt;br /&gt;
* 5/5 [[Closed Position]]&lt;br /&gt;
* 3/5 [[No Foot Rise]] &lt;br /&gt;
* 1/5 [[Fan Dance]] &lt;br /&gt;
* 1/5 [[Saber Dance]]&lt;br /&gt;
&lt;br /&gt;
3/5 No Foot Rise feels like the right number, because it caps Finishing Moves from scratch with just one extra Step. It also provides enough TP by itself to get to 1000 TP with Reverse Flourish after a WS and 1-2 attack rounds for a self-Skillchain, when used with [[Horos Casaque +3]].&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
&lt;br /&gt;
Based on your play style and/or the Content you&#039;re participating in, along with what REMA you&#039;re using, Support Jobs may vary:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Thief]]&#039;&#039;&#039; is a very attractive option in endgame (namely Erinys and Teles) if you utilize [[Rudra Storm]], this means you can potentially double the amount of forced critical Rudras Using [[Sneak Attack]] during these fights.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039; is usually the go to option if you wanted to maximize your DPS, especially if you&#039;re a Twashtar III holder since your white Damage will gain a major boost from Multi-hit in gear and traits, just remember when you utilize Saber Dance (DA from WAR will be rendered obsolete).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039; is also a valid option and can add extra power to your DPS, rarely used though due to capped attack situations these days from support jobs in  party.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039; is another attractive option for DPS and becomes a great candidate if you&#039;re a Mythic wielder due to its native STP trait and how Terp functions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Rune Fencer]]&#039;&#039;&#039; are great for defensive purposes and the drop in DPS isn&#039;t that significant if you prioritize survivability.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
Dancers are super proficient at wielding daggers. And super non-proficient at wielding other weapons. While swords and some fists are actually wearable options, they only are useful in... maybe spots where piercing {{piercing}} damage does not work or you need blunt damage in some fights like Master Trails. Let alone the fact that all swords Dancers can equip deal piercing damage and the only source of slashing {{slashing}} damage is [[Vampiric Claws]] and in regards to blunt, now we can use [[Kaja Knuckles]] which is still not in final form.&lt;br /&gt;
&lt;br /&gt;
Lets get serious now and discuss [[Daggers]]:&lt;br /&gt;
&lt;br /&gt;
If you aligned with Dancer as your career Job in this game, then you obviously will try to pursue [EMA] Weapons [ [[Twashtar (Level 119 III)]], [[Terpsichore (Level 119 III)]],  [[Aeneas]]) !&lt;br /&gt;
These weapons are extremely powerful and each one shines depending on the situation but they will require a lot of resources and time to make them of course.&lt;br /&gt;
&lt;br /&gt;
For Maximum potential, most players agree on (Terp/Twashtar) combination to attain the highest DPS possible and preform better on all other aspects of the job.&lt;br /&gt;
With this combination you don&#039;t have to worry that much about WS order in fights with other DPS members and will definitely cause severe damage overall, also it will make life easier on steps and tanking without losing that much of your overall DPS with AM3 up.&lt;br /&gt;
&lt;br /&gt;
With recent game meta (very short fights and capped buffs) (Twashtar/Centovente) is  a new contender that is becoming increasingly popular if you decided to go full on ZERG  and implement the devastating abilities of Dancer (e.g. Climactic Rudra and Multi SC order in the fight).&lt;br /&gt;
For longer fights its best to use (Twashtar/Taming Sari) or (Twashtar/Airy Buckler) since the scale will tip towards white damage more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Terpsichore (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Terpsichore (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Mythic Weapon and requires a lot of time and resources to make, so if you&#039;re serious about it, you should definitely make one.&lt;br /&gt;
* This weapon allows user to use the weaponskill [[Pyrrhic Kleos]] and gives 30% increase in damage when used.&lt;br /&gt;
* AM3 up gives access to OAT for 3 minutes and trust me you wont even have enough time to react to the amount of TP you generate!!!&lt;br /&gt;
* Afterglow gives an Attack/Ranged Attack boost (+15)&lt;br /&gt;
* Step Accuracy+60.&lt;br /&gt;
* Gives one extra Finishing Move per Step.&lt;br /&gt;
* Good luck making it, its definitely a beautiful weapon to have.&lt;br /&gt;
* With R15 maxed out and in Main Hand only, Terp becomes absolutely broken with; DMG: +16 Pyrrhic Kleos: DMG +15% Accuracy +30 Mac. Acc. +30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Twashtar (Level 119 III) icon.png|link=]] &#039;&#039;&#039;[[Twashtar (Level 119 III)]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Empyrean Weapon and it requires a lot of Gil to finish, if you&#039;re willing to invest in it you will never be disappointed by its outcomes.&lt;br /&gt;
* It has insane amount of DEX making Rudra ever more powerful.&lt;br /&gt;
* Afterglow gives a Critical Hit Rate boost (+5%) that gives your DPS partners a huge boost to their DPS for 30 seconds (you can imagine what it can do to critical based WS&#039;s)&lt;br /&gt;
* AM3 up opens the door to triple damage for 3 Minutes on [Mele hits &amp;amp; multi-hits] eventually making a jaw-dropping reaction from players when they notice your white damage spikes.&lt;br /&gt;
* With this weapon main hand you will become a killing machine and see damage like never before.&lt;br /&gt;
*With R15 maxed out and in Main Hand only, it becomes more OP with; DMG: +4 Rudra&#039;s Storm: DMG +10% DEX &amp;amp; AGI +20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Aeneas icon.png|link=]] &#039;&#039;&#039;[[Aeneas]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our Aeonic Weapon and requires skill and knowledge to acquire, if you have the beads and a willing group to clear it then by all means do it.&lt;br /&gt;
* Allows the user to perform an [[Ultimate Skillchain]]  and gives dancers the ability to make &amp;quot;light&amp;quot; skill chains finally!!!!&lt;br /&gt;
* This weapon allows the user to use the Merit Point weaponskill Exenterator at full &amp;quot;Rank 5&amp;quot; strength with no merit points invested.&lt;br /&gt;
* The TP Bonus from this weapon is not applied to weapon skills when it is wielding in the off hand slot.&lt;br /&gt;
* its definitely an attractive (easy yo get) weapon and you will enjoy the ultimate skill chain aspect of it! this weapon shows the real power behind Dancer&#039;s skill chain properties.&lt;br /&gt;
*With R15 maxed out and in Main Hand only, it comes with; DMG: +6 Exenterator: DMG +10% Accuracy +30 &amp;amp; Mag. Acc. +30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Now with [EMA] aside, what else can dancers use and still be efficient?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tauret icon.png|link=]] &#039;&#039;&#039;[[Tauret]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The final upgrade from [[Kaja Knife]] by using 5 [[Abdhaljs Matter]] and any Pulse Weapon.&lt;br /&gt;
* This Dagger is incredible for spamming [[Evisceration]] at 1K, and should definitely be ranked amongst legendary weapons for Dancers.&lt;br /&gt;
* Best High DMG, low delay option for none EMA and a great offhand if you don&#039;t have Twashtar or Perfect Taming Sari.&lt;br /&gt;
* This Dagger when equipped in main it will offer access to Evisceration, with an added 50% boost to wsDMG across all hits and will increase the chance of critical hits based with lower TP according to this decay formula: &lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed #D80032; line-height:20px; width=300px; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
Assuming exponential decay: &#039;&#039;&#039;y = a(1 - r)^x&#039;&#039;&#039; &#039;&#039;&#039;where&#039;&#039;&#039;: &#039;&#039;&#039;a&#039;&#039;&#039; = initial value (the amount before measuring decay)=50, &#039;&#039;&#039;r&#039;&#039;&#039; = decay rate (most often represented as a percentage and expressed as a decimal) and its now calculated as &#039;&#039;&#039;0.35&#039;&#039;&#039;, &#039;&#039;&#039;x&#039;&#039;&#039; = value of TP used divided by 1000, &#039;&#039;&#039;y&#039;&#039;&#039; = critical rate percentage&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* At &#039;&#039;&#039;1k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;17.5%&#039;&#039;&#039; critical rate, at &#039;&#039;&#039;2k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;6%&#039;&#039;&#039; critical rate, and at &#039;&#039;&#039;3k&#039;&#039;&#039; TP you will have &#039;&#039;&#039;2.5%&#039;&#039;&#039; critical rate based on the latest sample tests.&lt;br /&gt;
* With [[Feather Step]] 10/10, [[Rogue&#039;s Roll]] 11 crooked and your merits; you would notice how incredible this dagger is in longer fights, both in white damage and ws, since the moment you have all these buffs and capped [[dDEX]], your critical hit rate should reach &#039;&#039;&#039;81.5%&#039;&#039;&#039; at &#039;&#039;&#039;1K&#039;&#039;&#039; TP.&lt;br /&gt;
* Good Luck getting it from [[Ambuscade Weapons]].&lt;br /&gt;
*Main Hand: &amp;quot;Evisceration&amp;quot;, &amp;quot;Evisceration&amp;quot; damage +50%, increase critical hits based with lower TP.&lt;br /&gt;
&lt;br /&gt;
[[File:Setan Kober icon.png|link=]] &#039;&#039;&#039;[[Setan Kober]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our new Divergence Weapon to add to your arsenal.&lt;br /&gt;
* At first glance it might look underwhelming but this Dagger is incredible and as of now its the best Accuracy option.&lt;br /&gt;
* Coupled with [[Horos Toe Shoes +3]] your steps will only consume 40 TP and this will have  major impact on lost DPS during stepping. &lt;br /&gt;
* This Dagger can be equipped on main and offhand simultaneously making steps free.&lt;br /&gt;
* Good Luck getting it from [[Blacksmith&#039;s aurum tome]] or buying it off the AH.&lt;br /&gt;
&lt;br /&gt;
Augments:&lt;br /&gt;
*Path A: Main Hand: Double Damage +50%, Store TP +25, DMG +5&lt;br /&gt;
*Path B: Main Hand: Follow-up Attack +50%, Subtle Blow II +25, DMG +5&lt;br /&gt;
*Path C: Main Hand: Flourish Recast Time -25%, Step Duration +60, DMG +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Taming Sari icon.png|link=]] &#039;&#039;&#039;[[Taming Sari]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger is incredible and if you managed to get the perfect augments on it then you will be really satisfied of its outcomes.&lt;br /&gt;
* This Dagger can be equipped on main and offhand simultaneously and you will notice how incredible this combination is (Also Hello TH2?)&lt;br /&gt;
* Good Luck getting it from [[Sinister Reign]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Kaja Knife icon.png|link=]] &#039;&#039;&#039;[[Kaja Knife]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This is our new Ambuscade Weapon to add to your arsenal, and its still not in its final form.&lt;br /&gt;
* This Dagger is incredible for returning/new players.&lt;br /&gt;
* High DMG, low delay option for none DEMA.&lt;br /&gt;
* This Dagger when equipped in main it will offer access to Evisceration, with an added 50% boost to wsDMG across all hits.&lt;br /&gt;
* Good Luck getting it from [[Ambuscade Weapons]].&lt;br /&gt;
*Main Hand: &amp;quot;Evisceration&amp;quot;, &amp;quot;Evisceration&amp;quot; damage +50%&lt;br /&gt;
&lt;br /&gt;
[[File:Raetic Kris +1 icon.png|link=]] &#039;&#039;&#039;[[Raetic Kris +1]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger is a beast!! and if you managed to get one provided that you have source of refresh, you will not be disappointed at all.&lt;br /&gt;
* This Dagger is best equipped with Twashtar to have the best results (lowest delay combo and one of the highest DPS).&lt;br /&gt;
* Good Luck getting it from [[Blacksmithing]] and the crafter will need [[Blacksmith&#039;s argentum tome]], you can also buy it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Centovente icon.png|link=]] &#039;&#039;&#039;[[Centovente]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger can potentially give the highest DPS in offhand when you go [TP Bonus +1000] and Pair it with [[Twashtar (Level 119 III)]] or [[Setan Kober]] B.&lt;br /&gt;
* It will require a metric ton of accuracy in what is considered high end content, even if DNC has one of the highest Accuracy in game; it&#039;s estimated that on Omen Bosses for instance you would need approximately 120-140 more Accuracy than normal buffs to cover the loss in offhand.&lt;br /&gt;
* Good Luck getting it from [[Dagger Trials]] in Weaponskill Trials via [[Magian Moogle]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Skinflayer icon.png|link=]] &#039;&#039;&#039;[[Skinflayer]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This Dagger can be obtained from [[Strophadia]] in [[Reisenjima]] and further augmented with the help of [[Oseem]].&lt;br /&gt;
* Try your best to get at least 15 DMG 10 DEX 20 ACC 20 ATTk and TA3.&lt;br /&gt;
* This is an excellent Dagger if you managed to gain powerful augments, and you can double wield it like Taming Sari~&lt;br /&gt;
* Good Luck on augments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Polyhymnia icon.png|link=]] &#039;&#039;&#039;[[Polyhymnia]]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Obtained from [[Oboro]] and its our JSE weapon, easy to get.&lt;br /&gt;
* It will serve new/returning players a great deal and should be considered as first option.&lt;br /&gt;
* Can be further augmented with Accuracy +50, Store TP +8, Weapon Skill Damage +5%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Enchufla icon.png|link=]] &#039;&#039;&#039;[[Enchufla]]:&#039;&#039;&#039;&lt;br /&gt;
Obtained from [[Hanbi]] in [[Escha - Ru&#039;Aun]] and can be upgraded through the help of [[Nolan]] and Path C seems like a well grounded option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment Sets===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starter  TP:&#039;&#039;&#039;&lt;br /&gt;
Assuming no JP and cheapest gear.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Starter Set&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =Kaja Knife&lt;br /&gt;
|Sub =Polyhymnia&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ginsen&lt;br /&gt;
|Head = Skormoth Mask&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Asperity Necklace&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body =Rawhide Vest&lt;br /&gt;
|BodyAug= Path D: HP 50 / Subtle Blow 7 / TA 2&lt;br /&gt;
|Hands = Mummu Wrists +2&lt;br /&gt;
|HandsAug= &lt;br /&gt;
|Ring1 =Petrov Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DW&lt;br /&gt;
|Waist= Kentarch Belt +1&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Macu. Toeshoes +1&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Best in Slot TP:&#039;&#039;&#039;&lt;br /&gt;
Theoretically, the best DPS output when you spam Rudra exactly at 1k TP &#039;&#039;&#039;&#039;&#039;[ Please note you will require much more acc than normal buffs, to cover the loss in offhand accuracy]&#039;&#039;&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Best in Slot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub = Centovente&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A:DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Acc TP Best in Slot&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Setan Kober&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Horos Tiara +3 &lt;br /&gt;
|HeadAug=&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Mache Earring +1&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug= &lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A:DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Moonlight Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX20 + ACC 30 + ATT 20+10DA&lt;br /&gt;
|Waist= Olseni Belt&lt;br /&gt;
|Legs = Maxixi Tights +3 &lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twashtar TP Set:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Utilizing [[Fencer]] from /WAR is vital for this combo to preform its best, more DPS options for us to choose from.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Twashtar&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Airy Buckler&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= (Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet =  Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
Bonus Set when you have AM3 up from Twashtar and you can&#039;t WS as often as you wish due to fight mechanics, and the point is to depend on White Damage, this set will provide [Critical hit damage +42% and 39% Crtical hit rate] + 14% critical hit rate from Feather Step:&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP AM3 Up &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =Twashtar (Level 119 III)&lt;br /&gt;
|Sub =Skinflayer&lt;br /&gt;
|SubAug= +DMG, 10DEX, 30Acc/Att, 7% Crtical DMG &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Sherida Earring&lt;br /&gt;
|Body =Mummu Jacket +2&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|HandsAug= (Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 = Mummu Ring&lt;br /&gt;
|Ring2 = Hetairoi Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10CRate&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Turms Subligar +1&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= 15STR + 30 ACC/ATT + 5% Critical DMG &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terpsichore TP SET:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Its plausible to use STP set with Mythic Weapons since  AM  takes care of the multi hit gear easily if it was maintained at level 3 [Terp gives ± 70 per hit so you might need to hit 80 STP in gear, buffs and sub job STP values] [the margins of STP Set and MultiHit Set can be minuscule depending on sub job options and provided buffs, for more explanation refer to this thread http://www.ffxiah.com/forum/topic/31534/math-oax-multi-attack-and-you/3/]&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = TP Terpsichore&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Terpsichore (Level 119 III)&lt;br /&gt;
|Sub = Twashtar (Level 119 III)&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head =Adhemar Bonnet +1&lt;br /&gt;
|HeadAug= (Path B) STR+12+DEX+12+ Attack+20&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug=(Path A):DEX+12, AGI+12, Accuracy+20&lt;br /&gt;
|Ring1 =Epona&#039;s Ring&lt;br /&gt;
|Ring2 = Petrov Ring &lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP&lt;br /&gt;
|Waist=Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This set provides 72+15=87 STP when /SAM.&lt;br /&gt;
Enough to cover everything you need and make your round/ws the lowest among any other combination [could possibly hit 1.9-2.1 rounds/ws]&lt;br /&gt;
&lt;br /&gt;
===Dual Wield Scenarios===&lt;br /&gt;
When/if one needed to cap delay in situations where Haste Samba isn&#039;t an option, can&#039;t get Haste II or Marches, and/or you&#039;re weak/zombi, and lastly if you&#039;re solo with trusts, you should use these sets:&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 0% Haste&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug= 15 STR/DEX + 30 ACC/ATT + 4DW&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 10% Haste &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Eabani Earring&lt;br /&gt;
|Body = Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands = Adhemar Wrist. +1&lt;br /&gt;
|HandsAug= Path A&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Reiki Yotai&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = 40% Haste&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Maxixi Tiara +3&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path A&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10STP+5DT&lt;br /&gt;
|Waist= Windbuffet Belt +1&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet =  Horos T. Shoes +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Climactic Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Maculele Tiara +1&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Horos Tights +3&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4WSD&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Normal Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Neck = Etoile Gorget +2&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Hands = Maxixi Bangles +3&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Horos Tights +3&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Starter Rudra&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Polyhymnia&lt;br /&gt;
|Sub = Odium&lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|HeadAug= DEX15 + ACC/ATT 30+4%WSD&lt;br /&gt;
|Neck = Caro Necklace&lt;br /&gt;
|Ear1 = Ishvara Earring&lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug= 3ACC+250 TP Bonus&lt;br /&gt;
|Body =  Meg. Cuirie +2&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands = Meg. Gloves +2&lt;br /&gt;
|Ring1 = Ramuh Ring +1&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%WSD&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Evisceration:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Evisceration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main =&lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Adhemar Bonnet +1 &lt;br /&gt;
|HeadAug= (Path B) DEX12 +STR 12+ ATT 20&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Meg. Cuirie +2&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%CritRate&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Lustr. Subligar +1&lt;br /&gt;
|LegsAug= 8DEX+20ACC+3Critrate&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= DEX15 + ACC/ATT 30+4%CritDMG&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Starter Evisceration&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug= &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Mummu Bonnet +2&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Cessance Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Ear2Aug=&lt;br /&gt;
|Body =  Meg. Cuirie +2&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 =Ramuh Ring +1&lt;br /&gt;
|Ring2 = Mummu Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+10%C.Rate&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Mummu Gamash. +2&lt;br /&gt;
|FeetAug= &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* Pyrrhic Kleos:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Pyrrhic Kleos&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Lustratio Cap +1&lt;br /&gt;
|HeadAug= Path A&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body =   Horos Casaque +3&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path B &lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Lustra. Leggings +1&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PK Striking Flourish&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Lustratio Cap +1&lt;br /&gt;
|HeadAug= Path A&lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body =   Macu. Casaque +1&lt;br /&gt;
|BodyAug=&lt;br /&gt;
|Hands =Adhemar Wrist. +1  &lt;br /&gt;
|HandsAug= Path B&lt;br /&gt;
|Ring1 = Regal Ring&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Samnuha Tights&lt;br /&gt;
|LegsAug= 10DEX+10STR+3DA+3TA&lt;br /&gt;
|Feet = Lustra. Leggings +1&lt;br /&gt;
|FeetAug= Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PK Starter &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|SubAug=&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Mantoptera Eye&lt;br /&gt;
|Head = Skormoth Mask&lt;br /&gt;
|HeadAug= &lt;br /&gt;
|Neck = Fotia Gorget&lt;br /&gt;
|Ear1 = Brutal Earring&lt;br /&gt;
|Ear2 = Cessance Earring&lt;br /&gt;
|Body =  Rawhide Vest&lt;br /&gt;
|BodyAug= Path A&lt;br /&gt;
|Hands =Mummu Wrists +2&lt;br /&gt;
|Ring1 = Ifrit Ring +1&lt;br /&gt;
|Ring2 = Epona&#039;s Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= STR30 + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Rawhide Boots  &lt;br /&gt;
|FeetAug= Path D&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Exenterator&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aeneas&lt;br /&gt;
|Sub = Taming Sari&lt;br /&gt;
|SubAug= DMG15+10DEX+10STR+TH1&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Charis Feather&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|Neck = Fotia Gorget &lt;br /&gt;
|Ear1 = Sherida Earring&lt;br /&gt;
|Ear2 = Brutal Earring&lt;br /&gt;
|Body =Horos Casaque +3&lt;br /&gt;
|Hands = Herculean Gloves&lt;br /&gt;
|HandsAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|Ring1 = Ilabrat Ring&lt;br /&gt;
|Ring2 = Regal Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= 30AGI + ACC/ATT 20+10DA&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Meg. Chausses +2&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= 15AGI + ACC/ATT 30+3TA&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =AE&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Aeneas &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= 10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Neck = Baetyl Pendant &lt;br /&gt;
|Ear1 = Moonshade Earring&lt;br /&gt;
|Ear1Aug= 4MAB+250 TP Bonus&lt;br /&gt;
|Ear2 = Friomisi Earring&lt;br /&gt;
|Body =  Herculean Vest&lt;br /&gt;
|BodyAug= 10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Hands =Herculean Gloves  &lt;br /&gt;
|HandsAug=10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|Ring1 = Shiva Ring +1&lt;br /&gt;
|Ring2 = Karieyh Ring +1&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= DEX30 + ACC/ATT 20+ WSD 10%&lt;br /&gt;
|Waist= Eschan Stone&lt;br /&gt;
|Legs = Horos Tights +3 &lt;br /&gt;
|LegsAug= &lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug=10 INT + MAB35 + MAC35 + WSD5%&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Utilities:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; max-width: 1600px;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MDT&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Dampening Tam&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Odnowa Earring +1&lt;br /&gt;
|Ear2 = Odnowa Earring&lt;br /&gt;
|Body =  Tu. Harness +1&lt;br /&gt;
|Hands =Turms Mittens +1&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= INT 20+ EVA 20+ MEVA 45&lt;br /&gt;
|Waist= Engraved Belt&lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = PDT&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1 &lt;br /&gt;
|Head = Meghanada Visor +2&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|Ear1 = Genmei Earring&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Horos Casaque +3&lt;br /&gt;
|Hands = Meg. Gloves +2&lt;br /&gt;
|HandsAug= 10 VIT + DT5&lt;br /&gt;
|Ring1 = Moonlight Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= VIT 30+ EVA/MEVA 20+ DEF 50&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Mummu Kecks +2&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|style=&amp;quot;width: 33%; vertical-align: top; margin: auto;&amp;quot;|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = MEVA&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Yamarang&lt;br /&gt;
|Head = Turms Cap +1&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Sanare Earring&lt;br /&gt;
|Ear2 = Hearty Earring&lt;br /&gt;
|Body =  Tu. Harness +1&lt;br /&gt;
|Hands =Raetic Bangles +1&lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 =Icecrack Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= EVA20/MEVA 30 + Status Ailments 10 or DT5% or MEVA 45&lt;br /&gt;
|Waist= Engraved Belt&lt;br /&gt;
|Legs = Turms Subligar +1&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;FastCast:&#039;&#039;&lt;br /&gt;
**[[Magoraga Beads]] for [[Utsusemi]]. &lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = FC&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Herculean Helm&lt;br /&gt;
|HeadAug= FC5&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Enchntr. Earring +1&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body =  Adhemar Jacket +1&lt;br /&gt;
|BodyAug= Path D: HP+105, FC+10, MDT-4%&lt;br /&gt;
|Hands =Leyline Gloves&lt;br /&gt;
|HandsAug= MAB15 +MAC15 +ACC15+FC3&lt;br /&gt;
|Ring1 = Rahab Ring&lt;br /&gt;
|Ring2 = Prolix Ring&lt;br /&gt;
|Back = Senuna&#039;s Mantle&lt;br /&gt;
|BackAug= FC10&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Herculean Trousers&lt;br /&gt;
|LegsAug= FC5&lt;br /&gt;
|Feet = Herculean Boots&lt;br /&gt;
|FeetAug= FC5&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Enmity:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Can use [[Senuna&#039;s Mantle]] with Enmity +10.&lt;br /&gt;
&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = Enmity&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|Sub =&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Iron Gobbet&lt;br /&gt;
|Head = Halitus Helm&lt;br /&gt;
|Neck = Unmoving Collar +1&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 =&lt;br /&gt;
|Body =  Emet Harness +1&lt;br /&gt;
|Hands =Horos Bangles +3&lt;br /&gt;
|Ring1 = Provocare Ring&lt;br /&gt;
|Ring2 = Eihwaz Ring&lt;br /&gt;
|Back = Agema Cape&lt;br /&gt;
|Waist= Kasiri Belt&lt;br /&gt;
|Legs = Zoar Subligar +1&lt;br /&gt;
|Feet = Ahosi Leggings&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
|width=788px|&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Katriina</name></author>
	</entry>
</feed>