<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.bg-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Loglobian</id>
	<title>FFXI Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.bg-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Loglobian"/>
	<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/ffxi/Special:Contributions/Loglobian"/>
	<updated>2026-05-22T01:15:17Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:High-Tier_Mission_Battlefields/StygianPact&amp;diff=669884</id>
		<title>Category:High-Tier Mission Battlefields/StygianPact</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:High-Tier_Mission_Battlefields/StygianPact&amp;diff=669884"/>
		<updated>2023-02-05T17:36:09Z</updated>

		<summary type="html">&lt;p&gt;Loglobian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Odin Prime.jpg&lt;br /&gt;
|Image Size=&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=Please sign your posts, either by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; or via the pencil icon in the advanced drop down menu.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Video and Walkthrough==&lt;br /&gt;
&lt;br /&gt;
Monk Strat is also an easy and fast win with the right setup MNK WHM RDM GEO BRD COR: https://www.youtube.com/watch?v=ucg2_1BP0l8 --[[User:Faites|Faites]]  09:37, 31 October 2019 (GMT)&lt;br /&gt;
&lt;br /&gt;
This can be done on any Difficulty. &lt;br /&gt;
&lt;br /&gt;
Strategy - This fight is very simple. You fully buff a MNK then do 4-5 Step SC&#039;s to destroy Odin. &lt;br /&gt;
BRD Cast in order: Minne, March, Minuet, Minuet&lt;br /&gt;
COR: Chaos Crooked + Samurari...... Continued in Youtube Video - https://www.youtube.com/watch?v=ucg2_1BP0l8&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==Very Difficult==&lt;br /&gt;
&lt;br /&gt;
* Jobs: &#039;&#039;&#039;PUP&#039;&#039;&#039;(Tank), &#039;&#039;&#039;RDM, SMN&#039;&#039;&#039;x2(Nirv), &#039;&#039;&#039;THF, COR&#039;&#039;&#039;(Regal).  &lt;br /&gt;
Your mileage may vary based on your gear, but straightforward fight with no 1hrs needed and relatively safe.  Automaton Tanks, RDM makes sure to keep Endark dispelled, Silence on, and other debuffs secondary to that. SMNs do Volt &amp;gt; Crush for Light.  THF for THing, COR for PUP/BST Roll.&lt;br /&gt;
*Overall about a 10 minute fight or so based on your Summoners.&amp;lt;br /&amp;gt;&lt;br /&gt;
Two things of note will be Zantetsuken X at ~50% which will kill the Automaton so be ready, and it can use Zantetsuken Kai under 50% which can one-shot the Puppet as well. Can always swap out a THF for another SMN or even a GEO but honestly you want TH for this fight. --  23:12, 6 July 2019‎ [[User:Karbuncle|Karbuncle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Jobs: &#039;&#039;&#039;MNK, RDM, CORx2, GEO, BRD&#039;&#039;&#039;.  &lt;br /&gt;
MNK(in subtle blow set) tanks while RDM debuffs, once silence is up and Odin&#039;s buffs are dispelled the MNK 5 steps, Odin repeatedly until dead.&amp;lt;br /&amp;gt;&lt;br /&gt;
Rolls: Sams, Fighters, Chaos, Misers&amp;lt;br /&amp;gt;&lt;br /&gt;
Fight takes ~7 mins&amp;lt;br /&amp;gt;&lt;br /&gt;
28 Dec 2022 [[User:Magified|Magified]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Jobs: &#039;&#039;&#039;MNK, RDM, COR&#039;&#039;&#039;.  &lt;br /&gt;
MNK uses full SB capped set, multistep SC. &amp;lt;br /&amp;gt; &lt;br /&gt;
RDM Sabo Silence, Paralyze II, Slow II, Addle II, Distract III, Frazzle III, Blind II, and Bio III. Dispel when needed. &amp;lt;br /&amp;gt;&lt;br /&gt;
COR Rolls: Gallant&#039;s and Sam&#039;s. &amp;lt;br /&amp;gt;&lt;br /&gt;
Used Yoran and Ulmia to heal/march while RDM debuffs, they will die and it&#039;s okay. &amp;lt;br /&amp;gt;&lt;br /&gt;
After Zantetsuken X RDM will start healing the MNK.&amp;lt;br /&amp;gt;&lt;br /&gt;
5 Feb 2023 [[User:Loglobian|Loglobian]]&lt;br /&gt;
&lt;br /&gt;
==Difficult==&lt;br /&gt;
&#039;&#039;&#039;Tank/NIN, BRD, RDM, RDM, SMN/SCH, THF (TH only)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The whole point of this strategy is to deal 0 damage melee hits with non-iLvl weapons to Odin and avoid providing any TP. The damage will be done by 500+ damage/hit En-spells.&amp;lt;br /&amp;gt;The only way to lose this fight is for Odin to become unsilenced during Manafont. Kaustra will instantly give TP and cause a wipe.&amp;lt;br /&amp;gt;Otherwise, this is perhaps the simplest way to do the fight.&lt;br /&gt;
&lt;br /&gt;
*Tanked as BLU/NIN with enmity spells and dealt out en-damage. Between Paralyze and Slow, Odin was a joke to tank.&lt;br /&gt;
&lt;br /&gt;
*SMN grants En-fire, AoE Firestorm, etc.&lt;br /&gt;
&lt;br /&gt;
*BRD sings March, Madrigal, Wind Threnody II for RDM&#039;s JA Silence, and switches to Fire Threnody II afterwards.&lt;br /&gt;
&lt;br /&gt;
*RDM&#039;s job has already been made pretty clear, but if not they also melee and deal the bulk of the damage.&lt;br /&gt;
&lt;br /&gt;
*THF is just for TH. --[[User:Spicyryan|Spicyryan]] ([[User talk:Spicyryan|talk]]) 09:42, 19 September 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Trio &#039;&#039;&#039;RDM/NIN, RDM/NIN, GEO&#039;&#039;&#039;&lt;br /&gt;
Long Fight, cleared with 2 minutes remaining. Silence stopped sticking for more then 10 seconds after around 40%. Stymie+Silenced after 2nd Manafont. Aoe Drain/Aspir was problematic thereafter.&lt;br /&gt;
RDM standard buffs+debuffs &amp;gt; enspell down, Geo ran Indi-Focus and Geo-Mind. Enfeeble set on main debuff RDM was not best in slot. With further improvements would be smoother, but due to time taken is not advisable unless looking for a challenge. Dropped Nothing... [[User:Nvee666|Nvee666]] ([[User talk:Nvee666|talk]]) 23:14, 12 June 2022 (EDT)&lt;br /&gt;
----&lt;br /&gt;
Solo RDM/NIN&lt;br /&gt;
17-20 min fight.&lt;br /&gt;
&lt;br /&gt;
510 MACC, Enfeebling Skill 524.&lt;br /&gt;
&lt;br /&gt;
Enfeebling Pot +42, Sabo+13&lt;br /&gt;
&lt;br /&gt;
Enhancing 604.&lt;br /&gt;
&lt;br /&gt;
0 DMG strategy.&lt;br /&gt;
&lt;br /&gt;
Buff with normal stuff, use Enaero, fire or thunder for highest damage and least resist.&lt;br /&gt;
Start with Sabo ParalyzeII and SlowII, then Frazzle III and Silence, Sabo Silence will take 3 attempts with Immunobreak+1, on Darksday it can take up to 5.&lt;br /&gt;
Paralyze and Slow must stay on, they are more important than Silence, Frazzle must also stay on otherwise enspells will be resisted a lot.&lt;br /&gt;
From here use Distract III, then Bio III and Poison II these are only for the DoT.&lt;br /&gt;
&lt;br /&gt;
Odin does not use Zantetsuken X without using Kaustra first, and Bio does not lower his attack enough to survive, if you&#039;re afraid to feed TP with Bio, then just keep Poison II on.&lt;br /&gt;
&lt;br /&gt;
It&#039;s very important to keep Shadows up, and Stoneskin if he should catch you out.&lt;br /&gt;
&lt;br /&gt;
Trusts - Just GEOs, there is unfortunately not any GEO trust that can improve defense.&lt;br /&gt;
[[User:NoScrying|NoScrying]] ([[User talk:NoScrying|talk]]) 15:50, 14 October 2022 (EDT)&lt;br /&gt;
----&lt;br /&gt;
Brygand provides def and is a geo trust [[User:Lordtrey|Lordtrey]] ([[User talk:Lordtrey|talk]])&lt;br /&gt;
&lt;br /&gt;
==Normal==&lt;br /&gt;
*Jobs: &#039;&#039;&#039;PUP/COR, THF, RDM, WHM, SMN&#039;&#039;&#039;x2&lt;br /&gt;
Fairly easy fight, fought him about 10 times with this setup each time taking about five to seven minutes, fighting him on difficult with more summoners was fine, but he didn&#039;t drop anything in the five tries, switched one smn for a thf, and another for a whm, spammed normal with about a 50% chance something would drop, got the hat X2, body, and both rings.&amp;lt;br /&amp;gt;&lt;br /&gt;
Now for the strat: pup start the battle off with beast roll, use Steam Jacket (for endark), and other standard tank attachments. water, light, fire maneuvers did it for me. deus ex/repair on wipes (zentezuken X below 50%) and get your little puppet on there as fast as possible.&lt;br /&gt;
:SMNs use ifrit &amp;gt; flaming crush, not much else to it, resummon when ifrit dies, wait for rage timer, assault &amp;gt; crush. &lt;br /&gt;
:RDM buff the party with refresh, phalanx. try and keep odin debuffed and dispelled&lt;br /&gt;
:THF get that TH on odin, enjoy tasting the floor for the rest of the fight&lt;br /&gt;
:WHM didn&#039;t really do much but cure on converts and pro/shell at the start, raise when needed. could probably replace with another SMN for difficult/Very&amp;lt;br /&amp;gt;&lt;br /&gt;
Odin will get loose multiple times below 50% due to his X aoe death move, i recommend standing in the circle and whoever gets aggro runs clockwise around the stage until the pup gets enmity again -- 16:58, 13 June 2019‎ [[User:Alokin|Alokin]]&lt;br /&gt;
&lt;br /&gt;
*Solo: &#039;&#039;&#039;RDM/NIN&#039;&#039;&#039; using ceremonial daggers + enspell method (no TP gain).&lt;br /&gt;
I was able to solo this on Normal as a RDM/NIN with 2000JP. The point of this method is to not give Odin TP, and so full blink tanking is required. Use a tier 1 enspell (avoid enblizzard; this seemed to deal less damage to Odin) with Composure and Temper II. I used full Malignance for Acc + MAcc, as well as a Rolanberry Daifuku for food. Or Marine Stewpot is an alternate and better choice for more MAcc. My enspells were dealing 303 additional effect damage per hit; this number can be pushed higher with better Enhancing Magic gear while casting the enspell.&lt;br /&gt;
&lt;br /&gt;
Open with Saboteur and maintain Frazzle III, Paralyze II, Slow II, Distract III and Addle II on Odin. Also maintain your utsusemi shadows. The tricky part comes when he uses Manafont. At that point you&#039;ll want to quickly Saboteur &amp;gt; Silence him. If it sticks quickly, you should be able to finish the fight. But if you get resists, he may eventually cast Kaustra. I find that if he casts Kaustra when he&#039;s below 50% HP, he tended to use Zantetsuken almost immediately afterwards (even though I did not feed him TP).&lt;br /&gt;
&lt;br /&gt;
Also note that this method may not work on lower difficulties because if you deal any physical damage to Odin, he will gain TP and use TP moves. The 1 damage Ceremonial Daggers (or other 1 damage daggers) are necessary in order to deal zero physical damage. I found that the 3 damage daggers would occasionally deal physical damage to Odin upon critical hits.  -- 23 February 2021 [[User:Loq|Loq]] Asura&lt;br /&gt;
&lt;br /&gt;
==Easy==&lt;br /&gt;
*Solo &#039;&#039;&#039;NIN/WAR&#039;&#039;&#039;&lt;br /&gt;
Trusts were apu, cherukiki, koru, arciela, ulmia. &amp;lt;br /&amp;gt;Turn whenever you see him cast dread spikes, RDM trusts will remove it pretty fast usually.&amp;lt;br /&amp;gt;&lt;br /&gt;
Eat defense food, and right before it&#039;s at 50% you&#039;ll want to pop defender and cast aisha: ichi (atk down) on it to prepare for the Zantsetsuken x move. Zantsetsuken x killed cherukiki, then it used Zantsetsuken x a second time, trusts lived it, just keep aisha on it. Keep up Migawari too.&amp;lt;br /&amp;gt;&lt;br /&gt;
Modified my tp set a bit for less multi atk and more crit/subtle blow incase I accidently landed an attack round during dread spikes i didn&#039;t want to quad atk myself to death. Not the most consistent though on easy, went 1/3. Having two rdms for dispel helped.  [[User:Griffinx|Griffinx]] ([[User talk:Griffinx|talk]]) 04:17, 25 August 2019 (EDT) Griffinx [[User:Griffinx|Griffinx]] ([[User talk:Griffinx|talk]]) 04:17, 25 August 2019 (EDT) Asura&lt;br /&gt;
&lt;br /&gt;
==Very Easy==&lt;br /&gt;
*Solo &#039;&#039;&#039;PUP/WAR&#039;&#039;&#039;&lt;br /&gt;
Used Apururu(UC), Koru-Moru, Iroha II, Selh&#039;Teus, Shantotto II.&amp;lt;br /&amp;gt;&lt;br /&gt;
Using pup tank with Soulsoother/Valoredge Strobe, Strobe II, Optic fiber, Optic fiber II, Auto Repair IV, Armor Plate IV, Armor Plate III, Mana Jammer IV, Heat Capacitor, Mana Jammer III, flashbulb, inhibitor. Keep up fire and light maneuvers switching between double fire and double light depending on HP of automaton.&amp;lt;br /&amp;gt;&lt;br /&gt;
The trust will die when it does (Zantsetsuken x?) which killed all trust and automaton. After the wipe of trusts and automaton, I used Deus Ex Automata then proceeded with Heavy Artifice for benediction and Overdrive for extra power since trust was gone. Run in get a hit or two and then run out depending on delay trying to avoid all moves it uses. Keep Oils +3 on hand and use as needed and fight is easy. Took about 20 mins. [[User:Blazingson|Blazingson]] ([[User talk:Blazingson|talk]]) 10:39, 15 June 2019 (EDT) Blazingson&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*Solo &#039;&#039;&#039;BLU/RDM&#039;&#039;&#039;&lt;br /&gt;
With Yoran, Koru, Selh&#039;t, August, Brygid (for defense buff). Took a little learning, but I was able to solo with trusts. Ate def food, saved Diffusion MG for close to 55% so my trusts would get def boost for Zantsetsuken x and used Saurian Slide to lower (-25%) his attack so they would survive.&amp;lt;br /&amp;gt;&lt;br /&gt;
Make sure attack buff from Yggr is dispelled! Blank Gaze works, or just don&#039;t drop him to 50% before Koru can dispell it, Yoran died to Zantsetsuken x in my first 2 attempts due to me not lining up buffs/debuffs/dispell and caused me to wipe. I had intended to use Bio II as /RDM, but I think Koru put up Dia III at some point according to my timers, so sub job is probably flexible.&amp;lt;br /&amp;gt;&lt;br /&gt;
Every time he did the Geriirothr, I cast Diamondhide so mages would have a buffer for the next time he used it, not sure how necessary/helpful it was. I wanted to try with MG, but Harden Shell might work better/more often. I&#039;m sure this would not be successful 100% of the time, but it is possible. [[User:Davecus|Davecus]] ([[User talk:Davecus|talk]])&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*Solo &#039;&#039;&#039;BLU/DNC&#039;&#039;&#039; with relative ease.&amp;lt;br /&amp;gt;&lt;br /&gt;
Followed above loosely, Trusts were Apururu, AAEV, Iroha II, King of Hearts and Brygid. Ate a random Def food i had on myself, nothing special. Diffusion MG ~60%, kept up Saurian Slide, Blank Gaze, tho it was a pain to land with all of the Intimidations. Maybe i just got lucky, but Zant. didn&#039;t hit anyone, and was only used once. I had Diamondhide set, but kept getting stunned out of casting it, so eventually stopped and just focused on killing it/keeping up Saurian Slide.&amp;lt;br /&amp;gt;&lt;br /&gt;
2nd Attempt pretty similar, used [[Black Curry Bun]], same trusts, Apururu was killed off early by a double TP move (he did mainly his AoE damage TP move this time) Still no deaths to Zant X, and King of Hearts main healed with a few Plenilune&#039;s from myself.  [[User:Dmhlucky|Dmhlucky]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*Solo &#039;&#039;&#039;BST/DNC&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Usually don&#039;t lose any trusts at the 50% move. AAEV,King of Hearts, Arciela, Brygid, Apururu , and use Generous Arthur pet via Call Beast. Keep cycling between the two pet moves that lower attack, stack quick/box step, and just decimate as able. If Apururu dies, break out Pondering Peter via Bestial Loyalty for AoE heal with wild carrot [[User:Datom|Datom]]&lt;br /&gt;
&lt;br /&gt;
[[Category:High-Tier Mission Battlefields]]&lt;/div&gt;</summary>
		<author><name>Loglobian</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:High-Tier_Mission_Battlefields/StygianPact&amp;diff=669882</id>
		<title>Category:High-Tier Mission Battlefields/StygianPact</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:High-Tier_Mission_Battlefields/StygianPact&amp;diff=669882"/>
		<updated>2023-02-05T17:35:10Z</updated>

		<summary type="html">&lt;p&gt;Loglobian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Odin Prime.jpg&lt;br /&gt;
|Image Size=&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=Please sign your posts, either by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; or via the pencil icon in the advanced drop down menu.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Video and Walkthrough==&lt;br /&gt;
&lt;br /&gt;
Monk Strat is also an easy and fast win with the right setup MNK WHM RDM GEO BRD COR: https://www.youtube.com/watch?v=ucg2_1BP0l8 --[[User:Faites|Faites]]  09:37, 31 October 2019 (GMT)&lt;br /&gt;
&lt;br /&gt;
This can be done on any Difficulty. &lt;br /&gt;
&lt;br /&gt;
Strategy - This fight is very simple. You fully buff a MNK then do 4-5 Step SC&#039;s to destroy Odin. &lt;br /&gt;
BRD Cast in order: Minne, March, Minuet, Minuet&lt;br /&gt;
COR: Chaos Crooked + Samurari...... Continued in Youtube Video - https://www.youtube.com/watch?v=ucg2_1BP0l8&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==Very Difficult==&lt;br /&gt;
&lt;br /&gt;
* Jobs: &#039;&#039;&#039;PUP&#039;&#039;&#039;(Tank), &#039;&#039;&#039;RDM, SMN&#039;&#039;&#039;x2(Nirv), &#039;&#039;&#039;THF, COR&#039;&#039;&#039;(Regal).  &lt;br /&gt;
Your mileage may vary based on your gear, but straightforward fight with no 1hrs needed and relatively safe.  Automaton Tanks, RDM makes sure to keep Endark dispelled, Silence on, and other debuffs secondary to that. SMNs do Volt &amp;gt; Crush for Light.  THF for THing, COR for PUP/BST Roll.&lt;br /&gt;
*Overall about a 10 minute fight or so based on your Summoners.&amp;lt;br /&amp;gt;&lt;br /&gt;
Two things of note will be Zantetsuken X at ~50% which will kill the Automaton so be ready, and it can use Zantetsuken Kai under 50% which can one-shot the Puppet as well. Can always swap out a THF for another SMN or even a GEO but honestly you want TH for this fight. --  23:12, 6 July 2019‎ [[User:Karbuncle|Karbuncle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Jobs: &#039;&#039;&#039;MNK, RDM, CORx2, GEO, BRD&#039;&#039;&#039;.  &lt;br /&gt;
MNK(in subtle blow set) tanks while RDM debuffs, once silence is up and Odin&#039;s buffs are dispelled the MNK 5 steps, Odin repeatedly until dead.&amp;lt;br /&amp;gt;&lt;br /&gt;
Rolls: Sams, Fighters, Chaos, Misers&amp;lt;br /&amp;gt;&lt;br /&gt;
Fight takes ~7 mins&amp;lt;br /&amp;gt;&lt;br /&gt;
28 Dec 2022 [[User:Magified|Magified]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Jobs: &#039;&#039;&#039;MNK, RDM, COR&#039;&#039;&#039;.  &lt;br /&gt;
MNK(SB Capped), RDM and COR. &amp;lt;br /&amp;gt;&lt;br /&gt;
RDM Sabo Silence, Paralyze II, Slow II, Addle II, Distract III, Frazzle III, Blind II, and Bio III. Dispel when needed. &amp;lt;br /&amp;gt;&lt;br /&gt;
COR Rolls: Gallant&#039;s and Sam&#039;s. &amp;lt;br /&amp;gt;&lt;br /&gt;
Used Yoran and Ulmia to heal/march while RDM debuffs, they will die and it&#039;s okay. &amp;lt;br /&amp;gt;&lt;br /&gt;
After Zantetsuken X RDM will start healing the MNK.&amp;lt;br /&amp;gt;&lt;br /&gt;
5 Feb 2023 [[User:Loglobian|Loglobian]]&lt;br /&gt;
&lt;br /&gt;
==Difficult==&lt;br /&gt;
&#039;&#039;&#039;Tank/NIN, BRD, RDM, RDM, SMN/SCH, THF (TH only)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The whole point of this strategy is to deal 0 damage melee hits with non-iLvl weapons to Odin and avoid providing any TP. The damage will be done by 500+ damage/hit En-spells.&amp;lt;br /&amp;gt;The only way to lose this fight is for Odin to become unsilenced during Manafont. Kaustra will instantly give TP and cause a wipe.&amp;lt;br /&amp;gt;Otherwise, this is perhaps the simplest way to do the fight.&lt;br /&gt;
&lt;br /&gt;
*Tanked as BLU/NIN with enmity spells and dealt out en-damage. Between Paralyze and Slow, Odin was a joke to tank.&lt;br /&gt;
&lt;br /&gt;
*SMN grants En-fire, AoE Firestorm, etc.&lt;br /&gt;
&lt;br /&gt;
*BRD sings March, Madrigal, Wind Threnody II for RDM&#039;s JA Silence, and switches to Fire Threnody II afterwards.&lt;br /&gt;
&lt;br /&gt;
*RDM&#039;s job has already been made pretty clear, but if not they also melee and deal the bulk of the damage.&lt;br /&gt;
&lt;br /&gt;
*THF is just for TH. --[[User:Spicyryan|Spicyryan]] ([[User talk:Spicyryan|talk]]) 09:42, 19 September 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Trio &#039;&#039;&#039;RDM/NIN, RDM/NIN, GEO&#039;&#039;&#039;&lt;br /&gt;
Long Fight, cleared with 2 minutes remaining. Silence stopped sticking for more then 10 seconds after around 40%. Stymie+Silenced after 2nd Manafont. Aoe Drain/Aspir was problematic thereafter.&lt;br /&gt;
RDM standard buffs+debuffs &amp;gt; enspell down, Geo ran Indi-Focus and Geo-Mind. Enfeeble set on main debuff RDM was not best in slot. With further improvements would be smoother, but due to time taken is not advisable unless looking for a challenge. Dropped Nothing... [[User:Nvee666|Nvee666]] ([[User talk:Nvee666|talk]]) 23:14, 12 June 2022 (EDT)&lt;br /&gt;
----&lt;br /&gt;
Solo RDM/NIN&lt;br /&gt;
17-20 min fight.&lt;br /&gt;
&lt;br /&gt;
510 MACC, Enfeebling Skill 524.&lt;br /&gt;
&lt;br /&gt;
Enfeebling Pot +42, Sabo+13&lt;br /&gt;
&lt;br /&gt;
Enhancing 604.&lt;br /&gt;
&lt;br /&gt;
0 DMG strategy.&lt;br /&gt;
&lt;br /&gt;
Buff with normal stuff, use Enaero, fire or thunder for highest damage and least resist.&lt;br /&gt;
Start with Sabo ParalyzeII and SlowII, then Frazzle III and Silence, Sabo Silence will take 3 attempts with Immunobreak+1, on Darksday it can take up to 5.&lt;br /&gt;
Paralyze and Slow must stay on, they are more important than Silence, Frazzle must also stay on otherwise enspells will be resisted a lot.&lt;br /&gt;
From here use Distract III, then Bio III and Poison II these are only for the DoT.&lt;br /&gt;
&lt;br /&gt;
Odin does not use Zantetsuken X without using Kaustra first, and Bio does not lower his attack enough to survive, if you&#039;re afraid to feed TP with Bio, then just keep Poison II on.&lt;br /&gt;
&lt;br /&gt;
It&#039;s very important to keep Shadows up, and Stoneskin if he should catch you out.&lt;br /&gt;
&lt;br /&gt;
Trusts - Just GEOs, there is unfortunately not any GEO trust that can improve defense.&lt;br /&gt;
[[User:NoScrying|NoScrying]] ([[User talk:NoScrying|talk]]) 15:50, 14 October 2022 (EDT)&lt;br /&gt;
----&lt;br /&gt;
Brygand provides def and is a geo trust [[User:Lordtrey|Lordtrey]] ([[User talk:Lordtrey|talk]])&lt;br /&gt;
&lt;br /&gt;
==Normal==&lt;br /&gt;
*Jobs: &#039;&#039;&#039;PUP/COR, THF, RDM, WHM, SMN&#039;&#039;&#039;x2&lt;br /&gt;
Fairly easy fight, fought him about 10 times with this setup each time taking about five to seven minutes, fighting him on difficult with more summoners was fine, but he didn&#039;t drop anything in the five tries, switched one smn for a thf, and another for a whm, spammed normal with about a 50% chance something would drop, got the hat X2, body, and both rings.&amp;lt;br /&amp;gt;&lt;br /&gt;
Now for the strat: pup start the battle off with beast roll, use Steam Jacket (for endark), and other standard tank attachments. water, light, fire maneuvers did it for me. deus ex/repair on wipes (zentezuken X below 50%) and get your little puppet on there as fast as possible.&lt;br /&gt;
:SMNs use ifrit &amp;gt; flaming crush, not much else to it, resummon when ifrit dies, wait for rage timer, assault &amp;gt; crush. &lt;br /&gt;
:RDM buff the party with refresh, phalanx. try and keep odin debuffed and dispelled&lt;br /&gt;
:THF get that TH on odin, enjoy tasting the floor for the rest of the fight&lt;br /&gt;
:WHM didn&#039;t really do much but cure on converts and pro/shell at the start, raise when needed. could probably replace with another SMN for difficult/Very&amp;lt;br /&amp;gt;&lt;br /&gt;
Odin will get loose multiple times below 50% due to his X aoe death move, i recommend standing in the circle and whoever gets aggro runs clockwise around the stage until the pup gets enmity again -- 16:58, 13 June 2019‎ [[User:Alokin|Alokin]]&lt;br /&gt;
&lt;br /&gt;
*Solo: &#039;&#039;&#039;RDM/NIN&#039;&#039;&#039; using ceremonial daggers + enspell method (no TP gain).&lt;br /&gt;
I was able to solo this on Normal as a RDM/NIN with 2000JP. The point of this method is to not give Odin TP, and so full blink tanking is required. Use a tier 1 enspell (avoid enblizzard; this seemed to deal less damage to Odin) with Composure and Temper II. I used full Malignance for Acc + MAcc, as well as a Rolanberry Daifuku for food. Or Marine Stewpot is an alternate and better choice for more MAcc. My enspells were dealing 303 additional effect damage per hit; this number can be pushed higher with better Enhancing Magic gear while casting the enspell.&lt;br /&gt;
&lt;br /&gt;
Open with Saboteur and maintain Frazzle III, Paralyze II, Slow II, Distract III and Addle II on Odin. Also maintain your utsusemi shadows. The tricky part comes when he uses Manafont. At that point you&#039;ll want to quickly Saboteur &amp;gt; Silence him. If it sticks quickly, you should be able to finish the fight. But if you get resists, he may eventually cast Kaustra. I find that if he casts Kaustra when he&#039;s below 50% HP, he tended to use Zantetsuken almost immediately afterwards (even though I did not feed him TP).&lt;br /&gt;
&lt;br /&gt;
Also note that this method may not work on lower difficulties because if you deal any physical damage to Odin, he will gain TP and use TP moves. The 1 damage Ceremonial Daggers (or other 1 damage daggers) are necessary in order to deal zero physical damage. I found that the 3 damage daggers would occasionally deal physical damage to Odin upon critical hits.  -- 23 February 2021 [[User:Loq|Loq]] Asura&lt;br /&gt;
&lt;br /&gt;
==Easy==&lt;br /&gt;
*Solo &#039;&#039;&#039;NIN/WAR&#039;&#039;&#039;&lt;br /&gt;
Trusts were apu, cherukiki, koru, arciela, ulmia. &amp;lt;br /&amp;gt;Turn whenever you see him cast dread spikes, RDM trusts will remove it pretty fast usually.&amp;lt;br /&amp;gt;&lt;br /&gt;
Eat defense food, and right before it&#039;s at 50% you&#039;ll want to pop defender and cast aisha: ichi (atk down) on it to prepare for the Zantsetsuken x move. Zantsetsuken x killed cherukiki, then it used Zantsetsuken x a second time, trusts lived it, just keep aisha on it. Keep up Migawari too.&amp;lt;br /&amp;gt;&lt;br /&gt;
Modified my tp set a bit for less multi atk and more crit/subtle blow incase I accidently landed an attack round during dread spikes i didn&#039;t want to quad atk myself to death. Not the most consistent though on easy, went 1/3. Having two rdms for dispel helped.  [[User:Griffinx|Griffinx]] ([[User talk:Griffinx|talk]]) 04:17, 25 August 2019 (EDT) Griffinx [[User:Griffinx|Griffinx]] ([[User talk:Griffinx|talk]]) 04:17, 25 August 2019 (EDT) Asura&lt;br /&gt;
&lt;br /&gt;
==Very Easy==&lt;br /&gt;
*Solo &#039;&#039;&#039;PUP/WAR&#039;&#039;&#039;&lt;br /&gt;
Used Apururu(UC), Koru-Moru, Iroha II, Selh&#039;Teus, Shantotto II.&amp;lt;br /&amp;gt;&lt;br /&gt;
Using pup tank with Soulsoother/Valoredge Strobe, Strobe II, Optic fiber, Optic fiber II, Auto Repair IV, Armor Plate IV, Armor Plate III, Mana Jammer IV, Heat Capacitor, Mana Jammer III, flashbulb, inhibitor. Keep up fire and light maneuvers switching between double fire and double light depending on HP of automaton.&amp;lt;br /&amp;gt;&lt;br /&gt;
The trust will die when it does (Zantsetsuken x?) which killed all trust and automaton. After the wipe of trusts and automaton, I used Deus Ex Automata then proceeded with Heavy Artifice for benediction and Overdrive for extra power since trust was gone. Run in get a hit or two and then run out depending on delay trying to avoid all moves it uses. Keep Oils +3 on hand and use as needed and fight is easy. Took about 20 mins. [[User:Blazingson|Blazingson]] ([[User talk:Blazingson|talk]]) 10:39, 15 June 2019 (EDT) Blazingson&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*Solo &#039;&#039;&#039;BLU/RDM&#039;&#039;&#039;&lt;br /&gt;
With Yoran, Koru, Selh&#039;t, August, Brygid (for defense buff). Took a little learning, but I was able to solo with trusts. Ate def food, saved Diffusion MG for close to 55% so my trusts would get def boost for Zantsetsuken x and used Saurian Slide to lower (-25%) his attack so they would survive.&amp;lt;br /&amp;gt;&lt;br /&gt;
Make sure attack buff from Yggr is dispelled! Blank Gaze works, or just don&#039;t drop him to 50% before Koru can dispell it, Yoran died to Zantsetsuken x in my first 2 attempts due to me not lining up buffs/debuffs/dispell and caused me to wipe. I had intended to use Bio II as /RDM, but I think Koru put up Dia III at some point according to my timers, so sub job is probably flexible.&amp;lt;br /&amp;gt;&lt;br /&gt;
Every time he did the Geriirothr, I cast Diamondhide so mages would have a buffer for the next time he used it, not sure how necessary/helpful it was. I wanted to try with MG, but Harden Shell might work better/more often. I&#039;m sure this would not be successful 100% of the time, but it is possible. [[User:Davecus|Davecus]] ([[User talk:Davecus|talk]])&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*Solo &#039;&#039;&#039;BLU/DNC&#039;&#039;&#039; with relative ease.&amp;lt;br /&amp;gt;&lt;br /&gt;
Followed above loosely, Trusts were Apururu, AAEV, Iroha II, King of Hearts and Brygid. Ate a random Def food i had on myself, nothing special. Diffusion MG ~60%, kept up Saurian Slide, Blank Gaze, tho it was a pain to land with all of the Intimidations. Maybe i just got lucky, but Zant. didn&#039;t hit anyone, and was only used once. I had Diamondhide set, but kept getting stunned out of casting it, so eventually stopped and just focused on killing it/keeping up Saurian Slide.&amp;lt;br /&amp;gt;&lt;br /&gt;
2nd Attempt pretty similar, used [[Black Curry Bun]], same trusts, Apururu was killed off early by a double TP move (he did mainly his AoE damage TP move this time) Still no deaths to Zant X, and King of Hearts main healed with a few Plenilune&#039;s from myself.  [[User:Dmhlucky|Dmhlucky]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*Solo &#039;&#039;&#039;BST/DNC&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Usually don&#039;t lose any trusts at the 50% move. AAEV,King of Hearts, Arciela, Brygid, Apururu , and use Generous Arthur pet via Call Beast. Keep cycling between the two pet moves that lower attack, stack quick/box step, and just decimate as able. If Apururu dies, break out Pondering Peter via Bestial Loyalty for AoE heal with wild carrot [[User:Datom|Datom]]&lt;br /&gt;
&lt;br /&gt;
[[Category:High-Tier Mission Battlefields]]&lt;/div&gt;</summary>
		<author><name>Loglobian</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Healing_Breeze&amp;diff=668631</id>
		<title>Healing Breeze</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Healing_Breeze&amp;diff=668631"/>
		<updated>2023-01-19T00:21:23Z</updated>

		<summary type="html">&lt;p&gt;Loglobian: /* Spell Obtainment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Blue Magic&lt;br /&gt;
|class=healing&lt;br /&gt;
|type={{icon|wind|BLU}} Magical&lt;br /&gt;
|nohits=&lt;br /&gt;
|desc=Restores HP for party members within area of effect.&lt;br /&gt;
|mp=55&lt;br /&gt;
|blupoint=4&lt;br /&gt;
|cast=4.5 seconds&lt;br /&gt;
|recast=15 seconds&lt;br /&gt;
|target=Self&lt;br /&gt;
|range=10&#039;&lt;br /&gt;
|stats=[[CHR]] +2 [[HP]] +10&lt;br /&gt;
|trait=Auto Regen&lt;br /&gt;
|effects=&lt;br /&gt;
|duration=&lt;br /&gt;
|level=16&lt;br /&gt;
|mtype=Beast&lt;br /&gt;
|family=Dhalmel&lt;br /&gt;
|wsc=% [[]]&lt;br /&gt;
|ftp100=&lt;br /&gt;
|ftp200=&lt;br /&gt;
|ftp300=&lt;br /&gt;
|scprop=&lt;br /&gt;
|ve=&lt;br /&gt;
|ce=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The amount of HP cured increases with increasing [[MND]] as a primary statistic. [[VIT]] is a secondary, and less effective modifier.&lt;br /&gt;
*This spell can be used with [[Divine Seal]] to increase the amount of HP restored.&lt;br /&gt;
*This spell is also affected by [[Cure Potency]] equipment (eg: [[Light Staff]], etc.).&lt;br /&gt;
*[[Cure_Formula#Multiple_Target_Cure_Spells_and_Blue_Magic|Soft cap]] of 180 HP restored.&lt;br /&gt;
==Spell Obtainment==&lt;br /&gt;
{{Learning Blue Magic Table&lt;br /&gt;
|Learned From=Dhalmel&lt;br /&gt;
|Spell Level=16&lt;br /&gt;
|Learning Blue Magic Row=&lt;br /&gt;
{{Learning Blue Magic Row&lt;br /&gt;
|Monster=Wild Dhalmel&lt;br /&gt;
|Level=14-16&lt;br /&gt;
|Zone=Tahrongi Canyon&lt;br /&gt;
|SpawnCondition=&lt;br /&gt;
|Map=Tahrongi Canyon-map.jpg&lt;br /&gt;
}}&lt;br /&gt;
{{Learning Blue Magic Row&lt;br /&gt;
|Monster=Bull Dhalmel&lt;br /&gt;
|Level=20-23&lt;br /&gt;
|Zone=Buburimu Peninsula&lt;br /&gt;
|SpawnCondition=&lt;br /&gt;
|Map=Buburimu Peninsula-map.jpg&lt;br /&gt;
}}&lt;br /&gt;
{{Learning Blue Magic Row&lt;br /&gt;
|Monster=Marine Dhalmel&lt;br /&gt;
|Level=33-37&lt;br /&gt;
|Zone=Bibiki Bay&lt;br /&gt;
|SpawnCondition=&lt;br /&gt;
|Map=Bibiki Bay-map1.jpg&lt;br /&gt;
}}&lt;br /&gt;
{{Learning Blue Magic Row&lt;br /&gt;
|Monster=Savanna Dhalmel&lt;br /&gt;
|Level=35-37&lt;br /&gt;
|Zone=West Sarutabaruta (S)&lt;br /&gt;
|SpawnCondition=&lt;br /&gt;
|Map=West Sarutabaruta (S) Map.png&lt;br /&gt;
}}&lt;br /&gt;
{{Learning Blue Magic Row&lt;br /&gt;
|Monster=Desert Dhalmel&lt;br /&gt;
|Level=39-44&lt;br /&gt;
|Zone=Eastern Altepa Desert&lt;br /&gt;
|SpawnCondition=&lt;br /&gt;
|Map=Eastern Altepa_Desert_-_Map.jpg&lt;br /&gt;
}}&lt;br /&gt;
{{Learning Blue Magic Row&lt;br /&gt;
|Monster=Desert Dhalmel&lt;br /&gt;
|Level=44-48&lt;br /&gt;
|Zone=Western Altepa Desert&lt;br /&gt;
|SpawnCondition=&lt;br /&gt;
|Map=Western_Altepa_Desert.jpg&lt;br /&gt;
}}&lt;br /&gt;
{{Learning Blue Magic Row&lt;br /&gt;
|Monster=Nandi&lt;br /&gt;
|NM=NM &lt;br /&gt;
|Level=48-49&lt;br /&gt;
|Zone=Eastern Altepa Desert&lt;br /&gt;
|SpawnCondition=&lt;br /&gt;
|Map=Eastern_Altepa_Desert_-_Map.jpg&lt;br /&gt;
}}&lt;br /&gt;
{{Learning Blue Magic Row&lt;br /&gt;
|Monster=Eschan Dhalmel&lt;br /&gt;
|Level=60-68&lt;br /&gt;
|Zone=Escha - Zi&#039;Tah&lt;br /&gt;
|SpawnCondition=(#2)&lt;br /&gt;
|Map=EschaZi&#039;Tah.png&lt;br /&gt;
}}&lt;br /&gt;
{{Learning Blue Magic Row&lt;br /&gt;
|Monster=Catoblepas&lt;br /&gt;
|Level=76-80&lt;br /&gt;
|Zone=Bibiki Bay&lt;br /&gt;
|SpawnCondition=&lt;br /&gt;
|Map=Bibiki Bay-map1.jpg&lt;br /&gt;
}}}}&lt;br /&gt;
[[Category:Blue Magic]]&lt;br /&gt;
[[Category:Spells]]&lt;/div&gt;</summary>
		<author><name>Loglobian</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Eschan_Dhalmel&amp;diff=668629</id>
		<title>Eschan Dhalmel</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Eschan_Dhalmel&amp;diff=668629"/>
		<updated>2023-01-19T00:20:34Z</updated>

		<summary type="html">&lt;p&gt;Loglobian: /* Listings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=&lt;br /&gt;
|Type=Beasts&lt;br /&gt;
|Family=Dhalmel&lt;br /&gt;
|Main.Job=&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=&lt;br /&gt;
|Detects=Sight&lt;br /&gt;
|Notes= *Spawns around (E-7), west of Portal #2.&lt;br /&gt;
*Has a chance to spawn [[Serpopard Ninlil]] when defeated if not using a Mollifier.}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=&lt;br /&gt;
|Zone= Escha - Zi&#039;Tah&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= &lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition=&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
* [[Eschalixir]]&lt;br /&gt;
|Abilities=Healing Breeze&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level=60-68&lt;br /&gt;
|Aggro=No&lt;br /&gt;
|Link=Yes&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;/div&gt;</summary>
		<author><name>Loglobian</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Loglobian&amp;diff=668615</id>
		<title>User:Loglobian</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Loglobian&amp;diff=668615"/>
		<updated>2023-01-18T18:14:21Z</updated>

		<summary type="html">&lt;p&gt;Loglobian: Created page with &amp;quot;  {{User Page |WAR Level=99m41 |MNK Level=99 |WHM Level=99 |BLM Level=99m |RDM Level=99 |THF Level=99m3 |PLD Level=99 |DRK Level=99 |BST Level=99 |BRD Level=99m21 |RNG Level=9...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{User Page&lt;br /&gt;
|WAR Level=99m41&lt;br /&gt;
|MNK Level=99&lt;br /&gt;
|WHM Level=99&lt;br /&gt;
|BLM Level=99m&lt;br /&gt;
|RDM Level=99&lt;br /&gt;
|THF Level=99m3&lt;br /&gt;
|PLD Level=99&lt;br /&gt;
|DRK Level=99&lt;br /&gt;
|BST Level=99&lt;br /&gt;
|BRD Level=99m21&lt;br /&gt;
|RNG Level=99&lt;br /&gt;
|SAM Level=99m&lt;br /&gt;
|NIN Level=99m&lt;br /&gt;
|DRG Level=99&lt;br /&gt;
|SMN Level=99m&lt;br /&gt;
|BLU Level=99m22&lt;br /&gt;
|COR Level=99m40&lt;br /&gt;
|PUP Level=99&lt;br /&gt;
|DNC Level=99m&lt;br /&gt;
|SCH Level=99&lt;br /&gt;
|GEO Level=86&lt;br /&gt;
|RUN Level=99m&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Crafts--&amp;gt;&lt;br /&gt;
|Alchemy Level=&lt;br /&gt;
|Bonecraft Level=&lt;br /&gt;
|Clothcraft Level=&lt;br /&gt;
|Cooking Level=&lt;br /&gt;
|Fishing Level=&lt;br /&gt;
|Ebisu NQ or +1= &amp;lt;!--Type NQ, +1, or Lu Shang (+1 only, NQ doesn&#039;t count) --&amp;gt;&lt;br /&gt;
|Goldsmithing Level=&lt;br /&gt;
|Leathercraft Level=&lt;br /&gt;
|Smithing Level=&lt;br /&gt;
|Synergy Level=&lt;br /&gt;
|Woodworking Level=&lt;br /&gt;
|Chocobo Digging Rank=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Rank for nations is 1-10, Assault or Campaign rank are the literal ranks (1-10). --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Story lines are the actual mission name that you are on --&amp;gt; &lt;br /&gt;
&amp;lt;!-- The last bit, the addons/ygnas, are to be marked complete or left blank. --&amp;gt;&lt;br /&gt;
|San d&#039;Oria Rank=10&lt;br /&gt;
|Bastok Rank=&lt;br /&gt;
|Windurst Rank=&lt;br /&gt;
|Zilart=&lt;br /&gt;
|Promathia=&lt;br /&gt;
|Aht Urhgan=&lt;br /&gt;
|Assault Rank=10&lt;br /&gt;
|Altana=&lt;br /&gt;
|Campaign Rank=&lt;br /&gt;
|Adoulin=&lt;br /&gt;
|Rhapsodies=&lt;br /&gt;
|Voracious=&lt;br /&gt;
&amp;lt;!--Either input complete or leave blank for the 6 quest/mission lines below --&amp;gt;&lt;br /&gt;
|Crystalline Missions=&lt;br /&gt;
|Kupo Missions=&lt;br /&gt;
|Shantotto Missions=&lt;br /&gt;
|Abyssea Quests=&lt;br /&gt;
|Voidwatch Quests=&lt;br /&gt;
|Ygnas Quests=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Mog Garden Ranks, input 1 to 7 --&amp;gt;&lt;br /&gt;
|Arboreal Grove=&lt;br /&gt;
|Coastal Fishing Net=&lt;br /&gt;
|Garden Furrows=&lt;br /&gt;
|Mineral Vein=&lt;br /&gt;
|Monster Rearing=&lt;br /&gt;
|Pond Dredger=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Coalition, input either the level (1 to 7) or the title --&amp;gt;&lt;br /&gt;
|Couriers&#039; Coalition=&lt;br /&gt;
|Inventors&#039; Coalition=&lt;br /&gt;
|Mummers&#039; Coalition=&lt;br /&gt;
|Peacekeepers&#039; Coalition=&lt;br /&gt;
|Pioneers&#039; Coalition=&lt;br /&gt;
|Scouts&#039; Coalition=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Master Trial weapons, any entry results in &amp;quot;Obtained&amp;quot;, and if blank, &amp;quot;Not Obtained&amp;quot; --&amp;gt;&lt;br /&gt;
|Black and White=&lt;br /&gt;
|Unafraid of the Dark=&lt;br /&gt;
|Sealed Fate=&lt;br /&gt;
|Letter from Reisenjima=&lt;br /&gt;
&lt;br /&gt;
|Nation=&lt;br /&gt;
|Allied Forces=&lt;br /&gt;
|Unity=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:User Page Ultimate Weapons --&amp;gt;&lt;br /&gt;
|Ultimate Weapons=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:Linkshell --&amp;gt;&lt;br /&gt;
|Linkshells=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:User Page Bazaar --&amp;gt;&lt;br /&gt;
|Bazaar=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:User Page Merc --&amp;gt;&lt;br /&gt;
|Merc=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Template:User Page Merit Points --&amp;gt;&lt;br /&gt;
|Merit Points=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Template:User Page Templates  , the progress checklists --&amp;gt;&lt;br /&gt;
|Hide Weapon Progress=yes &amp;lt;!--If you don&#039;t want any Ultimate Weapon checklists, simply remove this field to display the tab --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Relic Weapon Checklist=&lt;br /&gt;
&lt;br /&gt;
|Mythic Weapon Checklist=&lt;br /&gt;
&lt;br /&gt;
|Empyrean Weapon Checklist=&lt;br /&gt;
&lt;br /&gt;
|Ergon Weapon Checklist=&lt;br /&gt;
&lt;br /&gt;
|Aeonic Weapon Checklist=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Category:User Page Templates     Checklists --&amp;gt;&lt;br /&gt;
|Checklists=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Bio, you may omit or remove almost any category here. Put in full URLs for things like Twitch, Youtube, AH.com, etc--&amp;gt;&lt;br /&gt;
|Hide Bio=yes &amp;lt;!--Most people don&#039;t seem to make a bio, so simply remove this field to display the tab --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Discord=&lt;br /&gt;
|Twitch=&lt;br /&gt;
|YouTube=&lt;br /&gt;
|FFXIAH=&lt;br /&gt;
|Twitter=&lt;br /&gt;
|Facebook=&lt;br /&gt;
|Skype=&lt;br /&gt;
|Steam=&lt;br /&gt;
|3DS=&lt;br /&gt;
|Switch=&lt;br /&gt;
|PlayStation=&lt;br /&gt;
|Xbox=&lt;br /&gt;
&lt;br /&gt;
|Enjoy Category 1=&lt;br /&gt;
|Enjoy Description 1=&lt;br /&gt;
|Enjoy Category 2=&lt;br /&gt;
|Enjoy Description 2=&lt;br /&gt;
|Enjoy Category 3=&lt;br /&gt;
|Enjoy Description 3=&lt;br /&gt;
|Enjoy Category 4=&lt;br /&gt;
|Enjoy Description 4=&lt;br /&gt;
|Enjoy Category 5=&lt;br /&gt;
|Enjoy Description 5=&lt;br /&gt;
|Enjoy Category 6=&lt;br /&gt;
|Enjoy Description 6=&lt;br /&gt;
&lt;br /&gt;
|Bio Header=&lt;br /&gt;
&lt;br /&gt;
|About Me=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:User Page Item Sets. ITEMS MUST BE SPELLED EXACTLY HOW THEY ARE ON THE WIKI --&amp;gt;&lt;br /&gt;
|Hide Item Sets=yes &amp;lt;!--If you don&#039;t want any item sets, simply remove this field to display the tab --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Warrior Sets=&lt;br /&gt;
|Monk Sets=&lt;br /&gt;
|White Mage Sets=&lt;br /&gt;
|Black Mage Sets=&lt;br /&gt;
|Red Mage Sets=&lt;br /&gt;
|Thief Sets=&lt;br /&gt;
|Paladin Sets=&lt;br /&gt;
|Dark Knight Sets=&lt;br /&gt;
|Beastmaster Sets=&lt;br /&gt;
|Bard Sets=&lt;br /&gt;
|Ranger Sets=&lt;br /&gt;
|Samurai Sets=&lt;br /&gt;
|Ninja Sets=&lt;br /&gt;
|Dragoon Sets=&lt;br /&gt;
|Summoner Sets=&lt;br /&gt;
|Blue Mage Sets=&lt;br /&gt;
|Corsair Sets=&lt;br /&gt;
|Puppetmaster Sets=&lt;br /&gt;
|Dancer Sets=&lt;br /&gt;
|Scholar Sets=&lt;br /&gt;
|Geomancer Sets=&lt;br /&gt;
|Runefencer Sets=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Loglobian</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Cocoon&amp;diff=668609</id>
		<title>Cocoon</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Cocoon&amp;diff=668609"/>
		<updated>2023-01-18T16:22:44Z</updated>

		<summary type="html">&lt;p&gt;Loglobian: /* Spell Obtainment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Blue Magic&lt;br /&gt;
|class=buff&lt;br /&gt;
|subclass=magical&lt;br /&gt;
|type={{icon|earth|blu}} Magical&lt;br /&gt;
|desc=Enhances [[defense]].&lt;br /&gt;
|mp=10&lt;br /&gt;
|blupoint=1&lt;br /&gt;
|cast=1.75 seconds&lt;br /&gt;
|recast=1 minute&lt;br /&gt;
|target=Single&lt;br /&gt;
|range=&lt;br /&gt;
|stats=[[VIT]] +3&lt;br /&gt;
|effects=Defense Boost&lt;br /&gt;
|duration=90 seconds&lt;br /&gt;
|trait=&lt;br /&gt;
|level=8&lt;br /&gt;
|mtype=Vermin&lt;br /&gt;
|family=Crawler&lt;br /&gt;
|blucap=&lt;br /&gt;
|fstrcap=&lt;br /&gt;
|tm=&lt;br /&gt;
|primod=&lt;br /&gt;
|element=&lt;br /&gt;
|hppercent=&lt;br /&gt;
|flv=&lt;br /&gt;
|wsc=&lt;br /&gt;
|ftp100=&lt;br /&gt;
|ftp200=&lt;br /&gt;
|ftp300=&lt;br /&gt;
|scprop=&lt;br /&gt;
|ve=80&lt;br /&gt;
|ce=1&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Increases [[Defense]] by 50%.&lt;br /&gt;
* Overwrites most [[Defense Down]] type moves.&lt;br /&gt;
==Spell Obtainment==&lt;br /&gt;
{{Learning Blue Magic Table&lt;br /&gt;
|Learned From=Crawler&lt;br /&gt;
|Spell Level=8&lt;br /&gt;
|Learning Blue Magic Row=&lt;br /&gt;
{{Learning Blue Magic Row&lt;br /&gt;
|Monster=Crawler&lt;br /&gt;
|Level=3-8&lt;br /&gt;
|Zone=East Sarutabaruta&lt;br /&gt;
|SpawnCondition=&lt;br /&gt;
|Map=East Sarutabaruta-Map.jpg&lt;br /&gt;
}}&lt;br /&gt;
{{Learning Blue Magic Row&lt;br /&gt;
|Monster=Crawler&lt;br /&gt;
|Level=3-8&lt;br /&gt;
|Zone=West Sarutabaruta&lt;br /&gt;
|SpawnCondition=&lt;br /&gt;
|Map=West Sarutabaruta-Map.jpg&lt;br /&gt;
}}&lt;br /&gt;
{{Learning Blue Magic Row&lt;br /&gt;
|Monster=Canyon Crawler&lt;br /&gt;
|Level=11-13&lt;br /&gt;
|Zone=Tahrongi Canyon&lt;br /&gt;
|SpawnCondition=&lt;br /&gt;
|Map=Tahrongi Canyon-map.jpg&lt;br /&gt;
}}&lt;br /&gt;
{{Learning Blue Magic Row&lt;br /&gt;
|Monster=Carnivorous Crawler&lt;br /&gt;
|Level=20-23&lt;br /&gt;
|Zone=Pashhow Marshlands&lt;br /&gt;
|SpawnCondition=&lt;br /&gt;
|Map=Pashhow Marshlands-map.jpg&lt;br /&gt;
}}&lt;br /&gt;
{{Learning Blue Magic Row&lt;br /&gt;
|Monster=Worker Crawler&lt;br /&gt;
|Level=40-44&lt;br /&gt;
|Zone=Crawlers&#039; Nest&lt;br /&gt;
|SpawnCondition=&lt;br /&gt;
|Map=Crawlers%27_Nest-map1.jpg&lt;br /&gt;
}}&lt;br /&gt;
{{Learning Blue Magic Row&lt;br /&gt;
|Monster=Conflagrant Eruca&lt;br /&gt;
|Level=101-102&lt;br /&gt;
|Zone=Moh Gates&lt;br /&gt;
|SpawnCondition=&lt;br /&gt;
|Map=Moh Gates Map.png&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Blue Magic]]&lt;br /&gt;
[[Category:Spells]]&lt;/div&gt;</summary>
		<author><name>Loglobian</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Barspell&amp;diff=668151</id>
		<title>Category:Barspell</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Barspell&amp;diff=668151"/>
		<updated>2023-01-11T06:37:58Z</updated>

		<summary type="html">&lt;p&gt;Loglobian: /* Increasing Elemental Barspell Potency */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Barstone_GUI.png]] Barspells are [[:Category:Enhancing Magic|Enhancing Spells]] that increase [[Magic Evasion]] against specific [[elements]] or statuses. The resistance increased will depend on the spell, and they can typically be divided into two categories based on the kind of resistance they increase:&lt;br /&gt;
* Bar-element Spells : These increase [[Magic Evasion]] against a specific element.&lt;br /&gt;
* Bar-status Spells : These increase [[Magic Evasion]] against a specific status effect.&lt;br /&gt;
Only one spell from each category can be active at once. Status effects also often have an element, so pairing a Barspell of the appropriate element with the Barspell for the status effect you are trying to avoid will increase your [[Magic Evasion]] against that status even further. If you increase it enough, you should consistently [[Resist]] it. For instance:&lt;br /&gt;
: [[Paralysis]] is {{ice}}-based. [[Barparalyzra]] and [[Barblizzara]] will both decrease the odds of it landing, and using both will have the maximum effect. Because one is Bar-status and the other is Bar-element, you can use both at the same time.&lt;br /&gt;
&lt;br /&gt;
In addition to the two divisions above, the spells can be further divided into single target ([[Red Mage]] and [[Rune Fencer]] native) and AoE ([[White Mage]] native) versions. Despite White Mage possessing superior equipment options to enhance Barspells, single target Barspells will always overwrite AoE version regardless of potency. Apart from the targeting and potential enhancements, there is almost nothing different about these spells.&lt;br /&gt;
&lt;br /&gt;
== Bar-element Spells ==&lt;br /&gt;
{| width=500px style=&amp;quot;border: 1px solid #6ea9e5;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#cee0f2&amp;quot;&lt;br /&gt;
! Spell Element&lt;br /&gt;
! Resistance&lt;br /&gt;
! Single Target&lt;br /&gt;
! Area of Effect&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{water}}&lt;br /&gt;
| {{fire}}&lt;br /&gt;
| [[Barfire]]&lt;br /&gt;
| [[Barfira]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| {{fire}}&lt;br /&gt;
| {{ice}}&lt;br /&gt;
| [[Barblizzard]]&lt;br /&gt;
| [[Barblizzara]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{ice}}&lt;br /&gt;
| {{wind}}&lt;br /&gt;
| [[Baraero]]&lt;br /&gt;
| [[Baraera]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| {{wind}}&lt;br /&gt;
| {{earth}}&lt;br /&gt;
| [[Barstone]]&lt;br /&gt;
| [[Barstonra]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{earth}}&lt;br /&gt;
| {{thunder}}&lt;br /&gt;
| [[Barthunder]]&lt;br /&gt;
| [[Barthundra]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| {{thunder}}&lt;br /&gt;
| {{water}}&lt;br /&gt;
| [[Barwater]]&lt;br /&gt;
| [[Barwatera]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bar-status Spells ==&lt;br /&gt;
{| width=500px style=&amp;quot;border: 1px solid #6ea9e5;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#cee0f2&amp;quot;&lt;br /&gt;
! Spell Element&lt;br /&gt;
! Status&lt;br /&gt;
! Single Target&lt;br /&gt;
! Area of Effect&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{water}}&lt;br /&gt;
| [[Amnesia]]&lt;br /&gt;
| [[Baramnesia]]&lt;br /&gt;
| [[Baramnesra]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| {{water}}&lt;br /&gt;
| [[Plague]]&lt;br /&gt;
| [[Barvirus]]&lt;br /&gt;
| [[Barvira]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{fire}}&lt;br /&gt;
| [[Paralysis]]&lt;br /&gt;
| [[Barparalyze]]&lt;br /&gt;
| [[Barparalyzra]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| {{ice}}&lt;br /&gt;
| [[Silence (Status)|Silence]]&lt;br /&gt;
| [[Barsilence]]&lt;br /&gt;
| [[Barsilencera]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{wind}}&lt;br /&gt;
| [[Petrification]]&lt;br /&gt;
| [[Barpetrify]]&lt;br /&gt;
| [[Barpetra]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| {{thunder}}&lt;br /&gt;
| [[Poison (Status)|Poison]]&lt;br /&gt;
| [[Barpoison]]&lt;br /&gt;
| [[Barpoisonra]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{light}}&lt;br /&gt;
| [[Blind (Status)|Blind]]&lt;br /&gt;
| [[Barblind]]&lt;br /&gt;
| [[Barblindra]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| {{light}}&lt;br /&gt;
| [[Sleep (Status)|Sleep]]&lt;br /&gt;
| [[Barsleep]]&lt;br /&gt;
| [[Barsleepra]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Increasing Elemental Barspell Potency ==&lt;br /&gt;
Base Elemental Barspell potency depends only on [[Enhancing Magic Skill]]. The equations for it are:&lt;br /&gt;
: Resistance = 40 + [[floor]]( [[Enhancing Magic Skill]] {{math|divide}} 5 )&lt;br /&gt;
Above 300 skill, this equation changes to&lt;br /&gt;
: Resistance = 25 + [[floor]]( [[Enhancing Magic Skill]] {{math|divide}} 4 )&lt;br /&gt;
Elemental Barspell potency caps at a base of +150 or 500 [[Enhancing Magic Skill]]. [[White Mage]]s can increase this by +36 with gear, +10 with merits, and +40 with job points, giving +86, or +236 Elemental Resistance total with +33 Magic Defense Bonus.&lt;br /&gt;
&lt;br /&gt;
Elemental Barspell Duration is a static 8 minutes these days before any type of Enhancing Duration.&lt;br /&gt;
&lt;br /&gt;
In addition to enhancing magic, Elemental Barspells can be enhanced through equipment. Please keep in mind that no one has ever shown Barstatus spells to be enhanced by equipment, so all the below equipment can be assumed to only work for elemental barspells and only for the element that matches the barspell.&lt;br /&gt;
&lt;br /&gt;
Finally, Elemental Barspells can also be enhanced through [[White Mage]] Group 1 Merits. These merits add 2 Resistance and 2 [[Magic Defense Bonus]] to elemental Barspells per merit level for a maximum of 10 Resistance and 10 [[Magic Defense Bonus]]. [[Job Points]] give an additional 2 Resistance for twenty levels, providing an additional +40 increase.&lt;br /&gt;
&lt;br /&gt;
A word of caution: Barspells will overwrite themselves, therefore if you have a full power White Mage use the spell then replace it with your Red Mage version, you are losing out on at least +86 Elemental Resistance, +15-29 Magic Defense Bonus and 8-10% damage nullification (which is exclusive to the job).&lt;br /&gt;
&lt;br /&gt;
{| width=500px style=&amp;quot;border: 1px solid #6ea9e5;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#cee0f2&amp;quot;&lt;br /&gt;
! Equipment&lt;br /&gt;
! Enhancement&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| [[Shedir Seraweels]]&lt;br /&gt;
| Resistance +15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| width=40% | [[Cleric&#039;s Pantaloons]]&lt;br /&gt;
| width=60% | Resistance +20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| [[Cleric&#039;s Pantaloons +1]]&lt;br /&gt;
| Resistance +22&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Cleric&#039;s Pantaloons +2]]&lt;br /&gt;
| Resistance +25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| [[Piety Pantaloons]]&lt;br /&gt;
| Resistance +27&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Piety Pantaloons +1]]&lt;br /&gt;
| Resistance +30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| [[Piety Pantaloons +2]]&lt;br /&gt;
| Resistance +33&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Piety Pantaloons +3]]&lt;br /&gt;
| Resistance +36&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| [[Blessed Briault]]&lt;br /&gt;
| [[Magic Defense Bonus]] +5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Blessed Briault +1]]&lt;br /&gt;
| [[Magic Defense Bonus]] +5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| [[Beneficus]]&lt;br /&gt;
| [[Magic Defense Bonus]] +5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Orison Bliaut +1]]&lt;br /&gt;
| [[Afflatus Solace]]: [[Magic Defense Bonus]] +5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| [[Orison Bliaut +2]]&lt;br /&gt;
| [[Afflatus Solace]]: [[Magic Defense Bonus]] +10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Ebers Bliaut]]&lt;br /&gt;
| [[Afflatus Solace]]: [[Magic Defense Bonus]] +12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| [[Ebers Bliaut +1]]&lt;br /&gt;
| [[Afflatus Solace]]: [[Magic Defense Bonus]] +14&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Ebers Bliaut +2]]&lt;br /&gt;
| [[Afflatus Solace]]: [[Magic Defense Bonus]] +16&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| [[Ebers Bliaut +3]]&lt;br /&gt;
| [[Afflatus Solace]]: [[Magic Defense Bonus]] +18&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Orison Attire Set +2|Orison Attire +2 Set]]&lt;br /&gt;
| Occasionally Annuls +2~10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| [[Ebers Attire Set]]&lt;br /&gt;
| Occasionally Annuls +2~10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Ebers Attire Set +1]]&lt;br /&gt;
| Occasionally Annuls +2~10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; BGCOLOR=ECECEC&lt;br /&gt;
| [[Ebers Attire Set +2]]&lt;br /&gt;
| Occasionally Annuls +2~10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Ebers Attire Set +3]]&lt;br /&gt;
| Occasionally Annuls +2~10%&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Increasing Status Barspell Potency ==&lt;br /&gt;
Very little is known about Status Barspells, because their potency is not easily viewable like Elemental Barspells. Their potency likely depends on Enhancing magic, though the specific equation is unknown, and they use a different equation for duration:&lt;br /&gt;
: Duration (seconds) = [[Enhancing Magic Skill]] {{math|times}} 2&lt;br /&gt;
The maximum duration is 8 minutes (480 seconds), which occurs at 240 Enhancing magic skill. Without [[Merit]]s or [[Light Arts]], this corresponds to level 77 for White Mage and level 72 for Red Mage.&lt;br /&gt;
[[Category:Enhancing Magic]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.bluegartr.com/threads/108196-Random-Facts-Thread-Magic?p=4994428&amp;amp;viewfull=1#post4994428 300+ Skill Testing (Foldypaws, BG)]&lt;/div&gt;</summary>
		<author><name>Loglobian</name></author>
	</entry>
</feed>